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  ---
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  license: cc0-1.0
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  task_categories:
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- - Texture extraction
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  - zero-shot-classification
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  tags:
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  - textures
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  ## File Structure
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- The dataset is composed into two assets types textures images and PBR materials, each file contain between 5,000 to 40,000 assets
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- Texture image files contain the world **Texture** in the file. If the textures are seamless/tilable, the world **seamless** will appear in the file name. If the texture is 512x512 or larger, the world **large** will appear in the file name.
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- PBR materiasl files contain the world **PBR** in the file. If the PBR are seamless/tilable, the world **seamless** will appear in the file name. If the PBR is 512x512 or larger, the world **large** will appear in the file name.
 
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- Note that Seamless texture images have been modified compare to the original image crop
 
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  ## Data generation code:
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  ---
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  license: cc0-1.0
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  task_categories:
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+ - image-segmentation
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  - zero-shot-classification
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  tags:
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  - textures
 
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  ## File Structure
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+ The dataset is composed into two assets types textures images and PBR materials.
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+ Texture image files contain the world **Texture** in the file.
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+ PBR materiasl files contain the world **PBR** in the file.
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+ If the PBR are seamless/tilable, the world **seamless** will appear in the file name (note that for textures images this mean some modification was done on texture edges).
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+ If the PBR is 512x512 or larger, the world **large** will appear in the file name.
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+ Most files will have texture size in their name.
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+ Each file contain between 1,000 to 40,000 assets.
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+ Files with the the word **sample** contain few dozens to few hundered samples.
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  ## Data generation code:
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