| class DayZSpectator : Camera | |
| { | |
| private float m_SpeedMultiplier = 1.0; | |
| private float m_SendUpdateAcc = 0.0; | |
| void DayZSpectator() | |
| { | |
| SetEventMask(EntityEvent.FRAME); | |
| } | |
| override void EOnFrame(IEntity other, float timeSlice) | |
| { | |
| if (GetUApi().GetInputByID(UACarShiftGearUp).LocalPress()) | |
| m_SpeedMultiplier = m_SpeedMultiplier + 2; | |
| if (GetUApi().GetInputByID(UACarShiftGearDown).LocalPress()) | |
| m_SpeedMultiplier = m_SpeedMultiplier - 2; | |
| float speed = 5.0 * m_SpeedMultiplier; | |
| if (GetUApi().GetInputByID(UATurbo).LocalValue()) | |
| speed *= 2; | |
| float forward = GetUApi().GetInputByID(UAMoveForward).LocalValue() - GetUApi().GetInputByID(UAMoveBack).LocalValue(); | |
| float strafe = GetUApi().GetInputByID(UAMoveRight).LocalValue() - GetUApi().GetInputByID(UAMoveLeft).LocalValue(); | |
| vector direction = GetDirection(); | |
| vector directionAside = vector.Up * direction; | |
| vector oldPos = GetPosition(); | |
| vector forwardChange = forward * timeSlice * direction * speed; | |
| vector strafeChange = strafe * timeSlice * directionAside * speed; | |
| vector newPos = oldPos + forwardChange + strafeChange; | |
| float yMin = GetGame().SurfaceRoadY(newPos[0], newPos[2]); | |
| if (newPos[1] < yMin) | |
| newPos[1] = yMin; | |
| SetPosition(newPos); | |
| float yawDiff = GetUApi().GetInputByID(UAAimLeft).LocalValue() - GetUApi().GetInputByID(UAAimRight).LocalValue(); | |
| float pitchDiff = GetUApi().GetInputByID(UAAimDown).LocalValue() - GetUApi().GetInputByID(UAAimUp).LocalValue(); | |
| vector oldOrient = GetOrientation(); | |
| vector newOrient = oldOrient; | |
| newOrient[0] = newOrient[0] - Math.RAD2DEG * yawDiff * timeSlice; | |
| newOrient[1] = newOrient[1] - Math.RAD2DEG * pitchDiff * timeSlice; | |
| if (newOrient[1] < -89) | |
| newOrient[1] = -89; | |
| if (newOrient[1] > 89) | |
| newOrient[1] = 89; | |
| SetOrientation(newOrient); | |
| if (m_SendUpdateAcc > 0.5) | |
| { | |
| GetGame().UpdateSpectatorPosition(newPos); | |
| m_SendUpdateAcc = 0; | |
| } | |
| m_SendUpdateAcc = m_SendUpdateAcc + timeSlice; | |
| } | |
| }; |