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class GardenPlot extends GardenBase |
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{ |
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Object m_ClutterCutter; |
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private const int GARDEN_SLOT_COUNT = 9; |
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void GardenPlot() |
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{ |
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SetBaseFertility(0.5); |
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} |
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override void EEInit() |
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{ |
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super.EEInit(); |
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} |
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override bool OnStoreLoad( ParamsReadContext ctx, int version ) |
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{ |
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if ( !super.OnStoreLoad(ctx, version) ) |
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return false; |
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if ( !m_ClutterCutter ) |
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{ |
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m_ClutterCutter = GetGame().CreateObjectEx( "ClutterCutter6x6", GetPosition(), ECE_PLACE_ON_SURFACE ); |
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m_ClutterCutter.SetOrientation( GetOrientation() ); |
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} |
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return true; |
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} |
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override void EEDelete(EntityAI parent) |
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{ |
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super.EEDelete(parent); |
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if (m_ClutterCutter && GetGame()) |
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{ |
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GetGame().ObjectDelete(m_ClutterCutter); |
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m_ClutterCutter = NULL; |
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} |
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} |
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override bool IsInventoryVisible() |
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{ |
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return true; |
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} |
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override int GetGardenSlotsCount() |
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{ |
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return GARDEN_SLOT_COUNT; |
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} |
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void RefreshSlots() |
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{ |
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HideSelection("SeedBase_1"); |
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HideSelection("SeedBase_2"); |
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HideSelection("SeedBase_3"); |
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HideSelection("SeedBase_4"); |
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HideSelection("SeedBase_5"); |
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HideSelection("SeedBase_6"); |
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HideSelection("SeedBase_7"); |
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HideSelection("SeedBase_8"); |
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HideSelection("SeedBase_9"); |
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HideSelection("slotCovered_01"); |
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HideSelection("slotCovered_02"); |
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HideSelection("slotCovered_03"); |
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HideSelection("slotCovered_04"); |
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HideSelection("slotCovered_05"); |
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HideSelection("slotCovered_06"); |
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HideSelection("slotCovered_07"); |
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HideSelection("slotCovered_08"); |
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HideSelection("slotCovered_09"); |
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} |
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override void OnPlacementStarted( Man player ) |
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{ |
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RefreshSlots(); |
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} |
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override void OnHologramBeingPlaced( Man player ) |
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{ |
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RefreshSlots(); |
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} |
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override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" ) |
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{ |
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super.OnPlacementComplete( player, position, orientation ); |
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PlayerBase player_base = PlayerBase.Cast( player ); |
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if ( GetGame().IsServer() ) |
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{ |
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if (m_ClutterCutter) |
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{ |
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GetGame().ObjectDelete(m_ClutterCutter); |
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m_ClutterCutter = NULL; |
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} |
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if (!m_ClutterCutter) |
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{ |
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m_ClutterCutter = GetGame().CreateObjectEx( "ClutterCutter6x6", GetPosition(), ECE_PLACE_ON_SURFACE ); |
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m_ClutterCutter.SetOrientation( orientation ); |
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} |
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} |
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} |
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override bool CanBePlaced( Man player, vector position ) |
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{ |
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string surface_type; |
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GetGame().SurfaceGetType3D( position[0], position[1], position[2], surface_type ); |
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return GetGame().IsSurfaceFertile(surface_type); |
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} |
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} |
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class GardenPlotPolytunnel : GardenPlot |
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{ |
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private const int POLYTUNNEL_SLOT_COUNT = 13; |
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override int GetGardenSlotsCount() |
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{ |
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return POLYTUNNEL_SLOT_COUNT; |
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} |
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override void RefreshSlots() |
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{ |
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HideSelection("SeedBase_1"); |
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HideSelection("SeedBase_2"); |
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HideSelection("SeedBase_3"); |
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HideSelection("SeedBase_4"); |
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HideSelection("SeedBase_5"); |
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HideSelection("SeedBase_6"); |
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HideSelection("SeedBase_7"); |
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HideSelection("SeedBase_8"); |
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HideSelection("SeedBase_9"); |
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HideSelection("SeedBase_10"); |
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HideSelection("SeedBase_11"); |
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HideSelection("SeedBase_12"); |
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HideSelection("SeedBase_13"); |
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} |
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} |
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class GardenPlotGreenhouse : GardenPlot {} |
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class GardenPlotPlacing extends GardenPlot |
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{ |
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override void EOnInit(IEntity other, int extra) {}; |
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override void RefreshSlots() {}; |
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override void SyncSlots() {}; |
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} |