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#include "testlib.h"
#include <bits/stdc++.h>
using namespace std;
struct Card {
int color, value;
Card(): color(-1), value(-1) {}
Card(int _color, int _value): color(_color), value(_value) {}
};
struct State {
Card alice[2], bob[2];
Card community[5];
};
enum class ActionType {
CHECK, CALL, RAISE, FOLD
};
namespace {
// hand evaluation
enum class HandType {
StraightFlush = 8,
Four = 7,
FullHouse = 6,
Flush = 5,
Straight = 4,
Three = 3,
TwoPair = 2,
Pair = 1,
HighCard = 0
};
struct Score {
HandType w;
int hash_value;
Score() : w(HandType::HighCard), hash_value(0) {}
Score(HandType _w, vector<int>& A) {
w = _w; hash_value = 0;
for (int i = 0; i < (int)A.size(); ++i) {
hash_value = hash_value * 20 + A[i];
}
}
};
bool operator<(const Score& k1, const Score& k2) {
if (k1.w != k2.w) return k1.w < k2.w;
return k1.hash_value < k2.hash_value;
}
struct CardCmp {
bool operator () (const Card& x, const Card& y) const {
return x.value < y.value || (x.value == y.value && x.color < y.color);
}
};
bool is_card_used[14][5];
int used_num[14];
bool isValidCard(const Card& card) {
return 1 <= card.value && card.value <= 13 && 0 <= card.color && card.color <= 3;
}
void assertCompleteStateOrFail(const State& s) {
static set<Card, CardCmp> S;
S.clear();
for (int i = 0; i < 2; ++i) {
ensuref(isValidCard(s.alice[i]), "Internal error: invalid Alice card in complete state");
ensuref(S.find(s.alice[i]) == S.end(), "Internal error: duplicate card in complete state");
S.insert(s.alice[i]);
ensuref(isValidCard(s.bob[i]), "Internal error: invalid Bob card in complete state");
ensuref(S.find(s.bob[i]) == S.end(), "Internal error: duplicate card in complete state");
S.insert(s.bob[i]);
}
for (int i = 0; i < 5; ++i) {
ensuref(isValidCard(s.community[i]), "Internal error: invalid community card in complete state");
ensuref(S.find(s.community[i]) == S.end(), "Internal error: duplicate card in complete state");
S.insert(s.community[i]);
}
}
// forward rngs
mt19937_64 rng_sampling; // for RATE queries and BobAction sampling
bool checkStraightFlush(Score& res) {
for (int c = 0; c < 4; ++c) {
for (int i = 9; i >= 0; --i) {
int flag = 0;
for (int j = 0; j <= 4; ++j)
if (!is_card_used[i + j][c]) {
flag = 1;
break;
}
if (flag) continue;
vector<int> A;
for (int j = 4; j >= 0; j--) A.push_back(i + j);
res = Score(HandType::StraightFlush, A);
return true;
}
}
return false;
}
bool checkFour(Score& res) {
for (int i = 13; i; i--)
if (used_num[i] == 4) {
vector<int> A;
for (int k = 0; k < 4; k++) A.push_back(i);
for (int j = 13; j; j--)
if (i != j && used_num[j]) {
A.push_back(j);
res = Score(HandType::Four, A);
return true;
}
}
return false;
}
bool checkFullHouse(Score &res) {
for (int i = 13; i; i--)
if (used_num[i] == 3) {
vector<int> A;
for (int k = 0; k < 3; k++) A.push_back(i);
for (int j = 13; j; j--)
if (i != j && used_num[j] >= 2) {
for (int k = 0; k < 2; k++) A.push_back(j);
res = Score(HandType::FullHouse, A);
return true;
}
}
return false;
}
bool checkFlush(Score &res) {
for (int c = 0; c < 4; c++) {
vector<int> A;
for (int i = 13; i; i--)
if (is_card_used[i][c]) {
A.push_back(i);
if ((int)A.size() == 5) {
res = Score(HandType::Flush, A);
return true;
}
}
}
return false;
}
bool checkStraight(Score &res) {
for (int i = 9; i >= 0; i--) {
int flag = 0;
for (int j = 4; j >= 0; j--)
if (!used_num[i + j]) {
flag = 1;
break;
}
if (flag) continue;
vector<int> A;
for (int j = 4; j >= 0; j--)
A.push_back(i + j);
res = Score(HandType::Straight, A);
return true;
}
return false;
}
bool checkThree(Score &res) {
for (int i = 13; i; i--)
if (used_num[i] >= 3) {
vector<int> A;
for (int k = 0; k < 3; k++) A.push_back(i);
for (int j = 13; j; j--)
if (used_num[j] && j != i) {
A.push_back(j);
if ((int)A.size() == 5) {
res = Score(HandType::Three, A);
return true;
}
}
}
return false;
}
bool checkTwoPair(Score &res) {
for (int i = 13; i; i--)
if (used_num[i] >= 2) {
vector<int> A;
for (int k = 0; k < 2; k++) A.push_back(i);
for (int j = i - 1; j; j--)
if (used_num[j] >= 2) {
for (int k = 0; k < 2; k++) A.push_back(j);
for (int x = 13; x; x--)
if (used_num[x] && x != i && x != j) {
A.push_back(x);
res = Score(HandType::TwoPair, A);
return true;
}
}
}
return false;
}
bool checkPair(Score &res) {
for (int i = 13; i; i--)
if (used_num[i] >= 2) {
vector<int> A;
for (int k = 0; k < 2; k++) A.push_back(i);
for (int j = 13; j; j--)
if (used_num[j] && j != i) {
A.push_back(j);
if ((int)A.size() == 5) {
res = Score(HandType::Pair, A);
return true;
}
}
}
return false;
}
void getHighCard(Score &res) {
vector<int> A;
for (int i = 13; i; i--)
if (used_num[i]) {
A.push_back(i);
if ((int)A.size() == 5) {
res = Score(HandType::HighCard, A);
return;
}
}
}
Score getScoreForHand(vector<Card>& A) {
memset(is_card_used, 0x00, sizeof is_card_used);
memset(used_num, 0x00, sizeof used_num);
for (int i = 0; i < (int)A.size(); ++i) {
is_card_used[A[i].value][A[i].color] = true;
++used_num[A[i].value];
}
used_num[0] = used_num[13];
for (int i = 0; i <= 4; i++) {
is_card_used[0][i] = is_card_used[13][i];
}
Score res;
if (checkStraightFlush(res)) return res;
if (checkFour(res)) return res;
if (checkFullHouse(res)) return res;
if (checkFlush(res)) return res;
if (checkStraight(res)) return res;
if (checkThree(res)) return res;
if (checkTwoPair(res)) return res;
if (checkPair(res)) return res;
getHighCard(res);
return res;
}
int getResult(const State& s) {
vector<Card> alice, bob;
assertCompleteStateOrFail(s);
for (int i = 0; i < 2; ++i) {
alice.push_back(s.alice[i]);
bob.push_back(s.bob[i]);
}
for (int i = 0; i < 5; ++i) {
alice.push_back(s.community[i]);
bob.push_back(s.community[i]);
}
Score alice_score = getScoreForHand(alice);
Score bob_score = getScoreForHand(bob);
if (alice_score < bob_score) return -1;
if (bob_score < alice_score) return 1;
return 0;
}
pair<double, double> getRatesBySampling(const State& s, int t) {
memset(is_card_used, 0x00, sizeof is_card_used);
auto deal_with_card = [&](const Card& c) {
if (isValidCard(c)) {
ensuref(!is_card_used[c.value][c.color], "Internal error: duplicate card in partial state");
is_card_used[c.value][c.color] = true;
}
};
for (int i = 0; i < 2; ++i) {
deal_with_card(s.alice[i]);
deal_with_card(s.bob[i]);
}
for (int i = 0; i < 5; ++i) {
deal_with_card(s.community[i]);
}
vector<Card> remaining_card;
for (int i = 1; i <= 13; ++i) {
for (int j = 0; j < 4; ++j) {
if (!is_card_used[i][j]) {
remaining_card.emplace_back(j, i);
}
}
}
int win_num = 0, draw_num = 0;
for (int _ = 0; _ < t; ++_) {
State complete_s = s;
shuffle(remaining_card.begin(), remaining_card.end(), rng_sampling);
int ind = 0;
for (int i = 0; i < 2; ++i) {
if (!isValidCard(s.alice[i])) {
complete_s.alice[i] = remaining_card[ind++];
}
if (!isValidCard(s.bob[i])) {
complete_s.bob[i] = remaining_card[ind++];
}
}
for (int i = 0; i < 5; ++i) {
if (!isValidCard(s.community[i])) {
complete_s.community[i] = remaining_card[ind++];
}
}
auto result = getResult(complete_s);
if (result == 1) {
++win_num;
} else if (result == 0) {
++draw_num;
}
}
return make_pair(1.0 * win_num / t, 1.0 * draw_num / t);
}
State getPartialState(const State& complete_state, int round_index_0based, int player /*0 alice sees, 1 bob sees*/) {
// round_index_0based: 0 -> preflop (k=0), 1 -> flop (k=3), 2 -> turn (k=4), 3 -> river (k=5)
int num = 0;
if (round_index_0based == 0) num = 0;
else num = 2 + round_index_0based; // 1->3, 2->4, 3->5
State s = complete_state;
for (int i = num; i < 5; ++i) {
s.community[i] = Card();
}
if (player == 0) {
// hide Bob's cards from Alice
for (int i = 0; i < 2; ++i) {
s.bob[i] = Card();
}
} else {
// hide Alice's cards from Bob
for (int i = 0; i < 2; ++i) {
s.alice[i] = Card();
}
}
return s;
}
pair<ActionType, int> BobAction(const State& s /*partial from Bob's view*/, int rise, int pool_value) {
pair<double, double> rates = getRatesBySampling(s, 100);
double w = rates.first, d = rates.second;
// Bob's expected value if she calls now (relative to current point):
// win: pool + rise; tie: pool/2; lose: -rise
double expected_call = -w * rise + d * (pool_value / 2.0) + (1 - w - d) * (pool_value + rise);
if (expected_call > 0) return make_pair(ActionType::CALL, 0);
return make_pair(ActionType::FOLD, 0);
}
// helper for formatting/printing doubles
string fmt2(const string& head, double a, double b) {
ostringstream oss;
oss.setf(std::ios::fixed); oss<<setprecision(6);
oss<<head<<" "<<a<<" "<<b;
return oss.str();
}
string fmt1(const string& head, double a) {
ostringstream oss;
oss.setf(std::ios::fixed); oss<<setprecision(6);
oss<<head<<" "<<a;
return oss.str();
}
} // namespace
// Generate a full deck order from a seed
vector<Card> generate_deck_from_seed(uint64_t seed) {
vector<Card> deck;
deck.reserve(52);
for (int v = 1; v <= 13; ++v) {
for (int s = 0; s < 4; ++s) {
deck.emplace_back(s, v);
}
}
mt19937_64 eng(seed);
shuffle(deck.begin(), deck.end(), eng);
// sanity uniqueness
set<pair<int,int>> S;
for (auto &c: deck) {
ensuref(1 <= c.value && c.value <= 13 && 0 <= c.color && c.color <= 3, "Internal error: bad card generated");
ensuref(S.insert({c.color, c.value}).second, "Internal error: duplicate in generated deck");
}
return deck;
}
int compute_points_from_W(double W) {
// piecewise linear to integer points in [0,100]
if (W <= 8.0) return 0;
if (W <= 11.0) {
double x = 13.3 * (W - 8.0); // 0 -> 40 over (8,11]
return (int) llround(x);
}
if (W <= 14.0) {
double x = 40.0 + 14.0 * (W - 11.0); // 40 -> 82 over (11,14]
return (int) llround(x);
}
if (W <= 20.0) {
double x = 82.0 + 3.0 * (W - 14.0); // 82 -> 100 over (14,20]
return (int) llround(x);
}
return 100;
}
double compute_points_unbounded(double W) {
if (W <= 8.0) return 0.0;
if (W <= 11.0) {
double x = 13.3 * (W - 8.0);
return (double) llround(x);
}
if (W <= 14.0) {
double x = 40.0 + 14.0 * (W - 11.0);
return (double) llround(x);
}
double x = 82.0 + 3.0 * (W - 14.0);
return (double) llround(x);
}
int main(int argc, char* argv[]) {
registerInteraction(argc, argv);
// Read public G from .in
int G = inf.readInt();
println(G); // send G to contestant
// Read hidden seeds from .ans
long long sampling_seed = ans.readLong(); // global sampling seed
int G_ans = ans.readInt();
ensuref(G_ans >= G, "ANS file has fewer hand seeds (%d) than required hands (%d)", G_ans, G);
vector<uint64_t> hand_seeds(G_ans);
for (int i = 0; i < G_ans; ++i) {
hand_seeds[i] = (uint64_t) ans.readLong();
}
rng_sampling.seed((uint64_t)sampling_seed);
const long long RATE_BUDGET = 3000000LL;
long long used_rate_budget = 0;
auto print_state = [&](int h, int r, int a, int b, int P, int k, const State& complete_state) {
// STATE h r a b P k
{
ostringstream oss;
oss<<"STATE "<<h<<" "<<r<<" "<<a<<" "<<b<<" "<<P<<" "<<k;
println(oss.str());
}
// ALICE c1 v1 c2 v2
{
ostringstream oss;
oss<<"ALICE "<<complete_state.alice[0].color<<" "<<complete_state.alice[0].value<<" "
<<complete_state.alice[1].color<<" "<<complete_state.alice[1].value;
println(oss.str());
}
// BOARD ...
{
ostringstream oss;
oss<<"BOARD";
for (int i = 0; i < k; ++i) {
oss<<" "<<complete_state.community[i].color<<" "<<complete_state.community[i].value;
}
println(oss.str());
}
};
auto showdown_delta = [&](int a, int P, const State& complete_state)->int {
int result = getResult(complete_state);
if (result == 1) return (a + P) - 100;
if (result == 0) return (a + P / 2) - 100;
return a - 100;
};
long long total_delta_sum = 0;
for (int h = 1; h <= G; ++h) {
// Generate deck for this hand
vector<Card> deck = generate_deck_from_seed(hand_seeds[h-1]);
State complete_state;
// deal: Alice[0..1], Bob[0..1], Community[0..4]
complete_state.alice[0] = deck[0];
complete_state.alice[1] = deck[1];
complete_state.bob[0] = deck[2];
complete_state.bob[1] = deck[3];
for (int i = 0; i < 5; ++i) {
complete_state.community[i] = deck[4 + i];
}
int a = 100, b = 100, P = 10;
bool hand_ended = false;
for (int r = 1; r <= 4 && !hand_ended; ++r) {
int k = 0;
if (r == 1) k = 0;
else if (r == 2) k = 3;
else if (r == 3) k = 4;
else if (r == 4) k = 5;
// send state
print_state(h, r, a, b, P, k, complete_state);
// handle RATE queries and then one ACTION
while (true) {
string cmd = ouf.readToken();
if (cmd == "-1") {
quitp(0.0, "Contestant terminated with -1");
} else if (cmd == "RATE") {
long long t = ouf.readLong(1, (long long)1e9);
if (used_rate_budget + t > RATE_BUDGET) {
println("-1");
quitp(0.0, "RATE budget exceeded. Used %lld, requested %lld, budget %lld",
used_rate_budget, t, RATE_BUDGET);
}
State partial_for_alice = getPartialState(complete_state, r - 1, 0);
auto rates = getRatesBySampling(partial_for_alice, (int)t);
used_rate_budget += t;
println(fmt2("RATES", rates.first, rates.second));
} else if (cmd == "ACTION") {
string act = ouf.readToken();
if (act == "CHECK") {
// Bob always checks
println("OPP CHECK");
if (r == 4) {
int delta = showdown_delta(a, P, complete_state);
total_delta_sum += delta;
{
ostringstream oss;
oss<<"RESULT "<<delta;
println(oss.str());
}
hand_ended = true;
}
break;
} else if (act == "FOLD") {
int delta = a - 100;
total_delta_sum += delta;
{
ostringstream oss;
oss<<"RESULT "<<delta;
println(oss.str());
}
hand_ended = true;
break;
} else if (act == "RAISE") {
int x = ouf.readInt();
if (x < 1 || x > a) {
quitf(_wa, "Invalid RAISE amount x=%d; must be in [1, %d]", x, a);
}
// Bob decision before updating stacks/pot
State bob_view = getPartialState(complete_state, r - 1, 1);
auto bob_dec = BobAction(bob_view, x, P);
if (bob_dec.first == ActionType::FOLD) {
println("OPP FOLD");
// If Bob folds, final stack for Alice: a + P (independent of x)
int delta = a + P - 100;
total_delta_sum += delta;
{
ostringstream oss;
oss<<"RESULT "<<delta;
println(oss.str());
}
hand_ended = true;
} else {
// CALL
println(string("OPP CALL ") + to_string(x));
// both invest x, pot + 2x
a -= x;
b -= x;
P += 2 * x;
if (r == 4) {
int delta = showdown_delta(a, P, complete_state);
total_delta_sum += delta;
{
ostringstream oss;
oss<<"RESULT "<<delta;
println(oss.str());
}
hand_ended = true;
}
}
break;
} else {
quitf(_wa, "Invalid ACTION type: %s", act.c_str());
}
} else {
quitf(_wa, "Invalid command before ACTION: %s (expected RATE or ACTION)", cmd.c_str());
}
} // end command loop
} // end rounds
} // end hands
double W = (double)total_delta_sum / (double)G;
println(fmt1("SCORE", W));
int points = compute_points_from_W(W);
double ratio = points / 100.0;
double points_unbounded = compute_points_unbounded(W);
double ratio_unbounded = points_unbounded / 100.0;
quitp(ratio, "Average profit W: %.6f, points: %d, Ratio: %.4f, RatioUnbounded: %.4f",
W, points, ratio, ratio_unbounded);
return 0;
}