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class DebugModifierData
{
string m_Name;
int m_ID;
void DebugModifierData( string name, int id )
{
m_Name = name;
m_ID = id;
}
string GetName()
{
return m_Name;
}
int GetID()
{
return m_ID;
}
}
class HudDebugWinCharModifiers extends HudDebugWinBase
{
protected Widget m_WgtModifiersContent;
protected ref array<ref Widget> m_ModifierWidgets;
protected ref map<Widget, ref DebugModifierData> m_ModifierWidgetData;
protected PluginDeveloperSync m_PluginDeveloperSync;
protected Widget m_WgtDetailedInfo;
protected TextWidget m_WgtDetailedInfoText;
protected int m_DetailedInfoIndex;
//m_RPCSent
//============================================
// HudDebugWinCharModifiers
//============================================
void HudDebugWinCharModifiers( Widget widget_root )
{
m_WgtRoot = widget_root;
m_WgtModifiersContent = Widget.Cast( m_WgtRoot.FindAnyWidget( "pnl_CharModifiers_Values" ) );
m_ModifierWidgets = new array<ref Widget>;
m_ModifierWidgetData = new map<Widget, ref DebugModifierData>;
m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
}
void ~HudDebugWinCharModifiers()
{
SetUpdate( false );
}
//============================================
// GetWinType
//============================================
override int GetType()
{
return HudDebug.HUD_WIN_CHAR_MODIFIERS;
}
//============================================
// Update
//============================================
override void SetUpdate( bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<bool> params = new Param1<bool>( state );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_MODS_UPDATE, params, true );
SetRPCSent();
}
}
//else set directly
else
{
if ( m_PluginDeveloperSync )
{
m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_MODS_UPDATE, player );
}
}
}
override void Update()
{
super.Update();
Refresh();
}
//============================================
// Show / Hide
//============================================
override void Show()
{
super.Show();
//Print("Show()");
SetUpdate( true );
}
override void Hide()
{
super.Hide();
//Print("Hide()");
SetUpdate( false );
}
void Refresh()
{
SetModifiers();
if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
{
if(!m_WgtDetailedInfoText)
m_WgtDetailedInfoText = TextWidget.Cast(m_WgtDetailedInfo.FindAnyWidget( "TextWidget" ));
m_WgtDetailedInfoText.SetText(m_PluginDeveloperSync.m_PlayerModsDetailedSynced);
}
}
//============================================
// FitWindow
//============================================
void FitWindow()
{
float title_size = 20;
float spacing = 20;
//get wgt content size values
float wgt_content_size_x;
float wgt_content_size_y;
m_WgtModifiersContent.GetSize( wgt_content_size_x, wgt_content_size_y );
//get wgt root size values
float wgt_root_size_x;
float wgt_root_size_y;
m_WgtRoot.GetSize( wgt_root_size_x, wgt_root_size_y );
//calculate new Y size
float new_size_y = title_size + wgt_content_size_y + spacing;
//set size
m_WgtRoot.SetSize( wgt_root_size_x, new_size_y );
}
//============================================
// Display Modifiers
//============================================
void SetModifiers()
{
//clear window
ClearModifiers();
if ( m_PluginDeveloperSync.m_PlayerModsSynced.Count() > 0 )
{
//set active mods
for ( int i = 0; i < m_PluginDeveloperSync.m_PlayerModsSynced.Count(); ++i )
{
SyncedValueModifier synced_value = m_PluginDeveloperSync.m_PlayerModsSynced.Get( i );
AddModifier( synced_value.GetName(), synced_value.GetID(), synced_value.GetActive(),synced_value.GetLocked() );
}
}
FitWindow();
}
void AddModifier( string name, int id, bool active, bool locked )
{
//create widget
Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier.layout", m_WgtModifiersContent );
//add to widget array (for clearing purposes)
m_ModifierWidgets.Insert( widget );
//set widget name
ButtonWidget mod_name_text = ButtonWidget.Cast( widget.FindAnyWidget( "TextModifierName" ) );
mod_name_text.SetText( name );
if ( active )
{
mod_name_text.SetTextColor( ARGB( 255, 0, 255, 0 ) );
}
else
{
mod_name_text.SetTextColor( ARGB( 255, 255, 0, 0 ) );
}
//set set data for interactive parts (modifier ID should be enough)
DebugModifierData data = new DebugModifierData( name, id );
Widget modifier_button = widget.FindAnyWidget( "TextModifierName" );
m_ModifierWidgetData.Insert( modifier_button, data );
//Activate button
Widget activate_button = widget.FindAnyWidget( "ButtonModifierActivate" );
m_ModifierWidgetData.Insert( activate_button, data );
//Deactivate button
Widget deactivate_button = widget.FindAnyWidget( "ButtonModifierDeactivate" );
m_ModifierWidgetData.Insert( deactivate_button, data );
//Lock checkbox
Widget checkbox_widget = widget.FindAnyWidget( "CheckBoxLock" );
m_ModifierWidgetData.Insert( checkbox_widget, data );
//set lock based on checkbox value
CheckBoxWidget checkbox = CheckBoxWidget.Cast( checkbox_widget );
checkbox.SetChecked( locked );
AutoHeightSpacer WgtModifiersContent_panel_script;
m_WgtModifiersContent.GetScript( WgtModifiersContent_panel_script );
WgtModifiersContent_panel_script.Update();
}
void ClearModifiers()
{
//clear widget data
m_ModifierWidgetData.Clear();
//destroy all modifier widgets
for ( int i = 0; i < m_ModifierWidgets.Count(); ++i )
{
delete m_ModifierWidgets.Get( i );
}
m_ModifierWidgets.Clear();
}
//============================================
// OnClick
//============================================
bool OnClick( Widget w, int x, int y, int button )
{
if ( w )
{
if ( w.GetName() == "TextModifierName" )
{
//Print("clicked");
DebugModifierData bc_data = m_ModifierWidgetData.Get( w );
//Print( bc_data.GetID() );
if(bc_data.GetID() == m_DetailedInfoIndex)//repeated request --> hide
{
if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
{
m_WgtDetailedInfo.Show(false);
}
m_DetailedInfoIndex = 0;
}
else
{
if(!m_WgtDetailedInfo)
m_WgtDetailedInfo = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier_detailed.layout");
if(!m_WgtDetailedInfo.IsVisible())
{
m_WgtDetailedInfo.Show(true);
}
m_DetailedInfoIndex = bc_data.GetID();
}
if( m_WgtDetailedInfoText )
m_WgtDetailedInfoText.SetText("");
m_PluginDeveloperSync.m_PlayerModsDetailedSynced = "";
RequestDetailedInfo( bc_data.GetID());
return true;
}
//Button activate
if ( w.GetName() == "ButtonModifierActivate" )
{
DebugModifierData ba_data = m_ModifierWidgetData.Get( w );
//activate
ActivateModifier( ba_data.GetID() );
//force update
m_PluginDeveloperSync.Update();
return true;
}
//Button deactivate
else if ( w.GetName() == "ButtonModifierDeactivate" )
{
DebugModifierData bd_data = m_ModifierWidgetData.Get( w );
//deactivate
DeactivateModifier( bd_data.GetID() );
//force update
m_PluginDeveloperSync.Update();
return true;
}
//Lock checkbox
else if ( w.GetName() == "CheckBoxLock" )
{
DebugModifierData lcb_data = m_ModifierWidgetData.Get( w );
CheckBoxWidget checkbox = CheckBoxWidget.Cast( w );
//set lock
LockModifier( lcb_data.GetID(), checkbox.IsChecked() );
//force update
m_PluginDeveloperSync.Update();
return true;
}
else if ( w.GetName() == "ResetModifiers" )
{
ResetModifiers();
return true;
}
}
return false;
}
//============================================
// Actions
//============================================
void ResetModifiers()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
ref Param1<bool> params = new Param1<bool>( false );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_MODS_RESET, params, true );
}
}
void RequestDetailedInfo( int id )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<int> params = new Param1<int>( id );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DETAILED, params, true );
}
}
//else set directly
else
{
m_PluginDeveloperSync.RequestDetailedInfo( id , player);
}
}
void ActivateModifier( int id )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<int> params = new Param1<int>( id );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_MODS_ACTIVATE, params, true );
}
}
//else set directly
else
{
m_PluginDeveloperSync.ActivateModifier( id );
}
}
void DeactivateModifier( int id )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<int> params = new Param1<int>( id );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DEACTIVATE, params, true );
}
}
//else set directly
else
{
m_PluginDeveloperSync.DeactivateModifier( id );
}
}
void LockModifier( int id, bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param2<int, bool> params = new Param2<int, bool>( id, state );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_MODS_LOCK, params, true );
}
}
//else set directly
else
{
m_PluginDeveloperSync.LockModifier( id, state );
}
}
}