| class ArrowManagerBase | |
| { | |
| protected const int VERSION = 2; | |
| protected ref array<EntityAI> m_Arrows; | |
| protected EntityAI m_Owner; | |
| void ArrowManagerBase(EntityAI owner) | |
| { | |
| m_Owner = owner; | |
| m_Arrows = new array<EntityAI>(); | |
| } | |
| void AddArrow(EntityAI arrow) | |
| { | |
| m_Arrows.Insert(arrow); | |
| } | |
| void RemoveArrow(EntityAI arrow) | |
| { | |
| m_Arrows.RemoveItem(arrow); | |
| } | |
| void ClearArrows() | |
| { | |
| foreach (EntityAI arrow : m_Arrows) | |
| { | |
| if (arrow) | |
| arrow.DeleteSafe(); | |
| } | |
| m_Arrows.Clear(); | |
| } | |
| int GetArrowsCount() | |
| { | |
| return m_Arrows.Count(); | |
| } | |
| void DropArrow(int index) | |
| { | |
| if (m_Arrows.Count() > index) | |
| { | |
| EntityAI arrow = m_Arrows.Get(index); | |
| vector pos = arrow.GetPosition(); | |
| m_Owner.RemoveChild(arrow); | |
| vector m4[4]; | |
| Math3D.MatrixIdentity4(m4); | |
| m4[3] = pos; | |
| arrow.PlaceOnSurfaceRotated(m4, pos); | |
| arrow.SetTransform(m4); | |
| arrow.PlaceOnSurface(); | |
| } | |
| } | |
| void DropFirstArrow() | |
| { | |
| DropArrow(0); | |
| } | |
| void DropAllArrows() | |
| { | |
| for (int i = m_Arrows.Count() - 1; i >= 0 ; i--) | |
| { | |
| DropArrow(i); | |
| } | |
| } | |
| EntityAI GetArrow(int index) | |
| { | |
| if (m_Arrows.Count() > index) | |
| { | |
| return m_Arrows.Get(index); | |
| } | |
| return null; | |
| } | |
| EntityAI GetFirstArrow() | |
| { | |
| if (m_Arrows.Count()) | |
| { | |
| return m_Arrows.Get(0); | |
| } | |
| return null; | |
| } | |
| EntityAI AcquireFirstArrow(bool keepTransform = false) | |
| { | |
| EntityAI entity = GetFirstArrow(); | |
| m_Owner.RemoveChild(entity, keepTransform); | |
| return entity; | |
| } | |
| } |