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class KeybindingsMenu extends UIScriptedMenu
{
protected TabberUI m_Tabber;
protected ref DropdownPrefab m_KBDropdown; //DEPRECATED
protected ref OptionSelectorMultistate m_PresetSelector;
protected ref KeybindingsContainer m_GroupsContainer;
protected ref array<ref KeybindingsGroup> m_Tabs; //DEPRECATED
protected TextWidget m_Version;
protected ButtonWidget m_Apply;
protected ButtonWidget m_Back;
protected ButtonWidget m_Undo;
protected ButtonWidget m_Defaults;
protected ButtonWidget m_HardReset;
protected int m_CurrentSettingKeyIndex = -1;
protected int m_CurrentSettingAlternateKeyIndex = -1;
protected int m_OriginalPresetIndex;
protected int m_TargetPresetIndex;
protected ref array<int> m_SetKeybinds;
const int MODAL_ID_BACK = 1337;
const int MODAL_ID_DEFAULT = 100;
const int MODAL_ID_DEFAULT_ALL = 101;
const int MODAL_ID_PRESET_CHANGE = 200;
const int MODAL_RESULT_DEFAULT_CURRENT = 0;
const int MODAL_RESULT_DEFAULT_ALL = 1;
override Widget Init()
{
Input input = GetGame().GetInput();
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/options/pc/keybinding_menu.layout", null);
m_Version = TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
m_Apply = ButtonWidget.Cast(layoutRoot.FindAnyWidget("apply"));
m_Back = ButtonWidget.Cast(layoutRoot.FindAnyWidget("back"));
m_Undo = ButtonWidget.Cast(layoutRoot.FindAnyWidget("undo"));
m_Defaults = ButtonWidget.Cast(layoutRoot.FindAnyWidget("reset"));
m_HardReset = ButtonWidget.Cast(layoutRoot.FindAnyWidget("reset_all"));
layoutRoot.FindAnyWidget("Tabber").GetScript(m_Tabber);
string version;
GetGame().GetVersion(version);
#ifdef PLATFORM_CONSOLE
version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
#else
version = "#main_menu_version" + " " + version;
#endif
m_Version.SetText(version);
#ifdef PLATFORM_PS4
string back = "circle";
if (GetGame().GetInput().GetEnterButton() != GamepadButton.A)
back = "cross";
ImageWidget toolbar_b = ImageWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
toolbar_b.LoadImageFile(0, "set:playstation_buttons image:" + back);
#endif
InitInputSortingMap();
CreateTabs();
CreateGroupContainer();
InitPresets(-1, layoutRoot.FindAnyWidget("group_header"), input);
m_Tabber.m_OnTabSwitch.Insert(UpdateTabContent);
m_Tabber.SelectTabControl(0);
m_Tabber.SelectTabPanel(0);
g_Game.SetKeyboardHandle(this);
m_Tabber.RefreshTab(true);
ColorDisabled(m_Apply);
m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorDisabled(m_Undo);
m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Defaults, null);
m_Defaults.ClearFlags(WidgetFlags.IGNOREPOINTER);
return layoutRoot;
}
void CreateTabs()
{
int sort_count = InputUtils.GetInputActionSortingMap().Count();
for (int i = 0; i < sort_count; i++)
{
if (InputUtils.GetInputActionSortingMap().GetElement(i) && InputUtils.GetInputActionSortingMap().GetElement(i).Count() > 0)
{
string group_name = GetUApi().SortingLocalization(InputUtils.GetInputActionSortingMap().GetKey(i));
group_name = Widget.TranslateString("#" + group_name); //oof
m_Tabber.AddTab(group_name);
}
}
if (InputUtils.GetUnsortedInputActions() && InputUtils.GetUnsortedInputActions().Count() > 0)
{
m_Tabber.AddTab(Widget.TranslateString("#layout_pc_keybinding_unsorted"));
}
m_Tabber.DisableTabs(true);
}
void CreateGroupContainer()
{
m_GroupsContainer = new KeybindingsContainer(-1,GetGame().GetInput(),layoutRoot.FindAnyWidget("TabContentsHolder"),this);
}
void UpdateTabContent(int tab_index)
{
m_GroupsContainer.SwitchSubgroup(tab_index);
}
void ClearKeybind(int key_index)
{
ColorWhite(m_Apply, null);
m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Undo, null);
m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
}
void ClearAlternativeKeybind(int key_index)
{
ColorWhite(m_Apply, null);
m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Undo, null);
m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
}
void StartEnteringKeybind(int key_index)
{
m_CurrentSettingAlternateKeyIndex = -1;
m_CurrentSettingKeyIndex = key_index;
}
void CancelEnteringKeybind()
{
m_GroupsContainer.CancelEnteringKeybind();
m_CurrentSettingKeyIndex = -1;
}
void StartEnteringAlternateKeybind(int key_index)
{
m_CurrentSettingKeyIndex = -1;
m_CurrentSettingAlternateKeyIndex = key_index;
}
void CancelEnteringAlternateKeybind()
{
m_GroupsContainer.CancelEnteringAlternateKeybind();
m_CurrentSettingAlternateKeyIndex = -1;
}
void ConfirmKeybindEntry(TIntArray new_keys)
{
m_CurrentSettingKeyIndex = -1;
ColorWhite(m_Apply, null);
m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Undo, null);
m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
}
void ConfirmAlternateKeybindEntry(TIntArray new_keys)
{
m_CurrentSettingAlternateKeyIndex = -1;
ColorWhite(m_Apply, null);
m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Undo, null);
m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
}
override void Update(float timeslice)
{
if (GetUApi().GetInputByID(UAUIBack).LocalPress())
{
Back();
}
if (m_GroupsContainer)
{
m_GroupsContainer.Update(timeslice);
}
}
override bool OnClick(Widget w, int x, int y, int button)
{
if (button == MouseState.LEFT)
{
if (w == m_Apply)
{
Apply();
return true;
}
else if (w == m_Back)
{
Back();
return true;
}
else if (w == m_Undo)
{
Reset();
return true;
}
else if (w == m_Defaults)
{
SetToDefaults();
return true;
}
else if (w == m_HardReset)
{
HardReset();
return true;
}
}
return false;
}
void Apply()
{
ColorDisabled(m_Apply);
m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorDisabled(m_Undo);
m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorWhite(m_Defaults, null);
m_Defaults.ClearFlags(WidgetFlags.IGNOREPOINTER);
m_GroupsContainer.Apply();
// save input configuration
GetUApi().Export();
}
void Back()
{
if (m_CurrentSettingKeyIndex != -1)
{
CancelEnteringKeybind();
return;
}
if (m_CurrentSettingAlternateKeyIndex != -1)
{
CancelEnteringAlternateKeybind();
return;
}
bool changed = m_GroupsContainer.IsChanged();
if (changed)
{
g_Game.GetUIManager().ShowDialog("#main_menu_configure", "#main_menu_configure_desc", MODAL_ID_BACK, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
}
else
{
GetGame().GetUIManager().Back();
}
}
//! Undoes the unsaved changes and reverts to previous state. Does not reset to defaults!
void Reset()
{
ColorDisabled(m_Apply);
m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorDisabled(m_Undo);
m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
m_GroupsContainer.Reset();
}
void SetToDefaults()
{
g_Game.GetUIManager().ShowDialog("#menu_default_cap", "#menu_default_desc", MODAL_ID_DEFAULT, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
}
void HardReset()
{
g_Game.GetUIManager().ShowDialog("#menu_default_cap", "#menu_default_all_desc", MODAL_ID_DEFAULT_ALL, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
}
void PerformSetToDefaultsExt(int mode)
{
switch (mode)
{
case MODAL_RESULT_DEFAULT_CURRENT:
GetUApi().PresetReset();
break;
case MODAL_RESULT_DEFAULT_ALL:
GetUApi().Revert();
break;
}
ColorDisabled(m_Apply);
m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
ColorDisabled(m_Undo);
m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().RefreshExcludes);
m_GroupsContainer.Reset(true);
}
override bool OnModalResult(Widget w, int x, int y, int code, int result)
{
if (code == MODAL_ID_BACK)
{
if (result == DBB_YES)
{
Reset();
GetGame().GetUIManager().Back();
}
return true;
}
else if (code == MODAL_ID_DEFAULT)
{
if (result == DBB_YES)
{
PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_CURRENT);
}
return true;
}
else if (code == MODAL_ID_DEFAULT_ALL)
{
if (result == DBB_YES)
{
PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_ALL);
}
}
else if (code == MODAL_ID_PRESET_CHANGE)
{
if (result == DBB_YES)
{
Reset();
m_PresetSelector.PerformSetOption(m_TargetPresetIndex);
}
return true;
}
return false;
}
override void Refresh()
{
string version;
GetGame().GetVersion(version);
#ifdef PLATFORM_CONSOLE
version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
#else
version = "#main_menu_version" + " " + version;
#endif
m_Version.SetText(version);
}
override bool OnMouseEnter(Widget w, int x, int y)
{
if (w && IsFocusable(w))
{
ColorRed(w);
return true;
}
return false;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
if (w && IsFocusable(w))
{
if ((w.GetFlags() & WidgetFlags.DISABLED) || (w.GetFlags() & WidgetFlags.IGNOREPOINTER))
{
ColorDisabled(w);
}
else
{
ColorWhite(w, enterW);
}
return true;
}
return false;
}
override bool OnMouseWheel(Widget w, int x, int y, int wheel)
{
return super.OnMouseWheel(w, x, y, wheel);
}
override bool OnFocus(Widget w, int x, int y)
{
if (w && IsFocusable(w))
{
ColorRed(w);
return true;
}
return false;
}
override bool OnFocusLost(Widget w, int x, int y)
{
if (w && IsFocusable(w))
{
if ((w.GetFlags() & WidgetFlags.DISABLED) || (w.GetFlags() & WidgetFlags.IGNOREPOINTER))
{
ColorDisabled(w);
}
else
{
ColorWhite(w, null);
}
return true;
}
return false;
}
bool IsFocusable(Widget w)
{
if (w)
{
return (w == m_Apply || w == m_Back || w == m_Undo || w == m_Defaults || w == m_HardReset);
}
return false;
}
//Coloring functions (Until WidgetStyles are useful)
void ColorRed(Widget w)
{
SetFocus(w);
ButtonWidget button = ButtonWidget.Cast(w);
if (button && button != m_Apply)
{
button.SetTextColor(ARGB(255, 200, 0, 0));
}
}
void ColorWhite(Widget w, Widget enterW)
{
#ifdef PLATFORM_WINDOWS
SetFocus(null);
#endif
ButtonWidget button = ButtonWidget.Cast(w);
if (button)
{
if (button.GetFlags() & WidgetFlags.DISABLED)
{
button.SetTextColor(ColorManager.COLOR_DISABLED_TEXT);
}
else
{
button.SetTextColor(ColorManager.COLOR_NORMAL_TEXT);
}
}
}
void ColorDisabled(Widget w)
{
#ifdef PLATFORM_WINDOWS
SetFocus(null);
#endif
ButtonWidget button = ButtonWidget.Cast(w);
if (button)
{
button.SetTextColor(ColorManager.COLOR_DISABLED_TEXT);
}
}
protected void InitInputSortingMap()
{
InputUtils.InitInputMetadata();
}
void InitPresets(int index, Widget parent, Input input)
{
Widget kb_root = parent.FindAnyWidget("keyboard_dropown");
if (kb_root)
{
kb_root.Show(false);
}
array<string> opt1 = new array<string>;
string profile_text;
for (int i = 0; i < input.GetProfilesCount(); i++)
{
input.GetProfileName(i, profile_text);
opt1.Insert(profile_text);
}
int current_idx = input.GetCurrentProfile();
m_OriginalPresetIndex = current_idx;
m_PresetSelector = new OptionSelectorMultistate(layoutRoot.FindAnyWidget("profile_setting_option"), current_idx, null, false, opt1);
m_PresetSelector.m_AttemptOptionChange.Insert(OnAttemptSelectPreset);
m_PresetSelector.m_OptionChanged.Insert(OnSelectKBPreset);
}
void OnAttemptSelectPreset(int index)
{
bool changed = m_GroupsContainer.IsChanged() && m_OriginalPresetIndex != index;
m_TargetPresetIndex = index;
if (changed)
{
g_Game.GetUIManager().ShowDialog("#main_menu_configure", "#main_menu_configure_desc", MODAL_ID_PRESET_CHANGE, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
}
m_PresetSelector.SetCanSwitch(!changed);
}
void OnSelectKBPreset(int index)
{
m_OriginalPresetIndex = index;
m_GroupsContainer.OnSelectKBPreset(index);
string profile_text;
GetGame().GetInput().GetProfileName(index, profile_text);
GetGame().GetMission().GetOnInputPresetChanged().Invoke();
}
//////////////////////////////////////////////////
// OBSOLETE METHODS //
//////////////////////////////////////////////////
KeybindingsContainer GetCurrentTab()
{
return m_GroupsContainer;
}
void AddGroup(int index, Input input)
{
}
//! deprecated, resets all (as before ~1.20)
void PerformSetToDefaults()
{
PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_ALL);
}
//! deprecated
void DeferredDefaultsInit()
{
}
}