/**@class BotTrigger **/ class BotTrigger { bool CheckTrigger () { return false; } }; class MyBotTrigger : BotTrigger { PlayerBase m_Owner; void MyBotTrigger (PlayerBase p) { m_Owner = p; } override bool CheckTrigger () { return null != m_Owner.GetInventory().FindAttachment(InventorySlots.GetSlotIdFromString("Headgear")); } }; /**@class Bot **/ class Bot { PlayerBase m_Owner = null; protected ref Timer m_Timer = new Timer; protected const float c_TriggerTimeoutMS = 1000.0; //protected const float c_UpdateMS = 2000.0; protected const float c_UpdateMS = 16.0; protected ref BotFSM m_FSM = null; protected bool m_UseTrigger = false; protected bool m_Triggered = false; protected DayZPlayerInstanceType m_InstanceType = DayZPlayerInstanceType.INSTANCETYPE_CLIENT; protected ref BotTrigger m_BotTrigger = null; protected ref BotStateBase m_BotTest = null; void Bot (PlayerBase ow) { m_Owner = ow; } void SetInstanceType (DayZPlayerInstanceType t) { m_InstanceType = t; } void Start (bool use_trigger, BotTrigger trigger = null) { m_UseTrigger = use_trigger; InitFSM(); if (m_UseTrigger) { if (m_UseTrigger && trigger == null) Error("use trigger, but trigger null"); m_Triggered = false; m_BotTrigger = trigger; botDebugPrint("[bot] + " + m_Owner + " Bot waiting for trigger..."); m_Timer.Run(c_TriggerTimeoutMS / 1000.0, this, "OnTrigger", null, true); } else { botDebugPrint("[bot] + " + m_Owner + " Bot Started."); m_Timer.Run(c_UpdateMS / 1000.0, this, "OnTimer", null, true); } } void DelayedStart (float ms) { m_Timer.Run(ms / 1000.0, this, "OnDelayedStart", null, false); } protected void OnDelayedStart () { Start(false, null); ProcessEvent(new BotEventStart(m_Owner)); m_UseTrigger = false; } void Stop () { m_Triggered = false; m_Timer.Stop(); m_FSM.Terminate(); } protected void OnTrigger () { bool triggered = m_BotTrigger.CheckTrigger(); if (!m_Triggered) { if (triggered) { m_Timer.Stop(); // stop trigger timer m_Triggered = true; ProcessEvent(new BotEventStart(m_Owner)); m_Timer.Run(c_UpdateMS / 1000.0, this, "OnUpdate", null, true); botDebugPrint("[bot] + " + m_Owner + " Started test!"); } } else { if (!triggered) { m_Timer.Stop(); // stop update timer m_Triggered = false; ProcessEvent(new BotEventStop(m_Owner)); m_Timer.Run(c_TriggerTimeoutMS / 1000.0, this, "OnTrigger", null, true); botDebugPrint("[bot] + " + m_Owner + " Stopped test!"); } } } void OnUpdate (float dt) { m_FSM.GetCurrentState().OnUpdate(dt); OnTrigger(); // to detect trigger stop } void OnTimer () { //m_FSM.GetCurrentState().OnUpdate(c_UpdateMS / 1000.0); //OnTrigger(); // to detect trigger stop } void InitFSM () { m_FSM = new BotFSM(); // basic states BotStateBase BotIdle = new BotStateIdle(this, NULL); // unstable (intermediate) states m_BotTest = new BotTestSpamUserActions(this, NULL); //m_BotTest = new BotTestAttachAndDropCycle(this, NULL); //m_BotTest = new BotTestItemMoveBackAndForth(this, NULL); //m_BotTest = new Bot_TestSpawnOpen(this, NULL); //m_BotTest = new Bot_TestSpawnOpenDestroy(this, NULL); //m_BotTest = new Bot_TestSpawnOpenEat(this, NULL); //m_BotTest = new BotTestSwapG2H(this, NULL); //m_BotTest = new BotTestSwapC2H(this, NULL); //m_BotTest = new BotTestSwapInternal(this, NULL); // events BotEventBase ___Bgn__ = new BotEventStart; BotEventBase __Stop__ = new BotEventStop; BotEventBase ___OK___ = new BotEventEndOK; BotEventBase __Fail__ = new BotEventEndFail; BotEventBase __Tout__ = new BotEventEndTimeout; BotEventBase __IChg__ = new BotEventOnItemInHandsChanged; ///@{ transition table m_FSM.AddTransition(new BotTransition( BotIdle , ___Bgn__, m_BotTest)); m_FSM.AddTransition(new BotTransition( BotIdle , __Stop__, NULL)); // causes restart of FSM //m_FSM.AddTransition(new BotTransition(m_BotTest , __IChg__, m_BotTest)); //m_FSM.AddTransition(new BotTransition(m_BotTest , ___OK___, BotIdle)); m_FSM.AddTransition(new BotTransition(m_BotTest , __Fail__, BotIdle)); m_FSM.AddTransition(new BotTransition(m_BotTest , __Tout__, BotIdle)); ///@} transition table m_FSM.SetInitialState(BotIdle); m_FSM.Start(); } bool ProcessEvent (BotEventBase e) { if (m_FSM.ProcessEvent(e) == ProcessEventResult.FSM_OK) { botDebugSpam("[botfsm] Processed event e=" + e.ToString()); return true; } else { botDebugSpam("[botfsm] FSM refused to process event (no transition): src=" + m_FSM.GetCurrentState().ToString() + " event=" + e.ToString()); return false; } } }; void botDebugPrint (string s) { #ifdef BOT_DEBUG PrintToRPT("" + s); // comment/uncomment to hide/see debug logs #else //Print("" + s); // comment/uncomment to hide/see debug logs #endif } void botDebugSpam (string s) { #ifdef BOT_DEBUG_SPAM PrintToRPT("" + s); // comment/uncomment to hide/see debug logs #else //Print("" + s); // comment/uncomment to hide/see debug logs #endif }