class Surface { static float GetParamFloat(string surface_name, string param_name) { return GetGame().ConfigGetFloat("CfgSurfaces " + surface_name + " " + param_name); } static bool AllowedWaterSurface(float pHeight, string pSurface, array pAllowedSurfaceList) { if (pSurface) { pSurface.Replace("_ext", ""); pSurface.Replace("_int", ""); } bool isSeaCheck = false; foreach (string allowedSurface : pAllowedSurfaceList) { if (pSurface == "" && allowedSurface == UAWaterType.SEA) isSeaCheck = pHeight <= g_Game.SurfaceGetSeaLevel() + 0.001; if (isSeaCheck || allowedSurface == pSurface) return true; } return false; } }