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enum eFertlityState |
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{ |
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NONE = 0, |
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FERTILIZED = 1 |
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} |
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enum eWateredState |
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{ |
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DRY = 0, |
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WET = 1 |
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} |
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class Slot |
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{ |
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static const int STATE_DIGGED = 1; |
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static const int STATE_PLANTED = 2; |
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private int m_WaterQuantity; |
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static private int m_WaterNeeded = 190; |
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static private int m_WaterMax = 200; |
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float m_Fertility; |
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float m_FertilizerUsage; |
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float m_FertilizerQuantity; |
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int m_slotIndex; |
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int m_slotId; |
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string m_FertilizerType; |
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int m_FertilityState = eFertlityState.NONE; |
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int m_WateredState = eWateredState.DRY; |
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string m_DiggedSlotComponent; |
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string m_PlantType; |
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private ItemBase m_Seed; |
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private GardenBase m_Garden; |
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float m_HarvestingEfficiency; |
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int m_State; |
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private PlantBase m_Plant; |
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void Slot( float base_fertility ) |
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{ |
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m_Seed = NULL; |
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m_Plant = NULL; |
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m_WaterQuantity = 0.0; |
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Init( base_fertility ); |
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} |
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void ~Slot() |
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{ |
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if (m_Plant && GetGame()) |
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{ |
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GetGame().ObjectDelete( GetPlant() ); |
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} |
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} |
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int GetSlotIndex() |
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{ |
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return m_slotIndex; |
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} |
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void SetSlotIndex(int index) |
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{ |
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m_slotIndex = index; |
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} |
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int GetSlotId() |
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{ |
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return m_slotId; |
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} |
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void SetSlotId(int id) |
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{ |
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m_slotId = id; |
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} |
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void SetGarden(GardenBase garden) |
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{ |
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m_Garden = garden; |
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} |
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GardenBase GetGarden() |
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{ |
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return m_Garden; |
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} |
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void SetSeed(ItemBase seed) |
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{ |
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m_Seed = seed; |
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} |
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PlantBase GetPlant() |
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{ |
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return m_Plant; |
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} |
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void SetPlant(PlantBase plant) |
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{ |
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m_Plant = plant; |
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if (plant) |
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{ |
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plant.SetSlot(this); |
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} |
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} |
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void SetWater( int val ) |
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{ |
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val = Math.Clamp( val, 0, m_WaterMax ); |
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m_WaterQuantity = val; |
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} |
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ItemBase GetSeed() |
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{ |
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return m_Seed; |
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} |
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bool HasSeed() |
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{ |
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if (m_Seed) |
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return true; |
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return false; |
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} |
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void GiveWater( float consumed_quantity ) |
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{ |
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bool needed_water = NeedsWater(); |
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m_WaterQuantity += consumed_quantity; |
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if (m_WaterQuantity >= GetWaterMax()) |
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m_WaterQuantity = GetWaterMax(); |
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if (m_WaterQuantity < 0) |
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m_WaterQuantity = 0; |
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if ( !NeedsWater() ) |
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{ |
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if ( !GetPlant() ) |
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{ |
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if ( GetSeed() ) |
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{ |
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GetGarden().CreatePlant(this); |
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} |
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} |
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} |
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if ( needed_water != NeedsWater() ) |
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{ |
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SetWateredState( eWateredState.WET ); |
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GetGarden().UpdateSlotTexture( GetSlotIndex() ); |
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if ( m_Garden.GetSlotWateredState() != m_Garden.GetMaxWaterStateVal() ) |
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m_Garden.SlotWaterStateUpdate( this ); |
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} |
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} |
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bool NeedsWater() |
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{ |
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if ( m_WaterQuantity < GetWaterUsage() ) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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bool CanBeWatered() |
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{ |
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if ( m_WaterQuantity < GetWaterMax() ) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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float GetWater() |
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{ |
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return m_WaterQuantity; |
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} |
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float GetFertility() |
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{ |
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return m_Fertility; |
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} |
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float GetFertilityMax() |
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{ |
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return m_FertilizerUsage; |
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} |
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void SetFertility(float fertility) |
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{ |
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m_Fertility = fertility; |
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} |
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float GetFertilizerQuantity() |
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{ |
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return m_FertilizerQuantity; |
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} |
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float GetFertilizerQuantityMax() |
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{ |
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return m_FertilizerUsage; |
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} |
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void SetFertilizerQuantity(float fertility) |
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{ |
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m_FertilizerQuantity = fertility; |
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} |
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string GetFertilityType() |
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{ |
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return m_FertilizerType; |
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} |
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void SetFertilityType(string type) |
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{ |
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m_FertilizerType = type; |
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} |
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int GetFertilityState() |
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{ |
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return m_FertilityState; |
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} |
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void SetFertilityState( int newState ) |
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{ |
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m_FertilityState = newState; |
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} |
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int GetWateredState() |
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{ |
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return m_WateredState; |
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} |
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void SetWateredState( int newState ) |
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{ |
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m_WateredState = newState; |
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if ( m_WateredState == eWateredState.WET ) |
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SetWater( GetWaterMax() ); |
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} |
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float GetWaterUsage() |
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{ |
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return m_WaterNeeded; |
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} |
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float GetWaterMax() |
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{ |
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return m_WaterMax; |
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} |
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int GetState() |
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{ |
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return m_State; |
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} |
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void SetState(int new_state) |
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{ |
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m_State = new_state; |
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} |
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bool IsDigged() |
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{ |
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if (m_State == STATE_DIGGED) |
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{ |
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return true; |
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} |
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return false; |
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} |
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bool IsPlanted() |
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{ |
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if (m_State == STATE_PLANTED) |
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{ |
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return true; |
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} |
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return false; |
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} |
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void Init( float base_fertility ) |
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{ |
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m_Fertility = base_fertility; |
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m_FertilizerUsage = 200; |
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m_FertilizerQuantity = 0.0; |
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m_FertilizerType = ""; |
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m_FertilityState = eFertlityState.NONE; |
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m_WaterQuantity = 0; |
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m_WateredState = eWateredState.DRY; |
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m_HarvestingEfficiency = 1.0; |
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m_State = STATE_DIGGED; |
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m_Plant = NULL; |
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} |
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void SetSlotComponent(string component) |
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{ |
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m_DiggedSlotComponent = component; |
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} |
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string GetSlotComponent() |
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{ |
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return m_DiggedSlotComponent; |
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} |
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bool OnStoreLoadCustom( ParamsReadContext ctx, int version ) |
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{ |
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if ( version < 102 ) |
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{ |
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ctx.Read( m_Fertility ); |
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ctx.Read( m_FertilizerUsage ); |
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ctx.Read( m_FertilizerQuantity ); |
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if ( !ctx.Read( m_FertilizerType ) ) |
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m_FertilizerType = ""; |
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ctx.Read( m_HarvestingEfficiency ); |
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ctx.Read( m_State ); |
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} |
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if ( version >= 102 ) |
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{ |
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ctx.Read( m_Fertility ); |
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ctx.Read( m_FertilizerUsage ); |
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ctx.Read( m_FertilizerQuantity ); |
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ctx.Read( m_HarvestingEfficiency ); |
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ctx.Read( m_State ); |
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if ( !ctx.Read( m_FertilizerType ) ) |
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{ |
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m_FertilizerType = ""; |
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} |
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} |
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return true; |
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} |
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void OnStoreSaveCustom( ParamsWriteContext ctx ) |
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{ |
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ctx.Write( m_Fertility ); |
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ctx.Write( m_FertilizerUsage ); |
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ctx.Write( m_FertilizerQuantity ); |
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ctx.Write( m_HarvestingEfficiency ); |
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ctx.Write( m_State ); |
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ctx.Write( m_FertilizerType ); |
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} |
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} |