--- license: cc-by-4.0 pretty_name: PPISP Scene→Sim Ablation (OFF vs ON) task_categories: - image-to-image tags: - 3d-reconstruction - gaussian-splatting - radiance-fields - novel-view-synthesis - ppisp - nvidia - scene-to-sim - physical-ai size_categories: - n<1K --- # PPISP Scene→Sim Ablation — OFF vs ON Evaluation renders from a single controlled ablation of **NVIDIA's PPISP** inside Forenly AI's **Scene→Sim** (real-scene → simulation) pipeline. ## What this is The same real **3-camera capture** reconstructed with the **same 30,000 training iterations**, changing exactly one variable — **PPISP off vs on**. | Run | Result | |-----|--------| | PPISP **off** | hazy, washed-out blur; geometry and colour collapse | | PPISP **on** | sharp, colour-correct, stable — **+9.5 dB PSNR** | ## Files - `ppisp-off.jpg` — reconstruction render, PPISP off - `ppisp-on.jpg` — reconstruction render, PPISP on - `ppisp-sidebyside.jpg` — labelled side-by-side (off | on) ## Why it matters In Scene→Sim, reconstruction fidelity **is** the training ground: a blurry scene is a broken one — geometry the robot can't trust, textures the policy can't read. PPISP targets the photometric artifacts (lighting/colour drift) that break radiance-field and Gaussian-splatting reconstructions; it works across 3DGS, 3DGUT and NeRFs. Methods benchmarked in this line of work: **PPISP · 3DGRUT · 2DGS · GOF**. ## Method / credit PPISP is NVIDIA's method for physically-plausible compensation of photometric variations in radiance fields. This card documents an applied ablation, not the original method. Interactive viewer: [Space — ppisp-scene2sim](https://huggingface.co/spaces/ForenlyAI/ppisp-scene2sim) · Study: https://forenly.ai/lab-study/ppisp **Forenly AI — The Skill Layer for Humanoids.**