| class EarlyAccessMenu extends UIScriptedMenu | |
| { | |
| void EarlyAccessMenu() | |
| { | |
| } | |
| void ~EarlyAccessMenu() | |
| { | |
| } | |
| override Widget Init() | |
| { | |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_early_access.layout"); | |
| return layoutRoot; | |
| } | |
| override bool OnClick(Widget w, int x, int y, int button) | |
| { | |
| super.OnClick(w, x, y, button); | |
| if (w.GetUserID() == IDC_OK) | |
| { | |
| Close(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| } | |