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/*
class TestDestructionEffect : DestructionEffectBase
{
ref AreaDamageManager m_AreaManager;
override void Init()
{
m_EntityIsTakeable = true;
m_ParticlePersistent = ParticleList.GRENADE_M18_GREEN_LOOP;
m_ParticleOneTime = ParticleList.GRENADE_M84;
m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
m_SoundSetPersistent= "KitchenTimer_Ticking_Loop_SoundSet";
m_ReplaceWithEntity = "";
m_KeepHealthOnReplace = true;
m_ReplaceDelay = 1000;
m_HasExplosionDamage = true;
m_AmmoType = "";
m_DamageType = 0;
}
override void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedPersistentClient(EntityAI entity, string zone)
{
}
override void OnEntityDestroyedPersistentServer(EntityAI entity, string zone)
{
AreaDamageLoopedDeferred_NoVehicle area_damage = new AreaDamageLoopedDeferred_NoVehicle( m_Entity );
area_damage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE);
vector min, max;
m_Entity.GetBounds(min, max);
vector center = m_Entity.GetPosition();
vector orientation = m_Entity.GetOrientation();
area_damage.SetExtents( "-1 -1 -1", "1 1 1" );
area_damage.SetAreaPosition( center );
area_damage.SetAreaOrientation( orientation );
area_damage.SetLoopInterval( 1.0 );
area_damage.SetDeferDuration( 0.2 );
area_damage.SetHitZones( { "Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } );
area_damage.SetAmmoName( "BarbedWireHit" );
area_damage.Spawn();
m_AreaManager = area_damage;
}
}
//--------------------------------------------------------------------
class TestDestructionEffect2 : DestructionEffectBase
{
override void Init()
{
m_EntityIsTakeable = false;
m_ParticlePersistent = ParticleList.GRENADE_M18_GREEN_LOOP;
m_ParticleOneTime = ParticleList.GRENADE_M84;
m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
m_SoundSetPersistent= "KitchenTimer_Ticking_Loop_SoundSet";
m_ReplaceWithEntity = "";
m_KeepHealthOnReplace = true;
m_ReplaceDelay = 1000;
m_HasExplosionDamage = true;
m_AmmoType = "LandFuelFeed_Ammo";
m_DamageType = DamageType.EXPLOSION;
}
override void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedPersistentClient(EntityAI entity, string zone)
{
}
override void OnEntityDestroyedPersistentServer(EntityAI entity, string zone)
{
}
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
if ( !GetGame().IsDedicatedServer() )
{
vector n = surfNormal.VectorToAngles() + "0 90 0";
Particle p1 = ParticleManager.GetInstance().PlayInWorld(ParticleList.SMOKE_GENERIC_WRECK, pos);
p1.SetOrientation(n);
Particle p2 = ParticleManager.GetInstance().PlayInWorld(ParticleList.EXPLOSION_LANDMINE, pos);
p2.SetOrientation(n);
Particle p3 = ParticleManager.GetInstance().PlayInWorld(ParticleList.IMPACT_METAL_RICOCHET, pos);
p3.SetOrientation(n);
Particle p4 = ParticleManager.GetInstance().PlayInWorld(ParticleList.IMPACT_GRAVEL_RICOCHET, pos);
p4.SetOrientation(n);
}
}
}
*/
class DestructionEffectGasCanister : DestructionEffectBase
{
override void Init()
{
m_EntityIsTakeable = true;
m_ParticlePersistent = ParticleList.NONE;
m_ParticleOneTime = ParticleList.RGD5;
m_SoundSetOneTime = "";
m_SoundSetPersistent= "";
m_ReplaceWithEntity = "";
m_KeepHealthOnReplace = true;
m_ReplaceDelay = 1000;
m_HasExplosionDamage = true;
m_AmmoType = "GasCanister_Ammo";
m_DamageType = DamageType.EXPLOSION;
}
override void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedPersistentClient(EntityAI entity, string zone)
{
}
override void OnEntityDestroyedPersistentServer(EntityAI entity, string zone)
{
}
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
}
}
class DestructionEffectMetalicMechanism : DestructionEffectBase
{
override void Init()
{
m_EntityIsTakeable = true;
m_ParticlePersistent = ParticleList.NONE;
m_ParticleOneTime = ParticleList.NONE;
m_SoundSetOneTime = "AlarmClock_Destroyed_SoundSet";
m_SoundSetPersistent= "";
m_ReplaceWithEntity = "";
m_KeepHealthOnReplace = true;
m_ReplaceDelay = 1000;
m_HasExplosionDamage = false;
m_AmmoType = "";
m_DamageType = DamageType.EXPLOSION;
}
override void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedPersistentClient(EntityAI entity, string zone)
{
}
override void OnEntityDestroyedPersistentServer(EntityAI entity, string zone)
{
}
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
}
}
class DestructionEffectSpookyGoat : DestructionEffectBase
{
override void Init()
{
m_EntityIsTakeable = false;
m_ParticlePersistent = ParticleList.NONE;
m_ParticleOneTime = ParticleList.EXPLOSION_GOAT;
m_SoundSetOneTime = "";
m_SoundSetPersistent= "";
m_ReplaceWithEntity = "";
m_KeepHealthOnReplace = false;
m_ReplaceDelay = 0;
m_HasExplosionDamage = false;
m_AmmoType = "";
m_DamageType = DamageType.EXPLOSION;
}
override void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone)
{
}
override void OnEntityDestroyedPersistentClient(EntityAI entity, string zone)
{
}
override void OnEntityDestroyedPersistentServer(EntityAI entity, string zone)
{
}
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
}
}