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class HitDirectionEffectSpike extends HitDirectionEffectBase |
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{ |
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override HitDirectionImagesBase GetImageData() |
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{ |
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typename type = HitDirectionImagesSpike; |
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HitDirectionImagesSpike data = HitDirectionImagesSpike.Cast(type.Spawn()); |
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return data; |
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} |
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override void FinalizePositionCalculation() |
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{ |
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float distance_x = (m_DistanceAdjust * m_SizeXEnf) + (m_SizeXEnf / 2.5); |
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float distance_y = (m_DistanceAdjust * m_SizeYEnf) + (m_SizeYEnf / 2.5); |
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m_PosX = Math.Sin(m_AngleRad) * distance_x; |
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m_PosY = -Math.Cos(m_AngleRad) * distance_y; |
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} |
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override void SetIndicatorRotation(float timeslice = -1.0) |
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{ |
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if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT) |
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{ |
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m_LayoutRoot.SetRotation(0,0,Math.RAD2DEG * m_AngleRad,true); |
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} |
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else |
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{ |
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m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true); |
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} |
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} |
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} |