| /**@class BotEventBase | |
| * @brief represents event that triggers transition from state to state | |
| **/ | |
| class BotEventBase | |
| { | |
| PlayerBase m_Player; | |
| EntityAI m_Entity; | |
| void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; } | |
| string DumpToString () {} | |
| }; | |
| //class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } }; | |
| class BotEventStart : BotEventBase { }; | |
| class BotEventStop : BotEventBase { }; | |
| class BotEventEndOK : BotEventBase { }; | |
| class BotEventEndFail : BotEventBase { }; | |
| class BotEventEndTimeout : BotEventBase { }; | |
| class BotEventOnItemInHandsChanged : BotEventBase { }; | |