| class SyncedValue | |
| { | |
| string m_Name; | |
| float m_Value; | |
| float m_ValueNorm; | |
| bool m_State; | |
| void SyncedValue( string name, float value, bool state, float val_norm ) | |
| { | |
| m_Name = name; | |
| m_Value = value; | |
| m_State = state; | |
| m_ValueNorm = val_norm; | |
| } | |
| string GetName() | |
| { | |
| return m_Name; | |
| } | |
| float GetValue() | |
| { | |
| return m_Value; | |
| } | |
| float GetValueNorm() | |
| { | |
| return m_ValueNorm; | |
| } | |
| bool GetState() | |
| { | |
| return m_State; | |
| } | |
| } | |
| class SyncedValueLevel | |
| { | |
| string m_Name; | |
| float m_Value; | |
| float m_Value2; | |
| void SyncedValueLevel( string name, float value, float value2 ) | |
| { | |
| m_Name = name; | |
| m_Value = value; | |
| m_Value2 = value2; | |
| } | |
| string GetName() | |
| { | |
| return m_Name; | |
| } | |
| float GetValue() | |
| { | |
| return m_Value; | |
| } | |
| float GetValue2() | |
| { | |
| return m_Value2; | |
| } | |
| } | |
| class SyncedValueModifier | |
| { | |
| string m_Name; | |
| int m_ID; | |
| bool m_Locked; | |
| bool m_Active; | |
| void SyncedValueModifier( int id, string name, bool active, bool locked ) | |
| { | |
| m_Name = name; | |
| m_ID = id; | |
| m_Locked = locked; | |
| m_Active = active; | |
| } | |
| string GetName() | |
| { | |
| return m_Name; | |
| } | |
| int GetID() | |
| { | |
| return m_ID; | |
| } | |
| bool GetLocked() | |
| { | |
| return m_Locked; | |
| } | |
| bool GetActive() | |
| { | |
| return m_Active; | |
| } | |
| } | |
| class SyncedValueAgent | |
| { | |
| string m_Name; | |
| string m_Value; | |
| int m_ID; | |
| void SyncedValueAgent( string name, string value, int id ) | |
| { | |
| m_Name = name; | |
| m_Value = value; | |
| m_ID = id; | |
| } | |
| string GetName() | |
| { | |
| return m_Name; | |
| } | |
| string GetValue() | |
| { | |
| return m_Value; | |
| } | |
| int GetID() | |
| { | |
| return m_ID; | |
| } | |
| } | |