| //! Car's sound controller list. (native, do not change or extend) | |
| enum CarSoundCtrl | |
| { | |
| // simulation | |
| ENGINE, //!< indicates if engine is ON | |
| RPM, //!< engine's RPM | |
| SPEED, //!< speed of the car in km/h | |
| // miscellaneous | |
| DOORS, //!< indicates if doors are open | |
| PLAYER //!< indicates if driver is controlled by player | |
| }; | |
| //! Type of vehicle's fluid. (native, do not change or extend) | |
| enum CarFluid | |
| { | |
| FUEL, | |
| OIL, | |
| BRAKE, | |
| COOLANT, | |
| USER1, //!< reserved for user / modding support | |
| USER2, //!< reserved for user / modding support | |
| USER3, //!< reserved for user / modding support | |
| USER4 //!< reserved for user / modding support | |
| }; | |
| //! Enumerated gearbox types. (native, do not change or extend) | |
| enum CarGearboxType | |
| { | |
| MANUAL, //!< classic manual transmission with friction plates between engine and gearbox | |
| AUTOMATIC //!< automatic transmission with torque converter between engine and gearbox | |
| } | |
| //! Enumerated vehicle's gears. (native, do not change or extend) | |
| enum CarGear | |
| { | |
| REVERSE, | |
| NEUTRAL, | |
| FIRST, | |
| SECOND, | |
| THIRD, | |
| FOURTH, | |
| FIFTH, | |
| SIXTH, | |
| SEVENTH, | |
| EIGTH, | |
| NINTH, | |
| TENTH, | |
| ELEVENTH, | |
| TWELFTH, | |
| THIRTEENTH, | |
| FOURTEENTH, | |
| FIFTEENTH, | |
| SIXTEENTH | |
| }; | |
| //! Enumerated automatic gearbox modes. (native, do not change or extend) | |
| enum CarAutomaticGearboxMode | |
| { | |
| P, //!< park | |
| R, //!< reverse | |
| N, //!< neutral | |
| D //!< drive | |
| }; | |
| //! Base native class for all motorized wheeled vehicles. | |
| class Car extends Transport | |
| { | |
| //! DEPRECATED, left for backwards compatibility, the methods of this class are now directly accessible on Car itself | |
| proto native CarController GetController(); | |
| //! Returns the current speed of the vehicle in km/h. | |
| proto native float GetSpeedometer(); | |
| //! Returns the current speed of the vehicle in km/h. Value is absolute | |
| float GetSpeedometerAbsolute() | |
| { | |
| return Math.AbsFloat(GetSpeedometer()); | |
| } | |
| override bool IsAreaAtDoorFree( int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7 ) | |
| { | |
| vector transform[4]; | |
| vector extents; | |
| extents[0] = horizontalExtents; | |
| extents[1] = playerHeight; | |
| extents[2] = horizontalExtents; | |
| float speed = GetSpeedometerAbsolute(); | |
| if (speed > 8) | |
| extents[2] = extents[2] * 6; | |
| if (speed > 8) | |
| extents[0] = 2; | |
| return IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform ); | |
| } | |
| override Shape DebugFreeAreaAtDoor( int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7 ) | |
| { | |
| int color = ARGB(20, 0, 255, 0); | |
| vector transform[4]; | |
| vector extents; | |
| extents[0] = horizontalExtents; | |
| extents[1] = playerHeight; | |
| extents[2] = horizontalExtents; | |
| float speed = GetSpeedometerAbsolute(); | |
| if (speed > 8) | |
| extents[2] = extents[2] * 6; | |
| if (speed > 8) | |
| extents[0] = 2; | |
| if (!IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform )) | |
| { | |
| color = ARGB(20, 255, 0, 0); | |
| } | |
| Shape shape = Debug.DrawBox(-extents * 0.5, extents * 0.5, color); | |
| shape.SetMatrix(transform); | |
| return shape; | |
| } | |
| override int GetHideIconMask() | |
| { | |
| return EInventoryIconVisibility.HIDE_VICINITY; | |
| } | |
| //----------------------------------------------------------------------------- | |
| // controls | |
| //! Returns the current steering value in range <-1, 1>. | |
| proto native float GetSteering(); | |
| /*! | |
| Sets the steering value. | |
| \param in should be in range <-1, 1> | |
| \param analog indicates if the input value was taken from analog controller | |
| */ | |
| proto native void SetSteering( float in, bool analog = false ); | |
| //! Returns the current thrust turbo modifier value in range <0, 1>. | |
| proto native float GetThrustTurbo(); | |
| //! Returns the current thrust gentle modifier value in range <0, 1>. | |
| proto native float GetThrustGentle(); | |
| //! Returns the current thrust value in range <0, 1>. | |
| proto native float GetThrust(); | |
| /*! | |
| Sets the thrust value. | |
| \param in should be in range <0, 1> | |
| \param gentle should be in range <0, 1>, thrust modifier | |
| \param turbo should be in range <0, 1>, thrust modifier | |
| */ | |
| proto native void SetThrust( float in, float gentle = 0, float turbo = 0 ); | |
| //! Returns the current brake value in range <0, 1>. | |
| proto native float GetBrake(); | |
| /*! | |
| Sets the brake value. | |
| \param in should be in range <0, 1> | |
| \param panic should be in range <0, 1> | |
| */ | |
| proto native void SetBrake( float in, float panic = 0, bool gentle = false ); | |
| //! Returns the current handbrake value in range <0, 1>. | |
| proto native float GetHandbrake(); | |
| /*! | |
| Sets the handbrake value. | |
| \param in should be in range <0, 1> | |
| */ | |
| proto native void SetHandbrake( float in ); | |
| /*! | |
| Sets if brakes should activate without a driver present | |
| */ | |
| proto native void SetBrakesActivateWithoutDriver( bool activate = true ); | |
| //! Returns the current clutch value in range <0, 1>. | |
| proto native float GetClutch(); | |
| /*! | |
| Sets the clutch state. | |
| */ | |
| proto native void SetClutchState( bool in ); | |
| //! Returns index of the current gear. | |
| proto native int GetGear(); | |
| proto native void ShiftUp(); | |
| proto native void ShiftTo( CarGear gear ); | |
| proto native void ShiftDown(); | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // fluids | |
| /*! | |
| Returns tank capacity for the specified vehicle's fluid. | |
| \param fluid the specified fluid type | |
| */ | |
| proto native float GetFluidCapacity( CarFluid fluid ); | |
| /*! | |
| Returns fraction value (in range <0, 1>) | |
| of the current state of the specified vehicle's fluid. | |
| \param[in] fluid the specified fluid type | |
| */ | |
| proto native float GetFluidFraction( CarFluid fluid ); | |
| //! Removes from the specified fluid the specified amount. | |
| proto native void Leak( CarFluid fluid, float amount ); | |
| //! Removes all the specified fluid from vehicle. | |
| proto native void LeakAll( CarFluid fluid ); | |
| //! Adds to the specified fluid the specified amount. | |
| proto native void Fill( CarFluid fluid, float amount ); | |
| /*! | |
| Is called every time when the specified vehicle's fluid level | |
| changes eg. when car is consuming fuel. | |
| \param[in] fluid fluid identifier, \see CarFluid | |
| \param[in] newValue new fluid level | |
| \param[in] oldValue previous fluid level before change | |
| */ | |
| void OnFluidChanged( CarFluid fluid, float newValue, float oldValue ) {} | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // engine | |
| //! Returns engine's min operating rpm | |
| proto native float EngineGetRPMMin(); | |
| //! Returns engine's idle rpm before engine stalls. | |
| proto native float EngineGetRPMIdle(); | |
| //! Returns engine's max rpm before engine blows up. | |
| proto native float EngineGetRPMMax(); | |
| //! Returns engine's maximal working rpm without damaging the engine. | |
| proto native float EngineGetRPMRedline(); | |
| //! Returns engine's rpm value. | |
| proto native float EngineGetRPM(); | |
| //! Returns true when engine is running, false otherwise. | |
| proto native bool EngineIsOn(); | |
| //! Starts the engine. | |
| proto native void EngineStart(); | |
| /*! | |
| Is called every time the game wants to start the engine. | |
| \return true if the engine can start, false otherwise. | |
| */ | |
| bool OnBeforeEngineStart() | |
| { | |
| // engine can start by default | |
| return true; | |
| } | |
| //! Is called every time the engine starts. | |
| void OnEngineStart() {} | |
| //! Stops the engine. | |
| proto native void EngineStop(); | |
| //! Is called every time the engine stops. | |
| void OnEngineStop() {} | |
| //! Get actual position of engine (model space) | |
| proto native vector GetEnginePos(); | |
| //! Override the position of engine (model space) | |
| proto native void SetEnginePos(vector pos); | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // gearbox | |
| //! Returns total number of gears. | |
| proto native int GetGearsCount(); | |
| //! Returns gearbox type. See CarGearboxType enum for more info. | |
| proto native CarGearboxType GearboxGetType(); | |
| //! Returns gearbox mode. This is useful when car has automatic gearbox. | |
| proto native CarAutomaticGearboxMode GearboxGetMode(); | |
| /*! | |
| Is called every time when the simulation changed gear. | |
| \param[in] newGear new gear level | |
| \param[in] oldGear previous gear level before gear shift | |
| */ | |
| void OnGearChanged( int newGear, int oldGear ) | |
| { | |
| } | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // wheels | |
| //! Returns true if any of the wheels are locked in terms of its movement. | |
| proto native bool WheelIsAnyLocked(); | |
| /*! | |
| Returns true if given wheel is locked in terms of its movement. | |
| \param[in] wheelIdx index of the wheel, they are counted from left-front to rear-right | |
| */ | |
| proto native bool WheelIsLocked( int wheelIdx ); | |
| //! How many wheel can be attached to a car (hubs only) | |
| proto native int WheelCount(); | |
| //! Number of actually attached wheels (hubs only) | |
| proto native int WheelCountPresent(); | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // events | |
| /*! | |
| Is called every time when vehicle collides with other object. | |
| \param[in] zoneName configured vehicle's zone that was hit | |
| \param[in] localPos position where the vehicle was hit in vehicle's space | |
| \param[in] other object with which the vehicle is colliding | |
| \param[in] data contact properties | |
| */ | |
| void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) {} | |
| /*! | |
| Is called every sound simulation step. | |
| In this callback, user can modify behaviour of sound controllers. | |
| \param[in] ctrl sound controller identifier, \see CarSoundCtrl | |
| \param[in] oldValue already computed value by the game code | |
| \return new value of the specified sound controller. | |
| */ | |
| float OnSound( CarSoundCtrl ctrl, float oldValue ) | |
| { | |
| // just use the computed value by the game code | |
| return oldValue; | |
| } | |
| /*! | |
| Is called after every input simulation step. | |
| Note that the player character and other systems can always change the internal state. | |
| It is highly recommended to store state of custom inputs elsewhere and call Setters here. | |
| \param[in] dt frame time in seconds | |
| */ | |
| void OnInput( float dt ) {} | |
| /*! | |
| Is called every game frame. | |
| \param[in] dt frame time in seconds | |
| */ | |
| void OnUpdate( float dt ) {} | |
| //----------------------------------------------------------------------------- | |
| // implemented only in internal configuration | |
| proto native void ForcePosition( vector pos ); | |
| // implemented only in internal configuration | |
| proto native void ForceDirection( vector dir ); | |
| }; | |
| //! DEPRECATED class left for backwards compatibility, methods are available on car itself now | |
| class CarController | |
| { | |
| private void CarController() {} | |
| private void ~CarController() {} | |
| //! Returns the current steering value in range <-1, 1>. | |
| proto float GetSteering(); | |
| /*! | |
| Sets the steering value. | |
| \param in should be in range <-1, 1> | |
| \param analog indicates if the input value was taken from analog controller | |
| */ | |
| proto void SetSteering( float in, bool analog = false ); | |
| //! Returns the current thrust turbo modifier value in range <0, 1>. | |
| proto float GetThrustTurbo(); | |
| //! Returns the current thrust gentle modifier value in range <0, 1>. | |
| proto float GetThrustGentle(); | |
| //! Returns the current thrust value in range <0, 1>. | |
| proto float GetThrust(); | |
| /*! | |
| Sets the thrust value. | |
| \param in should be in range <0, 1> | |
| \param gentle should be in range <0, 1>, thrust modifier | |
| \param turbo should be in range <0, 1>, thrust modifier | |
| */ | |
| proto void SetThrust( float in, float gentle = 0, float turbo = 0 ); | |
| //! Returns the current brake value in range <0, 1>. | |
| proto float GetBrake(); | |
| /*! | |
| Sets the brake value. | |
| \param in should be in range <0, 1> | |
| \param panic should be in range <0, 1> | |
| */ | |
| proto void SetBrake( float in, float panic = 0 ); | |
| //! Returns index of the current gear. | |
| proto int GetGear(); | |
| proto void ShiftUp(); | |
| proto void ShiftTo( CarGear gear ); | |
| proto void ShiftDown(); | |
| }; |