#include using namespace std; #define rep(i, a) for (int i = 0; i < (int)(a); i++) #define sz(x) (int)(x).size() #define pcnt __builtin_popcountll typedef long long ll; templateistream& operator>>(istream&i,vector&v){rep(j,sz(v))i>>v[j];return i;} templatestring join(const vector&v){stringstream s;rep(i,sz(v))s<<' '<ostream& operator<<(ostream&o,const vector&v){if(sz(v))o<istream& operator>>(istream&i,pair&v){return i>>v.first>>v.second;} templateostream& operator<<(ostream&o,const pair&v){return o<bool mins(T& x,const T&y){if(x>y){x=y;return true;}else return false;} templatebool maxs(T& x,const T&y){if(xT dup(T x, T y){return (x+y-1)/y;} templatell suma(const vector&a){ll res(0);for(auto&&x:a)res+=x;return res;} int keta(ll n) { int ret = 0; while (n>0) { n/=10; ret++; } return ret; } #ifdef _DEBUG inline void dump() { cerr << endl; } template void dump(Head &&head) { cerr << head; dump(); } template void dump(Head &&head, Tail &&... tail) { cerr << head << ", "; dump(forward(tail)...); } #define debug(...) do { cerr << __LINE__ << ":\t" << #__VA_ARGS__ << " = "; dump(__VA_ARGS__); } while (false) #else #define dump(...) #define debug(...) #endif template struct edge { int src, to; T cost; edge(int to, T cost) : src(-1), to(to), cost(cost) {} edge(int src, int to, T cost) : src(src), to(to), cost(cost) {} edge &operator=(const int &x) { to = x; return *this; } operator int() const { return to; } }; template using Edges = vector>; template using WeightedGraph = vector>; using UnWeightedGraph = vector>; template using Matrix = vector>; const ll LINF = 1LL << 60; const int INF = 1001001001; ///////////////////////////////////////////////////////////////////// using P = pair; ///////////////////////////////////////////////////////////////////// // // 方針 // 1. 犬を一網打尽にする // 犬は人にまとわり付きがちなので、他の動物を捕獲する際にも邪魔になる // 1.1. 真ん中に仕掛けを作る // 1.1.1. 最小費用流を用いて4箇所の地形作成開始ポイントにそれぞれ1人ずつ割り当てる // 余った人は再び最小費用流で4箇所のいずれかの // 待機ポイントに割り当てる(全員割当てが決まるまで繰り返し) // 1.1.2. 1.1.1.で選ばれた人が地形を作成していき、待機ポイントに移動 // 1.2 待機ポイントで全ての人を待たせて仕掛けの中に全ての犬が入り込むのを待つ // 1.3 良きタイミングで全員一歩仕掛けから離れて(離れる必要がない場合はそのまま?)封鎖する // 2. 他の動物を捕獲する仕掛けを作成する // 1.で分けた4グループでそれぞれ行動させるイメージ // 3. 残りの動物をできるだけ捕獲する // ///////////////////////////////////////////////////////////////////// const int H = 30; const int W = 30; int turn = 300; const int PET = 100; const int HUM = 200; int dx[] = {-1, 1, 0, 0}; int dy[] = {0, 0, -1, 1}; // 全体のフェーズ管理 int phase = 0; const int PHASE_0 = 0; // 初期状態 const int PHASE_1 = 1; // const int PHASE_2 = 2; // const int PHASE_3 = 3; // const int PHASE_4 = 4; // const int PHASE_5 = 5; // const int PHASE_8 = 8; // const int PHASE_9 = 9; // const int PHASE_10 = 10; // const int FINAL_OPERATION_TURN = 30; // 回答用文字列 string act = ""; const char ACT_NONE = '.'; // 何もしない const char ACT_STOP_UP = 'u'; // 上のマスを通行不能にする const char ACT_STOP_DOWN = 'd'; // 下のマスを通行不能にする const char ACT_STOP_LEFT = 'l'; // 左のマスを通行不能にする const char ACT_STOP_RIGHT = 'r'; // 右のマスを通行不能にする const char ACT_MOVE_UP = 'U'; // 上のマスに移動する const char ACT_MOVE_DOWN = 'D'; // 下のマスに移動する const char ACT_MOVE_LEFT = 'L'; // 左のマスに移動する const char ACT_MOVE_RIGHT = 'R'; // 右のマスに移動する const vector ACT_STOP = { ACT_STOP_UP, ACT_STOP_DOWN, ACT_STOP_LEFT, ACT_STOP_RIGHT }; const vector ACT_MOVE = { ACT_MOVE_UP, ACT_MOVE_DOWN, ACT_MOVE_LEFT, ACT_MOVE_RIGHT }; // 各マスの情報 // 0 : 何もない、通行可能 // < 0 : 通行止め // > 0 : 隣に動物が存在する vector> blocked(H, vector(W, false)); // 設計図 vector> base = { {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6}, {9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9}, {9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 10, 10, 10, 10, 10, 5, 10, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 5, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 10, 7, 7, 7, 7, 7, 7, 10, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 10, 7, 7, 7, 7, 7, 7, 10, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 10, 7, 7, 7, 7, 7, 7, 5, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 10, 5, 10, 10, 10, 10, 10, 10, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9}, {9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9}, {6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9} }; vector> base_few_dogs = { {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6}, {9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9}, {9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 6, 9, 6, 9, 9, 6, 9, 6, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 10, 10, 10, 10, 5, 10, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 6, 5, 7, 7, 7, 7, 10, 6, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 10, 7, 7, 7, 7, 10, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 10, 7, 7, 7, 7, 10, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 6, 10, 7, 7, 7, 7, 5, 6, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 10, 5, 10, 10, 10, 10, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 6, 9, 6, 9, 9, 6, 9, 6, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9}, {9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9}, {6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9} }; vector> base_nodog = { {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 9, 9, 9, 9}, {9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 8, 9, 6, 6, 6, 6}, {9, 9, 6, 9, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 5, 6, 9, 9, 9, 9}, {9, 9, 9, 6, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 8, 5, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 0, 6, 5, 5, 0, 6, 5, 5, 0, 6, 5, 5, 0, 0, 0, 0, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 8, 8, 6, 9, 8, 8, 6, 9, 8, 8, 6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 6, 9, 9, 9, 9, 6, 6, 6, 9, 6, 6, 6, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 9, 9, 9, 6, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 6, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 9, 6, 6, 6, 9, 9, 9, 9, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 2, 5, 8, 9, 9, 9, 9, 9, 9, 9, 6, 6, 6, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 6, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 6, 9, 9, 9, 9, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 0, 6, 6, 6, 9, 6, 6, 6, 9, 9, 9, 9, 6, 9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 9, 6, 6, 6, 6, 0, 2, 5, 9, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 5, 8, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 9, 9, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 6, 6, 6, 6, 8, 8, 9, 6, 8, 8, 9, 6, 8, 8, 9, 6, 0, 2, 5, 8, 9, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 0, 0, 0, 0, 5, 5, 6, 0, 5, 5, 6, 0, 5, 5, 6, 0, 0, 1, 0, 6, 6, 6, 6}, {6, 6, 6, 6, 0, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 5, 8, 9, 9}, {9, 9, 9, 8, 5, 2, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 6, 9, 9, 9}, {9, 9, 9, 9, 6, 5, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 8, 6, 8, 9, 6, 9, 9}, {6, 6, 6, 6, 9, 8, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9}, {9, 9, 9, 9, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9, 6, 9, 9} }; vector> build_sequence_periphery = { {{ 3, 3}, ACT_STOP_DOWN}, {{ 3, 3}, ACT_STOP_LEFT}, {{ 3, 3}, ACT_MOVE_UP}, {{ 2, 3}, ACT_STOP_LEFT}, {{ 2, 3}, ACT_MOVE_UP}, {{ 1, 3}, ACT_STOP_LEFT}, {{ 1, 3}, ACT_MOVE_UP}, {{ 0, 3}, ACT_STOP_LEFT}, {{ 0, 3}, ACT_MOVE_RIGHT}, {{ 0, 4}, ACT_MOVE_RIGHT}, {{ 0, 5}, ACT_MOVE_RIGHT}, {{ 0, 6}, ACT_STOP_LEFT}, {{ 0, 6}, ACT_MOVE_DOWN}, {{ 1, 6}, ACT_STOP_LEFT}, {{ 1, 6}, ACT_MOVE_DOWN}, {{ 2, 6}, ACT_STOP_LEFT}, {{ 2, 6}, ACT_MOVE_DOWN}, {{ 3, 6}, ACT_STOP_LEFT}, {{ 3, 6}, ACT_MOVE_RIGHT}, {{ 3, 7}, ACT_MOVE_RIGHT}, {{ 3, 8}, ACT_MOVE_RIGHT}, {{ 3, 9}, ACT_STOP_LEFT}, {{ 3, 9}, ACT_MOVE_UP}, {{ 2, 9}, ACT_STOP_LEFT}, {{ 2, 9}, ACT_MOVE_UP}, {{ 1, 9}, ACT_STOP_LEFT}, {{ 1, 9}, ACT_MOVE_UP}, {{ 0, 9}, ACT_STOP_LEFT}, {{ 0, 9}, ACT_MOVE_RIGHT}, {{ 0, 10}, ACT_MOVE_RIGHT}, {{ 0, 11}, ACT_MOVE_RIGHT}, {{ 0, 12}, ACT_STOP_LEFT}, {{ 0, 12}, ACT_MOVE_DOWN}, {{ 1, 12}, ACT_STOP_LEFT}, {{ 1, 12}, ACT_MOVE_DOWN}, {{ 2, 12}, ACT_STOP_LEFT}, {{ 2, 12}, ACT_MOVE_DOWN}, {{ 3, 12}, ACT_STOP_LEFT}, {{ 3, 12}, ACT_MOVE_RIGHT}, {{ 3, 13}, ACT_MOVE_RIGHT}, {{ 3, 14}, ACT_MOVE_RIGHT}, {{ 3, 15}, ACT_STOP_LEFT}, {{ 3, 15}, ACT_MOVE_UP}, {{ 2, 15}, ACT_STOP_LEFT}, {{ 2, 15}, ACT_MOVE_UP}, {{ 1, 15}, ACT_STOP_LEFT}, {{ 1, 15}, ACT_MOVE_UP}, {{ 0, 15}, ACT_STOP_LEFT}, {{ 0, 15}, ACT_MOVE_RIGHT}, {{ 0, 16}, ACT_MOVE_RIGHT}, {{ 0, 17}, ACT_MOVE_RIGHT}, {{ 0, 18}, ACT_STOP_LEFT}, {{ 0, 18}, ACT_MOVE_DOWN}, {{ 1, 18}, ACT_STOP_LEFT}, {{ 1, 18}, ACT_MOVE_DOWN}, {{ 2, 18}, ACT_STOP_LEFT}, {{ 2, 18}, ACT_MOVE_DOWN}, {{ 3, 18}, ACT_STOP_LEFT}, {{ 3, 18}, ACT_MOVE_RIGHT}, {{ 3, 19}, ACT_MOVE_RIGHT}, {{ 3, 20}, ACT_MOVE_RIGHT}, {{ 3, 21}, ACT_STOP_LEFT}, {{ 3, 21}, ACT_MOVE_UP}, {{ 2, 21}, ACT_STOP_LEFT}, {{ 2, 21}, ACT_MOVE_UP}, {{ 1, 21}, ACT_STOP_LEFT}, {{ 1, 21}, ACT_MOVE_UP}, {{ 0, 21}, ACT_STOP_LEFT}, {{ 0, 21}, ACT_MOVE_RIGHT}, {{ 0, 22}, ACT_MOVE_RIGHT}, {{ 0, 23}, ACT_MOVE_RIGHT}, {{ 0, 24}, ACT_STOP_LEFT}, {{ 0, 24}, ACT_MOVE_DOWN}, {{ 1, 24}, ACT_STOP_LEFT}, {{ 1, 24}, ACT_MOVE_DOWN}, {{ 2, 24}, ACT_STOP_LEFT}, {{ 2, 24}, ACT_MOVE_DOWN}, {{ 3, 24}, ACT_STOP_LEFT}, {{ 3, 24}, ACT_MOVE_RIGHT}, {{ 3, 25}, ACT_MOVE_RIGHT}, {{ 3, 26}, ACT_STOP_LEFT}, {{ 3, 26}, ACT_STOP_UP}, {{ 3, 26}, ACT_MOVE_RIGHT}, {{ 3, 27}, ACT_STOP_UP}, {{ 3, 27}, ACT_MOVE_RIGHT}, {{ 3, 28}, ACT_STOP_UP}, {{ 3, 28}, ACT_MOVE_RIGHT}, {{ 3, 29}, ACT_STOP_UP}, {{ 3, 29}, ACT_MOVE_DOWN}, {{ 4, 29}, ACT_MOVE_DOWN}, {{ 5, 29}, ACT_MOVE_DOWN}, {{ 6, 29}, ACT_STOP_UP}, {{ 6, 29}, ACT_MOVE_LEFT}, {{ 6, 28}, ACT_STOP_UP}, {{ 6, 28}, ACT_MOVE_LEFT}, {{ 6, 27}, ACT_STOP_UP}, {{ 6, 27}, ACT_MOVE_LEFT}, {{ 6, 26}, ACT_STOP_UP}, {{ 6, 26}, ACT_MOVE_DOWN}, {{ 7, 26}, ACT_MOVE_DOWN}, {{ 8, 26}, ACT_MOVE_DOWN}, {{ 9, 26}, ACT_STOP_UP}, {{ 9, 26}, ACT_MOVE_RIGHT}, {{ 9, 27}, ACT_STOP_UP}, {{ 9, 27}, ACT_MOVE_RIGHT}, {{ 9, 28}, ACT_STOP_UP}, {{ 9, 28}, ACT_MOVE_RIGHT}, {{ 9, 29}, ACT_STOP_UP}, {{ 9, 29}, ACT_MOVE_DOWN}, {{10, 29}, ACT_MOVE_DOWN}, {{11, 29}, ACT_MOVE_DOWN}, {{12, 29}, ACT_STOP_UP}, {{12, 29}, ACT_MOVE_LEFT}, {{12, 28}, ACT_STOP_UP}, {{12, 28}, ACT_MOVE_LEFT}, {{12, 27}, ACT_STOP_UP}, {{12, 27}, ACT_MOVE_LEFT}, {{12, 26}, ACT_STOP_UP}, {{12, 26}, ACT_MOVE_DOWN}, {{13, 26}, ACT_MOVE_DOWN}, {{14, 26}, ACT_MOVE_DOWN}, {{15, 26}, ACT_STOP_UP}, {{15, 26}, ACT_MOVE_RIGHT}, {{15, 27}, ACT_STOP_UP}, {{15, 27}, ACT_MOVE_RIGHT}, {{15, 28}, ACT_STOP_UP}, {{15, 28}, ACT_MOVE_RIGHT}, {{15, 29}, ACT_STOP_UP}, {{15, 29}, ACT_MOVE_DOWN}, {{16, 29}, ACT_MOVE_DOWN}, {{17, 29}, ACT_MOVE_DOWN}, {{18, 29}, ACT_STOP_UP}, {{18, 29}, ACT_MOVE_LEFT}, {{18, 28}, ACT_STOP_UP}, {{18, 28}, ACT_MOVE_LEFT}, {{18, 27}, ACT_STOP_UP}, {{18, 27}, ACT_MOVE_LEFT}, {{18, 26}, ACT_STOP_UP}, {{18, 26}, ACT_MOVE_DOWN}, {{19, 26}, ACT_MOVE_DOWN}, {{20, 26}, ACT_MOVE_DOWN}, {{21, 26}, ACT_STOP_UP}, {{21, 26}, ACT_MOVE_RIGHT}, {{21, 27}, ACT_STOP_UP}, {{21, 27}, ACT_MOVE_RIGHT}, {{21, 28}, ACT_STOP_UP}, {{21, 28}, ACT_MOVE_RIGHT}, {{21, 29}, ACT_STOP_UP}, {{21, 29}, ACT_MOVE_DOWN}, {{22, 29}, ACT_MOVE_DOWN}, {{23, 29}, ACT_MOVE_DOWN}, {{24, 29}, ACT_STOP_UP}, {{24, 29}, ACT_MOVE_LEFT}, {{24, 28}, ACT_STOP_UP}, {{24, 28}, ACT_MOVE_LEFT}, {{24, 27}, ACT_STOP_UP}, {{24, 27}, ACT_MOVE_LEFT}, {{24, 26}, ACT_STOP_UP}, {{24, 26}, ACT_MOVE_DOWN}, {{25, 26}, ACT_MOVE_DOWN}, {{26, 26}, ACT_STOP_UP}, {{26, 26}, ACT_STOP_RIGHT}, {{26, 26}, ACT_MOVE_DOWN}, {{27, 26}, ACT_STOP_RIGHT}, {{27, 26}, ACT_MOVE_DOWN}, {{28, 26}, ACT_STOP_RIGHT}, {{28, 26}, ACT_MOVE_DOWN}, {{29, 26}, ACT_STOP_RIGHT}, {{29, 26}, ACT_MOVE_LEFT}, {{29, 25}, ACT_MOVE_LEFT}, {{29, 24}, ACT_MOVE_LEFT}, {{29, 23}, ACT_STOP_RIGHT}, {{29, 23}, ACT_MOVE_UP}, {{28, 23}, ACT_STOP_RIGHT}, {{28, 23}, ACT_MOVE_UP}, {{27, 23}, ACT_STOP_RIGHT}, {{27, 23}, ACT_MOVE_UP}, {{26, 23}, ACT_STOP_RIGHT}, {{26, 23}, ACT_MOVE_LEFT}, {{26, 22}, ACT_MOVE_LEFT}, {{26, 21}, ACT_MOVE_LEFT}, {{26, 20}, ACT_STOP_RIGHT}, {{26, 20}, ACT_MOVE_DOWN}, {{27, 20}, ACT_STOP_RIGHT}, {{27, 20}, ACT_MOVE_DOWN}, {{28, 20}, ACT_STOP_RIGHT}, {{28, 20}, ACT_MOVE_DOWN}, {{29, 20}, ACT_STOP_RIGHT}, {{29, 20}, ACT_MOVE_LEFT}, {{29, 19}, ACT_MOVE_LEFT}, {{29, 18}, ACT_MOVE_LEFT}, {{29, 17}, ACT_STOP_RIGHT}, {{29, 17}, ACT_MOVE_UP}, {{28, 17}, ACT_STOP_RIGHT}, {{28, 17}, ACT_MOVE_UP}, {{27, 17}, ACT_STOP_RIGHT}, {{27, 17}, ACT_MOVE_UP}, {{26, 17}, ACT_STOP_RIGHT}, {{26, 17}, ACT_MOVE_LEFT}, {{26, 16}, ACT_MOVE_LEFT}, {{26, 15}, ACT_MOVE_LEFT}, {{26, 14}, ACT_STOP_RIGHT}, {{26, 14}, ACT_MOVE_DOWN}, {{27, 14}, ACT_STOP_RIGHT}, {{27, 14}, ACT_MOVE_DOWN}, {{28, 14}, ACT_STOP_RIGHT}, {{28, 14}, ACT_MOVE_DOWN}, {{29, 14}, ACT_STOP_RIGHT}, {{29, 14}, ACT_MOVE_LEFT}, {{29, 13}, ACT_MOVE_LEFT}, {{29, 12}, ACT_MOVE_LEFT}, {{29, 11}, ACT_STOP_RIGHT}, {{29, 11}, ACT_MOVE_UP}, {{28, 11}, ACT_STOP_RIGHT}, {{28, 11}, ACT_MOVE_UP}, {{27, 11}, ACT_STOP_RIGHT}, {{27, 11}, ACT_MOVE_UP}, {{26, 11}, ACT_STOP_RIGHT}, {{26, 11}, ACT_MOVE_LEFT}, {{26, 10}, ACT_MOVE_LEFT}, {{26, 9}, ACT_MOVE_LEFT}, {{26, 8}, ACT_STOP_RIGHT}, {{26, 8}, ACT_MOVE_DOWN}, {{27, 8}, ACT_STOP_RIGHT}, {{27, 8}, ACT_MOVE_DOWN}, {{28, 8}, ACT_STOP_RIGHT}, {{28, 8}, ACT_MOVE_DOWN}, {{29, 8}, ACT_STOP_RIGHT}, {{29, 8}, ACT_MOVE_LEFT}, {{29, 7}, ACT_MOVE_LEFT}, {{29, 6}, ACT_MOVE_LEFT}, {{29, 5}, ACT_STOP_RIGHT}, {{29, 5}, ACT_MOVE_UP}, {{28, 5}, ACT_STOP_RIGHT}, {{28, 5}, ACT_MOVE_UP}, {{27, 5}, ACT_STOP_RIGHT}, {{27, 5}, ACT_MOVE_UP}, {{26, 5}, ACT_STOP_RIGHT}, {{26, 5}, ACT_MOVE_LEFT}, {{26, 4}, ACT_MOVE_LEFT}, {{26, 3}, ACT_STOP_RIGHT}, {{26, 3}, ACT_STOP_DOWN}, {{26, 3}, ACT_MOVE_LEFT}, {{26, 2}, ACT_STOP_DOWN}, {{26, 2}, ACT_MOVE_LEFT}, {{26, 1}, ACT_STOP_DOWN}, {{26, 1}, ACT_MOVE_LEFT}, {{26, 0}, ACT_STOP_DOWN}, {{26, 0}, ACT_MOVE_UP}, {{25, 0}, ACT_MOVE_UP}, {{24, 0}, ACT_MOVE_UP}, {{23, 0}, ACT_STOP_DOWN}, {{23, 0}, ACT_MOVE_RIGHT}, {{23, 1}, ACT_STOP_DOWN}, {{23, 1}, ACT_MOVE_RIGHT}, {{23, 2}, ACT_STOP_DOWN}, {{23, 2}, ACT_MOVE_RIGHT}, {{23, 3}, ACT_STOP_DOWN}, {{23, 3}, ACT_MOVE_UP}, {{22, 3}, ACT_MOVE_UP}, {{21, 3}, ACT_MOVE_UP}, {{20, 3}, ACT_STOP_DOWN}, {{20, 3}, ACT_MOVE_LEFT}, {{20, 2}, ACT_STOP_DOWN}, {{20, 2}, ACT_MOVE_LEFT}, {{20, 1}, ACT_STOP_DOWN}, {{20, 1}, ACT_MOVE_LEFT}, {{20, 0}, ACT_STOP_DOWN}, {{20, 0}, ACT_MOVE_UP}, {{19, 0}, ACT_MOVE_UP}, {{18, 0}, ACT_MOVE_UP}, {{17, 0}, ACT_STOP_DOWN}, {{17, 0}, ACT_MOVE_RIGHT}, {{17, 1}, ACT_STOP_DOWN}, {{17, 1}, ACT_MOVE_RIGHT}, {{17, 2}, ACT_STOP_DOWN}, {{17, 2}, ACT_MOVE_RIGHT}, {{17, 3}, ACT_STOP_DOWN}, {{17, 3}, ACT_MOVE_UP}, {{16, 3}, ACT_MOVE_UP}, {{15, 3}, ACT_MOVE_UP}, {{14, 3}, ACT_STOP_DOWN}, {{14, 3}, ACT_MOVE_LEFT}, {{14, 2}, ACT_STOP_DOWN}, {{14, 2}, ACT_MOVE_LEFT}, {{14, 1}, ACT_STOP_DOWN}, {{14, 1}, ACT_MOVE_LEFT}, {{14, 0}, ACT_STOP_DOWN}, {{14, 0}, ACT_MOVE_UP}, {{13, 0}, ACT_MOVE_UP}, {{12, 0}, ACT_MOVE_UP}, {{11, 0}, ACT_STOP_DOWN}, {{11, 0}, ACT_MOVE_RIGHT}, {{11, 1}, ACT_STOP_DOWN}, {{11, 1}, ACT_MOVE_RIGHT}, {{11, 2}, ACT_STOP_DOWN}, {{11, 2}, ACT_MOVE_RIGHT}, {{11, 3}, ACT_STOP_DOWN}, {{11, 3}, ACT_MOVE_UP}, {{10, 3}, ACT_MOVE_UP}, {{ 9, 3}, ACT_MOVE_UP}, {{ 8, 3}, ACT_STOP_DOWN}, {{ 8, 3}, ACT_MOVE_LEFT}, {{ 8, 2}, ACT_STOP_DOWN}, {{ 8, 2}, ACT_MOVE_LEFT}, {{ 8, 1}, ACT_STOP_DOWN}, {{ 8, 1}, ACT_MOVE_LEFT}, {{ 8, 0}, ACT_STOP_DOWN}, {{ 8, 0}, ACT_MOVE_UP}, {{ 7, 0}, ACT_MOVE_UP}, {{ 6, 0}, ACT_MOVE_UP}, {{ 5, 0}, ACT_STOP_DOWN}, {{ 5, 0}, ACT_MOVE_RIGHT}, {{ 5, 1}, ACT_STOP_DOWN}, {{ 5, 1}, ACT_MOVE_RIGHT}, {{ 5, 2}, ACT_STOP_DOWN}, {{ 5, 2}, ACT_MOVE_RIGHT}, {{ 5, 3}, ACT_STOP_DOWN}, {{ 5, 3}, ACT_MOVE_UP}, {{ 4, 3}, ACT_MOVE_UP} }; vector> build_sequence_center = { {{11, 10}, ACT_STOP_UP}, {{11, 10}, ACT_MOVE_LEFT}, {{11, 9}, ACT_STOP_UP}, {{11, 9}, ACT_MOVE_LEFT}, {{11, 8}, ACT_STOP_UP}, {{11, 8}, ACT_MOVE_LEFT}, {{11, 7}, ACT_STOP_UP}, {{11, 7}, ACT_MOVE_LEFT}, {{11, 6}, ACT_MOVE_UP}, {{10, 6}, ACT_MOVE_UP}, {{ 9, 6}, ACT_STOP_RIGHT}, {{ 9, 6}, ACT_MOVE_UP}, {{ 8, 6}, ACT_STOP_RIGHT}, {{ 8, 6}, ACT_MOVE_UP}, {{ 7, 6}, ACT_MOVE_RIGHT}, {{ 7, 7}, ACT_MOVE_RIGHT}, {{ 7, 8}, ACT_STOP_LEFT}, {{ 7, 8}, ACT_STOP_UP}, {{ 7, 8}, ACT_MOVE_RIGHT}, {{ 7, 9}, ACT_MOVE_RIGHT}, {{ 7, 10}, ACT_MOVE_RIGHT}, {{ 7, 11}, ACT_STOP_LEFT}, {{ 7, 11}, ACT_MOVE_DOWN}, {{ 8, 11}, ACT_STOP_LEFT}, {{ 8, 11}, ACT_MOVE_DOWN}, {{ 9, 11}, ACT_STOP_LEFT}, {{ 9, 11}, ACT_MOVE_DOWN}, {{10, 11}, ACT_MOVE_RIGHT}, {{10, 12}, ACT_MOVE_RIGHT}, {{10, 13}, ACT_MOVE_RIGHT}, {{10, 14}, ACT_STOP_LEFT}, {{10, 14}, ACT_MOVE_UP}, {{ 9, 14}, ACT_STOP_LEFT}, {{ 9, 14}, ACT_MOVE_UP}, {{ 8, 14}, ACT_STOP_LEFT}, {{ 8, 14}, ACT_MOVE_UP}, {{ 7, 14}, ACT_STOP_LEFT}, {{ 7, 14}, ACT_MOVE_RIGHT}, {{ 7, 15}, ACT_MOVE_RIGHT}, {{ 7, 16}, ACT_MOVE_RIGHT}, {{ 7, 17}, ACT_STOP_LEFT}, {{ 7, 17}, ACT_MOVE_DOWN}, {{ 8, 17}, ACT_STOP_LEFT}, {{ 8, 17}, ACT_MOVE_DOWN}, {{ 9, 17}, ACT_STOP_LEFT}, {{ 9, 17}, ACT_MOVE_DOWN}, {{10, 17}, ACT_STOP_LEFT}, {{10, 17}, ACT_MOVE_RIGHT}, {{10, 18}, ACT_STOP_RIGHT}, {{10, 18}, ACT_MOVE_UP}, {{ 9, 18}, ACT_STOP_RIGHT}, {{ 9, 18}, ACT_MOVE_UP}, {{ 8, 18}, ACT_STOP_RIGHT}, {{ 8, 18}, ACT_MOVE_UP}, {{ 7, 18}, ACT_STOP_RIGHT}, {{ 7, 18}, ACT_MOVE_UP}, {{ 6, 18}, ACT_MOVE_RIGHT}, {{ 6, 19}, ACT_MOVE_RIGHT}, {{ 6, 20}, ACT_STOP_DOWN}, {{ 6, 20}, ACT_MOVE_RIGHT}, {{ 6, 21}, ACT_STOP_DOWN}, {{ 6, 21}, ACT_MOVE_RIGHT}, {{ 6, 22}, ACT_MOVE_DOWN}, {{ 7, 22}, ACT_MOVE_DOWN}, {{ 8, 22}, ACT_STOP_UP}, {{ 8, 22}, ACT_STOP_RIGHT}, {{ 8, 22}, ACT_MOVE_DOWN}, {{ 9, 22}, ACT_MOVE_DOWN}, {{10, 22}, ACT_MOVE_DOWN}, {{11, 22}, ACT_STOP_UP}, {{11, 22}, ACT_MOVE_LEFT}, {{11, 21}, ACT_STOP_UP}, {{11, 21}, ACT_MOVE_LEFT}, {{11, 20}, ACT_STOP_UP}, {{11, 20}, ACT_MOVE_LEFT}, {{11, 19}, ACT_MOVE_DOWN}, {{12, 19}, ACT_MOVE_DOWN}, {{13, 19}, ACT_MOVE_DOWN}, {{14, 19}, ACT_STOP_UP}, {{14, 19}, ACT_MOVE_RIGHT}, {{14, 20}, ACT_STOP_UP}, {{14, 20}, ACT_MOVE_RIGHT}, {{14, 21}, ACT_STOP_UP}, {{14, 21}, ACT_MOVE_RIGHT}, {{14, 22}, ACT_STOP_UP}, {{14, 22}, ACT_MOVE_DOWN}, {{15, 22}, ACT_MOVE_DOWN}, {{16, 22}, ACT_MOVE_DOWN}, {{17, 22}, ACT_STOP_UP}, {{17, 22}, ACT_MOVE_LEFT}, {{17, 21}, ACT_STOP_UP}, {{17, 21}, ACT_MOVE_LEFT}, {{17, 20}, ACT_STOP_UP}, {{17, 20}, ACT_MOVE_LEFT}, {{17, 19}, ACT_STOP_UP}, {{17, 19}, ACT_MOVE_DOWN}, {{18, 19}, ACT_STOP_DOWN}, {{18, 19}, ACT_MOVE_RIGHT}, {{18, 20}, ACT_STOP_DOWN}, {{18, 20}, ACT_MOVE_RIGHT}, {{18, 21}, ACT_STOP_DOWN}, {{18, 21}, ACT_MOVE_RIGHT}, {{18, 22}, ACT_STOP_DOWN}, {{18, 22}, ACT_MOVE_RIGHT}, {{18, 23}, ACT_MOVE_DOWN}, {{19, 23}, ACT_MOVE_DOWN}, {{20, 23}, ACT_STOP_LEFT}, {{20, 23}, ACT_MOVE_DOWN}, {{21, 23}, ACT_STOP_LEFT}, {{21, 23}, ACT_MOVE_DOWN}, {{22, 23}, ACT_MOVE_LEFT}, {{22, 22}, ACT_MOVE_LEFT}, {{22, 21}, ACT_STOP_RIGHT}, {{22, 21}, ACT_STOP_DOWN}, {{22, 21}, ACT_MOVE_LEFT}, {{22, 20}, ACT_MOVE_LEFT}, {{22, 19}, ACT_MOVE_LEFT}, {{22, 18}, ACT_STOP_RIGHT}, {{22, 18}, ACT_MOVE_UP}, {{21, 18}, ACT_STOP_RIGHT}, {{21, 18}, ACT_MOVE_UP}, {{20, 18}, ACT_STOP_RIGHT}, {{20, 18}, ACT_MOVE_UP}, {{19, 18}, ACT_MOVE_LEFT}, {{19, 17}, ACT_MOVE_LEFT}, {{19, 16}, ACT_MOVE_LEFT}, {{19, 15}, ACT_STOP_RIGHT}, {{19, 15}, ACT_MOVE_DOWN}, {{20, 15}, ACT_STOP_RIGHT}, {{20, 15}, ACT_MOVE_DOWN}, {{21, 15}, ACT_STOP_RIGHT}, {{21, 15}, ACT_MOVE_DOWN}, {{22, 15}, ACT_STOP_RIGHT}, {{22, 15}, ACT_MOVE_LEFT}, {{22, 14}, ACT_MOVE_LEFT}, {{22, 13}, ACT_MOVE_LEFT}, {{22, 12}, ACT_STOP_RIGHT}, {{22, 12}, ACT_MOVE_UP}, {{21, 12}, ACT_STOP_RIGHT}, {{21, 12}, ACT_MOVE_UP}, {{20, 12}, ACT_STOP_RIGHT}, {{20, 12}, ACT_MOVE_UP}, {{19, 12}, ACT_STOP_RIGHT}, {{19, 12}, ACT_MOVE_LEFT}, {{19, 11}, ACT_STOP_LEFT}, {{19, 11}, ACT_MOVE_DOWN}, {{20, 11}, ACT_STOP_LEFT}, {{20, 11}, ACT_MOVE_DOWN}, {{21, 11}, ACT_STOP_LEFT}, {{21, 11}, ACT_MOVE_DOWN}, {{22, 11}, ACT_STOP_LEFT}, {{22, 11}, ACT_MOVE_DOWN}, {{23, 11}, ACT_MOVE_LEFT}, {{23, 10}, ACT_MOVE_LEFT}, {{23, 9}, ACT_STOP_UP}, {{23, 9}, ACT_MOVE_LEFT}, {{23, 8}, ACT_STOP_UP}, {{23, 8}, ACT_MOVE_LEFT}, {{23, 7}, ACT_MOVE_UP}, {{22, 7}, ACT_MOVE_UP}, {{21, 7}, ACT_STOP_DOWN}, {{21, 7}, ACT_STOP_LEFT}, {{21, 7}, ACT_MOVE_UP}, {{20, 7}, ACT_MOVE_UP}, {{19, 7}, ACT_MOVE_UP}, {{18, 7}, ACT_STOP_DOWN}, {{18, 7}, ACT_MOVE_RIGHT}, {{18, 8}, ACT_STOP_DOWN}, {{18, 8}, ACT_MOVE_RIGHT}, {{18, 9}, ACT_STOP_DOWN}, {{18, 9}, ACT_MOVE_RIGHT}, {{18, 10}, ACT_MOVE_UP}, {{17, 10}, ACT_MOVE_UP}, {{16, 10}, ACT_MOVE_UP}, {{15, 10}, ACT_STOP_DOWN}, {{15, 10}, ACT_MOVE_LEFT}, {{15, 9}, ACT_STOP_DOWN}, {{15, 9}, ACT_MOVE_LEFT}, {{15, 8}, ACT_STOP_DOWN}, {{15, 8}, ACT_MOVE_LEFT}, {{15, 7}, ACT_STOP_DOWN}, {{15, 7}, ACT_MOVE_UP}, {{14, 7}, ACT_MOVE_UP}, {{13, 7}, ACT_MOVE_UP}, {{12, 7}, ACT_STOP_DOWN}, {{12, 7}, ACT_MOVE_RIGHT}, {{12, 8}, ACT_STOP_DOWN}, {{12, 8}, ACT_MOVE_RIGHT}, {{12, 9}, ACT_STOP_DOWN}, {{12, 9}, ACT_MOVE_RIGHT}, {{12, 10}, ACT_STOP_DOWN}, {{12, 10}, ACT_MOVE_UP}, }; vector> build_sequence_center_few_dogs = { {{11, 10}, ACT_STOP_UP}, {{11, 10}, ACT_MOVE_LEFT}, {{11, 9}, ACT_STOP_UP}, {{11, 9}, ACT_MOVE_LEFT}, {{11, 8}, ACT_STOP_UP}, {{11, 8}, ACT_MOVE_LEFT}, {{11, 7}, ACT_STOP_UP}, {{11, 7}, ACT_MOVE_LEFT}, {{11, 6}, ACT_MOVE_UP}, {{10, 6}, ACT_MOVE_UP}, {{ 9, 6}, ACT_STOP_RIGHT}, {{ 9, 6}, ACT_MOVE_UP}, {{ 8, 6}, ACT_STOP_RIGHT}, {{ 8, 6}, ACT_MOVE_UP}, {{ 7, 6}, ACT_MOVE_RIGHT}, {{ 7, 7}, ACT_MOVE_RIGHT}, {{ 7, 8}, ACT_STOP_LEFT}, {{ 7, 8}, ACT_STOP_UP}, {{ 7, 8}, ACT_MOVE_RIGHT}, {{ 7, 9}, ACT_MOVE_RIGHT}, {{ 7, 10}, ACT_MOVE_RIGHT}, {{ 7, 11}, ACT_STOP_LEFT}, {{ 7, 11}, ACT_MOVE_DOWN}, {{ 8, 11}, ACT_STOP_LEFT}, {{ 8, 11}, ACT_MOVE_DOWN}, {{ 9, 11}, ACT_STOP_LEFT}, {{ 9, 11}, ACT_MOVE_DOWN}, {{10, 11}, ACT_MOVE_RIGHT}, {{10, 12}, ACT_MOVE_DOWN}, {{11, 12}, ACT_MOVE_RIGHT}, {{11, 13}, ACT_MOVE_RIGHT}, {{11, 14}, ACT_STOP_LEFT}, {{11, 14}, ACT_MOVE_UP}, {{10, 14}, ACT_STOP_LEFT}, {{10, 14}, ACT_MOVE_UP}, {{ 9, 14}, ACT_STOP_LEFT}, {{ 9, 14}, ACT_MOVE_UP}, {{ 8, 14}, ACT_STOP_LEFT}, {{ 8, 14}, ACT_MOVE_UP}, {{ 7, 14}, ACT_STOP_LEFT}, {{ 7, 14}, ACT_MOVE_RIGHT}, {{ 7, 15}, ACT_STOP_RIGHT}, {{ 7, 15}, ACT_MOVE_DOWN}, {{ 8, 15}, ACT_STOP_RIGHT}, {{ 8, 15}, ACT_MOVE_DOWN}, {{ 9, 15}, ACT_STOP_RIGHT}, {{ 9, 15}, ACT_MOVE_DOWN}, {{10, 15}, ACT_STOP_RIGHT}, {{10, 15}, ACT_MOVE_DOWN}, {{11, 15}, ACT_MOVE_RIGHT}, {{11, 16}, ACT_MOVE_RIGHT}, {{11, 17}, ACT_STOP_LEFT}, {{11, 17}, ACT_STOP_RIGHT}, {{11, 17}, ACT_MOVE_UP}, {{10, 17}, ACT_MOVE_RIGHT}, {{10, 18}, ACT_STOP_RIGHT}, {{10, 18}, ACT_MOVE_UP}, {{ 9, 18}, ACT_STOP_RIGHT}, {{ 9, 18}, ACT_MOVE_UP}, {{ 8, 18}, ACT_STOP_RIGHT}, {{ 8, 18}, ACT_MOVE_UP}, {{ 7, 18}, ACT_STOP_RIGHT}, {{ 7, 18}, ACT_MOVE_UP}, {{ 6, 18}, ACT_MOVE_RIGHT}, {{ 6, 19}, ACT_MOVE_RIGHT}, {{ 6, 20}, ACT_STOP_DOWN}, {{ 6, 20}, ACT_MOVE_RIGHT}, {{ 6, 21}, ACT_STOP_DOWN}, {{ 6, 21}, ACT_MOVE_RIGHT}, {{ 6, 22}, ACT_MOVE_DOWN}, {{ 7, 22}, ACT_MOVE_DOWN}, {{ 8, 22}, ACT_STOP_UP}, {{ 8, 22}, ACT_STOP_RIGHT}, {{ 8, 22}, ACT_MOVE_DOWN}, {{ 9, 22}, ACT_MOVE_DOWN}, {{10, 22}, ACT_MOVE_DOWN}, {{11, 22}, ACT_STOP_UP}, {{11, 22}, ACT_MOVE_LEFT}, {{11, 21}, ACT_STOP_UP}, {{11, 21}, ACT_MOVE_LEFT}, {{11, 20}, ACT_STOP_UP}, {{11, 20}, ACT_MOVE_LEFT}, {{11, 19}, ACT_MOVE_DOWN}, {{12, 19}, ACT_MOVE_LEFT}, {{12, 18}, ACT_MOVE_DOWN}, {{13, 18}, ACT_MOVE_DOWN}, {{14, 18}, ACT_STOP_UP}, {{14, 18}, ACT_MOVE_RIGHT}, {{14, 19}, ACT_STOP_UP}, {{14, 19}, ACT_MOVE_RIGHT}, {{14, 20}, ACT_STOP_UP}, {{14, 20}, ACT_MOVE_RIGHT}, {{14, 21}, ACT_STOP_UP}, {{14, 21}, ACT_MOVE_RIGHT}, {{14, 22}, ACT_STOP_UP}, {{14, 22}, ACT_MOVE_DOWN}, {{15, 22}, ACT_STOP_DOWN}, {{15, 22}, ACT_MOVE_LEFT}, {{15, 21}, ACT_STOP_DOWN}, {{15, 21}, ACT_MOVE_LEFT}, {{15, 20}, ACT_STOP_DOWN}, {{15, 20}, ACT_MOVE_LEFT}, {{15, 19}, ACT_STOP_DOWN}, {{15, 19}, ACT_MOVE_LEFT}, {{15, 18}, ACT_MOVE_DOWN}, {{16, 18}, ACT_MOVE_DOWN}, {{17, 18}, ACT_STOP_UP}, {{17, 18}, ACT_STOP_DOWN}, {{17, 18}, ACT_MOVE_RIGHT}, {{17, 19}, ACT_MOVE_DOWN}, {{18, 19}, ACT_STOP_DOWN}, {{18, 19}, ACT_MOVE_RIGHT}, {{18, 20}, ACT_STOP_DOWN}, {{18, 20}, ACT_MOVE_RIGHT}, {{18, 21}, ACT_STOP_DOWN}, {{18, 21}, ACT_MOVE_RIGHT}, {{18, 22}, ACT_STOP_DOWN}, {{18, 22}, ACT_MOVE_RIGHT}, {{18, 23}, ACT_MOVE_DOWN}, {{19, 23}, ACT_MOVE_DOWN}, {{20, 23}, ACT_STOP_LEFT}, {{20, 23}, ACT_MOVE_DOWN}, {{21, 23}, ACT_STOP_LEFT}, {{21, 23}, ACT_MOVE_DOWN}, {{22, 23}, ACT_MOVE_LEFT}, {{22, 22}, ACT_MOVE_LEFT}, {{22, 21}, ACT_STOP_RIGHT}, {{22, 21}, ACT_STOP_DOWN}, {{22, 21}, ACT_MOVE_LEFT}, {{22, 20}, ACT_MOVE_LEFT}, {{22, 19}, ACT_MOVE_LEFT}, {{22, 18}, ACT_STOP_RIGHT}, {{22, 18}, ACT_MOVE_UP}, {{21, 18}, ACT_STOP_RIGHT}, {{21, 18}, ACT_MOVE_UP}, {{20, 18}, ACT_STOP_RIGHT}, {{20, 18}, ACT_MOVE_UP}, {{19, 18}, ACT_MOVE_LEFT}, {{19, 17}, ACT_MOVE_UP}, {{18, 17}, ACT_MOVE_LEFT}, {{18, 16}, ACT_MOVE_LEFT}, {{18, 15}, ACT_STOP_RIGHT}, {{18, 15}, ACT_MOVE_DOWN}, {{19, 15}, ACT_STOP_RIGHT}, {{19, 15}, ACT_MOVE_DOWN}, {{20, 15}, ACT_STOP_RIGHT}, {{20, 15}, ACT_MOVE_DOWN}, {{21, 15}, ACT_STOP_RIGHT}, {{21, 15}, ACT_MOVE_DOWN}, {{22, 15}, ACT_STOP_RIGHT}, {{22, 15}, ACT_MOVE_LEFT}, {{22, 14}, ACT_STOP_LEFT}, {{22, 14}, ACT_MOVE_UP}, {{21, 14}, ACT_STOP_LEFT}, {{21, 14}, ACT_MOVE_UP}, {{20, 14}, ACT_STOP_LEFT}, {{20, 14}, ACT_MOVE_UP}, {{19, 14}, ACT_STOP_LEFT}, {{19, 14}, ACT_MOVE_UP}, {{18, 14}, ACT_MOVE_LEFT}, {{18, 13}, ACT_MOVE_LEFT}, {{18, 12}, ACT_STOP_RIGHT}, {{18, 12}, ACT_STOP_LEFT}, {{18, 12}, ACT_MOVE_DOWN}, {{19, 12}, ACT_MOVE_LEFT}, {{19, 11}, ACT_STOP_LEFT}, {{19, 11}, ACT_MOVE_DOWN}, {{20, 11}, ACT_STOP_LEFT}, {{20, 11}, ACT_MOVE_DOWN}, {{21, 11}, ACT_STOP_LEFT}, {{21, 11}, ACT_MOVE_DOWN}, {{22, 11}, ACT_STOP_LEFT}, {{22, 11}, ACT_MOVE_DOWN}, {{23, 11}, ACT_MOVE_LEFT}, {{23, 10}, ACT_MOVE_LEFT}, {{23, 9}, ACT_STOP_UP}, {{23, 9}, ACT_MOVE_LEFT}, {{23, 8}, ACT_STOP_UP}, {{23, 8}, ACT_MOVE_LEFT}, {{23, 7}, ACT_MOVE_UP}, {{22, 7}, ACT_MOVE_UP}, {{21, 7}, ACT_STOP_DOWN}, {{21, 7}, ACT_STOP_LEFT}, {{21, 7}, ACT_MOVE_UP}, {{20, 7}, ACT_MOVE_UP}, {{19, 7}, ACT_MOVE_UP}, {{18, 7}, ACT_STOP_DOWN}, {{18, 7}, ACT_MOVE_RIGHT}, {{18, 8}, ACT_STOP_DOWN}, {{18, 8}, ACT_MOVE_RIGHT}, {{18, 9}, ACT_STOP_DOWN}, {{18, 9}, ACT_MOVE_RIGHT}, {{18, 10}, ACT_MOVE_UP}, {{17, 10}, ACT_MOVE_RIGHT}, {{17, 11}, ACT_MOVE_UP}, {{16, 11}, ACT_MOVE_UP}, {{15, 11}, ACT_STOP_DOWN}, {{15, 11}, ACT_MOVE_LEFT}, {{15, 10}, ACT_STOP_DOWN}, {{15, 10}, ACT_MOVE_LEFT}, {{15, 9}, ACT_STOP_DOWN}, {{15, 9}, ACT_MOVE_LEFT}, {{15, 8}, ACT_STOP_DOWN}, {{15, 8}, ACT_MOVE_LEFT}, {{15, 7}, ACT_STOP_DOWN}, {{15, 7}, ACT_MOVE_UP}, {{14, 7}, ACT_STOP_UP}, {{14, 7}, ACT_MOVE_RIGHT}, {{14, 8}, ACT_STOP_UP}, {{14, 8}, ACT_MOVE_RIGHT}, {{14, 9}, ACT_STOP_UP}, {{14, 9}, ACT_MOVE_RIGHT}, {{14, 10}, ACT_STOP_UP}, {{14, 10}, ACT_MOVE_RIGHT}, {{14, 11}, ACT_MOVE_UP}, {{13, 11}, ACT_MOVE_UP}, {{12, 11}, ACT_STOP_DOWN}, {{12, 11}, ACT_STOP_UP}, {{12, 11}, ACT_MOVE_LEFT}, {{12, 10}, ACT_MOVE_UP}, }; vector> build_sequence_center_nodog = { {{11, 10}, ACT_STOP_UP}, {{11, 10}, ACT_MOVE_LEFT}, {{11, 9}, ACT_STOP_UP}, {{11, 9}, ACT_MOVE_LEFT}, {{11, 8}, ACT_STOP_UP}, {{11, 8}, ACT_MOVE_LEFT}, {{11, 7}, ACT_STOP_UP}, {{11, 7}, ACT_MOVE_LEFT}, {{11, 6}, ACT_MOVE_UP}, {{10, 6}, ACT_MOVE_UP}, {{ 9, 6}, ACT_STOP_RIGHT}, {{ 9, 6}, ACT_MOVE_UP}, {{ 8, 6}, ACT_STOP_RIGHT}, {{ 8, 6}, ACT_MOVE_UP}, {{ 7, 6}, ACT_MOVE_RIGHT}, {{ 7, 7}, ACT_MOVE_RIGHT}, {{ 7, 8}, ACT_STOP_LEFT}, {{ 7, 8}, ACT_STOP_UP}, {{ 7, 8}, ACT_MOVE_RIGHT}, {{ 7, 9}, ACT_MOVE_RIGHT}, {{ 7, 10}, ACT_MOVE_RIGHT}, {{ 7, 11}, ACT_MOVE_RIGHT}, {{ 7, 12}, ACT_STOP_UP}, {{ 7, 12}, ACT_STOP_LEFT}, {{ 7, 12}, ACT_MOVE_DOWN}, {{ 8, 12}, ACT_STOP_LEFT}, {{ 8, 12}, ACT_MOVE_DOWN}, {{ 9, 12}, ACT_STOP_LEFT}, {{ 9, 12}, ACT_MOVE_DOWN}, {{10, 12}, ACT_MOVE_DOWN}, {{11, 12}, ACT_STOP_LEFT}, {{11, 12}, ACT_MOVE_DOWN}, {{12, 12}, ACT_STOP_LEFT}, {{12, 12}, ACT_MOVE_DOWN}, {{13, 12}, ACT_STOP_LEFT}, {{13, 12}, ACT_STOP_DOWN}, {{13, 12}, ACT_MOVE_RIGHT}, {{13, 13}, ACT_STOP_DOWN}, {{13, 13}, ACT_MOVE_RIGHT}, {{13, 14}, ACT_STOP_DOWN}, {{13, 14}, ACT_MOVE_UP}, {{12, 14}, ACT_MOVE_UP}, {{11, 14}, ACT_MOVE_UP}, {{10, 14}, ACT_STOP_RIGHT}, {{10, 14}, ACT_MOVE_UP}, {{ 9, 14}, ACT_STOP_RIGHT}, {{ 9, 14}, ACT_MOVE_UP}, {{ 8, 14}, ACT_STOP_RIGHT}, {{ 8, 14}, ACT_MOVE_UP}, {{ 7, 14}, ACT_MOVE_RIGHT}, {{ 7, 15}, ACT_MOVE_RIGHT}, {{ 7, 16}, ACT_STOP_LEFT}, {{ 7, 16}, ACT_STOP_UP}, {{ 7, 16}, ACT_MOVE_DOWN}, {{ 8, 16}, ACT_MOVE_DOWN}, {{ 9, 16}, ACT_MOVE_DOWN}, {{10, 16}, ACT_MOVE_RIGHT}, {{10, 17}, ACT_MOVE_RIGHT}, {{10, 18}, ACT_STOP_RIGHT}, {{10, 18}, ACT_MOVE_UP}, {{ 9, 18}, ACT_STOP_RIGHT}, {{ 9, 18}, ACT_MOVE_UP}, {{ 8, 18}, ACT_STOP_RIGHT}, {{ 8, 18}, ACT_MOVE_UP}, {{ 7, 18}, ACT_STOP_RIGHT}, {{ 7, 18}, ACT_MOVE_UP}, {{ 6, 18}, ACT_MOVE_RIGHT}, {{ 6, 19}, ACT_MOVE_RIGHT}, {{ 6, 20}, ACT_STOP_DOWN}, {{ 6, 20}, ACT_MOVE_RIGHT}, {{ 6, 21}, ACT_STOP_DOWN}, {{ 6, 21}, ACT_MOVE_RIGHT}, {{ 6, 22}, ACT_MOVE_DOWN}, {{ 7, 22}, ACT_MOVE_DOWN}, {{ 8, 22}, ACT_STOP_UP}, {{ 8, 22}, ACT_STOP_RIGHT}, {{ 8, 22}, ACT_MOVE_DOWN}, {{ 9, 22}, ACT_MOVE_DOWN}, {{10, 22}, ACT_MOVE_DOWN}, {{11, 22}, ACT_MOVE_DOWN}, {{12, 22}, ACT_STOP_UP}, {{12, 22}, ACT_STOP_RIGHT}, {{12, 22}, ACT_MOVE_LEFT}, {{12, 21}, ACT_STOP_UP}, {{12, 21}, ACT_MOVE_LEFT}, {{12, 20}, ACT_STOP_UP}, {{12, 20}, ACT_MOVE_LEFT}, {{12, 19}, ACT_MOVE_LEFT}, {{12, 18}, ACT_STOP_UP}, {{12, 18}, ACT_MOVE_LEFT}, {{12, 17}, ACT_STOP_UP}, {{12, 17}, ACT_MOVE_LEFT}, {{12, 16}, ACT_STOP_UP}, {{12, 16}, ACT_STOP_LEFT}, {{12, 16}, ACT_MOVE_DOWN}, {{13, 16}, ACT_STOP_LEFT}, {{13, 16}, ACT_MOVE_DOWN}, {{14, 16}, ACT_MOVE_RIGHT}, {{14, 17}, ACT_MOVE_RIGHT}, {{14, 18}, ACT_MOVE_RIGHT}, {{14, 19}, ACT_STOP_DOWN}, {{14, 19}, ACT_MOVE_RIGHT}, {{14, 20}, ACT_STOP_DOWN}, {{14, 20}, ACT_MOVE_RIGHT}, {{14, 21}, ACT_STOP_DOWN}, {{14, 21}, ACT_MOVE_RIGHT}, {{14, 22}, ACT_MOVE_DOWN}, {{15, 22}, ACT_MOVE_DOWN}, {{16, 22}, ACT_STOP_UP}, {{16, 22}, ACT_STOP_RIGHT}, {{16, 22}, ACT_MOVE_LEFT}, {{16, 21}, ACT_MOVE_LEFT}, {{16, 20}, ACT_MOVE_LEFT}, {{16, 19}, ACT_MOVE_DOWN}, {{17, 19}, ACT_MOVE_DOWN}, {{18, 19}, ACT_STOP_DOWN}, {{18, 19}, ACT_MOVE_RIGHT}, {{18, 20}, ACT_STOP_DOWN}, {{18, 20}, ACT_MOVE_RIGHT}, {{18, 21}, ACT_STOP_DOWN}, {{18, 21}, ACT_MOVE_RIGHT}, {{18, 22}, ACT_STOP_DOWN}, {{18, 22}, ACT_MOVE_RIGHT}, {{18, 23}, ACT_MOVE_DOWN}, {{19, 23}, ACT_MOVE_DOWN}, {{20, 23}, ACT_STOP_LEFT}, {{20, 23}, ACT_MOVE_DOWN}, {{21, 23}, ACT_STOP_LEFT}, {{21, 23}, ACT_MOVE_DOWN}, {{22, 23}, ACT_MOVE_LEFT}, {{22, 22}, ACT_MOVE_LEFT}, {{22, 21}, ACT_STOP_RIGHT}, {{22, 21}, ACT_STOP_DOWN}, {{22, 21}, ACT_MOVE_LEFT}, {{22, 20}, ACT_MOVE_LEFT}, {{22, 19}, ACT_MOVE_LEFT}, {{22, 18}, ACT_MOVE_LEFT}, {{22, 17}, ACT_STOP_RIGHT}, {{22, 17}, ACT_STOP_DOWN}, {{22, 17}, ACT_MOVE_UP}, {{21, 17}, ACT_STOP_RIGHT}, {{21, 17}, ACT_MOVE_UP}, {{20, 17}, ACT_STOP_RIGHT}, {{20, 17}, ACT_MOVE_UP}, {{19, 17}, ACT_MOVE_UP}, {{18, 17}, ACT_STOP_RIGHT}, {{18, 17}, ACT_MOVE_UP}, {{17, 17}, ACT_STOP_RIGHT}, {{17, 17}, ACT_MOVE_UP}, {{16, 17}, ACT_STOP_RIGHT}, {{16, 17}, ACT_STOP_UP}, {{16, 17}, ACT_MOVE_LEFT}, {{16, 16}, ACT_STOP_UP}, {{16, 16}, ACT_MOVE_LEFT}, {{16, 15}, ACT_STOP_UP}, {{16, 15}, ACT_MOVE_DOWN}, {{17, 15}, ACT_MOVE_DOWN}, {{18, 15}, ACT_MOVE_DOWN}, {{19, 15}, ACT_STOP_LEFT}, {{19, 15}, ACT_MOVE_DOWN}, {{20, 15}, ACT_STOP_LEFT}, {{20, 15}, ACT_MOVE_DOWN}, {{21, 15}, ACT_STOP_LEFT}, {{21, 15}, ACT_MOVE_DOWN}, {{22, 15}, ACT_MOVE_LEFT}, {{22, 14}, ACT_MOVE_LEFT}, {{22, 13}, ACT_STOP_RIGHT}, {{22, 13}, ACT_STOP_DOWN}, {{22, 13}, ACT_MOVE_UP}, {{21, 13}, ACT_MOVE_UP}, {{20, 13}, ACT_MOVE_UP}, {{19, 13}, ACT_MOVE_LEFT}, {{19, 12}, ACT_MOVE_LEFT}, {{19, 11}, ACT_STOP_LEFT}, {{19, 11}, ACT_MOVE_DOWN}, {{20, 11}, ACT_STOP_LEFT}, {{20, 11}, ACT_MOVE_DOWN}, {{21, 11}, ACT_STOP_LEFT}, {{21, 11}, ACT_MOVE_DOWN}, {{22, 11}, ACT_STOP_LEFT}, {{22, 11}, ACT_MOVE_DOWN}, {{23, 11}, ACT_MOVE_LEFT}, {{23, 10}, ACT_MOVE_LEFT}, {{23, 9}, ACT_STOP_UP}, {{23, 9}, ACT_MOVE_LEFT}, {{23, 8}, ACT_STOP_UP}, {{23, 8}, ACT_MOVE_LEFT}, {{23, 7}, ACT_MOVE_UP}, {{22, 7}, ACT_MOVE_UP}, {{21, 7}, ACT_STOP_DOWN}, {{21, 7}, ACT_STOP_LEFT}, {{21, 7}, ACT_MOVE_UP}, {{20, 7}, ACT_MOVE_UP}, {{19, 7}, ACT_MOVE_UP}, {{18, 7}, ACT_MOVE_UP}, {{17, 7}, ACT_STOP_DOWN}, {{17, 7}, ACT_STOP_LEFT}, {{17, 7}, ACT_MOVE_RIGHT}, {{17, 8}, ACT_STOP_DOWN}, {{17, 8}, ACT_MOVE_RIGHT}, {{17, 9}, ACT_STOP_DOWN}, {{17, 9}, ACT_MOVE_RIGHT}, {{17, 10}, ACT_MOVE_RIGHT}, {{17, 11}, ACT_STOP_DOWN}, {{17, 11}, ACT_MOVE_RIGHT}, {{17, 12}, ACT_STOP_DOWN}, {{17, 12}, ACT_MOVE_RIGHT}, {{17, 13}, ACT_STOP_DOWN}, {{17, 13}, ACT_STOP_RIGHT}, {{17, 13}, ACT_MOVE_UP}, {{16, 13}, ACT_STOP_RIGHT}, {{16, 13}, ACT_MOVE_UP}, {{15, 13}, ACT_MOVE_LEFT}, {{15, 12}, ACT_MOVE_LEFT}, {{15, 11}, ACT_MOVE_LEFT}, {{15, 10}, ACT_STOP_UP}, {{15, 10}, ACT_MOVE_LEFT}, {{15, 9}, ACT_STOP_UP}, {{15, 9}, ACT_MOVE_LEFT}, {{15, 8}, ACT_STOP_UP}, {{15, 8}, ACT_MOVE_LEFT}, {{15, 7}, ACT_MOVE_UP}, {{14, 7}, ACT_MOVE_UP}, {{13, 7}, ACT_STOP_DOWN}, {{13, 7}, ACT_STOP_LEFT}, {{13, 7}, ACT_MOVE_RIGHT}, {{13, 8}, ACT_MOVE_RIGHT}, {{13, 9}, ACT_MOVE_RIGHT}, {{13, 10}, ACT_MOVE_UP}, {{12, 10}, ACT_MOVE_UP}, }; vector

phase_1_startpos = { {19, 17}, {10, 12}, {12, 19}, {17, 10} }; vector

phase_1_waitpos = { {18, 12}, {11, 17}, {17, 18}, {12, 11} }; vector

phase_1_startpos_few_dogs = { {18, 16}, {11, 13}, {13, 18}, {16, 11} }; vector

phase_1_waitpos_few_dogs = { {17, 13}, {12, 16}, {16, 17}, {13, 12} }; vector

final_operation_pos; // マスの情報 const int NONE = 0; const int PASSAGE = 1; const int BLOCK_ACTION_POINT = 2; const int BLOCK_ACTION_POINT_SPE = 3; const int BLOCK_POINT_SPE = 4; const int BLOCK_POINT = 5; const int BLOCK = 6; const int BLOCK_FOR_DOG = 10; const int DOG_CATCH_ZONE = 7; const int PRE_CATCH_ZONE = 8; const int CATCH_ZONE = 9; // ペットの種類 const int COW = 0; const int PIG = 1; const int RAB = 2; const int DOG = 3; const int CAT = 4; const int FEW_DOGS_THRESHOLD = 3; // ペットの情報 int N; // 数 vector

pp(30); // 位置 vector pt(30); // 種類 vector ps(30, false); // 捕獲済みか否か vector> pf(H, vector(W, 0)); // ペットの位置 int pet_remains; // 未捕獲の動物の数 bool dog_exists = false; // 犬が存在するかどうか vector

pnp(30); // ペットから見た最も近い通路マス // 人の情報 int M; // 数 vector

hp(30); // 位置 // 人が抱えている仕事 struct HumanS { int job; // 仕事 // 0: 初期状態、または全ての動物の捕獲が完了し、何もしない状態 // 1: フェーズ1の地形作成開始ポイントへの移動 // 2: フェーズ1の地形作成 // 3: フェーズ1の待機ポイントへ移動、待機 // 4: // 5: // 6: // 7: int meta; // 補助的な情報を入れる int target; // 捕獲対象の動物ID P subject_pos; // 目的地 }; vector human(30); vector> hf(H, vector(W, 0)); // 人の位置 // 捕獲ゾーン管理 vector> catch_zone_id(H, vector(W, -1)); vector

catch_zone_pos; // 捕獲ゾーン基準位置 vector catch_zone_status; // 捕獲ゾーンの状態 const int CATCH_ZONE_INIT = 0; // 初期状態 const int CATCH_ZONE_STAND_BY = 1; // 使用可能 const int CATCH_ZONE_USED = 2; // 使用済み /** * @brief 幅優先探索を利用して、あるマスから他のマスへの距離を計算する * * @tparam T 距離の型(マンハッタン距離) */ template struct DistCalclator { typedef pair P; int h, w; vector> blocked; vector> dist, move_rsv, stop_rsv; /** * @brief コンストラクタ * * @param _h 行数 * @param _w 列数 * @param _blocked 盤面(既に通行不能になっているマスの情報) * @param _move_rsv 盤面(人が移動する予定のマス情報) * @param _stop_rsv 盤面(人が通行不能にする予定のマス情報) */ DistCalclator(int _h, int _w, const vector>& _blocked, const vector>& _move_rsv, const vector>& _stop_rsv) { init(_h, _w, _blocked, _move_rsv, _stop_rsv); } /** * @brief 初期化 * * @param _h 行数 * @param _w 列数 * @param _blocked 盤面(既に通行不能になっているマスの情報) * @param _move_rsv 盤面(人が移動する予定のマス情報) * @param _stop_rsv 盤面(人が通行不能にする予定のマス情報) */ void init(int _h, int _w, const vector>& _blocked, const vector>& _move_rsv, const vector>& _stop_rsv) { h = _h; w = _w; blocked = _blocked; move_rsv = _move_rsv; stop_rsv = _stop_rsv; } /** * @brief 距離テーブルの初期化 */ void reset() { dist.assign(h, vector(w, INF)); } /** * @brief 距離計算実行 * * @param sy 始点の座標(行) * @param sx 始点の座標(列) * @param only_passage 通路のみ通行可能とするか */ void run(int sy, int sx, bool only_passage=false) { int dy[] = {0, 0, 1, -1}; int dx[] = {1, -1, 0, 0}; reset(); dist[sy][sx] = 0; queue

que; que.push(P(sy, sx)); while (!que.empty()) { P p = que.front(); que.pop(); int cy = p.first, cx = p.second; for (int i = 0; i < 4; i++) { int ny = cy + dy[i], nx = cx + dx[i]; if (ny < 0 || h <= ny || nx < 0 || w <= nx) continue; if (blocked[ny][nx] || stop_rsv[ny][nx] > 0) continue; if (only_passage && base[ny][nx] != PASSAGE && base[ny][nx] != BLOCK_ACTION_POINT && base[ny][nx] != BLOCK_ACTION_POINT_SPE) continue; if (dist[ny][nx] <= dist[cy][cx] + 1) continue; dist[ny][nx] = dist[cy][cx] + 1; que.push(P(ny, nx)); } } } /** * @brief 距離計算実行 * * @param p 始点の座標 * @param only_passage 通路のみ通行可能とするか */ void run(const P& p, bool only_passage=false) { run(p.first, p.second, only_passage); } }; /** * @brief マスa,b間のマンハッタン距離 * * @param a * @param b * @return int マンハッタン距離 */ int m_dist(const P a, const P b) { return abs(a.first-b.first) + abs(a.second-b.second); } /** * @brief 最小費用流 * * @tparam flow_t 流量の型 * @tparam cost_t コストの型 */ template struct PrimalDual { const cost_t INF; /** * @brief 辺 */ struct edge { int to; flow_t cap; cost_t cost; int rev; bool isrev; }; vector> graph; vector potential, min_cost; vector prevv, preve; PrimalDual(int V) : graph(V), INF(numeric_limits::max()) {} /** * @brief 辺の追加 * * @param from 始点 * @param to 終点 * @param cap 容量 * @param cost コスト */ void add_edge(int from, int to, flow_t cap, cost_t cost) { graph[from].emplace_back((edge){to, cap, cost, (int) graph[to].size(), false}); graph[to].emplace_back((edge){from, 0, -cost, (int) graph[from].size()-1, true}); } /** * @brief フロー f を流した時の最小費用流を計算する * * @param s 開始頂点 * @param t 終了頂点 * @param f フロー * @return cost_t 最小費用流 */ cost_t min_cost_flow(int s, int t, flow_t f) { int V = (int)graph.size(); cost_t ret = 0; using P = pair; priority_queue, greater

> que; potential.assign(V, 0); prevv.assign(V, -1); preve.assign(V, -1); while (f > 0) { min_cost.assign(V, INF); que.emplace(0, s); min_cost[s] = 0; while (!que.empty()) { P p = que.top(); que.pop(); if (min_cost[p.second] < p.first) continue; for (int i = 0; i < graph[p.second].size(); i++) { edge &e = graph[p.second][i]; cost_t next_cost = min_cost[p.second] + e.cost + potential[p.second] - potential[e.to]; if (e.cap > 0 && min_cost[e.to] > next_cost) { min_cost[e.to] = next_cost; prevv[e.to] = p.second, preve[e.to] = i; que.emplace(min_cost[e.to], e.to); } } } if (min_cost[t] == INF) return -1; for (int v = 0; v < V; v++) potential[v] += min_cost[v]; flow_t addflow = f; for (int v = t; v != s; v = prevv[v]) { addflow = min(addflow, graph[prevv[v]][preve[v]].cap); } f -= addflow; ret += addflow * potential[t]; for (int v = t; v != s; v = prevv[v]) { edge &e = graph[prevv[v]][preve[v]]; e.cap -= addflow; graph[v][e.rev].cap += addflow; } } return ret; } /** * @brief 計算結果出力 */ void output() { for (int i = 0; i < graph.size(); i++) { for (auto &e : graph[i]) { if (e.isrev) continue; auto &rev_e = graph[e.to][e.rev]; cout << "# " << i << "->" << e.to << " (flow: " << rev_e.cap << "/" << rev_e.cap + e.cap << ")" << endl; } } } }; /** * @brief ペットの移動 * * @param i ペットのID * @param c 方向 */ void pet_move(const int i, const char c) { if (c < 'A' || 'Z' < c) return; P pre = pp[i]; if (c == ACT_MOVE_UP) pp[i].first--; if (c == ACT_MOVE_DOWN) pp[i].first++; if (c == ACT_MOVE_LEFT) pp[i].second--; if (c == ACT_MOVE_RIGHT) pp[i].second++; pf[pre.first][pre.second] = pf[pre.first][pre.second] & ~(1< max_val) swap(min_val, max_val); ll m = max_val - min_val + 1; return rand()%m + min_val; // static std::mt19937 mt((unsigned)time(NULL)); // std::uniform_int_distribution get_rand_uni_int(min_val, max_val); // return get_rand_uni_int(mt); } // 隣のマスを通行不能にする (対象マスの隣に動物がいないこと前提) /** * @brief 人が隣のマスを通行不能にする * * @param i 人のID * @param c 方向 */ void stop_action(const int i, const char c) { if (c < 'a' || 'z' < c) return; P p = hp[i]; if (c == ACT_STOP_UP) { blocked[p.first-1][p.second] = true; } if (c == ACT_STOP_DOWN) { blocked[p.first+1][p.second] = true; } if (c == ACT_STOP_LEFT) { blocked[p.first][p.second-1] = true; } if (c == ACT_STOP_RIGHT) { blocked[p.first][p.second+1] = true; } } /** * @brief 動物の行動を実行する */ void pets_action() { rep(i, N) { string s; cin >> s; for (auto &c:s) pet_move(i, c); } } /** * @brief 人の行動を実行する */ void humans_action() { rep(i, M) { stop_action(i, act[i]); human_move(i, act[i]); } } /** * @brief データ準備 */ void init() { // 捕獲ゾーンのIDを振る vector> visited(H, vector(W, false)); queue

que; int id = 0; rep(i, H) rep(j, W) { if ((base[i][j] != CATCH_ZONE && base[i][j] != PRE_CATCH_ZONE) || visited[i][j]) continue; catch_zone_pos.push_back({i, j}); catch_zone_status.push_back(0); que.push({i, j}); while (!que.empty()) { P p = que.front(); que.pop(); int cx = p.first, cy = p.second; catch_zone_id[cx][cy] = id; visited[cx][cy] = true; rep(k, 4) { int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (base[nx][ny] != CATCH_ZONE && base[nx][ny] != PRE_CATCH_ZONE && base[nx][ny] != BLOCK_POINT) continue; if (visited[nx][ny]) continue; que.push({nx, ny}); } } id++; } // 最終作戦で待機するマスの候補 for (int j=6; j<=23; j++) final_operation_pos.push_back({5, max(6, min(23, j))}); for (int i=6; i<=23; i++) final_operation_pos.push_back({max(6, min(23, i)), 24}); for (int j=23; j>=6; j--) final_operation_pos.push_back({24, max(6, min(22, j))}); for (int i=23; i>=6; i--) final_operation_pos.push_back({max(6, min(23, i)), 5}); // cout << "# catch zone id\n"; // rep(i, H) { // cout << "# " << catch_zone_id[i] << "\n"; // } } /** * @brief マスpを通行不能にできるかどうかを調べる * * @param p 対象のマスの座標 * @param move_rsv 人が移動する予定のマス情報 * @param stop_rsv 人が通行不能にする予定のマス情報 * @return true 通行不能にできる * @return false 通行不能にできない */ bool check_can_block(const P p, const vector>& move_rsv, const vector>& stop_rsv) { int x = p.first, y = p.second; if (blocked[x][y] || pf[x][y] > 0 || hf[x][y] > 0 // 動物か人がいる || move_rsv[x][y] > 0 || stop_rsv[x][y] > 0) { // 他の人が移動もしくは通行不能にする予定である return false; } rep(i, 4) { int nx = x + dx[i], ny = y + dy[i]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (pf[nx][ny] > 0) return false; // 隣のマスに動物がいる } return true; } /** * @brief 捕獲ゾーンの状態を確認する * * @param i 捕獲ゾーンのID * @return vector 捕獲できるペットのID 空の場合は捕獲ゾーン未完成もしくはペットが居ない */ vector check_catch_zone_status(int i) { assert(i < (int)catch_zone_pos.size()); vector> visited(H, vector(W, false)); queue

que; que.push(catch_zone_pos[i]); vector ret; bool used = true; while (!que.empty()) { P p = que.front(); que.pop(); int cx = p.first, cy = p.second; visited[cx][cy] = true; if (hf[cx][cy] > 0) { return vector(0); } if (pf[cx][cy] > 0) { int x = pf[cx][cy]; int cnt = 0; while (x > 0) { if (x&1) ret.push_back(cnt); x /= 2; cnt++; } } rep(k, 4) { int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (visited[nx][ny]) continue; int t = base[nx][ny]; if ((t == BLOCK || t == BLOCK_FOR_DOG) && !blocked[nx][ny]) { return vector(0); } if (t == BLOCK_POINT && !blocked[nx][ny]) { used = false; } if (t != PRE_CATCH_ZONE && t != CATCH_ZONE) continue; que.push({nx, ny}); } } return ret; } /** * @brief 移動予定の登録 * * @param i 人のID * @param c 方向 * @param move_rsv 既に決定済みの移動予定 */ void reserve_move(const int& i, const char& c, vector>& move_rsv) { act[i] = c; if (c < 'A' || 'Z' < c) return; if (c == ACT_MOVE_UP) move_rsv[hp[i].first-1][hp[i].second] = 1; if (c == ACT_MOVE_DOWN) move_rsv[hp[i].first+1][hp[i].second] = 1; if (c == ACT_MOVE_LEFT) move_rsv[hp[i].first][hp[i].second-1] = 1; if (c == ACT_MOVE_RIGHT) move_rsv[hp[i].first][hp[i].second+1] = 1; } void reserve_stop(const int& i, const char& c, vector>& stop_rsv) { act[i] = c; if (c < 'a' || 'z' < c) return; if (c == ACT_STOP_UP) stop_rsv[hp[i].first-1][hp[i].second] = 1; if (c == ACT_STOP_DOWN) stop_rsv[hp[i].first+1][hp[i].second] = 1; if (c == ACT_STOP_LEFT) stop_rsv[hp[i].first][hp[i].second-1] = 1; if (c == ACT_STOP_RIGHT) stop_rsv[hp[i].first][hp[i].second+1] = 1; } /** * @brief フェーズ1 行動割当て */ void a_phase_1_asign() { vector used(M, false); int remains = M; // 地形作成要員を割当て { int offset = 10; int st = offset + (int)phase_1_startpos.size(); int ed = st + 1; // PrimalDual g(ed+1); PrimalDual g(ed+1); rep(i, M) { g.add_edge(st, i, 1, 0); for (int j=0; j<(int)phase_1_startpos.size(); j++) { P &p = phase_1_startpos[j]; // double xx = abs(hp[i].first - p.first); // double yy = abs(hp[i].second - p.second); // double cost = sqrt(xx*xx + yy*yy); int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second); int cost = dist * dist; g.add_edge(i, j+offset, 1, cost); } } for (int i=0; i<(int)phase_1_startpos.size(); i++) { g.add_edge(i+offset, ed, 1, 0); } g.min_cost_flow(st, ed, min(M, (int)phase_1_startpos.size())); // g.output(); rep(i, M) { for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; human[i].job = 1; human[i].meta = e.to - offset; human[i].subject_pos = phase_1_startpos[e.to - offset]; used[i] = true; remains--; } } } // 余り要員を待機ポイントに割り当てる while (remains > 0) { int offset = 10; int st = offset + (int)phase_1_startpos.size(); int ed = st + 1; // PrimalDual g(ed+1); PrimalDual g(ed+1); rep(i, M) { if (used[i]) continue; g.add_edge(st, i, 1, 0); for (int j=0; j<(int)phase_1_waitpos.size(); j++) { P &p = phase_1_waitpos[j]; // double xx = abs(hp[i].first - p.first); // double yy = abs(hp[i].second - p.second); // double cost = sqrt(xx*xx + yy*yy); int dist = abs(hp[i].first-p.first) + abs(hp[i].second-p.second); int cost = dist * dist; g.add_edge(i, j+offset, 1, cost); } } for (int i=0; i<(int)phase_1_waitpos.size(); i++) { g.add_edge(i+offset, ed, 1, 0); } g.min_cost_flow(st, ed, min(remains, (int)phase_1_waitpos.size())); // g.output(); rep(i, M) { for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; human[i].job = 3; human[i].meta = e.to - offset; human[i].subject_pos = phase_1_waitpos[e.to - offset]; used[i] = true; remains--; } } } } double calc_score(const vector> &stop_rsv) { double ret = 0; vector> visited(H, vector(W, false)); rep(i, H) rep(j, W) { if (visited[i][j]) continue; int pet_cnt = 0; double human_cnt = 0; double panel_cnt = 0; queue

que; que.push({i, j}); while (!que.empty()) { P p = que.front(); que.pop(); int cx = p.first, cy = p.second; if (visited[cx][cy]) continue; visited[cx][cy] = true; pet_cnt += pcnt(pf[cx][cy]); human_cnt += pcnt(hf[cx][cy]); panel_cnt += 1; rep(k, 4) { int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (visited[nx][ny] || blocked[nx][ny] || stop_rsv[nx][ny]>0) continue; que.push({nx, ny}); } } double tmp = human_cnt * panel_cnt * 100000000; while (pet_cnt--) tmp /= 2; ret += tmp; } return ret; } P dest_pos(const P p, char c) { P ret = p; if (c == ACT_STOP_UP) ret.first--; if (c == ACT_STOP_DOWN) ret.first++; if (c == ACT_STOP_LEFT) ret.second--; if (c == ACT_STOP_RIGHT) ret.second++; if (c == ACT_MOVE_UP) ret.first--; if (c == ACT_MOVE_DOWN) ret.first++; if (c == ACT_MOVE_LEFT) ret.second--; if (c == ACT_MOVE_RIGHT) ret.second++; return ret; } /** * @brief 移動方向を決める * * @param i 人のID * @param d 距離計算 * @param type 0:縦方向優先, 1:横方向優先 * @param only_passage 通路のみ通行可能とするか * @return char 移動方向(U,D,L,R) 移動しないまたはできない場合は'.' */ char decide_move_dir(const int i, DistCalclator &d, const int type = 0, const bool only_passage = false) { // 目的地からの距離を計算する d.run(human[i].subject_pos, only_passage); char ret = ACT_NONE; int cx = hp[i].first, cy = hp[i].second; rep(j, 4) { int k = j; if (type == 1) k = (k+2)%4; int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (d.dist[cx][cy] <= d.dist[nx][ny]) continue; ret = ACT_MOVE[k]; break; } return ret; } /** * @brief 通行不能にする方向を決める * * @param i 人のID * @param move_rsv 人の移動先予定 * @param stop_rsv 人が通行不能にする予定 * @param bits 通行不能にしたくない方向をビット集合で指定 * 1ビット目上、2ビット目下、3ビット目左、4ビット目右 * @return pair char:通行不能にする方向(u,d,l,r) * bool:通行不能にしたいマスがある場合true */ pair decide_block_dir(const int i, vector> &move_rsv, vector> &stop_rsv, const int bits = 0, const bool for_dog = false) { char ret = ACT_NONE; bool exists = false; int cx = hp[i].first, cy = hp[i].second; rep(j, 4) { if (bits>>j&1) continue; int nx = cx + dx[j], ny = cy + dy[j]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (base[nx][ny] != (for_dog?BLOCK_FOR_DOG:BLOCK)) continue; if (blocked[nx][ny]) continue; exists = true; if (!check_can_block({nx, ny}, move_rsv, stop_rsv)) continue; ret = ACT_STOP[j]; break; } return {ret, exists}; } /** * @brief 最も近い通路の座標 * * @param p * @param stop_rsv 通行止め予定 * @return P */ P nearest_passage(const P p, const vector>& stop_rsv) { if (base[p.first][p.second] == PASSAGE || base[p.first][p.second] == BLOCK_ACTION_POINT || base[p.first][p.second] == BLOCK_ACTION_POINT_SPE) { return p; } vector> dist(H, vector(W, INF)); dist[p.first][p.second] = 0; queue

que; que.push(p); while (!que.empty()) { P p = que.front(); que.pop(); int cx = p.first, cy = p.second; for (int k=0; k<4; k++) { int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (base[nx][ny] == BLOCK || blocked[nx][ny] || stop_rsv[nx][ny] > 0) continue; if (dist[nx][ny] <= dist[cx][cy] + 1) continue; dist[nx][ny] = dist[cx][cy] + 1; int b = base[nx][ny]; if (b == PASSAGE || b == BLOCK_ACTION_POINT || b == BLOCK_ACTION_POINT_SPE) { return {nx, ny}; } que.push({nx, ny}); } } return {10, 10}; } /** * @brief フェーズ1 移動~構築 */ void a_phase_1_build() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); if (human[i].job == 1) { // 目的地に着いたらjob2に移行 if (hp[i] == human[i].subject_pos) { human[i].job = 2; human[i].subject_pos = phase_1_waitpos[human[i].meta]; i--; continue; } char c = decide_move_dir(i, d, human[i].meta&1); reserve_move(i, c, move_rsv); continue; } if (human[i].job == 2) { // 目的地に着いたらjob3に移行 if (hp[i] == human[i].subject_pos) { human[i].job = 3; i--; continue; } auto p = decide_block_dir(i, move_rsv, stop_rsv, 0, true); char c = p.first; reserve_stop(i, c, stop_rsv); if (c == ACT_NONE && !p.second) { c = decide_move_dir(i, d, (human[i].meta/2)^1); reserve_move(i, c, move_rsv); } continue; } if (human[i].job == 3) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); bool next_phase = false; if (c == ACT_NONE) { // 到着済み auto p = decide_block_dir(i, move_rsv, stop_rsv, 0, true); reserve_stop(i, p.first, stop_rsv); next_phase = !p.second; } if (next_phase) { human[i].job = 4; } } } } bool check_all_dog_in_catchzone() { bool ret = true; rep(i, N) { if (pt[i] != DOG) continue; if (base[pp[i].first][pp[i].second] != DOG_CATCH_ZONE) ret = false; } return ret; } bool is_phase_2_2 = false; void a_phase_2_1() { if (!check_all_dog_in_catchzone()) return; vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); vector can_block(4, false); bool isok = true; string pre_act = ""; rep(i, M) { pre_act.push_back(ACT_NONE); int k = human[i].meta; if (can_block[k]) continue; int nx = hp[i].first + dx[k], ny = hp[i].second + dy[k]; // cout << "# k=" << k << " , nx=" << nx << " , ny=" << ny << "\n"; if (check_can_block({nx, ny}, move_rsv, stop_rsv)) { can_block[k] = true; pre_act[i] = ACT_STOP[k]; } else { isok = false; } } if (isok) { act = pre_act; phase = PHASE_3; int dog_catch_turn = 300-turn; debug(dog_catch_turn); return; } rep(i, M) { char c = ACT_MOVE[human[i].meta^1]; reserve_move(i, c, move_rsv); } is_phase_2_2 = true; } void a_phase_2_2() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); if (!check_all_dog_in_catchzone()) { rep(i, M) { char c = ACT_MOVE[human[i].meta]; reserve_move(i, c, move_rsv); } is_phase_2_2 = false; return; } vector can_block(4, false); bool isok = true; string pre_act = ""; rep(i, M) { // cout << "# i=" << i+1 << ", job=" << human[i].job << "\n"; pre_act.push_back(ACT_NONE); int k = human[i].meta; if (can_block[k]) continue; int nx = hp[i].first + dx[k], ny = hp[i].second + dy[k]; // cout << "# i=" << i+1 << ", k=" << k << " , nx=" << nx << " , ny=" << ny << "\n"; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (check_can_block({nx, ny}, move_rsv, stop_rsv)) { can_block[k] = true; pre_act[i] = ACT_STOP[k]; } else { isok = false; } } if (isok) { act = pre_act; phase = PHASE_3; int dog_catch_turn = 300-turn; debug(dog_catch_turn); return; } rep(i, M) { char c = ACT_MOVE[human[i].meta]; reserve_move(i, c, move_rsv); } is_phase_2_2 = false; } /** * @brief 犬閉じ込め作戦 */ void a_phase_2() { if (is_phase_2_2) { a_phase_2_2(); return; } a_phase_2_1(); } void a_phase_3_asign() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); DistCalclator d(H, W, blocked, move_rsv, stop_rsv); int center = 2; if (M >= 7) center++; int other = M - center; // cout << "# a_phase_3_asign start\n"; // 外周建築要員割当て { // cout << "# periphery asign start\n"; int offset = 10; int st = offset + other; int ed = st + 1; int mi = INF; int siz = build_sequence_periphery.size(); int drt = siz / other; for (int k=0; k g(ed+1); rep(i, M) { d.run(hp[i]); g.add_edge(st, i, 1, 0); for (int j=0; j mcf) { mi = mcf; rep(i, M) { human[i].job = 0; human[i].meta = 0; human[i].subject_pos = {5, 5}; for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; int tmp = k + (e.to - offset)*drt; human[i].job = 1; human[i].subject_pos = build_sequence_periphery[k + (e.to - offset)*drt].first; } } } } } vector r; rep(i, M) { if (human[i].job == 0) r.push_back(i); } // 中央部建築要員割当て { // cout << "# center asign start\n"; int offset = 10; int st = offset + center; int ed = st + 1; int mi = INF; int siz = build_sequence_center.size(); int drt = siz / center; for (int k=0; k g(ed+1); rep(i, M) { if (human[i].job == 1) continue; d.run(hp[i]); g.add_edge(st, i, 1, 0); for (int j=0; j mcf) { mi = mcf; rep(i, M) { if (human[i].job == 1) continue; for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; human[i].job = 3; human[i].subject_pos = build_sequence_center[k + (e.to - offset)*drt].first; } } } } } // rep(i, M) { // debug(i, human[i].job, human[i].subject_pos); // cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos.first << "," << human[i].subject_pos.second << "\n"; // } } void a_phase_3_build() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); if (human[i].job == 1) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } for (int j=0; j<(int)build_sequence_periphery.size(); j++) { if (build_sequence_periphery[j].first == hp[i]) { human[i].job = 2; human[i].meta = j; break; } } } if (human[i].job == 3) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } for (int j=0; j<(int)build_sequence_center.size(); j++) { if (build_sequence_center[j].first == hp[i]) { human[i].job = 4; human[i].meta = j; break; } } } if (human[i].job == 2) { int k = human[i].meta; while (build_sequence_periphery[k].second < 'a' || 'z' < build_sequence_periphery[k].second) { k = (k+1) % (int)build_sequence_periphery.size(); } P p = dest_pos(build_sequence_periphery[k].first, build_sequence_periphery[k].second); // cout << "# " << i+1 << " : phase_1 job 2 " << human[i].meta << "\n"; // cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n"; // cout << "# p=" << p.first << "," << p.second << "\n"; if (!blocked[p.first][p.second]) { char c = build_sequence_periphery[human[i].meta].second; P dest = dest_pos(hp[i], c); if ('a' <= c && c <= 'z') { if (check_can_block(dest, move_rsv, stop_rsv)) { act[i] = c; reserve_stop(i, c, stop_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size(); } } if ('A' <= c && c <= 'Z') { if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) { act[i] = c; reserve_move(i, c, move_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size(); } } continue; } human[i].job = 41; human[i].subject_pos = nearest_passage(hp[i], stop_rsv); human[i].meta = -1; } if (human[i].job == 4) { int k = human[i].meta; while (build_sequence_center[k].second < 'a' || 'z' < build_sequence_center[k].second) { k = (k+1) % (int)build_sequence_center.size(); } P p = dest_pos(build_sequence_center[k].first, build_sequence_center[k].second); // cout << "# " << i+1 << " : phase_1 job 4 " << human[i].meta << "\n"; // cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_center[human[i].meta].second << "\n"; // cout << "# p=" << p.first << "," << p.second << "\n"; if (!blocked[p.first][p.second]) { char c = build_sequence_center[human[i].meta].second; P dest = dest_pos(hp[i], c); if ('a' <= c && c <= 'z') { if (check_can_block(dest, move_rsv, stop_rsv)) { act[i] = c; reserve_stop(i, c, stop_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_center.size(); } } if ('A' <= c && c <= 'Z') { if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) { act[i] = c; reserve_move(i, c, move_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_center.size(); } } continue; } human[i].job = 41; human[i].subject_pos = nearest_passage(hp[i], stop_rsv); human[i].meta = -1; } // if (human[i].job == 3) { // if (hp[i] != human[i].subject_pos) { // char c = decide_move_dir(i, d); // reserve_move(i, c, move_rsv); // } // continue; // } } } void plan_a() { rep(i, M) act[i] = ACT_NONE; if (phase == PHASE_0) { a_phase_1_asign(); phase = PHASE_1; } if (phase == PHASE_1) { bool next_phase = true; rep(i, M) { if (human[i].job < 4) next_phase = false; } if (next_phase) { phase = PHASE_2; } else { a_phase_1_build(); return; } } if (phase == PHASE_2) { a_phase_2(); if (phase == PHASE_3) a_phase_3_asign(); return; } if (phase == PHASE_3) { a_phase_3_build(); } } void b_phase_1_asign() { int center = 2; int other = M - center; // 外周建築要員の割当て { int offset = 10; int st = offset + other; int ed = st + 1; int mi = INF; int siz = build_sequence_periphery.size(); int drt = siz / other; for (int k=0; k g(ed+1); rep(i, M) { g.add_edge(st, i, 1, 0); for (int j=0; j mcf) { mi = mcf; rep(i, M) { human[i].job = 0; human[i].meta = 0; human[i].subject_pos = {14, 14}; for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; human[i].job = 1; human[i].subject_pos = build_sequence_periphery[k + (e.to - offset)*drt].first; } } } } } vector r; rep(i, M) { if (human[i].job == 0) r.push_back(i); } // 中央部建築要員割当て { // cout << "# center asign start\n"; int offset = 10; int st = offset + center; int ed = st + 1; int mi = INF; int siz = build_sequence_center_nodog.size(); int drt = siz / center; for (int k=0; k g(ed+1); rep(i, M) { if (human[i].job == 1) continue; g.add_edge(st, i, 1, 0); for (int j=0; j mcf) { mi = mcf; rep(i, M) { if (human[i].job == 1) continue; for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; human[i].job = 21; human[i].subject_pos = build_sequence_center_nodog[k + (e.to - offset)*drt].first; } } } } } // デバッグ用出力 割当て結果 // rep(i, M) { // cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos << ", meta=" << human[i].meta << "\n"; // } } void b_phase_1_build() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); if (human[i].job == 1) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } for (int j=0; j<(int)build_sequence_periphery.size(); j++) { if (build_sequence_periphery[j].first == hp[i]) { human[i].job = 2; human[i].meta = j; break; } } } if (human[i].job == 21) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } for (int j=0; j<(int)build_sequence_center_nodog.size(); j++) { if (build_sequence_center_nodog[j].first == hp[i]) { human[i].job = 22; human[i].meta = j; break; } } } // if (human[i].job == 11 || human[i].job == 21 || human[i].job == 31) { // if (hp[i] != human[i].subject_pos) { // char c = decide_move_dir(i, d); // reserve_move(i, c, move_rsv); // continue; // } // human[i].job++; // human[i].meta = 0; // } if (human[i].job == 2) { int k = human[i].meta; while (build_sequence_periphery[k].second < 'a' || 'z' < build_sequence_periphery[k].second) { k = (k+1) % (int)build_sequence_periphery.size(); } P p = dest_pos(build_sequence_periphery[k].first, build_sequence_periphery[k].second); // cout << "# " << i+1 << " : phase_1 job 2 " << human[i].meta << "\n"; // cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n"; // cout << "# p=" << p.first << "," << p.second << "\n"; if (!blocked[p.first][p.second]) { char c = build_sequence_periphery[human[i].meta].second; P dest = dest_pos(hp[i], c); if ('a' <= c && c <= 'z') { if (check_can_block(dest, move_rsv, stop_rsv)) { act[i] = c; reserve_stop(i, c, stop_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size(); } } if ('A' <= c && c <= 'Z') { if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) { act[i] = c; reserve_move(i, c, move_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_periphery.size(); } } continue; } human[i].job = 41; human[i].subject_pos = nearest_passage(hp[i], stop_rsv); human[i].meta = -1; } if (human[i].job == 3) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); } continue; } // 中央外部建築 if (human[i].job == 22) { int k = human[i].meta; while (build_sequence_center_nodog[k].second < 'a' || 'z' < build_sequence_center_nodog[k].second) { k = (k+1) % (int)build_sequence_center_nodog.size(); } P p = dest_pos(build_sequence_center_nodog[k].first, build_sequence_center_nodog[k].second); if (!blocked[p.first][p.second]) { char c = build_sequence_center_nodog[human[i].meta].second; P dest = dest_pos(hp[i], c); // cout << "# " << i+1 << " : phase_1 job 22 " << human[i].meta << "\n"; // cout << "# pos=" << hp[i].first << "," << hp[i].second << ", next action is " << build_sequence_periphery[human[i].meta].second << "\n"; // cout << "# p=" << p.first << "," << p.second << "\n"; if ('a' <= c && c <= 'z') { if (check_can_block(dest, move_rsv, stop_rsv)) { act[i] = c; reserve_stop(i, c, stop_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_center_nodog.size(); } } if ('A' <= c && c <= 'Z') { if (!blocked[dest.first][dest.second] && stop_rsv[dest.first][dest.second] <= 0) { act[i] = c; reserve_move(i, c, move_rsv); human[i].meta = (human[i].meta+1) % (int)build_sequence_center_nodog.size(); } } continue; } human[i].job = 41; human[i].subject_pos = nearest_passage(hp[i], stop_rsv); human[i].meta = -1; } } } /** * @brief ペットから見た最も近い通路マスを更新する * * @return P */ void update_nearest_passage_from_pets() { vector> stop_rsv(H, vector(W, 0)); rep(i, N) { pnp[i] = nearest_passage(pp[i], stop_rsv); if (pnp[i] == P{10, 10}) ps[i] = true; else ps[i] = false; } } /** * @brief 捕獲目標を更新する * * @param i 人のID */ void update_target_bk(int i) { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); if (human[i].job != 42) return; human[i].meta = -1; DistCalclator d(H, W, blocked, move_rsv, stop_rsv); d.run(hp[i], true); int mi = INF; vector rem; rep(j, N) { if (ps[j] > 0 || pnp[j] == P{10, 10}) continue; bool isok = true; rep(k, M) { if (human[k].job == 42 && human[k].meta == j) isok = false; } if (!isok) continue; rem.push_back(j); if (mi > d.dist[pnp[j].first][pnp[j].second]) { mi = d.dist[pnp[j].first][pnp[j].second]; human[i].meta = j; human[i].subject_pos = pnp[j]; } } if (human[i].meta >= 0 || rem.empty()) return; int r = get_rand_range(0, (int)rem.size()-1); int j = rem[r]; human[i].meta = j; human[i].subject_pos = pnp[j]; } void update_target() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); DistCalclator d(H, W, blocked, move_rsv, stop_rsv); int pet_cnt = 0; int human_cnt = 0; int offset = 10; int st = offset + 20; int ed = st + 1; PrimalDual g(ed+1); rep(i, M) { if (human[i].job != 42 && human[i].job != 52) continue; human[i].meta = -1; human_cnt++; d.run(hp[i], true); g.add_edge(st, i, 1, 0); rep(j, N) { if (ps[j]) continue; P &p = pnp[j]; int dist = d.dist[p.first][p.second]; if (dist >= INF) continue; int cost = dist * dist; if (pt[j] == CAT) cost /= 2; g.add_edge(i, j+offset, 1, cost); } } rep(j, N) { if (ps[j]) continue; pet_cnt++; g.add_edge(j+offset, ed, 1, 0); } int mcf = g.min_cost_flow(st, ed, min(human_cnt, pet_cnt)); rep(i, M) { for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; int t = e.to - offset; human[i].meta = t; human[i].subject_pos = pnp[t]; } } // rep(i, M) { // cout << "# " << i+1 << ": job=" << human[i].job << ", meta=" << human[i].meta << ", subject_pos=" << human[i].subject_pos << "\n"; // } } /** * @brief ペット捕獲作戦 * */ void catching_pets_operation() { update_nearest_passage_from_pets(); // cout << "# pnps = "; // rep(i, N) cout << pnp[i] << ", "; // cout << "\n"; // 建築が終わっているか確認する bool build_completed = true; rep(i, M) { if (human[i].job < 40) build_completed = false; } // 残りターン数が少なくなったら最終作戦を実行する bool is_pet_remains = false; rep(i, N) if (!ps[i]) is_pet_remains = true; if (is_pet_remains && build_completed && turn < FINAL_OPERATION_TURN) { phase = PHASE_8; return; } vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); // 通路に向かって移動 if (human[i].job == 41) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } human[i].job = 42; } } update_target(); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); // 標的を捕獲するための行動を行う if (human[i].job == 42) { // update_target_bk(i); // if (human[i].meta < 0) continue; // 捕獲ポイントに立っていて、かつたまたまいずれかのペットが捕獲可能な状態である場合は捕獲する int cx = hp[i].first, cy = hp[i].second; if (base[cx][cy] == BLOCK_ACTION_POINT) { // cout << "# now " << i+1 << " is on block action point.\n"; int czid = -1; P dest = {10, 10}; rep(k, 4) { if (act[i] != ACT_NONE) break; int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (base[nx][ny] != BLOCK_POINT) continue; // cout << "# k=" << k << " {nx,ny}=" << nx<<","<= 0) { char c = ACT_STOP[k]; dest = dest_pos(hp[i], c); vector pets = check_catch_zone_status(czid); bool isok = check_can_block(dest, move_rsv, stop_rsv); // cout << "# c = " << c << " pets = " << pets << " isok = " << isok << "\n"; if (!pets.empty() && isok) { act[i] = c; reserve_stop(i, c, stop_rsv); // for (auto val:pets) ps[val] = true; } } } } if (human[i].meta < 0 || act[i] != ACT_NONE || hp[i] == human[i].subject_pos) continue; char c = decide_move_dir(i, d, 0, true); // cout << "# i=" << i+1 << ", c=" << c << ", pnp=" << pnp[human[i].meta] << ", subject_pos=" << human[i].subject_pos << "\n"; act[i] = c; reserve_move(i, c, move_rsv); } } } void final_operation_asign() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); DistCalclator d(H, W, blocked, move_rsv, stop_rsv); int offset = 10; int st = offset + M; int ed = st + 1; int mi = INF; int siz = final_operation_pos.size(); int drt = siz / M; for (int k=0; k g(ed+1); rep(i, M) { d.run(hp[i]); g.add_edge(st, i, 1, 0); for (int j=0; j mcf) { mi = mcf; rep(i, M) { human[i].job = 0; human[i].meta = 0; human[i].subject_pos = {5, 5}; for (auto &e : g.graph[i]) { if (e.isrev || e.to < offset || st <= e.to) continue; auto &rev_e = g.graph[e.to][e.rev]; if (rev_e.cap < 1) continue; int tmp = k + (e.to - offset)*drt; human[i].job = 51; human[i].subject_pos = final_operation_pos[k + (e.to - offset)*drt]; } } } } phase = PHASE_9; // rep(i, M) { // debug(i, human[i].job, human[i].subject_pos); // cout << "# " << i+1 << ": job=" << human[i].job << ", subject_pos=" << human[i].subject_pos << "\n"; // } } void final_operation_prepare() { // cout << "# final_operation_prepare start\n"; vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); rep(i, M) { DistCalclator d(H, W, blocked, move_rsv, stop_rsv); if (human[i].job == 51) { if (hp[i] != human[i].subject_pos) { char c = decide_move_dir(i, d); reserve_move(i, c, move_rsv); continue; } human[i].job = 52; } } // 全員指定位置に到着するまで待つ bool isok = true; rep(i, M) { if (human[i].job < 52) isok = false; else human[i].job = 52; } if (!isok) return; double ma = calc_score(stop_rsv); P a, b; isok = false; rep(ia, M) rep(ib, ia) { if (ia == ib) continue; rep(ka, 4) rep(kb, 4) { rep(kka, 4) if (ka != kka) { int nx = hp[ia].first + dx[kka], ny = hp[ia].second + dy[kka]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; stop_rsv[nx][ny]++; } rep(kkb, 4) if (kb != kkb) { int nx = hp[ib].first + dx[kkb], ny = hp[ib].second + dy[kkb]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; stop_rsv[nx][ny]++; } double tmp = calc_score(stop_rsv); rep(kka, 4) if (ka != kka) { int nx = hp[ia].first + dx[kka], ny = hp[ia].second + dy[kka]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; stop_rsv[nx][ny]--; } rep(kkb, 4) if (kb != kkb) { int nx = hp[ib].first + dx[kkb], ny = hp[ib].second + dy[kkb]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; stop_rsv[nx][ny]--; } if (ma < tmp) { isok = true; ma = tmp; a = {ia, ka}, b = {ib, kb}; } } } if (isok) { human[a.first].job = 53; human[a.first].meta = a.second; human[b.first].job = 53; human[b.first].meta = b.second; } update_target(); // phase = PHASE_10; // debug(ma, a, b); } void final_operation_action() { vector> move_rsv(H, vector(W, 0)); vector> stop_rsv(H, vector(W, 0)); // rep(i, M) { // if (human[i].job == 53) { // rep(k, 4) { // int t = k; // if (human[i].meta >= 2) t = (t+2)%4; // if (human[i].meta == t) continue; // char c = ACT_STOP[t]; // P p = dest_pos(hp[i], c); // if (check_can_block(p, move_rsv, stop_rsv)) { // act[i] = c; // reserve_stop(i, c, stop_rsv); // break; // } // } // } // } vector cnt(M, 0); vector rem(M, 0); bool is_last_one = true; rep(i, M) { if (human[i].job != 52) continue; DistCalclator d(H, W, blocked, move_rsv, stop_rsv); // 捕獲ポイントに立っていて、かつたまたまいずれかのペットが捕獲可能な状態である場合は捕獲する int cx = hp[i].first, cy = hp[i].second; if (base[cx][cy] == BLOCK_ACTION_POINT) { // cout << "# now " << i+1 << " is on block action point.\n"; int czid = -1; P dest = {10, 10}; rep(k, 4) { if (act[i] != ACT_NONE) break; int nx = cx + dx[k], ny = cy + dy[k]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; if (base[nx][ny] != BLOCK_POINT) continue; // cout << "# k=" << k << " {nx,ny}=" << nx<<","<= 0) { char c = ACT_STOP[k]; dest = dest_pos(hp[i], c); vector pets = check_catch_zone_status(czid); bool isok = check_can_block(dest, move_rsv, stop_rsv); // cout << "# c = " << c << " pets = " << pets << " isok = " << isok << "\n"; if (!pets.empty() && isok) { act[i] = c; reserve_stop(i, c, stop_rsv); // for (auto val:pets) ps[val] = true; } } } } if (human[i].meta < 0 || act[i] != ACT_NONE || hp[i] == human[i].subject_pos) continue; // char c = decide_move_dir(i, d, 0, true); // // cout << "# i=" << i+1 << ", c=" << c << ", pnp=" << pnp[human[i].meta] << ", subject_pos=" << human[i].subject_pos << "\n"; // act[i] = c; // reserve_move(i, c, move_rsv); } rep(i, M) { if (human[i].job != 53) continue; rep(k, 4) { int t = k; if (human[i].meta >= 2) t = (t+2)%4; if (human[i].meta == t) continue; char c = ACT_STOP[t]; P p = dest_pos(hp[i], c); if (!blocked[p.first][p.second]) rem[i]++; if (check_can_block(p, move_rsv, stop_rsv)) cnt[i]++; } if (rem[i] != cnt[i] || rem[i] > 1) is_last_one = false; } rep(i, M) { if (human[i].job != 53) continue; // cout << "# " << i+1 << " : meta=" << human[i].meta << "\n"; rep(k, 4) { int t = k; if (human[i].meta < 2) t = (t+2)%4; if (human[i].meta == t) continue; char c = ACT_STOP[t]; P p = dest_pos(hp[i], c); if (check_can_block(p, move_rsv, stop_rsv)) { if (rem[i] == 1 && !is_last_one) continue; act[i] = c; reserve_stop(i, c, stop_rsv); break; } } } } void final_operation() { if (phase == PHASE_8) { final_operation_asign(); } if (phase == PHASE_9) { final_operation_prepare(); final_operation_action(); } } void plan_b() { rep(i, M) act[i] = ACT_NONE; // 初期人員割当て if (phase == PHASE_0) { b_phase_1_asign(); phase = PHASE_1; } // 地形作成 if (phase == PHASE_1) { b_phase_1_build(); } } /** * @brief 最初の入力受け取り */ void input() { cin >> N; pet_remains = N; vector tmp(5); rep(i, N) { int x, y, t; cin >> x >> y >> t; x--; y--; t--; pp[i] = {x, y}; pt[i] = t; rep(j, 4) { int nx = x + dx[j], ny = y + dy[j]; if (nx < 0 || H <= nx || ny < 0 || W <= ny) continue; } pf[x][y] = 1<> M; rep(i, M) { int x, y; cin >> x >> y; x--; y--; hp[i] = {x, y}; hf[x][y] = 1<= 0) { // cout << "# target number=" << human[i].meta+1 << ", pnp = " << pnp[human[i].meta] << "\n"; // } // } // rep(i, N) { // cout << "# pet " << i+1 << (ps[i]?" 1":" 0") << " pnp=" << pnp[i] << "\n"; // } } /** * @brief 出力 */ void output() { humans_action(); update_nearest_passage_from_pets(); debug_output(); cout << act << "\n"; pets_action(); } /** * @brief 全員をランダムに動かす * */ void move_random() { rep(i, M) { char c = ACT_MOVE[get_rand_range(0, 3)]; P p = dest_pos(hp[i], c); if (p.first < 0 || H <= p.first || p.second < 0 || W <= p.second) { i--; continue; } act[i] = c; } output(); turn--; } /** * @brief メイン関数 * * @return int */ int main() { srand((unsigned)time(NULL)); int ti = clock(); input(); if (!dog_exists) { swap(base, base_nodog); } init(); move_random(); if (dog_exists) { while (turn--) { plan_a(); if (phase < PHASE_8) catching_pets_operation(); else final_operation(); output(); } } else { while (turn--) { plan_b(); if (phase < PHASE_8) catching_pets_operation(); else final_operation(); output(); } } int tim = (clock() - ti) / 1000; debug(tim); return 0; }