| class Land_Bilboard_Base: House | |
| { | |
| void Land_Bilboard_Base() | |
| { | |
| if (g_Game.GetBillboardHandler()) | |
| { | |
| string texture = g_Game.GetBillboardHandler().GetTextureByType(GetType()); | |
| if (texture) | |
| { | |
| int index = GetHiddenSelectionIndex("advert"); | |
| if (index != -1) | |
| SetObjectTexture(index, texture); | |
| } | |
| } | |
| } | |
| } |