| | class NoiseAIEvaluate |
| | { |
| | static float SURFACE_NOISE_WEIGHT = 0.25; |
| | |
| | static float GetNoiseMultiplier(DayZPlayerImplement playerImplement) |
| | { |
| | float speedNoise = GetNoiseMultiplierByPlayerSpeed(playerImplement); |
| | float shoesNoise = GetNoiseMultiplierByShoes(playerImplement); |
| | float surfaceNoise = GetNoiseMultiplierBySurface(playerImplement); |
| | |
| | surfaceNoise *= SURFACE_NOISE_WEIGHT; |
| | float avgNoise = (shoesNoise + surfaceNoise)/(1 + SURFACE_NOISE_WEIGHT); |
| | avgNoise *= speedNoise; |
| | |
| | return avgNoise; |
| | } |
| | |
| | |
| | static float GetNoiseMultiplierByPlayerSpeed(DayZPlayerImplement playerImplement) |
| | { |
| | HumanMovementState hms = new HumanMovementState(); |
| | |
| | playerImplement.GetMovementState(hms); |
| | |
| | if ( playerImplement.GetCommand_Move() && playerImplement.GetCommand_Move().IsInRoll() ) |
| | { |
| | |
| | return PlayerConstants.AI_NOISE_ROLL; |
| | } |
| | |
| | switch ( AITargetCallbacksPlayer.StanceToMovementIdxTranslation(hms) ) |
| | { |
| | case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
| | return PlayerConstants.AI_NOISE_IDLE; |
| | |
| | case DayZPlayerConstants.MOVEMENTIDX_WALK: |
| | return PlayerConstants.AI_NOISE_WALK; |
| | |
| | case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN: |
| | return PlayerConstants.AI_NOISE_CROUCH_RUN; |
| | |
| | case DayZPlayerConstants.MOVEMENTIDX_RUN: |
| | return PlayerConstants.AI_NOISE_RUN; |
| | |
| | case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
| | return PlayerConstants.AI_NOISE_SPRINT; |
| | } |
| | |
| | |
| | return PlayerConstants.AI_NOISE_SPRINT; |
| | } |
| | |
| | |
| | |
| | static float GetNoiseMultiplierByShoes(DayZPlayerImplement playerImplement) |
| | { |
| | switch ( playerImplement.GetBootsType() ) |
| | { |
| | case AnimBootsType.None: |
| | return PlayerConstants.AI_NOISE_SHOES_NONE; |
| | |
| | case AnimBootsType.Sneakers: |
| | return PlayerConstants.AI_NOISE_SHOES_SNEAKERS; |
| | |
| | case AnimBootsType.Boots: |
| | return PlayerConstants.AI_NOISE_SHOES_BOOTS; |
| | } |
| | |
| | |
| | return PlayerConstants.AI_NOISE_SHOES_BOOTS; |
| | } |
| | |
| | |
| | static float GetNoiseMultiplierBySurface(DayZPlayerImplement playerImplement) |
| | { |
| | return playerImplement.GetSurfaceNoise(); |
| | } |
| | } |