| // WIP | |
| class Explosion | |
| { | |
| void SpawnEffect( vector position, Effect eff, vector pos, vector ori) | |
| { | |
| SEffectManager.PlayInWorld(eff, pos); | |
| } | |
| } | |
| class ExplosionTest : House | |
| { | |
| ref Timer m_Delay; | |
| void ExplosionTest() | |
| { | |
| m_Delay = new Timer; | |
| m_Delay.Run(1, this, "ExplodeNow", null, false); | |
| } | |
| void ExplodeNow() | |
| { | |
| Explode(DT_EXPLOSION, "Explosion_NonLethal"); | |
| } | |
| } | |