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class KeybindingsContainer extends ScriptedWidgetEventHandler |
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{ |
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protected const int NO_SORTING = -1; |
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protected Widget m_Root; |
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protected KeybindingsMenu m_Menu; |
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protected ScrollWidget m_Scroll; |
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protected ref map<int, ref ElementArray> m_KeyWidgetElements; |
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protected int m_CurrentSettingKeyIndex = -1; |
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protected int m_CurrentSettingAlternateKeyIndex = -1; |
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protected ref array<Widget> m_Subgroups; |
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void KeybindingsContainer( int index, Input input, Widget parent, KeybindingsMenu menu ) |
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{ |
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m_KeyWidgetElements = new map<int, ref ElementArray>; |
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m_Menu = menu; |
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m_Root = GetGame().GetWorkspace().CreateWidgets( GetLayoutName(), parent ); |
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m_Scroll = ScrollWidget.Cast(m_Root.FindAnyWidget("group_scroll")); |
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Widget container = m_Root.FindAnyWidget( "group_scroll" ); |
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CreateSubgroups(container,input); |
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container.Update(); |
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m_Root.SetHandler( this ); |
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} |
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string GetLayoutName() |
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{ |
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return "gui/layouts/new_ui/options/keybindings_selectors/keybinding_container.layout"; |
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} |
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void OnSelectKBPreset( int index ) |
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{ |
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GetUApi().PresetSelect( index ); |
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ReloadElements(); |
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GetUApi().Export(); |
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GetUApi().SaveInputPresetMiscData(); |
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} |
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void ReloadElements() |
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{ |
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foreach ( ElementArray elements : m_KeyWidgetElements ) |
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{ |
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foreach (KeybindingElementNew element : elements) |
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{ |
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element.Reload(); |
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} |
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} |
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} |
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void AddSubgroup( int sort_index, Widget parent, Input input ) |
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{ |
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Widget subgroup = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/options/keybindings_selectors/keybinding_subgroup.layout", parent ); |
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Widget subgroup_content = subgroup.FindAnyWidget( "subgroup_content" ); |
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TIntArray input_actions; |
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if (sort_index != NO_SORTING) |
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{ |
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input_actions = InputUtils.GetInputActionSortingMap().Get(sort_index); |
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} |
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else |
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{ |
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input_actions = InputUtils.GetUnsortedInputActions(); |
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} |
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for (int i = 0; i < input_actions.Count(); i++) |
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{ |
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AddElement( input_actions[i], subgroup_content, input ); |
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} |
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m_Subgroups.Insert(subgroup); |
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subgroup_content.Update(); |
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} |
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void CreateSubgroups( Widget parent, Input input ) |
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{ |
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m_Subgroups = new array<Widget>; |
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int sort_count = InputUtils.GetInputActionSortingMap().Count(); |
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for (int i = 0; i < sort_count; i++) |
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{ |
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if (InputUtils.GetInputActionSortingMap().GetElement(i) && InputUtils.GetInputActionSortingMap().GetElement(i).Count() > 0) |
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{ |
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AddSubgroup(InputUtils.GetInputActionSortingMap().GetKey(i),parent,input); |
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} |
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} |
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if (InputUtils.GetUnsortedInputActions() && InputUtils.GetUnsortedInputActions().Count() > 0) |
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{ |
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AddSubgroup(NO_SORTING,parent,input); |
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} |
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} |
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void AddElement( int index, Widget parent, Input input ) |
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{ |
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if (!m_KeyWidgetElements.Get(index)) |
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{ |
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ElementArray elements = new ElementArray; |
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m_KeyWidgetElements.Insert( index, elements ); |
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} |
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KeybindingElementNew element = new KeybindingElementNew( index, parent, this ); |
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m_KeyWidgetElements.Get(index).Insert(element); |
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} |
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bool IsEnteringKeyBind() |
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{ |
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return ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 ); |
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} |
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void ClearKeybind( int key_index ) |
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{ |
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m_Menu.ClearKeybind( key_index ); |
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} |
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void ClearAlternativeKeybind( int key_index ) |
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{ |
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m_Menu.ClearAlternativeKeybind( key_index ); |
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} |
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void StartEnteringKeybind( int key_index ) |
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{ |
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m_CurrentSettingAlternateKeyIndex = -1; |
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m_CurrentSettingKeyIndex = key_index; |
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m_Menu.StartEnteringKeybind( key_index ); |
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} |
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void CancelEnteringKeybind() |
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{ |
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if ( m_CurrentSettingKeyIndex != -1 ) |
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{ |
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foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex )) |
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{ |
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element.CancelEnteringKeybind(); |
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} |
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m_CurrentSettingKeyIndex = -1; |
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} |
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} |
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void StartEnteringAlternateKeybind( int key_index ) |
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{ |
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m_CurrentSettingKeyIndex = -1; |
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m_CurrentSettingAlternateKeyIndex = key_index; |
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m_Menu.StartEnteringAlternateKeybind( key_index ); |
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} |
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void CancelEnteringAlternateKeybind() |
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{ |
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if ( m_CurrentSettingAlternateKeyIndex != -1 ) |
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{ |
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foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex )) |
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{ |
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element.CancelEnteringKeybind(); |
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} |
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m_CurrentSettingAlternateKeyIndex = -1; |
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} |
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} |
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bool IsChanged() |
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{ |
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foreach (ElementArray elements : m_KeyWidgetElements) |
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{ |
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foreach (KeybindingElementNew element : elements) |
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{ |
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if (element.IsChanged() || element.IsAlternateChanged()) |
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{ |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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void Apply() |
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{ |
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UAInputAPI ua_api = GetUApi(); |
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int input_index = 0; |
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foreach (ElementArray elements : m_KeyWidgetElements) |
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{ |
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foreach (int element_index, KeybindingElementNew element : elements) |
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{ |
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if (element_index == 0) |
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{ |
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UAInput input = ua_api.GetInputByID( m_KeyWidgetElements.GetKey(input_index) ); |
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int i; |
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if ( element.IsChanged() ) |
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{ |
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array<int> new_keys = element.GetChangedBinds(); |
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input.ClearDeviceBind(EUAINPUT_DEVICE_KEYBOARDMOUSE); |
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if ( new_keys.Count() > 0 ) |
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{ |
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input.BindComboByHash( new_keys.Get( 0 ) ); |
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for( i = 1; i < new_keys.Count(); i++ ) |
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{ |
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input.BindComboByHash( new_keys.Get( i ) ); |
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} |
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} |
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} |
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if ( element.IsAlternateChanged() ) |
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{ |
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array<int> new_alt_keys = element.GetChangedAlternateBinds(); |
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if ( input.AlternativeCount() == 0 ) |
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{ |
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input.AddAlternative(); |
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} |
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input.ClearDeviceBind(EUAINPUT_DEVICE_CONTROLLER); |
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if ( new_alt_keys.Count() > 0 ) |
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{ |
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input.BindComboByHash( new_alt_keys.Get( 0 ) ); |
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for( i = 1; i < new_alt_keys.Count(); i++ ) |
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{ |
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input.BindComboByHash( new_alt_keys.Get( i ) ); |
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} |
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} |
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} |
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} |
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element.Reload(); |
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} |
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input_index++; |
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} |
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} |
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void Reset(bool forced = false) |
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{ |
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foreach ( ElementArray elements : m_KeyWidgetElements ) |
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{ |
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foreach (KeybindingElementNew element : elements) |
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{ |
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if ( element.IsChanged() || element.IsAlternateChanged() || forced ) |
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{ |
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element.Reload(); |
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} |
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} |
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} |
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} |
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void Update( float timeslice ) |
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{ |
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if ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 ) |
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{ |
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UAInputAPI ua_api = GetUApi(); |
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if ( ua_api.DeterminePressedButton() != 0 ) |
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{ |
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string name; |
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string text; |
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ref array<int> new_keybinds = new array<int>; |
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GetDayZGame().GetBacklit().KeybindingClear(); |
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for( int i = 0; i < ua_api.DeterminedCount(); ++i ) |
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{ |
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int kb_id = ua_api.GetDetermined( i ); |
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new_keybinds.Insert( kb_id ); |
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GetDayZGame().GetBacklit().KeybindingShow(kb_id); |
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} |
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if ( m_CurrentSettingKeyIndex != -1 ) |
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{ |
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m_Menu.ConfirmKeybindEntry( new_keybinds ); |
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foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex )) |
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{ |
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element.Reload( new_keybinds, false ); |
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} |
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m_CurrentSettingKeyIndex = -1; |
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} |
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else if ( m_CurrentSettingAlternateKeyIndex != -1 ) |
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{ |
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m_Menu.ConfirmAlternateKeybindEntry( new_keybinds ); |
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foreach (KeybindingElementNew elementAlternate : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex )) |
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{ |
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elementAlternate.Reload( new_keybinds, true ); |
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} |
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m_CurrentSettingAlternateKeyIndex = -1; |
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} |
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} |
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} |
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} |
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void SwitchSubgroup(int index) |
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{ |
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Widget w; |
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for (int i = 0; i < m_Subgroups.Count(); i++) |
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{ |
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w = m_Subgroups[i]; |
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w.Show(index == i); |
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} |
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m_Scroll.VScrollToPos01(0); |
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} |
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} |
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typedef array<ref KeybindingElementNew> ElementArray; |