class UniversalTemperatureSourceLambdaFireplace : UniversalTemperatureSourceLambdaBaseImpl { int m_FuelCount; int m_SmallFireplaceTemperatureMax; int m_NormalFireplaceTemperatureMax; float m_Temperature; void UniversalTemperatureSourceLambdaFireplace() { m_FuelCount = 0; m_SmallFireplaceTemperatureMax = 0; m_NormalFireplaceTemperatureMax = 0; m_Temperature = 0; } void SetSmallFireplaceTemperatureMax(int value) { m_SmallFireplaceTemperatureMax = value; } void SetNormalFireplaceTemperatureMax(int value) { m_NormalFireplaceTemperatureMax = value; } void SetFuelCount(int value) { m_FuelCount = value; } void SetCurrentTemperature(float temperature) { //no fuel present, temperature should be low but there can be high temperature from previous fuel burning if (m_FuelCount == 0 || temperature <= m_SmallFireplaceTemperatureMax) { temperature = Math.Clamp(temperature, 0, m_SmallFireplaceTemperatureMax); //small fire } else { temperature = Math.Clamp(temperature, 0, m_NormalFireplaceTemperatureMax); //normal fire } m_Temperature = temperature; } override void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) { resultValues.m_Temperature = m_Temperature; //Debug.Log(string.Format("Execute: temperature: %1", resultValues.m_Temperature), "UTS Fireplace"); if (pSettings.m_AffectStat) { //! set temperature to the item stat pSettings.m_Parent.SetTemperature(m_Temperature); } DryItemsInVicinity(pSettings); } }