| class SmokeSimulation : Managed | |
| { | |
| protected Particle m_ParMainSmoke; | |
| int particle_id; | |
| void SmokeSimulation() | |
| { | |
| particle_id = ParticleList.GRENADE_M18_PURPLE_LOOP; | |
| } | |
| void OnFire( Entity flare) | |
| { | |
| m_ParMainSmoke = ParticleManager.GetInstance().PlayOnObject( particle_id, flare); | |
| m_ParMainSmoke.SetWiggle( 7, 0.3); | |
| } | |
| void ~SmokeSimulation() | |
| { | |
| if (m_ParMainSmoke) | |
| m_ParMainSmoke.Stop(); | |
| } | |
| } | |
| class SmokeSimulation_Black : SmokeSimulation | |
| { | |
| void SmokeSimulation_Black() | |
| { | |
| particle_id = ParticleList.GRENADE_M18_BLACK_LOOP; | |
| } | |
| } | |
| class SmokeSimulation_White : SmokeSimulation | |
| { | |
| void SmokeSimulation_White() | |
| { | |
| particle_id = ParticleList.GRENADE_M18_WHITE_LOOP; | |
| } | |
| } | |
| class SmokeSimulation_Red : SmokeSimulation | |
| { | |
| void SmokeSimulation_Red() | |
| { | |
| particle_id = ParticleList.GRENADE_M18_RED_LOOP; | |
| } | |
| } | |
| class SmokeSimulation_Green : SmokeSimulation | |
| { | |
| void SmokeSimulation_Green() | |
| { | |
| particle_id = ParticleList.GRENADE_M18_GREEN_LOOP; | |
| } | |
| } | |