| class CupidsBoltSimulation : Managed | |
| { | |
| protected Particle m_ParticleTail; | |
| void OnFire(Entity entity) | |
| { | |
| if (m_ParticleTail) | |
| m_ParticleTail.Stop(); | |
| m_ParticleTail = ParticleManager.GetInstance().PlayOnObject(ParticleList.BOLT_CUPID_TAIL, entity); | |
| m_ParticleTail.SetWiggle(7, 0.3); | |
| } | |
| void ~CupidsBoltSimulation() | |
| { | |
| if (m_ParticleTail) | |
| m_ParticleTail.Stop(); | |
| } | |
| } | |