| import pygame |
| import pymunk |
| import pymunk.pygame_util |
| import numpy as np |
|
|
| COLLTYPE_DEFAULT = 0 |
| COLLTYPE_MOUSE = 1 |
| COLLTYPE_BALL = 2 |
|
|
|
|
| def get_body_type(static=False): |
| body_type = pymunk.Body.DYNAMIC |
| if static: |
| body_type = pymunk.Body.STATIC |
| return body_type |
|
|
|
|
| def create_rectangle(space, pos_x, pos_y, width, height, density=3, static=False): |
| body = pymunk.Body(body_type=get_body_type(static)) |
| body.position = (pos_x, pos_y) |
| shape = pymunk.Poly.create_box(body, (width, height)) |
| shape.density = density |
| space.add(body, shape) |
| return body, shape |
|
|
|
|
| def create_rectangle_bb(space, left, bottom, right, top, **kwargs): |
| pos_x = (left + right) / 2 |
| pos_y = (top + bottom) / 2 |
| height = top - bottom |
| width = right - left |
| return create_rectangle(space, pos_x, pos_y, width, height, **kwargs) |
|
|
|
|
| def create_circle(space, pos_x, pos_y, radius, density=3, static=False): |
| body = pymunk.Body(body_type=get_body_type(static)) |
| body.position = (pos_x, pos_y) |
| shape = pymunk.Circle(body, radius=radius) |
| shape.density = density |
| shape.collision_type = COLLTYPE_BALL |
| space.add(body, shape) |
| return body, shape |
|
|
|
|
| def get_body_state(body): |
| state = np.zeros(6, dtype=np.float32) |
| state[:2] = body.position |
| state[2] = body.angle |
| state[3:5] = body.velocity |
| state[5] = body.angular_velocity |
| return state |
|
|