enum CookingMethodType { NONE = 0, //no cooking method available BAKING = 1, BOILING = 2, DRYING = 3, TIME = 4, COUNT } class Cooking { static const float TIME_WITH_SUPPORT_MATERIAL_COEF = 1.0; //! time modifier used when not using support material static const float TIME_WITHOUT_SUPPORT_MATERIAL_COEF = 2.0; //! time modifier used when using support material static const float COOKING_FOOD_TIME_INC_VALUE = 2; //! time increase when cooking a food static const float COOKING_LARD_DECREASE_COEF = 25; //! how many units from quantity of lard are remove at each stage static const float COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_NONE = 25; //! how many units from quantity of item are removed at each stage when support material is NOT used static const float COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_LARD = 0; //! NOT USED. static const float DEFAULT_COOKING_TEMPERATURE = 150; //default temperature for cooking (e.g. cooking on stick) static const float FOOD_MAX_COOKING_TEMPERATURE = 150; // static const float PARAM_BURN_DAMAGE_COEF = 0.05; //value for calculating damage on items located in fireplace CargoGrid static const float LIQUID_BOILING_POINT = 150; //boiling point for liquids static const float LIQUID_VAPOR_QUANTITY = 2; //vapor quantity typename COOKING_EQUIPMENT_POT = Pot; typename COOKING_EQUIPMENT_FRYINGPAN = FryingPan; typename COOKING_EQUIPMENT_CAULDRON = Cauldron; typename COOKING_INGREDIENT_LARD = Lard; void ProcessItemToCook(notnull ItemBase pItem, ItemBase cookingEquip, Param2 pCookingMethod, out Param2 pStateFlags) { Edible_Base item_to_cook = Edible_Base.Cast(pItem); //! state flags are in order: is_done, is_burned pStateFlags = new Param2(false, false); if (item_to_cook && item_to_cook.CanBeCooked()) { //! enable cooking SoundEvent item_to_cook.MakeSoundsOnClient(true, pCookingMethod.param1); //! update food UpdateCookingState(item_to_cook, pCookingMethod.param1, cookingEquip, pCookingMethod.param2); //check for done state for boiling and drying if (item_to_cook.IsFoodBoiled() || item_to_cook.IsFoodDried()) { pStateFlags.param1 = true; } //! check for done state from baking (exclude Lard from baked items) else if (item_to_cook.IsFoodBaked() && item_to_cook.Type() != Lard) { pStateFlags.param1 = true; } //! check for burned state else if (item_to_cook.IsFoodBurned()) { pStateFlags.param2 = true; } } else { //damage item pItem.DecreaseHealth("", "", PARAM_BURN_DAMAGE_COEF * 100); //add temperature to item AddTemperatureToItem(pItem, null, 0); } } //COOKING PROCESS //--- Cooking with equipment (pot) //Returns 1 if the item changed its cooking stage, 0 if not int CookWithEquipment(ItemBase cooking_equipment, float cooking_time_coef = 1) { bool is_empty; //check cooking conditions if (cooking_equipment == null) { return 0; } if (cooking_equipment.IsRuined()) { return 0; } //manage items in cooking equipment Param2 stateFlags = new Param2(false, false); // 1st - done; 2nd - burned Param2 cookingMethodWithTime = GetCookingMethodWithTimeOverride(cooking_equipment); //! cooking time coef override if (cooking_time_coef != 1) { cookingMethodWithTime.param2 = cooking_time_coef; } CargoBase cargo = cooking_equipment.GetInventory().GetCargo(); if (cargo) { is_empty = cargo.GetItemCount() == 0; //process items for (int i = 0; i < cargo.GetItemCount(); i++) { ProcessItemToCook(ItemBase.Cast(cargo.GetItem(i)), cooking_equipment, cookingMethodWithTime, stateFlags); } } else { ProcessItemToCook(cooking_equipment, cooking_equipment, cookingMethodWithTime, stateFlags); } //manage cooking equipment Bottle_Base bottle_base = Bottle_Base.Cast(cooking_equipment); if (bottle_base) { float cookingEquipmentTemp = cooking_equipment.GetTemperature(); //handle water boiling if (cookingEquipmentTemp >= LIQUID_BOILING_POINT) { //remove agents cooking_equipment.RemoveAllAgents(); if (cooking_equipment.GetQuantity() > 0) { //vaporize liquid cooking_equipment.AddQuantity(-LIQUID_VAPOR_QUANTITY); } } //handle audio visuals bottle_base.RefreshAudioVisualsOnClient(cookingMethodWithTime.param1, stateFlags.param1, is_empty, stateFlags.param2); } FryingPan frying_pan = FryingPan.Cast(cooking_equipment); if (frying_pan && !bottle_base) { //handle audio visuals frying_pan.RefreshAudioVisualsOnClient(cookingMethodWithTime.param1, stateFlags.param1, is_empty, stateFlags.param2); } return 1; } //Returns 1 if the item changed its cooking stage, 0 if not int CookOnStick( Edible_Base item_to_cook, float cook_time_inc ) { if ( item_to_cook && item_to_cook.CanBeCookedOnStick() ) { //update food return UpdateCookingStateOnStick( item_to_cook, cook_time_inc ); } return 0; } //Returns 1 if the item changed its cooking stage, 0 if not protected int UpdateCookingState(Edible_Base item_to_cook, CookingMethodType cooking_method, ItemBase cooking_equipment, float cooking_time_coef) { //food properties float food_temperature = item_to_cook.GetTemperature(); //{min_temperature, time_to_cook, max_temperature (optional)} //get next stage name - if next stage is not defined, next stage name will be empty "" and no cooking properties (food_min_temp, food_time_to_cook, food_max_temp) will be set FoodStageType new_stage_type = item_to_cook.GetNextFoodStageType(cooking_method); float food_min_temp = 0; float food_time_to_cook = 0; float food_max_temp = -1; //Set next stage cooking properties if next stage possible if (item_to_cook.CanChangeToNewStage(cooking_method)) // new_stage_type != NONE { array next_stage_cooking_properties = new array(); next_stage_cooking_properties = FoodStage.GetAllCookingPropertiesForStage(new_stage_type, null, item_to_cook.GetType()); food_min_temp = next_stage_cooking_properties.Get(eCookingPropertyIndices.MIN_TEMP); food_time_to_cook = next_stage_cooking_properties.Get(eCookingPropertyIndices.COOK_TIME); // The last element is optional and might not exist if (next_stage_cooking_properties.Count() > 2) { food_max_temp = next_stage_cooking_properties.Get(eCookingPropertyIndices.MAX_TEMP); } } //add temperature AddTemperatureToItem(item_to_cook, cooking_equipment, food_min_temp); //add cooking time if the food can be cooked by this method if (food_min_temp > 0 && food_temperature >= food_min_temp) { float new_cooking_time = item_to_cook.GetCookingTime() + COOKING_FOOD_TIME_INC_VALUE * cooking_time_coef; item_to_cook.SetCookingTime(new_cooking_time); //progress to next stage if (item_to_cook.GetCookingTime() >= food_time_to_cook) { //if max temp is defined check next food stage if (food_max_temp >= 0) { if (food_temperature > food_max_temp && item_to_cook.GetFoodStageType() != FoodStageType.BURNED) { new_stage_type = FoodStageType.BURNED; } } //! Change food stage item_to_cook.ChangeFoodStage(new_stage_type); //! Remove all modifiers item_to_cook.RemoveAllAgentsExcept(eAgents.BRAIN); if (cooking_equipment) { if (cooking_method == CookingMethodType.BAKING) { ItemBase lard = GetItemTypeFromCargo(COOKING_INGREDIENT_LARD, cooking_equipment); if (lard) { //decrease lard quantity float lardQuantity = lard.GetQuantity() - COOKING_LARD_DECREASE_COEF; lardQuantity = Math.Clamp(lardQuantity, 0, lard.GetQuantityMax()); lard.SetQuantity(lardQuantity); } else { //! any foodstage without lard DecreaseCookedItemQuantity(item_to_cook, COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_NONE); } } } else { //! any foodstage without lard DecreaseCookedItemQuantity(item_to_cook, COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_NONE); } //reset cooking time item_to_cook.SetCookingTime(0); return 1; } } return 0; } //Returns 1 if the item changed its cooking stage, 0 if not protected int UpdateCookingStateOnStick( Edible_Base item_to_cook, float cook_time_inc ) { //food properties float food_temperature = item_to_cook.GetTemperature(); //{min_temperature, time_to_cook, max_temperature (optional)} //get next stage name - if next stage is not defined, next stage name will be empty "" and no cooking properties (food_min_temp, food_time_to_cook, food_max_temp) will be set FoodStageType new_stage_type = item_to_cook.GetNextFoodStageType( CookingMethodType.BAKING ); float food_min_temp = 0; float food_time_to_cook = 0; float food_max_temp = -1; bool is_done = false; // baked bool is_burned = false; // burned //Set next stage cooking properties if next stage possible if ( item_to_cook.CanChangeToNewStage( CookingMethodType.BAKING ) ) { array next_stage_cooking_properties = new array; next_stage_cooking_properties = FoodStage.GetAllCookingPropertiesForStage( new_stage_type, null, item_to_cook.GetType() ); food_min_temp = next_stage_cooking_properties.Get( eCookingPropertyIndices.MIN_TEMP ); food_time_to_cook = next_stage_cooking_properties.Get( eCookingPropertyIndices.COOK_TIME ); // The last element is optional and might not exist if ( next_stage_cooking_properties.Count() > 2 ) food_max_temp = next_stage_cooking_properties.Get( eCookingPropertyIndices.MAX_TEMP ); } // refresh audio if (item_to_cook.GetInventory().IsAttachment()) { item_to_cook.MakeSoundsOnClient(true, CookingMethodType.BAKING); //add temperature AddTemperatureToItem(item_to_cook, null, food_min_temp); } //add cooking time if the food can be cooked by this method if ( food_min_temp > 0 && food_temperature >= food_min_temp ) { float new_cooking_time = item_to_cook.GetCookingTime() + cook_time_inc; item_to_cook.SetCookingTime( new_cooking_time ); //progress to next stage if ( item_to_cook.GetCookingTime() >= food_time_to_cook ) { //if max temp is defined check next food stage if ( food_max_temp >= 0 ) { if ( food_temperature > food_max_temp && item_to_cook.GetFoodStageType() != FoodStageType.BURNED ) { new_stage_type = FoodStageType.BURNED; } } //change food stage item_to_cook.ChangeFoodStage( new_stage_type ); item_to_cook.RemoveAllAgentsExcept(eAgents.BRAIN); DecreaseCookedItemQuantity(item_to_cook, COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_NONE); //reset cooking time item_to_cook.SetCookingTime( 0 ); return 1; } } return 0; } void SmokeItem(Edible_Base item_to_cook, float cook_time_inc) { if (item_to_cook) { float new_cook_time = item_to_cook.GetCookingTime() + cook_time_inc; float drying_cook_time = FoodStage.GetCookingPropertyFromIndex(eCookingPropertyIndices.COOK_TIME, FoodStageType.DRIED, null, item_to_cook.GetType()); switch (item_to_cook.GetFoodStageType()) { case FoodStageType.RAW: item_to_cook.SetCookingTime(new_cook_time); if (item_to_cook.GetCookingTime() >= drying_cook_time) { item_to_cook.ChangeFoodStage(FoodStageType.DRIED); item_to_cook.RemoveAllAgentsExcept(eAgents.BRAIN); item_to_cook.SetCookingTime(0); } break; default: item_to_cook.SetCookingTime(new_cook_time); if (item_to_cook.GetCookingTime() >= drying_cook_time) { item_to_cook.ChangeFoodStage(FoodStageType.BURNED); item_to_cook.RemoveAllAgents(); item_to_cook.SetCookingTime(0); } break; } } } void TerminateCookingSounds(ItemBase pItem) { Edible_Base edible; if (pItem) { if (pItem.GetInventory()) // cookware { CargoBase cargo = pItem.GetInventory().GetCargo(); if (cargo) { for (int i = 0; i < cargo.GetItemCount(); i++) { edible = Edible_Base.Cast(cargo.GetItem(i)); if (edible) { edible.MakeSoundsOnClient(false); } } } } else { edible = Edible_Base.Cast(pItem); if (edible) { edible.MakeSoundsOnClient(false); } } } } //! Cooking data protected ItemBase GetItemTypeFromCargo( typename item_type, ItemBase cooking_equipment ) { CargoBase cargo = cooking_equipment.GetInventory().GetCargo(); if (cargo) { for (int i = 0; i < cargo.GetItemCount(); i++) { EntityAI entity = cargo.GetItem(i); if (entity.Type() == item_type) { ItemBase item = ItemBase.Cast(entity); return item; } } } return null; } //! DEPREACTED protected CookingMethodType GetCookingMethod(ItemBase cooking_equipment) { if (cooking_equipment.Type() == COOKING_EQUIPMENT_POT || cooking_equipment.Type() == COOKING_EQUIPMENT_CAULDRON) { //has water, but not petrol dammit X) if (cooking_equipment.GetQuantity() > 0 && cooking_equipment.GetLiquidType() != LIQUID_GASOLINE) { return CookingMethodType.BOILING; } //has lard in cargo if (GetItemTypeFromCargo(COOKING_INGREDIENT_LARD, cooking_equipment)) { return CookingMethodType.BAKING; } return CookingMethodType.DRYING; } if (cooking_equipment.Type() == COOKING_EQUIPMENT_FRYINGPAN) { if (GetItemTypeFromCargo(COOKING_INGREDIENT_LARD, cooking_equipment)) { return CookingMethodType.BAKING; } return CookingMethodType.DRYING; } return CookingMethodType.NONE; } protected Param2 GetCookingMethodWithTimeOverride(ItemBase cooking_equipment) { Param2 val = new Param2(CookingMethodType.NONE, TIME_WITH_SUPPORT_MATERIAL_COEF); switch (cooking_equipment.Type()) { case COOKING_EQUIPMENT_POT: case COOKING_EQUIPMENT_CAULDRON: case COOKING_EQUIPMENT_FRYINGPAN: if (cooking_equipment.GetQuantity() > 0) { if (cooking_equipment.GetLiquidType() == LIQUID_GASOLINE) { //! when cooking in gasoline, jump to drying state(will be burnt then) val = new Param2(CookingMethodType.DRYING, TIME_WITHOUT_SUPPORT_MATERIAL_COEF); break; } val = new Param2(CookingMethodType.BOILING, TIME_WITH_SUPPORT_MATERIAL_COEF); break; } if (GetItemTypeFromCargo(COOKING_INGREDIENT_LARD, cooking_equipment)) { //has lard in cargo, slower process val = new Param2(CookingMethodType.BAKING, TIME_WITH_SUPPORT_MATERIAL_COEF); break; } if (cooking_equipment.GetInventory().GetCargo().GetItemCount() > 0) { val = new Param2(CookingMethodType.BAKING, TIME_WITHOUT_SUPPORT_MATERIAL_COEF); break; } val = new Param2(CookingMethodType.NONE, TIME_WITHOUT_SUPPORT_MATERIAL_COEF); break; default: val = new Param2(CookingMethodType.BAKING, TIME_WITHOUT_SUPPORT_MATERIAL_COEF); break; } return val; } Edible_Base GetFoodOnStick( ItemBase stick_item ) { Edible_Base food_on_stick = Edible_Base.Cast( stick_item.GetAttachmentByType( Edible_Base ) ); return food_on_stick; } float GetTimeToCook( Edible_Base item_to_cook, CookingMethodType cooking_method ) { FoodStageType food_stage_type = item_to_cook.GetNextFoodStageType( cooking_method ); return FoodStage.GetCookingPropertyFromIndex( eCookingPropertyIndices.COOK_TIME, food_stage_type, null, item_to_cook.GetType()); } float GetMinTempToCook( Edible_Base item_to_cook, CookingMethodType cooking_method ) { FoodStageType food_stage_type = item_to_cook.GetNextFoodStageType( cooking_method ); return FoodStage.GetCookingPropertyFromIndex( eCookingPropertyIndices.MIN_TEMP, food_stage_type, null, item_to_cook.GetType()); } //add temperature to item protected void AddTemperatureToItem( ItemBase cooked_item, ItemBase cooking_equipment, float min_temperature ) { if ( cooked_item.GetTemperatureMax() >= FireplaceBase.PARAM_ITEM_HEAT_MIN_TEMP ) { float item_temperature = cooked_item.GetTemperature(); //set actual cooking temperature float actual_cooking_temp = DEFAULT_COOKING_TEMPERATURE; //default if ( cooking_equipment ) { actual_cooking_temp = cooking_equipment.GetTemperature(); } //add temperature if ( actual_cooking_temp > item_temperature ) { item_temperature = actual_cooking_temp * 0.5; item_temperature = Math.Clamp( item_temperature, min_temperature, FOOD_MAX_COOKING_TEMPERATURE ); //set new temperature if ( GetGame() && GetGame().IsServer() ) { cooked_item.SetTemperature( item_temperature ); } } } } protected void DecreaseCookedItemQuantity(notnull Edible_Base pItem, float pAmount = 0.0) { if (GetGame().IsServer()) { float quantity = pItem.GetQuantity() - pAmount; quantity = Math.Clamp(quantity, 0, pItem.GetQuantityMax()); pItem.SetQuantity(quantity); } } }