enum FireplaceFireState { NO_FIRE = 1, START_FIRE = 2, SMALL_FIRE = 3, NORMAL_FIRE = 4, END_FIRE = 5, EXTINGUISHING_FIRE = 6, EXTINGUISHED_FIRE = 7, REIGNITED_FIRE = 8, COUNT = 9 //for net sync purposes } enum FirePlaceFailure { WIND = 0, WET = 1, } class FireplaceBase extends ItemBase { //State params protected bool m_IsBurning = false; protected bool m_HasAshes = false; protected bool m_IsOven = false; protected bool m_HasStoneCircle = false; protected bool m_RoofAbove = false; protected bool m_NoIgnite = false; protected int m_OvenAttachmentsLockState = -1; protected FireplaceFireState m_FireState = FireplaceFireState.NO_FIRE; protected FireplaceFireState m_LastFireState = FireplaceFireState.NO_FIRE; //for synchronization purposes protected vector m_HalfExtents; //Fireplace params protected float m_TemperatureLossMP = 1.0; //! determines how fast will the fireplace loose its temperature when cooling (lower is better) protected float m_FuelBurnRateMP = 1.0; //! determines how fast will the fuel item burn before spending (lower is better) //cooking protected ref Cooking m_CookingProcess; // const float PARAM_SMALL_FIRE_TEMPERATURE = 150; //! maximum fireplace temperature of a small fire (degree Celsius) const float PARAM_NORMAL_FIRE_TEMPERATURE = 1000; //! maximum fireplace temperature of a normal fire (degree Celsius) const float PARAM_MIN_FIRE_TEMPERATURE = 30; //! minimum fireplace temperature under which the fireplace is inactive (degree Celsius) const float PARAM_TEMPERATURE_INCREASE = 3; //! how much will temperature increase when fireplace is burning (degree Celsius per second) const float PARAM_TEMPERATURE_DECREASE = 3; //! how much will temperature decrease when fireplace is cooling (degree Celsius per second) const float PARAM_MAX_WET_TO_IGNITE = 0.2; //! maximum wetness value when the fireplace can be ignited const float PARAM_MIN_TEMP_TO_REIGNITE = 30; //! minimum fireplace temperature under which the fireplace can be reignited using air only (degree Celsius) const float PARAM_IGNITE_RAIN_THRESHOLD = 0.1; //! maximum rain value when the fireplace can be ignited const float PARAM_BURN_WET_THRESHOLD = 0.40; //! maximum wetness value when the fireplace is able to burn const float PARAM_WET_INCREASE_COEF = 0.02; //! value for calculating of wetness that fireplace gain when raining const float PARAM_WET_HEATING_DECREASE_COEF = 0.01; //! value for calculating wetness loss during heating process const float PARAM_WET_COOLING_DECREASE_COEF = 0.002; //! value for calculating wetness loss during cooling process const float PARAM_FIRE_CONSUM_RATE_AMOUNT = 0.5; //! base value of fire consumption rate (how many base energy will be spent on each update) const float PARAM_BURN_DAMAGE_COEF = 5.0; //! value for calculating damage on items located in fireplace cargo const float PARAM_ITEM_HEAT_TEMP_INCREASE_COEF = 10; //! value for calculating temperature increase on each heat update interval (degree Celsius) const float PARAM_ITEM_HEAT_MIN_TEMP = 40; //! minimum temperature for items that can be heated in fireplace cargo or as attachments (degree Celsius) const float PARAM_MAX_ITEM_HEAT_TEMP_INCREASE = 200; //! maximum value of temperature of items in fireplace when heating (degree Celsius) const float PARAM_FULL_HEAT_RADIUS = 2.0; //! radius in which objects are fully heated by fire const float PARAM_HEAT_RADIUS = 4.0; //! radius in which objects are heated by fire const float PARAM_HEAT_THROUGH_AIR_COEF = 0.1; //! DEPRECATED value for calculation of heat transfered from fireplace through air to player (environment) const float PARAM_MAX_TRANSFERED_TEMPERATURE = 25; //! maximum value for temperature that will be transfered to player (environment) //! const int MIN_STONES_TO_BUILD_CIRCLE = 8; //! minimum amount of stones for circle const int MIN_STONES_TO_BUILD_OVEN = 16; //! minimum amount of stones for oven const int MAX_TEMPERATURE_TO_DISMANTLE_OVEN = 40; //! maximum temperature for dismantling oven const float MIN_CEILING_HEIGHT = 5; //! min height of ceiling for fire to be ignited // const float TEMPERATURE_LOSS_MP_DEFAULT = 1.0; const float TEMPERATURE_LOSS_MP_STONES = 0.90; //10% boost const float TEMPERATURE_LOSS_MP_OVEN = 0.75; //25% boost const float FUEL_BURN_RATE_DEFAULT = 1.0; const float FUEL_BURN_RATE_STONES = 0.92; const float FUEL_BURN_RATE_OVEN = 0.85; //! cooking const float PARAM_COOKING_TEMP_THRESHOLD = 100; //! temperature threshold for starting coooking process (degree Celsius) const float PARAM_COOKING_EQUIP_MAX_TEMP = 250; //! maximum temperature of attached cooking equipment (degree Celsius) const float PARAM_COOKING_EQUIP_TEMP_INCREASE = 10; //! how much will temperature increase when attached on burning fireplace (degree Celsius) //! const int TIMER_HEATING_UPDATE_INTERVAL = 3; //! update interval duration of heating process (seconds) const int TIMER_COOLING_UPDATE_INTERVAL = 2; //! update interval duration of cooling process (seconds) //! direct cooking slots const int DIRECT_COOKING_SLOT_COUNT = 3; const float DIRECT_COOKING_SPEED = 1.5; // per second const int SMOKING_SLOT_COUNT = 4; const float SMOKING_SPEED = 1; // per second // stage lifetimes const int LIFETIME_FIREPLACE_STONE_CIRCLE = 172800; const int LIFETIME_FIREPLACE_STONE_OVEN = 604800; const float IGNITE_WIND_THRESHOLD = 0.8; //fireplace can not be ignited above this multiple of max wind //Timers protected ref Timer m_HeatingTimer; protected ref Timer m_CoolingTimer; // Light entity protected FireplaceLight m_Light; protected float m_LightDistance = 2000; //Attachments protected ItemBase m_CookingEquipment; protected ItemBase m_DirectCookingSlots[DIRECT_COOKING_SLOT_COUNT]; protected ItemBase m_SmokingSlots[SMOKING_SLOT_COUNT]; protected ref FireConsumable m_ItemToConsume; //Particles - default for FireplaceBase protected int PARTICLE_FIRE_START = ParticleList.CAMP_FIRE_START; protected int PARTICLE_OVEN_FIRE_START = ParticleList.CAMP_STOVE_FIRE_START; protected int PARTICLE_SMALL_FIRE = ParticleList.CAMP_SMALL_FIRE; protected int PARTICLE_NORMAL_FIRE = ParticleList.CAMP_NORMAL_FIRE; protected int PARTICLE_OVEN_FIRE = ParticleList.CAMP_STOVE_FIRE; protected int PARTICLE_SMALL_SMOKE = ParticleList.CAMP_SMALL_SMOKE; protected int PARTICLE_NORMAL_SMOKE = ParticleList.CAMP_NORMAL_SMOKE; protected int PARTICLE_FIRE_END = ParticleList.CAMP_FIRE_END; protected int PARTICLE_OVEN_FIRE_END = ParticleList.CAMP_STOVE_FIRE_END; protected int PARTICLE_STEAM_END = ParticleList.CAMP_STEAM_2END; protected int PARTICLE_STEAM_EXTINGUISHING = ParticleList.CAMP_STEAM_EXTINGUISH_START; protected int PARTICLE_NO_IGNITE_WIND = ParticleList.CAMP_NO_IGNITE_WIND; // protected Particle m_ParticleFireStart; protected Particle m_ParticleSmallFire; protected Particle m_ParticleNormalFire; protected Particle m_ParticleSmallSmoke; protected Particle m_ParticleNormalSmoke; protected Particle m_ParticleFireEnd; protected Particle m_ParticleSteamEnd; protected Particle m_ParticleSteamExtinguishing; //Sounds const string SOUND_FIRE_HEAVY = "HeavyFire_SoundSet"; const string SOUND_FIRE_LIGHT = "LightFire_SoundSet"; const string SOUND_FIRE_NO_FIRE = "NoFuelFire_SoundSet"; const string SOUND_FIRE_EXTINGUISHING = "ExtinguishByWater_SoundSet"; const string SOUND_FIRE_EXTINGUISHED = "ExtinguishByWaterEnd_SoundSet"; // protected EffectSound m_SoundFireLoop; protected EffectSound m_SoundFire; // //Fuel //Kindling / Fuel item types protected static ref map m_FireConsumableTypes; protected ref map m_FireConsumables; //Player action / status messages const string MESSAGE_IGNITE_IGNIT_ITEM_DAMAGED = "You cannot start fire. Fireplace is ruined."; const string MESSAGE_IGNITE_NO_KINDLING = "There needs to be some kindling to start a fire."; const string MESSAGE_IGNITE_TOO_WET = "The fireplace is too wet to be ignited."; const string MESSAGE_IGNITE_RAIN = "The fire went out because of the rain."; const string MESSAGE_IGNITE_WIND = "The fire went out because of the wind."; const string MESSAGE_IGNITE_IN_WATER = "I cannot ignite the fireplace in the water."; const string MESSAGE_IGNITE_UNDER_LOW_ROOF = "I cannot ignite the fireplace here, the is not enough room."; const string MESSAGE_REIGNITE_NO_KINDLING = "There needs to be some kindling to start a fire."; const string MESSAGE_REIGNITE_RAIN = "Cannot reignite fireplace in rain."; const string MESSAGE_REIGNITE_TOO_WET = "The fireplace is too wet to be reignited."; const string MESSAGE_BURY_ASHES_FAILED_NOT_EMPTY = "Cannot bury ashes. There are sill items in it."; const string MESSAGE_BURY_ASHES_FAILED_SURFACE = "Cannot bury ashes on hard surface."; const string MESSAGE_BURY_ASHES_FAILED_BURNING = "Cannot bury ashes, the fireplace is still burning."; const string MESSAGE_BURY_ASHES_FAILED_TOO_HOT = "Cannot bury ashes, the fireplace is too hot."; const string MESSAGE_CANNOT_BUILD_OVEN = "Cannot build oven."; const string MESSAGE_CANNOT_DISMANTLE_OVEN = "Cannot dismantle oven."; //Visual animations const string ANIMATION_ASHES = "Ashes"; const string ANIMATION_KINDLING = "Kindling"; const string ANIMATION_STICKS = "Sticks"; const string ANIMATION_WOOD = "Wood"; const string ANIMATION_BURNT_WOOD = "BurntWood"; const string ANIMATION_STONE = "Stone"; const string ANIMATION_STONES = "StonesCircle"; const string ANIMATION_TRIPOD = "Tripod"; const string ANIMATION_OVEN = "Oven"; const string ANIMATION_INVENTORY = "Inventory"; const string ANIMATION_COOKWARE_HANDLE = "handleRotate"; const string ANIMATION_CAULDRON_HANDLE = "handle1Rotate"; //Visual textures and materials const string MATERIAL_FIREPLACE_GLOW = "dz\\gear\\cooking\\data\\stoneground.rvmat"; const string MATERIAL_FIREPLACE_NOGLOW = "dz\\gear\\cooking\\data\\stonegroundnoemit.rvmat"; //Attachment types //Fuel typename ATTACHMENT_STICKS = WoodenStick; typename ATTACHMENT_FIREWOOD = Firewood; //Kindling typename ATTACHMENT_RAGS = Rag; typename ATTACHMENT_BANDAGE = BandageDressing; typename ATTACHMENT_BOOK = ItemBook; typename ATTACHMENT_BARK_OAK = Bark_Oak; typename ATTACHMENT_BARK_BIRCH = Bark_Birch; typename ATTACHMENT_PAPER = Paper; typename ATTACHMENT_GIFTWRAP = GiftWrapPaper; typename ATTACHMENT_PUNCHEDCARD = PunchedCard; typename ATTACHMENT_EYEMASK_COLORBASE = EyeMask_ColorBase; //Other typename ATTACHMENT_TRIPOD = Tripod; typename ATTACHMENT_COOKINGSTAND = CookingStand; typename ATTACHMENT_STONES = Stone; typename ATTACHMENT_COOKING_POT = Pot; typename ATTACHMENT_FRYING_PAN = FryingPan; typename ATTACHMENT_CAULDRON = Cauldron; // const string OBJECT_CLUTTER_CUTTER = "ClutterCutterFireplace"; protected Object m_ClutterCutter; //area damage protected ref AreaDamageManager m_AreaDamage; //quantity protected float m_TotalEnergy; // Noise ref NoiseParams m_NoisePar; private bool m_CanNoise = true; // Flip every fireplace update to limit amount of noise generation // UniversalTemperatureSource protected ref UniversalTemperatureSource m_UTSource; protected ref UniversalTemperatureSourceSettings m_UTSSettings; protected ref UniversalTemperatureSourceLambdaFireplace m_UTSLFireplace; //================================================================ // INIT / STORE LOAD-SAVE //================================================================ //Constructor protected void FireplaceBase() { //STATIC: define kindling types if (!m_FireConsumableTypes) { m_FireConsumableTypes = new ref map(); m_FireConsumableTypes.Insert(ATTACHMENT_RAGS, new FireConsumableType(ATTACHMENT_RAGS, 14, true, "Rags")); m_FireConsumableTypes.Insert(ATTACHMENT_BANDAGE, new FireConsumableType(ATTACHMENT_BANDAGE, 14, true, "MedicalBandage")); m_FireConsumableTypes.Insert(ATTACHMENT_BOOK, new FireConsumableType(ATTACHMENT_BOOK, 36, true, "Book")); m_FireConsumableTypes.Insert(ATTACHMENT_BARK_OAK, new FireConsumableType(ATTACHMENT_BARK_OAK, 20, true, "OakBark")); m_FireConsumableTypes.Insert(ATTACHMENT_BARK_BIRCH, new FireConsumableType(ATTACHMENT_BARK_BIRCH, 14, true, "BirchBark")); m_FireConsumableTypes.Insert(ATTACHMENT_PAPER, new FireConsumableType(ATTACHMENT_PAPER, 10, true, "Paper")); m_FireConsumableTypes.Insert(ATTACHMENT_GIFTWRAP, new FireConsumableType(ATTACHMENT_GIFTWRAP, 10, true, "GiftWrapPaper")); m_FireConsumableTypes.Insert(ATTACHMENT_PUNCHEDCARD, new FireConsumableType(ATTACHMENT_PUNCHEDCARD, 10, true, "PunchedCard")); m_FireConsumableTypes.Insert(ATTACHMENT_EYEMASK_COLORBASE, new FireConsumableType(ATTACHMENT_EYEMASK_COLORBASE, 10, true, "EyeMask_ColorBase")); //define fuel types m_FireConsumableTypes.Insert(ATTACHMENT_STICKS, new FireConsumableType( ATTACHMENT_STICKS, 40, false, "WoodenStick")); m_FireConsumableTypes.Insert(ATTACHMENT_FIREWOOD, new FireConsumableType( ATTACHMENT_FIREWOOD, 100, false, "Firewood")); } //calculate total energy CalcAndSetTotalEnergy(); //define fuel / kindling items (fire consumables) m_FireConsumables = new ref map; //default burning parameters SetTemperatureLossMP( TEMPERATURE_LOSS_MP_DEFAULT ); SetFuelBurnRateMP( FUEL_BURN_RATE_DEFAULT ); //synchronized variables RegisterNetSyncVariableBool( "m_IsBurning" ); RegisterNetSyncVariableBool( "m_HasAshes" ); RegisterNetSyncVariableBool( "m_IsOven" ); RegisterNetSyncVariableBool( "m_HasStoneCircle" ); RegisterNetSyncVariableBool( "m_RoofAbove" ); RegisterNetSyncVariableInt( "m_FireState", FireplaceFireState.NO_FIRE, FireplaceFireState.COUNT ); RegisterNetSyncVariableBool( "m_IsSoundSynchRemote" ); RegisterNetSyncVariableBool( "m_IsPlaceSound" ); RegisterNetSyncVariableBool( "m_NoIgnite" ); m_HalfExtents = vector.Zero; } protected void ~FireplaceBase() { DestroyAreaDamage(); if (GetLightEntity()) { GetLightEntity().FadeOut(); } } override void EEInit() { super.EEInit(); //refresh visual on init RefreshFireplaceVisuals(); if (GetGame().IsServer() || !GetGame().IsMultiplayer()) { m_UTSSettings = new UniversalTemperatureSourceSettings(); m_UTSSettings.m_AffectStat = true; m_UTSSettings.m_ManualUpdate = true; m_UTSSettings.m_TemperatureMin = 0; m_UTSSettings.m_TemperatureMax = PARAM_NORMAL_FIRE_TEMPERATURE; m_UTSSettings.m_TemperatureCap = PARAM_MAX_TRANSFERED_TEMPERATURE; m_UTSSettings.m_RangeFull = PARAM_FULL_HEAT_RADIUS; m_UTSSettings.m_RangeMax = PARAM_HEAT_RADIUS; m_UTSLFireplace = new UniversalTemperatureSourceLambdaFireplace(); m_UTSLFireplace.SetSmallFireplaceTemperatureMax(PARAM_SMALL_FIRE_TEMPERATURE); m_UTSLFireplace.SetNormalFireplaceTemperatureMax(PARAM_NORMAL_FIRE_TEMPERATURE); m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLFireplace); } } override void EEItemAttached(EntityAI item, string slot_name) { super.EEItemAttached(item, slot_name); //cookware switch (item.Type()) { case ATTACHMENT_CAULDRON: case ATTACHMENT_COOKING_POT: case ATTACHMENT_FRYING_PAN: SetCookingEquipment(ItemBase.Cast(item)); break; } } override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) { super.OnItemLocationChanged(old_owner, new_owner); //refresh physics after location change (with delay) GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(RefreshFireplacePhysics); } override void OnAttachmentRuined(EntityAI attachment) { switch (attachment.Type()) { case ATTACHMENT_TRIPOD: case ATTACHMENT_COOKINGSTAND: int slot = InventorySlots.GetSlotIdFromString("CookingEquipment"); EntityAI ent = GetInventory().FindAttachment(slot); if (ent) { switch (ent.Type()) { case ATTACHMENT_COOKING_POT: case ATTACHMENT_CAULDRON: case ATTACHMENT_FRYING_PAN: vector direction = ent.GetDirection(); float dot = vector.Dot(direction, vector.Forward); float angle = Math.Acos(dot); if (direction[0] < 0) { angle = -angle; } float cos = Math.Cos(angle); float sin = Math.Sin(angle); GetInventory().DropEntityInBounds(InventoryMode.SERVER, this, ent, "2 0 2", angle, cos, sin); break; } } attachment.Delete(); break; } } override void EEDelete(EntityAI parent) { super.EEDelete(parent); SetFireState(FireplaceFireState.NO_FIRE); // cleanup particles (for cases of leaving burning fplace and going back outside of network bubble) #ifndef SERVER StopAllParticlesAndSounds(); #endif } //on store save/load override void OnStoreSave( ParamsWriteContext ctx ) { super.OnStoreSave(ctx); //Save ashes state ctx.Write( m_HasAshes ); //Save temperature loss MP ctx.Write( m_TemperatureLossMP ); //Save fuel burn rate MP ctx.Write( m_FuelBurnRateMP ); //Save burning state ctx.Write( m_IsBurning ); } override bool OnStoreLoad( ParamsReadContext ctx, int version ) { if ( !super.OnStoreLoad(ctx, version) ) return false; //--- Fireplace data --- //Load ashes state if ( !ctx.Read( m_HasAshes ) ) { m_HasAshes = false; //set default return false; } //Load temperature loss MP if ( !ctx.Read( m_TemperatureLossMP ) ) { m_TemperatureLossMP = 1.0; //set default return false; } //Load fuel burn rate MP if ( !ctx.Read( m_FuelBurnRateMP ) ) { m_FuelBurnRateMP = 1.0; //set default return false; } //Load burning state, if true start fire if ( !ctx.Read( m_IsBurning ) ) { m_IsBurning = false; //set default return false; } //--- return true; } override void AfterStoreLoad() { super.AfterStoreLoad(); Synchronize(); //start fire if (IsBurning() ) { if (GetGame() && GetGame().IsServer()) { StartFire(true); //will be auto-synchronized when starting fire } } } //================================================================ // SYNCHRONIZATION //================================================================ void Synchronize() { if ( GetGame() && GetGame().IsServer() ) { SetSynchDirty(); if ( GetGame().IsMultiplayer() && GetGame().IsServer() ) { //Refresh visuals (on server) GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).Call( RefreshFireplaceVisuals ); } } } override void OnVariablesSynchronized() { super.OnVariablesSynchronized(); RefreshFireplaceVisuals(); RefreshFireParticlesAndSounds(false); if (IsPlaceSound()) { PlayPlaceSound(); } if (IsBaseFireplace() && !IsOven()) { if (m_IsBurning && !m_AreaDamage) { CreateAreaDamage(); } else if (!m_IsBurning && m_AreaDamage) { DestroyAreaDamage(); } } } //================================================================ // BASE //================================================================ //States //check fireplace types override bool IsFireplace() { return true; } bool IsBaseFireplace() { return false; } bool IsBarrelWithHoles() { return false; } bool IsFireplaceIndoor() { return false; } bool IsIndoorOven() { return false; } override bool CanHaveWetness() { return true; } override bool CanHaveTemperature() { return true; } //cooking equipment ItemBase GetCookingEquipment() { return m_CookingEquipment; } void SetCookingEquipment(ItemBase equipment) { m_CookingEquipment = equipment; } void ClearCookingEquipment(ItemBase pItem) { if (m_CookingProcess) { m_CookingProcess.TerminateCookingSounds(pItem); } SetCookingEquipment(null); } //! DEPRECATED void ClearCookingEquipment() { SetCookingEquipment(null); } bool DirectCookingSlotsInUse() { for (int i = 0; i < DIRECT_COOKING_SLOT_COUNT; i++) { if ( m_DirectCookingSlots[i] ) { return true; } } return false; } bool SmokingSlotsInUse() { for (int i = 0; i < SMOKING_SLOT_COUNT; i++) { if ( m_SmokingSlots[i] ) { return true; } } return false; } //! [DEPRECATED] void DestroyFireplace() { DeleteSafe(); } override bool IsPrepareToDelete() { return IsEmpty() && !IsBurning() && !HasAshes(); } override void EECargoOut(EntityAI item) { super.EECargoOut(item); CheckForDestroy(); } //================================================================ // VISUAL //================================================================ //Fireplace visual void RefreshFireplaceVisuals() { if (IsHologram()) { return; } // Light #ifndef SERVER if (IsBurning() ) { //turn light on if (!GetLightEntity()) { SetLightEntity(FireplaceLight.Cast(ScriptedLightBase.CreateLight(FireplaceLight, GetPosition(), 20))); GetLightEntity().AttachOnMemoryPoint(this, "light"); } if (GetLightEntity() && GetLightEntity().GetBrightness() > 0) { // change brightness based on the distance of player to the fireplace Object player = GetGame().GetPlayer(); float lightDist = m_LightDistance; if (IsOven()) { lightDist = 50; } if (player) { if (vector.DistanceSq(player.GetPosition(), this.GetPosition()) > lightDist * lightDist) { GetLightEntity().FadeBrightnessTo(0, 5); } else { GetLightEntity().FadeBrightnessTo(FireplaceLight.m_FireplaceBrightness, 5); } } // The following solves an issue with the light point clipping through narrow geometry if (IsItemTypeAttached(ATTACHMENT_STONES) || IsBarrelWithHoles() || IsFireplaceIndoor()) { GetLightEntity().SetInteriorMode(); } else { GetLightEntity().SetExteriorMode(); } } } else { //turn light off if (GetLightEntity()) { GetLightEntity().FadeOut(); } } #endif //set default burn parameters based on fireplace type if (IsBarrelWithHoles() || IsFireplaceIndoor() || IsIndoorOven() || IsOven()) { SetFuelBurnRateMP(FUEL_BURN_RATE_OVEN); SetTemperatureLossMP(TEMPERATURE_LOSS_MP_OVEN); } else if (HasStoneCircle()) { SetFuelBurnRateMP(FUEL_BURN_RATE_STONES); SetTemperatureLossMP(TEMPERATURE_LOSS_MP_STONES); } else { SetFuelBurnRateMP(FUEL_BURN_RATE_DEFAULT); SetTemperatureLossMP(TEMPERATURE_LOSS_MP_DEFAULT); } // Oven attachments if (IsOven()) { //lock attachment slots if (!m_OvenAttachmentsLockState) { LockOvenAttachments(true); } } else { //unlock attachment slots if (m_OvenAttachmentsLockState) { LockOvenAttachments(false); } } //VISUAL STATES //Fuel state if ( GetGame().IsServer() ) // SetAnimationPhase should ideally be called on server only.. { // Sticks state if ( IsItemTypeAttached( ATTACHMENT_STICKS ) ) SetAnimationPhase( ANIMATION_STICKS, 0 ); else SetAnimationPhase( ANIMATION_STICKS, 1 ); // Firewood state if ( IsItemTypeAttached( ATTACHMENT_FIREWOOD ) ) { if ( IsBurning() && HasAshes() ) { SetAnimationPhase( ANIMATION_BURNT_WOOD, 0 ); // Because this might not be set under certain circumstances SetAnimationPhase( ANIMATION_WOOD, 1 ); } if ( IsWet() || !IsBurning() ) { SetAnimationPhase( ANIMATION_BURNT_WOOD, 1 ); SetAnimationPhase( ANIMATION_WOOD, 0 ); } } else { SetAnimationPhase( ANIMATION_WOOD, 1 ); SetAnimationPhase( ANIMATION_BURNT_WOOD, 1 ); } // Kindling state if ( GetKindlingCount() != 0 ) SetAnimationPhase( ANIMATION_KINDLING, 0 ); else SetAnimationPhase( ANIMATION_KINDLING, 1 ); // Ashes state if ( HasAshes() ) SetAnimationPhase( ANIMATION_ASHES, 0 ); else SetAnimationPhase( ANIMATION_ASHES, 1 ); // Stone variations if (HasStones()) { if (HasStoneCircle()) { SetAnimationPhase(ANIMATION_STONES, 0); SetAnimationPhase(ANIMATION_STONE, 1); } else if (IsOven()) { SetAnimationPhase(ANIMATION_OVEN, 0); SetAnimationPhase(ANIMATION_STONE, 1); } else { //! single stone; everything else hidden SetAnimationPhase(ANIMATION_STONES, 1); SetAnimationPhase(ANIMATION_OVEN, 1); SetAnimationPhase(ANIMATION_STONE, 0); } } else { SetAnimationPhase(ANIMATION_STONE, 1); //! hide stones stack completely } } //refresh physics (with delay) GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(RefreshFireplacePhysics); } protected void SetBurntFirewood() { if ( GetGame().IsServer() && IsInAnimPhase( ANIMATION_WOOD ) ) { SetAnimationPhase( ANIMATION_WOOD, 1 ); SetAnimationPhase( ANIMATION_BURNT_WOOD, 0 ); } } //Refresh fireplace object physics void RefreshFireplacePhysics(); protected void RefreshFireParticlesAndSounds( bool force_refresh ) { FireplaceFireState fire_state = GetFireState(); if ( m_LastFireState != fire_state || force_refresh ) { switch ( fire_state ) { case FireplaceFireState.START_FIRE: { //particles ParticleFireStartStart(); //sounds SoundFireStop(); SoundFireLightStart(); break; } case FireplaceFireState.SMALL_FIRE: { //particles ParticleFireStartStop(); ParticleSmallFireStart(); if ( CanShowSmoke() ) ParticleSmallSmokeStart(); else ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleSteamExtinguishingStop(); //sounds SoundFireStop(); SoundFireLightStart(); break; } case FireplaceFireState.NORMAL_FIRE: { //particles ParticleFireStartStop(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStart(); if ( CanShowSmoke() ) ParticleNormalSmokeStart(); else ParticleNormalSmokeStop(); ParticleSteamExtinguishingStop(); //sounds SoundFireStop(); SoundFireHeavyStart(); break; } case FireplaceFireState.END_FIRE: { //particles ParticleFireStartStop(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleFireEndStart(); //sounds SoundFireStop(); SoundFireNoFireStart(); break; } case FireplaceFireState.EXTINGUISHING_FIRE: //TODO add steam particles when extinguishing { //particles ParticleFireStartStop(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleFireEndStop(); ParticleSteamExtinguishingStart(); //sounds SoundFireStop(); SoundFireExtinguishingStart(); break; } case FireplaceFireState.EXTINGUISHED_FIRE: //TODO add steam particles when fireplace is extinguished { //particles ParticleFireStartStop(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleFireEndStop(); ParticleSteamExtinguishingStop(); if ( CanShowSmoke() ) ParticleSteamEndStart(); else ParticleSteamEndStop(); //sounds SoundFireStop(); SoundFireExtinguishedStart(); SoundFireNoFireStart(); break; } case FireplaceFireState.REIGNITED_FIRE: { //particles ParticleFireStartStart(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleFireEndStop(); ParticleSteamEndStop(); //sounds SoundFireStop(); break; } case FireplaceFireState.NO_FIRE: { //particles ParticleFireStartStop(); ParticleSmallFireStop(); ParticleSmallSmokeStop(); ParticleNormalFireStop(); ParticleNormalSmokeStop(); ParticleFireEndStop(); ParticleSteamEndStop(); ParticleSteamExtinguishingStop(); //sounds SoundFireStop(); break; } } m_LastFireState = fire_state; } } protected void StopAllParticlesAndSounds() { // go through all fireplace particles if ( m_ParticleFireStart ) StopParticle( m_ParticleFireStart ); if ( m_ParticleSmallFire ) StopParticle( m_ParticleSmallFire ); if ( m_ParticleNormalFire ) StopParticle( m_ParticleNormalFire ); if ( m_ParticleSmallSmoke ) StopParticle( m_ParticleSmallSmoke ); if ( m_ParticleNormalSmoke ) StopParticle( m_ParticleNormalSmoke ); if ( m_ParticleFireEnd ) StopParticle( m_ParticleFireEnd ); if ( m_ParticleSteamEnd ) StopParticle( m_ParticleSteamEnd ); if ( m_ParticleSteamExtinguishing ) StopParticle( m_ParticleSteamExtinguishing ); // go through all fireplace sounds if ( m_SoundFireLoop ) StopSoundSet( m_SoundFireLoop ); if ( m_SoundFire ) StopSoundSet( m_SoundFire ); } bool CanShowSmoke() { return true; } //Fireplace fire intensity void RefreshFireState() { float temperature = GetTemperature(); //if it's burning if (IsBurning()) { //Start fire if (temperature <= PARAM_MIN_FIRE_TEMPERATURE) { if ( GetFireState() != FireplaceFireState.START_FIRE ) { SetFireState( FireplaceFireState.START_FIRE ); } } //Small fire else if (temperature <= PARAM_SMALL_FIRE_TEMPERATURE) { if ( GetFireState() != FireplaceFireState.SMALL_FIRE ) { SetFireState( FireplaceFireState.SMALL_FIRE ); } } //Normal fire else if (temperature > PARAM_SMALL_FIRE_TEMPERATURE) { if ( GetFireState() != FireplaceFireState.NORMAL_FIRE ) { SetFireState( FireplaceFireState.NORMAL_FIRE ); } } } } //================================================================ // PARTICLES & SOUNDS //================================================================ //returns true if particle started, false if not protected bool PlayParticle( out Particle particle, int particle_type, vector pos, bool worldpos = false ) { if ( !particle && GetGame() && ( !GetGame().IsDedicatedServer() ) ) { if ( !worldpos ) { particle = ParticleManager.GetInstance().PlayOnObject( particle_type, this, pos ); } else { particle = ParticleManager.GetInstance().PlayInWorld( particle_type, pos ); } return true; } return false; } //returns true if particle stopped, false if not protected bool StopParticle( out Particle particle ) { if ( particle && GetGame() && ( !GetGame().IsDedicatedServer() ) ) { particle.Stop(); particle = NULL; return true; } return false; } //start fire protected void ParticleFireStartStart() { if ( IsOven() ) { PlayParticle( m_ParticleFireStart, PARTICLE_OVEN_FIRE_START, GetFireEffectPosition() ); } else { PlayParticle( m_ParticleFireStart, PARTICLE_FIRE_START, GetFireEffectPosition() ); } } protected void ParticleFireStartStop() { StopParticle( m_ParticleFireStart ); } //small fire protected void ParticleSmallFireStart() { if ( IsOven() ) { PlayParticle( m_ParticleSmallFire, PARTICLE_OVEN_FIRE, GetFireEffectPosition() ); } else { PlayParticle( m_ParticleSmallFire, PARTICLE_SMALL_FIRE, GetFireEffectPosition() ); } } protected void ParticleSmallFireStop() { StopParticle( m_ParticleSmallFire ); } //normal fire protected void ParticleNormalFireStart() { if ( IsOven() ) { PlayParticle( m_ParticleNormalFire, PARTICLE_OVEN_FIRE, GetFireEffectPosition() ); } else { PlayParticle( m_ParticleNormalFire, PARTICLE_NORMAL_FIRE, GetFireEffectPosition() ); } } protected void ParticleNormalFireStop() { StopParticle( m_ParticleNormalFire ); } //small smoke protected void ParticleSmallSmokeStart() { PlayParticle( m_ParticleSmallSmoke, PARTICLE_SMALL_SMOKE, GetSmokeEffectPosition() ); //calculate air resistance float actual_height; if ( GetCeilingHeight( actual_height ) ) { float air_resistance = GetAirResistanceForSmokeParticles( actual_height ); //alter smoke height m_ParticleSmallSmoke.SetParameter( -1, EmitorParam.AIR_RESISTANCE, air_resistance ); } if ( IsRoofAbove() ) { m_ParticleSmallSmoke.SetParameter( -1, EmitorParam.WIND, false ); } } protected void ParticleSmallSmokeStop() { StopParticle( m_ParticleSmallSmoke ); } //normal smoke protected void ParticleNormalSmokeStart() { PlayParticle( m_ParticleNormalSmoke, PARTICLE_NORMAL_SMOKE, GetSmokeEffectPosition() ); //calculate air resistance float actual_height; if ( GetCeilingHeight( actual_height ) ) { float air_resistance = GetAirResistanceForSmokeParticles( actual_height ); //alter smoke height m_ParticleNormalSmoke.SetParameter( -1, EmitorParam.AIR_RESISTANCE, air_resistance ); } if ( IsRoofAbove() ) { m_ParticleNormalSmoke.SetParameter( -1, EmitorParam.WIND, false ); } } protected void ParticleNormalSmokeStop() { StopParticle( m_ParticleNormalSmoke ); } //fire end protected void ParticleFireEndStart() { if ( IsOven() ) { PlayParticle( m_ParticleFireEnd, PARTICLE_OVEN_FIRE_END, GetFireEffectPosition() ); } else { PlayParticle( m_ParticleFireEnd, PARTICLE_FIRE_END, GetFireEffectPosition() ); } } protected void ParticleFireEndStop() { StopParticle( m_ParticleFireEnd ); } protected void ParticleFireWindyNoIgniteStart() { if ( IsOven() ) { PlayParticle( m_ParticleFireEnd, PARTICLE_OVEN_FIRE_END, GetFireEffectPosition() ); } else { PlayParticle( m_ParticleFireEnd, PARTICLE_NO_IGNITE_WIND, GetFireEffectPosition() ); } } //steam extinguishing protected void ParticleSteamExtinguishingStart() { PlayParticle( m_ParticleSteamExtinguishing, PARTICLE_STEAM_EXTINGUISHING, GetFireEffectPosition() ); } protected void ParticleSteamExtinguishingStop() { StopParticle(m_ParticleSteamExtinguishing); } //steam end protected void ParticleSteamEndStart() { PlayParticle( m_ParticleSteamEnd, PARTICLE_STEAM_END, GetFireEffectPosition() ); } protected void ParticleSteamEndStop() { StopParticle( m_ParticleSteamEnd ); } protected void ParticleWetNoIgniteStart() { PlayParticle( m_ParticleSteamEnd, PARTICLE_STEAM_END, GetFireEffectPosition() ); } protected void ParticleWetNoIgniteStop() { StopParticle( m_ParticleSteamEnd ); } bool GetCeilingHeight( out float actual_height ) { vector from = this.GetPosition(); vector to = this.GetPosition(); from[1] = from[1] + 1.0; to[1] = to[1] + MIN_CEILING_HEIGHT; vector contactPos; vector contactDir; int contactComponent; bool hit = DayZPhysics.RaycastRV( from, to, contactPos, contactDir, contactComponent, NULL, NULL, this ); actual_height = vector.Distance( from, contactPos ) + 1.0; return hit; } float GetAirResistanceForSmokeParticles( float actual_height ) { float air_res; actual_height = Math.Clamp( actual_height, 0, 36 ); air_res = ( 6 - actual_height ) * 0.33; air_res = Math.Clamp( air_res, 0, 2 ); return air_res; } //Particle Positions //Get local fire and smoke effect position protected vector GetFireEffectPosition() { return Vector( 0, 0.05, 0 ); } protected vector GetSmokeEffectPosition() { return Vector( 0, 0.05, 0 ); } //================================================================ // SOUNDS //================================================================ //Burning //Start protected void SoundFireLightStart() { PlaySoundSetLoop( m_SoundFireLoop, SOUND_FIRE_LIGHT, 1.0, 1.0 ); } protected void SoundFireHeavyStart() { PlaySoundSetLoop( m_SoundFireLoop, SOUND_FIRE_HEAVY, 1.0, 2.0 ); } protected void SoundFireNoFireStart() { PlaySoundSetLoop( m_SoundFireLoop, SOUND_FIRE_NO_FIRE, 2.0, 2.0 ); } protected void SoundFireExtinguishedStart() { PlaySoundSet( m_SoundFire, SOUND_FIRE_EXTINGUISHED, 0.1, 0.1 ); } protected void SoundFireWetNoIgniteStart() { PlaySoundSet( m_SoundFire, SOUND_FIRE_EXTINGUISHED, 0.1, 0.1 ); } protected void SoundFireExtinguishingStart() { PlaySoundSetLoop( m_SoundFireLoop, SOUND_FIRE_EXTINGUISHING, 1.0, 0.5 ); } protected void SoundFireWindyNoIgniteStart() { PlaySoundSet( m_SoundFire, "ExtinguishByWind_SoundSet", 0, 0 ); } //Stop protected void SoundFireStop() { StopSoundSet( m_SoundFireLoop ); } //================================================================ // FUEL / KINDLING //================================================================ //Add to fire consumables protected void AddToFireConsumables(ItemBase item) { m_FireConsumables.Insert(item, new FireConsumable(item, GetFireConsumableTypeEnergy(item))); CalcAndSetQuantity(); } protected float GetFireConsumableTypeEnergy(ItemBase item) { FireConsumableType fireConsumableType = m_FireConsumableTypes.Get(item.Type()); if (!fireConsumableType) { //! support for inherited classes; second pass of lookup inside FireConsumableType int count = m_FireConsumableTypes.Count(); for (int i = 0; i < count; ++i) { if (item.IsInherited(m_FireConsumableTypes.GetKey(i))) fireConsumableType = m_FireConsumableTypes.GetElement(i); } } if (fireConsumableType) return fireConsumableType.GetEnergy(); return 0; } //Remove from fire consumables protected void RemoveFromFireConsumables(FireConsumable fire_consumable) { if (fire_consumable) { m_FireConsumables.Remove(fire_consumable.GetItem()); delete fire_consumable; } CalcAndSetQuantity(); } protected FireConsumable GetFireConsumableByItem( ItemBase item ) { return m_FireConsumables.Get(item); } //Set fuel / kindling to consume //Sets the item with the lowest energy value as item that will be consumed next //Returns reference to set fire consumable protected FireConsumable SetItemToConsume() { if (m_FireConsumables.Count() == 0) { m_ItemToConsume = null; } else { for (int i = 0; i < m_FireConsumables.Count(); ++i) { ItemBase key = m_FireConsumables.GetKey(i); FireConsumable fireConsumable = m_FireConsumables.Get(key); if (i == 0) { m_ItemToConsume = fireConsumable; } else { if (fireConsumable.GetEnergy() < m_ItemToConsume.GetEnergy()) { m_ItemToConsume = fireConsumable; } } } } //refresh visual RefreshFireplaceVisuals(); return m_ItemToConsume; } protected FireConsumable GetItemToConsume() { return m_ItemToConsume; } //Spend item that is used as consumable for fire (fuel, kindling) //if 'amount == 0', the whole quantity will be consumed (quantity -= 1 ) //debug //int m_debug_fire_consume_time = 0; protected void SpendFireConsumable(float amount) { //spend item FireConsumable fireConsumable = GetItemToConsume(); if (!fireConsumable) { //Set new item to consume fireConsumable = SetItemToConsume(); } if (fireConsumable) { ItemBase item = fireConsumable.GetItem(); fireConsumable.SetRemainingEnergy(fireConsumable.GetRemainingEnergy() - amount); if (fireConsumable.GetRemainingEnergy() <= 0 || amount == 0) { //set ashes if (!HasAshes()) { SetAshesState(true); } if (item.IsAnyInherited({ItemBook, Paper, GiftWrapPaper, EyeMask_ColorBase})) { RemoveFromFireConsumables(fireConsumable); item.Delete(); } else { //if there is nothing left, delete and remove old consumable, set new fire consumable if (item.GetQuantity() <= 1) { //remove item from fuel items RemoveFromFireConsumables(fireConsumable); } else { fireConsumable.SetRemainingEnergy(fireConsumable.GetEnergy()); } item.AddQuantity(-1); SetItemToConsume(); } } } CalcAndSetQuantity(); } //! Returns count of all kindling type items (define in 'm_KindlingTypes') attached to fireplace protected int GetKindlingCount() { int attachmentsCount = GetInventory().AttachmentCount(); int kindlingCount = 0; for (int i = 0; i < attachmentsCount; ++i) { ItemBase item = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(i)); if (IsKindling(item)) kindlingCount++; } return kindlingCount; } //! Returns count of all fuel type items (define in 'm_FuelTypes') attached to fireplace protected int GetFuelCount() { int attachmentsCount = GetInventory().AttachmentCount(); int fuelCount = 0; for (int i = 0; i < attachmentsCount; ++i) { ItemBase item = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(i)); if (IsFuel(item)) fuelCount++; } return fuelCount; } //! Returns if item attached to fireplace is kindling protected bool IsKindling(ItemBase item) { FireConsumableType fireConsumableType = m_FireConsumableTypes.Get(item.Type()); if (!fireConsumableType) { //! support for inherited classes; second pass of lookup inside FireConsumableType int count = m_FireConsumableTypes.Count(); for (int i = 0; i < count; ++i) { if (item.IsInherited(m_FireConsumableTypes.GetKey(i))) fireConsumableType = m_FireConsumableTypes.GetElement(i); } } return fireConsumableType && fireConsumableType.IsKindling(); } //! Returns if item attached to fireplace is fuel protected bool IsFuel(ItemBase item) { FireConsumableType fireConsumableType = m_FireConsumableTypes.Get(item.Type()); if (!fireConsumableType) { //! support for inherited classes; second pass of lookup inside FireConsumableType int count = m_FireConsumableTypes.Count(); for (int i = 0; i < count; ++i) { if (item.IsInherited(m_FireConsumableTypes.GetKey(i))) fireConsumableType = m_FireConsumableTypes.GetElement(i); } } return fireConsumableType && !fireConsumableType.IsKindling(); } //Has attachments of given type bool IsItemTypeAttached(typename item_type) { return GetAttachmentByType(item_type) != null; } //Has attachments of required quantity bool IsItemAttachedQuantity(typename item_type, float quantity) { ItemBase item = ItemBase.Cast(GetAttachmentByType(item_type)); return item.GetQuantity() >= quantity; } //Has last attached item bool HasLastAttachment() { return GetInventory().AttachmentCount() == 1; } //Has last fuel/kindling attached bool HasLastFuelKindlingAttached() { return (GetFuelCount() + GetKindlingCount()) == 1; } //================================================================ // FIRE STATE //================================================================ //Is fireplace burning? bool IsBurning() { return m_IsBurning; } //Set burning state protected void SetBurningState(bool is_burning) { m_IsBurning = is_burning; } //Are ashes present in fireplace? bool HasAshes() { return m_HasAshes; } //Set ashes state protected void SetAshesState(bool has_ashes) { m_HasAshes = has_ashes; if (m_HasAshes) { SetBurntFirewood(); } } //Is in oven state bool IsOven() { return m_IsOven; } bool HasStoneCircle() { return m_HasStoneCircle; } bool HasStones() { EntityAI attached_item = GetAttachmentByType(ATTACHMENT_STONES); return attached_item && attached_item.GetQuantity() > 0; } int GetAttachedStonesCount() { if (HasStones()) { return GetAttachmentByType(ATTACHMENT_STONES).GetQuantity(); } return 0; } void SetOvenState( bool is_oven ) { if ( m_IsOven != is_oven ) { m_IsOven = is_oven; m_RoofAbove = is_oven; GetInventory().SetSlotLock( InventorySlots.GetSlotIdFromString("Stones") , is_oven); Synchronize(); } } void SetStoneCircleState( bool has_stonecircle ) { if ( m_HasStoneCircle != has_stonecircle ) { m_HasStoneCircle = has_stonecircle; GetInventory().SetSlotLock( InventorySlots.GetSlotIdFromString("Stones") , has_stonecircle); Synchronize(); } } //Temperature loss MP protected float GetTemperatureLossMP() { return m_TemperatureLossMP; } protected void SetTemperatureLossMP( float value ) { m_TemperatureLossMP = value; } //Fuel burn rate MP protected float GetFuelBurnRateMP() { return m_FuelBurnRateMP; } protected void SetFuelBurnRateMP( float value ) { m_FuelBurnRateMP = value; } //Get fire state protected int GetFireState() { return m_FireState; } //Sets fire state protected void SetFireState( FireplaceFireState state ) { if ( m_FireState != state ) { m_FireState = state; Synchronize(); } } void SetExtinguishingState() { SetFireState( FireplaceFireState.EXTINGUISHING_FIRE ); } //================================================================ // FIRE PROCESS //================================================================ //Start the fire process // 1. start heating // 2. heating // 3. stop heating void StartFire(bool force_start = false) { //stop cooling process if active if (m_CoolingTimer) { m_CoolingTimer.Stop(); m_CoolingTimer = null; } //set under roof flag (was fire ignited under roof?) if (MiscGameplayFunctions.IsUnderRoof(this)) m_RoofAbove = true; //start fire if (!IsBurning() || force_start) { SetItemToConsume(); SetBurningState(true); m_UTSource.SetActive(true); StartHeating(); //Update navmesh if (!IsFireplaceIndoor()) { SetAffectPathgraph(false, true); GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, this); } } Synchronize(); } //Start heating protected void StartHeating() { //visual SetObjectMaterial(0, MATERIAL_FIREPLACE_GLOW); if (IsWindy() && !IsRoofAbove() && !IsOven() && !IsBarrelWithHoles()) { StopFire(); return; } if (GetWet() > PARAM_BURN_WET_THRESHOLD) { StopFire(FireplaceFireState.EXTINGUISHED_FIRE); return; } //create area damage if (IsBaseFireplace() && !IsOven()) CreateAreaDamage(); m_HeatingTimer = new Timer(CALL_CATEGORY_GAMEPLAY); m_HeatingTimer.Run(TIMER_HEATING_UPDATE_INTERVAL, this, "Heating", null, true); //Setup the noise parameters on fire start m_NoisePar = new NoiseParams(); if (IsRoofAbove() || IsOven() || IsFireplaceIndoor()) //If we have a roof, we are probably inside m_NoisePar.LoadFromPath("CfgVehicles FireplaceBase NoiseFireplaceSpecial"); else m_NoisePar.LoadFromPath("CfgVehicles FireplaceBase NoiseFireplaceBase"); } //Do heating protected void Heating() { float temperature = GetTemperature(); float temperature_modifier = 0; //check burning conditions if (GetWet() > PARAM_BURN_WET_THRESHOLD) { StopFire(FireplaceFireState.EXTINGUISHED_FIRE); return; } else { if (m_FireConsumables.Count() == 0) { StopFire(); return; } } //spend actual fire consumable float amount = PARAM_FIRE_CONSUM_RATE_AMOUNT * GetFuelBurnRateMP() * TIMER_HEATING_UPDATE_INTERVAL; SpendFireConsumable(amount); //set wetness if raining and alter temperature modifier (which will lower temperature increase because of rain) float rain = GetGame().GetWeather().GetRain().GetActual(); if (rain >= PARAM_BURN_WET_THRESHOLD && !IsRoofAbove()) { //set wet to fireplace AddWetnessToFireplace(PARAM_WET_INCREASE_COEF * rain); //set temperature modifier temperature_modifier = PARAM_TEMPERATURE_INCREASE * rain; } //subtract wetness when heating and not raining above else { AddWetnessToFireplace(-PARAM_WET_HEATING_DECREASE_COEF); } // temperature via UniversalTemperatureSource m_UTSLFireplace.SetFuelCount(GetFuelCount()); temperature = GetTemperature() + (PARAM_TEMPERATURE_INCREASE * TIMER_HEATING_UPDATE_INTERVAL) - temperature_modifier; m_UTSLFireplace.SetCurrentTemperature(temperature); m_UTSource.Update(m_UTSSettings, m_UTSLFireplace); //check fire state if ( GetFireState() != FireplaceFireState.EXTINGUISHING_FIRE ) { RefreshFireState(); } //damage cargo items BurnItemsInFireplace(); //manage cooking equipment (this applies only for case of cooking pot on a tripod) if (HasCookingStand() && m_CookingEquipment) { float cook_equip_temp = m_CookingEquipment.GetTemperature(); if ( cook_equip_temp >= PARAM_COOKING_TEMP_THRESHOLD ) { //start cooking CookWithEquipment(); } //DEBUG /* PlayerBase player = ( PlayerBase ) GetGame().GetPlayer(); string s_message = "cooking equipment temp = " + ftoa(cook_equip_temp) + " | PARAM_COOKING_TEMP_THRESHOLD = " + ftoa(PARAM_COOKING_TEMP_THRESHOLD); if (player != NULL) {player.MessageAction (s_message);} Print ( s_message ); */ //set temperature to cooking equipment cook_equip_temp = cook_equip_temp + PARAM_COOKING_EQUIP_TEMP_INCREASE; if ( temperature <= PARAM_SMALL_FIRE_TEMPERATURE ) { cook_equip_temp = Math.Clamp ( cook_equip_temp, PARAM_ITEM_HEAT_MIN_TEMP, PARAM_SMALL_FIRE_TEMPERATURE ); } else { cook_equip_temp = Math.Clamp ( cook_equip_temp, PARAM_ITEM_HEAT_MIN_TEMP, PARAM_COOKING_EQUIP_MAX_TEMP ); } m_CookingEquipment.SetTemperature( cook_equip_temp ); } float cook_item_temp; int i; // manage cooking on direct cooking slots if ( DirectCookingSlotsInUse() ) { for ( i = 0; i < DIRECT_COOKING_SLOT_COUNT; i++ ) { if ( m_DirectCookingSlots[i] ) { cook_item_temp = m_DirectCookingSlots[i].GetTemperature(); if ( cook_item_temp >= PARAM_COOKING_TEMP_THRESHOLD ) { CookOnDirectSlot( m_DirectCookingSlots[i], cook_item_temp, temperature ); } } } } // manage smoking slots if ( SmokingSlotsInUse() ) { for ( i = 0; i < SMOKING_SLOT_COUNT; i++ ) { if ( m_SmokingSlots[i] ) { SmokeOnSmokingSlot( m_SmokingSlots[i], cook_item_temp, temperature ); } } } //Make noise for AI, only at night if ( GetGame().GetWorld().IsNight() && m_CanNoise ) { NoiseSystem noise = GetGame().GetNoiseSystem(); if ( noise && m_NoisePar ) { noise.AddNoisePos( this, GetPosition(), m_NoisePar); } m_CanNoise = false; } else m_CanNoise = true; Synchronize(); } //Stop the fire process // 1. start cooling // 2. cooling // 3. stop cooling void StopFire( FireplaceFireState fire_state = FireplaceFireState.END_FIRE ) { StopHeating(); SpendFireConsumable(0); SetBurningState(false); StartCooling(); SetFireState(fire_state); //Update navmesh if (!IsFireplaceIndoor()) { SetAffectPathgraph(false, false); GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, this); } Synchronize(); } protected void StopHeating() { if (!m_HeatingTimer) return; m_HeatingTimer.Stop(); m_HeatingTimer = null; } protected void StartCooling() { if (m_HeatingTimer) { m_HeatingTimer.Stop(); m_HeatingTimer = null; } //Start cooling m_CoolingTimer = new Timer(CALL_CATEGORY_GAMEPLAY); m_CoolingTimer.Run(TIMER_COOLING_UPDATE_INTERVAL, this, "Cooling", null, true); } protected void Cooling() { float wetness = GetWet(); float temperature = GetTemperature(); float temperature_modifier = 0; if (!IsBurning() && temperature >= 10) { //check wetness //set wetness if raining and alter temperature modifier (which will lower temperature increase because of rain) float rain = GetGame().GetWeather().GetRain().GetActual(); if (IsRainingAbove() && !IsRoofAbove()) { //set wet to fireplace AddWetnessToFireplace(PARAM_WET_INCREASE_COEF * rain); //set temperature modifier temperature_modifier = temperature_modifier + ( PARAM_TEMPERATURE_DECREASE * rain ); } else //subtract wetness { AddWetnessToFireplace(-PARAM_WET_COOLING_DECREASE_COEF); } //calculate already obtained wetness (e.g. extinguished by water) temperature_modifier = temperature_modifier + ( PARAM_TEMPERATURE_DECREASE * wetness ); // temperature via UniversalTemperatureSource m_UTSLFireplace.SetFuelCount(GetFuelCount()); temperature = GetTemperature() - (PARAM_TEMPERATURE_DECREASE * TIMER_COOLING_UPDATE_INTERVAL) - temperature_modifier; m_UTSLFireplace.SetCurrentTemperature(temperature); m_UTSource.Update(m_UTSSettings, m_UTSLFireplace); //damage cargo items BurnItemsInFireplace(); //cook with equipment if temperature of equipment is still high if ( m_CookingEquipment ) { float cook_equip_temp = m_CookingEquipment.GetTemperature(); if ( cook_equip_temp >= PARAM_COOKING_TEMP_THRESHOLD ) { //cook CookWithEquipment(); } } float cook_item_temp; int i; // manage cooking on direct cooking slots if ( DirectCookingSlotsInUse() ) { for ( i = 0; i < DIRECT_COOKING_SLOT_COUNT; i++ ) { if ( m_DirectCookingSlots[i] ) { cook_item_temp = m_DirectCookingSlots[i].GetTemperature(); if ( cook_item_temp >= PARAM_COOKING_TEMP_THRESHOLD ) { CookOnDirectSlot( m_DirectCookingSlots[i], cook_item_temp, temperature ); } } } } // manage smoking slots if ( SmokingSlotsInUse() ) { for ( i = 0; i < SMOKING_SLOT_COUNT; i++ ) { if ( m_SmokingSlots[i] ) { SmokeOnSmokingSlot( m_SmokingSlots[i], cook_item_temp, temperature ); } } } //Debug //PlayerBase player = ( PlayerBase ) GetGame().GetPlayer(); //if (player != NULL) {player.MessageAction ( temperature.ToString() );} } else { //stop cooling if (Math.AbsFloat(temperature) < 10) { StopCooling(); m_UTSource.SetActive(false); } } } protected void StopCooling() { //stop all fire visuals SetFireState(FireplaceFireState.NO_FIRE); SetObjectMaterial(0, MATERIAL_FIREPLACE_NOGLOW); //Stop cooling m_CoolingTimer.Stop(); m_CoolingTimer = NULL; //destroy area damage DestroyAreaDamage(); //remove cookware audio visuals if (GetCookingEquipment()) { Bottle_Base cooking_pot = Bottle_Base.Cast(GetCookingEquipment()); if ( cooking_pot ) cooking_pot.RemoveAudioVisualsOnClient(); } if (DirectCookingSlotsInUse()) { for ( int i = 0; i < DIRECT_COOKING_SLOT_COUNT; i++ ) { if ( m_DirectCookingSlots[i] ) { Bottle_Base cookingpot = Bottle_Base.Cast( m_DirectCookingSlots[i] ); if ( cookingpot ) cookingpot.RemoveAudioVisualsOnClient(); FryingPan fryingpan = FryingPan.Cast( m_DirectCookingSlots[i] ); if ( fryingpan ) fryingpan.RemoveAudioVisualsOnClient(); Edible_Base itsfood = Edible_Base.Cast( m_DirectCookingSlots[i] ); if ( itsfood ) itsfood.MakeSoundsOnClient( false ); } } } } //================================================================ // COOKING //================================================================ protected void CookWithEquipment() { if (m_CookingProcess == null) { m_CookingProcess = new Cooking(); } m_CookingProcess.CookWithEquipment(m_CookingEquipment); } Cooking GetCookingProcess() { if (m_CookingProcess == null) { m_CookingProcess = new Cooking(); } return m_CookingProcess; } protected void CookOnDirectSlot(ItemBase slot_item, float temp_equip, float temp_ext) { if (m_CookingProcess == null) { m_CookingProcess = new Cooking(); } m_CookingProcess.CookWithEquipment(slot_item); switch (slot_item.Type()) { case ATTACHMENT_CAULDRON: case ATTACHMENT_COOKING_POT: case ATTACHMENT_FRYING_PAN: float cookEquipTemp = temp_equip + PARAM_COOKING_EQUIP_TEMP_INCREASE; if ( temp_ext <= PARAM_SMALL_FIRE_TEMPERATURE ) { cookEquipTemp = Math.Clamp(cookEquipTemp, PARAM_ITEM_HEAT_MIN_TEMP, PARAM_SMALL_FIRE_TEMPERATURE); } else { cookEquipTemp = Math.Clamp(cookEquipTemp, PARAM_ITEM_HEAT_MIN_TEMP, PARAM_COOKING_EQUIP_MAX_TEMP); } slot_item.SetTemperature(cookEquipTemp); break; } } protected void SmokeOnSmokingSlot( ItemBase slot_item, float temp_equip, float temp_ext ) { if ( m_CookingProcess == NULL ) { m_CookingProcess = new Cooking(); } // smoking slots accept only individual meat/fruit/veg items Edible_Base ingr = Edible_Base.Cast( slot_item ); if ( ingr ) { m_CookingProcess.SmokeItem( ingr, FireplaceBase.TIMER_HEATING_UPDATE_INTERVAL * FireplaceBase.SMOKING_SPEED ); } } //================================================================ // FIRE VICINITY //================================================================ //apply damage to all items, raise temperature to only specific items protected void BurnItemsInFireplace() { //! cargo CargoBase cargo = GetInventory().GetCargo(); for (int i = 0; i < cargo.GetItemCount(); i++) { ItemBase item = ItemBase.Cast(cargo.GetItem(i)); //set damage AddDamageToItemByFireEx(item, false, false); if (item.GetHealth("", "Health") <= 0 && !item.IsKindOf("Grenade_Base")) { item.Delete(); } //add temperature AddTemperatureToItemByFire(item); //remove wetness AddWetnessToItem(item, -PARAM_WET_HEATING_DECREASE_COEF); } //! attachments for (int j = 0; j < GetInventory().AttachmentCount(); ++j) { ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(j)); //set damage AddDamageToItemByFireEx(attachment, false, true); //add temperature AddTemperatureToItemByFire(attachment); //remove wetness AddWetnessToItem(attachment, -PARAM_WET_HEATING_DECREASE_COEF); } } //add temperature to item by fire protected void AddTemperatureToItemByFire(ItemBase item) { if (item.GetTemperatureMax() >= PARAM_ITEM_HEAT_MIN_TEMP) { float temperature = item.GetTemperature() + PARAM_ITEM_HEAT_TEMP_INCREASE_COEF; temperature = Math.Clamp(temperature, PARAM_ITEM_HEAT_MIN_TEMP, PARAM_MAX_ITEM_HEAT_TEMP_INCREASE); item.SetTemperature(temperature); } } //! DEPRECATED protected void AddTemperatureToFireplace(float amount) {}; //add damage to item by fire protected void AddDamageToItemByFireEx(ItemBase item, bool can_be_ruined, bool pAttachment) { if (!item) { return; } if (GetTemperature() <= PARAM_ITEM_HEAT_MIN_TEMP) { return; } //! fireplace cargo only if (!pAttachment) { //! cargo item attachments GameInventory itemInventory = item.GetInventory(); if (itemInventory) { for (int i = 0; i < itemInventory.AttachmentCount(); ++i) { itemInventory.GetAttachmentFromIndex(i).AddHealth("", "", -PARAM_BURN_DAMAGE_COEF); } } item.AddHealth("", "", -PARAM_BURN_DAMAGE_COEF); } else { float timerCoef = 1.0; if (m_HeatingTimer && m_HeatingTimer.IsRunning()) { timerCoef = TIMER_HEATING_UPDATE_INTERVAL; } else if (m_CoolingTimer && m_CoolingTimer.IsRunning()) { timerCoef = TIMER_COOLING_UPDATE_INTERVAL; } switch (item.Type()) { case ATTACHMENT_TRIPOD: case ATTACHMENT_COOKINGSTAND: case ATTACHMENT_COOKING_POT: case ATTACHMENT_CAULDRON: case ATTACHMENT_FRYING_PAN: item.DecreaseHealth(GameConstants.FIRE_ATTACHMENT_DAMAGE_PER_SECOND * timerCoef, false); break; } //! fuel & kindling if (IsFuel(item) || IsKindling(item)) { if (item.GetHealthLevel() < GameConstants.STATE_BADLY_DAMAGED) { item.DecreaseHealth(PARAM_BURN_DAMAGE_COEF, false); } } //! cookable if (item.CanBeCooked() && item.GetHealthLevel() >= GameConstants.STATE_BADLY_DAMAGED) { Edible_Base edible_item = Edible_Base.Cast( item ); edible_item.ChangeFoodStage(FoodStageType.BURNED); } } } // DEPRECATED protected void AddDamageToItemByFire(ItemBase item, bool can_be_ruined) { item.DecreaseHealth( PARAM_BURN_DAMAGE_COEF, false ); if ( item.CanBeCooked() & item.GetHealthLevel() >= GameConstants.STATE_BADLY_DAMAGED ) { Edible_Base edible_item = Edible_Base.Cast( item ); edible_item.ChangeFoodStage( FoodStageType.BURNED ); } } //add wetness on item protected void AddWetnessToItem(ItemBase item, float amount) { float wetness = item.GetWet(); wetness = wetness + amount; wetness = Math.Clamp(wetness, 0, 1); //wetness <0-1> item.SetWet(wetness); } //add wetness on fireplace void AddWetnessToFireplace(float amount) { //add wetness float wetness = GetWet(); wetness = wetness + amount; wetness = Math.Clamp(wetness, 0, 1); //wetness <0-1> SetWet(wetness); //decrease temperature if (amount > 0) { float temperature = GetTemperature(); temperature = temperature * ( 1 - ( wetness * 0.5 ) ); temperature = Math.Clamp( temperature, PARAM_MIN_FIRE_TEMPERATURE, PARAM_NORMAL_FIRE_TEMPERATURE ); // temperature via UniversalTemperatureSource m_UTSLFireplace.SetFuelCount(GetFuelCount()); m_UTSLFireplace.SetCurrentTemperature(temperature); } } //! DEPRECATED protected void TransferHeatToNearPlayers() {} //Create and Destroy damage radius around the fireplace when starting/stopping burning process void CreateAreaDamage() { //destroy area damage if some already exists DestroyAreaDamage(); //create new area damage m_AreaDamage = new AreaDamageLoopedDeferred( this ); m_AreaDamage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE); m_AreaDamage.SetExtents("-0.30 0 -0.30", "0.30 0.75 0.30"); m_AreaDamage.SetLoopInterval( 0.5 ); m_AreaDamage.SetDeferDuration( 0.5 ); m_AreaDamage.SetHitZones( { "Head","Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } ); m_AreaDamage.SetAmmoName( "FireDamage" ); m_AreaDamage.Spawn(); } void DestroyAreaDamage() { if ( m_AreaDamage ) { m_AreaDamage.Destroy(); } } //! DEPRECATED bool IsFacingFireplace(PlayerBase player) { ErrorEx("Deprecated method", ErrorExSeverity.INFO); return false; } //================================================================ // ACTIONS //================================================================ // --- Actions / Action conditions //Check if there is some kindling attached bool HasAnyKindling() { return GetKindlingCount() > 0; } //Check if the weather is too windy static bool IsWindy() { //check wind float wind_speed = GetGame().GetWeather().GetWindSpeed(); float wind_speed_threshold = GetGame().GetWeather().GetWindMaximumSpeed() * FireplaceBase.IGNITE_WIND_THRESHOLD; return ( wind_speed >= wind_speed_threshold ); } bool GetIgniteFailure() { return m_NoIgnite; } void SetIgniteFailure( bool failure ) { m_NoIgnite = failure; } //Check if the fireplace is too wet to be ignited static bool IsEntityWet( notnull EntityAI entity_ai ) { return ( entity_ai.GetWet() >= FireplaceBase.PARAM_MAX_WET_TO_IGNITE ); } bool IsWet() { return FireplaceBase.IsEntityWet( this ); } //Check if there is any roof above fireplace bool IsRoofAbove() { return m_RoofAbove; } //check if fireplace is opened override bool IsOpen() { return true; } //Check if there is enough space for smoke bool IsCeilingHighEnoughForSmoke() { return !MiscGameplayFunctions.IsUnderRoof( this, FireplaceBase.MIN_CEILING_HEIGHT ); } //Check if it's raining and there is only sky above fireplace static bool IsRainingAboveEntity( notnull EntityAI entity_ai ) { return ( GetGame() && ( GetGame().GetWeather().GetRain().GetActual() >= FireplaceBase.PARAM_IGNITE_RAIN_THRESHOLD ) ); } bool IsRainingAbove() { return FireplaceBase.IsRainingAboveEntity( this ); } //Check there is water surface bellow fireplace static bool IsEntityOnWaterSurface(notnull EntityAI entity_ai) { vector fireplacePosition = entity_ai.GetPosition(); string surfaceType; g_Game.SurfaceGetType3D(fireplacePosition[0], fireplacePosition[1] + g_Game.SurfaceGetSeaLevel(), fireplacePosition[2], surfaceType); if (!surfaceType) { float waterLevelDiff = fireplacePosition[1] - g_Game.SurfaceGetSeaLevel(); return waterLevelDiff < 0.5; } else if (surfaceType.Contains("water")) { return true; } return false; } bool IsOnWaterSurface() { return FireplaceBase.IsEntityOnWaterSurface(this); } //check if the surface is interior static bool IsEntityOnInteriorSurface(notnull EntityAI entity_ai) { string surfaceType; vector fireplacePosition = entity_ai.GetPosition(); GetGame().SurfaceGetType3D(fireplacePosition[0], fireplacePosition[1] + 1.0, fireplacePosition[2], surfaceType); return (GetGame().ConfigGetInt("CfgSurfaces " + surfaceType + " interior") == 1); } bool IsOnInteriorSurface() { return FireplaceBase.IsEntityOnInteriorSurface( this ); } //Checks if has not additional items in it override bool IsEmpty() { return ( GetInventory().GetCargo().GetItemCount() == 0 && GetInventory().AttachmentCount() == 0 ); } //Checks if it has no items in cargo bool IsCargoEmpty() { return ( GetInventory().GetCargo().GetItemCount() == 0 ); } bool HasCookingStand() { return GetInventory().FindAttachment(InventorySlots.GetSlotIdFromString("CookingTripod")) != null; } //Check if object is in animation phase bool IsInAnimPhase( string anim_phase ) { return GetAnimationPhase(anim_phase) == 0; } bool IsSpaceFor(vector size) { array objs = {}; if (GetGame().IsBoxCollidingGeometry(GetWorldPosition() + Vector(0, size[1] * 0.5 + 0.1, 0), GetDirection().VectorToAngles(), size, ObjIntersect.View, ObjIntersect.Geom, {this}, objs)) { foreach (Object obj : objs) { if (dBodyGetInteractionLayer(obj) == PhxInteractionLayers.ITEM_LARGE) return false; } } return true; } override bool CanSwapEntities(EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination) { if (!otherDestination || otherDestination.GetParent() == this) { return false; } return true; } //Action condition for building oven bool CanBuildOven() { return !IsOven() && !IsBurning() && (GetAttachedStonesCount() >= MIN_STONES_TO_BUILD_OVEN) && !FindAttachmentBySlotName("CookingTripod") && !HasStoneCircle() && IsSpaceForOven(); } bool IsSpaceForOven() { const float size = 0.6; return IsSpaceFor(Vector(size, size, size)); } //Action condition for stone circle bool CanBuildStoneCircle() { return !HasStoneCircle() && !IsOven() && !IsBurning() && (GetAttachedStonesCount() >= MIN_STONES_TO_BUILD_CIRCLE) && IsSpaceForCircle(); } bool IsSpaceForCircle() { return IsSpaceFor(Vector(0.9, 0.1, 0.9)); } //Action condition for dismantling oven bool CanDismantleOven() { return ( IsOven() && !IsBurning() && !DirectCookingSlotsInUse() && !SmokingSlotsInUse() && GetTemperature() <= MAX_TEMPERATURE_TO_DISMANTLE_OVEN ); } //Action condition for dismantling stone circle bool CanDismantleStoneCircle() { return ( HasStoneCircle() && !IsOven() && !IsBurning() ); } bool CanCookOnStick() { return ( GetTemperature() >= PARAM_COOKING_TEMP_THRESHOLD ); } //Can extinguish fire bool CanExtinguishFire() { return IsBurning(); } FireplaceLight GetLightEntity() { return m_Light; } void SetLightEntity( FireplaceLight light ) { m_Light = light; } //================================================================ // ADVANCED PLACEMENT //================================================================ override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" ) { super.OnPlacementComplete( player, position, orientation ); if ( GetGame().IsServer() ) { //remove grass Object cc_object = GetGame().CreateObjectEx( OBJECT_CLUTTER_CUTTER , position, ECE_PLACE_ON_SURFACE ); cc_object.SetOrientation( orientation ); GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( GetGame().ObjectDelete, 1000, false, cc_object ); SetIsPlaceSound( true ); } } override string GetPlaceSoundset() { return "placeFireplace_SoundSet"; } //================================================================ // QUANITTY //================================================================ // calculates and sets total energy based on possible (fuel/kinidling) item attachments protected void CalcAndSetTotalEnergy() { if ( GetGame() && GetGame().IsServer() ) { m_TotalEnergy = 0; foreach (FireConsumableType fireConsumableType : m_FireConsumableTypes) { string quantityConfigPath = string.Format("CfgVehicles %1 varQuantityMax", fireConsumableType.GetItemType().ToString()); string stackMaxConfigPath = string.Format("CfgSlots Slot_%1 stackMax", fireConsumableType.GetAttSlot()); if (GetGame().ConfigIsExisting(quantityConfigPath)) { float quantityMax = GetGame().ConfigGetFloat(quantityConfigPath); } if (GetGame().ConfigIsExisting(stackMaxConfigPath)) { float stackMax = GetGame().ConfigGetFloat(stackMaxConfigPath); } //debug //Print( fireConsumableType.GetItemType().ToString() + " quantityMax = " + quantityMax.ToString() + " [" + (quantity_max*fire_consumable_type.GetEnergy()).ToString() + "] | stack_max = " + stack_max.ToString() + " [" + (stack_max*fire_consumable_type.GetEnergy()).ToString() + "]" ); if (stackMax > 0) { m_TotalEnergy += stackMax * fireConsumableType.GetEnergy(); } else { m_TotalEnergy += quantityMax * fireConsumableType.GetEnergy(); } } //debug //Print( "Total energy = " + m_TotalEnergy.ToString() ); } } // calculates and sets current quantity based on actual (fuel/kinidling) item attachments protected void CalcAndSetQuantity() { if (GetGame() && GetGame().IsServer()) { float remainingEnergy; foreach (FireConsumable fireConsumable : m_FireConsumables) { float quantity = fireConsumable.GetItem().GetQuantity(); if (quantity > 0) { remainingEnergy += ((quantity - 1) * fireConsumable.GetEnergy()) + fireConsumable.GetRemainingEnergy(); //Print( fireConsumable.GetItem().GetType() + " remaining energy = " + ( ( ( quantity - 1 ) * fire_consumable.GetEnergy() ) + fire_consumable.GetRemainingEnergy() ).ToString() ); } else { remainingEnergy += fireConsumable.GetRemainingEnergy(); //Print( fireConsumable.GetItem().GetType() + " remaining energy = " + ( fireConsumable.GetRemainingEnergy().ToString() ) ); } } SetQuantity(remainingEnergy / m_TotalEnergy * GetQuantityMax()); } } override void OnAttachmentQuantityChanged(ItemBase item) { super.OnAttachmentQuantityChanged(item); CalcAndSetQuantity(); } override bool CanReleaseAttachment(EntityAI attachment) { if (!super.CanReleaseAttachment(attachment)) return false; ItemBase item = ItemBase.Cast(attachment); if (IsKindling(item) || IsFuel(item)) { return !IsBurning(); } return true; } void LockOvenAttachments(bool lock) { //Print("LockOvenAttachments"); //string path_cooking_equipment = "" + CFG_VEHICLESPATH + " " + GetType() + " GUIInventoryAttachmentsProps CookingEquipment attachmentSlots"; string path_cooking_equipment = string.Format("%1 %2 GUIInventoryAttachmentsProps CookingEquipment attachmentSlots", CFG_VEHICLESPATH, GetType()); //string path_direct_cooking = "" + CFG_VEHICLESPATH + " " + GetType() + " GUIInventoryAttachmentsProps DirectCooking attachmentSlots"; string path_direct_cooking = string.Format("%1 %2 GUIInventoryAttachmentsProps DirectCooking attachmentSlots", CFG_VEHICLESPATH, GetType()); if ( GetGame().ConfigIsExisting(path_cooking_equipment) && GetGame().ConfigIsExisting(path_direct_cooking) ) { array arr_cooking_equipment = new array; array arr_direct_cooking = new array; GetGame().ConfigGetTextArray(path_cooking_equipment,arr_cooking_equipment); GetGame().ConfigGetTextArray(path_direct_cooking,arr_direct_cooking); for ( int i = 0; i < arr_cooking_equipment.Count(); i++ ) { if ( lock != GetInventory().GetSlotLock(InventorySlots.GetSlotIdFromString(arr_cooking_equipment[i])) ) { GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(arr_cooking_equipment[i]),lock); //Print("attachment lock: " + arr_cooking_equipment[i] + " " + lock); } } for ( i = 0; i < arr_direct_cooking.Count(); i++ ) { if ( lock == GetInventory().GetSlotLock(InventorySlots.GetSlotIdFromString(arr_direct_cooking[i])) ) { GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(arr_direct_cooking[i]),!lock); //Print("attachment lock: " + arr_direct_cooking[i] + " " + !lock); } } } m_OvenAttachmentsLockState = lock; } override bool DisassembleOnLastDetach() { return true; } override void OnRPC( PlayerIdentity sender, int rpc_type, ParamsReadContext ctx ) { super.OnRPC( sender, rpc_type, ctx ); ref Param1 p = new Param1(false); if (ctx.Read(p)) { bool failure = p.param1; } switch ( rpc_type ) { case FirePlaceFailure.WIND: if ( failure ) { ParticleFireWindyNoIgniteStart(); SoundFireStop(); SoundFireWindyNoIgniteStart(); } break; case FirePlaceFailure.WET: if ( failure ) { ParticleWetNoIgniteStart(); SoundFireStop(); SoundFireWetNoIgniteStart(); } break; } } //================================================================ // DEBUG //================================================================ //Debug menu Spawn Ground Special override void OnDebugSpawn() { ItemBase firewood = ItemBase.Cast(GetInventory().CreateInInventory("Firewood")); firewood.SetQuantity(firewood.GetQuantityMax()); ItemBase sticks = ItemBase.Cast(GetInventory().CreateInInventory("WoodenStick")); sticks.SetQuantity(sticks.GetQuantityMax()); ItemBase stone = ItemBase.Cast(GetInventory().CreateInInventory("Stone")); stone.SetQuantity(stone.GetQuantityMax()); GetInventory().CreateInInventory("Rag"); SpawnEntityOnGroundPos("PetrolLighter", GetPosition()); } override void GetDebugActions(out TSelectableActionInfoArrayEx outputList) { outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ACTIVATE_ENTITY, "Ignite", FadeColors.LIGHT_GREY)); outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DEACTIVATE_ENTITY, "Extinguish", FadeColors.LIGHT_GREY)); outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.LIGHT_GREY)); super.GetDebugActions(outputList); } override bool OnAction(int action_id, Man player, ParamsReadContext ctx) { if (super.OnAction(action_id, player, ctx)) return true; if (GetGame().IsServer() || !GetGame().IsMultiplayer()) { if (action_id == EActions.ACTIVATE_ENTITY) { OnIgnitedThis(null); } else if (action_id == EActions.DEACTIVATE_ENTITY) { StopFire(); } } return false; } }