| | """ |
| | Utility functions of matrix and vector transformations. |
| | |
| | NOTE: convention for quaternions is (x, y, z, w) |
| | """ |
| |
|
| | import math |
| |
|
| | import numpy as np |
| |
|
| | from robosuite.utils.numba import jit_decorator |
| |
|
| | PI = np.pi |
| | EPS = np.finfo(float).eps * 4.0 |
| |
|
| | |
| | _NEXT_AXIS = [1, 2, 0, 1] |
| |
|
| | |
| | _AXES2TUPLE = { |
| | "sxyz": (0, 0, 0, 0), |
| | "sxyx": (0, 0, 1, 0), |
| | "sxzy": (0, 1, 0, 0), |
| | "sxzx": (0, 1, 1, 0), |
| | "syzx": (1, 0, 0, 0), |
| | "syzy": (1, 0, 1, 0), |
| | "syxz": (1, 1, 0, 0), |
| | "syxy": (1, 1, 1, 0), |
| | "szxy": (2, 0, 0, 0), |
| | "szxz": (2, 0, 1, 0), |
| | "szyx": (2, 1, 0, 0), |
| | "szyz": (2, 1, 1, 0), |
| | "rzyx": (0, 0, 0, 1), |
| | "rxyx": (0, 0, 1, 1), |
| | "ryzx": (0, 1, 0, 1), |
| | "rxzx": (0, 1, 1, 1), |
| | "rxzy": (1, 0, 0, 1), |
| | "ryzy": (1, 0, 1, 1), |
| | "rzxy": (1, 1, 0, 1), |
| | "ryxy": (1, 1, 1, 1), |
| | "ryxz": (2, 0, 0, 1), |
| | "rzxz": (2, 0, 1, 1), |
| | "rxyz": (2, 1, 0, 1), |
| | "rzyz": (2, 1, 1, 1), |
| | } |
| |
|
| | _TUPLE2AXES = dict((v, k) for k, v in _AXES2TUPLE.items()) |
| |
|
| |
|
| | def convert_quat(q, to="xyzw"): |
| | """ |
| | Converts quaternion from one convention to another. |
| | The convention to convert TO is specified as an optional argument. |
| | If to == 'xyzw', then the input is in 'wxyz' format, and vice-versa. |
| | |
| | Args: |
| | q (np.array): a 4-dim array corresponding to a quaternion |
| | to (str): either 'xyzw' or 'wxyz', determining which convention to convert to. |
| | """ |
| | if to == "xyzw": |
| | return q[[1, 2, 3, 0]] |
| | if to == "wxyz": |
| | return q[[3, 0, 1, 2]] |
| | raise Exception("convert_quat: choose a valid `to` argument (xyzw or wxyz)") |
| |
|
| |
|
| | def quat_multiply(quaternion1, quaternion0): |
| | """ |
| | Return multiplication of two quaternions (q1 * q0). |
| | |
| | E.g.: |
| | >>> q = quat_multiply([1, -2, 3, 4], [-5, 6, 7, 8]) |
| | >>> np.allclose(q, [-44, -14, 48, 28]) |
| | True |
| | |
| | Args: |
| | quaternion1 (np.array): (x,y,z,w) quaternion |
| | quaternion0 (np.array): (x,y,z,w) quaternion |
| | |
| | Returns: |
| | np.array: (x,y,z,w) multiplied quaternion |
| | """ |
| | x0, y0, z0, w0 = quaternion0 |
| | x1, y1, z1, w1 = quaternion1 |
| | return np.array( |
| | ( |
| | x1 * w0 + y1 * z0 - z1 * y0 + w1 * x0, |
| | -x1 * z0 + y1 * w0 + z1 * x0 + w1 * y0, |
| | x1 * y0 - y1 * x0 + z1 * w0 + w1 * z0, |
| | -x1 * x0 - y1 * y0 - z1 * z0 + w1 * w0, |
| | ), |
| | dtype=np.float32, |
| | ) |
| |
|
| |
|
| | def quat_conjugate(quaternion): |
| | """ |
| | Return conjugate of quaternion. |
| | |
| | E.g.: |
| | >>> q0 = random_quaternion() |
| | >>> q1 = quat_conjugate(q0) |
| | >>> q1[3] == q0[3] and all(q1[:3] == -q0[:3]) |
| | True |
| | |
| | Args: |
| | quaternion (np.array): (x,y,z,w) quaternion |
| | |
| | Returns: |
| | np.array: (x,y,z,w) quaternion conjugate |
| | """ |
| | return np.array( |
| | (-quaternion[0], -quaternion[1], -quaternion[2], quaternion[3]), |
| | dtype=np.float32, |
| | ) |
| |
|
| |
|
| | def quat_inverse(quaternion): |
| | """ |
| | Return inverse of quaternion. |
| | |
| | E.g.: |
| | >>> q0 = random_quaternion() |
| | >>> q1 = quat_inverse(q0) |
| | >>> np.allclose(quat_multiply(q0, q1), [0, 0, 0, 1]) |
| | True |
| | |
| | Args: |
| | quaternion (np.array): (x,y,z,w) quaternion |
| | |
| | Returns: |
| | np.array: (x,y,z,w) quaternion inverse |
| | """ |
| | return quat_conjugate(quaternion) / np.dot(quaternion, quaternion) |
| |
|
| |
|
| | def quat_distance(quaternion1, quaternion0): |
| | """ |
| | Returns distance between two quaternions, such that distance * quaternion0 = quaternion1 |
| | |
| | Args: |
| | quaternion1 (np.array): (x,y,z,w) quaternion |
| | quaternion0 (np.array): (x,y,z,w) quaternion |
| | |
| | Returns: |
| | np.array: (x,y,z,w) quaternion distance |
| | """ |
| | return quat_multiply(quaternion1, quat_inverse(quaternion0)) |
| |
|
| |
|
| | def quat_slerp(quat0, quat1, fraction, shortestpath=True): |
| | """ |
| | Return spherical linear interpolation between two quaternions. |
| | |
| | E.g.: |
| | >>> q0 = random_quat() |
| | >>> q1 = random_quat() |
| | >>> q = quat_slerp(q0, q1, 0.0) |
| | >>> np.allclose(q, q0) |
| | True |
| | |
| | >>> q = quat_slerp(q0, q1, 1.0) |
| | >>> np.allclose(q, q1) |
| | True |
| | |
| | >>> q = quat_slerp(q0, q1, 0.5) |
| | >>> angle = math.acos(np.dot(q0, q)) |
| | >>> np.allclose(2.0, math.acos(np.dot(q0, q1)) / angle) or \ |
| | np.allclose(2.0, math.acos(-np.dot(q0, q1)) / angle) |
| | True |
| | |
| | Args: |
| | quat0 (np.array): (x,y,z,w) quaternion startpoint |
| | quat1 (np.array): (x,y,z,w) quaternion endpoint |
| | fraction (float): fraction of interpolation to calculate |
| | shortestpath (bool): If True, will calculate the shortest path |
| | |
| | Returns: |
| | np.array: (x,y,z,w) quaternion distance |
| | """ |
| | q0 = unit_vector(quat0[:4]) |
| | q1 = unit_vector(quat1[:4]) |
| | if fraction == 0.0: |
| | return q0 |
| | elif fraction == 1.0: |
| | return q1 |
| | d = np.dot(q0, q1) |
| | if abs(abs(d) - 1.0) < EPS: |
| | return q0 |
| | if shortestpath and d < 0.0: |
| | |
| | d = -d |
| | q1 *= -1.0 |
| | angle = math.acos(np.clip(d, -1, 1)) |
| | if abs(angle) < EPS: |
| | return q0 |
| | isin = 1.0 / math.sin(angle) |
| | q0 *= math.sin((1.0 - fraction) * angle) * isin |
| | q1 *= math.sin(fraction * angle) * isin |
| | q0 += q1 |
| | return q0 |
| |
|
| |
|
| | def random_quat(rand=None): |
| | """ |
| | Return uniform random unit quaternion. |
| | |
| | E.g.: |
| | >>> q = random_quat() |
| | >>> np.allclose(1.0, vector_norm(q)) |
| | True |
| | >>> q = random_quat(np.random.random(3)) |
| | >>> q.shape |
| | (4,) |
| | |
| | Args: |
| | rand (3-array or None): If specified, must be three independent random variables that are uniformly distributed |
| | between 0 and 1. |
| | |
| | Returns: |
| | np.array: (x,y,z,w) random quaternion |
| | """ |
| | if rand is None: |
| | rand = np.random.rand(3) |
| | else: |
| | assert len(rand) == 3 |
| | r1 = np.sqrt(1.0 - rand[0]) |
| | r2 = np.sqrt(rand[0]) |
| | pi2 = math.pi * 2.0 |
| | t1 = pi2 * rand[1] |
| | t2 = pi2 * rand[2] |
| | return np.array( |
| | (np.sin(t1) * r1, np.cos(t1) * r1, np.sin(t2) * r2, np.cos(t2) * r2), |
| | dtype=np.float32, |
| | ) |
| |
|
| |
|
| | def random_axis_angle(angle_limit=None, random_state=None): |
| | """ |
| | Samples an axis-angle rotation by first sampling a random axis |
| | and then sampling an angle. If @angle_limit is provided, the size |
| | of the rotation angle is constrained. |
| | |
| | If @random_state is provided (instance of np.random.RandomState), it |
| | will be used to generate random numbers. |
| | |
| | Args: |
| | angle_limit (None or float): If set, determines magnitude limit of angles to generate |
| | random_state (None or RandomState): RNG to use if specified |
| | |
| | Raises: |
| | AssertionError: [Invalid RNG] |
| | """ |
| | if angle_limit is None: |
| | angle_limit = 2.0 * np.pi |
| |
|
| | if random_state is not None: |
| | assert isinstance(random_state, np.random.RandomState) |
| | npr = random_state |
| | else: |
| | npr = np.random |
| |
|
| | |
| | |
| | |
| | random_axis = npr.randn(3) |
| | random_axis /= np.linalg.norm(random_axis) |
| | random_angle = npr.uniform(low=0.0, high=angle_limit) |
| | return random_axis, random_angle |
| |
|
| |
|
| | def vec(values): |
| | """ |
| | Converts value tuple into a numpy vector. |
| | |
| | Args: |
| | values (n-array): a tuple of numbers |
| | |
| | Returns: |
| | np.array: vector of given values |
| | """ |
| | return np.array(values, dtype=np.float32) |
| |
|
| |
|
| | def mat4(array): |
| | """ |
| | Converts an array to 4x4 matrix. |
| | |
| | Args: |
| | array (n-array): the array in form of vec, list, or tuple |
| | |
| | Returns: |
| | np.array: a 4x4 numpy matrix |
| | """ |
| | return np.array(array, dtype=np.float32).reshape((4, 4)) |
| |
|
| |
|
| | def mat2pose(hmat): |
| | """ |
| | Converts a homogeneous 4x4 matrix into pose. |
| | |
| | Args: |
| | hmat (np.array): a 4x4 homogeneous matrix |
| | |
| | Returns: |
| | 2-tuple: |
| | |
| | - (np.array) (x,y,z) position array in cartesian coordinates |
| | - (np.array) (x,y,z,w) orientation array in quaternion form |
| | """ |
| | pos = hmat[:3, 3] |
| | orn = mat2quat(hmat[:3, :3]) |
| | return pos, orn |
| |
|
| |
|
| | @jit_decorator |
| | def mat2quat(rmat): |
| | """ |
| | Converts given rotation matrix to quaternion. |
| | |
| | Args: |
| | rmat (np.array): 3x3 rotation matrix |
| | |
| | Returns: |
| | np.array: (x,y,z,w) float quaternion angles |
| | """ |
| | M = np.asarray(rmat).astype(np.float32)[:3, :3] |
| |
|
| | m00 = M[0, 0] |
| | m01 = M[0, 1] |
| | m02 = M[0, 2] |
| | m10 = M[1, 0] |
| | m11 = M[1, 1] |
| | m12 = M[1, 2] |
| | m20 = M[2, 0] |
| | m21 = M[2, 1] |
| | m22 = M[2, 2] |
| | |
| | K = np.array( |
| | [ |
| | [m00 - m11 - m22, np.float32(0.0), np.float32(0.0), np.float32(0.0)], |
| | [m01 + m10, m11 - m00 - m22, np.float32(0.0), np.float32(0.0)], |
| | [m02 + m20, m12 + m21, m22 - m00 - m11, np.float32(0.0)], |
| | [m21 - m12, m02 - m20, m10 - m01, m00 + m11 + m22], |
| | ] |
| | ) |
| | K /= 3.0 |
| | |
| | w, V = np.linalg.eigh(K) |
| | inds = np.array([3, 0, 1, 2]) |
| | q1 = V[inds, np.argmax(w)] |
| | if q1[0] < 0.0: |
| | np.negative(q1, q1) |
| | inds = np.array([1, 2, 3, 0]) |
| | return q1[inds] |
| |
|
| |
|
| | def euler2mat(euler): |
| | """ |
| | Converts euler angles into rotation matrix form |
| | |
| | Args: |
| | euler (np.array): (r,p,y) angles |
| | |
| | Returns: |
| | np.array: 3x3 rotation matrix |
| | |
| | Raises: |
| | AssertionError: [Invalid input shape] |
| | """ |
| |
|
| | euler = np.asarray(euler, dtype=np.float64) |
| | assert euler.shape[-1] == 3, "Invalid shaped euler {}".format(euler) |
| |
|
| | ai, aj, ak = -euler[..., 2], -euler[..., 1], -euler[..., 0] |
| | si, sj, sk = np.sin(ai), np.sin(aj), np.sin(ak) |
| | ci, cj, ck = np.cos(ai), np.cos(aj), np.cos(ak) |
| | cc, cs = ci * ck, ci * sk |
| | sc, ss = si * ck, si * sk |
| |
|
| | mat = np.empty(euler.shape[:-1] + (3, 3), dtype=np.float64) |
| | mat[..., 2, 2] = cj * ck |
| | mat[..., 2, 1] = sj * sc - cs |
| | mat[..., 2, 0] = sj * cc + ss |
| | mat[..., 1, 2] = cj * sk |
| | mat[..., 1, 1] = sj * ss + cc |
| | mat[..., 1, 0] = sj * cs - sc |
| | mat[..., 0, 2] = -sj |
| | mat[..., 0, 1] = cj * si |
| | mat[..., 0, 0] = cj * ci |
| | return mat |
| |
|
| |
|
| | def mat2euler(rmat, axes="sxyz"): |
| | """ |
| | Converts given rotation matrix to euler angles in radian. |
| | |
| | Args: |
| | rmat (np.array): 3x3 rotation matrix |
| | axes (str): One of 24 axis sequences as string or encoded tuple (see top of this module) |
| | |
| | Returns: |
| | np.array: (r,p,y) converted euler angles in radian vec3 float |
| | """ |
| | try: |
| | firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()] |
| | except (AttributeError, KeyError): |
| | firstaxis, parity, repetition, frame = axes |
| |
|
| | i = firstaxis |
| | j = _NEXT_AXIS[i + parity] |
| | k = _NEXT_AXIS[i - parity + 1] |
| |
|
| | M = np.asarray(rmat, dtype=np.float32)[:3, :3] |
| | if repetition: |
| | sy = math.sqrt(M[i, j] * M[i, j] + M[i, k] * M[i, k]) |
| | if sy > EPS: |
| | ax = math.atan2(M[i, j], M[i, k]) |
| | ay = math.atan2(sy, M[i, i]) |
| | az = math.atan2(M[j, i], -M[k, i]) |
| | else: |
| | ax = math.atan2(-M[j, k], M[j, j]) |
| | ay = math.atan2(sy, M[i, i]) |
| | az = 0.0 |
| | else: |
| | cy = math.sqrt(M[i, i] * M[i, i] + M[j, i] * M[j, i]) |
| | if cy > EPS: |
| | ax = math.atan2(M[k, j], M[k, k]) |
| | ay = math.atan2(-M[k, i], cy) |
| | az = math.atan2(M[j, i], M[i, i]) |
| | else: |
| | ax = math.atan2(-M[j, k], M[j, j]) |
| | ay = math.atan2(-M[k, i], cy) |
| | az = 0.0 |
| |
|
| | if parity: |
| | ax, ay, az = -ax, -ay, -az |
| | if frame: |
| | ax, az = az, ax |
| | return vec((ax, ay, az)) |
| |
|
| |
|
| | def pose2mat(pose): |
| | """ |
| | Converts pose to homogeneous matrix. |
| | |
| | Args: |
| | pose (2-tuple): a (pos, orn) tuple where pos is vec3 float cartesian, and |
| | orn is vec4 float quaternion. |
| | |
| | Returns: |
| | np.array: 4x4 homogeneous matrix |
| | """ |
| | homo_pose_mat = np.zeros((4, 4), dtype=np.float32) |
| | homo_pose_mat[:3, :3] = quat2mat(pose[1]) |
| | homo_pose_mat[:3, 3] = np.array(pose[0], dtype=np.float32) |
| | homo_pose_mat[3, 3] = 1.0 |
| | return homo_pose_mat |
| |
|
| |
|
| | @jit_decorator |
| | def quat2mat(quaternion): |
| | """ |
| | Converts given quaternion to matrix. |
| | |
| | Args: |
| | quaternion (np.array): (x,y,z,w) vec4 float angles |
| | |
| | Returns: |
| | np.array: 3x3 rotation matrix |
| | """ |
| | |
| | inds = np.array([3, 0, 1, 2]) |
| | q = np.asarray(quaternion).copy().astype(np.float32)[inds] |
| |
|
| | n = np.dot(q, q) |
| | if n < EPS: |
| | return np.identity(3) |
| | q *= math.sqrt(2.0 / n) |
| | q2 = np.outer(q, q) |
| | return np.array( |
| | [ |
| | [1.0 - q2[2, 2] - q2[3, 3], q2[1, 2] - q2[3, 0], q2[1, 3] + q2[2, 0]], |
| | [q2[1, 2] + q2[3, 0], 1.0 - q2[1, 1] - q2[3, 3], q2[2, 3] - q2[1, 0]], |
| | [q2[1, 3] - q2[2, 0], q2[2, 3] + q2[1, 0], 1.0 - q2[1, 1] - q2[2, 2]], |
| | ] |
| | ) |
| |
|
| |
|
| | def quat2axisangle(quat): |
| | """ |
| | Converts quaternion to axis-angle format. |
| | Returns a unit vector direction scaled by its angle in radians. |
| | |
| | Args: |
| | quat (np.array): (x,y,z,w) vec4 float angles |
| | |
| | Returns: |
| | np.array: (ax,ay,az) axis-angle exponential coordinates |
| | """ |
| | |
| | if quat[3] > 1.0: |
| | quat[3] = 1.0 |
| | elif quat[3] < -1.0: |
| | quat[3] = -1.0 |
| |
|
| | den = np.sqrt(1.0 - quat[3] * quat[3]) |
| | if math.isclose(den, 0.0): |
| | |
| | return np.zeros(3) |
| |
|
| | return (quat[:3] * 2.0 * math.acos(quat[3])) / den |
| |
|
| |
|
| | def axisangle2quat(vec): |
| | """ |
| | Converts scaled axis-angle to quat. |
| | |
| | Args: |
| | vec (np.array): (ax,ay,az) axis-angle exponential coordinates |
| | |
| | Returns: |
| | np.array: (x,y,z,w) vec4 float angles |
| | """ |
| | |
| | angle = np.linalg.norm(vec) |
| |
|
| | |
| | if math.isclose(angle, 0.0): |
| | return np.array([0.0, 0.0, 0.0, 1.0]) |
| |
|
| | |
| | axis = vec / angle |
| |
|
| | q = np.zeros(4) |
| | q[3] = np.cos(angle / 2.0) |
| | q[:3] = axis * np.sin(angle / 2.0) |
| | return q |
| |
|
| |
|
| | def pose_in_A_to_pose_in_B(pose_A, pose_A_in_B): |
| | """ |
| | Converts a homogenous matrix corresponding to a point C in frame A |
| | to a homogenous matrix corresponding to the same point C in frame B. |
| | |
| | Args: |
| | pose_A (np.array): 4x4 matrix corresponding to the pose of C in frame A |
| | pose_A_in_B (np.array): 4x4 matrix corresponding to the pose of A in frame B |
| | |
| | Returns: |
| | np.array: 4x4 matrix corresponding to the pose of C in frame B |
| | """ |
| |
|
| | |
| |
|
| | |
| | |
| | |
| | return pose_A_in_B.dot(pose_A) |
| |
|
| |
|
| | def pose_inv(pose): |
| | """ |
| | Computes the inverse of a homogeneous matrix corresponding to the pose of some |
| | frame B in frame A. The inverse is the pose of frame A in frame B. |
| | |
| | Args: |
| | pose (np.array): 4x4 matrix for the pose to inverse |
| | |
| | Returns: |
| | np.array: 4x4 matrix for the inverse pose |
| | """ |
| |
|
| | |
| | |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | pose_inv = np.zeros((4, 4)) |
| | pose_inv[:3, :3] = pose[:3, :3].T |
| | pose_inv[:3, 3] = -pose_inv[:3, :3].dot(pose[:3, 3]) |
| | pose_inv[3, 3] = 1.0 |
| | return pose_inv |
| |
|
| |
|
| | def _skew_symmetric_translation(pos_A_in_B): |
| | """ |
| | Helper function to get a skew symmetric translation matrix for converting quantities |
| | between frames. |
| | |
| | Args: |
| | pos_A_in_B (np.array): (x,y,z) position of A in frame B |
| | |
| | Returns: |
| | np.array: 3x3 skew symmetric translation matrix |
| | """ |
| | return np.array( |
| | [ |
| | 0.0, |
| | -pos_A_in_B[2], |
| | pos_A_in_B[1], |
| | pos_A_in_B[2], |
| | 0.0, |
| | -pos_A_in_B[0], |
| | -pos_A_in_B[1], |
| | pos_A_in_B[0], |
| | 0.0, |
| | ] |
| | ).reshape((3, 3)) |
| |
|
| |
|
| | def vel_in_A_to_vel_in_B(vel_A, ang_vel_A, pose_A_in_B): |
| | """ |
| | Converts linear and angular velocity of a point in frame A to the equivalent in frame B. |
| | |
| | Args: |
| | vel_A (np.array): (vx,vy,vz) linear velocity in A |
| | ang_vel_A (np.array): (wx,wy,wz) angular velocity in A |
| | pose_A_in_B (np.array): 4x4 matrix corresponding to the pose of A in frame B |
| | |
| | Returns: |
| | 2-tuple: |
| | |
| | - (np.array) (vx,vy,vz) linear velocities in frame B |
| | - (np.array) (wx,wy,wz) angular velocities in frame B |
| | """ |
| | pos_A_in_B = pose_A_in_B[:3, 3] |
| | rot_A_in_B = pose_A_in_B[:3, :3] |
| | skew_symm = _skew_symmetric_translation(pos_A_in_B) |
| | vel_B = rot_A_in_B.dot(vel_A) + skew_symm.dot(rot_A_in_B.dot(ang_vel_A)) |
| | ang_vel_B = rot_A_in_B.dot(ang_vel_A) |
| | return vel_B, ang_vel_B |
| |
|
| |
|
| | def force_in_A_to_force_in_B(force_A, torque_A, pose_A_in_B): |
| | """ |
| | Converts linear and rotational force at a point in frame A to the equivalent in frame B. |
| | |
| | Args: |
| | force_A (np.array): (fx,fy,fz) linear force in A |
| | torque_A (np.array): (tx,ty,tz) rotational force (moment) in A |
| | pose_A_in_B (np.array): 4x4 matrix corresponding to the pose of A in frame B |
| | |
| | Returns: |
| | 2-tuple: |
| | |
| | - (np.array) (fx,fy,fz) linear forces in frame B |
| | - (np.array) (tx,ty,tz) moments in frame B |
| | """ |
| | pos_A_in_B = pose_A_in_B[:3, 3] |
| | rot_A_in_B = pose_A_in_B[:3, :3] |
| | skew_symm = _skew_symmetric_translation(pos_A_in_B) |
| | force_B = rot_A_in_B.T.dot(force_A) |
| | torque_B = -rot_A_in_B.T.dot(skew_symm.dot(force_A)) + rot_A_in_B.T.dot(torque_A) |
| | return force_B, torque_B |
| |
|
| |
|
| | def rotation_matrix(angle, direction, point=None): |
| | """ |
| | Returns matrix to rotate about axis defined by point and direction. |
| | |
| | E.g.: |
| | >>> angle = (random.random() - 0.5) * (2*math.pi) |
| | >>> direc = numpy.random.random(3) - 0.5 |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> R0 = rotation_matrix(angle, direc, point) |
| | >>> R1 = rotation_matrix(angle-2*math.pi, direc, point) |
| | >>> is_same_transform(R0, R1) |
| | True |
| | |
| | >>> R0 = rotation_matrix(angle, direc, point) |
| | >>> R1 = rotation_matrix(-angle, -direc, point) |
| | >>> is_same_transform(R0, R1) |
| | True |
| | |
| | >>> I = numpy.identity(4, numpy.float32) |
| | >>> numpy.allclose(I, rotation_matrix(math.pi*2, direc)) |
| | True |
| | |
| | >>> numpy.allclose(2., numpy.trace(rotation_matrix(math.pi/2, |
| | ... direc, point))) |
| | True |
| | |
| | Args: |
| | angle (float): Magnitude of rotation |
| | direction (np.array): (ax,ay,az) axis about which to rotate |
| | point (None or np.array): If specified, is the (x,y,z) point about which the rotation will occur |
| | |
| | Returns: |
| | np.array: 4x4 homogeneous matrix that includes the desired rotation |
| | """ |
| | sina = math.sin(angle) |
| | cosa = math.cos(angle) |
| | direction = unit_vector(direction[:3]) |
| | |
| | R = np.array(((cosa, 0.0, 0.0), (0.0, cosa, 0.0), (0.0, 0.0, cosa)), dtype=np.float32) |
| | R += np.outer(direction, direction) * (1.0 - cosa) |
| | direction *= sina |
| | R += np.array( |
| | ( |
| | (0.0, -direction[2], direction[1]), |
| | (direction[2], 0.0, -direction[0]), |
| | (-direction[1], direction[0], 0.0), |
| | ), |
| | dtype=np.float32, |
| | ) |
| | M = np.identity(4) |
| | M[:3, :3] = R |
| | if point is not None: |
| | |
| | point = np.asarray(point[:3], dtype=np.float32) |
| | M[:3, 3] = point - np.dot(R, point) |
| | return M |
| |
|
| |
|
| | def clip_translation(dpos, limit): |
| | """ |
| | Limits a translation (delta position) to a specified limit |
| | |
| | Scales down the norm of the dpos to 'limit' if norm(dpos) > limit, else returns immediately |
| | |
| | Args: |
| | dpos (n-array): n-dim Translation being clipped (e,g.: (x, y, z)) -- numpy array |
| | limit (float): Value to limit translation by -- magnitude (scalar, in same units as input) |
| | |
| | Returns: |
| | 2-tuple: |
| | |
| | - (np.array) Clipped translation (same dimension as inputs) |
| | - (bool) whether the value was clipped or not |
| | """ |
| | input_norm = np.linalg.norm(dpos) |
| | return (dpos * limit / input_norm, True) if input_norm > limit else (dpos, False) |
| |
|
| |
|
| | def clip_rotation(quat, limit): |
| | """ |
| | Limits a (delta) rotation to a specified limit |
| | |
| | Converts rotation to axis-angle, clips, then re-converts back into quaternion |
| | |
| | Args: |
| | quat (np.array): (x,y,z,w) rotation being clipped |
| | limit (float): Value to limit rotation by -- magnitude (scalar, in radians) |
| | |
| | Returns: |
| | 2-tuple: |
| | |
| | - (np.array) Clipped rotation quaternion (x, y, z, w) |
| | - (bool) whether the value was clipped or not |
| | """ |
| | clipped = False |
| |
|
| | |
| | quat = quat / np.linalg.norm(quat) |
| |
|
| | den = np.sqrt(max(1 - quat[3] * quat[3], 0)) |
| | if den == 0: |
| | |
| | return quat, clipped |
| | else: |
| | |
| | x = quat[0] / den |
| | y = quat[1] / den |
| | z = quat[2] / den |
| | a = 2 * math.acos(quat[3]) |
| |
|
| | |
| | if abs(a) > limit: |
| | a = limit * np.sign(a) / 2 |
| | sa = math.sin(a) |
| | ca = math.cos(a) |
| | quat = np.array([x * sa, y * sa, z * sa, ca]) |
| | clipped = True |
| |
|
| | return quat, clipped |
| |
|
| |
|
| | def make_pose(translation, rotation): |
| | """ |
| | Makes a homogeneous pose matrix from a translation vector and a rotation matrix. |
| | |
| | Args: |
| | translation (np.array): (x,y,z) translation value |
| | rotation (np.array): a 3x3 matrix representing rotation |
| | |
| | Returns: |
| | pose (np.array): a 4x4 homogeneous matrix |
| | """ |
| | pose = np.zeros((4, 4)) |
| | pose[:3, :3] = rotation |
| | pose[:3, 3] = translation |
| | pose[3, 3] = 1.0 |
| | return pose |
| |
|
| |
|
| | def unit_vector(data, axis=None, out=None): |
| | """ |
| | Returns ndarray normalized by length, i.e. eucledian norm, along axis. |
| | |
| | E.g.: |
| | >>> v0 = numpy.random.random(3) |
| | >>> v1 = unit_vector(v0) |
| | >>> numpy.allclose(v1, v0 / numpy.linalg.norm(v0)) |
| | True |
| | |
| | >>> v0 = numpy.random.rand(5, 4, 3) |
| | >>> v1 = unit_vector(v0, axis=-1) |
| | >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=2)), 2) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | |
| | >>> v1 = unit_vector(v0, axis=1) |
| | >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=1)), 1) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | |
| | >>> v1 = numpy.empty((5, 4, 3), dtype=numpy.float32) |
| | >>> unit_vector(v0, axis=1, out=v1) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | |
| | >>> list(unit_vector([])) |
| | [] |
| | |
| | >>> list(unit_vector([1.0])) |
| | [1.0] |
| | |
| | Args: |
| | data (np.array): data to normalize |
| | axis (None or int): If specified, determines specific axis along data to normalize |
| | out (None or np.array): If specified, will store computation in this variable |
| | |
| | Returns: |
| | None or np.array: If @out is not specified, will return normalized vector. Otherwise, stores the output in @out |
| | """ |
| | if out is None: |
| | data = np.array(data, dtype=np.float32, copy=True) |
| | if data.ndim == 1: |
| | data /= math.sqrt(np.dot(data, data)) |
| | return data |
| | else: |
| | if out is not data: |
| | out[:] = np.asarray(data) |
| | data = out |
| | length = np.atleast_1d(np.sum(data * data, axis)) |
| | np.sqrt(length, length) |
| | if axis is not None: |
| | length = np.expand_dims(length, axis) |
| | data /= length |
| | if out is None: |
| | return data |
| |
|
| |
|
| | def get_orientation_error(target_orn, current_orn): |
| | """ |
| | Returns the difference between two quaternion orientations as a 3 DOF numpy array. |
| | For use in an impedance controller / task-space PD controller. |
| | |
| | Args: |
| | target_orn (np.array): (x, y, z, w) desired quaternion orientation |
| | current_orn (np.array): (x, y, z, w) current quaternion orientation |
| | |
| | Returns: |
| | orn_error (np.array): (ax,ay,az) current orientation error, corresponds to |
| | (target_orn - current_orn) |
| | """ |
| | current_orn = np.array([current_orn[3], current_orn[0], current_orn[1], current_orn[2]]) |
| | target_orn = np.array([target_orn[3], target_orn[0], target_orn[1], target_orn[2]]) |
| |
|
| | pinv = np.zeros((3, 4)) |
| | pinv[0, :] = [-current_orn[1], current_orn[0], -current_orn[3], current_orn[2]] |
| | pinv[1, :] = [-current_orn[2], current_orn[3], current_orn[0], -current_orn[1]] |
| | pinv[2, :] = [-current_orn[3], -current_orn[2], current_orn[1], current_orn[0]] |
| | orn_error = 2.0 * pinv.dot(np.array(target_orn)) |
| | return orn_error |
| |
|
| |
|
| | def get_pose_error(target_pose, current_pose): |
| | """ |
| | Computes the error corresponding to target pose - current pose as a 6-dim vector. |
| | The first 3 components correspond to translational error while the last 3 components |
| | correspond to the rotational error. |
| | |
| | Args: |
| | target_pose (np.array): a 4x4 homogenous matrix for the target pose |
| | current_pose (np.array): a 4x4 homogenous matrix for the current pose |
| | |
| | Returns: |
| | np.array: 6-dim pose error. |
| | """ |
| | error = np.zeros(6) |
| |
|
| | |
| | target_pos = target_pose[:3, 3] |
| | current_pos = current_pose[:3, 3] |
| | pos_err = target_pos - current_pos |
| |
|
| | |
| | r1 = current_pose[:3, 0] |
| | r2 = current_pose[:3, 1] |
| | r3 = current_pose[:3, 2] |
| | r1d = target_pose[:3, 0] |
| | r2d = target_pose[:3, 1] |
| | r3d = target_pose[:3, 2] |
| | rot_err = 0.5 * (np.cross(r1, r1d) + np.cross(r2, r2d) + np.cross(r3, r3d)) |
| |
|
| | error[:3] = pos_err |
| | error[3:] = rot_err |
| | return error |
| |
|
| |
|
| | @jit_decorator |
| | def matrix_inverse(matrix): |
| | """ |
| | Helper function to have an efficient matrix inversion function. |
| | |
| | Args: |
| | matrix (np.array): 2d-array representing a matrix |
| | |
| | Returns: |
| | np.array: 2d-array representing the matrix inverse |
| | """ |
| | return np.linalg.inv(matrix) |
| |
|
| |
|
| | def rotate_2d_point(input, rot): |
| | """ |
| | rotate a 2d vector counterclockwise |
| | |
| | Args: |
| | input (np.array): 1d-array representing 2d vector |
| | rot (float): rotation value |
| | |
| | Returns: |
| | np.array: rotated 1d-array |
| | """ |
| | input_x, input_y = input |
| | x = input_x * np.cos(rot) - input_y * np.sin(rot) |
| | y = input_x * np.sin(rot) + input_y * np.cos(rot) |
| |
|
| | return np.array([x, y]) |
| |
|