Fused Linear Cross Entropy Optimization Problem =============================================== Problem Setting --------------- Design and optimize high-performance Triton kernels for Fused Linear Cross Entropy loss computation on GPU. This problem focuses on implementing efficient fused kernels that combine matrix multiplication (linear layer) with cross-entropy loss computation using Triton's JIT compilation system. The challenge involves optimizing: - **Fused computation**: Efficiently combining linear layer (X @ W + B) with cross-entropy loss - **Memory access patterns**: Efficient loading and storing of X, W, B, and targets - **Numerical stability**: Handling log-sum-exp operations with proper numerical stability - **Two-pass algorithm**: Finding row-wise max in first pass, computing sumexp and target logit in second pass - **Block tiling**: Optimal block sizes for GPU execution across different batch sizes - **Performance benchmarking**: Achieving speedup over baseline PyTorch implementations Target ------ - **Primary**: Maximize geometric mean speedup over baseline (higher is better) - **Secondary**: Ensure correctness across diverse batch sizes and vocabulary sizes - **Tertiary**: Minimize kernel launch overhead and memory usage API Specification ----------------- Implement a `Solution` class that returns a Triton kernel implementation: ```python class Solution: def solve(self, spec_path: str = None) -> dict: """ Returns a dict with either: - {"code": "python_code_string"} - {"program_path": "path/to/kernel.py"} """ # Your implementation pass ``` Your kernel implementation must provide: ```python import torch import triton import triton.language as tl def fused_linear_ce(X: torch.Tensor, W: torch.Tensor, B: torch.Tensor, targets: torch.Tensor) -> torch.Tensor: """ Fused linear layer with cross entropy loss computation. Args: X: Input tensor of shape (M, K) - input features (float16) W: Weight tensor of shape (K, N) - weight matrix (float16) B: Bias tensor of shape (N,) - bias vector (float32) targets: Target tensor of shape (M,) - target class indices (int64) Returns: Output tensor of shape (M,) - negative log-likelihood loss per sample (float32) """ # Your implementation pass ``` Input Specifications -------------------- - **X**: Input tensor of shape `(M, K)` where: - `M`: Batch size (tested with values from M_list) - `K`: Input feature dimension (typically 4096) - dtype: `torch.float16` - **W**: Weight tensor of shape `(K, N)` where: - `N`: Number of classes / vocabulary size (typically 8192) - dtype: `torch.float16` - **B**: Bias tensor of shape `(N,)`: - dtype: `torch.float32` - **targets**: Target tensor of shape `(M,)`: - dtype: `torch.int64` (long) - All inputs are on CUDA device Output Specifications -------------------- - Output tensor of shape `(M,)` matching the batch size - Output dtype: `torch.float32` - Output device: Same as input (CUDA) - Each element is the negative log-likelihood loss for the corresponding sample Correctness Requirements ------------------------- - Numerical correctness verified against PyTorch baseline implementation - Relative tolerance: 1e-2, Absolute tolerance: 0.5 - All test cases must pass for any score above 0 - The operation computes: logits = X @ W + B, then NLL = cross_entropy(logits, targets, reduction='none') Scoring (0-100) --------------- Performance is measured against CPU and GPU baseline implementations: ``` geometric_mean_cpu_time = geometric_mean(cpu_baseline_times) geometric_mean_gpu_time = geometric_mean(gpu_baseline_times) geometric_mean_answer_time = geometric_mean(answer_times) # Linear interpolation: 0 points = 3x CPU baseline, 100 points = 7x GPU baseline target_time_0 = geometric_mean_cpu_time / 3.0 # 0 points (3x speedup over CPU) target_time_100 = geometric_mean_gpu_time / 7.0 # 100 points (7x speedup over GPU) score = 100 * (target_time_0 - geometric_mean_answer_time) / (target_time_0 - target_time_100) ``` - 0 points = 3x speedup over CPU baseline - 100 points = 7x speedup over GPU baseline - Score is linearly interpolated between these two points Note: Correctness is verified against GPU baseline. Scoring spans from 3x CPU baseline (0 points) to 7x GPU baseline (100 points). Evaluation Details ------------------ - Test cases: M values from M_list (typically [128, 256, 512]) - N: Vocabulary size (typically 8192) - K: Input feature dimension (typically 4096) - Warmup phase: 10 iterations to stabilize GPU clocks and caches - Random seed: Fixed seed (0) for reproducible data generation - Strict correctness: Any test failure results in score of 0 Additional Notes ---------------- - The benchmark uses float32 for bias (for numerical stability) - A two-pass algorithm is recommended: 1. First pass: Compute logits and find row-wise maximum 2. Second pass: Compute sumexp with fixed row_max and gather target logits - Consider using block tiling for efficient matrix multiplication - Numerical stability is crucial: use row_max for stable log-sum-exp computation