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#include <bits/stdc++.h>
using namespace std;
#define rep(i, a) for (int i = 0; i < (int)(a); i++)
#define sz(x) (int)(x).size()
#define pcnt __builtin_popcountll
typedef long long ll;
template<typename T>istream& operator>>(istream&i,vector<T>&v){rep(j,sz(v))i>>v[j];return i;}
template<typename T>string join(const vector<T>&v){stringstream s;rep(i,sz(v))s<<' '<<v[i];return s.str().substr(1);}
template<typename T>ostream& operator<<(ostream&o,const vector<T>&v){if(sz(v))o<<join(v);return o;}
template<typename T1,typename T2>istream& operator>>(istream&i,pair<T1,T2>&v){return i>>v.first>>v.second;}
template<typename T1,typename T2>ostream& operator<<(ostream&o,const pair<T1,T2>&v){return o<<v.first<<","<<v.second;}
template<typename T>bool mins(T& x,const T&y){if(x>y){x=y;return true;}else return false;}
template<typename T>bool maxs(T& x,const T&y){if(x<y){x=y;return true;}else return false;}
template<typename T>T dup(T x, T y){return (x+y-1)/y;}
template<typename T>ll suma(const vector<T>&a){ll res(0);for(auto&&x:a)res+=x;return res;}
int keta(ll n) { int ret = 0; while (n>0) { n/=10; ret++; } return ret; }
#ifdef _DEBUG
inline void dump() { cerr << endl; }
template <typename Head> void dump(Head &&head) { cerr << head; dump(); }
template <typename Head, typename... Tail> void dump(Head &&head, Tail &&... tail) { cerr << head << ", "; dump(forward<Tail>(tail)...); }
#define debug(...) do { cerr << __LINE__ << ":\t" << #__VA_ARGS__ << " = "; dump(__VA_ARGS__); } while (false)
#else
#define dump(...)
#define debug(...)
#endif
template <typename T> struct edge {
int src, to;
T cost;
edge(int to, T cost) : src(-1), to(to), cost(cost) {}
edge(int src, int to, T cost) : src(src), to(to), cost(cost) {}
edge &operator=(const int &x) {
to = x;
return *this;
}
operator int() const { return to; }
};
template <typename T> using Edges = vector<edge<T>>;
template <typename T> using WeightedGraph = vector<Edges<T>>;
using UnWeightedGraph = vector<vector<int>>;
template <typename T> using Matrix = vector<vector<T>>;
const ll LINF = 1LL << 60;
const int INF = 1001001001;
/////////////////////////////////////////////////////////////////////
using P = pair<int, int>;
/////////////////////////////////////////////////////////////////////
//
// 方針
// 1. 犬を一網打尽にする
// 犬は人にまとわり付きがちなので、他の動物を捕獲する際にも邪魔になる
// 1.1. 真ん中に仕掛けを作る
// 1.1.1. 最小費用流を用いて4箇所の地形作成開始ポイントにそれぞれ1人ずつ割り当てる
// 余った人は再び最小費用流で4箇所のいずれかの
// 待機ポイントに割り当てる(全員割当てが決まるまで繰り返し)
// 1.1.2. 1.1.1.で選ばれた人が地形を作成していき、待機ポイントに移動
// 1.2 待機ポイントで全ての人を待たせて仕掛けの中に全ての犬が入り込むのを待つ
// 1.3 良きタイミングで全員一歩仕掛けから離れて(離れる必要がない場合はそのまま?)封鎖する
// 2. 他の動物を捕獲する仕掛けを作成する
// 1.で分けた4グループでそれぞれ行動させるイメージ
// 3. 残りの動物をできるだけ捕獲する
//
/////////////////////////////////////////////////////////////////////
const int H = 30;
const int W = 30;
int turn = 300;
const int PET = 100;
const int HUM = 200;
int dx[] = {-1, 1, 0, 0};
int dy[] = {0, 0, -1, 1};
// 全体のフェーズ管理
int phase = 0;
const int PHASE_0 = 0; // 初期状態
const int PHASE_1 = 1; //
const int PHASE_2 = 2; //
const int PHASE_3 = 3; //
const int PHASE_4 = 4; //
const int PHASE_5 = 5; //
const int PHASE_8 = 8; //
const int PHASE_9 = 9; //
const int PHASE_10 = 10; //
const int FINAL_OPERATION_TURN = 30;
// 回答用文字列
string act = "";
const char ACT_NONE = '.'; // 何もしない
const char ACT_STOP_UP = 'u'; // 上のマスを通行不能にする
const char ACT_STOP_DOWN = 'd'; // 下のマスを通行不能にする
const char ACT_STOP_LEFT = 'l'; // 左のマスを通行不能にする
const char ACT_STOP_RIGHT = 'r'; // 右のマスを通行不能にする
const char ACT_MOVE_UP = 'U'; // 上のマスに移動する
const char ACT_MOVE_DOWN = 'D'; // 下のマスに移動する
const char ACT_MOVE_LEFT = 'L'; // 左のマスに移動する
const char ACT_MOVE_RIGHT = 'R'; // 右のマスに移動する
const vector<char> ACT_STOP = {
ACT_STOP_UP, ACT_STOP_DOWN, ACT_STOP_LEFT, ACT_STOP_RIGHT
};
const vector<char> ACT_MOVE = {
ACT_MOVE_UP, ACT_MOVE_DOWN, ACT_MOVE_LEFT, ACT_MOVE_RIGHT
};
// 各マスの情報
// 0 : 何もない、通行可能
// < 0 : 通行止め
// > 0 : 隣に動物が存在する
vector<vector<bool>> blocked(H, vector<bool>(W, false));
// 設計図
vector<vector<int>> base = {
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6},
{9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9},
{9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 10, 10, 10, 10, 10, 5, 10, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 5, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 10, 7, 7, 7, 7, 7, 7, 10, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 10, 7, 7, 7, 7, 7, 7, 10, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 5, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 10, 5, 10, 10, 10, 10, 10, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9},
{9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9},
{6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}
};
vector<vector<int>> base_few_dogs = {
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6},
{9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9},
{9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 6, 9, 6, 9, 9, 6, 9, 6, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 10, 10, 10, 10, 5, 10, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 6, 5, 7, 7, 7, 7, 10, 6, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 10, 7, 7, 7, 7, 10, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 10, 7, 7, 7, 7, 10, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 6, 10, 7, 7, 7, 7, 5, 6, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 10, 5, 10, 10, 10, 10, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 6, 9, 6, 9, 9, 6, 9, 6, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9},
{9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9},
{6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}
};
vector<vector<int>> base_nodog = {
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9},
{9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6},
{9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9},
{9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 5, 0, 6, 5, 5, 0, 6, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 8, 6, 9, 8, 8, 6, 9, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 6, 9, 9, 9, 9, 6, 6, 6, 9, 6, 6, 6, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 9, 9, 9, 6, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 6, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 6, 6, 6, 9, 9, 9, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 9, 9, 9, 6, 6, 6, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 6, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 6, 9, 9, 9, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 0, 6, 6, 6, 9, 6, 6, 6, 9, 9, 9, 9, 6, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 9, 6, 8, 8, 9, 6, 8, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 6, 0, 5, 5, 6, 0, 5, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6},
{6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9},
{9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9},
{9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9},
{6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9},
{9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}
};
vector<pair<P, char>> build_sequence_periphery = {
{{ 3, 3}, ACT_STOP_DOWN},
{{ 3, 3}, ACT_STOP_LEFT},
{{ 3, 3}, ACT_MOVE_UP},
{{ 2, 3}, ACT_STOP_LEFT},
{{ 2, 3}, ACT_MOVE_UP},
{{ 1, 3}, ACT_STOP_LEFT},
{{ 1, 3}, ACT_MOVE_UP},
{{ 0, 3}, ACT_STOP_LEFT},
{{ 0, 3}, ACT_MOVE_RIGHT},
{{ 0, 4}, ACT_MOVE_RIGHT},
{{ 0, 5}, ACT_MOVE_RIGHT},
{{ 0, 6}, ACT_STOP_LEFT},
{{ 0, 6}, ACT_MOVE_DOWN},
{{ 1, 6}, ACT_STOP_LEFT},
{{ 1, 6}, ACT_MOVE_DOWN},
{{ 2, 6}, ACT_STOP_LEFT},
{{ 2, 6}, ACT_MOVE_DOWN},
{{ 3, 6}, ACT_STOP_LEFT},
{{ 3, 6}, ACT_MOVE_RIGHT},
{{ 3, 7}, ACT_MOVE_RIGHT},
{{ 3, 8}, ACT_MOVE_RIGHT},
{{ 3, 9}, ACT_STOP_LEFT},
{{ 3, 9}, ACT_MOVE_UP},
{{ 2, 9}, ACT_STOP_LEFT},
{{ 2, 9}, ACT_MOVE_UP},
{{ 1, 9}, ACT_STOP_LEFT},
{{ 1, 9}, ACT_MOVE_UP},
{{ 0, 9}, ACT_STOP_LEFT},
{{ 0, 9}, ACT_MOVE_RIGHT},
{{ 0, 10}, ACT_MOVE_RIGHT},
{{ 0, 11}, ACT_MOVE_RIGHT},
{{ 0, 12}, ACT_STOP_LEFT},
{{ 0, 12}, ACT_MOVE_DOWN},
{{ 1, 12}, ACT_STOP_LEFT},
{{ 1, 12}, ACT_MOVE_DOWN},
{{ 2, 12}, ACT_STOP_LEFT},
{{ 2, 12}, ACT_MOVE_DOWN},
{{ 3, 12}, ACT_STOP_LEFT},
{{ 3, 12}, ACT_MOVE_RIGHT},
{{ 3, 13}, ACT_MOVE_RIGHT},
{{ 3, 14}, ACT_MOVE_RIGHT},
{{ 3, 15}, ACT_STOP_LEFT},
{{ 3, 15}, ACT_MOVE_UP},
{{ 2, 15}, ACT_STOP_LEFT},
{{ 2, 15}, ACT_MOVE_UP},
{{ 1, 15}, ACT_STOP_LEFT},
{{ 1, 15}, ACT_MOVE_UP},
{{ 0, 15}, ACT_STOP_LEFT},
{{ 0, 15}, ACT_MOVE_RIGHT},
{{ 0, 16}, ACT_MOVE_RIGHT},
{{ 0, 17}, ACT_MOVE_RIGHT},
{{ 0, 18}, ACT_STOP_LEFT},
{{ 0, 18}, ACT_MOVE_DOWN},
{{ 1, 18}, ACT_STOP_LEFT},
{{ 1, 18}, ACT_MOVE_DOWN},
{{ 2, 18}, ACT_STOP_LEFT},
{{ 2, 18}, ACT_MOVE_DOWN},
{{ 3, 18}, ACT_STOP_LEFT},
{{ 3, 18}, ACT_MOVE_RIGHT},
{{ 3, 19}, ACT_MOVE_RIGHT},
{{ 3, 20}, ACT_MOVE_RIGHT},
{{ 3, 21}, ACT_STOP_LEFT},
{{ 3, 21}, ACT_MOVE_UP},
{{ 2, 21}, ACT_STOP_LEFT},
{{ 2, 21}, ACT_MOVE_UP},
{{ 1, 21}, ACT_STOP_LEFT},
{{ 1, 21}, ACT_MOVE_UP},
{{ 0, 21}, ACT_STOP_LEFT},
{{ 0, 21}, ACT_MOVE_RIGHT},
{{ 0, 22}, ACT_MOVE_RIGHT},
{{ 0, 23}, ACT_MOVE_RIGHT},
{{ 0, 24}, ACT_STOP_LEFT},
{{ 0, 24}, ACT_MOVE_DOWN},
{{ 1, 24}, ACT_STOP_LEFT},
{{ 1, 24}, ACT_MOVE_DOWN},
{{ 2, 24}, ACT_STOP_LEFT},
{{ 2, 24}, ACT_MOVE_DOWN},
{{ 3, 24}, ACT_STOP_LEFT},
{{ 3, 24}, ACT_MOVE_RIGHT},
{{ 3, 25}, ACT_MOVE_RIGHT},
{{ 3, 26}, ACT_STOP_LEFT},
{{ 3, 26}, ACT_STOP_UP},
{{ 3, 26}, ACT_MOVE_RIGHT},
{{ 3, 27}, ACT_STOP_UP},
{{ 3, 27}, ACT_MOVE_RIGHT},
{{ 3, 28}, ACT_STOP_UP},
{{ 3, 28}, ACT_MOVE_RIGHT},
{{ 3, 29}, ACT_STOP_UP},
{{ 3, 29}, ACT_MOVE_DOWN},
{{ 4, 29}, ACT_MOVE_DOWN},
{{ 5, 29}, ACT_MOVE_DOWN},
{{ 6, 29}, ACT_STOP_UP},
{{ 6, 29}, ACT_MOVE_LEFT},
{{ 6, 28}, ACT_STOP_UP},
{{ 6, 28}, ACT_MOVE_LEFT},
{{ 6, 27}, ACT_STOP_UP},
{{ 6, 27}, ACT_MOVE_LEFT},
{{ 6, 26}, ACT_STOP_UP},
{{ 6, 26}, ACT_MOVE_DOWN},
{{ 7, 26}, ACT_MOVE_DOWN},
{{ 8, 26}, ACT_MOVE_DOWN},
{{ 9, 26}, ACT_STOP_UP},
{{ 9, 26}, ACT_MOVE_RIGHT},
{{ 9, 27}, ACT_STOP_UP},
{{ 9, 27}, ACT_MOVE_RIGHT},
{{ 9, 28}, ACT_STOP_UP},
{{ 9, 28}, ACT_MOVE_RIGHT},
{{ 9, 29}, ACT_STOP_UP},
{{ 9, 29}, ACT_MOVE_DOWN},
{{10, 29}, ACT_MOVE_DOWN},
{{11, 29}, ACT_MOVE_DOWN},
{{12, 29}, ACT_STOP_UP},
{{12, 29}, ACT_MOVE_LEFT},
{{12, 28}, ACT_STOP_UP},
{{12, 28}, ACT_MOVE_LEFT},
{{12, 27}, ACT_STOP_UP},
{{12, 27}, ACT_MOVE_LEFT},
{{12, 26}, ACT_STOP_UP},
{{12, 26}, ACT_MOVE_DOWN},
{{13, 26}, ACT_MOVE_DOWN},
{{14, 26}, ACT_MOVE_DOWN},
{{15, 26}, ACT_STOP_UP},
{{15, 26}, ACT_MOVE_RIGHT},
{{15, 27}, ACT_STOP_UP},
{{15, 27}, ACT_MOVE_RIGHT},
{{15, 28}, ACT_STOP_UP},
{{15, 28}, ACT_MOVE_RIGHT},
{{15, 29}, ACT_STOP_UP},
{{15, 29}, ACT_MOVE_DOWN},
{{16, 29}, ACT_MOVE_DOWN},
{{17, 29}, ACT_MOVE_DOWN},
{{18, 29}, ACT_STOP_UP},
{{18, 29}, ACT_MOVE_LEFT},
{{18, 28}, ACT_STOP_UP},
{{18, 28}, ACT_MOVE_LEFT},
{{18, 27}, ACT_STOP_UP},
{{18, 27}, ACT_MOVE_LEFT},
{{18, 26}, ACT_STOP_UP},
{{18, 26}, ACT_MOVE_DOWN},
{{19, 26}, ACT_MOVE_DOWN},
{{20, 26}, ACT_MOVE_DOWN},
{{21, 26}, ACT_STOP_UP},
{{21, 26}, ACT_MOVE_RIGHT},
{{21, 27}, ACT_STOP_UP},
{{21, 27}, ACT_MOVE_RIGHT},
{{21, 28}, ACT_STOP_UP},
{{21, 28}, ACT_MOVE_RIGHT},
{{21, 29}, ACT_STOP_UP},
{{21, 29}, ACT_MOVE_DOWN},
{{22, 29}, ACT_MOVE_DOWN},
{{23, 29}, ACT_MOVE_DOWN},
{{24, 29}, ACT_STOP_UP},
{{24, 29}, ACT_MOVE_LEFT},
{{24, 28}, ACT_STOP_UP},
{{24, 28}, ACT_MOVE_LEFT},
{{24, 27}, ACT_STOP_UP},
{{24, 27}, ACT_MOVE_LEFT},
{{24, 26}, ACT_STOP_UP},
{{24, 26}, ACT_MOVE_DOWN},
{{25, 26}, ACT_MOVE_DOWN},
{{26, 26}, ACT_STOP_UP},
{{26, 26}, ACT_STOP_RIGHT},
{{26, 26}, ACT_MOVE_DOWN},
{{27, 26}, ACT_STOP_RIGHT},
{{27, 26}, ACT_MOVE_DOWN},
{{28, 26}, ACT_STOP_RIGHT},
{{28, 26}, ACT_MOVE_DOWN},
{{29, 26}, ACT_STOP_RIGHT},
{{29, 26}, ACT_MOVE_LEFT},
{{29, 25}, ACT_MOVE_LEFT},
{{29, 24}, ACT_MOVE_LEFT},
{{29, 23}, ACT_STOP_RIGHT},
{{29, 23}, ACT_MOVE_UP},
{{28, 23}, ACT_STOP_RIGHT},
{{28, 23}, ACT_MOVE_UP},
{{27, 23}, ACT_STOP_RIGHT},
{{27, 23}, ACT_MOVE_UP},
{{26, 23}, ACT_STOP_RIGHT},
{{26, 23}, ACT_MOVE_LEFT},
{{26, 22}, ACT_MOVE_LEFT},
{{26, 21}, ACT_MOVE_LEFT},
{{26, 20}, ACT_STOP_RIGHT},
{{26, 20}, ACT_MOVE_DOWN},
{{27, 20}, ACT_STOP_RIGHT},
{{27, 20}, ACT_MOVE_DOWN},
{{28, 20}, ACT_STOP_RIGHT},
{{28, 20}, ACT_MOVE_DOWN},
{{29, 20}, ACT_STOP_RIGHT},
{{29, 20}, ACT_MOVE_LEFT},
{{29, 19}, ACT_MOVE_LEFT},
{{29, 18}, ACT_MOVE_LEFT},
{{29, 17}, ACT_STOP_RIGHT},
{{29, 17}, ACT_MOVE_UP},
{{28, 17}, ACT_STOP_RIGHT},
{{28, 17}, ACT_MOVE_UP},
{{27, 17}, ACT_STOP_RIGHT},
{{27, 17}, ACT_MOVE_UP},
{{26, 17}, ACT_STOP_RIGHT},
{{26, 17}, ACT_MOVE_LEFT},
{{26, 16}, ACT_MOVE_LEFT},
{{26, 15}, ACT_MOVE_LEFT},
{{26, 14}, ACT_STOP_RIGHT},
{{26, 14}, ACT_MOVE_DOWN},
{{27, 14}, ACT_STOP_RIGHT},
{{27, 14}, ACT_MOVE_DOWN},
{{28, 14}, ACT_STOP_RIGHT},
{{28, 14}, ACT_MOVE_DOWN},
{{29, 14}, ACT_STOP_RIGHT},
{{29, 14}, ACT_MOVE_LEFT},
{{29, 13}, ACT_MOVE_LEFT},
{{29, 12}, ACT_MOVE_LEFT},
{{29, 11}, ACT_STOP_RIGHT},
{{29, 11}, ACT_MOVE_UP},
{{28, 11}, ACT_STOP_RIGHT},
{{28, 11}, ACT_MOVE_UP},
{{27, 11}, ACT_STOP_RIGHT},
{{27, 11}, ACT_MOVE_UP},
{{26, 11}, ACT_STOP_RIGHT},
{{26, 11}, ACT_MOVE_LEFT},
{{26, 10}, ACT_MOVE_LEFT},
{{26, 9}, ACT_MOVE_LEFT},
{{26, 8}, ACT_STOP_RIGHT},
{{26, 8}, ACT_MOVE_DOWN},
{{27, 8}, ACT_STOP_RIGHT},
{{27, 8}, ACT_MOVE_DOWN},
{{28, 8}, ACT_STOP_RIGHT},
{{28, 8}, ACT_MOVE_DOWN},
{{29, 8}, ACT_STOP_RIGHT},
{{29, 8}, ACT_MOVE_LEFT},
{{29, 7}, ACT_MOVE_LEFT},
{{29, 6}, ACT_MOVE_LEFT},
{{29, 5}, ACT_STOP_RIGHT},
{{29, 5}, ACT_MOVE_UP},
{{28, 5}, ACT_STOP_RIGHT},
{{28, 5}, ACT_MOVE_UP},
{{27, 5}, ACT_STOP_RIGHT},
{{27, 5}, ACT_MOVE_UP},
{{26, 5}, ACT_STOP_RIGHT},
{{26, 5}, ACT_MOVE_LEFT},
{{26, 4}, ACT_MOVE_LEFT},
{{26, 3}, ACT_STOP_RIGHT},
{{26, 3}, ACT_STOP_DOWN},
{{26, 3}, ACT_MOVE_LEFT},
{{26, 2}, ACT_STOP_DOWN},
{{26, 2}, ACT_MOVE_LEFT},
{{26, 1}, ACT_STOP_DOWN},
{{26, 1}, ACT_MOVE_LEFT},
{{26, 0}, ACT_STOP_DOWN},
{{26, 0}, ACT_MOVE_UP},
{{25, 0}, ACT_MOVE_UP},
{{24, 0}, ACT_MOVE_UP},
{{23, 0}, ACT_STOP_DOWN},
{{23, 0}, ACT_MOVE_RIGHT},
{{23, 1}, ACT_STOP_DOWN},
{{23, 1}, ACT_MOVE_RIGHT},
{{23, 2}, ACT_STOP_DOWN},
{{23, 2}, ACT_MOVE_RIGHT},
{{23, 3}, ACT_STOP_DOWN},
{{23, 3}, ACT_MOVE_UP},
{{22, 3}, ACT_MOVE_UP},
{{21, 3}, ACT_MOVE_UP},
{{20, 3}, ACT_STOP_DOWN},
{{20, 3}, ACT_MOVE_LEFT},
{{20, 2}, ACT_STOP_DOWN},
{{20, 2}, ACT_MOVE_LEFT},
{{20, 1}, ACT_STOP_DOWN},
{{20, 1}, ACT_MOVE_LEFT},
{{20, 0}, ACT_STOP_DOWN},
{{20, 0}, ACT_MOVE_UP},
{{19, 0}, ACT_MOVE_UP},
{{18, 0}, ACT_MOVE_UP},
{{17, 0}, ACT_STOP_DOWN},
{{17, 0}, ACT_MOVE_RIGHT},
{{17, 1}, ACT_STOP_DOWN},
{{17, 1}, ACT_MOVE_RIGHT},
{{17, 2}, ACT_STOP_DOWN},
{{17, 2}, ACT_MOVE_RIGHT},
{{17, 3}, ACT_STOP_DOWN},
{{17, 3}, ACT_MOVE_UP},
{{16, 3}, ACT_MOVE_UP},
{{15, 3}, ACT_MOVE_UP},
{{14, 3}, ACT_STOP_DOWN},
{{14, 3}, ACT_MOVE_LEFT},
{{14, 2}, ACT_STOP_DOWN},
{{14, 2}, ACT_MOVE_LEFT},
{{14, 1}, ACT_STOP_DOWN},
{{14, 1}, ACT_MOVE_LEFT},
{{14, 0}, ACT_STOP_DOWN},
{{14, 0}, ACT_MOVE_UP},
{{13, 0}, ACT_MOVE_UP},
{{12, 0}, ACT_MOVE_UP},
{{11, 0}, ACT_STOP_DOWN},
{{11, 0}, ACT_MOVE_RIGHT},
{{11, 1}, ACT_STOP_DOWN},
{{11, 1}, ACT_MOVE_RIGHT},
{{11, 2}, ACT_STOP_DOWN},
{{11, 2}, ACT_MOVE_RIGHT},
{{11, 3}, ACT_STOP_DOWN},
{{11, 3}, ACT_MOVE_UP},
{{10, 3}, ACT_MOVE_UP},
{{ 9, 3}, ACT_MOVE_UP},
{{ 8, 3}, ACT_STOP_DOWN},
{{ 8, 3}, ACT_MOVE_LEFT},
{{ 8, 2}, ACT_STOP_DOWN},
{{ 8, 2}, ACT_MOVE_LEFT},
{{ 8, 1}, ACT_STOP_DOWN},
{{ 8, 1}, ACT_MOVE_LEFT},
{{ 8, 0}, ACT_STOP_DOWN},
{{ 8, 0}, ACT_MOVE_UP},
{{ 7, 0}, ACT_MOVE_UP},
{{ 6, 0}, ACT_MOVE_UP},
{{ 5, 0}, ACT_STOP_DOWN},
{{ 5, 0}, ACT_MOVE_RIGHT},
{{ 5, 1}, ACT_STOP_DOWN},
{{ 5, 1}, ACT_MOVE_RIGHT},
{{ 5, 2}, ACT_STOP_DOWN},
{{ 5, 2}, ACT_MOVE_RIGHT},
{{ 5, 3}, ACT_STOP_DOWN},
{{ 5, 3}, ACT_MOVE_UP},
{{ 4, 3}, ACT_MOVE_UP}
};
vector<pair<P, char>> build_sequence_center = {
{{11, 10}, ACT_STOP_UP},
{{11, 10}, ACT_MOVE_LEFT},
{{11, 9}, ACT_STOP_UP},
{{11, 9}, ACT_MOVE_LEFT},
{{11, 8}, ACT_STOP_UP},
{{11, 8}, ACT_MOVE_LEFT},
{{11, 7}, ACT_STOP_UP},
{{11, 7}, ACT_MOVE_LEFT},
{{11, 6}, ACT_MOVE_UP},
{{10, 6}, ACT_MOVE_UP},
{{ 9, 6}, ACT_STOP_RIGHT},
{{ 9, 6}, ACT_MOVE_UP},
{{ 8, 6}, ACT_STOP_RIGHT},
{{ 8, 6}, ACT_MOVE_UP},
{{ 7, 6}, ACT_MOVE_RIGHT},
{{ 7, 7}, ACT_MOVE_RIGHT},
{{ 7, 8}, ACT_STOP_LEFT},
{{ 7, 8}, ACT_STOP_UP},
{{ 7, 8}, ACT_MOVE_RIGHT},
{{ 7, 9}, ACT_MOVE_RIGHT},
{{ 7, 10}, ACT_MOVE_RIGHT},
{{ 7, 11}, ACT_STOP_LEFT},
{{ 7, 11}, ACT_MOVE_DOWN},
{{ 8, 11}, ACT_STOP_LEFT},
{{ 8, 11}, ACT_MOVE_DOWN},
{{ 9, 11}, ACT_STOP_LEFT},
{{ 9, 11}, ACT_MOVE_DOWN},
{{10, 11}, ACT_MOVE_RIGHT},
{{10, 12}, ACT_MOVE_RIGHT},
{{10, 13}, ACT_MOVE_RIGHT},
{{10, 14}, ACT_STOP_LEFT},
{{10, 14}, ACT_MOVE_UP},
{{ 9, 14}, ACT_STOP_LEFT},
{{ 9, 14}, ACT_MOVE_UP},
{{ 8, 14}, ACT_STOP_LEFT},
{{ 8, 14}, ACT_MOVE_UP},
{{ 7, 14}, ACT_STOP_LEFT},
{{ 7, 14}, ACT_MOVE_RIGHT},
{{ 7, 15}, ACT_MOVE_RIGHT},
{{ 7, 16}, ACT_MOVE_RIGHT},
{{ 7, 17}, ACT_STOP_LEFT},
{{ 7, 17}, ACT_MOVE_DOWN},
{{ 8, 17}, ACT_STOP_LEFT},
{{ 8, 17}, ACT_MOVE_DOWN},
{{ 9, 17}, ACT_STOP_LEFT},
{{ 9, 17}, ACT_MOVE_DOWN},
{{10, 17}, ACT_STOP_LEFT},
{{10, 17}, ACT_MOVE_RIGHT},
{{10, 18}, ACT_STOP_RIGHT},
{{10, 18}, ACT_MOVE_UP},
{{ 9, 18}, ACT_STOP_RIGHT},
{{ 9, 18}, ACT_MOVE_UP},
{{ 8, 18}, ACT_STOP_RIGHT},
{{ 8, 18}, ACT_MOVE_UP},
{{ 7, 18}, ACT_STOP_RIGHT},
{{ 7, 18}, ACT_MOVE_UP},
{{ 6, 18}, ACT_MOVE_RIGHT},
{{ 6, 19}, ACT_MOVE_RIGHT},
{{ 6, 20}, ACT_STOP_DOWN},
{{ 6, 20}, ACT_MOVE_RIGHT},
{{ 6, 21}, ACT_STOP_DOWN},
{{ 6, 21}, ACT_MOVE_RIGHT},
{{ 6, 22}, ACT_MOVE_DOWN},
{{ 7, 22}, ACT_MOVE_DOWN},
{{ 8, 22}, ACT_STOP_UP},
{{ 8, 22}, ACT_STOP_RIGHT},
{{ 8, 22}, ACT_MOVE_DOWN},
{{ 9, 22}, ACT_MOVE_DOWN},
{{10, 22}, ACT_MOVE_DOWN},
{{11, 22}, ACT_STOP_UP},
{{11, 22}, ACT_MOVE_LEFT},
{{11, 21}, ACT_STOP_UP},
{{11, 21}, ACT_MOVE_LEFT},
{{11, 20}, ACT_STOP_UP},
{{11, 20}, ACT_MOVE_LEFT},
{{11, 19}, ACT_MOVE_DOWN},
{{12, 19}, ACT_MOVE_DOWN},
{{13, 19}, ACT_MOVE_DOWN},
{{14, 19}, ACT_STOP_UP},
{{14, 19}, ACT_MOVE_RIGHT},
{{14, 20}, ACT_STOP_UP},
{{14, 20}, ACT_MOVE_RIGHT},
{{14, 21}, ACT_STOP_UP},
{{14, 21}, ACT_MOVE_RIGHT},
{{14, 22}, ACT_STOP_UP},
{{14, 22}, ACT_MOVE_DOWN},
{{15, 22}, ACT_MOVE_DOWN},
{{16, 22}, ACT_MOVE_DOWN},
{{17, 22}, ACT_STOP_UP},
{{17, 22}, ACT_MOVE_LEFT},
{{17, 21}, ACT_STOP_UP},
{{17, 21}, ACT_MOVE_LEFT},
{{17, 20}, ACT_STOP_UP},
{{17, 20}, ACT_MOVE_LEFT},
{{17, 19}, ACT_STOP_UP},
{{17, 19}, ACT_MOVE_DOWN},
{{18, 19}, ACT_STOP_DOWN},
{{18, 19}, ACT_MOVE_RIGHT},
{{18, 20}, ACT_STOP_DOWN},
{{18, 20}, ACT_MOVE_RIGHT},
{{18, 21}, ACT_STOP_DOWN},
{{18, 21}, ACT_MOVE_RIGHT},
{{18, 22}, ACT_STOP_DOWN},
{{18, 22}, ACT_MOVE_RIGHT},
{{18, 23}, ACT_MOVE_DOWN},
{{19, 23}, ACT_MOVE_DOWN},
{{20, 23}, ACT_STOP_LEFT},
{{20, 23}, ACT_MOVE_DOWN},
{{21, 23}, ACT_STOP_LEFT},
{{21, 23}, ACT_MOVE_DOWN},
{{22, 23}, ACT_MOVE_LEFT},
{{22, 22}, ACT_MOVE_LEFT},
{{22, 21}, ACT_STOP_RIGHT},
{{22, 21}, ACT_STOP_DOWN},
{{22, 21}, ACT_MOVE_LEFT},
{{22, 20}, ACT_MOVE_LEFT},
{{22, 19}, ACT_MOVE_LEFT},
{{22, 18}, ACT_STOP_RIGHT},
{{22, 18}, ACT_MOVE_UP},
{{21, 18}, ACT_STOP_RIGHT},
{{21, 18}, ACT_MOVE_UP},
{{20, 18}, ACT_STOP_RIGHT},
{{20, 18}, ACT_MOVE_UP},
{{19, 18}, ACT_MOVE_LEFT},
{{19, 17}, ACT_MOVE_LEFT},
{{19, 16}, ACT_MOVE_LEFT},
{{19, 15}, ACT_STOP_RIGHT},
{{19, 15}, ACT_MOVE_DOWN},
{{20, 15}, ACT_STOP_RIGHT},
{{20, 15}, ACT_MOVE_DOWN},
{{21, 15}, ACT_STOP_RIGHT},
{{21, 15}, ACT_MOVE_DOWN},
{{22, 15}, ACT_STOP_RIGHT},
{{22, 15}, ACT_MOVE_LEFT},
{{22, 14}, ACT_MOVE_LEFT},
{{22, 13}, ACT_MOVE_LEFT},
{{22, 12}, ACT_STOP_RIGHT},
{{22, 12}, ACT_MOVE_UP},
{{21, 12}, ACT_STOP_RIGHT},
{{21, 12}, ACT_MOVE_UP},
{{20, 12}, ACT_STOP_RIGHT},
{{20, 12}, ACT_MOVE_UP},
{{19, 12}, ACT_STOP_RIGHT},
{{19, 12}, ACT_MOVE_LEFT},
{{19, 11}, ACT_STOP_LEFT},
{{19, 11}, ACT_MOVE_DOWN},
{{20, 11}, ACT_STOP_LEFT},
{{20, 11}, ACT_MOVE_DOWN},
{{21, 11}, ACT_STOP_LEFT},
{{21, 11}, ACT_MOVE_DOWN},
{{22, 11}, ACT_STOP_LEFT},
{{22, 11}, ACT_MOVE_DOWN},
{{23, 11}, ACT_MOVE_LEFT},
{{23, 10}, ACT_MOVE_LEFT},
{{23, 9}, ACT_STOP_UP},
{{23, 9}, ACT_MOVE_LEFT},
{{23, 8}, ACT_STOP_UP},
{{23, 8}, ACT_MOVE_LEFT},
{{23, 7}, ACT_MOVE_UP},
{{22, 7}, ACT_MOVE_UP},
{{21, 7}, ACT_STOP_DOWN},
{{21, 7}, ACT_STOP_LEFT},
{{21, 7}, ACT_MOVE_UP},
{{20, 7}, ACT_MOVE_UP},
{{19, 7}, ACT_MOVE_UP},
{{18, 7}, ACT_STOP_DOWN},
{{18, 7}, ACT_MOVE_RIGHT},
{{18, 8}, ACT_STOP_DOWN},
{{18, 8}, ACT_MOVE_RIGHT},
{{18, 9}, ACT_STOP_DOWN},
{{18, 9}, ACT_MOVE_RIGHT},
{{18, 10}, ACT_MOVE_UP},
{{17, 10}, ACT_MOVE_UP},
{{16, 10}, ACT_MOVE_UP},
{{15, 10}, ACT_STOP_DOWN},
{{15, 10}, ACT_MOVE_LEFT},
{{15, 9}, ACT_STOP_DOWN},
{{15, 9}, ACT_MOVE_LEFT},
{{15, 8}, ACT_STOP_DOWN},
{{15, 8}, ACT_MOVE_LEFT},
{{15, 7}, ACT_STOP_DOWN},
{{15, 7}, ACT_MOVE_UP},
{{14, 7}, ACT_MOVE_UP},
{{13, 7}, ACT_MOVE_UP},
{{12, 7}, ACT_STOP_DOWN},
{{12, 7}, ACT_MOVE_RIGHT},
{{12, 8}, ACT_STOP_DOWN},
{{12, 8}, ACT_MOVE_RIGHT},
{{12, 9}, ACT_STOP_DOWN},
{{12, 9}, ACT_MOVE_RIGHT},
{{12, 10}, ACT_STOP_DOWN},
{{12, 10}, ACT_MOVE_UP},
};
vector<pair<P, char>> build_sequence_center_few_dogs = {
{{11, 10}, ACT_STOP_UP},
{{11, 10}, ACT_MOVE_LEFT},
{{11, 9}, ACT_STOP_UP},
{{11, 9}, ACT_MOVE_LEFT},
{{11, 8}, ACT_STOP_UP},
{{11, 8}, ACT_MOVE_LEFT},
{{11, 7}, ACT_STOP_UP},
{{11, 7}, ACT_MOVE_LEFT},
{{11, 6}, ACT_MOVE_UP},
{{10, 6}, ACT_MOVE_UP},
{{ 9, 6}, ACT_STOP_RIGHT},
{{ 9, 6}, ACT_MOVE_UP},
{{ 8, 6}, ACT_STOP_RIGHT},
{{ 8, 6}, ACT_MOVE_UP},
{{ 7, 6}, ACT_MOVE_RIGHT},
{{ 7, 7}, ACT_MOVE_RIGHT},
{{ 7, 8}, ACT_STOP_LEFT},
{{ 7, 8}, ACT_STOP_UP},
{{ 7, 8}, ACT_MOVE_RIGHT},
{{ 7, 9}, ACT_MOVE_RIGHT},
{{ 7, 10}, ACT_MOVE_RIGHT},
{{ 7, 11}, ACT_STOP_LEFT},
{{ 7, 11}, ACT_MOVE_DOWN},
{{ 8, 11}, ACT_STOP_LEFT},
{{ 8, 11}, ACT_MOVE_DOWN},
{{ 9, 11}, ACT_STOP_LEFT},
{{ 9, 11}, ACT_MOVE_DOWN},
{{10, 11}, ACT_MOVE_RIGHT},
{{10, 12}, ACT_MOVE_DOWN},
{{11, 12}, ACT_MOVE_RIGHT},
{{11, 13}, ACT_MOVE_RIGHT},
{{11, 14}, ACT_STOP_LEFT},
{{11, 14}, ACT_MOVE_UP},
{{10, 14}, ACT_STOP_LEFT},
{{10, 14}, ACT_MOVE_UP},
{{ 9, 14}, ACT_STOP_LEFT},
{{ 9, 14}, ACT_MOVE_UP},
{{ 8, 14}, ACT_STOP_LEFT},
{{ 8, 14}, ACT_MOVE_UP},
{{ 7, 14}, ACT_STOP_LEFT},
{{ 7, 14}, ACT_MOVE_RIGHT},
{{ 7, 15}, ACT_STOP_RIGHT},
{{ 7, 15}, ACT_MOVE_DOWN},
{{ 8, 15}, ACT_STOP_RIGHT},
{{ 8, 15}, ACT_MOVE_DOWN},
{{ 9, 15}, ACT_STOP_RIGHT},
{{ 9, 15}, ACT_MOVE_DOWN},
{{10, 15}, ACT_STOP_RIGHT},
{{10, 15}, ACT_MOVE_DOWN},
{{11, 15}, ACT_MOVE_RIGHT},
{{11, 16}, ACT_MOVE_RIGHT},
{{11, 17}, ACT_STOP_LEFT},
{{11, 17}, ACT_STOP_RIGHT},
{{11, 17}, ACT_MOVE_UP},
{{10, 17}, ACT_MOVE_RIGHT},
{{10, 18}, ACT_STOP_RIGHT},
{{10, 18}, ACT_MOVE_UP},
{{ 9, 18}, ACT_STOP_RIGHT},
{{ 9, 18}, ACT_MOVE_UP},
{{ 8, 18}, ACT_STOP_RIGHT},
{{ 8, 18}, ACT_MOVE_UP},
{{ 7, 18}, ACT_STOP_RIGHT},
{{ 7, 18}, ACT_MOVE_UP},
{{ 6, 18}, ACT_MOVE_RIGHT},
{{ 6, 19}, ACT_MOVE_RIGHT},
{{ 6, 20}, ACT_STOP_DOWN},
{{ 6, 20}, ACT_MOVE_RIGHT},
{{ 6, 21}, ACT_STOP_DOWN},
{{ 6, 21}, ACT_MOVE_RIGHT},
{{ 6, 22}, ACT_MOVE_DOWN},
{{ 7, 22}, ACT_MOVE_DOWN},
{{ 8, 22}, ACT_STOP_UP},
{{ 8, 22}, ACT_STOP_RIGHT},
{{ 8, 22}, ACT_MOVE_DOWN},
{{ 9, 22}, ACT_MOVE_DOWN},
{{10, 22}, ACT_MOVE_DOWN},
{{11, 22}, ACT_STOP_UP},
{{11, 22}, ACT_MOVE_LEFT},
{{11, 21}, ACT_STOP_UP},
{{11, 21}, ACT_MOVE_LEFT},
{{11, 20}, ACT_STOP_UP},
{{11, 20}, ACT_MOVE_LEFT},
{{11, 19}, ACT_MOVE_DOWN},
{{12, 19}, ACT_MOVE_LEFT},
{{12, 18}, ACT_MOVE_DOWN},
{{13, 18}, ACT_MOVE_DOWN},
{{14, 18}, ACT_STOP_UP},
{{14, 18}, ACT_MOVE_RIGHT},
{{14, 19}, ACT_STOP_UP},
{{14, 19}, ACT_MOVE_RIGHT},
{{14, 20}, ACT_STOP_UP},
{{14, 20}, ACT_MOVE_RIGHT},
{{14, 21}, ACT_STOP_UP},
{{14, 21}, ACT_MOVE_RIGHT},
{{14, 22}, ACT_STOP_UP},
{{14, 22}, ACT_MOVE_DOWN},
{{15, 22}, ACT_STOP_DOWN},
{{15, 22}, ACT_MOVE_LEFT},
{{15, 21}, ACT_STOP_DOWN},
{{15, 21}, ACT_MOVE_LEFT},
{{15, 20}, ACT_STOP_DOWN},
{{15, 20}, ACT_MOVE_LEFT},
{{15, 19}, ACT_STOP_DOWN},
{{15, 19}, ACT_MOVE_LEFT},
{{15, 18}, ACT_MOVE_DOWN},
{{16, 18}, ACT_MOVE_DOWN},
{{17, 18}, ACT_STOP_UP},
{{17, 18}, ACT_STOP_DOWN},
{{17, 18}, ACT_MOVE_RIGHT},
{{17, 19}, ACT_MOVE_DOWN},
{{18, 19}, ACT_STOP_DOWN},
{{18, 19}, ACT_MOVE_RIGHT},
{{18, 20}, ACT_STOP_DOWN},
{{18, 20}, ACT_MOVE_RIGHT},
{{18, 21}, ACT_STOP_DOWN},
{{18, 21}, ACT_MOVE_RIGHT},
{{18, 22}, ACT_STOP_DOWN},
{{18, 22}, ACT_MOVE_RIGHT},
{{18, 23}, ACT_MOVE_DOWN},
{{19, 23}, ACT_MOVE_DOWN},
{{20, 23}, ACT_STOP_LEFT},
{{20, 23}, ACT_MOVE_DOWN},
{{21, 23}, ACT_STOP_LEFT},
{{21, 23}, ACT_MOVE_DOWN},
{{22, 23}, ACT_MOVE_LEFT},
{{22, 22}, ACT_MOVE_LEFT},
{{22, 21}, ACT_STOP_RIGHT},
{{22, 21}, ACT_STOP_DOWN},
{{22, 21}, ACT_MOVE_LEFT},
{{22, 20}, ACT_MOVE_LEFT},
{{22, 19}, ACT_MOVE_LEFT},
{{22, 18}, ACT_STOP_RIGHT},
{{22, 18}, ACT_MOVE_UP},
{{21, 18}, ACT_STOP_RIGHT},
{{21, 18}, ACT_MOVE_UP},
{{20, 18}, ACT_STOP_RIGHT},
{{20, 18}, ACT_MOVE_UP},
{{19, 18}, ACT_MOVE_LEFT},
{{19, 17}, ACT_MOVE_UP},
{{18, 17}, ACT_MOVE_LEFT},
{{18, 16}, ACT_MOVE_LEFT},
{{18, 15}, ACT_STOP_RIGHT},
{{18, 15}, ACT_MOVE_DOWN},
{{19, 15}, ACT_STOP_RIGHT},
{{19, 15}, ACT_MOVE_DOWN},
{{20, 15}, ACT_STOP_RIGHT},
{{20, 15}, ACT_MOVE_DOWN},
{{21, 15}, ACT_STOP_RIGHT},
{{21, 15}, ACT_MOVE_DOWN},
{{22, 15}, ACT_STOP_RIGHT},
{{22, 15}, ACT_MOVE_LEFT},
{{22, 14}, ACT_STOP_LEFT},
{{22, 14}, ACT_MOVE_UP},
{{21, 14}, ACT_STOP_LEFT},
{{21, 14}, ACT_MOVE_UP},
{{20, 14}, ACT_STOP_LEFT},
{{20, 14}, ACT_MOVE_UP},
{{19, 14}, ACT_STOP_LEFT},
{{19, 14}, ACT_MOVE_UP},
{{18, 14}, ACT_MOVE_LEFT},
{{18, 13}, ACT_MOVE_LEFT},
{{18, 12}, ACT_STOP_RIGHT},
{{18, 12}, ACT_STOP_LEFT},
{{18, 12}, ACT_MOVE_DOWN},
{{19, 12}, ACT_MOVE_LEFT},
{{19, 11}, ACT_STOP_LEFT},
{{19, 11}, ACT_MOVE_DOWN},
{{20, 11}, ACT_STOP_LEFT},
{{20, 11}, ACT_MOVE_DOWN},
{{21, 11}, ACT_STOP_LEFT},
{{21, 11}, ACT_MOVE_DOWN},
{{22, 11}, ACT_STOP_LEFT},
{{22, 11}, ACT_MOVE_DOWN},
{{23, 11}, ACT_MOVE_LEFT},
{{23, 10}, ACT_MOVE_LEFT},
{{23, 9}, ACT_STOP_UP},
{{23, 9}, ACT_MOVE_LEFT},
{{23, 8}, ACT_STOP_UP},
{{23, 8}, ACT_MOVE_LEFT},
{{23, 7}, ACT_MOVE_UP},
{{22, 7}, ACT_MOVE_UP},
{{21, 7}, ACT_STOP_DOWN},
{{21, 7}, ACT_STOP_LEFT},
{{21, 7}, ACT_MOVE_UP},
{{20, 7}, ACT_MOVE_UP},
{{19, 7}, ACT_MOVE_UP},
{{18, 7}, ACT_STOP_DOWN},
{{18, 7}, ACT_MOVE_RIGHT},
{{18, 8}, ACT_STOP_DOWN},
{{18, 8}, ACT_MOVE_RIGHT},
{{18, 9}, ACT_STOP_DOWN},
{{18, 9}, ACT_MOVE_RIGHT},
{{18, 10}, ACT_MOVE_UP},
{{17, 10}, ACT_MOVE_RIGHT},
{{17, 11}, ACT_MOVE_UP},
{{16, 11}, ACT_MOVE_UP},
{{15, 11}, ACT_STOP_DOWN},
{{15, 11}, ACT_MOVE_LEFT},
{{15, 10}, ACT_STOP_DOWN},
{{15, 10}, ACT_MOVE_LEFT},
{{15, 9}, ACT_STOP_DOWN},
{{15, 9}, ACT_MOVE_LEFT},
{{15, 8}, ACT_STOP_DOWN},
{{15, 8}, ACT_MOVE_LEFT},
{{15, 7}, ACT_STOP_DOWN},
{{15, 7}, ACT_MOVE_UP},
{{14, 7}, ACT_STOP_UP},
{{14, 7}, ACT_MOVE_RIGHT},
{{14, 8}, ACT_STOP_UP},
{{14, 8}, ACT_MOVE_RIGHT},
{{14, 9}, ACT_STOP_UP},
{{14, 9}, ACT_MOVE_RIGHT},
{{14, 10}, ACT_STOP_UP},
{{14, 10}, ACT_MOVE_RIGHT},
{{14, 11}, ACT_MOVE_UP},
{{13, 11}, ACT_MOVE_UP},
{{12, 11}, ACT_STOP_DOWN},
{{12, 11}, ACT_STOP_UP},
{{12, 11}, ACT_MOVE_LEFT},
{{12, 10}, ACT_MOVE_UP},
};
vector<pair<P, char>> build_sequence_center_nodog = {
{{11, 10}, ACT_STOP_UP},
{{11, 10}, ACT_MOVE_LEFT},
{{11, 9}, ACT_STOP_UP},
{{11, 9}, ACT_MOVE_LEFT},
{{11, 8}, ACT_STOP_UP},
{{11, 8}, ACT_MOVE_LEFT},
{{11, 7}, ACT_STOP_UP},
{{11, 7}, ACT_MOVE_LEFT},
{{11, 6}, ACT_MOVE_UP},
{{10, 6}, ACT_MOVE_UP},
{{ 9, 6}, ACT_STOP_RIGHT},
{{ 9, 6}, ACT_MOVE_UP},
{{ 8, 6}, ACT_STOP_RIGHT},
{{ 8, 6}, ACT_MOVE_UP},
{{ 7, 6}, ACT_MOVE_RIGHT},
{{ 7, 7}, ACT_MOVE_RIGHT},
{{ 7, 8}, ACT_STOP_LEFT},
{{ 7, 8}, ACT_STOP_UP},
{{ 7, 8}, ACT_MOVE_RIGHT},
{{ 7, 9}, ACT_MOVE_RIGHT},
{{ 7, 10}, ACT_MOVE_RIGHT},
{{ 7, 11}, ACT_MOVE_RIGHT},
{{ 7, 12}, ACT_STOP_UP},
{{ 7, 12}, ACT_STOP_LEFT},
{{ 7, 12}, ACT_MOVE_DOWN},
{{ 8, 12}, ACT_STOP_LEFT},
{{ 8, 12}, ACT_MOVE_DOWN},
{{ 9, 12}, ACT_STOP_LEFT},
{{ 9, 12}, ACT_MOVE_DOWN},
{{10, 12}, ACT_MOVE_DOWN},
{{11, 12}, ACT_STOP_LEFT},
{{11, 12}, ACT_MOVE_DOWN},
{{12, 12}, ACT_STOP_LEFT},
{{12, 12}, ACT_MOVE_DOWN},
{{13, 12}, ACT_STOP_LEFT},
{{13, 12}, ACT_STOP_DOWN},
{{13, 12}, ACT_MOVE_RIGHT},
{{13, 13}, ACT_STOP_DOWN},
{{13, 13}, ACT_MOVE_RIGHT},
{{13, 14}, ACT_STOP_DOWN},
{{13, 14}, ACT_MOVE_UP},
{{12, 14}, ACT_MOVE_UP},
{{11, 14}, ACT_MOVE_UP},
{{10, 14}, ACT_STOP_RIGHT},
{{10, 14}, ACT_MOVE_UP},
{{ 9, 14}, ACT_STOP_RIGHT},
{{ 9, 14}, ACT_MOVE_UP},
{{ 8, 14}, ACT_STOP_RIGHT},
{{ 8, 14}, ACT_MOVE_UP},
{{ 7, 14}, ACT_MOVE_RIGHT},
{{ 7, 15}, ACT_MOVE_RIGHT},
{{ 7, 16}, ACT_STOP_LEFT},
{{ 7, 16}, ACT_STOP_UP},
{{ 7, 16}, ACT_MOVE_DOWN},
{{ 8, 16}, ACT_MOVE_DOWN},
{{ 9, 16}, ACT_MOVE_DOWN},
{{10, 16}, ACT_MOVE_RIGHT},
{{10, 17}, ACT_MOVE_RIGHT},
{{10, 18}, ACT_STOP_RIGHT},
{{10, 18}, ACT_MOVE_UP},
{{ 9, 18}, ACT_STOP_RIGHT},
{{ 9, 18}, ACT_MOVE_UP},
{{ 8, 18}, ACT_STOP_RIGHT},
{{ 8, 18}, ACT_MOVE_UP},
{{ 7, 18}, ACT_STOP_RIGHT},
{{ 7, 18}, ACT_MOVE_UP},
{{ 6, 18}, ACT_MOVE_RIGHT},
{{ 6, 19}, ACT_MOVE_RIGHT},
{{ 6, 20}, ACT_STOP_DOWN},
{{ 6, 20}, ACT_MOVE_RIGHT},
{{ 6, 21}, ACT_STOP_DOWN},
{{ 6, 21}, ACT_MOVE_RIGHT},
{{ 6, 22}, ACT_MOVE_DOWN},
{{ 7, 22}, ACT_MOVE_DOWN},
{{ 8, 22}, ACT_STOP_UP},
{{ 8, 22}, ACT_STOP_RIGHT},
{{ 8, 22}, ACT_MOVE_DOWN},
{{ 9, 22}, ACT_MOVE_DOWN},
{{10, 22}, ACT_MOVE_DOWN},
{{11, 22}, ACT_MOVE_DOWN},
{{12, 22}, ACT_STOP_UP},
{{12, 22}, ACT_STOP_RIGHT},
{{12, 22}, ACT_MOVE_LEFT},
{{12, 21}, ACT_STOP_UP},
{{12, 21}, ACT_MOVE_LEFT},
{{12, 20}, ACT_STOP_UP},
{{12, 20}, ACT_MOVE_LEFT},
{{12, 19}, ACT_MOVE_LEFT},
{{12, 18}, ACT_STOP_UP},
{{12, 18}, ACT_MOVE_LEFT},
{{12, 17}, ACT_STOP_UP},
{{12, 17}, ACT_MOVE_LEFT},
{{12, 16}, ACT_STOP_UP},
{{12, 16}, ACT_STOP_LEFT},
{{12, 16}, ACT_MOVE_DOWN},
{{13, 16}, ACT_STOP_LEFT},
{{13, 16}, ACT_MOVE_DOWN},
{{14, 16}, ACT_MOVE_RIGHT},
{{14, 17}, ACT_MOVE_RIGHT},
{{14, 18}, ACT_MOVE_RIGHT},
{{14, 19}, ACT_STOP_DOWN},
{{14, 19}, ACT_MOVE_RIGHT},
{{14, 20}, ACT_STOP_DOWN},
{{14, 20}, ACT_MOVE_RIGHT},
{{14, 21}, ACT_STOP_DOWN},
{{14, 21}, ACT_MOVE_RIGHT},
{{14, 22}, ACT_MOVE_DOWN},
{{15, 22}, ACT_MOVE_DOWN},
{{16, 22}, ACT_STOP_UP},
{{16, 22}, ACT_STOP_RIGHT},
{{16, 22}, ACT_MOVE_LEFT},
{{16, 21}, ACT_MOVE_LEFT},
{{16, 20}, ACT_MOVE_LEFT},
{{16, 19}, ACT_MOVE_DOWN},
{{17, 19}, ACT_MOVE_DOWN},
{{18, 19}, ACT_STOP_DOWN},
{{18, 19}, ACT_MOVE_RIGHT},
{{18, 20}, ACT_STOP_DOWN},
{{18, 20}, ACT_MOVE_RIGHT},
{{18, 21}, ACT_STOP_DOWN},
{{18, 21}, ACT_MOVE_RIGHT},
{{18, 22}, ACT_STOP_DOWN},
{{18, 22}, ACT_MOVE_RIGHT},
{{18, 23}, ACT_MOVE_DOWN},
{{19, 23}, ACT_MOVE_DOWN},
{{20, 23}, ACT_STOP_LEFT},
{{20, 23}, ACT_MOVE_DOWN},
{{21, 23}, ACT_STOP_LEFT},
{{21, 23}, ACT_MOVE_DOWN},
{{22, 23}, ACT_MOVE_LEFT},
{{22, 22}, ACT_MOVE_LEFT},
{{22, 21}, ACT_STOP_RIGHT},
{{22, 21}, ACT_STOP_DOWN},
{{22, 21}, ACT_MOVE_LEFT},
{{22, 20}, ACT_MOVE_LEFT},
{{22, 19}, ACT_MOVE_LEFT},
{{22, 18}, ACT_MOVE_LEFT},
{{22, 17}, ACT_STOP_RIGHT},
{{22, 17}, ACT_STOP_DOWN},
{{22, 17}, ACT_MOVE_UP},
{{21, 17}, ACT_STOP_RIGHT},
{{21, 17}, ACT_MOVE_UP},
{{20, 17}, ACT_STOP_RIGHT},
{{20, 17}, ACT_MOVE_UP},
{{19, 17}, ACT_MOVE_UP},
{{18, 17}, ACT_STOP_RIGHT},
{{18, 17}, ACT_MOVE_UP},
{{17, 17}, ACT_STOP_RIGHT},
{{17, 17}, ACT_MOVE_UP},
{{16, 17}, ACT_STOP_RIGHT},
{{16, 17}, ACT_STOP_UP},
{{16, 17}, ACT_MOVE_LEFT},
{{16, 16}, ACT_STOP_UP},
{{16, 16}, ACT_MOVE_LEFT},
{{16, 15}, ACT_STOP_UP},
{{16, 15}, ACT_MOVE_DOWN},
{{17, 15}, ACT_MOVE_DOWN},
{{18, 15}, ACT_MOVE_DOWN},
{{19, 15}, ACT_STOP_LEFT},
{{19, 15}, ACT_MOVE_DOWN},
{{20, 15}, ACT_STOP_LEFT},
{{20, 15}, ACT_MOVE_DOWN},
{{21, 15}, ACT_STOP_LEFT},
{{21, 15}, ACT_MOVE_DOWN},
{{22, 15}, ACT_MOVE_LEFT},
{{22, 14}, ACT_MOVE_LEFT},
{{22, 13}, ACT_STOP_RIGHT},
{{22, 13}, ACT_STOP_DOWN},
{{22, 13}, ACT_MOVE_UP},
{{21, 13}, ACT_MOVE_UP},
{{20, 13}, ACT_MOVE_UP},
{{19, 13}, ACT_MOVE_LEFT},
{{19, 12}, ACT_MOVE_LEFT},
{{19, 11}, ACT_STOP_LEFT},
{{19, 11}, ACT_MOVE_DOWN},
{{20, 11}, ACT_STOP_LEFT},
{{20, 11}, ACT_MOVE_DOWN},
{{21, 11}, ACT_STOP_LEFT},
{{21, 11}, ACT_MOVE_DOWN},
{{22, 11}, ACT_STOP_LEFT},
{{22, 11}, ACT_MOVE_DOWN},
{{23, 11}, ACT_MOVE_LEFT},
{{23, 10}, ACT_MOVE_LEFT},
{{23, 9}, ACT_STOP_UP},
{{23, 9}, ACT_MOVE_LEFT},
{{23, 8}, ACT_STOP_UP},
{{23, 8}, ACT_MOVE_LEFT},
{{23, 7}, ACT_MOVE_UP},
{{22, 7}, ACT_MOVE_UP},
{{21, 7}, ACT_STOP_DOWN},
{{21, 7}, ACT_STOP_LEFT},
{{21, 7}, ACT_MOVE_UP},
{{20, 7}, ACT_MOVE_UP},
{{19, 7}, ACT_MOVE_UP},
{{18, 7}, ACT_MOVE_UP},
{{17, 7}, ACT_STOP_DOWN},
{{17, 7}, ACT_STOP_LEFT},
{{17, 7}, ACT_MOVE_RIGHT},
{{17, 8}, ACT_STOP_DOWN},
{{17, 8}, ACT_MOVE_RIGHT},
{{17, 9}, ACT_STOP_DOWN},
{{17, 9}, ACT_MOVE_RIGHT},
{{17, 10}, ACT_MOVE_RIGHT},
{{17, 11}, ACT_STOP_DOWN},
{{17, 11}, ACT_MOVE_RIGHT},
{{17, 12}, ACT_STOP_DOWN},
{{17, 12}, ACT_MOVE_RIGHT},
{{17, 13}, ACT_STOP_DOWN},
{{17, 13}, ACT_STOP_RIGHT},
{{17, 13}, ACT_MOVE_UP},
{{16, 13}, ACT_STOP_RIGHT},
{{16, 13}, ACT_MOVE_UP},
{{15, 13}, ACT_MOVE_LEFT},
{{15, 12}, ACT_MOVE_LEFT},
{{15, 11}, ACT_MOVE_LEFT},
{{15, 10}, ACT_STOP_UP},
{{15, 10}, ACT_MOVE_LEFT},
{{15, 9}, ACT_STOP_UP},
{{15, 9}, ACT_MOVE_LEFT},
{{15, 8}, ACT_STOP_UP},
{{15, 8}, ACT_MOVE_LEFT},
{{15, 7}, ACT_MOVE_UP},
{{14, 7}, ACT_MOVE_UP},
{{13, 7}, ACT_STOP_DOWN},
{{13, 7}, ACT_STOP_LEFT},
{{13, 7}, ACT_MOVE_RIGHT},
{{13, 8}, ACT_MOVE_RIGHT},
{{13, 9}, ACT_MOVE_RIGHT},
{{13, 10}, ACT_MOVE_UP},
{{12, 10}, ACT_MOVE_UP},
};
vector<P> phase_1_startpos = { {19, 17}, {10, 12}, {12, 19}, {17, 10} };
vector<P> phase_1_waitpos = { {18, 12}, {11, 17}, {17, 18}, {12, 11} };
vector<P> phase_1_startpos_few_dogs = { {18, 16}, {11, 13}, {13, 18}, {16, 11} };
vector<P> phase_1_waitpos_few_dogs = { {17, 13}, {12, 16}, {16, 17}, {13, 12} };
vector<P> final_operation_pos;
// マスの情報
const int NONE = 0;
const int PASSAGE = 1;
const int BLOCK_ACTION_POINT = 2;
const int BLOCK_ACTION_POINT_SPE = 3;
const int BLOCK_POINT_SPE = 4;
const int BLOCK_POINT = 5;
const int BLOCK = 6;
const int BLOCK_FOR_DOG = 10;
const int DOG_CATCH_ZONE = 7;
const int PRE_CATCH_ZONE = 8;
const int CATCH_ZONE = 9;
// ペットの種類
const int COW = 0;
const int PIG = 1;
const int RAB = 2;
const int DOG = 3;
const int CAT = 4;
const int FEW_DOGS_THRESHOLD = 3;
// ペットの情報
int N; // 数
vector<P> pp(30); // 位置
vector<int> pt(30); // 種類
vector<bool> ps(30, false); // 捕獲済みか否か
vector<vector<int>> pf(H, vector<int>(W, 0)); // ペットの位置
int pet_remains; // 未捕獲の動物の数
bool dog_exists = false; // 犬が存在するかどうか
vector<P> pnp(30); // ペットから見た最も近い通路マス
// 人の情報
int M; // 数
vector<P> hp(30); // 位置
// 人が抱えている仕事
struct HumanS {
int job; // 仕事
// 0: 初期状態、または全ての動物の捕獲が完了し、何もしない状態
// 1: フェーズ1の地形作成開始ポイントへの移動
// 2: フェーズ1の地形作成
// 3: フェーズ1の待機ポイントへ移動、待機
// 4:
// 5:
// 6:
// 7:
int meta; // 補助的な情報を入れる
int target; // 捕獲対象の動物ID
P subject_pos; // 目的地
};
vector<HumanS> human(30);
vector<vector<int>> hf(H, vector<int>(W, 0)); // 人の位置
// 捕獲ゾーン管理
vector<vector<int>> catch_zone_id(H, vector<int>(W, -1));
vector<P> catch_zone_pos; // 捕獲ゾーン基準位置
vector<int> catch_zone_status; // 捕獲ゾーンの状態
const int CATCH_ZONE_INIT = 0; // 初期状態
const int CATCH_ZONE_STAND_BY = 1; // 使用可能
const int CATCH_ZONE_USED = 2; // 使用済み
/**
* @brief 幅優先探索を利用して、あるマスから他のマスへの距離を計算する
*
* @tparam T 距離の型(マンハッタン距離)
*/
template<typename T>
struct DistCalclator {
typedef pair<int, int> P;
int h, w;
vector<vector<bool>> blocked;
vector<vector<T>> dist, move_rsv, stop_rsv;
/**
* @brief コンストラクタ
*
* @param _h 行数
* @param _w 列数
* @param _blocked 盤面(既に通行不能になっているマスの情報)
* @param _move_rsv 盤面(人が移動する予定のマス情報)
* @param _stop_rsv 盤面(人が通行不能にする予定のマス情報)
*/
DistCalclator(int _h, int _w, const vector<vector<bool>>& _blocked, const vector<vector<T>>& _move_rsv, const vector<vector<T>>& _stop_rsv) {
init(_h, _w, _blocked, _move_rsv, _stop_rsv);
}
/**
* @brief 初期化
*
* @param _h 行数
* @param _w 列数
* @param _blocked 盤面(既に通行不能になっているマスの情報)
* @param _move_rsv 盤面(人が移動する予定のマス情報)
* @param _stop_rsv 盤面(人が通行不能にする予定のマス情報)
*/
void init(int _h, int _w, const vector<vector<bool>>& _blocked, const vector<vector<T>>& _move_rsv, const vector<vector<T>>& _stop_rsv) {
h = _h; w = _w; blocked = _blocked; move_rsv = _move_rsv; stop_rsv = _stop_rsv;
}
/**
* @brief 距離テーブルの初期化
*/
void reset() {
dist.assign(h, vector<T>(w, INF));
}
/**
* @brief 距離計算実行
*
* @param sy 始点の座標(行)
* @param sx 始点の座標(列)
* @param only_passage 通路のみ通行可能とするか
*/
void run(int sy, int sx, bool only_passage=false) {
int dy[] = {0, 0, 1, -1};
int dx[] = {1, -1, 0, 0};
reset();
dist[sy][sx] = 0;
queue<P> que;
que.push(P(sy, sx));
while (!que.empty()) {
P p = que.front(); que.pop();
int cy = p.first, cx = p.second;
for (int i = 0; i < 4; i++) {
int ny = cy + dy[i], nx = cx + dx[i];
if (ny < 0 || h <= ny || nx < 0 || w <= nx) continue;
if (blocked[ny][nx] || stop_rsv[ny][nx] > 0) continue;
if (only_passage && base[ny][nx] != PASSAGE && base[ny][nx] != BLOCK_ACTION_POINT && base[ny][nx] != BLOCK_ACTION_POINT_SPE) continue;
if (dist[ny][nx] <= dist[cy][cx] + 1) continue;
dist[ny][nx] = dist[cy][cx] + 1;
que.push(P(ny, nx));
}
}
}
/**
* @brief 距離計算実行
*
* @param p 始点の座標
* @param only_passage 通路のみ通行可能とするか
*/
void run(const P& p, bool only_passage=false) {
run(p.first, p.second, only_passage);
}
};
/**
* @brief マスa,b間のマンハッタン距離
*
* @param a
* @param b
* @return int マンハッタン距離
*/
int m_dist(const P a, const P b)
{
return abs(a.first-b.first) + abs(a.second-b.second);
}
/**
* @brief 最小費用流
*
* @tparam flow_t 流量の型
* @tparam cost_t コストの型
*/
template<typename flow_t, typename cost_t>
struct PrimalDual {
const cost_t INF;
/**
* @brief 辺
*/
struct edge {
int to;
flow_t cap;
cost_t cost;
int rev;
bool isrev;
};
vector<vector<edge>> graph;
vector<cost_t> potential, min_cost;
vector<int> prevv, preve;
PrimalDual(int V) : graph(V), INF(numeric_limits<cost_t>::max()) {}
/**
* @brief 辺の追加
*
* @param from 始点
* @param to 終点
* @param cap 容量
* @param cost コスト
*/
void add_edge(int from, int to, flow_t cap, cost_t cost) {
graph[from].emplace_back((edge){to, cap, cost, (int) graph[to].size(), false});
graph[to].emplace_back((edge){from, 0, -cost, (int) graph[from].size()-1, true});
}
/**
* @brief フロー f を流した時の最小費用流を計算する
*
* @param s 開始頂点
* @param t 終了頂点
* @param f フロー
* @return cost_t 最小費用流
*/
cost_t min_cost_flow(int s, int t, flow_t f) {
int V = (int)graph.size();
cost_t ret = 0;
using P = pair<cost_t, int>;
priority_queue<P, vector<P>, greater<P>> que;
potential.assign(V, 0);
prevv.assign(V, -1);
preve.assign(V, -1);
while (f > 0) {
min_cost.assign(V, INF);
que.emplace(0, s);
min_cost[s] = 0;
while (!que.empty()) {
P p = que.top();
que.pop();
if (min_cost[p.second] < p.first) continue;
for (int i = 0; i < graph[p.second].size(); i++) {
edge &e = graph[p.second][i];
cost_t next_cost = min_cost[p.second] + e.cost + potential[p.second] - potential[e.to];
if (e.cap > 0 && min_cost[e.to] > next_cost) {
min_cost[e.to] = next_cost;
prevv[e.to] = p.second, preve[e.to] = i;
que.emplace(min_cost[e.to], e.to);
}
}
}
if (min_cost[t] == INF) return -1;
for (int v = 0; v < V; v++) potential[v] += min_cost[v];
flow_t addflow = f;
for (int v = t; v != s; v = prevv[v]) {
addflow = min(addflow, graph[prevv[v]][preve[v]].cap);
}
f -= addflow;
ret += addflow * potential[t];
for (int v = t; v != s; v = prevv[v]) {
edge &e = graph[prevv[v]][preve[v]];
e.cap -= addflow;
graph[v][e.rev].cap += addflow;
}
}
return ret;
}
/**
* @brief 計算結果出力
*/
void output() {
for (int i = 0; i < graph.size(); i++) {
for (auto &e : graph[i]) {
if (e.isrev) continue;
auto &rev_e = graph[e.to][e.rev];
cout << "# " << i << "->" << e.to << " (flow: " << rev_e.cap << "/" << rev_e.cap + e.cap << ")" << endl;
}
}
}
};
/**
* @brief ペットの移動
*
* @param i ペットのID
* @param c 方向
*/
void pet_move(const int i, const char c)
{
if (c < 'A' || 'Z' < c) return;
P pre = pp[i];
if (c == ACT_MOVE_UP) pp[i].first--;
if (c == ACT_MOVE_DOWN) pp[i].first++;
if (c == ACT_MOVE_LEFT) pp[i].second--;
if (c == ACT_MOVE_RIGHT) pp[i].second++;
pf[pre.first][pre.second] = pf[pre.first][pre.second] & ~(1<<i);
pf[pp[i].first][pp[i].second] = pf[pp[i].first][pp[i].second] | (1<<i);
}
/**
* @brief 人の移動
*
* @param i 人のID
* @param c 方向
*/
void human_move(const int i, const char c)
{
if (c < 'A' || 'Z' < c) return;
P pre = hp[i];
if (c == ACT_MOVE_UP) hp[i].first--;
if (c == ACT_MOVE_DOWN) hp[i].first++;
if (c == ACT_MOVE_LEFT) hp[i].second--;
if (c == ACT_MOVE_RIGHT) hp[i].second++;
hf[pre.first][pre.second] = hf[pre.first][pre.second] & ~(1<<i);
hf[hp[i].first][hp[i].second] = hf[hp[i].first][hp[i].second] | (1<<i);
}
ll get_rand_range(ll min_val, ll max_val)
{
if (min_val > max_val) swap(min_val, max_val);
ll m = max_val - min_val + 1;
return rand()%m + min_val;
// static std::mt19937 mt((unsigned)time(NULL));
// std::uniform_int_distribution<ll> get_rand_uni_int(min_val, max_val);
// return get_rand_uni_int(mt);
}
// 隣のマスを通行不能にする (対象マスの隣に動物がいないこと前提)
/**
* @brief 人が隣のマスを通行不能にする
*
* @param i 人のID
* @param c 方向
*/
void stop_action(const int i, const char c)
{
if (c < 'a' || 'z' < c) return;
P p = hp[i];
if (c == ACT_STOP_UP) {
blocked[p.first-1][p.second] = true;
}
if (c == ACT_STOP_DOWN) {
blocked[p.first+1][p.second] = true;
}
if (c == ACT_STOP_LEFT) {
blocked[p.first][p.second-1] = true;
}
if (c == ACT_STOP_RIGHT) {
blocked[p.first][p.second+1] = true;
}
}
/**
* @brief 動物の行動を実行する
*/
void pets_action()
{
rep(i, N) {
string s; cin >> s;
for (auto &c:s) pet_move(i, c);
}
}
/**
* @brief 人の行動を実行する
*/
void humans_action()
{
rep(i, M) {
stop_action(i, act[i]);
human_move(i, act[i]);
}
}
/**
* @brief データ準備
*/
void init()
{
// 捕獲ゾーンのIDを振る
vector<vector<bool>> visited(H, vector<bool>(W, false));
queue<P> que;
int id = 0;
rep(i, H) rep(j, W) {
if ((base[i][j] != CATCH_ZONE && base[i][j] != PRE_CATCH_ZONE) || visited[i][j]) continue;
catch_zone_pos.push_back({i, j});
catch_zone_status.push_back(0);
que.push({i, j});
while (!que.empty()) {
P p = que.front(); que.pop();
int cx = p.first, cy = p.second;
catch_zone_id[cx][cy] = id;
visited[cx][cy] = true;
rep(k, 4) {
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (base[nx][ny] != CATCH_ZONE && base[nx][ny] != PRE_CATCH_ZONE && base[nx][ny] != BLOCK_POINT) continue;
if (visited[nx][ny]) continue;
que.push({nx, ny});
}
}
id++;
}
// 最終作戦で待機するマスの候補
for (int j=6; j<=23; j++) final_operation_pos.push_back({5, max(6, min(23, j))});
for (int i=6; i<=23; i++) final_operation_pos.push_back({max(6, min(23, i)), 24});
for (int j=23; j>=6; j--) final_operation_pos.push_back({24, max(6, min(22, j))});
for (int i=23; i>=6; i--) final_operation_pos.push_back({max(6, min(23, i)), 5});
// cout << "# catch zone id\n";
// rep(i, H) {
// cout << "# " << catch_zone_id[i] << "\n";
// }
}
/**
* @brief マスpを通行不能にできるかどうかを調べる
*
* @param p 対象のマスの座標
* @param move_rsv 人が移動する予定のマス情報
* @param stop_rsv 人が通行不能にする予定のマス情報
* @return true 通行不能にできる
* @return false 通行不能にできない
*/
bool check_can_block(const P p, const vector<vector<int>>& move_rsv, const vector<vector<int>>& stop_rsv)
{
int x = p.first, y = p.second;
if (blocked[x][y]
|| pf[x][y] > 0 || hf[x][y] > 0 // 動物か人がいる
|| move_rsv[x][y] > 0 || stop_rsv[x][y] > 0) { // 他の人が移動もしくは通行不能にする予定である
return false;
}
rep(i, 4) {
int nx = x + dx[i], ny = y + dy[i];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (pf[nx][ny] > 0) return false; // 隣のマスに動物がいる
}
return true;
}
/**
* @brief 捕獲ゾーンの状態を確認する
*
* @param i 捕獲ゾーンのID
* @return vector<int> 捕獲できるペットのID 空の場合は捕獲ゾーン未完成もしくはペットが居ない
*/
vector<int> check_catch_zone_status(int i)
{
assert(i < (int)catch_zone_pos.size());
vector<vector<bool>> visited(H, vector<bool>(W, false));
queue<P> que;
que.push(catch_zone_pos[i]);
vector<int> ret;
bool used = true;
while (!que.empty()) {
P p = que.front(); que.pop();
int cx = p.first, cy = p.second;
visited[cx][cy] = true;
if (hf[cx][cy] > 0) {
return vector<int>(0);
}
if (pf[cx][cy] > 0) {
int x = pf[cx][cy];
int cnt = 0;
while (x > 0) {
if (x&1) ret.push_back(cnt);
x /= 2;
cnt++;
}
}
rep(k, 4) {
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (visited[nx][ny]) continue;
int t = base[nx][ny];
if ((t == BLOCK || t == BLOCK_FOR_DOG) && !blocked[nx][ny]) {
return vector<int>(0);
}
if (t == BLOCK_POINT && !blocked[nx][ny]) {
used = false;
}
if (t != PRE_CATCH_ZONE && t != CATCH_ZONE) continue;
que.push({nx, ny});
}
}
return ret;
}
/**
* @brief 移動予定の登録
*
* @param i 人のID
* @param c 方向
* @param move_rsv 既に決定済みの移動予定
*/
void reserve_move(const int& i, const char& c, vector<vector<int>>& move_rsv)
{
act[i] = c;
if (c < 'A' || 'Z' < c) return;
if (c == ACT_MOVE_UP) move_rsv[hp[i].first-1][hp[i].second] = 1;
if (c == ACT_MOVE_DOWN) move_rsv[hp[i].first+1][hp[i].second] = 1;
if (c == ACT_MOVE_LEFT) move_rsv[hp[i].first][hp[i].second-1] = 1;
if (c == ACT_MOVE_RIGHT) move_rsv[hp[i].first][hp[i].second+1] = 1;
}
void reserve_stop(const int& i, const char& c, vector<vector<int>>& stop_rsv)
{
act[i] = c;
if (c < 'a' || 'z' < c) return;
if (c == ACT_STOP_UP) stop_rsv[hp[i].first-1][hp[i].second] = 1;
if (c == ACT_STOP_DOWN) stop_rsv[hp[i].first+1][hp[i].second] = 1;
if (c == ACT_STOP_LEFT) stop_rsv[hp[i].first][hp[i].second-1] = 1;
if (c == ACT_STOP_RIGHT) stop_rsv[hp[i].first][hp[i].second+1] = 1;
}
/**
* @brief フェーズ1 行動割当て
*/
void a_phase_1_asign()
{
vector<int> used(M, false);
int remains = M;
// 地形作成要員を割当て
{
int offset = 10;
int st = offset + (int)phase_1_startpos.size();
int ed = st + 1;
// PrimalDual<int, double> g(ed+1);
PrimalDual<int, int> g(ed+1);
rep(i, M) {
g.add_edge(st, i, 1, 0);
for (int j=0; j<(int)phase_1_startpos.size(); j++) {
P &p = phase_1_startpos[j];
// double xx = abs(hp[i].first - p.first);
// double yy = abs(hp[i].second - p.second);
// double cost = sqrt(xx*xx + yy*yy);
int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second);
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<(int)phase_1_startpos.size(); i++) {
g.add_edge(i+offset, ed, 1, 0);
}
g.min_cost_flow(st, ed, min(M, (int)phase_1_startpos.size()));
// g.output();
rep(i, M) {
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
human[i].job = 1;
human[i].meta = e.to - offset;
human[i].subject_pos = phase_1_startpos[e.to - offset];
used[i] = true;
remains--;
}
}
}
// 余り要員を待機ポイントに割り当てる
while (remains > 0) {
int offset = 10;
int st = offset + (int)phase_1_startpos.size();
int ed = st + 1;
// PrimalDual<int, double> g(ed+1);
PrimalDual<int, int> g(ed+1);
rep(i, M) {
if (used[i]) continue;
g.add_edge(st, i, 1, 0);
for (int j=0; j<(int)phase_1_waitpos.size(); j++) {
P &p = phase_1_waitpos[j];
// double xx = abs(hp[i].first - p.first);
// double yy = abs(hp[i].second - p.second);
// double cost = sqrt(xx*xx + yy*yy);
int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second);
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<(int)phase_1_waitpos.size(); i++) {
g.add_edge(i+offset, ed, 1, 0);
}
g.min_cost_flow(st, ed, min(remains, (int)phase_1_waitpos.size()));
// g.output();
rep(i, M) {
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
human[i].job = 3;
human[i].meta = e.to - offset;
human[i].subject_pos = phase_1_waitpos[e.to - offset];
used[i] = true;
remains--;
}
}
}
}
double calc_score(const vector<vector<int>> &stop_rsv)
{
double ret = 0;
vector<vector<bool>> visited(H, vector<bool>(W, false));
rep(i, H) rep(j, W) {
if (visited[i][j]) continue;
int pet_cnt = 0;
double human_cnt = 0;
double panel_cnt = 0;
queue<P> que;
que.push({i, j});
while (!que.empty()) {
P p = que.front(); que.pop();
int cx = p.first, cy = p.second;
if (visited[cx][cy]) continue;
visited[cx][cy] = true;
pet_cnt += pcnt(pf[cx][cy]);
human_cnt += pcnt(hf[cx][cy]);
panel_cnt += 1;
rep(k, 4) {
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (visited[nx][ny] || blocked[nx][ny] || stop_rsv[nx][ny]>0) continue;
que.push({nx, ny});
}
}
double tmp = human_cnt * panel_cnt * 100000000;
while (pet_cnt--) tmp /= 2;
ret += tmp;
}
return ret;
}
P dest_pos(const P p, char c)
{
P ret = p;
if (c == ACT_STOP_UP) ret.first--;
if (c == ACT_STOP_DOWN) ret.first++;
if (c == ACT_STOP_LEFT) ret.second--;
if (c == ACT_STOP_RIGHT) ret.second++;
if (c == ACT_MOVE_UP) ret.first--;
if (c == ACT_MOVE_DOWN) ret.first++;
if (c == ACT_MOVE_LEFT) ret.second--;
if (c == ACT_MOVE_RIGHT) ret.second++;
return ret;
}
/**
* @brief 移動方向を決める
*
* @param i 人のID
* @param d 距離計算
* @param type 0:縦方向優先, 1:横方向優先
* @param only_passage 通路のみ通行可能とするか
* @return char 移動方向(U,D,L,R) 移動しないまたはできない場合は'.'
*/
char decide_move_dir(const int i, DistCalclator<int> &d, const int type = 0, const bool only_passage = false)
{
// 目的地からの距離を計算する
d.run(human[i].subject_pos, only_passage);
char ret = ACT_NONE;
int cx = hp[i].first, cy = hp[i].second;
rep(j, 4) {
int k = j;
if (type == 1) k = (k+2)%4;
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (d.dist[cx][cy] <= d.dist[nx][ny]) continue;
ret = ACT_MOVE[k];
break;
}
return ret;
}
/**
* @brief 通行不能にする方向を決める
*
* @param i 人のID
* @param move_rsv 人の移動先予定
* @param stop_rsv 人が通行不能にする予定
* @param bits 通行不能にしたくない方向をビット集合で指定
* 1ビット目上、2ビット目下、3ビット目左、4ビット目右
* @return pair<char, bool> char:通行不能にする方向(u,d,l,r)
* bool:通行不能にしたいマスがある場合true
*/
pair<char, bool> decide_block_dir(const int i, vector<vector<int>> &move_rsv, vector<vector<int>> &stop_rsv, const int bits = 0, const bool for_dog = false)
{
char ret = ACT_NONE;
bool exists = false;
int cx = hp[i].first, cy = hp[i].second;
rep(j, 4) {
if (bits>>j&1) continue;
int nx = cx + dx[j], ny = cy + dy[j];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (base[nx][ny] != (for_dog?BLOCK_FOR_DOG:BLOCK)) continue;
if (blocked[nx][ny]) continue;
exists = true;
if (!check_can_block({nx, ny}, move_rsv, stop_rsv)) continue;
ret = ACT_STOP[j];
break;
}
return {ret, exists};
}
/**
* @brief 最も近い通路の座標
*
* @param p
* @param stop_rsv 通行止め予定
* @return P
*/
P nearest_passage(const P p, const vector<vector<int>>& stop_rsv)
{
if (base[p.first][p.second] == PASSAGE || base[p.first][p.second] == BLOCK_ACTION_POINT || base[p.first][p.second] == BLOCK_ACTION_POINT_SPE) {
return p;
}
vector<vector<int>> dist(H, vector<int>(W, INF));
dist[p.first][p.second] = 0;
queue<P> que;
que.push(p);
while (!que.empty()) {
P p = que.front(); que.pop();
int cx = p.first, cy = p.second;
for (int k=0; k<4; k++) {
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (base[nx][ny] == BLOCK || blocked[nx][ny] || stop_rsv[nx][ny] > 0) continue;
if (dist[nx][ny] <= dist[cx][cy] + 1) continue;
dist[nx][ny] = dist[cx][cy] + 1;
int b = base[nx][ny];
if (b == PASSAGE || b == BLOCK_ACTION_POINT || b == BLOCK_ACTION_POINT_SPE) {
return {nx, ny};
}
que.push({nx, ny});
}
}
return {10, 10};
}
/**
* @brief フェーズ1 移動~構築
*/
void a_phase_1_build()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
if (human[i].job == 1) {
// 目的地に着いたらjob2に移行
if (hp[i] == human[i].subject_pos) {
human[i].job = 2;
human[i].subject_pos = phase_1_waitpos[human[i].meta];
i--; continue;
}
char c = decide_move_dir(i, d, human[i].meta&1);
reserve_move(i, c, move_rsv);
continue;
}
if (human[i].job == 2) {
// 目的地に着いたらjob3に移行
if (hp[i] == human[i].subject_pos) {
human[i].job = 3;
i--; continue;
}
auto p = decide_block_dir(i, move_rsv, stop_rsv, 0, true);
char c = p.first;
reserve_stop(i, c, stop_rsv);
if (c == ACT_NONE && !p.second) {
c = decide_move_dir(i, d, (human[i].meta/2)^1);
reserve_move(i, c, move_rsv);
}
continue;
}
if (human[i].job == 3) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
bool next_phase = false;
if (c == ACT_NONE) { // 到着済み
auto p = decide_block_dir(i, move_rsv, stop_rsv, 0, true);
reserve_stop(i, p.first, stop_rsv);
next_phase = !p.second;
}
if (next_phase) {
human[i].job = 4;
}
}
}
}
bool check_all_dog_in_catchzone()
{
bool ret = true;
rep(i, N) {
if (pt[i] != DOG) continue;
if (base[pp[i].first][pp[i].second] != DOG_CATCH_ZONE) ret = false;
}
return ret;
}
bool is_phase_2_2 = false;
void a_phase_2_1()
{
if (!check_all_dog_in_catchzone()) return;
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
vector<bool> can_block(4, false);
bool isok = true;
string pre_act = "";
rep(i, M) {
pre_act.push_back(ACT_NONE);
int k = human[i].meta;
if (can_block[k]) continue;
int nx = hp[i].first + dx[k], ny = hp[i].second + dy[k];
// cout << "# k=" << k << " , nx=" << nx << " , ny=" << ny << "\n";
if (check_can_block({nx, ny}, move_rsv, stop_rsv)) {
can_block[k] = true;
pre_act[i] = ACT_STOP[k];
} else {
isok = false;
}
}
if (isok) {
act = pre_act;
phase = PHASE_3;
int dog_catch_turn = 300-turn;
debug(dog_catch_turn);
return;
}
rep(i, M) {
char c = ACT_MOVE[human[i].meta^1];
reserve_move(i, c, move_rsv);
}
is_phase_2_2 = true;
}
void a_phase_2_2()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
if (!check_all_dog_in_catchzone()) {
rep(i, M) {
char c = ACT_MOVE[human[i].meta];
reserve_move(i, c, move_rsv);
}
is_phase_2_2 = false;
return;
}
vector<bool> can_block(4, false);
bool isok = true;
string pre_act = "";
rep(i, M) {
// cout << "# i=" << i+1 << ", job=" << human[i].job << "\n";
pre_act.push_back(ACT_NONE);
int k = human[i].meta;
if (can_block[k]) continue;
int nx = hp[i].first + dx[k], ny = hp[i].second + dy[k];
// cout << "# i=" << i+1 << ", k=" << k << " , nx=" << nx << " , ny=" << ny << "\n";
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (check_can_block({nx, ny}, move_rsv, stop_rsv)) {
can_block[k] = true;
pre_act[i] = ACT_STOP[k];
} else {
isok = false;
}
}
if (isok) {
act = pre_act;
phase = PHASE_3;
int dog_catch_turn = 300-turn;
debug(dog_catch_turn);
return;
}
rep(i, M) {
char c = ACT_MOVE[human[i].meta];
reserve_move(i, c, move_rsv);
}
is_phase_2_2 = false;
}
/**
* @brief 犬閉じ込め作戦
*/
void a_phase_2()
{
if (is_phase_2_2) {
a_phase_2_2();
return;
}
a_phase_2_1();
}
void a_phase_3_asign()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
int center = 2;
if (M >= 7) center++;
int other = M - center;
// cout << "# a_phase_3_asign start\n";
// 外周建築要員割当て
{
// cout << "# periphery asign start\n";
int offset = 10;
int st = offset + other;
int ed = st + 1;
int mi = INF;
int siz = build_sequence_periphery.size();
int drt = siz / other;
for (int k=0; k<drt; k++) {
PrimalDual<int, int> g(ed+1);
rep(i, M) {
d.run(hp[i]);
g.add_edge(st, i, 1, 0);
for (int j=0; j<other; j++) {
P &p = build_sequence_periphery[k+j*drt].first;
int dist = d.dist[p.first][p.second];
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<other; i++) {
g.add_edge(i+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, other);
if (mi > mcf) {
mi = mcf;
rep(i, M) {
human[i].job = 0;
human[i].meta = 0;
human[i].subject_pos = {5, 5};
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
int tmp = k + (e.to - offset)*drt;
human[i].job = 1;
human[i].subject_pos = build_sequence_periphery[k + (e.to - offset)*drt].first;
}
}
}
}
}
vector<int> r;
rep(i, M) {
if (human[i].job == 0) r.push_back(i);
}
// 中央部建築要員割当て
{
// cout << "# center asign start\n";
int offset = 10;
int st = offset + center;
int ed = st + 1;
int mi = INF;
int siz = build_sequence_center.size();
int drt = siz / center;
for (int k=0; k<drt; k++) {
PrimalDual<int, int> g(ed+1);
rep(i, M) {
if (human[i].job == 1) continue;
d.run(hp[i]);
g.add_edge(st, i, 1, 0);
for (int j=0; j<center; j++) {
P &p = build_sequence_center[k+j*drt].first;
int dist = d.dist[p.first][p.second];
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<center; i++) {
g.add_edge(i+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, center);
if (mi > mcf) {
mi = mcf;
rep(i, M) {
if (human[i].job == 1) continue;
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
human[i].job = 3;
human[i].subject_pos = build_sequence_center[k + (e.to - offset)*drt].first;
}
}
}
}
}
// rep(i, M) {
// debug(i, human[i].job, human[i].subject_pos);
// cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos.first << "," << human[i].subject_pos.second << "\n";
// }
}
void a_phase_3_build()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
if (human[i].job == 1) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
for (int j=0; j<(int)build_sequence_periphery.size(); j++) {
if (build_sequence_periphery[j].first == hp[i]) {
human[i].job = 2;
human[i].meta = j;
break;
}
}
}
if (human[i].job == 3) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
for (int j=0; j<(int)build_sequence_center.size(); j++) {
if (build_sequence_center[j].first == hp[i]) {
human[i].job = 4;
human[i].meta = j;
break;
}
}
}
if (human[i].job == 2) {
int k = human[i].meta;
while (build_sequence_periphery[k].second < 'a' || 'z' < build_sequence_periphery[k].second) {
k = (k+1) % (int)build_sequence_periphery.size();
}
P p = dest_pos(build_sequence_periphery[k].first, build_sequence_periphery[k].second);
// cout << "# " << i+1 << " : phase_1 job 2 " << human[i].meta << "\n";
// cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n";
// cout << "# p=" << p.first << "," << p.second << "\n";
if (!blocked[p.first][p.second]) {
char c = build_sequence_periphery[human[i].meta].second;
P dest = dest_pos(hp[i], c);
if ('a' <= c && c <= 'z') {
if (check_can_block(dest, move_rsv, stop_rsv)) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size();
}
}
if ('A' <= c && c <= 'Z') {
if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) {
act[i] = c;
reserve_move(i, c, move_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size();
}
}
continue;
}
human[i].job = 41;
human[i].subject_pos = nearest_passage(hp[i], stop_rsv);
human[i].meta = -1;
}
if (human[i].job == 4) {
int k = human[i].meta;
while (build_sequence_center[k].second < 'a' || 'z' < build_sequence_center[k].second) {
k = (k+1) % (int)build_sequence_center.size();
}
P p = dest_pos(build_sequence_center[k].first, build_sequence_center[k].second);
// cout << "# " << i+1 << " : phase_1 job 4 " << human[i].meta << "\n";
// cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_center[human[i].meta].second << "\n";
// cout << "# p=" << p.first << "," << p.second << "\n";
if (!blocked[p.first][p.second]) {
char c = build_sequence_center[human[i].meta].second;
P dest = dest_pos(hp[i], c);
if ('a' <= c && c <= 'z') {
if (check_can_block(dest, move_rsv, stop_rsv)) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_center.size();
}
}
if ('A' <= c && c <= 'Z') {
if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) {
act[i] = c;
reserve_move(i, c, move_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_center.size();
}
}
continue;
}
human[i].job = 41;
human[i].subject_pos = nearest_passage(hp[i], stop_rsv);
human[i].meta = -1;
}
// if (human[i].job == 3) {
// if (hp[i] != human[i].subject_pos) {
// char c = decide_move_dir(i, d);
// reserve_move(i, c, move_rsv);
// }
// continue;
// }
}
}
void plan_a()
{
rep(i, M) act[i] = ACT_NONE;
if (phase == PHASE_0) {
a_phase_1_asign();
phase = PHASE_1;
}
if (phase == PHASE_1) {
bool next_phase = true;
rep(i, M) {
if (human[i].job < 4) next_phase = false;
}
if (next_phase) {
phase = PHASE_2;
} else {
a_phase_1_build();
return;
}
}
if (phase == PHASE_2) {
a_phase_2();
if (phase == PHASE_3) a_phase_3_asign();
return;
}
if (phase == PHASE_3) {
a_phase_3_build();
}
}
void b_phase_1_asign()
{
int center = 2;
int other = M - center;
// 外周建築要員の割当て
{
int offset = 10;
int st = offset + other;
int ed = st + 1;
int mi = INF;
int siz = build_sequence_periphery.size();
int drt = siz / other;
for (int k=0; k<drt; k++) {
PrimalDual<int, int> g(ed+1);
rep(i, M) {
g.add_edge(st, i, 1, 0);
for (int j=0; j<other; j++) {
P &p = build_sequence_periphery[k+j*drt].first;
int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second);
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<other; i++) {
g.add_edge(i+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, other);
if (mi > mcf) {
mi = mcf;
rep(i, M) {
human[i].job = 0;
human[i].meta = 0;
human[i].subject_pos = {14, 14};
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
human[i].job = 1;
human[i].subject_pos = build_sequence_periphery[k + (e.to - offset)*drt].first;
}
}
}
}
}
vector<int> r;
rep(i, M) {
if (human[i].job == 0) r.push_back(i);
}
// 中央部建築要員割当て
{
// cout << "# center asign start\n";
int offset = 10;
int st = offset + center;
int ed = st + 1;
int mi = INF;
int siz = build_sequence_center_nodog.size();
int drt = siz / center;
for (int k=0; k<drt; k++) {
PrimalDual<int, int> g(ed+1);
rep(i, M) {
if (human[i].job == 1) continue;
g.add_edge(st, i, 1, 0);
for (int j=0; j<center; j++) {
P &p = build_sequence_center_nodog[k+j*drt].first;
int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second);
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<center; i++) {
g.add_edge(i+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, center);
if (mi > mcf) {
mi = mcf;
rep(i, M) {
if (human[i].job == 1) continue;
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
human[i].job = 21;
human[i].subject_pos = build_sequence_center_nodog[k + (e.to - offset)*drt].first;
}
}
}
}
}
// デバッグ用出力 割当て結果
// rep(i, M) {
// cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos << ", meta=" << human[i].meta << "\n";
// }
}
void b_phase_1_build()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
if (human[i].job == 1) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
for (int j=0; j<(int)build_sequence_periphery.size(); j++) {
if (build_sequence_periphery[j].first == hp[i]) {
human[i].job = 2;
human[i].meta = j;
break;
}
}
}
if (human[i].job == 21) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
for (int j=0; j<(int)build_sequence_center_nodog.size(); j++) {
if (build_sequence_center_nodog[j].first == hp[i]) {
human[i].job = 22;
human[i].meta = j;
break;
}
}
}
// if (human[i].job == 11 || human[i].job == 21 || human[i].job == 31) {
// if (hp[i] != human[i].subject_pos) {
// char c = decide_move_dir(i, d);
// reserve_move(i, c, move_rsv);
// continue;
// }
// human[i].job++;
// human[i].meta = 0;
// }
if (human[i].job == 2) {
int k = human[i].meta;
while (build_sequence_periphery[k].second < 'a' || 'z' < build_sequence_periphery[k].second) {
k = (k+1) % (int)build_sequence_periphery.size();
}
P p = dest_pos(build_sequence_periphery[k].first, build_sequence_periphery[k].second);
// cout << "# " << i+1 << " : phase_1 job 2 " << human[i].meta << "\n";
// cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n";
// cout << "# p=" << p.first << "," << p.second << "\n";
if (!blocked[p.first][p.second]) {
char c = build_sequence_periphery[human[i].meta].second;
P dest = dest_pos(hp[i], c);
if ('a' <= c && c <= 'z') {
if (check_can_block(dest, move_rsv, stop_rsv)) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size();
}
}
if ('A' <= c && c <= 'Z') {
if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) {
act[i] = c;
reserve_move(i, c, move_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size();
}
}
continue;
}
human[i].job = 41;
human[i].subject_pos = nearest_passage(hp[i], stop_rsv);
human[i].meta = -1;
}
if (human[i].job == 3) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
}
continue;
}
// 中央外部建築
if (human[i].job == 22) {
int k = human[i].meta;
while (build_sequence_center_nodog[k].second < 'a' || 'z' < build_sequence_center_nodog[k].second) {
k = (k+1) % (int)build_sequence_center_nodog.size();
}
P p = dest_pos(build_sequence_center_nodog[k].first, build_sequence_center_nodog[k].second);
if (!blocked[p.first][p.second]) {
char c = build_sequence_center_nodog[human[i].meta].second;
P dest = dest_pos(hp[i], c);
// cout << "# " << i+1 << " : phase_1 job 22 " << human[i].meta << "\n";
// cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n";
// cout << "# p=" << p.first << "," << p.second << "\n";
if ('a' <= c && c <= 'z') {
if (check_can_block(dest, move_rsv, stop_rsv)) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_center_nodog.size();
}
}
if ('A' <= c && c <= 'Z') {
if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) {
act[i] = c;
reserve_move(i, c, move_rsv);
human[i].meta = (human[i].meta+1) % (int)build_sequence_center_nodog.size();
}
}
continue;
}
human[i].job = 41;
human[i].subject_pos = nearest_passage(hp[i], stop_rsv);
human[i].meta = -1;
}
}
}
/**
* @brief ペットから見た最も近い通路マスを更新する
*
* @return P
*/
void update_nearest_passage_from_pets()
{
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, N) {
pnp[i] = nearest_passage(pp[i], stop_rsv);
if (pnp[i] == P{10, 10}) ps[i] = true;
else ps[i] = false;
}
}
/**
* @brief 捕獲目標を更新する
*
* @param i 人のID
*/
void update_target_bk(int i)
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
if (human[i].job != 42) return;
human[i].meta = -1;
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
d.run(hp[i], true);
int mi = INF;
vector<int> rem;
rep(j, N) {
if (ps[j] > 0 || pnp[j] == P{10, 10}) continue;
bool isok = true;
rep(k, M) {
if (human[k].job == 42 && human[k].meta == j) isok = false;
}
if (!isok) continue;
rem.push_back(j);
if (mi > d.dist[pnp[j].first][pnp[j].second]) {
mi = d.dist[pnp[j].first][pnp[j].second];
human[i].meta = j;
human[i].subject_pos = pnp[j];
}
}
if (human[i].meta >= 0 || rem.empty()) return;
int r = get_rand_range(0, (int)rem.size()-1);
int j = rem[r];
human[i].meta = j;
human[i].subject_pos = pnp[j];
}
void update_target()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
int pet_cnt = 0;
int human_cnt = 0;
int offset = 10;
int st = offset + 20;
int ed = st + 1;
PrimalDual<int, int> g(ed+1);
rep(i, M) {
if (human[i].job != 42 && human[i].job != 52) continue;
human[i].meta = -1;
human_cnt++;
d.run(hp[i], true);
g.add_edge(st, i, 1, 0);
rep(j, N) {
if (ps[j]) continue;
P &p = pnp[j];
int dist = d.dist[p.first][p.second];
if (dist >= INF) continue;
int cost = dist * dist;
if (pt[j] == CAT) cost /= 2;
g.add_edge(i, j+offset, 1, cost);
}
}
rep(j, N) {
if (ps[j]) continue;
pet_cnt++;
g.add_edge(j+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, min(human_cnt, pet_cnt));
rep(i, M) {
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
int t = e.to - offset;
human[i].meta = t;
human[i].subject_pos = pnp[t];
}
}
// rep(i, M) {
// cout << "# " << i+1 << ": job=" << human[i].job << ", meta=" << human[i].meta << ", subject_pos=" << human[i].subject_pos << "\n";
// }
}
/**
* @brief ペット捕獲作戦
*
*/
void catching_pets_operation()
{
update_nearest_passage_from_pets();
// cout << "# pnps = ";
// rep(i, N) cout << pnp[i] << ", ";
// cout << "\n";
// 建築が終わっているか確認する
bool build_completed = true;
rep(i, M) {
if (human[i].job < 40) build_completed = false;
}
// 残りターン数が少なくなったら最終作戦を実行する
bool is_pet_remains = false;
rep(i, N) if (!ps[i]) is_pet_remains = true;
if (is_pet_remains && build_completed && turn < FINAL_OPERATION_TURN) {
phase = PHASE_8;
return;
}
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
// 通路に向かって移動
if (human[i].job == 41) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
human[i].job = 42;
}
}
update_target();
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
// 標的を捕獲するための行動を行う
if (human[i].job == 42) {
// update_target_bk(i);
// if (human[i].meta < 0) continue;
// 捕獲ポイントに立っていて、かつたまたまいずれかのペットが捕獲可能な状態である場合は捕獲する
int cx = hp[i].first, cy = hp[i].second;
if (base[cx][cy] == BLOCK_ACTION_POINT) {
// cout << "# now " << i+1 << " is on block action point.\n";
int czid = -1;
P dest = {10, 10};
rep(k, 4) {
if (act[i] != ACT_NONE) break;
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (base[nx][ny] != BLOCK_POINT) continue;
// cout << "# k=" << k << " {nx,ny}=" << nx<<","<<ny << " base=" << base[nx][ny] << " czid=" << catch_zone_id[nx][ny] << "\n";
czid = catch_zone_id[nx][ny];
if (czid >= 0) {
char c = ACT_STOP[k];
dest = dest_pos(hp[i], c);
vector<int> pets = check_catch_zone_status(czid);
bool isok = check_can_block(dest, move_rsv, stop_rsv);
// cout << "# c = " << c << " pets = " << pets << " isok = " << isok << "\n";
if (!pets.empty() && isok) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
// for (auto val:pets) ps[val] = true;
}
}
}
}
if (human[i].meta < 0 || act[i] != ACT_NONE || hp[i] == human[i].subject_pos) continue;
char c = decide_move_dir(i, d, 0, true);
// cout << "# i=" << i+1 << ", c=" << c << ", pnp=" << pnp[human[i].meta] << ", subject_pos=" << human[i].subject_pos << "\n";
act[i] = c;
reserve_move(i, c, move_rsv);
}
}
}
void final_operation_asign()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
int offset = 10;
int st = offset + M;
int ed = st + 1;
int mi = INF;
int siz = final_operation_pos.size();
int drt = siz / M;
for (int k=0; k<drt; k++) {
PrimalDual<int, int> g(ed+1);
rep(i, M) {
d.run(hp[i]);
g.add_edge(st, i, 1, 0);
for (int j=0; j<M; j++) {
P &p = final_operation_pos[k+j*drt];
int dist = d.dist[p.first][p.second];
int cost = dist * dist;
g.add_edge(i, j+offset, 1, cost);
}
}
for (int i=0; i<M; i++) {
g.add_edge(i+offset, ed, 1, 0);
}
int mcf = g.min_cost_flow(st, ed, M);
if (mi > mcf) {
mi = mcf;
rep(i, M) {
human[i].job = 0;
human[i].meta = 0;
human[i].subject_pos = {5, 5};
for (auto &e : g.graph[i]) {
if (e.isrev || e.to < offset || st <= e.to) continue;
auto &rev_e = g.graph[e.to][e.rev];
if (rev_e.cap < 1) continue;
int tmp = k + (e.to - offset)*drt;
human[i].job = 51;
human[i].subject_pos = final_operation_pos[k + (e.to - offset)*drt];
}
}
}
}
phase = PHASE_9;
// rep(i, M) {
// debug(i, human[i].job, human[i].subject_pos);
// cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos << "\n";
// }
}
void final_operation_prepare()
{
// cout << "# final_operation_prepare start\n";
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
rep(i, M) {
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
if (human[i].job == 51) {
if (hp[i] != human[i].subject_pos) {
char c = decide_move_dir(i, d);
reserve_move(i, c, move_rsv);
continue;
}
human[i].job = 52;
}
}
// 全員指定位置に到着するまで待つ
bool isok = true;
rep(i, M) {
if (human[i].job < 52) isok = false;
else human[i].job = 52;
}
if (!isok) return;
double ma = calc_score(stop_rsv);
P a, b;
isok = false;
rep(ia, M) rep(ib, ia) {
if (ia == ib) continue;
rep(ka, 4) rep(kb, 4) {
rep(kka, 4) if (ka != kka) {
int nx = hp[ia].first + dx[kka], ny = hp[ia].second + dy[kka];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
stop_rsv[nx][ny]++;
}
rep(kkb, 4) if (kb != kkb) {
int nx = hp[ib].first + dx[kkb], ny = hp[ib].second + dy[kkb];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
stop_rsv[nx][ny]++;
}
double tmp = calc_score(stop_rsv);
rep(kka, 4) if (ka != kka) {
int nx = hp[ia].first + dx[kka], ny = hp[ia].second + dy[kka];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
stop_rsv[nx][ny]--;
}
rep(kkb, 4) if (kb != kkb) {
int nx = hp[ib].first + dx[kkb], ny = hp[ib].second + dy[kkb];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
stop_rsv[nx][ny]--;
}
if (ma < tmp) {
isok = true;
ma = tmp;
a = {ia, ka}, b = {ib, kb};
}
}
}
if (isok) {
human[a.first].job = 53;
human[a.first].meta = a.second;
human[b.first].job = 53;
human[b.first].meta = b.second;
}
update_target();
// phase = PHASE_10;
// debug(ma, a, b);
}
void final_operation_action()
{
vector<vector<int>> move_rsv(H, vector<int>(W, 0));
vector<vector<int>> stop_rsv(H, vector<int>(W, 0));
// rep(i, M) {
// if (human[i].job == 53) {
// rep(k, 4) {
// int t = k;
// if (human[i].meta >= 2) t = (t+2)%4;
// if (human[i].meta == t) continue;
// char c = ACT_STOP[t];
// P p = dest_pos(hp[i], c);
// if (check_can_block(p, move_rsv, stop_rsv)) {
// act[i] = c;
// reserve_stop(i, c, stop_rsv);
// break;
// }
// }
// }
// }
vector<int> cnt(M, 0);
vector<int> rem(M, 0);
bool is_last_one = true;
rep(i, M) {
if (human[i].job != 52) continue;
DistCalclator<int> d(H, W, blocked, move_rsv, stop_rsv);
// 捕獲ポイントに立っていて、かつたまたまいずれかのペットが捕獲可能な状態である場合は捕獲する
int cx = hp[i].first, cy = hp[i].second;
if (base[cx][cy] == BLOCK_ACTION_POINT) {
// cout << "# now " << i+1 << " is on block action point.\n";
int czid = -1;
P dest = {10, 10};
rep(k, 4) {
if (act[i] != ACT_NONE) break;
int nx = cx + dx[k], ny = cy + dy[k];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
if (base[nx][ny] != BLOCK_POINT) continue;
// cout << "# k=" << k << " {nx,ny}=" << nx<<","<<ny << " base=" << base[nx][ny] << " czid=" << catch_zone_id[nx][ny] << "\n";
czid = catch_zone_id[nx][ny];
if (czid >= 0) {
char c = ACT_STOP[k];
dest = dest_pos(hp[i], c);
vector<int> pets = check_catch_zone_status(czid);
bool isok = check_can_block(dest, move_rsv, stop_rsv);
// cout << "# c = " << c << " pets = " << pets << " isok = " << isok << "\n";
if (!pets.empty() && isok) {
act[i] = c;
reserve_stop(i, c, stop_rsv);
// for (auto val:pets) ps[val] = true;
}
}
}
}
if (human[i].meta < 0 || act[i] != ACT_NONE || hp[i] == human[i].subject_pos) continue;
// char c = decide_move_dir(i, d, 0, true);
// // cout << "# i=" << i+1 << ", c=" << c << ", pnp=" << pnp[human[i].meta] << ", subject_pos=" << human[i].subject_pos << "\n";
// act[i] = c;
// reserve_move(i, c, move_rsv);
}
rep(i, M) {
if (human[i].job != 53) continue;
rep(k, 4) {
int t = k;
if (human[i].meta >= 2) t = (t+2)%4;
if (human[i].meta == t) continue;
char c = ACT_STOP[t];
P p = dest_pos(hp[i], c);
if (!blocked[p.first][p.second]) rem[i]++;
if (check_can_block(p, move_rsv, stop_rsv)) cnt[i]++;
}
if (rem[i] != cnt[i] || rem[i] > 1) is_last_one = false;
}
rep(i, M) {
if (human[i].job != 53) continue;
// cout << "# " << i+1 << " : meta=" << human[i].meta << "\n";
rep(k, 4) {
int t = k;
if (human[i].meta < 2) t = (t+2)%4;
if (human[i].meta == t) continue;
char c = ACT_STOP[t];
P p = dest_pos(hp[i], c);
if (check_can_block(p, move_rsv, stop_rsv)) {
if (rem[i] == 1 && !is_last_one) continue;
act[i] = c;
reserve_stop(i, c, stop_rsv);
break;
}
}
}
}
void final_operation()
{
if (phase == PHASE_8) {
final_operation_asign();
}
if (phase == PHASE_9) {
final_operation_prepare();
final_operation_action();
}
}
void plan_b()
{
rep(i, M) act[i] = ACT_NONE;
// 初期人員割当て
if (phase == PHASE_0) {
b_phase_1_asign();
phase = PHASE_1;
}
// 地形作成
if (phase == PHASE_1) {
b_phase_1_build();
}
}
/**
* @brief 最初の入力受け取り
*/
void input()
{
cin >> N;
pet_remains = N;
vector<int> tmp(5);
rep(i, N) {
int x, y, t;
cin >> x >> y >> t;
x--; y--; t--;
pp[i] = {x, y};
pt[i] = t;
rep(j, 4) {
int nx = x + dx[j], ny = y + dy[j];
if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue;
}
pf[x][y] = 1<<i;
if (pt[i] == DOG) dog_exists = true;
tmp[pt[i]]++;
}
if (!dog_exists) debug("there are no dogs.");
else {
if (tmp[DOG] <= FEW_DOGS_THRESHOLD) {
swap(base, base_few_dogs);
swap(build_sequence_center, build_sequence_center_few_dogs);
swap(phase_1_startpos, phase_1_startpos_few_dogs);
swap(phase_1_waitpos, phase_1_waitpos_few_dogs);
}
}
debug(tmp);
cin >> M;
rep(i, M) {
int x, y;
cin >> x >> y;
x--; y--;
hp[i] = {x, y};
hf[x][y] = 1<<i;
act.push_back('.');
}
}
/**
* @brief デバッグ用出力
*/
void debug_output()
{
// cout << "# turn : " << 300-turn << "\n";
// cout << "# phase = " << phase << "\n";
// rep(i, M) {
// cout << "# human " << i+1 << " : job=" << human[i].job << " now=" << hp[i] << " subject_pos=" << human[i].subject_pos << " meta=" << human[i].meta << " base=" << base[hp[i].first][hp[i].second] << "\n";
// if (human[i].job == 42 && human[i].meta >= 0) {
// cout << "# target number=" << human[i].meta+1 << ", pnp = " << pnp[human[i].meta] << "\n";
// }
// }
// rep(i, N) {
// cout << "# pet " << i+1 << (ps[i]?" 1":" 0") << " pnp=" << pnp[i] << "\n";
// }
}
/**
* @brief 出力
*/
void output()
{
humans_action();
update_nearest_passage_from_pets();
debug_output();
cout << act << "\n";
pets_action();
}
/**
* @brief 全員をランダムに動かす
*
*/
void move_random()
{
rep(i, M) {
char c = ACT_MOVE[get_rand_range(0, 3)];
P p = dest_pos(hp[i], c);
if (p.first < 0 || H <= p.first || p.second < 0 || W <= p.second) {
i--; continue;
}
act[i] = c;
}
output();
turn--;
}
/**
* @brief メイン関数
*
* @return int
*/
int main()
{
srand((unsigned)time(NULL));
int ti = clock();
input();
if (!dog_exists) {
swap(base, base_nodog);
}
init();
move_random();
if (dog_exists) {
while (turn--) {
plan_a();
if (phase < PHASE_8) catching_pets_operation();
else final_operation();
output();
}
} else {
while (turn--) {
plan_b();
if (phase < PHASE_8) catching_pets_operation();
else final_operation();
output();
}
}
int tim = (clock() - ti) / 1000;
debug(tim);
return 0;
}