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README.md
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license: cc0-1.0
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task_categories:
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- zero-shot-classification
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tags:
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- textures
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## File Structure
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The dataset is composed into two assets types textures images and PBR materials
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Texture image files contain the world **Texture** in the file. If the textures are seamless/tilable, the world **seamless** will appear in the file name. If the texture is 512x512 or larger, the world **large** will appear in the file name.
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## Data generation code:
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---
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license: cc0-1.0
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task_categories:
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- image-segmentation
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- zero-shot-classification
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tags:
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- textures
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## File Structure
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The dataset is composed into two assets types textures images and PBR materials.
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Texture image files contain the world **Texture** in the file.
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PBR materiasl files contain the world **PBR** in the file.
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If the PBR are seamless/tilable, the world **seamless** will appear in the file name (note that for textures images this mean some modification was done on texture edges).
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If the PBR is 512x512 or larger, the world **large** will appear in the file name.
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Most files will have texture size in their name.
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Each file contain between 1,000 to 40,000 assets.
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Files with the the word **sample** contain few dozens to few hundered samples.
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## Data generation code:
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