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class PlantBase extends ItemBase |
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{ |
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static const int STATE_DRY = 0; |
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static const int STATE_GROWING = 1; |
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static const int STATE_MATURE = 2; |
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static const int STATE_SPOILED = 3; |
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private float m_SprayUsage; |
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private float m_InfestationChance; |
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private int m_GrowthStagesCount; |
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private int m_CropsCount; |
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private bool m_HasCrops; |
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private string m_CropsType; |
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private float m_PlantMaterialMultiplier; |
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private int m_PlantState; |
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private int m_PlantStateIndex; |
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private float m_CurrentPlantMaterialQuantity; |
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private bool m_IsInfested; |
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private float m_SprayQuantity; |
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bool m_MarkForDeletion = false; |
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int m_DeleteDryPlantTime; |
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int m_SpoiledRemoveTime; |
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int m_FullMaturityTime; |
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int m_SpoilAfterFullMaturityTime; |
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int m_StateChangeTime; |
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ref Timer m_GrowthTimer = NULL; |
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ref Timer m_InfestationTimer = NULL; |
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ref Timer m_SpoilAfterFullMaturityTimer = NULL; |
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ref Timer m_SpoiledRemoveTimer = NULL; |
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ref Timer m_DeleteDryPlantTimer = NULL; |
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private GardenBase m_GardenBase = NULL; |
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private ref Slot m_Slot = NULL; |
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private PluginHorticulture m_ModuleHorticulture; |
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private const float SPOIL_AFTER_MATURITY_TIME = 14400; |
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void PlantBase() |
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{ |
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m_ModuleHorticulture = PluginHorticulture.Cast( GetPlugin( PluginHorticulture ) ); |
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m_SprayUsage = 5; |
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m_DeleteDryPlantTime = (60 * 10) + Math.RandomInt(0, 60 * 2); |
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m_SpoiledRemoveTime = (60 * 20) + Math.RandomInt(0, 60 * 5); |
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m_InfestationChance = 0.2; |
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string plant_type = this.GetType(); |
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m_GrowthStagesCount = GetGame().ConfigGetInt( "cfgVehicles " + plant_type + " Horticulture GrowthStagesCount" ); |
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m_CropsCount = GetGame().ConfigGetInt( "cfgVehicles " + plant_type + " Horticulture CropsCount" ); |
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GetGame().ConfigGetText( "cfgVehicles " + plant_type + " Horticulture CropsType", m_CropsType ); |
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m_PlantStateIndex = -1; |
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m_CurrentPlantMaterialQuantity = 0; |
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m_IsInfested = false; |
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m_SprayQuantity = 0.0; |
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m_HasCrops = true; |
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SetTakeable( false ); |
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RegisterNetSyncVariableBool("m_HasCrops"); |
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RegisterNetSyncVariableInt("m_PlantState"); |
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RegisterNetSyncVariableInt("m_PlantStateIndex"); |
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} |
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void ~PlantBase() |
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{ |
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if (!m_MarkForDeletion) |
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{ |
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DestroyPlant(); |
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} |
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} |
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void Init( GardenBase garden_base, float fertility, float harvesting_efficiency, float water ) |
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{ |
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m_GardenBase = garden_base; |
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m_FullMaturityTime += Math.RandomInt(-60,180); |
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float divided = m_FullMaturityTime; |
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m_SpoilAfterFullMaturityTime = SPOIL_AFTER_MATURITY_TIME; |
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divided = (float)((float)m_FullMaturityTime / ((float)m_GrowthStagesCount - 2.0)); |
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m_StateChangeTime = divided; |
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float count = m_CropsCount * fertility * harvesting_efficiency; |
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m_CropsCount = (int)Math.Ceil( count ); |
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m_PlantMaterialMultiplier = 0.1 * harvesting_efficiency; |
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float rain_intensity = GetGame().GetWeather().GetRain().GetActual(); |
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if ( rain_intensity > 0.0 ) |
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{ |
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CheckWater(); |
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} |
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else |
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{ |
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CheckWater(); |
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if ( NeedsWater() ) |
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{ |
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SetPlantState(STATE_DRY); |
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if (GetGame().IsServer()) |
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{ |
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m_DeleteDryPlantTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_DeleteDryPlantTimer.Run( m_DeleteDryPlantTime, this, "DeleteDryPlantTick", NULL, false ); |
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} |
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} |
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} |
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} |
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override bool OnStoreLoad( ParamsReadContext ctx, int version ) |
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{ |
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if ( !super.OnStoreLoad( ctx, version ) ) |
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return false; |
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GardenBase garden = GardenBase.Cast( GetHierarchyParent() ); |
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int slot_index = -1; |
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ctx.Read( slot_index ); |
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Slot slot = garden.GetSlotByIndex(slot_index); |
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SetSlot(slot); |
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if ( !OnStoreLoadCustom( ctx, version ) ) |
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return false; |
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return true; |
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} |
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override void OnStoreSave( ParamsWriteContext ctx ) |
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{ |
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super.OnStoreSave( ctx ); |
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Slot slot = GetSlot(); |
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if (slot) |
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{ |
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int slot_index = slot.GetSlotIndex(); |
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slot.SetPlant(this); |
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ctx.Write( slot_index ); |
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OnStoreSaveCustom( ctx ); |
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} |
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else |
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{ |
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GetGame().ObjectDelete(this); |
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Print("Warning! A plant existed without a garden. Therefore it was deleted from the world to prevent issues!"); |
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} |
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} |
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string GetCropsType() |
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{ |
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return m_CropsType; |
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} |
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bool OnStoreLoadCustom( ParamsReadContext ctx, int version ) |
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{ |
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int loadInt; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 0; |
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m_SprayUsage = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 5; |
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m_DeleteDryPlantTime = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 5; |
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m_SpoiledRemoveTime = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 300; |
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m_FullMaturityTime = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 300; |
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m_SpoilAfterFullMaturityTime = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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return false; |
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m_StateChangeTime = loadInt; |
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float loadFloat = 0.0; |
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if ( !ctx.Read( loadFloat ) ) |
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loadFloat = 0; |
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m_InfestationChance = loadFloat; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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return false; |
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m_GrowthStagesCount = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 1; |
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m_CropsCount = loadInt; |
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string loadString = ""; |
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if ( !ctx.Read( loadString ) ) |
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return false; |
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m_CropsType = loadString; |
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loadFloat = 0.0; |
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if ( !ctx.Read( loadFloat ) ) |
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loadFloat = 1; |
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m_PlantMaterialMultiplier = loadFloat; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 1; |
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m_PlantState = loadInt; |
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loadInt = 0; |
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if ( !ctx.Read( loadInt ) ) |
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loadInt = 0; |
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m_PlantStateIndex = loadInt; |
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loadFloat = 0.0; |
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if ( !ctx.Read( loadFloat ) ) |
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loadFloat = 1; |
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m_CurrentPlantMaterialQuantity = loadFloat; |
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bool loadBool = false; |
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if ( !ctx.Read( loadBool ) ) |
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loadBool = false; |
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m_IsInfested = loadBool; |
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loadFloat = 0.0; |
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if ( !ctx.Read( loadFloat ) ) |
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loadFloat = 0; |
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m_SprayQuantity = loadFloat; |
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loadBool = false; |
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if ( ctx.Read( loadBool ) ) |
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{ |
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if ( loadBool ) |
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{ |
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if (GetGame().IsServer()) |
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{ |
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m_GrowthTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_GrowthTimer.Run( m_StateChangeTime, this, "GrowthTimerTick", NULL, true ); |
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} |
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} |
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} |
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else |
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{ |
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return false; |
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} |
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loadFloat = 0.0; |
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if ( ctx.Read( loadFloat ) ) |
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{ |
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if ( loadFloat > 0.0 ) |
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{ |
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if (GetGame().IsServer()) |
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{ |
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m_InfestationTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_InfestationTimer.Run( loadFloat, this, "InfestationTimerTick", NULL, false ); |
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} |
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} |
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} |
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else |
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{ |
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return false; |
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} |
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loadFloat = 0.0; |
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if ( ctx.Read( loadFloat ) ) |
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{ |
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if ( loadFloat > 0.0 ) |
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{ |
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if (GetGame().IsServer()) |
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{ |
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m_SpoilAfterFullMaturityTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_SpoilAfterFullMaturityTimer.Run( loadFloat, this, "SetSpoiled", NULL, false ); |
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} |
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} |
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} |
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else |
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{ |
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return false; |
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} |
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loadFloat = 0.0; |
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if ( ctx.Read( loadFloat ) ) |
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{ |
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if ( loadFloat > 0.0 ) |
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{ |
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if (GetGame().IsServer()) |
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{ |
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if (!m_SpoiledRemoveTimer) |
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m_SpoiledRemoveTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_SpoiledRemoveTimer.Run( loadFloat, this, "SpoiledRemoveTimerTick", NULL, false ); |
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} |
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} |
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} |
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else |
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{ |
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return false; |
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} |
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loadFloat = 0.0; |
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if ( ctx.Read( loadFloat ) ) |
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{ |
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if ( loadFloat > 0.0 ) |
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{ |
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if (GetGame().IsServer()) |
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{ |
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m_DeleteDryPlantTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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m_DeleteDryPlantTimer.Run( loadFloat, this, "DeleteDryPlantTick", NULL, false ); |
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} |
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} |
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} |
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else |
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{ |
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return false; |
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} |
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UpdatePlant(); |
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return true; |
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} |
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void OnStoreSaveCustom( ParamsWriteContext ctx ) |
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{ |
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ctx.Write( m_SprayUsage ); |
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ctx.Write( m_DeleteDryPlantTime ); |
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ctx.Write( m_SpoiledRemoveTime ); |
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ctx.Write( m_FullMaturityTime ); |
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ctx.Write( m_SpoilAfterFullMaturityTime ); |
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ctx.Write( m_StateChangeTime ); |
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ctx.Write( m_InfestationChance ); |
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ctx.Write( m_GrowthStagesCount ); |
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ctx.Write( m_CropsCount ); |
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ctx.Write( m_CropsType ); |
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ctx.Write( m_PlantMaterialMultiplier ); |
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ctx.Write( m_PlantState ); |
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ctx.Write( m_PlantStateIndex ); |
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ctx.Write( m_CurrentPlantMaterialQuantity ); |
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ctx.Write( m_IsInfested ); |
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ctx.Write( m_SprayQuantity ); |
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bool saveBool = false; |
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if ( m_GrowthTimer != NULL ) |
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{ |
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saveBool = true; |
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} |
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ctx.Write( saveBool ); |
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float saveFloat = 0.0; |
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if ( m_InfestationTimer != NULL ) |
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{ |
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saveFloat = m_InfestationTimer.GetRemaining(); |
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} |
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ctx.Write( saveFloat ); |
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saveFloat = 0.0; |
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if ( m_SpoilAfterFullMaturityTimer != NULL ) |
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{ |
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saveFloat = m_SpoilAfterFullMaturityTimer.GetRemaining(); |
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} |
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ctx.Write( saveFloat ); |
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saveFloat = 0.0; |
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if ( m_SpoiledRemoveTimer != NULL ) |
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{ |
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saveFloat = m_SpoiledRemoveTimer.GetRemaining(); |
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} |
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ctx.Write( saveFloat ); |
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saveFloat = 0.0; |
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if ( m_DeleteDryPlantTimer != NULL ) |
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{ |
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saveFloat = m_DeleteDryPlantTimer.GetRemaining(); |
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} |
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ctx.Write( saveFloat ); |
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} |
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void PrintValues() |
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{ |
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Print("PRINT ALL VALUES OF PLANT..."); |
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Print(this); |
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Print(m_HasCrops); |
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Print(m_PlantState); |
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Print(m_PlantStateIndex); |
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Print(m_CurrentPlantMaterialQuantity); |
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Print(m_IsInfested); |
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Print(m_SprayQuantity); |
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Print(m_Slot); |
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Print(m_GardenBase); |
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Print("----------------------------------------------------------"); |
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} |
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override bool CanPutInCargo( EntityAI parent ) |
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{ |
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return super.CanPutInCargo(parent); |
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} |
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override bool CanPutIntoHands( EntityAI player ) |
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{ |
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return super.CanPutIntoHands(parent); |
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} |
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override bool CanRemoveFromHands( EntityAI player ) |
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{ |
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return false; |
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} |
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void ChangeInfestation( bool is_infested ) |
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{ |
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m_IsInfested = is_infested; |
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string plant_type = GetType(); |
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PlantMaterialHealth material = m_ModuleHorticulture.GetPlantMaterial( plant_type ); |
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if ( m_IsInfested ) |
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{ |
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if ( material.m_InfestedTex != "" ) |
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{ |
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SetObjectTexture( 0, material.m_InfestedTex ); |
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} |
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if ( material.m_InfestedMat != "" ) |
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{ |
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SetObjectMaterial( 0, material.m_InfestedMat ); |
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} |
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} |
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else |
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{ |
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if ( material.m_HealthyTex != "" ) |
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{ |
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SetObjectTexture( 0, material.m_HealthyTex ); |
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} |
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if ( material.m_HealthyMat != "" ) |
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{ |
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SetObjectMaterial( 0, material.m_HealthyMat ); |
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} |
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} |
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} |
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void UpdatePlant() |
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{ |
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if ( m_PlantStateIndex > 0 ) |
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{ |
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string plant_state_index = m_PlantStateIndex.ToStringLen(2); |
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string prev_plant_state_index = ( m_PlantStateIndex - 1 ).ToStringLen( 2 ); |
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ShowSelection( "plantStage_" + plant_state_index ); |
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HideSelection( "plantStage_" + prev_plant_state_index ); |
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if ( HasCrops() ) |
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{ |
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ShowSelection( "plantStage_" + plant_state_index + "_crops" ); |
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HideSelection( "plantStage_" + prev_plant_state_index + "_crops" ); |
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} |
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else |
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{ |
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HideSelection( "plantStage_" + plant_state_index + "_crops" ); |
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HideSelection( "plantStage_" + prev_plant_state_index + "_crops" ); |
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} |
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ShowSelection( "plantStage_" + plant_state_index + "_shadow" ); |
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HideSelection( "plantStage_" + prev_plant_state_index + "_shadow" ); |
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} |
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float float_plant_state_index = (float)m_PlantStateIndex; |
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m_CurrentPlantMaterialQuantity = m_PlantMaterialMultiplier * float_plant_state_index; |
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} |
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void GrowthTimerTick() |
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{ |
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if ( IsGrowing() ) |
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{ |
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if ( m_PlantStateIndex < m_GrowthStagesCount - 2 ) |
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{ |
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m_PlantStateIndex++; |
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UpdatePlant(); |
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SetSynchDirty(); |
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if ( m_PlantStateIndex == 0 ) |
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{ |
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float infestation_time_min = (float)m_FullMaturityTime * 0.2; |
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int int_infestation_time_min = (int)infestation_time_min; |
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float infestation_time_max = (float)m_FullMaturityTime * 0.6; |
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int int_infestation_time_max = (int)infestation_time_max; |
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if (GetGame().IsServer()) |
|
|
{ |
|
|
if (!m_InfestationTimer) |
|
|
m_InfestationTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
|
|
|
|
|
m_InfestationTimer.Run( Math.RandomInt(int_infestation_time_min, int_infestation_time_max), this, "InfestationTimerTick", NULL, false ); |
|
|
} |
|
|
} |
|
|
|
|
|
if ( m_PlantStateIndex == m_GrowthStagesCount - 2 ) |
|
|
{ |
|
|
if ( m_IsInfested ) |
|
|
{ |
|
|
SetSpoiled(); |
|
|
} |
|
|
else |
|
|
{ |
|
|
SetPlantState(STATE_MATURE); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
else if ( IsMature() ) |
|
|
{ |
|
|
if (GetGame().IsServer()) |
|
|
{ |
|
|
if (!m_SpoilAfterFullMaturityTimer) |
|
|
m_SpoilAfterFullMaturityTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
|
|
|
|
|
if ( !m_SpoilAfterFullMaturityTimer.IsRunning() ) |
|
|
m_SpoilAfterFullMaturityTimer.Run( m_SpoilAfterFullMaturityTime, this, "SetSpoiled", NULL, false ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
void InfestationTimerTick() |
|
|
{ |
|
|
float infestation_rnd = Math.RandomFloat01(); |
|
|
|
|
|
if ( m_InfestationChance > infestation_rnd ) |
|
|
{ |
|
|
ChangeInfestation( true ); |
|
|
} |
|
|
} |
|
|
|
|
|
void SpoiledRemoveTimerTick() |
|
|
{ |
|
|
if ( m_GrowthTimer != NULL ) |
|
|
{ |
|
|
m_GrowthTimer.Stop(); |
|
|
} |
|
|
|
|
|
RemoveSlot(); |
|
|
} |
|
|
|
|
|
void DeleteDryPlantTick() |
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
void SetSpoiled() |
|
|
{ |
|
|
if ( IsSpoiled() == false ) |
|
|
{ |
|
|
m_PlantStateIndex++; |
|
|
SetPlantState(STATE_SPOILED); |
|
|
UpdatePlant(); |
|
|
SetSynchDirty(); |
|
|
|
|
|
if (GetGame().IsServer()) |
|
|
{ |
|
|
if (!m_SpoiledRemoveTimer) |
|
|
m_SpoiledRemoveTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
|
|
|
|
|
if (!m_SpoiledRemoveTimer.IsRunning()) |
|
|
m_SpoiledRemoveTimer.Run( m_SpoiledRemoveTime, this, "SpoiledRemoveTimerTick", NULL, false ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
void CheckWater() |
|
|
{ |
|
|
if ( !IsMature() && !NeedsWater() ) |
|
|
{ |
|
|
if ( m_DeleteDryPlantTimer ) |
|
|
{ |
|
|
m_DeleteDryPlantTimer.Stop(); |
|
|
} |
|
|
|
|
|
SetPlantState(STATE_GROWING); |
|
|
|
|
|
if (GetGame().IsServer()) |
|
|
{ |
|
|
m_GrowthTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
|
|
m_GrowthTimer.Run( m_StateChangeTime, this, "GrowthTimerTick", NULL, true ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void SprayPlant( float consumed_quantity ) |
|
|
{ |
|
|
|
|
|
m_SprayQuantity += consumed_quantity; |
|
|
|
|
|
if ( !NeedsSpraying() ) |
|
|
{ |
|
|
if ( m_InfestationTimer != NULL ) |
|
|
{ |
|
|
m_InfestationTimer.Stop(); |
|
|
} |
|
|
|
|
|
m_IsInfested = false; |
|
|
m_InfestationChance = 0; |
|
|
|
|
|
ChangeInfestation( false ); |
|
|
UpdatePlant(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
string StopInfestation( float consumed_quantity ) |
|
|
{ |
|
|
m_SprayQuantity += consumed_quantity; |
|
|
|
|
|
if ( !NeedsSpraying() ) |
|
|
{ |
|
|
if ( m_InfestationTimer != NULL ) |
|
|
{ |
|
|
m_InfestationTimer.Stop(); |
|
|
} |
|
|
|
|
|
m_IsInfested = false; |
|
|
m_InfestationChance = 0; |
|
|
|
|
|
ChangeInfestation( false ); |
|
|
UpdatePlant(); |
|
|
|
|
|
return "I've sprayed the plant a bit. Now it is enough spayed."; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return "I've sprayed the plant a bit."; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void RemovePlant() |
|
|
{ |
|
|
if ( GetGame() && GetGame().IsServer() ) |
|
|
{ |
|
|
UnlockFromParent(); |
|
|
|
|
|
if ( m_CurrentPlantMaterialQuantity > 0.0 ) |
|
|
{ |
|
|
vector pos = GetPosition(); |
|
|
ItemBase item = ItemBase.Cast( GetGame().CreateObjectEx( "PlantMaterial", pos, ECE_PLACE_ON_SURFACE ) ); |
|
|
item.SetQuantity( m_CurrentPlantMaterialQuantity * 1000.0 ); |
|
|
} |
|
|
|
|
|
RemoveSlot(); |
|
|
} |
|
|
} |
|
|
|
|
|
void RemovePlantEx( vector pos ) |
|
|
{ |
|
|
if ( GetGame() && GetGame().IsServer() ) |
|
|
{ |
|
|
UnlockFromParent(); |
|
|
|
|
|
if ( m_CurrentPlantMaterialQuantity > 0.0 ) |
|
|
{ |
|
|
ItemBase item = ItemBase.Cast( GetGame().CreateObjectEx( "PlantMaterial", pos, ECE_PLACE_ON_SURFACE ) ); |
|
|
item.SetQuantity( m_CurrentPlantMaterialQuantity * 1000.0 ); |
|
|
} |
|
|
|
|
|
RemoveSlot(); |
|
|
} |
|
|
} |
|
|
|
|
|
void DestroyPlant() |
|
|
{ |
|
|
if ( GetGame() && GetGame().IsServer() ) |
|
|
{ |
|
|
UnlockFromParent(); |
|
|
|
|
|
RemoveSlot(); |
|
|
} |
|
|
} |
|
|
|
|
|
void Harvest( PlayerBase player ) |
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( !IsSpoiled() ) |
|
|
{ |
|
|
for ( int i = 0; i < m_CropsCount; i++ ) |
|
|
{ |
|
|
vector pos = player.GetPosition(); |
|
|
ItemBase item = ItemBase.Cast( GetGame().CreateObjectEx( m_CropsType, pos, ECE_PLACE_ON_SURFACE ) ); |
|
|
item.SetQuantity( item.GetQuantityMax() ); |
|
|
} |
|
|
} |
|
|
|
|
|
m_HasCrops = false; |
|
|
SetSynchDirty(); |
|
|
UpdatePlant(); |
|
|
} |
|
|
|
|
|
void SetPlantState(int state) |
|
|
{ |
|
|
m_PlantState = state; |
|
|
SetSynchDirty(); |
|
|
} |
|
|
|
|
|
int GetPlantState() |
|
|
{ |
|
|
return m_PlantState; |
|
|
} |
|
|
|
|
|
int GetPlantStateIndex() |
|
|
{ |
|
|
return m_PlantStateIndex; |
|
|
} |
|
|
|
|
|
float GetWater() |
|
|
{ |
|
|
if ( GetSlot() ) |
|
|
return GetSlot().GetWater(); |
|
|
|
|
|
return 0; |
|
|
} |
|
|
|
|
|
float GetWaterMax() |
|
|
{ |
|
|
if ( GetSlot() ) |
|
|
return GetSlot().GetWaterUsage(); |
|
|
|
|
|
return 0; |
|
|
} |
|
|
|
|
|
bool NeedsWater() |
|
|
{ |
|
|
Slot slotPlant = m_Slot; |
|
|
|
|
|
if ( IsDry() && slotPlant && slotPlant.GetWater() < slotPlant.GetWaterUsage() ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
bool NeedsSpraying() |
|
|
{ |
|
|
if ( m_SprayQuantity < m_SprayUsage ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
float GetSprayQuantity() |
|
|
{ |
|
|
return m_SprayQuantity; |
|
|
} |
|
|
|
|
|
float GetSprayUsage() |
|
|
{ |
|
|
return m_SprayUsage; |
|
|
} |
|
|
|
|
|
void RemoveSlot() |
|
|
{ |
|
|
GardenBase garden = GardenBase.Cast( GetHierarchyParent() ); |
|
|
|
|
|
if ( garden ) |
|
|
{ |
|
|
if (m_SpoiledRemoveTimer) |
|
|
{ |
|
|
m_SpoiledRemoveTimer.Stop(); |
|
|
m_SpoiledRemoveTimer = NULL; |
|
|
} |
|
|
|
|
|
garden.RemoveSlotPlant( this ); |
|
|
} |
|
|
} |
|
|
|
|
|
void SetSlot(Slot slot) |
|
|
{ |
|
|
if ( slot ) |
|
|
{ |
|
|
m_Slot = slot; |
|
|
} |
|
|
} |
|
|
|
|
|
Slot GetSlot() |
|
|
{ |
|
|
return m_Slot; |
|
|
} |
|
|
|
|
|
GardenBase GetGarden() |
|
|
{ |
|
|
return m_GardenBase; |
|
|
} |
|
|
|
|
|
bool IsDry() |
|
|
{ |
|
|
if ( GetPlantState() == STATE_DRY ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
bool IsGrowing() |
|
|
{ |
|
|
if ( GetPlantState() == STATE_GROWING ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
bool IsMature() |
|
|
{ |
|
|
if ( GetPlantState() == STATE_MATURE ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
bool IsSpoiled() |
|
|
{ |
|
|
if ( GetPlantState() == STATE_SPOILED ) |
|
|
{ |
|
|
return true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
bool HasCrops() |
|
|
{ |
|
|
return m_HasCrops; |
|
|
} |
|
|
|
|
|
override void SetActions() |
|
|
{ |
|
|
super.SetActions(); |
|
|
|
|
|
AddAction(ActionHarvestCrops); |
|
|
AddAction(ActionRemovePlant); |
|
|
} |
|
|
} |