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class GardenPlot extends GardenBase
{
Object m_ClutterCutter;
private const int GARDEN_SLOT_COUNT = 9;
void GardenPlot()
{
SetBaseFertility(0.5);
}
override void EEInit()
{
super.EEInit();
}
override bool OnStoreLoad( ParamsReadContext ctx, int version )
{
if ( !super.OnStoreLoad(ctx, version) )
return false;
if ( !m_ClutterCutter )
{
m_ClutterCutter = GetGame().CreateObjectEx( "ClutterCutter6x6", GetPosition(), ECE_PLACE_ON_SURFACE );
m_ClutterCutter.SetOrientation( GetOrientation() );
}
return true;
}
override void EEDelete(EntityAI parent)
{
super.EEDelete(parent);
if (m_ClutterCutter && GetGame())
{
GetGame().ObjectDelete(m_ClutterCutter);
m_ClutterCutter = NULL;
}
}
override bool IsInventoryVisible()
{
return true;
}
override int GetGardenSlotsCount()
{
return GARDEN_SLOT_COUNT;
}
void RefreshSlots()
{
HideSelection("SeedBase_1");
HideSelection("SeedBase_2");
HideSelection("SeedBase_3");
HideSelection("SeedBase_4");
HideSelection("SeedBase_5");
HideSelection("SeedBase_6");
HideSelection("SeedBase_7");
HideSelection("SeedBase_8");
HideSelection("SeedBase_9");
HideSelection("slotCovered_01");
HideSelection("slotCovered_02");
HideSelection("slotCovered_03");
HideSelection("slotCovered_04");
HideSelection("slotCovered_05");
HideSelection("slotCovered_06");
HideSelection("slotCovered_07");
HideSelection("slotCovered_08");
HideSelection("slotCovered_09");
}
//================================================================
// ADVANCED PLACEMENT
//================================================================
override void OnPlacementStarted( Man player )
{
RefreshSlots();
}
override void OnHologramBeingPlaced( Man player )
{
RefreshSlots();
}
override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" )
{
super.OnPlacementComplete( player, position, orientation );
PlayerBase player_base = PlayerBase.Cast( player );
//vector pos = player_base.GetLocalProjectionPosition();
//vector ori = player_base.GetLocalProjectionOrientation();
if ( GetGame().IsServer() )
{
// To properly move the clutter cutter from spawn position, it must be deleted and created again.
if (m_ClutterCutter)
{
GetGame().ObjectDelete(m_ClutterCutter);
m_ClutterCutter = NULL;
}
if (!m_ClutterCutter)
{
m_ClutterCutter = GetGame().CreateObjectEx( "ClutterCutter6x6", GetPosition(), ECE_PLACE_ON_SURFACE );
m_ClutterCutter.SetOrientation( orientation );
}
}
}
override bool CanBePlaced( Man player, vector position )
{
string surface_type;
GetGame().SurfaceGetType3D( position[0], position[1], position[2], surface_type );
return GetGame().IsSurfaceFertile(surface_type);
}
}
//class GardenPlotOutside : GardenPlot {}
class GardenPlotPolytunnel : GardenPlot
{
private const int POLYTUNNEL_SLOT_COUNT = 13;
override int GetGardenSlotsCount()
{
return POLYTUNNEL_SLOT_COUNT;
}
override void RefreshSlots()
{
HideSelection("SeedBase_1");
HideSelection("SeedBase_2");
HideSelection("SeedBase_3");
HideSelection("SeedBase_4");
HideSelection("SeedBase_5");
HideSelection("SeedBase_6");
HideSelection("SeedBase_7");
HideSelection("SeedBase_8");
HideSelection("SeedBase_9");
HideSelection("SeedBase_10");
HideSelection("SeedBase_11");
HideSelection("SeedBase_12");
HideSelection("SeedBase_13");
}
}
class GardenPlotGreenhouse : GardenPlot {}
class GardenPlotPlacing extends GardenPlot
{
override void EOnInit(IEntity other, int extra) {};
override void RefreshSlots() {};
override void SyncSlots() {};
}