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class MissionMainMenu extends MissionBase
{
private UIScriptedMenu m_mainmenu;
private CreditsMenu m_CreditsMenu;
private ref DayZIntroScenePC m_IntroScenePC;
private ref DayZIntroSceneXbox m_IntroSceneXbox;
private AbstractWave m_MenuMusic;
bool m_NoCutscene;
override void OnInit()
{
if (!m_NoCutscene)
{
CreateIntroScene();
}
if (!m_mainmenu)
{
#ifdef PLATFORM_CONSOLE
if ( g_Game.GetGameState() != DayZGameState.PARTY )
{
m_mainmenu = UIScriptedMenu.Cast( g_Game.GetUIManager().EnterScriptedMenu( MENU_TITLE_SCREEN, null ) );
}
#else
m_mainmenu = UIScriptedMenu.Cast( g_Game.GetUIManager().EnterScriptedMenu( MENU_MAIN, null ) );
#endif
}
GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
}
override void Reset()
{
#ifdef PLATFORM_CONSOLE
delete m_IntroSceneXbox;
#else
delete m_IntroScenePC;
#endif
CreateIntroScene();
}
DayZIntroScenePC GetIntroScenePC()
{
#ifdef PLATFORM_CONSOLE
Error("missionMainMenu->GetIntroScenePC on PLATFORM_CONSOLE is not implemented!");
return null;
#else
return m_IntroScenePC;
#endif
}
DayZIntroSceneXbox GetIntroSceneXbox()
{
#ifdef PLATFORM_CONSOLE
return m_IntroSceneXbox;
#else
Error("missionMainMenu->GetIntroScenePC on PLATFORM_PC is not implemented!");
return null;
#endif
}
void CreateIntroScene()
{
#ifdef PLATFORM_CONSOLE
m_IntroSceneXbox = new DayZIntroSceneXbox;
#else
m_IntroScenePC = new DayZIntroScenePC;
#endif
}
override void UpdateInputDevicesAvailability()
{
super.UpdateInputDevicesAvailability();
g_Game.GetInput().UpdateConnectedInputDeviceList();
g_Game.UpdateInputDeviceDisconnectWarning();
}
override void OnMissionStart()
{
if (m_mainmenu)
{
//m_mainmenu.FadeIn(2.0); //Fade in method is currently commented in MainMenu class
}
g_Game.GetUIManager().ShowUICursor(true);
g_Game.SetMissionState( DayZGame.MISSION_STATE_MAINMENU );
//Print("*** MissionMainMenu.OnMissionStart()");
g_Game.LoadingHide(true);
ProgressAsync.DestroyAllPendingProgresses();
PlayMusic();
}
override void OnMissionFinish()
{
if ( m_mainmenu )
m_mainmenu.Cleanup();
GetGame().GetUIManager().CloseAll();
m_mainmenu = NULL;
m_IntroScenePC = null;
m_IntroSceneXbox = null;
m_CreditsMenu = null;
#ifndef FEATURE_CURSOR
g_Game.GetUIManager().ShowUICursor(false);
#endif
}
override void OnUpdate(float timeslice)
{
super.OnUpdate(timeslice);
#ifdef DIAG_DEVELOPER
UpdateInputDeviceDiag();
#endif
if ( g_Game.IsLoading() )
{
return;
}
if (m_IntroScenePC)
{
m_IntroScenePC.Update();
}
}
void OnMenuEnter(int menu_id)
{
switch (menu_id)
{
case MENU_CREDITS:
{
m_CreditsMenu = CreditsMenu.Cast(GetGame().GetUIManager().GetMenu());
}
}
}
void OnInputDeviceChanged(int device)
{
if (m_CreditsMenu)
{
m_CreditsMenu.UpdateInfoPanelText(device);
}
}
void PlayMusic()
{
if ( !m_MenuMusic )
{
SoundParams soundParams = new SoundParams( "Music_Menu_SoundSet" );
SoundObjectBuilder soundBuilder = new SoundObjectBuilder( soundParams );
SoundObject soundObject = soundBuilder.BuildSoundObject();
soundObject.SetKind( WaveKind.WAVEMUSIC );
m_MenuMusic = GetGame().GetSoundScene().Play2D(soundObject, soundBuilder);
m_MenuMusic.Loop( true );
m_MenuMusic.Play();
}
}
void StopMusic()
{
if ( m_MenuMusic )
m_MenuMusic.Stop();
}
AbstractWave GetMenuMusic()
{
return m_MenuMusic;
}
int SortedInsert( array<int> list, int number )
{
int find_number = number;
int index_min = 0;
int index_max = list.Count() - 1;
int target_index = Math.Floor( index_max / 2 );
if ( index_max == -1 )
{
list.Insert( number );
return 0;
}
while ( true )
{
int target_value = list[target_index];
if ( find_number == target_value || ((index_max - index_min) <= 1) )
{
for ( int i = index_min; i <= index_max; i++ )
{
if ( find_number <= list[i] )
{
list.InsertAt( find_number, i );
return i;
}
}
index_max++;
list.InsertAt( find_number, index_max );
return target_index;
}
else if ( find_number < target_value )
{
index_max = target_index;
target_index = Math.Floor( target_index / 2 );
}
else if ( find_number > target_value )
{
index_min = target_index;
target_index += Math.Floor( (index_max - index_min) / 2 );
}
}
return target_index;
}
}