Upload train.json
Browse files- train.json +807 -0
train.json
ADDED
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@@ -0,0 +1,807 @@
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| 1 |
+
[
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| 2 |
+
{
|
| 3 |
+
"eventDrivenSystem": {
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| 4 |
+
"metadata": {
|
| 5 |
+
"version": "1.0.0",
|
| 6 |
+
"lastModified": "2024-02-02",
|
| 7 |
+
"description": "Event-driven architecture for ShooterGTU game",
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| 8 |
+
"author": "FeadHD",
|
| 9 |
+
"dependencies": {
|
| 10 |
+
"required": [
|
| 11 |
+
{
|
| 12 |
+
"name": "Phaser",
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| 13 |
+
"version": "3.x",
|
| 14 |
+
"purpose": "Game engine and event system foundation"
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| 15 |
+
}
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| 16 |
+
],
|
| 17 |
+
"optional": [
|
| 18 |
+
{
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| 19 |
+
"name": "WebFont",
|
| 20 |
+
"version": "1.x",
|
| 21 |
+
"purpose": "Font loading for UI elements"
|
| 22 |
+
}
|
| 23 |
+
]
|
| 24 |
+
}
|
| 25 |
+
},
|
| 26 |
+
"core": {
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| 27 |
+
"ServiceContainer": {
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| 28 |
+
"id": "servicecontainer_01",
|
| 29 |
+
"role": "Dependency Injection Container",
|
| 30 |
+
"location": "managers/core/ServiceContainer.js",
|
| 31 |
+
"extends": null,
|
| 32 |
+
"imports": [],
|
| 33 |
+
"emits": [],
|
| 34 |
+
"listensTo": [],
|
| 35 |
+
"features": [
|
| 36 |
+
"Centralized service registry",
|
| 37 |
+
"Dependency injection support",
|
| 38 |
+
"Global singleton pattern"
|
| 39 |
+
],
|
| 40 |
+
"methods": {
|
| 41 |
+
"register": "Register new services with unique keys",
|
| 42 |
+
"get": "Retrieve services by their keys"
|
| 43 |
+
},
|
| 44 |
+
"dependencies": {
|
| 45 |
+
"core": [],
|
| 46 |
+
"managers": [],
|
| 47 |
+
"runtime": {
|
| 48 |
+
"required": [],
|
| 49 |
+
"optional": []
|
| 50 |
+
},
|
| 51 |
+
"assets": {}
|
| 52 |
+
},
|
| 53 |
+
"notes": [
|
| 54 |
+
"Core foundation for dependency injection",
|
| 55 |
+
"Enables loose coupling between components",
|
| 56 |
+
"Facilitates service location and management"
|
| 57 |
+
],
|
| 58 |
+
"usedBy": [
|
| 59 |
+
"BaseManager",
|
| 60 |
+
"ManagerFactory",
|
| 61 |
+
"All manager classes through inheritance"
|
| 62 |
+
],
|
| 63 |
+
"creates": [],
|
| 64 |
+
"events": {}
|
| 65 |
+
},
|
| 66 |
+
"BaseManager": {
|
| 67 |
+
"id": "basemanager_01",
|
| 68 |
+
"role": "Base Manager Class",
|
| 69 |
+
"location": "managers/core/BaseManager.js",
|
| 70 |
+
"extends": null,
|
| 71 |
+
"imports": [
|
| 72 |
+
"ServiceContainer"
|
| 73 |
+
],
|
| 74 |
+
"emits": [],
|
| 75 |
+
"listensTo": [],
|
| 76 |
+
"features": [
|
| 77 |
+
"Base dependency injection functionality",
|
| 78 |
+
"Common manager utilities",
|
| 79 |
+
"Scene access methods"
|
| 80 |
+
],
|
| 81 |
+
"methods": {
|
| 82 |
+
"getScene": "Access current game scene",
|
| 83 |
+
"getManager": "Get other manager instances"
|
| 84 |
+
},
|
| 85 |
+
"dependencies": {
|
| 86 |
+
"core": [
|
| 87 |
+
"ServiceContainer"
|
| 88 |
+
],
|
| 89 |
+
"managers": [],
|
| 90 |
+
"runtime": {
|
| 91 |
+
"required": [
|
| 92 |
+
"Phaser.Scene"
|
| 93 |
+
],
|
| 94 |
+
"optional": []
|
| 95 |
+
},
|
| 96 |
+
"assets": {}
|
| 97 |
+
},
|
| 98 |
+
"notes": [
|
| 99 |
+
"Base class for all managers",
|
| 100 |
+
"Provides dependency injection support",
|
| 101 |
+
"Manages service access and scene references"
|
| 102 |
+
],
|
| 103 |
+
"extendedBy": [
|
| 104 |
+
"EventManager",
|
| 105 |
+
"UIManager",
|
| 106 |
+
"EntityManager",
|
| 107 |
+
"GameStateManager",
|
| 108 |
+
"HazardManager",
|
| 109 |
+
"CollisionManager",
|
| 110 |
+
"EnemyManager"
|
| 111 |
+
],
|
| 112 |
+
"creates": [],
|
| 113 |
+
"events": {},
|
| 114 |
+
"usedBy": []
|
| 115 |
+
},
|
| 116 |
+
"EventManager": {
|
| 117 |
+
"id": "eventmanager_01",
|
| 118 |
+
"role": "Central Event Bus",
|
| 119 |
+
"location": "managers/core/EventManager.js",
|
| 120 |
+
"extends": "BaseManager",
|
| 121 |
+
"imports": [
|
| 122 |
+
"BaseManager"
|
| 123 |
+
],
|
| 124 |
+
"emits": [
|
| 125 |
+
"SCENE_READY",
|
| 126 |
+
"GAME_STATE_INITIALIZED"
|
| 127 |
+
],
|
| 128 |
+
"listensTo": [],
|
| 129 |
+
"features": [
|
| 130 |
+
"Extends BaseManager for dependency injection",
|
| 131 |
+
"Provides GameEvents constants",
|
| 132 |
+
"Handles event registration and emission",
|
| 133 |
+
"Manages event lifecycle and cleanup"
|
| 134 |
+
],
|
| 135 |
+
"methods": {
|
| 136 |
+
"on": "Register event handler",
|
| 137 |
+
"once": "Register one-time event handler",
|
| 138 |
+
"emit": "Emit event with data",
|
| 139 |
+
"off": "Remove specific event handler",
|
| 140 |
+
"removeAllListeners": "Remove all handlers for event",
|
| 141 |
+
"destroy": "Clean up all event handlers"
|
| 142 |
+
},
|
| 143 |
+
"dependencies": {
|
| 144 |
+
"core": [
|
| 145 |
+
"Phaser.Events"
|
| 146 |
+
],
|
| 147 |
+
"managers": [],
|
| 148 |
+
"runtime": {
|
| 149 |
+
"required": [
|
| 150 |
+
"Phaser.Events.EventEmitter"
|
| 151 |
+
],
|
| 152 |
+
"optional": []
|
| 153 |
+
},
|
| 154 |
+
"assets": {}
|
| 155 |
+
},
|
| 156 |
+
"notes": [
|
| 157 |
+
"Core component responsible for all event communication",
|
| 158 |
+
"Uses Phaser's event system under the hood",
|
| 159 |
+
"Implements cleanup to prevent memory leaks"
|
| 160 |
+
],
|
| 161 |
+
"creates": [],
|
| 162 |
+
"usedBy": [],
|
| 163 |
+
"extendedBy": [],
|
| 164 |
+
"events": {
|
| 165 |
+
"entityLifecycle": [
|
| 166 |
+
"PLAYER_DEATH",
|
| 167 |
+
"PLAYER_RESPAWN",
|
| 168 |
+
"ENEMY_DEATH",
|
| 169 |
+
"ENEMY_SPAWN",
|
| 170 |
+
"BOSS_SPAWN",
|
| 171 |
+
"BOSS_PHASE_CHANGE"
|
| 172 |
+
],
|
| 173 |
+
"gameplayState": [
|
| 174 |
+
"SCORE_CHANGE",
|
| 175 |
+
"HEALTH_CHANGE",
|
| 176 |
+
"CHECKPOINT_REACHED",
|
| 177 |
+
"GAME_OVER",
|
| 178 |
+
"HAZARD_COLLISION",
|
| 179 |
+
"GAME_STATE_INITIALIZED",
|
| 180 |
+
"GAME_STATE_CHANGED",
|
| 181 |
+
"PLAYER_HP_CHANGED"
|
| 182 |
+
],
|
| 183 |
+
"entityEvents": [
|
| 184 |
+
"ENEMY_HEALTH_CHANGED",
|
| 185 |
+
"ENTITY_ADDED",
|
| 186 |
+
"ENTITY_REMOVED"
|
| 187 |
+
],
|
| 188 |
+
"itemEvents": [
|
| 189 |
+
"ITEM_PICKUP",
|
| 190 |
+
"ITEM_USE",
|
| 191 |
+
"POWERUP_START",
|
| 192 |
+
"POWERUP_END"
|
| 193 |
+
],
|
| 194 |
+
"systemEvents": [
|
| 195 |
+
"SCENE_READY",
|
| 196 |
+
"RESOURCES_LOADED",
|
| 197 |
+
"ERROR_OCCURRED"
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
},
|
| 202 |
+
"hierarchy": {
|
| 203 |
+
"sceneLayer": {
|
| 204 |
+
"WayneWorld": {
|
| 205 |
+
"id": "wayneworld_01",
|
| 206 |
+
"role": "Game Level Scene 1",
|
| 207 |
+
"location": "scenes/WayneWorld.js",
|
| 208 |
+
"extends": "BaseScene",
|
| 209 |
+
"imports": [
|
| 210 |
+
"ManagerFactory"
|
| 211 |
+
],
|
| 212 |
+
"emits": [],
|
| 213 |
+
"listensTo": [
|
| 214 |
+
"SCENE_READY",
|
| 215 |
+
"GAME_STATE_INITIALIZED"
|
| 216 |
+
],
|
| 217 |
+
"features": [
|
| 218 |
+
"Main game level implementation",
|
| 219 |
+
"Level-specific logic and events",
|
| 220 |
+
"Asset management and scene setup"
|
| 221 |
+
],
|
| 222 |
+
"methods": {
|
| 223 |
+
"create": "Initialize level and assets",
|
| 224 |
+
"update": "Handle game loop logic",
|
| 225 |
+
"destroy": "Clean up resources"
|
| 226 |
+
},
|
| 227 |
+
"dependencies": {
|
| 228 |
+
"core": [
|
| 229 |
+
"Phaser.Scene",
|
| 230 |
+
"BaseScene"
|
| 231 |
+
],
|
| 232 |
+
"managers": [
|
| 233 |
+
"EntityManager",
|
| 234 |
+
"GameStateManager",
|
| 235 |
+
"UIManager"
|
| 236 |
+
],
|
| 237 |
+
"assets": {
|
| 238 |
+
"sprites": [
|
| 239 |
+
"GtuTileset"
|
| 240 |
+
],
|
| 241 |
+
"backgrounds": [
|
| 242 |
+
"bg-1",
|
| 243 |
+
"bg-2",
|
| 244 |
+
"bg-3",
|
| 245 |
+
"bg-4",
|
| 246 |
+
"bg-5",
|
| 247 |
+
"bg-6",
|
| 248 |
+
"bg-7",
|
| 249 |
+
"bg-8",
|
| 250 |
+
"bg-9"
|
| 251 |
+
]
|
| 252 |
+
},
|
| 253 |
+
"runtime": {
|
| 254 |
+
"required": [],
|
| 255 |
+
"optional": []
|
| 256 |
+
}
|
| 257 |
+
},
|
| 258 |
+
"notes": [
|
| 259 |
+
"Main game level implementation",
|
| 260 |
+
"Handles level-specific logic and events"
|
| 261 |
+
],
|
| 262 |
+
"usedBy": [],
|
| 263 |
+
"creates": [],
|
| 264 |
+
"events": {},
|
| 265 |
+
"extendedBy": []
|
| 266 |
+
},
|
| 267 |
+
"BaseScene": {
|
| 268 |
+
"id": "basescene_01",
|
| 269 |
+
"role": "Base Scene Template",
|
| 270 |
+
"location": "scenes/BaseScene.js",
|
| 271 |
+
"extends": "Phaser.Scene",
|
| 272 |
+
"imports": [
|
| 273 |
+
"ManagerFactory",
|
| 274 |
+
"EventManager"
|
| 275 |
+
],
|
| 276 |
+
"emits": [
|
| 277 |
+
"SCENE_READY",
|
| 278 |
+
"GAME_STATE_INITIALIZED"
|
| 279 |
+
],
|
| 280 |
+
"listensTo": [],
|
| 281 |
+
"features": [
|
| 282 |
+
"Base scene template for all game scenes",
|
| 283 |
+
"Provides basic scene functionality"
|
| 284 |
+
],
|
| 285 |
+
"methods": {
|
| 286 |
+
"create": "Initialize scene and assets",
|
| 287 |
+
"update": "Handle game loop logic",
|
| 288 |
+
"destroy": "Clean up resources"
|
| 289 |
+
},
|
| 290 |
+
"dependencies": {
|
| 291 |
+
"core": [
|
| 292 |
+
"Phaser.Scene"
|
| 293 |
+
],
|
| 294 |
+
"managers": [
|
| 295 |
+
"ManagerFactory",
|
| 296 |
+
"EventManager"
|
| 297 |
+
],
|
| 298 |
+
"runtime": {
|
| 299 |
+
"required": [
|
| 300 |
+
"Phaser.Game"
|
| 301 |
+
],
|
| 302 |
+
"optional": []
|
| 303 |
+
},
|
| 304 |
+
"assets": {}
|
| 305 |
+
},
|
| 306 |
+
"notes": [
|
| 307 |
+
"Base scene template for all game scenes",
|
| 308 |
+
"Provides basic scene functionality"
|
| 309 |
+
],
|
| 310 |
+
"usedBy": [],
|
| 311 |
+
"creates": [],
|
| 312 |
+
"events": {},
|
| 313 |
+
"extendedBy": []
|
| 314 |
+
}
|
| 315 |
+
},
|
| 316 |
+
"managerLayer": {
|
| 317 |
+
"ManagerFactory": {
|
| 318 |
+
"id": "managerfactory_01",
|
| 319 |
+
"role": "Manager Creation and DI Container",
|
| 320 |
+
"location": "managers/ManagerFactory.js",
|
| 321 |
+
"extends": null,
|
| 322 |
+
"imports": [
|
| 323 |
+
"EventManager"
|
| 324 |
+
],
|
| 325 |
+
"emits": [],
|
| 326 |
+
"listensTo": [],
|
| 327 |
+
"features": [
|
| 328 |
+
"Handles dependency injection",
|
| 329 |
+
"Manager lifecycle control",
|
| 330 |
+
"Singleton pattern implementation"
|
| 331 |
+
],
|
| 332 |
+
"methods": {
|
| 333 |
+
"createManager": "Create new manager instance",
|
| 334 |
+
"getManager": "Get existing manager instance",
|
| 335 |
+
"destroyManager": "Clean up manager instance"
|
| 336 |
+
},
|
| 337 |
+
"dependencies": {
|
| 338 |
+
"core": [
|
| 339 |
+
"Phaser.Scene"
|
| 340 |
+
],
|
| 341 |
+
"managers": [
|
| 342 |
+
"EventManager"
|
| 343 |
+
],
|
| 344 |
+
"runtime": {
|
| 345 |
+
"required": [
|
| 346 |
+
"Phaser.Scene",
|
| 347 |
+
"EventManager"
|
| 348 |
+
],
|
| 349 |
+
"optional": []
|
| 350 |
+
},
|
| 351 |
+
"assets": {}
|
| 352 |
+
},
|
| 353 |
+
"notes": [
|
| 354 |
+
"Handles dependency injection and manager lifecycle",
|
| 355 |
+
"Ensures proper initialization order",
|
| 356 |
+
"Maintains singleton instances of managers"
|
| 357 |
+
],
|
| 358 |
+
"usedBy": [],
|
| 359 |
+
"creates": [
|
| 360 |
+
"EventManager",
|
| 361 |
+
"UIManager",
|
| 362 |
+
"Player",
|
| 363 |
+
"EntityManager",
|
| 364 |
+
"GameStateManager",
|
| 365 |
+
"HazardManager",
|
| 366 |
+
"CollisionManager",
|
| 367 |
+
"EnemyManager"
|
| 368 |
+
],
|
| 369 |
+
"events": {}
|
| 370 |
+
}
|
| 371 |
+
},
|
| 372 |
+
"componentLayer": {
|
| 373 |
+
"emitters": {
|
| 374 |
+
"Player": {
|
| 375 |
+
"id": "player_01",
|
| 376 |
+
"role": "Player Entity Controller",
|
| 377 |
+
"location": "components/Player.js",
|
| 378 |
+
"extends": "Phaser.GameObjects.Sprite",
|
| 379 |
+
"imports": [
|
| 380 |
+
"EventManager"
|
| 381 |
+
],
|
| 382 |
+
"emits": [
|
| 383 |
+
"PLAYER_DEATH",
|
| 384 |
+
"HEALTH_CHANGE",
|
| 385 |
+
"PLAYER_HP_CHANGED"
|
| 386 |
+
],
|
| 387 |
+
"listensTo": [
|
| 388 |
+
"HAZARD_COLLISION"
|
| 389 |
+
],
|
| 390 |
+
"features": [
|
| 391 |
+
"Handles player input and state",
|
| 392 |
+
"Manages player animations and physics",
|
| 393 |
+
"Emits events for player state changes"
|
| 394 |
+
],
|
| 395 |
+
"methods": {
|
| 396 |
+
"update": "Handle player movement and animation",
|
| 397 |
+
"destroy": "Clean up player resources"
|
| 398 |
+
},
|
| 399 |
+
"dependencies": {
|
| 400 |
+
"core": [
|
| 401 |
+
"Phaser.GameObjects.Sprite",
|
| 402 |
+
"Phaser.Input"
|
| 403 |
+
],
|
| 404 |
+
"managers": [
|
| 405 |
+
"EventManager"
|
| 406 |
+
],
|
| 407 |
+
"runtime": {
|
| 408 |
+
"required": [
|
| 409 |
+
"Phaser.Physics",
|
| 410 |
+
"EventManager"
|
| 411 |
+
],
|
| 412 |
+
"optional": [
|
| 413 |
+
"ProceduralSoundGenerator"
|
| 414 |
+
]
|
| 415 |
+
},
|
| 416 |
+
"assets": {
|
| 417 |
+
"sprites": {
|
| 418 |
+
"player": {
|
| 419 |
+
"dimensions": "48x48",
|
| 420 |
+
"animations": [
|
| 421 |
+
{
|
| 422 |
+
"name": "idle",
|
| 423 |
+
"frames": 4
|
| 424 |
+
},
|
| 425 |
+
{
|
| 426 |
+
"name": "walk",
|
| 427 |
+
"frames": 6
|
| 428 |
+
},
|
| 429 |
+
{
|
| 430 |
+
"name": "jump",
|
| 431 |
+
"frames": 1
|
| 432 |
+
},
|
| 433 |
+
{
|
| 434 |
+
"name": "death",
|
| 435 |
+
"frames": 8
|
| 436 |
+
},
|
| 437 |
+
{
|
| 438 |
+
"name": "fall",
|
| 439 |
+
"frames": 1
|
| 440 |
+
},
|
| 441 |
+
{
|
| 442 |
+
"name": "roll",
|
| 443 |
+
"frames": 3
|
| 444 |
+
}
|
| 445 |
+
]
|
| 446 |
+
}
|
| 447 |
+
},
|
| 448 |
+
"audio": [
|
| 449 |
+
"hit.wav"
|
| 450 |
+
]
|
| 451 |
+
}
|
| 452 |
+
},
|
| 453 |
+
"notes": [
|
| 454 |
+
"Handles player input and state",
|
| 455 |
+
"Manages player animations and physics",
|
| 456 |
+
"Emits events for player state changes"
|
| 457 |
+
],
|
| 458 |
+
"usedBy": [],
|
| 459 |
+
"creates": [],
|
| 460 |
+
"events": {}
|
| 461 |
+
},
|
| 462 |
+
"EntityManager": {
|
| 463 |
+
"id": "entitymanager_01",
|
| 464 |
+
"role": "Entity Lifecycle Manager",
|
| 465 |
+
"location": "managers/EntityManager.js",
|
| 466 |
+
"extends": "BaseManager",
|
| 467 |
+
"imports": [
|
| 468 |
+
"EventManager"
|
| 469 |
+
],
|
| 470 |
+
"emits": [
|
| 471 |
+
"ENTITY_ADDED",
|
| 472 |
+
"ENTITY_REMOVED"
|
| 473 |
+
],
|
| 474 |
+
"listensTo": [
|
| 475 |
+
"ENEMY_DEATH",
|
| 476 |
+
"PLAYER_DEATH"
|
| 477 |
+
],
|
| 478 |
+
"features": [
|
| 479 |
+
"Manages entity lifecycle and state",
|
| 480 |
+
"Handles entity creation and removal",
|
| 481 |
+
"Emits events for entity state changes"
|
| 482 |
+
],
|
| 483 |
+
"methods": {
|
| 484 |
+
"addEntity": "Add new entity to the game",
|
| 485 |
+
"removeEntity": "Remove entity from the game",
|
| 486 |
+
"update": "Handle entity updates"
|
| 487 |
+
},
|
| 488 |
+
"dependencies": {
|
| 489 |
+
"core": [
|
| 490 |
+
"BaseManager"
|
| 491 |
+
],
|
| 492 |
+
"managers": [
|
| 493 |
+
"EventManager"
|
| 494 |
+
],
|
| 495 |
+
"components": [
|
| 496 |
+
"Player",
|
| 497 |
+
"Enemy"
|
| 498 |
+
],
|
| 499 |
+
"runtime": {
|
| 500 |
+
"required": [
|
| 501 |
+
"Phaser.GameObjects.Group"
|
| 502 |
+
],
|
| 503 |
+
"optional": []
|
| 504 |
+
},
|
| 505 |
+
"assets": {}
|
| 506 |
+
},
|
| 507 |
+
"notes": [
|
| 508 |
+
"Manages entity lifecycle and state",
|
| 509 |
+
"Handles entity creation and removal",
|
| 510 |
+
"Emits events for entity state changes"
|
| 511 |
+
],
|
| 512 |
+
"usedBy": [],
|
| 513 |
+
"creates": [],
|
| 514 |
+
"events": {}
|
| 515 |
+
},
|
| 516 |
+
"GameStateManager": {
|
| 517 |
+
"id": "gamestatemanager_01",
|
| 518 |
+
"role": "Game State Controller",
|
| 519 |
+
"location": "managers/GameStateManager.js",
|
| 520 |
+
"extends": "BaseManager",
|
| 521 |
+
"imports": [
|
| 522 |
+
"EventManager"
|
| 523 |
+
],
|
| 524 |
+
"emits": [
|
| 525 |
+
"GAME_STATE_CHANGED",
|
| 526 |
+
"GAME_STATE_INITIALIZED"
|
| 527 |
+
],
|
| 528 |
+
"listensTo": [
|
| 529 |
+
"PLAYER_DEATH",
|
| 530 |
+
"BOSS_SPAWN"
|
| 531 |
+
],
|
| 532 |
+
"features": [
|
| 533 |
+
"Manages game state and transitions",
|
| 534 |
+
"Handles game state initialization",
|
| 535 |
+
"Emits events for game state changes"
|
| 536 |
+
],
|
| 537 |
+
"methods": {
|
| 538 |
+
"initialize": "Initialize game state",
|
| 539 |
+
"update": "Handle game state updates",
|
| 540 |
+
"destroy": "Clean up game state resources"
|
| 541 |
+
},
|
| 542 |
+
"dependencies": {
|
| 543 |
+
"core": [
|
| 544 |
+
"BaseManager"
|
| 545 |
+
],
|
| 546 |
+
"managers": [
|
| 547 |
+
"EventManager",
|
| 548 |
+
"UIManager"
|
| 549 |
+
],
|
| 550 |
+
"runtime": {
|
| 551 |
+
"required": [],
|
| 552 |
+
"optional": []
|
| 553 |
+
},
|
| 554 |
+
"assets": {}
|
| 555 |
+
},
|
| 556 |
+
"notes": [
|
| 557 |
+
"Manages game state and transitions",
|
| 558 |
+
"Handles game state initialization",
|
| 559 |
+
"Emits events for game state changes"
|
| 560 |
+
],
|
| 561 |
+
"usedBy": [],
|
| 562 |
+
"creates": [],
|
| 563 |
+
"events": {}
|
| 564 |
+
},
|
| 565 |
+
"HazardManager": {
|
| 566 |
+
"id": "hazardmanager_01",
|
| 567 |
+
"role": "Hazard Controller",
|
| 568 |
+
"location": "managers/HazardManager.js",
|
| 569 |
+
"extends": "BaseManager",
|
| 570 |
+
"imports": [
|
| 571 |
+
"EventManager"
|
| 572 |
+
],
|
| 573 |
+
"emits": [
|
| 574 |
+
"HAZARD_COLLISION"
|
| 575 |
+
],
|
| 576 |
+
"listensTo": [],
|
| 577 |
+
"features": [
|
| 578 |
+
"Manages hazard creation and removal",
|
| 579 |
+
"Handles hazard collision detection",
|
| 580 |
+
"Emits events for hazard collisions"
|
| 581 |
+
],
|
| 582 |
+
"methods": {
|
| 583 |
+
"addHazard": "Add new hazard to the game",
|
| 584 |
+
"removeHazard": "Remove hazard from the game",
|
| 585 |
+
"update": "Handle hazard updates"
|
| 586 |
+
},
|
| 587 |
+
"dependencies": {
|
| 588 |
+
"core": [
|
| 589 |
+
"BaseManager",
|
| 590 |
+
"Phaser.Physics"
|
| 591 |
+
],
|
| 592 |
+
"managers": [
|
| 593 |
+
"EventManager",
|
| 594 |
+
"CollisionManager"
|
| 595 |
+
],
|
| 596 |
+
"runtime": {
|
| 597 |
+
"required": [
|
| 598 |
+
"Phaser.Physics.Arcade"
|
| 599 |
+
],
|
| 600 |
+
"optional": []
|
| 601 |
+
},
|
| 602 |
+
"assets": {}
|
| 603 |
+
},
|
| 604 |
+
"notes": [
|
| 605 |
+
"Manages hazard creation and removal",
|
| 606 |
+
"Handles hazard collision detection",
|
| 607 |
+
"Emits events for hazard collisions"
|
| 608 |
+
],
|
| 609 |
+
"usedBy": [],
|
| 610 |
+
"creates": [],
|
| 611 |
+
"events": {}
|
| 612 |
+
},
|
| 613 |
+
"EnemyManager": {
|
| 614 |
+
"id": "enemymanager_01",
|
| 615 |
+
"role": "Enemy Controller",
|
| 616 |
+
"location": "managers/EnemyManager.js",
|
| 617 |
+
"extends": "BaseManager",
|
| 618 |
+
"imports": [
|
| 619 |
+
"EventManager"
|
| 620 |
+
],
|
| 621 |
+
"emits": [
|
| 622 |
+
"ENEMY_DEATH",
|
| 623 |
+
"ENEMY_SPAWN",
|
| 624 |
+
"ENEMY_HEALTH_CHANGED"
|
| 625 |
+
],
|
| 626 |
+
"listensTo": [
|
| 627 |
+
"PLAYER_DEATH",
|
| 628 |
+
"GAME_STATE_CHANGED"
|
| 629 |
+
],
|
| 630 |
+
"features": [
|
| 631 |
+
"Manages enemy creation and removal",
|
| 632 |
+
"Handles enemy AI and behavior",
|
| 633 |
+
"Emits events for enemy state changes"
|
| 634 |
+
],
|
| 635 |
+
"methods": {
|
| 636 |
+
"addEnemy": "Add new enemy to the game",
|
| 637 |
+
"removeEnemy": "Remove enemy from the game",
|
| 638 |
+
"update": "Handle enemy updates"
|
| 639 |
+
},
|
| 640 |
+
"dependencies": {
|
| 641 |
+
"core": [
|
| 642 |
+
"BaseManager",
|
| 643 |
+
"Phaser.Physics"
|
| 644 |
+
],
|
| 645 |
+
"managers": [
|
| 646 |
+
"EventManager",
|
| 647 |
+
"CollisionManager"
|
| 648 |
+
],
|
| 649 |
+
"assets": {
|
| 650 |
+
"sprites": {
|
| 651 |
+
"enemy": {
|
| 652 |
+
"dimensions": "48x48",
|
| 653 |
+
"animations": [
|
| 654 |
+
"idle",
|
| 655 |
+
"attack",
|
| 656 |
+
"death"
|
| 657 |
+
]
|
| 658 |
+
}
|
| 659 |
+
}
|
| 660 |
+
},
|
| 661 |
+
"runtime": {
|
| 662 |
+
"required": [
|
| 663 |
+
"Phaser.Physics.Arcade"
|
| 664 |
+
],
|
| 665 |
+
"optional": []
|
| 666 |
+
}
|
| 667 |
+
},
|
| 668 |
+
"notes": [
|
| 669 |
+
"Manages enemy creation and removal",
|
| 670 |
+
"Handles enemy AI and behavior",
|
| 671 |
+
"Emits events for enemy state changes"
|
| 672 |
+
],
|
| 673 |
+
"usedBy": [],
|
| 674 |
+
"creates": [],
|
| 675 |
+
"events": {}
|
| 676 |
+
},
|
| 677 |
+
"CollisionManager": {
|
| 678 |
+
"id": "collisionmanager_01",
|
| 679 |
+
"role": "Collision Handler",
|
| 680 |
+
"location": "managers/CollisionManager.js",
|
| 681 |
+
"extends": "BaseManager",
|
| 682 |
+
"imports": [
|
| 683 |
+
"EventManager"
|
| 684 |
+
],
|
| 685 |
+
"emits": [
|
| 686 |
+
"HAZARD_COLLISION"
|
| 687 |
+
],
|
| 688 |
+
"listensTo": [
|
| 689 |
+
"ENTITY_ADDED",
|
| 690 |
+
"ENTITY_REMOVED"
|
| 691 |
+
],
|
| 692 |
+
"features": [
|
| 693 |
+
"Handles collision detection and response",
|
| 694 |
+
"Manages collision groups and masks",
|
| 695 |
+
"Emits events for collisions"
|
| 696 |
+
],
|
| 697 |
+
"methods": {
|
| 698 |
+
"checkCollisions": "Check for collisions between entities",
|
| 699 |
+
"handleCollision": "Handle collision response",
|
| 700 |
+
"update": "Handle collision updates"
|
| 701 |
+
},
|
| 702 |
+
"dependencies": {
|
| 703 |
+
"core": [
|
| 704 |
+
"BaseManager",
|
| 705 |
+
"Phaser.Physics"
|
| 706 |
+
],
|
| 707 |
+
"managers": [
|
| 708 |
+
"EventManager",
|
| 709 |
+
"EntityManager"
|
| 710 |
+
],
|
| 711 |
+
"runtime": {
|
| 712 |
+
"required": [
|
| 713 |
+
"Phaser.Physics.Arcade"
|
| 714 |
+
],
|
| 715 |
+
"optional": []
|
| 716 |
+
},
|
| 717 |
+
"assets": {}
|
| 718 |
+
},
|
| 719 |
+
"notes": [
|
| 720 |
+
"Handles collision detection and response",
|
| 721 |
+
"Manages collision groups and masks",
|
| 722 |
+
"Emits events for collisions"
|
| 723 |
+
],
|
| 724 |
+
"usedBy": [],
|
| 725 |
+
"creates": [],
|
| 726 |
+
"events": {}
|
| 727 |
+
}
|
| 728 |
+
},
|
| 729 |
+
"listeners": {
|
| 730 |
+
"UIManager": {
|
| 731 |
+
"id": "uimanager_01",
|
| 732 |
+
"role": "UI State Manager",
|
| 733 |
+
"location": "managers/UIManager.js",
|
| 734 |
+
"extends": "BaseManager",
|
| 735 |
+
"imports": [
|
| 736 |
+
"EventManager"
|
| 737 |
+
],
|
| 738 |
+
"emits": [],
|
| 739 |
+
"listensTo": [
|
| 740 |
+
"HEALTH_CHANGE",
|
| 741 |
+
"SCORE_CHANGE",
|
| 742 |
+
"GAME_STATE_CHANGED",
|
| 743 |
+
"PLAYER_HP_CHANGED"
|
| 744 |
+
],
|
| 745 |
+
"features": [
|
| 746 |
+
"Manages UI state and updates",
|
| 747 |
+
"Handles UI events and input",
|
| 748 |
+
"Listens to game state changes"
|
| 749 |
+
],
|
| 750 |
+
"methods": {
|
| 751 |
+
"updateUI": "Update UI state",
|
| 752 |
+
"handleInput": "Handle UI input",
|
| 753 |
+
"destroy": "Clean up UI resources"
|
| 754 |
+
},
|
| 755 |
+
"dependencies": {
|
| 756 |
+
"core": [
|
| 757 |
+
"BaseManager"
|
| 758 |
+
],
|
| 759 |
+
"managers": [
|
| 760 |
+
"EventManager"
|
| 761 |
+
],
|
| 762 |
+
"assets": {
|
| 763 |
+
"fonts": [
|
| 764 |
+
"Gameplay.ttf",
|
| 765 |
+
"Retronoid"
|
| 766 |
+
],
|
| 767 |
+
"audio": [
|
| 768 |
+
"confirmation.mp3"
|
| 769 |
+
]
|
| 770 |
+
},
|
| 771 |
+
"runtime": {
|
| 772 |
+
"required": [
|
| 773 |
+
"WebFont"
|
| 774 |
+
],
|
| 775 |
+
"optional": []
|
| 776 |
+
}
|
| 777 |
+
},
|
| 778 |
+
"notes": [
|
| 779 |
+
"Manages UI state and updates",
|
| 780 |
+
"Handles UI events and input",
|
| 781 |
+
"Listens to game state changes"
|
| 782 |
+
],
|
| 783 |
+
"usedBy": [],
|
| 784 |
+
"creates": [],
|
| 785 |
+
"events": {}
|
| 786 |
+
}
|
| 787 |
+
}
|
| 788 |
+
}
|
| 789 |
+
},
|
| 790 |
+
"systemNotes": [
|
| 791 |
+
"Event-driven architecture ensures loose coupling between components",
|
| 792 |
+
"Managers use dependency injection for better testability",
|
| 793 |
+
"Event system supports both sync and async event handling",
|
| 794 |
+
"Components can be both emitters and listeners",
|
| 795 |
+
"Event naming follows consistent convention: CATEGORY_ACTION",
|
| 796 |
+
"All events are documented in GameEvents constant"
|
| 797 |
+
],
|
| 798 |
+
"bestPractices": [
|
| 799 |
+
"Always use GameEvents constants instead of string literals",
|
| 800 |
+
"Clean up event listeners in destroy() methods",
|
| 801 |
+
"Avoid circular event dependencies",
|
| 802 |
+
"Document all new events in GameEvents",
|
| 803 |
+
"Use typed event payloads for better maintainability and code readability"
|
| 804 |
+
]
|
| 805 |
+
}
|
| 806 |
+
}
|
| 807 |
+
]
|