| /*! | |
| Base script class for helicopters. | |
| */ | |
| class HelicopterScript extends HelicopterAuto | |
| { | |
| void HelicopterScript() | |
| { | |
| SetEventMask(EntityEvent.POSTSIMULATE); | |
| } | |
| override void EOnPostSimulate(IEntity other, float timeSlice) | |
| { | |
| } | |
| /*! | |
| Gets called everytime the game wants to start the engine. | |
| This callback is called on server only. | |
| \return true if the engine can start, false otherwise. | |
| */ | |
| bool OnBeforeEngineStart() | |
| { | |
| return true; | |
| } | |
| //! Gets called everytime the engine starts. | |
| void OnEngineStart() | |
| { | |
| } | |
| //! Gets called everytime the engine stops. | |
| void OnEngineStop() | |
| { | |
| } | |
| }; | |