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const int MAX_NUMBER_OF_INGREDIENTS = 2;
const int MAXIMUM_RESULTS = 10;
const float DEFAULT_SPAWN_DISTANCE = 0.5;
class RecipeBase
{
string m_ItemsToCreate[MAXIMUM_RESULTS];
ref array<string> m_Ingredients[MAX_NUMBER_OF_INGREDIENTS];
ref array<string> m_SoundCategories[MAX_NUMBER_OF_INGREDIENTS];
ItemBase m_Items[MAX_NUMBER_OF_INGREDIENTS];
ItemBase m_IngredientsSorted[MAX_NUMBER_OF_INGREDIENTS]; //if the recipe is valid, this array will contain all ingredients sorted against the recipe ingredients
//ref array<string> m_ItemsToCreate;
//string m_Result;
ref array<ItemBase> m_IngredientsToBeDeleted = new array<ItemBase>;
string m_Name;
int m_ID;
int m_NumberOfResults;
float m_AnimationLength = 1;//animation length in relative time units
float m_Specialty = 0;// value > 0 for roughness, value < 0 for precision
bool m_IsInstaRecipe;//should this recipe be performed instantly without animation
//bool m_IsActionType;//will this recipe be also a user action(only set true if you know what you are doing)
bool m_AnywhereInInventory;//is this recipe valid even when neither of the items is in hands
//array<string> ptr;
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS];
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS];
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS];
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS];
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS];
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS];
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS];
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS];
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS];
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS];
float m_ResultSetQuantity[MAXIMUM_RESULTS];
float m_ResultSetHealth[MAXIMUM_RESULTS];
float m_ResultSpawnDistance[MAXIMUM_RESULTS];
int m_ResultToInventory[MAXIMUM_RESULTS];
int m_ResultInheritsHealth[MAXIMUM_RESULTS];
int m_ResultInheritsColor[MAXIMUM_RESULTS];
int m_ResultReplacesIngredient[MAXIMUM_RESULTS];
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS];
void RecipeBase()
{
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
m_Ingredients[i] = new array<string>;
m_SoundCategories[i] = new array<string>;
m_IngredientsSorted[i] = NULL;
}
for(i = 0; i < MAXIMUM_RESULTS; i++)
{
m_ResultSpawnDistance[i] = DEFAULT_SPAWN_DISTANCE;
}
m_NumberOfResults = 0;
//m_IsActionType = false;
m_Name = "RecipeBase default name";
Init();
}
void Init();
float GetLengthInSecs()
{
return m_AnimationLength * CRAFTING_TIME_UNIT_SIZE;
}
float GetSpecialty()
{
return m_Specialty;
}
bool IsRecipeAnywhere()
{
return m_AnywhereInInventory;
}
bool CheckIngredientMatch(ItemBase item1, ItemBase item2)
{
if( item1 == NULL || item2 == NULL ) return false;
m_Items[0] = item1;
m_Items[1] = item2;
bool found = false;
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)//all ingredients
{
found = false;
array<string> tempArray = m_Ingredients[i];
for(int x = 0; x < tempArray.Count(); x++)//particular ingredient array
{
for(int z = 0; z < MAX_NUMBER_OF_INGREDIENTS; z++)
{
if( m_Items[z] != NULL )
{
ItemBase item = m_Items[z];
if( tempArray.Get(x) == item.GetType() || GetGame().IsKindOf(item.GetType(),tempArray.Get(x)))
{
found = true;//we found a match
//m_IngredientsSorted.Insert(item);
m_IngredientsSorted[i] = item;
m_Items[z] = NULL;
}
}
if(found) break;//we found a match, no need to check the remaining ingredients
}
if(found) break;//we found a match, no need to check this m_Ingredient array
}
if(!found) return false;// no match within an m_Ingredient array, no reason to continue the search, recipe is invalid
}
if(found)
{
return true;
}
else
{
return false;
}
}
void InsertIngredient(int index, string ingredient)
{
InsertIngredientEx(index, ingredient, "");
}
void InsertIngredientEx(int index, string ingredient, string soundCategory)
{
array<string> ptr = m_Ingredients[index];
ptr.Insert(ingredient);
m_SoundCategories[index].Insert(soundCategory);
}
void RemoveIngredient(int index, string ingredient)
{
array<string> ptr = m_Ingredients[index];
for(int i = 0; i < ptr.Count(); i++)
{
if(ptr[i] == ingredient)
{
ptr.Remove(i);
m_SoundCategories[index].Remove(i);
return;
}
}
}
void AddResult(string item)
{
m_ItemsToCreate[m_NumberOfResults] = item;
m_NumberOfResults++;
}
string GetName()
{
return m_Name;
}
bool IsInstaRecipe()
{
return m_IsInstaRecipe;
}
//spawns results in the world
void SpawnItems(ItemBase ingredients[], PlayerBase player, array<ItemBase> spawned_objects/*out*/)
{
//vector item_position = player.GetPosition() + ( player.GetDirection() * 1 );
//Debug.Log("SpawnItems called","recipes");
spawned_objects.Clear();//just to make sure
EntityAI object = NULL;
for(int i = 0; i < m_NumberOfResults; i++)
{
string item_to_spawn = m_ItemsToCreate[i];
if( m_ResultInheritsColor[i] != -1 )
{
ItemBase item = ingredients[m_ResultInheritsColor[i]];
//string class_name = item.GetType();
string color = item.ConfigGetString("color");
string new_class_name = m_ItemsToCreate[i] + color;
item_to_spawn = new_class_name;
}
if( m_ResultToInventory[i] == -1 )
{
Debug.Log(" = "+m_ResultToInventory[i].ToString(),"recipes");
/*
InventoryLocation inv_loc = new InventoryLocation;
if (player.GetInventory().FindFirstFreeLocationForNewEntity(item_to_spawn, FindInventoryLocationType.ANY, inv_loc))
{
object = SpawnItemOnLocation(item_to_spawn, inv_loc, false);
}
*/
object = player.GetInventory().CreateInInventory(item_to_spawn);
}
else if (m_ResultToInventory[i] >= 0)
{
/*
object = player.SpawnEntityOnGroundOnCursorDir(item_to_spawn, 0.5);
ItemBase item_swap_with = ingredients[m_ResultToInventory[i]];
player.SwapEntities(true, item_swap_with, EntityAI.Cast(object));
*/
}
else if ( m_ResultToInventory[i] == -2 )
{
object = player.GetInventory().CreateEntityInCargo(item_to_spawn);
}
if( !object )
{
//spawning in inventory failed, spawning on the ground instead.....
object = player.SpawnEntityOnGroundOnCursorDir(item_to_spawn, m_ResultSpawnDistance[i]);
if( !object)
{
Error("failed to spawn entity "+item_to_spawn+" , make sure the classname exists and item can be spawned");
}
}
spawned_objects.Insert(ItemBase.Cast(object));
//Debug.Log("spawning item "+item_to_spawn,"recipes");
object = null;
}
}
//applies final modifications to results
void ApplyModificationsResults(ItemBase sorted[], array<ItemBase> results, ItemBase result, PlayerBase player)
{
float all_ingredients_health = 0;//this is used later in results
float all_ingredients_health01 = 0;//combined damage % of ingredients
int value_delta;
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
ItemBase ingrd = ItemBase.Cast(sorted[i]);
all_ingredients_health += ingrd.GetHealth("", "");//accumulate health of all ingredients, used in results
all_ingredients_health01 += ingrd.GetHealth01("", "");
}
//------------------- results ----------------------
for(i = 0; i < m_NumberOfResults; i++)
{
ItemBase res = results.Get(i);
if(!res)
{
continue;
}
bool use_soft_skills = m_ResultUseSoftSkills[i];
if( res.IsItemBase() )
{
value_delta = m_ResultSetQuantity[i];
ItemBase resIb = ItemBase.Cast(res);
if( use_soft_skills )
{
value_delta = player.GetSoftSkillsManager().AddSpecialtyBonus(value_delta, m_Specialty);
}
if( !resIb.IsMagazine() )//is not a magazine
{
if( m_ResultSetFullQuantity[i] == 1 )//<------m_ResultSetFullQuantity
{
resIb.SetQuantityMax();
}
else if( value_delta != -1 )//<------m_ResultSetQuantity
{
resIb.SetQuantity( value_delta );
}
}
else//is magazine
{
Magazine mgzn = Magazine.Cast(resIb);
if( m_ResultSetFullQuantity[i] == 1 )//<------m_ResultSetFullQuantity
{
mgzn.ServerSetAmmoMax();
}
else if( value_delta != -1 )//<------m_ResultSetQuantity
{
mgzn.ServerSetAmmoCount( value_delta );
}
}
}
if( m_ResultSetHealth[i] != -1 )//<------m_ResultSetHealth
{
value_delta = m_ResultSetHealth[i];
if( use_soft_skills )
{
value_delta = player.GetSoftSkillsManager().AddSpecialtyBonus(value_delta, m_Specialty);
}
res.SetHealth("","",value_delta);
}
if( m_ResultInheritsHealth[i] != -1 )//<------m_ResultInheritsHealth
{
if( m_ResultInheritsHealth[i] >= 0 )
{
int ing_number = m_ResultInheritsHealth[i];
ItemBase ing = sorted[ing_number];
if( ing )
{
//float ing_health = ing.GetHealth("","");
float ing_health01 = ing.GetHealth01("","");
res.SetHealth("", "", ing_health01 * res.GetMaxHealth("",""));
Debug.Log("Inheriting health from ingredient:"+m_ResultInheritsHealth[i].ToString(),"recipes");
}
}
else if( m_ResultInheritsHealth[i] == -2 )
{
//float average_health = all_ingredients_health / MAX_NUMBER_OF_INGREDIENTS;
float average_health01 = all_ingredients_health01 / MAX_NUMBER_OF_INGREDIENTS;
res.SetHealth("", "", average_health01 * res.GetMaxHealth("",""));
}
}
if( m_ResultReplacesIngredient[i] != -1 )//<------ResultReplacesIngredient
{
if( m_ResultReplacesIngredient[i] > -1 )
{
int ing_num = m_ResultReplacesIngredient[i];
ItemBase ingr = sorted[ing_num];
if( ingr )
{
MiscGameplayFunctions.TransferItemProperties(ingr, res);
MiscGameplayFunctions.TransferInventory(ingr, res, player);
}
}
}
}
}
void DeleleIngredientsPass()
{
for(int i = 0; i < m_IngredientsToBeDeleted.Count(); i++)
{
ItemBase ingredient = m_IngredientsToBeDeleted.Get(i);
ingredient.Delete();
}
m_IngredientsToBeDeleted.Clear();
}
//applies final modifications to ingredients
void ApplyModificationsIngredients(ItemBase sorted[], PlayerBase player)
{
//---------------------- ingredients ----------------------
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
ItemBase ingredient = sorted[i];
if( m_IngredientDestroy[i] == 1 )//<------m_IngredientDestroy
{
if( ingredient ) m_IngredientsToBeDeleted.Insert(ingredient);
//ingredient.Delete();
//sorted[i] = NULL;
}
else
{
bool use_soft_skills = m_IngredientUseSoftSkills[i];
if( m_IngredientAddHealth[i] != 0 )//<------m_IngredientAddHealth
{
float health_delta = m_IngredientAddHealth[i];
if( use_soft_skills )
{
if(health_delta <0) health_delta = player.GetSoftSkillsManager().SubtractSpecialtyBonus(health_delta, m_Specialty);
else health_delta = player.GetSoftSkillsManager().AddSpecialtyBonus(health_delta, m_Specialty);
}
ingredient.AddHealth("","",health_delta);
}
else if(m_IngredientSetHealth[i] != -1)//<------m_IngredientSetHealth
{
float new_health = m_IngredientSetHealth[i];
ingredient.SetHealth("","",new_health);
}
if( m_IngredientAddQuantity[i] != 0 )//<------m_IngredientAddQuantity
{
float quantity_delta = m_IngredientAddQuantity[i];
if( use_soft_skills )
{
if(quantity_delta <0) quantity_delta = player.GetSoftSkillsManager().SubtractSpecialtyBonus(quantity_delta, m_Specialty);
else quantity_delta = player.GetSoftSkillsManager().AddSpecialtyBonus(quantity_delta, m_Specialty);
}
if( !ingredient.IsMagazine() )
{
ItemBase obj = ingredient;
bool isDestroyed = obj.AddQuantity(quantity_delta, true);
if( isDestroyed )
{
//if (obj) m_IngredientsToBeDeleted.Insert(obj);
continue;
}
}
else
{
Magazine mag = Magazine.Cast(ingredient);
int newQuantity = mag.GetAmmoCount() + quantity_delta;
if( newQuantity <= 0 )
{
if(mag) m_IngredientsToBeDeleted.Insert(mag);
continue;
}
else
{
mag.ServerSetAmmoCount( newQuantity );
}
}
}
}
}
}
//checks the recipe conditions
bool CheckConditions(ItemBase sorted[])
{
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
ItemBase ingredient = sorted[i];
if( !ingredient.IsMagazine() )
{
if( ingredient.GetQuantityMax() !=0 && m_MinQuantityIngredient[i] >= 0 && ingredient.GetQuantity() < m_MinQuantityIngredient[i] )
{
//Debug.Log("Recipe condition check failing1: m_MinQuantityIngredient","recipes");
return false;
}
if( m_MaxQuantityIngredient[i] >= 0 && ingredient.GetQuantity() > m_MaxQuantityIngredient[i] )
{
//Debug.Log("Recipe condition check failing1: m_MaxQuantityIngredient","recipes");
return false;
}
}
else
{
Magazine mag1 = Magazine.Cast(ingredient);
if( m_MinQuantityIngredient[i] >= 0 && mag1.GetAmmoCount() < m_MinQuantityIngredient[i] )
{
//Debug.Log("Recipe condition check failing1: m_MinQuantityIngredient[0]","recipes");
return false;
}
if( m_MaxQuantityIngredient[i] >= 0 && mag1.GetAmmoCount() > m_MaxQuantityIngredient[i] )
{
//Debug.Log("Recipe condition check failing1: m_MaxQuantityIngredient[0]","recipes");
return false;
}
}
int dmg3 = ingredient.GetHealthLevel();
if( m_MinDamageIngredient[i] >= 0 && ingredient.GetHealthLevel() < m_MinDamageIngredient[i] )
{
int dmg = ingredient.GetHealthLevel();
//Debug.Log("Recipe condition check failing1: m_MinDamageIngredient[0]","recipes");
return false;
}
if( m_MaxDamageIngredient[i] >= 0 && ingredient.GetHealthLevel() > m_MaxDamageIngredient[i] )
{
int dmg2 = ingredient.GetHealthLevel();
//Debug.Log("Recipe condition check failing1: m_MaxDamageIngredient[0]","recipes");
return false;
}
}
return true;
}
//checks overall validity of this recipe
bool CheckRecipe(ItemBase item1, ItemBase item2, PlayerBase player)
{
if( item1 == NULL || item2 == NULL )
{
Error("recipe invalid, at least one of the ingredients is NULL");
return false;
}
ItemBase item_in_hand = player.GetItemInHands();
if( !IsRecipeAnywhere() && (item1 != item_in_hand && item2 != item_in_hand) )
{
return false;
}
m_IngredientsSorted[0] = item1;
m_IngredientsSorted[1] = item2;
if( CanDo( m_IngredientsSorted, player ) && CheckConditions( m_IngredientsSorted ) )
{
return true;
}
return false;
}
void OnSelectedRecipe(ItemBase item1, ItemBase item2, PlayerBase player)
{
if( item1 == NULL || item2 == NULL )
{
Error("CheckRecipe: recipe invalid, at least one of the ingredients is NULL");
//Debug.Log("recipe invalid, at least one of the ingredients is NULL","recipes");
return;
}
OnSelected(item1,item2,player);
}
void OnSelected(ItemBase item1, ItemBase item2, PlayerBase player)
{
}
//performs this recipe
void PerformRecipe(ItemBase item1, ItemBase item2, PlayerBase player)
{
if( item1 == NULL || item2 == NULL )
{
Error("PerformRecipe: recipe invalid, at least one of the ingredients is NULL");
Debug.Log("PerformRecipe: at least one of the ingredients is NULL","recipes");
}
/*
m_IngredientsSorted[0] = item1;
m_IngredientsSorted[1] = item2;
*/
/*
Debug.Log("PerformRecipe Ingredient 1: "+ToString(item1.Ptr().GetType()),"recipes");
Debug.Log("PerformRecipe Ingredient 2: "+ToString(item2.Ptr().GetType()),"recipes");
*/
if( CheckRecipe(item1,item2,player) )
{
array<ItemBase> spawned_objects = new array<ItemBase>;
SpawnItems(m_IngredientsSorted, player,spawned_objects );
ApplyModificationsResults(m_IngredientsSorted, spawned_objects, NULL, player);
ApplyModificationsIngredients(m_IngredientsSorted, player);
ApplySoftSkillsSpecialty(player);
Do( m_IngredientsSorted, player, spawned_objects, m_Specialty );
DeleleIngredientsPass();
}
else
{
Debug.Log("CheckRecipe failed on server","recipes");
}
}
void ApplySoftSkillsSpecialty(PlayerBase player)
{
player.GetSoftSkillsManager().AddSpecialty(m_Specialty);
}
bool CanDo(ItemBase ingredients[], PlayerBase player)
{
//Debug.Log("Called Can Do on a recipe id:" + m_ID.ToString(),"recipes");
for ( int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
if (ingredients[i].GetInventory() && ingredients[i].GetInventory().AttachmentCount() > 0)
return false;
}
return true;
}
void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight)
{
//Debug.Log("Called Do on a recipe id:" + m_ID.ToString(),"recipes");
}
int GetID()
{
return m_ID;
}
void SetID(int id)
{
m_ID = id;
}
void GetAllItems(array<string> items)
{
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
array<string> ptr = m_Ingredients[i];
for(int x = 0; x < ptr.Count(); x++)
{
items.Insert( ptr.Get(x) );
}
}
}
string GetSoundCategory(int ingredientIndex, ItemBase item)
{
string itemType = item.GetType();
array<string> ptr = m_Ingredients[ingredientIndex];
for (int x = 0; x < ptr.Count(); x++)
{
if (GetGame().IsKindOf(itemType, ptr.Get(x)))
{
return m_SoundCategories[ingredientIndex].Get(x);
}
}
return "";
}
bool IsItemInRecipe(string item)
{
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
array<string> ptr = m_Ingredients[i];
for(int x = 0; x < ptr.Count(); x++)
{
if( ptr.Get(x) == item ) return true;
}
}
return false;
}
//! returns a mask which marks ingredient positions for a given item in this recipe(for example mask of value 3 [....000011] means this item is both ingredient 1 and 2 in this recipe[from right to left])
int GetIngredientMaskForItem(string item)
{
int mask = 0;
for(int i = 0; i < MAX_NUMBER_OF_INGREDIENTS; i++)
{
array<string> ptr = m_Ingredients[i];
for(int x = 0; x < ptr.Count(); x++)
{
if( ptr.Get(x) == item )
{
mask = ((int)Math.Pow(2, i)) | mask;
}
}
}
return mask;
}
}