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class SmokeSimulation : Managed
{
protected Particle m_ParMainSmoke;
int particle_id;
void SmokeSimulation()
{
particle_id = ParticleList.GRENADE_M18_PURPLE_LOOP;
}
void OnFire( Entity flare)
{
m_ParMainSmoke = ParticleManager.GetInstance().PlayOnObject( particle_id, flare);
m_ParMainSmoke.SetWiggle( 7, 0.3);
}
void ~SmokeSimulation()
{
if (m_ParMainSmoke)
m_ParMainSmoke.Stop();
}
}
class SmokeSimulation_Black : SmokeSimulation
{
void SmokeSimulation_Black()
{
particle_id = ParticleList.GRENADE_M18_BLACK_LOOP;
}
}
class SmokeSimulation_White : SmokeSimulation
{
void SmokeSimulation_White()
{
particle_id = ParticleList.GRENADE_M18_WHITE_LOOP;
}
}
class SmokeSimulation_Red : SmokeSimulation
{
void SmokeSimulation_Red()
{
particle_id = ParticleList.GRENADE_M18_RED_LOOP;
}
}
class SmokeSimulation_Green : SmokeSimulation
{
void SmokeSimulation_Green()
{
particle_id = ParticleList.GRENADE_M18_GREEN_LOOP;
}
}