| void hndDebugPrint (string s) | |
| { | |
| PrintToRPT("" + s); // comment/uncomment to hide/see debug logs | |
| //Print("" + s); // comment/uncomment to hide/see debug logs | |
| } | |
| void hndDebugSpam (string s) | |
| { | |
| PrintToRPT("" + s); // comment/uncomment to hide/see debug logs | |
| //Print("" + s); // comment/uncomment to hide/see debug logs | |
| } | |
| void hndDebugSpamALot (string s) | |
| { | |
| PrintToRPT("" + s); // comment/uncomment to hide/see debug logs | |
| //Print("" + s); // comment/uncomment to hide/see debug logs | |
| } | |
| typedef FSMTransition<HandStateBase, HandEventBase, HandActionBase, HandGuardBase> HandTransition; | |
| /**@class HandFSM | |
| * @brief Hand finite state machine | |
| **/ | |
| class HandFSM extends HFSMBase<HandStateBase, HandEventBase, HandActionBase, HandGuardBase> | |
| { | |
| int GetCurrentStateID () | |
| { | |
| /*if (m_States.Count() == 2) | |
| { | |
| int s0 = m_States[0].GetCurrentStateID(); | |
| int s1 = m_States[1].GetCurrentStateID() << 8; | |
| return s1 | s0; | |
| }*/ | |
| return 0; | |
| } | |
| /**@fn SyncStateFromID | |
| * @brief load from database - reverse lookup for state from saved id | |
| * @param[in] id the id stored in database during save | |
| **/ | |
| protected bool SyncStateFromID (int id) | |
| { | |
| /*if (id == 0) | |
| return false; | |
| int s0 = id & 0x000000ff; | |
| int s1 = id & 0x0000ff00; | |
| int count = m_Transitions.Count(); | |
| bool set0 = false; | |
| bool set1 = false; | |
| for (int i = 0; i < count; ++i) | |
| { | |
| HandTransition t = m_Transitions.Get(i); | |
| if (!set0 && t.m_srcState && s0 == t.m_srcState.GetCurrentStateID()) | |
| { | |
| m_States[0] = t.m_srcState; | |
| set0 = true; | |
| } | |
| if (!set1 && t.m_srcState && s1 == t.m_srcState.GetCurrentStateID()) | |
| { | |
| m_States[1] = t.m_srcState; | |
| set1 = true; | |
| } | |
| if (set0 && set1) | |
| return true; | |
| }*/ | |
| return false; | |
| } | |
| /**@fn OnStoreLoad | |
| * @brief load state of fsm | |
| **/ | |
| bool OnStoreLoad (ParamsReadContext ctx, int version) | |
| { | |
| /*int id = 0; | |
| ctx.Read(id); | |
| if (SyncStateFromID(id)) | |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] OnStoreLoad - loaded current state from id=" + id); | |
| else | |
| Print("[hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=" + id);*/ | |
| return true; | |
| } | |
| /**@fn OnStoreSave | |
| * @brief save state of fsm | |
| **/ | |
| void OnStoreSave (ParamsWriteContext ctx) | |
| { | |
| /*int id = GetCurrentStateID(); | |
| ctx.Write(id); | |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] OnStoreSave - saving current state=" + GetCurrentState() + " id=" + id);*/ | |
| } | |
| /**@fn NetSyncCurrentStateID | |
| * @brief Engine callback - network synchronization of FSM's state. not intended to direct use. | |
| **/ | |
| void NetSyncCurrentStateID (int id) | |
| { | |
| /*if (SyncStateFromID(id)) | |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] NetSyncCurrentStateID - loaded current state from id=" + id); | |
| else | |
| Print("[hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state.");*/ | |
| } | |
| }; | |