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PPISP ablation renders + card

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  1. README.md +53 -0
  2. ppisp-off.jpg +3 -0
  3. ppisp-on.jpg +3 -0
  4. ppisp-sidebyside.jpg +3 -0
README.md ADDED
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+ ---
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+ license: cc-by-4.0
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+ pretty_name: PPISP Scene→Sim Ablation (OFF vs ON)
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+ task_categories:
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+ - image-to-image
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+ tags:
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+ - 3d-reconstruction
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+ - gaussian-splatting
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+ - radiance-fields
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+ - novel-view-synthesis
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+ - ppisp
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+ - nvidia
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+ - scene-to-sim
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+ - physical-ai
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+ size_categories:
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+ - n<1K
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+ ---
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+
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+ # PPISP Scene→Sim Ablation — OFF vs ON
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+
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+ Evaluation renders from a single controlled ablation of **NVIDIA's PPISP** inside
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+ Forenly AI's **Scene→Sim** (real-scene → simulation) pipeline.
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+
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+ ## What this is
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+ The same real **3-camera capture** reconstructed with the **same 30,000 training
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+ iterations**, changing exactly one variable — **PPISP off vs on**.
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+
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+ | Run | Result |
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+ |-----|--------|
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+ | PPISP **off** | hazy, washed-out blur; geometry and colour collapse |
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+ | PPISP **on** | sharp, colour-correct, stable — **+9.5 dB PSNR** |
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+
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+ ## Files
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+ - `ppisp-off.jpg` — reconstruction render, PPISP off
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+ - `ppisp-on.jpg` — reconstruction render, PPISP on
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+ - `ppisp-sidebyside.jpg` — labelled side-by-side (off | on)
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+
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+ ## Why it matters
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+ In Scene→Sim, reconstruction fidelity **is** the training ground: a blurry scene is a
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+ broken one — geometry the robot can't trust, textures the policy can't read. PPISP
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+ targets the photometric artifacts (lighting/colour drift) that break radiance-field and
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+ Gaussian-splatting reconstructions; it works across 3DGS, 3DGUT and NeRFs.
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+
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+ Methods benchmarked in this line of work: **PPISP · 3DGRUT · 2DGS · GOF**.
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+
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+ ## Method / credit
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+ PPISP is NVIDIA's method for physically-plausible compensation of photometric variations
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+ in radiance fields. This card documents an applied ablation, not the original method.
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+
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+ Interactive viewer: [Space — ppisp-scene2sim](https://huggingface.co/spaces/ForenlyAI/ppisp-scene2sim)
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+ · Study: https://forenly.ai/lab-study/ppisp
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+
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+ **Forenly AI — The Skill Layer for Humanoids.**
ppisp-off.jpg ADDED

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