| enum eRemoteStatType | |
| { | |
| NONE, | |
| DAMAGE_SYSTEM = 1, | |
| PLAYER_STATS = 2, | |
| OTHER = 4, | |
| } | |
| class RemotePlayerStatDebug | |
| { | |
| PlayerBase m_Player; | |
| ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject>; | |
| string m_Name; | |
| vector m_Pos; | |
| void RemotePlayerStatDebug(PlayerBase player) | |
| { | |
| m_Player = player; | |
| Init(); | |
| } | |
| void Init() | |
| { | |
| UpdatePlayerStatsValues(); | |
| InjectDamageSystemValues(); | |
| m_Pos = m_Player.GetWorldPosition(); | |
| m_Name = m_Player.GetIdentity().GetName(); | |
| } | |
| PlayerBase GetPlayer() | |
| { | |
| return m_Player; | |
| } | |
| void UpdatePlayerStatsValues() | |
| { | |
| m_Player.GetPlayerStats().GetDebugInfo(m_Stats, 0); | |
| } | |
| void InjectDamageSystemValues() | |
| { | |
| m_Stats.Insert( new StatDebugObject("Health", m_Player.GetHealth("",""), eRemoteStatType.DAMAGE_SYSTEM) ); | |
| m_Stats.Insert( new StatDebugObject("Blood", m_Player.GetHealth("","Blood"), eRemoteStatType.DAMAGE_SYSTEM) ); | |
| m_Stats.Insert( new StatDebugObject("Shock", m_Player.GetHealth("","Shock"), eRemoteStatType.DAMAGE_SYSTEM) ); | |
| } | |
| void SerializeNames(array<string> names, eRemoteDebugType type) | |
| { | |
| for(int i = 0; i < m_Stats.Count(); i++) | |
| { | |
| if( type == eRemoteDebugType.ALL ) | |
| { | |
| names.Insert(m_Stats.Get(i).GetName()); | |
| } | |
| else if( type == eRemoteDebugType.DAMAGE_ONLY ) | |
| { | |
| StatDebugObject obj = m_Stats.Get(i); | |
| eRemoteStatType debug_type = obj.GetType(); | |
| if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) | |
| { | |
| names.Insert(m_Stats.Get(i).GetName()); | |
| } | |
| } | |
| } | |
| } | |
| void SerializeValues(array<string> values, eRemoteDebugType type) | |
| { | |
| for(int i = 0; i < m_Stats.Count(); i++) | |
| { | |
| if( type == eRemoteDebugType.ALL ) | |
| { | |
| values.Insert(m_Stats.Get(i).GetValue()); | |
| } | |
| else if( type == eRemoteDebugType.DAMAGE_ONLY ) | |
| { | |
| StatDebugObject obj = m_Stats.Get(i); | |
| eRemoteStatType debug_type = obj.GetType(); | |
| if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) | |
| { | |
| values.Insert(m_Stats.Get(i).GetValue()); | |
| } | |
| } | |
| } | |
| } | |
| void Debug() | |
| { | |
| for(int i = 0; i < m_Stats.Count(); i++) | |
| { | |
| m_Stats.Get(i).Debug(); | |
| } | |
| } | |
| } |