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| | |
| | class GameplayEffectsData extends Managed |
| | { |
| | protected ref array<ref Widget> m_WidgetArray; |
| | int m_Type; |
| | int m_WidgetSetIdentifier; |
| | Widget m_LayoutRoot; |
| | |
| | void GameplayEffectsData(array<ref Widget> input, int type, int user_override = -1) |
| | { |
| | m_WidgetArray = input; |
| | m_Type = type; |
| | m_WidgetSetIdentifier = type; |
| | |
| | if (user_override != -1) |
| | { |
| | m_WidgetSetIdentifier = user_override; |
| | } |
| | } |
| | |
| | void Init(array<ref Widget> input, int type, Widget layout_root, int user_override = -1) |
| | { |
| | m_WidgetArray = input; |
| | m_Type = type; |
| | m_WidgetSetIdentifier = type; |
| | m_LayoutRoot = layout_root; |
| | |
| | if (user_override != -1) |
| | { |
| | m_WidgetSetIdentifier = user_override; |
| | } |
| | } |
| | |
| | array<ref Widget> GetWidgetSet() |
| | { |
| | return m_WidgetArray; |
| | } |
| | |
| | int GetWidgetSetType() |
| | { |
| | return m_Type; |
| | } |
| | |
| | int GetWidgetSetID() |
| | { |
| | return m_WidgetSetIdentifier; |
| | } |
| | |
| | |
| | bool HasDefinedHandle() |
| | { |
| | return false; |
| | } |
| | |
| | bool DataInitialized() |
| | { |
| | return true; |
| | } |
| | |
| | void UpdateVisibility(bool state){} |
| | void RegisterData(Param p){} |
| | void Update(float timeSlice = 0, Param p = null, int handle = -1){} |
| | void ForceStop(); |
| | } |
| |
|
| | class GameplayEffectsDataImage extends GameplayEffectsData |
| | { |
| | ref array<int> m_OriginalColors; |
| | ref array<int> m_CurrentColors; |
| | |
| | protected float m_SaturationMultiplier; |
| | |
| | void GameplayEffectsDataImage(array<ref Widget> input, int type, int user_override = -1) |
| | { |
| | ImageWidget w; |
| | m_OriginalColors = new array<int>; |
| | m_CurrentColors = new array<int>; |
| | |
| | for (int i = 0; i < input.Count(); i++) |
| | { |
| | if ( Class.CastTo(w,input.Get(i)) ) |
| | { |
| | m_OriginalColors.Insert(w.GetColor()); |
| | } |
| | } |
| | |
| | m_CurrentColors.Copy(m_OriginalColors); |
| | } |
| | |
| | void SetSaturationMultiplier(float value) |
| | { |
| | m_SaturationMultiplier = value; |
| | } |
| | |
| | float GetSaturationMultiplier() |
| | { |
| | return m_SaturationMultiplier; |
| | } |
| | } |
| |
|
| | typedef map<int,ref GameplayEffectsData> GameplayEffectDataMap; |