| class ChristmasTree extends House | |
| { | |
| XmasTreeLight m_TreeLight; | |
| EffectSound m_AmbientSoundLoop; | |
| const string LOOP_SOUND = "ChristmasMusic_SoundSet"; | |
| void ChristmasTree() | |
| { | |
| if ( !GetGame().IsDedicatedServer() ) | |
| { | |
| m_TreeLight = XmasTreeLight.Cast( ScriptedLightBase.CreateLight( XmasTreeLight, "0 0 0" ) ); | |
| m_TreeLight.AttachOnMemoryPoint( this, "action" ); | |
| } | |
| } | |
| override void EEInit() | |
| { | |
| if ( !GetGame().IsDedicatedServer() ) | |
| { | |
| PlaySoundSetLoop( m_AmbientSoundLoop, LOOP_SOUND, 0, 0 ); | |
| } | |
| } | |
| override void EEDelete(EntityAI parent) | |
| { | |
| if ( !GetGame().IsDedicatedServer() ) | |
| { | |
| if ( m_TreeLight ) | |
| m_TreeLight.Destroy(); | |
| if ( m_AmbientSoundLoop ) | |
| SEffectManager.DestroyEffect(m_AmbientSoundLoop); | |
| } | |
| } | |
| }; | |
| class ChristmasTree_Green extends ChristmasTree {}; |