| class GearChangeActionCallback : HumanCommandActionCallback | |
| { | |
| // Left for backwards compatibility, but never ever store HumanCommandVehicle in a variable used later | |
| HumanCommandVehicle m_hcv; | |
| void SetVehicleCommand(HumanCommandVehicle hcv) | |
| { | |
| //m_hcv = hcv; | |
| hcv.SetClutchState(true); | |
| } | |
| //Command events | |
| override void OnFinish(bool pCanceled) | |
| { | |
| Human owner = GetHuman(); | |
| if (owner) | |
| { | |
| HumanCommandVehicle hcv = owner.GetCommand_Vehicle(); | |
| if (hcv) | |
| { | |
| hcv.SetClutchState(false); | |
| } | |
| } | |
| } | |
| }; | |