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/*
TODO - doxygen formating
*/
//! generic metadata class
class GameplayEffectsData extends Managed
{
protected ref array<ref Widget> m_WidgetArray;
int m_Type;
int m_WidgetSetIdentifier;
Widget m_LayoutRoot;
void GameplayEffectsData(array<ref Widget> input, int type, int user_override = -1)
{
m_WidgetArray = input;
m_Type = type;
m_WidgetSetIdentifier = type;
if (user_override != -1)
{
m_WidgetSetIdentifier = user_override;
}
}
void Init(array<ref Widget> input, int type, Widget layout_root, int user_override = -1)
{
m_WidgetArray = input;
m_Type = type;
m_WidgetSetIdentifier = type;
m_LayoutRoot = layout_root;
if (user_override != -1)
{
m_WidgetSetIdentifier = user_override;
}
}
array<ref Widget> GetWidgetSet()
{
return m_WidgetArray;
}
int GetWidgetSetType()
{
return m_Type;
}
int GetWidgetSetID()
{
return m_WidgetSetIdentifier;
}
//! Returns 'true' if this class contains update info
bool HasDefinedHandle()
{
return false;
}
bool DataInitialized()
{
return true;
}
void UpdateVisibility(bool state){}
void RegisterData(Param p){}
void Update(float timeSlice = 0, Param p = null, int handle = -1){}
void ForceStop();
}
class GameplayEffectsDataImage extends GameplayEffectsData
{
ref array<int> m_OriginalColors;
ref array<int> m_CurrentColors;
protected float m_SaturationMultiplier;//TODO ?
void GameplayEffectsDataImage(array<ref Widget> input, int type, int user_override = -1)
{
ImageWidget w;
m_OriginalColors = new array<int>;
m_CurrentColors = new array<int>;
for (int i = 0; i < input.Count(); i++)
{
if ( Class.CastTo(w,input.Get(i)) )
{
m_OriginalColors.Insert(w.GetColor());
}
}
m_CurrentColors.Copy(m_OriginalColors);
}
void SetSaturationMultiplier(float value)
{
m_SaturationMultiplier = value;
}
float GetSaturationMultiplier()
{
return m_SaturationMultiplier;
}
}
typedef map<int,ref GameplayEffectsData> GameplayEffectDataMap;