| class FireConsumable | |
| { | |
| ItemBase m_Item; | |
| float m_Energy; | |
| float m_RemainingEnergy; | |
| void FireConsumable ( ItemBase item, float energy ) | |
| { | |
| m_Item = item; | |
| m_Energy = energy; | |
| m_RemainingEnergy = energy; | |
| } | |
| //Item | |
| ItemBase GetItem() | |
| { | |
| return m_Item; | |
| } | |
| //Energy | |
| float GetEnergy() | |
| { | |
| return m_Energy; | |
| } | |
| //Remaining energy | |
| float GetRemainingEnergy() | |
| { | |
| return m_RemainingEnergy; | |
| } | |
| void SetRemainingEnergy( float energy ) | |
| { | |
| m_RemainingEnergy = energy; | |
| } | |
| } | |