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//container for various subgroups and their elements
class KeybindingsContainer extends ScriptedWidgetEventHandler
{
protected const int NO_SORTING = -1;
protected Widget m_Root;
protected KeybindingsMenu m_Menu;
protected ScrollWidget m_Scroll;
protected ref map<int, ref ElementArray> m_KeyWidgetElements; //<input_action_id,<KeybindingElementNew>>
protected int m_CurrentSettingKeyIndex = -1;
protected int m_CurrentSettingAlternateKeyIndex = -1;
protected ref array<Widget> m_Subgroups;
void KeybindingsContainer( int index, Input input, Widget parent, KeybindingsMenu menu )
{
m_KeyWidgetElements = new map<int, ref ElementArray>;
m_Menu = menu;
m_Root = GetGame().GetWorkspace().CreateWidgets( GetLayoutName(), parent );
m_Scroll = ScrollWidget.Cast(m_Root.FindAnyWidget("group_scroll"));
Widget container = m_Root.FindAnyWidget( "group_scroll" );
CreateSubgroups(container,input);
container.Update();
m_Root.SetHandler( this );
}
string GetLayoutName()
{
return "gui/layouts/new_ui/options/keybindings_selectors/keybinding_container.layout";
}
void OnSelectKBPreset( int index )
{
GetUApi().PresetSelect( index );
ReloadElements();
GetUApi().Export();
GetUApi().SaveInputPresetMiscData();
}
void ReloadElements()
{
foreach ( ElementArray elements : m_KeyWidgetElements )
{
foreach (KeybindingElementNew element : elements)
{
element.Reload();
}
}
}
void AddSubgroup( int sort_index, Widget parent, Input input )
{
Widget subgroup = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/options/keybindings_selectors/keybinding_subgroup.layout", parent );
Widget subgroup_content = subgroup.FindAnyWidget( "subgroup_content" );
TIntArray input_actions;
if (sort_index != NO_SORTING)
{
input_actions = InputUtils.GetInputActionSortingMap().Get(sort_index);
}
else
{
input_actions = InputUtils.GetUnsortedInputActions();
}
for (int i = 0; i < input_actions.Count(); i++)
{
AddElement( input_actions[i], subgroup_content, input );
}
m_Subgroups.Insert(subgroup);
subgroup_content.Update();
}
void CreateSubgroups( Widget parent, Input input )
{
m_Subgroups = new array<Widget>;
int sort_count = InputUtils.GetInputActionSortingMap().Count();
for (int i = 0; i < sort_count; i++)
{
if (InputUtils.GetInputActionSortingMap().GetElement(i) && InputUtils.GetInputActionSortingMap().GetElement(i).Count() > 0)
{
AddSubgroup(InputUtils.GetInputActionSortingMap().GetKey(i),parent,input);
}
}
//any unssorted inputs go here
if (InputUtils.GetUnsortedInputActions() && InputUtils.GetUnsortedInputActions().Count() > 0)
{
AddSubgroup(NO_SORTING,parent,input);
}
}
void AddElement( int index, Widget parent, Input input )
{
//create array if needed
if (!m_KeyWidgetElements.Get(index))
{
ElementArray elements = new ElementArray;
m_KeyWidgetElements.Insert( index, elements );
}
KeybindingElementNew element = new KeybindingElementNew( index, parent, this );
m_KeyWidgetElements.Get(index).Insert(element);
}
bool IsEnteringKeyBind()
{
return ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 );
}
void ClearKeybind( int key_index )
{
m_Menu.ClearKeybind( key_index );
}
void ClearAlternativeKeybind( int key_index )
{
m_Menu.ClearAlternativeKeybind( key_index );
}
void StartEnteringKeybind( int key_index )
{
m_CurrentSettingAlternateKeyIndex = -1;
m_CurrentSettingKeyIndex = key_index;
m_Menu.StartEnteringKeybind( key_index );
}
void CancelEnteringKeybind()
{
if ( m_CurrentSettingKeyIndex != -1 )
{
foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex ))
{
element.CancelEnteringKeybind();
}
m_CurrentSettingKeyIndex = -1;
}
}
void StartEnteringAlternateKeybind( int key_index )
{
m_CurrentSettingKeyIndex = -1;
m_CurrentSettingAlternateKeyIndex = key_index;
m_Menu.StartEnteringAlternateKeybind( key_index );
}
void CancelEnteringAlternateKeybind()
{
if ( m_CurrentSettingAlternateKeyIndex != -1 )
{
foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex ))
{
element.CancelEnteringKeybind();
}
m_CurrentSettingAlternateKeyIndex = -1;
}
}
//! is anything changed?
bool IsChanged()
{
foreach (ElementArray elements : m_KeyWidgetElements)
{
foreach (KeybindingElementNew element : elements)
{
if (element.IsChanged() || element.IsAlternateChanged())
{
return true;
}
}
}
return false;
}
void Apply()
{
UAInputAPI ua_api = GetUApi();
int input_index = 0;
foreach (ElementArray elements : m_KeyWidgetElements)
{
foreach (int element_index, KeybindingElementNew element : elements)
{
if (element_index == 0)
{
UAInput input = ua_api.GetInputByID( m_KeyWidgetElements.GetKey(input_index) );
int i;
if ( element.IsChanged() )
{
array<int> new_keys = element.GetChangedBinds();
input.ClearDeviceBind(EUAINPUT_DEVICE_KEYBOARDMOUSE);
if ( new_keys.Count() > 0 )
{
input.BindComboByHash( new_keys.Get( 0 ) );
for( i = 1; i < new_keys.Count(); i++ )
{
input.BindComboByHash( new_keys.Get( i ) );
}
}
}
if ( element.IsAlternateChanged() )
{
array<int> new_alt_keys = element.GetChangedAlternateBinds();
if ( input.AlternativeCount() == 0 )
{
input.AddAlternative();
}
input.ClearDeviceBind(EUAINPUT_DEVICE_CONTROLLER);
if ( new_alt_keys.Count() > 0 )
{
input.BindComboByHash( new_alt_keys.Get( 0 ) );
for( i = 1; i < new_alt_keys.Count(); i++ )
{
input.BindComboByHash( new_alt_keys.Get( i ) );
}
}
}
}
element.Reload();
}
input_index++;
}
}
void Reset(bool forced = false)
{
foreach ( ElementArray elements : m_KeyWidgetElements )
{
foreach (KeybindingElementNew element : elements)
{
if ( element.IsChanged() || element.IsAlternateChanged() || forced )
{
element.Reload();
}
}
}
}
void Update( float timeslice )
{
if ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 )
{
UAInputAPI ua_api = GetUApi();
if ( ua_api.DeterminePressedButton() != 0 )
{
string name;
string text;
ref array<int> new_keybinds = new array<int>;
// remove previous backlit
GetDayZGame().GetBacklit().KeybindingClear();
for( int i = 0; i < ua_api.DeterminedCount(); ++i )
{
int kb_id = ua_api.GetDetermined( i );
new_keybinds.Insert( kb_id );
// light up specific key
GetDayZGame().GetBacklit().KeybindingShow(kb_id);
}
if ( m_CurrentSettingKeyIndex != -1 )
{
m_Menu.ConfirmKeybindEntry( new_keybinds );
foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex ))
{
element.Reload( new_keybinds, false );
}
m_CurrentSettingKeyIndex = -1;
}
else if ( m_CurrentSettingAlternateKeyIndex != -1 )
{
m_Menu.ConfirmAlternateKeybindEntry( new_keybinds );
foreach (KeybindingElementNew elementAlternate : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex ))
{
elementAlternate.Reload( new_keybinds, true );
}
m_CurrentSettingAlternateKeyIndex = -1;
}
}
}
}
void SwitchSubgroup(int index)
{
Widget w;
for (int i = 0; i < m_Subgroups.Count(); i++)
{
w = m_Subgroups[i];
w.Show(index == i);
}
m_Scroll.VScrollToPos01(0);
}
}
typedef array<ref KeybindingElementNew> ElementArray;