| /** | |
| | %Defines | Short description | DayZ builds | %Workbench builds | | |
| | -------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ | ----------------- | | |
| | DEVELOPER | Internal developer version | yes (binarize, debug, release, releaseAsserts, releaseNoOpt)\n no(Profile server, Retail server, Retail client) | yes | | |
| | RELEASE | Retail build of the game | yes (retail client, retail server) | no | | |
| | PREVIEW_BUILD | Preview build. Currently used only in console builds | yes (preview build) | no | | |
| | PLATFORM_WINDOWS \|\| PLATFORM_MACOSX \|\| ENF_LINUX | Platform specific defines | yes | yes | | |
| | PLATFORM_CONSOLE && (PLATFORM_XBOX \|\| PLATFORM_PS4) | Platform specific defines | yes | no | | |
| | X1_TODO_TEMP_GUI | Temporary XBOX GUI hacks | yes (xbox builds) | no | | |
| | BULDOZER | Game is launched in land editor mode (-buldozer) | yes (binarize, debug, release, releaseAsserts, releaseNoOpt, retail client)\n no(server, retail server, xbox, ps4) | yes | | |
| | SERVER | Game runs as server | yes (all pc builds, client with -server) | no | | |
| | NO_GUI, NO_GUI_INGAME | Game runs without gui - Server, client simulator | yes | no | | |
| | WORKBENCH | Game runs from workbench | no | yes | | |
| | COMPONENT_SYSTEM | Enfusion entity component system | no | yes | | |
| | GAME_TEMPLATE | Game template implementation see [link](https://confluence.bistudio.com/display/EN/Game+Template) | no | yes | | |
| | ENF_DONE | Looks like commented out wip or dead code | no | no | | |
| | DOXYGEN | Doxygen documentation, never compiled | no | no | | |
| | _DAYZ_CREATURE_DEBUG_SHADOW | Game is built with network debug for DayZCreature | no | no | | |
| | BOT | ? Script player debug bot ? | no | no | | |
| | PS3 | ? obsolete ? | no | no | | |
| | PC builds | %Defines used | | |
| | ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | |
| | release, releaseAsserts | DEVELOPER, (PLATFORM_WINDOWS \|\| PLATFORM_MACOSX \|\| ENF_LINUX), (-server => SERVER, NO_GUI, NO_GUI_INGAME), (-buldozer => BULDOZER) + any number of static defines using command line parameter -scrDef=... see [link](https://confluence.bistudio.com/display/DAYZ/DayZ+Development+Command-line+Parameters) | | |
| | retail client | RELEASE, (PLATFORM_WINDOWS \|\| PLATFORM_MACOSX \|\| ENF_LINUX), (-buldozer => BULDOZER) | | |
| | retail server, profile server | RELEASE, (PLATFORM_WINDOWS \|\| PLATFORM_MACOSX \|\| ENF_LINUX), SERVER, NO_GUI, NO_GUI_INGAME | | |
| | Console builds | %Defines used | | |
| | -------------- | --------------------------------------------------------------------------- | | |
| | preview | RELEASE, PLATFORM_CONSOLE, (PLATFORM_XBOX \|\| PLATFORM_PS4), PREVIEW_BUILD | | |
| | retail | RELEASE, PLATFORM_CONSOLE, (PLATFORM_XBOX \|\| PLATFORM_PS4) | | |
| | release | DEVELOPER, PLATFORM_CONSOLE, (PLATFORM_XBOX \|\| PLATFORM_PS4) | | |
| */ | |
| enum StaticDefines | |
| { | |
| DEVELOPER, | |
| RELEASE, | |
| PREVIEW_BUILD, | |
| PLATFORM_WINDOWS, | |
| PLATFORM_MACOSX, | |
| ENF_LINUX, | |
| PLATFORM_CONSOLE, | |
| PLATFORM_XBOX, | |
| PLATFORM_PS4, | |
| X1_TODO_TEMP_GUI, | |
| BULDOZER, | |
| SERVER, | |
| NO_GUI, | |
| NO_GUI_INGAME, | |
| WORKBENCH, | |
| GAME_TEMPLATE, | |
| ENF_DONE, | |
| COMPONENT_SYSTEM, | |
| DOXYGEN, | |
| _DAYZ_CREATURE_DEBUG_SHADOW, | |
| BOT, | |
| PS3 | |
| }; | |