class CableReel extends ItemBase { bool m_ForceIntoHands; static const string SEL_CORD_FOLDED = "cord_folded"; static const string SEL_CORD_PLUGGED = "cord_plugged"; void CableReel () { m_ForceIntoHands = false; RegisterNetSyncVariableBool("m_IsSoundSynchRemote"); RegisterNetSyncVariableBool("m_IsPlaceSound"); } override bool IsElectricAppliance() { return true; } void ForceIntoHandsNow( PlayerBase player ) { m_ForceIntoHands = true; player.LocalTakeEntityToHands(this); // Local, because ForceIntoHandsNow is executed on both, Client and Server m_ForceIntoHands = false; } override bool CanPutInCargo( EntityAI parent ) { if ( !super.CanPutInCargo(parent) ) {return false;} EntityAI owner_EAI = GetHierarchyParent(); if ( owner_EAI && owner_EAI.IsKindOf("Fence")) { return true; } bool allow_into_inv = !GetCompEM().IsPlugged(); return allow_into_inv; } override bool CanPutIntoHands ( EntityAI player ) { if ( !super.CanPutIntoHands( parent ) ) { return false; } if ( m_ForceIntoHands ) { return true; } else { EntityAI owner_EAI = GetHierarchyParent(); if ( owner_EAI && owner_EAI.IsKindOf("Fence")) { return true; } } return true; } // Event called on item when it is placed in the player(Man) inventory, passes the owner as a parameter override void OnInventoryEnter(Man player) { super.OnInventoryEnter(player); PlayerBase player_PB; Class.CastTo(player_PB, player); if (player_PB.GetItemInHands() == this && GetCompEM().IsPlugged()) { //player_PB.TogglePlacingLocal(); return; } GetCompEM().UnplugAllDevices(); if (!player_PB.IsPlacingLocal()) GetCompEM().UnplugThis(); } override bool CanRemoveFromHands( EntityAI player ) { return true; } override void OnVariablesSynchronized() { super.OnVariablesSynchronized(); if ( IsPlaceSound() ) { PlayPlaceSound(); } } //================================================================ // ADVANCED PLACEMENT //================================================================ override void OnPlacementStarted(Man player) { super.OnPlacementStarted(player); array selections = { SEL_CORD_PLUGGED, SEL_CORD_FOLDED }; PlayerBase playerPB = PlayerBase.Cast(player); if (GetGame().IsMultiplayer() && GetGame().IsServer()) playerPB.GetHologramServer().SetSelectionToRefresh(selections); else if (playerPB.GetHologramLocal()) playerPB.GetHologramLocal().SetSelectionToRefresh(selections); } override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" ) { super.OnPlacementComplete( player, position, orientation ); SetIsPlaceSound( true ); } override string GetPlaceSoundset() { return "placeCableReel_SoundSet"; } override void SetActions() { super.SetActions(); RemoveAction(ActionTakeItemToHands); AddAction(ActionPlugIn); AddAction(ActionPlugTargetIntoThis); AddAction(ActionTogglePlaceObject); AddAction(ActionPullOutPlug); AddAction(ActionUnplugThisByCord); AddAction(ActionRepositionPluggedItem); AddAction(ActionPlaceObject); AddAction(ActionTakeItemToHands); } }