| /* | |
| class FreezingSoundHandlerBase extends SoundHandlerBase | |
| { | |
| override void Init() | |
| { | |
| m_Id = eSoundHandlers.FREEZING; | |
| } | |
| } | |
| //--------------------------- | |
| // Client | |
| //--------------------------- | |
| class FreezingSoundHandlerClient extends FreezingSoundHandlerBase | |
| { | |
| const float SOUND_INTERVALS_LIGHT_MIN = 5; const float SOUND_INTERVALS_LIGHT_MAX = 20; | |
| float m_SoundTime; | |
| EffectSound m_Sound; | |
| ref HumanMovementState hms = new HumanMovementState(); | |
| override void Update() | |
| { | |
| if( m_Player.GetShakeLevel() > 0 ) | |
| { | |
| ProcessSound(); | |
| } | |
| } | |
| void ProcessSound() | |
| { | |
| m_Player.GetMovementState(hms); | |
| if (hms.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_IDLE) | |
| { | |
| //return; | |
| } | |
| if( GetGame().GetTime() > m_SoundTime ) | |
| { | |
| float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; | |
| m_SoundTime = GetGame().GetTime() + offset_time; | |
| PlaySound(); | |
| } | |
| } | |
| void PlaySound() | |
| { | |
| //Print("------------- freezing --------------"); | |
| m_Player.PlaySoundEvent(EPlayerSoundEventID.FREEZING); | |
| } | |
| } | |
| //--------------------------- | |
| // Server | |
| //--------------------------- | |
| class FreezingSoundHandlerServer extends HungerSoundHandlerBase | |
| { | |
| }*/ |