| | class ThirstSoundHandlerBase extends SoundHandlerBase |
| | { |
| | override void Init() |
| | { |
| | m_Id = eSoundHandlers.THIRST; |
| | } |
| | |
| | } |
| |
|
| | |
| | |
| | |
| | class ThirstSoundHandlerClient extends ThirstSoundHandlerBase |
| | { |
| | const float SOUND_INTERVALS_LIGHT_MIN = 10; |
| | const float SOUND_INTERVALS_LIGHT_MAX = 30; |
| | float m_SoundTime; |
| | EffectSound m_Sound; |
| | |
| | override void Update() |
| | { |
| | if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.THIRSTY ) |
| | { |
| | ProcessSound(); |
| | } |
| | } |
| | |
| | void ProcessSound() |
| | { |
| | if ( GetGame().GetTime() > m_SoundTime) |
| | { |
| | float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; |
| | m_SoundTime = GetGame().GetTime() + offset_time; |
| | PlaySound(); |
| | } |
| | } |
| | |
| | void PlaySound() |
| | { |
| | m_Player.PlaySoundEventEx(EPlayerSoundEventID.THIRST); |
| | } |
| | } |
| |
|
| |
|
| | |
| | |
| | |
| | class ThirstSoundHandlerServer extends ThirstSoundHandlerBase |
| | { |
| | |
| | } |