| class UIPropertyAttachment | |
| { | |
| private Widget m_WgtRoot; | |
| private Widget m_WgtThis; | |
| private XComboBoxWidget m_WgtComboBox; | |
| private TextWidget m_WgtSlotName; | |
| private ref TStringArray m_ComboItems; | |
| private int m_PrevIndex; | |
| private EntityAI m_Obj; | |
| private int m_SlotID; | |
| void UIPropertyAttachment(Widget root) | |
| { | |
| m_WgtRoot = root; | |
| m_ComboItems = new TStringArray; | |
| m_WgtThis = GetGame().GetWorkspace().CreateWidgets("gui/layouts/scene_editor/day_z_scene_editor_attachment.layout", m_WgtRoot); | |
| m_WgtComboBox = XComboBoxWidget.Cast( m_WgtThis.FindAnyWidget("combo_box") ); | |
| m_WgtSlotName = TextWidget.Cast( m_WgtThis.FindAnyWidget("txt_slot_name") ); | |
| } | |
| void ~UIPropertyAttachment() | |
| { | |
| m_WgtRoot = NULL; | |
| m_WgtComboBox = NULL; | |
| delete m_WgtThis; | |
| } | |
| bool OnClick(Widget w, int x, int y, int button) | |
| { | |
| if ( w == m_WgtComboBox ) | |
| { | |
| if ( m_PrevIndex != 0 ) | |
| { | |
| EntityAI attachment = m_Obj.GetInventory().FindAttachment(m_SlotID); | |
| GetGame().ObjectDelete(attachment); | |
| } | |
| int curr_index = m_WgtComboBox.GetCurrentItem(); | |
| if ( curr_index != 0 ) | |
| { | |
| PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) ); | |
| EntityAI e = module_dev.SpawnEntityAsAttachment(PluginSceneManager.PLAYER, m_Obj, m_ComboItems.Get(curr_index), 1, -1); | |
| } | |
| m_PrevIndex = curr_index; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void SetPos(float x, float y) | |
| { | |
| m_WgtThis.SetPos(x, y); | |
| } | |
| void SetSize(float width, float height) | |
| { | |
| m_WgtThis.SetSize(width, height); | |
| } | |
| void Show(EntityAI e, string slot_name, TStringArray att_items) | |
| { | |
| m_WgtThis.Show(true); | |
| m_Obj = e; | |
| m_ComboItems.Clear(); | |
| m_ComboItems.Insert("none"); | |
| m_ComboItems.InsertAll(att_items); | |
| m_WgtSlotName.SetText(slot_name); | |
| m_WgtComboBox.ClearAll(); | |
| m_SlotID = InventorySlots.GetSlotIdFromString(slot_name); | |
| EntityAI attachment = e.GetInventory().FindAttachment(m_SlotID); | |
| int selected_index = 0; | |
| for ( int i = 0; i < m_ComboItems.Count(); ++i ) | |
| { | |
| string item_name = m_ComboItems.Get(i); | |
| m_WgtComboBox.AddItem(item_name); | |
| if ( attachment != NULL && attachment.GetType() == item_name ) | |
| { | |
| selected_index = i; | |
| } | |
| } | |
| m_WgtComboBox.SetCurrentItem(selected_index); | |
| m_PrevIndex = selected_index; | |
| } | |
| void Hide() | |
| { | |
| m_WgtThis.Show(false); | |
| m_Obj = NULL; | |
| m_SlotID = -1; | |
| } | |
| bool IsVisible() | |
| { | |
| return m_WgtThis.IsVisible(); | |
| } | |
| } | |