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class MissionMainMenu extends MissionBase |
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{ |
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private UIScriptedMenu m_mainmenu; |
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private CreditsMenu m_CreditsMenu; |
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private ref DayZIntroScenePC m_IntroScenePC; |
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private ref DayZIntroSceneXbox m_IntroSceneXbox; |
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private AbstractWave m_MenuMusic; |
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bool m_NoCutscene; |
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override void OnInit() |
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{ |
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if (!m_NoCutscene) |
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{ |
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CreateIntroScene(); |
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} |
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if (!m_mainmenu) |
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{ |
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#ifdef PLATFORM_CONSOLE |
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if ( g_Game.GetGameState() != DayZGameState.PARTY ) |
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{ |
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m_mainmenu = UIScriptedMenu.Cast( g_Game.GetUIManager().EnterScriptedMenu( MENU_TITLE_SCREEN, null ) ); |
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} |
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#else |
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m_mainmenu = UIScriptedMenu.Cast( g_Game.GetUIManager().EnterScriptedMenu( MENU_MAIN, null ) ); |
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#endif |
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} |
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GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
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} |
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override void Reset() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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delete m_IntroSceneXbox; |
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#else |
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delete m_IntroScenePC; |
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#endif |
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CreateIntroScene(); |
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} |
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DayZIntroScenePC GetIntroScenePC() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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Error("missionMainMenu->GetIntroScenePC on PLATFORM_CONSOLE is not implemented!"); |
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return null; |
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#else |
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return m_IntroScenePC; |
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#endif |
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} |
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DayZIntroSceneXbox GetIntroSceneXbox() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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return m_IntroSceneXbox; |
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#else |
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Error("missionMainMenu->GetIntroScenePC on PLATFORM_PC is not implemented!"); |
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return null; |
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#endif |
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} |
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void CreateIntroScene() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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m_IntroSceneXbox = new DayZIntroSceneXbox; |
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#else |
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m_IntroScenePC = new DayZIntroScenePC; |
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#endif |
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} |
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override void UpdateInputDevicesAvailability() |
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{ |
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super.UpdateInputDevicesAvailability(); |
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g_Game.GetInput().UpdateConnectedInputDeviceList(); |
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g_Game.UpdateInputDeviceDisconnectWarning(); |
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} |
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override void OnMissionStart() |
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{ |
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if (m_mainmenu) |
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{ |
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} |
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g_Game.GetUIManager().ShowUICursor(true); |
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g_Game.SetMissionState( DayZGame.MISSION_STATE_MAINMENU ); |
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g_Game.LoadingHide(true); |
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ProgressAsync.DestroyAllPendingProgresses(); |
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PlayMusic(); |
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} |
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override void OnMissionFinish() |
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{ |
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if ( m_mainmenu ) |
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m_mainmenu.Cleanup(); |
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GetGame().GetUIManager().CloseAll(); |
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m_mainmenu = NULL; |
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m_IntroScenePC = null; |
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m_IntroSceneXbox = null; |
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m_CreditsMenu = null; |
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#ifndef FEATURE_CURSOR |
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g_Game.GetUIManager().ShowUICursor(false); |
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#endif |
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} |
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override void OnUpdate(float timeslice) |
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{ |
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super.OnUpdate(timeslice); |
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#ifdef DIAG_DEVELOPER |
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UpdateInputDeviceDiag(); |
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#endif |
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if ( g_Game.IsLoading() ) |
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{ |
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return; |
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} |
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if (m_IntroScenePC) |
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{ |
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m_IntroScenePC.Update(); |
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} |
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} |
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void OnMenuEnter(int menu_id) |
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{ |
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switch (menu_id) |
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{ |
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case MENU_CREDITS: |
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{ |
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m_CreditsMenu = CreditsMenu.Cast(GetGame().GetUIManager().GetMenu()); |
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} |
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} |
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} |
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void OnInputDeviceChanged(int device) |
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{ |
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if (m_CreditsMenu) |
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{ |
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m_CreditsMenu.UpdateInfoPanelText(device); |
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} |
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} |
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void PlayMusic() |
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{ |
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if ( !m_MenuMusic ) |
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{ |
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SoundParams soundParams = new SoundParams( "Music_Menu_SoundSet" ); |
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SoundObjectBuilder soundBuilder = new SoundObjectBuilder( soundParams ); |
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SoundObject soundObject = soundBuilder.BuildSoundObject(); |
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soundObject.SetKind( WaveKind.WAVEMUSIC ); |
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m_MenuMusic = GetGame().GetSoundScene().Play2D(soundObject, soundBuilder); |
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m_MenuMusic.Loop( true ); |
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m_MenuMusic.Play(); |
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} |
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} |
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void StopMusic() |
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{ |
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if ( m_MenuMusic ) |
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m_MenuMusic.Stop(); |
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} |
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AbstractWave GetMenuMusic() |
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{ |
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return m_MenuMusic; |
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} |
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int SortedInsert( array<int> list, int number ) |
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{ |
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int find_number = number; |
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int index_min = 0; |
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int index_max = list.Count() - 1; |
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int target_index = Math.Floor( index_max / 2 ); |
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if ( index_max == -1 ) |
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{ |
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list.Insert( number ); |
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return 0; |
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} |
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while ( true ) |
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{ |
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int target_value = list[target_index]; |
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if ( find_number == target_value || ((index_max - index_min) <= 1) ) |
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{ |
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for ( int i = index_min; i <= index_max; i++ ) |
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{ |
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if ( find_number <= list[i] ) |
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{ |
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list.InsertAt( find_number, i ); |
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return i; |
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} |
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} |
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index_max++; |
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list.InsertAt( find_number, index_max ); |
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return target_index; |
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} |
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else if ( find_number < target_value ) |
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{ |
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index_max = target_index; |
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target_index = Math.Floor( target_index / 2 ); |
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} |
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else if ( find_number > target_value ) |
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{ |
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index_min = target_index; |
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target_index += Math.Floor( (index_max - index_min) / 2 ); |
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} |
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} |
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return target_index; |
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} |
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} |
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