""" Genesis version compatibility layer. Provides consistent API across Genesis 0.3.x and 0.4.x: - detect_collision_parallel: batch collision detection across all envs - Mesh morph: handles parse_glb_with_zup vs file_meshes_are_zup """ import numpy as np import genesis as gs _GENESIS_VERSION = tuple(int(x) for x in gs.__version__.split(".")[:3]) def _detect_collision_parallel_impl( entity, with_entity=None, exclude_self_contact=False, envs_idx=None, unsafe=False, ): """ Batch collision detection across all parallel envs. Ported from Genesis 0.3.x RigidEntity.detect_collision_parallel(). Works with Genesis 0.4.x by accessing the same solver internals. Returns: numpy.ndarray: bool array of shape (n_envs,) indicating collision. """ if not unsafe: entity.solver.collider.clear() entity.solver.collider.detection() # Pull current contact buffers n_collision = entity.solver.collider._collider_state.n_contacts.to_numpy() geom_A = entity.solver.collider._collider_state.contact_data.geom_a.to_numpy() geom_B = entity.solver.collider._collider_state.contact_data.geom_b.to_numpy() n_collision = np.asarray(n_collision).reshape(-1) # [B] geom_A = np.asarray(geom_A) # [max_contacts, B] geom_B = np.asarray(geom_B) # [max_contacts, B] max_contacts, B = geom_A.shape if envs_idx is None: envs_idx = np.arange(B, dtype=int) else: envs_idx = np.asarray(envs_idx, dtype=int) valid_rows = np.arange(max_contacts)[:, None] < n_collision[None, :] selfA = (geom_A >= entity.geom_start) & (geom_A < entity.geom_end) selfB = (geom_B >= entity.geom_start) & (geom_B < entity.geom_end) if with_entity is not None: otherA = (geom_A >= with_entity.geom_start) & (geom_A < with_entity.geom_end) otherB = (geom_B >= with_entity.geom_start) & (geom_B < with_entity.geom_end) hits = ((selfA & otherB) | (selfB & otherA)) & valid_rows else: hits = (selfA | selfB) & valid_rows if exclude_self_contact: hits &= ~(selfA & selfB) collided = np.any(hits, axis=0) # [B] return collided[envs_idx] def patch_entity_compat(entity, n_envs): """Add detect_collision_parallel() to entity if missing (Genesis 0.4+).""" if hasattr(entity, "detect_collision_parallel"): return # Already has it (Genesis 0.3.x) import types def detect_collision_parallel( with_entity=None, exclude_self_contact=False, envs_idx=None, *, unsafe=False ): return _detect_collision_parallel_impl( entity, with_entity, exclude_self_contact, envs_idx, unsafe=unsafe ) entity.detect_collision_parallel = detect_collision_parallel def mesh_kwargs_compat(**kwargs): """Convert Mesh kwargs for Genesis version compatibility. Genesis 0.3.x: GLBs are auto-handled (no flag needed). Genesis 0.4.x: Need file_meshes_are_zup=True to match old behavior. """ if _GENESIS_VERSION >= (0, 4, 0): # Convert parse_glb_with_zup -> file_meshes_are_zup if "parse_glb_with_zup" in kwargs: kwargs["file_meshes_are_zup"] = kwargs.pop("parse_glb_with_zup") else: # 0.3.x: remove both flags (not needed, can break things) kwargs.pop("parse_glb_with_zup", None) kwargs.pop("file_meshes_are_zup", None) return kwargs def create_mesh_morph(**kwargs): """Create gs.morphs.Mesh with version-compatible kwargs.""" return gs.morphs.Mesh(**mesh_kwargs_compat(**kwargs))