For Sale. Complete Commodore 128 System. Located in Brooklyn,New York. Best Serious Offer. Leave Email [71541,445] Commodore 128 Computer Commodore 1571 Disk Drive Commodore 1541 Disk drive Commodore 1902 High Resolution Color Monitor Commodore 1351 Mouse Commodore 300 Baud Modem Okidata 120 Printer Hearsay 1000 Suncom Animation Station *********************************************************** *********************************************************** Super Pascal 128 ABACUS CrossBow ABSOLUTE Echelon ACCESS World Class Leader Board ACCESS Ace Of Aces ACCOLADE Grand Prix Circuit ACCOLADE Law Of The West ACCOLADE Rack'Em ACCOLADE Steel Thunder ACCOLADE Test Drive ACCOLADE Ghost Busters II ACTIVISION Predator ACTIVISION The Last Ninja ACTIVISION Geos 128 BERKELEY SOFTWORKS Jaws BOX OFFICE The Print Shop BRODERBUND Copy II CENTRAL POINT Super Huey II COSMI Commando DATA EAST Platoon DATA EAST ArticFox DYNAMIX A Question Of Scruples ELECTRONIC AR Chuck Yeager Flt Trainer ELECTRONIC ARTS Project Firestart ELECTRONIC ARTS The Bard's Tale ELECTRONIC ARTS PHM Pegasus ELECTRONICC ARTS Califonia Games EPYX Create A Calendar EPYX Destroyer EPYX L.A. Crackdown EPYX Techno Cop EPYX T Eidolon EPYX Hollywood Squares GAME TEK Super Zaxxon HESWARE Zork III INFOCOM Maniac Mansion LUCASFILM GAMES Shogun MASTERTRONIC Airborne Ranger MICROPROSE Gunship MICROPROSE Project Steath Fighter MICROPROSE Silent Se ice MICROPROSE Top Gunner Collection MICROPROSE Indoor Sports MINDSCAPE Family Fued SHARE DATA Jeopardy SHARE DATA Wheel of Fortune SHAREDATA Star Trek SIMON & SCHUSTER SOF Dragon's Lair SOFTWARE PROJECTS Kick...Butt...& Slam THUNDER MOUNTAIN Top Gun THUNDER MOUNTAIN The Money Manager TIMEWORKS Word Writer 128 TIMEWORKS Strike Force: Cobra UXB This is a summary of some commands for the Commodore 128. I will be documenting things as I figure them out (since Commodore doesn't be rushing along with the programmers reference mannual). DISK COMMNADS Header "Diskname",I23 - Formats a new disk Run "Program" - Loads and runs a program Dverify "Program" - Verifys a disk program PROGRAMMING COMMANDS-LOOPING Do - Begins the loop parameter Loop - Ends the loop parameter While - Keeps the loop in effect only while condition is true Exit - When the loop encounters this is it exits to the next statement after the loop Else - Tells the computer how to respond if the condition of the If-Then statement is false Begin/Bend - Similar to the Do and Loop statements PROGRAMMING COMMANDS Sleep n - Indicates the number of seconds that you want the computer to delay Getkey a$ - Tells the computer to wait for a string PROGRAMMING AIDS Auto x - Does your line numbering by the increment that you choose Renumber x,,y - Tells the computer to renumber line y in increments of 10 Delete x-y - letes the range between x and y Help - Finds sytax errors (not logic errors) Trap x - Tells the computer to go to line x on an error condition Tron/Troff - Starts and stops the tracing of your logic Fast - Blanks screen and makes programs run in faster mode Slow - The return to the computer natural mode FUNCTION KEYS F1 - Graphic F2 - Dload" F3 - Directory F4 - Scnclr F5 - Dsave" F6 - Run F7 - List F8 - Machine language monitor If you're like most owners of the Commodore 1520 Plotter/Printer, you're probably having trouble locating replacement items such as roll paper and pens. Well, not to worry. Good ol' Radio Shack comes to the rescue again. The paper is available in a box of three rolls that are 4 and 1/2 inches (114mm) in width and 2 and 3/4 inches (70mm)in diameter. It is 15 lb. register bond and has 145-150 feet per roll. The 1520 manual states that the maximum roll diameter can only be 50mm, so you might have to remove a few layers to use it. However, the early 1520's had a different arrangement of holding the paper than did the newer 1520's. Perhaps the earlier models can use 70mm in diameter. Nevertheless, the Radio Shack P/N is 260-1428 and the selling price is $4.95 for the three rolls. Compare that to the price of $14.95 from Commodore (with much smaller roll diameters). The pens are also available, either in groups of three of black pens or one each of red, blue and green. The pens are not exact matches with those of Commodore; they're actually better. The pens are much easier to identify by color and they write a lot smoother. T P/N for the black pens is 260-1480 and the P/N for the colors is 260-1481. Each set is priced at $2.95 for the three. Again, compare this to the Commodore price of $10 for a set of four plus $3 shipping and handling. Hope this is of help to you 1520 owners. Remember, we've got to stick together because we are definetly in the minority. Those 1520 non-owners don't know what they're missing! t2 1571 NOTES ========== COMMAND FUNCTION ------- -------- U0>M0 1541 mode U0>M1 1571 mode Fast bus 1328 blocks free Side a: tracks 1-35 Side b: tracks 36-70 U0>H0 1541 mode U0>H1 Select which head to use. Side a: tracks 1-35 Side b: tracks 1-35 Treat each side as a different disk. "U0>R"+chr$(10) Disable head bumping. "U0>"+chr$(x) Set device number 8-11 x = 8 -> 11. Or use dip switches at rear of drive. COMMAND FORMAT 10 open15,8,15:print#15,"u0>m1" 15 close15 20 open15,8,15:print#15,"u0>"+chr$(9) 25 close15 C128 in 64 mode With Vic-Tree: SEND"u0>m1 With DOS 5.1: @0:u0>m1 With SYSRES: @"u0>m1" ======================================= Jesse Knight Brazoria, Texas Earl Hamner/FUNHUG/21 Oct 85 #: 16193 S9/Peripherals 30-Aug-88 21:44:00 Sb: #1581 sub directories Fm: Miklos Garamszeghy 72060,1153 To: Gary Farmaner 76703,3050 (X) The i0 command on the 1581 can be disabled by the following: "m-w"chr$(152)chr$(1)chr$(2)chr$(123)chr$(128) All 1581 internal commands are sent through indirect vectors in RAM starting at $0190. The vector for the i0 command is at m@198 this normally points to the code at 8ec5. The above program changes this vector to point to an rts instruction at 807b. This effectively kills the command and allows you to use the partition. Note that the partition is not retained when you change disks (the init routine for changed disk log ins also resets the directory to the root.) But if you keep the disk in the drive you will not have any problems. I am not sure how you can send this command string from within your application, but it can be sent before. As long as the drive does not do a hard reset or an ui command, then the new vector will be retained. If you want to disable ui as well, its vector is at 194 and can be pointed to the same rts. Once in your application, you can change the b dir by the normal dos /0:disname command or /0: for the root dir. One last caution: be careful about changing vectors. The order of the vectors are documented on pages 108 and 109 of the 1581 manual the code at the first location ($ff00) is jmp (190) etc. Good luck and have fun Miklos G. 1660 CARRIER DETECT MOD. PICTORIAL BY RON GATCHEL 12/29/85 MODIFICATION OF 1660 MODEM TO PROVIDE CARRIER DETECT SIGNAL BACK INTO COMPUTER. CARRIER CAN THEN BE DETECTED BY TERMINAL PROGRAM AS FOLLOWS: IF(PEEK(56577)AND16)=0THEN [CARRIER IS PRESENT] THIS MOD HAS BEEN USED WITH COMM-TERM 7.0, WITH GREAT SUCCESS! NOTE THAT YOU WILL STILL NEED TO SWITCH MODEM TO ANSWER MODE WHEN ALTERNATING HI-LO TONES ARE HEARD IN SPEAKER (E.G. WHEN CALLING A WESTRIDGE MODEM). 6777777777777777777777777777777775 6 O BACK (FOIL) SIDE O 5 6777 OF 1660 MODEM 5 6 AO O1 5 6 BO O2 NOTE THAT PINS G 5 6 CO O3 AND I DO NOT EXIST 5 6 DO O4 IN CONNECTOR AT LEFT. 5 6 EO O5 PIN 9 IS NOT SHOWN FOR 5 6 FO O6 CLARITY. 5 6 HO O7 5 6 JO O8 JUMPER WIRE 5 6 KO------------------. 5 6 LO O10 1 3 10 5 6 MO O11 OOOOOOOOOO 5 6 NO O12 IC1 5 6/// OOOOOOOOOO 5 5O 20 11 O 5 77777777777777777777777777777777 NOTE: PRY MODEM CASE APART CAREFULLY WITH LARGE SCREWDRIVER. USE LOW WATTAGE IRON AND SMALL WIRE. BE CAREFUL NOT TO LEAVE A SOLDER BRIDGE BETWEEN PIN 3 OF IC1 AND THE SURROUNDING FOIL. AT - Attention: indicates to the modem that the following characters are a command. Begins almost all commands. You must finish with a Return. <3 plus signs> - Escape: interrupts a session by taking the modem out of terminal mode and putting it into command mode, where you can issue more commands or hang up. It does not require the AT prefix, but it must be preceded and followed by at least one second of no data transmission. The plus sign can be changed to another character (see Register 2 below). A - Answer: tells modem to answer a call without waiting for a ring, allows you to switch from voice to computer. A - Again: repeats the previous command, generally used to redial after getting a busy signal. Doesn't require AT before or Return after. Cn - Transmitter Carrier: used when more than one modem is connected to the same phone line. C1 (default) turns it ON fro normal operation iwth one modem. C0 turns it OFF for setting a RECEIVE ONLY condition of an additional device sharing the phone line. D - Dial: indicates to the modem that the following characters are part of a phone number. Spaces and hyphens are OK. Commands commonly used with D include: P, T, R, comma and semicolon. P - Pulse: selects pulse method for dialing. It's the default setting for the modem. T - Touchtone: selects touchtone method for dialing. All subsequent commands will be executed in touchtone. The modem recognizes the # and *. Dialing speed can be changed (see Register S11). R - Reverse: allows you to contact "originate only" modems. Placing this command at the end of a dialing sequence puts your modem in answer mode and enables you to contact those modems programmed to transmit, but not to receive calls. - Pause: creates a two-second pause in transmission, most often used in dialing sequences. The length of the pause can be changed (see Register S8). - Return to command mode: returns you to command mode after dialing. It must be the last character in the dialing sequence. En - Echo: used only in command mode. When ON (E1, the default), the characters you type appear on (echo to) the screen. When OFF (E0), characters don't appear on the screen, but commands are executed anyway. Fn - Duplex: controls the echo in terminal mode. F1 (default) indicates full duplex communication, where the local echo is turned OFF and your characters are echoed back to you from the on-line system. Use F0 to turn the local echo ON if the system does not echo back characters. (If local echo is ON and you are transmitting to a system that echoes back, everything you type appears twice, lliikkee tthhiiss. Hn - Hook: used to hang up (put ON the hook) or pick up (take OFF the hook) the phone. When you terminate a call with 3 plus signs, the phone lines are still open, although the link to the host computer has been broken. H0 (or just H) hangs up. H1 takes the phone OFF the hook. Default is 0. Note that you must first issue the Escape command (3 plus signs) becore you issue the hook command. In - Inquiry: requests the product code (I0) or the ROM checksum (I1). Mn - Monitor speaker: enables you to listen in on an attempted connection or a connection in progress. M1, the default, turns the speaker on during command mode and off in terminal mode. M2 turns the speaker on all the time. M0 turns the speaker off completely. O - Online: returns you to terminal mode (online) from command mode if you have been issuing commands in the middle of a telecommunication session. You can use the Escapte code (3 plus signs) to get out of terminal mode without terminating the session, issue commands, then type ATO to resume telecommunicating. S - Set registers: sets the 14 registers that control various elements of communicating. Registers and their function are listed below. Sr? - Query register: tells you the current value of register "r". Xn - Result codes: status reports that are displayed on the screen in numeric or verbal form (see the V command). YOu can prevent the codes from being displayed (see the Q command). There are 10 codes divided into three overlapping groups. X0 selects codes 0 thru 4, X1 selects 0 thru 5, and X2 selects the full set of codes. The following table lists and describes the codes. 0 OK Command being executed 1 CONNECT Going online 2 RING Incoming call (enters answer mode) 3 NO CARRIER You're disconnected 4 ERROR Invalid command 5 CONNECT 1200 Online at 1200 baud 6 NO DIAL TONE Returns to command mode 7 BUSY The host is busy 11 RINGING The host is not busy 12 VOICE A person, not a modem, answered Qn - Quiet: decides whether or not to display result codes. Q0, the default, displays the codes and Q1 suppresses them. Vn - Verbal: determines whether result codes are displayed as words (V1, the default) or code numbers (V0). Z - Zap: resets modem to all default settings. Has the same effect as unpluggin, then plugging it in again. Can be used to initiate new DIP switch settings. Setting Registers ================= There are 14 registers, most of which deal with timing, that alter aspects of the modem's memory to tailor the performance to your needs. All the commands use the same structure: ATSr=n where r is the register number and n is the new value Reg Default Function === ======= ========== S0 DIP 1 Sets number of rings before auto-answering S1 0 Counts and stores number of rings coming in S2 43 Redefines the ASCII code for the Escape code character S3 13 Redefines ASCII code for Carriage Return S4 10 Redefines ASCII code for Line Feed S5 8 Redefines ASCII code for Backspace S6 2 Sets number of seconds to wait for a dial tone. The lowest possible value is 2. S7 30 Sets number of seconds to wait for carrier S8 2 Sets duration in seconds for the pause (comma) and the pause between command re-execution for Repeat command. S10 7 Sets duration in tenths of seconds to wait after loss off carrier before hanging up. S11 70 Sets duration and spacing, in milliseconds, of touchtones. 50 is the minimum value. S12 50 Defines guard time in 50ths of second for Escape code sequence. S16 0 Modem self-test: 0=Data mode (no testing) 1=Analog loopback DIP Switches ============ 1 Auto-answer suppressed DOWN Modem answers on 2nd ring UP 2 Carrier detect on pin H-K DOWN No carrier detect signal UP (must be up for Plus/4!) 3 Indicate to computer speed of incoming call DOWN Disable speed indicate UP 4 DTR (Data Terminal Ready) always on DOWN DTR normal; computer controls DTR UP NOTE: When you change a DIP switch setting, the new setting is initiated when you plug in the modem. If the modem is already plugged in, initiate the new setting by issuing the Zap command (ATZ). Disabling Auto-Answer on 3-DIP model ==================================== The following text and program for disabling auto-answer on the (older) 3 DIP switch model of the 1670 is from John Iannetta 73510,2152. The following BASIC program, when RUN, will create an 89 byte disk file. Anytime that the file is LOADed "FILENAME",8,1 it will disable the auto-answer mode. The file is not to be RUN. In fact, it may be used with an existing BASIC program in memory. The BASIC program will not be corrupted by doing so. Testing was on a C-64. 10 input"filename";f$ 20 open8,8,1,f$ 30 fori=1to89:ready 40 print#8,chr$(y);:next 50 close8 100 data173,2,6,65,84,83,48,61,48,13 110 data24,165,34,105,2,133,45,165,35 120 data105,0,133,46,169,1,162,173,160 130 data2,32,189,255,152,170,32,186 140 data255,32,192,255,162,2,32,198 150 data255,162,2,32,201,255,162,249 160 data189,181,1,32,210,255,232,208 170 data247,32,228,255,32,22,231,201 180 data75,208,246,169,2,32,195 190 data255,32,83,228,32,204,255,76 200 data116,164,139,227,181,2 The program LOADs at $02AD, ending at $0303, where it overwrites the ready mode and input buffer vectors. The latter is changed to $02B5, the start of the routine. After the LOAD, the BASIC goes to the new vector, where the correct START OF VARIABLES address is put into $2D, $2E (it had been changed by the LOAD). Then a 300 baud RS-232 channel is OPENed, "ATS0=0 " is sent through it, and the routine waits for the "K" of "OK" to be received from the modem and printed. Next, the file is closed, the original vectors are installed, CLRCHN is called, and the JMP is made to ready mode. [This program (tokenized BASIC) is in LIB 12 under the name NOANSR.BIN] This file will instruct you on how to modify the 1764 RAMTEST program to test all 512K of your REU. This, of course, would only apply if you have added the additional 256K to the 1764. Please read 1764.TXT in this library for instructions on that procedure. First, "1764 RAMTEST.BAS" is a BASIC loader for the program "1764 RAMTEST.BIN" which is a machine language program that does the actual testing of the REU. Second, I will outline three methods of modifying your program to test the entire 512K. METHOD ONE - Load the program "1764 RAMTEST.BAS". List the program and look at line 500 on up. Make the following changes to your program: 500 : 510 REM LINES 520 AND 530 TEST 512K 520 POKE 33093,7:POKE 33099,33 530 POKE 36003,53:POKE 36004,49:POKE 36005,50 540 : 1000 SYS 32768: REM WE WON'T BE COMING BACK! Then save this new program back to disk by first scratching the old program and then saving the new. This modification merely pokes new values to the mentioned memory locations after the program "1764 RAMTEST.BIN" has been loaded into memory at location 32768. The ramtest program will now test a eight banks of memory. METHOD TWO - Using a Disk Editor program (such as Di-Sector) load Track 20, Sector 6 (the 2nd sector of the program) of "1764 RAMTEST.BIN". Change relative byte 75 from $03 to $07. Change relative byte 81 from $11 to $21. Then write this sector back to disk. Now load Track 20, Sector 15 (the 13th sector of the program) of the same program. Change relative bytes 191, 192 and 193 from $32 to $35, $35 to $31 and $36 to $32, respectively. Write this sector back to disk. There i no need for the revised pokes in the BASIC loader program if you use this method. I feel this is a better way to modify this program. METHOD THREE - Using an Assembler/Monitor load "1764 RAMTEST.BIN" at location 32768. Then change memory locations as follows: POKE 33093 with $07 POKE 33099 with $21 POKE 36003 with $35 POKE 36004 with $31 POKE 36005 with $32 Then save this program back to disk. Whichever method you use is your choice. All three will provide you with the means test all 512K of your expanded 1764 REU. Good luck! HOW TO EXPAND YOUR 1764 FROM 256K TO 512K The 1764 RAM Expansion Unit (REU) consists of a plug in cartridge and a beefier power supply. This power supply is required because the original C-64 power supply was not designed to meet the current requirements of the additional IC's in the REU. The new power supply is rated at 2.5A at 5 VDC and 1A at 9 VAC. The DC supply was increased for the additional RAM. The 1764 REU is merely a printed circuit board (PCB) inside a metal housing which is inside the plastic case. This assembly plugs into the Expansion Port of the C-64 or 64-C computers. The PCB is the same board that is used in the 1700 (128K) and the 1750 (512K) Expansions with a couple of differences: 1) The 1764 has only one bank of eight 256K Dynamic Random Access Memory (DRAM) IC's. Each IC holds 256K bits of information; therefore, 8 IC's are needed to obtain 256K bytes. 2) There is a empty bank of 8 positions labelled Bank II on the PCB. 3) There is a resistor (most likely R4) in the 1700 and the 1750 REU's that was omitted in the 1764, apparently due to a small difference in the Expansion Port of the C-128 and the C-64. In spite of this difference there are many C-64 users that have installed the 1750 REU without problems. Please note; you cannot use the original power supply in this manner. You MUST use a power supply that has more current on the DC side. Commodore likely decided to ship the 1764 with only 256K to keep the price of the unit down and make it attractive to as many C-64 owners as possible. Only by selling a significant quantity of the 1764 would it be possible to entice software companies to support it. The RAMDISK software included with the 1764 is a nice option, but it is not compatible with many software packages since it only supports the 4 file types (PRG, SEQ, USR and REL). The RAMDISK does not support direct track-sector access, which many programs use for loading and other functions. It is not too difficult for someone with a reasonable knowledge of soldering to install the additional IC's in Bank II on the PCB. You may want to install IC sockets on the board to avoid damaging the DRAMs. Bank I is not in sockets. It is possible to solder the IC's directly into the board without heat damage. If you feel hesitant about doing so, you will probably want to use the sockets. The DRAMs you need to acquire are 256K, 150 ns access time. The industry part number is 41256-15. They can be obtained at many electronics parts houses, mail order and Radio Shack. The Radio Shack P/N is 276-1252. Their price is $6.95 each. With the recent embargo on memory IC's look for these to become harder and harder to find. You will need a quantity of eight. The following steps should only be undertaken by someone skilled in handling PCB's and soldering. Some mechanical skill is needed to remove and install the PC board in its housing. NOTE: Be careful to avoid ESD (Electrostatic Discharge) damage to your PCB assembly. If possible, use a wrist strap attached to a grounded metal pipe or such. Only a few hundred volts of Electrostatic potential can completely ruin your REU. STEP 1 - The housing of the 1764 must be opened. There are 4 pins, one in each corner. Starting at the opening which connects the unit to the computer gently, but firmly, pull the top and bottom apart. The plastic case will begin to separate. Continue around the perimeter of the case until the top can be removed from the bottom. STEP 2 - Remove the metal shield from the plastic case by pulling it out at each corner. The PCB is inside this metal shell. Open the shield starting at the connector opening. You may need a small screwdriver to bend the metal slightly where the two lips meet. When the shield opens, spread it only as far as needed to remove the PCB. STEP 3 - Examine the PC board. Bank I is the row of eight IC's along the top edge of the board. The RAM Expansion Controller (REC) is the square component in the middle of the board. The Bank II row is just below Bank I. STEP 4 - Your PCB was most likely wave soldered. Therefore, the holes that you must insert the new IC's in are already filled with solder. The best way to remove this solder and open the holes is with a vacuum desoldering tool. One can be purchased at Radio Shack (P/N 64-2120) for only $6.95. Make this investment. You be glad you did! Remove the solder from all holes; 128 in all. Be careful of how much heat you apply during this process. Do not break or pull up any of the traces attached to the holes that you are desoldering. STEP 5 - If you are using IC sockets, solder them into the board with the pin 1 end towards Bank I. Then insert the new IC's into the sockets being careful to engage all pins in the proper sockets. If you are not using the sockets, solder the actual IC's into the board with the pin 1 end toward Bank II. STEP 6 - Reassemble the unit in the reverse order of disassembly. Be sure everything fits properly as it was before you began. STEP 7 - The REU will now hold twice as much as before. If you are a GEOS user, you will see that 512K is installed when you use the CONFIGURE file. You can now shadow two drives, or have one drive shadowed and one RAMDISK. If the REU is not operating properly please check the following: A pin (or pins) is not soldered correctly. A trace (or traces) is broken (open) and not making contact. A solder bridge exists between two adjacent traces or holes. One (or more) IC is defective. Almost all DRAMs receive 100% testing during manufacturing. This is an unlikely reason for improper operation. However it is still a possibility. Obviuosly, this task is only for those who know how to solder and desolder a PCB. If you are in doubt about doing this, then DON'T! You have more to lose than to gain. If you know someone who is so skilled then ask them to do it. I will accept no responsibility whatsoever for what losses you may incur. My REU worked perfectly right off the bat. If you follow instructions exactly as I have outlined them, then your REU should work too. Good luck. COMMODORE 64 FILE ARCHIVE UTILITY Documentation for Version 2.20 (C) Copyright 1986 - Ampere Metal All rights reserved. ARC VERSION 2.20 PAGE - 2 FREEWARE User supported software, or FREEWARE is an attempt to bypass normal market channels thereby allowing independant software authors to enter the market without the high cost of conventional advertising and promotion. You benefit by having these savings passed on to you, and we benefit by not having to invest in costly advertising, fancy manuals and packaging. After all, if the software does the job, who needs the fancy package! If the software does not do the job, then simply do not use it and pay nothing; pass it on to someone else, maybe they will find it useful. At least it didn't cost you anything to experiment. On the other hand, if you find yourself still using the program after a couple of weeks, then obviously it is of some worth to you and you should send in a contribution reflecting that worth. ARC is distributed as FREEWARE. ARC is not FREE softWARE. If you use ARC regularly, then you should send in a contribution. If all you can afford is a couple of bucks, then send in a couple of bucks...its better than nothing at all. If you havn't sent in a contribution, then you should not be using ARC. Contributions should be sent to: Ampere Metal 80 Hale Road unit 4 Brampton, Ontario Canada. L6W 3M1 A minimum contribution of $10.00 gets you printed documentation A minimum contribution of $20.00 gets you a current program diskette as well. If you contribute a minimum of $20.00, you will also be eligible to purchase updates at cost. (Documentation at $0.06/page + $2.50 for diskette + $2.50 postage) Please be sure to include your correct address and postal/zip code. ARC VERSION 2.20 PAGE - 3 ARC is protected by copyright. This means that the original copyright holder (Ampere Metal or Chris Smeets) is the only person that may legally duplicate ARC or permit someone else to do so. Ampere Metal does however, partially waive its rights as copyright holder as outlined below. YOU MAY NOT: 1) Duplicate the PRINTED documentation for ARC either in whole or in part by any means for any purpose. 2) Charge any fee whatsoever for duplicating the machine readable version of ARC, whether done for profit or otherwise. 3) Modify ARC or its documentation in any way. YOU MAY: 1) Use ARC on a trial basis only. If you intend to use ARC for more than just a trial then you must send in a contribution. 2) Duplicate the machine readable files associated with ARC provided that this is done free of charge and without modification. There are many ways in which ARC can be improved. Version 1.00 used only straight storage and Huffman squeezing. Run-length encoding was added in version 1.30. Version 2.00 added Lempel-Zev compression and improved Huffman squeezing by combining it with run-length coding. Version 2.00 archives can also be created in a single pass for increased speed at the expense of a small amount of disk storage. Future improvements include making ARC routines available to the BASIC programmer, making ARC work on various different Commodore computers, fast serial routines, random access archives, the ability to execute archived programs, improving compressor performance, the ability to extract MS-DOS archives and CP/M squeezed or crunched files. The list goes on and on.... Program development takes time. Lots of it. The more support we get from you in the form of contributions and constructive criticism, the more motivated we will be to spend our time on improving ARC. The amount of time and effort we will be putting into ARC will be in direct proportion to the amount of user support we get. ARC VERSION 2.20 PAGE - 4 Disclaimer Ampere Metal makes no warranty, either expressed or implied, including but not limited to any implied warranties of merchantability or fitness for a particular purpose regarding these materials and makes ARC available solely on an 'as is' basis. In no event shall Ampere Metal be be liable to anyone for special, collateral, incidental, or consequential damages in connection with or arising out of purchase or use of ARC. The sole and exclusive liability of Ampere Metal, regardless of the form of action, shall not exceed the purchase price of the materials described herein. If you do not agree to these terms, then do not use ARC. ARC VERSION 2.20 PAGE - 5 UPDATES The easiest way to get an update is simply to download it by modem from our bulletin board at (416) 458-0039 in Toronto Ontario Canada. The board is a public access FIDO system, and you will need a terminal with XMODEM, MODEM7, KERMIT, MINITEL, or TELINK file transfer protocol in order to download from the board. The most recent version of ARC will always be posted where it can be easily found. In addition you will find various related documentation and additional utilities complementary to ARC as they become avaiable. If you have any questions, leave the SYSOP a message and we will do our best to answer them. The board is currently operating at 300, 1200 and 2400 baud. We will also try to post a current version of ARC on COMPUSERVE, (GO CBMPRG and check the HIGH LEVEL UTILITY section with keyword ARC). You can also check the Commodore SIGs of DELPHI and GEnie which should also have current copies of ARC. Note: Also on CompuServe's GO CBMART in Data Library 1 -- Help/Data Library Tools. If you are patient, you can also just wait until it is available on a local bulletin board in your area. When updating by one of the above methods, sufficient documentation will be available so that you can figure out how to use ARC. Complete documentation is only available in printed form to registered users. If you wish to post ARC on your bulletin board for public access, then we would prefer it if you would make the most recent version available and delete previous versions. We will be coming out with a number of external utilities for ARC and will be making the assumption that anyone using them has a current copy of ARC. ARC VERSION 2.20 PAGE - 6 When updating ARC, we will try to stick to the following version numbering scheme: ARC version X.YZ If Z changes, then a minor change has been made to ARC, and it is probably not worth the effort of updating. If Y changes, then a useful change has been made and it is probably worth the effort to get an update. If X changes, then a major change has been made, and you will have to update if your version of ARC has a lower value of X. X is the number that you see in the column marked "V" when you list an archive's directory. For example, when we added the /w switch to DIR, the version changed from 1.33 to 1.34. When we added ARC/F, the version changed from 2.00 to 2.10. When we added three new data compression techniques, the version changed from 1.34 to 2.00. Note that if your version of ARC has the same value of X as the latest version, you will be able to extract files from archives created by the newer version. If X is lower than the most recent ARC, then you may come accross some archives which your version of ARC can't handle. The actual ARC program itself will be distributed as "ARCXYZ.H", where XYZ is the version number, and "H" will indicate what machine the program runs on. At present "H" can be "4" for a standard C-64 and "8" for a C-64 equipped with an 80 column adaptor (BI-80). Hopefully "H" will take on values like "4032", "8096", or "128" in the not to distant future. ARC VERSION 2.20 PAGE - 7 Bugs in ARC As we become aware of them, we will try to repair any bugs which manifest thier ugly heads. There are a few bugs which managed to slip by us. Some of them are harmless, and some are not. There are a few that you should be aware of. ARC 1.00 Would occasionally make an archive entry one block longer than it should be. This extra block would confuse ARC when extracting the archive. If an archive created by ARC 1.00 verifies ok, then it is ok. ARC 1.xx ( xx not 00 ) These versions had a bug in the pack routine. If a character repeated n times with n>255, then it would unpack as n+1 bytes. This would usually result in a checksum error, but under the right circumstances it would not. (in particular...in picture files with alot of empty space) ARCs numbered 2.20 or higher are smart enough to detect this problem and will un-pack such an archive properly. There was also another problem with the unpack routines and the checksum calculation. The last byte of the file would occasionally be included in the checksum more than once! This problem was in fact harmless, except for the fact that it fooled is into thinking that the previous problem was also harmless. The pack routines have been completely rewritten in ARCs numbered 2.00 or higher, and the checksum calculation is now more rigorous and will detect errors that would have gone un-noticed by ARCs 1.xx ARC 2.10 In order to overcome the problem of XMODEM padding we made ARC 2.10 check for and ignore any padding at the end of an archive. Unfortunately, if the last entry in an archive happens to be only one block long, then ARC 2.10 is stupid enough to ignore it as XMODEM padding. This has been fixed in ARC 2.20. While we're on the subject of XMODEM padding...ARCs 1.xx can not handle it properly. The archive will still extract ok, but ARC may spit out some garbage at the end when it encounters the XMODEM padding and thinks it is another archive entry. Bless us ARC user for we have sinned. It has been six months since we first released ARC 1.00. For these and any other bugs we have failed to mention, we are truly sorry. ARC VERSION 2.20 PAGE - 8 INTRODUCTION ARC was inspired by the program of the same name which has been available to MS-DOS users for some time now. It allows you to take several related files and back them up into a single archive file. The archive can later be extracted to obtain exact duplicates of the files that went into it. Since ARC automatically compresses the files as they are being archived, the resulting archive file takes up less disk storage space than the original files. Savings vary with the types of files being archived, and is typically 50% for text and 10-30% for program files. The primary advantage of ARC is as a backup tool. Word processing files, assembler source code, database files, graphics and music files compress rather well. In fact, due to their heavy use of graphics pictures, even games can squeeze down quit well in some instances. Normally a 1541/4040 diskette has a capacity of 664 blocks of storage. Using ARC, you can increase this to the equivalent of about 800 blocks for program disks and 1300 or more for text and graphics disks. Another big advantage of ARC is the fact that several files can be combined into a single archive. This makes it significantly easier (and faster) to transfer information from one computer to another via the telephone lines. If the bulletin board you are calling uses ARC files, you will spend less time reading directories and trying to figure out which, and how many files you have to download to get the program you want to work! Not only this, but after you extract the archive, all of the files will have the correct name and filetype so renaming files is not nessessary. ARC is also a useful tool for general file maintenance. Moving files between drives, renaming files, viewing directories, and the editing of simple text files is rather simple with ARC. ARC VERSION 2.20 PAGE - 9 When Huffman coding is used to squeeze files, the compression ratio (the original length divided by the squeezed length) is about 1.11 for programs, 1.6 for text files, and can be 2.0 or more for graphics screens. Huffman coded files show up as 'squeezed' on an archive directory. Run-length squeezing ('packing') is sometimes more effective, particularly on graphical information. Version 2.00 of ARC introduced three new data compression methods. 'Squashing' combines run-length coding with Huffman squeezing and is generally superior to Huffman squeezing alone. 'Crunching' is by far the most interesting method used to date in that ARC will choose crunching as the most efficient compressor as often as 80 to 90% of the time. Crunched files are stored using the Lempel-Zev-Welch algorithm and can result in very impressive compression ratios. A typically text file will compress to about 45% of its original length, and word-pro or paperclip files will crunch down to about one third of their original length. Crunching combines run-length and Lempel-Zev-Welch compression and is unique in that it can be performed without requiring an initial pass through the data file. It is now possible to override ARC's choice of the compressor, and crunch everything in only one pass! Although this does not necessarily ensure the most efficient use of disk space, significant time savings can be achieved with only a small sacrifice in storage. In general ARC makes two passes through each source file. On the first pass ARC counts the number of bytes in the file and calculates a two byte checksum for each file being archived. The checksum is stored in the archive and is later used to verify the file's integrity. ARC also prepares a frequency distribution of the bytes used in the file and uses it to generate the Huffman codes. It then calculates what the resultant length would be using each of the three storage methods. (store, squeeze, squash, crunch, or pack) Pass two then writes the file to the archive using the most efficient of the five methods available. ARC VERSION 2.20 PAGE - 10 In order to achieve some of the flexibility and ease of use of the MS-DOS version we had to do something about Commodore DOS. After all isn't: del a:scrapfile1 c:scrapfile2 a heck of a lot easier than: open 15,8,15 print#15,"s0:scrapfile1" close 15 open 15,9,15 print#15,"s0:scrapfile2" close 15 or what about: move a:arc.exe b:arc.asm c:usq f: That would take some doing! And yet it's the type of thing you want to do quite easily when you're manipulating your disk library. In general drive letters are both easier and more precise than drive numbers. If you're familiar with MS-DOS or CP/M you probably prefer drive letters. If not, they may take some getting used to. What we've done is assigned each drive a letter according to the table below: drive letter device number drive ------------ ------------- ----- a 8 0 b 8 1 c 9 0 d 9 1 e 10 0 f 10 1 g 11 0 h 11 1 Thus if you want a program on drive 1 of unit 10, you can do any one of the following: dload "program",d1 on u10 (basic 4.0) load "1:program",10 (basic 2.0) or load "f:program" (with ARC) ARC VERSION 2.20 PAGE - 11 If you want to load and run the program just type: f:program ARC will load it and run it (or SYS to it if its machine language) In any case we felt that drive letters were sufficiently useful that they would be worth the bother of getting used to. If you're still not convinced think about this example after you've read on. arc/c d:arcfile a:asm.?? b:ed.?? c:* We think you'll grow to appreciate the environment in which ARC is available. Most of the commands that you will often require to view directories, move files about, delete files, rename files, or edit simple text files are at your disposal. Future versions of ARC will have even more commands. We felt that this is the environment in which ARC would prove most useful. Anyway without much further ado we'll give you a run down of the commands available..... [square brackets] indicate optional parameters indicate required parameters d: is a drive letter (usually a destination drive) s: is a drive letter (usually a source drive) ARC VERSION 2.20 PAGE - 12 1) general DOS commands a: Selects drive a as the default drive. Whenever a command uses a drive letter as an optional parameter, and you do not specify the drive letter, the default drive will be used. Valid drives are the letters a through h d:filename This will search drive d: for the program specified and if it is found it will be run. If its a machine language program, then ARC will SYS to its load address. Note that the LOAD is non relocating. That is .. its the same as LOAD with ,8,1 date dd,mm,yyyy This is used to set the date. dd is the day, mm is the month, and yyyy is the year. Since the date is stored internally in the same format as used on the IBM PC, the possible values for yyyy are 1980 through 1980+127. If you enter an illegal value for one of the above parameters, then the date won't change. The date is stored in the header to every archive entry, and is a useful way to keep track of which backup is more recent than another. It is also useful when posting programs on bulletin boards for public access, as it indicates how recent a particular version of a program is. Of course, the date won't always be meaningful. In this case we suggest you just leave it set to the default of 01jan1980. ARC VERSION 2.20 PAGE - 13 dir[/w] [s:[pattern1]] [s:[pattern2]] ... Lists a directory to the screen. Some examples are: dir - lists default directory dir a: - list directory of drive a dir b:??? - list files on drive b whose names are 3 characters in length. dir a*,b* - list files from the default drive whose names start with 'a' or 'b' dir a:t* c:t* - lists all files on drives a: and c: whose names begin with 't' dir/w - lists the default directory, filenames only. dir/w a:a* b:b* - lists filenames only for files on drive a: whose names begin with "a" and on drive b: with "b". del [d:] [[d:pattern] [d:pattern]....] Scratches files from the specified drives. Up to 9 different patterns may be given, but only one is required. Some examples are: del arc - delete "arc" from default drive del a:temp* b:temp* - delete all files from drive a: or drive b: whose names start with "temp" First look at: GEOS 128 2.0 GEOS 128 2.0 by Berkeley Softworks is the latest version of the Graphic Environment Operating System for the C128 and C128-D. It is a substantial improvement over the original GEOS 128. My copy of GEOS 128 2.0 was obtained as part of BSW's upgrade offer to registered owners of previous versions of GEOS 128. There may be differences in copies purchased from software vendors. My hardware consists of a C128, 1541, 1571, and 1581 drives, 1351 mouse, 1750 REU, Olivetti PR2300 printer, and a 40-column color/80 column monochrome display. What's in the box? I was surprised to see that the GEOS 128 2.0 package was shipped without a box. Inside a padded shipping envelope, the materials were simply in a thick shrink-wrap material. I assume that packages purchased from vendors will come in a box. The package contained the following materials: : GEOS 2.0 User's Manual - This is identical to the later (no three-hole punch) manual for GEOS 64 2.0 : GEOS 128 2.0 User's Manual Addendum - This 100+ page saddle-bound book shows the differences between the 64 and 128 versions. You'll use it in addition to the regular 2.0 User's Manual. : GEOS 128 2.0 Manual Roadmap - A three page pamphlet showing how to use the above two books. : GEOS User's Manual Errata Information. A single sheet correcting some errors in the above manuals, and supplying additional information. : An ad for the LaserDirect printing service. : An ad for geoWorld magazine. : A Q-link subscription kit. : An ad for Q-link. : Product registration card. and, of course, : GEOS 128 2.0. What's on the disks? GEOS 128 2.0 is shipped on three `flippy' 5-1/4" diskettes. As with GEOS 64 2.0, there are two boot disks, one of which is intended for backup purposes, and a variety of applications, desk accessories, and other GEOS necessities. These include: geoWrite 128 2.1, which is the same as the latest version of geoWrite Workshop 128. This is the top-of-the-line version. geoSpell 128, a powerful spell-checker for geoWrite files, with a supplied dictionary claimed to contain over 28,000 words, which can be used in conjunction with user-created dictionaries. Words are added to the user dictionary during spell checking. geoMerge, a form-letter `mail merge' program for geoWrite files. Text Grabber, a program to convert non-GEOS text files to geoWrite format. Supported formats are: FleetSystem 4, PaperClip II, WordWriter 128, and two `generic 128' formats. Preference manager, Pad color manager, Alarm clock, Photo manager, Text manager, note pad, and calculator desk accessories, which can be used directly from the desktop, or while most applications are running. geoLaser, for printing geoWrite files on an Apple LaserWriter printer. geoPaint 128, a much-improved version. Input drivers for Joystick, and two 1351 mouse drivers. Note that 64 and 128 input drivers are not interchangeable, as they load at different addresses. Over 60 print drivers, including new Double-Strike, Quad Strike, and reduced size drivers for some printers. The Paint Drivers application, which allows you to print GEOS files to disk as geoPaint files for further manipulation. Seven conventional fonts, and four special fonts for the Apple LaserWriter laser printer, to be used in conjunction with the geoLaser application. A group of non-interactive `demos' for geoFile, Fontpack plus, geoPublish, Deskpack plus, and geoCalc. These programs various features of these programs. geoPublish seems particularly out of place, since BSW has apparently dropped plans to produce an 80-column capable geoPublish 128. And, of course, the GEOS system files themselves. The deskTop enhancements will be discussed below. For now, suffice it to say they are even more powerful than the enhancements to GEOS 64 2.0 Required/recommended hardware: According to the documentation, the following is required: : Commodore 128 or 128D computer. : compatible monitor. Note that the geoWrite and geoSpell applications included with this version are 80-column only. : One 5-1/4" disk drive. : the package itself. : blank 5-1/4" floppies. Additionally, the following is recommended: : 1750 or 1764 REU : additional disk drives (1541, 1571, and/or 1581) : GEOS-supported printer. Enhancements: The desktop has received extensive enhancements. Many will be familiar to GEOS 64 2.0 users, but many others will be a pleasant surprise. Like GEOS 64 2.0, the printer icon has been moved to the lower left of the screen, to minimize the chance of accidentally dropping a file intended for the printer into the garbage. The last file deleted can be recovered, if no other activity has taken place since the deletion. As with GEOS 64 2.0, the most useful changes to the desktop are the addition of many keyboard shortcuts, which can be used in combination with the desktop menu, or with other keyboard shortcuts. Keyboard shortcuts in common with GEOS 64 2.0 are: Any number of files on a disk, from one to all, may be selected for `group' processing, so that the same action may be taken on all selected files. Run the selected application, duplicate selected file(s), rename selected file(s), display info on selected file(s), print the selected file, delete selected file(s) (if multiple files are selected for deletion, you will be prompted to be sure this was what you wanted), and undo the last deletion. Open the disk, close the disk, rename the disk, copy the disk, GEOS validate the disk, erase the disk (short format), format the disk (full format), open drive A, open drive B, reset all drives, swap drive C with A and open, swap drive C with B and open, add a new directory page, delete this directory page (if there are files on a directory page to be deleted, you will be prompted to confirm the deletion) Multi-file processing can be halted with the RUN/STOP key. You can also navigate thru the directory and select your input driver from the keyboard shortcuts. Input driver selection was the first keyboard shortcut, added with desktop 1.3. It seems to have been a popular item. In addition, the following 128-only keyboard shortcuts have been added: Copy selected files to drive A, copy selected files to drive B, move selected files to border, move selected border files to page, and a complete set of commands to move the mouse around the desktop menu, and select options from it. Another useful 128-only desktop enhancement is file selection from the View menus. You do not need to be displaying the file icons in order to select a file for any operation. In addition, even in this mode, clicking an Application Data file will cause GEOS to attempt to load the appropriate Application, and bring the data file into it. While this isn't quite the Command Line Interface that some had hoped for, it's a very useful item. As with GEOS 64 2.0, three drives can be used, although only two can be active at once. The swapping commands mentioned in the keyboard shortcut discussion above are used to quickly set which two drives will be active at any given moment. Note that this feature can only be used if you have an REU. Unlike GEOS 64 2.0, an REU is not required for mixed disks. In GEOS 64 2.0, you must have an REU to have an Application on one type of disk access Application Data files on a different type of disk. This is not the case in GEOS 128 2.0 Problems: While GEOS supports the 1581 drive for all functions except booting, there are a couple of annoying limitations to this support. First, subdirectories are not supported. Second, while the 1581 in GEOS mode has up to 37 directory pages of up to eight files each (40 sectors minus two BAM sectors minus one border sector), GEOS only supports the first 18, as though the drive were a 1541 (20 sectors, minus one BAM sector minus one border sector.) This is not likely to be a serious limitation, since GEOS files tend to be large, but it can restrict an orderly placement of files on the directory, and, in the case of a library of relatively small files, fonts, for instance, may result in space being wasted. No CONVERT program is included. While this is not a major problem for owners of the original GEOS 128, or any version of GEOS 64, it does mean that, at present, someone who has purchased GEOS 128 2.0 as their first and only GEOS will be unable to take advantage of the large libraries of Public Domain and shareware GEOS files on this and other services. The Sysops of CBMART have contacted Berkeley Softworks about this concern. It remains uncertain what will be done about it. In the interim, owners of GEOS 128 2.0 who are without any CONVERT program should get in touch with the Sysops of this forum. Copy protection continues to be used. In conclusion: GEOS 128 2.0 is a substantial improvement over the original. The desktop enhancements and three-drive support alone would make this product worthwhile. geoPaint 128 was long overdue for a refurbishing, and it's gotten an impressive one. The presence of geoWrite 128 2.1 and geoSpell 128, along with the ancillary programs make this package a very desirable purchase for any 128 owner with an interest in GEOS. Marte Brengle, GEOS enthusiast and Sysop on the CBMCOM and CBMPRG forums, has described GEOS 2.0 as `GEOS the way it should have been from the start.' That is, I think, a rather nice summation. While work remains to be done, this version blows the original into the weeds even more convincingly that GEOS 64 2.0 did to GEOS 64 1.3. Ed Flinn, CBMART Sysop, 76703,4032 Coming soon - First look at: geoChart. First look at: geoChart geoChart v1.0 by Berkeley Softworks is a powerful tool for creating charts with GEOS 64 or 40-column mode GEOS 128. The charts can be printed or exported to other GEOS applications as photo scraps. What's in the box? : An ad for Q-link. : An ad for geoWorld. : An ad for LaserDirect : geoChart User's Manual, 116 pages, perfect-bound. : geoChart User's Manual Erratum, a single sheet instructing GEOS 128 owners on how to use the product. : Product registration card. and, of course, : geoChart. What's on the disk? geoChart is distributed on one `flippy' 5-1/4" diskette. Side One contains geoChart v1.0 and Note pad v2.0. This note pad is identical to the one included on the GEOS 64 2.0 package, and can be used to create text scraps. It is included in geoChart to serve as a quick and easy editor for creating text scraps for input to geoChart. GEOS 128 2.0 users will prefer to use the Note pad that came with that package, although the can use either. Side Two contains a non-interactive `demo' for GEOS 2.0. In the past, GEOS product disks usually had their reverse side filled with new printer drivers. It appears that BSW is now going to use this space for advertising `demos' instead. Required/recommended hardware/software: - Commodore 64 or 128, any model. - Compatible monitor. Note that geoChart is a 40 column-only application. - One 5-1/4" drive (1541 or 1571). - Blank 5-1/4" floppies. - Supported GEOS input device. - GEOS 64, 1.2 or later, or GEOS 128, any version. Both flavors of GEOS 2.0 work perfectly with this package. Additionally, the following is recommended: - Any version of geoWrite, geoCalc and/or geoFile. - Additional drives (1541, 1571, or 1581, if supported by your GEOS). - GEOS supported printer. Features: geoChart accepts input from text scraps. Any text scrap-creating program may be used to create these scraps. The Note pad 2.0 Desk Accessory is included with geoChart to provide a quick and easy means of creating scraps. The User's Manual includes specific instructions for creating scraps for geoChart with geoCalc, geoWrite, geoFile, and Note pad 2.0. geoChart supports any standard font. MegaFonts are not supported. Each chart may have multiple fonts, the number depending on what type of chart is being worked with. Sizes up to 24 points are supported. All the familiar `styles' are supported. A variety of chart types are supported: : Area - Each set of values is represented as an area. Areas may be transparent, allowing other areas to show thru, or opaque. Each set of values receives it's own shading pattern. : Bar - Each value is represented by a horizontal bar. Each set of values receives it's own shading pattern. : Column - Each value is represented by a vertical bar. Each set of values receives it's own shading pattern. : Line - Each value is represented by a large shaded point. Lines connect each set of values. Points are shaded to show group. : Pie - One set of values is represented as a circle, with each individual value presented as a shaded wedge. : Point - Each value is represented as a large point. Each set of values receives it's own shading pattern. : Scatter Point - Each value is represented as a large point. Each set of values receives it's own shading pattern. Labels are removed to permit precise determination of X and Y coordinates. : Scatter Line - Similar to Scatter Point, but with lines connecting the points of each set of values. : Unibar - One set of values is represented as a large bar, with each individual value presented as a shaded rectangle. A sort of rectangular pie chart. Text may be edited from within geoChart. Patterns may be assigned to different values. The background grid may be varied. A wide variety of chart display options are provided. A variety of number formats are supported, including dollar amounts and leading-zero suppression. The charts may be printed to any supported GEOS printer, or may copied to a photo scrap for import into other GEOS applications. Printed geoCharts take up about 1/8th page. Photo scraps may be copied in three different sizes, due to limitations in the size that certain applications will accept. Supported sizes are for geoWrite, geoPaint, and a full-screen size, which is acceptable to geoPublish. The geoWrite and geoPaint sizes are achieved by reducing the size of all elements, rather than by reproducing only a portion of the chart. The geoPaint and geoWrite scraps are displayed when created. Problems: No problems were encountered during my "first look". It would be surprising if the first release of any program of this complexity were truly bug-free, and I have no doubt that some problems will surface, but this seems to be quite a solid program. Quibbles: It seems cruel to criticize this package for this when it supports so many different kinds of charts, but an `exploded' option for the pie charts would have been a nice touch. While not as complex as geoPublish, a geoChart file can have an awful lot of graphic elements. These are redrawn during many operations, resulting in the program being slower than it needs to be. Some attention to avoiding redrawing that which has not changed would be a good thing in a future release. An option for manual data entry, and editing, would be appreciated. In conclusion: geoChart is a powerful tool for creating charts. While it is probably of greatest use to geoCalc users, it is appropriate for anyone who wishes to chart data from GEOS. It is capable of producing very professional results. This product was rumored, and later announced, some time ago. It's good to see that the wait has, by and large, been worth it. Ed Flinn, CBMART Sysop, 76703,4032 ARC VERSION 2.20 PAGE - 14 move <[s:]pattern> [[[s:]pattern]...] Copies files between drives. As many as eight patterns may be given as parameters. If either the source or the destination drive is omitted, it is assumed to be the default drive. Some examples are: move a:arc c: - move file "arc" on drive 8,0 to drive 9,0 move a:* b:* c: - move all files from drives a: and b: to drive c: move b:test - moves file "test" on drive b: to the default drive move test b: - moves file "test" on the default drive to drive b: NOTE: MOVE won't handle relative files properly.....yet ren [d:]oldname newname renames a file named 'oldname' to 'newname' on drive d: type [s:] Simply copies the contents of the file named to the screen. Only the first file found will be displayed if wildcards are used. ARC VERSION 2.20 PAGE - 15 >disk command This should be a familiar command. It is the universal wedge, DOS 5.1, DOS wedge, or whatever you want to call it. The only difference is that the command always goes to the default device. Assuming that a: is the default drive, some examples are: >i1 - initialize drive 1 (b:) >c0=1 - copy drive 1 to drive 0 on unit 8 (dual drive) >r1:test=text - renames "text" to "test" on drive b: >$0 - lists directory of drive a: >$c: - lists directory of drive c: size [s:] Counts and displays the number of bytes in a file. If the file is a program, you may want to deduct two bytes from the length since the load address is included in the count. start [s:] Prints the load address of a program file. ARC VERSION 2.20 PAGE - 16 2) EDITOR COMMANDS. The editor is primarily intended to edit text files. It was designed to be a text editor for use in editing assembly language source files, although it could be used to edit BASIC programs as well. Find, Change, and Renum, however, will not recognize BASIC tokens or line number references, so you would be better off using POWER or SYSRES or some other editor for BASIC programs. text This command puts the editor in text mode. Any upper case characters not in quotes will be forced to lower case, and basic keywords will not be tokenized. When listing a Basic program, you should set BASIC mode, because in text mode, BASIC tokens are not expanded. basic Puts the editor in BASIC mode. Lower case is not forced, and basic keywords will be tokenized and expanded by LIST. auto [increment] Turns on automatic line numbering. Auto with no increment disables auto. cold Same as sys 64738 on the 64. (COLD START) If you have a reset button on your 64, or if you are using a C-128, then you can re-enable ARC by typing: SYS 12*4096 after a reset. ARC VERSION 2.20 PAGE - 17 change/from/to/, range Changes string from to string to. / can be anything not included in from or to. range is a range of line numbers having the same syntax as LIST. For example: change/"// deletes all quotes from the text in RAM change/$ffd2/chrout/,2000- changes all occurences of "$ffd2" to "chrout" in lines numbered 2000 or higher. delete range Deletes a range of lines from memory. Same syntax as BASIC's LIST. delete -2000 deletes lines up to and including line 2000 delete 3010-4030 delete lines 3010 to 4030 find/string/, range Prints lines that contain string get[/char] [d:]filename [,startline] Similar to load, except the file is a sequential text file. If startline is given, then the file is appended wiping out any lines numbered equal to startline or higher. Since blank lines and upper-case alphabetics tend to disrupt the scrolling of text, the /" switch is included to allow inclusion of a quotation mark (or any other character) at the beginning of each line. This allows you to manipulate these types of files in RAM. ARC VERSION 2.20 PAGE - 18 kill Disables the editor, scroll, and restores standard load/save and other vectors. renum Renumbers lines starting with line from. Any lines numbered lower than from are not affected. This command should not be used on BASIC programs, as it does not attempt to update any GOTO or GOSUB references accordingly. put <[d:]filename> [,range] Stores text from memory to disk. If the file exists it will be be deleted before the new copy is transferred to disk. repeat Enables program scroll and repeat on all keys. off Kills repeat and program scroll. old Recovers from NEW. hex number hex $hexnumber Converts hex to decimal or visa versa. # Shorthand for: renum 1,1000,10 ARC VERSION 2.20 PAGE - 19 3) ARC Creating an Archive. arc/c <[d:]arcfile[.arc]> <[s:]pattern> [[s:]pattern]] arc/cx <[d:]arcfile[.arc]> <[s:]pattern> [[s:]pattern]] Creates an archive on drive d: named "arcfile.arc". As many as eight patterns may be given. The possible values for x are: n - no compression; store only p - pack only s - squeeze only q - squash only c - crunch only (two passes) 1 - crunch only (one pass) If you choose option x=1 then part of the information that ARC needs to unarchive the file must be stored at the end of the archive entry rather than the beginning. In particular, this is the files original length and the checksum. Unfortunately, ARC needs to know a relative file's length when it is at the start of the archive entry so that disk space can be properly allocated. Therefore ARC will not allow the single pass crunch option for relative files. If you do select x=1 when archiving a group of files, any relative files encountered will be processed as if you had chosen x=c. ARC VERSION 2.20 PAGE - 20 Some examples: arc/c a:sq b:sq.* b:usq.* This example creates an archive named "sq.arc" on drive a: which includes all files from drive b: whose names begin with "sq." or "usq." arc/cs a:test.arc f:* Archives all files from drive 10,1 to "test.arc" on drive 8,0 and squeezes all entries. arc/c seq b:*=s Archives all sequential files on drive b: to "seq.arc" on the default drive. Previous versions of ARC would allow you to encrypt an archive by specifying a password when creating an archive. Unfortunately, this creates a number of problems when crunching files and had to be eliminated. Besides, we never used it anyway. Did anybody else? ARC VERSION 2.20 PAGE - 21 Appending to an Existing Archive. arc/a[x] <[d:]arcfile[.arc]> <[s:]pattern> [[s:]pattern]] This command is exactly the same as the create archive command, and all of the above examples apply. The only difference is that the archive file must exist, and the new entries are appended to it. If the archive does not exist, a file not found message is issued and the program aborts. Sometimes the number of blocks displayed on a directory listing does not agree with ARC after an append. This is a bug in Commodore DOS, and should be harmless. Oddly enough, if you try to fix this by validating the disk, you will be wasting your time since the directory block count will not be affected. Since ARC can handle any archive created by lower versions of ARC, it is ok to append to a version 1 archive. You should exercise some caution when appending to archives. Every archive must be an integer multiple of 254 bytes in length. When transferring archives via modem using the XMODEM protocol, files are transferred in 128 byte blocks. If the file is not an integer multiple of 128 bytes in length, as the majority of files are not, XMODEM "pads" the file with blanks or nulls. Consequently, an extra disk sector gets added to the end of an archive! It is easy to fix this problem by using a disk doctor program. Simply change the link for the second last sector in the archive to (0,255). You should have no problem extracting files from XMODEM downloaded archives, because ARC will ignore this XMODEM padding. BEFORE YOU APPEND to an archive, you should fix this problem, or else the files appended to the archive will not be able to be de-archived. We have added a new command to ARC to check an archive for this type of problem. Simply type: arc/f archname[.arc] ARC will trace the track,sector links for the archive and get rid of the last sector in the archive. If the archive is ok and the link for the last sector is already (0,255) as it should be, then ARC does nothing and prints the message: archive is ok. ARC VERSION 2.20 PAGE - 22 If the archive is bad and the link is anything other than (0,255) then ARC will go to the second last sector in the archive and change its link to (0,255). This drops the extra sector added by the XMODEM padding. ARC won't free up the deleted sector, nor will it adjust the directory block count for the archive. If you need the extra block free, then validate the disk to get it back. ARC VERSION 2.20 PAGE - 23 Extracting Files from an Archive. arc/x[d] <[d:]archfile[.arc]> [pattern1] [pattern2] ... This command is used to extract files from an archive. If no patterns are specified, then ARC will extract all files from the archive. When patterns are given, then only those files in the archive which match one of the patterns will be extracted. Since ARC no longer supports encryption of data files, it won't be able to handle an encrypted file. You will have to use a previous version of ARC. The file will de-archive ok but it will still be encrypted. This is the only exception to the rule that ARC will handle any archive created by any previous version of ARC. Just for the sake of completeness, however, we will write a little external utility which can be used to un-encrypt the file once de-archived and include it with later versions of ARC. Some examples: arc/x a:sq Extracts all files from "sq.arc" on drive 8,0 and puts them on the default directory. arc/x a:sq * Same as the above arc/xf b:temp.arc Extracts all files from "temp.arc" on drive 8,1 and puts them on the diskette in drive f: (10,1) arc/e c:book030386 chapter1 Extracts only the file 'chapter1' from the archive 'book030386' on drive c: NOTE: arc/x and arc/e are synonyms ARC VERSION 2.20 PAGE - 24 Viewing an Archive Directory. arc/l <[d:]archname[.arc]> This is used to get a listing of the files in an archive. A typical archive directory might look like the following: arc/l a:archelp file archive utility version 2.00 08/86 ... chris smeets directory for archive: a:archelp.arc ====================================================== filename type blks now v stowage date ====================================================== xarc.typeme p 129 41 2 crunched 24aug86 samples s 22 9 2 crunched 24aug86 ================ ==== ==== 2 files 151 50 The first two columns give the filename and its type (p,s,u or r). The next two columns give the files length in disk blocks before and after compression. If the file was relative, then you may not see the same number as you would on the directory, since the relative file's side sectors are not needed by ARC. The column labeled "v" is the version number of the archive. At present there are three possible versions. "1" refers to archives created by ARC programs numbered 1.xx and "2" stands for archives created by ARC version 2.xx. In addition, if you are looking at an MS-DOS archive, the version will be "I"(1). The next column gives the compression method used to store the file. The last column is only displayed if you are using the 80 column version of ARC. ____________________ 1. ARC/L should handle any MS-DOS archive created by ARC's numbered 5.10 or lower. At present this is the only ARC function that supports MS-DOS archives. ARC VERSION 2.20 PAGE - 25 Taking a Look at What's in an Archive. arc/px/y <[d:]archname[.arc]> [[pattern1] [pattern2]...] This is used to print the specified files in an archive to the screen. Syntax is similar to that for ARC/X, except the output is to screen instead of to disk. The optional switches x and y can take on the following values: x=p Converts from standard ASCII to nonstandard Commodore ascii (PETscii). x=a Converts from PETscii to true ASCII. y=p Sends output to the printer rather than to the screen. Before running ARC, you must set the printers device number and secondary address as follows: POKE 2051,device POKE 2052,secondary address If you don't want to do this every time you run ARC, then SAVE ARC before running it. The default values are device=4 SA=0. For Commodore Printers use SA=7 ARC VERSION 2.20 PAGE - 26 arc/v <[d:]archname[.arc]> [[pattern1] [pattern2]...] This is used to verify the contents of an archive. ARC calculates a two byte checksum for each file in an archive. The checksum is calculated using the bytes of the original file before they are passed on to the compression routines. When you verify an archive, ARC actually de-compresses each archive entry and calculates a new checksum using the bytes passed to it by the decompressor. Both checksums should be the same. If they do not match, an error message is displayed indicating that the archive may have been corrupted due to a disk error or a transmission error during upload or downloading. Again the syntax is the same as that for ARC/X. By now you must have noticed that ARC/X ARC/P and ARC/V are all minor variations of the same thing. ARC VERSION 2.20 PAGE - 27 4) MEMORY MAP $033c-$03ff - cassette buffer. used by ARC $0801-$0fff - not used $1000-$4fff - work space for ARC/C and ARC/X CRUNCH string table is stored here $5000-$7fff - workspace for ARC and MOVE commands only. All other commands leave this area alone. $8000-$8fff - used in 80 column version. (ROM) $9000-$97ff - not used $9800-$9fff - 80 column screen. Not used in 40 column ARC $a000-$bfff - program area. ARC, MOVE, and DIR $c000-$cfff - program area. Editor commands. (sys 12*4096 to enable ARC after a KILL) $d000-$ffff - work space for ARC/C and ARC/X You may notice that there is a rather significant jump in the amount of workspace that ARC needs to do its job from previous versions of ARC (28K to be exact). This is due to the CRUNCH routines, which are rather demanding in terms of memory. If you have a program in memory when archiving or dearchiving a file, then it will almost certainly be clobbered by ARC. When invoking the ARC command, BASICs pointers are not changed in any way by ARC. You may have to type NEW before running a program after using the ARC command. (otherwise you may get an ?out of memory error.) ARC VERSION 2.20 PAGE - 28 THEORY OF OPERATION All methods of data compression take advantage of redundancy of one form or another. Run-length coding is one of the simplest, and often the most effective techniques. Graphics files often contain long sequences of the same byte. Zeros for blank space, or 255's for filled in space. Run-length coding recodes these long sequences as shorter control sequences. For example, a graphical image stored in RAM may look something like the following if viewed with the machine language monitor: .:2000 00 00 00 00 00 00 00 00 .:2008 00 00 ff ff ff ff ff 00 .:2010 00 00 00 00 00 00 00 00 .:2018 a0 0b ff ff ff ff ff ff and so on.... This could be stored on disk as the sequence: fe 00 0a fe ff 05 fe 00 09 a0 0b fe ff 06 The first byte ($fe) is a control character. When the unsqueeze routine encounters a one of these it gets the next two characters and interprets them as a character identifier and a count. Thus the first 3 byte sequence is interpreted as 10 zeros, the next 3 byte sequence as 5 ff's and so on. When a character is not repeated, it is simply coded directly to the output file. (the $a0 at $2018 above) And so the above is squeezed from 32 bytes down to 14. Database programs often sacrifice disk space in order to gain speed. Relative files, for instance, store their data at the beginning of each record, and pad the record with zeros. Since every record is the same length, the DOS can easily calculate where each record starts and thus randomly skip to any record in the file. THE MANAGER, and other database programs pad their records with spaces. In either case there is a great deal of space to be gained when packing this type of file. We have seen some DBASE III files in excess of 1 megabyte 'crunch' down to only 50,000 characters or so. Most of this is due to packing. ARC VERSION 2.20 PAGE - 29 There is one slight problem with this method. Suppose you are using a zero-byte as the control character. If a sequence of only one zero is encountered, you cannot code it to the output file since it will be interpreted as a control character. You must send a three byte control sequence to code the single zero. An example of this would be as follows: .:0801 06 08 01 00 8f 00 0c 08 .:0809 02 00 8f 00 12 08 03 00 .:0811 8f 00 00 00 00 00 00 00 and so on.... This would be stored on disk as the sequence: 06 08 01 00 00 01 8f 00 00 01 0c 08 02 00 00 01 8f 00 00 01 12 08 03 00 00 01 8f 00 00 07 ..... We went from 24 bytes to 30! Not much of a savings. It is because of this problem with packing that squeezed files are occasionally shorter than their squashed equivalent. ARC VERSION 2.20 PAGE - 30 Huffman coding is somewhat more complex. It is probably the most elegant of all the compression methods used and certainly the most common. It takes advantage of the fact that some characters are used more often than others in most files. Text files contain many spaces, and letters like a,e or c are much more common than x, z, or q. Graphics files contain many zeros or $ff's and machine language programs tend to contain more LDA's and STA's than EOR's or ROR's. Suppose now that a file contains only the characters a through z. Since there are only 26 characters used, a five bit binary number, which can take on 32 possible values, would be more than adequate to represent each character. We could assign a five bit number to each of the characters a to z and gain 3 bits per character or 37.5% Huffman coding takes this one step further. Suppose also that some of the characters occur much more often in the file than do others. We could gain even more space if the frequently occurring characters were assigned codes less than five bits long, and the less frequently occurring characters were assigned codes that were five or more bits long. The Huffman algorithm does just that. The Huffman algorithm converts fixed length codes (8 bit characters) into codes whose length in bits is inversely proportional to their probability of occurrence in the data file. For example, suppose your data file looked something like this: ARC VERSION 2.20 PAGE - 31 abracadabra The character frequency distribution is as follows: total bits total bits character frequency huffman code unsqueezed squeezed --------- --------- ------------ ---------- ----------- a 5 0 8 * 5 = 40 1 * 5 = 5 b 2 10 8 * 2 = 16 2 * 2 = 4 r 2 111 8 * 2 = 16 3 * 2 = 6 c 1 1100 8 * 1 = 8 4 * 1 = 4 d 1 1101 8 * 1 = 8 4 * 1 = 4 all others 0 ---------- ---------- totals: 88 23 We could represent this information as a binary tree: c / a b /---- d / / / root --- --- --- r To get the Huffman code we code a 0 bit each time we traverse a branch to the left, and a 1 bit each time we traverse a branch to the right. Thus the codes are generated as in the table above and every character gets a unique code. The decompressor simply starts at the root, reads the squeezed file one bit at a time, and moves through the tree until it reaches a terminal node and then sends the character in that position to the output file. The most frequently occurring characters are kept closest to the root and thus have shorter codes. Those with lower frequencies of occurrence are kept further away and get longer codes. The result is often a file that is significantly shorter than the original. When all bytes occur with about the same frequency, as in machine language program files, then all the codes are about the same length and not much is gained. In fact, since the de-coding information (the tree) must be included in the output file, the result can often be longer, particularly on short files. ARC VERSION 2.20 PAGE - 32 For those of you that are interested in statistics, we have included a small utility program with ARC that analyzes the frequency distribution of the bytes in a file and graphically displays the results. On the top portion of the screen you will see the frequency distribution of the bytes in the file. On the bottom portion is a bar graph representing the lengths of the Huffman codes generated by the squeeze algorithm. A huffman code can be anywhere from 0 to 24 bits in length. Each bit in the Huffman code is represented by two pixels on the graphics screen. To run the utility you must have ARC in memory and type: a:analyze [d:]filename The program will then read through 'd:filename' and display a frequency distribution for the file. But how do we come up with the best tree to use to generate the Huffman codes? If you sit down and think about it you will realize that even if only a dozen or so bytes are used, the number of possible trees is quite large. Huffman squeezing gets it name from the man that came up with a solution to this problem. We actually tried to figure it out for ourselves and ended up utterly confused until we came across Huffman's article(2). Huffman makes it look simple. Lets go back to our previous example of "abracadabra". We start out with the following frequency distribution: character frequency --------- --------- a 5 b 2 r 2 c 1 d 1 We start by picking off the two lowest frequencies and forming a partial tree with them. In this case "c" and "d". This gives us a new table: ____________________ 2. Huffman, D.A., "A METHOD FOR THE CONSTRUCTION OF MINIMUM REDUNDANCY CODES", Proc. IRE, 40(9), 1098-1101(1952) ARC VERSION 2.20 PAGE - 33 character frequency --------- --------- a 5 b 2 r 2 c,d 2 And we have a partial tree: d / root - c Now we repeat the procedure. This time, however, we have more than one choice. We could choose "b" and "r", or "b" and "c,d" or "r" and "c,d". As far as the resulting file is concerned, it makes no difference which one we choose. The squeezed files length will be the same! Lets do it two different ways just to see what happens. character frequency character frequency --------- --------- --------- --------- a 5 a 5 b,r 4 c,d,r 4 c,d 2 b 2 Which gives: b c r d / / / / root - r root - d root - - c And again: character frequency character frequency --------- --------- --------- --------- c,d,b,r 6 c,d,b,r 6 a 5 a 5 Which gives: d / /--c / / b or: b r d / / / / / root -- - r root - - - - c ARC VERSION 2.20 PAGE - 34 And finally we combine these to get: d / /--c / a / b or: a b r d / / / / / / / root - - - - -r root - - - - - c We end up with the following tables: character frequency code1 code2 --------- --------- ----- ----- a 5 0 0 b 2 110 10 r 2 111 110 c 1 101 1111 d 1 100 1110 If you multiply the code length times the frequency for each character and sum the results, you will get the files squeezed length in bits. You will find that it is the same in both cases. ARC will, however, always choose the option which results in the shortest code lengths. ARC only allows a maximum code length of 24 bits. Note also that there are a total of only 13 bits on the left, but 14 on the right. This also makes the length of the encoding table a bit shorter. No pun intended. Since we are building the codes two groups at a time, the time that it takes to generate the codes is directly proportional to the number of entries in the table. After ARC finishes its analyze pass, you will notice a delay of a second or two before ARC actually starts squeezing a file. For text files, the delay is short because the table isn't very long. For programs, however, the delay is quite noticeable because all 256 possible byte values are usually used. Trees are an excellent tool to understanding the theory behind Huffman squeezing. Oddly enough, ARC doesn't use this concept to any advantage at all. ARC VERSION 2.20 PAGE - 35 Lempel-Zev-Welch(3), or LZW compression is used to 'crunch' files. It is really quite amazing since it almost always is chosen as the most efficient compressor and can be performed 'on the fly' without first having to analyze a files contents. It takes advantage of the fact that certain sequences of bytes occur more often than others in typical data files. For example, in an ascii listing of a BASIC program, the BASIC keywords, INPUT, GOTO, GOSUB and others occur with abundance. In this document, words like "ARC", "compress", "squeeze", or characters sequences like ". " or ", " occur quite often. If we could replace these character sequences with shorter codes, we would end up with a shorter output file. When you enter a line of BASIC code, the BASIC interpreter does just that by looking to see if any of keywords in the line occur in its keyword table. ARC does something similar, but prepares the keyword table from scratch for each file it crunches. The LZW algorithm reads the input file sequentially and remembers sequences of characters that have occurred previously in the file and replaces subsequent occurrences with shorter codes. It prepares a 'string table' as it goes through the file which is used to generate the codes. Again, we could think of the string table as a tree, but this time it is a much more complicated tree since each node can have as many as 256 branches! Lets take a simplified example. Suppose that the alphabet consisted only of the letters a,b, and c and our file is "abababacababaa". We start by assigning a code to each letter in our alphabet. Thus a=1 b=2 and c=3. The first character we encounter is an "a". It is in the string table, so we save the "a" as a prefix string and get another character which we call the extension. The next character is a "b", so we now have the sequence "ab", which is not in the string table. Whenever the current prefix+extension string we have in memory is not in the string table, we do three things. We send the code for the prefix to the output file, add the prefix+extension string to our string table, and make the extension the new prefix. Thus we code out a "1" and set the prefix equal to "2", the code for "b" and add "ab" to the string table as code 4. ____________________ 3. Welch, Terry A., "A TECHNIQUE FOR HIGH PERFORMANCE DATA COMPRESSION", IEEE COMPUTER, June 1984. ARC VERSION 2.20 PAGE - 36 We now have "b" as the prefix, and read in the next character from the input file as our new extension. The next character is an "a". "ba" is not in the string table, so we code out the "b", add "ba"=5 to the string table, and make "a" the new prefix. Now is when it starts to get interesting. We now have "a" as the prefix and read in "b" as the next extension. This time "ab" is in the string table, so we make the code for "ab" the new prefix and get another extension. The next character is an "a", "aba" is not in the string table so we send the prefix code "ab"=4 to the output file and add "aba"=6 to our string table. Next time we encounter the sequence "aba", we'll only have to send one code in the place of three characters! The prefix is now "a". We get the next character "b". "ab" is in the string table, so we make "ab"=4 the prefix and get another character. This time its an "a". "aba" is also in the string table, so we we make "aba"=6 our prefix and get another extension. This time its a "c", so we code out the prefix 6 and make "c" the new prefix. At this point our string table looks like this: string code prefix+extension ------ ---- ---------------- a 1 b 2 c 3 ab 4 1+2 ba 5 2+1 aba 6 4+1 abac 7 6+1 Or if you prefer trees: a=1 - b=4 - a=6 - c=7 / root - b=2 - a=5 \ c=3 This goes on until the string table is full. If there is enough repetition in the input file, long sequences of characters can be replaced by short 9-12 bit codes and significant savings can be achieved. ARC VERSION 2.20 PAGE - 37 ARC starts out by initializing its string table to 256 entries; the byte values 0 to 255. Since the first 256 codes generated will take on values between 256 and 511, we only need nine bits for the first 256 codes. The next 512 codes will be between 512 and 1023, so we only need 10 bits for the next 512 codes. The size of the code keeps growing like this until it reaches 12 bits and the string table is full. This significantly improves the compression ratio when crunching small files. Once the string table is full, if a character is encountered for the first time, it will have to be sent to the output file as a 12 bit code; a 50% loss! We have found that the string table usually fills up at about 60-70 CBM disk blocks for text, and at about 40 for machine language. You may notice that ML programs of 40 blocks or less usually crunch, wheras longer ML programs tend to be squashed. If you are crunching text files, the compression ratio is usually about 2.00. Once the string table has become full, the compression ratio will start to diminish because of this. ARC reserves two codes when it crunches a file. Code 256 is reserved to indicate the end of file. This is necessary since ARC doesn't know a files length until after it has been archived using the single pass crunch option. Code 257 is reserved for future versions of ARC, which will use it as a signal to tell the decompressor to reset the string table once the compression ratio starts to fall off on large files. Another amazing thing about crunching is the fact that it is not very efficient! No attempt is made to find the most often occuring character sequences in the file. The LZW approach simply takes things as they come. A long and very infrequently occuring character sequence could be taking up valuable space in the string table, when other frequently occurring sequences have to be coded as individual codes once the table is full. When a file is very long, the string table may have given a good compression ratio near the beginning of the file but the string table may no longer reflect the files characteristics near the end of the file. Despite the fact that crunching gives quite good compression ratios, there is lots of room for improvement. We could be more selective about the strings we allow in the table, we could purge the table periodically for infrequently used codes, or we could simply use a larger string table. ARC VERSION 2.20 PAGE - 38 Archive File Format Each archive entry consists of a short header followed by the compressed file. If the file is squeezed or squashed, the Huffman encoding table appears immediately following the header and before the file data. The archive header consists of the following bytes: offset length description ------ ------ ----------- 0 1 version 1 for ARC 1.xx 2 for ARC 2.xx 1 1 storage. 0=store 1=pack 2=squeez 3=crunch 4=squash 5=1 pass crunch 2 2 checksum lo,hi 4 3 original length-(bytes) lo,mid,hi 7 2 squeezed length-(blocks) lo,hi 9 1 file type. s,p,u or r 10 1 length of filename 11 n filename The following additional bytes occur if version is 2 or higher. 11+n 1 record length if relative file. (254 otherwise) 11+n+1 2 date in MS-DOS format. bits: 0-4 = day 5-8 = month 9-15= year-1980 The file data follows starting at offset 11+n+2. If the file is stored, then a copy of the file follows. The number of bytes are specified at offset 4 in the header. If the file is packed, then ARCs numbered 1.xx will choose the byte which occurs least often in the file as the control character. ARCs numbered 2.xx always use 254 as the control character. The control character is stored at offset 11+n+2 in the header and is followed by the packed file. A control sequence is . Count can be between 3 and 256, with 0 being 256. ARCs numbered less than 2.00 had a bug in the pack routines. To compensate for this bug, a count of zero should be replaced by a count of 255, and the file will un-pack properly. This bug has been corrected in ARCs numbered 2.00 or higher. ARC VERSION 2.20 PAGE - 39 If the file is squeezed, squashed or crunched, then it must be read one bit at a time from here on in. ARC fills a byte from right to left, so the bits will appear differently if you look at them with a disk doctor, but this is the order in which they are written to the file. Squeezed file encoding table. L0 C0 L1 C1 L2 C2 ... L255 C255 Since each code can be as long as 24 bits, each length is 5 bits long. Thus L0 is the length of the Huffman code for ascii 0, and C0 is the actual Huffman code. The total length of the encoding table is then: (5 * 256) + sum(code lengths) ... in bits If an ascii value does not occur in the file, its code length will be zero and the bit immediately following will be the length for the next ascii value. This is why when you squeeze a text file, there are alot of zeros near the beginning of the archive entry. There are alot of unused ascii values. Immediately following the last BIT of the encoding table is the actual file represented by its Huffman codes. When unsqueezing a file, ARC reads in the lengths and codes and inserts them into tables so that they remain sorted on the code length. If our tree was: e m p a / / / / root - - - - r The tables would look like this after reading in the encoding table. ascii length code ----- ------ ---- e 1 00000000 00000000 00000000 m 2 00000000 00000000 00000010 p 3 00000000 00000000 00000110 a 4 00000000 00000000 00001110 r 4 00000000 00000000 00001111 The word "ampere" would be stored on disk as: 1110 10 110 0 1111 0 ARC VERSION 2.20 PAGE - 40 To read in a Huffman code, reset your test code to all zeros, start at the beginning of the table, and shift in one bit at a time from the squeezed file into the test code. The Huffman input routine would be something like this: test = 00000000 00000000 00000000 offset = 0 1.0 shift bit into test 1.1 if length(offset) < length of test then error (can't happen) if length(offset) > length of test then 1.0 if test=code(offset) then output ascii(offset) and exit offset=offset+1 if offset > number of codes then error (can't happen) goto 1.1 The routine works because no code can be a substring of another code. That is, if one of the codes is "01" then any other code starting with the bit sequence "01" cannot occur. This isn't the most efficient way to do it, but it works! When a Huffman code that has the maximum length comes in, the routine has to test each and every one of the codes in the table! However, the most frequently occuring characters in the file will occur near the beginning of the table, so it isn't all that bad. When un-squashing a file, you proceed exactly the same way, except once you unsqueeze it you have to un-pack it as well. The control character for packing is always $fe in squashed or crunched files. After the header, the crunched file appears as a sequence of codes. The codes are originally 9 bits in length and grow to a length of 12 bits. The special reserved code of 256 appears as the end of file marker. Files that have been crunched in one pass are identical to files that have been crunched in two passes, except that the files length and checksum will appear to be zero in the header for 1 pass crunched files. If the file was crunched in one pass, then the original length and checksum follow the end of file marker. ** Preliminary Instructions ** For D U A L L O G By Steve $ Shubitz [75125,233] This program is for use on the 4040 drive or it's dual drive eqivalent. It is public domain and was originally wriiten for the PET by an unknown person. Dual Log is Public Domain and may not be sold. This program is designed to keep track of what disks contain a certain file,disk ID's in use and the ability to "crunch" your disk collection. Please start by Headering a new disk and then copy Dual Log to this disk under any name you wish. This disk should be dicated to Dual Log and not have any other programs on it. Next just insert the disk in drive 0 (that's zero) and Load"DUAL LOG",8. For this program to work properly all file names should be in uppercase only and disks with "funny" directories should be avoided. You will know see the first of two menues. If you select (1) you should insert the disk to be logged in drive 1 and follow the prompts. The index file and master file will be written to drive 0. If you select (3) you may step through all the disks on file by tering "*" at the Enter Disk Name prompt. If you select (4) and you are looking for a program by the name of "MR T'S SUPPORT" when you are prompted for the file name to search for you would enter: MR T'S SUPPORT* . This rule applies whenever you search even if you know the exact file name you must add a "*" as the last character. If you select (5) from the first menu you will then see the second menu. If you select (1) printing will start as soon as you enter 1. Any key will halt it and then any key wil resume it. If you enter "Q" that will quit this mode. This same group of rules applies to any area of the program where you are printing or have selected a screen display in lieu of printing. Here are some ideas you may wish to use. I only log games that can be transfered to a disk and the file names are all visable and in UPPER CASE with no graphic symbols. This program uses "seq" files so searches can take some time. Because of this I don't log all my disks. Maybe just the 10 or 20 disk that you normal use on a normal basis. I found manny duplications so I scratched a number of files. Manny games and programs became obsolete in this process. If this program is used properly you should be able to locate any file, avoid the use of the same ID number on two different disks,print your directories (sorted) and maxamize disk space. ARC VERSION 2.20 PAGE - 41 What Makes ARC Tick? The following psuedo-code should make it fairly clear as to what ARC is doing when creating or extracting an archive. We get alot of questions along these lines. Hopefully this section will answer some of them. But first we'll define some of the terminology we will be using. The general format for the ARC command is: ARC/XY/Z D:ARCNAME D:PARM1 D:PARM2 ..... The command line is the command that you typed in to get ARC going. It is simply a series of character strings separated by spaces. The first character string on the command line, ARC/XY, is of course the command. X and Y are called switches. We'll call X switch one, Y switch two, and Z switch 3. The remaining strings on the command line are called parameters. Thus D:ARCHNAME is parameter number one, D:PARM1 is parameter number two and so on. ARC allows for a maximum of ten parameters (0-9) including the command itself, which is parameter number zero. Note that spaces are not allowed within a parameter, as ARC will interpret this as being two separate parameters. If you want to specify a file named "ONE TWO THREE", then you can do one of two things. You could specify it using wildcards as "ONE?TWO?THREE", or you could use shifted spaces instead of spaces in the filename; ARC will change them to spaces and get the correct file. ARC VERSION 2.20 PAGE - 42 When you hit RETURN, ARC does the following: GET switch 1 TEST switch 1 for valid character... A,C,F,L,P or V IF switch 1 is invalid then abort. GET parameter 1 IF no parameter 1 THEN abort. ELSE add .arc extension to parameter 1 if req'd IF switch 1 is A or C THEN open archive for write ELSE open archive for read ENDIF ENDIF IF switch 1 is an A or a C then create archive. IF switch 1 is an X, P, or V then extract archive. IF switch 1 is an L then archive directory. IF switch 1 is an F then fix XMODEM padding. ARC VERSION 2.20 PAGE - 43 CREATE ARCHIVE WHILE still more parameters (2,3,4,...9) Make a directory name ($d:xxxx) out of the parameter and load the directory into RAM. FOR each filename in the directory 1) analyze the file 2) compress the file using the best compressor. NEXT file NEXT parameter ENDWHILE Close archive STOP ARC VERSION 2.20 PAGE - 44 Analyze the File. OPEN the file to be analyzed for read. SET stored, packed, squeezed, squashed, and crunched lengths to zero. SET the checksum to zero. SET the squeeze and squash frequency distributions to zero. FOR each byte in the file. Increment the stored (original) length. Adjust the checksum. Adjust the squeeze frequency distribution. IF output required for PACK THEN Increment the packed files length. Adjust the squash frequency distribution. IF output required for CRUNCH THEN Adjust the crunched files length. NEXT byte CLOSE input file Generate the squeeze Huffman codes and calculate the squeezed file length as sum(code length * frequency)+header Generate the squash Huffman codes and calculate the squashed file length as sum(code length * frequency)+header Calculate which is the shortest length. store, pack, squeeze, squash, or crunch. DONE analyzing the file. ARC VERSION 2.20 PAGE - 45 Compress the file. Write the file header. If the file is packed then write the control character. (always 254 for version 2.xx) Version 1.xx selects the byte which occurs least often in the input file as the control character. If the file is squeezed or squashed then write the appropriate Huffman encoding table. OPEN the file to be compressed. FOR each byte in the file. GET the byte. Compress the byte using selected method. NEXT byte CLOSE the input file. IF crunching file then send end of file marker. IF crunching in one pass then also send original length and checksum. (both of which are not known until now) DONE compressing file. Padd the compressed length to an even multiple of 254 bytes and exit subroutine. ARC VERSION 2.20 PAGE - 46 EXTRACT ARCHIVE Archive is open for read, so: WHILE NOT end of file GET header for this entry. IF no header, or error in header THEN abort. IF length of this block is < 254 THEN abort. (this will ignore any XMODEM padding) IF name in header matches any parameter 2-9 THEN CALL extract file subroutine ELSE get number of blocks to skip from header and skip that many blocks. ENDIF IF header checksum=new checksum THEN PRINT "ok." ELSE PRINT "checksum error." ENDIF ENDWHILE DONE extracting archive. EXTRACT FILE...Subroutine for EXTRACT ARCHIVE IF switch 1 is X THEN open file for write GET file's original length from archive header SET new checksum to zero WHILE original length > 0 DO DEcompress a byte ADJUST new checksum IF switch 1 is X THEN write byte to output file IF switch 1 is P THEN IF switch 2 is P THEN convert ascii to petscii IF switch 2 is A THEN convert petscii to ascii IF switch 3 is P THEN output to printer ELSE output to screen ENDIF ENDIF DECrement original length END WHILE IF file open for write THEN close it RETURN from subroutine ARC VERSION 2.20 PAGE - 47 FIX XMODEM PADDING Archive is open for read, so we know it exists. Close the archive. GET track,sector where archive starts from the directory. GET track,sector IF track link <> 0 THEN GET track,sector=link ELSE We're at the last block of the file so: IF sector link = 255 THEN PRINT "archive is ok." ELSE GET previous track,sector and change link to 0,255 PRINT "archive has been repaired." ENDIF ENDIF DONE fixing archive. ARC VERSION 2.20 PAGE - 48 ARC TRICKS AND TIPS. 1) Manipulating Archives. If you were to use a disk doctor to look at an archive, you would notice that every file in the archive begins at the beginning of a CBM disk sector and ends at the end of a sector. This fact can be used to advantage, and will be in future ARCs, in a number of ways. First of all, it makes it possible to break an archive up into a number of smaller archives simply by manipulating the directory and a few track,sector links. Since it is not necessary to move any data, this should be a relatively fast proceedure. You could split an archive in two with a disk doctor as follows: 1) create a dummy file on the same disk as the archive. 2) scratch the dummy file. 3) locate the archive and follow the sector links until you see the filename of the archive entry which is to be the first filename in the second archive. 4) jot down the track and sector you are looking at. 5) backup to the previous sector and change the link to 0,255 6) get back to the directory and locate the dummy file from (1) 7) change the filetype from (6) to program (130) 8) change the track,sector to the ones you jotted down in (4) You now have two separate archives. The block count for these files will not be correct in the directory, and should be fixed, but no errors should arise if they are not. A similar proceedure could be used to delete an archive entry. Simply manipulate the sector links to point around the entry to be deleted and then validate the disk. You could also re-arrange the order of the archive entries in an archive, append one archive to another, transfer an archive entry to another archive and so on and so forth... All of this could be done without having to move a single byte of data! ARC VERSION 2.20 PAGE - 49 2) Random Access Archives. An archive could be made random access in each of two ways. The first method would be to follow the track,sector links and read the number of CBM disk blocks in each archive entry. This information could then be used to calculate where each archive entry begins. A second method would be to convert the archive to a relative file. Simply create the archive by normal proceedures, and then use ARC to archive the archive you just created. Now load and run your favorite disk sector editor and view the first sector of the archive of the archive. Change the file's type to "R" for RELative in the archive header. (You will see the filetype as a "P" two bytes before the filename) Now all you have to do is unarchive it and it will become a relative file with record length 254 and can be accessed randomly. But why would you want a random access archive anyway??? We plan to write a simple un-squash routine that can be accessed as a subroutine by a BASIC or Machine Language programmer. Unfortuneately the CRUNCH routines require a great deal of workspace (about 28K) and would not be of much use to most applications. However, a small routine could reside inside about 2K bytes which would un-pack, un- squeeze, or un-squash an archive. If your application requires a large number of graphics screens, or a great deal of text you could cram at least twice as much information on a disk using random access archives! ARC VERSION 2.20 PAGE - 50 Choosing the Compressor Manually ARC now lets you choose the method of storage yourself. The most useful option is when you opt to crunch all files in a single pass. If disk storage is a consideration, then the following rules of thumb can be used to decide when to choose this option and when to avoid it. If you let ARC choose the most efficient compressor, then you will find that: 1) Text files almost always CRUNCH. 2) Word Pro or Paperclip files almost always CRUNCH. 3) BASIC programs almost always CRUNCH. 4) Machine language programs less than 40 blocks will usually CRUNCH and sometimes SQUASH. 5) Larger ML programs usually SQUASH and occasionally SQUEEZE or PACK. 6) Graphics images either CRUNCH or SQUASH (50:50) and occasionally PACK At present there is no version of ARC for Commodore computers other than the 64. Eventually there will be at least a program that will extract archives on a PET, VIC or what have you. The CRUNCH routines require a large amount of RAM memory (about 32K or more), so if you are archiving material for a PET or VIC or any other machine that has less than 32K RAM, you should avoid CRUNCHing files. INTRODUCTION 2 Freeware 2 Disclaimer 4 Updates 5 Version numbers 6 Bugs in ARC 7 Intro to ARC 8 Drive letters 10 General DOS commands 12 Set default drive 12 Execute program 12 Set date 12 Viewing a disk directory 13 Scratching files 13 Moving files between drives 14 Renaming files 14 Viewing a file's contents 14 DOS wedge 15 Size 15 Start 15 editor commands. 16 selecting text or BASIC mode. 16 Automatic line numbering 16 RESET the computer. 16 Change 17 Delete lines 17 Find text 17 Load sequential file 17 Disable ARC 18 Renumber lines 18 Save Sequential file 18 Repeat/Off 18 Un-NEW 18 Hex to Decimal conversions 18 ARC 19 Creating Archives 19 Appending to existing archives 21 Notes on XMODEM 21 Extracting files from an archive 23 Archive directories 24 Typing a file in an archive 25 Printer setup 25 Verifying an archive 26 MEMORY MAP 27 THEORY OF OPERATION 28 Run length coding (packing) 28 Huffman coding (squeezing) 30 Squeeze example 32 Lempel Zev Compression (crunching) 35 Crunch example 35 Archive file format 38 The header 38 Stored Files 38 Packed Files 38 Squeezed or Squashed Files 39 Crunched Files 40 ARC Program Flow 41 ARC 42 Create archive 43 Analyze the file 44 Compress the file 45 Extract the archive 46 Extract a file 46 Fix XMODEM padding 47 ARC TRICKS AND TIPS 48 Manipulating archives 48 Random access archives 49 Choosing the compressor manually 50 6485 DOCS (V3.8) NOTE: THESE DOCS DO NOT DOCUMENT SOME NEWER FEATURES ADDED TO V3.8. The 6485 BBS V3.8 is a 300/1200 baud BBS for a C-64, that can run with one drive and still have the following features: * Controlled access, with up to 100 validated users having separate passwords, and no BBS files on disk. * Single- and Multi-File transfers, (New Punter Protocol), compatible with comm-term 2.7 and up. By adding several short files on drive 8, you can also have: * Custom screens. * Message base with up to 4 sub-boards, numbered messages with date & time, message scan, and forward or reverse read. User access is separately controlled on all sub-boards. The system is expandable to 4 single drives, or 1 dual drive, also with controllable access. GETTING ACQUAINTED To run the program for the first time, you need two files: '6485 bbs v3.8', and '6485.ml4'. Before you can activate the message base, you will need to run '6485 setup', which will create on disk: '(boards)', and '(no.)'. '6485 setup' can also be used to create and edit the screen sequential files, and to edit and renumber messages. More on this later. You may find it helpful to run the BBS and gain some familiarity with it, before attempting setup or file writing. Before loading you should cold- start the computer, with no other existing programs, wedges, etc., residing in memory. These can interfere with the operation of the BBS. The author suggests you do not use a fast loading cartridge with this program. Load '6485 bbs v3.8',8,1. You will be asked if you want to load the user log and messages. Type 'n' at each prompt. Then enter time in 24 hour format, (i.e. 9:25pm = 2125), followed by inputs for day, month, and date. The '6485 BBS Configuration' screen will show you options, with the default settings. More on this later. Ready? Let's take a brief tour. Shut off your modem so you will not be receiving garbage from the phone line. From the configuration screen, hit 'F', for modem type, and choose "1", for 'Vicmodem or LOCAL'. This defeats carrier check, and allows operation of the BBS from local keyboard. Next, enter BBS mode by hitting 'F1'. (You may return to the configuration screen at any time from BBS mode, by hitting 'F7'). The 'Waiting for Call' screen will be displayed for 2 seconds. The program will begin and you can log on as a new caller. (NOTE: User from local mode is not recorded in the BBS-log). This takes you to the 'Command' prompt. To see the menu, type '?'. The menu will only show the options which were activated in 'Configuration', and which the user's access level will permit. More later. When you are ready to use the BBS on-line, select your modem type, switch on the modem, and hit 'F1'. You're in business! To customize your board, however, go back to 'Configuration'. Here's a run-through: Page 1 6485 BBS CONFIGURATION A. Time Limit: * New users can be limited to 10-30 minutes. * If you enable the time limit option for validated users, they will be incremented 15 minutes for each access level. Level 6 and level 7 users have no time limit. B. Sysop: * Your Name. C. Name: * BBS Name. D. Hours: * Displayed after BBS Name, before log-on. E. Disk: * Select Drive Configuration. F. Modem: * Select Modem Type. G. Message Base: * Toggles ON/OFF. * Before activation, you must load and run '6485 setup', to create the necessary files on drive 8: '(boards)', and '(no.)'. If these files are missing, this option will automatically toggle off when you go to BBS or Sysop Mode. H. BBS-log Option: * Off, Printer, Disk (8): Records BBS user activity. I. User Feedback Option: * Off, Printer, Disk (8). J. Available for Chat: * Toggles YES/NO, which sets the default every time the Configuration File is loaded. May be overridden from 'Waiting for Call' screen. K. Uploads From: * Toggles ALL USERS/VALIDATED. Drive 8 can be closed to uploads. L. Disk Access: * Sets user access to drives, according to access level. M. Hide Uploads: * Toggle YES/NO. If 'YES', upload filenames are automatically preceded by '('. They cannot be seen or downloaded by users until sysop renames them, without the '('. You will note that BBS files are all hidden in this way. N. Save New Configuration: * Creates '(BBS-config.)', on drive 8. This file automatically loads during system boot-up. O. Load Configuration File: * Manual command to load from drive 8. Page 2 SYSOP COMMANDS MENU [$] - Directory * For drive last selected by Sysop Command. [@] - Disk Commands * Wedge type commands for drive last selected by Sysop Command: c0:newname=0:oldname (Copy a file) i0 (Initialize drive) n0:diskname,id (New, or Format a disk) r0:newname=oldname (Rename a file) s0:filename (Scratch a file) v0 (Validate a disk) [#] - Change Disk Drives * Will only be seen if multiple drives have been configured. [E] - E-Mail * This replaces the private message option of 3.3. [F] - Blocks Free * For drive last selected by Sysop Command. [L] - Read System Log * This will appear on drive 8 only if BBS-log was sent to disk. [N] - New User Mail * This feature works the same as E-mail, except that it does not check the name of addresse. Be sure to use lower case for user's name. [S] - Sub-Boards * Same as on user menu, with the addition of the 'D' (Delete Message) Sysop command. [T] - Terminal Mode * Enables you to go online with another BBS, Receive and Transmit Files, and View Directory. Phone line is automatically OFF HOOK when you enter Terminal Mode, and ON HOOK when you exit Terminal Mode by hitting the '_' key. NOTE: File transfers initiated from Terminal Mode will address the drive last selected from Sysop Commands. [U] - User Log * Load user list, List users, Add new user, Delete user, Change access level, Save user list. The last option writes '(BBS-users)' to drive 8. BBS COMMANDS (User Main Menu) The available commands seen by a caller are determined by BBS configuration and the caller's access level: [B] - Bulletin * Views '(BBS-b)' sequential file on drive 8. [C] - Chat Request * Sysop page by user. Gives visual and audible signal to Sysop for up to 15 seconds. If you do not answer page within that time, caller is advised, '(Sysop Name) does not answer page'. You may ENTER/EXIT Chat Mode by hitting 'F1'. If user has less than 10 minutes remaining when exiting chat, the timer will reset to 10 minutes. Page 3 [D] - Download * New Punter (from selected drive). [F] - Feedback to (Sysop Name) * Sent to drive 8 or printer, depending on configuration. [G] - Goodbye * Asks, 'Logoff (Y/N)?' [I] - Information * Views '(BBS-i)' sequential file on drive 8. [K] - Blocks Free * For current drive selected. [M] - Multi-File Transfer * New Punter (to/from selected drive). Available only to validated users. Compatible with comm-term 2.7 or higher. You will be prompted: U - Upload Multiple Files? D - Download Multiple Files? Which one (U/D)? If you select 'U', you will see: Ready to Receive Please start sending files ('A' Aborts) They are preparing to send If you select 'D', you will see: DOWNLOAD Multiple Files Y - Yes N - No S - Start A - Abort The BBS then reads the directory of the previously selected drive, and displays one file at a time, with the prompt: Y,N,S,A A 'Y' command will select that file for downloading, 'N' rejects it, 'S' starts downloading of all files selected so far, and 'A' aborts from Multi-File Transfer, back to the main BBS Command prompt. After the last file in the directory has been shown, downloading of all selected files will begin automatically. You are prompted: Go to Receive Mode (Within 10 Seconds) [N] - New Baud Rate * User selectable from 300-400 Baud. (Available to validated users only). When the BBS is running at 1200 baud, this option will not be active. Page 4 [O] - Opening Message * Views '(BBS-n)' sequential file on drive 8. [S] - Sub-Boards * Takes you to the 'Available Boards' Menu, which displays the Sub-Boards available to that user at his access level. Also shows number of messages on file for each Sub-Board. Prompts for board selection, then says, '(Sub-Board Name) Command:'. Hitting RETURN displays the menu: Sub-Board Commands: [R] - Read Messages * Forward or Reverse, or input # to read. 'Q' quits to Sub-Board Commands Menu. NOTE: 'X' will exit to the Sub-Board Command prompt, without the Menu. [W] - Write Messages * Up to 20 lines per message. [S] - Scan Messages * Start scan with message #. [L] - List Boards [A] - Abort to Main Menu [G] - Goodbye * Asks, 'Logoff (Y/N)?' [1-4] - Boards [U] - Upload * New Punter (To selected drive). [#] - Change Drive # * Only seen in a multi-drive configuration. Only available to authorized users, depending on configuration and user access level. Note the current drive # displayed beside the command prompt, i.e. (9). [$] - Directory * On selected drive. CREATING A MESSAGE BASE Load '6485 setup',8,1. Insert the system files disk into drive 8, and select option # 1, 'Create Sub-Boards'. It will ask you to select the number of boards that you wish to create or modify, (0-4). If the '(boards)' and '(no.)' files are already on this disk, the previously created information will be displayed. In any case, you are prompted 'Edit which board?', 'Name of Board?', 'Access Level', and 'Highest message #'. (If this is the first time, highest message # will not appear). When you are done, enter 'S' to save setup. The necessary files will then be written to drive 8. Re-load 6485 bbs v3.5, and re-insert the system files disk with the files you just created. From the configuration screen, toggle the message base on, by hitting 'G'. The program will check the disk for the '(boards)' and '(no.)' files, and then show the message base to be 'ON'. Immediately re-save the new Configuration. Page 5 CREATING SCREEN SEQUENTIAL FILES You can dress up 6485 BBS v3.8 considerably by placing the following sequential files on drive 8: '(BBS-t)' - The Title screen. Shown before logon. '(BBS-n)' - Seen by non-validated users after logon. Can also be accessed with the '[O]pening Message' command, from the BBS Main Menu. '(BBS-v)' - Seen by validated users after logon. '(BBS-i)' - System Information file. Accessed with the 'I' command. '(BBS-b)' - System Bulletins. Accessed with the 'B' command. Note that these files are in parentheses. No file beginning with '(' can be downloaded and is not listed in the directory that a caller sees. The 'BBS' part of the filename is shift-B, shift-B, shift-S. These files can be created with any sequential file writer, although '6485 setup' is especially suited to this purpose. It automatically inserts quotation marks at the beginning of each line, which you do not see on the screen, but which enables the use of commas, colons, semi-colons, and opening spaces. It also allows line-by-line editing. If you use another file writer, it is recommended procedure to put each line in quotes, so you can use the above-mentioned characters, and so that the lines will be positioned where you want them, instead of left-justified. With another writer, you must enter a blank line by using " ", not "". "" will cause an illegal quantity error when it tries to input a null string. Again, please NOTE: When using '6485 setup', do not enter any quotes in the text. This is handled automatically. SYSTEM FILES DISK As mentioned earlier, you can run the BBS with no BBS system files on drive 8. This would be the 'bare bones approach' to running a board, with no message base, and no customized screens. The setup, configuration, user log, and private messages could be saved to the program disk, and would be automatically loaded every time you boot up the program. You would have only upload/download files on drive 8. If you want custom screens, system information, and system bulletins, then those files will need to be on drive 8 as well. If you activate the message base, then you will include '(boards)', and '(no.)', and of course the individual messages will be written to this disk. Additionally, when the '(BBS-config.)' and '(BBS-users)'files remain on drive 8, then the system will re-boot by itself after a crash: (It will go to the 'Time' prompt and wait for up to five minutes. If it receives no input within that time, the program will go directly to the 'Waiting for Call' mode). You will probably find it advantageous, then, to place '6485 bbs v3.8' and '6485.ml4' on a separate disk from the system files, to conserve space on drive 8. When you load the program, you will be prompted: 'User Log not on disk. Try Again (Y/N)?' Remove the program disk and replace it with your System Files/Upload-Download disk. Hit 'Y', and the remaining files will load. Enter time and date, switch on the modem, hit 'F1' to go to 'Waiting for Call', and you're all set! SYSOP COMMANDS IN BBS MODE F1 - Engage/Exit CHAT Mode F2 - Temporary Level Increase F3 - Log User Off Page 6 F5 - Sysop Available for Chat: YES/NO F7 - Configuration Screen F8 - Put Caller on Hold C= - Terminate Up/Download OTHER NOTES If you want to 'go voice' with a user, you can put the caller on hold with 'F8' and then turn off the modem. Be sure both modems are turned back on before you hit 'F1' to re-enter the board. 'F8' will also hold the caller while you go into Sysop Mode to change password, access level, etc. If you have a caller on voice line and want to start the board, you can simulate a ring detect by pressing the fire button of a joystick in port #2. Message base files can be read from the Sysop Mode, with option to delete. If nothing further is done, deleted messages will simply cause a 'message #x not found'. Although this causes no particular problem, you will find it useful to periodically renumber the messages. This is very simply accomplished using the 'Renumber Messages' option in '6485 setup'. The process is automatic. When the BBS is configured to operate with a 300/1200 baud modem, the baud rate is auto-selected on each incoming call. In this mode, the caller will see a blank screen at carrier detect. The board is waiting for a [RETURN] from the caller, which it will sense, and switch to the appropriate baud rate. NOTE: Only if the user logs on at 300 baud, will he see the option to change rates between 300-500 baud. The effectiveness of various rates between 300-500 baud will depend a lot on telephone line conditions at the time. 6485 DOCS V3.8 are provided as a courtesy of Ron Gatchel. Our thanks go to Ivory Joe (Bill Jackson) for a very nice BBS program! ******************************** UPDATED NOTES **************************** These docs have been hastily updated for V3.8. Here are some added features: * There is an option to protect drive 8 from uploads. * The (BBS-config.) file has been changed * Validated users can be set to level 0 (new user status) * Hacking attempts are recorded in (BBS-log) * Terminal mode now supports 1200 baud * 1650 and Westridge users can use '+' & '-' to take phone off hook * The Multi-file transfer section has been completely reworked. Users can now download 30 files and upload even more. The problems that caused system crashes in earlier versions have been corrected. * MANY more small changes and corrections have been made and will be documented when this file is updated. ************************************************************************* Page 7 Here Follows a Brief Description of the 65816 Microprocessor. The 65C816 contains the following registers: One 16 bit Accumulator A One 16 bit Index Register X One 16 bit Index Register Y One 16 bit Stack Pointer S One 16 bit Program Counter PC One Processor Status Register P One 16 bit Direct Page D One 8 bit Data Bank Register DBR One 8 bit Program Bank Register PBR *** Special Notes for 16 bit Mode *** The Program Bank Register is used in conjunction with PC to decide which of the 256 possible banks your code is located in. The Data Bank Register is used in conjunction with either of the index registers X or Y to denote a high order 8 bit offset. It is not used with the Accumulator. The Processor sees the Stack only in Zero Bank (i.e.,) the highest 8 bits of the 24 address lines are zeroed out when the Stack is accessed). The Direct Page Register is used for adjusting where Zero Page will be found in the given 64K Bank. The Effective Address is arrived at by adding the argument of the opcode to D and then zeroing out the high order bits 16 through 23. That way no matter what value is in Direct Page Register, the resulting Effective Address will remain in the same Bank that you started with; that is, there's no wrapping over Bank Boundaries. *** Processor Status Register *** Bit Significance Flag The Easy Way of Checking 0 Carry C (test by BCC or BCS) 1 Zero/Equality Z (test by BNE or BEQ) 2 Interrupt I PHP PLA AND #$02 (test by BNE or BEQ) 3 Decimal D PHP PLA AND #$04 (test by BNE or BEQ) 4 Index Width X PHP PLA AND #$08 (test by BNE or BEQ) 5 Accum Width M PHP PLA AND #$10 (test by BNE or BEQ) 6 Overflow V PHP PLA BIT #$40 (test by BNE, BEQ, BVC, BVS) 7 Minus/Negation N (test by BPL or BMI) 8 Emulation Flag E XCE (then test by BCC or BCS) *** 8 Bit Mode *** By adjusting certain bits of the processor status register you can toggle A, X, or Y from 8 bit mode to 16 bit mode. When Bit M = 1 the Accumulator will behave in truncated 8 Bit Mode and the high byte of the Accumulator (called "Accumulator B") will remain untouched by Accumulator operations. When Bit M = 0 the Accumulator will behave in "long" 16 bit mode. Additions, subtractions, shifts, and rotates will involve both low and high bytes. In either case, the low and high bytes of Accumulator may be swapped by employing the XBA instruction. There do not seem to be any instructions for loading, storing, or otherwise independently manipulating Accumulator "B" save by swapping it down to the low byte position. When Bit X = 1 both of the index Registers X and Y will behave in short 8 Bit Mode. The High Bytes will remain untouched and unaltered. When Bit X = 0 both of the index Registers X and Y will behave in long 16 Bit Mode. That is, instructions like INX or DEX will involve both bytes of the index registers. *** Emulation Mode *** The main purpose for the Emulation bit of the 65C816 mpu is for providing an enhanced degree of compatibility with the old NMOS 6502. That is, instruction timings are identical to that of the 6502. System interrupts are driven by the old regular 6502 hardware vectors that we have all come to love and hate. It is interesting that one of the tricks of playing with the 65C816 would be to avoid COP and ABORT interrupts by going into Emulation (E=1) mode. Apparently there is no reduction in the 65C816 instruction set when toggling the Emulation Bit; all the regular instructions remain available- It is only in the timing of the cycles, and the processing of interrupts, that things will differ. *** Incompatibilities *** The 65C816 does not contain the 65C02 instructions SMB (Set Memory Bit), RMB (Clear or Reset Memory Bit), BBR (Branch on Bit Reset), or BBS (Branch on Bit Set). The BRK software interrupt will use either vector $FFFE or $FFF6 depending on whether Emulation Bit is Clear or Set, respectively. The 65C816 will write (i.e., corrupt) a series of bytes on system RESET by saving PBR, PC high, PC low, Processor Status on Stack somewhere in Bank Zero. The 6502 does not save any information on stack at RESET. Since the high byte of stack pointer is cleared to one on RESET, we might assume that the data is written to an unpredictable range in page one(?).. On the other hand, we might further expect RESET (with E=1) to behave properly and refrain from saving registers on stack. JMP Indirect on a page boundary works properly, unlike 6502. Unimplemented 6502 opcodes behave as the Implemented 65816 opcodes. Logical Flags are valid even in Decimal Mode. [Hmmmm. Gonna have to try that one out!] Extra Memory Read on page boundary fetches last byte read, not spurious byte. This relates to data latching, and is of concern when writing to I/O peripherals that are sensitive to read's and write's... Since I'm not much of a hardware hacker, I won't dwell on this point. Apparently it is of some concern when you do stuff like LDA (pointer),y when low byte of pointer is $ff... Matthew Montchalin 73517,1042 8K BITMAP TO DDL This program, [8k btmap<>ddl], is a utility program, written by Wayne Schmidt and supports the conversion of straight 8k hi-res bitmaps and Doodle files (DD-files 37blks $5c00-$8000). The straight bitmaps include: Flexidraw files, ComputerEyes system software files, 'Slideshow' (TPUG) files, ScreenMagic (Print Shop) files, Keryan 'Convert'd B/W files, and other similar 8k bitmaps. ** 37 CBM disk blocks ** Keywords: UTILITY, HIRES, DOODLE, BITMAP, CONVERSION, GRAPHICS, CMPUTEREYES, FLEXIDRAW, SCREEN MAGIC, PRINTSHOP, SCHMIDT 8K BIT MAP documentation: The load address is not a problems as the load is a is a re-directed one. The options include: Load Bitmap/Load Doodle/Save Bitmap/Save Doodle/List Directory/Toggle Screen The Doodle-to- Bitmap conversion yields a straight bitmap (8k $6000-$7f40) which can be used in Flexidraw, Print Shop's ScreenMagic, and any other hires program that does a re-directed load or uses load addr.:$6000. Conversion to Doodle will enable the ability to make use of the special features of Doodle such as scaling, duplication,outlining, etc. Share and enjoy! Wayne Schmidt 201 is northern new jersey. time zone is eastern. 202 is the district of columbia. time zone is eastern. 203 is connecticut. time zone is eastern. 204 is manitoba 205 is all of alabama. time zone is central. 206 is western washington. time zone is pacific. 207 is all of maine. time zone is eastern. 208 is idaho. time zone is mountain. 209 is central california. time zone is pacific. 212 is manhatten and the bronx 213 is southwest california. time zone is pacific. 214 is north eastern texas. time zone is central. 215 is south eastern pennsylvania. time zone is eastern. 216 is north eastern ohio. time zone is eastern. 217 is central illinois. time zone is central. 218 is northern minnesota. time zone is central. 219 is northern indiana. time zone is eastern. 301 is all of maryland. time zone is eastern. 302 is delaware. time zone is eastern. 303 is all of colorado. time zone is mountain. 304 is all of west virginia. time zone is eastern. 305 is southeast florida. time zone is eastern. 306 is saskatchewan 307 is wyoming. time zone is mountain. 308 is western nebraska. time zone is mountain & central. 309 is central illinois. time zone is central. 312 is chicago. time zone is central. 313 is eastern michigan. time zone is eastern. 314 is south eastern missouri. time zone is central. 315 is north central new york. time zone is eastern. 316 is southern kansas. time zone is central. 317 is central indiana. time zone is eastern. 318 is western louisiana. time zone is central. 319 is eastern iowa. time zone is central. 401 is all of rhode island. time zone is eastern. 402 is eastern nebraska. time zone is central. 403 is alberta 404 is southern georgia. time zone is eastern. 405 is western oklahoma. time zone is central. 406 is all of montana. time zone is mountain. 407 is east middle floridia. time zone is eastren. 408 is west central california. time zone is pacific. 409 is south eastern texas. time zone is central. 412 is south western pennsylvania. time zone is eastern. 413 is western massachusettes. time zone is eastern. 414 is south eastern wisconsin. time zone is central. 415 is west central california. time zone is pacific 416 is quebec 417 is south western missouri. time zone is central. 418 is quebec 419 is north western ohio. time zone is eastern. 501 is all of arkansas. time zone is central. 502 is western kentucky. time zone is central. 503 is all of oregon. time zone is pacific. 504 is south eastern louisiana. time zone is central. 505 is all of new mexico. time zone is mountain. 506 is new brunswick 507 is southern minnesota. time zone is central. 508 is east massachussets time zone is eastren 509 is eastern washington. time zone is pacific. 512 is south central texas. time zone is central. 513 is south western ohio. time zone is eastern. 514 is quebec 515 is central iowa. time zone is central. 516 is south eastern new york. time zone is eastern. 517 is central michigan. time zone is eastern. 518 is north western new york. time zone is eastern. 519 is ontario 601 is all of mississippi. time zone is central. 602 is all of arizona. time zone is mountain. 603 is all of new hampshire. time zone is eastern. 604 is british columbia 605 is all of south dakota. time zone is mountain & central. 606 is eastern kentucky. time zone is eastern. 607 is south central new york. time zone is eastern. 608 is south western wisconsin. time zone is central. 609 is southern new jersey. time zone is eastern. 612 is central minnesota. time zone is central. 613 is quebec 614 is south eastern ohio. time zone is eastern. 615 is eastern tennessee. time zone is central & eastern. 616 is western michigan. time zone is eastern. 617 is eastern massachusettes. time zone is eastern. 618 is southern illinois. time zone is central. 619 is southeast california. time zone is pacific. 701 is all of north dakota. time zone is mountain & central. 702 is all of nevada. time zone is pacific. 703 is northern virginia. time zone is eastern. 704 is western north carolina. time zone is eastern. 705 is ontario 706 is gerogia time zone is eastren. 707 is northwest california. time zone is pacific. 708 is northeast illinois. time zone is central. 709 is new foundland 712 is western iowa. time zone is central. 713 is houston 714 is south central california. time zone is pacific. 715 is northern wisconsin. time zone is central. 716 is western new york. time zone is eastern. 717 is east central pennsylvania. time zone is eastern. 718 is brooklynn 719 is s.e. colorado. time zone is mountain 801 is all of utah. time zone is mountain. 802 is all of vermont. time zone is eastern. 803 is all of south carolina. time zone is eastern. 804 is south eastern virginia. time zone is eastern. 805 is southwest california. time zone is pacific. 806 is north western texas. time zone is central. 807 is ontario 808 is all of hawaii. time zone is alaska-hawaii. 809 is the caribbean. time zone is eastern. 812 is southern indiana. time zone is eastern. 813 is southwest florida. time zone is eastern. 814 is west central pennsylvania. time zone is eastern. 815 is northern illinois. time zone is central. 816 is northern missouri. time zone is central. 817 is north central texas. time zone is central. 818 is south central california. time zone is pacific. 819 is quebec 901 is western tennessee. time zone is central. 902 is nova scotia & prince edward island. time zone is atlantic. 904 is northern florida. time zone is eastern. 906 is michigan's upper pennisula. time zone is eastern. 907 is all of alaska. time zone is alaska-hawaii. 908 is central new jesrey. time zone is eastren. 909 is south califorina. time zone is pacific. 912 is northern georgia. time zone is eastern. 913 is northern kansas. time zone is central. 914 is central new york. time zone is eastern. 915 is west central texas. time zone is central. 916 is northeast california. time zone is pacific. 918 is north eastern oklahoma. time zone is central. 919 is eastern north carolina. time zone is eastern. ABOUT ACROSS LIBRRARY SEARCHING October, 1991 GENERAL DESCRIPTION =================== CompuServe has released a new version of the Forum Libraries, which provides many additional features. The main enhancement is the ability to find a file within a forum -- no matter what library you are in. Other features include: * a new directory display, providing more information in an easier-to-understand format * the ability to move backwards as well as forwards through a BROWSE * new valid characters for file names * easier-to-understand error messages * the ability to count files in the libraries more easily * and, improved context sensitive HELP, available with the HELP command. All features are outlined below. They are available in ASCII mode. Changes will be incorporated into the CompuServe Information Manager at a later date. CHANGES FOR MENU MODE USERS =========================== A New Prompt For "Menu Mode" users, almost everything will look and feel the same as the previous version of the Libraries. You still enter the libraries by first selecting "LIBRARIES" from the main Forum Menu, and then by selecting the library you prefer from the next menu. However, selecting BROWSE from the main Library menu will shed light on the first change in the new Libraries -- the addition of one prompt. Here's what it looks like: IBM Communications Forum Library 2 Comm Utilities 1 BROWSE Files 2 DIRECTORY of Files 3 UPLOAD a File (FREE) 4 DOWNLOAD a file to your Computer 5 LIBRARIES Enter choice ! 1 <==== Choose BROWSE Enter libraries (e.g. 1,2,4 or ALL) <==== * New Prompt * or for current library: Enter keywords (e.g. modem) <==== Same as previous or for all: version Oldest files in days <==== Same as previous or for all: version Note the new "Libraries" prompt. You have two options here. You can simply press a carriage return () to select from files in the current library. This works the same way as the BROWSE selection worked in the previous Library version. Or, at this prompt, you may type in numbers corresponding to the specific libraries that you wish to browse. Each library number should be separated by a comma or a space, as in "1,3,5," to browse files in libraries 1, 3, and 5. Only files in the libraries you enter will be browsed. For example, if you are in Library 2, and enter a "4" at the new prompt, only files in library 4 will be displayed. At the prompt, you may also use the hyphen ("-") to specify ranges of libraries, as in "1-6," to indicate that you want to browse files in libraries 1 through 6. You can mix and match the approaches, as in "1,3,7-11," to browse libraries 1, 3, and 7 through 11. If you want to examine the files in all libraries at once, you can type the word "ALL." A New Format for File Displays The second thing a Menu Mode user will notice is the new format for the File displays. The displays have been re-arranged, and are easier to read and to understand. In addition, the Library number is included in the display when you're searching for files in libraries other than your "current" library. See the examples at the end of this document for more details about these changes. "P" Means "Previous;" "B" Means "Back" While BROWSING, a "Disposition" prompt displays after each file. Pressing at this prompt takes you to the next file. If you press too many times, or want to move back to a previous file, you can now do so. Enter a "P" and press to back up one file. You may also use "B" for "Back," if you wish. It works exactly the same as "P." CHANGES FOR COMMAND MODE USERS ============================== The "LIB:" Command For "Command Mode" users, several new commands and options have been added. All commands in the previous version continue to work, and you still enter the libraries in the same way. The most important addition is the "LIB:" option. This command can be used in conjunction with almost every existing command (DIR, BROWSE, DOWNLOAD, etc.) to designate a library or libraries. For example: DIR LIB:4 will display a directory of all files in library 4, newest first. You can be as specific as you want. More examples: COMMANDS RESULT DIR A*.* LIB:1-5 - Directory of all files starting with the letter "A" in libraries 1 through 5, in alphabetical order. DIR KEY:GAME LIB:ALL - Directory of all files with a keyword of "GAME" in all libraries the user has access to, newest first. DIR *.TXT LIB:1,5,7-9 - Directory of all files with the "TXT" extension in Libraries 1, 5, and 7 through 9, in alphabetical order. DIR AGE:30 LIB:ALL - Directory of all files uploaded in the last 30 days in all libraries, newest first. Two New Commands: LIST and COUNT Two new commands, LIST and COUNT, have been added as well. Here are specifics: LIST - This command is simply a short cut for a "DIR SHORT". It will always give the one-line-per-file "short" listing, regardless of your "Library Options" setting. It has the same syntax and options as the DIR command. COUNT - This command allows you to count the number of files in a Library or Libraries. It has the same syntax and options as the DIR command. However, this command does not display the files, but only a summary count of files. In this way, you can count the number of files that will be listed by an equivalent DIR command (so you can "preview" a potentially long listing). Examples: COUNT - Count of all files in the current Library. COUNT LIB:ALL - Count of all files in all Libraries. COUNT KEY:GAME LIB:ALL - Count of all files with the keyword GAME in all libraries. To accompany the "COUNT" command, the DIR and LIST commands have a new option, the "COUNT" option. When this option is specified, a summary count of the files displayed is shown at the end of the listing. Just add COUNT to the command line (COUNT can be abbreviated to the first three letters "COU", or to "CNT"). For example: DIR *.* COUNT - Lists all files in the current directory in alphabetical order, and prints the total number listed at the end. Enhanced "AGE:" and "DAY:" Options The "AGE:" and "DAY:" options have been enhanced to accept ranges of days. You can now specify that only files OLDER than a given number of days be listed, or that only files with ages that fall in a given range of days be listed. The "AGE:" and "DAY:" options work identically. Examples: DIR AGE:30 - This command produces a directory of files uploaded between today, and 30 days ago. DIR AGE:30- - This command produces a directory of files uploaded MORE than 30 days ago. LIST DAY:30-90 - This command produces a listing of files uploaded between 30 and 90 days ago. File Name Characters and Keywords For all users, the valid characters that can be used for a File Name in the Libraries have been extended. The following characters are now valid in file names and extensions for files uploaded to the CompuServe Libraries: A-Z 0-9 @ # $ % - _ & + File names are still limited to only six characters. If an invalid character is found in a file name, or if the name is too long, it will not be accepted. Keywords have changed just a bit too. The maximum length of a keyword is now 17 characters, and may consist of _only_ the following characters: A-Z 0-9 _ - & . There are also a maximum of 10 keywords per file, and any duplicate keywords are automatically removed. There is a "Stop-List" of keywords that are removed as well: A ALL AN AND ARE BUT BY FOR FROM I IN IS IT ME MY NOT OF ON SO THAT THE THIS TO TOO WITH YOU None of the keywords that are automatically removed count towards the 10-keyword maximum per file. You can search for multiple keywords at once by separating them with commas, as in: DIR KEY:GAME,BOARD LIB:ALL The above command will produce a directory of all files in all libraries that have the keyword GAME _and_ the keyword BOARD. EXAMPLES OF NEW DIRECTORY DISPLAYS ================================== 1) Example of the new DIRectory format: Lib 4! DIR [70000,1047] TEST.TXT/Asc Bytes: 9295, Count: 0, 22-Jul-91 [76702,1102] COMDL4.DES/Asc Bytes: 1503, Count: 36, 01-Jan-91 [72777,1312] DELFAC.ZIP/Bin Bytes: 14152, Count: 18, 13-Nov-90 [73407,3163] DVINTS.ZIP/Bin Bytes: 9806, Count: 33, 21-Oct-90 [70130,330] TTLSLC.ZIP/Bin Bytes: 3443, Count: 50, 22-Aug-90 TTLCTL.EXE/Bin Bytes: 107373, Count: 251, 22-Aug-90 TTLCTL.TXT/Asc Bytes: 1942, Count: 448, 19-Aug-90 [73530,2037] XFAX15.ZIP/Bin Bytes: 39936, Count: 91, 21-Jun-90 [remainder deleted for brevity] 2) Example of the new DIRectory format with Library number: Lib 4! DIR LIB:4 <=== Use the LIB: option to "force" the display of the library number. [70000,1047] Lib: 4 TEST.TXT/Asc Bytes: 9295, Count: 0, 22-Jul-91 [76702,1102] Lib: 4 COMDL4.DES/Asc Bytes: 1503, Count: 36, 01-Jan-91 [72777,1312] Lib: 4 DELFAC.ZIP/Bin Bytes: 14152, Count: 18, 13-Nov-90 [73407,3163] Lib: 4 DVINTS.ZIP/Bin Bytes: 9806, Count: 33, 21-Oct-90 [70130,330] Lib: 4 TTLSLC.ZIP/Bin Bytes: 3443, Count: 50, 22-Aug-90 TTLCTL.EXE/Bin Bytes: 107373, Count: 251, 22-Aug-90 TTLCTL.TXT/Asc Bytes: 1942, Count: 448, 19-Aug-90 [73530,2037] Lib: 4 XFAX15.ZIP/Bin Bytes: 39936, Count: 91, 21-Jun-90 [remainder deleted for brevity] 3) Example of the new LIST (DIR SHORT) format: Lib 4! LIST <=== The library number is *always* displayed in the LIST or DIR SHORT displays. The File Type has been removed to make room for the Lib number. TEST.TXT 4 10K 07-22-91 test upload COMDL4.DES 4 2K 01-01-91 One-line descriptions of files in Library 4 DELFAC.ZIP 4 14K 11-13-90 Delete Fax Files DVINTS.ZIP 4 10K 10-21-90 DESQVIEW PIF AND PROGRAMS FOR BITFAX TTLSLC.ZIP 4 4K 08-22-90 FHOST.SLC for prev dwnld of TTLCTL.EXE & TELIX us TTLCTL.EXE 4 105K 08-22-90 TotalCtl, the software phone switch see TTLCTL.TX TTLCTL.TXT 4 2K 08-19-90 Short text file describing TTLCTL.EXE more fully XFAX15.ZIP 4 40K 06-21-90 XFAX v1.5: allows one fax to service network [remainder deleted for brevity] 4) Example of the new BROWSE format: Lib 4! BROWSE LIB:4 [70000,1047] Lib: 4 TEST.TXT/Asc Bytes: 9295, Count: 0, 22-Jul-91 Title : test upload Keywords: TEST UPLOAD This is a test upload. Disposition ! [76702,1102] Lib: 4 COMDL4.DES/Asc Bytes: 1503, Count: 36, 01-Jan-91 Title : One-line descriptions of files in Library 4 Keywords: LIBRARY4 DIRECTORY SUMMARY BRIEF DESCRIPTIONS One-line descriptions of files in Lib 4 as of Jan 1, 1991. Updates (including separate change file) are prepared approximately monthly. The file showing changes since Dec 1 for all Libs is in Lib 0 as COMCHG.DEC. If you want all the summaries for Libs 1-7,9-11, COMSUM.ZIP is available in Lib0. (This is an ASCII file which can be Read and captured to disk or downloaded with a protocol.) Disposition ! [72777,1312] Lib: 4 DELFAC.ZIP/Bin Bytes: 14152, Count: 18, 13-Nov-90 Title : Delete Fax Files Keywords: FAX COMPLETEFAX SHAREWARE DELETE UTILITY This is a utility file to delete facsimile files created by the CompleteFax Board or similar boards using file names with numerical extensions. Files are deleted based on age in the range of 1-30 days. Particularly useful to prevent filling up a hard disk while still preserving files for possible reuse. Zip file includes executable file and documentation. Written in Pascal. Disposition ! [remainder deleted for brevity] 5) Example of LISTING across libraries: Lib 4! LIST LIB:ALL CISEXE.BIN 15 7K 08-02-91 Script for Dialogue 128 use of CIS forums rev. 30 GAMES.ZIP 8 160K 07-31-91 Games file. DO NOT DISTRIBUTE CISOP.TXT 1 5K 07-29-91 Information about CISOP (Automate CIS OPerations) USTBUG.LOG 5 7K 07-27-91 Bug, UST, Capture TEST.TXT 1 2K 07-27-91 Test SENDS.TXT 5 7K 07-27-91 CON Demonstrating Problems with the NOSEN Command RAM2WS.SX 15 18K 07-28-91 Test binary upload USTBUG.TXT 6 5K 07-22-91 Capture of a session dealing with UST bug. TEST.TXT 4 10K 07-22-91 test upload SENBUG.ARC 6 7K 07-22-91 capture of a problem with SENS NOUSER.BUG 3 9K 07-22-91 Capture of NOUSERS bug. This file describes the alignment problems common to 1541's. The align- ment procedure described should NOT be attempted by someone that does not have either the proper fix-it skills or attitude. The early 1541's (white cased) also have a heat-related alignment problem. If the drive is on for a few hours, heat buildup inside affects the thin metal drive band that moves the r/w head. If you have problems saving or reading a file on a disk that was written to during a recent session, then this is probably the cause. Either shut your 1541 off when not using it, or place a very low CFM fan to blow air through the drive (you should filter the air going through the drive, but if air enters from the top, and it is moving slow, dust will settle on the board before getting in the drive machanism. The other alignment problem comes from extensive NEWing of disks, or from the errors generated by copy-protected software. The alignment slowly changes due to wear. The following process describes how to align your 1541 using the TEST/ DEMO disk shipped with the drive: Enter the following prg & save it- 100 OPEN1,8,15:OPEN4,8,4,"#" 110 FT=1:FT$=STR$(1):LT=35 120 LT$=STR$(LT) 130 PRINT#1,"U1:";4;0;LT;0 140 T$=LT$:GOSUB500 150 PRINT#1,"U1:";4;0;FT;0 160 T$=FT$:GOSUB500 170 LT=LT-1:IFLT>0THEN120 180 CLOSE4:CLOSE1:END 500 PRINT"READING TRACK:";T$ 510 INPUT#1,EN,EM$,ET,ES 520 PRINTTAB(12)EN;EM$;ET;ES 530 IFEN<2 THEN RETURN 540 PRINT:PRINT"DRIVE HAS FAILED" 550 GOTO 180 (The above routine has been extracted from a 1541 test by Steven Niers) Once you have the above prg saved on a disk and ready to run in memory, unplug the 41, remove the cover (four screws on bottom), and remove the metal shield covering the circuit board. Next, remove the circuit board leaving all wires and cables attached (be careful of the small cable from the read/write heads). Set the board over to the LEFT side of the drive, placing cardboard between it and the metal frame of the drive - MAKE SURE NO part of the circuit board touches any metal parts of the drive! Look at the drive itself - There are two metal pulleys, with a thin metal drive band around them. This is the drive mechanism for the read/write heads. The rear pulley is the one drvien by the motor. You'll see two fat metal 'pegs' or bumps on top of it with a metal 'stop' protruding from a post behind the pulley. WITHOUT moving the stop, loosen the screw on the stop until you think the stop can be moved WITH A LITTLE FORCE (Try moving the stop to the left very slightly by tapping on a large flat- bladed screwdriver or so pressed against the stop) Now plug in the 41 and turn on power (make sure the circuit board is isolated from any metal parts!!!!). (1541 align cont.) Put in the 1541 TEST/DEMO disk shipped with the drive and run the program you just entered. It reads track 35, then 1, then 34, then 1, then 33, etc.... If alignment is OK, this will go thru all 35 tracks without an error. Notice that when going to track 1 sometimes the drive 'backs-up' and 'flicks' the drive pulley until it hits the stop. On a properly aligned drive, there is only a 16th of an inch, give or take, of space between the position of the pulley bump and the metal stop to successfully read track 1. If the program fails before completing move the stop VERY slightly to the left by tapping it again. Run the program again. Keep doing this until the program runs error free. A properly aligned disk is also a little quieter during disk-errors or NEWing a disk. By moving the stop a little one way or the other, you'll get the feel of where it should be. ONLY move it as little as possible each time! Do not use a copy-protected disk for this alignment procedure! WordPro especially will screw you up since it is copy-protected by corrupting track #1! The 1541 test/demo disk is the closest you'll find to a standard. When alignment is OK, DON'T try to tighten the screw on the stop! It'll only change the position of the stop- that's why I said to loosen it ONLY until the stop can be moved with force. Now apply some Elmer's glue or similar onto the screw and edges of the stop to keep it from moving. Check alignment again. Unplug the drive, put the circuit bd. back in place, turn on the drive, check align ment again, and so forth until you have the drive all back together. If you had trouble reading disks like WordPro, then before you put it back together, try loading one of them. If they don't load at least 80% of the time, move the stop slightly either way and try again. When it works, try the alignment program again, etc. Note: do NOT use epoxy to hold the stop in position. You may need to do the procedure more than once. ALLPRINT For the C64. (c) 1986 by Chrisdos. The ALLPRINT utility is a memory bit map to printer conversion routine. ALLPRINT will take an 8K block of memory and otput it to a STAR or EPSON printer in full size. ALLPRINT can look at all 8 of the 8K boundries in memory and therefore can find most pictures. To use ALLPRINT (with a doodle picture file for example) all you need do is first load the picture file like a program,8,1. If you had a disk file called DDPICTURE, you would LOAD"DDPICTURE",8,1. This would place the image in memory. (doodle saves its picture at $6000 and its color at $5C00, which is the defalt for ALLPRINT.) Then load and run ALLPRINT. (you may have to preceed this with a NEW to get it to load.) ALLPRINT will display the opening screen, you then press any key. You will get the hires screen displayed. (if you are using another kind of file, that loads into a different memory location like $2000, then you will not yet see the image.) You can use the F1 key to move ALLPRINT through memory, each time you press it, you get the next 8K boundry. $6000, $8000, $A000, $C000, $E000, $0000, $2000, $40 , and back to $6000 again This allows you to find the image in memory. Also, while on the $0000 page, you will see the memory locations change as the lower parts of memory are used by the running computer. The color map also changes as you flip through memory, the base for the color map is always 1024 bytes below the pictre base. This is standard for doodle and others. To print the bitmap image you press + for a positive dump, or - for a negative picture dump. To exit the program, hit RUN/STOP-RESTORE If you are loading other files that do not have their color maps in the reuired place (like KOALA) then you may clear the color memory by hand with a small basic program before loading ALLPRINT. Koala files have their picture at $6000, but their color is ABOVE the image, not below. You can clear the color memory to black and white with this simple basic line: FOR X= 23552 to 24575:pokex,16:next *nb"word test/ans" *nb Created using Easy Script *nb Erase ES commands with other pgms *lm10:rm70:vp2 *cn1;TEST YOUR CREATIVITY AND MENTAL FLEXIBILITY*cn0 INSTRUCTIONS: Each question below contains the initials of words that will make it correct. Find the missing words. EXAMPLE: 16=O in a P (Answer:16=Ounces in a Pound) *********************************************************** 26 = L of the A: LETTERS/ALPHABET ----------------------------------------------------------- 7 = W of the A.W: WONDERS/ANCIENT/WORLD ----------------------------------------------------------- 1001 = A. N.: ARABIAN/NIGHTS ----------------------------------------------------------- 12 = S of the Z: SIGNS/ZODIAC ----------------------------------------------------------- 54 = C in the D (with the J's): CARDS/DECK/(JOKERS) ------------------------------------------------------------ 9 = P in the S. S.: PLANETS/SOLAR/SYSTEM ----------------------------------------------------------- 88 = P. K.: PIANO/KEYS ----------------------------------------------------------- 13 = S. on the A. F.: STRIPES/AMERICAN/FLAG ---------------- ----------------------------------------- 32 = D. F. at which W. F.: DEGREES/FAHRENHEIT/WATER/FREEZES ----------------------------------------------------------- 18 = H. on a G. C.: HOLES/GOLF/COURSE ----------------------------------------------------------- 90 = D. in a R. A.: DEGREES/RIGHT/ANGLE ----------------------------------------------------------- 200 = D. for P. G. in M.: **DON'T KNOW YET** ----------------------------------------------------------- 8 = S. on a S. S.: SIDES/STOP/SIGN ----- ---------------------------------------------------- 3 = B. M. (S.H.T.R.): BLIND/MICE/(SEE/HOW/THEY/RUN) ----------------------------------------------------------- 4 = Q. in a G.: QUARTERS/GAME ----------------------------------------------------------- 24 = H. in a D.: HOURS/DAY ----------------------------------------------------------- 1 = W. on a U.: WHEELS/UNICYCLE ----------------------------------------------------------- 5 = D. in a Z. C.: DIGITS/ZIP/CODE ------------------------------------ --------------------- 57 = H. V.: HEINZ/VARIETIES ----------------------------------------------------------- 11 = P. on a F. T.: PLAYERS/FOOTBALL/TEAM ----------------------------------------------------------- 1000 = W. that a P. is W.: **DON'T KNOW YET** ----------------------------------------------------------- 29 = D. in F. in a L. Y.: DAYS/FEBRUARY/LEAP/YEAR ----------------------------------------------------------- 64 = S. on a C.: SQUARES/CHECKERBOARD --------------------------------------- ------------------ 40 = D. and N. of the G. F.: DAYS/NIGHTS/GREAT/FLOOD ----------------------------------------------------------- "Arc Over Easy" by Marte Brengle revised and updated 10/92 ARC is a copyrighted, user-supported file-archive program from Ampere Metal. As "shareware," the author asks for a contribution if you like the program. A donation registers you as a user of the program, and you will get more extensive documentation in return; for $20.00 (or more) you'll receive the most current edition of the program on disk as well. To register, send your donation, with your name and address, to Ampere Metal 6141 Atlantic Drive Unit 9 Mississauga, Ontario Canada L5T 1L9 This file only gives simplified instructions for creating and extracting from archive files; for complete documentation, see the document file for the version of ARC which you are currently using. Please note that the version of ARC numbered 2.50 has problems and we do not recommend using it. ARC 2.30 (available in CBMAPP's ARC/Help/Forum Utils library, Library 2, as ARC230.BIN) is the most bug-free version available. One of the primary uses of ARC is to combine several separate files into one file for easier uploading and/or downloading from BBS's and computer networks. ARC will compress the component files as well, thus saving time and money during the file transfer. ARC uses commands based on MS-DOS and CP/M syntax, so they may appear unfamiliar at first. However, once you understand the logic behind it, you'll see that in many ways the ARC syntax is easier to learn and remember. To begin with, ARC uses letters to indicate disk drives, rather than drive and device numbers. When using ARC with only one disk drive, you don't have to indicate which drive you're using, but if you do have more than one drive active, it is very important to tell the program which actions you wish to have performed by which drives. It's also important to remember that the author of ARC had dual drives, rather than single drives, in mind when he set up the lettering system, so if you're using two single drives, you have drives A and C, not A and B. Here's a table of letter equivalents for drive/device numbers. drive letter a device 8 drive 0 (default setting, one disk drive) b 8 1 (dual drive) c 9 0 (second single drive) d 9 1 (second dual drive) e 10 0 (third single drive) f 10 1 (third dual drive) g 11 0 (fourth single drive) h 11 1 (fourth dual drive) You can use the ARC syntax to call up programs from any drive(s) to be combined into one file on any other drive. When you are using the "archive" feature of the program, that is, combining multiple files into one file, or separating files that have been combined, you indicate that to the program by typing the word "arc" followed by a slash and then a letter. For example, typing arc/c tells the program you wish to create an archive file. Here's a list of archive commands, adapted from the documentation for ARC 2.10. arc/x (or arc/e) Once you've downloaded an ARC file, you need to separate it into its component parts before it will run on your computer. The arc/x command will do that, and will store the component files on any disk drive you specify. If you want the files stored on the same disk as the archive file, you don't need to specify a drive letter. Let's say you downloaded a file called GAME.ARC and you want to separate it into its component parts and keep all the files on the same drive (the default drive a). You'd load and run ARC and then type in arc/x game (or game.arc) In versions of ARC up to 2.30, you don't have to add the .arc suffix to the filename. ARC 2.50 requires the suffix; if you leave it off you'll get an error message. After you've typed that command, you'll get an author's credit and ARC version number message, and then the program will tell you the names of the component files as it separates them. If you want to separate the component files and store them on a different disk drive from the one in which the arc file is being dissolved, you would specify the destination drive like this: arc/xb a:game (or game.arc) That is, extract the files from the archive file GAME.ARC on drive a and store them on a disk in drive b. If you don't want to extract all the files from the arc file, and know the file names of the files you do want, you can do that by typing arc/e game players (or arc/e game.arc players) This would extract only the file called PLAYERS from the arc file. Note that in this case you use the arc/e command rather than arc/x. Also note that if the file you wish to extract contains a space in its name, you must use a SHIFTED space when you type in the filename. Otherwise ARC thinks that the word following the space is a separate filename, and you'll get a "file not found" error message. To find out the names of the component files in an arc file, use the arc/l command (instructions below). If you'd just like to see a directory of what's on your disk, simply type dir on a new line. Unlike some other file combination/extraction utilities, ARC doesn't automatically delete the arc'ed file from your disk when it finishes separating it into its component parts. Thus the original file is still available to you, should the de-arc'ed file not work for some reason. (It's a wise idea to check to see if your de-arc'ed file works properly before you delete the arc'ed version.) If you'd like to delete that file (or any other file, for that matter) type del total.arc If you want to delete more than one file, type the file names one after another, separated by spaces. If the filename itself contains a space, you must type a SHIFTED space; otherwise the program thinks that the word following the space is a separate file name, and you'll get a "file not found" error message. You can specify up to nine different file names at a time, or you can use "wild cards" to delete a number of files with similar names. Thus the command del tot* would delete files called total.arc, toto, totalitarian, etc. You can also delete file names from more than one disk drive by specifying the drive letter, as in del a:total.arc a:games.arc c:frizbee c:frazzle arc/c Create your own archive file. In creating a file, you need to specify on which drive(s) the component files are to be found, and the exact filename of each file you wish to have included in the archive file. ARC can only handle eight individual filenames at a time. If you need to include more than eight filenames, you can either create an archive file with eight names and then add to it (see the instructions under arc/a below) or you can transfer all the files to a blank disk and then "arc" the entire disk. As before, if the filename includes a space, be sure you type in a SHIFTED space in that place. One thing you may wish to do is to mark the file with the current date. You'll notice that the ARC program displays a date when it is first loaded and run. This date will appear on all your files. To change the date, type date (day),(month),(year) (using numbers, of course) on a separate line before you begin to create the file. ARC uses the European convention of putting the day first, rather than the American form which puts the month first, so you would type 24,11,1988 for example. Here's how the arc/c instruction would appear if you were using a single disk drive to create an archive file called TOTAL out of individual files called ONE, TWO, THREE, and FOUR. arc/c total one two three four Note the space between the arc/c and the file name. That space is essential. And since you're using only one drive, you don't have to specify the drive with a letter. After you've typed in that command, ARC will give you an author's credit message and will begin creating your archive file. It will tell you which form of compression, if any, it's using on the component files, and it will also tell you when the file is finished. The finished file will be called total.arc. (Note: Some versions of the program may give you the message "60, write file open" at the end of the file creation process. This does not mean that the arc command has failed, unless the red (1541) or green (1571) light on your drive stays on. It simply indicates that you can add to the arc file at a later date if you wish.) If the files you wanted to put into the arc file were on different disk drives, you'd specify the individual drive by letter in the command. It might look like arc/c a:total a:one a:two c:three c:four Meaning that you were creating the archive file TOTAL on drive a using files ONE and TWO from drive a and files THREE and FOUR from drive c. If you want to archive the contents of an entire disk, using one drive, the comand would be arc/c total a:* For two drives, you'd specify source and destination drives, as in arc/c a:total c:* arc/a This command adds files to an arc file you've already created. For example, if you wanted to add files FIVE, SIX, and SEVEN to the file you created above as total.arc, you'd type arc/a a:total a:five a:six c:seven NOTE: don't use this command to add files to an undissolved arc file you've downloaded using Xmodem. Xmodem "pads" the files to make them an exact number of blocks long, and if you append files to a file that's been padded this way, you won't be able to dissolve the file into its component parts later. If you want to add to a a file you've downloaded, dissolve it first with arc/x and then re-archive the files. arc/l This command can be used to list all the component files of an archive file. You can use it to see what's in a file you've downloaded, or to check a file you've created to make sure you've included everything you planned to. Note that this doesn't separate the file into its component parts; it just lets you see what the parts are. If you typed arc/l total (or total.arc) (assuming you're using one disk drive) you would then get a listing of all the files in the file total.arc, how many blocks they contained before they were compressed, the method used to compress them, and how many blocks they contained after compression. The listing will also tell you the total number of files in the archive file and the total number of blocks before and after compression. arc/v After you've created an archive file, use this command to verify its contents. This command checks to make sure that each file survived the archiving procedure without being corrupted. If the files all check out, you'll get a message to that effect. If they don't, you'll be told that too. To verify the arcfile TOTAL you'd type arc/v total (or total.arc) ARC is a versatile utility program that can do much more than just create and dissolve files. For complete documentation on the many things the program can do for you, be sure to read the documentation files for the version of the program which you are using. This file was originally written for ICUG, the Independent Computer Users' Group. It may be distributed elsewhere provided that it is not modified and that this notice and the author's credit is not removed. All questions, comments, contributions or whatever are always welcome. Marte Brengle Box 465 Burbank, CA 91503 CompuServe 76703,4242 or 70317,24 A BRIEF INTRODUCTION TO ARC 26 SEPT 1986 CHRIS SMEETS [76337,2216] ARC is a utility program for the Commodore 64 computer which can be used to create and maintain file archives, as well as do routine disk maintenance. An archive is a single disk file representing the contents of one or more other files. They are identified by a name which ends in ".arc" and can be extracted to obtain exact duplicates of the files that went into it. When creating an archive, ARC uses advanced data compression techniques to compress each file being archived. ARC will first analyze each file individually, and then based on the files characteristics, ARC chooses one of five different methods to compress the file. The result is almost always significantly smaller than the original file. The amount of savings you can expect varies with the type of file being archived, and ranges between 10-15% for machine language programs to as much as 60% or more for graphics and text files. There are many advantages to using ARC. One archive can represent several different files. Programs, or data can be organized into logical groups and archived making it quite a bit easier to transfer the information by modem, and helps to keep your backups organized. You save alot of time by not having to figure out if you in fact got all the files you needed to get the program to work! ARC keeps track of file names and file types. This saves alot of trouble when transferring data to/from non Commodore systems (like CIS, RBBS or FIDO) which do not support Commodore's non standard ASCII, 16 character filenames, or file types. ARC calculates a two byte checksum for each file being archived. Most file transfer protocols have some type of error checking, but the occasional error does get through undetected. If this should happen then ARC will most likely detect a checksum error when verifying or extracting the archive. ARC handles relative files. These babies are difficult enough just to copy let alone transfer them over the phone! ARC also supports a number of useful commands for viewing directories, moving files between drives, viewing the contents of files, renaming files, and editing simple text files. For more details, you'll have to read the documentation for ARC which is quite complete. First of all there are several ARCs. ARCXYZ.4 is for a standard C-64. ARCXYZ.8 is for a C-64 equipped with a BI-80 eighty column video adaptor. XYZ is the version number. The higher the number, the more up to date the program. Archives are downward compatible. This means that any ARC program will be able to handle any archive created by any other ARC program provided that its version number is equal to or higher than the one that created the archive. Note also that archives created on MS/PC-DOS machines are of a different format than Commodore archives. At present ARC can only view the directory of an MS-DOS archive but thats all. We should be able to expand on this in the future. When you first run ARC, all you get is a brief message and you're back at the READY prompt. ARC is written as a wedge. It adds a number of commands to the basic interpreter, one of which is ARC. We'll just briefly summarize some of the commands you will need to know to get started using ARC. For more details read the complete documentation provided elsewhere on this system. 1) DOS WEDGE. This should be familiar. Syntax is the same as used in "DOS 5.1", SYSRES, or whatever other wedge you use. >$0 - view directory >i0 - initialize drive 0 And so on and so forth... 2) DISK DRIVES ARC refers to disk drives by letter, not number. It takes a bit of getting used to but its more accurate and convenient once you're used to it. Thus A: is unit 8 drive 0, B: is unit 8 drive 1, C: is unit 9 drive 0 and so on up to H: which is unit 11 drive 1. Thus: LOAD"C:ARC220.4" Could be used in place of: LOAD"0:ARC220.4",9 If you do not specify a drive letter in a filename, then ARC will assume you meant the default drive. (normally A:) You set the default drive simply by typing its letter followed by a colon. C: Sets the default drive to unit 9 drive 0. All wedge commands (>$ etc.) and filenames will default to this drive. If you just typed the above, then: LOAD"ARC Is the same as: LOAD"0:ARC",9 3) The ARC Command. The ARC command is quite flexible and was designed to emulate the same syntax as used on an IBM PC. The general format is: ARC/XY/Z D:ARCFILE D:PATRN1 D:PATRN2... D:ARCFILE is the name of the archive being created or extracted. You don't have to give the ".arc" at the end of the filename, ARC will fill it in for you if you leave it out. D:PATRN is a filename, and may contain wildcards. A:BAID64, D:*, and ARC220.4 are all legal names. *if you don't specify a drive, then the default drive is assumed! Note..spaces are not allowed in filenames. If you need to specify a space, use a shifted space and ARC will change it to a space. (or better yet...use a ? ) X, Y and Z are switches and can take on a number of values. We'll just touch on the most important ones here. X=L ... Lists an archive directory ARC/L A:TEST Will type to the screen a directory of the archive "TEST.ARC". If all you get is garbage or an error message, then either the file is not an archive, its a higher version than your copy of ARC, or its been corrupted somehow. You should get a neat list of filenames, types, lengths and storage formats, with a summary at the end. X=C ... Creates an archive. ARC/C A:TEST B:GAME* B:*=S Creates an archive names "TEST.ARC" on drive 8,0 and includes all files from drive 8,1 that begin with "GAME" or are sequential. Note: There can be up to eight different filenames specified to be included in the archive. X=X ... Extracts an archive. ARC/X A:TEST This will extract all files from the archive "TEST.ARC" on drive 8,0 and place them on the default drive. ARC/X A:TEST B* Same as the above, but only extracts files whose names begins with "B" X=V ... Verify an archive Syntax is identical to ARC/X, except the files are not written to disk. ARC simply expands them and recalculates the checksum. It then compares the just calculated checksum with the one stored in the archive when it was created. If they don't match then an error has occured somewhere. Thats about all you need to get you going. All of this and more is delt with in much more detail in the documentation for ARC 2.20. ;arclog ;---------------------------------------------------------------------- ;sq First version runs as external command... a:sq filename ;usq a:usq filename[.q] ;---------------------------------------------------------------------- ;sq3 Still external, but allows more than one filename. ;usq3 ;---------------------------------------------------------------------- ;arc100 SQ is now internal, and extension is '.arc' instead of '.q' ; also if squeezed file is longer, file will be stored. ; Uploaded compuserve ; Versn = 1 ;---------------------------------------------------------------------- ;arc110 Added /g option for encoding/decoding. ;---------------------------------------------------------------------- ;arc120 Added packing ; Fixed bug that makes an archive entry one block too long ; ocasionally. ; Expanded doc file ;----------------------------------------------------------------------- ;arc130 06apr86 ; Basically the same as arc120. used 130 to avoid confusion ; with the Commodore 128 (arc128.img) ;----------------------------------------------------------------------- ;arc131 may86 ; Added REName command: ren [d:] ; Fixed the password bug. /g would use only the ; 1st char of the password ; Fixed unit 11 drives. g: and h: now work. ; Allowed for files named "*.ARC" rather than just "*.arc" ; default is still ".arc", but if you type ".ARC" it will be ok ; Fixed wedge directory command... >$a: ; >$d:pattern ; etc. are now legal ; Changed DIR... dir[/w] [d:][pattern1] [d:][pattern2] ..... ;------------------------------------------------------------------------ ;arc132 Added /q switch to GET so that ARC could be used to scroll ; through capture buffers ;------------------------------------------------------------------------- ;arc133 Added selective archive extraction. ; arc/x archname pattern1 pattern2 .... ;------------------------------------------------------------------------- ;arc134 june86 ; Did some housekeeping. ; Added a few jumps to the jumptable at $C000. ; Removed devices RPST and N (they didn't work) ; Added /p switch to ARC ; Converted docs from Microsoft Word to Paperclip 64c ; Uploaded to Compuserve, Delphi ;------------------------------------------------------------------------- ;arc200 aug86 ; Versn changes to 2 ; Files are now stored, packed, packed+squeezed,or packed+crunched ; Added arc/l for ibm archives ; Added relative file routines ; Added single pass crunching. ; Improved checksum calculation, detects added zeros or ; transposed bytes ; Added date function ; Checksum error with packed files has disappeared ; (pack routines have been completely re-written) ; DEMO version uploaded to compuserve, delphi ;------------------------------------------------------------------------- ;arc210 sep86 ; Added arc/f - strips xmodem padding from an archive ; Patched arc/x and arc/l to ignore xmodem padding ; Removed encryption routines ( they interfere with crunch ) ; Changed signon prompt ; Fixed scroll-won't scroll if quote or insert mode ; or while running program ; Removed 'F1' key - will add it back later using vector at $028f ; Added 'iqplop' vector to freeze list on shift and ignore BASIC ; keywords during text mode. ; ;------------------------------------------------------------------------- ;arc220 14sept86 ; Fixed bug. ARC210 would ignore the last file in an archive ; thinking that it was xmodem padding if it was only ; one block long. ; Patched un-pack routine to detect improperly packed files from ; ARC 1.xx (ARC 1.xx would pack n bytes as n+1 bytes ; if n was > 255) ; Added ASCII conversion routines to arc/p as well as output to ; printer. ; ; arc/p[x]/[y] archfile file-to-type ; ; x=a convert petscii to ascii ; x=p convert ascii to petscii ; y=p send output to printer ; ; user must define the printer as follows: ; poke 1027, printer device number ; poke 1028, printer secondary address ; before running arc ; ; default is 4,0 ; ;------------------------------------------------------------------------- ;ARC221 02oct86 ; Fixed editor so it won't force lower case in TEXT mode. ; SCROLL won't expand BASIC tokens in TEXT mode. ;------------------------------------------------------------------------- ;ARC230 20oct86 ; Added ARC/CZ - disables crunch. ; Separated ARC extract routines into a separate module which ; can be used as a subroutine by external applications. ; (ARC/CZ was required since this subroutine can't un-crunch) We'd like to welcome all the members of CBMART to CBMAPP. Our policies on library files may be slightly different from what you're used to, and we'd like to take a moment to explain the differences. In CBMART, binary library files had either a .BIN or an .IMG extension regardless of what kind of file they were. This meant that you had to be sure to read the file description to see if the file might be an .ARC or a .SDA (et cetera) and change the file name accordingly when you downloaded it. In CBMAPP we allow file extensions that indicate what kind of file you are dealing with, so you will see .ARC and .SDA and .MUS (et cetera) as appropriate. Since the library software has changed and no longer has an indicator on the actual file name as to what kind of file it is, and since files in IMG format have a six-byte header that has to be dealt with if they are downloaded with Xmodem rather than CIS-B, we are trying to make sure that all current and former IMG files have a note in the file description that they should be downloaded with CIS-B if possible. As this file is written (October 1995) we are in the process of rena ng and changing the descriptions on the CBMART files that are now in our libraries. This process is likely to take several weeks, so as you browse through our libraries it is important that you still take time to read the file descriptions carefully. For a more detailed overview of file transfers, you can read UPDOW.HLP in the Help & Utilities library. And as always, if you have any problems, please leave a message for the Sysops.Standard ASCII Codes Dec Hex Binary Character --------------------------------------------------- 000 00 0000 0000 CTRL-@ / NUL 001 01 0000 0001 CTRL-A / SOH 002 02 0000 0010 CTRL-B / STX 003 03 0000 0011 CTRL-C / ETX 004 04 0000 0100 CTRL-D / EOT 005 05 0000 0101 CTRL-E / ENQ 006 06 0000 0110 CTRL-F / ACK 007 07 0000 0111 CTRL-G / BEL 008 08 0000 1000 CTRL-H / BS 009 09 0000 1001 CTRL-I / HT 010 0A 0000 1010 CTRL-J / LF 011 0B 0000 1011 CTRL-K / VT 012 0C 0000 1100 CTRL-L / FF 013 0D 0000 1101 CTRL-M / CR 014 0E 0000 1110 CTRL-N / SO 015 0F 0000 1111 CTRL-O / SI 016 10 0001 0000 CTRL-P / DLE 017 11 0001 0001 CTRL-Q / DC1 018 12 0001 0010 CTRL-R / DC2 019 13 0001 0011 CTRL-S / DC3 020 14 0001 0100 CTRL-T / DC4 021 15 0001 0101 CTRL-U / NAK 022 16 0001 0110 CTRL-V / SYN 023 17 0001 0111 CTRL-W / ETB 024 18 0001 1000 CTRL-X / CAN 025 19 0001 1001 CTRL-Y / EM 026 1A 0001 1010 CTRL-Z / SUB 027 1B 0001 1011 ESC 028 1C 0001 1100 FS 029 1D 0001 1101 GS 030 1E 0001 1110 RS 031 1F 0001 1111 US 032 20 0010 0000 space 033 21 0010 0001 ! 034 22 0010 0010 " 035 23 0010 0011 # 036 24 0010 0100 $ 037 25 0010 0101 % 038 26 0010 0110 & 039 27 0010 0111 ' 040 28 0010 1000 ( 041 29 0010 1001 ) 042 2A 0010 1010 * 043 2B 0010 1011 + 044 2C 0010 1100 , 045 2D 0010 1101 - 046 2E 0010 1110 . 047 2F 0010 1111 / 048 30 0011 0000 0 049 31 0011 0001 1 050 32 0011 0010 2 051 33 0011 0011 3 052 34 0011 0100 4 053 35 0011 0101 5 054 36 0011 0110 6 055 37 0011 0111 7 056 38 0011 1000 8 057 39 0011 1001 9 058 3A 0011 1010 : 059 3B 0011 1011 ; 060 3C 0011 1100 < 061 3D 0011 1101 = 062 3E 0011 1110 > 063 3F 0011 1111 ? 064 40 0100 0000 @ 065 41 0100 0001 A 066 42 0100 0010 B 067 43 0100 0011 C 068 44 0100 0100 D 069 45 0100 0101 E 070 46 0100 0110 F 071 47 0100 0111 G 072 48 0100 1000 H 073 49 0100 1001 I 074 4A 0100 1010 J 075 4B 0100 1011 K 076 4C 0100 1100 L 077 4D 0100 1101 M 078 4E 0100 1110 N 079 4F 0100 1111 O 080 50 0101 0000 P 081 51 0101 0001 Q 082 52 0101 0010 R 083 53 0101 0011 S 084 54 0101 0100 T 085 55 0101 0101 U 086 56 0101 0110 V 087 57 0101 0111 W 088 58 0101 1000 X 089 59 0101 1001 Y 090 5A 0101 1010 Z 091 5B 0101 1011 [ 092 5C 0101 1100 backslash 093 5D 0101 1101 ] 094 5E 0101 1110 ^ 095 5F 0101 1111 underscore 096 60 0110 0000 reverse apostrophe 097 61 0110 0001 a 098 62 0110 0010 b 099 63 0110 0011 c 100 64 0110 0100 d 101 65 0110 0101 e 102 66 0110 0110 f 103 67 0110 0111 g 104 68 0110 1000 h 105 69 0110 1001 i 106 6A 0110 1010 j 107 6B 0110 1011 k 108 6C 0110 1100 l 109 6D 0110 1101 m 110 6E 0110 1110 n 111 6F 0110 1111 o 112 70 0111 0000 p 113 71 0111 0001 q 114 72 0111 0010 r 115 73 0111 0011 s 116 74 0111 0100 t 117 75 0111 0101 u 118 76 0111 0110 v 119 77 0111 0111 w 120 78 0111 1000 x 121 79 0111 1001 y 122 7A 0111 1010 z 123 7B 0111 1011 left curly brace 124 7C 0111 1100 vertical bar 125 7D 0111 1101 right curly brace 126 7E 0111 1110 tilde 127 7F 0111 1111 DEL This is the VIDTEX Autolog File lister program. It is a BASIC program that reads VIDTEX Autolog files, and displays the contents on the screen or on the printer. Meta commands are displayed as a back arrow (prints as an underline on most printers) followed by a capital letter. Control characters are displayed as an up-arrow (prints as a hat or cap on most printers) followed by a capital letter. The true ASCII in the Autolog files is converted to Commodore pigascii for display and printing. This program is in file AUTLST.IMG Joel Swank 75365,464 #: 9678 S8/Telecommunications 29-Oct-87 16:24:50 Sb: Vidtex autolog sequence Fm: Dennis 73027,1416 To: ALL AVATEX 1200 USERS Hello to all of you Avatex users! This is my first upload of information to anyone on CIS. I hope is is of use to someone. I thank Steve Shubitz [75125,233] for his Vidtex autolog for the Hayes modem and its many clones. Well, my Avatex 1200 is a Hayes look-alike. The following is the autolog I use to link the Avatex 1200 to CIS. You see, I often forget to do a meta Q to change the parameters of Vidtex to connect at the user defined 1200 Baud. So, I let the autolog do it all for me. First, let's get our signals straight. The backarrow ( <= ) represents the Meta key, also known as te Commodore lo key. The backarrow is used in the autolog functions for all the Meta functions. Your ESCAPE function is your British Pond key, but I will just enter ESC to show the function. * I named this particular autolog "CISLOG" * Your Meta I creates your new Autolog . Autolog Name:CISLOG 1) Prompt: ESC 2) Resposnse:<=Q20[RETURN] 3) Prompt: ES 4) Response:[RETURN] 5) Prompt: ESC 6) Response:<=FL(function keys) 7) Prompt: ESC 8) Response:<=%<=%AT 9) Prompt: OK 10) Response:ATDT(access #) 11) Prompt: CONNECT 1200 12) Response:<=% ^C[ESC] 13) Prompt: ID:[ESC] 14) Response: (enter ID#) 15) Prompt: PASSWORD:[ESC] 16) Response:(enter password) 17) Prompt: ESC 18) Response:ESC . . Line 2 gives you the Meta Q to set the B d rate to 1200. Line 4 is just a carriage return which will take you back to terminal mode after setting your parameters. . . ****** PLEASE NOTE: Unless otherwise noted, each line in the autolog is followed by a carriage return. The ESCAPE key will automatically carry you to the next entry line in the autolog. . . Line 6 calls in your function keys. Line 8 alows time for the function keys to be loaded before sending a command to the modem. Lines 9 & 10 are prompts that come from the m em. Line 10 gives the connect indication. If connection isn't accomplished at this point, the autolog will wait until it gets a prompt that tells it a connection has been accomplished. You can set up a function key to the redial function for the Avatex (the "A/" command). You can simply hit the function key to redial until the connection is made. Lines 12 through 16 logs you into Compuserve. . " " " BASIC-AID COMMAND LIST " As of July 28, 1981 " 01. AUTO n1 " Auto line number inc = n1. Turn off with Auto with no inc. " 02. BREAK " Breaks into monitor. " 03. CHANGE \from\to\,lr " Changes 'from' to 'to'. " 04. CRT " Prints screen to printer device #4. " 05. DELETE lr " Deletes a given line range. " 06. DUMP " Lists variables in use, & values. (Does not list arrays.) " 07. FIND \param\,lr " Finds occurances of 'param'. " 08. FLIST 'filename' " List prog on disk to the screen. " 09. HELP " Highlights last statement executed. " 10. HEX num " Gives hex of 'num'. " 11. HEX $0000 " Gives dec of '$0000'. " 12. KILL " Kills off Basic Aid. Renable with SYS 7*4096. " 13. LOWER " Drops into lower case mode. " 14. MERGE 'filename' " Merges prog off disk with program in memory. " 15. OFF " Cancels repeat and scroll (restores normal IRQ). " . PACK " Removes waste spaces etc. in program. Note don't branch to " deleted rems!. " 17. READ 'filename' " Reads and displays a sequential file to the screen " 18. RENUMBER n1,n2 " Renumbers prog from n1, increment n2. " 19. REPEAT " Enables repeat key. Set automatically when basic-aid is first " called. Automatically cancelled each time a program is loaded. " 20. SIZE " Gives size of a basic program in emory. " 21. SIZE 'filename' " Gives size of a program on disk. " 22. START 'filename' " Gives load address of a program. " 23. TRACE n1 " Does trace at speed n1. Disable with Trace only. " 24. UPPER " Goes into upper case mode. " 25. > " 26. @ " 27. / " 28. Uparrow " The wedge commands are also supported. " 29. Leftarrow " Run the program in memory (also disables Trace). " 30. Stop key (Escape key) " Escape quote mode. " 31. Keyprint " Dump screen to printer when repeat enabled and shift and backslash " (escape for bus.) pressed. " 32. Scroll " The up and down cursor scroll the listing when repeat enabled. " Notes: The commands Change, Dump, Find, Flist, Read, Trace, " Directory (>$) can be pauseed, held, or stopped. " Graphics Business " Shift 6 H d display. " < 9 Continue dispaly. " Stop Stop Stop display. CHECK VERIFIER This program will keep a record of all outstanding checks and deposits, as well as, balances for checking and savings accounts and allow you to reconcile your checking account with the bank statement. This program is menu driven and has successfully been used for years. One recent addition has been formatting commands for a 1526 printer. If you don't have this printer you will need to remove these lines. The first time you use this program,it will stop because it won't find the required data file. Simply type "cont". The program automatically generates a back-up data file. Please address any comments or questions to me by Easyplex through my user id. Bill Getz The following programs and tips are examples of ways to make your BASIC programs look more structured. First of all it is always best if you are writing a large program to break it up into several subroutines. These subroutines could make use of variables so as to function differently depending on what part of the program is calling them. To give your subroutine an appearently REMless title do the following: 1) Enter the REM on desired line followed by a quote ("). 2) Press 3) Cursor up to that line and to the right of that quote turn on reverse mode (CTRL RVS-ON). 4) Now press SHIFT M and SHIFT Q. 5) Press the quote again then delete it. 6) Enter the comment you wish to be entered as a REMark. 7) Press quote and then delete it. 8) RVS-ON. 9) Next SHIFT Z. 10) Finally, . That's all there is to it! I can't take credit for this one. It belongs to Luis Pistoia of Argentina. To produce the indentation effect found in certain PASCAL and C editors, use the colon (:). That's all! The following give examples of what I mean: ---------- PROGRAM #1 ---------- 10 :FOR I = 1 TO 10 12 : FOR J = 1 TO 10 14 : FOR K = 1 TO 10 16 : PRINT 18 : PRINT 20 : PRINT 22 : PRINT K, 24 : PRINT J, 26 : PRINT I 28 : PRINT 30 : PRINT 32 : PRINT 34 : NEXT K 36 : NEXT J 38 :NEXT I ---------- PROGRAM #2 ---------- 10 :REM THIS IS AN EXAMPLE IN 12 :REM STRUCTURED PROGRAM DESIGN 14 :REM 16 :BEGINNING=1: FINISH=12 18 :FOR LOOP = BEGINNING TO FINISH 20 : PRINT "LOOP #"; LOOP 22 : PRINT: PRINT: PRINT 24 :NEXT LOOP 99 :STOP Also, in PROGRAM #2 I use long variable names to make the program more readable. Naturally BASIC will only re the first two characters of the variable. For example the BASIC interpreter will refer to the variable BEGINNING as BE. I hope these hints are helpful. If they are, pass them on! Documentation for BASMOD ------------------------ BASMOD is a modification by Joel Rubin of a program which appeared in the August 1983 COMPUTE! Gazette (Note 1) which adds four new graphics commands to your Commodore 64. It enables you to plot points on a high resolution screen with simple commands from BASIC. What the Program Does --------------------- Part of BASMOD consists of a machine language routine which copies the BASIC ROM (Read Only Memory), which interprets BASIC commands, into RAM (Random Access Memory). ROM is "permanent" memory - that is, the program stored in ROM is "burned" into the ROM memory chip so that it is not lost when power is removed from the '64. This "permanent" machine language program, and its counterpart, the KERNAL ROM, which oversees the general operation of the '64, are essential to the function of all BASIC programs; they tell the computer what it should do when it "sees" a BASIC command such as PRINT or LOAD, either in a program or typed in from the keyboard ("immediate" mode). However, there are several commands in CBM BASIC that are rarely used by programmers, and virtually no commands for creating high-resolution graphics. Wouldn't it be nice if we could replace those unused commands with some that would let us easily use the hi-res screen, without all those peeks and pokes? Since we can't change the BASIC ROM, we must first "copy" it into RAM. RAM can be changed easily; this is what you're doing when you POKE a number into a memory location. If we copy ROM into RAM, change the appropriate routines, and then tell the '64 to use the new instructions in RAM instead of ROM, we can change those unused to commands to do almost anything we like! BASMOD does just that. After copying ROM into RAM (lines 30-34), it replaces the following BASIC commands: LET becomes HUE; WAIT becomes PLOT; CONT becomes WIPE; and VERIFY becomes SCREEN. USING BASMOD ------------ Here's how to use the new commands: SCREEN ------ SCREEN is used to switch between the normal text screen (beginning at memory location 1024) and a high-resolution screen (beginning at 8192). The contents of one screen will not affect the other; you can even draw on the hi-res screen while looking at the text screen! The syntax is: SCREEN0 selects the text screen; SCREEN1 selects the hi-res screen. HUE --- HUE selects the colors to be used on your hi-res screen; it does not change the text screen colors. HUE should be used before SCREEN or WIPE. The syntax is: HUE colr,bkgd where "colr" is a number from 0 to 15, corresponding to the desired color of the points plotted on the screen, and "bkgd", also between 0 and 15, is the background color. (See page 61 of your User's Guide for the numbers to use here). If you change HUE after PLOTting points on the screen, the color of those points will change too. WIPE ---- WIPE clears your hi-resolution screen. You should use WIPE before starting to draw with PLOT. The syntax is: WIPE PLOT ---- Now that you've selected your HUEs, WIPEd, and selected the hi-res SCREEN, here's where the fun starts! Your hi-res screen is made up of 64000 points. You can turn each of these points "on" or "off"; turning it "on" means that point will be the plot color you've selected with HUE, instead of the background color. To make it easy to find each point, each of them has two "coordinates", corresponding to its horizontal (X) and vertical (Y) location. The screen is 320 points "across", and 200 points "high". The point at the lower left hand corner of the screen corresponds, in our X,Y format, to "0,0", while the upper right hand corner is "319,199" (we can't use x=320 or y=200; 0 to 319 is 320 points, and 0 to 199 is 200 points). To plot a point on the screen, all we have to do is say, in our program or from the keyboard: PLOT X,Y and that point is turned on! We can also plot computed locations; for example, PLOT 2*A,B+100 will work fine, as long as the computed values are within the limits above. By plotting points repeatedly, we can draw lines and graphic shapes. Other Notes ----------- If you make an error in your commands, the screen will automatically switch back to "text". You can disable BASMOD by hitting RUN/STOP and RESTORE; if you do this, and LIST your program, you'll see that your special graphics commands are now the old ones we replaced! Your program won't RUN this way; you'll probably get a "syntax error" if you try. To use BASMOD after doing this, type: POKE1,PEEK(1)AND254 from the keyboard. Note that if you save your graphics program, you should always load and run BASMOD before loading your program again. Also, you must type in and save your program with BASMOD installed, or the '64 won't know what you're trying to say! -------------------------------------- Here's a sample program to type in (with BASMOD in place) and try. This will draw a sine wave, and the horizontal axis, on the screen: 10 wipe:hue1,0:poke53280,6:screen1 15 rem clear, set colors, select hires 20 fori=0to319 30 x=i:rem horizontal coordinate 40 y=sin(i/20)*100+100:rem vert coord 50 plotx,y:plotx,100 55 rem plot point, mark horiz axis 60 next:rem do the next point 70 geta$:ifa$=""then70:rem finished 80 screen0:end 90 rem return to text mode -------------------------------------- Hope you'll enjoy using BASMOD; if you have questions, please be sure to ask! SYSOP/Dave Paul 70007,1052 (1) (c)COMPUTE! Publications, Inc. From Commodore Magazine, 10-11/82 Jim Butterfield--C'64 Map (partial reproduction--BASIC ROM only) a000; rom control vectors a00c; keyword action vectors a052; function vectors a080; operator vectors a09e; keywords a19e; error messages a328; error message vectors a365; misc messages a38a; scan stack for for/gosub a3b8; move memory a3fb; check stack depth a408; check memory space a435; "out of memory" a437; error routines a469; break entry a474; "ready." a480; ready for basic a49c; handle new line a533; rechain lines a560; receive input line a646; "NEW" a65e; "CLR" a68e; "RUN" w/no line# a69c; "LIST" a742; "FOR" a7ed; execute statement a81d; "RESTORE" a82c; break a82f; "STOP" a831; "END" a857; "CONT" a871; "RUN" a883; "GOSUB" a8a0; "GOTO" a8d2; "RETURN" a8f8; "DATA" a906; scan for next statement a928; "IF" a93b; "REM" a94b; "ON" a96b; get fixed pt # a9a5: "LET" aa80; "PRINT#" ab1e; print string beginning @ (y,a) ab3b; print format char ab4d; bad i/p routine ab7b; "GET" aba5; "INPUT#" abbf; "INPUT" abf9; prompt & i/p ac06; "READ" acfc; i/p error msgs ad1e; "NEXT" ad78; type match check ad9e; eval expression aea8; "PI" aef1; eval in pa n aef7; handle right paren aeff; handle comma af08; syntax error af14; range check af28; search for variable afa7; setup fn ref afe6; "OR" afe9; "AND" b016; compare b081; "DIM" b08b; locate variable b113; check alphabetic b11d; create variable b194; array pointer subrt b1a5; value 2^15 b1b2; float-fixed b1d1; set up array b245; "bad subscript" b248; "illegal quant" b34c; compute array size b37d; "FRE" b391; fix-float b39e; "POS" b3a6; check for direct i/p err b3b3; "DEF" b3e1; check fn syntax b3f4; "FN" b 5; "STR$" b475; calculate string vector b487; set up string b4f4; make room for string b526; garbage collection b5bd; check salvagability b606; collect string b63d; concat b67a; build string to memory b6a3; discard unwanted string b6db; clean descriptor stack b6ec; "CHR$" b700; "LEFT$" b72c; "RIGHT$" b737; "MID$" b761; pull string params b77c; "LEN" b782; exit string-mode b78b; "ASC" b79b; i/p byte pasm b7ad; "VAL" b7eb; params oor poke/wait b7f7; float-fixed b80d; "PEEK" b824; "POKE" b82d; "WAIT" b849; + b850; subtract-from b853; "-" b86a; "+" b947; complement float-accum#1 b97e; "overflow" b983; multiply by 0-byte b9ea; "LOG" ba2b; "*" ba59; multiply-a-bit ba8c; memory to float-accum#2 bab7; adjust FAC#1/#2 bad4; under/overflow bae2; multiply by 10 baf9; add 10 float bafe; divide by 10 bb12; "/" bba2; memory to FAC#1 bbc7; FAC#1 to memory bbfc; FAC#2 to FAC#1 bc0c; FAC#1 to FAC#2 bc1b; round FAC#1 bc2b; get sign bc39; "SGN" bc58; "ABS" bc5b; compare FAC#1 to mem bc9b; float-fixed bccc; "INT" bcf3; strin to FAC bd7e; get ascii digit bdc2; print "in.." bdcd; print line # bddd; float to ascii bf16; decimal constants bf3a; ti constants bf71; "SQR" bf7b; "^" bfb4; unary "-" bfed; "EXP" Path: news-master.compuserve.com!arl-news-svc-8.compuserve.com!newsgate.compuserve.c om!news-hub.interserv.net!netnews.nwnet.net!news-sea-20.sprintlink.net!207.14. 7.19!news-sea-19.sprintlink.net!news-in-west.sprintlink.net!news-peer.sprintli nk.net!news.sprintlink.net!Sprint!newsfeed.internetmci.com!207.69.200.61!minds pring!news.mindspring.com!usenet From: oasis.commodore@pipeline.com Newsgroups: comp.sys.cbm Subject: Commodore BBS List - 14 Dec 1997 Date: Sun, 14 Dec 1997 22:56:02 GMT Organization: Oasis Commodore Web Site and BBS Lines: 1190 Message-ID: <34956397.60558931@news.pipeline.com> References: <3484a540.887333234@news.pipeline.com> Reply-To: oasis.commodore@pipeline.com NNTP-Posting-Host: pool-206-80-186-179.lax.grid.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 14 Dec 1997 22:59:04 GMT X-Newsreader: Forte Agent 1.5/32.451 Xref: news-master.compuserve.com comp.sys.cbm:71025 Commodore Bulletin Board List - 14 December 1997 This is a list of all known OPEN Commodore Bulletin Board Systems operated on GENUINE Commodore computers, sorted by country and telephone number. The list is published at least once per month (preferably twice per month), with no set schedule. Certain items are abbreviated and those abbreviations can be found near the end of this document, after the credits. Readers are encouraged to upload this list to any BBS and to notify me of any additions/changes/corrections or recommendations. If you would like to receive a copy of this list each time it is published, respond to the usenet post requesting such or send a new email message to oasis.commodore@pipeline.com. If you wish to keep the list updated in any publication or online service, feel free to do so. Search strings are provided at the end of this document. CANADA: Telephone Number.........403-246-5290 Location.................Calgary, Alberta BBS Name.................The Blarney Stone BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Irish Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........403-622-3395 Location.................Fox Creek, Alberta BBS Name.................Northern Outpost BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Quinn the Eskimo Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........403-734-2382 Location.................Gleichen, Alberta BBS Name.................Emergency Call BBS Software/Networks....C-Net 128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Medic One Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........416-694-2193 Location.................Toronto, Ontario BBS Name.................The Vault BBS Software/Networks....Centipede (formerly RAW)/ComLink BBS Platform/Hardware....C128/JD, 500MB CHD System Operator Name.....Mark Wigston (cc151@freenet.toronto.on.ca) System Operator Handle...***STRAT*** Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Mark Wigston Comments: In it for the long haul! Don't let the dream die. Telephone Number.........905-427-6798 Location.................Ajax, Ontario BBS Name.................Warp Nine BBS Software/Networks....C*Base 64 v3.0 BBS Platform/Hardware....C64 System Operator Name.....Not Given (scotty_78@hotmail.com) System Operator Handle...Scotty Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....27 Oct 1997 - System Operator Comments.................None Telephone Number.........905-434-3905 Location.................Oshawa, Ontario BBS Name.................The Deadworld BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Paul Van Doleweerd Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........905-434-9730 Location.................Oshawa, Ontario BBS Name.................Spectrum BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64/SC64, 1.2GB CHD System Operator Name.....Kristina Ebersbach (kristina@idirect.com) System Operator Handle...Prism Maximum Modem Speed......2400 BPS WWW Presence: http://webhome.idirect.com/~kristina/spectrum_bbs.html Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................Online Since 1987 Telephone Number.........905-579-9547 Location.................Oshawa, Ontario BBS Name.................Robyn's Nest BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Not Given (alm-pf@speedline.ca) System Operator Handle...Robyn Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified On..27 Oct 1997 - System Operator Comments.................None UNITED STATES: Telephone Number.........201-460-7955 Location.................Woodidge, New Jersey BBS Name.................Hidden Empire BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (patrick873@aol.com) System Operator Handle...Polish Warrior Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........206-384-4704 Location.................Ferndale, Washington BBS Name.................Future Mountain BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Bob Sisco (bsisco@az.com) System Operator Handle...Iron Axe Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........206-840-1031 Location.................Puyallup, Washington BBS Name.................The Valley BBS Software/Networks....Image/CommNet BBS Platform.............C64 System Operator Name.....Unknown System Operator Handle...Roller Man Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........208-587-7636 Location.................Mountain Home, Idaho BBS Name.................Pink Panther BBS Software/Networks....Omni 128/Omni EchoNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Mad Max Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....20 Nov 1997 - Ed Paulsen Comments.................None Telephone Number.........209-754-1363 Location.................San Andreas, California BBS Name.................Silicon Realms BBS Software/Networks....Image/CommNet, XNet BBS Platform/Hardware....C64/CHD System Operator Name.....Unknown (foxnhare@goldrush.com) System Operator Handle...Joe Commodore Maximum Modem Speed......14.4K BPS WWW Presence: http://www.goldrush.com/~foxnhare/srlinfo.html Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........215-242-4604 Location.................Philadelphia, Pennsylvania BBS Name.................CHMAG BBS Software/Networks....Image BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......9600 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........253-536-9353 Location.................Parkland, Washington BBS Name.................Omni World 128 BBS Software/Networks....Omni 128/Omni EchoNet BBS Platform/Hardware....C128 System Operator Name.....Brian Bell System Operator Handle...Dr. Midi Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....20 Nov 1997 - Ed Paulsen Comments.................Omni 128 BBS HQ Telephone Number.........253-565-6306 Location.................Fricrest, Washington BBS Name.................The Coffee Shop BBS Software/Networks....Omni 128/Omni EchoNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...P.I. Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....20 Nov 1997 - Ed Paulsen Comments.................None Telephone Number.........303-252-0735 Location.................Denver, Colorado BBS Name.................Batcave BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128/LtK System Operator Name.....Ron Fick (rfick@nyx.net) System Operator Handle...Caped Crusader Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments: The only source for new Lt. Kernal HD components. 1 of 2 main network hubs for C-Net 128 CommNet gateway. Telephone Number.........303-617-9004 Location.................Aurora, Colorado BBS Name.................Royal Flush BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Maverick Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........303-745-7018 Location.................Aurora, Colorado BBS Name.................7-Eleven BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (dbaay@lucent.com) System Operator Handle...Xacto Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........303-985-3980 Location.................Lakewood, Colorado BBS Name.................Land of Oz BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (dkoblis@worldnet.att.net) System Operator Handle...Gandalf the Gray Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........304-697-0101 Location.................Huntington, West Virginia BBS Name.................Inner Circle BBS Software/Networks....Centipede/ComLink, CommNet, Net64 BBS Platform/Hardware....C128/16MB RL, 3.2GB CHD System Operator Name.....John Pinson (icebbs@ramlink.net) System Operator Handle...Iceman/ICE (formerly Top Cop) Maximum Modem Speed......38.4K BPS WWW Presence.............http://ram.ramlink.net/~icebbs/ Open Status Verified.....25 Oct 1997 - System Operator Comments: ICE HQ, worlds largest commodore BBS (or so he thinks). Telephone Number.........305-258-5039 Location.................Miami, Florida BBS Name.................DiamondBack BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Mike Egleston System Operator Handle...SMS Mike Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments: 1 of 2 main network hubs for C-Net 128 CommNet gateway Telephone Number.........309-764-7084 Location.................Moline, Illinois BBS Name.................Get It Here BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (the-mage@worldnet.att.net) System Operator Handle...The Mage Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified On..24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........312-434-0142 Location.................Chicago, Illinois BBS Name.................The Blade Shop BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........314-451-6901 Location.................Pacific, Missouri BBS Name.................Palisades BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128 System Operator Name.....Ron Hooper System Operator Handle...Fatboy Maximum Modem Speed......14.4K BPS Networks.................ComLink WWW Presence.............None Open Status Verified.....25 Oct 1997 - Dick Cunningham Comments.................None Telephone Number.........314-894-9271 Location.................St. Louis, Missouri BBS Name.................Deja Vu BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........318-425-4382 Location.................Shreveport, Louisiana BBS Name.................Loadstar Disk BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Jeff Jones (jeff@loadstar.com) System Operator Handle...Jeff Jones Maximum Modem Speed......14.4K BPS WWW Presence.............http://www.loadstar.com/ Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........318-687-0028 Location.................Shreveport, Louisiana BBS Name.................Centsible System BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Bo Fain System Operator Handle...Centsible One Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified On..25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........330-833-6159 Location.................Massillon, Ohio BBS Name.................Arrakis BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (nurse1@cmh.net) System Operator Handle...Muad Dib Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........360-373-2715 Location.................Bremerton, Washington BBS Name.................The Phoenix BBS Software/Networks....Omni 128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Radar Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....30 Oct 1997 - Fungus - F4CG/Carcass Comments.................Support for VIC20, C64, C128, Amiga Telephone Number.........360-647-7120 Location.................Bellingham, Washington BBS Name.................Castle Royale BBS Software/Networks....Image/Future Net to CommNet, WorldNet, XNet BBS Platform/Hardware....C64 System Operator Name. ...Terry (schlange1@aol.com) System Operator Handle...Schlange Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified On..30 Oct 1997 - System Operator Comments.................None Telephone Number.........360-675-7172 Location.................Oak Harbor, Washington BBS Name.................The Club House BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......9600 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........402-393-2985 Location.................Omaha, Nebraska BBS Name.................First Contact BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (valdar2@aol.com) System Operator Handle...Valdar Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........405-672-8995 Location.................Oklahoma City, Oklahoma BBS Name.................Digital Power BBS Software/Networks....Image BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......9600 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........405-793-9892 Location.................Moore, Oklahoma BBS Name.................Meg II's Altitude BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Flyboy Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........414-437-9970 Location.................Green Bay, Wisconsin BBS Name.................Boots BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........414-521-2440 Location.................Waukesha, Wisconsin BBS Name.................Dumbo's Flying Circus BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Dumbo Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........415-441-1120 Location.................San Francisco, California BBS Name.................Ultimate Force BBS Software/Networks....Centipede/ComLink, Net64 BBS Platform/Hardware....C128/16MB RL, 4GB CHD System Operator Name.....Kenneth Nealey (wizard_2@pacbell.net) System Operator Handle...Megga Force Maximum Modem Speed......14.4K BPS WWW Presence.............http://home.pacbell.net/wizard_2/ Open Status Verified.....21 Oct 1997 - Kenneth Nealey Comments.................Largest Commodore BBS in Northern California Telephone Number.........425-334-8298 Location.................Everett, Washington BBS Name.................Home Port BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Sailor Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Fungus - F4CG/Carcass Comments.................None Telephone Number.........425-775-9953 Location.................Lynnwood, Washington .........................Moving to Sacramento, California in Jan 1998 BBS Name.................Twisted Sky BBS Software/Networks....Omni 128/Omni EchoNet BBS Platform/Hardware....C128 System Operator Name.....Ed Paulsen System Operator Handle...Sky Knight Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....20 Nov 1997 - System Operator Comments.................Files for VIC20, C64, PLUS 4, C128, Amiga Telephone Number.........502-933-5397 Location.................Louisville, Kentucky BBS Name.................Lucky BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Dave Snyder System Operator Handle...Dave Snyder Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........503-254-6011 Location.................Portland, Oregon BBS Name.................Jim's Room BBS Software/Networks....Color SML BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........518-783-1631 Location.................Cohoes, New York BBS Name.................Beaky BBS Software/Networks....Color SML BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........602-827-2706 Location.................Tempe, Arizona BBS Name.................Twilight Zone BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128/16MB RL, 1GB CHD System Operator Name.....Tim Allen (dynamite@mindspring.com) System Operator Handle...Dynamite Maximum Modem Speed......28.8K BPS (Hayes Optima 28.8) WWW Presence.............http://dynamite.home.mindspring.com/ Open Status Verified.....21 Oct 1997 - System Operator Comments: Color 64 V7 Freeware Distribution BBS. In process of switching from V128 to Centipede. Telephone Number.........602-834-5631 Location.................Mesa, Arizona BBS Name.................Apache War Drums BBS Software/Networks....Color 64 BBS Platform/Hardware....C64 System Operator Name.....Naich Warren System Operator Handle...Golden Eagle Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................War Board Telephone Number.........602-849-2892 Location.................Phoenix, Arizona BBS Name.................Oasis Commodore BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128/16MB RL, 1GB CHD System Operator Name.....Dick Cunningham .........................(oasis.commodore@pipeline.com) System Operator Handle...Wanderer Maximum Modem Speed......14.4K BPS WWW Presence.............http://oasis.home.pipeline.com/ Open Status Verified.....21 Oct 1997 - System Operator Comments.................Centipede Add-On Support Telephone Number.........607-735-0469 Location.................Elmira, New York BBS Name.................Tower BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...The Tower Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........609-451-7485 Location.................Bridgeton, New Jersey BBS Name.................C= Support Center BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Gordon Thomas (g.thomas43@genie.com) System Operator Handle...The Director Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........609-587-4495 Location.................Mercerville, New Jersey BBS Name.................Bass Planet BBS Software/Networks....C*Base 64 BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........610-834-9694 Location.................Lafayette Hill, Pennsylvania BBS Name.................The Mailbox BBS Software/Networks....Image/CommNet BBS Platform:............C128-64/16MB RL, 85MB CHD System Operator Name.....Nelson Schrock (n.schrock@genie.com) System Operator Handle...Keymaster Maximum Modem Speed......14.4K BPS (Zoom 33.6) WWW Presence.............None Open Status Verified.....25 Oct 1997 - System Operator Comments.................None Telephone Number.........612-533-5267 Location.................Minneapolis, Minnesota BBS Name.................The Last Stand BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128 System Operator Name.....Mike Martin (mmartin@pclink.com) System Operator Handle...Voyager Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 October 1997 - Dick Cunningham Comments.................None Telephone Number.........614-522-6563 Location.................Newark, OH BBS Name.................Cygnus X-1 BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Michael Bendure (mbendure@infinet.com) System Operator Handle...Mitron Maximum Modem Speed......14.4K BPS WWW Presence.............http://www.infinet.com/~mbendure/cnet/ Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments: This is the main hub that all gateways connect to for CommNet. Telephone Number.........616-795-4896 Location.................Middleville, Michigan BBS Name.................Gremline BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Mark Newman System Operator Handle...Gremlin Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........616-962-1390 Location.................Battle Creek, Michigan BBS Name.................Cereal City BBS Software/Networks....Omni 128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........619-390-0351 Location.................Lakeside, California BBS Name.................Golden Reef BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Fisheye Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 October 1997 - Kristina Ebersbach Comments.................None Telephone Number.........619-390-7483 Location.................Lakeside, California BBS Name.................Dream Factory BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Gordon Wright System Operator Handle...Chameleon/CSD Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........619-697-7892 Location.................Lamesa, California BBS Name.................Color King BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Rambo Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None (C) Telephone Number.........619-874-6921 Location.................San Diego, California BBS Name.................The Abyss BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128/2GB CHD System Operator Name.....Not Given System Operator Handle...Eddie Maximum Modem Speed......28.8K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Dick Cunningham Comments.................They're Back! Telephone Number.........702-399-2415 Location.................Las Vegas, Nevada BBS Name.................First Blood BBS Software/Networks....Color 64 BBS Platform/Hardware....C128-64/5MB Storage System Operator Name.....Unknown System Operator Handle...Big Bob Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....22 Oct 1997 - Hernan Vergara Comments.................One of the first BBS's in the U.S. Telephone Number.........702-434-3034 Location.................Las Vegas, Nevada BBS Name.................Excalibur BBS BBS Software/Networks....Image/Network Name Unknown BBS Platform/Hardware....C128-64/200MB Storage System Operator Name.....Unknown System Operator Handle...Night Owl Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....21 Oct 1997 - Hernan Vergara Comments.................None Telephone Number.........702-673-9731 Location.................Sun Valley, Nevada BBS Name.................The CBN Sports Network BBS Software/Networks....V128/ComLink BBS Platform/Hardware....C128 System Operator Name.....Charles Nichols (sendhols@aol.com) System Operator Handle...Grampa Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 October 1997 - System Operator Comments.................Family Oriented BBS Telephone Number.........702-673-2927 Location.................Sun Valley, Nevada BBS Name.................Sunlight BBS Software/Networks....V128/Net64 BBS Platform/Hardware....C128 System Operator Name.....William Creveling IV System Operator Handle...Shadow Blue Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Dick Cunningham Comments.................None Telephone Number.........702-792-5064 Location.................Las Vegas, Nevada BBS Name.................The Repair Shop BBS Software/Networks....Color 64 BBS Platform/Hardware....C128-64/2 1571's System Operator Name.....Unknown System Operator Handle...Mr. Fixit Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....21 October 1997 - Hernan Vergara Comments.................None Telephone Number.........703-669-1244 Location.................Bristol, Virginia BBS Name.................Seek and Destroy BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........708-986-1295 Location.................Darien, Illinois BBS Name.................North Pole BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........713-471-6503 Location.................Laporte, Texas BBS Name.................Harry's Asylum BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Dr. Harry Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........713-852-7028 Location.................Humble, Texas BBS Name.................Power House BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Jack Followay (powerhouse@usa.net) System Operator Handle...Rascal Maximum Modem Speed......14.4K BPS Networks.................CommNet WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........714-828-7296 (Line 1), 714-952-2696 (Line 2 .........................which is ComLink Hub from 11 PM - 6 AM PST) Location.................Cypress, California BBS Name.................Nature Reserve BBS Software/Networks....Centipede/ComLink BBS Platform/Hardware....C128/multiplexed LtK System Operator Name.....Adam Fanello (adamf@acm.org) System Operator Handle...Ant Maximum Modem Speed......14.4K BPS (Both Ports) WWW Presence.............http://www.bugsoftware.com/ Open Status Verified.....21 Oct 1997 - System Operator Comments.................Centipede & V128 HQ Telephone Number.........714-848-4692 Location.................Huntington Beach, California BBS Name.................The Huntington Connection BBS Software/Networks....Image BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........717-845-7175 Location.................York, Pennsylvania BBS Name.................Fourth Dimension BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Overlord Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........718-680-8038 Location.................Brooklyn, New York BBS Name.................Conquer the City BBS Software/Networks....Omni 128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......9600 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........804-393-2949 Location.................Portsmouth, Virginia BBS Name.................Portsmouth Commodore Users Group BBS Software/Networks....Color 64 BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........804-393-4964 Location.................Portsmouth, Virginia BBS Name.................Ski Resort BBS Software/Networks....Color 64 BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........804-422-4671 Location.................Virginia Beach, Virginia BBS Name.................Channel 19 BBS Software/Networks....V128 BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........804-431-2854 Location.................Virginia Beach, Virginia BBS Name.................Network 23 BBS Software/Networks....Color SML BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........804-474-2562 Location.................Virginia Beach, Virginia BBS Name.................Spidey's Web BBS Software/Networks....V128/ComLink BBS Platform/Hardware....C128 System Operator Name.....Denny Byrd (spidey@unix.aardvarkol.com) System Operator Handle...Spiderman Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....22 Oct 1997 - System Operator Comments.................None Telephone Number.........805-382-1125 Location.................Oxnard, California BBS Name.................Civic 64/128 BBS BBS Software/Networks....Omni 128/Omni EchoNet BBS Platform/Hardware....C128/1.28GB CHD System Operator Name.....Ben Holmes (bnholmes@rain.org) System Operator Handle...Ben Holmes Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....26 Oct 1997 - System Operator Comments.................Many Utilities Telephone Number.........810-258-9864 Location.................Birmingham, Michigan BBS Name.................Starfleet Command BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Deacon One Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........813-254-3799 Location.................Tampa, Florida BBS Name.................The Lighthouse BBS BBS Software/Networks....Image 1.2a BBS Platform/Hardware....Commodore 64 System Operator Name.....Unknown System Operator Handle...Trout Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....26 Oct 1997 - Jim Caldwell Comments.................Very good Commodore Graphics BBS Telephone Number.........813-839-0240 Location.................Tampa, Florida BBS Name.................The Raven's Nest BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C128-64/1GB CHD System Operator Name.....Unknown (nestbbs@gte.net) System Operator Handle...The Raven Maximum Modem Speed......14.4K BPS WWW Presence.............http://home1.gte.net/nestbbs/homepage.htm Open Status Verified.....24 Oct 97 - Kristina Ebersbach Comments.................Supports Tampa Commodore Users Group (TCUG) Telephone Number.........813-986-6786 Location.................Tampa, Florida BBS Name.................Magic's Realm BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Demon Maximum Modem Speed......2400 BPS Networks.................CommNet WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........818-265-9888 Location.................Glendale, California BBS Name.................The RoadHouse! BBS Software/Networks....Centipede/ComLink, Net64 BBS Platform/Hardware....C128/JD, 170MB CHD System Operator Name.....Sean Kilian (cpnknight@earthlink.net) System Operator Handle...Captain Knight Maximum Modem Speed......57.6K BPS WWW Presence.............None Open Status Verified.....22 Oct 1997 - System Operator Comments.................Messages, Games Telephone Number.........901-584-2588 Location.................Camden, Tennessee BBS Name.................Live Zone BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Night Person Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........903-839-3668 Location.................Whitehouse, Texas BBS Name.................Black Iris BBS Software/Networks....C-Net 64 DS2/CommNet BBS Platform/Hardware....C64 System Operator Name.....Unknown (slknight@ballistic.com) System Operator Handle...Raven Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........904-221-3808 Location.................Jacksonville, Florida BBS Name.................The Bos'un Locker BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Boats Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments.................None Telephone Number.........904-284-2175 Location.................Green Cove Springs, Florida BBS Name.................The Boiler Room BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64 System Operator Name.....Ed Wilson System Operator Handle...Fred Kruger Maximum Modem Speed......14.4K BPS Networks.................CommNet WWW Presence.............None Open Status Verified.....25 Oct 1997 - Jim Caldwell Comments: Main Network Hub for Image CommNet Gateway Telephone Number.........905-427-6798 Location.................Unknown BBS Name.................Warp Nine BBS Software/Networks....C*Base 64 BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........914-962-0194 Location.................Yorktown Heights, New York BBS Name.................STAR-Link BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown System Operator Handle...Darth Maximum Modem Speed......2400 BPS Networks.................CommNet WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Telephone Number.........919-732-9309 Location.................Hillsborough, North Carolina (Raleigh) BBS Name.................Starfleet Command BBS Software/Networks....V128/Net64 BBS Platform/Hardware....C128/1GB CHD System Operator Name.....Matthew Price (admyank@worldnet.att.net) System Operator Handle...Admiral Yank Maximum Modem Speed......19.2K BPS WWW Presence.............http://home.att.net/~admyank Open Status Verified.....24 Oct 1997 - System Operator Comments.................Star Trek oriented with amenities Telephone Number.........931-648-0577 Location.................Indian Mound,TN BBS Name.................The Dungeon BBS Software/Networks....C*Base v3.2/C*Base Specific Network BBS Platform/Hardware....C128-64/4MB RL parallel to 120MB CHD System Operator Name.....Currey System Operator Handle...Scorpio Maximum Modem Speed......19.2K BPS (14.4K Modem) WWW Presence.............http://www.public.usit.net/scorpio/ Open Status Verified.....16 Nov 1997 - System Operator Comments.................Files section, games, message bases Telephone Number.........941-656-5613 Location.................N. Fort Myers, Florida BBS Name.................Kapital K'pers BBS Software/Networks....Image/CommNet BBS Platform/Hardware....C64/SC64 System Operator Name.....Jim Caldwell (wa3swm@iline.com) System Operator Handle...Range Rover Maximum Modem Speed......14.4K BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - System Operator Comments.................None Telephone Number.........941-748-6618 Location.................Bradenton, Florida BBS Name.................Star Base 2 BBS Software/Networks....Color 64 BBS Platform/Hardware....C64 System Operator Name.....Unknown System Operator Handle...Unknown Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....25 Oct 1997 - Kenneth Nealey Comments.................None Telephone Number.........970-245-2961 Location.................Grand Junction, Colorado BBS Name.................Infinite Loop BBS Software/Networks....C-Net 128/CommNet BBS Platform/Hardware....C128 System Operator Name.....Unknown (earlw@massive.gj.net) System Operator Handle...EWWfishbone Maximum Modem Speed......2400 BPS WWW Presence.............None Open Status Verified.....24 Oct 1997 - Kristina Ebersbach Comments.................None Credits: Jim Caldwell............(kapital1@juno.com)..............25 Oct 97 Kristina Ebersbach......(kristina@idirect.com)...........25 Oct 97 Kenneth Nealey..........(wizard_2@pacbell.net)...........25 Oct 97 Hernan Vergara..........(hvergara@coyote.accessnv.com)...25 Oct 97 Mark Wigston............(cc151@freenet.toronto.on.ca)....25 Oct 97 Fungus - F4CG/Carcass...(fungus@c64.org).................30 Oct 97 Nelson Schrock..........(n.schrock@genie.com)............02 Nov 97 Ed Paulsen..............(epaulsen@netisle.net)...........20 Nov 97 Abbreviations: C64.........Commodore 64, 64C or SX 64 C128........Commodore 128 or 128D C128-64.....Commodore 128 or 128D operated in 64 Mode CHD.........CMD Hard Drive Color SML...Color 64 Super ML Color V8....Color 64 Version 8 JD..........JiffyDOS LtK.........Lieutenant Kernal Hard Drive RL..........RAMLink SC64........Super CPU 64 SC128.......Super CPU 128 V128........V128 Search Strings: (A) - Entry added. (C) - Entry altered (other than telephone number). (D) - Entry deleted. (M) - Entry moved due to telephone number change. * BLOCK EDIT.DOC * 1 INTRODUCTION THIS PROGRAM IS INTENDED MORE AS AN AID TO PROGRAMMING GRAPHICS THAN AS A THING UNTO ITSELF. I AM GOING TO BE ASSUMING A CERTAIN AMOUNT OF KNOW- LEDGE ON THE PART OF THE USER ABOUT THE C64'S PROGRAMMABLE CHARACTER GRAPHICS. IF YOU STILL HAVE SOMETHING TO LEARN ABOUT THE MACHINE (DON'T WE ALL), I CAN STRONGLY RECOMMEND MAPPING THE COMMODORE 64, BY SHELDON LEEMAN (COMPUTE! BOOKS). THE PROGRAMMER'S REFERENCE GUIDE FROM COMMODORE ALSO COVERS THE SUBJECT, BUT NOT AS CLEARLY. BLOCK EDIT IS INTENDED TO ALLOW THE EDITING AND SAVING OF CUSTOM CHARACTER SETS, BUT IT IS NOT ORIENTED TOWARD THE CREATION OF NORMAL SIZED, 8 BY 8 PIXEL CHARACTERS. INSTEAD, IT GROUPS THESE CHARACTERS IN BLOCKS OF 4 TO PRODUCE 16 BY 16 PIXEL, DOUBLE SIZED CHARACTERS, HENCEFORTH TO BE REFERRED TO AS BLOCKS. IT ALSO STORES A 256 BYTE 'COLORFILE' AFTER THE END OF THE CHARACTER SHAPE DATA, WITH AN INDIVIDUAL COLOR FOR EACH CHARACTER WITHIN THE SET. THIS ALSO ALLOWS INDIVIDUAL CHARACTERS TO BE EITHER 8 BY 8, HI RESOLUTION, 2 COLOR; OR 4(WIDE) BY 8, MULTICOLOR, 4 COLOR. THESE MODES CAN BE MIXED WITHIN A SINGLE BLOCK. FOR A QUICK EXAMPLE OF WHAT ALL THIS IS GOOD FOR, LOAD"BLOCK EDIT.O",8 AND RUN IT. THE TITLE ITSELF IS ALL HI-RES, AND THE LITTLE FELLOW IS MULTI- COLOR. BLOCK EDIT WAS WRITTEN IN ASSEMBLER, USING LEW LASHER'S VE2 TEXT EDITOR AND AS2 ASSEMBLER. THESE PROGRAMS ARE AVAILABLE ON THE BOSTON COMPUTER SOCIETY COMMODORE USER'S GROUP PUBLIC DOMAIN UTILITIES DISK # 3. THANKS, LEW. 2 DEFINITIONS BLOCK: 4 CHARACTERS ARRANGED ON THE SCREEN IN A 2 BY 2 PATTERN. THE RELATIVE POSITION OF THE CHARACTERS WITHIN A BLOCK, BY SCREEN CODE, IS THIS: BLOCK #0 0,1 #1 4,5 ...... #63 252,253 2,3 6,7 254,255 CHARACTERSET: 2048 BYTES OF CHARACTER DATA (256 * 8), FOLLOWED BY A 256 BYTE COLORFILE. THIS EDITOR WILL SAVE FROM $800 (2048) TO $10FF (4351). IT WILL LOAD A SET FROM ANY SOURCE AT $800, REGARDLESS OF THE START ADDRESS IN THE FILE HEADER. A COLORFILE WILL BE CREATED BY THE ACT OF SELECTING COLORS (CTRL N). LOADING A FILE LONGER THAN $900 (2304) BYTES LONG WILL WRITE OVER PART OF THE EDITOR, WITH UNPREDICTABLE RESULTS. FILES SAVED FROM THIS EDITOR WILL HAVE A START ADDRESS OF $800 IN THE HEADER. THE EDITOR USES PRG FORMAT FILES ONLY. COLORFILE: THE LAST 256 BYTES OF A CHARACTERSET, STARTING AT $1000, CONTAINING THE COLOR INFORMATION FOR EACH CHARACTER IN THE SET. BITS 0-2 CONTAIN THE FOREGROUND COLOR, BIT 3 DETERMINES MULTI-COLOR MODE (1 = ON), AND BITS 4-7 ARE NOT USED, EXCEPT IN THE FIRST 3 BYTES OF THE FILE. THESE THREE BYTES USE BITS 4-7 TO STORE, IN ORDER, THE BACKGROUND COLOR, MULTICOLOR 2, AND MULTICOLOR3. EDIT MODE: THE NORMAL OPERATING MODE OF THIS PROGRAM. AT THE TOP LEFT OF THE SCREEN WILL BE THE EDIT DISPLAY, A 16 BY 16 CHARACTER DISPLAY OF THE CURRENT BLOCK. AT THE CENTER RIGHT OF THE SCREEN THE ACTUAL BLOCK WILL BE DISPLAYED. ON THE EDIT DISPLAY WILL BE A SMALL BOX WITH WHITE TOP AND BOTTOM, AND BLACK SIDES. THIS IS THE CURSOR, WHICH COVERS ONE PIXEL AT A TIME. HI-RES MODE: CHARACTER DATA IS DISPLAYED ONE BIT AT A TIME, WITH 1 BITS BEING FOREGROUND COLOR, AND 0 BITS BACKGROUND COLOR. MULTI-COLOR MODE: CHARACTER DATA IS DISPLAYED TWO BITS AT A TIME, WITH 00 BIT PAIRS BACKGROUND COLOR, 01 BIT PAIRS MULTICOLOR2, 10 BIT PAIRS MULTICOLOR3, AND 11 BIT PAIRS FOREGROUND COLOR. HORIZONTAL RESOLUTION IS SACRIFICED FOR MORE COLORS, SINCE THE MULTICOLOR PIXELS ARE TWICE AS WIDE AS HI-RES ONES. 3 USING THE EDITOR TO START UP: LOAD"BLOCK EDIT.O",8 THEN RUN. YOUR C64 MUST BE IN A NORMAL CON- FIGURATION AS FAR AS THE START OF BASIC GOES. IF YOU ARE IN ANY DOUBT, RESET THE MACHINE (RESET BUTTON, OR POWER OFF, OR SYS 64738) BEFORE LOADING. TO SKIP TITLE: LOAD PROGRAM, THEN SYS 4352 AFTER THE TITLE, YOU WILL SEE A COMMAND SUMMARY. IN GENERAL, SINGLE KEYSTROKES DO EASILY REVERSIBLE THINGS, SUCH AS EDITING PIXELS, OR SELECTING THE BLOCK TO BE EDITED. CONTROL KEYS (CTRL PRESSED SIMULTANEOUSLY WITH ANOTHER KEY) WILL DO THINGS YOU'LL WANT TO BE MORE CAREFUL WITH, SUCH AS ERASING ENTIRE BLOCKS, OR LOADING A NEW CHARACTERSET OVER THE CURRENT ONE. THE NEXT THING YOU WILL SEE IS THE LOAD ROUTINE PROMPT. IF YOU ARE STARTING A NEW SET, DOWNLOAD THE ROM CHARACTERS FIRST. SEE THE FINAL SECTION FOR WHY. OTHERWISE, LOAD THE SET YOU WANT TO WORK ON FROM DISK. IF YOU WANT TO SEE THE TITLE ROUTINE AND CHARACTERS, SELECT EITHER ROM OR DISK AND THEN RETURN TO THE EDITOR. YOU WILL THEN HAVE TO USE CTRL N TO SET A COLOR, SINCE EVERYTHING IS INITIALIZED TO BLACK. AFTER THAT, A D COMMAND WILL DISPLAY THE CURRENT SET IN SOMETHING OTHER THAN BLACK ON BLACK. THE BEST WAY TO LEARN THE EDIT MODE IS TO MESS AROUND WITH IT. ? WILL GIVE YOU BACK THE COMMAND SUMMARY WHEN IN EDIT, AND ALL OF THE NON EDIT MODES GIVE PROMPTS AND CAN BE BACKED OUT OF WITHOUT CHANGING ANYTHING. COMMANDS: EDIT MODE CURSOR KEYS: THESE WILL MOVE THE CURSOR AROUND THE EDIT DISPLAY AT THE LEFT OF THE SCREEN. NOTE THAT THE CURSOR WILL GO OFF THE BOTTOM OR RIGHT OF THE DISPLAY, AND RETURN ON THE NEXT ROW OR COLUMN. AT THE TOP OR LEFT, THE CURSOR WILL STOP. THE MODE A GIVEN CHARACTER IS IN IS INDICATED BY THE CURSOR WIDTH. IT WILL AUTOMATICALLY SWITCH SIZE, DEPEND- ING ON THE PIXEL SIZE - SINGLE FOR HI- RES, AND DOUBLE FOR MULTI-COLOR. 1,2,3,4: THESE WILL SET THE PIXEL UNDER THE CURSOR TO 1) BACKGROUND COLOR 2) MULTICOLOR2 3) MULTICOLOR3 4) FORE- GROUND COLOR. IF THE CHARACTER THE CURSOR IS ON IS IN HI-RES MODE, 2 AND 3 WILL HAVE NO EFFECT. B: THIS WILL GO TO BLOCK SELECT MODE. IT WILL DISPLAY THE CURRENT BLOCK#, AND ALLOW YOU TO CHANGE THIS USING THE + AND - KEYS. IF YOU JUST WANT TO KNOW THE CURRENT BLOCK#, HIT B, THEN HIT RETURN WITHOUT USING + OR -. C: THIS WILL ALLOW YOU TO SELECT A NEW FOREGROUND COLOR FOR THE CHARACTER THAT THE CURSOR IS ON. USE + OR - TO SELECT THE COLOR# AND HIT RETURN. YOUR OPTIONS HERE ARE LIMITED TO THE FIRST EIGHT COLORS. THIS IS A TRADEOFF FOR THE MULTICOLOR CAPABILITY. D: THIS WILL DISPLAY THE ENTIRE SET. BLOCK# 0 IS AT THE UPPER LEFT, AND THE REST ARE IN NUMERIC ORDER TO BLOCK# 63 AT THE LOWER RIGHT. HITTING ANY KEY WILL RETURN TO EDIT MODE. H: THIS WILL SET THE CHARACTER THAT THE CURSOR IS ON TO HI-RES MODE. M: THIS WILL SET THE CHARACTER THAT THE CURSOR IS ON TO MULTI-COLOR MODE. +: THIS WILL DISPLAY FOR EDIT THE NEXT HIGHER BLOCK. -: THIS WILL DISPLAY FOR EDIT THE NEXT LOWER BLOCK. ?: THIS WILL PRINT A COMMAND SUMMARY ON SCREEN. CTRL E: THIS WILL ERASE THE CURRENTLY SELECTED BLOCK. CTRL L: THIS WILL GO TO THE LOAD ROUTINE. YOU WILL BE GIVEN THE OPTION TO DOWNLOAD EITHER OF THE ROM CHARACTER SETS, OR TO LOAD A SET FROM DISK. ONCE YOU HAVE SELECTED ONE OR THE OTHER, YOU CAN RETURN TO EDIT MODE WITHOUT LOADING ANYTHING BY HITTING RETURN WITH NO FILE- NAME. NOTE THAT THIS ALSO WORKS FOR THE SAVE ROUTINE. IF A DISK ERROR OCCURS, THE ERROR# AND NAME WILL BE PRINTED, AND YOU WILL BE ASKED IF YOU WANT TO TRY AGAIN. A NO ANSWER WILL RETURN YOU TO THE EDIT MODE. CTRL N: THIS WILL ALLOW YOU TO SET NEW COLORS. THE FOREGROUND COLOR IS OPTION- AL, SINCE CHANGING THAT FOR THE WHOLE SET INVOLVES CHANGING ALL THE COLORFILE BYTES AND POSSIBLY LOSING MUCH INFOR- MATION IF YOU HAVE BEEN VARYING COLOR ON AN INDIVIDUAL CHARACTER BASIS. THE BACKGROUND AND MULTICOLORS ARE GLOBAL IN ANY CASE, INVOLVING THE SETTING OF THE BACKGROUND COLOR REGISTER AT $D021 (53281), THE COLOR REGISTERS AT $D022 (MULTICOLOR2) AND $D023 (MULTI- COLOR3), AND THE SETTING OF THE FIRST THREE BYTES OF THE COLORFILE. CTRL S: THIS WILL GO TO THE SAVE ROUTINE. IF YOU WANT TO WRITE OVER AN EXISTING FILE, ADD '@0:' TO THE START OF THE FILENAME. IF A DISK ERROR OCCURS, THE ERROR# AND NAME WILL BE PRINTED, AND YOU WILL BE ASKED IF YOU WANT TO TRY AGAIN. A NO ANSWER WILL RETURN YOU TO THE EDIT MODE. CTRL T: THIS WILL TRANSFER THE CURRENTLY SELECTED BLOCK TO A NEW LOCATION. THE ROUTINE WILL ASK YOU TO SELECT THE NEW LOCATION. IT IS A GOOD IDEA TO USE THE D COMMAND TO FIGURE OUT WHAT YOU WANT WRITTEN OVER BEFORE DOING A TRANSFER. THE BLOCK YOU TRANSFER ALSO STAYS IN ITS OLD LOCATION, AND THE BLOCK THAT WAS AT THE NEW LOCATION IS LOST. CTRL X: THIS WILL EXIT TO EITHER A MONITOR (OR OTHER PROGRAM) AT $C000 (49152), OR IT WILL COLDSTART BASIC BY DOING A JMP $FCE2 (64738). IF YOU WANT TO RESTART THE EDITOR, FROM A MONITOR IT WOULD TAKE G 1100. FROM BASIC TRY SYS 4352. THIS ALL ASSUMES THAT YOU HAVEN'T OVERWRITTEN IT IN THE MEANTIME. IN GENERAL, COMMANDS THAT REQUIRE FURTHER INPUT FROM YOU WILL PROMPT YOU AS THEY PROCEED. SINGLE LETTER RESPONSES WON'T NEED A RETURN AFTER THEM. 4 USING THE BLOCKS YOU SHOULD HAVE GOTTEN A THREE PART, BASIC LANGUAGE DEMO WITH THIS. THE FIRST PART, BLOCK.DEMOSTART, IS A ONE LINE PROGRAM THAT SETS THE START OF BASIC TO 4352, JUST PAST THE END OF THE COLOR- FILE, AND LOADS THE SECOND PART, BLOCK. DEMO . THIS THEN LOADS THE CHARACTERSET DEMOSET, SETS UP THE COLORS, AND SHOWS THE DEMO. FEEL FREE TO USE THESE ROUTINES TO WRITE YOUR OWN PROGRAMS AROUND. THEY ARE EXTENSIVELY REM'D AND FAIRLY MODULAR. ONE WARNING - THE BLOCK DRAW ROUTINE (LINE 9000) WRITES DIRECT TO THE SCREEN AND COLOR MEMORIES, AND THE X, Y, AND BLOCK# VALUES ARE NOT RANGECHECKED. IF YOU PASS VALUES OUTSIDE THE LEGAL RANGE, YOU WILL EITHER WRITE TO THE WRONG PLACE OR PRODUCE AN ILLEGAL QUANTITY ERROR. IF YOU ARE PROGRAMMING IN SOME OTHER LANGUAGE, THE DEMO SHOULD STILL BE USEFUL TO YOU IN TERMS OF SHOWING WHAT SHOULD HAPPEN WHEN IN ORDER TO DISPLAY BLOCKS. IF YOU NEED TO HAVE NORMAL TEXT AND BLOCKS ON SCREEN AT THE SAME TIME, THE BEST WAY TO GO ABOUT IT IS TO PRESERVE THE NORMAL CHARACTERS THAT YOU WILL NEED WHEN YOU EDIT THE SET. IF YOU DON'T CHANGE THE FIRST 16 BLOCKS DOWNLOADED FROM ROM, YOU WILL BE ABLE TO PRINT THE FIRST 64 CHARACTERS NORMALLY AND STILL HAVE 48 BLOCKS (# 16-63) AVAILABLE. 5 LIMITATIONS YOU WILL HAVE NOTICED BY NOW THAT YOU DON'T SEE TEXT AND BLOCKS AT THE SAME TIME IN THE EDITOR. THIS IS BECAUSE I'M TOO LAZY TO DO THE SORT OF INTERRUPT DRIVEN ROUTINE THAT WOULD BE NEEDED TO SWITCH FROM RAM TO ROM SETS IN MID SCREEN, AND SINCE THIS IS AN EDITOR THERE IS NO CERTAINTY THAT THE RAM SET CURRENTLY BEING USED WILL CONTAIN ANY PARTICULAR CHARACTER. AHAH! YOU WILL SAY - WHAT DOES HE USE TO PRODUCE THE EDIT DISPLAY? THE ANSWER IS THE LAST 4 CHARACTERS IN THE SET. CHARACTERS 252- 255 ARE SET TO THE PROPER SHAPES TO DISPLAY SOLID BLOCKS OF ALL 4 COLORS WHEN THE ROM SET IS DOWNLOADED. THE RESULT IS THAT IF YOU GO TO BLOCK #63 AND START EDITING IT, VERY PECULIAR THINGS HAPPEN TO THE EDIT DISPLAY. NOTE THAT THIS DOES NOT AFFECT EITHER THE ACTUAL BLOCK DISPLAYED ON THE RIGHT, OR THE SET IN MEMORY (BEYOND THE EDIT CHANGES THEMSELVES). WHAT THIS ALL MEANS IS THAT YOU WILL HAVE TO LEAVE #63 TO LAST, AND ALSO THAT IF YOU LOAD A SET FROM SOME OTHER SOURCE YOU WILL WANT TO GO TO #63 FIRST AND CHANGE IT TO THE EDIT SHAPES. I'D BE INTERESTED IN HEARING ANYTHING YOU COME UP WITH IN THE WAY OF BUGS, QUESTIONS, SUGGESTIONS,ETC. I WOULD LOVE TO SEE ANY APPLICATIONS YOU COME UP WITH. I WILL GUARANTEE AN (ATTEMPTED) ANSWER TO ANY QUESTIONS SENT WITH A SASE. MY ADDRESS IS: HENRY VANDERBILT 804 PARKER ST. BOSTON,MA. 02120 I CAN OCCASIONALLY BE REACHED BY PHONE AT 617 442-5295. I CAN HANDLE XMODEM FILE TRANSFERS AT 300 BAUD. @ Using the Forth Assembler What this file is: A lot of the mail I have been getting about Blazin' Forth concerns the use of CODE and ;CODE definitions, and combining assembly language with Forth. It recently occurred to me that a lot of people don't know how to use the Forth assembler - and are therefore missing out on a considerable amount of the power of the Forth language. So this is an attempt at a tutorial in using Assembler in Forth, and in using it in the BFC in particular. Much of what I say here should be applicable to other 6502 Forth implementations - but not necessarily all. Consider yourself warned. What this file is not: This is *not* a course in machine language programming. If you need information on the basics of using assembly language, then consult a good text - my personal favorites are the ones by Lance Leventhal, but there are many good ones around. General Considerations: Using CODE and ;CODE words are frowned upon in programs which attempt to be portable. In fact, the quickest way to insure that your programs are not 83 Standard is to use the word CODE in them. Having said this however, there is much to be said for incorporating a few code definitions in Forth programs. Typically, a program will spend most of its time in one or two words - by recoding these words in assembler, the overall speed of the program can be increased manyfold - 50% increases or more are not unusual, and for very little work. Also, the incompatibility is not as great as it would appear at first. It is probably safe to say that the most popular 8-bit personal computers use the 6502 CPU (Apple II, C64 C128, Atari line etc.). As long as your CODE definitions are not accessing special hardware features (such as the SID chip in the C64) most code definitions will work on all computers using the same CPU. I have shared CODE definitions with friends who have Apples and Ataris running Forth, and I have never yet had to modify one. Finally, Forth is the easiest language there is to combine with machine language. Many of the hassles and problems ordinarily associated with combining high level languages and assembler simply do not occur in Forth. In other languages, the typical process is this: 1: Write the high level program, and debug. 2: Figure out where you need to speed things up. 3: Fire up an editor, and write some assembly code. 4: Assemble the file and - usually - run a loader program on that output. 5: Load the Editor, and modify your higher level source. 6: Compile your higher level source. 7: Link the compiled program and the loaded assembly language program. 8: When it doesn't work (which it won't, at first). Go back to step 3. There are also inevitable problems in passing parameters to and from the higher level code, and the inevitable problem of where to put the machine language. If you have ever done much of this sort of thing, you know what a headache these problems can be. These last two problems are usually the most difficult, and, you will be surprised, and possibly relieved to hear that they don't occur in Forth. At all. Ever. Combine that with a resident assembler and a resident editor and a resident compiler, writing Assembly language in Forth becomes almost ridiculously easy. A Quick Example: Since I have taken up so much of your time with the above advertisement, you would probably like me to put my money where my mouth is. Here is a quick example of what I was talking about above. I hope it's not too trivial, but the idea I want to get across here is the ease of combining Assembler with Forth. First, a high level Forth Program: : SHIFTLEFT ( -- N2 N1 ) // shift N2 left N1 times 0 ?DO 2* LOOP ; : SHIFT-4 ( Just show what a left shift is ) 100 0 DO I 4 SHIFTLEFT . LOOP ; Multiple left shifts are fairly common, and so SHIFTLEFT is likely to be a handy word in certain applications. As it is, it will run pretty quickly. But perhaps, for certain speed demons, not quickly enough, so you decide to recode the SHIFTLEFT primitive in Assembler: CODE SHIFTLEFT ( -- N2 N1 ) // shift N2 left N1 times BOT LDA, TAY, BEGIN, 0 # CPY, 0= NOT WHILE, SEC ASL, SEC 1+ ROL, DEY, REPEAT, POP JMP, END-CODE If you are used to conventional assemblers, this probably looks pretty weird. The important thing to notice here is that *only* SHIFTLEFT has changed - SHIFT-4 (or any other word which uses SHIFTLEFT) will work just as it did before, with the only change being the overall increase of speed which machine language naturally brings to any situation. Notice also that we didn't have to worry about where to put the code - it goes in the same spot our higher level SHIFTLEFT went. You will also discover, if you type this example in, that you don't have to call the assembler. This is all taken care of for you. As far as you, another user, or other procedures which use SHIFTLEFT are concerned, there is no difference between using the hi-level SHIFTLEFT and the CODE SHIFTLEFT. The Structure of a CODE definition: It's pretty straightforward. They all look the same: CODE [name] [assembler mnemonics] END-CODE Note the similarity to a colon definition: : [name] [forth words] ; How to Exit a Code Definition: One thing you must remember is that you have to explicitly leave a CODE definition by doing a JMP, to another code level routine. This is probably the single most common error made by newcomers. Possibly it is caused by making a false analogy between the higher level ; and the code level END-CODE. While the Forth word ; does in fact get you back to where you came from, END-CODE does not. In fact, END-CODE does nothing at all at run-time. You can exit a CODE definition by doing a JMP, to any of the following: NEXT POP POPTWO PUSH or PUT . These are described below: NEXT NEXT is commonly called the address interpreter. It is the word that is responsible for the execution of all Forth words. ALL words in Forth ultimately end up here. Doing a NEXT JMP, will cause the current code definition to stop and return to the word that called it. All of the following exit points end with a jump to NEXT . In what follows, remember that a "stack element" refers to a 16 bit quantity -- i.e. two bytes. POP POP first drops the first element of the stack, and then jumps to NEXT. Same as DROP in hi-level forth. POPTWO POPTWO drops the top two elements from the stack, and then jumps to NEXT. Same as 2DROP in hi-level. PUSH PUSH lets you leave a result on the top of the stack. PUSH expects the low byte of the new top of stack to be on the return stack, and the high in the accumulator. PUSH will leave these as the new top of the parameter stack (the former top will then be the second element). PUSH then calls NEXT. Since this routine is somewhat more complicated than the others here is a typical sequence: PHA, ( push low byte to return stack ) TYA, ( assume high byte is saved in Y register, move it to the A reg) PUSH JMP, END-CODE ( parameters set, so jump to PUSH) PUT PUT replaces the top of the stack with a new value. You setup PUT in the same way as you setup for PUSH - the new lobyte is pushed to the return stack, and the new hibyte is in the accumulator before the call to PUT. The only difference between the two is that PUT replaces the present top of the stack, while PUSH creates a new top of stack. Register Usage: Since Forth uses two stacks, and the 6502 CPU only implements one hardware stack, the parameter stack must be "artificially" maintained. In this implementation (as in most) it is located in the zero page, and the X register is used as the parameter stack pointer. The machine stack is Forth's return stack. Therefore instructions which affect the X register or the machine stack should be used with care. At entry to a CODE defintion, the X register points to the top byte of the parameter stack. This stack grows downward in memory, so decrementing the X register will make room for another element on the stack, and incrementing the stack pointer will remove an element from the stack. Here is a diagram which shows the situation when two elements are on the stack: Hi Memory ************** * hibyte2 * * lobyte2 * ************** * hibyte1 * X --> * lobyte1 * Top of Stack ************** Notice that the two bytes which make up one stack entry are stored in the usual 6502 order, with the lobyte lower in memory. To remove the top element of the stack, we can define the code word DROP: CODE DROP ( N -- ) INX, INX, NEXT JMP, END-CODE Which in fact, is exactly the the way DROP is defined in the BFC. After DROP has been executed, the stack looks like this: Hi Memory ************* * hibyte2 * X --> * lobyte2 * New top of Stack ************* We will return to this topic later, when we talk about accessing the parameter stack in more detail. For now, the main point is to remember that when Forth starts executing your code definition, the X register will contain a pointer to the top of the stack. You can use the X register to access the stack, or to remove elements from the stack, but when your code definition is finished, other Forth words, and the Forth system itself is going to expect the X register to contain a valid stack pointer, so don't change it wantonly. You should also remember that since each stack entry is two bytes, only even multiples of the INX, or DEX, instruction make sense. (I.E. INX, INX, INX, INX, not INX, INX, INX, - the first will drop two stack elements, while the second will drop 1 and 1/2 stack elements - and cause the Forth system to behave oddly.) Both the Accumulator (A reg) and the Y register may be freely used. The A register will contain garbage, and must be initialized, but the Y register is guaranteed to be 0 on entry to your code, and you may take advantage of this fact or not, as you wish. Here is a short code definition that will leave the value of -1 (Forth's canonical TRUE flag) on the stack. It uses the PUSH routine described earlier. CODE TRUE ( -- -1 ) DEY, ( Y REG now holds $ff) TYA, PHA, PUSH JMP, END-CODE Here is an even shorter definition which will leave a 0 on the parameter stack: CODE FALSE ( -- 0 ) TYA, ( set A register to 0 ) PHA, ( set up for PUSH ) PUSH JMP, END-CODE Life being what it is, you will often wish you could use the X register. There is a way. You can use the system storage location XSAVE, to temporarily save the value of the X register while you are doing other things. You must remember to restore the X register before exiting, however. A typical sequence is: XSAVE STX, ( stuff that changes x ) XSAVE LDX, NEXT JMP, END-CODE Why it looks so strange.... The main reason the Forth Assembler looks so strange is that it is reverse polish, like all of Forth. Operands *preceed* the operators. Here are some examples that should make it clear: Conventional Assembler Forth's Assembler ===================== ================ LDA # 0 0 # LDA, ROL A .A ROL, STA ADDRESS,X ADDRESS ,X STA, STA (ADDRESS,X) ADDRESS X) STA, LDA (ADDRESS),Y ADDRESS )Y LDA, JMP (INDIRECT) INDIRECT ) JMP, JMP ADDRESS ADDRESS JMP, LDA ADDRESS ADDRESS LDA, While admittedly unusual, it does make the best use of the stack at assembly time. The other major difference is that the Forth Assembler does not use labels. There are no branch instructions - the Forth Assembler uses a structured code approach to control flow. It does this by using analogues of the hi-level IF THEN ELSE etc. to control the flow of your CODE definition. To take advantage of this, you must specify the condition code you want tested. You specify this condition code by using any of the following words: CS test if carry set 0< test if negative flag set 0= test if zero flag set VS test if overflow flag set You can follow these condition code specifiers with not, to test for the opposite condition: CS NOT test if carry clear 0< NOT test if negative clear 0= NOT test if zero flag clear VS NOT test if overflow flag clear Below is an example of a possible definition of 0= , which leaves true if the top of the stack is 0, and false (0) if it is anything else: CODE 0= ( N -- FLAG ) BOT LDA, BOT 1+ ORA, 0= IF, 255 # LDA, ELSE, 0 # LDA, THEN, PHA, PUT JMP, END-CODE In the above code, we first test for 0 by ORing the two bytes which make up the top of the stack together. The result will be zero only if both are zero. We then test the zero flag (with 0=). If the byte is 0, we LDA with 255, otherwise, we LDA with 0, and replace the top of the stack with the flag by jumping to the PUT exit routine. Note that we could make this definition much shorter by taking advantage of the fact that the Y register is zero at entry: CODE 0= ( N -- FLAG ) BOT LDA, BOT 1+ ORA, 0= IF, DEY, THEN, TYA, PHA, PUT JMP, END-CODE You can use the same type of tests to do conditional loops. Here is a do nothing example that simply wastes some time in a loop: CODE WAIT ( -- ) BEGIN, DEY, 0= UNTIL, NEXT JMP, END-CODE This simply decrements the Y register until it becomes zero. In the original Forth assembler for 6502 machines, the BEGIN, UNTIL, structure was the only one available. The BFC has extended this to include BEGIN, WHILE, REPEAT, and BEGIN, AGAIN, . The BEGIN, AGAIN, loop is infinite - you must JUMP out of it in the middle somewhere. Accessing the Stacks. Typically, most routines only need to access the top two elements of the parameter stack. Since this is so common, special words have been provided to make life easier here. BOT references the top of the stack (which is lower in memory, and so the BOTtom of the stack). SEC references the SECond element of the stack. It's important to remember that a Forth stack entry is 16 bits, or two bytes, so to obtain the whole stack element, you need to do two fetches or stores. Here is a sample implementation of DUP: CODE DUP ( N -- N N ) BOT LDA, PHA, BOT 1+ LDA, PUSH JMP, END-CODE First we fetch the low byte of the top of the stack with BOT LDA, . This is pushed onto the return stack, as required by the exit routine PUSH . Next we get the high byte with BOT 1+ LDA, . That's all there is to it. As another illustration, here is an implementation of OVER: CODE OVER ( A B -- A B A ) SEC LDA, PHA, SEC 1+ LDA, PUSH JMP, END-CODE The actual addressing mode being used here is "zero-page x". In conventional assembler, BOT LDA, would be written LDA 0,x while BOT 1+ LDA, would be written LDA 1,X . To access deeper stack elements, you can keep adding values to BOT or SEC , or you can use the addressing mode explicitly: BOT 4 + LDA or 4 ,X LDA While not used often, it is also possible to address directly into the return stack. Typically, you would access the return stack using the PLA, instruction. This has the side effect of altering the stack pointer, and you can also only access the top of the return stack. To access arbitrary bytes, you can use RP) . To do this, you must first save the X-Register in XSAVE and then execute TSX, which will move the stack pointer into the X-Register. You can then do RP) LDA, which will fetch the current top of the return stack. To get deeper into the return stack, offset RP). Below is an example which non-destructively moves the address on the return stack to the top of the parameter stack: CODE GET-RETURN-ADDRESS XSAVE STX, TSX, RP) LDA, PHA, RP) 1+ LDA, XSAVE LDX, PUSH JMP, END-CODE One of the easiest and quickest ways to crash any system is to garbage the return stack. If you need to access the stack, go for it, but use care. SETUP and N It is often useful to be able to access absolute memory locations. To this end, Forth provides an 8 byte temporary data area which is referred to as the N area. You may initialize this area yourself, or you may call SETUP to move stack elements to the N area. To use SETUP, you must load the accumulator with the number of stack elements you want to move (NOTE: the number of stack elements, NOT the number of bytes) and then do a JSR to SETUP. SETUP will pop the elements off of the stack, and move them to the N area. Since there are only 8 bytes in the N area, you have room for at most 4 stack elements. As a simple example, the following will pop the top two elements off of the stack, and move them to the N area: CODE MOVE2 2 # LDA, SETUP JSR, END-CODE The previous top of stack (BOT and BOT 1+) will be stored at N and N 1+ , while the second element (SEC and SEC 1+) will be at N 2+ and N 3 +. Once they have been moved there, you can carry out operations on them, or use them in the indexed indirect Y addressing mode. ( LDA (N), Y in conventional assembler, or N )Y LDA, in Forth assembler.) By far the most common error in using SETUP is to forget that it also pops the elements of the stack as it moves them. ;CODE If CODE is the Assemblers equivalent to the hi-level colon, ;CODE is the assemblers equivalent to DOES>. As an example of the use of ;CODE, we will write our own versions of CONSTANT - one in high level forth, using DOES>, and one in low level, using ;CODE. First the hi-level definition: : CONSTANT CREATE , DOES> @ ; As a quick review, remember that CREATE (or a word that uses CREATE) creates a dictionary entry for the next word in the input stream. Words created in this way all have the same run-time behaviour - they leave the address of their parameter field on the stack. Note that CREATE by itself does not allocate any parameter field space in the dictionary, you must do this yourself by using C, , or ALLOT . The DOES> word allows you to manipulate the values in the parameter field, essentially allowing you to define a special set of related words which share the same run-time behaviour. Lets walk through the process: 10 CONSTANT TEN When Forth executes the above line, the number 10 will be left on the stack, and CONSTANT will be executed. The first word in CONSTANT is CREATE, which will take the first word it finds in the input stream (TEN in this case) and create a header for it in the dictionary, with its associated link field, name field and code field. The code field written by CREATE will cause the address of the first byte of the parameter field to be left on the stack when TEN (the word defined by CONSTANT) is executed. Next , is executed, which takes the top of the stack, and compiles this number in the dictionary. DOES> does something mysterious (more on this later) which causes the words following DOES> to be executed at run-time. This is the compile time behaviour of CONSTANT. Now, when TEN is executed, the run-time behaviour of CONSTANT will occur. The parameter fields address is pushed onto the stack, and then the words after DOES> are executed. In this case, the single word @ will be executed, which replaces the address on the top of the stack with the value at that address. TEN . 10 OK Now for the ;CODE version: : CONSTANT CREATE , ;CODE 2 # LDY, W )Y LDA, PHA, INY, W )Y LDA, PUSH JMP, END-CODE Notice, by the way, that no concluding semi-colon is required when you use ;CODE. When ;CODE is executed (for example, by typing 10 CONSTANT TEN), it will REWRITE THE CODE FIELD OF THE WORD BEING DEFINED! This is extremely important to remember. All Forth words have code fields that define their run time behaviour, with colon definitions all sharing the same code field, variables sharing the same code field (different, of course, from that of colon definitions and constants) and so on. When CREATE executes in our CONSTANT definition, it creates a code field that contains the address of a routine which will push the address of the word being defined to the stack. When ;CODE executes in our CONSTANT definition, it will search out this code field, and re-write it with the address of the machine language routine which immediately follows ;CODE. This means that the only run time behaviour of a word which contains a ;CODE termination is determined by you. Even though there is a CREATE in the lo-level definition of CONSTANT, it will not deposit the address of the parameter field on the stack, because ;CODE has changed the code field to point to our machine language routine. An illustration may make this clearer: Header created by CREATE: ************** * Link Field * ************** * TEN * Name field - stores ASCII characters of defined name. ************** * $0900 * $0900 = address of routine to push parameter field on stack ************** * 10 * Parameter field - stores value of constant ************** Note that $0900 is just an example address - don't try jumping to it in your own code. When a word defined by CREATE is executed, the machine language routine at $0900 (the address in the code field of the word) will be executed. This routine is what causes the run-time behaviour of CREATE defined words - it pushes the address of the parameter field to the stack. The above illustration shows the state of the dictionary after the CREATE and , part of CONSTANT have been executed. Now, suppose that the address of the first instruction following ;CODE in CONSTANT ( the 2 # LDY, ) is at $8000 . When ;CODE executes in the course of defining a new constant, the header will look like this: Header after ;CODE has been executed. ************** * Link Field * ************** * TEN * Name field - stores ASCII characters of defined name. ************** * $8000 * $8000 = address of your machine language routine ************** * 10 * Parameter field - stores value of constant ************** So, as always, when Forth executes TEN, the first thing to be executed is the address of the routine in the code field, which no longer points to the CREATE run time code, but to your machine language code. Hope that is all clear enough. Now, to the particulars of the ;CODE part of our low level CONSTANT definition (note that the following is implementation dependent. Most present day Forths use an implementation along these lines, but not all.) Forth depends on two registers for its performance, the IP and the W register. When Forth is implemented on processors with more registers, typically a processor register will be used for these Forth system registers. However, there are not enough on the 6502, so zero page locations have been used instead. W will contain the address of the code field of the word currently being executed. For example, if the code field of TEN is located at $9000, the W register will contain $9000, or the address of the address of the routine to be executed. The ;CODE part of CONSTANT uses this fact to access the parameter field of the current word. Since the code field of an address, is always two bytes long, the first byte of the parameter field is located at $9002. Given this information, it becomes a simple matter of indirectly indexing from W. Loading the Y register with 2, and then performing W )Y LDA, (LDA (W),Y in conventional assembler) will get the first byte of the constants value. The next byte is at $9003, so we simply increment Y, and indirectly index again to get the next byte. The rest of the definition consists of setting up for PUSH, which was covered earlier. Phew! Hope that was clear enough. I think you can see that indexing from W can get you any byte in a definitions parameter field. W 1- contains an indirect JMP instruction, so you can also vector control to other routines by storing the address of the address of the routine in W, and then doing a W 1- JMP, . This technique is rarely used, however. There is an intimate relationship between the IP register and the W register, and an effective use of these registers depends on a clear understanding of how they work in the Forth system as a whole. Both of them are changed by NEXT. When NEXT executes, the IP will point to an address which contains the code field address of the next word to be executed by Forth. NEXT fetches this address, and stores it in W. It then bumps the IP (which stands for Interpretive Pointer) by two, so the next time around it will be pointing to the next word to be executed. Finally, NEXT does a JMP to W 1-, which causes an indirect jump to the address pointed to by W. The IP is most useful for accessing things like inline data structures, (character strings, and the like.) Since the IP is incremented by NEXT, the code fragment: IP )Y LDA, PHA, INY, IP )Y LDA, PUSH JMP, Will push the address which contains the address of the next Forth word to be executed to the parameter stack. (This will be the third and fourth bytes past the address of the current word being interpreted.) Obviously, by storing new values in the IP, and then jumping to NEXT , you can also force the execution of a particular definition. This technique is also rarely used. Typical uses for the IP are mainly accessing inline data. Accessing Variables from Code definitions. Since variables leave the address of their parameter fields on the stack, it is a simple matter to access these variables from CODE level definitions. Here is an example: VARIABLE FOO CODE FOO+1 FOO LDA, CLC, 1 # ADC, FOO STA, CS IF, FOO 1+ INC, THEN END-CODE This is a common way to increment the value at a memory location. The assembler also provides a way to access USER variables, using the UP (user pointer constant). User variables must be accessed using an offset, so the )Y addressing mode is recommended. You will need to know the offset of the user variable you need to access in advance, of course. MISC. Since the Assembler is co-resident with the FORTH system, all the power of FORTH is available to you when using the Assembler. As one example: FOO @ 2 3 */ # LDA, will initialize the accumulator to two thirds of the value stored in the variable FOO. (Of course, this must be 255 or less.) Occasional conflicts may arise, however. In particular, a common error is to confuse the assemblers 0= and 0< words with Forths - they are not the same. If you wish to use the Forth versions while assembling, you must explicitly enter the FORTH vocabulary, do your Forth thing, and then re-enter the assembler vocabulary. Such conflicts are rare, and usually easily recognized. The Forth assembler uses the standard MOS mnemonics for the 6502 op-codes, but each mnemonic has a ',' attached. Thus, in forth, we write LDA, BRK, or JMP, not LDA BRK and JMP. Also, the Assembler conditionals use the same convention - IF, ELSE, THEN, and not IF ELSE THEN . A common error is to omit the comma from one or more of these conditionals. I am personally not wild about this convention, but the first Forth assemblers used them, and now we are stuck with it. You may have noticed that I have not used the JSR, RTS, instructions. This is because typically, CODE definitions are called from higher level words, and must end with a JMP, to NEXT or the equivalent routine. It is possible to write programs which are structured in this way. Typically, the subroutines are given names with CREATE, and then called from a higher level code definition. Here is an example: CREATE BLETCH ASSEMBLER NOP, NOP, RTS, Note that when we do this, we must invoke the Assembler vocabulary explicitly. BLETCH would be typically called from a higher level CODE definition: CODE THE-GREAT-RTS-HACK BLETCH JSR, NEXT JMP, END-CODE This is only occasionally necessary however - usually when writing code that is extremely time critical, such as graphics code. Finally, it is possible to exit a code definition by jumping to yet another code routine. You must remember to restore the X register (if you have altered it) and it is also wise to reset the Y register to 0, since many code level definitions will assume that this is the case. As a simple example, here is a word that simply simply does a JMP, to Forth's KEY routine: CODE CALL-KEY ' KEY @ JMP, END-CODE The tick (') gets the address of KEY's code field, and the @ fetches the address of the routine which is stored in KEY's code field. This is the recommended technique. It is more portable, and also safer than others which one sees. Note that you cannot call hi-level Forth words using this technique - only code level definitions may be called in this way. If you think you want to exit a CODE definition with a call to a higher level Forth word, think again. If you still need to do it, then start tinkering with the IP and W registers. I think that about covers it. I have tried to cover all of the basics, and many of the more advanced techniques in combining assembly language and Forth. If some of it seems obscure, it is probably my explanation, since hacking in CODE is really no more difficult than hacking in any language - it just runs faster. Good Luck And Happy Hacking! SDB This is in answer to the numerous users of Blazin' Forth who want a full screen editor, but who have had some trouble getting one up on their systems. The approach used here requires altering LIST (screen #5), and adding a few lines of code to screen #41. Please note: You must have the source code do make these changes. The changes to LIST are indicated below. The only changes are the addition of DECIMAL in line 9 , and the addition of 2 .R ." > " in line 11. This will cause the screens to list in the format shown below, with line numbers as 0> instead of just a number. scr #5 0> ( utilities -- [line] .line list sdbjun85) 1> 2> vocabulary editor 3> 4> : (line) printing? @ if cmdoff then block swap 5> c/l * + c/l printing? @ if #lp (cmdout) drop then ; 6> 7> : .line (line) -trailing type ; 8> 9> : list decimal cr dup scr ! 10> ." scr #" u. 16 0 11> do cr i 2 .r ." > " i scr @ 12> .line ?terminal ?leave 13> loop cr editor ; 14> 15> The actual screen editing functions are shown below. You will need to add PL (for Put Line) , SLINE (Screen Line) and the words 0> 1> etc. created by SLINE to this screen. PL simply accepts a line of input from the terminal, and moves it to the insert buffer and to the appropriate spot in the appropriate buffer. SLINE is used to define the numbers displayed by LIST as actual forth words, which call PL with the proper line number. scr #41 0> ( starting forth editor -- r p sdbmay85) 1> 2> : (r) >line# ibuf 1+ swap >move ; 3> 4> : p 5e text ibuf bufmove (r) ; 5> 6> // following words add fullscreen editing. 7> : pl c/l * r# ! 0 text pad c@ 0= if ibuf 55 blank then 8> ibuf bufmove (r) quit ; 9> : sline create c, does> c@ pl ; 10> 11> 0 sline 0> 1 sline 1> 2 sline 2> 3 sline 3> 12> 4 sline 4> 5 sline 5> 6 sline 6> 7 sline 7> 13> 8 sline 8> 9 sline 9> 0a sline 10> 0b sline 11> 14> 0c sline 12> 0d sline 13> 0e sline 14> 0f sline 15> 15> Once you have correctly entered these changes and FLUSHed the buffers, proceed as follows: FORGET THRU 1 LOAD This will cause the system to recompile, you will get a few "XXXX already exists" messages. This is normal. When you get the message "LOCATE ENABLED" the system is recompiled, and the fullscreen editing extensions have been added. Now do: DCLOSE Remove the systems disk, and insert a formatted *program* disk into the drive. Now type SAVE-FORTH you will be prompted for a filename. Give it a unique filename (SAVE-FORTH won't replace any files, unless you are daring, and give it the @0: or @1: prefix.) This will cause the modified forth to be saved to disk. Using the Editor: All the old editor commands are still active, in addition, you may now cursor around the screen at will, inserting and deleting as you like. Only two things should be remembered: 1) The line numbers 0> , 1> etc. are now defined as Forth words, and so you must remember to follow each with at least one space. For Example: 0> // this is line 0 not 0>//this is line 0 The character length of each line is still only 64 characters in length. If you type more than that, the line will be truncated. Such is life. You can always LIST the screen (or type the line using XX T ) to check up on things. I hope this answers the questions on exactly how to do it, and also points out the flexibility and extensibility of Forth. How many other languages let you add fullscreen editing or other features? How many let you do it in less than 15 lines of code? Goodluck! SDB Blazin' Forth Editor ==================== Line Commands ============= ( Note: _ represents a blank, __ represents two blanks, etc. ) T (n -- ) Types the line P ( -- ) Copies the given string into the insert buffer, then P__ or puts a copy of the insert buffer in the current line. P xxx U ( -- ) Copies the given string into the insert buffer, then puts U__ or a copy of the insert buffer under the current line. U xxx M (block line --) Copies the current line into the insert buffer and moves a copy of the insert buffer into the line under the specified line in the destination block. x ( -- ) Copies the current line into the insert buffer and extracts the line from the block. String Operators ================ F or ( -- ) Copies the given string into the find buffer, then F xxx finds the string in the current block. S or ( n -- ) Copies the given string into the find buffer, then S xxx searches the range of blocks, starting from the current block and edning with n-1 for the string. E ( -- ) To be used after F. Erase as many characters as are currently in the find buffer, going backwards from the cursor D or ( -- ) Copies the given string into the find buffer, then D xxx deletes all characters starting from the current line and deletes it. TILL or ( -- ) Copies the given string into the find buffer, then deletes TILL xxx all characters starting from the current cursor position up TILL and including the string. I or ( -- ) Copies the given string into the insert buffer, then I xxx inserts the contents of the insert buffer at the point just behind the cursor. R or ( -- ) Combines the commands E and I to replace a found string R xxx with a given string or the contents of the insert buffer. BLOCK OPERATORS =============== N ( -- ) Selects the next block, and leaves its block number on the stac B ( -- ) Selects the block BEHIND current, and leaves its block number on the stack. L ( -- ) Lists the current block TIPS ==== LIST a block, if it's new, use WIPE (or w) to clear it. You can use T to type the line and make it current, i.e. 10 T Types line 10, and makes it current. P FOO Will put FOO on the current line, U FOO Will put FOO under the current line, and make it the new current line. All lines below that will be pushed down. Bottom line scrolls off. deletes the current line, all lines below it move up. OUTLINE OF THIS FILE I. Liz Deal's Contributions A. Pre-SuperScript B. Keytrix C. Supermon D. Disk Utilities E. Spooling F. Machine Language G. Others II. Gord Campbell's Programs III. The CBM 8032 Emulator IV. Manfred Mager's Monitor ----------------------------- I. Liz Deal's Contributions A. Pre-SuperScript CompuServe name: PRESSC.BIN Original name: "pre-superscript" (Basic program) SuperScript II, one of the very best word processing programs ever written for any brand of computer, was designed for the British version of the B128, the Commodore 700. Even after four years this is the only software for any microcomputer known to permit column moves (aside from dedicated wordprocessors), and many other advanced features are also included. Yet two major problems occur when running SuperScript on the B128: keybounce (a letter prints twice when you touch a key just once) and erratic cursor movement (the cursor will only move four or five places when you hold down the cursor key, then it pauses for a second before resuming). Both problems are due to the British use of 50 cycle AC, while American computers are plugged into a 60 cycle network. Liz Deal wrote this program, which will fix both bugs if you run it before loading SuperScript. This magic is accomplished by a machine language routine which intercepts the hardware interrupts, and which is a separate file on CompuServe: CompuServe name: IRQ400.BIN Rename to: "+ta irq.400" (machine language program) Another CompuServe file contains a thorough explanation of what creating this patch involved: CompuServe name: IRQRTE.BIN Original name: "b128 irq rate" (Basic program) Although this is a Basic program, it cannot be run: just load it and LIST to read the explanation. ---------------------------------------- B. Keytrix CompuServe name: KEYTRX.BIN Original name: "keytrix v4" (Basic program) Keytrix is an indispensible aid for anyone programming the B128 in Basic. Several keywords are added to Commodore's Basic 4.0 commands, allowing the user to do such things as renumber a program, list a program from disk without loading it into memory, read sequential files from disk without disturbing the program in memory, merge programs on disk (including subroutines stored as program files) with the program in memory, find specified keywords, variable names, and/or strings in the program in memory and automatically change them if desired, and other useful functions. What's more, Keytrix uses the function keys F9 and F10 to scroll back and forth through the program in memory, ending the need to use LIST every time you have to check on a line which has scrolled off the screen. Keytrix uses 3 machine language routines to accomplish its lightning-fast work. These 3 routines need to be on the same disk as Keytrix, and must have the exact name specified in the program. B128 users will need these 3 files: CompuServe name: Rename to: 1128.BIN "+b1 kxb128.v4" (machine language program) 15128.BIN "+b15kxb128.v4" (machine language program) 15128P.BIN "+b15kxb128.v4+" (machine language program) B256 users will need these 3 files for Keytrix: CompuServe name: Rename to: 1256.BIN "+b1 kxb256.v4" (machine language program) 15256.BIN "+b15kxb256.v4" (machine language program) 15256P.BIN "+b15kxb256.v4+" (machine language program) Brief instructions for the use of Keytrix are provided in the next file: CompuServe name: KEYINS.BIN Original name: "keytrix v4.ins" (Basic program) -------------------------------------------------------- C. Supermon CompuServe name: SUPMON.BIN Original name: "supermonb v5" (Basic program) Liz Deal has adapted the famous Supermon program for the B128. Supermonitor offers machine language programmers an alternative to the built-in monitor provided by Commodore. Once again, it operates through machine language. The following four files are needed to run the program above: CompuServe name: Rename to: SMB04.BIN "+smb v5.0400" (machine language program) SMB0E.BIN "+smb v5.e000" (machine language program) SMB04P.BIN "+smb v5.0400+" (machine language program) SMBE0P.BIN "+smb v5.e000+" (machine language program) Brief instructions for the use of Supermon are provided in the next file: CompuServe name: SMBINS.BIN Original name: "supermonb v5.ins" (Basic program) --------------------------------------------------------------- D. Disk Utilities Liz Deal has provided several disk utilities for the B128, most of them adaptations of programs by Jim Butterfield. CompuServe name: DSKLOG.BIN Original name: "disk logger.b128" (Basic program) If you want to see a directory of the files on your disk, you can just issue the DIRECTORY or CATALOG command, or you can get a real fancy directory by running this program. It needs one machine language routine: CompuServe name: LOG400.BIN Rename to: "+disklog.400" (machine language program) As before, the name of the machine language program must be exactly as specified in the Basic program which calls it. CompuServe name: DSKMOD.BIN Original name: "diskmod.b128" (Basic program) With this program you can choose any track and sector on your disk that you want to modify. The bytes will be shown (in hexadecimal) on the screen; use the screen editor to change any bytes to whatever you want, and the program will make the same changes on your disk for you. CompuServe name: DSKVEW.BIN Original name: "disk view.b128" (Basic program) This program is similar to the previous one in that it displays whichever disk track and sector you specify, but it protects you against making unintentional changes on your disk. CompuServe name: COPALL.BIN Original name: "copy-all b128.3" (Basic program) This program is intended to allow you to copy any number of files from one disk to another, in whatever order you choose, but it requires a machine language routine which is not available on CompuServe. CompuServe name: CHGDEV.BIN Original name: "change dev#" (Basic program) Commodore disk drives are pre-set at the factory to be device number 8. If you have more than one drive unit, you can use this program to fool your computer into thinking one of them has a different device number. CompuServe name: BIGREL.BIN Original name: "big rel file" (Basic program) The 8050 disk drive can handle the same jumbo-sized relative files as the 8250. Run this program to command your 8050 to use the 8250 relative file routines. CompuServe name: EXPREL.BIN Original name: "8250 expand rel" (Basic program) This program came from the 8250 demo disk. Unless you have that disk, you cannot run it because it needs a DOS machine language routine found on a certain block of that disk. --------------------------------------- E. Spooling CompuServe name: SPOOL.BIN Original name: "spool b128" (Basic program) Spooling is a technique which allows the computer to be free to run programs while the disk drive is in use, typing out a file on the printer. Liz Deal wrote this one for the B128. Of course, any program you run will not be able to access the disk drive while it is in use. CompuServe name: WSPOOL.TXT Original name: "w.b128 spool" (sequential file) This is a SuperScript II sequential file which explains how spooling works. ------------------------------------------------------------------------------ F. Machine Language CompuServe name: DCLPAL.BIN Original name: "dcl b128.pal" (Basic program--load & list) This is a detailed memory map for the B128, formatted for use in the PAL assembler. CompuServe name: WXCALL.DOC Original name: "w.b128 xcalls" (sequential file) An extensive discussion of machine language programming in the B128, and in particular the setup needed before code in a nonsystem bank can access the Kernal routines, or in fact any routines outside its own bank. CompuServe name: BTXFER.BIN Rename to: "+btxfer.fe48" (machine language program) Here's the transfer of execution code essential for bank-hopping, as explained in the file above. CompuServe name: XCALL.BIN Original name: "xcall" (Basic program--load and list) Liz Deal wrote this program to demonstrate how to create a pseudo-jump table in a machine language routine. Details are given in WXCALL.DOC, above. This file is actually the source code for an assembly language program, and it contains a commented disassembly of the machine code. ----------------------------------------------------- G. Others CompuServe name: WEXP15.BIN Original name: "w.exp15" (sequential file) A text file which explains how you can adapt your CalcResult cartridge to serve as extra RAM in bank 15. CompuServe name: CON128.BIN Original name: "configure b128" (Basic program) Liz wrote this little program for those who don't use Keytrix or Supermon. It will relocate the Basic program text area to $401, where it resides in the PET/CBM computers. CompuServe name: PRIMES.BIN Original name: "primes" (Basic program) Lets you type in any integer as a limit, and it will print out all the prime numbers from the beginning up to the limit. CompuServe name: Original name: LOBAS.BIN "b128lo.bas" (program-type file) HIBAS.BIN "b256hi.bas" (program-type file) LOKER.BIN "b128lo.ker" (program-type file) HIKER.BIN "b256hi.ker" (program-type file) These four files are memory dumps of the standard B128 and B256 Basic ROMS and Kernal ROMS. Compare them with your own machine's ROMS to see if you have the main production model, or an early version released before all the bugs were worked out. CompuServe name: QPLOT.BIN Original name: "qplot.b128" (Basic program) Lets you draw graphs on the screen. CompuServe name: VER128.BIN Original name: "verifizerb128" (Basic program) The function of this program is not explained. ---------------------------------------------- II. Gord Campbell's Programs Gord Campbell prepared these programs for their original release on a TPUG disk. CompuServe name: LISTME.BIN Original name: "list-me.bu" (Basic program--load and list) Brief description of the rest of the files in this section. CompuServe name: SAMPLE.BIN Original name: "sample boot.b" (Basic program) Shows the procedure for loading a machine language program from Basic. To run this program, you will need to have the next three files as well. CompuServe name: TESTBA.BIN Rename to: "test.basic" (Basic program) General instructions for loading a machine language program from Basic. This program is loaded and run by the preceeding file. CompuServe name: TXRAM.OBJ Rename to: "txram obj" (machine language program) Another version of the transfer of execution code. Liz Deal's version fixes a bug in it. This name needed to run SAMPLE.BIN above. CompuServe name: SAMOBJ.BIN Rename to: "sample obj" (machine language program) This code is not run, it is just included for demo purposes. SAMPLE.BIN, above, will not work without it. CompuServe name: FLASHB.BIN Original name: "flash.bas.b" (Basic program) A demo program which will draw a border around the screen and flash it on and off once every second. It works by loading the following interrupt-driven machine language program: CompuServe name: FLASHO.BIN Rename to: "flash.obj" (machine language program) Study this program to see the proper way to set up and run machine code hooked up to the interrupt vector. CompuServe name: FLSHML.BIN Original name: "flash.8.1" (program-type file) This is the source code of the preceeding file, for use with the MAE assembler. CompuServe name: HEXDMP.BIN Original name: "hex dumper.z" (Basic program) Creates a dump on your screen of any file on your disk. Uses the same format as Liz Deal's disk utilities, but you do not have to know which track and sector the file starts on. CompuServe name: MEMDMP.BIN Original name: "mem dump.b" (Basic program) Creates a similar dump to the program above of the code in Bank 15, beginning at any location you specify. CompuServe name: CHGADD.BIN Original name" "chg ld addr v1.2" (Basic program) To load a Basic program in the PET/CBM computers, the program header must contain a load address of $401. If you have a B128 program (or one for any other Commodore model) that you want to use in a PET, be sure it has the proper header by running this program first. CompuServe name: ERRLST.BIN Original name: "err$ list.b" (Basic program) Run this program to make a list of all the error messages used by the B128. Or just look in Appendix J and K of the computer manual. -------------------------------------------------------- III. The CBM 8032 Emulator CompuServe name: START2.BIN Original name: "Start8432.21" (Basic program) This B128 Basic program will make your computer emulate the CBM 8032, so you will be able to run some 8032 programs on it. This program comes from Germany, where many B128's were sold before there was any software for it. It requires the next six files: CompuServe name: Rename to: 8432-2.BIN "8432.21" (machine language program) BANKF2.BIN "bank F.20 '1024" (machine language program) T1.BIN "t1" (machine language program) T2.BIN "t2" (machine language program) TD.BIN "td" (machine language program) TD-ALT.BIN "td.alt" (machine language program) The last four files in the list define which character is printed for each key on the keyboard. B128 users really need only T1.BIN, the default option. The other three are available for users with other types of keyboards. CompuServe name: INST.BIN Original name: "instructions8432" (Basic program) Very brief instructions for using the Emulator program. CompuServe name: SMBREL.BIN Original name: "supermon.4.rel" (Basic program) This is Liz Deal's version of Supermon for use with the Emulator. CompuServe name: Original name: AID46B.BIN "aid4.6b00" (machine language program) AID47B.BIN "aid4.7b00" (machine language program) The two files above come from Liz Deal as well. Use the second one with the Emulator if you do not use Supermon; use the first one if you do use Supermon with the Emulator. They contain a tiny Basic aid, which adds such commands as Delete and Renumber to the 8032 Basic vocabulary. CompuServe name: Original name: BM1.BIN "bm1" (Basic program) BM2.BIN "bm2" (Basic program) BM3.BIN "bm3" (Basic program) BM4.BIN "bm4" (Basic program) BM5.BIN "bm5" (Basic program) BM6.BIN "bm6" (Basic program) BM7.BIN "bm7" (Basic program) BM8.BIN "bm8" (Basic program) These 8 benchmark programs, provided by Jim Butterfield, are meant to be run on the Emulator to show that 8032 programs will execute faster on the B128 with the Emulator than they will on the 8032 itself. ----------------------------------------------- IV. Manfred Mager's Monitor Yet another machine language Monitor. CompuServe name: EXTRA2.BIN Original name: "extra monitor" (machine language program) This monitor resides totally in bank 15. CompuServe name: EXTRA1.BIN Original name: "extra mn inst" (Basic program) Instructions for installing the previous file and using the monitor. CompuServe name: EXTRA3.BIN Original name: "extra monitor.s" (Basic program--load and list) The source code for the file above. *ln6 *cn1;** * * * * * * * * * * * * ** * * * Blazin' Forth for CBM-64 * * * * System Documentation * * * ** * * * * * * * * * * * * ** *ln20 This documentation and the software it describes are Copyright (C) 1985 by Scott Ballantyne Distribution on a not for profit basis is encouraged. Sale or Resale of this manual or software is not allowed.*cn0 *fp0 *ln5 I would like to acknowledge the following people, who contributed time, support or knowledge to this effort: Glen Haydon, author of MVP-FORTH, whose book ALL ABOUT FORTH was my constant companion during the early stages of this project. Henry Laxen, Forth Wizard and writer. Many of the best features of this compiler are due to his ideas, and his columns in Forth Dimensions are among the best and most creative writing on Forth I have ever seen. In particular, Laxen is the creator of the DEFER IS concept. To RMS and WRG, wherever you are, thanks for everything you taught me. Thanks to Chris M. A friend indeed. Special thanks to BJ, who knows what she did. Thanks to all those who put up with various versions of this compiler, and suffered almost as much as I did while debugging it. CBM C64 C128 and Commodore-64 are trademarks of Commodore Business Machines. *ln6 This software is dedicated to the memory of Leonard Rose. *fp0 *cn1;Introduction*cn0 This manual describes the special features of the Blazin' Forth compiler. It is not necessary to read the entire document before using the compiler. I would strongly urge you to at least glance through the first part paying special attention to the sections describing MOUNT and the EDITOR. Once this has been taken care of, you may proceed immediately to the portion you are most interested in. Blazin' Forth supports the sound chip, Turtle Graphics, and Sprites, as well as containing a complete string handling package. Please feel free to start with the sections which interest you the most. *fp0 *hd3:Blazin' Forth Documentation,System Information,-#- *cn1;Description*cn0 Blazin' Forth is a complete Forth-83 system for the Commodore-64 computer. It includes all the words from the Required Word Set, the Double Number Extension Word Set, and the Assembler Extension Word set. It also includes almost all of the Controlled Reference Word set, and applicable words from the Uncontrolled Reference Word Set. The words omitted from the Controlled Word Set are --> , K , and Octal , all others are included. This system also contains its own versions of the System Extension Word Set, which include various compiler security features. In short, this is a complete implementation of the Forth-83 standard, suitable for developing programs which may be ported to other systems, or running programs developed on other systems. There are also various extensions to the standard system, which include additional boolean operators, words like ?KEY , ?DO, and ?LEAVE , which are very useful, but not yet part of the standard Forth language. When I first started writing this compiler, I had two main goals in mind. The first was to have a fast Forth-83 compiler on the C64. The other was to provide access to all of the nifty hardware features of this computer. Blazin' Forth includes words which make it simple to access the sound chip, and graphics chips of the 64. In particular, it includes a Turtle Graphics extension, which is by far the fastest implementation on the C64 I have ever seen. This document describes all of the features specific to Blazin' Forth. For information on Forth, I would suggest you obtain a copy of the Forth-83 standard, which is available from the Forth Interest Group (FIG) for a few dollars. If you are new to Forth, the book Starting Forth, by Leo Brodie, contains a very complete tutorial on the Forth Language. There is a file available, Start Blazin' Forth, which is intended to help you over the hurdles caused by the differences between the Starting Forth dialect of Forth (which is an earlier implementation of Forth) and Forth-83. Note that there are not many differences between the two. This system, its documentation and source code are Copyright (C) 1985 by Scott Ballantyne. Free distribution of this compiler is encouraged, distribution for profit is not allowed. (Users Groups and SYSOP's of bulletin boards may charge a small fee to cover their operating expenses. If in doubt, please ask.) Note that this system is not public domain, nor is it freeware. I don't want your money. If you like this system, why not contribute some software of your own? On the other hand, if you don't like it, why don't you contribute some software of your own? We all badly need good software. Blazin' Forth has been very carefully tested by a group of several people, some old Forthers, and some new ones. I believe this system is free of bugs, but suggestions for improvement are welcome, as are bug reports, should any new ones be discovered. A version for the C128 is planned which will include more features, such as Multi-tasking, a hashed dictionary structure (for super fast compiles) and other stuff. Dynamic vocabulary chaining is also being examined. Comments on any of these topics, or any other suggestions for improvements are very welcome. If you do communicate with me, please include the version number of your Forth system, (obtainable by typing .VERSION). I may be reached through Electronic mail: Compuserve: 70066,603 Sourcemail: BDE712 Enjoy - and may the Forth be with you! SDB System Configuration, SAVE-FORTH Forth differs from other languages in many ways - one of the nicer ones is that it gives you a choice of the final configuration of your own system. When you first run Blazin' Forth, everything will be present in the dictionary - the string extensions, the Turtle Graphics words, the Sound Words, all utilities, everything. Since source code is provided for all system extensions starting with THRU , you may FORGET up to that point, and selectively compile the words you need. It is even possible to have many different Forth versions available. You may choose to compile only the editor, and the sound extensions, for example, to give more room for music applications. You may then save the new system by using the word SAVE-FORTH . You will be prompted for a filename, and the new system will then be saved to disk. Note that the modules are relatively independent (the sound extensions, string extensions, and graphics extensions are completely independent), but all require that the assembler be loaded, and may also use a few, but by no means all, of the Utility words. If you FORGET THRU , you will have 41167 bytes of available memory, which you can use in any way you wish. (Warning: You will also remove the Assembler, and the Editor from memory if you do this!) This is a *lot* of memory, since Forth code is extremely compact. Note that this also gives you the freedom to define your own system extensions - if you want more or different utilities, you can add them. If you don't like the way the string functions work, you can change them. There is no need to work around a system word that doesn't do exactly what you want - you can customize this Forth to your liking. ( Warning: Do *not* save a new Forth system to a disk which contains Forth source screens. See the EDITOR section for more info.) CONFIGURE Using CONFIGURE, you may alter the actual memory configuration of the system. At power up, Blazin' Forth has 4 virtual disk buffers, located from $C000 to $D000 . Should you want more or less ( adding buffers subtracts from the dictionary space, and cuts down on disk accesses, removing buffers increases dictionary space) you can do this as by using CONFIGURE . Example: Configure to use 1 disk buffer: 1 IS #BUF ( tell Forth how many buffers) CONFIGURE ( reconfigure) You can also lower the top of memory. This could be useful to reserve memory for an RS-232 buffer, sprite data, or machine language programs. Example: Lower top of memory to $C000 HEX ( use Hexidecimal base) $C000 IS LIMIT ( tell Forth how high it can go) CONFIGURE ( reconfigure the system) STARTUP You can have FORTH come up running a resident application. STARTUP is a system variable that holds the code field address of the first word to execute when first run, on an error, or on a RESTART. Your word must take over the functions of the FORTH word QUIT . For example, to have FORTH run a word processing application when first run, we define a word FOO , that will execute this program: : FOO BLK OFF SP! BEGIN RP! ( take on functions of QUIT) PROCESS-WORDS ( execute the program ) AGAIN ; ( forever) Now that this is done, we change STARTUP : ' FOO STARTUP ! ( store code-field of FOO in STARTUP ) And then save this as a new system file. Warning: Be careful not to cause an error at this point, or the system will dump you into your word processing program! MISC: This Forth ignores case, unless you are entering literal strings between quotes. So, for example, whether you type EMIT emit Emit or EmIt , the result will be the same - EMIT will be executed. This allows you to program in a mixture of upper and lower case. Hitting RUN/STOP RESTORE will cause the FORTH system to warmstart. Default screen colors will be restored, the stack will be cleared, and decimal will become the current numeric base. Channels to the disk are unaffected, as are user programs and source screens in memory. Typing RESTART will cause a cold start of the Forth system. This will return the system to the same configuration it had when first powered up. Typing BYE will exit FORTH, and return to BASIC. THRU is the best way to compile a sequential range of screens. It is far better than filling a screen with a series of LOAD commands. Example: 5 25 THRU will load screens from 5 to 25 inclusive. *cn1;EDITOR*cn0 The EDITOR included with the system is the same as the one included in the book STARTING FORTH. All the editor commands described there are included in Blazin' Forth. VERY IMPORTANT !! Before accessing the disk drive, you must first type MOUNT, to initialize Forth's virtual memory system, and the disk drive. (Make sure a disk is in the drive before using this command.) This command must be used before LIST , INDEX , TRIAD , LOAD or THRU . MOUNT should also be used after changing disks. You only need to execute MOUNT once, at the start of an editing session, or before compiling (unless you RESTART , or change disks), but you can't get to the disk without it. Forth uses random access files. Random access files don't show up in the directory. A disk can be filled with Forth screens and a directory listing will still show an empty disk. Therefore, it is very important not to mix Forth source screens with standard CBM files. (Note: You can use standard CBM file types from forth - you just shouldn't mix them with your source code!) The disk drive light will remain lit while the system is enabled. This is normal, and should not cause you any concern. The word DCLOSE will close all of the channels to the disk drive, and turn off the light on the drive. *cn1;PROGRAM DOCUMENTATION*cn0 The following words are included to aid in program documentation: xx LIST Lists screen# XX to the current output device. Enters the Editor. xx TRIAD Lists the three screens including XX as a member to the current output device. The screens are formatted to fit on one normal sized sheet of printer paper. Example: 7 TRIAD will list screens 6, 7, and 8 to the screen. Includes PAUSE. XX YY TRIADS list all triads from XX to YY . Note that this word assumes your printer has automatic paging. Includes PAUSE. XX YY INDEX Lists all first lines of all the screens starting with XX through and including YY. If you follow the FORTH editing convention of starting each screen with a comment, you can use this word to quickly locate words. Includes pause. WORDS Lists all the words in the current search order. Note that WORDS includes PAUSE. See PAUSE for more information.Same as the older VLIST. *cn1;PROGRAM DEVELOPMENT AIDS*cn0 LOCATE Forth Screens are great, allowing you to break up your programs into small modules, and even form interchangable libraries. One drawback, particularly in debugging, is the need to remember what screen number a particular word is located on. LOCATE removes this problem. For example, if you have a word, FOOBAR, which is in an application which you are currently testing, all you have to do is type LOCATE FOOBAR - and the system will list the screen which includes FOOBAR on the screen, and enter the editor. LOCATE will even access the disk if necessary! This is an extremely handy word. Try it, you'll soon wonder how you got along without it. Note that words in the pre-compiled portion cannot be LOCATEd. DEBUGGING Blazin' Forth contains several aids to assist in debugging and developing programs. Perhaps the most powerful word is TRACE. TRACE allows you to single-step through a Forth word, and observe it's execution step by step. For example, to trace a word called XYZZY , all you have to do is type TRACE XYZZY . Nothing will appear to happen, but the next time XYZZY is executed, Forth will enter single step mode. The word about to be executed will be displayed, along with the current stack contents. You have two options here. You can hit the RUN/STOP key, which will halt the program, and turn off the trace, or you can type CONTROL-P, which will enter PAUSE mode. Forth will display a P? prompt, and wait for you to do something. At this point, you can do anything you want. Alter the stack contents, LIST a screen, define a new word. You can also decide to trace a new word. This can be useful in tracing through levels of execution. To continue where you left off, type CONT . When the word has finished executing, normal program execution will resume. Once tracing has been enabled, there are only two ways to turn it off. Hitting the run/stop key during a trace, as described above. Or typing NOTRACE, either during a pause, or after the program has executed. Note: If you cause an error while in PAUSE mode, you will be dumped out of the current trace, but the trace is still enabled. WATCH Another kind of debugging aid, very useful in some situations, is WATCH. WATCH will keep an eye on a memory location, and halt program execution when it changes, printing out all the words executed in that line of execution. This can be handy when trying to locate a word that is altering the value of a variable, or even destroying the dictionary! For example, if you have a variable PROBLEM.VAR , which is getting changed to a bad value at some point, and you can't find out where, first initialize the variable to the value you want it too have, and then type: PROBLEM.VAR WATCH . When the value of PROBLEM.VAR changes from what it was when you executed WATCH, the system will stop program execution, and execute UNRAVEL , which displays the higher level nesting of Forth words which occurred up to that point. UNRAVEL Essentially, UNRAVEL displays all words executed by Forth up to the point that UNRAVEL was executed. It does this by decoding the contents of the return stack. (For more information on this, see Starting Forth.) This allows you to see what words preceeded a given words execution. For example: : FOO BAR ; : BAR FOO2 ; : FOO2 FOO3 ; : FOO3 UNRAVEL ; When FOO is executed, it will ultimately arrive at FOO3 , which will execute UNRAVEL. This will cause the following display at your terminal: FOO FOO3 FOO2 BAR 7106 INTERPRET RUN (the words 7106 etc, are system words which are responsible for executing your input. They will always appear, and can just be ignored.) This can be handy in determining what words lie in a certain execution path. Note that if you store values on the return stack, or if you use a DO LOOP, the return stack will contain stuff that is not relevant. UNRAVEL will just print these out as numbers, but this in itself, can be a very useful clue to debugging an application. ?PARAMS This word will give an UNRAVEL trace if there are not enough parameters on the return stack. One use of ?PARAMS is to add run time error checking to the system. No run time error checking is performed by Forth. This allows applications to run faster, but can make life harder when you are developing an application. Forth does allow you to add this, if you want. When the program is finished, you can remove it, and the application will then run at full speed. For example, you can redefine the following: : DROP 1 ?PARAMS DROP ; : 2DROP 2 ?PARAMS 2DROP ; etc. DROP and 2DROP will now check the stack for the proper number of arguments, and give an error message, and an UNRAVEL dump if there are not enough arguments. One very nice thing about this way of doing things is that you don't have to re-edit your application once it's finished. You can redefine all of FORTH's stack operators in this way, load them in, and then load your application. When it's debugged, simply loading your application without loading the redefined stack operators will remove the run-time error checking, and allow your application to run at full speed. This is only one example - such runtime error checks can be very useful, and are limited only by your imagination and debugging skills. .S .S is a common and highly useful word. It non-destructively prints out the contents of the stack, or the message STACK EMPTY, if there is nothing on the stack. Note that this version of .S displays unsigned numbers, so, for example, a value of -1 will display as 65535. DUMP DUMP takes two arguments, a starting address, and a count. It will then dump the contents of the memory locations to the current output device (in hex) and also the symbolic ASCII contents of those addresses. A period will be displayed if there is no corresponding ASCII character. This can be extremely useful for monitoring memory arrays, or simply trying too figure out why a CODE defintion doesn't work. Note that DUMP includes PAUSE. See PAUSE for more information. EXAMPLE: 2000 64 DUMP will display 64 memory locations starting with 2000. DEFER and IS These two words form a remarkably useful combination. DEFER is similar to the FORWARD declarations of other compilers. Ordinarily, you must compile a word before using it in another definition. DEFER lets you out of this obligation. EXAMPLE: DEFER FOO ( postpone working on FOO) : BAR FOO ; Later in the application, you may define: : (FOO) ." This is foo. " ; At this point, FOO will simply give an error message, "UNSPECIFIED VECTOR". You must tell FOO what to do, like this: ' (FOO) IS FOO // make FOO do (FOO) Note the tick (') - it's important! Now, typing FOO will result in the execution of (FOO). Note that if you dislike the way a DEFERed word is performing, you can redefine it without recompiling the entire application. For example: : NEWFOO ." This is new foo." ; ' NEWFOO IS FOO FOO will now execute NEWFOO, instead of (FOO). This allows you the incredible freedom of altering an already compiled word's behaviour - this is, so far as I know, unique to Forth! Note that the usefulness of DEFER IS isn't limited to development. IS may be used inside a definition, and it's a convenient way to handle vectored execution. (See Starting Forth for more on vectored execution.) For example: DEFER MESSAGE : HI ." Hi there." ; : BYE ." See you later " ; : SOLONG ['] BYE IS MESSAGE ; : HELLO ['] HI IS MESSAGE ; Executing SOLONG will cause MESSAGE to print "See you later" while executing HELLO will cause MESSAGE to print "Hi there". Note that when used inside a colon definition, you need to use ['] instead of ' . *lk:blazin.doc2 *hd3:Blazin' Forth Documentation,System Information,-#- *cn1;Input and Output*cn0 Blazin' Forth supports all the necessary words to handle any peripheral device on the serial bus, or on the IEEE bus, if you have an extension card like the BUSCARD II. I left certain definitions out deliberately, so that users who require them can define them as they like. Higher Level Words. The system supports I/O redirection of output to a printer. The words PRINTER and NOPRINTER will open a channel to a 1526 printer, connected as device # 4. After executing PRINTER , all output will be directed to the printer. NOPRINTER will redirect output to the screen. Both PRINTER and NOPRINTER are DEFERed (see DEFER for more information), to make it easy for you to alter them, if you need to, without having to recompile the system. #LP is a constant which contains the current device number of the systems line printer. As currently configured, PRINTER sends a control code to the printer which turns on paging, and NOPRINTER sends a control code which turns paging off (these codes are for the 1526 printer). If your printer uses different control codes, or doesn't require them, you will probably want to revector these words. I would suggest you examine the definitions of LP and NLP for an example of how to write such words in Forth. In particular, it is important to have PRINTER set the user variable PRINTING? to TRUE, and NOPRINTER should reset PRINTING? to false. The word DOS" has been provided to allow you to send commands to the disk drive from Forth. Any command which is recognized by the 1541 or a compatible drive may be sent using this word. As an example: DOS" N0:DISKNAME,ID" will format a disk in drive 0. Note that there must be a space between the " and the command. To read the disks error channel, you can use the word ?DISC . Note that ?DISC will only display the message if there is an error. MOUNT MOUNT initializes the virtual disk operating system of Forth. It *must* be used before any word which accesses the disk. Note that you only need to use this word once, at the start of a session, and not before every LIST or LOAD command. (You must reissue it if you use RESTART, or if you change disks during a session.) Note that the disk light will remain on while the system is in operation. This is normal, and should not cause you a second thought. If you require information on accessing standard CBM disk files, please see the appendix. These are the only words required in normal usage of the system. *fp0 *cn1;Extensions to the 83 Standard*cn0 BOOLEANS: Blazin' Forth contains the following boolean tests which are not part of the 83 standard: 0<> Leaves a true flag if top of stack is non-zero. 0> Leaves a true flag if top of stack is positive. <> Leaves a true flag if top of stack is not equal to second element of stack. D> Leaves a true flag if the second double number is greater than the doublenumber on the top of the stack. CONDITIONAL EXECUTION BEGIN...AGAIN is included. It is the same as BEGIN .... FALSE UNTIL Or, in other words, an infinite loop. Multiple WHILEs are supported by Blazin' Forth. For example: BEGIN WHILE WHILE REPEAT Note that you are not limited to only two whiles, this is simply an example. LOOPING Forth-83 loops are very fast, make the older /LOOP unnecessary, and are generally much improved over the earlier Forth Loops. However, when the loop index is equal to the loop limit, the loop will not execute once, but 64k times. For occasions when this is not wanted, Blazin' Forth provides ?DO . ?DO will not allow the loop to be executed if the limit and index are equal. For example: : LOOP1 ?DO I . LOOP ; Does the same thing as: : LOOP2 2DUP <> IF DO I . LOOP ELSE 2DROP THEN ; Note that the first is much shorter, and also much faster. Of course, ?DO will also work with +LOOP, just like DO does. Forth-83's LEAVE is also changed from earlier LEAVEs. Forth-83's LEAVE jumps immediately to the word after LOOP or +LOOP, while the older LEAVE would continue through the remainder of the loop, exiting at the LOOP or +LOOP. Blazin' Forth contains a word, ?LEAVE which can be quicker and a real code saver when all you need to do is scram. For example: : EXIT1 10 0 DO I . 5 = ?LEAVE LOOP ; Will cause the same effect as: : EXIT2 10 0 DO I . 5 = IF LEAVE THEN LOOP ; Note that ?LEAVE takes less room, and is also quicker, than the second alternative. Interactive Extensions ?KEY ( -- char ) This word works just like the standard KEY , but while KEY will wait for a keypress, ?KEY reads the keyboard, and returns the ASCII value of the key pressed, or a null (0) if no key was pressed. PAUSE ( -- flag) This word is basically a souped up ?TERMINAL. ?TERMINAL will return a TRUE flag if the stop key is pressed, and false otherwise. PAUSE will do the same thing, but, additionally, if any key other than the stop key has been pressed, it will halt execution and wait for the next key. Note that although PAUSE handles the waiting, it is up to the calling word to process the flag. JOYSTICK ( port# -- direction ) Requires a value on the stack, which should be either 0 or 1. If 0, joystick port 1 will be read, If 1, joystick port 2 will be read. Joystick leaves a value on the top of the stack which indicates the direction of the joystick. -1 means the stick is centered, 0 is up, with values increasing to the right, so 1 is forward and up, 2 is to the right, etc. Note that if these values are multiplied by 45 the result is suitable for SETH (see graphics extensions). JOYBUTTON ( port# -- flag ) Leaves true on the stack if the joy stick button at the appropriate port is depressed, otherwise leaves false. Requires the same values on the stack as JOYSTICK. PADDLE ( paddle# -- value ) Requires a number from 0 to 3 on the stack which specifies the paddle. Leaves a value between 0 and 255 on the stack, depending on the setting of the appropriate paddle. Note that these words may also be used to read other devices, such as a Koala Pad. PADDLEBUTTON ( paddle# -- flag) Leaves a true or a false on the stack, depending on whether or not the addressed button has been depressed. Requires the same values as PADDLE. JIFFY! ( doublenumber -- ) Used to set the 64's Jiffy Clock. Requires a double number on the stack. JIFFY@ ( -- doublenumber ) Used to read the 64's Jiffy Clock. Leaves a double number on the stack. Note that 1 Jiffy = 1/60 of a second. JIFFIES ( n -- ) Requires a single number on the stack. JIFFIES will cause a wait of n jiffies before continuing. CURSOR ( x y -- ) Positions the cursor at the x y coordinates on the top of the stack. CURSORPOS ( -- x y ) Leaves the current position of the cursor ( x and y ) on the top of the stack. CONSTANTS Blazin' Forth has precompiled the following constants. 0 1 2 3 These simply leave their value on the stack. TRUE Leaves the value for TRUE (-1) on the stack. FALSE Leaves the value for FALSE (0) on the stack. VARIABLES Blazin' Forth has the following variables which may be of use to you: #LINE A user variable which contains the number of times the word CR has been executed. May be examined to control output formatting. Note that this word is reset by PAGE to 0. #OUT A user variable which contains the number of characters TYPEd or EMITted since the last CR. Note that words such as SPACE or SPACES, which use EMIT, will also bump this variable. May be examined by the user to control output formatting. CR resets to 0. DPL A user variable which contains the number of places after the decimal point for input conversion. FENCE A user variable which contains the address below which FORGET will not operate. This may be changed by the user, but caution must be observed. VIEW? A user variable which controls whether or not a view field will be compiled by CREATE. The view field is the field used by LOCATE to find the source code for definitions in the dictionary. If VIEW? is 0 , then no view field will be compiled. To compile view fields, VIEW? must contain a 2. Any other value will cause the system to behave oddly. Note that turning VIEW? off will save memory, but it does not affect execution speed. You should also be aware that executing SAVE-FORTH will save the current values of certain system variables, such as FENCE, VIEW?, WIDTH and WARNING. WARNING A variable which controls the printing of non-fatal error messages (such as NAME ALREADY EXISTS). If warning is false, no messages will be printed. WIDTH Controls the number of characters actually stored in the dictionary. The default is 31, which is specified by the Forth-83 standard. This may be changed by the user. Note that using fewer characters will save memory. Although not variables, the following are used so often, this is probably a good place to tell you about them: OFF Stores a false (0) in a variable. VARIABLENAME OFF is the same as FALSE VARIABLENAME ! , but much quicker. ON Stores a true (-1) in a variable. VARIABLENAME ON is the same as TRUE VARIABLENAME ! , but much quicker. MATH (Note: The stack notation below uses n as an abbreviation for single numbers, and d to represent double numbers. Also note that floored division is used, to be consistant with the rest of the standard) 2* ( n -- 2*n) Performs an arithmetic left shift of n, leaving the result on the top of the stack. D2* ( d -- d*2) Same as 2* , but for double numbers. M* ( n1 n2 -- d ) D is the doublenumber product of the single numbers n1 n2. M*/ ( d1 n1 n2 -- d2 ) d2 is the result of multiplying d1 by n1 and dividing the resulting product by n2. An triple-precision intermediate product is used, and all values are signed. M+ ( d1 n -- d2 ) d2 is the sum of d1 and n. All values are signed. M/ ( d1 n -- n2 n3) n3 is the remainder and n2 is the quotient of the division of d by n1. All values are signed. M/MOD ( ud1 u1 -- u2 ud2 ) ud2 is the quotient and u2 is the remainder of the division of ud1 by u1. S>D ( n -- d ) n is sign extended to form the double number d. MISC: ASCII A handy word. Used in the form ASCII * to either leave the ascii code for the following character on the top of the stack, or compile it as a literal for later execution. ASCII makes programs much more readable, and also saves much time spent looking up ascii codes in tables. *fp0 CONTROL Also handy. Used in the form CONTROL "c" where c is one of the 64's weird reversed control characters, such as a cursor left or a clear screen. FREE ( -- #bytes) Leaves the number of bytes free on the stack. This may be changed by CONFIGURE. (Note that the amount of memory occupied by the disk buffers is not considered FREE, although it may be used by user programs if no disk accesses are to be performed.) // Causes the rest of the line to be viewed as a comment. Corresponds to a backslash, found on some computers, but, regrettably, not on the C64. Blazin' Forth also includes Kim Harris's experimental proposals for dictionary operators. See the text of the Forth-83 standard for more information. *lk:blazin.doc3 *hd3:Blazin' Forth Documentation,Strings,-#- *cn1;String Extensions*cn0 Overview: There are two values associated with every string variable in Blazin' Forth. The first is the maximum allowable length of the string, which is set when you create a string variable. The second is the actual length of the string, which is set when you actually store the string in the variable. It is important to keep this in mind when using strings, since the string operators will truncate the string if you try to store more characters in the string than you have allotted room for. Of course, you don't have to use the whole space, but you can't overflow it. STRING STRINGS These two words are used to reserve variable space for the strings in memory. STRING is used to allocate a single string variable, while STRINGS allocates a string array. You must always tell Forth how long your string is going to be. It can be any length, within the maximum limit of 255. Example: 10 STRING NAME$ Creates a string variable called NAME$ in the dictionary. Space is reserved for 10 characters. This variable will behave exactly like a regulation Forth variable, and leave its address on the stack. Note that the address is the address of the count byte, which allows you to use COUNT TYPE on the string to type it out. STRINGS requires the number of strings you intend to store, as well as their maximum length. Example: 5 20 STRINGS ARRAY$ Reserves room in the dictionary for 5 strings of 20 characters each. To access the 3rd string in ARRAY$, you simply type: *fp0 3 ARRAY$ And the address of the third 20 character string in ARRAY$ will be left on the stack. Each string in a string array is stored with its own count byte, and the address left when you access a string in a string array will be the address of the length byte for that string. Note that both STRING and STRINGS initialize the string length to zero. " " is used to compile string literals. When it is executed, it leaves the address of the count byte of the string on the stack. For example: : JOHN$ " JOHN" COUNT TYPE ; When executed, JOHN$ will print JOHN on the terminal. Note that " may also be used outside a definition. In this case, the string will be stored at PAD, and the current address of PAD will be left on the stack. $SIZE $LENGTH These two words are used to determine the length of strings or their maximum allowable size. $SIZE will leave the maximum allowable length of the string on the stack, while $LENGTH will leave the length of the string currently stored in the variable. Example: NAME$ $SIZE ( leaves the maximum number of characters allowable in NAME$) NAME$ $LENGTH ( leaves the length of the string currently stored in NAME$) $! This word is used to store a string in a variable. You can use it to initialize a string variable from a string literal. Example: " This is a string" NAME$ $! ( store string literal in NAME$) Note that strings will be truncated to the max length allowable for the string variable you are moving the string too. So for example, if NAME$ was created with a maximum size of 5, the only characters actually stored in NAME$ would be "THIS ". You can also move strings from one variable to another with this word: TRASH$ NAME$ $! ( move the string in TRASH$ to NAME$ ) Note that this word only operates on string variables - you can't use it, for example, to move a string to the PAD (see COPY$ for a way to do this.) $+ This performs the concatenation operation. Once again, if the total length of the concatenated string exceeds the length of the variable, then the string will be truncated. Example: FOO$ BAR$ $+ ( the concatenated string is left in FOO$ ) Strings may be added (concatenated) to themselves: FOO$ FOO$ $+ or FOO$ DUP $+ $? This simply types out the string. Example: NAME$ $? ( type current string in NAME$) COPY$ This word will extract a portion of a string, and move it to another string. It takes four arguments. The string address from which the string is going to be copied, the starting character of the substring, then ending character of the substring, and the destination. Example: NAME$ 2 4 LIST$ COPY$ ( move characters 2 thru 4 of NAME$ to the start of LIST$) You can also move a string to the pad with this word: NAME$ 2 10 PAD COPY$ ( move characters 2-10 of NAME$ to the PAD) Note that you can move the entire string by simply giving indexes of 1 and 255: NAME$ 1 255 PAD COPY$ ( move the whole string to the PAD) +$! This word is used to store a string in the middle of another string. For example: NAME$ JUNK$ 4 +$! Will store NAME$ starting at the 4th character in JUNK$. This is a very useful string operation, particularly in conjuntion with COPY$ : NAME$ 2 4 PAD COPY$ PAD JUNK$ 4 +$! Will move the 2 thru the 4th characters of NAME$ to JUNK$, starting at the 4th character of JUNK$ ( try this one in BASIC!). Note that +$! will only modify an already initialized string. For example, if JUNK$ contains a 10 character string, then: NAME$ 2 4 PAD COPY$ PAD JUNK$ 11 +$! will be a null operation. There are often cases when you want to build up an unitialized string from smaller pieces, or to use a single string variable as a one dimensional string array. To do this, you must first initialize the string to all spaces. The word $BLANK has been provided for this purpose. $BLANK will set the entire string to spaces, and then set the length of the string equal to the maximum size for that string. Example: LIST$ $BLANK ( blank LIST$) IN$ This word will find the first occurence of a string in another string, and return the index of the first character. If nothing is found, a 0 is returned. Example: NAME$ LIST$ IN$ ( return the first occurence of NAME$ in LIST$) $= $< $> $<> $<= $>= These are the string boolean operators. Note that, everything else being equal, the longer string is considered the greater, and also that lower case is not the same as upper case. >LOWER This word is principly useful for carrying out string comparisons when you want to ignore case. It takes a starting address, and a count, and converts the entire thing to lower case. (Lower case being the same as upper case when the computer is in uppercase/graphics mode). Note that the string is converted where it stands, so if you want to preserve the original form, move it somewhere else before using this word. Example: Check if two strings are equal: NAME$ TEST$ $= Example: Check if two strings are equal, but ignore case: NAME$ DUP COUNT >LOWER TEST$ DUP COUNT >LOWER $= Example: Check if two strings are equal, ignore case, but preserve the original form of the strings: NAME$ 1 255 PAD COPY$ ( move to pad) PAD COUNT >LOWER ( convert to lower case) TEST$ TRASH$ $! ( move TEST$ to a temporary variable) TRASH$ COUNT >LOWER ( convert to lower case) PAD TRASH$ $= ( compare) INPUT$ This accepts input from the keyboard, and moves the string to the variable whose address is on the stack. Note that the PAD is used for temporary storage, and a copy will remain there immediately after using this word. Note also that the full length of the input will be in pad, but it will be truncated if moved to a variable which is not large enough. Example: : GETNAME ." Please type your name " NAME$ INPUT$ ; This example will prompt the user, and store his response in NAME$. VALUE$ This word will convert a string stored at an address to a double number on the stack. Example: NUMBER$ VALUE$ ( convert the string in NUMBER$ to a double number on the stack.) Using these basic string operations, all necessary string handling operations may be carried out. You can also easily define your own custom string handling words. For example, if you are particularly fond of BASIC's string handling procedures, it is easy to define Forth equivalents using these operators. For example: : LEFT$ ( addr1 n addr2 --) >R 1 SWAP R> COPY$ ( move n leftmost characters of addr1 to addr2) ; Which you would use as follows: NAME$ 4 TEMP$ LEFT$ ( the 4 leftmost characters in NAME$ are left in TEMP$) : RIGHT$ ( Move n right most characters of addr1 to addr2. Stack: addr1 n addr2 -- ) >R OVER $LENGTH 1+ SWAP - OVER $LENGTH R> COPY$ ; You would use RIGHT$ as follows: NAME$ 4 TEMP$ RIGHT$ ( the 4 rightmost characters of NAME$ are left in TEMP$.) You can use definitions like these to easily convert BASIC programs to FORTH. Personally, I think you will find it more flexible in the long run to use indexes into the strings, rather than the less flexible BASIC type of command. That's only an opinion - many people have lived long and productive lives, and never once indexed into a string. *lk:blazin.doc4 *hd3:Blazin' Forth Documentation,SID Support,-#- *cn1;SID Chip Support*cn0 Blazin' Forth Contains all the words necessary to access the SID (Sound Interface Device) of the C64. Forths speed and flexibility make it ideal for this kind of real time control. Included with the source code is an extensive example of using Blazin' Forth to program music. This is loaded by typing: 105 124 THRU . (Remember, you must type MOUNT before using THRU or LOAD. You need only issue MOUNT once, of course. See MOUNT for more information.) MUSIC.ON This word *must* be executed before executing any of the note words. It clears the sound chip, initializes important variables and then starts up a interrupt driven routine that is responsible for timing the voices, and gating off the sounds at the proper time. MUSIC.OFF This word should be at the end of the music program. It restores the 64's normal interrupt system, and shuts off SID. Note that peculiar results will occur if these two words are not used in their proper order. (Note: Typing RUN/STOP RESTORE will have the same effect as MUSIC.OFF) V1 V2 V3 These words set the current voice. For example, typing V1 will cause all of the following commands to affect only voice 1. *fp0 ATTACK DECAY SUSTAIN RELEASE These set the envelope parameters for the sid chip. Each one takes a parameter between 0 and 15. Example: V1 0 ATTACK 15 DECAY 0 SUSTAIN 0 RELEASE ( setparams for voice 1) V2 15 ATTACK 0 DECAY 15 SUSTAIN 15 RELEASE ( setparameters for voice 2) VOLUME Takes a value between 0 and 15. Note that this command sets the volume for all voices. 15 VOLUME ( set volume for all voices to max) C D E F G A B C# D# F# G# A# D< E< F< E# G< A< B< R These words do the actual playing of the notes. Note that the sign "<" by some of the notes is actually the left arrow sign, but EZ-script won't allow that to be entered into a document. It means the notes are flatted. There is also a word R , which acts like a REST. (TIP: You may find music which has long passages of rests for one voice, while the others continue. It is not necessary to code all of these rests. Once R has been executed, the voice will remain off until it is reactivated with one of the note words. This is a great memory and patience saver. The only thing you must be careful of when coding this way is to make sure the rest specified isn't *longer* than the actual rest, since Blazin' Forth will not play any note before its time.) 1/32 .1/32 1/16 .1/16 1/8 .1/8 1/4 .1/4 1/2 .1/2 WHOLE TRIPLET TIE These words set the rythmic duration of the note values. Note that you need to set a rythmic value for a particular voice only once - setting other rythmic values for other voices will not affect each other. OC0 OC1 OC2 OC3 OC4 OC5 OC6 OC7 These words set the octaves for each voice. Note that, as for the note length values, once an octave has been set for a voice, it remains set for that voice until you specifically change it - specifying a new octave for a different voice will affect only the new voice, not any of the others. A C64 octave extends from C to B, with OC4 C playing a middle C. TEMPO This word sets the tempo and the release time (which is a fraction of the tempo) for each note. The tempo value is stored in MAAZEL, while the amount of time the note spends in its release cycle is stored in REL.TIME. (Note for music hackers: You may tweek the value in REL.TIME after you have set it with TEMPO. For example, if you don't wish the note to be gated off at all, you can store a 0 in REL.TIME, while if you would like the notes in the piece to spend more time in the release cycle, you can increase the value stored here by the system.) TRIANGLE SAWTOOTH PULSE NOISE SYNCH RING These words set the waveform for the current voice. Example: V1 TRIANGLE ( set voice 1 to a triangle wave) *fp0 PULSE.WIDTH This word takes a value on the stack, which sets the pulse width for the current voice. (Note that you must have selected the PULSE waveform for this command to have any effect.) This is a number between 0 and 4095. Typing 2048 PULSE.WIDTH will make a square wave. Now that we have covered the basics, here are some examples: MUSIC.ON ( initialize SID and timing routine) 100 TEMPO 15 VOLUME ( set tempo and volume) V1 TRIANGLE 0 ATTACK 9 DECAY ( set waveform and envelope for voice 1 ) 1/4 OC4 ( set quarter notes and octave) C C# D D# E F F# G G# A A# B OC5 C (play a chromatic scale) MUSIC.OFF ( turn everything off) This is the basic form of all music programs in Blazin' Forth. Note that MUSIC.ON is executed before any paramaters are set, and that the tempo, volume, and note lengths are set before any notes are played. Here is a slightly more complex example. You may enter this interactively, or edit it onto a screen. : SETTINGS ( setup to play some Bach) 100 TEMPO 15 VOLUME V1 9 SUSTAIN SAWTOOTH ( voice 1 params) V2 9 SUSTAIN SAWTOOTH ( voice 2 params) ; : BACH1 ( two part invention# 1, first measure) V1 1/16 OC4 ( voice, duration, octave for voice 1) R C D E F D E C 1/8 G V2 1/16 OC3 R C V1 OC5 C V2 D E ( play 1/8 notes in V1 against 1/16 in V2) V1 OC4 B V2 F D V1 OC5 C V2 E C V1 1/16 D V2 G ; Note that it was only necessary to set the octave and duration for each voice once. The system keeps track of the settings for each voice for you, so you only need to change them when the music demands it. You probably also noticed that I left out the MUSIC.ON MUSIC.OFF words. That's because we are going to use BACH1 in another word, in just a moment. You can hear the BACH1 word by typing: MUSIC.ON SETTINGS BACH1 MUSIC.OFF or you can make another word: : PLAY-BACH1 MUSIC.ON SETTINGS BACH1 MUSIC.OFF ; to do the work for you. You can use BACH1 to get almost two measures of this Invention (with slight apologies to JSB) like this: : BACH2 MUSIC.ON SETTINGS BACH1 7 TRANSPOSE BACH1 MUSIC.OFF ; BACH2 will play BACH1 and then repeat it again, a fifth (7 half-steps) higher, which is all Bach really did. Note that we could have easily changed the waveform or the envelope settings for the second measure if we wanted to. The possibilities for programming musical Forth words is limited only by your imagination. Accessing SID's advanced features: Blazin' Forth contains words that make it easy to access the special features of the SID chip, such as the filters. HIPASS LOWPASS BANDPASS NOTCH These filters specify the type of filter to be used. Note that SID will only allow one type of filter to be selected at once, but this filter will only affect the voices which are routed through it. You may elect to filter all the voices, or only one or two. FILTER This word routes the current voice through the filter. For example: V1 LOWPASS FILTER Will turn on the lowpass filter and route only voice 1 through it. The other voices are un-affected. NOFILTER This word stops the filtering for the current voice. For example: V1 NOFILTER Will restore voice 1 to its un-filtered state. Note that the actual filter setting is unaffected by this command. RESONANCE This word takes a number between 0 and 15 on the stack, and sets the resonance of the filter, with 15 being maximum resonance. Example: 15 RESONANCE ( set resonance to maximum) CUTOFF This word takes a number between 0 and 2047 which sets the cutoff frequency for the current filter. Example: Using our BACH1 example from above, we can play around a little with the filters, to see how they change the sounds that come out: MUSIC.ON SETTINGS ( set it up) V1 HIPASS FILTER 2000 CUTOFF 15 RESONANCE ( set up a highpass filter for v1) BACH1 ( play it) V2 FILTER ( filter both voices) BACH1 ( play it with both filtered voices) V1 NOFILTER ( don't filter voice 1) BACH1 V1 LOWPASS FILTER ( setup a lowpass filter with the same settings, and send v1 thru it) BACH1 ( play it - note that V2 is still filtered) V1 NOFILTER V2 NOFILTER BACH1 ( play without filters) MUSIC.OFF ( shut down everything) As you can see, it is quite easy to access the SID chip using the words provided with the system. MISC. V3OFF This word will disconnect the audio output of voice 3. It is usually advisable to do this when using the output of voice 3 to modulate the other voices. OSC3@ This word allows you to read the output of the voice 3's oscillator. This can be used to modulate one of the other voices. Note that a waveform must be selected for voice three in order for this register to output anything other than 0. ENV3@ Same as OSC3@ , but allows you to read the value of voice 3's envelope generator. Note that envelope parameters must be set, and voice 3 gated in order for this register to return anything other than 0. TRANSPOSE Takes a number on the stack, which determines the number of half-steps the following notes will be moved up. Note that only positive values will have any effect. Using TRANSPOSE can save memory (and typing!), since sections which are repeated in a musical work may be replayed in a different key with this word. 0 TRANSPOSE will restore the notes to their normal values. Voice Modulation: One of the most fascinating areas to explore with SID is the area of voice modulation. In order to modulate voices, it is necessary to modify the source code to some of the sound words in Blazin' Forth. The heart of the music words is a procedure called PLAY. By modifying this word, it is possible to dynamically change the quality of a note while it is actually being sounded, by modulating it or otherwise tampering. There are several examples of how to do this located on the source disk. Note that these screens should be loaded in the order presented below. Screens 125-126 contain a demonstration of how to add vibrato effects. It is possible to vary the width and speed of the vibrato, to get many different types. To access this demo, make sure the disk is available (see MOUNT) and then type: 125 126 THRU . When the screens are compiled, the demo is executed by typing PLAY-LIKE-LYNN . The next 3 screens contain sound effects demonstrations. Screen 127 has the words SIREN and CLAPS. To access these words, type 127 LOAD , and then SIREN or CLAPS . Screen 128 contains an example of RING MODULATION. Type 128 LOAD and then BELL-SOUNDS. Screen 129 contains an example of voice synchronization. Type 129 LOAD , and then SYNCH-DEMO. The SID chip is a fascinating device, and the brief discussion here hardly does it credit. It is possible to generate really remarkable music and sound effects using these words with SID. If you need basic information on things like envelopes, waveforms, and filtering, I would strongly urge you to obtain a copy of the programmers reference quide. *fp0 *lk:blazin.doc5 *hd3:Blazin' Forth Documentation,Graphics Support,-#- *cn1;VIC chip Support*cn0 Blazin' Forth contains an extensive implementation of Turtle Graphics which supports all of the graphics modes of the 64, and is also by far the fastest turtle graphics implementation I have ever seen on this computer. I am particularly proud of this aspect of Blazin' Forth, and I hope you get a lot of pleasure out of it. Turtle Graphics was developed by Seymour Papert of MIT as part of his Logo language, and it is an excellent way to explore computer graphics. The Turtle in Turtle Graphics is a graphics cursor, generally shaped like a triangle (shaped like an arrow-head in Blazin' Forth). You control the turtle by telling it to move FORWARD, or BACK , and as it moves, it draws a line. You control the turtles direction by giving it commands like RIGHT or LEFT. You can also use coordinates, through the SETXY command. The graphics screen in Blazin' Forth is 240 turtle steps high ( screen coordinates 0 to 239) and 320 turtle steps wide ( screen coordinates 0 to 319). Wraparound, which is usually part of Turtle Graphics systems, is not implemented, since I think it's preferable to see part of a figure instead of a mess. The lines drawn by the turtle are therefore clipped. It should also be mentioned that the graphics screen does not take any of the memory normally available to Forth due to the intensive use made of the C64's powerful bank switching feature. DRAW Sets up the graphics screen, with the turtle in the center of the screen, pointing straight up. Defaults to SCOLOR and SPLITSCREEN , but these may be changed. It is extremely important that this word (or SCOLOR or DCOLOR) be used at least once before typing any of the other graphics words! FD or FORWARD Takes a number on the stack and moves the turtle forward that distance. Draws a line if the turtles pen is down. Example: 20 FD ( move the turtle 20 turtle steps forward) BK or BACK Takes a number on the stack and moves the turtle back that distance. Draws a line if the pen is down. Example: 20 BK ( move the turtle 20 turtle steps back) RT or RIGHT Takes a number on the stack, and rotates the turtle right that number of degrees. Example: 90 RIGHT ( rotate the turtle 90 degrees to the right) LT or LEFT Takes a number on the stack, and rotates the turtle left that number of degrees. Example: 90 LT ( rotate the turtle 90 degrees to the left) *fp0 SP or SPLITSCREEN Enters SPLITSCREEN mode, with 5 lines of text on the bottom of the screen, and the rest of the screen in graphics mode. This is the default condition. Due to the location of the hires screen, a small amount of flicker may be observed, particularly when the turtle is in the region of the split. This is a hardware limitation over which I have no control. Sorry. FS or FULLSCREEN Exits SPLITSCREEN mode. The entire graphics screen is displayed. Note that if you want to mix music and graphics, you must be in FULLSCREEN mode. This is because both splitscreen mode and the music words are interrupt driven. NOSPLIT This will cause DRAW to default to FULLSCREEN mode. Executing SPLITSCREEN will restore SPLITSCREEN as the default condition. BG or BACKGROUND Takes a number on the stack, and sets the background color of the hires screen to that color. When in splitscreen mode, the border color will also be affected by this command. The number should be between 0 and 15, as described in the programmers reference guide. Example: 1 BG ( sets background to white) PC or PENCOLOR Takes a number on the stack, and sets the pencolor of the turtle to that color. Note that a pencolor of -1 is allowed, and will cause the turtle to erase, instead of draw. Example: 2 PC ( draw in red) PE or PENERASE Causes the turtle to erase instead of draw as it moves. Note that the pen must be down in order to erase. (Or the eraser must be down, in this case.) PU or PENUP Lifts the turtles pen. The turtle may be moved without drawing or eraseing a line. PD or PENDOWN Sets the turtles pen down. The turtle will once again draw a line as it moves. HT or HIDETURTLE Makes the turtle invisible. Note that a pleasant side effect of this is that drawing will become even faster. ST or SHOWTURTLE Makes the turtle visible. SCOLOR Enters single color or HIRES mode. In this mode, all colors are available, but drawing over lines drawn in one color with a line in another color will change a small portion of the previous line to the new color. Lines have a finer, sharper appearance in this mode. Note that executing either SCOLOR or DCOLOR will have the same effect as DRAW - the screen will be cleared, and the turtle moved to its home position. DCOLOR Enters double color mode. In this mode, up to three lines of different colors may share the same area without conflict. Lines are thicker, but the colors are easier to see. Note that when in DCOLOR mode, scrolling of the text screen underneath the draw screen may affect certain of the colors. Since splitscreen mode is usually used only when debugging, this should not be a serious problem. (It's due to the sharing of color memory between the text screen and the hires screen.) Once DCOLOR has been selected, draw will default to this mode until SCOLOR is once again executed. HOME Sends the turtle to its home - center screen, pointing straight up. Note that the turtle will draw a line if the pen is down. (see: WINDOW) SETXY Takes two values from the stack - the X and Y coordinates of a point, and moves the turtle to that location, drawing a line if the pen is down. Example: 100 100 SETXY ( move the turtle to 100 100 ) SETH or SETHEADING Takes a number on the stack which sets the current heading of the turtle. 0 degrees is pointing straight up, with degrees increasing to the right. Example: 90 SETH ( aim turtle at the right of the screen) G$ Takes the address of a text string, and two coordinates. G$ then types the textstring on the graphics screen. The characters are not drawn by the turtle, and so the turtles position and heading are not affected. The only commands which affect both the turtle and G$ are PC ( except -1 PC , which has no effect on G$) and WINDOW. Characters drawn in DCOLOR mode are not very legible, incidentally. Example: " THIS IS A STRING" 100 100 G$ ( type string starting at 100 100) WINDOW ( x1 y1 x2 y2 -- ) Sets up a drawing window for the turtle. Takes four entries from the stack. x1 and y1 are the coordinates of the lower left corner of the drawing window, while x2 and y2 are the coordinates of the upper right hand corner of the drawing window. Executing this command will cause the turtle to center itself inside the window, and, although the turtle can move outside of the window, lines will be drawn only within the window boundary. Note that G$ is also affected by this command. HOME will center the turtle at its new home, but DRAW will reset the window to its maximum. Note that an error occurs if the coordinates passed to WINDOW are outside of the current window. An example of windowing is provided on the source disk. Make sure the disk is mounted, and then type 130 LOAD . RESWIND Calling this word will reset the turtle window to its default condition. This word must be used if you intend to set up multiple windows, since the new window will likely be outside of the old one, and therefore cause an error. Example: : WINDOW1 RESWIND 0 0 50 50 WINDOW ; : WINDOW2 RESWIND 100 100 150 150 WINDOW ; The following are variables which may be accessed to determine the state of the turtle. XCOR YCOR These are system variables which contain the current X coordinate andd Y coordinate of the turtle. Note that these variables should only be used to determine the coordinates of the turtle. Storing values in these variables will have strange effects. If you want to change the turtles position, you should use SETXY . Example: XCOR @ YCOR @ . . ( display the current xy coordinates of the turtle.) HEADING This contains the current heading of the turtle, in degrees. 0 is straight up, increasing to the right. The same caution applies as for XCOR YCOR . If you want to change the turtles heading, use SETH or SETHEADING. Example: HEADING @ . ( print the turtles heading on the screen) PENSTATE True if pen is down. TURTLESTATE True if turtle is visible. Don't be misled by the apparent simplicity of turtle graphics. It is extremely powerful, and allows many remarkable pictures to be drawn, as well as many interesting mathematical explorations to be carried out. It's also a *lot* of fun. As a simple example, here is a word that takes one value from the stack, and draws a square with sides of that length: : SQUARE ( SIDE -- ) 4 0 DO DUP FD 90 RT LOOP DROP ; To try out this word, type DRAW and then 100 SQUARE. A square of 100 turtle units per side will be drawn. This is obviously a simple example, but the power of turtle graphics, combined with the speed and power of Forth, allow amazingly rich and complex graphics displays to be drawn with words that are barely more complex than our SQUARE definition. As another example, here is a word that trues a truly remarkable curve: : C-CURVE ( SIDE LEVEL ) ?DUP 0= IF FD EXIT THEN 2DUP 1- RECURSE 90 RT 2DUP 1- RECURSE 90 LT 2DROP ; This innocent looking definition draws a real whopper of a curve. To try it out, type DRAW, and then issue the following sequence of commands to orient the turtle: 70 BACK CLEARSCREEN FULLSCREEN 90 LEFT 3 10 C-CURVE This type of curve is known as a fractal, which have received a lot of attention recently in the popular press. They have the reputation of being *very* hairy. Note the simplicity of the definition, and note also that Turtle Graphics and recursion are naturals when used together. I hope this brief introduction will encourage you to explore turtle graphics further on your own. There are some other programing examples included on the source disk. Aside from the windowing demo mentioned earlier, there are: Another fractal, the DRAGON curve. This program draws a whole family of Dragons. Access this by typing 137 LOAD. Space-filling curves. The famous HILBERT curve is here, as is the less well know but very pretty and interesting SIERPINKSI curve. To view these curves, type 135 136 THRU. The dragon curve, and both of these curves, are further examples of recursive programming in Forth. There is a simple example of the use of DCOLOR mode. Access this by typing 131 133 THRU. All of the above will run when they are loaded. In addition, there are some examples included which you may play around with interactively. Block 131 contains some words which draw circles. Screen 134 contains some words which use these words to build up more complex designs. First type 131 LOAD, and then 134 LOAD. The words available are: SPINSHRINK Type DRAW SPINSHRINK to see this design. The next two words require you to place a parameter on the stack. SLINKY requires a value on the stack, which determines the radius of the circles drawn. SPINSLINKY requires the same value. (This is a particularly pretty display.) Finally, screen 138 contains three examples which deal with polygons. These are quite famous among turtle graphics users, and they are presented here to show you one way to implement them in Forth, or to introduce you to them, if you haven't met them before. Typing 138 LOAD will compile the following words: POLY This word requires two values on the stack, which specify a side length and an angle. POLY draws closed polygons, and any polygon may be drawn by POLY. For example DRAW 100 90 POLY will draw a square of 100 turtle units. POLYSPI This word requires the same two parameters on the stack as POLY, but POLYSPI draws spiraling polygons. This is easier to see than it is to describe. For example, DRAW 1 90 POLYSPI will draw a spiraling square (or SQUIRAL). INSPI This word also requires two values on the stack, but where POLYSPI increased the side each time, INSPI increases the angle. An incredible variety of shapes can be drawn with both INSPI and POLYSPI. One of my favorite INSPI designs is DRAW 10 1 INSPI . You will no doubt discover others you like, as you try out the effects of different stack values on each of these words. Blazin' Forth also contains words that allow you to manipulate sprites. Blazin' Forth will take care of most of the hardware details for you, but some caution must be exercised. Since you must setup your own sprite data areas, it is possible to garbage the disk buffers with your sprite data. However, with a small amount of care, this should not occur, since there is enough room for 45 sprites without stealing any room from Forth. (A total of 109 sprite images are available.) You should first enter a sprite definition into the Forth dictionary. The method you use to do this is up to you. One possibility is to use C, as follows: CREATE SPRITE1 0 C, 2 C, etc. Or you can use the " word, if the string handlers are loaded into the system: : SPRITE1 "ANCND" etc. ; Note that if you use this second way, then you must add 1 to the address left by " , since the address left by " is the address of the strings count byte, and SETSHAPE , which is the word used to transfer the data to the sprite areas, expects the address of the start of the data on the stack. However you decide to do it, your sprite definitions must be 64 bytes long. There are 63 bytes of spirte display data, while the last byte is used by the system to set the sprites color mode. If the last byte is 0 , then the sprite will be a hires (single color) sprite. If the last byte is anything else, then the sprite will be a multicolored one. Each sprite-shape is assigned a sprite number by the hardware. You must use a slight amount of care in setting your shapes, since it is possible to garbage your disk buffers, or to select an area which the system is already using for something else, such as the color storage for the graphics screen. There are 45 shape numbers which are available to you and won't cause any conflicts anywhere. Shape-numbers from 64 to 94 or perfectly safe, as are shape numbers from 112 to 126. Sprite numbers greater than 126, or between 95 and 111 are not available at anytime. In addition, the sprite shapes from 0 to 64 may be used, but this will cause garbage to be written to the disk buffers. There are two solutions to this problem. One is to make sure you always type EMPTY-BUFFERS after using the sprite words. The other way (and it's probably the easiest in the long run) is to lower the top of memory to hex $C000. (For information on how to do this, please see CONFIGURE.) Note that you may have to pair down the dictionary if you take this second route. In any case, I find it hardly likely you will need more than the 45 sprites already available to you - but if you do need the full 109 shapes, they are available to you for very little extra work. Once you have your shape data safely installed in the dictionary, you are ready to go: SETSHAPE ( addr shape# -- ) SETSHAPE takes the address of a sprite image, and a shape# and moves the sprite data to the proper area for the display of that sprite. Note that DRAW must have been executed at least once prior to using this word! S1 S2 S3 S4 S5 S6 S7 S8 These words set the current sprite. Executing these words will determine which sprite is affected by other sprite words. SPRITEON ( SHAPE# -- ) Takes a shape number from the stack, and sets the current sprite to that shape. It then turns on the sprite. Note that the sprite must be on screen to be seen.Example: S1 65 SPRITEON ( set sprite1 to shape# 65, and turn it on.) One way of using this word for effective animation effects is to use it to shift between sprite images for the same sprite: : SWITCH S1 40 0 DO 65 SPRITE ON 70 SPRITEON LOOP ; (Note that the above example will probably go much to fast for effective animation. It's just an illustration.) SPR-DCOLOR ( c1 c2 -- ) Takes two color codes from the stack, and sets the multi-color sprite color registers to these values. Note that all multi colored sprites will share these colors. Sprites not in multicolor mode are unaffected by this command. SPRITECOLOR ( c -- ) Takes a color code from the stack, and sets the the current sprite to that color. Example: S2 0 SPRITECOLOR ( set sprite 2 to black) HIDESPRITE Hides the current sprite. Example: S1 HIDESPRITE ( hide sprite 1) SHOWSPRITE Shows the current sprite, if it is on screen. Example: S1 SHOWSPRITE SPRITEXY ( X Y -- ) Sets x y position of current sprite. Coordinate values are the same as for the turtle. Note that negative values are legal, and will cause the sprite to move offscreen at the left or bottom. Example: S1 -1 100 SPRITEXY ( move the current sprite one pixel off of the screen.) WIDE-SPRITE ( flag -- ) If flag is true, the current sprite will be made wider. Example: S1 TRUE WIDE-SPRITE ( make sprite 1 wider) S2 FALSE WIDE-SPRITE ( make sprite 2 narrow) HIGH-SPRITE ( flag -- ) Same as wide-sprite, but makes the current sprite taller or shorter. Example: S3 TRUE HIGH-SPRITE ( make sprite 3 taller) SPRITECOVER ( flag -- ) If flag is true, the current sprite will cover the background. If flag is false, the current sprite will be transparent. Example: S1 TRUE SPRITECOVER ( have sprite #1 cover its background.) SPRITEBANG ( -- flag) Leaves a true flag if the current sprite has banged into another sprite, and a false otherwise. Note that sprites can bang into each other even when off screen. Example: : MOVEIT S1 319 0 DO I 150 SPRITEXY SPRITEBANG IF " BOOM! " I 150 G$ LEAVE THEN LOOP ; DATABANG ( -- flag) Same as SPRITEBANG, but leaves true if the current sprite has banged into non-sprite data on the screen. Note that sprites can bang into data even when off screen. For more information on defining sprites, as well as more details on multi-colored sprites, please see the programmers reference guide. *fp0 *lk:blazin.doc6 *hd3:Blazin' Forth Documentation,Appendix,-#- *cn1;1: Accessing CBM disk files.*cn0 Since Forth uses a virtual memory arrangement and the screen concept to manage the disk, I felt that providing words to access CBM disk files would be a waste of memory space. Blazin' Forth contains all the primitives necessary to write words to access CBM disk files, or other serial devices. This appendix describes how to do this from Forth, for users whose applications require such access. (OPEN) ( file# device# sa address-of-filename filename-length -- error code) This word requires 5 parameters, as described above. This is the same as from BASIC, with the exception of the address of filename, and the length of the filename. The address can be any memory location which stores a legal filename. Using Blazin' Forths string handling words, an open statement would look like this: 8 8 8 " LETTERS,S,R" COUNT (OPEN) Which opens a sequential file called "LETTERS" for a read, with logical file# 8, on device 8, with a secondary address of 8. Note that (OPEN) returns an error code, which is 0 (false) if everything was ok, and otherwise is one of the error codes as described in the Programmers Reference Guide. This error code may be processed by your program, ignored, or you may use the Blazin' Forth word IOERR. (see IOERR for more info on this.) If you intend to use (OPEN) a lot, you will probably want to define a different version: : OPEN COUNT (OPEN) IOERR ; With this new word, the OPEN statement becomes: 8 8 8 " LETTERS,S,R" OPEN If you need to open a file to a device which doesn't require a filename, such as a printer or plotter, just use a zero as the filename and length: 4 4 0 0 0 (OPEN) IOERR The above will open a channel to a printer connected as device #4. CLOSE ( File# -- ) This will close an already open file. Example: 8 CLOSE ( closes file# 8 ) To send or receive data from the device, you will need the following words: (CMDOUT) ( File# -- errorcode) This is an I/O redirection word. Executing this word will cause all system output to be directed to the logical file whose number is on the stack. All system output words: EMIT , SPACES , TYPE , ." .( etc. will direct data to this device. Note that you must have opened a channel to the file before using this word. The error code is suitable for being read by IOERR . Example: 8 (CMDOUT) IOERR ( send all output to file# 8 ) (CMDIN) ( File# -- errorcode) Another I/O redirection word. Executing this word will cause all system input to be obtained from the file whose number is on the stack. All system input words, EXPECT KEY ?KEY etc. will recieve data from this file. Note that you must have previously opened a channel to the file before using this word. The error code is suitable for being read by IOERR. Example: 8 (CMDIN) IOERR ( get all input from file# 8) CMDOUT ( -- ) Executing this word will restore the default input and output channels. All input will now come from the keyboard, and all output will be sent to the screen. Note that all files remain open. IOERR ( errorcode -- ) This word will execute an error abort if the value on the top of the stack is non-zero. It will decode the error# and type the appropriate message. Note that if you do not want your application to halt on an error, you should not use this word. Using the above words, it is a simple matter to send or receive data from a disk. For example: : GET# ( FILE# -- character ) (CMDIN) IOERR ?KEY CMDOFF ; This defines a word which works exactly like GET# in BASIC. Note the use of CMDOFF at the end of the word to restore default devices. This is generally the best practice to follow, since the serial bus does not handle multiple channels being connected all that well. The following word is an example of how to implement PRINT# in Forth: : PRINT# ( address file# -- ) (CMDOUT) IOERR COUNT TYPE ( send text at address to disk) CMDOFF ( restore default devices) ; If you require more exotic file handling words, they are also easy to define. Just follow the examples given above. The following are also useful in handling disk serial bus access: (?DISC) ( --- flag ) This word reads the disk error channel, leaving a true flag if a disk error has occurred. This is useful if you want your program to handle errors, since the higher level ?DISC will abort on an error. Note that the command channel must be opened before using this word. Example: : RECEIVE 8 GET# (?DISC) IF .DERR ABORT THEN ; This word will print the disk error message, and halt execution if there is an error. *fp0 .DERR ( -- ) Prints the disk error message stored in the error message buffer. Note that this is only valid after (?DISC) or (R/W). STATUS ( -- status ) Pushes the serial bus status byte on the stack. Same as ST in BASIC. *cn1;2: System DEFERed words.*cn0 The system contains several DEFERed words for your convenience. These allow changes to be made in the actual Forth system itself: PRINTER NOPRINTER These words are described in the section on I/O. PUNCT? ( char -- flag) This word controls the characters accepted by NUMBER. In order to conform to the 83 standard, Blazin' Forth will only accept a period when entering double numbers. All other characters will result in an error. In order to change this behaviour, code a new word, which accepts the characters you wish, and then execute: ' NEW.PUNCT IS PUNCT? Of course, NEW.PUNCT must accept the same inputs, and provide the same outputs, as the older version. R/W ( addr blk# flag -- ) This word is the virtual memory interface primitive. It may be altered to add new disk handling operations to FORTH, such as a file system. *cn1;3: Vocabulary Structure*cn0 Blazin' Forth uses the same tree structured vocabulary linkages as FIG forth. Some of the newer dynamic vocabulary structures were examined, but found unsatisfactory. Most people seem to prefer FIG to forth-79, but all reports are not in as far as the newer efforts are concerned. Comments on these newer vocabulary structures are welcomed. In Blazin' Forth, a new vocabulary is chained to the vocabulary within which it is created. For example: FORTH DEFINITIONS ( Put all definitions in FORTH vocabulary) VOCABULARY CARTON ( chain CARTON to FORTH ) CARTON DEFINITIONS ( Put all definitions in CARTON vocabulary) VOCABULARY EGGS ( Chain EGGS to CARTON, which chains to FORTH ) FORTH DEFINITIONS ( restore Forth ) *fp0 *cn1;4: Misc. Information*cn0 You may change the screen color defaults of Blazin' Forth to ones more suitable to your monitor or tv. Example: 0 0 +ORIGIN C! ( border color) 4 1 +ORIGIN C! ( Screen color) 6 2 +ORIGIN C! ( character color) Once this is done, RESTART, or RUN/STOP RESTORE will default to the new colors, as will NODRAW etc. Once you find an acceptable combination, you can save the system using SAVE-FORTH. Note that some early model 64's have a screen editing bug which appears when trying to delete across a screen boundary. The words LOAD RUN will appear, and although the cursor will continue to flash, the computer will not respond to any input. The only solution, (aside from obtaining a ROM upgrade from CBM) is to select a color with a low number, such as 0 or 1. Note that if this problem occurs, it is NOT a Blazin' Forth bug. You may desire to convert the present editor to a fullscreen editor. This is easily accomplished. Probably the easiest way is to define 16 words, for example, 0: 1: 2: etc., or P1 P2 or whatever you like. These words should accept 64 characters from the input stream, and then move them to the appropriate postion in the buffer for that screen. (In other words, they combine the functions of T , in selecting the line, and P in placing the line in the buffer.) You can then modify LIST so that instead of line numbers, it lists out with your words 0: 1: 2: or whatever you used. Once this has been done, you may use the resident features of the 64's screen editor to their full extent. I didn't provide such an editor with the system since it was desired to make this system as compatible with the book Starting Forth as possible. You may define additional USER variables. User offsets from 58 to 198 are available to you for new user variables. Offsets less than 58 are used by the system. Blazin' Forth will initialize the entire user area to zero's on a RESTART or on POWERUP. Note that this is not a Standard Feature. The system is configured for use with one 4040 compatible dual drive. Single drives are usable with Blazin' Forth, but the highest screen accessable is 166. Note that it is be possible to interface additional drives, or non-standard drives to Blazin' Forth by vectoring R/W. (see: DEFERed words.) Note that users of single disk drives will not receive an ILLEGAL SCREEN error if they attempt to access screens greater than 166. (R/W) may bepatched, or modified to do this if so desired. (See: Defered words) Membership in the Forth Interest Group (FIG) is encouraged. They provide a magazine, FORTH DIMENSIONS, which presents a variaty of interesting articles and applications. They also supply books, reprints, and sponsor Forth seminars. Of particular interest to those using Blazin' Forth is that they supply copies of the FORTH-83 standard ( $15.00 at this writing). Membership at this writing is $15.00 per year, which includes a free subscription to Forth Dimensions, and may obtained by writing to: The Forth Interest Group P.O. Box 8231 San Jose CA 95155 USA The Forth Standards Team is responsible for the development of new Forth standards. The welcome comments and proposals. The may reached at: Forth Standards Team P.O. BOX 4545 Mountain View CA 94040 USA *lm10:rm70 *hd3:,Start Blazin' Forth,page -#- *ln2 *cn1;FORWARD*cn0 *ln2 By far the most read (and best) instructional book on Forth is STARTING FORTH, by Leo Brodie. It is very clear, amusing, and covers the territory. Unfortunately, since Starting Forth was written, Forth itself has undergone considerable evolution, so not everything in Starting Forth is applicable today. Additionally, Starting Forth is based on a particular dialect of Forth (POLY-FORTH), which is a Forth implementation by Forth Inc., the company Mr. Brodie worked for when he wrote his excellent book. As a result, even for the time it was written, certain passages and examples would not work on anything but a Forth Inc. system. ( .S is a classic example of this, but there are others. ) Blazin' Forth is written to support the Forth-83 standard. This is the most recent available standard, and the one which in my opinion, and from all I can tell, the opinion of most other Forth users, the most significant standard so far. As a result, it is not completely compatible with Starting Forth. ( Mr. Brodies latest book THINKING FORTH , uses Forth-83, by the way.) Perhaps surprisingly, most of the examples Brodie gives work without a single change in Blazin' Forth. This document is intended to help you when the examples don't work as described, speeding up the learning process, easing the pain, and generally helping to prevent you from damaging yourself or your computer through frustation. Differences between the earlier Forth's and the present standard are described, and alternate definitions are provided. Not all the comments are about differences - there are many more words in Blazin' Forth than are included in the Standard. I couldn't resist telling you about a few of them. Good luck! And may the Forth be with you. *ln2 SDB NY NY 1985 *fp0 *cn1;Chapter 1*cn0 Page 11 The definition STAR will work as supplied. Blazin' Forth contains a word called ASCII that can make words like STAR more readable (and save you a lot of time looking up characters in ASCII tables). Using ASCII , the definition of STAR would be: : STAR ASCII * EMIT ; Try it - you'll like it. By the way, if you change the definition of MARGIN on the next page to : MARGIN CR 15 SPACES ; your letter will look a little better on the screen. *ln2 The Dictionary Page-16 *ln2 Blazin' Forth normally allows 31 characters to be saved in a definitions name. (This is the number specified by the 83 standard.) However, should you prefer fewer characters to be saved, you can do this by changing the value of the variable WIDTH . For example, to have Blazin' Forth save only three characters of your definitions names, type 3 WIDTH ! *ln2 Say-What? *ln2 Regarding the second foot-note on page-18. The Forth-83 ." will not execute outside of a colon definition. Forth-83 provides the word .( for the occasions when you need to display strings outside of colon definitions. Use it like this: .( PRINT ME ) *ln2 *cn1;Chapter-2*cn0 *ln2 The handy hint on page-50 is a little notorious. I have, personally, never seen a system on which this definition would work. .S is never the less a very handy word, and Blazin' Forth contains it, already compiled into the system. Note that the extra 0 won't be there - you see only what's on the stack, or you get a message "STACK EMPTY", if nothing is on the stack. *ln2 *cn1;Chapter-3*cn0 *ln2 Blazin' Forth's editor is a "Starting-Forth-Clone". You will be able to follow this chapter pretty much as it stands. One very important point - you must issue the command MOUNT , to initialize the virtual memory system, before using any words that access the disk - like LIST , for example. Just remember to type MOUNT , and you will be OK . (You only have to give this command once - at the start of your editing session, unless you change disks, issue the command RESTART, or inadvertantly cause a disk error.) Some general points: Brodie likes to keep his screen numbers high - in the 100's or 200's . Note that if you have a dual drive, such as a 4040 or MSD , you will have no problem with these high screen numbers ( of course, you will have to have a disk in drive 1!). However, if you are using the system with a single disk drive, such as a 1541, then the highest screen that can be accessed from that drive is 165 . Just keep all your screen numbers below this value, and you will be OK . The WIPE command is very important, never edit a new screen without using this command first! It's so important, that Blazin Forth contains the word W , which is just a short way to perform a WIPE . Works just the same. Finally, due to the characteristics of the 64's operating system, trailing blanks are suppressed, and not passed to the editor. This means, for example, that Brodies example of blanking a line: P bb won't work. Trailing blanks must be followed by an ^ character in order to be received by the editor. For example: P bb^ ( blanks current line ) U bb^ ( blanks line under current line) That's enough for now - check back here when you get to FLUSH. In Forth-83, FLUSH and SAVE-BUFFERS are not quite the same. Both save any updated blocks to the disk, but FLUSH will "hose down" the buffers - if you want to access the same blocks again, Forth will have to re-read them. SAVE-BUFFERS will leave all the blocks current - Forth won't have to re-read them if you need to access them again. Also, Blazin' Forth contains an additional comment word, // , which can be used to include 1 line comments in source screens. *ln2 Getting Loaded Page-81 *ln2 The suggestion here is not really very good. If the source for your text takes up more than one block, the best solution is not to use many load commands, as Brodie suggests, but to use THRU . THRU takes two numbers on the stack. The first number is the first screen to load, and the second number is the last screen to load. THRU will then load these two screens, and all screens in between. So, instead of putting 180 LOAD 181 LOAD 182 LOAD on your load screen, use: 180 182 THRU instead. It's really much better. *ln3 *cn1;Chapter 4*cn0 *ln3 A Closer Look at IF . Page-95 One of the big differences between the 83 standard and earlier Forths is that Forth-83 returns a negative 1 ( -1 ) instead of 1 when the result of a test like 0= or 0< is true. So Brodies examples will look like this: 5 4 > . -1 OK 5 4 < . 0 OK NOT works differently too. In earlier Forths, it was really just another name for 0= . But in Forth-83, it returns the ones-compliment of the number on the top of the stack. Notice that the '83 NOT still reverses the value of the '83 flags:*ln2 -1 NOT . 0 OK 0 NOT . -1 OK *ln2 But NOT won't change any non-zero value to false ( 0 ) like the older NOT would:*ln2 1 NOT . -2 OK *ln2 And, of course, FORTH will still regard -2 as being TRUE , since it isn't zero. So when upgrading programs, or reading books that talk about earlier Forth systems, keep this in mind. On the other hand, if you're not quite sure what all this means, and want to play it safe, just replace every pre-83 NOT with 0= , and you'll be OK . *ln2 A Little Logic Page-97 *ln2 To upgrade these examples to FORTH-83, just replace every occurance of 1 with -1 , and you'll have a Forth-83 example. While we are on the subject, Blazin' Forth contains the two flags pre-compiled as constants. TRUE leaves a true value (-1) on the top of the stack, and FALSE leaves a false value ( 0 ). You'll appreciate this more when you learn about constants later in the book. *ln2 Two Words with built in IFs Page 102 *ln2 Just a note - if you do want to add stack checking to your application, all you need to add in Blazin' Forth is the word ?STACK . The ABORT" isn't needed, since ?STACK itself contains the necessary ABORT" . *ln2 Problems Page-104 *ln2 Problem 5 Actually, in Forth-83, 0 STARS won't print just one star, but 65,535 stars. Brodies answer ( or the one you cook up for yourself) should fix this problem, but there are better ways. More on this when we get to the chapter on LOOPs. Incidentally, if you tried 0 STARS before reading this note, you can get control of things by hitting RUN/STOP RESTORE , just like in BASIC . *ln2 Chapter-5 The Return Stack Page-110 The definitions for I , I' and J are not correct for Forth-83. I' does not exist, and I and J are both defined differently. Don't worry, they still do what they are supposed to (which is return the current index value of a loop), it's just that they don't do what Brodie says they would. Just wait till chapter 6 for more information on these two words. The correct word to copy the top of the return stack is R@ in Forth-83. (i.e. R@ does what Brodie says I should do.) Page-111 The phrase >R SWAP I would be >R SWAP R@ in Forth - 83. Both phrases will crash the system Page-112 The definition of QUADRATIC should be: : QUADRATIC ( A B C X -- N ) >R SWAP ROT R@ * + R> * + ; In other words, R@ should be used instead of I . See the note above for an explanation. Page-119 The footnote on this page contains a typo in my copy. The correct definition is:*ln2 : R% 50 */ 1+ 2/ ; *ln2 Problems Problem 1 In the answer to this problem, Brodie means NEGATE , not MINUS . You might also notice that Blazin' Forth does not return a -17 like Brodie says it should. This is due to the 83-standards use of floored division. In floored division, numbers are always truncated to the next lower value. To get the same result as Brodie in 83-Forth systems, use ABS and then NEGATE. *ln2 *cn1;Chapter 6*cn0 *ln2 Forth-83 uses a new loop structure which is very fast, but differs in a few points from the older loops used in older Forths. Sorry about this, but there will be a little more information here than previously. *ln2 Page-130 *ln2 Earlier (in the notes to chapter 5) we said that "I" works differently in '83 Forths. Well, originally, "I" was meant to be used as it is here, to access the loop index. Since in those days, the loop index was stored on the top of the return stack, you could also use "I" to copy that value, even if you weren't in a loop, which was not a purpose for which it was originally intended. So that's the difference, I now only returns the loop index, while R@ copies the top of the return stack to the parameter stack. (For the curious: In Blazin' Forth, I returns the sum of the top two return stack items. It may seem strange, but it works just fine!) The terminating condition for loops is also different than in earlier Forths. Don't be fooled by the fact that most of the examples in this chapter work the same - the exit condition for the loops are different, and if you ignore this fact, you are going to get bit by it. In '83 loops, the loop is finished when the Index crosses the boundary between the LIMIT and LIMIT - 1 . A couple of examples: If the Index is 0 , and the LIMIT is 10 , then the loop will terminate when the Index is incremented from 9 to 10 (crosses the boundary). If the Index is 0 , and the Limit is -10 , then the loop will terminate when the index is incremented from -11 to -10 or decremented from -10 to -11 . This means, if you are using a DO..LOOP, that your loop will take the long way around...0 1 2 3 4 ...32767 -32768 .....-15 -14 -13 -12 -11 . If you are using +LOOP with a negative step value, then your loop will look like this: 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 (boundary crossed, and looped terminated). *ln2 One odd side effect of this new loop structure is that anytime the limit and the index are equal, the loop will execute 65,535 times. So, for example, the word STARS : : STARS 0 DO ASCII * EMIT LOOP ; If used like this: 0 STARS will EMIT an awful lot of stars. Blazin' Forth contains a word to handle cases like this - ?DO . ?DO acts just like DO , except when the loop arguments are equal. If the arguments are equal, then the loop won't be entered at all - FORTH will jump to the word following LOOP or +LOOP . In addition to keeping out nasty surprises (like 0 STAR) ?DO can also shorten and speed up your code. For example, we often find we don't want to perform a loop when the LIMIT is zero (as in STARS , above.) The traditional way to do this is: : STARS ?DUP IF 0 DO ASCII * EMIT LOOP THEN ; But you can now do it this way: : STARS 0 ?DO IF ASCII * EMIT LOOP ; You can think of ?DO as having a built in IF . *fp0 Page 135 The definition given by Brodie: : TEST 100 10 DO I . -1 +LOOP ; will execute quite a few more times than one (in '83 Forth). Remember, '83 loops stop when the boundary is crossed between the LIMIT and LIMIT-1 . This crossing can be in either direction, either down ( 101 100 (crossed to 99, so exit) ) or up ( 98 99 (crossed to 100, so exit)) . Since TEST counts down, it will proceed all the way around the number circle, starting with 10, and then going negative, until it eventually goes 101 100 (as in our first example, above). Just though I would mention this. *ln2 Page-140 LEAVE *ln2 In '83 Forth, LEAVE leaves immediately, not at the next execution of LOOP or +LOOP. Brodies examples will work the same for both '83 and earlier Forths, but problems can arise if you aren't aware of the difference. For example: *ln2 : FOO 0 DO I DUP 100 = IF LEAVE THEN . LOOP ; FOO is a word that will exit when the loop counter reaches 100 . Notice, however, that the actual behaviour of FOO will differ between '83 and earlier standards. In earlier Forths, FOO's execution would be this: When the Counter reaches 100, LEAVE will set the index equal to the limit. " . " will be executed, printing 100 on the terminal screen, and leaving the stack empty. LOOP will execute, and discover its time to stop (since LEAVE changed the INDEX). In '83 Forth, this is what happens. When the Counter reaches 100, LEAVE will jump to the word past LOOP , which in this case is the end of the definition. 100 will not be printed, but left on the stack. Quite different behaviours result, as you can see. Just remember that the 83 LEAVE leaps , and you'll be OK . By the way, Blazin' Forth has a handy word ?LEAVE . ?LEAVE will cause an exit from the loop if the flag on top of the stack is true, otherwise, the loop continues undisturbed. This can shorten your code quite a bit. Here's an example: : BAR 0 DO I 100 = IF LEAVE THEN LOOP ; This word just leaves when the index reaches 100. Using ?LEAVE would make things a little nicer: : BAR 0 DO I 100 = ?LEAVE LOOP ; Works just the same. Just remember that you have to leave a flag on the stack for ?LEAVE to eat. *ln2 *cn1;Chapter 7*cn0 *ln2 Section II Page 161 The Forth-83 word for U* is UM* . It works the same as U* , but has been renamed. The Forth-83 word for U/MOD is UM/MOD . It works the same. *ln2 /LOOP is not included. It is no longer necessary in '83 systems. (For the curious: /LOOP was essentially a kludge to fix a problem with the older loops. Just use +LOOP instead.) *ln2 Page 164 *ln2 '83 systems will only accept the period as punctuation in numbers. However, in Blazin' Forth, you may change this. Here are the steps to follow to get Blazin' Forth to accept the same characters those given by Brodie: First, type in and LOAD the following definition: : NEW-PUNCT ( CHAR -- FLAG) ASCII : OVER = SWAP ASCII + ASCII 0 >R OVER < SWAP R> < AND OR ; Then, once your NEW-PUNCT has been loaded, type the following: ' NEW-PUNCT IS PUNCT? Type the above carefully, or you could cause problems (don't forget the ' ). Blazin' Forth will now accept numbers as described in this section. If you prefer this new version, you may save the system with the word SAVE-FORTH. If you want to change back to the oolder version, do the following: ' (PUNCT?) IS PUNCT? *ln2 Number Formatting -- Double Length Unsigned. Pages 167-168 All of the definitions in this section will work as described, but they would be so much more readable using ASCII . Here are some examples: : .PH# <# # # # # ASCII - HOLD #S #> TYPE SPACE ; : .DATE <# # # ASCII / HOLD # # ASCII / HOLD #S #> TYPE SPACE ; : :00 # SEXTAL # DECIMAL ASCII : HOLD ; *ln2 Page 171 The definition that Brodie gives for .$ won't work in 83-forth. SIGN works on the value on the top of the stack. A definition that will work in 83-Forth is: : .$ SWAP OVER DABS <# # # ASCII . HOLD #S ROT ( to bring signed number to top) ASCII $ HOLD SIGN #> TYPE SPACE ; You might also noticw that the positions of the $ and SIGN have been switched. I prefer my negative dollars to have their signs in front of the $ sign. That's the only reason for this change. *ln2 Page 174 The warning to experimenters is not true in Blazin' Forth. You can include punctuated, double-precision numbers inside of colon definitions, and they will work just fine. (I have never understood this restriction.) Note that other systems may not allow this. *ln2 Page 175 The definition for R% on this page is simply wrong. It should be, instead: : R% 10 M*/ 5 M+ 10 M/ S>D ROT DROP ; Which gives $148.15 as an answer. *fp0 *cn1;Chapter 8*cn0 *ln2 Page 194 See the note above (page 174). You do not need to use 2CONSTANT to include double numbers in Blazin' Forth. You may wish to do so as a matter of style, but it is not forced on you. *ln2 *cn1;Chapter 9*cn0 *ln2 Brodies example: 110 ' LIMIT ! won't work with the '83 tick. Use 110 ' LIMIT >BODY ! instead. By the way, LIMIT is an important system constant in Blazin' Forth, and I don't recommend that you try this example on it. *ln2 Vectored Execution: *ln2 Page 218 The behaviour of ' and ['] in '83 Forth is exactly that described here. Ignore the footnote on '79s tick. You might also wish to look at the documentation for DEFER IS , which are very handy words for handling Vectored Execution. *ln2 The Structure of a Dictionary Entry. *ln2 Page 220 The structure of a dictionary entry for Blazin' Forth than described here. (Note: The '83 standard regards this as a system dependency, and does not specify any particular form of dictionary structure. Other systems may, and probably do, differ.) In Blazin' Forth, the structure is: LINK FIELD NAME FIELD CODE POINTER FIELD PARAMETER FIELD There is also an optional field, called the VIEW or LOCATE field. This field is used by LOCATE, and is added or not at the option of the user. With the view field included, the structure looks like this: VIEW FIELD NAME FIELD CODE POINTER FIELD PARAMETER FIELD Compiling without the VIEW FIELD results in more compact (but not faster running) definitions, but note that LOCATE will not operate on any definition without a VIEW FIELD. To prevent the view field from being compiled: VIEW OFF To re-enable the compilation of the VIEW FIELD: 2 VIEW ! *ln2 Parameter Field *ln2 Page 223 The address returned by tick and expected by EXECUTE is not the parameter field address, but the CODE FIELD address. If you want the parameter field address, you may convert the address returned by tick (the code field address) to the parameter field address using the '83 standard word >BODY . For an illustration of its use, see the example using LIMIT , given earlier. *fp0 *lk:starting2 *lm10:rm70 *hd3:Start Blazin' Forth,page -#- Forth Geography Page 231 Not surprisingly, the memory maps of Forth systems tend to differ. Here is the one for Blazin' Forth: LOW MEMORY ********************** * PARAMETER STACK * ********************** * TERMINAL INPUT * * BUFFER * ********************** * RETURN STACK * ********************** * ERROR MESSAGE * * BUFFER * ********************** * OPERATING SYSTEM * * VARIABLES * ********************** * USER VARIABLES * ********************** * SCREEN MEMORY * ********************** * PRE-COMPILED * * FORTH * ********************** * PRE-COMPILED * * ELECTIVES * ********************** * USER DICTIONARY * ********************** * PAD * ********************** * BUFFER CONTROL * * QUEUE * ********************** * BLOCK BUFFERS * * (4) * * or * * SPRITE IMAGES * ********************** * MEMORY MAPPED IO * HIGH MEMORY* AND KERNAL OS * * or * * HIRES COLOR MEMORY * * HIRES SCREEN * * SPRITE IMAGES * ********************** *fp0 User Dictionary Page 233 The arrangement described here works the same in Blazin' Forth. The only difference is that the variable H , used by Brodie, is called DP in Blazin' Forth. (Stands for Dictionary Pointer.) Parameter Stack Page 235-236 'S is SP@ in '83 Forth. Just substitute SP@ for 'S in the examples given, and they will work just fine. In reference to the example showing how to copy the fifth element down, you might want to consult the system documentation for the words PICK and ROLL. (These are '83 standard words.) S0 is SP0 in Blazin' Forth. Note that this is NOT a '83 standard word. There is also a word SP! , which copies the value stored in SP0 to the stack pointer. This effectively empties the return stack. Input Message Buffer Page 236 The modern name for this memory region is Terminal Input Buffer. SP0 does not reference this area. Instead, use the system constant TIB . TIB leaves the starting address of the terminal input buffer on the top of the stack. *cn1;Chapter 10*cn0 page 255-256 Forth-83 makes a distinction between FLUSH and SAVE-BUFFERS. Both words force all updated buffers to be written to the disk. The difference is that after executing FLUSH , the buffers will be emptied (FLUSH-ed , get it?). But after SAVE-BUFFERS, the blocks will still be in memory, although they will no longer be marked as UPDATEed, since they have been written to disk. Output Operators Page 258 Instead of S0 (SP0 in Blazin' Forth) use TIB : TIB 12 TYPE Note that a word like S0 or SP0 is very system dependent, but since TIB is a '83 standard word, it can always be used to access the terminal input buffer. Page 259 To use TEST in the way Brodie describes, it is important to remember that the '83 tick returns the code field address, and not the address of the paramter field. Just remember to use >BODY to do stuff like this, and you'll be fine. I.E.: ' TEST >BODY 3 + 7 TYPE where ' TEST gives the CFA (compilation address) of TEST >BODY converts this address to the PFA (address of parameter field), and the rest works as described by Brodie. Note that the same remark applies to the definition of LABEL . In '83 Forth, LABEL would be: : LABEL 8 * ['] "LABEL" >BODY 3 + + 8 TYPE SPACE ; Note the addition of >BODY to convert the compilation address (CFA) to the address of the parameter field. Internal String Operators Page 266 MOVE is not part of the '83 standard. It is included in the Uncontrolled Reference Word set, and in Blazin' Forth, but its definition is different from that given by Brodie. Essentially, MOVE is just a smart CMOVE. It examines the addresses, and then picks CMOVE or CMOVE> as appropriate. This prevents accidentally overwriting data, and is in general one less worry for the hacker. in '83. (The idea is to emphasize function, instead of how its done. CMOVE> is usually used to slide strings towards high memory, as Brodie explains. That's why the upward pointing bracket.) *fp0 Single-Character Input Page 268 Following is from the Forth-83 standard: "...characters received by KEY will not be displayed." Other than this, KEY behaves as described. To duplicate the behaviour of the KEY described by Brodie use the phrase: KEY DUP EMIT You might also examine the systems ?KEY routine, which works like KEY , but doesn't wait for the user to type a key. Page 270 '83 systems return the ASCII code for every key pressed, including the return key. So the definition of BLOCKS in '83 Forth is: : BLOCKS ( count --- ) SCR @ + SCR @ DO I LIST KEY 13 = ( CR) IF LEAVE THEN LOOP ; You can also use Blazin' Forths ?LEAVE : : BLOCKS ( count --- ) SCR @ + SCR @ DO I LIST KEY 13 = ( CR) ?LEAVE LOOP ; String Input Commands, from the Bottom up page 270 The definition for text is almost the same as Blazin' Forths TEXT. Blazin' Forth's TEXT follows the recommendation of the '83 standard team, and stores the count in the first byte of the string, as does WORD. Otherwise, works the same as described. Page 271 The example S0 @ 80 EXPECT would be TIB 80 EXPECT in Forth-83 systems. Note also that the '83 EXPECT does not store a null at the end of the string. This is one of the major improvements of the '83 standard. '83 standard systems use a count, instead of a delimiter, to determine the end of the input stream. '83 EXPECT stores the count of the characters received in the variable SPAN . More on this later. Page 275 As you might discover, the FORM LOVE LETTER does not work as described. Certain names will tend to change the text colors, or do other odd things to the display. For example, using: VITALS BJ,BLUE,FRED the program will appear to work just fine. But using VITALS VIOLA,BLUE,FRED will cause a problem - the text will change white when printing the word VIOLA. Clearly, VIOLA causes a problem, while BJ does not. Why is this? It has to do with the fact that '83 TEXT stores a count byte in the first byte of PAD. So when you execute the phrase NAME 14 -TRAILING TYPE You are TYPEing extra characters. In the case of BJ, you will be typing a ASCII 2, an ASCII B and an ASCII J. On the CBM-64, ASCII 2 is a do-nothing character - doesn't do anything at all. So the program appears to work fine. On the other hand, when NAME contains VIOLA (or any other 5 character name), you will be TYPING an ASCII 5, which is the character to EMIT if you want to change the character color to white. There are two solutions to this problem. One is to change the definition of VITALS to the following: : VITALS // modification 1 ASCII , TEXT ( 44) PAD 1+ NAME 14 MOVE ASCII , TEXT PAD 1+ EYES 12 MOVE 1 TEXT PAD 1+ ME 14 MOVE ; Which will prevent the count (stored at PAD) from being moved to the variable. However, there is a better solution all together. The solution is to use COUNT. Count takes an address on the stack, and returns the address of the start of the string, and the count byte in the order needed by TYPE. In this version, VITALS remains unchanged (i.e. Just as Brodie gives it in his book), but you will have to replace every occurrence of -TRAILING TYPE with the shorter (and faster) phrase COUNT TYPE Here is how the beginning of LETTER will look with this second version: : LETTER PAGE // modification 2 ." DEAR " NAME COUNT TYPE ." ," CR ." I GO TO HEAVEN WHENEVER I SEE YOUR DEEP " EYES COUNT TYPE ." EYES. CAN " and so on. If you try this version, you will notice that it runs much faster, and also occupies less space in the dictionary. *ln2 Page 276 The version of GREET given here doesn't work because of a rather subtle problem. Remember that '83 Forth uses a count, and not a delimiter to determine the length of the input stream. So in order to get this definition of GREET to work, in '83 Forth, you must do the following: : GREET83 CR ." WHAT'S YOUR NAME? " TIB 40 EXPECT SPAN @ #TIB ! 0 >IN ! 1 TEXT CR ." HELLO, " PAD COUNT TYPE ." , I SPEAK FORTH. " ; All of the changes to this definition have been discussed previously, with the exception of the phrase SPAN @ #TIB ! Since '83 Forth doesn't use a delimiter, but a count which determines the size of the input stream, in addition to reseting the input stream back to the beginning of the TIB with 0 >IN ! , you must also tell Forth how long the current stream is. #TIB controls the length of the input stream when you are not interpreting from disk. SPAN is a variable which is set by EXPECT , and which always contains the number of characters actually received by EXPECT . So by storing the value of SPAN in #TIB , we have told Forth that the input stream is as long as the name the user typed. Number Input Conversions Page 277 PLUS will not work as shown, since the version of NUMBER used in Blazin' Forth follows the recommendations of the '83 Standard, and always returns a double number. Use this version of plus on '83 systems: : PLUS BL WORD NUMBER DROP + ." =" . ; This just drops the high cell of the double number, which will be zero, if you are entering single length numbers. The word BL in the above definition is a system constant that returns the value for an ASCII blank (32). Generally, it's better to use constants like this when you have them, since they result in memory savings. I just threw it in as an excuse to tell you this. Page 278 Footnote: See the system documentation for NUMBER PUNCT? and DPL ( which is equivalent to Brodies PTR ). See also the example in this document, under Chapter 7, which explains how to alter the behaviour of NUMBER . Page 282 Blazin' Forths -TEXT returns TRUE if there is a match, unlike the one Brodie uses, which returns false if there is a match. You will need to keep this in mind if you want to get the file system example in the appendix to work. *cn1;Chapter 11*cn0 Page 304 Because of the compiler security, the second definition for LIMIT won't work in Blazin' Forth. In many peoples view, this is kind of dubious practice, but if you want to use it, here's how to trick the security: HERE 10 ALLOT : LIMIT 2* LITERAL + [ HERE ] ; DROP This keeps the stack position the same. Another way to do the same thing is: : LIMIT 2* LIMIT + [ SP@ !CSP ] ; Page 306 Handy Hint. Blazin' Forth will remain in compile mode until a ; is encountered, or a fatal error occurs. A message like ALREADY EXISTS is not a fatal error. In fact, you can tell the system not to tell you about these errors at all, by typing: WARNING OFF To reactivate these non-fatal messages, type WARNING ON TEXT EDITOR VERSION 2.9 Creating a document To start the text editor, just LOAD and RUN as you would any basic pogram. Although this editor is written in machine language, it starts up with the aid of a basic starting shell for ease of operation and copying. Text memory will be cleared automatically, and your margins will be preset to 5 left, 75 right and 55 lines per page. You can also manually clear the text buffer by selecting 1 (from the editor's menu) and pressing RETURN. You will be asked to confirm the command (just a safety precaution for those like myself who sometimes forget to save things before erasing them). If you wish to set up the margins and page length, use selection 2. Default values are: left margin 5, right 75, lines per page, 55. The current value will be displayed under the cursor, giving you a chance to either modify the value or leave it intact (just pressing RETURN will use the current value). Now enter the edit mode with selection 3 (default menu selection). If you ever get a ?FORMAT ERROR message, it will probably be because the text buffer needs to be initialized or the margins were set to illegal values (left > 77 or too close to right or right > 80). NOTE: You can return to the menu at any time by pressing the STOP key. Also, pressing CTRL H (while in edit mode) will return a help screen to assist those who don't like to memorize control and function keys. The screen will clear and (if you used the default margin values) you will see bars at the left and right sides of your screen. These are the margin markers, and at the bottom of the screen will be a status line. You will not be able to type into the margin markers, as they are there to help you format your text and let you know where your lines start and end. All screen lines will be combined in pairs as 80 column lines, which will leave you with 12 lines on the screen at a time. You can identify which page, line and column the cursor is on by reading the status line at the bottom of the screen. The status line also tells you which mode you are in (40 or 80 column). Default mode is 80 column. 40 column mode can be invoked with CTRL X, for those who prefer to work with 40 column text (best for creating source code files or creating messages in 40 column format (non-standard text files). Type a line of text. At the end of the line, press RETURN to get to the next line, or just keep on typing. Words will not be broken at the right margin marker, because of the editor's automatic PARSING feature. If the last letter on a line is not a space, the editor will move the entire word to the next line for you. There are some safety features built into this routine, too. If there is text on the next line, parsing will not take place. This allows you to edit a previous line without accidentally dumping text on the next one. Also, parsing will not operate on words longer than 10 characters. That was done to allow the use of long strings of dashes for borders, etc. Parsing is there to allow you to type without having to watch the screen. Be wary of shifted spaces...the editor treats them as characters (not spaces), and they can cause unexpected results, especially if they are on the next line...the editor will not parse, thinking there is text there. This can be used to FORCE a word to stay on the previous line, should you want it to. CURSOR KEYS Cursor right and left work as you would expect them to. Cursor up and down are a bit different. They move the cursor 2 screen lines at a time (which is really ONE 80 column line). The insert and delete keys will work as expected, but only on the current line. When holding the delete key down, the cursor will make it's way only as far as the left margin. If you want to delete part of the previous line, move the cursor there with a cursor left, and then continue deleting. The insert key will push all text from the cursor position on towards the right margin. Text pushed into the right margin cannot be recovered. The home key works normally, but screen clear is not supported. SCROLLING THE SCREEN AND THE TEXT BUFFER Attempting to move the cursor past the bottom of the screen will cause the screen to scroll forward. Reverse scrolling will happen at the top of the screen. When you move the cursor to the end of available memory, forward movement will stop. The same is true for reverse movement at the screen's top. THE CTRL KEYS CTRL D will delete the current line and draw all forward lines in to close the gap. CTRL I will open up a blank line, pushing all lines forward from the current line on. Holding CTRL d or CTRL i will allow you to quickly delete or insert large portions of text. Even faster inserts and deletes are possible with the next set of keys (BLOCK CTRL KEYS). THE BLOCK CTRL KEYS These keys call routines which operate on a BLOCK of text (a block being one or more full lines of text). The first time a BLOCK CTRL key is pressed, the start of the block is defined and stored (it will be the line the cursor is on), and the cursor fast-flashes to let you know you have invoked a BLOCK function. The second time you press the BLOCK CTRL key, you should have already moved the cursor to the line you wish to designate as the last line in the block. That line will be defined as the end of the block, and the function will then be executed. NOTE: If you accidentally invoke a block function (the cursor will fast-flash when one is started), you can cancel it by pressing the STOP key. This will take you to the menu (where all editing functions are cancelled), and from there you can return to edit mode by pressing RETURN (selection 3 will be under the cursor). CTRL A (align a block) This command will "repack" a block of text between the margin markers. I frequently use it to convert 40-column text captured by my terminal's buffer to 80 columns for printing. Blank lines are preserved, but all extra spaces between words are eliminated (repacks with one space between words). If extra spaces between words are desired, use shifted spaces (they're treated like a character by the alignment routine). Here's an alignment demo: This is the first line. This is the second line. This is the third line. Now here are the same 3 lines repacked with CTRL A: This is the first line. This is the second line. This is the third line. Here's the set of lines repacked to be an indented block of text: This is the first line. This is the second line. This is the third line. The first repack was done by pressing CTRL A with the cursor on the first line. Then, CTRL A on the last line. The block gets copied and repacked in a buffer, the original block removed, and the new "repacked" block inserted in it's place. The block buffer retains a copy of the last block buffered. The second repack was done with the margins reset to 15 left and 40 right. If you try this last one yourself, you will notice that the margin markers will cover up some of the text when you reenter edit mode (normal). Just go ahead and define the block with CTRL A's. Then reset the margins after the repack. CTRL C (copy a block) This function copies a block of text into the block buffer. CTRL M (merge or insert a block) Inserts the text from the block buffer into the document at the cursor line. Text from the cursor line on is moved forward in the document to make room for the merger. CTRL R (remove a block) Removes a block of text from the document and closes up the gap. The removed block is copied into the block buffer. This function can be used to delete huge portions of text, or to "pick up" a piece of the document, relocate and merge it elsewhere with a subsequent CTRL M. CTRL R can also be used to buffer a chunk of your document so that you can load another one and merge the buffered text into it. Here's how: Gobble up the portion of your document you DON'T want with CTRL R. Last, gobble the text you WANT. This will leave you with a blank workspace, and the desired text in the block buffer. Now, load the file you want to merge the text into, and insert the buffered text with CTRL M. Sounds like the long way around, but if you clear your workspace from the menu, you also clear the block buffer. So, CTRL R will give you a way to do it. You can also merge text with the load routine (see that section). CTRL J (justify lines in block) Allows you to right-justify the lines in a block of text. Extra spaces are inserted between words until the last character in the line rests one space to the left of the right margin. The printing routine will also right-justify text, but it operates on the entire document. CTRL J allows you to justify smaller parts of it only, if that is what you wish to do. An example is this paragraph, and the next one: This is an indented block of text aligned on the screen with a right margin of 40...then it was right justified, and the original margins restored. Note the "blocked" effect when you print these paragraphs. CTRL S (set block underlining) You can define any text to be underlined by typing it in reverse video (more on this later). CTRL S will convert an entire block to a reverse video block. When the editor's printing routine comes across this text, it will be sent to the printer as underlined text (as long as the printer has that capability). This function, and CTRL K, will allow you to define less than a full line of text as part of the block. The text does not get copied into the buffer. Also, CTRL S will not underline spaces at the end of a line, and will ignore blank lines. CTRL K (kill block underlining) Kills any reverse video in a block of text. Sometimes you may load a file and find it full of reverse video text (nulls added to a file by a BBS can cause this to happen. More on this later). When that happens, this function will allow you to correct it very quickly. CTRL V (view the block buffer) Allows you to see what's in the block buffer. Will not function if the buffer is empty. CTRL Z (zero block buffer) Allows you to zero the block buffer. You may want to do this if you run out of memory (and you have text in the block buffer) and you need to free up some extra room for the rest of your document. As you may have guessed, the block buffer is allocated from part of the "free" text buffer. NOTE: If your document is quite big, and you attempt to align, copy or merge a large part of it, nothing may happen. This will occur if the block is too big to fit into the buffer (memory for the buffer will be small in a case like this). Also, any block function that writes to the block buffer will erase the previous contents of the buffer. However, CTRL D and CTRL I don't write to the buffer, so they can be used when you want to preserve the contents of the buffer, but you would still like to insert and delete lines. CTRL B (clear to beginning of line) Clears all text from the cursor to the beginning of the line. Does not write to the buffer. CTRL E (clear to the end of line) Clears all text from the cursor to the end of the line. Does not write to the buffer. NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. What I'll do is insert "(ain't that grand?)" between "text" and "in". First, duplicate the first line to be changed with CTRL C and CTRL M: NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. Now, edit the lines like this with CTRL E and CTRL B: NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. Now, type in the extra text: NOTE: CTRL C, M, B, E and A can be used together to insert text (ain't that grand?) in the middle of a paragraph. I'll demonstrate with this paragraph. Finally, align (repack) the block: NOTE: CTRL C, M, B, E and A can be used together to insert text (ain't that grand?) in the middle of a paragraph. I'll demonstrate with this paragraph. This may seem like a lot of steps (and it is), but it's really a lifesaver on a LARGE paragraph where the alternative is to retype part of each line. CTRL U and CTRL O (underlining mode and underlining off mode) Default is CTRL O (underlining off). Pressing CTRL U will cause any furthur text typed to be displayed in reverse video (underlined text). CTRL O cancels this mode. CTRL P and CTRL N (previous and next screen) These functions allow rapid movement through the document. CTRL N will move you ahead 11 lines, and CTRL P back 11 lines. CTRL F and CTRL L (get first or last page) CTRL F will move you immediately to the first page, first line, first character. CTRL L sends you to to the last page, last line, last character. CTRL W (word search) This function will hunt down a word or string for you and take you there immediately. The word or string can be up to 80 characters long, and can be searched from the beginning of the document or from the last cursor position. This will allow you to go to a specific area in your document without having to burn your eyes out looking for a key word or phrase. The search performed is defaulted to a wild card search. Searching for the word "for" will return the first found of any of the following strings: forward forcast for fort To ensure the routine will only find "for" use this for the string:for * (note the space between the asterisk and the word). This is sort of an "anti" wild card, but what it really does is ensure that the search routine will look for the string "for" with a space after it, eliminating matches with the other strings. I also use CTRL W to search for labels (and references to them) in my source files. Allows me to make changes, and find ALL references to the label. I just keep searching until the routine tells me it can't find the string (at that point I know I have them all. NOTE: If the first occurrance of the word in your document is not the one you're looking for, do a cursor right and search again, but this time answer no to the first prompt. This will continue the search from the last cursor position and find the next occurrance of the word. CTRL X (toggle between 40 and 80 column modes) Sometimes 40 column mode is preferable, particularly when creating source files for an assembler (like the CBM assembler) or for reading, editing or creating messages that you want to stay in 40 column format. You can also use this feature to convert 80 column text to 40, or 40 to 80. Best way to do it is to load the text in 80 column mode, switch to 40 mode and perform a CTRL A realignment (to convert from 80 to 40). Or just a CTRL A operation for conversion of 40 to 80 column text. Switching modes will always result in the margin markers being turned off, and you will be taken to the beginning of the document. You can always reset the margins after the mode change (they must be turned off during the mode change to avoid inadvertently "hiding" text under the markers). CTRL H (gets the help screen) NOTE: When the cursor is in the fast-flash mode, any other editing keys that do not fast-flash the cursor can be used. This means you can move from one end of the document to the other (with CTRL L, for example) while defining a block. Let's say you wanted to repack the entire document. The CTRL KEY sequence could be CTRL F (go to beginning) CTRL A (define block beginning) CTRL L (go to end) CTRL A (define block end and execute block-align). Also, you will probably notice that any of the keys that fast-flash the cursor can be used to define the start of a block. It's the LAST key you press that defines the function at the same time it defines the end of the block. For example, this means that the sequence CTRL A, CTRL C will accomplish the same thing as CTRL C, CTRL C. FUNCTION KEYS (f1 thru f8) f7 moves the cursor to the next tab to the right. The cursor returns to the left margin after the last tab is reached. f5 moves the cursor to the next tab to the left. The cursor returns to the right margin after the last tab is reached. f4 set up tabs at every 5th column and erases all other tabs f3 sets a tab at the cursor position f2 clears all tabs f1 clears the tab at the cursor position The other function keys are not used LOADING FILES You can load an ASCII file or a PET-ASCII (CBM) file. Selection 4 for a CBM file, or 4a for a standard ASCII file. If the file was not created with this editor, the margins will default to 0 (left) and 80 (right), otherwise the editor will create the margins from information contained in the first few bytes of the file. More on how it does this later. It's a good idea to clear text memory before a load, though, or you will have some merged text...it's surprised me at times. This can also be used to some advantage. After the load, the DOS message will be displayed until you press a key to return to the menu. There you can read the file, edit it or re-save it as either an ASCII or PET-ASCII file. I use the latter trick to convert files all the time. NOTE: On either the load or save function, you can abort reading or writing with the STOP key. Pressing this key during these i/o operations will close all files and return you to the editor's menu. SAVING FILES Same options are available, but you may want to know a few of the technical details of the save. All blank lines are saved as a carriage return (or a carriage return and linefeed for standard ASCII files). Also, you have the option of adding extra carriage returns to the file to provide perforation skips for your printer (you'll be prompted for this selection). If selected, the editor will assume your text page is 66 lines per page. If you have your lines per page set at 55 (function 2 from the menu), 11 carriage returns will be added after every 55 lines. If you reload a file that has these extra CR's, you'll see blank lines inserted in your text. Resaving such a file without first deleting these lines could cause chaos in your page formatting, so be sure you delete the lines prior to resaving. Also, if you save a file that "maxed out" your text buffer, extra CR's will cause a reload to ignore the last part of your lengthened document, so be aware of these details when you make your choice. All files saved by the editor contain information for setting up the left and right margins. This information is contained in the first few bytes. To explain this, let's assume you are saving a document with a left margin of 5 and a right margin of 75. The first 5 bytes of the file will be nulls (binary zeros), the next byte will be a 128 (separator) and the next 5 bytes will be nulls. To printers, nulls and 128's are transparent...they are ignored. These characters are also ignored by most BBS systems. CIS ignores them just fine. However, the editor does not ignore them, and uses them to set up the margins when you load the file. If your margins were set to 0 left & 80 right, no nulls or separator bytes will be saved in the file. This makes the editor useful for creating or editing source code files for an assembler (like the CBM assembler). NOTE: nulls are added to the file whenever the save routine comes across underlined text (reverse video). One null is used to mark the start of the underlined text, another the end. The load routine interprets these nulls in reverse, toggling the text between reverse video and normal whenever it comes across one. Occasionally, you may load a file that contains extra nulls in it (some BBS systems may add a few extra). When this happens, you'll have a lot of unwanted reverse video text. Use CTRL K to correct it (in the edit mode). Dear Everyone, When you download Data Library files which have extensions of .IMG ( like SATIE1.IMG ) and you are using XMODEM Protocol to download these .IMG files, if your XMODEM Terminal Program does not "strip off" or remove the "six-character image header bytes" automatically, the downloaded Program file will not "load and run" properly. What you need to do then is to download from DL 1 here on CBMART, the file which will "strip off" the "six-character image header" and run this Program OFFLINE to convert your downloaded file. Its name is BINIMG.BIN and you will note it has a .BIN extension so you will be able to download it just fine with your XMODEM Terminal Program. I downloaded the BINIMG.BIN file from DL 1 here and although I have no files to test it with (as I use VIDTEX with B-Protocol), it seems to be run as assumed it would That is:-- load"binimg",8 Now you will see displayed: input file, device, drive Enter: inname, 8, 0 (that's provided you have a disk drive on device 8 drive 0) Now you will see displayed: output file, device, drive Enter: outname, 8, 0 NOTE: Enter just like my example as to commas and spaces. inname above is the name of the Program that will not load properly. outname is the new Program name for the converted file. Next you will see displayed: File Type? (Default S)? Enter: p (for Program type file) And a new file will be written to your disk. Then try to load this new file. Please let me know how it goes for you. Good Luck and take care. Sincerely, Sysop/Betty Knig *nb"BUG1/1/004" *lm6:rm78:pl66:tl60 *p#4:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 3 With this new found capability I got involved in converting some C64 programs to check it out. A short example BASIC program listing follows: Northern Tune 100 print "music (by jim butterfield): rem modified for the B128 by M. Schwanke 110 l1=54272+1536:l2=54279+1536:l3=54286+1536:rem +1536 offset for b128 sid address 120 h1=l1+1:h2=l2+1:h3=l3+1 130 v1=l1+4:v2=l2+4:v3=l3+4 140 poke 54296+1536,15 150 poke v1+1,9:poke v2+2,0 160 poke v2+1,36:poke v2+2,36 170 poke v3+1,18:poke v3+2,170 200 poke v1,16:poke v2,32:poke v3,16 210 read s:if s=0 goto 290 220 read x1,y1,x2,y2,x3,y3 230 if x1 then poke h1,x1:poke l1,y1:poke v1,17 240 if x2 then poke h2,x2:poke l2,y2:poke v2,33 250 if x3 then poke h3,x3:poke l3,y3:poke v3,17 260 s=s-1: for a0=1 to 5: next a0 270 if s>0 goto 260 280 goto 200 290 for j=l1 to 54296+1536: poke j,0:next j: rem +1536 offset for B128 sid address 300 data 20,3 75,21,154,8,147 310 data 20,34,75,25,177,0,0 320 data 20,38,126,28,214,6,108 330 data 20,43,52,25,177,0,0 340 data 20,34,75,21,154,8,147 350 data 20,43,180,25,177,0,0 360 data 20,38,126,22,227,8,23 370 data 20,0,0,25,177,0,0 400 data 20,34,75,21,154,8,147 410 data 20,34,75,25,177,0,0 420 data 20,38,126,28,214,6,108 430 data 20,43,52,25,177,0,0 440 data 20,34,75,21,154,8,147 450 data 20,0,0,25,177,0,0 460 data 20,32,94,22,227,8,23 470 data 20,0,0,19,63,6,108 500 data 20,34,75,21,154,8,147 0 data 20,34,75,25,177,0,0 520 data 20,38,126,21,154,7,163 530 data 20,43,52,17,37,0,0 540 data 20,45,198,28,214,7,53 550 data 20,43,52,34,75,0,0 560 data 20,38,116,28,214,0,206 570 data 20,34,75,22,227,0,0 600 data 20,32,94,25,177,6,108 Continued on page 5 *fp0 From misc.answers Fri Apr 7 01:23:50 1995 Path: panix!news.mathworks.com!udel!news.sprintlink.net!news.clark.net!rahul.net!a2i!waffle.a2i!waffle ~From: savetz@rahul.net (Kevin Savetz) ~Newsgroups: alt.internet.services,alt.online-service,alt.books.technical,misc.books.technical,alt.bbs.internet,misc.answers,alt.answers,news.answers ~Subject: Unofficial Internet Book List (version 0.9) Followup-To: alt.internet.services ~Date: 5 Mar 1995 11:00:58 GMT Organization: a2i network ~Lines: 3245 Approved: news-answers-request@MIT.Edu Message-ID: <3jc5la$cc0@hustle.rahul.net> ~Reply-To: savetz@rahul.net NNTP-Posting-Host: jive.rahul.net NNTP-Posting-User: waffle Summary: List of books published about the Internet, its uses, users, tools, resources, culture and lore. Archive-name: internet-services/book-list Last-Modified: 1994/12/4 Version: 0.9 ~Xref: panix alt.internet.services:45928 alt.online-service:12389 alt.books.technical:4744 misc.books.technical:6810 alt.bbs.internet:28237 misc.answers:1569 alt.answers:7812 news.answers:38750 --------------------------------------------------------------------------- The Unofficial Internet Book List The most extensive bibliography of books about the Internet --------------------------------------------------------------------------- Version 0.9 - 4 December 1994 by Kevin M. Savetz - savetz@northcoast.com --------------------------------------------------------------------------- This document is copyright 1994 by Kevin M. Savetz. All rights reserved. More legal stuff is near the end of this file. If you notice that an Internet-related book is missing, or information herein needs updating, please send e-mail to savetz@northcoast.com. --------------------------------------------------------------------------- *Sponsored in part by Computer Literacy Bookshops & The Electric Bookstore See end of file for more information. --------------------------------------------------------------------------- *Blatant Plug time: I'll be defacing--er, autographing copies of my book, Your Internet Consultant, at Internet World: Dec 7th at 12:30 - booth 920 --------------------------------------------------------------------------- *** Table of Contents Additions to this edition Vital Statistics Alphabetical List of Internet Books List of Upcoming titles Publisher/Ordering Information Internet Book Information & Updates Online Legal, Ethical and Moral Stuff Sponsorship information Where to Find this Document *** Additions to this edition Access the Internet! All-In-One Internet Kit America Online's Internet Building the Information Highway Canadian Internet Handbook, 1995 edition. Complete Cyberspace Reference and Directory The Complete Idiot's Next Step with the Internet Courte information sur le systeme UNIX et les reseaux informatiques [French] Driving the Infohighway - a Guide for VAX/VMS Users E-mail Companion E-mail Essentials Education on the Internet Essential Internet Information Guide Finding it on the Internet Free $tuff from the Internet How to Advertise on the Internet How To Make A Fortune On The Information Superhighway Information Infrastructure Sourcebook, version 4 Information Superhighway: Beyond the Internet Instant Internet Access Internet After Hours Internet Anywhere The Internet Business Book The Internet Business Guide: Riding the Information Superhighway to Profit The Internet by E-mail Internet CD Internet for Dummies, 2nd edition Internet for Macs for Dummies Internet in Plain English Internet Membership Kit Internet Slick Tricks The Internet via WorldWideWeb Internet 101 The LAN Times E-mail Resource Guide Making Money on the Internet Managing Internet Information Services Managing Internetworks with SNMP netgames Network and Internetwork Security Networks and Network Services - A User's Guide Online World Planet Internet Point and Click Internet Realizing the Information Future: the Internet and Beyond Sesame pour Internet [French] TCP/IP and Related Protocols TCP/IP for the Internet Teach Yourself TCP/IP in 14 Days Troubeshooting TCP/IP The Usenet Handbook Using Mosaic Using Mosaic for Windows Using the World Wide Web What's on the Internet WorldWideWeb, Mosaic and More WorldWideWeb Unleashed *** Vital Statistics Number of books in this list: 199 Additions to this version of the list: 57 Least expensive books: free (Guide for Accessing California Legislative Info, tied with NetPages) Most expensive book: $85 (Information Infrastructure Sourcebook) Thickest book: 1700 pages (Information Infrastructure Sourcebook) Thinnest book: 10 pages (The Internet at a Glance) *** Alphabetical List of Internet Books ~Title: Access the Internet Author: David Peal Publisher: Sybex ISBN: 0-7821-1529-2 Price: $19.99 Pages: 235 Goodies: NetCruiser software for Windows Published: 1994 For more information: ? Notes: ~Title: All About Internet FTP: Learning and Teaching to Transfer Files on the Internet Author: David Robison Publisher: Library Solutions Press ISBN: 1-882208-04-8 (book alone) or 1-882208-06-4 (book with diskettes) Price: $30 ($45 with disk) Pages: 90 Published: 1994 For more information: (510) 841-2636, or alipow@library.berkeley.edu Notes: For use by Internet trainers or for self-study. ~Title: All-In-One Internet Kit Author: Gregory Giagnocavo & Tim McLain Publisher: Wentworth Worldwide Media, Lancaster, PA ISBN: 0-932577-01-6 Price: $49 Pages: 110 Goodies: Three floppy disks (for Mac & PC) Published: 1994 For more information: (800) 638-1639 or email to editor@wentworth.com Notes: Ad says: Includes all of the software and instructions both Mac and IBM PC users need to logon to the Internet using a SLIP or PPP connection. This is the first book/disk kit t offering all of the software (e-mail, ftp, gopher, telnet, newsreader) needed to access the Net plus a web browser. ~Title: America Online's Internet Author: Tom Lichty Publisher: Ventana Press ISBN: 1-56604-176-7 (Windows version) 1-56604-175-9 (Macintosh version) Price: $25 Pages: 336 Goodies: includes America Online program disk, online updates Published: 1994 For more information: majortom@aol.com Notes: The author says: "this book provides a complete description of America Online's Internet Connection and access to the Internet via AOL. In a jaunty style well-known to readers of Ventanais America Online Membership Kit, author Tom Lichty points out top Internet attractions and leads his audience through the process of accessing them with America Online. Updates to the book -- text and graphics -- are available online in AOL's Internet Connection." ~Title: Building the Information Highway Author: Fes Freed and Frank Ferfler Publisher: Ziff Davis Press ISBN: 1-56276-126-9 Price: $24.95 Pages: 400 Published: July 1994 For more information: ? Notes: ~Title: Everybody's Guide to the Internet Author: Adam Gaffin Publisher: M.I.T. Press ISBN: 0-262-57105-6 Price: $14.95 Pages: about 260 Published: July, 1994 For more information: ? Thanks for the info: Adam Gaffin (adamg@world.std.com) Notes: This is basically a printed version of version 2.2 of the EFF's online guide "The Big Dummy's Guide to the Internet", plus an index. The name was changed to avoid confusion with other books with similar names. ~Title: Canadian Internet Handbook, 1995 edition Author: Jim Carroll and Rick Broadhead Publisher: Prentice Hall Canada ISBN: 0-13-304395-9 Price: $16.95 Pages: 414 Published: 2nd edition, November 1994 For more information: info@handbook.com. http://www.csi.nb.ca/handbook/ handbook.html. For orders: Toll-free in Canada: 1-800-567-3800. U.S. and Overseas: +1 (416) 293-3621 Notes: Notes from 1st ed: If you live in Canada, get this book. It contains sections about getting Internet access in Canada, growth of 'net use there, short basic sections about how to use of some of the most popular Internet tools, a huge directory of Canadian Internet service providers, and even more huge list of gopher servers and campus-wide information systems in Canada and to top it off, lists of Canadian-based Usenet groups, WWW, Archie, IRC servers and online catalogs. I wish I lived in Canada just so I could make more use of this book. ~Title: Complete Cyberspace Reference and Directory Author: ? Publisher: VNR ISBN: ? Price: ? Pages: ? Published: ? For more information: ? Notes: ~Title: The Complete Idiot's Guide to the Internet Author: Peter Kent Publisher: Alpha Books ISBN: 1-56761-414-0 Price: $19.95 Pages: 386 Goodies: DOS disk Published: Feb, 1994 For more information: 75430.174@compuserve.com Notes: This best-selling book provides an easy-to-understand introduction to the Internet. It covers virtually all important Internet services in a light-hearted, straightforward way. It also includes coupons for Internet- service discounts, and a disk containing files that list thousands of Internet resources. ~Title: The Complete Idiot's Next Step with the Internet Author: Peter Kent Publisher: Alpha ISBN: 1-56761-524-4 Price: $19.95 Pages: 400 Goodies: Disk with Pipeline software Published: 1994 For more information: (800) 428-5331 Notes: ~Title: The Complete Internet Directory Author: Eric Braun Publisher: Fawcett ISBN: ? Price: $25 Pages: 325 Published: 1993 For more information: Notes: A directory of newsgroups, discussion lists, FTP sites and so on, with just a few pages on how to use these resources. ~Title: Computers Under Attack: Intruders, Worms, and Viruses Author: Peter Denning Publisher: ACM Press/Addison-Wesley ISBN: 0-201-53067-8 Price: $23.95 Pages: 574 Published: 1990 For more information: ? Thanks for the info: John Quarterman in RFC 1432 Notes: Details of celebrated network security cases. Includes Stoll's original article about the Wily Hacker, and responses and articles by others on the same subject. Has extensive coverage of the 1988 Internet Worm. Also includes information on viruses. Has quite a bit of material on the cultures of the networks, and on social, legal, and ethical matters. Starts with the standard historical network papers, including "Notable Computer Networks" by Quarterman and Hoskins. ~Title: Connecting to the Internet Author: Susan Estrada Publisher: O'Reilly & Associates ISBN: 1-56592-061-9 Price: $15.95 Pages: 170 Published: 1993. Notes: This small book focuses on choosing the best type of network connection for your personal, school or business needs, and how to get the best price for the type of access you require. Explains the differences between SLIP, PPP, ISDN, X.25 and other options. Includes an extensive list of Internet service providers. This is a single-purpose book, telling how to choose a connection and get online. It doesn't try to teach you how to use the 'net once you're there. That is graceful in its simplicity. ~Title: Courte information sur le systeme UNIX et les reseaux informatiques ("Short introduction to UNIX and computer networks") Author: Marc Schaefer Language: French Publisher: ALPHANET NF, Battieux 6c, 2013 COLOMBIER (CH) ISBN: none Price: 10 SFr Pages: 60 Published: 1994 For more information: schaefer@alphanet.ch Thanks for the info: Notes: Beginner introduction to UNIX and introduction to networking tools (uucp, mail, news, www, ftp, etc.) ~Title: Crossing the Internet Threshold: an Instructional Handbook Author: Roy Tennant, John Ober and Anne Lipow Publisher: Library Solutions Press ISBN: 1-882208-07-2 Price: $45 Pages: 168 Published: 2nd ed, 1994 For more information: (510) 841-2636 or charlotte@library-solutions.com Thanks for the info: Robert Slade Notes: (This review covers the first edition.) An instructional package for librarians teaching Internet basics. This book is useful for newcomers to the Internet. This book is useful for trainers. This book is useful for librarians. Ultimately, this book is most useful for those training librarians who are new to the Internet. A newcomer to the Internet might find this material a bit disorganized, but very definitely helpful and useful. It is heartening to see the very strong emphasis on Internet etiquette and culture which all too often gets short shrift, even in introductory guides. The grouping of discussion lists and electronic journals with e-mail is a logical extension which is not always made. The work is not limited to the novice, though; many Internet users would find the fact sheets to be a handy quick reference. ~Title: The Cuckoo's Egg: Tracking a Spy Through the Maze of Computer Espionage Author: Clifford Stoll Publisher: Doubleday ISBN: 0-385-24946-2 Price: $5.95 Pages: 332 Published: 1989 For more information: ? Notes: A spy novel, except it's true: a first person account by a down-on- his-luck Berkeley astronomer who with others tracked down a KGB network spy. Contains a very good recipe for chocolate chip cookies, too! ~Title: Cyberpunk - Outlaws and Hackers on the Computer Frontier Author: Katie Hafner and John Markoff Publisher: Simon & Schuster ISBN: 0-671-68322-5 Price: $22.95 Pages: 368 Published: 1991 Thanks for the info: John Quarterman in RFC 1432 Notes: Interviews with some of the crackers who have appeared conspicuously in the press in the past few years. One of the co-authors is the New York Times reporter who broke the Morris story to the public. Very readable. ~Title: Das Internet -Weltweit vernetzt Language: German Author: Peter Klau Publisher: IWT-Verlag GmbH, Vaterstetten bei Muenchen ISBN: 3-88322-467-7 Price: 59 DM Pages: 455 Published: 1994 (second edition) Thanks for the info: Richard H. Nollan For more information: peter.klau@zb2.ub.uni-dortmund.de Notes: This introductory text discusses how to connect to the Internet and covers the basic features of e-mail, data transfer, searching, discussion groups, network tools and more. The book is in German, but the examples, illustrations and all the standard terminology are in English. ~Title: DFUe - Ein Handbuch. Recherchen in weltweiten Netzen Language: German Authors: Martin Rost & Michael Schack Publisher: Heise-Verlag, Hannover ISBN: 3-88229-026-9 Price: 58 DM Pages: 389 Published: 1993 Fore more information: maro@toppoint.de It's an introduction to Internet (e-mail, FTP, telnet, IRC, archie, gopher, hytelnet, WAIS, WWW), UUCP, Bitnet, FidoNet, etc. with many examples for each. ~Title: Directory of Directories on the Internet: A Guide to Information Sources Author: Gregory B. Newby Publisher: Meckler ISBN: 0-88736-768-2 Price: $29.50 Pages: 153 Published: 1993 For more information: gbnewby@uiuc.edu Notes: Intended for those who need to identify Internet information resources that point to other resources. ~Title: Directory of Electronic Journals, Newsletters and Academic Discussion Lists Author: Lisabeth King and Diane Kovacs Publisher: Association of Research Libraries ISBN: none listed Price: $54 ($36 to members of the Association of Research Libraries) Pages: 588 Goodies: Complete directory available on diskette for $36 extra. Published: 4th ed, May 1994 For more information: ann@cni.org or (202) 296-2296 Notes: This directory is broken into two main sections: a catalog of 1,800 academic discussion lists and interest groups, and listings of 440 electronic journals, newsletters and digests - along with notes on how to access each publication. Scholarly lists are grouped by broad subject areas and journals and newsletters are listed in alphabetical order. Also includes five articles and bibliographies on electronic publishing. ~Title: DNS and BIND Author: Paul Albitz & Cricket Lui Publisher: O'Reilly & Associates ISBN: 1-56592-010-4 Price: $29.95 Pages: 380 Published: 2nd printing, March 1993 For more information: info@ora.com Notes: Discusses one of the Internet's fundamental building blocks: the distributed host information database that's responsible for translating host names into addresses, routing mail and other services. Intended for system administrators, covers the technical stuff but is readable. ~Title: Doing Business on the Internet Author: Mary Cronin Publisher: Van Nostrand Reinhold ISBN: 0-442-01770-7 Price: $29.95 Pages: 308 Published: 1994 For more information: ? Thanks for the info: matisse@well.sf.ca.us (J Matisse Enzer) Notes: Promotional info says: One view of how the Internet has changed the way some companies are doing business. Must reading for anyone looking at the impact of the Internet on commerce and why Internet access is becoming critical for businesses. Matisse Enzer says: Excellent overview and detailed discussion of the Internet from a business users' perspective. An entirely non-technical book, Doing Business discusses the commercial aspects and issues of the Internet: advertising, research, customer contact, etc. Highly recommended. ~Title: DOS User's Guide to the Internet Author: James Gardner Publisher: Prentice Hall ISBN: 0-13-106873-3 Price: $34.95 Pages: 308 Goodies: DOS disk Published: 1993 For more information: (515) 284-6751 or phyllis@prenhall.com Thanks for the info: Robert Slade Notes: A minimalist software package and manual for setting up a UUCP connection for mail and news. This title is almost completely misleading. This book is not for DOS users, except that you must be running DOS to run the MKS UUCP for DOS programs for which this book is a manual. This book is also not about the Internet, as such. Both the specifics and the concepts refer to UUCP rather than the Internet. The text of the book does point out that there are differences, but the examples given relate to UUCP. That said, for those who are interested in making their first move to a direct Internet connection, this could be an excellent choice. UUCP was designed to be quite comfortable with dialup connections, and this book and associated programs, help to automate a number of the connection functions while freeing the user from much of the technical detail that TCP/IP requires. ~Title: Driving the Infohighway - A Guide for VAX/VMS Users Author: Gerald Neufeld Publisher: New Fields Publishing ISBN: ? Price: $18.95 (US), $24.95 (CAN) Pages: 296 Published: 1994 For more information: (204) 729-8943 Thanks for the info: Peter Scott Notes: The book is for users who will be accessing the Internet via a VAX/VMS host. It is designed for a reader who has some familiarity with personal computers but who has had little or no experience in using the VAX. It assumes that the user will be accessing the VAX using a VT-100 or better terminal or terminal emulation program. It explains how to access the VAX using a PC on the campus-wide ethernet LAN or by modem. The book can be used as a tutorial for beginners. The novice user will find the step by step instructions, practical examples, and glossary very helpful. However, the book can also be used as a valuable resource for the more experienced user. ~Title: The Easy Internet handbook Author: Javed Mostafa, Thomas Newell, Richard Trenthem Publisher: Hi Willow Research and Publishing ISBN: 0-931510-50-3 Price: $20 Pages: 150 Published: 1994 For more information: tnewell@fiat.gslis.utexas.edu or 800-237-6124 ~Title: EcoLinking: Everyone's Guide to Online Environmental Information Author: Don Rittner Publisher: Peachpit Press ISBN: 0-938151-35-5 Price: $18 95 Pages: 368 Published: 1992 For more information: (800) 283-9444 Notes: Directed at concerned citizens, environmentalists and scientists interested in sharing ideas and research on environmental issues. Covers resources on FidoNet, BITNet, Internet, Usenet, local bulletin boards, America Online, CompuServe, EcoNet, GENIE, WELL. ~Title: Education on the Internet Author: Jill Ellsworth Publisher: Sams ISBN: ? Price: $25 Pages: 591 Published: 1994 For more information: ? Notes: Computer Literacy Bookshops says: Packed with ideas, resources, projects and advice. Teachers and professors will find out how to develop cirriculum plans, share teaching ideas and techniques and to start sister school programs. Students and parents will discover reserach topics, correspond with pen pals, learn and improve foreign language skills and explore museums of art. Sections for K-12, elementary, high school, college and graduate levels. ~Title: Educator's Guide to the Internet Author: ? Publisher: Virginia Space Grant Consortium ISBN: ? Price: $16.00 Pages: 170 Goodies: Disk (IBM or Mac) Published: 1994 For more information: vsgc@pen.k12.va.us Thanks for the info: Notes: Written and designed by educators for educators, this is a user- friendly guide to make the Internet work for you in the classroom. It includes on-line projects for your students to collaborate with other classes around the world, lesson plans, graphics and software on almost every subject imaginable, etc. ~Title: Electronic Style: A Guide to Citing Electronic Information Author: Xia Li and Nancy Crane Publisher: Meckler ISBN: 0-88736-909-X Price: $15 Pages: 80 Published: 1993 For more information: ? Notes: Here is where to find out how to cite in your bibliographies references found on the Internet, on CD-ROMs and online database searches. ~Title: The Electronic Traveler: Directory Of Tourism Information Sources Author: Marcus L. Endicott Publisher: M. L. Endicott ISBN: none listed Price: $50.00 Pages: 130 Published: June 1994 For more information: Marcus L. Endicott Notes: From the publisher's info: As the title of this new book says, The Electronic Traveler is a directory of tourism information available to everyone with a computer and a telephone: it is a guidebook to online travel information sources. It explains in plain English exactly what travel and tourism information is available on the information highway and how to access it. It covers the Internet, popular proprietary interactive systems, Computer Reservation Systems (CRSs), independent bulletin board systems (BBSs), and commercial fulltext databases. ~Title: The Electronic Traveler: Exploring Alternative Online Systems Author: Elizabeth Powell Crowe Publisher: Windcrest/McGraw-Hill ISBN: 0-8306-4498-9 Price: $16.95 Pages: ? Published: ? For more information: ? Notes: ~Title: The Elements of E-Mail Style Author: David Angell & Brent Heslop Publisher: Addison-Wesley ISBN: 0-201-62709-4 Price: $12.95 Pages: 157 Published: March 1994 For more information: dangell@shell.portal.com Thanks for the info: David F Angell (dangell@shell.portal.com) Notes: How to write effective e-mail. It simplifies and summarizes essential writing techniques so users can upgrade their writing skills and see their e-mail make maximum impact in minimal time. ~Title: The Elements of Networking Style Author: Padlipsky, M.A. Publisher: Prentice Hall ISBN: 0-13-268129-3 hc, 0-13-2268111-0 pb Price: ? Pages: 236 Published: 1985 For more information: padlipsky@isi.edu Thanks for the info: wdr@world.std.com Notes: Mike was the Multics system-programmer at Project Mac, and is personally responsible for putting two systems on the ARPAnet back when that meant hacking the OS designed and implemented a number of protocols including being working-group chair, and has been a commentator on Internet RFCs since the beginning. (He was also Dennis Ritchie's officemate before Bell Labs pulled out of Multics & Dennis had to invent UNIX, and has a personal exemption from Dijkskstra to use a GOTO when, in his professional opinion as a protocol implementor, it is necessary.) This is a book on style in protocol design and the great Bromdinagian TCP vs. ISO debates. It's a nice piece of history and explains where TCP, TELNET, FTP came from. ~Title: E-mail Addresses of the Rich and Famous Author: Seth Godin Publisher: Addison-Wesley ISBN: 0-201-40893-7 Price: $7.95 Pages: 130 Published: 1994 For more information: sethwood@aol.com Notes: A directory of more than 1,000 of e-mail addresses of famous folks: politicians, authors, reporters and other personalities. Included are Ed Asner, Tom Brokaw, Bill Clinton, Ross Perot, Dave Barry and others. ~Title: E_mail Companion Author: Quarterman & Carl-Mitchell Publisher: Addison-Wesley ISBN: ? Price: $19.95 Pages: 318 Published: ? For more information: ? Notes: Subtitle is: Communicating Effectivly via the Internet and Other Global Networks. Computer Literacy Bookshops says: A concise guide to using e-mail, answering common questions on hardware/software requirements, privacy and security and finding a mail connection. ~Title: E-mail Essentials Author: Ed Tittel and Margaret Robbins Publisher: Academic Press ISBN: 0-12-691397-8 Price: $24.95 Pages: 298 Published: 1994 For more information: 955 Massachusetts Avenue, Cambridge, MA 02139 Thanks for the info: Robert Slade Notes: Slade writes: I find it very difficult to define who, or what, this book is for, but I would recommend it primarily to managers in charge of large networks and possibly internetworks needing to evaluate email systems with extended functionality. The title would suggest this is a discussion of the basics of email. That is true only in the most simplistic and superficial way. ~Title: The E-mail Frontier Author: Daniel Blum and David Litwack Publisher: Addison-Wesley ISBN: 0-201-56860-8 Price: $46.25 Pages: 480 Published: 1994 For more information: ? Notes: A technical overview of markets and evolving technologies. ~Title: The Essential Internet Information Guide Author: Jason J. Manger Publisher: McGraw-Hill Europe ISBN: 0-07-707905-1 Price: 22.95 UK sterling Pages: 515 Published: October 1994. For more information: +44 (0)628 23432 (McGraw-Hill) Notes: ~Title: Exploring the Internet: a Technical Travelogue Author: Carl Malamud Publisher: Prentice-Hall ISBN: 0-13-296898-3 Price: $26.95 Pages: 379 Published: 1992 For more information: (515) 284-6751 Thanks for the info: Robert Slade Notes: A look at the Internet and the emerging global village in 21 countries and 56 cities. Not technical, but lots of fun stories about traveling around the world (physically). ~Title: 51 Reasons: How We Use the Internet and What it Says About the Information Superhighway Author: Martha Stone-Martin and Laura Breeden Publisher: FARNET ISBN: None Price: $19.95 Pages: 124 Published: 1994 For more information: (617) 860-9445 or stories@farnet.org Notes: This is a unique book exploring how people and organizations in all 50 United States (plus the capitol) are using the Internet as the first stepping stone toward the Clinton administration's "information superhighway". Written as an oral narrative from the mouths of the people making these projects work, the book covers uses of the Internet in libraries, K-12 education, agriculture, economic development, government, health care and higher education. Although brief, 51 Reasons gives novel ideas for the use of the Internet and provides contact information for each of the individuals/projects mentioned. You can get the text of the book online via gopher (gopher.cni.org:70/11/cniftp/miscdocs/farnet) and FTP (ftp.cni.org:/CNI/documents/farnet/stories-index). ~Title: Finding it on the Internet Author: Paul Gilster Publisher: John Wiley & Sons, Inc. ISBN: 0-471-0387-1 Price: $19.95 Pages: 300 Published: 1994 For more information: (800) 263-1590 or gilster@interpath.net ~Title: Firewalls and Internet Security Author: Cheswick/Bellovin Publisher: Addison-Wesley ISBN: 0-201-63357-4 Price: $26.95 Pages: 306 Published: 1994 For more information: firewall-book@research.att.com Notes: Practical suggestions for firewall construction and other aspects of Internet security. ~Title: Free $tuff from the Internet Author: Patrick Vincent Publisher: Coriolis Group ISBN: ? Price: $19.99 Pages: 459 Published: 1994 For more information: ? Notes: ~Title: From A to Z39.50: a network primer Author: James Michael and Mark Hinnebusch Publisher: Meckler ISBN: 0-88736-766-6 Price: $25 Pages: 225 Published: March 1994 For more information: ? Notes: Introduction and discussion about the issues and standards involves in electronic telecommunications. ~Title: A Guide for Accessing California Legislative Information over Internet Author: Legislative Counsel Bureau, State of California Publisher: State of California ISBN: none listed Price: free to California residents Pages: 30 Published: 1994 For more information: comments@leginfo.public.ca.gov Thanks for the info: Mike Quinn Notes: This pamphlet tells how you can find California legislative information online. Explains what legislation info is available, what assistance is available and how the information is organized. The majority of the book is spent explaining the Internet, how to get access, how to use electronic mail and where to go for more detailed information. There's also a simple glossary of legislative terms. This pamphlet is also available online, in PostScript format. Send e-mail: To: ftpmail@leginfo.public.ca.gov Body: connect leginfo.public.ca.gov get README_public_access_guide_ps quit ~Title: A Guide to the TCP/IP Protocol Suite Author: Floyd Wilder Publisher: Artech House ISBN: ? Price: $77 Pages: 312 Published: 1994 For more information: ? Thanks for the info: Notes: A technical reference guide, describing all major Internet protocols. ~Title: The Hacker Crackdown: Law and Disorder on the Electronic Frontier Author: Bruce Sterling Publisher: Bantam ISBN: 0-553-08058-X Price: $23 Pages: 352 Published: 1992 For more information: ? Thanks for the info: John Quarterman in RFC 1432 Notes: An in-depth examination of the forces of law who try to deal with computer crime, and of the issues involved, written by one of the science fiction writers who invented cyberpunk. The real story behind Operation Sundevil and the Legion of Doom. Readable, informative, amusing, and necessary. You can also get it online: ftp://ftp.eff.org/pub/Publications/Bruce_Sterling/Hacker_Crackdown/ or http://www.eff.org/pub/Publications/Bruce_Sterling/Hacker_Crackdown/ ~Title: Hackers: Heroes of the Computer Revolution Author: Steven Levy Publisher: Anchor Press/Doubleday ISBN: 0-385-19195-2 (hard) 0-440-13405-6 (paper) Price: $17.95 / $4.95 Pages: 458 Published: 1984 For more information: ? Notes: Describes the early culture and ethos of hackers and computer homebrewers and that ultimately resulted in the Internet and Usenet. ~Title: Hands-On Internet: A Beginning Guide for PC Users Author: David Sachs & Henry Stair Publisher: Prentice Hall ISBN: 0-13-056392-7 Price: $29.95 Pages: 274 Goodies: DOS disk Published: 1994 For more information: ? Notes: ~Title: The Hitchhiker's Guide to the Electronic Highway Author: Pamela Kane Publisher: MIS Press ISBN: 1-55828-353-8 Price: $21.95 US, $28.95 CAN Pages: 366 Goodies: Cupons for free connect time Published: 1994 For more information: ? Notes: < ~Title: How The Internet Works Author: Joshua Eddings Publisher: Ziff-Davis Press ISBN: 1-56276-192-7 Price: $US 24.95, $CAN 34.95, UK 22.99 Pages: 218 Published: 1994 For more information: 800/688-0448 Thanks for the info: Dick Lee Notes: Very good primer on the Internet and how it works. There are many rich illustrations which serve to explain the concepts very effectively. Contents include the protocols, telnet, downloading files, archie, e-mail, mailing lists, Usenet, gophers, WAIS, WWW as well as a look into audio/video, virtual reality, security issues and the future. Of necessity, many of these are treated very briefly but as an overall introductory manual, I found it very readable and informative. ~Title: How to Advertise on the Internet Author: Michael Strangelove Publisher: The Internet Business Journal ISBN: ISSN 1201-0758 Price: $49.50 (US and CND) Pages: 221 Published: October, 1994 For more information: mstrange@fonorola.net Notes: ~Title: How To Make A Fortune On The Information Superhighway Author: Laurence Canter and Martha Siegel Publisher: Harper ISBN: ? Price: ? Pages: ? Published: 1994 For more information: ? Notes: ~Title: How to Use the Internet Author: Mark Butler Publisher: Ziff-Davis Press ISBN: 1-56276-222-2 Price: $17.95 Pages: 144 Published: 1994 For more information: 800/688-0448 Notes: ~Title: In acht Sekunden um die Welt (In eight seconds around the world) Language: German Author: Gunther Maier/Andreas Wildberger Publisher: Addison Wesley ISBN: 3-89319-701-X Price: DM 39.90 / oeS 311,00 Pages: 160 Published: released 1994 (Second edition) For more information: wildberg@nestroy.wu.wien.ac.at Thanks for the info: pcsaal15@fub46.zedat.fu-berlin.de (Lutz Lademann) Notes: It's a quite comprehensive introduction to the Internet, its history and the services available (Mail, News, Gopher, FTP, Telnet, WWW and more). For more information about the book mail one of the authors: wildberg@nestroy.wu.wien.ac.at (Andreas Wildberger.) Three chapters of this book are available via WWW: URL: http://rektorat.wu-wien.ac.at/stuff/netzbuch.html ~Title: Information Infrastructure Sourcebook, version 4 Author: Brian Kahin Publisher: JFK School of Government/Harvard University ISBN: none listed Price: $85 Pages: 1700 Published: April 1994 For more information: keller@ksgrsch.harvard.edu Notes: The fourth update of this compendium of official policy documents on information infrastructure, including the Internet. Includes historical policy documents, vision statements and position papers, program and project descriptions, reports and pending legislation. ~Title: The Information Superhighway: Beyond the Internet Author: Pete Otte Publisher: Que ISBN: 1-56529-825-X Price: $19.99 Pages: 241 Published: 1994 For more information: ? Notes: "Written for anyone curious about the network of the future, this book is a conceptual overview of the future of computer communications." ~Title: Instant Internet Access Author: Kris Jamsa Publisher: ? ISBN: ? Price: $49.95 Pages: ? Goodies: CD-ROM and 45-minute video Published: 1994 For more information: ? Notes: ~Title: Internet Authors: Jean-Bernard Condat and Nicolas Pioch Publisher: J.C.I., Inc, 2700, Joliette #201, Montreal, Canada H1W 3G9 ISBN: ? Price: 195 FF ($29.95 CAN) Language: French Pages: 214 Published: Oct, 1994 For more information: condat@altern.com or Nicolas.Pioch@enst.fr Notes: From the authors: "Written by two well known French Internet pioneers, this book presents all the French use of Internet for company chiefs, students, schools and gives some tips for a total and comprehensive adaptation of Internet in France." ~Title: The Instant Internet Guide Author: Brent Heslop & David Angell Publisher: Addison-Wesley ISBN: 0-201-62707-8 Price: $14.95 Pages: 209 Published: 3rd printing. For more information: dangell@shell.portal.com Thanks for the info: matisse@well.sf.ca.us (J Matisse Enzer) Notes: Good quick intro to Internet and quick reference sections on using e-mail, Usenet, gopher, telnet, file transfers, very basic UNIX etc. Nice check-list of questions to ask when shopping for Internet access. Oriented entirely towards a dial-up terminal user on a UNIX system. ~Title: Internet Access Essentials Author: Tittel, Ed Publisher: Academic Press ISBN: 0-126-91393-5 Price: ? Pages: ? Published: 1995 For more information: 955 Massachusetts Avenue, Cambridge, MA 02139 Notes: ~Title: Internet Access Providers: An International Resource Directory Author: Greg Notess Publisher: Meckler ISBN: 0-88736-933-2 Price: $30 Pages: 330 Published: May 1994 For more information: meckler@tigger.jvnc.net (publisher) or align@montana.edu (author) Notes: This directory provides descriptive information on over 300 companies and networks that offer dial-in Internet access. Aimed at those without current access, looking for personal access. ~Title: Internet After Hours Author: ? Publisher: Prima ISBN: 1-55958-513-7 Price: $19.95, $27.95 CAN Pages: ? Published: 1994 For more information: sgprima@aol.com Notes: About games and diversions on the Internet ~Title: The Internet and Special Librarians: Use, Training and the Future Author: Sharyn Lander Hope Tillman Publisher: Special Libraries Association ISBN: 0-87111-413-5 Price: $34.95 Pages: 187 Published: 1993 For more information: tillman@babson.edu or sla1@capcon.net Notes: Implications of a study of special librarians' use of the Internet and the future of librarianship. Includes a glossary, primer on Internet basics, resources and how to get connected. ~Title: Internet Anywhere Author: James Gardner Publisher: Prentice Hall ISBN: 0-13-185612-X Price: $39.95 Pages: 460 Goodies: Windows software and 30 days Internet access Published: 1994 For more information: ? Notes: Ad says: "All you need to test drive Internet mail and Usenet news for 30 days." ~Title: The Internet at a Glance Author: Susan E. Feldman Publisher: Datasearch ISBN: None listed Price: $7 Pages: 10 Published: 1994 For more information: Susan Feldman Thanks for the info: Susan Feldman Notes: A collection of "cheatsheets" for the 'net. It's very short (only 10 thin pages) but it covers the very basics for using the Internet and UNIX. Topics include Finding Resources on the Internet, Tools, electronic mail, anonymous FTP, telnet, mailing lists and newsgroups, basic UNIX commands and the vi editor. ~Title: Internet Basics Author: Steve Lambert & Walt Howe Publisher: Random House ISBN: 0-679-75023-1 Price: $27.00 Pages: 495 Published: 1993 For more information: (800) 345-8112 Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: General book on the Internet with a slight slant towards Delphi. (Howe is Delphi's Internet SIG Manager.) ~Title: The Internet Book Author: Douglas Comer Publisher: Prentice Hall ISBN: ? Price: $24.95 Pages: 287 Published: 1994 For more information: ? Notes: Subtitled "Everything You Need to Know About Computer Networking and How the Internet Works." Explanation of what the Internet is, how it works and how it came about, for the non-technical reader. ~Title: The Internet Business Book Author: Jill Ellsworth Publisher: John Wiley & Sons, Inc. ISBN: 0-471-05809-2 Price: $22.95 Pages: 376 Published: August, 1994 For more information: je@world.std.com or (800) 879-4539 Notes: ~Title: The Internet Business Guide: Riding the Information Superhighway to Profit Author: Rosalind Resnick and Dave Taylor Publisher: SAMS Publishing ISBN: 0-672-30530-5 Price: $25.00 US, $34.95 CAN Pages: 418 Published: September, 1994 For more information: taylor@netcom.com or (800) 428-5331 Notes: Of the various books on doing business on the Internet, this is the best one I've seen. By reading this book, you'll find out how to use the Internet to build market share, track down business leads, communicate with colleagues and search online databases, all through extensive examples and detailed case studies. The authors also explain how you can offer cost- effective customer support, and access critical information using the net. Explores the many opportunities available on the Internet, and get tips on shipping for the best deal on Internet access. For leading edge marketing strategies and bottom-line information. ~Title: The Internet by E-mail Author: Clay Shirky Publisher: Ziff-Davis Press ISBN: 1-56276-240-0 Price: $19.95 Pages: 256 Published: July 1994 For more information: ? Thanks for the info: Michael Crestohl Notes: This book is for the thousands of people who have "only E-mail" access to the Internet and think all they're going to get is mail. I get the impression this book is intended for people who have just been "given" an account and perhaps a cursory description of how to send and read messages. But we all can learn from it. It's amazing what you can do with Internet mail if you know how to do it. Clay Shirky shows you how in this very easy-to-absorb, non-overpowering title. ~Title: Internet CD Author: Vivian Neou Publisher: Prentice Hall ISBN: 0-13-123852-3 Price: $49.95 US, $64.95 CAN Pages: 260 Goodies: CD-ROM for Windows Published: 1994 For more information: ? Notes: ~Title: The Internet Companion, A Beginner's Guide To Global Networking Author: Tracy LaQuey with Jeanne C. Ryer Publisher: Addison-Wesley Publishing ISBN: 0-201-62224-6 Price: $10.95 Pages: 196 Published: 1993 For more information: internet-companion@world.std.com Thanks for the info: Robert Slade Notes: The Companion includes a detailed history of the Internet, a discussion on "netiquette" (network etiquette), and how to find resources on the net. It is difficult to know what is supposed to be "companionable" about this volume. Physically, it would be easy to carry it along with you. You probably wouldn't want to, though. This is not a guide for explorations, either. It does give one some background on the Internet, but it is not in a step-by-step fashion. (How to access the Internet is the *last* topic to be covered.) The newcomer to the Internet will more likely want to read it all (possibly at one sitting; it's small enough) and look at the network gestalt. This work is somewhat less technical than the UNIX biased "Whole Internet Guide". However, it goes too far in the opposite direction. The authors boast that it was finished in less than two months. It shows. Companies which are getting into the Internet in a big way might make this the introductory volume for new users: it is generally upbeat and non-threatening. However, help should be on hand when people actually start using the net. ~Title: The Internet Companion Plus Author: Tracy LaQuey & Jeanne Ryer Publisher: Addison Wesley ISBN: 0-201-62719-1 Price: $19.95 Pages: 196 Goodies: DOS disk Published: 1993 For more information: $19.95 Notes: The Internet Companion (above) plus a disk. ~Title: The Internet Complete Reference Author: Harley Hahn & Rick Stout Publisher: Osborne McGraw-Hill ISBN: 0-07-881980-6 Price: $29.95 Pages: 818 Published: 1994 For more information: ? Notes: A grassroots guide to learning about the Internet. It takes the clueless newbie and leads him from the fundamentals - like understanding what the Internet is, how to connect and how addressing works - and through the Internet's most important tools. This book doesn't cover any ground that hadn't been trod dozens of times before by other everything-you-need- to-know-about-the-Internet book ever written, but it delivers the information in a lively, always interesting manner. No topics are glossed over and the authors never get mired in the dirty technical details. This book is intended for folks who will be accessing the Internet using a UNIX command line prompt. If you are just trying to get started on the Internet, but don't know which of 50 step-by-step hold-your-hand books in your bookstore you should buy, The Internet Complete Reference won't disappoint you. ~Title: The Internet Connection: System Connectivity and Configuration Author: by John S. Quarterman and Smoot Carl-Mitchell Publisher: Addison-Wesley ISBN: 0-201-54237-4 Price: $32.25 Pages: 271 Published: 1994 For more information: awbook@aw.com Notes: According to the publisher, this book gives step-by-step instruction on connection to the Internet for system designers, system administrators and their managers, offers assistance in setting up naming, mail and news systems and explains the use of common Internet services such as archie, WAIS, and Gopher. ~Title: Internet Connections: A Librarian's Guide to Dial-Up Access and Use Author: Engle, Mary E., et al. Publisher: American Library Association ISBN: 0-8389-7677-8 Price: $22.00 Pages: 166 Published: 1993 For more information: ? Notes: ~Title: The Internet Directory Author: Eric Braun Publisher: Fawcett Columbine ISBN: 0-449-90898-4 Price: $25.00 Pages: 704 Published: 1994 For more information: ? Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: Each chapter in this book covers a particular information service or resource type, including mailing lists, newsgroups, FTP archives, Gophers, WAIS, WWW, etc. All sources have been verified. Extensive index. A must have for Internet surfers. ~Title: Internet Essentials Author: ? Publisher: Que College ISBN: ? Price: ? Pages: ? Published: Feb 1994 For more information: ? Thanks for the info: Connie Marijs Notes: {Unsure if this actually exists.} A Jump-Start to Getting on the Internet. This guide will help you to learn what the Internet is and how it works; get connected to this world-wide network; understand the basics of how to navigate the Internet; take advantage of newsgroups, electronic conferencing, and electronic journals; expand your access to information and data through FTP and Telnet. Readers follow concise, 10-minute lessons to learn about everything from hardware to E-mail, from downloading files to participating newsgroups. Contains mini-tutorials, specific directions, how-to information. ~Title: Internet Explorer Kit for Macintosh Author: Adam Engst and William Dickson Publisher: Hayden Books ISBN: 1-56830-0989-1 Price: $29.95 US, $39.95 CAN Pages: 440 Goodies: Includes a disk of Interesting Mac software Published: 1994 For more information: iek@tidbits.com Notes: Written for someone who doesn't even necessarily want to get on the Internet, but who just wants to find out what it is everyone's blabbering about. The book is non-technical and really designed to show folks what's interesting on the Internet. ~Title: The Internet for Dummies Author: John Levine & Carol Baroudi Publisher: IDG Books ISBN: 1-56884-222-8 Price: $19.95 Pages: 427 Published: 2nd edition, 1994 For more information: (415) 312-0650 or dummies@iecc.com Thanks for the info: Graham Keith Rogers Notes: Intended as a beginners guide to the Internet, includes useful sections on mail, gopher, news, ftp, etc. All in a fairly light-hearted style intended to set novices at ease. At over 350 pages, there is much information and the book is well indexed. Most of the material is oriented toward UNIX shell users, with some discussion of Winsock applications. 2nd edition notes: "We've updated and expanded the book, clarifying the first few chapters, expanding the coverage of WWW and other new services, and generally fixing stuff." ~Title: The Internet for Everyone: A Guide for Users and Providers Author: Richard Wiggins Publisher: McGraw-Hill ISBN: 0-07-067019-5 paper, 0-07-067018-8 hardcover Price: $29.95 paper, $45.00 hardcover Pages: 680 Published: August, 1994 For more information: 1-800-2-MCGRAW Thanks for the info: Notes: The purpose of this book is to tell people how to use the Internet, but also how to provide information via the Internet - picking a kind of server technology, installing a Gopher, Web, or FreeWAIS server, an overview of HTML, pointers to more detailed online info, etc. ~Title: Internet for Macs for Dummies Author: Seiter Publisher: IDG ISBN: ? Price: ? Pages: ? Goodies: ? Published: 1994 For more information: (415) 312-0650 Notes: ~Title: Internet: Getting Started Author: April Marine, Susan Kirkpatrick, Vivian Neou & Carol Ward Publisher: Prentice Hall ISBN: 0-13-327933-2 Price: $28.00 Pages: 360 Published: 1993 For more information: (515) 284-6751 Notes: Explains how to join the Internet, the various types of Internet access, and procedures for obtaining a unique IP address and domain name. An extensive list of Internet access providers of all types is provided, including access outside of the United States. The guide explains many concepts essential to the Internet, such as the Domain Name System, IP addressing, protocols, and electronic mail. Doesn't tell you how to use the 'net, just how to get connected. ~Title: The Internet Guide for New Users Author: Daniel P Dern Publisher: McGraw-Hill ISBN: Paperback 0-07-016511, Hardcover 0-07-016510-6 Price: Paperback $27.95, Hardcover $40.00 Pages: 570 Published: 1993 For more information: ddern@world.std.com Notes: A very complete introduction to the world of the Internet. Along with the obligatory topics such as telnet, FTP and Archie, the book suggests how to get an Internet account and teaches enough UNIX to survive on the net. This book is more complete and in-depth than many other Internet books: Dern's deep knowledge of all things Internet shines through, although sometimes the book is a bit too formal. The book, like Dern, is laced with dry humor and is UNIX-centric. Highly recommended. ~Title: Internet in Plain English Author: Bryan Pfaffenberger Publisher: MIS Press ISBN: 1-55828-385-4 Price: $19.95 Pages: 463 Published: September, 1994 For more information: ? Notes: Of the various glossaries and dictionaries of Internet jargon, Internet in Plain English is among the most complete. Arranged like a dictionary, it defines just about every term you're likely to hear on and about Internet and UNIX, from "abbrev" to " zine". It contains a lot of technical terms that tech-heads bandy about relentlessly (like CSO name server, ISDN, and OSI protocol suite) and can give beginners and intermediate users a leg up in understanding what everyone's talking about. ~Title: Internet Instant Reference Author: Paul E. Hoffman Publisher: Sybex ISBN: 0-7821-1512-8 Price: $12.99 Pages: 317 Published: 1994 For more information: ? Notes: This book is part quick reference, part lexicon and part Internet tutorial. Arranged in dictionary format, it defines Internet jargon (like shareware and hypertext) gives brief descriptions of tools (like Knowbot and Listserv), includes short command summaries for using popular programs (like FTP, emacs and elm), and describes various 'net organizations, policies and legislature. Nice design and layout. This book contains a wide variety of information, but is sort of unevenly edited and contains some factual errors that might not be clear to newbies (for instance, in one section it confuses the terms upload and download.) ~Title: The Internet Library: Case Studies of Library Internet Management and Use Author: Julie Still, ed. Publisher: Meckler ISBN: 0-88736-965-0 Price: $37.50 Pages: 200 Published: June 1994 For more information: ? Notes: The case studies in this volume focus on how electronic resources have changed relationships with the library and on the way libraries relate to the larger world. ~Title: Internet: Mailing Lists Author: Edward Hardie & Vivian Neou Publisher: Prentice Hall ISBN: 0-13-289661-3 Price: $26.00 Pages: 356 Published: 1993 For more information: ? Notes: A list of Internet electronic mailing lists. Contains names, descriptions and subscription instructions for over 800 mailing lists, from opera and chess to engineering and library science. Note that a current "list of lists" is available online for free, both via Usenet and FTP. ~Title: Internet Membership Kit Author: Hahn/Stout & Frasse Publisher: Ventana ISBN: ? Price: $69.95 Pages: ? Goodies: 2 books & disk Published: 1994 For more information: ? Notes: Bundle of Internet Yellow Pages and Internet Tour Guide. Includes application software for Mac or Windows. ~Title: The Internet Message: Closing the Book with Electronic Mail Author: Marshall Rose Publisher: Prentice Hall ISBN: 0-13-092941-7 Price: $44.00 Pages: 384 Published: 1993 For more information: ftp to prenhall.com Notes: Technical discussion of mail agent and system design. Focuses on the technology used to provide e-mail to the Internet. ~Title: The Internet Navigator Author: Paul Gilster Publisher: John Wiley & Sons, Inc. ISBN: 0-471-05260-4 Price: $24.95 Pages: 590 Published: 2nd ed, 1994 For more information: (800) 263-1590 or gilster@interpath.net Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: Information for the dial-up Internet user. Includes Internet history, signing on to the net, UNIX commands, getting files, telnet, electronic mail, BITNet, electronic journals, Usenet, gophers and Internet resources. Useful for those who want step-by-step instructions for dial-up terminal access. Somewhat academic in tone. ~Title: Internet 101 - a College Student's Guide Author: Alfred Glossbrenner Publisher: McGraw Hill ISBN: 0-07-0240504-X Price: $19.95 Pages: 350 Published: 1994 For more information: 70007.1531@compuserve.com or (800) 352-3566 Notes: Ad copy says: "Ideal for the MTV generation, this book tells students how to use the Net for all their academic and personal needs." ~Title: The Internet Passport: NorthWestNet's Guide to Our World Online Author: Jonathan Kochmer Publisher: NorthWestNet and the Northwest Academic Computing Consortium ISBN: 0-9635281-0-6 Price: $29.95 Pages: 516 Published: 4th ed. For more information: (206) 562-3000 or e-mail passport@nwnet.net. Order forms can be obtained via FTP as: ftp.nwnet.net/user-docs/passport/nonmem- order-form.txt Thanks for the info: Robert Slade Notes: Covers everything from net etiquette to supercomputers; very comprehensive. This work is a fairly bare bones and no nonsense guide to the Internet. The book is orderly, and the explanations and illustrations are clear. Each chapter covers a single topic and ends with additional references, most often online materials or sources. The work is well researched and highly competent in most cases. There is, in the early chapters, a gracelessness to it which lacks any kind of appeal. Nevertheless, it is a thoroughly researched and valuable reference for those interested in using the resources of the Internet. It costs $39.95 but schools and not-for-profit organizations can buy it for $19.95 plus shipping. ~Title: Internet Primer for Information Professionals: A Basic Guide to Internet Networking Technology Author: Elizabeth Lane and Craig Summerhill Publisher: Meckler ISBN: 0-88736-831-X Price: $37.50 Pages: 175 Published: 1993 For more information: ? Notes: Description of the current state of the Internet, as well as the proposed NREN, as well as basic information on network usage and concepts. ~Title: Internet Public Access Guide Author: Phil Hughes Publisher: SSC Publications ISBN: 0-916151-70-0 Price: $2.95 Pages: 64 Published: 1994 For more information: sales@ssc.com or (206) 527-3385. Thanks for the info: Graham Keith Rogers Notes: Graham Rodgers says: "64-page guide to Internet basics. Very easy to follow instructions, clearly set out. With the small size not everything can be included but the price represents good value. The paper cover deteriorates with use." I say: A whole lot of information for the money. Well-presented, simple and above all, short. Covers "What is the Internet?", terms, UNIX basics, e-mail, Usenet, FTP, rlogin and telnet, finger, archie, gopher and veronica. Easy-to-follow examples. They'll sell you just one, but the book is primarily intended to be sold to service providers and distributed to their users. ~Title: Internet Quickstart Author: Mary Ann Pike and Tod G. Pike Publisher: Que ISBN: 1-56529-658-3 Price: $21.99 Pages: 387 Published: March 1994 For more information: 800-428-5331 or 317-581-3500 Thanks for the info: Connie Marijs Notes: A series of quick tutorials, this book explains Internet basics to absolute beginners. Lots of extras - like buzzword definitions, tips, and warnings - help users get more from this premier online service. Task oriented skill sessions cover topics such as log-on, E-Mail, database searches, Internet news and more. ~Title: The Internet Resource Quick Reference Author: William Tolhurst and Mary Anne Pike Publisher: Que ISBN: 1-56529-748-2 Price: $17.99 USA, $23.96 CAN, #16.45 UK Pages: 492 Published: 1994 For more information: ? Notes: Almost every bit of the information in this book is available online for free, don't waste your money. Contains a list of USENET news groups, a list of publicly accessible mailing lists, a list of online FTP sites and other resources, Scott Yanoff's list of online resources and the Inter- Network Mail Guide. ~Title: The Internet Roadmap Author: Bennett Falk Publisher: Sybex ISBN: 0-7821-1365-6 Price: $12.99 Pages: 263 Published: 1994 Thanks for the info: David M. Stevenson Notes: David M. Stevenson says, "This book is written by someone who is concerned that the reader get a good grasp of the Internet system quickly. In my case he succeeded; and what he can do for me, he can do for you!" I say: This book is a winner. It explains the basics of the Internet in a clear and concise style. Covers the tools for reading Usenet news, doing e- mail, using FTP, gopher and WorldWideWeb. Doesn't get into the newer, funkier tools too much. It's an easy read and doesn't get bogged down in esoteric, dull stuff. I even like the cover. ~Title: Internet shouyouka ni mukete (CIX) (Feasibility Reserch for Commercial Internet in Japan) Language: Japanese Author: SI Division Publisher: Toppan ISBN: 4-8101-8907-4 Price: 1600 Yen (Around $16) Pages: 142 Published: November 1993 For more information: ? Thanks for the info: Hideyuki Matsushima (hideyuki@apic.or.jp) Notes: This is the first and only book on commercial Internet service in Japan. Published as research report, its purpose is to clarify Internet status in the United States and business feasibility study on CIX in Japan. Coverage includes: What is Internet and its historical story in the US, Structure of commercial service in Internet, Image of commercial Internet in Japan. Report covers the feasibility of Internet withing various regulated Japanese environments. It is must-read book for companies in Japan wishing enter the Internet business. ~Title: Internet Slick Tricks Author: Alfred and Emily Glossbrenner Publisher: Random House ISBN: 0-679-75611-6 Price: $16.00 Pages: 262 Published: 1994 For more information: ? Notes: If you've been on the Internet forever (or at least for a couple months) and you think you know it all, pick up Internet Slick tricks. I bet you'll learn something new. This slim guide will show you hundreds of tips and tricks on using the Internet. It's readable and honest and full of fascinating facts on decoding graphic images, using Archie, finding info online and much more. One of my favorites. ~Title: Internet Starter Kit for Macintosh Author: Adam Engst Publisher: Hayden Books ISBN: 1-56830-064-6 Price: $29.95 Pages: 640 Goodies: Mac floppy disk filled with great software and free connect time Published: 2nd ed., 1994 For more information: tisk@tidbits.com Notes: I used to think that this was absolutely the best Internet book for Macintosh users that was ever - or could ever be - written. Then, the second edition came out and proved me wrong. This book claims to be "everything you need to get on the Internet" and it delivers: everything from the software you'll need to get connected, to 1,000 pages of copious knowledge. This is a fun, enlightening, excellent book. If you own a Mac and are on the Internet (or want to connect) this is the one to get. ~Title: Internet Starter Kit for Windows Author: Adam Engst, Corwin Low and Michael Simon Publisher: Hayden Books ISBN: 1-56830-094-8 Price: $29.95 Pages: 600 Goodies: Disk containing a limited version of Chameleon, WinVN news reader, Eudora and WSgopher and free connect time Published: 1994 For more information: iskw@tidbits.com Notes: This book is an excellent resource dedicated to Microsoft Windows users. It isn't quite as strong as The Internet Starter Kit for Macintosh but is nonetheless a wonderful guide for teaching Windows users about the Internet and getting them online. It contains all the software you need to get online and explains how to use it. The book's resource listings, list of newsgroups, glossary and PDIAL and nixpub lists are perhaps too thorough - they take up about half the book. ~Title: Internet System Handbook Author: Danial Lynch and Marshall Rose Publisher: Addison-Wesley ISBN: 0-201-56741-5 Price: $54.95 Pages: ? Published: 1993 For more information: ? Thanks for the info: Robert Slade Notes: Essays by people involved with the Internet. Strong on protocols, weak on direction. The book is divided into four parts. The first section deals with an historical and organizational background to the Internet. The second section, written by the people who built the Internet, deals with technical aspects of the major protocols and applications of the Internet. Part three, "Infrastructure," covers issues not centrally relevant to the operation of the Internet, but supporting its use: network performance and management, backbone and node tools, directory services and operational security. The bibliographic information contained in the book overall might be worth the price alone. Quarterman's contribution is carefully and fully researched and well organized. It includes not only texts, but periodicals and online sources as well. ~Title: The Internet Unleashed Author: Steve Bang, Martin Moore, Rick Gates, et al. Publisher: Sams Publishing ISBN: 0-672-30466-X Price: $44.95 Pages: 1,380 Goodies: 1 PC-format HD disk. (Macintosh users can mail in an enclosed coupon to receive a disk with similar Mac software for a nominal shipping and handling fee.) Published: April 1994 Notes: This book is a huge tome, weighing in with 62 chapters plus 7 appendices. It is co-written by a zillion authors, and falls in the "everything you could possibly ever want to know about the Internet" category, with blanket coverage of accessing the 'net from different types of home computers, networks and with high-speed connections. This book covers just about every Internet topic you can think of, from security to MUDs, from doing business on the 'net to copyright issues and problems. ~Title: The Internet via Moaisc and WorldWideWeb Author: Steve Browne Publisher: Ziff-Davis Press ISBN: 1-56276-259-1 Price: $29.95 Pages: 156 Published: September 1994 For more information: ? Notes: ~Title: Internet: Werkzeuge und Dienste - von Archie bis World Wide Web Author: M. Scheller, K.-P. Boden, A. Geenen, J. Kampermann Publisher: Springer-Verlag ISBN: 3-540-57968-0 Price: DM 49,- Pages: 370 Published: July 1994 Language: German For more Information: boden@ask.uni-karlsruhe.de Notes: A basic Internet primer for beginners, in German. First, the Internet's history is handled in a short introduction and some essential terms are pointed out. Subsequently all of the major tools are explained. The book is finished with `the sweets`, a list of different Internet services Parts of the book are available via the World Wide Web at: http://www.ask.uni-karlsruhe.de/books/inetwd.html ~Title: 1994 Internet White Pages Author: Seth Godin & James S. McBride Publisher: IDG Books ISBN: 1-56884-300-3 Price: $29.95 Pages: ? Published: 1994 For more information: ? Notes: A thick book listing about 100,000 e-mail addresses. (Although that may seem like a lot, it's not very comprehensive.) Addresses are listed by last name and are also indexed by Internet domain name. This book may be useful for finding associates' e-mail addresses, but is probably no more useful than using one of the many 'net-based e-mail-address search utilities. The book is unevenly edited (I'm in there three times!) and was woefully out of date before the ink was dry. ~Title: Internetworking with TCP/IP, Volume I - Principles, Protocols and Architecture Author: Douglas Comer Publisher: Prentice Hall ISBN: 0-13-468505-4 Price: $57.00 Pages: 576 Published: 1991 For more information: ftp to prenhall.com Notes: Written by a leading expert in TCP/IP, this book explains general principles of computer communications combined with updated examples from te TCP/IP protocol suite. Includes overviews of existing technologies, descriptions of basic services and application-level services on the Internet. ~Title: Internetworking with TCP/IP, Volume II - Design, Implementtion and Internals Author: Douglas Comer and David Stevens Publisher: Prentice Hall ISBN: 0-13-125527-4 Price: $50.00 Pages: 640 Published: 1994 For more information: ftp to prenhall.com Notes: A must for anyone working with the TCP/IP protocol suite. Discusses the protocols in light of design alternatives, decisions and implementation techniques. Contains source code for many protocols, including ARPT, TCP, IP and SNMP. ~Title: Internetworking with TCP/IP, Volume III - Client-Server Programming and Applications for the AT&T TLI Version Author: Douglas Comer and David Stevens Publisher: Prentice Hall ISBN: ? Price: $50.00 Pages: 508.00 Published: 1994 For more information: ftp to prenhall.com Notes: Covers design of software that operates in an Internet environment. Focuses on the client-server paradigm, answering the question, "How can applications be designed that use TCP/IP?" ~Title: Internetworking with TCP/IP, Volume III - Client-Server Programming and Applications for the BSD Socker Version Author: Douglas Comer and David Stevens Publisher: Prentice Hall ISBN: 0-13-474222-2 Price: $51.00 Pages: 528 p Published: 1993 For more information: ftp to prenhall.com Notes: Covers design of software that operates in an Internet environment. Focuses on the client-server paradigm, answering the question, "How can applications be designed that use TCP/IP?" ~Title: The Internet Yellow Pages Author: Harley Hahn and Rick Stout Publisher: Osborne Publishing (McGraw Hill) ISBN: 0-07-882023-5 Price: $27.95 Pages: 447 Published: 1994 Notes: The Internet Yellow Pages strives to be an unmatched subject- oriented index to the Internet's resources, a lofty goal given the number of competing indexes available. Hahn and Stout do it right - this book is a resource that long-time Internet addicts and new users will enjoy equally well. Organization is intuitive and consistent. Although it does not point you to as many online resources as some other directories, the ones it points to tend to be high-quality and truly interesting sites to visit. Well-researched and well-indexed. ~Title: Introducing the Internet: A Trainer's Workshop Author: Lee David Jaffe Publisher: Library Solutions Press ISBN: 1-882208-03-X (book alone) or 1-882208-05-6 (with diskettes) Price: $30.00 ($45.00 with diskettes) Pages: 92 Published: 1994 For more information: (510) 841-2636 or alipow@library.berkeley.edu Thanks for the info: Notes: The 2nd in a series of supplements to "Crossing the Internet Threshold. Based on trainer's handouts and script. A guide for trainers whose audience is made up of pre-Internet users. ~Title: The LAN Times E-mail Resource Guide Author: Rik Drummond and Nancy Cox Publisher: Osborne/McGraw-Hill ISBN: 0-07-X82052-9. Price: $29.95 Pages: 368 Published: 1994 For more information: (800) 227-0900 Notes: ~Title: Libraries and the Internet/NREN: Perspectives, Issues and Challenges Author: Charles McClure et al Publisher: Meckler ISBN: 0-88736-824-7 Price: $25 Pages: 500 Published: March 1994 For more information: ? Notes: This major study identifies key factors within the library and larger environments that will affect libraries' involvement in national networking policies. ~Title: Mac Internet Tour Guide Author: Michael Fraase Publisher: Ventana Press ISBN: 1-56604-062-0 Price: $27.95 Pages: 286 Goodies: Mac floppy disk with a bit useful software. Periodic updates via e-mail. One month of free online time from MRNet. Published: 1993 For more information: dilennox@aol.com or FTP to ftp.farces.com Notes: This book (with floppy disk) for Macintosh users helps newcomers get online and get acquainted with graphical Internet software "Fetch" and "Eudora". ~Title: Making Money on the Internet Author: Alfred Glossbrenner Publisher: McGraw Hill ISBN: 0-07-024050-7 Price: $19.95 Pages: ? Published: 1994 For more information: 70007.1531@compuserve.com or (800) 352-3566 Notes: Ad copy says: "Tips and tricks for using the Net's vast resources to sell goods and services." ~Title: Managing Internet Information Services Author: Liu, Peek and Jones Publisher: O'Reilly and Asscoiates ISBN: 1-56592-062-7 Price: $29.95 Pages: 400 Published: December 1994 For more information: info@ora.com Notes: A guide to creating Web, gopger, FTP, WAIS and other Internet servers. ~Title: Managing Internetworks with SNMP Author: Mark Miller Publisher: M&T ISBN: ? Price: $44.95 Pages: 472 Published: 1994 For more information: ? Notes: ~Title: Managing uucp and Usenet Author: Tim O'Reilly and Grace Todino Publisher: O'Reilly & Associates ISBN: 0-937175-93-5 Price: 27.97 Pages: 342 Published: 10th priting, 1992 For more information: info@ora.com Notes: Intended for system administrators who need to set up and maintain UUCP connections or access Usenet, the book realizes that in the UNIX world many sysadmins are just plain folks. The necessary technical details are here, but presented in a logical and non-threatening manner. ~Title: The Matrix: Computer Networks and Conferencing Systems Worldwide Author: John S. Quarterman Publisher: Digital Press ISBN: 0-13-565607-9 Price: $50.00 Pages: 746 Published: 1990 For more information: ? Notes: ~Title: MORE Internet for Dummies Author: John Levine & Carol Baroudi Publisher: IDG Books ISBN: 1-56884-164-7 Price: $19.95 Pages: 430 Published: July 1994 For more information: (415) 312-0650 or midummies@iecc.com Notes: Blurb from the author: "Intended as a follow-on to the best selling "Internet for Dummies", includes in-depth looks at commercial on-line providers including Delphi, AOL and UNIX shell providers. Also SLIP/PPP access including how to get and install, Trumpet Winsock, Trumpet, WinVN, Eudora, WinQVTnet, WSFTP, etc., and an expanded resource list featuring newer gopher and WWW servers." ~Title: The Mosaic Handbook for Microsoft Windows Author: Dale Dougherty & Richard Koman Publisher: O'Reilly & Associates ISBN: 1-56592-094-5 Price: $29.95 Pages: 200 Goodies: floppy disk containing Enhanced NCSA Mosaic for Windows Published: October 1994 For more information: info@ora.com Notes: ~Title: The Mosaic Handbook for the Macintosh Author: Dale Dougherty & Richard Koman Publisher: O'Reilly & Associates ISBN: 1-56592-096-1 Price: $29.95 Pages: 170 Goodies: floppy containing Enhanced NCSA Mosaic for Macintosh Published: October 1994 For more information: info@ora.com Notes: ~Title: The Mosaic Handbook for the X Window System Author: Dale Dougherty, Richard Koman, & Paula Ferguson Publisher: O'Reilly & Associates ISBN: 1-56292-095-3 Price: $29.95 Pages: 200 Goodies: CD-ROM containing NCSA Mosaic for X Published: October 1994 For more information: info@ora.com Notes: ~Title: Mosaic Quick Tour Author: Gareth Branwyn Publisher: Ventana ISBN: 1-56604-195-3 (Mac edition), 1-56604-194-5 (Windows edition) Price: $12 Pages: 175 Goodies: disk (Mac or Windows) Published: 1994 For more information: 800/743-5369 Notes: Ad says: Gives readers a fundamental understanding of Mosaic and the Web, as well as hands-on instruction for locating, downloading, installing and using the software to explore both Web and non-Web sites. Also teaches users how to create their own customized Web site. ~Title: Mosaic Users Guide Author: Bryan Pfaffenberger Publisher: MIS Press ISBN: 1-55828-409-5 Price: $24.95 Pages: 350 Goodies: disk w/ Chameleon software for Windows Published: 1994 For more information: 74044.3007@compuserve.com, (212) 886-9389 (voice), (212) 807-6654 (fax) Notes: ~Title: Navigating the Internet Author: Mark Gibbs & Richard Smith Publisher: Sams ISBN: 0-672-30362-0 Price: $24.95 Pages: 500 Published: 1993 For more information: 800-428-5331 or 317-581-3500 Notes: ~Title: Navigating the Internet, Deluxe Edition Author: Richard Smith and Mark Gibbs Publisher: Sams ISBN: 0-672-30485-6 Price: $29.95 Pages: 640 Goodies: 1 PC-format HD disk. (Macintosh users can mail in an coupon to receive a Mac disk with similar software for a nominal shipping and handling fee) and one month free connect time Published: April 1994 For more information: 800-428-5331 or 317-581-3500 Notes: Nearly identical to Navigating the Internet (above) except it includes a disk with Internet Software for Microsoft Windows and a few extra chapters: "A Better Window on the Web: Mosaic", "Using the Internet for Business", as well as versions of the online references Gopher Jewels and PDIAL. I suppose it's worth the extra five bucks for this book versus the vanilla Navigating the Internet, especially if you use Windows and need the software. ~Title: The Net After Dark Author: Lamont Wood Publisher: John Wiley & Sons ISBN: 0-471-10347-0 Price: $16.95 Pages: 352 Published: November 1994 For more information: 1-800-US-WILEY Notes: Ad says: The Underground Guide to the Coolest, the Newest, and the Most Bizarre Hangouts on the Internet, CompuServe, AOL, Delphi, and More ~Title: netgames Author: Michael Wolff Publisher: Random House ISBN: ? Price: $19.00 Pages: 272 Published: 1994 For more information: ? Notes: Games on the Internet. ~Title: Netguide Author: Peter Rutten, Albert Bayers III & Kelly Moloni Publisher: Random House ISBN: 0-679-75106-8 Price: $19.00 Pages: 384 Published: 1994 For more information: (800) 345-8112 Thanks for the info: Educom newsletter Notes: As the "TV Guide of Cyberspace," this book provides pointers by subjects to Internet sites, USENET newsgroups, and commercial resources (CompuServe, American Online, etc.) It proves that there's something for everyone somewhere out in the electronic world. ~Title: Netiquette Author: Virginia Shea Publisher: Albion Books ISBN: 0-9637025-1-3 Price: $19.95 Pages: 154 Published: 1994 For more information: info@albion.com Notes: This slim book does an excellent job of helping those new to Cyberspace learn the basic tenants of network etiquette, or "netiquette". It's easy to read and loaded with interesting real-life examples. Chapters cover netiquette of e-mail and of discussion groups as well as providing excellent netiquette guidelines for business, home and school use. Particularly useful sections cover Electronic Style (looking good online, tone of voice and signature files) and the "core rules" of the online world. One chapter covers copyright issues and another the etiquette of e- mail privacy. There's even a tiny chapter on "Love & Sex in Cyberspace". This book should be required reading for anyone collecting their Internet Learner's Permit. (You can retrieve a brief excerpt from Netiquette: "The Core Rules of Netiquette" by sending e-mail to netiquette- request@albion.com with the words "archive send core" in the subject line.) ~Title: NetPages Publisher: Aldea Communications ISBN: none listed Price: Free Pages: ~200 Published: 1994 (updated twice a year) For more information: 619-943-0101 or e-mail to info@aldea.com Notes: Of the various Internet White and Yellow pages books out there, this one looks and acts the most like a "real" telephone book: personal listings of your name and e-mail address are free, advertising space in the yellow pages section is available for a fee, and the book itself it distributed for free. With only a few thousand names in the first edition, this listing is hardly the most complete, but it only contains information about people who choose to be listed. ~Title: NetPower: Resource Guide to Online Computer Services Author: Persson, Eric Publisher: Fox Chapel Publishing ISBN: 1-56523-031-0 Price: $39.95 + $3.00 shipping Pages: 774 Published: 1993 For more information: netpower1@aol.com, 1-800-457-9112 Notes: All I know is what their catalog says: The most exciting section of this guide is devoted to the Internet. Netpower includes a primer and tutorial on using the network, information on getting started and navigating with Internet tools, and hundreds of Internet accessible resources with contact information and descriptions. The guide will point you in the direction of millions of megabytes of information all yours free for the downloading around the Internet. ~Title: net.speak - the Internet Dictionary Author: Tom Fahey Publisher: Hayden Books ISBN: 1-56830-095-6 Price: $12.95 Pages: 250 Published: August, 1994 For more information: ? Notes: ~Title: Network and Distributed Systems Management Author: Morris Sloman, editor Publisher: Addison-Wesley ISBN: 0-201-62745-0 Price: $50.50 Pages: 650 Published: 1994 For more information: awbook@aw.com or (800) 822-6339. Notes: From the publicist: "Networks and distributed computer systems are becoming critical to the functioning of many organizations. As these systems become larger and more complex the issue of how to manage them becomes more and more difficult. A complete reference on network management for network engineers, managers, lecturers and trainers." Topics include monitoring distributed systems, security, specifications and underlying technologies. Quality information, heavy on theory, reads like a text book. ~Title: Network and Internetwork Security Author: Willian Stallings Publisher: Prentice Hall ISBN: ? Price: $55.00 Pages: 462 Published: ? For more information: ? Notes: Provides an overview of security threats, mechanisms and services. Details security principals such as conventional encryption and confidentiality, public-key cryptology, authentication and digital signatures, viruses and worms. ~Title: Networks and Network Services - A User's Guide Author: Frances Blomeley Publisher: Immediate Publishing ISBN: 1-898931-00-3 Price: #14.95 pounds sterling ($25.95 US) Pages: 246 Published: May 1994 For more information: +44 (273) 748427 Notes: A broad overview of most aspects of networks and network services from a U.K. user's perspective. ~Title: The New Hacker's Dictionary Author: Edited by Eric Raymond and Guy L. Steele Publisher: MIT press ISBN: 0-262-68079-3 Price: 14.95 Pages: 453 Published: 2nd edition, 1994. For more information: (800) 356-0343 or (617) 625-8481 Notes: The New Hacker's Dictionary is a great book for learning about the various slang, jargon and customs and folklore of the 'net (as well as other lairs of the hacker.) Very silly and highly recommended. You can get it for free online (The Jargon File) at //www.ccil.org/jargon/jargon.html, but the bound book makes great bathroom reading and contains silly cartoons and stuff. ~Title: New Riders' Official Internet Yellow Pages Author: Christine Maxwell and Czeslaw Jan Grycz Publisher: New Riders Publishing ISBN: 1-56205-306-X Price: $29.95 Pages: 877 Published: 1994 For more information: ? This huge book covers vast ground in its 900-plus pages. Although the quantity is there, the quality isn't exceptional: it is rather unevenly edited. Some of the listings seem to be listed by name rather than subject and many items are listed in multiple places, artifically inflating the size of the book. This index is unique in that it contains listings of some commercial services available via the Internet, such as DIALOG. Icons differentiate the free resources from the costly ones. ~Title: On Internet '94: An International Title and Subject Guide to Electronic Journals, Newsletters, Texts, Discussion Lists, and Other Resources on the Internet Author: Internet World Magazine Publisher: Meckler ISBN: 0-88736-929-4 Price: $45.00 Pages: 500 Published: 1994 For more information: ? Notes: "Your guide to the full range of Internet-accessible data files - from artificial intelligence to women's studies, from space exploration to rock music, from environment studies to AIDS research." Nearly 6,000 mailing lists, electronic journals, archives, etc. ~Title: The Online User's Encyclopedia: Bulletin Boards and Beyond. Author: Bernard Aboba Publisher: Addison-Wesley ISBN: 0-201-62214-9 Price: $32.95 Pages: 806 Published: 1993 For more information: ? Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: Comprehensive compendium of information and guide to bulletin boards and the computer networks they are connected to. First edition of this book was a manual for the BMUG BBS. Indispensable guide to connecting your modem to the world. ~Title: The Online World Author: Odd de Presno and Mike Weaver Publisher: Productive Publications ISBN: 0-920847-89-7 Price: $47.00 (US and CND) Pages: 300 Published: 1994 For more information: Fax:1-416-322-7434. Email: Iain.Williamson@CANREM.COM Notes: ~Title: OPAC Directory 1994 Author: Mecklermedia Publisher: Meckler ISBN: 0-88736-962-6 Price: $70 Pages: 500 Published: May 1994 For more information: ? Notes: A detailed listing of dial-in online public access catalogs and databases. Includes Accessing Online Bibliographic Databases, the annotated list of 700+ Internet-accessible OPACs. ~Title: Open Systems Networking: TCP/IP & OSI Author: David Piscitello and Lyman Chapin Publisher: Addison-Wedlet ISBN: ? Price: $46.96 Pages: 624 Published: 1994 For more information: ? Notes: Explains OSI options for systems administrators working with TCP/IP. ~Title: PC Internet Tour Guide Author: Michael Fraase Publisher: Ventana Press ISBN: 1-56604-084-1 Price: $24.95 Pages: 284 Goodies: PC floppy disk with useful software. Two periodic updates via e- mail. One month of free online time from MRNet. Published: 1994 For more information: dilennox@aol.com Notes: This book (with floppy disk) for MS-DOS users helps newcomers get online and take their first steps on the 'net. Fraase first wrote the Mac Internet Tour Guide, and this book seems more like an afterthought than a follow-up. Chapters cover obligatory topics like What is the Internet, Getting Connected, Network News, Transferring Files, Using Gopher and Other Internet Resources. The book's organization leaves something to be desired: talk of telnet, FAQs and Netfind (hardly unimportant topics) are lumped together in the "Other Resources" chapter near the back of the book. The book includes some interesting real-life examples and ideas for things to do online, but too much (for my taste) focuses on how to set up and use the bundled software. ~Title: Planet Internet Author: Steve Rimmer Publisher: McGraw-Hill ISBN: 0-07-053015-7 Price: $24.95 Pages: 315 Published: 1994 For more information: http://uunorth.north.net:8000/alchemy/html/alchemy.html or 70007.1531@compuserve.com or (800) 352-3566 Notes: Ad copy says: "The first irreverent book on exploring this electronic subculture." ~Title: Pocket Guides to the Internet: Volume 1 - Telnetting Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-943-X Price: $7 Pages: 64 Published: 1994 For more information: ? Notes: ~Title: Pocket Guides to the Internet: Volume 2 - Transferring Files with File Transfer Protocol (FTP) Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-944-8 Price: $7 Pages: 64 Published: 1994 For more information: ? Notes: ~Title: Pocket Guides to the Internet: Volume 3 - Using and Navigating Usenet Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-945-6 Price: $7 Pages: 64 Published: 1994 For more information: ? Notes: ~Title: Pocket Guides to the Internet: Volume 4 - The Internet E-Mail System Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-946-4 Price: $7 Pages: 64 Published: 1994 For more information: ? Notes: ~Title: Pocket Guides to the Internet: Volume 5 - Basic Internet Utilities Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-947-2 Price: $7 Pages: 64 Published: 1994 For more information: ? Notes: ? ~Title: Pocket Guides to the Internet: Volume 6 - Terminal Connections Author: Mark Veljkov & George Hartnell Publisher: Meckler ISBN: 0-88736-948-0 Price: $7 Pages: 64 Published: 1994 Notes: ~Title: Point and Click Internet Author: Seth Godin Publisher: PeachPit Press ISBN: 1-56609-161-6 Price: $12.95 US, $17.95 CAN Pages: 100 Goodies: America Online disk for Mac Published: 1994 For more information: sethwood@aol.com or (510) 548-4393 Notes: A thin volume that shows how to access the Internet via America Online. Covers electronic mail (including mailing lists), gopher, newsgroups and netiquette. Despite its trim size, it is an interesting and valuable for the beginner, filled with lots of interesting tidbits. ~Title: Practical Internetworking with TCP/IP and UNIX Author: Carl-Mitchell/Quarterman Publisher: Addison-Wesley ISBN: 0-201-58629-0 Price: $45.75 Pages: ? Published: 1993 For more information: tic@tic.com Notes: ~Title: Realizing the Information Future: the Internet and Beyond Author: National Research Council Publisher: National Academy Press ISBN: ? Price: $24.95 Pages: 301 Published: ? For more information: ? Notes: ~Title: Riding the Internet Highway Author: Sharon Fisher Publisher: New Riders Publishing ISBN: 1-56205-192-X Price: $16.95 Pages: 266 Published: 1993 For more information: phyllis@prenhall.com Thanks for the info: Robert Slade Notes: Fisher shows admirable restraint in limiting the scope of this book. Where others try to produce "complete" documentation for the "whole" Internet, Fisher flatly states (correctly) that this is impossible. Where others try to take you "from the modem up," Fisher suggests you get some basic experience with local bulletin boards. The intent is to give desktop (PC and Mac) users some basic grounding in Internet functions and tools. As such, the book is much less imposing than most of the others of this ilk. (Cheaper, too.) For the majority of new users, however, this is a good, basic introduction. What shortcomings there are in specific information can be quickly filled in once a user has gotten onto the net. The very personal style here probably more than makes up for any other lacks--the Internet is primarily other people, not technologies. ~Title: SATURN: A Beginners Guide To Using the Internet Author: Kyle Cassidy Publisher: RCNJ Press ISBN: ? Price: $3 Pages: 110 Published: ? For more information: cassidy@saturn.rowan.edu Notes: This is the only Internet book that I know of that is specifically for VAX/VMS users (you poor things.) The manual is somewhat specific for our VAX 4000, but it can be used by anyone who is netting with VMS. It's also available online for free, FTPable from: gboro.rowan.edu:/pub/Saturn_Guide ~Title: sendmail Author: Bryan Costales Publisher: O'Reilly & Associates ISBN: 1-56592-056-2 Price: $32.95 Pages: 830 Published: 3rd printing Sep 1994 For more information: info@ora.com Notes: While not strictly an Internet book, this tome focuses on one thing: the UNIX program sendmail, which is a huge part of how electronic mail moves around on the Internet. Mainly for system administrators, the book shows how to use every function, mode and mood of sendmail to get your e- mail where it's going. A great, if single-minded, book. ~Title: Sesame pour Internet Language: French Author: Tracy Laquey, translated by Olivier Saint-Leger and Jean-Baptiste Su Publisher: Addison-Wesley ISBN:2-87908-083-5 Price: ? Pages: 242 Published: October 1994 For more information: jbsu@attmail.com Notes: French version of Internet Companion, 2nd ed. ~Title: The Simple Book: an introduction to Internet management Author: Marshall Rose Publisher: Prentice Hall ISBN: 0-13177-254-6 Price: $55.00 Pages: 456 Published: 2nd ed, 1994 Thanks for the info: John Stidd Notes: John says: This book covers the Simple Network Management Protocol (SNMP), which is used to do net management of TCP/IP networks, including the Internet. The book is outstanding, but probably not of interest to a general Internet audience. ~Title: The Smiley Dictionary Author: Seth Godin Publisher: Peachpit Press ISBN: 1-56609-008-3 Price: $6.95 Pages: 96 Published: ? For more information: ? Notes: Illustrates more than 200 smileys :-) ~Title: smileys Author: Lesley Strother Publisher: O'Reilly & Associates ISBN: 1-56592-041-4 Price: ? Pages: 595 Published: 1993 For more information: ? Notes: A collection of 650 "smileys". While not an Internet book per se, smileys are certainly used enough on the Internet to warrant an entry here. :-) ~Title: Success with Internet Author: Allen L. Wyatt Publisher: Jamsa Press ISBN: 1-884133-01-0 Price: $29.95 Pages: 421 Goodies: inlcudes 60-page booklet "Navigating the Internet" Published: 1994 For more information: 800/628-8280 Thanks for the info: LOEB.JEFFREY_L@san-diego.va.gov Notes: ~Title: 10 Minute Guide to the Internet Author: Peter Kent Publisher: Alpha ISBN: 1-56761-428-0 Price: $12.99 US, $16.99 CAN Pages: 162 Published: 1994 For more information: ? Notes: A terse introduction to the Internet, how to get online and how to navigate using UNIX, e-mail, FTP, archie, WAIS, WWW, gopher, telnet and Usenet. For the rank beginner. Divided into 20 or so "ten-minute" lessons. Does a fair job, considering its brevity, but is too short to serve as a thorough introduction. Slanted to Microsoft Windows users accessing a UNIX host. ~Title: TCP/IP and Related Protocols Author: Uyless Black Publisher: McGraw-Hill ISBN: ? Price: $49.00 Pages: 400 Published: ? For more information: ? Notes: Explains the TCP/IP suite, gateway standards (GGP. EGP, RIP, etc.) ~Title: TCP/IP: Architecture, Protocols and Implementation Author: Sidnie Felt Publisher: McGraw-Hill ISBN: ? Price: $45.00 Pages: 466 Published: ? For more information: ? Notes: Covers protocols plus additional services and products: NFS, NIS, BIND, ARP, RIP, KERBEROS, SNMP, etc. Discusses hoe to invoke network services, plan name/address structure, troubleshoot, connect via bridges and routers. ~Title: The TCP/IP Companion Author: Martin Arick Publisher: QED ISBN: ? Price: $29.95 Pages: 240 Published: 1994 For more information: ? Notes: Describes the OSI Reference Modem, related protocols and how to use them to interact with hosts. ~Title: TCP/IP Illustrated, Volume 1, The Protocols Author: W. Richard Stevens Publisher: Addison Wesley ISBN: 0-201-63346-9 Price: $47.50 Pages: 576 Published: 1994 For more information: ftp://aw.com/aw.prof.comp.series/stevens.tcpipiv1.info.tar.Z (this contains Preface, Table of Contents, and a sample chapter in PostScript and ASCII.) Thanks for the info: Bob Stein and Robert Slade Notes: Bob says: This textbook is the best way to understand the nuts and bolts of TCP/IP the Internet's networking protocols. Great figures, diagrams, tables, and other references. (No volume 2 yet.) Robert says: Great text for the protocols of TCP/IP (illustrated by examples from a real network.) ~Title: TCP/IP Network Administration Author: Craig Hunt Publisher: O'Reilly & Associates ISBN: 0-937175-82-X Price: $29.95 Pages: 472 Published: 1992 For more information: info@ora.com Notes: Describes how to set up and administer a network of UNIX systems using the TCP/IP protocols. Includes basics of what the protocols are, how to get connected and configure the system, sendmail configuration, setting up an anonymous FTP server, name service, routing and troubleshooting and security. ~Title: TCP/IP for the Internet Author: marshall Breeding Publisher: Meckler ISBN: 0-88736-980-4 Price: ? Pages: ? Published: 1994 For more information: ? Notes: ~Title: TCP/IP: Running a Successful Network Author: K. Washburn/J.T. Evans Publisher: Addison-Wesley ISBN: ? Price: $44.95 Pages: 537 Published: 1994 For more information: ? Notes: ~Title: Teach Yourself TCP/IP in 14 Days Author: ? Publisher: Sams ISBN: ? Price: ? Pages: ? Published: 1994 For more information: ? Notes: ~Title: Teach Yourself the Internet: Around the World in 21 Days Author: Neil Randall Publisher: Sams ISBN: 0-672-30519-4 Price: $27.00 Pages: 700 Published: July 1994 For more information: 800-428-5331 or 317-581-3500 or http://watarts.uwaterloo.ca/ENGL/nrandall/tyi.html Thanks for the info: Connie Marijs Notes: A well-organized tutorial that shows, in a topic oriented (not tool- oriented) fashion how to find information online. If you're interested in reading (or publishing) an online magazine, it shows you where to go for the goods on Usenet, in mailing lists and on WWW. If you're looking for a job, the authors show you not only how to find job listings online, but how to use the 'net to reserach prospective employers and find international job sources. It also covers lots of ground in education, art, entertainment and business. Even if you've been on the 'net for years, this book can show you corners of the 'net you've never imagined. ~Title: Total SNMP Author: Harnedy Publisher: CBM Books ISBN: 1-878956-33-7 Price: $45 Pages: ? Published: 1994 For more information: books@propress.com Notes: ~Title: The Traveler's Guide to the Information Highway Author: Dylan Tweney Publisher: Ziff Davis Press ISBN: 1-56276-206-0 Price: $24.95 Pages: 139 Published: June 1994 For more information: 72241.443@compuserve.com or 800/688-0448 Notes: A guide to the Internet, CompuServe, Prodigy, America Online, Delphi, GEnie, and ZiffNet for CompuServe, this book is the first of its kind to feature real maps of each service, making it exceptionally easy to navigate the on-line world. Colorful but hard to read. There are also easy- to-follow instructions for using each one, plus tips, shortcuts, and pointers to the best and most interesting features. Interesting stuff, but seems to favor the online services featuring ZiffNet online. I wonder why... ~Title: Troubeshooting TCP/IP Author: Mark A. Miller Publisher: ? ISBN: ? Price: $44.95 Pages: 588 Published: 1993 For more information: ? Notes: ~Title: The Usenet Handbook Author: Mark Harrison Publisher: O'Reilly & Associates ISBN: 1-56592-101-1 Price: $24.95 Pages: 250 Published: December 1994 For more information: info@ora.com Notes: A user's guide to netnews ~Title: Usenet: Netnews for Everyone Author: Jenny A. Fristrup Publisher: Prentice Hall ISBN: 0-13-123167-7 Price: $24.95 US, $32.95 CAN Pages: 386 Goodies: 5 hours of Usenet access via a Missouri service provider Published: June 1994 For more information: orders@prenhall.com Notes: A guide to accessing and using Usenet newsgroups. Includes a decent (but short) introduction to Usenet, including info on the Usenet community and conventions. The majority of the book is a list of Usenet newsgroups and the FAQs that live in each - information that can easily be found online at no cost. It also reprints several general Usenet introductions that are also available online for free. Doesn't cover rot13 or how to decode binary files. In short, not the best way to spend your money. ~Title: Using Mosaic Author: Mary Anne Pike Publisher: Que ISBN: ? Price: $24.95 Pages: 390 Published: 1994 For more information: ? Notes: ~Title: Using Mosaic for Windows Author: Stephen Gauer Publisher: Electric Avenue Press ISBN: 0-9698853-0-X Price: $19.95 Pages: 100 Goodies: DOS-based disk: catalog of WWW sites Published: 1994 For more information: electric@wimsey.com Notes: ~Title: Using the Internet Author: William A. Tolhurst, Mary Ann Pike & Keith A. Blanton Publisher: Que ISBN: 1-56529-353-3 Price: $39.95 Pages: 1188 Goodies: DOS disk Published: Jan. 1994 For more information: tpike@pittslug.sug.org Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: Introduction to, structure of, and history of the Internet. Finding and using resources, legal considerations, features and services, and tools and technology. ~Title: Using the World Wide Web Author: Bill Eager Publisher: Que ISBN: ? Price: $27.95 Pages: 648 Published: 1994 For more information: ? Notes: Computer Literacy Bookshops says: User friendly tutorial for the fastest-growing part of the Internet. Discusses WWW connections with Cello, Mosaic for Windows and Mac, and the new upcoming versions of Moasic. Most of it is dedicated to finding resources on the Web in areas of art, music, business, education, government and so on. ~Title: Using UUCP and Usenet Author: Grade Todino and Dale Dougherty Publisher: O'Reilly & Associates ISBN: 0-937175-10-2 Price: $21.95 Pages: 194 Published: 1991 For more information: info@ora.com Notes: Shows users how to communicate with UNIX and non-UNIX systems using UUCP and cu' or tip', and how to read and post articles. Assumes UUCp is already running at your site. ~Title: WAIS and Gopher Servers: a guide for librarians and Internet end- users Author: Eric Lease Morgan Publisher: Meckler ISBN: 0-88736-932-4 Price: $30.00 Pages: 150 Published: March 1994 For more information: ? Notes: The first book-length treatment of WAIS and Gopher servers. ~Title: Way of the Ferret - Finding Educational Resources on the Internet Author: Judi Harris Publisher: International Society for Technology in Education ISBN: 1-56484-055-7 Price: $24.95 (ISTE members 22.45) Pages: 209 Published: 1994 For more information: iste@oregon.uoregon.edu or 800/336-5191 Notes: Based on Judi Harris' popular Mining the Internet column in The Computing Teacher journal, Way of the Ferret is designed to help you acquire the knowledge, skills, and experience necessary to locate and use resources found on the Internet. Carefully developed analogies help users grasp basics of Telnet sessions, FTP file transfers, information location tools, file encryption, and discussion groups. Finally, 15 different types of educational telecomputing activities help you plan for integrating Internet resources into your students' academic explorations. ~Title: Welcome to Internet - from Mystery to Mastery Author: Tom Badgett & Corey Sandler Publisher: MIS Press ISBN: 1-55828-308-0 Price: $19.95, $27.00 CAN Pages: 324 Published: 1993 For more information: ? Thanks for the info: Gayle Keresey (aflgayle@aol.com) Notes: Introduction to the Internet and its resources and navigational tools. The strength of this book is the chapter entitled "Collecting souvenirs on the Internet" which details subjects and tells you exactly where and how to find information about those subjects on the net. ~Title: What's on the Internet Author: Eric Gagnon Publisher: PeachPit Press ISBN: 1-56609-162-4 Price: $19.95 Pages: 256 Goodies: Coupon for free on-disk index of Usenet groups by topic Published: 1994 For more information: 510/548-4393 Notes: This book is an index of what's available on the Internet's newsgroups. It doesn't delve into any other Internet services. A more appropriate title for this book would be "What's on Usenet", because that's just what it is about. the bookjis arranged by subject matter and reviews about 1,600 of the most popular, world-wide newsgroups, giving honest opinions about what's on each, what's good and bad about them, and how popular each one is. ~Title: The Whole Earth Online Almanac Author: Don Rittner Publisher: Brady ISBN: 1-56686-090-3 Price: $32.95 Pages: 540 Published: 1993 Notes: Covers America Online, CompuServe, GEnie, The WELL, FidoNet, the Internet and CD-ROMs. Each subject area includes applicable forums and databases, network discussion lists and other online sources and CD-ROMs. ~Title: The Whole Internet User's Guide and Catalog Author: Ed Krol Publisher: O'Reilly & Associates ISBN: 1-56592-063-5 Price: $24.95 Pages: 572 Published: 2nd edition, April 1994 For more information: info@ora.com Notes: This book covers the basic utilities used to access the network and then guides users through the Internet's "databases of databases" to access the millions of files and thousands of archives available. It includes a resource index that covers a broad selection of approximately 300 important resources available on the Internet. The 2nd edition has been completely updated to reflect the development of new Internet tools, including Mosaic, MIME, tin, pine, xarchie and a greatly expanded resource catalog. Highly recommended. ~Title: Windows Internet Tour Guide Author: Michael Frasse Publisher: Ventana Press ISBN: 1-56604-081-7 Price: $24.95 Pages: 344 Goodies: Windows disk. Two free electronic updates via e-mail. One month of free online time from MRNet. Published: 1994 For more information: dilennox@aol.com Notes: > ~Title: The World-Wide Web, Mosaic and More Author: Jason J. Manger Publisher: McGraw-Hill ISBN: 0-07-709132-9 Price: $34.95, 23.95 UK sterling Pages: 292 Goodies: Disk Published: November 1994. For more information: +44 (0)628 23432 (McGraw-Hill) Notes: the author says: A book on Mosaic and the Web, covering many new areas such as publishing on the Net, detailed Common Gateway Interface scripting, fill-out-forms, HTML tutorials, software lists, Web-sites to visit, and much more besides. In summary, this is a novices guide to help people publish their work on the Internet using Mosaic ~Title: WorldWideWeb Unleashed Author: A whole lot of em Publisher: Sams ISBN: ? Price: $25 Pages: 1058 Published: November 1994 For more information: ? Notes: Computer Literacy Bookshops says: Not only the largest book on the Web, but also the most complete. 300 pages cover fundamental concepts and individual wab browsers for different platforms. Covers navigation and searching techniques and list web sites by subject. Written by a team of WWW experts, the best part is the inclusion of details on technical information. Loads of information on designing & creating a web site, working with HTML editots and filters, creating forms and image mapping. ~Title: Your Internet Consultant - The FAQs of Life Online Author: Kevin M. Savetz Publisher: Sams ISBN: 0-672-30520-8 Price: $25 US $34.95 CAN Pages: 550 Published: July 1994 For more information: 800-428-5331 or 317-581-3500 Notes: Your Internet Consultant - the FAQs of List Online (written by the author of this bibliography) provides simple, enlightening answers to hundreds (361, to be exact) of frequently asked questions about the Internet (as well as answers to a few questions that aren't frequently- asked, but should be.) The book is arranged in a question-and-answer format, making it blissfully simple to find just the info you need. I think you'll find the book unique, useful and a little silly. For information and the table of contents, e-mail savetz@rahul.net with the words "send YIC" in the SUBJECT line. ~Title: Zen & the Art of Internet Author: Brendan Kehoe Publisher: Prentice Hall ISBN: 0-13-121492-6 Price: $23.95 Pages: 193 Published: 3rd ed., Jan. 1994 For more information: (515) 284-6751 or phyllis@prenhall.com Thanks for the info: matisse@well.sf.ca.us (J Matisse Enzer) Notes: This guide should give you a reference to consult if you're curious about what can be done with the Internet. It also presents the fundamental topics that are all too often assumed and considered trivial by many network users. It covers the basic utilities and information reaching other networks. An earlier, much less comprehensive version is available via FTP; see previous section. Matisse Enzer says: Very friendly general overview book. Not really a how-to book, rather a Cultural Companion that explain what each type of Internet resource is, as well as the cultural and traditional uses and issues. Includes a chapter on "Things you will hear about..." this chapter explains many famous (and infamous) Internet events and entities. ~Title: !%@:: A Directory of Electronic Mail Addressing and Networks Author: Donnalyn Frey & Rick Adams Publisher: O'Reilly & Associates ISBN: 1-56592-046-5 Price: $9.95 Pages: 640 Published: 4th ed, June 1994 For more information: 800-998-9938 or info@ora.com Thanks for the info: Robert Slade Notes: This book is a reference work. It details the various computer networks with gateways to the Internet. It is common to cite such works as "indispensable": in fact, most users, and even site managers, muddle along quite happily without it. Quick reference "electronic" versions exist of very similar documents, which provide the addressing schemes for the more common network and commercial service gateways. Frey and Adams have, however, put together a very complete and interesting reference, and I do suggest it to anyone managing, or using, extensive e-mail correspondence. As a user of electronic mail, or the manager of a small Internet node or UUCP site, it would be hard to say that you "need" this book. If, however, you are at all interested in the topic of e-mail, you will find this fascinating and useful. *** Upcoming titles {let me know if any of these are out yet!} ~Title: Complete Idiot's Guide to Mosaic Author: Joe Kraynak Publisher: Alpha ISBN: 1-56761-588-0 Price: $16.99 Pages: 350 Goodies: Published: (to be released February 1995) For more information: Thanks for the info: Notes: ~Title: Complete Idiot's Guide to Usenet Author: Paul McFredies Publisher: Alpha ISBN: 1-56761-592-9 Price: $16.95 Pages: 325 Goodies: Published: (to be released February 1995) For more information: Thanks for the info: Notes: ~Title: Complete Idiot's Guide to the WorldWideWeb Author: Peter Kent Publisher: Alpha ISBN: 1-56761-542-2 Price: $19.95 Pages: 350 Goodies: ? Published: (to be released December 1994) For more information: ? Thanks for the info: Notes: ~Title: Hands-on Mosaic: a Tutorial for Windows Users Author: David Sachs and Henry Stair Publisher: Prentice Hall ISBN: 0-13-172321-9 Price: $29.95 Pages: 358 Goodies: Chameleon sampler disk for Windows Published: (to be released December 1994) For more information: ? Notes: ~Title: HTML Authoring for Fun and Profit Author: Mary Morris Publisher: Prentice Hall ISBN: 0-13-359290-1 Price: ? Pages: 256 Goodies: CD-ROM Published: to be released January 1995 For more information: ? Notes: ~Title: Inside the WorldWideWeb Author: Publisher: New Riders Publishing ISBN: 1-56205-412-0 Price: $45 Pages: 800 Goodies: ? Published: (to be released December 1994) For more information: ? Thanks for the info: Notes: Internet: A Parent's Guide by Karen Strudwick. Publisher says: "Cuts through the computerese to explain how you and your kids can use the Internet at school and at play. A handy resource to quickly finding your way around the vast knowledge banks of this international network of networks." 160 pages. ISBN 0-945264-17-8. $12.95 U.S. Coming in September 1994. (Out yet?) ~Title: Internet Business Handbook Author: Daniel Dern Publisher: Prentice Hall ISBN: 0-13-185620-0 Price: ? Pages: 350 Published: (to be released in 1995) For more information: ? Notes: Internet: Domain Administration - Vivian Neou: SRI International ISBN 013-511180-3 04/94 (Out yet?) ~Title: Internet Mailing Lists Manager for Microsoft Windows Users Author: Vivian Neou Publisher: Prentice Hall ISBN: 0-13-193988-2 Price: ? Pages: 600 Goodies: ? Published: (to be released January 1995) For more information: ? Notes: ~Title: Internet Professional Reference Author: Publisher: New Riders Publishing ISBN: 1-56205-411-2 Price: $39.99 Pages: 1200 Goodies: ? Published: (to be released December 1994) For more information: ? Thanks for the info: Notes: Internet Technology Series: Domain Name System - Paul Mockapetris ISBN 013-106865-2 05/94 (Out yet?) ~Title: Movies, Music and Entertainment on the Net Author: Publisher: Que ISBN: 0-7897-0122-7 Price: $24.99 Pages: 480 Goodies: ? Published: (to be released February 1995) For more information: ? Thanks for the info: Notes: ~Title: NCSA Mosaic Handbook Author: Amy Kreiling and Frank Baker Publisher: Prentice Hall ISBN: 0-13-196692-8 Price: ? Pages: 250 Goodies: ? Published: (to be released January 1995) For more information: ? Notes: ~Title: net.sex Author: Candi Rose & Dirk Thomas Publisher: Sams ISBN: 0-672-30702-2 Price: $19.99 Pages: 250 Published: For more information: (to be released February 1995) Notes: Subtitled "Discreet Guide to the Adult Side of the Internet" it gives "Practical advice on how to access the "adult side of the Internet". ~Title: Plug-n-Play Internet Author: Neil Randall Publisher: Sams ISBN: 0-672-30699-7 Price: $25 Pages: 500 Goodies: Published: For more information: (to be released February 1995) Thanks for the info: Notes: ~Title: Students' Guide to the Internet Author: David Clark Publisher: Alpha ISBN: 1-56761-545-7 Price: $14.99 Pages: 350 Goodies: Published: (to be released February 1995) For more information: Thanks for the info: Notes: ~Title: Teach Yourself HTML Web Publishing Author: Laura Lemay Publisher: Sams ISBN: 0-672-20667-0 Price: $25 Pages: 400 Goodies: Published: (to be released December 1994) For more information: ? Thanks for the info: Notes: ~Title: Usenet Starter Kit for Macintosh Author: Don Ritter Publisher: Hayden ISBN: 1-56830-130-8 Price: $25 Pages: 350 Goodies: ? Published: (to be released February 1995) For more information: Thanks for the info: Notes: ~Title: Using Gopher Author: Publisher: Que ISBN: 0-7897-0136-7 Price: $21.99 Pages: 416 Goodies: ? Published: (to be released February 1995) For more information: Thanks for the info: Notes: ~Title: Using Usenet Newsgroups Author: Publisher: Que ISBN: 0-7897-0134-0 Price: $19.99 Pages: 350 Goodies: ? Published: (to be released February 1995) For more information: ? Thanks for the info: Notes: *** Publisher/Ordering Information Academic Press 955 Massachusetts Avenue, Cambridge, MA 02139 Addison-Wesley Gopher: gopher aw.com E-mail: 74230.3622@compuserve.com Orders: 800-822-6339. Albion Books E-mail: info@albion.com 415-572-7666. Fax 415-752-5417 IDG Books Worldwide 155 Bovet Road #310, San Mateo CA 94402 Orders: 800-762-2974. 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This is a low-volume list, with updates every few weeks. Note that the following address is my personal e- mail box, filtered by a very simple mail filter. Your request must go in the SUBJECT line EXACTLY as shown below. Anything else will find its way into my e-mail box rather than to the subscription program. To: savetz@rahul.net Subject: subscribe booklist Body: ###end of document### The CompuServe B Plus Protocol May 16, 1988 2:10 PM by Russ Ranshaw TABLE OF CONTENTS A. Introduction. B. Notation. C. B Plus Packets. 1. B Plus Packet Structure. 2. Quoting of characters. 3. Check Value. 4. B Plus Packet Types. a) Packet Type `+': Transport Parameters. b) Packet Type `T': File Transfer. c) Packet Type `N': Data. d) Packet Type `F': Failure. e) Optional `T' Packets. 1) Packet `Tr' : Download Resume. 2) Packet `Tu' : Upload Resume. 3) Packet `Tf' : Failed CRC. 4) Packet `TI' : File Information. D. B Plus Control Sequences. 1. Enquire. 2. Positive Acknowledge. 3. Wait. 4. Negative Acknowledge. 5. Panic Abort. E. Negotiation of Transport Parameters. F. Terminal Program States. G. Wait for Acknowledge. H. Packet Send Ahead I. Implementation Considerations 1. Time-Out 2. Packet Size. 3. Controlling Excessive Retransmissions. J. B Plus Transport Layer. K. Initiation of a B Plus Session. L. Supporting the Various B Protocol Versions M. Check Value Calculation. 1. Standard B Protocol Checksum. 2. XMODEM-Style CRC-16. N. Interrogation. A. Introduction. The CompuServe B protocol was developed in 1981 to provide support for a special purpose Vidtex terminal manufactured by the Tandy Corporation. It was the outgrowth of a proposed Bi-Sync oriented protocol, but with a different packet structure and provision for more than even and odd packets. The file transfer capability was added in 1982 to replace the CompuServe A protocol with a more robust protocol which was in keeping with the over-all B Protocol design. Some of the underlying assumptions made in designing the B Protocol were due to the capabilities of personal computers which were available at the time. Such machines were generally limited in the amount of available memory, 64 kilobytes being a large capacity. Other factors, such as the lack of a true UART for data communications, resulted in the send/wait nature of the protocol where only a single protocol packet at a time was sent. The explosive growth of the Personal Computer industry has given us a plethora of machines, most of which have far exceeded the early limitations of memory and communication ability. This growth has been accompanied by a multitude of file transfer protocols, such as XMODEM, KERMIT, and ZMODEM. CompuServe, realizing the need for enhancement, has developed the B Plus Protocol to meet the increasing demands being made upon its communication network and host computers, and to provide added utility for its large family of users. As the name implies, B Plus is an extension of the B Protocol. In particular: o Ability to send multiple packets without waiting for individual acknowledgements. o Larger data packets (up to 1k at present). o Optional use of modified XMODEM CRC-16 check method. o Extensions to the standard control character quoting. o Provision of a mechanism to exchange transport and application parameters. 2 B. Notation. Throughout the remainder of this document the following notational conventions will be used: o Protocol elements are enclosed within angle brackets. For example: specifies the ASCII code for Data Link Escape. o The C-language notation for hexadecimal values will be used. Thus, the character will also be shown as 0x10. Two entities (computers) are involved in a B Plus session. The term "Initiator" is used to refer to the entity which initiates the session. "Responder" refers to the entity which receives the initiate command. CompuServe host computers will always be the Initiator in any communication established with them. For further information regarding Host support, see Section "K. Initiation of a B Plus Session." 3 C. B Plus Packets. 1. B Plus Packet Structure. B Plus Protocol packets consist of five parts as follows: o Lead-in o Sequence <0x30 thru 0x39> o Type o Body o Trailer The Sequence is incremented by one for each successfully transmitted packet. It wraps from 0x39 back to 0x30. (Note that 0x30 is the ASCII character 0 and 0x39 is 9.) The Sequence, Type, all Body data, and are included in the Check Value. Note that and are Quoted, and that the Check Value is computed on the actual data bytes rather than their quoted replacements (the quoting is not included). Hence, if the character 0x13 is to be sent, it is sent as but the value 0x13 is included in the Check Value. If Standard Checksum is used, consists of a quoted byte. If the XMODEM CRC-16 is used, B 7 T D A S . C 0x2A 0x10 0x42 0x37 0x54 0x44 0x41 0x53 0x2E 0x43 0x03 0x2A where Lead-in = B Sequence = 7 Type = T Body = DAS.C Trailer = 0x2A If the packet was sent using the XMODEM CRC-16 option, the Check Value would be 0x57 0xFF instead of 0x2A. 4 2. Quoting of characters. The B Plus Protocol quotes certain ASCII control characters. The default set of quoted characters is: o 0x03 o 0x05 o 0x10 o 0x11 o 0x13 o 0x15 The quoting mechanism uses the character to prefix the quoted character. The quoted character with 0x40 added follows the . For example, is quoted as: C 0x10 0x43 B Plus also provides a means for the Initiator and Responder to establish a different set of quoted characters. This set may consist of any or all characters in the ranges 0x00 thru 0x1f and 0x80 thru 0x9f. Quoted characters in the 0x80 thru 0x9f range are sent as: ((char and 0x1f) + 0x60) Hence, 0x93 is quoted as: s 0x10 0x73 When receiving protocol data, the program should be capable of decoding any quoted character, regardless of the set of quoted characters in use. This must be accomplished as follows: Get a character. If the character is then Get next character. If character is less than 0x60 then character = character and 0x1f else character = (character and 0x1f) + 0x80 5 3. Check Value. Each B Plus packet contains a Check Value to allow detection of transmission errors. The B Plus Protocol supports two Check Value methods as follows: a) Standard B Protocol Checksum. The Standard Checksum is calculated as follows: o The checksum is initialized to zero. o For each byte that is to be checksummed: - The old checksum is rotated left 1, with the old bit 7 becoming bit 0 in the rotated value. - The new byte is added to the rotated checksum. - If addition of the new byte causes a carry, then one is added to the new value. b) XMODEM-Style CRC-16. B Plus implementations may optionally specify that the defacto standard XMODEM CRC-16 be used as a check value. The only departure is that the CRC-16 value is initialized to 0xffff instead of zero. Sample C code for calculating these Check Values is presented in Section "H. Check Value Calculation." 6 4. B Plus Packet Types. The following Packet Types are the minimum required to support the B Plus Protocol: o `+': Transport Parameters o `T': File Transfer o `N': Data o `F': Failure a) Packet Type `+': Transport Parameters. This is the B Plus Transport Parameters Packet. It describes an entity`s Transport capabilities. The Transport Parameters Packet is always sent with all characters in the ranges 0x00 thru 0x1f and 0x80 thru 0x9f quoted, and using the Standard Checksum. The Body of the <+> packet is a series of bytes as follows: WS WR BS CM DQ TL Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 DR UR FI where: WS = Window Send. 0x00 implies that a single packet at a time can be sent, 0x01 two packets. The default is 0x00. WR = Window Receive. 0x00 implies that the entity cannot receive other than a single packet at a time (that is, requests the other entity to use WS = 0x00); 0x01 implies two packets. The default is 0x00. BS = Block Size. This specifies the maximum size of the divided by 128. Thus 0x04 represents 512 bytes and 0x08 is 1024 bytes. The value 0x00 implies the default size of 512 bytes. CM = Check Method. 0x00 is standard checksum; 0x01 is XMODEM CRC-16 initialized to 0xffff. Note that CompuServe recommends the use of CRC-16 instead of the standard checksum due to its superior error detection capability. The default is Standard Checksum, 0x00. 7 DQ = Data Quoting Level. This parameter is part of an interim version of the B Plus Protocol. It has been superceeded by the eight byte Quoting Set in Parameters Q1 thru Q8 (below). For historical purposes, the Quoting Levels are: 0x00: 0x00 0x03 0x05 0x10 0x11 0x13 0x15 0x01: 0x03 0x05 0x10 0x11 0x13 0x15 0x02: 0x03 0x05 0x10 0x11 0x13 0x15 0x91 0x93 0x03: 0x00 thru 0x1f and 0x80 thru 0x9f If a Parameters packet contains Q1-Q8, the DQ must be ignored and the quoting set established from Q1-Q8. If Q1-Q8 are absent, the above definitions must be used. TL = Transport Layer. The Initiator sets the TL parameter to 0x01 when it is running an application that must run under the Transport Layer. If the Responder`s half of the application also utilizes the Transport Layer, it must also set the TL parameter to 0x01. The default value is 0x00. More information is in Section "J. B Plus Transport Layer." Q1-Q4 = A mask indicating which characters in the range 0x00 thru 0x1f the entity wants quoted. The mapping of bits to characters is: Bit: 7 6 5 4 3 2 1 0 ----- ---- ---- ---- ---- ---- ---- ---- ---- Q1: 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 Q2: 0x08 0x09 0x0a 0x0b 0x0c 0x0d 0x0e 0x0f Q3: 0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 Q4: 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x1e 0x1f CompuServe Hosts currently use: 0x14 0x00 0xd4 0x00 Q5-Q8 Same as Q1-Q4 for the range 0x80 thru 0x9f. CompuServe Hosts currently use: 0x00 0x00 0x00 0x00 DR Download Resume. 0x00 : Download Resume not supported 0x01 : Supports `Tr' Packet 0x02 : Supports `Tr' and `Tf' Packets 8 UR Upload Resume. 0x00 : Upload Resume not supported 0x01 : Supports `Tu' Packet 0x02 : Supports `Tu' and `Tf' Packets  FI File Information. This parameter specifies the level of extended file handling supported. 0x00 = No extended file handling 0x01 = `TI' (File Information) Packet These are the currently defined Transport Layer Parameters. CompuServe reserves the right to define additional parameters at any time. Programs should be capable of accepting any number of parameters. Received parameters beyond the known ones must be ignored. If fewer Transport Parameters are received than the entity understands, then any beyond the last received parameter must be treated as if it was provided as 0x00, which must be its default value. See Section "E. Negotiation of Transport Parameters" for details on deciding what level of capabilities each entity is to use. 9 b) Packet Type `T': File Transfer. The File Transfer Packet consists of three fields as follows: 1) Function. `D' = Download (Initiator -> Responder) `U' = Upload (Responder -> Initiator) `C' = Close. End of Upload or Download (Note: Additional "T" packets are defined later.) 2) Data type. `A' = 7-bit ASCII data. (Allows for End of Line conversion.) `B' = 8-bit Binary data. `I' = Image data. (This is hardware specific data and usually consists of some embedded header which describes the remainder of the file. It is always 8-bit binary data.) 3) File Name. This field is variable length and specifies the name of the file to be transfered. A sample File Transfer packet using CRC Check Method is: B 7 T D A S . C 0x57 0xff 0x10 0x42 0x37 0x54 0x44 0x41 0x53 0x2e 0x43 0x03 0x57 0xff which specifies: o `T': File Transfer o `D': Download to the Responder o `A': This is an ASCII file o `S.C': The file name Note that there are no guidelines as to what the Responder is to do with the File Transfer packet. In particular, the implementor is free to locally verify the request, permit the file name to be changed, etc. If the Responder does not wish to comply with the request made in the File Transfer packet, a Failure Packet must be returned to the Initiator. 10 c) Packet Type `N': Data. This is a data packet. The data being transferred is broken up into a series of packets. There may be zero to the negotiated data block size. A count of zero does not imply end of file. d) Packet Type `F': Failure. This is the general Failure Packet. A Failure Packet may be sent at any time; the value of the field is ignored. The first character of the indicates the general nature of the failure, and the remainder may be a printable ASCII message further describing the condition. The following standard failures must be supported: `A': Abort. Usually sent if the user requests that the terminal program cease tranferring data. `C': Capacity failure. Out of memory or disk. `E': Processing error. Any error other than described by another Failure Packet. `I': I/O error occured. `M': File requested for Uploading is Missing (not found). `N': Unimplemented Packet Type was received. `S': Protocol Sequence Number failure. `r`: Transfer Resume failure. When a Failure Packet is received, it must be acknowledged and the transfer aborted. Similarly, when a Failure Packet is sent, the sending entity must wait for the acknowledge to arrive. In addition, the entity which sends the Failure Packet must ignore all other packets while waiting for the acknowledgement to arrive. Once the Failure Packet is successfully transfered, both entities are expected to leave protocol mode. 11 e) Optional `T' Packets. Several "T" Packets may optionally be supported. The support for these packets is specified by the DR, UR, and FI Transport Parameters. 1) Packet `Tr' : Download Resume. When the Responder receives the "TD" (Download Request) packet and the specified file already exits, it may attempt to resume the download which was aborted during a prior session. In order to do this, both entities must specify Transport Parameter DR > 0x00. If the Responder attempts the resumption, a `Tr' Packet is returned to the Initiator as follows: B T r where: = current number of bytes in Responder's existing file. = XMODEM CRC-16, initialized to 0xffff, of all existing data in Responder's file. Both and are transmitted as an ASCII decimal string and are both followed by at least a single space. The Initiator will perform the same CRC-16 calculation over bytes and compare the resulting CRC-16 values. If the calculated and `Tr' values agree, downloading continues with `N` Packets and Responder appends the data to the existing file. If the files match exactly, a `TC' (Transfer Close) packet is sent. If the CRC-16 values do not match, or the Initiator's file be shorter than bytes, the Initiator's response depends on the value of the DR Transport Parameter: 0x01 - A `Fr' (Failed Resume) Packet is sent 0x02 - A `Tf' (CRC Failed) Packet is sent Some operating environments complicate Download Recovery. Since the Initiator has no knowledge of any data transformations, such as Carriage Return and Line Feed mappings, the Responder must take any such transformations into consideration when calculating and . Under some environments, it is probably simpler to maintain this information during the download and preserve it in a file (Apple Macintosh (TM) for example.) 12 2) Packet `Tu' : Upload Resume. The Upload Resume Packet is sent by the Initiator if both entities have the Transport Parameter UR > 0x00, the target file already exists on the Initiator, and the application software has decided to attempt an upload resumption. It is essentially a `TU' Packet with and fields. It is constructed as follows: T u where: = same as for the `TU' Packet = number of bytes in existing file on Initiator = XMODEM CRC-16, initialized to 0xffff, of all bytes = same as for the `TU' Packet The Responder opens and calculates the CRC-16 for bytes. If the resulting CRC-16 agrees with from the `Tu' Packet, it continues by sending `N' Packets. If the CRC-16 values do not match, the action depends on the value of Transport Parameter UR: 0x01 - A `Fr' (Failed Resume) Packet is sent 0x02 - A `Tf' (Failed CRC) Packet is sent The same operating environment considerations mentioned under the `Tr' Packet apply here. 13 3) Packet `Tf' : Failed CRC. The `Tf' packet is sent when a Resume request fails due to CRC failure. It will be sent only if the Responder and Initiator both specify Transport Parameter DR > 1. It implies that the transfer is to continue from the beginning of the file. Sample packet exchanges for transfer resumption: Initiator Responder Comments --------- --------- ----------------- DR = 0x01 or 0x02: TD ---------------> Download Request <--------------- Tr Resume Download N ---------------> CRC matched ... TC ---------------> End of transfer DR = 0x01: TD ---------------> Download Request <--------------- Tr Resume Download Fr ---------------> Resume failed DR = 0x02: TD ---------------> Download Request <--------------- Tr Resume Download Tf ---------------> CRC mismatched <--------------- ACK Transfer entire N ---------------> Data ... TC ---------------> End of transfer UR = 0x01 or 0x02: Tu ---------------> Upload Resume <-------------- N CRC Matched ... <-------------- TC End of transfer UR = 0x01: Tu ---------------> Upload Resume <--------------- Fr CRC mismatch UR = 0x02: Tu ---------------> Upload Resume <--------------- Tf CRC mismatch ACK---------------> Transfer entire FIle <--------------- N Data ... <--------------- TC End of transfer 14 4) Packet `TI' : File Information. The `TI' Packet is transmitted by the File Sender, provided that both entities have their Transport Parameter FI > 0x00. It is used to convey specific data concerning the file as it exists on the Sending entity. The format of the `TI' Packet is as follows: T I where: : A = ASCII, B = Binary. : Specifies how the file is compressed during transmission (has nothing to do with the content of the file). 0x00 = not compressed (other values reserved for future use by CompuServe) : Current length of the file being sent. (Actual number of file data bytes being sent, not the number of compressed bytes). This value is passed for display display or media check only. : Minutes offset from UCT of Sender. : Date the file was created. ASCII decimal string, yyyymmdd : Time of day the file was created. ASCII decimal string, seconds since midnight. : Date the file was last modified. Same format as . (`0' if unknown) : Time of day the file was last modified. Same format as . (`0' if unknown) : Number of bytes in . (This is a single binary byte.) : The actual file name with any device, directory, or other ancillary information removed. It is not necessary that all fields be transmitted. 15 A sample TI packet (file information only) is: "A?55387 300 19880422 52480 0 0 ?BPLUS.DOC" | | | | 0x00 EST 7:18 PM 0x09 D. B Plus Control Sequences. The B Plus Protocol defines several Control Sequences in addition to packets. Control Sequences are used to manage the progress of the B Plus Session. 1. Enquire. The Enquire Control Sequence consists of the single character: 0x10 It is sent in one of two circumstances: o The Responder is in terminal mode and the Initiator wants to synchronize its number, and to tell the Responder to set up for normal B Protocol. When the is received, the Responder must: > Prepare for 512 byte data blocks > Prepare for Standard Checksum > Initialize its Sequence to 0x30 > Transmit the string: + + 0x30 > Return to terminal mode. Note: The terminal program definately should NOT enter B Protocol mode when the is received. o The entity sending the packet has received a Negative Acknowledge, or timed out while waiting for an Acknowledge. The response to an during a B Plus session is a Positive Acknowledge. 2. Positive Acknowledge. When a correctly checked and sequenced packet is received, a Positive Acknowledge is transmitted. This consists of: Sequence where Sequence is the Sequence number of the last validly received packet. 16 3. Wait. The Wait Control Sequence informs the receiving entity that the sending entity requires additional time to process what it has received. Wait is sent as: ; 4. Negative Acknowledge. When the receiving entity receives a packet with an unexpected , improper checksum or times out, it sends a Negative Acknowledge to the other entity. This consists of the single byte: 0x15 When the sending entity receives a NAK, it initiates a Resynchronization Process by sending two characters and waiting until it receives two identical Positive Acknowlegements. 5. Panic Abort. The B Plus Protocol recognizes a series of four characters as a panic abort. The need for such a facility can arise if the Responder computer becomes locked up during a transfer, and it is necessary to reboot. Since is really control-P, sending it is a very simple procedure. In addition, the Initiator recognizes the seqeunce: + while waiting for a Positive Acknowledge as being incorrect, and will abort the transfer. This can happen as above, but before the operator can press control-P the Initiator sends an during a down-load to find out what is happening. The Responder, now in terminal emulation mode, responds with: + + 0 and the Initiator will abort cleanly. For this reason it is essential that any B Plus implementation observe the rules for : If in terminal mode, send + + 0; otherwise send Sequence. 17 E. Negotiation of Transport Parameters. The Initiator begins a B Plus protocol session by sending: while the Responder is in terminal mode. The Responder sets itself up for: o Standard Checksum o Default Quoting o 512 byte data block o Sets its Sequence to 0x30 (`0') o transmits the sequence: + + 0 o returns to terminal mode. The Initiator, detecting the ` + +', sends a Transport Parameters Packet using Standard Checksum and quoting of 0x00 thru 0x1f and 0x80 thru 0x9f. When the Responder properly receives this packet, it must transmit a Transport Parameters Packet indicating its own parameter settings. Once the Initiator Acknowledges the Responder`s Transport Parameters Packet, each entity then establishes its operating configuration based on the minimal matching parameters. In particular, the Initiator and Responder each choose the minimum of: Own Other's Parameter Parameter WS WR <- Note the cross-comparison of WR WS <- these parameters. BS BS CM CM TL TL DR DR UR UR FI FI and the inclusive-or of the Quoting Sets. For example, if the Initiator sends the sequence: 0x01 0x01 0x08 0x01 0x01 0x00 0x14 0xd4 0x00 0x00 <- Quoting Set 0x00 0x00 0x00 0x00 <- 0x01 0x00 0x00 <- DR UR FI and the Responder returns: 0x00 0x01 0x04 0x00 0x01 0x00 18 0x54 0xd4 0x00 0x00 <- Quoting Set 0x40 0x50 0x00 0x00 <- The following parameters are used by both entities: Parameter Initiator Responder WS 0x01 0x00 Initiator sends 1 packet ahead. WR 0x00 0x01 Responder sends 1 packet and waits for Postive Acknowledge BS 0x04 0x04 Both use 512 byte data body CM 0x00 0x00 Standard Checksum The following characters will be quoted when transmitted by either entity: 0x01 0x03 0x05 0x10 0x11 0x13 0x15 0x81 0x91 0x93 SOH ETX ENQ DLE XON XOFF NAK SOH XON XOFF This would be the quoting used for a Responder having a modem which treats the 0x01 as "Escape to command mode" and in addition responds to flow control characters (0x11 0x13 0x91 0x93). Since the Responder did not transmit the DR, UR, and FI parameters, the initiator sets them to 0x00. The next packet transmitted will be expected to obey the negotiated Transport Parameters. 19 F. Terminal Program States. This section describes the expected state transitions for a terminal program which supports the B Plus Protocol. Current State Event Action Next State ------------------------------------------------------------ Terminal Rcvd. Return: Terminal + + 0 Set up for normal B Protocol Rcvd. None. DLE_Seen Process as an ASCII char. Terminal ------------------------------------------------------------ DLE_Seen Rcvd. None. Get_First_Packet Rcvd. None. Terminal ------------------------------------------------------------ Get_First_Packet Receive the Packet Valid packet : <+> Process Transport Terminal Parameters; set up for B Plus if successful exchange Invoke Transfer Terminal Process Return Failure Terminal Packet N ------------------------------------------------------------ 20 G. Wait for Acknowledge. The Wait for Acknowledge procedure is the work-horse of the B+ Protocol. It is implemented as a Finite State Automaton having thirteen states as follows: State Description ---------------- ---------------------------------------- S_Get_DLE Wait for from Responder. S_DLE_Seen Get character following the . S_DLE_B_Seen Receive Packet Sequence Number. S_Get_Data Receive data portion of packet. S_Get_Check Receive check value. S_Get_CRC Receive CRC-16. S_Verify_CRC Compare received to calculated CRC-16. S_Verify_CKS Compare received to calculated checksum. S_Verify_Packet Check for failure packet; verify packet sequence number. S_Send_NAK Count error; send to Responder. S_Send_ACK Send ACK sequence to Responder. S_Send_ENQs Count error; Send two characters to Responder. S_Resend_Packets Retransmit packet(s) to Responder. The State Transition table follows: State Event Action Next State ---------------- ------------ ----------------- ----------- S_Get_DLE ... S_DLE_Seen ... S_Send_ENQ ... S_Send_ACK ... S_Send_NAK timeout ... S_Send_ENQ other ... S_Get_DLE S_DLE_Seen Release Packet return success -or- If sent S_Resend_Packets else S_Get_DLE ... S_DLE_B_Seen <;> ... S_Get_DLE ... S_Send_ACK timeout ... S_Send_ENQ other ... S_Get_DLE S_DLE_B_Seen ... S_Send_ACK Save Intit Check Value S_Get_Data timeout ... S_Send_NAK 21 S_Get_Data ... S_Get_Check timeout ... S_Send_NAK ... S_Send_ACK Add to check value Store in buffer S_Get_Data S_Get_Check If Check Method is CRC_16 S_Get_CRC Checksum S_Verify_CKS timeout ... S_Send_NAK S_Get_CRC Add to Received CRC-16 S_Verify_CRC timeout ... S_Send_NAK S_Verify_CRC ... If Received CRC-16 = Calc. CRC-16 S_Verify_Packet else S_Send_NAK S_Verify_CKS ... If Received CKS = Calc. CKS S_Verify_Packet else S_Send_NAK S_Verify_Packet ... If Saved = expected Seq number Return size -or- If Packet Type = `F' Return size If duplicate packet S_Send_ACK else S_Send_NAK S_Send_NAK ... Count Receive Error If too many errors Return failure If not Aborting then Send S_Get_DLE S_Send_ACK ... IF not Aborting then Send ACK sequence S_Get_DLE S_Send_ENQ ... Send S_Get_DLE S_Resend_Packets ... Send all un-ACKed packets. S_Get_DLE Note: "Aborting" means that a Failure Packet has been sent. If Failure Packet has been sent, all outstanding packets are assumed to be ACKed. 22 H. Packet Send Ahead One of the most useful features of the B Plus Protocol, from the user's point of view, is its ability to send more than one packet ahead of receiving the acknowledgment of the oldest one. This improves thru-put by overlapping the I/O performed on both the Initiator and Responder computers, including the time required for the Responder computer's acknowledgement to arrive at the Initiator and wake up the Initiator's application program. The Packet Send Ahead is accomplished by keeping a set of buffers in memory, one for each permitted outstanding packet. Each buffer contains the corresponding packet's , count, and the data itself. In addition a counter of outstanding packets (ie, not yet ACKed) is maintained and incremented whenever a packet is sent for the first time. Two indicies into the set of buffers are used to keep track of the Send Ahead status. One keeps track of which buffer holds the oldest packet and the other which buffer may be filled with new data. When a packet is about to be sent, the outstanding count is checked to see if the maximum number of outstanding packets has been reached. If so, a routine (GetACK) is invoked which waits for the ACK to arrive for the oldest outstanding packet. Several possibilities exist: o The oldest packet is ACKed. In this case, move the Oldest Outstanding index to point to the next oldest packet and decrement the outstanding packet count. o Some other packet in the buffer pool has been ACKed. This implies an ACK has been missed. Move the Oldest Outstanding index to point to the buffer following the received ACK, and decrement the Outstanding Count accoringly. o A NAK is received. Retransmit all packets which are outstanding. If the Outstanding count is still at the maximum, stay in GetACK. Finally, a procedure is necessary which calls GetACK until either a failure occurs or the Outstanding count is zero. 23 The Send Ahead Process proceeds as follows: Receiver's Packet Sequence Buffer Outstanding Response 1 `1' 0 1 ... 2 `2' 1 2 ... 3 GetACK ACK `1' `3' 0 2 ... 4 GetACK ACK `2' `4' 1 2 ... 5 GetACK ACK `3' `5' 0 2 ... (Last) GetACK ACK `4' 1 ... GetACK ACK `5' 24 I. Implementation Considerations 1. Time-Out A per-character time-out of ten seconds should be used. Using anything less can result in a loss of good control over the exchange of packet and control sequences. If conditions over a switched network degrade sufficiently, a small time out can lead to excessive retransmissions of data. On the other hand, longer time-out values will result in a more sluggish detection of protocol breakdown. The receiving entity should be silent when a timeout occurs. That is, a should not be sent when a timeout occurs while receiving a packet. The reason is that under severely degraded network loading it may happen that it takes longer for the sending entity's data to arrive than the receiving entity's timeout interval. This can lead to many kinds of situations in which there is excessive retransmission of data. The question to be answered by the implementor is: "Am I more concerned about how fast I can shut down the transfer when the sending entity goes away than I am about getting the transfer to occur regardless of how long it takes?" If the answer is that response to a vanished sender is more important, then send a when a timeout occurs. If getting the job done is more important, then don't send the on timeout. 2. Packet Size. The following chart shows the percentage of houskeeping overhead for various packet sizes (not including quoted characters): Packet Data Packet Transmission Time Size Size Useful Overhead 300 1200 2400 ---- ------ ------ -------- ---- ---- ---- 128 135 94.8 % 5.2 % 4.5 1.1 0.6 256 263 97.3 % 2.7 % 8.8 2.2 1.1 384 391 97.7 % 2.3 % 13.0 3.3 1.6 512 519 98.7 % 1.3 % 17.3 4.3 2.2 640 647 98.9 % 1.1 % 21.6 5.4 2,7 768 775 99.1 % 0.9 % 25.8 6.5 3,2 896 903 99.2 % 0.8 % 30.1 7.5 3.8 1024 1031 99.3 % 0.7 % 34.4 8.6 4.3 At first glance it might seem reasonable to always use 1024 byte data packets. However, consideration should be given to the amount of time required to recover from a transmission error. For example, using 1024 byte data packets at 300 baud, over a minute of excessive transmission time would result (two packets) each time an error occured. Experience shows that keeping the packet transmission time to between four and five seconds results in a reasonably comfortable recovery time. So, for best 25 over-all performance, the following packet sizes are recommended: Baud Size ---- ---- 300 128 1200 512 2400 1024 3. Controlling Excessive Retransmissions. Over a very noisy link the send-ahead nature of B Plus might cause the performance to degrade due to retransmission of packets. To circumvent this degradation, the following heuristic is recommended: Initialize SA_Error_Count to zero. If packets are retransmitted, increment SA_Error_Count by 3. If SA_Error_Count is greater than or equal to 12, drop out of Send-Ahead mode (ie, revert to send and wait mode). When a packet is ACKed, and SA_Error_Count is greater than zero, decrement SA_Error_Count by one. The values (increment by 3, limit of 12, decrement by 1) can be varied in accord with the implementor's experience, perhaps being established by user-definable parameters. 26 J. B Plus Transport Layer. Some distributed applications (that is, applications in which the Initiator and Responder each perform some of the work) require that blocks of information be exchanged. Running such applications over normal communication channels can cause loss or altering of data, yielding unpredictable results. To aleviate this possibility, the B Plus Protocol provides the ability to use the underlying packet structure to exchange blocks of data with error detection and retransmission. Entering the Transport Layer operation is more complicated than the File Transfer mode previously described: o The user invokes a CompuServe application o The application program transmits a CompuServe Application Protocol escape sequence. o The user's terminal program responds with an escape sequence which informs the host application that it must use the Transport Layer. o The host program initializes its B Plus routines, setting the Transport Layer parameter to 0x01. o The terminal program waits until its own B Plus routines have been initialized, also setting the Transport Layer parameter to 0x01. o Once the host and remote B Plus routines have exchanged their Transport Layer Parameters, the Transport Layer is in effect. The succeeding action is a function of the application. From an implementation standpoint, the primary differences from the B Plus Protocol so far described are: o Separate Packet Sequence Numbers are maintained for sending and receiving. o Received Packets are placed in a first-in-first-out queue. o Another level of software is placed between the packet handlers and the application. This level is responsible for sending and receiving blocks of data, packaging them into protocol-sized packets. The following Packet Types are used in the Transport Layer: `M': This is a data packet; another data packet follows. `L': This is the last data packet for the current block. A Failure Packet will terminate the transport layer for both entities. 27 K. Initiation of a B Plus Session. The following state machine describes the process of a host entity initiating a B Plus Session. Its starting state is Send_ENQ. State Received Action Next State ------ -------- ---------------------- ---------- Send_ENQ ... Transmit Set Standard Checksum Set 512 byte Data Block Set default quote set Clear Plus_Seen and Plus_Plus flags Get_DLE ----------------------------------------------------------- Get_DLE ... Get_Digit <+> If Plus_Seen true, then set Plus_Plus ... Get_DLE timeout Send_ENQ ------------------------------------------------------------ Get_Digit Initialize Send and Receive Sequence Numbers Send_Parameters <+> Set Plus_Seen Get_DLE timeout ... Send_ENQ ------------------------------------------------------------ Send_Parameters ... If Plus_Seen true, then if Plus_Plus true, then set to quote 0x00-0x1f and 0x80-0x9f Send Parameters Packet Receive Parameters Packet Establish session's parameters Exit ------------------------------------------------------------- 28 L. Supporting the Various B Protocol Versions There are three versions of B Protocl which an implementor must be aware of. Any new implementation should follow the B Plus Protocol as described in this document to ensure full compatibility with all existing CompuServe Host software. The three versions are: o "Classic" B Protocol o An interim version of B Plus (called Quick B) o B Plus as described in this document The differences are: Initial response: Classic B: digit QuickB: + digit B Plus: + + digit Default Quoting Sets: Classic B: 0x00 -> 0x1f QuickB: 0x00 0x03 0x05 0x10 0x11 0x13 0x15 B Plus: 0x03 0x05 0x10 0x11 0x13 0x15 Extended Quoting: Classic B: none QuickB: Specified by the DQ Parameter: 0x00 : 0x00 0x03 0x05 0x10 0x11 0x13 0x15 0x01 : 0x03 0x05 0x10 0x11 0x13 0x15 0x02 : 0s03 0x05 0x10 0x11 0x13 0x15 0x91 0x93 0x03 : 0x00-0x1f and 0x80-0x9f B Plus: Established by the Q1 thru Q8 parameters. (Ignore R0) Quoting of the Paramters Packet: Classic B: No paramaters packet QuickB: 0x00 -> 0x1f B Plus: 0x00 -> 0x1f and 0x80 -> 0x9f Response to a : Classic B: Retransmit the last packet QuickB: Resynchronize with , wait for two identical ACK sequences, retransmit as necessary. B Plus: Same as QuickB. 29 CompuServe Host software will support all three B Protocol versions. In order to do so, it relies on the initial response to to determine what version is being used in the terminal software. The defaults given in Section D.1 ("Enquire") are intended to reflect "Classic" B Protocol. If the Host receives <+> it sends its Transport Parameters Packet using "Classic" B data quoting (0x00 -> 0x1f). If two "+" chracters are received, it will quote 0x00 -> 0x1f and 0x80 -> 0x9f. This is done to maximize the chances of getting the packet through most modems and networks. Once the Transport Parameters Packets have been successuflly exchanged, the Host software uses the negotiated quoting set, and the remote is expected to do likewise. Negotiation of quoted characters allows implementors to provide configuration set up to cope with a wide variety of modems, oeprating system, network, and other situations which can adversely affect thr transmission of 8-bit binary data. 30 M. Check Value Calculation. 1. Standard B Protocol Checksum. The following C-language code fragment illustrates the Standard Checksum calculation: int checksum; do_checksum (ch) unsigned int ch; { checksum = checksum << 1; if checksum > 0xff checksum = (checksum & 0xff) + 1; checksum += ch & 0xff; if checksum > 0xff checksum = (checksum & 0xff) + 1; }; 31 2. XMODEM-Style CRC-16. /* * Calculates XMODEM-style CRC (uses the CCITT V.41 * polynomial but * completely backwards from the normal bit ordering). */ static unsigned crc_xmodem_tab[] = { 0x0000,0x1021,0x2042,0x3063,0x4084,0x50A5,0x60C6,0x70E7, 0x8108,0x9129,0xA14A,0xB16B,0xC18C,0xD1AD,0xE1CE,0xF1EF, 0x1231,0x0210,0x3273,0x2252,0x52B5,0x4294,0x72F7,0x62D6, 0x9339,0x8318,0xB37B,0xA35A,0xD3BD,0xC39C,0xF3FF,0xE3DE, 0x2462,0x3443,0x0420,0x1401,0x64E6,0x74C7,0x44A4,0x5485, 0xA56A,0xB54B,0x8528,0x9509,0xE5EE,0xF5CF,0xC5AC,0xD58D, 0x3653,0x2672,0x1611,0x0630,0x76D7,0x66F6,0x5695,0x46B4, 0xB75B,0xA77A,0x9719,0x8738,0xF7DF,0xE7FE,0xD79D,0xC7BC, 0x48C4,0x58E5,0x6886,0x78A7,0x0840,0x1861,0x2802,0x3823, 0xC9CC,0xD9ED,0xE98E,0xF9AF,0x8948,0x9969,0xA90A,0xB92B, 0x5AF5,0x4AD4,0x7AB7,0x6A96,0x1A71,0x0A50,0x3A33,0x2A12, 0xDBFD,0xCBDC,0xFBBF,0xEB9E,0x9B79,0x8B58,0xBB3B,0xAB1A, 0x6CA6,0x7C87,0x4CE4,0x5CC5,0x2C22,0x3C03,0x0C60,0x1C41, 0xEDAE,0xFD8F,0xCDEC,0xDDCD,0xAD2A,0xBD0B,0x8D68,0x9D49, 0x7E97,0x6EB6,0x5ED5,0x4EF4,0x3E13,0x2E32,0x1E51,0x0E70, 0xFF9F,0xEFBE,0xDFDD,0xCFFC,0xBF1B,0xAF3A,0x9F59,0x8F78, 0x9188,0x81A9,0xB1CA,0xA1EB,0xD10C,0xC12D,0xF14E,0xE16F, 0x1080,0x00A1,0x30C2,0x20E3,0x5004,0x4025,0x7046,0x6067, 0x83B9,0x9398,0xA3FB,0xB3DA,0xC33D,0xD31C,0xE37F,0xF35E, 0x02B1,0x1290,0x22F3,0x32D2,0x4235,0x5214,0x6277,0x7256, 0xB5EA,0xA5CB,0x95A8,0x8589,0xF56E,0xE54F,0xD52C,0xC50D, 0x34E2,0x24C3,0x14A0,0x0481,0x7466,0x6447,0x5424,0x4405, 0xA7DB,0xB7FA,0x8799,0x97B8,0xE75F,0xF77E,0xC71D,0xD73C, 0x26D3,0x36F2,0x0691,0x16B0,0x6657,0x7676,0x4615,0x5634, 0xD94C,0xC96D,0xF90E,0xE92F,0x99C8,0x89E9,0xB98A,0xA9AB, 0x5844,0x4865,0x7806,0x6827,0x18C0,0x08E1,0x3882,0x28A3, 0xCB7D,0xDB5C,0xEB3F,0xFB1E,0x8BF9,0x9BD8,0xABBB,0xBB9A, 0x4A75,0x5A54,0x6A37,0x7A16,0x0AF1,0x1AD0,0x2AB3,0x3A92, 0xFD2E,0xED0F,0xDD6C,0xCD4D,0xBDAA,0xAD8B,0x9DE8,0x8DC9, 0x7C26,0x6C07,0x5C64,0x4C45,0x3CA2,0x2C83,0x1CE0,0x0CC1, 0xEF1F,0xFF3E,0xCF5D,0xDF7C,0xAF9B,0xBFBA,0x8FD9,0x9FF8, 0x6E17,0x7E36,0x4E55,0x5E74,0x2E93,0x3EB2,0x0ED1,0x1EF0}; unsigned CRC; UpdCrc (Byte) unsigned int ByteC; { CRC = crc_xmodem_tab [(CRC >> 8 ^ Byte) & 0xff] ^ (crc << 8); }; 32 N. Interrogation. Although not part of the B Plus Protocol, implementors are urged to support the CompuServe Interrogation Sequence. This process passes information to the CompuServe Host to identify the various options supported by the terminal program. Host software will generally perform an Enquire (Section D.1) first to determine if the terminal program supports B Protocol. If B Protocl ("Classic," QuickB, or B Plus) is supported, the host then sends the sequence: I When the terminal program receives this sequence of characters, it transmits an Interrogation Response as follows: <#> <+> where: <#> Identifies the string as an Interrogation Response Specifies the specific hardware or operating system, or a generic class of software. It is always three characters in length. In addition to several reserved codes, the following generic codes are defined: APX - Apple (TM) II/Macintosh ATX - Atari (TM) 8, 16, and 32 bit AUT - Auto-Script Program CCX - Commodore (TM) C64 and Amiga CPM - CP/M (TM) Operating System IBX - IBM (TM) Compatible XXX - Other model/type Gives the terminal software version number. It may contain Letters, Digits, and Periods. A series of character fields giving the options supported. Each is followed by a comma. The currently recognized are as follows: Cursor/Screen Control AC : ANSI Color CA : ANSI/VT100 Cursor Control CC : VIDTEX/VT52 Cursor Control CW : Wide mode (Double width characters invoked by uninvoked by (lower case L) SSyx : Screen Size; y gives number of lines + 31, x gives number of 33 columns plus 31. SS7o identifies a 24 line by 80 column screen. It is suggested that the SS field always be present. Graphics GF : GIF graphics GH : High resolution RLE graphics GM : Medium resolution RLE graphics NF : Full NAPLPS graphics Protocols AP : Recognizes and properly responds to the CompuServe Application Protocol escape sequences CB : Capture Buffer PB : B Protocol (includes QuickB and B Plus) PX : XMODEM Miscellaneous HC : Hard Copy (printer connected) XX : Ignored All other are reserved for future use. This is a check value derived by adding together all characters in the Interrogate Response up to and including the +, truncating the sum to 16 bits, and converting it to an ASCII digit string. This is the ASCII Carriage Return and serves to terminate the Interrogate Response. If the value does not match, the host will send another I and compare the string it receives to the previous one. If the two strings match, it is accepted, otherwise the I and matching will continue for ten trials before giving up. 34 A sample Interrogate Response is: #IBX,CC,GH,GM,PB,+1035 which specifies: o IBX : An IBM (TM) compatible system o CC : Supports standard VIDTEX/VT52 cursor controls o GH : Supports high-resolution RLE graphics o GM : Supports medium-resulution RLE graphics o PB : Supports B Protocol o 1035: Sum of "#IBM,CC,GH,GM,PB,+" For additional information concerning the Interrogation Response, please contact CompuServe Incorporated, Microcomputer Software Development. 35 Yes, downloading from CompuServe is possible with Teleterm80! The procedure is similar to uploading. When CompuServe notifies you that it is ready to begin downloading a .BIN program file to your computer, before going to the Upload/Download menu you must change the terminal settings to word length 8 and parity none. At the Upload menu, use the key to select Xmodem Receive, and enter a . You will be prompted in sequence for a filename, a file type, and an error-checking protocol. Enter the name the file will have on your disk (you can use the same name the file has on CompuServe), enter p for program files, and choose 2 for CRC protocol (this is supposed to allow even fewer errors to pass through than the Checksum protocol). After waiting for 15 to 20 seconds or so you will see the hyphens begin to appear at the bottom of the screen as each successful block is transmitted. When it's completed, the filename will disappear and you can use the cursor keys to return to the main menu. Don't forget to restore the terminal settings to word length 7, parity even before resuming your session on CompuS ve. It is important to speed through the downloading setup process as quickly as possible. If you take too long, or make a fatal error, CompuServe will cancel the xmodem transfer and wait for you to send a carriage return. But you will be locked out of the keyboard and unable to do anything except turn the computer off and reload the terminal program while your on-line connect time and charges accumulate. Using this procedure you can also download files with .IMG extensions, but you will not be able t run the programs immediately. First you will have to strip the header information from the beginning of the file (typically the first 6 bytes), then you can load it and (if it is compatible with the B-128) run it..  Ya say you can't download because you only have a dumb terminal program. Ya say if you could download, that you would download a new terminal program that could download. (Catch 22!) Well! I tell ya what I'm gonna do... Step right up and copy down the following SHORT program. Type it in and save it to disk. The program is a simple Bootstrap XMODEM Downloader, and if the wind is blowing right, will permit you to download from Compuserve's CBIG Sig, the full featured Xmodem terminal program > CBTERM/C64. Once you have CBTERM/C64, you can up or download anything to/from CIS and any Xmodem BBS systems. Step closer young man, and I'll tell you how it works..... The program (which I will call BXD.BAS) is a short routine to only download a file in xmodem. It is used in conjunction with your present terminal program. You use your present dumb terminal program to go on line and connect with CIS. You then goto the CBIG Sig, (GO CBIG at the ! prompt) and into its DL2 data library. There you find the latest version of CBTERM/C64. You must get the .BIN version of CBTERM. (not the .IMG version) You instruct CIS to Download the CBTERM program using XMODEM protocol. CIS will respond that it is begining the download. At this point you EXIT your terminal program (KEEP YOUR MODEM ON LINE! JUST EXIT YOUR TERMINAL PROGRAM.) and quickly load BXD.BAS. Then you just RUN it. BXD will then do an XMODEM download of the file and write it to disk. If all works well, in 15 mins. you should have a brand spanking new copy of CBTERM/C64 on your disk. (note: only run your dumb terminal program and BXD.BAS at 300 baud.) BXD.BAS does the following: When RUN, will handshake to CIS to start the transfer. A disk file is opened and is called CBTERM into which the incomming data is written. BXD then waits to recieve data blocks of 132 bytes long. Each block has a checksum that is matched and if found to be wrong, the block is rejected and cis sends it again. (note: the first block is offen rejected on the first try by BXD, but gets through the second time around.) If the checksum is ok the block is written to the disk and the next block is recived. This continues untill the end of data marker is sent. BXD will say "DONE" and you should have a good copy of CBTERM/C64 now on your disk. Reset your computer and load CBTERM and use that as your new SMART terminal program. Trying to keep BXD brief, many shortcuts were taken. There is no time out check or block number check as would be included in a full featured XMODEM program. If you suffer from noisey phone lines, you may be in trouble trying to use BXD. BXD expects to recieve 132 bytes in a block, if for some reason, a bute is dropped, BXD will sit in its loop and hang. Each byte that is recieve is marked by a "." displayed on the screen. and when a full block is recieve this is stated also. If you see BXD stop for longer than 60 seconds without recieveing any more bytes then you could try this: Press to break the program. The enter: GOTO 50 This will reject the last block recieved and restart looking for the block. If you coninualy get CHECK SUM BAD errors, then log off and reload your dumb terminal program and try the process again. Don't forget to Verify the disk you were using as the opened file will not be good. Here is the code for BXD.BAS: 10 print"bootstrap xmodem downloader" 11 print"(c) 1985 by chrisdos" 20 open2,2,0,chr$(6):dim i%(132) 30 ack$=chr$(6):nak$=chr$(21):eot$=chr$(4) 40 open8,8,8,"cbterm,w,p" 50 forx=1to25:get#2,a$:nextx:print#2,nak$; 60 gosub100 70 ifck%<>i%(132)thenprint"check sum bad":goto50 80 forx=4to131:print#8,chr$(i%(x));:nextx:get#2,a$ 90 b=b+1:print"block ok":print#2,ack$;:goto60 100 n=fre(0):forx=1to132 110 ifpeek(667)=peek(668)goto110 120 get#2,a$:i%(x)=asc(a$+chr$(0)):print"."; 130 ifx=1anda$=eot$thenclose8:print"done":print#2,ack$:stop 140 nextx:print"have block "b 150 ck%=0:forx=1to131 160 ck%=(ck%+i%(x))and255:nextx:return Enter it carefully, don't forget the ;'s and other easyly overlooked things. If all goes well, you will be able to download a very fine terminal program that you can then use to up and down load just about anything else. If you have any questions, pleas leave them in a message to SYSOP in CBIG. No EMAIL please. HAVE FUN ! BXD.BAS (C) 1985 by Chrisdos .+++++++++++++++++++++++++++++++++++++ . Version 1.1 of BXD.BAS . This includes a small terminal routine in the program itself, and may work directly witout the need for an external terminal program. . Fill in lines 40 - 90 with a routine to dial your modem, or manually connect with your phone. 5 open5,2,0,chr$(6):dim i%(132) 10 printchr$(14)"[CLS][CRDN][CRDN][CRDN] Bootstrap XMODEM Downloader Ver 1.1" 20 print" Written by Christopher Dunn 30 print"[CRDN][CRDN][CRDN] Use the key to start the Download" 100 print"[Terminal Mode] 110 get#5,a$:if st=8 goto170 120 a=asc(a$+chr$(0))and127 130 if a=8 then a=157:goto160 140 if a>=65 and a<=90 then a=a+32:goto160 150 if a>=97 and a<=122 then a=a-32 160 print chr$(a); 170 get a$:if a$="" goto110 180 a=asc(a$+chr$(0)):if a=20 then a=8:goto220 190 if a=133 goto 1000:rem do xmodem 200 if a>=193 and a<=218 then a=a-128:goto220 210 if a>=65 and a<=90 then a=a+32 220 print#5,chr$(a); 230 goto 110 1000 rem xmodem download 1010 ack$=chr$(6):nak$=chr$(21):eot$=chr$(4):b=1 1020 print"[CLR] Xmodem Downloader. 1030 print"Enter file name for your disk:";:f$="":input f$:if f$="" goto 100 1040 print"Working! Please standby" 1050 open8,8,8,f$+",p,w" 1060 forx=1to25:get#5,n$:next:q=0:print#5,nak$; 1070 get#5,c$:if st=8 goto 1170 1080 q=q+1:i%(q)=asc(c$+chr$(0)):print"."; 1090 if q=1 and c$=eot$ then close8:print"DONE!":print#5,ack$:goto100 1100 z=0:if q<132 goto1070 1110 print:print"Checking Block" 1120 ck%=0:forx=1to131:ck%=(ck%+i%(x))and255:next 1130 if ck%<>i%(132) then print"Bad Checksum!":goto1060 1140 forx=4to131:print#8,chr$(i%(x));:next:get#5,n$ 1150 print"Block "b" OK.":b=b+1:print#5,ack$;:q=0 1160 goto1070 1170 rem check for time out 1180 z=z+1:if z<500 goto 1070 1190 print"Block time out! Retrying....":z=0:goto1060 C128 Book Reviews There is finally some information available on the Commodore C128 computer: Commodore 64/128 Assembly Language Programming, and The Official Book for the Commodore 128 Personal Computer. Both of these may be available at a local bookstore, but can be ordered direct from the publisher, Howard W. Sams & Co. Inc. at (800) 428-SAMS, operator 150. I got both of these books as soon as I heard about them, and was promptly disappointed. This is because I'm interested in really technical things like: a detailed memory map of the C128 in C128 and CP/M modes, a detailed description of the hardware and the memory/device manager. The Assembly Language book glossed over the C128 and CP/M modes by discussing the C128 only in C64 mode, where it's identical to the C64. The 'Official Book' for the C128 was more satisfying, though: seperate chapters on each mode of the C128 (including a good introduction to CP/M and 's commands), a chapter on peripherals, discussion of the new BASIC 7.0 commands, a chapter on graphics (using BASIC 7.0 commands), and a final chapter on music and sound (again, BASIC 7.0 commands, mostly). There are memory maps for each mode, showing how ROM, RAM, and the I/O devices are arranged, and the memory/ device manager is described as 'intelligent', which is intriguing. Overall, the latter book does contain a lot of good information for anyone considering the purchase of a C128 system (or for a new owner) with it's descriptions of Basic 7.0 and CP/M, along with discussions of software for each mode and how to get public domain software free). Now, to get my hands on a C128! C64S - Commodore 64 Software Emulator Registered version 1.0C, June 1994 c 1991-1994 Miha Peternel C64S USER'S MANUAL This document is c 1994 by Miha Peternel. No part of this document may be reprinted without written permission of the author. ____________________ 1. INTRODUCTION AND INSTALLATION Welcome to a software emulator of the good old fat C64. It will allow you to run most of the original C64 software on your PC. The C64S emulator and accompanying utilities are copyrighted c 1994 by Miha Peternel and may not be copied, sold, hired or distributed in any way without written permission of the author. C64 and 1541 ROM code is copyrighted c by Commodore Business Machines. Minimum requirements: - 386 or better - 640K RAM (500K low ram free) - VGA display (register compatible) - DOS 3.3 or higher Optional: - a soundcard: Gravis UltraSound (best for sound output) Sound Blaster (all versions or DSP compatible soundcards) Covox or compatible DAC (digital to analog converter) - PC joystick (1 or 2) - tape/floppy interface You need at least a cached 386DX40 with a fast VGA for real time emulation. A soundcard is recommended, though the sound can also be played through PC speaker (at rather low quality). Installation To install the C64S software, insert the distribution diskette in your disk drive and log to that disk drive. For example, if you are using diskette drive A:, type A: at the DOS command prompt. Then type INSTALL. The installation software will unpack the C64S files and copy them to your hard drive. It will prompt you for the destination directory; the default is C64S. Files The following files are essential for proper emulator operation: - C64S.EXE C64 Software Emulator (for 386 and better) - SYSTEM.EXE C64S system emulation - CONFIG.EXE C64S hardware configuration utility - ROMCODE.C64 C64 and 1541 ROM code The following utilities make life easier: - COM1541.EXE Transfers 1541 disk contents to .D64 files - TAPEIO.EXE Turbo Tape loader for PC - MAKETAPE.EXE Creates .T64 files and imports .PRG files - FIXTAPE.EXE Fixes bad CONV64 created .T64 files Documentation: - C64S.DOC This document in Word 6.0 format - LPT1541.DOC 1541 connection scheme - LPTTAPE.DOC Tape recorder connection scheme - T64.DOC .T64 file structure ______________________ 2. CONFIGURATION C64S comes with an automated configuration program, which lets you easily configure emulator options to best suit your hardware. To start the configuration program, change to the C64S directory and type on the command line: CONFIG Or in case of any troubles: CONFIG -s The configuration program will autodetect the presence of soundcards and analogue joysticks. Some users may have many add-on cards installed in the computer in which case the autodetection procedures may fail or even crash the computer. If you notice any such trouble try running the configuration program with -s switch. This switch will tell the program to skip autodetection procedure. The configuration program will then try to read current saved settings. If no settings are saved, it will use default settings. Also, you can always use -d switch to use default settings instead of the saved settings. In the configuration screen, you may use Up and Down arrows to move around, Left, Right and Enter keys to change the highlighted setting. Configuration overview: - Sound Output C64S can autodetect the Gravis UltraSound and Sound Blaster (or true DSP compatible) soundcards. If the sound output is set to Autodetect, the priority of selecting sound output is: GUS, SB, PC speaker. If the configuration program fails to detect your soundcard's port, try setting it manually in the configuration screen. - Tape port & 1541 port These port settings are used by COM1541 and TAPEIO utilities. - Analogue joysticks This option must be set to Autodetect to use analogue PC joysticks. C64S provides two methods of scanning joysticks. Compensating mode takes less CPU time but might fail with some joysticks or newer "speed compensating" game ports. Compatible mode will work with all joysticks. You are advised to try Compensating mode first. If it fails, change to Compatible mode. - Video mode C64S works in two VGA modes. Default Extended mode is VGA 368*240 pixels, 16 colors. Compatible mode is provided in case you are running the emulator on a laptop with LCD display or your monitor cannot display Extended mode. Compatible mode is standard VGA 320*200 pixels, 16 colors. IMPORTANT: If you run C64S in multitasking environment such as Windows or OS/2, you are strongly advised to disable sound output and set the joystick scanning mode to Compatible. This will prevent general slow down and other difficulties in such environments. Exit the environment and run C64S from plain DOS to enjoy full emulation performance. When you have finished with configuration, press End and Return to save settings and exit. You may always press Esc to abort configuration without saving. ___________________ 3. FIRST STEPS This chapter provides a quick overview of how to load and run C64 programs after the emulator has been installed and configured. For further details, see the following chapters. 1. If you are running the emulator for the first time, and you have not run the CONFIG utility yet, please refer to the previous chapter for the information about hardware configuration. 2. Run the emulator by changing to the emulator's directory (if necessary) and typing on the DOS command line: C64S The well-known blue C64 screen appears. 3. Press F9 to get to the tape file screen. Select a tape image file using arrow keys and press Enter. The selected tape is now "open" and you will enter tape directory screen with the list of files stored in the selected tape image file. Select a file and press Enter. Now you will be returned to C64 screen. 4. Press SHIFT+TAB (which equals SHIFT+RUN/STOP), which will load a tape program and run it automatically. 5. Press F10 to enter the joystick option screen. Configure the joystick port emulation as you wish. You can even change the keys to emulate joysticks. IMPORTANT: If you are using analogue PC joystick and you are running the emulator for the first time, press 'R' and follow the steps to recalibrate the joystick. 6. After you have finished configuring joystick settings, press ESC to get back to C64 screen and enjoy the nostalgia. :) 7. You can always press F10 to enter option screen, where you can adjust numerous emulation settings to improve the behavior of the program you are running. 8. To leave one program and load another, press CTRL-ALT-DEL to reset the emulator and proceed from step 3. 9. CTRL-BREAK gets you back to DOS prompt. ________________ 4. EMULATOR KEYBOARD The keyboard layout is the same as the original C64 with some exceptions due to the different layout of the PC keyboard. Some special emulator features make the work with the emulator easier. The tapes and disks to be used with the emulator are stored in a special format (so-called image files) on the hard disk. You can select the tape position or a disk using emulator desktop. Emulation settings can be changed either with the CONFIG program (hardware settings) or in the option screen (other settings). The following keys have special meaning: - F9 enters emulator desktop - F10 enters joystick option screen - F11 pressed prevents screen updates (Great for uninterrupted sound reproduction) - ESC is an exit/cancel key - CTRL+BREAK exits the emulator - CTRL+ALT+DEL or CTRL+ALT+BackSpace emulates reset - CTRL+ALT+INS causes brutal reset (for reset-protected programs, actually it rewrites the CBM80 sign and performs a normal reset) - PRINT SCREEN captures screen to a Windows bitmap file (filename C64S0xxx.BMP) Table of replaced keys with their equivalents: - C= Alt - Ins/Del BackSpace - Clr/Home Home - L Insert - ( Delete - Run/Stop Tab - Restore F12 Default joystick emulation keys: - Primary set (1st emulated joystick): Default primary set consists of arrow keys and right Alt key. - Secondary set (2nd emulated joystick): W up S down U left I right O fire _________________________ 5. EMULATOR DESKTOP Press F9 in the emulator to enter the emulator desktop. The desktop consists of multiple screens that allow you to manipulate the tape and disk images used in the emulation. You can change several emulation parameters, and you can even monitor the emulator CPU and memory (both C64 and 1541). The top screen line represents the main menu. Press the Alt key to enter the main menu. Move around with arrow keys and select a topic by pressing enter. Or you can select a main menu topic directly by pressing Alt plus the highlighted letter. In all the desktop screens, the bottom screen line lists the actions available. Press the highlighted letter (without Alt) to select the action. Enter will always select the leftmost action. The following is the list of desktop screens and functions available: 5.1. TAPE The tape file screen lets you select the tape image file to be used in the emulation. Move around with arrow keys, then press Enter to select the tape or change the directory. When you select a tape image file, you will enter the tape directory screen. Move around and press Enter to set the tape pointer position. You will get back to the emulation screen. When you enter the LOAD command or (Shift+Tab to LOAD and RUN), the emulator will read a file from the position set in the tape directory menu. When saving a file, the emulator will always add a file to the end of the tape image, regardless of the position set (it will not overwrite anything). The actions available in the tape file screen are: - Open Opens the highlighted tape image file and enters tape directory screen (equivalent is Enter). - Files If a tape image file is open, it jumps to the tape directory screen (equivalent is right arrow key). - Description Lets you edit the highlighted tape's description. - New Enter the file name, tape description and maximum directory size, and the emulator will create an empty tape image file. The actions available in the tape directory screen: - Set Sets the tape pointer position and returns to the emulation screen (equivalent is Enter). - Tape Jumps to the tape file screen (equivalent is left arrow key). - Name Lets you edit the highlighted file's name. - Delete Deletes the highlighted file. - Import Select the file from the file list and the emulator will import it to the selected tape image file. The files to be imported must be in the two formats: - standard 1541 .PRG format: 2 bytes - load address, other bytes - file data. - German .P00 format 8 bytes - "C64File" description, zero terminated 17 bytes - file name, zero terminated 1 byte - file type (now defaults to 0) If the file selected is not in one of the listed two formats, you may get unexpected results. - Export Saves the highlighted file to a .PRG or .P00 file. All other extensions default to .PRG format (you can not export to a .T64 file). - Freeze Saves the full emulator state in a file. When you load such a file, it will start automatically from the point when it was saved. This function is not yet standardized. That means that the files you save with this function may not be loadable in the forthcoming versions of C64S. 5.2. DISK Actions in the disk file screen: - Select Selects the disk image to be used in the emulator (equivalent to pressing Enter). - New Enter file name, disk title and disk ID and the emulator will create an empty disk image file. To use it, select it in the disk file screen. 5.3. OPTIONS There are two option screens available: the general options screen and the joystick options screen. The option screen actions are: - Change Changes the highlighted option. It either selects the highlighted radio button, changes the check box status or asks you to edit the highlighted field. If the radio button list title is highlighted, Change selects the next radio button. - Joystick Enters joystick option screen. - General Enters general option screen. - Recalibrate Runs joystick recalibration. Move the joystick as the emulator asks you to recalibrate correctly. If the emulator displays "Cannot recalibrate" message, run CONFIG and check if analogue joysticks are enabled (the option must be set to Autodetect). If joystick scanning mode is set to Compensating, try setting it to Compatible. Save configuration, restart the emulator and run joystick recalibration. Options overview: - Screen refresh C64 updates on-screen picture 50 frames per second in PAL or 60 frames per second in NTSC version. That means the emulator must generate A LOT of video data and transfer it to the VGA card. As this is the most time consuming part of the emulation, the emulator allows you to control the screen refresh rate thus making possible to achieve original emulation speed also on slower PC computers. However, if the screen refresh rate is too low, it might affect the animation smoothness, or, in some cases, it will disturb the functions that depend on accurate screen refresh rates. For example, some games use hardware sprite collision detection, which occurs only when the screen is updated. Keep this in mind if you notice such problems (bullets flying through objects or similar). Screen refresh settings: - Synchronized Automatically synchronizes the screen refresh rate with the speed of your computer. It will autoselect the screen refresh rate between original refresh rate and the custom frame rate. This way you can limit the lowest frame rate. It is advised that you input the custom frame rate between 1/3 and 1/10 and set the screen refresh to synchronized. - Original Selects original screen refresh rate (1/1). - Custom Selects custom screen refresh rate. 1/X means 1 out of X frames is displayed. 1/1 means each frame is displayed, 1/10 means only every 10th frame is displayed thus saving 90% time for faster CPU emulation. - CPU speed C64's 6510 CPU runs at a fixed clock speed of around 1 MHz. The emulator lets you control the CPU speed, which is useful in some applications. However, to achieve higher CPU speeds you need a fast PC (486/66 will run at 250-450% speed). The percentage displayed in the parentheses in the general option screen is the current estimated speed. CPU speed settings: - Original Tries to near original (100%) speed. - Maximum Forces maximum achievable speed. - Custom Use this setting to force a desired speed. IMPORTANT: To achieve higher CPU speeds, you must set the screen refresh to synchronized or to custom at a frame rate in range of 1/10. - VIC options The emulator lets you control sprite emulation in order to gain faster emulation or to cheat in the games that rely on the VIC chip when detecting object collisions. Set all options to back to "on" for original emulation. - Machine type There were two major types of C64 machines manufactured for two different TV standards: PAL (used in Europe) and NTSC (used in USA). Though most of the programs will run correctly independent of this setting, the emulator lets you switch between the machine types to gain better compatibility. Try changing this setting when you notice on-screen garbage or music playing either too fast or too slow. - Joystick options You can control the emulation of two C64 joystick ports. You can use keyboard emulation or analogue joystick emulation. To use analogue joysticks, they must be enabled in the hardware configuration (set to Autodetect) and successfully recalibrated. The emulator allows you to define two joystick key sets. Primary key set is used, when only one joystick is emulated. Both key sets are used, when both joysticks are emulated by keyboard. In this case primary key set emulates joystick port #2, and secondary key set emulates joystick port #1. IMPORTANT: When keyboard joystick emulation is enabled, the keys used for joystick emulation don't respond in the original way anymore. For example: if key 'A' is used to emulate joystick direction, you won't be able to type the character 'A'. When such conflicts occur, either press F10 and disable keyboard joystick emulation, or change the keys used for joystick emulation so they will not conflict with the keys that need to operate originally. Some keyboards also behave strangely when multiple keys are pressed at the same time. This is the most annoying when emulating a joystick. For example, you might notice that you can't move up-left and shoot at the same time. If you notice such or similar behavior, try changing the joystick emulation keys. 5.4. MONITOR A built-in monitor lets you watch the programs when running. In the monitor screen you see: - 6510 registers (top right) - 6510 code (top left) - memory dump (bottom) Move around with arrow keys, move faster with Page Up, Page Down, Home and End keys. Data dumped at I/O addresses $D000-$DFFF is the latest data written or read from the I/O address, it is not always what CPU will read next. The actions available are: - Mode Switches focus between code and dump. - Bank Selects memory bank. 0-7 selects a C64 bank (equal to low 3 bits of memory location $01), 8 selects emulated 1541 memory. - Goto Prompts for a new address and jumps to it. - Where Moves code display to the instruction where emulation was interrupted. - Trace Executes one instruction and moves code display. - Step Steps over the instruction skipping code display of subroutine branches. In case of a subroutine call, the subroutine is executed in debug mode. You can interrupt subroutine execution by pressing Esc. - Here Sets a breakpoint at the position of code display and runs C64 emulation in debug mode until CPU reaches the instruction at the breakpoint or Esc key is pressed. IMPORTANT: Running C64 emulation in debug mode will cause 30-50% slow down. Exit debug mode by pressing Esc, once you have finished monitoring the programs. 5.5. HELP On-line help provides basic information the user needs when running C64S. It is meant more like on-line reference and not a copy of the manual. Help usage: - Use arrow keys to move around topics. - Press Enter or R to jump to the highlighted topic. - Press I to get help index. - Use Page Up and Page down keys to list help screens. ___________ 6. TIPS Q: I selected a disk image file in the disk file screen. How can I use it ? A: The 1541 drive operates in the original way. The CBM DOS commands (except format) work, too. Type LOAD"$",8,1 to load directory, LIST to see it, LOAD"prg name",8 to load a program (you may use wildcards) and RUN to start it. To load a file to its original address, you need to type LOAD"prg name",8,1. Run a machine code program writing SYS xxxx, where xxxx is the program entry address (decimal). Q: My display does not show the whole C64 screen. A: Run CONFIG and set display mode to Compatible. This is mandatory if you use a laptop computer with an LCD display. Q: When I press certain keys the emulator seems to dump random characters, arrows and numbers. A: You need to enter the joystick option screen (press F10) and disable joystick emulation. C64 scans keyboard and joysticks at the same I/O addresses and this is a well-known side effect. Q: Keyboard joystick emulation does not work correctly. A: Try changing joystick emulation keys (press F10). Note that some keyboards behave strangely when multiple keys are pressed at the same time. If you notice that particular keys work O.K. when pressed one by one, but malfunction when pressed together, you must change the joystick emulation keys (find a combination that will work O.K. with your keyboard). Q: I have difficulties using an analogue joystick. What can I do ? A: You must recalibrate it in the joystick option screen (press F10 and 'R'). If the emulator displays the "Cannot recalibrate" message, exit the emulator, run CONFIG and check that the analogue joystick option is set to Autodetect. If the joystick scanning mode is set to Compensating, try setting it to Compatible. When you change joystick scanning mode, you also need to recalibrate joysticks in the emulator. Also, if you are using a single analogue joystick, try assigning analogue joystick emulation to one port only. Q: May I run C64S from Windows, Windows NT or OS/2 ? A: Yes, but C64S runs much slower in such environments. This slow down especially affects sound output. If you notice any trouble, you are advised to run CONFIG, disable sound output (set to No sound) and set joystick scanning mode to compatible. Run C64S from plain DOS to gain best performance. Q: How can I achieve the highest possible emulation speed ? A: Enter general options screen. Set the CPU speed to maximum. Set the screen refresh to custom and enter custom frame rate 1/99. If the application does not use sprites set show sprites to off. Press ESC and watch your application go mad. To gain even more speed, run CONFIG and disable sound emulation and analogue joysticks. Q: I prefer 320*200 graphics resolution used in the demo version ! A: Run CONFIG and set display mode to Compatible. Q: What is the best soundcard to be used for the sound emulation ? A: Gravis UltraSound. It takes the least CPU time and seems to produce the best output. I am also planning to write a special GUS driver to get crystal clear C64 sound reproduction in near future. Q: How can I listen to C64 tunes on a slower PC ? A: Enter general options screen. First, set CPU speed to original. Set screen refresh to synchronized and enter custom frame rate 1/10. Now press ESC. If the sound seems to be disturbed, hold down F11. If this does not help, your computer is unfortunately too slow. _____________________ 7. COMPATIBILITY The following is the compatibility list. + means implemented and compatible (++ means new from v0.9) - means not implemented or not compatible * means planned in the future CPU ++ full 6510 instruction set + $01 memory banking + flags (not 100% compatible in decimal operations) ++ cycle counts * boundary crossing I/O tricks VIC + all graphic modes ++ border ++ open border (upper and lower) + sprites ++ interrupts: raster, sprite collisions (no light pen IRQ) + multiplied sprites + hardware scroll + shrunk screen ++ cycle exact screen changes ++ DMA ++ screen snapshots * forced DMA * full open border (left and right) * more $D011 and $D016 tricks SID + supports GUS, SB, DAC and PC speaker + all 3 channels ++ 8 bit sampled original waveforms (NEW ORIGINAL SAMPLES !!) + ADSR envelope control + master volume control + pulse width modulation ++ $D418 amplitude output + 8000 Hz synthesis - no channel to channel effects * a better GUS driver to get crystal clear original sound * SB AWE 32 native mode driver CIA 1 + keyboard emulation + joystick emulation + timer A ++ timer B + IRQ control ++ time of day (real time, no alarm) * serial port * rebindable keyboard CIA 2 + VIC bank select ++ serial bus communication ++ timer A ++ timer B ++ IRQ control * time of day 1541 + ROM level emulation (16K RAM & I/O + 16K ROM) + supports CBM DOS 2.6 commands except format + fast (ROM trapped) C64 to 1541 connection + image file operation ++ 1541 disk transfer utility ++ supports direct serial bus communication * real 1541 connection * protection support (sector errors...) * improved (GCR coded) image file format TAPE + ROM trapped LOAD and SAVE routines + tape image files with directory + ultra fast loading ++ TapeIO Turbo Tape loader for PC tape connector ++ MakeTape utility _____________________ 8. FILE TRANSFERS The emulator uses two types of image files to store the information in the format C64 programs can handle. There are two types of image files: - .T64 files represent tape image files. Though the C64 tape drives were slow and unreliable, this type of storage on PC systems has certain advantages over other methods. The most important is that a tape image file contains a tape directory with the information about all the files stored in the image file. This way you can easily see the contents and select the file you wish to access. Instead of the slow C64 loader, fast PC routines take care of loading and saving, thus minimizing the time necessary for such operations. The last important feature is that multiple C64 files can be stored in one tape image file. This helps you organize big collections of C64 software. The emulator provides the tools for manipulating .T64 files: the tools built in the emulator desktop, MAKETAPE utility for creating tape image files and importing files, FIXTAPE utility to fix CONV64 created files and TAPEIO utility, which is a Turbo Tape loader for PC. - .D64 files represent disk image files. These files are actually a faithful reproduction of the 1541 formatted floppy disk contents. They contain the data of all disk sectors in the order they appear on a real 1541 disk. The emulator emulates a 1541 floppy drive so that emulated C64 programs can read and write emulated disks just like real disks. Of course, you can store hundreds of floppy disks to image files and use them simply by selecting them in the disk file selection screen. The emulator also includes a COM1541 utility that will let you transfer data from 1541 disks to image files. 8.1. Using the COM1541 utility COM1541 will let you transfer data from 1541 (or compatible) floppy drive to disk image files that can be used with the emulator. If you have a big collection of 1541 disks, you can now easily transfer them to your PC system. To run COM1541 successfully you need to do the following: If you are running COM1541 for the first time, run CONFIG and set the 1541 port to your LPT port's I/O address. If you do not know the address, you will need to experiment to find the right one. Connect the PC's LPT port and 1541's serial port with the cable (please refer to file LPT1541.DOC for details about the connection). Then you can run COM1541 by typing on the command line: COM1541 If you are not running COM1541 from the emulator's home directory, you need to use a switch to specify LPT port I/O address. Use 1 for 278, 2 for 378 and 3 for 3BC. Example: COM1541 2 COM1541 will try to connect using LPT port at I/O address 378. Upon successful program execution the 1541 drive led should blink and the drive motor start running for a while. A short menu will display on the screen: [D] Display disk directory [I] Import disk (BAM allocated sectors only) [F] Import full disk (all sectors) [X] Exit Insert a disk to 1541 drive and press 'D' to see the directory. If the directory seems O.K., everything is ready for disk transfer. It is up to you to select a method of disk transfer. Usually selecting 'I' will transfer the disks the fastest and correctly. This method will transfer only the sectors marked as used in the disk Block Allocation Map, but as C64 programmers managed to do lots of irregular tricks with the 1541 floppies, not all applications mark the sectors as used. Thus you can press 'F' to select full disk transfer. After selecting a transfer method, COM1541 will prompt for a file name. If a file with the same name already exists it will be rewritten! You do not need to add an extension, because COM1541 will add .D64 by default. If no file name is given, the default file name is IMPORT.D64. If this is the case, rename the file after transferring to avoid possible later difficulties. When COM1541 finishes transferring the disk, exit with 'X'. The disk image file is now ready to use with the emulator. Run C64S and check it. 8.2. Using TAPEIO utility TAPEIO utility is actually a TURBO TAPE compatible loader for PC. The files loaded without errors are stored to a .T64 file so they can be used immediately with the emulator. To use it you need to connect a C64 tape recorder to PC's LPT port (please refer to file LPTTAPE.DOC for details about connection). A VGA compatible display is necessary for graphic display of incoming tape data. The syntax is: TAPEIO [tapename[.T64]] [port] If you are running TAPEIO from the emulator's directory, it will read the tape port selected with the CONFIG utility (default setting is 378). If you want to select a different port, you must specify it on the command line. Use 1 for 278, 2 for 378 and 3 for 3BC. Run TAPEIO with no parameters to see the list of LPT port numbers. TAPEIO will not load anything if the port is not set correctly. If a .T64 file with the given name does not exist, the utility creates an empty tape image file. When you run TAPEIO, you are first presented with a record joustage screen. The border flashes and there is a red (dark) vertical line in the middle of the screen. Now press PLAY on the tape recorder. What you should see on the screen is the data coming from the tape recorder displayed as yellow graphics scrolling up. If the communication is O.K., the yellow graphics should form two jagged stripes. Now you can use Left and Right arrow keys to move the red line in-between the stripes. Use Up and Down arrow keys to change the display scale if necessary. This procedure is required to accommodate the loader to the speed of your computer. You can use a screw driver to adjust the tape head position in order to improve signal quality. When the red line is located as described above, press Enter to start the loader. The loader will start searching for a file header. When a header is found, all the data is dumped onto the screen. When a file is being loaded, the border flashes in blue colors and the increasing percentage is displayed on the screen. This percentage tells the amount of the file already loaded. If the file is loaded with no errors it is added to the tape image file given on the command line. TAPEIO will continue loading files until the tape image directory is full or it is interrupted by pressing ESC. Press ESC at any time to exit TAPEIO and return to DOS. 8.3. Using MAKETAPE utility If you transfer C64 files using the shareware X1541 utility, or if you download them from a FTP site or a BBS, you will probably get the files in the raw C64 format (with usual extension .PRG). The files look like: 2 bytes - start address, other bytes - code. MAKETAPE allows you to create empty tape image files and import raw C64 files. In addition to that MAKETAPE also imports .P00 files. The syntax is: MAKETAPE [tapename] [file1] [file2] ... MAKETAPE first checks if tapename.T64 already exists. In this case it opens the file, otherwise it creates an empty .T64 file with the given name. If the tapename is succeeded by filenames file1, file2..., MAKETAPE adds each file listed to the end of the tape file. Example: You have a file called JOKE.PRG, which you know is a C64 file. You would like to create a new tape image file named "JOKES.T64" and import your file, so you can use it in the emulator. The solution is as simple as that: MAKETAPE jokes joke.prg Run the emulator, enter tape file screen and you will see a new entry "JOKES" listed among other tape image files. You can edit the description. Open the tape and "JOKE.PRG" will be listed in the tape directory. 8.4. Using FIXTAPE utility The first demo version of C64S was released without the MAKETAPE utility. As a result a quick hack utility CONV64 appeared. In best efforts to translate C64 software into the .T64 format the respective author simply used the Cybernoid's header, not knowing that a lot of important information is stored in the .T64 file. Among other things, the program end address was not adjusted according to the imported file's size. As a side effect many crunched programs refused to work, longer programs did not fully load and BASIC programs complained with an OUT OF MEMORY message. The emulator now checks if it loads from a CONV64 file and tries to fix the mess. LOAD ERROR message is generated to inform the user something is wrong. If you notice such behavior, run FIXTAPE to fix the tape image file. You are encouraged to make a copy of the file before trying to fix it for safety reasons. The syntax of FIXTAPE is: FIXTAPE [tapename1] [tapename2] ... FIXTAPE will check all the listed files (tapename.T64). It will display Fixed upon successful correction or O.K. if the file needs no fixing. Run this utility with one file tape images only ! _______________ 9. CONTACTS North American Representatives For sales and support in North America, contact Seattle Lab: Seattle Lab 214 First St. Kirkland, WA 98033 U.S.A. Phone: 206.828.9001 Fax: 206.828.9011 Email: lab@seattle.wa.com CompuServe: 71202,560 FTP: as.seattlelab.com Author In case you would like to contact me you can choose among the addresses listed below. I prefer E-mail, because it's the cheapest, the fastest and I will always get the messages if addressed to both E-mail addresses. I am looking forward to hearing ANY ideas on how to improve the emulator (software and documentation). Also, feel free to ask any questions. Email: miha@rsc3.hermes.si (preferred) miha.peternel@abm.gn.apc.org Email messages to both addresses if possible. Phone: +386-64-311-959 (fax/modem on demand) 8-11 PM, Central European Time Snail mail: Miha Peternel (for C64S) Pot v Bitnje 66 64000 Kranj Slovenia Special greetings go to: Marko Makela, Uros Platise, Udo van den Heuvel, Jeff Gilmour, Gert Ensing, Ulrik/Surprise! Productions and Gore/Future Crew. ______________ CONTENTS 1. Introduction Basic C64S information. 2. Configuration Hardware configuration guide. 3. First Steps Step by step introduction to C64S system. 4. In Action The differences between real and emulated C64. 5. Emulator Desktop Detailed description of desktop and built-in tools. 6. Tips Trouble shooting and tailoring emulation. 7. Compatibility Detailed compatibility list. 8. File Transfers A guide on file transfers with C64S utilities. 9. Contacts Getting in touch with the author. Converting Commodore C64 PractiCalc II files into Excel 4.0 Macintosh 4/22/96 Tools Commodore C64, 1541 or 1571, telecomm software (ie:Microtechnic Solutions), Commodore modem or RS232 adapter and Hayes modem. Macintosh, telecomm software (ie:Microphone), modem, Excel 4.0, Word 5.1a or some other good wp software. Short Phone line. Box of your favorite cookies. Carload of patience or a "Pinky and the Brain" episode on video. PART I - Transferring the files from the C64 to the Mac. (more info found in "CBM2PC.HLP") 1. Turn on both cpu's and their respective modems. If they are close enough, you may see some pulsating screens; not to worry. 2. Connect the two modems together at the line ports with a short piece of phone line. 3. Boot up both machines telecomm software. 4. Set up Microphone's parameters: baud, data bits, parity, stop bits, flow control, etc., to match the C64's telecomm. Usually, 300-1200 baud, 8 data bits, parity none, 1 stop bits, X-On X-Off. VT-52 terminal, 80 columns, no echo, auto detect, auto-blocks. 5. Set up the C64 to go on line. 6. Instruct the C64 software to dial a number, any number. You are going to fool it into thinking that it is going via phone line to another remote computer. 7. As the C64 is dialing, enter "ATA" in the open Microphone window and press return. After dialing is complete, the C64 modem should squeal that annoying carrier and after a moment or two, you will see "connect" on both the C64 screen and the Mac screen. 8. Type something on both computers keyboards to see that they are indeed connected. What you type on one should show up on the other's screen. 9. Remove the telecomm disc from the 1541. Put in the disc with the PCalc II files. 10. Locate the files you want to transfer from the directory. Note their names exactly. Get out of the directory mode on the telecomm software. 11. Enter the X-Modem mode, usually it's "Commodore key-X". Enter the file name exactly and add the following ",s,r". IE: "expenses90,s,r". Don't hit "return" on the C64 yet. The "S" tells the software that it's a sequential file and the "R" tells it to read it off disc. 12. Hit "Command-R" on the Mac (receive). You'll get the open/save box. Select "X-modem" protocol and "MacBinary" mode. Select a folder where you want to save the files. I use a folder called "CBM files". 13. Hit "return" on the C64. 14. Hit the "receive" button in the open/save box on the Mac. 15. Fairly soon you will see "attempting to handshake with remote system" in Microphone's transfer window. If all is well, in about 20 seconds you will see signs of life from both machine's screens. The C64 will probably show you a dot for each block transferred correctly and the Mac will show a status graphic or the words ' "waiting for or receiving a 128byte block" '. 16. Here's where the cookies and patience come in. My 125 block Commodore file took 45 minutes to transfer at 300 baud. Obviously, if you have access to an RS-232 adapter and a Hayes type 2400 baud modem, you'll get to eat less cookies. We all have our druthers. 17. When the transfer is done, both machines will let you know it. Name the new Mac file to save it. PART II - Making the files readable for Excel. 1. Open Word 5.1a or other fave wp. 2. Open the file you want to convert. 3. Select to "display non-printing special characters" , such as paragraph and tab marks. 4. "Search and Replace", all paragraph marks with tab marks. Replace all. This will take some time depending on the size of the file. 5. "Search and Replace", all "" with nothing, not even a space. Replace all. 6. "Search and Replace", all "@" with nothing, not even a space. Replace all. 7. If you're converting a file with repeat row names, such as months, you're in real luck. "Search and Replace", (IE:) JAN with "paragraph mark space JAN", etc. This will allow you to set start of rows and make for faster conversion. If your file isn't of this sort, then you must figure out where the start of all the rows are and precede them with a paragraph mark. 8. Find all the column names at the top of the file and place a paragraph mark after the last name. 9. Find all the formulas after the column names and place a paragraph mark after the last one or its resultant number. 10. At the very bottom of the files, find a long section of the number "255" repeating. Mark and delete it. 11. Save the file with "Save As" , "blah, blah, blah-tab ', just for safety. PART III - Giving Excel a go at it. 1. Open Excel. 2. Locate and highlight the file you want to load in the open/save box. 3. Click the "text" button. In the delimiter box, click the "tab" button. Hit OK. 4. You'll return to the open/save box. Click the "open" button. 5. Here's where the fun begins. You may get a message about a partial load. Click OK. This may take some trial and error. 6. Apparently, PCalc saved in some odd, but usable sequence. You should find all of your column names at the top and your formulas and their results below the column names. There will be extra cells, row and columns in between. 7. Check and see what your row names are looking like. Do they look like they're fairly correct? If not, go back to the original file that you opened with Word and do some more work. Always "Save As". 8. I found that my rows were 99% correct and what wasn't was useless data. I found that the columns of numbers were all in alignment, but that their names, formulas and results were shifted 2 to 4 cells to the right. All this depends on your getting the row names correctly marked (PART II, #7). 9. Working from left to right across the column names, figure out what's what, rename columns with aligned numbers and removed empty columns and rows. 10. Now enter Excel formulas in the proper columns and rows. Delete all the old formulas cell by cell. Copy all the old (PCalc) results to the top of their columns in a separate row, just to compare and check. 11. Some of this seems time consuming and tedious, but Excel's tools and functions make the job quite fast and easy provided you've done your preformatting well with Word. 12. In the end, the conversion work once on the Mac for 4 large sheets took 3 hours. This was much faster then re-entering all the data, believe me. And my new results were spot on 99.9% of the time, no exaggeration. PART IV - Eat and gloat. 1. Open and finish another box of cookies while watching another episode of "Pinky and the Brain". You deserve it. NOTE: These are the basics of "how to". I imagine that the same could be done with SpeedCalc, Lotus, Claris Works and others. Good luck. Thanks to John Iannetta 73510,2152, of the Commodore Apps and Tech forums. Thanks to Malcolm O'Brian 76703,4243 of the Commodore Apps and Tech forums. Thanks to Howard Herman 72560,3467 of the Commodore Apps and Tech forums. Thanks to Supra tech support. Thanks to Eddie Celletti for loaning me a C64 after mine died. Thanks to Nat for the loan of the 64 power supply after mine died. Thanks to Douglas Weber for the loan of his Commodore modem after, guess what?, mine died. Thanks to John F Davis 73455,43 for his input. Thanks to Bill(ionaire) for his software and Microtechnic Solutions for theirs. Thanks to Apple for a fabulous platform that really everyone is still trying to copy in one way or another. Thanks to, gone but not forgotten, Commodore Business Machines for making a great little machine that all these years later has been responsible, at least partially, for myself and many others earning a living and having some big fun. If you have questions, please feel free to email me at INTERNET:72477.3077@compuserve.com . Fritz Lang 4/22/96 This article describes how to connect a Commodore 64 compatible printer to an IBM PC compatible computer. The information originally appeared in an article that I wrote for the Tech Forum section of the March 1995 issue of Nuts & Volts magazine. This information may be used and distributed so long as proper credit is given to the author and Nuts & Volts magazine. Copyright (C) 1995 by John Keyerleber and Nuts & Volts Magazine. The problem with Commodore 64 compatible printers is that these devices use the Commodore synchronous serial interface to communicate with the C64. An IBM PC compatible printer port is a parallel interface, however it is possible to use this parallel port to emulate the C64 serial interface by constructing a special cable and writing a little bit of software. The cable is used to connect the PC DB25 pin parallel printer port to the 6 pin DIN serial port on the C64 compatible printer. The parts needed are one DB25 male connector (Radio Shack #276-1429), one 6 pin DIN plug (RS #274-020), and some six conductor cable (RS #278-874 or equivalent). Note that the cable length should be kept to less than six feet. The wiring connections and signal descriptions for this cable are given as follows: Commodore 64 DIN plug pin: Parallel printer DB25 connector pin: 1 (SRQ IN) 2 (DATA0) 2 (GND) 20 (GND) 3 (SER ATN) 3 (DATA1) 4 (SER CLK) 4 (DATA2) 5 (SER DAT) 5 (DATA3) 6 (RST) 6 (DATA4) The software uses the PC parallel port to emulate a C64 serial port. The example program, C64.C (Listing 1), is written in Borland's Turbo C. It reads input and sends each character to the printer. It can be used as a filter in an MS-DOS command line pipe. For example, DOS commands such as: dir | c64 would print a directory listing, or type a_file | c64 would print the contents of a file. I have also written an MS-DOS device driver which can be used to allow any PC application to print to a C64 compatible printer, and it supports multiple printers connected to a single PC parallel port. The listing for this software is too lengthy to print, however I will make this software and assembled cables available to Commodore 64 enthusiasts for a nominal charge; just write me for details. With these C64 compatible printers often selling for less than $25 at garage sales and flea markets, it's easy to add a couple of additional "scratch" printers to any PC system. John Keyerleber 26300 Chardonview Drive Cleveland, OH 44143 (216) 261-9676 E-mail: jkeyerleber@bailey.com Listing 1: #include #include #include #define PORTADR 0x378 // LPT1=0x378, LPT2 = 0x278 #define PRINTADR 0x04 // C64 compatible printer address #define SRQ 0x01 // C64 SRQ IN signal #define ATN 0x02 // C64 ATN signal #define CLK 0x04 // C64 CLK signal #define DAT 0x08 // C64 DAT signal #define RST 0x10 // C64 RST signal // function prototypes void initc64(void); void putc64(unsigned char); void puts64(char *); void putbyte(unsigned char, unsigned char); // function main() loops to read input characters and send them to the printer void main(void) { char buff[128], *ptr; initc64(); while(fgets(buff, 80, stdin)) { for(ptr = buff; *ptr; putc64(*ptr++)); } } // function init64() initializes the driver and the C64 compatible printer void initc64(void) { // set initial port output value to all bits high outportb(PORTADR, RST | SRQ | ATN | CLK | DAT); // initialize printer: RST=0, then RST=1 outportb(PORTADR, SRQ | ATN | CLK | DAT); delay(250); outportb(PORTADR, RST | SRQ | ATN | CLK | DAT); delay(2250); // Set printer to listener: ATN and CLK low, printer will ACK with DAT low outportb(PORTADR, RST | SRQ | DAT); while((inportb(PORTADR) & DAT)); // Send printer address (currently set for address 4) putbyte(0x20 | PRINTADR, 0); // Send printer mode putbyte(0x67, 0); } // function putc64() sends a byte of data (byteval) to the C64 compatible printer void putc64(unsigned char byteval) { // Check for upper/lower case conversion if (isalpha(byteval)) { byteval = (isupper(byteval)) ? tolower(byteval) : toupper(byteval); } // Send character putbyte(byteval, ATN); } // function putbyte clocks the actual byte to the C64 compatible printer bit by bit void putbyte(unsigned char byteval, unsigned char mode) { register int bitloop; // Set CLK high, printer will ACK with DAT high outportb(PORTADR, RST | SRQ | CLK | DAT | mode); while(!(inportb(PORTADR) & DAT)); // Loop to output bits of data delay(1); for (bitloop=0; bitloop<8; bitloop++) { outportb(PORTADR, RST | SRQ | ((byteval & 1) ? DAT : 0) | mode); delay(1); outportb(PORTADR, RST | SRQ | CLK | ((byteval & 1) ? DAT : 0) | mode); delay(1); byteval >>= 1; } // Set CLK low and DAT high for end of byte, printer will ACK with DAT low outportb(PORTADR, RST | SRQ | DAT | mode); while((inportb(PORTADR) & DAT)); } To all who may be interested: I have some original Commodore 64 software disks with manuals, cartridges, and documentation. If anyone wants any of it, reply via E-mail. In most cases all that you would have to provide is a SASE (self addressed, stamped envelope). There is no charge for any of this, unless I have to send what you want in a huge box. All you would need to do is just pay for the shipping charges. I've noticed that some others try to make a few bucks on the shipping charges. I will not do that. The post office is a block away and I don't mind investing a few minutes to find out what the cost will be. Here is what I have that's up for grabs: Originals: Sublogic Flight Simulator II w/Pilot's Handbook and Flight Physics manual Easy Script 64 w/manual The Manager w/manual Superbase 64 w/manual GEOS w/manual Mind Prober w/manual (Human Edge Software) Talking Terminal w/manual, Easy Speech w/manual, and cartridge Masters of Time (Cosmi Software) Super Expander Cartrige w/manual Magic Desk Cartridge Music Data Midi Interface Vic 20 Cartriges: Jupiter Lander, Cosmic Cruncher, & Sargon Chess Vic 2 Biorythm tape 1571 Disk Drive User's guide Email me at 105547,2714. (105547,2714@Compuserve.Com) No one in my area needs any of these items, and I can't bring myself to just toss it in the garbage can. Stan 105547,2714 (PS: If you think I should toss it in the garbage, tell me.) (Garbage goes out on Monday nights.) ======================================== The program C-64 Wedge, which comes with your 1541 Disk Drive Test Disk, is a special program which will allow you much easier handling of ALL disk operations. When you want to use it, just type in: LOAD"C-64 WEDGE",8 It will LOAD quickly for you, and when you RUN it, it boots in the actual machine language coding for phe spe9s. |leave the diskette in the drive until you see the COPYRIGHT notice for DOS5.1 on your screen. These are the actual syntax of the new DOS 5.1 Disk D`ive Commands: ======================================= COMMAND WEDGE SYNTAX ======================================= LOAD"name",8 /name LOAD"name",8,1 %name SAVE"name",8 name to save with replace: SAVE"@0:name",8 @0:name LOAD"name",8 & RUN it ^name ======5====8== Remember all of the following commands to the disk may be prefaced with either a GREATER THAN sign > or an 'AT' sign @ =============== Read Error Channel > <> Scratch File (erase) >S:name Form Disk (NEW) >N:name,ID# Initialize Drive >I Validate Disk >V Rename File >R:new name=old name Copy File(s) >C:new name=old name* ****COPY can also be used to CONCAT up to 4 files! SYNTAX follows: >C:NewName=oldfile1,:oldfile2,:oldfile3,:oldfile4 Switch to device 9 >#9 (any dev#) Kill the wedge >Q =============== Reading the Disk Directory: The wedge allows you to read the directory of ANY diskette without e sing the program you already have in memory! Do it like this: >$ When you press RETURN the disk will start, and you will see the directory displayed for you on the screeen. If you need it to pause, just press the space bar once, stopping it. To continue reading the rest of the directory, press any key. =============== One more thing, The wedge will sometimes interfere with other machine language operations. It will also botch up some RS 232 applications and it positively makes CASSETTE le reads and writes messy and impossible! (although I have tested it with tape PROGRAM save and loads, and it works 100% on the nose.) =============== Get into the habit of using the wedge! You'll find that it is one of the most useful tools Commodore has supplied to us since the hardware itself! A couple more hints for you: 1. Put a WEDGE on EVERY disk! 2. Rename it on your working diskettes. I use an ! for the name of it on my disks. Then a i do is power-up and type in: LOAD"!",8 and I'm in business! The program called C-64 WEDGE is a regular BASIC boot, and can be saved in the regular manner. However, since it calls the machine language program, DOS 5.1, you need BOTH programs to create a WEDGE and DOS 5.1 cannot be saved from a regular old BASIC save! You can do it from within a MONITOR, such as SUPERMON (which is here). Or, there are several programs floating around in the public domain which wi copy the 2 programs onto any disk for you. A good Copy program will also do the trick. Check here, I know that there are several listed. ======================================= ======================================= **END OF FILE*/tcnt *MODIFY C-64 TO 1701 CBM MONITOR CABLE* THE FOLLOWING TEXT OUTLINES A MODIFICATION OF THE AUDIO/VIDEO CABLE WHICH ACCOMPANIES COMMODORE'S NEW MONITOR. AS PACKAGED, THE CABLE ATTACHES TO THE MONITOR'S TWO FRONT INPUTS, BUT THE RESULTING CONTRAST IS POOR. A SIMPLE MODIFICATION OF THE CABLE'S MULTI- PIN PLUG ALLOWS CONTRAST WHICH VERY NEARLY EQUALS THAT OF AFTER-MARKET, THREE- INPUTS, REAR ATTACHING CABLES. NATURALLY, FIRST TURN OFF YOUR C-64 AND MONITOR, THEN DISCONNECT THE TWO "PHONO-PLUG" MONITOR INPUTS AND THE MULTI-PIN C-64 OUTPUT PLUG. HOLD THE MULTI(5)-PIN PLUG WITH THE PINS FACING YOU. POSITION THE "INDENT" (THE SMALL INWARDLY PROTRUDING METAL 'HUMP' WHICH POSITIONS THE PLUG DURING INSERTION) AT 12O'CLOCK (FACING UPWARDS). THE PLUG'S FIVE PINS SHOULD NOW BE LOCATED AT THE 4,5,6,7, AND 8O'CLOCK POSITIONS. USING A PIECE OF THIN STIFF WIRE (LIKE A THIN PAPERCLIP) AND A PAIR OF NEEDLE-NOSED PLIERS, CONNECT THE 7 AND 8O'CLOCK PINS VIA A "FIGURE-EIGHT" WRAPPING OF WIRE; TWO PASSES ARE PLENTY. FIT AND TIRM THE WIRE SO AS TO AVOID ITS TOUCHING THE PLUG'S CASING OR ANOTHER PIN. NOW PUSH THE WIRE WR PING TO THE PLUG'S BASE, REASSURE THAT THE WIRE AVOIDS THE CASING AND OTHER PINS, AND THAT'S IT!!! YOUR MONITOR'S CONTRAST SHOULD BE GREATLY IMPROVED!!! MIKE SCHMEHL; 75305,26 DOCUMENTATION FOR THE CAD SYSTEM Version 3.0 by Stephen P. Nye 70366,1316 The CAD system was written to do electronic schematics and other line drawings on the Commodore 64. It is based on a package of USR calls (USERML) found on the Commodore SIG of the CompuServe Information Service. The system will support one or two drives. It will default to the two drive option. To use CAD with only one drive all you have to do is answer '8' to the file disk prompt that appears when the program is first booted. The default can easily be changed. Just load the 'boot' program and list the first line. There is a definition statement for d1 (d1=???). Just replace this statement with 'd1=d0'. Then scratch the old boot and save the new version. To avoid confusion, this documentation will assume that two drives are used and the drives are assigned as follows: Drive number 8 contains the program disk. Drive number 9 contains the file disk. NOTE: The CAD system is very disk intensive. It is continuously accessing new information on the disk drive. For this reason it is very important not to remove the program disk from the drive unless prompted by the program to do so. The CAD system will support either a joystick or the 1350 mouse plugged into Port 2 of the computer. GETTING STARTED To use the CAD, type "load 'boot',8" and then "run". The first prompt will ask for the file drive number. If you are using two drives, this prompt will default to the 'other' drive. The system detects which drive was used for the boot and assigns the files to the second drive. To accept the default just press RETURN. To enter a drive assignment other than the default just press the number of the drive (no RETURN). The system will then present a credits screen. These people have been major contributors to the development of the CAD package. Then the system will show the loading of the three major machine language packages USRML, SYSPKG and SYSPKGII. You will then be prompted whether to 'Erase present screen'. This prompt is present as a safeguard against a system crash. Should you suffer a crash while working on a hires screen, DO NOT TURN OFF THE COMPUTER. Press RUN/STOP RESTORE. The screen will clear but the cursor will not be visible. CAREFULLY type SYS64738 and press RETURN. The computer should do a cold boot and you will see the Commodore start-up screen. Load the 'boot' program as before and when prompted for 'Erase present screen' answer by pressing 'n' (or anything but 'y'). The hires screen you were working on should still be intact and you can resume working. After answering the erase prompt, the system will delay a short time and then load the main menu. This is one of three menus in the system. The others are reached by pressing m, M or Commodore(C=) m. It is not necessary to go to a menu to move from one program to another. In most cases, just press the key for the command you desire and the system will automatically load the necessary information for that command. If at any time you get lost a series of RETURNs should get you back to the main menu. While viewing the main menu it should be pointed out that there are several command keys that work from within almost all functions. They are: ! -> allows you to toggle between the two available hires screens (screen 1 is always the screen being viewed). # -> inverts screen 1. Turns on all off pixels and turns off all on pixels. & -> adds screen 2 to screen 1. Screen 2 is unaffected by this operation. = -> copies screen 1 to screen 2. The information in screen 2 is lost. CLR -> pressing the CLEAR key will erase screen 1. DEL -> pressing the DEL key will normally undo the last draw performed. This function will not work if the mouse button, or another command key, has been pressed since the last draw. TYPICAL OPERATION Before looking at all the commands available, let's take a look at how a typical command function will work. For our example we will use the 'b'ox routine. To access this routine press 'b' when the main menu appears. When you press 'b' the system will access the drive for a short time and then the hires screen will appear. A crosshairs will appear on the hires screen. This is the hires cursor. You can move this cursor around the hires screen using the mouse. Notice that the cursor moves in 6 dot increments. The number of dots that the cursor moves each time is adjustable from 1 to 9 by pressing the appropriate number. There is also a 'SuperSpeed' value of 25 available by pressing 0. You will find that this feature allows you to move around the screen at a fast pace, while also allowing you exact pixel placement. Move the cursor to a point that will be one corner of the box you wish to draw and press the mouse button. You will notice that a small cross appears in the center of the cursor. When you move the cursor the cross will remain in place to remind you of where the first point was placed. Move to the point that will be the diagonally opposite corner of the box and press the mouse button again. The CAD will draw a box using these two points to determine where the lines will be. If you make a mistake just press DEL and the box will be erased. Note that in this, as most routines, you may use the command keys ! # & = CLR and DEL. DRAWING ROUTINES What follows is a list of the available commands. They are listed alphabetically; lower case, upper case and then Commodore(C=) key. In these descriptions, the term marker refers to the small cross that is placed on the hires screen each time the mouse button is pressed. Most routines can be exited by pressing any command key, and ALL routines can be exited by pressing RETURN. a -> ARCS uses two markers to determine the beginning and end of a quarter circle. The circle segment is always drawn counter-clockwise from the first marker to the second. A -> BROKEN LINES uses two markers to determine the beginning and end of a dashed line. When you choose this key, you will be prompted for the length of the line segment, and the length of the space between line segments. Note that broken lines can be drawn only horizontally and vertically. C=a -> LOAD DOODLE COMPRESSED FORMAT. Will load a CSlide format hires file into screen 1. When the load is complete you will be presented with two options. Pressing '!' will switch the screen 1 information into screen 2 and allow you to load another file into screen 1. The information in screen 2 will be lost. Pressing '*' will allow you to re-try a load into screen 1 in case you mis-type the filename or place the wrong disk in the file drive. The prefix 'jj' is automatically added to the filename. b -> BOX will use two markers to indicate diagonally opposite corners of a rectangle. B -> BOXES (SOLID) uses two markers as in box. The rectangle is filled with the foreground color. C=b -> SAVE DOODLE COMPRESSED FORMAT. Will save screen 1 in CSlide format. When the save is finished, you will be presented with the same two options as in C=a. The information in screen 2 will NOT be lost by choosing '!'. The prefix 'jj' is automatically added to the filename. c -> CIRCLES (DIAMETER) will use two markers to indicate the diameter of a circle. The system will automatically calculate the center and draw the circle. By pressing '+' before placing the first marker you may toggle a center marker on and off. If on, this will place a small + at the center of the circle when drawn. C -> CIRCLES (RADIUS) will use the first marker as the center of the circle. The second marker will determine the radius of the circle. The center marker is also available in this command. C=c -> You will be presented with a menu of Function key definitions. When you press one of the keys, the system will switch to the hires screen. Using the function keys you may cycle through the available colors for foreground, background, and cursor color. The system will keep these colors until they are again changed or the system is re-booted. You may change the default colors by changing the definitions in the 'boot' program. The lines are REM'ed. (See n) To exit this program press RETURN. d -> DISCS (DRAW) will use two markers as in 'c'. The circle will be filled with the foreground color. D -> DISCS (ERASE) will use two markers as in 'c'. The circular area will be erased. C=d -> DISK FUNCTIONS will allow you to change the disk assignments, view a directory or issue any valid 1541 DOS command. The directory and disk commands are directed to the file drive. e -> ERASE (LINE) uses two markers to determine the beginning and end of a line segment. This line segment will be erased. E -> ERASE (BOX) uses two markers as in 'b' to determine a rectangular area that will be erased. C=e -> LOAD RLE FORMAT will allow you to load hires data saved in an ASCII Run Length Encoded (RLE) file. When this program is first loaded you will be viewing the hires screen. There will be a large box overlaid on the hires screen. Use the mouse to move this box around the screen. The RLE file is not as large as the hires screen and therefore can be loaded into several (18) different locations. When you have the marker where you wish the file loaded, press the mouse button and the system will prompt for the filename to load. The suffix '.rle' is automatically appended to the filename. You will then be offered the choice to try the load to screen 1 again (*) or switch screens and load screen 2 (!). f -> FIGURES is one of the more complex commands available in CAD. This command depends on a figure library stored on the file disk. There are a number of figure libraries available and you can create your own using the 'W'indow command or the stand-alone Figure Draw program. When the cursor re-appears, press the key corresponding to the figure you wish to draw. Note that while figures are stored on disk with a filename of ?.fig, you only need to press the first letter key. The cursor will be replaced with the figure stored under that name. You may rotate the figure 90 degrees at a time in the counter-clockwise direction by pressing the British pound sign key. You may move this figure around the hires screen using the mouse. Pressing the mouse button will copy the figure onto the hires screen at its present location. To exit this routine press RETURN. F -> FREEHAND DRAW will allow you to move around the hires screen. While the mouse button is depressed the cursor will draw as it moves. C=f -> SAVE RLE FORMAT will allow you to save a section of the hires screen in an ASCII Run Length Encoded (RLE) file. You will be presented with the large overlaid box as in C=e. Move the box to enclose the area you wish to save and press the mouse button. The system will then prompt you for the filename. The suffix '.rle' is automatically appended to the filename. You will then be offered the choice to try the load to screen 1 again (*) or switch screens and load screen 2 (!). G -> GRID will draw a gridwork on screen 1. This grid becomes a part of the hires screen and cannot be easily removed. You will be prompted for the spacing between the lines in both the horizontal and vertical directions. When the grid is drawn, the program will wait until you press another key. h -> HEXAGONS uses three markers. The first one determines the horizontal axis for the hexagon and one side limit. The second marker determines the other side limit, and the height of the hexagon is automatically calculated. i -> INDICATORS ON will draw scales across the left edge and bottom of both hires screens. An indicator will appear on each scale showing the present position of the cursor. These scales are set up for the Gemini SG10 printer and may not be accurate for other printers. When this routine is done, it will wait for you to press another key. I -> INDICATORS OFF will erase the scales drawn by 'i' and turn off the indicators over these scales. When this routine is done, it will wait for you to press another key. j -> VERTICAL FANOUT is useful for drawing the individual lines to a chip on an electronic schematic. The first marker indicates the beginning for all lines drawn. After the first marker is positioned, each time the mouse button is pressed a line is drawn from the first marker to the second. All lines will be drawn up or down from the first marker to the vertical position of the second, and then across the screen to the second marker. To move the origin of the lines, move the cursor over the first marker and press the mouse button again. This will release the first marker so you can relocate it. J -> HORIZONTAL FANOUT works much like 'j'. The lines will be drawn horizontally from the first marker to the vertical position of the second, and then up or down to the second marker. The first marker can be relocated as in 'j'. k -> ELLIPSE uses three markers. The first marks the horizontal axis of the ellipse and one side. The second marks the other side of the ellipse, the vertical position of this marker is ignored. The third determines the height of the ellipse, the horizontal position of this marker is ignored. K -> PARALLEL LINES is useful for drawing lines on one screen parallel to a line on the other screen. The first two markers determine the angle of the line. These are usually placed over an existing line. After these two markers are positioned and the mouse button is again pressed, the cursor will only move on a line parallel to the marked line. The next two markers, and subsequent marker pairs, are used to determine the ends of the line to be drawn. This routine works best if the first two markers are as far apart as possible. l -> LINES uses two markers to determine the beginning and end of the line to be drawn. L -> LINES (CONTINUOUS) works much like 'l'. When a line is drawn, the first marker is moved to the end of the new line and becomes the beginning of the second line. In this way, lines are drawn end-to-end. To move the first marker, press the button a second time at the end of a line. C=l -> LOAD DOODLE FORMAT will load a Doodle! compatible file (37 blocks) into screen 1. You will then be offered the choice to try the load to screen 1 again (*) or switch screens and load screen 2 (!). The prefix 'dd' is automatically added to the filename. m -> MORE DRAWING ROUTINES will display a second menu of command keys. M -> EVEN MORE DRAWING ROUTINES will display a third menu of command keys. C=m -> SPECIAL FUNCTIONS will display a menu of Commodore keys. n -> ENQUIRE is a routine that will supply information not available elsewhere in the package. When you choose 'n' the hires screen will appear with the cursor. Press the mouse button twice and the information screen will appear. o -> ZOOM. When you choose this command the cursor will change to a large box. Move this box over the area you wish to zoom in on and press the left arrow key. You may then move around the zoom screen in the same manner as in hires mode. The mouse button will toggle pixels on and off. When you have finished, press the left arrow key again to return to the hires screen. The changes you make in the zoom screen are automatically moved to the hires screen. O -> STAMP. When you choose this command the cursor will change to a small box. Move this box to the area of the hires screen you wish to use as a stamp and press 'p' to pick it up. The area of the hires screen will be copied to the cursor. Move to the point where you wish to place the copy of the cursor and press the mouse button. The cursor will be copied to that point on the hires screen. You may make as many copies as you desire by moving the cursor to another location and pressing the button again. To recover the box cursor and pick up another piece of the hires screen, press CLEAR, move to the new area of the hires screen, and press 'p' again. The stamp is done by one of three methods; 'a'nd-ing, 'o'r-ing and 'x'or-ing with the hires information already present. In the AND mode, chosen by pressing 'a', when you press the button, any dot that is on in the cursor AND the hires screen, will remain on. All others are turned off (erased). In the OR mode, chosen by pressing 'o', any dot that is on in the cursor OR the hires screen will be turned on in the hires screen. In the XOR mode, chosen by pressing 'x', any dot that is on in the cursor but not the hires screen is turned on in the hires screen. Also, any dot that is on in the hires screen but not in the cursor is left on in the hires screen. All dots that are off in both the cursor and hires screen, and all dots that are on in both, are turned off. The default is 'a'. You can change this option at any time by pressing the appropriate key. You may also flip the cursor horizontally by pressing 'h', and vertically by pressing 'v'. You may also invert the cursor information (turn all on dots off and all off dots on) by pressing 'i'. Exit this routine by pressing RETURN. p -> PARALLELOGRAMS uses three markers to indicate three corners of a parallelogram. The program will calculate the fourth corner and draw the object. If the fourth corner is off the hires screen, the program will turn off the three markers without drawing and return to the beginning. P -> POLAR COORDINATES is useful for drawing a line of specific length at a specific angle. Move the cursor to the origin of the line you desire and press the mouse button. The system will prompt for the length of the line (r) and the angle (theta). Theta is measured counter-clockwise from the horizontal axis extending to the right of the origin, and is measured in degrees. If the line will extend off the screen the system will refuse to draw the line and will inform you that the line is too long. Pressing RETURN in this case will return you to the hires screen to try again. C=p -> PRINT MENU will present you with a menu of printer programs. At present there are five print options for the Star SG10 and two for the MPS-801. Q -> QUIT CAD will exit CAD and reset the computer. r -> RECTI-LINEAR LINES uses two markers to indicate the beginning and end of two joined line segments. The system will first draw a line horizontally from the first marker to the X position of the second, then vertically from the end of the first line segment to the second marker. R -> RADIAL LINES uses the first marker as the origin of all lines. As additional markers are placed on the hires screen, the system will draw lines from the first marker to these markers. To move the origin to another location, place the cursor over the first marker and press the mouse button. This will release the first marker so you can relocate it. C=r -> LOAD HIRES FORMAT allows you to load an 8K hires data file (33 blocks) into screen 1. You are then given the option of re-trying the load into screen 1 (*) or switching the screens and loading the second screen (!). s -> SNAP will use two markers to draw a line. The horizontal and vertical displacements of the second marker are compared and the smaller of the two is ignored. This results in a line always being drawn either horizontally or vertically from the first marker. C=s -> SAVE DOODLE FORMAT allows you to save screen 1 in a Doodle! compatible file (37 blocks). You are then given the option of re-trying the save into screen 1 (*) or switching the screens and saving the second screen (!). The prefix 'dd' is automatically added to the filename. t -> TEXT is similiar to the 'f'igure program. The program will prompt you for the file disk number. Then it will present two additional prompts, spacing between figures in pixels and spacing between lines. Then it will return you to the hires screen and the cursor will contain an arrowhead. When a key is pressed the system will consult the file disk and draw that figure at the cursor location. It will then move the cursor the specified number of pixels past the edge of the figure. Using the cursor up/down key you may move up or down by the number of pixels you stipulated for line spacing. Note that the cursor is automatically moved in the direction of the arrowhead. You may rotate the arrowhead 90 degrees at a time by pressing the British pound sign. Notice that the orientation of the figure is also rotated. This program is most useful in conjunction with any of the many character sets available for CAD. Within this program you may use the mouse button to erase a rectangular area as in 'E'. u -> DRAW RLE BORDER allows you to draw a border enclosing an RLE section of the screen. Since the RLE hires area is smaller than the hires screen, it is beneficial to have a way to indicate the limits of the RLE area. This program will draw a border that is one pixel outside the RLE area on all sides. The border can be drawn in any of the 18 possible RLE positions on th hires screen. When this program first runs, you will be returned to the hires screen and the cursor will change to a large overlaid box as in the C=e command. Move this box to where you wish the border drawn and press the mouse button. The system will draw a border on the hires screen and then wait for you to press another key. U -> ERASE RLE BORDER will erase an RLE border drawn by the 'u' command. It functions in the same manner, showing you the hires screen with the large overlaid box. Move the box until it is just inside the RLE border and press the mouse button. The border will be erased, and the system will wait here until you press another key. w -> WAVEFORMS will present you with a menu of waveform routines. These routines all work the same way. The first marker determines the starting point and the axis for the waveform. The second marker determines the end point, the height, and which half-cycle is drawn first. Only one cycle is drawn at a time. W -> WINDOW. This program will allow you to pick up a section of the hires screen and copy it to another location. It allows more precise positioning of the section than the stamp option. By pressing F1 you can save the section as a figure file to a figure library disk. C=w -> SAVE HIRES FORMAT allows you to save screen 1 in an 8K data file (33 blocks). You are then given the option of re-trying the save into screen 1 (*) or switching the screens and saving the second screen (!). x -> CROSSHATCH allows you to crosshatch a rectangular area marked as in 'b'ox. You are first prompted for the orientation of the crosshatch lines (horizontal or vertical) and the spacing between lines (1 to 9 pixels). The default values are highlighted. y -> MARK SCREEN2 Y LOCATION will put a small mark on the left edge of the second screen at the present cursor location whenever the mouse button is pressed. Y -> MARK SCREEN2 X LOCATION will put a small mark on the bottom of the second screen at the present cursor location whenever the mouse button is pressed. z -> DRAW BORDER will draw a single line border around both screens. Z -> ERASE BORDER will erase a single line border around both screens. CAD MEMORY MAP The CAD system utilizes the C64 memory in the following manner: $0000-$00FF Zero page $0100-$01FF Stack $0200-$03FF C64 operating system space $0400-$07FF Text screen $0800-$5FFF BASIC program area $6000-$7FFF Hires screen 1 $8000-$8FFF SYSPKGII $9000-$9FFF SYSPKG $A000-$BFFF Temporary hires screen (Oops) $C000-$CFFF USRML $D000-$DFFF C64 I/O space $E000-$FFFF Hires screen 2 USERML DOCUMENTATION The package 'usrml' is used to handle all of the hires work that would consume so much time in BASIC. The machine language file is loaded with the following command: load"user.ml",8,1 You will need to initialize the usr jmp vector at locations 785 and 786: poke785,0 poke786,193 This sets the usr vector to $c100. NOTE: The 'boot' program in cad will take care of loading and initializing for you. USAGE NOTES: (1). The RUNSTOP/RESTORE key sequence will not properly recover to the standard BASIC map as it does not clear the bit map mode (bmm). Add the following code to your program during developement: 60000 a=usr(0),0,1,4:a=usr(1):a=usr(17):a=usr(19):a=usr(21) If your program crashes during debug clear the screen with (shift clr-home) and type the following. goto60000 ------------------ NOTE: There will be garbage on the screen while you are typing this so type carefully! (2). All numbers passed to the USR program must be in the range of 0 to 65535 (decimals will be truncated) or there will be an illegal quantity error (3). If the expected number of variables are not passed to the USR call there will be a SYNTAX ERROR. (4). If the variable is a byte or flag type the program will automatically mask off unwanted bits. (5). X-Y plotting will allow for positive wrap-around. X-Y may be any value between 0 and 65535 and the USR routines will automatically plotx=mod(320,x) ploty=mod(200,y) (6). The SID routines maintain an internal image of the write only sid registers. This allows for simplified commands such as voice on or voice off. CONVENTIONS ---------------- ,b 0 to 255 (byte) ,db 0 to 65535 (double-byte) ,fl = 0 flag off/clr ,fl <>0 flag set/on SYNTAX ---------------- a=usr(1) (implied function) a=usr(32),b a=usr(9),db a=usr(90),b,fl,fl,fl a=usr(0),0,1,4 a=usr(aa) a=usr(bb(c)) a=usr(aa%) USR COMMAND LIST ---------------- a=usr(0),b,b,b preset vic map to bank 0-3, video mem 0-15, video base 0 to 14 step by 2 a=usr(1) execute preset map a=usr(2) reset previous map a=usr(3),b set bit map to b (b 0-255) a=usr(4),b set color ram to col a=usr(5),b,b set plot colors fg,bg (fg 0-15,bg 0-15) a=usr(6),b,b set bgc reg bkgd,col (bkgd 0-3,col 0-15) a=usr(7),b set border col a=usr(8),b,b copy char rom rom,base rom 0-1 base 0-14 step 2 a=usr(9),db set top of basic a=usr(10),db set start of basic a=usr(16) set bmm a=usr(17) clr bmm a=usr(18) set ecm a=usr(19) clr ecm a=usr(20) set mcm a=usr(21) clr mcm a=usr(22) set 38 columns a=usr(23) set 40 columns a=usr(24) turn off video a=usr(25) turn on video a=usr(26) set 24 rows a=usr(27) set 25 rows a=usr(28),b scroll y 0-7 a=usr(29),b scroll x 0-7 a=usr(30),b,b,b copy sprite to bit map x 0-39 y 0-24 sprite area 0-255 a=usr(32),b sprite on 0-7 a=usr(33),b sprite off 0-7 a=usr(34),db,b,b move sprite x,y,sprite x 0-319 y 0-199 sprite 0-7 a=usr(35),b,b set sprite,color sprite 0-7 color 0-15 a=usr(36),b set sprite mcm on sprite 0-7 a=usr(37),b set sprite mcm off sprite 0-7 a=usr(38),b,b mcm register 0-1, color 0-15 a=usr(39),b,b set sprite,map sprite 0-7 map 0-255 a=usr(40),b,b copy sprite map,(to)map map 0-255,(from) map 0-255 a=usr(41) kill and home sprites a=usr(42) read background reg. a=usr(43) read sprite collision register a=usr(44),b sprite horz on sprite 0-7 a=usr(45),b sprite horz off sprite 0-7 a=usr(46),b sprite vert on sprite 0-7 a=usr(47),b sprite vert off sprite 0-7 a=usr(48) sprite bckgd set a=usr(49) sprite bckgd clr a=usr(50),b,b move cursor x,y x 0-39 y 0-24 a=usr(51) return cursor x pos. a=usr(52) return cursor y pos. a=usr(57),b,b,b set color nibble x y x 0-39 y 0-24 color 0-15 a=usr(58),b,b,b,b set hires color nibble x 0-39 y 0-24 hi color 0-15 lo color 0-15 a=usr(59),b,b,b set bits 6&7 video base x 0-39 y 0-24 bit pair 0-3 a=usr(60),db,db return unsigned eor a=usr(61),db,db return unsigned and a=usr(62),db,db return unsigned or a=usr(63),b,b,b,b copy char to bit map x 0-39 y 0-24 video base 0-14 step 2 char index 0-255 a=usr(64),db,db set x y hires a=usr(65),db,db clr x y hires a=usr(66),db,db,db,db draw hires line set x1,y1,x2,y2 a=usr(67),db,db,db,db draw hires line clr x1,y1,x2,y2 a=usr(68),db,db plot line to x2,y2 set a=usr(69),db,db plot line to x2,y2 clr a=usr(70),db,db,b plot point x,y,bit pair a=usr(71),db,db,db,db,b draw line x1,y1tox2,y2, bit pair a=usr(72),db,db,b draw line to x2,y2,bit pair a=usr(90),b,fl,fl,fl set voice bit,ring,sync, voice 0-2 a=usr(91),b,b,b set voice envelope voice 0-2 attack 0-15 decay 0-15 a=usr(92),b,b,b set voice envelope voice 0-2 sustain 0-15 release 0-15 a=usr(93),b,db set voice freq a=usr(94),b,db set voice pulse width a=usr(95),db set cutoff freq ??? a=usr(96),ll,fl,fl,fl set filter bits external 0-1 voice 0 0-1 voice 1 0-1 voice 2 0-1 a=usr(97),b set sid filter q a=usr(98),b,b,b,b set sid filter modes cut voice 3 0-1 high pass 0-1 band pass 0-1 low pass 0-1 a=usr(99) voice gate on a=usr(100) voice gate off a=usr(101),b set sid volumn 0-15 a=usr(102),b set voice waveform waveform 0-3 a=usr(103) clear sid & pseudo regs a=usr(104) return osc3 oscilator a=usr(105) return osc3 waveform a=usr(109) x joy port2 a=usr(110) y joy port2 a=usr(111) x joy port1 a=usr(112) y joy port1 a=usr(113) x paddle port2 a=usr(114) y paddle port2 a=usr(115) x paddle port1 a=usr(116) y paddle port1 a=usr(117) fire button port2 a=usr(118) fire button port1 a=usr(119) port1 x(-1 0 1) a=usr(120) port1 y(-1 0 1) a=usr(121) port2 x(-1 0 1) a=usr(122) port2 y(-1 0 1) ********************************* The following USR calls are reserved internal to the USR program: usr123 usr124 usr125 usr126 usr127 ********************************* The preceding information was extracted from the May 1983 COMMANDER magazine article 'Peek & Poke a USR Instruction Sheet' by George Gaukel of Tacoma,WA. The CAD System Version 4.0 by Stephen P. Nye Copyright (c) 1984,1987 *************************************** CAD is a copyrighted program package. Distribution through any channels not specifically authorized by the author and program contributors is expressly forbidden. *************************************** Version 4.0 is the latest version of the popular CAD package. It includes a number of major improvements over Version 3.0, including: a modified command structure based on a pull-down menu. an ML command processor that reduces drive access by about 50%. onscreen help for all drawing functions. screen compression routines in both horizontal and vertical directions. the ability to display both hires screens onscreen at the same time. DOWNLOADING CAD VERSION 4.0 CAD Version 4.0 is available only through the CBMART SIG of CompuServe Information Service. It is located in DL12 as three files; CAD401.BIN, CAD402.BIN, and CAD403.BIN. These files are Self-Dissolving Archives so no additional programs or special filenames are necessary. To obtain the complete CAD Version 4.0 follow these steps. 1. Download the three files to a freshly formatted disk as CAD401, CAD402, and CAD403. 2. Prepare a second freshly formatted disk; this second disk will become the CAD system disk. 3. Disable any fast load cartridge or program you may have in place. 'LOAD CAD401,8', place the system disk in the drive, and RUN the program. CAD401 will create the first portion of the CAD package on the system disk. 4. Follow the same load-swap disk-run procedure for the remaining two files. IMPORTANT NOTE: The three files should be run in sequence so the programs will be written on the system disk in the proper order. When creation of the system disk is complete, the CAD40x files can be scratched or stored for backup. It would be wise to copy the system disk for backup and write-protect the working copy. LOADING CAD VERSION 4.0 To load the CAD system into the computer, simply type 'LOAD"0:*",8' and RUN. If the files were dissolved in the proper order, the first program on the system disk is 'BOOT'. The system will prompt you for the number of drives in your system. If you are using a two drive system, press return to accept the default assignment. If you are using a one drive system, press '1'. In either case, CAD detects which drive you booted from and assumes the system disk will be in the boot drive. The default can be changed by modifying the BOOT program. The first line of the program contains the default setting, and a REM statement informing you what to change. IMPORTANT NOTE: In a two drive system, there is NO time when the system disk should be removed from the boot drive. With a one drive system, DO NOT remove the system disk unless prompted to do so. CAD is still very disk intensive, and continually returns to the disk for more program information. If the system disk is not in the drive the program will crash. (See the notes at the end of this file for information on handling of program crashes.) The system will load several support files and the title screen will appear. Shortly thereafter the main menu will drop down. This menu MUST be visible to exit any command function, and is pulled down by pressing 'F7'. In most cases, if you press F7 by mistake, pressing it again will return you to the previous function. However, due to the command structure, you may have to re-enter some functions by pressing the appropriate key at the main menu. Each drawing command now has a separate help screen. These screens are accessed by pressing 'F8'. Each screen will describe the command keys available in that function, and how to use the associated function. When you are finished viewing the help screen, press any key to return to the draw command. From the main menu a general help screen is available. This general help screen will inform you of the keys that are available within most draw functions. Since these keys are of a global nature, they are not described in the individual help screens. The global command keys are: ! switches between the two hires screens. # inverts the visible hires screen. & adds the second hires screen to the visible screen. The second hires screen is unaffected by this operation. = copies the visible hires screen to the second hires screen. The data in the second screen is lost. DEL deletes the last operation performed. CLR will clear the visible screen. F7 will pull down the main menu. F8 will display the help screen for the function you are presently using. What follows is a brief description of each function. Consult the function help screen for additional information. a - will draw a scaled half-circle counter-clockwise from the first point marked to the second. A - will draw a broken line from the first point marked to the second. You will be prompted for the length of the line segments, and the length of the space between segments. If you wish to change these values, you may restart the function by pulling the menu and pressing 'A' again. b - will draw a box using two marked points as opposite corners of the rectangle. Within this function, if you press 's' the boxes will be filled (solid). To return to hollow (line) boxes press 'l'. Lined boxes are the default. c - will draw circles using two points. The default uses the points to determine the diameter of the circle. Press 'r' (radius) and the system will use the first point as the center of the circle, and the second to determine the radius. Pressing '+' will toggle a small cross at the center of the circles. C - compresses the screen. Pressing 'h' will compress the screen horizontally. Pressing 'v' will compress it vertically. And pressing 'b' will compress in both directions. There is no help screen for this function. d - will draw a filled circle using two points to determine the diameter of the circle. Pressing 'e' will set the system to erase the area, pressing 'd' will set the system to fill (draw) the area. e - will erase a rectangular area marked with two points as in 'b'. Pressing 'l' will set the system to erase a line, pressing 'b' will set the system to erase a box (default). f - will enter the figure command. This command uses the figure libraries that are available in DL12, or a library that you previously constructed. The system will prompt you for the File disk drive, and display the default condition. Press RETURN to accept the default, or enter the number (8 or 9) of the drivein which you are placing the figure library disk. You will then be returned to the hires screen. To place an object onscreen, press the key that corresponds to the object. That object will be transferred to the cursor. Move the object into place and press the firebutton to place it onscreen and return to the crosshair cursor. If you wish to use the same object again, just press the firebutton and the cursor will be replaced again with the object. To use a different object, press the key associated with that key. You may also rotate the figure 90 degrees at a time by pressing the British Pound sign key. F - will access the freehand draw mode. Pressing the firebutton will toggle the draw mode on and off. Pressing 'e' will move the system into freehand erase mode. Press 'd' to return to freehand draw mode. g - will place the system in fill mode. Move the crosshairs within a closed area, and press the firebutton. The area will be filled with the foreground color. G - will overlay a grid on the hires screen. This grid cannot be removed once added, so you are prompted before the drawing occurs. If you wish to continue, press 'y'. Enter the spacing between the verticle lines and spacing between horizontal lines, and the system will draw a grid onscreen. There is no help screen for this function. h - will draw a hexagon using two points to determine the width of the figure. i - will turn on the onscreen rulers at the left side and bottom of the screen. There is no help screen for this function. I - will turn off the onscreen rulers. There is no help screen for this function. j - is used for drawing fanouts on electronic schematics. All lines will be drawn from the first point marked, first horizontally, the vertically, to the cursor. To reverse this order, press 'v'. To return to the default press 'h'. k - will draw an ellipse using three points. The first marks the horizontal axis and one side, the second marks the other horizontal limit, and the third the vertical limit. l - will draw a line from the first point marked to the second. Several brushes are available for this function. To use a brush, choose the appropriate key from the help screen, and press that key. To draw lines from a common origin, press 'R' (upper case). The first point will mark the common origin. To change the origin, move the crosshairs over the first point and press the firebutton. This will free the first marker so you can relocate it. To return to the default press 'L' (upper case). n - will enter the enquire function. This command allows you access to information that would otherwise not be accessible within CAD. You will first access the hires screen. Here you may mark two points to determine the distance between them. If you do not wish to use the measure, press the firebutton twice. The system will display a text screen with information on colors, drive assignments, etc. When done, press F7 to return to the hires screen and pull the menu. o - will access the zoom command. The cursor will change to a box. Move this box to outline the area you wish to zoom in on and press the left arrow at the top left corner of the keyboard. This key will toggle between the hires screen and the zoom screen. O - is the stamp function. Move the box cursor over the area of the screen you wish to use as a stamp, and press 'p' to pick it up into the cursor. Pressing the firebutton will transfer it back to the hires screen. The following keys work in this command: 'h' will flip the cursor horizontally 'v' will flip the cursor vertically 'i' will invert the pixels in the cursor 'a' will cause the cursor to be logically ANDed with the hires screen 'o' will cause the cursor to be logically ORed with the hires screen 'x' will cause the cursor to be logically Exclusive ORed with the hires screen CLR will return the box cursor p - uses three points to draw a parallel-o-gram. If the fourth corner will be offscreen the system will not draw. The order that the three points are drawn will affect the shape of the figure, so practice may be in order. P - draws lines using Polar co-ordinates. Move the cursor to one end of the line segment and press the firebutton. You will be prompted for the length of the line segment (R) and the number of degrees off the horizontal (Theta). Enter R in inches and Theta in degrees. Q - will quit CAD and reset the computer. r - will draw recti-linear lines. that is, all lines will be drawn from the first point marked, horizontally then vertically to the second. s - will enter the snap command. All lines will be drawn horizontally from the first point to the second. To change the line orientation, press 'v'. Pressing 'h' will return to the default condition. t - is the text command. This command functions much like the 'f' command, but each time a figure is chosen the cursor is automatically moved to its new location. You will be prompted for the file drive assignment, the character spacing in pixels (number of pixels between figures) and the line spacing. You can rotate the figure placement by pressing the British Pound sign key. T - allows you to transfer a portion of the hires screen to another location, or to the second hires screen. The size of the area is limited to one screen. Mark diagonally opposite corners of the area to be moved into the buffer. When the area has been copied into the buffer, move the cursor to the top left corner of the location you wish to move the area into. Note that the buffer keys off the top left corner of the area regardless of how you marked the corners. The following keys are active in this command: 'a' causes the buffer to be ANDed with the hires screen 'o' causes the buffer to be ORed with the hires screen 'x' causes the buffer to be Exclusive ORed with the hires screen 'h' flips the buffer horizontally 'v' flips the buffer vertically 'r' flips the buffer in both directions 'n' returns to normal positioning u - allows you to draw a border onscreen to mark the area of an RLE picture. You can use this command to erase a border by pressing 'e'. Return to the default draw mode by pressing 'd'. v - allows you to view both hires screens onscreen at the same time. w - moves to a waveform menu. This menu contains commands to draw various waveforms. Each waveform is drawn in the same manner. Mark the first point, which will determine the beginning and axis of the waveform. The second point marked will determine the amplitude and period of the waveform. W - is the window command. This command allows you to pick up a section of the hires screen and place it elsewhere. Move the cursor over the area you wish to move and press the firebutton to pick it up. Pressing the firebutton again will place the information on the hires screen. You may also save the section as a figure in a figure library by pressing F2 and answering the drive and filename prompts. x - will crosshatch a rectangular area marked by two points as in the 'b' command. You will be prompted for the spacing between the lines, and whether the lines should be oriented horizontally or vertically. The defaults are highlighted. y - allows you to mark the horizontal or vertical location of an object on screen 1 by placing a mark on screen 2. Press 'v' to mark the vertical location, press 'h' to return to the default horizontal location. z - will draw a border around the hires screens. There is no help screen for this function. Z - will erase the border drawn by 'z'. There is no help screen for this function. F1 - will load a hires screen. You will be prompted for the file type and filename. The following filename conventions are used in CAD: RLE files are suffixed with '.rle' Hires (33 block) hires files are suffixed with '.hr' Doodle files are prefixed with 'dd' Compressed Doodle files are prefixed with 'jj' These filename extensions are added by the system if not entered. F2 - will save a hires screen. You will be prompted for the file type and filename. The same filename conventions apply as with the F1 command. F3 - will access the disk commands. F4 - will access the color change function. From within this command you may change the colors of the border, background, etc. F5 - will access the print menu. F7 - will pull the menu. This menu must be visible to exit a function. F8 - will access the online help screen where available. IN CASE OF EMERGENCY Should the system crash for whatever reason, all is not lost. DO NOT TURN OFF THE COMPUTER! If your computer is equipped with a reset button, reset and re-boot the CAD system. If it is not so equipped, press RUN/STOP-RESTORE. You will have to re-boot blind as the screen will not echo what you type. Access a draw command ('l' for instance) and BEFORE pressing the firebutton press '!' to switch the screens. The hires screen you were working on should be intact and you can continue drawing. Any data previously in the second screen is lost on re-boot. CREDITS A number of people were involved in conceiving, developing, and testing various sections of Version 4.0, and I want to extend my gratitude to all of them for their assistance. In particular: Jake Lund for his ML work in conjunction with the RLE file load and save. Brent Dane for his excellent ML modification of the figure routine, and his programming of the Window and Transfer functions. Ray Bowman for the numerous outstanding figure files he created for use with CAD. KEY FUNCTIONS FOR CAD 3.0 ! -> TOGGLE SCREEN1 AND SCREEN2 # -> INVERT SCREEN1 & -> ADD SCREEN2 TO SCREEN1 = -> COPY SCREEN1 TO SCREEN2 CLR -> CLEAR SCREEN 1 DEL -> UNDO LAST DRAW A -> BROKEN LINES C=a -> LOAD DOODLE COMPRESSED FORMAT b -> BOX B -> BOXES (SOLID) C=b -> SAVE DOODLE COMPRESSED FORMAT c -> CIRCLES (DIAMETER) C -> CIRCLES (RADIUS) C=c -> COLORS d -> DISCS (DRAW) D -> DISCS (ERASE) C=d -> DISK FUNCTIONS e -> ERASE (LINE) E -> ERASE (BOX) C=e -> LOAD RLE FORMAT f -> FIGURES F -> FREEHAND DRAW C=f -> SAVE RLE FORMAT G -> GRID h -> HEXAGONS i -> INDICATORS ON I -> INDICATORS OFF j -> VERTICAL FANOUT J -> HORIZONTAL FANOUT k -> ELLIPSE K -> PARALLEL LINES l -> LINES L -> LINES (CONTINUOUS) C=l -> LOAD DOODLE FORMAT m -> MORE DRAWING ROUTINES M -> EVEN MORE DRAWING ROUTINES C=m -> SPECIAL FUNCTIONS n -> ENQUIRE o -> ZOOM O -> STAMP p -> PARALLELOGRAMS P -> POLAR COORDINATES C=p -> PRINT MENU Q -> QUIT CAD r -> RECTI-LINEAR LINES R -> RADIAL LINES C=r -> LOAD HIRES FORMAT s -> SNAP C=s -> SAVE DOODLE FORMAT t -> TEXT u -> DRAW RLE BORDER U -> ERASE@ E BORDER w -> WAVEFORMS W -> WINDOW C=w -> SAVE HIRES FORMAT x -> CROSSHATCH y -> MARK SCREEN2 Y LOCATION Y -> MARK SCREEN2 X LOCATION z -> DRAW BORDER Z -> ERASE@BORDER Candy Store Candy Store is a subtraction game designed for second or thrid grades. The object of the game is to spend your allowance and buy some candy. You are asked for your name and your allowance in cents. Values from 5 to 200 are allowed. Your allowance is dispalyed as a collection of quarters, dimes, nickels, and pennies. Also displayed are 5 candies with their prices. You manipulate your candy man with joystick 2 until you touch a candy. You then get the subtraction problem of your allowance less the cost of the candy. If you answer the problem incorrectly the candy moves off the screen and you go back to picking a candy. If you answer correctly the candy man gets to chase the candy until he catches it. Your change is now displayed and the candies now have new prices. This continues until you have spent most of your allowance at which time you get next weeks allowance. Answering 10 problems correctly with no wrong answers gives you a raise in your allowance. Have Fun. Newsgroups: comp.sys.cbm,comp.answers,news.answers Subject: COMP.SYS.CBM: General FAQ, v3.0 Part 1/4 Summary: This posting contains answers to questions that commonly surface in comp.sys.cbm. This posting will tell you enough to get your computer connected to a network, fixed, and/or enhanced. This file should be read by new users of comp.sys.cbm before posting to the group. It should also be proofread by users who are currently active in comp.sys.cbm. Keywords: CBM FAQ Help List C64 C128 VIC Modem Followup-To: comp.sys.cbm Organization: Brain Innovations, Inc. Reply-To: brain@mail.msen.com Message-ID: Supersedes: Expires: 05 Sep 1995 Approved: news-answers-request@MIT.EDU Archive-name: cbm-main-faq.3.0.p1 Comp-answers-archive-name: commodore/main-faq/part1 News-answers-archive-name: commodore/main-faq/part1 Comp-sys-cbm-archive-name: main-faq/part1 Version: 3.0 Last-modified: 1995/08/04 Disclaimer: This file is maintained by Jim Brain (brain@mail.msen.com). It is composed of information gleaned from articles in the USENET newsgroup comp.sys.cbm, the FidoNET echoes CBM and CBM-128, electronic mail messages, World Wide Web pages, and other mediums. All the authors have either directly or indirectly given their consent to use their work in this FAQ. All of the information in this file has been gathered and checked if possible for errors, but I cannot guarantee the correctness of any statement in this file. If in doubt, please bring up the subject in one of the Commodore forums. If you have suggestions, comments, or criticisms, please let Jim Brain know by sending electronic mail to brain@mail.msen.com. Keep in mind that new questions appear on a daily basis, so there is a finite time between a new question appearing in comp.sys.cbm, and its inclusion in this file. The latest version of this file may be obtained from the following places: ftp sites: ftp://ccnga.uwaterloo.ca/pub/cbm/comp.sys.cbm/cbm-main-faq.3.0 ftp://ftp.funet.fi/pub/cbm/faq/cbm-main-faq.3.0.gz ftp://rtfm.mit.edu/pub/usenet/comp.sys.cbm/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/news.answers/commodore/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/comp.answers/commodore/main-faq/part* World Wide Web sites: http://www.msen.com/~brain/faqhome.html Bulletin Board Systems: COMMODORE CEE BBS (916) 395-9733, FIDONET address: 1:203/999 VGA Cologne BBS +49-221-9808007 (ZyXel 19k2) -9808008 (V.FC) FidoNET address 2:2450/140 Mailservers: mail-server@rtfm.mit.edu. First four lines of message: send /usenet/comp.sys.cbm/main-faq/part1 send /usenet/comp.sys.cbm/main-faq/part2 send /usenet/comp.sys.cbm/main-faq/part3 send /usenet/comp.sys.cbm/main-faq/part4 Jim Brain's Mailserver (always has latest copy) Files: cbm-main-faq.3.0.p1 cbm-main-faq.3.0.p2 cbm-main-faq.3.0.p3 cbm-main-faq.3.0.p4 + Mailing List + To receive any major updates to the FAQ, mail: + To: brain@mail.msen.com + Subject: MAILSERV + Body: + subscribe cbm-main-faq Firstname Lastname + quit See Section 6 for directions on how to use these services to retrieve the FAQ. This file is posted to the groups comp.sys.cbm, news.answers, and comp.answers twice every month around the 5th and the 20th of the month. _Notes for this release_: ----------------------- Section 7.X needs work. The first 3 items in Section 13.8 need un-"tech"ed in the wording. I haven't had time to complete that. I will gladly accept rewrites from people. Section 14.X needs to be fleshed out considerably. + I am gathering a list of Commodore reference books together. If you + have a book, please send me the ISBN, Author, TItle, short description, + number of pages, whether it has illustrations, and whether it has + any code samples. Thanks. ----------------------- Lines preceded with a '|" have been modified since the last version of this file was posted. Lines preceded by a '+' have been added since the last version was posted. If readers of this FAQ wish to make changes, please precede formatted lines sent to me with a 'C' so that I can see the changes even if you enclose header and trailer text to show context. --------------------------------------------------------------------------- Table of Contents ----------------- 1. Introduction 1.1. What is a FAQ 1.2. What topics does this FAQ cover? 1.3. Who decides what goes in the FAQ? 1.4. How do I retrieve updates to the FAQ? 2. Overview 2.1. Do people still use Commodore 8-bit machines? 2.2. How many Commodore machines are there? 2.3. What do people do with Commodore 8-bit machines? 2.4. What Commodore 8-bit machines are most widely used? 2.5. What is the economic status of Commodore? 3. The BASICs 3.1. How do I format a Commodore disk? 3.2. How do I transform a BASIC program to a text file? 3.3. How do I transform a text file into a BASIC program? 3.4. How can I change my drive device number through software? 3.5. Can I get my 1581 drive to change its device number on startup? 4. Publications 4.1. What paper publications are available? 4.2. What paper publications have disappeared? 4.3. What is a Disk Magazine? Where do I find them? 4.4. What is an Online Magazine? Where do I find them? 4.5. Are there other publications I should be aware of? 4.6. How do I know which magazines to subscribe to? 5. Connecting Up 5.1. How do I connect my computer to the outside world? 5.2. What services can I use to get online? 5.3. What hardware do I need? 5.4. What kinds of terminal programs exist? 5.4.1. What kinds of terminal programs exist for the 64? 5.4.2. What kinds of terminal programs exist for the 128? 5.5. Can I use my Commodore computer on Amateur Radio? 5.6. Is there TCP/IP software available for Commodore computers? 6. The Online Information Reservoir 6.1. How do I download? What is a transfer protocol? 6.2. What is the difference between PETSCII and ASCII? 6.3. Where can I find Commodore programs? 6.4. What is a file extension, and what do they stand for? 6.5. What is electronic mail? 6.5.1. What are mailing lists and how do I join one? 6.5.2. What is a Mail Server? How do I use one? 6.5.3. How do I contact people on Compuserve, Genie, etc.? 6.6. What is USENET or NetNews? What is a USENET newsgroup? 6.6.1. What news groups cater to Commodore 8-bit machines? 6.6.2. What types of discussions belong in comp.sys.cbm? 6.6.3. Which issues does comp.sys.cbm discuss regularly? 6.6.4. How do I post in comp.sys.cbm? 6.6.5. How can I access comp.sys.cbm through email? 6.7. What is a FidoNET echo? 6.7.1. What echoes cater to Commodore 8-bit machines? 6.7.2. How do I post in an echo? 6.8. What is the World Wide Web? 6.8.1. What WWW sites have Commodore information? 6.9. What is File Transfer Protocol (FTP)? 6.9.1. What FTP sites have Commodore Information? 6.9.2. What is an FTP Mail Server? How do I use one? 6.10. What is Internet Relay Chat (IRC)? 6.11. What else is available online? 7. Exchanging Data 7.1. How do I exchange data among Commodore 8-bit machines? 7.2. How do I exchange data between an IBM(tm) and my Commodore? 7.3. How do I exchange data between an Amiga and my Commodore? 7.4. How do I exchange data between a Macintosh(tm) and my Commodore? 7.5. How do I exchange data between an Atari ST(tm) and my Commodore? 7.6. How do I exchange data between a UNIX(tm) machine and my Commodore? 7.7. Are there other ways to exchange data between computers? 8. Operating Systems 8.1. What Operating Systems are available? 8.2. What is GEOS? 8.3. What is UNIX? 8.4. What is CP/M 9. Demonstrations 9.1. Just what is a demonstration, or demo? 9.2. What does NTSC and PAL mean? 9.3. Where do I get demos? 9.4. What is a demo competition? 9.5 What does FLI, DYCP, etc. mean? 10. Emulators 10.1. What is an emulator? 10.2. What platforms do 64 emulators exist on? 10.3. What platforms do 128 emulators exist on? 10.4. Are any other Commodore computers emulated? 11. Troubleshooting 11.1. What do I do for my ill disk drive? 11.2. What do I do for my ill computer? 11.2.1. What do I do for my ill Commodore 64? 11.2.2. What do I do for my ill Commodore 128? 11.3. What do I do for my ill keyboard? 12. Modifications and Cabling 12.1. How can you alter which side a 1571 reads from? 12.2. How do I open a C128 power supply? 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? 12.4. How do I build a simple RS-232 interface cable? 12.5. How do I build a 2400/9600 bps RS-232 interface cable? 13. Enhancements 13.1. How do I increase my disk drive's transfer speed? 13.1.1. What is a Fastloader? 13.1.2. What is a ROM replacement? 13.1.3. What are the disadvantages to using a drive enhancement? 13.1.4. What other things can I do to speed up the drive? 13.2. How do I expand my disk drive's capacity? 13.2.1. What is a Hard Drive? Who sell them? 13.2.2. What is 64NET? 13.3. How do I expand my computer's RAM capacity? 13.3.1. What is a Ram Expansion Unit? 13.3.2. What is a geoRAM Unit? 13.3.3. What is battery backed GeoRAM (BBGRam)? 13.3.4. What is a RAMLink? 13.3.5. What is a RAMDrive? 13.3.6. How do I expand my C128 Video RAM? 13.3.7. How do I expand my C64 internally? 13.3.8. How do I expand my C128 internally? 13.4. How do I increase my computer's speed? 13.4.1. How do I increase my Commodore 64's speed? 13.4.2. How do I increase my Commodore 128's speed? 13.4.3. Can I speed up other Commodore computers? 13.5. How do I increase my computer screen's resolution? 13.5.1. How do I increase my Commodore 64's screen resolution? 13.5.2. How do I increase my Commodore 128's screen resolution? 13.5.3. How do I increase other CBM computers' resolutions? 13.6. How do I increase my computer's serial transfer speed? 13.7. How do I increase my computer's sound quality? 13.8. What other ways can I expand my Commodore computer? 14. Programming 14.1. What Programming Languages are available? 14.2. What is a Cross Assembler? How do I use one? 15. User Groups 16. Sales and Service 16.1. Where do I purchase Commodore Equipment and Software? 16.2. Where do I get equipment serviced? 16.3. How do I know who to buy from or request service from? 17. Miscellaneous 17.1. How fast does a Commodore 64 run? 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? 17.3. What does this IC number mean? 18. Credits --------------------------------------------------------------------------- 1. Introduction Welcome to the comp.sys.cbm "Frequently Asked Questions" (FAQ) file. Many news groups maintain a FAQ file which is posted monthly, and is a repository for general interest and common information that many readers of the news group, or new readers of the news group, might be interested in. 1.1. What is a FAQ FAQ is an acronym that stands for "Frequently Asked Questions". Shortly after the introduction of USENET, many people noticed that certain questions were repeatedly asked in newsgroups. To minimize the posting of answers to already answered questions, USENET developed the idea of FAQ files. After a question has been asked a number of times in the USENET newsgroup, it is added to the list of answered questions in the FAQ. Then, readers are encouraged to read the FAQ to cut down on posts of repeated questions. A FAQ file is not solely for newcomers. Experienced users are encouraged to glance over the FAQ every so often to check for errors and add items. Also, it seems that everyone gets a question answered by reading the FAQ, new user or not. 1.2. What topics does this FAQ cover? This FAQ answers questions on just about any topic concerning Commodore computers. Obviously, given the nature of the FAQ file, it is impossible to answer every question here, and some topics are too broad for discussion in the FAQ. However, when the FAQ cannot adequately answer a question, it does provide pointers to relevant people or materials. Even though a large number of people use their Commodore computer to program, the topic is much too broad for adequate coverage in the FAQ. For those interested in programming, however, please see Section 14, "Programming". 1.3. Who decides what goes in the FAQ? Typically, a FAQ file is editted by a single person or small group of people. These editors decide what should go into the FAQ. Obviously, for the FAQ to fulfill its intended purpose, any question that has been asked repeatedly should be included, as should updates to any questions already in the FAQ. The FAQ maintainer should try to provide as up-to-date information as possible in the FAQ. Above that, the FAQ maintainer can include any other information he or she deems or interest or value to the readers. For this FAQ, the FAQ maintainer is Jim Brain, brain@mail.msen.com. If you have information that you feel should be included, please mail it to Jim. Please be aware that it does take time to include new information. 1.4. How do I retrieve updates to the FAQ? The FAQ is posted twice monthly, on the 5th and 20th, to the USENET newsgroup comp.sys.cbm. It is automatically archived on the FTP site rtfm.mit.edu and automatically archived on Jim Brain's mailserver. Most Bulletin Board Systems and User Groups have a recent copy of the FAQ, and numerous magazines and other publications have included parts or all of the FAQ on disk or in print in recent months. This FAQ is called the "COMP.SYS.CBM General Frequently Asked Questions List". The latest version of the FAQ may be obtained from the following places: ftp sites: ftp://ccnga.uwaterloo.ca/pub/cbm/comp.sys.cbm/cbm-main-faq.3.0 ftp://ftp.funet.fi/pub/cbm/faq/cbm-main-faq.3.0.gz ftp://rtfm.mit.edu/pub/usenet/comp.sys.cbm/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/news.answers/commodore/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/comp.answers/commodore/main-faq/part* World Wide Web sites: http://www.msen.com/~brain/faqhome.html Bulletin Board Systems: COMMODORE CEE BBS (916) 395-9733, FIDONET address: 1:203/999 VGA Cologne BBS +49-221-9808007 (ZyXel 19k2) -9808008 (V.FC) FidoNET address 2:2450/140 Mailservers: mail-server@rtfm.mit.edu. First four lines of message: send /usenet/comp.sys.cbm/main-faq/part1 send /usenet/comp.sys.cbm/main-faq/part2 send /usenet/comp.sys.cbm/main-faq/part3 send /usenet/comp.sys.cbm/main-faq/part4 Jim Brain's Mailserver (always has latest copy) Files: cbm-main-faq.3.0.p1 cbm-main-faq.3.0.p2 cbm-main-faq.3.0.p3 cbm-main-faq.3.0.p4 + Mailing List + To receive any major updates to the FAQ, mail: + To: brain@mail.msen.com + Subject: MAILSERV + Body: + subscribe cbm-main-faq Firstname Lastname + quit See Section 6 for directions on how to use these services to retrieve the FAQ. 2. Overview Obviously, we must walk before we run, and this principle applies to FAQ files as well. Here are some general questions we often receive in the Commodore community. 2.1. Do people still use Commodore 8-bit machines? Yes, people still do. Newer machines may have appeared and taken over the corporate world, but the Commodore 8-bit machines live on. 2.2. How many Commodore machines are there? If you are asking the quantity of Commodore machines sold, the simple truth is that we do not know. Commodore never officially released any such numbers for all models. It has been estimated that Commodore sold over 10 million Commodore 64 machines, but that has not been proven, as far as I know. So, if you ever determine exactly what quantity of each model was produced, please pass the information along. If you are asking the number of different models Commodore sold, we have a slightly better idea. Jim Brain has compiled a list of all known CBM products, marketed or not, into the "Canonical List of Commodore Products". This include all of the Commodore line, including the PCs and the Amiga systems. As it is much too large to fit in the FAQ, it can be requested from Jim Brain's mailserver as file cbmmodel.txt (See Section 6.5.2 for directions on how to access the mailserver). Alternately, the file is posted to the USENET newsgroup comp.sys.cbm on a periodic basis. 2.3. What do people do with Commodore 8-bit machines? People use their machines for very different purposes: Game Console. Home Computer. Experimentor's machine. Small Business Computer. No matter what purpose they use them for, they use them because there is a wealth of programs available for the Commodore computer systems. The Commodore line of computers has a seemingly endless supply of quality programs available for it, and more are being created daily. 2.4. What Commodore 8-bit machines are most widely used? Well, it is a fact that all types of Commodore 8-bit computers are still in use, but the following machines get the most use: Commodore 64 (include SX64, DX64, and PET64) Commodore 128 (includes 128D and Euro 128D) The following systems manufactured by Commodore still have a devout following: Commodore VIC-20 Commodore PET series Commodore B series Commodore Plus 4 and 16 Commodore C65 The Commodore 65 is a recent addition and is the result of a liquidation of some ALPHA stage test machines. A number of people have purchased these test units, and they have a FAQ devoted just to this machine. The C65 faq is located in the same directory as this file under the name cbm-c65-faq.2.0. The Commodore 65 FAQ is maintained by Russell Alphey and a copy of this file can be obtained from him at r.alphey@dce.vic.gov.au. | In spite of rumors, No company is considering manufacturing the C65. If you own a Commodore C65, the following person is compiling a list of people who own them. Robin Harbon 542 West Donald Street. Thunder Bay, Ontario, P7E 5Y6 Canada If you currently use a PET series Commodore computer or just want to know more about them, one person is trying to start a magazine devoted to these machine. For more information or to submit articles for the magazine, please get in touch with: Mark J. Kingsbury 25 Latta Battle Creek, MI 49017 Mark_J_Kingsbury@fc1.glfn.org 2.5. What is the economic status of Commodore? On April 29, 1994, Commodore International announced that it had been unable to renegotiate terms of outstanding loans and were closing down the business. In the months that followed, the liquidation process drug on, owing to the large far-reaching size of the corporation. In addition, the fact that the company was incorporated in the Bahamas while a large share of the creditors were from the US made legal proceeding tense and drawn out. On April 20th, 1995, almost a full year later, Commodore was sold to a German company called ESCOM for approximately 10 to 12.5 million dollars. At present, the new acquisition has been named Amiga Technologies GmBh and is at the following address: Amiga Technologies, GmBh Berliner Ring 89 B-64625 Bensheim, Germany. The new head of Engineering is Dr. Peter Kittel, whome many know from his post in the liquidated Commodore Corporation. A press release by Mr. Kittel states that the company will care exclusively for the Amiga line of machines at present, although licensing for the 8-bit technology is possibly an option for the near future. If people would like to become part of the new company, plain resumes (no fax or email) can be sent to: ESCOM AG Personalabteilung Tiergartenstr. 9 D-64646 Heppenheim Germany I have word that the new company is licensing a manufacturer to produce C64s for the Chinese market, but these cannot be exported. Of course, since Commodore hasn't served the Commodore 8-bit community for quite some time, most Commodore owners are only interested in what will happen to Commodore Semiconductor Group (CSG), the fabricator for many of the special ICs in the Commodore 8-bit line. Below is the current status of CSG as of April 6, 1995: Commodore Semiconductor Group liquidated in December, 1994. The vast majority of the operational material and the real estate was purchased by GMT Electronics, a company formed by CSG's management. GMT has paid the $1 million lien that the EPA had levied against CSG, and is now operating as a for-hire chip production plant. CSG/GMT is holding approximately $5 million in Commodore parts. 3. The BASICs These are some questions we receive about "BASIC", the built-in programming language in all 8-bit Commodore computers, and the "basics" of using the machine. 3.1. How do I format a Commodore disk? To format a disk in drive 0 (older PET drives had drive 0 and 1) on disk device #8, you issue the following command from BASIC: open1,8,15,"n0:16char_name,12":close1 | The name can be 16 characters in length, and the disk id (12 in this example) can be any two alphanumeric characters. For more information on how to use the 1541 disk drive or compatibles, a complete manual is available at ftp://ftp.funet.fi/pub/cbm/documents. (See Section 6.9 for direction on how to use ftp.) 3.2. How do I transform a BASIC program to a text file? As you may know, Commodore BASIC stores programs in "tokenized" format, so they are unreadable from a standard text editor. To fix that, load up you BASIC program, and then type the following in direct mode: open1,8,2,"listing,s,w":cmd1:list The text listing will be placed on drive 8 in a file called listing. After the listing is finished, your cursor should return. Type the following in: print#1:close1 You now have an un-"tokenized" copy of your program, which you can edit with any text editor. 3.3. How do I transform a text file into a BASIC program? Since Commodore BASIC stores its programs in "tokenized" format, one cannot simply load text files containing BASIC statements and run the file directly. However, there is a solution. In direct mode, type in the following: C64: open1,8,2,"filename":poke781,1:poke812,73:sys 65478 C128: open1,8,2,"filename":poke7,1:poke812,73:sys 65478 This will read in each line of the text file and try to execute it (or store it if the line is preceded by a number). When the last line of the program is entered, hit RUN/STOP-RESTORE, and type in the following: close1:poke812,47:sys 65484 The file will now be loaded into memory. Immediately save the file to disk as a BASIC program. + If the above sounds too complicated for you, check out the seq-to-basic + program that is posted to comp.binaries.cbm every month. It will perform + the translation programatically. 3.4. How can I change my drive device number through software? To change the device number on Commodore drives, follow these steps: In the following examples, 'olddn' is the drive's current device number, and 'newdn' is the new number you wish to change it to. 1) Turn off all drives except one you wish to change device number of. 2) Type the following in, depending on drive type: 1540/41/42/4040/Most Compatibles: open 15,olddn,15 print#15,"m-w"chr$(119)chr$(0)chr$(2)chr$(32+newdn)chr$(64+newdn) close 15 MSD SD-1 (Old ROM): open 15,olddn,15 print#15,"m-w"chr$(117)chr$(0)chr$(2)chr$(32+newdn)chr$(64+newdn) close 15 1551/70/71/81 open 15,olddn,15 print#15,"u0>"+chr$(newdn) close 15 3) Turn back on other drives. The change is only temporary. It will revert back if the drive is turned off. 3.5. Can I get my 1581 drive to change its device number on startup? When the 1581 is initialized, as well as checking the boot sector of the disk, it also looks for a file "copyright cbm 86". This file, if found, can specify a device number for the 1581 disk. Whenever the 1581 is booted or initialized with this disk inserted, its device number will be changed to the specified number. The utility 1581-auto-dev by David W. Tamkin (can be found on ccnga.uwaterloo.ca in the utilities directory) will create this file. It can also do other stuff, so check it out. 4. Publications Commodore users are always wanting more information about their computer. They want to see articles about how to use it, program it, care for it, and expand it. Some use publications to gain knowledge, while others use them to find other people who have knowledge. 4.1. What paper publications are available? The Underground The Underground 4574 Via Santa Maria Santa Maria, CA 93455 underground@tcf.com (Contact) Scott Eggleston (Editor) The Underground is a small format (8.5" x 5.5", with an average 28 pages) publication which covers all sorts of Commodore topics. Each issue will usually have two feature articles and two reviews, as well as regular columns on GEOS, telecommunications, programming, news, commentary, and Public Domain and Shareware. One unique feature to the Underground is "Underware", which is all the PD/SW software mentioned in each issue which is provided "free" to those subscribers who send in a blank disk with return postage. We also pride ourselves on being the most affordable publication, as well as being completely produced on Commodore equipment. The Underground is produced using geoPublish and a TI Laser printer, and reproduced on a high-quality copy machine. It appears regularly every other month. Writers are encouraged to send articles in PETASCII or ASCII format (1,000 words is recommended) on a disk, or directly to the editor's e-mail box. The Underground pays $5 per article. Subscription rates: (All checks or money order in US funds) Type of Subescription US Canada/ International Mexico one year subscription (6 issues) $11.00 $12.50 $21.50 sample issue $2.00 $2.25 $3.75 Commodore World Creative Micro Designs, Inc. P.O. Box 646 East Longmeadow, MA 01028 (800) 638-3263 (Credit Card Orders) This is a new magazine that supersedes the RUN magazine. It is packed with info about Commodore computers. Subscription rates: Type of Subscription US Canada/ EC All Others Mexico one year subscription (8 issues) $29.96 $35.95 $45.95 $57.97 sample issue + shipping $6.95 $6.95 $8.95 $8.95 Twin Cities 128/64 (TC128/64) Twin Cities 128/64 (TC128) Parsec, Incorporated P.O. Box 111 Salem, MA 01970-0111 (508) 745-5855 Twin Cities 128 is (as of issue #29) published by Parsec, Inc. It features Commodore 128 iand 64 specific information, and attempts to cater to readers at all levels of experience, not just novices. Additionally, starting with Issue #31(February/March 1991), Twin Cities 128 comes with a companion disk. Subscription rates: (All checks or money order in US funds) Type of Subscription US Canada/ International Mexico one year subscription with disks $24.00 $24.00 $36.00 dieHard dieHard subscriptions P.O. Box 392 Boise, ID 83701-0392 (208) 383-0300 (Information) Magazine devoted to all 8-bit Commodore computers. Subscription rates: Type of Subscription US Canada/ International Mexico one year subscription (10 issues) $16.97 $16.97 $16.97 subscription with SPINNER disk $55.97 $55.97 $55.97 Commodore Network Commodore Network Magazine Warren Naismith 9 Wadeson St Cobram Victoria Australia 3150 In U.S.: COMMODORE CEE P.O. Box 232115 Sacramento, CA 95823 EMAIL Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 (916) 395-9733 (Bulletin Board System) Starting 1/95 subscriptions will be available in the U.S. from Jack Vander White at $40.00 per 12 issues. This is the same as the local price in Australia. Back issues and Compendium volumes will be advertised in the near future for U.S. subscribers. Subscription rates: (From Jack Vander White) Type of Subscription US one year subscription (12 issues) $40.00 Random (64/128 Magazine) Random 7161 North Maine Clovis, CA 93611-8200 random-mag@genie.geis.com (Contact) random-mag@delphi.com (Contact) random-mag (GENIE Contact) (209) 323-7841 (VoiceMail/Fascimilie) Random is a professionally published magazine which is printed bi-monthly. Each issue contains numerous articles on subjects affecting Commodore users such as modemming, maximizing your system, the Internet, GEOS, the effects of pirating and much more, along with countless columns on subjects such as GEOS, BASIC and ML progamming, Late Breakin' News, reviews of the latest Commodore commercial and shareware software and hardware, and much more. We also produce the Commodore Support Index, and are currently selling the remaining inventory of US Cities Volume One.(Sim City add-on). Subscription rates: Type of Subscription US Canada/ International Mexico one year subscription (6 issues) $23.70 $23.70 $23.70 two year subscription (12 issues) $46.00 $46.00 $46.00 sample issue $ 5.00 $ 5.00 $ 5.00 one year subscription with disk $35.70 $35.70 $35.70 two year subscription with disk $71.40 $71.40 $71.40 64'er (German) 64'er Magna Media Post Fatch 1304 D-85531 Haar bei Munich Germany +49 89 4613192 (Voice) +49 89 46135001 (Fascimile) mmatting@cube.net (E-mail Address) +49 89 4613266 (Bulletin Board System) Subscription rates: Type of Subscription Germany/ Others Austria/ Switzerland one year subscription DM105.00 DM129.00 (12 issues @ 64 p each, 12 disks) 8-bit 8-bit Atta Bitar (Anders Reuterswerd) 82 66 75 - 1 (Orders and Information) This is a Swedish magazine that tailors to Commodore 64 and 128 users. Subscription rates: Type of Subscription Sweden Scandinavia one year subscription (6 issues) 75.00sek 100.00sek + The Commodore GEOS Publication + The Commodore GEOS Publication + 713 East Main Street + Independence, KS 67301-3726 + User oriented magazine. 4.2. What paper publications have disappeared? Although the following magazines are no longer in print, most of the information is still timely. Some of these publications, such as Transactor, are highly sought after for theor technical content. Since some programs and information is not republished in newer magazines, these old magazines might have the only article about a given topic or problem. Ahoy! RUN Creative Micro Designs, Inc. P.O. Box 646 East Longmeadow, MA 01028 (800) 638-3263 (Credit Card Orders) Creative Micro Designs offers back issues of RUN magazine. Commodore Microcomputing-Power/Play GeoVISISON The Transactor Sure, it's dead, and has been for a few years, but this one was a classic. Calling itself the magazine for Commodore programmers, this magazine was enough to make any C64/C128 programmer drool. Featuring in-depth technical information and programming tutorials, as well as "out-of-the-way" topics (things along the line of Richard Curcio's 256K and 512K articles that appeared in TC128). If you are a programmer and can get your hands on back issues of this magazine, do so. Micro-Bytes Parsec, Incorporated P.O. Box 111 Salem, MA 01970-0111 (508) 745-5855 As of 25-May-1992, Parsec, Inc. has taken over the distribution of MB products, and back issues. More information about MB can be found in the /pub/cbm/micro-bytes directory on ccnga.uwaterloo.ca. COMPUTE'S Gazette COMPUTE'S Gazette P.O. BOX 3244 HARLAN, IA 51593-2424 (800) 727-6937 (Subscription Number) tomnetsel@aol.com (Gazette Editor, Tom Netsel) Yes, the Gazette is finally shutting down. They are trying to clear out old inventory, so give them a call for back issues. GEOJOURNAL COMMODORE CEE P.O. Box 232115 Sacramento, CA 95823 EMAIL Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 (916) 395-9733 (Bulletin Board System) COMMODORE CEE has taken over publication of back issues of GEOJOURNAL. 4.3. What is a Disk Magazine? Where do I find them? A disk magazine is a publication that comes out as a text file(s) on a diskette. You load the reader program on a computer and view the magazine on the computer screen. COMMODORE CEE (was CEE-64 Alive!) COMMODORE CEE P.O. Box 232115 Sacramento, CA 95823 | Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 (916) 395-9733 (Bulletin Board System) The magazine covers all the Commodore computer systems Also, a distibutor of both PD and original software in a catalog with magazines and demo issue. Distributes the Australian Commodore Network magazine. The magazine operates a Bulletin Board for subscribers. However, anyone can log on or download on first access. Speeds range from 300-14400 bps. the bulletin board maintains over 2000 files for the C64 and C128. Subscription rates: Type of Subscription US Europe Australia one year subscription (6 issues) $36.00 $48.00US Order from Commodore (18 disks) Network demo issue $ 3.00 $--.-- Back Issue Information: Volume 1/1992 5 issues $20.00 Volume 2/1993 6 issues $25.00 Volume 3/1994 6 issues (15 disks) $30.00 LOADSTAR 64 Monthly and LOADSTAR 128 Quarterly SOFTDISK PUBLISHING P.O. BOX 30008 SHREVEPORT, LA 71130-00008 Jeff Jones (Associate Editor) EMAIL: loadstar@genie.geis.com (Contact) (800) 831-2694 (Phone) (318) 221-8870 (Fascimile) (318) 425-4382 (Bulletin Board System) Two disk magazines that feature C64/C128 programs, articles, news, music, and graphics. Available on 3.5" and 5.25" disks. The 64 magazine is currently offering a risk-free issue. Just call and sign up. Cancel if you are not satisfied. LOADSTAR pays a premium price for programs and is looking for good C64 and 128 programmers. LOADSTAR also pays for articles. Call for a risk-free issue. Each issue contains programmer's guidelines in a file called LOADSTAR BRIEFS. Subscription rates: Type of Subscription US Other LOADSTAR 64 (12 issues) $ 89.95 $109.95 LOADSTAR 128 (4 issues) $ 39.95 $ 49.95 LOADSTAR 64 and 128 $119.95 $149.95 Driven Driven Steve Akers, steve@uunet.uu.net (Editor) Roger W. Lueck, coolhand@kaiwan.com (Editor) | Driven is a publication in a single disk file that can be downloaded | and run on a Commodore 64. The aim of each issue is to strengthen and unite | the North American (NTSC) demo scene through dissemination of information | about the scene, its participants, and the demos they make. The overall goal | is to add yet another means of keeping the C64 alive as a whole. | Each issue contains news about the demo scene (including what demos, | utilities, etc. get released), contact information for scene members, | interviews with demo authors, and demo reviews. In addition, the | magazine offers general interest articles describing C64 resources | available on Internet, commercial products, online services, and | software developers. Driven is FREE. Distribution is unlimited and encouraged. It can be found | at ftp://ftp.funet.fi/pub/cbm/c64/magazines/ and on IRC channel #c-64 on one of the many bots. In addition, the magazine can be retrieved from Corrosion of Conformity at (905) 385-8014. The editors can also uuencode and email each issue to you if wanted. As a last resort for people unable to find Driven by one of these preferred free routes, you can "subscribe" for $2 an issue (maximum of 3 issues at a time, please). Send subscription requests to: Threshold Productions 17730 15th Ave. NE Suite #229 Seattle, WA. 98155 (Each disk will include a few demos and Threshold Production new game previews along with each issue on one disk) + Vision + Rick Mosdell, rick.mosdell@canrem.com (Editor) + Saul Bottcher (Editor) + Founded in the summer of 1993, Visions is an all-original and constantly + improving magazine including not only articles, but also graphics + of high, medium, and low resolution, as well as fonts and music of all + styles. + A wide variety of information comes on every issue, ranging from + high-level technical research to social commentary to poetry. The graphics + and music in each issue are high quality original work, with the occasional + classic picture or song. The musical varieties available in the magazine + range from classicla to contemporary, including the Vision theme song. + All these elements are packed into a compact, efficent, and fast reader + program. Each issue's articles, music, and graphics are tweaked to + provide as much effect as possible. + Vision accepts nearly any subject matter, making it an open forum for + writers and reporters of all styles and genres. + Vision is FREE and can be acquired locally in the Toronto Ontario Canada + area on Electric City at 905-793-9699 (C/G board at 1200 8/N/1) or + on the Internet at ftp://ftp.funet.fi/pub/cbm/c64/magazines/Vision/ 4.4. What is an Online Magazine? Where do I find them? An online magazine is one which exists in a text file format and can be downloaded like a regular file off the network by the user for browsing and/or printing. Usenet C= Hacking Magazine An on-line magazine written by denizens of comp.sys.cbm, this features in-depth technical programming information on C64 and C128 computers. The creator and editor of the first 10 issues was Craig Taylor | (duck@nando.net), and the new editor is Jim Brain (brain@mail.msen.com). The issues of C= Hacking can be found on ccnga.uwaterloo.ca in the directory /pub/cbm/hacking.mag. Back issues can be retrieved from Jim Brain's mail server (See Section 6.5.2 for directions on how to use the mail server). If you have World Wide Web access, C=Hacking is at: http://www.hut.fi/~msmakela/cbm/hacking/ + http://www.msen.com/~brain/chacking.html + http://ccnga.uwaterloo.ca/~csbruce/HACKING/Hacking.html 4.5. Are there other publications I should be aware of? No library of publications is complete without some reference materials, like programmer reference guides, user's guides, machine language tutorials, and BASIC tutorials. Also, don't overlook the many fine Commodore User's Groups in the world. These groups typically publish newsletters with timely information and help for troubled machines or users. See Section 15 for a list of Commodore User's Groups. The following publications are not "Commodore" publications, but do contain Commodore information periodically. Historically Brewed Historical Computer Society 2962 Park Street #1 Jacksonville, FL 32205 "Historically Brewed" is the magazine put out by the Historical Computer Society. From time to time, they have articles on Commodore equipment. Subscription rates: Type of Subscription US one year subscription (6 issues) $18.00 demo issue $ 2.00 4.6. How do I know which magazines to subscribe to? This list of magazines is included for informational purposes only. No attempt by the FAQ maintainer has been made to validate the information contained in this list. Also, the list is organized in a first-come, first-served order. The ordering does not imply the rating of the magazines by the FAQ maintainer, nor does it indicate the past or present business status of each magazine. Due to the somewhat dynamic nature of magazines, it is highly recommended that the prospective subscriber verify this information before subscribing. 5. Connecting Up 5.1. How do I connect my computer to the outside world? First, we need to define what "outside world" means. In this sense, we are referring to the process of connecting the Commodore computer up to another computer or computers and exchanging textual, binary, or graphical information. To connect to another computer, one must have a Commodore computer system, a modem, a phone line, and a telecommunications program (called a terminal emulator or terminal emulation program). While you can use this to connect to other individuals, to access great stores of online information you need to subscribe to an "online service", which can take many forms. This type of service allows you to correspond with many people with a single phone call, and may permit you to contact people out of your area without a long distance phone call. 5.2. What services can I use to get online? The following services can be accessed by a Commodore computer and allow the user to access online information. Bulletin Board System (BBS). - Small system usually with one phone line operated by an individual. Fees are optional. For a list of BBS systems in your area, contact Myles Skinner for a listing at mskinner@julian.uwo.ca. Compuserve Information Service. - CompuServe has two Forums designed specifically for Commodore 8-bit computer users. CBM Applications Forum (GO CBMAPP) deals with programming, geoProgramming, applications software, telecommunications, CP/M, utilities and hardware. CBM Arts/Games/Music & GEOS Forum (GO CBMART) deals with GEOS in general, music (including SidPlayer and MIDI), games, graphics and graphics utilities. Both Forums have full message boards and extensive data libraries, and both Forums have weekly real-time conferences. The CompuServe network is available virtually world wide. The Commodore Forums are attracting increasing membership from Europe and Australia, and have begun to tap into the vast variety of Commodore files available around the world (some of the best new Commodore programs are coming in from Europe these days). CompuServe has an extensive network of local numbers throughout the United States and Canada and is also available through supplemental networks such as SprintNet and DataPac. The number of direct CompuServe connect numbers in Europe is beginning to expand. While there is no standalone CompuServe navigator program available for Commodore users, CBMAPP has the CIS.EXE script set that automates Dialogue 128 on CompuServe, and also VIDAUT.BIN which will virtually automate Vidtex (which is available again through Software Support International). In addition there is OFFLIN.HLP, a text file in CBMAPP, that provides a method for semi-automating access with any standard comm program and word processor. CompuServe's rates are as follows: * The Standard Pricing Plan (also referred to as Basic Services) provides free unlimited access to a wide variety of news, reference, shopping, games, financial, communications and travel services for a monthly charge of $8.95. New members get their first month of Basic Services free (the $8.95 charge does not begin until their second month of membership). All other access is charged at standard hourly rates. * The Alternative Pricing Plan provides unlimited free access only to Membership Support Services (Customer Service, the Practice Forum, the Help Forum and the support Forums for CompuServe's software) for a monthly fee of $2.50. All other usage is charged at standard hourly rates. Standard Pricing Plan: Alternative Pricing Plan: 300 bps.........$ 4.80/hour 300 bps...........$ 6.30/hour 1200,2400 bps...$ 4.80/hour 1200,2400 bps.....$12.80/hour 9600,14400 bps..$ 9.60/hour 9600,14400 bps....$22.80/hour While these rates on the face of it appear to be much higher than some of the other competing services, it is important to remember that with CompuServe's threaded message structure it is possible to capture all messages, sign off, read and reply to them off line, and transmit the replies in a very short time, so that one's actual connect time and cost will be minimized. This is not possible on wholly-interactive services. Compuserve Information Systems P.O. Box 20212 Columbus, OH 43220 (800) 848-8990 (Information) Genie - GEnie is a general interest telecommunications service run by General Electric. For a monthly price of $9.00, you are given 4 hours of access time and then charged $3/hour for any service. The Commodore support area on GEnie is known as the Flagship Roundtable. While there are a few premium services on GEnie that charge an extra price, all of the Flagship is available at the basic rate. The Flagship RT includes some "Real-Time Conferences" (RTCs) featuring classes or discussion of issues associated with Commodore computers. Additionally, there is a BB (Bulletin Board), which works much like Usenets comp.sys.cbm (only the discussion is broken down into categories and topics). Finally, the Flagship has an extensive library of Commodore files. The BB messages can be read economically by capturing all the new messages in a terminal programs capture buffer, and reading the messages off-line. Wizard, the C= GEnie fron end, supports this. Because GEnie is a general interest service,it supports many different computers, and you can use any ASCII terminal program to connect to GEnie. Wizard is available, but not required. GEnie operates normally at 300, 1200, and 2400 baud, although for additional cost you can connect at 9600 baud. There are local access numbers across the country. GEnie 401 North Washington Street Rockville, MD 20850 (800) 638-9636 (Information) Delphi Internet Services. - Delphi is a commercial system that, while small in comparison to other systems, is growing rapidly. It has a large forum dedicated to Commodore computers, as well as access to the Usenet and the comp.sys.cbm newsgroup. Delphi has two plans. One, called the Standard Plan, costs $10.00 a month and gives the user 4 hours of non-prime time (6PM-7AM) free each month. Each additional hour is $4.00. The other plan, called the Advantage Plan, costs $20.00 a month and gives the user 20 hours of non-prime-time free each month. Each hour over 20 is $1.80. Access to the Internet via Delphi costs an additional $3.00 for both plans each month. Delphi Internet Services 1030 Massachusetts Avenue Cambridge, MA 02138 (800) 695-4005 (Information) Phoenix Network - Phoenix is a new network system. It is reviewed in Issue 3 of Commodore World, and other publications. (612) 537-5077 (Information) mystique@fyrebird.com (Contact?) Internet - The largest online service. The Internet is a collection of 4 million machines interconnected using a common protocol called TCP/IP. This service is the result of a U.S. defense experiment started in the late 1960's. Due to its distributed nature, the Internet is unlike most other online services. In some cases, as in universities, there is no cost to access the "net", as it is called, and some other online services offer access to the Internet. This is the home of all the FTP sites, the USENET and the USENET newsgroup comp.sys.cbm, Internet email, and the World Wide Web. When you use these services you are utilizing the Internet. QuantumLink - Q-Link was a Commodore specific telecommunications service. This service, while booming in the late 1980's, has now been discontinued. There was an effort to retrieve as many of the QuantumLink files as could be retrieved. Email Brenda G4 at b.gann1@genie.geis.com for more information. 5.3. What hardware do I need? To access online services you will need a functional Commodore computer that is physically able to have a modem of some kind attached to the computer. The more common C64 and C128 are able to be used with a modem, but computers like the Commodore C16, C116, some PETs and some older CBM business machines may require significant investments in order to be used. With a functional computer, you will need a modulator/demodulator (modem) unit of some kind. There are two basic kinds that can be used on the Commodore computers: A standard RS-232 (EIA-232) external modem. These modems are very common in today's market, as they are usable on all computer systems. They usually are constructed in a small rectangular box, have lights across the front, and have either a standard 9 or 25 pin D-style connector on the back of the unit. Speeds range from 300bps to 28,800 bps and above. This modem requires an interface cable of some kind to connect to the Commodore computer. A Commodore compatible external modem. These modems are much less common in today's market. Originally manufactured only by Commodore, some examples include the C1600 (300bps manual dial), C1650 (300bps, pulse dial), C1660 (300bps, DTMF dial), and C1670 (1200bps, AT commands, DTMF/Pulse dial). Although other companies manufacture compatible modems, it seems that the maximum speed is 2400bps for all models. This modem style plugs directly into the Commodore user port. Please note that all speeds marked are maximums. Most modems will operate at any speed up to the maximum. Most users agree that buying a Commodore compatible modem these days is an unwise move, except for special circumstances. The suggestion is to purchase a standard modem and an interface to use the modem with the CBM machine. If you chhose to purchase a standard external modem, you must also purchase or build a suitable interface. There are two major types of interfaces: Simple Cable Interface. This type of interface merely converts the nonstandard RS-232 pinout on the Commodore user port to the standard RS-232 pinout and performs voltage level translation as required by RS-232 specifications. This interface can be purchased for $20 to $40 new or built by the user. There are a number of homemade interfaces available. The TRANSACTOR published an interface in the Nov 87 issue (V8iss3) and Commodore Hacking Online Magazine published plans for one in issue 4 (See MailServer section for retrieval instructions. These are both supposed to emulate the VIC1011A that C= put out many years ago, and you might find one at a computer "flea market". Another version is designed by Stephen Coan. Send email to fred.mueller@att.com for a copy of the schematic in ASCII format. The differences between the two is the Transactor one has switchable options for some of the leads and the Coan one is hard wired. + (See Section 12.4 and 12.5 for interface designs) UART interface. To use a modem, a Universal Asynchronous Receiver Transmitter (UART) is needed. When Commodore designed the CBM VIC-20, C64 and C128, they emulated a UART in software to keep costs down. Although this works for slower speeds, there is a limit to how fast the software UART can function. For faster access, a real UART is needed. This type of interface provides a complete UART in a cartridge that plugs into the expansion port. To utilize it, all software must be written to take advantage of the real UART. UART interfaces can be purchased from CMD (Swiftlink), HART (HART Cartidge), or built from plans (DataPump). + Swiftlink: + Creative Micro Designs, Incorporated. (CMD) + 15 Benton Drive + P.O. Box 646 + East Longmeadow, MA 01028-0646 + (800) 638-3263 (Orders only) + (413) 525-0023 (Information) + (413) 525-0147 (Fascimile) + cmd-doug@genie.geis.com (Contact) + HART Cartridge: + Hatronics + 195 Lincoln Avenue + Montclair, NJ 07042 + (201) 783-7264 + Mark Hatten (Contact) + DataPump: + ftp://ftp.funet.fi/pub/CBM/documents/datapump.sfx (GEOS format) + ftp://hamsterix.funet.fi/pub/CBM/documents/datapump.sfx (GEOS format) + The decision of which interface to buy depends on the speed of your modem + and the software you are using. + If you are using 2400 bps or slower (4800 bps on a C128), the simple + interface cable will suffice, and most terminal programs can be used. + For speeds between 2400 and 9600 bps (4800 and 19200 bps on a C128), a + number of options are open. Some programs can use the simple interface + cable to allow this faster access. Newer terminal software may be written + to exploit Daniel Dallmann's 9600 bps access technique, which requires + some small modifications to the simple interface cable (see Section 12.5 + for more information). Finally, some programs allow the use of a UART + cartridge. + For speeds above 9600 bps, a UART interface and an approprite terminal + program is your only option. 5.4. What kinds of terminal programs exist? There are many types and versions of telecomunications programs (referred to as terminal emulation programs or terminal programs). Some are better than others, but individual users will ultimately decide which they like best. Most terminal programs available today are Shareware, but some are still sold commercially, and some new commercial terminal programs are being sold. All of these programs include emulations of the popular terminals such as DEC VT100, VT102, VT52, and ANSI. Also, each includes a number of file transfer protocols (See Section 6.1 for more information on transfer protocols). 5.4.1. What kinds of terminal programs exist for the 64? Novaterm Novaterm 9.5 Nick Rossi 10002 Aurora Avenue North #1159 Seattle, WA 98133 $25 US for the program, now at version 9.5. voyager@isumataq.eskimo.com (Contact) | The version is available as shareware at ftp://ftp.eskimo.com/voyager/Novaterm/nova9.5-?.sfx Nick will be commercially releasing Novaterm 10.0, but plans an interim shareware release of Novaterm 9.6, which will include a faster 80 column screen mode and an 80 column connect timer, among other improvements. Kermit Kermit 2.2 Kent Sullivan 16611 NE 26th Street Bellevue, WA 98008 $12.50 US for the program, now at version 2.2. Note that Columbia University holds the copyright for the Kermit Terminal Software. You can get a copy of the Commodore version by ftp: | ftp://ftp.cs.columbia.edu/archives/kermit/c64* (for speeds up to 1200 bps) | ftp://ccnga.uwaterloo.ca/pub/cbm/telecomm/KERMIT/kermit-Notes.txt | kermit-v2.2a.sda | kermit-v2.2b.sda | (for 1660 modem users) kermit-c1660.sda | (for Swiftlink/DataPump modem users) kermit-v2.2s.sda 5.4.2. What kinds of terminal programs exist for the 128? Desterm Desterm 2.0/2.1 Matt Desmond mdesmond@can4.rcl.ray.com For more information on DesTerm or to get a copy by mail, contact Matt. Bob's Term Pro Dialogue 128 5.5. Can I use my Commodore computer on Amateur Radio? Yes you can. If you want to use your CBM system as a terminal for a standard RS-232 compatible packet radio Terminal Node Controller (TNC), you can hook it up in the same way as a modem. See Section 5 for more information on how to connect your Computer to a modem. In addition, the ICHPUG User Group (see Section 15 for address) has an extensive library of files for the C64/128 relating to Amateur Radio. If you would like to use the Commodore 64 as a Amateur Radio repeater controller, Engineering Cosulting manufacturers such an item: Engineering Consulting 583 Candlewood Street Brea, CA 92621 Robert Blumenkranz (Contact) radiobob@earthlink.net (Contact) http://www.earthlink.net/users/engcon/webdocs/ 5.6. Is there TCP/IP software available for Commodore computers? Unfortunately, there is none at this time. However, the following information is available: Jim Brain has performed tests that demonstrated the ICMP and IP protocol layers. Daniel Dallmann has now verified these tests and both of them, as well as Cameron Kaiser, are independently working on a TCP/IP protocol stack for the Commodore 64. Newsgroups: comp.sys.cbm,comp.answers,news.answers Subject: COMP.SYS.CBM: General FAQ, v3.0 Part 2/4 Summary: This posting contains answers to questions that commonly surface in comp.sys.cbm. This posting will tell you enough to get your computer connected to a network, fixed, and/or enhanced. This file should be read by new users of comp.sys.cbm before posting to the group. It should also be proofread by users who are currently active in comp.sys.cbm. Keywords: CBM FAQ Help List C64 C128 VIC Modem Followup-To: comp.sys.cbm Organization: Brain Innovations, Inc. Reply-To: brain@mail.msen.com Message-ID: Supersedes: Expires: 05 Sep 1995 Approved: news-answers-request@MIT.EDU Archive-name: cbm-main-faq.3.0.p2 Comp-answers-archive-name: commodore/main-faq/part2 News-answers-archive-name: commodore/main-faq/part2 Comp-sys-cbm-archive-name: main-faq/part2 Version: 3.0 Last-modified: 1995/08/04 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 6. The Online Information Reservoir 6.1. How do I download? What is a transfer protocol? 6.2. What is the difference between PETSCII and ASCII? 6.3. Where can I find Commodore programs? 6.4. What is a file extension, and what do they stand for? 6.5. What is electronic mail? 6.5.1. What are mailing lists and how do I join one? 6.5.2. What is a Mail Server? How do I use one? 6.5.3. How do I contact people on Compuserve, Genie, etc.? 6.6. What is USENET or NetNews? What is a USENET newsgroup? 6.6.1. What news groups cater to Commodore 8-bit machines? 6.6.2. What types of discussions belong in comp.sys.cbm? 6.6.3. Which issues does comp.sys.cbm discuss regularly? 6.6.4. How do I post in comp.sys.cbm? 6.6.5. How can I access comp.sys.cbm through email? 6.7. What is a FidoNET echo? 6.7.1. What echoes cater to Commodore 8-bit machines? 6.7.2. How do I post in an echo? 6.8. What is the World Wide Web? 6.8.1. What WWW sites have Commodore information? 6.9. What is File Transfer Protocol (FTP)? 6.9.1. What FTP sites have Commodore Information? 6.9.2. What is an FTP Mail Server? How do I use one? 6.10. What is Internet Relay Chat (IRC)? 6.11. What else is available online? 7. Exchanging Data 7.1. How do I exchange data among Commodore 8-bit machines? 7.2. How do I exchange data between an IBM(tm) and my Commodore? 7.3. How do I exchange data between an Amiga and my Commodore? 7.4. How do I exchange data between a Macintosh(tm) and my Commodore? 7.5. How do I exchange data between an Atari ST(tm) and my Commodore? 7.6. How do I exchange data between a UNIX(tm) machine and my Commodore? 7.7. Are there other ways to exchange data between computers? --------------------------------------------------------------------------- 6. The Online Information Reservoir How true this is. There is information everywhere online, just waiting to be accessed and used. Hoever, getting at the information can be a time consuming process. 6.1. How do I download? What is a transfer protocol? To transfer files for another computer (another 64 or 128, UNIX, OS/2, DOS, MVS, VMS, Amiga, Atari, or other), you should use a transfer protocol. Although it is possible to transfer files by turning on the terminal program's capture buffer and receiving the file, this is not very reliable and is prone to errors. When transferring any sizable amount of data, one should use some sort of error-correcting file transfer protocol. A file transfer protocol splits a file into many pieces, or "packets", and send a number of them at a time. It then waits for an acknowledgement from the receiver that the received received the packets correctly. At this point, the sender send the next batch of packets. This process is repeated until the entore file is transmitted. Each packet contains computed checksums and other error detection bytes to ensure the received data is not corrupt. Below are descriptions for some of the more popular protocols: PUNTER PUNTER is a Commodore specific transfer protocol that used to be the standard for file transfer. However, with the increase in IBM-based bulleting board, it has been replaced by other protocols. Most Commodore BBS systems still offer PUNTER as an option, but almost no other BBS systems have support for it. KERMIT KERMIT is the name of one of the oldest file transfer protocols. KERMIT is unique in that it can encode the file being transmitted so that it does not contain any bytes greater than 128 and does not contain any special control bytes that terminals use to perform special actions. As such, this protocol is the most robust, but it is also the slowest. A common statement is, "if you can't KERMIT it, you can't get it" XMODEM XMODEM comes in several varieties. Standard XMODEM sends files in 128 byte packets. There are two standard error-correction methods with XMODEM checksum and CRC. CRC is the more modern of the two. There is also a version of XMODEM which supports 1K-byte packets. This version is most commonly known as XMODEM-1K, but is sometimes erroneously called YMODEM. YMODEM YMODEM is a "batch" XMODEM protocol, allowing you to transfer multiple files in one operation. ZMODEM A new file transfer protocol is ZMODEM. ZMODEM is theoretically the fastest transfer protocol, but only shows a speed gain over the others on noise-free telephone lines. It achieves this speed increase by only replying to the sender about the bad packets. Most terminal programs support PUNTER, XMODEM, XMODEM-1K, YMODEM, and KERMIT. The Kermit terminal program only supports KERMIT, and Novaterm, as of version 9.5, supports ZMODEM receives, but not sends. 6.2. What is the difference between PETSCII and ASCII? When Commodore designed the PET line of computers, they chose for the character set encoding a special encoding called PETSCII. This set is similar but not the same as the American Standard Code for Information Intercahnge (ASCII). Now, this does not cause any problem when transferring information between or among Commodore computers (except the Amiga, which I believe uses ASCII), but causes problems when exchanging information with othe computer types. The obvious solution is for all Commodore users to translate incoming information into PETSCII from ASCII when talking to another type of computer. However, this effectively ruins binary files, which have no concept of character codes. Therefore, the rules are: Do not translate when exchanging binary files with any computer Translate all textual information exchanged with non-Commodore computers. Translate textual information exchanged with Commodore computers only if they are translating it as well. If a text file you retrieve looks like the uppercase letters should be lowercase and vice versa, then the file is in ASCII and needs to be converted to PETSCII. 6.3. Where can I find Commodore programs? Commodore programs are available from a number of sources. For commercial software, please see Section 15.1 for a list of software dealers. For shareware and public domain, you can use FTP (Section 6.9), electronic mail (Section 6.5.2), and bulletin board system in addition to the software dealers to download or buy programs and other software. 6.4. What is a file extension, and what do they stand for? A file extension is a 1 or more letter suffix appended to the end of a file name to indicate the type of file it is. The extension usually indicates the contents of a file. The list below describes some more common file extensions, what they are used for, and how to use the file. Please note that these file extensions are not Commodore-exclusive. Many computers use file extensions. Also note that some file extensions are cumulative. IF a file is named "filename.tar.gz", this indicates that the file is of type "gz", and the file(s) inside the gz file are of type "tar". To use this file, one would note that both extension are archival extensions. One would undo the "gz" archival method to restore the "filename.tar" archive, then undo the "tar" archival method to restore the original file. Extension: Meaning: Notes: ----------------------------------------- .txt Text File This file is not compressed, so it needs no decompression step. However, the file may be in either ASCII or PETSCII format, so a conversion step may be necessary. Most terminal programs can do this conversion, and there are stand-alone programs that do the necessary conversion also. .sda Self-Dissolving Just load and run the .sda file to Archive dissolve the archive. Will dissolve itself into its constituent files. C64 and C128 .sda files are not compatible with each other. .sfx Self-Extracting Load and run just like a .sda file. Archive The same archive can be extracted on either a C64 or a C128, memory permitting. .arc ARChive Use the program arc250.4 or earlier for the 64 or arc128 for the 128 to dissolve the archive. arc128 is available as part of the CS-DOS package. Other de-archive programs may exist. .lzh LHArchive Use the program lhx in CS-DOS on the 128 to dissolve this archive. These are not very common. This archive uses the same format as .sfx files, but is not self-extracting. It is a standard format also used by Amiga (and MS-DOS) computers. This format originated on the PC. .lnx Lynx Archive The above formats all compress files when storing them; Lynx just stores them. There are many different versions of Lynx out there, so good luck dissolving these. .lbr Library Archive A format similar to lynx. Library dissolving programs exist for both the 64 and 128 to dissolve these. .uue UUEncoded file UUencoding is a process whereby a binary file can be converted to an all-text file, transferable by E-mail. This encoded file can later be UUDecoded back to the original binary file. Unix has uuencoding/decoding utilities. A program "uuxfer" for the C64 (by Fuzzy Fox) will both uuencode and uudecode. Note that the contents of uue file could be another archived file. .uua UU archive An extension of uuencoding, a uuarchive file is a concatenation of one or more UUEncoded files. So far as I know, this was introduced by Craig Bruce in his ACE shell for the C=128, and the utilities included with that shell create and dissolve uuarchives. .kar Kevin's Archive Another text archive format that seems to have originated with Craig Bruce, this is a proscription for concatenating a series of text files (which can include uuencoded files) into one file. More information can be found in C. Bruce's documentation for his ace shell. x! ZIPCoded file ZIPCode is a program that takes an entire disk and "compacts" it into 4 files that have a number followed by a '!' and then a filename. Also, ZipCode can compress files, in which case the x is a letter (a,b,c,d) and there need not be 4 files. If ZipCode has compressed individual files, there will be an "i!" or "x!"-prefixed file on the disk that holds the directory of the file compressed. To make things even more confusing, there are two versions of ZipCode (v1 and v2). The newer version will accept v1 archives, but not vice-versa. Use ZipCode v2 to unpack such archives. x!! ZIPCode 6-pack This is a ZIPCode archive that takes an entire disk and puts it into 6 files, each file containing GCS codes and header info for the tracks. This is basically a nybble copier that stores the data it receives from the disk into files. .bco BCODEd file BCODing is very similar to UUencoding in that a binary file is converted into an all-text format that is 33% larger than the original. The difference is that the BCODE format provides additional information for error detection and automatic data segmentation and reordering. C-code versions of "bcode" and "unbcode" are available via FTP and Commodore versions are provided with ACE-128/64. .zip ZIP archive Zip is a file format used on IBM platforms and is created by the PKZip program that is available for some platforms. There are two forms of zip files that have the same extension. Both are created by different versions of PKZip. The first, version 1.01, can be dissolved on a 64 by using the program UNZIP64. The second, newer format is version 2.04, which cannot be dissolved by UNZIP64. Your best solution when in doubt is to dissolve the files on another platform. For the 128, there is a version of the UNZIP64 program, called UNZIP128 that has been modified to run in 128 mode. It is in a file called NZP12813.SFX. ]x Compression Kit x = 4,7,8, cmd, or c(xx) to denote type Archive of media that was compressed. The files can be extracted only with The Compression Kit, from Mad Man Software. .tar TAR Archive UNIX Tape ARchiver. This program can be used to archive files as well. The file must be decoded using tar. .Z Compress archive Compress is a program on UNIX that will shrink a single file. It is usually used on .tar files in UNIX to reduce their size. The file must be decoded by the uncompress program, available on UNIX, PC, Mac and other platforms. + Also, a very old version of GNU Zip used + this extension, although the file is not + fully compatible with the compress format. .gz GZIP Archive GZIP is a free program developed by the Free Software Foundation to freely shrink their software. the resulting file must be decoded by GUNZIP, available on many platforms, before using. .taz Compressed TAR This is a file that should have the extension "tar.Z", but has been shortened for MS-DOS. Run uncompress, then tar on this file. .tgz Gzipped Tar File This is a file that should have extension tar.gz, but has been shortened for MS-DOS Run gzip or similar on the file, then tar. .gif Graphics This is a compressed graphics format Interchange created by Compuserve. To view this file, Format one must find a GIF viewer program. | .jpeg Joint This graphics format can use one of two | Photographers compression algorithms. One, called DPCM | Expert (Differential Pulse COde Modulation) | Group retains all of the information in the | original file, which is usually a picture. | The more common algorithm, called DCT | (Discrete Cosine Transform), relies on the | inability of the human eye to distinguish | among some colors. DCT "throws away" some | information in the file (picture), while | still retaining the essence of the picture. | To view these pictures, one must either | obtain a JPEG veiwer or convert them to | GIF format. .jpg JPEG This is an MS-DOS named .jpeg file. .tiff Tagged This is a graphics format used on high Image performance workstations. To view this File graphics format, you will need to convert Format something else. .pcx IBM Picture This is graphics format used in DOS on IBM machines. Convert this file to a GIF file to view. .pict Mac PICTure This is a graphics format used on Apple Macintosh machines. Convert this file to a GIF file to view. | .d64 1541 Disk Image This file stores an image of one entire + .x64 disk, for use with Commodore emulator + programs. Several programs exist to + extract the image onto a disk or place a + disk onto an image. The only difference + between the .x64 and .d64 file types is an + added 64 byte header on a .x64 file. + .t65 DataSette Image This file is analogous to the .d64 file + type, but for tapes. | .p00 PC64 (Emulator) This file encapsulates a Commodore program + Program File Image or data file. To extract the original + file, remove the first 26 characters. .bmp Windows Bitmap This is a format used for graphics in Microsoft Windows and OS/2. Convert this file to a GIF to view. .pbm Portable Bitmap .xbm X bitmap This is a format used for graphics on the X windowsing system. Convert this file to a GIF to view. .html HyperText This is a WWW hypertext document. To Markup view this file, you will need a WWW | Language browser of some kind. See Section 6.8 + for more information on WWW. .doc Document This file could be a word processing file from a program like Word for Windows, Wordperfect, or any other word processor. Also, some text files that contain documentation use this extension. .cvt GEOS file GEOS files use a special file format. The files are called USR files, but they have special information in the file that normal files don't, so you cannot just upload a GEOS file like any SEQ or PRG file. You can pack all the extra information and the data into a regular Commodore SEQ or PRG file with a program Called Convert. It has a version 2.5 and a 3.0. The files that result from this conversion have the extension. The file must be processed again by Convert before it can be used with GEOS. If the file type indicates an archive, there are many programs available that will handle most archival methods. One of these is called Omega-Q II, which includes one-stop compression and decompression of many of the above archival types. If you use a host system to download the files from, you may want to decompress the files before downloading. Even though the files will be larger to download, the time to decompress them offline will not be a factor. However, those who pay by-the-minute for download time would probably want the smallest possible file, which implies decompressing on the local machine, except in the case of a UU encoded file. These files are actually bigger in the 'UU' format. 6.5. What is electronic mail? Electronic mail is the online equivalent of post office mail. Although email is a general term, its use is usually meant to mean "Internet email". To use email, you must have access to an internet email program. On UNIX, these programs are called mail, elm, or pine. BBS systems usually have a special message area for Internet email. You address a message to a user by using his or her internet email address, which is usually of the form name@machine_name.doamin_name.type_of_institution_or_country. An example would be brain@mail.msen.com, which would be user "brain" at machine "mail" in doamin "msen" and the type "com" which means company or commercial. After addressing the message and choosing a sutiable subject, the body of the message is written with information meaningful to the addressee. Usually this information is textual in nature and reads much like a personal letter. It is possible to mail people binary files. To do this, you need access to a program called uuencode. Most, if not all UNIX machines have this command available, and there are versions available for IBM, Amiga, and Macintosh. There is also a version of uuencode available for the Commodore 64 and 128 as part of the ACE 128/64 OS replacement. (See section 8.3) The uuencode program takes a binary file and expands it so that it only contains 7-bit ASCII characters. This resulting file can then be mailed to a recipient, who then uses a similar program called uudecode that will transform the uuencoded file into the resulting binary file. This encoding technique is a standard one used across multiple platforms. If you want to send a file to another Commodore owner, you can use bcode, which is a Commodore-specific encoding available in ACE 128/64. 6.5.1. What are mailing lists and how do I join one? A mailing list is similar to a USENET newsgroup like comp.sys.cbm, in that it provides a place for people to talk among each other and ask questions. The difference is that the mechanism used is mail. You mail a message off to the list, the message then gets sent out to all members of that list, they read and reply to the list, and the process repeats. It is used for topics that are considered temporary or topics that have a limited scope and may not sustain an entire newsgroup being devoted to them. It may also be used when people want to privately discuss some issue. There are a number of Commodore 8-bit mailing lists for you to join: cbm-unix - This is a list devoted to the discussion of alternate operating systems for the Commodore line that have the familiar UNIX shell look-and-feel. You can join this one by sending mail to mailserv@lists.funet.fi with the message: subscribe cbm-unix Jim Brain review cbm-unix help you can then send mail to the list by addressing it to: cbm-unix@lists.funet.fi. old-cbm - This is a list devoted to discussions of older Commodore equipment. Typically, this list discusses issues concerning PETs, the VIC-20, Plus 4 and C16, and other lesser used machines. You can join this one by sending mail to mailserv@lists.funet.fi with the message: subscribe old-cbm Jim Brain review old-cbm help you can then send mail to the list by addressing it to: old-cbm-unix@lists.funet.fi. c64-hackers - I do not know much about this list other than it is used to discuss issue realting to timing and special opcodes used in Commodore programs. You can join this list by sending mail to mailserv@lists.funet.fi with the message: subscribe c64-hackers Jim Brain review c64-hackers help you can then send mail to the list by addressing it to: c64-hackers@lists.funet.fi. commodor - This is a list that is for all Commodore 8-bit computer discussion. This list mirrors most of the discussion on comp.sys.cbm, so I would post to both places. You subscribe by sending a mail msg to: listserv@ubvm.cc.buffalo.edu with the message: subscribe commodor Jim Brain review commodor help you can then send mail to the list by addressing it to: commodor@ubvm.cc.buffalo.edu c65 - This is a list that discusses the various aspects of the Commodore C65 Prototype system. There are files and information available through this list to C65 owners. Note that this is NOT the list to ask where a C64 can be purchased from, since the C65 is not a product, per se, as all available units were in-house prototypes liquidated at a warehouse. You can subscribe by sending a mail msg to: c65list-request@dce.vic.gov.au with the subject: subscribe You can then send mail to the list by address it to: c65@dce.vic.gov.au c=hacking - This list is set up to automatically mail out the latest copy of Commodore Hacking Online Magazine upon publication. It is run | through Jim Brain's mailserver. You can subscribe by sending a mail message to: | brain@mail.msen.com with a subject line of: MAILSERV with a message of: | subscribe c=hacking Jim Brain help + trivia - This list is set up to automatically mail out the latest copy + of the Commodore Trivia as soon as it is published on USENET. + through Jim Brain's mailserver. You can subscribe by sending + a mail message to: + brain@mail.msen.com with a subject line of: + MAILSERV with a message of: + subscribe trivia Jim Brain + help + cbm-main-faq - This list is set up to automatically mail out any major + updates to this Frequently ASked Questions List. It is run + through Jim Brain's mailserver. You can subscribe by sending + a mail message to: + brain@mail.msen.com with a subject line of: + MAILSERV with a message of: + subscribe cbm-main-faq Jim Brain + help c64coders - This list is for Commodore 64 coders. Not much is known about the list, but here is how to join. Send a mail message to: c64coders-request@uclink2.berkeley.edu with a subject line of: subscribe. 6.5.2. What is a Mail Server? How do I use one? A couple of people are running servers that will respond to email requests. Each have a limited amount of files available. To access them send the following email: To: brain@mail.msen.com Subject: MAILSERV Message Body: help quit That will return a list of commands. Currently the following commands are supported: help retrieves a list of available commands. catalog retrieves a list of files currently available. send retrieves the file + subscribe list_name Firstname Lastname + subscribes the user to a mailing list. 6.5.3. How do I contact people on Compuserve, Genie, etc.? These online services have gateways to the Internet. To send a message to someone on the following services, make sure they can receive Internet mail and address the message as follows: Service Username Internet Address Compuserve 12345,678 12345.678@compuserve.com GEnie j.smith2 j.smith2@genie.geis.com Delphi jsmith jsmith@delphi.com FidoNet is special, since there are many fidonet nodes, so you need the specific node information for the system that the recipient is on. Assume that Jim Brain is on a fido BBS that is node 115 on network 233 in zone 1. (denoted in FIDO as 1:233/115) The address would be: FidoNet Jim Brain Jim_Brain@f115.n233.z1.fidonet.org If the fido address is a point on a FIDO network (denoted as 1:233/115.200), then the address would be: FidoNet Jim Brain Jim_Brain@p200.f115.n233.z1.fidonet.org 6.6. What is USENET or NetNews? What is a USENET newsgroup? USENET is a service on the Internet that presents the user with a variety of forums in which to place messages. It can be viewed as the online equivalent of a set of bulleting "corkboards", like those in a hallway. Each corkboard or "newsgroup" caters to a different topic. Users can place or "post" messages to the newsgroup for others to read, or followup to posts on the newsgroup. 6.6.1. What news groups cater to Commodore 8-bit machines? The first thing to discuss here is the dividing line between Commodore models. All Commodore computers up to, but not including, the Commodore Amiga or the Commodore line of IBM PC Compatible computers, are discussed in comp.sys.cbm, which is what this FAQ covers. The Amiga line of computers is covered in the separate newsgroups comp.sys.amiga.*, where the '*' indicates that there are a number of groups that match that name. The IBM PC Compatible computers are discussed in comp.sys.ibm-pc.*. comp.sys.cbm - This unmoderated newsgroup discusses all topics concerning Commodore 8-bit machines, including everything from the KIM-1 to the Commodore 65. This is the flagship USENET newsgroup. comp.binaries.cbm - This moderated groups permits the distribution of uuencoded binary files for the Commodore 8-bit computers. The moderator is Mike Miller (mmmiller3@gac.edu). If you have a favorite program you wish to put up for distribution, please download and read the comp.binaries.cbm FAQ (posted in its respective group). comp.emulators.cbm - This unmoderated newsgroup was created in 1994 for those who wish to run one of the many emulation programs available on other machines that | emulate the C64. This forum seems to be more appropriate for questions + concerning operation on "foreign" hardware and file types. zer.z-netz.rechner.c64+c128.allgemein - This is a German newsgroup that discusses much of the same topics as comp.sys.cbm. "allgemein" = general. zer.z-netz.rechner.c64+c128.binaer - This German newsgroup parallels the function of comp.binaries.cbm. "binaer" = "binary". zer.t-netz.c64 - This is a general discussion group for the c64 computer. It has the description 'Der am weitesten verbreitete Rechner', which means "The most widely used/most popular computer." zer.z-netz.rechner.c64+c128.hardware This German newsgroups discusses hardware topics relating to the C64 and C128. 6.6.2. What types of discussions belong in comp.sys.cbm? Any discussions about Commodore machines excluding the Commodore Amiga line, the Commodore IBM PC Clone line are encouraged in comp.sys.cbm These machines are commonly referred to as the Commodore 8-bit line, whereas the Amiga and PC line is not 8-bit. Please make sure any question you intend on posting is not already answered in this FAQ. Also, when posting a troubleshooting question about inoperative equipment, please give as much detail as possible. Be considerate of others in the group and keep questions not pertaining to some aspect of Commodore 8-bit machines and peripherals out of comp.sys.cbm. The group does realize, however, that a large percentage of Commodore 8-bit owners also own another computer system and might have questions about interfacing or emulations. Just use your own good judgement. 6.6.3. Which issues does comp.sys.cbm discuss regularly? Although comp.sys.cbm discusses all Commodore 8-bit machines at times, the C64 and C128 get most of the attention. 6.6.4. How do I post in comp.sys.cbm? You first need to access the newsgroup comp.sys.cbm through the use of newsreader. There are many available in UNIX with names like rn, nn, tin, and trn. I can't begin to tell you what command each uses to construct a posting, but your machine administrator should be able to tell you. All posts should contains relevant Summary and Keyword info, as well as a descriptive title. If you are posting a followup to an existing article, and are quoting the article, please only quote the relevant portions of the existing article. If you find that you cannot post to a newsgroup via your newsreader, but do have Internet electronic mail capabilities, you can post to the newsgroups via e-mail. For example, to posts a message to COMP.SYS.CBM, simply mail the message to either comp.sys.cbm@anon.penet.fi or comp-sys-cbm@cs.utexas.edu. It is probably best to use the U of Texas address, since the other is an anonymous posting service, so people won't know who originated the post. Such disguises are unnecessary in the CBM newsgroups. 6.6.5. How can I access comp.sys.cbm through email? If you do not have access to the USENET newsgroup comp.sys.cbm and do have access to Internet email, Allen Smith has graciously set up a list server that will mail each day's postings to you. To use this service, email listserv@compsmth.soonet.ca with NO subject and ONLY SUBSCRIBE comp-sys-cbm in the body (no leading spaces, no signature) to use this service. 6.7. What is a FidoNET echo? FidoNET is a "grass roots" network that originated to link bulletin board systems across the country together. Unlike the Internet, which uses dedicated phone lines at high speeds to implement its network, FidoNET uses regular phone lines at normal modem speeds that are not dedicated to providing networking to link the machine on FidoNET together. FidoNET allows the exchange of messages in message bases called "echoes" among various boards. To use the FidoNET echoes, you must connect to a system that has FidoNET access. It is not possible to describe all the features of FidoNET in this FAQ, so you should consult your local User Group or BBS sysop for more info. The FidoNET echoes are similar to USENET newsgroups, although the echoes have more strict rules about content and topics. 6.7.1. What echoes cater to Commodore 8-bit machines? The relevant echoes for Commodore users are: CBM Commodore 64 and 128 News and Discussions CBM128 Commodore 128 specific News and Discussions GEOS GEOS News and Discussions PCWRITE Cross Platform Computing, including C64 emulators CBM.GER German Fido area for CBM discussion. 6.7.2. How do I post in an echo? Echoes are usually posted in the same way that you would mail a BBS message in any other area, although the BBS may operate differently. It is best to follow any online directions or consult the local BBS sysop for more details. 6.8. What is the World Wide Web? The World Wide Web (WWW or W3) is a Internet-wide Hypertext document retrieval and display system. To use WWW, you must have access to a WWW HyperText Markup Language (HTML) browser. Typical examples include lynx, which is a ASCII browser available on UNIX, and Mosaic, a GUI browser available for UNIX, Windows, Mac, and other platforms. There are others, but these are a few. Once in a browser program, point it at some of these WWW "pages". If you do not have WWW access to the Web, you can request pages be mailed to by sending mail to listproc@www0.cern.ch with the subject help. The return mail should tell you how to request a WWW page. However, if you do have access to telnet on the Internet, you can access the Web. Instructions on how to do this, in a file called wwwtelnet.txt, can be retrieved from Jim Brain's MAILSERV server. See Section 5.X for information on how to access the server. 6.8.1. What WWW sites have Commodore information? A number of them! Below is a partial list of WWW sites that contain Commodore information. This list is not exhastive, but will provide many hours of Commodore information. http://www.hut.fi/~msmakela/cbm/ The main European Commodore site maintained by Marko Makela http://ccnga.uwaterloo.ca/~csbruce/index.html Craig Bruce's site. http://www.msen.com/~brain Main US Commodore site maintained by Jim Brain http://www.prairienet.org/community/clubs/cucug/main.html The Champaign-Urbana Commodore User Group Site. http://monami.psc.edu/ The Pittsburgh Commodore Group site. http://www.nada.kth.se/~d93-alo/c64/ Commodore 64 Games Home Page. http://basil.cs.flinders.edu.au:2374/~gardners Paul Gardner-Stephen's home page, C65 information. http://www.rbg.informatik.th-darmstadt.de/~supermjk Marc-Jano Knopp's home page. http://www.infinet.com/~rbatina Robert Batina's home page. http://www.csd.uu.se/~d94aca/vic20.html Anders Carlsson's home page http://ix.urz.uni-heidelberg.de/~fs1/c64/ Andre Fachat's home page http://131.188.190.131/~poldi/c64.html Daniel Dallmann's home page http://www.cs.tu-berlin.de/~poing/ Demo scene info. http://www.cs.tu-berlin.de/~poing/english/padua.html Frank Michlick's home page http://130.239.24.82/asv/phred/index.html Fredrick Backman's home page http://stekt.oulu.fi/~jopi/ Jouko Valta's (Jopi's) home page. X64/128 emulator project home page http://www.industry.net:80/users/speck/ Sean Peck's home page. http://www.alkymi.unit.no/~sveinw/ Svein Yngvar Willassen's home page. http://www.cs.vu.nl/~ipoorten/8bit.html Atari 8-bit Home page | http://www.accessone.com/slab/prodc64s.html Seattle Labs (C64S Emulator) WWW home page. http://www.engr.wisc.edu/~conover/c64.html Commodore 64 (*.d64 and *.t64 Archive) home page. http://www.funet.fi/pub/cbm/ Ftp.funet.fi (via WWW) http://www.cs.umd.edu/users/fms/comp/ Personal Computing and Emulation Homepage | http://www.yaho.com/Computers/PCs/Commodore/ Yahoo Commodore Index http://www.armory.com/~spectre/cwi.html The Computer Workshops WWW site. http://www.futurenet.co.uk/computing/commodoreformat.html Commodore Format magazine home page. http://www.futurenet.co.uk/computing/amigaformat/commodore.html Info on status of CBM and Amiga Format mag info. | http://hangar18.acns.nwu.edu/users/aforte/cbm/cbm.emu.faq.toc.html Commodore Emulation FAQ. http://chrom.imbg.ku.dk/bonzai.html Bonzai home page. http://www.ling.umu.se/asv/phred/cbm64/cbm64.html Phred's home page. | http://www.ccn.cs.dal.ca/Services/PDA/commodore.html | Chebucto Community Net Commodore Public Download Area http://www.jyu.fi/~np/c64cheats.html The Great C64 Cheats Compendium | http://www.netaxs.com/~rmk/com.html Rick Kephart's home page. http://www.kaiwan.com/~sirfitz/qlink.html Charles Fitzhugh's Qlink home page. http://www.portal.com/~steward/qlink.html Another Qlink home page. http://www.warwick.ac.uk/~stuce/default.html Peter Weighill's Original CBM WWW site (soon to go away) http://www.giga.or.at/pub WWW mirror of Guenther Bauer's ftp site. http://www.cs.cmu.edu:8001/Web/People/mjw/Computer/Amiga/News/AR/index.html | Amiga Report Home page http://www-unix.oit.umass.edu/~pfkurek Peter Kurek's Interactive site for the C128/64. http://sdsdabmc.nesdis.noaa.gov/GEOF/wac.html Washington Area Computer User Group home page. | http://www.webcom.com/~softdisk/c64.html | LOADSTAR and LOADSTAR 128 Home Page (Softdisk Publishing). http://stud1.tuwien.ac.at/~e9426444/index.html Commodore SID Music home page. | http://www.ccn.cs.dal.ca/Technology/CUGNS/CBM.html The Commodore User's Group of Nova Scotia WWW Site. http://www.lut.fi/~veijalai/ Kimmo Veijalainen's home page. http://www.jyu.fi/~np/ Niilo Paasivirta's home page. http://www.rhi.hi.is/~aaj/ Agust Arni Jonsson's home page. NemeSID collection. http://www.inf.bme.hu/~mrc/ Peter Suba's home page (Delta System home page). http://www.cs.uiowa.edu/~jones/cross/ Douglas W. Jones', author of the SMAL cross assembler, home page. http://www.earthlink.net/users/engcon/webdocs/ Engineering Consulting WWW home page. + http://www.msen.com/~brain/guest/Gaelyne_Moranec/ + Gaelyne Moranec's WWW home page and QWKRR128 information. + http://www.fastlane.net/homepages/msessums/ + Metroplex Commodore Computer Club (MCCC) home page. + http://www.fastlane.net/homepages/msessums/msessums.html#METRO + Metro C-64/128 Users WWW home page. + http://www.informatik.uni-oldenburg.de/~grfrog/ + Greenfrog's WWW home page + http://www.infinet.com/~mbendure/cnet/ + C-Net 64 BBS home page. 6.9. What is File Transfer Protocol (FTP)? File Transfer Protocol (FTP) is a service available on the Internet to allow users to send and retrieve files on the Internet. To allow anyone to access some machines, the special user "anonymous" or "ftp" is used to log into another machine for ftp. These machine, which hold public domain (PD), shareware, and freeware files, are called "anonymous ftp" sites. To get files from these sites, you use (on most systems) a program called ftp. A typical ftp session (assuming you are running from a Unix system) would be as follows: SAMPLE SESSION: %ftp ccnga.uwaterloo.ca Connected to ccnga.uwaterloo.ca. 220 punisher FTP server (SunOS 4.1) ready. Name (cco.caltech.edu:rknop): anonymous 331 Guest login ok, send ident as password. Password: 230 Guest login ok, access restrictions apply. ftp> cd /pub/cbm/utilities <"cd" changes directory> 250 CWD command successful. ftp> dir z* <"dir" alone lists whole directory> 200 PORT command successful. 150 ASCII data connection for /bin/ls (131.215.48.57,2084) (0 bytes). -rw-r--r-- 1 root root 15427 Apr 13 15:42 zed-128.070 -rw-r--r-- 1 root root 14107 Apr 13 15:42 zed-128.doc 226 ASCII Transfer complete. remote: z* 134 bytes received in 0.44 seconds (0.3 Kbytes/s) ftp> binary 200 Type set to I. ftp> get zed-128.070 200 PORT command successful. 150 Binary data connection for zed-128.070 (131.215.48.57,20) (15427 bytes) 226 Binary Transfer complete. local: zed-128.070 remote: zed-128.070 15427 bytes received in 0.1 seconds (1.5e+02 Kbytes/s) ftp> quit 221 Goodbye. % To submit files to an ftp site, you use the command "put". Again, make sure to first specify "binary" for programs and other binary files. Typically, ftp sites will only accept submissions in an "INCOMING" directory. To download software (files) from an anonymous ftp sites, one has to be aware that there are two connections to be concerned about. The first connection is from your Commodore to you host computer and then the connection from your host to the ftp site. In addition you need to be be aware of the nature of the information in the desired file, particularly if you are downloading programs. If the file is not known to be in printable ASCII form, consider it a binary file. It may also be be in an archived form, i.e. a form where it is packed with many files or in a shortened format. Consider these to be binary unless it is of the "uu" type which is an ASCII format. 6.9.1. What FTP sites have Commodore Information? A number of sites on Internet have areas for Commodore files. The list of current Internet FTP sites can be retrieved from the Jim Brain's mail server as file cbm-ftp-sites.MM.YY where MM is the Month and YY is the year that the list is for. (See Section 6.5.2 for directions on how to use the mail server). The FTP List is maintained by Howard Herman and a copy of the latest file can be obtained from him at 72560.3467@compuserve.com. 6.9.2. What is an FTP Mail Server? How do I use one? If your service provider does not allow access to FTP directly, there are some systems that will perform the FTP session on your behalf. These systems are called "ftp mail servers". These allow the user to request files to be retrieved by electronically mailing a message to the server. To use the service, you must first learn how the service works. This is done by mailing the server address with the word "help" in the body of the message This will result in the directions being sent in a message to you. Then, following the directions, you can request files from any FTP sites through the server. The server will send both the retrieved files and a message detailing the execution of your request. Here is a sample request message: To: ftpmail@decwrl.dec.com Subject: Body: connect ccnga.uwaterloo.ca anonymous brain@msen.com chdir /pub/cbm/comp.sys.cbm ls -l quit Please note the following: This service is only for retrieving files. Binary files will usually be uuencoded. They must be decoded before use. Large files may be split into smaller pieces. The resulting pieces must be editted back into one piece, and decoded if necessary. Potential ftpmail servers include: ftpmail@decwrl.dec.com bitftp@pucc.princeton.edu Craig Bruce has set up a ftp mail server off his regular email address. Here is how you would utilize it: To: csbruce@little.uwaterloo.ca Subject: ftpmail Body: help bcode ftp ccnga.uwaterloo.ca cd /pub/cbm/os/ace dir get ace12.doc quit All of the regular FTP commands are supported, with the addition of the following commands: help - gives help information. bcode - requests the data be sent as bcoded files. hexcode- requests the data be sent as hexcoded files. 6.10. What is Internet Relay Chat (IRC)? Internet Raley Chat (IRC) is an online version of citizen's band radio or BBS chat rooms. The service is worldwide and is available on the Internet. To use IRC, one would normally use a client program (typically called irc on UNIX machines) to access the service. Although the program used to access IRC varies, the commands are pretty much standard. All commands are entered on the text line and begin with a "/" character. Here are a few important ones: /join #c-64 Join the #c-64 channel, which discusses topics concerning Commodore hardware and software. /msg Commbot help will get you info on Commbot which carries C64/128 software to download. /msg Filebot help another C64 bot with software to download from. /msg coolhand xdcc list if he is online, this user has many c64 files which can be downloaded via this command. /quit leave. /names * List names of all people in current channel. /dcc send (nickname) (filename) Send a file to person (nickname). /dcc receive (nickname) or /dcc get (filename) REceive a file from someone. If you need more info on how IRC works, there is a file available on Jim Brain's email file server called irc-info.txt that explains IRC in | more depth. (See Section 6.5.2 for directions on how to use the mail server) 6.11. What else is available online? If you are looking for other places on the Internet to talk Commodore, there is the Commodore forum on CoSy, a system accessible from the Internet. To access this service, you must have access to a telnet program. Here is the relevant information: telnet cosy.softwaords.bc.ca login: cosy CoSy: j commodore This will bring up a list of topics pertaining to Commodore. The forum moderator is Robert Todd and his email address is robert.todd@bbs.serve.org. This forum is ideally suited to discussions about the Color64 BBS system and other Commodore BBS systems. If you wish to post in the forum, please send email to that effect to Robert Todd. 7. Exchanging Data At some point in time it becomes necessary to move data from one machine to another. Sometimes this is easy, sometimes it is not. This section will help you decide which way of transferring files is best. 7.1. How do I exchange data among Commodore 8-bit machines? + You can exchange data between Commodore machines in a number of ways, but + each way requires an exchange medium, whether it be tape, disk, modem, or + null modem. + To transfer files between any Commodore machines besides the Plus/4 + series that have datasette ports, the file can be save to tape and + exchanged. The Plus/4 series tape drives read and write data in a format + not compantible with any other CBM system. + To transfer files between any Commodore computers with disk drives, you + need to find a drive that can be connected to either computer, or two + drives with compatible disk formats. Some examples of two drive setups: + 2031 1541 + 4040 1541 (Read but not write compatible_ + 8050 8250 (can't use back side of 8250 disk) + 8050 SFD1001 (can't use back side of SFD1001 disk) + 1551 1541 + 1571 1541 (can't use back of 1571 disk) + Modems can be used to exchange the information, if both computers can + use modems. Just perform a dowload on one end, and an upload on the + other. Null modems can make this job simpler, by removing the data-> + telephone line step performed in a modem. + With all of these methods, data files should transmit fine, but program + file written in ML will most likely not work, and BASIC programs will + usually fail is loaded on a machine with a differing version of BASIC. 7.2. How do I exchange data between an IBM(tm) and my Commodore? Commodore computers use a disk format which is not compatible with the disk formats of other computers. However, some programs exist which allow you to read foreign, specifically MS-DOS, disks. Note that in general to do this, you must have either a 1571 or 1581 disk drive. The 1541 cannot read MS-DOS disks without some hardware modifications. A commercial package, The Big Blue Reader, from SOGWAP software, runs on either a 64 or a 128, will read and write MS-DOS format 3.5" (with a 1581) and 5.25" (with a 1571) disks. Other freely distributable programs exist to read and write 5.25" MS-DOS disks. One such program is Crosslink, (available on ccnga.uwaterloo.ca although it is limited to reading files 43K in size or smaller. Finally, there are a few CP/M MS-DOS reading utilities that work in the C128's CP/M mode. RUN magazine (4/89 to 6/89) published a series of programs that would use 1571/1581 drives to transfer MS-DOS files to and from a C= drive. It is also limited in file size handling ~43-44K. Issues 4 and 5 of C= Hacking magazine presented a program called Little Red Reader for the 128 that will copy files to and from MS-DOS floppy disks. The menu-driven program requires two disk drives to work, where the one containing the MS-DOS disk must be a 1571 or 1581 (or compatible). The program does not buffer data internally, so the only size restriction on copying is the capacity of the target disk. The program provides PETSCII/ ASCII conversion but will work only with the root directories of MS-DOS disks. The program is also available via FTP and is FREE. To read and write to MS-DOS disks with 1541 disk drives you have to make a small hardware modification. The 1541-dos package contains instructions on how to modify Commodore 1541 and Oceanic OC-118/OC-118N disk drives, and programs to read disks in MS-DOS format and to write to disks in a format that can be read by MS-DOS computers. The newest version of the package is available via anonymous ftp on ftp.funet.fi in /pub/cbm/documents/1541-dos. To read CBM disks on an IBM, you can use the program x1541 available on ccnga.uwaterloo.ca in /pub/cbm/emulation. This program uses the PC parallel port to emulate a C= serial port. You need to have a unique cable built to make the connection. The cable is connected to a 1541 drive. The documentation has a schematic for the cable. Also, if you own a Commodore 1581, there is a PC program which can read 1581 formatted disks. It is called 22DSK13. There are no programs that will read a 5.25" Commodore disk in a 5.25" PC drive. 7.3. How do I exchange data between an Amiga and my Commodore? TransNib The TransNib 1.00 package for Amiga allows transferring files C64<->Amiga at up to 60000 bps. It uses a parallel<->user port cable that currently transfers 4bits at a time. Uses 2-way handshaking. 2 versions of the 64software are in the archive. Requires a disk drive. 1541 fastloader compatible. The Amiga side software can be run from shell of WB, multitasks fine and has nice simple GUI. For more information, get the archive from ftp.wustl.edu, /systems/amiga/aminet/misc/emu/TransNib100.lha + PData + The PData 3.51 package for the Amiga allows transfer of both binary and + text files between the C64/C128 and the Amiga. It's about 25 times faster + than a null modem cable, and it even leaves your Amiga serial port free for + other applications. + You can transfer up to 255 files in both directions in multitransfer mode. + The program works with an cable attached between the 64 user port and the + Amiga parallel port. The Amiga software can be run from any Amiga, + although Kickstart v37.175 (v2.04) is required to utilize all functions. + for more information, get the archive at: + ftp://ftp.doc.ic.ac.uk/computing/systems/amiga/mods/chip/NemeSIDs-Extra.lzh 7.4. How do I exchange data between a Macintosh(tm) and my Commodore? 7.5. How do I exchange data between an Atari ST(tm) and my Commodore? + Atari ST can read and write 3.5" DD disks formatted for PC. You need to use + TOS 1.4 or higher to format. Using Big Blue Reader to write 3.5" PC + format on CBM will permit transfer. + ST also has RS-232 port, so one can transfer data by using RS-232 adaptor + on the C64 and some terminal/handshaking programs to control the transfer. 7.6. How do I exchange data between a UNIX(tm) machine and my Commodore? + One way is to use PC and then ftp to UNIX, unless the UNIX runs on a PC. + Some Sparctations have drives with MSDOS filesystem emulation, but it has + problems even with Atari/DOS disks. 7.7. Are there other ways to exchange data between computers? If you are transferring data to another computer (e.g. a PC) in the same room, or if you are lucky enough to have a terminal server line near your 64/128(more and more colleges are putting such beasts in dorm rooms), you be able to connect your serial port directly to another computer. If you have a terminal server port, all you need is a C= RS232 to standard RS232 adapter (see 9.8). If you are connecting to another, PC, you will also need a null modem. A null modem is a simple device that you can buy for less than $10. It typically is a small box with a 25-pin (or 9-pin) RS232 connector on either side. Put it somewhere in the line between your C= and the other PC. Newsgroups: comp.sys.cbm,comp.answers,news.answers Subject: COMP.SYS.CBM: General FAQ, v3.0 Part 3/4 Summary: This posting contains answers to questions that commonly surface in comp.sys.cbm. This posting will tell you enough to get your computer connected to a network, fixed, and/or enhanced. This file should be read by new users of comp.sys.cbm before posting to the group. It should also be proofread by users who are currently active in comp.sys.cbm. Keywords: CBM FAQ Help List C64 C128 VIC Modem Followup-To: comp.sys.cbm Organization: Brain Innovations, Inc. Reply-To: brain@mail.msen.com Message-ID: Supersedes: Expires: 05 Sep 1995 Approved: news-answers-request@MIT.EDU Archive-name: cbm-main-faq.3.0.p3 Comp-answers-archive-name: commodore/main-faq/part3 News-answers-archive-name: commodore/main-faq/part3 Comp-sys-cbm-archive-name: main-faq/part3 Version: 3.0 Last-modified: 1995/08/04 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 8. Operating Systems 8.1. What Operating Systems are available? 8.2. What is GEOS? 8.3. What is UNIX? 8.4. What is CP/M 9. Demonstrations 9.1. Just what is a demonstration, or demo? 9.2. What does NTSC and PAL mean? 9.3. Where do I get demos? 9.4. What is a demo competition? 9.5 What does FLI, DYCP, etc. mean? 10. Emulators 10.1. What is an emulator? 10.2. What platforms do 64 emulators exist on? 10.3. What platforms do 128 emulators exist on? 10.4. Are any other Commodore computers emulated? 11. Troubleshooting 11.1. What do I do for my ill disk drive? 11.2. What do I do for my ill computer? 11.2.1. What do I do for my ill Commodore 64? 11.2.2. What do I do for my ill Commodore 128? 11.3. What do I do for my ill keyboard? 12. Modifications and Cabling 12.1. How can you alter which side a 1571 reads from? 12.2. How do I open a C128 power supply? 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? 12.4. How do I build a simple RS-232 interface cable? 12.5. How do I build a 2400/9600 bps RS-232 interface cable? 13. Enhancements 13.1. How do I increase my disk drive's transfer speed? 13.1.1. What is a Fastloader? 13.1.2. What is a ROM replacement? 13.1.3. What are the disadvantages to using a drive enhancement? 13.1.4. What other things can I do to speed up the drive? 13.2. How do I expand my disk drive's capacity? 13.2.1. What is a Hard Drive? Who sell them? 13.2.2. What is 64NET? 13.3. How do I expand my computer's RAM capacity? 13.3.1. What is a Ram Expansion Unit? 13.3.2. What is a geoRAM Unit? 13.3.3. What is battery backed GeoRAM (BBGRam)? 13.3.4. What is a RAMLink? 13.3.5. What is a RAMDrive? 13.3.6. How do I expand my C128 Video RAM? 13.3.7. How do I expand my C64 internally? 13.3.8. How do I expand my C128 internally? 13.4. How do I increase my computer's speed? 13.4.1. How do I increase my Commodore 64's speed? 13.4.2. How do I increase my Commodore 128's speed? 13.4.3. Can I speed up other Commodore computers? 13.5. How do I increase my computer screen's resolution? 13.5.1. How do I increase my Commodore 64's screen resolution? 13.5.2. How do I increase my Commodore 128's screen resolution? 13.5.3. How do I increase other CBM computers' resolutions? 13.6. How do I increase my computer's serial transfer speed? 13.7. How do I increase my computer's sound quality? 13.8. What other ways can I expand my Commodore computer? --------------------------------------------------------------------------- 8. Operating Systems Most Commodore users aren't aware that each machine has an operating system. Since all Commodore systems come complete with a built in operating system and BASIC programming language, the need for an operating system is minimized. However, Commodore's internal OS is not always the right tool for the job, so alternate OS systems are available for the CBM. 8.1. What Operating Systems are available? Well, Commodore computers come with a standard operating system built in ROM. They also contain a built in BASIC interpreter which is normally activated after switching on or resetting the computer. If you want alternative options to replace the existing OS, there are a few that may suit your needs. GEOS is the best known, but a number of people have made UNIX-like operating system replacements for the Commodore 64 and 128. Also, on the 128, CP/M is available out-of-the-box. (see below for details on different OS types.) 8.2. What is GEOS? GEOS stands for Graphical Environment Operating System. It is a Graphical User Interface (GUI) style of OS, and it brings to the Commodore 64 and 128 integrated applications. The graphical nature of GEOS allows applications to use fonts of any size, bitmaps, and menus and mice. The system was Designed by Berkeley Softworks, now GEOWorks, and is supported now by CMD. There are a number of graphical style GEOS applications, like GEOWrite, GEOPaint, GEOPublish, GEOTerm, etc. The system is very easy to use, and is very fast, even when compared to other GUIs like Windows and OS/2. GEOS can make very effective use of a Ram Expansion Unit, a RAMDrive or RAMLink, or GEORam. GEOS allows you to configure your REU to appear just like another (very fast) disk drive, although it does not keep its contents when you turn your computer off. So, any GEOS software that works off of a disk will work out of your REU. Since GEOS is very disk-intensive, this greatly improves the performance of your system. Indeed, some firm GEOS adherents have said that they would not use GEOS without a RAM device of some sort. GEOS will not work with a stock 1700. To have a RAM drive, in GEOS, you must have at least 256K of expansion. Thanks to patches developed by Jim Collette(configure2.1), GEOS also supports 1 Meg, 1.5 Meg, and 2 Meg REUs. GEOS files are structured differently from standard Commodore files. They cannot be uploaded or downloaded directly. Before you upload a GEOS file, use the freeware GEOS application convert2.5 by W.C. Coleman to convert it to Commodore format. When you download a GEOS file, you must use the same program to convert it to GEOS format. By convention, GEOS format files converted to standard Commodore format have a .cvt on the end; however, many converted GEOS files just have the same name as the original GEOS file. As a rule of thumb, any GEOS file you download, regardless of the extension, must be converted to GEOS format with convert2.5. If you download an archive of GEOS files (e.g. a .arc or .sda file containing GEOS files), you must first dissolve the archive using your C64 or C128 in native mode. The constituents of the archive will be converted GEOS files, whether or not they have the .cvt extension. Each of these constituents (which are GEOS files) must be individually converted to GEOS format with convert2.5. If you need some help with GEOS or any aspect of it, I refer you to Myles Skinner at mskinner@julian.uwo.ca. He is one of many people who use GEOS every day and can be of help. 8.3. What is UNIX? UNIX is an OS that was developed by Bell Laboratories in the 1960's and is now used on many workstations. It is a multi-user, multi-process OS that has extensive support from the educational and commercial communities. Internet and Usenet are primarily a collection of UNIX workstations networked together. The UNIX-like OS replacements for Commodore computers mainly emulate the shell of UNIX, where programs are run by merely typing in their name. Other aspects of UNIX, such as multiple processes are supported by some of the offering, which are: Asterix. - A UNIX-Look-and-feel Shell replacement for 64 UNIX128. - A small implementation of UNIX for the 128. ACE 128/64.- A new offering which borrows the UNIX shell look for 64 and 128. It is available at ftp.funet.fi in /pub/cbm/csbruce. 8.4. What is CP/M CP/M stands for Control Program for Microcomputers and is available on every Commodore 128. There is also a CP/M cartridge available for the Commodore 64, but it cannot read CP/M disks, just 1541 formatted disks, and there are questions concerning its ability to work with all revisions of the Commodore 64. CP/M was very popular in the early eighties before MS-DOS became popular. It requires a Z-80 microprocessor, which the 128 has, or an 8080 processor, and a disk drive capable of reading CP/M disks, such as the 1571. If you don't need to read existing CP/M formatted disks, then a 1541 could also be used. This operating system is the one that MS-DOS was modeled after, so there are a lot of similarities. If you are interested in using CP/M as your primary OS, then please check out the newsgroup comp.os.cpm, as they have more info on the current events concerning CP/M. The version of CP/M used on the 128 is 3.0, commonly called CP/M Plus. It is compatible with earlier versions of CP/M but adds some new features. The copy of CP/M 3.0 that ships with the 128 was specially modified to allow use of the features of the 128, such as the Ram Expansion Unit as a RAM disk, the SID chip, and the extra RAM of the 128. In the March 1994 issue of dieHard, Mike Gordillo gave an overview of the CP/M operating system. It is one of many such articles that should be read by anyone new to CP/M. 9. Demonstrations Very few Commodore enthusiasts have never seen a demonstration, yet many aren't really sure what one is. Well, since these programs are still alive and strong in the 1990's, we need to answer some of their mysteries (but not all of them, as their job is to amaze). 9.1. Just what is a demonstration, or demo? A demonstration, or "demo" as they are known, is a piece of software that is designed to provoke a visually and aurally pleasing effect from the computer. This usually involves large amounts of multi-colored graphics, complex synthesized or digitized sounds, and orchestrated movement of shapes or color schemes on the screen. Demos originated as introductions to "cracked" games, games in which the copy protection had been rendered useless. As time wore on, the standard abilities of the computer were all used in demos, and rival "cracker" teams raced to bring out the best demo. In the search for the "best demo", demo authors, or "coders", tried to maximize the use of the computer in a demo program. Also, they exploited any undocumanted feature the computer could provide. Since most of the circuits in the Commodore computers were multi-purpose, experienced coders could use some of their features in non-standard ways. Some examples: Removing the top and bottom border. Removing the side borders. Placing text (text mapped sprites) in the open borders. More than 8 sprites on screen at once. pseudo interlacing to create illusion of up to 640*400 resolution. Since the commercial game market has shrunk significantly over the past few years, and since demos are sometimes too involved to be classified as a game into, many demos are packaged so they can "stand-on-their-own". Users can download a demo, load it up, and run it like any other program. As demos got more involved, some coders produced cutting-edge technology demos intended to "one-up" their rival coders, while others made artistic, but less technically challenging demos for arts sake. Either way, it is important to note that demos are not usually interactive. They are meant to be viewed and listened to. Demos are mostly passive entertainment, and appreciation for the effects generated in a demo increases as one realizes the normal limitations of the Commodore line of computers. So, sit back, load up a demo, run it, and enjoy. 9.2. What does NTSC and PAL mean? These two acronyms refer to the type of TV broadcasting signals used to create the video picture on your TV or monitor. American, Japanese, and Canadians use NTSC, while a good part of Europe uses PAL. This usually makes no difference to programs, as the C64 and C128 in C64 mode always present 200 lines of pixels to the video display. However, since the PAL standard allows more lines to be displayed on the screen and has a slower screen refresh time, the PAL computer has more time before screen refreshes to perform other operations, and also can put more information on the screen in some cases, since there are more lines in a PAL dislpay. Since demos use highly optimized timing and complex routines to perform the effects, some demos can only be written for PAL machines. Sometimes, a demo is written for a PAL machine, but it can be made to run on an NTSC machine. Demos that can run on both machines without any code modification are called regular demos, those that can only run on PAL machines are PAL demos, PAL demos that have been modified to run on NTSC machines are called NTSC-fixed demos, and NTSC demos that have been modified to run on PAL machines (rare) are called PAL-fixed demos. 9.3. Where do I get demos? There is a whole site full of demos. They are located in the /pub/cbm/c64/demos directory of nic.funet.fi. See section 5.4 for directions on how to transfer files from this site. 9.4. What is a demo competition? This is a "convetion" where people from the demo "scene" get together. They are usually held in Europe, although other countries do have them. Coders get together and exhibit previously unreleased demos in a competition where the best ones are ranked according to a subjective scoring system. At the end of the competition, the demos are released to the public. To make things somewhat fair, demos are judged according to computer type, so Amiga demos do not get judged alongside 64 demos. These competitions are usually held in conjunction with music or art competitions. Most demo competitions are held within Europe due to copyright laws and stuff. Previous pardies (demos parties, or competitions) held were:- Event Location Date ----- -------- ---- Radwar Pardy Germany January 1994 Pardy III Denmark Decemeber 1993 Chormance & Faces Pardy Hungary December 1993 Elysium Pardy Poland Decemeber 1993 Entropy Pardy Holland June 1993 Assembley '93 Pardy Finland May 1993 The Computer Crossroads Sweden April 1993 Radwar Pardy Germany January 1993 Duration 1993-1994 (March 1994) Most pardies are held when all the schools are on hoildays. The point of a copy pardy is to go there with your computer, meet other computer friends from other groups and swap different warez, meet other members of your group and using the combined skills from the members (graphics/coding/musix/spreading), write a demo before the closing time for the pardy so it can get voted on. The winner comes away with about 300 Kronar or similar. 9.5 What does FLI, DYCP, etc. mean? Here is a small incomplete list of acronyms used to describe the different effects used in demos: Compiled by: Chief/Padua MAD/Padua Virus/The Acient Temple (UK) Jargon Description ------ ----------- Different Y/X Routines: DYCP Different Y Char Position. Can run 4 sinus tables though it. Each letter can have a sperate sinus tables per character. DYPP Different Y Pixel Position. DYSP Different Y Sprite Position. DYXCP Different Y/X Char Position. Like DYCP with coordinate X/Y movement. Works with Bobs. (Well is a bob routine really). DYPPTT Different Y Pixel Position Tech Tech. Same as a DYXPP. TT means tech tech. FPP/FPD Flexible Pixel Posistion/Fexible Pixel Distance FLD Flexible Line Distance. AFLIFPP Advanced Flexible Line Interpretation Fexible Pixel Position. Graphics: Graphics In the upper/lower border (Bitmap/4 Colour) FLI Fexible Pixel Posistion. Full screen. AFLI Advanced Flexible Line Interpretation. Hi-RES same as amiga graphics. Gives all 16 colours in an 4x8 character block unlike usual 3 found in bitmap. Morphing Picture Coverting from One image to another. Ray Tracing Maths graphics. Scrollers:- Bob Scroll Using character to display a text based scroller with light source. Sprite: Zoomers Sprite based stretching. Serious side border routines. Sprite stretching above the standard Double Y expansion Sprite Multi-Plexing Vector: Standard Lots of vector routines, too many to mention. Shade TV Box Shadow Vector Under Rubber Morphing Glenz Light Source Pixelized Solid Filled Plamsa Rubber Fractal Shade Bobs Shade Line Plotting: Star Balls 3D Star Field. Dot Potters Just dot plotters. Plot Scroll Dot Plot scrollers. Maths: Plasma Very hard to explain Fractals You know these. D011/D018 D011 Split Charset on one side of the screen - Vectical splits in which is Vecticaliy impossible - an on the other side of the split you get a FLI or Bitmap Image). Flexer Bit like a Sprite stretcher. Bitmap Hardware Swing/Scroll Swing. Veritcal Rasters 10. Emulators As time moves on, people move to other computer systems, for business resons or otherwise. However, many still long to play Commodore games, use Commodore software, and enjoy Commodore demos. Thus, emulators were born to bring the non-Commodore computer owner the enjoyment of owning a Commodore. 10.1. What is an emulator? An emulator is a piece of software that runs on a given platform and emulates, or mimics, the operation of another machine. When the emulator loads up a program, the programs runs as though it were running on the emulated platform. For more information on emulators and their use, please see the emulator faq, located in the same directory as this one, under the name of cbm.emulation.faq. The Commodore emulator FAQ is maintained by Russell J. | Alphey and can also be obtained from him at + Russell_Alphey@muwayf.unimelb.edu.au or R.Alphey@agriculture.unimelb.edu.au. For those with WWW browsers, the CBM Emulation FAQ is at: | http://hangar18.acns.nwu.edu/users/aforte/cbm/cbm.emu.faq.toc.html 10.2. What platforms do 64 emulators exist on? Well, C64S exists for the IBM, and X64 is available for anyone running X over UNIX. There is also some development on a C64 emulator for the Macintosh. If you own an Amiga, you can purchase A64 to allow the Amiga to run C64 applications. 10.3. What platforms do 128 emulators exist on? There is a very basic Commodore 128 emulator bundled available for the UNIX platform under X. It is bundled with X64. 10.4. Are any other Commodore computers emulated? There is a commodore product called the PET emulator that remaps a Commodore 64 to emulate a PET 40 column unit (i.e. PET 4032). You can run this program on a C64 to emulate a PET, or you can run this program on a 64 emulator to emulate a PET on an IBM, for example. You can also emulate a VIC-20 on some machines. 11. Troubleshooting 11.1. What do I do for my ill disk drive? If your drive won't even accept input from the computer, and the drive light is making some blinking pattern, then the drive may be telling you what is wrong. No Blink Kernal (E000-FFFF) ROM or 6522 VIA Failure One Blink 6116 RAM Failure Two Blinks Possible Zero Page RAM Failure Three Blinks DOS (C000-CFFF) ROM Failure Four Blinks DOS (C000-CFFF) ROM Failure Five Blinks 6116 RAM Failure Six Blinks 6116 RAM Failure Seven Blinks 6116 RAM Failure Eight Blinks 6116 RAM Failure 1541 The most common problem facing the 1541 disk drive is alignment. If your 1541 has trouble reading commercial disks, or reading disks written some time ago, but has less trouble reading recently written disks, chances are that your 1541 is out of alignment. C= service centers will typically align a 1541 for anywhere from $20 to $45. There are also 1541 alignment programs, (e.g. Free Spirit's "1541/71 Alignment System") which allow you to align a 1541 yourself. There are those who claim that this does not produce good results, but there are others who claim to have had satisfactory results with these programs. There were a couple of articles in COMPUTE Gazette and I think RUN on how to do this. The real problem is mechanical in nature and can be over come. Other products are PHYSICAL EXAM 1541 and 1571 versions. 1571 The C=1571 drive is normally a double sided drive. However, it can also emulate a 1541 and read single sided disks. Some of the earlier 1571's had older system chips (ROMs) which caused a couple of problems. One, these older drives were typically very slow when writing to the back side of a disk. Two, it would take these drives ~30 seconds to go into single sided mode. To check your ROM version, read the error channel of the disk drive right after startup. On the 128, just PRINT DS$. On the 64, use: 10 open15,8,15:input#15,a,a$,b,c:close15:printa,a$,b,c Run the program; if the message says v3.0 or v3.1, you have the newer ROM. If it has a version <3.0, you probably have the older ROM. One problem that might occur is not having the head close enough to the disk as required because of the light tension of the spring that pulls the head down. Somewhere I remember that there was supposed to be a replacement part. However, one of the alignment programs suggesting using pennies to weight it down and lo and behold it started working. 1581 The C=1581 drive is a 3.5" drive that uses DSDD 800K disks. It is compatible with both the C64 and C128, although some programs will not work correctly with the 1581. A small number of 1581's were shipped with an early version of a controller chip which has problems with some software. 11.2. What do I do for my ill computer? At times, every computer must be serviced. As the parts supply of Commodore equipment dwindles, servicing becomes harder. However, there are many sources in Section 16.2 that can service your Commodore machine, and here are some things you can do to service it yourself. 11.2.1. What do I do for my ill Commodore 64? A common problem with the C-64 is it's power supply. The C64 power supplies are not especially powerful, and have this disturbing tendency to fail. If your computer stops working, first check the power supply. Replacement power supplies can be obtained from a number of mail order places (e.g. Tenex, Parsec, Inc.). Additionally, several places advertise "heavy-duty" power supplies that come with warranties, and give the C64 enough power to run a REU. If your power supply goes, it can sometimes take other parts of the computer with it. If your power supply has died, but the C64 continues to fail with a known working power supply, it is likely that a few of your chips got fried. Also, another common problem with the C64 is the fuse inside the computer. If the system power on light comes on, but you get a blank screen, suspect the fuse. It is usually blown by misinsertion of devices into the computer. 11.2.2. What do I do for my ill Commodore 128? Like the 1571, the C-128 has an older ROM and a newer ROM. The differences between the two are less serious than is the case with a 1571. The easiest way to tell the difference is to click down the CAPS LOCK key and hit Q while in BASIC direct mode. If you see a lower case q, then you have an older ROM. If you see an upper case Q, then you have a newer ROM. New ROMs can be ordered from (e.g. the Grapevine Group) for about $25. The ROM chips in the 128 are all socketed, so replacing the chips is relatively easy. 11.3. What do I do for my ill keyboard? Clean it: Materials you will need: Denatured (rubbing) alcohol, a clean pencil eraser, cotton swabs, a small Phillips head screwdriver, a jewellers size Phillips screwdriver, a solder iron of some type, and a Commodore 64 computer keyboard. Procedure: 1. FIRST AND FOREMOST. Make certain that you have discharged any static electricity in your body by grounding yourself to something like a cold water pipe. Otherwise, you could blow chips in your computer if you were to touch the wrong things. 2. Turn off your computer and unplug any and all cords and connectors, fast-loaders, modems, etc. (just have yourself a naked (if you will excuse the expression) computer). 3. Thoroughly clean all external connectors and ports with the swabs and alcohol. Also, clean all plugs that go into those ports. If the problem you had persists, proceed with the following: 4. On a clean surface, turn your key-board upside-down. Remove the screws in the bottom. 5. CAREFULLY, separate the two halves about an inch. Unplug the connector to the "power" LED on the top of the C-64. 6. Place the two halves flat so that the keyboard is facing you. The two halves will be connected by a wire harness. This harness may be held down by tape that must be removed in order to place the unit flat. 7. Remove the 15 or so brass screws that hold the circuit board under the keyboard. 7a.Unsolder the wires going to the shift-lock key. 8. Turn the circuit board over. You will see the bottom of the keyboard with a rubber "U" under each key, which makes contact with the board. You will also see on the circuit board, a pair of gold contacts for each key on the C-64. 9. CAREFULLY wash ALL the rubber "U"'s and the gold contacts with the swabs and rubbing alcohol. Allow the alcohol to DRY. 10.Gently, clean each gold contact with the eraser. BRUSH AWAY THE ERASER CRUMBS (I use a small hand-held, battery-powered vacuum cleaner). 11.Re-clean the gold contacts with the swabs and alcohol to ensure that you have removed ALL traces of the eraser. 12.Reassemble the C-64 in the reverse order of disassembly. 12. Modifications and Cabling As time wears on, many Commodore owners are turnign to themselves to manufacture small interfaces, modify their systems, and perform other enhancements. Here are some common things the user can construct himself or herself. 12.1. How can you alter which side a 1571 reads from? On a 128, you can force the 1571 to go into single sided mode with the drive command "u0>m0". (Issue such a command with open15,8,15,"u0>m0":close15.) On the 64, a 1571 defaults to single sided mode, but you can convert it to double sided mode (and read full double sided disk in 64 mode) with the drive command "u0>m1". While in single sided mode, you can actually format both sides of the disk as separate file systems. The command "u0>h0" selects the regular side of the disk, and "u0>h1" selects the flip side of the disk. Note that the flip side, when formatted this way, cannot be read by a 1541; neither side will be readable by a 1571 when the disk is inserted upside-down. 12.2. How do I open a C128 power supply? First, unplug both leads running from the power supply and turn it upside down. Locate four (4) small circles in the bottom; two are in the corners and two in the other end a bit nearer each other. Find some sharp tool, e.g. pin or nail. In turn, poke it inside each of the cirles, firmly, and pull the caps off gently. They'll come out easily. Breaking the caps should not matter, but there is no need to destroy the casing in process. Unsrew the 4 Phillips headed srews with an appropriate tool. Notes: This does not apply to the C64 brick! Some 128 power supplies do not have rubber feet; rather, they have "L"- shaped extensions on the casing. The caps on these extensions are not made of rubber, but can be removed. 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? Here is the diagram used to make a replacement Chroma / Luminence 40 column cable, that the 1902A uses, to connect to the 64 or 128. _______ ________ / 3 \ 1. Not Used / 2 \ *1. Luminance / 2 4 \ *2. Audio / 4 5 \ *2. Ground ! ! *3. Ground ! ! *3. Audio out ! 6 ! *4. Chroma ! 1 6 3 ! 4. Video out ! ! 5. Not Used ! ! 5. Audio in \ 1 5 / *6. Luminance \ 7 8 / *6. Chroma \____n____/ \____n____/ 7. Not used 8. Not used 1902A 64/128 * Actually used 12.4. How do I build a simple RS-232 interface cable? RS-232 interface | <24 pin edge connector> N <-----------------------+-----------+ / ! 22k !-!>+ ! M <----/\/\/--------! ! !---+ ! 1k \ ! 2 <----/\/\/--------------+------------>-------------------> 2 ! +-----------------+ \ + 8 +---! / H <-----------------+ E <--------------------------------------------------------> 20 C <---+ ! B <---+-------------+ \ +---! 22k !---------------/\/\/------------> 3 + 7 ! +-----> 4 ! +-----> 1 If you are having problems with this circuit as it stands, you may wish to modify it in this way to reverse the clock signal: Disconnect the emitter and collector on the middle transistor of the diagram (the one that goes to the H line on the computer side) Connect the collector to pin 2 on the 24 pin edge connector (the 5v Vcc line), connect the emitter to pin H on the same connector, then connect a 1k ohm resistor to the same pin H and the other end of the resistor to pin N or A. 12.5. How do I build a 2400/9600 bps RS-232 interface cable? + A new programming technique makes it possible to acheive 9600 bps on an + unexpected Commodore 64 without the use of a Swiftlink cartridge. + Daniel Dallmann of Germany is the originator of this technique and is + currently writing modem drivers for some of the popular C64 terminal emulation programs to take advantage of this new technique. + The interface described below is a little more complex than the one + in Section 12.4, but has many advantages: + * The interface generates proper EIA232 (RS-232) voltage levels. + The one in Section 12.4 relies on the ability of most newer RS232 + equipment to handle lower voltages. + * The following interface can be used as a direct replacement for the + interface in Section 12.4, and will work will all existing + telecommunications programs at up to 2400 bps, while providing the + necessary interfacing to allow suitably equipped applications to + operate at up to 9600 bps. + * if you currently own a normal RS232 interface, that interface can be + modified to incorporate the new interfacing for 9600 bps operation. + (in some cases one line of the old interface has to be disconnected, + see note **1 ) + 9600 bps is the maximum limit this type of technique due to the timing + limitations of the C64. The delay between the activation of the NMI-handler + and the falling edge of rxd is too long. The handler must be called in + less than 100 cycles. That's no problem at 9600 bps, but for 19200 baud + (the next higher baud rate), you have only 50 cycles, and that's impossoble + (because of VIC-DMA ). On a C128 in fast mode 38400 baud may be possible, + but I don't have a C128, so someone else has to try it out. + Schematic of a very simple RS232-Interface: + userport MAX232 rs232 9pin 25pin + +----------+ + ! ! + (C) pb0--+ ! ! + ! ! /! ! + (B) flag2--*--------------------O< !--------- rxd 2 3 + ! 9! \! !8 + *7* sp2--+ ! ! + ! ! + *6* cnt2--+ ! ! + ! ! ! + *L* pb7--+ ! ! + ! !\ ! + (M) pa2--*--------------------! >O--------- txd 3 2 + ! 11! !/ !14 + *5* sp1--+ ! ! + 74ls00 ! ! + +-----+ ! ! + ! ! ! !\ ! + (D) pb1-*------>O-------------! >O--------- rts 7 4 + ! 1! !3 10! !/ !7 + +----! ! ! ! + 2! ! ! /! ! + (K) pb6--------O<-----*-------O< !--------- cts 8 5 + 6! !4 ! 11! \! !13 + ! !--+ ! ! + (1) gnd------! !5 ! !--- gnd 5 7 + 7! ! ! !15 + (2) +5V------! ! ! ! (dsr 6 6) + 14+-----+ ! ! + ! ! (dcd 1 8) + ! ! + ! ! (dtr 4 20) + ! !+ ! ! + (1) gnd------------! !-----! ! (ri 9 22) + ! ! 2! ! + ! ! + +! ! ! ! + (1) gnd------------! !-----! ! + ! ! 6! ! + ! ! + ! !+ ! ! + +-! !-----! ! + ! ! ! 1! ! + ! ! ! + +---------! ! + 3! ! + ! !+ ! ! + +-! !-----! ! + ! ! ! 4! ! + ! ! ! + +---------! ! + 5! ! + ! ! + (1) gnd--------------------! ! + 15! ! + ! ! + (2) +5V--------------------! ! + 16+----------+ + (x) - connections required for a normal RS232-Interface. + *x* - additional connections to go up to 9600 baud. + remark: The MAX232 needs 4 capacitors (22uF each) + to generate +/- 10volts signals. + notes : + **1 Some other interfaces use this pin. In that case you have to cut + the connection and change it to new way. PB7 is normally used to + receive the DSR (Data Set Ready) signal from the modem, but this + signal isn't supported by all terminal programs. Because of the new + wiring DSR will seem to be active to all 'old' programs, so that + there won't be any troubles. + Top view of the used ICs: + 74 LS 00 MAX232 + +------+ +------+ + inA -!1 \/14!- vcc +cap1 -!1 \/16!- Vcc + inA -! !- inC +cap2 -! !- GND + outA -! !- inC -cap1 -! !- RS232/txd + inB -! !- outC +cap3 -! !- RS232/cts + inB -! !- inD -cap3 -! !- TTL/^cts + outB -! !- inD -cap4 -! !- TTL/txd + gnd -!7 8!- outD RS232/rts -! !- TTL/^rts + +------+ RS232/rxd -!8 9!- TTL/rxd + +------+ + 4 X NAND + 2 X RS232 transmitter + 2 X RS232 receiver + user port (view on C64s backside) + 1 2 3 4 5 6 7 8 9 10 11 12 (top) + ------------------------------------ + A B C D E F H J K L M N (bottom) + 1 - GND A - GND + 2 - +5V B - ^flag2 + 3 - ^reset C - pb0 + 4 - cnt1 D - pb1 + 5 - sp1 E - pb2 + 6 - cnt2 F - pb3 + 7 - sp2 H - pb4 + 8 - ^pc2 J - pb5 + 9 - atn in K - pb6 + 10- 9V AC L - pb7 + 11- 9V AC M - pa2 + 12- GND N - GND 13. Enhancements If you like to tinker with your Commodore to get the best possible performance out of it, these suggestions and products may help you in your quest. 13.1. How do I increase my disk drive's transfer speed? Since the introduction of the Commodore VIC-20 and the slow serial bus, Commodore owners have been plagued by slow disk access. There are two ways to allevaiet this problem, fastloaders and ROM replacements. 13.1.1. What is a Fastloader? The Commodore 1541 drive and any drive attached to a VIC-20, C64, Plus 4, C116, or C16 suffer from very slow read and write times. This is caused by Commodore's haste in "economizing" the IEEE-488 bus used in the PET series of Commodore computers into the serial bus. The IEEE-488 bus transferred 8 bits of data at a time, and performed some synchronization steps, or handshaking, between bytes. Commodore reduced the path to 1 bit but kept most of the original handshaking, most of which is redundant when transferring 1 bit at a time. Early on, some developers noted that, since the 1541 drive was intelligent enough to execute a program loaded into its RAM, and the Commodore operating system calls to do disk I/O could be bypassed, they could write software that sped up the loading process by modifying or completely changing the protocol used on the serial bus. This is the idea behind fastload cartridges like FastLoad, Mach 5, etc... 13.1.2. What is a ROM replacement? As programs became more complex, some programs would not operate with this approach. Thus, the developers then rewrote parts of the Commodore operating system on both the computer and the disk drive, and replaced the parts of them that did disk I/O with new pieces of code. This is the idea behind JiffyDos and others. The basic idea in speeding up the disk drive is to use more than 1 line to transfer data, effectively doubling the transfer speed. Then, reduce synchronization requirements in the protocol to a bare minimum, as synchronizing time is time not being used to do transfers. The fastload cartridges are handicapped somewhat by the need to transfer the portion of the program that runs in the disk drive to the drive using the slow speed evry time the drive is used. This can be alleviated somewhat, but the replacement operating system replacement products like JiffyDos win the race since they do not need to load code into the drive, as it is already there. 13.1.3. What are the disadvantages to using a drive enhancement? The products are not 100% compatible, as they sacrifice reliability for speed somewhat. That means that a program that does not load due to an error while using a fastload product will probably load without the fastloading enabled. Also, some programs can not handle the change in loading or reading speed, so these enhancements yield about 90% compatibility. 13.1.4. What other things can I do to speed up the drive? You can also increase the speed of disk drive operation by organizing consecutive parts of a file on disk to fall a certain number of disk sectors apart. This is called the interleave or interleaving factor. Normally, a 1541 disk drive space consecutive parts of a file 10 sectors apart, but you can change that a little to minimize the time needed to find consecutive parts of a file. Also, the C128 in 128 mode hooked up to a 1571 or 1581 has a built-in fastloading scheme called burst loading. Therefore, if you are in 128 mode and hooked up to a 1581 or a 1571, you already have this feature. However, the 128 in 64 mode reverts back to the old slow serial routines, and the 128 in any mode using a 1541 cannot use the burst load routines. 13.2. How do I expand my disk drive's capacity? CMD sells hard drives for the Commodore 64 and 128. They range in sizes from 50 Megabytes to 200 Megabytes. You can also expand your disk drives on board RAM capacity, and use that extr a memory for better archiving performance. Software Support International sells the 1541 RAMBoard, which will increase you 1541's memory. SSI used to market a similar board for the 1571, but they have depleted stock and no longer carry it. If you have access to an IBM of some kind (preferrably with a hard drive), you can use a product called 64NET to hook the drive up to the Commodore. 64NET consists of a cable which connects the CBM User Port and the IBM Parallel Port together, and a program that runs on both machines. The program on the IBM is a standard application, but the CBM part is a wedge, so it should integrate seamlessly with some programs. There is now just one copy of the product. Registered users simply receive a 64NET.KEY file that enables SAVING. There is a student discount of AUS$40.00. The product is at version 1.68.03 BETA and has full OPEN/CLOSE/READ/READST support, can support 4 gigabyte IBM partitions, and have a built-in off-board monitor which includes some dos wedge functions. The IBM programs have link-based helpsystems and will run on any IBM machine. The registered version allows saving of files, wheras the PD version does not. The registered BETA version is available (with upgrade to final version free) for AUS$50.00, while the unregistered version is free. These prices do not include the cable that is required for operation. The cable, program, and more information can be received from Paul Gardner-Stephen at gardners@ist.flinders.edu.au. Also, the system can be ordered from: In Europe: Performance Peripherals Europe Germany +49 2227 3221 Michael Renz +49 2227 3221 And in Australia from: Russell Alphey +61 3 4278558 (A/H r.alphey@dce.vic.gov.au Paul Gardner-Stephen +61 8 277 7479 (A/H) The C128 version is close to completion, as is a version for the C65. 13.3. How do I expand my computer's RAM capacity? 13.3.1. What is a Ram Expansion Unit? The original form of RAM expansion available to the C64 and C128 were the Commodore REUs (Ram Expansion Units). These REUs plug into the cartridge port, and provide 128K (the C=1700), 256K (the C=1764), or 512K (the C=1750) of additional RAM. This RAM is not true system RAM however; simply adding a 512K REU to your system does NOT mean that your word processor will suddenly be able to edit 512K larger documents. A REU will only be used by a program that was written to take advantage of an REU. As a caveat on this, you can use your REU as additional RAM for a RAMLink . An REU can be used as a Commodore Disk Drive by running the program RAMDOS. This will allow users to save and load files from the REU. If you are using CP/M, the REU can be configured to act like a disk drive under CP/M. Although the C=1764 was originally advertised for the C64, and the 1700 and 1750 for the C128, any of the three RAM expanders will work with either the C64 or the C128. Note that if you want to use any of them on the C64, you need a heavy duty power supply. The 1764 comes with such a power supply. There are hardware hacks that will expand a 1700 or a 1764 to 512K; additionally, a 512K REU can be expanded to 1 Meg or more. The plans are at ftp://ccnga.uwaterloo.ca/pub/cbm/hardware. While it appears completely safe to upgrade your REU to 1 Meg, there have been some reports of problems with REU's upgraded to 2 Megs. Sometimes the REU will work fine for a while, then fail. If you are upgrading your REU, it would probably be wise to stop at 1 Meg. If you are still memory hungry, consider a CMD RAMLink. If you don't wish to do it yourself, there are people who will do it for you, for a fee. The following individual will do RAM expansions on the 17xx series. He Has lots of experience doing these modifications. His current quoted price for expanding a 1750 from 512k to 1 meg is $60. Call for the latest prices. In addition he can do repairs on the RAM. Raymond Day 9601 Morton Taylor Road Belleville, MI 48111-1328 r.day@genie.geis.com (Contact) (313) 699-6727 On a similar note, Software Support International sells a device called the 1750 clone, which functions just like a 1750. It is not as expandable as the real 1750, but can be used where a 1750 is recommended or required. 13.3.2. What is a geoRAM Unit? When Commodore REUs became hard to find several years back, Berkeley Softworks introduced geoRAM, which is a 512K RAM expander. This RAM expander gives you all of the advantages of a 1750 with GEOS. However, it is not 1750 compatible, so it will not work like a 1750 outside of GEOS; it is transparent to other programs. (As a caveat on this, see the info on RAMLink)). DesTerm128 2.0 will not work with a geoRAM plugged in. A special version of GEOS 2.0 (which is bundled with geoRAM) is necessary to use geoRAM. No additional power supply is necessary to use geoRAM. The geoRAM can be upgraded to 2MB also. Contact Jens-Michael Gross at grossibr@buran.fb10.tu-berlin.de for information on upgrading the geoRAM. The geoRAM can be used without GEOS if it is installed in a RAMDrive or RAMLink. See Section 13.3.4 for information. 13.3.3. What is battery backed GeoRAM (BBGRam)? Battery Backed GeoRam is a products marketed by Performance Peripherals International, and distributed by both them and other retailers, like LynnCarthy Industries, Incorporated. The unit is actually a geoRAM clone, but has battery backup included within the unit. The unit can be ordered in the following configurations: 512kBytes $92.97US 1MBytes $123.97US 2MBytes $165.97US 13.3.4. What is a RAMLink? RAMLink (RL) is a RAM expansion devices from CMD. The RAM in these devices can be partitioned into native mode partitions (with dynamically allocated subdirectories), or 1541, 1571, or 1581 emulating partitions. Thanks to the 15x1 emulating partitions, software does not have to be specifically written to run with a RL. The RL devices should appear as a disk drive to most programs. One notable exception is DesTerm v2.00, which does not work with the RL. There are few other exceptions, and no major commercial program has a problem running with an RL . The deciding factor seems to be whether or not the program uses a drive's internal ram. The RL does not 'mimic' having this type of internal drive ram, and if a program relies upon this it will not run. The heavily copy protected Digital Solutions' programs use this drive ram for its burst loading routines. So, even though a Maverick/RamBoard combination will write a copy of it to the RL, it will fail to boot. However, these programs, once booted from a 1571, will use and access all of RL's many functions for lightening fast loads and saves. RL has ts own power sources, separate from the computer. When you turn off the computer, the power to the RL is left on, leaving its contents intact. This power supply always remains on. (For safety from power outages, battery backups are also available.) RAMLink is a powerful, large device. It can be configured from 0 to up to 16 Megs of RAM, using industry standard 1x8 (100ns) 1 Meg and 4 Meg SIMMs.(1x9, and faster Simms can be used.) The RL is constructed so that the user may easily add additional SIMMs at any time. RAMLink has a port into which you can plug a Commodore REU or a geoRAM. You can configure RAMLink to either leave this RAM device alone, or to use the REU/geoRAM's RAM just as if it were part of the RAMLink's RAM. A RAMLink also has a pass-through port, in which you can plug a normal C64/C128 cartridge, and a parallel port for a CMD hard drive. The latter greatly improves the transfer speed of data between your computer and the hard drive. If you have a geoRAM, the geoRAM can be plugged into the RL . the geoRAM then acts as an extra piece of ram-based disk storage. The RL comes with a very well documented, thorough, and easily referenced User Manual. Contact CMD for more details. Nhat-Viet Phi is compiling a list of RAMLink and RAMDrive owners around the world. The resulting list comprises the RAMLink User's Group (RUG), and those individuals are called "RUG-Bees". Email nhatviet@nucleus.com for more information or inclusion in the group. 13.3.5. What is a RAMDrive? The RAMDrive is similar in function to the RAMLink sold by CMD (see Section 13.3.4). The main differences are the smaller amount of memory (1-4 MB) and the smaller size. At one time, the RAMDrive was sold by CMD, but is no longer available through them However, Performance Peripherals, Inc. still sell the RAMDrive unit. 13.3.6. How do I expand my C128 Video RAM? The original, "flat" C128's came with an 80 column display that had it's own display RAM that was separate from the system memory of the computer. This "VDC RAM" was 16K in size. After Commodore introduced the C128D, they changed the design and marketed some versions of the Commodore 128D with 64K of VDC RAM. Since them, some programs (e.g. I-Paint, Dialogue128) have come out that either need or support 64K of VDC RAM. Owners of flat 128's can upgrade their video RAM to 64K either by ordering an upgrade plug-in board(e.g. from Software Support International), or by replacing the RAM chips themselves. All that needs to be done is, the two 4416 RAM chips next to the VDC chip need to be replaced with 4464 RAM chips. Note, however, that since this involves soldering in tight quarters on your 128's motherboard, it is very easy to damage the motherboard or the nearby VDC chip. Whenever you wish to use the extra RAM, be sure to set bit 4 in the VDC register 28 (0 = 16kB, 1 = 64kB). 13.3.7. How do I expand my C64 internally? THE TRANSACTOR magazine published two articles written by Paul Bosacki on expanding the Commodore 64. The first article (in Transactor 9.2) described how to expand the 64 to 256kB by swapping RAM chips and contained switches to perform some special options. The second (in Transactor 9.6) describes how to expand the Commodore 64 to 1MB, using a 512kB REU and 512kB on the motherboard. In additiopn, this expansion needs no switches to enable options, which is an enhancement to the first article. The Nordic/Finnish MicroBITTI magazine published a two part article by Pekka Pessi on expanding the Commodore 64. Pessi's design (in MicroBITTI Issues 1 and 2 for 1987) split the C64 memory map into 4 16kB pages, which could be each mapped to any 16kB page in 256kB of memory. It uses the same approach of swapping the 64kB DRAMs for 256kB ones, but does the addressing somewhat differently. In 1993, Marko Makela, with help from Pekka Pessi, translated Pessi's article into English and made it available via the Internet. It is now available from nic.funet.fi in the directory /pub/cbm/documents/256kB. 13.3.8. How do I expand my C128 internally? Marko Makela has written an article on how to expand the C128 and C128D's memory up to 1024kB. It is compatible with his earlier article on expanding the C64 to 256kB, so programs written for the expanded 64 should run on the expanded 128 in 64 mode. The plan and schematic is available via ftp from nic.funet.fi in directory /pub/cbm/documents/1028. The C-256 and C-512 Twin Cities 128 issues #30 and #31 have a hardware scheme for expanding your 128 to 256K or 512K. To people who understand banking on the 128, the 256K modification adds RAM blocks 2 and 3 to your system. The 512K modification adds four more RAM blocks that can be accessed as alternate RAM blocks 2 and 3, or as a completely separate set of RAM blocks 0-3. As with Commodore REUs, software must specifically support the expanded RAM. Since these modifications are relatively new, there is not much software out yet that supports the additional RAM. However, ACE 128 does support this expansion without any special drivers. The hardware modification, while simple from software's point of view, is rather difficult to perform in hardware. Richard Curcio, the designer of the memory modifications, can modify your 128 for you. See Twin Cities 128 issue #31 for more information. 13.4. How do I increase my computer's speed? There are a number of products that can increase the operating speed of the Commodore 64. These products work by turning off the on-board 6510 and turning on a compatible microprocessor, usually a 65C02 or a 65C816 in 6502 emulation mode. These products will work with any software that does not mind running up to 4 times faster and does not use any of the undocumented opcodes of the 6502 IC. Also, for a quick way to gain a small speed increase, please see Section 17.2. 13.4.1. How do I increase my Commodore 64's speed? Please note that some of these products are no longer offered for sale by the original companies, but can be purchased from individuals as used equipment. Turbo Master Accelerator for C64. The Turbo Master Accelerator is for a C64 (or C64 mode of C128) only, uses a Rockwell R65C02P4 microprocessor clocked at 4.09 MHz, has its own 64K of fast static RAM and a 32K EPROM, has hardware/software switchable speed between 4.09 and normal, and has an enhanced ROM with faster disk routines that can also be disabled. A JiffyDOS compatibility option was available. Turbo Process Accelerator for the C64. This accelerator, made by Rossm"oller, uses a 65C816P-4 microprocessor to operate the 64 at three speeds: 1MHz, 4 MHz, or anything between 50kHz and 4 MHz. The 65C816 is a 16 bit version of the 6502/6510, so it is possible to write software for the new IC that takes advantage of the 16 bit opcodes. Flash 8 This accelerator, the only one being currently produced, is also the fastest such accelerator for the Commodore 64 to date. The module, which plugs into the expansion port of the Commodore 64, increases the CPU processing speed from 1MHz to 8MHz. It uses a 65816 CPU (The 65816 is a descendant of the 65XX series) running at 8MHz to enable the increased speed. Also, it can be optional expanded to 4 or 8 MB RAM onboad. This product is the successor to the Rossmoeller TurboAccess 4MHz accelerator card. The unit has the capability to provide 10x speed disk access via a parallel cable and has a CP/M option. GEOS compatible requires the special patches that are available from the manufacturer, and games or demos which do very intensive timing or raster effects might not fucntion correctly. At present, the accelerator only works on PAL 64s of certain revisions and will not function on a C128 in 64 mode. Currenlty, the REU is not supported. From the advertisement: "FLASH 8 is a GEOS-compatible module for the expansion port with a 65816 CPU that speeds the C64 to 8Mhz by highest compatibility with existing software. Additionally to the original Commodore Kernal a JiffyDos kernal is available. You can choose between two different kernals via DIP-switch. Flash 8 comes either with 256 Kbyte or 1 Mbyte RAM onboard. A CP/M-emulator for running Z80-CP/M-Software, a macro-library and assembler for the 65816 in native-mode are included." The prices are: 349 DM (~$245.00 US) for the unit with 256kB RAM. 449 DM (~$315.00 US) for the unit with 1MB RAM. It is being manufactured and sold by Discount 2000 and Performance Peripherals, Inc. 13.4.2. How do I increase my Commodore 128's speed? The ZIP card for your C128. This accelerator was not produced. Its development has been stopped due to miscellaneous problems. There are no accelerators for the 128 or 128D at this time. 13.4.3. Can I speed up other Commodore computers? Although it is possoble to accelerate just about any Commodore machine, no commercial products exist to speed up other Commodore computers. 13.5. How do I increase my computer screen's resolution? Although the Commodore computers once reigned in terms or screen rsolution and number of colors available, newer machines have surpassed it in both areas. Depending on whether you want more characters on the screen or more colors at one time, these products might help. 13.5.1. How do I increase my Commodore 64's screen resolution? Since the Commodore 64's VIC-II cannot be expanded, the only way to increase the resolution of the Commodore 64 is to turn off the on-board video and replace its output with one from another IC. The simplist approach involves attaching an 80 column video chip (6545, 6845, etc.) to the C64 via the expansion port. This will provide 80 columns of monochrome text. However, this is only useful for text applications, as most of these video devices are not capable of doing high resolution graphics. Also, none of the following are currently produced, but many are sold as used equipment by users. Batteries Included BI-80 This unit combined an 80 column monochrome text video display (using the 6545 IC) and BASIC 4.0. Either options could be turned on or off via software control. DATA 20 80 column unit This unit preceded the BI80 unit, and was produced from 1982-1984. Protecto Enterprizes Protecto-80 This was basically a repackaged DATA-20 unit. Some circuitry was changed to permit price reduction, but the same functionality is there. 13.5.2. How do I increase my Commodore 128's screen resolution? The Commodore 128 comes equipped with an second video display controller in addition to the 40 column VIC chip. This chip can be used while in 64 mode through clever programming, and the controller's standard 640*200 pixel size can be expanded to 640*400. However, there is no way to completely overcome the color limitation of 16 colors 13.6. How do I increase my computer's serial transfer speed? If you wish to operate serial devices at speeds faster than what the internal software emulated UART can handle, you will need to purchase a UART interface. There are a couple of different kinds, and each has its advantages. To use these hardware UARTs, the appliaction must be written to take advantage of the device. SwiftLink the SwiftLink cartridge is manufactured by CMD and allows speeds up to 38.4 Kbps. This device contains a 6551 UART and plugs into your cartridge port and supplies you with a standard 9-pin serial port. You then connect the desired modem. Dialogue128, Novaterm64, and Kermit(v2.2s) support the SwiftLink. HART Cartridge The HART cartridge is a device similar to the Swiftlink in size. However, the HART unit conatins an 8255 UART IC and can handle speeds up to 57.6Kbps. The unit is manufactured by Hatronics. DataPump DataPump is a set of plans used to build a device that functions just like a Swiftlink. The plans are available at many FTP sites. 13.7. How do I increase my computer's sound quality? SID Symphony The C64 and C128 come equipped with 1 Sound Interface Device (SID) IC. This provides 3 channels of output. For more channels, one can purchase the SID Symphony cartridge from CMD to provide 3 extra channels. Most newer sound playing and editing software is able to use the extra channels. There are also a number of units one can purchase or build that will provide MIDI capabilities for Commodore 64 and 128 users. 13.8. What other ways can I expand my Commodore computer? There are many hardware items that you can use. Below is a list of a few of them. Note that some of these items may no longer be in production, and thus are only available as used equipment. 80-Line Simplified Digital I/O Board This unit has 40 TTL input lines and 40 separate buffered digital output lines plus an expansion socket that could support a standard ROM or clock/ calendar cartridge. It works on the C64 and all modes of the C128 (including CP/M mode). Its model number is the SS100 Plus. "Original Ultimate Interface" This is a universally applicable dual 6522 Versatile Interface Adapter board with four 8-bit fully bidirectional I/O ports, eight handshake lines, and fou r 16-bit timer/counters. It has IRQ interrupt capability and is expandable to four boards. It works on the C64 and all modes of the C128 (including CP/M mode). Its model number is the 641F22. A/D Conversion Module This unit is 16 channel, 8-bit, 100 microsecond conversion time. Piggy-backs on the 641F22 and thus requires it to operate. Works on the C64 and all modes of the C128 (including CP/M mode). Its model number is 641F/ADC0816. The Spartan Apple ][+ emulator for the C64, by Mimic Systems, Inc. In addition to allowing the use of Apple ][+ hardware/software, this device boasted four software selectable C64 cartridge slots, a non- dedicated 8-bit parallel port, and standard audio cassette deck capabilities for the C64. ROM upgrades are available for the C-128 and the 1571. C64 Games Port Expander (Model #8401) 40/80 column converter. Switchable, it has 4 independent cartridge sockets plus a 5th switch position accessing an 80 col. character set ROM - (limited usability because it *apparently* accesses a C64 Ram location which interferes with a lot of stuff, I forget where or how) - and a 6th switch position independent of the cartridge port for general use stuff. It was built into a neat steel housing designed to sit flat on the desktop and slide into the cartridge port at exactly the right height. Newsgroups: comp.sys.cbm,comp.answers,news.answers Subject: COMP.SYS.CBM: General FAQ, v3.0 Part 4/4 Summary: This posting contains answers to questions that commonly surface in comp.sys.cbm. This posting will tell you enough to get your computer connected to a network, fixed, and/or enhanced. This file should be read by new users of comp.sys.cbm before posting to the group. It should also be proofread by users who are currently active in comp.sys.cbm. Keywords: CBM FAQ Help List C64 C128 VIC Modem Followup-To: comp.sys.cbm Organization: Brain Innovations, Inc. Reply-To: brain@mail.msen.com Message-ID: Supersedes: Expires: 05 Sep 1995 Approved: news-answers-request@MIT.EDU Archive-name: cbm-main-faq.3.0.p4 Comp-answers-archive-name: commodore/main-faq/part4 News-answers-archive-name: commodore/main-faq/part4 Comp-sys-cbm-archive-name: main-faq/part4 Version: 3.0 Last-modified: 1995/08/04 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 14. Programming 14.1. What Programming Languages are available? 14.2. What is a Cross Assembler? How do I use one? 15. User Groups 16. Sales and Service 16.1. Where do I purchase Commodore Equipment and Software? 16.2. Where do I get equipment serviced? 16.3. How do I know who to buy from or request service from? 17. Miscellaneous 17.1. How fast does a Commodore 64 run? 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? 17.3. What does this IC number mean? 18. Credits --------------------------------------------------------------------------- 14. Programming 14.1. What Programming Languages are available? You name it, and it is probably available for the Commodore computer system. The following languages are known to be supported on the CBM platform at this time: BASIC C COBOL COMAL FORTH LISP PASCAL 14.2. What is a Cross Assembler? How do I use one? A cross assembler is a program that runs on one computer and generates code for another computer. Usually, a non 8-bit CBM machine generates the code using this program, but it can be another 64 hooked in some way to a "target" 64. Whatever the case, here are some packages that can be used: as6502 linking 6502 cross assembler masm6502 6502 macro cross-assembler ps65a12 Unix format 6502 cross assembler svasm02 6502 cross assembler xasm220 many-targeted cross assemblers 15. User Groups User's Groups fulfill a major function for Commodore owners. They provide a place to meet other users, discuss problems and solutions for computing, teach and learn information about their machines. Software can be shared and friendships are made. THe Commodore community is made up largely by real or virtual user's groups. The following list details the addresses and names of Commodore User's Groups around the world. Commodore owners are encouraged to join one that is close in order to reap the benefits from group membership. In addition, most groups publish newlsetters filled with topical information. However, these are not the only places to find Commodore owners. See Sections 7 and 8 for information on visiting Commodore owners "online" (Note: is anyone currently compiling these? If so, I can point to your information rather than present it here.) Alabama, USA Birmingham Commodore Club P.O. Box 59564 Birmingham, AL 35259-9564 The Computer Nut 2400 Mountain Drive (Shades Mountain Plaza) Birmingham, AL 35226 H.A.C.K.S. P.O. Box 14356 Huntsville, AL 35815 Alaska, USA Anchorage Commodore Users Group P.O. Box 104615 Anchorage, AK 99510-4615 Sitka Commodore User's Group P.O. Box 2204 Sitka, AK 99835 Arizona, USA Arizona Commodore User's Group (Input/Output) P.O. Box 27201 Tempe, AZ 85285-7201 One of the best newsletters around. Busy Bee User Group 2634 East Malvern Street Tucson, AZ 85716 Catalina Commodore Computer Club, Inc. P.O. Box 32548 Tucson, AZ 85751-2548 Arkansas, USA Arkansas Commodore Enthusiasts (ACE) 2026 B Nichols Road Little Rock, AR 72205 (501) 224-9657 (Bulletin Board System) Northwest Arkansas Commodore User's Group P.O. Box 2925 Fayetteville, AR 72702-2925 California, USA 64/MORE P.O. Box 612794 San Jose, CA 95161-2794 C-128 West User's Group 17047 Devanah Street Covina, CA 91722 C=Humboldt User Group P.O. Box 6502 Eureka, CA 95502 CIVIC 64/128 P.O. Box 2442 Oxnard, CA 93034-2442 (805) 382-1125 (Bulletin Board System) CHLB P.O. Box 7293 Long Beach, CA 90805 CWEST 3462B 17th Street San Francisco, CA 94110 + VCC + P.O. Box 310 + Denair, CA 95316 + Oldest continually active computer club in California. Central Coast Commodore User's Group 3896 Berwyn Drive Santa Maria, CA 93455 Classic 64 Preservation Society 660 Walton Drive Red Bluff, CA 96080 Club 64 P.O. Box 514 Patton, CA 92369 Commodore 64 West User's Group 2306 West 180th Street Torrance, CA 90504 Commodore Hayward User's Group c/o Vernon Viani 4586 Glenn Street Freemont, CA 94536 Commodore Technical User's Group 2231 East Trenton Avenue Orange, CA 92667 Diablo Valley Commodore User's Group P.O. Box 27155 Concord, CA 94527 The Fresno Sixty-Fourum P.O. Box 16098 Fresno, CA 93755 FUNHUG 814 Valley Run Hercules, CA 94547-1440 BBS Number: (510) 713-7944 Hub Area Commodore Club 7127 Arrowhead Trail Browns Valley, CA 95918-9630 Lake County Computer Users 7827 Evergreen Drive Kelseyville, CA 95451 Orange County Commodore Club c/o 439-102 Fair Drive Costa Mesa, CA 92626 Sacremento Commodore Computer Club P.O. Box 13393 Sacramento, CA 95813-3393 South Bay Commodore User's Group P.O. Box 1176 Redondo Beach, CA 90278 Southeast San Diego C-64 User's Group 258 Euclid Avenue #B San Diego, CA 92114-3640 Southern California Commodore User's Group 2059 Cedar Avenue #11 Long Beach, CA 90806-4616 Stockton Commodore User Group 714 East Oak Street Stockton, CA 95202-2229 S.U.C.C.E.S.S. 110 Grace Drive Pasa Robles, CA 93446 Valley Computer Club P.O. Box 310 Denair, CA 95316 Colorado, USA Colorado Commodore Computer Club 1192 South Nome Street Aurora, CO 80012 (303) 751-3247 Ron Snyder (Contact) FC C3 1713 Valley Forge Avenue Fort Collins, CO 80526 Front Range Commodore Club P.O. Box 272 Niwot, CO 80544-0272 Western Slope Commodore User Group P.O. Box 81 Mack, CO 81525 Connecticut, USA Capitol Region Commodore Computer Club/LOAD CRCCC P.O. Box 2372 Vernon, CT 06066 Fairfield Country Commodore User's Group P.O. Box 212 Danbury, CT 06813 Delaware, USA First State Commodore Club P.O. Box 1313 Dover, DE 19903 Florida, USA Beach Computers Highway A1A Satellite Beach, FL The Clearwater Commodore Club, Inc. P.O. Box 11211 Clearwater, FL 34616 Commodore Computer Club of Jacksonville 141 Mango Court Middleburg, FL 32068 Commodore User's Group of South West Florida P.O. Box 7692 Fort Meyers, FL 33911 Commodore User's Group of Venice P.O. Box 3325 Venice, FL 34293 El-Shift-Oh, Incorporated P.O. Box 361348 Melbourne, FL 32936-1348 Gainesville Commodore User's Group P.O. Box 90212 Gainesville, FL 32607 Manasota Commodore User's Group P.O. Box 698 Oneco, FL 34264-6618 M.I.C.E 11110 Bird Road Miami, FL 33165-4417 Port Orange Commodore User's Group 52 Windward Court Port Orange, FL 32127 Tampa Commodore User's Group P.O. Box 27141 Tampa, FL 33688 Sun Coast Commodore Club c/o 7034 Mayfield Drive Port Richey, FL 34668 Lake/Sumter Commodore User's Group P.O. Box 490416 Leesburg, FL 34748 Georgia, USA SMUG P.O. Box 1762 Lilburn, GA 30226 Hawaii, USA Commodore Hawaii User's Group c/o M.N. Daniels 46-329 Kumoo Loop Kaneohe, HI 96744-3532 Illinois, USA Bloomington-Normal Commodore User's Group P.O. Box 1058 Bloomington, IL 61702-1058 Champaign-Urbana Commodore User's Group (CUCUG) 2010 West William Champaign, IL 61821 East Side Computer Club P.O. Box 276 Godfrey, IL 62035-0276 Fox Valley Computer User Group P.O. Box 28 North Aurora, IL 60542-0028 PAPUG 2508 North Rockwood Drive Peoria, IL 61614 Sandwich Computer User Group P.O. Box 23 Sandwich, IL 60548-0023 S.I.C.K. 818 East Main Street Olney, IL 62450 S.W.R.A.P./64 Incorporated P.O. Box 342 Bedford Park, IL 60499-0342 Indiana, USA CPU 5168 East 65th Street Indianapolis, IN LUCKY LINE Magazine (LUCKY member Dale Sidebottom's own newsletter) c/o Dale Sidebottom P.O. Box 972 New Albany, IN 47151-0972 Midwest Computer User's Group P.O. Box 9311 Highland, IN 46322 Midwest Computer Users Group P.O. Box 9311 Highland, IN 46322 Iowa, USA Commodore User's Group, Ames Region P.O. Box 2302 Ames, IA 50010-2302 Commo-Hawk Commodore User's Group P.O. Box 2724 Cedar Rapids, IA 52406-2724 Kansas, USA TCCUG P.O. Box 8439 Topeka, KS 66608 Commodore Users of Wichita c/o Dale Lutes. 1201 East 61st Street North Park City, KS 67219-1947 (316) 744-2580 Produces the Zero Page newsletter. Kentucky, USA C.O.O.K.Y 3807 Krysta Lane Oboro, KY 43202 Gold City Computer users Group P.O. Box 257 Fort Knox, KY 40121 Louisville Users of Commodore of Kentucky/The LUCKY Report P.O. Box 9551 Louisville, KY 40209-0551 BBS Number: (502) 933-5397 Louisiana, USA Acadiana Commodore Computer Club 416 Dale Street Lafayette, LA 70501 New Orleans Commodore Klub-64/128 P.O. Box 1997 Metaire, LA 70004-1997 Maryland, USA ABCUG P.O. Box 179 Glen Burnie, MD 21060-0179 A.C.U.G. P.O. Box 3358 Annapolis, MD 21403 GCUG 11340 Rambling Road Gaithersburg, MD 20879 PBUG 417 West Phirne Road Glen Burnie, MD 21061 Massachusetts, USA BCS Commodore User's Group c/o The Boston Computer Society 101-A First Avenue, Suite 2 Waltham, MA 02154 Edward Piecewicz, Secretary (Contact) edward@cs.umb.edu (Information) A one year Associate membership for those outside Maine, Massachusetts, Rhode Island, Connecticut, Vermont, ans New Hampshire, is $35.00 US. If inside, the cost is $39.00 US. The membership includes the monthly magazine "BCS Magazine", which includes the Commodore newsletter. Commodore Computer Club of the Berkshires 38 Walden lane Pittsfield, MA 01201 Pioneer Valley Commodore Club 6 Laurel Terrace Westfield, MA 01085 Michigan, USA Computer Users of Lexington P.O. Box 482 Lexington, MI 48450-0482 Down River Commodore Group P.O. Box 1277 Southgate, MI 48195 Lansing Area Commodore Club LACC membership P.O. Box 1065 East Lansing, MI 48826 Membership dues are $15.00 US per year per family. membership entitles you to receive the monthly newsletter and get PD software. Michigan Commodore User's Group 800 Lloyd Madison Heights, MI 48071-1915 Muskegon Area Commodore User's Group P.O. Box 4496 Muskegon Heights, MI 49444 Saginaw Area Commodore User's Group (SACUG) P.O. Box 2393 Saginaw, MI 48605-2393 Minnesota, USA MCUGA 5027 Vera Cruz Avenue North Crystal, MN 55429 RACUG 920 Mayowood Road Southwest Rochester, MN 55902 Mississippi, USA Arrowscape 301 West Ray Drive Hattiesburg, MS 39402-1046 Missouri, USA CUGOS P.O. Box 607 Springfield, MO 65801 CUGSL P.O. Box 837 Bridgeton, MO 63044 Commodore User's Group of Kansas City P.O. Box 36034 Kansas City, MO 64111 Computers North User's Group P.O. Box 34534 North Kansas City, MO 64116 MDC/RCC ComSIG P.O. Box 34088 St. Louis, MO 63134 Nebraska, USA Greater Omaha Commodore User Group P.O. Box 241155 Omaha, NE 68124-1155 New Jersey, USA C.E.B.U.G. P.O. Box 314 East Brunswick, NJ 08816 Info 64 User's Group c/o 186 Delmar Avenue Glen Rock, NJ 07452 Rancocas Valley Users Group 806 Windsor Drive Cinnaminson, NJ 08077-3717 New Mexico, USA NMCUG: New Mexico Commodore User's Group P.O. Box 37127 Albuquerque, NM DIMensions newsletter. New Dimensions P.O. Box 37127 Albuquerque, NM 87176 New York, USA TCCUG c/o Vestal Library Vestal, NY 13850 Bronx User's Group P.O. Box 523 Bronx, NY 10475 Brentwood Commodore Computer Club c/o Brentwood Public Library 2nd Avenue and 4th Street Brentwood, NY 11711 COMBUG 48A Old Lyme Avenue Williamsville, NY 14221 Hudson Valley Commodore Club c/o G.T. Gallagher 620 Plainfield Street Kingston, NY 12401 Northern NY Commodore Home Users Group c/o 6 Garden Street Pottsdam, NY 13662 Queens Commodore User's Group P.O. Box 129 Queens, NY 11417 Southtown User's Group West Seneca Road West Seneca, NY Tri-City Commodore User's Group P.O. Box 12742 Albany, NY 12212 Twin Tier Commodore Club 512 Jefferson Street Elmira, NY 14904 North Carolina ACUG P.O. Box 3095 Burlington, NC 27215 GOCUG 13 East Bayshore Blvd. Jacksonville, NC 28540 Ohio, USA Ashtabula County Commodore User's Group c/o 1034 Michigan Avenue Ashtabula, OH 44004 Basic Bits Commodore Group P.O. Box 81886 Cleveland, OH 44181-0886 Jerry Swartz (Contact) Jerry_Swartz@clbbs.com (Internet Contact) Michael Kelley (Contect) Michael_Kelly@clbbs.com (Internet Contact) In operation since 1984, still very active in the Commodore arena. A great users group with a great newsletter. $10.00 per year associate membership. $20.00 per year family membership. Includes access to a large public domain library. Central Ohio Commodore User's Group P.O. Box 28229 Columbus, OH 43228-0229 Cincinnati Commodore Computer Club (CCCC) 5575 Pleasant Hill Road Milford, OH 45150 Commodore Club of Central Ohio P.O. Box 292392 Columbus, OH 43229 Commodore Computer Club of Toledo P.O. Box 13011 Toledo, OH 43613 Corning Glass Works User Group 3708 Street Route 271 West Greenville, OH 45331 Erie Bay Commodore User's Group P.O. Box 1461 Sandusky, OH 44870 Shelby Commodore User's Group P.O. Box 512 Shelby, OH 44875 South Toledo Commodore Computer Club (STCCC) P.O. Box 3167 Toledo, OH 43607 Oklahoma, USA Commodore Users of Bartlesville 1920 Sante Fe Bartlesville, OK 74003 Commodore Users Group of Lawton P.O. Box 3392 Lawton, OK 73502 The Register P.O. Box 52473 Tulsa, OK 74152-0473 Tulsa Area Commodore User's Group P.O. Box 52473 Tulsa, OK 74152-0473 Oregon, USA Commodore User's Association (CUA) P.O. Box 84 Medford, OR 97524 Coos Computer Club 2175 Everett North Bend, OR 97459 Crash 64 P.O. Box 241 Salem, OR 97308 Lane County Commodore User's Group P.O. Box 11316 Eugene, OR 97440 Pennsylvania, USA LVCUG P.O. Box 2 New Tripoli, PA 18066-0002 Harrisburg Area Computer Club 721 South 29th Street Harrisburg, PA 17111 Lehigh Valley Commodore User's Group 931 Lawrence Drive Emmaus, PA 18049 Main Line Commodore User's Group 1046 General Allen Lane West Chester, PA 19382 Philadelphia Area Computer Society c/o LaSalle University Philadelphia, PA 19141 Pittsburgh Commodore Group P.O. Box 16126 Pittsburgh, PA 15242 (412) 396-5483 (Bulletin Board System) | WWW URL: http://monami.psc.edu/ Scranton Commodore user's Group P.O. Box 244 Scranton, PA 18501 South Carolina, USA CCC of Columbia 2800 Cliffside Drive Columbia, SC 29053 River Rats User Group P.O. Box 1036 Bath, SC 29816-6610 South Dakota, USA Sioux Empire Commodore Club 1932 South Menlo Avenue Sioux Falls, SD 57105-2717 Tennessee, USA Memphis Commodore User's Group P.O. Box 34095 Memphis, TN 38134 Texas, USA CWSAT P.O. Box 380732 San Antonio, TX 78280 Abilene Cursor Control P.O. Box 6261 Abilene, TX 79608 Commodore Houston User's Group (CHUG) P.O. Box 441252 Houston, TX 77244-1252 ?SYNTAX newsletter Commodore Users of San Antonio Texas P.O. Box 380732 San Antonio, TX 78280 Harlingen Commodore User Group 1900 Grace Harlingen, TX 78550 + Metro C-64/128 Users (SIG of Metroplex Commodore Computer Group) 6004 Cowden Fort Worth, TX 76135 Mike Msessums (Contact) msessums@fastlane.net (Internet Contact) + WWW URL: http://www.fastlane.net/homepages/msessums/msessums.html#METRO See Metroplex Commodore Computer Club (MCCC) entry for membership info. | Metroplex Commodore Computer Club P.O. Box 813 Bedford, TX 76095 + WWW URL: http://www.fastlane.net/homepages/msessums/msessums.html + Meeting are open to all. Family memberships as $24 per year or $15 for + 6 months, and entitle member to monthly copies of MCCC News, PD Library + access, and DFW area merchant's discounts. An additional $12 annual fee + provides access to the MCCC BBS. Muskegon Area Commodore User Group c/o 1522 Bitter Creek Garland, TX 75040 North Dallas Commodore User's Group c/o 1522 Bitter Creek Garland, TX 75040 Mike Neus (Contact) NEUS@timsg.csc.ti.com (Internet Contact) Utah, USA Mountain Computer Society 3898 Cheryl Street Salt Lake City, UT 84119-4682 Vermont, USA Champlain Valley Commodore User's Group 6 Mayfair Street South Burlington, VT 05403 Viginia, USA C64 Compendium P.O. Box 70 Ringgold, VA 24586-0070 MPCUG P.O. Box 391 Gloucester, VA 23061 PCUG P.O. Box 11293 Newport News, VA 23601-9293 PCUG P.O. Box 6561 Portsmouth, VA, 23703 Commodore Users of Lynchburg 238 Twin Oak Drive Lynchburg, VA 24502 Fredricksburg Commodore Club 6803 Teal Court Spotsylvania, VA 22553 North Viginia Commodore 9206 Annhurst Street Fairfax, VA 22031-1902 Peninsula Commodore User's Group c/o W.L. Philips P.O. Box 11293 Newport News, VA 23601-9293 Washington Area Commodore User's Group 7728 Viceroy Street Springfield, VA 22151 Vermont, USA Warren Kazakiewich P.O. Box 77 West Wardsboro, VT 05368 Washington, USA OPUG 1415 South Cherry Street Port Angeles, WA 98362 VCUG 2807 Northeast 99th Street Vancouver, WA 98665 Commodore Users of Puget Sound P.O. Box 1806 Silverdale, WA 98383-1806 Tri-City Commodore Computer Club (TC-Cubed) P.O. Box 224 Richland, WA 99352-0224 University of Washington Commodore User's Group P.O. Box 25878 Seattle, WA 98125 West Virginia, USA Commodore Home User's Group of Wheeling (CHUG) 81 Lynwood Avenue Wheeling, WV 26003 Wyoming, USA Cheyenne Association of Computer Enthusiasts P.O. Box 1733 Cheyenne, WY 82003 Canada Calgary Commodore User Group c/o 427 5th Avenue, SE High River, AB Canada T1V 1H9 Commodore Users of Edmonton 9550-83 Street Edmonton, Alberta Canada T6C-3A1 + Commodore Users Group of Nova Scotia + c/o Tony Cianfaglione + 6249 Willow Street + Halifax, Nova Scotia + Canada B3L 1P1 + (902) 425-1944 + ab616@ccn.cs.dal.ca (Contact) Hamilton Commodore Users Group P.O. Box 20202, Upper James P.O. Hamilton, Ontario L9C7M5 Ottawa Home Computer Club 1743 Caminiti Cresent Orleans, Ontario Canada K4A-1M2 Saskatoon User's Group 2614 Ahaultain Avenue Saskatoon, SK S7J1R6 Canada Toronto PET User's Group (TPUG) 5334 Yonge Street, Box #116 Willowdale, Ontario Canada M2N 6M2 England Independent Commodore Products User Group ICHPUG Membership secretary 17 Colne Drive Didcot, Oxon OX11 7JZ Great Britain It supports all Commodore computers and has a software library for each of them. It also produces 6 Journals a year of approx 100 pages each. They have an Amateur Radio section in their c64 software library. GeoClub 55 High Bank Road Droyslden, Manchester M35 6FS England PLUS4/C16 Users Group c/o Tony Ellis 36 Western Highway Blaxland NSW 2774 (047) 39 1528 (Voice) Specializes in the Plus/4 and Commodore 16. Germany GEOS User's Club Xantener Street 40 D-46286 Dorsten, Germany Vereinigte GEOS Anwender Koeln (United Geos Users Cologne) VGA Koeln c/o Thomas Bruehl Eichenweg 38 D-50859 Koeln (Cologne) GERMANY thomas.bruehl@vga.infox.com / FIDO 2:2450/140.5 (Contact) First of all, we love our GEOS for C64/128. But beside this (if there is a new card, drive etc.) we have to maintain the C64/128 basics. So we meet every 3rd saturday at cologne, do some talking, perform workshops and publish our own news-letter, the GEOS-Kurier. New Zealand Kapiti Commodore Users' Group 23 Weggery Drive Waikanae, New Zealand Miscellaneous Meeting 64/128 Users Through the Mail Route 7, Box 7614 Palestine, TX 75801 Francis Redmond, President jpnan@prairienet.org (Contact) A very good users group. Has been around for 7 years. $15 per year includes monthly newsletter. 16. Sales and Service Sooner or later, every Commodore owner will need to get his or her computer serviced, add another peripheral, or simply purchase some enhancement hardware or software. Contrary to popular belief, there is a large base of hardware and software suppliers and service centers. 16.1. Where do I purchase Commodore Equipment and Software? Commodore no longer manufactures Commodore 8-bit computers. Many online services, including comp.sys.cbm, publications, and user groups newsletters contain regular messages from people wanting to sell Commodore equipment. In Germany, there are a number of shops which still sell factory new Commodore 64 and Commodore 128 computers. Commodore also no longer manufactures software for the Commodore 8-bit line. However, many companies still sell software for the Commodore line. A number of third parties still support the Commodore 8-bit line. They are listed below with a sampling of their products: Creative Micro Designs, Incorporated. (CMD) 15 Benton Drive P.O. Box 646 East Longmeadow, MA 01028-0646 (800) 638-3263 (Orders only) (413) 525-0023 (Information) (413) 525-0147 (Fascimile) cmd-doug@genie.geis.com (Contact) CMD Hard Drives, Floppy Drives, GEOS Software, JiffyDOS, RAMLink, Games, SID Symphony, IEEE Flash!, Printer Adaptors, Books, Productivity, MIDI SW. CMD Direkt (CMD Europe) Postfach 58, A-6410 Telfs, Austria 0043-5262-66080 (Voice) 0043-5262-64040 (Fascimile) Plus Electronics (CMD Germany) Postfach 100 263, D-30198 Seelze, Germany 05137-50477 (Voice) 05137-91376 (Fascimile) Sandinges Import and Data (CMD Sweden) Norsbergvagen 8-B, S-302 30 Halmstad, Sweden 351-22164 (Voice) Novo Computers (CMD Australia) P.O. Box 237 Mayfield, NSW 2304, Australia 049-602-082 (Voice) Exceldata (CMD Australia) P.O. Box 572 Marrickville, NSW, 2204, Australia 02-550-0727 (Voice) 02-558-1884 (Fascimile) Software Support International 2700 N.E. Andresen Road Suite A-10 Vancouver, WA 98661 (800) 356-1179 (Orders Only) (360) 695-1393 (Information) (360) 695-9648 (Information) (360) 695-0059 (Fascimile) 1750 Clone, Miscellaneous Software and Hardware. Software Hut Folcroft East Business Park 313 Henderson Drive Sharon Hill, PA 19079 (800) 932-6442 (Orders only) (610) 586-5701 (Information) (610) 586-5704 (Technical Support) (610) 586-5706 (Fascimile) Miscellaneous Software and Hardware. SOGWAP Software 115 Bellmont Road Decatur, IN 46733 (219) 724-3900 Big Blue Reader, and Bible Search Software The FGM Connection P.O. Box 2206 Roseburg, OR 97470 (503) 673-2234 (Information) Fun Graphics Machine Software, printing/ publishing utility Mad Man Software The Enterprise Center 1400 E. College Drive Cheyenne, WY 82007-3298 Supply the C-Kit94 compression program. Horse Feathers Graphics N. 27310 Short Road Deer Park, WA 99006-9712 Western Graphics for Print Shop, Professional quality Busy Bee Software P.O. Box 206 Saint David, AZ 85630 Eric Lee (Contact) (502) 720-4103 The Write Stuff 64/128 wordprocessing software Brown Boxes, Inc. 26 Concord Road Bedford, MA 01730 (617) 275-0090 Quick Brown Box Battery Backed Memory cartridges for the C64/128 Performance Peripherals, Inc. 5 Upper Loudon Road Loudonville, NY 12211 (518) 436-0485 Battery Backed Ram expansion units. FLASH8 cartidge. Commodore Country 1420 Country Road 914 Burleson, TX 76028 | (817) 295-7658 (Information and Orders) + (817) 477 9674 (Fascimile) + Provide Commodore and Amiga sales and service, and carry new and used + software for the C64, C128, and Amiga lines. Living Proof, Ltd P.O. Box 80714 Minneapolis, MN 55408-8714 I paint software for the C128 Antigrav Toolkit P.O. Box 1074 Cambridge, MA 02142 KeyDOS ROM version 2 for the C128 Creative Pixels, Ltd. P.O. Box 502 Library, PA 15129 "The Adventures of Eric Hawthorne, P.I." action/strategy game. "A Day In the Life of a Prehistoric Man" Micro Storm Software P.O. Box 1086 Sidney, MT 59270 Public Domain and Shareware software 8-Bit P.O. Box 542 Lindenhurst, NY 11757-0542 (516) 957-1100 (Orders) Public Domain and Commercial Software 64 Disk Connection 4291 Holland Road, Suite 562 Virginia Beach, VA 23452 Large selection of public domain and shareware software. Softside Supply c/o Dale Sidebottom 1001 Estate Circle Georgetown, IN 47122 GEOS Applications US Commodore Support c/o Ron Snyder 364 South Nile Street Aurora, CO 80012 (303) 344-5940 (Information and Orders) Sells used Hardware and software. A full price list is available on ccnga.uwaterloo.ca in /pub/cbm/comp.sys.cbm/us.cbm-list. John Green 365 Smith Street Freeport, NY 11520 Sells "The Castle of Kraisar", a role playing game. Home-Spun Software P.O. box 1064DH Estero, FL 33928 Unusual software, Foreign utilities. Computer Bargain Store 3366 South 2300 East Salt Lake City, UT 84109 (801) 466-8084 (Information: call only between 4-6 PM Mountain Time) New and like-new C128D computers. Tech Star Computer Center 7036 188th South Kent, WA 98032 (206) 251-9040 (Information/Orders) Refurbished hardware and new software. Suzart 1529 Longmont Avenue Boise, ID 83706-3731 Fonts for GEOS. Mega-Disk Software P.O. Box 1554 Ellensburg, WA 98926-1554 Joshua Brandt (Contact) brandtj@cwu.edu (Internet contact) Mega-Disk software specializes in public domain and shareware on sets of 3.5" disk for the C-64 with a 1581, CMD FD-2000, or CMD FD-4000. Each set has over 2.5 Megs of files and cost $10 to $20. They currently have 3 different sets (SAMPLER #1, DEMOS #1, and GAMES #1). Send a SASE to the above address for a complete catalog. Disks O'Plenty Software 8362 Pines Blvd. Suite 270 Pembroke Pines, FL 33024 (305) 963-7750 (Orders) Microstorm Software P.O. Box 1086 Sidney, MT 59270 Q Enterprises Software P.O. Box 77123 Washington, DC 20013-7123 Powerdisk Software 6813 Lotus Way West Jordan, UT 84084 Compute Books! c/o CCC 2500 McClellan Ave. Pennsauken, NJ 08109 Various Compute! Books. Caloke Industries (Dept. GK) P.O. Box 18477 Raytown, MO 64133 Send US$2.00 for catalog + sample disk of programs J.P. PBM Products By Mail (Commodore Hardware) c/o N. Sheridan Mall Postal Outlet - Box # 60515 Downsview, Ontario M3L 1BO CANADA Send US$2.00 For C64 catalog on disk. CPI, Department D Keystone Software P.O. Box 8369 Pittsburgh, PA. 15218 (412) 243-1049 (Orders and Information) (412) 731-2460 (Fascimile) Leroy's Cheatsheets. KFPDS Software c/o Kenneth Franklin P.O. Box 470464 Los Angeles, CA 90047-0464 Send US$2.00 for catalog + sample disks. Threshold Productions 17730 15th Avenue NE Suite #229 Seattle, WA 98155 (206) 361-1332 Jon Mines (Contact) tpinfo@eskimo.com (Information) TP is a developer and producer of quality & budget software. Fred Ogle P.O. Box 35427 Dundalk, MD 21222-7427 F.OGLE@GENIE.GEIS.COM (Information) The Color 64 BBS Software. R&K MicroTronics 34 Hillwyck Toledo, OH 43615 (419) 536-1455 (Information and Orders) Commodore repair and sales. Centsible Software P.O. Box 930 St. Joseph, MI 49085 (616) 428-9096 (Information and Orders) CENTSIBLE@DELPHI.COM (Information) Used software for the Commodore. Angelo Pasquella P.O. Box 71 Beachwood, HJ 08722-0071 (908) 349-9187 (Information M-F 10AM-5PM & 7PM-10PM EST) ArcTech Soft P.O. Box 56911 North Pole, AK 99705-1911 Software. RMS 16 Maybrook Drive Maywood, NJ 07607 (201) 843-3116 (Information) (201) 845-8250 (Bulletin Board System) (201) 843-3116 (Fascimile) (201) 501-5435 (Beeper for C-Net Technical Support) (201) 801-1953 (Beeper for Other Technical Support) (201) 385-5586 (Online Store) rosemarie_fox@2604.fido.the-boss.com (Information) C-Net 128 and C-Net 64 BBS Programs, Shareware, Used SW, CBM HW, CBM repair. They now accept Visa, MasterCard, and American Express Orders. Master Software 6 Hillery Court Randallstown, MD 21133 (410) 922-2962 (Information and Orders) BASIC Help Screens, Monitor Cables, Chip Saver Kit, TaxMaster SW. Russian Wyatt 8614 Bramble Lane #203 Randallstown, MD 21133 Quest for Adventure for C-128. ACS Computer and Video Incorporated 5344 Jimmy Carter Blvd. Norcross, GA 30093 (404) 263-9190 (Information) (800) 962-4489 (Orders) (404) 263-7852 (Fascimile) Aprotek 9323 West Evans Creek Road Rogue River, OR 97537 (503) 582-2120 (Orders and Information) (503) 582-1225 (BBS) Computer Bargain Store 3366 South 2300 East Salt Lake City, UT 84109 (801) 466-8084 (Orders and Information) (801) 486-9128 (Fascimile) Dave's Computers 32400 Aurora Road Solon, OH 44139 (216) 467-9793 EMS Computer Service 4355 Kinney Road Ludington, MI 49431 (616) 845-1540 Lyben P.O. Box 130 5545 Bridgewood Sterling Heights, MI 48311-0130 (810) 268-8100 Mid Continent Computers 2332 North MacArthur Oklahoma City, OK 73127 (405) 946-2888 (Orders and Information) Micro R&D 721 "O" Street Loup City, NE 68853 (800) 527-8797 (Orders and Information) Xetec 2804 Arnold Road Salina, KS 67401 (913) 827-0685 Andor House/Don Radler 3907 Southeast 2nd Avenue Cape Coral, FL 33904 Bare Bones Software 3060 Route 60 East Hurricane, WV 25526 (800) 638-1123 (Orders Only) (304) 562-1608 (Bulletin Board System) (304) 562-1610 (Fascimile) (304) 562-1609 (order Inquires, Information, Customer Support) Bruno's Computer Warehouse 510 Andover Park West Tukwila, WA 98188 (206) 575-8737 (Information and Orders) Caloke Industries P.O. Box 18477 Raytown, MO 64133 (816) 478-6185 (Information and Orders) Compsult P.O. Box 5160 San Luis Obispo, CA 93403-5160 (805) 544-6616 (Information and Orders) (805) 544-6576 (Fascimile) $5-$10 Commercial Software and Public Domain Software Computer Workshops 3612 Birdie Drive La Mesa, Ca 91941-8044 Digital Vision, Incorporated 270 Bridge Street Dedham, MA 02026 (617) 329-5400 (Information) (800) 346-0090 (Orders) Easy Books Distributing P.O. Box 216 Iowa Park, TX 76367-0216 (817) 592-4727 (Orders and Information) Epyx Incorporated 1979 Palomar Oaks Way Carlsbad, CA 92009 (619) 431-9888 (Orders and Information) Family Computers & Video Games 510 South First Street Mount Vernon, WA 98273 (206) 336-3586 (Orders and Information) Compustuff 2759 Medina Road Medina, OH 44256 (216) 725-7729 (Orders and Information) (216) 723-7070 (Fascimile) FRD Software 3487 East Terrace Fresno, CA 93703 Horse Feathers Graphics North 27310 Short Road Deer Park, WA 99006-9712 (509) 276-6928 Lance Haffner Games P.O. Box 100594 Nashville, TN 37224 (615) 242-2617 Landmark Series c/o New Horizon Software 326 Fern Avenue - Second Floor Lyndhurst, NJ 07071-2127 Click Here Software Maurice Randall P.O. Box 606 215 East Harris Charlotte, MI 48813 Offers the new GeoFax program, which allows faxes to be sent and received from your Commodore 64. Music Software Exchange P.O. Box 533334 Orlando, FL 32853-3334 Nathan Fiedler 5711 Nount Pleasant Road Bernville, PA 19506 Novastar Game Company P.O. Box 1813 Rocklin, CA 95677 (916) 624-7113 (Orders and Information) Quincy Softworks 9479 East Whitmore Avenua Hughson, CA 95326-9745 SW, TopDesk for GEOS. Software Clearance Center 2025 Southwest Freeway Houston, TX 77098 (800) 825-1990 (Orders) Software Etc. 801 South Greenville Avenua Allen, TX 75002 (214) 727-9695 (Orders and Information) Spark's Electronics 5316 South Ninth Street Saint Joseph, MO 65404-1802 (816) 238-5235 (Orders and Information) Surplus Computer Software 3301 South Harbor Blvd. Santa Ana, CA 92704 (714) 751-2667 (Orders and Information) Nathan Fiedler 5711 Mount Pleasant Road Bernville, PA 19506 Terrapin Software 400 Riverside Street Portland, ME 04103-1068 (800) 972-8200 Titus Software 20432 Corisco Street Chatsworth, CA 91311 (818) 709-3692 User's Corner 1110 East Jackson Medford, OR 97504 (503) 773-8868 (Orders and Information) West River Computer Center 1212 Ordegon Rapid City, SD 57701-2006 (605) 348-3389 (Information) (800) 272-1591 (Orders) Abacus 5370 52nd Street Southeast Grand Rapids, MI 49512 (616) 698-0330 (Information) (800) 272-1591 (Orders) Brantford Educational Services 6 Pioneer Place Brantford, ONT Canada N3R7G7 Busy Bee User Group P.O. Box 3 Arivaca, AZ 85601-0003 LynnCarthy Industries P.O. Box 392 Boise, ID 83701-0392 (208) 383-0300 Performance Peripherals, dieHard Digi-Key 701 Brooks Avenue South P.O. Box 677 Thief River Falls, MN 56701-0677 (800) 344-4539 (Orders) Replacement ICs. Elliam Associates P.O. Box 2664 Atascadero, CA 93423 (805) 466-8440 (Orders and Information) John Elliot 35 Crestview Avenue Daly City, CA 94015 (415) 756-9810 Howard W. Sams & Company 2647 Waterfront Parkway East Drive Indianapolis, IN 46214-2041 (317) 298-5400 (Orders and Information) Jameco Electronics 1355 Shoreway Road Belmont, CA 94002 (415) 592-8097 (Orders and Information) Replacement ICs. Jason-Ranhem Company 3105 Gayle Lane Auburn, CA 95602 (916) 878-0785 (Information) (800) 421-7731 (Orders) Kaltec Adjuntas, Puerto Rico 00601-0971 Marshview Software Limited P.O. Box 1212 Sackville, New Brunswick, Canada E0A3C0 (506) 364-0110 (Orders and Information) (506) 536-1462 (Fascimile) MEI/Micro Center 1100 Steelwood Road Columbus, OH 43212 (800) 634-3478 (Orders and Information) Midwest Micro-Peripherals 6910 US Route 36 East Fletcher, OH 45326 (800) 522-8080 (Orders and Information) L.L. Plankey 1712 Santa Margarita Drive Fallbrook, CA 92028-1641 RTH Compuware 805 Timber Lane Glenwood, IA 51534 (712) 527-3863 Reliance Forms & Supplies Incorporated 23920 Freeway Park Drive Farmington Hills, MI 48334 (810) 478-6620 (Orders and Information) Spheretron (formerly Schnedler Systems) 25 Eastwood Road P.O. Box 5964 Asheville, NC 28813 (704) 274-4646 Skyles Electric Works P.O. Box 1984 Cupertino, CA 95015-1984 (408) 737-1632 (Orders and Information) + Offers some CBM IC parts. The Soft Group P.O. Box 111 Montgomery, IL 60538 (708) 851-6667 (Orders and Information) (708) 851-1002 (Fascimile) TAB Books Incorporated Blue Ridge Summit, PA 17294-0840 (717) 794-2191 (Information) (800) 822-8158 (Orders) D-mail U.S.A 91 Market Street Wappingers Falls, NY 12590 (914) 297-4800 (Orders and Information) (914) 297-2483 (Fascimile) Cyberteck Software 928 East Broadway, Suite #317 Missoula, MT 59802-4303 Public Domain GEOS and non-GEOS disks Yanney Software P.O. Box 224 Lebanon, PA 17042-0224 + Pogo Stick Game for 64. Rolfe Wagner 134 Rd 2390 Aztec, NM 87410 MNEMONIC Productions, Inc. 365 Smith Street Freeport, NY 11520 Basic Fundementals Company 2235 East Marie Avenue Salt Lake City, UT 84109 PHD Software Systems P.O. Box 23 Moville, IA 51039-0023 + RAMDOS Internal book, SprayPaint128, Karma Assembler 128, Rez80-128, + Ack128. Sunrise Software 439 Park Lane Massapequa Park, NY 11762-1430 Denny's Quest game. Micro Applications and Appliances 6417 Hawthorne Street Landover, MD 20785-1711 Gary Noakes (Contact) Produces "1581 Expressway" and "Tag! You're It!" programs. Harv Harris 981 BrownThrush Wichita, KS 67212 The Tax Survival Kit Commodore Users of Wichita c/o Robert C. Bales 1201 East 61st Street North Park City, KS 67219-1947 (316) 744-2580 The Tax Survival Kit Herb's Discount Software 4406 A Enterprise Place Fremont, CA 94538 (510) 490-6335 (Orders and Information) Discount Computers and Software 641 Southwest152nd Street Seattle, WA 98166 (206) 431-0180 (Orders and Information) Beverly James Products | c/o Jim Selleck 17710 Olympia Redford, Michigan 48240 (313) 531-8108 (Bulletin Board System) (Main Support BBS) | Original author and copyright holder of C-Net DS2 v11.6, v 2.0 v2.5 and | co-author of v3.0. (Current v3.0 author is Rob Muscedere). | C-Net 64 DS2 BBS Software 92 Lee Ave Apartment N3 Newark, OH 43055 | Michael Bendure (Contact) | (614) 788-8568 (Information, Orders, and Voice Support Line) (614) 522-6563 (Bulletin Board System) | mbendure@infinet.com (Internet Contact) | URL http://www.infinet.com/~mbendure/cnet (C-Net 64 DS2 Home Page) | Michael Bendure 1:226/1400 (Fido Net Contact) | Mitron @ Cygnus X-1 (DS2/Image Net Contact) | Distributes and supports C-Net 64 DS2 v2.0, v2.5, and v3.0 BBS. | Current author and distributor of DS2 Network v3.04 and v3.1 for C-Net | Corrdinator and co-author of Comm-Net (A 64/128 BBS network exclusively | for those machines.) Compuquick Media Center 3758 Town & Country Road Columbus, Ohio 43213 (614) 235-1180 Commodore and Amiga Dealers and Service. CBM 8 bit Hardware and Software. Dick Estel 3487 East Terrace Fresno, CA 93703 Dick Estel FRD line of graphics and fonts for GEOS users. Softdisk Publishing Box 30008 Shreveport, LA 71130-0008 (800) 594-3370 (Information and Orders) LOADSTAR magazine, the Compleat Walt, Dave, and Roger disks. SPORT C64 novel on disk. Henry Sopko 2705 King Street East Apt #212 Hamilton, Ontario, CANADA, L8K1Y4 Sells SCREENSAVER DELUXE for C128. Herbach and Rademan 18 Canal Street P.O. Box 122 Bristol, PA 19007-0122 (800) 848-8001 (Orders and Information) NEW, UNUSED Commodore 128D internal power supplies. New Image Software, Inc. P.O. Box 525 Salem, UT 84653 (801) 423-2209 (Information and Orders) (801) 423-2734 (Bulletin Board System) support@farpoint.mewimage.com (Contact) Image BBS Sales and Support. J.P. PBM Products By Mail Box 60515, North Sheridan Mall P.O. Downsville, Ontario, Canada M3L 1B0 Miscellaneous Commodore equipment and accessories. Parsec, Incorporated P.O. Box 111 Salem, MA 01970-0111 (508) 745-5855 Commercial, Public Domain, and Shareware Software for CBM computers. Applied Technologies, Inc. Lyndon Way Kittery, Maine 03904 ccwx06e@prodigy.com (Contact) (207) 439-5074 (Information and Orders) (207) 439-1061 (Fascimile) "The Whole Bit" Word Processing Software. Randy Winchester P.O. Box 1074 Cambridge, MA 02142 randy@mit.edu (Contact) KeyDOS and KeyDOS ROM for C128. Discount 2000 Am Wisenpfad 1 Tombergstrasse 12a D-53340 Meckenheim, Germany +49/2225/701834 (Information) +49/2225/13360 (Information) +49 2225/10193 (Fascimile) Sells the FLASH8 accelerator cartridge. Juergen Heinisch & Thomas Haberland GEOS User Club, GbR Xantener Str. 40 D-46286 Dorsten Germany, Europe European distributors of TopDesk for GEOS. Seattle Labs 9606 Northeast 180th Street Bothell, WA 98011 (206) 402-6003 (Information and Orders) (206) 828-9011 (Fascimile) (206) 402-6388 (bulletin Board System) lab@seattlelab.com (Contact) http://www.accessone.com/slab/public_html/prodc64s.html Manufacture the C64S emulator for MS-DOS. COMPUTERSMITH RR#1 (Hwy 552 E), Goulais River Ontario, Canada P0S 1E0 | (705) 649-1251 (Fascimile) (In use at night) + (705) 256-0225 (Cellular Phone info@compsmth.soonet.ca (Price List) sales@compsmth.soonet.ca (Order Inquiries) orders@compsmth.soonet.ca (Orders) custserv@compsmth.soonet.ca (Customer Service) New and used programs and accessories. Computer Station 2258 Pacific Avenue Long Beach, CA 90806 (310) 595-0899 (Orders and Information) P.A.V.Y Software P.O. Box 1548 Ballwin, MO 63022 (314) 527-4504 Landmark, the Computer Reference Bible for the C64. COMMODORE CEE P.O. Box 232115 Sacramento, CA 95823 EMAIL Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite (Owner) Fidonet: 1:203/999 (916) 395-9733 (Bulletin Board System) In addition to offering a disk magazine by the same name, they distribute the DWEEZIL DISKS for GEOS, from Quincy Softworks, the English language version of TopDesk for GEOS, the Original GEOS Programmer's Reference Guide, the Hitchhiker's Guide to GEOS, and back issues of GEOJOURNAL. Hatronics 195 Lincoln Avenue Montclair, NJ 07042 (201) 783-7264 Mark Hatten (Contact) Manufacture the HART UART cartridge. Rod Gasson 90 Hilliers Road Reynella 5161 South Australia. Produces QWKRR128. Paxtron Corporation 28 Grove Street Spring Valley NY 10977 (914) 578-6522 (Orders and Information) (914) 624-3239 (Fascimile) + Commodore ICs and Parts. Engineering Consulting 583 Candlewood Street Brea, CA 92621 Robert Blumenkranz (Contact) radiobob@earthlink.net (Contact) http://www.earthlink.net/users/engcon/webdocs/ Manufacturer of Video Poster (cable TV character generator), the The Ultra Com Shack 64 Remote Base and Repeater Controller for Amateur Radio Use. Also sells Switching Power Supply for C64 (very cool running and 90% efficient). + Intercorp Communication + 466 West Harwood + Madison Heights, MI 48071 + CSOFT wares. + Popular Communications + 76 North Broadway + Hicksville, NY 11801-2953 + Distributes the "pop'Comm" software for Amateur Radio use. 16.2. Where do I get equipment serviced? There are a number of repair facilities around that will bring your trusty Commodore computer up to speed again. Please look in the list below for one that might be able to help you. If that doesn't turn up anything, check with your local User's Group. A&M Computer Repair 24 Conklin Drive Stoney Point, NY 10980 (800) 344-4102 (Orders) (914) 562-7271 (Information) Fixed repair prices are very low, C64 C128 etc!! TYCOM Inc. 503 East Street Pittsfield, MA 01201 (413) 442-9771 (Information) Fast, fixed price all hardware repaired J&C Repair RD #2, Box 9 Rockton, PA 15856 (814) 583-5996 (Information) (814) 583-5995 (Fascimile) Repair all hardware. Harvey and Associates 1409 Mill Street Laramie, WY 82070 (307) 742-3275 (Information) Repairs and service. Inexpensive. Computer Technologies 121 North Ridgewood Avenue, Suite A Datona Beach, FL 32114 (800) 237-2835 (Information) Standard C64/128 repairs. Kasara Micro Systems | 7 White Oak Circle | Blufftron, SC 29910 (800) 248-2983 (Information) (803) 757-7748 (Fascimile) All standard C64/128 repairs. Has hardware exchange program. Commodore Connection 127 North Sante Fe Avenue #C Vista, CA 92804-5401 (619) 945-8777 (Information/Orders) Michael Hendren (Contact) General repair. Capestany Copmputer Repair P.O. Box 733 Seabrook, TX 77586 Philip Capestany (Contact) General repair. Sodak Electronics 603 South Mable Sioux Falls, SD 57103 (605) 335-3004 (Information/Orders) Lamar nance (Contact) General repair. Sodak Electronics RR2 Box 52 Hartford, SD 57033 (605) 361-0632 (Information/Orders) Jim Muir (Contact) General repair. Bear Computer Repair Inc 1005 McKean Street Philadelphia, PA 19148 (800) 755-5295 Repair C64, C128, Disk drives etc. BCE Inc/Commodore Connection c/o Jim Bethereum 13914 E. Radcliff Pl. Auroa, CO 80015 (303) 693-4038 Commodore and general computer/peripheral repair. R&K MicroTronics 34 Hillwyck Toledo, OH 43615 (419) 536-1455 (Information and Orders) Commodore repair and sales. Service Management Group 930 Lancaster Avenue Suite 290 Exton, PA 19341 Gordy Wilson's Keyboard Studio 304 North Maple Suite #203 Urbana, IL 61801 (217) 328-3975 Accurate Data Services North 1414 Fiske Spokane, WA 99202 (509) 535-0590 (Orders and Information) Computer Shoppe of Alabama 310 Second Avenue Northwest Suite C Cullman, AI 35055 (205) 739-0040 Computer USERS 138 North Fifth Springfield, OR 97477 (503) 726-8500 (Orders and Information) North American Computer 147 West Broadway Waukesha, WI 53186 (414) 547-6222 (Orders and Information) Handi Hams System Care of Courage Center 3915 Golden Valley Road Golden Valley, MN 55422 (915) 822-2683 (Orders and Information) Global Upgrades 121 West Nyack Road, Suite 6 Nanuet, NY 10954 (800) 426-8693 (Orders and Information) (914) 624-3200 (Orders and Information) (914) 624-3239 (Fascimile) RMS Computer Systems P.O. Box 9222 Paramus, NJ 07653-9222 (201) 843-3116 (Information) (201) 845-8250 (Bulletin Board System) (201) 843-3116 (Fascimile) (201) 501-5435 (Beeper for C-Net Technical Support) (201) 801-1953 (Beeper for Other Technical Support) (201) 385-5586 (Online Store) rosemarie_fox@2604.fido.the-boss.com (Information) C-Net 128 and C-Net 64 BBS Programs, Shareware, Used SW, CBM HW, CBM repair. They now accept Visa, MasterCard, and American Express Orders. Microfix 3535 West Pioneer Parkway Arlington, TX 76013 (817) 261-9615 (Orders and Information) Repairs PET, C64, C128. Creative Micro Designs, Incorporated. (CMD) 15 Benton Drive P.O. Box 646 East Longmeadow, MA 01028-0646 (800) 638-3263 (Orders only) (413) 525-0023 (Information) (413) 525-0147 (Fascimile) cmd-doug@genie.geis.com (Contact) CMD repairs most Commodore hardware. COMPUTERSMITH RR#1 (Hwy 552 E), Goulais River Ontario, Canada P0S 1E0 | (705) 649-1251 (Fascimile) (In use at night) + (705) 256-0225 (Cellular Phone info@compsmth.soonet.ca (Price List) custserv@compsmth.soonet.ca (Customer Service) Service both CBM and Amiga computers. Virginia Microcomputer Services 14800 Build America Drive Woodridge, VA 22191 (703) 491-6502 (Information: 10-6 M-F, 10-4 SAT) (703) 494-0744 (Fascimile) Brian Cotton (Contact) Commodore 8-bit and Amiga Service Engineering Consulting 583 Candlewood Street Brea, CA 92621 Robert Blumenkranz (Contact) radiobob@earthlink.net (Contact) http://www.earthlink.net/users/engcon/webdocs/ Refurbishes C64s and 1541s. + Skyles Electric Works + P.O. Box 1984 + Cupertino, CA 95015-1984 + (408) 737-1632 (Orders and Information) + Repairs CBM CPUs and disk drives. 16.3. How do I know who to buy from or request service from? The information provided in this file does not imply that a company is reputable or even still in business. It is best to use the above information as a starting point, and contact others who can discuss the various manufacturers and repair facilities listed above. 17. Miscellaneous Well, this is where the chaff falls. The following questions are either too new to categorize or do not fit into a category. 17.1. How fast does a Commodore 64 run? If you are using a stock Commodore 64, the CPU clock frequency is a function of the video timing frequency, which is slightly different for differing countries. If you have a stock PAL-B C64 (Common in Europe), the computer is running at 985248.444Hz. If you are using an NTSC-M C64 (Common in the USA), the computer is running slightly faster, at 1022727.143Hz. 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? Changing a C64 from stock PAL-B to stock NTSC-M or vice versa requires swapping in the approproate VIC-II chip and the appropriate crystal, as well as changing a jumper on the motherboard (The jumper has printing near it that indicates whether to cut or connect the jumper). Also, if you have a version 1 KERNAL ROM and want to use the built-in RS-232 routines, you need to either swap KERNAL ROMs with the other computer (not recommended), or obtain a revision 3 KERNAL (recommended). Now, if maintaining stock operation is not a complete must, or if you just want to tinker, the crystal and jumper modifications can be made optional. The VIC-II chip has a relaxed tolerance for timing, so it is possible to run an NTSC-M VIC-II with a PAL-B crystal and jumper settings. The converse is possible as well. Since the crystal frequency is used to generate the frequencies for the TV and monitor output, your TV or monitor may not like the resuling hybrid signal very well, but it won't break anything. In addtion, the jumper indicated above determines the divisor used to scale down the crystal frequency for the CPU. For PAL-B units, the divisor is 18, and for NTSC-M units the divisor is 14. The Commodore 64 will operate regardless of the crystal frequency and state of this jumper. Therefore, to speed up a 64, one can install a PAL-B crystal (17734472Hz) and change the jumper to use the NTSC divisor (14) to increase the operating speed of the machine to 1266748Hz. However, note that any operations (disk, rs-232, special VIC tricks) that require synchronized timing may fail in this "non-stock" scenario. 17.3. What does this IC number mean? Here are a few Commodore IC numbers and their functions. Note that this is an incomplete list. A more comprehansive list is called csg.chips.info and is at ftp.funet.fi. For the VIC-20: Mnemonic PN# Alt. PN# VIC-I (NTSC-M) 6560 VIC-I (PAL-B) 6561 CPU 6502 For the C-64 and C-64C: Mnemonic PN# Alt. PN# VIC-II (NTSC-M) 6567 8562? VIC-II (PAL-B) 6569 8565 VIC-II (PAL-N) 6572 VIC-II (PAL-M) 6573 SID 6581 6582 8580 For the C-128(D): Mnemonic PN# Alt. PN# VIC-IIe (NTSC-M) 8564 VIC-IIe (PAL-B) 8566 VIC-IIe (PAL-N) 8569 DVDC 8563 8568 SID 6581 6582 8580 Differences between 64 boards: The older boards had discrete LSI logic and a PLA chip. The newer boards put all the PLA and LSI logic into one ASIC chip. On the older boards, the KERNAL and BASIC ROMs were separate, while they are combined in the newer design. + There are two different models of the narrow board. One has Color RAM, + while the other does not. The ASIC chip includes the PLA and 7 TTL chips, + and the Color RAM on some machines machines. + The new models use 9 volt versions 8580 SID, while older models use the + 6581 12 volt SID. The VIC chip (6567 NTSC-M, 6569 PAL-B) has been replaced + with the 8562 (NTSC-M) and 8565 (PAL-B) on newer models. + Both BASIC 2.0 and the KERNAL ROM have been combined into one ROM for + the C64C/G/GS. This ROM is the same as is used on the C128 in C64 mode. + The ROM is indentical except for nationality differences. 18. Credits I want to extend my thanks to the following people for their help in providing correct, up-to-date information in this FAQ: Fred Mueller, who maintained this FAQ before I. Everyone who helped add to the 1.4 FAQ material to make the 2.0-2.2 FAQ. Geof Goodrum, for info on WACUG home page. Guenther Bauer, for European TopDesk distributor. Anthony Hawkins, for info on new CUGNS WWW home page. George Page, for info on demise of Commodore Connection. Andreas Varga, for information on SID music home page. Jouko Valta, for info on how to open a 128 PS and general FAQ comments. Russell Alphey, for info on updated email address of c65 list. John Wildes, for new address of Bare Bones SW. Lee Thompson, for info on Seattle Labs. Peter Weighill, for updates on ICHPUG. Holger Heimes, for info on UGUC and some extra places to get the FAQ. Bob Panek, for info on LOADSTAR's new home page. Dan Tobias, for info on LOADSTAR's new home page. | Tim Phelps, for updated info on Novaterm 9.6. Jean Nance, for info on P.A.V.Y Software. Gaelyne Moranec, for general FAQ tidiness. Guenther Bauer, for updated pricing on FLASH8. Marko Makela, for info on NTSC-M/ PAL-B stuff and general comments. Daniel Fandrich, for info on cross-assemblers. David Schmoll, for 1902<->64 cable info. Robert Blumenkranz, for info on his 64 repeater controller. Marv Shelton, for information on Hatronics. Mark Keith, for the rs-232 cable plans. Nhat-Viet Phi, for suggestions on the mini table of contents in each file. Larry Haynes, for correction on BASIC prg in 3.3. Michael Bendure, for updates on his listing. WardShrake, for info on TPUG address. Charles Hollingsworth, for info on CIVIC. Robert Blumenkranz, for info on Engineering Consulting. Tony Cianfaqlione, for correction on Nova Scotia's WWW address. Jack Vanderwhite, for suggestions on improving 13.8 wording. Jack Vanderwhite, for info on COMMODORE CEE Sub. rates. Anthony Hawkins, for updates on Seattle Labs WWW address. + Sami J Laine, for info on DataPump schematics. + Jouko Valta, for general tidiness. + Mike Neus, for the expansion of JPEG. + Harold Hoover, for corrections on RS-232 infterface. + Tony Cianfaglione, for WWW corrections. + Gaelyne Moranec, for info on her WWW site. + Allan Smith, for corrections on COMPUTERSMITH listings. + Michael bendure, for corrections on C-Net 64 DS2 BBS Software. + Jouko Valta, for added info on different c64 boards and other corrections. + Rick Mosdell, for info on Visions. + Daniel Dallmann, for info on his new 9600 bps modem routines and cabling. + Brett Tabke, for info on PHD Software Systems + David Gahris, for info on demise of Chris Philips home page. + Mike Msessums, for more info on MCCC User Group and Commodore Country. + Peter Kurek, for info on his WWW page address change. + Aaron Baugher, for update on comp.emulators.cbm FAQ WWW page address change. + Jeff Fleming, for info on VCC user group and the Commodore GEOS Publication. + Craig Taylor, for updates on his email address. + Jerry Swartz, for more info on BBCG user group. + Daniel Dallmann, for updates on his home country. + David Gahris, for updates on terminal programs. + Holger Heimes, for info on LISP and FORTH for the CBM machines. + David Gahris, for info on PData. + Chris Tucker, for info on Popular Communications. CHECKBOOK BY ARNOLD SOLOF TO LOAD AND RUN PROGRAM ENTER: LOAD "CHECK*",8: ENTER CHECKS/DEPOSITS/ETC Make sure you have labeled the check categories (main menu option 4). Select option 1 from the main menu. Enter the check# of the 1st check you will be writing. Enter the date (format = MMDDYY). If a file for the month and year entered does not exist, an error message will appear. If the date entered was correct, hit any key and continue. Otherwise hit the key and rerun the program. The data entry screen now appears. The menu options for this mode appear at the bottom of the screen: E = ENTER A CHECK/DEPOSIT OR OTHER ENTRY R = SEARCH FOR ENTRY BY COMPUTER RECORD # S = SEARCH FOR AN ENTRY BY OTHER CRITERIA C = CHANGE AN ENTRY + = GET NEXT ENTRY (COMPUTER RECORD # SEQUENCE) - = GET PREVIOUS ENTRY (COMPUTER RECORD # SEQUENCE = ENTER PAYROLL CHECKS FROM DISK (LINKS TO PAYROLL PROG BY A. SOLOF) (note: this option disburses salary checks to category #6) \ = SAVE WORK TO DATE ON DISK WITHOUT RETURNING TO MAIN MENU % = BEGINNING BALANCE THIS MONTH = ENDING BALANCE LAST MONTH B = SET BEGINNING BALANCE THIS MONTH D = RESET "TODAY'S DATE" N = RESET STARTING CHECK# ? = HELP SCREEN = DATA ENTRY DONE, SAVE ON DISK AND RETURN TO MAIN MENU IMPORTANT: YOU MUST USE THE REVERSE ARROW COMMAND WHEN DONE OR ELSE YOUR DATA WILL NOT BE SAVED ON DISK!!! DATA ENTRY: IMPORTANT: DON'T USE CURSOR UP & CURSOR DOWN DURING DATA ENTRY!!! Note: The balance is calculated & displayed after each entry or change Note: The "-" or "X" at the right upper screen is the entry's mark. That is,"X" means the entry has returned on a bank statement. ENTER DATE ( OR TODAY'S DATE) ENTER CHECK# ( UNLESS CHECK# OUT OF SEQUENCE) IF ENTRY IS A NON CHECK, NON DEPOSIT (EG SERVICE CHARGE) THEN ENTER <-> FOR THE CHECK# IF ENTRY IS A DEPOSIT THEN FOR CHECK# ENTER PAYEE IF ENTRY IS A DEPOSIT ENTER HERE ENTER # DISBURSEMENTS (1 OR 2) IF 1 THEN ENTER 1ST DISBURSEMENT CATEGORY # ENTER 1ST DISBURSEMENT AMOUNT ENTER 2ND DISBURSEMENT CATEGORY # ENTER 2ND DISBURSEMENT AMOUNT ENTER MEMO NOTE: THE PROGRAM WILL SKIP OVER UNNECESSARY DATA INPUT. IF THE CURSOR STAYS ON THE SAME FIELD AFTER HITTING THEN THE ENTRY WAS REJECTED AS INVALID. REENTER WITH VALID DATA AFTER DATA ENTRY IS COMPLETE YOU HAVE A MENU: (ACCEPT/EDIT/CANCEL) C = CANCEL ---> ELIMINATES THE ENTRY ALTOGETHER E = EDIT -----> CURSOR TO 1ST FIELD TO REENTER DATA (IF FIELD OK THEN HIT ) A = ACCEPT ---> ENTRY ADDED TO RECORD (COMPUTER MEMORY ONLY) IF ACCEPTED ENTRY IS A CHECK THEN PROGRAM ASKS --> PRINT CHECK? ANSWER BY HITTING "Y" OR "N" KEY. IF ABOVE ANSWER IS YES, THEN YOU ARE PROMPTED TO ENTER TWO LINES OF MAILING ADDRESS ( =NO ADDRESS) YOU CAN EDIT THE ADDRESS IF NECESSARY WHEN ADDRESS IS ACCEPTED, THE CHECK IS PRINTED MONTHLY SUMMARY Select option 2 from main menu. Select either list only, or list + categories. Enter the date (format MMYY) Summary is printed: Beginning Month balance End Month balance Total checks Total deposits List of all checks in sequence of entry List of all check by category with category totals RECONCILE CHECKBOOK WITH STATEMENT Select option 3 from main menu Enter the statement date. Enter the statement balance. Enter all entry's appearing on the bank statement. Enter check# If entry is a deposit enter a "*" If entry is a non check/non deposit entry then enter a "-" Enter amount Repeat above until all entries entered. If you make an error entering data then enter "^" at the Check# prompt and you can edit the entry. When you have completed entering all the entries, enter at the check # prompt. The computer will look at its list of active months and read in the first active month. It will scan the entries for the 1st unmarked entry. It will compare it with the list of statement entries. If a check# match is found it then compares the amounts. If they do not match then an amount mismatch error is printed and the problem check is specified. If the amounts match, then the check is "marked" and the statement entry is "marked" and the computer scans for the next unmarked check. When all the checks of a month have been scanned, a list of unmarked checks for that month is printed and the unmarked checks and unmarked deposits are totaled. If there are no unmarked entries remaining then the month is deleted from the active month list. That months file is is saved with the updated check markings. It then gets the next active month and repeats the process. When either the last active month or the statement month are checked, the computer reports: List of all statement entries and whether they are marked. (ie. found a match in checkbook) Checkbook balance: Total unmarked checks: Total unmarked deposits: Reconciled checkbook balance: Statement balance: Message whether or not the checkbook agrees with the statement and if not by how much it differs and in which direction. EDIT CATEGORY NAME LIST Select option #4 from the main menu. Enter the checkbook owner's or business name. Enter the total # categories you want. (you can add later---Max = 30) Enter the names for each category number. After you enter the last category name, enter for the others. Edit if necessary. If you don't have an updated category list, then enter "y" to print list. Category names can be changed any time, but the items remain in the same # category. Customizing the Program This program was written for the Commodore 64, 1541 or MSD disk drive, and the Okidata 93 printer with Tymac "The Connection" interface. If you have different equipment or special applications, you may need to modify the program. After any modification of the program, entering GOTO40000 will save, replace, and verify the program. Limits of accepted check#s are placed in lines 1090 and 23048. The program as is rejects check#s less than 1000 or greater than 9999. This is to check for valid input. If you need a different check# range, then alter these numbers for your lower and upper valid input of check#s. If you want to use this program for separate checkbooks, you must have a separate disk for each checkbook. The checkbook monthly summary is programmed for 12 characters/inch (96 columns). If your printer cannot print 12cpi or if your printer doesn't understand the interface and Okidata tabbing commands used, then consult your printer and interface manuels for the correct syntax for your equipment. T$ is assigned the value of CHR$(16) and may be used in place of it to shorten the program. Filename legend: /A = ASCII text file /B = Xmodem upload /I = B-protocol (Vidtex) upload /R = RLE graphic file NOTE: Size is rounded to the nearest full K (1K = 1024 bytes) System Upload Filename Size Date Brief description ------------+-----+--------+--------------------------- CBTDOC.SDA/B 48K 23-Apr-89 Self dissolving archive of CBTerm documentation CBTPGM.SDA/B 27K 23-Apr-89 Self dissolving archive of CBTerm files LIB12.DIR/A 6K 06-Mar-89 Directory of files in Library 12 to date QTERM.BIN/B 1K 02-Aug-88 Loads FastLoad and CBTerm with loader prg SEIKO.BIN/B 3K 11-Jun-88 CBTerm overlay for the Seikosha SP-1000VC VM6480.BIN/B 1K 05-Mar-88 CBTerm overlay for VM6470 and VM6480 modems CBT67.BIN/B 14K 27-Nov-87 CBTerm version 6.7 TRMPRG.TXT/A 15K 17-Nov-87 Allows downloads if you can't w/ present prg CBTCUS.BIN/B 1K 09-Nov-87 Customizer for CBTerm 6.6 CBTERM.TIP/B 6K 25-Oct-87 Tips on customizing, 6480 use, overlays CBBOOT.IMG/I 1K 16-Jan-87 Boot CBTerm with overlay of your choice CBFKEY.IMG/I 2K 16-Jan-87 Streamlined version of CBTKEY DDLVTX.BIN/B 1K 07-Jan-87 Overlays for RLE graphics BXD.TXT/A 6K 06-Feb-85 Short program that gives downloading capability CBTBOO/B 1K 29-Nov-86 Loads CBVTX.OVL and boots CBTERM in 300 baud ONOTES.DOC/A 4K 04-Aug-86 Text file, notes on changes in overlays CBTT52.BIN/B 1K 12-May-86 VT52 overlay CBTT52.TXT/A 1K 11-May-86 Doc for CBTT52.BIN TERMX2.BIN/B 1K 14-Apr-86 Termx1 XMODEM routines COPYRT.TXT/A 1K 10-Apr-86 Copyright notices et all 80COL.IMG/I 3K 05-Apr-86 80 column driver for the C64 COLORS.IMG/I 1K 05-Apr-86 Background colors for 80COL.IMG LETTER.IMG/I 5K 05-Apr-86 Info file for 80COL.IMG CBT70.BIN/B 12K 01-Mar-86 CBterm/C64 Ver 4.57 for 6470 ONLY HEX2BI.BIN/B 4K 12-Oct-85 BASIC prg that allows capture of hex prg HEX2BI.DOC/A 3K 12-Oct-85 Documentation for Hex2Bin HEX2BI.SEQ/A 4K 12-Oct-85 BASIC prg that allows capture of hex prg TXT2BA.BIN/B 4K 12-Oct-85 Converts seq listings to BASIC programs TXT2BA.DOC/A 4K 12-Oct-85 Documentation for Txt2Ba TXT2BA.SEQ/A 4K 12-Oct-85 Converts seq listings to BASIC programs CBTFNT.BIN/B 1K 22-Sep-85 Alternate font for 80 col screen CBTFNT.DOC/A 2K 22-Sep-85 Doc for CBTFNT CBTFNT.IMG/I 1K 22-Sep-85 Alternate 80 Column Character set CBTDDL.BIN/B 1K 09-Sep-85 Doodle overlay program CBTDDL.DOC/A 3K 09-Sep-85 DOC file for CBTDDL CBTDDL.IMG/I 1K 09-Sep-85 Same file CBTDDL.BIN but .IMG format MUTTRM.TXT/A 7K 27-Jul-85 Bootstrap program for use with 1660 modem CBTKOA.BIN/B 1K 23-Jul-85 Saves hi-res pictures in Koala format CBTKOA.DOC/A 4K 23-Jul-85 Doc for Ver 1.2 of CBTKOA CBTKOA.IMG/I 1K 23-Jul-85 Same as CBTKOA.BIN uploaded with VIDTEX CBTPIX.BIN/B 1K 23-Jul-85 Displays CBTKOA pictures in hi-res format CBTPIX.IMG/I 1K 23-Jul-85 Same as CBTPIX.BIN uploaded with VIDTEX CBTGO.BIN/B 1K 20-Jul-85 Loads and boots CBTVTX and CBTerm CBTGO.IMG/I 1K 20-Jul-85 Same as CBTGO.BIN but .IMG format CBTGOP.BIN/B 1K 20-Jul-85 Loads and boots CBTPNT and CBTerm CBTGOP.IMG/I 1K 20-Jul-85 Same as CBTGOP.BIN but .IMG format CBTPNT.BIN/B 1K 20-Jul-85 Overlay allows Punter protocol CBTPNT.DOC/A 2K 20-Jul-85 DOC file for CBTPNT CBTPNT.IMG/I 1K 20-Jul-85 Same as CBTPNT.BIN in .IMG format CBTRLE.BIN/B 1K 08-Jul-85 Prints hi-res RLE pictures on any printer CBTRLE.DOC/A 3K 08-Jul-85 Docs for CBTRLE CBTRLE.IMG/I 1K 08-Jul-85 Same as CBTRLE.BIN in .IMG format CBTFIX.IMG/I 1K 03-Jul-85 Strips Xmodem padding CBTVT2.IMG/I 1K 03-Jul-85 CBTVT2 as an .IMG file CBTVTX.IMG/I 1K 03-Jul-85 CBTVTX as an .IMG file CINDEX.DOC/B 5K 09-Jun-85 Index to machine code routines, HEX format CINDEX.TXT/A 5K 09-Jun-85 A text version of CINDEX.DOC CBTFIX.BIN/B 1K 21-May-85 Strips Xmodem padding CBTFIX.DOC/A 2K 21-May-85 Docs for CBTFIX CBTPET.DOC/A 1K 14-May-85 Text, patches for ASCII/PETASCII conversion CBTVT2.BIN/B 1K 13-May-85 CBTVTX with 40/80 auto switch disabled CBT1.SRC/A 4K 16-Mar-85 CBTerm source code CBT10.SRC/A 1K 16-Mar-85 CBTerm source code CBT11.SRC/A 5K 16-Mar-85 CBTerm source code CBT12.SRC/A 3K 16-Mar-85 CBTerm source code CBT13.SRC/A 1K 16-Mar-85 CBTerm source code CBT14.SRC/A 2K 16-Mar-85 CBTerm source code CBT15.SRC/A 5K 16-Mar-85 CBTerm source code CBT16.SRC/A 1K 16-Mar-85 CBTerm source code CBT2A.SRC/A 9K 16-Mar-85 CBTerm source code CBT2B.SRC/A 6K 16-Mar-85 CBTerm source code CBT3.SRC/A 1K 16-Mar-85 CBTerm source code CBT4.SRC/A 7K 16-Mar-85 CBTerm source code CBT5.SRC/A 7K 16-Mar-85 CBTerm source code CBT6.SRC/A 1K 16-Mar-85 CBTerm source code CBT7.SRC/A 2K 16-Mar-85 CBTerm source code CBT8.SRC/A 5K 16-Mar-85 CBTerm source code CBT9.SRC/A 5K 16-Mar-85 CBTerm source code CBTSRC.SRC/A 1K 16-Mar-85 Main file, CBTerm source code TERMX1.SRC/A 10K 16-Mar-85 Source code to termx1 THEEND.SRC/A 1K 16-Mar-85 Last file in CBterm source chain TERMX1.DOC/A 4K 27-Feb-85 Doc for TERM.X1 BASX1.BIN/B 1K 25-Feb-85 Sample basic program to use with term.x1 BASX1.IMG/I 1K 25-Feb-85 Sample basic program for use with term.x1 TERMX1.BIN/B 1K 25-Feb-85 ML subroutine, provides Xmodem TERMX1.IMG/I 1K 25-Feb-85 TERMX1 in .IMG format CBtfix.doc Ver 1.0 (c) 1985 by Chrisdos. All rights reserved. CBterm/C64 (c) (tm) 1985 by Chrisdos. CBtfix.bas is a utility program to be used with files downloaded via the XMODEM format to remove the padding added to the file during transfer. The XMODEM protocol requires that all data be sent in blocks of 128 and if a file is not a multiple of 128 when it is sent, it will be padded to fill out the block. The xmodem protocol calls for ASCII NULLS ($00) to be added, or in some cases ASCII EOT (control-z $1A) are used. CBterm uses the control-z padding. In some rare cases, the extra padding overwrites some other part of memory when the file is loaded and causes the program to crash. If the file is first run through CBtfix.bas, the extra padding (either $00 or $1A) will be stripped from the end of the file. CBtfix.bas may be used on both SEQ and PRG files, and you are prompted for all information. To use CBtfix.bas, just load the program and run. (Do NOT alter any line of the basic program, as there is an ML routine appened to it, and altering the basic will cause it to crash.) You will be prompted for the n e of the file you wish to work on. Enter the name and press return. You will then be prompted for Seq or Prg. You may enter either an S or a P, then press return. You then enter the name you wish to call the output file. And finally you are asked if the program you are converting is a BASIC program or no. (Enter Y or N.) CBtfix will then read in the file using a fast ML routine, strip the end of the file, and write it out to the new file. The question about IS THIS BASIC is required because all basic fi s end with 3 $00 markers, and if these were not put back, the converted program would loose its last line. The maximum file that CBtfix.bas can handle is 145 disk blocks long. After the file has been stripped, make sure the new file operates before destroying the old file. -Chrisdos CBTFONT An alternate character font for CBterm's 80 column screen. --------------------------------------------------------------- All CBterm/C64 files are (c) 1985 by Chrisdos. All rights reserved. -------------------------------------------------------------------- Special thanks to Aaron Linder [73605,1714] who whipped up this font. The 80 column screen on CBterm uses a High Res font image that has a 3 by 8 grid for each character, with one pixel between each character. This proves to be hard to read on some color monitors. The CBTFONT file contains a new 4 by 8 font. Each character is a bit wider, as there is now no space between characters. This may improve the readability on some screens. Use: ---- CBTFONT will be installed in a copy of CBTERM on your disk and will replace the original character set. MAKE SURE YOU HAVE A BACKUP COPY OF CBTERM ! Always keep an orignal copy of CBterm safe incase you crash your working copy. Download the CBTFNT (.BIN or .IMG) file as CBTFONT on your disk. You should download it as a PRG file, althogh it is not a program in itself. LOAD CBTerm into your C64, but DO N RUN IT ! Place the disk with the CBTFONT file in the drive. YOU MUST ENTER THE FOLLOWING 2 LINES DIRECTLY, WITHOUT LINE NUMBERS: (Be carefull as you type!) open8,8,8,"cbtfont,p,r":poke58,1:get#8,a$,a$ (and hit ) poke58,1:forx=5441to6200:get#8,a$:pokex,asc(a$+chr$(0)):next:close 8 (and hit ) The first line opens the disk file with the new font, and throws away the first 2 bytes. It does this as soon as you hit . The second line reads the next 760 bytes and pokes it into term over the original font. The POKE58,1 is required to allow the GET statements to works in basic's direct mode. With out them, you would get an Illegal Direct error. After the drive light goes out, you may save the new version of CBterm to disk. You might use: SAVE"CBTERMF",8 You should not use the original name first off, as you might want to save the old copy of CBterm also. If you are using an auto boot program that needs to find the name CBTERM on disk, then first rename the original version to mething like CBTERM.OLD, then the new version can be renamed CBTERM. After you have saved the copy, you can enter RUN and check the 80 column screen with the new font. The new version on disk will also have this new font as well. This method of using DIRECT MODE in basic is an example of doing 2 things at one time. You have loaded CBterm into memory, and since it is in a BASIC format, can SAVE it again. Had you loaded a new program on top of it, you would not have been able to resave CBterm. However, u ng DIRECT mode, the pointers for LOAD/SAVE were not messed up, allowing you to RUN a small basic program, while still keeping the original program in memory. -Chrisdos Petscii/Ascii alternate character conversion patch for CBterm/C64 (tm) (c) 1985 by Chrisdos When the vharater set decode tables for CBterm were written, it was never thought of that the program would grow into the huge program it is now, and due to the fact that there are 2 sets of character codes for upper case Petscii in Petset 2, there is some incompatibility between CBterm's translation and some word processors. CBterm translates the incomming upper case ASCII A-Z (65-90) into upper case PETSCII A-Z (97-122) The other upper case PETSCII is at 193-218. The following patch will rewrite part of the decode table to alter the 97-122 values to 193-218. However, with this patch installed, CBterm will only display proper charaters to the screen in 40 column mode, as all upper case letters will be gibberish in 80 column mode due to the change in the table that the 80 column routine uses to find the charater set. The program will run fine, but 80 column screen upper case letters will be lost. Therefor, only use this version if you want to download a file and translate it to the secondary petscii set for your word processo or other program. (or if you do not use 80 column screen at all.) Please note that this is only for DOWNLOADING files, the unpatched version of CBterm correctly translates all PETSCII sets to ASCII. The patch is only the ASCII to PETSCII conversion. Load CBterm/C64 and enter the followint line to basic: for x = 1 to 26: poke 2496+x, 192+x: next: poke 9569, 80 and hit . This will poke the new values into the decode table and also change the opening screen version number to V4.5p You can the do a SAVE on the program to save the altered version. (Only use this patch for version 4.5 of CBterm/C64 (tm)) -Chrisdos CBTRLE Overlay routines for use with CBterm/C64 (all files (c) 1985 by Chrisdos) CBTRLE is an overlay subroutine program that links itself to CBterm to provide additional functions inside CBterm. CBTRLE provides a method of PRINTING the Hi-Resolution screen to a standard line printer. CBTRLE replaces the normal HI-Res screen dump (that will only work to a Star or Epson type dot-matrix printer) with a conversion routine that will translate to normal ASCII characters. In other words, the amount of shading on the screen is translated to a standard ASCII character that represents the amount of shading on the paper. Any printer can then print the characters. The normal Hi-Res screen (for CB Pictures and Weather maps) is 256 by 192. This is too large an area for any standard printer to handle, so it is scaled by a factor of 4 to provide an 80 by 48 grid. This fits printers very nicely. Due to the scaling, there is a reduction in resolution, but very respectable pictures are produced. USE OF CBTRLE. -------------- CBTRLE is a high memory overlay that loads into $C000. It is like the CBTVTX overlay, and therefor, they MAY NOT be used together. CBTRLE is only really needed when you wish to print pictures anyway, and as such does not have to be loaded all the time. To use CBTRLE, before loading CBterm, you enter: LOAD"CBTRLE",8,1 (You will note that this is a non-relocatable load) You then load CBterm normaly: LOAD"CBTERM" (Standard load) You then run CBterm, it will ask for the baud rate and show the opening screen. If CBTRLE has been found, the version number will show: V4R5 CBTRLE replaces the normal screen dump built into cbterm and is controled by the C=6 and C=\ (english pound) keys. You would log on as normal and goto the Hi-Res picture you want. (Note: If you have been using the CBTVTX overlay and have your terminal type on CIS set to VIDTEX, then you will see some wierd letters on your screen because your VIDTEX emulator is not running, therefor, you might want to log on and add ",TTY" to your id number. This will make CIS not send the Vidtex control codes for this session only. Exmaple: 76703,717,TTY Will make CIS think your terminal is a standard TTY.) When you have the pictuure you want on the screen, you press C= 6 (Commodore key & 6) to dump to the printer. Please make sure your printer is on line, or the program might hang. To inverse the image (white to black/black to white) Press the C= \ (english pound) keys and then dump the pictuure (c= 6) again. The CBTRLE routine will read the screen, crunch the data and send it to the printer as ASCII characters. GREY SCALE CONTROL ------------------ There are 17 possible values (4 x 4 hi-res pixels crunched into one value, making 0 thru 16) that can be produced. These are translated by a table lookup into 1 of 9 possible characters. (blank ' . / : % $ # *) This is the present table inside CBTRLE Value Character ----- ---------- 0 (space) Lightest Character 1 ' 2 ' 3 . 4 . 5 / 6 / 7 : 8 : 9 % 10 % 11 $ 12 $ 13 # 14 # 15 * 16 * Darkest Character You may wish to change this table to suit your own printer, or just to try different values for different results. The table is located at 49390 to 49406. After you load CBTRLE you can poke different values for ASCII characters into the table to change it. If there are any questions or comments on CBTRLE or CBterm/C64, please leave a message to SYSOP in the CBIG SIG. Thank you -Chrisdos CBIG SYSOP [76703,717] VT52 terminal emulator overlay for CBterm/C64 (c) 1986 by Chrisdos. All rights reserved. Ver 1.0 The CBTT52 program is an overlay routine for CBterm that will allow CBterm to emulate some functions of a VT52 terminal. To use, simply LOAD"CBTT52",8,1 Then: NEW Then LOAD"CBTERM" and RUN. CBterm will find CBTT52 in memory and install it. The version number will read V4T5. The following VT52 control codes are supported: A Cursor Up B Cursor Down C Cursor Right D Cursor Left H Cursor Home J Clear to End of Screen K Clear to End of Line Ylc Set Cursor to line, column n Normal Video Characters o Reverse Video Characters I (Reverse Line Feed) and Z (Ident) are not supported in this version. 2 other local control keys have been redefined in addition to CBterms normal C= controls. These are C= (English Pound) - Toggle EVEN/ODD Parity, and C= 6 - Send BREAK SIGNAL. The VT52 emulator starts up in EVEN Parity. Pressing C= (English Pound) will switch to ODD Parity. Pressing again will toggle back to EVEN, etc. This refers to th TRANSMITTED bytes only. CBterm ignors recieved parity. Pressing the C= 6 control keys will cause a BREAK signal of 250ms to be sent. For more information or help with this or any CBterm program, leave a message to SYSOP in the Compuserve CBIG sig. (Go CBIG) . -Chrisdos /* calendar.c */ /* print monthly calendar */ #include #define CLS 147 #define VERTLINE 124 #define PRINTCHN 5 /* printer constants below */ #define FF 12 #define EXPAND 14 #define NORMAL 15 main () al); printcal (month,fullyear,cal); (wkday,numdays,cal) unsigned wkday, numdays, cal[][6]; PRINTCHN,"%s\n",horzline); for (row = 0; row < 6; row++) oldepth < 5; coldepth++) out: reference number * (# days past reference date) * ==================================== */ dayno (month, day, year) int month, day, year; 5; if ((i % 4) == 0) days ++; number (1-12) * out: pointer to name of month * ==================================== */ monthname (monthno) unsigned monthno; a month * ------------------------------------ * in: month, year * out: number of days in that month * ==================================== */ nodays (month, year) unsigned month, year; * calculate day of week for date * ------------------------------------ * in: month, day, year * out: day of week (0=Sun ... 6=Sat) * ==================== ============== */ weekday (month, day, year) unsigned month, day, year; ay %= 7; wkday += refwkday; if (wkday > 6) wkday -= 7; return (wkday); cdt.fix Modifications to CDT for the C64 - 5/8/88 CDT (C Debugging Tool), by Alan Yorinks, is a program (found elsewhere in the data libraries as CDT128.ARC) written with C-Power (Power C) and designed to run under the shell. It provides several ML monitor-type functions useful for debugging C programs. The program was written for and tested on the C128 only, although the author believed it could be used on the C64 as well. I have now modified it and tested it on the C64; this document describes the minor corrections required to allow CDT to run on the C64. The main purpose of these changes is to omit the 'bank' option required on the C128. This option is not used on the C64. The following changes need to be made to the source files listed before compiling: dbug.h ------ The last line should read: #define POKE(A,V) ... -- instead of: #define POKE(A) ... cdt.c ----- In the section with the switch clause, there are five statements with the format: if ( (argc - count) < ?) where ? represents a number (2, 3, or 4). This number needs to be decreased by one (to 1, 2, or 3) in each of the five statem ts. getargs.c --------- The four lines which read: #ifndef C64 are in the wrong place. Each needs to be moved immediately above the preceding 'if' line. For example, in the 'case DUMP & DASMBL' section, the order should be: EADDR(dsdmp) = ... #ifndef C64 (new location) if ( (rc = strlen ... (open brace) return ARGERR; (closed brace) (#ifndef C64 was here; needs to be moved up) BANK(dsdmp) = ... #endif Please send any questions or comments to me via EasyPl . Steve Grace 70726,306 CardFile.64 is a simple database program written in BASIC and listable. Designed for a monochrome monitor, but you can make color changes to suit yourself. User Friendly. Written for Tape Users, but simple changes in the program can modify it for disk users. Uses sequential files. Features include: display records in memory, add records,update records and search; delete records, load files, save files, checking for available memory at any time so that you don't run out of room. Specify your fields (6) in the program at lines 120-170. Field 1 is your Key Search Field. That, also can be changed. Feel free to use program any way you like. Copies may be distributed freely, but may not be sold! Uses about 8K of memory. And YOU can add another menu option to print the records. Your comments are welcome. Challenge: how about writing a machine language version and uploading it to the xa2 database??? If there is a line 9999 in the program then please delete it. It serves no purpose. Enjoy! Comments may be sent to: Ray Thigpen 73346,213 Please us EMAIL. Program name on this database is: CFILE.IMG NEW LIBRARY FEATURES SOFTWARE Please go to the New Member Help Forum (GO HELPFORUM) or Customer Service Feedback (GO FEEDBACK) with any questions. SUMMARY: Beginning in mid-March, CompuServe forums are being changed to add new features to the libraries, change the charges of sending mail from forums, and fix some problems in the forum software. Highlights of these changes include: - Expansion of file names to 8.3 - Addition of uploader names to file descriptions - Sending mail from an extended service forum is free of postage charges - Messages that scroll from a forum in less than one week and messages that sysops send from a forum will be sent free of postage charges - Change of format of library terminal emulation commands and addition of INVentory command - Addition of a copyright agreement prompt when contributing files EXPLANATION OF ALL CHANGES I. File descriptions II. Terminal emulation library commands/new command III. New upload prompt IV. Mail from forums I. FILE DESCRIPTIONS -------------------- All of the following parts of a file's description have been expanded to allow more room: FILENAME: Filenames can now be up to eight characters long, a period, then up to three characters in the extension (for example, FILENAME.TXT). This is an increase in size of two characters. All files that were uploaded before this upgrade will keep their original name; files can also be less than 8.3 characters long. CONTRIBUTOR: File descriptions will now display the contributor's name as well as User ID. This name is captured from the contributor's forum name at the time he or she uploads the file. If the contributor changes his or her name later, the change will not be recorded in the file without modification by the sysop. FILE SIZE: While there is no limit to the size of a library file, the amount of room that is reserved in file descriptions for size is being expanded to 999 megs. ACCESS COUNT: No hard limit is set for the count of the number of times a file has been downloaded, but descriptions are being expanded to allow up to 999,999 downloads. The following parts of a file description have not been changed: submitted date, file type, title, keywords, and description (abstract). II. TERMINAL EMULATION LIBRARY COMMANDS/NEW COMMAND ---------------------------------------------------- These changes in the file description fields (file name, contributor name, etc) means that the format for the displays of these files will be different. CIM, CSNav, and other HMI programs: Members using the CompuServe Information Manager will be able to use 8.3 filenames and expanded file sizes and download counts with no problems. They will not see contributor names as part of a file's description until later CIM versions, which will support the new information. Members using CSNav will be able to upload 8.3 filenames and see contributor names in the next version of the software. Other programs: In terminal emulation, the BROWSE, DIRECTORY, and LIST commands will have modified formats, and a new command, INVENTORY, has been added to allow quick listings of the files in a forum. *BROWSE format example* [76703,4363] Mike Schoenbach [SYSOP] POLICIES.TXT Text, Bytes:123456789, Count:321019, 30-Oct-94(15-Nov-94) Title : Practice Forum Rules & Operating Procedures Keywords: PRACTICE FORUM GUIDELINE POLICY RULES OPERATING PROCEDURE AGREEMENT This file outlines the purpose and design of the Practice Forum, our Forum Rules and Operating Procedures, and the entire agreement between you and the Forum Administrator concerning your participation in this Forum. *DIR format example* [76703,4363] Mike Schoenbach [SYSOP] POLICIES.TXT Text, Bytes:123456789, Count:321019, 30-Oct-94(15-Nov-94) *LIST format example* POLICIES.TXT 2 1234.5K 15-Nov-94 Practice Forum Rules & Operating Procedures *INV format example* POLICIES.TXT 2 123K Practice Forum Rules & Operating Procedures The BROwse and DIRectory commands will continue to always show the file size in bytes. The LIST and INV commands will now display sizes as b for bytes, K for kilobytes, or M for megabytes depending on the file's size. Command File size Format Examples ------- --------- --------- --------------- BRO all bytes Bytes:123456789 DIR all bytes Bytes:123456789 LIST 1 - 9999 bytes 1234b 10K - 9999K Kilobytes 1234.5K 10M - 999M Megs 123.3M INV 1-999 bytes 999b 1K-999K Kilobytes 999K 1M-999M Megs 999M Members who are using automated programs (such as TapCIS, OzCIS, and AutoSig) will need to update their software to properly view the new formats. Contact the software's authors to find out what versions you need and how to upgrade. III. NEW UPLOAD PROMPT ---------------------- With this new version of forum software, new copyright information will be displayed when members upload files. Members will now be asked to type "agree" to state that they have authorization to distribute the file they are uploading. The new copyright notice will read: Copyrighted information must not be placed on the Service without the permission of the owner or persons specifically authorized to grant this permission. You must either have the right to use and distribute information of another, or have created the Information and be the owner of it to be assured that your upload does not violate copyright and other applicable laws. By proceeding with an upload you represent and agree that you are the owner of it, or are acting with the specific permission of the owner or other person authorized to grant these rights. Do you Agree? (AGREE/) Members who use terminal emulation programs or automated programs will begin seeing this new information immediately, and members who use automated programs (such as TapCIS, OzCIS, or AutoSIG) will need to upgrade to a new version of software to upload files. Contact the software's authors to find out what versions you need and how to upgrade. Members using programs such as the CompuServe Information Manager, CSNav, or some versions of OzWIN will be including the new copyright information and the agree prompt in their next versions. Contact the authors to find out when the next versions will be released with this copyright information. This change will not affect members' ability to use automated programs to schedule an upload while not connected to CompuServe. The new programs will include this prompt at the time members enter in all the rest of the upload information in their updated versions; members will not have to be at the keyboard at the time of the upload. IV. MAIL FROM FORUMS --------------------- The upcoming forum software that's bringing 8.3 filenames and contributor names to the libraries is also going to include some changes to charges for forum messages that are sent via mail. The method of charging for mail and forwarded messages from forums will change. This is the new way that forwarded, composed, or scrolled messages are charged: Cost of Scroll Compose Forum to Mail to Mail -------- ------- ------- Basic/Free No mail charge *Postage Due Extended Service/ Postage due if No mail charge Connect >7 days old Charge * Mail sent from free forums by members with sponsored accounts or free flags will always arrive free in members' mailboxes, in both free and extended forums. MESSAGES THAT SCROLL TO MAIL When the oldest message in a forum is about to be deleted to make room for new messages and the addressee of the message has not read it yet, some forums will send a copy of that message to the recipient's mailbox. Messages will always scroll to mail free of charge from free forums. In an Extended Service (connect time charged) forum, if the scrolling message is seven days old or less, it will arrive in the member's mailbox free of charge. If the message has been in the forum for more than seven days, it will be sent to the member postage due. Also, the subject line of the mail message will now be the same as the subject that the message had in the forum. Currently, the mail's subject is "Message scrolled from XX Forum," which frequently caused confusion when members replied to the mail without changing the subject. The text of the message will continue to begin with "This message has scrolled to you from the XX Forum," and the full header of the message will be included in the text of the message. The first line of the header will be indented one space in the message to prevent the number sign (#) from confusing automated programs. COMPOSING/SENDING A MESSAGE VIA MAIL FROM A FORUM Mail sent from free forums will arrive postage due. When members choose to send a CompuServe Mail message from an Extended Service forum, the mail will arrive free of charge. Mail sent by a member with a sponsored account or a free flag in a forum will always arrive in the recipient's mailbox free of charge. copyright CompuServe Incorporated, March, 1995. FORUM SOFTWARE VERSION 4D COMPLETE COMMAND LISTING by Mike Schoenbach [76703,4363] Updated: May 15, 1989 SECTION I FORUM COMMANDS The following commands (referred to as "universal" commands) are supported at any navigational command prompt in the Forum. A navigational command prompt is denoted by an explanation point ("!") as CompuServe's prompt character. Cmd. Abbr. Full Command Explanation ========== ============ =========== CON CONFERENCE Enter the electronic conference area of the Forum. FIND FIND Find a topic on CompuServe. G GO Go to another product/service on CompuServe. HELP HELP Receive detailed help of valid commands available at whatever command prompt you enter the "HELP" command at. LIB LIBRARY Enter the Forum Libraries area. LOG LOGIN Log off and return to CompuServe's "User ID:" command prompt. M MENU Returns to previous menu. MES MESSAGES Enter the message area of the Forum. OFF OFF Logoff CompuServe. OPT OPTIONS Enter the user options area of the Forum (where settings are customized to your individual preferences). PER PER Exit to Personal File Area (menu mode). PRO PRO Exit to Personal File Area (command mode). QUO QUOTE View current stock quote(s) (This command is SURCHARGED: $0.07/quote during market hours; $0.02/quote after market hours). R RESEND Resend current page. S SCROLL Scroll output (if you are set to PAGED output). SET SET Set and adjust terminal settings for current session only. T TOP Exit to CompuServe's top menu. UST USTATUS View a listing of other members who are currently online in the Forum with you. WEA WEATHER View your local weather forecast. WHO WHO Find out when a specified member last visited the Forum (cross reference User ID for a name). ? ? Receive short command summary of valid commands available at whatever command prompt you enter the "?" at. The following commands are supported at the main Forum menu or "Forum !" command prompt. All command words can be abbreviated to the first three letters of the "Full Command" word, or even smaller in some cases (see the "Cmd Abbr." column for the smallest possible abbreviation of all commands). Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) A ANNOUNCEMENTS View Forum announcement files (Announcements include: News Flash, General, Messages, Conference, Library, Membership Information, Sysop Roster, New Member Info). COM COMPOSE Compose a message for the Forum's message board. CO CONFERENCE Enter conference area. CO# CONFERENCE # Enter conference area and go directly to specified conference room (#). DE DESCRIPTIONS View Conference Room(s), Libraries, and Message Section(s) descriptions. EX EXIT Exit Forum. I INSTRUCTIONS Enter electronic Forum instructions facility. LIB LIBRARY Enter Forum Libraries. LIB# LIBRARY # Enter specified Forum Library (#). MES MESSAGES Enter Forum Message area (communicate through correspondence with other Forum members). MEM MEMBERSHIP Enter Forum Membership Directory facility. NA NAMES View Conference Room, Library, and Message Section names. NE NEW View text file outlining latest changes in CompuServe's Forum software. OP OPTIONS Enter Forum User Options area (customize settings to your own preference). REA READ Read Forum Messages (see Section II of this file: REA/BRO syntax for more information). WH WHO Cross reference name for User ID. WH 7####,## WHO 7####,## Cross reference name for specified User ID. U ULOG View Forum users entry log. The following commands are supported at the Messages menu or "Messages !" command prompt. Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) A ANNOUNCEMENTS View Forum Announcements. BR BROWSE Browse messages (see Section II of this file: REA/BRO syntax for more information). COM COMPOSE Compose a message. CH CHANGE Change AGE selection to: NEW - New messages ALL - All messages DAYS - Specified numb of days STA - Specified starting # DES DESCRIPTIONS View Conference Room(s), Libraries, and Message Section(s) descriptions. HI HIGH Manually set or change high message counter to a new specified number (enter "D" to restore high message counter used at the beginning of the session; enter "L" to change to number of last message on board). I INSTRUCTIONS Enter electronic instructions facility. NA NAMES View Conference Rooms, Libraries, and Message Section names. REA READ Read Forum messages (see Section II of this file: REA/BRO syntax for more information). SE SELECT Select messages you wish to read by section/subject through a series of menu choices. SCA SCAN Scan Forum messages (see Section III of this file: SCAN syntax for more information). U UPLOAD Upload a message to the Forum message board using an error- checking file transfer protocol. The following commands are supported at the Member Directory menu or "Member Directory !" command prompt. Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) AD ADD Add/update your interests. D DELETE Delete your entry. I INTEREST Search by interest. L LIST List your entry. N NAME Search by name. US USERID Search by User ID. The following commands are supported at the User Options menu: Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu's command prompt) CH CHARACTER Set a new prompt character (character that will be displayed whenever CompuServe requires your input). E EDITOR Set a new Forum editor (an asterisk denotes your profile setting; other choices include: EDIT and LINEDIT). HI HIGH Manually change your high message pointer. I INITIAL Select which area of the Forum you wish to default to upon entering the Forum (choices include: Forum menu, Messages menu, Library menu, Conference menu). MO MODE Set Forum interface mode (asterisk denotes profile setting; other choices include: MENU and COMMAND). N NAME Change the name you use in the Forum (this user option may be disabled by the sysop in some Forums). P PERMANENT Make all changes you made permanent (until further notice). PA PAUSE Pause between messages (choices: ALWAYS, NEVER, messages TO YOU). RE REPLIES List reply information after reading a message (choices: COUNT, NONE, LIST numbers). S SESSION Make all changes you made for current session only. SEC SECTIONS Set default message sections to read (this option is automatically considered "permanent" until you change it in the future). SK SKIP Skip reading messages that you posted (YES or NO). TY TYPE Type waiting messages automatically upon entering the Forum (YES or NO). The following commands are supported at the Library menu or "LIB !" command prompt. Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) ANN ANNOUNCEMENTS View Forum Announcements. BRO BROWSE Browse through Library files (see Section V of this file: LIBRARY PARAMETERS for more information). DIR DIRECTORY Directory of files (see Section V of this file: LIBRARY PARAMETERS for more information). DOW DOWNLOAD Download a file from the Library (see Section VI of this file: UPLOAD and DOWNLOAD syntax for more information). ERA ERASE Erase a file you uploaded to the Library. INS INSTRUCTIONS Enter electronic instructions facility. KEY KEYWORDS View a list of all the keywords assigned to the various files within the Library. R READ Read an ASCII text file. R filnam.ext READ filnam.ext Read specified (filnam.ext) file. S SCAN Scan files in the Library (see Section V of this file: LIBRARY PARAMETERS for more information). UPL UPLOAD Upload a file -- FREE OF CONNECT CHARGES -- to the Library (see Section VI of this file: UPLOAD and DOWNLOAD syntax for more information). The following commands are supported at the message disposition ("Read action !", "Enter for more or type CHOICES !") command prompt: Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) CH CHOICES View menu of command choices. COM COMPOSE Reply to author of current message, but do not include reply as part of the current thread (new subject and/or new section). D DELETE Delete current message. MA MARK Mark message for later retrieval with READ MARK command. NEX NEXT Read next reply. NEX SUB NEXT SUBJECT Go on to next subject. P PARENT Read parent (previous) message. REA READ REPLY Read all replies to current message. RE REPLY Reply to current message. RER REREAD Reread current message. RO ROOT Read root (first) message of current thread. SC SCROLL Scroll messages (no not prompt for input after each individual message is displayed). The following commands are supported at the Post Action menu or "Post action !" command prompt (after composing a message): Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) C CANCEL Cancel (abort composing) message. E EDIT Edit message. MA MAIL Mail message via EasyPlex. PO POST Post message on message board (see Section IV of this file: POST PARAMETERS for more information). PR PREVIEW Preview message as it will appear according to your line length settings. PR W:## PREVIEW WIDTH:## Preview message as it will appear with specified (##) line length. TY TYPE Type message unformatted. The following commands are supported at the LINEDIT Edit menu or "Edit !" command prompt. Cmd Abbr. Full Command Explanation ========= ============ =========== (All universal commands are supported at this menu/command prompt) CH CHANGE Change a line of text. MA MAIL Mail message via EasyPlex. P POST Post message (see Section IV of this file: POST PARAMETERS for more information). REP REPLACE Replace a line of text. TY TYPE Type (display) composed message. The following commands are supported within the EDIT message editor. Please note that all commands MUST be entered at the beginning of a brand new line. Command Example Explanation ======= ======= =========== /A /A/text (Append) adds specified "text" to the end of the current line. /B /B (Bottom) moves the line pointer to the last line of text in the message. /C /C/old-text/new-text (Change) changes specified "old-text" string to specified "new-text" string within the current text line. /D /D# (example: /D3) (Delete) erases the number of lines you specify (#) starting with the current line. /EXIT /EXIT Exits the message editor. /HELP /HELP Enter EDIT help facility. /L /L/text (Locate) moves the line pointer to the next line that contains the specified "text" string. /N /N# (example: /N3 and /N-3) (Next) moves the line pointer up or down the number of lines you specify (#). For example, /N3 moves the line pointer down three lines and /N-3 moves the line pointer up three lines. /P /P# (example: /P3) (Print) displays the number of lines you specify (#), beginning with the current line of text. /POS /POS# (example: /POS5) (Position) moves the line pointer to the specified line number (#). /POST /POST (Post) post message (see Section IV of this file: POST PARAMETERS for more information). Note SLASH must be included! /T /T (Top) move line pointer to the very top of the message (right before the first line of text). /TYPE /TYPE (Type) displays entire message. /UPLOAD /UPLOAD (Upload) Upload message into editor using one of the various CompuServe-supported error-checking file transfer protocols. /W /W (Where) displays current line number. ========================================================================== SECTION II REA/BRO COMMAND SYNTAX: Command Optional Parameters READ or BROWSE [DIRECTION] [AGE] [SEARCH CRITERIA:] [MESSAGE SECTIONS:] FORWARD NEW FROM: SECTIONS: THREAD DAYS:## TO: REVERSE (*) ALL SUBJECT: WAITING (*) STARTING:## MARKED (*) All the above commands and parameters can be abbreviated to their first three letters (e.g., REA FOR NEW FRO:76703,4363 SEC:2,3,4). If a parameter is not specified the default setting will be used. All parameters that are specified in your READ or BROWSE command line will only effect your current READ or BROWSE command and will not alter your session or permanent settings. You can not specify [AGE] or [SEARCH CRITERIA] parameters when using the REVERSE, WAITING, and MARKED "direction" parameters. [DIRECTION] FORWARD = Forward numerical order THREAD = Thread order REVERSE = Reverse numerical order WAITING = Waiting messages addressed to your User ID MARKED = Messages you marked for later retrieval [AGE] NEW = New Messages above your current High Message Pointer DAYS:## = Only specified (##) days worth of messages ALL = All messages on the entire board STA:## = Starting from specified message number (##) [SEARCH CRITERIA] FROM:xx = Messages from specified users name or User ID TO:xx = Messages address to specified users name or User ID SUB:xx = Messages that contain specified subject string [SECTIONS] SEC:#,#,# = Messages in specified (#,#,#) sections Examples: REA WAI (READ WAITING messages) REA MAR (READ MARKED messages) REA ALL (READ ALL messages on entire board) REA ALL SEC:2,9,10 (READ ALL messages in SECTIONS 2, 9 and 10) REA NEW FRO:76703,4363 (READ NEW messages FROM: User ID 76703,4363) REA NEW TO:76703,4363 SEC:2 (READ NEW messages in SECTION 2 addressed TO: User ID 76703,4363) REA DAYS:3 (READ ALL messages posted during the last three DAYS) REA FOR DAYS:2 SUB:"Atari Computers" (READ ALL messages posted during the last two DAYS in FORWARD numerical order that contain the SUBJECT: "Atari Computers") REA REV LAST (READ REVERSE starting with the last message on the board) * * * * * * * * * * * * * * * * SECTION III SCAN COMMAND SYNTAX The SCAn command accepts the same command syntax as REAd and BROwse with the added parameter of PROMPT (PRO) which will tell the software to PROMPT you after displaying the header for each message. You will be prompted to: Continue, Read, or Mark message for later retrieval. Examples: SCA WAI (SCAN WAITING messages) SCA MAR (SCAN MARKED messages) SCA ALL FRO:76703,4363 PRO (SCAN ALL messages FROM: 76703,4363 and PROMPT for disposition after displaying header) ========================================================================== SECTION IV POST PARAMETERS POST [UNFORMATTED] [PRIVATE] [SECTION:] [TO:] [SUBJECT] [UNFORMATTED] UNF = Include the "UNF" parameter to post the message "unformatted" where it will be displayed to all users exactly the way you typed it in. [PRIVATE] PRI = Include the "PRI" parameter to post a message privately where only the author of the message and the addressee can read it. NOTE: Not all Forums have Private messages enabled. [SECTION:] SEC:## = Include the "SEC:##" parameter (where ## is the section number you want the message to be posted in) to bypass the sections menu. [TO:] TO:xxxx = Include the "TO:xxxx" parameter (where "xxxx" is a Users name and/or User ID) to address a message in your POST command line. NOTE: This parameter can only be used if you are COMposing a message -- not in REPly mode. [SUBJECT:] SUB:xxxx = Include the "SUB:xxxx" parameter (where "xxxx" is the message's 'title' or 'subject') to bypass the "Subject:" prompt. Examples: POS PRI SEC:2 SUB:Hello! TO:Mike Schoenbach 76703,4363 (POST a PRIVATE message in SECTION 2 addressed TO Mike Schoenbach 76703,4363 with the SUBJECT "Hello") POS UNF (POST message UNFORMATTED) POS SUB:New Thread SEC:1 (POST this message with the SUBJECT "New Thread" in SECTION 2) ======================================================================== SECTION V LIBRARY PARAMETERS SCAN or DIRECTORY or BROWSE [FILNAM.EXT] [AGE:] [KEYWORD:] [DESCRIPTION] [FILNAM.EXT] FILNAM = SCA/DIR/BRO file(s) that have FILNAM as the "base" filename despite the filename's extender. FILNAM.EXT = SCA/DIR/BRO file(s) that are called FILNAM.EXT FIL*.* = SCA/DIR/BRO file(s) that have a filename which begins with the 'FIL' letter combination. *.* = All files in alphabetical order [AGE:##] AGE:## = SCA/DIR/BRO file(s) that were uploaded during the past ## days. DAYS:## = Same as AGE: [KEYWORD:] KEY:"keyword" = SCA/DIR/BRO of all files that contain the specified "keyword" in the KEYWORDS: field of the file description. [DESCRIPTION] DES = This parameter only works in conjunction with the SCAN/DIRECTORY command (not BROWSE). It tells CompuServe to include the complete description for each file during a SCAN or DIRECTORY command. Examples: BRO CONVRT.OBJ (Only BROWSE file with the filename CONVRT.OBJ) BRO KEY:"BASIC" (BROWSE files that contain the KEYWORD "BASIC") SCA *.* AGE:20 DES (SCAN all files that were uploaded during the last 20 DAYS [AGE]. Display files in ALPHABETICAL order and include a full file DESCRIPTION) BRO KEY:"TSR" AGE:30 (BROWSE files that contain the KEYWORD: "TSR" and were uploaded during the past 30 DAYS [AGE]) * * * * * * * * * * * * * * * SECTION VI UPLOAD AND DOWNLOAD UPLOAD or DOWNLOAD [FILNAM.EXT] [PROTOCOL:] [TYPE:] [FILNAM.TXT] FILNAM.TXT = Files FULL filename [PROTOCOL:] PROTO:XMO = Xmodem Protocol PROTO:CAP = ASCII capture (no protocol) PROTO:A = "A" Protocol PROTO:B = "B" Protocol PROTO:QB = Quick "B" protocol PROTO:KER = Kermit Protocol [TYPE:] TYPE:BIN = Binary (8-Bit) Data TYPE:ASC = ASCII (7-Bit) Data TYPE:RLE = RLE Graphic File TYPE:NAP = NAPLPS Graphic File TYPE:GIF = GIF Graphic File Examples: UPL CONDO.TXT PROTO:B TYPE:ASC (UPLOAD an ASCII [7-Bit] text files named CONDO.TXT using 'B' PROTOCOL) UPL MYPIC.RLE PROTO:XMO TYPE:RLE (UPLOAD an RLE graphics file called MYPIC.RLE using XMODEM PROTOCOL). DOW BIO.TXT PROTO:CAP (DOWNLOAD a file named BIO.TXT using standard ASCII CAPTURE -- no error checking protocol) ======================================================================== This file is current as of version 4D(72) of the Forum Software. Corrections and updates will be made by Mike Schoenbach [76703,4363] or the Sysop of this Forum as necessary. Mike Schoenbach is the Primary Forum Administrator of CompuServe's Free Practice Forum (GO PRACTICE) and an assistant Forum Administrator in the Atari 8-Bit Forum (GO ATARI8), Atari ST Arts and Entertainment Forum (GO ATARIARTS), Atari ST Productivity Forum (GO ATARIPRO), and Atari Vendors Support Forum (GO ATARIVEN). In addition, Mike also maintains CompuServe's National Modem-to-Modem Game Players' Challenge Board (GO CHALLENGE). ===================================================================== CREATIVE MICRO DESIGNS, INC. Product Price List effective Aug. 8, 1993 ===================================================================== The prices presented in this document are correct and complete to the best of our knowledge as of the date given above. However, Creative Micro Designs, Inc. cannot be held liable for typographical errors, and due to price fluctuation on some items we further reserve the right to adust pricing and shipping when necessary. Some items may not be in stock at all times, or may sell out completely. Therefore, availability and prices are subject to change without notice. Prices do not include shipping, unless so noted. See shipping information at the end of the list. Note: Items marked with an asterisk (*) are new or changed. Items with (SO) in the description are Special Order items requiring approximately 2 to 3 weeks for delivery. ------------ Category 12, Topic 10 Message 14 Tue Aug 10, 1993 CMD-DOUG at 00:57 EDT ===================================================================== CMD HARDWARE PRODUCTS ===================================================================== JiffyDOS Systems (includes ROMs for one computer and one disk drive) 64-xxxx JiffyDOS 64 System (xxxx = drive type, see list) 49.95 64V4-xxxx JiffyDOS 64C System (xxxx = drive type, see list) 49.95 (Specify computer serial number on all 64 systems) 64-SX JiffyDOS SX-64 System 49.95 (Includes drive ROM for internal 1541) 128-xxxx JiffyDOS 128 System (xxxx = drive type, see list) 59.95 128-D JiffyDOS 128D System 59.95 (Includes drive ROM for internal 1571) JiffDOS Drive DOS ROMs 1541 Commodore 1541 24.95 1541C Commodore 1541C 24.95 1541II Commodore 1541-II 24.95 1571 Commodore 1571 Excel 2001 24.95 1571D Commodore 1571CR (1571 in C128-D) 24.95 1581 Commodore 1581 24.95 2000 Enhancer 2000 24.95 BCD128 Bluechip BCD128 24.95 BCD525 Bluechip BCD5.25 24.95 CSD1 Cardco SD1 24.95 FD148 Amtech or Swan FD-148 24.95 FD168 Amtech or Swan FD-168 24.95 FSD1 FSD-1 24.95 FSD2 Excellerator+ FSD-2 24.95 INDUS Indus GT 24.95 MSD MSD-1 or MSD-2 24.95 RF501 Amtech or Swan RF501 24.95 RF512 Amtech or Swan RF512 24.95 JiffyDOS Computer Kernal ROMs (as sold separately) 64 JiffyDOS 64 Kernal ROM 32.95 64V4 JiffyDOS 64C Kernal ROM 32.95 (Specify computer serial number for all 64 Kernal ROMs) 128 JiffyDOS 128 Kernal ROM 42.95 128D-K JiffyDOS 128D Kernal ROM 42.95 RAMLink Packages (prices may fluctuate based on SIMM cost) RL1 RAMLink w/RAMCard (1 MB, no RTC) 229.95 RL1RTC RAMLink w/RAMCard & RTC (1 MB) 249.95 RL2 RAMLink w/RAMCard (1 MB, no RTC) 289.95 RL2RTC RAMLink w/RAMCard & RTC (1 MB) 309.95 RL3 RAMLink w/RAMCard (1 MB, no RTC) 349.95 RL3RTC RAMLink w/RAMCard & RTC (1 MB) 369.95 RL4 RAMLink w/RAMCard (4 MB, no RTC) 339.95 RL4RTC RAMLink w/RAMCard & RTC (4 MB) 359.95 RL5 RAMLink w/RAMCard (1 MB, no RTC) 389.95 RL5RTC RAMLink w/RAMCard & RTC (1 MB) 409.95 RL8 RAMLink w/RAMCard (1 MB, no RTC) 529.95 RL8RTC RAMLink w/RAMCard & RTC (1 MB) 549.95 RL9 RAMLink w/RAMCard (1 MB, no RTC) 589.95 RL9RTC RAMLink w/RAMCard & RTC (1 MB) 609.95 RL12 RAMLink w/RAMCard (1 MB, no RTC) 719.95 RL12RTC RAMLink w/RAMCard & RTC (1 MB) 739.95 RL13 RAMLink w/RAMCard (1 MB, no RTC) 779.95 RL13RTC RAMLink w/RAMCard & RTC (1 MB) 799.95 RL16 RAMLink w/RAMCard (1 MB, no RTC) 909.95 RL16RTC RAMLink w/RAMCard & RTC (1 MB) 929.95 (Backup Battery listed separately below) RAMLink System Components (as sold seperately) RL RAMLink Base Model (no RAMCard) 149.95 RLRC RAMLink w/RAMCard (0 MB, no RTC) 199.95 RLRTC RAMLink w/RAMCard and RTC (0 MB) 219.95 RAMCARD RAMCard (no RTC) 59.95 RAMCARDRTC RAMCard w/RTC 79.95 RTCKIT RAMLink RTC Kit (must have RAMCard II) 29.95 RL BATTERY RAMLink Battery 24.95 RL-HD CABLE RAMLink-HD Parallel Cable 14.95 SIMM1 1 MB SIMM Call SIMM4 4 MB SIMM Call CMD HD Series Hard Drives HD-85 HD-40 Chassis w/85 MB Drive Mechanism 495.00 HD-100 HD-100 Chassis w/170 MB Drive Mechanism 595.00 HD-200 HD-200 Chassis w/240 MB Drive Mechanism 695.00 CMD FD Series Floppy Drives FD-2000 FD-2000 800K/1.6MB 3.5" Floppy Drive 179.95 FD-2000RTC FD-2000 800K/1.6MB 3.5" Floppy Drive w/RTC 199.95 FD-4000 FD-4000 800K/1.6MB/3.2MB 3.5" Floppy Drive 249.95 FD-4000RTC FD-4000 800K/1.6MB/3.2MB 3.5" Floppy Drive w/RTC 269.95 FDRTC FD RTC kit 29.95 Miscellaneous CMD Hardware SL SwiftLink Cartidge and software 39.95 SL CABLE SwiftLink Cable 9.95 SID SID Symphony Cartidge and software 39.95 LTKON Lt. Konnector 19.95 ------------ Category 12, Topic 10 Message 15 Tue Aug 10, 1993 CMD-DOUG at 01:00 EDT ===================================================================== CMD HARDWARE PRODUCT UPGRADES ===================================================================== JiffyDOS Upgrades JiffyDOS Upgrades are no longer available. RANLink Upgrades RLROM RAMLink RL-DOS ROM 15.00 +RC2UP Exchange RAMCard for RAMCard II w/RTC, DOS, GAL 59.95 RC2V1 RAMCard II for RAMLink v1 w/DOS, GAL (no RTC) 59.95 RC2V1RTC RAMCard II for RAMLink v1 w/RTC, DOS, GAL 79.95 RLUTILS Latest version of RL Utilities 10.00 RLUP RAMLink RL-DOS ROM and latest Utilities 25.00 +RLMODS Upgrade RAMLink V1 to latest revision 50.00 RAMDrive Upgrades All RAMDrive sales, support, and upgrades are now handled directly by the manufacturer, Performance Peripherals, Inc. HD Upgrades HDUTILS HD Utilities w/current DOS and utilities 10.00 HDROM HD Boot ROM 15.00 POWERHD HD Power Supply 59.95 +HD85UP 85 MB HD Upgrade 225.00 +HD170UP 170 MB HD Upgrade 295.00 +HD245UP 245 MB HD Upgrade 395.00 (Drive upgrades include new DOS, utilities, ROM & 6 mo. warranty) FD Upgrades FDROM Latest FD DOS ROM 15.00 FDUTILS Latest version of FD Utilities disk 10.00 Note: + indicates required return of products for upgrade or exchange ------------ Category 12, Topic 10 Message 16 Tue Aug 10, 1993 CMD-DOUG at 01:07 EDT ===================================================================== OTHER HARDWARE PRODUCTS ===================================================================== Modems 1660 Commodore 1660/Modem 300 10.00 TELECOM Modem 300 w/Speedterm 16.00 BOCA24 BOCA 2400 Baud Modem 79.00 BOCA24SL BOCA 2400 w/SwiftLink 119.00 BOCA14 BOCA 14.4K Baud Modem 249.00 BOCA14SL BOCA 14.4K w/SwiftLink 279.00 Power Supplies #POWER64 64 Power Supply 39.00 #POWER128 128 Power Supply 45.00 POWER1581 1581/1541-II Power Supply 25.00 Printer Interfaces and Cables GEOCABLE User Port Print Cable 20.00 XETECJR Xetec Super Graphix Jr. 45.00 XETECSR Xetec Super Graphix Sr. 60.00 Midi Interfaces INTRO64 Dr. T Model-T & KCS64 105.00 INTRO128 Dr. T Model-T & KCS128 149.00 Miscellaneous Hardware 2+1 2+1 Cartridge Port Expander 45.00 IIEE64 IEEE Flash! 64 IEEE Interface (SO) 90.00 IEEE128 Quicksilver 128 IEEE Interface (SO) 120.00 Input Devices #MOUSE C-1351 Compatible Mouse 36.00 ------------ Category 12, Topic 10 Message 17 Tue Aug 10, 1993 CMD-DOUG at 01:13 EDT ===================================================================== MISCELLANEOUS COMPUTER SUPPLIES ===================================================================== Diskettes HD10 10 Pack DSHD High Density 3.5" Floppy Diskettes 14.95 ED 1 DSED Enhanced Density 3.5" Floppy Diskette 5.00 ED10 10 DSED Enhanced Density 3.5" Floppy Diskette 40.00 Cables SERIALCABLE 30" Disk Drive/Printer Serial Cable 3.95 ------------ Category 12, Topic 10 Message 18 Tue Aug 10, 1993 CMD-DOUG at 01:14 EDT ===================================================================== CMD SOFTWARE PRODUCTS ===================================================================== !GW-64 gateWay 64 29.95 !GW-128 gateWay 128 29.95 !GW-64/128 gateWay 64/128 Combo 44.95 !COLUTIL Collette Utilities 19.95 PPMAIN Perfect Print LQ Main System 34.95 PPLQ Perfect Print LQ w/LQ Font Collections 1 & 2 49.95 PPFONT1 Perfect Print LQ Font Collection 1 19.95 PPFONT2 Perfect Print LQ Font Collection 2 19.95 PPFONT3 Perfect Print LQ Font Collection 3 19.95 PPBORDER1 Perfect Print LQ Border Font Collection 1 19.95 !GBOOT geoMakeBoot Boot disk creator for GEOS 64 & 128 12.95 #CMDUTILS CMD Utilities 24.95 JMON JiffyMON 64 ML Monitor (requires JiffyDOS) 19.95 Note: Backups of these disks are available to registered owners for $10.00. Contact CMD for backup prices on multi-disk programs. ! indicates GEOS 64 v2.0 or GEOS 128 v2.0 required. ------------ Category 12, Topic 10 Message 19 Tue Aug 10, 1993 CMD-DOUG at 01:15 EDT ===================================================================== CMD SOFTWARE PRODUCT UPGRADES ===================================================================== +GW-64UP Exchange gateWay 64 v2.x for v2.5 15.00 +GW-128UP Exchange gateWay 128 v2.x for v2.5 15.00 +PPUP Exchange Perfect Print v2.x disk 1 & 2 for v2.5 15.00 Note: + indicates required return of products for upgrade or exchange No additional shipping required for the continental U.S. ------------ Category 12, Topic 10 Message 20 Tue Aug 10, 1993 CMD-DOUG at 01:20 EDT ===================================================================== OTHER SOFTWARE PRODUCTS ===================================================================== GEOS BECKER BeckerBASIC 20.00 GEOBASIC geoBASIC 20.00 GEOCALC64 geoCalc 64 40.00 GEOCALC128 geoCalc 128 45.00 GEOFILE64 geoFile 64 40.00 GEOFILE128 geoFile 128 45.00 GEOPROG geoProgrammer 45.00 GEOPUB geoPublish 40.00 #GEOS64 GEOS 64 v2.0 44.00 #GEOS128 GEOS 128 v2.0 49.00 GEOCOMP GEOS Companion 20.00 GEOPAK GEOS Power Pak 20.00 GEOPAK2 GEOS Power Pak II 20.00 #GEOCHART geoChart 29.00 #DESKPAK Desk Pack 29.00 #FONTPAK Font Pack 25.00 #FONTPAKINT International Font Pack 25.00 Word Processing OMNIWR OmniWriter/OmniSpell (SO) 30.00 WWRITER Word Writer 6 30.00 #SSCRIPT64 Superscript 64 35.00 #SSCRIPT128 Superscript 128 35.00 Spreadsheet BUSICALC Busicalc 3 (SO) 30.00 PPLAN64 PowerPlan 64 16.00 SWIFT SwiftCalc 64 16.00 Database BUSIDATA Busidata (SO) 30.00 DATAMAN Data Manager 2 16.00 #SBASE64 Superbase 64 v3.01 35.00 #SBASE128 Superbase 128 v3.01 35.00 Other Productivity CAD64 Cadpak 64 22.00 CAD128 Cadpak 128 25.00 CHART64 Chartpak 64 17.00 CHART128 Charpak 128 25.00 RPPAK RUN Productivity Pak 15.00 RPPAK3 RUN Productivity Pak III 15.00 RSS1541 RUN Super Starter Pak 1541 20.00 RSS1581 RUN Super Starter Pak 1581 20.00 RWORKS RUN Works 20.00 Languages/Compilers BASIC64 BASIC 64 Compiler 17.00 BASIC128 BASIC 128 Compiler 25.00 BLITZ64 Blitz! 64 Compiler (SO) 30.00 BLITZ128 Blitz! 128 Compiler (SO) 30.00 COBOL64 Cobol 64 17.00 FORTRAN64 Fortran 64 17.00 PASCAL64 Pascal 64 17.00 Educational JUNIOR Junior High Grade Builder (SO) 17.00 MATHMAZE Mathmaze 17.00 EDPAK1 RUN Educational Pak Vol. 1 12.00 EDPAK2 RUN Educational Pak Vol. 2 12.00 Telecommunications Software SPEED SpeedTerm 25.00 #DIALOGUE Dialogue 128 29.00 Utilities #BBR Big Blue Reader 128/64 39.00 MIDI Software COMPOSER Dr. T Algorithmic Composer 20.00 CAGED4OP Dr. T 4-OP MIDI Ed/Lib 20.00 CAGEDCZ Dr. T CZ-Rider MIDI Ed/Lib 20.00 CAGEDDX Dr. T DX-7 MIDI Ed/Lib 20.00 Misc. Software DSAURUS Designasaurus (SO) 17.00 STORY RUN Story Disk 10.00 SKYTRAV Sky Travel 20.00 Games ACROJET AcroJet 12.00 RANGER Airborne Ranger 16.00 ATOMINO Atomino 17.00 BALLISTIX Ballistix 13.00 BLACKJACK Blackjack Academy 12.00 BLOOD Blood Money 15.00 CHOMP Chomp! 10.00 VIETNAM Conflict in Vietnam 16.00 ELVIRA Elvira, Mistress of the Dark 25.00 F15 F-15 Strike Eagle 16.00 F19 F-19 Stealth Fighter 20.00 LASERSQ Laser Squad 13.00 MAINFR Mainframe 13.00 MENACE Menace 15.00 MARBLE Marble Madness 13.00 NAVY Navy Seal 10.00 REDSTORM Red Storm Rising 16.00 MEDUSA Rings of Medusa 16.00 FUNPAK RUN C128 Funpak 15.00 GAMEPAK RUN C64 Gamepak 15.00 STRATEGY1 RUN C64 Strategy Games 1 15.00 STRATEGY2 RUN C64 Strategy Games 2 15.00 SILENT Silent Service 16.00 SKATE Skate or Die 13.00 SPIDER The Amazing Spider-Man 15.00 PRES The President Is Missing! 10.00 STOOGES The Three Stooges 10.00 TIEBREAK Tie Break Tennis 16.00 ECLIPSE Total Eclipse 10.00 ULT3 Ultima III 17.00 #ULT4 Ultima IV 17.00 #ULT5 Ultima V 17.00 WIZ5 Wizardry V 24.00 ------------ Category 12, Topic 10 Message 21 Tue Aug 10, 1993 CMD-DOUG at 01:22 EDT ===================================================================== RERUN DISKS Any 1 for $10.00, 3 for $18.00, 6 for $24.00 ===================================================================== RRSPR85 Spring 1985 10.00 #RRSUM85 Summer 1985 10.00 #RRFALL85 Fall 1985 10.00 #RRJAN86 Jan/Feb 1986 10.00 #RRMAR86 Mar/Apr 1986 10.00 #RRMAY86 May/Jun 1986 10.00 #RRJUL86 Jul/Aug 1986 10.00 RRSEP86 Sep/Oct 1986 10.00 RRNOV86 Nov/Dec 1986 10.00 RRJAN87 Jan/Feb 1987 10.00 #RRMAR87 Mar/Apr 1987 10.00 RRMAY87 May/Jun 1987 10.00 #RRJUL87 Jul/Aug 1987 10.00 RRSEP87 Sep/Oct 1987 10.00 #RRNOV87 Nov/Dec 1987 10.00 #RRJAN88 Jan/Feb 1988 10.00 #RRMAY88 May/Jun 1988 10.00 #RRJUL88 Jul/Aug 1988 10.00 #RRSEP88 Sep/Oct 1988 10.00 #RRNOV88 Nov/Dec 1988 10.00 #RRJAN89 Jan/Feb 1989 10.00 #RRMAR89 Mar/Apr 1989 10.00 #RRMAY89 May/Jun 1989 10.00 #RRJUL89 Jul/Aug 1989 10.00 #RRSEP89 Sep/Oct 1989 10.00 #RRNOV89 Nov/Dec 1989 10.00 #RRJAN90 Jan/Feb 1990 10.00 RRMAR90 Mar/Apr 1990 10.00 RRMAY90 May/Jun/Jul 1990 10.00 RRSUM90 Summer 1990 10.00 #RRAUG90 Aug/Sep/Oct 1990 10.00 RRNOV90 Nov/Dec 1990 10.00 RRJAN91 Jan/Feb 1991 10.00 RRMAR91 Mar/Apr 1991 10.00 #RRMAY91 May/Jun 1991 10.00 #RRJUL91 Jul/Aug 1991 10.00 RRSEP91 Sep/Oct 1991 10.00 RRNOV91 Nov/Dec 1991 10.00 RRJAN92 Jan/Feb 1992 10.00 RRMAR92 Mar/Apr 1992 10.00 RRMAY92 May/Jun 1992 10.00 RRJUL92 Jul/Aug 1992 10.00 RRSEP92 Sep/Oct 1992 10.00 RRNOV92 Nov/Dec 1992 10.00 ------------ Category 12, Topic 10 Message 22 Tue Aug 10, 1993 CMD-DOUG at 01:23 EDT ===================================================================== BOOKS ===================================================================== 1571INT 1571 Internals 12.00 ANAT1541 Anatomy of the 1541 12.00 BASTRN C128 BASIC Training Guide 12.00 CADBOOK C128 Computer Aided Design 12.00 TRICKS Commodore 64 Tricks and Tips 12.00 GRAPHIC Graphics Book for the C-64 12.00 PRINTER Printer Book for the C64 12.00 IDEAS Ideas for Use on Your C-64 10.00 ------------ Category 12, Topic 10 Message 23 Tue Aug 10, 1993 CMD-DOUG at 01:25 EDT ===================================================================== RUN MAGAZINE BACK ISSUES Any 3 for $10.00, 6 for $18.00, 12 for $25.00 ===================================================================== #RMJAN88 January 1988 #RMFEB88 February 1988 #RMMAR88 March 1988 #RMAPR88 April 1988 #RMMAY88 May 1988 #RMJUN88 June 1988 #RMJUL88 July 1988 #RMAUG88 August 1988 #RMSP88 1988 Special Programmers Issue #RMJAN89 January 1989 #RMFEB89 February 1989 #RMMAR89 March 1989 #RMMAY89 May 1989 #RMJUN89 June 1989 #RMJUL89 July 1989 #RMAUG89 August 1989 #RMSEP89 September 1989 #RMOCT89 October 1989 #RMSP89 1989 Special Programmers Issue #RMJAN90 January 1990 #RMMAY90 May 1990 #RMJUN90 June/July 1990 #RMDEC90 December 1990 #RMJAN91 January/February 1991 #RMJUN91 June 1991 #RMSEP91 September/October 1991 #RMJAN92 January/February 1992 #RMMAR92 March/April 1992 #RMMAY92 May/June 1992 #RMJUL92 July/August 1992 #RMSEP92 September/October 1992 #RMNOV92 November/December 1992 ------------ Category 12, Topic 10 Message 24 Tue Aug 10, 1993 CMD-DOUG at 01:26 EDT ===================================================================== ITEMS NOT LISTED ===================================================================== Contact Creative Micro Designs, Inc. concerning any items you wish to order which are not shown in this list. Many additional products are availble as Special Order items. ------------ Category 12, Topic 10 Message 25 Tue Aug 10, 1993 CMD-DOUG at 01:28 EDT ===================================================================== CONTINENTAL U.S. SHIPPING AND HANDLING CHARGES ===================================================================== Standard Shipping Rates Books and Software: $ 5.00 for first item, $1.00 per additional item Hard Drives: $15.00 each Power Supplies: $ 7.50 each RAMLink, FD Drives: $ 9.00 each Power Supplies: $ 7.50 each Other Hardware: $ 5.50 per item (or up to 3 JiffyDOS ROMs) RUN Magazines: $ 5.50 for 3, $ 6.50 for 6, $ 7.50 for 12 These items require only $2.00 shipping/handling if ordered alone: Collette Utilities geoMakeBoot CMD Utilities HD Utilities RL Utilities FD Utilities Single Diskettes All Backup Disks C.O.D. Charges Add $5.00 for C.O.D. orders (available only to U.S. addresses on on orders under $175.00) Minimum Order Phone Orders must meet a $15.00 minimum. No minimum exists on orders mailed in. Special Orders Some Special Order items may require a surcharge. Contact CMD for details on these charges. Upgrades Contact CMD for shipping prices on upgrades. Some upgrades require exchange or servicing directly by CMD. All inbound shipments from customers for repair, return, exchange or upgrade must be clearly marked with an authorization code obtained from CMD. ------------ Category 12, Topic 10 Message 26 Tue Aug 10, 1993 CMD-DOUG at 01:29 EDT ===================================================================== METHODS OF PAYMENT ===================================================================== Creative Micro Designs, Inc. accepts payment via VISA, MasterCard, Money Order, C.O.D., Personal Check, or Company Check. All Personal and Company Checks held 2 to 3 weeks prior to shipment, and should be made payable to Creative Micro Designs, Inc. ------------ Category 12, Topic 10 Message 27 Tue Aug 10, 1993 CMD-DOUG at 01:30 EDT ===================================================================== WARRANTIES ===================================================================== RAMLink and all CMD Software Products are warranted to be free from manufacturing defects for a period of 90 days. HD Series hard drives and FD Series floppy disk drives are warranted to be free from manufacturing defects for a period of six months. Proof of purchase must accompany all warranty service returns. All returns must be clearly marked with an authorization code obtained from CMD. ------------ Category 12, Topic 10 Message 28 Tue Aug 10, 1993 CMD-DOUG at 01:31 EDT ===================================================================== EXCHANGE & RETURN POLICY ===================================================================== All CMD hardware products are covered by a 30 day return policy, and may be returned within 30 days of reciept for a refund of the actual purchase price, less shipping, taxes, duties and a 10% restocking fee. CMD software products are sold as is, and may only returned under limited conditions for a merchandise credit or refund. CMD will exchange defective merchandise when possible on products not manufactured by CMD, but reserves the right to issue merchandise in lieu of refunds when deemed appropriate. All returns must be clearly marked with an authorization code obtained from CMD. ------------ Category 12, Topic 10 Message 29 Tue Aug 10, 1993 CMD-DOUG at 01:34 EDT ===================================================================== ADDRESS AND CONTACT NUMBERS ===================================================================== Creative Micro Designs, Inc. P.O. Box 646 15 Benton Drive East Longmeadow, MA 01028 Orders: 800-638-3263 Info: 413-525-0023 FAX: 413-525-0147 BBS: 413-525-0148 ------------ ************ =================================== A SYSOP'S REVIEW OF THE C-NET BBS =================================== The C-Net BBS is without a doubt one of the most powerfull BBS programs available today at a reasonable price. The potential of this program in terms of features, Sysop control, and size is, other than disk space, unlimited. The choice of disk drives and modems you can use with this software is very flexable. Up to twenty message bases and the same amount of file exchanges are possible along with a text file section (read only) and a "P" file section which will allow users to play on-line games and give the Sysop access to system maintenance features (using program 'modules') The main program, as are the modules, is written in basic which makes it very easy to customize the board to suit your own needs. In order for the program to utilize some of these features it must access the disk drive and load 'PROGRAM MODULES' which are then 'Overlaid' onto the main program in memory. This feature is what makes the C-Net so powerfull. A number of these modules comes with the software when purchased but the BEST ones are ritten by the users of this system and are in the public domain. The system message editor is the best i have ever seen on a BBS. It has all the features of a full featured word processor (plus some IE: Color/Graphics). as a matter of fact there are so many features in the editor i sometimes forget what they all are. Version 10.0, which this review is based on, supports CBM Color and lower case graphics and any non-cbm ascii computer. The file transfer protocols are NEW-PUNTER and X-MODEM (checksum) w ch are selected automaticly depending on which computer the person who calls the board is using. Documentation on V10.0 is very good (61 pages both sides). VERSION 11.0 is now available but i would not recommend this version to anyone at this time The version (11.0) that i recieved was plagued with bugs of all sorts and even had some features that would not work. To say the least, I was very disapointed. User support is very poor....After leaving 5 to 6 messages in feedback on the 'HOME' board (FUTURE RLD) i recieved only one reply and even then i did not have my question's answered. (this was very frustrating as this was long distance). The download section has a special section for registered C-Net Sysops. I found this section to be poorly maintained and contained many files that would not even load let alone run. It was obvious that these files were not tested before putting them up for downloading. All in all, I have to give the C-Net bbs a 3 1/2 star rating. I have in the past run the HAL, RIBIT RAVICS, 6485, INFOQUICK and many other bbs systems and keep coming back to the C-Net. If the boys at FUTURE WORLD (PERSPECTIVE SOFTWARE) would clean up there act and fix v11.0, instead of sending it out in the condition it is in and give some user support...C-Net would be #1.. bar none !!! This is my first review and i hope it was enjoyable and informitive reading for you. Mike Fontaine Comtel 64 BBS (813)989-9128 A C-Net BBS #311 ================================================================== ========== More information on the C-Net bbs can be obtained by contacting: FUTURE WORLD BBS (313) 981-6150 (modem) or PERSPECTIVE SOFTWARE 1716 Walnut Ridge Cr. Canton Twp. MI 48187 (313) 981-4113 ============================================================================== ********** C notes II ********** These are some hints to using C-Power 128. Written as subsequent file to another cnotes.txt file in this D/L section. 1. LIB.C on the program diskette is for the C-64 version and will never work as it is written. (Ashamed to admit it took me MONTHS to figure this out!). The SYS call in the GETCH function must have a BANK location included. It should read: getch() { char a, x, y; do sys (15, 0xffe4, &a, &x, &y); while (a == 0); return a; } This is an obscure little error, but would crash the LIB program every time! There has been a BASIC C library manager written and published by The TRANSACTOR, but it is so much nicer to have it run under the shell program. 2. There are multiple edit buffers for ED and CED. You call them from the CMD: prompt with 'go xxxx' where xxxx is your chosen name for the buffers other than MAIN and PASTE which the system sets-up. Use 'list' from the 'cmd:' prompt to see the available buffers. 3. You can cut & paste from any buffer! By using [run/stop] + cursor movement to tag the text you want to move then F5 to cut it to the 'PAST buffer. From here you can 'go' to any buffer and then F6 will paste the buffer at the cursor location. You CAN NOT edit or 'go' to the PASTE buffer. 4. Example of above...editing in MAIN area and you can't remember how to use a command or function. 'Go' to 'help', 'get' a file off the disk that uses the function you need, cut the specific text, 'go' back to 'main' and paste in the text you taged. 5. 'setu' without parameters will list the defined storage devices including the available RAMDISKS 6. You can modify the SHELL program to define the function keys to suit your needs and resave it to disk w/o problems. 7. The manual mentions a "built in 'run' command". In fact, this does not exist! Part of the document problem is that the 128 docs are poorly rewritten 64 docs, with even the index pages wrong! To rerun a program, just type the name again, if it is in memory, it runs without reloading. 8. I have tried to get the compiler to work with the '-p' option to access my 1581 as device 10, ut it continues to go to device 8 for the main compiler program. If anyone can figure this out, I'd appreciate the secret. 9. If you are using this C compiler, and have figured out some undocumented goody please make it known to the rest of us! I have the version prior to PROLINE's sell-out to Spinnaker and the documentation is worse than "skimpy". They offered a BBS in Canada that was supposed to have updates, advice, and help that I could never reach. I would love to know how the documentation is w h Spinaker's version. Is it worth buying a new version to get better use from the software??? 10. These may seem trivial to an old C programmer, but for a NOVICE like me, were major roadblocks to getting started! M. Tucker Brawner [73455,1440] A Few Useful Things to Know About Power C I've been working with Power C for a while now, and I've learned a few tricks I'd like to share with others. Hopefully we can help each other learn this fascinating new language. 1. The disk-swapping discussed in the documentation for those of us with one drive really isn't necessary; just move the first seven files (shell-translator), plus stdio.h and dir.h from the Editor/ Compiler disk to your work disk. The new procedure is then to always have the work disk in the drive, except when linking in the function libraries. When you compile, use the syntax: cc -p filename This will go through the entire compilation process without asking you to change disks. 2. The "trim" program will trim further an already trimmed file, but the resulting code doesn't always work! Only trim your object files once! 3. When passing a variable address to a function (with the intent of modifying the value of the original variable directly), declare the original variable as "static". Power C moves the first 32 bytes of variables to be passed (unless declare static) into zero page, so an "auto" variable won't really be at the address which was passed. 4. As you write your own functions which can be used in multiple programs, build your own function libraries. Compile and link the program "lib.c" on the Power C work disk, then run it. Library files must end with ".l". Once you have a library file you can give the linker the name of the library file instead of the names of individual object modules. 5. The speed of the standard 1541 di drive is horrible for such a disk-based application; I ran out and bought BetterWorking's Turbo Load and Save cartridge as recommended in the documentation; it works very well as claimed. 6. For those of us who need a good book to get us started, I can heartily recommend "C Primer Plus", by Waite, Prata, and Martin, published by Howard W. Sams & Company. It's more expensive than most, but well worth it (it's 558 pages!). Good luck, Steve Grace (70726,306) COCO64 (C) 1986 by Chrisdos All rights reserved. Ver 1.1 COCO64 is a program for the Commodore C64 computer that will allow the user to translate and view HiRes pictures generated on the Trs80 Color Computer. These images are usally processed with MAXCMP or PIXCMP on the CoCo, and uploaded to networks or BBS systems. All that is required for the C64 user to view the picture, is a terminal program that can download the seqential ASCII data (such as CBterm/C64) and the COCO64 program. The resulting HiRes image may be saved in a Doodle file on your disk. Operation: ---------- You must first download a CoCo picture file to your disk drive. You may READ the data into your terminal's RAM buffer and save it, or DOWNLOAD it directly to disk depending on the ability of the terminal program you are using. The data should be saved in ASCII (no translation) format, and not translated into PETASCII. The picture information is in the form of a SEQential file that is a basic program for the Color Computer. This program itself has no meaning on the C64, however, the picture data is included in the program, and COCO64 reads and decodes this data. Once you have the SEQential file on disk, you load and run COCO64. You will get the title screen, then after 5 seconds you will be prompted for the name of the file to read in. Simply enter the file name and press . (Or enter "HELP" for a help screen.) COCO64 will read in the file, and then the screen will clear. The border will flash as the picture is decoded. When the image is ready it will be displayed in black and white on the screen. If, while the file is being read in, you see:"Double Lenght Image" it means the picture is two screens long! When the image is displayed, you may scroll the image up by pressing the F1 key, or down by pressing F7. To dump the image to disk in doodle file format, you press the + key for a positive dump, or the - key for a negative dump. The image on the screen at the time will be sent to disk, and will be useable by Doodle or other graphics programs. After a dump, you may press any key except to review the picture. Pressing will EXIT the program. You may then RUN it again to process another picture file. SPECS: ------ COCO64 is a hybred program. It is part basic and part ML. Its basic lines should NOT be altered, as this will crash the program. COCO64 reads in the data from the MAXCMP/PIXCMP program, and looks for 2 things first off: 1) The word "ARROW" as used in the line "Use up and down ARROW to scroll the picture." -This line is included in all files that are double lenght and this keyword signals COCO64 that the image is to be decoded in double lenght. 2) The word DATA1. This signals the start of the picture data in the program and tells COCO64 where to begin decoding. At this point, the data is read in, converted and displayed on the C64. Errors: ------ If you should get a "STRING TOO LONG" error, just enter: GOTO200 and hit . This will restart at the point COCO64 left off. Ver 1.1 has been altered to greatly reduce this error over Ver 1.0. If COCO64 fails to find the keyword ARROW to signal a double lenght file, you can force COCO64 to decode in double length. When you get the "Standby.." message, press the RUN/STOP key and then enter: OS=3:GOTO200 Much thanks to Art Flexser for providing the specifications for the MAXCMP/PIXCMP format for the Color Computer. Any comments or questions on COCO64 should be addressed to Chrisdos [76703,717] or SYSOP in the CBIG sig. (GO CBIG) Items of interest: ------------------ 1) CBterm/C64 - A super terminal program that will allow downloading of the COCO picture files (and much much more!). Avalible in DL2 of the CBIG sig. Please read the file CBTERM.TXT (in dl2 of CBIG) for the current index to CBterm files. 2) Doodle utilities (display, print, etc.) are avalible in DL2 of CBIG. 3) COCO picture files can be found in DL2 of the COCO sig. Go COCO to get there. -Chrisdos Documentation for COMAND.IMG ---------------------------- I was never a big user of Dos 5.1. I never could remember the commands, and I couldn't use them in programs anyway, so I just stuck to doing it the long way. After about a year of doing that it became pretty tiresome. So I started experimenting with ML programming and command modification. I started out by writing a DIR command that replace the LET command in Basic. I didn't know that someone had already done that before, and their program is in the DL-6 database for those who are interested in how its done. But I soon decided that I didn't want to replace existing commands, I wanted to create new ones. Enter Sheldon Leemon. His answer to a Sig message I put up pointed me to his article on command creation in Compute's Second Book of the 64. Without his help this program would never have come about. Well, enough of the history. Here are the commands that COMAND.IMG adds to the Commodore 64: DIRECT - Will print the disk directory of device 8 to the screen with- out messing up any program you have loaded. STATUS - Will print any disk err s to the screen. Same as: 10 OPEN 15,8,15 20 INPUT#15,A,B$,C,D 30 PRINTA,B$,C,D 40 CLOSE15 SCRATCH - Will delete a file on device 8 Same as: OPEN15,8,15,"S0:Filename" Format is: SCRATCH"Filename" RENAME - Will rename a file on device 8 Same as: OPEN15,8,15,"R0:new=old" Format is: RENAME"new=old" DISK - Will format a disk in device Same as: OPEN15,8,15,"N0:name,id" Format is: DISK"name,id" COLLECT - Will rearrange the disk format Same as: OPEN15,8,15,"V" Format is: COLLECT VIEW - Will display a file to screen Format is: VIEW"Filename" COMAND.IMG replaces EASYDO.IMG that used to resides in this database. Commands used in COMAND.IMG are compatable with EASYDO.IMG. Some confusion arose as to how to loa and run the former program, so I've made this alittle easier. Just LOAD "COMAND",8 and RUN. COMAND.IMG resides in the low part of Basic Ram. This means you lose 1K of programming space, but the ease of loading and use should be worth it. If you have a ML subroutine that you would like to see in the next version of COMAND.IMG, please send me the source code (in CBM MADS format) via Easyplex. Or if you have any questions or comments, feel free to 'plex those to me too. Denny nkins 70003,2374 Command Conversion Table -- Updated: 05/18/88 by Mike Schoenbach [76703,4363] ================================ At the Main "Forum" menu/prompt: ================================ Old New Full Command Command Explanation === === ============ =================== B ANN ANNOUNCEMENT Announcement Files L COM COMPOSE Compose a new message CO CON CONFERENCE Enter Conference area CO# CON# CONFERENCE# Enter Conference Room "#" DL LIB LIBRARY Enter Library area DL# LIB# LIBRARY# Enter Library "#" IN/GU INS INSTRUCTION Enter Instructions area LN NAM NAME View library section names MD/V MEM MEMBER Enter Member Directory area OP OPT OPTION Enter Options area R MES MESSAGE Enter Message area RE;### REP ### REPLY ### Reply to message "####" RF REA FOR READ FORWARD Read msgs in forward sequence RF;0 REA FOR ALL READ FORWARD ALL Read all msgs in numerical order RI REA NUM READ NUMBER Read one message number only RM REA WAI READ WAITING Read "waiting" messages RM REA MAR READ MARK Read "marked" messages RN REA FOR NEW READ FORWARD NEW Read new messages in forward numerical order RR REA REV READ REVERSE Read messages in reverse order RR;0 REA REV LAS READ REVERSE LAST Start with last message RS;F REA FRO: READ FROM: Read msgs from name/User ID RS;S REA SUB: READ SUBJECT: Read msgs with specified subj RS;T REA TO: READ TO: Read msgs to name/User ID RT REA THR READ THREAD Read message threads (DEFAULT) RT ### REA THR STA:#### Read threads staring at "####" RTONLY REA THR NUM:#### Read thread "####" only RTN REA NEW READ NEW Read new msgs in thread order SB/SN NAM NAME View message section names ========================== At "Messages" menu/prompt: ========================== QS SCA QUI SCAN QUICK Scan message subjects only QSN SCA QUI NEW SCAN QUICK NEW Scan new msg subjects only SF SCA FOR SCAN FORWARD Scan msgs in numerical order SR SCA REV SCAN REVERSE Scan msgs in reverse order ST DIS SCA THR PRO SCAN THREAD PROMPT Scan messages and prompt for disposition ============================== At "User Options" menu/prompt: ============================== CN NAM NAME Change name in Forum ED EDI EDITOR Default message editor (EDIT/LINEDIT) PC CHA CHARACTER Specify prompt character RE REP REPLIES Reply info (list, count, none) SM PAU PAUSE Pause after reading msgs (Always, Never, Just to you) SU SEC SECTION Default message sections to read UM MOD MODE Forum mode (command, menu) ============================= At "Read Action" menu/prompt: ============================= MA MAR MARK Mark current msg for later retrieval NS SCR SCROLL Do not prompt for read action RA RER REREAD Re-read current message RE REP REPLY Reply to current message RP PAR PARENT Read "Parent" (previous) message RR REA REP READ REPLY Read replies to current msg SK NEX NEXT Read next branch of thread SKALL NEX SUB NEXT SUBJECT Read next thread (skip current) UA COM COMPOSE Compose new msg to current msg author ============================= At "Post Action" menu/prompt: ============================= A CAN CANCEL Cancel current message C EDI EDIT Continue writing the message (EDIT) MA MAI MAIL Mail message via EasyPlex MU MAI UNF MAIL UNFORMATTED Mail unformatted msg to Easyplex P PRE PREVIEW Preview current message. P# PRE WID:# PREVIEW WIDTH:# Preview message with specified line width. R RER REREAD Reread message you are replying to S POS POST Post message on message board S# POS SEC:# POST SECTION: Post message in specified section SP POS PRI POST PRIVATE Post message privately SU POS UNF POST UNFORMATTED Post msg the way it currently appears -- do not reformat SU# POS UNF SEC:# Post unformatted in specified section =============================== NOTE: CompuServe will continue to support many of the commands that appear in the left column. Date: 02-Jun-96 20:56 PDT From: Jim Brain > INTERNET:brain@conch.aa.msen.com Reply to: Re: Commodore Master List Sender: brain@conch.aa.msen.com Received: from conch.aa.msen.com (conch.aa.msen.com [148.59.6.20]) by arl-img-1.compuserve.com (8.6.10/5.950515) id XAA07570; Sun, 2 Jun 1996 23:52:35 -0400 Received: (from brain@localhost) by conch.aa.msen.com (8.7.4/8.6.12) id XAA26489; Sun, 2 Jun 1996 23:52:28 -0400 (EDT) From: brain@conch.aa.msen.com (Jim Brain) To: 103243.446@CompuServe.COM Subject: Re: Commodore Master List Date: Sun, 02 Jun 1996 21:55:33 -0400 Message-ID: In-Reply-To: <960528083754_103243.446_IHH54-1@CompuServe.COM> X-Mailer: Yarn 0.90 with YES 0.22 X-URL: http://www.msen.com/~brain/ Lines: 906 >I'VE AN ITEM OF COMMODORE MANUFACTURE THAT I DIDN'T SEE ON YOUR COMPREHENSIVE >LIST ON LOADSTAR#130 : MAGIC VOICE SPEECH MODULE (C64C64850) >P/N 319000-01. IT IS FOR USE WITH THE C64 & SX64 ]; PLUGS INTO THE CARTRIDGE >PORT & HAS AN RCA TO 5 PIN DIN CABLE. IT ALSO HAS A TOP LOADING ROM CARTRIDGE >PORT FOR USE WITH THE CARTRIDGES" GORF" "THE WIZARD OF WOR" "COUNTING BEE" & "The Magic Desk+1" > That list was old. I think it is on the latest list: In the list it is referred to as 64850. Is you number more correct? Jim Here is the newest edition of the Canonical List of Commodore Products. It contains informations on every piece of Commodore equipment I have heard of to date. Please help me weed out all the inconsistencies and nail down all the information. ==========================Notes for this Release============================== PET models were also named with CBM prefixes. i.e PET 4016 = CBM 4016. If you know of a model that is listed above that had differing properties, please tell me. Examples are a bigger monitor than what I have listed, Different closing mechanism on Drive, etc. This list comprises all machines that have been put out in some market. For this reason, the 364, C65, and others are not here. They are below. The stars indicate that someone has seen this machine in production. Their friends own one, etc. The two letters at far right indicate that someone owns this machine. The names are in Mnemonic, and the expansions are directly above these notes. Before emailing me with updates to an item, please make sure the item number is not alrady in the list. Sometimes I have people tell me that X is a disk drive, when X is in the list already as something else. I can't tell which one is right, so if you find contradictory info, please acknowledge that your info does not match mine and what your opinion is regarding which info is correct. Any item that has letters after it in the far right column not only exists, but is owned by someone. Now, a typo is always possible, but please keep that in mind when telling me an item was never made, since Commodore sometimes never marketed an item in some countries. I put in any item that I think _might_ have made it to market, so everyone needs to continually check up on me. There list is in two parts: Marketed and Not-Marketed, since some models were produced but never sold at the time of production (C65 is one of them), and some models never got past the "pipe-dream" stage. The newest version of this file can be retrieved from Jim Brain's MAILSERV server. Just send an email message: To: brain@mail.msen.com Subject: MAILSERV Body: send cbmmodel.txt help ls quit This will retrieve the newest version. Interested persons can now subscribe to the CBMMODEL Mailing List. To add your name to the list, please mail a message: To: brain@mail.msen.com Subject: MAILSERV Body: subscribe cbmmodel Firstname Lastname msglen help quit Note: msglen is maximum number of text lines you can receive in an email messsage. a value of 0 means maxlines. All parameters to the subscribe command are necessary. The newest version of the list will be mailed to you when posted to the newsgroup. I hope you enjoy the list. It is the result of over 3 years of continual updating. Jim Brain 602 N. Lemen Fenton, MI 48430 brain@mail.msen.com ======================Questions Still Left to Answer========================== The 500 series baffles me. George obviously has a P500 machine. Was there more in the P series? Are the 500 series just rebadged B series-40 machines? Enquiring minds want to know. I have seen claims that the B500 machines are 80 column, but the P500 of Page's looks pretty much like a 40 column machine. Argh. Ernie Chorney: Is your CBM 500 really a 500, or does it have another number? Does the MPC 801 exist? Does anyone have more detailed info? Was it just a rebadged MCS 801? The PET 2001NT: Which PET 2001 was it, 08,16,32? Some needs to explain to me why the 700 model is an LP machine when the rest of the 700 line are HP machines.... ===========Canonical List of Commodore Computer Equipment (96-01-30)========== ---------------------Products Produced In Some Quantity:---------------------- Calculator Series: * 202 electric, 1 digit display with slider indiciator, black case, white keypad, black,white,red keys SN B-63768 WW * 208 mechanical tape calc with red/black ribbon. MI * Blue LEDs, basic math, cream color, blue/red butons. TA * Scientific calc, made in England, 44 extra keys BD * 401 paper readout, darkgreen/bluegreen DV 770D * 774D Red LED, 9 digit, white keys. Red clear and blue op keys. BA 776M * 797D Red LED, basic math+memory and percentage, cream/blk keys BD * 887D 8 dig Red LED, white, black trim, white, red, blue keys. RI * 897D 10 digit Red LED, basic math, percent, one memory. GK * C108 green LED, basic math, black, colored buttons DV GL976MR GL979R * LC5K2 JC * MM3M Cream, Colored buttons, Red LED readout, basic math, 1 mem. JB * MM3M (Conv) MM3M with Volume, Area, Metric Conversions JP * N80 10 dig LED, white nums, blue func, lt-blu mem, navigational FR * SR-1400 "Electronic Slide Rule Calculator" may 5, 1975 JS * SR-1800 Black, Colored buttons, Green LED readout, Trig. FB Trainer Series: * KIM-1 Computer Trainer: Has hex keypad and LED readout PET 2000 Series:Renamed to CBM 20XX, XX = RAM, when Philips forbid PET use. Most CBM renamed units powered up in lowercase and had a different keyboard config, while the PET machines booted in uppercase. * PET 2001-4K 4kB, Chiclet Keys, Built-In Cassette, Black Trim. GP * PET 2001-8K 8kB, Chiclet Keys, Built-In Cassette, Blue Trim, 9" screen GP PET 2001-16K 16kB, Chiclet Keys, Built-In Cassette, Blue Trim, 9" screen PET 2001-32K 32kB, Chiclet Keys, Built-In Cassette, Blue Trim, 9" screen PET 2001B-8 8kB, Business Style, no Graphics on Keys, 12" screen PET 2001B-16 16kB, Business Style, no Graphics on Keys, 12" screen PET 2001B-32 32kB, Business Style, no Graphics on Keys, 12" screen PET 2001N-8 8kB, Home Computer, Graphics on Keys, 12" screen, Num. Keys * PET 2001N-16 16kB, Home Computer, Graphics on Keys, 9" screen, Num. Keys CH PET 2001N-16 16kB, Home Computer, Graphics on Keys, 12" screen, Num. Keys * PET 2001N-32 32kB, Home Computer, Graphics on Keys, BASIC 4.0, Num. Keys.CS * PET 2001NT Teacher's PET. Same as 2001N, just rebadged * MDS 6500 Modified 2001N-32 with matching 2040 drive. 500 made. GP CBM 3000 Series: 40 Col. Screen, BASIC 2.0-2.3, Same Board as Thin 4000 3001 series in Germany were just 2001's with big Keyboard. * CBM 3008 8kB, 9" Screen. EG * CBM 3016 16kB * CBM 3032 32kB. SL CBM 4000 Thin Series: 9" Screen, 40 Column Only, Basic 4.0. CBM 4000 Fat Series: 12" Screen, Upgradeable to 80 Column, When upgraded to 80 Columns, the systems were 8000's. CBM 4004 4kB, One Piece. * CBM 4008 8kB, One Piece. SF * CBM 4016 16kB, One Piece. KK * CBM 4032 32kB, One Piece JB * CBM 4064 Educator 64 in 40XX case. green screen (no Fat option) GP CBM 8000 Series:12" Screen, 80 Column, BASIC 4.0 SK means "SoftKey", or "Separated Keyboard" All -SK and d units were enclosed in CBM 700/B series HP cases. CBM 8008 8kB, One Piece CBM 8016 16kB, One Piece * CBM 8032 32kB, One Piece GP * CBM 8032-32 B 8032 in Higher Profile case (HP). Could install LP drives. GP * CBM 8032 SK 32kB, Detached Keyboard, SK = SoftKey or Separated Keyboard.EG CBM 8096 96kB, 8032 with 64kB ram card * CBM 8096 SK 96kB, Detached Keyboard. * CBM 8096d 8096 + 8250LP SL * CBM 8296 128kB, Detached Keyboard, Brown like 64, LOS-96 OS TL * CBM 8296d 8296 + 8250LP SL * "CASSIE" Synergistics Inc. rebadged 8032 AH SuperPet Series:Sold in Germany as MMF (MicroMainFrame) 9000 Machines sold in Italy had 134kB of RAM. * CBM SP9000 Dual uP 6502/6809, 96kB RAM, business keyboard. GP CBM B Series: 6509 @ 2MHz, 6545/6845 Video, 6526 CIA, 6581 SID, BASIC 4.5. Commodore differentiated between the HP (High Profile) and LP (Low Profile) series by naming all HP machine CBM. (B128-80HP was CBM128-80). Also, any machine with optional 8088 CPU card had 'X' after B or CBM (BX128-80). * CBM B128-80HP 128kB, Detached Keyboard, Cream. GP * CBM B128-80LP 128kB, One-Piece, Cream, New Keyboard. GP * CBM B256-80HP 256kB, Detached Keyboard, Cream. * CBM B256-80LP 256kB, One-Piece, Cream. GP * CBM B128-40 6567, 6581, 6509, 6551, 128kB. In B128-80LP case. (P500?) CBM B256-40 6567, 6581, 6509, 6551, 256kB. In B128-80LP case. CBM 500 Series: 6509, 6567, 6581, 6551. Sometimes called PET II series. Most are simply B128-80 LP machines with more RAM. * CBM 500 256kB. (is this the 500, or should it 515?) EC * CBM 505 64kB. * CBM 510 128kB. * CBM P500 64kB GP * CBM B500 128kB. board same as B128-80. GP CBM 600 Series: Same as B series LP * CBM 610 B128-80 LP CS * CBM 620 B256-80 LP CS CBM 700 Series: Same as B series HP. Also named PET 700 Series * CBM 700 B128-80 LP (Note this unit is out of place here) * CBM 710 B128-80 HP SL * CBM 720 B256-80 HP GP * CBM 730 720 with 8088 coprocessor card VIC-20 Series: 22*23 screen, 5kB RAM, Basic 2.0, one piece. Could be hooked to TV with RF modulator. Cream (C), or Off-White (O) case. Flat top keys with Square type font on keycaps (S), Indent top keys with somewhat square font and thin letters for RESTORE/CLR/HOME/INST... (I), or Indent top keys with rounded type font (R). 2 Prong PS adaptor (2) or DIN PS adaptor (D). Black/Silver Decals (B), or Brown/Color Decals (H). 5 pin video connector (5), or 8 pin video connector (8) * VIC-20 1 SOB2 GP * VIC-20 2 ICHD GP * VIC-20 3 ROB2 GP * VIC-20 4 RCHD8 JB * VIC-20 5 SCHD JB * VIC-20 6 VIC with 2001K Keyboard. MS * VIC-20 7 RCBD5 SD * VIC-10 Japanese VIC with 2001K keyboard. * VC-20 SCHD5 (German) (source says has beige instead of grey? case) * VC-20 RCHD5 (German) MH CBM-64 Series: 40*25 screen, 64kB RAM, BASIC 2.0, one piece, TV ouput. Called VIC-64 in Sweden. Off-white VIC case (O), Brown Breadbox case (B), Cream Breadbox case (C) Flat top keys with Square type font on keycaps (S), Indent top keys with somewhat square font and thin letters for RESTORE/CLR/HOME/INST... (I), or Indent top keys with rounded type font (R). Black/Silver Decals (L), or Brown/Color Decals (H). 5 pin video connector (5), or 8 pin video connector (8) * CBM 64 1 SO * CBM 64 2 SBH8 JB * CBM 64 3 RBH8 JB * CBM 64 4 RCH8 (Referred to as a C64G) ME * CBM 64 (JP) Chiclet Keyboard sold in Japan. (Might be MAX Machine) * SX-64 Portable 64 With 5" Color Screen, One 1541 Built-in. GP * CBM-64C Cream Sloping Case, Cream Keys, GFX on front of keys JB * CBM-64C Cream Sloping Case, Cream Keys, GFX on top of keys. JB * Educator 64-1 64 Rev1 Kernal without monitor in 64 case. RS * Educator 64-2 64 Rev1 Kernal, green monitor, PET case. GP * PET64 CBM 4064 (Eductor 64-2) GP * (Color) MAX 64 with 16kB, no Keyboard, just Exp. Port and Video Out. EC Unimax MAX Machine. Ultimax MAX Machine. CBM VC-10 C-64 with stripped down Basic 2.0, 2.5kB RAM, Ultimax * CBM C64GS Game Console, GS = Game System. 64 with no keyboard. MM C-128 Series: 128kB, Cream Case, 40*25 and 80*25 screen, 64 and CP/M em. * C-128 One-Piece Unit, 16kB VDC. GP * C-128 One-Piece Unit, 64kB VDC. * C-128D-1 Two-Piece,16K VDC, Internal 1571CR, Plastic Case, Fan. * C-128D-2 C128D with 64K VDC, Metal Case, No Fan. GP * C-128DCR C128D with 64K VDC, Metal Case, Cost Reduced, No Fan. DL (could be just another name for C128D-2) CBM 264 Series: Charcoal Grey Case, 40*25 screen * Plus/4 New Keyboard and Case design, 64kB RAM, 6551 UART GP * C-16 64 Case and Keyboard Style, 16kB RAM JB * C-116 C-16 with Chiclet keys and smaller case SL Amiga Series: 680X0 processor, Off White Case * A500 One piece, 68000, Off-White, 880K 3.5" Floppy FF * A500+ A500 + 2MB Agnus, 1MB Chip Ram Expandable to 2 MB * A600 One piece, 68000, White,ECS Chips,PCMCIA Slot,880K Floppy. * A600HD A600 with 40 MB HD. * A1000 Detached Keyboard, 68000, Cream, 256kB, 880K Floppy. * A1000-1 Detached older style keyboard, 68000, no daughterboard CS * A1000-2 Has both daughter and motherboards YC * A1200 White, 68EC020, PCMCIA slot,AGA graphics, one piece. A1200HD/40 A1200 with 40 MB HD. * A1500 UK released A2000 with two drives * A2000A detached keyboard, slots, 68000, .5 MB on board, .5 MB on card in processor slot, German design * A2000B US design, 1 MB on motherboard, CPU slot free * A2000HD A2000 with installed 50 MB SCSI hard disk. * A2500/20 A2000 with A2620(68020,68881,68851 @14.3MHz) processor card.CS * A2500/30 A2000 with A2630(68030,68882 @25 MHz) processor card. CS * A2500UX A2500 with UNIX and TapeDrive * A3000/16 ECS graphics, 68030 and 68881 @ 16 MHz, SCSI hard drive * A3000/25 ECS graphics, 68030 and 68882 @ 25 MHz, SCSI hard drive * A3000T Tower Case with more slots. * A3000T/40 Tower Case with more slots and 68040 * A3000UXA A3000 with ATT Unix V.4, 5MB RAM, 100MB HD. * A3000UXB A3000 with ATT Unix V.4, 10MB RAM, 200MB HD. * A4000/030 AGA graphics, 68EC030, IDE HD, 1.76 MB Floppy, no MMU. * A4000/040 White, AGA graphics, 68040, IDE HD, 1.76 MB Floppy. FF * A4000T Tower Case with More Slots. * Amiga CD32 Based on A1200, double speed CD-ROM, no keyboard. * CDTV Black case, based on A500+ with CD-ROM, no keyboard, Remote.FF PC Series: * A1060 DOS/PC SideCar that connects to an A1000. * A2088 8088 BridgeBoard for A2000 and higher (4.77 MHz). * A2088D A2088 @ 9.54 MHz. * A2286/8 80286 @ 8MHz BridgeCard. * A2386/16 80386 @ 16MHz BridgeCard. * A2386/20 80386 @ 20MHz BridgeCard. * A2386/25 80386 @ 25MHz BridgeCard. * PC-1 8088 @ 4.77 MHz, Non-expandable. PC-IV ??? * PC-5 8088 @ 4.77 MHz, 256kB RAM, 360kB 5.25" FD, monochrome. SL * PC-10 8088 @ 4.77 MHz, 256kB RAM, 2 Floppies, Large Case, German. * PC-10 HD PC-10 with 640kB RAM, 360kB 5.25" FD, 30 MB HD. * PC-20 PC-10 with 1 Floppy/1 10MB HD. RS * PC-30 80186 (US only) RS * PC-40 80286 @ 10 MHz, Large Case RS * PC-50 80386SX @ 25MHz. RS * PC-60 80386DX @ 16 MHz German. * PC-70 Pentium, US only model. * PC-10 II PC-10 with "Combined Board", 640 KB RAM. * PC 20-II PC-10 II with 1 floppy, 10 MB HD, later 20 MB. * PC 10-III-1 PC-10, large case, CGA + Hercules. * PC 10-III-2 PC-10, small case, turbo mode 9.54 MHz, CGA + Hercules. * PC 20-III PC-10 III with 1 floppy, 20 MB HD. * PC 30-III cheaper variant of PC 40-III (EGA, smaller HD, etc.). * PC 35-III PC-30 III with VGA * PC 40-III-1 AT with 80286, 12 MHz, HD floppy, 20 MB HD, VGA&iO on cards * PC 40-III-2 PC 40-III, Colt style "all-in-one" board, called Sel. Ed. 286 * PC 40-III-3 PC 40-III in tower case. * PC 45-III a bit bigger HD * PC 60-III AT 80386 @ 25 MHz, 0-200 MB HD, 5.25" and 3.5" FD, Tower. * PC Colt Denoted a line of rebadged CBM PC units. SL 286 AT 80286 @ 16 MHz, VGA, 2MB RAM, 40 MB HD, 3.5" FD, Slimline. SL 286 AT as above but with extra 5.25" FD, Slimline. SL 386 SX 80386SX @ 16 MHz, VGA, 2MB RAM, 40 MB HD, 3.5" FD. SL 386-SX25 80386SX @ 25 MHz, SVGA 2MB RAM, 80 MB HD. DT 386-25 80386DX @ 25 MHz, VGA, 1MB RAM, 40 MB HD, Desktop. DT 386-33 C 80386DX @ 33 MHz, SVGA, 4MB RAM, 80/100 MB HD. DT 486-33 C 80486DX @ 33 MHz, SVGA, 4MB RAM, 80-120 MB HD. DT 486SX-25 80486SX @ 25 MHz, SVGA, 4MB RAM, 80 MB HD. * DT 486SX-25 80486SX @ 25 MHz, SVGA, 4MB RAM, 120 MB HD. DA DT 486-25 C 80486DX @ 25 MHz, SVGA?, 4MB RAM, 100 MB HD. T 486-25 C DT 486-25 C in Tower Case. T 486-50 C 80486DX @ 50 MHz, SVGA, 4MB RAM, 120 MB HD. * C 286 LT 12 80286 @ 12.5 MHz, 1MB RAM, 20 MB HD, 3.5" FD Notebook. * C 386SX-LT 20 80386SX @ 20 MHz, VGA, 2MB RAM, 40 MB HD Notebook. * C 386SX-LT 20 80386SX @ 20 MHz, VGA, 2MB RAM, 60 MB HD Notebook. * C 486SX-CLT 80486SX color notebook. * 4S3MPC 80486SX @ 33 MHz, VESA SVGA, 4MB RAM, 170 MB HD, *2 CD/Snd Cassette Series:Took regular cassettes, non standard format data. Note: 1530 is same as C2N. Therefore, variations were not expanded. * CBM C2N-1 Black, 8.00"Lx5.25"Wx2.50"H, 5 button, No Tape Ctr. GP * CBM C2N-2 Cream C2N-1, Tinted Window, Tape Counter. GP * CBM C2N-3 C2N-3 with bolder logo. GP * CBM C2N-4 Cream, 6.00"Lx7.75"Wx2.00"H, 6 button,Clear Win., Tape Ctr. GP * CBM C2N-5 C2N-3 with no counter label, orange under cassette. GP * CBM C2N-6 C2N-4 with no save label, bolder logo. GP * CBM 1531 Charcoal Grey C2N-6, Commodore 16/+4 Cassette Drive TH * CBM Load-It LED Readout, Adjustment Screw Disk Drive Series: * Amiga 1010 Single 3.5" 880K, offered for Amiga 1000, AmigaSerial. * Amiga 1011 Single 3.5" 880K, offered for Amiga 500 & 2000, AmigaSerial.JM * Amiga 1020 Single 5.25", 440K Amiga, 360K MS-DOS, In 1571 Case. CS * Amiga 2010 Single 3.5", 880K Internal for A2000/2500. * Amiga 2020 Single 5.25", 440K Internal for A2000. * Amiga 3010 Single 3.5", 1.76M Dual Speed, internal. * CBM 1541 *All types, see VIC 1541* * CBM 1541C Single 5.25" 170K, updated 1541, Brown, Turn-Down,Serial. * CBM 1541C Single 5.25" 170K, updated 1541, Cream, Turn-Down,Serial. GP * CBM 1541C Single 5.25" 170K, updated 1541, Cream, Push-Down,Serial. GP * CBM 1541 II Single 5.25" 170K, Cream, Sep. PS, Direct Drive, Serial. GP * CBM 1541 II Single 5.25" 170K, Cream, Sep. PS, Belt Drive, Serial. JB * CBM 1542 Single 5.25" 170K, Charcoal Grey, Serial. * CBM 1551 1541, Push-Down Closure, Chacoal Grey, TED Parellel. RJ * CBM 1570 Single 5.25" SS Version of 1571, Cream in 1541 case. GP * CBM 1571 Single 5.25" 340K(128),170K(64),CPM,Cream,Alps Mech,Serial. GP * CBM 1571 Single 5.25" 340K(128),170K(64),CPM,Cream,NewT Mech,Serial. GP * CBM 1571CR Internal 1571 used in C128D * CBM 1572 Dual 1571, Cream color, 5000 made, side-by-side device 8&9 * CBM 1581 Single 3.5" 800K, Cream, Serial. JB * CBM 2031 Single 5.25" 170K, Off-White, IEEE-488. GP * CBM 2031-SL Single 5.25" 170K, Off-White, IEEE-488. * CBM 2031 LP Single 5.25" 170K, DOS2.6, Off-White, 1541 Case,IEEE-488. GP * CBM 2031 LP Single 5.25" 170K, DOS2.6, Tan, 1541 Case,IEEE-488. GP * CBM 2040 Dual 5.25" 170K, DOS1.0, Off-White, No Rel Files, IEEE-488. GP * CBM 2040 Dual 5.25" 170K, DOS1.2, Off-White, No Rel Files, IEEE-488. GP * CBM 2081 Single 5.25" ????? * CBM 3040 2040. GP * CBM 4031 HP 2031 HP. (Has 4040 Mechanism) SL * CBM 4031 LP 2031 LP. * CBM 4040 Dual 5.25" 170K, DOS2.0, Off-White, IEEE-488. * CBM 4040 Dual 5.25" 170K, DOS2.1, Off-White, IEEE-488. GP * CBM 8050 Dual 5.25" 512K, DOS2.1, Off-White, IEEE-488. * CBM 8050 Dual 5.25" 512K, DOS2.5, Off-White, IEEE-488. GP * CBM 8050 Dual 5.25" 512K, DOS2.7, Off-White, IEEE-488. JB * CBM 8060 Dual 8", 750K, Off-White, IEEE-488. * CBM 8061 Dual 8", 1.5M, Off-White, IEEE-488. GP * CBM 8250 Dual 5.25" 1MB, DOS2.7, Off-White, IEEE-488. GP * CBM 8250 LP Dual 5.25" 1MB, DOS2.7, Off-White, Half Height, IEEE-488. GP * CBM 8280 Dual 8" 1MB, DOS3.0, Off-White, Read IBM disks, Slimline. PZ * CBM D9060 5 MB Hard Drive, DOS3.0, Off-White, IEEE-488. GP * CBM D9090 7.5 MB Hard Drive, DOS3.0, Off-White, IEEE-488. GP * CD 1411 Black version of Amiga 1011. CDTV dedicated. * PC 910 Single 3.5" 360K/720K, Internal for PC10/20-I-II-III. * PC 915 Newer 910. * PC 920 Single 5.25" 360K/1.2M, Internal for PC10/20-I-II-III. * SFD 1001 Single 5.25" 1MB, In 1541 Case, DOS2.7, Brown, IEEE-488. JB * SFS 481 CBM 1551. (This was its first number, then they renamed it) * VIC 1540 Single 5.25" 170K, Off-White, Xfer spd > 1541, Serial. * VIC 1541 Single 5.25" 170K, Push-Down Closure, Off-White, Serial GP * VIC 1541 Single 5.25" 170K, Push-Down Closure, Brown, Serial. JB * VIC 1541 Single 5.25" 170K, Turn-Down Closure, Brown, Serial. JB Printer Series: * CBM 530 Small Receipt Printer, 70mm paper roll, black/red ribbon BC * CBM 1526 80 Col. 8.5" Wide 8*8 Matrix No GFX, Brown, Serial 60cps. JB CBM 2020 ? CBM 2021 80 Col. Matrix Electrosatic (Thermal) Printer, GFX. * CBM 2022 80 Col. 8.5" Wide 7*6 Matrix No GFX, Off-White, IEEE-488. GP * CBM 2023 Friction-Only 2022. * CBM 3022 2022 for PET 3000, IEEE-488. SL * CBM 3023 2023 for PET 3000, IEEE-488. TL * CBM 4022 80 Col, 10" Wide 8*6 Matrix No GFX, Epson MX-80, IEEE-488. SL * CBM 4022p Bidirectional 4022, Epson MX-70?, IEEE-488. * CBM 4023 80 Col. 10" Wide 8*8 Matrix No GFX, NLQ, Brown, IEEE-488. GP * CBM 6400 C.Itoh Starwriter F10-40, Centronics or IEEE-488 SL CBM 8022 ? * CBM 8023 80 Col. 14" Wide 8*8 Matrix No GFX, Off White, IEEE-488 JB CBM 8023P 136 Col. 15" Wide 8*6 Matrix, GFX, IEEE-488. * CBM 8024 132 Col. Mannesman Tally, 7*7, Upgrade to 7*9, Cream, IEEE. * CBM 8024/A 132 Col. Mannesman Tally, 9*7, 160 cps bidirectional. SL * CBM 8024L 8024 Multi-Pass NLQ Printer, IEEE-488. * CBM 8026 OLYMPIA ESW-103, TypeWriter Printer, IEEE-488. * CBM 8026b 8026 Extended.? * CBM 8027 8026 without Keys, IEEE-488. * CBM 8028 132 Col. 15" Daisy-Wheel, (Robotron), Cent./IEEE-488 SL * CBM 8075 Plotter, available in 1 and 8 pen variety, IEEE-488 * CBM 8229 8028 with 16kB print buffer. * CBM 8300P Diablo 630, Daisy Wheel, Cream, IEEE-488. CBM-P1 Daisy Wheel Printer. * DPS 1101 132 Col. 13", Daisy-Wheel, Friction Feed, Juki 6100, Serial. * DPS 1120 116-175 Col. 14.5" wide Daisy, Black, Serial. (Olympia) RH * LPS 2000 Laser Printer, Centronics (Possibly German Only). * MCS 801 80 Col. 8.5" Wide 8*8 Matrix GFX Color, Serial. FB MPC 801 Juki Color Printer * MPP 1361 8023P. GP * MPS 801 80 Col. 8.5" Wide 7*6 Matrix GFX, Brown, Serial. GP * MPS 802 1526. JB * MPS 803 80 Col. 8.5" Wide 7*6 Matrix GFX, Brown, Serial. GP * MPS 803 80 Col. 8.5" Wide 7*6 Matrix GFX, Charcoal Grey, Serial. GP * MPS 810 Okimate 10 ? CA * MPS 820 Okimate 20 ? CA * MPS 1000 Epson HomeWriter, US Version. 9 pin, 100cps draft. * MPS 1000 Epson HomeWriter, Intl. version with switchable charsets. GD * MPS 1000 Seikosha 1000. * MPS 1200 Citizen 120D. Serial or optional Cent. Parallel. BW * MPS 1224C Mannesmann Tally, 24 pin Color Printer, MT Printer, Ser/Par * MPS 1230 Citizen * MPS 1250 Citizen, Serial/Centronics. * MPS 1270 Ink Jet Printer, uses Kodak Diconix Cartridges, Centronics. DL * MPS 1550 9 pin printer, Centronics. * MPS 1550C 9 pin 4 color Printer, OLIVETTI DM105, Centronics. MH * MPS 2000 NEC P6 * MPS 2000C NEC P6 Color * MPS 2010 NEC P7 * MPS 2010C NEC P7 Color * VIC 1515 80 Col. 7.0" Wide 6*7 Matrix GFX, Off White, Serial. GY * VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Off White, 4 color. Serial * VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Brown, Paper Cover,Ser. GY * VIC 1520 80 Col. 4.0" Wide Plotter, GFX, Brown, No Paper Cover,Ser. PZ * VIC 1525 80 Col. 8.5" Wide 7*6 Matrix GFX, Off-White, Serial. JB VIC 1525e same as 1525, but packaged for 64. Might have slower bus?. Monitor Series: * CBM 1070 Dig&Analog RGBI. BR * CBM 1080 13" Comp. Sep, Dig&Analog RGB YC * CBM 1081 1987 German Amiga Monitor MK * CBM 1084 1080 with squarer case .42mm dot pitch * CBM 1084S-P 13" Comp, Sep, Dig&Analog RGBI, 1902 case, Stereo. FF * CBM 1084S-D 13" Comp, Sep, Dig&Analog RGBI, 1080 case, Stereo. JB * CBM 1084S-D1 13" Comp, Sep, Dig&Analog RGBI, 1084 case, Stereo. * CBM 1085S 14" .52mm dot pitch 1084 * CBM 1402 12" Hercules Monitor SM * CBM 1403 13" VGA. * CBM 1404 14" Amber Monochrome. * CBM 1407 14" VGA Monochrome, 64 grey tones. * CBM 1450 Monochrome BISYNC monitor. CBM 1601 12" Monochrome monitor. CBM 1701 13" Comp, Sep, Came with 5 pin DIN adaptor * CBM 1702 13" Comp, Sep, Came with 8 pin DIN adaptor. CBM 1703 Repackaged 1702 for X64 series, Was Charcoal Grey. * CBM 1801 14" Comp, Sep, PAL. JT * CBM 1802 13" Comp, Sep, Mono, Grey, one big knob in front. PS * CBM 1802 13" Comp, Sep, Mono, Grey, Two small knobs in front. * CBM 1802 13" Comp, Sep, Mono, Cream, Tilted screen. * CBM 1802C 13" Comp, Sep, Mono, Cream, Straight screen. * CBM 1900 12" Green Mono Monitor. CBM 1901 European 128 Monitor (Thomson). * CBM 1902 13" Comp, Sep, Digital RGBI, has a 9 pin RGB plug. MP * CBM 1902A 13" Comp, Sep, Digital RGBI, Looks like 1084, DIN RGB plug. DL * CBM 1903 13" EGA * CBM 1904 13" EGA * CBM 1930 14" VGA .31mm dot pitch. * CBM 1934 14" VGA .39mm dot pitch. * CBM 1935-II 14" SVGA, .28mm dot pitch, MPR-II low radiation. * CBM 1936 14" SVGA .28mm dot pitch. * CBM 1944 13" EGA Low Radiation * CBM 1940 Amiga Multiscan Monitor * CBM 1942 Amiga Multiscan Monitor FF * CBM 1950 13" MultiScan * CBM 1960 13" MultiScan * CBM 2002-23 13" Comp, Sep, Dig&Analog RGBI. CS * CBM 2002-89 13" Comp, Sep, Dig&Analog RGBI. CBM 2020 * CBM 2024 15" Grey scale 1024*1024(PAL), 1024*800(NTSC). IN * CBM 2080 13" CBM 1080 with High Persistence Phosphors. TM * CBM CM141 13" Comp, Sep., Grey. WS * CBM CM8833 JA * CBM DM-10 12" CGA monochrone text monitor for PC-10. * Viking Moniterm: 19" Grey Scale 1024*1024, Made by Moniterm/CBM. 2024 is similar, but has electronics in monitor. Modem Series: Direct Connect (8010 is aucoustic). * Amiga RS1200 0-1200 bps, Hayes Compatible * Btx-Modul I Cartridge IC to display CEPT GFX (BTX = German CIS) * Btx-Modul II Upgraded version of Btx-Modul I. * CBM 1650 0-300 bps, Pulse Dial * CBM 1660 0-300 bps, Pulse Dial, Tone Dial with 64, Brown/White DV * CBM 1660 0-300 bps, Pulse Dial, Tone Dial with 64, Cream/Black DV * CBM 1670 0-1200 bps, Hayes Compatible, ATS0=0 turns off Auto-Answer * CBM 1670CR 1670 with DIP switches to turn off default auto-answer JB * CBM 1680 1670 with true RS-232 for Amiga. * CBM 6499 300/300 and 1200/75 bps modem for 64. Italian Compunet? FF * CBM 8010 0-300 bps, US & Euro Versions, IEEE-488 SL * Compunet plugged into Exp. Port, Cream case. * VIC 1600 0-300 bps, No dial. JB * VM 2400 0-2400 bps, CCITT V.24, Model 701324, BTX, MNP 5, V.42bis RL Mouse Series: * CBM 1350 Emulates Joystick only * CBM 1351 Does both Joystick and Real Mouse Movements JB * CBM 1352 Amiga 2 button Mouse, will work with PC-III models. * CBM 1360 Serial Mouse for PC series. * 313254-01 2 button Amiga mouse. * 313255-01 3 button Amiga mouse. CS * CD1252 Amiga 2 button mouse, black, infrared, CDTV dedicated RAM Expanders: * 8032099 64kB RAM for 8032. RS * A501 512kB for Amiga 500 * A501+ 1MB for Amiga 500+ * A601 1MB for Amiga 600 * A1050 256kB for Amiga 1000 (Under Front Cover) CS * A2058-2 2MB for Amiga 2000 * CBM 1700 128kB. WS * CBM 1750 512kB * CBM 1764 256kB. JB * CD 1401 Personal RAM Card for CDTV (64kB) * CD 1405 Personal RAM card for CDTV (256kB) * VIC 1110 8kB for VIC-20 WS * VIC 1111 16kB for VIC-20 JB * VIC 1210 3kB for VIC-20 Joysticks: VIC Joystick, Atari style body and stick. * VIC 1311 VIC Joystick, Rectangular body, triangular stick JB * VIC 1312 VIC Paddles MP * Paddles, Dark Grey, Light Grey Knobs. GP * T-1341 Plus 4 Joystick CPU Upgrade Series: * Amiga 2620 68020 and 68881 @ 14.3 MHz for A2000 CS * Amiga 2630 68030 and 68882 @ 25 MHz for A2000 with 4MB RAM CS * Amiga 3640 68040 CPU Card for A3000T. FF Networking Series: * Amiga 560 ARCNET for Amiga 500. * Amiga 2060 ARCNET for A2000 for star topology * Amiga 2060 ARCNET for A2000 for bus topology * Amiga 2065 Ethernet for A2000 * Amiga 2232 7 Port Multi-Serial Card. * MBS 100 Mehr-Benutzer-System (Multi-User-System) Mother Unit with SL one D-25 and 1 IEEE-488. Basically a simply-designed peripheral-sharing system * MBS 150 Daughter Unit, had two D-25's and one IEEE-488 * MBS 150 MBS 150 with extra plug to connect 8032SK SL * MBS-CP MBS System for Commodore 64. Miscellaneous Series: * Amiga 10 Stereo MultiMedia Speakers, Cream. CS * Amiga 520 RF Modulator Channel 3-4, Audio In, Video Out, RF Out JM * Amiga 570 CD-ROM for Amiga 500+, CDTV compatible. * Amiga 590 Ram Expansion 2MB, SCSI and XT bus for A500 * Amiga 1300 Amiga Genlock made for Amiga 1000. * Amiga 1310 Amiga Genlock. * Amiga 2031 Amiga PAL Video modulator board for A2000 * Amiga 2032 Amiga PAL Video modulator board for A2000 * Amiga 2070 150.250 MB Tape Drive, uses 1/4" tape, Grey, SCSI, A2000 * Amiga 2090 SCSI and ST506 (MFM) * Amiga 2090A Autoboot A2090 * Amiga 2091 SCSI Controller, RAM Expansion. CS * Amiga 2300 Amiga Genlock for A2000. Amiga 2301 Semi-professional Genlock (Possibly PAL?) * Amiga 2320 Deinterlacer card. Converts 15.75KHz display to 31.5KHz. * Amiga 2350 Professional Genlock for A2000. Amiga 2351 Genlock (PAL?) * Amiga 2410 "University of Lowell" TIGA Card, 8 bit GFX, TI34010. Amiga 2995 Video Master (Direction rack + Genlock + Video Digitizer) * Amiga 3070 150.250 MB Tape Drive, uses 1/4" tape, Cream, SCSI. CS * Amiga 3406 Amiga RF Modulator. * Amiga 4091 SCSI-2 Controller for Zorro III Slot. * AMIX O.S. ATT SysVR4 for A2000. Requires A2620. * CBM 1399 MicroSwitches Joystick w/ Auto-Fire. * CBM 4010 Voice Response Unit made by Votrax for PETs. * CBM 4270 I/O Controller for CBM PET series. SL * CBM 8072 Graphics Tablet, IEEE-488. * CBM 64850 Magic Voice Module for Commodore 64. * CBM 60110 Commodore 64 CP/M Cartridge. US model? JV * CBM 606480 Commodore 64 CP/M Cartridge. German model? HS * CD 1200 Black external infrared controller for CDTV. * CD 1221 Black version of A4000 Keyboard. CDTV dedicated. * CD 1300 Genlock card for CDTV (NTSC) * CD 1301 Genlock card for CDTV (PAL) * CD 1321 SCART card for CDTV * VIC 1011A RS-232 Interface, Outputted True RS-232 Voltages * VIC-1011B RS-232 20mA Current Loop. NP * VIC 1112 IEEE-488 Interface. HS * VIC 1211A VIC SuperExpander with 3kB RAM Expansion. (for VIC-20) HS * VIC 1212 VIC Programmer's Aid. (for VIC-20) * VIC 1213 VIC Machine Language Monitor. (for VIC-20) HS * VIC 1901 Avenger (VIC Avenger) GY * VIC 1902 Star Battle * VIC 1904 Slot (Super Slot), Japan, embossed aluminum label GY * VIC 1905 Jelly Monsters, Handic SW, Sweden, silver foil label * VIC 1906 Alien (Super Alien) GY * VIC 1907 Jupiter Lander (Super Lander?) GY * VIC 1908 Poker (Draw Poker) GY * VIC 1909 Road Race (Midnight Drive) GY VIC 1909 Rat Race? Handic SW, Sweden, silver foil label AB * VIC 1910 Radar Rat Race GY * VIC 1911 The Sky Is Falling GY * VIC 1912 Mole Attack GY * VIC 1913 Raid On Fort Knox, Hong Kong, grey plastic label GY * VIC 1914 Adventure Land GY * VIC 1915 Pirate's Cove GY * VIC 1916 Mission Impossible GY * VIC 1917 The Count GY * VIC 1918 Voodoo Castle GY * VIC 1919 Sargon II Chess GY * VIC 1920 Pinball (Pinball Spectacular?), Hong Kong, grey plastic lab GY * VIC 1921 Super Smash GY * VIC 1922 Cosmic Cruncher GY * VIC 1923 Gorf GY * VIC 1924 Omega Race GY * VIC 1925 Money Wars GY * VIC 1926 Menagerie * VIC 1927 Cosmic Jailhouse (Cosmic Jailbreak), Hong Kong, grey label * VIC 1928 Home Babysitter * VIC 1929 Personal Finance * VIC 1930 Visible Solar System GY * VIC 1931 Clowns GY * VIC 1932 Garden Wars GY * VIC 1933 Speed Math/Bingo Math GY * VIC 1935 Commodore Artist GY * VIC 1937 Sea Wolf GY * VIC 1938 Tooth Invaders GY * VIC 1939 Star Post GY * VIC 1941 Number Nabber Shape Grabber GY VT106A Recreation Six Pack (Car Chase, Blue Meanies, Space Math, Slither/Super Slither, Bioryhtm Capability) VT107A Home Utility Six Pack (Cassette with Personal Finance I & 2, VIC Typewriter, Expense Calendar, Loan and Mort. Calc, Home Inventory * Blueprint * Clowns * Frog Master * Gorf * International Soccer * Jupiter Lander * Kickman * Lazarian * Le Mans * Magic Desk I * C-64403 Music Composer * Music Machine * Omega Race * Pinball Spectacular * Radar Rat Race * Sea Wolf * Simons' BASIC * Soloar Fox * Speed Math/Bingo Math * Star Post * Star Ranger * Tooth Invaders * Visible Solar System * Tractor Feed for MPS 803 * HiRes Graphics for PET 4000/8000. * MOS Technology EPROM Programmer, Off-White. GP Single Sheet Feeder for CBM 8028. * Sound Expander CBM SFX FM Sound Expander: uses FM DSS IC in Yamaha DX7 RW * Sound Sampler CBM SFX Sound Sampler RW CBM 3040 to CBM 4040 ROM upgrade kit. VIC 2011 VIC-Stat cartridge. VIC 2012 VIC-Graph cartridge. VIC 2013 VIC-Forth cartridge. VIC 1214 VIC Voice Synthesizer. VIC 4011 VIC-REL (Rele') Remote control switch VIC 4012 Vic-Switch. Allow 16 VICs to share drives and printers. 1001027-03 PAL TV Modulator for VIC-20. FF 324402 High Speed Graphics board for CBM 40XX/80XX. PO CSA 58A-601 Thermostat manufactured for Johnson Controls. DB VIC 1010 VIC-20 Expansion Module GE ------------------Commodore Models Never Produced or Marketed:---------------- Commodore PET Series: * CBM 4032-P Portable 4032 Prototype. Had 4032, 4040, and Datasette. RS * CBM 8033 Color 8032. PETREGISTER (CBMREGISTER) Cash register PET (based on 8032). 50 units Commodore VIC Series: VIC-20TV Vic-20 with built in 2" TV Commodore 64 Series: CBM SX-100 Predecessor of the SX-64, had B&W monitor. CBM DX-64 SX-64 with two drives. Commodore 264 Series: * CBM 264 Prototype Plus/4 JB * CBM CV364 264 with keypad and speech synthesizer. Commodore LCD Series: CBM CLCD Commodore Portable with LCD screen. 1MHz 65C102, BASIC 3.6, 32 kB RAM, 96 kB ROM, 80x16 text display, 480x128 graphics, RS-232-C, Centronics, and H-P Bar Coder Ports, Plus-4 type keyboard, no SID, no sprites, ML Monitor in ROM. CBM C64Laptop CLCD. Commodore 128 Series: CBM C128PC Preannounce name for C128. * CBM C128D/81 Prototype C128D (plastic) with 3.5" drive AA Commodore P series: CBM P128 P-500 C900 Series: Prototype UNIX System, dropped after Amiga acquisition Zilog Z8000 CPU, Runs Coherent 0.7.3, UNIX 7 clone, Built-In Floppy, HD, IEEE-488. MFM Disk Controller, 1MB 9600 bps, 500 units made. Came in two versions. * C900/lo LoRes (80*24 Text, Max 6 Serial Lines) PL * C900/hi HiRes (1024*800 Graphics 2 Serial Lines) SL * Z 8000/lo C900/lo PL * Z 8000/hi C900/hi SL * CBM 464 C900 Amiga Series: A300 Prototype A600 A300CD A 300 + CD ROM Drive A3000+ 3000 with 25MHz 68040, AGA, DSP. (<100 made) CDTV-II CDTV with built in drive Commodore 64DX Series: had both 64 and 65 mode. built in 1581 style drive. Native mode had BASIC 10.0, dual SID, 128kB and 3.54 MHz 6502 derivative CPU with extra addressing modes. Could access >64kB directly. * CBM C65 Commodore 64 DX Machine GP Drive Series: CBM 1541H High density 1541 drive CBM 1543 1541H CBM 1541D Double 1541 * CBM 1563 720kB single 3.5". prototype of 1581, found in C128D/81 AA CBM 1571 II 1571 with external PS * CBM 1590-D-1 Single 3.5" 1.44MB, DOS 14.13, 1581 case, Serial. JV CBM 2041 Single 5.25" 170K, DOS1.2,Off-White,No Rel Files,IEEE-488. CBM 4040 LP Dual 5.25" 170K, Off-White, Half Height, IEEE-488 CBM 8250 LP Prototype, no "tower" PCBs on motherboard PK CBM D9062 Dual D9065. CBM D9065 7.5 MB Hard Drive * 35MB HD, Serial JV PC Series: * PC-30 PC-20-II with 20MB HD PK * PC-70 prototype of TW486-25C PK PC-80-1 80386DX @ 16MHz, German. PC-80-2 Pentium Pro machine. (US only) A2088T A2088 @ 8 MHz. V20. A2286/6 80286 @ 6MHz BridgeCard. A2286/10 80286 @ 10MHz BridgeCard. CPU Upgrade Series: Amiga 2630 68030 and 68882 @ 33 MHz for A2000 with 4MB RAM Miscellaneous Series: * Amiga 3091 Internal SCSI Controller for A3000. It exists, but is not a product. It is a nickname for the SCSI Controller part of the A3000 Motherboard. * VIC 1020 Expansion Chassis for VIC -----------------------------Owner Mnemonics:--------------------------------- AA Al Anger coyote@bridge.net AB Adam Bergstrom adam.bergstrom@um.erisoft.se BA Brian Van Avermaete sespgrrmmr@aol.com BC Barbara Clarke queenbee@mpx.com.au BD Bill Dwyne dwyne@wchat.on.ca BR Bob Richardson BW Bill Ward CA Chris Alevras CH Charlie Hitselberger 72570.2520@compuserve.com CS Christian Stich DA Doug Armstrong DB David Belter DL Daniel Lowe DV David Villegas mnementh@netcom.com EC Ernie Chorney EG Edward Groenenberg FB Fredrick Backman FF Fabrizio Farenga FR Francois Bruggemans Francois.Bruggemans@ping.be GD Gregoire Debaiseux GE Gary Pearson GK Golan Klinger GP George Page GY Gil Y. Parrish HS Horst Schulte-Schrepping IN Thomas 'innot' Holland JA Joerg Amhofer jamhofer@sbox.tu-graz.ac.at JB Jim Brain brain@mail.msen.com JC Joe Cassara JM Jon Mines JP Jim Spindler commsys@syspac.com JS Jeff Shropshire jshr@ix.netcom.com JT Joe Tiziano JV Jack Vanderwhite ceejack@crl.com KK Ken Kopin ME Miika Seppanen smaug@iwn.fi MH Michael Herz MI Marco Sicco cshare@ix.netcom.com MK Marcel van Kervinck MM Marko Makela MP Michael Parson MS Myles Skinner NP Nhat-Veit Phi PK Peter Kittel PL Pascal Lefrancois eat@worldnet.net PO Peter Soukup PS Paul Siu PZ Philip Zembrod RH Richard Hable RI Rich White rwhite2@postoffice.ptd.net RJ R. Jaycocks RL Rob vd Luur luur@pi.net RS Ronald Snyder RW Randy Winchester SD Shawn Dessaigne pierrot@jersey.net SF Sean Fox mailcall@kiva.net SL Scott McLauchlan scott@softserver@canberra.edu.au SM Sander van Malssen SL Simon Laule TH Tapio Olavi Heikkinen TL Thomas Lampart TM Tony McKimm TA Todd Mason BMW.M3er@sleepless.acm.uiuc.edu WS Ward Shrake wardshrake@aol.com WW WrongWay wrongway@eagle.ais.net YC Yvette Cantrell ===========================End of Canonical List============================== -- Jim Brain, Embedded Systems Designer, Brain Innovations, Inc. (BII) brain@mail.msen.com "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- BII, VR, CBM, and personal info -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) brain@mail.msen.com "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info Distribution: To: [103243,446] ALABAMA Birmingham Commodore Comp Club UAB (room 153) 901 14th Street South 2nd & 4th Sun City-Birmingham 2 PM Rusty Harqett 205-854-5172 (after 6 PM) Amiga/Commodore Coosa Valley Commodore Club Garden State Community College Technical Division-Jarvis Hall 1st Thur City-Gadsden 7 PM Tommy Robertson 205-549-0908 Amiga/Commodore/MS-DOS Hacks St Stephens Episcopal Church 1st Mon 7 PM City-Huntsville Raymond Patterson 205-883-8398 Amiga/Commodore/MS-DOS Scottsboro Commodore UG Page School -Lunchroom 305 S. Scott St 2nd Tue City-Scottsboro Richard Radon 205-574-1830 Amiga/Commodore/MS-DOS ALASKA Anchorage Commodore UG Muldoon Library 4th Tue City-Anchorage 7 PM Dick Howe 907-561-8555 Amiga/Commodore ARIZONA Prescott Area Commodore Club P.O. Box 4019 1st Wed 7 PM Don Vankirk 602-778-7893 Amiga/Commodore/MS-DOS ARKANSAS Commodore Computer Club Westark Community College 2nd Mon City-Fort Smith 7 PM Steve Caperton Amiga/Commodore Hot Springs Commodore UG AP&L Bldg 324 Malvern Ave 3rd Tue City-Hot Springs 7 PM Julie Cathcart 501-624-5115 Amiga/Commodore/MS-DOS CALIFORNIA ASCI Rancho Cucamonga Br Lib 9191 Base Line RD 1st & 3rd Thur 6:30 PM Josh Jacoby 714-989-6041 Commodore C-TUG Mercury Savings Irvine & Newport 4th Sun 11 AM Don Gribble 714-830-2430 Amiga/Commodore Central Coast Commodore UG Lutheran Church Bradley Rd & Patterson 3rd Tue 7:30 PM Gilbert Vela BBS/805-934-2216 Amiga/Commodore Club-64 Knights of Columbus Hall 1729 E. Baseline 1st Thur 7-9 PM John Shinkunas 714-862-5126 Amiga/Commodore Commodore Helpers of Long Beach Mercury Savings Bldg 4140 Long Beach Blvd 2nd Sat 9 AM - Noon Thomas A. Hoy 213-424-0508 Commodore C.O.U.G.O.R. 1012 Layton Rd #20 1st Wed 7 PM Robert Wall 916-222-8263 Amiga/Commodore Commodore UG of Riverside California School for Deaf Fwy 91 at Arlington Ave 2nd & 4th Thur (caf bldg) 7:30-9:30 PM Ken Brown 714-689-1452 Commodore C.O.W. San Bruno Parks & Rec Bldg 3rd Thur 7-10 PM Steve Beale 415-877-8868 Amiga/Commodore DBUG Diamond Bar Library 1065 Grand Ave 2nd & 4th Wed David Zechiel Amiga/Commodore Napa Valley Commodore Comp Club Rapoport's 2225 Brown St 3rd Mon 7 PM Carl Peigh 707-255-6375 Amiga/Commodore/MS-DOS North Valley Commodore UG Chico Community Hosp Conf Center 670 Rio Lindo Ave 1st Wed 7-9 PM Frank Alexander 916-872-0896 Amiga/Commodore Oceana-64 Commodore Club 1004 Plover Way 2nd & 4th Thur 10 AM Sam Brooks 619-433-3599 Commodore Santa Barbara Commodore UG Goleta Library Fairview Ave 3rd Sat 1-4 PM Murray Kalisher 805-562-2256 Commodore 64/More Commodore UG Miltipitis Public Library 2nd Sat 10 AM Ralph M. Ingraham Amiga/Commodore VVCIA Victor School (board room) 6 th & A Streets 1st Mon & 3rd Tue Ronald Elliott 619-245-9535 Commodore COLORADO The Computer Club VFW Post #4051 430 E. Pikes Peak Ave 3rd Thur 7 PM Leon Hass 719-591-6353 Amiga/Commodore WesCAUG Community Hospital 1st Sat 10 AM Robert Payne 303-245-0054 Amiga Amiga/Commodore CONNECTICUT Capital Region Vernon Police Station 64/128 2ND Mon, Amiga 2ND Tues City-Vernon 7:30 - 10:30 PM Cheryl Arzt 203-872-3320 Amiga/Commodore Hartford County Commodore Users East Hartford Library/Lions Room 4th Tue City-East Hartford 7 PM Franklin Bouchard Commodore Millstone Users Group 64/128 Millstone Training Center No set date/time as needed City-Waterford Jim Bennett 203-444-4844 Amiga/Commodore NLCCUG Montville VFW 1st & 3rd Thur City-Uncasville 7-9 PM Charlie Kappelman 203-848-1986/BBS 203-848-4044 Amiga/Commodore Stamford Area Commodore Society 35 Cresent St 2nd Fri City-Stamford 7 PM John Bittner 203-357-8368 Amiga/Commodore FLORIDA C.R.U.G. Florida Power Corp. City-Crystal River 1st Mon Richard Briggs Amiga/Commodore/MSDOS AFLOAT Citrus County Armory City-Crystal River 2nd Mon Richard Briggs Amiga/Commodore/MSDOS Citrus Commodore Computer Club Mid-State S & L Community Room Every Friday City-Beverly Hills 7:30 PM Gary Finfrock 904-344-4826 Commodore Clearwater Commodore Club Loeman Plaza - Community Room 1st & 3rd Wed City-Clearwater 7 PM Robert Hronec 813-796-0510 Amiga/Commodore Commodore Club of Jacksonville Hayden Burns Library 2nd Tues City-Jacksonville 7-9 PM John J Donnangelo 904-641-9014 Amiga/Commodore Commodore Club of Jacksonville Regency Library 1st Sat City-Jacksonville 10 AM-1 PM John J Donnangelo 904-641-9014 Amiga/Commodore Commodore Club of Jacksonville Orange Park Library 4th Sat City-Jacksonville 1-4:30 PM John J Donnangelo 904-641-9014 Amiga/Commodore Commodore Club of Jacksonville Mandarin Library 3rd Sat City-Jacksonville 1-4:30 PM John J Donnangelo 904-641-9014 Amiga/Commodore CUGOP Pensacola City Hall (2nd floor, west end) 1st Fri & 3rd Tues City-Pensacola 7-9 PM Robert Yarnell 904-455-5314 Commodore Fort Walton Beach Commodore UG Choctawhatchee High School Racetrack Road 1st Tues/Thur 16 days thereafter Ft Walton Beach 7 PM Joe Majors 904-863-2845 Amiga/Commodore Lake/Sumter Commodore UG Lee Adult Center Annex 2nd Wed/4th Tues City-Leesburg 7:30 PM George Kramer Commodore MICE Florida International University Trailer M-14 City-Miami 2nd & 3rd Fri 7 PM Ben Demby Jr 305-221-7115 Commodore Titusville Commodore Club Brevard Community College 2nd & 4th Wed City-Titusville 7 PM Robert Murray Amiga/Commodore GEORGIA ACAC Deerfield Windsor School Lower Camput-1733 Beattie Rd 2nd & 4th Tues City-Albany 7:30 PM Carlos Villavicencio III 912-439-1322 Amiga/Commodore IDAHO Treasure Valley/Boise UG Plantation Round Table Pizza 1st Thur - 7PM - Library 3rd Wed - 7:30 PM City-Boise Douglas Parsons 208-375-4672 Commodore Banana Belt Commodore UG Lewis-Clark State College M.L.H. 13D 2nd Fri 7:30 PM Harold Riggle 208-758-3209 Commodore ILLINOIS C.I.F.A.C.E. please call for m place 3rd Sat City-E Peoria 4 - 6:30 PM David McMillian 309-745-8455 Commodore CCR Rockford College Star Science Bldg City-Rockford Thur-one month 7:30 - 9:30 PM Sat-next month (9 AM - 12) Mike Hoss Amiga/Commodore Computers West College of DuPage 1st Wed City-Glen Ellyn 7:30 PM Alan Chumley 312-231-3845 Amiga/Commodore/MS-DOS CUCUG Univ. of Illinois (Gregory Hall) 3rd Thur City-Urbana 7 PM Art Lewis Kimball Amiga/Commodore JACUG First Christian Church 508 W. Vandalia City-Jacksonville 1st Thur 7 PM Greg Simpson 217-882-5481 Amiga/Commodore WIPUG Quintron (cafeteria) 3rd Thur City-Quincy 7 - 9 PM Edward Mills 217-656-3671 Amiga/Commodore/MS-DOS INDIANA Commodore Users of Noblesville Carmel Public Library 1st Wed City-Carmel 7 PM David Andersson 317-844-2093 Amiga/Commodore Indianapolis Computer Club Inc. 7 & 8 Christian Church 2916 W 30th St City-Indianapolis 2nd Tue John Fiega 317-353-2110 Commodore/MS-DOS Logansport Commodore Club Girl Scout Camp 303 E. Clay 3rd Wed City-Logansport 7 PM 219-753-9353 Amiga/Commodore Richmond Area Computer UG Richmond City Bldg (community room) 1st Mon-even months City-Richmond 2nd Mon-odd months 7-9 PM Dudley Fetzer 317-966-9169 Amiga/Commodore/MS-DOS Rochester Commodore Comp Club Rochester Public Library 2nd Sat City-Rochester 1 PM Dan Zellers 219-223-4542 Commodore/MS-DOS IOWA C-5 Capital Complex Grimes Sate Office Bldg E 11th & Gray 2nd Tue City-DesMoines 7 PM Larry Eamer 515-263-8104 Amiga/Commodore/MS-DOS COUGAR Midland Financial 525 Main St 1st Sun (except holidays-2nd Sun) City-Ames 2-4 PM Steve Huffman 515-432-4006 evenings Commodore Tri-State Commodore UG State Bank Bldg Hwy 151 2nd & 4th Mon City-Kieler 7 PM Wayne Holt 319-582-4702 Commodore KANSAS Atchison Commodore UG Atchison Public Library 401 Kansas Ave 2nd Tue City-Atchison 7 PM Larry Gilbert 913-367-2419 Amiga/Commodore/MS-DOS Topeka Commodore Computer UG National Guard Armory 28th & Topeka Ave Last Tue City-Topeka 7-9 PM James Wilson 913-235-8452 Amiga/Commodore KENTUCKY Christian County Commodore Club Second Baptist Church education bldg last Thur City-Hopkinsville 7 PM Terry Fuqua 502-886-6621 Amiga/Commodore/MS-DOS Glasgow Commodore UG Farmer Recc Bldg 504 S. Lewis St 1st & 3rd Mon City-Glasgow 6:30 PM Larry Stell Amiga/Commodore/MS-DOS MCCUG Harbin Memorial Library 3rd Thur City-Greenville 7 PM Stanley Fleming 502-338-3053 Amiga/Commodore LOUISIANA Ark-La-Tex Commodore Club John Calvin Pres. Church 3030 Colquitt Rd 1st & 3rd Wed City-Shreveport 7 PM Bill Walker 318-636-3611 Amiga/Commodore/MS-DOS BRACE Cortana Mall(Cortana Room) 1st Tue 7 PM City-Baton Rouge Roland Carson 504-925-9532 Amiga/Commodore/MS-DOS New Orleans Commodore Klub Old Metairie Road Library 2nd Sat 4 PM City-Metairie Robert H. Fergeson 504-482-8551 Amiga/Commodore Page User's Group Metro Mall Community Room 2nd Sat/10 AM 3rd Wed/7 PM City-Alexandria S.C. Miller 318-473-8611 Amiga/Commodore/MS-DOS Sixty Four Um Jefferson Parish Library Metairie Road usually 2nd Mon City-Metairie 6-10 PM Gene Earl 504-861-2893 Commodore MAINE Southern Maine Commodore UG Portland Rec Vocational Tech 196 Allen Ave 2nd Sat (except July & August) City-Portland 10 AM Richard Lembree 207-967-3381 Amiga/Commodore/MS-DOS Southern Maine Commodore UG Kennebunk Town Hall 1 Summer St 2nd Thur City-Kennebunk 7 PM Richard Lembree 207-967-3381 Amiga/Commodore/MS-Dos MARYLAND L-Bug Bowie Community Center 3rd Tues 7:30 PM City-Bowie Lee Wiseman 301-464-1745 Amiga/Commodore/MS-DOS NOBUG 64/128 Calvary Lutheran Church 3rd Mon City-Baltimore 7:30 PM Solis James 301-325-2083 Commodore Rockville Commodore UG Twinbrook Library 3rd Thur City-Rockville 7:30 PM Cy Fellerman 301-493-8661 Amiga/Commodore/MS-DOS VICAP White Oak Library 2nd Sat (June Sep Dec & Mar) City-Silver Spring 2 PM Hugh Pettis 301-434-6944 Commodore MASSACHUSETTS Boston Computer Society Call for info on m/place 2nd Monday City-Boston 7:30 PM Barbara Mintz 617-367-8080 Commodore Pioneer Valley Commodore Club W. Mass Electric Bldg Brush Hill Rd City-W Springfield 3rd Thur 7:30 PM Marvin Yale 413-562-1027/BBS 413-568-4466 Amiga/Commodore/MS-DOS MICHIGAN Jackson Commodore Computer Club 2214 E. Ganson last Thur City-Jackson 7:30 PM Tony Bengel 517-782-6753 Amiga/Commodore Kalamazoo Valley Home UG KVCC (room 1040) 2 Thur City-Kalamazoo 7:30 PM Donald Campbell 616-345-7039 Commodore Michigan Commodore UG Warren-Woods Middle School 13400 Twelve Mile Road 3rd Thur City-Warren 7-9 PM Art Ferrazutti Amiga/Commodore/MS-DOS MINNESOTA Minnesota Commodore UG Park Center High School 3rd Wed City-Brooklyn Park 7 PM Loren Lovhaug 612-588-3078 Amiga/Commodore/MS-DOS MISSISSIPPI Coastline Commodore Comp Club American Legion Hall 201 Lamuese 1st Sat City-Biloxi 9:30 AM William K. Hubler 601-374-2582 Amiga/Commodore/MS-DOS Jackson Commodore UG Computer Services 3rd Thur 7 PM City-Jackson Daniel Myers 601-352-0707 Amiga/Commodore MISSOURI Columbia Commodore User Columbia Mall (meeting room) 2nd Thur City-Columbia 6:30 - 9 PM Harold Lawson 314-474-2303 Amiga/Commodore/MS-DOS Commodore UG of Springfield VFW Post 3403 (bingo room) 1136 E. Atlantic City-Springfield 2nd Sat 10 AM Bill Patrick 417-882-3866 Commodore Joplin Commodore Computers UG 422 S Florida Ave 3rd Sat City-Joplin 7:30 PM Dale Connely 417-624-5259 Amiga/Commodore/MS-DOS MONTANA Missoula Commodore UG Montana Power Bldg 1st Thur 7 PM Becky Maier 406-626-4730 Amiga/Commodore NEBRASKA MCUG McCook Public Library (basement) 3rd Sun (Sept-May) City-McCook 6 PM Dave Matthews 308-345-5884 Amiga/Commodore NEW HAMPSHIRE Commodore Users Group Bow Memorial School 1st Mon City-Bow 7 PM Albert Couture 603-669-2439 Amiga/Commodore NEW JERSEY Cebug East Brunswick Library 1st Thur City-E Brunswick 7 PM Dave Pollak 201-390-6767 Commodore M.A.C.U.G. Parsippany Public Library Parsippany Road 3rd Thur City-Parsippany 7:30 PM Michael Pallante 201-361-4560 Amiga/Commodore NEW MEXICO Aviation & Computer Enthusiasts 2009 Camelot Dr call for day & time Carl Bogardus 505-526-5645 Amiga/Commodore/MS-DOS CUGOR Roswell Adult Center 807 N Missouri 1st & 3rd Wed 7 PM Ralph Knight 505-622-9250 Commodore Deming Commodore UG 1400 Mallery 1st & 3rd Tue 7:30 PM Robert Sandoval 505-546-3351 Commodore NEW YORK Adirondack Commodore UG Queensbury Middle School 3rd Thur ( except July & Aug) City-Queensbury 7 PM Herb Doll 518-696-3863 Amiga/Commodore B.L.C.C. Bryant Library place/time varies City-Roslyn Michael Chapple 516-676-7854 Amiga/Commodore/MS-Dos Bug 3400 Fort Independence St 2nd Thur City-Bronx 7 PM Bruce Roberts 212-671-0178 Amiga/Commodore/MS-DOS Commodore Computer Club of Syracuse Liverpool Public Library 1st Thur/Oct-July City-Syracuse 7 PM Mark Kaplan Amiga/Commodore Commodore UG of Rochester 1st Baptist Church Corner of Clover & Allens Creek Last Wed City-Rochester 7 PM Steve Collins BBS/716-359-2233 Amiga/Commodore Triple Cities Commodore Society Vestal Public Library 1st Tue & 3rd Thur City-Vestal 7 PM Larry Drumm 607-797-6117 Commodore NORTH CAROLINA Wilmington Commodore UG Cape Fear Community College 2nd Tue City-Wilmington 7 PM Wade Harris 919-5263 Amiga/Commodore NORTH DAKOTA C.D.C.C. First Federal Bank Bldg 2nd Thur City-Bismarck 7:30 PM Troy Tausend Amiga/Commodore OHIO Akron Area Commodore UG Green Middle School 3rd Sat City-Greensburg 1 PM Howard Busson 216-794-1953 Amiga/Commodore/MS-DOS A.C.C.U.G. CEI Bldg-2nd floor 2nd Wed City-Ashtabula 7 PM Joe Schnoblen Basic Bits Commodore Group Fields UM Church 34077 Lorain Rd City-N Ridgeville 3rd Fri 7:30 PM Amiga/Commodore Canton Akron Massillon UG Holy Trinity Lutheran Church 55th & Middlebranch Rd 3rd Sat City-N Canton 7-10 PM Roger Knop 216-499-0848 Amiga/Commodore/MS-DOS CEBUG Zion Luth Church-Huron 3rd Mon 7:30 PM City-Huron Irene Kraus Amiga/Commodore/MS-DOS Central Ohio Commodore UG Columbus Sate Community College 3rd Thur City-Columbus 7:30 PM Philip Lynch 614-274-0304 Amiga/Commodore/MS-DOS Chillicothe Commodore UG Salem Church corner 4th & Mulberry St City-Chillicothe 1st Tue 7 PM Bill Pietschman 614-773-2157 Amiga/Commodore/MS-DOS CHUGS Clark Cty Mental Health Board 1101 E. High St 3rd Sat City-Springfield 1 PM Barbara Bickel 513-322-9310 Amiga/Commodore DACUG Kettering Rec Center 2nd Sat City-Kettering 3-7 PM Elwood Dornbusch 513-426-6558 Amiga/Commodore/MS-DOS HUG-64 Old Court House 819 Park St City-Findlay 2nd Wed 7 PM 419-424-0455 Commodore The Commodore UG Inc Grace Lutheran Church 4th Sat 10 AM - 1:30 PM 2nd Mon 6:30-(:30 PM City-Columbus Jo-Ann Nemeth 614-253-7408 Amiga/Commodore/MS-DOS TRUMCUG Cortland Bank Warren Elm Road Branch 3rd Wed (except July & Aug) City-Warren 7:30 PM Robert Summers 216-856-1228 Amiga/Commodore OKLAHOMA Commodore Users of Bartlesville Our Saviour Lutheran Church 300 N. E. Madison Blvd 4th Tue odd months 4th Thur even months Fred Mayes 918-336-0233 Amiga/Commodore TACUG Martin East Regional Lib 2nd Mon 7:30 PM Wayne Wehrspann 918-299-4559 Commodore OREGON CUA Calvary Temple Church 5th & E. Pine 1st Mon 7 PM Kenneth Cote 503-779-3290 Commodore Lane County Commodore UG EWEB Community Room 3rd Sat 10 AM-2 PM Francis Saffell 503-342-6228 Amiga/Commodore/MS-DOS PENNSYLVANIA Buxmont Computer UG Lansdale Public Library 2nd Thur City-Lansdale 7 PM Paul Steinmetz 215-368-1949 Commodore Huntingdon County Hackers Huntingdon County Library Huntingdon Br 2nd Sun City-Huntingdon 2 PM Shawn Ketner 814-643-1699/814-643-2459 Amiga/Commodore Main Line Commodore UG Villanova University 1st Sat 9:30 AM City-Villanova Emil Volcheck 215-388-1581 Amiga/Commodore Nepace Commodore UG Penn State Hazleton Campus 4th Fri (Sep-May) City-Hazleton 7:30 PM David Orbin 717-450-3088 Amiga/Commodore/MS-DOS North Coast Commodore UG Villa Maria College 3rd Tue City-Erie 7:15 PM Calvin McAdoo 814-734-4589 Amiga/Commodore Scranton Commodore UG Junior Achievement Center 3rd Tue 7 PM City-Scranton Phil Matone 717-489-7843 Commodore White Rose Commodore UG Adams Electric Cooperative 3rd Wed City-York 7 PM James A. Miller 717-848-9321 Commodore Rhode Island Narragansett Commodore UG Showammut Baptist Church West Shore Road 4th Wed City-Warwick 7:30 PM Ron Maguire 401-738-6972 Amiga/Commodore Warwick Commodore UG St. Barnabus Church 2nd Wed 7:30 PM City-Appanoag Ted Walters 401-433-5617 Amiga/Commodore/MS-DOS SOUTH CAROLINA Commodore Computer Club of Columbia Classics 1632 Hampton St 1st Thur City-Columbia 7:30 PM Buster White 803-733-9783/803-772-0305 Amiga/Commodore SPARCUG Spartanburg Art Center 2nd Sun (esxcept May) City-Spartanburg 1:30 PM Lee Speer 803-582-5222 Amiga/Commodore/MS-DOS SOUTH DAKOTA Aberdeen Commodore Club NW Bell Bldg 15 SW 4th Ave last Tue City-Aberdeen 7 PM Dorothy Gathright BBS/605-622-3880 Amiga/Commodore/MS-DOS TENNESSEE Commodore Association of SE Bonanza Stewart Ferry Pk & I-40 Sat as scheduled City-Nashville Noon 615-648-1838 Thomas Kujawa Amiga/Commodore Hackers Bartlett Lib 2nd Mon/7 PM 3rd Sat/10 AM City-Bartlett James Patrick 7 PM 901-382-1831 Commodore Memphis Commodore Users Club State Tech Inst Fulton Auditorium 1st Tue City-Memphis Bob Nunn 7 PM 901-795-0461 Commodore TEXAS CUT 7007 Memphis Ave 2nd Tue/7-9 PM 4th Sat/3-5 PM Gayle Gafford 806-792-7121 Amiga/Commodore/MS-DOS ElPaso Commodore UG Lincoln Cultural Arts Center 4001 Durazno 2nd Thur/7 PM last Sat/10 AM Blaine Snyder 915-751-9884 Amiga/Commodore/MS-DOS Mid-Cities Commodore Club Arlington/Grand Prairie Chapter Arlington Community Center 3rd Tue 7 PM Glen Herring 817-572-0489 Commodore Mid-Cities Commodore Club Fort Worth Chapter Southwest Regional Library 3rd Sat 1:30 PM Eldor Luedtke Jr 817-626-0518 Amiga/Commodore Texas Commodore UG Lewis Hunnicutts's House call for day and time Lewis Hunnicutt 214-635-9005 (call bet 4 & 6 Central time) TOTCOM LTV 530 West Brown 1st & 3rd Thur 7 PM Sid Robinson Amiga/Commodore TRICUG call meeting place 2nd Sat 10 AM - 12 Noon Wayne Martin 806-355-4577 Amiga/Commodore/MS-DOS VERMONT Champlain Valley Commodore UG S. Burlington Middle School (cafeteria) last Wed City-S. Burlington 7-9 PM Steve Lippert 802-658-4160 Amiga/Commodore VIRGINIA Capital Area Commodore Enth Tysons-Pimmit Regional Lib 4th Sat City-Fairfax Cty 1:30 PM William Tyler 703-471-0442 Amiga/Commodore CURVE Dumbarton Lib Staples Mill Penick 3rd Mon City-Richmond 7 PM Kent Durvin 804-321-5057 Amiga/Commodore Portsmouth Commodore UG Portsmouth Catholic El School 4th Tue City-Portmouth 7:30 PM Louis Parker 804-488-2249 Amiga/Commodore/MS-DOS Tidewater Commodore UG Open Door Chapel (rear) 2nd & 4th Thur City-Virginia Beach 7 PM 804-588-5617 Amiga/Commodore Washington Area Commodore UG George Mason High School 7124 Leesburg Pike 3rd Sat City-Falls Church John Krout 703-273-6074 Amiga/Commodore/MS-DOS WASHINGTON Blue Mountain Commodore UG Labor Council 343 S. 3rd Ave 3rd Tue 7:30 PM Jim Godfrey 509-529-4663 Amiga/Commodore/MS-DOS Island Commodore UG Harbor Towers 7330 700th Ave W 2nd Sat 7:30 PM Carole Czlapinski 206-679-4450 Commodore O.P.U.G. Agnew Community Hall 2nd Thur 7:30 PM James Rosand BBS/206-452-8601 Commodore UPCHUG Fircrest Recreation Center 2nd & 4th Thur 7 PM David Ockrassa 206-832-3359 Amiga/Commodore WEST VIRGINIA BUG 20/64 Bluefield UG Humana St. Lukes Southview Dr 2nd Mon City-Bluefield John Knowles 703-326-2140 Commodore WISCONSIN CHIPS 800 East Kilbourn 2nd Wed & 4th Thur City-West Bend 6:30 PM Thomas Daley 414-338-3047 Commodore Lakeshore Commodore Core Lakeshore Tech College (conf rm A) 2nd Wed City-Cleveland 7 PM Merwyn Beyer Manitowoc/414-684-5307 Sheboygan/414-458-5645 Plymouth/414-892-2606 Amiga/Commodore WYOMING Cheyenne Association Laramie County Library 2800 Central Ave 1st jThur 7 PM Gene Rugotzke Commodore CANADA Calgary Commodore UG Public Lib 616 MacLeod Trail SE 1st Wed (except July & Aug) City-Calgary 7:30-11 PM Ralph Dunphy 403-286-4568 Amiga/Commodore Brampton Commodore UG Chingscousy Lib-Bramalea 2nd Mon (except July-Aug) City-Brampton 7-9 PM Daniel Berg 705-846-7981 Amiga/Commodore Midland Commodore UG Midland Centennial Arena Boardroom #1 1st Wed City-Midland 7:30 PM Frank Murphy BBS/705-549-7397 Amiga/Commodore MUG Dieppe Town Hall 1st Tue(except July & Aug) City-Dieppe 7-10 PM Dave Quinn 506-382-9664 Amiga/Commodore/MS-DOS North Bay Commodore UG Ministry of Transportation 1st Wed City-North Bay 7 PM Fred Miller 705-474-8714 Amiga/Commodore/MS-DOS Pleasantville Commodore UG Bldg 308 Langley Rd 2nd Tue City-St John's 8 PM Michael Sullivan 709-726-0316 Amiga/Commodore/MS-DOS Port Coquitlam Computer Club Hyde Creek Centre 1379 Laurier City-Port Coquitlam 1st & 3rd Tue (Sept-June) Michael Evans 604-942-4286 Amiga/Commodore/MS-DOS compare-64 rev. 2.2 old master = compare-64 2.0 new master = compare-64 2.2 file type = prg line number differences are ignored line length= 80 depth = 160 ***** changed at 10 , 11 ***** old master had: 45 gosub 8100: rem initialize 'string thing' , part 1 49 rv$="2.0" new master has: 44 poke52,peek(56)-1:poke56,peek(56)-1:clr 45 gosub 8100: rem initialize 'string thing' , part 1 46 ad=peek(56)*256+peek(255):rem address of string thing 49 rv$="2.2" ***** inserted at 82 ***** 840 input"run again ";an$ 850 if left$(an$,1)="y"thenrun45 ***** changed at 113 ***** old master had: 1210 end new master has: 1210 goto 840 ***** changed at 154 ***** old master had: 4500 sys 49152:ds(j)=st new master has: 4500 sys (ad):ds(j)=st:rem input via string thing ***** changed at 245 ***** old master had: 8250 for j=49152 to 49189:read x:pokej,x:t=t+x:next j new master has: 8250 for j=ad to ad+37:read x:pokej,x:t=t+x:next j end of comparison FILE COMPRESSION Q. What are all these strange file ARC, ZIP, ZOO, LZH, SIT formats I find in CompuServe libraries? A. Many files on CompuServe are packaged in a special file format. This is done to: - reduce download time (and save online charges) - save disk storage space on CompuServe's computers - keep related files together (documentation with the executable programs) Q. Why so many formats? A. The original compression format was ARC (commonly called "archive") developed by System Enhancement Associates (SEA) and was oriented for DOS compatible computers. The other compression formats evolved as each developer found a faster, tighter solution to compressed files. ARC is available for most hardware platforms and all compressed files in the PRACTICE forum will use that format. (We know there are better formats, but have to use a format that is widely available!) Q. I downloaded a file that is in one of these strange compressed formats; I can't use the file. A. How to use compressed files is beyond the guidelines of the PRACTICE forum and even if it wasn't outside the guidelines, the Sysops of the PRACTICE forum aren't qualified to support all the various hardware configurations available. We'll try to give you some *general* information about compressed files before sending you to your support forum. Q. Do I need a file compression utility...or is it a de-compression utility? A. If the file extension is LZH, ZIP, ZOO, ARC, or SIT you will need a utility to take the compressed file and convert it into something your computer can use. This process is known as de-archiving, unzipping, unstuffing, etc. -- we will call this process de-compressing. Some hardware platforms support a special form of compressed files called "self extracting" or "self dissolving". You do not need a de- compression utility for this type of compressed file. Just download the file and then load/execute/launch the file; it will de-compress itself. Q. Do I need a different file compression (okay, de-compression!) utility for different compression types? A. Yes. Q. There are so many forums, libraries, and files on CompuServe -- where do I find the correct de-compression program for my machine? A. The following table was prepared April 21, 1993 and should help guide you to the appropriate forum, library, and file for the type of decompression utility for your hardware platform. Q. I can't find a file listed in this table. A. This file is updated approximately every 90 days. Some authors insist on using version numbers as a part of the file name (i.e. ARJ239.EXE) which means an updated file will cause this chart to become out-of-date. Post a message to SYSOP asking for assistance. Q. It looks like I need to have a decompression utility in order to extract another decompression utility. A. Unfortunately, some software authors upload their compression utilities using another compression format (i.e. WINZIP.ZIP requires the DOS PKUNZIP utility). This means you have to download two utilities! We recommend leaving a message to the program author expressing your dislike of this practice. This file was prepared by Ed Girou (Sysop of CompuServe's Practice and Help Forums) with Macintosh platform assistance from William Peagues (Sysop of the Play-By-Mail Games Forum) and Atari platform assistance from Keith Joins (Sysop of the Atari and CompuServe Help Forums). Amiga Machines -------------- LZH Format AmigaUser Forum (GO CIS:AMIGAU) Library 16 (Archivers/Crunchers) Files: LHARC.EXE (29184 bytes) and ARCHLP.EXE (19968 bytes) ZIP Format AmigaUser Forum (GO CIS:AMIGAU) Library 16 (Archivers/Crunchers) Files: UNZIP.LZH (81617 bytes) and ARCHLP.EXE (19968 bytes) ZOO Format AmigaUser Forum (GO CIS:AMIGAU) Library 16 (Archivers/Crunchers) Files: ZOO210.LZH (51624 bytes) and ARCHLP.EXE (19968 bytes) ARC Format AmigaUser Forum (GO CIS:AMIGAU) Library 16 (Archivers/Crunchers) Files: ARC.EXE (50432 bytes) and ARCHLP.EXE (19968 bytes) Special Downloading Instructions: With the Workbench in drive 0:, answer the CompuServe prompt "name for your computer" with: df0:c/LHARC or df0:c/ZIP or df0:c/ZOO or df0:c/ARC Apple 128K IIe or IIc Machines ------------------------------- ARC Format Apple User Forum (GO CIS:APPUSER) Library 4 (Utilities) File: DEARC2.BNY (37120 bytes) ZOO Format Apple User Forum (GO CIS:APPUSER) Library 4 (Utilities) File: BOOZ2E.BXY (19456 bytes) BNY Format Apple User Forum (GO CIS:APPUSER) Library 12 (Telecommunications) FILE: SHRINK.EXE (71936 bytes) Apple IIgs Machines ------------------- BNY Format Apple User Forum (GO CIS:APPUSER) Library 12 (Telecommunications) FILE: SHRINK.EXE (71936 bytes) ARC Format Apple User Forum (GO CIS:APPUSER) Library 12 (Telecommunications) FILE: SHRINK.EXE (71936 bytes) ZOO Format Apple User Forum (GO CIS:APPUSER) Library 12 (Telecommunications) FILE: SHRINK.EXE (71936 bytes) SIT Format Apple User Forum (GO CIS:APPUSER) Library 12 (Telecommunications) FILE: SHRINK.EXE (71936 bytes) Atari Machines -------------- LZH Format Atari Productivity Forum (GO CIS:ATARIP) Library 4 (Utility Programs) File: LHARC.TTP (44751 bytes) and ARCLZH.PRG (134549 bytes) ZIP Format Atari Productivity Forum (GO CIS:ATARIP) Library 4 (Utility Programs) File: STZIP2.TOS (123776 bytes) ZOO Format Atari Productivity Forum (GO CIS:ATARIP) Library 4 (Utility Programs) File: ZOO21.TTP (83328 bytes) ARC Format Atari Productivity Forum (GO CIS:ATARIP) Library 4 (Utility Programs) File: ARC602.TTP (66325 bytes) ARJ format Atari Productivity Forum (GO CIS:ATARIP) Library 4 (Utility Programs) File: STUNAR.ARC (11687 bytes) Atari 8-bit Machines -------------------- ARC Format Atari 8-Bit Forum (GO CIS:ATARI8) Library 3 (System Utilities) Files: UNARC.COM (10368 bytes) and SUPERA.ARC (32896 bytes) Commodore 8-bit Machines --------------------- ARC Format Commodore Art/Games Forum (GO CIS:CBMART) Library 1 (Help/Data Lib Tools) Files: ARC230.BIN (12800 bytes) and ARCEAZ.HLP (750 bytes) ARC Format Commodore Application Forum (GO CIS:CBMAPP) Library 1 (Help/Data Lib Tools) File: ARC230.BIN (12800 bytes) LBR Format Commodore Application Forum (GO CIS:CBMAPP) Library 1 (Help/Data Lib Tools) File: ARC230.BIN (12800 bytes) IBM-compatible machines running DOS ----------------------------------- CPT Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: EXTPC.EXE (33060 bytes) LZH Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: LHA213.EXE (44381 bytes) ZIP Format PC Vendor C Forum (GO CIS:PCVENC) Library 11 (PKWare) File: PK204G.EXE (202574 bytes) IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: PK204G.EXE (202574 bytes) ZOO Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: ZOO210.EXE (56360 bytes) ARC Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) Files: ARC-E.COM (7044 bytes) and ARC-E.DOC (12053 bytes) SIT Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: UNSTUF.ZIP (20911 bytes) PIT Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: UNPACK.ZIP (18965 bytes) ARJ Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: ARJ239.EXE (221184 bytes) IBM-compatible machines running Microsoft Windows ------------------------------------------------- ZIP Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: WINZIP.ZIP (153964 bytes) ARC Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: WINZIP.ZIP (153964 bytes) LZH Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: WINZIP.ZIP (153964 bytes) ARJ Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: WINZIP.ZIP (153964 bytes) IBM-compatible machines running OS/2 ------------------------------------ ZIP Format PC Vendor C Forum (GO CIS:PCVENC) Library 11 (PKWare) File: PKZOS2.EXE (258080 bytes) IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) File: PKZOS2.EXE (258080 bytes) ARC Format IBM Systems Forum (GO CIS:IBMSYS) Library 6 (File Utilities) Files: ARC2.EXE (59819 bytes) ARJ Format IBM OS/2 Users Forum (GO CIS:OS2USER) Library 4 (Application Questions) Files: GNUARJ.EXE (80696 bytes) ZOO Format IBM OS/2 Users Forum (GO CIS:OS2USER) Library 4 (Application Questions) Files: ZOO201.ZIP (78048 bytes) ZIP Format IBM OS/2 Users Forum (GO CIS:OS2USER) Library 4 (Application Questions) Files: UNZ50.ZIP (82097 bytes) Macintosh Machines ------------------ CPT Format Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: COMPAC.SEA (121344 bytes) Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: EXTRAC.BIN (freeware) (30720 bytes) LZH Format Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: LHARC.SIT (26240 bytes) ZIP Format Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: ZIPIT1.CPT (129280 bytes) Macintosh New Users Forum (GO CIS:MACNEW) Library 4 (Comm Progs/Utils) File: UZ201.CPT (156032 bytes) ZOO Format Macintosh System Forum (GO CIS:MACSYS) Library 7 (Utilities) File: BOOZ21.SIT (19584 bytes) ARC Format Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: ARCPOP.BIN (29440 bytes) SIT Format Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: UNSTUF.SEA (166528 bytes) Macintosh Communications Forum (GO CIS:MACCOMM) Library 4 (Comm Progs/Utils) File: EXTRAC.BIN (freeware) (30720 bytes) NeXT Machines ------------- ZIP Format NeXT Users Forum (GO CIS:NEXTFORUM) Library 5 (Applications) File: OPENER.TAZ (245257 bytes) ZOO Format NeXT Users Forum (GO CIS:NEXTFORUM) Library 5 (Applications) File: OPENER.TAZ (245257 bytes) ARC Format NeXT Users Forum (GO CIS:NEXTFORUM) Library 5 (Applications) File: OPENER.TAZ (245257 bytes) SIT Format NeXT Users Forum (GO CIS:NEXTFORUM) Library 5 (Applications) File: OPENER.TAZ (245257 bytes) LZH Format NeXT Users Forum (GO CIS:NEXTFORUM) Library 5 (Applications) File: OPENER.TAZ (245257 bytes) Unix Machines ------------- ZIP Format Unix Forum (GO CIS:UNIXFORUM) Library 3 (Tools) File: UNZIP4.TAZ (116577 bytes) Unix Forum (GO CIS:UNIXFORUM) Library 3 (Tools) File: ZIP10E.TAZ (186592 bytes) ZOO Format Unix Forum (GO CIS:UNIXFORUM) Library 3 (Tools) File: ZOO.TAZ (322932 bytes) ARC Format Unix Forum (GO CIS:UNIXFORUM) Library 3 (Tools) Files: ARCSRC.TAZ (163193 bytes) SIT Format Unix Forum (GO CIS:UNIXFORUM) Library 3 (Tools) File: UNSIT1.SHZ (18938 bytes) MACHINE CODE PROGRAMMING EXAMPLE page 1 Have you ever looked at a doc file and discovered it was an ASCII file instead of PETASCII. "NEW UTILITY" has a word-processor in it that would convert it to a PETASCII, but some files are too long to fit, so here is a program to convert them. First, here is what the program had to do: (1) Discard any linefeeds. This is a hex $0a or a decimal 10 code. (2) Convert any values beginning at $41 (decimal 65) and ending with $5a (decimal 90) to corresponding values in the range $c1 to $da. This simply involved setting the high bit of the orginal value. These values represent uppercase characters. (3) Convert values in the $61 to $7a range to the corresponding values in the $41 to $5a range. This is accomplished by subtracting $20 from the orginal value.These values represent the lower case letters. To accomplish these objectives, the program combines a combination of BASIC and machine language. BASIC is used to open the file and check for disk errors and machine language to do the converting and write it back to disk. The file is converted as it is read rather than have 2 files open to the disk (it can be done if you want) The converted file is stored in a buffer beginning at $2000 (decimal 8192). When the initial file has been converted, the program returns to BASIC to check for disk errors, close the file, open the write file, check for a good open, and then sys back to the machine language routine to write the file to disk. A sequential file can never contain a hex $00, so that is used to mark the end of the file in the buffer. When that marker is reached, the program returns to BASIC to check for errors and close the file. It's all straigt-forward and a beginner may be able to follow the program well enough to get some understanding of machine language programming. Beginning at line 10, here is an explanation of the listing: Line 10 thru 13 initializes a pointer located in zero page to the address for the beginning of the buffer. Line 14 and 15 set up file #8 as our input file. Line 16 is the beginning of the main loop of this module. It gets a byte from the disk drive. Line 17 and 18 handle the line feeds contained in the ASCII file. If these are left in the converted file then the printout will be double spaced. A "CMP" op-code can give 3 possible results which are: (1) BCC - less-than (the carry is clear) (2) BEQ - equal to (the zero flag is set) (3) BCS - equal-to or greater-than (the carry-flag is set). Lines 19 through 22 will trap all the codes in the $41 to $5a range. In line 20, the branch will occur if the value is LESS-THAN a $41. In line 22 the branch will occur if the value is MACHINE CODE PROGRAMMING EXAMPLE page 2 GREATER-THAN a hex $5a. The comparison is actually made to a hex $5b because the carry is set if the values are equal. Line 23 sets the high bit of the orginal value and line 24 will always branch because no value can be zero with the high bit set. Line 25 through 28 traps the values in the range of $61 to $7a. Lines 29 through 30 convert the values by subtracting a hex $20 from the orginal value. When the SBC opcode is used, it must be preceded with the SEC opcode unless the status of the carry flag is already known. Lines 30 through 34 handle storing the converted value to the buffer. The Y Register is set to zero in line 10 and it has not been changed to this point. The value is actually stored at the address pointed to at aux ($8b) PLUS the value of the Y register. So the first time through the loop, aux contains the address $2000 in standard lo-byte - hi-byte format ($00 $20) and Y is 0, so the first byte is stored at $2000. The second time around the loop, the value is stored at $2001 because y is now 1. Y will be incremented up to 255 ($FF) and at that point the value will be stored at $20FF. When Y is incremented the new value will be 0 and this sets the zero flag tested by the BNE op-code, and since it is "NOT EQUAL TO ZERO" then this branch will not occur and then aux+1 is incremented. Aux will now contain a pointer to the address $2100. This is how the converted values are stored in the buffer and this process will continue as long as the main loop continues. Lines 35 to 38 check for the EOF and terminate the loop when it is detected. The EOF is indicated by the sixth bit of the status byte being set. When you AND the status byte with $40 (binary 0100 0000) the only two possible results are 0 and $40. Our branch here occurs if the result is zero (in other words, the sixth bit was NOT set). Lines 38 and 39 put the eof marker in the buffer. Line 40 restores the input and output devices to normal (input keyboard - output screen). Line 41 will return us to BASIC. The file has now been read from the disk, converting it to PETASCII, and storing it to the temporary buffer. Line 42 is the beginning of the ML code for use when BASIC SYS's back to write the converted file to disk. Line 42 through 45 initialize the zero page pointer to point to the address of $2000 (beginning of the temporary buffer). Line 46 and 47 set up the disk file 8 as the output channel. Line 48 initialized the Y Register to the value of zero. Line 49 is the beginning of the main loop for the write module. It gets a byte from the temporary buffer. MACHINE CODE PROGRAMMING EXAMPLE page 3 Line 50 tests for the EOF marker and branches if detected. Line 51 outputs the byte to the output channel (disk drive in this case). Lines 52 to 55 take care of managing the Y Register and the zero page pointer. This works the same as in lines 32 through 34. Line 56 restores the normal input and output channels and line 57 returns to BASIC. We only get here by detecting the EOF marker back in line 50. The finished code is located in the cassette buffer at decimal 828. The object code is only 98 bytes long. The cassette buffer can hold up to 192 bytes. This code is special in that it is "relocatable", ie., it can run at any address with out being modified. Once the machine code was written and tested, then it was converted it to data statements and added it to the BASIC program. This was done with a program called "make data lines" and then the data file generated was appended to the BASIC file with Tiny Aid. The completed file was re-numbered with Tiny Aid to give it a finishing touch. A side by side listing of the Machine Language portion follows. Hope you enjoy this and let me know if you have any questions. <<<<<...GAIL...>>>>> LISTING FROM MERLIN ASSEMBLER Program by Gail Cox 1 AUX = $8B 2 READST = $FFB7 3 CHKIN = $FFC6 4 CHKOUT = $FFC9 5 CLRCHN = $FFCC 6 CHROUT = $FFD2 7 GETIN = $FFE4 8 * 9 ORG 828 033C: A0 00 10 START LDY #$00 033E: 84 8B 11 STY AUX 0340: A9 20 12 LDA #$20 0342: 85 8C 13 STA AUX+1 0344: A2 08 14 LDX #$08 0346: 20 C6 FF 15 JSR CHKIN 0349: 20 E4 FF 16 MAIN JSR GETIN 034C: C9 0A 17 CMP #$0A ;no linefeed 034E: F0 F9 18 BEQ MAIN 0350: C9 41 19 CMP #'a' ;$41 0352: 90 13 20 BCC OK MACHINE CODE PROGRAMMING EXAMPLE page 4 0354: C9 5B 21 CMP #'z'+1 ;$7b 0356: B0 04 22 BCS CKMOR 0358: 09 80 23 ORA #$80 035A: D0 0B 24 BNE OK 035C: C9 61 25 CKMOR CMP #'A' ;$61 035E: 90 07 26 BCC OK 0360: C9 7B 27 CMP #'Z'+1 ;$7b 0362: B0 03 28 BCS OK 0364: 38 29 SEC 0365: E9 20 30 SBC #$20 0367: 91 8B 31 OK STA (AUX),Y 0369: C8 32 INY 036A: D0 02 33 BNE CKST 036C: E6 8C 34 INC AUX+1 036E: 20 B7 FF 35 CKST JSR READST 0371: 29 40 36 AND #$40 0373: F0 D4 37 BEQ MAIN 0375: A9 00 38 LDA #$00 0377: 91 8B 39 STA (AUX),Y 0379: 20 CC FF 40 JSR CLRCHN 037C: 60 41 RTS 037D: A9 00 42 WRITE LDA #$00 037F: 85 8B 43 STA AUX 0381: A9 20 44 LDA #$20 0383: 85 8C 45 STA AUX+1 0385: A2 08 46 LDX #$08 0387: 20 C9 FF 47 JSR CHKOUT 038A: A0 00 48 LDY #$00 038C: B1 8B 49 WL LDA (AUX),Y 038E: F0 0A 50 BEQ FINISH 0390: 20 D2 FF 51 JSR CHROUT 0393: C8 52 INY 0394: D0 F6 53 BNE WL 0396: E6 8C 54 INC AUX+1 0398: D0 F2 55 BNE WL 039A: 20 CC FF 56 FINISH JSR CLRCHN 039D: 60 57 RTS --End assembly, 98 bytes, Errors: 0 #: 23989 S15/GEOS Programming 26-Jun-90 21:41:28 Sb: #23981-#Convert-Geos Fm: Ed Flinn 76703,4032 To: Will Carroll 71507,656 (X) Will, CONVRT.BIN and CONVRT.IMG, which live in CBMART LIB 13, are old, "official" versions of the CONVERT program. CONVERT 2.5 is a user-written version, which offers a number of advantages, and one detriment. The CONVERT program was first written by BSW programmers for use by QLINK members, when BSW began supporting GEOS on that system. Shortly thereafter, Betty Knight, the chief SYSOP of CBMART, contacted BSW, and obtained their permission to use that CONVERT program, so that CBMART forum could support GEOS. One quirk of that version of CONVERT was that it converts GEOS files to SEQ format, and can convert back to GEOS only those files that have been converted to SEQ. Historically, that SEQ format presented a big problem to CBMART downloaders. Because many terminal programs default (or force) a ASCII-to-PETASCII translation for SEQ files, many downloading users wound up with files that they could not make use of. Recognizing the problem, I personally downloaded all such files in the CB RT GEOS areas, ARC'd them, and reuploaded. This meant that the files would be downloaded as PRG, and the problems avoided. Sometime after Betty's contact with BSW, Deb Christensen, of the GEnie Commodore RT, apparently contacted BSW, and was able to have them code a version of CONVERT that used PRG files. These two versions of CONVERT were not compatible. Bill Coleman wrote CONVERT 2.5, which can handle (and create) either version. In working with 2.5, I have noted some problems when working th GEOS "shadowed" disks. I'm not aware of anyone else reporting these problems, sothey apparently are not a major concern. #: 24038 S15/GEOS Programming 29-Jun-90 20:01:47 Sb: #24029-Convert-Geos Fm: Ed Flinn 76703,4032 To: Will Carroll 71507,656 Will, The only apparent bug I've seen in Bill Coleman's CONVERT programs occurs when using a "shadowed" disk. I haven't tried to dig into the code, but it acts as though some of the disk writes are being made to the real disk, but not the REU. If you've got an REU, here's a little experiment: Copy a geoPaint file onto a 1541 disk, along with geoPaint and the Desktop and Configure. Convert it. Open Configure, and make that disk a shadowed disk. Convert it back to geoPaint, and immediately open it. What I've seen is that the file, which will be read from the REU, will be damaged. If, instead of opening it immediately, you GEOS Validate the disk, or just close the disk and re-open it (both actions will act to resynch the REU wit the real disk,) no such problem occurs. As I say, I'm not aware of anyone else experiencing this. 10 : this is the doc file for cop241.img 20 : 22 : you must first load 'copml.img' 23 : as follows: 29 : 30 : load' copml.img,8,1' and when it 32 : has loaded....type 'new' 34 : 36 : now load 'cop241.img' and run it. 40 : 42 : this is deepak's program and i 44 : have compiled it with petspeed 46 : for speed and protection. 49 : 50 : note to deepak: 51 : 52 : this way your name and copyright 54 : are permanently displayed 55 : 60 : this program will work on the msd 62 : drive when used as drive 9. 64 : 66 : on ocassion you have to go thru 68 : the first part of the program 70 : twice...no big deal works fine ready. All CBterm/C64, RLE, Conversion programs are Copyright 1985, 1986 by Chrisdos. (Ones that I wrote of course.) . All rights reserved. . No Program may be uploaded to any other sig, or network, or BBS without express permission of Chrisdos. . In the event written permission is given, all Copyright notices must be intact. And It must be stated that the programs are supported in the Compuserve CBIG sig. CPowerC Functions ----------------- -------------------------------------- abs, fabs - absolute value abs(i) int i; fabs(f) float f; abs and fabs return the absolute value of their arguments -------------------------------------- atoi, atof - convert strings to numbers atoi(iptr) char *iptr; float atof(fptr) char *fptr; atoi converts the string pointed to by its argument into an integer atof converts the string pointed to by its argument into a float quantity both functions ignore leading spaces --------------------------------------- bcmp, bcopy, bzero, ffs - bit and byte string functions bcmp(p1, p2, len) char *p1, *p2; bcopy(p1, p2, len) char *p1, *p2; ffs(i) int i; bcmp compares len bytes of the strings p1 and p2 and returns zero if they are the same, none-zero otherwise bcopy copies len bytes from string p1 to string p2 bzero fills string p with len zeros ffs returns the position of the first set bit in its argument. bits are numbered starting at one. if the argument is zero ffs returns -1 -------------------------------------- exit, abort - terminate execution exit() abort() exit and abort end program execution. all files opened by fopen are closed -------------------------------------- exp, log, log10, pow, sqrt - assorted math functions #include float exp(x) float x; float log(x) float x; float log10(x) float x; float pow(x, y) float x, y; float sqrt(x) float x; exp returns e**x log returns the natural logarithm of x log10 returns base 10 logarithm of x pow returns x**y. sqrt returns the square root of x -------------------------------------- ferror - check for error feof - check for end of file #include ferror() feof(stream) FILE stream; ferror returns non-zero if an error occurred during the last disk operation, zero otherwise feof returns non-zero if the specified stream has reached end of file, zero otherwise -------------------------------------- floor, ceil, modf - get integer part of float #include float floor(x) float x; float ceil(x) float x; float modf(x,ptr) float x, *ptr; floor returns the greatest integer not greater than x ceil returns the least integer not less than x modf returns the positive fractional part of x and stores the integer part indirectly through ptr -------------------------------------- fopen, freopen, fclose - open disk file for i/o #include FILE fopen(filename,mode) char *filename,*mode; FILE freopen(filename,mode,stream) char *filename,*mode; FILE stream; fclose(stream) FILE stream; fopen opens a disk file file for reading or writing. the string filename contains the name of the file and the first character of the string mode specifies read or write ('r' or 'w'). the default file type is sequential, but program file types may selected. fopen returns a file number (hearafter referred to as a stream) which may be used in later i/o, or it returns zero if the file cannot be opened freopen opens a file much the same as fopen does. the file stream is first closed, then if successful the old stream is assigned to the new file. this is useful to assign the constant streams stdin and stdout to disk files ferror should be checked after every fopen fclose closes the specified file -------------------------------------- fread, fwrite - array input/output #include fread(ptr,elsize,nelem,stream) char *ptr; FILE stream; fwrite(ptr,elsize,nelem,stream) char *ptr; FILE stream; Fread/fwrite reads/writes an array containing nelem elements each of size elesize bytes geginning at ptr from/to the specified stream fread returns zero upon end of file -------------------------------------- frexp,ldexp - split float into mantissa and exponent float frexp(value,ptr) float value; int *ptr; float ldexp(value,exp) float value; frexp splits value into a mantissa m of manitude less than 1 (which is returned) and an exponent exp (which is stored indirectly through ptr) such that value = m * 2**exp ldexp returns value * 2**exp -------------------------------------- getc,getchar,fgetc,getw - input character or integer #include int getc(stream) FILE stream; int getchar() int fgetc(stream) FILE stream; int getw(stream) FILE stream; Getc and fgetc read a character from the specified stream Getchar reads a character from the standard input Getw reads an integer (two bytes) from the specified stream All of these functions return EOF upon end of file, however, since EOF is a valid integer, feof should be used to check for end of file after getw -------------------------------------- gets, fgets - input a string #include char *gets(s) char *s; char *fgets(s,n,stream) char *s; FILE stream; Gets inputs a string from the standard input. it reads characters into s until a newline is encountered. the newline is replaced with a zero Fgets inputs a string from the specified stream. it reads n-1 characters or until a newline is encountered whichever comes first. the newline is not replaced but a zero is placed after the last character read Both functions return s upon normal completion or NULL upon end of file -------------------------------------- highmem - memory configuration highmem(address) unsigned address; Highmem sets the highest address that a C program can use. the run time stack will not go past this address, and the memory allocation functions (malloc, calloc, realloc) will not allocate memory higher than this address. the value of the argument must be one greater than the desired address. if highmem is not called, address defaults to 0xd000, which means the highest address which can be used is 0xcfff -------------------------------------- hypot, cabs - calculate hypotenuse #include float hypot(x,y) float x, y; float cabs(c) struct (* float x,y; *) *c; Hypot and cabs return sqrt(x*x + y*y) -------------------------------------- isalpha, ... - classify characters isalpha(c) The following functions return non-zero integers if the stated condition is true, zero otherwise isalpha c is a letter isupper c is an upper case letter islower c is a lower case letter isdigit c is a digit isalnum c is a letter or a digit isspace c is a space or a newline ispunct c is a punctuation char isprint c is a printable char iscntrl c is a control char isascii c has value less than 0200 -------------------------------------- malloc, calloc, realloc,free - memory allocation char *malloc(size) unsigned size; char *calloc(nelem, elsize) unsigned nelem, elsize; char *realloc(ptr, size) char *ptr; unsigned size; free(ptr) char *ptr; Malloc returns a pointer to a block of memory containing at least size bytes Calloc returns a pointer to a block of zero-filled memory containing at least nelem * elsize bytes Realloc copies the block pointed to by ptr into a new block containing at least size bytes. ptr must point to a block allocated by malloc, calloc or realloc free releases the block pointed to by ptr into the free memory list Malloc, calloc and realloc all return the null pointer (0) if there is not enough free memory to satisfy the request -------------------------------------- open, close - BASIC style open/close open(fileno, device, secaddr, name) char *name; close(fileno); The arguments of open correspond exactly to the file number, device number, secondary address, and file name arguments of the BASIC OPEN command. consult a Commodore 64 manual for the meanings of the arguments. similarly, close corresponds to the BASIC CLOSE command. open returns zero if the file can't be checked after opening a write file The file number argument may be used any place a stream (ie. a value returned by fopen) is used. File numbers 1 through 4 are reserved for system use. if open and fopen are used at the same time file numbers passed to open should be limited to the range 5 through 9 -------------------------------------- opendir, readdir, rewinddir closedir - directory functions #include opendir(unit:) struct direct *readdir() rewinddir() closedir() Opendir opens a disk directory for reading. the unit from which the directory is to be read may be specified. if the directory can't be opened NULL is returned. NOTE: the directory functions do not apply to the RAMDISK. Readdir reads the next directory entry and returns a pointer to it. if there are no more entries NULL is rteturned. see the header file dir.h and the VIC-1541 User's Manual for the format of a directory entry Rewinddir causes readdir to read the first entry upon the next call Closedir closes the directory. -------------------------------------- (for Commodore 128) open2() - BASIC style open to unit# open2(name, filename, unit, channel) char *name; int filenum; char unit; int channel; open2() is the same as open(), except that the disk drive is specified by a unit number rather than a device number. if "filename" is not empty, then the unit number is taken from there, otherwise it is taken from "unit" -------------------------------------- (for Commodore 128) peek() - BASIC style peek() peek(bank, address); unsigned bank, address; peek() returns the contents of the memory location in "bank" at "address" -------------------------------------- (for Commodore 128) poke() - BASIC style poke poke(bank, address, value) unsigned bank, address, value; poke() puts the byte "value" into the memory locatin specified by "bank" and "address" -------------------------------------- printf, fprintf, sprintf - formatted output #include printf(control [, arg] ...) char *control; fprintf(stream, control, [, arg] ...) FILE stream; char *control; sprintf(s, control [, arg] ...) char *s, *control; These functions output optional lists of arguments according to a format specified in the null terminated control string. printf sends output to the standard output. fprintf sends output to the specified stream. sprintf places output in the string s. sprintf also places a null character in s after the last output character. The control string may contain ordinary characters, which are output, and conversion specifiers which specify how an argument is to be formatted. each conversion specifier begins with a percent character (%) and is followed by: An optional dash (-) which indicates left adjustment of the argument in the output field. right adjustment is the default An optional number indicating the minimum field width. a converted argument will not be fruncated even if it won't fit in the specified field. if the first digit of the field width is zero the field will be padded with zeros, otherwise it will be padded with spaces. the maximum width is 64 characters An optional period (.) followed by a number indicates the precision for a float or string argument. for floats the precision indicates the number of digits to be printed after the decimal point (default is six). if the precision is explicitly zero no decimal point is printed. for strings the precision indicates the maximum number of characters from the string to be printed (default is the whole string) A letter is placed after the percent (%) conversion specifier indicating the type of conversion to performed as follows: d - an integer argument is printed as a possibly signed decimal number u - an integer argument is printed as an unsigned decimal number o - an integer argument is printed as an octal number x - an integer argument is printed as an hexadecimal number f - a float argument is printed s - a character pointer argument is assumed to point to a null terminated string which is printed c - an integer argument is assumed to be a character and is printed as such For each conversion specifier a corresponding argument of an appropriate type must be provided. To output a percent character use %%. A star (*) may be used in place of field width or precision. the value will be taken from an integer argument. -------------------------------------- putc, putchar, fputc, putw - output a character or integer #include putc(c,stream) char c; FILE stream; putchar(c) char c; fputc(c,stream) char c; FILE stream; putw(i, stream) int i; FILE stream; Putc and fputc write a character to the specified stream. Putchar writes a character to the standard output. Puts writes an integer to the specified stream. -------------------------------------- puts, fputs - output a string #include puts(s) char *s; fputs(s, stream) char *s; FILE stream; Puts writes a NULL-terminated string to the standard output. Puts outputs a newline character after the string. Fputs writes a NULL-terminated string to the specified stream. Fputs does not output a newline character. -------------------------------------- qsort - general purpose sort qsort(base, nel, elsize, comp) char *base; int (*comp)(); Qsort sorts an array beginning at "base", containing number of elements "nel", each of size "elsize". "Comp" is a function pointer to a function which compares elements. The function "comp" must take two pointers to elements of the array and return an integer less than, equal to, or greater than zero, as the first element is less than, equal to, or greater than, the second. -------------------------------------- random, srandom - random number generator random(); srandom(seed); Random returns a psuedo-random integer. Srandom sets the state of the random number generator. If srandom is called twice with the same seed the same sequence of random numbers is generated. -------------------------------------- scanf,fscanf,sscanf - formatted output #include scanf(control [, arg] ...) char *control; fscanf(stream, control [, arg] ...) FILE stream; char *control; sscanf(s, control [, arg] ...) char *s, *control; These functions read sequences of characters, perform conversions specified by the control string on them, and store the converted values indirectly through pointer arguments. Scanf reads from the standard input, fscanf reads from the specified stream, and sscanf reads from the string s. The control string may contain blanks and newlines, which may match optional blanks and newlines from the input, other ordinary characters, wich must match corresponding characters from the input, and conversion specifiers. Each conversion specifier begins with a percent character (%) and is followed by: An optional star (*) which suppresses assignment of the converted value. An optional number which specifies the maximum field width. Characters are read up to the first unrecognized character for the type of conversion being performed or until the number of charcters read equals the field width, whichever comes first. If no field width is specified characters are read up to the first unrecognized character. A letter following the percent character indicates the type of conversion to be performed on the field as follows: d - the field is expected to contain a possibly signed decimal number which is converted into an integer x - the field is expected to contain a hexadecimal number which is converted into an integer o - the field is expected to contain an octal number which is converted into an integer f - the field is expected to contain a possibly signed decimal number with an optional decimal point and exponent which is converted into a float s - no conversion is performed; the field is copied into a string argument with a NULL character appended c - the field contains a single character which is copied into a character argument For each conversion specifier (except for those which suppress assignment) there must be a corresponding argument which is a pointer to an appropriate type. For example, a coversion requires that there be a pointer to an integer or an unsigned. To match a percent character from the input use %%. These functions return EOF upon end of file, otherwise they return the number of conversions successfully performed. This number may be less than the number of conversion specifiers if, for example, characters in the control string do not match corresponding characters from the input. To input strings with embedded spaces use gets or fgets. -------------------------------------- setjmp, longjmp - long range goto #include setjmp(env) jmp buf env; longjmp(env, val) jmp buf env; Setjmp stores its stack environment in "env" and returns zero. Longjmp restores the stack environment saved by setjmp and returns in such a way that it appears thta the original call to setjmp has returned with the value "val". The calls to setjmp and longjmp may be in different functions but the function containing the setjmp call must not have returned before the call to longjmp. -------------------------------------- sin,cos,tan,asin,acos,atan,atan2 - trigonometric functions #include float sin(x) float x; float cos(x) float x; float tan(x) float x; float asin(x) float x; float acos(x) float x; float atan(x) float x; float atan2(x) float x; Sin, cos and tan return the sine, cosine, and tangent of x respectively. X is measured in radians. Asin, acos and atan return the arcsine, arccos and arctangent of x respectively. Atan2 returns the arctangent of x/y. -------------------------------------- sinh,cosh,tanh - hyperbolic functions #include float sinh(x) float x; float cosh(x) float x; float tanh(x) float x; Sinh, cosh and tanh return the hyperbolic sine, cosine and tangent of x respectively. -------------------------------------- strcat,strncat,strcmp,strncmp,strcpy, strncpy,strlen,index,rindex - string functions #include char *strcat(s1,s2) char *s1,*s2; char *strncat(s1,s2,n) char *s1,*s2; int n; strcmp(s1,s2) char *s1,*s2; strncmp(s1,s2,n) char *s1,*s2; int n; char *strcpy(s1,s2) char *s1,*s2; char *strncpy(s1,s2,n) char *s1,*s2; int n; strlen(s) char *s; char *index(s,c) char *s, c; char *rindex(s,c) char *s, c; All of the following functions operate on character strings terminated with zero. Strcat and strncat concatenate the strings s1 and s2 and leave the result in s1. Strncat copies at most n characters from s2. Both functions return s1. Strcmp and strncmp compare the strings s1 and s2 and return an integer less than, equal to, or greater than zero as s1 is lexically less than, equal to, or greater than s2. Strncmp compares at most n characters. Strcpy and strncpy copies s2 into s1. Strncpy copies at most n characters. Both functions return s1. Strlen returns the number of non-zero characters in the string s. Index/rindex returns a pointer to the leftmost/rightmost occurence of the character c in the string s. If the character is not in the string a null pointer (0) is returned. -------------------------------------- sys - call machine language subroutine sys(address, aptr, xptr, yptr) unsigned address; char *aptr,*xptr,*yptr; (for Commodore 128) sys(bank, address, aptr, xptr, yptr) int bank; unsigned address; char *aptr,*xptr,*yptr; Sys loads the accumulator, x, and y registers of the 6510 processor with the values pointed to by a, x, and y respectively then jumps to the subroutine located at the specified address. Upon completion of the subroutine the (possibly) new values contained in the registers are stored indirectly through the pointer arguments. Sys returns zero if the carry flag is clear after the subroutine call, otherwise it returns one. This function allows the programmer to combine assembler and C code in one program without having to use a special assembler. Another use of sys is to access kernal routines not otherwise supported by the standard library. (for Commodore 128) The "bank" in which the machine code resides must be specified by a number from 0 to 15 (See BASIC "BANK" command). -------------------------------------- C128 to CP/M Memory Transfer Technique The following technique has been mentioned in several messages on the TPUG and Commodore sigs in the past month, but I am certain that many members may have missed it. Therefore I am uploading these instructions so that all may have access to this relatively simple and fast technique for transfering binary CP/M files to your CP/M disks. I must appologize for not giving proper credit to the individual who first posted this techniques in the SIGS, but the name escapes me at this time. Please note that this technique should NOT be used to transfer ASCII text type files from C64 or C128 downloads. The reason is that these types of files have the linefeeds stripped off when downloaded in this environment. Linefeeds are required by CP/M and thus any files transferred in this manner which are not binary type formats will not be usable with this method. CPM271.IMG in this sig may be used to transfer this type of file to your CP/M disks. Steps to follow to transfer binary CP/M files to CP/M disk: 1. If the file is greater than 50K or so, forget it, you don't have enough memory for this te nique. Use CPM271.IMG instead. 2. Download the file to your C64/C128 disk as a prg file. 3. In C128 mode, issue the following command: bload"filename",b1,p7170 This loads all of the file into bank 1 of memory EXCEPT the first two bytes since BLOAD treats them as a load address (prg file). 4. Get the first two bytes of the file by running the following short basic program: 10 open2,8,2,"filename,p,r" 20 get#2,a$:ifa$=""thena$=chr$(0) 30 bank1:poke 7168,asc(a$) 40 et#2,a$:ifa$=""thena$=chr$(0) 50 bank1:poke 7169,asc(a$) 60 close2 5. Enter the monitor with the 'monitor' command. 6. Use m 11c00 to begin looking for the eof address for the file. You can a lot of time here by estimating where it is (number of blocks on disk times 256 bytes). Otherwise, keep using the 'm' command until you have the eof address (in hex). Be sure to look at bank 1 only! 7. Use x command to exit the monitor. 8. Place CP/M system disk in drive. 9. Use BOOT c mand to boot your CP/M system. 10. Place CP/M disk with the SAVE command on it (back side of original CP/M disk) in the drive. 11. Enter SAVE command at A> prompt. Nothing will appear to happen except command is loaded from disk. 12. Enter SAVE command again. 13. Answer prompt with E:filename.ext, 1c00 for start address, and the end address you determined from the monitor procedure (in hex). 14. Insert the CP/M formatted disk you wish to save the file on at the E disk prompt and hit turn. 15. Viola! The file is now on your CP/M disk. I hope that this procedure is of use to all of you who are hungry for CP/M software. There is a wealth of excellent public domain CP/M software online here in the CP/MIG and KAYPRO SIGS. Have fun! Mike McLawhorn ******************************** * CRC PROTOCOL CALCULATION * * FOR COMMODORE COMPUTERS * * By Tom Brown * ******************************** calc = $1021 ************************************ * THE POLYNOMIAL $1021 IS FOR THE * * CALCULATION 2^16 + 2^12 + 2^5 + 1* * THE NUMBER IS GOTTEN BY USING A * * 1 IN EACH BIT CORRESPONDING TO * * THE POLYNOMIAL. * * EG: $1021 HAS A 1 IN BIT 0,5,& 12* ************************************ org $1300 * * FIRST, WE HAVE TO ERASE THE OLD * CRC VALUE AND INITIALIZE THE * POLYNOMIAL WE WILL USE FOR THE * CALCULATION. NOTE THAT THE POLY * VARIABLE CAN BE CHANGED IN ONE * PLACE TO BE USED BY THE WHOLE * ROUTINE. * A CALLING ROUTINE WILL CALL THIS * ONLY ONCE. SUBSEQUENT CALLS WILL * BE TO crcalc. * initcrc lda #0 sta crc ;CRC CALCULATION sta crc+1 lda #calc sta poly+1 rts * * THIS ROUTINE WILL CALCULATE THE * CRC CHECKSUM WITH THE BYTE CURRENTLY * IN THE ACCUMULATOR. * crcalc ldx #8 ;COUNT 8 BITS loop pha ;SAVE DATA * * FIRST, WE xor BIT 7 OF DATA WITH * BIT 15 OF CRC (BIT 7 OF HIGH BYTE) * and #12 ;GET BIT 7 eor crc+1 ;HIGH BYTE sta crc+1 * * NOW WE SHIFT CRC (HI & LOW BYTES) * LEFT ONE BIT. THE asl PUTS A 0 INTO * BIT 0 OF CRC LOW,SHIFTS CRC LOW BYTE * LEFT ONE BIT, BIT 7 FALLING INTO THE * CARRY. THE rol SHIFTS THE CRC HIGH * BYTE LEFT 1 BIT, THE CARRY IS MOVED * INTO BIT 0 OF CRC HIGH BYTE, AND BIT * 7 FALLS INTO THE NOW-EMPTY CARRY * clc ;CLEAR CARRY asl crc ;SHIFT LOW BYTE rol crc+1 ;NOW HIGH bcc crcalc1 * * BIT 15 (BIT 7 OF HIGH CRC BYTE) OF * CRC WAS SHIFTED INTO THE CARRY. * IF HIS BIT WAS 1 THEN EXCLUSIVE-OR * THE CRC WITH THE POLYNOMIAL * lda poly ;POLYNOMIAL LOW eor crc ;CRC LOW BYTE sta crc lda poly+1 ;POLYNOMIAL HIGH eor crc+1 sta crc+1 * * NOW WE SHIFT THE DATA BYTE LEFT 1 BIT * AND DECREMENT OUR BIT COUNTER * AS LONG AS IT'S NOT ZERO, WE CONTINUE * OUR BITWISE CALCULATION * crcalc1 pla ;RESTORE DATA asl ;NEW BIT 7 dex ;DEC BIT COUNT bne loop rts ;WHEW! DONE. * * THESE ARE THE DATA BYTES * crc hex 0000 poly hex 0000 ******************************** THIS SOURCECODE WOULD NOT BE * * POSSIBLE WITHOUT THE HELP OF * * BOB UMFER AND PETE BOSWELL * * (AKA topper), BOTH OF plink * ******************************** ******************************** * THIS CODE WAS WRITTEN ON THE * * merlin ASSEMBLER, FOR THE * * COMMODORE 128. JUST CHANGE * * THE LOAD LOCATION FOR THE 64 * * AS THERE ARE NO MACHINE * * SPECIFIC ROUTINES USED * ******************************** The following is the BASIC sourcecode in Basic 7.0 for the C-128 to test the chine language CRC calculation routine. Answer 1 to the prompt each time & you should get the following sequence of numbers: HIGH BYTE LOW BYTE COMBINED VALUE ========= ======== ============== 16 33 4129 35 16 8976 20 32 5152 98 148 25236 All values are, of course, in decimal 10 SYS(DEC("1300")) 20 INPUT"ENTER VALUE";A$:A=VAL(A$) 30 SYS(DEC("1313")),A:A=PEEK(DEC("1340")):B=P K(DEC("133F")) 40 C=(A*256)+B 50 PRINTA,B,C 60 GOTO20  MODEM PROTOCOL DOCUMENTATION By Ward Christensen 1/1/82 I will maintain a master copy of this. Please pass on changes or suggestions via CBBS/Chicago at (312) 545-8086, CBBS/CPMUG (312) 849-1132 or by voice at (312) 849-6279. Last Revision: 6/18/85 By Henry C. Schmitt.---State Table Appendix. Previous Revisions: 1/13/85 By John Byrns.---CRC Option Addendum. 8/9/82 By Ward Christensen.---Change ACK to 06H (from 05H). This version of the document was downloaded from the CBBS/CPMUG on 6/13/85 and the addition of the revision marks (') and minor editorial changes were made by Henry C. Schmitt. Many people ask me for documentation on my modem protocol, i.e. the one used in the various modem programs in CPMUG, on volumes 6, 25, 40, 47... so here it is. At the request of Rick Mallinak on behalf of the guys at Standard Oil with IBM P.C.s, as well as several previous requests, I finally decided to put my modem protocol into writing. It had been previously formally published only in the AMRAD newsletter. Table of Contents 1. DEFINITIONS 2. TRANSMISSION MEDIUM LEVEL PROTOCOL 3. MESSAGE BLOCK LEVEL PROTOCOL 4. FILE LEVEL PROTOCOL 5. DATA FLOW EXAMPLE INCLUDING ERROR RECOVERY 6. PROGRAMMING TIPS. 7. OVERVIEW OF CRC OPTION 8. MESSAGE BLOCK LEVEL PROTOCOL, CRC MODE 9. CRC CALCULATION 10. FILE LEVEL PROTOCOL, CHANGES FOR COMPATIBILITY 11. DATA FLOW EXAMPLES WITH CRC OPTION Appendix 1. MODEM PROTOCOL STATE TABLE 1. DEFINITIONS. 01H 04H 06H 15H 18H 43H 2. TRANSMISSION MEDIUM LEVEL PROTOCOL Asynchronous, 8 data bits, no parity, one stop bit. The protocol imposes no restrictions on the contents of the data being transmitted. No control characters are looked for in the 128-byte data messages. Absolutely any kind of data may be sent - binary, ASCII, etc. The protocol has not formally been adopted to a 7-bit environment for the transmission of ASCII-only (or unpacked-hex) data, although it could be simply by having both ends agree to AND the protocol-dependent data with 7F hex before validating it. I specifically am referring to the checksum, and the block numbers and their ones-complement. Those wishing to maintain compatibility of the CP/M file structure, i.e., to allow modemming ASCII files to or from CP/M systems should follow this data format: * ASCII tabs used (09H); tabs set every 8. * Lines terminated by CR/LF (0DH 0AH) * End-of-file indicated by ^Z, 1AH. (one or more) * Data is variable length, i.e. should be considered a continuous stream of data bytes, broken into 128-byte chunks purely for the purpose of transmission. * A CP/M "peculiarity": If the data ends exactly on a 128-byte boundary, i.e., CR in 127, and LF in 128, a subsequent sector containing the ^Z EOF character(s) is optional, but is preferred. Some utilities or user prgrams still do not handle EOF without ^Zs. * The last block sent is no different from others, i.e., there is no "short block". 3. MESSAGE BLOCK LEVEL PROTOCOL Each block of the transfer looks like: <255-blk #> <--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = blk # after going thru 8080 "CMA" instr, i.e., each bit complemented in the 8-bit block number. Formally, this is the "ones complement". = the sum of the data bytes only. Toss any carry. 4. FILE LEVEL PROTOCOL ---- 4A. COMMON TO BOTH SENDER AND RECEIVER: All errors are retried 10 times. For versions running with an operator (i.e., NOT with XMODEM), a message is typed after 10 errors asking the operator whether to "retry or quit". Some versions of the protocol use , ASCII ^X, to cancel transmission. This was never adopted as a standard, as having a single "abort" character makes the transmission susceptible to false termination due to an or being corrupted into a and cancelling transmission. The protocol may be considered "receiver driven", that is, the sender need not automatically re-transmit, although it does in the current implementations. ---- 4B. RECEIVE PROGRAM CONSIDERATIONS: The receiver has a 10-second timeout. It sends a every time it times out. The receiver's first timeout, which sends a , signals the transmitter to start. Optionally, the receiver could send a immediately, in case the sender was ready. This would save the initial 10 second timeout. However, the receiver MUST continue to timeout every 10 seconds in case the sender wasn't ready. Once into a receiving a block, the receiver goes into a one-second timeout for each character and the checksum. If the receiver wishes to a block for any reason (invalid header, timeout receiving data), it must wait for the line to clear. See "programming tips" for ideas. Synchronizing: If a valid block number is received, it will be: 1) the expected one, in which case everything is fine; or 2) a repeat of the previously received block. This should be considered OK, and only indicates that the receiver's got glitched, and the sender re-transmitted; 3) any other block number indicates a fatal loss of synchronization, such as the rare case of the sender getting a line-glitch that looked like an . Abort the transmission, sending a . ---- 4C. SENDING PROGRAM CONSIDERATIONS. While waiting for transmission to begin, the sender has only a single very long timeout, say one minute. In the current protocol, the sender has a 10 second timeout before retrying. I suggest NOT doing this, and letting the protocol be completely receiver-driven. This will be compatible with existing programs. When the sender has no more data, it sends an , and awaits an , resending the if it doesn't get one. Again, the protocol could be receiver-driven, with the sender only having the high-level 1-minute timeout to abort. 5. DATA FLOW EXAMPLE INCLUDING ERROR RECOVERY Here is a sample of the data flow, sendin' a 3-block message. It includes the two most common line hits - a garbaged block, and an reply getting garbaged. represents the checksum byte SENDERRECEIVERtimes out after 10 sec. <--- 01 FE-data----><---02 FD-data---->(data gets line hit) <--- 02 FD-data----><---03 FC-data---->(ack gets garbaged) <--- 03 FC-data----><--- ---><--- 6. PROGRAMMING TIPS. * The character-receive subroutine should be called with a parameter specifying the number of seconds to wait. The receiver should first call it with a time of 10, then and try again, 10 times. After receiving the , the receiver should call the character receive subroutine with a 1-second timeout, for the remainder of the message and the . Since they are sent as a continuous stream, timing out of this implies a serious like glitch that caused, say, 127 characters to be seen instead of 128. * When the receiver wishes to , it should call a "PURGE" subroutine, to wait for the line to clear. Recall the sender tosses any characters in its UART buffer immediately upon completing sending a block, to ensure no glitches were misinterpreted. The most common technique is for "PURGE" to call the character receive subroutine, specifying a 1-second timeout, and looping back to PURGE until a timeout occurs. The is then sent, ensuring the other end will see it. * You may wish to add code recommended by John Mahr to your character receive routine - to set an error flag if the UART shows framing error, or overrun. This will help catch a few more glitches - the most common of which is a hit in the high bits of the byte in two consecutive bytes. The comes out OK since counting in 1-byte produces the same result of adding 80H + 80H as with adding 00H + 00H. 7. OVERVIEW OF CRC OPTION The CRC used in the Modem Protocol is an alternate form of block check which provides more robust error detection than the original checksum. Andrew S. Tanenbaum says in his book, Computer Networks, that the CRC-CCITT used by the Modem Protocol will detect all single and double bit errors, all errors with an odd number of bits, all burst errors of length 16 or less, 99.997% of 17-bit error bursts, and 99.998% of 18-bit and longer bursts. The changes to the Modem Protocol to replace the checksum with the CRC are straight forward. If that were all that we did we would not be able to communicate between a program using the old checksum protocol and one using the new CRC protocol. An initial handshake was added to solve this problem. The handshake allows a receiving program with CRC capability to determine whether the sending program supports the CRC option, and to switch it to CRC mode if it does. This handshake is designed so that it will work properly with programs which implement only the original protocol. A description of this handshake is presented in section 10. 8. MESSAGE BLOCK LEVEL PROTOCOL, CRC MODE Each block of the transfer in CRC mode looks like: <255-blk #><--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = ones complement of blk #. = byte containing the 8 hi order coefficients of the CRC. = byte containing the 8 lo order coefficients of the CRC. 9. CRC CALCULATION ---- 9A. FORMAL DEFINITION OF THE CRC CALCULATION To calculate the 16 bit CRC the message bits are considered to be the coefficients of a polynomial. This message polynomial is first multiplied by X^16 and then divided by the generator polynomial (X^16 + X^12 + X^5 + 1) using modulo two arithemetic. The remainder left after the division is the desired CRC. Since a message block in the Modem Protocol is 128 bytes or 1024 bits, the message polynomial will be of order X^1023. The hi order bit of the first byte of the message block is the coefficient of X^1023 in the message polynomial. The lo order bit of the last byte of the message block is the coefficient of X^0 in the message polynomial. ---- 9B. EXAMPLE OF CRC CALCULATION WRITTEN IN C /* This function calculates the CRC used by the "Modem Protocol". The first argument is a pointer to the message block. The second argument is the number of bytes in the message block. The message block used by the Modem Protocol contains 128 bytes. The function return value is an integer which contains the CRC. The lo order 16 bits of this integer are the coefficients of the CRC. The lo order bit is the lo order coefficient of the CRC. */ int calcrc(ptr, count) char *ptr; int count; int crc, i; crc = 0; while(--count >= 0) crc = crc ^ (int)*ptr++ << 8; for(i = 0; i < 8; ++i) if(crc & 0x8000) crc = crc << 1 ^ 0x1021; else crc = crc << 1; return (crc & 0xFFFF); 10. FILE LEVEL PROTOCOL, CHANGES FOR COMPATIBILITY ---- 10A. COMMON TO BOTH SENDER AND RECEIVER: The only change to the File Level Protocol for the CRC option is the initial handshake which is used to determine if both the sending and the receiving programs support the CRC mode. All Modem Programs should support the checksum mode for compatibility with older versions. A receiving program that wishes to receive in CRC mode implements the mode setting handshake by sending a in place of the initial . If the sending program supports CRC mode it will recognize the and will set itself into CRC mode, and respond by sending the first block as if a had been received. If the sending program does not support CRC mode it will not respond to the at all. After the receiver has sent the it will wait up to 3 seconds for the that starts the first block. If it receives a within 3 seconds it will assume the sender supports CRC mode and will proceed with the file exchange in CRC mode. If no is received within 3 seconds the receiver will switch to checksum mode, send a , and proceed in checksum mode. If the receiver wishes to use checksum mode it should send an initial and the sending program should respond to the as defined in the original Modem Protocol. After the mode has been set by the initial or the protocol follows the original Modem Protocol and is identical whether the checksum or CRC is being used. ---- 10B. RECEIVE PROGRAM CONSIDERATIONS: There are at least 4 things that can go wrong with the mode setting handshake: 1. the initial can be garbled or lost. 2. the initial can be garbled. 3. the initial can be changed to a . 4. the initial from a receiver which wants to receive in checksum can be changed to a . The first problem can be solved if the receiver sends a second after it times out the first time. This process can be repeated several times. It must not be repeated too many times before sending a and switching to checksum mode or a sending program without CRC support may time out and abort. Repeating the will also fix the second problem if the sending program cooperates by responding as if a were received instead of ignoring the extra . It is possible to fix problems 3 and 4 but probably not worth the trouble since they will occur very infrequently. They could be fixed by switching modes in either the sending or the receiving program after a large number of successive s. This solution would risk other problems however. ---- 10C. SENDING PROGRAM CONSIDERATIONS. The sending program should start in the checksum mode. This will insure compatibility with checksum only receiving programs. Anytime a is received before the first or the sending program should set itself into CRC mode and respond as if a were received. The sender should respond to additional s as if they were s until the first is received. This will assist the receiving program in determining the correct mode when the is lost or garbled. After the first is received the sending program should ignore s. 11. DATA FLOW EXAMPLES WITH CRC OPTION ---- 11A. RECEIVER HAS CRC OPTION, SENDER DOESN'T Here is a data flow example for the case where the receiver requests transmission in the CRC mode but the sender does not support the CRC option. This example also includes various transmission errors. represents the checksum byte. SENDERRECEIVER <--- times out after 3 sec. <---01 FE-data----><---02 FD-data---->(data gets line hit) <---02 FD-data----><---03 FC-data---->(ack gets garbaged) <--- times out after 10 seconds<---03 FC-data----> <------><--- ---- 11B. RECEIVER AND SENDER BOTH HAVE CRC OPTION Here is a data flow example for the case where the receiver requests transmission in the CRC mode and the sender supports the CRC option. This example also includes various transmission errors. represents the 2 CRC bytes. SENDERRECEIVER <---01 FE-data----><---02 FD-data---->(data gets line hit) <---02 FD-data----><---03 FC-data---->(ack gets garbaged) <--- times out after 10 seconds<---03 FC-data----> <------><--- Apendix 1. MODEM PROTOCOL STATE TABLE ---- A1A. CONSIDERATIONS The Modem Protocol can be considered a group of states and transitions. States represent certain actions taken by the program and certain expected results for those actions. The transitions are actions taken in reponse to a particular result, actions which can result in another state. The state table shows the complete set of states for a program with the CRC option. Programs without this option should ignore the result in the Send-Init state and also ignore the Rec-Init-CRC state. There is a minor difference between the Data Flow Examples given by Ward Christensen and John Byrns. This difference is the reaction of the sender when the to a block is garbled (not lost). In Ward's example the sender reacts by retransmitting the current block. In John's example the garbled is ignored and nothing happens until the reciever has a timeout and sends a . The state table uses the first method of reacting to a garbled . This is the recommended method as the retransmission of a data block, even at the lowest baud rates, takes considerably less time than waiting for a timeout from the receiver. In the State Table, n is the current block number (therefore n-1 is, of course, the previous block number); r is the retry counter and c is the CRC handshake retry counter. The actions n+, r+ and c+ are incrementing the appropriate counter. It should be noted that the action n+ will always cause r = 0 or, to put it another way, whenever a block is successfully sent and recieved the retry counter is reset. When a r+ action causes r to reach the threshold, an error is generated and the program is aborted. A Result in angle brackets (i.e. < >) is the reciept of that character. A Result of "Block..." is the reciept of a complete, valid data block. Results of Other and Timeout are the reciept of any unlisted input (invalid or incomplete blocks included) and the occurance of a timeout in the character recieve routine, respectively. A specific check is made for when expecting the first data block. This is because some installations (e.g. CompuServe) will send an to signal that the processor is too busy to successfully transfer a file. ---- A1B. STATE TABLE StateAction on entryResultAction on resultNext State Send-InitSet cksum mode,n=0Get data for 1st block,n+ Send-Data Set CRC mode,get dat for 1st blk,n+Send-Data Other r+Send-InitTimeout ErrorAbortSend-Data Send Block n Get dat for nxt blk, n+ Send-Data, or Send-EOT,if EOF or Other r+Send-DataTimeout ErrorAbortSend-EOT Send --Exit Other r+Send-EOTTimeout ErrorAbort Rec-Init-CRCSet CRC mode,Send , n=1Blk nStore data,send , n+ Rec-DataErrorAbort Other r+Rec-Init-CRCTimeout c+ Rec-Init-CRCc+ thresholdSet cksum mode, r=0Rec-Init-Cksm Rec-Init-CksmSend All--Rec-Data Rec-Data--Block nStore data, send ,n+ Rec-DataBlock n-1Send , r+ Rec-DataIf n = 1, ErrorAbort This version of the document was Loading 0rogram When you first start up, you should load the "Cursive Loader" program first. After the program is ready, run it. You will see numbers in the upper portion of the screen. The very top left number is the memory location that the redefined data for the 1525 will be poked. The top middle number is the ascii value of alphanumeric character being redefined for the 1525. The right top number is the value being poked in the top left number. The second row number, top left, is the memory location where data will be poked for keyboard characters, second row right. Main Program When typing on the cursive word processor be sure not to do the following things: 1. Do not use numbers 2. Do not go over 60 characters (warning bell will sound) When you are finished entering your text (or short line) press return, then press "F1" so the computer can begin reading your characters. This is where all the action begins. The top left number is where the computer is scanning, the next is the first string it is storing redefined data, the next is where the computer is. Next is the seco string if needed, the next is where the computer is looking for redefined 1525 data, and the next is the screen memory location. When you get back to the menu you can advance the printer one linespace by pressing "F3". DDL>>TO<>+< doodle conversion prg.) black and white screens. With the converted form (DD-file) the collected images can be: printed out (for reference) [many Doodle-compatible dumps], used as the basis for compositions or further work, explored extensively with the powerful tools available in Doodle and Flexidraw (scaling, outlining,inversion, mirroring, rotating, duplicating, etc.),and can be much more easily created & modified. After further work they can be converted back to PrintShop 'GraphicEditor' forma to be used in banners,cards, letterheads, ..., etc. Presently the program supports only the 'Non-Commodore Printer' format of image files. If there are sufficient requests or enough interest the 1525/801 format could be added (the program as released is not modifiable - I may write an article for publication). Share and Enjoy! Wayne Schmidt Disk Doctor C16 & Plus/4 Commodore Business Machines Limited CANADA October 1984 Disk Doctor Documentation Disk Doctor Instruction Manual Table of Contents Contents Page 1.0 Introduction ................... 3 2.0 Loading and Running Instructions 4 3.0 Commands ....................... 5 3.A Change byte under cursor .. 5 3.B Text mode ................. 5 3.C Drive to access ........... 6 3.D Unit to access ............ 6 3.E Block ..................... 7 3.F Increment sector............ 7 3.G Decrement sector............ 7 3.H Quit ...................... 8 3.I Stop ...................... 8 3.J Jump ...................... 8 3.K Next ...................... 8 3.L Rewrite sector ............ 9 3.M Print the sector .......... 9 3.N Help ...................... 10 3.O F1 ........................ 10 3.P F4 ........................ 10 3.Q F2 ........................ 11 3.R F5 ........................ 11 3.S F7 ........................ 11 4.0 Examples ....................... 12 page 2 Disk Doctor Documentation 1.0 Introduction The objective of the program 'Disk Doctor' is to allow easy manipulation of data and correction of errors on floppy diskettes. The operation of the program has intentionally been kept simple to allow more users the ability to make use of it's capabilities. Although the use of the program has been kept simple the data that can be altered on the floppy is in a specific order. One of the best sources of information about how data is written and stored on a floppy diskette is the manual which came with your disk drive. This program has the power to ruin diskettes as well as reclaim information from them. It is for this reason that we strongly suggest you become familiar with the directory structure and file chaining format covered in your disk drive manual. Throughout this manual you will see '[return]' this indicates that the return key should be depressed. page 3 Disk Doctor Documentation 2.0 Loading and Running Instructions 'DISK DOCTOR.TED' will work on the Commodore 16 and Commodore Plus/4 computers and is written in machine language with a one line basic driver. In this way loading is very simple as follows : DLOAD "DISK DOCTOR.TED" [return] This statement will load the program into the memory space normally occupied by basic programs. If you were to ask for a 'LIST [return]' you would see : 16 sys (4128) To start 'Disk Doctor' type in 'RUN [return].' At this point you will see a screen with the title of the program, a few instructons and you are ready to go. There are several commands and functions that Disk Doctor can perform. If you are just getting started and wish to experiment, use a diskette which does not contain any valuable information. Altering information on the diskette can corrupt the entire diskette. The commands in section 3.0 of this manual will detail what each of the commands are capable of doing. In every command as a precaution the STOP key will exit the command without the function of the command taking place. NOTE : Disk Doctor can irreparably modify a diskette's data. page 4 Disk Doctor Documentation 3.0 Commands 3.A '@' Change byte under cursor The change byte under cursor is envoked by depressing the '@' key. When the change byte command is called a prompt is printed in the message buffer under the data box as follows : CHANGE BYTE NEW VALUE [D/$H]= The program now wants you to input either a decimal value between 0-255 [return] or a hexidecimal value between 00-ff preceeded by a '$' followed by [return]. After inputting the value the program will change that byte under the cursor on the screen, change this character's color to red and change the byte in the disk drive buffer. This change will not be written to the floppy diskette until the execution of the 'R rewrite' command discussed later in section 3.L. The Change byte command can be exited with the use of the STOP key. 3.B 'T' Text mode The text mode is envoked by depressing the 't' key. When the text mode command is called the screen border color becomes orange and a prompt is printed in the message buffer under the data box as follows : TEXT MODE : Press Return to Exit The program now allows you to alter the data by simply typing on the keyboard. Data may be typed in upper case or lower case with reverse on or off. You may use the cursor keys to position the cursor anywhere in the data box. As each byte is typed the byte is changed under the cursor on the screen, that character's color is changed to red and the byte in the disk drive buffer is changed. As in the Change byte command this change will not be written to the floppy diskette until the execution of the 'R rewrite' command discussed later in section 3.L. After striking the [return] key to exit the Text mode the message is removed from the screen and the border color returned to purple. The Text mode can also be exited by using the STOP key. page 5 Disk Doctor Documentation 3.0 Commands 3.C 'D' Drive to access The Drive command is envoked by depressing the 'd' key. When the drive command is called the cursor will be flashing on the number to the right of Drive in the upper information box. At this point you have several options. One option is to enter a '0' or a '1' to specify the drive to access. Another option is to enter 'u' to change the unit that the program will access. The 'u' command is detailed in the next section 3.D. Help can also be obtained from the drive option by depressing the 'HELP' key. If the number already contains the value you require then simply strike the [return] key and the program will go to the disk drive, get the data from this block and display it on the screen. The program can also be exited by using the STOP key from the drive command. 3.D 'U' Unit to access The Unit command is envoked by depressing the 'u' key. When the unit command is called the cursor will be flashing on the number to the right of 'Unit' near the bottom of the screen. The unit can be any number from 8 to 15 inclusive. If you have a second drive connected as unit 9 then this command will instruct 'Disk Doctor' to access that disk drive. If the number already contains the value you require then simply strike the [return] key. page 6 Disk Doctor Documentation 3.0 Commands 3.E 'B' Block The Block command is envoked by depressing the 'b' key. When the block command is called the cursor will be flashing on the first character of the two digit number to the right of 'Track' in the upper information box. The program is now waiting for you to input a track number. After the track has been input the cursor immediately moves to the two digit number to the right of 'Sector' in the upper information box. The program is now waiting for you to input a sector number. When the block has been input (ie. Track and Sector) the program will go to the disk drive , get the data from the new block and display it on the screen. The program can also be exited by using the STOP key while inputting the track or sector. 3.F '+' Increment sector The Increment sector command is envoked by depressing the '+' key. When the increment sector command is called the you will see the two digit number to the right of 'Sector' in the upper information box become incremented by one. After this increment the program will go to the disk drive , get the data from the new block and display it on the screen. This command is useful if you want to look through all of the sectors in a particular track. 3.G '-' Decrement sector The Decrement sector command is envoked by depressing the '-' key. When the decrement sector command is called the you will see the two digit number to the right of 'Sector' in the upper information box become decremented by one. After this decrement the program will go to the disk drive , get the data from the new block and display it on the screen. The decrement command will only decrement the sector to a value of 00. This command is useful if you want to look through all of the sectors in a particular track. page 7 Disk Doctor Documentation 3.0 Commands 3.H 'Q' Quit The Quit command is envoked by depressing the 'q' key. When the quit function is called all of the disk files are closed and control is returned to direct basic mode. 3.I 'STOP' The Stop command is envoked by depressing the 'STOP' key. This command is identical to the Quit command. When the stop function is called all of the disk files are closed and control is returned to the direct basic mode. 3.J 'J' Jump The Jump command is envoked by depressing the 'j' key. When the Jump command is called the track and sector for the block are read from the byte under the cursor and the next byte respectively. The program will go to the disk drive , get the data from the new block and display it on the screen. This command is useful when following the forward links of a file starting from a directory entry. 3.K 'N' Next The Next command is envoked by depressing the 'n' key. When the Next command is called the track and sector for the block are read from byte 0 and byte 1 respectively. The program will go to the disk drive , get the data from the new block and display it on the screen. This command is very useful when following the forward links of a file. page 8 Disk Doctor Documentation 3.0 Commands 3.K 'R' Rewrite Block to Floppy The Rewrite command is envoked by depressing the 'r' key. When the change byte command is called a prompt is printed in the message buffer under the data box as follows : REWRITE BLOCK ARE YOU SURE [y/n] The program is now waiting for you to answer 'y' to continue. If you answer yes to this prompt the data from the data box will be written to the floppy diskette in it's present form whether it was altered or not. Of course if the write-protect notch is covered the attempt to write to the disk will fail. Depressing any key (including the 'STOP' key) but the 'y' key will abort the Rewrite function. 3.M 'P' Print the sector The Print command is envoked by depressing the 'p' key. When the print command is called a prompt is printed in the message buffer under the data box as follows : HEX DUMP TO PRINTER ? [y/n] The program is now waiting for you to answer 'y' to continue. If you answer yes to this prompt the printer will print the hexidecimal values and of the data box as well as an ASCII representation of the data. Pressing any key other than the 'y' key will abort the print function. If there is a problem with the printer (ie. not connected or turned off) a prompt will be printed in the message buffer under the data box as follows : NO PRINTER CONNECTED In this case depressing any key will return you to the command mode. page 9 Disk Doctor Documentation 3.0 Commands 3.N 'HELP' Help The Help function is envoked by depressing the 'HELP' key. When the Help function is called a screen full of information containing a quick summary will appear. Depressing any key at this point will return you to where you left. 3.O 'F1' Function Key The F1 function is envoked by depressing the 'F1' key. When the F1 function is called, this will cause the program to read and display Track 18 Sector 00. This is a quick way to display the first block of the directory file chain. 3.P 'F4' Function Key The F4 function is envoked by depressing the 'F4' key. When the F1 function is called, this will cause the program to read and display Track 18 Sector 01. This is a quick way to display the second block of the directory file chain. page 10 Disk Doctor Documentation 3.0 Commands 3.Q 'F2' Function Key The F2 function is envoked by depressing the 'F2' key. When the F2 function is called, this will cause the program to read and display Track 01 Sector 00. This is a quick way to display the inner most track on a 1541 disk drive. 3.R 'F5' Function Key The F5 function is envoked by depressing the 'F5' key. When the F5 function is called, this will cause the program to read and display Track 35 Sector 00. This is a quick way to display the outer most track on a 1541 disk drive. 3.S 'F7' Function Key The F7 function is envoked by depressing the 'F7' key. When the F7 function is called, this will put three carriage returns in the keyboard buffer. This is useful to accept the defaults from the screen when inputting the block information (ie. track and sector). page 11 Disk Doctor Documentation 4.0 Examples The following are examples of how the 'DISK DOCTOR.TED' could aid in manipulating and reclaiming data on a diskette. Unscratch a scratched file The first example is how to unscratch an inadvertantly scratched file. Refer to the disk drive manual for details on the file type byte in the directory entry. After a file is scratched the file type byte in the directory entry is changed to a value of zero (0). All of the data in that file remains on the disk untouched until another file i written on the disk. So if you have just scratched a file and have not written another to the disk the following will reclaim the file as good as new. The file type byte need only be changed back to the number which represents it's file type (ie. $81 seq, $82 prg, $83 usr, $84 rel) and then VALIDATE the disk to allocate the blocks in the bit avalability map (BAM) and the file has been recovered. Change Diskette Name The name of the diskette is stored in the directory track 18 sector 00 of a 1541 disk drive. Using 'DISK DOCTOR.TED' you can modify the title that the disk was given when it was formatted. Use the program to display track 18 sector 00 and position the cursor to byte 144 which is the beginning of the 16 character diskette name. Enter the TEXT mode and type in the new diskette name. When you have finished altering the name depress [return] to exit the TEXT mode. To make this change permanent use the REWRITE function descirbed in section 3.L. page 12 An Overview - Decoding and Displaying RLE Hi-Res Encoded Data Files. By Chrisdos. Cbig Sig Sysop This file will help the basic programmer in writing a program that will translate the captured data for a RLE (Run Lenght Encoded) picture. The computer that this is used on should be able to do the following: 1) Be able to log into CIS and RAM BUFFER capture data online. 2) Be able to save this RAM data as an ASCII file to Disk. 3) Have at least a Hi-Resolution screen of 256 x 192 pixels. To capture the picture file you want, log onto CIS and goto the page with the picture. You will be informed that your terminal does not support the Hi-Res pictures and will be asked if you wish to proceed. You reply YES. 1) Just before selecting the menu number for the picture you want, OPEN your RAM BUFFER. 2) Select the picture. You will see meaningless letters and symbols scroll across your screen. 3) When they stop, CLOSE andd SAVE your RAM buffer (in ASCII format) to Disk. 4) Press your key to return to the picture menu. The file you have just saved to disk contains the RLE data required to draw the image on your screen, all you must now do is decode this data and display it. The picture area is a 256 across by 192 down grid. The ASCII value of each character in the file represents how many dark and how many light pixels to draw across each line. The data in the file may be thought of as pairs, as it is sent as DARK LIGHT DARK LIGHT DARK LIGHT ....... The actual value of pixels to turn on or off is the ASCII value of the character minus 32. This is done so that no control codes are sent that might upset the recieveing computer or network. All picture codes will be in the range CHR$(32) (ASCII space) to chr$(127) (ASCII del). This makes the pixel range for one character 0 to 95. What follows is a plain vanilla basic flow chart that you can follow to help write a program to display the picture on your computer. 1) Open and prepair the previously captured data file for input. 2) Clear and initalize the Hi-Res Screen of your computer. The upper left most pixel is to be consitered Line 1 Column 1. Set a line counter variable = 1. Also set a column variable = 1. (LI=1:CO=1) 3) GET one charater from the file and test to see if it equal to chr$(27). (GET#8,X$: IF X$=CHR$(27) then ...... ) This is an ESC code and indicates the begining of the picture data. If the character is not a Chr$(27) then loop back to 3). 4) GET the next character after the ESC. It should equal an ASCII "G". (GET#8,X$:If X$="G" then ........) This means Graphics mode. If it is not a "G", either return to 3) or display an error. 5) GET the next character after the G, it should be an ASCII "H". (GET#8,X$:IF X$="H" then ......) This means High-Res. If it is not, return to 3) or display an error. 6) Get the next character. Call it BL$ (Black) Convert it to a value of pixels by the formula: BP=ASC(BL$)-32 (BlackPixels = ascii value of BL$ minus 32) Was the END OF FILE HIT ? If yes then goto 13) (The exit) Since your screen is already black, it is not required to write black pixels to the screen, just to update the Line and Column pointers. You want to add one to the column number for each count of the BP, you also want to reset this value to 1 and add one to the line count when the column count equals 257. Also, should BP = 0 you dont need to do anything here. 7) If BP = 0 then GOTO 9) 8) For Z = 1 to BP CO = CO + 1 (Column = column + 1) If CO = 257 then LI = LI + 1: CO = 1 (Overflow, increase line, reset column) Next Z If LI=193 then goto 13) (Was that the last line? If yes, goto exit) 9) Get the next character, call it WT$ (white) Convert it to the value of white pixels via: WP=ASC(WT$)-32 Was the END OF FILE HIT ? If YES GOTO 13) (the exit) 10) Should the value of WP be 0, dont do anything here, return to get the next black character. (GOTO 6)) The next loop is almost the same as the black loop, only here we need to set pixels on. 11) For Z=1 to WP Set LI,CO (Set the pixel at line LI, column CO) CO = CO + 1 IF CO = 257 then LI = LI + 1: CO = 1 Next Z If LI=193 then goto 13) (Was that the last line ? If yes then exit) 12) GOTO 6) (Loop back to the next black character) 13) The exit.. CLOSE the disk file. Look at the picture on the screen. Set up a loop to wait for a key press before you reset or clear the screen. Different computers will use different syntaxes in their BASICs, but using the above brief outline, you should be able to write a program to display the pictures. What follows is part of the information avalible in the Technical files on the VID-1 pages. ***** High Resolution Graphics The screen is cleared to black and high resolution graphics mode (256 x 192 pixels) is entered. In this mode data is sent as pairs of run length encoded characters. The first character of the pair indicates the number of background pixels. The second character indicates the number of foreground pixels. Each character of a pair is the actual count plus 32. The total count + 32 will not exceed 127, so that the parity bit is to be ignored. For example, the ASCII sequence indicates 44 background pixels and 55 foreground pixels. The line drawing also should wrap from the last position on a line to the first position on the next line. Thus, if the last pixel set on a line was in position 250, and a sequence of 0 background and 10 foreground is received, then the last 6 pixels are set on the next line. ***** For more information, try contacting the SYSOP of the SIGs related to your computer. Note to Commodore 64 users: Avalible in DL2 of the CBIG SIG is the terminal program CBterm/C64. This program displays the RLE Hi-Res pictures ON LINE and will even dump them to a Star or Epson printer. The program is avalible for downloading via VIDTEX or XMODEM, and if you can not download, you may get a free copy in the mail by reading the file MAILIN.TXT also in DL2 of CBIG. See the files there for more info. -Chrisdos CBIG SYSOP ( ST ENTER 'LANGLEY' PLUS"There is a new Electronic Arts Action Maze Game Demo in CBMART's LIB 8. Its name is DEMON.BIN. This is a Demo of EA's new Game named "Demon Stalkers: The Raid on Doomfane" which should be in the stores during the month of November. There are 99 levels of mazes and the Demo named DEMON.BIN allows you to play just level one. Level 100 is a special level where the demon Calvrak is waiting. There is in the EA version a "construction set" and Editor to allow players to create their own levels. Also in LIB 8 is a program file named: FLEVEL.BIN which can only be used if you have the "Demon Stalkers: The Raid on Doomfane" Game. So do NOT download this file unless you have the EA Game. This special FLEVEL.BIN Utility file will allow users to take levels they have created and convert them to files suitable for uploading here to share with others and also the downloading of "level" files and converting them for your Game. There is one other file in LIB 8 named JLEVEL.BIN which is a special file that contains three custom "levels" created with FLEVEL.BIN. Again do NOT download this file unless you have the EA Game. These las two files can only be used with the EA "Demon Stalkers: The Raid on Doomfane." Please remember that this is only a Demo file and not the complete game. We hope you will enjoy this Demo DEMON.BIN. Many modems, that are available for the Commodore 64 and 128, can be classified as "dumb" modems. Unlike the Hayes standard "smart" modems, the features of a dumb modem are almost exclusively software controlled. The major example of a software controlled function, is auto-dialing. Dialing is by no means automatic. It is a semi-complicated toggling of the modem on and offline. Despite this sounding rather undependable, it is in fact the method that electronic phones use, when they pulse dial. The following is intended as a guide for terminal programmers who wish to write their own pulse dialing routines. The first part outlines the dialing process. The second describes how the following process can can be applied to the popular modems. The dialing process consists of the following steps: 1: Put the modem online. A delay is now necessary, to give the telephone exchange sufficient time to supply a dial tone. 1.5 to 2 seconds is usually enough, but this might be different for your particular exchange. 2: Form a PULSE COUNTER using next digit of the phone number. Digits 1-9 are converted to the representative value 1-9 in the counter. Zero are represented by the representative value 1-9 in the counter. Zero is special. As zero doesn't convey information, the digit zero is converted into 10 pulses (counter = 10). 3: The pulse loop commences. The toggling of the modem on/offline is timed as follows: a) Put modem offline for 60 milliseconds. Modem back online. b) Delay for 40 milliseconds. c) Decrement pulse counter. If pulse counter is not zero go back to step a). 4: An inter-digit delay for 700 milliseconds. If all digits of phone number have not been dialed, go back to step 2. 5: Wait for carrier. The above delays can be considered the maximum needed for dependable dialing. I have found that 40/30/300 to be as dependable. Your range will vary with your exchange's equipment. An example delay routine in BASIC: 10 t=value: rem value is milleseconds/10 eg 700 -> value = 70 20 t=t-1: if t<>0 then 10 I've written an ML version, but, if your doing it in ML, then that's a nice exercise (grin). PART 2: ------- It seems like every modem manufacturer takes great pride in making their modem operate differently from their competitor's. Fortunately, through the fog, there is light. The dialing mode of nearly all 64/128 dumb modems can be classified into two categories: 1) 1650 compatible. eg Pocket modem, 1064, 64 Modem 2) 1660 compatible. eg Mitey Mo, HES-II The computer communicates with the modem via the user port, which is hooked to the NMI generating CIA chip. The location that concerns the programmer, is dec 56577 ($DD01) which is Data Port B of this CIA. The Data Direction Register at location 56579 ($DD03) controls the direction (in or out of the computer) of the lines represented in 56577. POKE56579,38 This is a universal POKE. In addition to the hook line, this sets as outputs the lines Request to Send, and Data Terminal Ready. These are used by modems for various purposes, but the POKE is common. The other 5 lines are inputs. Bit 5 of 56577, and its corresponding line, are used by the Commodore compatible dumb modems, for controlling the hook. By toggling this bit, the modem can be put on and offline, or, if you prefer, off and on hook. The on/offline POKEs in BASIC are: Modem Online Offline 1650 compatible POKE56577,PEEK(56577)OR32 POKE56577,PEEK(56577)AND223 1660 compatible POKE56577,PEEK(56577)AND223 POKE56577,PEEK(56577)OR32 As you can see, the logic for the 1650 and 1660 are exactly opposite. The reason the change was made (the 1660 being a later design), was probably because the 64 defaults to bit 5 on, and thus a 1650 defaults online, even when not in use. This should give you information to get started. Please feel free to leave me any questions you have. GOOD LUCK! Sysop Gary Farmaner. Compuserve MODIFICATION OF LADS SUBPROGRAM 'DIS' (DISASSEMBLER) To Support Hardcopy Mike Davidson 74116,2507 Copyright 1985 Commercial Rights Reserved What is LADS? Richard Mansfield's LADS (Label Assembler Development System) is very probably the most thoroughly documented assembler for the 6502 chip family in existence. Not the least of its virtues is price; for less than $15, one is presented with a 450-page spiral-bound volume that includes the object code, a checksum-based editor to facilitate almost painless entry, the full, commented source code, and a highly readable tour of logic, routines, programming hints, and help. Indeed, Mr. Mansfield conducts a one-to-one seminar, and the instruction is first rate. Optionally, a disk may be ordered at modest cost, if entering 10K of source code, plus another 5K of object code isn't your idea of fun. In sum, LADS is a key for almost anyone to successfully learn assembly language, and to begin producing some useful stuff in ML. 'DIS'--The Disassembler Subprogram Quite obviously, disassembly and study of commercial or "professional" routines are a large part of becoming proficient in machine language. Study of another's work is not unlike the casebook method in law, or the laboratory environment in science. LADS includes a very fast optional disassembler. The present file shows how to modify this subprogram to stream disassembled code to a printer. There are, of course, other approaches to this. My personal preference and work habits dictate that having an entire routine in hardcopy is much easier to follow than starting and stopping screen output. Convenience also determined that 'dis' remain a RAM-based aid rather than attempting to read files directly from disk. As modified, a programmer may disassemble between two addresses without having to watch the equipment. The stop key is active at all times, to allow changing one's mind. One is not obligated to use header-dictated starting addresses, but may dip into memory at any point and quit at any point. 'Dis' is also most useful for exploring ROM routines. The Modification These changes presuppose that you have a machine-readable copy of all the LADS subprograms (source code), since you will be creating new object code for 'dis.' The disassembler may NOT stand alone. It draws upon routines and definitions elsewhere in LADS during assembly and execution, as do the present modifications. Line numbers have been arranged to merge with the published source code, using most BASIC merge utilities. 'Disk Merge' (VIC/64), published in the January '85 issue of Gazette, should work well. There are others on CIS. If you do a merge, the modifications file should be designated as primary. To be of help to the greatest number of users, I have purposely not submitted this as a machine-specific image file. Users may elect to convert the listing from ASCII to program with an appropriate file-conversion utility. Dan Rothwell's 'Cruncher' (Midwest Micro) is an all-ML example for the C-64; others are available through ACCESS. If all else fails, one COULD type it in manually. (Smile). Commenting is intended to resolve initial questions on logic, and may be deleted at your convenience. I suggest that you create a separate work disk containing all the subprogram source code, leaving your master disk intact, as published. Questions on these modifications are always welcome via EMAIL. 25 lda #147:jsr print:jsr prntcr; clr screen, cursor to line two 161 jsr prntcr:lda #stopmess:sta temp+1:jsr prntmess 162 jsr prntcr:lda #63:jsr print:ldy #0:sty y; format, punc, zero counter 163 dtm1 jsr charin 164 beq dtm1 165 cmp #13; ck for cr 166 beq dm1 167 ldy y:sta label,y:jsr print 168 iny:sty y:jmp dtm1 169 dm1 lda #0:sta label,y:jsr prntcr 170 lda #label:sta temp+1:jsr valdec 171 lda result:sta nubuf:lda result+1:sta nubuf+1 172 jsr open4; printer channel--routine resides in subprogram 'open1' 173 inc printflag; advise lads we're sending data to printer 174 ldx #4; logical file nmbr 175 jsr chkout 176 ; 190 getbyte jsr stopkey:bne goahead:jmp fin; after keyscan, interpret result 195 goahead jsr gb:sta filen 600 alldone jsr prntcr:jsr stopck:bcc alld1:jmp fin 601 ; stopck is a double-byte comparison between start & stop addrs 602 ; branch occurs if result < stop, to getbyte thru alld1. otherwise, exit 603 ; fin is lads most formal exit, at line 4390 in subprogram 'eval' 716 stopmess .byte "enter stop address":.byte 0 720 stopck sec 722 lda pmem 724 sbc nubuf 726 sta result 728 lda pmem+1 730 sbc nubuf+1 732 ora result 734 rts 750 .file dtables 755 ; 760 ;------------------------------------------------------------------------- 761 ; references 762 ;------------------------------------------------------------------------- 763 ; 764 ;the label assembler development system (lads) is documented in 765 ; 766 ;richard mansfield, second book of machine language (greensboro, nc: 767 ;compute! publications, inc., 1984) 768 ; 769 ;the c-64 rom routines are generally described in 770 ; 771 ;commodore 64 programmer's reference guide (wayne, pa: commodore business 772 ;machines, inc., 1982), pp. 272-306 DOMINARI Nolm, is a god of greatness. He rules this world named DOLTATE' with much intellect. The world, a small but lively one, was a battleground for great warriors who sought out to be DOMINARI (The Master.) These warriors fought with great courage and skill. Most Dominaris would only last a few days before they were knocked off by another warrior. Deaths were expected in these fights. But Nolm, who got tired of this after centuries of tradition, would not let this be allowed again. One day, before a test of skill was to begin. Nolm came down from the sky as a apparatus and told the the crowd the conclusions of his thoughts. though the people were disappointed at the gods demands. It managed to last for four years. A growing debate about the traditions of the world exploded when two men tested their skill on each other, breaking the gods rule. But this did not last long. The two men were immediately struck by the hand of Nolm and were thereafter frozen solid, and left there like stone art to remind the people this was not allowed. 'This is not going to keep these people from pursuing the ultimate goal of Dominari' thought nolm Then the idea came upon him. He would create an almost real illusionistic game to determine the Dominari who would govern the world. No one would die. They would progress each time they survived the game. It would be a test of skill, intelligence, courage, and luck. As of now, fifty seven Dominaris have come and gone. Vile, a powerful wizard, is the present and fifty eighth Dominari. But he is old and not likely to stay in power long. LOADING GAME: To load game, place game disk in drive #8 and print 'LOAD "*",8' and press <>. When the computer prints 'READY,' Print 'RUN' and press >. Have your joystick plugged into port two and you are ready to play. BEGINNING GAME: When the game prompts you with a menu, select A>> or B>>. If you select A>> you will begin a new game. The game will then ask for the number of players. So select a number between 1 and 8. NOTE: If there is an old game on disk. The game must erase it before it continues. This takes a few minutes. A character file exists in the game to keep track of up to 26 characters. To begin, there are none. So select all NEW characters. The next screen will ask for a name and then place a list of weapons to choose from below it. You have a beginning total of 250 gold to buy your weapons with. Choose them wisely. The maximum damage and cost is displayed with the list. You must pick weapons until you have not got enough gold to buy any more. NOTE: These new characters will not be added to the character file until they have survived their first game. After all players have been selected, the game will then prompt you to choose a level of play. The four levels of play are: EASY, MODERATE, DIFFICULT, and IMPOSSIBLE. Take these levels LITERALLY!!! These levels will determine the number of monsters you will encounter and how many bonus points you will receive at the end. But, most of all, the levels of play will set your reaction time. This reaction time is used when you are in combat. The higher the level, the less time you have allotted yourself to react to selections in the combat mode. THE GAME SCREEN: The game screen is divided into four parts. The top left box is for monster types and their numbers. This box is also used to display weapons and spells you find in the dungeon. The top right box is for displaying room layouts and doors. The bottom box is some of the common input inquiries, and the middle box is for character displays. This will show all points, abilities, and weapons. THE JOYSTICK: Dominari offers a unique way to control the game. The game may be played with a joystick. A few exceptions do exist. The process goes like this; When, on the screen, you have a number in brackets like this <5>, it represents a position on the joystick. For example, if you had <3> on the screen for your selection or choice. you would pull down on the stick. That joystick position is the number three. MOVING AROUND: To move around the rooms and floors of the dungeon, use the joystick. UP [position 1] for north. LEFT [position 2] for west. DOWN [position 3] for south, and RIGHT [position 4] for east. North is always up in the dungeon. [position 5] for up stairs & [position 7] for down stairs. The doors are marked in the middle of the walls in light blue, except the door you came in, that one is in white. To pause the game, press <

> when it is lit in the bottom box. Hit the <> key to resume play. COMBAT: When monsters are found the game will award initiative. If you win, the <1>CHANGE and <3>RUN slots will light in the bottom box. If you wish to change your weapons, then push forward on the stick. If you wish to run from the monsters then pull back on the stick when they are lit. If you wish to use the weapons you have previously selected, do nothing while they are lit. The game will now light <2>WEAPON and <4>SPELL in the bottom box. To choose weapons, go left on the stick. To choose spells, go right on the stick. The characters weapons or spells will pop up in the middle box. To choose the weapon or spell of your choice, move the joystick to that corresponding position. That is, if you wish selection #3, then pull back on the stick. If you wish #5, then push the button and push up. NOTE: You can only use spells once, except for two. The STAFF OF MARA and the MAGIC MISSILE. You could still lose these if you like to use them a lot, so be careful! NOTE: The STAFF OF MARA is a special weapon. It contains four spells in one. To select one of these, go through just like before and choose the STAFF. You will then be asked to choose one of the four spells that exist in the STAFF. This process is just like selecting any weapon or spell. After you have selected a characters weapon, you will select the monster you wish that character to strike at. If there is only one monster left, the character automatically strikes at that monster. NOTE: The first time you run into monsters, you will have to select weapons regardless of input. After combat you might want to rest. This will increase your abilities a bit. To do this.....just do nothing. TREASURE: Before leaving any room or hallway, you should check it. You might find gold and more! When you check, if the characters flip through, you have found gold. Finding any weapons or spells will be displayed in top left box. To select an item, move stick to [position 3.] The characters weapons or spells will automatically show in there proper space when you select a character. To select a character, move stick to [position 2.] To get an item for the character you wish to move to [position 5.] When you have selected all weapons or spells, the game will allow you to move again. If you wish not to select all the weapons, push <> for quit. All items you decide not to take are forever lost! THE OBJECTIVE OF DOMINARI: Up to now, you have been subjected to the operating procedures for Dominari. Now comes the real meat!! Your main objective of this game is to become DOMINARI (The Master.) But to do this, it means to go through a dungeon several times and defeating a wizard every time. You must score as many points as you can. Now, there are two ways of defeating this wizard. The hard way, and the easy way of course. The hard way is simple, you just duke it out just like he's someone else...right!? Or you could grab his powerful gem and have the ability to strike him dead in one blow. "What's this stone?" you ask. Well, that will be explained later. If you begin to wounder why these meaningless messages flash on your screen (bottom of middle box,) just remember this when you have entered the Gem Room! 'A white dove is a symbol of goodness. A black cat is symbol of bad luck. And the -STONE OF POWER- is all evil.' NOTE: The gem room is unlike all others. You are viewing this room from the side instead of from above. Two symbols are upon the wall, and two marble stands sit in the middle of the room. A bright diamond shaped stone on top of each. Use the scrolls that appear to help in the selection. Go right on the joystick to select the right one, and left to select the left one. Well now you think you have the game licked. "All to easy" you say. Not so maestro. You must also find and destroy all of the wizards legion commanders...The Royal Black Knights. To tell if there are any left: If you have destroyed the wizard and have or have not killed a black knight, and you are still playing the game. There is at least one more left! HINTS FROM THE MASTER: The following hints were provided to you by the author to make Dominari easier to play. *In selecting characters in the beginning. If you select 5 characters to go into the dungeon. You will have to complete the sequence of assigning a name a picking weapons for each one before continuing to the next step. If you pick any OLD characters, their names and weapons are stored. So you will not have to pick new weapons for them. *The joystick is only used while you are in the dungeon!! All other times, you are using the keyboard! This means that while you are setting up your characters, selecting levels. Or while you are examining the scoreboard and picking weather to continue or not. You are using the keyboard. *I suggest to you, to start out on the EASY mode until you have mastered the joystick. Then start playing at harder levels. REMEMBER that a <3> on the screen means position three (Firebutton not-pushed and down on the stick) on the joystick. *The dungeon has ten levels with 10-24 rooms on each level. The wizard you must kill is on the 10th level down! Make sure you search the rooms to find gold and weapons. The Black Knights you are to kill could be as high as the 6th floor down! If you are playing EASY mode. There should be only one of these. *The Sith (A bigfoot type of monster with frosty hair) uses the freeze spell to kill his prey. This spell is an instantaneous killer if one is hit with it. So be careful. *The small scrolls you receive during the game are very important. With the scrolls you may decide which Gem is the real one. The scrolls like the hint above about the dove and the black cat, are riddles to solve. Decide wether the scroll suggests that dark colors are evil or light colors are evil. Then pick the appropriate colored Gem. *The scoring of this game is the key to your success. Every time you find gold, you gain points. Every time you hit a monster, you gain the equivalent number of points that you took off of his hitpoints. That is, if you hit a skeletal with 5 points in damage. You have just gained 5 points. When someone kills a monster. Every body in the group will gain the bonus points that exist for that monster. The harder the monster, the more bonus points you get. *Another scoring point is this. The way the DOMINARI is chosen is this. The game will compute the number of points you have received and divide that by the number of games you have played. The highest average is selected for Dominari. The second highest is then chosen as the king. And so on. But the real trick is to decide who shall play each time. Since you get bonus points for each level (0 for Easy, 500 for Moderate, 1000 for Difficult, and 1500 for Impossible.) This become a strategy game as well as a tactical one. *If you want a lot more hints along with the complete manual which includes all the art!! Send $15.00 to: Michael J. Feldhake P.O. Box 47054 Indianapolis, IN 76247-0054 A FINAL WORD: Finally, let me warn you, that Dominari is a challenging game that is meant to be difficult to win at times. The combat phase will be new and frustrating at first, but when you get used to it, you will do fine. You might never reach the goal of Dominari. You might reach it quite quickly. But even if you do, the game will continue as before. You might have a harder time keeping the position of Dominari then gaining it! A little hint. Leave the impossible mode alone. And of course.....good luck my dear chap! APPENDIX A WEAPONS; DAMAGE; 1> Hand bow 3 to 8 2> Long bow 3 to 10 3> 50LB Compound bow 3 to 16 4> Regular sword 3 to 8 5> Morningstar 3 to 10 6> Dagger 3 to 5 7> Mace 3 to 9 8> Heavy sword 3 to 16 9> Sword + 10 7 to 14 10> Battle ax + 10 12 to 21 11> Dagger + 2 4 to 6 12> Heavy sword + 5 7 to 20 13> Sword + 2 4 to 9 *14> Fist 2 to 4 SPELLS; 1> Fireball 22 to 41 2> Lightning 27 to 36 3> Freeze -instant death- 4> Magic missile 4 to 9 CURE WOUNDS; POINTS HEALED; 1> Cure light wounds 6 to 7 2> Cure wounds 11 to 14 3> Cure Heavy wounds 15 to 20 *NOTE: Used if character has no weapons. Or if you select an empty slot for weapons or spells. APPENDIX B The current list of royalties are as follows; VILE............ DOMINARI MERMIDON........ KING GALVISTON....... KNIGHT RION............ COMMODORE WASHBURN........ GENERAL VELOX........... BARD RINGMAN......... DUKE THOGAR.......... PALIDON FRANN........... NOBEL RISBON.......... RANGER NOTE: Be careful not to use any of these names for your personal use in this game. #: 31286 S1/Help--Utility Tools 30-Aug-94 01:01:50 Sb: #31274-read weather maps Fm: John Iannetta/Sysop 76703,4244 To: Frank Berger 72774,3633 (X) Frank, To view CIS weather maps (GO MAPS), download "VGIF64.BIN" from library 10 of this forum. Load and run the program to produce three component files: the viewer, a sample GIF, and the documentation text file. If you modify the viewer using "VGIPH.BIN" (same library), you will be able to print the maps if you it is a two-color GIF. When you GO MAPS, you will be asked to select a graphics type. Select "Hercules" for two-color and "CGA" for 16-color. Then, select the desired map and download it. It is important that you download with ASCII-to-PETASCII translation disabled. If you download using CIS B protocol, a quirk in the CIS software requires you to download without using ",p" or ",p,w" after the filename. That will result in an SEQ file, which is all right. Next, load and run the viewer, with the GIF disk in your drive. If the file is a 16-color GIF, press D to select 320 for "Multi Width". For a two-color GIF, you should press C to select "Multi-Color - o". Then, press I to enter the GIF filename. The name must have a "GIF" extension, but type in only the prefix. John Read action ! Documentation For Using The CBM Public Domain Programs In This Database On a CBM 8032 Computer The CBM Public Domain Programs in this database are written for the CBM 8032, 4032 and PET 2001. In order to run these programs on the CBM 8032, you must first download the file - C4032.IMG - so that the programs will run properly. After you download this program, simply load into the CBM 8032 and then run it. The format of the screen will now be set to load the Public Domain Programs. The following is a current list of CBM Public Domain Programs in this database that require this program: GUESS.IMG HOMEUT.IMG MCROMA.IMG MISNUM.IMG MIXNUM.IMG More will be added in the future. All SIG members with CBMs 8032, 4032 or 2001 computers are more than welcome to upload programs and information files to this database. COPYRIGHTED PROGRAMS ARE NOT PERMITTED UNLESS APPROVAL AND PROPER AUTHORIZATION OF THE ORIGINAL AUTHOR IS GIVEN. THIS MUST BE STATED IN THE DESCRIPTION OF FILE. Dr.T Sequencer File Formats 1. All two byte numbers are stored in the standard 6502 format, (low byte, high byte). 2. The data for each sequence is stored internally as a series of 6 byte events: bytes 1 and 2 = no. of time-steps since last event. bytes 3 to 5 = actual midi event info. (NOTE ON, VELOCITY etc.). byte 6 = duration in time-steps, of NOTE ON events. 3. A single sequence is stored in a file whose first two bytes contain the length of the sequence in bytes. The remainder of the file contains the sequence data itself. 4. Sequence data is stored in memory as a string of 3550 consecutive sequence events (totaling 21300 bytes). 5. Starting locations refer to the sequence event numbers, thinking of the first event as 1...up to 3550. 6. The data for files containing all sequences is stored in the following format: 6.1. The number 420, followed by the following data for each sequence in order (1-9,A-Z): 6.1.1. Starting event of each sequence (Low/High). 6.1.2. Ending event of each sequence (Low/High). 6.1.3. Number of repeats f each sequence. 6.2. The sequence data starts at byte 423 of the file. The sequence data are followed by the number 280 and the 35 sequence names. HOPE THIS HELPS. Steve Pierce [73717,120] DarkTerm V4.0 - By Alan Peters ------------------------------ (C) 1986 DarkStar Systems Software NOTE: This program is in the public domain, and may be given away, but may NOT be sold, nor may the main code be altered in any way. DarkTerm 4.0 is yet another enhancement of the previous version, 3.0. This new version is more compact, and offers some new features: - Xmodem Sum and Xmodem CRC protocols, with automatic padding removal, and CIS .IMG removal. - Multi-Page phone directory with multi-number sequence dialing. - New editor link file, for sequential text editing. - Modem Modules, files that contain all the basic modem communications routines, so that compatibility may be offered to the benefit of the user. - Accurate 1200/2400 baud rates, with a 200-600 baud range as well. - Increased buffer capacity (32k). This version was designed to go along with the DarkStar System 3 BBS programs, 2 very powerful, all ml BBS's that run in FULL color, or ASCII. If you want more info on these great programs, see the end of the docs. Loading The Program ------------------- V4.0 will load off any type of drive and off any device number, as long as the drive number is "0", not "1". Type LOAD"DARKTERM 4.0",device #,1 to load this program. After loading, the program will be set up according to DT4.SETUP file. If that file does not exist, or it does exist in it's original format, then the term will operate on the default settings that these docs are based on. The program has 2 modes of operation. The first status indicator at the bottom right will be either inversed, or normal. If it is inversed, you will be in command mode, where all commands that use the Commodore (C=) key will be functional, as will be the function keys. Otherwise, all commands and function keys are inoperative. Use SHIFT/RETURN to toggle between command mode, and normal mode. To do anything on the terminal, you will usually have to be in command mode. That same indicator will be either an A or a C indicating ASCII or COLOR terminal modes. SHIFT RUN/STOP will toggle between color and ASCII. Color mode is the same as it always was with previous DarkTerms, but it never hurts to refresh memories, so: C= 1-8 and CTRL 1-8 will change the cursor color. F1 and a color key (ie., F1, then CTRL-1) will set the border color. F3 and a color key will set the background color. F5 and a color key will set the foreground color. CTRL-I enables the UPPER-CASE/GRAPHICS character set at $E000 (57344). CTRL-H enables the UPPER & LOWER CASE character set at $E800 (59392). CTRL-G is the bell tone. Cursor Up, Down, Left, Right, Clear, Home, RVS On/Off all operate like the normal 64 screen editor. RETURN will remove all characters on that line after the point of return. INSERT will insert only on the current line; the same goes for delete. The ASCII mode may not appear to be ASCII when you are in half duplex, and you try typing. But it is, despite the fact that you can cursor around. NOTE: You can NOT send screen colors with F1/F3/F5 when you are in command mode, or you will send a function key string. Status Indicators ----------------- 00:00a 00:00:00 32768 01-01 A:B:H:I:U:W 1 2 3 4 5 6 7 8 9 0 1: Clock. Standard Am/Pm clock. 2: General purpose timer. This timer will be cleared whenever a carrier is detected from auto dial or auto answer. 3: Buffer Bytes Free. This is 32768 bytes when there is no phone directory in memory. This will count down to zero, and stop if it gets there. 4: Cursor row/column position. This is for the benefit of color mode, when one wishes to screen map when writing messages on the CBBS, or use hidden cursor movement. 5: ASCII/Color and Command Mode status. As explained above. 6: Buffer open/close. Use C= O to open and close the buffer. The buffer is open when the status flag is inversed. 7: Hide Screen Output. Use C= H to toggle. When inversed, all output to the screen is suppressed. However, if the buffer is open, data will still be sent to the buffer. This is useful for buffering data that you don't want visible on the screen. 8: Modem Input/Output Inhibit. Use C= I to toggle. When inversed, all input and output with the modem will be put on hold, while the carrier will remain in it's current state. 9: Upper Case Lock. Use C= U to toggle. All letters from A-Z will be in CAPS when this flag is inversed. 0: Word Wrap. If you are logged onto a system that runs at 80, 132, 160, or some other screen column format more than 40, then use C= W to enable wordwrap, and no words will be broken up on the right side of the screen. There are several other commands available, and each will be described in detail. When in a sub-menu of any command, use the RETURN key to get back to terminal mode, and if that doesn't work, use the STOP key to return. Auto Dial / Auto Answer (C= A) ------------------------------ Both auto dial and answer work according to the routines in the modem module file. See the notes at the end for how to create a modem module. Auto dialing here will only dial one number at a time, and will redial that number until a carrier is detected, or the STOP key is hit to abort dialing. A . string of 18 digits is acceptable for input. In the 1650 version, only numbers are dialed, and all other characters are skipped. Auto answer will answer at the current baud rate until a carrier is detected, or the STOP key is used abort. If you want multiple autodialing, use C= P and the phone directory. Buffer Options (C= B) --------------------- Append Buffer To File. Clear Buffer. Edit Buffer (See Below). Load File Into Buffer. Merge (Add) File To Current Buffer Contents.

Print Buffer. (ASCII Or Normal). Review Buffer (See Below). Save Buffer. Transmit Buffer. B:00000 - Buffer Byte Count. Transmitting buffer contents will operate according to the transmit delay factor set in modem options (see C= M). When you turn on transmit buffer, you will be returned to color/ascii terminal mode, and the buffer will begin to send. You will most likely need a delay factor when sending, or the data may be garbled when sending pre-written messages to a BBS. The CBBS-3 can usually accept text with an xmit delay of 50 or less. Once the buffer xmits, you can use any command mode keys, since the buffer transmit is running in the background. Use SPACE to pause buffer send, and STOP to abort. You may not send a buffer IF: you are sending a function key, or, you have the buffer already open to accept data. Editing a buffer operates in the same manner as writing a message with CBBS-3. You will be placed in the editor, and anything you type will be buffered. You may write color messages, using screen colors, etc., as described above, or anything else. When you are writing text, the message "Buffer Edit On..." will be displayed. To exit buffer edit, use the STOP key. If you want to delete the current character from the buffer, then use CTRL-D, NOT delete, as delete will be buffered. When you are in the editor, you may not be at the end of the text data that it contains. Ie., if you write some text, exit, then select edit again, you will be at position 0, where the text may be at position 1234, the end of the data. Thus, entering any data now will in effect overwrite anything currently at that position. Using CTRL-D Now will erase the byte at position 0, and shift the entire buffer after that, from 1-1234, one position down, until the entire buffer has been justified. I will not explain what happens; you will have to try it yourself. Also, CTRL-X may also exit like STOP, BUT this has the effect of TRUNCATING the remainder of the buffer data, from the current position onwards. When you are in review mode , you will be able to read the buffer, but you may STOP at any point using the SPACE bar, or abort using STOP. CTRL-X will allow you to re-enter the buffer at the position you stop at when you hit CTRL-X. Note that the character position stopped at is actually one past the point of re-entry. Ie., you hit CTRL-X in the middle of the word "commodore", stopping at the letter "m", so the buffer end looks like "com". You must enter "m" again, to preserve that last displayed character. If you review ALL the text, then you will be placed into edit mode at the end of the review. This allows you to continue messages that you have previously left off earlier. If you want to do formal text editing, use a wordpro, or the edit link. When using disk i/o with the buffer, note the bytes free counter at the bottom. Change Terminal Settings (C= C) ------------------------------- Although only 15 options are displayed here, the parameter file DT4.SETUP will actually save 80 bytes of data to disk. First, the 15 shown with C= C. Modem File. This is the name of the file you want to use to control the autodial, answer, off-hook, and on-hook routines. All modem modules must be created at the expense of you, he user. You must have some experience with assembler/ml to create one. I myself have only provided ones for the 1650 and 1670, and even these may not suit your tastes. When you enter the name of the new file, save the parameters back. The modem file will NOT boot up. You will have to re-boot to initialize the term for a new modem file. Function Key File. For the 16 function keys in the term, F1-F8, and C=1-C=8, you may load any default key file you want off disk. This file will be loaded up when you re-boot next time, or every time you hit RUN/STOP - RESTORE (Note: Run/Stop Restore will reset the terminal program in case of lock-up, but it will not be a complete reset that loads all the default files back in). Function keys are sent via terminal mode, color or ascii. You must be in command mode to send a function key string. You may use AT commands in the function keys if you have a smart modem. Key strings will be sent on a delay factor like buffer xmit. Also, you may not send a key string if the buffer is open, or you are xmitting the buffer. If you do not want to use a function key file, just use any file name that won't appear on the disk. Character Set. This will be the name of the default character set to load at boot up time. Using the name "rom" will set the characters to the normal text display you see, and will not load any custom character sets. Protocol. V4.0 uses both Punter and Xmodem. The xmodem is automatic, meaning that a CIS .IMG header will be stripped off the first block if found, and any padding on the last block will be stripped off before it is written to the disk This version was written by me, with the exception of the double buffering, which was found in a P.D. Merlin Source file of Xmodem 6.0, by MicroTechnic Solutions. Xmodem will operate in both CRC and Xmodem. When receieving a file, the term MAY be in CRC or SUM despite the setting, depending on what mode the sender is using. when sending, the setting here determines the mode. The Punter protocol is the new 8 bit C1.v2 version written by Steve Punter. I have made slight mods to it to accomodate relocation, on screen buffering, and my unique multi-transfer system. When setting the protocol, the files DT4.PROTO-P or DT4.PROTO-X will be loaded from disk. Be sure it is on the current disk! Once you set the protocol, it will be used as the default when re-booting, provided you save the setup back. Phone Directory Pages. V4.0 uses a variable length phone directory. Each page will reduce the buffer size by 800 bytes. Each time you change the value here, the buffer will be cleared, and reset, thus erasing all previous data, including a previous phone directory. Each page contains 20 numbers. The number of pages range from 0 (no directory) to 10, which gives a full 200 number phone directory. This cuts the buffer down 25%, but still leaves ample room. Block Size. This is for the Punter protocol only. Values can be from 40 to 255, which is the maximum. This value is the number of disk file bytes (+header info) to send for each block. Thus smaller block sizes mean more blocks to send. Time. Your standard 12 hour Am/Pm clock. When you want to change it however, you MUST enter 4 digits only. This will be an hour-minute (HHMM) militairy time value. ie., midnight is "0000", noon is "1200", 3 pm is "1500", and 9 am is "0900". Printer Device #. Values from 4 to 7 are ok. Printer Secondary Address. Values from 0 to 99 are ok. 0 is upper/case graphics, 7 is upper/lower case mode on a CBM printer. Disk Device #. Upon bootup, it is the device # of the drive you loaded the program from. Values from 0 to 99 are ok, but not recommended. Keyclick & Bell Tone. Since both have the same type of input, I'll explain both at the same time. The first character is an "E" for enabled, or a "d" for disabled. Use lower case "e" or "d" as the first input character, The second character is the waveform, either T (Triangle), S (Sawtooth) or N (Noise). No Pulse Waveforms as I didn't want to deal with pulse width. Use T, S, or N as input. The last 3 bytes are the frequency high byte, which has a range from 0-255. Example inputs: "ET80", "DN000", "ES145", etc. Dial Speed Delay. This is the number of MilliSeconds to delay between pulses with the 1650 modem when autodialing. 10 pps would work out to a delay of 1000/10 or 100 Milli- Seconds. 20 pps, the default, would be 1000/20, or 50 for a delay factor. Ranges can be from 0-999. With the 1670 module, a delay of 0 will TONE dial the modem, and any non-zero value will pulse dial the modem. If you write your own modem module, you will not need this value, or the next 2. Carrier Wait Delay. Because of line noise, long distance connect delays, etc., the 1650 modem will not look for a carrier until after this amount of time has elapsed. Hangup Delay. Before the start of each 1650 autodial, the modem is put on hook for this amount of time to ensure that the phone has been hung up. Both this and the above value can range from 0 to 99 seconds. When saving the SETUP file back, the following info will be used as the defaults for the term whenever you re-boot: -Modem File -Function Key File -Character Set File -Protocol -Phone Directory Pages -Printer Device & Secondary Address -Key Click Status -Bell Tone Status -Pulse Dial Delay -Hangup And Carrier Detect Delays -Current Screen Colors -Command Mode Status (En/Dis-Abled) -ASCII Or Color Mode -Upper Case Lock -Word Wrap Enable -Line Feed Status -Number Of Nulls -Transmit Delay -Baud Rate -Stop Bits, Word Length, Parity -Buffer Speed Flag -Carrier Detect Flag Disk Commands (C= D) -------------------- Before and after every disk access, the command channel is checked for disk errors. The error channel status will be displayed at the bottom status line. Enter all commands in the normal disk command style: n0:file name - soft new n0:file name,id - hard new s0:file name,file name,etc - scratch r0:new name=0:old name - rename c0:new file=old file,old file2,etc - copy/concatenate i0 - initialize v0 - validate u; - reset drive Use "$" to read the disk directory, SPACE to pause, and STOP to abort. $pattern, ie., "$dt4*" will read the directory according to dos pattern matching. File Options (C= F) ------------------- Read A File.

Print A File (Ascii Or Normal). Edit A File. Extract From File. Transmit File Over Modem. When transmitting a file (or buffer), it will be sent as ascii or color (normal) depending on whether you are in color terminal mode, or ascii. Transmit follows the delay factor like buffer xmit. Use SPACE to pause, and STOP to abort. The file will be displayed regardless of duplex, as all characters received from the modem will be discarded during the transmit. Extracting a file involves 2 passes. You will take a source file, and scan it on the first pass, to locate the line range you want (There is no provision for simultaneous extracts). When you have the desired line range, you will extract it to the destination file. You may use SPACE to pause pass 1 (Scan), and STOP to abort to pass 2. During pass 2, the source file will be scanned for the range, and then written out to disk. I have provided device 8 to 8 and device 8 to 9 extracts (NOTE: Source device is always 8, no matter what the terminal settings say). Using device 8 to 9 gives very fast results. You may abort pass 2 with the STOP key. When you want to Edit a file, you must load in the edit link file (DT4.EDLINK). Once loaded, the text editor will run by itself. This editor is very simple, and is not designed for professional formatted output; I put it in for the use of making pre-written messages to send to BBS's. It is slightly different then the version that was in V3.0. When reading a file, use SPACE to pause, and STOP to abort. When printing a file, use STOP to abort. fp EditLink Commands ----------------- Use the F7 key to select any of the following functions: Append buffer to file. Toggle caps lock. Disk directory. Erase lines from current position. Load file to buffer. Merge file with buffer.

Print buffer (sec addr = 7!). Save buffer to file. Exit back to DarkTerm 4.0. <$> Send DOS command. <#> Change drive device #. <+> Insert Line. <-> Delete Line. Cursor Up will fast scroll up. Cursor Down will fast scroll down. You may only work with SEQ files. The buffer capacity is 680 lines. Cursor keys will scroll thru the range of the buffer. Insert and DELETE will ONLY work with the current line, as does delete. Use a wordpro for better line control. This is a 40 column editor. Home will move to line 0. Clear will move to the last line. The current work line is always fixed and highlighted in the middle of the screen. The buffer will scroll through this line. Use F1, F3, and F5 to change the 3 text colors. Use F2 and F4 for the border and background colors. NOTE: the edit link resides at the start of the buffer; all data in the buffer will be cleared. Also, any current phone directory will be removed. Alter Function Keys (C= K) -------------------------- Each of the 16 function key strings can be up to 31 characters + an optional carriage return. enter the key you want to change for editing any of them. Use that key (F1-8, C= 1-8) when in terminal mode & command mode to send the key string. AT commands may be sent in this way. Function key strings use the same transmit delay as buffer and file xmit do. Load Character Set (C= L) ------------------------- Any character set may be used, but it must havee a load address of 53744 ($E000). I recommend a full, 512 character bank, since the CBBS-3 uses both sets simultaneously. If you use "rom" as the file name, you will get the standard ROM character bank. You must still set the character set file name with C= C if you want to make this set the default. Modem Setting (C= M) -------------------- You will see the status line change to the modem status line: B:0300 1:8:N B:C:D:0:050:NONE:-------- 1 2 3 4 5 6 7 8 9 0 A 1:Baud Rate. 200-600, 1200, or 2400 (NOTE: V 3.0 had a 1200 baud timing bug that was corrected here). 2:Stop Bits (1 or 2). 3:Word Length (5-8). 4:Parity (None,Odd,Even,Mark,Space). 5:Buffer Speed Flag (Inversed = full speed). When using in the buffer options to review the buffer, the speed at which the buffer is displayed is determined by this flag. The buffer will be displayed at either full speed, or the speed at which the current baud rate is set at. Using "S" during the buffer read will toggle this flag as well. 6:Carrier Detect Flag. When enabled, no file transfers will occur without a carrier, and, if a carrier is lost during a file transfer, the transfer will be aborted, and you will be notified of the loss of carrier. 7:Duplex. Full duplex is the normal BBS-terminal operation mode. When inversed, you will be in half duplex, and all data is echoed back to the screen. 8:Nulls. After each carriage return, a number of nulls (Ascii 0) will be sent over the modem to slow down transmission to the system you are connected to. Values run from none to 9. 9:Transmit Delay. When sending a buffer, function key, or file over the modem, the host may not be able to receive the data as fast as you send it. So, you should use a delay factor to insert a pause between each character as it is sent. If you intend to buffer messages to a CBBS-3, use a xmit delay between 50-200, although in some cases, 0 might work. This delay time is in MilliSeconds per each character. 0:Linefeed Status: IN:All linefeeds (ascii 10) received will be converted to carriage returns. OUT:All carriage returns sent will be converted to line feeds when they occur. Note that this is not the same as adding a line feed after a carriage return. BOTH: Both of the above. NONE: No line feeds will be checked for A:When you go on-hook, or off-hook, the message will be displayed here. To Change: Use: Baud Rate B Stop Bits S Word Length W Parity P Buffer Speed Rate R Carrier Detect Flag C Duplex D Nulls N Transmit Delay T Linefeed Status L Off-Hook (On-Line) + On-Hook (Off-Line) - Phone Directory (C= P) ---------------------- V4.0 has a multi-dial, multi-page phone directory. This phone directory has the following characteristics: -1 to 10 pages, each containing 20 numbers, including a 20 character description, and an 18 character number string. -When loading or saving a phone directory, the file format is SEQ, and is a 40 column standard text file. You may thus edit this file with any standard text editor, including the edit link, if you do not want to use the dit option. -When using the phone book, you must make sure that you have enough pages allocated for the size directory you will want to load in. -Up to 32 numbers may be dialed at one time, in the order that they are chosen with the (G)et command. After all numbers have been dialed once, they will be re-dialed until you enter STOP to abort auto-dialing. -The 18 character input string is exactly the same as that with the C= A command, and will use the same auto dial routine. Directory Commands: P:0 - Current Page # S:00 - Total numbers selected for dialing. Clear all selected numbers. Begin the multi-dial sequence. Note that T:000 is the try counter, and N:..... is the current number. Edit numbers on current page. Use the cursor up/down keys to highlight the # you want to edit, then hit return. You will then have to enter a number, and a description. Hit return to select more numbers on the current page. Use STOP to exit the edit option. Get Numbers. Select the numbers you want to dial like you did with . Start at the numbers you want to dial first, then continue up to 32. If you want to remove a number if it is selected, then just hit return at it's position, and the number will be removed from the selected list. When a number is selected, an asterisk will appear between the number and description. Load directory file. Dial a single number (Same as dialing using C= A). (S) Save current directory. (+) Increment page. (-) Decrement page. Reset Clock / Timer (C= R) -------------------------- Very simple, eh? Set Screen Colors (C= S) ------------------------ This one is simple too, just use the number keys, 1-3. File Transfer Options (C= T) ---------------------------- <1> Single File Upload. <2> Single File Download. <3> Multi File Upload. <4> Multi File Download. NOTE: The multi transfer modes are designed and built into the Punter protocol, and will NOT work with Xmodem, so remember to change the protocol to Punter when multi-transferring. The file status line will appear as follows: P:FILE NAME:123:SU:B-0000:F-000 1 2 3 4 5 6 1:File Type. 2:File Name. 3:File Size. 4:Transfer Mode: SU:Single Upload SD:Single Download MU:Multi Upload MD:Multi Download 5:Blocks Left (Multi Only). 6:Files Left (Multi Only). Use the STOP key to abort any file transfer. Xmodem protocol was explained before. The multi-file transfer mode is unique, and guaranteed to work error free. It will not work with any other term. Source code for the multi-transfer method is available on request. Exit Program (C= X) ------------------- Very simple too, will exit to BASIC. Command Mode Summary (C= Z) --------------------------- Gives a color file of all commands in command mode (DT4.HELPME). The last few commands are: C= * (Clear the buffer), C= \ (Pound) (Send ASCII delete (127)), and CTRL ; (Send ESCape). The remainder of the docs explain how to create a modem module, which will be followed by info on the DarkStar BBS Systems-3. Creating A Modem File --------------------- A modem file is a small machine language file that handles 4 basic modem communications routines: 1. Auto-Dial - $4600 2. Auto-Answer - $4603 3. Off-Hook - $4606 4. On Hook - $4609 You should use an assembler to create a modem file, and you must follow certain guidelines and restrictions when making one. I have provided PAL source code for both the 1650 and 1670 modem files, and I have also supplied an equates file of the entire terminal program, to indicate what the terminal program uses, and what it doesn't. The file may not go past $4A00, therefore, you have up to 1K of space to create the file. You may access any one of 10 routines used by DarkTerm, found in a jump table at $0900. The 10 routines are: $0900 - Print current character in accumulator. This is not $FFD2, but the routine that prints to the custom split screen thru my screen editor. $0903 - Print a line of text. Like above, but will print the string past the JSR call. Use .byt 0 to end the string. JSR $0903 .ASC "This is a text string." .BYT 0 more stuff.... $0906 - Works like $0903, but will print up to 40 characters to the status line. JSR $0906 .ASC "This appears on row 24" .BYT 0 more stuff.... $0909 - Hex to decimal conversion routine. Enter with .X = lo byte, .Y = hi byte. Exits with DECML (34-39) containing the decimal string, in REVERSED order. $090C - Milli Second delay timer. Enter with .X = milli seconds lo byte, .Y = milli seconds hi byte. .A will be lost. $090F - Jiffy delay. Enter with .A containing from 1 to 255 jiffies (1/60 second). $0912 - Screen Input Routine. Enter with .A = # bytes to input/clear, .X = row, and .Y = column. Returns with length of input in .A, and the data in the input buffer @ 60 decimal. $0915 - Find file routine. Enter with .X/.Y = low/hi byte pointers to a file name of length 16, padded with shifted spaces. Carry will be cleared if not found, set if found, .A = type, .X/.Y = file size. $0918 - Hex to decimal 2 byte converter. This converts any hex digit from 0 to 99 in .A. Returns with .x as the first digit, and .Y as the second digit. $091B - Evaluate Integer. Will take a 1 to 5 character digit string in the input buffer at 60 dec, and convert it to hex. Enter with the input buffer and input length (15 dec) set, and call this routine. Returns with carry clear if it wouldn't evaluate, carry set if it was ok, .x/.y = lo/hi bytes of integer string. The modem file must start at $4600, and you must create a jump table at $4600, such as: *=$4600 jmp autodial jmp answer jmp off-hook jmp on-hook Autodialing. .X and .Y contain the lo/hi byte pointers to the 18 character dialing text string. See the source for 1650 and 1670 codes for how to break it down. You may use the upper 60 bytes of the input buffer as zero page use (80-140). Return with: Carry Clear is STOP key was hit to abort dialing. Carry set, AND: Zero flag set (BEQ) if the autodial was successful, and a carrier was detected. Zero flag clear (BNE) if the autodial did not give a carrier. Auto-answer. Exit with carry clear if STOP was hit, or carry set if carrier is detected. Off-hook, and on-hook, should be done and just use an RTS. No special requirements here. Please consult the source code for more info. Note that you can ignore the pulse delay @ 878/9 dec, the carrier wait delay @ 880, and the hangup delay @ 881 dec. I just used it in the original code, and it's use is not needed in your own routines. Info On DarkTerm 4 / DarkStar BBS-3 ----------------------------------- This terminal program was written and debugged over a 3 week period. Much of the basic i/o routines were taken from V3, but much has been changed. I am sure that all the minor irritations I have received about V1/2/3 have been resolved, and I suggest you only use this version. I know that the lack of easy help menus may affect ease of use, but I needed the space, and I found large menus to be real memory gobblers. I may add an auto-mode overlay later on, but it will not require any changes to the current program if I do make the changes. DarkTerm V4.0 Memory Map: ------------------------- $0400-$05FF - Function key storage $0600-$07FF - Variable storage $0800-$3EE1 - Main code $3EE2-$45FF - Punter/Xmodem Protcol Overlay Area $4600-$49FF - Modem file overlay area $4A00-$4BFF - RS232 Buffers $4C00-$CBFF - 32k Buffer $4C00-$5E00 - Edit Link Overlay $4C00-$XXXX - Phone directory storage $4C00-$XXXX - Auto-Mode expansion $CC00-$CFFF - Screen memory $E000-$EFFF - Custom character storage $F000-$F7FF - Screen swapping area $F800-$FFFF - Not Used DarkStar BBS V3.0 ----------------- These are actually 2 BBS programs in 1, a full color BBS program, and an ascii BBS. Each are basically identical, and offer many features. It is a user definable system, and is far too in-depth to explain. This is not the V1 system that was released as a prototype, but a new system with many features added. If you would like an info sheetmailed to you, send a SASE and anything you want to say in a letter to the address below. If you want to order the 2 disk BBS system program, then read the classifieds in Oct-Nov-Dec issues of Computes! Gazette. Cost: $49.95 US ($69.95 Cdn) to address below. Please send any bug problems to me via easyplex on Compuserve. My user id# will be next to terminal files I have uploaded there. A. L. Peters August 4, 1986 DarkStar Systems Software 113 ValleyWoods Road, Unit 95 Don Mills, Ontario Canada M3A 2R8 Phone our 24 hour BBS at (416) 445-6788. Log on with the name of "DARK STAR", password "DEMO", in color mode. #: 57197 Sub-topic 2 - High Level Utility Sb: #57171-1520 PLOTTER 16-Jan-85 17:11:58 Fm: Chrisdos 76703,717 To: JOHN BUNN 75375,261 Funny you should ask that question. YES the 1520 can be modified to device #4. (I know, I did it.) Not only can it be set for 4, it can be set for 5 as well, and I assume it could be set for 7, thow I never tried. (Why thay had to set to 6 is beyond me !) It requires a tiny bit of hardware modification, just like the (YUCK) disk drive. Basicly, it is the same thing, you have to mess with a trace on the PC board. only this one you have to reconnect. You must remove the PC board from the 1520 because its on the bottom. (it is not really that hard, a few screws, just be carfull.) You will notice the microprocessor chip on the board, it it the BIG one. Carfully look at the traces going to the chip on the bottom of the board, (alas, i do not remember the pin mumners) But you will notice at least 3 pins to the chip next to each other that are connected together to one trace. However the middle pins trace will have been scratched through. (Ungrounding that pin) This makes device 6. If you reco ect that trace, (all pins grounded) you get device 4. if you then cut the trace on one side of the middle (i forget which side) you get device 5 (I have a switch on mine, i can go 4 or 5) I assume the third trace is device 7. Only one trace should ever be cut at any one time. Hope this helps. PS do you know where you can get extra pens for this thing ? -chrisdos (UA RE T): Documentation for EA -Part One of Two. EA is an editor-assembler. Copyright Lew Lasher 1984. Overview of editing features: EA is a video editor for the Commodore 64. It was designed for the preparation of text files for programs in assembly language or in Pascal but is also useful for creating files of textual data, or for documents. The main advantages of EA are its speed, the design of its command format which minimizes the likelihood of accidental disasters, and its unambiguous, colorful screen display. The main disadvantages are the lack of commands to do complex types of editing and formatting. Requirements: EA only runs on Commodore 64's. It currently works only with a single disk drive, but could be extended to use cassette tape or multiple disk drives. EA requires a multicolor display for its unambiguous screen output. EA occupies approximately 16K RAM. The current version uses a 32K text buffer. EA does not currently use memory locations CC00 to CCFF (hexadecimal) which are available for wedges of the user's choice. EA requires the KERNAL and I/O to be banked in, but does not use the BASIC ROM. EA expects the "screen memory" to start at 0400 (hex). Theory of operation: The text being edited is stored in the 32K buffer. The text consists of 0 or more "logical lines," each terminated with a RETURN character. There is no limitation (other than the size of the buffer) on the length of a logical line. The format of the screen "window" is as follows: The top 24 lines (40 characters each) display the portion of the buffer currently being worked on. The 25th line is used for error messages and for certain commands requiring arguments. Within the top 24 lines, characters representing text from the buffer have a brown background. For example, a space character is represented by a solid brown box. Those parts of the screen which do not represent characters from the buffer (the so-called "white space", to the right of the last character on a line, and below the last line) appear in solid white. Ordinarily, printing characters appear in yellow on the brown background. However, if a logical line is longer than the width of the screen, then the "extra" characters appear in white on the brown background. A completely blank line is represented by a solid yellow space in the left margin. In this way, the representation of text on the screen is unambiguous. In fact, the editor actually "reads" the screen image periodically in order to update the text buffer. There is actually one minor exception to this claimed "unambiguous display." If a physical line on the screen consists of nothing but brown spaces, then it is impossible for the user to tell if it is a line beginning with lots of spaces, or a continuation line with lots of spaces. Obviously, this is not a big problem. (The editor does not have a problem in reading the screen, by the way, because internally it recognizes a distinction between yellow spaces and white spaces, even though both show up as brown!) The remaining parts of the display to be explained are the cursor and the markers. The cursor is the well-known flasher showing where the next character will appear. The markers are a pair of colored "picture frame corners" which delineate the beginning and end of some portion of text for certain editing commands, most notably the delete command. For example, in order to delete a specific sentence from the buffer, the left (green) marker is set at the beginning of the sentence, the right (red) marker is set at the end of the sentence, and the delete (C= D) command is typed. The markers remain attached to their respective characters even when the window is moved beyond those characters. When the marked characters come back into view, the colored markers return, too. In this way, it is possible to delete a larger section of the buffer than can fit in the window. The editing commands have been designed to avoid having various "command modes" where the same character sequence has wildly different effects depending on the context. Printing characters (e.g., letters and spaces, as opposed to RETURN) always appear on the screen when typed. The various features of the editor require the use of the control or the Commodore (C= ) keys, which would not be used to enter printing characters on the screen. While it is true that the same key can have wildly different effects depending on the shift key used, the commands are organized to minimize the possibility of mistake. All the commands using the control key are used to move the cursor and/or the window. All the commands which do anything other than move the cursor and/or window use the C= key. For example, typing "d" always will result in a "d" appearing on the screen. Using the SHIFT key will always make a capital "D" appear. Using the control key, typing "d" will move the window "down", and using the C= key, typing d will delete a portion of text from the buffer. There are only two aspects of EA which can be said to involve separate "type-in modes." First, for those commands requiring string arguments (e.g., the search command and the write command), printing characters appear on the bottom line of the screen, instead of in the window. To minimize the possibility of accidents, string arguments are terminated not with the RETURN key, but with the "F1" function key, which is, conversely, of no effect when text is being entered in the window in "normal mode." The second aspect of EA involving "type-in modes" is the use of the RETURN key. When the cursor is not on the last line of the buffer, hitting the RETURN key will either insert a new line into the buffer or move the cursor to the beginning of the next existing line (see below). Operating instructions: The EA program can be loaded as follows: load "ea",8 run EA can be copied to another floppy disk by using the save command as for BASIC prgrams. To leave EA and return to BASIC first hold down the Commodore (C= ) key and hit the "X" key. The message "Confirm (y/n)" will appear on the bottom line of the screen. Then stop holding down the Commodore (C= ) key, type Y, and then press the F1 function key. You can return to EA with the text buffer intact by typing: run 9 For example, you can exit EA, delete or rename files (using the standard wedge program) and then resume editing. Normal type-in of text: Upon entering EA, and at almost all instances when in EA, typing a printing character will cause that character to appear on the screen where the cursor was. If the cursor had been for some reason far to the right into "white space," the line is automatically filled with spaces from the left margin until the location where the cursor was. However, if the cursor was more than one line below the last text line on the screen, the editor does not create the needed blank lines to connect the "island" of text with the "mainland." If the cursor was on top of non-white-space, the newly-typed character replaces the previous text. If you keep typing past the end of an existing line, and go on typing even after you reach the right margin of the screen, then subsequent text will be a continuation line appearing in white on the brown background. During normal type-in, hitting the RETURN key will move the cursor (and if necessary, the window) to the start of the next logical line. If the cursor is already at the end of the buffer, then the RETURN key will add a blank line at the end of the buffer. In order to insert several lines of text in between existing lines, EA has an "insert mode." In insert mode, hitting RETURN always creates a new blank line, even if the cursor is not at the end of the buffer. To enter insert mode, hold down the Commodore (C= ) key and hit +. The message "Now in insert mode" should appear on the bottom line of the screen. After you are done creating new lines, you can return to regular mode by hitting C= + again. The only difference between "insert mode" and "regular mode" is the effect of hitting the RETURN key. The RETURN key works even if you are holding down the SHIFT, control, or C= keys. Cursor motion commands: The standard Commodore up, down, left, and right commands all work in EA. You can move left and right within a logical line, even if the logical line contains several continuation lines. However, you cannot move to the left of the first character in a logical line. Also you cannot move past the right margin on the last physical line of a logical line. You can move up and down regardless of logical lines. If the cursor is already on the top line of the screen, moving "up" will move the window "up" one screen line. Similarly, when the cursor is on the bottom line of the screen, hitting the "cursor down" key will move the window down one screen line. The HOME key moves the cursor to the top left corner of the screen, even if you are holding down the SHIFT, control, or C= key. The DEL key deletes the character to the left of the cursor within a logical line. For faster vertical motion, it is possible to move up or down 3, 6, 12, or 24 lines at a time. The commands are as follows: 24 12 6 3 1 UP ctrl-u ctrl-i ctrl-o ctrl-p ctrl-@ DOWN ctrl-j ctrl-k ctrl-l ctrl-: ctrl-; If moving up 12 lines would take the cursor off the screen, the window is moved as necessary. Actually, ctrl-u and ctrl-j do NOT move the CURSOR up or down 24 lines, but just change the window, and leave the cursor at the top line. Ctrl-u stands for "up", by the way. Ctrl-d is equivalent to ctrl-j and stands for "down." The other commands were chosen for the position on the keyboard and don't stand for anything. For faster horizontal motion, there are 11 fixed tab-stops, 4 spaces apart. Control-Q moves to the left margin, control-1 moves to the 4th position on the line, control-2 moves to the 8th position, etc., and control-0 moves to the right margin. Control-y moves to the beginning of the LOGICAL line and control-h moves to the last character of the LOGICAL line, moving the window if necessary. Control-^ moves to the beginning of the logical line before the current logical line. Control-t moves to the beginning ("top") of the buffer. Control-b moves to the end ("bottom") of the buffer. If the markers have been set, control-a moves to the left (green) marker, and control-z moves to the right (red) marker. Control-n moves to a specified numbered (logical) line. This command requires an argument to specify the number. The prompt ("Line number:") and the user's response appear on the bottom line of the screen. After typing in the (decimal) number, hit the "F1" function key. Valid line numbers are from 1 to 65535, inclusive. Moving to line 0 is the same as moving to line 1. Moving to a line number greater than the number of logical lines in the buffer is the same as moving to the end of the buffer. If you hit F1 without having typed a line number, the bottom line of the screen will display the current line number, the total number of lines in the file, and the total number of bytes in the file. Control-s and control-_ move the cursor (and if necessary, the window) to the beginning of a specified search string. The prompt ("Search for what:") and the user's response will appear on the bottom line of the screen. After typing the search string, hit the "F1" function key. The difference between control-s and control-_ is that control-s searches for the next occurrence (from left to right, and down towards the end of the buffer), whereas control-_ searches for the previous occurrence (from right to left, and up towards the beginning of the buffer). To search repeatedly for the same search string, it is not necessary to retype the search string each time. Instead, just hit the "F3" function key followed by the "F1" function key. The search commands are also used in conjunction with the C= C command (see below) to do "search and replace." The control-w command moves the cursor (and, if necessary, the window) to the beginning of the next "word." A "word" is a bunch of consecutive characters none of which is a space or a carriage-return. Non-motion commands: C= X is the command to get out of EA. To avoid accidents, it is necessary to confirm that you really want to exit by typing "y" and the F1 key (In most cases, you can type F3 followed by F1. See below under "String arguments"). If you should accidentally exit EA, type run 9 to re-enter EA. C= W is the command to write the buffer into a disk file. The prompt "Write to what file?" appears on the bottom line, at which point you type in the filename and hit F1. (See below under "String arguments.") Currently, all files are written to device 8, but this can be made variable in future versions. C= R is the command to read a file into the buffer. As with C= W you type the name of the file and then hit F1. The C= R command leaves the previous contents of the buffer intact, but inserts the newly-read file before where the cursor used to be. The cursor is then moved to the beginning of the newly-inserted text. This command is useful to combine files and to move text from one part of the buffer to another. (See the C= M command.) If you want to end editing one file and begin editing another file, you must use the C= Z command to avoid combining the two files. C= Z erases the buffer. It is usually used after writing out the buffer into one file, in order to begin work on another file. To avoid disasters, this command requires confirmation as for C= X. Type "y" and F1 (or, in most cases, F3 followed by F1. See "String Arguments" below.) C= O is used to "open up" a line between two existing lines, or to split a line into two lines. More precisely, C= O inserts a carriage-return before the location where the cursor is. C= I is used to insert text in between existing characters on the same line. The prompt "Insert what?" appears on the bottom line, at which point you type in the text to be inserted, and follow it with F1. C= \ deletes the line on which the cursor is. C= C is the replace command. (It stands for "change.") The C= C command can only be typed immediately after a successful search (control-s or control-_) command. The prompt "Change to:" appears at the bottom of the screen, at which point you type the new text and then F1. It is not currently possible to use a null string as the string argument to C= C. The reason is to allow a way out in case the C= C was accidental. However, this may be more protective than necessary, and may be changed to allow for "search and delete." C= V displays the version number and date. Setting and using markers: The F5 and F7 keys are used to set the left (green) and right (red) markers to the current cursor position. These markers are used for the C= D (delete), C= J (join), C= M (write portion of buffer), C= F (format text), and C= P (send text to printer) commands. In addition, control-a will move the cursor to the left (green) marker, and control-z will move the cursor to the right (red) marker. Note that the markers are really associated with characters in the buffer, not with locations on the screen. If the buffer is empty, the markers are of no use. If a marker is set when the cursor is to the right of or below the text (i.e., in "white space") then the marker will be associated with the carriage-return character terminating the logical line. Unfortunately, if a line ends at the right margin, then there is no "white space" to represent the carriage-return character. There is no problem at all for the join and format commands. There is a real problem for the C= M command, though, for which there is currently no solution. You can set the left marker first and then the right marker, or set the right marker and then set the left marker. You can change the position of a marker after it has already been set. The only restriction is that, when you actually use a command which relies on the markers, both markers must have been set, the right marker cannot be set to the left of or above the left marker, and at least one of the markers must be visible in the window. You can temporarily make the markers invisible by the F8 (shift F7) function key. This is useful in case you can't see and don't remember what is underneath the marker. The marker(s) become visible again any time that the screen is re-drawn. The F6 (shift F5) function key does nothing but re-draw the screen, and is obviously used immediately following the F8 command. It is useful to know that the Commodore (C=) shift key can be used to get the shifted function keys. For example, you can hold down the Commodore key, hit F7 (to get F8) to make the markers temporarily invisible, hit F5 (to get F6) to make the markers visible again, and then hit "d", to delete the text between the markers. To erase the markers so they won't automatically come back on, hit the F4 (shift F3) function key. C= D deletes the text between the markers. The cursor is then moved to the first character after the deleted text, and the markers are turned off. The delete command asks for confirmation if the number of characters deleted would be more than 11K. If 11K or fewer characters are deleted, the deleted characters are saved in a buffer so that they can be retrieved with the C= U command. The C= U command inserts before the cursor the text deleted by the most recent deletion command (C= D or C= \) which deleted 11K or fewer characters. The saved text can be inserted more than once. This allows the C= U command to be used to move or copy text to different parts of a file. To move or copy more than that, use the C= M command. Note that the C= Z command and the C= A command reset the undelete buffer. C= J joins the text between the markers into one big logical line. The cursor is then moved to the place where the left marker was, and the markers are turned off. C= M writes the text between the markers into a file. This is useful to split a file into several smaller files, and to move text from one part of the buffer to another (using the C= R command to read the text in at the new location). The markers are left on following the C= M command, to allow for the usual subsequent C= D command. It is a good idea to wait until the C= M command has definitely finished before deleting the text, to make sure there has been no error writing the text to the disk. In fact, to be super-conservative, you can wait until after you have read in the file at the new location in the buffer, type control-a to come back to the marker, and then hit the C= D to delete the old text. C= F does some low-key "formatting" of the text between the markers. It attempts to create logical lines of as many characters as possible up to the number you designate (hit the F1 key after the line width). The formatting works only by changing spaces into carriage-returns and vica versa. Therefore, each paragraph must be formatted individually. C= P prints the text between the markers to device 4 on the serial bus, which is ordinarily a printer. In the standard version of EA, the printer is given a "secondary address" of 8. The \ character is converted to ASCII 25. However, these parameters can be changed (See below, "Modifications"). Printout can be aborted by hitting the RUN/STOP key. String arguments: Several commands require string arguments, for various reasons: C= R, C= W, C= M (filename), control-n (line number), C= I (text to be inserted), C= C (replacement text), control-s, control-_ (search text), and C= F (line width). In addition, C= X, C= Z, and sometimes C= D require confirmation (y/n) which are input as string arguments. The same conventions apply to all of these commands. The only editing you can do on the string argument is to delete the last character of the string (using the F5 function key or DEL key) or delete the entire argument (with the F7 function key). Note that the F5 and F7 keys set the markers if you are not on the bottom line of the screen. The most interesting thing you can do when you have to type a string argument is to hit the F3 function key. This brings back the string argument that was most recently used for the same purpose. For example, if you have searched for something and would like to find the next occurrence, you type control-s, then F3, then F1. The same trick works if you want to search "backwards," because both the control-s and control-_ commands share the same string argument for the purposes of the F3 function key. Similarly, the C= R, C= W, and C= M commands all share the same "previous filename." This works well for the usual case of reading in a file, making changes, and writing out updated versions. You have to be a little careful that you don't automatically type F3 whenever a string argument is called for. For example, if you write a temporary file using C= M, it's all well and good to use the name of the temporary file when you are reading back the segment of text back into the buffer, but you should make sure to use the "real" filename when you use C= W. There is something of a similar problem with the confirmation situations. Hitting F3 followed by F1 will repeat the previous response, which is usually but not always "Y". (In fact, the "previous response" for this situation is initialized to be "y".) In the rare situations when you accidentally hit C= X, you should take care not to hit F3 out of habit. The C= Z command, by the way, resets the "previous filename" to be a null string, so that you do not accidentally create two files with the same name. Known bugs: 1. The message "not enough room in buffer" sometimes appears when there are actually as many as 42 unused bytes in the buffer. However, this bug does not occur with the C= I, C= O, or C= C commands. 2. After a disk I/O error, the editor sometimes reads bogus characters on the next reading from a file. To be safe, attempt to read in from a non-existent file. If bogus characters appear in the buffer, you can readily dispose of them. Modifications: You can create your own version of EA by loading in EA, using the BASIC POKE command, and saving the modified version back to disk. The locations to POKE are the following: Location Default Description 2077 8 Device number for disk 2078 4 Device number for printer 2079 8 Secondary address for printer 2080 9 Background color 2081 15 Border color 2082 7 Color for characters on first line 2083 1 Color for characters on continuation lines Note: this must be different from the color used for the first line 2084 7 Color for prompt messages 2085 3 Color for space reserved for string argument 2086 7 Color for string argument 2087 13 Color for left marker 2088 13 Color for right marker 2089 10 Color for error messages 2090 92 Character to be changed on output to printer 2091 25 Character to be sent to printer instead Summary of commands: C= X Exit Re-enter with: run 9 C= Z Erase text buffer (and the undelete buffer) C= W Write text buffer to disk file C= R Read disk file, and insert into text buffer C= M Write text between markers to disk file C= P Write text between markers to printer C= + Enter or leave "insert mode" C= I Insert text before cursor within a logical line C= O Insert a RETURN character before the cursor C= C Replace text just found (with control-s or control-_) C= D Delete text between markers C= \ Delete logical line on which cursor is C= U Insert before cursor text deleted by C= D or C= \ C= J Join text between markers into one logical line C= F Format text with specified line width F5 function key - Set "left" marker F7 function key - Set "right" marker F8 function key - Temporarily erase markers F6 function key - Make markers re-appear F4 function key - Really erase markers HOME or CLR Move to top left corner of screen DEL Delete character to left of cursor on logical line Cursor-up (or control-@) Cursor-down (or control-;) Cursor-left (only within logical line) Cursor-right (only within logical line) Control-U Move window up 24 lines Control-D Move window down 24 lines Control-J is equivalent to Control-D Control-I Move cursor up 12 lines Control-K Move cursor down 12 lines Control-O Move cursor up 6 lines Control-L Move cursor down 6 lines Control-P Move cursor up 3 lines Control-: Move cursor down 3 lines Control-Q Move cursor to left margin Control-0 Move cursor to right margin Control-1 Move cursor to 4th position on line Control-2 Move cursor to 8th position on line (etc.) Control-9 Move cursor to 36th position on line Control-^ Move cursor to beginning of logical line before current line RETURN Move cursor to beginning of logical line after current line If "insert mode" is in effect (with C= +), a new logical line is inserted SHIFT-RETURN, C= RETURN, and Control-RETURN - same as RETURN Control-n Moves to specified numbered logical line Control-s Search forwards Control-_ Search backwards Control-w Move to beginning of next word When entering string arguments: F1 function key - execute command F3 function key - retrieve previous argument to the command F5 function key - delete last character of string argument F7 function key - delete all characters from string argument For more information, call Lew Lasher at (617) 547-0340. Documentation for EA - Part Two of Two. EA is an editor-assembler. Copyright 1984 by Lew Lasher. Overview of assembler features: EA is an assembler for the Commodore 64. An assembler is a program used to translate machine language programs from person-readable form (the source program) to a machine-usable form (the object program). The assembler allows you to write, maintain, and modify a large, complicated machine language program. Operation: EA requires the source file to be put in one or more text files on a floppy disk. After you have created the source files, and written them to disk (using the C= W command), you can run the assembler by typing C= A. EA asks you for the name of the source file. If you type "blurfo" for the name, EA first looks for a file named "blurfo". If it cannot find "blurfo", then it looks for "blurfo.a". If it cannot find either one, it prints an error message and returns to the editor. If it finds either one, it creates an object file called "blurfo.o". The filename you type must not be longer than 14 characters, to make room for the extension ".o". Then EA asks you if you want to make a list file. You should type "y" or "n". The list file, which in the current example would be named "blurfo.l", lists the numeric value of every byte in the object file, alongside the address at which the byte will be loaded and the source line corresponding to that byte. List files are useful in debugging programs. All these files must be on a disk drive with device number 8 and, if a dual drive, drive number 0. After optionally creating the list file, EA begins the first pass. Unless there is an error on the disk drive, you will not see anything on the screen during the first pass. No output is written to either the object file or the optional list file during the first pass. The only purpose of the first pass is to figure out the addresses where the program will be located, and thereby assign numeric values to each label and symbol in your program (See below for more about symbols and labels). After the first pass is completed, EA prints the message "Beginning 2nd pass" and does just that. During the 2nd pass, you should see on the screen a listing of your source program, but with various numbers over in the left margin, and various error messages preceding the erroneous source lines. If you chose to make a list file, the text you see on the screen will be the text you get in the list file. Meanwhile the object program is being written to the object file. Finally you will see the message "Errors detected: 0" which indicates that EA did not detect any of the errors in your program. Note that any errors that EA detects are, in a sense, "mere warnings", in that (except for I/O errors), you still are given an object file which can be loaded and run. At any point in either the first or second pass, you may cut off the assembly by hitting the RUN/STOP key. You should delete the incomplete object and list files which will have been created. After EA exits, you can load and run the object file by typing: load "blurfo.o",8,1 sys n where n is the address of the start of your program. Miscellaneous specifications: EA will not work with disk drives other than a Commodore 1541 or an MSD SD-2. If changes are made to the ROM's in these models, it may not even work with them. Differences from other assemblers: There are numerous differencs between EA and other assemblers for the C-64. Many of these are "added features" of EA which will not interfere with the assembly of programs written for another assembler. The following are the major differences which must be taken into account to modify a program written for another assembler: 1. Every label must be followed by a colon (":"). 2. The directive * = n is not supported. In other assemblers, this directive is used primarily for two purposes. The first purpose is to establish the address for the first byte in the object program. For that purpose, replace: * = 2049 with: .origin 2049 The second common purpose is to allocate an area of memory without specifing the contents of that memory. For that purpose, replace: * = * + 1 with: .blkb 1 3. Commodore's assembler has a directive called ".byt" with can be used to generate both numeric and text data. In EA, this directive is called ".byte", and only generates numeric data, while the .ascii directive generates text data. Therefore, replace: .byt 15, 'Text string', 0 with: .byte 15 .ascii 'Text string' .byte 0 4. EA lacks the macro directives, conditional assembly directives, and other specialized directives found in other assemblers. 5. EA does not require or allow the ".end" directive which many assemblers require at the end of a source file. Actually, EA ignores the .end as an unrecognized directive, but you should delete the .end to avoid the error mesage. Format of source file: The source file should be a sequential file, with each line terminated by a RETURN characater. Lines are limited to 255 characters, not including the RETURN character. Blank lines are legal, and spaces can be put in liberally to improve readability (exceptions: spaces may not be put in the middle of a numeral or an identifier). Upper and lower case letters are treated identically except in .ascii or .asciz directives and in character literals. A semicolon (";") is used to indicate the beginning of a comment. All text after the semicolon, and the semicolon itself, is ignored (exceptions: text strings in .ascii and .asciz directives and character literals). A valid line can be any of the following: 1. A blank line. 2. A symbol definition, e.g.: cursordown = 17 3. An instruction for the 6510 microprocesor, e.g.: lda # 0 4. An assembler directive, e.g.: .byte 5 5. Any of the above (1-4) preceded by one or more labels, e.g.: start: startloop: lda # 0 length: .byte 0 blankline: ; comment Blank lines: Blank lines are useful for the following purposes: to make the source or list file more readable, to hold a label, and to hold comments. I apologize to people who would not consider a line having a label and/or a comment to be a "blank line". Symbol definitions: A symbol definition is used to define a name to represent a numeric value. One use of symbols is to refer to addresses not located within the object file, for example, KERNAL routines, page zero, the special addresses used by the video, sound, and I/O chips, and vectors: chrout = 65490 current.key = 197 color.memory = $D800 ADSR1 = 54277 cia1.data.port.A = $dc00 irq.vector = 788 Symbols can be used for various constants in your program, to make the program easier to understand and to modify, e.g.: space.char = 32 disk.devicenum = 8 pointer = 251 Sometimes you may use a symbol to refer to a memory location within the object file. In general, labels are preferred over symbols for this purpose. However, note that the following are very similar in effect: location: ; label location = * ; symbol The difference is that a symbol can be redefined many times within the program without error, while a label is supposed to refer to only one location. The one instance in which it makes sense to use a symbol is to mark the beginning of a loop: loop = * ; body of loop dex bne loop Since the assembler uses the most recently-assigned value of the symbol, this pattern can be used for many loops, without having to think of distinct names for the start of each loop. But note that this pattern will fail miserably for a forward branch, or for a loop within a loop. Because the first pass of the assembler is devoted to defining labels and symbols, you can refer to a symbol or label that is defined later in the source file. This is called a "forward reference". More precisely, you are allowed one level of forward reference. For example: a = b + 40 b = 1024 is legal, but: a = b b = c c = 100 is not legal. You should not, however, use even a single-level forward reference in a .blkb or .blkw directive. (These directives are described below). The assembler uses these directives in the first pass to figure out how much memory to allocate. If a symbol used in a .blkb or .blkw directive is undefined on the first pass, then all subsequent labels will be defined incorrectly. Symbols that refer to page zero should be defined before they are used. Since instructions referring to page zero usually take 2 bytes, as opposed to 3 bytes for addresses on any other page, the assembler needs to know during the first pass whether an instruction refers to page zero or not. If the address is specified by an undefined symbol, the assembler assumes that the address is NOT on page zero. If this assumption proves incorrect, all subsequently-defined labels will be defined incorrectly. Therefore, all symbols referring to page zero MUST be defined before the instructions that refer to the symbols. Since it is an error to redefine a label, it is also an error to define a symbol with the same name as a label. Identifiers: An "identifier" is the name used for a symbol or label. An identifier must start with a letter, and can have letters, numeric digits, or periods for subsequent characters. The length of an identifier is not limited other than by the maximum length (255 characters) of a source line. Upper and lower case letters are treated identically in identifiers. The names A, X, and Y should not be used, even though legal, because other assemblers forbid their use. This assembler allows their use, except that a lone A as an operand to a 6510 instruction will be confused for a reference to the 6510's accumulater. Examples of legal identifiers: and illegal identifiers: Q 8 A3333333 3AAAAAAA a.b.c .a.b.c Machine instructions: (After all, the whole point of an assembler is to let you enter machine instructions.) EA recognizes the standard 56 instruction mnemonics, which you may type in either upper or lower case. EA uses the standard punctuation for the various addressing modes: clc ; implied adc # 1 ; immediate asl A ; accumulator ldx Z ; zero page ora Z,X ; zero page, X and Z,Y ; zero page, Y cpx E ; absolute ldy E,X ; absolute, X ldx E,Y ; absolute, Y beq E ; relative eor (Z,X) ; (indirect,X) sbc (Z),Y ; (indirect),Y jmp (Z) ; absolute indirect where Z is an expression whose value is between 0-255, and E is an expression whose value is not necessarily between 0-255. (The exact definition of an "expression" will be given later.) Note that it is often not the punctuation, but the value of the expression, which distinguishes certain addressing modes. You may, but need not, put in spaces before or after a "(", ")", ",", or "#". You must put in a space after the name of the instruction if the operand starts with a letter. Expressions: An expression is a bunch of text that represents a numeric value. The following are legal expressions: 1. A decimal numeral (0 to 65535): 1024 2. A hexadecimal numeral, preceded by a dollar sign: $ff $DC00 3. A binary numeral, preceded by a percent sign: %10000001 4. A character literal, preceded by an apostrophe: 'A 5. An identifier: loop color.memory disk.devicenum The numeric value of an identifier is given by its most recent definition as a symbol or as a label. 6. The "location counter", either a period or asterisk: . * The numeric value of the location counter is the address in the object program corresponding to the beginning of the current source line. 7. An expression preceded by a "unary operator": < E ; low-order byte of E > E ; high-order byte of E - E ; negative E (two's complement) ? E ; logical (one's) complement of E 8. An expression followed by a "binary operator" followed by a second expression: E1 + E2 ; addition E1 - E2 ; subtraction E1 * E2 ; multiplication E1 / E2 ; integer division E1 % E2 ; modulo (remainder after integer division) E1 & E2 ; logical AND E1 ! E2 ; logical OR E1 ^ E2 ; arithmetic shift ; left shift if E2 is positive ; right shift if E2 is negative If more than one operator is used in the same expression, they are done in the following order: ? - (negative) * % / - (subtraction) + & ! ^ < >. If the same operator appears twice, evaluation is from right to left. You can override the normal order of evaluation by using brackets ("[" and "]") as parentheses. Note, however, that all these arithmetic operations may be done only on constant expressions. That is, you cannot use the above operators to add the contents of various memory locations. The usefulness of elaborate assembler expressions is primarily to define one symbol in terms of another, so that if you change one symbol, various other symbols are automatically redefined. Assembler directives: The assembler directives perform various miscellaneous functions: .byte .byte Z .byte Z1, Z2, ... , Z3 The .byte directive allocates one or more bytes in the object file. If an expression is given, the expression is put in as the initial value of the byte. If more than one expression is given, separated by commas, than a byte is allocated for each expression. If no expression is given, a single byte is allocated with an initial value of zero. Only the low-order byte of the expression is used. .word .word E .word E1, E2, ... , E3 The .word directive is very similar to the .byte directive, but two bytes are allocated for each expression, the first for the low-order byte and the second for the high-order byte. If no expression is given, then two bytes are allocated, both initialized to zero. Note that .word E is exactly equivalent to: .byte < E, > E .blkb .blkb E The .blkb directive is used to allocate memory in the object program without specifying the initial values. If an expression is given, that number of bytes is allocated. If no expression is given, 1 byte is allocated. But if the value of the expression is zero, no bytes are allocated. If the expression is negative or greater than 32767, an error message is generated and no bytes are allocated. .blkw .blkw E The .blkw directive is similar to the .blkb directive, except that the number of bytes to be allocated is multiplied by two. .ascii "Text string" The .ascii directive is used to allocate memory in the object program for a text string. One byte is allocated for each character in the text string, and each byte is initialized with the character code (not the code for screen memory) for the character from the source line. The text string can be delimited by any character not found within the text string, with the exception that a semicolon (";"), a space, or a RETURN character may not be used as the delimiter. Note that the character codes are not true ASCII but the Commodore variant, sometimes called PETSCII. .asciz /Text string/ The .asciz directive is similar to the .ascii directive, except that a zero byte is allocated after the text string. .origin E The .origin directive is used at the beginning of the source file to specify the address to be used for the first byte in the object file. In fact, the .origin directive need not be literally on the first line of the source file, but it must come before any source lines that allocate memory in the object file. If you do not include a .origin directive, the default origin is 49152 ($C000 hexadecimal). .print E text The .print directive is used to print messages on the terminal and into the optional list file. The expression following the .print is evaluated. The numeric value of that expression is printed, in decimal, to the screen and into the optional list file, followed by any other text on the source line. The main use of the .print directive is to produce a memory map rather than a full listing of every line of the program. The output from the .print directive is performed even if the .nolist directive is in effect. Examples: .print subroutine subroutine subroutine: ... ... rts .print * - subroutine, length of subroutine .print * End of file .print * - start, Size of file .nolist The .nolist directive turns off the listing of every source line to the screen and to the optional list file. The output of the .print directive is still performed, however. .list The .list directive turns back on the listing of every source line, after a previous .nolist directive. In this way, you can make a list file of only those particular routines which you are interested in debugging. .include identifier The .include directive is used to incorporate another source file as though it had been merged with the principal source file. This allows you to have a library of common subroutines without having to make a separate copy of the subroutines in each program in which you use them. It is also useful to make several, slightly different versions of the same program. It is also useful to divide up a large program for more convenient editing. It is also useful for incorporating a list of common symbol definitions, such as the addresses of the KERNAL routines. The assembler first looks for a file whose name is given by the identifier (converted to lower case). If that file cannot be found, it adds ".a" to the filename and looks for that name. After the assembler has finished processing the included source file, it returns to the principal source file and continues from the line following the .include directive. The included file can include a "third-level" source file, but there is a maximum of four levels of inclusion. Error messages: File name may be 1 to 14 chars long If, when the assembler initially asks for the name of the source file, you hit the RETURN key with no name, or give a name longer than 14 characters, you get this message. Couldn't create object file: Couldn't create list file: Error reading source file: Error writing to list file: Error writing to list file: Error closing object file: Error closing list file: Error re-reading source file Also prints the error message given by the disk drive Couldn't open control or random channel May indicate that you ran EA while file channels were still opened from another program. Line too long Source line longer than 255 characters. Assembly terminated by STOP key Unrecognized statement The first non-blank character in the source line was neither a letter nor a period. May indicate that the source line contains a non-printing character. Unrecognized opcode May indicate a misspelled opcode, or the accidental omission of the colon after a label or of the = following a symbol definition. Extra input ignored May indicate the omission of the semicolon preceding a comment. May also indicate the omission of an operator from an expression. No character after ' Indicates that an apostrophe was the last character in the source line. Malformed expression Warning - extra [ Warning - extra ] Warning - arithmetic overflow Indicates an arithmetic operation whose result required more than 16 bits. Warning - division by zero Internal assembler error This message indicates that the assembler was not able to evaluate an expression properly. Second argument to ^ must be -15 to 15 Undefined symbol: identifier Symbol table full Indicates that the assembler was not able to create a label or symbol because of insufficient available memory. Warning - redefining label: This may indicate that the source file has two different labels with the same name, or a symbol and a label with the same name. It also may indicate a duplicate name from an include file. If, however, you get this error message for every label in the source file, it means that the value of the labels changed from the first pass to the second pass. This, in turn, usually means that a symbol was used in a .blkb or .blkw directive before it was defined, or that a symbol referring to page zero was used before it was defined. Unrecognized addressing mode Improper addressing mode for opcode Not all the possible addressing modes can be used for any particular opcode. See the C-64 Programmer's Reference Manual, or any other book about the 6502, for a description of the permissible addressing modes for each opcode. Expression truncated An expression used with an opcode in immediate mode or used in a .byte directive was not within the range -256 to 255. Branch out of range The various branch instructions for the 6510 may only be used to branch to a location less than 254 bytes before the branch instruction or less than 253 bytes after the branch instruction. This error message is also often given if the expression specifying the address uses an undefined identifier. Unrecognized directive A source line began with a period, but was not one of the assembler directives described above. Warning - extra comma A .byte or .word directive had a trailing comma after the last expression. Warning - comma inserted A .byte or .word directive had two expressions not separated by a comma. Argument must be positive The argument to .blkb or to .blkw was negative, or greater than 32767. Missing string An .ascii or .asciz directive did not have a text string, or used a semicolon as the delimiter. Unterminated string An .ascii or .asciz directive was followed by a text string which was not followed by the delimiter character preceding the text string. Origin can only be set once at start The source file contained two .origin directives, or contained an .origin directive after a source line which allocated memory. May indicate that an include file had an .origin directive. Filename must start with a letter A .include directive was not followed by an identifier. Already at maximum depth of includes Only four levels of source files are allowed. Couldn't open include file: Prints the error message from the disk drive File number not opened File number out of range File number already in use Directory not updated These messages indicate internal errors in the file-handling routines used by the assembler. For more information, call Lew Lasher at (617) 547-0340 *nb"ES commands" *lm5:rm75 *pl58:tl55 *vp3 *cn1;ES COMMANDS*cn0 *ln2 F1=WILL TURN THE COMMAND MODE ON AND OFF F1/CONTROL 3=POMP AND CIRCUMSTANCE F1/A=WILL DUPLICATE (AGAIN) RANGED TEXT F1/B=SET BLOCKS FOR LATER FILL F1/M=WILL START MEASURING THE BLOCK (RETURN) WILL END MEASURING THE BLOCK F1/D=STARTS RANGING TO DELETE TEXT F1/E/S OR P OR A OR R = WILL ERASE SENTENCE, PARAGRAPH, ALL, OR REMAINDER F1/F=FILE THE TEXT TO DISK F1/G/XXX=GOTO LINE # OR (E)ND OR 999 F1/I=WILL ALLOW INSERTING LARGE AMOUNTS OF TEXT F1/L=WILL LOAD A FILE FROM DISK F1/O=OUTPUT F1/O/P or V=OUTPUT TO PRINTER OR VIDEO C=CONTINUE PRINTING AFTER PAGE END OR PAUSE F1/O/F/C/P=OUTPUT FILL FILE CONTINUOUSLY TO PRINTER F1/P=WILL DISPLAY THE TAB LOCATIONS F1/R=STARTS RANGING TO COPY OR TRANSFER TEXT (RETURN) WILL END RANGING F1/S=SEARCH F1/T=WILL SET A TAB AT CURSOR LOCATION F1/T/H=SETS HORIZONTAL TABS F1/T/V=SETS VERTICAL TABS F1/C/H or V =CLEAR TAB AT CURSOR F1/Z/H or V =ZERO (CLEAR) ALL TABS F1/U=WILL CHANGE THE CASE OF ALL FOLLOWING LETTERS F1/X=WILL TRANSFER RANGED TEXT F1/APPROPRIATE CURSOR=PAN SHIFT DURING PAN WILL INCREASE SPEED RUN/STOP DURING PAN TO TERMINATE F1/-=SOFT HYPHEN (WILL BE USED ONLY IF NEEDED) F1/DEL OR SHIFT INST=WILL DELETE OR INSERT A LINE F1 WILL STOP LINE INSERT/DELETE F1/$=PRINT USER-DEFINED CHARACTERS F1/# (SHIFTED 3)=AUTO PAGE NUMBERING IN A HEADER OF FOOTER F1/[ (SHIFTED :)=WILL START UNDERLINING (OR ENHANCED PRINT) F1/] (SHIFTED ;)=ENDS UNDERLINING (ENHANCED PRINT) F2=WILL COPY THE FIRST PHRASE ENCLOSED IN QUOTES (USE FOR FILE NAMING DURING FILE OPERATION) F3=PLACES A REVERSE FIELD * FOR FORMAT COMMANDS OR FORMAT STATEMENTS F4=WILL SHIFT FROM EDIT TO DISK MODE F5= WILL TURN CAPITALS ON AND OFF F6=TURNS DECIMAL ON OR OFF F6/F1/T/H or V =DECIMAL TAB F7=IN EDIT MODE WILL MOVE TO NEXT H TAB F8=IN EDIT MODE WILL MOVE TO NEXT V TAB *FP0 *CN1;FORMAT COMMANDS*CN0 *LN3 ALL THE FOLLOWING INSTRUCTIONS MUST BE PRECEEDED BY F3 CHXXX,XXX,XXX,XXX,XXX,XXX=DEFINS USER-DEFINED CHARACTER CN1=TURNS CENTERING ON CN0=TURNS CENTERING OFF FPXX=WILL START A NEW PAGE IF THE NEXT PARAGRAPH IS LONGER THAN XX LINES FTXX:AAA,BBB,CCC(R)=SETS FOOTER WHERE XX IS THE LINES ABOVE(BELOW) THE HEADER(FOOTER) WHERE AAA IS LEFT ALIGNED TEXT AND BBB IS CENTERED TEXT AND CCC IS RIGHT ALIGNED TEXT HDXX:AAA,BBB,CCC(R)=SETS HEADER HLXX=SETS LEFT MARGIN FOR THE HEADER AND FOOTER HRXX=SETS RIGHT MARGIN FOR THE HEADER AND FOOTER JU1=TURNS JUSTIFICATION ON JU0=TURNS JUSTIFICATION OFF LK:nextfilename(R)=LINK TO NEXT FILE LMXX=SETS LEFT MARGIN LNXX=WILL SKIP XX NUMBER OF LINES MAXX=RESETS THE LEFT MARGIN XX SPACES TO THE LEFT FOR ONE LINE ONLY NB=ALLOWS NON-PRINTED COMMENTS OFXX=SETS OFFSET SPACES(USE TO PRINT THE RIGHT COLUMN OF A NEWSLETTER) PLXX=SETS PAGE LENGTH IN LINES PER PAGE (TELLS ES THE PAPER LENGTH) PS=PAUSE DURING PRINTING(MAY BE USED TO CHANGE DAISY WHEEL) P#XX=SPECIFIES THE FIRST PAGE # FOR AUTO PAGE NUMBERING RA1=TURNS RIGHT ALIGNMENT ON RA0=TURNS RIGHT ALIGNMENT OFF RMXX=SETS RIGHT MARGIN SPXX=SETS SPACES BETWEEN LINES WHERE XX IS 0,1,OR 2 TLXX=SETS TEXT LENGTH IN LINES VPXX=WILL SET THE VERTICAL OFFSET (# OF LINES DOWN TO START PRINTING VP0=WILL TURN OFF THE VERTICAL OFFSET *LN2 *CN1;DISK COMMANDS*CN0 *LN2 ALL THE FOLLOWING INSTRUCTIONS MUST BE PRECEEDED BY F4 N0:diskname,XX(R)=FORMATS A DISK NAMED diskname WITH ID#XX $0(R)=DISPLAYS THE DIRECTORY +$0(R)=PLACES THE DIRECTORY IN MEMORY AND SHIFTS TO EDIT MODE S0:filename(R)=DELETES(SCRATCHES) THE FILE NAMED filename R0:newname=oldname(R)=RENAMES THE FILE Simple texteditor v 2.0 This is a short and simple version of a texteditor and a tool to handle sequential files. It is based on the program SEQUTL.BIN lib 8 [75116,3347]. The editor can be used to write letters, docs and to prepare them to be eventually transferred by E-Mail. - You can enter up to 500 lines of text (75 characters/line). Characters like quotation marks - chr$(34) - and comma - chr$(44) - can be used. - A CBM compatible printer (unit 8, sec. address 7) will work. - The input of a line of text will be closed by hitting RETURN. - Before closing the line you can correct the content using the key INST/DEL. - Pressing SPACE + RETURN creates an empty line. - Pressing RETURN after the line number is shown will end the whole process of inputting text. The file will be closed and saved on disk. The standard diskdrive is unit 8 (!). - You can append existing files - add more lines of text. - Using the option 'edit an old file' you can alter existing text. If the line is shown type 'E' and you can input a new text starting at the begin of the line. Hitting 'RETURN' will delete this line. Pressing 'SPACE' ill show the next line of the textfile. - Finally there is the capability to convert the character set of the file (PETSCII) to true ASCII.Therewith the file can be sent by E-Mail. The extension '.text' is added to the filename. F.Dormeier [100272,2564] 42 ";documentation for128edt.img & 128asm.img" "; written by dan r. bull" "; this software okay to" "; copy and give away but" "; not to sell." ";" "******* 128edt.img *******" ";" ";summary of commands (first two letters may be used)" ";" ";quit / qu (quits program)" ";add /ad (cont at end of file, use a / to exit)" ";load / lo filename" ";save / sa filename" ";edit / ed # (edit specific line)" ";help / he (or help key), (gives list of commands)" ";list / li #, li # -, li # # (space bar ends list: return pauses)" ";new /ne (erase file from memory)" ";disk / di (access to disk commands. use ! to exit)" ";insert / in # # (first # is starting line)" "; (second # is how many lines)" ";delete / de #, de # #" ";catalog / ca (list disk directory)" ";pseudo opcodes: org byt asc dst" ";remarks * or ;" "; for hex use $ ($c000)" "; also accepts decimal (49152)" ";******************************" ";you must use spaces example(li(spc)25(spc)-(spc)35 or in(spc)23(spc)3" ";******************************" ";" "***** 128asm.img *****" ";" ";this program is menu driven." ";w n asked for memory size, " ";just enter the number of lines" ";in the src file." ";" ";any questions: leave me a message in easyplex dr bull, 72307,2725" ":" ":" ":" Good News! Now you can share your Enhanced Sidplayer songs with other people. Along with other changes at COMPUTE! comes permission to distrubte a promotional version of the standalone player for the Enhanced Sidplayer. This special edition of the player consists of the normal player, some promotional text, and the following message: ENTIRE CONTENTS COPYRIGHT 1988 BY COMPUTE! PUBLICATIONS, INC. PERMISSION TO USE AND DISTRIBUTE THIS PROMOTIONAL FILE IS GRANTED, PROVIDED THAT IT IS NOT MODIFIED AND NOT SOLD. Please note that this program (ENHSID.IMG and ENHSID.BIN) is not in the Public Domain. It is still copyrighted by COMPUTE!, but it is okay to distribute the program for promotional purposes. It would be inaccurate and misleading to refer to this promotional version of the player as a Public Domain player. I hope you will continue to enjoy using Sidplayer. If you know of other peope who are interested in Sidplayer, please tell them the source of this product. Your support in this matter is appreciated. Sincerely, Craig Chamberlain 3/15/88 CORRECTIONS for EPROM PROGRAMMER (Transactor Jan 1987 by Tim Bolbach) The following corrections are pointed out by Tim in his follow up article: Resistor R2 may be changed to 75 ohm if VPP LED will not light. The emitters of both transistors should be grounded. U1- Gnd pin should be 7 not 14. U1- Pin 13 should be connected to personality socket pin 4. U1- Pin 22 should have a jumper to per. socket pin 3 (original connection remains as shown.) ZIF- Pins 14 through 18 should be changed to pins 15 through 19 (pin 14 remains gnd as shown.) U3- Pin 14 should be +5V. Pin 7 is gnd. Several changes were made in the jumpers of the personality sockets: 2716: 2732: 2764/27128: 27256: 2532: pin 4 to 12 pin 6 to 13 pin 2 to 20 pin 2 to 20 pin 6 to 13 6 to 13 7 to 19 5 to 21 5 to 14 7 to 19 7 to 19 8 to 18 6 to 15 6 to 15 8 to 18 8 to 18 9 to 16 7 to 19 7 to 19 9 to 20 9 to 20 10 to 23 8 to 18 8 to 18 10 to 24 10 to 22 1 to 17 9 to 16 9 to 16 11 to 17 11 to 17 12 to 24 *10 to 23 10 to 22 12 to 16 11 to 17 11 to 17 *12 to 24 12 to 24 * After making all of the above changes I was still able to read but not burn a 2764. Further investigation revealed that pin 24 (VPP) going to pin 12 and then to pin 20 of the ZIF is incorrect. Pin 20 is the chip enable (CE) pin and should never see more than +5V. f it does it means instant death for the EPROM! (You may be able to read it after this happens but won't be able to write to it and it will probably get very hot.) Therefore, change the jumpers marked with a (*) above as follows: Pin 10 to 22 / pin 12 to 23. With these changes made I was then able to successfully program an EPROM. Please bear in mind that the only EPROM I've been working with is the 2764 but these changes might apply to any of the others using these pins. Another VERY important thing to te are the programming voltages. These appear to be very critical! Just one volt too much is enough to blow the EPROM. The original article states that the 2764 requires +25V for VPP. I have found (the hard way) that this should be +21V (at least for the 2764 sold by Radio Shack.) As Tim mentioned, the best bet is to attempt to program at several volts below that which is stated. If unsuccessful, increase by one volt and try it again. The last one I did programmed at +19V. Always check the Mfg's spec shee to be sure. One last note is on the U/V bulb for erasing. I have been unable to find one locally through appliance shops. They can be found in the back of Mag's such as Radio Electronics, Hands On Electronics, etc. Although he didn't remember which one, Tim has seen the bulb, ballast and all for as little as $9.99. Good luck and I'd appreciate hearing about your results. Ronald McDonald (Ron Vieira) 75766,42 #: 13412 S12/CAD & FIGUREs/RLEs 03-Mar-88 20:00:20 Sb: #epson4.bin Fm: Ranjan Bose 74346,2453 To: all cad/epson users This refers to my recent upload called epson4.bin which allows one to use a epson printer with CAD 4.0 Well, it runs perfectly well on my Roland printer (Panasonic clone) but for some epson compatibles a slight modification might help. If you are getting lines printed with the lowest dot darker than the rest due to overprinting then add the following line before the REM statements on line 14 in the CAD boot program 14 X=24:POKE 37565,X:POKE 37971,X:POKE 38665,X:POKE 39305,X:REM........ The value of X can be adjusted and correspond to X/216 " paper movement A value of 24 moves the par by 8 dots. Hope this helps Ranjan 74346,2453 EXPLORER II Commodore 128 - 80 column Disk Utility Program. Written by Rick Simon and placed within the Public Domain. This program may be copied and distributed for free. It may not be sold. This program will only operate on the Commodore 128 computer. It utilizes the 80 column screen in Fast mode, and should work with any Commodore compatible disk drive and printer. It was compiled using Basic 128 by Abacus Software to increase the speed of the program. It's features are: #1. Multi-file copier using one or more disk drives (single/dual). #2. Full sector editor capable of reaching track 70 on the 1571. #3. Print files to the screen or printer as normal characters, with control codes trapped, with control codes as ASCII codes, or all characters as ASCII codes. #4. Unscratch command to retrieve accidently erased files. #5. Trace data sectors of files to screen or printer. #6. Full directory of disk including scratched files. #7. Screen dump to printer. #8. Multi-file scratch command. #9. Access to full disk commands. #10. Ability to change file types from/to Prg/Seq/Usr format. ----------------------------------------------------------------------- THE MAIN MENU $ - Directory: This command will call up the entire directory of the disk and display it to the screen. Included will be the name, type, size, track & sector of the first data block for each file on the disk. Also, the remaining blocks free on the disk. Included are any scratched files on the disk. Additionally, the disk name, ID, and type of format (1541/1571) will be displayed in the upper window. Up to twenty file names may be viewed at any given time. If there are over 20 files on the disk, the first 20 will be shown, and a message at the bottom of the screen telling how many files total are on the disk. (see scrolling below) NOTE: The format type displayed in the upper window is the disk format, NOT the type of drive. > - Disk Commands: This calls up the disk commands menu. (see below) C - Copy files: This command will allow for the copying of program, sequential, or user files from the currently listed Source drive to the listed Destination drive. If the same drive is listed for both, a 54K buffer will be used for the copying. The buffer will accept files up to 219 blocks long. If two different drives are used, file size is only limited by disk space. You will be prompted for the file(s) you wish to copy. Enter the number of the file from the directory and press RETURN. The cursor will reappear with the same prompt. You may either enter more file numbers, or press the RETURN key by itself to begin copying. You will be asked if you wish to format the destination disk. The copier is not 'blazing' fast, but it will allow copying between different types of disk drives (i.e. 1571 and 1541, 1571 and MSD, etc.) I timed the copy speed out at approx. 1.5 seconds per block. The name of the current file being copied will be displayed along with the number of bytes in the file. T - Trace File: This command will print out to the screen or the printer a track and sector trace of the data blocks for the requested file. Simply enter the number of the file you wish to have traced. You will then see the track and sector of each data block printed across the screen (or printer if selected). The name of the file will be displayed in the upper window (or printed on the paper). U - Unscratch Command: This command allows you to change a Deleted (scratched) file back to it's original format, and will re-allocate all of the blocks used by that file. It will also let you change any Prg, Seq, or Usr file on the disk to any of those three formats. This is handy for converting that Seq word processor file over to Prg format so your 'other' word processor can read it, or vice versa. You will be prompted for the file number, and which type format (P,S,U) you wish to change it to. Pressing RETURN by itself at the file name prompt will abort from this command back to the Main Menu. WARNING: To insure the proper restoration of a scratched file, you must not save or append any data on the disk after scratching the file, and before using this command. P - Print File: This command will print to the screen or printer the contents of any Prg, Seq, or Usr file. Pressing RETURN by itself at the file number prompt will abort back to the menu. While the file is being printed, you may pause it at any time by pressing any key. At that time you can either abort out of it by pressing the 'Q' key, or restart by pressing any other key. Additionally, there are four different 'translation' types for the data. You will be prompted for which Translation type you wish (1,2,3,4). They are as follows: 1. This prints all characters as their equivalent CHR$ codes. WARNING: This includes such codes as cursor colors, clear screen, home cursor, flash on/off, reverse on/off, set windows, etc. If this option is used to print the file to the screen, there is no telling what your screen will look like at the end of it. 2. This prints all normal characters (letters,numbers,etc.) normally. All control codes mentioned in the Warning above are trapped and appear as a white period. Recommend this option for printing to the screen. If you press Return at the Translation prompt, this translation option is used. 3. Same as #2 above except, trapped characters are printed as their equivalent number inside white brackets. For instance, a Reverse On would appear as: [ 18] - equivalent to CHR$(18) 4. This prints ALL characters as ASCII equivalents inside brackets. This is handy for dumping out to printer the numbers needed for POKE statements for machine language programs/sub-routines. B - Block Editor: Calls the sector editor menu. (see below) E - Exit: This exits the entire program. You are prompted: 'Are You Sure ?' ^ - Screen Dump: Pressing the up arrow key (next to the asterisk key, not the cursor key) will do a screen dump to the selected printer. This is an 'invisible' command and does not appear in the menu. <- - New Parameters: Pressing the left arrow key (next to the 1, not the cursor key) will allow you to set the parameters for your peripherals. You will be prompted for the Source device number (8 to 30) and drive number (0 or 1), the Destination device number (8 to 30) and drive number (0 or 1), the printer device number (4 to 7), and the printer secondary address (0 to 255). When answering the prompts, pressing the RETURN key by itself will leave the device numbers for the Source drive, Destination drive, and printer the same as they were. The drive numbers and printer secondary address will be changed to zero unless otherwise specified. This is an 'invisible' command which does not appear on the menu. Up/Down Cursor keys: These keys may be used to scroll the disk directory up or down when it is displayed if there are more files on the disk than can be displayed at one time. These are 'invisible' commands and do not appear on the menu. ---------------------------------------------------------------------- BLOCK EDITOR MENU F1 - Chain Block: This command will read the byte under the cursor as the next Track, the byte to the right of the cursor as the next Sector, and attempt to jump to and display that block. This is very handy when tracing a file on the disk since the first two bytes of any Sector are the Track and Sector of the next data block in that file. This also works well when going from the directory entry for a file to the first block of that file. F2 - Read Block: This command will prompt you for the specific Track and Sector you wish to view. F3 - Directory: This command will jump to and display Track 18, Sector 1. This is the beginning of the directory entries for all files on the disk. F4 - Write Block: This command will write the contents visible on the screen to the Track and Sector presently accessed (shown in the upper window) of the presently selected Destination drive. F5 - ASCII Edit: This command displays the block data on the screen in it's ASCII format. All control codes are trapped and printed as white periods, similar to Translation option 2 in the Print File section of the main menu. F6 - HEX Edit: This command displays the block data on the screen in it's Hexadecimal format. This is handy for figuring out what all those white periods are! <> F7 - Exit: This command exits the block editor back to the main menu. F8 - Copy Block: This command allows you to copy the contents of the block displayed on the screen to any other block on the disk. You will be prompted for the Track and Sector number where you want the data written to. This is handy for experimentation purposes. ^ - Screen Dump: This is an 'invisible' command. (see above in main menu) <- - New Parameters: This is an 'invisible' command. (see above in main menu) Cursor Keys: The cursor keys (including the 'home' key) will move the cursor around the screen to the desired byte of the displayed block. These are also 'invisible' commands and do not appear on the menu. EDITING SECTOR DATA While the sector data is displayed on the screen you may move the cursor over any specific byte and change the contents of that byte. If using ASCII Edit, pressing any key will change the byte under the cursor to that keys equivalent. If in HEX Edit, a valid, two digit Hex number must be keyed in prior to the byte being changed. As in normal screen editing, when a byte has been changed, the cursor will automatically move to the next byte by itself. Changed bytes will be printed in a different color to highlight which bytes have been edited. You may freely change back and forth between HEX and ASCII edit modes while editing the data. Any already edited data will remain edited. Once the data has been edited to your satisfaction, you must use the Write Block option to save the edited data onto the disk. Any other command will leave the original data as it was on the disk. WARNING: If you are not familiar with editing data directly on the disk with a sector editor this way, it is highly advised that you experiment on a backup disk first. Changing the wrong byte can make it impossible to access a file on the disk using the normal Load command, and in certain cases, to Load ANY file from the disk without changing the byte back. NOTES: This utility can teach you alot about how files are stored on your disks. If you are just starting to get interested in this area, I highly recommend you copy a couple of different files onto a disk to experiment with. While looking around with this utility on the disk, the info in the back of the disk drive manual concerning the way data is stored in the directory, and the different file types can be invaluable in aiding you. It also gives you the ability to perform some 'tricks'. For instance, locate a file name in the directory. You will see the file name and a series of A0's (in HEX Edit) after the name. Change the first six A0's immediately after the name to the following in Hex: 22 2C 38 2C 31 3A The next time you list the directory with the Directory or Catalog commands, or by Load '$',8 you will see that the listing will show the file size and name as normal, but in between the file name and the file type will appear ,8,1: Many other 'tricks' are possible. ---------------------------------------------------------------------- DISK COMMANDS MENU $ - Directory: Same as in main menu, above. H - Header Disk: This command will format the disk in the Source drive. You will be prompted for the new name and ID for the disk. If the RETURN key is pressed by itself at the name prompt, the name of the disk will be 'file copy disk'. If at the ID prompt, the fast format option will be used (i.e. erases the directory only, takes approx. 4 seconds). NOTE: The fast format option may only be used on disks which have previously been fully formatted. V - Validate Disk: This is the same as the Collect command. It will check to insure that only the proper blocks on the disk are allocated. Use this command to 'erase' 'Splat' files (improperly closed files marked with an asterisk in the directory). Length of time for the completion of this command will vary depending on number of files on disk. I - Initialize: This resets the disk drive to it's normal power up condition. S - Scratch File(s): This is a multi-file Scratch command. You will be prompted for the number of the file you wish to Scratch. After answering the prompt, the prompt and cursor will reappear. At that time you may enter more file numbers for Scratching, or press RETURN by itself to begin scratching the file(s). R - Rename File: This command will rename a file on the disk. You will be prompted for the Old file name. At this time you may either type in the old name, or type in the file number preceded by the # symbol. You will then be prompted for the new name for the file. G - Get Status: This command reads and displays the error channel data from the disk drive. Press any key to erase the data and continue. > - Freehand Command: This command allows you to send any valid command string to the drive (up to 46 characters in length). For instance, entering s0:test.docs would scratch a file named 'test.docs' from the disk. Reference your disk drive manual for more information on the available commands for your drive. E - Exit: This command exits back to the main menu. ^ - Screen dump: This is an 'invisible' command. (same as in main menu above) <- - New Parameters: This is an 'invisible' command. (same as in main menu above) Up/Down Cursor Keys: This is an 'invisible' command. (same as in main menu above) NOTE: All of the above commands affect the Source drive only. ---------------------------------------------------------------------- FINAL NOTES: Many of the commands in this program (such as Trace File, Rename File,etc.) require that you have the directory of the disk called up prior to their use. This program will not access Relative files in it's present format. An update allowing this may be forthcoming if I receive enough requests for one. The Header, Scratch File(s), and Exit Program commands include an 'Are You Sure? prompt. I did not use the 'Burst' command with this program. The primary reason for this is that when invoked, all checksums are ignored. The odds are good that the file would be properly copied even without them, but I wasn't willing to take the chance with any of my data. Not when I've put hours (or even weeks) into putting it together in the first place. As noted above, the copier isn't very fast. Nor will it defeat copy protection techniques. It wasn't designed to do that. However, it should work on any Commodore compatible drive without any problems. I have tested it with a 1571 and 1541 without any problems. Over all, I had fun putting this program together, and I hope you find it useful. "d ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 1/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:27:44 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p1 Comp-answers-archive-name: commodore/main-faq/part1 News-answers-archive-name: commodore/main-faq/part1 Comp-sys-cbm-archive-name: main-faq/part1 Version: 3.1 Last-modified: 1996/08/12 Disclaimer: | This file is maintained by Jim Brain (brain@mail.msen.com, j.brain@ieee.org, | brain@acm.org). It is composed of information gleaned from articles in the | USENET newsgroup comp.sys.cbm, the FidoNET echoes CBM and CBM-128, | electronic mail messages, World Wide Web pages, and othee authors have either directly or indirectly given their consent to use | their work in this FAQ. All of the information in this file has been | gathered and checked if possibl of any statement in this file. If in doubt, please bring up | the subject in one of the Commodore forums. | If you have suggestions, comments, or criticisms, please let Jim Brain | know by sending electronic mail to brain@mail.msen.com. If, you find that | address no longer available, please try the forwarding accounts | j.brain@ieee.org or brain@acm.org. Keep in mind that new questions appear | on a daily basis, so there is a finite time between a new question | appearing in comp.sys.cbm, and its inclusion in this file. The latest version of this file may be obtained from the following places: ftp sites: ftp://ccnga.uwaterloo.ca/pub/cbm/comp.sys.cbm/cbm-main-faq.3.1 ftp://ftp.funet.fi/pub/cbm/faq/cbm-main-faq.3.1.gz ftp://rtfm.mit.edu/pub/usenet/comp.sys.cbm/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/news.answers/commodore/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/comp.answers/commodore/main-faq/part* ftp://bbs.cc.uniud.it/pub/c64/comp.sys.cbm/faq.zip ftp://ftp.armory.com/pub/user/spectre/TEXT-ARCHIVE/comp.sys.cbm.faq.3.1.gz World Wide Web sites: http://www.msen.com/~brain/faqhome.html Bulletin Board Systems: | COMMODORE CEE BBS (916) 339-3403, FIDONET address: 1:203/999 | VGA Cologne BBS +49-221-9808007 (19.2 ZyXel/ISDN) | -9808008 (28.8 V.FC/ISDN) | FidoNET address Mailservers: mail-server@rtfm.mit.edu. First nine lines of message: send /usenet/comp.sys.cbm/main-faq/part1 send /usenet/comp.sys.cbm/main-faq/part2 sensend /usenet/comp.sys.cbm/main-faq/part4 send /usenet/comp.sys.cbm/main-faq/part5 send /usenet/comp.sys.cbm/main-faq/part6 send /usenet/comp.sys.cbm/main-faq/part7 send /usenet/comp.sys.cbm/main-faq/part8 send /usenet/comp.sys.cbm/main-faq/part9 brain@mail.msen.com (Jim Brain's Mailserver - always has latest copy) Subject: MAILSERV send faq.p* Mailing List To receive any major updates to the FAQ, mail: To: brain@mail.msen.com Subject: MAILSERV Body: subscribe cbm-main-faq Firstname Lastname quit See Section 6 for directions on how to use these services to retrieve the FAQ. This file is posted to the groups comp.sys.cbm, news.answers, and | comp.answers once every month around the 5th of the month. _Notes for this release_: ----------------------- + Still left to add. Maybe next time.... rewrite of section 13.8. a section devoted to downloading software (maybe) changes to section 12.3 to detail hooking up monitors. Most notable changes include removing many long lists, and splitting the FAQ into 9 < 32kB pieces. I am gathering a list of Commodore reference books together. If you have a book, please send me the ISBN, Author, TItle, short description, number of pages, whether it has illustrations, and wh any code samples. Thanks. ----------------------- Lines preceded with a '|" have been modified since the last version of this file was posted. Lines preceded by a '+' have been added since the last version was posted. If readers of this FAQ wish to make changes, please precede formatted lines sent to me with a 'C' so that I can see the changes even if you enclose header and trailer text to show context. --------------------------------------------------------------------------- Table of Contents ----------------- 1. Introduction 1.1. What is a FAQ 1.2. What topics does this FAQ cover? 1.3. Who decides what goes in the FAQ? 1.4. How do I retrieve updates to the FAQ? 2. Overview 2.1. Do people still use Commodore 8-bit machines? 2.2. How many Commodore machines are there? 2.3. What do people do with Commodore 8-bit machines? 2.4. What Commodore 8-bit machines are most widely used? 2.5. What is the economic status of Commodore? 3. The BASICs 3.1. How do I format a Commodore disk? 3.2. How do I transform a BASIC program to a text file? 3.3. How do I transform a text file into a BASIC program? 3.4. How can I change my dsoftware? 3.5. Can I get my 1581 drive to change its device number on startup? 4. Publications 4.1. What paper publications are available? 4.2. What paper publications have disappeared? 4.3. What is a Disk Magazine? Where do I find them? 4.4. What is an Online Magazine? Where do I find them? 4.5. Are there other publications I should be aware of? 4.6. How do I know which magazines to subscribe to? 5. Connecting Up 5.1. How do I connect my computer to the outside world? 5.2. What services can I use to get online? 5.3. What hardware do I need? 5.4. What kinds of terminal programs exist? 5.4.1. What kinds of terminal programs exist for the 64? 5.4.2. What kinds of terminal programs exist for the 128? 5.5. Can I use my Commodore computer on Amateur Radio? 5.6. Is there TCP/IP software available for Commodore computers? 6. The Online Information Reservoir 6.1. How do I download? What is a transfer protocol? 6.2. What is the difference between PETSCII and ASCII? 6.3. Where can I find Commodore programs? 6.4. What is a file extension, and what do they stand for? 6.5. What is electronic mail? 6.5.1. What are mailing lists 6.5.2. What is a Mail Server? How do I use one? 6.5.3. How do I contact people on Compuserve, Genie, etc.? 6.6. What is USENET or NetNews? What is a USENET newsgroup? 6.6.1. What news groups cater to Commodore 8-bit machines? 6.6.2. What types of discussions belong in comp.sys.cbm? 6.6.3. Which issues does comp.sys.cbm discuss regularly? 6.6.4. How do I post in comp.sys.cbm? 6.6.5. How can I access comp.sys.cbm through email? + 6.6.6. How can I read comp.sys.cbm through WWW? 6.7. What is a FidoNET echo? 6.7.1. What echoes cater to Commodore 8-bit machines? 6.7.2. How do I post in an echo? 6.8. What is the World Wide Web? 6.8.1. What WWW sites have Commodore information? 6.8.2. What Sites have Telnet WWW Browsers? 6.9. What is File Transfer Protocol (FTP)? 6.9.1. What FTP sites have Commodore Information? 6.9.2. What is an FTP Mail Server? How do I use one? 6.9.3. How do I send files to an FTP site? 6.10. What is Internet Relay Chat (IRC)? 6.11. What else is available online? 7. Exchanging Data 7.1. How do I exchange data among Commodore 8-bit machines? 7.2. How do I exchange data between an IBM(tm) and my Commodore? 7.3. How do I exchange data betwee and my Commodore? 7.4. How do I exchange data between a Macintosh(tm) and my Commodore? 7.5. How do I exchange data between an Atari ST(tm) and my Commodore? 7.6. How do I exchange data between a UNIX(tm) machine and my Commodore? 7.7. Are there other ways to exchange data between computers? 8. Operating Systems 8.1. What Operating Systems are available? 8.2. What is GEOS? 8.3. What is UNIX? 8.4. What is CP/M 9. Demonstrations 9.1. Just what is a demonstration, or demo? 9.2. What does NTSC and PAL mean? 9.3. Where do I get demos? 9.4. What is a demo competition? 9.5 What does FLI, DYCP, etc. mean? 10. Emulators 10.1. What is an emulator? 10.2. What platforms do 64 emulators exist on? 10.3. What platforms do 128 emulators exist on? 10.4. Are any other Commodore computers emulated? 11. Troubleshooting 11.1. What do I do for my ill disk drive? 11.2. What do I do for my ill computer? 11.2.1. What do I do for my ill Commodore 64? 11.2.2. What do I do for my ill Commodore 128? 11.3. What do I do for my ill keyboard? 12. Modifications and Cabling 12.1. How can you alter which side a 1571 reads from? 12.2. How do I open a C128 power supply? 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? 12.4. How dole RS-232 interface cable? 12.5. How do I build a 2400/9600 bps RS-232 interface cable? 12.6. How can I determine how much VDC video memory is in my C128? 12.7. How do I build a GEOCable interface? + 12.8. How do I connect my Commodore printer to an IBM PC? 13. Enhancements 13.1. How do I increase my disk drive's transfer speed? 13.1.1. What is a Fastloader? 13.1.2. What is a ROM replacement? 13.1.3. What are the disadvantages to using a drive enhancement? 13.1.4. What other things can I do to speed up the drive? 13.2. How do I expand my disk drive's capacity? 13.2.1. What is a Hard Drive? Who sells them? 13.2.2. What is 64NET? + 13.2.3. What is SERVER64? 13.3. How do I expand my computer's RAM capacity? 13.3.1. What is a Ram Expansion Unit? 13.3.2. What is a geoRAM Unit? 13.3.3. What is battery backed GeoRAM (BBGRam)? 13.3.4. What is a RAMLink? 13.3.5. What is a RAMDrive? 13.3.6. How do I expand my C128 Video RAM? 13.3.7. How do I expand my C64 internally? 13.3.8. How do I expand my C128 internally? 13.4. How do I increase my computer's speed? 13.4.1. How do I increase my Commodore 64's speed? 13.4.2. How do I increase my Commodore 128's speed? 13.4.3. Can I speed up other Commodore computers? 13.5. How do I iscreen's resolution? 13.5.1. How do I increase my Commodore 64's screen resolution? 13.5.2. How do I increase my Commodore 128's screen resolution? 13.5.3. How do I increase other CBM computers' resolutions? 13.6. How do I increase my computer's serial transfer speed? 13.7. How do I increase my computer's sound quality? 13.8. What other ways can I expand my Commodore computer? 14. Programming 14.1. What Programming Languages are available? 14.2. What is a Cross Assembler? How do I use one? 14.3 What is an "undocumented opcode"? 15. User Groups 16. Sales and Service 16.1. Where do I purchase Commodore Equipment and Software? 16.2. Where do I get equipment serviced? 16.3. How do I know who to buy from or request service from? 17. Miscellaneous 17.1. How fast does a Commodore 64 run? 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? 17.3. What does this IC number mean? + 17.4. What are the differences between C64 ROM Revisions? 18. Credits --------------------------------------------------------------------------- 1. Introduction Welcome to the comp.sys.cbm "Frequently Asked Questions" (FAQ) file. Many news groups maintain a FAQ file which is posted monthly, and is a repository for general interest and common information thers of the news group, or new readers of the news group, might be interested in. 1.1. What is a FAQ FAQ is an acronym that stands for "Frequently Asked Questions". Shortly after the introduction of USENET, many people noticed that certain questions were repeatedly asked in newsgroups. To minimize the posting of answers to already answered questions, USENET developed the idea of FAQ files. After a question has been asked a number of times in the USENET newsgroup, it is added to the list of answered questions in the FAQ. Then, readers are encouraged to read the FAQ to cut down on posts of repeated questions. A FAQ file is not solely for newcomers. Experienced users are encouraged to glance over the FAQ every so often to check for errors and add items. Also, it seems that everyone gets a question answered by reading the FAQ, new user or not. 1.2. What topics does this FAQ cover? This FAQ answers questions on just about any topic concerning Commodore computers. Obviously, given the nature of the FAQ file, it is impossible to answer every question here, and some topics are too broad for discussion in the FAQ. However, when thnnot adequately answer a question, it does provide pointers to relevant people or materials. Even though a large number of people use their Commodore computer to program, the topic is much too broad for adequate coverage in the FAQ. For those interested in programming, however, please see Section 14, "Programming". 1.3. Who decides what goes in the FAQ? Typically, a FAQ file is editted by a single person or small group of people. These editors decide what should go into the FAQ. Obviously, for the FAQ to fulfill its intended purpose, any question that has been asked repeatedly should be included, as should updates to any questions already in the FAQ. The FAQ maintainer should try to provide as up-to-date information as possible in the FAQ. Above that, the FAQ maintainer can include any other information he or she deems or interest or value to the readers. For this FAQ, the FAQ maintainer is Jim Brain, brain@mail.msen.com, j.brain@ieee.org, or brain@acm.org. If you have information that you feel should be included, please mail it to Jim. Please be aware that it does take time to include new information. 1.4. How do I retrieve updates to the FAQ? | The FAQ is posted on the 20th of the month to the USENET newsgroup | comp.sys.cbm. It is automatically archived on the FTP site | rtfm.mit.edu and automatically archived on Jim Brain's mailserver. Most Bulletin Board Systems and Usert copy of the FAQ, and numerous magazines and other publications have included parts or all of the FAQ on disk or in print in recent months. This FAQ is called the "COMP.SYS.CBM General Frequently Asked Questions List". The latest version of this file may be obtained from the following places: ftp sites: ftp://ccnga.uwaterloo.ca/pub/cbm/comp.sys.cbm/cbm-main-faq.3.1 ftp://ftp.funet.fi/pub/cbm/faq/cbm-main-faq.3.1.gz ftp://rtfm.mit.edu/pub/usenet/comp.sys.cbm/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/news.answers/commodore/main-faq/part* ftp://rtfm.mit.edu/pub/usenet/comp.answers/commodore/main-faq/part* ftp://bbs.cc.uniud.it/pub/c64/comp.sys.cbm/faq.zip ftp://ftp.armory.com/pub/user/spectre/TEXT-ARCHIVE/comp.sys.cbm.faq.3.1.gz World Wide Web sites: http://www.msen.com/~brain/faqhome.html Bulletin Board Systems: | COMMODORE CEE BBS 3, FIDONET address: 1:203/999 | VGA Cologne BBS +49-221-9808007 (19.2 ZyXel/ISDN) | -9808008 (28.8 V.F FidoNET address 2:2450/140 Mailservers: mail-server@rtfm.mit.edu. First nine lines of message: send /usenet/comp.sys.cbm/main-faq/part1 send /usenet/comp.sys.cbm/main-faq/part2 send /usenet/comp.sys.cbm/main-faq/part3 send /usenet/comp.sys.cbm/main-faq/part4 send /usenet/comp.sys.cbm/main-faq/part5 send /usenet/comp.sys.cbm/main-faq/part6 send /usenet/comp.sys.cbm/main-faq/part7 send /usenet/comp.sys.cbm/main-faq/part8 send /usenet/comp.sys.cbm/main-faq/part9 brain@mail.msen.com (Jim Brain's Mailserver - always has latest copy) Subject: MAILSERV send faq.p* Mailing List To receive any major updates to the FAQ, mail: To: brain@mail.msen.com Subject: MAILSERV Body: subscribe cbm-main-faq Firstname Lastname quit See Section 6 for directions on how to use these services to retrieve the FAQ. 2. Overview Obviously, we must walk before we run, and this principle applies to FAQ files as well. Here are some general questions we often receive in the Commodore community. 2.1. Do people still use Commodore 8-bit machines? Yes, people still do. Newer machines may have appeared and taken over the corporate world, but the Commodore 8-bit machines live on. 2.2. How many Commodore machines are there? If you are asking the quantity of Commodore machines sold, the simple truth is that we do not know. Commodore never officially released any such numbers for all models. It has been estimated that Commodore sold over 10 million Commodore 64 machines, but that has not been proven, as far as I know. So, if you ever determine exactly what quantity of each model was produced, please pass the information along. If you are asking the number of different models Commodore sold, we have a slightly better idea. Jim Brain has compiled a list of all known CBM products, marketed or not, into the "Canonical List of Commodore Products". This include all of the Commodore line, including the PCs and the Amiga systems. As it is much too large to fit in the FAQ, it can be requested from Jim Brain's mailserver as file cbmmodel.txt (See Section 6.5.2 for directions on how to access the mailserver). Alternately, the file is posted to the USENET newsgroup comp.sys.cbm on a periodic basis. 2.3. What do people do with Commodore 8-bit machines? People use their machines for very different purposes: Game Console. Home Computer. Experimentor's machine. Small Business Computer. No matter what purpose they use there is a wealth of programs available for the Commodore computer systems. The Commodore line of computers has a seemingly endless supply of quality programs available for it, and more are being created daily. 2.4. What Commodore 8-bit machines are most widely used? Well, it is a fact that all types of Commodore 8-bit computers are still in use, but the following machines get the most use: Commodore 64 (include SX64, DX64, and PET64) Commodore 128 (includes 128D and Euro 128D) The following systems manufactured by Commodore still have a devout following: Commodore VIC-20 Commodore PET series Commodore B series Commodore Plus 4 and 16 Commodore C65 + The Commodore 65 (64DX) The Commodore 65 is a recent addition and is the result of a liquidation of some ALPHA stage test machines. A number of people have purchased these test units, and they have a FAQ devoted just to this machine. Much information on this machine is available at ftp://ccnga.uwaterloo.ca/pub/cbm/c65 In spite of rumors, No company is considering manufacturing the C65. | If you own a Commodore C65, the following people are compiling lists of people who own them. Robin Harbon 542 West Donald Street. Thunder Bay, Ontario, P7E 5Y6 Canada + Gary Pearson + gpearson@mistral.co.uk + The Commodore PET Series If you currently use a PET series Commodore computer or just want to know more about them, one person is trying to start a magazine devoted to these machine. For more information or to submit articles for the magaziuch with: Mark J. Kingsbury 25 Latta Battle Creek, MI 49017 Mark_J_Kingsbury@fc1.glfn.org + If you own a Commodore VIC-20, the following individual is planning to + create a list of owners: + Jeff's Ink Press & Deli + P.O. Box 477493 + Chicago IL 60647 2.5. What is the economic status of Commodore? On April 29, 1994, Commodore International announced that it had been unable to renegotiate terms of outstanding loans and were closing down the business. In the months that followed, the liquidation process dragged on, owing to the large far-reaching size of the corporation. In addition, the fact that the company was incorporated in the Bahamas while a large share of the creditors were from the US made legal proceeding tense and drawn out. On April 20th, 1995, almost a full year later, Commodore was sold to a German ESCOM for approximately 10 to 12.5 million dollars. + In early 1996, ESCOM annousell the Amiga technology to a + U.S. company called VISCorp, while reatining the Commodore name. Then, in + July 1996, ESCOM announced that its was filing for bankruptcy protection + as it undergoes a reorganization process. At present, the holder of the + CBM 8-bit technologies is unknown. Of course, since Commodore hasn't served the Commodore 8-bit community for quite some time, most Commodore owners are only interested in what will happen to Commodore Semiconductor Group (CSG), the fabricator for many of the special ICs in the Commodore 8-bit line. Below is the current status of CSG as of April 6, 1995: Commodore Semiconductor Group liquidated in December, 1994. The vast majority of the operational material and the real estate was purchased by GMT Electronics, a company formed by CSG's management. GMT has paid the $1 million lien that the EPA had levied against CSG, and is now operating as a for-hire chip production plant. CSG/GMT is holding approximately $5 million in Commodore parts. 3. The BASICs These are some questions we receive about "BASIC", the built-in programming language in all 8-bit Commodore computers, and the "basics" of using the machine. 3.1. How do I format a Commodore disk? To format a disk in drive 0 (older PET drives had drive 0 and 1) on disk device #8, you issue the following command from BASIC: open1,8,15,"n0:16char_name,12":close1 | The name can be 16 characters in length, and the disk id (12 in this example) can be any two alphanumeric characters. For more information on how to use the 1541 disk drive or compatibles, a complete manual is available at ftp://ftp.funet.fi/pub/cbm/documents. (See Section 6.9 for direction on how to use ftp.) 3.2. How do I transform a BASIC program to a text file? As you may know, Commodore BASIC stores programs in "tokenized" format, so they are unreadable from a standard text editor. To fix that, load up you BASIC program, and then type the following in direct mode: open1,8,2,"listing,s,w":cmd1:list The text listing will be placed on drive 8 in a file called listing. After finished, your cursor should return. Type the following in: print#1:close1 You now have an un-"tokenized" copy of your program, which you can edit with any text editor. 3.3. How do I transform a text file into a BASIC program? Since Commodore BASIC stores its programs in "tokenized" format, one cannot simply load text files containing BASIC statements and run the file directly. However, there is a solution. In direct mode, type in the following: C64: open1,8,2,"filename":poke781,1:poke812,73:sys 65478 C128: open1,8,2,"filename":sys 65478,,1 This will read in each line of the text file and try to execute it (or store it if the line is preceded by a number). The screen will go blank (scroll upwards) while the file is retrieved and will likely end up printing an error message, which is normal. When the last line of the program is entered, hit RUN/STOP-RESTORE, and type in the following: close1 The file will now be loaded into memory. Immediately save the files a BASIC program. If the above sounds too complicated for you, check out the seq-to-basic prog comp.binaries.cbm every month. It will perform the translation for you, after you answer a few simple prompts. 3.4. How can I change my drive device number through software? To change the device number on Commodore drives, follow these steps: In the following examples, 'olddn' is the drive's current device number, and 'newdn' is the new number you wish to change it to. 1) Turn off all drives except one you wish to change device number of. 2) Type the following in, depending on drive type: 1540/41/42/4040/Most Compatibles: open 15,olddn,15 print#15,"m-w"chr$(119)chr$(0)chr$(2)chr$(32+newdn)chr$(64+newdn) close 15 MSD SD-1 (Old ROM): open 15,olddn,15 print#15,"m-w"chr$(117)chr$(0)chr$(2)chr$(32+newdn)chr$(64+newdn) close 15 1551/70/71/81 open 15,olddn,15 print#15,"u0>"+chr$(newdn) close 15 3) Turn back on other drives. The change is only temporary. It will revert back if the drive is turned off. 3.5. Can I get my 1581 drive to change its device number on startup? When the 1581 is initialized, as well as checking the boot sector of the disk, it also looks for a file "copyright cbm 86". This file, if found, can specify a device number for the 1581 disk. Whenever the 1581 is booted or initialized with this disk inserted, its device number will be changed to the specified number. The utility 1581-auto-dev by David W. Tamkin (can be found on ccnga.uwaterloo.ca in the utilities directory) will create this file. It can also do other stuff, so check it out. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 2/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:31:38 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p2 Comp-answers-archive-name: commodore/main-faq/part2 News-answers-archive-name: commodore/main-faq/part2 Comp-sys-cbm-archive-name: main-faq/part2 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 4. Publications 4.1. What paper publications are available? 4.2. What paper publications have disappeared? 4.3. What is a Disk Magazine? Where do I find them? 4.4. What is an Online Magazine? Where do I find them? 4.5. Are there oations I should be aware of? 4.6. How do I know which magazines to subscribe to? ----------------------------------------------------------------- 4. Publications Commodore users are always wanting more information about their computer. They want to see articles about how to use it, program it, care for it, and expand it. Some use publications to gain knowledge, while others use them to find other people who have knowledge. 4.1. What paper publications are available? | The Underground + (see LOADSTAR LETTER) Commodore World Creative Micro Designs, Inc. P.O. Box 646 East Longmeadow, MA 01028 (800) 638-3263 (Credit Card Orders) cmd.sales@the-spa.com (Information and Pricing) cmd.cw@the-spa.com (Questions or Comments) cmd.cac@the-spa.com (Charles Chistianson - Marketing) doug.cotton@the-spa.com (Doug Cotton - Editor) This is a new magazine that supersedes the RUN magazine. It is packed with info about Commodore computers. Subscription rates: Type of Subscription US Canada/ EC All Others Mexico one year subscription (8 iss.95 $45.95 $57.97 sample issue + shipping $6.95 $6.95 $8.95 $8.95 Twin Cities 128/64 (TC128/64) Twin Cities 128/64 (TC128) Parsec, Incorporated P.O. Box 111 Salem, MA1 (508) 745-5855 Twin Cities 128 is (as of issue #29) published by Parsec, Inc. It features Commodore 128 iand 64 specific information, and attempts to cater to readers at all levels of experience, not just novices. Additionally, starting with Issue #31(February/March 1991), Twin Cities 128 comes with a companion disk. Subscription rates: (All checks or money order in US funds) Type of Subscription US Canada/ International Mexico one year subscription with disks $24.00 $24.00 $36.00 Commodore Network Commodore Network Magazine Warren Naismith 9 Wadeson St Cobram Victoria Australia 3150 In U.S.: COMMODORE CEE | 5443 College Oak Drive #26 | Sacramento, CA 95841 Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) ceejack@crl.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 | (916) 339-3403 (Bulletin Board System) Starting 1/95 subscriptions will be available in the U.S. from Jack Vander White at $40.00 per 12 issues. This is the same as the local price in Australia. Back issues and Compendium volumes will be advertised inon rates: (From Jack Vander White) Type of Subscription US one year subscription (12 issues) $40.00 64'er (German) 64'er Magna Media Post Fatch 1304 D-85531 Haar bei Munich Germany +49 89 4613192 (Voice) +49 89 46135001 (Fascimile) mmatting@cube.net (E-mail Address) +49 89 4613266 (Bulletin Board System) Subscription rates: Type of Subscription Germany/ Others Austria/ Switzerland one year subscription DM105.00 DM129.00 (12 issues @ 64 p each, 12 disks) Atta Bitar (8-Bit) SUBSCRIPTIONS ]tta Bitar (]=Å) c/o Anders Reutersw{rd ({ = ä) Runsav{gen 44 S-161 53 BROMMA Sweden andersr@dmz.medstroms.se (Internet Contact) EDITOR ]tta Bitar c/o Erik Paulson (Editor and Contact) \stantorp Fridhem (\ = Ö) S-590 90 ANKARSRUM Sweden http://www.mds.mdh.se/~dat95pkn/8bitar/ (WWW URL) This is a Swedish magazine that caters to Commodore 64 and 128 users. Subscription rates: (Subscriptions fees should be payed to postal giro account no. 82 Sweden Scandinavia one year subscription (6 issues) 75.00sek 100.00sek The Commodore GEOS Publication The Commodore GEOS Publication 713 East Main Street Independence, KS 67301-3726 User oriented magazine. The Commodore 128/64 Power User Newsletter Power User GosserGamesLtd. Incorporated c/o Thomas Gosser P.O. Box 1817 Shelton, WA 98584 (360) 426-0750 (Subscriptions and Information) (360) 426-2406 (Bulletin Board System) 128POWERUSER@delphi.com (Email Contact) http://www.msen.com/~brain/guest/GGL/cpu.html (WWW URL) The Power User newlsetter is a small format (8.5" x 5.5") publication that contains Commodore 128 and 64 pertinent information. + Subscription rates: + Type of Subscription US + one year subscription (6 issues) $15.00 + bulk 1 year sub. (6 issues) $10.00 ter + SOFTDISK PUBLISHING + P.O. BOX 30008 + SHREVEPORT, LA 71130-00008 + Jeff Jones (Associate Editor) + EMAIL: loadstar@softdisk.com (Internet Contact) + (800) 831-2694 (Phone) + (318)) + (318) 425-4382 (Bulletin Board System) + Formerly the printed 8 page insert bundled with every copy of LOADSTAR + and LOADSTAR 128, this small magazine is now offered as a separate product. + Editted by Scott Egglestone and Jeff Jones,the ads will be replaced + with Commodore information. + Subscription rates: + Type of Subscription US + LOADSTAR Letter $ 12.00 4.2. What paper publications have disappeared? Although the following magazines are no longer in print, most of the information is still timely. Some of these publications, such as Transactor, are highly sought after for their technical content. Since some programs and information is not republished in newer magazines, these old magazines might have the only article about a given topic or problem. Ahoy! RUN Creative Micro Designs, Inc. P.O. Box 646 East Longmeadow, MA 01028 (800) 638-3263 (Credit Card Orders) ISSN: 0741-4285 Jan 1984 - Nov/Dec 1992 Creative Micro Designs offers back issues of RUN magazine. Commodore Microcomputing-Power/Play GeoVISISON The Transactor Transactor PublicN: 0827-2530 (or 0838-0163?) Apr 1978 - 1989 Sure, it's dead, and has been for a few years, but this one was a classic. Calling itself the magazine for Commodore programmers, this magazine was enough to make any C64/C128 programmer drool. Featuring in-depth technical information and programming tutorials, as well as "out-of-the-way" topics (things along the line of Richard Curcio's 256K and 512K articles that appeared in TC128). If you are a programmer and can get your hands on back issues of this magazine, do so. + An HTML index of Transactor issue is at: + http://vanbc.wimsey.com/~danf/cbm/transactor.idx Micro-Bytes (Original) + Paul McAleer, editor + hijinx@xnet.com (Internet Contact) + This is the original Micro-Bytes, as published by Paul McAleer. + Copies of all issues are available from Paul for the cost of shipping. + CHeck out the following URL for more information: + http://www.xnet.com/~hijinx/news/mb.htm + Micro-Bytes (Greg Noggle's Version) Parsec, Incorporated P.O. Box 111 Salem, MA 01970-0111 (508) 745-5855 As of 25-May-1992, Parsec, Inc. has taken over the distribution of MB products, and back issues. More inforn be found in the /pub/cbm/micro-bytes directory on ccnga.uwaterloo.ca. COMPUTE'S Gazette COMPUTE'S Gazette P.O. BOX 3244 HARLAN, IA 51593-2424 (800) 727-6937 (Subscription Number) tomnetsel@aol.comsel) ISSN: 0737-3716 Jul 1983 - Feb 1995 Yes, the Gazette is finally shutting down. They are trying to clear out old inventory, so give them a call for back issues. GEOJOURNAL COMMODORE CEE Publications | 5443 College Oak Drive #26 | Sacramento, CA 95841 EMAIL Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 | (916) 339-3403 (Bulletin Board System) COMMODORE CEE has taken over publication of back issues of GEOJOURNAL. dieHard dieHard subscriptions P.O. Box 392 Boise, ID 83701-0392 (208) 383-0300 (Information) Magazine devoted to all 8-bit Commodore computers. After the October, 1994 issue was published, LynnCarthy Industries has not produced another issue. The latest information, asz per a press release issued to many of the competing magazine, indiciatesn to cease publication is effective October 4, 1994. More information can be read in the actual press release, commented by Jack Vanderwhite of Commodore CEE Magazine, on Jim Brain's MAILSERV server. The file is named dieHard_Press_Release.txt. COMPUTE! COMPUTE! Publications ISSN: 0194-357X TPUG (Toronto PET User Group) Magazine TPUG Publications ISSN: 0825-0367 Info 64 The Northwest User's Guide Commander Optimizer 64 + Illegal + In the June issue 1988 of Britain's largest Commodore magazine "Commodore + User", Mike Pattenden wrote about "Illegal": "Basically it revels in its + downright naughtiness, but at the same time it reaffirms the reasoning + behind hacking". "Illegal" was beyond reasonable doubt the most popular + underground European "cracker" fanzine of the 80's, and a cornerstone of + European outlaw hacking. Editor Jeff Smart was busted in 1989 and was told + never to publish a cracker fanzine again. Some may think this was just as + good, others may call it violation of the freedom of press. You can judge + for yourself by browsing the back issues at: + The Triad "Illegal" archives: + http://www.df.lth.se/~triad/Illegal_Archives.html + The Electronic Frontier Foundation Computer underground Digest: + http://www.eff.org/pub/Publications/CuD/Illegal/ + ftp://ftp.eff.org/pub/Publications/CuD/Illegal/ | Random (64/128 Magazine) | Random | 7161 North Maine | Clovis, CA 93611-8200 | random-mag@genie.geis.com (Contact) | random-mag@delphi.com (Contact) | random-mag (GEnie Contact) | (209) 323-7841 (VoiceMail/Fascimilie) + The Underground + The Underground + 4574 Via Santa Maria + Santa Maria, CA 93455 + egglest1@cougarnet.byu.edu (Contact) + Scott Eggleston (Editor) + Effective August 11, 1996, The Underground will merge with the newly + announced LOADSTAR LETTER. All remaining subscriptions to The Underground + will be fulfilled with LL subscriptions. Scott will stil for $2.50, and Tom Adams (tom.adams@neteast.com) will copy + back issues of the "Underware" disk. + The Underground was a publication which covered all sorts of Commodore + topics. Each issue usually had two feature articles and two reviews, + as well as regular columns on GEOS, telecommunications, programming, news, + commentary, and Public Domain and Shareware. One unique feature to + the Underground was "Underware", which was all the PD/SW software + mentioned in each issue The Underground was produced using geoPublish + and a TI Laser printer, and reproduced on a high-quality copy machine. 4.3. What is a Disk Magazine? Where do I find them? A disk magazine is a publication that comes out as a text file(s) on a diskette. You load the reader program on a computer and view the magazine on the computer screen. COMMODORE CEE (was CEE-64 Alive!) COMMODORE CEE | 5443 College Oak Drive #26 | Sacramento, CA 95841 Jack Vanderwhite@cee-64.wmeonlin.sacbbx.com (Contact) Jack Vanderwhite, editor. Fidonet: 1:203/999 | (916) 339-3403 (Bulletin Board System) The magazine covers all the Commodore computer systems Also, a distibutor of both PD and original software in a catalog with magazines and demo issue. Distributes the Australian Commodore Network magazine. The magazine operates a Bulletin Board for subscribers. However, anyone can log on or download on first access. Speeds range from 300-14400 bps. the bulletin board maintains over 2000 files for the C64 and C128. Subscription rates: Type of Subscription US Europe Australia one year subscription (6 issues) $36.00 $48.00US Order from Commodore (18 disks) Network demo issue $ 3.00 $--.-- Back Issue Information: Volume 1/1992 5 issues $20.00 Volume 2/1993 6 issues $25.00 Volume 3/1994 6 issues (15 disks) $30.00 LOADSTAR 64 Monthly and LOADSTAR 128 Quarterly SOFTDISK PUBLISHING P.O. BOX 30008 SHREVEPORT, LA 71130-00008 Jeff Jones (Associate Editor) EMAIL: loadstar@softdisk.com (Internet Contact) (800) 831-2694 (Phone) (318) 221-8870 (Fascimile) (318) 425-4382 (Bulletin Board System) Two disk magazines that feature C64/C128 programs, articles, news, music, and graphics. Available on 3.5" and 5.25" disks. The 64 magazine is currently offering a risk-free issue. Just call and sign up. Cancel if you are not satisfied. LOADSTAR pays a premium price for programs and is looking for good C64 and 128 programmers. LOADSTAR also pays for articles. Call for a risk-free issue. Each issue contains programmer's guidelines in a file called LOADSTAR BRIEFS. Subscription rates: Type of Subscription US Other | LOADSTAR 64 (12 issues) $ 69.95 $ 89.95 | LOADSTAR 128 (4 issues) $ 39.95 $ 49.95 | LOADSTAR 64 and 128 $ 99.95 $129.95 Driven Driven Steve Akers, steve@uunet.uu.net (Editor) Roger W. Lueck, coolhand@kaiwan.com (Editor) Driven is a publication in a single disk file that can be downloaded and run on a Commodore 64. The aim of each issue is to strengthen and unite the North American (NTSC) demo scene through dissemination of information about the scene, its participants, and the demos they make. The overall goal is to add yet another means of keeping the C64 alive as a whole. Each issue contains news about the demos, utilities, etc. get released), contact information for scene members, interviews with demo authors, and demo reviews. In addition, the magazine offers general interest articles describing C64 resources available on Internet, commercial products, online services, and software developers. Driven is FREE. Distribution is unlimited and encouraged. It can be found at ftp://ftp.funet.fi/pub/cbm/c64/magazines/ and on IRC channel #c-64 on one of the many bots. In addition, the magazine can be retrieved from Corrosion of Conformity at (905) 385-8014. The editors can also uuencode and email each issue to you if wanted. As a last resort for people unable to find Driven by one of these preferred free routes, you can "subscribe" for $2 an issue (maximum of 3 issues at a time, please). Send subscription requests to: Threshold Productions 17730 15th Ave. NE Suite #229 Seattle, WA. 98155 (Each disk will include a few demos and Threshold Production new game previews along with each issue on one disk) Vision Rick Mosdell, rick.mosdell@canrem.com (E Bottcher (Editor) Founded in the summer of 1993, Visions is an all-original and constantly improving magazine including not only articles, but also graphics of high, medium, and low resolution, as wells and music of all styles. A wide variety of information comes on every issue, ranging from high-level technical research to social commentary to poetry. The graphics and music in each issue are high quality original work, with the occasional classic picture or song. The musical varieties available in the magazine range from classicla to contemporary, including the Vision theme song. All these elements are packed into a compact, efficent, and fast reader program. Each issue's articles, music, and graphics are tweaked to provide as much effect as possible. Vision accepts nearly any subject matter, making it an open forum for writers and reporters of all styles and genres. Vision is FREE and can be acquired locally in the Toronto Ontario Canada area on Electric City at 905-793-9699 (C/G board at 1200 8/N/1) or on the Internet at ftp://ftp.funet.fi/pub/cbm/c64/magazines/Vision/ + The Commodore Zone + Binary Zone PD + 34 portland Road + Droitwich + Worcestershire, + WR9 7QW + England Subscription rates: Type of Subscription All 5.25" Disk Issue UK$3.00 Tape Issue UK$3.00 4.4. What is an Online Magazine? Where do I find them? An online magazine is one which exists in a text file format and can be downloaded like a regular file off the network by the user for browsing and/or printing. | Commodore Hacking Electronic Magazine (E-Zine) An on-line magazine written by denizens of comp.sys.cbm, this features in-depth technical programming information on C64 and C128 computers. The creator and editor of the first 10 issues was Craig Taylor (duck@nando.net), and the new editor is Jim Brain (brain@mail.msen.com). The issues of C= Hacking can be found on ccnga.uwaterloo.ca in the directory /pub/cbm/hacking.mag. Back issues can be retrieved from Jim Brain's mail server (See Section 6.5.2 for directions on how to use the mail server). If you have World Wide Web access, C=Hacking is at: http://www.msen.com/~brain/chacking/ http://www.hut.fi/~msmakela/cbm/hacking/ http://ccnga.uwaterloo.ca/~csbruce/HACKING/Hacking.html http://www.saturn.uaamath.alaska.edu/~adersoc/c-hacking/ 4.5. Are there other publications I should be aware of? No library of publications is complete without some reference materials,mer reference guides, user's guides, machine language tutorials, and BASIC tutorials. Also, don't overlook the many fine Commodore User's Groups in the world. These groups typically publish newslettn and help for troubled machines or users. See Section 15 for a list of Commodore User's Groups. + Although not a monthly magazine, Donald Ayers publishes GRASSROOTS #1, a + 2 sided 5.25" disk compendium of history, help, tips, and information. The disk + costs $3.00 and is available from: + GRASSROOTS #1 + c/o Donald Ayers + 75 State Road 270W + Sturgis, KY 42459 The following publications are not "Commodore" publications, but do contain Commodore information periodically. Historically Brewed Historical Computer Society 2962 Park Street #1 Jacksonville, FL 32205 "Historically Brewed" is the magazine put out by the Historical Computer Society. From time to time, they have articles on Commodore equipment. Subscription rates: Type of Subscription US one year subscription (6 issues) $18.00 demo issue $ 2.00 BBS Magazine Caller's Digest, Inc. 701 Stokes Road Med5 (800) 822-0437 (Orders - 8am to 4pm EST - VISA/MC) This magazine, while not wholly Commodore oriented, covers all issues of BBSing and includes the "Commodore Connections" column by Gaelyne Moranec. Subscription rates: Type of Subscription US Canada/Mexico one year subscription (12 issues) $ 30.95 $50.00 two year subscription (24 issues) $ 50.95 $90.00 4.6. How do I know which magazines to subscribe to? This list of magazines is included for informational purposes only. No attempt by the FAQ maintainer has been made to validate the information contained in this list. Also, the list is organized in a first-come, first-served order. The ordering does not imply the rating of the magazines by the FAQ maintainer, nor does it indicate the past or present business status of each magazine. Due to the somewhat dynamic nature of magazines, it is highly recommended that the prospective subscriber verify this information before subscribing. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 3/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:36:46 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p3 Comp-answers-archive-name: commodore/main-faq/part3 News-answers-archive-name: commodore/main-faq/part3 Comp-sys-cbm-archive-name: main-faq/part3 Version: 3.1 Last-modified: 1995/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 5. Connecting Up 5.1. How do I connect my computer to the outside world? 5.2. What services can I use to get online? 5.3. What hardware do I need? 5.4. What kinds of terminal programs exist? 5.4.1. What kinds of terminal for the 64? 5.4.2. What kinds of terminal programs exist for the 128? 5.5. Can I use my Commodore computer on Amateur Radio? 5.6. Is there TCP/IP software available for Commodore computers? ----------------------------------------------------------------- 5. Connecting Up 5.1. How do I connect my computer to the outside world? First, we need to define what "outside world" means. In this sense, we are referring to the process of connecting the Commodore computer up to another computer or computers and exchanging textual, binary, or graphical information. To connect to another computer, one must have a Commodore computer system, a modem, a phone line, and a telecommunications program (called a terminal emulator or terminal emulation program). While you can use this to connect to other individuals, to access great stores of online information you need to subscribe to an "online service", which can take many forms. This type of service allows you to correspond with many people with a single phone call, and may permit you to contact people out of your area without a long distance phone call. 5.2. What services can I use to get online? The following services can be accessed by a Commodore computer and allow the user to access online information. Bulletin Board System (BBS). - Small system usually with one phone line operated by an individual. Fees are optional. For a list of BBS systems in your area, contact Myles Skinner for nner@julian.uwo.ca. Compuserve Information Service. - CompuServe has two Forums designed specifically for Commodore 8-bit computer users. CBM Applications Forum (GO CBMAPP) deals with programming, geoProgramming, applications software, telecommunications, CP/M, utilities and hardware. CBM Arts/Games/Music & GEOS Forum (GO CBMART) deals with GEOS in general, music (including SidPlayer and MIDI), games, graphics and graphics utilities. Both Forums have full message boards and extensive data libraries, and both Forums have weekly real-time conferences. The CompuServe network is available virtually world wide. The Commodore Forums are attracting increasing membership from Europe and Australia, and have begun to tap into the vast variety of Commodore files available around the world (some of the best new Commodore programs are coming in from EuropeompuServe has an extensive network of local numbers throughout the United States and Canada and is also available through supplemental networks such as SprintNet and DataPac. The number of direct CompuServe connect numbers in Europe is beginning to expand. While there is no standalone CompuServe navigator program available for Commors, CBMAPP has the CIS.EXE script set that automates Dialogue 128 on CompuServe, and also VIDAUT.BIN which will virtually automate Vidtex (which is available again through Software Support International). In addition there is OFFLIN.HLP, a text file in CBMAPP, that provides a method for semi-automating access with any standard comm program and word processor. CompuServe's rates are as follows: STANDARD PRICING PLAN Me: $ 9.95/month PLAN BENEFITS For $9.95, your CompuServe membership entitles you to five free hours on the service. This includes forums, mail, and Internet access. After your first five hours, additional hours are billed at the rate of $2.95/hour. For an additional $15 a month, our Super Value Plan adds 15 free hours (for a total of 20 hours each month) and each additional hour is just $1.95. Premium ($) services carry additional surcharges, however, during your free hours, you are not charged for connect-time. Any communications surcharges apply. INTERNET ACCESS Direct Internet Access (Dail PPP) File Transfer Protocol (FTP) Remote Login (Telnet) USENET Newsreader ASCII USENET Newsreader CIM For additional information on the listed services, GO INTERNET. MAIL CompuServe Mail is billed for connect time. This includes reading mail and viewing classified ads. Surcharged areas, such as fax, telex and CongressGrams carry additional charges. For a complete list of mail services and rates, including hardcopy deliveries through the po GO MAILRATES. CONNECT-TIME RATES Connect-time is billed in one minute increments, with a minimum of one minute per session. Partial minutes are rounded each log-in session to the next full minute for our billing purposes. Comon Systems P.O. Box 20212 Columbus, OH 43220 (800) 848-8990 (Information) | GEnie - GEnie is a general interest + online service that was previously run by General Electric. There + are four different subscription packages from which a member can + choose: + GenieLite + This is a subscription for the occasional user -- someone who + primarily uses e-mail but likes to take occasional journeys into + Genie's RoundTables. + Monthly subscription*: $7.95/month + Per hour rate for all Genie services: $2.75/hour + Additional prime time surcharge: $1.00/hour + *GenieLite monthly subscription includes 5 free hours of e-mail use. + Genie + This is our standard membership plan and is a tremendous value + for any of our members who use more than 6 or 7 hours a month. + Monthly subscr$23.95/month + Per hour rate for all Genie services: $2.75/hour + Additional prime time surcharge: $1.00/hour + **Genie monthly subscription includes 9 free hours of Genie + services. Monthly subscription is reduced to $18.95 for anyone who + had a Genieccount prior to February 1, 1996. + GenieNet + Internet. There are two different plans under the GenieNet banner: + Option 1 + The GenieNet Option 1 plan gives unlimited access to the Internet + but without a graphical interface. This is total, unrestricted, + 28.8Kbps access to the Internet, WWW, FTP, and Newsgroups. + Monthly subscription***: $15.00/month + Per hour rate for all Genie services: $2.75/hour + Additional prime time surcharge: $1.00/hour + *** GenieNet Options 1 & 2 provide UNLIMITED Internet usage. + Option 2 + The GenieNet Option 2 plan gives unlimited access to the Internet + but this time with a graphical interface. In addition to the + features offered under Option 1, you'll also get free Netscape + Navigator software and the ability to create a personal web page. + Monthly subscription***: $29.00/month + Per hour rate for all Genie services: $2.75/hour + Additional prime time surcharge: $1.00/hour + *** GenieNet Options 1 & 2 provide UNLIMITED Internet usage. + Note: Two separate e-mail addresses, one on Genie and one on + GenieNet, are issued when you select either GenieNet subscription + option. The Commodore support area on GEnie is known as the Flagship Roundtable. While there are a few premium services on GEnie that charge an extra price, all of the Flagship is available at the basic rate. The Flagship RT includes some "Real-Time Conferences" (RTCs) featuring classes or discussion of issues associated with Commodore computers. Additionally, there is a BB (Bulletin Board), which works much like Usenets comp.sys.cbm (only the discussion is broken down into categories and topics). Finally, the Flagship has an extensive library of Commodore files. The BB messages can be read economically by capturing all the new messages in a terminal programs capture buffer, and reading the messages off-line. Wizard, the C= GEnie fron end, supports this. Because GEnie is a general interest service,it supports many different computers, and you ASCII terminal program to connect to GEnie. Wizard is available, but not required. GEnie operates normally | at 300 - 28,800 bps. There are local access numbers across the country. e 401 North Washington Street Rockville, MD 20850 (800) 638-9636 (Information) Delphi Internet Services. - Delphi is a commercial system that, while small in comparison to other systems, is growing rapidly. It has a large forum dedicated to Commodore computers, as well as access to the Usenet and the comp.sys.cbm newsgroup. Delphi has two plans. One, called the Standard Plan, costs $10.00 a month and gives the user 4 hours of non-prime time (6PM-7AM) free each month. Each additional hour is $4.00. The other plan, called the Advantage Plan, costs $20.00 a month and gives the user 20 hours of non-prime-time free each month. Each hour over 20 is $1.80. Access to the Internet via Delphi costs an additional $3.00 for both plans each month. Delphi Internet Services 1030 Massachusetts Avenue Cambridge, MA 02138 (800) 695-4005 (Information) Internet - The largest online service. The Internet is a collection of 4 million machines interconnected using a common protocol called TCP/IP. This service is the result of a U.S. defense experiment started in the late 1960's. Due to its distributed nature, the Internet is unlike most other online services. In some cases, as in universities, there is no cost to access the "net", as it is called, and some other online services offer access to the Internet. This is the home of all the FTP sites, the USENET and the USENET newsgroup comp.sys.cbm, Internet email, and the World Wide Web. When you use these services you are utilizing the Internet. QuantumLink - Q-Link was a Commodore specific telecommunications service. This service, while booming in the late 1980's, has now been discontinued. There was an effort to retrieve as many of the QuantumLink files as could be retrieved. Email Brenda G4 at b.gann1@genie.geis.com | for more information. Also, a list of ex-Qlink-ers is being | maintained. If you want to be on the list, send email to steward@shell.portal.com or sirfitz@kaiwan.com. 5.3. What hardware do I need? To access online services you wi Commodore computer that is physically able to have a modem of some kind attached to the computer. The more common C64 and C128 are able to be used with a modem, but computers like the Commodore C16, C116, some PETs and some older CBM business machines may require significant investments in order to be used. With a functional computer, you will need a modulator/demodulator (modem) unit of some kind. There are two basic kinds that can be used on the Commodore computers: A standard RS-232 (EIA-232) external modem. These modems are very common in today's market, as they are usable on all computer systems. They usually are constructed in a small rectangular box, have lights across the front, and have either a standard 9 or 25 pin D-style connector on the back of the unit. Speeds range from 300bps to 28,800 bps and above. This modem requires an interface cable of some kind to connect to the Commodore computer. A Commodore compatible external modem. These modems are much less common in today's market. Originally manufy Commodore, some examples include the C1600 (300bps manual dial), C1650 (300bps, pulse dial), C1660 (300bps, DTMF dial), and C1670 (1200bps, AT commands, DTMF/Pulse dial). Although other companies manufacture compems that the maximum speed is 2400bps for all models. This modem style plugs directly into the Commodore user port. Please note that all speeds marked are maximums. Most modems will operate at any speed up to the maximum. Most users agree that buying a Commodore compatible modem these days is an unwise move, except for special circumstances. The suggestion is to purchase a standard modem and an interface to use the modem with the CBM machine. If you chhose to purchase a standard external modem, you must also purchase or build a suitable interface. There are two major types of interfaces: Simple Cable Interface. This type of interface merely converts the nonstandard RS-232 pinout on the Commodore user port to the standard RS-232 pinout and performs voltage level translation as required by RS-232 specifications. This interface can be purchased for $20 to $40 new or built by the user. There are a number of homemade interfaces available. The TRANSACTOR published an interface in the Nov 87 issue (V8iss3) and Commodore Hacking Online Magazine published plans for one in issue 4 (See MailServer section for retrieval instructions. These are both supposed to emulate the VIC1011A that C=ny years ago, and you might find one at a computer "flea market". Another version is designed by Stephen Coan. | Send email to Fred Mueller (fred.mueller@lucent.com) for a copy of | the schematic in ASCII format. The differences between the two is the | Transactor one has switchable options for some of the leads and the | Coan one is hard wired. (See Section 12.4 and 12.5 for interface designs) UART interface. To use a modem, a Universal Asynchronous Receiver Transmitter (UART) is needed. When Commodore designed the CBM VIC-20, C64 and C128, they emulated a UART in software to keep costs down. Although this works for slower speeds, there is a limit to how fast the software UART can function. For faster access, a real UART is needed. This type of interface provides a complete UART in a cartridge that plugs into the expansion port. To utilize it, all software must be written to take advantage of the real UART. UART interfaces can be purchased from nk), HART (HART Cartidge), or built from plans (DataPump). (See Section 13.6 for addresses and further information on UART cartridges.) The decision of which interface to buy depends on the speed of your modem and the software you are using. are UART on the Commodore 64 can handle speeds at up to 2400 bps. The software UART of the Commodore 128 can handle speeds at up to 4800 for all software and 9600 bps for some very well-written software. If you are under these maximum limits for your system, the simple interface cable will suffice, and most terminal programs can be used. For speeds between 2400 and 9600 bps (4800/9600 and 19200 bps on a C128), a number of options are open. Some programs can use the simplto allow this faster access. Newer terminal software may be written to exploit Daniel Dallmann's 9600 bps access technique, which requires some small modifications to the simple interface cable (see Section 12.5 for more information). Finally, some programs allow the use of a UART cartridge. For speeds above 9600 bps (19200 on a C128), a UART interface and an appropriate terminal program is your only option. 5.4. What kinds of terminal programs exist? There are many types and versions of telecomunications programs (referred to as terminal emulation programs or terminal programs). Some are better than others, but individual users will ultimately decide which they like best. Most terminal programs available today are Shareware, but some are still sold commercially, and some new commercial terminal programs are being sold. All of these programs include emulations of the popular terminals such as DEC VT100, VT102, VT52, and ANSI. Also, each includes a number of file transfer protocols (See Section 6.1 for more information on transfer protocols). 5.4.1. What kinds of terminal programs exist for the 64? Novaterm Novaterm 9.6 Nick Rossi 10002 Aurora Avenue North #1159 Seattle, WA 98133 This program, previously marketed as shareware, is now commercial, | and can be ordered from Mr. Rossi for $29.95 US. | voyager@eskimo.com (Contact) + http://wwweskimo.com/~voyager/novaterm.html | The 9.5 version is available as shareware at ftp://ftp.eskimo.com/voyager/Novaterm/nova9.5-?.sfx Kermit Kermit 2.2 Ken16611 NE 26th Street Bellevue, WA 98008 $12.50 US for the program, now at version 2.2. Note that Columbia University holds the copyright for the Kermit Terminal Software. You can get a copy of the Commodor ftp://ftp.cs.columbia.edu/archives/kermit/c64* (for speeds up to 1200 bps) ftp://ccnga.uwaterloo.ca/pub/cbm/telecomm/KERMIT/kermit-Notes.txt kermit-v2.2a.sda kermit-v2.2b.sda for 1660 modem users) kermit-c1660.sda (for Swiftlink/DataPump modem users) kermit-v2.2s.sda 5.4.2. What kinds of terminal programs exist for the 128? Desterm Desterm 2.0/2.1 Matt Desmond | mdesmond@ionline.net + http://www.ionline.net/~mdesmond/desterm.html For more information on DesTerm or to get a copy by mail, contact Matt. Bob's Term Pro Dialogue 128 Wave Click Here Software Maurice Randall ftp://ccnga.uwaterloo.ca/pub/cbm/INCOMING/telecom/ A GEOS 128 high speed terminal program. Demo available at above address. 5.5. Can I use my Commodore computer on Amateur Radio? Yes you can. If you want to use your CBM system as a terminal for a standard RS-232 compatible packet radio Terminal Node Controller (TNC), you can hook it up in the same way as a modem. See Section 5 for more information on how to connect your Computer to a modem. In addition, the ICHPUG User Group (see Section 15 for address) has an extensive library of files for the C64/128 relating to Amateur Radio. If you would l Commodore 64 as a Amateur Radio repeater controller, Engineering Cosulting manufacturers such an item: Engineering Consulting 583 Candlewood Street Brea, CA 92621 Robert Blumenkranz (Contact) radiobob@earthlink.net (Contact) http://www.earthlink.net/users/engcon/webdocs/ 5.6. Is there TCP/IP software available for Commodore computers? Unfortunately, there is none at this time. However, the following information is available: Jim Brain has performed tests that demonstrated the ICMP and IP protocol layers. Daniel Dallmann has now verified these tests and both of them, as well as Cameron Kaiser, are independently working on a TCP/IP protocol stack for the Commodore 64. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 4/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:41:53 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p4 Comp-answers-archive-name: commodore/main-faq/part4 News-answers-archive-name: commodore/main-faq/part4 Comp-sys-cbm-archive-name: main-faq/part4 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 6. The Online Information Reservoir 6.1. How do I download? What is a transfer protocol? 6.2. What is the difference between PETSCII and ASCII? 6.3. Where can I find Commodore programs? 6.4. What ison, and what do they stand for? --------------------------------------------------------------------------- 6. The Online Information Reservoir How true this is. There is information everywhere online, just waiting to be accessed and used.at the information can be a time consuming process. 6.1. How do I download? What is a transfer protocol? To transfer files for another computer (another 64 or 128, UNIX, OS/2, DOS, MVS, VMS, Amiga, Atari, or other), you should use a transfer protocol. Although it is possible to transfer files by turning on the terminal program's capture buffer and receiving the file, this is not very reliable and is prone to errors. When transferring any sizable amount of data, one should use some sort of error-correcting file transfer protocol. A file transfer protocol splits a file into many pieces, or "packets", and send a number of them at a time. It then waits for an acknowledgement from the receiver that the received received the packets correctly. At this point, the sender send the next batch of packets. This process is repeated until the entore file is transmitted. Each packet contains computed checksums and other error detection bytes to ensure the received data is not corrupt. Below are descriptions for some of the more popular protocols: C1 (commonly called Punter Protocol) C1 is a Commodore specific transfer protocol that used to be the standard for file transfer. However, with the increase in IBM-based bulleting board, it has been replaced by other protocols. Most Commodore BBS systems still offer C1 (usually called Punter in the list) other BBS systems have support for it. There is, however, a C1 protocol transfer program for MS-DOS called puntr104.zip. KERMIT KERMIT is the name of one of the oldest file transfer protocols. KERMIT is unique in that it can encode the file being transmitted so that it does not contain any bytes greater than 128 and does not contain any special control bytes that terminals use to perform special actions. As such, this protocol is the most robust, but it is also the slowest. A common statement is, "if you can't KERMIT it, you can't get it" XMODEM XMODEM comes in several varieties. Standard XMODEM sends files in 128 byte packets. There are two standard error-correction methods with XMODEM checksum and CRC. CRC is the more modern of the two. There is also a version of XMODEM which supports 1K-byte packets. This version is most commonly known as XMODEM-1K, but is sometimes erroneously called YMODEM. YMODEM YMODEM is a "batch" XMODEM protocol, allowing you to transfer multiple files in one operation. ZMODEM A new file transfer protocol is ZMODEM. ZMODEM is theoretically the fastest transfer protocol, but only shows a speed gain over the others on noise-free telephone lines. It achieves this speed increase by only replying to the sender about the bad packets. Most terminal programs support PUNTER, XMODEM, XMODEM-1K, YMODEM, and KERMIT. The Kermit terminal program only supports KERMIT, and Novaterm, as of version 9.5, supports ZMODEM receives, but not sends. 6.2. What is the difference between PETSCII and ASCII? (Note that the Amiga line of computers uses the ISO 8859-1 character set, so this does not apply to Amiga computers) When Commodore designed the PET line of computers, they chose for the character set encoding a special encoding called PETSCII. This set is similar but not the same as the American Standard Code for Information Intercahnge (ASCII). Now, this does not cause any problem when transferring information between or among Commodore computers (except the Amiga, which I believe uses ASCII), but causes problems when exchanging information with othe computer types. The obvious solution is for all Commodore users to translate incoming information into PETSCII from ASCII when talking to another type of computer. However, this effectively ruins binary files, which have no concept of character codes. Therefore, the rules are: Do not translate when exchanging binary files with any computer Translate all textual information exchanged with non-Commodore computers. Translate textual information exchanged with Commodore computers only if they are translating it as well. If a text file you retrieve looks like the uppercase letters should be lowercase and vice versa, then the file is in ASCII and needs to be converted to PETSCII. 6.3. Where can I find Commodore programs? Commodore programs are available from a number of sources. For commercial software, please see Section 15.1 for a list of software dealers. For shareware and public domain, you can use FTP 9), electronic mail (Section 6.5.2), and bulletin board system in addition to the software dealers to download or buy programs and other software. 6.4. What is a file extension, and what do they stand for? A file extension is a 1 or more letter suffix appended to the end of a file name to indicate the type of file it is. The extension usually indicates the contents of a file. The list below describes some more common file extensions, what they are used for, and how to use the file. Please note that these file extensions are not Commodore-exclusive. Many computers use file extensions. Also note that some file extensions are cumulative. IF a file is named "filename.tar.gz", this indicates that the file is of type "gz", and the file(s) inside the gz file are of type "tar". To use this file, one would note that both extension are archival extensions. One would undo the "gz" archival method to restore the "filename.tar" archive, then undo the "tar" archival method to restore the original file. Extension: Meaning: Notes: ----------------------------------------- .txt Text File This file is not compressed, so it needs no decompression step. However, the file may be in either ASCII or PETSCII format, so a conversion step may be necessary. Most terminal programs can do this conversion, and there are stand-alone programs that do the necessary conversion also. .sda Self-Dissolving Just load and run the .sda file to Archive dissolve the archive. Will dissolve itself into its constituent files. C64 and C128 .sda files are not compatible with each other. .sfx Self-Extracting Load and run just like a .sda file. Archive The same archive can be extracted on either a C64 or a C128, memory permitting. .arc ARChive Use the program arc250.4 or earlier for the 64 or arc128 for the 128 to dissolve the archive. arc128 is available as part of the CS-DOS package. Other de-archive programs may exist. .lzh LHArchive Use the program lhx in CS-DOS on the 128 to dissolve this archive. These are not very common. This archive uses the same format as .sfx files, but is not self-extracting. It is a standard format also used by Amiga (and MS-DOS) computers. This format originated on the PC. .lnx Lynx Archive The above formats all compress files when storing them; Lynx just stores them. There are many different versions of Lynx out there, so good luck dissolving these. .lbr Library Archive A format similar to lynx. Library dissolving programs exist for both the 64 and 128 to dissolve these. .uue UUEncoded file UUencoding is a process whereby a binary file can be converted to an all-text file, transferable by E-mail. This encoded file can later be UUDecoded back to the original binary file. Unix has uuencoding/decoding utilities. A program "uuxfer" for the C64 (by Fuzzy Fox) will both uuencode and uudecode. Note that the contents of uue file could be another archived file. .uua UU archive An extension of uuencoding, a uuarchive file is a concatenation of one or more UUEncoded files. So far as I know, this was introduced by Craig Bruce in his ACE shell for the C=128, and the utilities included with that shell create and dissolve uuarchives. .kar Kevin's Archive Another text archive format that seems to have originated with Craig Bruce, this is a proscription for concatenating a series of text files (which can include uuencoded files) into one file. More information can be found in C. Bruce's documentation for his ace shell. x! ZIPCoded file ZIPCode is a program that takes an entire disk and "compacts" it into 4 files that have a number followed by a '!' and then a filename. Also, ZipCode can compress files, in which case the x is a letter (a,b,c,d) and there need not be 4 files. If ZipCode has compressed individual files, there will be an "i!" or "x!"-prefixed file on the disk that holds the directory of the file compressed. To make things even more confusing, there are two versions of ZipCode (v1 and v2). The newer version will accept v1 archives, but not vice-versa. Use ZipCode v2 to unpack such archives. + _x.z64 ZIPCoded file This is just another way of naming the + above x! ZIPcode files so they can + be placed on UNIX/DOS machines easier. + The files mst be renamed to x! + before decompression. x!! ZIPCode 6-pack This is a ZIPCode archive that takes an entire disk and puts it into 6 files, each file containing GCS codes and header info for the tracks. This is basically a nybble copier that stores the data it receives from the disk into files. .bco BCODEd file BCODing is very similar to UUencoding in that a binary file is converted into an all-text format that is 33% larger than the original. The difference is that the BCODE format provides additional information for error detection and automatic data segmentation and reordering. C-code versions of "bcode" and "unbcode" are available via FTP and Commodore versions are prov ACE-128/64. .zip ZIP archive Zip is a file format used on IBM platforms and is created by the PKZip program that is available for some platforms. There are two forms of zip files that have the same extension. Both are created by different versions of PKZip. The first, version 1.01, can be dissolved on a 64 by using the program UNZIP64. The second, newer format is version 2.04, which cannot be dissolved by UNZIP64. Your best solution when in doubt is to dissolve the files on another platform. For the 128, there is a version of the UNZIP64 program, called UNZIP128 that has been modified to run in 128 mode. It is in a file called NZP12817.SFX. This archive also has a 64 version. ]x Compression Kit x = 4,7,8, cmd, or c(xx) to denote type Archive of media that was compressed. The files can be extracted only with The Compression Kit, from Mad Man Software. .tar TAR Archive UNIX Tape ARchiver. This program can be used to archive files as well. The file must be decoded using tar. .Z Compress archive Compress is a program on UNIX that will shrink a single file. It is usually used on .tar files in UNIX to reduce their size. The file must be decoded by the uncompress program, available on UNIX, PC, Mac and other platforms. Also, a very old version of GNU Zip used this extension, although the file is not fully compatible with the compress format. .gz GZIP Archive GZIP is a free program developed by the Free Software Foundation to freely shrink their software. the resulting file must be decoded by GUNZIP, available on many platforms, before using. .taz Compressed TAR This is a file that should have the extension "tar.Z", but has been shortened for MS-DOS. Run uncompress, then tar on this file. .tgz Gzipped Tar File This is a file that should have extension tar.gz, but has been shortened for MS-DOS Run gzip or similar on the file, then tar. .gif Graphics This is a compressed graphics format Interchange created by Compuserve. To view this file, | Format one must find a GIF viewer program: + GEOGif.SFX - Converts GIF to GEOPaint. + VGIF.SFX - 64 mode viewer. + GDS.SFX - 128 mode viewer. .jpeg Joint This graphics format can use one of two Photographers compression algorithms. One, called DPCM Expert (Differential Pulse COde Modulation) Group retains all of the information in the original file, which is usually a picture. The more common algorithm, called DCT (Discrete Cosine Transform), relies on the inability of the human eye to distinguish among some "throws away" some information in the file (picture), while still retaining the essence of the picture. To view these pictures, one must either obtain a JPEG veiwer or convert them to GIF format. .jpg JPEG This is an MS-DOS named .jpeg file. .tiff Tagged This is a graphics format used on high Image performance workstations. To view this File graphics format, you will need to convert Format something else. .pcx IBM Picture This is graphics format used in DOS on IBM machines. Convert this file to a GIF file to view. .pict Mac PICTure This is a graphics format used on Apple Macintosh machines. Convert this file to a GIF file to view. .d64 1541 Disk Image This file stores an image of one entire .x64 disk, for use with Commodore emulator programs. Several programs exist to extract the image onto a disk or place a disk onto an image. The only difference between the .x64 and .d64 file types is an added 64 byte header on a .x64 file. .t64 DataSette Image This file is analogous to the .d64 file type, but for tapes. .p00 PC64 (Emulator) This file encapsulates a Commodore program Program File Image or data file. To extract the original file, remove the first 26 characters. In addition to .p00, there is .s00 (SEQ), and .u00 (USR) files, but are very rare. .bmp Windows Bitmap This is a format used for graphics in Microsoft Windows and OS/2. Convert this file to a GIF to view. .pbm Portable Bitmap .xbm X bitmap This is a format used for graphics on the X windowsing system. Convert this file to a GIF to view. .html HyperText This is a WWW hypertext document. To Markup view this file, you will need a WWW Language browser of some kind. See Section 6.8 for more information on WWW. .doc Document This file could be a word processing file from a program like Word for Windows, Wordperfect, or any other word processor. Also, some text files that contain documentation use this extension. .cvt GEOS file GEOS files use a special file format. The files are called USR files, but they have special information in the file that normal files don't, so you cannot just upload a GEOS file like any SEQ or PRG file. You can pack all the extra information and the data into a regular Commodore SEQ or PRG file with a program Called Convert. It has a version 2.5 and a 3.0. The files that result from this conversion have the extension. The file must be processed again by Convert before it can be used with GEOS. .N64 64NET file Since the 64NET system works by allowing an MS-DOS machine to be used as a large disk drive, a way was developed to map CBM filenames into the MS-DOS limitations. The .N64 filenames indicates such a file. + .D71 64NET GEOS File These are 64NET extensions used to + .D81 emulate a 1571 and 1581 disk drive, + respectively, under GEOS. If the file type indicates an archive, there are many programs available that will handle most archival methods. One of these is called Omega-Q II, which includes one-stop compression and decompression of many of the above archival types. If you use a host system to download the files from, you may want to decompress the files before downloading. Even though the files will be larger to download, the time to decompress them offline will not be a factor. However, those who pay by-the-minute for download time would probably want the smallest possible file, which implies decompressing on the local machine, except in the case of a UU encoded file. These files are actually bigger in the 'UU' format. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 5/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:47:27 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p5 Comp-answers-archive-name: commodore/main-faq/part5 News-answers-archive-name: commodore/main-faq/part5 Comp-sys-cbm-archive-name: main-faq/part5 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 6.5. What is electronic mail? 6.5.1. What are mailing lists and how do I join one? 6.5.2. What is a Mail Server? How do I use one? 6.5.3. How do I contact people on Compuserve, Genie, etc.? 6.6. What is US What is a USENET newsgroup? 6.6.1. What news groups cater to Commodore 8-bit machines? 6.6.2. What types of discussions belong in comp.sys.cbm? 6.6.3. Which issues does comp.sys.cbm discuss regularly? 6.6.4. How do I post in comp.sys.cbm? | ad comp.sys.cbm thro email? + 6.6.6. How can I read comp.sys.cbm through WWW? 6.7. What is a FidoNET echo? 6.7.1. What echoes cater to Commodore 8-bit machines? 6.7.2. How do I post in an echo? 6.8. What is the World Wide Web? 6.8.1. What WWW sites have Commodore information? have Telnet WWW Browsers? 6.9. What is File Transfer Protocol (FTP)? 6.9.1. What FTP sites have Commodore Information? 6.9.2. What is an FTP Mail Server? How do I use one? 6.9.3. How do I send files to an FTP site? 6.10. What is Internet Relay Chat (IRC)? 6.11. What else is available online? ------------------------------------------------------------------- 6.5. What is electronic mail? Electronic mail is the online equivalent of post office mail. Although email is a general term, its use is usually meant to mean "Internet email". To use email, you must have access to an internet email program. On UNIX, these programs are called mail, elm, or pine. BBS systems usually have a special message area for Internet email. You address a message to a user by using his or her internet email address, which is usually of the form name@machine_name.doamin_name.type_of_institution_or_country. An example would be brain@mail.msen.com, which would be user "brain" at machine "mail" in doamin "msen" and the type "com" which means company or commercial. After addressing the message and choosing a sutiable subject, the body of the message is written with information meaningful to the addressee. Usually this information is textual in nature and reads much like a is possible to mail people binary files. To do this, you need access to a program called uuencode. Most, if not all UNIX machines have this command available, and there are versions available for IBM, Amiga, and Macintosh. There is also a version of uuencode available for the Commodore 64 and 128 as part of the ACE 128/64 OS replacement. (See section 8.3) The uuencode program takes a binary file and expands it so that it only contains 7-bit ASCII characters. This resulting file can then be mailed to a recipient, who then uses a similar program called uudecode that will transform the uuencoded file into the resulting binary file. This encoding technique is a standard one used across multiple platforms. If you want to send a file to another Commodore owner, you can use bcode, which is a Commodore-specific encoding available in ACE 128/64. 6.5.1. What are mailing lists and how do I join one? A mailing list o a USENET newsgroup like comp.sys.cbm, in that it provides a place for people to talk among each other and ask questions. The difference is that the mechanism used is mail. You mail a message off to the list, the messagts sent out to all members of that list, they read and reply to the list, and the process repeats. It is used for topics that are considered temporary or topics that have a limited scope and may not sustain an entire newsgroup being devoted to them. It may also be used when people want to privately discuss some issue. There are a number of Commodore 8-bit mailing lists for you to join: cbm-unix - This is a list devoted to the discussion of alternate operating systems for the Commodore line that have the familiar UNIX shell look-and-feel. You can join this one by sending mail to mailserv@lists.funet.fi with the message: subscribe cbm-unix Jim Brain review cbm-unix help you can then send mail to the list by addressing it to: cbm-unix@lists.funet.fi. old-cbm - This is a list devoted to discussions of older Commodore equipment. Typically, this list discusses issues concerning PETs, the VIC-20, Plus 4 and C16, and other lesser used machines. You can join this one by sending mail to mailserv@lists.funet.fi with the message: subscribe old review old-cbm help you can then send mail to the lisressing it to: old-cbm-unix@lists.funet.fi. c64-hackers - I do not know much about this list other than it is used to discuss issue realting to timing and special opcodes used in Commodore programs. You can join this list by sending mail to mailserv@lists.funet.fi with the message: subscribe c64-hackers Jim Brain review c64-hackers help you can then send mail to the list by addressing it to: .funet.fi. commodor - This is a list that is for all Commodore 8-bit computer discussion. This list mirrors most of the discussion on comp.sys.cbm, so I would post to both places. You subscribe by sending a mail msg to: listserv@ubvm.cc.buffalo.edu with the message: subscribe commodor Jim Brain review commodor help you can then send mail to the list by addressing it to: commodor@ubvm.cc.buffalo.edu c65 - This is a list that discusses the various aspec Commodore C65 Prototype system. There are files and information available through this list to C65 owners. Note that this is NOT the list to ask where a C64 can be purchased from, since the C65 is not a product, per se, as all available units were in-house prototypes liquidated at a warehouse. You can subscribe by sending a mail msg to: c65list-request@dce.vic.gov.au with the subject: subscribe You can then send mail to the list by address it to: ic.gov.au c=hacking - This list is set up to automatically mail out the latest copy of Commodore Hacking Online Magazine upon publication. It is run through Jim Brain's mailserver. You can subscribe by sending a mail message to: brain@mail.msen.com with a subject line of: MAILSERV with a message of: subscribe c=hacking Jim Brain help trivia - This list is set up to automatically mail out the latest copy of the Commodore Trivia as sublished on USENET. through Jim Brain's mailserver. You can subscribe by sending a mail message to: brain@mail.msen.com with a subject line of: MAILSERV with a message of: subscribe trivia Jim Brain help cbm-main-faq - This list is set up to automatically mail out any major updates to this Frequently Asked Questions List. It is run through Jim Brain's mailserver. You can subscribe by sending a mail message to: brain@mail.msen.com with a subject line of: MAILSERV with a message of: subscribe cbm-main-faq Jim Brain help c64coders - This list is for Commodore 64 coders. Not much is known about the list, but here is how to message to: c64coders-request@uclink2.berkeley.edu with a subject line of: subscribe. 6502 C compiler - This list is set up to discuss writing a C compiler for the 6502. To subscribe send a message to: majordomo@solar.miya.cs.it-chiba.ac.jp with subject of: subscribe 6502cc You can send messages to the list by addressing them to: 6502cc@solar.miya.cs.it-chiba.ac.jp 6.5.2. What is a Mail Server? How do I use one? A couple of people are running servers that will respond to email requests. Each have a limited amount of files available. To access them send the following email: To: brain@mail.msen.com Subject: MAILSERV Message Body: help quit That will return a list of commands. Currently the following commands are supported: help retrieves a list of a catalog retrieves a list of files currently available. send retrieves the file subscribe list_name Firstname Lastname subscribes the user to a mailing list. 6.5.3. How do I contact people on Compuserve, Genie, etc.? rvices have gateways to the Internet. To send a message to someone on the following services, make sure they can receive Internet mail and address the message as follows: Service Username Internet Address Compuserve 12345,678 12345.678@compuserve.com GEnie j.smith2 j.smith2@genie.geis.com Delphi jsmith jsmith@delphi.com FidoNet is special, since there are many fidonet nodes, so you need the specific node information for the system that the recipient is on. Assume that Jim Brain is on a fido BBS that is node 115 on network 233 in zone 1. (denoted in FIDO as 1:233/115) The address would be: FidoNet Jim Brain Jim.Brain@f115.n233.z1.fidonet.org If the fido address is a point on a FIDO network (denoted as 1:233/115.200), then the address would be: FidoNet Jim Brain Jim.Brain@p200.f115.n233.z1.fidonet.org 6.6. What is USENET or NetNews? What is a USENET newsgroup? USENET is a service on the Internet that presents a variety of forums in which to place messages. It can be viewed as the online equivalent of a set of bulleting "corkboards", like those in a hallway. Each corkboard or "newsgroup" caters to a diff place or "post" messages to the newsgroup for others to read, or followup to posts on the newsgroup. 6.6.1. What news groups cater to Commodore 8-bit machines? thing to discuss here is the dividing line between Commodore models. All Commodore computers up to, but not including, the Commodore Amiga or the Commodore line of IBM PC Compatible computers, are discussed in comp.sys.cbm, which is what this FAQ covers. The Amiga line of computers is covered in the separate newsgroups comp.sys.amiga.*, where the '*' indicates that there are a number of groups that match that name. The IBM PC Compatible computers are discussed in comp.sys.ibm-pc.*. comp.sys.cbm - This unmoderated newsgroup discusses all topics concerning Commodore 8-bit machines, including everything from the KIM-1 to the Commodore 65. This is the flagship USENET newsgroup. comp.binaries.cbm - This moderated groups permits the distribution of uuencoded binary files for the Commodore 8-bit computers. The moderator is Mike Miller (mmmiller3@gac.edu). If you have a favorite program you wish to put up for distribution, please download and read the comp.binaries.cbm FAQ (posted in its respective group). comp.emulators.cbm - This unmoderated newsgroup was created in 1994 for those who wish to run one of the many emulation programs available on other machines that emulate the C64. This forum seems to be more appropriate for questions concerning operation on "foreign" hardware and file types. zer.z-netz.rechner.c64+c128.allgemein - This is a German newsgroup that discusses much ofas comp.sys.cbm. "allgemein" = general. zer.z-netz.rechner.c64+c128.binaer - This German newsgroup parallels the function of comp.binaries.cbm. "binaer" = "binary". zer.t-netz.c64 - This is a general discussion group for the c64 computer. It has the description 'Der am weitesten verbreitete Rechner', which means "The most widely used/most popular computer." zer.z-netz.rechner.c64+c128.hardware | This German newsgroup discusses hardware topics relating to the C64 and C128. + zer.z-netz.rechner.c64+c128.programmieren - + This german newsgroup discusses programming, mostly demo stuff. + zer.z-netz.rechner.c64+c128.spiele - + This german newsgroup discusses games, high scores, tips, new releases, + old scores, etc. + zer.z-netz.rechner.c64+c128.virus - + This german newsgroup discusses the very few viruses that have been + created for the 64. 6.6.2. What types of discussions belong in comp.sys.cbm? Any discussions about Commodore machines excluding the Commodore Amiga line, the Commodore IBM PC Clone line are encouraged in comp.sys.cbm These machines are commonly referred to as the Commodore 8-bit line, whereas the Amiga and PC line is not 8-bit. Please make sure any question you intend on posting is not already answered in this FAQ. Also, when posting a troubleshooting question about inoperative equipment, please give as much detail as possible. Be considerate of others in the group and keep questions not pertaining to some aspect of Commodore 8-bit machines and peripherals out of comp.sys.cbm. The group does realize, however, that a large percentage of Commodore 8-bit owners also own another computer system and might have questions about interfacing or emulations. Just use your own good judgement. 6.6.3. Which issues does comp.sys.cbm discuss regularly? Although comp.sys.cbm discusses all Commodore 8-bit machines at times, the C64 and C128 get most of the attention. An overview of the subjects discussed in comp.sys.cbm is available at http://qiclab.scn.rain.com/pub1/overview/comp/sys/cbm/.overview 6.6.4. How do I post in comp.sys.cbm? You first need to access the newsgroup comp.sys.cbm through the use of newsreader. There are many available in UNIX with names like rn, nn, tin, and trn. I can't begin to tell you what command each uses to construct a posting, but your machine administrator should be able to tell you. All posts should contains relevant Summary and Keyword info, as well as a descriptive title. If you are posting a followup to an existing article, and are quoting the article, please only quote the relevant portions of the existing article. If you find that you cannot post to a newsgroup via your newsreado have Internet electronic mail capabilities, you can post to the newsgroups via e-mail. For example, to posts a message to COMP.SYS.CBM, simply mail the message to either comp.sys.cbm@anon.penet.fi , comp.sys.cbm@news.demon.co.uk, comp.sys.cbm-news@newsbase.cs.yale.edu. It is probably best to use the latter two addresses, since the other is an anonymous posting service, so people won't know who originated the post. Such disguises are unnecessary in the CBM newsgroups. | 6.6.5. How can I read comp.sys.cbm through email? If you do not have access to the USENET newsgroup comp.sys.cbm and do have access to Internet email, Allen Smith has graciously set up a list server that will mail each day's postings to you. To use this service, email listserv@compsmth.soonet.ca with NO subject and ONLY SUBSCRIBE comp-sys-cbm in the body (no leading spaces, no signature) to use this service. + Jim Brain has graciously set up a server for those without USENET access + to read the three main CBM newsgroups: comp.sys.cbm, comp.emulators.cbm, + and comp.binaries.cbm. Again, this service is ONLY for those without + other means to read USENET. To use this service, email brain@mail.msen.com + with the subject of MAILSERV and the following in the message: + subscribe comp.sys.cbm Firstname Lastname msglen* +f lines you can receive in an email message. + All fields MUST be filled in. + To subscribe to one of the other 2 CBM newsgroups, substitute the + newsgroup's name for comp.sys.cbm in the above line. | 6.6.6. How can I read comp.sys.cbm through WWW? + (See Section 6.8 for a definition of WWW) + You can view articles and articles titles through the DejaNews service: + http://dejanews.dejanews.com/ 6.7. What is a FidoNET echo? FidoNET is a "grass roots" network that originated to link bulletin board systems across the country together. Unlike the Internet, which uses dedicated phone lines at high speeds to implement its network, FidoNET uses regular phone lines at normal modem speeds that are not dedicated to providing networking to link the machine on FidoNET together. FidoNET allows the exchange of messages in message bases called "echoes" among various boards. To use the FidoNET echoes, you must connect to a system that has FidoNET access. It is not possible to describe all the features of FidoNET in this FAQ, so you should consult your local User Group or BBS sysop for more info. The FidoNET echoes are similar to USENET newsgroups, althous have more strict rules about content and topics. 6.7.1. What echoes cater to Commodore 8-bit machines? The relevant echoes for Commodore users are: CBM Commo28 News and Discussions | CBM-128 Commodore 128 specific News and Discussions | CBM-GEOS GEOS News and Discussions PCWRITE Cross Platform Computing, including C64 emulators CBM.GER German Fido area for CBM discussion. R20_8BITAR Sweden echo for all 8-bit CBMs. 6.7.2. How do I post in an echo? Echoes are usually posted in the same way that you would mail a BBS message in any other area, although the BBS may operate differently. It is best to follow any online directions or consult the local BBS sysop for more details. 6.8. What is the World Wide Web? The World Wide Web (WWW or W3) is a Internet-wide Hypertext document retrieval and display system. To use WWW, you must have access to a WWW HyperText Markup Language (HTML) browser. Typical examples include lynx, which is a ASCII browser available on UNIX, and Mosaic, a GUI browser available for UNIX, Windows, Mac, and other platforms. There are others, but these are a few. Once in a browser program, point it at some of these WWW "pages". If you do not have WWW access to the Web, you can request pages be mailed to by sending mail to webmail@curia.ucc.ie with the subject help. The return mail should tell you how to request a WWW page. However, if you do have access to telnet on the Internet, you can access the Web. Instructions on how to do this, in a file called wwwtelnet.txt, can be retrieved from Jim Brain's MAILSERV server. See Section 5.X for information on how to access the server. 6.8.1. What WWW sites have Commodore information? There are a number of WWW sites that provide Commodore content. Most of these sites are tailored to the Commodore 8-bit community as well. A complete listing of sites is available at http://www.msen.com/~brain/cbmlinks.html. 6.8.1. What Sites have Telnet WWW Browsers? If you do not have access to a WWW browse to Internet telnet, you can access the WWW through the following sites: fatty.law.cornell.edu www.njit.edu lynx.cc.akans.edu login: www 6.9. What is File Transfer Protocol (FTP)? to access some machines, the special user "anonymous" or "ftp" is used to log into another machine for ftp. These machine, which hold public domain (PD), shareware, and freeware files, are called "anonymous ftp" sites. To get files from these sites, you use (on most systems) a program called ftp. A typical ftp session (assuming you are running from a Unix system) would be as follows: SAMPLE SESSION: %ftp ccnga.uwaterloo.ca Connected to ccnga.uwaterloo.ca. 220 punisher FTP server (SunOS 4.1) ready. Name (cco.caltech.edu:rknop): anonymous 331 Guest login ok, send ident as password. Password: 230 Guest login ok, access restrictions apply. ftp> cd /pub/cbm/utilities <"cd" changes directory> 250 CWcessful. ftp> dir z* <"dir" alone lists whole directory> 200 PORT command successful. 150 AS for /bin/ls (131.215.48.57,2084) (0 bytes). -rw-r--r-- 1 root root 15427 Apr 13 15:42 zed-128.070 -rw-r--r-- 1 root root 14107 Apr 13 15:42 zed-128.doc 226 ASCII Transfer complete. remote: z* 134 bytes received in 0.44 seconds (0.3 Kbytes/s) ftp> binary 200 Type set to I. ftp> get zed-128.070 200 PORT command successful. 150 Binary data connection for zed-128.070 (131.215.48.57,20) (15427 bytes) 226 Binary Transfer complete. local: zed-128.070 remote: zed-128.070 15427 bytes received in 0.1 seconds (1.5e+02 Kbytes/s) ftp> quit 221 Goodbye. % To submit files to an ftp site, you use the command "put". Again, make sure to first specify "binary" for programs and other binary files. Typically, ftp sites will only accept submissions in an "INCOMING" directory. To download software (files) from an anonymous ftp sites, one has to be aware that there are two connections to be concerned about. The first connection is from your Commodore to you host computer and then the connection from your host to the ftp site. In addition you need to be be aware of the nature of the information in the desired file, particularly if you are downloading programs. If the file is not known to be in printable ASCII form, consider it a binary file. It may also be be in an archived form, i.e. a form where it is packed with many files or in a shortened format. Consider these to be binary unless it is of the "uu" type which is an ASCII format. 6.9.1. What FTP sites have Commodore Information? A number of sites on Internet have areas for Commodore files. The list of current Internet FTP sites can be retrieved from the Jim Brain's mail server as file cbm-ftp-sites.MM.YY where MM is the Month and YY is the year that the list is for. (See Section 6.5.2 for directions on how to use the mail server). The FTP List is maintained by Howard Herman and a copy of the latest file can be obtained from him at 72560.3467@compuserve.com. 6.9.2. What is an FTP Mail Server? How do I use one? If your service provider does not allow access to FTP directly, there are some systems that will perform the FTP session on your behalf. These systems are called "ftp mail servers". These allow the user to request files to be retrieved by electronically mailing a message to the server. To use the service, you must first learn how the service works. This is done by mailing the server address with the word "help" in the body of the message This will result in the directions being sent in a message to you. Then, following the directions, you can request files from any FTP sites through the server. Tserver will send both the retrieved files and a message detailing the execution of your request. Here is a sample request message: To: ftpmail@decwrl.dec.com Subject: Body: connect ccnga.uwaterloo.ca anonymous brain@msen.com chdir /pub/cbm/comp.sys.cbm ls -l quit Please note the following: This service is only for retrieving files. Binary files will usually be uuencoded. They must be decoded before use. Large files may be split into smaller pieces. The resulting pieces must be editted back into one piece, and decoded if necessary. Potential ftpmail servers include: ftpmail@decwrl.dec.com bitftp@pucc.princeton.edu Craig Bruce has set up a ftp mail server off his regular email address. Here is how you would utilize it: To: csbruce@little.uwaterloo.ca Subject: ftpmail Body: help bcode ftp ccnga.uwaterloo.ca cd /pub/cbm/os/ace dir get ace12.doc quit All of the regular FTP commands are supported, with the addition of the following commands: help - gives help information. bcode - requests the data be sent as bcoded files. hexcode - requests the data be sent as hexcoded files. + replyto - gives email address to reply to for broken email clients. + maxlines n - Returns files in messages of at most n lines How do I send files to an FTP site? If you have the Commodore 128 .sfx creator, use it. It is part of the CS-DOS public-domage, and it requires a Commodore-1700-compatible RAM expansion unit. If you can't make .sfx archives, upload the files as straight binaries. Text files which you include in .sfx archives should be PETSCII. Separate text files should be ASCII or ISO 8859-1. If you are uploading GEOS files, use William Coleman's Convert 2.5 program to transfer the files to standard Commodore format before including them in the .sfx archive. You can make .sfx archives on a Unix machine by first compressing the files into an .lzh or .lha archive, then using Marko Makela's LZHconvert package on the LHarchive. This technique may work on some non-Unix computers. LZHconvert is on ftp.funet.fi in directory /pub/cbm/archiving. Upload a .readme file separately from your program or archive. In your readme file, give a one-sentence description of each of your program(s). List the lengths, starting addresses, and Cfiles. Look on ftp.funet.fi in /pub/cbm/archiving for CRC-32 software. People should be able to make sure easily that they have all the parts of your software package. Put a complete file list in the readme file. Mae FTP site if you can, and put all your files in that. E-mail the maintainers right before you post your data. Your message can be just the .readme file with an introductory comment. The following is a list of valid FTP sites as of 26 Sep 1995. In the directory names below, replace "..." with the existing name closest to the purpose of your files. "Dir" indicates whether the FTP site allows you to create your own directories. Destination: ftp://ccnga.uwaterloo.ca/pub/cbm/... Uploads: ftp://ccnga.uwaterloo.ca/pub/cbm/INCOMING/... E-mail: csbruce@ccnga.uwaterloo.ca Dir: Yes Destination: ftp://ftp.funet.fi/pub/cbm/... Uploads: ftp://ftp.funet.fi/pub/cbm/incoming/... E-mail: cbm-adm@nic.funet. No Destination: ftp://pitel_lnx.ibk.fnt.hvu.nl/pub/c64/... Uploads: ftp://pitel_lnx.ibk.fnt.hvu.nl/pub/c64/incoming E-mail: cba@pitel_lnx.ibk.fnt.hvu.nl Dir: No Destination: ftp://dhp.com/pub/c64/... Uploads: ftp://dhp.com/pub/c64/pub/c64/incoming Email: rotox@dhp.com Dir: No Destination: ftp://ftp.giga.or.at/pub/c64/... Uploads: ftp://ftp.giga.or.at/pub/c64/INCOMING (no read access here) E-mail: spockie@giga.or.at Dir: Yes (difficult to delete, though) Destination: ftp://bbs.cc.uniud.it/pub/c64/... Uploads: ftp://bbs.cc.uniud.it/pub/c64/incoming E-mail: playboy@bbs.cc.uniud.it Dir: No 6.10. What is Internet Relay Chat (IRC)? Internet Raley Chat (IRC) is an online version of citizen's band radio or BBS chat rooms. The service is worldwide and is available on the Internet. To use IRC, one would normally use a client program (typically called irc on UNIX machines) to access the service. Although the program used to access IRC varies, the commands are pretty much standard. All commands are entered on the text line and begin with a "/" character. Here are a few important ones: /join #c-64 Join the #c-64 channel, which discusses topics concerning Commodore hardware and software. /msg Commbot help will get you info on Commbot which carries C64/128 software to download. /msg Filebot help another C64 bot with software to download from. /msg coolhand xdcc list if he is online, this user has many c64 files which can be downloaded via this command. /quit leaveList names of all people in current channel. /dcc send (nickname) (filename) Send a file to person (nickname). /dcc receive (nickname) or /dcc get (filename) REceive a file from someone. If you need more info on how IRC works, there is a file available on Jim Brain's email file server called irc-info.txt that explains IRC in more depth. (See Section 6.5.2 for directions on how to use the mail server) 6.11. What else is available online? If you are looking for other places on the Internet to talk Commodore, there is the Commodore forum on CoSy, a system accessible from the Internet. To access this service, you must have access to a telnet program. Here is the relevant information: telnet cosy.softwaords.bc.ca login: cosy CoSy: j commodore This will bring up a list of topics pertaining to Commodore. The forum moderator is Robert Todd and his email address is robert.todd@bbs.serve.org. This forum is ideally suited to discussions about the Color64 BBS system and other Commodore BBS systems. If you wish to post in the forum, please send email to that effect to Robert Todd. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Timww.msen.com/~brain/>Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 6/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 00:54:08 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p6 Comp-answers-archive-name: commodore/main-faq/part6 News-answers-archive-name: commodore/main-faq/part6 Comp-sys-cbm-archive-name: main-faq/part6 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 7. Exchanging Data 7.1. How do I exchange data among Commodore 8-bit machines? 7.2. How do I exchange data between an IBM(tm) and my Commodore? 7.3. How do I exchange data between an Amiga and my Commodore? 7.4. Ho data between a Macintosh(tm) and my Commodore? 7.5. How do I exchange data between an Atari ST(tm) and my Commodore? 7.6. How do I exchange data between a UNIX(tm) machine and my Commodore? 7.7. Are there other ways to exchange data becomputers? 8. Operating Systems 8.1. What Operating Systems are available? 8.2. What is GEOS? 8.3. What is UNIX? 8.4. What is CP/M 9. Demonstrations 9.1. Just what is a demonstration, or demo? 9.2. What does NTSC and PAL mean? 9.3. Where do I get demos? 9.4. What is a demo competition? 9.5 What does FLI, DYCP, etc. mean? --------------------------------------------------------------------------- 7. Exchanging Data At some point in time it becomes necessary to move data from one machine to another. Sometimes this is easy, sometimes it is not. This section will | help you decide which way of transferring files is best. For those who have + WWW access, additional information is at + http://www.funet.fi/pub/cbm/transfer/ 7.1. How do I exchange data among Commodore 8-bit machines? You can exchange data between Commodore machines in a number of ways, but each way requires an exchange medium, whether it be tape, disk, modem, or null modem. To transfer files between any Commodore machines besides the Plus/4 series that have datasette ports, the file can be save to tape and exchanged. The Plus/4 series tape drives read and write data in a format not compantible with asystem. To transfer files between any Commodore computers with disk drives, you need to find a drive that can be connected to either computer, or two drives with compatible disk formats. Some examples of two drive setups: 2031 1541 4040 1541 (Read but not write compatible_ 8050 8250 (can't use back side of 8250 disk) 8050 SFD1001 (can't use back side of SFD1001 disk) 1551 1541 1571 1541 (can't use back of 1571 disk) Modems can be used to exchange the information, if both computers can use modems. Just perform a dowload on one end, and an upload on the other. Null modems can make this job simpler, by removing the data-> telephone line step performed in a modem. With all of these methods, data files should transmit fine, but program file written in ML will most likely not work, and BASIC programs will usually fail is machine with a differing version of BASIC. 7.2. How do I exchange data between an IBM(tm) and my Commodore? Commodore computers use a disk format which is not compatible with the disk formats of other computers. However, some programs exist which allow you to read foreign, specifically MS-DOS, di that in general to do this, you must have either a 1571 or 1581 disk drive. The 1541 cannot read MS-DOS disks without some hardware modifications. Big Blue Reader A commercial package, The Big Blue Reader, from SOGWAP software, runs on either a 64 or a 128, will read and write MS-DOS format 3.5" (with a 1581) and 5.21571) disks. Crosslink Other freely distributable programs exist to read and write 5.25" MS-DOS disks. One such program is Crosslink, (available on ccnga.uwaterloo.ca although it is limited to reading files 43K in size or there are a few CP/M MS-DOS reading utilities that work in the C128's CP/M mode. RUN Reader RUN magazine (4/89 to 6/89) published a series of programs that would use 1571/1581 drives to transfer MS-DOS files to and from a Co limited in file size handling ~43-44K. Little Red Reader Issues 4 and 5 of C= Hacking magazine presented a program called Little Red Reader for the 128 that will copy files to and from MS-DOS floppy disks. The menu-drwo disk drives to work, where the one containing the MS-DOS disk must be a 1571 or 1581 (or compatiblram does not buffer data internally, so the only size restriction on copying is the capacity of the target disk. The programSCII/ ASCII conversion but will work only with the root directories of MS-DOS disks. The program is also available via FTP and is FREE. 1541-dos To read and write to MS-DOS disks with 1541 disk drives you have to make a small hardware modification. The 1541-dos package contains instructions on how to modify Commodore 1541 and Oceanic OC-118/OC-118N disk drives, and programs to read disks in MS-DOS format and to write to disks in a format that can be read by MS. The newest version of the package is available via anonymous ftp on ftp.funet.fi in /pub/cbm/documents/1541-dos. x1541 To read CBM disks on an IBM, you can use the program x1541 available on ccnga.uwaterloo.ca in /pub/cbm/emulatihis program uses the PC parallel port to emulate a C= serial port. You need to have a unique cable built to make the connection. The cable is connected to a 1541 drive. The documentation has a schematic for the cable. + If you would rather not build the X1541 cable, the following individual + offers them fcost: + Paul MacArthur + attn: X1541 Cable Offer + 24 Central Street + Braintree, MA 02184 22DSK If you own a Commodore 1581, there is a PC program which can read 1581 formatted disks. The latest version is 1.4.2 and is available aakland.edu/Simtel/msdos/diskutil/22dsk142.zip. Note that this program will only handle CP/M formatted disks. C64-Connect A very fast way of transferring one file programs between the Commodore and PC is C64-Connect. All youble between user port of C64 and PC's parallel printer port (LPT). Loading of a 50 KB program takes about 3.0 seconds and transferring the same program from C64 to PC takes 4.5 seconds. (Times were measured on a P0, NTSC units will see slighly faster times) This program is a boon for every C64 user that has only a cassette drive, as the loader program needed fori the C64 is shorter than most cassette turbos and aboyt 45 times faster. C64-Connect stores C64 progra PRG format, so you can easily convert them to various file formats used by emulators. The latesConnect is 0.99. You can get it from file://ftp.funet.fi/pub/cbm/transfer/CBM-to-PC/ Email Ville Muikkula at vmuikku@raahenet.ratol.fi for more information. PC2VIC This package enables you to send programs (and other data) to your VIC20. The data is sent from the PC:s printerport to the VIC20:s userport, which makes the transfer rather fast. adam.bergstrom@um.erisoftrom Storgatan 92,2 903 33 Umea SWEDEN + Anadisk + Anadisk will allow you to read, write, and edit sectors of 1581 disks in + an IBM PC floppy drive. The current version is 2.07 and has the filename +tarCommander + StarCommander (V0.71 open beta) + Joe Foster/STA (Author) + sta@ludens.elte.hu (Internet Contact) + Norton-Commander lookalike. Us541 Cable. Transfers to and from up to + four connected CBM-Drives with normal/ turbo/warp mode. Support for + emulator-diskimages (.D64 ...) and some CBM-archives (LNX, ZipCode2 via + external programs) Availiable at all common CBM-FTP-sites (/emulator) + Trans64 + Trans64 (V1.24) + Bernhard Schwall (Author) + schwall@informernet Contact) + Uses X1541/Disk64 cable. Transfers to and from CBM-Drives/Disk-images/ + Tape-images/virtual disks/IBM-PC with normal/fast/turbo mode. Window + driven GUIf GEOS-VLIR files (icons, graphics, text) + and CBM files. DiskMonitor and Charsets for CBM-reading included. + Availiable at all common CBM-FTP-sites (/emulator) There are no programs that will read a 5.25" Commodore disk in a 5.25" PC d I exchange data between an Amiga and my Commodore? TransNib The TransNib 1.00 package for Amiga allows transferring files C64<->Amiga at up to 60000 bps. It uses a parallel<->user port cable that currently transfers 4bits at a time. Uses 2-way handshaking. 2 versions of the 64software are in the archive. Requires a disk drive. 1541 fastloader compatible. The Amiga side software can be run from shell of WB, multitasks fine and has nice simple GUI. For more information, get the archive from ftp.wustl.edu, /systems/amiga/aminet/misc/emu/TransNib100.lha PData The PData 3.51 package for the Amiga allows transfer of both binary and text files between the C64/C128 and the Amiga. It's about 25 times faster than a null modem cable, and it even leaves your Amiga serial port free for other applications. You can transfer up to 255 files in both directions in multitransfer mode. The program works with an cable attached between the 64 user port and the Amiga parallel port. The A can be run from any Amiga, although Kickstart v37.175 (v2.04) is required to utilize all functions. for more information, get the archive at: ftp://ftp.doc.ic.ac.uk/computing/systems/amiga/mods/chip/NemeSIDs-Extra.lzh prlink ink is a program that uses the X1541 cable to transfer data from the Commodore to the Amiga It is at: ftp://pub/cbm/transfer/CBM-to-PC/prlink-0.8.0a.lha + Over5 + Over5 (successor to OverFour) is a program that uses a standard 3 wire null + modem cable to transfer files between the Amiga and the 64/128. No special + serial port cartridges are needed. Only a simple votga econverter for the + 64/128 user port to generate RS-232 level voltage is needed. The code + is at: + http://www.stacken.kth.se/~tlr/computing/over5.html + FEATURES: + * filecopy with wildcards !!IMPROVED!! + * builtin diskturbo + * Read/Write memory !!IMPROVED!! + * Read/Write file + * Read directory + * Send disk command + * Read disk status + * do RUN/SYS + * both PAL and NTSC versions + * the Amiga as harddisk server !!IMPROVED!! + * fastformat with verify + * Read/Write raw disk !!IMPROVED!! + * ZIPCODE archive depacking + * ZIPCODE archive packing + * timeout handling on the c64 + * source !!NEW!! + * protocol documentation !!NEW!! + The author: + Daniel Kahlin and at . prlink prlink is a program that uses the X1541 cable to transferLinux (or any UNIX). It is at: ftp://pub/cbm/transfer/CBM-to-PC/ 7.7. Are there other ways to exchange data between computers? If you are transferring data to another computer (e.g. a PC) in the same room, or if you are lucky enough to have a terminal server line near your 64/128(more and more colleges are putting such beasts in dorm rooms), you be able to connect your serial port directly to another computer. If you have a terminal server port, all you need is a C= RS232 to standard RS232 adapter (see 9.8). If you are connecting to another, PC, you will also need a null modem. A null modem is a simple device that you can buy for less than $10. It typically is a small box with a 25-pin (or 9-pin) RS232 connector on either side. Put it somewhere in the line between your C= and the other PC. 8. Operating Systems Most Commodore users aren't aware that each machine has an operating system. Since all Commodore systems come complete with a built in operating system and BASIC programming language, the need for an operating system is minimized. However, Commodore's internal OS is not always the right tool for the job, so alternate OS systems are available for the CBM. 8.1. What Operating Systems are available? Well, Commodore computers come with a standard operating system built in ROM. They also contain a built in BASIC interpreter which is normally activated after switching on or resetting the computer. If you want alternativions to replace the existing OS, there are a few that may suit your needs. GEOS is the best known, but a number of people have made UNIX-like operating system replacements for the Commodore 64 and 128. Also, on the 128, CP/M is available out-of-the-box. (see below for details on different OS types.) 8.2. What is GEOS? GEOS stands for Graphical Environment Operating System. It is a Graphical face (GUI) style of OS, and it brings to the Commodore 64 and 128 integrated applications. The graphical nature of GEOS allows applications to use fonts of any size, bitmaps, and menus and mice. The system was Designed by Berkeley Softworks, now GEOWorks, and is supported now by CMD. There are a number of graphical style GEOS applications, like GEOWrite, lish, GEOTerm, etc. The system is very easy to use, and is very fast, even when compared to other GUIs like Windows and OS/2. GEOS can make very effective use of a Ram Expansion Unit, a RAMDrive or RAMLink, or GEORam. GEOS allows you to configure your REU to appear just like another (very fast) disk drive, although it does not keep its contents when you turn your computer off. So, any GEOS software that works off of a disk will work out of your REU. Since GEOS is very disk-intensive, this greatly improves the performance of your system. Indeed, some firm GEOS adherents have said that they would not use GEOS without a RAM device of some sort. GEOS will not work with a stock 1700. To have a RAM drive, in GEOS, you must have at least 256K of expansion. Thanks to patches developed by Jim Collette(configure2.1), GEOS also supports 1 Meg, 1.5 Meg, and 2 Meg REUs. GEOS files are structured differently from standard Commodore files. They cannot be uploaded or downloaded directly. Before you upload a GEOS file, use the freeware GEOS application convert2.5 by W.C. Coleman to convert it to Commodore format. When you download a GEOS file, you must use the same program to convert it to GEOS format. By convention, GEOS format files converted to standard Commodore format have a .cvt on the end; however, many converted GEOS files just have the same name as the original GEOS file. As a rule of thumb, any GEOS file you download, regardless of the extension, must be converted to GEOS format with convert2.5. If you download an archive of GEOS files (e.g. a .arc or .sda file containing GEOS files), you must first dissolve the archive using your C64 or C128 in native mode. The consill be converted GEOS files, whether or not they have the .cvt extension. Each of these constituents (which are GEOS files) must be individually converted to GEOS format with convert2.5. If you need some help with GEOS or any aspect of it, I refer you to Myles Skinner at mskinner@julian.uwo.ca. He is one of many people who use GEOS every day and can be of help. 8.3. What is UNIX? UNIX is an OS that was developed by Bell Laboratories in the 1960's and is now used on many workstations. It is a multi-user, multi-process OS that has extensive support from the educational and commercial communities. Internet and Usenet are primarily a collection of UNIX workstations networked together. The UNIX-like OS replacements for Commodore computers mainly emulate the shell of UNIX, where programs are run by merely typing in their name. Other aspects of UNIX, such as multiple processes are supported by some of the offering, which are: Asterix. - A UNIX-Look-and-feel Shell replacement for 64 UNIX128. - A small implementation of UNIX for the 128. ACE 128/64.- A new offering which borrows the UNIX shell look for 64 | and 128. It is available at: .uwaterloo.ca/pub/cbm/os/ace/ + LUnix - A new offering which attempts an implementation of UNIX + for the 64. It is available at: | ftp://rpool1.rus.uni-stuttgart.de/~etk10217/proj.htm + CS/A65 - Andre Fachat's multitasking OS. At: + http://www.tu-chemnitz.de/~fachat/csa/ + CXII - http://www.cynapses.com/ry/cx2home.html 8.4. What is CP/M CP/M stands for Control Program for Microcomputers and is available on every Commodore 128. There is also a CP/M cartridge available for the Commodore 64, but it cannot read CP/M disks, just 1541 formatted disks, and there are questions concerning its ability to work with all revisions of the Commodore 64. CP/M was very popular in the early eighties before MS-DOS became popular. It requires a Z-80 microprocessor, which the 128 has, or an 8080 processor, and a disk drive capable of reading CP/M disks, such as the 1571. If you don't need to read existing CP/M formatted disks, then a 1541 could also be used. This operating system is the one that MS-DOS was modeled after, so there are a lot of similarities. If you are interested in using CP/M as your primary OS, then please check out the newsgroup comp.os.cpm, as they have more info on the current events concerning CP/M. The version of CP/M used on the 128 is 3.0, commonly called CP/M Plus. It is compatible with earlier versions of CP/M but adds some new features. The copy of CP/M 3.0 that ships with the 128 was specially modified to allow use of the features of the 128, such as the Ram Expansion Unit as a RAM disk, the SID chip, and the extra RAM of the 128. In the March 1994 issue of dieHard, Mike Gordillo gave an overview of the CP/M operating system. It is one of many such articles that should be read by anyone new to CP/M. 9. Demonstrations Very few Commodore enthusiasts have never seen a demonstration, yet many aren't really sure what one is. Well, since these programs are still alive and strong in the 1990's, we need to answer some of their mysteries (but not all of them, as their job is to amaze). 9.1. Just what is a demonstration, or demo? A demonstration, or "demo" as they are known, is a piece of software that is designed to provoke a visually and aurally pleasing effect fmputer. This usually involves large amounts of multi-colored graphics, complex synthesized or digitized sounds, and orchestrated movement of shapes or color schemes on the screen. Demos originated as introductions to "cracked" games, games in which the copy protection had been rendered useless. As time wore on, the standard abilities of the computer were all used in demos, and rival "cracker" teams raced to bring out the best demo. In the search for the "best demo", demo authors, or "coders", tried to maximize the use of the computer in a demo program. Also, they exploited any undocumanted feature the computer could provide. Since most of the circuits in the Commodore computers were multi-purpose, experienced coders could use some of their features in non-standard ways. Some examples: Removing the top and bottom border. Removing the side borders. Placing text (text mapped sprites) in the open borders. More than 8 sprites on screen at once. pseudo interlacing to create illusion of up to 640*400 resolution. Since the commercial game market has shrunk significantly over the past few years, and since demos are sometimes too involved to be classified as a game into, many demos are packaged so they can "stand-on-their-own". Users can download a demo, load it up, and run it like any other program. As demos got more involved, some coders produced cutting-edge technology demos intended to "one-up" their rival coders, while others made artistic, but less technically challenging demos for arts sake. Either way, it is important to note that demos are not usually interactive. They are meant to be viewed and listened to. Demos are mostly passive entertainment, and appreciation for the effects generated in a demo increases as one realizes the normal limitations of the Commodore line of computers. So, sit back, load up a demo, run it, and enjoy. 9.2. What does NTSC and PAL mean? These two acronyms refer to the type of TV broadcasting signals used to create the video picture on your TV or monitor. American, Japanese, and Canadians use NTSC, while a good part of Europe uses PAL. This usually makes no difference to programs, as the C64 and C128 in C64 mode always present 200 lines of pixels to the video display. However, since the PAL standard allows more lines to be displayed on the screen and has a slower screen refresh time, the PAL computer has more time before screen refreshes to perform other operations, and also can put more information on the screen in some cases, since there are more lines in a PAL dislpay. Since demos use highly optimized timing and complex routines to perform the effects, some demos can only be written for PAL machines. Sometimes, a demo is written for a PAL machine, but it can be made to run on an NTSC machine. Demos that can run on both machines without any code modification are called regular demos, those that can only run on PAL machines are PAL demos, PAL demos that have been modified to run on NTSC machines are called NTSC-fixed demos, and NTSC demos that have been modified to run on PAL machines (rare) are called PAL-fixed demos. The mean difference between NTSC and PAL is that the mathematical description of NTSC will fit on one page while PAL takes a phone-book style book full of integral/Fourier/Laplace equations. From a demo coder's point of view, the difference lies in how many cycles you get per scan line and how many scanlines there are: VIC type cycles per line lines per screen frame rate old NTSC-M 64 262 60 Hz new NTSC-M 65 263 60 Hz all PAL-B 63 312 50 Hz 9.3. Where do I get demos? There is a whole site full of demos. They are located in the /pub/cbm/c64/demos directory of nic.funet.fi. See section 5.4 for directions on how to transfer files from this site. 9.4. What is a demo competition? This is a "convention" where people from the demo "scene" get tolly held in Europe, although other countries do have them. Coders get together and exhibit previously unreleased demos in a competition where the best ones are ranked according to a subjective scoring system. At the end of the competition, the demos are released to the public. To make things somewhat fair, demos are judged according to computer type, so Amiga demos do not get judged alongside 64 demos. These competitions are usually held in conjunction with music or art competitions. Most demo competitions are held within Europe due to copyright laws and stuff. Previous pardies (demos parties, or competitions) held were:- Event Location Date ----- -------- ---- Radwar Pardy Germany January 1994 Pardy III Denmark Decemeber 1993 Chormance & Faces Pardy Hungary December 1993 Elysium Pardy Poland Decemeber 1993 Entropy Pardy Holland June 1993 Assembley '93 Pardy Finland May 1993 The Computer Crossroads Sweden April 1993 Radwar Pardy Germany January 1993 Duration 1993-1994 (March 1994) Most pardies are held when aildays. The point of a copy pardy is to go there with your computer, meet other computer friends from other groups and swap different warez, meet other members of your group and using the combined skills from the members (graphics/coding/musix/spreading), write a demo before the closing time for the pardy so it can get voted on. The winner comes away with about 300 Kronar or similar. 9.5 What does FLI, DYCP, etc. mean? Writing a successful demo often means tweaking routines and hardware to reach beyond the normal capabilities of a computer system. Such is partially why such programs are called "demos". To tweak the system and hardware, programmers utilize undefined routines, use hardware in non- standard ways, and create tming loops that force events to happen at certain intervals. When these components are composed together, they create an effect, either via video or sound. The effect is known by a name or phrase. Some phrases are known by their acronyms, as the two in | the heading are known. FLI is Flexible Line Interlace, while DYCP | is Differentiar Position. It is beyond the scope of the FAQ to discuss all the effect names, but a somewhat complete list can be found at http://www.msen.com/~brain/pub/demo-acronyms.txt on WWW or as file demo-acronyms.txt on Jim Brain's MAILSERV server (See Sectionation on mailservers.) -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 7/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 01:01:37 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p7 Comp-answers-archive-name: commodore/main-faq/part7 News-answers-archive-name: commodore/main-faq/part7 Comp-sys-cbm-archive-name: main-faq/part7 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 10. Emulators 10.1. What is an emulator? 10.2. What platforms do 64 emulators exist on? 10.3. What platforms do 128 emulators exist on? 10.4. Are any other Commodore computers emulated? 11. Troubleshooting 11.1. What do I doisk drive? 11.2. What do I do for my ill computer? 11.2.1. What do I do for my ill Commodore 64? 11.2.2. What do I do for my ill Commodore 128? 11.3. What do I do for my ill keyboard? 12. Modifications and Cabling How can you alter which side a 1571 reads from? 12.2. How do I open a C128 power supply? 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? 12.4. How do I build a simple RS-232 interface cable? 12.5. How do I build a 2400/9600 bps RS-232 interface cable? 12.6. How can I determine how much VDC video memory is in my C128? 12.7. How do I build a GEOCable interface? + 12.8. How do I connect my Commodore printer to an IBM PC? --------------------------------------------------------------------------- 10. Emulators As time moves on, people move to other computer systems, for business resons or otherwise. However, many still long to play Commodore games, use Commodore software, and enjoy Commodore demos. Thus, emulators were born to bring the non-Commodore computer owner the enjoyment of owning a Commodore. 10.1. What is an emulator? An emulator is a piece of software that runs on a given platform and emulates, or mimics, the operation of another machine. When the emulator loads up a program, the programs runs as though it were running on the emulated platform. | For more information on emulators and their use, please see The Commodore | emulator FAQ, maintained by Ken Gifford (tsrken@voicenet.com). I can also be found on Jim Brain's MAILSERV serve 6.5.2 for more | information). For those with WWW browsers, the CBM Emulation FAQ is at: | http://www.hut.fi/~msmakela/cbm/faq/ 10.2. What platforms do 64 emulators exist on? 64 emulators exist on the following machines: Amiga IBM Atari ST Macintosh UNIX 10.3. What platforms do 128 emulators exist on? There is a very basic Commodore 128 emulator bundled available for the UNIX platform under X. It is bundled with X64. 10.4. Are any other Commodore computers emulated? There is a commodore product called the PET emulator that remaps a Commodore 64 to emulate a PET 40 column unit (i.e. PET 4032). You can run this program on a C64 to emulate a PET, or you can run this program | on a 64 emulator to emulate a PET on an IBM, for example. + As for VIC-20 emulators, one exists for the Amiga, and there is a program + similar to the PET Emulator that allows a C64 to emulate a VIC-20. For the + UNIX OS, one called VICE is available for machines with X Windows. Contact + Andre Fachat (a.fachat@physik.tu-chemnitz.de) for more information. The + emulator is at: http://www.tu-chemnitz.d Although not necessarily a different Commodore computer, there is a GEOS emulator in the works. It is called GEOS Warp v1.0 and information is available at http://stud1.tuwien.ac.at/~e9426444/geoswarp/index.html. A version for the Apple PowerMac is in the alpha stage, and support for a PC version. Plans for a UNIX/X11 version are still unclear. The author is Andreas Varga, and can be contacted at e9426444@stud1.tuwien.ac.at. 11. Troubleshooting 11.1. What do I do for my ill disk drive? If the drive spins and the LEDs are off: At the back of the 1541 circuit board are two bridge rectifiers - stout epoxy packages with 4 leads each. The innermost one is defective If both LEDs are dim: The 5VDC regulator is bad. If both LEDS are on: Drive did not make it through the power-on reset sequence. Kernal ROM (901229-05) is susepct, as is (in order of expectation): VIA (6522), CPU (6502r equivalent), or a "glue" chip in the reset logic If your drive won't even accept input from the computerght is making some blinking pattern, then the drive may be telling you what is wrong. No Blink Kernal (E000-FFFF) ROM or 6522 VIA Failure One Blink 6116 RAM Failure Two Blinks Possible Zero Page RAM Failure Three Blinks DOS (C000-CFFF) ROM Failure Four Blinks DOS (C000-CFFF) ROM Failure Five Blinks 6116 RAM Failure Six Blinks 6116 RAM Failure | Six Blinks 2114 RAM Failure at c4 or c5 (8050) Seven Blinks 6116 RAM Failure Eight Blinks 6116 RAM Failure 1541 The most common problem facing the 1541 disk drive is alignment. If your 1541 has trouble reading commercial disks, or reading disks written some time ago, but has less trouble reading recently written disks, chances are that your 1541 is out of alignment. C= service centers will typically align a 1541 for anywhere from $20 to $45. There are also 1541 alignment programs, (e.g. Free Spirit's "1541/71 Alignment System") which allow you to align a 1541 yourself. There are those who claim that this does not produce good results, but there are others who claim to have had satisfactory results with these programs. There were a couple of articles in COMPUTE Gazette and I think RUN on how to do this. The real problem is mechanical in nature and can be over come. Other products are PHYSICAL EXAM 1541 and 1571 versions. 1571 The C=1571 drive is normally a double sided drive. However, it can also emulate a 1541 and read single sided disks. Some of the earlier 1571's had oldes (ROMs) which caused a couple of problems. One, these older drives were typically very slow when writing to the back side of a disk. Two, it would take these drives ~30 seconds to go into single sided mode. To chead the error channel of the disk drive right after startup. On the 128, just PRINT DS$. On the 64, use: 10 open15,8,15:input#15,a,a$,b,c:close15:printa,a$,b,c | Run the program; if the message says v3.1, you have the newer ROM. | If it has a version 3.0 or older, you have the older ROM. One problem that might occur is not having the head close enough to the disk as required because of the light tension of the spring that pulls the head down. Somewhere I remember that there was supposed to be a replacement part. However, one of the alignment programs suggesting using pennies to weight it down and lo and behold it started working. 1581 The C=1581 drive is a 3.5" drive that uses DSDD 800K disks. It is compatible with both the C64 and C128, although some programs will not work correctly with the 1581. A small number of 1581's were shipped with an early version of a controller chip which has problems with some software. 11.2. What do I do for my ill computer? At times, every computer must be serviced. As the parts supply of Commodore equipment dwindles, servicing becomes harder. However, there are many sources in Section 16.2 that can service your Commodore machine, and here are some things you can do to service it yourself. If the screen is garbled, but BASIC seems to be limping along, and any command is met by an error, RAM could be bad. You can look at bit patterns on the screen by determining screen codes for garbage characters. only bit 4 (32) should be on. After you determine which bits, here is the bit->IC mapping: Bit 7 (128) : U12 Bit 6 (64) : U24 Bit 5 (32) : U11 Bit 4 (16) : U23 Bit 3 (8) : U10 Bit 2 (4) : U22 Bit 1 (2) : U9 Bit 0 (1) : U21 A common problem with the C-64 is it's power supply. The C64 power supplies are not especially powerful, and have this disturbing tendency to fail. If your computer stops working, first check the power supply. Replacement power supplies can be obtained from a number of mail order places (e.g. Tenex, Parsec, Inc.). Additionally, several places advertise "heavy-duty" power supplies that come with warranties, and give the C64 enough power to run a REU. If your power supply goes, it can sometimes take other parts of the computer with it. If your power supply has died, but the C64 continues to fail with a known working power supply, it is likely that a few of your chips got fried. Also, another common problem with the C64 is the fuse inside the computer. If the system power on light comes on, but you get a blank screen, suspect the fuse. It is usually blown by misinsertion of devices into the computer. 11.2.2. What do I do for my ill Commodore 128? Like the 1571, the C-128 has an older ROM and a newer ROM. The differences between the two are less serious than is the case with a 1571. The easiest way to tell the difference is to click down the CAPS LOCK key and hit Q while in BASIC direct mode. If you see a lower case q, then you have an older ROM. If you see an upper case Q, then you have a newer ROM. ed from (e.g. Paxtron Corporation) for about $25. The ROM | chips in the 128 are all socketed, so replacing the chips is relatively | easy. 11.3. What do I do for my ill keyboard? Clean it: Materials you will need: Denatured (rubbing) alcohol, a clean pencil eraser, cotton swabs, a small Phillips head screwdriver, a jewellers size Phillips screwdriver, a solder iron of some type, and a Commodore 64 computer keyboard. Procedure: 1. FIRST AND FOREMOST. Make certain that you have discharged any static electricity in your body by grounding yourself to something like a cold water pipe. Otherwise, you could blow chips in your computer if you were to touch the wrong things. 2. Turn off your computer and unplug any and all cords and connectors, fast-loaders, modems, etc. (just have yourself a naked (if you will excuse the expression) computer). 3. Thoroughly clean all external connectors and ports with the swabs and alcohol. Also, clean all into those ports. If the problem you had persists, proceed with the following: 4. On a clean surface, turn your key-board upside-down. Remove the screws in the bottom. 5. CAREFULLY, separate the two halves about an inch. Unplug the connector to the "power" LED on the top of the C-64. 6. Place the two halves flat so that the keyboard is facing you. The two halves will be connected by a wire harness. This harness may be held down by tape that must be removed in order to place the unit flat. 7. Remove the 15 or so brass screws that hold the circuit board under the keyboard. 7a.Unsolder the wires going to the shift-lock key. 8. Turn the circuit board over. You will see the bottom of the keyboard with a rubber "U" under each key, which makes contact with the board. You will also see on the circuit board, a pair of gold contacts for each key on the C-64. 9. CAREFULLY wash ALL the rubber "U"'s and the gold contacts with the swabs and rubbing alcohol. Allow the alcohol to DRY. 10.Gently, clean each gold contact with the eraser. BRUSH AWAY THE ERASER CRUMBS (I use a small hand-held, battery-powered vacuum cleaner). 11.Re-clean the gold contacts with the swabs and alcohol to ensure that you have removed ALL traces of the eraser. 12.Reassemble the C-64 in the reverse order of disassembly. 12. Modifications and Cabling As time wears on, many Commodore owners are turning to themselves to manufacture small interfaces, modify their systems, and perform other enhancements. Here are some common things the user can construct himself or herself. 12.1. How can you alter which side a 1571 reads from? On a 128, you can force the 1571 to go into single sided mode with the drive command "u0>m0". (Issue such a command with open15,8,15,"u0>m0":close15.) On the 64, a 1571 defaults to single sided mode, but you can convert it to double sided mode (and read full double sided disk in 64 mode) with the drive command "u0>m1". While in single sided mode, you can actually format both sides of the disk as separate file systems. The command "u0>h0" selects the regular side of the disk, and "u0>h1" selects the flip side of the disk. Note that the flip side, when formatted this way, cannot be read by a 1541; neither side will be readable by a 1571 when the disk is inserted upside-down. 12.2. How do I open a C128 power supply? First, unplug both leads running from the power supply and turn it upside down. Locate four (4) small circles in the bottom; two are in the corners and two in the other end a bit nearer each other. Find some sharp tool, e.g. pin or nail. In turn, poke it inside each of the cirles, firmly, and pull the caps off gently. They'll come out easily. Breaking the caps should not matter, but there is no need to destroy the casing in process. Unsrew the 4 Phillips headed srews with an appropriate tool. Notes: This does not apply to the C64 brick! Some 128 power supplies do not have rubber feet; rather, they have "L"- shaped extensions on the casing. The caps on these extensions are not made of rubber, but can be removed. 12.3. How do I make a cable to hook my CBM 1902A to my 64 or 128? Here is the diagram used to make a replacement Chroma / Luminence 40 column cable, that the 1902A uses, to connect to the 64 or 128. _______ ________ 1. Not Used / 2 \ *1. Luminance / 2 4 \ *2. Audio / 4 5 \ *2. Ground ! ! *3. Ground ! ! *3. Audio out ! 6 ! *4. Chroma ! 1 6 3 ! 4. Video out ! ! 5. Not Used ! ! 5. Audio in \ 1 5 / *6. Luminance \ 7 8 / *6. Chroma \____n____/ \____n____/ 7. Not used 8. Not used 1902A 64/128 * Actually used 12.4. How do I build a simple RS-232 interface cable? Here are a couple of different interface ideas, and another can be found at ftp://ftp.funet.fi/pub/CBM/documents/rs232.txt Using MAX-232 IC: Userport C64 C64 RS232 _________ | | PA2 M-----------11-| |-14------------------- TXD (2) PB1 D-----------10-| |--7------------------- RTS (4) PB6 K-----------12-| MAX 232 |-13------------------- CTS (5) FLAG2 B---X--------9-| |--8------------------- RXD (3) PB0 C---| | |--3--|+-| VCC 2-----------16-| |--1-----| DB25-connector GND N------X----15-| | X--|+-2-| |--5--|+-| X--+|-6-|_________|--4-----| | |---------------------------------------- GND (7) -|+- capacitor 22uF/16V - + Using Transistors: RS-ce <24 pin edge connector> N <-----------------------+-----------+ / ! 22k !-!>+ ! M <----/\/\/--------! ! !---+ ! 1k \ ! 2 <----/\/\/--------------+------------>-------------------> 2 ! +-----------------+ \ + 8 +---! / H <-----------------+ E <--------------------------------------------------------> 20 C <---+ ! B <---+-------------+ \ +---! 22k !---------------/\/\/------------> 3 + 7 ! +-----> 4 ! +-----> 1 If you are having problems with this circuit as it stands, you may wish to modify it in this way to reverse the clock signal: Disconnect the emitter and collector on the middle transistor of the diagram (the one that goes to the H line on the computer side) Connect the collector to pin 2 on the 24 pin edge connector (the 5v Vcc line), connect the emitter to pin H on the same connector, then connect a 1k ohm resistor to the same pin H and the other end of the resistor to pin N or A. 12.5. How do I build a 2400/9600 bps RS-232 interface cable? A new programming technique makes it possible to acheive 9600 bps on an unexpected Commodore 64 without the use of a Swiftlink cartridge. Daniel Dallmann of Germany is the originator of this technique and is currently writing modem drivers for some of the popular C64 terminal emulation programs to take advantage of this new technique. The interface described below is a little more complex than the one in Section 12.4, but has many advantages: * The interface generates proper EIA232 (RS-232) voltage levels. The one in Section 12.4 relies on the ability of most newer RS232 equipment to handle lower voltages. * The following interface can be used as a direct replacement for on 12.4, and will work will all most telecommunications programs at up to 2400 bps, while providing the necessary interfacing to allow suitably equipped applications to | operate at up to 9600 bps. (Some programs needing DCD and DTR lines | may have problems.) * if you currently own a normal RS232 interface, that interface can be modified to incorporate the new interfacing for 9600 bps operation. (in some cases one line of the old interface has to be disconnected, see note **1 ) 9600 bps is the maximum limit this type of technique due to the timing limitations of the C64. The delay between the activation of the NMI-handler and the falling edge of rxd is too long. The handler must be called in less than 100 cycles. That's no problem at 9600 bps, but for 19200 baud (the next higher baud rate), you have only 50 cycles, and that's impossoble (because of VIC-DMA ). On a C128 in fast mode 38400 baud may be possible, but I don't have a C128, so someone else has to try it out. Schematic of a very simple RS232-Interface: userport MAX232 rs232 9pin 25pin +----------+ ! ! (C) pb0--+ ! ! ! ! /! ! (B) flag2--*--------------------O< !--------- rxd 2 3 ! 9! \! !8 *7* sp2--+ ! ! ! ! *6* cnt2--+ ! ! ! ! ! *L* pb7--+ ! ! ! !\ ! (M) pa2--*--------------------! >O--------- txd 3 2 ! 11! !/ !14 *5* sp1--+ ! ! 74ls00 ! ! +-----+ ! ! ! ! ! !\ ! (D) pb1-*------>O-------------! >O--------- rts 7 4 ! 1! !3 10! !/ !7 +----! ! ! ! 2! ! ! /! ! (K) pb6--------O<-----*-------O< !--------- cts 8 5 6! !4 ! 12! \! !13 ! !--+ ! ! (1) gnd------! !5 ! !--- gnd 5 7 7! ! ! !15 (2) +5V------! ! ! ! (dsr 6 6) 14+-----+ ! ! ! ! (dcd 1 8) ! ! ! ! (dtr 4 20) c2 ! !+ ! ! | (2) +5v------------! !-----! ! (ri 9 22) ! ! 2! ! ! ! c4 +! ! ! ! (1) gnd------------! !-----! ! ! ! 6! ! ! ! c1 ! !+ ! ! +-! !-----! ! ! ! ! 1! ! ! ! ! +---------! ! 3! ! c3 ! !+ ! ! +-! !-----! ! ! ! ! 4! ! ! ! ! +---------! ! 5! ! ! ! (1) gnd--------------------! ! 15! ! ! ! (2) +5V--------------------! ! 16+----------+ (x) - connections required for a normal RS232-Interface. *x* - additional connections to go up to 9600 baud. | remark: The MAX232 needs 4 capacitors to generate +/- 10 volts to | drive the RS-232 unit. The values are as such: (in uF) | IC C1 C2 C3 C4 | ------- --- --- --- --- | MAX232 1.0 1.0 1.0 1.0 | MAX232A 0.1 0.1 0.1 0.1 | MAX232E 1.0 1.0 1.0 1.0 notes : **1 Some other interfaces use this pin. In that case you have to cut the connection and change it to new way. PB7 is normally used to receive the DSR (Data Set Ready) signal from the modem, but this signal isn't supported by all terminal progruse of the new wiring DSR will seem to be active to all 'old' programs, so that there won't be any troubles. Top view of the used ICs: 74 LS 00 MAX232 +------+ +------+ inA -!1 \/14!- vcc +cap1 -!1 \/16!- Vcc inA -! !- inC +cap2 -! !- GND outA -! !- inC -cap1 -! !- RS232/txd inB -! !- outC +cap3 -! !- RS232/cts inB -! !- inD -cap3 -! !- TTL/^cts outB -! !- inD -cap4 -! !- TTL/txd gnd -!7 8!- outD RS232/rts -! !- TTL/^rts +------+ RS232/rxd -!8 9!- TTL/rxd +------+ 4 X NAND 2 X RS232 transmitter 2 X RS232 receiver user port (view on C64s backside) 1 2 3 4 5 6 7 8 9 10 11 12 (top) ------------------------------------ A B C D E F H J K L M N (bottom) 1 - GND A - GND 2 - +5V B - ^flag2 3 - ^reset C - pb0 4 - cnt1 D - pb1 5 - sp1 E - pb2 6 - cnt2 F - pb3 7 - sp2 H - pb4 8 - ^pc2 J - pb5 9 - atn in K - pb6 10- 9V AC L - pb7 11- 9V AC M - pa2 12- GND N - GND 12.6. How can I determine how much VDC video memory is in my C128? Here are two ways to detect whether the C128 VDC chip has 16kB or 64kB of RAM. 1 rem fred's nifty program to determine size of 8563 dram 5 w=dec("cdcc"):r=dec("cdda") 10 bank15: ad=dec("d600"): da=ad+1 :rem setup ml 20 pokead,28: s=peek(da): pokeda,63 :rem select 64k 30 i=16896: sysw,i/256,18:sysw,iand255,19:sysw,85,31 :rem write $55 40 i=16896: sysw,i/256,18:sysw,iand255,19:sysr,,31:rregc1 :rem read here 50 i=17152: sysw,i/256,18:sysw,iand255,19:sysr,,31:rregc2 :rem and here 60 i=16896: sysw,i/256,18:sysw,iand255,19:sysw,170,31 :rem write $aa 70 i=16896: sysw,i/256,18:sysw,iand255,19:sysr,,31:rregc3 :rem read here 80 i=17152: sysw,i/256,18:sysw,iand255,19:sysr,,31:rregc4 :rem and here s:sysdec("ff62") :rem restore 16/64k 95 print chr$(14)chr$(147) 100 irint "16K": else print"64K" :rem did it echo? 110 end or: POKE DEC("D600"),28:POKE DEC("D601"),63:SYS DEC("FF62"):SCNCLR If you have 16k the screen will fill with zeros; 64k will give you a ready prompt. 12.7. How can I convert my C64 to run on battery power? The July, 1990 issue of 73 Amateur Radio has an article on converting the C64 and 1541 to run on DC power. I'll summarize the C64 portion: DC Power Conversion for the C64 1. Locate component CR4 on the circuit board. Mark the positive hole on the board. Desolder and remove the component. 2. Rest :-) 3. Connect the marked hole to +12V. 4. Desolder and remove VR1. Looking down at the component side of the board, connect a wire from the vacant righand run it to +12V. 5. Locate L5. It will probably be in one of two locations. On the older version, desolder the right hand leg and lift. On the newer version, desolder the top leg and lift. 6. Connect +5V to the empty L5 hole. 7. Locate the R37 and R100 pads. Use a continuity meter to find the pads that are connected. Desolder and lift these legs. You will insert a 60 Hz clock here. 8. You could generate this clock using a ve's one: +12V __________________________| | | | C1 R1 ______|_______ |-)|-+-/\/\/-+-----|6 8 | | | \ | | | XTAL1 / R2 | MM5369 | | | \ | | |-)|-+-------+-----|5 1|---> 60 Hz (to R37 pad) C2 | 2 | --------------- | GND C1 = 30 pF C2 = 3-15 pF (variable) XTAL1 = 3.57 MHz crystal R1 = 1k R2 = 10M It is suggested that you use a short length of shielded coax cable to connect the 60 Hz output to the R37/R100 pad. Also, it is suggested that you use a frequency counter to tune the above circuit to exactly 60 Hz. This conversion would work well if you wanted to use the C64 in a car or powered by a solar set-up. 12.7. How do I build a GEOCable interface? The interface is simply a cable between the printer and the user port. The pinout is as follows: pin on 64 pin on printer a Ground 33 Grond b Flag 2 11 Busy c PB0 2 Data 1 d PB1 3 Data 2 e PB2 4 Data 3 f PB3 5 Data 4 h PB4 6 Data 5 j PB5 7 Data 6 k PB6 8 Data 7 l PB7 9 Data 8 m PA2 1 Strobe n Ground 16 Ground Superscript uses the same cable, but has the following change: b Flag 2 10 Acknowledge Either wiring will work with either program, but the GEOCable wiring is preferred. + 12.8. How do I connect my Commodore printer to an IBM PC? + Look for the plans for the interface at: + http://www.coast.net/simtel/msdos/info/c64topc.zip -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 8/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 01:10:25 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p8 Comp-answers-archive-name: commodore/main-faq/part8 News-answers-archive-name: commodore/main-faq/part8 Comp-sys-cbm-archive-name: main-faq/part8 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 13. Enhancements 13.1. How do I increase my disk drive's transfer speed? 13.1.1. What is a Fastloader? 13.1.2. What is a ROM replacement? 13.1.3. What are the disadvantages to using a drive enhancemenat other things can I do to speed up the drive? 13.2. How do I expand my disk drive's capacity? 13.2.1. What is a Hard Drive? Who sells them? 13.2.2. What is 64NET? + 13.2.3. What is SERVER64? 13.3. How do I expand my computer 13.3.1. What is a Ram Expansion Unit? 13.3.2. What is a geoRAM Unit? 13.3.3. What is battery backed GeoRAM (BBGRam)? 13.3.4. What is a RAMLink? 13.3.5. What is a RAMDrive? 13.3.6. How do I expand my C128 Video RAM? 13.3.7. How do I expand my C64 internally? 13.3.8. How do I expand my C128 internally? 13.4. How do I increase my computer's speed? 13.4.1. How do I increase my Commodore 64's speed? 13.4.2. How do I increase my Commodore 128's speed? 13.4.3. Can I speed up other Commodore computers? 13.5. How do I increase my computer screen's resolution? 13.5.1. How do I increase my Commodore 64's screen resolution? 13.5.2. How do I increase my Commodore 128's screen resolution? 13.5.3. How do I increase other CBM computers' resolutions? 13.6. How do I increase my computer's serial transfer speed? 13.7. How do I increase my computer's sound quality? 13.8. What other ways can I expand my Commodore computer? --------------------------------------------------------------------------- 13. Enhancements If you like to tinker with your Commodore to get the best possible performance out of it, these suggestions and products may help you in your quest. 13.1. How do I increase my disk drive's transfer speed? Since the introduction of the Commodore VIC-20 and the slow serial bus, Commodore owners have been plagued by slow disk access. There are two ways to allevaiet this problem, fastloaders and ROM replacements. 13.1.1. What is a Fastloader? The Commodore 1541 drive and any drive attached to a VIC-20, C64, Plus 4, C116, or C16 suffer from very slow read and write times. This is caused by Commodore's haste in "economizing" the IEEE-488 bus used in the PET series of Commodore computers into the serial bus. The IEEE-488 bus transferred 8 bits of data at a time, and performed some synchronization steps, or handshaking, between bytes. Commodore reduced the path to 1 bit but kept most of the original handshaking, most of which is redundant when transferring 1 bit at a time. Early on, some developers noted that, since the 1541 drive was intelligent enough to execute a program loaded into its RAM, and the Commodore operating do disk I/O could be bypassed, they could write software that spedby modifying or completely changing the protocol used on the serial bus. This is the idea behind fastload cartridges like FastLoad, Mach 5, etc... 13.1.2. What is a ROM replacement? As programs became more complex, some programs would not operate with this approach. Thus, the developers then rewrote parts of the Commodore operating system on both the computer and the disk drive, and replaced the parts of them that did disk I/O with new pieces of code. This is the idea behind JiffyDos and others. The basic idea in speeding up the disk drive is to use more than 1 line to transfer data, effectively doubling the transfer speed. Then, reduce synchronization requirements in the protocol to a bare minimum, as synchronizing time is time not being used to do transfers. The fastload cartridges are handicapped somewhat by the need to transfer the portion of the program that runs in the disk drive to the drive using the slow speed evry time the drive is used. This can be alleviated somewhat, but the replacement operating system replacement products like JiffyDos win the race since they do not need to load code into the drive, as it is already there. 13.1.3. What are the disadvantages to using a drive enhancement? The products are not 100% compatible, as they sacrifice reliability for speed somewhat. That means that a program that does not load due to an error while using a fastload product will probably load without the fastloading enabled. Also, some programs can not handle the change in loading or reading speed, so these enhancements yield about 90% compatibility. 13.1.4. What other things can I do to speed up the drive? You can also increase the speed of disk drive operation by organizing consecutive parts of a file on disk to fall a certain number of disk sectors apart. This is called the interleave or interleaving factor. Normally, a 1541 disk drive space consecutive parts of a file 10 sectors apart, but you can change that a little to minimize the time needed to find consecutive parts of a file. Also, the C128 in 128 mode hooked up to a 1571 or 1581 has a built-in fastloading scheme called burst loading. Therefore, if you are in 128 mode and hooked up to a 1581 or a 1571, you already have this feature. mode reverts back to the old slow serial routines, and the 128 in any mode using a 1541 cannot use the burst load routines. 13.2. How do I expand my disk drive's capacity? Software Support International sells the 1541 RAMBoard, which will increase you 1541's memory. SSI used to market a similar board for the 1571, but they have depleted stock and no longer carry it. You can also expand your disk drives on board RAM capacity, and use that extra memory for better archiving performance. + 13.2.1. What is a Hard Drive? Who sells them? + A hard disk drive is a non-removable ramdom access medium similar that + allows one to store very large quantities of data. Hard disk drives + are mandatory on most newer computer systems, but are usually optional + for Commodore 8-bit computers. However, the faster load time, the + greater capacity, and the ease of use make them desirable. CMD sells hard drives for the Commodore 64 and 128. They range in sizes from 50 Megabytes on up. In comparison, a Commodore 1581 drive holds .8 Megabytes. + 13.2.2. What is 64NET? If you have access to an IBM of some kind (preferrably with a hard drive), you can use a product called 64NET to hook the drive up to the Commodore. 64NET consists of a cable which connects the CBM User Port and the IBM Parallel Port together, and a program that runs on both machines. The program on the IBM is a standard application, but the CBM part is a wedge, so it should integrate seamlessly with some programs. There is now just one copy of the product. Registered users simply receive a 64NET.KEY file that enables SAVING. There is a student discount of AUS$40.00. The product is at version 1.82.62 and has full OPEN/CLOSE/READ/READST support, can support 4 gigabyte IBM partitions, and have a built-in off-board monitor which includes some dos wedge functions. The IBM programs have link-based helpsystems and will run on any IBM machine. The registered version allows saving of files, wheras the PD version does not. The registered version also contains support for GEOS. The registered BETA version is availabwith upgrade to final version free) for AUS$50.00, while the unregistered version is free. These prices do not include the cable that is required for operation. The cable, program, and more information ived from Paul Gardner-Stephen at gardners@ist.flinders.edu.au. Also, the system can be ordered from: In Europe: Performance Peripherals Europe Germany +49 2227 3221 Michael Renz +49 2227 3221 And in Australia from: Russell Alphey +61 3 4278558 (A/H r.alphey@dce.vic.gov.au Paul Gardner-Stephen +61 8 277 7479 (A/H) Versions are available for the C64 and C128, and a C65 version is close to completion. + Also available is an Software Development Kit (SDK) with a CBM + cross assembler. + 13.2.3. What is SERVER64? SERVER64 is a product like 64NET, in that it allows you to use an IBM PC unlike 64NET, SERVER64 does not require a connection to the user port and a special boot program be run. Instead, the system uses an X1541 cable to attach the Commodore 64 serarallel port. The product is available at: ftp://ccnga.uwaterloo.ca/pub/incoming/SERVER64.ZIP Documentation is available at: ftp://ccnga.uwaterloo.ca/pub/incoming/SERVER64.TXT Both are expected to move temulation directory soon. 13.3. How do I expand my computer's RAM capacity? 13.3.1. What is a Ram Expansion Unit? The original form of RAM expansion available to the C6e the Commodore REUs (Ram Expansion Units). These REUs plug into the cartridge port, and provide 128K (the C=1700), or 512K (the C=1750) of additional RAM. This RAM is not true system RAM however; simply adding a 512K REU to your system does NOT mean that your word processor will suddenly be able to edit 512K larger documents. A REU will only be used by a program that was written to take advantage of an REU. As a caveat on this, you can use your REU as additional RAM for a RAMLink . An REU can be used as a Commodore running the program RAMDOS. This will allow users to save and load files from the REU. If you are using CP/M, the REU can be configured to act like a disk drive under CP/M. Although the C=1764 was originally adverthe 1700 and 1750 for the C128, any of the three RAM expanders will work with either the C64 or the C128. Note that if you want to use any of them on the C64, you need a heavy duty power supply. The 1764 comes with such a power supply. There are hardware expand a 1700 or a 1764 to 512K; additionally, a 512K REU can be expanded to 1 Meg or more. The plans are at ftp://ccnga.uwaterloo.ca/pub/cbm/hardware. While it appears completely safe to upgrade your REU to 1 Meg, there have bee problems with REU's upgraded to 2 Megs. Sometimes the REU will work fine for a while, then fail. If you are upgrading your REU, it would probably be wise to stop at 1 Meg. If you are consider a CMD RAMLink. If you don't wish to do it yourself, there are people who will do it for you, for a fee. The following individual will do RAM expansions on the 17xx series. He Has lots of experience doingions. His current quoted price for expanding a 1750 from 512k to 1 meg is $60. Call for the latest prices. In addition he can do repairs on the RAM. Raymond Day 9601 Morton Taylor Road Belleville, MI 48111-1328 r.day@genie.geis.com (Contact) (313) 699-6727 On a similar note, Software Support International sells a device called the 175unctions just like a 1750. It is not as expandable as the real 1750, but can be used where a 1750 is recommended or required. 13.3.2. M Unit? When Commodore REUs became hard to find several years back, Berkeley Softworks introduced geoRAM, which is a 512K RAM expander. This RAM expander gives you all of the advantages of a 1750 with GEOS. However, it is not 1750 compatible, so it will not work like a 1750 outside of GEOS; it is transparent to other programs. (As a caveat on this, see the info on RAMLink)). DesTerm128 2.0 will not work with a geoRAM plugged in. A special version of GEOS 2.0 (which is bundled with geoRAM) is necessary to use geoRAM. No additional power supply is necessary to use geoRAM. The geoRAM can be upgraded to 2MB also. Contact Jens-Michael Gross at grossibr@buran.fb10.tu-berlin.de for information on upgrading the geoRAM. The geoRAM can be used without GEOS if it is installed in a RAMDrive or RAMLink. See Section 13.3.4 for information. 13.3.3. What is battery backed GeoRAM (BBGRam)? Battery Backed GeoRam is a products marketed by Performance Peripherals Incorporated. The unit is actually a geoRAM clone, but has battery backup included within the unit. The unit can be ordered in the following configurations: 512kBytes $92.97US 1MBytes $123.97US 2MBytes $165.97US 13.3.4. What is a RAMLink? RAMLink (RL) is a RAM expansion devices from CMD. The RAM in thesto native mode partitions (with dynamically allocated subdirectories), or 1541, 1571, or 1581 emulating partitions. Thanks to the 15x1 emulating partitions, software does not have to be specifically written to run with a RL. The RL devices should appear as a disk drive to most programs. One notable exception is DesTerm v2.00, which does not work with the RL. There are few other exceptions, and no major commercial program has a problem running with an RL . The deciding factor seems to be whether or not the program uses a drive's internal ram. The RL does not 'mimic' having this type of internal drive ram, and if a program relies upon this it will not run. The heavily copy protected Digital Solutions' programs use this drive ram for its burst loading routines. So, even though a Maverick/RamBoard combination will write a copy of it to the RL, it will fail to boot. However, these programs, once booted from a 1571, will use and access all of RL's many functions for lightening fast loads and saves. RL has ts own power sources, separate from the computer. When you turn off the computer, the power to the RL is left on, leaving its contents intact. This power supply always remains on. (For safety from power outages, battery backups are also available.) RAMLink is a powerful, large device. It can be configured from 0 to up to 16 Megs of RAM, using industry standard 1x8 (100ns) 1 Meg and 4 Meg SIs can be used.) The RL is constructed so that the user may easily add additional SIMMs at any time. RAMLink has a port into which you can plug a Commodore REU or a geoRAM. You can configure RAMLink to either leave this RAM device alone, or to use the REU/geoRAM's RAM just as if it were part of the RAMLink's RAM. A RAMLink also has a pass-through port, in which you can plug a normal C64/C128 cartridge, and a parallel port for a CMD hard drive. The latter greatly improves the transfer speed of data between your computer and the hard drive. If you have a geoRAM, the geoRAM can be plugged into the RL . the geoRAM then acts as an extra piece of ram-based disk storage. The RL comes with a very well documented, thorough, and easily referenced User Manual. Contact CMD for more details. 13.3.5. What is a RAMDrive? The RAMDrive is similar in function to the RAMLink sold by CMD (see Section 13.3.4). The main differences are the smaller amount of memory (1-4 MB) and the smaller size. At one time, the RAMDrive was sold by CMD, but is no longer available through them. However, Performance Peripherals, Inc. still sells the RAMDrive unit. 13.3.6. How do I expand my C128 Video RAM? The original, "flat" C128's came with an 80 column display that had it's own display RAM that was separate from the system memory of the computer. This "VDC RAM" was 16K in size. After Commodore, they changed the design and marketed some versions of the Commodore 128D with 64K of VDC RAM. Since them, some programs (e.g. I-Paint, Dialogue128) have come out that either need or support 64K of VDC RAM. Owners of flat 128's can upgrade their video RAM to 64K either by ordering an upgrade plug-in board(e.g. from Software Support International), or by replacing the RAM chips themselves. All that needs to be done is, the two 4416 RAM chips next to the VDC chip need to be replaced with 4464 RAM chips. Note, however, that since this involves soldering in tight quarters on your 128's motherboard, it is very easy to damage the motherboard or the nearby VDC chip. Whenever you wish to use the extra RAM, be sure to set bit 4 in the VDC register 28 (0 = 16kB, 1 = 64kB). 13.3.7. How do I expand my C64 internally? THE TRANSACTOR magazine published two articles written by Paul Bosacki on expanding the Commodore 64. The first article (in Transactor 9.2) described how to expand the 64 to 256kB by swapping RAM chips and contained switches to perform some special options. The second (in Transactor 9.6) describes how to expand the Commodore 64 to 1MB, using a 512kB REU and 512kB on the | motherboard. In addition, this expansion needs no switches to enable options, which is an enhancement to the first article. The Nordic/Finnish MicroBITTI magazine publishPekka Pessi on expanding the Commodore 64. Pessi's design (in MicroBITTI Issues 1 and 2 for 1987) split the C64 memory map into 4 16kB pages, which could be each mapped to any 16kB page in 256kB of memory. It uses the same approach of swapping the 64kB DRAMs for 256kB ones, but does the addressing somewhat differently. In 1993, Marko Makela, with help from Pekka Pessi, translated Pessi's article into English and made it available via the Internet. It is now available at ftp://ftp.funet.fi/pub/cbm/documents/ or ftp://x2ftp.oulo.fi:/pub/cbm/docs/ 13.3.8. How do I expand my C128 internally? Marko Makela has written an article on how to expand the C128 and C128D's memory up to 1024kB. It is compatible with his earlier article on expanding the C64 to 256kB, so programs written for the expanded 64 should run on the expanded 128 in 64 mode. The plan and schematic is available via ftp from nic.funet.fi in directory /pub/cbm/documents/1028. The C-256 and C-512 Twin Cities 128 issues #30 and #31 have a hardware scheme for expanding your 128 to 256K or 512K. To people who understand banking on the 128, the 256K modification adds RAM blocks 2 and 3 to your system. tion adds four more RAM blocks that can be accessed as alternate RAM blocks 2 and 3, or as a completely separate set of RAM blocks 0-3. As with Commodore REUs, software must specifically support the expanded RAM. Since these modifications are relatively new, there is not much software out yet that supports the additional RAM. However, ACE 128 does support this expansion without any special drivers. The hardware modification, while simple from software's point of view, is rather difficult to perform in hardware. Richard Curcio, the designer of the memory modifications, can modify your 128 for you. See Twin Cities 128 issue #31 for more information. 13.4. How do I increase my computer's speed? There are a number of products that can increase the operating speed of the Commodore 64. These products work by turning off the on-board 6510 and turning on a compatible microprocessor, usually a 65C02 or a 65C816 in 6502 emulation mode. These products will work with any software that does not mind running up to 4 times faster and does not use any of the undocumented opcodes of the 6502 IC. Also, for a quick way to gain a small speed increase, please see Section 17.2. 13.4.1. How do I increase my Commodore 64's speed? Please note that some of these products are no longer offered for sale by the original companies, but can be purchased from individuals as used equipment. Turbo Master Accelerator for C64. The Turbo Master Accelerator is for a C64 (or C64 mode of C128) only, uses a Rockwell R65C02P4 microprocessor clocked at 4.09 MHz, has its own 64K of fast static RAM and a 32K EPROM, has hardware/software switchable speed between 4.09 and normal, and has an enhanced ROM with faster disk routines that can also be disabled. A JiffyDOS compatibility option was available. Turbo Process Accelerator for the C64. This accelerator, made by Rossm"oller, uses a 65C816P-4 microprocessor to operate the 64 at three speeds: 1MHz, 4 MHz, or anything between 50kHz and 4 MHz. The 65C816 is a 16 bit version of the 6502/6510, so it is possible to write software for the new IC that takes advantage of the 16 accelerator, the only one being currently produced, is also the fastest such accelerator for the Commodore 64 to date. The module, which plugs into the expansion port of the Commodore 64, increases the CPU processing speed from 1MHz to 8MHz. It uses a 65816 CPU (The 65816 is a descendant of the 65XX series) running at 8MHz to enable the increased speed. Also, it can be optional expanded to 4 or 8 MB RAM onboad. This product is the successor to the Rossmoeller TurboAccess 4MHz accelerator card. The unit has the capability to provide 10x speed disk access via a parallel cable and has a CP/M option. GEOS compatible requires the special patches that are available from the manufacturer, and games or demos which do very intensive timing or raster effects might not fucntion correctly. At present, the accelerator only works on PAL 64s of certain revisions and will not function on a C128 in 64 mode. Currenlty, the REU is not supported. From the advertisement: "FLASH 8 is a GEOS-compatible module for the expansion port with a 65816 CPU that speeds the C64 to 8Mhz by highest compatibility with existing software. Additionally to the original Commodore Kernal a JiffyDos kernal is available. You can choose between two different kernals via DIP-switch. Flash 8 comes either with 256 Kbyte or 1 Mbyte RAM onboard. A CP/M-emulator for running Z80-CP/M-Software, a macro-library and assembler for the 65816 in native-mode are included." The prices are: 349 DM (~$245.00 US) for the unit with 256kB RAM. 449 DM (~$315.00 US) for the unit with 1MB RAM. It is being manufactured and sold by Discount 2000 and Performance Peripherals, Inc. The Turbo Master Accelerator is for a C64 (or C64 mode of C128) only, uses a Rockwell R65C02P4 microprocessor clocked at 4.09 MHz, fast static RAM and a 32K EPROM, has hardware/software switchable speed between 4.09 and normal, and has an enhanced ROM with faster disk routines that can also be disabled. A JiffyDOS compatibility option was available. | CMD SuperCPU 64 | The CMD Super 64 CPU accelerator cartridge, currently shipping from Creative Micro Designs, will allow a Commodore 64 or Commodore 128 (in 64 | mode) to reach CPU speeds of 20 MHz. | A Western Design Center 65C816S 16bit CPU core (with 6502 emulation) | forms the heart of the unit. The accelerator is compatible will all | standard peripherals for the Commodore 64, including the 1500 series | disk drives and the 1700 series Ram Expansion Units. In addition, the | unit is compatible with GEORam and the various peripherals offered by | CMD, such as the HD and FD series disk drives and the RAMLink. | Internalla WDC 65C816S CPU and 64kB of fast static | RAM for no-wait program processing. Both a stock and JiffyDOS enhanced | kernel are available, and the user can completely disable the unit if | desired without unplugging. Also, the speed of the unit (1MHz or maximum | speed) can be selected via switch or software. A pass through port | allows the user to use existing cartridges, and an expansion port | dubbbed the "Rocket Socket" allows RAM or functionality enhancements to be added to the accelerator. Production units began on July 25, 1996, and a developer's package will be made available to software authors shortly. The price is as follows: Super 64/20 US$199.00 Creative Micro Designs, Incorporated. (CMD) 15 Benton Drive P.O. Box 646 East Longmeadow, MA 01028-0646 (800) 638-3263 (Orders only) (413) 525-0023 (Information) (413) 525-0147 (Fascimile) cmd.sales@the-spa.com (Information and Pricing) cmd.support@the-spa.com (Technical Support) cmd.cac@the-spa.com (Charles Chistianson - Marketing) doug.cotton@the-g Cotton - Technical Writer) 13.4.2. How do I increase my Commodore 128's speed? The ZIP card for your C128. This accelerator was not produced. Its development has been stopped dueous problems. + The SuperCPU 128 + In addition to the SuperCPU 64 (see Section 13.4.1), Creative Micro + Designs is planning to introduce a 128 version of this 20 MHz accelerator. + Production dates are sceduled for around Christmas, 1996. The price for + the 128 version has not yet been finalized., Contact CMD for more + information. 13.4.3. Can I speed up other Commodore computers? Although it is possoble to accelerate just about any Commodore machine, no commercial products exist to speed up other Commodore computers. 13.5. How do I increase my computer screen's resolution? Although the Commodore computers once reigned in terms or screen rsolution and number of colors available, newer machines have surpassed it in both areas. Depending on whether you want more characters on the screen or more colors at one time, these products might help. 13.5.1. How do I increase my Commodore 64's screen resolution? Since the Commodore 64's VIC-II cannot be expanded, the only way to increase the resolution of the Commodore 64 is to turn off the on-board video and replace its output with one from another IC. The simplist approach involves attaching an 80 column video chip (6545, 6845, etc.) to the C64 via the expansion port. This will provide 80 columns of monochrome text. However, this is only useful for text applications, as most of these video devices are not capable of doing high resolution graphics. Also, rently produced, but many are sold as used equipment by users. Batteries Included BI-80 This unit combined an 80 column monochrome text video display (using the 6545 IC) and BASIC 4.0. Either options could be turned on or off via software control. DATA 20 80 column unit This unit preceded the BI80 unit, and was produced from 1982-1984. Protecto Enterprizes Protecto-80 This was basically a repackaged DATA-20 unit. Some circuitry was changed to permit price reduction, but the same functionality is there. 13.5.2. How do I increase my Commodore 128's screen resolution? The Commodore 128 comes equipped with an second video display controller in addition to the 40 column VIC chip. This chip can be used while in 64 mode through clever programming, and the controller's standard 640*200 pixel size can be expanded to 640*400. However, there is no way to completely overcome the color limitation of 16 colors 13.6. How do I increase my computer's serial transfer speed? If you wish to operate serial devices at speeds faster than what the internal software emulated UART can handle, you will need to purchase a UART interface. There are a couple of different kinds, and each has its advantages. To use these hardware UARTs, the application must be written to take advantage of the device. SwiftLink the SwiftLink cartridge is manufactured by CMD and allows speeds up to 38.4 Kbps. This device contains a 6551 UART and plugs into your cartridge port and supplies you with a standard 9-pin serial ect the desired modem. Dialogue128, Novaterm64, and Kermit(v2.2s) support the SwiftLink. Creative Micro Designs, Incorporated. (CMD) 15 Benton Drive P.O. Box 646 East Longmeadow, MA 01028-0646 (800) 638-3263 (Orders only) (413) 525-0023 (Information) (413) 525-0147 (Fascimile) cmd.sales@the-spa.com (Information and Pricing) cmd.support@the-spa.com (Technical Support) cmd.cac@the-spa.com (Charles Chistianson - Marketing) doug.cotton@the-spa.com (Doug Cotton - Technical Writer) HART Cartridge The HART cartridge is a device similar to the Swiftlink in size. However, the HART unit conatins an 8255 UART IC and can handle speeds up to 57.6Kbps. The unit is manufactured by Hatronics. Hatronics 195 Lincoln Avenue Montclair, NJ 07042 (201) 783-7264 Mark Hatten (Contact) DataPump DataPump is a set of plans used to build a device that functions just like a Swiftlink. The plans are available at many FTP sites. ftp://ftp.funet.fi/pub/CBM/documents/datapump.sfx (GEOS format) ftp://hamsterix.funet.fi/pub/CBM/documents/datapump.sfx (GEOS format) ftp://ccnga.uwaterloo.ca/pub/cbm/INCOMING/hardware/ 13.7. How do I increase my computer's sound quality? SID Symphony The C64 and C128 come equipped with 1 Sound Interface Device (SID) IC. This provides 3 channels of output. For more channels, one can purchase the SID Symphony cartridge from CMD to provide 3 extra channels. Most newer sound playing and editing software is able to use the extra channels. There are also a number of units one can purchase or build that will provide MIDI capabilities for Commodore 64 and 128 users. 13.8. What other ways can I expand my Commodore computer? There are many hardware iteme. Below is a list of a few of them. Note that some of these items may no longer be in production, and thus are only available as used equipment. 80-Line Simplified Digital I/O Board This unit has 40 TTL input lines and 40 separffered digital output lines plus an expansion socket that could support a standard ROM calendar cartridge. It works on the C64 and all modes of the C128 (including CP/M mode). Its model number is the SS100 Plus. "Original Ultimate Interface" This is a universally applicable dual 6522 Versatile Interface Adapter board with four 8-bit fully bidirectional I/O ports, eight handshake lines, and four 16-bit timer/counters. It has IRQ interrupt capability and is expandable to four bo on the C64 and all modes of the C128 (including CP/M mode). Its model number is the 641F22. A/D Conversion Module This unit is 16 channel, 8-bit, 100 microsecond conversion time. Piggy-backs on the 641F22 and thus requires it to operate. Works on the C64 and all modes of the C128 (including CP/M mode). Its model number is 641F/ADC0816. The Spartan Apple ][+ emulator for the C64, by Mimic Systems, Inc. In addition to allowing the use of Apple ][+ hardware/software, this device boasted four software selectable C64 cartridge slots, a non- dedicated 8-bit parallel port, and standard audio cassette deck capabilities for the C64. ROM upgrades are available for the C-128 and the 1571. C64 Games Port Expander (Model #8401) 40/80 column converter. Switchable, it has 4 independent cartridge sockets plus a 5th switch position accessing an 80 col. character set ROM - (limited usability because it *apparently* accesses a C64 Ram location which interferes with a lot of stuff, I forget where or how) - and a 6th switch position independent of the cartridge port for general use stuff. It was built into a neat steel housing designed to sit flat on the desktop and slide into the cartridge port at exactly the right height. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, nfo ======== Newsgroups: comp.sys.cbm Subject: COMP.SYS.CBM: General FAQ, v3.1 Part 9/9 From: brain@mail.msen.com (Jim Brain) Date: 13 Aug 1996 01:16:51 -0400 X-Posted-By: YPost, version 0.08 Archive-name: cbm-main-faq.3.1.p9 Comp-answers-archive-name: commodore/main-faq/part9 News-answers-archive-name: commodore/main-faq/part9 Comp-sys-cbm-archive-name: main-faq/part9 Version: 3.1 Last-modified: 1996/08/12 --------------------------------------------------------------------------- Table of Contents (for this file) --------------------------------- 14. Programming 14.1. What Programming Languages are available? 14.2. What is a Cross Assembler? How do I use one? + 14.3 What is an "undocumented opcode"? 15. User Groups 16. Sales and Service do I purchase Commodore Equipment and Software? 16.2. Where do I get equipment serviced? 16.3. How do I know who to buy from or request service 17. Miscellaneous 17.1. How fast does a Commodore 64 run? 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? 17.3. What does this IC number mean? + 17.4. What are the differences between C64 ROM Revisions? 18. Credits --------------------------------------------------------------------------- 14. Programming 14.1. What Programming Languages are available? The following programming languages are known to exist for the CBM computers: Ada APL Assembly Language BASIC (interpreted and compiled) BASIC extenders C COBOL COMAL FORTH FORTRAN LISP LOGO MUMPS Pascal PILOT You name it, and it is probably available for the Commodore computer system. The list of supported languages availeble for the Commodore 8 bit computer systems is much too large to fir in the FAQ, but they are available at http://www.wimsey.com/~danf/cbm/languages.html. 14.2. What is a Cross Assembler? How do I use one? A cross assembler is a program that runs on one computer and generates code for another computer. Usually, a non 8-bit CBM machine generates the code using this program, but it can be another 64 hooked in some way to a "target" 64. Whatever the caes that can be used: as6502 linking 6502 cross assembler masm6502 6502 macro cross-assembler ps65a12 Unix format 6502 cross assembler svasm02 6502 cross assembler xasm220 many-targeted cross assemblers smal6502 linking macro assembler written in portable PASCAL A more detailed list can be found at: http://www.wimsey.com/~danf/cbm/cross-development.html For all cross assemblers, the user will most likely benefit from a way to transm from the source platform to the target platform. See Section 7 for information on products that will help transfer the files. 14.3 What is an "undocumented opcode"? In the 65XX CPU line, each machine language instruction is a single byte, which allows for 256 instruction types, or opcodes. However, there are fewer than 256 defined. When designing the 65XX line, the designers, needing to keep complexity down, decided to treat the extra opcode positions as "don't care" opcodes, where no effort would be made to makpcodes do anything special. Since the opcodes are arranged in a 16X16 matrix, with a row or column cotaining opcodes that perform similar operations, an undefined opcode in the matrix can have the behavior of its row or column or both. These opcodes are called "illegal" or "undocumented" opcodes, and are occasionally used by demo coders to accomplish special timing effects, or by software programmers for copy protection code. ut these opcodes and what each does, the get the 64doc file at ftp://ftp.funet.fi/pub/cbm/documents/64doc or visit a cbm emulator forum. 15. User Groups User's Groups fulfill a major function for Commodore owners.place to meet other users, discuss problems and solutions for computing, teach and learn information about their machinee shared and friendships are made. The Commodore community is made up largely by real or virtual user's groups. A complete list of Commodore user groups can be found at | http://www.msen.com/~brain/pub/cbm-ug-list.1.0.txt This file is also available from Jim Brain's MAILSERV server as file cbm-ug-list.txt. (See Section 6.5.2 for directions on using the MAILSERV sore owners are encouraged to join group to help keep these vital organizations around. In addition, most user groups publish newsletters 16. Sales and Service Sooner or later, every Commodore owner will need to get his or her computer serviced, add another peripheral, or simply purchase some enhancement hardware or software. Contrary to popular belief, there is a large base of hardwarepliers and service centers. 16.1. Where do I purchase Commodore Equipment and Software? ESCOM (holder of the Commodore patents and copyrights), does not curre Commodore 64 and Commodore 128 computers. ESCOM also does not manufacture software for the Com However, many companies still sell software for the Commodore line. A complete list of Commodore hardware, peripheral, and software suppliers | is available at http://www.msen.com/~brain/pub/cbm-supply-lis directions on using MAILSERV). 16.2. Where do I get equipment serviced? There are a number of repair facilities around that will bring your trusty Commodore computer up to speed again. Please loo below for one that might be able to help you. If that doesn't turn up anything, check with your local User's Group. A complete list of Commodore software and hardware repair facilities can be found at http://www.msen.com/~brain/pub/cbm-repair.txt or at Jim MAILSERV server as file cbm-repair.txt. (See Section 6.5.2 for dire on using MAILSERV) 16.3. How do I know who to buy from or request service from? The information provided in this file does not imply that a company is reputa in business. It is best to use the above information as a starting point, and contact others who can discuss the various manufacturers and repair facilities listed above. 17. Miscellaneous Well, this is where the chaff falowing questions are either too new to categorize or do not fit into a category. 17.1. How fast does a Commodore 64 run? If you are using a stock Commodore 64, the CPU clock frequency is a function of the video timing frequency, which is slightly different for differing countries. If you haveC64 (Common in Europe), the computer is running at 985248.444Hz. If you are using an NTSC-M C64 (Common in the USA), the computer is running slightly faster, at 1022727.143Hz. 17.2. How can a turn my NTSC-M 64 into a PAL-B 64 or vice versa? Changing a C64 from stock PAL-B to stock NTSC-M or vice versa requires swapping in the approproate VIC-II chip and the appropriate crystal, as well as changing a jumper on the motherboard (The jumper has printing near it that indicates whether to cut or connect the jumper). Also, if you have a version 1 KERNAL ROM and want to use the built-in RS-232 routines, you need to either swap KERNAL ROMs with the other computer (not recommended), or obtain a revision 3 KERNAL (recommended). Now, if maintaining stock operation is not a complete must, or if you just want to tinker, the crystal and jumper modifications can be made optional. The VIC-II chip has a relaxed tolerance for timing, so it is possible to run an NTSC-M VIC-II with a PAL-B crystal and jumper settings. The cssible as well. Since the crystal frequency is used to generate the frequencies for the TV and monitor output, your TV or monitor may not like the resuling hybrid signal very well, but it won't break anythiIn addtion, the jumper indicated above determines the divisor used to scale down the crystal frequency for the CPU. For PAL-B units, the divisor is 18, and for NTSC-M units the divisor is 14. The Commodore 64 will operate regardless of the crystal frequency and state of this jumper. Therefore, to speed up a 64, one can install a PAL-B crystal (17734472Hz) and change the jumper to use the NTSC divisor (14) to increase the operating speed of the machine to 1266748Hz. However, note that any operations (disk, rs-232, special VIC tricks) that require synchronized timing may fail in this "non-stock" scenario. 17.3. What does this IC number mean? Here are a few Commodore IC numbers and their functions. Note that this | is an incomplete list. A more comprehensive list is called csg.chips.info and is at ftp.funet.fi. For the VIC-20: Mnemonic PN# Alt. PN# CPU 6502 VIC-I (NTSC-M) 6560 VIC-I (PAL-B) 6561 CPU 6502 For the C-64 and C-64C: Mnemonic PN# Alt. PN# CPU 6510 VIC-II (NTSC-M) 6567 8562? VIC-II (PAL-B) 6569 8565 VIC-II (PAL-N) 6572 VIC-II (PAL-M) 6573 SID 6581 6582 8580 For the C-128(D): Mnemonic PN# Alt. PN# Notes: CPU 8502 VIC-IIe (NTSC-M) 8564 VIC-IIe (PAL-B) 8566 VIC-IIe (PAL-N) 8569 | DVDC 8563 8568 (get r9a or r9b if possible) SID 6581 6582 8580 Differences between 64 boards: The older boards had discrete LSI logic and a PLA chip. The newer boards put all the PLA and LSI logic into p. On the older boards, the KERNAL and BASIC ROMs were separate, while they are combined in the newer design. There are two different models of the narrow board. One has Color RAM, while the other does not. The ASIC chip includes the PLA and 7 TTL chips, and the Color RAM on some machines machines. The new models use 9 volt versions 8580 SID, while older models use the 6581 12 volt SID. The VIC chip (6567 NTSC-M, 6569 PAL-B) has been replaced with the 8562 (NTSC-M) and 8565 (PAL-B) on newer models. Both BASIC 2.0 and the KERNAL ROM have been combined into one ROM for the C64C/G/GS. This ROM is the same as is used on the C128 in C64 mode. The ROM is indentical except for nationality differences. + 17.4. What are the differences between C64 ROM Revisions? + Well, they have a number of them, and each difference is documented and + explained in "The Commodore 64 Whole Memory Guide" by Tim Arnot. + (ftp://x2ftp.oulu.fi/pub/cbm/docs/c64-kernel.diffs) 18. Credits I want to extend my thanks to t people for their help in providing correct, up-to-date information in this FAQ: Fred Mueller, who maintained this FAQ before I. Everyone who helped add to the 1.4 FAQ material to make the 2.0-2.2 FAQ. Everyone w add to the 2.2 FAQ to make the 3.0 FAQ. + Adam Vardy, with corrections to S. + Roger Long, for information on Random Magazine. + Jouko Valta, for information on C65 archives and kernal diffs. + Tom Cwikla, for info on ANADISK. + Alan Jones, for info on a new newsgroup mail gateway. + Antony Gibbs, for info on Commodore Zone. + Gaelyne Moranec, for info on GIF viewers. + John Keyerleber, for info on plans for CBM printer to PC interface. + David Gahris, for numerous WWW addresses. + Marc Frank, for error in cbm-supply-list.txt filename. + Jack Vander White, for address updates. + Jeff Daniels, for info on his company. + Paul MacArthur, for info on X1541 cable source. + Craig Bruce, for info on his FTP Mail Server. + Dirk Moell, for info on blinks on 8050. + Bob Masse, for info on C128 VDC IC revisions. + Alan Jones, for corrections to Daniel Dallmann's RS-232 interface. + Donald Ayers, for information on his GRASSROOTS #1 Disk. + Daniel Kahlin, for info on Over5. + Dallas Legan, for info on Transactor Index. + Andre Fachat, for info on VICE. + Allen Smith, for info on COMPUTERSMITH Internet updates. + Jack vanderwhite, for updates on COMMODORE CEE BBS phone. + Jeff Jones, for updates on LOADSTAR prices. + Frank Ellert, for info on more UNIX-like OSes. + Paul McAleer, for informaiton on Micro-Bytes. + J. E. Sears, for info on PPI. + Jeff Jones, for information on LOADSTAR Letter going commercial. + Chris MCEE, for corrections on Demo terms. + R.T. Cunningham, for updates on SuperCPU dates and info. + Beth Gladen, for uncovering a bug in user group list filename. + Nhat-Viet Phi, for info on his RAMLink User's List. + Holger Heimes, for info on extra BBS numbers to get FAQ at. + Scott Eggleston, with new email info and merger of Underground info. + Jarno Lamberg, for corrections to 17.4 URL. + Eric Hoetzel, for info on 6502CC mailing list. + Jeff Daniels, for updates on the VIC newsletter. + Nick Rossi, for information on Novaterm 9.6. + Walt Roth, for corrections on posting frequency. -- Jim Brain, Embedded System Designer, Brain Innovations, Inc. (BII)(offline sig) j.brain@ieee.org "Above views DO reflect my employer, since I'm my employer" Dabbling in WWW, Embedded Systems, VR, Old CBM computers, and Good Times! -Me- Jim Brain: BII, VR, and CBM info FREQUENTLY ASKED QUESTIONS ABOUT THE NEW FORUM SOFTWARE ------------------------------------------------------- These are some of the most common questions members may have about the new forum software that's being released. For more details on any of these answers, please GO HELPFORUM or GO FEEDBACK. WHAT WILL LOOK DIFFERENT IN THE LIBRARIES? File names can now have eight characters before the extension (ie; .EXE) instead of six, and you'll see the name of the file contributor when you view a file's description instead of just the contributor's User ID number. If you use a terminal emulation program on CompuServe (one that doesn't use the windowed interface with the service), Browse, Directory, and List displays will all be one line longer than they were before. In addition, a new command, Inventory, has been added to get one-line descriptions of the files in a library in terminal emulation. WHAT'S THIS PERSON'S NAME IN THE FILE DESCRIPTIONS? File descriptions always give the User ID number of the member who uploaded ( contributed) the file. Now, beside the User ID number, the file description will also display the name the uploader has in the forum. (Note: This is the name the member has in that forum, not necessarily the name on the account.) WHY DON'T I SEE THE CONTRIBUTOR NAMES IN A FILE DESCRIPTION? If you're using a CIM (the CompuServe Information Manager) or CSNavigator on CompuServe, you won't see contributor names in descriptions until the next versions of the programs are available. Keep an eye on What's New and the CIM support forums for news about the new versions of software. You'll automatically be able to use longer file names in all your programs except CSNavigator for Windows. HOW CAN I GET A ONE-LINE-PER-FILE LIST OF THE CONTENTS OF A LIBRARY? The new INVentory command in terminal emulation will give you a quick list of files. You can use the INV command like the other existing commands to search for certain files ("INV *.TXT" to look for all files that end in .TXT), list all files in a library ("INV"), or to list all the files in multiple libraries ("INV LIB:1-4" or "INV LIB:ALL"). WHAT DOES b, K, and M STAND FOR IN THESE FILE DESCRIPTIONS? The directory, list, and browse commands all abbreviate the file size. "B" stands for bytes, "K" for kilobytes, and "M" for megabytes. WHEN DO I HAVE TO PAY POSTAGE FOR MAIL FROM FORUMS? Mail sent from forums will arrive free of postage charges except if: * The mail was composed in a free forum or * The mail is a forum message that expired (scrolled) from a forum after more than seven days and was copied to your mailbox. Scrolled messages are old messages that are deleted from a forum to make room for new messages. Some forums will automatically send you a copy of a scrolled message if it was addressed to you and you did not read it. If that message was waiting in the forum for seven days or less, it will arrive without postage, but if the message was over seven days old, your copy of the message will arrive postage due. Don't forget that you can always delete a scrolled message without reading it to avoid postage charges. WHY DO I NEED TO TYPE "AGREE" WHEN I UPLOAD A FILE? CompuServe will now display more complete information about distribution of copyrighted material. When you upload a file, you'll need to type the word "agree" to confirm that you do have permission to upload the file that you're contributing to the forum. MY AUTOMATED PROGRAM CAN'T UPLOAD A FILE! WHAT'S WRONG? The current versions of programs (like TapCIS, AutoSig, or OzCIS) that automate CompuServe use will not be able to script uploading files because of the new "agree" prompt. In order to upload files, you'll need to upgrade to new versions. Contact the program authors to get more information about which versions you'll need and how to upgrade to them. WHAT DO I NEED TO UPGRADE? If you use a terminal emulation program like ProComm, MicroPhone, or SmartCom, you do not need to upgrade anything to use these new features. If you use the CompuServe Information Manager, you will be able to use longer filenames immediately. If you use CSNavigator, you will be able to search for and download longer filenames, but won't be able to upload files with 8.3 names or see contributor names. The next versions of these programs will support these features. Keep an eye on the What's New announcements or go to the CIM Support Forums for more information on when these new versions will be available. copyright CompuServe Incorporated, March, 1995. FAST.DOC 8.1 by Brad Ferguson [CIS 76354,2733] Copyright (c) 1985, 1986, 1987, 1988 by Brad Ferguson This revision effective as of May 10, 1988 WHAT IS FAST.DOC? This file describes a simple and economical way to read messages and send replies at high speed, all WITHOUT the need for special software. Reading messages and responding to them is done off-line; you pay connect charges only for those few minutes it takes to download EasyPlex mail and Forum messages, and to upload your replies. Any word processing program capable of storing files as TEXT can be used for FAST.DOC, as can any telecommunications program able to capture and send such files. FAST.DOC can be used at any baud rate in any CompuServe Forum and in EasyPlex. THE NEW SIGWARE CompuServe came up with a radical revision of the SIGware in early 1988. This new version seems friendlier to the more casual CompuServe user, as commands are now closer to real English. Long-time CompuServe subscribers (and FAST.DOC aficionados) will probably find the new SIGware a pain in the butt, though -- at least at the beginning. A SPECIAL NOTE ABOUT COMMANDS The new SIGware allows you to write out commands in full, or to abbreviate each word in those commands to three letters (or even fewer, in some cases). All commands will be given in full here to avoid confusion; just be aware that you can abbreviate them. For instance, FAST.DOC will tell you to use READ WAITING, but you can abbreviate that to REA WAI, if you like. By the way, it doesn't matter if you enter any of these commands in upper or lower case. One other thing: Sometimes you'll see a command here such as LIB n. The n simply stands for a number -- in this particular case, the number of a data library. ALL ABOUT BAUD RATES Which baud rate should you use for sending and receiving messages? I'd strongly suggest the fastest rate available to you, if you have a choice. While 1200 and 2400 baud charges are currently about twice the rate for 300 baud, all sending and receiving is accomplished four to eight times more quickly -- leading to a bottom-line savings of 50 to 75 percent. You need not make special arrangements with CompuServe to upload or download at a particular baud rate. Just do it. CompuServe's host computers will know which rate you're using. (In case you're using 2400 baud, make sure you're using a 2400-baud node -- that is, that the CompuServe access number you're calling can handle 2400 baud. Some nodes cannot, and they will bounce you into 1200 baud automatically. Simply GO PHONES to check the phone numbers and associated baud rates for all listed nodes in your area.) THE OPTION CHANGES YOU'LL NEED FROM THE FORUM The idea behind FAST.DOC is for you to be able to zip through CompuServe with no need or regard for menus or prompts that tend to retard your speed and run up your connect charges. While the novice user will find CompuServe menus useful, the more experienced user will probably prefer to use a series of short prompts that replace those menus. To use the FAST.DOC method, you'll have to order some option changes from each Forum. With the new SIGware, these changes can all be ordered in one place; they'll travel with you as you go from Forum to Forum. Simply GO PROFILE and follow the instructions you'll find there. You can also make the necessary changes in each individual Forum you visit, if you like; that's the method we'll discuss here. Go to the main menu of the Forum (that is, the first menu you see) and choose OPTIONS. Choose it before you do anything else, even if you have messages marked for you. (If you've already changed your options so that you don't get menus, then simply enter OPTIONS at the first "Forum !" prompt upon your arrival in the Forum.) Follow the Forum's directions on how to register option changes. When you've finished, your list of options should read: FORUM OPTIONS 1 INITIAL menu/prompt [Forum] 2 Forum MODE [COMMAND] MESSAGES OPTIONS 3 PAUSE after messages [Never] 4 NAME [Brad Ferguson] 5 Prompt CHARACTER [] 6 EDITOR [EDIT] 7 SECTIONS [...] 8 HIGH msg read [3949] 9 REPLIES info [List] 10 TYPE waiting msgs [NO] 11 SKIP msgs you left [NO] Notes on the above: Item 1: The choices are between Forum, Messages and Libraries. Choose the Forum option. Item 2: You're allowed to choose between your Profile setting, or the Menu and Command modes. If your Profile is set for Command mode, then use Profile if you like. Otherwise, use Command mode. In any case, do NOT use Menu mode. Item 3: You never want messages to stop scrolling. The idea is to eliminate as many prompts as possible, right? Item 4: This allows you to enter whatever handle you'd like to use (assuming you're in a Forum that allows handles). Item 5: The prompt character should be left blank. You don't want prompts. Item 6: Use the EDIT editor from now on; set it either her or in Profile. EDIT suits the FAST.DOC method better. LINEDIT, the alternative option here, is slower to use than EDIT. Its main attraction is that it includes line numbers, which you don't need if you're composing off-line. Item 7: Choose any or all subtopics, however you like; it doesn't matter to FAST.DOC. Item 8: This is the number of the highest message you've read so far in the Forum. Item 9: The way you set the replies-info mode is a matter of personal taste. I keep it at List, which gives me all the individual message numbers; some people like to use Count, which simply gives the number of messages following that one in the thread. Other people don't want ANY of that information. It's up to you; it makes no diffeence to FAST.DOC. Item 10: Answering yes to Type Waiting Messages will deliver all your pending messages when you enter the Forum. It's an automatic READ WAITING command. You may or may not want to exercise this option. If you're in the habit of reading all your messages every time you enter the Forum, then you might do well to answer yes. If, however, you're like me and sometimes enter the Forum for other reasons -- for example, to go to a conference or download something from the data libraries -- you may not want your marked messages delivered to you. In that case, you should answer no. (Once you've had your pending messages delivered, the only way you're going to find them again is to search for them.) Item 11: Set the Skip Messages You Left option to whatever suits you. I find it more convenient to have my messages delivered back to me; it refreshes my memory. But you don't have to do that if you don't want to. All right, then. When you've entered these options, all messages sent to you will roll smoothly onto your screen with no interruptions. You'll have to make sure that your terminal program is set to capture as TEXT everything that happens during the session. This will allow you to read the messages at your leisure, later, when you're off-line. If you have a terminal program that cannot capture an incoming file, you will have to print out the messages in real time as they come in -- at a substantial reduction in speed, too, since under these circumstances you will HAVE to use 300 baud: No home-use printer can echo a feed at a higher baud rate. CAPTURING A DOWNLOAD WITH FAST.DOC After you've selected all your Forum options, you'll see a "Forum !" prompt. First, do a READ WAITING and get all the messages marked for you. They'll spool onto your screen and into your capture file. When you get the "Forum !" prompt again, it's up to you to decide what to do. If you don't want to see any of the messages to other people, either leave CompuServe by doing a BYE or an OFF, or do a LIB n to a Data Library, or whatever else you want. If you're done with downloading messages, don't forget to close your capture file. The SIGware allows you to automatically exclude subtopics in which you have no interest. As a result, when you do an READ FORWARD NEW or READ NEW at the "Forum !" prompt, you will get only those messages in the subtopics you are interested in. HOW TO DOWNLOAD MESSAGES OF INTEREST The new SIGware has simplified things to the point where, assuming you've set all the sections you're interested in by using OPTIONS, all you have to do is a READ NEW at the first "Forum !" prompt. This will deliver all new messages in the Forum in thread order. If for some reason you don't want the messages in thread order (but why wouldn't you?), do a READ FORWARD NEW. That will give you the messages in strict numerical order. By the way, you'll see all those READ WAITING messages for you come up again when you do a READ NEW. Don't worry about it. When you've downloaded all the messages you want, go BYE or OFF at the "Forum !" prompt if you're finished with CompuServe. (You'll automatically get the "Forum !" prompt when all pending messages have been downloaded.) DEALING WITH ALL THOSE MESSAGES When you've gone off-line, it's time to begin reading messages. Use your own approach. You can print out a hard copy of your messages file; you can scribble notes to yourself as you read and use those notes as a basis for your replies; or, if you have a multi-window word processing program, you can open the messages file as one window and open another as a new TEXT file for writing replies. If your computer can "swap" between applications, set your telecommunications program to display your messages file, boot your word processing program as the other application so you can write replies, and just switch back and forth. HOW TO CODE YOUR REPLIES Now with all your messages in hand and a can or six of refreshment by your side -- and without the CompuServe meter tick-tick-ticking away -- you can think about responding to all those people. Here's what a typical message in the Science Fiction & Fantasy Forum (as an example) looks like: #: 229365 S2/Star Trek 01-Jan-89 21:22:58 Sb: #229311-Quark Fm: John Smith 12345,6789 To: Brad Ferguson 76354,2733 What's a Quark, anyway? Wasn't that something in Finnegan's Wake? Or did you mean "NARK," as in "NARC," as in "trouble"? -- John Back to the instructions: As you can see, the Quark message that started this thread was #229311. This particular message is #229365 (the first number you see). We're going to be working with the 229365 number; we'll be ignoring the other one. Boot your word processing program. The first thing you want to do is write something that will tell CompuServe which message you're responding to. That will be an REPLY, followed immediately by a space and a number -- no indent, no number sign (#) or anything else. Then simply write your reply. To respond to John Smith's message, just do this: REPLY 229365 John, QUARK was an NBC comedy series that was a parody of Star Trek. It didn't last very long. Richard Benjamin played the captain. -- Brad /EXIT POST Back to the instructions: What did I do there? Well, the first thing I did was an REPLY command so that CompuServe would send the reply automatically to John Smith. (CompuServe looks up whoever sent message #229365 and then relays your answer to him. It saves you a lot of trouble.) I followed that command with a return. Then I wrote my message to John. Now this is VERY IMPORTANT. CompuServe limits each line of a reply to a certain number of characters. When you're responding to messages in "real time" and forget where you are, CompuServe sends a bell code after each character as you approach and surpass the 80-character limit. (When you receive a bell code, your computer should go "BEEP!" or something else equally disturbing.) Obviously, you won't get a bell code from CompuServe if you're writing replies off-line. To guarantee that you won't go over CompuServe's limit, END EACH LINE ON YOUR SCREEN WITH A RETURN! If you're at the end of a word, which you usually will be, end that line with a spacebar-return so words won't smash into each other when EDIT rewrites your replies. The EDIT editor ignores your returns and inserts its own when it's writing your messages to other people's screens, so don't worry about your replies coming out in crazy line lengths. EDIT will keep things neat. After I finished my message to John, I hit a return, which brought me to a new line. In EDIT, you have to signal that your message is completed with a /EXIT (slash-EXIT), so that comes next. Then I hit a return and followed it with POST, ordering CompuServe to send the reply. Then I hit a return again, to make CompuServe accept the POST command. In this way, I've easily imbedded all my commands in my reply. Another way to respond to a message is by starting a new thread. That's easy, too. We'll use the COMPOSE command: COMPOSE John, QUARK was an NBC comedy series that was a parody of Star Trek. It didn't last very long. Richard Benjamin played the captain. -- Brad /EXIT POST John Smith 12345,6789 Here's the Answer 2 Y Back to the instructions: The COMPOSE command told CompuServe I'm leaving a new message and starting a new thread. The next thing I did was type the message. I ended the message with /EXIT, as before, and followed that with POST. The next line carries the name and user ID of the person to whom I'm sending the message. (In fact, all you need to leave the message properly is the user ID -- but it looks unfriendly if you don't use the person's name, too. Also remember that if you DON'T include the recipient's user ID, he won't be able to get the message directed to him when he does a READ WAITING. Sometimes the SysOps [System Operators, the people who run the Forums] will put in the user ID for you, but why make life more difficult for the SysOps? Put in the user IDs yourself.) I followed the recipient's name and user ID with a line giving the subject of my message. That's followed by a line that has only the number of the section in which I'm leaving the message -- in this case, section 2. That is followed by a Y, which answers yes to CompuServe's request for confirmation. You can string together any number of messages in this way. Just follow one after another, remembering to hit a return for a new line for the next REPLY or COMPOSE. Don't leave any blank lines between embedded instructions; blank lines will confuse CompuServe. Sending a message or reply privately -- so that no one but you and the recipient can read it -- is very easy. Where you usually write POST, write POST PRIVATE. The SIGware allows you to respond nearly automatically to a message via EasyPlex. To do this, instead of doing a POST after /EXIT, do a MAIL. (There is also a MAIL UNFORMATTED command to send something to EasyPlex unformatted -- that is, EDIT will not reformat your message to suit the recipient's computer. This is similar to the POST UNFORMATTED command available for Forum replies. These commands are most useful when you're sending keyboard graphics to another person.) You'll want to use MAIL when you know your recipient won't be logging onto the Forum for a few days, and you want to be sure he or she gets your reply; EasyPlex mail is held for the recipient for three months. DELETING MESSAGES Occasionally you'll receive a message which is either trivial, or stupid, or both, and you'll want to delete it from the message board. That's easy with FAST.DOC. Simply get the number of the message you want to delete (let's say it's #105678) and type the following after the /EXIT and POST sequence of one of your replies: DELETE 105678 Y The DELETE cues CompuServe that you want to get rid of message 105678; the Y is your answer (yes) to the CompuServe prompt that always follows your deletion request; it confirms that a deletion is indeed what you want to do. You can bury the deletion request anywhere in your replies file except in the middle of a reply. (After all, you wouldn't try to delete a message while you were typing in a reply while you were on-line, would you?) You also should not delete a message if you're REPLYing to it -- at least, not until you've uploaded your replies; if you do, CompuServe won't be able to find the original message and deliver your REPLY. The best thing to do is chain all your DELETE commands at the end of your replies file. HOW TO SAVE YOUR REPLIES FILE ON DISK When you've finished writing all your replies, remember to save the file as TEXT! This is important because CompuServe will not be able to make any sense whatsoever out of the compressed binary format computers generally use when storing data on their own disks. Some word processors allow you to save files as TEXT with line breaks -- that is, the word processing program inserts a return at the end of every line of run-on copy as it saves the file, without your having to type a return after each line as you write. This approach is perfect for FAST.DOC, so use it if you can. It will save you from having to type the returns at the end of each line as you write. UPLOADING YOUR REPLIES TO COMPUSERVE Now you have to send your replies into CompuServe. The process is very similar to uploading a file, except that it's simpler. Reopen your terminal program. Make sure you've done a couple of things before you call CompuServe. First, make sure your terminal program is set to send TEXT, not XModem or whatever else you might have; CompuServe Forums and EasyPlex won't understand anything but TEXT. Second, activate your XOn/XOff protocol; this will allow CompuServe to slow down your message feed if things get a little hairy on the other end. (You'll see the message flow slow down a bit when this happens, but it'll pick right up again a second or two later.) Now get connected to CompuServe and enter the Forum. If there are more messages waiting for you, ignore them for now. At the "Forum !" prompt, tell your terminal to send the file of messages you've written, and watch them zip onto your screen and into the guts of CompuServe. While you're watching, you'll see all sorts of horrible things happen. Your messages and their addresses will seem to interrupt prompts from CompuServe. Parts of your messages will seem to be missing or overwritten. You'll be warned about line delays of as much as a minute if a lot of people are in the Forum with you. You'll think all sorts of things are going wrong. You'll think you've crashed the entire North American datanet. You'll think the FBI will be at your house by daybreak. Well, don't worry. CompuServe is remembering everything you're sending and putting it all in the right place. It just LOOKS like garbage. ABORTING AN UPLOAD You're bound to make a typographical or other error once in a while that will force you to abort your upload. (The most frequent cause of FAST.DOC aborts has been when the original messages have been deleted by the SysOps or they've just plain scrolled off, and CompuServe cannot find the message to which it can send your REPLY.) When this happens, stop your upload immediately. There's little you can do to fix the reply that caused the abort, unless it's a simple typographical error in an imbedded command. If so, go back to your word processing program and fix the mistake. Then delete all the replies from your file that have been successfully sent -- otherwise, they will be uploaded twice. If the reply aborted because the message to which you're replying has been deleted, there are only two things you can do. If you remember to whom you wrote the reply and his user ID, send your reply as the beginning of a fresh thread, using the COMPOSE command. If you can't, the simplest thing to do is delete the reply from your TEXT file. In any case, delete all the replies you have sent successfully, in order to avoid duplication. EASYPLEX Now that you can send EasyPlex messages to people directly from a Forum, EasyPlex has taken on a new meaning and added importance. It's easy to use, too. Command mode is best, since EasyPlex can be driven by simple, one-word orders from you. There are not many of these, and you need fewer still to make good use of EasyPlex. If you have mail, the simplest way to get it is to GO EASY or GO MAIL. If you do not now use Command mode in EasyPlex, you can do so by setting your options when you arrive; you won't be needing those menus any longer. Also, you should be using the EDIT editor, just as you do in the Forums. When you're ready to start receiving your mail, open a capture file, just as you did for Forum messages. In Command mode, all prompts are replaced with either "EasyPlex !" or "Action !" prompts. To download mail, there are two simple commands. The first one, READ ALL, tells CompuServe to send you all the mail it's holding for you. After all your mail has been delivered, you will get an "Action !" prompt; this is your chance to tell CompuServe what to do with that mail it's been holding for you. You have a few choices; the two main ones allow you to DELETE ALL or SAVE ALL. DELETE ALL tells CompuServe that it no longer has to keep that mail for you; SAVE ALL keeps your mail in CompuServe's memory, and those EasyPlex letters will be brought to your attention again the next time you enter EasyPlex. There are also commands to file your mail in personal storage areas -- but if you've downloaded your mail into a capture file on disk, why would you want to also store it in CompuServe? You may write your EasyPlex replies off-line, just as you wrote your Forum replies. You will be using EasyPlex's COMPOSE option to write your replies. The first few lines of the EasyPlex letter you write should look this way: COMPOSE Dear John, Really too bad about the nuclear explosion ... Once you've finished your letter, end it with the following sequence: /EXIT (Name of Recipient and User ID of Recipient) (Subject of Letter) Y The /EXIT tells EasyPlex that you've finished writing the letter. The name of the recipient and his user ID is on the next line. The next line, for the subject of the letter, should be no more than 32 characters long. The Y is a yes answer to the EasyPlex prompt asking if the recipient's name and the subject of the letter are correct. Follow this first letter with another, if you want; don't skip a line between the Y and the COMPOSE command that begins the next letter. Also, remember that there is a gimmick in EasyPlex called the Address Book, in which you can keep the names and user IDs of the people to whom you most commonly send EasyPlex messages. If you store the names and user IDs of those people in the Address Book, all you have to do in your upload file is type the name of the person to whom you're sending the message. EasyPlex will insert the user ID for you automatically. (Make sure you put your own name and user ID in there, too; this keeps CompuServe from having to ask you for it. Not entering your own name and user ID in the Address Book will abort your EasyPlex FAST.DOC upload, if CompuServe has to ask you for your user ID.) To file names and user IDs in the Address Book (and to delete them, too), just type ADDRESS at any "EasyPlex !" prompt and follow the instructions. STANDARD DISCLAIMER The new SIGware is VERY new stuff and, at this writing, is still subject to revision. FAST.DOC 8.0 may well be outdated (at least slightly) before long, but I'll keep up, never fear. Any problems should be brought to my attention via EasyPlex at the user ID below. No guarantees, of course, but I invented FAST.DOC and have been using it for about three years without a problem. There is a learning process involved, and it will take a little getting used to -- but once you've gained facility with FAST.DOC, I think you'll wonder how you ever got along without it. Good luck! -- Brad Ferguson [76354,2733] Review of FASTLOAD by: EPIX Review by: Roger Ingersoll (72416,3223) Upon receiving FASTLOAD I was currious about how well it worked. Here is a short rundown of a few test. VIDTEX loaded in only 11 sec compared to 47 sec without FASTLOAD. The PRINTSHOP loaded in 33 sec compared to 1 min 11 sec. And DOODLE loaded in a super fast 24 sec. The only program I found no increase in speed was with SUPERBASE 64.With FASTLOAD it loaded in the same amount of time. Useing FASTLOAD couldn't be easyer. Just plug in the cartridge and thats it. It has a built in wedge with the normal commands $ / _ % @ >. Plus a Disk tool accessed by typing "\" and return. It features a file copyer, Disk copy, A track editer, and a seperate program file utillity that will even protect a program from being scratched accidentally. It also has a built in assembly monitor. If for some reason you dont want to use the FASTLOAD modification, Just unplug the cartridge. I found only one program so far that would not work at all with FAST@LOAD and that was the new wedge by Jim Klitzing available in the DL's here. If you are like and forget to load your wedge all the time and need it but it's not there then this might be just for you. It says on the box that this will work on most protected disk (and it does). In my opinion, FASTLOAD is worth the price (Even though I bought it on sale). Thanks for reading my review. Feedback welcome and encouraged. Roger Ingersoll <72416,3223> *************************************** * * FILCON.BAS instructions. V1.1 * * File Conversion program for use with * CBterm/C64 (c) 1985 Chrisdos * *************************************** IMPORTANT ! For converted file to correctly load into CBterm/C64, you must make the following small patch to CBterm/C64 V2.0 1) Load CBterm/C64 (do not run it) 2) type in: POKE 7150,0 3) SAVE CBterm/C64 back to disk. (scratch the old version) (Ok, so I had a 1 where I should have had a 0. No one is perfict.) This patch tells CBterm/C64 to load files made by FILCON to the correct locations in memory. --------------------------------------- Filcon has 3 main functions. 1) Converting of file types. (PRG/SEQ) 2) Converting ASCII/PETSCII 3) Printing or displaying. Operation: Filcon.bas is a basic program with a M/L routine in data statements. Load and run Filcon and it will poke the M/L part into memory. The screen will clear and you will be presented with the menu. 1) File Type Conversion. The first 4 menu selections allow you to load or save either a PRG type text file, (like ones created by CBterm/C64) or SEQ files (like those from text editors or what ever). Filcon is a GENERAL file converion program and may work with other program's text files also, not only CBterm/C64's. Options 1 and 2 load and save PRG type text files. 3 and 4 do the same for SEQ type text files. Simply select the option you need to load or save the text file you are working on, you will be prompted for the file name. If you hit one of these options by mistake, just hit for the file name and you will abort the operation. 2) Case conversion. Once you have loaded the file into memory, you can convert the characters as needed to conform to your application. That is, you may convert the file in any of the following ways: ASCII to PETSET2 PETSET2 to ASCII PETSET2 to PETSET1 ASCII to PETSET1 ALL to Upper Case ASCII ALL to Lower Case ASCII Of the 6 options, the first 2 are the most usefull as these are the ones are convert ASCII to U/L case PETSCII and back again. The others are included for those special times when nothing else will do. This is a list of what each conversion does: (65-90 to 193-218 means that characters 65 thru 90 are mapped to characters 193-218. These are ASCII Cap. A-Z to PETSCII Set 2 Cap. A-Z. IE. 128 is added to the code.) 5 ASCII to PETSET2 65-90 to 193-218 97-122 to 65-90 6 PETSET2 to ASCII 65-90 to 97-122 193-218 to 65-90 7 PETSET2 to PETSET1 193-218 to 65-90 8 ASCII to PETSET1 97-122 to 65-90 9 ALL to UPPER Case ASCII 193-218 to 65-90 97-122 to 65-90 10 ALL to LOWER Case ASCII 193-218 to 65-90 65-90 to 97-122 (65-90 are ASCII and PETSET1 CAP. A-Z and also PETSET2 LOWER a-z. 97-122 are ASCII LOWER a-z. 193-218 are PETSET2 CAP. A-Z. Of course some codes display as graphics in PETSET1.) Remember: FILCON and be used on just about any TEXT file you can load in to it. So it could be used to convert files from other programs. The conversion process is all M/L so it is FAST. Once the file has been converted you should SAVE it back to disk in what ever format (PRG or SEQ) that you require. 3) The P option on the menu allows you to Display or Print the file. After hitting P you will be asked for Screen or Printer. (If you just press output will be to the screen.) If output is to the printer, you are asked for a secondary address. This is needed for some printer interfaces. If you do not need a secondary address just hit . You are then asked if you wish to Print or Display in FAST mode. If you enter "Y" then FILCON will dump to the Printer or Screen via a M/L routine. There is no way to halt the Display untill the end of the file is reached. If output is to the printer, you may abort the printing by taking the printer fully off line. There are no Line Feed controls in FAST mode, it is a fast dump of RAM to the device. At the end, you are returned to the menu. If you do not select FAST mode you continue the these next questions and the outputing is done by a basic loop. In normal mode, you are given the option of including a LINE FEED after a code or stripping the LINE FEEDS. If the file you are working on does not have LINE FEEDS included and your printer needs them, then hit "Y" to the Add LINE FEEDS question. If your file has LINE FEEDS and your printer does not need them, hit "Y" to the Strip LINE FEEDS question. The file located in memory will then print or display as required. Pressing any key during a normal print or display will abort the routine. --------------------------------------- The program FILCON.BAS (c) 1985 by Chrisdos. All rights reserved. Usage notes: To convert a file created with CBterm/C64 to a standard SEQ file, load the CBterm/C64 file with option 1 then save it with option 4. To convert a SEQ file to CBterm/C64 format, load with 3 and save with 2. You may also have to use one of the Case Convert options depending on the kind of characters in your files. CBterm/C64 PRG files are TRUE ASCII. Please also not that the largest file FILCON.BAS can handle is 21,502 characters long. (Same length as CBterm/C64) One other IMPORTANT note on CBterm/c64 V2.0 At any time when you LOAD a file into CBterm/C64 it shold not exceed 21502 characters in lenght. A file 21502 long will just fill the alloted buffer in CBterm/C64 and cause the RAM messages to show $0000 room left in memory, this is normal. HOWEVER, DO NOT OPEN (C= O) the RAM buffer if the file you loaded compleatly fills the buffer. A minor bug in V2.0 fails to tell the program that the buffer has been fully loaded. This ONLY occures on a load from DISK and the buffer is compleatly filled. Everything is fine in the operation of recived modem data and the buffer closes automaticly when the limit is reached. It is also ok to open the buffer to append data after a disk load if the disk load did not compleatly fill the buffer. Of cousre, you may reset the buffer at anytime with the (C= Z) zero fnction. This bug will be corrected in later versions of CBterm/C64 Thnak you ! -Chrisdos FILMKR.IMG DOCUMENTATION This is the documentation to THE FILE MAKER, a mailing list, inventory or other information type of database. The program will allow the user to create any kind of database file desired with these limitations: 1. Maximum file name length is 16 characters (DOS limitation) 2. Maximum records per file is 500 3. Maximum elements / record is 10 4. Maximum length of each element name is 6 characters 5. Maximum length of each element is 80 characters 5. I/O storage operations are limited to disk drive only The program will allow you to save or load any file it creates. It contains error trapping and a file backup feature that allows you to recover the previous version of an updated file. You can also use any type of punctuation you want in the record elements, even :;, or ". Other features include automatic alpha/numeric sorting (by the first element in each record), search for a record by any element in that record, display/scan 10 records at a time, print all records, print one specific record, print name and address lab s, etc. The printer must emulate the CBM printers. Mine is a Prowriter 8510A with a Cardco + G interface, and works fine. You can modify the print routine if you wish. The machine language subroutines are relocatable and will work OK if you modify the basic portion of the program. All of the normally slow functions are performed by machine language subroutines, so the program sorts, searches and displays information very quickly. New records are sorted into the file as ey are entered. Searches can be done by entering the entire string to search for or only the first part of the string. The first record in the file containing that string will be returned, terminating the search. If no record is found, a message to that effect is returned. More about searching: If you are searching a file of names and want a summary of all records beginning with the surname SMITH, enter SMITH and note the record # (returned to you in the upper-rig corner of the screen). Then press RETURN to get to the menu. From the menu, select 1 (display 10 records) and enter the record # you noted and press RETURN. All records beginning with SMITH will be summarized on the screen 10 at a time. This method of summarizing will work only if you are searching by the first element in the record, as this is the element the file is sorted by. When adding records to the file, duplicates are trapped and displayed. For example if u try to add a duplicate first element to a file already containing a record with that first element, that record will be returned by the search subroutine, the computer will "blap" at you, and you will be given several disposition choices. If you want to see some sample files created with this program, they are also on this database as FILMK2.BIN and FILMK3.BIN. These are inventory and mailing list files created with THE FILE MAKER. Be sure to rename them INVENTORY and AILING LIST before trying to use them with THE FILE MAKER program. Would appreciate any feedback that you may wish to make about this program (via EMAIL). Thank you, Jim Klitzing #: 27575 S8/Arcade/Action Games 21-Jul-92 08:00:06 Sb: #27571-downloading Fm: John Iannetta 73510,2152 To: Peter Zunitch 71231,3055 (X) Peter, It has been my experience, in the CBMART and CBMAPP libraries, that all files for C-128 only, are identified as such. If you use LIST (for the one line descriptions), that information may be missing. But if you BROWSE, I think that you can be assured that a file is for the C-64, unless indicated otherwise. There IS a way to get such information about a file, before deciding whether to download it. Type in: REA INT filename when in the appropriate library. You should then receive the INTel format of the file. After a line or so, send a CONTROL-C (usually by pressing the stop key). CIS should then present you with a five choice menu. Study the first line of the intel format. If it starts with: :18000000011C the file is for a C-128. If the line starts with: :180000000108 the file is for a C-64 (or a C-128 in 64 mode. If the line starts with: :180000000400434333500108 the file is a C-64 image file, that will show up on diskette as a PR (if you download with CIS B-protocol). If the line starts with: :18000000040043433353 the file is a C-64 image file, but an SEQ. Of course, if you download using XMODEM, you must remove the header after downloading. There are various methods for doing that. If you must select a file type for the "beheaded" file, you should use the information gained from the REA INT. If you use HEADER.BIN in library 1 of this forum, the executable file will automatically be of the correct file type. ease be aware that the above method will NOT work for an ARCed file (a file that must be deARCed using ARC230). But it should work for SDA's and SFX's. If the first line that REA INT returns is anything other than those four examples, the file is probably a data file. It may be used with either computer, if you are able to process the data (e.g., with VGIF64.BIN or ENHSID.BIN). John FINCAL: A Financial Calendar FINCAL is a disk-oriented program written in BASIC which provides for text entries and two (2) calendar-like outputs of financial records. Nine (9) options are available from the menu. Two (2) of the options provide formatted output in either a text or graphic calendar form. Four (4) types of entries are provided for along with calendar search, payment schedule calculations and disk file creation. Each day's entries can total 256 characters, including delimeters and subject indicators. The entries are unformatted. Delimeters and subject indicators can also be entered as part of the text. Subject indicators are placed at the beginning of a text string. This allows the user to search for the subject categories automatically designated by the program. Other subject categories may be created by the user by simply placing a unique character or string of characters in the appropiate calendar entries. As will be discussed later, this adds flexibility to the file structure. Three subject indicators are automatically entered by the program. The "heart" (SHIFT-S) is used to designate both the credit card entry and the monthly update. That is, the first character of a credit card entry or the monthly update entry is the heart. The "spade" (SHIFT-A) is the first character of the single entry character string and the "club" (shift-X) is the first character of the tax entry character strings. The user is given the option to either overwrite or append to the entry already present on the calendar. If neither overwrite or append is selected, nothing is done to the entry. The resulting entry is then displayed and the user is asked if this entry is OK. If the entry is OK (answer "yes"), the new entry is written to disk; if "no", no action is taken. Answers other than "yes" will result in no action taken. Only one delimeter is recognized by the program, the slash ("/"). The slash is placed automatically at the end of each entry. This is for formatting purposes. The slash causes a line feed-carriage return. This provides for each entry to be printed on a new line and indented to line up under the previous line. If necessary, a slash may be entered anywhere in the text where an additional line feed-carriage return is desired. The options provided for on the menu are: 1 - TEXT CALENDAR 2 - GRAPHIC CALENDAR 3 - CREDIT CARD PAYMENT 4 - MONTHLY UPDATE 5 - SINGLE ENTRY 6 - SEARCH CALENDAR 7 - TAX ENTRY 8 - PAYMENT SCHEDULE 9 - CREATE DISK FILES 10 - EXIT Initally, disk files for the year must be created (option 9). This takes approximately thirty minutes. At least 370 sectors must be available on disk. Each calendar is identified by the year and an identifier, chosen by the user. This allows multiple calendars for a given year or purpose. For example, one calendar may be "1984TRS" and another calendar for the same year may be identified as "1984LBJ". In this instance, only three characters were used to identify the calendar. The maximum allowable number of characters in the identifier is nine (9). The text calendar option (#1) dumps the entries of the calendar to either the screen or the 1525 printer. Each entry is placed on a different line for clarity. The total number of days to be displayed is entered by the user. The graphic calendar output (#2) displays the entries on the screen of an entire month. Within the block for each date either an "E" (single entry), "C" (credit card entry or monthly update entry) and/or a "T" (tax entry or interest payment) is entered. These indicate either a single or multiple entries have been made for this date. The credit card payment selection (#3) provides for an entry which 1) projects and places an entry in the next payment due date; 2) calculates interest charges incurred during this period; 3) marks the interest charges as a tax entry ("club" - SHIFT-X); and 4) enters the newly calculated balance derived from the current payment, current balance and interest charges accrued. This entry is also marked as a credit card entry. The graphics character "heart" (SHIFT-S) is used as the credit card marker. Therefore, on the graphic calendar a credit card entry will be displayed as a "CT". Option #4, the monthly update, allows the user to input a starting month and an entry. This entry is then entered at the same day each month through the end of the current year. This option can be used for such entries as mortgage payments, auto payments, etc. These entries are marked as "C" (SHIFT-S or "heart") type entries on the graphic calendar. The entire entry is copied into each appropiate date. The single entry option (#5) is self explainatory. Entries such as one-time payments or memos can be entered and are displayed as an "E" on the graphic calendar. This type of entry is designated by a "spade" or SHIFT-A as the first character of the string. Option #6 which is the search calendar option allows a search of the calendar files for any text string. The user can dump to the screen or printer a limited range of entries or all entries which contain the text srting specified. For, example by entering the indicator for tax entries (the graphics symbol "club" - SHIFT-X), all occurances of tax entries will be displayed. All occurances of a particular text string entry, for example, "VISA" may be displayed by entering "VISA" as the search string. Also, by prefacing an entry with a particular graphics symbol, a new category may be established for a given need or a standard category may be modified to provide a subcategory. For example, the tax entries identified by the "club" (SHIFT-X) graphics character may be modified by adding a second graphics character, like the "diamond" (SHIFT-Z) graphics character to designate traveling expenses. In this manner, a subcategory related to the tax category is created. All of the entries pertaining to this subcategory is then displayed by searching for the "club/diamond" (SHIFT-X/SHIFT-Z) character string. Since the search is a general search, the limitation of this feature is left to the ingenuity of the user. The tax entry option (#7) provides for entries which are automatically marked as tax entries. This provides for listing all entries pertaining to taxes using the search function. The graphic symbol which designates a tax entry is the club (SHIFT-X). This is merely a convience feature and can be easily be duplicated by placing the club symbol (SHIFT-X) in any entry. Another convience feature is the Payment Schedule option (#8). The information requested by this operation is load balance, payment amount and percent nterest per payment period. A table is generated which displays each period's balance, interest payed and the period number. Also generated is the total amount of interest and the total amount of dollars paid for the load. This function can be used to determine the number of periods required to pay out a credit card balance if no furthur charges are accrued. It can also be used to determine the effect of payment amount and/or interest percentages on the total dollars payed and the duration of the loan. Option #10 clears the screen and returns to BASIC. I hope you find this program useful! I'll be glad to respond to any queries through EMAIL. Tyrone R. Smith [75465,1753] documentation for "flost.bin" (should be renamed to "lost file") what you need: download "flost.bin" from cbmprg download "flost.txt" from cbmprg download "flost.doc" (this file) from cbmprg reading "flost.txt" will give you detailed information on the process used in recovering files that have been lost not through the normal scratching process, but with the save-and-replace command. these will usually be program files. "flost.txt" should be read first, but if you are in a hurry, the most important thing is to backup the diskette first with a "whole-disk" type copier. there are many available. run "flost.bin" only on a backup, because it will purposefully destroy the first file in the directory in the process of recovering your lost file. main menu options: l--look for possible first blocks this will ask you for a load address for the file. this option only applies to program files, not to sequential files. (you can use it for any file, but it will only help you for programs). it will check the entire disk for sectors which contain the proper load address for a program. this means that any sector having this load address could be the first sector of a program file. k--display a chain of blocks this will display and count the number of blocks in a chain. on the diskette, each 256-byte block is "chained" to the next in that particular file. choosing this option and entering the first block of your lost file will give you a count of how many blocks long the file is. a--ascii only scan if you want to see what a block looks like in ascii (letters and numbers), use this option. it would be used when you were looking at a block you thought might be the first block of your lost file. if you saw something familiar there, it might help you decide if that was the right one. this will not look at all like a program listing. none of basic's keywords will print out, but any letters or numbers in quotes or in rem lines will. if you habitually put the name of the program in a rem statement at or near the beginning of the program, this would print out. h--ascii and hex(adecimal) scan in the c64 version of the program ("flost.bin") this will print to the screen half of a sector at a time, showing on the left side of the screen the actual contents in hex form, and the ascii to the right side of the screen. explaining the structure of data blocks or hexadecimal numbers is beyond the scope of this document. d--fix directory this is actually the last option you will use. after finding the starting block and number of blocks for your lost file, this is where you will enter them into the directory. you will sacrifice the first file in the directory for this purpose. since this is only a backup diskette, it won't matter. (the program could be modified to let you add the lost file as the last directory entry, but it would lengthen the program and leave more room for error.) notes: 1. this is clearly a "limited use" program as it stands. this is inevitable, since it was specifically written for a limited use. the program, however, is fairly logically designed, and can easily be changed to suit other uses. 2. the 64 version was adapted from the original, which happened to be written for a commodore b128. the only changes necessary were for the smaller screen of the 64 and the smaller capacity of the 1541 disk format. although it has not been tested, i'm sure it would run more or less unchanged on a c128 as well. 3. i would really like to hear of any bugs, preferably by e-mail. rick joslin 72167,3312 december, 1988 the "other" save-with-replace problem everyone has heard (and been properly preached at, no doubt) about the dangers of the save-with-replace option hereinafter referred to as save@) in commodore dos. whether or not there is really a dos "bug" in this command has been argued ad nauseam in publications and on the various commodore forms as well. i think this is more a matter of than anything else, and i do not write to add (or detract, for that matter) anything from that longstanding argument. i am writing about an entirely different problem which can arise from saving files, particularly program files, using the "save@" procedure. -- after spending most of an evening working on a rather long program named "cross" (actually a program designed for on screen composing and editing of crossword puzzles, if any one is interested) and doing several saves of various versions of the program (*not*, i might add, using save@), i was through working on it and scratched all the old versions of the program, just to clean up the diskette a bit. then, since it wasn't time to go to bed yet, i decided to work on another short program called "clues." i made only a few changes in it, and decided, for reasons best left for discussion another time, to use the save@ procedure to save it, which i then did. it was only after the drive stopped whirring that i realized i had used the name "cross," rather than "clues", to save@. the old sinking feeling hit somewhere in my abdominal region, and i could hear all those articles i've always read about backing up data starting to repeat over and over again in my head. now i had a copy of the most recent version of "clues" on the diskette, misnamed as "cross." the *real* "cross" was, of course. . . gone. -- well, "gone" is a kind of generic term for this file. the file, i realized, though, was still on the diskette, since i read somewhere that the save@ routine writes an entirely new copy of the file to the disk *before* it deallocates the sectors of the old file. it was not scratched, either, because it was no longer listed in the directory, even with a file type byte of "$00." now, through the mists of time, i prefer to call it, "more than scratched but less than erased." i'm sure at least one form of copy protection must use just such files. -- enough of the flowery prose. presumably, if you are reading this, you may have the same problem. the rest of this article will be a more-or-less "cookbook" recipe of how to recover such as file. first, forget about any "file unscratcher" programs you may have on your utilities disks. this file has *not* been scratched. the directory entry which appears to refer to the file you have lost refers in fact to another file which, for the moment at least, is of no concern to you. -- the general plan is that you will modify a directory enter on the disk so that it refers to the lost file, which you then will be able to load normally and save again under the correct name. don't worry if you don't understand the strategy -- tactics are to follow. -- 1. take a deep breath. 2. exhale. 3. take the diskette out of the drive. 4. put a write protect label on the disk. (don't remove this label until you have recovered your file and resaved it) 5. make a backup of the disk. -- (note 1: for those of you unfamiliar with the word "backup" as used in this sense, please note that this must be done with a "disk backup," "whole disk copier," "disk nibbler," or some such program that copies the disk block-for- block, and *not* a "file copier," which merely reads the directory and copies the files in it. the file you want copied is *not* in the directory, so a file copier will not do the trick.) -- (note 2: you will note i said "a" backup. how many you make is up to you. if there are other programs on the diskette that you want to use, you will need two backups, one to use, and one for file recovery. if you mess up a backup in the recovery process, you will need to make another. you are *not* going to recover the file from the original disk, but from a backup!!) -- 6. put the original disk somewhere safe, preferably where you can't reach it -- 7. there are only two pieces of information you need to recover your file: the starting track and sector, and the length of the file. you may not even need the latter, but it is easy enough to get after you get the former. -- 8. determining starting track and sector: most programmers will have, somewhere in their bag of tricks, a program known as a "disk doctor" or a "disk editor." it simply allows you to read an entire block from the diskette and examine it, usually giving both hex numbers and ascii translation of the bytes in that block. ("sector" and "block" are synonymous.) -- using such a program, read the first directory block (track 18, sector 1) and just look at it for a minute. don't change anything or do any "writing" to to diskette at all. the first two bytes show the next directory block -- ignore them! the third byte shows what type of file, ignore it for now too. the fourth and fifth bytes show the track and sector of the start of the file. the next 16 bytes show the name of the file -- again, ignore these. the 31st and 32nd bytes (be careful, it's easy to mess up counting by hand on a computer screen) show the number of blocks the file occupies. this was just a geography lesson; you're not going to change anything now. remember, the directory entry you were just examining belongs to the first file on the directory, not to your lost file. -- now you've got a search ahead of you. you've got to find the first block (sector) of your lost file. how to do it is a matter of personal preference, up to a point. if you have plenty of time, you could search every single block (over 600 of these little mothers). -- before you go crazy, it is important to realize that the block you are looking for is different in one particular way from most of the other blocks on the diskette: the third and fourth bytes of this block contain the "normal" load address for a program file. if it is a basic program, these two bytes will be $01 and $08 ($0801 hex or 2049 decimal, the normal basic load address in the c-64). this helps quite a bit, for you can eliminate any block which doesn't have these bytes as the third and fourth bytes. you can search every block, rejecting any that don't have these two bytes in those positions. -- using your disk editor/doctor program, when you find a block that has the right load address in the right position, you can try to read the ascii translation and decide if this is your lost program or not. unless you remember the program pretty well, or have the name of the program in the first few lines, it will be difficult to tell this way. a better way is to use the disk editor/doctor program to trace through the directory and write down a list of all the "known" start of program blocks, then find the one on the list generated by "flost.bin" than is not on your handwritten list. this is the one!! -- 9. determine how many blocks your lost file is in length. the hard way: using your disk editor/doctor program, start with the first block (the one you found above in #8) and keep going through the program and just count how many blocks there are. an easier way: there are many programs which will chain through a program and show the track and sector for each block and count them up for you. -- you now have the two pieces of information referred to earlier: starting track and sector, and file length. you are almost home free!! -- 10. using your disk editor/doctor program, again go to track 18, sector 1 (the first sector of the directory and look at it. the disk editor/doctor program should have some way of letting you *change* bytes, as well as just look at them. they all work differently, but usually you will place the cursor over the bytes you want changed and just type in the changes. -- 11. if the third byte is already $82, forget this step. otherwise, make is $82 if your lost file is a program (see note at end if it is a sequential file.) -- 12. the fourth and fifth bytes now need to be changed to the track (fourth byte) and sector (fifth byte) that you found in #8 above. this must be done in hexadecimal numbers (assuming your disk editor/doctor only allows this). explaining hexadecimal is beyond the scope of this article. -- 13. the 31st byte and 32nd byte will contain your file length in low byte-high byte order. if your file is not more than 255 blocks in length, you don't have to understand what "low byte-high byte" means, just put the number of blocks in the 31st byte and zero ($00) in the second byte, again in hex. -- 14. check again by counting (or get a small child to count) and make sure that $82 is in the third byte (assuming your lost file is a program), the track number on which your file starts is in the fourth byte, the sector on which it starts is in the fifth byte, and the file length in the 31st and 32nd byte. -- 15. do whatever your disk editor/doctor program requires to rewrite the directory block to the diskette. -- 16. unless you specifically and positively *know* that your disk editor/doctor program validates the diskette after writing (it probably won't, since it really only matters when you are changing the directory), validate the diskette by entering the following in direct mode: -- open15,8,15,"v0:" and hit -- 17. notice that you haven't changed the name of the first file in the directory. your lost file, on this backup disk, at least, now has the same name as that file. whatever that program was, it's gone. that is one of the reasons you used a backup disk in the first place. -- 18. try to load the lost program. list it and see if it's all there. it should be!! -- 19. save the program to another diskette, just for safety. -- 20. now, and only now, take the write protect label off your original disk. save the lost program under a different name, and if your wish, scratch or rename the bogus file you created when you used save@ in the first place. -- wouldn't it have been easier just to backup the program in the first place or just not use save@? -- note on sequential files: by the nature of their use, this type of problem is not likely to happen with sequential files. usually they are written under program control, and even if open@ is used, file names are not likely to get confused. if it were to happen, however, the only difference in all this process is that the file type (third byte of the directory block) must be $81 instead of $82 for a sequential file. finding the starting block is easier in some ways, especially if it is a text file, because the ascii will make more sense, but you can't use the trick of eliminating blocks without the proper load address, since this isn't a part of sequential files. -- if you have any questions, please e-mail to 72167,3312. -- rick joslin i have written a program stored on cbmprg as "flost.bin", but really named "lost file" which will greatly ease the pain of this process. it should be user-friendly enough to use from the menus provided, but there is a small doc file called "flost.doc" which will give you instructions on how to use it if needed. for those few of you that have a b128 (not c), you need "flostb.bin". Font name ID# Point Source --------------- --- ------ ---------- Borders Aa1* 0 TT grafix3 MACBOISE 0 24 CIS CBMART LQ 0 48 CIS CBMART MACABERDEEN 0 28,29 CIS CBMART SIXPIN 1 FontPack 2 University 1 6-24 BSW Geos 1. PROPER 2 FontPack 2 California 2 10-18 BSW Geos 1. Roma 3 9-24 BSW Geos 1. L'AURIOL 3 9-24 CIS CBMART ENGLISH 4 FontPack 2 Dwinelle 4 18 BSW Geos 1. Park Avenue 4 18 CIS CBMART Cory 5 12,24 BSW Geos 1. KIDPRINT 6 FontPack 2 Tolman 6 12,24 FontPack 1 Bubble 7 24 FontPack 1 STAX 8 FontPack 2 FortKnox 8 24 FontPack 1 FontKnox 8 24 FontPack 2 BLOCK 1 9 FontPack 2 Harmon 9 10,24 FontPack 1 ANCIENT 10 FontPack 2 Mykonos 10 12,24 FontPack 1 Mykonos 10 12,24 FontPack 2 Boalt 11 12,24 FontPack 1 Boalt 11 12,24 FontPack 2 Dictionary 12 12 CIS CBMART Dictionary 12 12 geoWorld 2 Stadium 12 24 FontPack 1 Stadium 12 24 FontPack 2 Tilden 13 12,24 FontPack 1 Evans 14 18 FontPack 2 IBM 15 9 FontPack 2 Durant 15 10-24 FontPack 1 Charger 16 geoWorld 1 Telegraph 16 18 FontPack 1 Telegraph 16 18 FontPack 2 Shadow A-L 16 47 CIS CBMART ARTDECO 17 FontPack 2 SUPERB REDUCED 17 24 CIS CBMART Superb 17 24 FontPack 1 Superb 17 24 FontPack 2 Shadow N-Z 17 47 CIS CBMART Bowditch 18 12,24 FontPack 1 BOXES 19 FontPack 2 OXFORD 19 12,24 CIS CBMART Ormond 19 12,24 FontPack 1 Ormond 19 12,24 FontPack 2 TALLPIN 20 FontPack 2 Elmwood 20 18,36 FontPack 1 PINTYPE2 21 FontPack 2 Brennens 21 18 FontPack 1 ULTIMA 21 24 CIS CBMART Hearst 21 10-24 FontPack 1 Brennens 22 18 FontPack 2 POPSICLE 24 22 24 geoWorld 1 POPSICLE24 PD 22 24 TT grafix1 PINTYPE 23 FontPack 2 JOKER24 PD 23 24 TT grafix2 Channing 23 14-24 FontPack 1 CHOP SUEY 24 geoWorld 1 ARROW24 PD 24 24 TT grafix2 Putnam 24 12,24 FontPack 1 CURSIVE 24 17,29 FontPack 2 OCTAG 25 FontPack 2 GRAFFITI24 PD 25 24 geoWorld 1 GRAFFITI24 PD 25 24 TT grafix1 LeConte 25 12,18 FontPack 1 LeConte 25 12,18 FontPack 2 Commodore 26 10 BSW (Qlink) SKETCH.CT 26 10 CIS CBMART STENCIL.QL 26 10 CIS CBMART SQUARE.QL 26 10 CIS CBMART TWO.CT 26 10 CIS CBMART THIN2.CT 26 10 CIS CBMART PRINT2.QL 26 10 CIS CBMART THREE.CT 26 10 CIS CBMART SIX.BTP 26 10 CIS CBMART SCRIPT.QL 26 10 CIS CBMART LW Roma 27 9-24 BSW (Qlink) LW Cal 28 9-24 BSW (Qlink) LW Greek 29 9-24 BSW (Qlink) LW Barrows 30 9-24 BSW (Qlink) 17 cpi 31 geoWorld 2 LW Giannini 31 10-24 BSW (Qlink) PUEBLO 31 16-31 PowerPak 1 PRINCETON 24 32 24 geoWorld 1 PRINCETON24 P 32 24 TT grafix1 LW Bacon 32 10-24 BSW (Qlink) RUTGERS24 PD 33 24 geoWorld 1 RUTGERS24 PD 33 24 TT grafix2 LW Havilan 33 10-24 BSW (Qlink) NewYork A1 34 TT grafix4 LW Piedmont 34 10-24 BSW (Qlink) ArtDeco A1 35 TT grafix4 LW Cowell 35 10-24 BSW (Qlink) Hollywood A1 36 TT grafix4 LW Galey 36 10-24 BSW (Qlink) Philadelphia A1 37 TT grafix4 LW Shattuck 37 10-24 BSW (Qlink) Wordgame A1 38 TT grafix4 Manuscript A1 39 TT grafix4 Berlin A1 40 TT grafix4 AvGarde A1 41 TT grafix4 Volleyball 42 18 CIS CBMART MILLS LMLQ1 44 12 CIS CBMART MILLS LMLQ2 45 12 CIS CBMART SuperSub 45 11-13 CIS CBMART MILLS LMLQ3 46 12 CIS CBMART BONANZA 47 24,36 PowerPak 1 Roxy A1 48 TT grafix4 Icons 49 TT grafix4 CAPITAL.FNT 49 10 CIS CBMART Indiana Aa1* 50 TT grafix4 COMPUTER.SS 50 10 CIS CBMART Tengwar 50 16 CIS CBMART DeVille Aa1 51 TT grafix4 ITALIC.FNT 51 10 CIS CBMART ElDorado Aa1* 52 TT grafix4 Cameo A1 53 TT grafix4 STRANGE.FNT 53 10 CIS CBMART Confetti A1 54 TT grafix4 NINE.BTP 54 10 CIS CBMART 36POINT 54 36 CIS CBMART Primitive A1 55 TT grafix4 SPEED.SS 55 10 CIS CBMART Symbolica 55 12 CIS CBMART Pow!Zap! A1 56 TT grafix4 SERIF.SS 56 10 CIS CBMART Partyline Aa1* 57 TT grafix4 EIGHT.BTP 60 10 CIS CBMART MAIN STREET 63 20,38 PowerPak 1 Mercury Aa1* 64 TT grafix4 Quicksilver Aa1* 65 TT grafix4 Television Aa1* 66 TT grafix3 Wall 66 12,24 CIS CBMART Bottleneck Aa1* 67 TT grafix3 Gutenberg A1 68 TT grafix3 Stencil A1 69 TT grafix3 Elegant 69 24 CIS CBMART Scanner Aa1* 70 TT grafix3 Default Aa1* 71 TT grafix3 Matrix A1* 72 TT grafix3 Keyboard A1* 73 TT grafix3 Blackrock 77 24 CIS CBMART SATURN 79 12,24 PowerPak 1 Whimsy Aa1* 80 TT grafix3 AmerSign A 81 TT grafix3 READER 82 geoWorld 2 Machine Aa1* 82 TT grafix3 Radio Aa1* 83 TT grafix2 Poconos Aa1* 83 TT grafix3 Arrow A1 84 TT grafix2 Joker A1 85 TT grafix2 Magik A1* 86 TT grafix2 Linguini A1* 87 TT grafix2 Roco 87 24 CIS CBMART Spaghetti A1* 88 TT grafix2 Licorice A1* 89 TT grafix2 ARIZONA 95 18,28 PowerPak 1 maxiOBLIQUE 96 geoWorld 1 Doors a* D 96 20 TT grafix1 FANTASEA 97 16 CIS CBMART Doors A1 97 20 TT grafix1 PLAYBOY 97 26 CIS CBMART Invite Aa1* 98 TT grafix1 BRITANNIA 98 17 CIS CBMART ASTRA 98 25 CIS CBMART RonsWriter 2.2 98 9-15 CIS CBMART RonsWriter 2.2 98 9-15 geoWorld 2 Exec Aa1* 99 TT grafix1 CRAZED 99 9 CIS CBMART Jalisco Aa1* 100 TT grafix1 LARGE.SS 100 10 CIS CBMART Willamette 100 13 CIS CBMART Electric 100 18 CIS CBMART Princeton A1 101 TT grafix1 NEWTRONIC 101 10,16 CIS CBMART LORRAINE 102 20 CIS CBMART L.C.D. A1 103 TT grafix1 GREEK Symbols 103 9 CIS CBMART maxiPOSTER 104 geoWorld 1 Graffiti A 104 TT grafix1 Graffiti 1 105 TT grafix1 CURSIVE 105 17 CIS CBMART PLETHORA 106 16 CIS CBMART C= GRAPHICS 107 8 CIS CBMART PRO-type 108 16 CIS CBMART HORIZON 109 16 CIS CBMART [OUTLINE] 110 16 CIS CBMART IBM 111 9 CIS CBMART IBM 111 9 geoWorld 2 SMEDLEY 111 18,24 PowerPak 1 Block A1 112 TT grafix1 MILLS NLQ 112 10 geoWorld 2 LOUGHMAN 112 17 CIS CBMART Rounded A1 113 TT grafix1 HALLOWEEN 113 40 CIS CBMART CUBIC 114 10 CIS CBMART STREAK 115 16 CIS CBMART Fino Aa1* 115 24 TT grafix1 Princeton A 116 TT grafix1 WILFORD 116 5 CIS CBMART Princeton 1 117 TT grafix1 PSYCHO 117 10 CIS CBMART L.C.D. A 118 TT grafix1 SPLOTCH 118 17 CIS CBMART L.C.D. 1 119 TT grafix1 MATT 119 16 CIS CBMART WREATHES 119 28,29 CIS CBMART Doors * 120 TT grafix1 SQUIRT 120 5 CIS CBMART GREAT.QL 121 10 CIS CBMART Doors a 121 20 TT grafix1 BOARDWALK 121 35 CIS CBMART LOGOS 1 122 48 CIS CBMART LOGOS 2 123 48 CIS CBMART TIARIA 124 16 CIS CBMART SPIRIT 125 CIS CBMART FINO 125 24 CIS CBMART NLQ-10 126 10 CIS CBMART Publisher 80 126 13 CIS CBMART Publisher 80 126 13 geoWorld 2 PARCEL POST 126 16 CIS CBMART RonsTEXTer 1.4 127 geoWorld 2 Publisher 127 13 CIS CBMART JAVELINA 127 14,26 PowerPak 1 RonsTEXTer 1.3 127 9,10 CIS CBMART Doors A 128 TT grafix1 GOTHIC2.QL 128 10 CIS CBMART DB80 128 12 CIS CBMART WESTERN.QL 129 10 CIS CBMART De VILLE 129 16 CIS CBMART Doors 1 129 20 TT grafix1 Aquarius 129 24 CIS CBMART Pop A1 130 TT grafix1 FANCY.QL 130 10 CIS CBMART SHADOW.QL 130 10 CIS CBMART CELTIC 130 16 CIS CBMART Neon A1* 131 TT grafix1 DUNGEON.QL 131 10 CIS CBMART BRIAN BORU 131 12,14 CIS CBMART Tuxedo Aa1* 132 TT grafix1 STYLE.QL 132 10 CIS CBMART Scoop A1 133 TT grafix1 RECKLESS.QL 133 10 CIS CBMART NIALL 133 12,14 CIS CBMART Scooped A1 134 TT grafix1 SIRE.QL 134 10 CIS CBMART Broadway 134 16 CIS CBMART Gunshot A1* 135 TT grafix2 ONE.CT 135 10 CIS CBMART Garnet 135 17 CIS CBMART MEGA SHADOW 135 48-51 GeoPublish Christmas A1 136 TT grafix2 FUTURE.QL 136 10 CIS CBMART ATHENS 136 14 CIS CBMART MEGA ENGLISH 136 48-53 GeoPublish Sidewalk A 137 TT grafix2 TINY.QL 137 10 CIS CBMART SANTA MARIA 143 24,37 PowerPak 1 Disclaimer A1* 144 TT grafix2 72 upper A1* 145 TT grafix2 72 lower A1* 146 TT grafix2 MAGE.QL 146 10 CIS CBMART Baby A1* 147 TT grafix2 Quincy Aa1* 148 TT grafix2 Rutgers A1 149 24 TT grafix2 OUTLINE.QL 150 10 CIS CBMART Rutgers A 150 24 TT grafix2 S TEXT 150 40 CIS CBMART GOTHIC LETTERS 150 48 CIS CBMART Rutgers 1 151 24 TT grafix2 Vista A1 152 TT grafix2 ROMAN2.QL 152 10 CIS CBMART MACBLKLETTERS 152 30 CIS CBMART ORNATE 152 47,48 CIS CBMART Voodoo A1 153 TT grafix2 Mega Roma 155 GeoPublish Mega Cal 156 GeoPublish Mega Barrows 158 GeoPublish MARICOPA 159 18,32 PowerPak 1 BISQUE 14 160 14 CIS CBMART BISQUE FIX 160 14 CIS CBMART BRAGGO 161 18 CIS CBMART cursive 161 24 PowerPak 1 Paintbrush 161 36 CIS CBMART zapf 10/14 161 10/14 CIS CBMART script 162 24 CIS CBMART peppermint 163 24 PowerPak 1 Tiny Square 164 geoWorld 1 Star Trek 164 20 CIS CBMART graphic 164 14,24 PowerPak 1 shades 165 12,24 PowerPak 1 frosty 166 24 PowerPak 1 DigiFont 172 18 CIS CBMART Publisher 173 13 CIS CBMART Publisher 173 13 geoWorld 2 Script16 173 16 CIS CBMART Peignot 173 18 CIS CBMART REGAL 173 30 CIS CBMART BLOCKS.FNT 173 36 CIS CBMART HEARTS 173 25,26 CIS CBMART MACPOLKADOT 173 42,43 CIS CBMART C= CHARS 173 9-24 CIS CBMART Digitalfont 174 18 CIS CBMART IBM 175 9 BSW (QLink) COMIC FONT 177 48 geoWorld 2 GREEK 178 12 CIS CBMART COMIX FONT 178 48 CIS CBMART Useful 7 pt 178 7 CIS CBMART Typsetter 179 12 CIS CBMART BANNER 180 36 CIS CBMART Freehand 181 24 CIS CBMART FILL48a-m 181 48 CIS CBMART WEISS 10PT 181 10,24 CIS CBMART MEGA FILL 181 48-54 CIS CBMART Caslon Open 182 10 CIS CBMART MYSTIC 182 18 CIS CBMART FILL48n-z 182 48 CIS CBMART FILL48n-z 182 48 CIS CBMART short stuff 183 7 geoWorld 2 comic font2 184 48 CIS CBMART CHAMELEON1 185 geoWorld 2 GOTHIC 185 13 CIS CBMART GOTHIC PLUS 186 13 CIS CBMART Shadow 187 24 CIS CBMART TREK a-z 193 48 CIS CBMART Microfont 193 5,6 CIS CBMART IconFont 194 12 CIS CBMART TREK T-Z# 195 48 CIS CBMART TREK A-I 196 48 CIS CBMART TREK J-S 197 48 CIS CBMART Stern 200 24 FontPack 2 MORSE 201 12 CIS CBMART North Gate 201 18 FontPack 2 Haste 202 12-24 FontPack 2 Bancroft 203 12-24 FontPack 2 Solano 204 24 FontPack 2 Dingbats 204 12,24 CIS CBMART Banslash 204 12-24 Barrington 205 16,32 FontPack 2 Braille 206 12,24 FontPack 2 Eshlemen 207 28 FontPack 2 DOORS20 PD 208 20 geoWorld 1 DOORS20 PD 208 20 TT grafix1 Ashby 208 23 FontPack 2 Spats 209 24 FontPack 2 The Vatican 209 12-36 PowerPak 1 Obliq 210 PowerPak 2 Kensington 210 27 FontPack 2 Badge 211 PowerPak 2 Flints 211 12,24 FontPack 2 Camp Hill 212 PowerPak 2 Derby 212 9,18 FontPack 2 Robin Hood 213 PowerPak 2 Oxford 213 14,28 FontPack 2 Medallion 214 12,21 PowerPak 1 Lewis 214 18-34 FontPack 2 Fog 215 24 FontPack 2 Stars 215 36 PowerPak 1 Latimer 216 18 FontPack 2 Barnum 216 28 CIS CBMART Barnum 216 28 geoWorld 1 Ribbon 216 24,36 PowerPak 1 McLaughlin 217 18 FontPack 2 Cursive 218 17,29 FontPack 2 Sather 219 20 FontPack 2 Zellerbach 220 13,18 FontPack 2 Wurster 221 25 FontPack 2 Elizabethan 221 36 CIS CBMART Sproul 222 24 FontPack 2 Elizabethan caps222 36 CIS CBMART Birge 223 18 FontPack 2 Elizabethan lowr223 36 CIS CBMART Dana 224 13,24 FontPack 2 Dwight 225 18 FontPack 2 Venetian 226 24 FontPack 2 Mulford 227 12 FontPack 2 Bowles 228 24 FontPack 2 Euclid 229 36 FontPack 2 Grizzly 230 18 FontPack 2 Kips 231 22 FontPack 2 Callaghan 232 12-25 FontPack 2 Toronto 233 24 CIS CBMART America 233 24 FontPack 2 Etcheverry 234 24 FontPack 2 Ellsworth 235 12,24 FontPack 2 FONTGORIA 236 26 CIS CBMART Spook 236 26 FontPack 2 Lawrence 237 12 FontPack 2 EX-800 NLQ 238 geoWorld 2 Spruce 238 12,24 FontPack 2 RonsPub 1.1 238 9-15 CIS CBMART RonsPub 1.1 238 9-15 geoWorld 2 Moffit 239 12,24 FontPack 2 Hilgard 1 240 28 FontPack 2 SHADOW BOX 241 geoWorld 1 WELLINGTON 241 22 PowerPak 1 Hilgard 2 241 28 FontPack 2 Wheeler 242 9-24 FontPack 2 HAMILTON 242 20,30 PowerPak 1 MESQUITE 243 12,24 PowerPak 1 Sampler 245 24 CIS CBMART Odin 251 9-20 CIS CBMART Circulus 255 24 CIS CBMART 3dshadow 255 10-24 CIS CBMART Old English 400 26 CIS CBMART 5x5 Char. 401 8 CIS CBMART 5x7 normal 402 12 CIS CBMART Typesetter 403 31 CIS CBMART Katakana 404 14 CIS CBMART Chemistry 405 17 CIS CBMART Patterns 406 18 CIS CBMART Machine 407 13 CIS CBMART Cad Roman 408 14 CIS CBMART Furniture A 409 26 CIS CBMART Furniture B 410 22 CIS CBMART German 411 15 CIS CBMART Graph Symbols 412 18 CIS CBMART Label Symbols 413 24 CIS CBMART Map Symbols 414 22 CIS CBMART Map Symbols 2 415 22 CIS CBMART Music 416 26 CIS CBMART Fill A 417 23 CIS CBMART Plumbing 418 26 CIS CBMART ANSI Symbols 419 23 CIS CBMART 5x7 w desc 420 11 CIS CBMART Flow Symbols 421 32 CIS CBMART Fill B 422 23 CIS CBMART Map Symbols 3 423 20 CIS CBMART Small Caps 424 10 CIS CBMART Fill C 424 23 CIS CBMART Stop 1 477 8 CIS CBMART Stop 2 478 8-24 CIS CBMART Takoma 759 12,24 CIS CBMART JabbaFont 777 20 CIS CBMART CYRILLIC 917 12 CIS CBMART Def Leppard 1013 16 CIS CBMART Ultima 1023 16 CIS CBMART Frog People 1023 24 CIS CBMART SYNOPSIS -------- FORSEC.ARC is a complete list of all public forums as of March 1, 1994. The listing is in alphabetical order by Forum Name/Description, for the most part. I have taken a few liberties to keep related forums grouped together. Following each forum name is the Gateway prefix and GO word. Beneath the forum name and Gateway/GO word are the available message sections, libraries, and conference rooms that are available in that forum. If the forum does not offer one of these available areas, it is not listed, or blank. TERMINOLOGY ----------- GATEWAY: A three letter code that identifies the information provider for this forum. Used in conjunction with the GO command, it provides fast navigation between forums in different service areas. The current gateway codes are: CIS CompuServe Infomation Service EET Electronic Engineering Times Network Service ZMC Ziff-Davis MacUser/MacWEEK/CompuServe Information Service ZNT Ziff-Davis ZiffNet Information Service HOME The CompuServe Host for your account (GO HOME:MAIL) GO WORD: The identifying word that takes you to a service/forum. USAGE ----- You can use this file to quickly locate a forum of interest. Once located, you can use the gateway and "go" word to reach that forum. For example, to reach the free CompuServe Help Forum, you would type GO CIS:HELPFORUM. To reach the free Ziffnet Support Forum, you would type GO ZNT:ZIFFHELP. All GO words can be abbreviated to six (6) characters. For example, GO CIS:HELPFORUM can also be typed as GO CIS:HELPFO. If you are using the CompuServe Information Manager, GO words are called Service Names. You would select the GO... option in your Services Menu and type the actual gateway/go word in the Transfer To Service box that appears; i.e., CIS:HELPFORUM. NOTE: A plus sign (+) after the Forum Name/Description indicates that that forum is part of extended services. DISCLAIMER ---------- This file is not an official listing of forums and sections, but rather an individual compilation created by the author, Al Andersen 72662,2055. It has been uploaded to assist CompuServe members in searching for areas of interest on the CompuServe Information System. While I have tried to ensure this listing is accurate and reflects all the public forums available, neither myself nor CompuServe may be held responsible for any errors or inconsistencies that may have been overlooked. FORSEC.ARC is updated the first of every month, and is available in both the free Practice Forum, GO CIS:PRACTICE, and the free Help Forum, GO CIS:HELPFORUM. Feel free to place this file on any CompuServe Forum, but please do not modify it. If you should note any discrepancies, please contact the author. Forum Name/Description Gateway:GO Word ---------------------- --------------- Accounting Vendor Forum+ CIS:ACCOUNTING Message Sections Available: Libraries Available: Rooms Available: 1 The Break Room 1 Demos, info, news 1 Informal Discussion 2 ZPAY Payroll 2 ZPAY Payroll 3 SCALA 3 SCALA 5 Dayo Software 5 Dayo Software 6 XP Systems 6 XP Systems 7 Good Software 7 Good Software 8 One Write Plus 8 One Write Plus 9 Ask the CPAs 9 Ask the CPAs 10 Accounting Training 10 Accounting Training 11 Accounting Issues 11 Accounting Issues 12 Tax Issues 12 Tax Issues 13 PC Accounting 13 PC Accounting 14 Mac Accounting 14 Mac Accounting 15 Accounting SW 15 Accounting SW 16 Calculators & HW 16 Calculators & HW 17 Paperless Office 17 Paperless Office ACI US Forum+ CIS:ACIUS Message Sections Available: Libraries Available: Rooms Available: 1 4D Server 0 NEW UPLOADS 1 2 4D/4D Compiler 1 4D Server 3 Externals Kit 2 4D/4D Compiler 4 4D Modules 4 4D Modules 5 Object Master 5 Object Master 6 Connectivity 6 Connectivity 7 FileForce 7 FileForce 8 Beginner's Area 8 Beginners Area 11 Community Square 9 UNUSED 12 Sales/Cust Service 11 Community Square 13 International/ACI 12 Sales/Cust Service 14 3rd Party Products 13 International/ACI 14 3rd Party Products Adobe Forum+ CIS:ADOBE Message Sections Available: Libraries Available: Rooms Available: 1 Getting started 1 Getting Started 2 Getting Started 2 Announcements 2 News/Announcements 3 Announcements 3 Utilities 3 Utilities 4 New Uploads 4 PostScript 4 PostScript 5 PostScript 5 Adobe Illustrator 5 Adobe Illustrator 6 Adobe Illustrator 6 AFM Files 6 AFM FILES 7 Typeface Library 7 Typeface Lib/IBM 7 Typeface Lib/IBM 8 Typeface Lib/IBM 8 Related Software 8 Related Software 9 Related Software 9 Printers/PPDs 9 PPD Files 10 Printers/Hardware 10 MAC Typeface/New 10 MAC Typeface/New 11 DeskTop Publishing 11 Adobe Europe 11 Adobe Europe 12 Service Bureaus 12 Adobe UserGroup/ATX 12 Adobe UserGroup/ATX 13 Training 13 Acrobat 13 Acrobat 14 INTL Mktg Support 14 ATM/MAC 14 ATM/MAC 15 ATM 15 Premiere 15 Premiere 16 TranScript 16 Photoshop 16 Photoshop 17 ATM/PC 17 ATM/PC AI EXPERT Forum+ CIS:AIEXPERT Message Sections Available: Libraries Available: Conference Rooms Available: 0 News/General 0 News/General 1 General Conference 1 AI EXPERT Listings 1 AI EXPERT Listings 2 Data Base Prog 2 LISP/Scheme 2 LISP/Scheme 3 PROLOG 3 PROLOG 4 Object-Oriented 4 Object-Oriented 5 Expert Systems 5 Expert Systems 6 Robotics 6 Robotics 7 More Languages 7 More Languages 8 Data Base Prog 8 Utility Room 9 Contributor's 9 Contributor's 10 NeuroLinguistic 10 NLP 11 Neural Nets 11 Neural Nets 12 Genetic Algorithms 12 Genetic Algorithms 13 Fuzzy Logic 13 Fuzzy Logic 14 Applications Issues 14 Applications Issues 15 Beginners 15 Beginner's Corner 16 Hypertext/Text 16 Hypertext/Text 17 *COFFEE HOUSE* Aldus Forum+ CIS:ALDUSFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 0 The Grape-Vine 0 New Uploads 1 Sysop Online Now! 1 Customer Services 1 Press Releases 2 Open Discussion 2 Aldus Consumer Div. 2 Aldus Consumer Div 3 Mac PageMaker 3 Mac PageMaker 4 PC PageMaker 4 PC PageMaker 5 Aldus FreeHand 5 Aldus FreeHand 7 Aldus PhotoStyler 7 Aldus PhotoStyler 8 Aldus Persuasion 8 Aldus Persuasion 9 PrePrint & Fetch 9 PrePrint & Fetch 10 Tips and Tricks 10 Mac Utils & Filts. 11 Feature Requests 11 PC Util/Drvs/Flts. 12 X-Platform Issues 12 Scripts & Additions 13 Aldus Magazine 13 Aldus Magazine Aldus Special Programs Forum+ CIS:ALDUSSP Message Sections Available: Libraries Available: Rooms Available: 9 Aldus Additions 10 Developer's Corner 10 Developers Corner All-Music Guide Forum+ CIS:AMGPOP Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 AMG Help 1 Conference Room 1 2 Add to Blues/Zydeco 3 Resources/Reviewers 3 Add to Gospel Music 4 Music Bibliography 4 Add Folk/Bluegrass 6 User Upload Library 5 Add Country/Western 7 Artists Collections 6 Add Jazz & Big Band 7 Add to Rock & Pop 8 Add Soul/R&B/Funk 9 Add to Heavy Metal 10 Add to Altern. Rock 11 Add to Rap/Hip-Hop 12 Add to Techno/Dance 13 Vocal & Easy Listen 14 Add New Age/AdultCI 15 Add Reggae & World 16 Add Soundtrack/Cast 17 User Notes/Feedback Amiga Arts Forum+ CIS:AMIGAARTS Message Sections Available: Libraries Available: Rooms Available: 1 Library News 1 News and Reviews 1 Main Lounge 2 Forum Business/Help 2 Games 2 In the Corner 3 Hot News and Rumors 3 Game Scenarios 4 Games 4 Game Demos 5 Draw and Paint 5 MODs/DMCS 6 DeskTop Video 6 Digitized Sound 7 Music and MIDI 7 Audio/MIDI Utils 8 Rendering 8 Original Art 9 Animation 9 Derived Art 10 MultiMedia 10 3D 16 Ramblings 11 24 Bit IFF Art 12 Animations 13 Digitized Animation 14 Graphic Utilities 15 Euro Demos/"Hacks" 16 MultiMedia 17 Nudes Amiga Tech Forum+ CIS:AMIGATECH Message Sections Available: Libraries Available: Rooms Available: 1 Library News 1 Forum Help 1 Main Lounge 2 Forum Business/Help 4 Languages 2 Formal CO 3 Hot News and Rumors 5 C Programming 3 Programming 4 General Programming 6 ASM Programming 4 Help! 5 C Programming 7 ARexx 6 ASM Programming 8 Object Oriented 7 ARexx 9 Other Programming 8 System Software 10 Programmers Utils 9 Authoring Systems 11 System Utils 10 2.0 Programming 13 Libraries 11 Amiga UNIX 15 Classes 16 Ramblings 16 Fish Disks Amiga User's Forum+ CIS:AMIGAUSER Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Uploads 1 Forum Help 1 Main Lounge 2 Forum Business/Help 2 News and Reviews 2 Help! 3 Hot News and Rumors 3 Screen Utilities 4 New Amiga Users 4 Networking 5 Communications 5 Communications 6 Word Processing/DTP 6 Word Processing/DTP 7 Personal Apps 7 Text Utilities 8 Business Apps 8 Printer Utilities 9 Using 2.0 - 3.0 9 Disk Utilities 10 Amiga Amateur Radio 10 Printer Drivers 11 Amiga Hardware 11 Fonts/Pointer/Icons 12 Emulators 12 Hardware Help 13 CD32/CDTV 13 General Apps 14 International Amiga 14 Amiga UPDATES 16 Ramblings 15 General Utilities 17 Classified 16 Archivers/Crunchers Amiga Vendor Forum+ CIS:AMIGAVENDOR Message Sections Available: Libraries Available: Conference Rooms Available: 1 Central Coast 1 Central Coast 1 Central Coast 2 ASDG 2 ASDG 2 ASDG 3 NewTek 3 NewTek 3 NewTek 4 Impulse 4 Impulse 4 Impulse 5 New Horizons 5 New Horizons 5 New Horizons 6 Black Belt Systems 6 Black Belt Systems 6 Black Belt Systems 7 Syndesis 7 Syndesis 7 Syndesis 8 INOVAtronics 8 INOVAtronics 8 INOVAtronics 9 AutoPilot 9 AutoPilot 9 AutoPilot 10 GVP 10 GVP 10 GVP 11 DKB Software 11 DKB Software 11 DKB Software 12 Softwood 12 Softwood 12 Softwood 13 Oxxi/Precision 13 Oxxi/Precision 13 Oxxi 14 Right Answers 14 Right Answers 14 Right Answers 15 Soft-Logik 15 Soft-Logik 16 MicroBotics 16 MicroBotics 17 Utilities Unlimited 17 Utilities Unlimited APPC Info Exchange Forum+ CIS:APPCFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Windows/DOS/NT 1 General Forum Info 1 General Forum Info 2 Apple/Mac 2 Common Questions 2 Application Design 3 OS/2 3 Catalogs 3 Using CPI-C 4 AS/400,PCSupp,S/3x 4 Technical Papers 4 Small Platforms 5 UNIX/AIX 5 Coding Examples 5 Medium Platforms 6 MVS/VTAM/VM/VSE 6 Sample Programs 6 Large Platforms 7 Other Platforms 7 Config Examples 7 Networks for APPC 8 General & Misc 8 Tools and Utilities 8 Suggestion Box 9 News/Announcements 9 News/Announcements 9 News/Announcements 10 Conferences/Classes 10 Conferences/Classes 10 Conferences/Classes 11 APPN Architect Only 11 APPN Architect Only 11 APPN Architect Only 13 MPTN 13 MPTN 13 MPTN 14 Coding Tips & Help 14 Upload Traces Here 17 APPC3270 Work Group 17 APPC3270 Work Group 15 APPC Success Storys 17 APPC3270 Work Group Apple II Prog. Forum+ CIS:APPROG Message Sections Available: Libraries Available: Conference Rooms Available: 0 Library Questions 0 UPLOAD HERE & Help 1 Informal Meetings 1 Forum Business 2 S'ware From Apple 2 Formal Meetings 2 The Apple Developer 3 BASIC Tools 3 Down To BASIC 4 Pascal and C Tools 4 Pascal and C 5 Machine Lang. Tools 5 Machine Language 6 Other Lang. Tools 6 Other Languages 7 GS Toolbox Tools 7 The IIgs Toolbox 8 Hardware Helps 8 Hardware Issues 9 HyperStudio 9 HyperStudio 10 Sound/Music 10 Sound/Music 11 HyperCard GS 11 HyperCard GS Apple II Users Forum+ CIS:APPUSER Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE & Help 1 Informal Meetings 1 Forum Business 2 Appleworks (AW) 2 Formal Meetings 2 Appleworks (AW) 3 N.A.U.G. (AW) 3 N.A.U.G. (AW) 4 Utilities 4 Utilities 5 Hardware 5 Hardware 6 IIgs DAs/INITs 6 IIgs DAs/INITs 7 IIgs Software 7 IIgs Software 8 Apple II Software 8 Apple II Software 9 Art & Graphics 9 Art & Graphics 10 DTP Templates/Fonts 10 Desktop Publishing 11 Games/Entertainment 11 Games/Entertainment 12 Telecommunications 12 Telecommunications 13 Apple /// 13 Apple /// 14 Archived Threads 14 Hot Topic 15 Community Square 15 Community Square 16 R-Rated Artwork Apple II Vendor Forum+ CIS:APIIVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Business 1 Forum Business 1 Co. Room 1 2 Applied Engineering 2 Applied Engineering 2 Applied Engineering 3 1st Class Periphrls 3 1st Class Periphrls 3 1st Class Periphrls 4 Stone Edge Tech. 4 Stone Edge Tech. 4 Stone Edge Tech. 5 Beagle Bros 5 Beagle Bros 5 Beagle Bros. 6 InTrec Software 6 InTrec Software 6 InSync Software 7 On Three Inc. 7 On Three Inc. 7 On Three Inc. 8 Seven Hills 8 Seven Hills 8 Seven Hills 9 TMS Peripherals 9 TMS Peripherals 9 TMS Peripherals Aquaria / Fish Forum+ CIS:FISHNET Message Sections Available: Libraries Available: Rooms Available: 1 Your First Aquarium 1 Your First Aquarium 1 Roundtable Room 2 Lights/Filters/Etc. 2 Equipment/Products 2 Sushi Bar & Grill 3 Freshwater Aquaria 3 Freshwater Aquaria 3 One-On-One 4 DutyTeam Help Rqsts 4 Disease/Treatment 4 * 5 Marine/Reef Aquaria 5 Marine/Reef Aquaria 5 * 6 FISHNET Info Center 6 Community Library 6 * 7 Aquatic Conservat'n 7 ACN/CMDB/Conserv. 7 * 8 Breeding & Fry Care 8 FISHNET Archives 8 * 9 Koi/Fish Ponds 9 Koi/Fish Ponds 9 * 10 Aquaculture/Fishery 10 Aquaculture/Fishery 10 * 11 Trading Post 11 Graphics Library 11 * 12 News & Notes 12 Law Library 12 * 13 The Global Aquarium 13 FPE Volumes & Suppl 13 * 14 Software/Programs 14 Software/Programs 14 * 15 WWW/8 Events & News 17 **** UPLOADS **** 17 Sushi Bar and Grill Archive Photos Forum+ CIS:ARCHIVE Message Sections Available: Libraries Available: Rooms Available: 1 Forum Information 1 New Images 2 General Conference 2 Focus: Film Posters 2 Focus: Film Posters 3 Contest! 4 Famous People 4 Famous People 5 Historic Milestones 5 Historic Milestones 6 Entertainment 6 Entertainment 7 Kids in Action 7 Kids in Action 8 Industrial Age 8 Industrial Age 9 Information Age 9 Information Age 10 Sports/Fitness 10 Sports/Fitness 11 Landmarks 11 Landmarks 12 Music/Musicians 12 Music/Musicians 13 Depression Era 13 Depression Era 14 Civil War 14 Civil War 15 Transportation 15 Transportation 16 The Good Old Days 16 The Good Old Days Artisoft Forum+ CIS:ARTISOFT Message Sections Available: Libraries Available: Rooms Available: 0 New User/New Instal 0 New Uploads 1 General 1 General Information 1 Official Bulletins 2 LANtastic Network 2 LANtastic 4 Windows 2 Patches and Drivers 3 Artisoft NetMedia 3 LANtastic 4 Netware 3 News Releases 4 LANtastic 4 Mac's 4 Shareware Programs 5 LANtastic 4 TCP/IP 5 Demo Software 6 Artisoft Sound Brd. 6 LPI and VPI 7 The Network Eye 7 LANtastic 4 TCP/IP 8 Central Station 8 WAN's 9 Programming Support 10 Artisoft Articom 11 Wide Area Networks Ask3Com Forum+ CIS:ASKFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Info/Help 0 New Uploads 1 Conference 2 Linkbuilder Hubs 1 General Info./Help 3 AccessBuilder 2 Pub. Dom./Shareware 4 NetWare Server 3 Documentation 5 NetWare Client 4 Patches and Fixes 6 Workgroup/Servers 5 Unsupported Utils. 7 3Com Adapters 6 User Submitted 8 Communications Svrs 7 Drivers/Diagnostics 9 NETBuilder Bridges 8 Technical Bulletins 10 Protocols&Standards 10 Network Management 11 Network Management 11 Programming 12 3rd Party Products 13 Software Developers 14 Classifieds ASP/Shareware Forum+ CIS:ASPFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 0 General Info [ASP] 0 General Info [ASP] 8 ASP Conference 1 Product Supp [ASP] 1 Product Supp [ASP] 18 PCjr Conference 2 Ask the ASP [ASP] 2 Ask the ASP [ASP] 3 Shareware! [ASP] 3 Shareware! [ASP] 4 Author/Vendor [ASP] 4 Author/Vendor [ASP] 5 PC Authors [ASP] 5 PC Authors [ASP] 6 Mac Authors [A] 6 Mac Authors [A] 7 Finding Shareware 7 Finding Shareware 9 Village Inn [ASP] Astronomy Forum+ CIS:ASTROFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 Meeting Hall 2 Getting Started 2 Utility Software 2 Observers 3 Viewing Satellites 3 Viewing Satellites 3 Theoretical Astro. 4 Viewing the Sky 4 Viewing the Sky 5 News/Current Events 5 Astronomy Databases 6 Astrophotography 6 Astrophotography 7 Astrocomputing 7 Astronomy Software 8 Telescopes/Hardware 8 Telescopes/Hardware 9 Cosmology 9 Cosmology 10 Graphics 10 CHARTS & FIGURES 11 Hot Topics! 11 PLANET EARTH GIFS 12 CCD Users' Corner 12 AMATEUR/PRO PHOTOS 13 ORBITING SCOPE GIFS Atari GAMING Forum+ CIS:ATARIGAMING Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Help & Info 1 General Meetings 2 ST/TT/Falcon Games 2 ST/TT/Falcon Games 2 Alt. Meeting 3 2600/5200/7800 3 ST Game Data Files 3 Formal Conference 4 8-bit General 4 8bit Sound&Graphics 4 * Sunday Night CO * 5 8-bit Hardware 5 8bit Telecom/Prod. 6 8-bit Software 6 8b Util/Programming 7 Hot Topics 7 8bit Games 10 News/Reviews/Shows 8 8bit Last Chance 15 Jaguar 9 TBA 16 Lynx 10 News & Reviews 17 Community Square 14 TBA 15 Jaguar 16 Lynx 17 Miscellaneous Atari ST Arts Forum+ CIS:ATARIARTS Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Help/Info 1 Public #1 2 Games 2 Games 2 Public #2 3 ST Graphics 3 Game Data Files 3 Formal Conferences 4 Advanced Graphics 4 GIF/RLE/FCP Pics 5 Music/MIDI 5 Music/MIDI 6 Desktop Publishing 6 DEGAS/NEO/TINY Pics 7 Peripherals 7 SPECTRUM Pics 8 Hot Topics 8 CAD3D/Animations 9 News/Product Info 9 CYBER files A-M 10 Atari Expl Online 10 CYBER files N-Z 11 LEXICOR Software 11 LEXICOR Software 12 TBA 12 Demo programs 13 Ask ATARI Corp. 13 R-rated pics 14 ST REPORT 14 Viewers/Utilities 15 Atari International 15 News & Reviews 17 Community Square 17 Misc. Files Atari ST Prod. Forum+ CIS:ATARIPRO Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Help/Info 1 Public #1 2 Telecommunications 2 Telecommunications 2 Public #2 3 Operating Systems 3 Programming Tools 3 Formal Conferences 4 Applications 4 Utility Programs 5 Networking Ataris 5 Applications 6 Hardware specific 6 ACCs & Setups 8 Hot Topics 8 News & Reviews 9 Emulators 9 Printer/Fonts/Icons 10 New Products 10 Program Demos 11 Programming 11 Tutorials 14 QuickCIS 14 GNC compiler files 17 Community Square 15 TeX/LaTeX 17 Misc. files Atari Vendor Forum+ CIS:ATARIVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Business 1 Forum Business 1 General 2 Intersect Software 2 Intersect Software 2 Intersect Software 3 Michtron 3 Michtron 3 Michtron 5 MacDonald Assoc. 5 MacDonald Assoc. 5 MacDonald Assoc. 6 Maxwell CPU 6 Maxwell CPU 6 Maxwell CPU 7 ICD, Inc. 7 ICD, Inc. 7 ICD, Inc. 8 Gribnif Software 8 Gribnif Software 8 Gribnif Software 9 Lexicor Software 9 Lexicor Software 9 Lexicor Software 10 Missionware 10 Missionware 10 Missionware 11 Soft-Logik Pub'ing 11 Soft-Logik Pub'ing 11 SoftLogik Corp. 12 Oregon Research 12 Oregon Research 13 Double Click 13 Double Click 13 Double Click 14 Gadgets By Small 14 Gadgets By Small 14 Gadgets By Small 15 PMC 15 PMC 15 PMC 16 CodeHead Software 16 CodeHead Tech. 16 CodeHead Tech. 17 DMC Publishing 17 DMC Publishing 17 DMC Publishing Attn. Deficit Disorder Forum+ CIS:ADD Message Sections Available: Libraries Available: Rooms Available: 1 The Coffee Haus 1 Archives and Tools 1 The Coffee Haus 2 Parenting Issues 2 Parenting Issues 2 Support Group mtgs 3 The Student Union 3 Kids/Teens Library 4 Diagnosing ADD 4 Diagnosing ADD 5 Schools & Learning 5 Schools & Learning 6 Therapy/Medication 6 Therapy/Medication 7 Adult ADD 7 Adult ADD 8 Books & Resources 8 Books & Resources 9 Workplace & ADD 9 Workplace & ADD 10 Relationships & ADD 10 Relationships 11 Conferences & Mtgs 11 Conferences & Mtgs 12 Support Groups 12 Support Groups 13 Ask The Doctor(s) 13 Ask The Doctor(s) 14 TS/PDD/AUT/et al 14 TS/PDD/AUT/et al 15 SOS - Need Help NOW 15 Member Info & GIFs 16 Legal & Advocacy 16 Legal & Advocacy 17 The ADD Experience 17 The ADD Experience Author of the Week Forum+ CIS:AOTW Message Sections Available: Libraries Available: Conference Rooms Available: 1 Introductions 1 Introductions 1 Authors 2 Featured Authors 2 Featured Authors 2 Round Table 3 Popular Fiction 3 Popular Fiction 3 Book Talk 4 Literature/Classics 4 Literature/Classics 5 Psych/Sex/Self-Help 5 Psych/Sex/Self-Help 6 History/Biography 6 History/Biography 7 Business 7 Business 8 Mystery 8 Mystery 9 Kids' Books 9 Kids' Books 10 The Arts 10 The Arts 11 How To/Lifestyles 11 How To/Lifestyles 12 Sports/Fitness 12 Sports/Fitness 13 Current Events 13 Current Events 14 Entertainment 14 Entertainment 15 Science Fiction 15 Science Fiction 16 Thrillers 16 Thrillers 17 You're the Author! 17 You're the Author! Autodesk AutoCAD Forum+ CIS:ACAD Message Sections Available: Libraries Available: Conference Rooms Available: 1 AutoCAD 1 AutoCAD 1 AutoCAD 2 AutoCAD API 2 AutoCAD API 2 AutoLISP/ADS 3 AME/AutoSurf/MCAD 3 AME/AutoSurf/MCAD 3 AME 4 AutoVsn/VLink/Shade 4 AutoVsn/VLink/Shade 4 Shade/Flix/RMan 5 Hrdware/Drvrs/ADI 5 Hrdware/Drvrs/ADI 5 Drafting Bored 6 OpSystms/Networks 6 OpSystms/Networks 7 NAAUG/UsrGps/AdeskU 7 NAAUG/UsrGps/AdeskU 8 Applications 8 Applications 9 What's New/Want Ads 9 What's New! 10 Shipping/Receiving 10 Utilities 11 AutoCAD for Windows 11 AutoCAD for Windows 12 GIS/Civil/AEC 12 GIS/Civil/AEC 13 Take 5 13 Adesk Files/General Autodesk Retail Products Forum+ CIS:ARETAIL Message Sections Available: Libraries Available: Conference Rooms Available: 1 Generic CADD -PC 1 CADD GCD/Components 1 Main Meeting Hall 2 AutoCAD LT 2 ACAD LT DWG/Blocks 2 Back Room 3 AutoSketch 3 AutoSketch 4 HOME/OFFICE Series 4 HOME/OFFICE Series 5 Hardware & Drivers 5 Drivers ADI/TPR/VGD 6 3Dr2 / 3D Concepts 6 3D .3DD's & .CM3's 7 Instant Artist / GI 7 Instant Artist & GI 8 Generic CADD -MAC 8 Generic CADD MAC 9 What's New/Want Ads 9 What's New! 10 Customizing CADD 10 CADD Menus / Macros 11 Customizing ACAD LT 11 ACAD LT Menu/Script 12 General/Misc. 12 Utilities/Misc. 13 Wishlists/Feedback 13 Wishlists 14 Windows / DV / OS/2 14 Windows / DV / OS/2 15 3rd Party Software 15 3rd Party Software 16 Life, Universe & 42 16 Humor & Whimsy Autodesk Software Forum+ CIS:ASOFT Message Sections Available: Libraries Available: Rooms Available: 1 IPAS/POCO/AAWIN 1 IPAS/POCO/AAWIN 1 Animated! 2 Autodesk Animator 2 Autodesk Animator 2 Autodesk Animator 3 Autodesk 3D Studio 3 Autodesk 3D Studio 3 Autodesk 3D Studio 4 CA Lab/Chaos 4 CA Lab/Chaos 4 CA Lab/Chaos 5 CyberSpace Kit/VR 5 CyberSpace Kit/VR 6 HWare/ADI/OpSys 6 HWare/ADI/OpSys 7 Wishlist 7 Wishlist 8 HyperChem 8 HyperChem 9 What's New/Want Ads 9 What's New! 10 Shipping/Receiving 10 Utilities 11 Education Issues 11 Education Issues 12 Take 5/General 12 Autodesk/General Automobile Forum+ CIS:CARS Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 Live Car Talk 2 Resources/Software 2 Resources/Software 3 Car Buying 3 Car Buying 4 What ails it? 4 What Ails It? 5 Finance/Insurance 5 Finance/Insurance 6 Parts & Accessories 6 Parts & Accessories 7 Safety/Driving 7 Safety/Driving 8 Motor Mouth 8 Motor Mouth 9 Performance/Muscle 9 Performance/Muscle 10 The Swap Shop 10 The Swap Shop 11 Collectors' Corner 11 Collectors' Corner 12 Clubs/Events 12 Clubs/Events 13 Technical Trends 13 Technical Trends 14 Trucks, Vans, 4x4s 14 Trucks, Vans, 4x4s 15 Miataville 15 Miataville 16 Rinda Tech/Diacom 16 Rinda Tech/Diacom Aviation Forum (AVSIG)+ CIS:AVSIG Message Sections Available: Libraries Available: Rooms Available: 0 General/HELP 0 General/HELP 1 AVSIG-1 1 Weather 1 Weather/WX Programs 2 AVSIG-2 2 Navigation 2 Navigation 3 AVSIG-3 3 Air Traffic Control 3 Air Traffic Control 4 SAFETY 4 SAFETY 5 Maint/Avionics 5 Maint/Avionics 6 Instrument Flight 6 Instrument Flight 7 Training & Careers 7 Training & Careers 8 Corp/Business/FBOs 8 Corp/Business/FBOs 9 Sport/Recreation 9 Sport/Recreation 10 Medical/HumnFactors 10 Medical/HumnFactors 11 Fly-Ins/Meetings 11 Fly-ins/Graphics 12 Places to Fly 12 Places to Fly 13 Computer Programs 13 Av Computer Progrms 14 Acft Performance 14 Acft Performance 15 FAA Topics 15 FAA News & Info 16 Hangar Flying 16 Want Ads Bacchus Wine Forum+ CIS:WINEFORUM Message Sections Available: Libraries Available: Rooms Available: 0 General Wine 0 General Interest 1 Main Hall 1 Wine Shopping 1 Buyer's Guide 2 The Bar 2 Tasting Notes 2 Tasting Notes 3 The Board Room 3 Books & Pubs. 3 Books & Pubs. 5 The Brewery 4 Food & Wine 4 Food & Wine 6 Smoking Room 5 Soapbox/Winebox 5 Soapbox/Winebox/Q&A 6 Cellars/ Cellaring 6 Cellars/ Cellaring 7 Wine Symposium 7 Wine Symposium 8 Grapes & Winemaking 8 Grapes & Winemaking 9 Beers & Breweries 9 Beers & Breweries 11 Dining/Travel/Event 11 Dining/Travel/Event 12 Friends & Fun 12 Eclectic Exchange 13 Technical Homebrew 13 AHA/Zymurgy/Clubs 14 General Homebrewing 14 General Homebrew 15 Beer Recipes/Styles 15 Beer Recipes/Styles 16 Spirits & Other 16 Spirits & Others 17 Cigars/Pipes 17 Cigars/Pipes Banyan Forum+ CIS:BANFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Use & Help 1 New Uploads 1 The StreetTalk Cafe 2 ABUI / User Groups 2 ABUI / User Groups 2 The TREEhouse 3 Macintosh Platforms 3 Known Problem Rpts 3 The Network Nook 4 EMail/Gateways/Fax 4 Banyan Support Ctr 5 The Network World 6 Forum/CIS/General 6 Product Enhancemnts 7 PR/Announcements 7 SoapBox@Banyan@CI$ 8 VINES Shareware 8 Upgrades/Migrations 9 TechNotes Archive 9 VINES (All Revs) 10 NICs 10 NICs 11 Applications/Utils 11 Applications/Utils 12 Network Management 12 Network Management 13 Programming/Toolkit 13 Comms/Connectivity 14 Eval/DemoWare(Exp) 14 Developer/Program'g 15 OS/Windows/Mem.Mgmt 15 OS2/Windows/MemMgmt 16 H/W Certifications 16 Client & Server H/W 17 Patchware BASIS International Forum+ CIS:BASIS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 BASIS Conference 2 BBx 2 BBx 3 TAOS 3 TAOS 4 BBx Project Manager 4 BBx Project Manager 5 Other Bus. BASIC 5 Other Bus. BASIC 6 Applications 6 Applications 7 DOS Environment 7 DOS Environment 8 *nix Environment 8 *nix Environment 9 Training Room 9 Training Room 10 The Advantage 10 The Advantage 11 OSAS/ADD+ON 11 OSAS/ADD+ON Blyth Forum+ CIS:BLYTH Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Info & Help 1 Potpourri 2 Omnis 3 & 5 2 Omnis 3 & 5 2 Omnis 3 SQL and DAL 3 SQL and DAL 4 Extensions 4 Extensions 7 Business Partner 9 Omnis Q & A 9 Omnis 7 1.X 10 Omnis 7 (all vers.) 10 Omnis 7 2.X Borland Appl. Forum+ CIS:BORAPP Message Sections Available: Libraries Available: Rooms Available: 1 New User - General 1 New User - General 1 Welcome 2 Macintosh Products 2 Macintosh Products 3 SK,Plus, Tl, Eureka 3 SK,Plus, TL, Eureka 4 Sidekick 2 & Sk PM 4 Sidekick 2 & Sk PM 5 SuperKey 5 SuperKey 6 Screenery 6 Screenery 7 Reflex - IBM 7 Reflex - IBM 8 RapidFile 8 RapidFile 9 Applause M-Graphics 9 Applause M-Graphics 10 Framework 10 Framework 11 Bor Ofc-Install/DAD 11 Bor OFC-Install/Dad 14 Knowledgebase CD 12 Meet the Execs 15 MultiMate 13 FW IV Font TFMs 16 Sprint 14 MultiMate 15 MultiMate 4.0 16 Sprint Borland C++ for Win/OS2 Forum+ CIS:BCPPWIN Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 Up & Running 2 From Borland 2 Windows Programming 3 IDE 5 Resource Workshop 4 IDE Experts 6 Debugging Tools 5 Resource Workshop 8 OS/2 6 Debugging Tools 9 Borland Classlibs 7 Command Line Tools 10 Windows Programming 8 BC++ for OS/2 11 Win32 Programming 9 Borland Classlibs 12 OWL I 10 Windows Programming 15 OWL II 11 Win32 Programming 17 Non-Tech Cust Serv. 12 OWL 1 13 OWLCVT 15 OWL 2 16 Visual Solutns Pack 17 Non-Tech Cust Serv. Borland C++/DOS Forum+ CIS:BCPPDOS Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 Borland DOS Tools 2 From Borland 2 IDE/Compiler/Utils 3 Debugger/Profiler 3 Debugger/Profiler 3 Debugger/Profiler 4 Assembly Programing 4 Assembly Programing 4 Assembly Prgrmmng 5 C Programming 5 C Programming 5 C Programming 6 C++ Programming 6 C++ Programming 6 C++ Programming 9 Art of Programming 9 Art of Programming 8 Windows Prgrmmng 11 Turbo Vision 11 Turbo Vision 9 Art of Prgrmmng 17 Non-Tech Cust Serv. 17 Non-Tech Cust Serv. 10 Paradox Engine 11 DOS Frameworks 13 Windows Frameworks Borland dBASE Forum+ CIS:DBASE Message Sections Available: Libraries Available: Rooms Available: 1 News/General Help 1 News/General Help 1 General/Cust. Srv. 2 Install/Config 2 Install/Config 2 Install/Config 3 dBASE III/III+ 3 dBASE III/III+ 3 dBASE III/III+ 4 dBASE Programming 4 dBASE Programming 4 dBASE Programming 5 Memory Issues 5 Memory Issues 5 Memory Issues 6 Runtime/Compiler 6 Runtime/Compiler 6 Runtime/Compiler 7 Template 7 Template 7 Template 8 Control Center 8 Control Center 8 Control Center 9 dBASE Addons 9 dBASE Addons 9 dBASE Addons 11 Non-DOS Platforms 11 Non-DOS Platforms 11 Non-DOS Platforms 12 Wish List 12 Wish List 12 Wish List 15 User Groups 15 User Groups 13 Arago 16 Non-Tech Cust Serv. 16 Non-Tech Cust Serv. 15 User Groups Borland Developer Tool Forum+ CIS:BDEVTOOLS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Borland Dev. Tools 2 Non-Tech Cust Serv. 2 Non-Tech Cust Serv. 3 Pdox Eng. C/C++/Pas 3 Pdox Eng. C/C++/Pas 4 Brief 4 Brief 5 Sourcerer's Appren. 5 Sourcerer's Appren. 6 ObjectVision Gen. 6 ObjectVision Gen. 7 ObjectVision Links 7 ObjectVision Links 9 IB New User/Misc. 9 IB New User/Misc. 10 IB Install Issues 10 IB Install Issues 11 IB Ver. Differences 11 IB Ver. Differences 12 IB Net/Environ. 12 IB Net/Environ. 13 IB Op. Sys. Issues 13 IB Op. Sys. Issues 14 IB DSQL Programming 14 IB DSQL Programming 15 IB Performance 15 IB Performance 16 IB Database Admin. 16 IB Database Admin. Borland GmbH Forum+ CIS:BORGMBH Message Sections Available: Libraries Available: Rooms Available: 1 C 1 C 1 Allgemeines 2 Pascal 2 Pascal 2 Bussines-Produkte 3 Debugger & Tools 3 Debugger & Tools 3 Prog.-Sprachen 7 Interbase 8 dBASE 8 dBASE 10 Interbase 10 Paradox DOS 11 Paradox 11 Paradox Windows 12 Quattro Pro 12 Quattro Pro 13 Paradox f. Windows 14 Framework 14 Sonstige Produkte 15 Allgemeines 15 Pressemeldungen 16 Bestellungen/Preise 17 Allgemeines/Preise Borland Paradox/Dos Forum+ CIS:PDOXDOS Message Sections Available: Libraries Available: Rooms Available: 1 New Users/Misc 1 New Users/Misc 1 New Users - General 2 Pdx Vers/1.0-3.5 2 Pdx Vers/1.0-3.5 2 Paradox 3 Install/CFG/HrdWare 3 Install/CFG/HrdWare 3 PAL 4 Forms/Handling Data 4 Forms/Handling Data 4 Public Discussion 5 Queries/Reports 5 Queries/Reports 5 Formal Conferences 6 App Workshop 6 App Workshop 7 PAL - Learning 7 PAL - Learning 8 PAL - USING 8 PAL - Using 9 UI/Wait/Dialogs 9 UI/Wait/Dialogs 10 Networks/Interop 10 Networks/Interop 11 SQL-Link 11 SQL-Link 12 Generic Info 12 Generic Info 13 Addins/Training 13 Addins/Training 14 User's Groups 14 User's Groups 16 Non-Tech Cust Serv Borland Paradox/Windows Forum+ CIS:PDOXWIN Message Sections Available: Libraries Available: Rooms Available: 2 Install/CFG/HrdWare 1 Borland Information 1 General PDoxWin 3 Tables/TableView 2 Install/CFG/HrdWare 4 Forms 3 Tables/TableView 5 Reports 4 Forms 6 Queries 5 Reports 7 Utilities/OBEX 6 Queries 8 Multi-User/Interop 7 Utilities/OBEX 9 Non-Tech Cust Serv 8 Multi-User/Interop 10 Beginning ObjectPAL 10 Beginning ObjectPAL 11 Advanced ObjectPAL 11 Advanced ObjectPAL 12 SQL-Link 12 SQL-Link 13 Addins/Training 13 Addins/Training 14 User Groups 14 User Groups Borland Pascal Forum+ CIS:BPASCAL Message Sections Available: Libraries Available: Rooms Available: 1 Turbo Vision 1 Turbo Vision 1 General 2 From Borland 2 From Borland 2 Obj-Oriented Prog 3 Debugger 3 Debugger 3 Turbo Pascal v.5 4 Vintage Pascal 4 Vintage Pascal 4 Toolboxes: TP5, TP4 5 Graphics 5 Graphics 5 TP 3, 2, 1 & 'Boxes 6 Protected Mode 6 Protected Mode 6 TPascal For The Mac 7 DOS Programming 7 DOS Programming 7 Turbo Pascal v. 4 8 OWL/BWCC 8 OWL/BWCC 10 Turbo Basic 9 Windows API 9 Windows API 17 Turbo Pascal, Netwk 10 Windows Tools 10 Windows Tools 15 Non-Tech Cust Serv. 15 Non-Tech Cust Serv. 16 Networks 16 Networks 17 General 17 General Borland Quattro Pro Forum+ CIS:QUATTROPRO Message Sections Available: Libraries Available: Rooms Available: 1 News & Forum Help 1 Tech Info Sheets 1 General 2 QP/DOS-General 2 QP/DOS-General 2 Q, QPro or QPW 3 QP/DOS-Printing 3 QP/DOS-Printing 4 QP/DOS-Macros 4 QP/DOS-Macros 5 QP/DOS-Networks 5 QP/DOS-Networks 7 QP/Win-General 7 QP/Win-General 8 QP/Win-Printing 8 QP/Win-Printing 9 QP/Win-Macros 9 QP/Win-Macros 10 QP/Win-UI Builder 10 QP/Win-UI Builder 11 QP/Win-Graphs 11 QP/Win-Graphs 12 QP/Win-OLE & DDE 12 QP/Win-OLE & DDE 13 Database Desktop 13 Database Desktop 15 Non-tech Cust Serv. 15 Non-tech Cust Serv. 16 Developer Toolkit 16 Add-ins (DLL/QLL) Broadcast Pro Forum+ CIS:BPFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Forum Info. 1 UPLOADS 2 Television 2 Television 2 Television 3 CATV/MMDS 3 CATV/MMDS/SCTE 3 CATV/MMDS 5 Radio/TV Talent 4 B.Eng.- Contract 4 B.Eng/Contract 6 Strictly Audio 5 Radio/TV Talent 5 Radio/TV Talent 7 SBE 6 Strictly AUDIO 6 Strictly AUDIO 10 RADIO 7 Societies 7 Societies 13 Technical Theatre 8 Post Prod/ITS/ESIG 8 Post Production 18 General CO Area 9 FCC Q & A 9 FCC Q & A 10 Radio 10 Radio 11 Classified, Jobs 11 Resumes/Jobs/Class. 12 Manufacturers 12 Manufacturers Info. 13 Technical Theatre 13 Technical Theatre 14 The Lobby 14 General & Help 15 TEK/GVG -OnLine 15 TEK/GVG OnLine 16 ENCO Systems, Inc. 16 ENCO Systems, Inc. 17 Listener/Viewer Q&A CA App. Development Forum+ CIS:CAIDEV Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 General 2 CA-dBFast 2 CA-dBFast 3 CA-Realia 3 CA-Realia 4 CA-Realizer 4 CA-Realizer 5 CA-C++ 5 CA-C++ 6 CA-CommonView 6 CA-CommonView 7 CA-RET 7 CA-RET 15 Client Server 15 Client Server CA Business Partners Forum+ CIS:CAPARTNERS Message Sections Available: Libraries Available: Rooms Available: 1 Public Access 1 Public Access CA Micro Germany Forum+ CIS:CAMICRO Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 Neue Uploads 1 Allg. Diskussion 2 CA-SuperProject 2 CA-SuperProject 3 SuperCalc/Compete! 3 SuperCalc/Compete! 4 CA-Textor 4 CA-Textor 5 CA-UpToDate 5 CA-UpToDate 6 CA-Cricket Family 6 CA-Cricket Family 7 C++/Common View 7 C++/Common View 8 CA-Realizer 8 CA-Realizer 9 CA-dbFast 9 CA-dbFast CA Pro Solutions Forum+ CIS:CAIPRO Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 2 ACCPAC BPI 2 ACCPAC BPI 3 ACCPAC Plus 3 ACCPAC Plus 5 CA-Cricket Family 5 CA-Cricket Family 6 CA-Netman/PC 6 CA-Netman/PC 7 SuperCalc/Compete 7 SuperCalc/Compete 8 CA-SuperProject 8 CA-SuperProject 9 CA-Textor 9 CA-Textor 10 CA-UpToDate 10 CA-UpToDate 12 CA-20/20 12 CA-20/20 CA-Clipper Germany Forum+ CIS:CLIPGER Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Tech. Diskussionen 2 CA-Clipper 2 CA-Clipper 2 Allg. Diskussionen 3 CA-Clipper+Netzwerk 3 CA-Clipper+Netzwerk 4 CA-Clipper Tools II 4 CA-Clipper Tools II 5 CA-Clipper + C 5 CA-Clipper + C 6 CA-Clipper+Assembl. 6 CA-Clipper+Assembl. 7 xBase-Techniques 7 xBase-Techniques 8 OOP-Diskussion 8 OOP-Diskussion 9 Usergroups 9 Usergroups 10 Marketing News 10 Marketing News 11 Add-On-Produkte 11 Add-On-Produkte 13 Neue Uploads 13 Neue Uploads 14 Dokumentation 14 Dokumentation 15 Deutsche Forum Lib 15 Deutsche Forum Lib 17 SoapBox 17 Techn. Themen CA-Simply Forum+ CIS:CASIMPLY Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Hall 2 CA-SM Accounts/Misc 2 CA-Simply Money 3 CA-SM Reports/Graph 7 CA-Simply Tax 4 CA-SM Hardware 8 CA-Simply Acctg. 5 CA-SM Import/Export 6 CA-SM Investments 7 CA-Simply Tax 8 CA-Simply Acctg. Cabletron Systems Forum+ CIS:CTRONFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Cafe CTRON 2 DNI Cards 2 Press Releases 2 Ethernet Room 3 Ethernet Products 3 Demo Software 3 Token Ring Room 4 Token Ring Products 4 DNI Drivers/Patches 5 WAN Products 5 Lanview MIB 6 LANVIEW/Windows 6 Flash Images 7 SPECTRUM 8 Diagnostic Tools 10 FDDI Products 11 Specialty MIMs CADD/CAM/CAE Vendor Forum+ CIS:CADDVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 ALL CADD/CAM/CAE 1 ALL CADD/CAM/CAE 1 Conference Room 1 2 UTS / TK Solver! 2 UTS / TK Solver! 2 UTS/TK Solver! 3 EasyCAD/FastCAD 3 EasyCAD/FastCAD 3 EasyCAD/FastCAD 4 ISICAD/CADVANCE 4 ISICAD/CADVANCE 4 Isicad/CADVANCE 5 CADlink 5 CADlink 5 CADlink 7 CADKEY 7 CADKEY 7 CADKEY 8 Ashlar 8 Ashlar 8 Ashlar 9 ESRI 9 ESRI 9 ESRI 10 IBM CAD 10 IBM CAD 10 IBM CAD 11 Graphsoft 11 Graphsoft 11 Graphsoft Cadence Forum+ CIS:CADENCE Message Sections Available: Libraries Available: Rooms Available: 1 News & Information 1 News & Information 1 Member Conference 2 CADENCE Code 2 CADENCE Code 2 Member Conference 3 CADENCE Exchange 3 CADENCE Exchange 3 CADENCE Conference 4 AutoCAD Add-Ons 4 AutoCAD Add-Ons 4 Public Discussion 5 AutoLISP 5 AutoLISP 6 Hands-On AutoCAD 6 Hands-On AutoCAD 7 HOT TOPICS! 7 HOT TOPICS! 8 General Utilities 8 General Utilities 9 Tutorials & More 9 Tutorials & More 10 User Groups 10 User Groups 11 Closed 11 Product News 12 Tips & Tricks 12 Tips & Tricks 13 Third Party Support 13 Third Party Support 14 ACAD in 3D 14 ACAD in 3D 15 Closed 15 Closed 16 EuroCAD California Forum+ CIS:CALFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Cantina California 2 Northern California 2 Northern California 2 The Poolside 3 Southern California 3 Southern California 3 The Cove 4 San Diego Area 4 San Diego Area 4 Hot Tub 5 LA Basin 5 LA Basin 5 The Clubhouse 6 SF Bay Area 6 SF Bay Area 6 The Cathouse 7 CA Today 7 CA Today 7 The NewsCenter 8 Westward, Ho! 8 Westward, Ho! 16 Caucus 9 Business & Science 9 Business & Science 17 Promenade 10 Californians 10 Californians 11 CA and the Arts 11 CA and the Arts 13 California Politics 13 California Politics 14 Touring California 14 Touring California 15 Sports & Recreation 15 Sports & Recreation 16 Central California 16 Central California 17 League/Voters CA 17 League/Voters CA Cancer Forum+ CIS:CANCER Message Sections Available: Libraries Available: Rooms Available: 1 General / Help 1 General / Help 1 General CO 2 Why Me? (Support) 2 Software Library 2 Practice Room 3 Standard Therapy 3 Threads/Transcripts 3 Off The Topic 4 Supplemental Thrpy 4 Resources 4 Breast CA Coalition 5 Prevention 5 Motivation 6 Cancer in Kids 6 Children's Library 7 Cancer in Adults 7 Medical Graphics 8 Family Support 8 Research Library 9 New Research 9 Epicurean Quarter 10 The Coffee Shop 10 Reference Library 11 Ostomy Issues 11 Breast CA Coalition 12 On Computers... 13 Immune Deficiencies 13 Immune Deficiencies 14 Breast CA Coalition Canon Support Forum+ CIS:CAN-10 Message Sections Available: Libraries Available: Conference Rooms Available: 1 Hardware Service 1 Laser Printers 1 Public Discussion 2 Laser Printers 2 CaPSL III Coding 3 Bubble Jet Printers 3 Bubble Jet Printers 4 Image Scanners 4 Other Printers 5 Navigator 5 Image Scanners 6 Digital Copiers 6 Digital Copiers 7 Miscellaneous 7 Navigator 8 Personal Computers 8 Printer Drivers 12 Clean Earth 9 Demo Shows 14 Color BJ Printers 10 Personal Computers 15 35mm Cameras/Lenses 13 Color BJ Printers 14 Shareware/Util. 15 35mm Cameras/Lenses Canopus Forum+ CIS:CANOPUS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 General Discussion 2 Canopus Report 2 Canopus Report 2 The Canopus Room 3 HOT!/NOT! Hardware 3 RPPVs (Reviews) 4 HOT!/NOT! Software 4 Vendor Information 5 HOT!/NOT! Networks 5 Software (Programs) 6 The OS Wars 6 Thread Archives 7 Ask Will 14 Computer Chronicles 8 Section Eight 9 Honored Guests 10 News of the Week 11 New Technologies 12 Industry Trends 13 The VR Bar & Grill 14 Computer Chronicles CASE DCI Forum+ CIS:CASEFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Forum Help 1 Forum Help 1 The Water Cooler 2 CASE 2 CASE 2 New CASE Users 3 Objects 3 Objects 3 Product Evaluators 4 Data Administration 4 Data Administration 4 Methodologies 5 Software Engineerng 5 Software Engineerng 6 Management 6 Management 7 Janet Ruhl 7 Janet Ruhl 8 DCI's Coffee House 8 DCI's Coffee House 9 SE Mgmt Study Group 9 SE Study Group BIOs 10 SE Meth Study Group 10 SE StdyGrp Ref&Arch 11 Teamwork/Psychology 11 Teamwork/Psychology 12 GuildNet 12 GuildNet 13 Quality Assrnc Inst 13 Quality Assrnc Inst CB Forum+ CIS:CBFORUM Message Sections Available: Libraries Available: Rooms Available: 1 New CBers (Welcome) 1 General 1 Chit Chat Zone 1 2 General Discussions 2 CB in the Press 2 Chit Chat Zone 2 3 Teen Talk 3 CB History 4 Soapbox (In-Depth) 4 Gallery & Profiles 5 CB Club Q&A 5 Events Calendars 6 Party Information 6 CB Games Info 7 Lost & Found 7 POINT PARTI(R) 8 CB in the News 9 Utilities 9 Tech Talk 10 The Suggestion Box 11 Contest Entries 12 CHATTers' Lounge 13 CB Games Info 14 POINT PARTI(R) CD-ROM Vendor Forum+ CIS:CDVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Section 1 General Library 1 Conference Room 1 2 Bowker Elec Pub 2 Bowker Elec Pub 2 Conference Room 2 3 Meridian Data 3 Meridian Data 3 Conference Room 3 4 Multimedia Monitor 4 Multimedia Monitor 4 Conference Room 4 5 Nimbus 5 Nimbus 6 One Off CD Shops 6 One Off CD Shops 7 QuickScan 7 QuickScan 8 Trantor Systems 8 Trantor Systems 9 Bureau of Elec Pub 9 Bureau of Elec Pub 10 Best Photo Labs 10 Best Photo Labs 11 Online Computer Sys 11 Online Computer Sys 12 CMC 12 CMC 13 ZCI Publishing 13 ZCI Publishing 14 Compton's NewMedia 14 Compton's NewMedia CDROM Forum+ CIS:CDROM Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 2 Room 2, Wed 10 pm 2 Titles & New Prods 2 Titles & New Prods 3 Open Discussion b 3 Macintosh 3 Macintosh 4 Open Discussion c 4 DOS, Windows, OS/2 4 DOS, Windows, OS/2 5 Networking 5 Networking 6 Stand-Alone Pltfrms 6 Stand-Alone Pltfrms 7 Drives/Hardware 7 Drives/Hardware 8 CDROM Production 8 CDROM Production 9 Industry Issues 9 Industry Issues 10 Marketplace 10 Marketplace 11 SIGCAT 11 SIGCAT 12 NautilusCD 12 NautilusCD 13 Standards 13 Standards 14 Optical Pub Assoc 14 Optical Pub Assoc Central Point DOS Forum+ CIS:CPSDOS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Announcements 1 General Information 1 CPU 2 CP Backup/DOS 2 CP Backup/DOS 4 CPAV/DOS 4 CPAV/DOS 6 Commute 5 Network Products 7 Install 6 Commute 8 PC Tools Desktop 7 PC Tools/DOS 9 PC Shell V5, V6, V7 8 XTree Products 10 Desktop Accessories 9 Account/Order Info 12 System Tools 10 From Our Tech Staff 13 Data Recovery Tools 14 DOS Potpourri 15 Network Products 16 XTree Products 17 Account/Order Info Central Point Win/Mac Forum+ CIS:CPSWIN Message Sections Available: Libraries Available: Rooms Available: 1 Announcements 1 General Information 1 CPU 2 CP Backup/Win 2 CP Backup/Win 3 Scrapbook 3 Scrapbook 4 CPAV/Win-OS/2 4 CPAV/Win-OS/2 7 PCT/Win Install 6 ScriptTools Scripts 8 PCT/Win Desktop 7 PC Tools/Win 9 File Mgt Tools 8 XTree for Windows 11 Script Tools 9 Account/Order Info 12 System Tools 10 Macintosh Products 13 Data Recovery Tools 14 Windows Potpourri 15 Macintosh Products 16 XTree for Windows 17 Account/Order Info Chess Forum+ CIS:CHESSFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 Chess Basics 2 Chess Basics 2 Chess Basics 3 Theory & Analysis 3 Theory & Analysis 3 Theory & Analysis 4 News Wire 4 News Wire 4 News Wire 5 Hardware/Software 5 Hardware/Software 5 Hardware/Software 6 Casual Games 6 Casual Games 6 Casual Games 7 Electronic Knights 7 Electronic Knights 7 Electronic Knights 8 Oriental/Variants 8 Oriental/Variants 8 Oriental/Variants 9 Tourneys (Open) 9 Tourneys (Open) 9 Tourneys (Open) 10 Tourneys (Reserve) 10 Tourneys (Reserve) 10 Tourneys (Reserve) 11 USCF Q&A 11 USCF Q&A 11 USCF Q&A 12 USCF Rated Games 12 USCF Rated Games 12 USCF Rated Games 13 Ask the GMs 13 Ask the GMs 13 Ask the GMs 14 Team Play 14 Team Play 14 Team Play 15 ECenter Chess 15 ECenter Chess 15 ECenter Chess 16 Time Out 16 Time Out 16 Time Out ChipSoft Forum+ CIS:CHIPSOFT Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 CO ROOM 1 - GEN 2 ChipSoft Info 2 ChipSoft Info 3 DOS Personal/1040 3 Dos Personal/1040 4 Win Personal/1040 4 Win Personal/1040 5 Mac Personal/1040 5 Mac Personal/1040 6 DOS ProSeries/1040 6 Dos ProSeries/1040 7 Win ProSeries/1040 7 Win ProSeries/1040 8 Mac ProSeries/1040 8 Mac ProSeries/1040 9 DOS Personal/States 9 Dos Personal/State 10 Win Personal/States 10 Win Personal/State 11 Mac Personal/States 11 Mac Personal/State 12 Dos ProSeries/State 12 DOS ProSeries/State 13 Win ProSeries/State 13 Win ProSeries/State 14 Mac ProSeries/State 14 Mac ProSeries/State 15 Business Programs 15 Business Programs 16 Electronic Filing 16 Electronic Filing Citrix Systems Forums+ CIS:CITRIX Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Public Arena 2 WinView Support 2 WinView 2.2x Fixes 2 WinViews 3 CMU Support 3 WinView 2.0x Fixes 4 NAS Support 4 CMU 2.x Fixes 5 User to User 5 NAS 1.3x Fixes 6 Applications 6 NAS 1.2x Fixes 7 Success Stories 7 Tools + Utilities 8 Citrix News 8 Literature + Docs. 9 The Wishing Well 9 3rd Party Drivers 10 UNDER CONSTRUCTION Clarion Software Forum+ CIS:CLARION Message Sections Available: Libraries Available: Rooms Available: 1 2.1 Discussion 1 Product Information 2 The General Room 2 TopSpeed Discussion 2 File Uploads 3 The Clarion Room 3 2.1 Support 3 Bug Uploads 4 The TopSpeed Room 4 TopSpeed Support 4 Clarion V2 Docs 5 R & D Suggestions 5 Clarion V3 Docs 6 Sales & Service 6 TopSpeed Docs 7 3rd Party Vendors 7 Clarion V2 Programs 8 3.0 Support 8 Clarion V3 Programs 9 3.0 Discussion 9 TopSpeed Programs 10 General Discussion 10 3rd Party Vendors 11 CDDW Discussion 11 Demo Programs 12 Compliment/Complain 12 Misc. Utilities 13 Product Patches Claris Macintosh Forum+ CIS:MACCLARIS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Public Conference 2 FileMaker 2 FileMaker Library 2 Special Event Room 3 ClarisWorks 3 ClarisWorks Library 4 ClarisImpact 4 ClarisImpact 5 Graphics 5 Graphics Library 6 MacWrite 6 MacWrite Library 7 MacProject 7 MacProject Library 8 Resolve 8 Resolve Library 9 C*WUG Library Claris Windows Forum+ CIS:WINCLARIS Message Sections Available: Libraries Available: Rooms Available: 1 Cross-Platform 1 Cross-Platform 1 Public Room 2 FileMaker 2 FileMaker 2 Special Events Room 3 ClarisWorks 3 ClarisWorks Client Server Computing Forum+ CIS:MSNETWORKS Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Info 1 MS Info and Index 1 Conference Room 1 2 Install and Config 2 Install and Config 3 LM on OS/2 3 LM on OS/2 4 LM on WinNT 4 LM on WinNT 5 LM/WFW Interop 5 LM/WFW Interop 6 LM/Netware Interop 6 LM/Netware Interop 7 LM/Remote Access 7 LM/Remote Access 8 LM/Macintosh Introp 8 LM/Macintosh Introp 9 NDIS (Net Cards) 9 NDIS (Net Cards) 10 NDIS (Transports) 10 NDIS (Transports) 11 LM Programming 11 LM Programming 12 Network Mgmt 12 Network Mgmt Clipper Forum+ CIS:CLIPPER Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 0 Browse Me First! 1 CA-Clipper Chat 2 CA-Clipper Prog. 1 General Files 3 CA-Clipper & LANs 2 CA-Clipper Prog. 4 CA-Clipper APIs 3 CA-Clipper & LANs 5 Nanforum Toolkit 4 CA-Clipper APIs 6 CA-Clipper RDDs 5 Nanforum Toolkit 7 3rd Party Products 6 CA-Clipper RDDs 8 3rd Party Announce. 7 3rd Party Products 9 User Groups 9 Closed 10 CA-Clipper Tools 10 CA-Clipper Tools 11 CA TechniCons 11 CA TechniCons 12 Compiler Kit 12 Compiler Kit 13 Jobs, Vertical Mkt 13 Developers/Jobs 14 OOP Discussions 14 OOP Files 15 CA-Clipper/ExoSpace 15 CA-Clipper/ExoSpace 17 Chit-Chat/Soapbox 17 Short-Term Files Collectibles Forum+ CIS:COLLECT Message Sections Available: Libraries Available: Rooms Available: 1 Beginner's Corner 1 General Information 1 General Collecting 2 Stamps and Covers 2 Stamps and Covers 2 The Stamp Den 3 NonSports & Comics 3 NonSports & Comics 3 NonSports & Comics 4 Coins and Currency 4 Coins and Currency 4 Coin Collectors 5 Sports Card Trading 5 Sports Card Trading 5 Card Trading Post 6 Sports Cards etc. 6 Sports Cards etc. 6 Baseball Cards 7 Other Collectibles 7 Other Collectibles 7 Other Collectibles 8 Telecards 8 Telecards 8 Telecards 9 Collector's Den 9 Collector's Den 9 Collector's Den 10 Books and Media 10 Books and Media 10 Books and Media 11 Autographs 11 Autographs 11 Autographs 12 Sports Memorabilia 12 Sports Memorabilia 12 Sports Memorabilia 14 Music Collectibles 14 Music Collectibles 14 Music Collectibles 15 Dolls and Figurines 15 Dolls and Figurines 15 Dolls and Figurines 16 ANA Money Bytes 16 ANA Money Bytes 16 ANA Money Bytes Color Computer Forum+ CIS:COCO Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 Reference Library 1 General Conferences 2 Graphics 2 Graphics 2 General Conferences 3 Games 3 Games 4 Music 4 Music 6 Telecommunications 6 Telecommunications 7 BBS Systems 7 CoCo BBS Systems 8 Application/Utility 8 Application/Utility 9 OpSystems/Languages 9 OpSystems/Languages 10 Hardware/Technical 10 Hardware/Technical 11 CoCo 3 11 CoCo 3 12 The Soapbox 12 The Soapbox 13 Products / Reviews 13 Products / Reviews 14 Private Classifieds 14 Private Classifieds 15 Orchestra-90 15 Orchestra-90 16 PC-Orchestra 16 PC-Orchestra Comics/Animation Forum+ CIS:COMIC Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 General 1 General 2 News and Reviews 2 News and Reviews 2 News and Reviews 3 Comic Books 3 Comic Books 3 Comic Books 4 Collecting 4 Collecting Comics 4 Collecting 5 Japanimation 5 Japanimation 5 Japanimation 6 Animation 6 Animation 6 Animation 7 Industry Issues 7 Industry Issues 7 Industry Issues 8 Newspaper Strips 8 Newspaper Strips 8 Newspaper Strips 9 Writing & Drawing 9 Writing & Drawing 9 Writing & Drawing 10 Focus: BRAVURA 10 Conventions 10 Creator Focus 11 Letters of Comment 11 Anime Picture Files 11 Letters of Comment 12 Adult Comics 12 Adult Comics 12 Adult Comics 13 Meetings & Cons 13 Independents News 13 Meetings & Cons 14 Chatter 14 Comic Art GIF Files 14 Chatter 15 Self-Publishing 15 Marvel News 15 Comic Art Museum 16 Retailers 16 Malibu News 17 WITSIG 17 WITSIG 18 Default CON room Commodore Applications Forum+ CIS:CBMAPP Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Help & News 1 New Uploads 1 Meeting Place 2 Programming 2 ARC/Help/Forum Util 2 Extra Room 3 geoProgramming 3 Demos and Info 4 Hardware 4 geoProgramming 5 Telecom/BBS 5 BASIC and ML 6 Application S'ware 6 C & Other Languages 7 CP/M 7 CP/M Software 8 Education 8 Disk/REU Utilities 9 Pushing the Limits 9 Home and Business 10 CMD Support 10 Science & Education 15 Trading Post 11 Exotic Applications 16 Ramblings 12 C64 Telecom 13 C128 Telecom 14 Bulletin Boards 15 Orphan Computers 16 Vendor Support LIB Commodore Arts/Games Forum+ CIS:CBMART Message Sections Available: Libraries Available: Rooms Available: 1 Help--Utility Tools 1 Help--Utility Tools 1 Community Square 2 Community Square 2 Community Square 17 Extra CO Room 3 Sids 'N Stuff 3 Sids 'N Stuff 18 Main CO Room 4 Music Util/Demos 4 Music Util/Demos 5 Poetry & Writings 5 Baroque & Classics 6 Binary Brushworks 6 Binary Brushworks 7 'Peeks' & Pix Group 7 'Peeks' & Pix Group 8 Arcade/Action Games 8 Arcade/Action Games 9 Adventure Games 9 Adventure Games 10 Graphics Util & GIF 10 Graphics Util & GIF 11 Board/Card/Ed Games 11 Board/Card/Ed Games 12 CAD & FIGUREs/RLEs 12 CAD & FIGUREs/RLEs 13 GEOS in General 13 GEOS in General 14 Pixel Perfect & RLE 14 Pixel Perfect & RLE 15 geoPaint Gallery 15 geoPaint Gallery 16 TV/Movie/XMAS & RAW 16 TV/Movie/XMAS & RAW Commodore Service Forum+ CIS:CBMSERVICE Message Sections Available: Conference Rooms Available: 0 C= Press Releases 1 C= Press Releases 1 General=Help 2 General=Help 2 Service Centers 3 The Commodore 64 3 PC Connection 4 The Commodore 128 4 Amiga Arena 5 Amiga Arena 5 [Customer Support] 6 [Customer Support] 6 Soft + Hardware 7 Soft + Hardware 7 Other CBM Computers 8 Other CBM Computers 8 User Group Center 9 User Group Center 9 ^New Members^ 10 ^New Members^ 11 Suggestion Box Compaq Connection+ CIS:CPQFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Laptops / Notebooks 1 Flash ROM Upgrades 1 Conference Room 1 2 Portables 2 Drivers / Utilities 3 Desktops 3 Software Updates 4 Towers 4 Software Solutions 5 Networking 5 Diagnostics / Setup 6 Software 6 Product Information 7 Feedback / Input 7 Press Releases 8 Customer Service 9 General Information 10 Printers CompuAdd Forum+ CIS:COMPUADD Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 CompuAdd News 1 CompuAdd One 2 Announcements 2 New Uploads 2 Multimedia 3 Sparc/SS-2 3 Multimedia 4 Multimedia 4 Systems 5 Windows 5 SPARC/SS-2 6 DOS 5.x/6.x 6 Network 7 Network 7 Drives 8 Systems 8 Peripherals 9 Laptops/Notebooks 9 Video 10 Drives 10 Windows 11 Peripherals 11 Operating Systems 12 Video 12 Public Domain 13 Laptops/Notebooks CompuServe Help Forum(FREE) CIS:HELPFORUM Message Sections Available: Libraries Available: 1 General Information 1 Help Library 2 CompuServe Mail 2 Reference Help 3 Ask IQuest Support 3 What's New on CIS 4 Reference Services 5 News/Weather 6 Financial Services 7 CB/Conferencing 8 Using File Finder 9 Other Services 10 CompuServe Magazine 11 Pricing Plans 12 Forum Referrals 13 CompuServe Games 14 Online Symbols 15 Accessing CIS 16 Ask Cust. Service CompuServe Pacific Forum+ CIS:PACFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Help & Info 0 Macintosh Files 1 Our Conference Room 2 NZ Chat & NZPCA 1 DOS & General Files 3 Australia Chat 2 New Zealand 4 Other Countries 3 Australia 5 Travel 4 Other Countries 6 Sport 5 Travel 7 Politics 6 Sport 8 Entertainment 7 Politics 9 Business 8 Entertainment 10 Science Fiction Con 9 Business 11 Sydney Olympics 10 Science Fiction Con 12 Naturalist 11 Sydney Olympics 12 Naturalist Computer Art Forum+ CIS:COMART Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Images 1 New Images 10 Painter Users Group 2 General Discussion 2 Focus: Superheroes 11 Matisse Users Group 3 Hall of Fame 3 Hall of Fame 12 Tempra Users Group 4 Cars-Boats-Planes 4 Cars-Boats-Planes 14 Beginners' Studio 5 People & Portraits 5 People & Portraits 15 Artists' Colony 6 World of Nature 6 World of Nature 16 Young Artists 7 Potpourri 7 Potpourri 17 Graphic Novels 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 18 Public Discussion 9 Cartoons & Comics 9 Cartoons & Comics 10 Painter Users Group 10 Painter Users Group 11 Matisse Users Group 11 Matisse Users Group 12 Tempra Users Group 12 Tempra Users Group 14 Beginners' Studio 14 Beginners' Studio 15 Artists' Colony 15 Artists' Colony 16 Young Artists 16 Young Artists 17 Graphic Novels 17 Graphic Novels Computer Club Forum+ CIS:CLUB Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/Hardware 1 General/Hardware 2 Sanyo 2 Sanyo 2 Sanyo 3 Eagle's Nest 3 Eagle's Nest 3 Eagle's Nest 4 Timex/Sinclair 4 Timex/Sinclair 4 TS 1000/1500 5 Z88 & Actirx 5 Z88 & Actrix 5 Z88 & Actrix 6 QL-Spectrum- 2068 6 QL 6 QL 7 Panasonic 7 Panasonic 7 Panasonic 8 OSI-Ohio Scientific 8 OSI 8 OSI 9 ADAMania 9 ADAMania 9 ADAMania 10 Adam - CP/M 10 ADAM CP/M 10 ADAM CP/M 11 Victor 9000 11 Victor 9000 11 Victor 9000 12 Apricot 12 Apricot 12 Apricot 13 Amstrad 13 Amstrad 13 Amstrad 15 Kaypro CP/M 15 Kaypro CP/M 14 TS 2068/Spectrum 16 Kaypro MS-DOS 16 Kaypro MS-DOS 15 Kaypro CP/M 17 Laptops/Portables 17 Laptops/Portables 16 Kaypro MS-DOS 18 The Meeting Place 17 Laptops/Portables Computer Consult. Forum+ CIS:CONSULT Message Sections Available: Libraries Available: Rooms Available: 1 Forum Information 1 Forum Information 8 Alternate CO Room 2 About ICCA 2 About ICCA 18 Public Area 3 Getting Started 3 Getting Started 4 Business Issues 4 Business Issues 5 Client Issues 5 Client Issues 6 Political & Legal 6 Political & Legal 7 Connectivity 7 Connectivity 8 Microcomputers 8 Microcomputers 9 Mini & Mainframes 9 Mini & Mainframe 10 Other Technical 10 Other Technical 11 For What It's Worth 11 For What It's Worth 13 Study Group 13 Study Group 14 Contracts & Jobs 14 Contracts & Jobs Computer Language Forum+ CIS:CLMFORUM Message Sections Available: Libraries Available: Rooms Available: 0 General/Reference 0 General/Reference 1 General/Referen 1 SD Program Code 1 SD Program Code 2 SD Program Code 2 OOP Alley 2 OOP Alley 3 OOP Alley 3 The Study Hall 3 The Study Hall 4 Software Review 4 Share/FreeWare 4 Share/FreeWare 5 Share/FreeWare 5 Language Tools 5 Language Tools 6 Language Tools 6 Ada Forum 6 Ada Library 7 The C Forum 7 R&D Publications 7 R&D Publications 8 FORTH Forum 8 Wild Pointers 8 Wild Pointers 9 Ada Forum 9 WinTech 9 WinTech 12 The ToolWorks 11 ToolWorks (CASE) 11 ToolWorks (CASE) 14 TesSeRact(tm) 12 Embedded Sys. Prog. 12 Embedded Sys. Prog. 18 PUBLIC AREA 16 PC Techniques 16 PC Techniques 17 EasyCASE/EasyCASE+ 17 EasyCASE/EasyCASE+ Computer Shopper (UK) Forum+ CIS:UKSHOPPER Message Sections Available: Libraries Available: Rooms Available: 2 General Messages 2 General Info 2 Babbleonia 3 Hardware 3 MS-DOS Utilities 4 Applications 4 Windows Utilities 5 Op. Systems & Utils 5 Macro's & Tips 6 Industry Comment 7 Entertainment 7 New Members 8 Non-PC 8 Article Comments 9 Demo Applications 9 Non-PC 10 Demo Games 10 Chit-Chat 11 Helpfile 12 Hardware Adverts 13 Software Adverts 14 Services Adverts 15 Comdex 93 Computer Training Forum+ CIS:DPTRAIN Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 16 Secondary Breakout 2 Training Techniques 2 Articles 17 Primary Breakout 3 Training Technology 3 DPTRAIN COURSEWARE 18 DPTRAIN Conference 4 Computer Support 4 New Product Reviews 5 MIS Development 5 Career Corner 6 New Product Info 6 Training Software 7 Computer "Issues" 7 Seminar Lessons 8 Spreadsheets 8 DPTRAIN Thinktank 9 Information Centers 9 COnference Files 10 Career Corner 10 Vendor Files 11 CBT 11 Newsletter Exchange 12 Re-Tooling Project 12 Re-Tooling Project 13 New Member Intros 14 T&S Conference 14 ACTS & Conference 15 Interactive '94 15 DPTRAIN Directory 17 Local Group Network Consumer Elect. Forum+ CIS:CEFORUM Message Sections Available: Libraries Available: Rooms Available: 1 CEFORUM Information 1 CEFORUM Information 1 Community Square 2 Video Hardware 2 Video Hardware 2 Formal Conference 3 Audio Hardware 3 Audio Hardware 4 Video Software 4 Video Software 5 Audio Software 5 Audio Software 6 TV/Cable/Radio 6 TV/Cable/Radio 7 Films/Theaters 7 Films/Theaters 8 Satellite Systems 8 Satellite Systems 9 Telephone Products 9 Telephone Products 10 Misc. Electronics 10 Misc. Electronics 11 Home Automation 11 Home Automation 12 Community Square 12 Community Square 13 Equipment For Sale 13 Equipment for Sale 14 Cellular/Paging 14 Cellular/Paging 15 Desktop Video 15 Desktop Video 16 P.E.G.- TV Listings 16 P.E.G.- TV Listings 17 Camcorders 17 Camcorders Cook's Online Forum+ CIS:COOKS Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/System Help 1 General/System Help 18 Banquet Hall 2 New Uploads 2 New Uploads 3 First Course 3 First Course 4 Herbs and Spices 4 Herbs and Spices 5 Desserts and Sweets 5 Desserts and Sweets 6 Meat-Poultry-Fish 6 Meat-Poultry-Fish 7 Ethnic Recipes 7 Ethnic Recipes 8 Outdoor Cooking 8 Outdoor Cooking 9 Breads 9 Breads 10 Microwave Cooking 10 Microwave Cooking 11 Fruits & Vegetables 11 Fruits & Vegetables 12 Soups & Salads 12 Soups & Salads 13 Dining Out 13 Dining Out 14 Nutrition 14 Nutrition 15 Tools and Books 15 Tools and Books 16 Vegetarian 16 Vegetarian 17 Potpourri 17 Potpourri Corel Forum+ CIS:CORELAPPS Message Sections Available: Libraries Available: Conference Rooms Available: 1 CorelDRAW! 3.0 1 CorelDRAW! 3.0 1 Room #1 2 CorelDRAW! OS/2 2 CorelDRAW! OS/2 3 CorelSCSI! 3 CorelSCSI! 4 Customer Service 4 Customer Service 5 CorelDRAW! UNIX 5 CorelDRAW! UNIX 6 CorelDRAW! 4 6 CorelDRAW! 4 7 Corel SIG's 7 Corel SIG's 8 Text and Type 9 Import / Export 14 Printing / Imaging 16 Views and Opinions Court Reporters Forum+ CIS:CRFORUM Message Sections Available: Libraries Available: Rooms Available: 1 New Arrivals & Help 1 New Arrivals & Help 1 Newbie Conferencing 2 General Interest 2 Reporting Interests 2 Topical Conferences 3 Realtime Reporting 3 Realtime/Captioning 3 RT Conferencing 4 Captioning 4 Non-Reporting Files 4 Captiong Confrencg 5 Writing Theories 5 Windows and More! 5 "How do/u write..." 6 Students & Schools 6 Students & Schools 6 Your turn, Students 7 Scopists, et al. 7 Scopists 7 Scopist Conference 8 Utilities/Shareware 8 Utilities/Shareware 8 DOS Chatter 9 NCRA & JCR 10 Vendors & CR Firms 9 NCRA and You! 10 Vendors/Classifieds 11 Lederer on Language 10 The Vendors' Turn 11 Lederer on Language 12 Fun and Games 11 Online with Lederer 12 "Poobah's Porch" 12 Weekly "PorchFests" 17 Assn of Legal Admin CP/M Users Group Forum+ CIS:CPMFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Hardware 1 New Uploads 1 General CO Room 2 CP/M-80 2 General CP/M Files 2 Alternate Room 3 Commodore CP/M 3 Commodore CP/M 4 Word Processors 4 Word Processors 5 BBS/RCPM Systems 5 BBS/RCPM Files 6 ZCPR 6 ZCPR Files 7 dBase/Languages 7 dBase/Languages 8 Telecommunication 8 Telecommunication 9 Potpourri 9 Forum Help Files 10 16-32 Bit 10 16-32 Bit Files 11 For Sale-Private 11 Epson Files 12 Basic CP/M Info 13 Portables 14 Epson Section Crafts Forum+ CIS:CRAFTS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Introductions/Help 1 Help/Resources 1 Meeting Center 2 Knitting & Crochet 2 Knitting & Crochet 2 Knitting & Crochet 3 Spinning 3 Spinning 3 SkyWeb Room 4 Weaving 4 Weaving 4 Weaving 5 Stitchery & Lace 5 Stitchery & Lace 5 Stitchery & Lace 6 Sewing 6 Sewing 6 Sewing 7 Quilting 7 Quilting 7 Quilting Bee 8 Paper & Stamping 8 Paper & Stamping 8 The Rubber Room 9 Glass/Clay/Ceramics 9 Glass/Clay/Ceramics 9 Glass/Clay/Ceramics 11 Woodworking 11 Woodworking 10 Paper Crafts 12 All Other Crafts 12 All Other Crafts 11 WoodShop 13 Focus: Basketry 13 Focus: Seasonal 12 All Other Crafts 14 Unravelling Threads 14 Graphics/Portfolio 13 Focus/Seasonal 15 Miniatures 15 Miniatures 14 Graphics/Portfolio 16 Technical Support 16 Tech Support/Beta 15 Miniatures 17 Business & Trades 17 Business & Trades 16 Technical Support 17 Crafts Businesses Creative Labs Forum+ CIS:BLASTER Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 What A Blast! 2 Sound and Music 2 Sound and Music 2 Creative Conference 3 CDROMs 3 Updates & Fixes 4 VideoBlaster/Spigot 4 Video 5 OS/2 & Windows NT 16 Programming Info 16 Programming Support Creative Solutions/Forth Forum+ CIS:FORTH Message Sections Available: Libraries Available: Conference Rooms Available: 0 General/Grapevine 0 General/Grapevine 1 Main CO Area 1 General Forth 1 General Forth 2 Aux CO Area 2 Special Topics 2 Special Topics 3 Amiga Multi-Forth 3 Amiga Multi-Forth 4 Atari ST Multi-4th 4 Atari ST Multi-4th 5 MacForth Lev 1,2,3 5 MacForth Lev 1,2,3 6 Program Up/Download 6 Program Up/Download 7 MF Users' Group 7 MF Users' Group 8 MacForth Plus 8 MacForth Plus 9 Bug Reports/Fixes 9 Bug Reports/Fixes 10 MacForth Tools 10 MacForth Tools 11 CSI Hardware 11 CSI Hardware 12 New Horizons 12 New Horizons Crosstalk Forum+ CIS:XTALK Message Sections Available: Libraries Available: Conference Rooms Available: 0 Forum use questions 0 Forum Help 18 The Conference Room 1 Remote2 1 Remote2 2 Transporter 2 DOS Utilities 3 Crosstalk XVI 3 Crosstalk XVI 4 Crosstalk Mark 4 4 Crosstalk Mark 4 7 XTALK Communicator 7 XTALK Communicator 8 Village Inn 8 Stuff and Nonsense 9 DCA/QuickApp 9 DCA/QuickApp 10 Crosstalk/Win 1.x 10 Crosstalk/Win 1.x 12 Crosstalk/Win 2.x 11 Windows Utilities 14 Crosstalk/Macintosh 12 Crosstalk/Win 2.x 14 Crosstalk/Macintosh CSNav-Win Support Forum(FREE) CIS:WCSNAVSUP Message Sections Available: Libraries Available: 0 Suggestions 1 General Information 1 General Questions 2 FAQ File 2 Common Solutions 3 Modems/Hardware 3 Install/Upgrade 4 Problem reports 4 Hardware/Modems 5 Support Files 5 Scripts 6 Member Uploads 6 Mail 7 File Cabinet 8 Scheduler 12 Alternative OS's 15 Sessions CTOS/Open Forum+ CIS:CTOS Message Sections Available: Libraries Available: Conference Rooms Available: 1 CTOS General Info 1 CTOS General Info 1 Conference Room 1 2 CTOS Product Info 2 CTOS Product Info 3 CTOS Product Tips 3 CTOS Product Tips 4 CTOS Events 4 CTOS Events 5 CTOS Documentation 5 CTOS Documentation 6 CTOS Training 6 CTOS Training 7 CTOS Marketing News 7 CTOS Marketing News 8 ShareWare 8 CTOS Shareware 9 3rd Party Solutions 9 3rd Party Solutions Cyber Forum+ CIS:CYBERFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Forum Info/Business 1 Forum Info/Business 1 Formal Room 2 Building Realities 2 Building Realities 2 Informal Room 3 VR Tech Watch 3 VR Tech Watch 3 Informal Room 4 VR Code Workgroup 4 VR Code Workgroup 5 Visual CompuServe 5 Visual CompuServe 6 Virtual Cities 6 Virtual Cities 7 Gaming/Entertainm't 7 Gaming/Entertainm't 8 Cyber Arts 8 Cyber Arts 9 Nanotech/Robotics 9 Nanotech/Robotics 10 CyberLit/Zines 10 CyberLit/Zines 11 Events/Conferences 11 Events/Conferences 12 News/Products 12 News/Products 13 Art. Life/Intell. 13 Art. Life/Intell. 14 Community Square 14 Community Square 15 Computers & Society 15 Computers & Society Da Vinci Forum+ CIS:DAVINCI Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Public Meeting Room 2 Technical Support 2 Technical Info 3 eMAIL 2.0 3 eMAIL 2.0 4 eMAIL 2.5 4 eMAIL 2.5 6 eMAIL 1.x 6 eMAIL 1.x 7 Names Services 7 Names Services 8 Assistant 8 Assistant 9 MacAccess 9 MacAccess 10 The Coordinator 10 The Coordinator 11 Demo Feedback 11 Demos 12 Ideas/ Suggestions 12 Utilities 13 CaLANdar 13 CaLANdar Data Access Corp. Forum+ CIS:DACCESS Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 Meeting Room 1 2 Procedural DataFlex 2 Procedural DataFlex 3 Meeting Room 2 3 OOP DataFlex 3 DF App Framework 4 Main Hall 4 DF App. Framework 4 OOP Extensions 5 DataFlex 4 Unix/OS2 5 DataFlex 4 Unix/OS2 6 FlexQL/WinQL 6 FlexQL/WinQL 7 Classify 7 OOP DataFlex 8 Job Search 8 Classify 9 DataFlex 4 Windows 9 Job Search 10 Third Party 10 Third Party 11 Client/Server 11 DataFlex 4 Windows 13 API-Based Products 13 API-Based Products 17 DISD Public Forum Data Based Advisor Forum+ CIS:DBADVISOR Message Sections Available: Libraries Available: Rooms Available: 1 News & General Info 1 News & General Info 1 Public Discussion 2 Database Products 2 Database Products 2 Special Events 3 Xbase Products 3 Xbase Products 3 Village Inn 5 Client/Server & SQL 5 Client/Server & SQL 6 Libs, Addons, Tools 6 Libs, Addons, Tools 7 Database OOP, C/C++ 7 Database OOP, C/C++ 8 Database Applicatns 8 Database Applicatns 9 Networks & Hardware 9 Networks & Hardware 10 Consulting Business 10 Consulting Business 11 CASE & Software Eng 11 CASE & Software Eng 12 Press Releases 12 Press Releases 13 Data Based Advisor 13 DBA Source Code 14 Access Advisor Mag 14 MS Access 15 Clipper Advisor Mag 15 CA-Clipper 16 FoxPro Advisor Mag 16 MS FoxPro 17 None of the Above! 17 None of the Above! DataEase International Forum+ CIS:DATAEASE Message Sections Available: Libraries Available: Conference Rooms Available: 1 DataEase DQL 1 Info Bank & News 1 The Dallas Room 2 DE for DOS & OS/2 2 DE for DOS & OS/2 3 Express for Windows 3 DE for Windows 4 Client-Server 4 3rd Party Add-Ons 5 3rd Party Add-Ons 5 User Groups 6 User Groups 7 Open Talk DATASTORM Forum+ CIS:DATASTORM Message Sections Available: Libraries Available: Conference Rooms Available: 1 News/General Info 1 News/General Info 2 Break Room 2 Wish List 2 DOS/Comm Utilities 3 Tech's Lounge 3 PCPLUS 2.x (DOS) 3 PCPLUS 2.x (DOS) 4 Test Cube 4 ProComm 2.4.x 4 ProComm 2.4.x 5 Network Products 5 Network Products 6 Other DS Products 6 Other DS Products 7 ASPECT for DOS 7 ASPECT for DOS 8 PCPLUS 1.x (DOS) 8 PCPLUS 1.x (DOS) 9 PC+/Windows 9 PC+/Windows 10 Windows ASPECT 10 Windows ASPECT DBMS Magazine Forum+ CIS:DBMSFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 0 To the Sysops 0 To the Editors 1 CO Room 1 1 Client/Servers 1 Client/Server Apps. 2 Front Ends/Tools 2 Front Ends/Tools 3 Database Servers 3 Database Servers 4 Networking 4 Networking 5 Force 5 Force 6 OOP and OODB's 6 OOP Topics 7 Xbase/Dbase 7 Xbase/Dbase 8 Paradox 8 Paradox 9 Macintosh DBMS's 9 DBMS's for the Mac 10 DBMS Design/CASE 10 DB Design/CASE 11 SQL Roundtable 11 SQL Files 12 About DBMS 12 DBMS Listings 13 Random Fields 13 Featured Files 14 Unix 14 Shareware/Freeware 16 Database Theory 15 Unix DEC PC Forum+ CIS:DECPC Message Sections Available: Libraries Available: Rooms Available: 1 General Info/Help 1 General Info/Help 1 The Community Squar 2 Communications 2 Communications 2 Get Away From It Al 3 Kitchen Table 3 New Uploads 3 My First Conference 4 Utilities 4 Utilities 5 Applications 5 Applications 6 Graphics 6 Graphics 7 Robins & DECmates 7 Robins & DECmates 8 PC Compatibility 8 PC Compatibility 9 Hardware 9 Hardware 10 Entertainment 10 Entertainment 11 Editors/Word Proc's 11 Editors/Word Proc's 12 DECstation/VAXmate 12 DECstation/VAXmate 13 News & Reviews 13 News & Reviews 14 Programming 14 Programming 15 The "Classifieds" 15 The "Archives" 16 DECpc Software 16 DECpc Intel systems 17 DECpc Hardware 17 DECpc AXP systems DECPCI Forum+ CIS:DECPCI Message Sections Available: Libraries Available: Rooms Available: 1 News/General Info 1 Product Info/SPDs 1 Weekly Discussion 2 PW for DOS 2 Master List 2 Off-line Chat #1 3 PW for VMS 3 PW Tech Tips 3 Off-line Chat #2 4 PW for Macintosh 4 PW Clients 5 PW for OS/2 5 PW Servers 6 PW for Ultrix 6 Teamlinks/Apps 7 NetWare Coexistence 7 DECpc pers comps 8 Network Controllers 8 LAN Controllers 9 Teamlinks/Apps 9 DEC Unsupported 10 Programming Issues 10 Member Uploads 11 Unsupported Utils 11 WIN NT/Alpha Dev 12 DECpc pers comps 13 Soapbox 14 DECwindow/eXcursion 15 WIN NT/ALPHA DEV 16 ACA/ObjectBroker Dell Forum+ CIS:DELL Message Sections Available: Libraries Available: Rooms Available: 1 General Discussions 1 General Information 1 The Rio Grande Room 2 Portable Systems 2 Flash BIOS Upgrades 2 The Brazos Room 3 286/386 Systems 3 BIOS Release Notes 4 486 Systems 4 Video Drivers 5 Pentium Systems 5 Disk Images 6 Video & Monitors 6 System Utilities 7 Telecommunications 7 Miscellaneous Files 8 Operating Systems 8 Product Information 9 Customer Service 9 Press Releases 10 Sales Questions 10 TechFAX Online 11 International 11 Beta/3rdPty Drivers 12 United Kingdom 12 User Uploads 13 Canada 17 Announcements Delrina Technology Forum+ CIS:DELRINA Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 PerFORM PRO 1 Conferernce Room 1 2 PerFORM PRO 2 PerFORM 2.1 3 PerFORM 2.1 3 WINFAX PRO 4 WINFAX PRO 4 DOSFAX PRO 5 DOSFAX PRO 5 Consumer Division 6 Consumer Division 6 Delrina FormFlow 7 Delrina FormFlow 8 Delrina WinComm PRO 9 Delrina WinComm PRO 9 WinFax PRO Networks 10 WinFax PRO Networks 10 Fax for Macintosh 11 Fax for Macintosh Democratic Forum+ CIS:DEMOCRATS Message Sections Available: Libraries Available: Conference Rooms Available: 1 GENERAL 1 WHAT'S UP? 1 THE FRONT PORCH 2 THE ECONOMY 2 HOT OFF THE PRESSES 2 ECONOMY 3 HEALTH CARE 3 PRESIDENTIAL RAP 4 POLITICAL REFORM 4 ELECTION WATCH 5 GUNS AND CRIME 5 DATES TO REMEMBER 6 REINVENTING GOVT. 6 PARTY PARTY PARTY 7 POLITICS ONLINE 7 ISSUES AND ANSWERS 8 EDUCATION 8 HEALTH CARE REFORM 9 ENVIRONMENT 9 THE FEDERAL BUDGET 10 CIVIL RIGHTS 10 REINVENTING GOVT 11 WELFARE 11 ON THE INFO HIGHWAY 12 WHAT'S A DEMOCRAT? 12 MEMBERS' CORNER 13 FOREIGN AFFAIRS 14 WOMEN'S ISSUES Desktop Publishing Forum+ CIS:DTPFORUM Message Sections Available: Libraries Available: Rooms Available: 1 The Corner Pub 1 Forum Transcripts 1 Informal Discussion 2 Using Macs for DTP 2 EPS Clip Art 2 Formal Conferences 3 DOS & Windows DTP 3 TIFF Clip Art 5 AICA Member CO 4 Automating DTP 4 Other Clip Art 6 AISB Room 5 Hi-Res & Srvc Bur's 5 Mac DTP Utilities 6 Scanners & Gizmos 6 PC DTP Utilities 7 Output Devices 7 Samples & Templates 8 SOS--Need Help NOW! 8 Mac Fonts 9 Making Money w/DTP 9 PC Fonts 10 Layout/Art/Design 10 Mac Screen Fonts 11 Working With Words 11 PC Screen Fonts 12 Type & Typography 12 Program Demos 13 Printing & Prepress 13 Design & Writing 14 Living w/ Mac & PC 14 Srvc Bureau Utils 15 Classified Ads 15 DTP Marketing 16 Newsletters 16 Magazine Articles 17 Forum News & Views 17 News Releases Detroit Free Press Forum+ CIS:DETROIT Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 News Conference 2 Automobile Industry 2 Auto Industry Files 2 Play-By-Play Cafe 3 Body And Mind 3 Body And Mind 3 Features Conference 4 Business News 4 Business News 4 Auto Conference 5 Columnists Row 5 Car Photography 6 G7 ECONOMIC MEETING 6 Detroit Metro News 6 Detroit Metro News 7 Disabled in Detroit 7 Computing 8 Entertainment 8 Entertainment 9 Computing 9 Sports Photography 10 Michigan News 10 Michigan/USA/World 11 Michigan Sports 11 Sports 12 Lifestyle Issues 12 "How To" Articles 13 Top Editors 13 Photo Gallery 14 Detroit Expatriates 14 The Way We Live 15 Photography/Design 15 Cartoons & Graphics 16 G7 ECONOMIC MEETING 16 Your Contributions 17 Nation/World 17 G7 ECONOMIC MEETING Deutsches Computer Forum+ CIS:GERNET Message Sections Available: Libraries Available: Rooms Available: 1 GerNet Pub 1 Allgemeines 1 CO Room 1 2 Politik/Wirtschaft 2 Politik/Wirtschaft 3 Gesundheit/Soziales 3 Gesundheit/Soziales 4 Presse & Medien 4 Presse & Medien 5 Telekommunikation 5 Telekommunikation 6 Multimedia & Midi 6 Multimedia & Midi 7 Macintosh 7 Macintosh 8 Computer-Corner 8 Computer-Corner 9 Religion & Leben 9 ct-Listingarchiv 10 Sprache & Kultur 10 Spiele 11 Sport/Auto/Reisen 11 Sport/Auto/Reisen 12 Suche & Biete 12 DATEX-J 13 DATEX-J 13 GIF-Gallery 14 Rechtsfragen 14 User-Gallery 15 New Uploads 15 INFOLINE 16 Job & Business 16 CeBIT 94 Developer Relations Forum+ CIS:MSDR Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Info 1 General/Dev Service 1 Public Discussion 2 Strategic Issues 2 Strategic Issues Diabetes Forum+ CIS:DIABETES Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 1 General Informatn 1 General Discussion 2 Beginners' Topics 2 2 Beginners' Topics 2 Slimmers 3 Friends & Family 3 3 Friends & Family 3 Informal Seminars 4 Hypoglycemia 4 4 Hypoglycemia 4 Trivia 5 Insulin 5 5 Insulin 5 Formal Conference 6 Oral Medications 6 6 Oral Medications 6 TCW & Not Diabetes 7 Diet & Exercise 7 7 Diet & Exercise 8 Complications 8 8 Complications 9 Paraphernalia 9 9 Paraphernalia 10 Hot Topics 10 10 Hot Topics 11 Tech & Theoretical 11 11 Tech&Theoretical 12 Pregnancy & Sex 12 12 Pregnancy & Sex 13 Not Diabetes 14 NOT DM Share/Carewr 14 Really Truly NOT DM 15 15 DM Politics 15 DM Politics 16 16 Ask the Doc 16 Ask the Doc 17 YOUTH 17 YOUTH DiagSoft Forum+ CIS:DIAGSOFT Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 General Information 2 Customer Support 2 Customer support 3 QAPlus 3 QAPlus 4 QAPlus/FE 4 QAPlus/FE 7 Peace Of Mind 7 Peace of Mind 8 QAPlus/Win 8 QAPlus/Win Digitalk Forum+ CIS:DIGITALK Message Sections Available: Libraries Available: Conference Rooms Available: 1 Digitalk News 1 Digitalk News 1 CO Room 1 2 Sales/Service/Info 2 Product Info 2 CO Room 2 3 Wish List 3 User Contributions 3 CO Room 3 4 Third Party 4 3rd Party Info 4 CO Room 4 5 Tech Discussions 5 Support 5 CO Room 5 6 Bug Reporting 6 Misc. 7 Beginning Smalltalk 8 Support - PARTS 9 Support - VWIN 10 Support - VOS2 11 Support - VMAC 12 Support - TEAM/V 13 Support - other 14 Misc. Dinosaur Forum+ CIS:DINO Message Sections Available: Libraries Available: Rooms Available: 1 GENERAL Paleo 1 General 1 Thursday CHAT RM 1 2 MEDIA/Entertainment 2 Entertainment 2 "LIVE" Hosts RM 2 3 GRAPHICS/Artists 3 Graphics/Artists 4 Dinosaur SCIENCE 4 Dinosaur Science 5 Dino CONTROVERSY? 5 Ask the Pros 6 News/Discoveries 6 News/Discoveries 7 Publications 7 Publications 8 Field Reports 8 Field Reports 9 Museum Reports 9 Museum Reports 10 Dinosaur HUMOR 10 Dinosaur Humor 11 "OverBurden"/OPEN 11 Essay Contest Disabilities Forum+ CIS:DISABILITIES Message Sections Available: Libraries Available: Conference Rooms Available: 1 Develop. Disabil. 1 Develop. Disabil. 1 Develop. Disabil. 2 Emotional Disturb. 2 Emotional Disturb. 2 Emotional Disturb. 3 Deaf/Hard of Hear. 3 Deaf/Hard of Hear. 3 Hearing Impairments 4 Learning Disabil. 4 Learning Disabil. 4 Learning Disabil. 5 Vision Impairments 5 Vision Impairments 5 Visual Impairments 6 Mobility Impaired 6 Mobility Impaired 6 Mobility Impair. 7 Rights/Legislation 7 Rights/Legislation 7 Rights/Legislation 8 Educa./Employ. 8 Educa./Employ. 8 Education/Employ. 9 Family Life/Leisure 9 Family Life/Leisure 9 Family Life/Leisure 10 General Interest 10 General Interest 10 General Interest 11 Multiple Sclerosis 11 Multiple Sclerosis 11 Multiple Sclerosis DOS CIM Support Forum(FREE) CIS:CIMSUPPORT Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 Support Files 3 Install/Upgrade 3 User Contributions 4 Modems/Hardware 4 V1.X Specific Files 5 Forums 5 Printer Help Files 6 Mail 6 Network Help Files 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 11 Networks 12 V1.X Specific 14 French DOSCIM 15 German DOSCIM 16 European Support 17 Suggestions Download & Support Forum+ ZMC:DOWNTECH Message Sections Available: Libraries Available: Rooms Available: 0 New Files & Updates 0 New Uploads 1 Conference A 1 Zmac Questions 1 Applications 2 Conference B 2 Mac Tech Questions 2 DAs 3 Panic Button 3 Extensions 4 Consumer Guide 4 Fonts/QuickTime/Art 5 D&S Contest 5 Programming/Scripts 12 Test Software 6 HyperCard 7 Reference 8 Anti-Viral Tools 9 ZMac Exclusives 10 TechSupport Threads 11 Press Releases 12 MacHack Files 13 Demos & Updaters 14 Apple Software 16 Newton Dr. Dobb's Forum+ CIS:DDJFORUM Message Sections Available: Libraries Available: Rooms Available: 0 General/DDJ office 0 DDJ Listings 1 General/DDJ office 1 C Column 1 C Listings 2 O/S issues 2 Communications 3 Undocumented Corner 3 Undocumented Corner 4 Rambling 4 OS/2 5 C++ Study Group 5 User Contributions 6 Forth 6 Forth 7 AI-Issues\Languages 7 AI Issues 8 OOP'S 8 Unix 9 UNIX 9 Macintosh 10 Genetic Algorithms 10 C Issue 11 New Programmer's 11 Index to DDJ 12 Rambling 13 386 Protected Mode 13 Programming Paradgm Dr. Neuhaus Forum+ CIS:NHDFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Netzwerke 3 FURY Tools 1 Allg. Diskussionen 2 Kommunikationsprog. 3 FAXY 4 Modem und ISDN 5 Allgemeines DTP Vendors Forum+ CIS:DTPVENDOR Message Sections Available: Libraries Available: Rooms Available: 1 General DTP Topics 1 Forum General 1 The Back Room 2 Timeworks 2 Timeworks 2 Formal Conferences 3 QMS, Inc. 3 QMS, Inc. 10 Vendor User Groups 4 FontBank 4 FontBank 5 Sigma Designs 5 Sigma Designs 6 CAI ColorAge 6 CAI ColorAge 7 Hyphen 7 Hyphen 8 XChange 10 Graphic Comm. Assn. 9 Scitex/SGAUA 11 DTP OnLine 10 Graphic Comm. Assn. 12 Frame Technology 11 DTP OnLine 13 Bitstream 12 Frame Technology 14 EFI Support 13 Bitstream 15 Monotype 14 EFI Support 15 Monotype 17 AISB Member Section DTP Vendor B Forum+ CIS:DTPBVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum General 1 Forum General 1 The Back Room 2 Agfa 2 Agfa 2 Formal Conferences 4 TRUMATCH 4 TRUMATCH 5 Casady & Greene 5 Casady & Greene 6 PagePlus 6 PagePlus 7 TeleTypesetting 7 TeleTypesetting 8 Caere Corp. 8 Caere Corp. 10 Vendor User Groups 10 Vendor User Groups Dvorak Development Forum+ CIS:DVORAK Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Service 1 NavCIS Software 1 NavCIS Conference 2 Windows SE/TE help 2 Windows SE/TE help 3 DOS SE / TE help 3 DOS SE / TE help 4 Windows Pro help 4 Windows Pro help 5 DOS Pro help 5 DOS Pro help 6 International 6 Int'l - Scripts 7 Modems & Hardware 7 Modems & Hardware 8 Suggestions 8 Suggestions 9 Tips & Techniques 9 Tips & Techniques 10 Ten-Forward 10 Ten-Forward 11 Uploads to Dvorak 11 Uploads to Dvorak Earth Forum+ CIS:EARTH Message Sections Available: Libraries Available: Rooms Available: 1 General 0 Earth Graphics/GIFs 1 Conference Earth 2 Air/Climate 1 General 2 EnviroLeague 3 Water 2 Air and Climate 4 Lands & Forests 3 Water 5 Wetlands 4 Lands & Forests 6 Recycle 5 Wetlands 7 Wildlife 6 Recycle 8 Energy 7 Wildlife 9 Population 8 Energy 10 Professional Corner 9 Population 11 Wastes/Toxics 10 Professional Corner 12 Eco Philosophy 11 Wastes/Toxics 13 CIS/Computers 12 Eco Philosophy 14 E-Wire 13 CIS\Computers 15 EcoNet 14 E-Wire 16 Animal Rights 15 EcoNet 17 Am. Fisheries Soc. 16 Greenpeace/AR 17 Am. Fisheries Soc. ECTF Forum+ CIS:ECTF Message Sections Available: Libraries Available: Rooms Available: 1 TALKLINE 1 RESOURCE PACK 3 GENERAL ROOM 2 START HERE 2 TOOLBOX 4 RACE ROOM 3 BUSINESS ISSUES 3 BUSINESS ISSUES 5 ECTF ROOM 4 PRODUCTS/TECHNOLOGY 4 PRODUCTS/TECHNOLOGY 5 PEOPLE/SOCIETY 5 PEOPLE/SOCIETY 6 MARKETING 6 MARKETING 7 EVENTS/PROJECTS 7 EVENTS/PROJECTS 8 RACE-GENERAL 8 RACE NEWS 9 IBC FORUM 9 IBC FORUM 10 MOBILE COMMS 10 MOBILE COMMS 11 IMAGE COMMS 11 IMAGE COMMS 12 INFO SECURITY 12 INFO SECURITY 13 ADVANCED EXPTS 13 ADVANCED EXPTS. 14 INTERWORKING 14 INTERWORKING 15 IN 15 IN 16 INTEGRATED SERVICES 16 INTEGRATED SERVICES 17 IBC R&D 17 IBC R&D Education Forum+ CIS:EDFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General/Intros/News 1 New Uploads/Help 1 Conferences 2 Ed Shareware Coop 2 Software To Go 2 Chit Chat 3 Edtech/Multimedia 3 Edtech/Multimedia 3 ABA 4 Sp Ed/Gifted/LD/ADD 4 Sp Ed/Gifted/LD/ADD 4 Staff 5 ACCESS ERIC 5 ACCESS ERIC 5 Homeschoolers 6 Child Dev/Parenting 6 Child Dev/Parenting 7 Library Media Ctrs 7 Library Media Ctrs 8 Reforms/Future Talk 8 Reforms/Future Talk 9 ISTE Course 9 ISTE Course 10 Reading/Math K-6 10 Reading/Math K-6 11 SchoolNET/Online Ed 11 SchoolNET/Online Ed 12 Teacher to Teacher 12 Teacher to Teacher 13 Behavior Analysis 13 Behavior Analysis 14 English/SocSci/ARTS 14 English/SocSci/ARTS 15 Guidance & Testing 15 Guidance & Testing 16 Home/Alternative Ed 16 Home/Alternative Ed 17 Higher Education 17 Higher Education Educational Res. Forum+ CIS:EDRESEARCH Message Sections Available: Libraries Available: Conference Rooms Available: 0 Miscellaneous/HELP 0 Miscellaneous/HELP 1 A-Admin/Ed finance 1 A-Admin/Ed finance 1 A-Admin/Ed finance 2 B-Curric. Studies 2 B-Curric. Studies 2 B-Curric. Studies 3 C-Learning/Instruc 3 C-Learning/Instruc 3 C-Learning/Instruc 4 D-Measure/Methods 4 D-Measure/Methods 4 D-Measure/Methods 5 E-Couns/Development 5 E-Couns/Development 5 E-Couns/Development 6 F-History 6 F-History 6 F-History 8 H-School Eval/Dev. 7 G-Social 7 G-Social 9 I-Ed.in Professions 8 H-School Eval/Dev. 8 H-School Eval/Dev. 10 J-Postsec./Distance 9 I-Ed.in Professions 9 I-Ed.in Professions 11 K-Teacher Education 10 J-Postsec./Distance 10 J-Postsec./Distance 13 Govt. liaison 11 K-Teacher Education 11 K-Teacher Education 14 Employment Ads 12 Virtual Reality 12 Virtual Reality 15 Early Childhood 13 Govt. liaison 13 Govt. Liaison 16 Special Education 14 Employment Ads 14 Employment Ads 17 Miscellaneous 15 Early Childhood 15 Early Childhood 16 Special Education 16 Special Education EETnet Engineering Forum+ EET:ENGINEERING Message Sections Available: Libraries Available: Rooms Available: 1 Forum Help & News 1 Utilities 1 Co. Room 1 2 Power 2 Memorable Threads 3 RF 3 General Information 4 Software Tools 4 EE Tools & Software 5 ASIC & Gate Array 5 Digital,Logic & DSP 6 Micros and Systems 6 Micros,System,Nets 7 Telecom 7 General Software 8 DSP 8 Emerging Technology 9 Analog Circuits 9 Analog,RF,Sig.Proc. 10 Other Circuits 11 The Back Page 11 The Water Fountain 12 People Networks 12 People Network/Jobs 13 Looking for... 14 Guest/Design Ideas 16 Patents,(C),TM,... EETnet International Forum+ EET:INTFRM Message Sections Available: Libraries Available: Rooms Available: 1 Forum Help & News 1 Help & News 1 Public Discussion 2 Japan / Asia 2 Japan / Asia 2 Team EETnet / IW 3 Europe / UK / EU 3 Europe / UK / EU 4 International 4 International 7 Job Opportunities 7 Resume File 9 General Engineering 9 General Engineering 10 Duty-Free Club 10 Duty-Free Club 11 The Profession 11 The Profession 12 Immortal Works 12 Immortal Works EETnet Standards Forum+ EET:STDFRM Message Sections Available: Libraries Available: Rooms Available: 1 Forum Help & News 1 Forum Help & News 1 Conf Rm #1 2 Parallel Bus Stds 2 Parallel Bus Stds 2 Known Good Die 3 PREPtalk 3 PREPtalk 3 PCInternet Public 4 Known Good Die 4 Known Good Die 4 PREP Committee 6 ISO9000 6 ISO9000 5 Conf Rm #5 7 Fiber Optic Ntwrk 7 Fiber Optic Ntwrk 8 Other Standards 8 Other Standards 11 Take Five 13 Other Quality Stds 13 Other Quality Stds Eicon Technology Forum+ CIS:EICON Message Sections Available: Libraries Available: Rooms Available: 1 PR/Announcements 1 PR/Announcements 1 Conference Room 1 2 Emulations 2 Emulations 3 Gateways 3 Gateways 4 Routers 4 Routers 5 Toolkits 5 Toolkits 7 Around the World 7 Around the World 8 Miscellaneous 9 Software Prod. Dir. 11 Specials 12 International 14 WAN Services Electronic Frontier Foundation+ CIS:EFFSIG Message Sections Available: Libraries Available: Conference Rooms Available: 1 EFF News (main) 1 General Information 1 Cafe EFF 2 Online 2 Now Online @ EFF 2 Views and Visions 3 The Matrix 3 The Frontier Files 3 Members' Lounge 4 Cyberlaw 4 Cyberlaw 5 NetTech 5 Zines from the Net 6 Networlds 6 Beginning Internet 7 Software 7 Internet News 8 Hardware 8 Maps & Guides 9 Wetware 9 Magazine Info 10 FutureNets 10 Reserved 11 Clipper/Skipjack 11 Advanced Internet 12 TechnoRisks 12 Life in Cyberspace 13 Media Watch 13 The Matrix Papers 14 Maps & Guides 14 Archives of the EFF 15 Homesteading 15 Comm. Tools & Info 16 Beginner's Mind 17 Pointers Electronics Vendor Forum+ CIS:CEVENDOR Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Pioneer Electronics 2 Pioneer Electronics 3 Harman Video 3 Harman Video 4 Fosgate Audionics 4 Fosgate Audionics 5 NHT 5 NHT 8 EIA Public 8 EIA Public 9 Videonics 9 Videonics 10 Lexicon 10 Lexicon 17 Community Square 17 Community Square ELSA GmbH Forum+ CIS:ELSA Message Sections Available: Libraries Available: Rooms Available: 1 ELSA allgemein 1 ELSA allgemein 1 CAFE Bernstein 2 MicroLink ISDN 2 MicroLink ISDN 3 MicroLink Modems 3 MicroLink Modems 4 Software Modems 4 Software Modems 5 WINNER 1000/2000 5 WINNER 1000/2000 6 WINNER 1024/1280 6 WINNER 1024/1280 7 GEMINI 7 GEMINI 8 XHR Alpha/Spectra 8 XHR Alpha/Spectra 9 ELSAware Grafik 9 ELSAware Grafik 10 Monitore Engineering Automation Forum+ CIS:LEAP Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 General 1 Conference Room 1 2 Manufacturing 2 Manufacturing 2 Conference Room 2 3 Management 3 Management 3 Conference Room 3 4 Process Control 4 Process Control 5 CADD/CAM/CAE 5 CADD/CAM, 3rd Party 6 Connectivity 6 Productivity Progs 7 Advanced Technology 7 Utility Programs 8 Computer Hardware 8 Hardware/Drivers 9 Classifieds 9 Classifieds/Jobs 10 Construction 10 Construction 11 Architecture 11 Architecture 12 CSI 12 CSI 13 Mindless Drivel 13 Mindless Drivel 14 NCGA CAD Society 14 NCGA CAD Society Entertainment Drive Forum+ CIS:EDRIVE Message Sections Available: Libraries Available: Rooms Available: 1 The Backlot/General 1 Backlot/Programs 1 The Backlot LIVE 2 Network Boulevard 2 Network Boulevard 2 Silver Screen Bar 3 CBS 3 CBS 3 Television Parlor 4 WB/Paramount/MGM 4 WB/Paramount/MGM 4 CourtTV Room 5 Studio City 5 Studio City 5 The Disney Room 6 Disney 6 Disney 6 Fans of E! 7 E! & Cable Avenue 7 E! & Cable Avenue 7 New Technology 8 Court TV 8 Court TV 8 Jazz Bar 9 New Line/Indie Film 9 New Line/Indie Film 9 Sardi's 10 Blue Note & Music 10 Blue Note & Music 10 The Grammy Room 11 Theatre/Concerts 11 Theatre/Concerts 11 New Members Lounge 12 Soaps, Talk, & Ads 12 Soaps, Talk & Ads 12 Industry Canteen 13 Beck/Smith's H'wood 13 Beck/Smith's H'wood 13 International Drive 14 Columns/Shout Out! 14 Columns/Shout Out! 14 Planet Hollywood 15 STARSTRUCK & Stars 15 STARSTRUCK! & GIFS 15 Rooftop Cafe 16 Multimdia/Microsoft 16 Multimdia/Microsoft 17 International Drive 17 Utilities Entrepreneur's Forum+ CIS:USEN Message Sections Available: Libraries Available: Rooms Available: 0 General Information 0 General Information 1 General Information 1 Hot Opportunities 1 Hot Opportunities 2 Hot Opportunities 2 International Trade 2 International Trade 3 International Trade 3 Business Start-Up 3 Business Start-Up 4 Business Start-Up 4 Marketing Workshop 4 Marketing Workshop 5 Marketing Workshop 5 Finance 5 Finance 6 Finance 6 Business Resources 6 Business Resources 7 Business Resources 7 Manage Your Biz 7 Manage Your Biz 8 Manage Your Biz 8 Business Planning 8 Business Planning 9 Network Marketing 9 Network Marketing 9 Network Marketing 10 Business Software 10 Business Software 10 Business Software 11 Franchising 11 Franchising 11 Franchising 13 Homebased Business 13 Homebased Business Epic MegaGames Forum+ CIS:EPICFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Epic HOT Games 1 Epic HOT Games 1 Epic Conference 2 Epic Classics 2 Epic Classics 3 Hints & Tips 3 Hints & Cheats 4 Game of the Month 4 Useful Utilities 5 Talk to the Authors 5 Game Screens & Info Epson Forum+ CIS:EPSON Message Sections Available: Libraries Available: Rooms Available: 1 News/General Info 1 New Uploads/Info 1 Member Conf. Room 1 2 Impact Printers 2 Impact Printers 3 Inkjet Printers 3 Inkjet Printers 4 Laser Printers 4 Laser Printers 5 Image Scanners 5 Image Scanners 6 International 6 Printer Drivers 7 Computers - DOS 7 Computers - DOS 8 Laptops/Notebooks 8 Laptops/Notebooks 9 PX/HX Products 9 PX/HX Products 10 QX-10/QX-16/CPM 10 QX-10/QX-16/CPM 11 Accessories/Suppl. 11 Accessories/Suppl. 12 Other Products 12 Other Products 13 Town Square 13 Applications/Utils European Forum+ CIS:EURFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 4 adrian's room 2 Technical Questions 2 Utilities 3 European Questions 3 American Software 4 European Software 4 European Software 5 Communications 5 Communications 6 Italian Section 6 Italian matters 7 Forum Help 7 Help Files 8 A propos de ... 8 Classifieds 9 Entertainment 9 Entertainment 10 French Section 10 French matters 11 Spanish Section 11 Spanish matters 12 Nordic Section 12 Nordic Library 13 Opportunities 13 Opportunities 15 Xbase Europe 15 Xbase Europe 16 Eastern Europe 16 Eastern Europe Family Handyman Forum+ CIS:HANDYMAN Message Sections Available: Libraries Available: Rooms Available: 1 Ask Your Forum 1 Forum Info 1 Conference Room 2 Home Repairs 2 Home Repairs 3 Using/Buying Tools 3 Using/Buying Tools 4 Appliance Repair 4 Remodeling 5 Remodeling 5 New Products 6 Woodworking 6 Woodworking 7 Heating & Cooling 7 Decks & Patios 8 Old Houses 8 Elect. & Plumbing 9 Plumbing and Elect. 9 Old Houses 10 Paint & Wallpaper 10 Heating & Cooling 11 Computers & Houses 12 For Professionals 12 For Professionals 13 Computers & Houses 13 Talk To TFH 14 Handy Hints & Tips 14 A Handyman's Life 15 Misc. 15 Misc. Fed. Of Int'l Distributors+ CIS:FEDERATION Message Sections Available: Libraries Available: Rooms Available: 1 "Stuff..." 1 "Stuff..." 1 FID Conference Room 2 Hot Topics 2 Hot Topics 3 Upcoming Events 3 Upcoming Events 4 Int'l Issues 4 Int'l Issues 5 Publications 5 Publications 6 Job Bank 6 Job Bank 7 Country Info 7 Country Info 8 Fed Membership 8 Fed Membership 9 IMC Membership 9 IMC Membership 10 Q & A 10 Q & A Fine Arts Forum+ CIS:FINEARTS Message Sections Available: Libraries Available: Rooms Available: 1 On Fine Art 1 New Images 2 Public Discussion 2 Old Masters 2 Old Masters 3 Meet & Yak! 3 Dallas Museum 3 Dallas Museum 5 Gunni Nilsson Price 5 Gunni Nilsson Price 6 Jess Hager 6 Jess Hager 7 Jean Ravinski 7 Jean Ravinski 8 Carl Lundgren 8 Carl Lundgren 9 Charlotte Whitney 9 Charlotte Whitney 10 David O. Stillings 10 David O. Stillings 11 Mitchell Kolbe 11 Mitchell Kolbe 12 Roberta Laidman 12 Roberta Laidman 13 Barb/John Stewart 13 Barb/John Stewart 14 Kunstdruckhandel 14 Kunstdruckhandel 15 Joe Bergeron 15 Joe Bergeron 16 Lawrence Lee 16 Lawrence Lee Flight Simulation Forum+ CIS:FSFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 FS/General Aviation 2 FS/General Aviation 2 FS/General Aviation 3 Air Transport 3 Air Transport 3 Air Transport 4 Air Traffic Control 4 Air Traffic Control 4 Air Traffic Control 5 Aircraft/Adventures 5 Aircraft/Adventures 5 Aircraft/Adventures 6 Scenery Design 6 Scenery Design 6 Scenery Design 7 Historic Air Combat 7 Historic Air Combat 7 Historic Air Combat 8 Modern Air Combat 8 Modern Air Combat 8 Modern Air Combat 9 Space Combat 9 Space Combat 9 Space Combat 10 Other Flight Sims 10 Other Flight Sims 10 Other Flight Sims 11 Flight Instruction 11 Flight Instruction 11 Flight Instruction 13 Hardware 13 Hardware 13 Hardware 14 Fly-Ins & Rallies 14 Fly-Ins & Rallies 14 Fly-Ins & Rallies 15 MicroWINGS 15 MicroWINGS 15 MicroWINGS 16 Hangar Talk 16 Hangar Talk 16 Hangar Talk Florida Forum+ CIS:FLORIDA Message Sections Available: Libraries Available: Rooms Available: 1 Help & General 1 Help & General 1 General 2 Northeast 2 Northeast 6 Native Chatter 3 Northwest 3 Northwest 13 Disneymania 4 East Central 4 East Central 5 Orlando Central 5 Orlando Central 6 West Central 6 West Central 7 Southeast 7 Southeast 8 Ft. Lauderdale 8 Ft. Lauderdale 9 Tampa/St Pete 9 Tampa/St Pete 10 Southwest 10 Southwest 11 The Soapbox 11 The Soapbox 12 Florida Ramblings 12 Florida Ramblings 13 Disneymania 13 DisneyMania 14 Graphics Gallery 14 Graphics Gallery 15 Collector's Corner 15 Collectors Corner 16 Recreation 16 Recreation 17 Handicap Traveling 17 Handicap Traveling Florida Today Forum+ CIS:FLATODAY Message Sections Available: Libraries Available: Rooms Available: 1 Space 1 Space 1 Conference Room 1 2 Leisure and Tourism 2 Leisure and Tourism 3 Money/Real Estate 3 Money/Real Estate 4 Florida Sports 4 Florida Sports 5 Florida Gardening 5 Florida Gardening 6 Environment 6 Environment 7 Florida Outdoors 7 Florida Outdoors 8 Weather 8 Weather 9 Seniors/Snowbirds 9 Seniors/Snowbirds 10 Family Life 10 Family Life 11 Health and Fitness 11 Health and Fitness 12 Florida Politics 12 Florida Politics 13 Florida Education 13 Florida Education 14 Feedback 14 Feedback 15 Front Page Lounge 15 Front Page Lounge FocServices Forum+ CIS:FOCSERVICES Message Sections Available: Libraries Available: Rooms Available: 1 Northeast Region 1 Northeast Region 2 Southeast Region 2 Southeast Region 3 Southwest Region 3 Southwest Region 4 Midwest Region 4 Midwest Region 5 Western Region 5 Western Region 6 Canada 6 Canada 7 Education & TopGun 7 Education & TopGun 8 System Journal 8 System Journal 9 FOCUS Flash 9 FOCUS Flash 10 International 10 International 11 Documentation 11 Documentation 12 General Q&A 12 Announcements FocWizard Forum+ CIS:FOCWIZARD Message Sections Available: Libraries Available: Rooms Available: 1 Report Preparation 1 Report Preparation 2 File Maintenance 2 File Maintenance 3 Database Design 3 Database Design 4 User Interfaces 4 User Interfaces 5 Simultaneous Usage 5 Simultaneous Usage 6 Connectivity 6 Connectivity 7 FOCUS Interfaces 7 FOCUS Interfaces 8 LEVEL5 8 LEVEL5 9 Weird Things Happen 9 Weird Things Happen 10 EDA 10 EDA Foreign Language Forum+ CIS:FLEFO Message Sections Available: Libraries Available: Conference Rooms Available: 0 Potpourri/Polyglot 0 Potpourri/Polyglot 1 Potpourri/Polyglot 1 Spanish/Portuguese 1 Spanish/Portuguese 2 Spanish/Portuguese 2 French 2 French 3 French 3 German/Germanic 3 German/Germanic 4 German/Germanic 4 Latin/Greek 4 Latin/Greek 5 Latin/Greek 5 Slavic/E. European 5 Slavic/E. European 6 Slavic/E. European 6 English 6 English 7 English 7 East Asian 7 East Asian 8 East Asian 8 Esperanto 8 Esperanto 9 Esperanto 9 Italian 9 Italian 10 Italian 10 FL Education 10 FL Education 11 FL Education 11 Translators 11 Translators 12 Translators 12 Computers/Languages 12 Computers/Languages 13 Computers/Languages 13 Resources/Careers 13 Resources/Careers 14 Resources/Careers 14 Semitic/Turkic 14 Semitic/Turkic 15 Semitic/Turkic 15 Others 15 Others 16 Others 16 Using the Forum 16 Using the Forum 17 Using the Forum Foundation Classes Forum+ CIS:MSMFC Message Sections Available: Libraries Available: Conference Rooms Available: 2 Beginners Section 1 MS Info and Index 1 Conference Room 1 3 Database Classes 2 Beginners Library 4 OLE 2.0 Classes 3 Database Classes 5 OLE 2.0 Automation 4 OLE 2.0 Classes 6 VBX Usage 5 OLE 2.0 Automation 7 Printing & Graphics 6 VBX Usage 8 Doc/View/UI 7 Printing & Graphics 9 DLL & Memory 8 Doc/View/UI 10 Wizards/DDV/DDX 9 DLL & Memory 14 Non-Tech Info 10 Wizards/DDV/DDX 15 Developers Exchange 14 NonTech Cust Serv 15 Developers Exchange Fox Software Forum+ CIS:FOXFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 MS Info/Indexes 1 Public Discussion 2 Getting Started 2 FP Cross-Platform 2 Convention 3 DOS/WIN Config/Inst 3 FP Win-Platform 4 MAC Config/Install 4 FP Win-API/FLLs 5 Screens/Menus 5 FP DOS-Platform 6 MAC/WIN Reports/Prt 6 FP DOS API/PLBs 7 DOS Reports/Print 7 FP MAC-Platform 8 Language 8 Mac Externals/XCMDs 9 Queries/SQL/BROWSE 9 FoxBASE+ DOS/MAC 10 LCK/API/Externals 10 3rd Party Products 11 Project Manager 11 Private 12 OLE/DDE/Interop 12 TBA 13 Networking/ODBC 13 Miscellaneous 14 Convert/X-Platform 14 International 15 FoxBASE+ 15 FoxPro NEW Updates 16 DK/Application Dist 16 FoxPro OLD Updates 17 3rd Party Products 17 Lisa's Library Fuse Forum+ CIS:FUSE Message Sections Available: Libraries Available: Rooms Available: 1 Forum Topics 1 Forum/FUSE Info 1 Public Discussion 2 TABLE Discussions 2 TABLE Library 2 Public Discussion 3 MODIFY Discussions 3 MODIFY Library 3 Formal Conferences 4 General FOCUS 4 General FOCUS Lib 5 Oper Sys/Interfaces 5 Oper Sys/Interfaces 6 New Releases 6 New Releases 7 Special Int Groups 7 Special Int Groups 8 TCC/Enhancements 8 TCC/Enhancements 9 FUSEviews 9 FUSEviews 10 Out of Focus 10 Out of Focus 11 PC/FOCUS 11 PC/FOCUS Lib 12 Hot Topic 12 Job Postings 13 EDA 13 EDA 14 PC/FOCUS for Win3x 15 LEVEL5 15 LEVEL5 Game Publishers A Forum+ CIS:GAMAPUB Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 Electronic Arts 2 Electronic Arts 2 Electronic Arts 3 SSI 3 SSI 3 SSI 5 Cyberdreams 5 Cyberdreams 5 Cyberdreams 7 LucasArts 7 LucasArts 7 LucasArts 8 Accolade 8 Accolade 8 Accolade 9 subLOGIC 9 subLOGIC 9 subLOGIC 10 Bethesda Softworks 10 Bethesda Softworks 10 Bethesda Softworks 11 Sierra On-Line 11 Sierra On-Line 11 Sierra On-Line 12 Origin 12 Origin 12 Origin 14 Merit Software 14 Merit Software 14 Merit Software 15 Three-Sixty Pacific 15 Three-Sixty Pacific 15 Three-Sixty Pacific 16 Other Publishers 16 Other Publishers 16 Other Publishers Game Publishers B Forum+ CIS:GAMBPUB Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 MicroProse 2 MicroProse 2 MicroProse 3 Spectrum HoloByte 3 Spectrum HoloByte 3 Spectrum HoloByte 4 Interplay 4 Interplay 4 Interplay 5 MacPlay 5 MacPlay 5 MacPlay 6 Disney/Buena Vista 6 Disney/Buena Vista 6 Disney/Buena Vista 7 Impressions 7 Impressions 7 Impressions 8 Maxis 8 Maxis 8 Maxis 9 Konami/Ultra 9 Konami/Ultra 9 Konami/Ultra 10 Westwood Studios 10 Westwood Studios 10 Westwood Studios 11 Sir-Tech Software 11 Sir-Tech Software 11 Sir-Tech Software 12 GameTek 12 GameTek 12 GameTek 13 Activision 13 Activision 13 Activision 14 Access Software 14 Access Software 14 Access Software 16 Mallard Software 16 Mallard Software 16 Mallard Software Game Publishers C Forum+ CIS:GAMCPUB Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 Mindcraft 2 Mindcraft 2 Mindcraft 3 Omnitrend 3 Omnitrend 3 Omnitrend 4 QQP 4 QQP 4 QQP 5 Masque 5 Masque 5 Masque 6 Changeling 6 Changeling 6 Changeling 7 Legend 7 Legend 7 Legend 8 Intergalactic 8 Intergalactic 8 Intergalactic 9 Humongous 9 Humongous 9 Humongous 10 Tsunami Media 10 Tsunami Media 10 Tsunami Media 11 Dynamix 11 Dynamix 11 Dynamix 12 Cactus Development 12 Cactus Development 12 Cactus Development 13 Avalon Hill 13 Avalon Hill 13 Avalon Hill 15 Diamond Dreams 15 Diamond Dreams 15 Diamond Dreams Gamers Forum+ CIS:GAMERS Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 Adventure Games 2 Adventure Games 2 Adventure Games 3 War/Strategy Games 3 War/Strategy Games 3 War/Strategy Games 4 Lost in Hong Kong 4 Lost in Hong Kong 4 Lost in Hong Kong 6 Multimedia 6 Multimedia 6 Multimedia 7 Action/Arcade Games 7 Action/Arcade Games 7 Action/Arcade Games 8 Cartridge Games 8 Cartridge Games 8 Cartridge Games 9 Computer RPGs 9 Computer RPGs 9 Computer RPGs 10 Trading Post 10 Trading Post 10 Trading Post 11 Game Design 11 Game Design 11 Game Design 12 *HOT*/Arena 12 *HOT*/Arena 12 *HOT*/Arena 13 Other Games 13 Other Games 13 Other Games 14 Gaming Hardware 14 Gaming Hardware 14 Gaming Hardware 15 Village Inn 15 Village Inn 15 Village Inn 16 Game Magazines 16 Game Magazines 16 Game Magazines Gardening Forum+ CIS:GARDENING Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Help! 1 New Uploads/Help! 1 Scheduled CO Room 2 Vegetable Gardening 2 Vegetable Gardening 2 Conference Room 2 3 Flowers/Roses/Bulbs 3 Flowers/Roses/Bulbs 4 Herbs/Recipes 4 Herbs/Recipes 5 Fruits/Berries/Nuts 5 Fruits/Berries/Nuts 6 Ponds/Hydroponics 6 Ponds/Hydroponics 7 Lndscp/Trees/Bonsai 7 Lndscp/Trees/Bonsai 8 NGA Youth Project 8 NGA Youth Project 9 Nature/Ethics/Bees 9 Nature/Ethics/Bees 10 Pests/Diseases 10 Pests/Diseases 11 Tools/Books/Softwre 11 Tools/Books/Softwre 12 Houseplants/Orchids 12 Houseplants/Orchids 13 Seed and Photo Swap 13 Seed and Photo Swap 14 Garden Diary/Survey 14 Garden Diary/Survey 15 Lawns/Groundcovers 15 Lawns/Groundcover 16 Compost/Soil/Fertlz 16 Compost/Soil/Fertlz 17 Over the GardenGate 17 Over the GardenGate Gateway 2000 Forum+ CIS:GATEWAY Message Sections Available: Libraries Available: Conference Rooms Available: 1 Sales Information 1 General Information 1 Conference Room 1 2 Customer Service 2 Price & Configs 3 Software 3 Misc. Files 4 Telecommunications 4 Telecommunications 5 Monitors & Video 5 Monitors & Video 6 Motherboards 6 EISA 8 Networking 7 Local Bus 9 Multimedia 8 Networking 10 Storage Devices 9 Multimedia 11 General Hardware 10 GW2K Announcements 12 Portables 11 Hardware 13 The Pasture 12 Portables 14 Gateway in Europe 13 Fun Files Genealogy Forum+ CIS:ROOTS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Hall 2 U.S. Ancestry 2 New Uploads 2 The Foyer 3 Canadian Ancestry 3 MS-DOS Software 3 The Hot Tub 4 Overseas Ancestry 4 Apple Software 5 Irish/Celtic Herit. 5 Other Software 6 Societies/Libraries 6 Text Files 7 Tips & Techniques 7 Surnames & Tafels 8 Software/Computers 8 Societies & Org's. 9 Ask the SYSOPs 9 U.S. Gov't Archives 10 History/Heraldry 10 Other Archives 11 The Skeleton Closet 11 Library Exchange 12 Adoption Searches 12 Book Reviews 13 Hot Topic: Roots-4 13 Graphics Files General Computing Forum+ CIS:GENCOM Message Sections Available: Libraries Available: Conference Rooms Available: 1 SW Entrepreneurs' 1 SW Entrepreneurs' 1 CO Room 1 2 ICCP 2 ICCP 3 Cust Support Pro's 3 Cust Support Pro's 4 Logic Works 4 Logic Works 5 IYM Software Review 5 IYM Software Review 6 NCSA 6 NCSA 7 ACSA 7 ACSA 8 DAMA 8 DAMA Glamour Graphics Forum+ CIS:GLAMOUR Message Sections Available: Libraries Available: Rooms Available: 1 New Images 1 New Images 2 General Conference 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 High Fashion 4 High Fashion 5 Lingerie 5 Lingerie 6 Swimsuit 6 Swimsuit 7 Business Attire 7 Business Attire 8 Resort & Sport 8 Resort & Sport 9 Casual Wear 9 Casual Wear 10 Len Kaltman Online 10 Len Kaltman Online 11 Texas Glamour 11 Texas Glamour 12 R. Stevens Models 12 R. Stevens Models 13 Classic Models 13 Classic Models 14 Imagine That 14 Imagine That Global Crises Forum+ CIS:CRISIS Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Questions 1 General Questions 1 Live Talk 2 Russia & xUSSR 2 Russia & xUSSR 3 Global Business 3 Global Business 4 Global Communicate 4 Global Communicate 5 Asia/Pacific Rim 5 Asia/Pacific Rim 6 Europe 6 Europe 7 Africa 7 Africa 8 The Middle East 8 The Middle East 9 The Americas 9 The Americas 10 Hotspot: Korea 10 Hotspot: Korea 11 Hotspot: Bosnia 11 HOTSPOT: Bosnia 12 Hotspot: Mexico 12 Hotspot: various 13 Travel/Tourism 13 Travel/Tourism 14 Hotspot: USA 14 Hotspot: USA 15 Rick's Place 15 Rick's Place 16 War Games 16 War Games 17 Int'l Law & Orgs 17 Int'l Law & Orgs Graphics Corner Forum+ CIS:CORNER Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Images 1 New Images 2 Public Discussion 2 General Discussion 2 Focus: Space 13 R. Stevens Models 3 Hall of Fame 3 Hall of Fame 16 Len Kaltman Online 4 Cars-Boats-Planes 4 Cars-Boats-Planes 17 Classic Models 5 People & Portraits 5 People & Portraits 18 Family Room 6 Landscapes 6 Landscapes 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Potpourri 9 Potpourri 10 Space & Astronomy 10 Space & Astronomy 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 R. Stevens Models 13 R. Stevens Models 14 Body Beautiful 14 Body Beautiful 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Len Kaltman Online 16 Len Kaltman Online 17 Classic Models 17 Classic Models Graphics Developers Forum+ CIS:GRAPHDEV Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 New Images 4 Fractals 2 General Discussion 2 Focus: Animals 6 Raytracing 3 Hall of Fame 3 Hall of Fame 8 POV 4 Fractal Sources 4 Fractal Sources 10 3D/RDS/Holusions 5 Fractal Images 5 Fractal Images 12 Animation 6 Raytrace Sources 6 Raytrace Sources 14 Raytrace Animation 7 Raytrace Images 7 Raytrace Images 17 Motion Video 8 POV Sources 8 POV Sources 18 Public Discussion 9 POV Images 9 POV Images 10 3D/RDS Sources 10 3D/RDS Sources 11 3D/RDS Images 11 3D/RDS Images 12 Animation 12 Animation 13 Morphing 13 Morphing 14 Raytrace Animation 14 Raytrace Animation 17 Motion Video 17 Motion Video Graphics Gallery Forum+ CIS:GALLERY Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Images 1 New Images 18 Public Discussion 2 General Discussion 2 SI: Previews 3 SI: Smithsonian Art 3 SI: Smithsonian Art 4 SI: Air/Space 4 SI: Air/Space 5 SI: Tech/History 5 SI: Tech/History 6 SI: Science/Nature 6 SI: Science/Nature 7 SI: People/Places 7 SI: People/Places 8 NASA 8 NASA 9 Utah Shakes. Fest. 9 Utah Shakes. Fest. 10 NAL/USDA 10 NAL/USDA 11 America! North 11 America! North 12 America! South 12 America! South 13 America! East 13 America! East 14 America! West 14 America! West 15 US Coast Guard 15 US Coast Guard 16 World Photography 16 World Photography 17 Wisconsin Hist Soc 17 Wisconsin Hist Soc Graphics Plus Forum+ CIS:GRAPHPLUS Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Images 1 New Images 2 Public Discussion 2 General Discussion 2 Focus: The Forest 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 People & Portraits 5 People & Portraits 6 Landscapes 6 Landscapes 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Cartoons & Comics 9 Cartoons & Comics 10 Space & Astronomy 10 Space & Astronomy 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 Potpourri 13 Potpourri 14 Body Beautiful 14 Body Beautiful 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Fractals/Raytracing 16 Fractals/Raytracing Graphics Support Forum+ CIS:GRAPHSUPPORT Message Sections Available: Libraries Available: Conference Rooms Available: 1 'Go Graphics' Help 1 'Go Graphics' Help 10 Piclab 2 Online Viewing 2 Online Viewing 12 Graphics Demos 3 Graphic Viewers 3 Graphic Viewers 13 Developers' Den 4 Format Conversion 4 Format Conversion 17 Copyright & More! 5 Paint/Draw Programs 5 Paint/Draw Programs 18 The Family Room 6 Digitizing Hardware 6 Digitizing Hardware 7 Video Adapters 7 Video Adapters 8 Printing Graphics 8 Printing Graphics 9 Commercial Demos 9 Commercial Demos 10 GIF Tools 10 GIF Tools 11 Animation Players 11 Animation Players 12 Graphics Demos 12 Graphics Demos 13 Developers' Den 13 Developers' Den 14 Misc. Util & Code 14 Misc. Util & Code 15 Non-GIF Software 15 Non-GIF Software 16 Standards and Specs 16 Standards and Specs 17 Copyright & More! 17 Copyright & More! Graphics Vendor Forum+ CIS:GRAPHVEN Message Sections Available: Libraries Available: Rooms Available: 1 New Graphic Vendors 1 New Graphic Vendors 2 Tempra 2 Tempra 2 Tempra 3 Grasp 3 Grasp 3 Grasp 4 STB 4 STB 4 STB 5 Jovian 5 Jovian 5 Jovian 6 Genus 6 Genus 6 Genus 7 RIX Softworks 7 RIX Softworks 7 RIX Softworks 8 Digital Vision 8 Digital Vision 8 Digital Vision 9 Global Softworks 9 Global Softworks 9 Global Softworks 10 Big_D 10 Big_D 10 Big_D 11 Pacific Motion 11 Pacific Motion 11 Pacific Motion 12 Metagraphics 12 Metagraphics 12 Metagraphics 13 Image-In 13 Image-In 13 Image-In 14 Inset Systems 14 Inset Systems 14 Inset Systems 15 VRLI Inc. 15 VRLI Inc. 15 VRLI Inc. 16 TEGL 16 TEGL 16 TEGL 17 ATI Technologies 17 ATI Technologies 17 ATI Technologies 18 Public Discussion Graphics B Vendor Forum+ CIS:GRAPHBVEN Message Sections Available: Libraries Available: Rooms Available: 1 Forum Information 1 Forum Information 2 Tseng Labs 2 Tseng Labs 2 Tseng Labs 3 Diamond Comp Sys 3 Diamond Comp Sys 3 Diamond Comp Sys 4 Animated Software 4 Animated Software 4 Animated Software 5 StereoGraphics 5 StereoGraphics 5 StereoGraphics 6 Sun Country Sftwre 6 Sun Country Sftwre 6 Sun Country Sftwre 7 LEAD Technologies 7 LEAD Technologies 7 LEAD Technologies 8 Hercules 8 Hercules 8 Hercules 9 Genoa Systems 9 Genoa Systems 9 Genoa Systems 10 CrystalGraphics 10 CrystalGraphics 10 CrystalGraphics 11 Volante 11 Volante 11 Volante 13 DesignWare, Inc. 13 DesignWare, Inc. 13 DesignWare, Inc. 14 HSC Software 14 HSC Software 14 HSC Software 15 Solana Software 15 Solana Software 15 Solana Software 16 Matrox 16 Matrox 16 Matrox 17 Appian Technology 17 Appian Technology 17 Appian Technology 18 Public Discussion Gupta Forum+ CIS:GUPTAFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 General 1 SQLBase 2 SQLBase 2 SQLBase 2 Connectivity/SQLNet 3 Connectivity/SQLNet 3 Connectivity/SQLNet 3 SQLWindows/TeamWin 4 SQLWindows/TeamWin 4 SQLWindows/TeamWin 4 Product Marketing 5 Quest 5 Quest 5 Quest 6 Product Marketing 6 Product Marketing 7 Tech Support Info 7 Third Party Prod's 7 Third Party Prod's 8 Member's Social 8 Tech Services Info 8 Tech Services Info 9 New Forum User 9 New Forum User 10 Local Language Docs Hamnet Forum+ CIS:HAMNET Message Sections Available: Libraries Available: Rooms Available: 0 HamNet Roundtable 0 News & Help Files 1 HamNet Roundtable 1 Your Ham License 1 Your Ham License 2 Scanning 2 VHF/UHF Scanning 2 Scanning Library 3 Shortwave Listening 3 Shortwave Listening 3 SWL Library 4 Utility DX'ing 4 Utility DX'ing 5 Amateur Satellites 5 Amateur Satellites 6 Software Topics 6 Software & Pictures 7 CW / Morse Code 7 CW / Morse Code 8 Equipment/Antennas 8 Equipment/Antennas 9 Packet Radio 9 Packet Radio Lib. 10 Swap Shop 10 Swap Shop 11 FCC & Regulatory 11 FCC & Regulatory 12 Vendor Support 12 Vendor Support 13 AEA Support 13 AEA Support 14 ICOM Support 14 ICOM Support 16 *HOT* Topics! 16 *HOT* Topics! Hayes Forum+ CIS:HAYFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Public Discussion 2 ULTRA/OPTIMA 2 Product Information 3 9600/2400 V-series 3 High Speed Modems 4 Smartmodems 4 Smartmodems 5 Smartcom (Windows) 5 Smartcom (Windows) 6 Fax Products 6 Fax Products 7 Hayes for the Mac 7 Hayes for the Mac 8 Smartcom (DOS) 8 Smartcom (DOS) 9 International 9 Hayes ESP/ESI 10 Hayes ISDN 10 Hayes for LANs 11 Hayes for LANs 11 Hayes for ISDN 12 Hayes ESP/ESI 12 Competitive Edge 13 International 14 News Bulletins Health & Fitness Forum+ CIS:GOODHEALTH Message Sections Available: Libraries Available: Rooms Available: 1 General Discussion 1 HELP/New Uploads 1 General Conference 2 Addiction/Recovery 2 Addiction/Recovery 2 Recovery 3 Mental Health 3 Mental Health 3 Mental Health 4 Family Health 4 Family Health 4 Family Health 6 The Doctor's Inn 6 The Doctor's Inn 7 the Workout Room 7 Exercise & Fitness 7 Exercise & Fitness 14 Bio-Med COMM 8 Alternative Health 8 Alternative Health 15 Women's Health 9 Running and Racing 9 Running and Racing 10 Nutrition 10 Nutrition 11 Martial Arts 11 Martial Arts 13 NETWorking 15 Issues at Work 15 Women's Health 16 Graphics 16 Just MY Opinion 17 Self Help/Support 17 Self Help/Support Holistic Health Forum+ CIS:HOLISTIC Libraries Available: Rooms Available: 1 Forum Transcripts 1 Formal Conferences 2 Business Software 2 Conference Room 2 3 Nutritional Therapy 3 Conference Room 3 4 Herbs & Plants 5 Homeopathy & Bach 6 Chinese/Ayurvedic 7 Chiropractic 8 Health Graphics 9 Diet & Exercise 10 Healing & the Mind 11 Women's Health 12 Birthing & Children 13 Health Education 14 Health Politics 15 Products/Resources 16 Articles/Newslettrs Homing Instinct Forum+ CIS:HOMING Message Sections Available: Libraries Available: Rooms Available: 1 General Interest 1 General Interest 1 Lecture 2 Land and Landscape 2 Land and Landscape 2 Shop Talk 3 Design/Build 3 Design/Build 3 Studio Chat 4 Construction 4 Construction 5 Interior Design 5 Interior Design 6 Remodel and Restore 6 Remodel and Restore 7 Kitchens and Baths 7 Kitchens and Baths 8 Heating and Cooling 8 Heating and Cooling 9 New Products 9 New Products 10 Tools 10 Tools 11 Computers 11 Computers 12 Affordable Housing 12 Affordable Housing 13 Urban Dwelling 13 Urban Dwelling 14 Green Architecture 14 Green Architecture 15 Yestermorrow School 15 Yestermorrow School HP Handheld Forum+ CIS:HPHAND Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 1x/2x/3x calcs 2 1x/2x/3x calcs 3 4x/6x/7x/9x calcs 3 4x/6x/7x/9x calcs 4 95LX New Users 4 95LX New Users 5 95LX Datacomm 5 95LX Datacomm 6 95LX Hardware 6 95LX Hardware 7 95LX General 7 95LX General 8 100LX New Users 8 100LX New Users 9 100LX Datacomm 9 100LX Datacomm 10 100LX Hardware 10 100LX Hardware 11 100LX General 11 100LX General 14 HPHAND Vendors 14 HPHAND Vendors 15 Palmtop programmers 15 Palmtop Programmers HP OmniBook Forum+ CIS:HPOMNIBOOK Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 General 1 OmniBook Nook 2 New Users 2 New Users 3 Hardware 3 Hardware 4 DOS: General 4 DOS: General 5 DOS: Datacomm 5 DOS: Datacomm 6 DOS: Pers Info Mgrs 6 DOS: Pers Inf Mgrs 7 Win: General 7 Win: General 8 Win: Datacomm 8 Win: Datacomm 9 Win: Pers Info Mgrs 9 Win: Pers Inf Mgrs 10 Win: Word 10 Win: Word 11 Win: Excel 11 Win: Excel 14 HPOMNI Vendors 14 HPOMNI Vendors 15 Programmers 15 Programmers HP Peripherals Forum+ CIS:HPPER Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 LaserJet & LJ II 2 LaserJet & LJ II 3 LaserJet III 3 LaserJet III 4 LaserJet 4 4 LaserJet 4 5 DeskJet 5 DeskJet 6 PaintJet 6 PaintJet 7 ScanJet 7 ScanJet 8 FAX products 8 FAX products 9 HPs for Apples 9 HPs for Apples 10 Other peripherals 10 Other peripherals 11 HPPER Vendors 11 HPPER Vendors 12 Networked printers 12 Networked printers 15 TWAIN 15 TWAIN HP Systems Forum+ CIS:HPSYS Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General/Uploads 1 General 2 HP Mass Storage 2 HP Mass Storage 3 Vectra 3 Vectra 4 NetServer PCs 4 NetServer PCs 5 Windows Clients 5 Windows Clients 6 Analytical 6 Analytical 7 EtherTwist 7 EtherTwist 8 OpenView 8 OpenView 9 Test & Measurement 9 Test & Measurement 10 NewWave 10 NewWave 11 Dashboard/misc apps 11 Dashboard/misc apps 12 MPE systems 12 MPE systems 13 HP-UX systems 13 HP-UX systems 14 Other HP computers 14 Other HP computers HSX Adult Forum+ CIS:HSX200 Message Sections Available: Libraries Available: Rooms Available: 16 HSX Helpline 16 HSX Help Files 16 Hospitality Suite 17 Mind to Mind--No Hi 18 Club HSX HSX Open Forum+ CIS:HSX100 Message Sections Available: Libraries Available: Conference Rooms Available: 1 Dear Janis O. 1 Dear Janis O. 1 Dear Janis O. 2 Family Crisis 2 Family Crisis 2 Family Crisis 3 Counselor's Corner 3 Counselor's Corner 3 Counselor's Corner 4 Gay Alliance 4 Gay Alliance 4 Gay Alliance 5 Singles Club 5 Singles Club 5 Singles Club 6 Matters of Morals 6 Matters of Morals 6 News of the Day 7 Software Exchange 7 Software Exchange 7 Software Exchange 8 Shyness Workshop 8 Shyness Workshop 8 Shyness Workshop 9 Pen Pals 9 Pen Pals 9 Pen Pals 10 HSX Contest 10 HSX Contest 10 HSX Contest 11 More Than Skin Deep 11 More Than Skin Deep 11 More Than Skin Deep 12 Naturist Lifestyles 12 Naturist Lifestyles 12 Naturist Lifestyles 13 Living With AIDS 13 Living With AIDS 13 Living With AIDS 14 Sex and the Law 14 Sex and the Law 14 The Law Office 15 Global Village 15 Global Village 15 Global Village 16 HSX Helpline 16 HSX Help Files 16 By the Fireplace 18 East Terrace Humane Society Forum+ CIS:HSUS Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 The Debate Room 2 Animal Experiments 2 Animal Experiments 3 ShelterNet 3 ShelterNet 4 Legislation & Law 4 Legislation & Law 5 Wildlife Rehab 5 Animal Ethics 6 Into the Maelstrom 6 Action Alerts 7 Animal Ethics 8 Wildlife Protection 9 Action Alert IBM Applications Forum+ CIS:IBMAPP Message Sections Available: Libraries Available: Conference Rooms Available: 0 General [A] 0 General [A] 1 IBMAPP Conference 1 Text Editors [A] 1 Text Editors [A] 14 Electronic Pub. 2 Word Processing [A] 2 Word Processing [A] 3 DBMS [A] 3 DBMS [A] 4 Personal Acct [A] 4 Personal Acct [A] 5 Business Acct. [A] 5 Business Acct [A] 6 Business Apps [A] 6 Business Apps [A] 7 Gen. Apps [A] 7 Gen. Apps [A] 8 Village Inn [A] 8 Demos/Misc [A] 9 Hot Topic [A] 9 Membership/Mail [A] 10 Graphics [A] 10 Graphics [A] 11 Education [A] 11 Education [A] 12 Desktop Pub [A] 12 Desktop Pub [A] 13 Tech/Engr/Sci [A] 13 Tech/Engr/Sci [A] 14 Elec. Pub. [A] 14 Elec. Pub. [A] 15 Vertical Apps [A] 15 Vertical Apps [A] IBM Bulletin Board Forum+ CIS:IBMBBS Message Sections Available: Libraries Available: Rooms Available: 0 General [B] 0 General [B] 18 General CO area 1 BBS Programs [B] 1 BBS Programs [B] 2 BBS Utilities [B] 2 BBS Utilities [B] 3 BBS Doors [B] 3 BBS Doors [B] 4 BBS Management [B] 4 BBS Management [B] 5 Standards [B] 5 Standards [B] 6 BBS Hardware [B] 6 BBS Hardware [B] 7 BBS User Q/A [B] 7 BBS Listings [B] 8 Village Inn [B] 8 BBS Notices [B] 9 Hot Topic [B] 9 Demos/Misc 10 BBS Networks [B] 10 BBS Networks [B] 11 Product Info [B] IBM CAD/CAM Forum+ CIS:IBMENG Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 GENERAL INFORMATION 1 Conference Room 1 4 News/Announcements 16 ANNOUCEMENT LETTER IBM Communications Forum+ CIS:IBMCOM Message Sections Available: Libraries Available: Rooms Available: 0 General [C] 0 General [C] 8 Village Inn 1 Autosig (ATO) [C] 1 Autosig (ATO) [C] 2 Comm Utilities [C] 2 Comm Utilities [C] 3 Comm Programs [C] 3 Comm Programs [C] 4 FAX [C] 4 FAX [C] 5 Ask the Sysops [C] 5 Ask the Sysops [C] 6 Hot Topic [C] 6 Hot Topics [C] 7 Modems/Comm Hdw [C] 7 Modems/Comm Hdw [C] 8 Village Inn [C] 8 Demos [C] 9 Script/Nav Pgms [C] 9 Script/Nav Pgms [C] 10 Protocols [C] 10 Protocols [C] 11 Local Area Nets [C] 11 Local Area Nets [C] IBM DB2 Database Forum+ CIS:IBMDB2 Message Sections Available: Libraries Available: Rooms Available: 1 DB2/2 1 DB2/2 1 Conference Room 1 2 DB2/6000 2 DB2/6000 2 Conference Room 2 3 DB2/VSE&VM (SQL/DS) 3 DB2/VSE&VM (SQL/DS) 16 Open forum 16 Open forum IBM Hardware Forum+ CIS:IBMHW Message Sections Available: Libraries Available: Rooms Available: 0 General [H] 0 General [H] 18 HW conference area 1 Disk/Disk Utils [H] 1 Disk/Disk Utils [H] 2 Printers/Utils [H] 2 Printer Utils [H] 3 Video [H] 3 Video [H] 4 Gen. Hardware [H] 4 Gen. Hardware [H] 5 Hot Topics [H] 5 PC-AT [H] 6 Small Computers [H] 6 Small Computers [H] 7 Buying a System [H] 7 Compatible Util [H] 8 Village Inn [H] 8 Classifieds [H] 9 PS/* 9 PS/* 10 Mainframe HW/SW [H] 10 Mainframe HW/SW [H] 11 88/286 Systems [H] 11 Demos/Misc [H] 12 386 Systems [H] 14 PCjr [H] 13 486/P5 Systems [H] 14 PCjr [H] IBM ImagePlus Forum+ CIS:IBMIMAGE Message Sections Available: Libraries Available: Rooms Available: 1 ImagePlus Info 1 General Information 1 Conference Room 1 2 IP/2 Info 2 IP/2 Info 3 IP/2 Gen Ques 3 IP/2 Gen Ques 4 IP/2 Support 4 IP/2 Support 5 IP/AS400 Info 5 IP/AS400 Info 6 IP/AS400 Gen Ques 6 IP/AS400 Gen Ques 7 IP/AS400 Support 7 IP/AS400 Support 8 IP/MVS Info 8 IP/MVS Info 9 IP/MVS Gen Ques 9 IP/MVS Gen Ques 11 Visualinfo Info 11 Visualinfo Info 12 Visualinfo Gen Ques 12 Visualinfo Gen Ques 15 IP/IPFO (OCR) 16 IP/IPFO (OCR) IBM LMU2 Forum+ CIS:LMUFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Info 1 General Info 1 General Forum Info 2 Operations Mgmt. 2 Common Questions 2 LMU/2 Discussion 3 Configuration Mgmt. 3 Tools/Samples 4 Performance Mgmt. 4 News/Announcements 5 Fault Mgmt. 5 LMU/2 V2 Updates 6 Miscellaneous 6 LMU Updates 7 LMU2 Suggestion Box 8 News/Announcements IBM New User's Forum+ CIS:IBMNEW Message Sections Available: Libraries Available: Conference Rooms Available: 0 General [N] 0 General [0] 10 BASIC Workshop 1 Download Help [N] 1 Download Help [1] 15 Side chats 2 Library Tools [N] 2 Library Tools [2] 16 Side chats 3 Adventures [N] 3 Adventures [3] 17 Side chats 4 Music [N] 4 Music [4] 18 Main Conference Room 5 Fun Graphics [N] 5 Fun Graphics [5] 6 Gen Fun & Games [N] 6 Gen Fun & Games [6] 7 Ask the Sysops [N] 7 Ask the Sysops [7] 8 Village Inn [N] 8 Word&Card Games [8] 9 Word Games [N] 9 Sports & Chance [9] 10 BASIC Workshop [N] 10 BASIC Workshop [10] 11 Demo Programs [11] IBM OS/2 B Vendors Forum+ CIS:OS2BVEN Message Sections Available: Libraries Available: Rooms Available: 1 OS/2 Shareware 1 OS/2 Shareware 1 OS/2 Shareware 2 PCX 2 PCX 2 PCX 3 SCA 3 SCA 3 SCA IBM OS/2 Developer 1 Forum+ CIS:OS2DF1 Message Sections Available: Libraries Available: Rooms Available: 1 Base OS API's 1 Base OS API's 1 Developer Room 2 PM API's 2 PM API's 3 2.x Workplace Shell 3 2.x Workplace Shell 4 IBM C SET/2, IPMD 4 IBM C SET/2, IPMD 5 IBM C++ 5 IBM C++ 6 REXX/Other Language 6 REXX/Other Lang.'s 7 Development Tools 7 Development Tools 8 Debugging 8 Debugging 9 Thunking 16 <-> 32 9 Thunking 16 <-> 32 10 OS Migration 10 OS Migration 11 Device Driver Dev. 11 Device Driver Dev. 12 MMPM/2 - Multimedia 12 MMPM/2 - Multimedia 13 DMK/2 - Mirrors 13 DMK/2 - Mirrors 14 Object Technology 14 Object Technology 15 Open Forum [DF1] 15 Open Forum [DF1] 16 Product Suggestions 16 Product Suggestions 17 IBM Files [DF1] 17 IBM Files [DF1] IBM OS/2 Developer 2 Forum+ CIS:OS2DF2 Message Sections Available: Libraries Available: Conference Rooms Available: 1 Communications Mgr. 1 Communications Mgr. 1 Developer Room 1 2 DB2/2, Database Mgr 2 DB2/2, Database Mgr 3 LAN Server 3 LAN Server 4 NTS/2 - Transport 4 NTS/2 - Transport 5 TCP/IP 5 TCP/IP 6 CID Enablement 6 CID Enablement 7 PEN Software 7 PEN Software 8 Installer & DA/2 8 Installer & DA/2 9 SPM/2 - Performance 9 SPM/2 - Performance 10 LAN NetView 10 LAN NetView 11 DCE-OSF/DCE on OS/2 11 DCE-OSF/DCE on OS/2 13 OS/2 Developer Mag. 13 OS/2 Developer Mag. 15 Open Forum [DF2] 15 Open Forum [DF2] 16 Product Suggestions 16 Product Suggestions 17 IBM Files [DF2] 17 IBM FILES [DF2] IBM OS/2 Support Forum+ CIS:OS2SUPPORT Message Sections Available: Libraries Available: Rooms Available: 1 General Questions 1 General Questions 1 SUPPORT Conf. Rm #1 2 Install Questions 2 Install Questions 2 SUPPORT Conf. Rm #2 3 H/W - I/O Media 3 H/W - I/O Media 4 H/W - Platform 4 H/W - Platform 5 H/W - Displays 5 H/W - Displays 6 H/W - Printers 6 H/W - Printers 7 H/W - Miscellaneous 7 H/W - Miscellaneous 8 WPS / SOM Questions 8 WPS / SOM Questions 9 ES / LS Questions 9 ES / LS Questions 10 REXX / Lang. Quest. 10 REXX / Lang. Quest. 11 DOS Appl. Questions 11 DOS Appl. Questions 12 Windows Appl. Ques. 12 WINDOWS Appl. Ques. 13 OS/2 Appl. Quest. 13 OS/2 Appl. Quest. 14 COMM Appl. Quest. 14 COMM Appl. Quest. 15 OPEN Forum [SUP] 15 OPEN Forum 17 IBM Files [SUP] 17 IBM Files [SUP] IBM OS/2 Users Forum+ CIS:OS2USER Message Sections Available: Libraries Available: Conference Rooms Available: 1 OS/2 Public Image 1 OS/2 Public Image 1 OS2USER Conf. Rm. 1 2 1.x General Q & A 2 1.x General Q & A 2 OS2USER Conf. Rm. 2 3 OS/2 & Hardware 3 OS/2 & Hardware 4 Application Quest. 4 Application Quest. 5 Documentation 5 Documentation 6 New User Questions 6 New User Questions 7 Suggestions 7 Suggestions 8 PSP / IBM Marketing 8 PSP Marketing 9 TEAM OS/2 9 TEAM OS/2 10 OS/2 User Groups 10 OS/2 User Groups 11 RouteXpander/2 11 RouteXpander/2 15 Open Forum [USER] 15 Open Forum [USER] 16 Fun & Games 16 Fun & Games 17 IBM Files [USER] 17 IBM Files [USER] IBM OS/2 Vendor Forum+ CIS:OS2AVEN Message Sections Available: Libraries Available: Rooms Available: 1 Other Vendors 1 Other Vendors 1 Other Vendors 2 OS/2 Magazine 2 OS/2 Magazine 2 OS/2 Magazine 3 One UP/SourceLine 3 One UP/SourceLine 3 One UP/SourceLine 4 OS/2 Monthly 4 OS/2 Monthly 4 OS/2 Monthly 5 Sundial Systems 5 Sundial Systems 5 Sundial Systems 6 Proportional 6 Proportional 6 Proportional 7 DevTech 7 DevTech 7 DevTech 8 HockWare 8 HockWare 8 HockWare 9 Soft & GUI 9 Soft & GUI 9 Soft & GUI 10 BocaSoft 10 BocaSoft 10 BocaSoft 11 Gpf Systems 11 Gpf Systems 11 Gpf Systems 12 Softronics 12 Softronics 12 Softronics 13 Micro Decisionware 13 Micro Decisionware 13 Micro Decisionware 14 One Tree Software 14 One Tree Software 14 One Tree Software 15 Arcadia Tech. 15 Arcadia Tech. 15 Arcadia Tech. IBM PowerPC Forum+ CIS:POWERPC Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 Press Rel/Ann'ts 1 Main 2 Events 2 General Info 2 Auxiliary 3 Chips/Architecture 3 Publication Index 4 IBM Power Personal 4 What Is? (Glossary) 5 Operating Systems 5 Q&A Bank 6 Human-Centered Tech 6 Software 7 Applications 7 Hardware 8 Ref Platform (PReP) 8 Ref Platform (PReP) 9 Forum Archives IBM Programming Forum+ CIS:IBMPRO Message Sections Available: Libraries Available: Conference Rooms Available: 0 General [P] 0 General [P] 1 IBMPRO Conference 1 Assembler [P] 1 Assembler [P] 2 OS Services [P] 2 OS Services [P] 3 C and C++ [P] 3 C and C++ [P] 4 BASIC [P] 4 BASIC [P] 5 Other Languages [P] 5 Other Languages [P] 6 Tools/Debuggers [P] 6 Tools/Debuggers [P] 7 DBMS Dev [P] 7 DBMS Dev. [P] 8 Village Inn [P] 8 Demos [P] 9 Hot Topic [P] 9 Job Exchange [P] 10 DataCompression [P] 10 DataCompression [P] 11 APL [P] 11 APL [P] 12 VESA [P] 12 VESA [P] 13 Techniques [P] 13 Techniques [P] 14 CGP [P] 14 CGP [P] IBM Software Forum+ CIS:IBMDESK Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Calendar of Events 2 Calendar of Events 2 Calendar of Events 2 Current/OV 4 Current-OV 4 Current/OV 3 DisplayWrite 6 Tested & Approved 6 Tested & Approved 5 Time and Place/2 7 DisplayWrite 7 DisplayWrite 6 Personal AS 9 Time and Place/2 9 Time and Place/2 8 WPLBETA 10 Personal AS 10 Personal AS 13 Address Book Sync 13 Address Book Sync 14 WPLBETA 14 WPLBETA 15 InterfloX 15 InterfloX 16 SearchManager/2 16 SearchManager/2 IBM Special Needs Forum+ CIS:IBMSPEC Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Parents 2 Software 2 Software 2 Teachers 3 Hardware 3 Hardware 3 Administrators 4 Special Needs 4 Special Needs 4 Chit Chat 5 Parents 5 Parents 5 Formal Conferences 6 Teacher Talk 6 Teacher Talk 7 Option of Adoption 7 Option of Adoption 8 Developers/Vendors 8 Developers/Vendors 10 IBM Bits & Bytes 10 IBM Bits & Bytes 11 Christian Education 11 Christian Education 12 Deaf Talk 12 Deaf Talk 13 Recreation & Games 13 Recreation & Games 14 Bilingual Tech 14 Bilingual Tech 15 Kid to Kid 15 Kid to Kid 16 Braille Access Tech 16 Braille Access Tech 17 NBA Transcribers 17 NBA Transcribers IBM Storage Systems Forum+ CIS:IBMSTORAGE Message Sections Available: Libraries Available: Conference Rooms Available: 1 ADSTAR Dist Str Mgr 1 ADSTAR Dist Stg Mgr 2 ADSM Special Progs 2 ADSM Special Progs 2 ADSM Special Progs IBM Systems/Util. Forum+ CIS:IBMSYS Message Sections Available: Libraries Available: Conference Rooms Available: 0 General [S] 0 General [S] 1 IBMSYS Conference 1 DOS/DOS Utils [S] 1 DOS Utilities [S] 2 OS/2 & Utils [S] 2 OS/2 Utilities [S] 3 General Utils [S] 3 General Utils [S] 4 Multitasking [S] 4 Multitasking [S] 5 DOS Shells/Mgrs [S] 5 DOS Shells/Mgrs [S] 6 File Utilities [S] 6 File Utilities [S] 7 Desktop Utils [S] 7 Desktop Utils [S] 8 Village Inn [S] 8 Demos [S] 9 Hot Topic [S] 9 Disk Library [S] IBM ThinkPad Forum+ CIS:THINKPAD Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Info 1 General Info 1 General Info Room 2 Hardware 2 Hardware 2 Hardware Room 3 Software 3 Software 3 Software Room 4 Options/Accessories 4 Options/Accessories 5 International 5 Audio Central 6 Classified Ads 7 ThinkPad 7xx 8 ThinkPad 5xx 9 ThinkPad 3xx 10 IBM PC Direct 11 Dealers/Resellers Ideas & Inventions Forum+ CIS:INNOVATION Message Sections Available: Libraries Available: Rooms Available: 1 General Info & News 1 General Info & News 1 OPEN ROOM 2 The Source Locator 2 Source Locator 2 FORMAL ROOM 3 Protection & Laws 3 Protection & Laws 3 PRIVATE 4 US Inventor's Org 4 US Inventor's Org. 4 PRIVATE 5 TBA 5 TBA 6 The Garage Workshop 6 Garage Workshop 7 Research & New Tech 7 Research & New Tech 8 Meetings & Seminars 8 Meetings & Seminars 9 Ideas to Market 9 Ideas to Market! 10 Hot Topics 10 Hot Topics 11 Int'l Inventor Org 11 Int'l Inventor Org 12 Young Inventors 12 Young Inventors 13 Funding Your Ideas 13 Funding Your Ideas 14 Products & Services 14 Products & Services Inn Forum+ CIS:INNFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Forum Info 1 General Information 2 COME INN & CHAT 2 Innkeeping Dreams 2 Innkeeping Dreams 3 B&B Recipe Exchange 3 B&B Recipe Exchange 4 Family Travel 4 Award Winning Inns 5 Inn Business Travel 5 Industry Update 7 California/Pacific 7 Inn Touch 8 Southwest/Rockies 8 Meet New Inns 9 Great Lakes/Midwest 9 Travel Features 10 South/Southeast 10 RSO Access 11 Mid-Atl/New England 11 Inn Business Travel 12 Flying Inn 13 Inn Photo Album/GIF 13 Canada/Mexico/VI 15 Specialty Listings 14 'Round the World 15 Inn Friends 16 Antiques & Decor Intel Access/iRUG Forum+ CIS:INTELACCESS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Intel News/General 1 Intel News/General 1 Public Discussion 2 iRMX/MMG/Multibus 2 iRMX/MMG/Multibus 3 Resources/Lit'ature 3 Resources/Lit'ature 4 Software Specs. 4 Software Specs. 5 i386 SX,DX,SL CPU 5 i386 SX,DX,SL CPU 6 i486 CPU Family 6 i486 CPU Family 8 Other uProcessors 8 Other uProcessors 9 i750/Indeo (TM) 9 i750/Indeo (TM) 10 Tools/Utils/Demos 10 Tools/Utils/Demos 11 Tool Interface Stds 11 Tool Interface Stds 12 Pentium(TM) Proc 12 Pentium(TM) Proc. 14 Telephony 14 Telephony 15 Plug and Play / PCI 15 Plug and Play / PCI 16 Client/Server 16 Client/Server Intel Forum+ CIS:INTELFORUM Message Sections Available: Libraries Available: Rooms Available: 1 LANDesk Products 1 LANDesk Products 1 General Discussion 2 Network Print/Fax 2 Network Print/Fax 2 General Chatter 3 Net. Mgt/Utilities 3 Net. Mgt/Utilities 4 Net. Backup Server 4 Net. Backup Server 5 Net. Adapters/Hubs 5 Net. Adapters/Hubs 6 Wireless Products 6 Wireless Products 7 PCMCIA Faxmodems 7 PCMCIA Faxmodems 8 Fax and Modems 8 Fax and Modems 9 CPU/OverDrive/Math 9 CPU/OverDrive/Math 10 Video Capture 10 Video Capture 11 ProShare(tm) Prods 11 ProShare(tm) Prods 12 Memory Products 12 Memory Products 13 Inboard/SnapIn 13 Inboard/SnapIn 14 Other Intel Prod.'s 14 Other Intel Prod.'s 15 SW Specs./Libraries 15 SW Specs./Libraries 16 Intel News 16 Intel News 17 Self-Help Docs International Trade Forum+ CIS:TRADE Message Sections Available: Libraries Available: Conference Rooms Available: 1 The Thorn Tree Cafe 1 Transcripts & Info 1 The Coffee Shop 2 Trade-Talk 2 IT Practices 2 Formal Conferences 3 Starting out in IT 3 IT & Governments 4 The Sunset Bar 4 Food/Drugs/Drink 4 Starting Out In IT 5 Minerals & Metals 5 The Trading Floor 6 Textiles & Clothing 6 European Union 7 Manufactured Items 7 Non EU Europe & CIS 8 Hi-tech Equipment 8 Asia/OZ/NZ 9 Transportation 9 N America & NAFTZ 10 Services 10 South & C. America 11 Intellectual Prop. 11 Africa/Middle East 12 Agencies & Work 12 Current Tenders 13 Business Travel 13 Business Travel 14 Shipping & Customs 14 Shipping & Customs 15 IT Banking/Finance 15 IT Banking/Finance 16 SOS:Need Help Now! 16 Member Resources 17 ProTRADE 17 ProTRADE Internet Forum+ CIS:INETFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Getting Started 2 Getting Started 3 Internet Access 3 Internet Access 4 Directory Services 4 Directory Services 5 Electronic Mail 5 Electronic Mail 6 FTP & File Transfer 6 FTP & File Transfer 7 Newsgroups/Usenet 7 Newsgroups/Usenet 8 Mailing Lists 8 Mailing Lists 9 Gopher / WAIS / WWW 9 Gopher / WAIS / WWW 10 International 10 International 11 Resources-Academic 11 Resources-Academic 12 Resources-Business 12 Resources-Business 13 Resources-Community 13 Resources-Community 14 Resources-Govt. 14 Resources-Govt. 15 Resources-Technical 15 Resources-Technical Intersolv Forum+ CIS:INTERSOLV Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Section 1 General Library 1 Conference Room 1 2 APS 2 APS 3 Excelerator 3 Excelerator 4 Maint. Workbench 4 Maint. WorkBench 5 PVCS Version Mgr 5 PVCS 6 PVCS Config Builder 7 User Group 7 User Group 8 Training 9 White Papers Intuit Forum+ CIS:INTUIT Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Sysop Conference 2 Quicken/DOS 2 Quicken/DOS 2 Conference 1 3 Quicken/Windows 3 Quicken/Windows 3 Conference 2 4 Quicken/Mac 4 Quicken/Mac 4 Intuit Conference 6 QuickBooks/DOS 6 QuickBooks/DOS 7 QuickBooks/Windows 7 QuickBooks/Windows 8 QuickPay 8 QuickPay 9 QuickInvoice 9 QuickInvoice 10 Quicken Companion 10 Quicken Companion 11 Personal Finances 11 Personal Finances 12 Small Business 12 Small Business 13 Intuit Talk 13 Intuit Talk 14 Suggestions 14 Suggestions Investors Forum+ CIS:INVFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Stocks 1 Stocks/The Market 1 Main CO Hall 2 Bonds/Fixed Income 2 Bonds/Fixed Income 2 Bull & Bear Lounge 3 Futures & Options 3 Option Trading 3 The Boardroom 4 Market Talk 4 Futures/Commodities 4 Quick Way 5 Mutual Funds 5 Mutual Funds 6 Real Estate 6 Real Estate 6 Real Estate 14 EQUIS/MetaStock 7 Financial Planning 7 Fin'l Plan. / Taxes 8 Agribusiness 8 Agribusiness 9 Computer Corner 9 Demos and Info 10 Low Priced Stocks 10 Newsletters/Theory 11 Using Invforum/CIS 11 Using INVFORUM/CIS 12 Technical Analysis 12 Charts/Tech. Anlys. 13 Global Investing 13 Yurko TA Workshop 14 EQUIS/MetaStock 14 EQUIS/MetaStock 15 The Novice Investor 15 The Novice Investor 16 Town Square IRI Software Forum+ CIS:IRIFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Javelin Topics 2 Javelin Prod. Info. 2 Javelin Prod. Info. 2 Express Topics 3 Javelin Tech. Supp. 3 Javelin Tech. Supp. 4 Javelin Suggestions 4 Javelin Suggestions 6 Express Prod. Info. 5 Javelin Sample MDLs 7 Express Tech. Supp. 6 Express Prod. Info. 8 Express Tech Update 7 Express Tech. Supp. 9 Members Lounge 8 Express Tech Update 13 VAC / VAR Lounge 9 Express Files/Tools 12 EXPRESS for Windows 13 VAC / VAR Lounge Issues Forum+ CIS:ISSUESFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Culture & Society 1 Culture & Society 1 Gays & Lesbians 2 Talk of the Nation 2 Talk of the Nation 2 Talk of the Nation 3 Asian Amer Issues 3 Asian Amer Issues 3 Paranormal 4 African Amer Issues 4 African Amer Issues 4 African Amer Issues 5 Between the Sexes 5 Between the Sexes 5 Conferences 6 Parent Connection 6 Parent Connection 6 Rush H. Limbaugh 7 Canadian Issues 7 Canadian Issues 8 Nonprofit Orgs 8 Nonprofit Orgs 9 Rush H. Limbaugh 9 Rush H. Limbaugh 10 Unexpln'd Phenomena 10 Unexpln'd Phenomena 11 Native Americans 11 Native Americans 12 Men's Issues 12 Men's Issues 13 Marginal Issues 13 Marginal Issues 14 The Village Elders 14 The Village Elders 15 Ethics/Human Rights 15 Ethics/Human Rights 16 Women's Issues 16 Women's Issues 17 Lesbian/Gay Issues 17 Lesbian/Gay Issues Japan Forum+ CIS:JAPAN Message Sections Available: Libraries Available: Rooms Available: 0 SIEC (Students) 0 SIEC Students 1 English 1 NIFTY-Serve 1 NIFTY-Serve 2 Nihongo 2 Business & Industry 2 Business & Industry 3 Hanashi 3 Travel 3 Travel 5 Chat 4 Software Macintosh 4 Software Macintosh 5 Software PC & Other 5 Software PC & Other 6 Embassy & Expats 6 Embassy & Expats 7 Culture & Festivals 7 Culture & Festivals 8 Sports & Games 8 Sports & Games 9 Politics & Opinion 9 Politics & Opinion 10 Art & Literature 10 Art & Literature 11 History & Religion 11 History & Religion 12 Education & Law 12 Education & Law 13 Hobbies 13 Hobbies 14 Classified Ads 14 Classified Ads 15 Food & Drink 15 Food & Drink 16 Language 16 Language 17 Everything Else! 17 Everything Else! JFK Assassination Forum+ CIS:JFKFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 The Back Room 1 Transcripts/Threads 1 Informal Meetings 2 Books & Articles 2 Books & Articles 2 Formal Conferences 3 Government & FOIA 3 Government & FOIA 4 Medical Evidence 4 Medical Evidence 5 CIA/FBI/ONI/OAI 5 CIA/FBI/ONI/OAI 6 Organized Crime 6 Organized Crime 7 Political Motives 7 Political Motives 8 The Media 8 The Media 9 Vietnam & M.I.C. 9 Vietnam & M.I.C. 10 Castro/anti-Castro 10 Castro/anti-Castro 11 Conferences & Mtgs 11 Conferences & Mtgs 12 SOS:Need Answr Now! 12 Photos & Documents 13 Coverups 13 Coverups 14 Warren Commission 14 Warren Commission 15 Oswald/Ruby/et al. 15 Oswald/Ruby/et al. 16 SOTM:Doc Release 16 Member Resources 17 The AARC 17 The AARC Journalism Forum+ CIS:JFORUM Message Sections Available: Libraries Available: Rooms Available: 0 General Information 0 General Information 1 General Information 1 Fast Breaking News! 2 Jobs/Stringers 2 Jobs/Stringers 2 Jobs/Stringers 3 Freelancers 3 Freelancers 3 Freelancers 4 Journalism Tools 4 Journalism Tools 4 Journalism Tools 5 Comment/Controversy 5 Comment/Controversy 5 Jrnlsm Controversy 6 Radio / TV 6 Radio 6 Radio 8 Papers/Magazines 7 Television News 7 Television 9 Off The Record 8 The Printed Word 8 The Printed Word 11 Ethics 9 Photo / Video 9 Off The Record 12 Future Media 11 Ethics 11 Ethics 13 Newsroom Computers 12 Newsroom Computers 12 Future Media 16 Pix/Graphix/Design 13 Politics '93 13 Newsroom Computers 17 SciNews - MedNews 14 NASW 14 NASW - Sci. Writers 15 NPPA 15 Photo-Video / NPPA 16 Graphics & Design 16 Graphics & Design 17 MedNews / SciNews 17 SciNews - MedNews Kodak CD Forum+ CIS:KODAK Message Sections Available: Libraries Available: Rooms Available: 1 Photo CD General 1 About the Forum 1 Conference Room 1 2 Writable CD 2 Kodak News 3 Photo CD Software 3 Photo CD General 4 Color Management 4 Photo CD Software 5 Kodak Printers 5 Writable CD 6 Image Capture 6 International 7 Color Management 8 Kodak Printers 9 Image Capture Lan Magazine Forum+ CIS:LANMAG Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Client/Server 2 Reviews 2 Conference Room 2 3 Peer-to-Peer 3 Features 4 Interoperability 4 Guests & Interviews 5 Cabling/Topologies 8 User-to-User 6 Operating Systems 9 LAN Basics 7 Hardware 10 News 8 Software 16 Vendor Product Ann. 9 LAN Basics 10 Show/Meeting Rpts 11 Management/Careers 12 Technology Issues 15 Letters to Editors 16 Guests 17 The Wiring Closet Lan Technology Forum+ CIS:LANTECH Message Sections Available: Libraries Available: Rooms Available: 0 To The Sysops 1 Inside Stacks 1 CO Room 1 1 General Information 2 NetWare 2 Inside Stacks 3 Lan Manager 3 NetWare 4 VINES 4 Lan Manager 5 Macintosh 5 VINES 6 UNIX 6 UNIX 7 Network Managmnt 7 Network Mgmnt. 8 Internetworking 8 Internetworking 9 WAN Technology 9 WAN Tech 10 Troubleshooting 10 Troubleshooting 11 Servers 11 Servers 12 E-Mail 12 E-Mail 13 Applications 13 Applications 14 Demos 14 Demos 15 Reviews 15 Reviews 16 Current Stacks 16 The Grapevine Lan Vendor Forum+ CIS:LANVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Section 1 General Library 1 Conference Room 1 2 Synergy Solutions 2 Synergy Solutions 4 Newport Systems 4 Newport Systems 5 SilCom Technology 5 SilCom Technology 6 Robertson-Caruso 6 Robertson-Caruso 7 Horizons Technology 7 Horizons Technology 8 Impulse Tech. 8 Impulse Tech. 9 DE Applications 9 DE Applications 10 Aleph Takoma Systms 10 Aleph Takoma Systms LDC Spreadsheets Forum+ CIS:LOTUSA Message Sections Available: Libraries Available: Rooms Available: 1 General Discussion 0 Product Info, Demos 1 The Auditorium 2 1-2-3 Release 2.x 1 CIS Utilities 2 The Clubroom 3 1-2-3 Release 3.x 2 1-2-3 Release 2.x 3 F1 [Help!] 4 1-2-3 for OS/2 3 1-2-3 Release 3.x 4 Can we talk? 5 1-2-3 for Windows 4 1-2-3 for OS/2 6 Symphony 5 1-2-3 for Windows 7 1-2-3 for the Mac 6 Symphony 8 Add-on Products 7 1-2-3 for the Mac 9 Development Tools 8 Add-on Products 11 Lotus UK 9 Development Tools 12 Improv for Windows 11 Lotus UK 12 Improv for Windows 13 Want Ads LDC Word Processing Forum+ CIS:LOTUSWP Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 CIS Info & Utils 1 Conference Rm. #1 3 2.x Ami Pro/LWrite 2 Product Info, Demos 2 Conference Rm. #2 4 3.x Ami Pro/Install 3 2.x Ami Pro/LWrite 5 3.x Ami Pro/Print 5 Ami Pro/W Technotes 6 3.x Ami Pro/Macros 6 Ami Pro/W Macros 7 3.x Ami Pro/General 7 Ami Pro/W General 8 3.x Ami Pro OS/2 8 Ami Pro/OS2 12 SmarText 12 SmarText 13 Samna Word IV 13 Samna Word IV 14 Lotus Manuscript 14 Lotus Manuscript 15 Pro-pourri 15 Fun & Graphics 16 Shareware/Utilities 17 Problem Uploads LDC Words & Pixels Forum+ CIS:LOTUSB Message Sections Available: Libraries Available: Rooms Available: 1 General Discussion 0 Product Info, Demos 1 The Auditorium 2 Freelance/Windows 1 CIS Utilities 2 The Clubroom 3 Freelance for OS/2 2 Freelance/Windows 3 F1 [Help!] 4 Freelance/DOS 3 Freelance for OS/2 4 Can we talk? 6 Metro/Express 4 Freelance/DOS 7 Agenda 5 Mature Products 8 Magellan 7 Agenda 9 LotusWorks 8 Magellan 13 One Source 9 LotusWorks 14 Organizer 13 One Source 15 Approach 14 Organizer 15 Approach LDOS/TRSDOS6 Users Forum+ CIS:LDOS Message Sections Available: Libraries Available: Conference Rooms Available: 0 General/NewUplds 0 General/NewUplds 1 MISOSYS Conference 1 Languages 1 Languages 2 Open Forum 2 MISOSYS Products 2 MISOSYS Products 3 M1/3 Programming 3 M1/3 Programming 4 Mod4 Programming 4 Mod4 Programming 5 LDOS 5 Support 5 LDOS 5 Support 6 TRSDOS 6 Support 6 TRSDOS 6 Support 7 Applications 7 Applications 8 Hardware Hacking 8 Hardware Hacking 9 MS-DOS Topics 9 MS-DOS Topics 10 Programmer's Jrnl 10 Programmer's Jrnl 11 Communications 11 Communications 16 Open Forum 16 Open Forum Legal Forum+ CIS:LAWSIG Message Sections Available: Libraries Available: Rooms Available: 0 General Interest 0 GENERAL 1 Meeting Center 1 Computer/Tech Law 1 Computer/Tech Law 2 2 Attorney Wanted 2 Attorney Wanted 3 3 Law Firm Economics 3 Law Firm Economics 4 4 Legal Research 4 Legal Research 5 5 Software/Automation 5 Software/Automation 6 6 Lawyer To Lawyer 6 Lawyer To Lawyer 7 7 Reporter/Paralegal 7 Reporter/Paralegal 8 8 LAW STUDENT 8 LAW STUDENT 9 9 --- HOT TOPIC --- 9 *** HOT TOPIC *** 10 Municipal Planning 10 Municipal Planning 10 MUNICIPAL PLANNING 11 Demos, Vendors 11 Demos, Vendors 12 SUPREME COURT 12 SUPREME COURT 14 "BAR ROOM" 14 Bar Room 15 Cyberlaw Literary Forum+ CIS:LITFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Litforum General 1 General/Reviews 1 2 Markets/Self-Pub. 2 Market Maneuvers 2 To be announced 3 Julia Kendall 3 WotM! 3 COnference Channel 4 YouthLit/Learning 4 YouthLit/Learning 4 BOOKSELLERS CO ROOM 5 Journalism/Non-Fict 5 Journalism 5 Just For Chats 6 Fiction 6 Fiction 6 [to be assigned] 8 Comics & Humor 8 Comics and Humor 7 [to be announced] 9 Stage & Screen 9 Screen and Stage 10 Speculative Fiction 10 Speculative Fiction 11 Poetry & Lyrics 11 Poetry/Lyrics 12 Mystery & Suspense 12 Mystery & Romance 13 Art of Writing 13 Art of Writing 14 Literary Exercises 14 Literary Exercises 15 Censorship & Essays 15 Censorship/Essays 16 Writers' Tools 16 Writers' Tools 17 Romance/Historical 17 Prose by the Pros! Living History Forum+ CIS:LIVING Message Sections Available: Libraries Available: Rooms Available: 1 On Living History 1 On Living History 3 Renaissance Faire! 2 Antiquity 2 Antiquity 9 Online Combat 3 Medieval/Renaiss. 3 Medieval/Renaiss. 10 The Classroom 4 Reform./Revolution 4 Reform./Revolution 11 Bardic Circle 5 Civil War/Frontier 5 Civil War/Frontier 15 SCA [Medieval/Ren] 6 Victorian/Edwardian 6 Victorian/Edwardian 16 Other LH Groups 7 Twentieth Century 7 Twentieth Century 17 LH Software 8 Native Amer./Other 8 Native Amer./Other 18 General Conference 9 Arms and Armour 9 Arms and Armour 10 Arts and Sciences 10 Arts and Sciences 11 Bardic/Shakespeare 11 Bardic/Shakespeare 12 Garb and Costuming 12 Garb and Costuming 13 Controversies! 13 Controversies! 14 Business/Industry 14 Business/Industry 15 SCA [Medieval/Ren] 15 SCA [Medieval/Ren] 16 CW/RenFaire/F&I/Etc 16 CW/RenFaire/F&I/Etc 17 LH Software 17 LH Software Logitech Forum+ CIS:LOGITECH Message Sections Available: Libraries Available: Rooms Available: 1 Mouse in DOS 1 Mouse Products 8 3D Devices 2 Mouse in Windows 2 Sound Products 3 Macintosh Products 3 ScanMan Family 4 ScanMan 256 4 Logitech OCR S/W 5 All Other Scanners 5 MAC Products 6 Sound Products 6 Announcements 7 FotoMan 7 General Information 8 Suggestions 8 3D Devices 9 Cyberman 10 Other 3D Devices LOGO Forum+ CIS:LOGOFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 0 Logo News 0 Logo News 1 Turtle News 1 Simulations 1 Simulations 2 Just Hatched 2 Logo Projects 2 Logo Projects 3 Off The Computer 3 Turtle Adventures 3 Turtle Adventures 4 TURTLE ADVENTURES 4 Logo Tool Kit 4 Logo Tool Kit 5 LOGO TOOL KIT 5 Schemers 5 Schemers 6 Other Than Logo 6 Demos & Tutorials 6 Demos & Tutorials 7 Logo Library 7 Mathland 7 Mathland 8 LOGO DEMOS 8 Object Logo 8 Object Logo 9 LOGO AND AI 9 Fun & Games 9 Fun & Games 10 Kid's Corner 10 Looking at Lists 10 Looking at Lists 11 SYSOP 11 Public Domain/SWare 11 Freeware/Shareware 12 Terrapin 12 Terrapin 13 Harvard Associates 13 Harvard Associates 14 LCSI 14 LCSI 15 Open 15 Open 16 Open 16 Open Lotus Communications Forum+ CIS:LOTUSCOMM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Notes Install 2 Notes Tech Info 2 Notes 3 Notes DB Design 3 Notes Wrkstn/DB 3 cc:Mail 4 Notes Workstation 4 Notes Server/Net 5 Notes Server 5 Notes API/Dev 6 Notes Net Config 6 Notes 3rd Party 7 Notes API/Dev 7 Notes Applications 8 Notes 3rd Party 8 Notes Des Contest 10 cc:Mail Platform 9 Want Ads 11 cc:Mail Mobile 10 cc:Mail Platform 12 cc:Mail Router 11 cc:Mail Mobile 13 cc:Mail Ext Gates 12 cc:Mail Router 14 cc:Mail 3rd Party 13 cc:Mail Ext Gates 15 cc:Mail VIM/IE 14 cc:Mail 3rd Party 16 cc:Mail Admin 15 cc:Mail VIM/IE 16 cc:Mail Admin Lotus GmbH Forum+ CIS:LOTGER Message Sections Available: Libraries Available: Rooms Available: 1 Allg. Informationen 1 Lotus News 1 Lotus Open Bar 2 Lotus DOS-Produkte 2 Allg. Informationen 2 Lotus Konferenzen 3 Lotus Windows-Prod. 3 Lotus DOS-Produkte 4 Lotus OS/2-Produkte 4 Lotus Windows-Prod. 5 Lotus UNIX-Produkte 5 Lotus OS/2-Produkte 8 Lotus Notes 6 Lotus UNIX-Produkte 9 Lotus cc:Mail 7 Notes & cc:Mail 11 Lotus Software 8 TechInfos Deutsch 12 Lotus Open Bar 9 TechInfos English 11 Lotus Software 12 Lotus Open Bar Mac Applications Forum+ CIS:MACAP Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads 0 UPLOAD HERE 1 Informal COs 1 Forum Business 1 Help Files 2 Formal COs 2 Word Processing 2 Word Processing 3 Databases 3 Databases 4 Spreadsheets/Models 4 Spreadsheets/Models 5 Accounting/Finance 5 Accounting/Finance 6 General Business 6 Gen. Business/PIMs 7 Desktop Publishing 7 DTP Templates 8 Multimedia 8 Multimedia 9 Art Hints/Tips 9 Graphics Tools 10 Art and Design 10 MacPaintings (B&W) 11 PIMs (Personal DBs) 11 Illustrations (B&W) 14 Engineering/CAD 12 Color Artwork 15 Mac Lawyers 13 RLE/GIF Images 16 Science/Engineering 14 Engineering/CAD 15 Misc. Applications 16 Science/Engineering Mac A Vendor Forum+ CIS:MACAVEN Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Business 1 Forum Business 2 Portfolio Software 2 Portfolio Software 2 Portfolio Systems 3 Nisus Software 3 Nisus Software 3 Paragon Concepts 4 CE Software 4 CE Software 4 CE Software 5 DeltaPoint 5 DeltaPoint 5 Deltapoint 6 Daystar Digital 6 Daystar Digital 6 Daystar Digital 7 Mainstay 7 Mainstay 7 Mainstay 8 Connectix 8 Connectix 8 Connectix 9 Survivor Software 9 Survivor Software 9 Survivor Software 11 Ex Machina Inc. 11 Ex Machina Inc. 11 Ex Machina Inc. 13 MicroMat 13 MicroMat 13 MicroMat 14 available 14 available 15 TENpoint0/Activis'n 15 TENpointO/Activis'n 15 TENpointO/Activis'n 16 Articulate Systems 16 Articulate Systems 16 Articulate Systems 17 n/a Mac B Vendor Forum+ CIS:MACBVEN Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Business 1 Forum Business 2 GCC Technologies 2 GCC Technologies 2 GCC Technologies 3 Altsys Corp. 3 Altsys Corp. 3 Altsys Corp. 4 Jasik Designs 4 Jasik Designs 4 Jasik Designs 5 Berkeley Systems 5 Berkeley Systems 5 Berkeley Systems 6 Olduvai Corp. 6 Olduvai Corp. 6 Olduvai Corp. 7 Software Ventures 7 Software Ventures 7 Software Ventures 8 E-Machines 8 E-Machines 8 E-Machines 9 T/Maker Inc. 9 T/Maker Inc. 9 T/Maker Inc. 10 Working Software 10 Working Software 10 Working Software 11 Microseeds Pub. 11 Microseeds Pub. 11 Microseeds Pub. 12 Component Software 12 Component Software 12 Component Software 13 Opcode Systems 13 Opcode Systems 13 Opcode Systems 14 Radius Inc. 14 Radius Inc. 14 Radius Inc. 15 Deneba Software 15 Deneba Software 15 Deneba Software 16 SuperMac Technology 16 SuperMac Technology 16 Software Ventures 17 TACTIC Software 17 TACTIC Software 17 SuperMac Technology 18 TACTIC Software Mac C Vendor Forum+ CIS:MACCVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 General Conferences 2 Aladdin Systems 2 Aladdin Systems 2 Aladdin Systems 3 Baseline Publishing 3 Baseline Publishing 3 Baseline Publishing 4 Inline Software 4 Inline Software 4 Inline Software 5 Avatar Corp. 5 Avatar Corp. 5 Avatar Corp. 6 CoStar 6 CoStar 6 CoStar 7 TMS Peripherals 7 TMS Peripherals 7 TMS Peripherals 8 Iomega Corp. 8 Iomega Corp. 8 Iomega Corp. 9 Softsync, Inc. 9 Softsync, Inc. 9 SoftSync Corp. 10 Farallon 10 Farallon 10 Farallon 11 Alysis 11 Alysis 11 Alysis 13 Mirror Technologies 13 Mirror Technologies 13 Mirror Technologies 14 Virtus Corp. 14 Virtus Corp. 14 Virtus Corp. Mac D Vendor Forum+ CIS:MACDVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 MacTech Magazine 2 MacTech Magazine 2 MacTech Magazine 3 Atticus 3 Atticus 3 Atticus 4 Teknosys 4 Teknosys 4 Teknosys 5 TidBITS Magazine 5 TidBITS Magazine 5 TidBITS Magazine 6 Mercury Systems 6 Mercury Systems 6 Mercury Systems 7 Digital Eclipse 7 Digital Eclipse 7 Digital Eclipse 8 Micronet 8 Micronet 8 Micronet 9 Advanced Software 9 Advanced Software 9 Advanced Software 10 Advanced Gravis 10 Advanced Gravis 10 Advanced Gravis 11 Helix Technologies 11 Helix Technologies 11 Helix Technologies 12 Insignia Solutions 12 Insignia Solutions 12 Insignia Solutions 13 Applied Engineering 13 Applied Engineering 13 Applied Engineering 16 Focus Enhancements 16 Focus Enhancements 16 Focus Enhancements 17 Leader Technologies 17 Leader Technologies 17 Leader Technologies Mac CIM Support Forum(FREE) CIS:MCIMSUP Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 Support Files 3 Install/Upgrade 3 User Contributions 4 Modems/Hardware 4 Scripts (CCLs) 5 Forums 6 Mail 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 16 European Support 17 Suggestions Mac Communications Forum+ CIS:MACCOMM Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE 1 Informal COs 1 Forum Bus./General 1 Help Files 2 Formal COs 2 CIS Navigator 2 CIS Navigator 3 Term Programs 3 Scripts/Tools 4 Communication Utils 4 Comm Progs/Utils 5 Hardware 5 Hardware 6 FAX 6 FAX 7 Local Area Nets 7 Networking 8 Talking To PCs 8 Talking To PCs 9 BBS Systems 9 BBS Systems 10 Using CompuServe 10 Using CompuServe 11 Apple Remote Access 11 Apple Remote Access 12 Macintosh and ISDN 12 Macintosh and ISDN Mac Community/Club Forum+ CIS:MACCLUB Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE 1 Informal COs 1 Forum Business 1 Help Files 2 Formal COs 2 About Apple 2 Community Square 3 Community Square 3 Parties/Cons 4 Parties/Cons 4 Resumes 5 The Rumour Mill 5 Community Pix 6 Classified 6 Community Bios 7 Employment Wanted 7 Archived Threads 8 Employment Offered 8 Magazines/Reviews 9 New Products 9 Classifieds 10 About Computing 10 Meet MONDO 2000 11 Political Issues 11 About Apple 12 MacWomen/Men 14 HINDSIGHTS 13 NOT About The Mac 14 HINDSIGHTS Mac Developers Forum+ CIS:MACDEV Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE 1 Informal Discussion 1 Forum Bus./General 1 Help Files 2 Formal Discussion 2 BASIC 2 BASIC 3 Assembly Language 3 Assembly Language 4 C and Pascal 4 C and Pascal 5 Object Oriented 5 Object Oriented 6 Other Languages 6 Other Languages 7 Inside Macintosh 7 Apple System Tools 8 Programming System7 8 Apple System Files 9 Dev. Environments 9 Dev. Environments 10 Scripting Month 10 Scripting Month 11 Learn Programming 11 Learn Programming 12 A/UX 12 A/UX 13 Tools/Debuggers 13 Tools/Debuggers Mac Entertainment Forum+ CIS:MACFUN Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE 2 Community Square 1 Forum Bus./General 1 Help Here 3 Formal CO's/Meets 2 Arcade/Action Games 2 Arcade/Action Games 4 General 3 Adventure Games 3 Adventure/War Games 5 General 4 Board/Card/Ed Games 4 Board/Card/Ed Games 6 General 5 Game Design 5 Game Aids/AddOns 7 General 6 Mac'ing Music 6 Sound Utilities 8 General 7 Mac'ing Music MIDI 7 Movie Sounds 9 General 8 Music Hints/Tips 8 SciFi Sounds 10 General 9 About Sounds 9 TV Sounds 11 General 10 PML Football Field 10 Other Sounds 12 General 11 Other Tournaments 11 Music 12 Wargaming 12 Education 13 Flight Simulation 13 Glamour Paintings 14 Glamour Illust. 15 Tourneys/FlightSims 16 Pre 1990 Games Mac Hypertext Forum+ CIS:MACHYPER Message Sections Available: Libraries Available: Rooms Available: 0 Library Questions 0 UPLOAD HERE 2 Community Square 1 Forum Business 1 Help Here 3 Formal CO's/Meets 2 Community Square 2 Games 4 General 3 Just "Browsing" 3 Education 5 General 4 Stack Ideas 4 Music and Sound 6 General 5 HyperTalk Language 5 Art: Clip and Fine! 7 General 6 The HyperArtist 6 Reference Stacks 8 General 7 XCMDs & Adv. Tech. 7 "Home"/Utilities 9 General 8 Stack Support 8 Misc. Stacks 10 General 9 SuperCard 9 HyperMagazines 10 Other Hypertext SW 10 Adv. HyperTalk 11 HyperStudio/App II 11 XCMDs & XFCNs 12 Xpert Alley 12 Non-HC Hypertext 13 R-Rated Stacks 14 Personal Databases 15 SuperCard 16 Xpert Alley Mac New Users Help Forum+ CIS:MACNEW Message Sections Available: Libraries Available: Rooms Available: 0 MacNew Uploads 0 UPLOAD HERE 1 Informal COs 1 Forum Business 1 Help Files 2 Formal COs 2 Using Forums 2 Using Forums 3 Using Libraries 3 Using LIBs 4 Guide To MAUG 4 MAUG Guide 5 Disk Clinic 5 Disk Tools 6 Virus Clinic 6 Anti-Virus Tools 7 System Clinic 7 System Tools 8 International MAUG 8 Guest/CO Archives 9 General and Misc. Macintosh Hardware Forum+ CIS:MACHW Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads 0 UPLOAD HERE 1 Informal COs 1 Forum/Gen. Business 1 Help Files 2 Formal COs 2 Classic Macs 2 The Classic/SE 3 Modular Macs 3 Modular Macs 4 Quadras 4 The Quadra 5 PowerBook/Portables 5 The PowerBook 6 Performas 7 The Performas 7 n/a 8 Early Macs 8 Early Macs 9 Disks/Storage 9 Disks/Storage 10 Printers/Output 10 Printers/Output 11 Scanners/Input 11 Scanners/Input 12 Monitors/Video 12 Monitors/Video 13 Other Hardware 13 Other Hardware 14 HOT TOPIC: NEW MACS 16 Off The Subject Macintosh Multimedia Forum+ CIS:MACMULTI Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads 0 Upload Here 1 Formal Room 1 Forum Business 1 Help Files 2 Community Square 2 Video Equipment 3 Video Hardware 3 Home Movies (QT) 4 Video Software 4 Art/Animation (QT) 5 Quicktime 5 Video Clips (QT) 6 Interface Ideas 6 Misc QuickTime (QT) 7 Sound Advice 7 QuickTime Tools 8 Art Hints/Tips 8 HyperCard Tools 9 Combining Media 9 Sound Tools 10 HyperCard Design 10 Paint/Draw Tools 11 Presentation S'ware 11 Glamour Films (QT) 12 Multimedia Devlprs 12 Projs/Presentations 13 Other Hardware 13 Templates 14 Miscellaneous 14 Misc. Multimedia 15 BEGINNER'S SECTION 15 BEGINNER'S LIBRARY Macintosh Systems Forum+ CIS:MACSYS Message Sections Available: Libraries Available: Conference Rooms Available: 0 New Uploads 0 UPLOAD HERE 1 Informal COs 1 Forum/Gen. Business 1 Help Files 2 Formal COs 2 System 6 Specific 2 System 6 Specific 3 INITs/Extensions 3 INITs/Extensions 4 Control Panels 4 Control Panels 5 DAs/FKEYs 5 DAs/FKEYs 6 Fonts 6 Fonts 7 Utilities 7 Utilities 8 System Conflicts 8 System Conflicts 9 Aliasing/Icons 9 Aliases/Icons 10 Publish/Subscribe 10 Miscellaneous 11 File Sharing/Nets 11 Desktop Decoration 12 QuickTime 12 QuickTime 13 EMERGENCY Help! 13 EMERGENCY Toolkit 14 Using The System 14 Using The System 15 HOT TOPIC-SYS 7 PRO 16 EASTER EGG HUNT 16 EASTER EGG HUNT! MacNav Support Forum(FREE) CIS:MNAVSUPPORT Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Forums 2 Forums 3 CompuServe Mail 3 CompuServe Mail 4 Manual Mode/Scripts 4 Manual Mode/Scripts 5 Session Parameters 5 Session Parameters 6 Navigator Tips 6 Navigator Tips 7 Suggestions 7 Suggestions 8 Problem Reports 8 Problem Reports 9 Hardware/Modems 9 Hardware/Modems 10 Navigator Faces 10 Face Files Help 11 Navigator Patches 11 Navigator Patches Macromedia Forum+ CIS:MACROMEDIA Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Room 2 Director/Players 2 Director/Players 3 Authorware/Star 3 Authorware/Star 4 Action/ClipMedia 4 Action/ClipMedia 5 3D/Modeling/MMaker 5 3D/Modeling/MMaker 6 Sound Products 6 Sound Products 7 Product Wish Lists 7 Product Wish Lists 8 XObjects/XCMDS/UCDS 9 Dev Conference MacUser Forum+ ZMC:MACUSER Message Sections Available: Libraries Available: Conference Rooms Available: 0 Forum Business 1 Special Reports 1 The Auditorium 1 Letters to Editor 2 Shareware Awards 2 Informal Discussions 2 Mac Issues 3 MacUser Utilities 3 Software 5 Selected Articles 4 Hardware 5 Personal Mac 6 Desktop Publishing 7 Power Tools 8 The Kitchen Table 9 Computing & Tech. 10 Bridges 11 Mobile Mac 12 Expo Central MacWEEK Forum+ ZMC:MACWEEK Message Sections Available: Libraries Available: Conference Rooms Available: 1 Feedback to MacWEEK 1 MacWEEK Info Files 1 MacWEEK Conference 2 MacWEEK Round Table 2 MacWEEK Articles 3 MacWEEK Articles 3 Special Supplement 4 In Depth 4 Background Info 8 Not About Macs 5 Short Reports 9 Heated Debates 6 Benchmarking Markt & Technik AG Forum+ CIS:MUT Message Sections Available: Libraries Available: Rooms Available: 1 Forum-Neuigkeiten 1 WINDOWS-Progs/Tools 1 Diskussionsrunde 2 Neue Mitglieder 2 DOS-Programme/Tools 3 Redaktionstreff 3 WIN+DOS-Kombi-Progs 4 Neue Dateien 4 OS/2 5 Hardware 5 Amiga, Atari, Mac 6 Shareware 6 DFUe, Telekommunik. 7 DOS 7 Grafik: Prgs+Bilder 8 Windows 8 Multimedia, Anim. 9 OS/2 9 Buecher/Zeitschrft. 10 Datenbanken 10 Texte, Infos, Tips 11 Tintenfass 11 PLZ-Umstellung 12 Power Play 12 OzCIS-Europa-Treff 13 DFU/Netzwerke 13 ComputerPersoenlich 14 Kunterbunt 14 BETA-Phasen - Progs 15 Biete/Suche/Tausche 15 Tintenfass 16 Raten und gewinnen! 16 Raten und gewinnen! 17 Power Play Masonry Forum+ CIS:MASONRY Message Sections Available: Libraries Available: Conference Rooms Available: 1 Collation & Chats 1 Help Files 1 Formal COs 2 History/Symbolism 2 Masonic Programs 2 Informal COs 3 Blue Lodge Mngmnt 3 Graphics/Art 3 Informal COs 4 York Rite 4 Articles/Text Files 5 Scottish Rite 5 SCRL 6 The Shrine 6 MSA/Short Talks 7 TCL/Grotto 7 The Philalethes 8 OES/Amaranth 9 Youth Groups 10 Other Bodies 11 Philalethes/CCC 12 Books/Magazines 13 Becoming A Mason 14 Masonry & Computers 15 Masonic Metaphysics 16 SCRL 17 Masonic Homes McAfee Virus Forum+ CIS:VIRUSFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Virus Q&A 1 McAfee Anti-Viral 1 Virus Fighters 2 McAfee Support 2 3rd Party Add-Ons 5 Virus News & Views 3 Other Anti-Viral 6 AntiVirusProducts 4 Utilities 7 NCSA Section 5 Text/General Files 9 LAN Virus Issues 6 NCSA Library 10 The Bit Bucket 7 Biographies 11 VSUM Section MECA Software Forum+ CIS:MECA Message Sections Available: Libraries Available: Conference Rooms Available: 1 MECA Classics 1 General Info 1 Public Discussions 2 MYM 10 - Money 2 Product Info 2 Public Discussions 3 MYM 10 - Pfol+Nwrth 3 Press Releases 3 Public Discussions 4 MYM 10 - Other 4 IBM - MYM Q & A 4 Organized Confrncs 5 MYM 9 All Topics 5 Newsletters 6 MYM 1-8 (DOS) 6 MYM (DOS) Utilities 7 TaxCut Win + CD Rom 8 IBM Taxcut 8 TaxCut Dos 10 Mac Taxcut 9 Wish List: All 11 MAC - MYM Q & A 10 TaxCut Macintosh 14 Customer Service 11 MAC - MYM 15 Demos and Shareware 13 Money Talks 14 Customer Sales/Info Medsig Forum+ CIS:MEDSIG Message Sections Available: Libraries Available: Rooms Available: 1 General/Profess. 1 General 1 MedSIG CO 2 Office Computing 2 Office Computing 3 Clinical/Consulting 3 Clinical Consulting 4 Students/Employment 4 Students/Employment 5 FP/Ped/OB-GYN 5 FP/Ped/OB-GYN 6 Subspecialties 6 Subspecialties 7 CCM/EM/Pre-Hosp 7 CCM/EM/Pre-Hosp 8 Nursing 8 Nursing 9 Journal Club/CPC 9 Journal Club/CPC 10 Science/Bioethics 10 Science/Bioethics 11 Informatics 11 Informatics 12 Health Policy/Legal 12 Health Policy/Legal 13 Dental 13 Dental 14 TQM/QI/MedRecord 14 TQM/QI/MedRecord 15 PA 15 PA 16 Mental Health 16 Mental Health 17 The Lounge 17 The Lounge Mensa Forum+ CIS:MENSA Message Sections Available: Libraries Available: Rooms Available: 1 About Mensa 1 About Mensa 1 About Mensa 2 Testing/Research 2 Testing/Research 2 Testing/Research 3 Hospitality Suite 3 Hospitality Suite 3 Hospitality Suite 4 Gifted Children 4 Gifted Children 4 Gifted Children 5 Educ/Scholarships 5 Educ/Scholarships 5 Educ/Scholarships 6 Reading/Literacy 6 Reading/Literacy 6 Reading/Literacy 7 Science/Technology 7 Science/Technology 7 Science/Technology 8 The Arts 8 The Arts 8 The Arts 9 Politics/Econ 9 Politics/Econ 9 Politics/Econ 10 Personally Speaking 10 Personally Speaking 10 Personally Speaking 11 Gatherings & Events 11 Gatherings & Events 11 Gatherings & Events 12 Interest Groups 12 Interest Groups 12 Interest Groups 13 Puns/Jokes/Puzzles 13 Puns/Jokes/Puzzles 13 Puns/Jokes/Puzzles 15 Editors' Assistant 15 Editors' Assistant 15 Editors' Assistant Micro Focus Forum+ CIS:MICROFOCUS Message Sections Available: Libraries Available: Conference Rooms Available: 1 The Book Shop 1 The Book Shop 1 Conference Room 1 2 Academic Forum 2 Academic Forum 3 Personal COBOL 3 Personal COBOL 4 DOS/WIN/OS2 Support 4 ICD's 5 Mainframe Support 5 Product Updates 6 SQL Support 6 Samples/Examples 1 7 Client/Server Sup. 7 Samples/Examples 2 8 Cross Platform Sup. 8 UNIX Examples 9 UNIX Product Sup. 9 UNIX Terminfo Files 10 M. F. User Groups 10 User Group Library 11 Announcements 11 Product Info 12 The COBOL Language 12 Training Info 13 Open Discussion 13 Technical Papers Micrografx Forum+ CIS:MICROGRAFX Message Sections Available: Libraries Available: Rooms Available: 1 Getting Started 1 Getting Started 1 Micrografx at Home 2 Announcements 2 Announcements 2 Designer 3 Micrografx at Home 3 Micrografx at Home 3 Picture Publisher 4 Designer 4 Designer 4 Charisma 5 Picture Publisher 5 Picture Publisher 5 Graphics Works 6 Charisma 6 Charisma 6 Windows Draw 7 Graphics Works 7 Graphics Works 7 ABC Flow/SnapGrafx 8 Windows Draw 8 Windows Draw 9 ABC Flow/SnapGrafx 9 ABC Flow/SnapGrafx 10 Service Bureaus 10 Service Bureaus 11 Customer Service 11 Customer Service 12 Micrografx SIG's 12 Micrografx SIG's 13 Clipart/Photo/Fonts 13 Clipart/Photo/Fonts 14 Miscellaneous 14 Miscellaneous Microrim Forum+ CIS:MICRORIM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General News 1 General News 1 Conference Room 1 2 R:BASE 2 R:BASE 2 R:BASE 3 Forms 3 Forms 4 Companion Products 4 Companion Products 4 Companion Products 5 In The Black 5 In The Black 5 In The Black 6 SQL Engine 6 SQL Query/Connect 6 SQL Query/Connect 7 Other Tools 7 Other Tools 7 Other Tools 8 R & D 8 R&D Suggestion Box 8 R&D Suggestion Box 9 Support Services 9 Support Services 9 Support Services 10 Other Products 10 Other Products 11 Third Party Info 11 Third Party Info 12 Runtime/App Dist 12 Runtime/App Dist 13 ITB - In The Black 13 ITB - In The Black Microsoft Access Forum+ CIS:MSACCESS Message Sections Available: Libraries Available: Rooms Available: 1 Getting Started 1 Getting Started 1 Conference Room 2 Tables/DB Design 2 Tables/DB Design 3 Queries 3 Queries 4 Forms 4 Forms 5 Reports/Printing 5 Reports/Printing 6 Macros 6 Macros 7 Mastering Modules 7 Mastering Modules 8 Import/Export 8 Import/Export 9 Multi-User/Networks 9 Multi-User/Networks 10 OLE/DDE 10 OLE/DDE 11 ODBC Connectivity 11 ODBC Connectivity 12 Security 12 Security 13 Setup 13 Setup 14 Suggestions/Mktg. 14 Suggestions/Mktg. 15 3rd Party/User Grp 15 3rd Party/User Grp 16 ADK/Runtime 16 ADK/Runtime Microsoft BASIC Forum+ CIS:MSBASIC Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 MS Info and Index 1 CO Room 1 2 Setup Wizard/Kit 2 Setup Wizard/Kit 3 Data Access Objects 3 Data Access Objects 4 The Data Control 4 The Data Control 5 Programming Issues 5 Programming Issues 6 ODBC Connectivity 6 ODBC Connectivity 7 SQL Queries 7 SQL Queries 8 ProEdition Controls 8 ProEdition Controls 9 Calling API's/DLL's 9 Calling API's/DLL's 10 Using OLE/DDE 10 VBWIN-ODBC/Database 11 MSCOMM control 11 MSCOMM control 12 MCI/MAPI controls 12 MCI/MAPI controls 13 DOS Visual Basic 13 DOS Visual Basic 14 DOS and Mac Basic 14 DOS and Mac Basic 15 Suggestions/Mktg. 15 Suggestions/Mktg. 16 CDK 16 CDK 17 3rd Party Products 17 3rd Party Products Microsoft CE Systems Forum+ CIS:MSCESYSTEM Message Sections Available: Libraries Available: Rooms Available: 1 Allgemeine Infos 1 Allgemeine Infos 1 Konferenzraum 2 MS C/C++ 2 Samples 3 MS Basic 3 System Journal 4 Weitere Sprachen 4 Win NT Infos 5 Win NT Install 5 Languages Info 6 Win 16 (SDK, DDK) 6 Problem Report 7 Win 32 (SDK, DDK) 7 Tools/Patches 8 Win Extensions 8 Netzwerk Info 10 LAN Manager 9 Win32 SDK beta 11 SQL Server 16 DFPUG 13 MS Mail u. Gateways 17 WUG 16 DFPUG 17 WUG Microsoft Central Europe Forum+ CIS:MSCE Message Sections Available: Libraries Available: Rooms Available: 1 Allgemeine Infos 1 Allgemeine Infos 1 Konferenzraum 1 2 MS DOS 2 Treiber Service 3 MS Windows/WFW 3 Technische Infos 5 MS Word f. Windows 4 Beispiele 6 MS Word f. DOS 5 Sonstiges 7 MS Excel 6 East Europe 8 MS Works 15 MS Datenbanken 9 MS Project 10 MS Publisher 11 MS MAC-Software 12 MS Money 14 MS FoxPro 15 MS Access 17 Feedback an MS Microsoft DevCast Forum+ CIS:DEVCAST Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 DevCast1 May 14, 93 2 DevCast1 May 14, 93 3 DevCast2 Aug 31, 93 3 DevCast2 Aug 31, 93 4 DevCast3 Dec 9, 93 4 DevCast3 Dec 9, 93 5 DevCast4 Mar 30, 94 5 DevCast4 Mar 30, 94 6 DevCast5 6 DevCast5 Microsoft Excel Forum+ CIS:MSEXCEL Message Sections Available: Libraries Available: Rooms Available: 1 Forum Info/News 1 Index and Info 1 Excel Conf Room 2 Excel Setup 2 Excel for the Mac 3 MS Office Setup 3 Excel for the PC 4 VBA for Excel 4 Excel for PM 5 Excel Macros 13 Desktop III Prods 6 Gen Functionality 17 EIS Pak 7 Windows Environment 8 Mac Environment 9 NT/OS/2 Environment 13 MS Query Tool 14 EIS Pak Mac/Win Microsoft Languages Forum+ CIS:MSLANG Message Sections Available: Libraries Available: Conference Rooms Available: 1 Visual C++ Setup 1 MS Info and Index 1 MSLang Conf Room 2 Microsoft C++ 2 Microsoft C++ 3 Microsoft C 3 Microsoft C 4 Assembler 4 Assembler 7 Workbench (PWB/VWB) 7 Workbench (PWB/VWB) 9 App Studio 9 App Studio 11 QC/QCWin 11 QC/QCWin 12 CodeView/IDE Debug 12 CodeView/IDE Debug 13 FORTRAN 13 FORTRAN 14 Non-Tech Info 14 NonTech Cust Serv 15 Developers Exchange 15 Developers Exchange 17 Utils/Link/Nmake 17 Utils/Link/Nmake Microsoft Scenes Forum+ CIS:SCENES Message Sections Available: Libraries Available: Conference Rooms Available: 1 Scenes Contest 1 Scenes Contest 1 Scenes CO Room 2 Scenes Pic Exchange Microsoft TechNet Forum+ CIS:TNFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 WW Comments/Sugg 1 Index and Info 1 MS TechNet CO Room 2 US 2 TechNet Files 3 Benelux 3 TechEd 4 Central Europe 4 MS Press Releases 8 TechEd 15 Gen/Admin 9 TechNet Lib Cmnts 16 TechNet CD Prob Rpt 15 Gen/Admin 17 Member Uploads 16 TechNet CD Prob Rpt Microsoft WIN32 Forum+ CIS:MSWIN32 Message Sections Available: Libraries Available: Conference Rooms Available: 1 Non-Tech Info 1 MS Info and Index 1 Win32s Conf. Room 3 Far East Win32-beta 3 Far East Win32-beta 4 API-User/GUI 4 API-User/GUI 5 API-Graphics/GDI 5 API-Graphics/GDI 6 API-Base/Console 6 API-Base/Console 7 API-Security 7 API-Security 8 Tools-Win32 SDK 8 Tools-Win32 SDK 9 Tools-SCT 9 Tools-SCT 10 Tools-MS Test/Setup 10 Tools-MS Test/Setup 11 Porting-OS/2 & UNIX 11 Porting-OS/2 & UNIX 12 API-WinNet/RPC 12 API-WinNet/RPC 13 Windows NT DDK 13 Windows NT DDK 14 API-Win32s 14 API-Win32s 15 API-Unicode/NLS 15 API-Unicode/NLS 17 Unmonitored Chat 16 Tools-Third Party 17 FAQ Library Microsoft Word Forum+ CIS:MSWORD Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 Index and Info 1 Word CO Room 2 Word 2.0 Suprt: Win 2 Files from MS PSS 3 Word Suggestions 4 Word for Windows 4 Word 6.0 Suprt: Win 5 Word for the Mac 5 Word Support: Mac 6 Word for DOS 6 Word Support: DOS 7 Word for OS/2 7 Word Support: OS/2 10 TT Master Set (Mac) 10 TT Master Set (Mac) 11 Word Asst (Win/Mac) 11 Word Asst (Win/Mac) 12 Project Worktable 13 Discuss Word: Win 14 Discuss Word: Mac 15 Discuss Word: DOS 16 Discuss Word: OS/2 MicroStation Forum+ CIS:MSTATION Message Sections Available: Libraries Available: Conference Rooms Available: 1 MicroStation User 1 MicroStation User 2 MicroStation User 3 Programming 3 Programming 4 Programming 4 Hardware 4 Hardware 12 The Dialogue Box 5 Marketing 5 Marketing 6 Change Requests 11 What's New 11 What's New 12 The Dialogue Box 12 The Dialogue Box MIDI A Vendor Forum+ CIS:MIDIAVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Uploads 2 General CO Room 2 Turtle Beach Sys 2 Turtle Beach Files 3 Formal Conference 3 Twelve Tone Sys 3 Twelve Tone Files 4 E-mu Systems 4 E-mu Files 5 JLCooper 5 JLCooper Files 6 YC/Kurzweil 6 YC/Kurzweil Files 7 Opcode Systems 7 Opcode Files 8 Big Noise Software 8 Big Noise Software 9 PG Music 9 PG Music Files 10 Music Quest 10 Music Quest Files 11 Magnetic Music 11 Magnetic Music 12 Barefoot/Hybrid 12 Barefoot/Hybrid 13 Eventide 13 Eventide Files 15 Animotion 15 Animotion Files MIDI B Vendor Forum+ CIS:MIDIBVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 Midiman 2 Midiman 2 Midiman files 3 Cool Shoes 3 Cool Shoes Software 3 Cool Shoes files 4 Mackie 4 Mackie Designs 4 Mackie Design files 5 Coda Music Tech. 5 Coda Music Tech. 6 Covox 6 Covox files 7 Lexicon 7 Lexicon Files 8 Sweetwater Sound 8 Sweetwater Sound 9 Live Sound! 9 Live Sound! 11 Passport Designs 11 Passport Designs 12 Media Vision 12 Media Vision 14 Mark IV Pro Audio 14 Mark IV Pro Audio 15 Temporal Acuity 15 Temporal Acuity 16 WinJammer Software 16 WinJammer Software 17 Musitek 17 Musitek MIDI C Vendor Forum+ CIS:MIDICVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Section 1 General Library 1 Conference Room 1 2 MediaTech Innovatns 2 MediaTech Files 3 AVM Technology 3 AVM Files 4 Blue Ribbon 4 Blue Ribbon files 5 Howling Dog 5 Howling Dog Files 6 Soundcraft 6 Soundcraft Files 7 Innovative Qual SW 7 Innovative Qual SW 8 Steinberg/Jones 8 Steinberg Files 9 Dr. T's 9 Dr. T's Files 10 Thoughtprocessors 10 Thoughtprocessors 11 DrumTrax 11 DrumTrax Files 12 MOTU 12 MOTU Files 13 Roland Corp. 13 Roland Corp. Files 14 Sound Deals 14 Sound Deals 15 Midi Solutions 15 Midi Solutions 16 Asystem 16 Asystem Files 17 OSC 17 OSC Files MIDI/Music Forum+ CIS:MIDIFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General 1 New Uploads 2 General Forum 2 Synths/Samplers/FXs 2 Basics & Prod Guide 3 One on one 3 New to MIDI 3 General MIDI Songs 4 Formal Conference 4 Atari ST 4 Atari Files 5 Macintosh 5 Macintosh Files 6 Amiga 6 Amiga/Other Lib 7 MS DOS (IBM/compat) 7 MS DOS Files 8 Pre-Owned Equipment 8 Classified Ads 9 Composing/Editing 9 Patches / Samples 10 Recording/Audio 10 MIDI Song Files 11 Windows Media Sound 11 Windows Media Sound 12 MIDI Controllers 12 Seq Specific Songs 13 Music Discussions 13 MS DOS Demos 14 Guit/Drum/AcousInst 14 Guit/Drum/AcousInst 15 Sound Cards 15 Sound Card Files 16 Video Sound 16 Recording/Audio 17 TAPE Project 17 TAPE Project Files Military Forum+ CIS:MILITARY Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 Veterans Advocate 2 Veterans Advocate 3 Vietnam 3 Vietnam 4 WWII/Commemorative 4 WWII/Commemorative 5 POW/MIA 5 POW/MIA 6 Military History 6 Military History 7 Today's US Military 7 Today's US Military 8 Reunions/Groups 8 Reunions/Groups 9 Hot Topics 9 Hot Topic 10 Open Mess "Club" 10 Open Mess 11 Weapon Systems 11 Weapon Systems 12 Military Graphics 12 Military Graphics 13 World Issues 13 World Issues 14 Computer Software 14 Computer Software 15 J-2 (Mil-Intel) 15 J-2 (Mil-Intel) 16 Reserve Officers 16 Reserve Officers 17 Civil War 17 Civil War Missing Children Forum(FREE) CIS:MISSING Message Sections Available: Libraries Available: 1 Forum Information 1 Forum Information 2 Northeast 2 Northeast 3 Mid-Atlantic 3 Mid-Atlantic 4 Southeast 4 Southeast 5 Midwest 5 Midwest 6 Northwest 6 Northwest 7 Southwest 7 Southwest 8 Canada/World 8 Canada/World 9 Family Support 9 Family Support 10 Child Safety 10 Child Safety Model Aviation Forum+ CIS:MODELNET Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 closed 2 RC Flying 2 RC Flying 2 RC Flying 3 RC Helicopters 3 Club Index 3 RC Helicopters 4 RC Soaring 4 Hobby Store Index 5 RC Electric Flight 5 RC Electric Flight 5 CL & FF Flying 6 RC Ducted Fan Jets 6 RC Ducted Fan Jets 6 Newsletter Library 7 RC Cars and Boats 7 RC Cars 7 RC Cars and Boats 8 Sport Rocketry 8 Sport Rocketry 8 Sport Rocketry 9 Static Modeling 9 Static Modeling 9 Static Models 11 Computers 10 Control Line Flying 10 Sport Flyers Assn. 12 Chatter 11 Free Flight Flying 11 Computer Programs 14 Rocketry Assns 12 Chatter 12 AMA 18 General 13 Aircraft Assns 13 Contests/Events 14 Rocketry Assns 14 CON Archives 15 Frequencies and FCC 15 GIF Graphics Files 16 Computers/Software 16 Plans Library 17 Boat & Ship Models Modem Games Forum+ CIS:MODEMGAMES Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General/HELP Files 1 General 2 Flight Sims & Games 2 Flight Sims & Games 2 TGIF CIM Classroom 3 Submarine/Naval 3 Submarine/Naval 3 TGIF ASCII Classroo 4 Tank Sims & Games 4 Tank Sims & Games 5 Space Sims & Games 5 Space Sims & Games 6 Strategy/Conquest 6 Strategy/Conquest 7 Sports/Racing 7 Sports/Racing 9 Board/Card Games 9 Board/Card Games 10 Arcade Games 10 Arcade Games 11 Other Modem Games 11 Other Modem Games 12 World Community 12 MTM Lobby Help 14 EMPIRE Tournament 13 Hardware Help 15 BBS/Network Games 14 Game Turns 15 BBS/Network Games Modem Vendor Forum+ CIS:MODEMVENDOR Message Sections Available: Libraries Available: Conference Rooms Available: 1 Supra Corporation 1 Supra Corporation 1 Conference Room 1 2 Boca Research 2 Boca Research 3 Global Village Comm 3 Global Village Comm 4 US Robotics 4 US Robotics 5 Telebit 5 Telebit 6 Multi-Tech Systems 6 Multi-Tech Systems 7 PSI Integration 7 PSI Integration 8 Zoom 8 Zoom 9 Megahertz 9 Megahertz 10 Computer Periph. 10 Computer Periph. 11 The Complete PC 11 The Complete PC 12 National Semi. 12 National Semi. 13 ZyXEL 13 ZyXEL 14 Prometheus 14 Prometheus Motor Sports Forum+ CIS:RACING Message Sections Available: Libraries Available: Conference Rooms Available: 1 Front Page/News 1 Front Page/News 18 General Conference 2 IMSA Series 2 IMSA Series 3 NASCAR & Stocks 3 NASCAR & Stocks 4 PPG/Indy Cars/Lites 4 PPG/Indy Cars/Lites 5 SCCA Pro Racing 5 SCCA Pro Racing 6 NHRA/IHRA/Drags/LSR 6 NHRA/IHRA/Drags/LSR 7 SCCA Road Race/Solo 7 SCCA/Road Race/Solo 8 Oval Track 8 Oval Track 9 Rally & Off-Road 9 Rally & Off-Road 11 F-1/International 11 International/F-1 12 Motorcycle Racing 12 Motorcycle Racing 13 Soap Box/Contests 13 Soap Box/Contests 14 Motorcycling Topics 14 Motorcycle Topics 15 Karting/Karters 15 Karting/Karters 16 Motoring Topics 16 Motoring Topics MS 32bit Languages Forum+ CIS:MSLNG32 Message Sections Available: Libraries Available: Conference Rooms Available: 1 Visual C++ Setup 1 MS Info and Index 1 MSLang Conf Room 2 Microsoft C++ 2 Microsoft C++ 3 Microsoft C 3 Microsoft C 4 Assembler 4 Assembler 7 Workbench (PWB/VWB) 7 Workbench (PWB/VWB) 9 App Studio 9 App Studio 11 QC/QCWin 11 QC/QCWin 12 CodeView/IDE Debug 12 CodeView/IDE Debug 13 FORTRAN 13 FORTRAN 14 Non-Tech Info 14 NonTech Cust Serv 15 Developers Exchange 15 Developers Exchange 17 Utils/Link/Nmake 17 Utils/Link/Nmake MS Applications Forum+ CIS:MSAPP Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 Index and Info 1 MSAPP Conf. Room 2 PowerPoint 2 PowerPoint 3 Video for Windows 3 Video for Windows 4 Win Sound System 4 Win Sound System 5 Works for the Mac 5 Works for the Mac 7 Windows Project 7 Windows Project 8 Project for the Mac 8 Project for the Mac 9 Works for the PC 9 Works for the PC 10 Works for Windows 10 Works for Windows 11 Mouse/Paintbrush 11 Mouse/Paintbrush 13 Publisher 13 Publisher 15 Flight Simulator 14 NonTech Cust Serv 16 MS Multimedia Apps 15 Flight Simulator 17 Money 16 MS Multimedia Apps 17 Money MS Benelux Forum+ CIS:MSBF Message Sections Available: Libraries Available: Rooms Available: 1 Access en FoxPro 1 Microsoft Access 1 Algemene discussies 2 BASIC talen 2 FoxBase en FoxPro 3 C en C++ 3 BASIC talen 4 Andere talen 4 C en C++ 5 MAPI,ODBC,AVI etc. 5 Andere talen 6 Windows SDK's 6 MAPI,ODBC,AVI etc. 7 Windows NT (WIN32) 7 Windows SDK 8 Fox Centre BV 8 Windows NT 9 Algemeen 9 Produkt Informatie 11 Lemax Company B.V. 10 Algemeen 12 Non-technical 11 Fox Centre BV 13 Topic: controls 13 Lemax Company B.V. 14 Topic: Controls MS Dev Network Forum+ CIS:MSDNLIB Message Sections Available: Libraries Available: Rooms Available: 1 Peer Help/Chat 1 New Uploads 1 Conference Room 1 2 Non-tech Cust Serv 3 Technote Samples 3 MSDN Suggestions 4 More Samples 4 Dev. Library Help 5 3.1 SDK Samples 5 Dev. Platform Help 6 Unsupported Tools 7 VxD-Lite, Mini-DDK 8 VB Technotes 9 Database Technotes 10 Windows Technotes 11 C/C++ Technotes 12 Network Technotes 13 WordBasic Technotes 14 Win NT/Win32 15 Gen./Admin. MS DOS Forum+ CIS:MSDOS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum News/Info 1 Index and Info 1 MS-DOS Conf Room 2 Setup & Install 2 Setup & Install 3 Hardware Issues 3 Hardware Issues 4 Compatibility 4 Compatibility 5 Networks 5 Networks 6 Commands/Utilities 6 Commands/Utilities 7 DOS Shell 7 DOS Shell 8 BASIC Conversions 9 Shareware (MS-DOS) 9 Shareware (MS-DOS) 10 Developers Exchange 10 Developers Exchange 11 Doublespace 11 Doublespace 12 Mem Mgt/Optimize 12 Mem Mgt/Optimize 15 Scandisk 13 Unmonitored Chat 14 Stacker Conversion 15 Scandisk MS Fox Users Forum+ CIS:FOXUSER Message Sections Available: Libraries Available: Rooms Available: 1 New Forum Users 1 MS Info and Index 1 Conference Room 1 2 FoxPro Publications 2 FOXGANG 3 Consultants Corner 3 Want Ads 4 What's New 5 Developers Exchange 6 Fox User Groups 7 Conventions/Events 8 Chatter MS France Forum+ CIS:MSFR Message Sections Available: Libraries Available: Rooms Available: 2 Win32 SDK 1 Generalites 1 Discussion generale 3 Windows SDK 2 Win32 SDK 4 Extensions Win SDK 3 Windows SDK 5 Langage C/C++ 4 Extensions Win SDK 6 MFC 5 Langage C/C++ 7 Windows NT 6 MFC 8 Lan Manager & NT AS 7 Windows NT 9 Mail et passerelles 8 Lan Manager & NT AS 11 Relations dvpt 9 Mail et passerelles 11 Relations dvpt MS Italy Forum+ CIS:MSITALY Message Sections Available: Libraries Available: Rooms Available: 1 Win32 SDK 1 Win 32 SDK 1 MS Italy CO Room 2 Win NT 2 Win NT 3 C/C++ - Windows SDK 3 C/C++ - Windows SDK 4 Linguaggi Basic 4 Ling. Basic/VB 5 Fox e Access 5 Fox e Access 6 Altri Linguaggi 6 Altri Linguaggi 7 Lan/SQL/Mail 7 Lan/SQL/Mail 8 Applicativi Dos/Mac 8 Applicativi Dos/Mac 9 Applicativi Windows 9 Applicativi Windows 10 Device Drivers 10 Device Drivers 11 Informazioni Comm 11 Informazioni Comm MS Programming Apps Forum+ CIS:PROGMSA Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 Index and Info 1 Prog MS Apps Room 2 WordBasic 2 WordBasic 5 Excel SDK 5 Excel SDK MS Spain/Latin Amer Forum+ CIS:MSSP Message Sections Available: Libraries Available: Rooms Available: 1 Desarrollo Ms-DOS 1 Desarrollo Ms-DOS 1 MS Spain CO Room 2 Desarrollo Windows 2 Desarrollo Windows 3 Desarrollo Win32 3 Desarrollo Win32 4 Cliente/Servidor 4 Cliente/Servidor 5 Microsoft FoxPro 5 Microsoft FoxPro 6 Microsoft Access 6 Microsoft Access 7 DOS,Windows,WT.Grup 7 DOS,Windows,WT.Grup 8 Windows NT 8 Windows NT 9 Aplicaciones Win 9 Aplicaciones Win 10 Aplicaciones Ms-DOS 10 Aplicaciones Ms-DOS 11 Multimedia 11 Multimedia 12 Forum: Sugeren/Info 12 Informac. General 13 Aplicac. Macintosh MS SQL Server Forum+ CIS:MSSQL Message Sections Available: Libraries Available: Conference Rooms Available: 2 MS SQL Svr WinNT 1 Index and Info 3 MS SQL Svr for OS/2 2 MS SQL Svr WinNT 4 MS Program Toolkits 3 MS SQL Svr for OS/2 5 ODBC Dvr for MS SQL 4 MS Program Toolkits 6 MS SQL Front-Ends 5 ODBC Dvr for MS SQL 7 Non-MS Front-Ends 6 MS SQL Front-Ends 8 SQL Connectivty/NIK 7 Non-MS Front-Ends 15 SQL Beta SW Issues 8 SQL Connectivty/NIK 16 Non-Tech Info 15 SQL Beta SW Issues 16 NonTech Info\Posts MS Sweden Forum+ CIS:MSSWE Message Sections Available: Libraries Available: Rooms Available: 1 General Discussion 1 General information 1 Microsoft Sweden 2 Forum News/Info. 2 Forum News/Info. 3 Sales Support 3 Sales Support 4 Events 4 Events 5 Microsoft Home 5 Microsoft Home 6 Microsoft Office 6 Microsoft Office 7 Microsoft Languages 7 Microsoft Languages 8 Microsoft System 8 Microsoft System 9 Microsoft Hardware 9 Microsoft Hardware 10 Microsoft Shop 10 Microsoft Shop 11 Microsoft News 11 Microsoft News MS Win Multimedia Forum+ CIS:WINMM Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Service 1 MS Index and Info 1 Conference Room 1 2 MDK 2 MDK 4 Video for Windows 4 Video for Windows 6 Viewer 2.0 6 Viewer 2.0 7 WinSndSys Dev. 7 WinSndSys Dev. 10 Developer Relations 10 Developer Relations 11 Third Party S/W 11 Third Party S/W MS Windows Extensions Forum+ CIS:WINEXT Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Info 1 MS Info and Index 1 WINEXT CO Room 2 MS Test for Windows 2 MS Test for Windows 3 TAPI SDK 3 TAPI SDK 4 WOSA/XRT 4 WOSA/XRT 5 WOSA/XFS 5 WOSA/XFS 6 MS Delta 6 MS Delta 7 Arabic/Hebrew SDK 7 Arabic/Hebrew SDK 8 Pen SDK 8 Pen SDK 9 Far East SDK 9 Far East SDK 10 ODBC 10 ODBC 11 ODBC Dsktop Drivers 11 ODBC Dsktop Drivers 15 WFW SDK 13 Schedule+ Libraries 15 WFW SDK MS Windows Forum+ CIS:MSWIN Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 Index and Info 1 MS Windows CO Room 2 Setup 2 Setup 3 Mouse 3 Mouse 4 Video/Display 4 Display Drivers 5 Enhanced/Std Modes 5 Enhanced/Std Modes 6 Swapfile/32 Bit Acc 6 Swapfile/32 Bit Acc 7 Memory/Optimization 7 Memory Optimization 8 SmartDrive 8 SmartDrive 9 Prog Mgr/File Mgr 9 Prog Mgr/File Mgr 10 MS Accessories/OLE 10 MS Accessories/OLE 11 MS-DOS Apps/PIFs 11 MS-DOS Apps/PIFs 12 Printing/Fonts/WPS 12 Printing/Fonts/WPS 13 Multimedia Ext/Serv 13 Multimedia Ext/Serv 14 Terminal/Comm 14 Terminal/Comm 15 Networks 15 Networks 16 Microsoft Scenes 16 Microsoft Scenes MS Windows Objects Forum+ CIS:WINOBJECTS Message Sections Available: Libraries Available: Rooms Available: 1 Non-Tech Info 1 MS Info and Index 1 Conference Room 1 2 Component Obj Model 2 Component Obj Model 3 Structured Storage 3 Structured Storage 4 OLE:User Interface 4 OLE:User Interface 5 OLE:Drag&Drop 5 OLE:Drag&Drop 6 OLE:Naming/Monikers 6 OLE:Naming/Monikers 7 OLE:Interop issues 7 OLE:Interop issues 8 OLE:Automation 8 OLE:Automation 12 OLE:Mac issues 12 OLE:Mac issues 13 OLE 1 issues 13 OLE 1 issues 14 OLE:MFC 17 Strategic Issues 17 Strategic Issues MS Windows SDK Forum+ CIS:WINSDK Message Sections Available: Libraries Available: Conference Rooms Available: 1 Non-Tech Info 1 MS Info and Index 1 Conference Room 1 2 USER-Dlgs/Controls 3 Public Utilities 3 USER-Msgs/Hooks/DDE 4 Training 4 USER-Menus/MDI 5 USER 5 USER-Misc. Topics 6 Common Dialogs 6 Common Dialogs 7 Printing 7 GDI-Printing/Fonts 9 GDI 8 GDI-BMPs/CURs/ICOs 10 KERNEL-Memory Mgmt. 9 GDI-Misc. Topics 11 DPMI/TSR 10 KERNEL-Memory Mgmt. 12 Libraries/DLLs 11 KERNEL-DPMI/TSR 13 KERNEL 12 KERNEL-DLLs 14 COMM API/Networking 13 KERNEL-Misc. Topics 16 WinHelp 14 COMM API/Networking 17 DDK/VxD/Drivers 16 WinHelp/Tools 17 DDK/WIN386 Peer Hlp MS Windows Shareware Forum+ CIS:WINSHARE Message Sections Available: Libraries Available: 1 General Interest 1 Index 2 File Utilities 2 File Utilities 3 Comm App/Utils 3 Comm Apps/Utils 4 Mem/Resource Utils 4 Mem/Resource Utils 5 Net Apps/Utils 5 Net Apps/Utils 6 General Win Utils 6 General Win Utils 7 Font Utilities 7 Font Utilities 8 Disk Utilities 8 Disk Utilities 9 Program Mgrs 9 Program Mgrs 10 General Win Apps 10 General Win Apps 11 Business/Finance 11 Business/Finance 12 PIM/Info Utils 12 PIM/Info Utils 14 Win NT Utils/Apps 14 Win NT Utils/Apps MS WINFUN Forum+ CIS:WINFUN Message Sections Available: Libraries Available: Rooms Available: 1 General Interest 1 Index and Info 1 WinFun CO Room 2 Card Games 2 Card Games 3 Other Games/Fun 3 Other Games/Fun 4 Screen Savers 4 Screen Savers 5 Sounds/Utils 5 Sounds 7 Icons/Utils 6 Sound Utils 9 Bitmaps/Graphics 7 Icons 11 AVI/Utils 8 Icon Utils 14 Win NT Games/Fun 9 Bitmaps/Graphics 17 Kids Stuff 10 Graphics Utils 11 AVI Files/Utils 14 Win NT Games/Fun 17 Kids Stuff MS WinNT SNA Forum+ CIS:MSSNA Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 MS Info and Index 1 Conference Room 1 2 General Discussion 2 Fixes and Updates 3 Setup & Admin 3 Problem Reports 4 SNA Svr 3270/5250 4 3rd Pty/Unsupported 5 3rd Party Products 5 MSSNA Archives 6 Diag Tools 7 Hardware/Drivers 8 NetView & Net Mgmt 9 Application APIs 10 EIS, SNADIS APIs 11 Doc, Online Help MS Workgroups Forum+ CIS:MSWRKGRP Message Sections Available: Libraries Available: Rooms Available: 1 Forum News/Info 1 Index and Info 1 Wrkgrp Co Room 2 WfW-Setup 2 WfW-Setup 3 WFW-File/Prn Share 3 WfW-File/Prn Share 4 WFW-Novell 4 WfW-Novell 5 WFW-Other Networks 5 WfW-Other Networks 6 WFW-Fax/RAS/COM 6 WfW-Fax/RAS/COM 7 WFW-32-Bit Access 7 WfW-32-Bit Access 8 WFW-MS-DOS Add On 8 WfW-MS-DOS Add On 9 WFW-3rd Party Apps 9 WfW-3rd Party Apps 10 WFW-Accessor/Utils 10 WfW-Accessor/Utils 11 Wkgp Template Disc 11 Workgroup Templates 12 MS Mail for PC 12 MS Mail for PC 13 PC Mail Gateways 13 PC Mail Gateways 14 MS Mail for Mac 14 MS Mail for Mac 15 MS Schedule+ 15 MS Schedule+ 16 MS Eforms 16 MS Eforms 17 MAPI 17 MAPI Multi-Player Games Forum+ CIS:MPGAMES Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 MegaWars I 2 MegaWars I 2 MegaWars I 3 MegaWars III 3 MegaWars III 3 MegaWars III 4 IoK/Beginners 4 IoK/Beginners 4 IoK/Beginners 5 IoK/Tales & Replays 5 IoK/Tales & Replays 5 IoK/Tales & Replays 6 IoK/Suggestions 6 IoK/Suggestions 6 IoK/Suggestions 7 IoK/Techniques 7 IoK/Techniques 7 IoK/Techniques 8 IoK/Town Plaza 8 IoK/Town Plaza 8 IoK/Town Plaza 9 British Legends 9 British Legends 9 British Legends 11 YGI!/Fun 11 YGI!/Fun 11 YGI!/Fun 12 YGI!/Tech 12 YGI!/Tech 12 YGI!/Tech 13 Sniper! 13 Sniper! 13 Sniper! 14 Other Games 14 Other Games 14 Other Games 15 Village Inn 15 Village Inn 15 Village Inn 16 ECenter 16 ECenter 16 ECenter Multimedia Conference Forum+ CIS:MULTICON Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Open discussion 2 The Internet 2 The Internet 3 Gov't/Institutions 3 Gov't/Institutions 4 Business Users 4 Business Users 5 Consumers 5 Consumers 6 Education 6 Education 7 Policies/Standards 7 Policies/Standards 8 Search Engines 8 Search Engines 9 Electronic Books 9 Electronic Books 10 Markup Systems 10 Markup Systems 11 Databases 11 Databases 12 Relevancy Ranking 12 Relevancy Ranking 13 Agent Software 13 Agent Software 14 Information Sources 14 Information Sources 15 Digital Libraries 15 Digital Libraries 16 News/Announcements 16 News/Announcements Multimedia Forum+ CIS:MULTIMEDIA Message Sections Available: Libraries Available: Rooms Available: 1 General information 1 General information 1 Open discussion 2 Digital Video 2 Video and audio 3 Audio & music 3 Animation 4 Modeling/Animation 4 Interface design 5 Macintosh 5 Macintosh/Apple II 6 Windows/DOS/OS-2 6 Windows/DOS/OS-2 7 Hands-on Multimedia 7 Hands-on Multimedia 8 Photo CD 8 Other platforms 9 Education/training 9 Education/training 10 Presentations 10 Sales/marketing 11 Philosophy 11 Hypertext/Documents 12 Home Systems/Games 12 Science/Engineering 13 CD-ROM 13 Entertainment 14 Legal issues 14 Legal issues 15 Marketing Your Work 15 Marketing Your Work 16 I.I.C.S. 16 FAQ's/Help Files 17 CD-I 17 CD-I Multimedia Vendor Forum+ CIS:MULTIVEN Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Multimedia Room 1 2 BCD Associates 2 BCD Associates 3 Lenel Systems 3 Lenel Systems 4 VideoLogic 4 VideoLogic 5 Voyager 5 Voyager 6 Truevision 6 Truevision 8 Mathematica 8 Mathematica 9 nTergaid 9 nTergaid 10 HSC Software 10 HSC Software 11 Specular Int'l 11 Specular Int'l 12 Media Vision 12 Media Vision 13 Cognetics 13 Cognetics 14 AimTech 14 AimTech 15 Asymetrix 15 Asymetrix 16 Turtle Beach 16 Turtle Beach 17 New Media Graphics 17 New Media Graphics Multimedia B Vendor Forum+ CIS:MULTIBVEN Message Sections Available: Libraries Available: Rooms Available: 1 General/Forum Help 1 General/Forum Help 1 Conference Room 1 2 Adda Technologies 2 Adda Technologies 3 In Focus Systems 3 In Focus Systems 4 QSound Labs 4 QSound Labs 5 Advanced Digital 5 Advanced Digital 6 FAST Electronic 6 FAST Electronic 7 Avid DTV Group 7 Avid DTV Group 9 Videomedia 8 MM Contest Entries 10 Orchid Technology 9 Videomedia 11 Cambium Development 10 Orchid Technology 11 Cambium Development Music Vendor Forum+ CIS:MUSICVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 Warner Conference 2 Warner Bros. 2 Warner Bros. Files 10 CMC Conference Room 8 South by Southwest 8 SXSW Files 10 CMC 10 CMC Files 11 Geffen Records 11 Geffen Files 12 RCA Records 12 RCA Records 16 Fan Clubs 16 Fan Club News 17 Feedback Music/Arts Forum+ CIS:MUSICARTS Message Sections Available: Libraries Available: Rooms Available: 1 Forum Info/Help 1 Forum Info/Help 1 Conf Room 1 2 Classical Music 2 Classical/Opera 2 Conf Room 2 3 The Blues 3 The Blues 12 Entertainment Law 4 Jazz/Big Bands 4 Jazz/Big Bands 13 The Music Industry 5 Shows & Soundtracks 5 Shows & Soundtracks 14 Religious Music 6 Drum Corps/Bands 6 Drum Corps/Bands 15 Rap/Hiphop Room 7 Country/Folk 7 Country/Folk 8 Pop/Rock 8 Pop/Rock 9 Instruments/Sound 9 Instruments/Sound 10 World/New Age 10 World/New Age 11 Adult Alternative 11 Adult Alternative 12 Learning To Play 12 Learning To Play 13 The Music Industry 13 The Music Industry 14 Religious Music 14 Religious Music 15 Rap/Hiphop/Techno 15 Rap/Hiphop/Techno 16 Opera 16 Buy/Sell/Swap 17 The Lobby 17 Upcoming Events NAIC Invest. Ed. Forum+ CIS:NAIC Message Sections Available: Libraries Available: Conference Rooms Available: 1 Using This Forum 1 Forum Info/Help 1 Main Conference 2 About NAIC 2 About NAIC 2 NAIC 3 Local Happenings 3 Local Happenings 3 INVESTMENT CLUBS 4 Club Operations 4 Club Operations 4 tba 5 NAIC CustomerServic 5 Talk to NAIC Office 5 tba 6 Individual Stocks 6 Stock Reports 7 BI Stock to Study 7 Online Clubs 8 Computer Investing 8 Computer Investing 9 Community Square 9 Community Square 10 NAIC Methods 10 NAIC Methods 11 Misc Finance Topics 11 Misc Finance Topics 12 NAIC Shareware 12 Investor Shareware 13 SSG PLUS 13 SSG Data Files 14 Mac Investing 14 MAC Investing 15 Studious Stock Grp 15 Studious Stock Grp 16 PIONEERS O-L NCR/ATT Forum+ CIS:NCRATT Message Sections Available: Libraries Available: Rooms Available: 1 THE INFO SHOP 1 THE INFO SHOP 1 THE FRONT PORCH 2 WINDOWS NT 2 WINDOWS NT 2 SPECIAL OCCASIONS 3 DESKTOP COMPUTING 3 DESKTOP COMPUTING 7 COOPERATIVE FWS 4 AT&T PC's [1993+] 5 PORTABLE COMPUTING 6 NETWORK CONNECTIONS 7 COOPERATIVE FWS New Age Forum+ CIS:NEWAGE Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 About NEW AGE FORUM 1 Lobby/New Members 2 Community Square 2 Programs/IBM Compat 2 Workshop/Seminar 1 3 ESP/The Mind 3 Programs/Mac 3 Workshop/Seminar 2 4 Western Philosophy 4 Programs/Other 4 Virtual Bar & Grill 5 Eastern Philosophy 5 Graphics and Art 5 New Age Roundtable 6 Tarot & Oracles 6 Magazine Connection 6 ACIM/Support Groups 7 Astrology 7 New Age Books 7 Science/UFOlogy 8 Ancient Ages 8 New Age Sciences 8 Tarot/Divination 9 Science/Technology 9 New Age Health 9 Earth Religions 10 Society & Politics 10 Orig. Prose/Poetry 10 E. Philosophy/Yoga 11 Media 11 Psychic Abilities 11 Astrology 12 Channeled Thoughts 12 Spiritual Growth 12 Dreams/Mind/ESP 13 Dreaming 13 Tarot/Astrology 13 W. Phil/Eso. Socs. 14 ACIM Workgroup 14 Esoteric Societies 15 Pagan/Wicca/Magick 15 UFOlogy 16 UFOlogy/Contacts 16 Wicca/Pagan/Shaman 17 Diet/Herbs/Health New York Newslink Forum+ CIS:NEWYORK Message Sections Available: Libraries Available: Conference Rooms Available: 1 VISITING/LIVING NY 1 VISITING/LIVING NY 1 New York NewsLounge 2 BROADWAY ON & OFF 2 BROADWAY ON & OFF 2 The Newsroom 3 IT'S ENTERTAINMENT 3 IT'S ENTERTAINMENT 3 The Arena 4 NY GOV'T & POLITICS 4 NY GOV'T & POLITICS 4 The Rostrum 5 MONEY & BUSINESS 5 MONEY & BUSINESS 5 Town Hall 6 YANKEES/METS/MLB 6 YANKEES/METS/MLB 7 GIANTS/JETS/BILLS 7 GIANTS/JETS/BILLS 8 HOOPS 'n' HOCKEY 8 HOOPS 'n' HOCKEY 9 ALL SORTS OF SPORTS 9 ALL SORTS OF SPORTS 10 EDUCATION/FAMILY 10 EDUCATION/FAMILY 11 HEALTH/ENVIRONMENT 11 HEALTH/ENVIRONMENT 12 WESTCHESTER 12 WESTCHESTER 13 ROCKLAND 13 ROCKLAND 14 PUTNAM 14 PUTNAM 15 OTHER REGIONS 15 OTHER REGIONS 16 THE BACK FENCE 16 THE LETTER BOX Newton Developers Forum+ CIS:NEWTDEV Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 Forum Business 1 Formal Room 2 Mac Toolkit 2 Mac Toolkit 2 Informal Room 3 Windows Toolkit 3 Windows Toolkit 3 Informal Room 4 Other Languages 4 Other Languages 5 Book Maker 5 Book Maker 6 NewtonScript 6 NewtonScript 7 General Programming 7 General Programming 8 Graphics 8 Graphics 9 Human Interface 9 Human Interface 10 Hardware 10 Hardware 11 Communications/Nets 11 Communications/Nets 12 Concepts & Ideas 12 Concepts & Ideas 13 Marketing 13 Marketing 14 Other<->Newton 14 Other <-> Newton 17 Community Square 17 Community Square Newton/PIE Forum+ CIS:NEWTON Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads 0 Upload Here 1 Informal Conference 1 Forum/Gen. Business 1 Help Files 2 Informal Conference 2 Newt Tech/Interface 2 Hardware Reviews 3 Formal Conference 3 Names/Dates/Prefs 3 Software Reviews 4 News/Reviews/Shows 4 PR/New Products 5 Connection Kits 5 Newton/PIE<->Mac 6 Communications 6 Newton/PIE<->PC 7 Newton/PIE<->Other 7 Newton/PIE<->Other 8 Newton Software 8 Newton Packages 9 Newton Peripherals 9 Newton Developers 10 Sharp Newtons 10 Miscellaneous 11 Community Square 11 SPOTLITE/PocketCall 12 Future Newtons 12 Sharp Newton Info 13 SPOTLITE/PocketCall 13 SPOTLITE/GoFigure 15 SPOTLITE/Mobilecalc 16 SPOTLITE/GoFigure NeXT Forum+ CIS:NEXTFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 The Corner Pub 1 Recreation 1 The NeXT Pub 2 New to NeXTstep 2 NeXT/Misc Info 2 Programmers Lounge 3 Connectivity 3 Connectivity 3 General 4 Hot Topics 4 Utilities 5 Applications 5 Applications 6 Intel Hardware 6 Hardware/Peripheral 7 Non-Intel Hardware 7 Programming 8 NS Programming 8 Sound 9 NeXT International 9 Graphics 10 OpenStep 10 Demos 16 The Classifieds 11 Publishing/DTP 12 Lore 13 NeXT Answers Novell Client Forum+ CIS:NOVCLIENT Message Sections Available: 1 IPX/ODI Issues 2 NETX Issues 3 VLM Issues 4 ODINSUP Issues 5 NetBios Issues 6 NetWare & Windows 7 RPL / Remote Boot Novell Connectivity Forum+ CIS:NCONNECT Message Sections Available: Conference Rooms Available: 1 NACS 1 Conference Room 1 2 NW Connect 3 NW for SAA 4 AS/400 Connectivity 5 Host Printing 6 SNA Links 7 LAN/LAN Links 8 NetWare Macintosh 9 NW/DEC Connectivity 10 Portable NetWare 11 NW/IP NFS-TCP/IP 12 Email/MHS/FAX 13 LANwrkplce/Group 14 Other Conn Issues Novell Dev Support Forum+ CIS:NDEVSUPPORT Message Sections Available: 1 General Business 2 Btrieve 3 NetWare SQL 4 Client SDK 5 Server SDK 6 Macintosh SDKs 7 Communication SDKs 8 NMS SDK 9 Personal NW SDK 10 AppWare Found SDK 11 Lan Workplace SDK 13 Visual AppBldr 15 ALM SDK Novell Dev. Info. Forum+ CIS:NDEVINFO Message Sections Available: Rooms Available: 1 General Business 1 Conference Room 1 2 Btrieve 3 NetWare SQL 4 NetWare Client SDK 5 NetWare Server SDK 6 Macintosh SDKs 7 Communication SDKs 8 none 9 Personal NW SDK 10 AppWare Found. SDK 11 Lan Workplace SDK 12 Telephony SDK 13 Visual Appbldr 14 Telephony PBX Dev Novell DSG Forum+ CIS:DRFORUM Message Sections Available: Libraries Available: 1 NWDOS/DRDOS Apps 1 Provisional 2 NWDOS/DRDOS Disk 14 NETWARE NT CLIENT 3 NWDOS/DRDOS Memory 4 NWDOS/DRDOS Utils 5 Customer Service 6 Programming ?'s 7 Dataclub 8 NetWare Lite 9 Personal NetWare 14 NetWare NT Client Novell Hardware Forum+ CIS:NOVHW Message Sections Available: 1 Power Monitoring 2 Token Ring 3 Ethernet 4 ARCnet 5 Backups 6 Cabling 17 Other Hardware Novell Information Forum+ CIS:NGENERAL Message Sections Available: Rooms Available: 1 Product Information 1 Public Conference 2 Suggestion Box 2 Let's Talk - Public 3 Application/Utils 3 NetWare Concerns 4 User Groups/Train'g 4 Application Probs 5 CNE's 5 The Lighter Side 6 CNEPA 7 NSEPro 8 AppNotes 9 NASC Program 10 NUI 16 Other Information 17 The Lighter Side Novell Library Forum+ CIS:NOVLIB Message Sections Available: Libraries Available: Rooms Available: 1 LIB Questions Only! 1 Novell NEW Uploads 2 Let's Talk - Public 2 General Information 3 NetWare Problems Novell Net. Management Forum+ CIS:NOVMAN Message Sections Available: 1 Network Mngmnt 2 NetWare Mgmnt Sys 3 Lantern System Mgr 4 Lanalyzer for Win 5 NW for SAA Mngmnt Novell NetWare 2.X Forum+ CIS:NETW2X Message Sections Available: Conference Rooms Available: 1 Printing 2 NetWare Utilities 3 Disk Drives/Cntrls 4 LAN Cards/Drivers 5 Closed (See Sect 4) 14 2.1x & Below/OS 15 Operating System Novell NetWare 3.X Forum+ CIS:NETW3X Message Sections Available: Conference Rooms Available: 1 Printing 2 Let's Talk (Public) 2 NetWare Utilities 3 NetWare 3.X Issues 3 Dsk Drvs/CDs/Cntrls 4 App's Problems 4 LAN Cards/Drivers 5 Upgrade/Migration 13 SFT III 14 NLM/OS/Console Util Novell Netware 4X Forum+ CIS:NETW4X Message Sections Available: Libraries Available: Conference Rooms Available: 1 Printing 1 Conference Room 1 2 NetWare Utilities 3 Dsk Drvs/CDs/Cntrls 4 LAN Cards/Drivers 5 Upgrade/Migration 6 ElectroText/Doc's 7 Directory Services 8 Closed See Sect 7 9 Closed See Sect 5 10 Closed See Sect 14 11 Closed See Sect 6 14 NLM/OS/Console Util 16 Closed GO NOVOS2 Novell OS/2 Forum+ CIS:NOVOS2 Message Sections Available: 1 OS/2 Printing 2 Client/Server 3 OS/2 Requester 4 NSM [OS/2] 5 NW 4.x for OS/2 6 GUI Tools 7 WINOS2/DOS Novell User Library Forum+ CIS:NOVUSER Message Sections Available: Libraries Available: 1 NOVUSER Lib Q&A's 1 New Uploads 2 Job Postings 2 LAN/DISK Drvs/Ptch 3 Classified 3 EMAIL/MHS/FAX 4 Comm Drvs/Patches 5 Host/Unix Dvrs/Ptch 6 Printer Utilities 7 Network (Sys) Utils 8 Client WS Utils 9 Management Tools 10 Text Files/Help 11 Windows Utilities 12 Btrieve/Pgm Utils 13 Virus Detectors 14 General Utilities 17 Classifieds/Jobs Novell Vendor A Forum+ CIS:NVENA Message Sections Available: Libraries Available: Conference Rooms Available: 1 Folio Corporation 1 Folio Corporation 1 Novell Vendors 2 BindView 2 BindView 2 Public Room A 3 Computer Tyme 3 Computer Tyme 3 Public Room B 4 Infinite Tech. 4 Infinite Tech. 5 Dell Computer Corp 5 Dell Computer Corp 6 AST Research 6 AST Research 7 Blue Lance 7 Blue Lance 8 Best Power 8 Best Power 9 Knozall Systems 9 Knozall 10 Notework 10 Notework 11 RoseWare 11 RoseWare 12 Multi-User DOS 12 Multi-User DOS 13 Tricord 13 Tricord 15 SynOptics 15 SynOptics Novell Vendor B Forum+ CIS:NVENB Message Sections Available: Libraries Available: 1 Ontrack Data 1 Ontrack Data 2 NetWorth 2 NetWorth 3 gadget 3 gadget Office Automation Vendor Forum+ CIS:OAFORUM Message Sections Available: Libraries Available: Rooms Available: 1 The Break Room 1 General Information 1 Formal Conferences 2 Vertical Tech., Inc 2 Vertical Tech., Inc 2 Informal Discussion 6 Advanced Support Gr 6 Advanced Support Gr 3 SCALA 7 MicroBiz 7 MicroBiz 4 Open Systems 9 Franklin Quest 9 Franklin Quest 10 ANGOSS 10 ANGOSS 11 Open Systems 11 Open Systems 14 ZIPKEY zipcodes 14 ZIPKEY Zipcodes 15 Accounting 15 Accounting 16 Com/Fax/Phone 16 Com/Fax/Phone 17 Paperless Office 17 Paperless Office Oracle Forum+ CIS:ORACLE Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 Desktop Tools 2 Mainframe 2 Mainframe 2 Public Discussion 3 Minicomputer & UNIX 3 Minicomputer & UNIX 4 Desktop & Servers 4 Desktop & servers 5 RDBMS kernel & SQL 5 RDBMS kernel & SQL 6 Networking 6 Networking 7 Oracle Tools 7 Oracle Tools 8 Oracle FinMfgHR Aps 8 Oracle FinMfgHR Aps 9 3GL Interfaces 9 3GL Interfaces 10 CASE 10 CASE 11 3rd Party Products 11 3rd Party Products 12 Performance 12 Performance 13 User Group/Affinity 13 User Group/Affinity 14 Hot Topics 15 Classifieds 15 Classifieds 16 News from Oracle OS-9 Forum+ CIS:OS9 Message Sections Available: Libraries Available: Rooms Available: 1 General Interest 1 Reference Library 1 General Conferences 2 Tutorials 2 Tutorials 2 General Conferences 3 Languages 3 Languages 4 MIDI and Music 4 MIDI and Music 5 OS9 Users Group 5 OS9UG PubDom Lib 6 Applications 6 Applications 7 Telecommunications 7 Telecomm 8 BBS Systems/TSMon 8 BBS Systems/TSMON 9 Utilities 9 Utilities 10 OS9/6809 (CoCo) 10 OS9/6809 (CoCo) 11 OS9/6809 (Non-CoCo) 11 OS9/6809 12 OS9/68000 (OSK) 12 OS9/68000 (OSK) 14 misc/info/Soapbox 13 OS9 Vendors 15 Hot Topics 14 misc/info/Soapbox 15 Hot Topics Other Ban Patchware Forum+ CIS:BANPATCH Message Sections Available: Libraries Available: Rooms Available: 1 General/Help!! 1 Misc. BanPatches 1 Conference Room 1 Outdoor Forum+ CIS:OUTDOORFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General/Photography 1 General/Photography 2 Scouting 2 Scouting 2 Scouting 3 Power Boating 3 Power Boating 3 Power Boating 4 Fly Fishing 4 Outdoor Graphics 4 Outdoor Graphics 5 Fishing 5 Fishing 5 Fishing 6 Hunting 6 Hunting 6 Hunting 7 Cycling 7 Cycling 7 Cycling 8 Birding 8 Birding 8 Birding 9 Canoe/Kayak/Raft 9 Canoe/Kayak/Raft 9 Canoe/Kayak/Raft 10 Camp/RV/4x4/Hike 10 Camp/RV/4x4/Hike 10 Camp/RV/4x4/Hike 11 Snow Sports/Climb 11 Snow Sports/Climb 11 Snow Sports/Climb 12 OWAA 12 OWAA 12 OWAA 13 CIS/Computers 13 CIS/Computers 13 CIS/Computers 14 Firearms 14 Firearms 14 Firearms 15 Gun Politics/SRA 15 Gun Politics/SRA 15 Gun Politics/SRA 16 OUTDOOR BYTES 16 OUTDOOR BYTES 16 OUTDOOR BYTES 17 Naturism/Nudism 17 Naturism/Nudism 17 Naturism/Nudism OZCIS Support Forum+ CIS:OZCIS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Updates/Patches 2 OzCIS V2 Files 3 Setup/System Config 3 Setup/Config 4 Modems/Connect 4 Modems/Connect 5 Mail/Services 5 Mail/Services 6 Forums Management 6 Forums Management 7 Scripts/Macros 7 Scripts/Macros 8 The Storm Cellar 8 Demos/Misc 9 Ver 1 Issues 9 OzCIS V1 Files Pacific Vendor Forum+ CIS:PACVEN Message Sections Available: Libraries Available: Conference Rooms Available: 1 Netcomm 1 Netcomm 1 Vendor Conferences 2 Maestro 2 Maestro 3 Banksia 3 Banksia 4 SoundBlaster 4 SoundBlaster 5 Fujitsu Peripherals 5 Fujitsu Peripherals 6 Reckon Software 6 Reckon Software 7 WizardWorks 7 WizardWorks 8 Manaccom 8 Manaccom 9 NetworkWorld 9 NetworkWorld 10 Sealcorp 10 Sealcorp 11 FutureWave/Banyan 11 FutureWave/Banyan 13 SystemBuilder 13 SystemBuilder 14 Cybersoft 14 Cybersoft 15 Windows Solutions 15 Windows Solutions 16 Boosey & Hawkes 16 Boosey & Hawkes Packard Bell Forum+ CIS:PACKARDBELL Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Info 1 General Info 1 Room Number 1 2 Technical Support 2 Mouse Drivers 2 Room Number 2 3 Video Card Drivers 4 Hard Disk Utilities 5 Virus Scan/Clean 6 EMS Drivers 7 Shareware Utilities 8 Microsoft Windows 9 TSIB's 10 Setup Files & Info 11 Upload Library 12 Oak VGA drivers 13 Multimedia 14 Service Centers Palmtop Forum+ CIS:PALMTOP Message Sections Available: Libraries Available: Rooms Available: 1 Forum Business 1 General/Help Files 1 General Meeting 2 Poqet Computers 2 Poqet Computers 2 Zoomer Chat 3 Sharp Wizard 3 Sharp Wizard 4 Casio B.O.S.S. 4 Casio B.O.S.S. 5 Traveling Software 5 Traveling Software 6 Databook 6 Databook 7 Psion Inc. 7 Psion Inc. 8 Sharp PC-3000 9 Atari Portfolio 9 Atari Portfolio 10 Casio Z-7000 PDA 10 CASIO Z-7000 PDA 11 Programming Tools 11 Other PDAs/Palmtops 12 General Magic 12 General Magic 13 Communications 13 Storage/Peripherals 14 Utilities/App's. 14 Software Applic. 15 News/Reviews/Shows 15 News/Reviews/Shows 17 Miscellaneous 17 Community Square Parsons Technology Forum+ CIS:PTFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Customer Service 1 Miscellanous Info. 1 Bull-Ring 2 Financial Products 2 Financial 3 Tax Products 3 Tax 4 Legal Products 4 Legal 5 Utility Products 5 Utility 6 Genealogy Products 6 Genealogy 7 Church Products 7 Church 8 Productivity 8 Productivity 10 Golf ScoreCard 9 Updates/Demos 11 Announcements 10 Golf ScoreCard 12 Geography 11 Announcements 12 Geography PBS Applications Forum+ ZNT:PBSAPPS Message Sections Available: Libraries Available: Rooms Available: 1 Ask the Sysop 1 Hot Off The Presses 1 Help Desk 2 Reviewer's Picks 2 Reviewer's Picks 3 DOS 3 DOS 4 Windows 4 Windows 5 OS/2 5 OS/2 6 Communications 6 Communications 16 New Files 16 Ziff Custom Utils 17 PBS Information 17 PBS Information PBS Arcade Forum+ ZNT:PBSARCADE Message Sections Available: Libraries Available: Rooms Available: 1 Ask the Sysop 1 Hot Off the Presses 1 Public Discussion 2 Reviewer's Picks 2 Reviewer's Picks 2 Public Discussion 3 Action Games 3 Action Games 3 Public Discussion 4 Card Games 4 Card Games 4 Public Discussion 5 Fantasy Games 5 Fantasy Games 5 Formal Conference 6 Board Games 6 Board Games 7 War & Strategy Game 7 War&Strategy Games 8 Sports Games 8 Sports Games 9 Simulations 9 Simulations 10 Puzzles 10 Puzzles 11 Jokes & Trivia 11 Jokes & Trivia 13 SSS Discussion 17 PBS Information 16 New Files 17 PBS Information PBS Home Forum+ ZNT:PBSHOME Message Sections Available: Libraries Available: Rooms Available: 1 Ask The Sysop 1 Hot Off the Presses 1 Public Discussion 2 Reviewer's Picks 2 Reviewer's Picks 2 Public Discussion 3 Home & Hobby 3 Home & Hobby 3 Public Discussion 4 Education 4 Education 4 Public Discussion 5 Reference Data 5 Reference Data 5 Formal Conferences 6 Files in the News 6 Files in the News 7 The Attic 7 The Attic 16 New Files 17 PBS Information 17 PBS Information PBS Professional Forum+ ZNT:PBSPRO Message Sections Available: Libraries Available: Rooms Available: 1 Ask The Sysop 1 Hot Off the Presses 1 Public Discussion 2 Reviewer's Picks 2 Reviewer's Picks 2 Public Discussion 3 Business & Finance 3 Business & Finance 3 Public Discussion 4 Professional 4 Professional 4 Public Discussion 5 Engineering/Math 5 Engineering/Math 5 Formal Conferences 6 Programming 6 Programming 16 New Files 17 PBS Information 17 PBS Information PC Contact Forum+ ZNT:PCCONTACT Message Sections Available: Libraries Available: Conference Rooms Available: 0 General Information 0 General/Forum Info. 1 Informal Conf. 1 Letters/Comments 1 Hot Tips/Secrets 2 Columns/Opinion 2 Templates/Macros 3 NEW! 3 Utilities/Misc. 4 Prime Time 4 Files by Month 5 Features 6 HELP 7 Consumer's Edge 8 Off The Record PC Expert Forum+ CIS:PCEFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Generale 1 Generale 1 Public Discussion 2 Trucs et astuces 2 Jeux 2 Public Discussion 3 Programmation 3 Freeware 3 Public Discussion 4 Invite du mois 4 Shareware 4 Public Discussion 5 Telecom/Reseaux 5 Telecommunications 5 Formal Conference 6 Temps libre 6 Benchmarks 7 Applications 7 Logiciels francais 8 Cafe du coin 8 Occasions 9 Utilitaires PC Industrie Forum+ CIS:PCIND Message Sections Available: Libraries Available: Rooms Available: 1 Allgemeine Infos 1 Allgemeine Infos 1 Industrie-Treff 2 Multimedia 2 Multimedia 3 Tobit Software 3 Tobit Software 4 CPV Datensysteme 4 CPV Datensysteme 5 Quarterdeck 5 Quarterdeck 6 FAST Electronic 6 FAST Electronic 7 miro Comp. Prod. AG 7 miro Comp. Prod. AG PC Magazine UK Forum+ CIS:PCUKFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Welcome 1 Bench Tests 2 Talking Shop 2 PCMag Support 2 Productivity 3 Formal Debates 3 Opinions/Feedback 3 Utilities 4 Public Discussion 4 Usability 4 Editorial Contribns 5 PC Labs PC MagNet After Hours Forum+ ZNT:AFTERHOURS Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads 1 General Information 1 The Reboot B&G 1 General Info 2 Science Fiction 2 Info Please? 2 Science Fiction 3 Games 3 Games and Gadgets 5 After Hours 4 Family Matters 8 Travel/Cr. Writing 5 History 10 Sports of All Sorts 6 Books/Publications 11 The Music Library 7 Film/TV/Video/Radio 12 Philosophers Corner 8 Travel 13 Politics 9 Pets and Animals 14 Science/Technology 10 Sports of All Sorts 11 The Environment 12 Notably Music 13 Politics 14 Science/Technology 16 Holiday Contests! PC MagNet Editorial Forum+ ZNT:EDITORIAL Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Info [E] 1 General Info [E] 1 The Editor's Desk 2 Features:H'ware [E] 2 Features - Hardware 2 After Hours 3 Features:S'ware [E] 3 Features - Software 4 First Looks [E] 4 First Looks 5 Trends 5 Trends 6 Views:Dvorak [E] 6 Viewpoints-Dvorak 7 Views:Machrone [E] 7 Viewpoints-Machrone 8 Views:Seymour [E] 8 Viewpoints-Seymour 9 PC Magazine CD 9 Special Events 10 Views:Howard 10 Viewpoints-Howard 11 Views:Raskin 11 Viewpoints-Raskin 12 Views:Miller 12 Viewpoints-Miller 13 Views:Ayre 13 Viewpoints-Ayre 14 Networking Edition 14 Networking Edition 15 The Spike! [E] 15 Demos & PR 16 After Hours 16 After Hours PC MagNet Programming Forum+ ZNT:PROGRAMMING Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads [P] 1 General Info [P] 1 Programmer's Lounge 1 General Info [P] 2 Utilities Code 2 The Computer Lab 2 Utilities Code 3 Power Programming 3 Power Programming 4 Languages 4 Languages 5 Lab Notes 5 Lab Notes 6 Environments 6 Environments 7 Toolkits 7 Toolkits 8 Member Uploads 8 Philosophy Of 9 PC Tech 9 PC Tech 11 Corporate Developer 10 The Bit Bucket 12 Extending Your Apps 11 Corporate Developer 12 Extending Your Apps PC MagNet Utilities/Tips Forum+ CIS:TIPS Message Sections Available: Libraries Available: Rooms Available: 0 New Uploads [U] 1 General Info [U] 1 Room 1 1 General Info [U] 2 PC Mag Utilities 2 Room 2 2 PC Mag Utilities 3 Tutor 3 Tutor 4 User-to-User 4 User-to-User 5 Sol: Hardware 5 Sol: Hardware 6 Sol: Software 6 Sol: Software 7 Sol: Word Proc/DTP 7 Sol: Word Proc/DTP 8 Sol: Spreadsht/DBMS 8 Sol: Spreadsht/DBMS 9 Driver Alert 9 Sol: Networking 10 Sol: DOS, Win, OS/2 10 Sol: DOS, Win, OS/2 11 ZNT & CIS Nav Tips 11 ZNT & CIS Nav Tips 12 PC Mag Archives 13 PC Labs 13 PC Labs 14 Shareware 14 ASP Shareware Utils 16 Echo Off 15 Windows & OS/2 Utls 16 General Utils PC Plug and Play Forum+ CIS:PLUGPLAY Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Conference Room 1 2 Plug and Play ISA 2 Plug and Play ISA 4 DeviceDriver Issues 4 DeviceDriver Issues 5 Hardware Issues 5 Hardware Issues 6 BIOS 6 BIOS 7 SCSI/IDE 7 SCSI/IDE 8 PCMCIA 8 PCMCIA 9 Mobile 9 Mobile 10 Certification/admin 10 Certification/admin 11 ISV Issues 11 ISV Issues PC PLUS/PC ANSWERS Forum+ CIS:PCPFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Welcome New Users 1 New Uploads 2 General Discussion 2 General/New Uploads 2 Applications 3 Programming 3 PC PLUS Feedback 3 Utilities 4 PC PLUS SuperDisk 4 Programming 5 PC ANSWERS Feedback 5 Music/Midi 6 Help! 6 Communications 7 Programming 7 Windows 8 Shareware 8 SuperDisk 9 Communications 9 Graphics 10 Leisure 10 Games 11 Product Shopping 11 Magazine Articles 12 Classifieds PC Professionell Forum+ CIS:PCPRO Message Sections Available: Libraries Available: Rooms Available: 1 PCpro generell 1 Grundsatzliches 1 Konferenz 2 Neu im Forum ? 2 Infos, Tips, Tricks 2 Ratsch-Ecke 3 Neues in den Bibs! 3 Benchmarks 3 4 Leser-Meinungen 4 PCpro diesen Monat! 5 Aktuell: CeBIT '94 5 Windows-Tools 6 Rund um den Globus 6 Windows-Anwendungen 7 Hardware 7 Windows: DLLs 8 Software/Erstellung 8 DOS-Tools 9 Betriebssysteme 9 DOS-Anwendungen 10 Datenbanksysteme 10 Spiele & Animation 11 DFU & Telekom. 11 DFU & Telekom. 12 OzCIS-Treff / OLR 12 OzCIS-Treff / OLR 13 verNETZt & mobil 13 PC News 14 Bug-Watch & -Report 14 Grafik: Prgs+Bilder 15 Power Off 15 Grafiktreiber 16 Priv. Flohmarkt 16 Druckertreiber 17 Sonstige Treiber PC Vendor A Forum+ CIS:PCVENA Message Sections Available: Libraries Available: Rooms Available: 1 ButtonWare 1 ButtonWare 8 Knowledge Garden 2 Mansfield Software 2 Mansfield Software 9 Mustang Software 3 Enable Software 3 Enable Software 4 Saber Software 4 Saber Software 5 R. I. Soft Systems 5 R. I. Soft Systems 6 Magee Enterprises 6 Magee Enterprises 7 Custom Technologies 7 Custom Technologies 8 Qualitas 8 Qualitas 9 Mustang Software 9 Mustang Software 10 Northgate 10 Northgate 11 Quercus Systems 11 Quercus Systems 12 Ctrlalt Associates 12 Ctrlalt Associates 13 Foresight Corp. 13 Foresight Corp. 14 PC-Kwik Corp. 14 PC-Kwik Corp. 15 DeScribe 15 DeScribe PC Vendor B Forum+ CIS:PCVENB Message Sections Available: Libraries Available: Conference Rooms Available: 1 Powercore, Inc 1 Powercore, Inc 12 PowerBasic 2 Primavera Systems 2 Primavera Systems 18 PCVENB CO room 3 Korenthal Assocs. 3 Korenthal Assocs. 4 Personics Corp. 4 Personics Corp. 5 Starlite Software 5 Starlite Software 6 TurboPower Software 6 TurboPower Software 8 DacEasy 8 DacEasy 9 PRO-C Corporation 9 PRO-C Corporation 10 JP Software 10 JP Software 11 PDC Prolog 11 PDC Prolog 12 PowerBASIC 12 PowerBASIC 13 HyperWare/FHT 13 HyperWare/FHT 14 Advanced Gravis 14 Advanced Gravis 15 INMAGIC 15 INMAGIC 16 Greenleaf Software 16 Greenleaf Software PC Vendor C Forum+ CIS:PCVENC Message Sections Available: Libraries Available: Rooms Available: 1 Interactive Image 1 Interactive Image 1 Public Discussion 2 Vericomp 2 Vericomp 3 NetFRAME Systems 3 NetFRAME Systems 4 Rhintek 4 Rhintek 5 Hooper Intl. 5 Hooper Intl. 6 Innovative Data 6 Innovative Data 7 ProSoft Int'l 7 ProSoft Int'l 9 Object Exchange 9 Object Exchange 10 Rupp Corporation 10 Rupp Corporation 11 PKWare 11 PKWare 12 M-USA 12 M-USA 14 Network General 14 Network General 15 Beyond, Inc 15 Beyond, Inc PC Vendor D Forum+ CIS:PCVEND Message Sections Available: Libraries Available: Conference Rooms Available: 1 Above Software 1 Above Software 1 General CO room 2 Legato Systems 2 Legato Systems 3 Brightwork Dev. 3 Brightwork Dev. 4 Tech III 4 TECH III 5 Micropolis Corp. 5 Micropolis Corp. 6 Cumulus Corp 6 Cumulus Corp 7 CSI 7 CSI 8 TIMESLIPS Corp. 8 TIMESLIPS Corp. 9 Hyperkinetix 9 Hyperkinetix 10 Magma Systems 10 Magma Systems 11 GammaLink 11 GammaLink 12 Procom Technology 12 Procom Technology 13 CTJ 13 CTJ 14 Pacific Data Prod. 14 Pacific Data Prod. 15 BLOC Publishing 15 BLOC Publishing PC Vendor E Forum+ CIS:PCVENE Message Sections Available: Libraries Available: Rooms Available: 1 TurboPower C++ 1 TurboPower C++ 1 TurboPower Software 3 Iomega Corp. 3 Iomega Corp. 13 QAI 4 Farallon Computing 4 Farallon Computing 5 Zeos 5 Zeos 6 SemWare 6 SemWare 7 TERMiTE 7 TERMiTE 8 American Power 8 American Power 10 Objects, Inc 10 Objects, Inc 11 American Cybernet 11 American Cybernet 12 AddStor, Inc. 12 AddStor, Inc. 14 DSI Software Sys 14 DSI Software Sys 15 Alpha Software 15 Alpha Software 16 Hyundai 16 Hyundai PC Vendor F Forum+ CIS:PCVENF Message Sections Available: Libraries Available: Rooms Available: 1 Acer America 1 Acer America 1 CO Room 1 2 Storage Dimensions 2 Storage Dimensions 3 Pure Data, Ltd. 3 Pure Data, Ltd. 4 Hilgraeve 4 Hilgraeve 5 Willies Computer SW 5 Willies Computer SW 7 Funk Software 7 Funk Software 8 MIP Fund Accounting 8 MIP Fund Accounting 9 Command Software 9 Command Software 10 Peachtree Software 10 Peachtree Software 12 PCMCIA 12 PCMCIA 13 Microedge Software 13 Microedge Software 14 Avery Dennison 14 Avery Dennison 15 Faircom Corp. 15 Faircom Corp. 16 TRIUS 16 TRIUS PC Vendor G Forum+ CIS:PCVENG Message Sections Available: Libraries Available: Conference Rooms Available: 2 Pinnacle Publishing 2 Pinnacle Publishing 1 Conference Room 1 3 Mitchell & Gauthier 3 Mitchell & Gauthier 4 SofNet 4 SofNet 5 Brown Bag Software 5 Brown Bag Software 6 Reach Software 6 Reach Software 7 Magic Software 7 Magic Software 8 Futurus Corporation 8 Futurus Corporation 9 Cheyenne Software 9 Cheyenne Software 10 IdentiTech 10 IdentiTech 11 Vertisoft 11 Vertisoft 12 SunDisk 12 SunDisk 13 Helix Software 13 Helix Software 14 Cogent Data Tech. 14 Cogent Data Tech. 15 Swan Technologies 15 Swan Technologies 16 Madge Networks Ltd. 16 Madge Networks Ltd. 17 ALR 17 ALR PC Vendor H Forum+ CIS:PCVENH Message Sections Available: Libraries Available: Conference Rooms Available: 1 Object Design 1 Object Design 1 Conference Room 1 2 IQ Technologies 2 IQ Technologies 10 SMI Conference Room 3 Lahey Computer Sys. 3 Lahey Computer Sys. 4 Reality Tech. 4 Reality Tech. 5 WATCOM 5 WATCOM 6 ReferencePoint 6 ReferencePoint 8 Micronetics Design 8 Micronetics Design 9 Xircom 9 Xircom 10 Strategic Mapping 10 Strategic Mapping 11 PCI SIG 11 PCI SIG 12 Landmark Research 12 Landmark Research 13 Performance Tech 13 Performance Tech 14 ALCOM 14 ALCOM 15 Datapoint 15 Datapoint 16 RTA ltd. 16 RTA ltd. PC Vendor I Forum+ CIS:PCVENI Message Sections Available: Libraries Available: Conference Rooms Available: 1 Expert Choice 1 Expert Choice 1 Conference Room 1 2 Pocket Soft 2 Pocket Soft 4 Future Trends SW 4 Future Trends SW 5 Greenview Data 5 Greenview Data 6 Sytron Corporation 6 Sytron Corp 7 Allied Telden 7 Allied Telden 9 Kingston Technology 9 Kingston Technology 10 Banner Blue SW 10 Banner Blue SW 12 BMDP Statistical SW 12 BMDP Statistical SW 13 Norton-Lambert 13 Norton-Lambert 14 Sealevel Systems 14 Sealevel Systems 15 TACT Software 15 TACT Software 16 Sterling Software 16 Sterling Software 17 World Software 17 World Software PC Vendor J Forum+ CIS:PCVENJ Message Sections Available: Libraries Available: Rooms Available: 1 Fujitsu 1 Fujitsu 1 Conference Room 1 2 Elo TouchSystems 2 Elo TouchSystems 3 Microcom, Inc. 3 Microcom, Inc. 4 Frontline Software 4 Frontline Software 5 Westech Corporation 5 Westech Corporation 6 Butterworth Legal 6 Butterworth Legal 7 Nirvana Systems Inc 7 Nirvana Systems 8 Ftp Software Inc 8 Ftp Software Inc 9 Lascaux Graphics 9 Lascaux Graphics 10 Tasking Software 10 Tasking Software 11 Bit Software 11 Bit Software 12 Santronics 12 Santronics 14 Galacticomm 14 Galacticomm PC Week Extra Forum+ ZNT:PCWEEK Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Public Discussion 2 Hardware 2 Labs/Benchmarks 3 Software 3 Spencer's Attic 4 Networking 4 Buyer's Guides 5 Client/Server 10 Hot News! 6 Jim Louderback 7 PC Week Inside 8 PC Week Netweek 9 Letters to Editors 10 Spencer F. Katt 15 Sidebar PC World Online Forum+ CIS:PCWORLD Message Sections Available: Libraries Available: Rooms Available: 2 Forum Help 1 New Uploads 1 PC WORLD Conference 3 Ask Our Editors 2 Featured this Month 4 Lotus Edition 3 Featured in 1994 5 Consumer Watch 4 Lotus Edition 6 Shareware Help 5 Top Shareware 7 Hardware 6 Windows 8 Software 7 Windows Games 9 Operating Systems 8 Test Drives 10 Multimedia 9 Multimedia 11 Lans 'n Wans 10 Essential Utilities 12 User Groups 11 DOS Games 13 File Requests 12 Alternative OS's 14 The Lounge 13 Magazine Indices 15 Suggestion Box 14 Comm. and BBS 16 Real Prob./Solution 15 Graphics 17 Issue Feedback 16 Word Processing 17 Demo Disks PDP-11 Forum+ CIS:PDP11 Message Sections Available: Libraries Available: Rooms Available: 0 General 0 General 1 General 1 RT11 Sys Software 1 RT11 Sys Software 2 RT11 Sys Software 2 RT11 Applications 2 RT11 Applications 3 RT11 Applications 3 RSX Software 3 RSX Software 4 RSX Software 4 TSX Software 4 TSX Software 5 TSX Software 5 Unix/C 5 Unix/C 6 Unix/C 6 Terminal Programs 6 Terminal Programs 7 Terminal Programs 7 Hardware Hints 7 Hardware Hints 8 Hardware Hints 8 Pro-300 Series 8 Pro-300 Series 9 Pro-300 Series 9 Other Op/Systems 9 Other Op/Systems 10 Other Op/Systems 11 For Sale & Wanted 11 For Sale & Wanted 12 TSX-32 Pen Technology Forum+ CIS:PENFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Business 1 General/Help Info 1 General Meeting 2 CIC 2 CIC 2 Formal Conference 3 Slate Corp. 3 Slate Corp. 5 PenRight! 5 PenRight! 6 EO/GO (PenPoint) 6 EO/GO (PenPoint) 7 PenWorld 7 PenWorld 8 PDA Developers 8 PDA Developers 9 Wacom Technology 9 Wacom Technology 11 IPAB 11 IPAB 12 Win4Pen (unoffl) 13 New Product Ann. 13 Communications 14 Utilities/Apps 14 Other Pen Hardware 15 Demo programs 15 Other Pen Software 16 News/Reviews/Shows 16 News/Reviews/Shows 17 Miscellaneous 17 Community Square Pets/Animal Forum+ CIS:PETS Message Sections Available: Libraries Available: Rooms Available: 1 Using this Forum 1 Using this Forum 1 Public Discussion 3 Dogs' World 2 Veterinary 4 Cats 4 Cat's Meow 3 Dog Library 5 The Aviary 5 Caged Birds 4 Cat Library 6 Reptiles/Exotics 6 Reptiles/Exotic 5 Caged Bird Library 7 Vets' Office 7 Ask-A-Vet 6 Reptiles/Exotic 8 Horses 8 Horse Keeping 7 Software/Programs 9 Room 9 9 Cat Breeders World 8 Horse Library 10 The Support Group 10 The Support Group 9 Pet Products 11 Small Mammals 11 Small Mammals 10 Support Library 12 Dogs 12 Horse Training 11 Small Mammals 13 Room 13 13 The Watering Hole 12 Graphics Library 14 Animal Issues 14 Issues/News/Laws 13 Community Library 15 The Barn 15 Livestock 14 News/Issues/Laws 16 NAIA 16 NAIA 15 Livestock Library 16 NAIA Library Pet Product/Ref Forum+ CIS:PETPRO Message Sections Available: Libraries Available: Conference Rooms Available: 1 PETPRO Info Center 1 CS-Products Lib 1 PETPRO Help Center 2 Allerpet 2 Gov't Pubs/Fish 2 Product Sup. Center 3 Aquarium Pharm 3 Monographs/Fish-Inv 3 The Boardroom 4 Aquatic Book Shop 4 Monographs/Plants 4 Hospitality Suite 5 Champion Supply Co. 5 Aquarium Fish Mag. 6 Kent Marine 6 Drum & Croaker 7 Kordon 7 J. of Aquariculture 8 Mardel 8 Marine Reef/SRAB 9 Marineland 9 Today's Aquar & TAQ 10 Oasis Products 10 PIJAC Library 11 Other Companies 11 Pictures/All 12 Pet Warehouse 15 Internet List Lib. 13 SeaClear/Biologic 16 *** Uploads *** 14 Thiel Aqua Tech 15 Ultramarine 16 Wardley 17 Man's Best Friend Photography Forum+ CIS:PHOTOFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Help/Uploads! 1 Forum Information 1 Main Room 2 Photo News & Issues 2 Cameras & Lenses 2 Spare Room 3 35mm Cameras 3 Tips/Amateur & Pro 4 Medium/Large Format 4 Flash/Tripods/Etc 5 Kodak's Photo CD 5 Digital Imaging 6 Tripod/Flash/Gear 6 GIF/People/Kids 7 Shooting Techniques 7 GIF/Nature/Wildlife 8 Darkroom Tools 8 GIF/Manmade Things 9 COLOR Process/Print 9 GIF/The Human Form 10 B&W Process/Print 10 B&W Film/Process 11 Misc Photo/Location 11 Color Film/Process 12 Business & Stock 12 Business/Stock 14 Digital Imaging 13 Darkroom/Printing 15 PHOTO Swap Meet 14 Miscellaneous 16 About Photo <-NOT! 15 Util/GIF/JPG/ZIP 16 Photo Software Play-By-Mail Games Forum+ CIS:PBMGAMES Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 SF Games/Open-End 2 SF Games/Open-End 2 SF Games/Open-End 3 SF Games/Closed-End 3 SF Games/Closed-End 3 SF Games/Closed-End 4 Role-Playing Games 4 Role-Playing Games 4 Role-Playing Games 5 Fantasy Games 5 Fantasy Games 5 Fantasy Games 6 Other PBM/PBEM 6 Other PBM/PBEM 6 Other PBM/PBEM 7 Diplomacy/Games 7 Diplomacy/Games 7 Diplomacy/Games 8 Diplomacy/War Room 8 Diplomacy/War Room 8 Diplomacy/War Room 9 Rail Games 9 Rail Games 9 Rail Games 10 Board/Card Games 10 Board/Card Games 10 Board/Card Games 11 Board Wargames 11 Board Wargames 11 Board Wargames 12 Miniatures 12 Miniatures 12 Miniatures 14 PBM Magazines 14 PBM Magazines 14 PBM Magazines 15 PBM Vendors 15 PBM Vendors 15 PBM Vendors Polaris Software Forum+ CIS:POLARIS Message Sections Available: Libraries Available: Rooms Available: 1 PackRat 4 Support 1 PackRat 4 Support 2 Conference Center 2 PackRat 5 Support 2 PackRat 5 Support 3 North Star Lounge 3 Macros and more... 3 Macros and more... 8 Third Party Wares 8 Third Party Wares 9 Service Desk 9 Service Desk 10 North Star Lounge Political Debate Forum+ CIS:POLITICS Message Sections Available: Libraries Available: Rooms Available: 1 We the People 1 We the People 1 Conferences 2 Republican Debate 2 Republican Debate 2 Republican Debate 3 Democratic Debate 3 Democratic Debate 3 Democratic Debate 4 Health Care 4 Health Care 4 Health Care 5 UWSA Debate 5 UWSA Debate 5 UWSA Debate 6 League/Women Voters 6 League/Women Voters 6 League/Women Voters 7 Defense/Peace 7 Defense/Peace 7 Defense/Peace 8 Conspiracy Theories 8 Conspiracy Theories 8 Conspiracy Theories 9 Economy/Trade/Budgt 9 Economy/Trade/Budgt 9 Economy/Trade/Budgt 10 Individual Liberty 10 Individual Liberty 10 Individual Liberty 11 Libertarian Debate 11 Libertarian Debate 11 Libertarian Debate 12 Empower America 12 Empower America 12 Empower America 13 Education 13 Education 13 Education 14 Common Cause 14 Common Cause 14 Common Cause 15 Federal Courts/Law 15 Federal Courts/Law 15 Federal Courts/Law 16 The Congress 16 The Congress 16 The Congress 17 Coventry 17 Land Rights/WiseUse 17 Coventry Portable Prog. Forum+ CIS:CODEPORT Message Sections Available: Libraries Available: Rooms Available: 1 Getting Started 1 Forum Help & Info. 1 Public 2 Modula-2 2 Modula-2 2 Unused 3 Modula-3 & Oberon 3 Modula-3 & Oberon 4 Pascal 4 Pascal 5 ADA 5 ADA 7 APL 7 APL 8 IBM Specific 8 IBM Specific 9 C Language 9 C Language 10 OOP Study Group 10 OOP Study Group 11 ISO Modula-2 11 ISO Modula-2 12 Renaissance Designr 12 Renaissance Designr 13 - 13 - 14 The Back Porch 14 Everything Else Powersoft Forum+ CIS:POWERSOFT Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Hot Topics 2 PowerBuilder 2 PowerBuilder 2 User Groups 3 PowerMaker 3 PowerMaker 4 PowerViewer 4 PowerViewer 5 PB Desktop 5 PB Desktop 6 DBMS Connections 6 DBMS Connections 7 DataWindows 7 DataWindows 8 User Groups 8 User Groups 9 3rd Party Vendors 9 3rd Party Vendors 10 Powersoft Services 10 Powersoft Services 11 Classified Ads The PR & MKTG Forum+ CIS:PRSIG Message Sections Available: Libraries Available: Rooms Available: 0 INTRODUCTIONS 0 INTRODUCTIONS 2 CREATIVE TIME 1 ON YOUR OWN 1 ON YOUR OWN 4 THE SPIN DOCTORS 2 CREATIVE MATTERS 2 CREATIVE SPACE 6 ELECTRONIC SEMINARS 3 DTP/PUBLICATIONS 3 DTP/PUBLICATIONS 7 MARKETING/AMA 4 THE SPIN DOCTORS 4 THE SPIN DOCTORS 8 IABC/Hyperspace 5 MY TECH PR 5 MY TECH PR 11 QRCA 6 ELECTRONIC SEMINARS 6 ELECTRONIC SEMINARS 12 JOBS ONLINE 7 MARKETING/AMA 7 MARKETING/AMA 15 PRSA/BUSINESS/EDUC 8 IABC/Hyperspace 8 IABC/Hyperspace 18 THE OPEN DOOR 9 ONLINE NEWSLETTERS 9 ONLINE NEWSLETTERS 10 INTERNATIONAL 10 INTELNET 12 PRL:JOBS ONLINE 12 PRL:JOBS ONLINE 13 ADVERTISING/D-M 13 ADVERTISING/D-M 14 RESEARCH 14 RESEARCH 15 PRSA/BUSINESS/EDUC 15 PRSA/BUSINESS/EDUC 17 MEDIA/CRISIS COMM 17 MEDIA/CRISIS COMM Practical Periph. Forum+ CIS:PPIFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Info & Help 1 General Info & Help 1 The Meeting Room 2 Low-Speed Modems 2 Communications 2 The Living Room 3 High-Speed Modems 3 General Utilities 3 The Den 4 Pocket Modems 4 Print Buffer Files 4 The Porch 5 FAX Modems 5 Learning Center 6 Non-IBM Comm Q&A 6 Product Info 7 Printer Buffers Q&A 8 Town Square Practice Forum(FREE) CIS:PRACTICE Message Sections Available: Libraries Available: Rooms Available: 1 General Info & Help 1 General Info & Help 1 The Meeting Room 2 Low-Speed Modems 2 Communications 2 The Living Room 3 High-Speed Modems 3 General Utilities 3 The Den 4 Pocket Modems 4 Print Buffer Files 4 The Porch 5 FAX Modems 5 Learning Center 6 Non-IBM Comm Q&A 6 Product Info 7 Printer Buffers Q&A 8 Town Square Prentice-Hall Forum+ CIS:PHCP Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Section 1 General Library 1 General 2 Word Processing 2 Word Processing 3 Graphics & DTP 3 Graphics & DTP 4 Database 4 Database 5 Spreadsheets 5 Spreadsheets 6 Operating Systems 6 Operating Systems 7 Networking & Comms 7 Networking & Comms 8 CAD 8 CAD 9 Programming 9 Programming 10 Games 10 Games 11 Utilities 11 Utilties 12 Macintosh 12 Macintosh 13 Multimedia 13 Multimedia 14 Windows & Utilities 14 Windows & Utilities 15 News Releases 15 News Releases 16 Que Software 16 Que Software Prisma Deutschland Forum+ CIS:PRISMA Message Sections Available: Libraries Available: Rooms Available: 1 Sonstiges 1 Sonstiges 1 Quark XPress 2 Neue Uploads 2 Neue Uploads 2 Multimedia 3 Mac Claris Support 3 Mac Claris Support 3 Netzwerke N&C 4 Mac Client/Server 4 Mac Client/Server 5 Mac Office Software 5 Mac Office Software 6 Mac Publishing 6 Mac Publishing 7 Mac Netzwerke N&C 7 Mac Netzwerke N&C 8 Mac Hardware 8 Mac Hardware PSP BETA FORUM+ CIS:PSPBETA Message Sections Available: Libraries Available: Conference Rooms Available: 1 OS/2 2.1 SP Beta 1 OS/2 2.1 SP Beta 1 Conference Room 1 2 32 Bit SVGA 16 2 32 Bit SVGA 16 3 CD-ROM Beta Drivers 3 CD-ROM Beta Drivers 4 MWAVE Beta Drivers 4 MWAVE Beta Drivers 5 Ultimotion Beta 5 Ultimotion Beta 9 OS/2 Peer Beta 9 OS/2 Peer Beta 10 Lan Distance 10 Lan Distance 11 Lan DEVCON 11 Application Server 16 Beta Gen. Feedback 17 Beta Information 17 Beta Information Quarterdeck Forum+ CIS:QUARTERDEC Message Sections Available: Libraries Available: Rooms Available: 1 Product Information 1 New Uploads 1 Starboard Bow 2 Memory Management 2 Company Information 2 Port Bow 3 DESQview 3 QEMM Technotes 4 DESQview/X 4 QRAM*QEMM 50/60*MFT 5 Beginner's Qorner 5 DESQview Technotes 6 The PoopDEQ 6 DESQview/X Technote 7 Suggestion Box 7 X Applications 8 Customer Service 10 Patches / Programs 9 API/Programming 11 User Submissions Quick Picture Forum+ CIS:QPICS Message Sections Available: Libraries Available: Rooms Available: 1 New Images 1 New Images 2 Public Discussion 2 General Discussion 2 Focus: Satellite 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 People & Portraits 5 People & Portraits 6 Landscapes 6 Landscapes 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Cartoons & Comics 9 Cartoons & Comics 10 DTP & Clipart 10 DTP & Clipart 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 Potpourri 13 Potpourri 14 Body Beautiful 14 Body Beautiful 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Text/ANSI Art 16 Text/ANSI Art Recreation Vehicle Forum+ CIS:RVFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Get Acquainted! 2 Clubs / Activities 2 Clubs / Activities 2 Room Two - Informal 3 Destinations/Parks 3 Destinations/Parks 4 Tent/Pickup Campers 4 Tent/Pickup Campers 5 Trailers/Tow Vehic. 5 Trailers/Tow Vehic. 6 Motorhomes 6 Motorhomes 7 Accessories 7 Accessories 8 Vendor Support 8 Press Releases 9 Sale / Trade / Want 9 Sale / Trade / Want 10 The Shade Tree 10 Mfgr Tech Bulletins 11 Communications 11 Communications 12 Good Sam Club 12 Good Sam Club 13 Tech Tips/Questions 13 Tech Tips Religion Forum+ CIS:RELIGION Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Topics 1 General Topics 1 General Topics 2 Christianity 2 Christianity 2 Christianity 3 Judaism 3 Judaism 3 Judaism 4 Eastern Religions 4 Eastern Religions 4 Eastern Religions 5 Islam 5 Islam 5 Islam 6 Interfaith Dialog 6 Interfaith Dialog 6 Interfaith Dialog 7 Limbo 7 Limbo 7 Chit Chat 8 Pagan, Occult 8 Pagan, Occult 8 Pagan, Occult 9 Scholarship 9 Scholarship 9 Scholarship 10 Religion & Science 10 Religion & Science 10 Religion & Science 11 Catholic & Orthodox 11 Catholic & Orthodox 11 Catholic & Orthodox 12 Ministry Management 12 Ministry Management 12 Ministry Management 13 Latter-Day Saints 13 Latter-Day Saints 13 Latter-Day Saints 14 Free Thought 14 Free Thought 14 Free Thought 15 Ethics & Debates 15 Ethics & Debates 15 Ethics & Debates 16 Baha'i 16 Baha'i 16 Baha'i 17 Youth Line 17 Youth Line 17 Youth Line Republican Forum+ CIS:REPUBLICAN Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Debate 1 General 1 The Capitol 2 Domestic Policy 2 GOP News 2 The Cloakroom 3 Foreign Policy 3 Rising Tide 4 The Economy/Deficit 4 X-raying the Plan 5 Health Care 5 Monday Briefing 6 Crime 6 GOP House 7 Defense 7 GOP Senate 8 Welfare Reform Reuter News Pictures Forum+ CIS:NEWSPI Message Sections Available: Libraries Available: 2 United States GIFs 3 World GIFs Revelation Tech Forum+ CIS:REVELATION Message Sections Available: Libraries Available: Conference Rooms Available: 1 New Users 1 New User Info 1 RevTI Lounge 2 Hot Topics 2 Tech Builetins 2 Executive Suite 3 AREV R/Basic 3 ARev Utilities 4 AREV Design 4 ARev Tips/Tricks 5 Oinsight Basic+ 5 OInsight Utilities 6 OInsight Design 6 OInsight Tip/Tricks 7 Networks/Bonds/OS 7 Networking Utils 8 Upgrade Issues 8 Update/Maint Rel 9 RevTI Executive 9 Press Releases 10 International Dev 10 Other Utilities 11 MVA / Migration 11 MVA / Other OS's 12 Revelation G 12 Revelation G2B 13 Person to Person 13 3rd Party Utils 15 ARev Qual Assurance 14 Just for fun 16 OI Qual Assurance 15 ARev Qual Assurance 16 OI Qual Assurance Rocknet Forum+ CIS:ROCKNET Message Sections Available: Libraries Available: Conference Rooms Available: 1 Rock Music 1 Rock Music 1 Party Room!!!! 2 Rock Radio 2 Rock Radio 3 Reviews/LK 3 Reviews 4 Q&A/Help 4 Q&A/Help 5 Rock Film & Video 5 Rock Film & Video 6 RockLetters/TATU 6 RockLetters 7 The Dead 7 The Dead 8 Heavy Metal 8 Heavy Metal 9 Vintage Rock 9 Old Wave 10 RaveNet! 10 New Music 11 New Music 11 Compact Discs 12 Village Green 12 Graphics/Programs 13 Racer Records 13 Racer Records 14 General/Misc. 14 General Misc Role-Playing Games Forum+ CIS:RPGAMES Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 AD&D 2 AD&D 2 AD&D 3 Fantasy 3 Fantasy 3 Fantasy 4 SF/Near Future 4 SF/Near Future 4 SF/Near Future 5 SF/Far Future 5 SF/Far Future 5 SF/Far Future 6 Heroes 6 Heroes 6 Heroes 7 Horror/Occult 7 Horror/Occult 7 Horror/Occult 8 Other RPGs 8 Other RPGs 8 Other RPGs 9 Cross-Genre RPGs 9 Cross-Genre RPGs 9 Cross-Genre RPGs 10 GameMastering 10 GameMastering 10 GameMastering 11 Playing/Recruitment 11 Playing/Recruitment 11 Playing/Recruitment 12 RPG Industry 12 RPG Industry 12 RPG Industry 13 Board/Card RPGs 13 Board/Card RPGs 13 Board/Card RPGs 14 The Crossroads 14 The Crossroads 14 The Crossroads 16 Game Room #A 18 Game Room #B Rotarians Online Forum+ CIS:ROTARY Message Sections Available: Libraries Available: Rooms Available: 1 General Interest 1 General Interest 2 Club Assembly 2 What's Happening 2 Rogues Gallery 3 Make Ups 3 ICUFR at Large 3 ICUFR at Large 4 Special Projects 4 Special Projects 5 Rotary at Large 5 Rotary at Large 6 Club Service 6 Club Service 7 Vocational Service 7 Vocational Service 8 Community Service 8 Community Service 9 Int'l Service 9 Int'l Service 10 Rotary Foundation 10 Rotary Foundation 11 Computers & Rotary 11 Computers & Rotary 12 Soapbox/Hot Topic 12 Rotary Graphics 13 Friends and Fun 14 New Users 15 Trivia & Chatter Safetynet Forum+ CIS:SAFETYNET Message Sections Available: Libraries Available: Rooms Available: 1 GENERAL INTEREST 0 GIF/GRAPHICS 2 MAIN CONFERENCE 2 ASK AN EXPERT 1 GENERAL INTEREST 3 ROUND TABLE 3 SAFETY 2 ASK AN EXPERT 4 GREEN ROOM 4 SYSTEM SAFETY 3 SAFETY 5 SQUAD ROOM 5 TRANSP. SAFETY 4 SYSTEM SAFETY 6 COMMAND POST 6 FIRE 5 TRANSP. SAFETY 7 EMS 6 FIRE 8 POLICE CHATTER 7 EMS 9 POLICE BUSINESS 8 POLICE CHATTER 11 SECURITY INDUSTRY 9 POLICE BUSINESS 12 ASSOCIATIONS 11 PRIVATE SECURITY 13 COMPUTER APPS/SECUR 12 ASSOCIATIONS 14 AIHA/ACGIH 13 COMPUTER APPLICAT. 15 INDUST. HYGIENE 14 AIHA/ACGIH 16 CONSTRUCTION H & S 15 IND. HYGIENE 17 QUAKE CENTER 16 CONSTRUCTION H&S 17 NON-BUSINESS Sailing Forum+ CIS:SAILING Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 The Lounge 2 Seamanship & Safety 2 Seamanship & Safety 2 The Salon 3 Navigation Station 3 Navigation Station 3 Lazaret 4 Cruising Grounds 4 Cruising Grounds 17 The Officer's Mess 5 Racing & Regattas 5 Racing & Regattas 6 Outfitting & Gear 6 Outfitting & Gear 7 Monohulls 7 Monohulls 8 Multihulls 8 Multihulls 9 Windsurfing 9 Windsurfing 10 BOC Oceanwatch 10 BOC Oceanwatch 11 America's Cup 11 America's Cup 12 US SAILING 12 US Sailing (USYRU) 13 Blue Water Records 13 Blue Water Records 14 Living Aboard 14 Living Aboard 15 Mariner's Lounge 15 Ship's Store 16 Community Sailing 16 Community Sailing 17 Whitbread Race 17 Whitbread Race Santa Cruz Operation Forum+ CIS:SCOFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 Potpourri 2 The SCO Lounge 2 SCO Open Server 2 Games & Toys 3 SCO Open Desktop 3 X11/Motif Binaries 4 SCO UNIX 4 UNIX Binaries 5 SCO Xenix 5 Xenix Binaries 6 SCO+Windows and DOS 6 Non-UNIX Files 7 Development Systems 7 Source Code 8 Third Party Apps 8 Third Party Files 9 SCO Announcements 9 SCO Literature 10 Communications 10 Information Tools 11 Hardware 11 SCO SLS Files 12 Networking 12 SCO EFS/AHS Files 13 At the Shell Prompt 13 SCO TLS Files 14 SCO World Magazine 14 SCO Extras Science Fiction Forum+ CIS:SCI-FI Message Sections Available: Libraries Available: Rooms Available: 1 General CIS Info 1 General Forum Info 2 Ten-Forward 2 Star Trek 2 Star Trek 3 S.F. Library 3 SF Literature 3 SF Literature 4 The TARDIS 4 Fantasy Literature 4 Fantasy Literature 5 The Press Room 5 Publishers' Corner 5 Publishers' Corner 6 The Lab 6 Science Fact 6 Science Fact 7 The Con Suite 7 The Con Suite 7 ConSuite/PicGallery 8 The Weyred Room 8 McCaffrey's Pern-TM 8 McCaffrey's Pern/TM 9 SF/Fantasy Film 9 SF/Fantasy Film 10 SF/Fantasy TV 10 SF/Fantasy TV 11 British Media SF 11 British Media SF 13 Soc. Creat. Anach. 12 CO Transcripts 14 Writing SF/Fantasy 13 Soc. Creat. Anach. 15 Writing Workshop 14 Fiction/Working Mss 16 Conventions/Fandom 15 Writing Workshop 16 Conventions/Fandom Science/Math Ed. Forum+ CIS:SCIENCE Message Sections Available: Libraries Available: Conference Rooms Available: 0 Student Area 0 Student Area 1 Student's Area 1 FRACTALS/CHAOS 1 FRACTALS/CHAOS 2 SKEPTICON 2 Physics 2 Physics 3 Teacher's Area 3 Chemistry 3 Chemistry 4 Science Room 4 Biology 4 Biology 5 Math Room 5 Mathematics 5 Mathematics 7 Astronomy 6 Commodore Science 6 Commodore Science 8 GEOLOGISTS' AREA 7 Apple Science 7 Apple Science 8 Tandy/IBM Science 8 Tandy/IBM Science 9 Teachers Only Area 9 Teachers Only Area 10 SPECULATIVE SCIENCE 10 SPECULATIVE SCIENCE 11 General Science 11 General Messages 12 Geology 12 Geology/Earth Sci 15 New Uploads 13 SYSOPS ONLY 16 The Cosmos 15 New Uploads 17 ECON/STATISTICS 16 The Cosmos 17 ECON/STATISTICS Scuba Forum+ CIS:DIVING Message Sections Available: Libraries Available: Rooms Available: 0 Non Diving and Help 0 NEW UPLOADS GO HERE 1 The Oyster Bar 1 General Scuba 1 General Scuba 2 Dive Sites 2 U.S.Dive Sites 2 U.S.Dive Sites 3 Club Meetings 3 Non-U.S.Diving 3 Non U.S.Diving 4 Events & News 4 Manufacturers\Mags 4 Manufacturers\Mags 5 Equipment 5 Scuba Equipment 5 SCUBA Equipment 6 Diving Specialties 6 Cave\Wreck\Cavern 6 Cave\Wreck\Cavern 7 Education 7 U.W. Photo & Video 7 U.W. Photo & Video 8 Scheduled Co's 8 Agencies\Education 8 Agencies\Education 9 Careers\Commercial 9 Careers\Commercial 10 Events & Clubs 10 Events & Clubs 11 Diving Medicine 11 DAN/Diving Medicine 12 Technical Diving 12 Technical Diving 13 Snorkeling 13 Snorkeling 14 "I Need A Buddy..." 14 Pics & Graphics 15 Equipment Mart 15 Software! 16 Access Requested 16 Experiences\Stories Seniors Forum+ CIS:SENIORS Message Sections Available: Libraries Available: Rooms Available: 1 General Help & Info 1 General Help & Info 1 Main CO Room 2 Social Security 2 Social Security 2 Extra CO Room 3 The Town Square 3 The Town Square 4 Health & Medicine 4 Health & Medicine 5 Eating Right 5 Eating Right 6 Medicare 6 Medicare 7 Legal Issues 7 Legal Issues 8 Caregiving 8 Caregiving 9 Going & Doing 9 Going and Doing 10 Computer/Graphics 10 Computer/Graphics 11 Families and Aging 11 Families and Aging 12 Productive Aging 12 Productive Aging 13 Housing 13 Housing 14 Fitness 14 Fitness 15 Money 15 Money 16 Archives ShowBiz Forum+ CIS:SHOWBIZ Message Sections Available: Libraries Available: Rooms Available: 0 Forum Information 0 Forum Information 1 Showbiz Confer. I 1 Home Entertainment 1 Home Entertainment 2 Showbiz Confer. II 2 New/Recent Films 2 New/Recent Films 3 Showbiz Confer. III 3 Older/Classic Films 3 Older/Classic Films 4 Screenwriting 4 Television 4 Television 5 "Stein Online"-TALK 5 Celebrities 5 Celebrities 6 Roger Ebert 6 Hollywood Online 7 ABC Soap Operas 7 SECTION IN DEVELOP. 8 NBC Soap Operas 8 B/W GIF Photos 9 CBS Soap Operas 9 Color GIF Photos 10 Music/Radio 10 Radio/Music 11 Theater/Stage 11 Theater/Stage 12 TV/Film Production 12 TV/Film Production 13 MST3K 13 MST3K/Comedy 14 Comedy 14 Showbiz Software 15 Screenwriting 15 Screenwriting 16 Trivia Q&As 16 Trivia Q&As 17 Talk Show/Green Rm. 17 Talk Show/Green Rm. Siemens Automatisierungs Forum+ CIS:AUTFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Allgem. / General 1 Neue Dat./New files 1 Automatisierung 2 SIMATIC 2 Allgemein / General 3 English spoken here 3 SIMATIC TI505 & PCS 3 SIMATIC 4 Ausr.Sondermasch. 4 SIMATIC TI505 & PCS 5 Dokumentation 5 Ausr.Sondermasch. 6 Training/CBT 6 Dokumentation 7 COROS 7 Training / CBT 8 SINEC 8 COROS 9 SINEC Sight And Sound Forum+ CIS:SSFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 New Uploads 2 General Conference 2 Animation 2 Animation Library 3 Graphics 3 Graphics Storeroom 4 Sampling 4 Sound Clips Library 5 MIDI 5 MIDI Song Library 6 Amiga/Atari 6 Amiga/Atari Files 7 Macintosh 7 Macintosh Files 8 IBM/MS-DOS 8 IBM/MS-DOS Files 9 Sound Cards 9 Sound Card Library 10 Sight & Sound GIFs 10 Sight & Sound GIFs 16 Programmer's Den 16 Programmer's Stuff Software Pub. Assoc. Forum+ CIS:SPAFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Ask SPA 1 Ask SPA 1 General Discussion 2 Hot Topics 2 Hot Topics 2 3 SPAudit 3 SPAudit 4 Business Section 4 Business Section 5 Consumer Section 5 Consumer Section 6 Education Section 6 Education Section 7 Workgroup SIG 7 Workgroup SIG 8 Miscellany 8 Miscellany 9 PR SIG 9 PR SIG 10 SPA Europe 10 SPA Europe 11 EDSIG Software Publishing Forum+ CIS:SPCFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 GENERAL INFORMATION 2 Professional File 2 Professional File 3 Professional File 3 Professional Write 3 Professional Write 4 Professional Write 5 Pro. Write PLUS 5 Pro. Write PLUS 5 Superbase 6 Harvard Proj.Mgr.3 6 Harvard Proj.Mgr.3 6 Harvard Graphics 7 Harvard Graphics 7 Harvard Graphics 8 HG Windows 8 HG Windows 9 Harvard Draw 9 Harvard Draw 10 International 10 International 11 Harvard GeoGraphics 11 Harvard GeoGraphics 12 OfficeWriter 12 OfficeWriter 14 HG Advisor 14 HG Advisor 16 Superbase 16 Superbase Space Forum+ CIS:SPACEFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 General 1 Meeting Hall 2 Science/Technology 2 Vehicles/Satellites 2 Formal Conferences 3 Rockets/Propulsion 3 Science/Technology 4 Earth Satellites 4 Issues and Politics 5 Space Shuttle 5 Flight Operations 6 Space Station 6 Space History 7 Planetary Probes 7 Extraterrestrials? 8 Humans Beyond LEO 8 The Future 9 International Prgms 9 Software 10 Graphics/Animation 10 STS MISSION GIFS 11 Aeronautics 11 VEHICLE/SAT GIFS 12 Issues and Politics 12 SPACE HISTORY GIFS 13 Extraterrestrials 13 SOLAR SYSTEM GIFS 14 Science Fiction 14 DEEP SKY ASTRO GIFS 15 News/Current Events 15 MISCELLANEOUS GIFS 16 Space-Time Physics 16 Audio & Animation 17 ET Simulation 17 Recent Uploads Spinnaker Software Forum+ CIS:SPINNAKER Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 Spinnaker/PFS: 2 Spinnaker PLUS 2 Spinnaker PLUS 2 Power Up! 3 PFS:First Choice 3 PFS:First Choice 3 PLUS 4 PFS:First Publisher 4 PFS:First Publisher 5 Eight-in-One 5 Eight-in-One 6 PFS: apps 6 PFS: apps 7 PFS:Resume Pro 7 PFS:Resume Pro 8 PFS:Publisher 8 PFS:Publisher 9 PFS: apps 9 PFS: apps 10 EasyWorking DOS/Win 10 EasyWorking DOS/Win 11 PFS:WindowWorks 11 PFS:WindowWorks 14 Calendar Creator 14 Calendar Creator 15 Address Book Plus 15 Address Book Plus 16 Labels Unlimited 16 Labels Unlimited 17 Express Publisher 17 Express Publisher Sports Forum+ CIS:FANS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum Business 1 Forum Business 2 Room 2 2 Football 2 Football 3 Room 3 3 Basketball 3 Basketball 4 Room 4 4 Hockey 4 Hockey 5 Room 5 5 Other Sports 5 Other Sports 6 Room 6 6 Baseball 6 Baseball 7 * RINGSIDE * 7 Ring Things 7 Ring Things 8 Room 8 8 Sport of Kings 8 Sports of Kings 9 Room 9 9 Fantasy Sports Info 9 Fantasy Sports 10 Room 10 10 FBB Information 10 FBB Statistics 11 Room 11 11 Fantasy BB Talk 11 Fantasy Baseball 12 Room 12 12 FBB AL Transactions 12 FBB AL Info 13 Room 13 13 FBB NL Transactions 13 FBB NL Info 14 Room 14 14 Golf/Tennis/Soccer 15 Fantasy Football 15 Room 15 15 FBB FROZEN ROSTERS 16 Off Line League 16 Room 16 16 HOT:MARCH MADNESS 17 Fantasy Basketball 17 * SKYBOX * 17 Fantasy Basketball 18 ALL STAR GAME Sports Simulation Forum+ CIS:SPRTSIMS Message Sections Available: Libraries Available: Rooms Available: 1 General/Help 1 General/Help 1 General/Help 2 Baseball 2 Baseball 2 Baseball 3 Football 3 Football 3 Football 4 Basketball 4 Basketball 4 Basketball 5 Golf 5 Golf 5 Golf 6 Motorsports 6 Motorsports 6 Motorsports 7 Hockey 7 Hockey 7 Hockey 8 Boxing/Wrestling 8 Boxing/Wrestling 8 Boxing/Wrestling 9 Other Sports Sims 9 Other Sports Sims 9 Other Sports Sims 10 Basketball Leagues 10 Basketball Leagues 10 Basketball Leagues 11 Baseball Leagues 11 Baseball Leagues 11 Baseball Leagues 12 Football Leagues 12 Football Leagues 12 Football Leagues 13 Golf Tours 13 Golf Tours 13 Golf Tours 14 Racing Circuits 14 Racing Circuits 14 Racing Circuits 15 Hockey Leagues 15 Hockey Leagues 15 Hockey Leagues 16 Independent Leagues 16 Independent Leagues 16 Independent Leagues Stac Electronics Forum+ CIS:STACKER Message Sections Available: Libraries Available: Rooms Available: 1 Pre-Sales 1 Utilities 1 Public 2 Stacker 1 and 2 2 Product Information 3 Stacker 3.x 3 Tech Notes General 4 Stacker 4.0 4 Tech Notes v4.0 5 OS/2 5 OS/2 6 Macintosh 6 Macintosh 7 Developer Products 7 Developer Products 8 DOS Batch Files Standard Microsystems Forum+ CIS:SMC Message Sections Available: Libraries Available: Conference Rooms Available: 0 General Information 0 News/Product Info. 1 General Information 1 Suggestion Box 1 Misc. Utilities 2 Technical Questions 2 Arcnet 2 Arcnet 3 Marketing Inquiries 3 Ethernet Elite 3 Ethernet Elite 4 Ethernet 30XX 4 Ethernet 30XX 5 Token Ring Elite 5 Token Ring Elite 6 Network Management 7 ES/1 Switching Hub Students' Forum+ CIS:STUFO Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Interest 1 General Interest 1 Casual Conversation 2 Grade/Middle School 2 Grade/Middle School 2 Newcomers 3 High School 3 High School 3 Kids 4 College/University 4 College/University 4 Teens 5 Grad/Professional 5 Grad/Professional 5 College Students 6 Business/Careers 6 Business/Careers 9 High Schools Online 7 Arts/Music/Drama 7 Arts/Music/Drama 10 Debates 8 Computers 8 Computers 11 Classroom A 9 English/Literature 9 English/Literature 12 Classroom B 10 History/Geography 10 History/Geography 13 Formal Meetings 11 Languages/Cultures 11 Languages/Cultures 14 Informal Meetings 12 Math/Science/Tech 12 Math/Science/Tech 15 Adults 13 Psych/Sociology 13 Psych/Sociology 16 Global Village 14 Activities/Debate 14 Activities/Debate 17 Student Lounge 15 Survival Center 15 Survival Center 16 Global Village 16 Global Village 17 Student Lounge 17 Student Lounge SunSelect Forum+ CIS:SUNSELECT Message Sections Available: Libraries Available: Rooms Available: 1 Wabi 1 Wabi 1 Informal Conference 2 PWI 2 PWI 3 PC-NFS family 3 PC-NFS family 4 SelectMAIL 4 SelectMAIL 5 SunPC 5 SunPC 6 NetWare SunLink 6 NetWare SunLink 9 Solaris X86 7 TOPS/NetPrint Sun 10 Solaris Sparc 8 Developers 11 Interactive UNIX 9 Solaris X86 14 Support/Training 10 Solaris Sparc 17 Sun User-to-User 11 Interactive UNIX 14 Support/Training 17 News & Product Info Sybase Forum+ CIS:SYBASE Message Sections Available: Libraries Available: Rooms Available: 1 General Tech Info 1 General Tech Info 1 General Conference 2 Gen Sales/Mktg Info 2 Gen Sales/Mktg Info 2 Conference Room 2 3 User Groups 3 User Groups 5 SQL Server/SA Tools 5 SQL Server/SA Tools 6 Sybase Education 6 Sybase Education 7 APT/DWB/SQR/DEFT 7 APT/DWB/SQR/DEFT 8 Gain Momentum 8 Gain Momentum 9 Connectivity Prods 9 Connectivity Prods 10 Replication Server 10 Replication Server 11 PC Products 11 PC Products 13 3rd Party Products 13 3rd Party Products SYBEX Publishing Forum+ CIS:SYBEX Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 SW Treasure Chest 1 Computer Chit-Chat 2 Word Processors 2 Word Processing 3 Hot Topics 3 Spreadsheets 3 Spreadsheets 4 Author's Den 4 Databases 4 Databases 5 Room 5 5 OS's & Programming 5 OS's & Programming 6 Utils/Communication 6 Utils/Communication 7 Networks 7 Networks 8 CAD & Graphics 8 CAD & Graphics 9 Multimedia 9 Multimedia 10 Macintosh 10 Macintosh 11 Games 11 Games 12 Hardware 12 Hardware 13 Novell Press 13 Book Disks 14 Bonus Software 15 Novell Press Symantec AntiVirus Prod. Forum+ CIS:SYMVIRUS Message Sections Available: Libraries Available: Rooms Available: 1 Orders & Upgrades 1 Upgrade Info & PR 1 Conference Room 1 2 SAM AntiVirus - MAC 2 SAM AntiVirus - MAC 3 Norton AntiVirus PC 3 Norton AntiVirus 4 NAV Suggestion Box 4 NAV suggestion Box 5 NOVI 5 NOVI 6 Certus 6 Certus 7 Virus Discussions 7 Virus Discussions 8 NAV for Netware 8 NAV for Netware 16 Live Virus Uploads Symantec Applications Forum+ CIS:SYMAPPS Message Sections Available: Libraries Available: Conference Rooms Available: 1 Customer Service 1 Upgrade & PR Info 1 Conference Room 1 2 Q&A Write & data 2 Q&A Write & Data 3 MORE 3 MORE 4 Project Management 4 Project Management 5 GrandView 5 GrandView 6 GreatWorks 6 GreatWorks 7 JustWrite 7 JustWrite 8 ACT! Products 8 ACT! Products Symantec Dev. Tools Forum+ CIS:SYMDEVTOOL Message Sections Available: Libraries Available: Rooms Available: 1 Customer Service 1 Upgrade Info & PR 1 Conference Room 1 2 Think C 2 Think C 3 Think Pascal 3 Think Pascal 4 TCL & OOP 4 TCL & OOP 5 Zortech C++ DOS 5 Zortech C++ DOS 6 Zortech C++ WinOS2 6 Zortech C++ WinOS2 7 Multiscope 7 Multiscope 8 Bedrock discussion 8 Bedrock 9 Actor, WRT, & OGL 9 Actor, WRT, & OGL 10 Think Reference 10 Think Reference 11 Symantec C++MAC/MPW 11 Symantec C++MAC/MPW 12 Symantec C++ PRO 12 Symantec C++ PRO Symantec FGS Forum+ CIS:SYMFGS Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General Conferences 2 FastBack DOS & WIN 2 FastBack DOS & WIN 2 PC Conferences 3 FastBack NET & UNIX 3 FastBack NET & UNIX 3 Mac Conferences 4 REMOTE CONTROL PC 4 REMOTE CONTROL PC 4 Network Conferences 5 Direct Access PC 5 Direct Access PC 5 UNIX Conferences 6 DATA SECURITY PC 6 DATA SECURITY PC 6 Back Room 7 VIRUS PREVENTION PC 7 VIRUS PREVENTION PC 9 Other PC products 9 Other PC products 10 FastBack Mac 10 FastBack Mac 11 DATA SECURITY Mac 11 DATA SECURITY Mac 12 Suitcase Mac 12 Suitcase Mac 13 SPOOLER Mac 13 SPOOLER Mac 14 DOUBLER Mac 14 DOUBLER Mac 15 Other Mac products 15 Other Mac products 16 Back Room 16 Back Room PC 17 Back Room Mac Symantec Norton Util Forum+ CIS:SYMUTIL Message Sections Available: Libraries Available: Rooms Available: 1 Orders & Upgrades 1 Upgrade & PR Info 2 Desktop for DOS 2 Desktop for DOS 3 Desktop for Windows 3 Desktop for Windows 4 Administrator [NAN] 4 Administrator [NAN] 5 Backup for DOS 5 Backup for DOS 6 Backup for Windows 6 Backup for Windows 7 Commander & Editor 7 Commander & Editor 8 Commander OS/2 8 Commander for OS/2 9 Symantec Util. MAC 9 Symantec Util. MAC 10 Norton Util. MAC 10 Norton Util. MAC 11 Norton Util. DOS 11 Norton Util. DOS 12 EssentialsPowerbook 12 EssentialsPowerbook 13 pcANYWHERE DOS 13 pcANYWHERE DOS 14 pcANYWHERE Windows 14 pcANYWHERE Windows 15 Norton Speedrive 15 Norton Speedrive SynOptics Forum+ CIS:SYNOPTICS Message Sections Available: Libraries Available: Conference Rooms Available: 1 SynOptics Public 1 SynOptics Public 1 SynOptics Public Tandy Model 100 Forum+ CIS:TANDYLAPTOP Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/Help 1 General/Help 1 General Conferences 2 Text 2 Text 2 General Conferences 3 Telcom 3 Telcom 4 Applications 4 Applications 5 Games 5 Games 6 Graphics/Music 6 Graphics/Music 7 Utilities 7 Utilities 8 Tech/Programming 8 Tech/Programming 9 Peripherals 9 Peripherals 10 Tandy 200 10 Tandy 200 11 Tandy 600 11 Tandy 600 12 NEC/Olivetti/Kyo85 12 NEC/Olivetti/Kyo-85 13 Products/Reviews 13 Products/Reviews 14 Private For-Sales 14 Programming Contest 15 WP-2 Support 15 WP-2 Support 17 The Soapbox 17 The Soapbox Tandy Professional Forum+ CIS:TANDYPRO Message Sections Available: Libraries Available: Rooms Available: 1 The Soapbox 1 Soapbox/GeneralInfo 1 General Conferences 2 . 5 PC Compatibles 2 General Conferences 3 . 6 MS-DOS Applications 4 . 7 MS-DOS Utilities 5 T1000/1400/3000/4K 8 DeskMate 6 MS-DOS Applications 9 Tandy 2000 7 MS-DOS Utilities 10 T2K Patches 8 DeskMate 11 GIF / PC Graphics 9 Tandy 2000 12 Models 2,12, & 16 10 T2K Patches 13 /usr/XENIX 12 Models 2,12,& 16 14 Products/Reviews 13 /usr/XENIX 15 Models 1/3 14 Private For-Sales 16 Models 4/4P 15 Model 1 / 3 17 Model 3/4 Graphics 16 Model 4 / 4P 17 Model 3/4 Graphics TAPCIS Forum+ CIS:TAPCIS Message Sections Available: Libraries Available: Rooms Available: 1 TAPCIS Q & A 1 TAPCIS (R) 1 Main Conference 2 Scripts and Tools 2 Scripts and Tools 3 Modems/HW/OS 3 Modem/HW/OS 4 Problem reports 4 Problem reports 5 Suggestion box 5 Suggestions 6 International 6 International 7 The TAProom 7 The TAProom 8 Section 8 16 TAPNEWS/Fact File 16 TAPNews and Notices 17 Dixonary 17 The Parlor Telecommunications Forum+ CIS:TELECOM Message Sections Available: Libraries Available: Conference Rooms Available: 1 PartyLine 1 News/Telecom Digest 1 Public Discussion 2 Telco/Cable Cos. 2 Telco/Cable Cos. 2 Public Discussion 3 Messaging/Email/EDI 3 Messaging/Email/EDI 4 Voice Processing 4 Voice Processing 5 America's Network 5 America's Network 6 Network Security 6 Network Security 7 Data/ISDN 7 Data/ISDN 8 Voice/Video Conf. 8 Voice/Video Conf. 9 Cellular/PCS 9 Cellular/PCS 10 Wireless Data/Page 10 Wireless Data/Page 11 Telecom Equipment 11 Telecom Equipment 12 Satellite Commun. 12 Satellite Commun. 13 Community Networks 13 Community Networks 14 Internetworking 14 Internetworking 15 International 15 International 16 ATM/Broadband 16 ATM/Broadband 17 Fax and FaxBios 17 Fax and FaxBios Texas Instruments Forum+ CIS:TIFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 Cross Sys/General 0 General/Text 1 General 2 99/4A General 1 9900 New Uploads 2 99er Trail 3 99 Programming 2 99 BASIC/XBASIC 3 PRO ALLEY 4 99 Hardware/Repair 3 99 Assembly 4 NEW TECH (GENEVE) 5 ALL PRINTERS 4 99 C et al. 6 99 Trading Post 5 99 Classics 7 TI Laptops & Lasers 6 99 Utilities 8 PRO News & Views 7 99 MUSIC/GAMES/ART 9 CHIP Talk-ALL 8 TI Professional 10 PROgramming/Hrdware 9 Pro Classics 11 BBS(all systems) 10 99 Pascal/p-System 12 PRO Trading Post 11 99 Forth 13 990/DX10/DNOS 12 Geneve Info & Pgms 14 99 New Users/Halp! 13 Big Pics 15 PRO New Users/Halp! 14 Li'l Pics 16 9640/GENEVE & PICS 16 TI/SHARP TABLETS Thomas-Conrad Forum+ CIS:TCCFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 Product Information 1 Hall talk 2 ARCNET 2 ARCNET 3 TCNS 3 TCNS 4 Ethernet 4 Ethernet 5 Token Ring 5 Token Ring 8 TXD 8 TXD 9 Sectra 9 Sectra 17 Product Feedback 15 NetLetter/Articles 16 Other Drivers/Fixes 17 User Submitted Time Warner-Dogs & Cats Forum+ CIS:TWPETS Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Formal 2 Behavior Hotline K9 2 Behavior Hotline K9 2 Informal 3 The Healthy Dog 3 The Healthy Dog 3 Conversation 4 Pet Professionals 4 Pet Professionals 5 Competition Dogs 5 Competition Dogs 6 Ethical Breeding 6 Ethical Breeding 7 The Show Dog 7 The Show Dog 8 Feline Behavior 8 Feline Behavior 9 The Healthy Cat 9 The Healthy Cat 10 The Show Cat 10 The Show Cat 11 Holistic Pets 11 Holistic Pets 12 Good Homes Only 12 Good Homes Only 13 Saying Goodbye 13 Saying Goodbye Toshiba Forum+ CIS:TOSHIBA Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 Press & Demos 1 Public Use Room 2 Emergency HELP! 2 Toshiba Software 4 Meet The Designers 3 Compare Models 3 Toshiba Related 4 Keyboard/Pointer 4 Text Files 5 Video Displays 5 Other Utilities 6 Power Management 6 Product Specs 7 Hardware Upgrades 7 Frequent Queries 9 Accessory/Periph 9 3rd Party Info 10 Modems/Comm 11 System Setup 11 System Setup 17 Toshibytes 12 Software/OS Issues 13 PCMCIA & SCSI 14 On The Road 15 Public Auction 16 Suggestion Box 17 Lappers' Lounge Toshiba GmbH Forum+ CIS:TOSHGER Message Sections Available: Libraries Available: Rooms Available: 1 Allgemeine Anfragen 1 Upload-Bereich 1 Anwendertreff 2 Hotline 2 Utilities, Upgrades 2 Stammtisch 3 Betriebssysteme 3 Demos 4 Windows 4 Technische Daten 5 Kommunikation 5 Presse 6 Datensicherheit 6 Drucker 7 TOSHIBA Zubehoer 8 Fremdprodukte 9 Umweltschutz 10 Anregungen / Kritik TrainNet Forum+ CIS:TRAINNET Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 18 Main Conference 2 RR Employees Corner 2 New Uploads 3 Transit Topics 3 Transit Topics 4 Railfans 4 Railfans 5 Photography/Paint 5 Photography/Paint 6 Locomotives 6 Locomotives 7 Model RR Layouts 7 Model RR Layouts 8 Swap Shop 8 Directories 9 Games / Simulations 9 Games / Simulations 10 HO Scale 10 HO Scale 11 Z Scale & N Scale 11 Z Scale & N Scale 12 S, O, G & Tinplate 12 S, O, G & Tinplate 13 Computer/Electronic 13 Computer/Electronic 15 NRHS Members 15 NRHS Members 17 Non Train Stuff 17 Industry News Travel Forum+ CIS:TRAVSIG Message Sections Available: Libraries Available: Rooms Available: 0 Travel in General 0 General Interest 1 Travel In General 1 United States 1 United States 2 United States 2 Canada 2 Canada 3 Canada 3 Mexico/Centrl Amer. 3 Mexico/Centrl Amer. 4 Mexico/Centrl Amer. 4 Caribbean 4 Caribbean 5 Caribbean 5 South America 5 South America 6 South America 6 Oceania 6 Oceania 7 Oceana 7 Asia 7 Asia 8 Asia 8 Europe 8 Europe 9 Europe 9 Africa/Middle East 9 Africa/Middle East 10 Africa/Middle East 10 The Shangri Lounge 10 GIF/The Photo Album 11 Sports travel 11 Hawaii Help Line 11 Hawaii Help Line 12 Rail Travel 12 Rail Travel 13 Airlines 13 Sports-Ski Travel 14 Cruises 14 CRUISE REVIEWS 15 Timeshare Talk 15 Timeshares & Houses UK Communications Forum+ CIS:UKCOMMS Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General & Lib Info 1 General 2 Internet/BBS 2 Internet/BBS 2 Internet/BBS 3 Modems 3 Modems 3 Modems 4 Comms Software 4 Comms Software 4 Comms Software 5 Telecoms/Phones 5 Telecoms/Phones 5 Telecoms/Phones 6 Networking 6 Networking 6 Networking 7 Psion Dacom 7 Psion Dacom 7 Psion Dacom 8 US Robotics (UK) 8 US Robotics (UK) 8 US Robotics (UK) 9 Pace 9 Pace 9 Pace 10 Finansa 10 Finansa 10 Finansa 11 Datasoft 11 Datasoft 11 Datasoft 12 WigWam 12 WigWam 12 WigWam 13 TeePee 13 TeePee 13 TeePee UK Computing Forum+ CIS:UKCOMP Message Sections Available: Libraries Available: Rooms Available: 1 General 1 General 1 General 2 PC Hardware 2 PC Hardware 2 PC Hardware 3 PC Software 3 PC Software 3 PC Software 4 Windows 4 Windows 4 Windows 5 Programming 5 Programming 5 Programming 6 Computer Graphics 6 Computer Graphics 6 Computer Graphics 7 Macintosh 7 Macintosh 7 Macintosh 8 Archie/Beeb/Z88 8 Archie/Beeb/Z88 8 Archie/Beeb/Z88 9 Amstrad 9 Amstrad 9 Amstrad 10 Sound Cards 10 Sound Cards 10 Sound Cards 11 Western Systems 11 Western Systems 11 Western Systems 12 Nextbase/Automap 12 Nextbase/Automap 12 Nextbase/Automap 13 Eden Group 13 Eden Group 13 Eden Group 14 Secure Computing 14 Secure Computing 14 Secure Computing 15 Classified Ads 15 Classified Ads 15 Classified Ads UK Forum+ CIS:UKFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Welcome New Users 1 General & Lib Info 1 New Users 2 Rovers Return Pub 2 Essential Files 2 Rovers Return Snug 3 General 3 General 3 General 4 Food/Drink 4 Food and Drink 4 Food/Drink 5 Brits in the USA 5 Brits in the USA 5 Brits in the USA 6 Americans in UK 6 Americans in UK 6 Americans in UK 7 Graphics/Photos 7 Graphics/Photos 7 Graphics/Photos 8 Politics 8 Politics 8 Politics 9 Law/Police 9 Law/Police 9 Law/Police 10 Hobbies/Interests 10 Hobbies/Interests 10 Hobbies/Interests 11 Health/Education 11 Health/Education 11 Health/Education 12 Travel/UK Info 12 Travel/UK Info 12 Travel 13 Business Matters 13 Business Matters 13 Business Matters 14 Sport/UK Results 14 Sport/UK Results 14 Sport/UK Results 15 Classified Ads 15 Classified Ads 15 Classified Ads 16 Scotland & Wales 16 Scotland & Wales 16 Scotland & Wales 17 Entertainment 17 Entertainment 17 Entertainment UKSHARE Forum+ CIS:UKSHARE Message Sections Available: Libraries Available: Rooms Available: 1 Steve's Lounge 1 First Stop 1 Speakers Corner 2 Flame On! 2 Applications 2 Public Bar 3 As Easy As 3 Information Centre 4 Comms Support 4 Programmers Zone 5 Utility Software 5 UK/EC Authors 6 Programmers' Corner 7 Thompson Ptnership 7 Thompson Ptnership 8 Windows 3/3.1 9 SDA/Zephyr 9 SDA/Zephyr 10 Nildram Software 10 Nildram Software 11 STAR 11 STAR 13 J W Olsen 13 J W Olsen Ultimedia Hardware Plus Forum+ CIS:ULTIHW Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 2 General 2 MWAVE System 2 MWAVE System 3 MWAVE System 3 ActionMedia (DVI) 3 ActionMedia (DVI) 4 ActionMedia (DVI) 4 V-LAN 4 V-LAN 5 V-LAN Ultimedia Tools Series A Forum+ CIS:ULTIATOOLS Message Sections Available: Libraries Available: Conference Rooms Available: 0 General Information 0 General Information 1 Ultimedia Tools 1 Ultimedia Tools 1 Ultimedia Tools 2 DEMO CDROM 2 DEMO CDROM 2 DEMO CDROM 3 AimTech 3 AimTech Corp. 3 AimTech Corp. 4 Allen Communicatin 4 Allen Communication 4 Allen Communication 5 Asymetrix Corp. 5 Asymetrix Corp. 5 Asymetrix Corp. 6 HumanCad 6 Fractal Design 6 Fractal Design 7 Fractal Design 7 GoldDisk 7 Gold Disk 8 Gold Disk 8 Humancad 8 Humancad 9 Humancad 9 IBM Linkway Live! 9 IBM Linkway Live! 10 IBM Linkway Live 10 IBM StoryBoard Live 10 IBM Storyboard Live 11 IBM Storyboard Live 11 IBM Beta 11 IBM Beta 12 IBM Beta 13 AUTODESK 13 Autodesk 14 Autodesk 15 IBM OS/2 MMTools 15 IBM OS/2 MMTools 16 IBM OS/2 MMTools Ultimedia Tools Series B Forum+ CIS:ULTIBTOOLS Message Sections Available: Libraries Available: Rooms Available: 1 Mammoth Micro Prod 1 Mammoth Micro Prod. 2 Mammoth Micro Prod. 2 Montage Group, Ltd. 2 Montage Group, Ltd. 3 Montage Group, Ltd. 3 Network Technology 3 Network Technology 4 Network Technology 4 Passport Designs 4 Passport Designs 5 Passport Designs 5 Time Arts 5 Time Arts 6 Time Arts 6 Touch Vision 6 Touch Vision 7 Touch Vision 7 Turtle Beach 7 Turtle Beach 8 Turtle Beach 8 Vision Imaging 8 Vision Imaging 9 Vision Imaging 9 Wordstar Int. 9 Wordstar Int. 10 Wordstar Int. 12 DigiVox 12 DigiVox 13 DigiVox 13 Voyetra 13 Voyetra 14 Voyetra 14 Videomedia OZ 14 Videomedia OZ 15 Videomedia OZ 15 Virtus 15 Virtus 16 Virtus Ultimedia Tools Series C Forum+ CIS:ULTICTOOLS Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 2 General 2 Collaborator 2 Collaborator 3 Collaborator 3 Commix S.P. 3 Commix S.P. 4 Commix S.P. 4 Crystal Graphics 4 Crystal Graphics 5 Crystal Graphics 5 Digital Media 5 Digital Media 6 Digital Media 6 Jasmine 6 Jasmine 7 Jasmine 7 Mathematica 7 Mathematica 8 Mathematica 8 Q/Media Software 8 Q/Media Software 9 Q/Media Software UNIX Forum+ CIS:UNIXFORUM Message Sections Available: Libraries Available: Rooms Available: 1 Forum Info/General 1 Forum Info & Misc 1 Forum Business 2 New to UNIX 2 New to UNIX 2 New to UNIX 3 Tools 3 Tools 3 Tools 4 Communications 4 Communications 4 Communications 5 Networking 5 Networking 5 Portable C & C++ 6 Applications 6 Applications 6 Minix & Friends 7 Unix OS Topics 7 Unix OS Topics 7 SystemV & Xenix 8 Lang/Programming 8 Lang/Programming 8 Languages 9 Administration 9 Administration 9 Unix Administration 10 Hardware 10 Hardware 10 Hardware 11 /etc/etc 11 /etc & games 11 /etc/etc 12 Usenet & Mail 12 Usenet & Mail 12 Usenet & Mail 13 DOS under UNIX 13 DOS under UNIX 13 DOS under UNIX 14 GUI and X-Window 14 GUI and X-Window 14 GUI & X Window 16 GTR Data Inc 16 GTR Data Inc 17 *sysop corner 17 filePro/Tangent 17 filePro/Tangent 18 The Lobby UnixWare Forum+ CIS:UNIXWARE Message Sections Available: Libraries Available: Conference Rooms Available: 1 Core OS 1 Core OS 1 Info Exchange 2 Mail System 2 Mail System 2 UnixWare Connection 3 Developer Support 3 Developer Support 4 DOS Merge 4 DOS Merge 5 Installation 5 Installation 6 X Windows 6 X Windows 7 Networking 7 Networking 8 Device Drivers 8 Device Drivers 9 Printing 9 Printing 10 Applications 10 Applications UserLand Forum+ CIS:USERLAND Message Sections Available: Libraries Available: Conference Rooms Available: 1 General 1 Help Desk 1 Frontier Cafe 2 Customer Service 2 Scripts & Suites 3 Using Frontier 3 Scriptable Apps 4 Runtime 3.0 4 Runtime 3.0 5 Scripting the OS 5 Applets & Utilities 6 Scriptable Apps 6 Con$ulting 7 Frontier SDK 7 Frontier SDK 3.0 8 Utilities 8 From UserLand 9 AppleScript 9 AppleScript 10 UCMDs & XCMDs 10 UCMDs & XCMDs 11 Roundtable 16 THINK C 6.0/C++ 12 Con$ulting 17 Quark XPress 3.2 13 Hot Apps! 16 THINK C 6.0/C++ 17 Quark XPress 3.2 VAX Forum+ CIS:VAXFORUM Message Sections Available: Libraries Available: Rooms Available: 0 General Info/Help 0 General Info/Help 1 Weekly Discussion 1 News & Reviews 1 News & Reviews 2 OEM Support 2 DECUS Happenings 2 DECUS Happenings 3 Offline chat #1 3 VAX Hardware 3 VAX Hardware 4 Offline chat #2 4 Alpha AXP 4 Alpha AXP 5 VMS System Software 5 VMS System Software 6 System Management 6 System Management 7 VMS Applications 7 VMS Applications 8 VMS Communications 8 VMS Communications 9 VAX Unix/Ultrix 9 VAX Unix/Ultrix 10 VMS Programming 10 VMS Programming 11 Networking 11 Networking 12 Text processing 12 Text processing 13 VMS Entertainment 13 VMS Entertainment 14 Editor's Corner 14 Publisher's Corner 15 Dealing With DEC 15 DEC Pro/DSJ Code 16 Archives Ventura Software Forum+ CIS:VENTURA Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Main Conf. Room 2 Ventura How To 2 Ventura Apps 2 Informal Conf. Room 3 VP for GEM 3 Gem Ventura 4 VP for Windows 4 Windows Ventura 5 VP for OS/2, MAC 5 OS/2 & MAC Ventura 6 Making Color Work 7 Utils/3rd Party SW 7 Customer Service 8 Printers/Monitors 8 Former VSI Products 9 Design/Art/Layout 9 DatabasePublisher 10 Fonts 10 Fonts/Width Tables 11 Import Support 11 Printers/Printing 12 Forum Business 12 Your 2 Cents Worth 13 Problems/Requests 13 VP International 14 VDBPublish Vines 4.x Patchware Forum+ CIS:VINES4 Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 4.X New Uploads 1 Conference Room 1 2 4.10(5) Patches Vines 5.x Patchware Forum+ CIS:VINES5 Message Sections Available: Libraries Available: Rooms Available: 1 General/Help!! 1 5.X New Uploads 1 Conference Room 1 2 5.00(0) Patches VNU BPA Forum+ CIS:VNUBPA Message Sections Available: Libraries Available: Rooms Available: 1 Algemeen 1 Algemeen 1 Babbelbox 2 Hardware 2 Redactie PCM 3 Software 3 PCM Praktijk 4 Redactie PCM 4 Demo's 5 PCM Praktijk 5 Shareware 6 Pret en plezier Wang Support Forum+ CIS:WANGFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Corporate 1 General Corporate 1 The Meeting Room 2 PC HW & Accesories 2 PC HW & Accessories 2 OPEN/image Room 3 VS Sys/Applications 3 VS Sys/Applications 4 OPEN/image General 4 OPEN/image General 5 O/i VB Custom Ctls 5 O/i VB Custom Ctls 6 O/i PowerBuilder 6 O/i PowerBuilder 7 Future 7 Future 8 Future 8 Future 9 PACE Open Systems 9 PACE Open Systems 10 OPEN/query builder 10 OPEN/query builder 11 OPEN/Products Gen 11 OPEN/Products Gen White House Forum+ CIS:WHITEHOUSE Message Sections Available: Libraries Available: Conference Rooms Available: 1 Mr. President 1 Mr. President 1 Mr. President 2 Technology/Space 2 Technology/Space 2 Technology/Space 3 Internationalism/UN 3 Internationalism/UN 3 Internationalism/UN 4 Defense/Veterans 4 Defense/Veterans 4 Defense/Veterans 5 Economy/Deficit 5 Economy/Deficit 5 Economy/Deficit 6 Health Care 6 Health Care 6 Health Care 7 Education/Ntl Serv. 7 Education/Ntl Serv. 7 Education/Ntl Serv. 8 Reinvent Government 8 Reinvent Government 8 Reinvent Government 9 Energy/Environment 9 Energy/Environment 9 Energy/Environment 10 Soc. Sec./Welfare 10 Soc. Sec./Welfare 10 Soc. Sec./Welfare 11 Transportation 11 Transportation 11 Transportation 12 Justice/FBI 12 Justice/FBI 12 Justice/FBI 13 Agriculture/FDA 13 Agriculture/FDA 13 Agriculture/FDA 14 Commerce/Trade 14 Commerce/Trade 14 Commerce/Trade 15 Interior/Park Serv. 15 Interior/Park Serv. 15 Interior/Park Serv. 16 Housing/Urban Dev. 16 Housing/Urban Dev. 16 Housing/Urban Dev. 17 Foggy Bottom 17 Foggy Bottom 17 Foggy Bottom WinCIM Support Forum(FREE) CIS:WCIMSUPPORT Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 WinCIM Installation 3 Install/Upgrade 3 Member Uploads 4 Modems/Hardware 4 Test Uploads 5 Forums 7 Support Files 6 Mail 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 11 Networks 12 WinCIM Under OS/2 14 French WinCIM 15 German WinCIM 16 European Support 17 Suggestions Windows 3rd Party A Forum+ CIS:WINAPA Message Sections Available: Libraries Available: 1 Asymetrix 1 Asymetrix 2 Access Softek[WinA] 2 Access Softek 3 Arabesque Software 3 Arabesque Software 4 Future Soft [WinA] 4 Future Soft Engr 5 GeoGraphix [WinA] 5 GeoGraphix 6 hDC [WinA] 6 hDC 7 HI-Q Int'l [WinA] 7 HI-Q International 8 Jensen-Jones 8 Jensen-Jones 9 Premia Corp 9 Premia Corp 12 3-D Visions/VNI 12 3-D Visions/VNI 13 Lucid Corp. 13 Lucid Corp. 15 WilsonWare [WinA] 15 Wilson WindowWare 16 ICOM [WinA] 16 ICOM 17 Playroom [WinA] 17 Playroom Windows 3rd Party B Forum+ CIS:WINAPB Message Sections Available: Libraries Available: Rooms Available: 1 KASEWORKS 1 KASEWORKS 1 General Topics 2 Connect Software 2 Connect Software 2 Corel 4 InfoAccess 4 InfoAccess 3 NBI 5 PushButton Software 5 PushButton Software 4 OWL International 6 Frontier Tech. 6 Frontier Tech. 5 Softview 7 Knowledge Dynamics 7 Knowledge Dynamics 6 Whitewater 8 Nu-Mega Tech. 8 Nu-Mega Tech. 7 ZSoft 9 Kidasa [WinB] 9 Kidasa 8 WUGNET 10 SoftCraft [WinB] 10 SoftCraft 9 Kidasa 11 Softbridge [WinB] 11 Softbridge 10 SoftCraft 12 Zenographics [WinB] 12 Zenographics 11 Softbridge 13 Comp Presen' [WinB] 13 Comp Presentations 12 Zenographics 14 WindowCraft [WinB] 14 WindowCraft 13 Comp Presentations 15 Knwldg Gardn [WinB] 15 Knowledge Garden 16 Ocean Isle Software 16 Ocean Isle Software 17 Wonderware 17 Wonderware Windows 3rd Party C Forum+ CIS:WINAPC Message Sections Available: Libraries Available: Rooms Available: 2 Thinx Software 2 Thinx Software 1 Conference Room 3 Stirling 3 Stirling 4 Berkeley Systems 4 Berkeley Systems 6 Campbell Services 6 Campbell Services 7 Metz Software 7 Metz Software 8 LABTECH 8 LABTECH 9 Abacus 9 Abacus 10 Wall Data 10 Wall Data 11 Saros 11 Saros 12 GFA 12 GFA 13 Gold Hill 13 Gold Hill 14 Protoview 14 Protoview 15 Aristosoft 15 Aristosoft 16 Gold Disk 16 Gold Disk 17 Gilbert&Associates 17 Gilbert&Associates Windows 3rd Party D Forum+ CIS:WINAPD Message Sections Available: Libraries Available: Rooms Available: 1 Other Vendors 1 Other Vendors 1 WINAPD Conf Room 2 Automated Design 2 Automated Design 3 Baseline Publishing 3 Baseline Publishing 4 WexTech Systems 4 WexTech Systems 5 SWFTE International 5 SWFTE International 6 DeltaPoint 6 DeltaPoint 7 Q+E Software 7 Q+E Software 8 Genesis Development 8 Genesis Development 9 Shapeware Corp. 9 Shapeware Corp. 10 Peachtree Software 10 Peachtree Software 11 Buzzwords Intl. 11 Buzzwords Intl. 12 Okna Corp. 12 Okna Corp. 13 Avantos Performance 13 Avantos Performance 14 ABC Systems & Dev't 14 ABC Systems & Dev't 15 Inmark 15 Inmark 16 Informative Graphic 16 Informative Graphic Windows 3rd Party E Forum+ CIS:WINAPE Message Sections Available: Libraries Available: Rooms Available: 1 Scitor Corporation 1 Scitor Corporation 1 Conference Room 1 2 Systems Compat. 2 Systems Compat. 3 MapLinx 3 MapLinx 4 Andyne Computing 4 Andyne Computing 6 LaserTools 6 LaserTools 7 Synergy Comm. 7 Synergy Comm. 9 SPSS, Inc. 9 SPSS, Inc. 10 CyberCorp 10 CyberCorp 11 Calera 11 Calera 12 PED Software 12 PED Software 13 Archimedes Software 13 Archimedes Software 14 ParcPlace Systems 14 ParcPlace Systems 15 Odyssey Computing 15 Odyssey Computing 16 Applied Bus. Tech 16 Applied Bus. Tech Windows Sources Forum+ ZNT:WINSOURCES Message Sections Available: Libraries Available: Rooms Available: 1 General Info 1 General Info 1 2 Article Feedback 2 WinSources Utils. 3 Software Issues 3 General Shareware 4 Hardware Issues 4 Simon's Picks 5 Problem Solving 5 Graphics & Fonts 6 Tips & Techniques 6 Tips & Techniques 7 Coding for Windows 7 Coding for Windows 8 Coping with DOS 8 Coping with DOS 9 Fast Answers 9 Driver Watch 12 Guest Area 10 Sound Files 16 Letters to Editor 11 Fast Answers 12 Guest Area Files 16 Open Windows WinNT Forum+ CIS:WINNT Message Sections Available: Libraries Available: Conference Rooms Available: 1 Forum News/Info 1 Index and Info 1 Conference Room 1 2 General Discussion 2 Fixes & Updates 3 Setup & Install 3 Problem Reports 4 MS-DOS/Win3.x Apps 4 Support Tools 5 32-bit Windows Apps 5 WINNT Archives 6 OS/2 & POSIX Apps 6 Windows NT Surveys 7 Utilities/Applets 14 NWCS Beta 8 H/W Compatibility 9 FT & File Systems 10 Device Drivers 11 Network services 12 Printing 13 Admin & Security 14 NWCS Beta 15 Connectivity 16 WinNT RAS 17 MS Mail (32-bit) Wolfram Research Forum+ CIS:WOLFRAM Message Sections Available: Libraries Available: Rooms Available: 1 Kernel 1 Notebooks/Packages 1 Wolfram Hall 2 Windows Q&A 2 MathReader 2 The Meeting Room 3 Mac FE 3 Text Files 4 Mathematica Apps 4 Other Programs 5 Publications 5 FAQ--Windows 6 MS-DOS 7 Sales/Registration 8 Other WordPerfect Users Forum+ CIS:WPUSER Message Sections Available: Libraries Available: Rooms Available: 1 WordPerfect 6.0 DOS 1 WordPerfect 6.0 DOS 1 Main Conference 2 Print/Font/Fax 6.0 2 Print/Font/Fax 6.0 2 Secondary 3 Macros/Merges 6.0 3 Macros/Merges 6.0 4 Other WPC DOS Apps 4 Other WPC DOS Apps 5 WordPerfect Windows 5 WordPerfect Windows 6 Print/Font/Fax WIN 6 Print/Font/Fax WIN 7 Macros/Merges WIN 7 Macros/Merges WIN 8 Office/Shell/Nets 8 Office/Shell/Nets 9 DataPerfect 9 DataPerfect 10 Macintosh Apps 10 Macintosh Apps 11 Other Platforms 11 Other Platforms 12 3rd Party/Books/Mag 12 3rd Party/Books/Mag 13 WPCorp News/Policy 13 WPCorp News/Policy 14 WordPerfect 5.0/4.2 14 WordPerfect 5.0/4.2 15 WordPerfect 5.1 DOS 15 WordPerfect 5.1 DOS 16 Present'ns/Graphics 16 Present'ns/Graphics 17 Forum [Comment]s 17 Forum Info/Misc WordStar Forum+ CIS:WORDSTAR Message Sections Available: Libraries Available: Rooms Available: 1 General Topics 1 General Topics 1 General Topics 2 WSWIN-Main 2 WSWIN-Main 2 WSWIN-Main 3 WSWIN-Doc Building 3 WSWIN-Doc Building 3 WSWIN-Doc Building 4 ZSoft/Paint Tools 4 ZSoft/Paint Tools 4 ZSoft/Paint Tools 5 ZSoft/FAX Products 5 ZSoft/FAX Products 5 ZSoft/FAX Products 6 WS DOS - Main 6 WS DOS - Main 6 WS DOS - Main 7 WS DOS - Printing 7 WS DOS - Printing 7 WS DOS - Printing 8 Writing Tools 8 Writing Tools 8 Writing Tools 9 Companion Products 9 Companion Products 9 Companion Products 10 Earlier WordStar 10 Earlier WordStar 10 Earlier WordStar 11 Write Now - MAC 11 Write Now - Mac 11 Write Now - Mac 12 Mayflower Inn 12 Mayflower Inn 12 Mayflower Inn Working-From-Home Forum+ CIS:WORK Message Sections Available: Libraries Available: Rooms Available: 1 News & General Info 1 General Information 1 Meeting Room 2 Running a Business 2 Business Info 2 Side Conversations 3 I'm New & What I Do 3 Member Showcase 3 Interview Room 4 Researching Info 4 Info Professionals 5 Biz "Opport's"/MLM 5 Specific Businesses 6 Pub. Policy Issues 6 Forum Help Files 7 Getting Business 7 Getting Business 8 Health Specialties 8 Health Specialties 9 Accounting/Tax 9 Accounting & Tax 10 Independent Writers 10 Independent Writers 11 Jobs/Teleworking 11 Jobs/Teleworking 12 Legally Speaking 12 Legal Matters 13 Word Processing 13 Europe & Intern'l 14 Office Hdwr & Sftwr 14 Office Hdwr & Sftwr 15 Virtual Corporation 15 Virtual Corporation 16 Work-at-Home w/Kids 16 Policies & Legislat 17 Networking/Assns 17 Home Business Assns Worldwide Car Network+ CIS:WWCAR Message Sections Available: Libraries Available: Rooms Available: 1 Software/Forum Help 1 Software/Forum Help 2 General Conference 2 Cars Pre-1949 2 Cars Pre-1949 3 Cars 1949-67 3 Cars 1949-67 4 Cars 1968-On 4 Cars 1968-On 5 Performance/Sports 5 Performance/Sports 6 Motorcycles 6 Motorcycles 7 Trucks/Tractors/& 7 Trucks/Tractors/& 8 Buy/Sell/Locate 8 Buy/Sell/Locate 9 Repair & Restore 9 Repair & Restore 10 Club Events & Info 10 Club Events & Info 11 Travel & Safety 11 Travel & Safety 12 Technology/Law/News 12 Technology/Law/News 13 Planes/Boats/Trains 13 Your Vehicle Here 14 Car General & Misc. 14 Car General & Misc. 15 Other Topics/Issues 15 Other Topics/Issues WPCorp Files Forum+ CIS:WPFILES Message Sections Available: Libraries Available: Conference Rooms Available: 1 Library Comments 1 WP 5.1 for DOS 1 General 2 WP 5.x for Windows 2 WP 5.1 for Windows 3 WP 5.0 for DOS 4 Office/Gateways 5 Presentations/Draw 6 DataPerfect 7 Printer Drivers 6.0 8 Other WP Products 9 WP Products - OS/2 10 WP Products - UNIX 11 WP Products - MAC 12 Printer Drivers 5.1 13 Printer Drivers 5.0 14 WPC News/Services 15 InfoShare 16 WP 6.0 for DOS 17 WP 6.0 for Windows WRQ/Reflection Forum+ CIS:WRQFORUM Message Sections Available: Libraries Available: Conference Rooms Available: 1 General/Help 1 General Information 1 Conference Room 1 2 Ask Tech Support 2 Tech Support 3 Reflection 1/7 DOS 3 Reflection 1/7 DOS 4 Reflection 1/3 Mac 4 Reflection 1/3 Mac 5 Reflection 1 Win 5 Reflection 1 Win 6 Reflection 2/4 DOS 6 Reflection 2/4 DOS 7 Reflection 2/4 Mac 7 Reflection 2/4 Mac 8 Reflection 2/4 Win 8 Reflection 2/4 Win 9 Reflection 8 (IBM) 9 Reflection 8 (IBM) 10 Reflection X 10 Reflection X 11 RNS/Networks 11 RNS/Networks 12 PPL/Reflection SDK 12 PPL/Reflection SDK 13 Keyboard Mapping 13 Keyboard Mapping 14 RCL Scripts 14 RCL Scripts 15 File Transfer 15 File Transfer 16 Beta Testers 16 Beta Testers WUGNET Forum+ CIS:WUGNET Message Sections Available: Libraries Available: Conference Rooms Available: 1 Windows Advisor 1 Fun and Games 1 Conference Room 1 2 New Win Products 2 Announcements/Demos 3 WinApp Support 3 Application Addons 4 System Configure 4 System Enhancements 5 Win Connectivity 5 Connectivity Addons 6 Basic & Batch Tools 6 Batch & Basic Lib 7 System Development 7 System Development 8 Industry Trends 8 Industry Trends 9 Multimedia 9 Multimedia 10 Chicago/Windows NT 10 Win NT Shareware 11 User Group Support 11 WUGNET News/Files 12 GoCIS Support 12 GoCIS 13 Elec.Pubs/Training 13 Elec.Pubs/Training 14 WUG DRIVER Support 14 WUG Driver Library 15 Nomadic Systems/VOM 15 Vendor Library 16 Folio/VOM 16 Vendor Library ZD Benchmark Forum + CIS:ZDBENCH Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Files 1 Gray Room 2 MacBench 2 MacBench 3 NetBench 3 NetBench 4 PC Bench 4 PC Bench 5 ServerBench 5 ServerBench 6 WinBench 6 WinBench 7 Winstone 94 7 Winstone 94 Zenith Data Systems Forum+ CIS:ZENITH Message Sections Available: Libraries Available: Rooms Available: 1 General 1 New Files 1 Formal 2 Portables 2 Help & Information 2 Informal 3 Desktops 3 ZDS Direct 3 Back 4 Video 4 ZDS Forum Vendors 5 Peripherals 5 DOS Utilities 6 Operating systems 6 DOS Applications 7 Software 7 DOS Fun & Games 8 Classic computers 8 DOS DTP & Graphics 12 Global Messages 9 Programming 13 Back & Forth 10 OS/2 and UNIX 15 Windows 11 Hardware 16 Flea Market 12 Classic Computers 17 Back Room 13 Flea Market 14 Product Information 15 Windows Ziff Bendata Forum+ ZNT:BENDATA Message Sections Available: Libraries Available: Conference Rooms Available: 1 General Information 1 General Information 1 Breakout Room 1 2 HEAT and FLS Q&A 2 HEAT and FLS 2 Breakout Room 2 3 Member to Member 3 Member Uploads 4 Trng & Consulting 5 Surveys 6 Events Ziff Cobb Applications Forum+ ZNT:COBBAPP Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 123 Macros/Tmplates 1 1-2-3 Talk 2 123 DOS 2 123 Drivers/Utils 2 DOS Talk 3 123 Windows/Mac/OS2 3 123 Resources 3 Windows Talk 4 123 WYSIWYG/Allways 4 DOS Tools/Resources 5 DOS CONFIG/AUTOEXEC 5 WIN Tools/Resources 6 DOS Commands 6 WIN Graphics/Fonts 7 DOS Batch Files 7 General 8 DOS General 9 WIN Setup & Install 10 WIN Program Manager 11 WIN Control Panel 12 WIN Accessories 13 WIN General Ziff Cobb Programming Forum+ ZNT:COBBPR Message Sections Available: Libraries Available: 1 C/C++ Programming 1 C and C++ Journals 2 BASIC Programming 2 BASIC Journals 3 Pascal Programming 3 Pascal Journals 4 Paradox Programming 4 Paradox Journals 5 Microsoft Technical 5 MS Tech. Journals 6 DOS and Batch Files 6 DOS Journals 7 General Information 7 Utilities/Misc. 8 The Endless Loop 8 The Public Library Ziff Computer Shopper Forum+ ZNT:COMPSHOPPER Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Information 1 Public Discussion 2 Feedback/Letters 2 General Utilities 2 Public Discussion 3 Buying Systems 3 Shopper's Guides 3 Public Discussion 4 Buying Peripherals 4 Upgrade Update 4 Public Discussion 5 Buying Software 5 Review Capsules 5 Formal Conferences 6 Buying Networks 6 Message Archives 7 Trends & Technology 7 Shopper Utilities 8 PC Industry History 8 PC Industry History 9 The Columnists 9 Editors' Picks 10 User Groups 10 User Groups 11 Shareware 11 Shareware Shop 12 Online 12 Online 13 Tech Section 13 Tech Section 14 Smart Shopper 14 Smart Shopper 15 Vendor Issues 15 Vendor Issues 16 Off the Subject 16 Off the Subject Ziff Executives Online Forum+ ZNT:EXEC Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General Files 1 Public Discussion 2 The News Desk 2 The News Desk 2 Formal Conferences 3 PowerSoft Desktop 3 PowerSoft Files 3 Informal Gatherings 4 Leadview 3.0 4 Leadview 3.0 Files 5 PC Tools 2.0/Win 5 PC Tools 2.0 Files 6 Guest Area 6 Guest Files 7 Guest Area 7 Guest Files 8 Guest Area 8 Guest Files 9 Guest Area 9 Guest Files 10 Guest Area 10 Guest Files 11 MOM of all WinBooks 11 Win/Mom Files 12 PowerPC 12 PowerPC Files 13 TurboCom/2 13 TurboCom/2 Files 14 Excel 5.0 14 Excel 5.0 Files 15 Demos Showcase Q&A 15 Demos Showcase A-L 16 The Water Cooler 16 Demos Showcase M-Z 17 Women Online 17 Guest Archives Ziff Windows Deutschland Forum+ZNT:GERWIN Message Sections Available: Libraries Available: Rooms Available: 1 Neue Mitglieder 1 Shareware & PD 1 Windows-Talk 2 Leserforum 2 Treiber 3 Windows-Support 3 Makros & Listings 4 News/Geruechte 4 Infos/Tips/Tricks 5 WINDOWS-Pub 5 Demos 6 Windows-NT 6 Fun & Graphics 7 Artikelwuensche 7 Usability 8 Der direkte Draht 8 Win32 9 Neue Uploads 9 DOS9 10 WINDOWS-CD-ROM ZiffNet FREE UTILS Forum(FREE) ZNT:FREEUTIL Message Sections Available: Libraries Available: 1 General Message 1 PCMag Utilities 2 MacUser Utilities ZiffNet Help Desk Inst. Forum+ ZNT:HDIFORUM Message Sections Available: Libraries Available: Rooms Available: 1 General Information 1 General 1 Public Discussion 2 HDI Q&A 2 HDI Q&A 2 Public Discussion 3 Careers 5 Formal Conference 4 Birds of a Feather ZiffNet Support Forum+(FREE) ZNT:ZIFFHELP Message Sections Available: Libraries Available: 1 ZiffNet Information 1 ZiffNet Information 2 Today on ZiffNet 2 ZiffNet Gen'l Help 3 ZiffNet Help (PC) 3 ZiffNet Help (PC) 4 ZiffNet Help (Mac) 4 ZiffNet Help (Mac) 5 Ziff BookNet 8 BusinessDB Plus 8 BusinessDB Plus Q&A 9 ComputerDB Plus 9 ComputerDB Plus Q&A 10 HealthDB Plus 10 HealthDB Plus Q&A 11 MagazineDB Plus 11 MagazineDB Plus Q&A 12 Ziff Buyer's Market 12 Ziff Buyer's Market 13 Support On Site 13 Support On Site Q&A 14 Computer Directory 14 Computer Directory 15 Computer Library-CD 15 Computer Library-CD FORUMS.LST 30-Apr-96 #025 List of CompuServe Forums Copyright (c) 1996 Support Group, Inc. Our purpose at Support Group is to help connect people with others who share a common interest. You can turn to CompuServe forums for advice and information on education, hobbies, sports, pets, politics, electronics, travel, entertainment, music, and yes... even computers. We feel these forums are what make CompuServe the greatest human resource in the world. For some, the forums are just business. Ask a question, get an answer, download a file, say good-bye. For me it goes far beyond that. Never before have I found a place where so many people give of their time and experience to help others. Whether you need advice to overcome a difficult challenge, or you want the name of a place to eat in a strange city, you'll be amazed at how helpful and fun these forums can be. I hope you'll take the time to explore and contribute to the forum message and file exchange. If you'd like some extra help navigating your way around this online community while saving you both time and money, please stop by and visit us in the TAPCIS Forum (GO CIS:TAPCIS). In our library 16 you'll find current versions of this list (file FORUMS.LST for ASCII Text, FORUMS.ZIP for PKZIP 2.0 format), as well as "All About CompuServe," our electronic newsletter covering new services and changes around CompuServe (files ABOUTCIS.*). We also upload updated versions of FORUMS.LST and SECS.ZIP (that includes message and library section names) to the following forums that are free of connect time charges: New Member Forum (CIS:NEWMEM) Help Forum (CIS:HELPFOR) Practice Forum (CIS:PRACTICE) Have a great time, and let us know how we can help! Rick Wilkes 76701,23 TAPCIS Publisher Support Group, Inc., McHenry, MD 21541-0130, CIS 74020,10 * * * This file may be reposted, retransmitted, reprinted, or reproduced by anyone, anywhere. In fact, we encourage you to do so! You only need written permission if you are going to modify or edit the file in any way or use it to compile or update your own list. If you do intend to redistribute it, please let us know so we can keep you informed of new revisions. Please address any changes, corrections, additions, or comments to 75300,2444 via CompuServe Mail. * * * FORMAT of this Listing: All forums are charged by the minute unless the word (FREE) appears in the description. The NAME is the general name by which we identify the forum. The gateway where most forums are located is CIS:, the main "CompuServe" area, but other gateway areas also have forums. If you want more information on a gateway you are unfamiliar with, you can GO to the gateway's top page (for example, GO ZNT:TOP for more information on ZD Net). Some gateways have membership fees of their own if you want to access their services. CIS: CompuServe Information Service ZNT: ZD Net ZMC: ZD Net/Mac The combination of gateway and PAGE make a valid GO word, without any spaces between them (e.g., CIS:TAPCIS). For programs that use DOS filenames that match the PAGE, you must use the PAGE as the forum name within the program. Note that only the first 6 characters of a PAGE are important to CompuServe. STATUS can be: MENU This is a menu and NOT a forum. NEW A new forum since the last FORUMS.LST UPDATE The forum has changed its structure or name. You should get another list of sections and libraries. (Note: We don't catch all of these...) PRIVATE Private forum requiring some kind of extra fee or membership before it can be used. The format of this document is subject to change. We will attempt where possible to keep columns in the same position. However, additional information such as keywords are displayed between entries (indented by one or more spaces), or additional keywords at the end of the main line. Take this into account if you will be processing this file for other purposes. The table itself starts after the formfeed and first forum/vendor after the line that begins with ----'s. FORUM DESCRIPTION NAME WAY: PAGE STATUS --------------------------------------------------------------------------- 3COM Information Service Forum NETFORUM CIS: NETFORUM Network, Adapter, Hub, Router, Etherlink, Protocol, Bridge, Server, Support, FDDI, LAN AARP Forum AARPFORUM CIS: AARPFOR Access Forum MSACCESS CIS: MSACCESS UPDATE Accountants Forum AICPA CIS: AICPA Accounting Forum ACCOUNT CIS: ACCOUNT Accounting Vendor Support Forum ACCTVEN CIS: ACCTVEN CPA, ZPAY, SCALA, Champion, XP, Outlook, OWP, MYOB, Taxes, OSAS, ASPM, Solomon, Payroll ACI US Forum ACIUS CIS: ACIUS Action Games Forum ACTION CIS: ACTION Doom I & II, Heretic, Descent, Dark Forces, Rise of the Triad, 3-D, Arcade classics, FAQs Adaptec Forum ADAPTEC CIS: ADAPTEC SCSI, Host Adapter, ATM, Network, I/O, I/Oware Adobe Applications Forum ADOBEA CIS: ADOBEA Photoshop, Premiere, PageMaker, Illustrator, Persuasion, ATM, Acrobat, COSA, PhotoStyler Adobe Systems Forum ADOBESYS CIS: ADOBESYS PostScript, TIFF, Adobe Consumer Division, Adobe Magazine African Amer. Culture & Arts Forum AFRO CIS: AFRO Agriculture Forum AGFORUM CIS: AGFORUM AI EXPERT Forum AIEXPERT CIS: AIEXPERT Air Canada Forum ACHAFO CIS: ACHAFO AirData Forum AIRDATA CIS: AIRDATA All-Music Guide Forum AMGPOP CIS: AMGPOP Alpha Software Forum ALPHAFORUM CIS: ALPHAFOR Alternative Comix Forum COMIX CIS: COMIX America's Cup Forum AMERICASCUP CIS: AMERICAS Regatta, Yachting, IACC, Sailing, Yacht America's Funniest Home Vid. Forum HOMEVID CIS: HOMEVID American Civil War Forum CIVILWAR CIS: CIVILWAR American Oldies Diner Forum OLDIES CIS: OLDIES music, automobiles, fashion, nostalgia, 1955-1970 Amiga Arts Forum AMIGAARTS CIS: AMIGAART Amiga Tech Forum AMIGATECH CIS: AMIGATEC Amiga User's Forum AMIGAUSER CIS: AMIGAUSE Amiga Vendor Forum AMIGAVENDOR CIS: AMIGAVEN Ample Living Forum AMPLE CIS: AMPLE Fat, obese, obesity, support, chubby, portly, fashion, size, dieting, health, rubenesque Animals Forum ANIMALS CIS: ANIMALS Animation A Vendor Forum ANVENA CIS: ANVENA AOPA Forum AOPAFOR CIS: AOP-90 PRIVATE Aircraft Owners & Pilots Assoc. Apogee Forum APOGEE CIS: APOGEE APPC Info Exchange Forum APPCFORUM CIS: APPCFOR APPC, LU6.2, CPI-C, APPN, SNA 3270, HLLAPI, CICS, DB/2, CM/2 SNA Server/6000, PC Support Apple II Prog. Forum APPROG CIS: APPROG Apple II Users Forum APPUSER CIS: APPUSER Apple II Vendor Forum APIIVEN CIS: APIIVEN Apple Support Forum APLSUP CIS: APLSUP Apple WW Software Update Forum APLWW CIS: APLWW Aquaria / Fish Forum FISHNET CIS: FISHNET Archive Classics Forum ARCCLASS CIS: ARCCLASS Archive Films Forum ARCFILM CIS: ARCFILM video, windows, stock, videography, history, audio, nostalgia, vfw Archive Photos Forum ARCPHOTO CIS: ARCPHOTO stock photography, nostalgia, history, gif, graphics Artisoft Forum ARTISOFT CIS: ARTISOFT Artist Forum ARTIST CIS: ARTIST ASCII Developers Forum ASCIIDEV CIS: ASCIIDEV ASE Technicians Forum NIASE CIS: NIASE PRIVATE ASNA Support Forum ASNA CIS: ASNA ASP CD-ROM Forum ASPCD CIS: ASPCD ASP/Shareware Forum ASPFORUM CIS: ASPFOR Association Vendor Forum AFORUM CIS: AFORUM AST Forum ASTFORUM CIS: ASTFORUM Astronomy Forum ASTROFORUM CIS: ASTROFOR Atari Computing Forum ATARIVEN CIS: ATARIVEN Atari GAMING Forum ATARIGAMING CIS: ATARIGAM Atari ST Prod. Forum ATARIPRO CIS: ATARIPRO ATM/Frame Relay Forum FRAME CIS: FRAME Attachmate Forum ATTM CIS: ATTM Crosstalk, XTALK Attention Deficit Disorder Forum ADD CIS: ADD Hyperactivity Disorder, Autism, Tourette's Syndrome, Pre-school developmental issues, Parenting Authors Forum TWAUTHORS CIS: TWAUTHOR Autodesk AutoCAD Forum ACAD CIS: ACAD Autodesk Multimedia Forum AMMEDIA CIS: AMMEDIA Autodesk Retail Products Forum ARETAIL CIS: ARETAIL Autodesk Showcase Forum ASHOWCASE CIS: ASHOWCAS Automobile Forum CARS CIS: CARS Automobile, Driving, Car, Oil, Japan, Ford, Chevrolet, Chrysler MototWeek, Tires, Lexus, Europe Automobile Magazine Forum AUTOFORUM CIS: AUTOFOR Aviation Forum (AVSIG) AVSIG CIS: AVSIG Aviation Support Forum AVSUP CIS: AVSUP Aviation Week Group Forum AWGFORUM CIS: AWGFORUM Banyan Forum BANFORUM CIS: BANFORUM BASIS International Forum BASIS CIS: BASIS BBX, Business, Basic, Accounting 4GL, Client, Server Bay Networks Forum BAYNETWORKS CIS: BAYNET Network, Ethernet, Token Ring, FDDI, ATM, Switching Networking, Networks Baywatch Forum BAYWATCH CIS: HOM-197 Belgium Forum BELFORUM CIS: BELFORUM Benchmark & Standards Forum BENCHMARK CIS: BENCHMAR Bendata Forum BENDATA CIS: BENDATA Better Homes Kitchen Forum BHKFORUM CIS: BHKFORUM Bettmann Archive Forum BETTMANN CIS: BETTMANN Black Collegian Forum COLVEN CIS: COLVEN Block Financial Forum FRM-595 CIS: FRM-595 Kiplinger TaxCut, Small Business Attorney, Home Legal Advisor, Blyth Forum BLYTH CIS: BLYTH Board/Card/RPG Pub. 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Printing Forum XRXPRINT CIS: XRXPRINT Xerox Software Forum XRXSW CIS: XRXSW Xircom Forum XIRCOM CIS: XIRCOM Youth Drive Forum YDRIVE CIS: YDRIVE ZD Benchmark Forum ZDBENCHMAR CIS: ZDBENCH ZD Computer Shopper Forum COMPSHOPPER ZNT: COMPSHOP ZD Net Applications Forum ZDAPPS ZNT: ZDAPPS Public Brand Software ZD Net Arcade Forum ZDARCADE ZNT: ZDARCAD Public Brand Software ZD Net Business Forum ZDBUS ZNT: ZDBUS ZD Net Education Forum ZDEDUCATION ZNT: ZDEDUCA Public Brand Software ZD Net Home Forum ZDHOME ZNT: ZDHOME Public Brand Software ZD Net/Mac Tech & Business Forum ZMACTE ZMC: ZMACTE ZD Net Speakeasy Forum SPEAKEASY ZNT: SPEAKEAS ZD Net Studio Forum ZDSTUDIO ZNT: ZDSTUDI Public Brand Software ZD Net Support Forum (FREE) ZDHELP ZNT: ZDHELP ZD Net Utilities Forum ZDUTILS ZNT: ZDUTILS Public Brand Software ZD Net Utilities Forum (FREE) FREEUTIL ZNT: FREEUTIL Zenith Data Systems Forum ZENITH CIS: ZENITH ZMac Arts & Fun Forum ZMACARTS CIS: ZMACARTS ZMac Free Utilities Forum (FREE) MACUTIL ZMC: MACUTIL ZMac Tech & Business Forum ZMACTECH CIS: ZMACTECH FRPBBS sup doc #2: The latest version of FRPBBS (version 10.11) contains some important modifications (necessary ones) and nine additional files for your use. These files are written by you and accessed by users (with player access or above) from the [F] FILE section. The files are created from the SYSTEM FILES area. Each file is given the disk file name: sf. # Where # is a number between 1 and 9. ("sf" stands for SPECIAL FILE) So, special file one would be created with the name: sf. 1 (the space before the digit is significant). To access the file, a user need only type the digit while in the FILE section. So that they will know the files exist, be sure to add them to the help menu! Ex: [1] GAME MASTER NOTES [2] HOW TO FORM A GAME [3] HOW TO SEND DONATIONS TO SPLITINFINITY (File #3 should be on all FRPBBSs, of course!) If a special file is not created, and a user types it's digit, they will simply recieve a message saying the file is empty. These files make life much easier. You can now give out information on runnin games (tiresome to repeat stuff) in a file, and just ask anyone who wants to run a game to read them. Of course, you can always put in such things as: OTHER BBS NUMBERS and other "expected" files which were not included in the original version. NOTES ON FAST LOAD: FRPBBS uses RELative files for the user log and othe functions. Because of this, the FAST LOAD cartridge by Epyx will cause malfunctions. FAST LOAD (some versions at least) DO NOT work right with RELative files. SKIP OPTION: At some points here you are asked to PRESS RETURN: you can instead press the S key. This will skip the file which would normaly be displayed. For instance, the HELLO file and BULLETIN file can be bypassed with this function. FURTHER VERSIONS OF FRPBBS: No doubt you've noticed what may seem a rapid turn-over of versions of FRPBBS. You probably are wondering wheather to even bother downloading the present version because a new one will be up in under a week. That may or may not be true, but if you are serious about nning FRPBBS, you should always get the newest version. I will keep keep them compatible. Thanks for your support, SpLiTiNfInItY [END/FILE] FRP.DOC SUPPLEMENT ------------------ Additional documentation for FRP.BBS by SpLiTiNfInItY INTRODUCTION This file contains some missing information from the original documentation file as well as some new ideas and information. This file is not large, and a simple reading might serve better than a costly downloading. CHAT MODES I left out a description of the three chat modes you can select, which was a major source of confusion by FRP Sysops. These modes are: 0 Chat paging is off 1 Chat paging is ON 2 Chat paging is ON for Game Masters and Sysops ONLY You will probably find that option 2 is a big help after awhile. It forces players to go to their GM for help rather than bugging you all the time. At first you probably want to be bugged, but belive me... it can get to be quite an experience after awhile. Your GMs are probably pretty responsible anyway, so let them help out the new comers. RAISING A USER'S ACCESS LEVEL Few people have trouble raising a user's access level in Chat mode, but they do using the local logon prodecure. First local logon as the user in question (using his/her ID# and the backdoor password). Then from the main menu go to the [U] USER info section. From there use [S] Your STATS. Now you will see a small menu like this: [A] ACCESS xx [H] HANDLE xxxxxxxxx [P] PASSWORD xxxxxxxxx Choose [A] ACCESS and set their access to whatever you desire. TERMINAL MODE ESCAPE: Once you are in terminal mode it is not necessart to reset the computer to get out. Simply hit the HOME key. Remember that while you are in terminal mode the clock functions stop and you will need to set the date/time upon returning to the BBS. PUBLIC MESSAGE BASE: FRP.BBS does not contain a public fourm for players to hold general discussions, but one can be simulated. Simply assign one of the PLAY BOARDS as a public message base. First make an ad for the "game" which explaines it is realy a general fourm. Next, validate all users as PLAYERS on that play board. I'd leave the roster empty or course, and let the game bulletin explain again the difference between that board and the others. PRO SYSTEM: In the near future you will be seeing the FRP.BBS PRO system. This program will be simular to the present one, but designed for larger systems. If you have large storage devices, such as SFD-1001s are many drives you will be able to take advantage of them. Further, this system will handle negative line controls and probably 1200 bps modems (undecided at this point). Further, an UP/DOWN loading section will be added. This will enable large gamming information to be exchanged easier. Things such as game rules and world historys almost require a transfer protocol because of thier size and importance. To make room for this extra code and RAM storage, the SYSOP functions in FRP.BBS will be moved to a utility program. Watch for it soon! NEWS LETTER: Like I've said, I intend to support this program. The response has been good and I am now gearing up for a FRP NEWS LETTER. I invite all people who want to become part of the FRP.BBS network to send me the following information in Email or by postal: 1] Your name and/or club/group 2] Your address 3] Any comments on FRP.BBS 4] Your BBS line #, hours and other information 5] A small description of how you run your board and how it is doing. I do not require a donation for registration, but one would certainly be welcome to help offset the cost of a newsletter. All people who register will also be the first to get new versions of FRP.BBS and will also have say-so in the content of any modifications. The newsletter itself will be sent out once a month. FRP.BBS BUGS: I am slowly weeding out the tiny bugs in FRP.BBS. As of this writing, these bugs have been corrected: 1] Month not changing 2] Chat mode access validation (below 0 crashing) 3] Raising access via. local logon procedure 4] SUBJ: heading in feedback 5] Crashing due to deleted messages (on occasion) 6] GameMaster not being able to ADD/PULL players from game Keep letting me know of any bugs you find. I will fix them and reupload for you. FRP.BBS SOURCE CODE: The source code for FRP.BBS will be avaliable soon. The size of it leaves very little room for modification muchless REMarks. You also cannot run FRP.BBS without it being compiled first. Remeber that you need to use the BLITz! compiler from Skyles. DEEP PAN SOFTWARE CO: Address all comments/donations to: DEEP PAN SOFTWARE #3 Fairway ct. Florissant MO 63033 GAMING FOREVER! SpLiTiNfInItY [FILE/END] I tested these 3 programs by loading a 100 block program and timing each one. The normal loading time was used for comparison purposes. LOAD MODE TIME(in sec.) FACTOR --------- ------------- ------ NORMAL 65 1 FAST DATA 14 4.64 TURBODISK 14 4.64 MACH 5 14 4.64 The times for the 3 speed-up programs were literally the same. Which leads me to believe that they use pretty much the same method for fast loading. * FAST DATA's advantage is that it can be freely downloaded. * MACH 5's advantage is that it has several utilities to go along with it. And it seems to work with most copy protected software. * TURBODISK can be relocated in memory and has a fast VERIFY mode. Last Change/Update: 01 Oct 1995 =================== A +++ before an entry indicates that the entry is new, or has been updated, or has changed, since the last Listing. A --- before an entry indicates that the _prior_ entry was removed from the list, since the last Listing. =================== This is the list of FTP sites containing software and programs specific to the Commodore 64 and 128 computers, and one Vic20 site. I will try to keep this list as current and accurate as possible, so that it can be a useful resource for users of the newsgroup. PLEASE cooperate and send E-mail with any corrections and updates. If you uncover a site not listed, tell me so that it can be added. If a site has closed or no longer carries CBM software, let me know and it will be deleted. ===== To use this list on a UNIX system, just type 'ftp ', where is any of the sites listed below. Use 'anonymous' as your login, and your E-mail address for the password. You can change and list directories with 'cd' and 'dir', respectively, and download files to your system using 'get'. Be sure to specify either 'binary' if you are getting a program, or 'ascii' for a text file before you begin the download. ===== In addition to the sites listed below, which have CBM software, there are hundreds of other FTP sites on INet with interesting files covering most every other topic imaginable. Take some time to seek out and explore these other sites and their files too. Enjoy! ====== Host: ccnga.uwaterloo.ca Last updated: 01 Apr 1995 Directory: /pub/cbm Description: Major site for the latest C64, C65 and C128 software. csbruce@ccnga.uwaterloo.ca (Craig Bruce) maintainer of the site writes: >I have rearranged the files at the new "ccnga.uwaterloo.ca" anonymous FTP >site for Commodore computers. >The new "/pub/cbm" directory breakdown for this site is as follows: > >archivers : archiving/dearchiving programs for the C128/64 >audio : audio-related stuff for the C64 c65 : files related to the C65 computer >comp.binari* : programs from the "comp.binaries.cbm" newsgroup >comp.sys.cbm : important information gleaned from the "comp.sys.cbm" newsgroup >demos : demo programs for the C64 >emulation : programs for emulating the C64 on various platforms >games : games for the C128/64 >graphics : graphics stuff for the C128/64 >hacking.mag : issues of C= Hacking net magazine and related programs >hardware : text files about hardware projects >misc : stuff that doesn't fit into any other directory >os : stuff for various alternative operating systems for the C128/64 >os/ace : stuff for the ACE operating system for the C128/64 >os/cpm : stuff for the CP/M operating system for the C128/64 >os/cs-dos : stuff for the CS-DOS operating system for the C128 >os/geos : stuff for the GEOS operating system for the C128/64 >programming : programming ideas/code/stuff for the C128/64 >telecomm : telecommunications software for the C128/64 >unix : related utility C programs and Unix shell scripts >util128 : utility programs for the C128 >util64 : utility programs for the C64 >vic-20 : VIC-20 programs >INCOMING : directory to upload new programs into (use appropriate subdir) Host: ftp.funet.fi (128.214.6.100) Last updated: 05 May 1994 Directory: /pub/cbm /pub/cbm/c64/demos/pal /pub/misc/c64 /pub/kermit/c64 /pub/amiga/audio/misc/sid-tunes /pub/cpm Description: Most files in /pub/cpm run on the C128's CP/M. +++ Host: ftp://ftp.eskimo.com/u/v/voyager/Novaterm Last updated: 01 Oct 1995 Directory: /voyager/Novaterm Description: The official support site for Novaterm 9.5. Directory: /voyager/Novaterm/Deutsche Description: A German translation of Novaterm 9.5. voyager@eskimo.com (Nick Rossi), Novaterm's author writes: >This site contains the most recent Novaterm version, archives, the >individual files, the documentation in both CBM and standard ASCII, and >any other information, news, new modules, or bug fixes that come along. Host: sol.cs.ruu.nl (131.211.80.17) Last updated: 15 Mar 1995 Directory: /pub/MIDI/PROGRAMS/C64 /pub/MIDI/DOC Description: Host: ftp.Uni-Koeln.DE or: ftp.rrz.Uni-Koeln.DE (134.95.100.202) Last updated: 15 Mar 1995 Directory: /usenet/comp.archives/auto/comp.sys.cbm Description: Host: nexus.yorku.ca (130.63.9.66) Last updated: 15 Mar 1995 Directory: /pub/Internet-info Description: Contains an older version of this listing. Host: rigel.acs.oakland.edu (141.210.10.117) Last updated: 15 Mar 1995 Directory: /pub2/cpm Description: Directories of CP/M programs for the C128. Directory: /pub2/cpm/c128 Description: C128-specific CP/M programs. Directory: /pub2/cpm/c64 Description: C64 CP/M. Host: oak.oakland.edu Last updated: 01 Apr 1995 Directory: /pub/cpm /pub2/cpm Description: CP/M software, most all of which will run on the C128. See C128 and other branching directories for 1,000's of files. Host: src.doc.ic.ac.uk (146.169.2.1) Last updated: 01 Apr 1995 Directory: /usenet/comp.archives/auto/comp.sys.cbm Description: Some files of interest. Host: wuarchive.wustl.edu (128.252.135.4) Last updated: 09 Feb 1994 Directory: /systems/amiga/incoming/misc /mirrors/cpm/c64 /mirrors/cpm/c128 Description: CP/M software, most all of which will run on the C128. Be sure to check other directory locations too. Host: ftp.demon.co.uk Last update: 01 Apr 1995 Directory: /pub/cpm Description: CP/M and various system files. Also available by email from mail-server@nowster.demon.co.uk +++ Host: ftp.inf.bme.hu Last updated: 01 Oct 1995 Directory: /pub/cbm/ /pub/cbm/c64/ /pub/cbm/coding/ /pub/cbm/demos/ /pub/cbm/emulation/ /pub/cbm/games/ /pub/cbm/incoming/ /pub/cbm/musics/ /pub/cbm/utility/ /pub/cbm/plus4/ /pub/cbm/delta.system/ Description: Demoscene-oriented, a lot of demos and related files Host: watsun.cc.columbia.edu (128.59.39.2) Last updated: 05 May 1994 Directory: /kermit2/old/c64 /kermit/bin Description: check /kermit/c for latest Host: ftp.cs.columbia.edu Last updated: 09 Sep 1994 Directory: /archives/mirror1/kermit Description: The official Kermit support site containing the latest C64 Kermit and support files. 80 columns C64 and C128. Host: plaza.aarnet.edu.au (139.130.4.6) Last updated: 28 Dec 1993 Directory: /pub/kermit/c Description: Kermit files. Be sure to get the complete set of C64/128 Kermit. Host: flubber.cs.umd.edu (128.8.128.99) Last updated: 05 May 1994 Directory: /rec/newballistic Description: one file: balistic.c64 Host: nic.switch.ch (130.59.1.40) Last updated: 15 Mar 1995 Directory: /mirror/kermit/bin Description: Host: ftp.gmd.de Last updated: 03 Jun 1994 Directory: /if-archive/games/c64 Description: Contains a few PD text adventures. Host: wilbur.stanford.edu (36.14.0.36) Last updated: Directory: /pub/emulators/c64 Description: Host: syrinx.umd.edu (128.8.2.114) Last updated: 05 May 1994 Directory: /rush/systems/c64 Description: Host: tolsun.oulu.fi (130.231.96.16) Last updated: 15 Mar 1995 Directory: /pub/c64 /incoming/c64 /pub/amiga/4/c64trans.zoo /pub/c64 Description: Uploading to /pub/c64 is disabled because of lack of disk space. However, for downloading it is still fully accessible. Currently there is no administration for /pub/c64. /pub/amiga is active, though. Host: x2ftp.oulu.fi (130.231.48.141) Last updated: 01 Feb 1995 Directory: /pub/cbm Description: This site supports ONLY technical documents, references and specifications for CBM 8-bit programming. (For example, memory maps.) No binaries allowed. Directory: /pub/cross Description: Miscellaneous cross-assemblers. Host: ucsd.edu (128.54.16.1) Last updated: 01 Apr 1994 Directory: /midi/software/c64 Description: SID and MIDI files. Host: cs.dal.ca (129.173.4.5) Last updated: 01 Apr 1994 Directory: /comp.archives/c64 /pub/comp.archives/comp.sys.cbm Description: C128 files, GIF's, and terminals. Host: ftp.hrz.uni-kassel.de Last updated: 03 Feb 1994 Directory: /pub/machines/vic-20 Description: A Vic-20 ftp site, administered by Andreas Heitmann heitmann@crunch.ikp.physik.th-darmstadt.de Host: rtfm.mit.edu Last updated: 24 May 1995 Directory: /pub/usenet-by-group/comp.sys.cbm/main-faq Description: A place for the latest release of The COMP.SYS.CBM FAQ Host: frodo.hiof.no Last updated: 18 Jul 1995 Directory: /pub/c64 Description: Host: bbs.cc.uniud.it Last updated: 15 Mar 1995 Directory: /pub/c64 Description: New site for general c64 program files. Host: ftp.rz.uni-hildesheim.de (147.172.16.34) Last updated: 18 Oct 1994 Directory: /pub/c64/ Description: The directory oldcbm.pics contains scanned PET and other 8-bit Commodore Machine pictures. (54 at the moment) Each picture is about 200Kb in size. All in JPEG format. Host: ??? (131.188.190.131) Last updated: 15 Mar 1995 Directory: /pub/c64/ /pub c64/POLDI /pub/poldi Description: Up and coming site called "Ophelia" (Ophelia.uni-erlangen.de). For file descriptions, do a MORE on Files.txt. Host: ftp.cs.tu-berlin.de Last updated: 15 Mar 1995 Directory: /pub/c64 Description: Site for c64 software. Host: pitel_lnx.ibk.fnt.hvu.nl Last updated: 06 Sep 1995 Directory: Description: Site for c64 demos. Host: ftp.giga.or.at Last updated: 01 Apr 1995 Directory: Description: A new site for demos, geos files, and emulators. Host: ftp.armory.com Last updated: 15 Apr 1995 Directory: /pub/user/spectre Description: A small, and rapidly growing site, with lots of new .lnx format games. Expect new CWI programs too, from Computer Workshops, a little SW group. +++ Host: ftp://ftp.armory.com/pub/user/spectre/TEXT-ARCHIVE/COMM-FTP-SITES.gz. Last updated: 01 Oct 1995 Directory: Description: Latest copy of this Commodore FTP Sites Listing. ============ NOTES: ====== The latest version of The Commodore FTP Sites Listing (this list) can be found in the Usenet newsgroup, comp.sys.cbm, where it is posted twice monthly, generally at the beginning, and middle of each month. ====== For FTP sites where you will find C64 and/or Vic-20 emulators that run on Amiga, and/or IBMPC, Atari-ST, or Unix/X, please see The CBM Emulation FAQ maintained by Kevin Gifford (kgifford@netaxs.com) and posted to the newsgroup, comp.emulators.cbm. That FAQ listing can also be found on ftp.csv.warwick.ac.uk, in directory: /tmp/c64, and other places, as well. ================================ Send all info regarding changes/additions/corrections to: 72560.3467@CompuServe.COM or: hlh@panix.com (Please do NOT reply to the FROM address) ================================ Honorary mention and kudos to the following who have helped to keep your list current: ================== RAMIREZ FLORES................. capac@ceratonia.eui.upv.es Dimitri Ars.................... dimitri@intermedia.nl Nick Rossi..................... voyager@eskimo.com KEEVY MCALAVY.................. mcalavy@nevada.edu Cameron Kaiser (Po-Ching Lives!) ckaiser@sdcc13.ucsd.edu reserved for you............... and your INet address /'^'\ ( O O ) ------------------------oOOO--(_)--OOOo--------------------------------- | Howard Herman and Associates Voice: (212) 532-1485 | | New York, NY | | ___ ___ ___ ___ | | / //_/ // / //_/ // 72560.3467@compuserve.com | | / ___ // / ___ // .oooO hlh@panix.com | |/_// /_// /_// /_// ( ) Oooo. aa349@cleveland.Freenet.Edu | ------------------------ \ (-----( )---------------------------------- \_) ) / (_/  GABventure System Documentation Version 3.0 - Mar 1987 1. Introduction. 2. Features. 3. Future plans. 4. File conventions. 5. Prepare to play. 6. How to play. 7. How to make a GABventure. 8. Known bugs. 9. Feedback. Section 1 - Introduction GABventure is a text-adventure system for the C64. You can play or write adventures. BASIC programs are used but you don't program to write adventures. More on that later. Written entirely by Gary A. Beck THIS SYSTEM IS PUBLIC DOMAIN. Section 2 - Features 1. Command/Abbr north/n south/s east/e west/w up/u down/d enter exit get drop open close lock unlock look/l examine quit/q stop end read inventory/i score help put....into.... get....from.... turn on turn off printer what 2. Some objects can contain other objects or GABventurers. 3. GABventurers can carry objects. 4. Moving to some locations may requireyou to be inside of a 'vehicle' or have 'equipment' with you. 5. Full description of 'rooms' is provided on initial entry or by 'look'ing around. 6. The game is over when the maximum score is 'score'ed. 7. You can play again after 'quit'ing without reloading the program. 8. SAVE option when 'quit'ing. 9. RESTORE option at the start. 10. Output to printer via 'printer' cmd 11. You can 'get/drop/what' a list of objects: 'get chain tree fish' 12. New versions of GABventure are able to play GABventure games created for previous versions. (That's half the reason for the OPT file.) Section 3 - Future Plans Addition of CHARACTERS to interact with. The current version does get lonely now and then. Maintain clock. (Your comments could add to this list) Section 4 - File Conventions GABventure system uses disk files in addition to the program itself. You will need the proper collection of files to play a game. File names will follow this convention: The first three characters are GAB - in upper case. Characters four through six identify either a game or version number. Character seven is a period. Characters eight through ten are the file type - in upper case. Files used by GABventure: NAME P/S/R/U Used for... GABnnn.PLY P Playing the game GABnnn.BLD P Make your own GABnnn.STR P Make RELative file from SEQuential file (or SEQ from REL) GABnnn.REL R These are the rooms or places. Used to play the game. You build one to make your own GABventure. GABnnn.SEQ S Tis a SEQuential version of the RELative file. You can use the STR program to make the REL file from this. GABnnn.OBJ S These are the OBJects. Needed to play. Build one to make your own. GABnnn.OPT S The OPTions for GABventure nnn. Used to Play the game. GABnnn.DOC S You are reading it. GABnnn.SAVxxx S Saved game position By the way, P/S/R/U stands for PROGRAM SEQUENTIAL RELATIVE USER. These are file storage types. Section 5 - Prepare to Play. You need four files to play. GABnnn.PLY is the program. The other three files are OPT, REL, OBJ. The names of these three files must follow the naming conventions outlined in section 4. (If not, it won't work.) So...for GABventure number 007 ya need: GAB007.OPT GAB007.REL GAB007.OBJ Note: UPPERCASE is needed and the files MUST be of the proper storage type. Check your directory. Are the needed files there? If so go to section 6. Was only REL missing? If so - you can make one if you have the SEQ file. LOAD & RUN the GABnnn.STR. It will ask you for the GABventure number. Enter the three characters. The program will first read the options from the OPT file. Then the SEQ file is read. Finally the REL file is made. Creating the REL file is rather slow. Maybe you could read a good book while you wait. You should now have all the files you need. If not you need more help than I can give you here - seek help elsewhere. Section 6 - How to Play To play you need the PLY, OPT, OBJ and REL files. That's all covered in section 5 above. LOAD GABnnn.PLY RUN it. This is basic. Do your normal thing. You will be asked what drive number the data is on. Default is 8. You will be asked which GABventure to play. This is a three character identifier. (The one that comes after GAB in the OPT, OBJ and REL file names) Enter all three characters. You should be off and running. Section 7 - How to make a GABventure You need the GABnnn.BLD program for this. Using the BLD program you can make or modify the OPT, OBJ & REL files. Positive locations are rooms or places. Negative locations are objects. Location zero is the GABventurer. If object 2 is located inside of object 5 then its location is -5. If object 7 is in room 3 then its location is 3. If the GABventurer has object 10 then its location is 0. You can define TRIPs. A trip is a range of room numbers which require certain object number(s) to be held by the GABventurer. Set trips up while editing the OPT file. Beyond that it's self explanatory. In the future the program and this document will be revised based on your comments. Section 8 - Known Bugs & FUNNY Stuff I wrote it so it makes sense to me but you .... might have other ideas. Details: When naming objects in commands, you match on all characters or ending characters of the object name. If more than one match... strangeness. If an object name is more than one word you should use only one of them in commands. You can exit and re-enter an object while using it as a vehicle. Section 9 - Feedback By mail: G. A. Beck 5419 Summit Lyndhurst, OH 44124 CIS: 73537,3704 GEMAIL DOCUMENTATION FILE 1) To set up your data disk you must select option (I) from the Main Menu. 2) Without the main program on the data disk, you should be able to store about 3300 records consisting of name, address and zipcode. 3) The Delete Records function and the Add Records function use a batching operation. This allows all entries that are to be deleted or added to be entered at one sitting and then letting the program select the right file for each record and delete it or add it as requested. The max number of records that can be deleted at one time is 100. The max number of records that can be added at one time is 200. Any records not added or deleted will be dumped to the printer so that you can go back and check your entries for accuracy. 4) The (H) function allows printing of user selectable files in hardcopy listings or mailing label format. The (F) function will allow printing of single cords. 5) The (J) Count Records function delivers a hardcopy listing of the number of records in each file and the total number on the disk. 6) This a simple mailing routine, however it does utilize some sophisticated functions Any further questions or suggestions would be appreciated Contact: Gene Barlow PO BOX 576 FOREST PARK STATION DAYTON OHIO 45405 Phone: 513-274-9488 TATOO da plane da plane HAYES COMMANDS, S REGISTERS, RS232C PIN-OUTS 1. AT Commands for the Hayes 1200B and Other Compatible Modems Not all commands may work on older Hayes models or on "Hayes-compatible" modems AT Attention prefix. Precedes all command strings except +++ and A/ A/ Repeat previous command line +++ Hayes escape code; switches from on-line state to command state. Allow 1 second pause before/after escape code entry. Do not follow with . DIALING COMMANDS D Dial P Pulse T Tone , Pause ! Flash / Wait for 1/8 sec. @ Wait for silence ; Return to command state after dialing OTHER COMMANDS (If a command accepts a numeric prefix, then the command with the sub-parameter 0 (zero) is the same as the command with NO numeric subparameter. For example, ATH0 is the same as ATH, ATM0 is the same as ATM, etc.) A Answer call without waiting for ring B CCITT V.22 mode B1 Bell 103 & 212A mode C Transmit carrier off C1 Carrier on E Characters NOT echoed E1 Characters echoed F Half-duplex F1 Full-duplex H On hook (hang up) H1 Off hook (line and auxiliary relay) H2 Off hook (line relay only) I Request product ID code (may be Hayes-specific) I1 Test ROM checksum I2 Test internal memory L0 Low speaker volume L1 Low speaker volume L2 Medium speaker volume L3 High speaker volume M Speaker always off M1 Speaker on until carrier detect M2 Speaker always on O Go to on-line state O1 Remote digital loopback off O2 Remote digital loopback request Q Result codes displayed Q1 Result codes NOT displayed Sr? Requests current value of modem register 'r' Sr=n Sets modem register 'r' to value 'n' V Show digit result codes V1 Show word result codes X Sets baudrate to 300 X1 Result code CONNECT 1200 enabled X2 Enables dial tone detection X3 Enables busy signal detection X4 Enables dial tone & busy signal detection Y Long space disconnect disabled Y1 Long space disconnect disabled Z Software reset; restore default settings 2. RESULT CODES Digit Word Description ----- ---- -------------------------------------------------- 0 OK ..........Command executed 1 CONNECT .....Connected at 300 or 1200 bps. Connected at 300 if result of X1, X2, X3 or X4 2 RING ........Ringing signal detected 3 NO CARRIER ..Carrier not detected or lost 4 ERROR .......Illegal cmd, error in cmd line, cmd line exceeds 40 chars, invalid char format at 1200 bps, invalid checksum 5 CONNECT 1200 Connected at 1200 bps. Results from X1, X2, X3 or X4 commands only 6 NO DIALTONE .Dial tone not detected; subsequent cmds not processed. Results from X2 or X4 cmds only. 7 BUSY ........Busy signal detected and subsequent cmds not pro- cessed. Results from X3 or X4 cmds only. 8 NO ANSWER ...Silence not detected and subsequent cmds not pro- cessed. Results from @ cmd only. 3. S REGISTERS Note: almost all have reasonable default values set by ATZ command Here is a list of the S-registers used by Hayes modem. Please be aware that not all modems support these registers and that some modems may have more registers than are listed. ALL S REGISTER COMMANDS ARE ENTERED IN THE AT COMMAND LINE. EXAMPLE: AT S8=2 S2=43 S7=30 TO READ THE VALUE IN ANY REGISTER USE AT SX? THE MODEM SHOULD ECHO THE VALUE FOUND IN THE REGISTER X REG Values Register function S0 0 AUTO ANSWER OFF 1-255 AUTO ANSWER ON, ANSWER ON INDICATED # OF RINGS S1 **0-255 RING COUNT (THIS IS A READ-ONLY REGISTER) S2 0-127 ESCAPE CHARACTER NORMALLY SET TO 43 OR "+" 127-255 ESCAPE FUNCTION DISABLED S3 0-127 END OF LINE CHARACTER NORMALLY SET TO 13 (CR) S4 0-127 LINE FEED CHARACTER NORMALLY SET TO 10 (LF) S5 0-127 BACKSPACE CHARACTER NORMALLY SET TO 8 (BS) S6 2-255 SEC PAUSE BEFORE DIALING (NORMALLY 2 SEC) S7 1-255 SEC WAIT FOR CARRIER (NORMALLY SET TO 30 SEC) S8 0-255 SEC PAUSE FOR COMMA IN DIAL STRING (NORMALLY SET TO 2 SEC) S9 1-255 .1SEC CARRIER VALIDATION TIME NORMALLY 6 (.6 SEC) S10 1-255 .1SEC LOSS OF CARRIER DISCONNECT DELAY NORMALLY 14 (1.4 SEC) S11 50-90 .1SEC BETWEEN NUMBER DIAL DELAY. UNDOCUMENTED. IMPROVE DIAL SPEED. I LIKE 55. THE DEFAULT IS 90. S12 20-255 .02SE ESCAPE SEQUENCE PAUSE NORMALLY 50 (1.0 SEC) S13 * POWER UP ASYNC DATA FORMAT (USE CHART BELOW) S14 * OPTION STATUS (USE CHART BELOW) S16 * TEST STATUS (USE CHART BELOW) S18 0-255 SEC TEST TIMER (REMOTE TEST) S21 * OPTION STATUS (USE CHART BELOW) S22 * OPTION STATUS (USE CHART BELOW) S23 * OPTION STATUS NORMALLY 07 (USE CHART BELOW) S25 0-255 SEC DTR DETECT DELAY NORMALLY 5 SEC ASYNC MODE, SYIC AUTO-DIAL AND SYIC MANUAL DIAL MODE .05 SEC S26 0-255 MS RTS TO CTS DELAY (1 MS) S27 * OPTION STATUS (USE CHART BELOW) * REGISTERS USED BY MODEM PROCESSOR. DO NOT ALTER THESE ** READ ONLY REGISTERS S 13 DATA FORMAT: POSITION VALUE FUNCTION BIT 0 - NOT USED BIT 1 - NOT USED BIT 2 0 PARITY OFF 1 PARITY ON BIT 3 0 ODD PARITY 1 EVEN PARITY BIT 4 0 7 DATA BITS 1 8 DATA BITS BIT 5 0 BIT 8=0 1 BIT 8=1 BIT 6 - NOT USED BIT 7 - NOT USED S 14 DATA FORMAT: BIT 0 - NOT USED BIT 1 0 LOCAL CHARACTER ECHO OFF 1 LOCAL CHARACTER ECHO ON BIT 2 0 STATUS DISPLAYS ON 1 STATUS DISPLAYS OFF BIT 3 0 STATUS CODES SENT 1 STATUS MESSAGES SENT BIT 4 0 MODEM RESPONDS TO COMMANDS 1 MODEM IGNORES COMMANDS BIT 5 0 TONE-DIALING 1 PULSE-DIALING BIT 6 - NOT USED BIT 7 0 ANSWER MODE 1 ORIGINATE MODE S 16 DATA FORMAT: BIT 0 0 ANALOG LOOP OFF 1 ANALOG LOOP ACTIVE BIT 1 - NOT USED BIT 2 0 DIGITAL LOOP OFF 1 DIGITAL LOOP ACTIVE BIT 3 0 REMOTE DIGITAL LOOP REQUESTED BY OTHER MODEM IS OFF 1 REMOTE DIGITAL LOOP REQUESTED BY OTHER MODEM IS ACTIVE BIT 4 0 REMOTE DIGITAL LOOP OFF 1 REMOTE DIGITAL LOOP ACTIVE BIT 5 0 SELF TEST RDL OFF 1 SELF TEST RDL ACTIVE BIT 6 0 SELF TEST ANALOG LOOP OFF 1 SELF TEST ANALOG LOOP ACTIVE BIT 7 - NOT USED S 21 DATA FORMAT: BIT 0 0 RJ11/RJ41/45 JACK TYPE 1 RJ12/FJ13 JACK TYPE BIT 1 - NOT USED BIT 2 0 CTS FOLLOWS RTS 1 CTS FORCED ON BIT 3&4 0 MODEM IGNORES DTR 1 MODEM ASSUMES COMMAND STATE WHEN DTR TURNS OFF 2 MODEM ASSUMES COMMAND STATE AND DISABLES AUTO-ANSWER WHEN DTR TURNS OFF 3 MODEM RESETS WHEN DTR TURNS OFF BIT 5 0 DCD FORCED ON 1 DCD FOLLOWS CARRIER BIT 6 0 DSR FORCED ON 1 DSR BEHAVES NORMALLY BIT 7 0 LONG SPACE DISCONNECT DISABLED 1 LONG SPACE DISCONNECT ENABLED S 22 DATA FORMAT: BIT 0&1 1 LOW SPEAKER VOLUME 2 MEDIUM SPEAKER VOLUME 3 HIGH SPEAKER VOLUME BIT 2&3 0 SPEAKER ALWAYS OFF 1 SPEAKER ON UNTIL CARRIER DETECTED 2 SPEAKER ALWAYS ON 3 SPEAKER OFF DURING DIALING THEN ON UNTIL CARRIER DETECTED BIT 4&5&6 0 X COMMAND IN EFFECT 4 X 1 COMMAND IN EFFECT 5 X 2 COMMAND IN EFFECT 6 X 3 COMMAND IN EFFECT 7 X 4 COMMAND IN EFFECT BIT 7 0 39/61 MAKE/BREAK RATIO (PULSE DIALING) 1 33/67 MAKE/BREAK RATIO S 23 DATA FORMAT: BIT 0 0 REMOTE DIGITAL LOOP REQUEST DENIED 1 REMOTE DIGITAL LOOP REQUEST GRANTED BIT 1&2 0 0-300 BPS 1 600 BPS 2 1200 BPS 3 2400 BPS BIT 3 - NOT USED BIT 4&5 0 EVEN PARITY 1 PARITY BIT ALWAYS 0 2 ODD PARITY 3 PARITY BIT ALWAYS 1 BIT 6&7 0 NO GUARD TONES 1 550 HZ GUARD TONE 2 1800 HZ GUARD TONE S 27 DATA FORMAT: BIT 0&1 0 ASYNCHRONOUS MODE 1 ASYNC/SYNC MODE 2 SYNC AUTO-DIAL 3 SYNC MANUAL DIAL BIT 2 0 PUBLIC PHONE LINE 1 LEASED LINE BIT 3 - NOT USED BIT 4&5 0 INTERNAL CLOCK USED 1 EXTERNAL CLOCK USED 2 SLAVED CLOCK USED BIT 6 0 CCITT V.22 PROTOCOL (1200 BPS) 1 BELL 212A (1200 BPS) BIT 7 - NOT USED Specialty Commands ATB0 CCITT V.22 AT 1200 BPS ATB1 BELL 212A AT 1200 BPS * AT &F RESTORE TO FACTORY CONFIGURATION AT &G NO GUARD TONE * AT &G1 550 HZ GUARD TONE AT &G2 1800 HZ GUARD TONE AT &J RJ11/RJ41S/RJ45 JACK * AT &J2 RJ12/RJ13 JACK AT &L REGULAR PHONE LINE * AT &L1 LEASED LINE AT &M ASYNC OPERATION * AT &M1 ASYNC/SYNC OPERATION AT &M2 SYNC AUTO DIAL AT &M3 SYNC MANUAL DIAL AT &P 39/61 PULSE MAKE/BREAK RATIO * AT &P1 33/67 PULSE MAKE/BREAK RATIO AT &T4 GRANT RDL TEST REQUEST * AT &T5 DENY RDL TEST REQUEST AT &W WRITE CURRENT REGISTERS TO NON-VOL-MEMORY (KEEP FOR POWER UP) AT &X SYNC CLOCK INTERNAL * AT &X1 SYNC CLOCK EXTERNAL AT &X2 SYNC CLOCK SLAVED AT &Z STORE DIAL COMMAND LINE DATA INTERFACE (2400) AT &C DCD ALWAYS ON * AT &C1 DCD ON WHILE CARRIER PRESENT AT &D DTR IGNORED * AT &D1 DTR FAIL DISCONNECT ENABLED (MODEM RETURNS TO COMMAND MODE) AT &D2 DTR FAIL DISCONNECT ENABLED (MODEM RETURNS TO COMMAND MODE, TURN AUTO ANSWER OFF) AT &D3 DTR FAIL DISCONNECT ENABLED (RESET MODEM) 4. RS 232 GENERAL PIN NOTES: (Compatibility) Most standard RS232 connector problems are with only several pins: (these are not the CBM pin numbers, but the DB25 Pins) Pins 2-3 swapped (TD/RD) (Also a null Modem Configuration) Pins 4-5-8 swapped, or tied together (RTS/CTS/DCD) Pins 6-20 swapped (DSR/DTR) Pins 1-7 tied together (Prot. Gnd/Sig Gnd) It should also be noted that most TELECOM failures result from cable problems, either intermittent, short or open. Some manufacturers do not solder the wires to the pins, but use crimp connectors. Pin 1; Protective Ground, to equipment frame. Further grounding may be required, depending upon regulation. (NEEDED) Pin 2; Transmitted Data. Generated by data terminal equipment going TO transmitting signal converter. (NEEDED) Pin 3; Received Data. Generated by the receiving signal converter going TO the data terminal equipment. (NEEDED) Pin 4; Request to Send. Line conditioner. On half-duplex controls the direction of data flow. (NEEDED) Pin 5; Clear to Send. Generated by the data communication equipment to flag if the data is or is not ready to be sent out. (NEEDED) Pin 6; Data Set Ready. Status of the Local Data Set (to terminal). Pin 8; Data Carrier Detect. Indicates if the receiving signal meets certain parameters. (to terminal) Pin 9; Plus Test Voltage Pin 10; Negative Test Voltage Pin 12; Secondary Line (DCD2) Pin 13; Secondary Line (CTS2) Pin 14; Secondary Line (TD2) Pin 15 & 17; T & R Timing Pin 16; Secondary Line (RD2) Pin 19; Secondary Line (RTS2) Pin 20; Data Terminal Ready (DTR) Controls switching the DCE to the communications channel. Pin 21; Signal Quality Detector. Indicates quality of signal (CCITT equiv. 110) (SQ) Pin 22; Ring Indicator (CCITT 125, circuit CE)((RI) Pin 23; Data Signal Rate Selector (for dual baud rate modems) Pin 24; Transmitter Signal Element Timing (for DTE) Pins 11, 18, and 25 are reserved or not used. Pin 7 is the needed Signal Ground, while pin 25 is sometimes used as a busy signal. Synchronous Data Transmissions usually use pins 15, 17 and 24 (clocks). A short note about standards: RS means Recommended Standard, by the EIA Specs. Two others 'standards' were designated by CCITT using the prefix V and X. Other RS standards are: 269B (synchronous rates); 334 (Signal Quality); 357 (FAX); 449 (37 Pin connectors) etc. This information was compiled from several sources, and should not be considered 'Official'. Always consult your modem/interface/computer manual for proper usage.   Date: Sat, 17 Aug 96 18:07:50 +0600 From: Pulthar@nietzsche.execpc.com Subject: Re: GeoBasic Here's the more technical info I have on geoBasic. I've posted it to comp.sys.cbm as well. geoBasic Module Definitions: VLIR # Constant Loads @ Description ------ -------- ------- ----------- 0 R_MAIN $0400 Resident code. Two JMP's @ $0400 then skip to $07fc to leave room for screen memory. This module contains all the code that must always be available. All the other modules use the subroutines contained here. 1 R_FILE $4ec7 High level disk file stuff (Rename, Open, etc). 2 R_DA *$75d8 Run's DA's. *Loads inside FG_BUFFER on 64 or SCREEN_BASE on the 128. This keeps it from overwriting Basic's code. 3 R_INIT $4ec7 geobasic Initialization code. Loaded from Resident code. 4 R_LOAD $7501 Basic Program loader. Loads into FG_BUFFER (see R_DA). 5 R_BINT $4f96 Interpreter (BasRes). This is the module that actually runs the user's program. 6 R_BINT2 $0400 7 R_FONT $6f8b Font Manager (cFont, cSysInfo, and GetDiskBitmap). 8 R_DISK $6f8b Lower level disk stuff (reading bytes, etc). 9 R_PRINT $6f8b Printer Routines. 10 R_MENU $4ec7 Menu Utility. 11 R_DBOX $4ec7 Dialog Box Utility. 12 R_ICON $4ec7 Icon Utility. 13 R_BMAP $4ec7 Bitmap Utility. 14 R_SPRT $4ec7 Sprite Utility. 15 R_EDIT $4503 Editor. 16 R_APPL $4b00 Make Application (run-time). 17 R_DEBUG $47cc Debugger. GB Program, Disk Layout Records 0 to 9 - left empty to leave room for GB code when making run-time. Record #10 - VLIR table. Keeps track of what modules hold what line #'s. Used for doing the VLIR splitting. The table is a single sector and there is one eight byte entry for each program module. The entries have the following format: .word ? ; Highest line number in module. .word ? ; Length_of_module (in bytes) .byte ? ; nesting_level .byte ? ; write_status .byte ? ; modified_status .byte NULL ; terminator The very first entry is a bit different. It looks like this: .word ??? ; (NULLS) .byte x ; number of entries in the VLIR table (not ; counting this one which is entry #0). .byte x ; number of labels in the label table (minus 1, ; labels are numbered from zero!). If there ; are no labels then it equals $ff. .byte $f0? .byte $f6? .word ??? Record #11 - Object table. All of the geos objects are store in this record, one right after the other. Record #12 - Label Table. Here is where the labels (@xxxx and object names) are stored. Each label entry is 8 bytes long and has the following format: For @ labels: .block 6 ; label name padded with NULLs .word line_number For object labels (i.e. bitmaps, menus, icons, etc.): .byte type ; $80 = Menu ; $81 = DB ; $82 = Icon ; $83 = Sprites ; $84 = Bitmap .block 5 ; object name padded with NULLs .word address ; where in memory the object is located. Record #13 onward - Holds the basic program lines. Each line has the following format: .byte ; length_of_line .word ; line_number .block ??? ; now comes the tokenized text Record #126 backward - Disk loadable bitmaps are stored beginning at record #126. Additional bitmaps are added backwards until they meet up with the program records. Note that only disk loadable bitmaps are stored here. Regular bitmaps are stored in the Object Table (record #11). Getting Registers after a CALL: After using the CALL command use can get the return values of the registers by PEEKing the following memory locations: A = $28a (650) X = $28b (651) Y = $28c (652) SR = $28d (653) POP Command: The old (V1.0) Pop command had several serious bugs that caused a system crash. POP Command: The old (V1.0) Pop command had several serious bugs that caused a system crash. The new version works like this: executing a POP will remove the current GOSUB/WHILE/REPEAT stack frame. In other words it will allow you to 'forget' that you are in a subroutine or loop (this does not apply to a FOR...NEXT loop). One thing to keep in mind is that after executing a POP you must not allow the program to reach the RETURN/LOOP/UNTIL commands. The best way of doing this is with a construct like this: 10 GOSUB DoSomething 20 END 30 50 @DoSomething 60 70 IF something = error THEN POP : GOTO @DoError 80 RETURN 90 100 @DoError 110 .... etc Of course if you are two levels deep in a subroutine and execute a POP, then you execute a RETURN the program will return TWO levels back rather then just one. Could come in handy at times. GB Variables - zero page Name Address Size Description ---- ------- ---- ----------- basCur $81/129 word current character in basic memory basBegin $83/131 word pointer to beginning of basic basicEnd $85/133 word pointer to beginning of labels (minus 1 for end of basic) varBegin $87/135 word pointer to the beginning of variables arrayBegin $89/137 word pointer to the beginning of arrays arrayEnd $8b/139 word pointer to the end of arrays arrayLength $8d/141 word length of array/temporary register strnBegin $8f/143 word pointer to the beginning of strings arrayLength $8d/141 word length of array/temporary register strnBegin $8f/143 word pointer to the beginning of strings zeroShift $91/145 byte used by floating point routines dec_pt $92/146 byte used by floating point routines varPtr $93/147 word pointer to value of variable machine_type $95/149 byte 0 if c64, $80 if 128 strnStack $96/150 9 bytes stack for three temp string descriptors strnStkIndx $9f/159 byte index into strnStack prevStrnStkIndx $a0/160 byte previous strnStack index rdIndex $a1/161 byte index to reading in strings gax2 $a2/162 word (not commented in source code) curStrn $a4/164 word pointer to most current string that was added or moved. strnDes $a6/166 word pointer to string descriptor descPtr $a8/168 word pointer to string descriptor for string operations. geosBegin $aa/170 word pointer to the beginning of object (menus, icons, etc.) data. memAmnt $ac/172 word amount of memory to insert or delete curKeyBrdPos $ae/174 word (not commented in source) SetForIOTemp $b0/176 word (not commented in source) curLineNum $b2/178 word current line number being executed or $ff in direct mode VLIRtabl $b4/180 word pointer to beginning of VLIR table xPos $b6/182 word X position for PRINT yPos $b8/184 byte Y position for PRINT opMask $b9/185 byte current comparison being performed >/1, =/2, /1, =/2, _LLN@TL(T  Notes on GeoVideoPg There are several known bugs in this program. The worst one is the Clock will sometimes cause a crash when it is turned on. But the clock can now be placed on screen and it's font/style changed. Another is that when Choosing FONT size you must not choose the largest. The next to largest is the limit. i.e. California FONT has Sizes 10,12,14,and 18. You could use any size but 18. If you want to use the BSW FONT DO NOT try to choose it by typing in BSW It won't- wowork! Just pick Style and go on with your page. When designing a Video screen you should not draw, place bitmaps nor place text in the top 15 pixels of the screen (Menu). or the Bottom 40 pixels which are used by the Drawing tools. If you plan to use-a desk accessory from the geos menu, save your screen first as it will not be redrawn and you will still have the graphic of the accessory on the screen. This can be used, with some planning, to import graphics from your Photomanager. BUT you will need to erase the parts you don't want could take a while. You can add Text to a screen loaded from disk. So you may want to create some generic type screens with grahics, i.e. birthdays, wedding ect. and then you can quickly add test for the occasion.Menu off/on feature. If you loaded a screen from disk and try to turn the menu off the menu bar will turn the color of your desktop border unless you change it. You can do that with the Wipes menu "Set Color". You can change the whole screen color-with the Wipes feature. When the menu is turned off the foreground color and background color are just set the same for the menu bar. The menu is still available BUT the foreground and background colors below the menu bar must be different to read menuThis version is an improvement over the first one but the screens made with verison 1 will not work here unless you use a header editor to change the Header. If there is not a header editor here let me know I'll upload a good one. I'm still working on aslideshow that will display the files created with VideoPage it will only support the files in this and future versions. (sorry). Still looking for a way to convert Photo Scraps to this file format. (GeoBasic just won't do Bitmapup). still working on aNew features! If you downloaded the Scrap2Vid Desk Accessory you can now import Photo scraps directly to GeoVidPg7.(Won't work with many versions cause the screen is cleared after a DA is called.) It will place a photo scrap upper left position of the screen just below the menu bar. and 3 cards (24 pixels) from the left edge. This will paste a full screen clipped from geoPaint 64 pretty well in the center of the screen (a little high ofset to allow the drawing tools to b used without over- writing the graphics. You can then color and save your new screen to the GeoVidPage format and re-LOAD it to use for a display or recording on your VCR. The old menu item BitMaps has been removed. Now you can call PhotoManager (geos) menuover- "copy" to Photo Scrap a graphic and use the Scrap2VidPg DA to put the Photo scrap on the sceen (see above) with a little planning you can create cool Full screens to display. You will now have to Clear Screen (from Screen menu) after DAs. enjoy#: 23532 S13/GEOS in General 09-Sep-90 10:42:09 Sb: GEOWIZARD is here! Fm: Susan Lamb 76106,3662 To: ALL The wait is over, GEOWIZARD is now done. The finished disk includes geoWizard, MiniDesk (the copy, rename and scratch file DA, 3 drive and multiple file support) and geoWizDump (screen dumps from geoWizard to Photo Scrap or geoPaint in full color). In case you don't know about geoWizard, it's a little utility that, once installed, sits in your REU waiting for you to trigger it. Then it takes over the computer and lets you do a screen dump, run a DA, or run an application. When you're done, you are returned to the original program as if nothing happened. You can also quit to DeskTop to get out of System Error boxes. This effectively turns most any application into a Desk Accessory. For instance, pop out of geoWrite for a few seconds and into geoPaint to cut a graphic to photo scrap, then return to geoWrite where you left off and paste in the graphic. You can use geoWizard almost anywhere, even where a Desk Accessory menu isn't available. You can make screen dumps with menus down or with dialog boxes displayed. GeoWizard requires GEOS 2.0 in either 64 or 128 versions and a REU. You can use it with any input device. Full 3-drive support is included as well as 40/80 support with GEOS 128. Your REU MUST have at least one 64K bank free to operate geoWizard. Please make sure you have enough RAM to use geoWizard before ordering!! I'll post the instructions for determining if you have enough on the next message. To order the GEOWIZARD disk, send a check or money order for $16.50 to: Comm-Plex Software 6782 Junc on Road Pavillon, NY 1452-9755 NY residents add sales tax. Please make check/MO payable to Jim Collette, and specify GEOWIZARD disk. If you're ordering from this message, include your CompuServe number so we can get back to you with any information. If you don't want to figure out if you have enough RAM, send details of your setup and how you have it configured when ordering. Note from Susan Lamb: I have been using geoWizard & MiniDesk for some time as a beta-tester. It has GREATLY enhanced my use GEOS!! #: 23534 S13/GEOS in General 09-Sep-90 11:44:06 Sb: GeoWizard requirements: Fm: Susan Lamb 76106,3662 To: Susan Lamb 76106,3662 (X) To see if your setup has enough RAM to run geoWizard, do this: (1) Divide the size (in K) of your REU by 64 and then subtract 1. Common values - 128K=1, 256K=3, 512K=7, 1024K=15, 2048K=31 (2) Subtract for each RAM or Shadowed disk you have installed: RAM 1541/Shadowed 1541 - subtract 3. RAM 1571 - subtract 6. Shadowed Dir 1581 - subtract 1. (3) Now, if u are left with a number greater than 0, you can run geoWizard. If you are left with 0, your REU is full - not enough room. EXAMPLE: 256K 1764 (3) -RAM 1541 (3) =0 ...not enough RAM. 512K REU (7) -RAM 1571 (6) =1 ...GeoWizard will work. If you have Shadowed Dir 1581 with the second example, it would subtract another 1 and not be enough. The shadowed Dir 1581 only speeds up disk access a bit and if you disable it you will make room for geoWizard, which makes better use of the RAM. If you're too con sed, E-Mail your setup and I'll check with JIm. Yes, that's Jim Collette of Font Editor 2.5 fame. --Susan Lamb Cover Sheet for the GIF89a Specification DEFERRED CLEAR CODE IN LZW COMPRESSION There has been confusion about where clear codes can be found in the data stream. As the specification says, they may appear at anytime. There is not a requirement to send a clear code when the string table is full. It is the encoder's decision as to when the table should be cleared. When the table is full, the encoder can chose to use the table as is, making no changes to it until the encoder chooses to clear it. The encoder during this time sends out codes that are of the maximum Code Size. As we can see from the above, when the decoder's table is full, it must not change the table until a clear code is received. The Code Size is that of the maximum Code Size. Processing other than this is done normally. Because of a large base of decoders that do not handle the decompression in this manner, we ask developers of GIF encoding software to NOT implement this feature until at least January 1991 and later if they see that their particular market is not ready for it. This will give developers of GIF decoding software time to implement this feature and to get it into the hands of their clients before the decoders start "breaking" on the new GIF's. It is not required that encoders change their software to take advantage of the deferred clear code, but it is for decoders. APPLICATION EXTENSION BLOCK - APPLICATION IDENTIFIER There will be a Courtesy Directory file located on CompuServe in the PICS forum. This directory will contain Application Identifiers for Application Extension Blocks that have been used by developers of GIF applications. This file is intended to help keep developers that wish to create Application Extension Blocks from using the same Application Identifiers. This is not an official directory; it is for voluntary participation only and does not guarantee that someone will not use the same identifier. E-Mail can be sent to Larry Wood (forum manager of PICS) indicating the request for inclusion in this file with an identifier. GRAPHICS INTERCHANGE FORMAT(sm) Version 89a (c)1987,1988,1989,1990 Copyright CompuServe Incorporated Columbus, Ohio CompuServe Incorporated Graphics Interchange Format Document Date : 31 July 1990 Programming Reference Table of Contents Disclaimer................................................................. 1 Foreword................................................................... 1 Licensing.................................................................. 1 About the Document......................................................... 2 General Description........................................................ 2 Version Numbers............................................................ 2 The Encoder................................................................ 3 The Decoder................................................................ 3 Compliance................................................................. 3 About Recommendations...................................................... 4 About Color Tables......................................................... 4 Blocks, Extensions and Scope............................................... 4 Block Sizes................................................................ 5 Using GIF as an embedded protocol.......................................... 5 Data Sub-blocks............................................................ 5 Block Terminator........................................................... 6 Header..................................................................... 7 Logical Screen Descriptor.................................................. 8 Global Color Table......................................................... 10 Image Descriptor........................................................... 11 Local Color Table.......................................................... 13 Table Based Image Data..................................................... 14 Graphic Control Extension.................................................. 15 Comment Extension.......................................................... 17 Plain Text Extension....................................................... 18 Application Extension...................................................... 21 Trailer.................................................................... 23 Quick Reference Table...................................................... 24 GIF Grammar................................................................ 25 Glossary................................................................... 27 Conventions................................................................ 28 Interlaced Images.......................................................... 29 Variable-Length-Code LZW Compression....................................... 30 On-line Capabilities Dialogue.............................................. 33 1 1. Disclaimer. The information provided herein is subject to change without notice. In no event will CompuServe Incorporated be liable for damages, including any loss of revenue, loss of profits or other incidental or consequential damages arising out of the use or inability to use the information; CompuServe Incorporated makes no claim as to the suitability of the information. 2. Foreword. This document defines the Graphics Interchange Format(sm). The specification given here defines version 89a, which is an extension of version 87a. The Graphics Interchange Format(sm) as specified here should be considered complete; any deviation from it should be considered invalid, including but not limited to, the use of reserved or undefined fields within control or data blocks, the inclusion of extraneous data within or between blocks, the use of methods or algorithms not specifically listed as part of the format, etc. In general, any and all deviations, extensions or modifications not specified in this document should be considered to be in violation of the format and should be avoided. 3. Licensing. The Graphics Interchange Format(c) is the copyright property of CompuServe Incorporated. Only CompuServe Incorporated is authorized to define, redefine, enhance, alter, modify or change in any way the definition of the format. CompuServe Incorporated hereby grants a limited, non-exclusive, royalty-free license for the use of the Graphics Interchange Format(sm) in computer software; computer software utilizing GIF(sm) must acknowledge ownership of the Graphics Interchange Format and its Service Mark by CompuServe Incorporated, in User and Technical Documentation. Computer software utilizing GIF, which is distributed or may be distributed without User or Technical Documentation must display to the screen or printer a message acknowledging ownership of the Graphics Interchange Format and the Service Mark by CompuServe Incorporated; in this case, the acknowledgement may be displayed in an opening screen or leading banner, or a closing screen or trailing banner. A message such as the following may be used: "The Graphics Interchange Format(c) is the Copyright property of CompuServe Incorporated. GIF(sm) is a Service Mark property of CompuServe Incorporated." For further information, please contact : CompuServe Incorporated Graphics Technology Department 5000 Arlington Center Boulevard Columbus, Ohio 43220 U. S. A. CompuServe Incorporated maintains a mailing list with all those individuals and organizations who wish to receive copies of this document when it is corrected 2 or revised. This service is offered free of charge; please provide us with your mailing address. 4. About the Document. This document describes in detail the definition of the Graphics Interchange Format. This document is intended as a programming reference; it is recommended that the entire document be read carefully before programming, because of the interdependence of the various parts. There is an individual section for each of the Format blocks. Within each section, the sub-section labeled Required Version refers to the version number that an encoder will have to use if the corresponding block is used in the Data Stream. Within each section, a diagram describes the individual fields in the block; the diagrams are drawn vertically; top bytes in the diagram appear first in the Data Stream. Bits within a byte are drawn most significant on the left end. Multi-byte numeric fields are ordered Least Significant Byte first. Numeric constants are represented as Hexadecimal numbers, preceded by "0x". Bit fields within a byte are described in order from most significant bits to least significant bits. 5. General Description. The Graphics Interchange Format(sm) defines a protocol intended for the on-line transmission and interchange of raster graphic data in a way that is independent of the hardware used in their creation or display. The Graphics Interchange Format is defined in terms of blocks and sub-blocks which contain relevant parameters and data used in the reproduction of a graphic. A GIF Data Stream is a sequence of protocol blocks and sub-blocks representing a collection of graphics. In general, the graphics in a Data Stream are assumed to be related to some degree, and to share some control information; it is recommended that encoders attempt to group together related graphics in order to minimize hardware changes during processing and to minimize control information overhead. For the same reason, unrelated graphics or graphics which require resetting hardware parameters should be encoded separately to the extent possible. A Data Stream may originate locally, as when read from a file, or it may originate remotely, as when transmitted over a data communications line. The Format is defined with the assumption that an error-free Transport Level Protocol is used for communications; the Format makes no provisions for error-detection and error-correction. The GIF Data Stream must be interpreted in context, that is, the application program must rely on information external to the Data Stream to invoke the decoder process. 6. Version Numbers. The version number in the Header of a Data Stream is intended to identify the minimum set of capabilities required of a decoder in order to fully process the Data Stream. An encoder should use the earliest possible version number that includes all the blocks used in the Data Stream. Within each block section in this document, there is an entry labeled Required Version which specifies the 3 earliest version number that includes the corresponding block. The encoder should make every attempt to use the earliest version number covering all the blocks in the Data Stream; the unnecessary use of later version numbers will hinder processing by some decoders. 7. The Encoder. The Encoder is the program used to create a GIF Data Stream. From raster data and other information, the encoder produces the necessary control and data blocks needed for reproducing the original graphics. The encoder has the following primary responsibilities. - Include in the Data Stream all the necessary information to reproduce the graphics. - Insure that a Data Stream is labeled with the earliest possible Version Number that will cover the definition of all the blocks in it; this is to ensure that the largest number of decoders can process the Data Stream. - Ensure encoding of the graphics in such a way that the decoding process is optimized. Avoid redundant information as much as possible. - To the extent possible, avoid grouping graphics which might require resetting hardware parameters during the decoding process. - Set to zero (off) each of the bits of each and every field designated as reserved. Note that some fields in the Logical Screen Descriptor and the Image Descriptor were reserved under Version 87a, but are used under version 89a. 8. The Decoder. The Decoder is the program used to process a GIF Data Stream. It processes the Data Stream sequentially, parsing the various blocks and sub-blocks, using the control information to set hardware and process parameters and interpreting the data to render the graphics. The decoder has the following primary responsibilities. - Process each graphic in the Data Stream in sequence, without delays other than those specified in the control information. - Set its hardware parameters to fit, as closely as possible, the control information contained in the Data Stream. 9. Compliance. An encoder or a decoder is said to comply with a given version of the Graphics Interchange Format if and only if it fully conforms with and correctly implements the definition of the standard associated with that version. An 4 encoder or a decoder may be compliant with a given version number and not compliant with some subsequent version. 10. About Recommendations. Each block section in this document contains an entry labeled Recommendation; this section lists a set of recommendations intended to guide and organize the use of the particular blocks. Such recommendations are geared towards making the functions of encoders and decoders more efficient, as well as making optimal use of the communications bandwidth. It is advised that these recommendations be followed. 11. About Color Tables. The GIF format utilizes color tables to render raster-based graphics. A color table can have one of two different scopes: global or local. A Global Color Table is used by all those graphics in the Data Stream which do not have a Local Color Table associated with them. The scope of the Global Color Table is the entire Data Stream. A Local Color Table is always associated with the graphic that immediately follows it; the scope of a Local Color Table is limited to that single graphic. A Local Color Table supersedes a Global Color Table, that is, if a Data Stream contains a Global Color Table, and an image has a Local Color Table associated with it, the decoder must save the Global Color Table, use the Local Color Table to render the image, and then restore the Global Color Table. Both types of color tables are optional, making it possible for a Data Stream to contain numerous graphics without a color table at all. For this reason, it is recommended that the decoder save the last Global Color Table used until another Global Color Table is encountered. In this way, a Data Stream which does not contain either a Global Color Table or a Local Color Table may be processed using the last Global Color Table saved. If a Global Color Table from a previous Stream is used, that table becomes the Global Color Table of the present Stream. This is intended to reduce the overhead incurred by color tables. In particular, it is recommended that an encoder use only one Global Color Table if all the images in related Data Streams can be rendered with the same table. If no color table is available at all, the decoder is free to use a system color table or a table of its own. In that case, the decoder may use a color table with as many colors as its hardware is able to support; it is recommended that such a table have black and white as its first two entries, so that monochrome images can be rendered adequately. The Definition of the GIF Format allows for a Data Stream to contain only the Header, the Logical Screen Descriptor, a Global Color Table and the GIF Trailer. Such a Data Stream would be used to load a decoder with a Global Color Table, in preparation for subsequent Data Streams without a color table at all. 12. Blocks, Extensions and Scope. Blocks can be classified into three groups : Control, Graphic-Rendering and Special Purpose. Control blocks, such as the Header, the Logical Screen Descriptor, the Graphic Control Extension and the Trailer, contain information used to control the process of the Data Stream or information used in setting hardware parameters. Graphic-Rendering blocks such as the Image Descriptor and 5 the Plain Text Extension contain information and data used to render a graphic on the display device. Special Purpose blocks such as the Comment Extension and the Application Extension are neither used to control the process of the Data Stream nor do they contain information or data used to render a graphic on the display device. With the exception of the Logical Screen Descriptor and the Global Color Table, whose scope is the entire Data Stream, all other Control blocks have a limited scope, restricted to the Graphic-Rendering block that follows them. Special Purpose blocks do not delimit the scope of any Control blocks; Special Purpose blocks are transparent to the decoding process. Graphic-Rendering blocks and extensions are used as scope delimiters for Control blocks and extensions. The labels used to identify labeled blocks fall into three ranges : 0x00-0x7F (0-127) are the Graphic Rendering blocks, excluding the Trailer (0x3B); 0x80-0xF9 (128-249) are the Control blocks; 0xFA-0xFF (250-255) are the Special Purpose blocks. These ranges are defined so that decoders can handle block scope by appropriately identifying block labels, even when the block itself cannot be processed. 13. Block Sizes. The Block Size field in a block, counts the number of bytes remaining in the block, not counting the Block Size field itself, and not counting the Block Terminator, if one is to follow. Blocks other than Data Blocks are intended to be of fixed length; the Block Size field is provided in order to facilitate skipping them, not to allow their size to change in the future. Data blocks and sub-blocks are of variable length to accommodate the amount of data. 14. Using GIF as an embedded protocol. As an embedded protocol, GIF may be part of larger application protocols, within which GIF is used to render graphics. In such a case, the application protocol could define a block within which the GIF Data Stream would be contained. The application program would then invoke a GIF decoder upon encountering a block of type GIF. This approach is recommended in favor of using Application Extensions, which become overhead for all other applications that do not process them. Because a GIF Data Stream must be processed in context, the application must rely on some means of identifying the GIF Data Stream outside of the Stream itself. 15. Data Sub-blocks. a. Description. Data Sub-blocks are units containing data. They do not have a label, these blocks are processed in the context of control blocks, wherever data blocks are specified in the format. The first byte of the Data sub-block indicates the number of data bytes to follow. A data sub-block may contain from 0 to 255 data bytes. The size of the block does not account for the size byte itself, therefore, the empty sub-block is one whose size field contains 0x00. b. Required Version. 87a. 6 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Block Size Byte +---------------+ 1 | | +- -+ 2 | | +- -+ 3 | | +- -+ | | Data Values Byte +- -+ up | | +- . . . . -+ to | | +- -+ | | +- -+ 255 | | +---------------+ i) Block Size - Number of bytes in the Data Sub-block; the size must be within 0 and 255 bytes, inclusive. ii) Data Values - Any 8-bit value. There must be exactly as many Data Values as specified by the Block Size field. d. Extensions and Scope. This type of block always occurs as part of a larger unit. It does not have a scope of itself. e. Recommendation. None. 16. Block Terminator. a. Description. This zero-length Data Sub-block is used to terminate a sequence of Data Sub-blocks. It contains a single byte in the position of the Block Size field and does not contain data. b. Required Version. 87a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Block Size Byte +---------------+ i) Block Size - Number of bytes in the Data Sub-block; this field contains the fixed value 0x00. ii) Data Values - This block does not contain any data. 7 d. Extensions and Scope. This block terminates the immediately preceding sequence of Data Sub-blocks. This block cannot be modified by any extension. e. Recommendation. None. 17. Header. a. Description. The Header identifies the GIF Data Stream in context. The Signature field marks the beginning of the Data Stream, and the Version field identifies the set of capabilities required of a decoder to fully process the Data Stream. This block is REQUIRED; exactly one Header must be present per Data Stream. b. Required Version. Not applicable. This block is not subject to a version number. This block must appear at the beginning of every Data Stream. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Signature 3 Bytes +- -+ 1 | | +- -+ 2 | | +---------------+ 3 | | Version 3 Bytes +- -+ 4 | | +- -+ 5 | | +---------------+ i) Signature - Identifies the GIF Data Stream. This field contains the fixed value 'GIF'. ii) Version - Version number used to format the data stream. Identifies the minimum set of capabilities necessary to a decoder to fully process the contents of the Data Stream. Version Numbers as of 10 July 1990 : "87a" - May 1987 "89a" - July 1989 Version numbers are ordered numerically increasing on the first two digits starting with 87 (87,88,...,99,00,...,85,86) and alphabetically increasing on the third character (a,...,z). iii) Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. 8 d. Recommendations. i) Signature - This field identifies the beginning of the GIF Data Stream; it is not intended to provide a unique signature for the identification of the data. It is recommended that the GIF Data Stream be identified externally by the application. (Refer to Appendix G for on-line identification of the GIF Data Stream.) ii) Version - ENCODER : An encoder should use the earliest possible version number that defines all the blocks used in the Data Stream. When two or more Data Streams are combined, the latest of the individual version numbers should be used for the resulting Data Stream. DECODER : A decoder should attempt to process the data stream to the best of its ability; if it encounters a version number which it is not capable of processing fully, it should nevertheless, attempt to process the data stream to the best of its ability, perhaps after warning the user that the data may be incomplete. 18. Logical Screen Descriptor. a. Description. The Logical Screen Descriptor contains the parameters necessary to define the area of the display device within which the images will be rendered. The coordinates in this block are given with respect to the top-left corner of the virtual screen; they do not necessarily refer to absolute coordinates on the display device. This implies that they could refer to window coordinates in a window-based environment or printer coordinates when a printer is used. This block is REQUIRED; exactly one Logical Screen Descriptor must be present per Data Stream. b. Required Version. Not applicable. This block is not subject to a version number. This block must appear immediately after the Header. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Logical Screen Width Unsigned +- -+ 1 | | +---------------+ 2 | | Logical Screen Height Unsigned +- -+ 3 | | +---------------+ 4 | | | | | See below +---------------+ 5 | | Background Color Index Byte +---------------+ 6 | | Pixel Aspect Ratio Byte +---------------+ 9 = Global Color Table Flag 1 Bit Color Resolution 3 Bits Sort Flag 1 Bit Size of Global Color Table 3 Bits i) Logical Screen Width - Width, in pixels, of the Logical Screen where the images will be rendered in the displaying device. ii) Logical Screen Height - Height, in pixels, of the Logical Screen where the images will be rendered in the displaying device. iii) Global Color Table Flag - Flag indicating the presence of a Global Color Table; if the flag is set, the Global Color Table will immediately follow the Logical Screen Descriptor. This flag also selects the interpretation of the Background Color Index; if the flag is set, the value of the Background Color Index field should be used as the table index of the background color. (This field is the most significant bit of the byte.) Values : 0 - No Global Color Table follows, the Background Color Index field is meaningless. 1 - A Global Color Table will immediately follow, the Background Color Index field is meaningful. iv) Color Resolution - Number of bits per primary color available to the original image, minus 1. This value represents the size of the entire palette from which the colors in the graphic were selected, not the number of colors actually used in the graphic. For example, if the value in this field is 3, then the palette of the original image had 4 bits per primary color available to create the image. This value should be set to indicate the richness of the original palette, even if not every color from the whole palette is available on the source machine. v) Sort Flag - Indicates whether the Global Color Table is sorted. If the flag is set, the Global Color Table is sorted, in order of decreasing importance. Typically, the order would be decreasing frequency, with most frequent color first. This assists a decoder, with fewer available colors, in choosing the best subset of colors; the decoder may use an initial segment of the table to render the graphic. Values : 0 - Not ordered. 1 - Ordered by decreasing importance, most important color first. vi) Size of Global Color Table - If the Global Color Table Flag is set to 1, the value in this field is used to calculate the number of bytes contained in the Global Color Table. To determine that actual size of the color table, raise 2 to [the value of the field + 1]. Even if there is no Global Color Table specified, set this field according to the above formula so that decoders can choose the best graphics mode to display the stream in. (This field is made up of the 3 least significant bits of the byte.) vii) Background Color Index - Index into the Global Color Table for 10 the Background Color. The Background Color is the color used for those pixels on the screen that are not covered by an image. If the Global Color Table Flag is set to (zero), this field should be zero and should be ignored. viii) Pixel Aspect Ratio - Factor used to compute an approximation of the aspect ratio of the pixel in the original image. If the value of the field is not 0, this approximation of the aspect ratio is computed based on the formula: Aspect Ratio = (Pixel Aspect Ratio + 15) / 64 The Pixel Aspect Ratio is defined to be the quotient of the pixel's width over its height. The value range in this field allows specification of the widest pixel of 4:1 to the tallest pixel of 1:4 in increments of 1/64th. Values : 0 - No aspect ratio information is given. 1..255 - Value used in the computation. d. Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. e. Recommendations. None. 19. Global Color Table. a. Description. This block contains a color table, which is a sequence of bytes representing red-green-blue color triplets. The Global Color Table is used by images without a Local Color Table and by Plain Text Extensions. Its presence is marked by the Global Color Table Flag being set to 1 in the Logical Screen Descriptor; if present, it immediately follows the Logical Screen Descriptor and contains a number of bytes equal to 3 x 2^(Size of Global Color Table+1). This block is OPTIONAL; at most one Global Color Table may be present per Data Stream. b. Required Version. 87a 11 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +===============+ 0 | | Red 0 Byte +- -+ 1 | | Green 0 Byte +- -+ 2 | | Blue 0 Byte +- -+ 3 | | Red 1 Byte +- -+ | | Green 1 Byte +- -+ up | | +- . . . . -+ ... to | | +- -+ | | Green 255 Byte +- -+ 767 | | Blue 255 Byte +===============+ d. Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. e. Recommendation. None. 20. Image Descriptor. a. Description. Each image in the Data Stream is composed of an Image Descriptor, an optional Local Color Table, and the image data. Each image must fit within the boundaries of the Logical Screen, as defined in the Logical Screen Descriptor. The Image Descriptor contains the parameters necessary to process a table based image. The coordinates given in this block refer to coordinates within the Logical Screen, and are given in pixels. This block is a Graphic-Rendering Block, optionally preceded by one or more Control blocks such as the Graphic Control Extension, and may be optionally followed by a Local Color Table; the Image Descriptor is always followed by the image data. This block is REQUIRED for an image. Exactly one Image Descriptor must be present per image in the Data Stream. An unlimited number of images may be present per Data Stream. b. Required Version. 87a. 12 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Image Separator Byte +---------------+ 1 | | Image Left Position Unsigned +- -+ 2 | | +---------------+ 3 | | Image Top Position Unsigned +- -+ 4 | | +---------------+ 5 | | Image Width Unsigned +- -+ 6 | | +---------------+ 7 | | Image Height Unsigned +- -+ 8 | | +---------------+ 9 | | | | | | See below +---------------+ = Local Color Table Flag 1 Bit Interlace Flag 1 Bit Sort Flag 1 Bit Reserved 2 Bits Size of Local Color Table 3 Bits i) Image Separator - Identifies the beginning of an Image Descriptor. This field contains the fixed value 0x2C. ii) Image Left Position - Column number, in pixels, of the left edge of the image, with respect to the left edge of the Logical Screen. Leftmost column of the Logical Screen is 0. iii) Image Top Position - Row number, in pixels, of the top edge of the image with respect to the top edge of the Logical Screen. Top row of the Logical Screen is 0. iv) Image Width - Width of the image in pixels. v) Image Height - Height of the image in pixels. vi) Local Color Table Flag - Indicates the presence of a Local Color Table immediately following this Image Descriptor. (This field is the most significant bit of the byte.) Values : 0 - Local Color Table is not present. Use Global Color Table if available. 1 - Local Color Table present, and to follow immediately after this Image Descriptor. 13 vii) Interlace Flag - Indicates if the image is interlaced. An image is interlaced in a four-pass interlace pattern; see Appendix E for details. Values : 0 - Image is not interlaced. 1 - Image is interlaced. viii) Sort Flag - Indicates whether the Local Color Table is sorted. If the flag is set, the Local Color Table is sorted, in order of decreasing importance. Typically, the order would be decreasing frequency, with most frequent color first. This assists a decoder, with fewer available colors, in choosing the best subset of colors; the decoder may use an initial segment of the table to render the graphic. Values : 0 - Not ordered. 1 - Ordered by decreasing importance, most important color first. ix) Size of Local Color Table - If the Local Color Table Flag is set to 1, the value in this field is used to calculate the number of bytes contained in the Local Color Table. To determine that actual size of the color table, raise 2 to the value of the field + 1. This value should be 0 if there is no Local Color Table specified. (This field is made up of the 3 least significant bits of the byte.) d. Extensions and Scope. The scope of this block is the Table-based Image Data Block that follows it. This block may be modified by the Graphic Control Extension. e. Recommendation. None. 21. Local Color Table. a. Description. This block contains a color table, which is a sequence of bytes representing red-green-blue color triplets. The Local Color Table is used by the image that immediately follows. Its presence is marked by the Local Color Table Flag being set to 1 in the Image Descriptor; if present, the Local Color Table immediately follows the Image Descriptor and contains a number of bytes equal to 3x2^(Size of Local Color Table+1). If present, this color table temporarily becomes the active color table and the following image should be processed using it. This block is OPTIONAL; at most one Local Color Table may be present per Image Descriptor and its scope is the single image associated with the Image Descriptor that precedes it. b. Required Version. 87a. 14 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +===============+ 0 | | Red 0 Byte +- -+ 1 | | Green 0 Byte +- -+ 2 | | Blue 0 Byte +- -+ 3 | | Red 1 Byte +- -+ | | Green 1 Byte +- -+ up | | +- . . . . -+ ... to | | +- -+ | | Green 255 Byte +- -+ 767 | | Blue 255 Byte +===============+ d. Extensions and Scope. The scope of this block is the Table-based Image Data Block that immediately follows it. This block cannot be modified by any extension. e. Recommendations. None. 22. Table Based Image Data. a. Description. The image data for a table based image consists of a sequence of sub-blocks, of size at most 255 bytes each, containing an index into the active color table, for each pixel in the image. Pixel indices are in order of left to right and from top to bottom. Each index must be within the range of the size of the active color table, starting at 0. The sequence of indices is encoded using the LZW Algorithm with variable-length code, as described in Appendix F b. Required Version. 87a. c. Syntax. The image data format is as follows: 7 6 5 4 3 2 1 0 Field Name Type +---------------+ | | LZW Minimum Code Size Byte +---------------+ +===============+ | | / / Image Data Data Sub-blocks | | +===============+ 15 i) LZW Minimum Code Size. This byte determines the initial number of bits used for LZW codes in the image data, as described in Appendix F. d. Extensions and Scope. This block has no scope, it contains raster data. Extensions intended to modify a Table-based image must appear before the corresponding Image Descriptor. e. Recommendations. None. 23. Graphic Control Extension. a. Description. The Graphic Control Extension contains parameters used when processing a graphic rendering block. The scope of this extension is the first graphic rendering block to follow. The extension contains only one data sub-block. This block is OPTIONAL; at most one Graphic Control Extension may precede a graphic rendering block. This is the only limit to the number of Graphic Control Extensions that may be contained in a Data Stream. b. Required Version. 89a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Graphic Control Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | | | | See below +---------------+ 2 | | Delay Time Unsigned +- -+ 3 | | +---------------+ 4 | | Transparent Color Index Byte +---------------+ +---------------+ 0 | | Block Terminator Byte +---------------+ = Reserved 3 Bits Disposal Method 3 Bits User Input Flag 1 Bit Transparent Color Flag 1 Bit i) Extension Introducer - Identifies the beginning of an extension 16 block. This field contains the fixed value 0x21. ii) Graphic Control Label - Identifies the current block as a Graphic Control Extension. This field contains the fixed value 0xF9. iii) Block Size - Number of bytes in the block, after the Block Size field and up to but not including the Block Terminator. This field contains the fixed value 4. iv) Disposal Method - Indicates the way in which the graphic is to be treated after being displayed. Values : 0 - No disposal specified. The decoder is not required to take any action. 1 - Do not dispose. The graphic is to be left in place. 2 - Restore to background color. The area used by the graphic must be restored to the background color. 3 - Restore to previous. The decoder is required to restore the area overwritten by the graphic with what was there prior to rendering the graphic. 4-7 - To be defined. v) User Input Flag - Indicates whether or not user input is expected before continuing. If the flag is set, processing will continue when user input is entered. The nature of the User input is determined by the application (Carriage Return, Mouse Button Click, etc.). Values : 0 - User input is not expected. 1 - User input is expected. When a Delay Time is used and the User Input Flag is set, processing will continue when user input is received or when the delay time expires, whichever occurs first. vi) Transparency Flag - Indicates whether a transparency index is given in the Transparent Index field. (This field is the least significant bit of the byte.) Values : 0 - Transparent Index is not given. 1 - Transparent Index is given. vii) Delay Time - If not 0, this field specifies the number of hundredths (1/100) of a second to wait before continuing with the processing of the Data Stream. The clock starts ticking immediately after the graphic is rendered. This field may be used in conjunction with the User Input Flag field. viii) Transparency Index - The Transparency Index is such that when encountered, the corresponding pixel of the display device is not modified and processing goes on to the next pixel. The index is present if and only if the Transparency Flag is set to 1. ix) Block Terminator - This zero-length data block marks the end of 17 the Graphic Control Extension. d. Extensions and Scope. The scope of this Extension is the graphic rendering block that follows it; it is possible for other extensions to be present between this block and its target. This block can modify the Image Descriptor Block and the Plain Text Extension. e. Recommendations. i) Disposal Method - The mode Restore To Previous is intended to be used in small sections of the graphic; the use of this mode imposes severe demands on the decoder to store the section of the graphic that needs to be saved. For this reason, this mode should be used sparingly. This mode is not intended to save an entire graphic or large areas of a graphic; when this is the case, the encoder should make every attempt to make the sections of the graphic to be restored be separate graphics in the data stream. In the case where a decoder is not capable of saving an area of a graphic marked as Restore To Previous, it is recommended that a decoder restore to the background color. ii) User Input Flag - When the flag is set, indicating that user input is expected, the decoder may sound the bell (0x07) to alert the user that input is being expected. In the absence of a specified Delay Time, the decoder should wait for user input indefinitely. It is recommended that the encoder not set the User Input Flag without a Delay Time specified. 24. Comment Extension. a. Description. The Comment Extension contains textual information which is not part of the actual graphics in the GIF Data Stream. It is suitable for including comments about the graphics, credits, descriptions or any other type of non-control and non-graphic data. The Comment Extension may be ignored by the decoder, or it may be saved for later processing; under no circumstances should a Comment Extension disrupt or interfere with the processing of the Data Stream. This block is OPTIONAL; any number of them may appear in the Data Stream. b. Required Version. 89a. 18 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Comment Label Byte +---------------+ +===============+ | | N | | Comment Data Data Sub-blocks | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Identifies the beginning of an extension block. This field contains the fixed value 0x21. ii) Comment Label - Identifies the block as a Comment Extension. This field contains the fixed value 0xFE. iii) Comment Data - Sequence of sub-blocks, each of size at most 255 bytes and at least 1 byte, with the size in a byte preceding the data. The end of the sequence is marked by the Block Terminator. iv) Block Terminator - This zero-length data block marks the end of the Comment Extension. d. Extensions and Scope. This block does not have scope. This block cannot be modified by any extension. e. Recommendations. i) Data - This block is intended for humans. It should contain text using the 7-bit ASCII character set. This block should not be used to store control information for custom processing. ii) Position - This block may appear at any point in the Data Stream at which a block can begin; however, it is recommended that Comment Extensions do not interfere with Control or Data blocks; they should be located at the beginning or at the end of the Data Stream to the extent possible. 25. Plain Text Extension. a. Description. The Plain Text Extension contains textual data and the parameters necessary to render that data as a graphic, in a simple form. The textual data will be encoded with the 7-bit printable ASCII characters. Text data are rendered using a grid of character cells 19 defined by the parameters in the block fields. Each character is rendered in an individual cell. The textual data in this block is to be rendered as mono-spaced characters, one character per cell, with a best fitting font and size. For further information, see the section on Recommendations below. The data characters are taken sequentially from the data portion of the block and rendered within a cell, starting with the upper left cell in the grid and proceeding from left to right and from top to bottom. Text data is rendered until the end of data is reached or the character grid is filled. The Character Grid contains an integral number of cells; in the case that the cell dimensions do not allow for an integral number, fractional cells must be discarded; an encoder must be careful to specify the grid dimensions accurately so that this does not happen. This block requires a Global Color Table to be available; the colors used by this block reference the Global Color Table in the Stream if there is one, or the Global Color Table from a previous Stream, if one was saved. This block is a graphic rendering block, therefore it may be modified by a Graphic Control Extension. This block is OPTIONAL; any number of them may appear in the Data Stream. b. Required Version. 89a. 20 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Plain Text Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | Text Grid Left Position Unsigned +- -+ 2 | | +---------------+ 3 | | Text Grid Top Position Unsigned +- -+ 4 | | +---------------+ 5 | | Text Grid Width Unsigned +- -+ 6 | | +---------------+ 7 | | Text Grid Height Unsigned +- -+ 8 | | +---------------+ 9 | | Character Cell Width Byte +---------------+ 10 | | Character Cell Height Byte +---------------+ 11 | | Text Foreground Color Index Byte +---------------+ 12 | | Text Background Color Index Byte +---------------+ +===============+ | | N | | Plain Text Data Data Sub-blocks | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Identifies the beginning of an extension block. This field contains the fixed value 0x21. ii) Plain Text Label - Identifies the current block as a Plain Text Extension. This field contains the fixed value 0x01. iii) Block Size - Number of bytes in the extension, after the Block Size field and up to but not including the beginning of the data portion. This field contains the fixed value 12. 21 iv) Text Grid Left Position - Column number, in pixels, of the left edge of the text grid, with respect to the left edge of the Logical Screen. v) Text Grid Top Position - Row number, in pixels, of the top edge of the text grid, with respect to the top edge of the Logical Screen. vi) Image Grid Width - Width of the text grid in pixels. vii) Image Grid Height - Height of the text grid in pixels. viii) Character Cell Width - Width, in pixels, of each cell in the grid. ix) Character Cell Height - Height, in pixels, of each cell in the grid. x) Text Foreground Color Index - Index into the Global Color Table to be used to render the text foreground. xi) Text Background Color Index - Index into the Global Color Table to be used to render the text background. xii) Plain Text Data - Sequence of sub-blocks, each of size at most 255 bytes and at least 1 byte, with the size in a byte preceding the data. The end of the sequence is marked by the Block Terminator. xiii) Block Terminator - This zero-length data block marks the end of the Plain Text Data Blocks. d. Extensions and Scope. The scope of this block is the Plain Text Data Block contained in it. This block may be modified by the Graphic Control Extension. e. Recommendations. The data in the Plain Text Extension is assumed to be preformatted. The selection of font and size is left to the discretion of the decoder. If characters less than 0x20 or greater than 0xf7 are encountered, it is recommended that the decoder display a Space character (0x20). The encoder should use grid and cell dimensions such that an integral number of cells fit in the grid both horizontally as well as vertically. For broadest compatibility, character cell dimensions should be around 8x8 or 8x16 (width x height); consider an image for unusual sized text. 26. Application Extension. a. Description. The Application Extension contains application-specific information; it conforms with the extension block syntax, as described below, and its block label is 0xFF. b. Required Version. 89a. 22 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Extension Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | +- -+ 2 | | +- -+ 3 | | Application Identifier 8 Bytes +- -+ 4 | | +- -+ 5 | | +- -+ 6 | | +- -+ 7 | | +- -+ 8 | | +---------------+ 9 | | +- -+ 10 | | Appl. Authentication Code 3 Bytes +- -+ 11 | | +---------------+ +===============+ | | | | Application Data Data Sub-blocks | | | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Defines this block as an extension. This field contains the fixed value 0x21. ii) Application Extension Label - Identifies the block as an Application Extension. This field contains the fixed value 0xFF. iii) Block Size - Number of bytes in this extension block, following the Block Size field, up to but not including the beginning of the Application Data. This field contains the fixed value 11. 23 iv) Application Identifier - Sequence of eight printable ASCII characters used to identify the application owning the Application Extension. v) Application Authentication Code - Sequence of three bytes used to authenticate the Application Identifier. An Application program may use an algorithm to compute a binary code that uniquely identifies it as the application owning the Application Extension. d. Extensions and Scope. This block does not have scope. This block cannot be modified by any extension. e. Recommendation. None. 27. Trailer. a. Description. This block is a single-field block indicating the end of the GIF Data Stream. It contains the fixed value 0x3B. b. Required Version. 87a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | GIF Trailer Byte +---------------+ d. Extensions and Scope. This block does not have scope, it terminates the GIF Data Stream. This block may not be modified by any extension. e. Recommendations. None. 24 Appendix A. Quick Reference Table. Block Name Required Label Ext. Vers. Application Extension Opt. (*) 0xFF (255) yes 89a Comment Extension Opt. (*) 0xFE (254) yes 89a Global Color Table Opt. (1) none no 87a Graphic Control Extension Opt. (*) 0xF9 (249) yes 89a Header Req. (1) none no N/A Image Descriptor Opt. (*) 0x2C (044) no 87a (89a) Local Color Table Opt. (*) none no 87a Logical Screen Descriptor Req. (1) none no 87a (89a) Plain Text Extension Opt. (*) 0x01 (001) yes 89a Trailer Req. (1) 0x3B (059) no 87a Unlabeled Blocks Header Req. (1) none no N/A Logical Screen Descriptor Req. (1) none no 87a (89a) Global Color Table Opt. (1) none no 87a Local Color Table Opt. (*) none no 87a Graphic-Rendering Blocks Plain Text Extension Opt. (*) 0x01 (001) yes 89a Image Descriptor Opt. (*) 0x2C (044) no 87a (89a) Control Blocks Graphic Control Extension Opt. (*) 0xF9 (249) yes 89a Special Purpose Blocks Trailer Req. (1) 0x3B (059) no 87a Comment Extension Opt. (*) 0xFE (254) yes 89a Application Extension Opt. (*) 0xFF (255) yes 89a legend: (1) if present, at most one occurrence (*) zero or more occurrences (+) one or more occurrences Notes : The Header is not subject to Version Numbers. (89a) The Logical Screen Descriptor and the Image Descriptor retained their syntax from version 87a to version 89a, but some fields reserved under version 87a are used under version 89a. 25 Appendix B. GIF Grammar. A Grammar is a form of notation to represent the sequence in which certain objects form larger objects. A grammar is also used to represent the number of objects that can occur at a given position. The grammar given here represents the sequence of blocks that form the GIF Data Stream. A grammar is given by listing its rules. Each rule consists of the left-hand side, followed by some form of equals sign, followed by the right-hand side. In a rule, the right-hand side describes how the left-hand side is defined. The right-hand side consists of a sequence of entities, with the possible presence of special symbols. The following legend defines the symbols used in this grammar for GIF. Legend: <> grammar word ::= defines symbol * zero or more occurrences + one or more occurrences | alternate element [] optional element Example: ::= Header * Trailer This rule defines the entity as follows. It must begin with a Header. The Header is followed by an entity called Logical Screen, which is defined below by another rule. The Logical Screen is followed by the entity Data, which is also defined below by another rule. Finally, the entity Data is followed by the Trailer. Since there is no rule defining the Header or the Trailer, this means that these blocks are defined in the document. The entity Data has a special symbol (*) following it which means that, at this position, the entity Data may be repeated any number of times, including 0 times. For further reading on this subject, refer to a standard text on Programming Languages. The Grammar. ::= Header * Trailer ::= Logical Screen Descriptor [Global Color Table] ::= | ::= [Graphic Control Extension] ::= | Plain Text Extension ::= Image Descriptor [Local Color Table] Image Data ::= Application Extension | Comment Extension 26 NOTE : The grammar indicates that it is possible for a GIF Data Stream to contain the Header, the Logical Screen Descriptor, a Global Color Table and the GIF Trailer. This special case is used to load a GIF decoder with a Global Color Table, in preparation for subsequent Data Streams without color tables at all. 27 Appendix C. Glossary. Active Color Table - Color table used to render the next graphic. If the next graphic is an image which has a Local Color Table associated with it, the active color table becomes the Local Color Table associated with that image. If the next graphic is an image without a Local Color Table, or a Plain Text Extension, the active color table is the Global Color Table associated with the Data Stream, if there is one; if there is no Global Color Table in the Data Stream, the active color table is a color table saved from a previous Data Stream, or one supplied by the decoder. Block - Collection of bytes forming a protocol unit. In general, the term includes labeled and unlabeled blocks, as well as Extensions. Data Stream - The GIF Data Stream is composed of blocks and sub-blocks representing images and graphics, together with control information to render them on a display device. All control and data blocks in the Data Stream must follow the Header and must precede the Trailer. Decoder - A program capable of processing a GIF Data Stream to render the images and graphics contained in it. Encoder - A program capable of capturing and formatting image and graphic raster data, following the definitions of the Graphics Interchange Format. Extension - A protocol block labeled by the Extension Introducer 0x21. Extension Introducer - Label (0x21) defining an Extension. Graphic - Data which can be rendered on the screen by virtue of some algorithm. The term graphic is more general than the term image; in addition to images, the term graphic also includes data such as text, which is rendered using character bit-maps. Image - Data representing a picture or a drawing; an image is represented by an array of pixels called the raster of the image. Raster - Array of pixel values representing an image. 28 Appendix D. Conventions. Animation - The Graphics Interchange Format is not intended as a platform for animation, even though it can be done in a limited way. Byte Ordering - Unless otherwise stated, multi-byte numeric fields are ordered with the Least Significant Byte first. Color Indices - Color indices always refer to the active color table, either the Global Color Table or the Local Color Table. Color Order - Unless otherwise stated, all triple-component RGB color values are specified in Red-Green-Blue order. Color Tables - Both color tables, the Global and the Local, are optional; if present, the Global Color Table is to be used with every image in the Data Stream for which a Local Color Table is not given; if present, a Local Color Table overrides the Global Color Table. However, if neither color table is present, the application program is free to use an arbitrary color table. If the graphics in several Data Streams are related and all use the same color table, an encoder could place the color table as the Global Color Table in the first Data Stream and leave subsequent Data Streams without a Global Color Table or any Local Color Tables; in this way, the overhead for the table is eliminated. It is recommended that the decoder save the previous Global Color Table to be used with the Data Stream that follows, in case it does not contain either a Global Color Table or any Local Color Tables. In general, this allows the application program to use past color tables, significantly reducing transmission overhead. Extension Blocks - Extensions are defined using the Extension Introducer code to mark the beginning of the block, followed by a block label, identifying the type of extension. Extension Codes are numbers in the range from 0x00 to 0xFF, inclusive. Special purpose extensions are transparent to the decoder and may be omitted when transmitting the Data Stream on-line. The GIF capabilities dialogue makes the provision for the receiver to request the transmission of all blocks; the default state in this regard is no transmission of Special purpose blocks. Reserved Fields - All Reserved Fields are expected to have each bit set to zero (off). 29 Appendix E. Interlaced Images. The rows of an Interlaced images are arranged in the following order: Group 1 : Every 8th. row, starting with row 0. (Pass 1) Group 2 : Every 8th. row, starting with row 4. (Pass 2) Group 3 : Every 4th. row, starting with row 2. (Pass 3) Group 4 : Every 2nd. row, starting with row 1. (Pass 4) The Following example illustrates how the rows of an interlaced image are ordered. Row Number Interlace Pass 0 ----------------------------------------- 1 1 ----------------------------------------- 4 2 ----------------------------------------- 3 3 ----------------------------------------- 4 4 ----------------------------------------- 2 5 ----------------------------------------- 4 6 ----------------------------------------- 3 7 ----------------------------------------- 4 8 ----------------------------------------- 1 9 ----------------------------------------- 4 10 ----------------------------------------- 3 11 ----------------------------------------- 4 12 ----------------------------------------- 2 13 ----------------------------------------- 4 14 ----------------------------------------- 3 15 ----------------------------------------- 4 16 ----------------------------------------- 1 17 ----------------------------------------- 4 18 ----------------------------------------- 3 19 ----------------------------------------- 4 30 Appendix F. Variable-Length-Code LZW Compression. The Variable-Length-Code LZW Compression is a variation of the Lempel-Ziv Compression algorithm in which variable-length codes are used to replace patterns detected in the original data. The algorithm uses a code or translation table constructed from the patterns encountered in the original data; each new pattern is entered into the table and its index is used to replace it in the compressed stream. The compressor takes the data from the input stream and builds a code or translation table with the patterns as it encounters them; each new pattern is entered into the code table and its index is added to the output stream; when a pattern is encountered which had been detected since the last code table refresh, its index from the code table is put on the output stream, thus achieving the data compression. The expander takes input from the compressed data stream and builds the code or translation table from it; as the compressed data stream is processed, codes are used to index into the code table and the corresponding data is put on the decompressed output stream, thus achieving data decompression. The details of the algorithm are explained below. The Variable-Length-Code aspect of the algorithm is based on an initial code size (LZW-initial code size), which specifies the initial number of bits used for the compression codes. When the number of patterns detected by the compressor in the input stream exceeds the number of patterns encodable with the current number of bits, the number of bits per LZW code is increased by one. The Raster Data stream that represents the actual output image can be represented as: 7 6 5 4 3 2 1 0 +---------------+ | LZW code size | +---------------+ +---------------+ ----+ | block size | | +---------------+ | | | +-- Repeated as many | data bytes | | times as necessary. | | | +---------------+ ----+ . . . . . . ------- The code that terminates the LZW compressed data must appear before Block Terminator. +---------------+ |0 0 0 0 0 0 0 0| Block Terminator +---------------+ The conversion of the image from a series of pixel values to a transmitted or stored character stream involves several steps. In brief these steps are: 1. Establish the Code Size - Define the number of bits needed to represent the actual data. 2. Compress the Data - Compress the series of image pixels to a series of 31 compression codes. 3. Build a Series of Bytes - Take the set of compression codes and convert to a string of 8-bit bytes. 4. Package the Bytes - Package sets of bytes into blocks preceded by character counts and output. ESTABLISH CODE SIZE The first byte of the Compressed Data stream is a value indicating the minimum number of bits required to represent the set of actual pixel values. Normally this will be the same as the number of color bits. Because of some algorithmic constraints however, black & white images which have one color bit must be indicated as having a code size of 2. This code size value also implies that the compression codes must start out one bit longer. COMPRESSION The LZW algorithm converts a series of data values into a series of codes which may be raw values or a code designating a series of values. Using text characters as an analogy, the output code consists of a character or a code representing a string of characters. The LZW algorithm used in GIF matches algorithmically with the standard LZW algorithm with the following differences: 1. A special Clear code is defined which resets all compression/decompression parameters and tables to a start-up state. The value of this code is 2**. For example if the code size indicated was 4 (image was 4 bits/pixel) the Clear code value would be 16 (10000 binary). The Clear code can appear at any point in the image data stream and therefore requires the LZW algorithm to process succeeding codes as if a new data stream was starting. Encoders should output a Clear code as the first code of each image data stream. 2. An End of Information code is defined that explicitly indicates the end of the image data stream. LZW processing terminates when this code is encountered. It must be the last code output by the encoder for an image. The value of this code is +1. 3. The first available compression code value is +2. 4. The output codes are of variable length, starting at +1 bits per code, up to 12 bits per code. This defines a maximum code value of 4095 (0xFFF). Whenever the LZW code value would exceed the current code length, the code length is increased by one. The packing/unpacking of these codes must then be altered to reflect the new code length. BUILD 8-BIT BYTES Because the LZW compression used for GIF creates a series of variable length codes, of between 3 and 12 bits each, these codes must be reformed into a series of 8-bit bytes that will be the characters actually stored or transmitted. This provides additional compression of the image. The codes are formed into a stream of bits as if they were packed right to left and then 32 picked off 8 bits at a time to be output. Assuming a character array of 8 bits per character and using 5 bit codes to be packed, an example layout would be similar to: +---------------+ 0 | | bbbaaaaa +---------------+ 1 | | dcccccbb +---------------+ 2 | | eeeedddd +---------------+ 3 | | ggfffffe +---------------+ 4 | | hhhhhggg +---------------+ . . . +---------------+ N | | +---------------+ Note that the physical packing arrangement will change as the number of bits per compression code change but the concept remains the same. PACKAGE THE BYTES Once the bytes have been created, they are grouped into blocks for output by preceding each block of 0 to 255 bytes with a character count byte. A block with a zero byte count terminates the Raster Data stream for a given image. These blocks are what are actually output for the GIF image. This block format has the side effect of allowing a decoding program the ability to read past the actual image data if necessary by reading block counts and then skipping over the data. FURTHER READING [1] Ziv, J. and Lempel, A. : "A Universal Algorithm for Sequential Data Compression", IEEE Transactions on Information Theory, May 1977. [2] Welch, T. : "A Technique for High-Performance Data Compression", Computer, June 1984. [3] Nelson, M.R. : "LZW Data Compression", Dr. Dobb's Journal, October 1989. 33 Appendix G. On-line Capabilities Dialogue. NOTE : This section is currently (10 July 1990) under revision; the information provided here should be used as general guidelines. Code written based on this information should be designed in a flexible way to accommodate any changes resulting from the revisions. The following sequences are defined for use in mediating control between a GIF sender and GIF receiver over an interactive communications line. These sequences do not apply to applications that involve downloading of static GIF files and are not considered part of a GIF file. GIF CAPABILITIES ENQUIRY The GIF Capabilities Enquiry sequence is issued from a host and requests an interactive GIF decoder to return a response message that defines the graphics parameters for the decoder. This involves returning information about available screen sizes, number of bits/color supported and the amount of color detail supported. The escape sequence for the GIF Capabilities Enquiry is defined as: ESC[>0g 0x1B 0x5B 0x3E 0x30 0x67 GIF CAPABILITIES RESPONSE The GIF Capabilities Response message is returned by an interactive GIF decoder and defines the decoder's display capabilities for all graphics modes that are supported by the software. Note that this can also include graphics printers as well as a monitor screen. The general format of this message is: #version;protocol{;dev, width, height, color-bits, color-res}... '#' GIF Capabilities Response identifier character. version GIF format version number; initially '87a'. protocol='0' No end-to-end protocol supported by decoder Transfer as direct 8-bit data stream. protocol='1' Can use CIS B+ error correction protocol to transfer GIF data interactively from the host directly to the display. dev = '0' Screen parameter set follows. dev = '1' Printer parameter set follows. width Maximum supported display width in pixels. height Maximum supported display height in pixels. color-bits Number of bits per pixel supported. The number of supported colors is therefore 2**color-bits. color-res Number of bits per color component supported in the hardware color palette. If color-res is '0' then no hardware palette table is available. Note that all values in the GIF Capabilities Response are returned as ASCII decimal numbers and the message is terminated by a Carriage Return character. The following GIF Capabilities Response message describes three standard IBM PC Enhanced Graphics Adapter configurations with no printer; the GIF data stream 34 can be processed within an error correcting protocol: #87a;1;0,320,200,4,0;0,640,200,2,2;0,640,350,4,2 ENTER GIF GRAPHICS MODE Two sequences are currently defined to invoke an interactive GIF decoder into action. The only difference between them is that different output media are selected. These sequences are: ESC[>1g Display GIF image on screen 0x1B 0x5B 0x3E 0x31 0x67 ESC[>2g Display image directly to an attached graphics printer. The image may optionally be displayed on the screen as well. 0x1B 0x5B 0x3E 0x32 0x67 Note that the 'g' character terminating each sequence is in lowercase. INTERACTIVE ENVIRONMENT The assumed environment for the transmission of GIF image data from an interactive application is a full 8-bit data stream from host to micro. All 256 character codes must be transferrable. The establishing of an 8-bit data path for communications will normally be taken care of by the host application programs. It is however up to the receiving communications programs supporting GIF to be able to receive and pass on all 256 8-bit codes to the GIF decoder software. Cover Sheet for the GIF89a Specification DEFERRED CLEAR CODE IN LZW COMPRESSION There has been confusion about where clear codes can be found in the data stream. As the specification says, they may appear at anytime. There is not a requirement to send a clear code when the string table is full. It is the encoder's decision as to when the table should be cleared. When the table is full, the encoder can chose to use the table as is, making no changes to it until the encoder chooses to clear it. The encoder during this time sends out codes that are of the maximum Code Size. As we can see from the above, when the decoder's table is full, it must not change the table until a clear code is received. The Code Size is that of the maximum Code Size. Processing other than this is done normally. Because of a large base of decoders that do not handle the decompression in this manner, we ask developers of GIF encoding software to NOT implement this feature until at least January 1991 and later if they see that their particular market is not ready for it. This will give developers of GIF decoding software time to implement this feature and to get it into the hands of their clients before the decoders start "breaking" on the new GIF's. It is not required that encoders change their software to take advantage of the deferred clear code, but it is for decoders. APPLICATION EXTENSION BLOCK - APPLICATION IDENTIFIER There will be a Courtesy Directory file located on CompuServe in the PICS forum. This directory will contain Application Identifiers for Application Extension Blocks that have been used by developers of GIF applications. This file is intended to help keep developers that wish to create Application Extension Blocks from using the same Application Identifiers. This is not an official directory; it is for voluntary participation only and does not guarantee that someone will not use the same identifier. E-Mail can be sent to Larry Wood (forum manager of PICS) indicating the request for inclusion in this file with an identifier. GRAPHICS INTERCHANGE FORMAT(sm) Version 89a (modified) (c)1987,1988,1989,1990 Copyright CompuServe Incorporated Columbus, Ohio CompuServe Incorporated Graphics Interchange Format Document Date : 9 January, 1995 Programming Reference Table of Contents Disclaimer................................................................. 1 Foreword................................................................... 1 Licensing.................................................................. 1 About the Document......................................................... 2 General Description........................................................ 2 Version Numbers............................................................ 2 The Encoder................................................................ 3 The Decoder................................................................ 3 Compliance................................................................. 3 About Recommendations...................................................... 4 About Color Tables......................................................... 4 Blocks, Extensions and Scope............................................... 4 Block Sizes................................................................ 5 Using GIF as an embedded protocol.......................................... 5 Data Sub-blocks............................................................ 5 Block Terminator........................................................... 6 Header..................................................................... 7 Logical Screen Descriptor.................................................. 8 Global Color Table......................................................... 10 Image Descriptor........................................................... 11 Local Color Table.......................................................... 13 Table Based Image Data..................................................... 14 Graphic Control Extension.................................................. 15 Comment Extension.......................................................... 17 Plain Text Extension....................................................... 18 Application Extension...................................................... 21 Trailer.................................................................... 23 Quick Reference Table...................................................... 24 GIF Grammar................................................................ 25 Glossary................................................................... 27 Conventions................................................................ 28 Interlaced Images.......................................................... 29 Variable-Length-Code LZW Compression....................................... 30 On-line Capabilities Dialogue.............................................. 33 1 1. Disclaimer. The information provided herein is subject to change without notice. In no event will CompuServe Incorporated be liable for damages, including any loss of revenue, loss of profits or other incidental or consequential damages arising out of the use or inability to use the information; CompuServe Incorporated makes no claim as to the suitability of the information. 2. Foreword. This document defines the Graphics Interchange Format(sm). The specification given here defines version 89a, which is an extension of version 87a. The Graphics Interchange Format(sm) as specified here should be considered complete; any deviation from it should be considered invalid, including but not limited to, the use of reserved or undefined fields within control or data blocks, the inclusion of extraneous data within or between blocks, the use of methods or algorithms not specifically listed as part of the format, etc. In general, any and all deviations, extensions or modifications not specified in this document should be considered to be in violation of the format and should be avoided. 3. Licensing. The Graphics Interchange Format(c) is the copyright property of CompuServe Incorporated. Only CompuServe Incorporated is authorized to define, redefine, enhance, alter, modify or change in any way the definition of the format. CompuServe Incorporated hereby grants a limited, non-exclusive, royalty-free license for the use of the Graphics Interchange Format(sm) in computer software; computer software utilizing GIF(sm) must acknowledge ownership of the Graphics Interchange Format and its Service Mark by CompuServe Incorporated, in User and Technical Documentation. Computer software utilizing GIF, which is distributed or may be distributed without User or Technical Documentation must display to the screen or printer a message acknowledging ownership of the Graphics Interchange Format and the Service Mark by CompuServe Incorporated; in this case, the acknowledgement may be displayed in an opening screen or leading banner, or a closing screen or trailing banner. A message such as the following may be used: "The Graphics Interchange Format(c) is the Copyright property of CompuServe Incorporated. GIF(sm) is a Service Mark property of CompuServe Incorporated." For further information, please contact : CompuServe Incorporated Graphics Technology Department 5000 Arlington Center Boulevard Columbus, Ohio 43220 U. S. A. CompuServe Incorporated maintains a mailing list with all those individuals and organizations who wish to receive copies of this document when it is corrected 2 or revised. This service is offered free of charge; please provide us with your mailing address. Users of this specification should note that the LZW compression and decompression methods described in U.S. Patent No. 4,558,302 and certain corresponding foreign patents are owned by Unisys Corporation. Software and hardware developers may be required to obtain a license under this patent in order to develop and market products using GIF LZW compression and decompression. Unisys has agreed that developers may obtain such a license on reasonable, non-discriminatory terms and conditions. Further information may be obtained from: Welch Licensing Department, Office of the General Counsel, M/S C1SW19, Unisys Corporation, Blue Bell, PA 19424. 4. About the Document. This document describes in detail the definition of the Graphics Interchange Format. This document is intended as a programming reference; it is recommended that the entire document be read carefully before programming, because of the interdependence of the various parts. There is an individual section for each of the Format blocks. Within each section, the sub-section labeled Required Version refers to the version number that an encoder will have to use if the corresponding block is used in the Data Stream. Within each section, a diagram describes the individual fields in the block; the diagrams are drawn vertically; top bytes in the diagram appear first in the Data Stream. Bits within a byte are drawn most significant on the left end. Multi-byte numeric fields are ordered Least Significant Byte first. Numeric constants are represented as Hexadecimal numbers, preceded by "0x". Bit fields within a byte are described in order from most significant bits to least significant bits. 5. General Description. The Graphics Interchange Format(sm) defines a protocol intended for the on-line transmission and interchange of raster graphic data in a way that is independent of the hardware used in their creation or display. The Graphics Interchange Format is defined in terms of blocks and sub-blocks which contain relevant parameters and data used in the reproduction of a graphic. A GIF Data Stream is a sequence of protocol blocks and sub-blocks representing a collection of graphics. In general, the graphics in a Data Stream are assumed to be related to some degree, and to share some control information; it is recommended that encoders attempt to group together related graphics in order to minimize hardware changes during processing and to minimize control information overhead. For the same reason, unrelated graphics or graphics which require resetting hardware parameters should be encoded separately to the extent possible. A Data Stream may originate locally, as when read from a file, or it may originate remotely, as when transmitted over a data communications line. The Format is defined with the assumption that an error-free Transport Level Protocol is used for communications; the Format makes no provisions for error-detection and error-correction. The GIF Data Stream must be interpreted in context, that is, the application program must rely on information external to the Data Stream to invoke the decoder process. 6. Version Numbers. The version number in the Header of a Data Stream is intended to identify the minimum set of capabilities required of a decoder in order to fully process the Data Stream. An encoder should use the earliest possible version number that includes all the blocks used in the Data Stream. Within each block section in this document, there is an entry labeled Required Version which specifies the 3 earliest version number that includes the corresponding block. The encoder should make every attempt to use the earliest version number covering all the blocks in the Data Stream; the unnecessary use of later version numbers will hinder processing by some decoders. 7. The Encoder. The Encoder is the program used to create a GIF Data Stream. From raster data and other information, the encoder produces the necessary control and data blocks needed for reproducing the original graphics. The encoder has the following primary responsibilities. - Include in the Data Stream all the necessary information to reproduce the graphics. - Insure that a Data Stream is labeled with the earliest possible Version Number that will cover the definition of all the blocks in it; this is to ensure that the largest number of decoders can process the Data Stream. - Ensure encoding of the graphics in such a way that the decoding process is optimized. Avoid redundant information as much as possible. - To the extent possible, avoid grouping graphics which might require resetting hardware parameters during the decoding process. - Set to zero (off) each of the bits of each and every field designated as reserved. Note that some fields in the Logical Screen Descriptor and the Image Descriptor were reserved under Version 87a, but are used under version 89a. 8. The Decoder. The Decoder is the program used to process a GIF Data Stream. It processes the Data Stream sequentially, parsing the various blocks and sub-blocks, using the control information to set hardware and process parameters and interpreting the data to render the graphics. The decoder has the following primary responsibilities. - Process each graphic in the Data Stream in sequence, without delays other than those specified in the control information. - Set its hardware parameters to fit, as closely as possible, the control information contained in the Data Stream. 9. Compliance. An encoder or a decoder is said to comply with a given version of the Graphics Interchange Format if and only if it fully conforms with and correctly implements the definition of the standard associated with that version. An 4 encoder or a decoder may be compliant with a given version number and not compliant with some subsequent version. 10. About Recommendations. Each block section in this document contains an entry labeled Recommendation; this section lists a set of recommendations intended to guide and organize the use of the particular blocks. Such recommendations are geared towards making the functions of encoders and decoders more efficient, as well as making optimal use of the communications bandwidth. It is advised that these recommendations be followed. 11. About Color Tables. The GIF format utilizes color tables to render raster-based graphics. A color table can have one of two different scopes: global or local. A Global Color Table is used by all those graphics in the Data Stream which do not have a Local Color Table associated with them. The scope of the Global Color Table is the entire Data Stream. A Local Color Table is always associated with the graphic that immediately follows it; the scope of a Local Color Table is limited to that single graphic. A Local Color Table supersedes a Global Color Table, that is, if a Data Stream contains a Global Color Table, and an image has a Local Color Table associated with it, the decoder must save the Global Color Table, use the Local Color Table to render the image, and then restore the Global Color Table. Both types of color tables are optional, making it possible for a Data Stream to contain numerous graphics without a color table at all. For this reason, it is recommended that the decoder save the last Global Color Table used until another Global Color Table is encountered. In this way, a Data Stream which does not contain either a Global Color Table or a Local Color Table may be processed using the last Global Color Table saved. If a Global Color Table from a previous Stream is used, that table becomes the Global Color Table of the present Stream. This is intended to reduce the overhead incurred by color tables. In particular, it is recommended that an encoder use only one Global Color Table if all the images in related Data Streams can be rendered with the same table. If no color table is available at all, the decoder is free to use a system color table or a table of its own. In that case, the decoder may use a color table with as many colors as its hardware is able to support; it is recommended that such a table have black and white as its first two entries, so that monochrome images can be rendered adequately. The Definition of the GIF Format allows for a Data Stream to contain only the Header, the Logical Screen Descriptor, a Global Color Table and the GIF Trailer. Such a Data Stream would be used to load a decoder with a Global Color Table, in preparation for subsequent Data Streams without a color table at all. 12. Blocks, Extensions and Scope. Blocks can be classified into three groups : Control, Graphic-Rendering and Special Purpose. Control blocks, such as the Header, the Logical Screen Descriptor, the Graphic Control Extension and the Trailer, contain information used to control the process of the Data Stream or information used in setting hardware parameters. Graphic-Rendering blocks such as the Image Descriptor and 5 the Plain Text Extension contain information and data used to render a graphic on the display device. Special Purpose blocks such as the Comment Extension and the Application Extension are neither used to control the process of the Data Stream nor do they contain information or data used to render a graphic on the display device. With the exception of the Logical Screen Descriptor and the Global Color Table, whose scope is the entire Data Stream, all other Control blocks have a limited scope, restricted to the Graphic-Rendering block that follows them. Special Purpose blocks do not delimit the scope of any Control blocks; Special Purpose blocks are transparent to the decoding process. Graphic-Rendering blocks and extensions are used as scope delimiters for Control blocks and extensions. The labels used to identify labeled blocks fall into three ranges : 0x00-0x7F (0-127) are the Graphic Rendering blocks, excluding the Trailer (0x3B); 0x80-0xF9 (128-249) are the Control blocks; 0xFA-0xFF (250-255) are the Special Purpose blocks. These ranges are defined so that decoders can handle block scope by appropriately identifying block labels, even when the block itself cannot be processed. 13. Block Sizes. The Block Size field in a block, counts the number of bytes remaining in the block, not counting the Block Size field itself, and not counting the Block Terminator, if one is to follow. Blocks other than Data Blocks are intended to be of fixed length; the Block Size field is provided in order to facilitate skipping them, not to allow their size to change in the future. Data blocks and sub-blocks are of variable length to accommodate the amount of data. 14. Using GIF as an embedded protocol. As an embedded protocol, GIF may be part of larger application protocols, within which GIF is used to render graphics. In such a case, the application protocol could define a block within which the GIF Data Stream would be contained. The application program would then invoke a GIF decoder upon encountering a block of type GIF. This approach is recommended in favor of using Application Extensions, which become overhead for all other applications that do not process them. Because a GIF Data Stream must be processed in context, the application must rely on some means of identifying the GIF Data Stream outside of the Stream itself. 15. Data Sub-blocks. a. Description. Data Sub-blocks are units containing data. They do not have a label, these blocks are processed in the context of control blocks, wherever data blocks are specified in the format. The first byte of the Data sub-block indicates the number of data bytes to follow. A data sub-block may contain from 0 to 255 data bytes. The size of the block does not account for the size byte itself, therefore, the empty sub-block is one whose size field contains 0x00. b. Required Version. 87a. 6 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Block Size Byte +---------------+ 1 | | +- -+ 2 | | +- -+ 3 | | +- -+ | | Data Values Byte +- -+ up | | +- . . . . -+ to | | +- -+ | | +- -+ 255 | | +---------------+ i) Block Size - Number of bytes in the Data Sub-block; the size must be within 0 and 255 bytes, inclusive. ii) Data Values - Any 8-bit value. There must be exactly as many Data Values as specified by the Block Size field. d. Extensions and Scope. This type of block always occurs as part of a larger unit. It does not have a scope of itself. e. Recommendation. None. 16. Block Terminator. a. Description. This zero-length Data Sub-block is used to terminate a sequence of Data Sub-blocks. It contains a single byte in the position of the Block Size field and does not contain data. b. Required Version. 87a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Block Size Byte +---------------+ i) Block Size - Number of bytes in the Data Sub-block; this field contains the fixed value 0x00. ii) Data Values - This block does not contain any data. 7 d. Extensions and Scope. This block terminates the immediately preceding sequence of Data Sub-blocks. This block cannot be modified by any extension. e. Recommendation. None. 17. Header. a. Description. The Header identifies the GIF Data Stream in context. The Signature field marks the beginning of the Data Stream, and the Version field identifies the set of capabilities required of a decoder to fully process the Data Stream. This block is REQUIRED; exactly one Header must be present per Data Stream. b. Required Version. Not applicable. This block is not subject to a version number. This block must appear at the beginning of every Data Stream. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Signature 3 Bytes +- -+ 1 | | +- -+ 2 | | +---------------+ 3 | | Version 3 Bytes +- -+ 4 | | +- -+ 5 | | +---------------+ i) Signature - Identifies the GIF Data Stream. This field contains the fixed value 'GIF'. ii) Version - Version number used to format the data stream. Identifies the minimum set of capabilities necessary to a decoder to fully process the contents of the Data Stream. Version Numbers as of 10 July 1990 : "87a" - May 1987 "89a" - July 1989 Version numbers are ordered numerically increasing on the first two digits starting with 87 (87,88,...,99,00,...,85,86) and alphabetically increasing on the third character (a,...,z). iii) Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. 8 d. Recommendations. i) Signature - This field identifies the beginning of the GIF Data Stream; it is not intended to provide a unique signature for the identification of the data. It is recommended that the GIF Data Stream be identified externally by the application. (Refer to Appendix G for on-line identification of the GIF Data Stream.) ii) Version - ENCODER : An encoder should use the earliest possible version number that defines all the blocks used in the Data Stream. When two or more Data Streams are combined, the latest of the individual version numbers should be used for the resulting Data Stream. DECODER : A decoder should attempt to process the data stream to the best of its ability; if it encounters a version number which it is not capable of processing fully, it should nevertheless, attempt to process the data stream to the best of its ability, perhaps after warning the user that the data may be incomplete. 18. Logical Screen Descriptor. a. Description. The Logical Screen Descriptor contains the parameters necessary to define the area of the display device within which the images will be rendered. The coordinates in this block are given with respect to the top-left corner of the virtual screen; they do not necessarily refer to absolute coordinates on the display device. This implies that they could refer to window coordinates in a window-based environment or printer coordinates when a printer is used. This block is REQUIRED; exactly one Logical Screen Descriptor must be present per Data Stream. b. Required Version. Not applicable. This block is not subject to a version number. This block must appear immediately after the Header. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Logical Screen Width Unsigned +- -+ 1 | | +---------------+ 2 | | Logical Screen Height Unsigned +- -+ 3 | | +---------------+ 4 | | | | | See below +---------------+ 5 | | Background Color Index Byte +---------------+ 6 | | Pixel Aspect Ratio Byte +---------------+ 9 = Global Color Table Flag 1 Bit Color Resolution 3 Bits Sort Flag 1 Bit Size of Global Color Table 3 Bits i) Logical Screen Width - Width, in pixels, of the Logical Screen where the images will be rendered in the displaying device. ii) Logical Screen Height - Height, in pixels, of the Logical Screen where the images will be rendered in the displaying device. iii) Global Color Table Flag - Flag indicating the presence of a Global Color Table; if the flag is set, the Global Color Table will immediately follow the Logical Screen Descriptor. This flag also selects the interpretation of the Background Color Index; if the flag is set, the value of the Background Color Index field should be used as the table index of the background color. (This field is the most significant bit of the byte.) Values : 0 - No Global Color Table follows, the Background Color Index field is meaningless. 1 - A Global Color Table will immediately follow, the Background Color Index field is meaningful. iv) Color Resolution - Number of bits per primary color available to the original image, minus 1. This value represents the size of the entire palette from which the colors in the graphic were selected, not the number of colors actually used in the graphic. For example, if the value in this field is 3, then the palette of the original image had 4 bits per primary color available to create the image. This value should be set to indicate the richness of the original palette, even if not every color from the whole palette is available on the source machine. v) Sort Flag - Indicates whether the Global Color Table is sorted. If the flag is set, the Global Color Table is sorted, in order of decreasing importance. Typically, the order would be decreasing frequency, with most frequent color first. This assists a decoder, with fewer available colors, in choosing the best subset of colors; the decoder may use an initial segment of the table to render the graphic. Values : 0 - Not ordered. 1 - Ordered by decreasing importance, most important color first. vi) Size of Global Color Table - If the Global Color Table Flag is set to 1, the value in this field is used to calculate the number of bytes contained in the Global Color Table. To determine that actual size of the color table, raise 2 to [the value of the field + 1]. Even if there is no Global Color Table specified, set this field according to the above formula so that decoders can choose the best graphics mode to display the stream in. (This field is made up of the 3 least significant bits of the byte.) vii) Background Color Index - Index into the Global Color Table for 10 the Background Color. The Background Color is the color used for those pixels on the screen that are not covered by an image. If the Global Color Table Flag is set to (zero), this field should be zero and should be ignored. viii) Pixel Aspect Ratio - Factor used to compute an approximation of the aspect ratio of the pixel in the original image. If the value of the field is not 0, this approximation of the aspect ratio is computed based on the formula: Aspect Ratio = (Pixel Aspect Ratio + 15) / 64 The Pixel Aspect Ratio is defined to be the quotient of the pixel's width over its height. The value range in this field allows specification of the widest pixel of 4:1 to the tallest pixel of 1:4 in increments of 1/64th. Values : 0 - No aspect ratio information is given. 1..255 - Value used in the computation. d. Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. e. Recommendations. None. 19. Global Color Table. a. Description. This block contains a color table, which is a sequence of bytes representing red-green-blue color triplets. The Global Color Table is used by images without a Local Color Table and by Plain Text Extensions. Its presence is marked by the Global Color Table Flag being set to 1 in the Logical Screen Descriptor; if present, it immediately follows the Logical Screen Descriptor and contains a number of bytes equal to 3 x 2^(Size of Global Color Table+1). This block is OPTIONAL; at most one Global Color Table may be present per Data Stream. b. Required Version. 87a 11 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +===============+ 0 | | Red 0 Byte +- -+ 1 | | Green 0 Byte +- -+ 2 | | Blue 0 Byte +- -+ 3 | | Red 1 Byte +- -+ | | Green 1 Byte +- -+ up | | +- . . . . -+ ... to | | +- -+ | | Green 255 Byte +- -+ 767 | | Blue 255 Byte +===============+ d. Extensions and Scope. The scope of this block is the entire Data Stream. This block cannot be modified by any extension. e. Recommendation. None. 20. Image Descriptor. a. Description. Each image in the Data Stream is composed of an Image Descriptor, an optional Local Color Table, and the image data. Each image must fit within the boundaries of the Logical Screen, as defined in the Logical Screen Descriptor. The Image Descriptor contains the parameters necessary to process a table based image. The coordinates given in this block refer to coordinates within the Logical Screen, and are given in pixels. This block is a Graphic-Rendering Block, optionally preceded by one or more Control blocks such as the Graphic Control Extension, and may be optionally followed by a Local Color Table; the Image Descriptor is always followed by the image data. This block is REQUIRED for an image. Exactly one Image Descriptor must be present per image in the Data Stream. An unlimited number of images may be present per Data Stream. b. Required Version. 87a. 12 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Image Separator Byte +---------------+ 1 | | Image Left Position Unsigned +- -+ 2 | | +---------------+ 3 | | Image Top Position Unsigned +- -+ 4 | | +---------------+ 5 | | Image Width Unsigned +- -+ 6 | | +---------------+ 7 | | Image Height Unsigned +- -+ 8 | | +---------------+ 9 | | | | | | See below +---------------+ = Local Color Table Flag 1 Bit Interlace Flag 1 Bit Sort Flag 1 Bit Reserved 2 Bits Size of Local Color Table 3 Bits i) Image Separator - Identifies the beginning of an Image Descriptor. This field contains the fixed value 0x2C. ii) Image Left Position - Column number, in pixels, of the left edge of the image, with respect to the left edge of the Logical Screen. Leftmost column of the Logical Screen is 0. iii) Image Top Position - Row number, in pixels, of the top edge of the image with respect to the top edge of the Logical Screen. Top row of the Logical Screen is 0. iv) Image Width - Width of the image in pixels. v) Image Height - Height of the image in pixels. vi) Local Color Table Flag - Indicates the presence of a Local Color Table immediately following this Image Descriptor. (This field is the most significant bit of the byte.) Values : 0 - Local Color Table is not present. Use Global Color Table if available. 1 - Local Color Table present, and to follow immediately after this Image Descriptor. 13 vii) Interlace Flag - Indicates if the image is interlaced. An image is interlaced in a four-pass interlace pattern; see Appendix E for details. Values : 0 - Image is not interlaced. 1 - Image is interlaced. viii) Sort Flag - Indicates whether the Local Color Table is sorted. If the flag is set, the Local Color Table is sorted, in order of decreasing importance. Typically, the order would be decreasing frequency, with most frequent color first. This assists a decoder, with fewer available colors, in choosing the best subset of colors; the decoder may use an initial segment of the table to render the graphic. Values : 0 - Not ordered. 1 - Ordered by decreasing importance, most important color first. ix) Size of Local Color Table - If the Local Color Table Flag is set to 1, the value in this field is used to calculate the number of bytes contained in the Local Color Table. To determine that actual size of the color table, raise 2 to the value of the field + 1. This value should be 0 if there is no Local Color Table specified. (This field is made up of the 3 least significant bits of the byte.) d. Extensions and Scope. The scope of this block is the Table-based Image Data Block that follows it. This block may be modified by the Graphic Control Extension. e. Recommendation. None. 21. Local Color Table. a. Description. This block contains a color table, which is a sequence of bytes representing red-green-blue color triplets. The Local Color Table is used by the image that immediately follows. Its presence is marked by the Local Color Table Flag being set to 1 in the Image Descriptor; if present, the Local Color Table immediately follows the Image Descriptor and contains a number of bytes equal to 3x2^(Size of Local Color Table+1). If present, this color table temporarily becomes the active color table and the following image should be processed using it. This block is OPTIONAL; at most one Local Color Table may be present per Image Descriptor and its scope is the single image associated with the Image Descriptor that precedes it. b. Required Version. 87a. 14 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +===============+ 0 | | Red 0 Byte +- -+ 1 | | Green 0 Byte +- -+ 2 | | Blue 0 Byte +- -+ 3 | | Red 1 Byte +- -+ | | Green 1 Byte +- -+ up | | +- . . . . -+ ... to | | +- -+ | | Green 255 Byte +- -+ 767 | | Blue 255 Byte +===============+ d. Extensions and Scope. The scope of this block is the Table-based Image Data Block that immediately follows it. This block cannot be modified by any extension. e. Recommendations. None. 22. Table Based Image Data. a. Description. The image data for a table based image consists of a sequence of sub-blocks, of size at most 255 bytes each, containing an index into the active color table, for each pixel in the image. Pixel indices are in order of left to right and from top to bottom. Each index must be within the range of the size of the active color table, starting at 0. The sequence of indices is encoded using the LZW Algorithm with variable-length code, as described in Appendix F b. Required Version. 87a. c. Syntax. The image data format is as follows: 7 6 5 4 3 2 1 0 Field Name Type +---------------+ | | LZW Minimum Code Size Byte +---------------+ +===============+ | | / / Image Data Data Sub-blocks | | +===============+ 15 i) LZW Minimum Code Size. This byte determines the initial number of bits used for LZW codes in the image data, as described in Appendix F. d. Extensions and Scope. This block has no scope, it contains raster data. Extensions intended to modify a Table-based image must appear before the corresponding Image Descriptor. e. Recommendations. None. 23. Graphic Control Extension. a. Description. The Graphic Control Extension contains parameters used when processing a graphic rendering block. The scope of this extension is the first graphic rendering block to follow. The extension contains only one data sub-block. This block is OPTIONAL; at most one Graphic Control Extension may precede a graphic rendering block. This is the only limit to the number of Graphic Control Extensions that may be contained in a Data Stream. b. Required Version. 89a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Graphic Control Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | | | | See below +---------------+ 2 | | Delay Time Unsigned +- -+ 3 | | +---------------+ 4 | | Transparent Color Index Byte +---------------+ +---------------+ 0 | | Block Terminator Byte +---------------+ = Reserved 3 Bits Disposal Method 3 Bits User Input Flag 1 Bit Transparent Color Flag 1 Bit i) Extension Introducer - Identifies the beginning of an extension 16 block. This field contains the fixed value 0x21. ii) Graphic Control Label - Identifies the current block as a Graphic Control Extension. This field contains the fixed value 0xF9. iii) Block Size - Number of bytes in the block, after the Block Size field and up to but not including the Block Terminator. This field contains the fixed value 4. iv) Disposal Method - Indicates the way in which the graphic is to be treated after being displayed. Values : 0 - No disposal specified. The decoder is not required to take any action. 1 - Do not dispose. The graphic is to be left in place. 2 - Restore to background color. The area used by the graphic must be restored to the background color. 3 - Restore to previous. The decoder is required to restore the area overwritten by the graphic with what was there prior to rendering the graphic. 4-7 - To be defined. v) User Input Flag - Indicates whether or not user input is expected before continuing. If the flag is set, processing will continue when user input is entered. The nature of the User input is determined by the application (Carriage Return, Mouse Button Click, etc.). Values : 0 - User input is not expected. 1 - User input is expected. When a Delay Time is used and the User Input Flag is set, processing will continue when user input is received or when the delay time expires, whichever occurs first. vi) Transparency Flag - Indicates whether a transparency index is given in the Transparent Index field. (This field is the least significant bit of the byte.) Values : 0 - Transparent Index is not given. 1 - Transparent Index is given. vii) Delay Time - If not 0, this field specifies the number of hundredths (1/100) of a second to wait before continuing with the processing of the Data Stream. The clock starts ticking immediately after the graphic is rendered. This field may be used in conjunction with the User Input Flag field. viii) Transparency Index - The Transparency Index is such that when encountered, the corresponding pixel of the display device is not modified and processing goes on to the next pixel. The index is present if and only if the Transparency Flag is set to 1. ix) Block Terminator - This zero-length data block marks the end of 17 the Graphic Control Extension. d. Extensions and Scope. The scope of this Extension is the graphic rendering block that follows it; it is possible for other extensions to be present between this block and its target. This block can modify the Image Descriptor Block and the Plain Text Extension. e. Recommendations. i) Disposal Method - The mode Restore To Previous is intended to be used in small sections of the graphic; the use of this mode imposes severe demands on the decoder to store the section of the graphic that needs to be saved. For this reason, this mode should be used sparingly. This mode is not intended to save an entire graphic or large areas of a graphic; when this is the case, the encoder should make every attempt to make the sections of the graphic to be restored be separate graphics in the data stream. In the case where a decoder is not capable of saving an area of a graphic marked as Restore To Previous, it is recommended that a decoder restore to the background color. ii) User Input Flag - When the flag is set, indicating that user input is expected, the decoder may sound the bell (0x07) to alert the user that input is being expected. In the absence of a specified Delay Time, the decoder should wait for user input indefinitely. It is recommended that the encoder not set the User Input Flag without a Delay Time specified. 24. Comment Extension. a. Description. The Comment Extension contains textual information which is not part of the actual graphics in the GIF Data Stream. It is suitable for including comments about the graphics, credits, descriptions or any other type of non-control and non-graphic data. The Comment Extension may be ignored by the decoder, or it may be saved for later processing; under no circumstances should a Comment Extension disrupt or interfere with the processing of the Data Stream. This block is OPTIONAL; any number of them may appear in the Data Stream. b. Required Version. 89a. 18 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Comment Label Byte +---------------+ +===============+ | | N | | Comment Data Data Sub-blocks | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Identifies the beginning of an extension block. This field contains the fixed value 0x21. ii) Comment Label - Identifies the block as a Comment Extension. This field contains the fixed value 0xFE. iii) Comment Data - Sequence of sub-blocks, each of size at most 255 bytes and at least 1 byte, with the size in a byte preceding the data. The end of the sequence is marked by the Block Terminator. iv) Block Terminator - This zero-length data block marks the end of the Comment Extension. d. Extensions and Scope. This block does not have scope. This block cannot be modified by any extension. e. Recommendations. i) Data - This block is intended for humans. It should contain text using the 7-bit ASCII character set. This block should not be used to store control information for custom processing. ii) Position - This block may appear at any point in the Data Stream at which a block can begin; however, it is recommended that Comment Extensions do not interfere with Control or Data blocks; they should be located at the beginning or at the end of the Data Stream to the extent possible. 25. Plain Text Extension. a. Description. The Plain Text Extension contains textual data and the parameters necessary to render that data as a graphic, in a simple form. The textual data will be encoded with the 7-bit printable ASCII characters. Text data are rendered using a grid of character cells 19 defined by the parameters in the block fields. Each character is rendered in an individual cell. The textual data in this block is to be rendered as mono-spaced characters, one character per cell, with a best fitting font and size. For further information, see the section on Recommendations below. The data characters are taken sequentially from the data portion of the block and rendered within a cell, starting with the upper left cell in the grid and proceeding from left to right and from top to bottom. Text data is rendered until the end of data is reached or the character grid is filled. The Character Grid contains an integral number of cells; in the case that the cell dimensions do not allow for an integral number, fractional cells must be discarded; an encoder must be careful to specify the grid dimensions accurately so that this does not happen. This block requires a Global Color Table to be available; the colors used by this block reference the Global Color Table in the Stream if there is one, or the Global Color Table from a previous Stream, if one was saved. This block is a graphic rendering block, therefore it may be modified by a Graphic Control Extension. This block is OPTIONAL; any number of them may appear in the Data Stream. b. Required Version. 89a. 20 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Plain Text Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | Text Grid Left Position Unsigned +- -+ 2 | | +---------------+ 3 | | Text Grid Top Position Unsigned +- -+ 4 | | +---------------+ 5 | | Text Grid Width Unsigned +- -+ 6 | | +---------------+ 7 | | Text Grid Height Unsigned +- -+ 8 | | +---------------+ 9 | | Character Cell Width Byte +---------------+ 10 | | Character Cell Height Byte +---------------+ 11 | | Text Foreground Color Index Byte +---------------+ 12 | | Text Background Color Index Byte +---------------+ +===============+ | | N | | Plain Text Data Data Sub-blocks | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Identifies the beginning of an extension block. This field contains the fixed value 0x21. ii) Plain Text Label - Identifies the current block as a Plain Text Extension. This field contains the fixed value 0x01. iii) Block Size - Number of bytes in the extension, after the Block Size field and up to but not including the beginning of the data portion. This field contains the fixed value 12. 21 iv) Text Grid Left Position - Column number, in pixels, of the left edge of the text grid, with respect to the left edge of the Logical Screen. v) Text Grid Top Position - Row number, in pixels, of the top edge of the text grid, with respect to the top edge of the Logical Screen. vi) Image Grid Width - Width of the text grid in pixels. vii) Image Grid Height - Height of the text grid in pixels. viii) Character Cell Width - Width, in pixels, of each cell in the grid. ix) Character Cell Height - Height, in pixels, of each cell in the grid. x) Text Foreground Color Index - Index into the Global Color Table to be used to render the text foreground. xi) Text Background Color Index - Index into the Global Color Table to be used to render the text background. xii) Plain Text Data - Sequence of sub-blocks, each of size at most 255 bytes and at least 1 byte, with the size in a byte preceding the data. The end of the sequence is marked by the Block Terminator. xiii) Block Terminator - This zero-length data block marks the end of the Plain Text Data Blocks. d. Extensions and Scope. The scope of this block is the Plain Text Data Block contained in it. This block may be modified by the Graphic Control Extension. e. Recommendations. The data in the Plain Text Extension is assumed to be preformatted. The selection of font and size is left to the discretion of the decoder. If characters less than 0x20 or greater than 0xf7 are encountered, it is recommended that the decoder display a Space character (0x20). The encoder should use grid and cell dimensions such that an integral number of cells fit in the grid both horizontally as well as vertically. For broadest compatibility, character cell dimensions should be around 8x8 or 8x16 (width x height); consider an image for unusual sized text. 26. Application Extension. a. Description. The Application Extension contains application-specific information; it conforms with the extension block syntax, as described below, and its block label is 0xFF. b. Required Version. 89a. 22 c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | Extension Introducer Byte +---------------+ 1 | | Extension Label Byte +---------------+ +---------------+ 0 | | Block Size Byte +---------------+ 1 | | +- -+ 2 | | +- -+ 3 | | Application Identifier 8 Bytes +- -+ 4 | | +- -+ 5 | | +- -+ 6 | | +- -+ 7 | | +- -+ 8 | | +---------------+ 9 | | +- -+ 10 | | Appl. Authentication Code 3 Bytes +- -+ 11 | | +---------------+ +===============+ | | | | Application Data Data Sub-blocks | | | | +===============+ +---------------+ 0 | | Block Terminator Byte +---------------+ i) Extension Introducer - Defines this block as an extension. This field contains the fixed value 0x21. ii) Application Extension Label - Identifies the block as an Application Extension. This field contains the fixed value 0xFF. iii) Block Size - Number of bytes in this extension block, following the Block Size field, up to but not including the beginning of the Application Data. This field contains the fixed value 11. 23 iv) Application Identifier - Sequence of eight printable ASCII characters used to identify the application owning the Application Extension. v) Application Authentication Code - Sequence of three bytes used to authenticate the Application Identifier. An Application program may use an algorithm to compute a binary code that uniquely identifies it as the application owning the Application Extension. d. Extensions and Scope. This block does not have scope. This block cannot be modified by any extension. e. Recommendation. None. 27. Trailer. a. Description. This block is a single-field block indicating the end of the GIF Data Stream. It contains the fixed value 0x3B. b. Required Version. 87a. c. Syntax. 7 6 5 4 3 2 1 0 Field Name Type +---------------+ 0 | | GIF Trailer Byte +---------------+ d. Extensions and Scope. This block does not have scope, it terminates the GIF Data Stream. This block may not be modified by any extension. e. Recommendations. None. 24 Appendix A. Quick Reference Table. Block Name Required Label Ext. Vers. Application Extension Opt. (*) 0xFF (255) yes 89a Comment Extension Opt. (*) 0xFE (254) yes 89a Global Color Table Opt. (1) none no 87a Graphic Control Extension Opt. (*) 0xF9 (249) yes 89a Header Req. (1) none no N/A Image Descriptor Opt. (*) 0x2C (044) no 87a (89a) Local Color Table Opt. (*) none no 87a Logical Screen Descriptor Req. (1) none no 87a (89a) Plain Text Extension Opt. (*) 0x01 (001) yes 89a Trailer Req. (1) 0x3B (059) no 87a Unlabeled Blocks Header Req. (1) none no N/A Logical Screen Descriptor Req. (1) none no 87a (89a) Global Color Table Opt. (1) none no 87a Local Color Table Opt. (*) none no 87a Graphic-Rendering Blocks Plain Text Extension Opt. (*) 0x01 (001) yes 89a Image Descriptor Opt. (*) 0x2C (044) no 87a (89a) Control Blocks Graphic Control Extension Opt. (*) 0xF9 (249) yes 89a Special Purpose Blocks Trailer Req. (1) 0x3B (059) no 87a Comment Extension Opt. (*) 0xFE (254) yes 89a Application Extension Opt. (*) 0xFF (255) yes 89a legend: (1) if present, at most one occurrence (*) zero or more occurrences (+) one or more occurrences Notes : The Header is not subject to Version Numbers. (89a) The Logical Screen Descriptor and the Image Descriptor retained their syntax from version 87a to version 89a, but some fields reserved under version 87a are used under version 89a. 25 Appendix B. GIF Grammar. A Grammar is a form of notation to represent the sequence in which certain objects form larger objects. A grammar is also used to represent the number of objects that can occur at a given position. The grammar given here represents the sequence of blocks that form the GIF Data Stream. A grammar is given by listing its rules. Each rule consists of the left-hand side, followed by some form of equals sign, followed by the right-hand side. In a rule, the right-hand side describes how the left-hand side is defined. The right-hand side consists of a sequence of entities, with the possible presence of special symbols. The following legend defines the symbols used in this grammar for GIF. Legend: <> grammar word ::= defines symbol * zero or more occurrences + one or more occurrences | alternate element [] optional element Example: ::= Header * Trailer This rule defines the entity as follows. It must begin with a Header. The Header is followed by an entity called Logical Screen, which is defined below by another rule. The Logical Screen is followed by the entity Data, which is also defined below by another rule. Finally, the entity Data is followed by the Trailer. Since there is no rule defining the Header or the Trailer, this means that these blocks are defined in the document. The entity Data has a special symbol (*) following it which means that, at this position, the entity Data may be repeated any number of times, including 0 times. For further reading on this subject, refer to a standard text on Programming Languages. The Grammar. ::= Header * Trailer ::= Logical Screen Descriptor [Global Color Table] ::= | ::= [Graphic Control Extension] ::= | Plain Text Extension ::= Image Descriptor [Local Color Table] Image Data ::= Application Extension | Comment Extension 26 NOTE : The grammar indicates that it is possible for a GIF Data Stream to contain the Header, the Logical Screen Descriptor, a Global Color Table and the GIF Trailer. This special case is used to load a GIF decoder with a Global Color Table, in preparation for subsequent Data Streams without color tables at all. 27 Appendix C. Glossary. Active Color Table - Color table used to render the next graphic. If the next graphic is an image which has a Local Color Table associated with it, the active color table becomes the Local Color Table associated with that image. If the next graphic is an image without a Local Color Table, or a Plain Text Extension, the active color table is the Global Color Table associated with the Data Stream, if there is one; if there is no Global Color Table in the Data Stream, the active color table is a color table saved from a previous Data Stream, or one supplied by the decoder. Block - Collection of bytes forming a protocol unit. In general, the term includes labeled and unlabeled blocks, as well as Extensions. Data Stream - The GIF Data Stream is composed of blocks and sub-blocks representing images and graphics, together with control information to render them on a display device. All control and data blocks in the Data Stream must follow the Header and must precede the Trailer. Decoder - A program capable of processing a GIF Data Stream to render the images and graphics contained in it. Encoder - A program capable of capturing and formatting image and graphic raster data, following the definitions of the Graphics Interchange Format. Extension - A protocol block labeled by the Extension Introducer 0x21. Extension Introducer - Label (0x21) defining an Extension. Graphic - Data which can be rendered on the screen by virtue of some algorithm. The term graphic is more general than the term image; in addition to images, the term graphic also includes data such as text, which is rendered using character bit-maps. Image - Data representing a picture or a drawing; an image is represented by an array of pixels called the raster of the image. Raster - Array of pixel values representing an image. 28 Appendix D. Conventions. Animation - The Graphics Interchange Format is not intended as a platform for animation, even though it can be done in a limited way. Byte Ordering - Unless otherwise stated, multi-byte numeric fields are ordered with the Least Significant Byte first. Color Indices - Color indices always refer to the active color table, either the Global Color Table or the Local Color Table. Color Order - Unless otherwise stated, all triple-component RGB color values are specified in Red-Green-Blue order. Color Tables - Both color tables, the Global and the Local, are optional; if present, the Global Color Table is to be used with every image in the Data Stream for which a Local Color Table is not given; if present, a Local Color Table overrides the Global Color Table. However, if neither color table is present, the application program is free to use an arbitrary color table. If the graphics in several Data Streams are related and all use the same color table, an encoder could place the color table as the Global Color Table in the first Data Stream and leave subsequent Data Streams without a Global Color Table or any Local Color Tables; in this way, the overhead for the table is eliminated. It is recommended that the decoder save the previous Global Color Table to be used with the Data Stream that follows, in case it does not contain either a Global Color Table or any Local Color Tables. In general, this allows the application program to use past color tables, significantly reducing transmission overhead. Extension Blocks - Extensions are defined using the Extension Introducer code to mark the beginning of the block, followed by a block label, identifying the type of extension. Extension Codes are numbers in the range from 0x00 to 0xFF, inclusive. Special purpose extensions are transparent to the decoder and may be omitted when transmitting the Data Stream on-line. The GIF capabilities dialogue makes the provision for the receiver to request the transmission of all blocks; the default state in this regard is no transmission of Special purpose blocks. Reserved Fields - All Reserved Fields are expected to have each bit set to zero (off). 29 Appendix E. Interlaced Images. The rows of an Interlaced images are arranged in the following order: Group 1 : Every 8th. row, starting with row 0. (Pass 1) Group 2 : Every 8th. row, starting with row 4. (Pass 2) Group 3 : Every 4th. row, starting with row 2. (Pass 3) Group 4 : Every 2nd. row, starting with row 1. (Pass 4) The Following example illustrates how the rows of an interlaced image are ordered. Row Number Interlace Pass 0 ----------------------------------------- 1 1 ----------------------------------------- 4 2 ----------------------------------------- 3 3 ----------------------------------------- 4 4 ----------------------------------------- 2 5 ----------------------------------------- 4 6 ----------------------------------------- 3 7 ----------------------------------------- 4 8 ----------------------------------------- 1 9 ----------------------------------------- 4 10 ----------------------------------------- 3 11 ----------------------------------------- 4 12 ----------------------------------------- 2 13 ----------------------------------------- 4 14 ----------------------------------------- 3 15 ----------------------------------------- 4 16 ----------------------------------------- 1 17 ----------------------------------------- 4 18 ----------------------------------------- 3 19 ----------------------------------------- 4 30 Appendix F. Variable-Length-Code LZW Compression. The Variable-Length-Code LZW Compression is a variation of the Lempel-Ziv Compression algorithm in which variable-length codes are used to replace patterns detected in the original data. The algorithm uses a code or translation table constructed from the patterns encountered in the original data; each new pattern is entered into the table and its index is used to replace it in the compressed stream. The compressor takes the data from the input stream and builds a code or translation table with the patterns as it encounters them; each new pattern is entered into the code table and its index is added to the output stream; when a pattern is encountered which had been detected since the last code table refresh, its index from the code table is put on the output stream, thus achieving the data compression. The expander takes input from the compressed data stream and builds the code or translation table from it; as the compressed data stream is processed, codes are used to index into the code table and the corresponding data is put on the decompressed output stream, thus achieving data decompression. The details of the algorithm are explained below. The Variable-Length-Code aspect of the algorithm is based on an initial code size (LZW-initial code size), which specifies the initial number of bits used for the compression codes. When the number of patterns detected by the compressor in the input stream exceeds the number of patterns encodable with the current number of bits, the number of bits per LZW code is increased by one. The Raster Data stream that represents the actual output image can be represented as: 7 6 5 4 3 2 1 0 +---------------+ | LZW code size | +---------------+ +---------------+ ----+ | block size | | +---------------+ | | | +-- Repeated as many | data bytes | | times as necessary. | | | +---------------+ ----+ . . . . . . ------- The code that terminates the LZW compressed data must appear before Block Terminator. +---------------+ |0 0 0 0 0 0 0 0| Block Terminator +---------------+ The conversion of the image from a series of pixel values to a transmitted or stored character stream involves several steps. In brief these steps are: 1. Establish the Code Size - Define the number of bits needed to represent the actual data. 2. Compress the Data - Compress the series of image pixels to a series of 31 compression codes. 3. Build a Series of Bytes - Take the set of compression codes and convert to a string of 8-bit bytes. 4. Package the Bytes - Package sets of bytes into blocks preceded by character counts and output. ESTABLISH CODE SIZE The first byte of the Compressed Data stream is a value indicating the minimum number of bits required to represent the set of actual pixel values. Normally this will be the same as the number of color bits. Because of some algorithmic constraints however, black & white images which have one color bit must be indicated as having a code size of 2. This code size value also implies that the compression codes must start out one bit longer. COMPRESSION The LZW algorithm converts a series of data values into a series of codes which may be raw values or a code designating a series of values. Using text characters as an analogy, the output code consists of a character or a code representing a string of characters. The LZW algorithm used in GIF matches algorithmically with the standard LZW algorithm with the following differences: 1. A special Clear code is defined which resets all compression/decompression parameters and tables to a start-up state. The value of this code is 2**. For example if the code size indicated was 4 (image was 4 bits/pixel) the Clear code value would be 16 (10000 binary). The Clear code can appear at any point in the image data stream and therefore requires the LZW algorithm to process succeeding codes as if a new data stream was starting. Encoders should output a Clear code as the first code of each image data stream. 2. An End of Information code is defined that explicitly indicates the end of the image data stream. LZW processing terminates when this code is encountered. It must be the last code output by the encoder for an image. The value of this code is +1. 3. The first available compression code value is +2. 4. The output codes are of variable length, starting at +1 bits per code, up to 12 bits per code. This defines a maximum code value of 4095 (0xFFF). Whenever the LZW code value would exceed the current code length, the code length is increased by one. The packing/unpacking of these codes must then be altered to reflect the new code length. BUILD 8-BIT BYTES Because the LZW compression used for GIF creates a series of variable length codes, of between 3 and 12 bits each, these codes must be reformed into a series of 8-bit bytes that will be the characters actually stored or transmitted. This provides additional compression of the image. The codes are formed into a stream of bits as if they were packed right to left and then 32 picked off 8 bits at a time to be output. Assuming a character array of 8 bits per character and using 5 bit codes to be packed, an example layout would be similar to: +---------------+ 0 | | bbbaaaaa +---------------+ 1 | | dcccccbb +---------------+ 2 | | eeeedddd +---------------+ 3 | | ggfffffe +---------------+ 4 | | hhhhhggg +---------------+ . . . +---------------+ N | | +---------------+ Note that the physical packing arrangement will change as the number of bits per compression code change but the concept remains the same. PACKAGE THE BYTES Once the bytes have been created, they are grouped into blocks for output by preceding each block of 0 to 255 bytes with a character count byte. A block with a zero byte count terminates the Raster Data stream for a given image. These blocks are what are actually output for the GIF image. This block format has the side effect of allowing a decoding program the ability to read past the actual image data if necessary by reading block counts and then skipping over the data. FURTHER READING [1] Ziv, J. and Lempel, A. : "A Universal Algorithm for Sequential Data Compression", IEEE Transactions on Information Theory, May 1977. [2] Welch, T. : "A Technique for High-Performance Data Compression", Computer, June 1984. [3] Nelson, M.R. : "LZW Data Compression", Dr. Dobb's Journal, October 1989. 33 Appendix G. On-line Capabilities Dialogue. NOTE : This section is currently (10 July 1990) under revision; the information provided here should be used as general guidelines. Code written based on this information should be designed in a flexible way to accommodate any changes resulting from the revisions. The following sequences are defined for use in mediating control between a GIF sender and GIF receiver over an interactive communications line. These sequences do not apply to applications that involve downloading of static GIF files and are not considered part of a GIF file. GIF CAPABILITIES ENQUIRY The GIF Capabilities Enquiry sequence is issued from a host and requests an interactive GIF decoder to return a response message that defines the graphics parameters for the decoder. This involves returning information about available screen sizes, number of bits/color supported and the amount of color detail supported. The escape sequence for the GIF Capabilities Enquiry is defined as: ESC[>0g 0x1B 0x5B 0x3E 0x30 0x67 GIF CAPABILITIES RESPONSE The GIF Capabilities Response message is returned by an interactive GIF decoder and defines the decoder's display capabilities for all graphics modes that are supported by the software. Note that this can also include graphics printers as well as a monitor screen. The general format of this message is: #version;protocol{;dev, width, height, color-bits, color-res}... '#' GIF Capabilities Response identifier character. version GIF format version number; initially '87a'. protocol='0' No end-to-end protocol supported by decoder Transfer as direct 8-bit data stream. protocol='1' Can use CIS B+ error correction protocol to transfer GIF data interactively from the host directly to the display. dev = '0' Screen parameter set follows. dev = '1' Printer parameter set follows. width Maximum supported display width in pixels. height Maximum supported display height in pixels. color-bits Number of bits per pixel supported. The number of supported colors is therefore 2**color-bits. color-res Number of bits per color component supported in the hardware color palette. If color-res is '0' then no hardware palette table is available. Note that all values in the GIF Capabilities Response are returned as ASCII decimal numbers and the message is terminated by a Carriage Return character. The following GIF Capabilities Response message describes three standard IBM PC Enhanced Graphics Adapter configurations with no printer; the GIF data stream 34 can be processed within an error correcting protocol: #87a;1;0,320,200,4,0;0,640,200,2,2;0,640,350,4,2 ENTER GIF GRAPHICS MODE Two sequences are currently defined to invoke an interactive GIF decoder into action. The only difference between them is that different output media are selected. These sequences are: ESC[>1g Display GIF image on screen 0x1B 0x5B 0x3E 0x31 0x67 ESC[>2g Display image directly to an attached graphics printer. The image may optionally be displayed on the screen as well. 0x1B 0x5B 0x3E 0x32 0x67 Note that the 'g' character terminating each sequence is in lowercase. INTERACTIVE ENVIRONMENT The assumed environment for the transmission of GIF image data from an interactive application is a full 8-bit data stream from host to micro. All 256 character codes must be transferrable. The establishing of an 8-bit data path for communications will normally be taken care of by the host application programs. It is however up to the receiving communications programs supporting GIF to be able to receive and pass on all 256 8-bit codes to the GIF decoder software. G I F (tm) Graphics Interchange Format (tm) A standard defining a mechanism for the storage and transmission of raster-based graphics information June 15, 1987 (c) CompuServe Incorporated, 1987 All rights reserved While this document is copyrighted, the information contained within is made available for use in computer software without royalties, or licensing restrictions. GIF and 'Graphics Interchange Format' are trademarks of CompuServe, Incorporated. an H&R Block Company 5000 Arlington Centre Blvd. Columbus, Ohio 43220 (614) 457-8600 Page 2 Graphics Interchange Format (GIF) Specification Table of Contents INTRODUCTION . . . . . . . . . . . . . . . . . page 3 GENERAL FILE FORMAT . . . . . . . . . . . . . page 3 GIF SIGNATURE . . . . . . . . . . . . . . . . page 4 SCREEN DESCRIPTOR . . . . . . . . . . . . . . page 4 GLOBAL COLOR MAP . . . . . . . . . . . . . . . page 5 IMAGE DESCRIPTOR . . . . . . . . . . . . . . . page 6 LOCAL COLOR MAP . . . . . . . . . . . . . . . page 7 RASTER DATA . . . . . . . . . . . . . . . . . page 7 GIF TERMINATOR . . . . . . . . . . . . . . . . page 8 GIF EXTENSION BLOCKS . . . . . . . . . . . . . page 8 APPENDIX A - GLOSSARY . . . . . . . . . . . . page 9 APPENDIX B - INTERACTIVE SEQUENCES . . . . . . page 10 APPENDIX C - IMAGE PACKAGING & COMPRESSION . . page 12 APPENDIX D - MULTIPLE IMAGE PROCESSING . . . . page 15 Graphics Interchange Format (GIF) Page 3 Specification INTRODUCTION 'GIF' (tm) is CompuServe's standard for defining generalized color raster images. This 'Graphics Interchange Format' (tm) allows high-quality, high-resolution graphics to be displayed on a variety of graphics hardware and is intended as an exchange and display mechanism for graphics images. The image format described in this document is designed to support current and future image technology and will in addition serve as a basis for future CompuServe graphics products. The main focus of this document is to provide the technical information necessary for a programmer to implement GIF encoders and decoders. As such, some assumptions are made as to terminology relavent to graphics and programming in general. The first section of this document describes the GIF data format and its components and applies to all GIF decoders, either as standalone programs or as part of a communications package. Appendix B is a section relavent to decoders that are part of a communications software package and describes the protocol requirements for entering and exiting GIF mode, and responding to host interrogations. A glossary in Appendix A defines some of the terminology used in this document. Appendix C gives a detailed explanation of how the graphics image itself is packaged as a series of data bytes. Graphics Interchange Format Data Definition GENERAL FILE FORMAT +-----------------------+ | +-------------------+ | | | GIF Signature | | | +-------------------+ | | +-------------------+ | | | Screen Descriptor | | | +-------------------+ | | +-------------------+ | | | Global Color Map | | | +-------------------+ | . . . . . . | +-------------------+ | ---+ | | Image Descriptor | | | | +-------------------+ | | | +-------------------+ | | | | Local Color Map | | |- Repeated 1 to n times | +-------------------+ | | | +-------------------+ | | | | Raster Data | | | | +-------------------+ | ---+ . . . . . . |- GIF Terminator -| +-----------------------+ Graphics Interchange Format (GIF) Page 4 Specification GIF SIGNATURE The following GIF Signature identifies the data following as a valid GIF image stream. It consists of the following six characters: G I F 8 7 a The last three characters '87a' may be viewed as a version number for this particular GIF definition and will be used in general as a reference in documents regarding GIF that address any version dependencies. SCREEN DESCRIPTOR The Screen Descriptor describes the overall parameters for all GIF images following. It defines the overall dimensions of the image space or logical screen required, the existance of color mapping information, background screen color, and color depth information. This information is stored in a series of 8-bit bytes as described below. bits 7 6 5 4 3 2 1 0 Byte # +---------------+ | | 1 +-Screen Width -+ Raster width in pixels (LSB first) | | 2 +---------------+ | | 3 +-Screen Height-+ Raster height in pixels (LSB first) | | 4 +-+-----+-+-----+ M = 1, Global color map follows Descriptor |M| cr |0|pixel| 5 cr+1 = # bits of color resolution +-+-----+-+-----+ pixel+1 = # bits/pixel in image | background | 6 background=Color index of screen background +---------------+ (color is defined from the Global color |0 0 0 0 0 0 0 0| 7 map or default map if none specified) +---------------+ The logical screen width and height can both be larger than the physical display. How images larger than the physical display are handled is implementation dependent and can take advantage of hardware characteristics (e.g. Macintosh scrolling windows). Otherwise images can be clipped to the edges of the display. The value of 'pixel' also defines the maximum number of colors within an image. The range of values for 'pixel' is 0 to 7 which represents 1 to 8 bits. This translates to a range of 2 (B & W) to 256 colors. Bit 3 of word 5 is reserved for future definition and must be zero. Graphics Interchange Format (GIF) Page 5 Specification GLOBAL COLOR MAP The Global Color Map is optional but recommended for images where accurate color rendition is desired. The existence of this color map is indicated in the 'M' field of byte 5 of the Screen Descriptor. A color map can also be associated with each image in a GIF file as described later. However this global map will normally be used because of hardware restrictions in equipment available today. In the individual Image Descriptors the 'M' flag will normally be zero. If the Global Color Map is present, it's definition immediately follows the Screen Descriptor. The number of color map entries following a Screen Descriptor is equal to 2**(# bits per pixel), where each entry consists of three byte values representing the relative intensities of red, green and blue respectively. The structure of the Color Map block is: bits 7 6 5 4 3 2 1 0 Byte # +---------------+ | red intensity | 1 Red value for color index 0 +---------------+ |green intensity| 2 Green value for color index 0 +---------------+ | blue intensity| 3 Blue value for color index 0 +---------------+ | red intensity | 4 Red value for color index 1 +---------------+ |green intensity| 5 Green value for color index 1 +---------------+ | blue intensity| 6 Blue value for color index 1 +---------------+ : : (Continues for remaining colors) Each image pixel value received will be displayed according to its closest match with an available color of the display based on this color map. The color components represent a fractional intensity value from none (0) to full (255). White would be represented as (255,255,255), black as (0,0,0) and medium yellow as (180,180,0). For display, if the device supports fewer than 8 bits per color component, the higher order bits of each component are used. In the creation of a GIF color map entry with hardware supporting fewer than 8 bits per component, the component values for the hardware should be converted to the 8-bit format with the following calculation: = *255/(2** -1) This assures accurate translation of colors for all displays. In the cases of creating GIF images from hardware without color palette capability, a fixed palette should be created based on the available display colors for that hardware. If no Global Color Map is indicated, a default color map is generated internally which maps each possible incoming color index to the same hardware color index modulo where is the number of available hardware colors. Graphics Interchange Format (GIF) Page 6 Specification IMAGE DESCRIPTOR The Image Descriptor defines the actual placement and extents of the following image within the space defined in the Screen Descriptor. Also defined are flags to indicate the presence of a local color lookup map, and to define the pixel display sequence. Each Image Descriptor is introduced by an image separator character. The role of the Image Separator is simply to provide a synchronization character to introduce an Image Descriptor. This is desirable if a GIF file happens to contain more than one image. This character is defined as 0x2C hex or ',' (comma). When this character is encountered between images, the Image Descriptor will follow immediately. Any characters encountered between the end of a previous image and the image separator character are to be ignored. This allows future GIF enhancements to be present in newer image formats and yet ignored safely by older software decoders. bits 7 6 5 4 3 2 1 0 Byte # +---------------+ |0 0 1 0 1 1 0 0| 1 ',' - Image separator character +---------------+ | | 2 Start of image in pixels from the +- Image Left -+ left side of the screen (LSB first) | | 3 +---------------+ | | 4 +- Image Top -+ Start of image in pixels from the | | 5 top of the screen (LSB first) +---------------+ | | 6 +- Image Width -+ Width of the image in pixels (LSB first) | | 7 +---------------+ | | 8 +- Image Height-+ Height of the image in pixels (LSB first) | | 9 +-+-+-+-+-+-----+ M=0 - Use global color map, ignore 'pixel' |M|I|0|0|0|pixel| 10 M=1 - Local color map follows, use 'pixel' +-+-+-+-+-+-----+ I=0 - Image formatted in Sequential order I=1 - Image formatted in Interlaced order pixel+1 - # bits per pixel for this image The specifications for the image position and size must be confined to the dimensions defined by the Screen Descriptor. On the other hand it is not necessary that the image fill the entire screen defined. LOCAL COLOR MAP Graphics Interchange Format (GIF) Page 7 Specification A Local Color Map is optional and defined here for future use. If the 'M' bit of byte 10 of the Image Descriptor is set, then a color map follows the Image Descriptor that applies only to the following image. At the end of the image, the color map will revert to that defined after the Screen Descriptor. Note that the 'pixel' field of byte 10 of the Image Descriptor is used only if a Local Color Map is indicated. This defines the parameters not only for the image pixel size, but determines the number of color map entries that follow. The bits per pixel value will also revert to the value specified in the Screen Descriptor when processing of the image is complete. RASTER DATA The format of the actual image is defined as the series of pixel color index values that make up the image. The pixels are stored left to right sequentially for an image row. By default each image row is written sequentially, top to bottom. In the case that the Interlace or 'I' bit is set in byte 10 of the Image Descriptor then the row order of the image display follows a four-pass process in which the image is filled in by widely spaced rows. The first pass writes every 8th row, starting with the top row of the image window. The second pass writes every 8th row starting at the fifth row from the top. The third pass writes every 4th row starting at the third row from the top. The fourth pass completes the image, writing every other row, starting at the second row from the top. A graphic description of this process follows: Image Row Pass 1 Pass 2 Pass 3 Pass 4 Result --------------------------------------------------- 0 **1a** **1a** 1 **4a** **4a** 2 **3a** **3a** 3 **4b** **4b** 4 **2a** **2a** 5 **4c** **4c** 6 **3b** **3b** 7 **4d** **4d** 8 **1b** **1b** 9 **4e** **4e** 10 **3c** **3c** 11 **4f** **4f** 12 **2b** **2b** . . . The image pixel values are processed as a series of color indices which map into the existing color map. The resulting color value from the map is what is actually displayed. This series of pixel indices, the number of which is equal to image-width*image-height pixels, are passed to the GIF image data stream one value per pixel, compressed and packaged according to a version of the LZW compression algorithm as defined in Appendix C. Graphics Interchange Format (GIF) Page 8 Specification GIF TERMINATOR In order to provide a synchronization for the termination of a GIF image file, a GIF decoder will process the end of GIF mode when the character 0x3B hex or ';' is found after an image has been processed. By convention the decoding software will pause and wait for an action indicating that the user is ready to continue. This may be a carriage return entered at the keyboard or a mouse click. For interactive applications this user action must be passed on to the host as a carriage return character so that the host application can continue. The decoding software will then typically leave graphics mode and resume any previous process. GIF EXTENSION BLOCKS To provide for orderly extension of the GIF definition, a mechanism for defining the packaging of extensions within a GIF data stream is necessary. Specific GIF extensions are to be defined and documented by CompuServe in order to provide a controlled enhancement path. GIF Extension Blocks are packaged in a manner similar to that used by the raster data though not compressed. The basic structure is: 7 6 5 4 3 2 1 0 Byte # +---------------+ |0 0 1 0 0 0 0 1| 1 '!' - GIF Extension Block Introducer +---------------+ | function code | 2 Extension function code (0 to 255) +---------------+ ---+ | byte count | | +---------------+ | : : +-- Repeated as many times as necessary |func data bytes| | : : | +---------------+ ---+ . . . . . . +---------------+ |0 0 0 0 0 0 0 0| zero byte count (terminates block) +---------------+ A GIF Extension Block may immediately preceed any Image Descriptor or occur before the GIF Terminator. All GIF decoders must be able to recognize the existence of GIF Extension Blocks and read past them if unable to process the function code. This ensures that older decoders will be able to process extended GIF image files in the future, though without the additional functionality. Graphics Interchange Format (GIF) Page 9 Appendix A - Glossary GLOSSARY Pixel - The smallest picture element of a graphics image. This usually corresponds to a single dot on a graphics screen. Image resolution is typically given in units of pixels. For example a fairly standard graphics screen format is one 320 pixels across and 200 pixels high. Each pixel can appear as one of several colors depending on the capabilities of the graphics hardware. Raster - A horizontal row of pixels representing one line of an image. A typical method of working with images since most hardware is oriented to work most efficiently in this manner. LSB - Least Significant Byte. Refers to a convention for two byte numeric values in which the less significant byte of the value preceeds the more significant byte. This convention is typical on many microcomputers. Color Map - The list of definitions of each color used in a GIF image. These desired colors are converted to available colors through a table which is derived by assigning an incoming color index (from the image) to an output color index (of the hardware). While the color map definitons are specified in a GIF image, the output pixel colors will vary based on the hardware used and its ability to match the defined color. Interlace - The method of displaying a GIF image in which multiple passes are made, outputting raster lines spaced apart to provide a way of visualizing the general content of an entire image before all of the data has been processed. B Protocol - A CompuServe-developed error-correcting file transfer protocol available in the public domain and implemented in CompuServe VIDTEX products. This error checking mechanism will be used in transfers of GIF images for interactive applications. LZW - A sophisticated data compression algorithm based on work done by Lempel-Ziv & Welch which has the feature of very efficient one-pass encoding and decoding. This allows the image to be decompressed and displayed at the same time. The original article from which this technique was adapted is: Terry A. Welch, "A Technique for High Performance Data Compression", IEEE Computer, vol 17 no 6 (June 1984) This basic algorithm is also used in the public domain ARC file compression utilities. The CompuServe adaptation of LZW for GIF is described in Appendix C. Graphics Interchange Format (GIF) Page 10 Appendix B - Interactive Sequences GIF Sequence Exchanges for an Interactive Environment The following sequences are defined for use in mediating control between a GIF sender and GIF receiver over an interactive communications line. These sequences do not apply to applications that involve downloading of static GIF files and are not considered part of a GIF file. GIF CAPABILITIES ENQUIRY The GCE sequence is issued from a host and requests an interactive GIF decoder to return a response message that defines the graphics parameters for the decoder. This involves returning information about available screen sizes, number of bits/color supported and the amount of color detail supported. The escape sequence for the GCE is defined as: ESC [ > 0 g (g is lower case, spaces inserted for clarity) (0x1B 0x5B 0x3E 0x30 0x67) GIF CAPABILITIES RESPONSE The GIF Capabilities Response message is returned by an interactive GIF decoder and defines the decoder's display capabilities for all graphics modes that are supported by the software. Note that this can also include graphics printers as well as a monitor screen. The general format of this message is: #version;protocol{;dev, width, height, color-bits, color-res}... '#' - GCR identifier character (Number Sign) version - GIF format version number; initially '87a' protocol='0' - No end-to-end protocol supported by decoder Transfer as direct 8-bit data stream. protocol='1' - Can use an error correction protocol to transfer GIF data interactively from the host directly to the display. dev = '0' - Screen parameter set follows dev = '1' - Printer parameter set follows width - Maximum supported display width in pixels height - Maximum supported display height in pixels color-bits - Number of bits per pixel supported. The number of supported colors is therefore 2**color-bits. color-res - Number of bits per color component supported in the hardware color palette. If color-res is '0' then no hardware palette table is available. Note that all values in the GCR are returned as ASCII decimal numbers and the message is terminated by a Carriage Return character. Graphics Interchange Format (GIF) Page 11 Appendix B - Interactive Sequences The following GCR message describes three standard EGA configurations with no printer; the GIF data stream can be processed within an error correcting protocol: #87a;1 ;0,320,200,4,0 ;0,640,200,2,2 ;0,640,350,4,2 ENTER GIF GRAPHICS MODE Two sequences are currently defined to invoke an interactive GIF decoder into action. The only difference between them is that different output media are selected. These sequences are: ESC [ > 1 g Display GIF image on screen (0x1B 0x5B 0x3E 0x31 0x67) ESC [ > 2 g Display image directly to an attached graphics printer. The image may optionally be displayed on the screen as well. (0x1B 0x5B 0x3E 0x32 0x67) Note that the 'g' character terminating each sequence is in lower case. INTERACTIVE ENVIRONMENT The assumed environment for the transmission of GIF image data from an interactive application is a full 8-bit data stream from host to micro. All 256 character codes must be transferrable. The establishing of an 8-bit data path for communications will normally be taken care of by the host application programs. It is however up to the receiving communications programs supporting GIF to be able to receive and pass on all 256 8-bit codes to the GIF decoder software. Graphics Interchange Format (GIF) Page 12 Appendix C - Image Packaging & Compression The Raster Data stream that represents the actual output image can be represented as: 7 6 5 4 3 2 1 0 +---------------+ | code size | +---------------+ ---+ |blok byte count| | +---------------+ | : : +-- Repeated as many times as necessary | data bytes | | : : | +---------------+ ---+ . . . . . . +---------------+ |0 0 0 0 0 0 0 0| zero byte count (terminates data stream) +---------------+ The conversion of the image from a series of pixel values to a transmitted or stored character stream involves several steps. In brief these steps are: 1. Establish the Code Size - Define the number of bits needed to represent the actual data. 2. Compress the Data - Compress the series of image pixels to a series of compression codes. 3. Build a Series of Bytes - Take the set of compression codes and convert to a string of 8-bit bytes. 4. Package the Bytes - Package sets of bytes into blocks preceeded by character counts and output. ESTABLISH CODE SIZE The first byte of the GIF Raster Data stream is a value indicating the minimum number of bits required to represent the set of actual pixel values. Normally this will be the same as the number of color bits. Because of some algorithmic constraints however, black & white images which have one color bit must be indicated as having a code size of 2. This code size value also implies that the compression codes must start out one bit longer. COMPRESSION The LZW algorithm converts a series of data values into a series of codes which may be raw values or a code designating a series of values. Using text characters as an analogy, the output code consists of a character or a code representing a string of characters. Graphics Interchange Format (GIF) Page 13 Appendix C - Image Packaging & Compression The LZW algorithm used in GIF matches algorithmically with the standard LZW algorithm with the following differences: 1. A special Clear code is defined which resets all compression/decompression parameters and tables to a start-up state. The value of this code is 2**. For example if the code size indicated was 4 (image was 4 bits/pixel) the Clear code value would be 16 (10000 binary). The Clear code can appear at any point in the image data stream and therefore requires the LZW algorithm to process succeeding codes as if a new data stream was starting. Encoders should output a Clear code as the first code of each image data stream. 2. An End of Information code is defined that explicitly indicates the end of the image data stream. LZW processing terminates when this code is encountered. It must be the last code output by the encoder for an image. The value of this code is +1. 3. The first available compression code value is +2. 4. The output codes are of variable length, starting at +1 bits per code, up to 12 bits per code. This defines a maximum code value of 4095 (hex FFF). Whenever the LZW code value would exceed the current code length, the code length is increased by one. The packing/unpacking of these codes must then be altered to reflect the new code length. BUILD 8-BIT BYTES Because the LZW compression used for GIF creates a series of variable length codes, of between 3 and 12 bits each, these codes must be reformed into a series of 8-bit bytes that will be the characters actually stored or transmitted. This provides additional compression of the image. The codes are formed into a stream of bits as if they were packed right to left and then picked off 8 bits at a time to be output. Assuming a character array of 8 bits per character and using 5 bit codes to be packed, an example layout would be similar to: byte n byte 5 byte 4 byte 3 byte 2 byte 1 +-.....-----+--------+--------+--------+--------+--------+ | and so on |hhhhhggg|ggfffffe|eeeedddd|dcccccbb|bbbaaaaa| +-.....-----+--------+--------+--------+--------+--------+ Note that the physical packing arrangement will change as the number of bits per compression code change but the concept remains the same. PACKAGE THE BYTES Once the bytes have been created, they are grouped into blocks for output by preceeding each block of 0 to 255 bytes with a character count byte. A block with a zero byte count terminates the Raster Data stream for a given image. These blocks are what are actually output for the Graphics Interchange Format (GIF) Page 14 Appendix C - Image Packaging & Compression GIF image. This block format has the side effect of allowing a decoding program the ability to read past the actual image data if necessary by reading block counts and then skipping over the data. Graphics Interchange Format (GIF) Page 15 Appendix D - Multiple Image Processing Since a GIF data stream can contain multiple images, it is necessary to describe processing and display of such a file. Because the image descriptor allows for placement of the image within the logical screen, it is possible to define a sequence of images that may each be a partial screen, but in total fill the entire screen. The guidelines for handling the multiple image situation are: 1. There is no pause between images. Each is processed immediately as seen by the decoder. 2. Each image explicitly overwrites any image already on the screen inside of its window. The only screen clears are at the beginning and end of the GIF image process. See discussion on the GIF terminator. UPLOADED 10-May-1997 by: "Glenn P.," Information File: ***** THE GOLDEN KEY ***** ABOUT THE AUTHOR: MacDonald, George (b.10-Dec-1824, d.18-Sep-1905): ================================================================== Scottish novelist and poet, writer of fantasies for children. He served briefly as a Congregationalist minister, but spent most of his life in England as a lecturer and writer. Among his best-known works for children is "The Golden Key" (1868); others include "At the Back of the North Wind" (1871) and "The Princess and Curdie" (1883). He also wrote two allegorical fantasies for adults: "Phantastes" (1858) and "Lillith" (1895). * * * * * * * * * * * FILE DESCRIPTION: ================ I have uploaded to CompuServe, in the Commodore Applications Forum (CIS:CBMAPP) the full text to "The Golden Key", in two separate ".SDA" files. The first of these, "GKEY-ALL.SDA", is simply the entire text conveyed as a Self-Dissolving Archive of one large textfile. The second, "GKEY-IN3.SDA", is a Self-Dissolving Archive of almost the exact same text, but split into three separae textfiles of a size that is far more likely to fit within the average Commodore-based word processor. In both cases the story has been stored in ordinary, plain-vanilla 80-column Commodore PETASCII. GENERAL INFORMATION: =================== The full title of this story is "The Golden Key: A Boy And A Girl In The Garden Of Eden", by George MacDonald. "The Golden Key": TABLE of CONTENTS =================================== Chapter I: Where The Rainbow Ends PART ONE Chapter II: Two Runaways Chapter III: The Air-Fish & Grandmother Chapter IV: The Language of Nature ----------------------------------------- Chapter V: The Arrival of Mossy PART TWO Chapter VI: A Sea of Shadows Chapter VII: The Old Man of the Sea ----------------------------------------- Chapter VIII: The Old Man of the Earth PART THREE Chapter IX: The Old Man of the Fire Chapter X: From Where the Shadows Fall Take note that if you download "GKEY-ALL.SDA", the file will *NOT* be split into parts. FILE STATISTICS: =============== As is my custom, I have numbered all of the lines in the story for the greater convenience of the reader. Chapter headings, introductory material, blank lines, etc., are NOT numbered, so the relation between the count of STORY lines and the TOTAL number of lines in the file tends to be rather tenuous. Here are the various file statistics: IN "GKEY-ALL.SDA": The 32-bit CRC for "GKEY-ALL.SDA" ================= is: 1585702889. Size, Bytes: 37,845 Disk Blocks: 149 "GKEY.ALL" The 32-bit CRC for "GKEY.ALL" Size, Bytes: 84,596 is: 347128931. Disk Blocks: 334 ------------------- Story Lines: 1,653 Other Lines: 326 Total Lines: 1,979 IN "GKEY-IN3.SDA": The 32-bit CRC for "GKEY-IN3.SDA" ================= is: 357364718. Size, Bytes: 38,353 Disk Blocks: 151 "GKEY.PART1" The 32-bit CRC for "GKEY.PART1" Size, Bytes: 31,783 is: 2872829618. Disk Blocks: 126 ------------------- Story Lines: 593 Other Lines: 152 Total Lines: 745 "GKEY.PART2" The 32-bit CRC for "GKEY.PART2" Size, Bytes: 29,133 is: 2594763542. Disk Blocks: 115 ------------------- Story Lines: 582 Other Lines: 100 Total Lines: 682 "GKEY.PART3" The 32-bit CRC for "GKEY.PART3" Size, Bytes: 24,251 is: 3767761762. Disk Blocks: 96 ------------------- Story Lines: 478 Other Lines: 94 Total Lines: 572 EXTRACTION: ========== Although these are COMPRESSED files, you won't need any special program or decompressor to extract them; these are "Self-Dissolving" ARChives, or ".SDA"'s -- the decompressor program is built in! Just LOAD and RUN each file as if it were an ordinary BASIC program. Insert a formatted disk into drive Device #8 that has at least 340 blocks free on it, press the RETURN key, when ready, and the textfiles will be decompressed and written to that disk, all automatically. CRC CHECKSUMS: ============= The CRC checksums given above aren't strictly necessary, since the ARC program which compressed these files itself checksums each and every file it compresses, and the built-in decompressor verifies each file as it is being decompressed. However, for those who desire a more rigorous test of file integrity, download or otherwise obtain the "CRC32" program (not included -- you must obtain it separately) and run it on whichever file you wish to verify, then compare the result you get against the appropriate CRC checksum given above. If the numbers match, then the file is correct. Otherwise there's an error someplace. IMPORTANT!: Dowloading via XModem will generally add *padding* to the end of the file; this invariably CHANGES the CRC that results when the file is tested. If you are testing a file AFTER it is dissolved, you don't have to worry about padding -- there won't be any. But if you will be testing the ".SDA" file itself after downloading, then padding is a concern. If possible, always REMOVE any such padding before testing; otherwise your file is just about GUARANTEED to generate an erroneous CRC checksum (a "false negative"). The padding generally consists of a series of repeated Control-Z's (ASCII 026, decimal) at the end of the file. MISCELLANEOUS: ============= One editing note -- during the story, a tale by the name of "Silverhair" is mentioned. This proves to be simply "Goldilocks And The Three Bears", and since I found reading about "Silverhair" instead of "Goldilocks" to be quite jarring, I substituted our familiar "Goldilocks" for "Silverhair". Other than this, the story comes to you almost verbatim. A considerably shorter version of this information file precedes the first Chapter in both ".SDA" versions of this story. STORY SAMPLE: ============ Here is the FIRST CHAPTER of "The Golden Key"; by it you may judge for yourself whether the rest of the story is worth the download. "The Golden Key: A Boy And A Girl In The Garden Of Eden", by George MacDonald. [SAMPLE: Chapter I Only.] Chapter I: Where The Rainbow Ends 0001: There was a boy who used to sit in 0002: the twilight and listen to his 0003: great-aunt's stories. 0004: She told him that if he could 0005: reach the place where the end of the 0006: rainbow stands he would find there a 0007: golden key. 0008: "And what is the key for?" the boy 0009: would ask. "What is it the key of? What 0010: will it open?" 0011: "That nobody knows," his aunt 0012: would reply. "He has to find that out." 0013: "I suppose, being gold," the boy 0014: once said, thoughtfully, "that I could 0015: get a good deal of money for it if I 0016: sold it." 0017: "Better never find it than sell 0018: it," returned his aunt. 0019: And then the boy went to bed and 0020: dreamed about the golden key. 0021: Now all that his great-aunt told 0022: the boy about the golden key would have 0023: been nonsense, had it not been that 0024: their little house stood on the borders 0025: of Fairyland. For it is perfectly well 0026: known that out of Fairyland nobody ever 0027: can find where the rainbow stands. The 0028: creature takes such good care of its 0029: golden key, always flitting from place 0030: to place, lest any one should find it! 0031: But in Fairyland it is quite different. 0032: Things that look real in this country 0033: ook very thin indeed in Fairyland, 0034: while some of the things that here 0035: cannot stand still for a moment, will 0036: not move there. So it was not in the 0037: least absurd of the old lady to tell 0038: her nephew such things about the 0039: golden key. 0040: "Did you ever know anybody find 0041: it?" he asked, one evening. 0042: "Yes. Your father, I believe, 0043: found it." 0044: "And what did he do with it, can 0045: you tell me?" 0046: "He never told me." 0047: "What was it like?" 0048: "He never showed it to me." 0049: "How does a new key come there 0050: always?" 0051: "I don't know. There it is." 0052: "Perhaps it is the rainbow's egg!" 0053: "Perhaps it is. You will be a 0054: happy boy if you find the nest." 0055: "Perhaps it comes tumbling down 0056: the rainbow from the sky." 0057: "Perhaps it does." [Chapter One Ends Here.] Are you sufficiently intrigued? What IS this "golden key"? Does the boy ever find it? AND WHAT IS IT THE KEY TO...? ;) COPYRIGHT: ========= This E-Text is in the Public Domain. >>>>> End of Text <<<<< **************************************** NEW BASIC COMMAND Program by: Paul Van Camp Microcomputer Users Group (MUG) P.O. Box 2382 Grand Junction colo. 81501 Uploaded by : Shawn Williamson Compuserve 70436,612 (the following text taked from the MUG news letter,OVERFLOW.) If Apple users want to print infor-mation at a certain place on the screen, they use the comands HTAB & VTAB. Some-one using a Radio Shack computer would use the command PRINT@. Unfortunately, Commodore has no similar built-in comm-and. Instead, a Commodore programmer must put a print statement in the program including a cursor home command fol- lowed by a series of cursor down and right commands. This is not only very hard to read in a program, but it also wastes memory. This program adds a command to Commodore Basic. This command is called 'GO' and ha the format GO x,y. For example, if you want to print something on the screen at line 5, column 10, yo would use a program line like: 10 GO 10,5:print "whatever" The numbers may be substituted with any numeric variable or numeric expression. 10 GO x*3+1,y:print"whatever" The filst number must be in the range 0-39, and the second must be in the range 0-24. As with any other Basic Command, using the incorrect numbers or wrong syntax will cause an error. After runing the program will erase itself but the go command will remain in memory untill the commputer is shut off. This progam donated to the public- domain by the author. It may not be sold but may be freely given. The author recomends that you merge this program with others that you write to make your programming a little easier. Also, if you do use his program in your own, please give him credit for it in your program listing. All comments and/or questions may be directed to: awn Williamson 70436,612 ========================================================================== GoDot - C64 Image Processing System ========================================================================== Demonstration Version (c) Magna Media Verlag AG Munich,Germany ========================================================================== NO WARRANTY 1. BECAUSE THE PROGRAM IS DISTRIBUTED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 2. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. This archive contains a full working copy of the program, but lacks the ability to export your work. The complete version will be distributed on on the Magna Media C64 CD ROM in 1995. If you can`t wait to get hold of a full working version, contact ERDEM Development Postfach 1823 D-84471 Waldkraiburg Germany Tel.: 08638-967070 Fax : 08638-967055 order "64`er Sonderdiskette `93" Bestell-Nr. 11401 Price: ca. 20,- DM + P&P Programmers ask for an optional package containing all sources and a printed reference guide. The documentation and tutorials for GoDot have been published in the german magazine "64er". Please read the `Savers` section for information about export modules. -------------------------------------------------------------------------- How to install the GoDot Demo Package ------------------------------------- The files in the archive are selfextracting programs. You need to transfer them to a 15xx disk, then load them as a basic program. Be shure to have a blank, formatted disk before running them. System requirements ------------------- GoDot needs at least a C64 and a 15xx or compatible floppy drive (incl. any type of CMD drive). It will also work with a C128(D) in C64 mode and can take advantage of the VDC ram (16 or 64k). Additional drives are recognized and supported, as is any type of CBM ram expansion units. The Pagefox module ram is the only third party ram type currently supported, there are special modules to launch the Pagefox software from the GoDot program without loosing your work. Additional ram may be used as a data backup buffer (not VDC16k), as alternative visual output (VDC only) and/ or as silicon disk for the program`s modules (CBM REUs only).Some modules to support third party in/output hardware such as scanners, video digiti- zers and printers (9-24pin, color and b/w) are available as part of the GoDot package, others as public domain or shareware. GoDot can be used by mouse, joystick or keyboard. Pagefox is (c) Scanntronik The GoDot GUI ------------- If you know ART DEPARTMENT PROFESSIONAL (c) by Elastic Reality, it will be easy for you to use GoDot because it uses a similar GUI layout. If you don`t, go and buy it, it is a wonderful peace ;-) of software with many functions not found in many so called high end software packages. +--------------------------------+--------------+---------------+ | install loader | redisplay | program info | +-----------------------------------------------+---------------+ | install saver | load picture | save picture | +--------------------------------+ +---------------+ | | | end program | | +----------------------+------------------------------+ | | change dither type | | +--------------------------------+ | | activate balancing window | +---------------+ +--------------------------------+ | | | activate palette window | | picture | +--------------------------------+ | preview | | toggle display mode | | | +--------------------------------+--------------+---------------+ | | colors used | | | +---------------+------------------------------+ | | clip on/off | install module | +----------------+---------------+------------------------------+ | render new display | execute module | +--------------------------------+------------------------------+ Understanding GoDot ------------------- The software consists of different types of files, all being handled by a main program routine. - godot : launches the system, the launch drive (8-11) will be set as SYStem drive, unless a REU was recognized - god.ini : editable preferences - god.main : yep! - god.set : program data - god.upmem : the render routines - dev.REU : the ram disk device handler - ini.blah : optional preferences file may be used by `LOAD"GODOT",8:"BLAH" ...yes it works, and it would have worked in 1983 ! Loaders ------- To import pictures, GoDot needs at least one loader module (LDR.BLAH). There are loaders for C64 type pictures such as Koala, Doodle and other commercial paint packages, but also for several file types generated by some editors using enhanced display routines (FLI/IFLI). GoDot has access to foreign file types as well, currently supported are Amiga ILBM (2-4096 colors), PCX (2-256 colors) and Atari Degas (2 colors) Once data has been stored in the GoDot 4BIT format, it can be reimported via the 4BIT loaders while being merged, overlayed or mixed with existing pictures. Savers ------ To export pictures, GoDot needs at least one saver module (SVR.BLAH). The demonstration version contains only the saver for the internal GoDot 4BIT file format, the full package will provide savers for - CBM hires and multicolor bitmaps - Koala - Doodle - Geos - Plus4 multicolor - Amiga ILBM - PCX - various (I)FLI types - and many others ... Modules ------- The whole picture data is stored in a 32000 byte buffer, containing a 320 x 200 16 color image. Actually GoDot is using 16 shades of gray, but as every c64 color is assigned to a gray level, colors may also be processed by special modules. If the saturation level of your monitor or TV set is turned down to a minimum, only 9 different levels of gray can be identified, a fact some software developers should have thought of. The image data can now be processed by different modules (MOD.BLAH). There are some modules providing functions as seen on high level image processing systems (look at the mighty convolve module), but also C64 specific modules for enhancing visual output. Well... ------- For additional information see the c64 format readme module. From now on, you are on your own. Feel free to fiddle around with all supplied modules, try to create beautyful pictures never seen on your C64. If you like it and you do want more, buy the whole package. The development has not been stopped, and there are a bunch of third party programmers who have already produced some amazing add-ons such as a direct Amiga-C64 transfer module and a SIRDS generator. If you have any suggestions, don`t hesitate to contact us (see the GoDot readme module). BONUS! BONUS! BONUS! -------------------- As you might have noticed, some modules are marked with a point. These are SYStem modules, because they do not change any image data, but the system parameters. - .PatternEd will modify the dither pattern - .NewPointer will install a new mouse pointer - .FirstDrive will change the system path - .FileType will try to identify a chosen file and... - .FileCopy is a two (any type) drive filecopy program THIS DOCUMENT IS A ONE PASS WORK. AS I AM NOT A NATIVE ENGLISH SPEAKER, THERE MAY BE SOME PARTS WHICH NEED CORRECTIONS. DO IT IF YOU THINK YOU HAVE TO, BUT DON`T TELL ME ! Have Fun With GoDot! Wolfgang Kling & Arndt Dettke The GRAPH system is designed to interface directly with CAD Version 2.2D and later. You will notice many similarities between the two and, in fact, GRAPH does a lot of preparation that is not necessary for GRAPH but is necessary for moving from GRAPH to CAD. To use the package LOAD and RUN "boot" from the GRAPH disk. The system will prompt you for the file disk drive. If you are using a two drive system the package will assume the file disk is the drive that boot was NOT loaded from. If you are using a single drive system answer this prompt with the drive number (normally 8). If you wish, you may change the default to a single drive configuration by listing boot and changing the definition of 'd1' in the second line of the program. This line is REMed to show you what to change. The system will then load three support packages and prompt if you wish the present screen erased. The default will NOT erase the screen. You are then taken to the main menu. Bar graphs -> These routines will draw a set of bar graphs either horizontally or vertically. You can overlay as many as three sets of bars on the same graph. The system will prompt for the maximum value for the graph. This value must be at least as large as the largest value for the bars. If you wish, it may be larger...but if any of the bar values exceeds this value the system will return to this prompt and you will have to re-enter all data from this point on. So make sure this is the largest value you enter. The system will then prompt for how many bars. Simply enter the number of bars you intend the graph to have. The system will next prompt for the layer. This feature allows you to draw bars on top of each other. Each layer is offset by a small amount from the previous layer. You should first draw layer #1, then #2, then #3. It is not necessary to use all three layers, and note that for each layer you must enter all the previous data again. After you have entered the above information the system will go to the hires screen and draw the graph. When done...the system will remain in the hires screen until you press a key. To enter another set of bars press the same key you used to enter the routine initially ('b' or 'B'). Note that you may switch hires screens with '!' and draw on the other hires screen. The graph drawn on the first hires screen is stored safely away, and can be recalled by pressing '!' again. Pie charts -> This routine will draw a pie chart from the information you supply. You will be asked for the number of segments and the percent for each segment. Note that the segment percentages must add up to 100%. The system will not ask for the last segment percent, it will assume that whatever is left of the circle is the last segment. Functions -> The function routines will allow you to plot a function you enter. This function must be entered as a valid BASIC equation. The routine re-programs itself to include this formula in the program. If the formula is not a valid BASIC equation the routine WILL crash in the hires mode, and you will have to restart the program. The following are examples of valid equations to enter at the prompt: 3*x^2 try an x limit of 10 and a y limit of 300 sin(x) try x limit of 6 and y limit of 2 log(x) try x limit of 3 and y limit of 2 Any equation that can be entered in a BASIC program will work. The only variable allowed in the equation is 'x'. All BASIC functions should be permissible. This routine can cause major headaches and if you are not familiar with programming in BASIC perhaps these routines are better left alone. The print, load, and save routines are exactly the same as the commands for CAD. The routines for the Gemini printer should support most Epson clones. The major attraction of the GRAPH package is that it supports a direct interface with CAD. To use this interface choose 'C' from the menu. This routine will set up some important pointers and variables for CAD and then prompt you to place the CAD disk in the drive and press a key. You can also go directly from CAD to GRAPH simply by putting the GRAPH disk in the drive and pressing a key. Make sure the CAD system is not preparing to access the drive before you remove the CAD disk. You can safely exchange the disks when viewing any menu in the CAD system. If you go from CAD to the GRAPH system and draw a graph it is necessary to use 'C' to return to CAD as the variables and pointers mentioned before are destroyed by GRAPH. In the event of a system crash press run /stop-restore. The screen should blank. You will not be able to see the cursor or what you type so CAREFULLY enter the following: sys64738 and press return. The computer should reset to a power-on condition. If you do this without turning off the computer your hires screen should be intact. Just load and run the boot program and pick up where you left off. If you encounter any problems with the package or have any suggestions concerning improvements please pass them along. Any typographical errors in this document are the fault of my new Tandy 102, not my battle-scarred veteran Commodore. Steve Nye 70366,1316 MicroProse Gunship Demo opening music can be terminated with space bar narrative begins inside cockpit - looking north, compass heading 000 degrees (lower left) - primary objective is at 307 degrees (shown under compass heading) - turn on engines, engage rotor - lift off, turn left toward objective - video camera mounted outside detects potential target - video display (CRT) shows American M-2 Bradley Infantry Fighting Vehicle - when M-2 Bradley first shows on CRT it is .6 km away and magnified x 32 - fly over at altitude of about 60 feet, airspeed of about 165 knots - altimeter is to right of CRT display; airspeed indicator is to left - next targets are enemy units, BMP-1 Infantry Combat Vehicles - select and arm Hellfire air-to-ground missiles - Hellfire is laser-guided where gunner looks, rectangle on forward view - launch Hellfires at both BMP-1s - check map, cross-hairs cover objective; red = enemy; white = friendly - cross-hairs can be moved with joystick for navigating to other points - launch Hellfire at T-72 tank - single-pulse tone warns that enemy missile has been launched at you - red I light says that approaching mis le is IR (infra-red, heat) seeking - approaching missile appears on threat display, lower right - launch Hellfire at another T-72 tank - threat display changes scale as missile approaches - oscillating tone confirms that IR jammer is activated - green light next to I indicates IR jammer is on - jammed missile continues flying straight, misses behind you - launch missile at third T-72 - red R flashes warning that enemy radar is tracking you - single-pulse tone warns that another enemy missile has been laun ed - oscillating tone confirms that radar jammer is activated - green light next to R indicates radar jammer is on - radio message advises primary target is destroyed - single-pulse tone warns that a third enemy missile has been launched - enemy ground guns hit, light overhead shows which system is damaged - drop a flare to decoy IR missiles - flashing red R indicates enemy radar still trying to track you - flak from enemy ground guns explodes ahead - launch Hellfire at fourth T-72 - launch Hellfire at ZS 23-4 self-propelled anti-aircraft gun - enemy ground fire hits - light above windshield shows 30 mm gun is damaged - radio message advises secondary target is destroyed - select 30 mm cannon, aims via eye piece on gunner's helmet - cannon fires where gunner looks, shown on forward view by rectangle - fire cannon while diving at BMP-1; shots miss - anti- aircraft flak is visible ahead - drop another flare to decoy IR missiles - anti-aircraft fire hits - single-pulse tones warn of more missiles being launch at you - fly over American M-1 Abrams battle tank - hills ahead visible on map - return to base - touch down hard at 1000 ft/min (vertical speed indicator below altimeter) - shut down engines - a lot has happened in 5 minutes 46 seconds H A C K E R Sept 19, 1988 ----------- The Magma Project Solution By Eric Tremblay Compuserve I.D. 73117,460 When you first look at the game you think to yourself "This is going to be easy" but you soon find out that it not as simple as it looks. The biggest question that everyone asks is what do the orientals want? Well you will soon find out in the solution that follows this text. For future enjoyment there is the sequel from Activision called Hacker II. If its available for your computer. And now the Solution: Logon: AUSTRALIA Security Check -------------- Level 1: MAGMA, LTD. Level 2: AXD-0311479 (in some versions, AXD-0310479) Level 3: HYDRAULIC Level 4: AUSTRALIA Items that you exchange for a piece of document ------------------------------------------------ Proper Item: Will Take: Swiss Cash $5000.00 Egypt Chronograph (Swiss Chalet) Greece statue of Tut (Emerald Scarab) India Emerald Scarab New York Swiss Chalet Japan Stocks & Bonds China Cultured Pearls (Stocks & Bonds) Carrabean Jade Carving (Swiss Chalet) London 35mm (Chronograph) San Francisco Beatles album Items for sale in different countrys ------------------------------------ Item Price Buy Country **** ***** *** ******* Swiss Chalet $9500.00 yes Swiss Chronograph $200.00 yes Swiss Emerald scarab $1500.00 yes Egypt Statuette of Tut $1000.00 yes Egypt Ancient artifact $1000.00 no Greece Grecian Urn $1000.00 no Greece The star of India $5000.00 no India Jeweled lamp $1000.00 no India 3KT Diamond $2000.00 no New York Stocks & Bonds $2000.00 yes New York Cultured Pearls $300.00 yes Japan 35mm Camera $300.00 yes Japan Ming Vase $2000.00 no China Jade Carving $2000.00 yes China Spanish Doubloons $500.00 no Carrabean Treasure Map $700.00 no Carrabean Beatles album $900.00 yes London Crown jewels $9500.00 no London Gold nuggets $1500.00 no San Francisco 49er tickets $200.00 no San Francisco Under Ground Map ---------------- * *************** *** ***************** 8 * * * * * * * * * * ******************O *** ***L*** * * 7 * * * * * * * * * *N***J* ***** *F* *W*** * ****S *G* * 6 * * * * * * * * * * * * * * * ********************* * * *E* *I 5 * * * * * * * Grid ***** ***** ***** * C******** * * *** 4 21X8 * * * * * * * * * * * * ******************* * ******* * * * * 3 * * * * * * * * * * * * * * *** **A *** ***** * **T****** * * * 2 * * * * * * * ************* ********************* *** 1 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 E=Egypt L=London S=Swiss W=Washington C=Carrabean F=San Francisco J=Japan N=China O=New York I=India A=Australia G=Greece T=Starting Point Step by Step ------------ This step by step solution is for the under ground tunnel system only and not every move you have to make in the game is here but only the steps you have to make in the tunnel system. When you see E6 this means you turn East and make 6 step by pressing East when done press GO and continue to the next instruction at the end of the steps you go UP and you are now at the location specified. If you ever make an error or miss a step you will have to start over because you have to do this exactly. You start at T (Starting Point) go E6, N4 you are now in Swiss From S to E (Swiss to Egypt) W4, N1, E6, S2, E1 you are now in Egypt From E to G (Egypt to Greece) E1, N1, W1 you are now in Greece From G to I (Greece to India) E1, N2, E2, S3, E1 you are now in India From I to O (India to New York) W1, N3, W16, S1 you are now in New York From O to J (New York to Japan) W6, N1, W14, S2, E5 you are now in Japan From J to N (Japan to China) W4 you are now in China From N to C (China to Carrabean) E1, S3, E2, N1, E4, S1, E2, S1, E2, S1, E8, N3 you are now in the Carrabean From C to L (Carrabean to London) E8, N2, W2, N1, E3 you are now in London From L to F (London to San Francisco) W3, S2, W12, N1, E1 you are now in San Francisco From F to W (San Francisco to Washington) W1, S1, E10, N2, W2, S1, W3 you are now in Washington Mission Complete congratulations HACKER ********* ********* ********* ********* ******** ********* ********* ********* This additional information was uploaded by Ted Bernhardi. It details a set of procedures for playing an alternate version of Hacker that exists for the 64 as well as other machines. If the above steps do not work properly, experiment with these below. Credit for these hints goes to Judy Clayton, written 1985. ********* ********* ********* ********* ******** ********* ********* ********* [Note: Since this walkthru was written, a couple of changes were made in the game.] The order of the countries is the same, but the specific item for trading may differ in your version. The route from California to Washington, D.C. was changed for many machines, and you may need to get closer to the test site. The following route will work in at least two of the new versions: W1, S1, E10, N2, W2, S1, W3. In addition, try to time your long trip west from England to California so the satellite catches you after you are already moving. PASSWORDS: Level 1 Security Check: (Identify company name), MAGMA, LTD. Level 2 Security Check: (Identify SRU Model Nr.), AX-0310479 Level 3 Security Check: (Identify Motovator type), HYDRAULIC Level 4 Security Check: (Location of Test Site), AUSTRALIA. ORDER OF LOCATIONS:(to trade with spies) (1) Switzerland, (2) Egypt, (3) Greece, (4) India, (5) New York, (6) Japan, (7) China, (8) Caribbean, (9) London, (10) San Francisco, and (11) Washington, D.C. SPY REQUIREMENTS: What to give each spy and what you should buy from him. (1) Switzerland: trade Money for Evidence; buy Chronograph and Deed to Chalet. (2) Egypt: trade Chronograph for Evidence; buy Scarab and Statuette of Tut. (3) Greece: trade Statuette of Tut for Evidence; buy Nothing. (4) India: trade Scarab for Evidence; buy Nothing. (5) New York: trade Deed to Swiss Chalet for Evidence; buy Uncut Diamond. (6) Japan: trade Diamond for Evidence; buy Pearls and Camera. (7) China: trade Pearls for Evidence; buy Jade Carving. (8) Caribbean: trade Camera for Evidence; buy nothing. (9) London: trade Jade Carving for Evidence; buy Beatles' Album. (10) San Fransisco: trade Album for Evidence; buy Nothing. (11) Washington, D.C.: Give all Evidence to Secret Agent; Reap your Reward. RUNNING OUT OF TIME: The best shortcut is a route from China to the Caribbean that actually (to me) looks longer but saves considerable time. Counting each move, go South 6 from China to Australia. Then work your way around Australia to the Lower Edge of the map by going: East 4, North 2, East 4, South 2, East 2, South 2, East 2, and South 2. Then go East 12 to the tip of S.America Then go North 6 to the Caribbean. COMMODORE KEY COMMANDS A AUTODIAL L LOAD FILE TO BUFFER W WAIT FOR CALL B TOGGLE BUFFER M MACRO WINDOW > DOS WEDGE C CONFIGURE N SELECT BUFFER = TOGGLE SPLIT SCREEN D DOWNLOAD Q QUIT ^ VIEW REVIEW BUFFER E BUFFER EDITOR R CLEAR BUFFER * SET SYSTEM CLOCK F SHOW F KEYS S SAVE BUFFER CRSR RELEASE CURSOR G SCREEN TO BUFFER T TRANSMIT BUFFER CLR CLEAR TERMINAL SCREEN H HOOK CONTROL U UPLOAD 1-8 (TOP) BUFFER NUMBER I INFO TRANSFER V VIEW BUFFER ================================================================================ ALT COMMANDS A INVOKE AUTO EXEC N TOGGLE NON-VISIBLE T TRANSMIT SINGLE LINE B TOGGLE BUFFER TO DISK P DUMP SCREEN TO PRINTER V VIEW DISK FILE I SEND MODEM INIT STRING R RESET BUFFER TRANS PTR W WRITE AUTO EXEC L LOAD EXT FILE S TOGGLE SECOND CBM SET 0-9 MACRO KEYS RUN/STOP SE BREAK ================================================================================ ESC-P DELETE TO CRSR ESC-Q DELETE FROM CRSR ESC-@ DELETE REST OF SCREEN Hex2Bin- Compuserve Hex to Binary File Converter I originally wrote Hex2Bin so that I could read object files on Compuserve at a time when I didn't have any downloading capabilities. With a large enough capture buffer you can read CBTerm49.Bin and convert it into a useable form with Hex2Bin. When you read filename.BIN or filename.IMG on compuserve you will be looking at something a little like this: 1800000000801.... This Hexadecimal form of the file contains headers, and two hex bytes for every byte of the file. Therefor your capture buffer will need to be about two and a half times bigger than the actual object size of the file. You will also take significantly more connect time to read the file than you would need if you had Xmodem capabilities. The best use of this utility is to get a copy of CBTerm. CBTerm has Xmodem uploading and downloading capabilities. Chris Dos supports CBTerm version 4.5. CBTerm version 4.9 even allows you to Upload and Download over DataPac. Hex2Bin was written for use with e disk drive. You save the file you read into your capture buffer as a sequential file on disc. Hex2Bin then asks for the input filename- the name you saved it with, and the output filename- the name of the resulting object program you want to use. These names MUST be different. Hex2Bin reads and writes to the disk almost simultaneously- keeping two cahnnels open at the same time. Converting files to their object form in this method takes a considerable amount time,but no save is needed when the program is done. Because Hex2Bin is very I/O bound compileing the program will not speed up the program with any significance, nor will removeing the Remarks, most of which never get executed. Hex2Bin lets you see the number of characters being written to the disk while it is running so that you can see that it is still busy. Hex2Bin.Seq is a textual form of this program. You can convert it to true Basic useing Tx Bas- a short to type in Basic program to convert sequential Basic Programs to true Basic. When converting Hex2Bin to Basic respond N to the 'Upper Characters?' prompt in Txt2Bas. When Txt2Bas is finished the useable version of Hex2Bin will be in memory. To use Hex2Bin to read CBTerm you buffer will need about 30K of space. The terminal package I originally got with my Modem from Commodore- Teleterm/64 has sufficient space. Some Compuserve Binary file converted with this utility may appear with an invalid line number at the start. In that case change the setting in line 380 from header=0 to header=1 and re-run the conversion. This causes the program to strip an extra header checksum occasionally passed in the first block of data. Hex2Bin.Seq is the textual form of this program. Hex2Bin.Bin is the tokenized Basic form. Remove the 'Rem' in line 520 once you are confident about purgeing the destination fil whenever you run this program. Tony Romer >>Hires Print Shop Graphics Set<< conversions by: Wayne Schmidt This set of Print Shop Graphics has an interesting history. The original source of the images is a set of Apple hires digitized pictures, many of which are quite well known from printer ads ( SUE, KAREN, WINSTON, etc.) or demos. These 'migrated' over to the 64 and have appeared in many forms (2 TPUG hires disks, CARDCO Super Utility, etc.). (I will be uploading the Doodle versions as well). I converted them to Doodle format, centering, touching up a few, some coloring. For some time I have been experimenting with a number of different kinds of conversions of graphics screens to other formats. I wrote a program called DDL>ALPHA.V1 (DDLALF in LIB 10) to convert Doodle format screens into alphanumeric text pictures which can be printed with any printer (including daisywheels). Screen data were reduced according to density to one of 16 characters. Many screens interpret quite reasonably in this way (the files can be edited, if desired, in any wordprocessor/text editor), though some are just too complex to read well as text pics. Chrisdos, former Sysop of CBIG, r eased a program called LPT2HR.* (LIB 10) which will do exactly the opposite, converting alphanumeric text pictures into Doodle hires screens. It just so happens that the 16 BLK .ALFpix rendered with DDL>ALPHA.V1 translate to an image just about Print Shop graphics size. With my other conversion program, (DDL-PS.* in LIB 10), these can be 'captured' as a Print Shop graphic. These too retain a remarkable resemblance to the original full screen images. This is what has been done with these Apple>64>Doodle>Al anumeric>Doodle>PS files. The Alphanumeric versions are also available as a set (HIRALF.BIN ARChived with over 50% savings) and individually as ??????.ALF files in LIB 7. This file is ARChived and contains 41 PS Graphics (non-CBM side). The images include: Mathematically generated images (Spiral, Design, Sin/Cos); a few pretty female faces (Diane, Sue and Karen-famous in printer ads); World Maps; Dollar Bill; Micrometer; Watch; Microchips; Satellite; Toothpaste/Brush; William Shakespeare; Winston Churchil Albert Einstein; Hopalong Cassidy & more. Hope you like them. These are unedited and I will probably refine some and upload those as well. .wayne schmidt. 6/86 revised 9/89 Ed Flinn #: 44040 S1/Forum Help [CBMAPP] 25-Sep-97 18:54:15 Sb: settings Fm: Jeffrey Starai 76352,2460 To: [F] Sid Davis 102541,420 Here are the changes to the Desterm setup for working with high-speed modems. You also have to change the modem setup, enabling software flow control (XON/ XOFF), disabling hardware flow control (RTS/CTS) and setting to "locked baud ra e" or "locked port rate" or "fixed serial port rate". -Protocol settings -Baud rate = 38400 for Swiftlink, Commport and Turbo 232, and 57600 for Hartcart. -XON/XOFF = Yes -Modem settings -Hayes/1670 setup -Max baud rate = 38400 for Swiftlink, Commport and Turbo 232, and 57600 for Hartcart. -Set connect rate = No -Initial sequence = See below -Transfer options -Incoming XOFF = Honour -Phone list -Baud rate = Max or 38400 for Swiftlink, Commport and Turbo 232, and 57600 for Hartcart. The initialization strings below configure the modem: For US Robotics Sportster modems: ATZ^m~~~AT &B1 &H2 &I2 &R1^m For Boca and other modems using the Rockwell chipset: ATZ^m~~~~AT &K4^m You can also save the configuration to the modems NVRAM and use just ATZ^m as the initialization string. Sometimes when you try to upload a file the transfer aborts and the BBS seems frozen. That happens because of XON/XOFF. When it happens you have just to press ^Q ( control-q ) and it'll be alive again. When the modem is set to XON/XOFF it acts on control characters 17 (XON) (^Q) and 19 (XOFF) (^S) for controlling the data flow between the modem and the computer. If the file you're trying to upload has a character 19 on it, mainly binary and archived files, or the protocol itself sends a character 19 the modem interprets the character as a XOFF and stops recieving data until it recieves a XON. So, before uploading you have to disable XON/XOFF in the modem. First you have to put the modem in command mode by sending the escape string, +++, then you send the command for disabling XON/XOFF, put the modem back in online mode and do your upload. When the upload is finished you do the same thing but you send the command for enabling XON/XOFF instead. It's more easily done than explained. You can do what I do and put the commands in function keys. This way you have just to press a few keys to have it done and don't need to remember the commands. The Sportster commands are: -Disable XON/XOFF: &I0 -Enable XON/XOFF: &I2 -Go to online mode:O In the function keys you have to use: -Disable XON/XOFF and go to online mode: AT&I0O^m -Enable XON/XOFF and go to online mode: AT&I2O^m The Boca and other Rockwell-chipset-based modem commands are: -Disable XON/XOFF: &K0 -Enable XON/XOFF: &K4 -Go to online mode: O In the functio keys you have to use: -Disable XON/XOFF and go to online mode: AT&K0O^m -Enable XON/XOFF and go to online mode: AT&K4O^m When you send the escape sequence (+++) for putting your modem into command mode, some remote modems also interpret the three "+" as an escape sequence and also go into command mode. When that happens your connection with the remote modem is "frozen". The easiest solution for that problem is changing the escape character from "+" to another character. The one I've chosen is "@". To change it run Desterm and change the initialization string to: ATZ^m~~~AT &B1 &H2 &I2 &R1 S2=64^m for US Robotics modems, and ATZ^m~~~~AT &K4 S2=64^m for Rockwell-chipset-based modems. The S2=64 command changes the escape character from "+" to "@". Now for putting you modem in command mode you have just to send @@@ instead of +++. You should also change the hangup sequence in Desterm to: ~~~@@@~~~ATH^m. Ismael ----------------------------------------------------------------------------- -- This is a copy of a message I recieved from Ismael Cordeiro from Canada. I don't know his address. I have set my system up according to this and have had no problems whatsoever. Jeff e *nb"hoe" *lm1:rm40 THE HOUSE OF ENIX Load the program by typing load "",8. After it has loaded, type . You must leave the diskette in the drive as the high score file will be created at this time. You must also leave the diskette in the drive each time you boot up, because the scores will be read in from the file. Once the game has begun, you may remove the disk. It will take about 2 minutes for the program to set up. Also, When you have made it out of the house, you must re-insert the diskette to update the scores. The object of the game is to search the house for valuable items, above all, the million dollars. As you roam the house, you will encounter dark rooms. You may use your flashlight to see in these rooms. Be conservative with the use of the flashlight, as it could run low on batteries. Some time or another, an ICY WIND will chill your bones. Check your inventory. The Ghost of Mr. Enix does not like anyone to remove objects from his house. When you have successfully made it out of the house, your score will be given, along with the time it took you to get out. If your score was good enough, you ll be asked to enter your name. Insert the disk at this time. The valid commands are: GO,TAKE,DROP,OPEN,CLOSE,TURN ON/OFF (flashlight),UNLOCK,INVENTORY,LOOK,QUIT,HELP (displays these commands),TIME,SCORE. If you are in a room with only one closed door, you need not specify wich door to open. When you TAKE an object, you must type in the entire object name or the parser will not recognize it. Have fun! and beware of the ICY WIND!!! HR2RLE HiRes to Run Length Encoder For the Commodore 64 (c) 1985 by Chrisdos. All rights reserved. Ver 1.0 The HR2RLE program will allow you to convert almost any HiRes image to a RLE format file that can be uploaded online, and can be read back by any computer that can translate the RLE data. HR2RLE will convert the area of memory starting at $6000 and extending for 8000 bytes to RLE data and save it to disk. This is compatable with DOODLE and other programs that store their HiRes bitmaps at $6000. Usage ----- Simply LOAD"HR2RLE",8 and run. You will be prompted for the exact filename of the picture to convert. Then you will be asked for the filename for the output. HR2RLE will add ".RLE" to the filename so you know it is in a RLE Format. You will then be prompted for . If you enter "y" then HR2RLE will add the code that tells the RLE decoding program to return to TEXT mode to the end of the file. Entering any other key means No. Next question is X Offset. Since the C64 screen is 320 pixels wide, and the RLE file can only handle 256, there is a 64 pixel gap. You can tell HR2RLE on what pixel column to start the conversion. 0 is the first column. 32 would be the 256 pixels in the center of the screen. 63 would be the 256 of the right most pixels. You can then do the same for the Y Offset. The screen is 200 pixels long, but RLE can only do 192 of them. Y = 0 is the top 192 rows, Y = 7 is the bottom 192 rows. (in other words, skip the first 7.) The last question is Normal or Inverse. This means you can create an RLE file with white and black reversed if you enter an "i". Any other key means normal. The screen will goto HiRes and the picture file you gave will load. HR2RLE will then read the picture from the scree and write the RLE file. As it does it, the area it is working on will reverse image. If there is a DISK ERROR, (picture file not found, bad file name, drive not ready, etc.) HR2RLE will hang, Hit Run/Stop/Restore to exit. The file will be written to disk, and when finished, you will return to normal text screen. The RLE file may then be uploaded for use online. NOTE: The option to selectively add the signal at the end of the RLE file is there because of the way RLE Decoding programs operate. When you view a RLE file from a CIS source (CB pictures, weather maps, etc.) a signal is sent to you, then the RLE data. At the end, CIS waits for you to send a then cis sends a signal that resets your terminal program to text mode. If you did not get the then your terminal program might be hung in graphics mode. The problem with creating your own RLE file is that there is no eazy way to hold off that signal at the end of the file since it is only a character in the file. About the only way to hold off the is to send a Control-S at the very last line of the file. You may then process or look at the image on your screen. When you are ready to continue you may send a Control-Q to resume transmition. The characters will be send and your terminal reset to normal. Unless you have a special need to not have the characters, the add it. If you upload a file that does not have it, make sure to say so in the description. The RLE files should be uploaded in 7 bit ASCII mode so that they may be directly READ from a Data Library. This file and the program are (c) 1985 by Chrisdos. All rights reserved. TOPIC : I2LIB program for changing IMP phone numbers FROM : Irv Hoff DATE : 17 July 85 I2LIB permits the user to quickly and very easily change the tele- phone numbers in the IMP phone library. It automatically locates the phone library, displays it and then (after asking it if looks normal) shows a command line: CTL-C abort, hange, elete,

rint lib, ead, ave : To change or alter any line (such as the "F" line), you would then type: CTL-C abort, hange, elete,

rint lib, ead, ave : CF The "C" would select "Change" and the "F" selects the line to be changed. This same technique would be used to delete any line that is no longer needed. Using "DH" for example leaves the "D=" but clears the rest of the line. Whenever you change any line, you must go completely to the last column prior to the < at which time the new line is then added automatically and the new listing displayed. This sets a flag so if you hit CTL-C to abort it will ask if you want to update the file or abort with no changes. You use "S" to save the file to disk when finished with any changes. USING THE PROGRAM: ----------------- This program works directly with the IMP object code .COM file. EXAMPLES: A>I2LIB IMP.COM (1) A>I2LIB B:IMP.COM (2) B>A:I2LIB IMP.COM (3) A>I2LIB IMP.COM ABC.COM (4) B>A:I2LIB B:IMP.COM C:ABC.COM (5) 1) works only with the original file, altering it 2) the file can be on any selected disk 3) similar to (2) but I2LIB.COM is on another disk 4) if a 2nd file is named, it receives the chan s 5) any of the files can be on any selected disk NOTE: Using I2LIB.COM to alter the telephone number library is surprisingly simple and fast. It does not however allow setting or resetting codes for SPRINT, MCI, etc. To do that you would use I2NM-n.ASM - Irv Hoff @ID.doc@\ PRG formatted GEOS file V1.0  PEpson FX-80OP V2.0 or higher@\ @NewID@\ BLASTER'S CONVERTER V2.5AWrite Image V2.1geoWrite V2.1?1 ARequires font LW_ROMA?\, A0 8 n5-- 'F & % t %7 / x9 R@HHHHHHHHH@The hypothetical situation is something like this: you have recently bought a stack of GEOS software used. Since the software is used, it is already installed under the Kernal of the software's former owner. You already have some software you have installed with your current Kernal. It is a serious drag to have to load different GEOS Kernals to run different applications. Especially if you have GEOS 2.0, but the used software you have was installed under a GEOS 1.3 kernal. So, it would be nice if there were some easier way to run the used software with your original Kernal. The programs GetID and NewID provide you with a means of doing this. The following assumes that you bought the Kernal with the rest of the used GEOS software. First, some definitions. Call your original Kernal "Kernal A." Call the used Kernal you have just purchased "Kernal B." @HHHHHHHHH((1) Boot GEOS using Kernal B. Run the program GetID. This will print a four digit hexadecimal number on your screen. Jot this number down. Call this number IDB. Click on the "OK" icon when finished. (2) Boot GEOS using Kernal A. Again run the program GetID, and again jot down the (presumably different) 4 digit hexadecimal number. Call this number IDA. (3) Make two copies of the program "NewID." Name one of these copies ID(IDA) (i.e., if IDA is $032d, name the copy ID032d). Name the other copy ID(IDB). (4) Select the icon of ID(IDA) and select "info" from the file menu. At the beginning of the info box is a four digit hexadecimal number preceeded by a "$". Replace the hexadecimal number with IDA. (5) Repeat (4) with ID(IDB) and IDB. (6) Now, whenever you want to run an application installed with Kernal B, first double click on the icon of the program ID(IDB). This will change your run-time Kernal ID to be the same as that of Kernal B, allowing you to run applications installed with Kernal B. Then, when you want to go back and run an application installed with Kernal A, double click on the icon of the program ID(IDA). This will restore your run-time Kernal ID to that of Kernal A. Note that at no time is any Kernal ID or installation ID changed on any disk file. Only the number stored in the memory of your 64 or 128 is changed. @HHHHHHHHH@Feel free to distribute these files to anyone who has a need for them. I would ask, however, that you not use these programs to facilitate the piracy of GEOS applications. Also, plese distribute both GetID and NewID together, and with this documentation file. If you have any questions, you may contact me, Robert Knop 123 S. Chester #3 Pasadena Ca. 91106 (818)795-4152 @HHHHHHHH@Internet: rknop@tybalt.caltech.edu GEnie: R.KNOP1 #: 56956 Sub-topic 7 - Terminal Programs Sb: #56952-Question 13-Jan-85 22:20:39 Fm: CBM Sysop/deb! C. 70007,577 To: Chrisdos 76703,717 Yes, Chris, we know exactly what you need to know. :::grin::: But I thought *U* were supposed to be the whiz here????? So, here goes, my tutorial on .IMG files The first line of an .IMG file looks like this in the INTEL HEX: :180000000400434333500108...etc ^^^^^^ <--- Those 3 bytes are the offset address of the file :180000000400434333500108...etc ^^ <-- That is a null, separating the data from the address :180000000400434333500108...etc ^^^^ <--- That is the number of characters in the .IMG header on the file, in standard Lo/Hi 6502 format. (there are 4 bytes in a 64 ID$ header) :180000000400434333500108...etc ^^^^^^ <--- Those 3 bytes are the Commodore 64 ID$ for VIDTEX. :180000000400434333500108...etc ^^ <--- That byte represents whether it is a PRG or SEQ file $50=P $53=S :180000000400434333500108...etc ^^^^ <--- The first actual data bytes from the CBM file on the disk now how here. You will recognize this as a loading address for a standard beginning of BASIC file. Now, in an XMODEM transfer of an IMAGE file, everything after the initial null delimiter between the offsett address and the header is sent. Hence, the first character in XMODEM that is sent is $04-EOT for an IMAGE file. There are six bytes there that are sent and must be stripped off at the beginning of the download. Is this perfectlly clear??? deb! P.S. lets put this in a DL somewhere, I g tired of explaining it... IMP (NOTES ON HOW TO USE) Copyright 1985 Irvin M. Hoff W6FFC 01 OCT 1985 INTRODUCTION: ------------ NOTE: THIS PROGRAM SUPPORTS ANY 1200 OR 2400 BPS MODEM INTENDED FOR AUTO- DIALING WITH THE "AT" PROTOCOL OR THE RACAL-VADIC PROTOCOL. IT ALSO SUPPORTS THE PROMETHEUS PROMODEM EXTENDED-"AT" 1200 BPS PROTOCOL. NOTE: IMP v241 adds KMD-type batch protocol in addi- tion to the MODEM7 type. It comes up in KMD batch. Use the command TBM to toggle batch mode to MODEM7 type if needed. RCPM systems with KMD/BYE500 support the KMD-type batch mode. The IMP modem program enables a computer to communicate with another computer. This is normally done by using standard telephone lines but with special audio tones sending serial data. Three common speeds are used, depending on the facilities available -- 300, 1200 or 2400 bps. ('bps' stands for bits per second. One character is 10 bits per second, normally. It may be 11 bits if two stop pulses are used.) WHAT IS A MODEM? --------------- A "modem" is used which provides these audio tones. This is an acronym for "modulator and demodulator". The one section (modulator) provides the audio tones for sending over the telephone line and the other section (demodulator) then converts those audio tones back to dig- ital pulses the computer uses to receive the incoming data. The modem itself is a hardware utility, usually costing around $75 to $200 for a typical 300 Baud device and from $200 to $450 for a system offering 1200 Baud as well as 300 Baud. The newest modems add 2400 bps and currently can be obtained from $435 to "way on up". (The so-called "list prices" are rarely paid even with single-unit purchases.) Some modems are intended for plugging directly into the computer while a vast majority are external devices that connect to the computer through a serial I/O connector. These are often designed to sit under the phone itself to minimize space required. An external modem has sev- eral advantages as most have numerous indicator lamps telling the user what is happening. This also makes it far more simple to use the modem on any of several computers the user may have. AUTO-STEPDOWN, A NEW MODEM FEATURE -------------------------------- The newer 300/1200/2400 bps intelligent modems have the ability to determine the maximum speed (baudrate) at which the system they are calling can use. They adjust themselves accordingly, without operator intervention or knowledge. They send a "result code" back to the local computer telling it what speed they now have. This information can be used to automatically set the local computer to the same speed. A mes- sage is displayed telling the operator what speed he has. If the operator has a reason for using less than the maximum speed to which another system might respond, he can initially restrict the modem from attempting to connect at a faster speed. Example, Compu- serve has modems that will answer at either 1200 or 300 bps. If reading and answering messages "on line in real time" many callers prefer to use 300 baud (they cannot type even that fast) rather than 1200 bps which is nearly twice the cost. IMP takes advantage of this automatic stepdown feature. It has the modem attempt to connect at 2400 bps. If that is unavailable at the answering end, the modem tries for 1200 bps. When connected, IMP shows the speed currently in use and automatically adjusts the local I/O to match. (IMP is the first and currently the only free modem program to take advantage of this new modem feature.) The operator can easily select the "SET" command should he wish to override the automatic "start trying at 2400" and have a specific speed dialed (such as 300 baud for Compuserve for hand typing messages at lower cost, etc.) The automatic feature is reinstated by either using the "SET" command for 2400, or merely calling up the modem program from the disk once more. Note: The US Robotics Courier auto-steps from 2400 to 1200 but not to 300, as do most of the other new modems with 2400 bps. PURPOSE ------- The program discussed in this guide allows each computer involved to directly control its own modem, converting DC pulses into audio tones which are sent to (or received from) the telephone line. (The standard 1200 baud transmissions use "DPSK" (dibit phase shift keying) instead of "AFSK" (audio frequency shift keying). For short distances, no modems are required as the computer can provide the necessary digital voltages. This discussion is centered around systems intended for use over distances ranging from several miles to literally around the world. FEATURES: -------- A program to communicate with another computer can range from very simple to very complex. Although IMP has a number of quite useful fea- tures (some of which other modem programs do not currently offer) it is one of the easier programs to learn and use. A list of some of the features offered by this particular program include: 1) Ability to talk with another computer via keyboard at each end. (Called the "terminal mode".) 2) Ability to operate a remote mainframe computer such as TYM-SHAR, or special data bank systems now commonplace. This includes "bulletin board" systems for receiving, sending or just read- ing messges or other types of information. 3) Ability to upload (send) or download (receive) programs from other computers whether TYM-SHAR, data banks, remote hobby systems or just another individual in another location. 4) Ability to automatically transfer a group of files (called "batch mode". Two popular methods included, KMD batch mode and the older MODEM7 batch mode. 5) Ability to copy incoming information on a printer. If the print- er is too slow to copy the data directly, the extra characters back into a large storage buffer until they can be printed. 6) Ability to copy incoming data into memory for automatic transfer to a disk file. 7) Accomodates any computer clock speed up to 25.5 MHz. in 0.1 Mhz. increments for uniform results. (The clock speed is actually of modest interest, it is only used for setting timing loops.) 8) Advanced type of error detection (CRC or Cyclic Redundancy Check) using automatically generated high-speed lookup tables. 9) Ability to send any of 10 different pre-programmed function keys. (These keys are very easy to reset, using either of two exter- programs provided.) 10) Automatic disconnect from the telephone line when using CTL-N, "D" or "Z" as an option during file transfer. 11) Automatic or manual 1k protocol for increased throughput and effi- ciency over the 128 character blocks long associated with such programs. 12) Supports 1200 or 2400 bps modems using the Racal-Vadic or 'AT' protocol developed by Hayes. These features basically include automatic dialing and redialing until the system being called finally answers. a) Automatic selection of a particular phone number from a library of names and numbers. (These phone numbers can be very easily changed by using either of two ex- ternal programs that are provided.) b) Automatic dialing for alternate long-distance systems (where auto-dialing touch-tone modems are used). c) Entry of a hand-typed number. Although it might be as simple to manually dial the number as hand-type it, it can then be automatically redialed indefinitely. d) Auto-linking of 1-32 different numbers for continuous dialing until one of the group is available. e) Choice of beeping continuously when connected to get the operator's attention, or beep one time and go to terminal mode immediately to catch UNIX or IBM signon messages that assume you can copy when connected. f) Automatically adjusts the terminal speed to that of system answering the phone. USING THE PROGRAM THE FIRST TIME: -------------------------------- For now, we shall assume the program is ready to use on your equip- ment. (Normally the user must make some modest changes to the program before it can be used. This includes changing the port numbers and some other personal options. These will be covered later in the section that describes how to adapt it to your equipment.) When the program is brought up is shows this display (if using the PMMI modem): IMP v240 modem pgm (type M for Menu) Copyright (c) 1985 Irvin M. Hoff Version for Datapoint 1560 modem port 28H Modem speed is: 2400 bps B>>COMMAND: x (Your version would have a different line 3 once the ap- propriate overlay was added and the baudrate might show show 1200 if you do not have 2400 available.) The cursor stops at point "x:" waiting for some sort of command. Typing a "M" followed immediately by a RETURN, shows the first page of a 3-page help guide. Several commands are similar to those already used for CP/M, such as 'ERA', 'DIR' and the ability to change disk drives and user areas. This adds tremendous flexibility while remaining in the modem command mode. To change disk drives, just say: B>>COMMAND: A: and you are in the same user area on the A: drive. You can also say: A>>COMMAND: A12: to change user areas. When finished (using this example), say: A12>>COMMAND: CPM or A12>>COMMAND: BYE and you will go back to CP/M with the original drive and user area. OPTIONS: ------- There are 6 primary options and 9 secondary options that may be typed on the command line. In addition there are over numerous commands ranging from single character to three characters that can be used (such as DIR, ERA, LOG, etc.) Those are listed on the menu. Primary Options: E, L, M, R, S, T E = Echo mode (special type of full duplex) L = Local modem (no remote echo, half duplex) M = Menu display showing features that are available R = Receive a file from remote facility S = Send a file to a remote facility T = Terminal mode (full duplex, echo provived remotely) Secondary Options: A, B, D, J, O, Q, R, S, V, X, Z B = Batch mode -- allows automatic multiple file transfer (This has been normally only used from modem-to-modem as few RCP/M systems have had batch capability. This is now changing with the introduction of KMD v04 and BYE501. Batch mode allows the use of wildcards to simplify typing numerous file names.) D = Disconnect when done, stay in IMP K = Manually initiates 1k protocol in send mode Q = Quiet mode, special purpose feature rarely used except if operating through a "BYE" program. R = Receive remote file (8-bit binary) S = Send file to remote system (8-bit binary) V = Visual inspection of an ASCII file being transferred. Not often used as most ASCII files are now "squeezed" for minimum transfer time and disk space. X = Inhibits automatic 1k request, transfers 128 char. blocks Z = Exit to CP/M when finished, disconnect from phone line Although you can get the following information from the help guide in IMP itself, showing it here will allow us to discuss the various fea- tures in somewhat better detail. - - - - - - - - - - - - - - - - - - THE HELP GUIDE, PAGE 1: ---------------------- Single Letter Commands ? - Display current settings ESC - Function key intercept character, then (0-9) M - Display the menu E - Terminal mode with echo L - Terminal mode with local echo T - Terminal mode ^Z - Clears screen (command mode only) R - Receive an 8-bit binary CP/M file S - Send an 8-bit binary CP/M file COMMAND: R (or S) FILENAME.TYP R and S can use the following subcommands: B - Batch transfer, can use wildcards (e.g., *.*) D - Disconnect when done, return to command mode K - Manual request for 1k transmissions Q - Quiet mode (no messages to console) V - View ASCII files on CRT during a file transfer X - Inhibits auto 1k request to sender Z - When done, disconnect, go to CP/M For copying text to disk use T (E or L) FILENAME.TYP [more] The single letter commands may also be used on the command line when the program is initially executed. - - - - - - - - - - - - - - - - - - DISCUSSION OF HELP GUIDE PAGE 1: ------------------------------- There are basically three types of commands that may be used with this program: 1) Single-letter commands shown on page one. 2) Three-letter commands shown on page 2, and 3) Control- commands shown on page 3. Going down the list: ? - shows current parameters. As these are closely tied in with some of the other options, we shall show a typical example later in this discussion. ESC - shows the function key intercept character. This may be easily changed using an external program called I2FUNC.COM. NOTE: typing ESC while in the command mode will display all the programmable function key definitions with the exception of the log-on string which uses CTL-L. M - shows the menu a page at a time. You may abort after any page is shown with a CTL-C E - terminal mode with echo. When talking with another terminal also also using IMP (or a comparable program), one of you must send an 'echo' back so you can both see what the other person is typing. This is needed for full-duplex operation. Usually the person originating the call will type "E" instead of "T". However either may do this. If "both" use the echo mode, the program usually starts typing a string of feedback characters since both computers are re-sending the same character over and over. You can stop this by just returning to command mode (type control-E) and then retyping "T" rather than "E". L - terminal mode with local echo. Shows what you are typing but does not send an echo of the other person's typing back to him. Can be used at both ends, in place of one person using "E". Both "E" and "L" are useful at times for some types of modems that do not use full-duplex, or for some main frame units that run half-duplex. The combination of "T", "E" and "L" gives an excellent choice to use on various systems. Normally the "T" mode is sufficient except when talking with another person and then the "E" mode at one end or "L" mode at both ends will provide normal results. If the remote system does not supply a LF after a CR, you can get that from the 'TLF' command. T - puts the program directly into "terminal mode", allowing it to send from the keyboard to the other computer, and to copy any- thing coming from the other computer with the exception of file transfers (use "R" to receive those). R - used only for receiving files from the other computer. These are usually sent in binary form with either checksum verification or more commonly, CRC (Cyclic Redundancy Checking). If ready to receive another file, you have several choices, depending on the program used by the other computer. After notifying him you are ready (or will be very shortly), you can type: B>>COMMAND: R HELLO.DOC and when he starts to send, you will receive the program which then goes directly to the disk. You could also have said: B>>COMMAND: RB This is called the "Batch mode" and is an extremely useful way to receive programs automatically, from another computer using a similar program. He will use the batch mode for sending the programs and that automatically provides the file names at the receiving end. In this manner, large numbers of programs can be transferred completely automatically, including full disks. (Assuming you care to pay the toll calls for the time it will take!) NOTE: The ideal way to receive batch mode would be: B>>COMMAND: RB (also just R is enough) since you may not know in advance how many programs he will be sending. NOTE: While receiving a file, any errors will be shown on the console CRT, indicating that portion of the program is being repeated. If the file finishes transferring normally, it will have been received error-free. Those error notices are merely to let the user know a momentary problem caused a resend. The error messages indicate phone line quality. S - used only to send programs. Similar to "R" but sends instead of receives. If the other system is ready to receive, you could then type: B>>COMMAND: S HELLO.DOC It will tell you how many records are involved and how many minutes and seconds it will take to send the program. If the other system is ready to receive, it starts the transfer, showing how many records have been sent. If any errors occur during transmission, it shows what they are and counts them. It will resend any records not correctly received at the other computer. If too many consecutive errors occur (normally set at 10), the transfer is terminated. The 'batch mode' may also be used for sending: B>>COMMAND: SB HELLO.* (sending batch mode) will send all files starting with HELLO, or can send just one file, or can send several non-related files in this manner: B>>COMMAND: SB HELLO.DOC XDIR.COM TERM.* etc. Be sure to put a space between the various files. You can include the 'Z' option: B>>COMMAND: SBZ HELLO.* IMP740.LBR I2LIB.COM When the file transfer is completed it disconnects from the phone line and reverts to CP/M. This allows you to be absent when the file is finished, offering an advantage when sending lengthy files. - - - - - - - - - - - - - - - - - - THE HELP GUIDE, PAGE 2: ---------------------- Three Letter Commands BYE - Disconnect, then return to CP/M CAL - Dial number CPM - Exit from this program to CP/M DIR - List directory and space free (may specify drive) DSC - Disconnect from the phone line ERA - Erase file (may specify drive) LOG - Change default drive/user no. (specify drive/user) and reset disks. e.g. LOG A0: or LOG B: (user # unchanged) SET - Set modem baud rate SPD - Set file output speed in terminal mode TBM - Toggle MODEM7/KMD batch mode selection TCC - Toggle CRC/Checksum mode on receive TLF - Toggle LF after CR in "L" or "T" mode for a disk file TRB - Toggle rubout to backspace conversion The following are terminal text buffer commands: DEL - Delete memory buffer and file WRT - Write memory buffer to disk file [more] - - - - - - - - - - - - - - - - - - DISCUSSION OF HELP GUIDE, PAGE 2: -------------------------------- BYE - Disconnects the modem from the phone line, closes any file that may be open and returns to CP/M. CAL - Displays the telephone library. NOTE: Use the phone number overlay to easily change the numbers that are stored. This overlay also accesses up to two alternate long distance dialing systems for the touch- tone auto-dialing modems. You can also use an external program called I2LIB to rapidly change any phone numbers. CPM - This returns to normal CP/M use, abandoning IMP. CAUTION: It does not disconnect the modem from the phone line, which allows intentional return to CP/M temporarily. DIR - Enables the user to see the library of any disk without needing to return to CP/M first. Can be adjusted when installing the program to show 3, 4, or 5 groups depending on the width of your CRT display. Normally set to 5 for 80-column displays. Shows the amount of disk spacing remaining on the logged-in default drive. (You must log in any drive you wish to write on, or to see the correct free disk space remaining.) See the LOG feature below. DSC - Disconnects the modem from the phone line whenever selected. ERA - Enables the user to erase any files from any disk without the need to return to CP/M first. Wild cards (* and ?) accepted. LOG - When a new disk is inserted, you can see the directory and read files from it but cannot write to it without getting a "BDOS ERR". This command allows you to log in a new disk so you can immediately write on it without first returning to CP/M for a warm boot. You can select drive and user number. (This also enables DIR to show the correct free disk space remaining.) You can say: LOG for same drive, user area, new disk LOG A LOG A: LOG A14 (user areas are 0-15) LOG A11: SET - Allows the user to change baudrates when desired. If using a 2400 bps modem with automatic stepdown, this would rarely be used. SPD - Sets the delay between characters and/or delay between lines in the "T" mode when using ESC F upload a pre-typed file. Since most bulletin boards and TYM-SHAR systems normally use line editors that require a delay after they have received a line, you can add delay between characters (in increments of 4 ms.) and/or enter delay between lines (in increments of 100 ms.) This is preset for most systems at 2 and 200 ms. They can be changed at any time. Current values can be checked by using the " ? " command. TBM - Toggle batch mode from KMD (default) to MODEM7. The primary difference is the way the file name is sent. The older MODEM7 method sends each character separately, expecting the other computer to echo each character. Checksum is used to verify the file name. The KMD method sends a special 128 byte block with the file name and the length of the file. This is not only far better for use with mainframe and networking systems, but also informs the operator receiving the file how long it will be. (The KMD method then automatically goes to 1k mode.) TCC - Most modem programs originally used simple checksum verification of received sectors. Most now use Cyclic Redundancy Checking which finds certain transmission errors the simple checksum system might overlook. This toggle allows the user to select checksum for those systems known to not offer CRC. When set normally to CRC, the program automatically switches to check- sum after trying several times to use CRC. TLF - If sending a file while in terminal mode (via CTL-T option) most mainframe computers will not want you to send a line feed. As all editors include the LF after CR, you have the option with this toggle of sending or not sending a line feed. If typing manually in the "T" mode, you can get a line feed with CTL-J. It is automatically included after CR with "L" or "E" modes. TRB - Allows the rubout char. to be changed to backspace if desired. DEL - If copying incoming information into memory, and you decide you do not want to bother saving it to disk after all, this closes (and then deletes) the disk file you had opened. WRT - saves what you have been copying to the disk file already opened for that purpose. When returning from the "T" mode to command mode, a warning is shown that you may lose what has been saved unless you use WRT (write to disk). NOTE: An open file is automatically written to disk should you use BYE or CPM commands to leave the program, thus preventing accidental loss of data intended to be saved. - - - - - - - - - - - - - - - - - - THE HELP GUIDE, PAGE 3: ---------------------- Local Commands while in Terminal Mode ESC E - Exit to command mode ESC F - Send file to remote system ESC L - Send log-on message ESC N - Disconnect from the phone line ESC P - Toggle printer on (or off) ESC Z - Clears screen, terminal mode ESC R - Stop copy into buffer ESC Y - Start copy into buffer Start & Stop may be toggled as often as desired. A ";" at start of line indicates buffer is copying. X-off automatically used to stop input when writing full buffer to disk, X-on sent to resume. >>COMMAND: - - - - - - - - - - - - - - - - - - DISCUSSION OF HELP GUIDE, PAGE 3: -------------------------------- ESC E - Returns to command modem from "T", "L", "E" modes. ESC F - Sends an ASCII file to the remote terminal, X-on and X-off automatically used. Optional delays available. ESC L - Will send the log-on message if one has been included in the LOGON area of the overlay. ESC N - Disconnect the modem from the phone line. (You can easily change this to whatever you like in the overlay you use for your equipment.) ESC P - Toggles the printer on-off. Very useful feature. Similar to normal control-P but in this case if the modem is running faster than normal printer speed, the characters just back into a special buffer while the printer tries to catch up. Especially beneficial when using 2400 bps as few printers can keep up at that speed. Can be toggled at any time you are in the "T", "L" or "E" modes. Often used to copy items from bulletin boards, etc. that are not worth permanently saving on disk. ESC Z - Clears the screen in terminal mode. (CTL-Z normally used but that goes on out the terminal to the remote system.) ESC Y - Used only in terminal mode. If ESC R is used to temporarily stop copying incoming text to memory, ESC Y restarts this feature. When copying to memory, a ';' appears in the first column of each line. NOTE: To open a file use: COMMAND: T FILENAME.EXT and then ESC R and ESC Y will control what is copied for saving to disk. ESC R - Stops the copy into memory, shuts off the ";" at start of each line. These two commands (ESC Y to start, and ESC R to stop) control what is being saved. When returning to command (via ESC E), you will then be warned to save the information to disk via the WRT command or it will likely be lost. (You may never use ESC R or ESC Y and just use your editor on that file later to discard unwated magerial. - - - - - - - - - - - - - - - - - - AUTO-DIALING AND AUTO-REDIALING: ---------------------------------------------------------------- There are several ways to auto-dial. 1) from the command line 2) from the phone number library line In addition you can auto-redial from either of these lines. Once the number has auto-dialed and there is no answer, it will ask you if you want it to continuously auto-redial until it does receive an answer (or you decide to abort). To get the phone library, type CAL on the command line. You then normally just type the appropriate character at the start of the line. It will show the number being dialed. You can also do this from the main command line if you know in advance what character is used for that particular number: B>>COMMAND: CAL P This calls up the "P" line in the library and dials that number, then if busy asks if you want it to continue redialing. You can use: B>>COMMAND: CAL 313-749-6569 and it will dial the number specified. You can then do either of these on the library command line, as well. This gives a tremendous versatility. NOTE: To access the alternate long distance dialing systems (up to two are offered), use the phone number overlay and fill in the in- formation regarding your access number, billing number, etc. It will then show how to enter a special character ahead of each phone number where alternate long distance system is desired. This only works where touch-tone systems are in use. - - - - - - - - - - - - - - - - - - AUTO-LINKING PHONE NUMBERS: -------------------------- If the number you want to dial is busy, you would like to have it automatically redialed until it answers. However, you might like to call any of a group of numbers and be happy to take whichever one first becomes available. Auto-linking allows a group of numbers to be listed and they are then continuously dialed one after the other, until one is available. IMP permits from 1-32 numbers to be linked together in any manner. There are two options: B>>COMMAND: CAL A,D,R,3,Z 1) B>>COMMAND: CAL F, 2) B>>COMMAND: CAL A/D/R/3/Z 3) B>>COMMAND: CAL F/ 4) B>>COMMAND: CAL A,D,A,R,A,3,A,Z 5) B>>COMMAND: CAL F 6) 1) using a comma (,) will beep continuously when connected to the first available number - touching any key stops the beep and goes to terminal mode. 2) just the one number is linked to itself and redials until connected. Beeps continuously until stopped with any key. 3) using a slash (/) will beep only once when connected and then automatically go directly to terminal mode - this is useful where some mainframes such as IBM and UNIX send a logon note assuming you are already able to copy as soon as connected. 4) just the one number is linked to itself and redials until connected. Beeps only once and goes to terminal mode. 5) illustrates how one number can be given top priority. 6) system used previously - if connected on first try, beeps one time and jumps directly to terminal mode. If no connection, asks the operator if he wants to try again or try continuous- ly until a connected is made - at which time it beeps until a key is depressed. - - - - - - - - - - - - - - - - - - CASCADING COMMANDS: ------------------ Several commands may be used on the same line. Ones normally used are: B, D, E, K, L, Q, R, S, T, V, X and Z The commands have been listed previously but will be listed here again: B) batch mode (must be used at both ends if used at all) (usually only available modem-to-modem with operators present at each end.) D) disconnets the phone, returns to CP/M after a file transfer E) echo mode for conversing with a system not offering echo. K) used to manually request 1k transmissions on systems not having automatic 1k transmissions. L) local echo shows what you are sending if no remote echo. Q) quiet mode, suppresses messages on local console. R) receive file transfers (8-bit binary) S) send file transfers, also shows transfer time. T) terminal mode - operates computer at other end like a remote terminal. Also stands for "text mode". When in "T" mode you can copy incoming to printer or to disk, and send pre- typed ASCII text files via CTL-T. V) visual -- lets you see incoming ASCII files while being sent to the disk system. X) inhibits automatic request for 1k transmissions Z) disconnects the phone, returns to command mode after a file tranfer. NOTE: The Baud rate is only used for the PMMI S-100 modem. Many of the custom overlays allow use of the SET command to change Baud rate with non-PMMI modems. - - - - - - - - - - - - - - - - - - TYPICAL PARAMETERS SHOWN BY THE "?" COMMAND: ------------------------------------------- B>>COMMAND: ? Mode: CRC KMD batch mode Rub is backspace Printer buffer is OFF Modem speed is: 1200 bps Terminal mode file buffer is inactive Unused portion of buffer is 16384 bytes Use ESC before local command in terminal mode XOFF testing used in terminal mode file output LF NOT sent after CR in "L" or "T" for a disk file Char. delay (terminal file mode) is: 2 ms. per character Line delay (terminal file mode) is: 200 ms. per character - - - - - - - - - - - - - - - - - - DISCUSSION OF TYPICAL PARMETERS SHOWN BY THE "?" COMMAND: -------------------------------------------------------- By this time, most of these parameters are self-explanatory. They primarily show how the options and toggles have been set. The user can check on any of the major parameters at any time by: 1) Typing ESC E to return to command mode and 2) Typing ? to see the list of current parameters. - - - - - - - - - - - - - - - - - - FUNCTION KEYS: ------------- There are 10 function keys which may be easily programmed with an external file called I2FUNC.COM in just a few moments. It makes the changes directly to the IMP.COM file. (There is an additional ESC L log-on selection that is programmable in your overlay.) To view the contents of the function keys, type 'M' for menu while on the command line and it will show the character currently used for the function key intercept. (It will be ESC unless you select another.) You could then type that character (followed by ) on the command line and it will display the entire contents of the function keys. - - - - - - - - - - - - - - - - - - CHANGING THE PHONE NUMBER LIBRARY: --------------------------------- The phone numbers in the library may be easily changed using an external file called I2LIB.COM. This permits any of the 36 phone num- bers to be changed in only a few seconds. It works directly on the IMP.COM file. If extensive changes are to be made, you may prefer to use an overlay file called I2NM-1.ASM. This permits using your editor to make quick and selective changes, or to substitute an entire new library. (You may need to add or remove things like '1-' for long distance dialing in your area.) That file also is used to set the alternate long-distance dialing routines for SPRINT, MCI, TYMNET, etc. - - - - - - - - - - - - - - - - - - RETRY OPTION: ------------ The consecutive error limit has been set to 10. When transferring files, if this limit is reached, the file transfer will be aborted. - - - - - - - - - - - - - - - - - - INSTALLING THE PROGRAM: ---------------------- Although this is obviously the very first thing that needs to be done, it was saved until last for several reasons. The most important of these was the need to first explain what some of the options will do when selected. By this time the user should have a fairly good idea what options would work best for him. When looking at the beginning of the program where the these are selected, it should now be rather easy to pick the ones that are most useful. There are various ways to change the program to suit a specific user. You are offered several methods. The "easy way" is to get the IMP.COM file plus the appropriate overlay for your computer. You then edit the overlay (if needed) to suit your local needs, assemble it to get a .HEX file then use the simple instruction and DDT.COM to combine the standard IMP.COM file with your overlay. The front end of each overlay contains all the information in the front of the IMP program. Generally no changes need to be made in specific overlays unless you have some particular requirement different from others using the same equipment. (Such as the log-on message, for example.) You can also use DDT to change specific bytes without editing and assembling. NOTE: Although designed with special emphasis on the auto-dialing and redialing capability of 1200 or 2400 bps modems using the Racal- Vadic or 'AT' protocol developed by Hayes, the program may be used with other modems where the operator manually dials the number, then changes to terminal mode after connecting his modem. OUR THANKS TO: ------------- A great number of people have been beta-testing this program and offering suggestions. In particular I wish to thank Wayne Masters, Roy Robinson and Tom Brady. We hope this verstile program will give you hours of enjoyment and fulfill your modem needs. It is particularly useful with the 2400 bps modems that have automatic stepdown. - Irv Hoff W6FFC ************************************** documemtation file fOR inspector disk ************************************** iNSPECTOR dISK GIVES A FULL READ-OUT OF all DISK DATA.tHIS COMPRISES THE FOLLOWING : 1] dIRECTORY TRACK & SECTOR 2] iNDEX INTO THE SECTOR THAT THE FILE LIVES IN. 3] fILE NAME 4] bLOCKS USED BY A FILE 5] tYPE OF FILE 6] tRACK & SECTOR OF 1ST DATA BLOCK OF FILE 7] fIRST SIDE-SECTOR TRACK & SECTOR LINK FOR rel FILES 8] rECORD LENGTH OF EACH RECORD WITHIN A rel FILE 9] tOTAL NUMBER OF BLOCKS used ON THE DISKETTE aLL DATA CAN BE SHOWN ON THE SCREEN OR TO A PRINTER. hERE IS AN EXAMPLE OF A READ-OUT : 18:7:162 53 xmodem prg trk 8 sec 2 aNY ONE TYPE OF FILE CAN BE CHOOSEN TO BE READ (I.E. seq FILES ONLY) OR ALL FILE TYPES CAN BE ANALIZED. ************************************** This file is intended for one whose terminal program does not permit downloading using a file transfer protocol, such as Xmodem or CompuServe B protocol. Only the capability to capture a text file to a buffer, and then to SAVE the file to diskette, is necessary. The procedure is as follows: Type in the BASIC program that follows these instructions, and SAVE it to disk. Then, log onto CIS and work your way to the library where the file that you want resides. REAd the file, as you are reading this file, but instead of typing in REA, type REA INT. The file in question may be binary, ascii, or image. After you enter the filename in response to the filename prompt, open your capture buffer BEFORE you press RETURN. When you see "Press !" at the end of the file, close your capture buffer. Off-line, you can SAVE the file to disk. Next, LOAD the BASIC program that you typed in and RUN it. Enter the filename of the file that you captured at the prompt. Wash your car, mow the lawn, start a jigsaw puzzle or whatever. After what seems like an eternity, the activity light of the drive should go out, and the desired file should b listed in the disk directory as the original filename followed by a plus sign. It can, of course, be renamed by typing in: OPEN15,8,15,"R0:NEWNAME=OLDNAME" CLOSE15 The size of the captured file is limited to 36864 bytes. If the file is an IMG (image) file, the six byte header can be stripped by changing the 0 in line 320 of the BASIC program to 6. The intel protocol that is used when you REAd INTel, sends the file in hexadecimal format, with more error checking than is done using Xmodem. If an error s detected by the BASIC program, the message "DATA ERROR" will be seen and the operation aborted. You will then have to REAd INTel the file again, possibly at a lower baud rate. The assumption is made that ascii to petascii conversion is taking place, as in normal creation of a text file on disk. Make sure that the conversion (or translation) is not disabled. The BASIC program: 10 poke56,16:poke55,0:clr:b=4096:c=b 20 r=0:s=1:k=r:z=r:v=r:d=183:e=135:m=10 30 f$="":input"filename";f$ 40 iff$=""then30 50 o n8,8,8,"0:"+f$ 60 poke781,8:sys65478 70 ifz<>kthen120 80 z=r:q=r:y=r 90 sys65508:g=peek(780) 100 ifg<>58andst=rthen90 110 ifstthen290 120 sys65508:h=peek(780) 130 sys65508:l=peek(780) 140 gosub180 150 iffthenprint"data error":goto340 160 ifstthen290 170 goto70 180 x=h:gosub270 190 a=x:x=l:gosub270:p=16*a+x 200 z=z+s:onzgoto230,240,250,260 210 ifz=kthenf=q+pand255:return 220 q=q+p:v=v+s:pokeb,p:b=b+s:return 230 q=q+p:k=p+5:return 240 y=256*p+y:q=q+p:return 250 y=p+y:q=q+p:f=y-v:return 260 q=q+p:f=p:return 0 x=x-d:ifx !" at the end of the file, close your capture buffer. Off-line, you can SAVE the file to disk. Next, LOAD the BASIC program that you typed in and RUN it. Enter the filename of the file that you captured at the prompt. The processing should then begin. When the activity light of the drive goes out, the disk directory should list the desired file as the original filename followed by a plus sign. It can, of course, be renamed by typing in: OPEN15,8,15,"R0:NEWNAME=OLDNAME" CLOSE15 The size of the captured file is limited to 49437 bytes. If the file is an IMG (image) file, the six byte header must be stripped in order to RUN the program. That can be done by changing the 0 in line 40 of the BASIC program to 6. The INTEL protocol used when you REAd INTel, sends the file in hexadecimal format, with more error checking than is done using Xmodem. If an error is detected by the BASIC program, the message "DATA ERROR" will be seen and the operation aborted. You will then have to REAd INTel the file again, possibly at a lower baud rate. The assumption is made that ascii to petascii conversion is taking place, as in normal creation of a text file on disk. Make sure that the conversion (or translation) is not disabled. The BASIC program: 10 z=1:ifathen40 20 fori=53021to53247:ready 30 pokei,y:b=b+y:next:printb-32457 40 poke53022,0 50 poke2053,65:poke55,255:poke56,13:clr 60 input"filename";f$:iff$=""then60 70 open8,8,8,f$:sys53021 80 ifpeek(2)thenprint"data error" 90 poke55,0:poke56,160:clr 100 data169,0,133,172,162,0,134,174,134 110 data155,134,156,134,2,202,134,139 120 data134,140,169,14,133,173,133,175 130 data162,8,32,198,255,166,139,228 140 data140,208,82,162,0,134,139,134 150 data141,134,143,32,228,255,201,58 160 data208,47,165,144,240,63,169,8,32 170 data195,255,32,204,255,164,183,169 180 data43,145,187,230,183,198,1,169,1 190 data133,185,32,192,255,162,8,32,201 200 data255,160,0,32,36,246,230,1,169 210 data8,32,195,255,96,165,144,208,209 220 data240,196,166,141,134,2,165,2 230 data208,236,165,144,208,195,240 240 data168,32,228,255,72,32,228,255 250 data170,104,168,138,32,246,207,133 260 data150,152,32,246,207,10,10,10 270 data10,5,150,168,101,141,133,141 280 data152,230,139,166,139,228,140 290 data240,202,202,240,27,202,240,30 300 data202,240,31,202,240,40,230,155 310 data208,2,230,156,160,0,145,174 320 data230,174,208,180,230,175,208,176 330 data105,5,133,140,208,170,133,143 340 data144,166,197,155,208,12,165,143 350 data197,156,208,6,176,154,133,2 360 data144,150,202,208,145,56,233 370 data183,201,16,144,2,233,121,96 One final note. When the BASIC program is first RUN, a 0 should appear above the filename prompt. If a different number appears, it indicates that the numbers in the DATA statements are incorrect. A common error made when typing in the numbers, is following the last number of a line with a comma. No line in THIS program should end with a comma. Unix 128 v3.00 Notes 12 March 1991 Page 1 Contents: I. Building the Unix 128 System...................1 II. Distribution and Rights........................1 III. Introduction to the Unix 128 System............2 IV. Introduction to ftp............................3 V. Introduction to the nroff Package..............5 VI. Introduction to the as Assembler...............7 VII. Introduction to the emacs Text Editor..........9 VIII. Introduction to Telecommunications With tip....11 I. Building the Unix 128 System. 1. System requirements: a Commodore 128 computer, a 1571 disk drive, and an 80-column RGB monitor. 2. Most people will fetch this system via anonymous ftp to the Milton ftp site. If this is the case, you must get the two .lnx files (unix128v3a.lnx and unix128v3b.lnx), and download them in binary mode (as well as the lynx.c128 de-archiver, also found at Milton.) Save these files on one double-sided disk, and unarchive them. 3. It is necessary to write all the other necessary system files to disk by typing RUN "MAKE" from BASIC. This writes 8 SEQ files (.login [system init file], author [about me], nroff.hlp [a help file for nroff, accessable from emacs by typing ESC-x nroff], nroff.tbl [the printer table for nroff], passwd [the system password file], stdlib.i [assembler macros], polish.ef and cyrillic.ef [polish and russian fonts for emacs- ESC-X FONT]) to the disk. The last system file that needs to be written is the disk directory. To write this, you need to log in (if it asks you for a username/password use root/root.) and type % fsck. This does a filesystem consistency check and writes the filesystem to the disk. That's all there is to it... II. Distribution and Rights. 1. This set of programs is distributed without warranty or guarantee of any kind (in other words, if it transforms your 128 into a thermonuclear device and vaporizes your neighborhood upon execution, it's not my fault.) 2. This program set may be freely redistributed as long as it's intact with all documentation and code (excluding the sources, which no one needs). I wish for my name to stay with the package, and I retain all copyrights and patents to all the source code that I wrote. Don't even think of copying any of this stuff under your own name (or even worse- selling it...). The built-in wrongdoing-detection circuits will take control of the nearest Electric Knife and kill you. 3. Bug reports, gripes, $10 if you like this program may be sent to: Gregg Riedel 20 Ellbert Street Smithtown, NY 11787 (it's my home address, but it's a little more stable than my college address.) I will probably graduate SUNY-Binghamton around Spring '93 - I should retain my Consultant account until then: consp24@bingvaxu.cc.binghamton.edu Unix 128 v3.00 Notes 12 March 1991 Page 2 III. Introduction to the Unix 128 System: Unix 128 is not "real Unix" by definition. A "real Unix" system: 1. is multiprocessing- it can do more than one task "at the same time." This feature could be emulated (partially) in software on the 128, but it would be so slow and limited that it would cripple the system. 2. has true pipelining- input and output can be freely redirected. Unix 128 does not have true pipelining. However, you can freely redirect just about any output to a file or the printer (by ending a command line with lpr or >filename). I'll probably reserve true input redirection for a later release. 3. has a true heirarchial filesystem- Implementing a true heirarchial filesystem in which Unix controlled all aspects of disk i/o would mean not having compatibility with CBM DOS disks, which I wanted to retain. Functions Compatible with "Real" Unix: In addition to being a useful tool for development and for learning to move through a Unix environment, Unix 128 has some features useful for interaction with Unix mainframes: 1. tip: The tip modem package will interface through a modem to most remote "real Unix" systems. It provides (almost) VT-100 compatibility, VT-52 compatibility, and a raw mode for communication with other Commodore systems. 2. tar: tar is the tape archive that "real Unix" systems use to combine multiple files into one file to place on a backup tape. Unix 128's tar will both create and dissolve these tar files in a format compatible with "real Unix." Note: if you dissolve a tar created on "real Unix" that contains text files, these files will be in ASCII format, not PETSCII format (tHE cASES aRE rEVERSED). You can invoke 'dd' with the -s option to fix this problem (in English, type 'dd -s oldfile newfile') 3. uuencode/uudecode: This is a coder/decoder package that makes "real Unix" binaries into text files for mailing. The Unix 128 versions of these two programs should be compatible with "real Unix", with the exception of the ASCII/PETSCII problem mentioned above. 4. nroff: nroff will accept documents formatted for nroff or troff without the special macros for tables and equations ("standard" nroff). This is quite helpful when you'd like to edit a paper on a unix mainframe, but continue editing and print or preview the paper at home under Unix 128. Unix 128 v3.00 Notes 12 March 1991 Page 3 IV. Introduction to ftp ftp, the file transfer program, is a combination of a unique file transfer protocol and a set of terminal instructions designed to transmit and recieve files and other data between two Unix 128 sites. It is not compatible with the Internet ftp used between BSD, DEC, SUN and other large-scale Unix systems. It is not used for remote login to any system- use 'tip' for logins. The ftp command invokes one of two modes. The first mode (remote terminal mode) is used to originate a modem communications link to another Unix 128 system. The second mode (server mode) is used to answer incoming calls and act as a fileserver. To invoke remote terminal mode, type % ftp or % ftp phone-number. If a phone number is given, ftp will automatically dial that number and attempt to connect to another Unix 128 system (the system you dial must already be running in ftp server mode.) To invoke server mode, type % ftp -s. ftp will wait for the phone to ring, answer it, and begin the session. --- Remote Terminal Commands --- The following commands are available at the ftp> prompt: ? Get help (list the command summary) ascii Save incoming files as SEQ, don't convert PETSCII<->ASCII binary Save incoming files as PRG, don't convert PETSCII<->ASCII bye Hang up the phone, quit ftp and return to Unix 128 cd [dir] Change directory to [dir] close Hang up the phone but do not exit ftp. convert Binary conversion of PRG files to SEQ files. dir Read current remote directory get [file] Get a file from the remote system. Select ascii, text, or binary first to assure the proper file type and conversion. hash Show a hash mark (#) for every 512 bytes transferred. This command toggles hash mark printing on and off. open [number] Dial a phone numbr and attempt to connect to a remote system. send [file] Send a file to the remote system. text Save incoming files as SEQ files, convert PETSCII<->ASCII (There is almost no need for this command. When in doubt, use ascii and convert later with 'dd -s') --- Server Commands --- The server allows 1 input: CTRL-C to break if someone is NOT connected. File transfers and directory requests are automatic. Important: the server doesn't know what type of file isn't incoming, so it saves everything as un-translated program (PRG) files. If you need to do a translation later, use the 'convert' command from the ftp> prompt. Unix 128 v3.00 Notes 12 March 1991 Page 4 --- The ftp Protocol --- ftp uses a special X-Modem derived protocol for file transfers. First, a request goes from the remote terminal to the server telling it to either send or receive a file. The file is sent in 128 byte blocks in the following format: [ 127 bytes of data ] [ control byte ] The control byte is one of three values. If it is 0, another block is coming. If it is Control-Y or Control-Z, then this is the last block and the last byte of valid data is the one that is not equal to the control byte (If the last valid byte is not Control-Z then the control byte will be Control-Z. If the last valid byte is Control-Z, Control-Y will be the control byte.) All data connections are done with 8 data bits, no parity, 1 stop bit, at 1200 baud. Unix 128 v3.00 Notes 12 March 1991 Page 5 V. Introduction to the nroff Package. nroff is a text formatting package that is "mostly" compatible with plain nroff and troff source files (no macros are included with this release for table (tbl) or equation (eqn) processing). nroff is not a "word processor" or "editor", but a pass-thru text formatter. You must enter text on any editor or word processor (emacs is fine) and then type % nroff -p file to print it or % nroff -v file to preview it. nroff provides the powerful features associated with many word processors. A short list of features includes: - n-line spacing (single space, double space ...) - line justification - centering - right alignment - multiple columns (1, 2, or 3 columns) - printer-dependent function macros for underline, reverse, italics, bold, super- and subscript and custom graphics - 3-part headers (left, center, and right aligned) - full control of page offset, line length, and page length --- Command Line Options --- nroff may be invoked with several command-line options in the format: % nroff (options) filename The options are: -i Interactive formatting setup first. -v Video preview only -p Print document only -S Use my own symbol table instead of 'nroff.tbl.' Example: -Smytable A command line might look like: % nroff -i -Smytable -p thisfile. The nroff command takes a single document filename. --- Formatting Commands --- All formatting commands must begin with a period (.) that is at the far left (first column) of the source document. The following list can be viewed from within emacs by typing ESC-X NROFF. The formatting commands are as follows: .bn N Bold the next N input lines.* .bp (N) Forced end-of-page (if N is given, it is the next page number.) .br Break (exit this file). .ce N Center the next N input lines. .cl N Break text into N (=1,2,3) columns .cs N Put N spaces between columns, if appropriate .de \xx yy Define macro \xx as the string yy. .dr Use draft mode.* .ec C Set the escape character to C (default=\). .eo Ignore escape codes. .ex Exit this file. .fc Tell nroff to begin a new page to force changes made to be interpreted (column changes, header changes etc...) .ft fontname Use font 'fontname'. This is understood but ignored. .il N Italicize the next N input lines.* .in N Indent paragraphs N spaces (default=5). Unix 128 v3.00 Notes 12 March 1991 Page 6 .ll N Set line length to N characters. .lm N Set left margin to N characters (default=0). .ls N Set line spacing to N (1=single space, 2=double space etc.) .lt N Title is N characters long. .ne N Need N vertical spaces (i.e. skip N lines). .ni No indent .nq Use near-letter-quality mode.* .nx filename Load next file 'filename'. .pl N Set page length to N (paper is usually 66 lines, default=60). .pn N Next page is number N. .po N Set page offset to N (same as left margin). .ps N Pitch size in c.p.i. (Usually 10 or 12).* .ra N Right-align the next N input lines. .rm N Set right margin to N characters (default=79). .rv N Reverse (white-on-black) the next N input lines.* .ta N A tab is the tab character repeated N times (default=8). .tc C Tab character is C (default=" "). .tl 'l'c'r' Three part title (l=left, c=center, r=right). .ul N Underline the next N input lines.* * Requires a printer-dependent setting in 'nroff.tbl' --- Default Macros (nroff.tbl) --- \bs backslash \su superscript on \ca carat \sb subscript on \cb close curly brace \s0 super/subscript off \ob open curly brace \dg degree symbol \pi pipe symbol (vertical bar) \in integral symbol \tl tilde \sg capital sigma \dt capital delta \sq square root symbol \g [7 integers (0-255)]\ custom graphics Unix 128 v3.00 Notes 12 March 1991 Page 7 VI. Introduction to the as Assembler Development Package as is the Unix 128 8510 assembler. It takes a single source file, processes the Unix 128 extensions, writes an object file (*.o) that contains only valid 8510 assembler opcodes / operands, then converts the object files and writes the binary machine language file 'a.out.' The first two bytes of 'a.out' contain the start address of the code (where it is loaded) and the rest of the file contains the single-byte opcodes and the bytes of data needed. The extensions to standard assembler are as follows: 1. The first line of any assembler source code must be the word 'start' followed by either a decimal number or a '$' and a hexidecimal number. This is the start address of the code which is written directly to 'a.out.' If a 'start' line is not found, an error will occur. 2. One or more lines may be given that begin with the word 'include' and a source filename that contains valid macro definitions (see 4). The purpose of this statement is similar to the C #include : to include macros of standard code. An include file, 'stdlib.i', is given with this package as an example. Example: include stdlib.i 3. A data section may be given, so that you may label common constants. A data section consists of the word 'data' on its own line, followed by one or more data lines, and followed by the word 'endd' (end-data) on its own line. A data line consists of a data label, the word 'equ', and a decimal value or a hexidecimal value preceeded by a '$' Example: data zero equ $00 two equ 2 endd Wherever the names 'zero' or 'two' are encountered, they are replaced with the appropriate data value. 4. Macros are units of code that are given a name. They are defined once, and expanded wherever the macro name is found. A macro definition begins with the word 'macro', a single space, and the macro name. One or more lines of valid 8510 source code are given on separate lines, and the word 'endm' (end-macro) is given to conclude the macro definition. Example: macro foo (start a macro named foo) lda #$00 endm (end of this macro) Whenever the name 'foo' is encountered in the source code, it is replaced with the line 'lda #$00'. Macros cannot be given parameters. Standard macros are usually used for system calls such as setting fast mode or clearing the screen. 5. Comments can be given on separate lines by beginning that line with a semicolon (;). Example: ;This is a comment Unix 128 v3.00 Notes 12 March 1991 Page 8 6. Any line may be given a name by which it can be referred. This removes the tedium of keeping track of addresses for jumps and branches. The name must be followed immediately by a colon (:). Example: line: ldx #zero sta $0400,x jmp line **WARNING** Be very careful not to use valid operand names for line labels, data labels or macro names. The preparser will replace all occurences of label names with the appropriate data. (For example, if you label a line with jsr:, every time you used jsr in your program it will be replaced by the address of the line to which the line label refers!) --- Command Line Options --- as can be invoked with several different options from the Unix 128 command line: % as -h :Prints a help screen. % as -d beg end :Disassembles memory from beg to end % as -v beg end :Views memory from beg to end % as filename :Parses 'filename' --> 'filename.o' --compiles--> 'a.out' --- Valid 8510 Mnemonics (op-codes) --- adc and asl bcc bcs beq bit bmi bne bpl brk bvc bvs clc cld cli clv cmp cpx cpy dec dex dey eor inc inx iny jmp jsr lda ldx ldy lsr nop ora pha php pla plp rol ror rti rts sbc sec sed sei sta stx sty tax tay tsx txa txs tya --- Valid Keywords --- start macro endm data endd include equ General Notes: 1. Use all lower case for keywords and op-codes, and use a single space between op-codes and operands. 2. There is a limit of 1500 lines of source code (255 characters per line) 3. There is a limit of 75 macros of 50 lines (255 char/line) each. 4. There is a limit of 100 unique line labels. 5. There is a limit of 100 data items in the data section. Unix 128 v3.00 Notes 12 March 1991 Page 9 VII. Introduction to the emacs Text Editor. Emacs is a powerful text editor for use under Unix 128. It is not a document formatter or 'word processor'- the most advanced text previewing feature is word-wrap. Text should be passed to nroff for formatting (line spacing, columns, justification etc.) Emacs allows up to 700 lines of text (of 80 characters / line). It loads and saves SEQ type files that are compatible with most other word processors. Emacs also features DiskEd, to enter CBM-DOS commands. It has help screens for itself as well as a command reference for writing nroff source files. It has multiple text editing features like setting and copying regions, 'killing' and 'yanking' lines of text, commands to move to the start and end of lines, up and down by screens, and commands to move to the start and end of text. Files can be inserted into the text. There is font support, and 2 partial fonts (one for special Polish characters and one for the Russian (cyrillic) alphabet) are included. --- Regions --- A region is defined as all the text in between the 'mark' and the current cursor position. A mark is set by typing (Commodore) (SPACE). Once a region is defined, you can: CONTROL-c : copy region as kill. This allows you to copy the region into the kill buffer to be copied back into the text with CONTROL-y (yank). Rot-13 region : Perform the rot-13 transformation on the region (which maps each letter 13 positions away; a-->m, b-->n, m-->a etc) --- Expanded Command Reference --- (C-key - Control+key E-key - Hit ESC then key) C-a Move the cursor to the beginning of the current line. C-b Move the cursor back one character (same as 'cursor left') C-c Copy the currently marked region into memory, to be retrieved with C-y (yank line) C-d Enter DiskEd, which allows CBM DOS commands to be executed. C-e Move the cursor to the end of the current line. C-f Move the cursor forward one character (='cursor right') C-g Quit prompt (general abort for commands) C-h Get Help!!! C-k Delete line from cursor to end of line, copying the line to memory. C-l Redraw the screen. C-n Move the cursor to the next line (='cursor down') C-p Move the cursor to the previous line (='cursor up') C-r Rot-13 a previously marked region C-v Move down by a full screen C-w Write this file as... C-y Yank a line from memory to the current cursor position. C-x c Clear text memory. C-x e Copy the keyboard macro defined with C-( and C-) C-x f Find phrase (maybe). C-x i Insert a file at the current cursor position. C-x p Print the contents of memory. C-x s Save file with current filename. C-x v View document with word-wrap. C-x C-c Quit to Unix 128. C-x C-f Load a file into memory, erasing current memory contents. Unix 128 v3.00 Notes 12 March 1991 Page 10 C-x ( Write keyboard macro C-x ) End keyboard macro C-x = Cursor information (what line, character etc) C-x + Insert a line at the cursor. E-< Move the cursor to the beginning of the file. E-> Move the cursor to the end of the file. E-v Move up by 1 full screen. E-x ? Show bound commands (nroff help, fonts etc.) Of course, the abbreviated command reference may be viewed at any time by typing C-h, without disturbing your document. Unix 128 v3.00 Notes 12 March 1991 Page 11 VIII. The tip Telecommunications Program. Tip is used to connect to mainframes or other Unix 128 systems using the telephone lines. It can use a wide variety of protocol and terminal settings and will be compatible with most systems. All of the features of tip can be accessed through the menu screen. To bring up the menu, press the ALT key on the upper left of the keyboard. This brings up the following menu items (use the cursor keys/[RETURN] to select): Baud Rate: the speed of communication (300 and 1200 are most common) Data Bits: 7 or 8 data bits are supported Parity: even, odd, space, mark or no parity are supported Stop Bits: 1 or 2 stop bits are allowed Duplex: full(no local echo) or half(local echo) duplex Terminal Type: -VT100: use VT100 emulation. This is not perfect emulation, but will provide most of the VT100 command set. If you're looking for 100% VT100/102 compatibility, get DesTerm 2.00 -VT52: use VT52 emulation. -Commodore: also called 'raw' mode, this doesn't interpret any of the control codes encountered. This is useful when talking to other Commodore systems. Dial: Enter a phone number and tip will dial it and attempt to connect to the host computer. One of the following codes will be returned: CONNECT = connected at 300 baud CONNECT 1200 = connected at 1200 baud BUSY = the host is busy VOICE = a human being answered the phone. Hang Up: Hang up the phone. Clear Display: This just clears the screen. Buffer: -Capture On: This will copy everything that comes across the screen (except menus etc.) to memory -Capture Off: This turns off the copy-to-memory feature. -Clear Buffer: Erase all buffer memory. -Save Buffer: Save the contents of the buffer in a disk file. -Print Buffer: Print the contents of the buffer on the printer. -View Buffer: Type the contents of the buffer on the screen (use the NO SCROLL key to pause / resume.) ASCII Upload: Enter a filename and tip will just type the file to the modem. To receive the file on a mainframe, you must first type: VAX/VMS: $ create filename (when done, type CTRL-Z) Unix: % cat > filename (when done, type CTRL-D) Quit to Unix: Returns to the Unix 128 shell prompt (%). You can leave tip without hanging up, do other work, and return to tip safely. Remember to hang up the phone when you're finished. (Terminal Mode): Return to terminal mode. I N V E N T O R Y Copywrite (1986) Inventory is a usefull program for the small business man who needs to keep track of stock coming and going. The max. number of records that can be used with this program are '1000'. The program is set to run on a Commodore 64 and a 1541 disk drive. The records are stored in relative files and part numbers are stored sequentialy so the program is is only as fast data is transfered from the drive. Max. field lengths are set as follows... 1. Manufacture: 14 characters 2. Part number: 15 characters 3. Description: 15 characters 4. Quanity : 7 characters 5. Re-order : 7 characters 6. Retail pr. : 7 characters 7. Whlse. pr. : 7 characters 8. Measurement: 5 characters --------------------------------------- You will have to run the 'SET UP' program first before you can use the inventory pgm..... Some of the INVENTORY features are --------------------------------------- 1. ADD TO INVENTORY You may add a max. of '999' parts in one session. The program will not let you duplicate parts already on file or parts you have just entered. When asked for 'MANUFACTURE', you may just press 'RETURN' with no entry and the default name you gave in the 'SET UP' file is automatically entered..... The program will not let you enter anything but numbers '0-9' as QUANITIES and RE-ORDER LEVELS. If at anytime you press 'RETURN' with no entry, the pgm. enters a value for you.....The defaults are as follows..... 1. Description: NONE 2. Quanity : 0 3. Re-order : 0 4. Retail : $0.00 5. Wholesale : $0.00 6. Measurement: pcs --------------------------------------- 2. SUBTRACT FROM STOCK You cannot subtract less than what you have in the quanity. If the quanity has fallen to '0', the program will let you know and you will have to add to stock then...... --------------------------------------- 3. ADD TO STOCK There is no max. limit on adding to stock except the '7 character' limit..... --------------------------------------- 4. EDIT A RECORD The editing function allows you to edit all catagories except the QUANITY. Also, you will not be able to duplicate part numbers is this section neither. --------------------------------------- 5. FIND PART BY STRING SEARCH If you forget the full name of a part number, then you may select this option to search through the part numbers to try and find you part. Enter the first one,two,three, etc. characters of the part number you wish to search for. The program then looks for matches with the information you gave. When it finds a match, that FULL part number will be displayed and if it is the part you want, just press 'N' and that parts file will be displayed. If you want more, just press 'Y' until you find the part number you needed...... --------------------------------------- 6. HOUSEKEEPING Here you may VALIDATE your data disk which should be done once a day depending upon how much you use the INVENTORY PGM. You have the option of changing SCREEN,BACKGROUND, and CHARACTER colors here also.... --------------------------------------- 7. SCAN RE-ORDER RECORDS Select this option when you want to scan through ALL your parts and get a printout. The printout will tell you if you if your QUANITYf has fallen to or below the RE-ORDER point..... --------------------------------------- 8. PRINT RECORDS You have the option of selecting 1-10 items or the entire file here. The file is printed across the paper columns and all catagories are printed out except the DESCRIPTION..... --------------------------------------- 9. VIEW PART NUMBERS The part numbers currently on file are displayed on the screen and may also be sent to your printer if you select to do so...... --------------------------------------- Soon to be released will be an 'ORDER ENTRY' module to use with the 'INVENTORY' program. If you would like the source code for this program, send $20.00 (money order ONLY) and blank disk to.... Mike Kleinschmidt Box 18 New Hampton Iowa 50659 --------------------------------------- This price includes any updates to the INVENTORY program.... ' ARCH,1987 OE'S DITOR () IS A SHAREWARE PROGRAM. LEASE MAKE COPIES AND DISTRIBUTE THEM TO OTHER -64 OWNERS. O USE , ENTER: "",8 HEN THE SCREEN SAYS "READY," ENTER: N INTRODUCTORY SCREEN WILL APPEAR. RESS ANY KEY TO CONTINUE. OU WILL NOW BE IN NORMAL (EDIT) MODE. HE BOTTOM 2 LINES OF THE SCREEN ARE STATUS LINES WHICH TELL YOU WHAT ROW AND COLUMN THE CURSOR IS IN AND HOW MUCH MEMORY (IN PERCENTAGE TERMS) IS AVAILABLE FOR EDITING. HE STATUS LINES WILL ALSO TELL YOU WHAT FUNCTIONS YOU ARE USING AND PROMPT YOU TO ENTER INFORMATION FOR FUNCTIONS SUCH AS FIND AND REPLACE AND SAVING AND READING DISK FILES. F YOU NEED HELP WHILE EDITING, PRESS <> AND <> AT THE SAME TIME AND A LIST OF AVAILABLE FUNCTIONS WILL BE DISPLAYED. O EXIT AND RETURN TO BASIC, PRESS <> AND <> (FOR BYE) AT THE SAME TIME. O ABORT (I.E., TO STOP) AN OPERATION, PRESS . O ENTER TEXT, TYPE. O MOVE UP, DOWN, LEFT OR RIGHT WITHIN THE TEXT, USE THE CURSOR KEYS. O GO TO THE BEGINNING OF THE LINE THE CURSOR IS ON, PRESS . O GO TO THE BEGINNING OF THE TEXT, PRESS <> AND AT THE SAME TIME. O GO TO THE END OF THE LINE THE CURSOR IS ON, PRESS . O GO TO THE END OF THE TEXT, PRESS <> AND AT THE SAME TIME. O MOVE THE CURSOR TO THE BEGINNING OF THE NEXT WORD, PRESS <> AND <+> AT THE SAME TIME. O MOVE THE CURSOR TO THE BEGINNING OF THE PREVIOUS WORD, PRESS <> AND <-> AT THE SAME TIME. O MOVE THE CURSOR DOWN ONE PAGE, PRESS <7>. O MOVE THE CURSOR UP ONE PAGE, PRESS <8>. HEN IS LOADED, IT IS IN INSERT MODE BY DEFAULT. HIS MEANS THAT AS YOU TYPE, ALL CHARACTERS AFTER THE CURSOR WILL AUTOMATICALLY MOVE RIGHT TO ACCOMODATE NEW CHARACTERS. F YOU DO NOT WANT TO INSERT TEXT, BUT WOULD RATHER TYPE OVER EXISTING TEXT, PRESS <> AND <> AT THE SAME TIME. OU WILL NOW BE IN OVERWRITE MODE AND ANY NEW CHARACTERS THAT YOU TYPE WILL NOT BE INSERTED BUT WILL OVERWRITE EXISING CHARACTERS. O RETURN TO INSERT MODE (SEE ABOVE), PRESS <> AND <> AT THE SAME TIME. O SIMPLIFY EDITING, HAS AN "EXTENDED SELECT" FUNCTION THAT CAN BE USED TO MARK TEXT FOR A NUMBER OF OPERATIONS, NAMELY MOVING, COPYING, DELETION, WRITING TO DISK, AND PRINTING. O SELECT AN AREA OF TEXT, POSITION THE CURSOR AT THE BEGINNING OF THE TEXT TO BE SELECTED AND PRESS <1>. OVE THE CURSOR TO THE END OF THE TEXT TO BE SELECTED AND PRESS <>. S YOU MOVE THE CURSOR, THE SELECTED TEXT WILL BE HIGHLIGHTED. O UNMARK TEXT, PRESS . HE TEXT WILL NO LONGER BE MARKED (HIGHLIGHTED) AND YOU WILL BE IN NORMAL (EDIT) MODE. .. - PRESSING ANY KEY EXCEPT , <2/4>, OR <5/6> WILL UNMARK TEXT. IS SIMPLY A CONVENIENT KEY TO REMEMBER AND WILL BE USED THROUGHOUT THE REST OF THIS MANUAL. O MOVE A BLOCK OF TEXT, POSITION THE CURSOR AT THE BEGINNING OF THE TEXT TO BE MOVED AND PRESS <1>. OVE THE CURSOR TO THE END OF THE TEXT TO BE MOVED AND PRESS <3>. OSITION THE CURSOR AT THE PLACE WHERE YOU WANT THE SELECTED TEXT TO GO AND PRESS <>. HE SELECTED TEXT WILL MOVE TO ITS NEW POSITION. O COPY A BLOCK OF TEXT, POSITION THE CURSOR AT THE BEGINNING OF THE TEXT TO BE COPIED AND PRESS <1>. OVE THE CURSOR TO THE END OF THE TEXT TO BE COPIED AND PRESS <3>. OSITION THE CURSOR AT THE PLACE WHERE YOU WANT THE SELECTED TEXT TO BE COPIED TO AND PRESS <>. COPY OF THE SELECTED TEXT WILL MOVE TO ITS NEW POSITION. OTE: DELETED TEXT CANNOT BE RECOVERED. E CERTAIN OF WHAT YOU WANT TO DELETE BEFORE PERFORMING THE FOLLOWING OPERATIONS. O DELETE A CHARACTER, POSITION THE CURSOR OVER THE CHARACTER TO BE DELETED, AND PRESS . OLDING DOWN THIS KEY WILL CONTINUE TO DELETE CHARACTERS UNTIL THE KEY IS RELEASED. S CHARACTERS ARE DELETED THE REMAINING CHARACTERS ARE PULLED TO THE LEFT SO THAT NO GAP IS LEFT IN THE TEXT. OU CAN ALSO DELETE A CHARACTER BY PUTTING THE CURSOR IN FRONT OF THE CHARACTER TO BE DELETED AND PRESSING < >. OTE THAT THIS WILL ALSO MOVE THE CURSOR BACK ONE SPACE. O DELETE A WORD, POSITION THE CURSOR OVER THE FIRST CHARACTER OF THE WORD TO BE DELETED AND PRESS <> AND AT THE SAME TIME. O DELETE PART OF A WORD, POSITION THE CURSOR OVER THE FIRST LETTER OF THE PART TO BE DELETED AND PRESS <> AND AT THE SAME TIME. HE REMAINDER OF THE WORD WILL BE DELETED. HIS IS A FASTER WAY TO DELETE WORDS, SENTENCES, AND PARAGRAPHS THAN THE ABOVE. OSITION THE CURSOR AT THE BEGINNING OF THE TEXT TO BE DELETED AND PRESS <1>. OVE THE CURSOR TO THE END OF THE TEXT TO BE DELETED AND PRESS . F, AFTER MARKING TEXT, YOU DECIDE THAT YOU DO NOT WANT TO DELETE IT, PRESS . HE TEXT WILL NO LONGER BE MARKED AND YOU WILL BE IN NORMAL (EDIT) MODE. O FIND A CHARACTER OR GROUP OF CHARACTERS, PRESS AND <> AT THE SAME TIME. NTER THE TEXT THAT YOU WISH TO FIND ON THE STATUS LINE AND PRESS <>. HE CURSOR WILL MOVE TO THE FIRST OCCURRENCE OF THE SPECIFIED TEXT. O MOVE THE CURSOR TO THE NEXT OCCURRENCE OF THE SPECIFIED TEXT, PRESS <> AND <> AT THE SAME TIME. ONTINUE TO USE THIS FUNCTION TO FIND ALL OCCURRENCES OF THE SPECIFIED TEXT. HEN THE CURSOR REACHES THE END OF THE TEXT, IT WILL WRAP AROUND TO THE BEGINNING OF THE TEXT. O REPLACE A CHARACTER OR GROUP OF CHARACTERS, USE THE FIND FUNCTION AS INSTRUCTED ABOVE TO ENTER THE TEXT TO BE REPLACED. HEN PRESS AND <> AT THE SAME TIME. NTER THE NEW TEXT ON THE STATUS LINE AND PRESS <>. HE FIRST OCCURRENCE OF THE SPECIFIED TEXT WILL BE REPLACED WITH THE NEW TEXT. O CONTINUE TO FIND AND REPLACE, PRESS <> AND <> AT THE SAME TIME. HE CURSOR WILL MOVE TO THE NEXT OCCURRENCE OF THE SPECIFIED TEXT. F YOU WISH TO REPLACE IT WITH THE NEW TEXT, PRESS <> AND <> AT THE SAME TIME. F YOU DO NOT WISH TO REPLACE THE TEXT, EITHER PRESS <> AND <> TO MOVE TO THE NEXT OCCURRENCE, OR CONTINUE EDITING. O DISPLAY THE DISK DIRECTORY ON THE SCREEN, PRESS <2>. FTER THE DIRECTORY HAS BEEN DISPLAYED, PRESS ANY KEY TO RETURN TO EDITING. F YOU WISH TO EDIT A FILE THAT IS STORED ON DISK, PRESS <6>. HE TEXT WILL BE INSERTED ON THE SCREEN AT THE CURSOR LOCATION. O WRITE THE TEXT YOU ARE EDITING TO A DISK FILE, PRESS <5>. ED WILL ASK YOU TO ENTER THE NAME OF THE FILE YOU WISH TO SAVE. OTE THAT AUTOMATICALLY REMEMBERS THE LAST FILE NAME USED. O DELETE A FILE FROM THE DISK, PRESS THE AND <> AT THE SAME TIME. WILL ASK YOU TO ENTER THE NAME OF THE FILE THAT YOU WISH TO DELETE. OTE THAT AUTOMATICALLY REMEMBERS THE LAST FILE NAME USED. O PRINT THE TEXT YOU ARE EDITING, PRESS THE <> AND <> KEYS AT THE SAME TIME. F YOU HAVE SELECTED AN AREA OF TEXT, THEN ONLY THAT PORTION OF THE TEXT WILL BE PRINTED. F NO TEXT IS SELECTED, ALL TEXT WILL BE PRINTED. O STOP PRINTING AT ANY TIME, PRESS THE KEY. OU HAVE SIXTEEN CHOICES OF COLOR FOR EACH OF THE FOLLOWING: BORDER; BACKGROUND; CHARACTERS; STATUS LINE CHARACTERS. - TO CHANGE THE COLOR OF THE SCREEN BORDER, PRESS <> AND <1> AT THE SAME TIME. - TO CHANGE THE COLOR OF THE SCREEN BACKGROUND, PRESS <> AND <2> AT THE SAME TIME. - TO CHANGE THE COLOR OF THE CHARACTERS ON THE SCREEN, PRESS <> AND <3> AT THE SAME TIME. - TO CHANGE THE COLOR OF THE CHARACTERS ON THE STATUS LINES, PRESS <> AND <6> AT THE SAME TIME. - YOU CAN ALSO CHANGE THE COLOURS OF THE BORDER AND BACKGROUND THAT WILL APPEAR WHEN THE CURSOR IS ON THE STATUS LINE. O CHANGE THE SCREEN BORDER IN THIS CASE, PRESS <> AND <4> AT THE SAME TIME. O CHANGE THE SCREEN BACKGROUND, PRESS <> AND <5> AT THE SAME TIME. OTE THAT IN EACH CASE YOU CAN CYCLE THROUGH ALL 16 COLOURS BY REPEATED PRESSING OF THESE KEYS. O SEE WHERE YOU HAVE USED CARRIAGE RETURNS AND SPACES, PRESS <> AND <7> AT THE SAME TIME. HE CARRIAGE RETURNS WILL APPEAR AS INVERSE VIDEO CHECKMARKS AND THE SPACES WILL APPEAR AS UNDERLINES. O TURN OFF THIS FEATURE, PRESS <> AND <8> AT THE SAME TIME. N ORDER TO PROLONG YOUR SCREEN'S LIFESPAN, WILL AUTOMATICALLY BLANK THE SCREEN IF NO KEYS HAVE BEEN PRESSED WITHIN THE PREVIOUS 15 MINUTES. O RESTORE THE ORIGINAL SCREEN DISPLAY, PRESS ANY KEY. IS DESIGNED TO MAKE THE MOST EFFICIENT USE OF MEMORY. N GENERAL, EACH CHARACTER OCCUPIES SLIGHTLY MORE THAN 1 BYTE; 60 CHARACTERS USE 64 BYTES. OST OTHER TEXT EDITORS USE 40 BYTES PER LINE, REGARDLESS OF THE NUMBER OF CHARACTERS ON THE LINE. USES ONLY AS MANY BYTES AS ARE REQUIRED. OR EXAMPLE, CAN STORE 60 LINES WHICH ARE, ON AVERAGE, HALF FULL (I.E., 20 CHARACTERS PER LINE) IN APPROXIMATELY 1300 BYTES. N CONTRAST, AN AVERAGE EDITOR WOULD USE 2400 BYTES TO STORE THE SAME AMOUNT OF TEXT. HE MEMORY IS CONTINUALLY BEING "COMPACTED" AS YOU USE THE EDITOR. F MEMORY BECOMES LOW, TRY MOVING THE CURSOR TO THE START OF THE TEXT AND WAIT FOR 1 MINUTE. HEN MOVE TO THE END OF TEXT AND WAIT FOR 1 MINUTE OR MORE. F THERE IS ANY EXCESS MEMORY, THE COMPACTOR WILL FIND IT AND YOU WILL NOTICE THE "%FREE" MEMORY (INDICATED ON THE STATUS LINE) INCREASE. F YOU TRY TO DO SOMETHING THAT IS NOT ABLE TO DO (E.G., TRY TO MOVE UP WHEN THE CURSOR IS ON THE TOP LINE OF TEXT), THE SCREEN BORDER WILL FLASH. F YOU ACCIDENTALLY PRESS AND <> AT THE SAME TIME, THE SCREEN WILL DEVELOP A FUNNY PATTERN. O RETURN TO NORMAL, SIMPLY PRESS THESE TWO KEYS AGAIN. read this carefully it may save a disk some day. i'm about to tell you a secret about the 1541 that you may have heard about before in some of those inside dos books. as you might already know the 1541 is composed of 3 parts theres the code for a hi level comand interpreter which knows what to do for commands i,s,r and a few others. then theres level 2 which knows how to read,write,extend and poison files. level 2 and level 3 have many bugs in them most of which cause poison disks. a simple way to see this is to scratch more then 3 files in a row and then try a save&replace. now try to read the most recent file written to the disk before the scratches and it will have had a few of its sectors over written by the s&r file. the same thing will occur with a few other of the level 3 s,r commands. a little note to young hackers All of you 5 year old's out there remember, next time you write an operating system to be careful and write lots of little modules that can be tested and debuged instead of 16k of jumping around in mainline,irq and nmi monster routines which never seam to end, but instead just run on into something else. level 1 will be the most useful to any one contiplating writing an improved operating system. it's the monster code which reads and writes sectors to disk memory. in the stuff i've read it's been called the job que. the job que is how the dos reads sectors. it simply puts a comand followed by the track and sector into the job que memeory and off goes the drive. job que memory is composed of 3 bytes per memeory buffer. yes there more that one place to read sectors into. In fact there are 5 sector buffers in the drive heres the break down job que buffer 0000 command 0300-03ff 01 command 0400-04ff 02 command 0500-05ff 03 command 0600-06ff 04 command 0700-07ff 05 i havent used it it 06 track 0300-03ff 07 sector 08 track 0400-04ff 09 sector 0a track 0500-05ff 0b sector 0c track 0600-06ff 0d sector 0e track 0700-07ff 0f sector with this you can read and write sectors using only the m-r and m-w commands i'll upload a program in a few day's which will be the bios of my new os it will contain the routines to read and write sector an a heck of alot more when i feel like using all the features of the routines i wrote.i'll also give the specifics of how to use all of it. i've used all of these thing's in my forth system and they sure do work. one last thing the only secondary thats used is 15 and due to the way things work it never has to be opened. you can just tell it to talk and listen. finally if any of this intrigues you let me know i'm going to need all the people i can get to test the "public domain operating system one" which i will distribute as freeware. Since thats the only way I figure it might gain acceptance. bye for now irwin r. shapiro as this is freeware if you feel it is helpful or it fills a void between what you have and what you want let me know and send donation if possible. you can reach me via the following: this sig. compuserve mailbox 73145,130 . western union easylink telex II 9103338689 (irssi) . western union easylink mailbox 62803073 or simply my mailing address. irwin r. shapiro, psc 1 box 8189, homestead, fl 33039 . . lm1 rm80 KERMIT C-64, v1.5a KERMIT is a protocol for transferring files between different computers. This KERMIT program was written in the FORTH language, for a Commodore C64 computer with a Commodore 1541 disk drive (device 8) and a Commodore 1600 modem on the RS-232 port (device 2). Other drives and modems may work if they use the same device numbers. The program itself uses about 30K; disk buffers for "save" and "help" commands extend downward from $9FFF; and there are scratch string areas in $CB00-$CFFF. This program has been tested only under limited conditions. It has been run at 300 and 1200 baud, but the nature of the interrupt-driven RS-232 interface suggests that even 2400 baud should work without loss of data, though perhaps not at the efficiency of a machine-language program. Multiple-file transfers with wild-card construction cause some problems in the transfer of filenames from Kermit-20. The "help" files, named scr96, scr97 and scr98, give details of this program's special characteristics. Several special features re required by the C64's use of Commodore's own form of ASCII code, and its lack of certain ASCII capabilities. ASCII backslash prints as a vertical bar, chr$(221), but is transmitted by the "pound" key; the tab and formfeed characters are stored in C64 files as chr$(220) and chr$(219). The KERMIT "connect" command converts the C64 into a simple terminal, in which the C64 "delete" button transmits the ASCII code 127, "DEL". If the host mainframe requires a backspace, AS I code 8, the F5 key should be used. The terminal program contained herein responds correctly to a backspace character received from the modem. You have received a "turnkey" copy of the FORTH program, in which the source screens and programming system are inaccessible. This copy may be recopied and distributed without restriction. In fact, the "new" command of this KERMIT facilitates such copying. If you want a copy of the original FORTH screens, with a printing program o device 4, you may obtain one by sending a blank disk in a stamped, self-addressed mailer to the author, Robert W. Detenbeck, Department of Physics, University of Vermont, Burlington, VT 05405. They were written to be used with version A of C64-FORTH, sold by Performance Micro Products, 770 Dedham Street-S2, Canton, MA 02021. Slight modifications would be required to use the screens with the newer version B, a pure FORTH-79 standard. Because the screens of C64-FORTH are 25 x 40 extensive retyping would be necessary to format them for readability on a standard 16 x 64 FORTH screen. Information about KERMIT can be obtained from the following sources: Frank da Cruz and Bill Catchings, "Kermit: A File-Transfer Protocol for Universities" BYTE, vol. 9, no. 6, June 1984, p. 255 (Part 1) BYTE, vol. 9, no. 7, July 1984, p. 143 (Part 2) KERMIT USERS GUIDE, 4th ed., available for $5.00 from KERMIT Distribution, Columbia University Center for Computing A ivities, 7th Floor, Watson Laboratory, 612 West 115th Street, New York, N.Y. 10025. For those near the University of Vermont, the USERS GUIDE can be purchased from the Academic Computing Center in the Cook Building. Commodore 64/128 Kermit v2.2 Kermit v2.2 is a powerful public-domain telecommunications program for your Commodore 64 or 128 (in 64 mode). This program, as its name suggests, implements the Kermit file transfer protocol and also has many other useful features, such as: + Comprehensive terminal emulation: Kermit emulates most all of the features of a DEC VT-100 terminal very closely, including support for VT-52 mode, personal function (PF) keys, and the numeric keypad. C-128 users may use their extra numeric keypad and grey keys as well. Kermit also implements the Insert/ Delete features of the VT-102. + Multiple display options: Kermit can display 40 or 80 columns of text using a bit-mapped screen on a standard 40-column monitor, or, on a C-128, using the built-in 80-column screen (with an 80-column monitor). Kermit also supports the Batteries Included BI-80 80-column card for the C-64. + Graphics terminal support: Kermit emulates the main features of the Tektronix 4010/4014 graphics terminal, with resolutions of 320x200 (C-64 screen) or 640x200 (C-128 screen). + Flexible file transfers: Kermit has special ile types to transfer PETSCII (Commodore's special ASCII) and standard ASCII text files, binary files (graphics screens, etc.), Speedscript (Compute!'s popular word processor) files, and Power-C C language source code files. All necessary conversions are handled automatically. + High-speed communication: Kermit supports 2400 bps communication (but only when used on a C-128 with the built-in 80-column screen). Kermit comes with complete on-disk documentation that can be viewed and printed out th any word processor and printer. A typeset and bound version of the manual is also available. Because Kermit is in the public domain, you can obtain it from many sources, such as bulletin boards, user groups, and major network services. Kent Sullivan distributes Kermit on a 1541-format disk for $5.00 (U.S. funds only; WA state residents add 8.2% sales tax). The typeset manual is $7.50. All orders should be made payable to Kent Sullivan and sent to: Kent Sullivan 16611 NE 26th St. Bellevue, W 98008 (Please allow 3-4 weeks for delivery.) Note: Kermit does not yet support the CBM 1660 or Volksmodem 6480 modems. C-64/128 Kermit v2.2 features one major enhancement over v2.1: reliable communication at 2400 bps is now possible (but ONLY when using it on a C-128 with the built-in 80 column screen). Also, a few bugs have been stomped on and complete documentation is included. Kermit v2.2 is in two self-dissolving archives. The first SDA is "ker22a.sda". It contains the main program and an autoboot maker that utilizes fast serial routines when possible for C-128 users ("run me now!" is the filename). The second SDA, "ker22b.sda", contains the on-disk version of the v2.2 manual broken up into seven standard PETSCII text files for easy printing on any printer. Enjoy! Kent Sullivan Notes: 1) Kermit v2.2 acts "funny" when a 1351 mouse or a joystick is plugged in. Make sure you unplug any mouse or joystick before using Kermit. 2) Note to C-128 users: Make sure the disk you intend to put Kermit on has the boot sector free (Track 1, Sector 0) so that the autoboot maker can create the Kermit boot sector. If the sector is NOT free, the autoboot maker will not overwrite the existing sector, but stop with a "65,NO BLOCK" sk error. 3) This implementation of Kermit v2.2 was written before the SwiftLink-232 was created, and as such, does NOT support it. 4) If you intend to use Kermit on a European (PAL) C-64 or C-128 be sure to also download "kerpal.txt". 5) The documentation in the second archive is broken up into seven standard PETSCII text files for easy viewing/printing with any word processor or sequential file printer. No formatting or printer codes are present in the files. The text is ready to int as all the necessary spacing, page breaks, etc. are included. Because no formatting or printer codes are included, the manual is rather "plain vanilla". A typeset and bound version of the manual is available if you would like something a little easier to read. Send $7.50 (WA residents add 8.2% sales tax) to: Kent Sullivan 16611 NE 26th St. Bellevue, WA 98008 All payments MUST be in U.S. funds. Allow 3-4 weeks for delivery. Commodore 64/128 Kermit v2.2 comes configured to run on North American (NTSC) Commodore 64s and 128s. If you use Kermit on a PAL (European) C-64 or C-128, you will need to make the following changes (from C-64 mode): LOAD "KERMIT",8 POKE 23441,10 300 bps slow POKE 23442,6 POKE 23443,10 300 bps fast POKE 23444,6 POKE 23445,48 1200 bps slow POKE 23446,1 POKE 23447,60 1200 bps fast POKE 23448,1 POKE 23449,93 2400 bps slow POKE 23450,0 POKE 23451,112 2400 bps fast POKE 23452,0 OPEN 1,8,15,"S0:KERMIT":CLOSE1 SAVE "KERMIT",8 These changes "tweak" the baud rate adjustments used by Kermit. Each of the values is a two-byte hex number, stored in low-byte/high-byte format. You may have to change the values a bit to suit your particular setup. The "slow" and "fast" refer to whether the machine Kermit is being used on is running at 1 or 2 Mhz. Kermit automatically switches to 2 Mhz mode when the following two conditions are met: 1) Running on a C-128 2) Using the "Commodore-128" screen driver Note that, as with NTSC machines, 2400 bps slow (i.e. when using a C-64 mode screen-driver) is not reliable and may not work at all. Antigrav Toolkit announces a new product for your Commodore 128! Introducing the KeyDOS ROM from Antigrav Toolkit. The KeyDOS ROM is a 32K EPROM (Eraseable Programmable Read Only Memory) chip that contains 20 new function key definitions and 20 utilities. KeyDOS ROM is easy to install in the empty ROM socket in any C128 or C128D. KeyDOS ROM can also be installed in the empty socket in Commodore 1700, 1764, and 1750 RAM Expansion Units. KeyDOS and KeyDOS utilities are available instantly with just one or two key presses as soon as you switch on your C128! M A J O R F E A T U R E S! * Simple installation in all Commodore 128 or Commodore 128D computers and Commodore RAM Expansion Units. * Compatible with almost all C128 hardware and software including JiffyDOS, The Quick Brown Box, CS-DOS, and even other function ROMs. * 20 new KeyDOS Function Key definitions simplify disk access on multiple drive systems. New function keys allow you to perform commands with only one key press without typing file names from any disk drive! Load or run programs, scratch files, open and close 1581 subdirectories, load C64 programs in C128 FAST mode, type SEQuential files without disturbing memory - simply by moving the cursor to the line in a directory listing with a file name and pressing a function key! * New batch files - execute commands from a file without disturbing memory! * New KeyDOS Utility lets you select multiple files from a directory list for typing, printing, copying, renaming, and scratching. It's available instantly by pressing ESC 1. Print multiple files on almost any serial bus printer. View ASCII or CBMASCII files. Copy files between drives. Convert text files between ASCII and CBMASCII. Full support for 1581 subdirectories! * KeyDOS Compiler lets you change function key definitions quickly and easily - 20 KeyDOS Keys to choose from! * KeyDOS 1581 Visual Partitioner lets you create 1581 partitions and subdirectories without complex commands or calculations! The on-screen display shows where there is space on a disk for subdirectories and will create them for you automatically! Even create subdirectories inside other subdirectories! * RAMDOS for Commodore RAM Expansion Units up to 2 MB - just press ESC 6! * Fast GEOS reboot. * View, edit, or disassemble disk sectors. * Dump monitor output to printer or disk file. * Advanced machine language debugger lets you set up to ten breakpoints and single step through ml programs! * Renumber and reset disk drives. * New COLLECT command protects autoboot sectors! * Recover BASIC programs after a NEW command! * Switch between two independent 80 column screens! * Screen text editor and screen dump! * Find/Replace utility. * Screen clock with calendar and 24 hour alarm. (If you have a SmartWatch clock chip connected to joystick port #2 for use with GEOS, a special version of the KeyDOS ROM is available that sets the time and date automatically. Specify "Version C" when ordering). * Video Manager sets VDC video options - screen colors, interlace, screen height, TAB stops, cursor shape and flash rate, and much more! * Utility disk with sample batch files, demonstration programs, and support utilities. * Satisfaction Money Back Guarantee and free lifetime replacement. "The program is a definite MUST for all 128 users. I definitely want KeyDOS to be a permanent part of my computer." -K.H., Perris, CA. "If you don't have a 128, then this is (yet) one more reason to upgrade." - Jan/Feb 1991 Kernel Chronicles, Edmonton, Alberta KeyDOS ROM, with 52 page manual, support utility disk, and shipping in U.S. and Canada is $32.50 US. Shipping overseas is an additional $3. (SmartWatch users: remember to specify "Version C" when ordering!) Antigrav Toolkit, P.O. Box 1074, Cambridge, MA 02142 These stories, published March 20, 1994, are being distributed on line as a public service. Commercial reprinting without permission is prohibited. This file may be placed in forums for downloading provided that 1) the contents are not modified, and 2) charges are limited to connect time. For more information concerning distribution, call Candace Turtle, Mercury News reader representative, at (408) 920-5958, or send E-mail to cturtle@aol.com. ------------------------------------------------------------------ SAN JOSE MERCURY NEWS Copyright 1994, San Jose Mercury News DATE: Sunday, March 20, 1994 PAGE: 1A EDITION: Morning Final SECTION: Front LENGTH: 4 in. Short ILLUSTRATION: DRAWING: [Image on a computer screen shows a mother leading her children through dangerous territory.] WHERE ARE YOUR KIDS ON-LINE? MORE kids are traveling through cyberspace, a communications network that will one day influence almost every aspect of daily life. While the potential for educational opportunities is fantastic for children, many parents are not aware of possible dangers along the information superhighway. Are your children getting into ''chat rooms'' where adults can pursue them for sexual activity? Publicizing personal information like your address or vacation schedule? Running up huge bills? Family Reporter Lori Eickmann offers information to help parents understand this new frontier. SAN JOSE MERCURY NEWS Copyright 1994, San Jose Mercury News DATE: Sunday, March 20, 1994 PAGE: 1H EDITION: Morning Final SECTION: Living LENGTH: 62 in. Long ILLUSTRATION: DRAWING: JIM HUMMEL - MERCURY NEWS SOURCE: By LORI EICKMANN, Mercury News Staff Writer VIRTUAL PARENTING ON-LINE SERVICES ARE OPENING UP A FASCINATING NEW WORLD FOR KIDS; BUT BEFORE THEY TRAVEL TOO FAR, PARENTS SHOULD MAKE SURE THEY'RE ON THE RIGHT TRACK MARY ELLEN Rose, a Kansas divorce attorney and mother of three, thought she and her family were computer-literate. Rose has used computers at work and at home for a decade, and her children, ages 12 to 17, are proficient at computer games and word processing. But early this year, within weeks of subscribing to a commercial on-line service, Rose, 46, discovered that her daughter Amanda, 12, had given her name and address to a 15-year-old New Hampshire boy she ''met'' in an on-line teen area - and the boy, aided by a 41-year-old family acquaintance, had written Amanda an explicit four-page letter detailing plans to visit her and have sex. Rose learned the man had contacted Amanda through electronic mail and told her he cared for her and wanted to help her and the boy get together. ''We have controls on our TV, and I don't let my kids go to R-rated movies,'' says an exasperated Rose. ''I just never thought of this. I feel so dumb.'' The moral of the story is not that computers or cyburbs -- the virtual communities that have evolved on-line -- are inherently evil. But parents should understand that the on-line world is a vast and alluring one populated by millions of people with interests that range from honorable to unsavory, from educational to downright dangerous. And with more and more children skillfully but often innocently entering this world -- today linking up with computer-savvy pen pals worldwide and tomorrow tuning in to interactive TV - it becomes imperative for parents, many of whom are clueless about cyberspace, to become proactive in educating themselves and their children about life on-line and technological literacy. ''Being on an on-line service is just like being in a big city,'' says Rose, who urges parents to monitor their children's on-line travels. ''You wouldn't let your child wander around alone in a city; you shouldn't do it on-line.'' Jeffrey Chester, executive director of Campaign for Kids' TV, a media watchdog group based in Washington, D.C., stresses that average citizens, not media conglomerates and advertisers, must help design the on-and off-ramps for the data superhighway. Otherwise, he warns,'' children will be the accident victims.'' (box) The system will merge home technologies - including personal computers, telephones, televisions and VCRs - to create a communications network that will influence almost every aspect of daily life. Even now, a California teen can log onto ImagiNation Network, an on-line games and shopping service, and create a face - male, female, old, young, black or white - to represent himself on screen while engaging in interactive role-playing games or chatting with people around the country or the world. It's empowering, enlightening, entertaining and seductive for both adults and kids. On the television end, the oft-mentioned 500-channel interactive television will allow unprecedented access not only to programs but also to push-button shopping, interactive entertainment and other services. On the computer end, the superhighway is already in use. The Internet, a system of some 10,000 computer networks, is used by more than 20 million people. Parents with a home computer can pay bills, make airline reservations, find recipes or check consumer reports or sports scores. They can pose questions on electronic bulletin boards and wait for on-line answers to roll in. And while kids can access university or government libraries, they are more likely to be playing games or chatting. ''It's the mall of the future,'' says Audrey Mann, spokeswoman for ImagiNation. ''From a parent's standpoint, Jimmy could watch three hours of TV per night, or he could have an on-line pen pal he communicates with or plays games with.'' There are thousands upon thousands of bulletin boards and chat rooms for users interested in everything from religion to sex. But Tony Wong, a Cupertino parent of a 5-year-old daughter and 20-year-old stepdaughter, says commercial on-line services need to go way beyond chats to attract the majority of families. Wong, 33, who works in eWorld, Apple Computer Inc.'s on-line services department, reluctantly admits there is little to justify on-line participation by most users. ''There is justification for 10 to 20 percent of the people who can afford it and who understand it,'' says Wong, who uses America Online for his stock portfolio and to look up baseball scores. ''For the other 80 percent, the truth is, it isn't there yet - but I think it will be soon.'' Responding to a reporter's on-line request for parents' and kids' experiences on-line, Wong writes that the commercial services need to offer more educational and parenting content. He also says women and minorities find little aimed at them in the white-male-dominated world of cyberspace. For example, ''you don't see a Las Madres group on-line,'' he notes. ''These are local groups of maybe 15 to 20 people with kids born in the same year who talk among themselves about child-rearing issues. That would be a great service.'' Children and teens confirm they go on-line mostly to socialize. Gianna Cardinale, a 10-year-old fifth-grader from Los Gatos who has been on-line for about a year, says she uses America Online for chats and games, but she has also done research for school reports. She notes that one difference between school friends and on-line friends is that'' on-line, you can, like, lie and they wouldn't really know.'' A 19-year-old from the University of Arizona notes that on-line services have helped gay and lesbian teens who otherwise might feel isolated find support. LeeAnn C, the screen name for a 14-year-old Michigan girl, says communication with an endless variety of people is the greatest thing about going on-line. ''There is no way that if I was in a room with 23 people that I didn't know that I could possibly feel comfortable,'' she writes. ''This way, you can really feel comfortable just to talk to people about anything.'' For example, some of the topics listed one recent afternoon in Teen Scene, home of teen bulletin boards for America Online, included: baseball, 11 messages posted; drugs and booze, 27 messages; censorship, 30; teen vegetarians, 37; books, 33; poetry, 232; liberal teens, 21; conservative teens, 120; atheist teens, 142; Christian teens, 215; Satanists, 45; gay, bi and lesbian youth, 151; and on-line romance, 247. The positive aspects are so numerous that many people believe that fears about on-line dangers are exaggerated. Karen Coyle, of the Berkeley chapter of Computer Professionals for Social Responsibility, says commercial on-line officials and users monitor adult bulletin boards or chat areas to weed out youngsters. ''The dangers are in the local bulletin boards, the small ones listed in the computer freebie papers,'' says Coyle, who works in the library computer system at the University of California, Berkeley. Some of these boards, originally started by hobbyists, can be X-rated - including the likes of bestiality and kiddie porn - and are not monitored like commercial services. ''Sure, teen boys will figure out how to get into them, but those same boys will go to the drugstore and buy a dirty magazine,'' Coyle says. ''Kids are going to talk about sex anyway. Compusex - it can't get any safer, there are no fluids being exchanged!'' Still, it is general knowledge that women of any age who are on-line are often targets of sexual comments ranging from mild come-ons to overt propositions. The majority of on-line users still are male; industry officials believe men outnumber women by about a 4-to-1 ratio. However, the anonymous nature of many services allows anyone to pretend to be of the opposite sex, a different race or any age or profession they choose, making it difficult to know whom you are dealing with. Industry officials say many sexual chat areas or message boards that may not be appropriate for children can be electronically blocked. ''It's not censorship,'' says Pam McGraw, a spokeswoman for America Online, addressing a fear of many on-line enthusiasts that - as with the recent debate over television violence - the government may try to meddle. ''It's an option for parents . . . to be able to restrict access by children.'' Still, there are kids like Jason Hennessey, a 15-year-old Massachusetts sophomore who was on-line only two weeks when he set up access blocks on his own account - and then broke them. ''It's so easy to figure it out,'' says Jason, who says he taught himself everything he knows about computers because his parents are technophobes. ''It took me about five minutes.'' Which is precisely why parents need to be knowledgeable about the on-line world. ''I don't think most parents have a clue about what's available on video games, computer games, on-line games and, eventually, interactive TV games,'' says Johnny Wilson, 43, editor of Computer Gaming World. ''Parents should spend some time playing these games with their kids. Even if you just watch, you'll be aware of the potential positives and negatives.'' Hilarie Gardner, 38, an employee of the Sausalito-based Whole Earth 'Lectronic Link (The WELL), who has led workshops on her own on computer safety and security, says that since parents can't shield children from everything, parents should strive to ''give tools, not make rules.'' Gardner explains that when her children, ages 10 and 13, began going on-line two years ago, she talked to them about how to handle sticky situations. ''When my daughter was 12 and she got abusive comments from another kid, she told him to stop, locked him out and sent the (abusive) message to the systems operator,'' Gardner says. ''I was proud of her for doing that.'' Marc Siegel of Mountain View, a consultant who helps teachers learn how to use the Internet, says parents' and teachers' fears about the potential for on-line debauchery can prevent them from seeing the value of the medium. ''The networks can be a great resource, tremendously useful in education, Siegel says. ''It has the ability to make learning part of the real world.'' For example, he says, one program allowed students to tap into a project by NASA researchers in Antarctica. The students read the researchers' diaries on-line, asked them questions and got answers. ''Some middle-school girls got really interested in science,'' Siegel says. ''The (research) team leader was a woman.'' At a recent exhibit on the data superhighway at the Exploratorium in San Francisco, students could tap into the University of Michigan to see moving weather maps, then link up with the Lawrence Berkeley lab to learn about Bucky Balls, the third known form of pure carbon. Howard Rheingold, editor of Whole Earth Review and author of ''The Virtual Community: Homesteading on the Electronic Frontier,'' credits the data superhighway with nothing less than the ability to strengthen our democracy - if the technology allows people to communicate actively with each other rather than just passively accept information generated by government or business. ''Games, home shopping, 500 channels - no, that's not all there is,'' Rheingold says. ''Inherent in the technology is the possibility of one household uploading information to another household, not just receiving information from a media conglomerate. I think we should be the originators as well as the receivers of information. ''The question is,'' Rheingold continues, ''will we have 500 lanes coming in and a footpath going out? The whole idea of a democracy rests on individuals communicating with each other. Public discussion - that's what bulletin boards are all about.'' Chester, of Campaign for Kids' TV, charges that the superhighway is being designed to ''meet the needs of the advertising community, not support a democracy.'' He warns that the 500 channels could translate into one long infomercial unless the government designates a percentage of channels as non- commercial stations aimed at parents, children, seniors and community groups. ''Your kid is watching 'Ren and Stimpy' on Nick and a notice flashes on the screen saying, 'Press this button and you'll be sent the dolls or the complete set of videos,' '' Chester says. ''Parents and schools will have to do a lot of work to prepare kids for this. We need to help kids understand these new things are being designed to sell. California has lagged behind in media literacy.'' Chester and Rheingold urge parents and teachers to get involved now, while policy issues are being debated. ''Parents, the PTAs need to empower themselves to help redefine communication in the next century with our kids in mind,'' Chester says. ''Parent groups need to become activists on this issue. ''We live in a media environment,'' Chester says. ''We care so much about the rain forests and the oceans, but we care so little about the media environment.'' SAN JOSE MERCURY NEWS Copyright 1994, San Jose Mercury News DATE: Sunday, March 20, 1994 PAGE: 1H EDITION: Morning Final SECTION: Living LENGTH: 14 in. Medium SOURCE: Lori Eickmann TEACH YOUR CHILDREN THE RULES OF THE ROAD BEFORE THEY LOG ON HERE are some on-line safety and etiquette tips, courtesy of on-line service officials, a Prodigy brochure and several experienced users: Safety and security Set basic safety rules before children go on-line, and review the rules from time to time. Keep up with what your children do on-line and familiarize yourself with the areas they frequent so you'll know what they're likely to encounter. (box) Warn children to NEVER send personal information when chatting, sending e-mail, posting on a message board or doing a user profile. That includes phone numbers, addresses, passwords or information such as when parents get home from work or when the family is going on vacation. (box) Don't allow children to go on-line unsupervised if they're not old enough to go out to public places unsupervised. (box) When choosing a password, make it a combination of upper- and lower- case letters, or incorporate numbers to make the password more difficult to crack. Tell children to protect their password by not revealing it to anyone or letting anyone watch them log on. Change the password occasionally. (box) Find out if your on-line service has features that allow parents to block children's access to adult chat rooms and other such features. Social dangers, responsible behavior Talk to children ahead of time about unpleasant situations they may encounter, and brainstorm for ways they might handle such situations. Teach kids to lock out instant messages from people who are bothering them, and tell them to report inappropriate language or comments to you and to on-line service officials. The other side of the coin is that kids should be taught not to engage in inappropriate behavior on-line themselves. It is as unacceptable to curse at someone on-line or invade their private files as it is to scream epithets at someone in person or to break into their house. Treat the humans sitting at the other terminals with respect. (box) Inappropriate behavior includes harassment (unwelcome comments or language), flaming (emotional written attacks) and stalking (someone watching or following someone else). Also, writing in capital letters is the on-line equivalent of shouting and can be rude. (box) A possible danger is that children may feel they know someone they've become friends with on-line. Remind children that when people can create screen names and personalities and even faces, they may not be who they say they are. (box) Addiction -- spending unreasonable amounts of time and money on-line -- is a very real danger for some people. Many kids go through a phase of spending what seems like every waking moment on-line when it is new to them, but the interest usually drops to a more reasonable level after a while. Set time limits for being on-line from the start, for your children's sake and for the sake of your budget.KILLCURSOR By Arnold Solof "Killcursor" is a utility program designed to run simultaneously with your BASIC or machine language programs. It's purpose is to disable keys which, if entered, could result in bad data input. The bad data input could be simply the wrong data or, even worse, it could result in the computer locking up. The problem keys are: 1. cursor up 2. cursor down 3. comma 4. colon 5. home 6. clr 7. commodore keys 8. control keys The problem situation is entering data using the BASIC INPUT command. When this statement is used in a program, the user sees a question mark, a blank space, and then the flashing cursor. If either cursor up or cursor down are used, they are interpreted as characters input. They also move the cursor off the row where the question mark was placed. Then when the return key is hit to enter the response, the computer enters it into the variable (answer) originally requested, not in response to what you see on the screen. So in addition to entering garbage cursor characters, you may not be responding to the question the computer is asking. In many cases this results in the input of a null string (""). If this is written to a data file, when it is later read back the program will crash. Since there is NEVER any reason to use cursor up or cursor down during BASIC INPUT, disabling the keys protects the user against these errors of input. If a colon or comma are entered, they are interpreted as commands rather than characters and result in truncating (chopping off) anything that follows the colon or comma. This is useful if the requested input is sometheing like INPUT A$,B$. In this case it wants two inputs separated by commas. However 99% of the time only one input is requested at a time and the comma simply is a problem waiting to happen. HOW THE PROGRAM WORKS: From Direct Mode: LOAD "KILLCURSOR",8,1 The program loads at 49152 decimal (outside of BASIC) and is written entirely in Machine language for speed. The program is started by a SYS49152. If in direct mode you should then enter NEW to reset the BASIC pointers. This is not necesary if the program is loaded from another program which then uses the SYS49152 from program mode. EG. 10 IF PEEK828=0THENPOKE828,1:LOAD "KILLCURSOR",8,1 20 SYS49152 30 REM REMAINDER OF YOUR BASIC PROGRAM IF UNABLE TO MODIFY A PROGRAM (EG. PROTECTED) THEN MAKE A BOOT PROGRAM. 10 IFA=0THENA=1:LOAD"KILLCURSOR",8,1 20 SYS49152:CLR:LOAD"PROGRAM NAME",8,1 30 REM SAVE THIS UNDER A UNIQUE NAME (EG. BOOT) The program copies the 8K BASIC and the 8K Kernal operating systems to their respective underlying RAM areas at the same addresses. (Since one cannot change the values in the ROMS, it is necessary to modify copies of them.) It then inserts the number 255 ($FF) into the keyboard matrix decode table of the keys to be disabled. This number represents the value of "NO KEY PRESSED". It then places 53 in location 1 which tells the computer to look at the ram copies instead of the ROM. The last instruction RTS (return from subroutine) returns control to BASIC. The program takes about 0.5 seconds to run. After it has been run one can instantly switch back and forth from the ROM or RAM operating systems. Direct mode: Run/Stop and Restore resets to ROM POKE1,53 tells the computer to look at the RAM system Program mode: POKE1,55 RESETS TO ROM POKE1,53 RESETS TO RAM The program source code is included here. Anyone wanting a copy is welcome. It can't be copied with a load and save command. Filcop, a Disk copier, or a machine language monitor must be used. j Koala to Doodle picture conversion For the C64. To help convert Koala pictures to Doodle format so they may be converted to .RLE format for uploading to Compuserve. Required programs: KOAVRT.BIN - KoalaVerter - A public domain program that will dither a Multicolor Koala image into a HiRes image. KOAVRT.DOC - Instructions for use of KoalaVerter. K2DSAV.BIN - Routine to save the dithered image as a Doodle compatable file. (The built in output of KOAVRT is not in doodle format.) KOAVTP.BIN - OPTIONAL program. It will display or print to a 1525 printer the files produced by KOAVRT built in save. So, to convert a Koala image to doodle compatable, you need KOAVRT and K2DSAV (and you should read the DOC of course. KOAVTP is optional, and is not needed for the conversion process.) OPERATION Use KOAVRT to dither the Koala image into a black and white hires screen image. Then EXIT KOAVRT. You do NOT need to save the image with KOAVRTs built in file saver. (Only save it if you wish to use it with KOAVTP later.) LOAD K2DSAV and run it. You will be prompted for a file name. K2DSAV will ave the picture that KOAVRT left in memory (at $2000) to disk in a DOODLE file format. (adding proper black and white bitmap, and moving the image to $6000.) You may now use this Doodle HiRes picture with any Doodle program, or, of course, with HR2RLE, the HiRes to Run Length encoded conversion program. Just to recap, to get a KOALA pictre to RLE format, you: 1) Dither the Koala image to HiRes format with KOAVRT. 2) Save it in Doodle format with K2DSAV. 3) Give that file to HR2RLE which will crea the RLE file ready for uploading. Simple no ? Any questions or comments, please leave a message to SYSOP in the CBIG SIG. (go CBIG) . -Chrisdos Koala-Verter...V1.0 Koala-Printer..V1.0 By Dr. Jim Rothwell and Dan Rothwell Permission Granted for Personal Use Only. All Commercial Rights Reserved. Koala-Verter converts full-color Koala pad pictures into a black&white dot patterns which can print on a standard cbm 1525 graphics printer. Koala Printer reads in the converted pictures for printing, and allows the picture to be expanded in either vertical or horizontal directions. First, run Koala-Verter. The program willprompt for insertion of a disk containing Koala pics. Use the sample provided (jungle) or insert your own disk containing another program. then, press return . After reading and analyzng the picture, the Koala version will be displayed in color along with a table of the sixteen possible colors. Select a color to be extracted from the picture; black, for example. The next menu requests a dot-pattern to be substituted for the black areas. Select one, such pattern (a). The picture will be scanned bottom to top, extracting those black areas and creating a new picture containing the (a) pattern where black occurred in the Koala picture. Note that the pattern we substitute for colors in the Koala picture is a 2-by-2 dot pattern, allowing us 8 possible choices for our black & white version of the picture. This method of representing shading information by means of dot patterns is called dithering. Most importantly, we have control over how the various color areas are represented in the final print. Being naturally creative, we can decide which areas should contrast and which should blend. In this way (read 'trial and error' here), we will find the combination of dots which best represents what the picture says. After extracting a color and viewing the results, we may accept it (by pressing return) or reject it by selecting another pattern to substitute. Note that the menu at the bottom of the screen may be toggled on and off using the f7 key so you can see the full area of the screen. Once an extraction has been accepted, it goes into the 'final' print. Each succeeding extraction will be added to the previous ones to build the picture. Color seperations could be made by saving and printing each extraction by itself. Experiment with pattern-substitution on various pictures to get a feel for what works. Experience suggests that single-dot areas don't print well on a 1525; clusters of dots two-or-more wide seem to work better. Row-to-row registration of dots will vary from printer to printer, also. When ready to print, press f1 to exit and save the picture. It will now be a full 8k high-resolution picture, loading at $2000. Load and run Koala Printer. NOTE: Koala Printer supports only 1515/1525/mps 801 or 803 printers. Using the menu, load your dithered picture. Then view it. When viewing, any key takes you back to the menu. Now PRINT it. The picture will be turned sideways to better fit the paper and allow room for expansion. Unexpanded pictures, being smaller, print faster and are recommended for 'first drafts.' more importantly, the ribbon will last longer. You may exit from printing at any time by pressing the stop key. Upon exit from Koala-Verter and Koala Printer the 8k hi-res picture remains intact in ram at $2000, for those who wish to use it. This program has been released as FREE-WARE by the authors. If you like this program and appreciate the work, then send a donation of $20.00 to: Dan Rothwell Starving Artists Software c/o CUGKC Library 310 Monterey Liberty, MO 64068 In Turn, you will be rewarded with an all new, Version 2.0 'KOALA-VERTER/PRINTER' which features ultra hi-speed loading/printing, and dumping to various ascii dot-addressable printers without having to use the slower printing routines of the 1525 printer. Plus a complete set of documentation. Koala Verter/Printer is written entirely in assembly language via the MAE assembler. Koala Verter was originally destined to be a commercially available piece of software. However, this product was previously released to the library of the Commodore User's Group of Kansas City as part of an on-going HI-Res software utility library disk. Midwest Micro has decided not to market this product. Their loss is your gain! Address any immediate comments to: C.U.G.K.C., Inc. 70017,1774 Via EasyPlex. Your comments are always welcome. ;Compile with RAM variables only E000 0F ??? E001 DC ??? ;Carry-over from BASIC ROM @$C000 E002 A5 61 LDA FC1EXP E004 C9 88 CMP #$88 E006 90 03 BCC $E00B E008 20 D4 DA JSR MLDVEX E00B 20 CC DC JSR INT E00E A5 07 LDA CHARAC E010 18 CLC E011 69 81 ADC #$81 E013 F0 F3 BEQ $E00B E015 38 SEC E016 E9 01 SBC #$01 E018 48 PHA E019 A2 05 LDX #$05 E01B B5 69 LDA FC2EXP,X E01D B4 61 LDY FC1EXP,X E01F 95 61 STA FC1EXP,X E021 94 69 STY FC2EXP,X E023 CA DEX E024 10 F5 BPL $E01B E026 A5 56 LDA JMPER+2 E028 85 70 STA FC1ROU E02A 20 53 D8 JSR $D853 E02D 20 B4 DF JSR NEGOP E030 A9 C4 LDA FIXUP1 ;#$C4 E032 A0 DF LDY FIXUP1+1 ;#$DF table of some constants E034 20 56 E0 JSR POLYIN E037 A9 00 LDA #$00 E039 85 6F STA ARISGN E03B 68 PLA E03C 20 B9 DA JSR $DAB9 E03F 60 RTS ;==================================================================== ; POLYX - Function Series Evaluation ; POLYX E040 85 71 STA CSBFLN E042 84 72 STY CSBFLN+1 E044 20 CA DB JSR $DBCA E047 A9 57 LDA #$57 E049 20 28 DA JSR FMULT E04C 20 5A E0 JSR POLYX1 E04F A9 57 LDA #$57 E051 A0 00 LDY #$00 E053 4C 28 DA JMP FMULT POLYIN E056 85 71 STA CSBFLN E058 84 72 STY CSBFLN+1 POLYX1 E05A 20 C7 DB JSR MOV2F E05D B1 71 LDA (CSBFLN),Y E05F 85 67 STA SEVALP E061 A4 71 LDY CSBFLN E063 C8 INY E064 98 TYA E065 D0 02 BNE POLYSK1 E067 E6 72 INC CSBFLN+1 POLYSK1 E069 85 71 STA CSBFLN E06B A4 72 LDY CSBFLN+1 POLYLP E06D 20 28 DA JSR FMULT E070 A5 71 LDA CSBFLN E072 A4 72 LDY CSBFLN+1 E074 18 CLC E075 69 05 ADC #$05 E077 90 01 BCC POLYSK2 E079 C8 INY POLYSK2 E07A 85 71 STA CSBFLN E07C 84 72 STY CSBFLN+1 E07E 20 67 D8 JSR FADD E081 A9 5C LDA #$5C E083 A0 00 LDY #$00 E085 C6 67 DEC SEVALP E087 D0 E4 BNE POLYLP E089 60 RTS ;==================================================================== ; RMULC - Constant Manipulation: RND Data ; RMULC E08A .db $98, $35, $44, $7A, $00, $68, $28, $B1, $46, $00 ;==================================================================== ; RND - Perform RND function ; RND E094 20 2B DC JSR SIGN E097 30 37 BMI RNDCAL E099 D0 20 BNE RANDDT E09B 20 00 E5 JSR IOBASE E09E 86 22 STX UTLPTR E0A0 84 23 STY UTLPTR+1 E0A2 A0 04 LDY #$04 E0A4 B1 22 LDA (UTLPTR),Y E0A6 85 62 STA FC1M1 E0A8 C8 INY E0A9 B1 22 LDA (UTLPTR),Y E0AB 85 64 STA FC1M3 E0AD A0 08 LDY #$08 E0AF B1 22 LDA (UTLPTR),Y E0B1 85 63 STA FC1M2 E0B3 C8 INY E0B4 B1 22 LDA (UTLPTR),Y E0B6 85 65 STA FC1M4 E0B8 4C E0 E0 JMP RNDEXIT RANDDT E0BB A9 BB LDA #$BB E0BD A0 00 LDY #$00 E0BF 20 A2 DB JSR MOVFM E0C2 A9 8A LDA FIXUP1+2 ;#$8A randomize data LSB E0C4 A0 E0 LDY FIXUP1+3 ;#$E0 ;randomize data MSB E0C6 20 28 DA JSR FMULT ;multiply E0C9 A9 BF LDA FIXUP1+4 ;#$BF E0CB A0 E0 LDY FIXUP1+5 ;#$E0 E0CD 20 67 D8 JSR FADD ;ADD at E0BF RNDCAL E0D0 A6 65 LDX FC1M4 E0D2 A5 62 LDA FC1M1 E0D4 85 65 STA FC1M4 E0D6 86 62 STX FC1M1 E0D8 A6 63 LDX FC1M2 E0DA A5 64 LDA FC1M3 E0DC 85 63 STA FC1M2 E0DE 86 64 STX FC1M3 RNDEXIT E0E0 A9 00 LDA #$00 E0E2 85 66 STA FC1SGN E0E4 A5 61 LDA FC1EXP E0E6 85 70 STA FC1ROU E0E8 A9 80 LDA #$80 E0EA 85 61 STA FC1EXP E0EC 20 D7 D8 JSR $D8D7 E0EF A2 BB LDX #$BB E0F1 A0 00 LDY #$00 RNEXIT E0F3 4C D4 DB JMP $DBD4 ;==================================================================== ; BIOERR - Handle I/O Error in BASIC ; BIOERR E0F6 C9 F0 CMP #$F0 E0F8 D0 07 BNE BERSK E0FA 84 38 STY MEMSIZ+1 E0FC 86 37 STX MEMSIZ E0FE 4C 63 C6 JMP $C663 BERSK E101 AA TAX E102 D0 02 BNE BERREX E104 A2 1E LDX #$1E BERREX E106 4C 37 C4 JMP ERROR ;==================================================================== ; BCHOUT - Output character ; BCHOUT E109 JSR (CHOTVP) ;CHROUT E10C B0 E8 BCS BIOERR E10E 60 RTS ;==================================================================== ; BCHIN - Input a character ; BCHIN E10F JSR (CHINVP) ;CHRIN E112 B0 E2 BCS BIOERR E114 60 RTS ;==================================================================== ; BCKOUT - Setup for output ; BCKOUT E115 JSR (CKOTVP) ;CHKOUT E118 B0 DC BCS BIOERR E11A 60 RTS ;==================================================================== ; BCKIN - Setup for input ; BCKIN E11B JSR (CKINVP) ;CHKIN E11E B0 D6 BCS BIOERR E120 60 RTS ;==================================================================== ; BGETIN - Get one character ; BGETIN E121 JSR (GTINVP) ;GETIN E124 B0 D0 BCS BIOERR E126 60 RTS ;==================================================================== ; SYS - Perform SYS ; SYS E127 20 8A CD JSR FRMNUM ;confirm result E12A 20 F7 D7 JSR GETADR ;convert FAC1 to integer (line) number E12D A9 E1 LDA FIXUP1+7 ;#$E1 E12F 48 PHA E130 A9 43 LDA FIXUP1+6 ;#$43 E132 48 PHA ;push address $E143 (breakpoint) E133 AD 0F 03 LDA R6502P E136 48 PHA ;save processor flags E137 AD 0C 03 LDA R6502A E13A AE 0D 03 LDX R6502X E13D AC 0E 03 LDY R6502Y E140 28 PLP ;restore flags E141 6C 14 00 JMP (INTRVL) ;jump to routine E144 08 PHP ;on return, restore regs E145 8D 0C 03 STA R6502A E148 BE 0D 03 STX R6502X E14B 8C 0E 03 STY R6502Y E14E 68 PLA E14F 8D 0F 03 STA R6502P E152 60 RTS ;==================================================================== ; SAVET - Perform SAVE ; SAVET E153 20 D1 E1 JSR SLPARA E156 A6 2D LDX VARTAB E158 A4 2E LDY VARTAB+1 E15A A9 2B LDA #$2B E15C 20 75 F6 JSR ISAVE E15F B0 95 BCS BIOERR E161 60 RTS ;==================================================================== ; VERFYT - Perform Verify/Load ; VERFYT E162 A9 01 LDA #$01 ;1=verify E164 .db $2C ;results in BIT $00A9 skip VERFYL E165 A9 00 LDA #$00 ;0=load E167 85 0A STA VERCK E169 20 D1 E1 JSR SLPARA E16C A5 0A LDA VERCK E16E A6 2B LDX TXTTAB E170 A4 2C LDY TXTTAB+1 E172 20 42 F5 JSR ILOAD E175 B0 57 BCS CLSEXT E177 A5 0A LDA VERCK E179 F0 1A BEQ VERLD E17B A2 1C LDX #$1C E17D 20 57 FE JSR IRDST E180 29 10 AND #$10 E182 F0 03 BEQ SKPRDY E184 4C 37 C4 JMP ERROR SKPRDY E187 A5 7A LDA TXTPTR E189 C9 02 CMP #$02 E18B F0 07 BEQ VERIFX E18D A9 64 LDA #$64 E18F A0 C3 LDY #$C3 E191 4C 1E CB JMP STROUT ;string at $C364 VERIFX E194 60 RTS VERLD E195 20 57 FE JSR IRDST E198 29 EF AND #$BF E19A F0 05 BEQ VERSK1 E19C A2 1D LDX #$1D E19E 4C 17 C4 JMP ERROR VERSK1 E1A1 A5 7B LDA TXTPTR+1 E1A3 C9 02 CMP #$02 E1A5 D0 0E BNE VERSK2 E1A7 86 2D STX VARTAB E1A9 84 2E STY VARTAB+1 E1AB A9 76 LDA #$16 E1AD A0 C3 LDY #$C3 E1AF 20 1E CB JSR STROUT ;string at $C316 E1B2 4C 2A C5 JMP $C52A VERSK2 E1B5 20 BE C6 JSR STXPT E1B8 4C 76 E4 JMP BASSLN ;==================================================================== ; OPENT - Perform OPEN ; OPENT E1BB 10 16 E2 JSR OCPARA E1BE JSR (OPENVP) ;OPEN E1C1 B0 0B BCS CLSEXT E1C3 60 RTS ;==================================================================== ; CLOSET - Perform CLOSE ; CLOSET E1C4 20 16 E2 JSR OCPARA E1C7 A5 49 LDA FORPNT E1C9 JSR (CLOSVP) ;CLOSE E1CC 90 C6 BCC VERIFX CLSEXT E1CE 4C F6 E0 JMP BIOERR ;==================================================================== ; SLPARA - Get LOAD/SAVE parameters ; SLPARA E1D1 A9 00 LDA #$00 E1D3 20 BD FF JSR SETNAM E1D6 A2 01 LDX #$01 E1D8 A0 00 LDY #$00 E1DA 20 50 FE JSR SETLFS E1DD 20 03 E2 JSR DEFLT E1E0 20 54 E2 JSR OPCSK2 E1E3 20 03 E2 JSR DEFLT E1E6 20 FD E1 JSR COMBYT E1E9 A0 00 LDY #$00 E1EB 86 49 STX FORPNT E1ED 20 50 FE JSR SETLFS E1F0 20 03 E2 JSR DEFLT E1F3 20 FD E1 JSR COMBYT E1F6 8A TXA E1F7 A8 TAY E1F8 A6 49 LDX FORPNT E1FA 4C 50 FE JMP SETLFS ;==================================================================== ; COMBYT - Get next one-byte parameter ; COMBYT E1FD 20 0B E2 JSR COMMA E200 4C 9E D7 JMP GETBYT ;==================================================================== ; DEFLT - Check default parameters ; DEFLT E203 20 79 00 JSR CHRGOT E206 D0 02 BNE DEFLEX E208 68 PLA E209 68 PLA DEFLEX E20A 60 RTS ;==================================================================== ; COMMA - Check for comma ; COMMA E20B 20 FD CE JSR CHKCOM E20E 20 79 00 JSR CHRGOT E211 D0 F7 BNE DEFLEX E213 4C 08 CF JMP SNERR ;==================================================================== ; OCPARA - Get OPEN/CLOSE parameters ; OCPARA E216 A9 00 LDA #$00 E218 20 49 FE JSR ISETNM E21B 20 0E E2 JSR COMMA+3 E21E 20 9E D7 JSR GETBYT E221 86 49 STX FORPNT E223 8A TXA E224 A2 01 LDA #$01 E226 A0 00 LDY #$00 E228 20 50 FE JSR SETLFS E22B 20 03 E2 JSR DEFLT E22E 20 FD E1 JSR COMBYT E231 86 4A STX FORPNT+1 E233 A0 00 LDY #$00 E235 A5 49 LDA FORPNT E237 E0 03 CPX #$03 E239 90 01 BCC OPCSK1 E23B 88 DEY OCPSK1 E23C 20 50 FE JSR SETLFS E23F 20 03 E2 JSR DEFLT E242 20 FD E1 JSR COMBYT E245 8A TXA E246 A8 TAY E247 A6 4A LDX FORPNT+1 E249 A5 49 LDA FORPNT E24B 20 50 FE JSR SETLFS E24E 20 03 E2 JSR DEFLT E251 20 0B E2 JSR COMMA OCPSK2 E254 20 9E CD JSR FRMEVL E257 20 A3 D6 JSR FRESTR E25A A6 22 LDX UTLPTR E25C A4 23 LDY UTLPTR+1 E25E 4C 49 FE JMP ISETNM ;==================================================================== ; COS - Perform COS function ; COS E261 A9 DD LDA FIXUP1+12 ;#$DD E263 A0 E2 LDY FIXUP1+13 ;#$E2 PI2 table E265 20 67 D8 JSR FADD ;==================================================================== ; SIN - Perform SIN function ; SIN E268 20 0C DC JSR MOVAF E26B A9 E2 LDA FIXUP1+14 ;#$E2 E26D A0 E2 LDY FIXUP1+15 ;#$E2 PI*2 table E26F A6 6E LDX FC2SGN E271 20 07 DB JSR FDIV E274 20 0C DC JSR MOVAF E277 20 CC DC JSR INT E27A A9 00 LDA #$00 E27C 85 6F STA ARISGN E27E 20 53 D8 JSR $D853 E281 A9 E7 LDA FIXUP1+16 ;#$E7 E283 A0 E2 LDY FIXUP1+17 ;#$E2 E285 20 50 D8 JSR FSUB ;const 1/4 E288 A5 66 LDA FC1SGN E28A 48 PHA E28B 10 0D BPL SINCON1 E28D 20 49 D8 JSR FADDH E290 A5 66 LDA FC1SGN E292 30 09 BMI SINCON1A E294 A5 12 LDA TANSGN E296 49 FF EOR #$FF E298 85 12 STA TANSGN SINCON1 E29A 20 B4 DF JSR NEGOP SINCON1A E29D A9 E7 LDA FIXUP1+16 ;#$E7 E29F A0 E2 LDY FIXUP1+17 ;#$E2 E2A1 20 67 D8 JSR FADD ;const 1/4 E2A4 68 PLA E2A5 10 03 BPL SINCON2 E2A7 20 B4 DF JSR NEGOP SINCON2 E2AA A9 EC LDA FIXUP1+18 ; #$EC E2AC A0 E2 LDY FIXUP1+19 ;#$E2 ;counter E2AE 4C 40 E0 JMP POLYX ;==================================================================== ; TAN - Perform TAN function ; TAN E2B1 20 CA DB JSR $DBCA E2B4 A9 00 LDA #$00 E2B6 85 12 STA TANSGN E2B8 20 68 E2 JSR SIN E2BB A2 4E LDX #$4E E2BD A0 00 LDY #$00 E2BF 20 F3 E0 JSR RNEXIT E2C2 A9 57 LDA #$57 E2C4 A0 00 LDY #$00 E2C6 20 A2 DB JSR MOVFM E2C9 A9 00 LDA #$00 E2CB 85 66 STA FC1SGN E2CD A5 12 LDA TANSGN E2CF 20 D9 E2 JSR TAN2 E2D2 A9 4E LDA #$4E E2D4 A0 00 LDY #$00 E2D6 4C 0F DB JMP FDIVT TAN2 E2D9 48 PHA E2DA 4C 9A E2 JMP SINCON1 ; ;Data: Trigonometry Constants $E2DD-E30A PI2 ;PI/2 E2DD .db $81, $49, $0F, $DA, $A2 PI22 ;PI*2 E2E2 .db $83, $49, $0F, $DA, $A2 PI14 ;1/4 E2E7 .db $7F, $00, $00, $00, $00 RNCTR ;counter E2EC .db $05 TRIG14 ;-14.3813907 E2ED .db $84, $E6, $1A, $2D, $1B TRIG42 ;42.0077971 E2F2 .db $86, $28, $07, $FB, $F8 TRIG76 ;-76.7041703 E2F7 .db $87, $99, $68, $89, $01 TRIG81 ;81.6052237 E2FC .db $87, $23, $35, $DF, $E1 TRIG41 ;-41.3417021 E301 .db, $86, $A5, $5D, $E7, $28 TRIG6 ;6.28318531 E306 .db $83, $49, $0F, $DA, $A2 ;==================================================================== ; ATN - Perform ATN function ; ATN E30B A5 66 LDA FC1SGN E30D 48 PHA E30E 10 03 BPL ATNSK1 E310 20 B4 DF JSR NEGOP ATNSK1 E313 A5 61 LDA FC1EXP E315 48 PHA E316 C9 21 CMP #$81 E318 90 07 BCC ATNSK2 E31A A9 BC LDA #$BC E31C A0 D9 LDY #$D9 ;FONE - table of floating point constants E31E 20 0F DB JSR FDIVT ATNSK2 E321 A9 3B LDA FIXUP1+22 ;#$3B E323 A0 E3 LDY FIXUP1+23 ;$$E3 ATNCON - table of ATN constants E325 20 40 E0 JSR POLYX E328 68 PLA E329 C9 81 CMP #$81 E32B 90 07 BCC ATNSK3 E32D A9 DD LDA FIXUP1+12 ;#$DD E32F A0 E2 LDY FIXUP1+13 ;#$E2 ;const PI/2 E331 20 50 D8 JSR FSUB ATNSK3 E334 68 PLA E335 10 03 BPL ATNEXT E337 4C B4 DF JMP NEGOP ATNEXT E33A 60 RTS ; ; ATN Constants $E33B-E377 ; ATNCON E33B .db $0B, $76, $B3, $83, $BD, $D3, $79, $1E E343 .db $F4, $A6, $F5, $7B, $83, $FC, $B0, $10 E34B .db $7C, $0C, $1F, $67, $CA, $7C, $DE, $53 E353 .db $CB, $C1, $7D, $14, $64, $70, $4C, $7D E35B .db $B7, $EA, $51, $7A, $7D, $63, $30, $88 E363 .db $7E, $7E, $92, $44, $99, $3A, $7E, $4C E36B .db $CC, $91, $C7, $7F, $AA, $AA, $AA, $13 E373 .db $81, $00, $00, $00, $00, ;==================================================================== ; INIT - BASIC cold start ; INIT E378 20 5B E4 JSR INITV INITNV E37B 20 A4 E3 JSR INITCZ E37E 20 04 E4 JSR INITMS E381 A2 FB LDX #$FB E383 9A TXS E384 4C 74 C4 JMP READY ;jump to BASIC ;==================================================================== ; INITAT - CHRGET for zero-page ; INITAT E387 E6 7A INC TXTPTR E389 D0 02 BNE ININCR E38B E6 7B INC TXTPTR+1 ININCR E38D AD 60 EA LDA MOVLOOP-2 E390 C9 3A CMP #':' ;$3A E392 B0 0A BCS INIEXT E394 C9 20 CMP #' ' ;$20 {space} E396 F0 EF BEQ INITAT E398 38 SEC E399 E9 30 SBC #$30 E39B 38 SEC E39C E9 D0 SBC #$D0 INIEXT E39E 60 RTS ;==================================================================== ; RNDSED - RND seed value ; RNDSED E39F .db $80, $4F, $C7, $52, $58 ;==================================================================== ; INITCZ - Initialize BASIC RAM ; INITCZ E3A4 A9 4C LDA #$4C E3A6 85 54 STA JMPER E3A8 85 00 STA USRPOK E3AA A9 48 LDA #$48 E3AC A0 D2 LDY #$D2 E3AE 85 01 STA USRVEC ;USER vector to $D248 E3B0 84 02 STY USRVEC+1 E3B2 A9 91 LDA #$91 E3B4 A0 D3 LDY #$D3 E3B6 85 05 STA ADRAY2 E3B8 84 06 STY ADRAY2+1 ;$D391 E3BA A9 AA LDA #$AA E3BC A0 D1 LDY #$D1 E3BE 85 03 STA ADRAY1 E3C0 84 04 STY ADRAY1+1 ;$D1AA E3C2 A2 1C LDX #$1C CHGLOP E3C4 ED 87 E3 LDA INITAT,X ;copy CHRGET E3C7 95 73 STA CHRGET,X E3C9 CA DEX E3CA 10 F8 BPL CHGLOP E3CC A9 03 LDA #$03 E3CE 85 53 STA JMPER-1 :$53 E3D0 A9 00 LDA #$00 E3D2 85 68 STA FC1OVF E3D4 85 13 STA IOPMPT E3D6 85 18 STA LASTPT+1 E3D8 A2 01 LDX #$01 E3DA BE FD 01 STX BUF-3 ;$01FD E3DD BE FC 01 STX BUF-4 ;$01FC E3E0 A2 19 LDX #$19 E3E2 86 16 STX TEMPPT E3E4 38 SEC E3E5 20 82 FE JSR IMEMBT E3E8 86 2B STX TXTTAB E3EA 84 2C STY TXTTAB+1 E3EC 38 SEC E3ED 20 73 FE JSR IMEMTP E3F0 86 37 STX MEMSIZ E3F2 84 38 STY MEMSIZ+1 E3F4 86 33 STX FRETOP E3F6 84 34 STY FRETOP+1 E3F8 A0 00 LDY #$00 E3FA 98 TYA E3FB 91 2B STA (TXTTAB),Y E3FD E6 2B INC TXTTAB E3FF D0 02 BNE CZEXIT E401 E6 2C INC TXTTAB+1 CZEXIT E403 60 RTS ;==================================================================== ; INITMS - Print power-up message ; INITMS E404 A5 2B LDA TXTTAB E406 A4 2C LDY TXTTAB+1 E408 20 08 C4 JSR REASON ; Check for memory overlap? E40B A9 36 LDA FIXUP1+30 ;#$36 WORDS text E40D A0 E4 LDY FIXUP1+31 ;#$E4 E40F 20 1E CB JSR STROUT E412 A5 37 LDA MEMSIZ E414 38 SEC E415 E5 2B SBC TXTTAB E417 AA TAX E418 A5 38 LDA MEMSIZ+1 E41A E5 2C SBC TXTTAB+1 E41C 20 CD DD JSR $DDCD ; External entry into INPRT E41F A9 29 LDA FIXUP1+32 ;#$29 FREMES text E421 A0 E4 LDY FIXUP1+33 ;#$E4 E423 20 1E CB JSR STROUT E426 4C 44 C6 JMP $C644 ; External entry into SCRTCH FREMES E429 .db ' BYTES FREE', $0D, $00 WORDS E436 .db $93, '**** CBM BASIC V2 ****', $0D, $00 ;==================================================================== ; BVTRS - Basic vector table ; BVTRS E44F .dw ERROR ;$C43A E451 .dw MAIN ;$C483 E453 .dw CRNCH ;$C57C E455 .dw QPLOP ;$C71A E457 .dw GONE ;$C7E4 E459 .dw EVAL ;$CE86 ;==================================================================== ; INITV - Initialize vectors ; INITV E45B A2 0B LDX #$0B ;move 12 bytes TVLOOP E45D BD 4F E4 LDA BVTRS,X ;load from BASIC vector table E460 9D 00 03 STA ERRVPT,X ;save to $0300 E463 CA DEX E464 10 F7 BPL TVLOOP E466 60 RTS ;==================================================================== ; BASSFT - BASIC warm start ; BASSFT E467 JSR (CLCHVP) ;CLRCH E46A A9 00 LDA #$00 E46C 85 13 STA IOPMPT E46E 20 7A C6 JSR $C67A ;External entry into CLEAR E471 58 CLI E472 4C 74 C4 JMP READY E475 .db $41 BASSLN E476 20 33 C5 JSR LNKPRG E479 4C 77 C6 JMP $C677 ;external entry into CLEAR ;==================================================================== ; FIXUP1 - Absolute location fixup area #1 ; FIXUP1 .org $E47C .dw $DFC4 ;e47c .dw RMULC ;7e .dw RANDDT+4 ;80 .dw SYS+28 ;82 .dw $C364 ;84 .dw $C316 ;86 .dw PI2 ;88 .dw PI22 ;8a .dw PI14 ;8c .dw RNCTR ;8e .dw $D9BC ;90 .dw ATNCON ;92 .dw $D248 ;94 .dw $D391 ;96 .dw $D1AA ;98 .dw WORDS ;9a .dw FREMES ;9c .dw CLKWAIT+1 ;9e ;ends at $ef9f ;==================================================================== ; SOUT1 - Serial output "1" (inverted logic) ; SOUT1 E4A0 AD 2C 91 LDA D2PCR E4A3 29 DF AND #%11011111 ;$DF CB2 E4A5 8D 2C 91 STA D2PCR E4AB 60 RTS ;==================================================================== ; SOUT0- Serial output "0" (inverted logic) ; SOUT0 E4A9 AD 2C 91 LDA D2PCR E4AC 09 20 ORA #%00100000 ;$20 E4AE 8D 2C 91 STA D2PCR E4B1 60 RTS ;==================================================================== ; SDCLK - Get SERDATA/SCLK in ; SDCLK E4B2 AD 1F 91 LDA D1ORAH E4B5 CD 1F 91 CMP D1ORAH E4B8 D0 F8 BNE SDCLK E4BA 4A LSR E4BB 60 RTS ;==================================================================== ; SSADR - Get SECADR patch for LOAD/VERIFY ; SSADR E4BC A6 B9 LDX SECADR E4BE 4C 47 F6 JMP SRCHMS ;==================================================================== ; SLDPCH - Relocated patch for serial LOAD/VERIFY ; SLDPCH E4C1 8A TXA E4C2 D0 08 BNE SLDEXIT E4C4 A5 C3 LDA MEMUSS E4C6 85 AE STA EAL E4C8 A5 C4 LDA MEMUSS+1 E4CA 85 AF STA EAL+1 SLDEXIT E4CC 4C 6A F6 JMP LOADMS ;==================================================================== ; TPWPCH - Tape write patch for CLOSE ; TPWPCH E4CF 20 E3 F8 JSR TPWRIT E4D2 90 03 BCC TPWCHEX E4D4 68 PLA E4D5 A9 00 LDA #$00 TPWCHEX E4D7 4C 9E F3 JMP ICLSE1 ;External entry into ICLOSE ;==================================================================== ; FIXUP2 - Absolute location fixup area #2 ; FIXUP2 .org E4DA .dw KRNLSV ;e4da .dw $FFFF ;dc .dw $FFFF ;de .dw $FFFF ;e0 .dw $FFFF ;e2 .dw $FFFF ;e4 .dw $FFFF ;e6 .dw $FFFF ;e8 .dw $FFFF ;ea .dw $FFFF ;ec .dw $FFFF ;ee .dw $FFFF ;f0 .dw $FFFF ;f2 .dw $FFFF ;f4 .dw $FFFF ;f6 .dw $FFFF ;f8 .dw $FFFF ;fa .dw $FFFF ;fc .dw $FFFF ;fe ;ends at $e4ff ;==================================================================== ; IOBASE - Return I/O base address ; IOBASE E500 A2 10 LDX #$10 E502 A0 91 LDY #$91 E504 60 RTS ;==================================================================== ; ISCREN - Return screen organization ; ISCREN E505 A2 16 LDX #$16 E507 A0 17 LDY #$17 E509 60 RTS ;==================================================================== ; IPLOT - Read/set cursor position ; IPLOT E50A B0 07 BCS READPL ;carry set to read E50C 86 D6 STX CURROW E50E 84 D3 STY CSRIDX E510 20 87 E5 JSR SCNPTR READPL E513 A6 D6 LDX CURROW E515 A4 D3 LDY CSRIDX E517 60 RTS ;==================================================================== ; CINT1 - Initialize I/O ; CINT1 E518 20 BE E5 JSR IODEF1 E51B AD 88 02 LDA HIPAGE E51E 29 FD AND #%11111101 ;$FD E520 0A ASL E521 0A ASL E522 09 80 ORA #%10110000 ;$B0 E524 8D 05 90 STA VRSTRT E527 AD 88 02 LDA HIPAGE E52A 29 02 AND #%00000010 ;$02 E52C F0 08 BEQ $E536 E52E A9 80 LDA #$B0 E530 0D 02 90 ORA VRCOLS E533 8D 02 90 STA VRCOLS E536 A9 00 LDA #$00 E538 8D 91 02 STA SHMODE E53B 85 CF STA BLNON E53D A9 DC LDA FIXUP1+34 ;#$DC E53F 8D 8F 02 STA FCEVAL E542 A9 EE LDA FIXUP1+35 ;#$EE E544 8D 90 02 STA FCEVAL+1 ;FCEVAL=$EEDC??? E547 A9 0A LDA #$0A E549 8D 89 02 STA KBMAXL E54C 8D 8C 02 STA KRPTDL E54F A9 06 LDA #$06 E551 8D 86 02 STA CLCODE E554 A9 04 LDA #$04 E556 8D 8E 02 STA LSSHFT E559 A9 0C LDA #$0C E55B 85 CD STA BLNCT E55D 85 CC STA BLNSW ; ; Clear screen ; CLRSCN E55F AD 88 02 LDA HIPAGE E562 09 80 ORA #%10000000 ;$80 E564 A8 TAY E565 A9 00 LDA #$00 E567 AA TAX CLRLP1 E568 94 D9 STY SLLTBL,X E56A 18 CLC E56B 69 16 ADC #$16 E56D 90 01 BCC CLRSC1 E56F C8 INY CLRSC1 E570 E8 INX E571 E0 18 CPX #$18 E573 D0 F3 BNE CLRLP1 E575 A9 FF LDA #$FF E577 95 D9 STA SLLTBL,X E579 A2 16 LDX #$16 CLRLP2 E57B 20 8D EA JSR CLRLIN E57E CA DEX E57F 10 FA BPL CLRLP2 ; ; "Home" cursor ; HOME E581 A0 00 LDY #$00 E583 84 D3 STY CSRIDX E585 84 D6 STY CURROW ; ; Set screen pointers ; SCNPTR E587 A6 D6 LDX CURROW E589 A5 D3 LDA CSRIDX SCNPLP E58B B4 D9 LDY SLLTBL,X E58D 30 08 BMI SCNPT1 E58F 18 CLC E590 69 16 ADC #$16 E592 85 D3 STA CSRIDX E594 CA DEX E595 10 F4 BPL SCNPLP SCNPT1 E597 B5 D9 LDA SLLTBL,X E599 29 03 AND #$03 E59B 0D 88 02 ORA HIPAGE E59E 85 D2 STA LINPTR+1 E5A0 BD FD ED LDA LBSCAD,X E5A3 85 D1 STA LINPTR E5A5 A9 15 LDA #$15 E5A7 E8 INX SCNLP1 E5A8 B4 D9 LDY SLLTBL,X E5AA 30 06 BMI SCNEXIT E5AC 18 CLC E5AD 69 16 ADC #$16 E5AF E8 INX E5B0 10 F6 BPL SCNLP1 SCNEXIT E5B2 85 D5 STA LINLEN E5B4 60 RTS ;==================================================================== ; PANIC - Set I/O defaults (unused entry point) ; PANIC E5B5 20 BB E5 JSR IODEF1 E5B8 4C 81 E5 JMP HOME ; ; Real PANIC entry ; IODEF1 E5BB A9 03 LDA #$03 E5BD 85 9A STA OUTDEV E5BF A9 00 LDA #$00 E5C1 85 99 STA INDEV ; ; Initialize 6561 VIC ; E5C3 A2 10 LDX #$10 V6561I E5C5 BD E3 ED LDA VICSUP-1,X ;$ede3 E5C8 9D FF 8F STA $8FFF,X E5CB CA DEX E5CC D0 F7 BNE V6561I E5CE 60 RTS ;==================================================================== ; LP2 - Get character from keyboard buffer ; LP2 E5CF AC 77 02 LDY KBUFFR E5D2 A2 00 LDX #$00 LP2LOOP E5D4 BD 78 02 LDA KBUFFR+1,X E5D7 9D 77 02 STA KBUFFR,X E5DA E8 INX E5DB E4 C6 CPX KEYCNT E5DD D0 F5 BNE LP2LOOP E5DF C6 C6 DEC KEYCNT E5E1 98 TYA E5E2 58 CLI E5E3 18 CLC E5E4 60 RTS ;==================================================================== ; INKEY - Input from keyboard ; INKEY E5E5 20 42 E7 JSR OUTSCR KEYLP1 E5E8 A5 C6 LDA KEYCNT E5EA 85 CC STA BLNSW E5EC 8D 92 02 STA SCRLFL E5EF F0 F7 BEQ KEYLP1 E5F1 78 SEI E5F2 A5 CF LDA BLNON E5F4 F0 0C BEQ INKEY1 E5F6 A5 CE LDA GDBLN E5F8 AE 87 02 LDX CSRCLR E5FB A0 00 LDY #$00 E5FD 84 CF STY BLNON E5FF 20 A1 EA JSR PRNSCR INKEY1 E602 20 CF E5 JSR LP2 E605 C9 83 CMP #$83 E607 D0 10 BNE INKEY2 E609 A2 09 LDX #$09 E60B 78 SEI E60C 86 C6 STX KEYCNT KEYLP2 E60E BD F3 ED LDA RUNSHF-1,X E611 9D 76 02 STA KBUFFR-1,X E614 CA DEX E615 D0 F7 BNE KEYLP2 E617 F0 CF BEQ KEYLP1 INKEY2 E619 C9 0D CMP #$0D E61B D0 C8 BNE INKEY E61D A4 D5 LDY LINLEN E61F 84 D0 STY INSRC KEYLP3 E621 B1 D1 LDA (LINPTR),Y E623 C9 20 CMP #$20 E625 D0 03 BNE INKEY3 E627 88 DEY E628 D0 F7 BNE KEYLP3 INKEY3 E62A C8 INY E62B 84 C8 STY EOLPTR E62D A0 00 LDY #$00 E62F 8C 92 02 STY SCRLFL E632 84 D3 STY CSRIDX E634 84 D4 STY CSRMOD E636 A5 C9 LDA ICRROW E638 30 1D BMI INSCR1 E63A A6 D6 LDX CURROW E63C 20 19 E7 JSR CSRMIN+4 ;$E719 E63F E4 C9 CPX ICRROW E641 D0 14 BNE INSCR1 ;$E657 E643 D0 12 BNE INSCR1 E645 A5 CA LDA ICRCOL E647 85 D3 STA CSRIDX E649 C5 C8 CMP EOLPTR E64B 90 0A BCC INSCR1 E64D B0 42 BCS INSCR4A ;==================================================================== ; INSCR - Input from screen/keyboard until ; INSCR E64F 98 TYA E650 48 PHA E651 8A TXA E652 48 PHA E653 A5 D0 LDA INSRC E655 F0 91 BEQ KEYLP1 INSCR1 E657 A4 D3 LDY CSRIDX E659 B1 D1 LDA (LINPTR),Y E65B .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea ;patch area?? E663 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea E66B .db $ea, $ea, $ea, $ea, $ea, $ea, $ea E672 85 D7 STA LASTKY E674 29 3F AND #%00111111 ;$3F E676 06 D7 ASL LASTKY E678 24 D7 BIT LASTKY E67A 10 02 BPL INSCR2 E67C 09 80 ORA #%10110000 ;$B0 INSCR2 E67E 90 04 BCC INSCR3 E680 A6 D4 LDX CSRMOD E682 D0 04 BNE INSCR4 INSCR3 E684 70 02 BVS INSCR4 E686 09 40 ORA #%01000000 ;$40 INSCR4 E688 E6 D3 INC CSRIDX E68A 20 BB E6 JSR QUOTET E68D C4 C8 CPY EOLPTR E68F D0 17 BNE INSCR7 INSCR4A E691 A9 00 LDA #$00 E693 85 D0 STA INSRC E695 A9 0D LDA #$0D E697 A6 99 LDX INDEV E699 E0 03 CPX #$03 E69B F0 06 BEQ INSCR5 E69D A6 9A LDX OUTDEV E69F E0 03 CPX #$03 ;output to screen? E6A1 F0 03 BEQ INSCR6 INSCR5 E6A3 20 42 E7 JSR OUTSCR INSCR6 E6A6 A9 0D LDA #$0D INSCR7 E6A8 85 D7 STA LASTKY E6AA 68 PLA E6AB AA TAX E6AC 68 PLA E6AD A8 TAY E6AE A5 D7 LDA LASTKY E6B0 C9 DE CMP #$DE ;which key?? E6B2 D0 02 BNE INSCREX E6B4 A9 FF LDA #$FF ;load return code INSCREX E6B6 18 CLC E6B7 60 RTS ;==================================================================== ; QUOTET - Quotes test ; QUOTET E6BB C9 22 CMP '"' ;#$22 E6BA D0 08 BNE QUOTEX E6BC A5 D4 LDA CSRMOD E6BE 49 01 EOR #%00000001 ;$01 E6C0 85 D4 STA CSRMOD E6C2 A9 22 LDA '"' ;#$22 QUOTEX E6C4 60 RTS ;==================================================================== ; CMD4 cmd- Setup screen print ; CMD4 E6C5 09 40 ORA #%01000000 ;$40 E6C7 A6 C7 LDX RVS E6C9 F0 02 BEQ CMD41 ;$e6cd E6CB 09 80 ORA #%10110000 ;$B0 or 80 CMD41 E6CD A6 D8 LDX INSRTO E6CF F0 02 BEQ CMD42 ;$e6d3 E6D1 C6 D8 DEC INSRTO CMD42 E6D3 AE 86 02 LDX CLCODE E6D6 20 A1 EA JSR PRNSCR E6D9 20 EA E6 JSR CSRPLS CMD42A E6DC 68 PLA E6DD A8 TAY E6DE A5 D8 LDA INSRTO E6E0 F0 02 BEQ CMD4SK ;$E6E4 E6E2 46 D4 LSR CSRMOD CMD4SK E6E4 68 PLA E6E5 AA TAX E6E6 68 PLA E6E7 18 CLC E6E8 58 CLI E6E9 60 RTS ;==================================================================== ; CSLPLS - Advance cursor ; CSRPLS E6EA 20 FA E8 JSR CKLNPL E6ED E6 D3 INC CSRIDX E6EF A5 D5 LDA LINLEN E6F1 C5 D3 CMP CSRIDX E6F3 B0 37 BCS CSREXIT ;$E72C E6F5 C9 57 CMP #$57 E6F7 F0 2A BEQ CSRDEC ;$E723 E6F9 AD 92 02 LDA SCRLFL E6FC F0 03 BEQ CSRPSK ;$E701 E6FE 4C F0 E9 JMP INSSLOP ;$E9F0 CSRPSK E701 A6 D6 LDX CURROW E703 E0 17 CPX #$17 E705 90 07 BCC CSRSK2 ;$E70E E707 20 75 E9 JSR SCRLSC E70A C6 D6 DEC CURROW E70C A6 D6 LDX CURROW CSRSK2 E70E 16 D9 ASL SLLTBL,X E710 56 D9 LSR SLLTBL,X E712 4C 5B ED JMP GRTX2 ;==================================================================== ; CSRMIN - Retreat cursor ($E719??) ; CSRMIN E715 69 16 ADC #$16 ;add 22d (screen line length) E717 85 D5 STA LINLEN CSRMLP E719 B5 D9 LDA SLLTBL,X E71B 30 03 BMI CSRMIN1 ;$E720 E71D CA DEX E71E D0 F9 BNE CSRMLP ;$E719 CSRMIN1 E720 4C 7E EA JMP LINSTR CSRDEC E723 C6 D6 DEC CURROW E725 20 C3 E8 JSR NEWLIN E728 A9 00 LDA #$00 E72A 85 D3 STA CSRIDX CSREXIT E72C 60 RTS ;==================================================================== ; CSRUP - Move cursor up ; CSRUP E72D A6 D6 LDX CURROW E72F D0 06 BNE CSRUP1 ;$E737 E731 86 D3 STX CSRIDX E733 68 PLA E734 68 PLA E735 D0 A5 BNE CMD42A ;$E6DC CSRUP1 E737 CA DEX E738 86 D6 STX CURROW E73A 20 87 E5 JSR SCNPTR E73D A4 D5 LDY LINLEN E73F 84 D3 STY CSRIDX E741 60 RTS ;==================================================================== ; OUTSCR - Output to screen ; OUTSCR E742 48 PHA E743 85 D7 STA LASTKY E745 8A TXA E746 48 PHA E747 98 TYA E748 48 PHA E749 A9 00 LDA #$00 E74B 85 D0 STA INSRC E74D A4 D3 LDY CSRIDX E74F A5 D7 LDA LASTKY E751 10 03 BPL NOSHCH ;$E756 E753 4C 00 E8 JMP SHCHRS ; ; Output unshifted characters ; NOSHCH E756 C9 0D CMP #$0D E758 D0 03 BNE NOTCR ;$E75D E75A 4C D8 E8 JMP CR NOTCR E75D C9 20 CMP #' ' ;$20 E75F 90 10 BCC CTRLCODE ;$E771 E761 C9 60 CMP #$60 ;last standard ASCII E763 90 04 BCC ALPHA ;$E769 E765 29 DF AND #%11011111 ;$DF E767 D0 02 BNE ALPHA1 ;$E76B ALPHA E769 29 3F AND #$3F ALPHA1 E76B 20 BB E6 JSR QUOTET E76E 4C C7 E6 JMP CMD4+2 ;$E6C7 CTRLCODE E771 A6 D8 LDX INSRTO E773 F0 03 BEQ NOINSERT ;$E778 E775 4C CB E6 JMP CMD41-2 ;$E6CB NOINSERT E778 C9 14 CMP #$14 ;{delete} E77A D0 2E BNE NOTDEL ;$E7AA E77C 98 TYA E77D D0 06 BNE DEL ;$E785 E77F 20 2D E7 JSR CSRUP ;$E72D E782 4C 9F E7 JMP NOSHCH1 ;$E79F DEL E785 20 E8 E8 JSR CKLNMI ;$E8E8 E788 88 DEY E789 84 D3 STY CSRIDX E78B 20 B2 EA JSR BLINK NOSHLP1 E78E C8 INY E78F B1 D1 LDA (LINPTR),Y E791 88 DEY E792 91 D1 STA (LINPTR),Y E794 C8 INY E795 E1 F3 LDA (COLRPT),Y E797 88 DEY E798 91 F3 STA (COLRPT),Y E79A C8 INY E79B C4 D5 CPY LINLEN E79D D0 EF BNE NOSHLP1 ;$E78E NOSHCH1 E79F A9 20 LDA #$20 E7A1 91 D1 STA (LINPTR),Y E7A3 AD 86 02 LDA CLCODE E7A6 91 F3 STA (COLRPT),Y E7A8 10 4D BPL $E7F7 NOTDEL E7AA A6 D4 LDX CSRMOD E7AC F0 03 BEQ NOTDEL1 ;$E7B1 E7AE 4C CE E6 JMP CMD41-2 ;$E6CB NOTDEL1 E7B1 C9 12 CMP #$12 ;{RVS} E7B3 D0 02 BNE NOTRVS ;$E7B7 E7B5 85 C7 STA RVS NOTRVS E7B7 C9 13 CMP #$13 ;{HOME} E7B9 D0 03 BNE NOTHOME ;$E7BE E7BB 20 81 E5 JSR HOME NOTHOME E7BE C9 1D CMP #$1D ;{RIGHT} E7C0 D0 17 BNE NOTRT ;$E7D9 E7C2 C8 INY ;right E7C3 20 FA E8 JSR CKLNPL E7C6 84 D3 STY CSRIDX E7C8 88 DEY E7C9 C4 D5 CPY LINLEN E7CB 90 09 BCC CSRRTEX ;$E7D6 E7CD C6 D6 DEC CURROW E7CF 20 C3 E8 JSR NEWLIN E7D2 A0 00 LDY #$00 E7D4 84 D3 STY CSRIDX CSRRTEX E7D6 4C DC E6 JMP CMD42A ;$E6DC NOTRT E7D9 C9 11 CMP #$11 ;{DOWN} E7DB D0 1D BNE NOTDOWN ;$E7FA E7DD 18 CLC ;down E7DE 98 TYA E7DF 69 16 ADC #$16 E7E1 A8 TAY E7E2 E6 D6 INC CURROW E7E4 C5 D5 CMP LINLEN E7E6 90 EC BCC CSRRTEX-2 ;$E7D4 E7E8 F0 EA BEQ CSRRTEX-2 ;$E7D4 E7EA C6 D6 DEC CURROW NOTRTLP E7EC E9 16 SBC #$16 E7EE 90 04 BCC NOTRT1 ;$E7F4 E7F0 85 D3 STA CSRIDX E7F2 D0 F8 BNE NOTRTLP ;$E7EC NOTRT1 E7F4 20 C3 E8 JSR NEWLIN E7F7 4C DC E6 JMP CMD42A NOTDOWN E7FA 20 12 E9 JSR STCLRC ;$E912 E7FD 4C 21 ED JMP GRTXTF ;$ED21 ; ; Output shifted characters ; SHCHRS E800 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea E808 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea E810 .db $ea, $ea, $ea, $ea, $ea E815 29 7F AND #%01111111 ;$7F E817 C9 7F CMP #%01111111 ;$7F E819 D0 02 BNE $+2 ;$E81D E81B A9 5E LDA #$5E E81D .db $ea, $ea, $ea, $ea, $ea, $ea E823 C9 20 CMP #$20 ;{space} E825 90 03 BCC $+3 ;$E82A E827 4C C5 E6 JMP CMD4 ;$E6C5 E82A C9 0D CMP #$0D ;{return} E82C D0 03 BNE $+3 ;$E831 E82E 4C D8 E8 JMP CR E831 A6 D4 LDX CSRMOD E833 D0 3F BNE SCHR2 ;$E874 E835 C9 14 CMP #$14 ;{text} E837 D0 37 BNE SCHR1 ;$E870 E839 A4 D5 LDY LINLEN E83B B1 D1 LDA (LINPTR),Y E83D C9 20 CMP #$20 E83F D0 04 BNE $+4 ;$E845 E841 C4 D3 CPY CSRIDX E843 D0 07 BNE $+7 ;$E84C E845 C0 57 CPY #$57 E847 F0 24 BEQ SCHR1-3 ;$E86D E849 20 EE E9 JSR INSSPC ;$E9EE E84C A4 D5 LDY LINLEN E84E 20 B2 EA JSR BLINK SHCHLOOP E851 88 DEY E852 B1 D1 LDA (LINPTR),Y E854 C8 INY E855 91 D1 STA (LINPTR),Y E857 88 DEY E858 B1 F3 LDA (COLRPT),Y E85A C8 INY E85B 91 F3 STA (COLRPT),Y E85D 88 DEY E85E C4 D3 CPY CSRIDX E860 D0 EF BNE SCHCHLOOP ;$E851 E862 A9 20 LDA #$20 E864 91 D1 STA (LINPTR),Y E866 AD 86 02 LDA CLCODE E869 91 F3 STA (COLRPT),Y E86B E6 D8 INC INSRTO E86D 4C DC E6 JMP CMD42A SCHR1 E870 A6 D8 LDX INSRTO E872 F0 05 BEQ $+5 ;$E879 SCHR2 E874 09 40 ORA #%01000000 ;$40 E876 4C CB E6 JMP CMD4+6 ;$E6CB E879 C9 11 CMP #$11 ;{down} E87B D0 16 BNE SCHR3 ;$E893 E87D A6 D6 LDX CURROW E87F F0 37 BEQ SHCHEXIT-3 ;$E8B8 E881 C6 D6 DEC CURROW E883 A5 D3 LDA CSRIDX E885 38 SEC E886 E9 16 SBC #$16 E888 90 04 BCC $+4 ;$E88E E88A 85 D3 STA CSRIDX E88C 10 2A BPL SHCHEXIT-3 ;$E8B8 E88E 20 87 E5 JSR SCNPTR E891 D0 25 BNE SHCHEXIT-3 ;$E8B8 SCHR3 E893 C9 12 CMP #$12 ;{RVS} E895 D0 04 BNE $+4 ;$E89B E897 A9 00 LDA #$00 E899 85 C7 STA RVS E89B C9 1D CMP #$1D ;{right} E89D D0 12 BNE SHCH4 ;$E8B1 E89F 98 TYA E8A0 F0 09 BEQ $+9 ;$E8AB E8A2 20 E8 E8 JSR CKLNMI ;$E8E8 E8A5 88 DEY E8A6 84 D3 STY CSRIDX E8A8 4C DC E6 JMP CMD42A E8AB 20 2D E7 JSR CSRUP ;$E72D E8AE 4C DC E6 JMP CMD42A SHCH4 E8B1 C9 13 CMP #$13 ;{home} E8B3 D0 06 BNE SHCHEXIT ;$E8BB E8B5 20 5F E5 JSR CLRSCN ;$E55F E8B8 4C DC E6 JMP CMD42A SHCHEXIT E8BB 09 80 ORA #%10000000 ;$80 E8BD 20 12 E9 JSR STCLRC ;$E912 E8C0 4C 30 ED JMP G1 ;$ED30 ;==================================================================== ; NEWLIN - Goto next line ; NEWLIN E8C3 46 C9 LSR ICRROW E8C5 A6 D6 LDX CURROW NWLNLP E8C7 E8 INX E8CB E0 17 CPX #$17 E8CA D0 03 BNE NEWLIN1 ;$E8CF E8CC 20 75 E9 JSR SCRLSC NEWLIN1 E8CF B5 D9 LDA SLLTBL,X E8D1 10 F4 BPL NWLNLP ;$E8C7 E8D3 86 D6 STX CURROW E8D5 4C 87 E5 JMP SCNPTR ;==================================================================== ; CR - Output ; CR E8D8 A2 00 LDX #$00 E8DA 86 D8 STX INSRTO E8DC 86 C7 STX RVS E8DE 86 D4 STX CSRMOD E8E0 86 D3 STX CSRIDX E8E2 20 C3 E8 JSR NEWLIN E8E5 4C DC E6 JMP CMD42A ;$E6DC ;==================================================================== ; CKLNMI - Check line decrement ; CKLNMI E8E8 A2 04 LDX #$04 E8EA A9 00 LDA #$00 CKLNLP E8EC C5 D3 CMP CSRIDX E8EE F0 07 BEQ CKLND1 ;$E8F7 E8F0 18 CLC E8F1 69 16 ADC #$16 E8F3 CA DEX E8F4 D0 F6 BNE CKLNLP ;$E8EC E8F6 60 RTS CKLND1 E8F7 C6 D6 DEC CURROW E8F9 60 RTS ;==================================================================== ; CKLNPL - Check for line increment ; CKLNPL E8FA A2 04 LDX #$04 E8FC A9 15 LDA #$15 CKLNINL E8FE C5 D3 CMP CSRIDX E900 F0 07 BEQ CKLNIN ;$E909 E902 18 CLC E903 69 16 ADC #$16 E905 CA DEX E906 D0 F6 BNE CKLNINL ;$E8FE E908 60 RTS CKLNIN E909 A6 D6 LDX CURROW E90B E0 17 CPX #$17 E90D F0 02 BEQ CKLNEX ;$E911 E90F E6 D6 INC CURROW CKNLEX E911 60 RTS ;==================================================================== ; STCLRC - Set color code ; STCLRC E912 A2 07 LDX #$07 STCLRL E914 DD 21 E9 CMP COLRTB,X E917 F0 04 BEQ SETCLR ;$E91D E919 CA DEX E91A 10 F8 BPL STCLRL ;$E914 E91C 60 RTS SETCLR E91D BE 86 02 STX CLCODE E920 60 RTS ; Table: Color code COLRTB E921 90 05 1C 9F 9C 1E 1F 9E ; Table: ScreenCode <==> ASCII XLATB1 E929 EF A1 DF A6 E1 B1 E2 B2 E931 E3 B3 E4 B4 E5 B5 E6 B6 E939 E7 B7 E8 B8 E9 B9 FA BA E941 FB BB FC BC EC BD FE BE E949 84 BF F7 C0 F8 DB F9 DD E951 EA DE 5E E0 5B E1 5D E2 E959 40 B0 61 B1 78 DB 79 DD E961 66 B6 77 C0 70 F0 71 F1 E969 72 F2 73 F3 74 F4 75 F5 E971 76 F6 7D FD ;==================================================================== ; SCRLSC - Scroll screen Evaluation ; SCRLSC E975 A5 AC LDA SAL E977 48 PHA E978 A5 AD LDA SAL+1 E97A 48 PHA E97B A5 AE LDA EAL E97D 48 PHA E97E A5 AF LDA EAL+1 E980 48 PHA SCLPUSH E981 A2 FF LDX #$FF E983 C6 D6 DEC CURROW E985 C6 C9 DEC ICRROW E987 C6 F2 DEC SCROWM SCRLP1 E989 E8 INX E98A 20 7E EA JSR LINSTR E98D E0 16 CPX #$16 E98F B0 0C BCS $+12 ;$E99D E991 BD FE ED LDA LBSCAD+1,X ;$EDFE,X E994 85 AC STA SAL E996 B5 DA LDA SLLTBL+1,X E998 20 56 EA JSR MOVELN E99B 30 EC BMI SCRLP1 ;$E989 E99D 20 8D EA JSR CLRLIN E9A0 A2 00 LDX #$00 SCRLP2 E9A2 B5 D9 LDA SLLTBL,X E9A4 29 7F AND #%01111111 ;$7F E9A6 B4 DA LDY SLLTBL+1,X E9AB 10 02 BPL $+2 ;E9AC E9AA 09 80 ORA #%10000000 ;$B0 or 80 E9AC 95 D9 STA SLLTBL,X E9AE E8 INX E9AF E0 16 CPX #$16 E9B1 D0 EF BNE SCRLP2 ;$E9A2 E9B3 A5 EF LDA SLLTBL+32 ;$EF E9B5 09 80 ORA #%10000000 ;$B0 or 80 E9B7 85 EF STA SLLTBL+32 ;$EF E9B9 A5 D9 LDA SLLTBL E9BB 10 C4 BPL SCLPUSH ;$E981 E9BD E6 D6 INC CURROW E9BF E6 F2 INC SCROWM E9C1 A9 FB LDA #$FB E9C3 8D 20 91 STA D2ORB E9C6 AD 21 91 LDA D2ORA E9C9 C9 FE CMP #$FE E9CB 08 PHP E9CC A9 F7 LDA #$F7 E9CE 8D 20 91 STA D2ORB E9D1 28 PLP E9D2 D0 0B BNE $+11 ;$E9DF E9D4 A0 00 LDY #$00 E9D6 EA NOP E9D7 CA DEX E9D8 D0 FC BNE $-2 ;E9D6 E9DA 88 DEY E9DB D0 F9 BNE $-5 ;E9D6 E9DD 84 C6 STY KEYCNT E9DF A6 D6 LDX CURROW E9E1 68 PLA E9E2 85 AF STA EAL+1 E9E4 68 PLA E9E5 85 AE STA EAL E9E7 68 PLA E9E8 85 AD STA SAL+1 E9EA 68 PLA E9EB 85 AC STA SAL E9ED 60 RTS ;==================================================================== ; INSSPC - Open a space on the screen ; INSSPC E9EE A6 D6 LDX CURROW INSSLOP E9F0 E8 INX E9F1 B5 D9 LDA SLLTBL,X E9F3 10 FB BPL INSSLOP ; $E9F0 E9F5 86 F2 STX SCROWM E9F7 E0 16 CPX #$16 E9F9 F0 0D BEQ INSSPC1 ;$EA08 E9FB 90 0B BCC INSSPC1 E9FD 20 75 E9 JSR SCRLSC EA00 A6 F2 LDX SCROWM EA02 CA DEX EA03 C6 D6 DEC CURROW EA05 4C 0E E7 JMP CSRSK2 ;$E70E INSSPC1 EA08 A5 AC LDA SAL EA0A 48 PHA EA0B A5 AD LDA SAL+1 EA0D 48 PHA EA0E A5 AE LDA EAL EA10 48 PHA EA11 A5 AF LDA EAL+1 EA13 48 PHA EA14 A2 17 LDX #$17 INSSLP2 EA16 CA DEX EA17 20 7E EA JSR LINSTR EA1A E4 F2 CPX SCROWM EA1C 90 0E BCC INSSPC2 ;$EA2C EA1E F0 0C BEQ INSSPC2 ;$EA2C EA20 BD FC ED LDA LBSCAD-1,X ;$EDFC EA23 85 AC STA EAL EA25 B5 D8 LDA INSRTO,X EA27 20 56 EA JSR MOVELN EA2A 30 EA BMI INSSLP2 ;$EA16 INSSPC2 EA2C 20 8D EA JSR CLRLIN EA2F A2 15 LDX #$15 INSSLP3 EA31 E4 F2 CPX SCROWM EA33 90 0F BCC INSEXIT ;$EA44 EA35 B5 DA LDA SLLTBL+1,X EA37 29 7F AND #%01111111 ;$7F EA39 B4 D9 LDY SLLTBL,X EA3B 10 02 BPL INSSPC3 ;$EA3F EA3D 09 80 ORA #%10000000 ;$80 INSSPC3 EA3F 95 DA STA SLLTBL+1,X EA41 CA DEX EA42 D0 ED BNE INSSLP3 ;$EA31 INSEXIT EA44 A6 F2 LDX SCROWM EA46 20 0E E7 JSR CSRSK2 EA49 68 PLA EA4A 85 AF STA EAL+1 EA4C 68 PLA EA4D 85 AE STA EAL EA4F 68 PLA EA50 85 AD STA SAL+1 EA52 68 PLA EA53 85 AC STA SAL EA55 60 RTS ;==================================================================== ; MOVELN - Move a screen line ; MOVELN EA56 29 03 AND #%00000011 ;$03 EA58 0D 88 02 ORA HIPAGE EA5B 85 AD STA SAL+1 EA5D 20 6E EA JSR COPYCL EA60 A0 15 LDY #$15 MOVLOOP EA62 B1 AC LDA (SAL),Y EA64 91 D1 STA (LINPTR),Y EA66 B1 AE LDA (EAL),Y EA68 91 F3 STA (COLRPT),Y EA6A 88 DEY EA6B 10 F5 BPL MOVLOOP ;$EA62 EA6D 60 RTS ;==================================================================== ; COPYCL - Synchronize color transfer ; COPYCL EA6E 20 B2 EA JSR BLINK EA71 A5 AC LDA SAL EA73 85 AE STA EAL EA75 A5 AD LDA SAL+1 EA77 29 03 AND #%00000011 ;$03 EA79 09 94 ORA #%10010100 ;$94 EA7B 85 AF STA EAL+1 EA7D 60 RTS ;==================================================================== ; LINSTR - Set start of line ; LINSTR EA7E BD FD ED LDA LBSCAD,X ;$EDFD EA81 85 D1 STA LINPTR EA83 B5 D9 LDA SLLTBL,X EA85 29 03 AND #%00000011 ;$03 EA87 0D 88 02 ORA HIPAGE EA8A 85 D2 STA LINPTR+1 EA8C 60 RTS ;==================================================================== ; CLRLIN - Clear screen line ; CLRLIN EA8D A0 15 LDY #$15 EA8F 20 7E EA JSR LINSTR EA92 20 B2 EA JSR BLINK CLEARLP EA95 A9 20 LDA #' ' ;$20 EA97 91 D1 STA (LINPTR),Y EA99 A9 01 LDA #$01 EA9B 91 F3 STA (COLRPT),Y EA9D 88 DEY EA9E 10 F5 BPL CLEARLP ;$EA95 EAA0 60 RTS ;==================================================================== ; PRNSCR - Print to screen ; PRNSCR EAA1 A8 TAY EAA2 A9 02 LDA #$02 EAA4 85 CD STA BLNCT EAA6 20 B2 EA JSR BLINK EAA9 98 TYA PRNSCR1 EAAA A4 D3 LDY CSRIDX EAAC 91 D1 STA (LINPTR),Y EAAE 8A TXA EAAF 91 F3 STA (COLRPT),Y EAB1 60 RTS ;==================================================================== ; BLINK - Blink cursor ; BLINK EAB2 A5 D1 LDA LINPTR EAB4 85 F3 STA COLRPT EAB6 A5 D2 LDA LINPTR+1 EAB8 29 03 AND #%00000011 ;$03 EABA 09 94 ORA #%10010100 ;$94 EABC 85 F4 STA COLRPT+1 EABE 60 RTS ;==================================================================== ; IRQVEC - IRQ Vector ; IRQVEC EABF JSR IUDTIM ;update clock F734 EAC2 A5 CC LDA BLNSW EAC4 D0 29 BNE IRQVEC2 ;$EAEF EAC6 C6 CD DEC BLNCT ;decrement blink count EAC8 D0 25 BNE IRQVEC2 ;$EAEF EACA A9 14 LDA #$14 EACC 85 CD STA BLNCT EACE A4 D3 LDY CSRIDX EAD0 46 CF LSR BLNON EAD2 AE 87 02 LDX CSRCLR EAD5 B1 D1 LDA (LINPTR),Y EAD7 B0 11 BCS IRQVEC1 ;$EAEA EAD9 E6 CF INC BLNON EADB 85 CE STA GDBLN EADD 20 B2 EA JSR BLINK EAE0 B1 F3 LDA (COLRPT),Y EAE2 8D 87 02 STA CSRCLR EAE5 AE 86 02 LDX CLCODE EAE8 A5 CE LDA GDBLN IRQVEC1 EAEA 49 60 EOR #%11000000 ;$B0 or 60 EAEC 20 AA EA JSR PRNSCR1 IRQVEC2 EAEF AD 1F 91 LDA D1ORAH EAF2 29 40 AND #%01000000 ;$40 EAF4 F0 0B BEQ IRQVEC3 ;$EB01 EAF6 A0 00 LDY #$00 EAF8 84 C0 STY CAS1 EAFA AD 1C 91 LDA D1PCR EAFD 09 02 ORA #%00000010 ;$02 EAFF D0 09 BNE IRQVEC4 ;$EB0A IRQVEC3 EB01 A5 C0 LDA CAS1 EB03 D0 0D BNE IRQVEC5 ;$EB12 EB05 AD 1C 91 LDA D1PCR EB08 29 FD AND #%11111101 ;$FD IRQVEC4 EB0A 2C 1E 91 BIT D1IER EB0D 70 03 BVS IRQVEC5 ;$EB12 EB0F 8D 1C 91 STA D1PCR IRQVEC5 EB12 20 1E EB JSR ISCNKY ;Eb1E EB15 2C 24 91 BIT D2TM1L ;9124 EB18 68 PLA EB19 A8 TAY EB1A 68 PLA EB1B AA TAX EB1C 68 PLA EB1D 40 RTI ;==================================================================== ; ISCNKY - Scan keyboard ; ISCNKY EB1E A9 00 LDA #$00 EB20 8D 8D 02 STA SHFTFL EB23 A0 40 LDY #$40 EB25 84 CB STY KEYDN EB27 8D 20 91 STA D2ORB EB2A AE 21 91 LDX D2ORA EB2D E0 FF CPX #$FF EB2F F0 5E BEQ PROCK1A ;$EB8F EB31 A9 FE LDA #$FE EB33 8D 20 91 STA D2ORB EB36 A0 00 LDY #$00 EB38 A9 5E LDA #$5E EB3A 85 F5 STA KEYTAB EB3C A9 EC LDA #$EC EB3E 85 F6 STA KEYTAB+1 ISCKLP1 EB40 A2 08 LDX #$0B EB42 AD 21 91 LDA D2ORA EB45 CD 21 91 CMP D2ORA EB48 D0 F6 BNE ISCKLP1 ;$EB40 ISCKLP2 EB4A 4A LSR EB4B B0 16 BCS ISCNK1+3 ;$EB63 EB4D 48 PHA EB4E B1 F5 LDA (KEYTAB),Y EB50 C9 05 CMP #$05 EB52 B0 0C BCS ISCNK1 ;$EB60 EB54 C9 03 CMP #$03 EB56 F0 08 BEQ ISCNK1 ;$EB60 EB58 0D 8D 02 ORA SHFTFL EB5B 8D 8D 02 STA SHFTFL EB5E 10 02 BPL ISCNK1+2 ;$EB62 ISCNK1 EB60 84 CB STY KEYDN EB62 68 PLA EB63 C8 INY EB64 C0 41 CPY #$41 EB66 B0 09 BCS ISCNEXIT ;$EB71 EB68 CA DEX EB69 D0 DF BNE ISCKLP2 ;$EB4A EB6B 38 SEC EB6C 2E 20 91 ROL D2ORB EB6F D0 CF BNE ISCKLP1 ;$EB40 ISCNEXIT EB71 6C 8F 02 JMP (FCEVAL) ; ; Process key image ; PROCKY EB74 A4 CB LDY KEYDN EB76 B1 F5 LDA (KEYTAB),Y EB78 AA TAX EB79 C4 C5 CPY CURKEY EB7B F0 07 BEQ PROCK1 ;$EB84 EB7D A0 10 LDY #$10 EB7F 8C 8C 02 STY KRPTDL EB82 D0 36 BNE PROCK4 ;$EBBA PROCK1 EB84 29 7F AND #%01111111 ;$7F EB86 2C 8A 02 BIT KEYRPT EB89 30 16 BMI PROCK2 ;$EBA1 EB8B 70 49 BVS PROCK5 ;$EBD6 EB8D C9 7F CMP #$7F PROCK1A EB8F F0 29 BEQ PROCK4 ;$EBBA EB91 C9 14 CMP #$14 EB93 F0 0C BEQ PROCK2 ;$EBA1 EB95 C9 20 CMP #$20 EB97 F0 08 BEQ PROCK2 ;$EBA1 EB99 C9 1D CMP #$1D EB9B F0 04 BEQ PROCK2 ;$EBA1 EB9D C9 11 CMP #$11 EB9F D0 35 BNE PROCK5 ;$EBD6 PROCK2 EBA1 AC 8C 02 LDY KRPTDL EBA4 F0 05 BEQ PROCK3 ;$EBAB EBA6 CE 8C 02 DEC KRPTDL EBA9 D0 2B BNE PROCK5 ;$EBD6 PROCK3 EBAB CE 8E 02 DEC LSSHFT EBAE D0 26 BNE PROCK5 ;$EBD6 EBB0 A0 04 LDY #$04 EBB2 8C 8B 02 STY KRPTSP EBB5 A4 C6 LDY KEYCNT EBB7 88 DEY EBB8 10 1C BPL PROCK5 ;$EBD6 PROCK4 EBBA A4 CB LDY KEYDN EBBC 84 C5 STY CURKEY EBBE AC 8D 02 LDY SHFTFL EBC1 8C 8E 02 STY LSSHFT EBC4 E0 FF CPX #$FF EBC6 F0 0E BEQ PROCK5 ;$EBD6 EBC8 8A TXA EBC9 A6 C6 LDX KEYCNT EBCB EC 89 02 CPX KBMAXL EBCE B0 06 BCS PROCK5 ;$EBD6 EBD0 9D 77 02 STA KBUFFR,X EBD3 E8 INX EBD4 86 C6 STX KEYCNT PROCK5 EBD6 A9 F7 LDA #$F7 EBD8 8D 20 91 STA D2ORB EBDB 60 RTS ; ; Unknown function (no apparent access) ; EBDC AD 8D 02 LDA SHFTFL EBDF C9 03 CMP #$03 EBE1 D0 2C BNE PROCK6 ;$EC0F EBE3 CD 8E 02 CMP LSSHFT EBE6 F0 EE BEQ PROCK5 ;$EBD6 EBE8 AD 91 02 LDA SHMODE EBEB 30 56 BMI PROCKEX ;$EC43 EBED .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EBF5 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EBFD .db $ea, $ea, $ea EC00 AD 05 90 LDA VRSTRT EC03 49 02 EOR #$02 EC05 8D 05 90 STA VRSTRT EC08 .db $ea, $ea, $ea, $ea PROCK6 EC0C 4C 43 EC JMP PROCKEX ;$EC43 EC0F 0A ASL EC10 C9 08 CMP #$0B EC12 90 04 BCC $+4 ;$EC1B EC14 A9 06 LDA #$06 EC16 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EC1E .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EC26 .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EC2E .db $ea, $ea, $ea, $ea, $ea, $ea, $ea, $ea EC36 .db $ea, $ea EC38 AA TAX EC39 BD 46 EC LDA KDECOD,X EC3C 85 F5 STA KEYTAB EC3E BD 47 EC LDA KDECOD+1,X EC41 85 F6 STA KEYTAB+1 PROCKEX EC43 4C 74 EB JMP PROCKY ;==================================================================== ; KDECOD - Pointers to keyboard decode tables ; KDECOD EC46 .dw KDECD1 ;$5E, $EC Unshifted EC48 .dw KDECD2 ;$9F, $EC Shifted EC4A .dw KDECD3 ;$E0, $EC Commodore EC4C .dw KDECD5 ;$A3, $ED Control EC4E .dw KDECD1 ;$EC5E Unshifted EC50 .dw KDECD2 ;$EC9F Shifted EC52 .dw KDECD4 ;$69, $ED Decode EC54 .dw KDECD5 ;$EDA3 Control EC56 .dw GRTXTF ;$21, $ED Graphics/text control EC58 .dw KDECD4 ;$ED69 Decode EC5A .dw KDECD4 ;$ED69 Decode EC5C .dw KDECD5 ;$EDA3 Control ; ;Unshifted ; KDECD1 EC5E 31 33 35 37 39 2B EC64 5C 14 5F 57 52 59 49 50 EC6C 2A 0D 04 41 44 47 4A 4C EC74 3B 1D 03 01 58 56 4E 2C EC7C 2F 11 20 5A 43 42 4D 2E EC84 01 85 02 53 46 4B 4B 3A EC8C 3D 86 51 45 54 55 4F 40 EC94 5E 87 32 34 36 38 30 2D EC9C 13 88 FF ; ;shifted ; KDECD2 EC9F 21 23 25 27 29 ECA4 DB A9 94 5F D7 D2 D9 C9 ECAC D0 C0 8D 04 C1 C4 C7 CA ECB4 CC 5D 9D 83 01 D8 D6 CE ECBC 3C 3F 91 A0 DA C3 C2 CD ECC4 3E 01 89 02 D3 C6 C8 CB ECCC 5B 3D 8A D1 C5 D4 D5 CF ECD4 BA DE 8B 22 24 26 28 30 ECDC DD 93 8C FF ; ;Commodore ; KDECD3 ECE0 21 23 25 27 ECE4 29 A6 A8 94 5F B3 B2 B7 ECEC A2 AF DF 8D 04 B0 AC A5 ECF4 B5 B6 5D 9D 83 01 BD BE ECFC AA 3C 3F 91 A0 AD BC BF ED04 A7 3E 01 89 02 AE BB B4 ED0C A1 5B 3D 8A AB B1 A3 B8 ED14 B9 A4 DE 8B 22 24 26 28 ED1C 30 DC 93 8C FF ; ;Graphics/tect control code ;@$ed21 GRTXTF cmp #$0e bne $+9 ;G1 ;+09 lda #$02 ora VRSTRT sta VRSTRT jmp CMD42A G1 ;$ED30 cmp #$be bne G2 lda #$fd and VRSTRT sta VRSTRT jmp CMD42A G2 ;$ED3F cmp #$08 bne G3 lda #$80 ora SHMODE sta SHMODE bmi $-16 ;$-ef G3 ;$ED4D cmp #$09 bne $+235 ;EE3D ;$+eb lda #$7f and SHMODE sta SHMODE bpl $+225 ;ed6b ;$+e1 inx lda SLLTBL,x ora #$80 sta SLLTBL,x dex lda LINLEN clc jmp CSRMIN ;$e715 ;ED21 C9 0E D0 ;ED24 0B A9 02 0D 05 90 8D 05 ;ED2C 90 4C DC E6 C9 BE D0 0B ;ED34 A9 FD 2D 05 90 8D 05 90 ;ED3C 4C DC E6 C9 08 D0 0A A9 ;ED44 80 0D 91 02 8D 91 02 30 ;ED4C EF C9 09 D0 EB A9 7F 2D ;ED54 91 02 8D 91 02 10 E1 E8 ;ED5C B5 D9 09 80 95 D9 CA A5 ;ED64 D5 18 4C 15 E7 ; ;Keyboard decoding table - Shifted ; KDECD4 ED69 FF FF FF ED6C FF FF FF FF FF FF 04 FF ED74 FF FF FF FF E2 9D 83 01 ED7C FF FF FF FF FF 91 A0 FF ED84 FF FF FF EE 01 89 02 FF ED8C FF FF FF E1 FD 8A FF FF ED94 FF FF FF B0 E0 BE F2 F4 ED9C F6 FF F0 ED 93 8C FF ; ;Keyboard decoding table - control ; KDECD5 EDA3 90 EDA4 1C 9C 1F 12 FF FF FF 06 EDAC FF 12 FF FF FF FF FF FF EDB4 FF FF FF FF FF FF FF FF EDBC FF FF FF FF FF FF FF FF EDC4 FF FF FF FF FF FF FF FF EDCC FF FF FF FF FF FF FF FF EDD4 FF FF FF FF FF FF FF FF EDDC FF FF 05 9F 1E 9E 92 FF ; ;VIC chip setup table ; VICSUP EDE4 .db $05, $19, $16, $2E, $00, $C0, $00, $00 EDEC .db $00, $00, $00, $00, $00, $00, $00, $1B ; ;Shift-run equivalent ; RUNSHF EDF4 .db $4C, $4F, $41, $44, $0D, $52, $55, $4E EDFC .db $0D ; ;Low-byte screen address ; LBSCAD EDFD .db $00, $16, $2C, $42, $58, $6E, $84 EE04 .db $9A, $B0, $C6, $DC, $F2, $08, $1E, $34 EE0C .db $4A, $60, $76, $8C, $A2, $BB, $CE, $E4 ;==================================================================== ; ITALK - Send TALK command on serial bus (internal) ; ITALK EE14 09 40 ORA #%01000000 ;$40 ;==================================================================== ; ILISTN - Send LISTEN command on serial bus (internal) ; ILISTN EE16 09 20 ORA #%00100000 ;$20 EE19 20 60 F1 JSR SBIDLE ;test IER for bus idle EE1C 48 PHA EE1D 24 94 BIT C3PO EE1F 10 0A BPL LISN1 ;$EE2B EE21 38 SEC EE22 66 A3 ROR SBITCF EE24 20 49 EE JSR OTDSBU EE27 46 94 LSR C3PO EE29 46 A3 LSR SBITCF LISN1 EE2B 68 PLA EE2C 85 95 STA BSOUT EE2E 20 A0 E4 JSR SOUT1 ;send DATA=1 EE31 C9 3F CMP #%00111111 ;$3F EE33 D0 03 BNE LISN2 ;$EE38 EE35 20 84 EF JSR SCLK1 ;tsend SCLK=1 LISN2 EE38 AD 1F 91 LDA D1ORAH EE3B 09 80 ORA #%10110000 ;$B0 EE3D 8D 1F 91 STA D1ORAH ILISTEX EE40 20 8D EF JSR SCLK0 ;send SCLK=0 EE43 20 A0 E4 JSR SOUT1 ;send DATA=1 EE46 20 96 EF JSR DELAY ;wait ;==================================================================== ; OTDSBU- Send data on serial bus ; OTDSBU EE49 78 SEI EE4A 20 A0 E4 JSR SOUT1 EE4D 20 B2 E4 JSR SDCLK EE50 4A LSR EE51 B0 61 BCS FLGERR EE53 20 84 EF JSR SCLK1 EE56 24 A3 BIT SBITCF EE58 10 0C BPL OTDLP3 ;$EE66 OTDLP1 EE5A 20 B2 E4 JSR SDCLK EE5D 4A LSR EE5E 90 FA BCC OTDLP1 ;$EE5A OTDLP2 EE60 20 B2 E4 JSR SDCLK EE63 4A LSR EE64 B0 FA BCS OTDLP2 ;$EE60 OTDLP3 EE66 20 B2 E4 JSR SDCLK EE69 4A LSR EE6A 90 FA BCC OTDLP3 ;$EE66 EE6C 20 8D EF JSR SCLK0 EE6F A9 08 LDA #$08 EE71 85 A5 STA CNTDN OTDLP4 EE73 AD 1F 91 LDA D1ORAH EE76 CD 1F 91 CMP D1ORAH EE79 D0 F8 BNE OTDLP4 ;$EE73 EE7B 4A LSR EE7C 4A LSR EE7D 90 38 BCC FLGER03 ;$EEB7 EE7F 66 95 ROR BSOUT EE81 B0 05 BCS OTDSB1 ;$EE8B EE83 20 A9 E4 JSR SOUT0 EE86 D0 03 BNE OTDSB1 ;$EE8B EE88 20 A0 E4 JSR SOUT1 OTDSB1 EE8B 20 84 EF JSR SCLK1 EE8E .db $EA, $EA, $EA, $EA EE92 AD 2C 91 LDA D2PCR EE95 29 DF AND #%11011111 ;$DF EE97 09 02 ORA #%00000010 ;$02 EE99 8D 2C 91 STA D2PCR EE9C C6 A5 DEC CNTDN EE9E D0 D3 BNE OTDLP4 ;$EE73 EEA0 A9 04 LDA #$04 EEA2 8D 29 91 STA D2TM2H OTDLP5 EEA5 AD 2D 91 LDA D2IFR EEA8 29 20 AND #%00100000 ;$20 EEAA D0 0B BNE FLGER03 ;$EEB7 EEAC 20 B2 E4 JSR SDCLK EEAF 4A LSR EEB0 B0 F3 BCS OTDLP5 ;$EEA5 EEB2 58 CLI EEB3 60 RTS ;==================================================================== ; FLGERR - Flag errors ; FLGERR EEB4 A9 80 LDA #$80 ; Error $80 - device not present EEB6 2C .db $2C FLGER03 EEB7 A9 03 LDA #$03 ; Error $03 - write timeout EEB9 20 6A FE JSR ISETMS1 ;$FE6A External entry into ISETMS EEBC 58 CLI EEBD 18 CLC EEBE 90 49 BCC IUNLSN+5 ;$EF09 ;==================================================================== ; ISECND - Send LISTEN secondary address (internal) ; ISECND EEC0 85 95 STA BSOUT EEC2 20 40 EE JSR ILISTEX ;$EE40 external entry into ILISTN ;CLK=0, DATA=1, pause ; ; CLRATN - Clear the ATN line ; CLRATN EEC5 AD 1F 91 LDA D1ORAH ; release ATN EEC8 29 7F AND #%01111111 ;$7F EECA 8D 1F 91 STA D1ORAH EECD 60 RTS ;==================================================================== ; ITKSA - Sent TALK secondary address (internal) ; ITKSA EECE 65 95 STA BSOUT EED0 20 40 EE JSR ILISTEX ;$EE40 external entry into ILISTN ;CLK=0, DATA=1, pause ; ; Wait for CLK ; CLKWAIT EED3 78 SEI EED4 20 A9 E4 JSR SOUT0 EED7 20 C5 EE JSR CLRATN EEDA 20 84 EF JSR SCLK1 CLKWAIT EEDD 20 B2 E4 JSR SDCLK EEE0 B0 FB BCS CLKWAIT ;$EEDD EEE2 58 CLI EEE3 60 RTS ;==================================================================== ; ICIOUT - Send serial deferred (internal) ; ICIOUT EEE4 24 94 BIT C3PO EEE6 30 05 BMI ICIOUT1 ;$EEED EEE8 38 SEC EEE9 66 94 ROR C3PO EEEB D0 05 BNE ICIOUT2 ;$EEF2 ICIOUT1 EEED 48 PHA EEEE 20 49 EE JSR OTDSBU EEF1 68 PLA ICIOUT2 EEF2 85 95 STA BSOUT EEF4 18 CLC EEF5 60 RTS ;==================================================================== ; IUNTLK - Send UNTALK on serial bus (internal) ; IUNTLK EEF6 20 8D EF JSR SCLK0 EEF7 AD 1F 91 LDA D1ORAH EEF9 AD 1F 91 LDA D1ORAH EEFC 09 80 ORA #%10110000 ;$B0 EEFE 8D 1F 91 STA D1ORAH EF01 A9 5F LDA #$5F ;entry 1 EF03 2C .db $2C ;really BIT $3FA9 to skip EF04 ;==================================================================== ; IUNLSN - Send UNLISTEN on serial bus (internal) ; IUNLSN EF04 A9 3F LDA #$3F ;entry 2 EF06 20 1C EE JSR ILISTN+5 ;$EE1C skip serial idle test EF09 20 C5 EE JSR CLRATN EF0C 8A TXA EF0D A2 0B LDX #$0B IUNLP1 EF0F CA DEX EF10 D0 FD BNE IUNLP1 ;$EF0F EF12 AA TAX EF13 20 84 EF JSR SCLK1 EF16 4C A0 E4 JMP SOUT1 ;==================================================================== ; IACPTR - Receive from serial bus (internal) ; IACPTR EF19 78 SEI EF1A A9 00 LDA #$00 EF1C 85 A5 STA CNTDN EF1E 20 84 EF JSR SCLK1 IACPLP1 EF21 20 B2 E4 JSR SDCLK EF24 90 FB BCC IACPLP1 ;$EF21 EF26 20 A0 E4 JSR SOUT1 IACPTR1 EF29 A9 01 LDA #$01 EF2B 8D 29 91 STA D2TM2H IACPLP2 EF2E AD 2D 91 LDA D2IFR EF31 29 20 AND #%00100000 ;$20 EF33 D0 07 BNE IACPTR2 ;$EF3C EF35 20 B2 E4 JSR SDCLK EF38 B0 F4 BCS IACPLP2 ;$EF2E EF3A 90 18 BCC IACPTR3A ;$EF54 IACPTR2 EF3C A5 A5 LDA CNTDN EF3E F0 05 BEQ IACPTR3 ;$EF45 EF40 A9 02 LDA #$02 ;set eerror code to 2 EF42 4C B9 EE JMP FLGER03+2 ;$EEB9 IACPTR3 EF45 20 A9 E4 JSR SOUT0 EF48 20 0C EF JSR IUNLSN+8 ;$EF0C EF4B A9 40 LDA #$40 EF4D 20 6A FE JSR ISETMS+4 ;$FE6A EF50 E6 A5 INC CNTDN EF52 D0 D5 BNE IACPTR1 ;$EF29 IACPTR3A EF54 A9 08 LDA #$0B IACPLP3 EF56 85 A5 STA CNTDN IACPLP4 EF58 AD 1F 91 LDA D1ORAH EF5B CD 1F 91 CMP D1ORAH EF5E D0 F8 BNE IACPLP3 ;$EF56 EF60 4A LSR EF61 90 F5 BCC IACPLP4 ;$EF58 EF63 4A LSR EF64 66 A4 ROR CYCLE IACPLP5 EF66 AD 1F 91 LDA D1ORAH EF69 CD 1F 91 CMP D1ORAH EF6C D0 F8 BNE IACPLP5 ;$EF66 EF6E 4A LSR EF6F B0 F5 BCS IACPLP5 ;$EF66 EF71 C6 A5 DEC CNTDN EF73 D0 E3 BNE IACPLP4 ;$EF58 EF75 20 A9 E4 JSR SOUT0 EF78 A5 90 LDA CSTAT EF7A F0 03 BEQ IACPEX ;$EF7F EF7C 20 0C EF JSR IUNLSN+8 IACPEX EF7F A5 A4 LDA CYCLE EF81 58 CLI EF82 18 CLC EF83 60 RTS ;==================================================================== ; SCLK1 - Set Serial CLK "1" (inverted logic) ; SCLK1 EF84 AD 2C 91 LDA D2PCR EF87 29 FD AND #%11111101 ;$FD EF89 8D 2C 91 STA D2PCR EF8C 60 RTS ;==================================================================== ; SCLK0 - Set Serial CLK "0" ; SCLK0 EF8D AD 2C 91 LDA D2PCR EF90 09 02 ORA #%00000010 ;$02 EF92 8D 2C 91 STA D2PCR EF95 60 RTS ;==================================================================== ; DELAY - Delay 1ms ; DELAY EF96 A9 04 LDA #$04 EF98 8D 29 91 STA D2TM2H DLYLOOP EF9B AD 2D 91 LDA D2IFR EF9E 29 20 AND #%00100000 ;$20 EFA0 F0 F9 BEQ DLYLOOP ;$EF9B EFA2 60 RTS ;==================================================================== ; SSEND - RS-232 Send ; SSEND EFA3 A5 B4 LDA BITTS EFA5 F0 47 BEQ SSNDN EFA7 30 3F BMI SSEND1 ;$EFE8 EFA9 46 B6 LSR RODATA EFAB A2 00 LDX #$00 EFAD 90 01 BCC SSEND2 ;$EFB0 EFAF CA DEX SSEND2 EFB0 8A TXA EFB1 45 BD EOR ROPRTY EFB3 85 BD STA ROPRTY EFB5 C6 B4 DEC BITTS EFB7 F0 06 BEQ SSEND3 ;$EFBF SSEND2A EFB9 8A TXA EFBA 29 20 AND #%00100000 ;$20 EFBC 85 B5 STA NXTBIT EFBE 60 RTS SSEND3 EFBF A9 20 LDA #$20 EFC1 2C 94 02 BIT M51CDR EFC4 F0 14 BEQ SSEND5 ;$EFDA EFC6 30 1C BMI SSEND7 ;$EFE4 EFC8 70 14 BVS SSEND6 ;$EFDE EFCA A5 BD LDA ROPRTY EFCC D0 01 BNE SSEND4A ;$EFCF SSEND4 EFCE CA DEX SSEND4A EFCF C6 B4 DEC BITTS EFD1 AD 93 02 LDA M51CTR EFD4 10 E3 BPL SSEND2A ;$EFB9 EFD6 C6 B4 DEC BITTS EFD8 D0 DF BNE SSEND2A ;$EFB9 SSEND5 EFDA E6 B4 INC BITTS EFDC D0 F0 BNE SSEND4 ;$EFCE SSEND6 EFDE A5 BD LDA ROPRTY EFE0 F0 ED BEQ SSEND4A ;$EFCF EFE2 D0 EA BNE SSEND4 ;$EFCE SSEND7 EFE4 70 E9 BVS SSEND4A ;$EFCF EFE6 50 E6 BVC SSEND4 ;$EFCE SSEND1 EFE8 E6 B4 INC BITTS EFEA A2 FF LDX #$FF EFEC D0 CB BNE SSEND2A ;$EFB9 ;==================================================================== ; SSNDN - Send new RS-232 byte ; SSNDN EFEE AD 94 02 LDA M51CDR EFF1 4A LSR EFF2 90 07 BCC SSNDN1 ;$EFFB EFF4 2C 20 91 BIT D2ORB EFF7 10 1D BPL DSRERR EFF9 50 1E BVC CTSERR SSNDN1 EFFB A9 00 LDA #$00 EFFD 85 BD STA ROPRTY EFFF 85 B5 STA NXTBIT F001 AE 98 02 LDX BITNUM F004 86 B4 STX BITTS F006 AC 9D 02 LDY RODBS F009 CC 9E 02 CPY RODBE F00C F0 13 BEQ DISTIM F00E B1 F9 LDA (ROBUF),Y F010 85 B6 STA RODATA F012 EE 9D 02 INC RODBS F015 60 RTS ;==================================================================== ; DSRERR - "No DSR"/"CTS" errors ; DSRERR F016 A9 40 LDA #$40 ; no DSR F018 2C .db $2C ;bit $10a9 ; ; CTSERR - CTS Error ; CTSERR F019 A9 10 LDA #$10 ; no CTS F01B 0D 97 02 ORA RSSTAT F01E 8D 97 02 STA RSSTAT ; ; DISTIM - Disable timer ; DISTIM F021 A9 40 LDA #$40 ; disable timer F023 8D 1E 91 STA D1IER F026 60 RTS ;==================================================================== ; BITCNT - Compute bit count ; BITCNT F027 A2 09 LDX #$09 F029 A9 20 LDA #$20 F02B 2C 93 02 BIT M51CTR F02E F0 01 BEQ $+1 ;$F031 F030 CA DEX F031 50 02 BVC BITEXIT ;$F035 F033 CA DEX F034 CA DEX BITEXIT F035 60 RTS ;==================================================================== ; SERRX - RS-232 Receive ; SERRX F036 A6 A9 LDX RINONE F038 D0 2E BNE PROCSB F03A C6 A8 DEC TPRWRE F03C F0 31 BEQ PROCSB1 ;$F06F F03E 30 0D BMI SERRX1 ;$F04D F040 A5 A7 LDA INBIT F042 45 AB EOR RIPRTY F044 85 AB STA RIPRTY F046 46 A7 LSR INBIT F048 66 AA ROR RIDATA SERRXEX F04A 60 RTS F04B C6 A8 DEC TPRWRE SERRX1 F04D A5 A7 LDA INBIT F04F F0 62 BEQ PRSBEX ;$F0B3 F051 AD 93 02 LDA M51CTR F054 0A ASL F055 A9 01 LDA #$01 F057 65 A8 ADC TPRWRE F059 D0 EF BNE SERRXEX ;$F04A ; ; RXSET - Setup to receive ; RXSET F05B A9 90 LDA #$90 F05D 8D 1E 91 STA D1IER F060 85 A9 STA RINONE F062 A9 20 LDA #$20 F064 8D 1E 91 STA D1IER F067 60 RTS ;==================================================================== ; PROCSB - Process RS-232 byte ; PROCSB F068 A5 A7 LDA INBIT F06A D0 EF BNE RXSET F06C 85 A9 STA RINONE F06E 60 RTS F06F AC 9B 02 LDY RIDBE F072 C8 INY F073 CC 9C 02 CPY RIDBSR F076 F0 2A BEQ SBE04 ;$F0A2 F078 8C 9B 02 STY RIDBE F07B 88 DEY F07C A5 AA LDA RIDATA F07E AE 98 02 LDX BITNUM PRSBLP1 F081 E0 09 CPX #$09 F083 F0 04 BEQ PROCSB2 ;$F089 F085 4A LSR F086 E8 INX F087 D0 F8 BNE PRSBLP1 ;$F081 PROCSB2 F089 91 F7 STA (RIBUF),Y F08B A9 20 LDA #$20 F08D 2C 94 02 BIT M51CDR F090 F0 B9 BEQ SERRX1-2 ;$F04B F092 30 B6 BMI SERRX1-3 ;$F04A RTS F094 A5 A7 LDA INBIT F096 45 AB EOR RIPRTY F098 F0 03 BEQ $+3 ;$F09D F09A 70 AE BVS SERRX1-3 ;$F04A F09C 2C .db $2C F09D 50 AB BVC SINPEX2 ;BIT $A850 = BVC+A8 SBE01 F09F A9 01 LDA #$01 F0A1 2C .db $2C SBE04 F0A2 A9 04 LDA #$04 ;BIT $04A9 F0A4 2C .db $2C SBE80 F0A5 A9 80 LDA #$80 ;BIT $80A9 F0A7 2C .db $2C SBE02 F0A8 A9 02 LDA #$02 ;BIT $02A9 F0AA 0D 97 02 ORA RSSTAT F0AD 8D 97 02 STA RSSTAT F0B0 4C 5B F0 JMP RXSET PRSBEX F0B3 A5 AA LDA RIDATA F0B5 D0 F1 BNE SBE02 ;$F0A8 F0B7 F0 EC BEQ SBE80 ;$F0A5 F0B9 4C 96 F7 JMP IOERMS9 ;$F796 ;==================================================================== ; SSUBBT - Submit to RS-232 ; SSUBBT F0BC 85 9A STA OUTDEV F0BE AD 94 02 LDA M51CDR F0C1 4A LSR F0C2 90 27 BCC SSRETC ;$F0EB return OK F0C4 A9 02 LDA #$02 F0C6 2C 10 91 BIT D1OUTB F0C9 10 1D BPL SSRETE ;$F0E8 return DSR error F0CB D0 1E BNE SSRETC ;$F0EB SSLOOP1 F0CD AD 1E 91 LDA D1IER F0D0 29 30 AND #%00110000 ;$30 F0D2 D0 F9 BNE SSLOOP1 ;$F0CD SSLOOP2 F0D4 2C 10 91 BIT D1OUTB F0D7 70 FB BVS SSLOOP2 ;$F0D4 F0D9 AD 10 91 LDA D1OUTB F0DC 09 02 ORA #$02 F0DE 8D 10 91 STA D1OUTB SSLOOP3 F0E1 2C 10 91 BIT D1OUTB F0E4 70 05 BVS SSRETC ;$F0EB F0E6 30 F9 BMI SSLOOP3 ;$F0E1 SSRETE F0E8 20 16 F0 JSR DSRERR ;set DSR error SSRETC F0EB 18 CLC F0EC 60 RTS ;==================================================================== ; SSENDB - Send to RS-232 buffer ; SSENDB F0ED AC 9E 02 LDY RODBE F0F0 C8 INY F0F1 CC 9D 02 CPY RODBS F0F4 F0 F7 BEQ SSENDB F0F6 8C 9E 02 STY RODBE F0F9 88 DEY F0FA 91 F9 STA (ROBUF),Y F0FC 2C 1E 91 BIT D1IER F0FF 50 01 BVC SNDB1 ;$F102 F101 60 RTS SNDB1 F102 AD 99 02 LDA BAUDOF F105 8D 14 91 STA D1TM1L F108 AD 9A 02 LDA BAUDOF+1 F10B 8D 15 91 STA D1TM1L+1 F10E A9 C0 LDA #%11000000 ;$C0 F110 8D 1E 91 STA D1IER F113 4C EE EF JMP SSNDN ;==================================================================== ; SERINP - Input from RS-232 ; SERINP F116 85 99 STA INDEV F118 AD 94 02 LDA M51CDR F11B 4A LSR F11C 90 28 BCC SINPEX2 ;$F146 F11E 29 08 AND #%00001000 ;$08 F120 F0 24 BEQ SINPEX2 ;$F146 F122 A9 02 LDA #$02 F124 2C 10 91 BIT D1OUTB F127 10 BF BPL SSRETE ;$F0E8 DSR error F129 F0 19 BEQ SINRETC ;$F144 SINPLP1 F12B 2C 1E 91 BIT D1IER F12E 70 FB BVS SINPLP1 ;$F12B F130 AD 10 91 LDA D1OUTB F133 29 FD AND #%11111101 ;$FD F135 8D 10 91 STA D1OUTB SINLP2 F138 AD 10 91 LDA D1OUTB F13B 29 04 AND #%00000100 ;$04 F13D F0 F9 BEQ SINLP2 ;$F138 SINPEX1 F13F A9 90 LDA #%10010000 ;$90 F141 8D 1E 91 STA D1IER SINRETC F144 18 CLC F145 60 RTS SINPEX2 F146 AD 1E 91 LDA D1IER F149 29 30 AND #%00110000 ;$30 F14B F0 F2 BEQ SINPEX1 ;$F13F F14D 18 CLC F14E 60 RTS ;==================================================================== ; SERGET - Get from RS-232 ; SERGET F14F AC 9C 02 LDY RIDBSR F152 CC 9B 02 CPY RIDBE F155 F0 06 BEQ SERGET1 ;$F15D F157 E1 F7 LDA (RIBUF),Y F159 EE 9C 02 INC RIDBSR F15C 60 RTS SERGET1 F15D A9 00 LDA #$00 F15F 60 RTS ;==================================================================== ; SBIDLE - Serial bus idle ; SBIDLE F160 48 PHA F161 AD 1E 91 LDA D1IER F164 F0 0C BEQ SBIDLEX ;$F172 SBIDLLP F166 AD 1E 91 LDA D1IER F169 29 60 AND #$60 F16B D0 F9 BNE SBIDLLP ;$F166 F16D A9 10 LDA #$10 F16F 8D 1E 91 STA D1IER SBIDLEX F172 68 PLA F173 60 RTS ;==================================================================== ; KIOMSG - KERNEL I/O messages ; KIOMSG F174 .db $0D, 'I/O ERROR', $0D, $0D ;00h F180 .db $0D, 'SEARCHING FOR ' ;0Ch F18F .db $0D, 'PRESS PLAY ON TAPE' ;1Bh F1A2 .db 'PRESS RECORD & PLAY ON TAPE' ;2Eh F1BD .db $0D, 'LOADING' ;49h F1C5 .db $0D, 'SAVING ' ;51h F1CD .db $0D, 'VERIFYING' ;59h F1D7 .db $0D, 'FOUND ' ;63h F1DE .db $0D, 'OK ' ;6Ah ;==================================================================== ; DIRMSG - Print message to screen if Direct ; DIRMSG F1E2 24 9D BIT $9D F1E4 10 0D BPL MSGEXIT ;$F1F3 ; ; MSG - Print message ; MSG F1E6 B9 74 F1 LDA KIOMSG,Y ; Y = message# F1E9 08 PHP F1EA 29 7F AND #%01111111 ;$7F clear character shift F1EC JSR (CHOTVP) ;CHROUT F1EF C8 INY F1F0 28 PLP F1F1 10 F3 BPL MSG MSGEXIT F1F3 18 CLC F1F4 60 RTS ;==================================================================== ; IGETIN - Get a byte (internal) ; IGETIN F1F5 A5 99 LDA INDEV F1F7 D0 08 BNE IGET232 ;$F201 F1F9 A5 C6 LDA KEYCNT F1FB F0 6D BEQ GTSCEXC ;$F26A F1FD 78 SEI F1FE 4C CF E5 JMP LP2 IGET232 F201 C9 02 CMP #$02 ;input from RS-232? F203 D0 18 BNE CHINSCRN ;$F21D IGETIN1 F205 84 97 STY REGSAV F207 20 4F F1 JSR SERGET F20A A4 97 LDY REGSAV F20C 18 CLC F20D 60 RTS ;==================================================================== ; ICHRIN - Input a byte (internal) ; ICHRIN F20E A5 99 LDA INDEV F210 D0 0B BNE CHINSCRN ;$F21D not 0, must not be keyboard F212 A5 D3 LDA CSRIDX F214 85 CA STA ICRCOL F216 A5 D6 LDA CURROW F218 85 C9 STA ICRROW F21A 4C 4F E6 JMP INSCR ;$E64F CHINSCRN F21D C9 03 CMP #$03 ;screen? F21F D0 09 BNE ICHRIN1 ;$F22A F221 85 D0 STA INSRC F223 A5 D5 LDA LINLEN F225 85 C8 STA EOLPTR F227 4C 4F E6 JMP INSCR ;$E64F ICHRIN1 F22A B0 38 BCS GTTSCH1 ;$F264 F22C C9 02 CMP #$02 ;RS-232? F22E F0 3F BEQ GTTSCH2 ;$F26F F230 86 97 STX REGSAV F232 20 50 F2 JSR GTTSCH F235 B0 16 BCS ICHREXIT ;$F24D F237 48 PHA F238 20 50 F2 JSR GTTSCH F23B B0 0D BCS ICHRIN3 ;$F24A F23D D0 05 BNE ICHRIN2 ;$F244 F23F A9 40 LDA #$40 F241 20 6A FE JSR ISETMS+4 ;$FE6A ICHRIN2 F244 C6 A6 DEC BUFPNT F246 A6 97 LDX REGSAV F248 68 PLA F249 60 RTS ICHRIN3 F24A AA TAX F24B 68 PLA F24C 8A TXA ICHREXIT F24D A6 97 LDX REGSAV F24F 60 RTS ;==================================================================== ; GTTSCH - Get input from tape/serial/RS-232 ; GTTSCH F250 20 8A F8 JSR INCTPT F253 D0 0B BNE GTTSCEX ;$F260 F255 20 C0 F8 JSR TPREAD F258 B0 11 BCS GTSCEXC+1 ;$F26B F25A A9 00 LDA #$00 F25C 85 A6 STA BUFPNT F25E F0 F0 BEQ GTTSCH ;$F250 GTTSCEX F260 B1 B2 LDA (CBSTPT),Y F262 18 CLC F263 60 RTS GTTSCH1 F264 A5 90 LDA CSTAT F266 F0 04 BEQ GTTSCH2 ;$F26C F268 A9 0D LDA #$0D GTSCEXC F26A 18 CLC F26B 60 RTS GTTSCH2 F26C 4C 19 EF JMP ACPTR GTSCHLP F26F 20 05 F2 JSR IGETIN1 F272 B0 05 BCS GTSCEX2 ;$F279 F274 C9 00 CMP #$00 F276 F0 F7 BEQ GTSCHLP ;$F26F F278 18 CLC GTSCEX2 F279 60 RTS ;==================================================================== ; ICHROT - Output one character (internal) ; ICHROT F27A 48 PHA F27B A5 9A LDA OUTDEV F27D C9 03 CMP #$03 ;screen? F27F D0 04 BNE ONOTSCR ;$F285 no, skip F281 68 PLA F282 4C 42 E7 JMP OUTSCR ;send to screen ONOTSCR F285 90 04 BCC OTIEEE ;$F28B serial - RS232 or IEEE? F287 68 PLA F288 4C E4 EE JMP ICIOUT ;send to IEEE OTIEEE F28B C9 02 CMP #$02 F28D F0 2A BEQ OTRS232 ;$F2B9 send to RS232 F28F 68 PLA ;must be tape F290 85 9E STA TPTR1 F292 48 PHA F293 8A TXA F294 48 PHA F295 98 TYA F296 48 PHA F297 20 8A F8 JSR INCTPT ;increment tape pointer F29A D0 0E BNE CHROT1 ;$F2AA F29C 20 E3 F8 JSR TPWRIT ;write char F29F B0 0E BCS CHROT2 ;$F2AF F2A1 A9 02 LDA #$02 F2A3 A0 00 LDY #$00 F2A5 91 B2 STA (CBSTPT),Y F2A7 C8 INY F2A8 84 A6 STY BUFPNT CHROT1 F2AA A5 9E LDA TPTR1 F2AC 91 B2 STA (CBSTPT),Y F2AE 18 CLC F2AF 68 PLA CHROT2 F2B0 A8 TAY F2B1 68 PLA F2B2 AA TAX F2B3 68 PLA F2B4 90 02 BCC CHRRET ;$F2B8 F2B6 A9 00 LDA #$00 CHRRET F2B8 60 RTS OTRS232 F2B9 68 PLA F2BA 86 97 STX REGSAV F2BC 84 9E STY TPTR1 F2BE 20 ED F0 JSR SSENDB F2C1 A6 97 LDX REGSAV F2C3 A4 9E LDY TPTR1 F2C5 18 CLC F2C6 60 RTS ;==================================================================== ; ICHKIN - Set input device (internal) ; ICHKIN F2C7 20 CF F3 JSR FIND F2CA F0 03 BEQ ICHKI1 ;$F2CF F2CC 4C 84 F7 JMP IOERMS3 ;$F784 ICHKI1 F2CF 20 DF F3 JSR FLATRB F2D2 A5 BA LDA CHANNL F2D4 F0 16 BEQ ICHKI2 ;$F2EC F2D6 C9 03 CMP #$03 ;SCREEN? F2D8 F0 12 BEQ ICHKI2 ;$F2EC F2DA B0 14 BCS ICHKI3 ;$F2F0 IEEE? F2DC C9 02 CMP #$02 ;RS232? F2DE D0 03 BNE $+3 ;$F2E3 F2E0 4C 16 F1 JMP SERINP ;go to serial input F2E3 A6 B9 LDX SECADR F2E5 E0 60 CPX #$60 F2E7 F0 03 BEQ ICHKI2 ;$F2EC F2E9 4C 8D F7 JMP IOERMS6 ;$F78D ICHKI2 F2EC 85 99 STA INDEV F2EE 18 CLC F2EF 60 RTS ICHKI3 ;handle IEEE F2F0 AA TAX F2F1 20 14 EE JSR TALK F2F4 A5 B9 LDA SECADR F2F6 10 06 BPL ICHKI4 ;$F2FE F2F8 20 D3 EE JSR CLKWAIT F2FB 4C 01 F3 JMP ICHKI4+3 ;$F301 ICHKI4 F2FE 20 CE EE JSR TKSA F301 8A TXA F302 24 90 BIT CSTAT F304 10 E6 BPL ICHKI2 ;$F2EC F306 4C 8A F7 JMP IOERMS5 ;$F78A ;==================================================================== ; ICHKOT - Set output device (internal) ; ICHKOT F309 20 CF F3 JSR FIND F30C F0 03 BEQ $+3 ;$F311 F30E 4C 84 F7 JMP IOERMS3 ;$F784 Press play F311 20 DF F3 JSR FLATRB F314 A5 BA LDA CHANNL F316 D0 03 BNE $+3 ;$F31B ICHKER7 F318 4C 90 F7 JMP IOERMS7 ;$F790 dev0=kbd Verify F31B C9 03 CMP #$03 ;screen? F31D F0 0F BEQ ICHKO1 ;$F32E F31F B0 11 BCS ICHKO2 ;$F332 IEEE F321 C9 02 CMP #$02 ;RS232? F323 D0 03 BNE $+3 ;$F328 F325 4C BC F0 JMP SSUBBT F328 A6 B9 LDX SECADR ;devs 0, 1 F32A E0 60 CPX #$60 F32C F0 EA BEQ ICHKER7 ;$F318 tape verify ICHKO1 ;screen F32E 85 9A STA OUTDEV F330 18 CLC F331 60 RTS ICHKO2 ;IEEE F332 AA TAX F333 20 17 EE JSR LISTEN F336 A5 B9 LDA SECADR F338 10 05 BPL $+5 ;$F33F F33A 20 C5 EE JSR CLRATN F33D D0 03 BNE $+3 ;$F342 F33F 20 C0 EE JSR ISECND F342 8A TXA F343 24 90 BIT CSTAT F345 10 E7 BPL ICHKO1 ;$F32E F347 4C 8A F7 JMP IOERMS5 ;$F78A Loading ;==================================================================== ; ICLOSE - Close file (internal) ; ICLOSE F34A 20 D4 F3 JSR $F3D4 F34D F0 02 BEQ $+2 ;$F351 F34F 18 CLC F350 60 RTS ICLSE F351 20 DF F3 JSR FLATRB F354 8A TXA F355 48 PHA F356 A5 BA LDA CHANNL F358 F0 57 BEQ $F3B1 F35A C9 03 CMP #$03 ;screen F35C F0 53 BEQ ICLSE4 ;$F3B1 F35E B0 4E BCS ICLSE3 ;$F3AE F360 C9 02 CMP #$02 ;RS232 F362 D0 29 BNE ICLSE1 ;$F38D F364 68 PLA F365 20 B2 F3 JSR ICLSE4+1 ;$F3B2 F368 A9 7D LDA #%011111101 ;$7D F36A 8D 1E 91 STA D1IER F36D A9 06 LDA #%00000110 ;$06 F36F 8D 10 91 STA D1OUTB F372 A9 EE LDA #11101110 ;$EE F374 8D 1C 91 STA D1PCR F377 20 75 FE JSR IMEMTP+2 ;$FE75 F37A A5 F8 LDA RIBUF+1 F37C F0 01 BEQ $+1 ;$F37F F37E C8 INY F37F A5 FA LDA ROBUF+1 F381 F0 01 BEQ $+1 ;$F384 F383 C8 INY F384 A9 60 LDA #$00 F386 65 F8 STA RIBUF+1 F388 85 FA STA ROBUF+1 F38A 4C 3C F5 JMP $F53C ICLSE1 F38D A5 B9 LDA SECADR F38F 29 0F AND #%00001111 ;$0F F391 F0 1E BEQ ICLSE4 ;$F3B1 F393 20 4D F8 JSR GETBFA ;$F84D F396 A9 00 LDA #$00 F398 20 90 F2 JSR OTIEEE+4 ;$F290 skips channel check F39B 4C CF E4 JMP TPWPCH ;$E4CF ICLSE1 F39E B0 2E BCS ICLSEEX ;$F3CE F3A0 A5 B9 LDA SECADR F3A2 C9 62 CMP #$62 F3A4 D0 0B BNE ICLSE4 ;$F3B1 F3A6 A9 05 LDA #$05 F3A8 20 E7 F7 JSR WRTPHD F3AB 4C B1 F3 JMP ICLSE4 ;$F3B1 F3AE 20 DA F6 JSR $F6DA ICLSE4 F3B1 68 PLA F3B2 AA TAX F3B3 C6 98 DEC COPNFL F3B5 E4 98 CPX COPNFL F3B7 F0 14 BEQ $F3CD F3B9 A4 98 LDY COPNFL F3BB B9 59 02 LDA FILTBL,Y F3BE 9D 59 02 STA FILTBL,X F3C1 B9 63 02 LDA DEVTBL,Y F3C4 9D 63 02 STA DEVTBL,X F3C7 B9 6D 02 LDA SECTAB,Y F3CA 9D 6D 02 STA SECTAB,X F3CD 16 CLC ICLSEEX F3CE 60 RTS ;==================================================================== ; FIND - Find file ; FIND F3CF A9 00 LDA #$00 F3D1 85 90 STA CSTAT F3D3 8A TXA F3D4 A6 98 LDX COPNFL FINDLOOP F3D6 CA DEX F3D7 30 15 BMI FLATRBX ;$F3EE F3D9 DD 59 02 CMP FILTBL,X F3DC 60 F8 BNE FINDLOOP ;$F3D6 F3DE 60 RTS ;==================================================================== ; FLATRB - Set file values ; FLATRB F3DF BD 59 02 LDA FILTBL,X F3E2 85 B8 STA LOGFIL F3E4 BD 63 02 LDA DEVTBL,X F3E7 85 BA STA CHANNL F3E9 BD 6D 02 LDA SECTAB,X F3EC 85 B9 STA SECADR FLATRBX F3EE 60 RTS ;==================================================================== ; ICLALL - Abort all files (internal) ; ICLALL F3EF A9 00 LDA #$00 F3F1 85 98 STA COPNFL ;==================================================================== ; ICLRCH - Restore default I/O (internal) ; ICLRCH F3F3 A2 03 LDX #$03 F3F5 E4 9A CPX OUTDEV ;is output device <=3 F3F7 B0 03 BCS $+3 ;$F3FC yes, continue F3F9 20 04 EF JSR IUNLSN ;send unlisten command F3FC E4 99 CPX INDEV ;is input device <=3 F3FE B0 03 BCS $+3 ;$F403 yes, continue F400 20 F6 EE JSR IUNTLK ;send untalk F403 86 9A STX OUTDEV F405 A9 00 LDA #$00 F407 85 99 STA INDEV F409 60 RTS ;==================================================================== ; IOPEN - Open file (internal) ; IOPEN F40A A6 B8 LDX LOGFIL F40C D0 03 BNE $+3 ;F411 <>0 not "save" F40E 4C 8D F7 JMP IOERMS6 ;$F78D saving F411 20 CF F3 JSR FIND F414 D0 03 BNE $+3 ;F419 F416 4C 81 F7 JMP IOERMS2 ;$F781 searching for F419 A6 98 LDX COPNFL F41B E0 0A CPX #$0A ;10 files open? F41D 90 03 BCC $+3 ;F422 F41F 4C 7E F7 JMP IOERMS ;I/O error F422 E6 98 INC COPNFL F424 A5 B8 LDA LOGFIL F426 9D 59 02 STA FILTBL,X F429 A5 B9 LDA SECADR F42B 09 60 ORA #%01100000 ;$60 F42D 85 B9 STA SECADR F42F 9D 6D 02 STA SECTAB,X F432 A5 BA LDA CHANNL F434 9D 63 02 STA DEVTBL,X F437 F0 5A BEQ IOPENRC ;$F493 return clear F439 C9 03 CMP #$03 ;screen? F43B F0 56 BEQ IOPENRC ;$F493 F43D 90 05 BCC $+5 ;F444 F43F 20 95 F4 JSR SENDSA ;send secondary F442 90 4F BCC IOPENRC ;$F493 return clear F444 C9 02 CMP #$02 ;RS232? F446 D0 03 BNE $+3 ;F44B not RS232 F448 4C C7 F4 JMP SEROPN F44B 20 4D F8 JSR GETBFA ;not screen or RS232 F44E B0 03 BCS $+3 ;F453 F450 4C 96 F7 JMP IOERMS9 ;$F796 OK F453 A5 B9 LDA SECADR F455 29 0F AND #$0F F457 D0 1F BNE IOPEN2 ;$F478 F459 20 94 F8 JSR PLAYMS F45C B0 36 BCS IOPENRC+1 ;$F494 return CY=1 F45E 20 47 F6 JSR SRCHMS ;searching F461 A5 B7 LDA FNMLEN F463 F0 0A BEQ IOPEN1 ;F46F name found F465 20 67 F8 JSR LOCSPH F468 90 18 BCC IOPEN3 ;$F482 F46A F0 28 BEQ IOPENRC+1 ;$F494 return CY=1 IOPENA F46C 4C 87 F7 JMP SETTIME IOPEN1 F46F 20 AF F7 JSR LOCTPH F472 F0 20 BEQ IOPENRC+1 ;$F494 F474 90 0C BCC IOPEN3 ;$F482 F476 B0 F4 BCS IOPENA ;$F46C IOPEN2 F478 20 B7 F8 JSR RECDMS F47B B0 17 BCS IOPENRC+1 ;$F494 return CY=1 F47D A9 04 LDA #$04 F47F 20 E7 F7 JSR WRTPHD IOPEN3 F482 A9 BF LDA #$BF F484 A4 B9 LDY SECADR F486 C0 60 CPY #$60 F488 F0 07 BEQ IOPENRC-2 ;$F491 F48A A0 00 LDY #$00 F48C A9 02 LDA #$02 F48E 91 B2 STA (CBSTPT),Y F490 98 TYA F491 65 A6 STA BUFPNT IOPENRC F493 18 CLC F494 60 RTS ;==================================================================== ; SENDSA - Send secondary address ; SENDSA F495 A5 B9 LDA SECADR F497 30 2C BMI SNDSARC ;$F4C5 F499 A4 B7 LDY FNMLEN F49B F0 28 BEQ SNDSARC ;$F4C5 F49D A5 BA LDA CHANNL F49F 20 17 EE JSR LISTEN F4A2 A5 B9 LDA SECADR F4A4 09 F0 ORA #%11110000 ;$F0 F4A6 20 C0 EE JSR ISECND ;$EEC0 F4A9 A5 90 LDA CSTAT F4AB 10 05 BPL SENDSA1 ;$F4B2 F4AD 68 PLA F4AE 68 PLA F4AF 4C 8A F7 JMP IOERMS1 ;$F78A SENDSA1 F4B2 A5 B7 LDA FNMLEN F4B4 F0 0C BEQ SNDSARU ;$F4C2 F4B6 A0 00 LDY #$00 SENDSALP F4B8 B1 BB LDA (FNPTR),Y ;send chrout to filename F4BA 20 E4 EE JSR ICIOUT F4BD C8 INY F4BE C4 B7 CPY FNMLEN F4C0 D0 F6 BNE SEMDSALP ;$F4B8 SNDSARU F4C2 20 04 EF JSR IUNLSN SNDSARC F4C5 18 CLC F4C6 60 RTS ;==================================================================== ; SEROPN - Open RS-232 ; SEROPN F4C7 A9 06 LDA #%00000110 ;$06 F4C9 8D 12 91 STA D1DDRA F4CC 8D 10 91 STA D1OUTB F4CF A9 EE LDA #%11101110 ;$EE F4D1 8D 1C 91 STA D1PCR F4D4 A0 00 LDY #$00 F4D6 8C 97 02 STY RSSTAT SEROPLP F4D9 C4 B7 CPY FNMLEN F4DB F0 0A BEQ SEROPN1 ;$F4E7 F4DD B1 BB LDA (FNPTR),Y F4DF 99 93 02 STA M51CTR,Y F4E2 C8 INY F4E3 C0 04 CPY #$04 F4E5 D0 F2 BNE SEROPLP ;$F4D9 SEROPN1 F4E7 20 27 F0 JSR BITCNT F4EA 8E 98 02 STX BITNUM F4ED AD 93 02 LDA M51CTR F4F0 29 0F AND #%00001111 ;$0F F4F2 D0 00 BNE $+0 ;F4F4 F4F4 0A ASL F4F5 AA TAX F4F6 BD 5A FF LDA R232TB-2,X ;$FF5A,X F4F9 0A ASL F4FA A8 TAY F4FB BD 5B FF LDA R232TB-1,X ;$FF5B,X F4FE 2A ROL F4FF 48 PHA F500 9B TYA F501 69 C8 ADC #$C8 F503 8D 99 02 STA BAUDOF F506 68 PLA F507 69 00 ADC #$00 F509 8D 9A 02 STA BAUDOF+1 F50C AD 94 02 LDA M51CDR F50F 4A LSR F510 90 09 BCC SEROPN2 ;$F51B F512 AD 20 91 LDA D2ORB F515 0A ASL F516 B0 03 BCS SEROPN2 ;$F51B F518 4C 16 F0 JMP DSRERR SEROPN2 F51B AD 9B 02 LDA RIDBE F51E 8D 9C 02 STA RIDBSR F521 AD 9E 02 LDA RODBE F524 8D 9D 02 STA RODBS F527 20 75 FE JSR IMEMTP+2 ;$FE75 F52A A5 F8 LDA RIBUF+1 F52C D0 05 BNE SEROPN3 ;$F533 F52E 88 DEY F52F 84 F8 STY RIBUF+1 F531 86 F7 STX RIBUF SEROPN3 F533 A5 FA LDA ROBUF+1 F535 D0 05 BNE $F53C F537 88 DEY F538 84 FA STY ROBUF+1 F53A 86 F9 STX ROBUF F53C 38 SEC F53D A9 F0 LDA #$F0 F53F 4C 7B FE JMP STOTOP ;$FE7B ;==================================================================== ; ILOAD - Load RAM from device (internal) ; ILOAD F542 86 C3 STX MEMUSS ;save load location F544 84 C4 STY MEMUSS+1 F546 6C 30 03 JMP (CLOADV) ;==================================================================== ; LNKLOD - Load RAM (indirect from $0330) ; LNKLOD F549 85 93 STA IOFLG2 F54B A9 00 LDA #$00 F54D 85 90 STA CSTAT F54F A5 BA LDA CHANNL F551 D0 03 BNE $+3 ;$F556 LNKLDEX F553 4C 96 F7 JMP IOERMS9 ;$F796 "OK" F556 C9 03 CMP #$03 ;screen? F558 F0 F9 BEQ LNKLDEX ;$F553 F55A 90 6E BCC TAPLOA ;<3, must be tape ; ; SERLOA - Load file from serial bus ; SERLOA F55C A4 B7 LDY FNMLEN F55E D0 03 BNE $+3 ;F563 F560 4C 93 F7 JMP IOERMS8 ;$F793 found F563 20 BC E4 JSR SSADR ;$E4BC F566 A9 60 LDA #$60 F568 85 B9 STA SECADR F56A 20 95 F4 JSR SENDSA F56D A5 BA LDA CHANNL F56F 20 14 EE JSR TALK F572 A5 B9 LDA SECADR F574 20 CE EE JSR TKSA F577 20 19 EF JSR IACPTR F57A 85 AE STA EAL F57C A5 90 LDA CSTAT F57E 4A LSR F57F 4A LSR F580 B0 45 BCS SERLDEX ;$F5C7 F582 20 19 EF JSR IACPTR F585 85 AF STA EAL+1 F587 20 C1 E4 JSR SLDPCH ;$E4C1 SERLDLP F58A A9 FD LDA #$FD F58C 25 90 AND CSTAT F58E 85 90 STA CSTAT F590 JSR (STOPVP) ;STOP F593 D0 03 BNE $+3 ;F598 F595 4C CE F6 JMP SAVEXIT ;$F6CE F598 20 19 EF JSR IACPTR F59B AA TAX F59C A5 90 LDA CSTAT F59E 4A LSR F59F 4A LSR F5A0 B0 E8 BCS SERLDLP ;$F58A F5A2 8A TXA F5A3 A4 93 LDY IOFLG2 F5A5 F0 0C BEQ SERLD1 ;$F5B3 F5A7 A0 00 LDY #$00 F5A9 D1 AE CMP (EAL),Y F5AB F0 08 BEQ SERLD2 ;$F5B5 F5AD A9 10 LDA #$10 F5AF 20 6A FE JSR ISETMS1 ;$FE6A F5B2 2C .db $2C ;bit $ae91 SERLD1 F5B3 91 AE STA (EAL),Y SERLD2 F5B5 E6 AE INC EAL F5B7 D0 02 BNE $+2 ;$F5BB F5B9 E6 AF INC EAL+1 F5BB 24 90 BIT CSTAT F5BD 50 CB BVC SERLDLP ;$F58A F5BF 20 F6 EE JSR IUNTLK F5C2 20 DA F6 JSR $F6DA F5C5 90 7A BCC TPLOAEX ;$F641 SERLDEX F5C7 4C 87 F7 JMP IOERMS4 ;$F787 play & rec ;==================================================================== ; TAPLOA - Load file from tape ; TAPLOA F5CA C9 02 CMP #$02 F5CC D0 03 BNE $+3 ;F5D1 F5CE 4C B9 F0 JMP IOERMS9 ;$F0B9 F5D1 20 4D F8 JSR GETBFA F5D4 B0 03 BCS $+3 ;F5D9 F5D6 4C 96 F7 JMP IOERMS9 ;$F796 F5D9 20 94 F8 JSR PLAYMS F5DC B0 68 BCS TPLORTS F5DE 20 47 F6 JSR SRCHMS TAPLOALP F5E1 A5 B7 LDA FNMLEN F5E3 F0 09 BEQ TAPLOA1 ;$F5EE F5E5 20 67 F8 JSR LOCSPH F5E8 90 0B BCC TAPLOA2 ;$F5F5 F5EA F0 5A BEQ TPLORTS F5EC B0 D9 BCS SERLDEX ;$F5C7 TAPLOA1 F5EE 20 AF F7 JSR LOCTPH F5F1 F0 53 BEQ TPLORTS F5F3 B0 D2 BCS SERLDEX ;$F5C7 TAPLOA2 F5F5 A5 90 LDA CSTAT F5F7 29 10 AND #%00010000 ;$10 F5F9 38 SEC F5FA D0 4A BNE TPLORTS F5FC E0 01 CPX #$01 F5FE F0 11 BEQ TAPLOA3 ;$F611 F600 E0 03 CPX #$03 TAPLOA2A F602 D0 DD BNE TAPLOALP ;$F5E1 TALPOALP2 F604 A0 01 LDY #$01 F606 B1 B2 LDA (CBSTPT),Y F608 85 C3 STA MEMUSS F60A C8 INY F60B B1 B2 LDA (CBSTPT),Y F60D 85 C4 STA MEMUSS+1 F60F B0 04 BCS TAPLOA4 ;$F615 TAPLOA3 F611 A5 B9 LDA SECADR F613 D0 EF BNE TAPLOALP2 ;F604 TAPLOA4 F615 A0 03 LDY #$03 F617 B1 B2 LDA (CBSTPT),Y F619 A0 01 LDY #$01 F61B F1 B2 SBC (CBSTPT),Y F61D AA TAX F61E A0 04 LDY #$04 F620 B1 B2 LDA (CBSTPT),Y F622 A0 02 LDY #$02 F624 F1 B2 SBC (CBSTPT),Y F626 A8 TAY F627 18 CLC F628 8A TXA F629 65 C3 ADC MEMUSS F62B 85 AE STA EAL F62D 98 TYA F62E 65 C4 ADC MEMUSS+1 F630 85 AF STA EAL+1 F632 A5 C3 LDA MEMUSS F634 85 C1 STA STAL F636 A5 C4 LDA MEMUSS+1 F638 85 C2 STA STAL+1 F63A 20 6A F6 JSR LOADMS F63D 20 C9 F8 JSR TPREAD1 ;$F8C9 F640 24 .db$24 ;BIT LASTPT+1 TPLOAEX F641 18 CLC F642 A6 AE LDX EAL F644 A4 AF LDY EAL+1 TPLORTS F646 60 RTS ;==================================================================== ; SRCHMS - Print "Searching" ; SRCHMS F647 A5 9D LDA CMDMOD F649 10 1E BPL SRCHEX ;$F669 F64B A0 0C LDY #$0C ;"Searching for" F64D 20 E6 F1 JSR MSG F650 A5 B7 LDA FNMLEN F652 F0 15 BEQ SRCHEX ;$F669 F654 A0 17 LDY #$17 ;point to "FOR" in "Searching For" F656 20 E6 F1 JSR MSG ; ; FLNMMS - Print filename ; FLNMMS F659 A4 B7 LDY FNMLEN F65B F0 0C BEQ SRCHEX ;$F669 F65D A0 00 LDY #$00 FLNMLP F65F B1 BB LDA (FNPTR),Y F661 JSR (CHOTVP) ;CHROUT F664 C8 INY F665 C4 B7 CPY FNMLEN F667 D0 F6 BNE FLNMLP ;$F65F SRCHEX F669 60 RTS ;==================================================================== ; LOADMS - Print "Loading" or "Verifying" ; LOADMS F66A A0 49 LDY #$49 ;"Loading" F66C A5 93 LDA IOFLG2 F66E F0 02 BEQ DOMESG ;$F672 F670 A0 59 LDY #$59 ;"Verifying" DOMESG F672 4C E2 F1 JMP DIRMSG ;==================================================================== ; ISAVE - Save RAM to device ; ISAVE F675 86 AE STX EAL F677 84 AF STY EAL+1 F679 AA TAX F67A B5 00 LDA USRPOK,X F67C 85 C1 STA STAL F67E B5 01 LDA USRVEC,X F680 85 C2 STA STAL+1 F682 6C 32 03 JMP (CSAVEV) ;==================================================================== ; LNKSAV - Link to SAVE (indirect from $0302) ; LNKSAV F685 A5 BA LDA CHANNL ;Get current device F687 D0 03 BNE $+3 ;F68C Not 0, continue F689 4C 96 F7 JMP IOERMS9 ;$F796 OK F68C C9 03 CMP #$03 ;Device 3 (printer 3-5) F68E F0 F9 BEQ $-5 ;$F689 F690 90 5F BCC TAPESV ; ; SERSAV - Save to serial bus ; SERSAV F692 A9 61 LDA #$61 F694 85 B9 STA SECADR F696 A4 B7 LDY FNMLEN F698 D0 03 BNE $+3 ;$F69D F69A 4C 93 F7 JMP IOERMS8 ;$F793 found F69D 20 95 F4 JSR SENDSA F6A0 20 28 F7 JSR SAVEMS F6A3 A5 BA LDA CHANNL F6A5 20 17 EE JSR LISTEN F6A8 A5 B9 LDA SECADR F6AA 20 C0 EE JSR ISECND F6AD A0 00 LDY #$00 F6AF 20 D2 FB JSR RSTTPP F6B2 A5 AC LDA SAL F6B4 20 E4 EE JSR ICIOUT F6B7 A5 AD LDA SAL+1 F6B9 20 E4 EE JSR ICIOUT SERSAVLP F6BC 20 11 FD JSR CKWRPT F6BF B0 16 BCS SERSAV1 ;$F6D7 F6C1 B1 AC LDA (SAL),Y F6C3 20 E4 EE JSR ICIOUT F6C6 JSR (STOPVP) ;STOP F6C9 DE 07 BNE TAPLOA2A ;$F602 F6CB 20 DA F6 JSR SERSAV1A ;$F6DA F6CE A9 00 LDA #$00 F6D0 38 SEC F6D1 60 RTS F6D2 20 1B FD JSR INCRDP ;$FD1B F6D5 D0 E5 BNE SERSAVLP ;$F6BC SERSAV1 F6D7 20 04 EF JSR IUNLSN SERSAV1A F6DA 24 B9 BIT SECADR F6DC 3E 11 BMI SERSAVRC ;$F6EF F6DE A5 BA LDA CHANNL F6E0 20 17 EE JSR LISTEN F6E3 A5 B9 LDA SECADR F6E5 29 EF AND #%11101111 ;$EF F6E7 09 E0 ORA #%11100000 ;$E0 F6E9 20 C0 EE JSR ISECND F6EC 20 04 EF JSR IUNLSN SERSAVRC F6EF 18 CLC F6F0 60 RTS ;==================================================================== ; TAPESV - Save to tape ; TAPESV F6F1 C9 02 CMP #$02 F6F3 D0 03 BNE $+3 ;$F6F8 F6F5 4C 96 F7 JMP IOERMS9 ;was $F0B9 F6F8 20 4D F8 JSR GETBFA F6FB 90 BC BCC $-6 ;LNKSAV+4 $F689 JMP IOERMS9 F6FD 20 B7 F8 JSR RECDMS F700 B0 25 BCS TPSVRET ;$F727 RTS F702 20 28 F7 JSR SAVEMS ;print "saving" message F705 A2 03 LDX #$03 F707 A5 B9 LDA SECADR F709 29 01 AND #%00000001 ;$01 F70B D0 02 BNE $+2 ;$F70F F70D A2 01 LDX #$01 F70F 8A TXA F710 20 E7 F7 JSR WRTPHD F713 B0 12 BCS TPSVRET ;$F727 F715 20 E6 F8 JSR TPWRIT+3 ;$F8E6 F718 B0 0D BCS TPSVRET ;$F727 F71A A5 B9 LDA SECADR F71C 29 02 AND #%00000010 ;$02 F71E F0 06 BEQ TPSVRET-1 ;$F726 exit with CLC F720 A9 05 LDA #$05 F722 20 E7 F7 JSR WRTPHD F725 24 .db $24 ; BIT $18 F726 18 CLC TPSVRET F727 60 RTS ;==================================================================== ; SAVEMS - Print "Saving" ; SAVEMS F728 A5 9D LDA CMDMOD F72A 10 FB BPL TPSVRET ;$F727 F72C A0 51 LDY #$51 'Saving" F72E 20 E6 F1 JSR MSG F731 4C 59 F6 JMP FLNMMS ;print filename ;==================================================================== ; IUDTIM - Update RTC (internal) ; IUDTIM F734 A2 00 LDX #$00 F736 E6 A2 INC CTIMR+2 F738 D0 06 BNE UDTIM1 ;$F740 F73A E6 A1 INC CTIMR+1 F73C D0 02 BNE UDTIM1 ;$F740 F73E E6 A0 INC CTIMR UDTIM1 F740 38 SEC F741 A5 A2 LDA CTIMR+2 F743 E9 01 SBC #$01 F745 A5 A1 LDA CTIMR+1 F747 E9 1A SBC #$1A F749 A5 A0 LDA CTIMR F74B E9 4F SEC #$4F F74D 90 06 BCC UDTIM2 ;$F755 F74F 86 A0 STX CTIMR F751 86 A1 STX CTIMR+1 F753 86 A2 STX CTIMR+2 UDTIM2 F755 AD 2F 91 LDA D2OUTA F758 CD 2F 91 CMP D2OUTA F75B D0 FB BNE UDTIM2 ;$F755 F75D 85 91 STA STKEY F75F 60 RTS ;==================================================================== ; IRDTIM - Read RTC (internal) ; IRDTIM F760 78 SEI F761 A5 A2 LDA CTIMR+2 F763 A6 A1 LDX CTIMR+1 F765 A4 A0 LDY CTIMR ;==================================================================== ; ISETTM - Set RTC (internal) ; ISETTM F767 78 SEI F768 85 A2 STA CTIMR+2 F76A 86 A1 STX CTIMR+1 F76C 84 A0 STY CTIMR F76E 58 CLI F76F 60 RTS ;==================================================================== ; ISTOP - Check STOP key ; ISTOP F770 A5 91 LDA STKEY F772 C9 FE CMP #%11111110 ;$FE F774 D0 07 BNE ISTOPEX ;$F77D F776 08 PHP F777 JSR (CLCHVP) ;CLRCH F77A 85 C6 STA KEYCNT F77C 28 PLP ISTOPEX F77D 60 RTS ;==================================================================== ;IOERMS - I/O Error Message Table register load ; All use the BIT $xxA9 trick to skip unused entries ; IOERMS1 F77E A9 01 LDA #$01 ;I/O Error F780 .db $2C IOERMS2 F781 A9 02 LDA #$02 ;Searching for F783 .db $2C IOERMS3 F784 A9 03 LDA #$03 ;Press Play on Tape F786 .db $2C IOERMS4 F787 A9 04 LDA #$04 ;Press Record & Play on Tape F789 .db $2C IOERMS5 F78A A9 05 LDA #$05 ;Loading F78C .db $2C IOERMS6 F78D A9 06 LDA #$06 ;Saving F78F .db $2C IOERMS7 F790 A9 07 LDA #$07 ;Verifying F792 .db $2C IOERMS8 F793 A9 08 LDA #$08 ;Found F795 .db $2C IOERMS9 F796 A9 09 LDA #$09 ;OK F798 48 PHA F799 JSR (CLCHVP) ;CLRCH F79C A0 00 LDY #$00 F79E 24 9D BIT CMDMOD F7A0 50 0A BVC IOERMSEX ;$F7AC F7A2 20 E6 F1 JSR MSG ;Error 0-I/O Error F7A5 68 PLA F7A6 48 PHA F7A7 09 30 ORA #%00110000 ;$30 F7A9 JSR (CHOTVP) ;CHROUT IOERMSEX F7AC 68 PLA F7AD 38 SEC F7AE 60 RTS ;==================================================================== ; LOCTPH - Find any tape header ; LOCTPH F7AF A5 93 LDA IOFLG2 F7B1 48 PHA F7B2 20 C0 F8 JSR TPREAD F7B5 68 PLA F7B6 85 93 STA IOFLG2 F7B8 B0 2C BCS $F7E6 F7BA A0 00 LDY #$00 F7BC B1 B2 LDA (CBSTPT),Y F7BE C9 05 CMP #$05 F7C0 F0 24 BEQ LOCTPEX ;$F7E6 F7C2 C9 01 CMP #$01 F7C4 F0 08 BEQ LOCTP1 ;$F7CE F7C6 C9 03 CMP #$03 F7C8 F0 04 BEQ LOCTP1 ;$F7CE F7CA C9 04 CMP #$04 F7CC D0 E1 BNE LOCTPH LOCTP1 F7CE AA TAX F7CF 24 9D BIT CMDMOD F7D1 10 11 BPL LOCTPEX-2 ;$F7E4 return CLC F7D3 A0 63 LDY #$63 ;"Found" F7D5 20 E6 F1 JSR MSG F7D8 A0 05 LDY #$05 LOCLOOP F7DA B1 B2 LDA (CBSTPT),Y F7DC JSR (CHOTVP) ;CHROUT F7DF C8 INY F7E0 C0 15 CPY #$15 F7E2 D0 F6 BNE LOCLOOP ;$F7DA F7E4 18 CLC F7E5 88 DEY LOCTPEX F7E6 60 RTS ;==================================================================== ; WRTPHD - Write tape header ; WRTPHD F7E7 85 9E STA TPTR1 F7E9 20 4D F8 JSR GETBFA F7EC 90 5E BCC WRTPEX ;$F84C F7EE A5 C2 LDA STAL+1 F7F0 48 PHA F7F1 A5 C1 LDA STAL F7F3 48 PHA F7F4 A5 AF LDA EAL+1 F7F6 48 PHA F7F7 A5 AE LDA EAL F7F9 48 PHA F7FA A0 BF LDY #$BF F7FC A9 20 LDA #$20 WRTPLP1 F7FE 91 B2 STA (CBSTPT),Y F800 88 DEY F801 D0 FB BNE WRTPLP1 ;$F7FE F803 A5 9E LDA TPTR1 F805 91 B2 STA (CBSTPT),Y F807 C8 INY F808 A5 C1 LDA STAL F80A 91 B2 STA (CBSTPT),Y F80C C8 INY F80D A5 C2 LDA STAL+1 F80F 91 B2 STA (CBSTPT),Y F811 C8 INY F812 A5 AE LDA EAL F814 91 B2 STA (CBSTPT),Y F816 C8 INY F817 A5 AF LDA EAL+1 F819 91 B2 STA (CBSTPT),Y F81B C8 INY F81C 84 9F STY TPTR2 F81E A0 00 LDY #$00 F820 84 9E STY TPTR1 WRTPLP2 F822 A4 9E LDY TPTR1 F824 C4 B7 CPY FNMLEN F826 F0 0C BEQ WRTPH1 ;$F834 F828 B1 BB LDA (FNPTR),Y F82A A4 9F LDY TPTR2 F82C 91 B2 STA (CBSTPT),Y F82E E6 9E INC TPTR1 F830 E6 9F INC TPTR2 F832 D0 EE BNE WRTPLP2 ;$F822 WRTPH1 F834 20 54 FB JSR SETBST F837 A9 69 LDA #$69 F839 85 AB STA RIPRTY F83B 20 EA F8 JSR $F8EA F63E A8 TAY F83F 68 PLA F840 85 AE STA EAL F842 68 PLA F843 85 AF STA EAL+1 F845 68 PLA F646 85 C1 STA STAL F848 68 PLA F849 85 C2 STA STAL+1 F84B 98 TYA WRTPEX F84C 60 RTS ;==================================================================== ; GETBFA - Get buffer address ; GETBFA F84D A6 B2 LDX CBSTPT F84F A4 B3 LDY CBSTPT+1 F851 C0 02 CPY #$02 F853 60 RTS ;==================================================================== ; SETBST - Set buffer start/end pointers ; SETBST F854 20 4D F8 JSR GETBFA F857 8A TXA F858 85 C1 STA STAL F85A 18 CLC F85B 69 C0 ADC #$C0 F85D 85 AE STA EAL F85F 98 TYA FB60 85 C2 STA STAL+1 F862 69 00 ADC #$00 F864 85 AF STA EAL+1 F866 60 RTS ;==================================================================== ; LOCSPH- Find specific tape header ; LOCSPH F867 20 AF F7 JSR LOCTPH F86A B0 1D BCS LCSPEXC+1 ;$F889 return F86C A0 05 LDY #$05 F86E 84 9F STY TPTR2 F870 A0 00 LDY #$00 F872 64 9E STY TPTR1 LCSPHLP F874 C4 B7 CPY FNMLEN F876 F0 10 BEQ LCSPEXC ;$F888 return CLC F878 B1 BB LDA (FNPTR),Y F87A A4 9F LDY TPTR2 F87C D1 B2 CMP (CBSTPT),Y F87E D0 E7 BNE LOCSPH F8B0 E6 9E INC TPTR1 F882 E6 9F INC TPTR2 F884 A4 9E LDY TPTR1 F886 D0 EC BNE LCSPHLP ;$F874 LCSPEXC F888 18 CLC F889 60 RTS ;==================================================================== ; INCTPT - Bump tape pointer ; INCTPT F88A 20 4D F8 JSR GETBFA F88D E6 A6 INC BUFPNT F88F A4 A6 LDY BUFPNT F891 C0 C0 CPY #$C0 F893 60 RTS ;==================================================================== ; PLAYMS - Print "Press Play on Tape" ; PLAYMS F894 20 AB F8 JSR TPSTAT F897 F0 1C BEQ TPSTEX ;$F8B5 exit F899 A0 1B LDY #$1B ;"Press Play..." F89B 20 E6 F1 JSR MSG WTPLAY F89E 20 4B F9 JSR TPSTOP F8A1 20 AB F8 JSR TPSTAT F8A4 D0 F8 BNE WTPLAY ;$F89E wait for PLAY switch F8A6 A0 6A LDY #$6A ;"OK" F8A8 4C E6 F1 JMP MSG ;==================================================================== ; TPSTAT - Check tape status ; TPSTAT F8AB A9 40 LDA #%01000000 ;$40 F8AD 2C 1F 91 BIT D1ORAH ;switch sense F8B0 D0 03 BNE TPSTEX ;$F8B5 F8B2 2C 1F 91 BIT D1ORAH TPSTEX F8B5 18 CLC F8B6 60 RTS ;==================================================================== ; RECDMS - Print "Press Record on Tape" ; RECDMS F8B7 20 AB F8 JSR TPSTAT F8BA F0 F9 BEQ TPSTEX ;$F8B5 F8BC A0 2E LDY #$2E ;"Press Play & Record" F8BE D0 DB BNE WTPLAY-3 ;$F89B JSR MSG ;==================================================================== ; TPREAD - Initiate tape read ; TPREAD F8C0 A9 00 LDA #$00 F8C2 85 90 STA CSTAT F8C4 85 93 STA IOFLG2 TPREAD1 F8C6 20 54 F8 JSR SETBST F8C9 20 94 F8 JSR PLAYMS F8CC B0 1F BCS TPCODE-2 ;$F8ED F8CE 78 SEI F8CF A9 00 LDA #$00 F8D1 85 AA STA RIDATA F8D3 85 B4 STA BITTS F8D5 85 B0 STA TPCON F8D7 85 9E STA TPTR1 F8D9 85 9F STA TPTR2 F8DB 85 9C STA BYTINF F8DD A9 82 LDA #$82 F8DF A2 0E LDX #$0E F8E1 D0 11 BNE TPCODE1 ;$F8F4 ;==================================================================== ; TPWRIT - Initiate tape write ; TPWRIT F8E3 20 54 F8 JSR SETBST F8E6 A9 14 LDA #$14 F8EB 85 AB STA RIPRTY F8EA 20 B7 F8 JSR RECDMS F8ED B0 68 BCS TPSTEX1 ;$F957 ; ; TPCODE - Common tape code ; TPCODE F8EF 78 SEI F8F0 A9 A0 LDA #%10100000 ;$A0 F8F2 A2 08 LDX #%00001000 ;$08 TPCODE1 F8F4 A0 7F LDY #%01111111 ;$7F F8F6 8C 2E 91 STY D2IER F8F9 8D 2E 91 STA D2IER F8FC 20 60 F1 JSR SBIDLE F8FF AD 14 03 LDA IRQVP ;save current IRQ Vector F902 8D 9F 02 STA TAPIRQ F905 AD 15 03 LDA IRQVP+1 F908 8D A0 02 STA TAPIRQ+1 F90B 20 FB FC JSR STOIRQ1 ;$FCFB .X=8 set tape IRQ vectors F90E A9 02 LDA #$02 F910 85 BE STA FSBLK F912 20 DB FB JSR NCHAR F915 AD 1C 91 LDA D1PCR F918 29 FD AND #%11111101 ;$FD F91A 09 0C ORA #%00001100 ;$0C F91C 8D 1C 91 STA D1PCR F91F 85 C0 STA CAS1 F921 A2 FF LDX #$FF ;setup loop F923 A0 FF LDY #$FF TPCDLP1 F925 88 DEY F926 D0 FD BNE TPCDLP1 ;$F925 F928 CA DEX F929 D0 F8 BNE TPCDLP1-2 ;$F923 outside loop F92B 8D 29 91 STA D2TM2H F92E 58 CLI TPCDLP2 F92F AD A0 02 LDA TAPIRQ+1 F932 CD 15 03 CMP IRQVP+1 F935 18 CLC F936 F0 1F BEQ TPSTEX-5 ;$F957 F938 20 4B F9 JSR TPSTOP F93B AD 2D 91 LDA D2IFR F93E 29 40 AND #%01000000 ;$40 F940 F0 ED BEQ TPCDLP2 ;$F92F F942 AD 14 91 LDA D1TM1L F945 20 34 F7 JSR IUDTIM F948 4C 2F F9 JMP TPCDLP2 ;$F92F ;==================================================================== ; TPSTOP - Check tape stop ; TPSTOP F94B JSR (STOPVP) ;STOP F94E 18 CLC F94F D0 0B BNE TPSTEX ;$F95C F951 20 CF FC JSR RESIRQ F954 38 SEC F955 68 PLA F956 68 PLA TPSPEX1 F957 A9 00 LDA #$00 F959 8D A0 02 STA TAPIRQ+1 TPSTEX F95C 60 RTS ;==================================================================== ; SETRDT - Set read timing ; SETRDT F95D 86 B1 STX TPCON+1 F95F A5 B0 LDA TPCON F961 0A ASL F962 0A ASL F963 18 CLC F964 65 B0 ADC TPCON F966 18 CLC F967 65 B1 ADC TPCON+1 F969 85 B1 STA TPCON+1 F96B A9 00 LDA #$00 F96D 24 B0 BIT TPCON F96F 30 01 BMI RDTSK1 ;$F972 F971 2A ROL F972 06 B1 ASL TPCON+1 RDTSK1 F974 2A ROL F975 06 B1 ASL TPCON+1 F977 2A ROL F978 AA TAX RDTLP1 F979 AD 28 91 LDA D2TM2L F97C C9 15 CMP #$15 F97E 90 F9 BCC RDTLP1 ;$F979 F980 65 B1 ADC TPCON+1 F982 8D 24 91 STA D2TM1L F985 8A TXA F986 6D 29 91 ADC D2TM2H F989 8D 25 91 STA D2TM1L+1 F98C 58 CLI F98D 60 RTS ;==================================================================== ; RDTPBT - Read tape bits ; RDTPBT F98E AE 29 91 LDX D2TM2H F991 A0 FF LDY #$FF F993 98 TYA F994 ED 28 91 SBC D2TM2L F997 EC 29 91 CPX D2TM2H F99A D0 F2 BNE RDTPBT F99C 86 B1 STX TPCON+1 F99E AA TAX F99F 8C 28 91 STY D2TM2L F9A2 8C 29 91 STY D2TM2H F9A5 98 TYA F9A6 E5 B1 SBC TPCON+1 F9A8 86 B1 STX TPCON+1 F9AA 4A LSR F9AB 66 B1 ROR TPCON+1 F9AD 4A LSR F9AE 66 B1 ROR TPCON+1 F9B0 A5 B0 LDA TPCON F9B2 18 CLC F9B3 69 3C ADC #$3C F9B5 2C 21 91 BIT D2ORA F9B8 C5 B1 CMP TPCON+1 F9BA B0 4A BCS RDTP4 ;$FA06 F9BC A6 9C LDX BYTINF F9BE F0 03 BEQ $+3 ;F9C3 F9C0 4C AD FA JMP STORTC ;save tape IRQs F9C3 A6 A3 LDX SBITCF F9C5 30 1B BMI RDTP1 ;$F9E2 F9C7 A2 00 LDX #$00 F9C9 69 30 ADC #$30 F9CB 65 B0 ADC TPCON F9CD C5 B1 CMP TPCON+1 F9CF B0 1C BCS RDTP2 ;$F9ED F9D1 E8 INX F9D2 69 26 ADC #$26 F9D4 65 B0 ADC TPCON F9D6 C5 B1 CMP TPCON+1 F9D8 B0 17 BCS RDTP3 ;$F9F1 F9DA 69 2C ADC #$2C F9DC 65 B0 ADC TPCON F9DE C5 B1 CMP TPCON+1 F9E0 90 03 BCC RDTPLP1 ;$F9E5 RDTP1 F9E2 4C 60 FA JMP RDTP6A ;$FA60 RDTPLP1 F9E5 A5 B4 LDA BITTS F9E7 F0 1D BEQ RDTP4 ;$FA06 F9E9 85 AB STA RIPRTY F9EB D0 19 BNE RDTP4 ;$FA06 RDTP2 F9ED E6 A9 INC RINONE F9EF B0 02 BCS RDTP3A ;$F9F3 RDTP3 F9F1 C6 A9 DEC RINONE RDTP3A F9F3 38 SEC F9F4 E9 13 SBC #$13 F9F6 E5 B1 SBC TPCON+1 F9FB 65 92 ADC SVXT F9FA 85 92 STA SVXT F9FC A5 A4 LDA CYCLE F9FE 49 01 EOR #$01 FA00 85 A4 STA CYCLE FA02 F0 21 BEQ RDTP3C ;$FA25 FA04 86 D7 STX LASTKY FA06 A5 B4 LDA BITTS FA08 F0 18 BEQ RDTPEX1 ;$FA22 FA0A 2C 2D 91 BIT D2IFR FA0D 50 13 BVC RDTPEX1 ;$FA22 FA0F A9 00 LDA #$00 FA11 85 A4 STA CYCLE FA13 A5 A3 LDA SBITCF FA15 10 30 BPL RDTP6 ;$FA47 FA17 30 C9 BMI RDTP1 ;$F9E2 RDTP3B FA19 A2 A6 LDX #$A6 FA1B 20 5D F9 JSR SETRDT FA1E A5 9B LDA TPRTY FA20 D0 C3 BNE RDTPLP1 ;$F9E5 RDTPEX1 FA22 4C 56 FF JMP EOI RDTP3C FA25 A5 92 LDA SVXT FA27 F0 07 BEQ RDTP5A ;$FA30 FA29 30 03 BMI RDTP5 ;$FA2E FA2B C6 B0 DEC TPCON FA2D 2C .db $2C ;bit $b0e6 RDTP5 FA2E E6 B0 INC TPCON1 RDTP5A FA30 A9 00 LDA #$00 FA32 85 92 STA SVXT FA34 E4 D7 CPX LASTKY FA36 D0 0F BNE RDTP6 ;$FA47 FA38 8A TXA FA39 D0 AA BNE RDTPLP1 ;$F9E5 FA3B A5 A9 LDA RINONE FA3D 30 C7 BMI RDTP4 ;$FA06 FA3F C9 10 CMP #$10 FA41 90 C3 BCC RDTP4 ;$FA06 FA43 85 96 STA EOTFLG FA45 B0 BF BCS RDTP4 ;$FA06 RDTP6 FA47 8A TXA FA48 45 9B EOR TPRTY FA4A 85 9B STA TPRTY FA4C A5 B4 LDA BITTS FA4E F0 D2 BEQ RDTPEX1 ;$FA22 FA50 C6 A3 DEC SBITCF FA52 30 C5 BMI RDTP3B ;$FA19 FA54 46 D7 LSR LASTKY FA56 66 BF ROR MYCH FA58 A2 DA LDX #$DA FA5A 20 5D F9 JSR SETRDT FA5D 4C 56 FF JMP EOI RDTP6A FA60 A5 96 LDA EOTFLG FA62 F0 04 BEQ RDTP7 ;$FA68 FA64 A5 B4 LDA BITTS FA66 F0 04 BEQ RDTP8 ;$FA6C RDTP7 FA68 A5 A3 LDA SBITCF FA6A 10 85 BPL RDTP3 ;$F9F1 RDTP8 FA6C 46 B1 LSR TPCON+1 FA6E A9 93 LDA #$93 FA70 38 SEC FA71 E5 B1 SBC TPCON+1 FA73 65 B0 ADC TPCON FA75 0A ASL FA76 AA TAX FA77 20 5D F9 JSR SETRDT FA7A E6 9C INC BYTINF FA7C A5 B4 LDA BITTS FA7E D0 11 BNE RDTP9 ;$FA91 FA80 A5 96 LDA EOTFLG FA82 F0 26 BEQ RDTPEX2 ;$FAAA FA84 85 A8 STA TPRWRE FA86 A9 00 LDA #$00 FA88 85 96 STA EOTFLG FA8A A9 C0 LDA #%11000000 ;$C0 FA8C 8D 2E 91 STA D2IER FA8F 85 B4 STA BITTS RDTP9 FA91 A5 96 LDA EOTFLG FA93 85 B5 STA NXTBIT FA95 F0 09 BEQ RDTP10 ;$FAA0 FA97 A9 00 LDA #$00 FA99 85 B4 STA BITTS FA9B A9 40 LDA #%01000000 ;$40 FA9D 8D 2E 91 STA D2IER RDTP10 FAA0 A5 BF LDA MYCH FAA2 85 BD STA ROPRTY FAA4 A5 A8 LDA TPRWRE FAA6 05 A9 ORA RINONE FAA8 85 B6 STA RODATA RDTPEX2 FAAA 4C 56 FF JMP EOI ;==================================================================== ; STORTC - Store tape characters ; STORTC FAAD 20 DE FB JSR NCHAR FAB0 85 9C STA BYTINF FAB2 A2 DA LDX #$DA FAB4 20 5D F9 JSR SETRDT FAB7 A5 BE LDA FSBLK FAB9 F0 02 BEQ $+2 ;FABD FABB 85 A7 STA INBIT FABD A9 0F LDA #$0F FABF 24 AA BIT RIDATA FAC1 10 17 BPL $FADA FAC3 A5 B5 LDA NXTBIT FAC5 D0 0C BNE $FAD3 FAC7 A6 BE LDX FSBLK FAC9 CA DEX FACA D0 0B BNE STOCHEX1 ;$FAD7 FACC A9 08 LDA #$08 FACE 20 6A FE JSR $FE6A FAD1 D0 04 BNE STOCHEX1 FAD3 A9 00 LDA #$00 FAD5 85 AA STA RIDATA STOCHEX1 FAD7 4C 56 FF JMP EOI FADA 70 31 BVS $FB0D FADC D0 18 BNE $FAF6 FADE A5 B5 LDA NXTBIT FAE0 D0 F5 BNE STOCHEX1 FAE2 A5 B6 LDA RODATA FAE4 D0 F1 BNE STOCHEX1 FAE6 A5 A7 LDA INBIT FAE8 4A LSR FAE9 A5 BD LDA ROPRTY FAEB 30 03 BMI $FAF0 FAED 93 18 BCC $FB07 FAEF 18 CLC FAF0 B0 15 BCS $FB07 FAF2 29 0F AND #%00001111 ;$0F FAF4 85 AA STA RIDATA FAF6 C6 AA DEC RIDATA FAF8 D0 DD BNE STOCHEX1 FAFA A9 40 LDA #$40 FAFC 85 AA STA RIDATA FAFE 20 D2 FB JSR RSTTPP FB01 A9 00 LDA #$00 FB03 65 AB STA RIPRTY FB05 F0 D0 BEQ STOCHEX1 FB07 A9 80 LDA #$80 FB09 85 AA STA RIDATA FB0B D0 CA BNE STOCHEX1 FB0D A5 B5 LDA NXTBIT FB0F F0 0A BEQ $FB1B FB11 A9 04 LDA #$04 FB13 20 6A FE JSR $FE6A FB16 A9 00 LDA #$00 FB18 4C 97 FB JMP $FB97 FB1B 20 11 FD JSR CKWRPT FB1E 90 03 BCC $FB23 FB20 4C 95 FB JMP $FB95 FB23 A6 A7 LDX INBIT FB25 CA DEX FB26 F0 2D BEQ $FB55 FB28 A5 93 LDA IOFLG2 FB2A F0 0C BEQ $FB38 FB2C A0 00 LDY #$00 FB2E A5 BD LDA ROPRTY FB30 D1 AC CMP (SAL),Y FB32 F0 04 BEQ $FB38 FB34 A9 01 LDA #$01 FB36 85 B6 STA RODATA FB38 A5 B6 LDA RODATA FB3A F0 4B BEQ $FB87 FB3C A2 3D LDX #$3D FB3E E4 9E CPX TPTR1 FB40 90 3E BCC $FB80 FB42 A6 9E LDX TPTR1 FB44 A5 AD LDA SAL+1 FB46 9D 01 01 STA FBUFFR+1,X FB49 A5 AC LDA SAL FB4B 9D 00 01 STA FBUFFR,X FB4E E8 INX FB4F E8 INX FB50 86 9E STX TPTR1 FB52 4C 87 FB JMP $FB87 FB55 A6 9F LDX TPTR2 FB57 E4 9E CPX TPTR1 FB59 F0 35 BEQ $FB90 FB5B A5 AC LDA SAL FB5D DD 00 01 CMP FBUFFR,X FB60 D0 2E BNE $FB90 FB62 A5 AD LDA SAL+1 FB64 DD 01 01 CMP FBUFFR+1,X FE67 D0 27 BNE $FB90 FB69 E6 9F INC TPTR2 FB6B E6 9F INC TPTR2 FB6D A5 93 LDA IOFLG2 FB6F F0 0B BEQ $FB7C FB71 A5 BD LDA ROPRTY FB73 A0 00 LDY #$00 FB75 D1 AC CMP (SAL),Y FB77 F0 17 BEQ $FB90 FB79 C8 INY FB7A 84 B6 STY RODATA FB7C A5 B6 LDA RODATA FB7E F0 07 BEQ $FB87 FB80 A9 10 LDA #$10 FB82 20 6A FE JSR $FE6A FB85 D0 09 BNE $FB90 FB87 A5 93 LDA IOFLG2 FB89 D0 05 BNE $FB90 FB8B A8 TAY FB8C A5 BD LDA ROPRTY FB8E 91 AC STA (SAL),Y FB90 20 1B FD JSR INCRDP FB93 D0 3A BNE $FBCF FB95 A9 80 LDA #$80 FB97 65 AA STA RIDATA FB99 A6 BE LDX FSBLK FB9B CA DEX FB9C 30 02 BMI $FBA0 FB9E 86 BE STX FSBLK FBA0 C6 A7 DEC INBIT FBA2 F0 08 BEQ $FBAC FBA4 A5 9E LDA TPTR1 FBA6 D0 27 BNE $FBCF FBA8 85 BE STA FSBLK FBAA F0 23 BEQ $FBCF FEAC 20 CF FC JSR RESIRQ FBAF 20 D2 FB JSR RSTTPP FBB2 A0 00 LDY #$00 FBB4 84 AB STY RIPRTY FBB6 E1 AC LDA (SAL),Y FBB8 45 AB EOR RIPRTY FBBA 85 AB STA RIPRTY FBBC 20 1B FD JSR INCRDP FBBF 20 11 FD JSR CKWRPT FBC2 90 F2 BCC $FBB6 FBC4 A5 AB LDA RIPRTY FBC6 45 BD EOR ROPRTY FBC8 F0 05 BEQ $FBCF FBCA A9 20 LDA #$20 FBCC 20 6A FE JSR ISETMS1 ;$FE6A FBCF 4C 56 FF JMP EOI ;==================================================================== ; RSTTPP - Reset tape pointer ; RSTTPP FBD2 A5 C2 LDA STAL+1 FBD4 85 AD STA SAL+1 FBD6 A5 C1 LDA STAL FBD8 85 AC STA SAL FBDA 60 RTS ;==================================================================== ; NCHAR - New character setup ; NCHAR FBDB A9 08 LDA #$08 FBDD 85 A3 STA SBITCF FBDF A9 00 LDA #$00 FBE1 85 A4 STA CYCLE FBE3 85 AB STA RIPRTY FBE5 85 9B STA TPRTY FBE7 65 A9 STA RINONE FBE9 60 RTS ;==================================================================== ; TONE - Send tone to tape ; TONE FBEA A5 BD LDA ROPRTY FBEC 4A LSR ;determine tone length FBED A9 60 LDA #$60 ;set short tone timing FBEF 90 02 BCC TONE1 ;$FBF3 C=clear, 0 TONEA FBF1 A9 B0 LDA #$B0 ;set long tone timine TONE1 FBF3 A2 00 LDX #$00 FBF5 8D 28 91 STA D2TM2L FBF8 8E 29 91 STX D2TM2H FBFB AD 20 91 LDA D2ORB FBFE 49 0B EOR #%00001000 ;$08 FC00 8D 20 91 STA D2ORB FC03 29 08 AND #%00001011 ;$0B FC05 60 RTS ;==================================================================== ; TWRDTA - Write data to tape ; TWRDTA FC06 38 SEC FC07 66 AD ROR SAL+1 FC09 30 3C BMI TWRDEX1 FC0B A5 A8 LDA TPRWRE FC0D D0 12 BNE TWRD1 ;$FC21 FC0F A9 10 LDA #$10 FC11 A2 01 LDX #$01 FC13 20 F5 FB JSR TONE1+2 ;$FBF5 FC16 D0 2F BNE TWRDEX1 FC18 E6 A8 INC TPRWRE FC1A A5 AD LDA SAL+1 FC1C 10 29 BPL TWRDEX1 FC1E 4C 95 FC JMP WRLEDR TWRD1 FC21 A5 A9 LDA RINONE FC23 D0 09 BNE TWRD2+1 ;$FC2B FC25 20 F1 FB JSR TONEA ;$FBF1 FC28 D0 1D BNE TWRDEX1 TWRD2 FC2A E6 A9 INC RINONE ;LDA #$D0 FC2C D0 19 BNE TWRDEX1 ;ORA Y FC2E 20 EA FB JSR TONE FC31 D0 14 BNE TWRDEX1 FC33 A5 A4 LDA CYCLE FC35 49 01 EOR #$01 FC37 85 A4 STA CYCLE FC39 F0 0F BEQ TWRD3 ;$FC4A FC3B A5 BD LDA ROPRTY FC3D 49 09 EOR #$01 FC3F 85 BD STA ROPRTY FC41 29 01 AND #$01 FC43 45 9B EOR TPRTY FC45 85 9B STA TPRTY TWRDEX1 FC47 4C 56 FF JMP EOI TWRD3 FC4A 46 BD LSR ROPRTY FC4C C6 A3 DEC SBITCF FC4E A5 A3 LDA SBITCF FC50 F0 3A BEQ TWRD6 ;$FC8C FC52 10 F3 BPL TWRDEX1 FC54 20 DB FB JSR NCHAR FC57 58 CLI FC58 A5 A5 LDA CNTDN FC5A F0 12 BEQ TWRD4 ;$FC6E FC5C A2 00 LDX #$00 FC5E 86 D7 STX LASTKY FC60 C6 A5 DEC CNTDN FC62 A6 BE LDX FSBLK FC64 E0 02 CPX #$02 FC66 D0 02 BNE $+2 ;FC6A FC68 09 80 ORA #%10000000 ;$80 FC6A 85 BD STA ROPRTY ;$BD FC6C D0 D9 BNE TWRDEX1 TWRD4 FC6E 20 11 FD JSR CKWRPT FC71 90 0A BCC TWRD5 ;$FC7D FC73 D0 91 BNE TWRDTA FC75 E6 AD INC SAL+1 FC77 A5 D7 LDA LASTKY FC79 85 BD STA ROPRTY FC7B B0 CA BCS TWRDEX1 TWRD5 FC7D A0 00 LDY #$00 FC7F B1 AC LDA (SAL),Y FC81 85 BD STA ROPRTY FC83 45 D7 EOR LASTKY FC85 85 D7 STA LASTKY FC87 20 1B FD JSR INCRDP FCBA D0 BB BNE TWRDEX1 TWRD6 FC8C A5 9B LDA TPRTY FCBE 49 01 EOR #$01 FC90 85 BD STA ROPRTY TPEOI FC92 4C 56 FF JMP EOI ;==================================================================== ; WRLEDR - Write tape leader ; WRLEDR FC95 C6 BE DEC FSBLK FC97 D0 03 BNE WRLDR1 ;$FC9C FC99 20 08 FD JSR NOMOTR WRLDR1 FC9C A9 50 LDA #$50 FC9E 85 A7 STA INBIT FCA0 A2 08 LDX #$08 FCA2 78 SEI FCA3 20 FB FC JSR STOIRQ1 ;$FCFB tape IRQs FCA6 D0 EA BNE TPEOI ;$FC92 FCA8 A9 78 LDA #$78 FCAA 20 F3 FB JSR TONE1 ;$FBF3 FCAD D0 E3 BNE TPEOI ;$FC92 FCAF C6 A7 DEC INBIT FCB1 D0 DF BNE TPEOI ;$FC92 FCB3 20 DB FB JSR NCHAR FCB6 C6 AB DEC RIPRTY FCB8 10 D8 BPL TPEOI ;$FC92 FCBA A2 0A LDX #$0A FCBC 20 FB FC JSR STOIRQ1 ;$FCFB FCBF 58 CLI FCC0 E6 AB INC RIPRTY FCC2 A5 BE LDA FSBLK FCC4 F0 30 BEQ STOIRQ ;$FCF6 FCC6 20 D2 FB JSR RSTTPP FCC9 A2 09 LDX #$09 FCCB 86 A5 STX CNTDN FCCD D0 85 BNE $FC54 ; ; RESIRQ - Restore normal IRQ ; RESIRQ FCCF 08 PHP FCD0 78 SEI FCD1 20 08 FD JSR NOMOTR FCD4 A9 7F LDA #%01111111 ;$7F FCD6 8D 2E 91 STA D2IER FCD9 A9 F7 LDA #%01111111 ;$F7 FCDB 8D 20 91 STA D2ORB FCDE A9 40 LDA #%01000000 ;$40 FCE0 8D 2B 91 STA D2ACR FCE3 20 39 FE JSR ENABTM FCE6 AD A0 02 LDA TAPIRQ+1 FCE9 F0 09 BEQ RSIRQEX ;$FCF4 FCEB 8D 15 03 STA IRQVP+1 FCEE AD 9F 02 LDA TAPIRQ FCF1 8D 14 03 STA IRQVP RSIRQEX FCF4 28 PLP FCF5 60 RTS ;==================================================================== ; STOIRQ - Set IRQ vector ; STOIRQ FCF6 20 CF FC JSR RESIRQ FCF9 F0 97 BEQ TPEOI ;$FC92 STOIRQ1 FCFB BD E9 FD LDA RATS3,X ;$FDE9,X ;TPVECS FCFE 8D 14 03 STA IRQVP FD01 BD EA FD LDA RATS3+1,X ;$FDEA,X FD04 8D 15 03 STA IRQVP+1 FD07 60 RTS ;==================================================================== ; NOMOTR - Kill tape motor ; NOMOTR FD08 AD 1C 91 LDA D1PCR FD0B 09 0E ORA #%00001110 ;$0E FD0D 8D 1C 91 STA D1PCR FD10 60 RTS ;==================================================================== ; CKWRPT - Check read/write pointer ; CKWRPT FD11 38 SEC FD12 A5 AC LDA SAL FD14 E5 AE SBC EAL FD16 A5 AD LDA SAL+1 FD18 E5 AF SBC EAL+1 FD1A 60 RTS ;==================================================================== ; INCRDP - Bump read/write pointer ; INCRDP FD1B E6 AC INC SAL FD1D D0 02 BNE INCRSK ;$FD21 FD1F E6 AD INC SAL+1 INCRSK FD21 60 RTS ;#################################################################### ; Power-on RESET entry ;#################################################################### RESET FD22 A2 FF LDX #$FF FD24 78 SEI FD25 9A TXS FD26 D8 CLD FD27 20 3F FD JSR SCNROM FD2A D0 03 BNE SKIPA0 ;$FD2F FD2C 6C 00 A0 JMP (A0BASE) SKIPA0 FD2F 20 8D FD JSR RAMTAS FD32 20 52 FD JSR RESTOR FD35 20 F9 FD JSR IOINIT FD38 20 18 E5 JSR CINT1 FD3B 58 CLI FD3C 6C 00 C0 JMP (BASICRB) ;==================================================================== ; SCNROM - Scan ROM areas for Autostart ROM signature ; SCNROM FD3F A2 05 LDX #$05 SCNLOOP FD41 BD 4C FD LDA SCANEX,X ;$FD4C,X FD44 DD 03 A0 CMP $A003,X FD47 D0 03 BNE SCANEX ;$FD4C FD49 CA DEX FD4A D0 F5 BNE SCNLOOP ;$FD41 SCANEX FD4C 60 RTS ; ; ROMSIG - Autostart ROM signature ; ROMSIG FD4D .db 'A0', $C3, $C2, $CD ;"A0CBM" ;==================================================================== ; IRESTR - Restore KERNEL vectors (internal) ; IRESTR FD52 A2 6D LDX FIXUP2 ;#$6D FD54 A0 FD LDY FIXUP2+1 ;#$FD $FD6D KERNEL vecs FD56 18 CLC ; ; IVECTR - Change vectors for user ; IVECTR FD57 86 C3 STX MEMUSS FD59 84 C4 STY MEMUSS+1 FD5B A0 1F LDY #$1F VECLOOP FD5D B9 14 03 LDA IRQVP,Y FD60 B0 02 BCS VECSK ;$FD64 FD62 B1 C3 LDA (MEMUSS),Y VECSK FD64 91 C3 STA (MEMUSS),Y FD66 99 14 03 STA IRQVP,Y FD69 88 DEY FD6A 10 F1 BPL VECLOOP ;$FD5D FD6C 60 RTS ; ;KERNEL Vectors ; KNRLSV FD6D .dw $EABF, $FED2, $FEAD, $F40A FD75 .dw $F34A, $F2C7, $F309, $F3F3 FD7D .dw $F20E, $F27A, $F770, $F1F5 FD85 .dw $F3EF, $FED2, $F549, $F685 ;==================================================================== ; RAMTAS - Initialize system contents ; RAMTAS FD8D A9 00 LDA #$00 FD8F AA TAX FD90 95 00 STA USRPOK,X FD92 9D 00 02 STA BUF,X FD95 9D 00 03 STA ERRVPT,X FD98 E8 INX FD99 D0 F5 BNE $FD90 FD9B A2 3C LDX #$3C FD9D A0 03 LDY #$03 FD9F 86 B2 STX CBSTPT FDA1 64 B3 STY CBSTPT+1 FDA3 85 C1 STA STAL FDA5 85 97 STA REGSAV FDA7 8D 81 02 STA OSSTAR FDAA A8 TAY FDAB A9 04 LDA #$04 FDAD 85 C2 STA STAL+1 RAMTASLP1 FDAF E6 C1 INC STAL FDB1 D0 02 BNE RAMTAS1 ;$FDB5 FDB3 E6 C2 INC STAL+1 RAMTAS1 FDB5 20 91 FE JSR MEMTST FDB8 A5 97 LDA REGSAV FDBA F0 22 BEQ RAMTAS3 ;$FDDE FDBC B0 F1 BCS RAMTASLP1 ;$FDAF FDBE A4 C2 LDY STAL+1 FDC0 A6 C1 LDX STAL FDC2 C0 20 CPY #$20 FDC4 90 25 BCC RATS3+2 ;$FDEB FDC6 C0 21 CPY #$21 FDC8 B0 08 BCS RAMTAS2 ;$FDD2 FDCA A0 1E LDY #$1E FDCC 8C 88 02 STY HIPAGE RAMTAS1A FDCF 4C 7B FE JMP STOTOP ;$FE7B RAMTAS2 FDD2 A9 12 LDA #$12 FDD4 8D 82 02 STA OSSTAR+1 FDD7 A9 10 LDA #$10 FDD9 8D 88 02 STA HIPAGE FDDC D0 F1 BNE RAMTAS1A ;$FDCF RAMTAS3 FDDE 90 CF BCC RAMTASLP1 ;$FDAF FDE0 A5 C2 LDA STAL+1 FDE2 8D 82 02 STA OSSTAR+1 FDE5 85 97 STA REGSAV FDE7 C9 11 CMP #$11 RATS3 FDE9 90 C4 BCC RAMTASLP1 ;$FDAF I6561LP FDEB 20 C3 E5 JSR V6561I-2 ;$E5C3 FDEE 4C EB FD JMP I6561LP ;$FDEB ;==================================================================== ; TAPEVC - Tape IRQ vectors ; TAPEVC FDF1 .dw $FCA8, $FC0B, $EABF, $F98E ;==================================================================== ; IOINIT - Initialize I/O ; IOINIT FDF9 A9 7F LDA #$7F FDFB 8D 1E 91 STA D1IER FDFE 8D 2E 91 STA D2IER FE01 A9 40 LDA #$40 FE03 8D 2B 91 STA D2ACR FE06 A9 40 LDA #$40 FE08 8D 1B 91 STA D1ACR FE0B A9 FE LDA #$FE FE0D 8D 1C 91 STA D1PCR FE10 A9 DE LDA #$DE FE12 8D 2C 91 STA D2PCR FE15 A2 00 LDX #$00 FE17 8E 12 91 STX $911 FE1A A2 FF LDX #$FF FE1C 8E 22 91 STX D2DDRB FE1F A2 00 LDX #$00 FE21 8E 23 91 STX D2DDRA FE24 A2 80 LDX #$80 FE26 8E 13 91 STX D1DDRB FE29 A2 00 LDX #$00 FE2B 8E 1F 91 STX D1ORAH FE2E 20 84 EF JSR SCLK1 FE31 A9 82 LDA #$82 FE33 8D 1E 91 STA D1IER FE36 20 8D EF JSR SCLK0 ; ; ENABTM - Enable timer ; ENABTM FE39 A9 C0 LDA #$C0 FE3B 8D 2E 91 STA D2IER FE3E A9 89 LDA #$89 FE40 8D 24 91 STA D2TM1L FE43 A9 42 LDA #$42 FE45 8D 25 91 STA D2TM1L+1 FE48 60 RTS ;==================================================================== ; ISETNM - Set filename (internal) ; ISETNM FE49 85 B7 STA FNMLEN FE4B 86 BB STX FNPTR FE4D 84 BC STY FNPTR+1 FE4F 60 RTS ;==================================================================== ; ISETLF - Set logical file parameters (internal) ; ISETLF FE50 85 88 STA $88 FE52 86 BA STX CHANNL FE54 84 B9 STY SECADR FE56 60 RTS ;==================================================================== ; IRDST - Get I/O status word (internal) ; IRDST FE57 A5 BA LDA CHANNL FE59 C9 02 CMP #$02 FE5B D0 0B BNE ISETMS+2 ;$FE68 FE5D AD 97 02 LDA RSSTAT FE60 A9 00 LDA #$00 FE62 8D 97 02 STA RSSTAT FE65 60 RTS ;==================================================================== ; ISETMS - Control OS messages (internal) ; ISETMS FE66 85 9D STA CMDMOD FE68 A5 90 LDA CSTAT ISETMS1 FE6A 05 90 ORA CSTAT FE6C 85 90 STA CSTAT FE6E 60 RTS ;==================================================================== ; ISETTO - Set IEEE timeout (internal) ; ISETTO FE6F 8D 85 02 STA STIMOT FE72 60 RTS ;==================================================================== ; IMEMTP - Set/read top of memory (internal) ; IMEMTP FE73 90 06 BCC STOTOP ;$FE7B FE75 AE 83 02 LDX OSTOP FE78 AC 84 02 LDY OSTOP+1 STOTOP FE7B 8E 83 02 STX OSTOP FE7E 8C 84 02 STY OSTOP+1 FE81 60 RTS ;==================================================================== ; IMEMBT - Set/read bottom of memory (internal) ; IMEMBT FE82 90 06 BCC STOBOT ;$FE8A FE84 AE 81 02 LDX OSSTAR FE87 AC 82 02 LDY OSSTAR+1 STOBOT FE8A 8E 81 02 STX OSSTAR FE8D 8C 82 02 STY OSSTAR+1 FE90 60 RTS ;==================================================================== ; MEMTST - Test memory ; MEMTST FE91 B1 C1 LDA (STAL),Y FE93 AA TAX FE94 A9 55 LDA #%01010101 ;$55 FE96 91 C1 STA (STAL),Y FE98 D1 C1 CMP (STAL),Y FE9A D0 08 BNE MEMTS1 ;$FEA4 FE9C 6A ROR FE9D 91 C1 STA (STAL),Y FE9F D1 C1 CMP (STAL),Y FEA1 D0 01 BNE MEMTS1 ;$FEA4 FEA3 A9 .db $A9 ;LDA #$18 MEMTS1 FEA4 18 CLC FEA5 8A TXA FEA6 91 C1 STA (STAL) FEA8 60 RTS ;==================================================================== ; NMI - NMI transfer entry ;==================================================================== NMI FEA9 78 SEI FEAA 6C 18 03 JMP (NMIVP) ;$FEAD ;==================================================================== ; LNKNMI - Link to NMI code ; LNKNMI FEAD 48 PHA FEAE 8A TXA FEAF 48 PHA FEB0 98 TYA FEB1 48 PHA FEB2 AD 1D 91 LDA D1IFR FEB5 10 48 BPL WARM2-3 ;$FEFF EOI FEB7 2D 1E 91 AND D1IER FEBA AA TAX FEBB 29 02 AND #%00000010 ;$02 FEBD F0 1F BEQ WARM1 ;$FEDE FEBF 20 3F FD JSR SCNROM FEC2 D0 03 BNE LNKNMI1 ;$FEC7 skip A0 init FEC4 6C 02 A0 JMP (A0BASE+2) LNKNMI1 FEC7 2C 11 91 BIT D1OUTA FECA 20 34 F7 JSR IUDTIM FECD JSR (STOPVP) ;STOP FED0 D0 2B BNE WARM2-3 ;$FEFF EOI ;==================================================================== ; WARMST - Default USER vector ; WARMST FED2 20 52 FD JSR RESTOR FED5 20 F9 FD JSR IOINIT FED8 20 18 E5 JSR CINT1 FEDB 6C 02 C0 JMP (BASICRB+2) WARM1 FEDE AD 1E 91 LDA D1IER FEE1 09 80 ORA #%10000000 ;$80 FEE3 48 PHA FEE4 A9 7F LDA #%01111111 ;$7F FEE6 8D 1E 91 STA D1IER FEE9 8A TXA FEEA 29 40 AND #$40 FEEC F0 14 BEQ WARM2 ;$FF02 FEEE A9 CE LDA #%11001110 ;$CE FEF0 05 B5 ORA NXTBIT FEF2 8D 1C 91 STA D1PCR FEF5 AD 14 91 LDA D1TM1L FEF8 68 PLA FEF9 8D 1E 91 STA D1IER FEFC 20 A3 EF JSR SSEND FEFF 4C 56 FF JMP EOI WARM2 FF02 8A TXA ;serial NMI FF03 29 20 AND #%00100000 ;$20 FF05 F0 25 BEQ WARM3 ;$FF2C FF07 AD 10 91 LDA D1OUTB FF0A 29 01 AND #%00000001 ;$01 FF0C 85 A7 STA INBIT FF0E AD 18 91 LDA D1TM2L FF11 E9 16 SBC #$16 FF13 6D 99 02 ADC BAUDOF FF16 8D 18 91 STA D1TM2L FF19 AD 19 91 LDA D1TM2L+1 FF1C 6D 9A 02 ADC BAUDOF+1 FF1F 8D 19 91 STA D1TM2L+1 FF22 68 PLA FF23 8D 1E 91 STA D1IER FF26 20 36 F0 JSR SERRX FF29 4C 56 FF JMP EOI WARM3 FF2C 8A TXA FF2D 29 10 AND #%00010000 ;$10 FF2F F0 25 BEQ EOI FF31 AD 93 02 LDA M51CTR FF34 29 0F AND #%00001111 ;$0F FF36 D0 00 BNE $+1 ;$FF38 FF38 0A ASL FF39 AA TAX FF3A BD 5A FF LDA R232TB-2,X ;$FF5A,X FF3D 8D 18 91 STA D1TM2L FF40 BD 5B FF LDA R232TB-1,X ;$FF5B,X FF43 8D 19 91 STA D1TM2L+1 FF46 AD 10 91 LDA D1OUTB FF49 68 PLA FF4A 09 20 ORA #$20 FF4C 29 EF AND #$EF FF4E 8D 1E 91 STA D1IER FF51 AE 98 02 LDX BITNUM FF54 86 A8 STX TPRWRE ; ; EOI - End of Interrupt external entry point ; EOI FF56 68 PLA FF57 A8 TAY FF58 68 PLA FF59 AA TAX FF5A 68 PLA FF5B 40 RTI ;==================================================================== ; 232TBL - Baud rate tables ; R232TB FF5C .db $92, $27, $40, $1A, $C6, $11, $74, $0E FF64 .db $EE, $0C, $45, $06, $F1, $02, $46, $01 FF6C .db $B8, $00, $71, $00, $2A, $00 ;==================================================================== ; IRQ - IRQ transfer point ;==================================================================== IRQ FF72 46 PHA FF73 8A TXA FF74 48 PHA FF75 98 TYA FF76 48 PHA FF77 BA TSX FF78 BD 04 01 LDA FBUFFR+4,X ;$0104,X FF7B 29 10 AND #%00010000 ;$10 breakpoint or IRQ FF7D F0 03 BEQ BRKSKIP ;$FF82 FF7F 6C 16 03 JMP (BRKVP) BRKSKIP FF82 6C 14 03 JMP (IRQVP) FF85 .dw $FFFF FF87 .dw $FFFF ; padding ;==================================================================== ; - Vector table ; FF8A 4C 52 FD JMP IRESTR ;$FD52 RESTOR FF8D 4C 57 FD JMP IVECTR ;$FD57 VECTOR FF90 4C 66 FE JMP ISETMS ;$FE66 SETMSG FF93 4C C0 EE JMP ISECND ;$EEC0 SECND FF96 4C CE EE JMP ITKSA ;$EECE FF99 4C 73 FE JMP IMEMTP ;$FE73 FF9C 4C 82 FE JMP IMEMBT ;$FE82 FF9F 4C 1E EB JMP ISCNKY ;$EB1E FFA2 4C 6F FE JMP ISETTO ;$FE6F SETTMO FFA5 4C 19 EF JMP IACPTR ;$EF19 ACPTR FFA8 4C E4 EE JMP ICIOUT ;$EEE4 FFAB 4C F6 EE JMP IUNTLK ;$EEF6 FFAE 4C 04 EF JMP IUNLSN ;$EF04 FFB1 4C 16 EE JMP ILISTN ;$EE16 FFB4 4C 14 EE JMP ITALK ;$EE14 FFB7 4C 57 FE JMP IRDST ;$FE57 READST FFBA 4C 50 FE JMP ISETLF ;$FE50 SETLFS FFBD 4C 49 FE JMP ISETNM ;$FE49 FFC0 6C 1A 03 JMP (OPENVP) ;$F40A OPEN FFC3 6C 1C 03 JMP (CLOSVP) ;$F34A CLOSE FFC6 6C 1E 03 JMP (CKINVP) ;$F2C7 CHKIN FFC9 6C 20 03 JMP (CKOTVP) ;$F309 CHKOUT FFCC 6C 22 03 JMP (CLCHVP) ;$F3F3 CLRCH FFCF 6C 24 03 JMP (CHINVP) ;$F20E CHRIN FFD2 6C 26 03 JMP (CHOTVP) ;$F27A CHROUT FFD5 4C 42 F5 JMP ILOAD ;$F542 FFD8 4C 75 F6 JMP ISAVE ;$F675 FFDB 4C 67 F7 JMP ISETTM ;$F767 SETTIM FFDE 4C 60 F7 JMP IRDTIM ;$F760 FFE1 6C 28 03 JMP (STOPVP) ;$F770 STOP FFE4 6C 2A 03 JMP (GTINVP) ;$F1F5 GETIN FFE7 6C 2C 03 JMP (CLALVP) ;$F3EF CLALL FFEA 4C 34 F7 JMP IUDTIM ;$F734 FFED 4C 05 E5 JMP ISCREN ;$E505 FFF0 4C 0A E5 JMP IPLOT ;$E50A FFF3 4C 00 E5 JMP IOBASE ;$E500 ; ;Unused vectors ; FFF6 .dw $FFFF FFF8 .dw $FFFF ;==================================================================== ; - Power-on Vectors ; FFFA .dw NMI ;$FEA9 FFFC .dw RESET ;$FD22 FFFE .dw IRQ ;$FF72 VIC-20 Kernel ROM Page 6 03/13/97 2:23 PM Koala-Verter...V1.0 Koala-Printer..V1.0 By Dr. Jim Rothwell and Dan Rothwell Permission Granted for Personal Use Only. All Commercial Rights Reserved. Koala-Verter converts full-color Koala pad pictures into a black&white dot patterns which can print on a standard cbm 1525 graphics printer. Koala Printer reads in the converted pictures for printing, and allows the picture to be expanded in either vertical or horizontal directions. First, run Koala-Verter. The program willprompt for insertion of a disk containing Koala pics. Use the sample provided (jungle) or insert your own disk containing another program. then, press return . After reading and analyzng the picture, the Koala version will be displayed in color along with a table of the sixteen possible colors. Select a color to be extracted from the picture; black, for example. The next menu requests a dot-pattern to be substituted for the black areas. Select one, such pattern (a). The picture will be scanned bottom to top, extracting those black areas and creating a new picture containing the (a) pattern where black occurred in the Koala picture. Note that the pattern we substitute for colors in the Koala picture is a 2-by-2 dot pattern, allowing us 8 possible choices for our black & white version of the picture. This method of representing shading information by means of dot patterns is called dithering. Most importantly, we have control over how the various color areas are represented in the final print. Being naturally creative, we can decide which areas should contrast and which should blend. In this way (read 'trial and error' here), we will find the combination of dots which best represents what the picture says. After extracting a color and viewing the results, we may accept it (by pressing return) or reject it by selecting another pattern to substitute. Note that the menu at the bottom of the screen may be toggled on and off using the f7 key so you can see the full area of the screen. Once an extraction has been accepted, it goes into the 'final' print. Each succeeding extraction will be added to the previous ones to build the picture. Color seperations could be made by saving and printing each extraction by itself. Experiment with pattern-substitution on various pictures to get a feel for what works. Experience suggests that single-dot areas don't print well on a 1525; clusters of dots two-or-more wide seem to work better. Row-to-row registration of dots will vary from printer to printer, also. When ready to print, press f1 to exit and save the picture. It will now be a full 8k high-resolution picture, loading at $2000. Load and run Koala Printer. NOTE: Koala Printer supports only 1515/1525/mps 801 or 803 printers. Using the menu, load your dithered picture. Then view it. When viewing, any key takes you back to the menu. Now PRINT it. The picture will be turned sideways to better fit the paper and allow room for expansion. Unexpanded pictures, being smaller, print faster and are recommended for 'first drafts.' more importantly, the ribbon will last longer. You may exit from printing at any time by pressing the stop key. Upon exit from Koala-Verter and Koala Printer the 8k hi-res picture remains intact in ram at $2000, for those who wish to use it. This program has been released as FREE-WARE by the authors. If you like this program and appreciate the work, then send a donation of $20.00 to: Dan Rothwell Starving Artists Software c/o CUGKC Library 310 Monterey Liberty, MO 64068 In Turn, you will be rewarded with an all new, Version 2.0 'KOALA-VERTER/PRINTER' which features ultra hi-speed loading/printing, and dumping to various ascii dot-addressable printers without having to use the slower printing routines of the 1525 printer. Plus a complete set of documentation. Koala Verter/Printer is written entirely in assembly language via the MAE assembler. Koala Verter was originally destined to be a commercially available piece of software. However, this product was previously released to the library of the Commodore User's Group of Kansas City as part of an on-going HI-Res software utility library disk. Midwest Micro has decided not to market this product. Their loss is your gain! Address any immediate comments to: C.U.G.K.C., Inc. 70017,1774 Via EasyPlex. Your comments are always welcome. #: 13692 S4/Machine Code 13-Feb-88 20:53:08 Sb: #untrapped error Fm: Rick Joslin 72167,3312 To: Any LADS user To any of you who use Richard Mansfield's fine assembler, you probably thought you had made every possible error you could. I found one while trying to adapt the program to run on the B-128 that I had never encountered while using the program for years on my C64. In a nutshell: lda #bank (you meant to say lda bank, this is the error) sta somewhere etc., more code bank .byte 0 (this is an address label, say $48A9 or something) Notice that 'bank' is a two byte address, and yet you are trying to load it into one byte (the accumulator). If lads stopped and told you this, all would be well, but it won't! What it does instead is load the low byte of the address into A, and then somehow gets its address counter off by one byte. The result is that all the code after lda #bank may look pretty good on the screen, but will be off by one byte, and your program will inevitably crash. If you start getting some 'impossible' crashes after adding some source code, you might look for an error like this. Hope this isn't old at to everyone -- I thought it was interesting enough to report on, since it made me waste several hours today. Comments welcome, email or forum. Rick Joslin (72167,3312) program lemon (input,output); (*written for zoom pascal 64*) (*by david r. pounds*) (*graphic artist - alan m. pounds*) (*update 9/14/85*) const clear=147; var choice,dummy:char; bkgcolr:integer; passed:boolean; phase:1..4; function round (value:real):integer; begin round:=trunc(value) end;(*round*) function getnumb:integer; var next:char; infile:text; begin read(infile,next); getnumb:=ord(next) end;(*getnumb*) function pokeit (address:integer):integer; var value,change,lobit,hibit,addr,poke:integer; begin value:=getnumb; lobit:=getnumb; hibit:=getnumb; change:=256*hibit+lobit; for addr:=0 to change-1 do begin poke:=address+addr; mem [poke]:=chr(value) end;(*addr do*) pokeit:=address+change end;(*pokeit*) function picload (picname:string):integer; const coloram=$d800; bkgaddr=$5c00; picaddr=$6000; border=$d020; var first:char; infile:text; address,counter:integer; color:0..16; begin color:=0; counter:=0; reset(infile,picname); read(infile,first); if not (first='p') then exit(picload); picload:=getnumb; address:=coloram; repeat address:=pokeit (address) until (address > coloram+999); address:=bkgaddr; repeat address:=pokeit (address) until (address > bkgaddr+999); address:=picaddr; repeat address:=pokeit (address) until (address > picaddr+7999); mem [border]:=chr(0); close(infile) end;(*picload*) procedure bankchange (bank:0..3); const change=$dd02; select=$dd00; var toggle:integer; debank:0..3; begin debank:=3-bank; toggle:=ord(mem [change]); toggle:=orb(toggle,3); mem [change]:=chr(toggle); toggle:=ord(mem [select]); toggle:=andb(toggle,252); toggle:=orb(toggle,debank); mem [select]:=chr(toggle) end;(*bankchange*) procedure bitmapset (bkgcolr:integer); const screenset=$d018; bitmaptog=$d011; multicolr=$d016; bkgrcolor=$d021; var toggle:integer; bank:0..3; begin bank:=1; bankchange (bank); mem [screenset]:=chr(120); toggle:=ord(mem [bitmaptog]); toggle:=orb(toggle,32); mem [bitmaptog]:=chr(toggle); toggle:=ord(mem [multicolr]); toggle:=orb(toggle,16); mem [multicolr]:=chr(toggle); mem [bkgrcolor]:=chr(bkgcolr) end;(*bitmapset*) procedure backtotext; const screenset=$d018; bitmaptog=$d011; multicolr=$d016; bkgrcolor=$d021; blue=6; var toggle:integer; bank:0..3; begin mem [screenset]:=chr(21); toggle:=ord(mem [bitmaptog]); toggle:=andb(toggle,223); mem [bitmaptog]:=chr(toggle); toggle:=ord(mem [multicolr]); toggle:=andb(toggle,239); mem [multicolr]:=chr(toggle); mem [bkgrcolor]:=chr(blue); bank:=0; bankchange (bank) end;(*backtotext*) function picloader (phase:1..4):integer; var picname:string [16]; begin write(chr(clear)); case phase of 1:picname:='earthrise #1'; 2:picname:='saturn #2'; 3:picname:='saturnport 3' end;(*phase case*) write(chr(clear)); writeln;writeln; writeln('loading ',picname,' from disk'); picloader:=picload (picname); write(chr(147))(*clear*) end;(*picloader*) procedure spriteswitch (switch:string [3];sprite:0..7); const enable=$d015; var toggle,pow:integer; power:real; begin power:=exp(sprite*ln(2)); pow:=round(power); if switch='on' then begin toggle:=ord(mem [enable]); toggle:=orb(toggle,pow); mem [enable]:=chr(toggle) end(*on then*) else begin toggle:=ord(mem [enable]); toggle:=andb(toggle,(255-pow)); mem [enable]:=chr(toggle) end(*off else*) end;(*spriteswitch*) procedure nothing; begin end;(*nothing*) procedure blowup (phase:1..4;x:0..321;zont,vert:integer); const pad=150; begin if (phase=1) then begin writeln; writeln('sorry the combined absolute values of'); writeln('horizontal and vertical velocities'); writeln('exceeded the given parameters'); writeln; writeln('(you hadn''t the chance of a snowball in'); writeln('hell of landing that crate)'); writeln; writeln('just look at the speed:') end;(*phase 1 then*) if phase=2 then begin writeln; if (x > 139) and (x < 243) then begin writeln('you were going too fast and crashed'); writeln; writeln('into the landing pad') end(*inside then*) else begin writeln; if abs(zont)+abs(vert) > pad then writeln('you were going too fast and') else writeln('your speed was o.k. but'); writeln; writeln('you were outside the crater walls') end;(*outside else*) writeln; writeln('these were your last readings') end;(*phase 2 then*) if phase=3 then begin writeln; writeln('sorry you lose'); writeln; writeln('the ship crashed'); writeln; writeln('there were no survivors'); writeln; writeln('these were your final parameters'); writeln; writeln('before you ploughed into the planet'); writeln end(*phase 3 then*) end;(*blowup*) procedure congrats (phase:1..4); begin if (phase=1) or (phase=2) then begin writeln; writeln('o.k. you''re doing fine so far'); writeln; writeln('the ship is coming in on course:'); writeln end(*phase 1 or 2 then*) else begin writeln; writeln('congratulations'); writeln; writeln('you landed safely'); writeln; writeln('these were your last instrument readings'); writeln('before landing.'); writeln end(*phase 3 else*) end;(*congrats*) procedure storevalues (fuel,zont,vert:integer;hr,min,sec:0..60); const loc=$9000; begin if fuel > 256 then fuel:=256; mem [loc]:=chr(fuel); mem [loc+1]:=chr(hr); mem [loc+2]:=chr(min); mem [loc+3]:=chr(sec); if zont > 256 then zont:=256; mem [loc+4]:=chr(zont); if vert > 256 then vert:=256; mem [loc+5]:=chr(vert) end;(*storevalues*) procedure readvalues (crashed,landed:boolean;fuel,flytime,bkgcolr,height,zont,vert:integer;phase:1..4;x:0..321); const clear=147; var dummy:char; switch:string [3]; sprite:0..7; hr,min,sec:0..60; measure:string; begin write(chr(clear)); if crashed then blowup (phase,x,zont,vert); if landed then congrats (phase); writeln; if fuel > 2 then writeln('fuel=',fuel,' liters') else writeln('fuel tank empty'); writeln; writeln('horizontal velocity=',zont,' meters/sec'); writeln; writeln('vertical velocity=',vert,' meters/sec'); hr:=flytime div 3600; min:=(flytime-hr*3600) div 60; sec:=flytime-hr*3600-min*60; writeln; writeln('flight time=',hr,' hr, ',min,' min, ',sec,' sec'); writeln; case phase of 1:measure:='kilometers'; 2:begin height:=height div 10; measure:='kilometers' end;(*phase 2*) 3:begin height:=(height-25)*10; measure:='meters' end(*phase 3*) end;(*phase case*) writeln('height=',height,' ',measure); writeln;writeln; writeln('f1 to continue'); writeln; if inkey=chr(133) then if not (landed or crashed) then begin switch:='on'; sprite:=0; spriteswitch (switch,sprite); bitmapset (bkgcolr) end(*not down then*) else storevalues (fuel,zont,vert,hr,min,sec) end;(*readvalues*) procedure spriteloader; const storage=$5bc0; var pos:string [3]; holdfile:text; filename:string [7]; count:1..60; value:char; addr,toggle:integer; times,num:1..8; time:0..1; begin addr:=storage; for time:=0 to 1 do begin addr:=addr+128; if time=0 then num:=8 else num:=2; for times:=1 to num do begin addr:=addr-128; case times of 1:pos:='0'; 2:pos:='45'; 3:pos:='90'; 4:pos:='135'; 5:pos:='180'; 6:pos:='225'; 7:pos:='270'; 8:pos:='315' end;(*times case*) if time=0 then filename:=concat('ship',pos) else filename:=concat('fire',pos); writeln('loading ',filename); reset(holdfile,filename); for count:=1 to 60 do begin read(holdfile,value); mem [addr]:=value; addr:=addr+1 end;(*count for*) close(holdfile); for count:=1 to 4 do begin mem [addr]:=chr(0); addr:=addr+1 end(*count for*) end;(*times for*) addr:=addr-128 end(*time for*) end;(*spriteloader*) procedure setupsprite (phase:1..4); const vidicon=$d000; var addr:integer; switch:string [3]; sprite:0..7; color0,color1:0..15; expand:boolean; begin case phase of 1:color0:=2;(*red*) 2:color0:=9;(*brown*) 3:color0:=1(*white*) end;(*phase case*) case phase of 1:color1:=8;(*orange*) 2:color1:=9;(*brown*) 3:color1:=7(*yellow*) end;(*phase case*) switch:='on'; sprite:=0; spriteswitch (switch,sprite); addr:=vidicon+39; mem [addr]:=chr(color0); addr:=vidicon+40; mem [addr]:=chr(color1) end;(*setupsprite*) procedure setupsound (phase:1..4); const sid=$d400; var clear:0..24; addr:integer; begin addr:=sid; for clear:=0 to 24 do begin mem [addr]:=chr(0); addr:=addr+1 end;(*clear for*) addr:=sid+5;(*attack,decay*) mem [addr]:=chr(9);(*voice 1*) addr:=sid+6;(*sustain,release*) mem [addr]:=chr(0);(*voice 1*) addr:=sid+24;(*volume*) mem [addr]:=chr(phase*4); addr:=sid+12;(*a,d voice 2*) mem [addr]:=chr(73); addr:=sid+13;(*s,r voice 2*) mem [addr]:=chr(152) end;(*setupsound*) procedure pokesprite (x:0..321;y:0..257;pos:0..360;expand:boolean); const vidicon=$d000; pointer0=$5ff8; pointer1=$5ff9; loc=111; var poke0,poke1:0..256; x1:0..321;y1:0..257; addr:integer; begin case pos of 0:begin poke0:=loc;poke1:=loc-8 end; 45:begin poke0:=loc-1;poke1:=loc-9 end; 90:begin poke0:=loc-2;poke1:=loc-8 end; 135:begin poke0:=loc-3;poke1:=loc-9 end; 180:begin poke0:=loc-4;poke1:=loc-8 end; 225:begin poke0:=loc-5;poke1:=loc-9 end; 270:begin poke0:=loc-6;poke1:=loc-8 end; 315:begin poke0:=loc-7;poke1:=loc-9 end end;(*pos case*) mem [pointer0]:=chr(poke0); mem [pointer1]:=chr(poke1); addr:=vidicon+16; if (mem [addr]=chr(0)) and (x < 25) then x:=25; if x > 320 then x:=320; if x > 255 then begin mem [addr]:=chr(3); x:=x-256 end(* > 255 *) else mem [addr]:=chr(0); if y < 25 then y:=25; if y > 230 then y:=230; if expand then case pos of 0:begin x1:=x-11;y1:=y+15 end; 45:begin x1:=x-30;y1:=y+4 end; 90:begin x1:=x-41;y1:=y-9 end; 135:begin x1:=x-30;y1:=y-22 end; 180:begin x1:=x-11;y1:=y-30 end; 225:begin x1:=x+13;y1:=y-25 end; 270:begin x1:=x+15;y1:=y-9 end; 315:begin x1:=x+15;y1:=y+5 end end(*expand pos case*) else case pos of 0:begin x1:=x;y1:=y+15 end; 45:begin x1:=x-15;y1:=y+12 end; 90:begin x1:=x-25;y1:=y end; 135:begin x1:=x-15;y1:=y-7 end; 180:begin x1:=x-1;y1:=y-15 end; 225:begin x1:=x+15;y1:=y-7 end; 270:begin x1:=x+20;y1:=y-1 end; 315:begin x1:=x+18;y1:=y+16 end end;(*contract pos case*) mem [vidicon]:=chr(x); mem [vidicon+1]:=chr(y); mem [vidicon+2]:=chr(x1); mem [vidicon+3]:=chr(y1) end;(*pokesprite*) procedure rockets (fire,expand:boolean); const sid=$d400; vidicon=$d000; var switch:string [3]; sprite:0..7; begin sprite:=1; if expand then begin mem [vidicon+29]:=chr(2); mem [vidicon+23]:=chr(2) end(*expand then*) else begin mem [vidicon+29]:=chr(0); mem [vidicon+23]:=chr(0) end;(*contract else*) if fire then switch:='on' else switch:='off'; spriteswitch (switch,sprite); if fire then mem [sid+11]:=chr(129) (*gate white noise waveform-voice 2*) else mem [sid+11]:=chr(128);(*close gate*) if expand then begin mem [sid+7]:=chr(85); mem [sid+8]:=chr(36) end(*lo c# then*) else begin mem [sid+7]:=chr(169); mem [sid+8]:=chr(72) end(* hi c# else*) end;(*rockets*) function joystick (x:0..321;y:0..257;fuel:integer):integer; var pos:0..360; status:101..127; fire,expand:boolean; begin status:=ord(mem [$dc00]); if fuel > 2 then begin case status of 117,118,119,121,122,123,125,126: begin fuel:=fuel-1; fire:=true; expand:=false end;(*no fire button*) 101,102,103,105,106,107,109,110: begin fuel:=fuel-2; fire:=true; expand:=true end;(*fire button*) 127:fire:=false end(*fuel status*) end(*fuel then*) else fuel:=2; joystick:=fuel; rockets (fire,expand); if ((status <> 127) and (fuel <> 2)) then begin case status of 126,110:pos:=0; 125,109:pos:=180; 123,107:pos:=270; 119,103:pos:=90; 122,106:pos:=315; 118,102:pos:=45; 121,105:pos:=225; 117,101:pos:=135 end;(*position status*) case status of 126,110:y:=y-1; 125,109:y:=y+1; 123,107:x:=x-1; 119,103:x:=x+1; 122,106:begin x:=x-1;y:=y-1 end; 118,102:begin x:=x+1;y:=y-1 end; 121,105:begin x:=x-1;y:=y+1 end; 117,101:begin x:=x+1;y:=y+1 end end;(*1/2 status*) case status of 110:y:=y-1; 109:y:=y+1; 107:x:=x-1; 103:x:=x+1; 106:begin x:=x-1; y:=y-1 end; 102:begin x:=x+1; y:=y-1 end; 105:begin x:=x-1; y:=y+1 end; 101:begin x:=x+1; y:=y+1 end end;(*status case*) pokesprite (x,y,pos,expand) end(*status then*) else begin pos:=0; pokesprite (x,y,pos,expand) end(*127 else*) end;(*joystick*) function testcrash (zont,vert:integer;x:0..321;y:0..257;phase:1..4):boolean; var pad:0..300; crashed:boolean; begin crashed:=false; case phase of 1:pad:=200; 2:pad:=75; 3:pad:=30 end;(*phase case*) if abs(zont)+abs(vert) > pad then crashed:=true; if (phase=2) and ((x < 139) or (x > 243)) then crashed:=true; if (phase=3) and ((x < 130) or (x > 190)) then crashed:=true; testcrash:=crashed end;(*testcrash*) procedure radarsound (vert,height:integer); const sid=$d400; var hifreq,lofreq:0..256; length,addr,timer:integer; begin if vert=0 then vert:=1; length:=100 div abs(vert); hifreq:=height; lofreq:=256-height; addr:=sid+1;(*voice 1*) mem [addr]:=chr(hifreq); addr:=sid;(*voice 1*) mem [addr]:=chr(lofreq); addr:=sid+4;(*gate waveform-1*) mem [addr]:=chr(33);(*sawtooth*) for timer:=0 to length do nothing; mem [addr]:=chr(32)(*close gate*) end;(*radarsound*) function motionloop (bkgcolr:integer;phase:1..4):boolean; const xloc=$d000; yloc=$d001; acc=2; vidicon=$d000; loc=$9000; var x,xsav,deltax:0..321; y,ysav,deltay,level:0..257; fuel,flytime,addr,height:integer; switch:string [3]; sprite:0..7; crashed,landed,f7,even:boolean; gravity,fall,drop,setfall:real; zont,vert:integer; time:0..50; fire,expand:boolean; begin x:=24;y:=50; case phase of 1:drop:=1/2; 2:drop:=1/5; 3:drop:=1/10 end;(*phase case*) if phase=1 then begin fuel:=500; zont:=0;vert:=0; flytime:=0; level:=230 end(*phase 1 then*) else begin fuel:=ord(mem [loc])+500; flytime:=3600*ord(mem [loc+1])+60*ord(mem [loc+2])+ord(mem [loc+3]); zont:=ord(mem [loc+4])-200; vert:=ord(mem [loc+5]); level:=175 end;(*not phase 1 else*) crashed:=false; landed:=false; even:=false; fall:=0; time:=phase*2; repeat flytime:=flytime+time div 2; if flytime > 17220 then exit(motionloop); height:=256-y; radarsound (vert,height); gravity:=9.8/sqr(height); fall:=drop*time+gravity*sqr(time)/2; drop:=sqrt(sqr(drop)+2*gravity*fall); setfall:=drop+gravity*time; y:=y+round(setfall); if even then even:=false else even:=true; if even then x:=x+1; xsav:=x;ysav:=y; fuel:=joystick (x,y,fuel); x:=ord(mem [xloc]); if mem [vidicon+16]=chr(3) then x:=x+256; y:=ord(mem [yloc]); deltax:=x-xsav;deltay:=y-ysav; zont:=zont+acc*deltax; if even then zont:=zont+1; vert:=(vert+acc*deltay)+round(setfall); if y >= level then begin crashed:=testcrash (zont,vert,x,y,phase); landed:=not crashed end;(*down then*) f7:=(getkey=chr(136)); if f7 or landed or crashed then begin switch:='off'; sprite:=0; spriteswitch (switch,sprite); fire:=false;expand:=false; rockets (fire,expand); backtotext; readvalues (crashed,landed,fuel,flytime,bkgcolr,height,zont,vert,phase,x) end(*f7 then*) until landed or crashed; if phase=3 then begin switch:='off'; sprite:=0; spriteswitch (switch,sprite) end;(*phase 3 then*) addr:=vidicon+16;(*left side*) mem [addr]:=chr(0);(*reset*) motionloop:=landed end;(*motionloop*) procedure instructions (phase:1..4); var dummy:char; switch:string [3]; sprite:0..7; begin writeln;writeln; writeln('hit f7 while playing to read numbers'); writeln; writeln('use joystick for control'); writeln; writeln('fire button operates boosters'); writeln; if phase=2 then writeln('land in the crater'); writeln;writeln; writeln('return to continue'); writeln; readln(dummy); switch:='on'; sprite:=0; spriteswitch (switch,sprite) end;(*instructions*) begin (*main*) write(chr(clear)); writeln;writeln; writeln('loading sprite definitions'); spriteloader; passed:=true; repeat write(chr(clear)); writeln; writeln('happy landings'); writeln; writeln('return to play'); writeln; writeln('q to quit'); writeln; readln(choice); writeln; if choice <> 'q' then begin write(chr(clear)); instructions (phase); if phase=4 then passed:=true; if passed then phase:=1; repeat setupsound (phase); setupsprite (phase); if passed then bkgcolr:=picloader (phase); bitmapset (bkgcolr); passed:=motionloop (bkgcolr,phase); if passed then phase:=phase+1 until (not passed) or (phase=4) end(*choice then*) until choice='q' end.(*lemon*) Loadtext 40/80 This program will allow you to read any sequential disk file saved as Pet Ascii code. Features and Operation: 1. Text files, such as those downloaded with VIDTEX can be viewed in 80 columns (if they were originally set up that way) with the help of an 80 column adapter (I use the B.I.-80), or with the "Screen 80" program published in the September 1984 issue of COMPUTE's Gazette. Standard 40 column mode can also be used. 2. Output can be to either the screen or printer. I configured the program for my setup (a Gemini 10X with Tymac's "The Connection" interface). The printer's device number and secondary address can be easily changed: they're in line 50. 3. Because text files are LOADed, they will enter the computer as fast as any program of the same size. This keeps the drive from running the whole time the file is being read, and may ease the strain on a hot, stressed 1541. 4. Maximum file size is 115 disk blocks or about 29440 bytes. *** DO NOT EXCEED THIS SIZE *** as it may cause system lockup. The program does *NOT* check this, so you must! 5. To temporarily freeze the outp , press the space bar. Press it again to restart display or printing. 6. Press 'f1' to end the display while text is being printed to the screen (or printer).This will get you to the "print buffer again?" prompt. Select "N" to end. ALWAYS use this method to end the program as it resets the Basic pointers to their normal positions. This program works by lowering the top of Basic to 3048 and using the majority of RAM for a large text buffer. Text files are loaded starting at that address up to the nd of the file. Once again, check the size of your file to be sure it doesn't try to load into the area occupied by your 80 column board, I/O devices, KERNAL ROM, etc. I used a short machine language routine to load the text. It is POKE'd into the cassette buffer each time the program is run. What it does, in effect, is to "fool" the computer into believing the text file is an ML program. If you have any questions or comments contact me by Email. Alan Murphy 75236,1433 HOW TO USE LETTER.IMG First, rename the program LETTERS, as all future reference will be to that name. QUICK REFERENCE GUIDE TO LETTERS TEXT SCREEN f1 ---------- insert line f2 ---------- delete line f3 ---------- change margin color f4 ---------- default margin color f5 ---------- tab f6 ---------- set or release tab f7 ---------- go to menu f8 ---------- restore text CTRL and 9 -- underlining on CTRL and 0 -- underlining off clr --------- screen clear/store text home -------- home del --------- delete character inst -------- insert character return ------ move to left margin on the next line down crsr up ----- cursor up 2 screen lines crsr down --- cursor down 2 screen lines crsr left --- cursor left 1 character crsr right -- cursor right 1 character MENU SCREEN f1 ---------- change border color f2 ---------- default border color f3 ---------- change background color f4 ---------- default background color f5 ---------- change character color f6 ---------- default character color DETAILS, DETAILS, DETAILS.... LETTERS is not a full-blown word processor, but has many of the features you will find in one. I wrote it because I got pretty frustrated with the imbedded commands in the commercial software, and wanted something easy to use, fast and versatile. For me, it has been the best compromise between text manipulation power and ease of use. All of the critical parts of this program are performed by machine language routines for speed and convenience, including printing, text creating and editing, loading and saving (disk storage only, no tape). Load and run the program as you would any other basic program. There is about 2K of machine language that will be transferred to $C000 and up when you run the program, and during certain buffer operations all of $C000 to $CFFF will be used. For this reason you should not use the DOS WEDGE with this program, as it will be overwritten. GETTING STARTED Select "C" from the main menu and answer the next 2 prompts with "N". You will now be in the CREATE/EDIT mode. You can go back to the menu with F7 whenever you want to, but let's forge ahead for now. You'll see reddish bars at the left and right margins. These are the margin markers, and you will not be able to type into them. Moving the cursor past these markers will cause the cursor to move to the margin on the opposite side of the screen (the next line or the previous one). These markers will aid you in identifying line beginnings and ends, centering titles, etc. Notice that the left markers are on different screen lines than the right markers. This is because you are now dealing with an 80 column line (the screen lines are only 40). Since your printer deals with 80 column lines, the screen will now follow that format. You will notice that you can wrap a word around the end of a screen line as long as there is no marker there. That's because you will be typing the word in the middle of an 80 column line (as the printer will see it). AUTOMATIC PARSING As you are typing a line and approach the end marker, you need not worry about breaking a word up at the marker. If the last letter on the line is not a blank space, LETTERS will move the entire word to the next line for you. This function is called "parsing" and was added so that you don't have to watch the screen as you type a new line. Parsing will not happen, however, if there is text on the next line (this is an aid for editing. Keeps you from dumping a word onto text residing on the following line when you are editing). Also, parsing will only move words less than 10 characters in length. CURSOR UP, DOWN, LEFT AND RIGHT Cursor up/down work as they normally do, except that they move the cursor 2 screen lines at a time (remember, that's only one 80-column line). Moving the cursor past the top or bottom of the screen will cause the document to be scrolled, which is how you move through the document to read or edit it. Cursor left/right work normally. INSERT AND DELETE KEYS Use the normal inst/del keys to edit single lines or characters. The delete key will work as expected, but when it reaches the left marker it will stop. The insert key also works as expected, but when a character is pushed into the right marker, it is deleted. This was done to prevent you from affecting other lines by making minor changes on one. If you wish to insert or delete entire lines at a time, use F1 and F2. F1 will push all text from the cursor line down one line, and place a blank line at the cursor line. F2 will delete the cursor line and move all text beyond that position back one line. RETURN AND TAB KEYS The return key will move the cursor to the beginning of the next line. The tab key is F5. F6 sets or releases a tab. To set a tab, move the cursor to where you want the tab to be and press F6. To release a tab, tab to the tab you wish to release and press F6. To tab, press F5. The cursor will move to the first tab to the right of the cursor. If there is no tab set to the right of the cursor, it will perform a return. UNDERLINING OR SPECIAL COMMANDS To underline, press CTRL 9 (rvs on). Underlining off is CTRL 0. The printing routine in LETTERS will respond to reverse video characters by sending an escape sequence to the printer before printing the character. After printing the character, it sends another escape sequence. I use this feature to enable and disable the underlining feature of my printer. If your printer does not underline, you can substitute another escape sequence for this feature (italics, shadow print, super/subscript, etc.). See program modifications for details. MOVING TEXT AND THE CLR/HOME KEYS The home key works normally. The screen clear key writes the text on the screen into a buffer and clears the screen. You can use this feature to move from 1 to 12 lines of text at a time, because the buffer can be recovered with F8. (If you wish to permanently delete a line or lines, use F2 instead of clr). There are 2 safety features built into these keys. First, the clr key will work only if the buffer is empty. This will prevent you from accidentally writing over the contents of the buffer (the buffer is emptied when you use F8 to restore the text). The entire screen is affected with these keys, so here's how to manipulate less than 12 lines at a time: 1. Scroll the first line to be buffered to the top of the screen and place the cursor on the line AFTER the last line to be buffered. Press F1 as many times as necessary to push the unwanted lines off the screen. Then press clr to buffer the screen. Delete the blank lines (unless you want them) with F2. 2. Scroll to where you want the text inserted. Scroll the line that will be BELOW your inserted text to the top of the screen and home the cursor. Push all text off the screen with F1. Now restore your buffered text with F8 and delete any unwanted blank lines by moving the cursor to them and pressing F2. MARGIN MARKER COLOR F3 changes the color of the margin marker bars. F4 sets the default color. THE MAIN MENU The main menu is self-prompting and self-explanitory except for the screen color options. The "F" keys will have different functions now, as outlined in the beginning of this document. STOPPING OR EXITING THE PROGRAM The program can be stopped from the main menu with the run/stop key. It can be resumed by re-running the program. Any document in memory will NOT be lost by doing this, as LETTERS will not clear the memory unless it's being run for the first time. When run, LETTERS changes some of the default computer settings, such as the top of basic memory, all keys repeat, etc. When you want to exit the program and reset the computer to default conditions, select "E" from the main menu and the computer will be sent to it's cold start routine. Even if you exit in this manner, if you should discover you left a document in memory by accident (you forgot to save it to disk), you can still recover it by reloading and running LETTERS again. You're out of luck, though, if you shut off the the computer or load in another program that overwrites document storage ($4000 to $9FFF) or LETTERS machine language subroutines ($C000 to $CFFF). PROGRAM MODIFICATIONS You can modify the basic part of LETTERS. Those with printers that do not emulate CBM printers will need to do this. This program works fine with the VIC printers and the PROWRITER with a +G CARDCO interface. If you have different escape codes for underlining or bolface, you will want to change the codes on lines 1210 and up. Don't forget to allow for ascii conversion when you change the codes. FORM LETTERS You can create a form letter, save it to disk and load it back in to edit it. After all, a form letter is just a document that you edit and resave (usually under a different name). DOCUMENTS OVER 5 PAGES IN LENGTH Once you type in 5 pages of text (plus 7 lines) you're out of memory and must either stop and print the document or save it to disk. You can then continue your document by using "C" for create and writing the next part. Save the next part with a different name (such as DOCUMENT#2). When you go to print your multiple file document, the printing routine will be able to accomodate you (if you answer the prompts correctly). Print the first file, then load the second and print it, etc. You are only limited by the number of disks you have to store text on. ABOUT THE FILES LETTERS stores it's files in CBM screen codes. The first 48 bytes in the file contain the variables used to format the text, and the rest of the file is text, including spaces. The file is sequential. CONVERTING THE FILES FOR CIS You can use the file conversion program (also on this XA) to create another file from a LETTERS file. I use LETTERS to create EMAIL, bulletin board messages or documentation files such as this. Then I run The conversion program (FILCON.IMG) to convert the file to a standard ASCII file or a CBM PETASCII file (you have a choice). FILCON.IMG discards the 48 variable bytes, performs the coversion and deletes spaces at the end of the lines. It also adds a CR and LF to the end of each line for ASCII, or a CR only if PETASCII. Then I can load the new file into my VIDTEX buffer and send the entire message at once with META V (ASCII). PETASCII files I use for uploading documentation. The original LETTERS file is not changed, FILCON.IMG just creates a modified duplicate file, naming it whatever you choose. I'll be glad to respond to any questions or comments via EMAIL. Thank you, Jim Klitzing The Library Utility ------------------- (c) Copyright 1985 David Bolt and Greg Pfountz ------------------- Brought to you by: --==>> The Grafix ConneXtion <<==-- 304-768-9360 10pm - 7am This program has been placed in the public domain. Thus, it is legal to copy and distribute this program, but it cannot and will not be sold for any amount. We encourage distribution of this software because we feel that it will be of great help to the nation's sysops and their callers. I. Reason for this program's existence The purpose of this program is to create and dissolve library files. Library files are a useful way of storing multi-file programs on a BBS. Instead of storing the program in multiple disk files with different filenames, the program is stored in one single file that holds the concatenated versions of all the program's associated files. Thus if the library file is placed on a BBS a caller would be sure he would be getting all of the necessary files for his program in one download! Recently a caller uploaded a 25 file public-domain text adventure to The Daily Exchange. The combined file sizes totaled over 195 blocks. To download the program required downloading the adventure 1 file at a time and the caller would also have to type the filename in for each file (Wastes On-line time!). If the text adventure was placed in a library file the user could download the entire program (all 25 files) as a single file of 193 blocks!!!!! The Library Utility is not a "file squeezer" program even though it does make a group of files slightly smaller when they are placed in the library format. Instead it puts all of the files sequentially into one file. After the files are in the library format the user has the option of extracting all of the files or a single file. II. Creating a Library file These are the steps to follow to create a library file. First of all make sure all of the programs you want in the library are on the same disk. This disk should have a greater number of blocks free then the sum of the block counts of all the files going into the library. The maximum limit for size of a library is 320 blocks for one drive and 660 blocks for two drive systems. If you cannot fit all of the files in one library then you will be forced to create two. Keep in mind that other users may not have the same equipment as you and may not be able to easily dissolve your 660 block monster library. Now load in The Library Utility, Type 'run' and enter you disk configuration. Now put the source file disk into 1st drive and the library file disk into the 2nd drive. (On single drive systems the library will be created on the same disk that has the source files.) Now the prompt "Create or Dissolve Library File (c/d)" will stare you in the face. Since we are creating a library press "C". Now the drive will spin and the first filename off the disk will appear with the prompt "(y/n)?". Press "y" to include this file in the library and "n" to skip it. This procedure will continue until the entire directory has been read and all prompts answered. If you are still in the middle of the directory but have passed all of the files that you wish to include, in the library, you may skip the rest of the directory by pressing the space bar at any of the prompts. The program now asks for the name of the library file to be created. Filenames are limited to 12 characters. Use a name that will identify the program. If the library contains the files to the program "Junkterm" then call the library "Junkterm". A filename extension will be added to the end of the name, so in our example the library filename would be "Junkterm.lbr" where ".lbr" stands for 'LiBRary file". The program will now print a list of all the files that will fit in the library. Normally all the requested files will appear but in a two cases they may not. The filename will not appear if it is not a PRG, SEQ, or USR file. A filename may also not appear if it causes the library to cross the size limitations. (320 blocks single 660 blocks dual.) In this case just create TWO library files with half of the program files in each library. Name them something like "filename1.lbr" and "filename2.lbr" where filename is the 12 char. or less name of your library. Now the program will go through the files on disk and count the number of bytes in each and reports these figures back. This is necessary for the creation of the library file's directory. Finally the library file is written to the disk as a sequential file with your 12 char. or less filename + ".lbr" on the end and the program will return to BASIC. The creation process will be stop if a disk error is detected while working. III. Dissolving Library Files. To dissolve a library file first place the library on a disk with plenty of free space (format one for the occassion to insure enough disk space. Now load and run the utility and enter the proper drive configuration. Put the disk with the library file on it in the first drive and the to recieve the extracted files in the 2nd drive. On single drive systems the files will be created on the same disk as the library file. Press "D" for "Dissolve library file". You will be prompted to input the name of the library file (minus the .lbr extension). Up to 12 characters may be entered. The program will search the disk and begin reading the library file. A menu will be displayed which shows all of the files contained in the library and their respective sizes in bytes. You will be asked if you wish to extrace a (s)ingle file or (a)ll the files. Press "s" for single and "a" for all. If you press "s" you will be asked for a file number. Enter the number to the LEFT of the desired file in the menu display. The Utility will now scan the disk and either create a single file or all the files from the library (as you selected) on your the correct disk. Then the program will return to BASIC. If any disk errors are detected during extraction the process will be aborted and the program will return to BASIC. IV. This program was written by David Bolt and Greg Pfountz for use on The Daily Exchange and other BBSs. To contact either of the authors with any questions please call The Daily Exchange at (703)-989-7461. PROGRAM LISP; LABEL 101, 102; CONST MAXNODE = 1000; TYPE INPUTSYMBOL = (ATOM, PERIOD, LPAREN, RPAREN); RWORDS = (RHSYM, RTSYM, HEADSYM, TAILSYM, EQSYM, QUOTESYM, ATOMSYM, CONDSYM, LABELSYM, LAMBDASYM, COPYSYM, APPENDSYM, CONCSYM, CONSSYM); STATUSTYPE = (UNMARKED, LEFT, RIGHT, MARKED); SYMBEXPPTR = ^SYMBOLICEXPRESSION; ALFA = PACKED ARRAY [1 .. 10] OF CHAR; SYMBOLICEXPRESSION = RECORD STATUS : STATUSTYPE; NEXT : SYMBEXPPTR; CASE ANATOM : BOOLEAN OF TRUE : (NAME : ALFA; CASE ISARESERVEDWORD : BOOLEAN OF TRUE : (RESSYM : RWORDS)); FALSE : (HEAD, TAIL : SYMBEXPPTR) END; VAR LOOKAHEADSYM, SYM : INPUTSYMBOL ; ID : ALFA; ALREADYPEEKED : BOOLEAN ; CH : CHAR ; PTR : SYMBEXPPTR; FREELIST, NODELIST, ALIST : SYMBEXPPTR; NILNODE, TNODE : SYMBOLICEXPRESSION; RESWORD : RWORDS; RESERVED : BOOLEAN ; RESWORDS : ARRAY [RWORDS] OF ALFA; FREENODES : INTEGER; NUMBEROFGCS : INTEGER; PROCEDURE GARBAGEMAN; PROCEDURE MARK(VAR LIST : SYMBEXPPTR); VAR FATHER, SON, CURRENT : SYMBEXPPTR; BEGIN FATHER := NIL; CURRENT := LIST; SON := CURRENT; WHILE CURRENT <> NIL DO WITH CURRENT^ DO CASE STATUS OF UNMARKED: IF ANATOM THEN STATUS := MARKED ELSE IF (HEAD^.STATUS <> UNMARKED) OR (HEAD = CURRENT) THEN IF (TAIL^.STATUS <> UNMARKED) OR (TAIL = CURRENT) THEN STATUS := MARKED ELSE BEGIN STATUS := RIGHT; SON := TAIL; TAIL := FATHER; FATHER := CURRENT; CURRENT := SON END ELSE BEGIN STATUS := LEFT; SON := HEAD; HEAD := FATHER; FATHER := CURRENT; CURRENT := SON END; LEFT : IF TAIL^.STATUS <> UNMARKED THEN BEGIN STATUS := MARKED; FATHER := HEAD; HEAD := SON; SON := CURRENT END ELSE BEGIN STATUS := RIGHT; CURRENT := TAIL; TAIL := HEAD; HEAD := SON; SON := CURRENT END; RIGHT: BEGIN STATUS := MARKED; FATHER := TAIL; TAIL := SON; SON := CURRENT END; MARKED : CURRENT := FATHER END END; PROCEDURE COLLECTFREENODES; VAR TEMP : SYMBEXPPTR; BEGIN WRITE(' NUMBER OF NODES BEFORE COLLECTION = ', FREENODES:1, '.'); FREELIST := NIL; FREENODES := 0; TEMP := NODELIST; WHILE TEMP <> NIL DO BEGIN IF TEMP^.STATUS <> UNMARKED THEN TEMP^.STATUS := UNMARKED ELSE BEGIN FREENODES := FREENODES + 1; TEMP^.HEAD := FREELIST; FREELIST := TEMP END; TEMP := TEMP^.NEXT END; WRITELN(' NUMBER OF FREENODES AFTER COLLECTION = ',FREENODES:1,'.') END; BEGIN NUMBEROFGCS := NUMBEROFGCS + 1; WRITELN; WRITELN('GARBAGE COLLECTION.'); WRITELN; MARK(ALIST); IF PTR <> NIL THEN MARK(PTR); COLLECTFREENODES END; PROCEDURE POP(VAR SPTR : SYMBEXPPTR); BEGIN IF FREELIST = NIL THEN BEGIN WRITELN('NOT ENOUGH SPACE TO EVALUATE THE EXPRESSION'); GOTO 102 END; FREENODES := FREENODES - 1; SPTR := FREELIST; FREELIST := FREELIST^.HEAD END; PROCEDURE ERROR(NUMBERS : INTEGER); BEGIN WRITELN; WRITE('eRROR ',NUMBERS:1,','); CASE NUMBERS OF 1 : WRITELN(' ATOM OR ( EXPECTED IN THE S-EXPR.'); 2 : WRITELN(' ATOM, (, OR ) EXPECTED IN THE S-EXPR.'); 3 : WRITELN(' LABEL AND LAMBDA ARE NOT NAMES OF FUNCTIONS.'); 4 : WRITELN(') EXPECTED IN THE S-EXPR.'); 5 : WRITELN('1ST ARGUMENT OF REPLACEH IS AN ATOM.'); 6 : WRITELN('1ST ARGUMENT OF REPLACET IS AN ATOM.'); 7 : WRITELN('ARGUMENT OF HEAD IS AN ATOM.'); 8 : WRITELN('ARGUMENT OF TAIL IS AN ATOM.'); 9 : WRITELN('1ST ARGUMENT OF APPEND IS NOT A LIST.'); 10 : WRITELN(' , OR ) EXPECTED IN CONCATENATE.'); 11 : WRITELN('END OF FILE ENCOUNTERED BEFORE A "FIN" CARD.'); 12 : WRITELN('LAMBDA OR LABEL EXPECTED.') END; IF NUMBERS IN [11] THEN GOTO 102 ELSE GOTO 101 END; PROCEDURE BACKINPUT; BEGIN ALREADYPEEKED := TRUE; LOOKAHEAD := SYM; SYM := LPAREN END; PROCEDURE NEXTSYM; VAR I : INTEGER; BEGIN IF ALREADYPEEKED THEN BEGIN SYM := LOOKAHEADSYM; ALREADYPEEKED := FALSE END ELSE BEGIN WHILE CH = ' ' DO BEGIN IF EOLN THEN WRITELN; READ(CH); END; IF CH IN ['(','.',')'] THEN BEGIN CASE CH OF '(': SYM := LPAREN; '.': SYM := PERIOD; ')': SYM := RPAREN; END; IF EOLN THEN WRITELN; READ(CH); END ELSE BEGIN SYM := ATOM; ID := ' '; I := 0; REPEAT I := I + 1; IF I<11 THEN ID[I] := CH; IF EOLN THEN WRITELN; READ(CH) UNTIL CH IN [' ','(','.',')']; RESWORD := RHSYM; WHILE (ID <> RESWORDS[RESWORD]) AND (RESWORD <> CONSSYM) DO RESWORD := SUCC(RESWORD); RESERVED := ID = RESWORDS[RESWORD] END END END; PROCEDURE READEXPR(VAR SPTR : SYMBEXPPTR); VAR NXT : SYMBEXPPTR; BEGIN POP(SPTR); NXT := SPTR^.NEXT; CASE SYM OF RPAREN, PERIOD : ERROR(1); ATOM: WITH SPTR^ DO BEGIN ANATOM := TRUE; NAME := ID; ISARESERVEDWORD := RESERVED; IF RESERVED THEN RESSYM := RESWORD END; LPAREN: WITH SPTR^ DO BEGIN NEXTSYM; IF SYM = PERIOD THEN ERROR(2) ELSE IF SYM = RPAREN THEN SPTR^ := NILNODE ELSE BEGIN ANATOM := FALSE; READEXPR(HEAD); NEXTSYM; IF SYM = PERIOD THEN BEGIN NEXTSYM; READEXPR(TAIL); NEXTSYM; IF SYM <> RPAREN THEN ERROR(4) END ELSE BEGIN BACKINPUT; READEXPR(TAIL) END END END END; SPTR^.NEXT := NXT END; PROCEDURE PRINTNAME(VAR NAME : ALFA); VAR I : INTEGER; BEGIN I := 1; REPEAT WRITE(NAME[I]); I := I + 1; UNTIL (NAME[I] = ' ') OR (I = 11); WRITE(' ') END; PROCEDURE PRINTEXPR(SPTR : SYMBEXPPTR); LABEL 103; BEGIN IF SPTR^.ANATOM THEN PRINTNAME(SPTR^.NAME) ELSE BEGIN WRITE('('); 103: WITH SPTR^ DO BEGIN PRINTEXPR(HEAD); IF TAIL^.ANATOM AND (TAIL^.NAME = 'NIL ') THEN WRITE(')') ELSE IF TAIL^.ANATOM THEN BEGIN WRITE('.');PRINTEXPR(TAIL); WRITE(')') END ELSE BEGIN SPTR := TAIL; GOTO 103 END END END END; FUNCTION EVAL(E, ALIST : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP, CAROFE, CAAROFE : SYMBEXPPTR; FUNCTION REPLACEH(SPTR1, SPTR2 : SYMBEXPPTR) : SYMBEXPPTR; BEGIN IF SPTR1^.ANATOM THEN ERROR(5) ELSE SPTR1^.HEAD := SPTR2; REPLACEH := SPTR1 END; FUNCTION REPLACET(SPTR1, SPTR2 : SYMBEXPPTR) : SYMBEXPPTR; BEGIN IF SPTR1^.ANATOM THEN ERROR(6) ELSE SPTR1^.TAIL := SPTR2; REPLACET := SPTR1 END; FUNCTION HEAD(SPTR : SYMBEXPPTR) : SYMBEXPPTR; BEGIN IF SPTR^.ANATOM THEN ERROR(7) ELSE HEAD := SPTR^.HEAD END; FUNCTION TAIL(SPTR : SYMBEXPPTR) : SYMBEXPPTR; BEGIN IF SPTR^.ANATOM THEN ERROR(8) ELSE TAIL := SPTR^.TAIL END; FUNCTION CONS(SPTR1, SPTR2 : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP : SYMBEXPPTR; BEGIN POP(TEMP); TEMP^.ANATOM := FALSE; TEMP^.HEAD := SPTR1; TEMP^.TAIL := SPTR2; CONS := TEMP; END; FUNCTION COPY(SPTR : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP, NXT : SYMBEXPPTR; BEGIN IF SPTR^.ANATOM THEN BEGIN POP(TEMP); NXT := TEMP^.NEXT; TEMP := SPTR; TEMP^.NEXT := NXT; COPY := TEMP END ELSE COPY := CONS(COPY(SPTR^.HEAD),COPY(SPTR^.TAIL)) END; FUNCTION APPEND(SPTR1, SPTR2 : SYMBEXPPTR) : SYMBEXPPTR; BEGIN IF SPTR1^.ANATOM THEN IF SPTR1^.NAME <> 'NIL ' THEN ERROR(9) ELSE APPEND := SPTR2 ELSE APPEND := CONS(COPY(SPTR1^.HEAD),APPEND(SPTR1^.TAIL,SPTR2)) END; FUNCTION CONC(SPTR1 : SYMBEXPPTR) : SYMBEXPPTR; VAR SPTR2, NILPTR : SYMBEXPPTR; BEGIN IF SYM <> RPAREN THEN BEGIN NEXTSYM; READEXPR(SPTR2); NEXTSYM; CONC := CONS(SPTR1,CONC(SPTR2)); END ELSE IF SYM = RPAREN THEN BEGIN NEW(NILPTR); WITH NILPTR^ DO BEGIN ANATOM := TRUE; NAME := 'NIL ' END; CONC := CONS(SPTR1, NILPTR) END ELSE ERROR(10) END; FUNCTION EQQ(SPTR1, SPTR2 : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP, NXT : SYMBEXPPTR; BEGIN POP(TEMP); NXT := TEMP^.NEXT; IF SPTR1^.ANATOM AND SPTR2^.ANATOM THEN IF SPTR1^.NAME = SPTR2^.NAME THEN TEMP^ := TNODE ELSE TEMP^ := NILNODE ELSE IF SPTR1 = SPTR2 THEN TEMP^ := TNODE ELSE TEMP^ := NILNODE; TEMP^.NEXT := NXT; EQQ := TEMP END; FUNCTION ATOM(SPTR : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP, NXT : SYMBEXPPTR; BEGIN POP(TEMP); NXT := TEMP^.NEXT; IF SPTR^.ANATOM THEN TEMP^ := TNODE ELSE TEMP^ := NILNODE; TEMP^.NEXT := NXT; ATOM := TEMP END; FUNCTION LOOKUP(KEY, ALIST : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP : SYMBEXPPTR; BEGIN TEMP := EQQ(HEAD(HEAD(ALIST)),KEY); IF TEMP^.NAME = 'T ' THEN LOOKUP := TAIL(HEAD(ALIST)) ELSE LOOKUP := LOOKUP(KEY,TAIL(ALIST)) END; FUNCTION BINDARGS(NAMES, VALUES : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP, TEMP2 : SYMBEXPPTR; BEGIN IF NAMES^.ANATOM AND (NAMES^.NAME = 'NIL ') THEN BINDARGS := ALIST ELSE BEGIN TEMP := CONS(HEAD(NAMES),EVAL(HEAD(VALUES),ALIST)); TEMP2 := BINDARGS(TAIL(NAMES),TAIL(VALUES)); BINDARGS := CONS(TEMP,TEMP2) END END; FUNCTION EVCON(CONDPAIRS : SYMBEXPPTR) : SYMBEXPPTR; VAR TEMP : SYMBEXPPTR; BEGIN TEMP := EVAL(HEAD(HEAD(CONDPAIRS)),ALIST); IF TEMP^.ANATOM AND (TEMP^.NAME = 'NIL ') THEN EVCON := EVCON(TAIL(CONDPAIRS)) ELSE EVCON := EVAL(HEAD(TAIL(HEAD(CONDPAIRS))),ALIST) END; BEGIN IF E^.ANATOM THEN EVAL := LOOKUP(E,ALIST) ELSE BEGIN CAROFE := HEAD(E); IF CAROFE^.ANATOM THEN IF NOT CAROFE^.ISARESERVEDWORD THEN EVAL := EVAL(CONS(LOOKUP(CAROFE,ALIST),TAIL(E)),ALIST) ELSE CASE CAROFE^.RESSYM OF LABELSYM, LAMBDASYM : ERROR(3); QUOTESYM : EVAL := HEAD(TAIL(E)); ATOMSYM : EVAL := ATOM(EVAL(HEAD(TAIL(E)),ALIST)); EQSYM : EVAL := EQQ(EVAL(HEAD(TAIL(E)),ALIST),EVAL(HEAD( TAIL(TAIL(E))),ALIST)); HEADSYM : EVAL := HEAD(EVAL(HEAD(TAIL(E)),ALIST)); TAILSYM : EVAL := TAIL(EVAL(HEAD(TAIL(E)),ALIST)); CONSSYM : EVAL := CONS(EVAL(HEAD(TAIL(E)),ALIST), EVAL(HEAD(TAIL(TAIL(E))),ALIST)); CONDSYM : EVAL := EVCON(TAIL(E)); APPENDSYM : EVAL := APPEND(EVAL(HEAD(TAIL(E)),ALIST),EVAL(HEAD( TAIL(TAIL(E))),ALIST)) END ELSE BEGIN CAAROFE := HEAD(CAROFE); IF CAAROFE^.ANATOM AND CAAROFE^.ISARESERVEDWORD THEN IF NOT (CAAROFE^.RESSYM IN [LABELSYM, LAMBDASYM]) THEN ERROR(12) ELSE CASE CAAROFE^.RESSYM OF LABELSYM: BEGIN TEMP := CONS(CONS(HEAD(TAIL(CAROFE)),HEAD(TAIL( TAIL(CAROFE)))),ALIST); EVAL := EVAL(CONS(HEAD(TAIL(TAIL(CAROFE))), TAIL(E)),TEMP) END; LAMBDASYM: BEGIN TEMP := BINDARGS(HEAD(TAIL(CAROFE)),TAIL(E)); EVAL := EVAL(HEAD(TAIL(TAIL(CAROFE))),TEMP) END; END ELSE EVAL := EVAL(CONS(EVAL(CAROFE,ALIST),TAIL(E)),ALIST) END END END; PROCEDURE INITIALIZE; VAR I : INTEGER; TEMP, NXT : SYMBEXPPTR; BEGIN ALREADYPEEKED := FALSE; READ(CH); NUMBEROFGCS := 0; FREENODES := MAXNODE; WITH NILNODE DO BEGIN ANATOM := TRUE; NEXT := NIL; NAME := 'NIL '; STATUS := UNMARKED; ISARESERVEDWORD := FALSE END; WITH TNODE DO BEGIN ANATOM := TRUE; NEXT := NIL; NAME := 'T '; STATUS := UNMARKED; ISARESERVEDWORD := FALSE END; FREELIST := NIL; FOR I := 1 TO MAXNODE DO BEGIN NEW(NODELIST); NODELIST^.NEXT := FREELIST; NODELIST^.HEAD := FREELIST; NODELIST^.STATUS := UNMARKED; FREELIST := NODELIST END; RESWORDS[RHSYM] := 'REPLACEH '; RESWORDS[RTSYM] := 'REPLACET '; RESWORDS[HEADSYM] := 'CAR '; RESWORDS[TAILSYM] := 'CDR '; RESWORDS[COPYSYM] := 'COPY '; RESWORDS[APPENDSYM] := 'APPEND '; RESWORDS[CONCSYM] := 'CONC '; RESWORDS[CONSSYM] := 'CONS '; RESWORDS[EQSYM] := 'EQ '; RESWORDS[QUOTESYM] := 'QUOTESYM '; RESWORDS[ATOMSYM] := 'ATOM '; RESWORDS[CONDSYM] := 'COND '; RESWORDS[LABELSYM] := 'LABEL '; RESWORDS[LAMBDASYM] := 'LAMBDA '; POP(ALIST); ALIST^.ANATOM := FALSE; ALIST^.STATUS := UNMARKED; POP(ALIST^.TAIL); NXT := ALIST^.TAIL^.NEXT; POP(ALIST^.HEAD); WITH ALIST^.HEAD^ DO BEGIN ANATOM := FALSE; STATUS := UNMARKED; POP(HEAD); NXT := HEAD^.NEXT; HEAD^ := NILNODE; HEAD^.NEXT := NXT; POP(TAIL); NXT := TAIL^.NEXT; TAIL^ := NILNODE; TAIL^.NEXT := NXT END; POP(TEMP); TEMP^.ANATOM := FALSE; TEMP^.STATUS := UNMARKED; TEMP^.TAIL := ALIST; ALIST := TEMP; POP(ALIST^.HEAD); WITH ALIST^.HEAD^ DO BEGIN ANATOM := FALSE; STATUS := UNMARKED; POP(HEAD); NXT := HEAD^.NEXT; HEAD^ := TNODE; HEAD^.NEXT := NXT; POP(TAIL); NXT := TAIL^.NEXT; TAIL^ := TNODE; TAIL^.NEXT := NXT END; END; BEGIN IOTRAP(FALSE); WRITELN(' * EVAL * '); INITIALIZE; NEXTSYM; READEXPR(PTR); READLN; WRITELN; WHILE NOT PTR^.ANATOM OR (PTR^.NAME <> 'FIN ') DO BEGIN WRITELN; WRITELN(' * VALUE * '); PRINTEXPR(EVAL(PTR, ALIST)); 101: WRITELN; WRITELN; IF EOF THEN ERROR(11); PTR := NIL; GARBAGEMAN; WRITELN; WRITELN; WRITELN('EVAL'); NEXTSYM; READEXPR(PTR); READLN; WRITELN END; 102: WRITELN; WRITELN; WRITELN('TOTAL NUMBER OF GARBAGE COLLECTIONS = ',NUMBEROFGCS:1, '.'); WRITELN; WRITELN('FREENODES LEFT UPON EXIT = ',FREENODES:1,'.'); WRITELN END. LODPIC.DOC : LOAD DOODLE DOCUMENTATION ------------- DOODLE! from City Software is a HI- RES Graphics Utility for use with a joystick and disk drive. It is supplied on disk and includes printer drivers for six of the most popular printers used with the Commodore 64 : Commodore 1525, C.Itoh 8510, NEC 8023, most Epson, Star/ Gemini, and most Okidata with graphics. LOAD DOODLE is a quick utility for loading and viewing HI-RES graphics pic- tures on the 64 using device 8 disk. All DOODLE! picture files begin with the letters DD and are prg files that load into memory from 23552 to 32767 decimal (5C00 to 7FFF Hex). It is easiest to load them in this area for viewing by absolute load : LOAD"DDFILE NAME",8,1 ; or DOS 5.1 %DDFILE NAME. To view you must then go into BIT MAP MODE and move your VIDEO MATRIX BASE ADDRESS and VIC MEMORY CONTROLL BANK SELECT to point to the 23552 to 32767 memory area. This is done through three POKEs : POKE 53265,59 : POKE 53272,120 POKE 56576,PEEK(56576)AND254 ... and to return scree to normal ... POKE 53265,27 : POKE 53272,21 POKE 56576,PEEK(56576)OR1 Note : Extented color text is enabled. The doodle is stored color map first, then bit map : color map 23552 to 24568 and bit map 24576 to 32575 . Because these are all stored as prg files, all DOODLE! files are uploaded with the .IMG extention. Remember when downloading to start all pictures with file names beginning with DD : Example TAPEIO.IMG should be downloaded as DDTAPEIO or DDC SETTE I/O. Without the DD at the start of the file name, DOODLE! and the LOAD DOODLE (LODPIC.IMG) will not accept the files!!! That covers all I can think of relating to DOODLE! and LODPIC.IMG or LOAD DOODLE. Address all comments to EMAIL 70726,1337 or BRIAN WALLACE on the CBM-64 Bulletin Board. DOCUMENTATION FOR LOGFILE v. 1.0a (May be freely copied for personal or classroom use; other use requires author permission) 1.0 Contents of This File 1.1 Capsule Specifications 1.2 Minimum equipment required 1.3 Features 2.1 First Words 2.2 Program Overview 3.0 Getting Started 3.1 How Many Records? 3.2 Connect-time Rates 3.3 Choosing a Filename 3.4 Use Code Option 4.0 Adding Records 5.0 Searching Records 6.0 Report Generator 6.1 Printer Support 7.0 Program Crashes 7.1 Killing Relative Files 8.0 Translation to Other Computers 9.0 Program Alterations ------------------------------------------------------------------------------- 1.1 Capsule Specifications File size: 720 records Record length: 254 characters and spaces; present format is 33 Purpose: To allow user to manage on-line connect times, uses, and charges, while demonstrating the use of relative files and keylists. 1.2 Minimum equipment required: C-64 computer 1540/1541 disk drive Printer optional 1.3 Features: Real-time clock display on main menu. Search keyfield using all relational operators--plus range--reduced to alpha-character mnemonics (>= becomes GE). Sequential keylist retrieves relative file records, with good execution speed. Keylist 'remembers' certain creation parameters, including date and time of last update. Retrieved data is plugged into pre-defined screen for reading. Prepares report with totals; may be either displayed to screen or printed. File status display from main menu of records used/available. Extensive input error-checking with entry restrictions. Modified 'get' statement with blinking cursor. Date & time string manipulation routines. Formal exit routine. User friendly and virtually transparent operation for non-programmer. 2.1 First Words Several terms are used in this text file with which you should be familiar. FIELD: A record 'blank space' reserved for an item of information. In relative files, the 1540/1541 disk operating system (DOS) dictates that one may have any number of fields provided the total of field lengths and separating characters or spaces does not exceed 254. FILE: The cabinet; not the manila folder. In Logfile--indeed, in all relative files--the user establishes a particular 'cabinet' into which he or she proposes to put individual records. The filename labels the 'cabinet.' KEY: The information stored in a keyfield. KEYFIELD: Normally the field into which the most important item of common identification is entered, as, a customer name. Ask yourself, 'By what field would I usually file this record?' KEYLIST: A sequential file of all the individual-record keyfields. In Logfile, by counting the keyfield sequence, keyfield x corresponds to relative record x. RECORD: Think medical records. The individual file folder within the file cabinet. May be an empty folder, or may contain information. Our cabinet may contain up to 720 records. Beyond that, we'll need another file cabinet. SEARCH: In Logfile, using a specified date, or range of dates, plus the relational operators (=, <>, etc.) to attempt a match to an item in the keylist. If the match is successful, the key's position in the sequential file dictates which corresponding full record is retrieved. 2.2 Program Overview Logfile is a relative file and keylist generator, for the C-64 and 1540/1541 disk system, formatted to keep track of on-line connect times and charges. Some months ago, your humble author realized, with shock, that not every computer owner is interested in programming. Logfile attempts to shed some light on what seems to be a neglected area of C-64/1541 literature, the relative file. Those few demonstration programs we have seen appear to relegate their users to remembering record numbers, or to relying on an exact and equal match with the field in question. There is no question that the equipment will support much more sophisticated operations than these, but no one has taken the time to tell the beginning or intermediate BASIC programmer how to proceed. Besides, BASIC is too slow for database management! Well, how slow is 'too' slow? We have the good fortune to own a commercial software package for the above equipment that will locate and display a record within three seconds, regardless of file size! Sure, it was written in machine language, but it also uses keylists. We submit that the keylist may be an excellent tool even for a database program in BASIC. Using a keylist, Logfile's retrieval speed may even surprise you! 3.0 Getting Started If you plan to use Logfile for its pre-formatted purpose, all you need do is load a working copy by entering the usual direct command, load "filename",8. Then run. We strongly advise you to preserve a master copy, and work from copies of that. After the initial screen, enter the date and time in the formats specified. This feature sets the main menu real-time clock and is further used to date-and-time stamp your reports, as well as to record the date of keylist updates. The main menu display is your route to other features of the program. 3.1 How Many Records? Before creating a new file, some thought should be given to the amount of data you may already have, or will be generating. For example, if you merely access CompuServe three times each week to send and read EMAIL, and want to keep track of your times and charges for a year, you will only need to 'declare' 156 records for the file. The major reason for doing things this way is to increase search speed. There is no need to declare a maximum of 720 records in a particular file if you aren't going to use them. 3.2 Connect-time Rates Another option is how you wish Logfile to deal with connect-time rates. The program will accept and identify a constant rate, as, 06.00 for $6 per hour. It will also accept a variable rate that may change as you build the file. In the first case, you will not be prompted for the rate in each record since you are telling the computer the rate will not change. The latter option asks for the rate in each record you enter. The program will 'remember' which option you chose, for your next session with that file. A word of caution. While eliminating all but letters, numbers, and some punctuation, our modified 'get' statement will accept punctuation other than the decimal point without error detection, as, the colon for time strings. The prompts will always tell you which separator or punctuation to use. In the rate case, any punctuation other than a decimal will scramble later calculations. 3.3 Choosing a Filename Since you are already acquainted with a massive information service that has a fetish for proper filenames, this should be easy. Most often, the name of the on-line service is adequate. Be aware, however, that upper and lower case are significant. If you originally enter 'DowJonesNS,' and later call for 'dowjonesns,' you'll get a 'file not found' error. Logfile limits you to a maximum of twelve characters and spaces, to have room for its own automatic extensions. The keylist will appear in your disk directory as 'filename.key.' The relative file will appear as 'filename.dat.' This way, the pairs of matched filenames reflect their purpose, and may co-exist on the same disk. Do not add these extensions; let the computer handle that for you. Logfile prompts you for a filename before executing any main menu operation so that, in addition to providing some internal requirements, you may choose, if you wish, another file. After the two files have been created, the only option is returning to the main menu. To verify that your files are on the disk, select the file status display. 3.4 Use Code Option Before adding records to your newly-created file, determine which personal use codes you may want to use. The program allows three characters for this. For example, if you invested 00:17 minutes searching public access for a discussion of keylists, ultimately downloading this text file, the code might be 'acc' (for access), or 'dow' (for download). Similarly, the cb simulator might appear as 'cbs.' 4.0 Adding Records Upon choosing this menu item and calling for the file, the screen will display a blank record, properly labelled with the filename, and advise this is 'record nmbr: 1.' Data entry is simple enough, with the aid of a blinking cursor and specific prompts. When one field is properly filled, the cursor will move to the next. If you elected to use a constant for the connect time, this field will be filled by the computer (in light blue characters on a color monitor or color tv). The charge calculation is also automatic, leaving the use code. When this field is filled, the 'save' prompt will flash. You may save the record, delete the record, or quit the add mode, as you prefer. Pressing 's' or 'S,' and that letter only will save the record. Following a successful save, a new prompt will appear in the command area under the record format, 'SPC enter next.' Press the space bar to display the next blank record, and continue as before. 5.0 Searching Records If this program has any real power, it surfaces here. After calling for the file, you are given the option of searching by record number (nothing more than specifying a specific record for retrieval), or searching by our pre-designated keyfield. Of the fields in Logfile's present format, only the date made any sense as a keyfield, although another is possible with a few modifications. Similarly, a sort routine was not included since your records will most likely be entered sequentially by date, in effect pre-sorting the file. Selecting the key option displays the available search relational operators. We have elected to use FORTRAN-like mnemonics for these operators intead of the usual symbols, to add to our user-friendly image. The object here is to apply a relationship test to the sought-for key. The proposed key may or may not exist; hence, the search facility. For example, suppose that in combating lonliness (for whatever reason), you remember spending a lot of time on the cb simulator between the time your cat died, and Christmas day. The cat expired about mid-November. Therefore, you need to retrieve all records between 84/11/15 and 84/12/25. This is a 'range' relationship. Enter 'rg' or 'RG' (case inversion is never significant in Logfile commands). We have, however, used little error-checking with the standard input statement. If the program doesn't recognize your input (say you entered 'rn'), the computer will simply sail through your keylist, searching for an impossible relationship, to 'end of keylist: no match found'. Press 's' to try again. The program will prompt for the lowest key in the range, and then the highest key, and then retrieve the first record in the range, if one exists, and display it for reading. Press 'n' to read the next record in the range. 6.0 Report Generator More useful, perhaps, is displaying to the screen, or printing hardcopy of, the results of your search. Rather than reading individual records, this main menu option totals the time and charge columns below fields of all the records that comprise that particular report. You may also prepare a report of all the records in the file, if you wish. Display or print 'selected records' on the secondary 'Report Option Menu' searches for specific records. 6.1 Printer Support Logfile assumes a Commodore MPS-801 printer, and sets the printer secondary address to '7' (cursor down or 'business mode,' upper and lower case) in line 1545 of the program. If this is incompatible with your printer, first determine the proper secondary address for upper and lower case (try the instruction book), and change the final digit in the program line in question. Non-CBM printers may require other measures. 7.0 Program Crashes Although Logfile devotes altogether too many blocks to error-checking and recovery, it is possible to crash the program. In the event you get a BASIC error message during a read/write operation, and the activity light on your disk drive remains steady red, followed by 'ready' and a blinking cursor, enter in direct mode, 'close5:close2:close1.' If your position in the program has involved printer operations, add 'close7' to the above line. The red light should go out, and your open files should be properly closed. 7.1 Killing Relative Files If, for any reason, you need to scratch a relative file from your disk (outside of the Logfile environment), you may not use the save with replace command '@0:.' The file must be scratched using 'S0:.' 8.0 Translation to Other Computers The limitations of v. 2.0 BASIC have dictated that Logfile use over 14K to get in all the error checking routines and screen format. A better programmer could and should shave this somewhat. The same programmer could doubtless accomplish the same ideas on, say, the Mod 100 in 8K or less, given a disk drive, particularly with a little help from 'on error goto' and 'print @.' Did you hear that, Commodore? The only major routine in Logfile using machine-specific addresses is the blinking cursor with 'get,' and a peek to return the physical line number of the cursor in the report display routine. CBM-specific syntax, of course, is used in dealing with the disk drive, although all systems have an equivalent. Cosmetics may be ignored. 9.0 Program Alterations Serious modifications to Logfile could only be dictated by the condition of having more time than software money, or a serious interest in programming. We readily concede that a number of commercial database programs will do the job faster and better, with many more features. For this reason, we cannot justify uploading a much longer series of text files telling one what to do and how to do it, without an invitation from a sig sysop, and some positive feedback from actual users. Following our sometimes convoluted logic, however, and multiple passes through main routines from all four corners, may prove to be more than all but the most dedicated can endure. In the meantime, these detailed instructions are available on disk for the now traditional copy fee of $3, plus a blank formatted disk, and self-addressed stamped disk mailer. Please specify preference of text format: Speedscript document, , or true ASCII. If you find bugs, or run into modification snags, use EMAIL. We'll send an advance thank you for bug swatting, and a prompt response on other matters. Mike Davidson 74116,2507 11845-5th Ave S Seattle, WA 98168 LPT2HR (c) 1986 by Chrisdos. All rights reserved. Ver 1.0 LPT2HR will allow the C64 to read in and convert a standard Line Printer picture file to a High Resolution screen, and to a Doodle disk file. All that is required is that you have the Seq lineprinter text file on disk. Instead of printing the data to a printer, LPR2HR will print it to the hires screen. Simply load and run LPT2HR. You will see the opening screen, and will be prompted for the name of the file to read in. (If you make a mistake and enter an invalid file name, hit RUN/STOP/RESTORE and rerun the program.) After entering the file name, LPT2HR will read the data and build a table of the ASCII characters it finds in the file. You are then required to indicate if each character is to be black or white. The characters will display on the top of the screen (LPT2HR spports up to 40 different characters in a file.) and you will see an up arrow under the first. The first character is allways a , you then press the if you wish SPACE characters in the file the be translated to WHITE, or you may press <*> if you wish that character to be translat to BLACK. The up arrow will then move to the next character in the line, and you repeat the process. After the last character is defined, the picture will draw on the screen. If you wish to redefine the translations, press and you will be prompted again for a new set. The image will then be redrawn using the new translation. To EXIT the program press . To produce a DOODLE image file from the screen, press <+> for a positive dump or <-> for a negitive dump. You will be prompted for a filena . Don't forget to add the prefix "DD" to the name. Notes: LPR2HR uses black as the background color, and white as the forground color. The screen is cleared by SETTING all pixels. Black lines are drawn by resetting the pixels required. A Positive Doodle dump produces set pixels white. A Negative Doodle dump produces set pixels black. Any questions or comments about this program may be directed to SYSOP in the CBIG SIG. (go CBIG on CompuServ.) -Chrisdos [76703,717] LITTLE RED READER Version 2.00 [March 8, 1994] MS-DOS file reader/writer for the C128 and 1571/81/FD drives. by Craig Bruce (csbruce@neumann.uwaterloo.ca) This program has been improved over version 1.00 to read and write High Density MS-DOS disks on the CMD FD-2000 and FD-4000 disk drives. Just select drive type "1581" for using these drives. Since the new version has greater memory requirements, after starting up "ramdos" (if you use it) you will have to execute the "graphic clr" BASIC command. 1. INTRODUCTION This article presents a program that reads and writes MS-DOS files and the root directory of MS-DOS disks. The program copies only from drive to drive without buffering file data internally. This is simpler and imposes no limits on the size of the files transferred, although it requires the use of two disk drives (or a logical drive). The user-interface code is written in BASIC and presents a full-screen file selection menu. The grunt-work code is written in assembly language and operates at maximum velosity. The program also allows MS-DOS files to be deleted and to allows the copying of Commodore-DOS files between CBM-DOS disks (this makes it more convenient to use the program with a temporary logical drive like RAMDOS). Also, since I have a CMD FD-4000 floppy disk drive, I know that this program works with MS-DOS disks with this drive (for both the 720K and 1.44M MS-DOS formats). The FD disk drives are logically referred to below as being the 1581. The Burst Command Instruction Set of the 1571/81 is used to read the MS-DOS disk blocks and the standard kernel routines are used for outputting the data. (I am an operating systems specialist, so I call it a kernEl!) Thus, the MS-DOS files must be read from a 1571 or 1581 disk drive, but the output device may be any disk drive type, the screen or a printer, or a virtual drive type such as RAMLink, RAMDrive, or RAMDOS (for the REU). It is interesting to note that the data can be read in from an MS-DOS disk faster than it can be written out to a 1571, 1581, or even a RAMDOS file. A RAMLink can swallow the data only slightly faster than it can be read. Little Red Reader (LRR) supports double density 3.5" disks formatted with 80 tracks, 9 sectors per track, and 2 sides with a 1581 and 5.25" double density disks formatted with 40 tracks, 9 sectors per track, and 2 sides with a 1571, and now, high density 3.5" disks formatted with 80 tracks, 18 sectors per track, 2 sides, and a "12-bit FAT". A limit of 224 directory entries and 9 File Allocation Table (FAT) sectors is imposed. There must be 2 copies of the FAT and the cluster size may be 1 or 2 sectors. The sector size must be 512 bytes. The program runs on either the 40 or 80-column screens, but you will get much better performance from the BASIC portion of the program by being in 80-column mode and FAST mode. A modification that someone might want to make would be to spread-out the display for the 80-column screen and add color to the rather bland display. Oh, about the name. It is a play on the name of another MS-DOS file copier available for the C-128. "Little" means that it is smaller in scope than the other program, and "Red" is a different primary color to avoid any legal complications. It is also the non-white color of the flag of the country of origin of this program (no, I am not Japanese). Also, this program is Public Domain Software, as is all software I develop for 8-bit Commodore Computers. Feel free to E-mail me if you have questions or comments about this article. 2. USER GUIDE LOAD and RUN the "lrr.128" BASIC program file. When the program is first run, it will display an "initializing" message and will load in the binary machine language package from the "current" Commodore DOS drive (the current drive is obtained from PEEK(186) - the last device accessed). The binary package is loaded only on the first run and is not reloaded on subsequent runs if the package ID field is in place. The system is designed to have two file selection menus: one for the MS-DOS disk drive, and one for the Commodore-DOS disk drive (which may be a logical disk drive). The idea for copying is that you select the files in one of these menus, and then program knows to copy them to the disk for the other menu. 2.1. MS-DOS MENU The main screen of the program is then displayed. The main screen of the program will look something like this: MS-DEV=9 MS-TYPE=1581 CBM-DEV=8 NUM S TRN TYP FILENAME EXT LENGTH --- - --- --- -------- --- ------ 1 * ASC SEQ HACK4 TXT 120732 2 BIN PRG RAMDOS SFX 34923 D=DIRECTORY M=MS-DEV F=CBM-DEV Q=QUIT T=TOGGLE-COLUMN, C=COPY-FILES, +/- PAGE except that immediately after starting up, "" will be displayed rather than filenames. The "MS-DEV" and "MS-TYPE" fields give the device number and type of the drive containing the MS-DOS disk to copy from, and the "CBM-DEV" gives the device number of the drive/virtual drive/character device to copy file data to. The number of bytes free on the drive are also displayed (which is useful to know when writing files) and there are some more commands. Information about all MS-DOS files in the root directory of the MS-DOS disk is displayed in columns below the drive information. "NUM" gives the number of the MS-DOS file in the directory listing, and "S" indicates whether the file is "selected" or not. If the file is selected, an asterisk (*) is displayed; otherwise, a blank is displayed. When you later enter Copy Mode, only the files that have been "selected" are copied. The "TRN" field indicates the character translation scheme to be used when the file is copied. A value of "BIN" (binary) means no translation and a value of "ASC" (ascii) means the file characters are to be translated from MS-DOS ASCII (or "ASCII-CrLf") to PETSCII. The "TYP" field indicates the type of Commodore-DOS file to create for writing the MS-DOS file contents into. The possible values are "SEQ" (sequential) and "PRG" (program). The values of the TRN and TYP fileds are set independently, so you can copy binary data to SEQ files and ascii data to PRG files if you wish. The "FILENAME" and "EXT" fields give the filename and extension type of the MS-DOS files and "LENGTH" gives the exact length of the files in bytes. Note that if you perform "ASC" translation on a file, its PETSCII version will have a shorter length. 2.2. USER COMMANDS The bottom of the screen gives the command summary. After starting the program, you will want to setup the MS-DOS and CBM-DOS drives with the "M" and "F" commands. Simply press the (letter) key corresponding to the command name to activate the command. Pressing M will prompt you for the MS-DOS Drive Number and the MS-DOS Drive Type. In both cases, type the number and press RETURN. (Sorry for insulting all non-novices out there, but I want to be complete). The MS-DOS drive number cannot be the same as the CBM-DOS drive number (since the program copies from drive-to-drive without internal buffering). For the drive type, enter an "8", "81", or "1581" for a 1581 drive or anything else for a 1571 drive. Pressing F will prompt you for the CBM-DOS device number. You may enter a number from 0 to 30, except that it must not be the MS-DOS drive number. Enter a "1" for Cassette Drive (God forbid!), a "3" for the screen, a "4" for the printer (with an automatic secondary address of 7 (lowercase)), any number above 7 for a Commodore disk drive or special virtual drive, or a value of "0" for the special "null" drive. A CBM-DEV value of 0 will case the program to read MS-DOS files and do nothing with the output. You can use this feature to check out the raw reading speed of the program. After setting up the drives, press D to read in the root directory off the MS-DOS disk. The data will come blazing in from the disk but BASIC will take its good ole time sifting through it. Filenames are displayed on the screen as they are scanned in. The program will (eventually) return to the main screen and display the formatted file information. One note: the process of logging in a 1581 MS-DOS disk takes about 12 seconds (on my 1581, anyway), so be patient. An MS-DOS disk will have to be "logged in" every time you change MS-DOS disks. (Disks are logged in automatically). A couple of notes about accessing MS-DOS disks: don't try to access a device that is not present because the machine language routines cannot handle this error for some reason and will lock up, requiring a STOP+RESTORE. Also, make sure that an actual MS-DOS disk is loaded into the drive. If you accidentally place Commodore-DOS disk into the MS-DOS drive, the 1581 will report an invalid boot parameters error (#60), but a 1571 will lock up (since I don't check the sector size and my burst routines are expecting 512 bytes to come out of a sector whereas Commodore disks have only 256 bytes per sector). Now you are ready to pick what files you want copied and how you want them copied. You will notice that a "cursor" appears in the "S" column of the first file. You may move the cursor around with the cursor keys: UP, DOWN, LEFT, RIGHT, HOME, and CLR. CLR (SHIFT-HOME) will move the cursor back to the first file on the first screen. You can move the cursor among the select, translation, and file-type columns of all the files. Pressing a SPACE or a RETURN will toggle the value of the field that the cursor is on. To toggle all of the values of the "cursor" column (including files on all other screens), press T. You will notice that moving the cursor around and toggling fields is a bit sluggish, especially if you are in Slow mode on the 40-column screen. Did I mention that this program will run on either the 40 or 80-column screen? Toggling an entire column can take a couple of seconds. If there are more than 18 MS-DOS files, you can press the "+" and "-" keys to move among all of the screens of files. The cursor movement keys will wrap around on the current screen. "+" is page forward, and "-" is page backward. The screens wrap around too. After you have selected all of the files you want to copy and their translation and file-type fields have been set, press the C key to go into Copy Mode (next section). After copying, you are returned to the main screen with all of the field settings still intact. To exit from the program, press Q. Additional commands are: "R" (remove == delete), "/" (change menu), and "X" (copy CBM files == "Xerox"). The remove command is used to delete selected files from the MS-DOS disk. After selecting this option, you will get an annoying "are you sure" question and the the selected files will quickly disappear and the changes will finally be written to disk. Deleting a batch of MS-DOS files is much quicker than deleting Commodore-DOS files since MS-DOS disks use a File Allocation Table rather than the linked list of blocks organization that CBM uses. In order to make the BASIC program execute quicker, after deleting, the original order of the filenames in the directory listing will be changed. Be forewarned that the delete operation is non-recoverable. The change menu command is used to move back and forth between the Commodore- DOS and MS-DOS menus. 2.3. COPYING MS-DOS TO CBM-DOS When you enter copy mode, the screen will clear and the name of each selected file is displayed as it is being copied. If an error is encountered on either the MS-DOS or CBM-DOS drive during copying, an error message will be displayed and copying will continue (after you press a key for MS-DOS errors). To generate a CBM-DOS filename from an MS-DOS filename, the eight filename characters are taken (including spaces) and a dot (.) and the three characters of the extension are appended. Then, all spaces are removed, and if the name ends with a dot (.) character, then that dot character is removed as well. I think this is fairly reasonable. If there already is a file with the same filename on the CBM-DOS disk, then you will be prompted if you want to overwrite the file or not. Entering an "n" will abort the copying of that file and go on to the next file, and entering a "y" (or anything else) will cause the CBM-DOS file to be "scratched" and then re-written. The physical copying of the file is done completely in machine language and nothing is displayed on the screen while this is happening, but you can follow things by looking at das blinkin lichtes and listening for clicks and grinds. You will probably be surprised by the MS-DOS file reading speed (I mean in a good way). The disk data is read in whole tracks and cached in memory and the directory information and the FAT are retained in memory as well. The result is that minimal time is spent reading disk data, and no costly seeks are required for opening a new MS-DOS file. A result is that small files are copied one after another very quickly. You will have to wait, however, on the relatively slow standard kernel/Commodore-DOS file writing. A few changes had to be made to the program to accomodate the RAMDOS program. RAMDOS uses memory from $2300 to $3FFF of RAM0, which is not really a good place for a device driver, and it uses some of the zero-page locations that I wanted to use. But, difficulties were overcome. The importance of RAMDOS compatibility is that if you only have one disk drive but you have an REU, you can use RAMDOS to store the MS-DOS files temporarily. If you only have one disk drive and no REU, you are SOL (Out of Luck) unless you can get a RamDisk-type program for an unexpanded 128. The RAMDOS program is available from FTP site "ccosun.caltech.edu" in file "/pub/rknop/util128/ramdosii.sfx". One note I found out about RAMDOS: you cannot use a DOPEN#1,(CF$),U(CD),W with it like you are supposed to be able to; you have to use a DOPEN#1,(CF$+",W"),U(CD) Here is a table of copying speeds for copying from 1571s and 1581s with ASC and BIN translation modes. All figures are in bytes/second. These results were obtained from copying a 127,280 byte text file (the text of C= Hacking Issue #3). FROM \ TO: "null" RAMLink RAMDOS JD1581 JD1571 -------+ ------ ------- ------ ------ ------ 81-bin | 5772 3441 2146 n/a 644 81-asc | 5772 3434 2164 n/a 661 71-bin | 4323 2991 1949 1821 n/a 71-asc | 4323 2982 1962 1847 n/a The "null" device is that "0" CBM-DOS device number, and a couple of entries are "n/a" since I only have one 1571 and one 1581. Note that my 71 and 81 are JiffyDOS-ified, so the performance of a stock 71/81 will be poorer. JiffyDOS gives about a 2x performance improvement for the standard file accessing calls (open, close, chrin, chrout). RAMDOS doesn't seem to be as snappy as you might think. The "null" figures are quite impressive, but the raw sector reading speed without the overhead of mucking around with file organization is 6700 bytes/sec for a 1581 and 4600 B/s for a 71. The reason that the 1571 operates so quickly is that I use a sector interleave of 4 (which is optimal) for reading the tracks. I think that other MS-DOS file copier program uses an interleave of 1 (which is not optimal). I lose some of the raw performance because I copy the file data internally once before outputting it (to simplify some of the code). In a couple of places you will notice that ASC translation gives slightly better or slightly worse performance than BIN. This is because although slightly more work is required to translate the characters, slightly fewer characters will have to be written to the CBM-DOS file, since PETSCII uses only CR where MS-DOS ASCII uses CR and LF to represent end-of-line. Translation is done by using a table (that you can change if you wish). Many entries in this table contain a value of zero, which means that no character will be output on translation. Most of the control characters and all of the characters of value 128 (0x80) or greater are thrown away on being translated. The table is set up so that CR characters are thrown away and the LF character is translated to a CBM-DOS CR character. Thus, both MS-DOS ASCII files and UNIX ASCII files can be translated correctly. 2.4. COMMODORE-DOS MENU The Commodore-DOS menu, which displays the names of the Commodore files selected for various operations, looks and works pretty much the same as the MS-DOS menu: CBMDOS MS=10:1581 CBM=8 FREE=3211476 NUM S TRN FILENAME T LENGTH --- - --- ---------------- - ------ 1 * BIN LRR-128 P 9876 2 ASC COM-HACKING-005 S 175412 D=DIR M=MSDEV F=CBMDEV C=COPY Q=QUIT T=TOGGLE R=REMOVE X=CBMCPY /=MENU +-=PG You'll notice, however, that the filetype field ("T" here) is moved and is unchangable. Also, the file lengths are not exact; they are reported as the block count of the file multiplied by 254. This menu is not maintained for files being copied to the CBM-DOS disk from an MS-DOS disk. You'll have to re-execute the Directory instruction to get an updated listing. The "D" (directory) command has local effect when in this menu. The Commodore-DOS directory will be loaded from the current CBM device number. Note that in order for this to work, the CBM device must be number eight or greater (a disk drive). Originally, the subroutine for this command was written using only GET#'s from the disk and was very slow. It was modified, however, to call a machine language subroutine to read the information for a directory entry from the directory listing, and hence the subroutine now operates at a tolerable speed. The "C" (copy) command also has a different meaning when in this menu. It means to copy the selected CBM files to the MS-DOS disk. See details below. The copy CBM files ("X") command is used to copy the files in the CBM-DOS menu to another CBM-DOS disk unit. Select the files you want to copy and then press X. You will then be asked what device number you want to copy the files to. The device can be another disk drive or any other device (except the keyboard). Using device number 0 does not mean the "null" device as it does with copying MS-DOS to CBM. If you are copying to a disk device and the file already exists, then you will be asked if you wish to overwrite the file. You cannot copy to the same disk unit. Also, all files are copied in binary mode (regardless of what translation you have selected for a file). The copy CBM files command was included since all of the low-level gear needed to implement it (specifically "commieIn" and "commieOut" below) was also required by other functions. This command can be very convenient when working with RAMDOS. For example, if you only had a 1571 as device 8 but you have a RAM expander and have installed RAMDOS as device 9, then you would copy MS-DOS files to RAMDOS using the MS-DOS menu, and then you would go to the Commodore-DOS menu ("/"), read the directory, select all files, insert an Commodore-DOS diskette into your 1571, and then use "X" to copy from the RAMDOS device to the 1571. The remove command ("R") does not work for this directory. You can SCRATCH your CBM-DOS files your damn self. 2.5. COPY CBM-DOS TO MS-DOS Before you can copy selected CBM-DOS files to an MS-DOS disk, the MS-DOS disk directory must be already loaded (from the MS-DOS menu). This is required since the directory and FAT information are kept in memory at all times during the execution of this program. When you enter copy mode, the screen will clear and the name of each selected file is displayed as it is being copied. If an error is encountered on either the MS-DOS or CBM-DOS drive during copying, an error message will be displayed and copying will continue (after you press a key for MS-DOS errors). Please note that not a whole lot of effort was put into error recovery. To generate an MS-DOS filename from an CBM-DOS filename, the following algorithm is used. The filename is searched from right to left for the last "." character. If there is no "." character, then the entire filename, up to 11 characters, is used as the MS-DOS filename. Characters 9 to 11 will be used as the extension. If there is a "." character, the all characters before it, up to eight, will be used as the MS-DOS filename and all characters after the final ".", up to three, will be used as the MS-DOS extension. Then, the newly generated MS-DOS filename is scanned for any extra "." characters or embedded spaces. If any are found, they are replaced by the underscore character ("_", which is the backarrow character on a Commodore display). Finally, all trailing underscores are removed from the end of both the filename and extension portions of the MS-DOS filename. Also, all characters are converted to lowercase PETSCII (which is uppercase ASCII) when they are copied into the MS-DOS filename. Note that if the Commodore filename is not in the 8/3 format of MS-DOS, then something in the name may be lost. Some examples of filename conversion follow: CBM-DOS FILENAME MS-DOS FILENAME ---------------- --------------- "lrr.bin" "lrr.bin" "lrr.128.bin" "lrr_128.bin" "hello there.text" "hello_th.tex" "long_filename" "long_fil.ena" "file 1..3.s__5" "file_1.s" It would have been time-consuming to have the program scan the MS-DOS directory for a filename already existing on the disk, so LRR will put multiple files on a disk with the same filename without complaining. This also gets rid of the problem of asking you if you want to overwrite the old file or generate a new name. However, in order to retrieve the file from disk on an MS-DOS machine, you will probably have to use the RENAME command to rename the first versions of the file on the disk to something else so MS-DOS will scan further in the directory for the last version of the file with the same filename. There is no rename command in LRR because I never thought of it in time. It would have been fairly easy to put in. The date generated for a new MS-DOS file will be all zeros. Some systems interpret this as 12:00 am, 01-Jan-80 and others don't display a date at all for this value. The physical copying of the file is done completely in machine language and nothing is displayed on the screen while this is happening, but you can follow things by looking at the blinking lights and listening for clicks and grinds. Since the FAT and directory are maintained in RAM during the entire copying process and are only flushed to disk after the entire batch of files are copied, copying is made more efficient, since there will be no costly seek back to track 0 after writing each file (like MS-DOS does). If you have a number of small files to copy, then they will be knocked off in quick succession, faster than many MS-DOS machines will copy them. To simplify the implementation, the current track of disk blocks for writing is not maintained like it is for reading. Also, a writing interleave of 1:1 is used for a 1571, which is not optimal. However, since writing is such a slow operation anyway, and since the 1571 is particularly bad by insisting on verifying blocks, not much more overhead is introduced than is already present. An interesting note about writing MS-DOS disks is that you can terminate LRR in the middle of a copy (with STOP+RESTORE) or in the middle of copying a batch of files, and the MS-DOS disk will remain in a perfectly consistent state afterwards. The state will be as if none of the files were copied. The reason is that the control information (the FAT and directory) is maintained internally and is flushed only after copying is all completed. But don't terminate LRR while it is flushing the control information. Here is a table of copying speeds for copying to 1571, 1581, and CMD FD-4000 disk units with ASC and BIN translation modes. All figures are in bytes/ second, which includes both reading the byte from a C= disk and writing it to the MS-DOS disk. The average speed for either the read or write operation individually will be twice the speed given below. These results were obtained from copying a 156,273 byte text file (the text of C= Hacking Issue #4). FROM \ TO: FD-bin FD-asc 81-bin 81-asc 71-bin 71-asc --------+ ------ ------ ------ ------ ------ ------ RAMLink | 2,332 2,200 2,332 2,200 1,594 1,559 RAMDOS | 1,070 1,053 1,604 1,600 1,561 1,510 FD4000 | - - 1,645 1,597 1,499 1,464 JD1581 | 1,662 1,619 - - 1,474 1,440 JD1571 | 1,050 1,024 953 933 - - These figures are for transfer speed only, not counting the couple of seconds of opening files and flushing the directory. Note that all my physical drives are JiffyDOS-ified, so your performance may be slower. I am at a loss to explain why an FD-4000 is so much slower than a 1581 for copying from a RAMDOS file, but the same speed or better for copying from anything else. ---------------------------------------------------------End-of--LRR200.DOC--- ACCESSING AN IBM MAINFRAME FROM YOUR COMMODORE About a year ago, the IBM mainframe shop I work at added facilities for remote access, so we Systems Programmers could respond to problems off-shift, without the delay required for us to physically arrive on-site. While they provided IBM 3151 terminals and 1200 bps modems for that purpose, I chose not to take one, and to use my C128 instead. While this file is intended for 128 owners, 64 owners can also successfully use these techniques, though they'll need a different program to do so. IBM mainframe computers don't use ASCII. Instead they use their own encoding scheme, called EBCDIC. Nobody knows why. In order to support ASCII terminals, a "protocol converter" is used. This is a piece of hardware that converts the mainframe's synchronous EBCDIC protocol to the asynchronous ASCII you'll be using, and visa-versa. The protocol converter that I'm familiar with is the 3708. It's the standard device at this time. It supports a wide variety of ASCII terminals. It does not support the Commodore 128, but don't worry. The 128 isn't a terminal, it's a computer, and that gives you a freedom not found on any dumb terminal. The first thing you need to do is determine which terminals are supported by the 3708 you'll be dialing into, in particular, whether it supports the DEC VT-100. This is one of the most popular ASCII terminals. I've never heard of a 3708 that wasn't configured to support the VT-100, but do make sure. While you're talking to the communications people at the mainframe end, there are two more things you'll need. First you'll need to know the "communications parameters" they use. This consists of three pieces of information: The number of data bits, the parity, and the number of stop bits. At my shop, we use 7 data bits, Even parity, and 1 stop bit, but this is by no means universal. The other thing you'll need from them is a terminal keyboard map for a VT-100. This can be found in the appendices of the 3708 manual. You need this to know what keystrokes are required to emulate the 327x PF keys, and other keys that aren't on your Commodore. If you want to impress these communications people, be sure to refer to the transmission speed in "bps" (bits per second), not "baud." (The numbers are the same.) They like that sort of thing. Nobody knows why. If the 3708 does support VT-100, you must now find a way to make your Commodore behave like a VT-100. The program to do this is called a "terminal emulator." A very nice VT-100 emulator for the 128 can be found in two pieces in LIB 14 of CBMCOM. The first part, VT100D.SDA, contains the documentation, and the second, VT100P.SDA, contains the program files. If new versions are released, these names may change, so you'll want to check with the Sysops to be sure you get the most current versions. Assuming there have been no changes, just download the two files as PRG files, and RUN them in 128 mode. They'll automatically "dissolve" into their component parts. Read the documentation. Now, find the paper where you wrote down the "communications parameters," and configure your terminal emulator for those parameters. 3708s are as touchy about these parameters as communications people are about baud and bps. With all this set up, you can now dial your remote access number. When you get a CONNECT, hit RETURN, and you should see the first menu, where you get to choose what type of terminal you're using. Pick the choice for VT-100, and you should be on your way. Note that if you use a remote access security package, you may have to go thru some extra steps somewhere along the line. The security package we use requires entering a special access code before selecting the terminal type. You'll have to get that information from your communications or security people. When you do get connected, be aware you'll run into one problem. It's not unique to the VT-100 emulator you're using, or to Commodore. I've used a VT-100 emulator on a portable IBM clone that displayed the exact same annoying characteristic. If the very last character of the very last line isn't a blank, your screen will scroll up one line. The mainframe doesn't know that this happened, so the line it thinks you're working on isn't the one you think. As long as you're aware of the problem, you can work around it, by doing whatever you have to do to get a fresh screen. If you're using ISPF, PF2 on the top line, to force a screen split, then repeat, to get back to your original screen. Another annoyance that's not unique to you is transmission speed. If you're used to a locally-connected 327x device, 1200 (or even 2400) bps is going to be maddeningly slow. You can help matters, though. The 3708 will only send you those portions of the screen that have changed. Again, if you're using ISPF, you can split the screen to the very minimum you need to do your work. By keeping the working screen size down, you'll minimize the amount of changed data that you must receive. Once you've got this all working, you too can grin that special grin that comes when someone asks you what kind of PC you use to access the system, and you can tell them, "Commodore." It's best to say it in a very flat voice, with a very deadpan expression, as though this is the most natural thing in the world. You know why. Ed Flinn 12/12/89 THIS TEXT FILE GIVES THE IDENTIFICATION OF ALL OF THE KEYS USED FOR THE FIGURES IN THE MAP1FG.BIN AND MAP2FG.BIN FILES ALONG WITH THE MEANING OF THE ASSOCIATED SYMBOLS. THE KEYS ARE USED AS FOLLOWS WHERE INDICATED - A --> PRESS KEY "A" SA --> PRESS SHIFT PLUS KEY "A" C=A --> PRESS THE "COMMODORE" KEY PLUS KEY "A". MAP1FG ------ KEY MAP SYMBOL IDENTIFICATION --- ------------------------- A HARD SURFACE, HEAVY DUTY ROAD, FOUR OR MORE LANES SA (A) ROTATED 45 DEGREES B HARD SURFACE, HEAVY DUTY ROAD, TWO OR THREE LANES SB (B) ROTATED 45 DEGREES C HARD SURFACE, MEDIUM DUTY ROAD, FOUR OR MORE LANES SC (C) ROTATED 45 DEGREES D HARD SURFACE, MEDIUM DUTY ROAD, TWO OR THREE LANES SD (D) ROTATED 45 DEGREES E IMPROVED LIGHT DUTY ROAD SE (E) ROTATED 45 DEGREES F UNIMPROVED DIRT ROAD SF (F) ROTATED 45 DEGREES G TRAIL SG (G) ROTATED 45 DEGREES H DUAL HIGHWAY, DIVIDING STRIP 25 FEET OR LESS SH (H) ROTATED 45 DEGREES I DUAL HIGHWAY, DIVIDING STRIP EXCEEDING 25 FEET SI (I) ROTATED 45 DEGREES J ROAD UNDER CONSTRUCTION SJ (J) ROTATED 45 DEGREES K RAILROAD, SINGLE TRACK SK (K) ROTATED 45 DEGREES L RAILROAD, MULTIPLE TRACK SL (L) ROTATED 45 DEGREES M RAILROADS IN JUXTAPOSITION SM (M) ROTATED 45 DEGREES N BRIDGE, ROAD SN (N) ROTATED 45 DEGREES O BRIDGE, RAILROAD SO (O) ROTATED 45 DEGREES P DRAWBRIDGE, ROAD SP (P) ROTATED 45 DEGREES Q DRAWBRIDGE, RAILROAD SQ (Q) ROTATED 45 DEGREES R FOOTBRIDGE SR (R) ROTATED 45 DEGREES S TUNNEL, ROAD SS (S) ROTATED 45 DEGREES T TUNNEL, RAILROAD ST (T) ROTATED 45 DEGREES U OVERPASS SU (U) ROTATED 45 DEGREES V UNDERPASS SY (V) ROTATED 45 DEGREES W IMPORTANT SMALL MASONRY OR EARTH DAM SW DAM WITH LOCK X DAM WITH ROAD Y CANAL WITH LOCK C=A BUILDING, RESIDENCE C=B BUILDING, SIZE 2 C=C BUILDING, SIZE 3 C=D BUILDING, COMMERCIAL 1 C=E BUILDING, COMMERCIAL 2 C=F SCHOOL C=G CHURCH C=H CEMETERY, SMALL C=I CEMETERY, LARGE C=J BARN C=K WAREHOUSE C=L POWER TRANSMISSION LINE C=M (C=L) ROTATED 45 DEGREES C=N TELEPHONE LINE OR PIPELINE C=O (C=N) ROTATED 45 DEGREES C=P OIL WELL C=Q GAS WELL C=R WATER WELL C=S STORAGE TANK, SMALL C=T STORAGE TANK, LARGE C=U LOCATED OR LANDMARK OBJECT C=V OPEN PIT MINE OR QUARRY C=W SHAFT OR TUNNEL ENTRANCE 1 TABLET, SPIRIT LEVEL ELEVATION 2 OTHER RECOVERABLE MARK, SPIRIT LEVEL ELEVATION 3 TABLET, VERTICAL ANGLE ELEVATION 4 VERTICAL CONTROL STATION: TABLET, SPIRIT LEVEL ELEVATION 5 VERTICAL CONTROL STATION: OTHER RECOVERABLE MARK, SPIRIT LEVEL ELEVATION 6 NATIONAL BOUNDARY 7 (6) ROTATED 45 DEGREES 8 STATE BOUNDARY 9 (8) ROTATED 45 DEGREES @ COUNTY BOUNDARY S@ (@) ROTATED 45 DEGREES < TOWNSHIP BOUNDARY > (<) ROTATED 45 DEGREES C=@ CITY OR TOWN BOUNDARY C=* (C=@) ROTATED 45 DEGREES [ RESERVATION BOUNDARY ( ([) ROTATED 45 DEGREES ] SMALL PARK OR AIRPORT BOUNDARY ) (]) ROTATED 45 DEGREES S+ SECTION LINE, APPROXIMATE LOCATION C=+ (S+) ROTATED 45 DEGREES S- TOWNSHIP LINE, NOT U.S. LAND SURVEY C=- (S-) ROTATED 45 DEGREES + SECTION CORNER: FOUND - INDICATED - BOUNDARY MONUMENT: LAND GRANT S\ U.S. MINERAL OR LOCATION MONUMENT MAP2FG ------ KEY MAP SYMBOL IDENTIFICATION --- ------------------------- A LEVEE SA (A) ROTATED 45 DEGREES B LEVEE WITH ROAD SB (B) ROTATED 45 DEGREES C MINE DUMP D TAILINGS AREA E TAILINGS POND AREA F STRIP MINE AREA G DISTORTED OR BROKEN SURFACE AREA H SAND AREA I GRAVEL BEACH AREA J PERENNIAL STREAM SJ (J) ROTATED 45 DEGREES K INTERMITTENT STREAM SK (K) ROTATED 45 DEGREES L SPRING S DISAPPEARING STREAM SS (S) ROTATED 45 DEGREES M SMALL RAPIDS SM (M) ROTATED 45 DEGREES N SMALL FALLS SN (N) ROTATED 45 DEGREES O MARSH OR SWAMP AREA P ORCHARD AREA Q VINEYARD OR AGRICULTURAL AREA R SCRUB BRUSH AREA NOTE - THERE ARE OTHER USGS SYMBOLS IN USE AT THIS TIME. THESE FILES CONSIST OF MOST OF THE COMMON ONES IN USE CURRENTLY. RAY BOWMAN 76526,711 master directory/disk manager Scott Maxwell Commodore 64 6246 Ohm Ct., San Diego, CA 92122 Master Directory DM This program is to my knowledge, the quickest, most efficient program available for organizing software. I actually wrote this program so a friend of mine could organize his vast collection of software. Then I could find out what he had that I wanted. Since it was being written for him to use, I had to make it fast as well as powerful. This program is a BASIC/machine language hybrid. Everything that was too slow in BASIC has been converted to machine language. Basically, MASTER DIRECTORY takes directories from disks and stores them in memory where they may be edited, sorted, printed, and saved. It allows sorting by filename and by disk number. MASTER DIRECTORY allows editing of disk name, disk ID, and filename. It also allows for deletion of files or entire disks from the master list as well as updating of disks. It can handle about 2000- 3000 filenames and 256 disks in each menu file, but multiple menu files are allowable. The functions become practically self-explanatory as you use them. There are ten basic functions. These are: 1) Read Master File - Will read previously saved file 2) Save Master File - Will save file from memory 3) Enter New Disk - Read new directory into memory 4) Print File - Prints all or part of file to disk or printer 5) Sort File - Sorts by filename of disk number 6) Delete File Name - Deletes file name or range of names 7) Change File Name - Allows changing of file names 8) Delete Disk - Allows deletion of files-list of a certain disk 9) Change Disk Name - Allow changing of disk name and ID 0) Quit - Exits DISK MANAGER Typing a 'q' returns from any function. 1) READ MASTER FILE- This will read any previously saved menu file from the disk with a quick machine language routine. Many people only have one directory file, therefore, if you just hit , it will default to 'MENU'. If you have a dual disk drive and wish to specify the drive, you must put quotes around the string, i.e. "1:GAMES". Otherwise, you will get an extra ignored error. 2) SAVE MASTER FILE- This function will save your current file from memory onto disk. Hitting will automatically erase the old 'MENU' file and write the current file in memory as the new 'MENU' file. If you wish to replace an old file with the current file in memory you can type "@:name" but you must put quotes around it to avoid an extra ignored error. This will actually scratch the old file first, and then save the new file (so if you are worried about using the @ sign, in this program anyway, it is completely safe). 3) ENTER NEW DISK - This function is the one that actually reads a directory into memory. Machine language routines are used for reading the directory, printing the directory, and compressing the data. When you hit '3', the program immediately reads the current disk. NOTE: The desired disk must be in the drive before '3' is hit. The entire directory is listed on the screen and you are then told where the directory will be put in the master list and is asked if you want to add this directory to the master list. A will default to yes. If you don't want to add this, simply type the letter 'n' followed by . You are then asked if you would like to change the name of the disk. This is very helpful if the name on the label is not the same as the name in the directory. A defaults to the current name, but if a new name is entered, a new ID is then allowed as well. Some directory programs won't allow for to disks to be entered that have the same ID number. This program does not care about ID numbers. They are merely there for the user to see. As a matter of fact, the way that the data is referenced in MASTER DIRECTORY is very simple. The first file is file zero, the next is file one, etc. When a sort is done, the new first program becomes number zero, etc. When files are deleted from the list, the list is automatically renumbered. The disks are referenced the same way. The first disk is number zero, the next is number one, etc. The one big difference is that the disk numbers never change. Once a disk has been entered, it keeps the same number until it is deleted. Therefore, you can put the disk number on your disk and keep them in numerical order. Then, when you look on your master list to find a program, you can find the correct disk very quickly. If a disk is deleted, the space remains open until another disk is entered. Example: Four disks are entered. Three filenames are deleted from disk two and the list automatically renumbers itself. The list is then sorted by filename. Each filename now has a new number. Then, you realize that disk three is not current, and you therefore delete that disk. The program automatically renumbers the file numbers, but not the disk numbers. In your file you have disks one, two, and four. You then enter the current disk three and it is automatically put in the first open disk number, three. You now have disks one, two, three, and four again. 4) PRINT FILE- This function prints all or part of your master file to your screen or printer. When you hit '4' the program first asks if you want to go to the screen or printer. If you hit it will default to the screen. It then asks you what the first and last file numbers you want to see are. These default to the beginning and ending of your file if you hit only . The output will be in the following format: file# blocks "filename" type disk number There is also a second type of output. If you hit shifted '4' (or shifted '6' or '7' for that matter) it will print in the following format. file# blocks "filename" type disk number:disk name If you print to the printer, the program will simply list until it is finished and then return to the main menu. If, however, you print to the screen, there is a bit more involved. First of all, the listing will stop after printing a full screen. It wait until a key is pressed and then continue until it has finished another screen. When it has printed the whole listing, it will automatically start over at the specified starting line and keep listing. It will not stop listing until a 'q' is pressed at the bottom of a page. A 'q' returns from any function. A fast forward and reverse are also built in. Every time you hit the key, the listing moves back twenty filenames and everytime you hit , it moves forward twenty filenames. 5) SORT FILE: When you hit '5' you are asked if you want to sort by disk or by whole. If you sort by disk, it will sort the filenames in each disk independently. Sorting by the whole file puts the whole list in alphabetically order by filename. Hitting defaults to whole. A machine language shell/metzner sort is used and the sort usually takes under three seconds. 6) DELETE FILE NAME- This function works very much like the PRINT FILE function. It asks you the first and last file numbers to look at. NOTE: This is for listing purposes only. It does not delete these. Also, shifted '6' will give the secondary printing format. It then prints the file to the screen just like the PRINT function, except it stop at the bottom of each page with a blinking cursor and asks you which files you want to delete. If you hit it will show you the next page. A 'q' quits the function and renumbers the file. If you wish to delete a file, simply type its file number and hit return. You can delete a whole range of files by type the first file number followed by a hyphen ('-') and the last number. For instance 12-17 will delete files 12 thru 17. Note also that the fast forward (f7) and reverse (f1) function keys work. 7) CHANGE FILE NAME- This works exactly like the delete file name function except that you can not specify a range of file numbers to change ( 12-17 ) and when you type the number of the file whose name you wish to change, it then asks for the new name. Otherwise, it is identical. This function was created to take care of programs like INFOCOM games which are all called 'GAME'. 8) DELETE DISK- This function simply lists the disk names one page at a time, waiting for a return which lists the next page, a 'q' which quits the function, or a disk number which deletes the disk name from the list as well as all filenames contained on that disk. 9) CHANGE DISK NAME- This function is identical to the delete disk function, except it allows you to change the disk name and ID. 0) QUIT Obviously this function exits from MASTER DIRECTORY. Note: It does not save the file. That must be done with the SAVE MASTER FILE function. In writing this, I have tried to make it as short as possible to allow for as many files as possible, while at the same time making it as powerful as possible. Some people have asked about a search feature. This can be done now by sorting and listing with the fast forward and reverse keys. Other functions such as a search have not been overlooked; simply decided against because of memory constraints. Finally, in working with this, I have had some problems with terrible garbage collections (or perhaps something worse). Since this program uses two large arrays, under certain conditions, the two arrays eat each other. This is a bug in your Commodore BASIC. I think I have pinned this down so that it only happens occasionally when you use the CHANGE DISK NAME function. I recommend, therefore that you change the disk name only when you first enter the disk. If you need to change a disk name again, save your file first. The material contained in this document is of an experimental nature. As such, all consequences resulting from the use of the information is the express responsibility of the user. The author shall not be held liable, and implies no warranties or guarantees what so ever. The author does certify that the information presented was correct, to his knowledge, at the time of the first distribution of the document. This document and the information it contains is the sole property of the author, who retains all copyrights, and patents to the material presented. The author does grant a limited distribution right to all if the following conditions are satisfied: The document is distributed in complete and unaltered form, with this legal form included. No commercial distribution (ie. publishing) of the document is entered into without the written consent of the author. Lastly, no monies shall be exchanged for the distribution of the document, except for reproduction and shipping charges, without the written permission of the author. With these conditions fulfilled, the limited distribution license grants the holder of the document to otherwise freely distribute, and store it in any manner. Beyond 512 kb: The Two Megabyte REU ----------------------------------- By Andrew E. Mileski Copyright October 3, 1989. In Volume 9, Issue 6 of the Transactor, Paul Bosacki showed us a miracle; the one megabyte C64. Paul had developed an elegant method of allowing the C64 to access this extra memory out of the C64's own memory map. Unfortunately, this extra RAM is rather difficult to access, not all of it is available to the user, and C128 owners cannot expand there machines in the same manner. The circuit necessary for this feat allows a C64 to use 256 k RAM chips, instead of the 64 k RAM chips it was designed to use. Although a brilliantly simple circuit, it is over-kill when one already has a Ram Expansion Unit (REU) that directly supports 256 k RAM chips! Expanding a REU is relatively simple, and if you already know how to program a REU you can easily take advantage of an expanded one. In fact, all your software that uses a REU is completely compatible! Now are fellow C128 owners can expand their machines easily too, since the extra RAM is accessed out of a REU, and not off a modified mother-board! In a 512 kb REU, there are two dynamic RAM chip banks on the circuit board. They each consist of eight, 1 bit by 256 k dynamic RAM chips, which gives us our 512 k bytes. The REU's internal bank register at $DF06 works in 64 kb increments, and has only eight of these REU banks. Banks 0 to 3 are accessed out of chip bank one (U2 to U9), and banks 4 to 7 are accessed out of chip bank two (U10 to U17). Please note the distinction between chip banks, and REU banks. Note: signals preceeded by an asterisk indicate that they are active low Dynamic RAM Basics ------------------ Dynamic RAM memory chips are constructed with multiplexed address inputs. This means that they carry different information at different times. To access a particular memory cell, we first supply the chip with half of the actual address, a row address. Next we latch this address into the chip by asserting the Row Address Strobe (*RAS). Now we supply the chip with the other half of the address, the column address. Once again we latch this address into the chip by asserting the Column Address Strobe (*CAS). Depending on the state of the Write Enable (*WE) signal, a read or write memory cycle will occur. Unfortunately dynamic RAMs forget everything unless they are reminded, or refreshed. This must be done about every 4 milliseconds! To refresh the memory a RAS only cycle must be done for every row address. This means that only the row address is latched into the chip; the column address is not needed here. The entire row of data stored in the chip will be refreshed, and our data will be safe for another few milliseconds. In a REU the RAM Expansion Controller (REC) chip takes care of all this for us. Fooling the REC --------------- Since a REU was only designed to access 512 kb of expansion memory, we must fool it in order to access more. We do this by letting the REU think that it has only 512 kb available at any one time. This means we need some way to switch between the extra banks of memory. The circuit shown in the schematic helps us to do this by adding two bits to the REU bank select register. This two bit output port lets us select one of four banks of 512 kb. So in other words, are REU now thinks it is four seperate 512 kb REUs. Now we can easily access up to 2 Mb out of a REU! How the circuit works --------------------- The secret to expanding dynamic memory lies in the *CAS signal. Since all the RAM chips need to be refreshed with *RAS, we don't do anything to this signal and pass it to all memory chips. This leaves us with manipulating *CAS. Manipulation of *CAS is the job of IC1, a dual two to four line decoder/demultiplexor. It is used to direct the REC signals *CAS0 (chip bank one), and *CAS1 (chip bank two), to the correct bank of eight RAM chips. When one of the REC CAS signals is asserted, the CAS signal of the selected bank is asserted. The bank selection is done with the two select inputs S0 and S1 of IC1. IC2 and IC3 form a two bit write-only register, whose outputs are the bank select inputs to IC1. Bits 3 and 4 of the REU bank register at $DF06 are latched into IC2, two D type flip-flops, on the negative edge of the system clock (theta2). By mapping our new two bit register to these normally unused bits, the extra memory appears to the user as extra 64k banks beyond the normal maximum of 512 kb. IC3 is a 3 to 8 line decoder/demultiplexor, which is used to decode the lowest three bits of the I/O2 page ($DF00 to $DFFF) address. The IC3 signal *O6 is used as the clock signal for the two flip-flops, which latches bits 3 and 4 of the data bus on the positive edge. This happens whenever $DF06 is written to. On a read memory cycle to $DF06, IC3 is disabled and the REU's regular internal register appears on the data bus. A switch pulls the *CLR inputs to each of the flip-flops low when it is closed (position 1). This forces them to select bank zero of 512 kb at all times, which is present in all 512kb REUs. When the switch is open (position 2), the flip-flops can freely take on the values of bits 3 and 4 of $DF06. This allows complete software compatibility with a 1750 (512 kb) REU. Lastly, the two Light Emitting Diodes (LEDs), which are optional, simply show us (in binary) what bank of 512k we are using. They allow us to quickly check software compatibility, as explained later. Installation ------------ All the expansion hardware fits inside the REU case. You will not be able to use the RF shield, and it will be a very tight fit with all 2 Mb installed (don't use IC sockets!). Start by expanding your REU to 512 kb, or in other words you need a 1750 REU. See Volume 9, Issue 5 of the Transactor, or the article by ScottB30 on Quantum Link for expanding 1764 and 1700 REUs. Take the usual static precautions, and of course, any modification to the REU will void the warranty! Proceed at your sole risk! On the component side of the REU, with the edge connector towards you, locate Resistor Package RP3 on the left side near the middle of the board. Flip the board over to the solder side, again with the edge connector towards you. Locate RP3 again on the right side of the board. From the top of the board, find pin 7 of RP3 and cut the trace leading away from the pin. Solder a wire to this pin (pin 7); this is the *CAS0 signal. Find pin 3 of RP3 and again cut the trace leading away from the pin. Solder a wire to this pin (pin 3); this is the *CAS1 signal. Flip the board over to the component side with the edge connector towards you, and locate ram chips U2 and U10 on the top left side of the board. Flip the board over to the solder side and again locate these chips. To pin 15 of U2 solder a wire; this is the *CASBANK0 signal. Solder a wire to pin 15 of U10; this is the *CASBANK1 signal. Run the four wires you now have, down to the right side of the edge connector and secure them in the corner with a piece of electrical tape. This completes all the solder connections to the solder side of the board. Locate the fifth pin from the right on the edge connector and follow the trace to a component leg; note the placement. Flip the board to the component side for the last time, and locate the component. It is labeled FB2, and should be a Ferrite Button, but is a 430 Ohm resistor (yellow, orange, brown, gold bands) on my REU. To the opposite end of the component, away from the edge connector, solder a wire; this is the system clock signal theta2. Locate the thirteenth pin from the right on the edge connector. Follow the trace to a pass-through, and solder a wire into it; this is the *I/O2 signal. Locate the eighteenth pin from the right of the edge connector, and follow the trace to Ferrite Button FB1. To the side away from the edge connector solder a wire; this is the R/*W signal. Locate the empty pinout (U18) next to the square REC chip. Solder wires into the holes for pins 8, 9, 10, 14, 15, 16, and 28. These are the signals A2, A1, A0, Ground, D3, D4, and +5 volts respectively. This completes the signal hunting. Lay a 2 inch strip of double-sided foam tape down the center of the missing IC (U18) pattern. Try to leave room near the right edge of the case so you can mount a switch. Mount the ICs, in order from left to right, to the tape UPSIDE DOWN (pins sticking up) with the notches (or dots) towards the top of the board. Place them as far apart as you can on the tape. Now connect the ICs using (carefully!) point to point soldering, or wire-wrap DIRECTLY on the IC pins (yes, it can be done). If you do wire-wrap, only 4 wraps per connection are necessary, and "over wrapping" (wrapping on top of wrapping) is recommended for the second connection to a pin. Keep the connections as short as possible eg. +5 volts to pin 14 of IC1 in mine is 1/4 of an inch long. Mount the switch in the top half and on the edge of the REU's case in a convenient place. I recommend placing it near the bottom right corner, near the plastic post since there is nothing in the way here. A slide switch is neater than a toggle switch, but it isn't very much fun trying to make a square hole for a the slide switch! Mark (or just note) the position of the switch on the case (open: 2 Mb, closed: 512 kb) with a marker (Sanford "Sharpie" writes permanently on anything!) or use "Lettra Set" type lettering. The next step, and last step, is to wire and mount the two optional LED indicators. Solder wires to all the leads of both the LEDs. Drill holes for them at the top edge, of the top half of the case, so they're visable with the REU installed. Make sure to put LED1 on the left and LED0 on the right, so you can read the bank of 512 kb in binary (0=un-lighted, 1=lighted). Your REU now works the same as before, at least it should! Plug it in, move the switch to position 1 (switch closed, the optional LEDs should both be un-lighted) and give the REU a spin with any test program of your choice. If things look bad, power down and recheck all connections! If it does work, congratulations! You now have an REU that can be expanded to 2 Mb by adding a meager (48) RAM chips. Adding memory ------------- Expand the memory by piggy-backing the existing RAM chips in chip banks one or two, starting with chip bank 1. Bend pin 15 up, to a 45 degree angle, on each of the RAM chips to be added. Connect a wire to this pin before soldering it to the other RAM chip. Once the chip is soldered in place, connect the wire to pin 15 of the next RAM chip to be added. Solder another wire to its pin 15, and solder the chip in place next to the other. Continue in this way until all the RAMs in a chip bank are piggy-backed, and all pins 15 are connected in a daisy-chain fashion in each chip bank. Solder a wire to pin 15 of the rightmost RAM chip in the bank; this is the *CASBANKx signal. Now use an ohmmeter or continuity tester to see that all the chips in the newly added bank share the same signals on pins 1, 3 to 13, and 15 and 16. All that is left is to connect the wire *CASBANKx to an appropriate numbered signal on IC1. Odd numbered CASBANK signals are for RAM chips piggy-backed in chip bank one, even numbered ones are for RAM chips piggy-backed in chip bank two. Choose the next available signal when adding a new bank of RAMs. *CASBANK0 and *CASBANK1 are reserved for the two chip banks already in a 512 kb REU. Connect the *CASBANKx signal, and you now have another 256 kb of memory! Repeat for chip bank two for 512 kb extra RAM. Add just as much RAM as you need in 256 kb increments! Programming an expanded REU --------------------------- You don't need to do anything different to use the extra memory in the REU. Just remember that you now have more 64 kb banks that you can access through the bank register at $DF06 when in 2 Mb mode (switch in position 2). When in the 1750 emulation (512 kb) mode (switch in position 1), remember you only have access to banks 0 to 7 of 64 kb. Keep in mind the peculiarities of the 2 Mb mode as well. That's all there is to it! The number of banks depends on how much memory you added; 0 to 15 with 1 Mb, and 0 to 31 with 2 Mb for example. Note that all software that tests for a REU will only find 512 kb available, so a slightly different memory test is necessary to check on how much expansion memory we have. Since the REU can be expanded up to 2 Mb in 256 kb increments at the users discretion, a slightly different test is mandatory to figure out just how big the REU is. See listing 1 for an example. Peculiarities ------------- There are a few very minor inconveniences with this expansion project detailed as follows: 1) The REU will not wrap internally between banks of 512 kb, instead the REU will wrap to the beginning of the same 512k bank. For example, saving 2 bytes to $FFFF in bank 7 will put one byte at $FFFF in bank 7, and the other at $0000 in bank 0 NOT bank 8 as expected. This is because the REC chip does not recognize more than 512 kb directly; we have fooled it to use more RAM. 2) Bank register at $DF06 is write-only where bits 3 and 4 are concerned. If $DF06 is read, bits 3 and 4 (as well as bits 5, 6, and 7) will always be one no matter what bank of 512 kb the REU is in. 3) Bits 3 and 4 of the bank register at $DF06 are now significant, but in an unexpanded REU they are ignored. This why we have a switch to disable all but 512k of memory when we run into non-compatible software. See the next section for details. 4) The 512 kb bank select bits are memory mapped by only the three lowest address bits. This means there are images of these bits at $DF0E, $DF16, $DF1E, etc. This is a trivial matter since no sane person uses image addresses! Compatibility ------------- There is only one source of software incompatibility in this modification; the 2 bit 512 kb bank select register we had added to $DF06. Since these two bits are now significant and didn't used to be, we could have a problem; software that doesn't set these bits to the same value at all times, or sets the bits to a bank of 512 kb that isn't installed yet, won't work. But this is what the switch is for! The 2 Mb modification is 100% compatible with any software written for a 1750 (512kb) REU, when in the switch selectable 1750 emulation mode (position 1, switch closed). Unfortunately none of the extra memory beyond this can be accessed when in this mode. This is of no consequence, since the software can't make use of any additional memory anyway. When the 2 Mb mode is switch selected (position 2, switch open), we have complete access to how ever much memory we have added. The switch should be in position 2 whenever possible! Most software can function in this mode, including GEOS! The two optional LEDs are very useful to determine if the software is compatible in the 2 Mb mode. If you are using software meant to be used with a 1750 REU, you can use the software in the 2 Mb mode if: during a REU transfer the LEDs are always showing the same bank of 512 kb is being accessed (LEDs not flickering), and they indicate a bank that is installed (bank 0 of 512 kb is always present). Without the LEDs, it is simply a matter of saying "It works", or "It doesn't work" when you use software for a 1750 REU. Final words ----------- Don't let the length of this article discourage you; it only seems difficult in print! Your REU can now contain more memory than an average IBM PC. So be nice to your IBM buddies, and don't brag too much! I can be reached on Q-link (screen name Recursion), or you can write me directly if you have any questions, comments, or construction ideas. Andrew E. Mileski 210-180 Lees Avenue Ottawa, Ontario Canada, K1S 5J6 Listing 1: Recommended type of REU memory check ----------------------------------------------- It is implimented here in BASIC with a REU wedge for the C64, but can easily be translated into assembly. This check will always return the number of 64 k byte banks that are useable in the REU. FETCH and STASH do exactly what you might think. The operands are bytes to transfer, computer base address, REU base address, and REU bank (of 64 kb) number. 2000 REM ****INITIALIZE **** 2010 REM Put a single status byte, that shows an unchecked bank, in each bank of 64kb. 2020 POKE 49152,136 2030 FOR I=0 TO 255 2040 !STASH 1,49152,0,I 2050 NEXT 2060 REM **** TEST **** 2070 REM Test for # banks present by seeing if bank checked yet. If not, change status of 2080 REM bank to checked, and add 1 to the # of banks. Else, bank is checked already and 2090 REM we're done! Note that we only test one byte per bank to speed things up. 2100 POKE 49152,27 2110 I=0 2120 !FETCH 1,49152,0,I 2130 IF PEEK(49152)<>136 THEN 2190 2140 POKE 49152,27 2150 !STASH 1,49152,0,I 2160 I=I+1:IF I<256 THEN 2120 2170 REM **** DONE **** 2180 REM Number of banks of 64kb is now in I. 2190 IF I=0 THEN PRINT "REU NOT PRESENT, OR NOT SEATED PROPERLY" 2200 IF I=2 THEN PRINT "THIS IS A 1700 (128 K) REU" 2210 IF I=4 THEN PRINT "THIS IS A 1764 (256 K) REU" 2220 IF I=8 THEN PRINT "THIS IS A 1750 (512 K) REU" 2230 IF I>8 THEN PRINT "THIS IS AN EXPANDED"; 64*I ;"K REU" Parts List and Miscellaneous Data --------------------------------- Required parts IC1: 74F139 Dual 2 to 4 line decoder/demultiplexor. IC2: 74F74 Dual D-type flip-flops. IC3: 74F138 3 to 8 line decoder/demultiplexor. FAST series components recommended! 3.3k Ohm Resistor, 1/4 watt and 5% tolerance. SPST micro-mini toggle, or slide switch. Two inch strip of double-sided foam tape. Supply of 30 gauge wire. And other standard tools and equipment. Optional Two LEDs T-1 size. Two 390 Ohm resistors, 1/4 watt and 5% tolerance. Pin connections --------------- IC1 Pin 16: +5 Volts 1: *CAS0 15: *CAS1 2: IC2 pin 5 14: IC1 pin 2 3: IC2 pin 9 13: IC1 pin 3 4: *CASBANK0 12: *CASBANK1 5: *CASBANK2 11: *CASBANK3 6: *CASBANK4 10: *CASBANK5 7: *CASBANK6 9: *CASBANK7 8: Ground IC2 Pin 14: +5 Volts 1: **1** 13: **1** 2: D3 12: D4 3: IC3 pin 9 11: IC2 pin 3 4: +5 Volts 10: +5 Volts 5: IC1 pins 2,14 9: IC1 pins 3,13 6: LED0 **2** 8: LED1 **2** 7: Ground IC3 Pin 16: +5 Volts 1: A0 15: No connection 2: A1 14: No connection 3: A2 13: No connection 4: *I/O 12: No connection 5: R/*W 11: No connection 6: Theta2 10: No connection 7: No connection 9: IC2 pins 3,11 8: Ground **1** Connect this pin to one side of the switch. There should be two pins connected to the same side of the switch. To the same side of the switch connect a single 3.3k Ohm resistor. Connect the free end of the resitor to +5 Volts. Connect the other side of the switch to ground. **2** Connect this pin to the cathode of the LED shown. Connect the anode of each LED to its own 390 Ohm resistor. Connect the free end of each resistor to +5 Volts. Top of ICs are indicated by a dot or notch. When the chips are installed up-side-down, the pin numbering is clockwise from the top right pin! Since the RAM chips are installed right-side up, their pin numbering is counter clockwise from the top left pin. Don't mix up the numbering!!! ***Note*** This file was converted from the original geoWrite 2.1 file by the author. The schematic in geoPaint format has been reduced into the pin connection table shown above. If you have GEOS 2.0 I recommend you obtain the original ARCed files from Q-Link ("BEYOND512KB.SDA" by Recursion) Message Features Software Documentation 20-January-1993 New Features / Version Notes o The size of a message has been expanded to 10,000 characters. NOTE: With the initial release of Message Features users of DOS CIM, MAC CIM and NAVIGATOR will not be able to post a 10000 character message. Current development of HMI will allow for this in the very near future. There is no limitation on the size of messages that can be read. o READ THREAD command now displays messages in chronological order and also in section order. i.e., all new messages in thread order from section 1, then all new messages from section 2 and so forth. This feature provides users with the context of messages. Given below is a hypothetical display in the current Production software, and new order of display with Message Features: Hypothetical Production Display Message Features Display Sec # Msg & Replies Sec # Msg & Replies S4 Message # 11 R R R R S2 Message # 2 R R R S2 Message # 2 R R R S4 Message # 11 R R R R S13 Message # 21 R R R R R R S6 Message # 9 R S6 Message # 9 R S8 Message # 5 R R R S8 Message # 5 R R R S13 Message # 21 R R R R The complete command syntax for the READ THREAD is given below for reference. The new display order applies to the READ THREAD command and all its switches. The complete command syntax for the READ THREAD is given below for reference. READ THREAD [NEW] [ALL] [NUM #] [START: ##] [SECTIONS:] No modifications have been made to REAd FORward or REAd REVerse commands. o When a READ nnnn command is issued (without any other switches), where nnn is a message number, it defaults to READ THREAD nnnn as it does in current production software. Therefore the new display order applies to this command as well. o Another change is to the snapshot "high message number" -- the highest message on the board at the time a snapshot is taken. The user will not be able to view any message above this "high number" until a new snapshot is built. This change was done in an effort to ensure that users would not miss any messages on the board. The impact of this change is that an ASCII user will no longer be able to read a reply they posted immediately; this is already true in the HMI (CIM) interface. If the user wants to read the reply, he will need to issue a new REAd or SELect command so another snapshot will be built to include their reply. In HMI, they will need to "Freshen Messages" under CIM 2.x for this change to take effect. o When the user issues a PARent, ROOt, or REAd replies command while reading a particular message, when they return to the message the command was issued from, the header of the message will be displayed along with the message "** Enter RER to reread, REP to reply, or to continue". Current production software displays the entire message again. o Since a message can now be 10000 characters in length and a message that long would scroll off a member's screen quickly, we have introduced "paged message display". After 24 lines of a message have displayed, members will see a "Press CR for more:" prompt if they have paged message display enabled. At that prompt the user can enter return to continue reading the message, M to return to the Read Action prompt (thereby not reading the rest of the message), or S to scroll rest of the message without pausing. To enable "paged message display", a member can enter SET PAGED YES at any forum prompt. This will turn on paged message displaying for this and any forum the member enters during the current session. To make the change permanent, the member needs to GO DEFAULT, choose option 2 (Change permanent settings), choose option 3 (Display options), and then change option 1 (PAGED display) to NO. Entering a SCROLL command at the Read Action prompt will scroll the messages no matter what option the member has selected. o There is no longer a limit on the number of lines a forum message can have. o A new command has been added to the Editor - /MAIL. If the user wants to mail a message, he no longer needs to exit the editor and then specify MAIL. Now he can specify /MAIL from within the editor. All the parameters required for the MAIL command are the same as the /POST command parameters. o If the user wants to mail a message from within a forum, they are limited to 50,000 characters - not 10,000 characters per message for forum messages. Production software limited the user to the size of a forum message but the Message Features software has removed that limit. NOTE: A fix will be implemented in a future version of HMI that will allow HMI users to mail a message containing 50,000 characters. o Other important commands to remember: REA NUM;NNNN - This command allows users to read an individual message number. (RI is still supported.) REA THR NUM: - Allows you to read only the thread you are requesting. (RT nnn ONLY is still supported.) Removal of "Old" Forum Commands: To reduce maintenance and gain resources, we have removed support for the following "old forum" commands from the forum software. A. Two character commands: BR - Browse (Correct command is BRO) FM - Forward Mail (Correct command is FMA or FMB) RM - Read Marked (Correct command is REA WAI or RW) RO - Read Old SD - Scan Delete SE - Send (Correct command is SEN) TO - Touch US - User Status (Correct command is USE or USERS) WH - Who (Correct command is WHO) GU - Guide (use HELP) SB - Section Names (use NAMe) CB - Conference (use CO) B. One character commands: C - Continue E - Exit (use EX or EXI) L - Leave message (use COMpose) V - View Interests (Use MEMber) The following was written by Craig Chamberlain, the author, upon MIDIplayer's initial release in January, 1989: I have just released the MIDIPLAYER program. First demonstrated at the Columbus SIDFEST, this program plays Enhanced Sidplayer songs on any MIDI-capable synthesizer. Besides sending MIDI information to make a synthesizer play the notes in a song, the player also supports other MIDI features such as program changes, controller changes, different channel modes, and different keyboard velocities. The player even supports real-time control to help synchronize a drum machine with the synthesizer. The first release of MIDIPLAYER works with all MIDI synthesizers and has the ability to load patch files for non-handshaking synthesizers. Another version of MIDIPLAYER is being released to support patch file loading on the Casio CZ series. MIDIPLAYER works with MIDI interfaces manufactured by Passport, Sequential, and Datel, and with other compatible interfaces including Sonus and Dr. T. The document "SIDNEWS #14 - explains how to use the MIDIPLAYER to play songs on a MIDI system. Please note that the Enhanced idplayer music system was not designed to be a full MIDI system, and the MIDIPLAYER is not intended to provide a full MIDI composing environment. The Sidplayer Editor does not accept note entry by synthesizer keyboard, so using the system for MIDI composing would be rather awkward, although people who have only a synthesizer module with no keyboard may find the system very useful. I hope you enjoy MIDIPLAYER! Craig Chamberlain Author, "COMPUTE!'s Music System for the Commodore 128 and 64: The E anced Sidplayer" COPYRIGHT NOTICE The Enhanced Sidplayer Promotional Player, including the MIDI edition, is copyrighted by COMPUTE! Publications, Inc. and is not in the Public Domain. Permission is granted to freely distribute the program, however, provided that it is not modified and not sold. ml2bas.doc ml2bas is a basic program that will convert a section of memory into data statements and build these into a basic program. operation is simple, load and run ml2bas, it will ask you for 3 things: 1) starting m.l. location - the location in memory you wish ml2bas to start converting. 2) ending m.l. location - the ending address in memory. 3) begining basic line # - the line number you wish ml2bas to start building the subroutine at. ml2bas will then read through the memory you have selected and write data statements containing that memory. it will have also written, just before the data statements, a one line subroutine that will poke the data information back into place. all this will be written to basic begining at the line # you gave, and each line number will increase buy 1. (note: ml2bas itself starts at 59990. so dont give a line number that would run close to that.) once ml2bas has read and converted all the required memory, it will ask if you wish to delete the convery program itself. if you say 'yes' you will be left with only the generated subroutine and ta statements in memory. you may then save this to disk or merge it into a larger basic program. (you will need a merge utility for this.) you may call ml2bas a number of times in one session to convert different sections of memory. in this case do not erase it at the end of the first session, and start ml2bas again with 'goto 59990', then give it your new sets of numbers, as long as the line numbers do not overwrite what is allready there, you can build up multiple subroutines. another use for ml2 s would be copying ml programs without a ml monitor load ml2bas, load the ml program (assuming it does not interfere with basic) then run ml2bas. you can then save the basic version of the ml program. the basic program can then be loaded or copied. NMNM. L. 2 bas (c) 1984 by chrisdos electric eraser subroutine (c) by deb! may be copied and distributed non-commercial only. MINITERM 128(c) docs The programme MINITERM 128(c) is provided for all you people who write terminal prgs in basic. It runs at 300, 1200, or 2400 bps. The open statment is done in basic to allow you to set your own baud rate. The prg also makes a nice Function key terminal prg because it resides from $1300 to $1700. this meens that you can bload it at the start of a session and put the OPEN and SYS statments on an FKEY for example: KEY1,"OPEN5,2,2,CHR$(6)+CHR$(0):FAST:SYS4864:SLOW:CLOSE Then by pressing F1 you would open the channel to the modem, turn on fast mode,enter the terminal prg. Pressing the 'commodore + m' keys returns you to basic and turns slow on and closes the channel on the modem. if you are in 40 col mode delete the fast and slow commands. The prg works well in 40 or 80 col modes however the title screen is not centered in 40 col mode. In order to allow a certain amount of flexibilty in using this prg in your own basic prgs MINITERM 128(c) has two ways to returm to your basic prg. If you press 'commodore m' the prg simply returns to the next basic command in the basic prg. If you exit by pressing ommodore +english pound sign' MINITERM 128(c) first places a $ff in to location $0088. this will allow you to branch to a different part of your prg. your basic code would look something like this: 10 OPEN5,2,2,CHR$(6)+CHR$(0):REM OPEN STATMENT FOR 300 BPS 20 SYS4864 :REM ENTER MINITERM 128(c) 30 IF PEEK DEC("88")THEN 100 :REM IF EXIT WITH 'C=ENGLISH POUND' THEN GO TO DIFFERENT ROUTINE 40 REM CONTINUE WITH NORMAL PRG FLOW 100 REM OPTIONAL PRG BRANCH MINITERM 128(c) will operate in either STAN RD or CBM ASCII modes. The default is STANDARD ASCII. to turn on the CBM ASCII press 'commodore c'. to return to STANDARD ASCII press 'commodore a'. Any time you change modes the prg will print the current mode on the screen. MINITERM 128(c) starts at $1300 and is currently 295 bytes long. ASCII translation tables start at $1500 and end at $16ff. When you open the channel to the modem make sure that you use a #5 as the channel nubmer. MINITERM 128(c) will transmit any characters that are in t fkeys so your basic prg can define the fkeys any way you want them to be for transmission from terminal mode. Due to my lack of understanding of the editor in the 128 I was unable to defeat the CTRL S trap . The best way to send a CTRL S in this version is to press the home key. All other CTRL keys seem to work fine Watch for future expansion to MINITERM 128(c). Commining next is 61k buffer for uploading and download of text. MINITERM 128(c) is a copyrighted programme of JHF SOFTWARE you are rmitted to use this prg in your own creations with out royalty provided that you leave the credits in the open screen alone. MINITERM 128(c) was written using MERLIN 128(c) by Glen Bredon JHF SOFTWARE is the cottage industry of Michael LaPaglia 74356,607 Source code is avalible from JHF SOFTWARE for a blank disk and 5.00 send check or moneyorder to: JHF SOFTWARE 3470 S MAGDA AVE. TUCSON AZ. 85730 please include the name of the program that you are requesting This is the procedure to auto log onto the CIS network using a 1660/Modem 300 (c) and an auto log file using 'VIDTEX' (c) terminal software. Refer to the auto start prg. on your 'VIDTEX' (c) disk. Load then list the program and change line 10 to the filename of the name you give this file. An example is on page 38 of the 'VIDTEX' (c) users guide. Then save this file under any legal filename. Next load 'VIDTEX' (c) and then run it. Select meta I to create a new auto log file. Name this file exactly as the name you gave in line 10 in the above program. The program will prompt; with a 1660 modem/300; Prompt:$ Response:_@1_&PHONE NUMBER Prompt:$ Response:_%_%_%^c$ Prompt:ID: Response:YOUR ID NUMBER Prompt:word: Response:YOUR PASSWARD At this point I assume that most every one can enter the proper prompts & responses to navigate once on line. note; $=escape _=meta function %=wait 2 seconds &=wait 1/2 second @=dial phone When you want to end the auto log file enter a '$',(escape),at both Prom :,Response: then 'VIDTEX' will close the file. Remove the disk then turn off the computer and turn it on. Load the auto start program with the file name you gave to the first program you saved. NOTE;'VIDTEX' and the AUTO START PROGRAM and the AUTO LOG programs MUST be on the same disk. If you want it to run automatic then enter the load this way; LOAD"your filename",8: yes print a ":" after the 8 then hold the shift key down and press the run/stop key. Itshould then print OAD behind the ":".It will load then run by its self then it will load vidtex,which will load the auto log file and execute it. Uploaded with 'VIDTEX' (c) as a seq file. any questions leave message in forum Rick 75606,2167 Modem to Modem direct transfers Make your connections as shown below using a single phone wire. If both of the modems have the LINE connections hard wired (permanently connected), you can use an inline coupler such as Radio Shack #279-358. ________________________ | | | MODEM # 1 | | | | | | | | WALL | | or | | LINE PHONE | |____-______________-____| | | |______________ | ____ ______________|____ | - - | | PHONE LINE | | or | | WALL | | | | | | MODEM # 2 | | | |________________________| Once you get the modems connected as shown, you are ready to do a little research about your term programs. Does one or the other of your terminal programs offer a mini-BBS feature, sometimes called auto-answer mode or remote mode? If not, you will have to experiment some to fin a way to get the transfers started. One possible way would be to tell one computer to upload and then tell the second computer to download. I have not tried this, but it may work. Now load your terminal programs for each computer. Set each terminal program for the same parameters (baud rate, word bits, parity, stop bits). You will be limited to the slowest modem for baud rate, but if both are 2400, by all means try 2400 first and then 1200 if you need to slow down to eliminate errors. Word bit parity, and stop bits are commonly set to 8N1 or 7E1, but just be sure BOTH terminals are set the same. Also set both terminals to local echo (a mini-BBS mode may do this automatically). Connection is a little strange, since you do not have the ring from the phone company. Have one computer dial the other, using an auto dial feature or Hays AT command of ATDT1. Have the second computer answer with a forced answer feature or Hays AT command ATA. You should now have a connection that will allow u to transfer files. If one of the terminals will operate as a remote (or mini BBS), place it in the remote mode and issue all commands from the other terminal. One last thing. If the computers do not use the same Operating System, you may only be able to transfer TRUE ASCII text files. I have heard of some BASIC files being transfered, but I am not sure of the techniques involved. As an example, a basic a Commodore program would have to be untokenized to be transfered to another type machine, d other basic programs would need to be tokenized to run on a Commodore. What You Need To Know About Modems December 25, 1991 Version 1.0 ------------------------------------------------------------------------------ Copyright (c) 1991 Patrick Chen. All rights reserved. Distribution Notice: This document may be distributed by electronic bulletin boards and commercial on-line services. This document may not be edited or changed in any way for redistribution. This article is Part One of a three-part report entitled "The Joy of Telecomputing." As a plain ASCII file, it cannot contain any of the illustrations and graphic elements provided in the printed version. For further information about "The Joy of Telecomputing," see Appendix C. This article should be useful to anyone interested in high-speed modems (or 2400 bps modems with MNP-5 or V.42bis). Most modems mentioned in this article are external units. These modems can be used on any microcomputer system, be it a PC, a Macintosh or an Amiga. Although only certain communication programs are used as examples, the discussions about setting up software apply to packages not covered herein. It is assumed that the reader knows the basics about going online. For example, we would not discuss how to connect an external modem to your computer, nor would we explain what 8-N-1 means. This file is in the IBM ASCII format. Each line ends with a linefeed and a carriage return. If you use a Macintosh, open the file with a text editor and get rid of the linefeeds. (I recommend McSink, a shareware text editor widely available. Just launch McSink and open the file, then choose the Convert menu and select Strip Linefeeds.) To print this document, use a 10-pitch (12 characters per inch) mono-spaced font such as Courier. Every effort has been made to supply complete and accurate information. However, information contained herein is subject to change without notice and should not be construed as a commitment by the author who assumes no responsibilities for any errors that may appear. Trademarks: The author has attempted throughout this document to distinguish proprietary trademarks from discriptive terms by following the capitalization style used by the manufacturer. ----------------------------------------------------------------------------- CONTENTS Introduction Modulation Protocols 2400 bps modems High-speed modems V.32 V.32bis U.S. Robotics HST Telebit PEP Hayes Express 96 CompuCom CSP Things to come V.fast ISDN Error Control Protocols V.42 and MNP-4 V.42 & MNP-4 can provide error-free connections V.42 and MNP-4 can improve throughput Are MNP 4/V.42 useful? Data Compression Protocols MNP-5 & V.42bis Are MNP-5 & V.42bis useful? Compression by Software vs. MNP-5/V.42bis Local Flow Control and Data Buffering Macintosh and high-speed modems PC and UART Profiles of High-speed modems ATI 9600etc/e CompuCom SpeedModem Champ/Star/Storm Hayes modems Image Communications: Twincom 96/42 Intel 9600EX & 14.4EX Practical peripherals PM9600SA & PM9600 Prometheus modems Telebit modems U.S. Robotics modems Zoom V.32 Turbo Modems Things to come Buying a High-speed Modem Should you pay the extra for a V.32bis modem? Should you buy a modem with a proprietary modulation protocol? Should you buy a 2400 bps modem with V.42bis? Beware of the ads Setting Up Software to Work with High-speed Modems The Proper Software Setup Does Your Software Initialize the Modem Properly? Does Your Software Configure Itself to Match the Modem Settings? Why You May Need to Change the Initialization String Editing the Initialization String Match Software Settings To the Modem Settings Configuring Popular Communications Software to Work with High-speed Modems Procomm 2.0 Telix Qmodem HyperAccess 5 Crosstalk for Windows MicroPhone II (for Macintosh) ZTerm (for Macintosh) Other Settings for Your Communications Software Telephone Number Dial String: ATDT 8-N-1 or 7-E-1 (data bits-parity-stop bits) Half vs. Full Duplex: Local Echo Terminal Emulation Comm Port File Transfer Protocols ASCII Xmodem Xmodem-1K Ymodem Ymodem-g Zmodem Kermit Sealink Which file transfer protocol should you use? Appendix A: Resources Appendix B: How to reach the author Appendix C: About "The Joy of Telecomputing" ------------------------------------------------------------------------- Introduction Buying and using a modem used to be relatively easy. Not so long ago, almost all modems are 1200 or 2400 bps units and they are all compatible with the Hayes Smartmodems (although some are more Hayes-compatible than others). How time has changed. Today, modems not only run faster, they are also loaded with features like error control and data compression. Suddenly, you are confronted with all the buzzwords: V.32, V.32bis, V.42, V.42bis, MNP-5, LAP-M, etc. What do they mean? And what do they mean to you? To make the most of a high-speed modem, you need to understand three different kinds of protocols and the relationships among them. They are the modulation protocols, error control protocols and data compression protocols. Modulation Protocols Modem stands for MOdulator/DEModulator. A modem converts digital signals generated by the computer into analog signals which can be transmitted over a telephone line and transforms incoming analog signals into their digital equivalents. The specific techniques used to encode the digital bits into analog signals are called modulation protocols. The various modulation protocols define the exact methods of encoding and the data transfer speed. In fact, you cannot have a modem without modulation protocols. A modem typically supports more than one modulation protocols. The raw speed (the speed without data compression) of a modem is determined by the modulation protocols. High-speed modems are modems that feature modulation protocols at 9600 bps or higher. A 2400 bps modem with data compression that can theoretically yield a 9600 bps throughput is not a high-speed modem. "CCITT" is a French acronym for the International Telegraph and Telephone Consultative Committee. CCITT, a United Nations agency, is an international telecommunications standards committee that makes recommendations on a broad range of subjects concerning data communications. 2400 bps Modems A 2400 bps Hayes-compatible modem typically supports the following modulation protocols: Bell 103 (300 bps U.S. Standard) Bell 212A (1200 bps U.S. Standard) CCITT V.22 (1200 bps standard used outside the U.S.) CCITT V.22bis (2400 bps International Standard) Some 2400 bps modems also support the following protocols: CCITT V.21 (300 bps standard used outside the U.S.) CCITT V.23 (1200/75 and 75/1200 bps, used in Europe) In the past, most 2400 bps modems do not support any error correction or data compression protocols. Recently, however, many modem manufacturers have introduced 2400 bps modems with extra features like data compression, error correction and fax capability. High-speed Modems There are two standard modulation protocols for high-speed modems: V.32 and V.32bis. Both are standards established by the CCITT. V.32 This is the standard for 9600 (and 4800) bps modems. CCITT V.32 is adopted by the CCITT in 1984. But the market has not taken off until recently. V.32 modems used to cost more than modems using proprietary modulation protocols (Hayes introduced the Smartmodem 9600, a V.32 modem, in 1988 with a $1999 price tag). But it is no longer true. At present, street prices for most V.32 modem are below $500. Every modem manufacturer is making V.32 modems now. Packet-switching networks like Sprintnet (Telenet) and CompuServe are also starting to support V.32 modems. Companies that make modems with proprietary modulation protocols are making modems with "dual standard." U.S. Robotics, Telebit, Hayes and CompuCom all have modems that support V.32 and their own proprietary protocols. V.32bis V.32bis, established in early 1991, is the CCITT standard for 14400 bps modems. A V.32bis modem also can fall back to 12000, 9600, 7200 and 4800 bps. V.32bis is downwardly compatible with V.32. Unlike 2400 bps modems where a single modulation protocol (V.22bis) is supported by all modem makers, there are several proprietary modulation protocols used by modems from different manufacturers. U.S. Robotics HST (High Speed Technology) Until the recent surge of V.32 modems, the U.S. Robotics HST was the de facto standard in the PC-based BBS community. U.S. Robotics introduced the Courier HST modem in 1986 and pioneered the market for high-speed modems in the IBM PC environment. The immense popularity of the HST modems was partly due to the generous discount program U.S. Robotics offered to the BBS Sysops (SYStem OPerators). Many modem manufacturers have implemented similar Sysop discount programs, but most BBS sysops remain loyal to the U.S. Robotics modems. The original Courier HST modem ran at 9600 bps. U.S. Robotics later improved the speed of the Courier HST to 14400 bps. Although U.S. Robotics remains committed to the HST modems, there are now three different high-speed Courier modems available: the Courier HST (which only supports the HST protocol), the Courier V.32bis (which only supports V.32bis) and the Courier HST Dual Standard (which supports both the HST and the V.32bis protocols). Telebit PEP (Packetized Ensemble Protocol) Telebit introduced the TrailBlazer in 1985 that employed a proprietary modulation protocol called PEP. While the Courier HST is popular among BBS, Telebit modems dominate the UNIX UUCP and Usenet communities. (Usenet, UUCP and the Internet are discussed in Part II of "The Joy of Telecomputing"). The TrailBlazer Plus owes its success partly to its built-in support for the UUCP g-protocol, thus allowing efficient and flawless UUCP session. PEP also performs well even with noisy telephone lines. The actual throughput is around 14400 bps. The TrailBlazer Plus has an installed base of more than 120,000 units. Telebit also introduced a cheaper (and slower) PEP modem, the T1000, in 1988. Hayes Express 96 Hayes entered the high-speed modem arena in 1987 with the introduction of the V-series Smartmodem 9600. The modem used a proprietary modulation protocol called Express 96 (also known as Hayes "Ping Pong" protocol). The V-series modems have not been as successful as the U.S. Robotics or the Telebit modems. CompuCom CSP (CompuCom Speed Protocol) While every modem manufacturer is jumping on the V.32 bandwagon, CompuCom bucked the trend and came out with the SpeedModem Champ in early 1991. It's a 9600 bps modem with a proprietary modulation protocol called CSP. The SpeedModem Champ has one strong selling point. It is the only modem with a proprietary protocol that costs less than a generic V.32 modem. The internal SpeedModem Champ is priced at $169. An external version is available for $199. Hundreds of PC-based bulletin board systems have installed the SpeedModem Champ. The Champ also works as a Hayes-compatible 2400 bps modem with MNP 2-4 error control and MNP-5 data compression. Two modems can establish a connection only when they share a common modulation protocol. To connect at high speed, two modems have to support the same high-speed modulation protocol. Therefore, a modem with a proprietary modulation protocol can only establish a high-speed connection with another modem from the same manufacturer. A U.S. Robotics HST modem can only establish a high-speed connection (at 9600 or 14400 bps) with another HST or an USR Dual Standard modem. A Courier HST modem cannot establish a high-speed connection with a Courier V.32bis modem. They can only connect at 2400 bps. (All high-speed modems in the market support the CCITT V.22bis modulation protocol). On the other hand, two V.32 modems can talk to each other at 9600 bps. They do not have to be from the same manufacturer. Two V.32bis modems can talk to each other at 14400 bps. A V.32 modem can talk to a V.32bis modem at 9600 bps. Things to come V.fast CCITT is working on a new modem standard, dubbed V.fast. If all goes well, the next modem standard can materialize before 1993. A V.fast modem is expected to reach a raw speed of 19,200-24,000 bps over standard dial-up telephone lines. ISDN In a couple of years we may not need modems at all. Integrated Services Digital Network (ISDN) has been coming for years. When will ISDN really become available for the rest of us? It depends on your local telephone company. It is estimated that by the end of 1994 about half the telephone connections in the U.S. will has access to it. With ISDN, you won't need a modem since no modulation or demodulation will be necessary. You will need an ISDN adapter instead. An ISDN line carries three digital channels: two "B" channels that carry various kinds of data at 64,000 bps and a "D" channel at 16,000 bps that can carry control signals or serve as a third data channel. A single ISDN channel can transfer uncompressed data bidirectionally at 64,000 bps. Combine that with a data compression scheme and you will be able to transfer data at hundreds of kilobits per second. Eventually, ISDN will provide widely available, low-cost digital communications for voice and data communication. Until ISDN is firmly in place, high-speed modems will be with us for a while. Error Control (Error-Correcting, Error Correction) Protocols Besides high-speed modulation protocols, all current models of high-speed modems also support error control and data compression protocols. V.42 and MNP-4 There are two standards for error control protocols: MNP 4 and V.42. The Microcom Networking Protocol, MNP, is developed by Microcom. MNP 2 to 4 are error correction protocols. MNP-5 is a data compression protocol. V.42 is established by CCITT. V.42 actually incorporates two error control schemes. V.42 uses LAP-M (Link Access Procedure for Modems) as the primary scheme and includes MNP-4 as the alternate scheme. Therefore, a V.42 modem will be able to establish an error-controlled connection with a modem that only supports MNP 4. A modem that uses a proprietary modulation protocol may also use a non-standard error control protocol. For example, Hayes V-series Smartmodem 9600 supports an error control protocol called LAP-B. CompuCom's SpeedModem Champ also uses a non-standard error control protocol. V.42 & MNP-4 can provide error-free connections Modems without error control protocols, such as most 2400 bps Hayes-compatible modems, cannot provide error-free data communications. The noise and other phone line anomalies are beyond the capabilities of any standard modem to deliver error-free data. V.42 (and MNP 2-4) copes with the phone line impairments by filtering out the line noise and automatically retransmitting corrupted data. If you have used a standard Hayes-compatible modem, you probably notice some garbled characters (like "@8d_\nw`[ce") show up on your screen from time to time. When two modems establish an error-controlled connection, they are said to have a reliable link and are capable of filtering out those garbled characters caused by the line noise. Notice that the line noise is still there, it just does not show up on your screen or the screen on the remote system. The filtering process used by V.42 (and MNP 2-4) is similar to the error correction scheme used by file transfer protocols (such as Xmodem). The two modems use a sophisticated algorithm to make sure that the data received match with the data sent. If there is a discrepancy, the data is resent. What is the difference between error control protocols (such as V.42) and file transfer protocols (such as Xmodem)? For one thing, file transfer protocols provide error detection and correction only during file transfers. File transfer protocols do not provide any error control when you are reading e-mail messages or chatting with other people online. In other words, an error control protocol is "on" all the time during your online session and file transfer protocols are "on" only some of the times, namely when you are sending or receiving files. Even though an error control protocol is "on" all the time, we still need file transfer protocols when two modems establish a reliable link. A modem works with bit streams, timing and tones. It does not understand what a file is. When you download or upload a file, your communications software needs to take care of the details related to the file: the filename, file size, etc. This is handled by the file transfer protocol which does more than error-checking. Some file transfer protocols, most notably Ymodem-g and Imodem, are developed to handle file transfer without performing any error-checking. The idea of using a protocol like Ymodem-g is to eliminate the redundancy thus improve the transfer speed. Ymodem-g and Imodem should only be used with modems that provide built-in error control protocols. These file transfer protocols do not provide any error-detection or recovery capability. If a problem occurs during the file transfer, the transfer session will be aborted. Protocols like Ymodem-g or Imodem depend on the modems to provide assurance for the integrity of data being transferred. However, you should know that a reliable link between two modems does not provide absolute guarantee for the data integrity during file transfer. When you call a remote computer, there are really three links involved in the process. Besides the link between the two modems, there are still one link between your computer and your modem and another link between the remote modem and the remote computer. When two modems make a reliable connection using V.42 or MNP 4, only the data integrity between the two modems is ensured. It is still possible for errors to occur at either end between the serial port and the modem (in the cable) or in the computer itself. (Fortunately, such errors are rare.) For extra protection, you may still want to use a file transfer protocol - such as Zmodem - which also performs error checking even if you have a reliable link with the remote system. There is a common misconception that Ymodem-g is much faster than other file transfer protocols. Although Ymodem-g is significantly faster than Ymodem, it offers little over Zmodem. Zmodem has proven to be extremely efficient. (See benchmark below) Filename Ymodem Ymodem-g Zmodem ------------------------------------------------------- the-wave.txt 1527 cps 3261 cps 3296 cps dayrpt.arc 761 1042 1025 dayrpt.wks 1244 2314 2337 sunset.arc 745 987 965 sunset.pic 1297 2594 2588 text109k.arc 814 1089 1064 text109k.txt 1351 2812 2885 Note: The seven test files used throughout this article are available on the Hayes BBS (800-874-2937). It is an excellent source for information about Hayes products. The BBS also provides a database for thousands of BBS in the U.S. Best of all, it is free. Unless noted otherwise, the results are obtained by using the following: Computer: Mac SE with Mobius Two Page Display with 68030 accelerator Modem: ATI 9600etc/e (the modem is set as V.32 with V.42bis enabled) Operating System: System 7.0 Communication Software: ZTerm (Comm port speed set to 38400 bps) File Transfer Protocol: Zmodem All results are reported by ZTerm. (I use several communication programs on both IBM PC and Mac. All of them show the average throughput while file transfer is in progress, but ZTerm actually produces a report after the transfer is completed). V.42 & MNP-4 can improve throughput The other benefit of V.42 (or MNP 4) is that it can improve throughput. Before sending the data to a remote system, a modem with V.42 (or MNP 4) assembles the data into packets and during that process it is able to reduce the size of the data by stripping out the start and stop bits. A character typically takes up 1 start bit, 8 data bits and 1 stop bit for a total of 10 bits. When two modems establish a reliable link using V.42 or MNP 4, the sending modem strips the start and stop bits (which subtracts 20% of the data) and sends the data to the other end. The receiving modem then reinserts the start and stop bits and pass the data to the remote computer. Therefore, even without compressing the data you can expect to see as much as 1150 characters per second on a 9600 bps connection. (Although the modem subtracts 20% of the data, the speed increase is less than 20% due to the overhead incurred by the error control protocol.) Here are the test results obtained by downlaoding the same file (1) without any error control protocol, (2) with MNP-4, and (3) with V.42. No data compression protocol is used. Filename No EC MNP-4 V.42 ------------------------------------------------------------------ the-wave.txt 935 cps 1151 cps 1128 cps dayrpt.arc 863 1023 1002 dayrpt.wks 898 1071 1052 sunset.arc 838 971 953 sunset.pic 903 1080 1065 text109k.arc 908 1085 1064 text109k.txt 937 1150 1127 Are MNP4 and V.42 useful? Absolutely. Anyone that has ever used a standard modem can appreciate the benefit of an error-free connection. And the increase in data throughput, though modest, is nothing to sneeze at. Data Compression Protocols Besides error control protocols, all current high-speed modems also support data compression protocols. That means the sending modem will compress the data on-the-fly and the receiving modem will decompress the data to its original form. MNP-5 and V.42bis There are two standards for data compression protocols, MNP-5 and CCITT V.42bis. Some modems also use proprietary data compression protocols. A modem cannot support data compression without utilizing an error control protocol, although it is possible to have a modem that only supports an error control protocol but not any data compression protocol. A MNP-5 modem requires MNP 4 error control protocol and a V.42bis modem requires V.42 error control protocol. Also note that although V.42 include MNP-4, V.42bis does not include MNP-5. However, virtually all high-speed modems that support CCITT V.42bis also incorporate MNP-5. The maximum compression ratio that a MNP-5 modem can achieve is 2:1. That is to say, a 9600 bps MNP-5 modem can transfer data up to 19200 bps. The maximum compression ratio for a V.42bis modem is 4:1. That is why all those V.32 modem manufacturers claim that their modems provide throughput up to 38400 bps. Are MNP-5 and V.42bis useful? Don't be fooled by the claim. It is extremely rare, if ever, that you will be able to transfer files at 38400 bps. In fact, V.42bis and MNP-5 are not very useful when you are downloading files from online services. Why? How well the modem compression works depends on what kind of files are being transferred. In general, you will be able to achieve twice the speed for transferring a standard text file (like the one you are reading right now). Decreasing by 50% means that you can double the throughput on the line so that a 9600 bps modem can effectively transmit 19200 bps. V.42bis and MNP-5 modem cannot compress a file which is already compressed by software. In the case of MNP-5, it will even try to compress a precompressed file and actually expand it, thus slow down the file transfer! Here are the test results obtained by downloading the three compressed files using (1) MNP-4 without data compression, (2) MNP-5, (3) V.42 without data compression, and (4) V.42bis. Filename MNP-4 MNP-5 V.42 V.42bis ------------------------------------------------------------------- dayrpt.arc 1023 cps 946 1002 1010 sunset.arc 971 935 953 950 text109k.arc 1085 988 1064 1053 If you have ever downloaded files from a BBS or online service, you know that almost all files are in a compressed format. Therefore, you should only expect to see an actual throughput between 950 to 1100 cps even if your V.32/V.42bis modem is supposed to offer throughput "up to" 38400 bps. Most PC files are in the ZIP format. Macintosh files are typically in the .SIT (Stuffit) or .CPT (Compact Pro) format. Amiga files are usually in the ZOO, ARC or LZH format. Note that GIF files are also in a compressed format. Compression by Software vs. MNP-5/V.42bis There are several reasons why compression software programs (such as PKZIP or Stuffit) are superior to MNP-5 or V.42bis. 1. Compressed files save disk storage space. 2. Compression software programs are more versatile. Most of them allow you to group several files in a compressed file archive to ensure that all the related files get transferred at the same time. 3. Software compression is more efficient than on-the-fly modem compression. In the case of a small file, this may not make much difference. But the difference can be significant when you are transferring large files. Filename Size Time Throughput ----------------------------------------------------------------- the-wave.txt 143579 bytes 43 seconds 3296 cps dayrpt.arc 8423 bytes 8 seconds 1010 cps dayrpt.wks 19712 bytes 8 seconds 2337 cps sunset.arc 5084 bytes 5 seconds 950 cps sunset.pic 16391 bytes 6 seconds 2643 cps text109k.arc 29775 bytes 28 seconds 1053 cps text109k.txt 111386 bytes 39 seconds 2822 cps As we can see from the test results, it is about 30% faster to transfer the compressed file text109k.arc than to download the text file with V.42bis. Hayes BBS does not provide a compressed version for the file the-wave.txt. Using PKZIP (for PC) and Stuffit (for Macintosh), we obtain the following results: the-wave.zip: 6812 bytes (PKZIP) the-wave.sit: 6081 bytes (Stuffit) Assuming a transfer speed of 1000 cps, the compressed file can be downloaded in 7 seconds. That's six times faster than downloading the text file with V.42bis! Here is another example. Spider Island Software BBS (714-730-5785) has a test file called One-Minute Max. It is a Macintosh TIFF file (file size 206,432 bytes). According to Spider Island Software, the file can be downloaded in 56 seconds (with an effective throughput of 3745cps) with a V.32/V.42bis modem. The result may seem impressive at first. However, the file can be compressed to 6065 bytes (with Compact Pro) or 7385 bytes (with Stuffit). Assuming a transfer speed of 1000 cps, it would only take 6-8 seconds to transfer. Again, it is seven to nine times faster than downloading the file with V.42bis. On-the-fly modem compression does have one advantage. It is more convenient. You can send a file without compressing it first and the recipient does not need to decompress the file. Local Flow Control and Data Buffering To get the most from a modem with data compression, you'll want to send data from your PC to the modem as quickly as possible. If the modem is idle and waiting for the computer to send data, you are not getting the maximum performance from the modem. For example, you have a V.32/V.42bis modem and you want to send a text file to a remote system which also has a V.32/V.42bis modem. Let's assume the modem is able to send the file at 20000 bps using V.42bis. If your computer is sending data to your modem at 9600 bps, your modem will have to stop and wait to receive data from your computer. To get the maximum performance, you want to set the computer to send data to the modem at 38400 bps (the maximum a V.32/V.42bis modem can achieve). Since the modem can only send the file to the other modem at 20000 bps, it will never have to wait. Here are the test results for downloading the text file the-wave.txt by setting the communication port at different speeds: the-wave.txt: 946 cps (modem port speed 9600 bps) 1885 cps (modem port speed 19200 bps) 3296 cps (modem port speed 38400 bps) However, there is a new problem. Since your computer is sending data faster than the modem can handle, there needs to be some ways for the modem to ask the computer to stop sending data. Otherwise, data loss is sure to occur. This is where local flow control comes into play. A high-speed modem typically supports two kinds of local flow control: hardware handshaking (CTS/RTS) and software handshaking (XON/XOFF). Of the two, hardware flow control is the preferred method. We have mentioned earlier that there are three links involved when you are connected to a remote system: 1. The link between your computer and your modem 2. The link between the modems 3. The link between the remote modem and the remote computer Local flow control is used for the first and third links. Notice that the first link may not use the same kind of flow control as the third link. Hardware flow control (or hardware handshaking) works by altering voltage levels on the RTS (Request To Send) and CTS (Clear To Send) signal lines at the RS232 serial interface between the modem and the computer. CTS is used by the modem on the sending end of a transmission. When the local modem is ready to receive data, it sends the CTS signal to the local computer and the computer starts transferring data. If the modem is unable to accept the data as fast as it is received from the computer, the modem will disable the CTS to inform the computer that the modem buffer is almost full (A high-speed modem typically contains a small amount of RAM which is used to provide data buffers). The computer will then suspend data transfer. Once the local modem has emptied its buffer by transmitting data to the remote modem, it will enable CTS again. RTS is used by the computer on the receiving end of a transmission. When the computer cannot accept data at the rate at which the modem is passing data, it will disable RTS. The computer enables RTS again when it is ready to resume receiving data from the modem. Software flow control (or software handshaking) is achieved by embedding control character in the data stream. XON and XOFF are the most commonly used control characters. XON is also known as Control-Q or DC3 (ASCII 19) while XOFF is known as Control-S or DC1 (ASCII 17). The use of XON and XOFF during data transfer can create problem when a binary file contain the Control-S (^S) character as a legitimate part of the data. Do not use this method if ^S and ^Q are part of the transmitted data. Macintosh and High-speed Modems If you use a Macintosh with a high-speed modem, you will need a special modem cable that is wired correctly to support hardware handshaking. You can order the cable from most mail-order companies that sell high-speed modems. I got mine from Maya Computer (800-541-2318) for $10 (plus $2.50 for shipping & handling). Unfortunately, the cable did not work with my SE. The cable is good since it worked fine on a Mac IIsi. It just refused to work on my SE. I was disappointed but not surprised. After all, my SE is equipped with a 25 Mhz 68030 accelerator. (Well, it is actually both an accelerator and a video adapter for a 19 inch dual-page monitor.) Since I will never want to run my SE without the accelerator, I have no choice but to use software handshaking. PC and UART (8250, 16450, 16550) Your PC's serial port has a UART (Universal Asynchronous Receiver/Transmitter) chip to control the input/output. The XT usually has an 8250 UART, the AT usually has a 16450 UART. If you are running Windows, Desqview, OS/2 or any other multitasking environment, you should upgrade your UART with the 16550 (if your PC does not already have one). The 16550 is standard in most IBM PS/2 and many 386-based computers. The 16550 UART has a 16 bytes FIFO (first in, first out) buffer that helps to prevent degradation when several programs are running at the same time. If you use an external modem, the UART is in your computer (either on the motherboard or on an I/O card that has the serial port). If you use an internal modem, the UART is on the modem. (Both internal modems from Practical Peripherals and Zoom use the 16550 UART. The Twincom 96/42 uses a 16450. The CompuCom SpeedModem Champ, due to its unique design, does not use a standard UART.) Even if you have a 16550 UART, the communication software that you use will need to support it. Fortunately, the most recent versions of popular communications programs are all designed to support the 16550 UART. Hayes ESP (Enhanced Serial Port) Hayes makes an adapter called Enhanced Serial Port (ESP) that has two serial ports complete with an on-board coprocessor. The ESP can save your PC's CPU from having to manage the work load. If a 16550 UART is not good enough for you, the ESP may be the only answer. Profiles of High-speed Modems Here are profiles of some high-speed modems. The list is not comprehensive, nor is it intended to be. Unless noted otherwise, the street price quoted are from PC Connection (800-243-8088) in PC Magazine (12/31/91). PC Connection generally does not offer the lowest price, but the service is excellent. I have dealt with PC Connection and MacConnection (800-800-4444) for years and have yet to be disappointed with their services. Unless noted otherwise, a V.32/V.42bis modem supports V.32, MNP2-5, V.42/V.42bis. And a V.32bis/V.42bis modem supports V.32bis, MNP 2-5, V.42/V.42bis. Most modems listed here are introduced in the past eighteen months. ATI 9600etc/e ATI Technologies is well known for their video adapters. But they also make a V.32/V.42bis external modem. As of this writing, it is the least expensive external modem from an established manufacturer. It is a generic high-speed modem that works well. The street price for the ATI 9600etc/e is $379. I have been using an ATI 9600etc/e for several months now and I am very pleased with it. I will not hesitate to recommend it to anyone looking for an affordable V.32/V.42bis modem. There are two things I really like about the ATI modem: * It has a slide volume control on the outside so you can easily adjust the volume by hand. * It has factory settings for three different modes: V.32 only, V.32 with MNP-5, V.32 with V.42bis. It is very convenient if you need to initialize the modem in different ways. CompuCom SpeedModem Champ/Star/Storm The SpeedModem Champ is a 9600 bps high-speed modem with CompuCom's proprietary CSP modulation protocol. It is introduced in early 1991. It can be ordered from CompuCom directly at a discount price of $169. The CompuCom Champ is supported by hundreds of BBS in the U.S., including heavyweights such as EXEC-PC and Channel 1. CompuCom also markets the SpeedModem Combo which is a SpeedModem Champ with fax and voice mail capabilities. The current price is $269. The SpeedModem Storm is a dual-mode modem. It supports both CSP and V.32/V.42bis. The discount price is $299 (internal) and $339 (external). The Storm is also available with fax and voice mail options for an additional $90. The SpeedModem Star is also a dual-mode modem. It supports both CSP and V.32bis/V.42bis. The discount price is $499 (internal) and $539 (external). The Star is also available with fax and voice mail options for an additional $90. Hayes Modems V-series Smartmodem 9600. Introduced in 1987, this is a high-speed modem that supports the proprietary Hayes Express 96 modulation protocol. The V-series Smartmodem 9600 is still available from various mail order vendors. There is also an internal unit called V-series Smartmodem 9600B. Smartmodem 9600. Introduced in 1988, the Smartmodem 9600 is a V.32 modem. It does not support any error control or data compression protocol. Don't confuse this unit with the V-series Smartmodem 9600. Ultra 96 is a dual-mode modem from Hayes. Introduced in 1990, the Ultra 96 supports both V.32/V.42bis and the Hayes Express 96 modulation protocol. Ultra 96 has many unique features that are not needed if you are calling BBS or online services. The current street price is $669. Introduced in Fall 1991, Ultra 144 is a dual-mode modem that supports both V.32bis/V.42bis and the Hayes Express 96 protocol. The current street price is $799. Optima 96 is a plain vanilla V.32/V.42bis modem. This is Hayes' answer to the "generic" V.32/V.42bis modem. The current street price is $479. Image Communications: Twincom 96/42 The Twincom 96/42 is an internal V.32/V.42bis modem. It lists for $299. (Don't expect to get discount on the price.) It just won a 1991 Best Buy Award from Computer Shopper. Notice that it has a 16450 UART, not a 16550. Furthermore, you cannot replace the 16450 with a 16550, the Twincom 96/42 will not support a 16550 UART at all. Intel 9600EX & 14.4EX The 9600EX is a V.32/V.42bis modem. The 14.4EX is a V.32bis/V.42bis modem. PC Connection is selling the 9600EX for $499 and the 14.4EX for $549. If you decide to buy an Intel modem, the 14.4EX is obviously a better deal. Practical Peripherals PM9600SA & PM9600 The PM9600SA is a V.32/V.42bis modem. It is designed to be compatible with the Hayes Ultra 96. That means you can tell your communications software that you have a Hayes Ultra 96. However, the PM9600SA only responds to a subset of the commands supported by the Hayes Ultra 96. Any commands specific to the Hayes Ultra 96 that are not implemented in the PM9600SA will be ignored. Some early PM9600SA units have quite a few problems connecting to other V.32 modems. (Make sure you send in the warranty card.) Practical Peripheral has since sent out several ROM upgrades and the current shipping units seem to be working fine. Practical Peripherals also makes an internal modem that features a 16550 UART. You can get the PM9600SA for $469 and the internal PM9600 for $399. Prometheus Modems Prometheus modems are available from many Macintosh mail order companies. Until recently, Prometheus is the only manufacturer that makes high-speed modems with fax capability. Promodem 9600 Plus is a V.32/V.42bis modem. It can also send and receive Group III fax at 9600 bps. Prometheus Ultima is a V.32bis/V.42bis fax modem. It can also send and receive Group III fax at 9600 bps. MacConnection sells the Ultima for $689. Telebit Modems Telebit makes several modems. The prices quoted for the Telebit modems are their new list prices. TrailBlazer Plus. $849. Introduced in 1985, the Trailblazer has been the de facto standard in the UNIX UUCP and Usenet communities. With the new pricing, you should consider the T2500 or the T3000 instead of the TrailBlazer Plus if you need to connect to a Telebit PEP modem. T1000. Introduced in 1988, the T1000 is the little brother of the TrailBlazer Plus. The T1000 supports PEP at a slower speed. The actual throughput is about 9600 cps. The current list price is $699. Unlike the TrailBlazer Plus, the T1000 does not have callback or password security. T2500. $949. Introduced in 1989 when V.32 modems started to enter the market, the T2500 supports both V.32/V.42bis and PEP. The maximum throughput is 19,200 bps due to the limitation imposed by the older Rockwell chipset used. T1600. $699. The T1600 is a V.32/V.42bis modem introduced in 1991. It provides built-in support for UUCP and offers password and callback security. T3000. $949. This is the top of the line model from Telebit. The T3000 is a V.32bis/V.42bis modem. PEP upgrade is available for $99 until 3/31/92. After that date, the upgrade will be $199. QBlazer. $745. If I am going to buy another high-speed modem today, this will be it. (I use a notebook computer). QBlaser is the first portable V.32/V.42bis modem (2.3"x2.4"x2.4"). It works with a 9-volt battery for about two hours. Note that T1600, T2500, T3000 all offer the following features: * Built-in support for UNIX UUCP, Xmodem, Ymodem, Kermit file transfer protocols * Two types of dial-access security: password security and callback security * Remote management and diagnostics U.S. Robotics Modems Courier HST. This is the modem that made U.S. Robotics the king of PC-based BBS communities. Unless you are only going to communicate with other USR HST modems, it is probably not a good idea to purchase this unit. The street price for a 14400 bps HST is $550-$600. Telemart (800-521-1973) sells either the internal or the external version for $559. Courier V.32bis. Introduced in 1990, this is a V.32bis/V.42bis modem. It does not support HST. Telemart offers the external version for $565 and the internal version for $535. Courier HST Dual Standard. This unit is introduced in 1990. If you need to connect to HST modems and also want to be able to talk to other V.32/V.32bis modems, this is the modem to buy. Its current street price is around $800. Telemart sells the HST Dual Standard for $799. (Note that earlier HST Dual Standard modems only support V.32 and not V.32bis.) The HST Dual Standard is considered by many PC users as the best modem money can buy. The only reservation I have about the Courier modems is their size. The external Courier modems are rather bulky: 8.3" wide, 12.65" deep, 1.57" tall. I would not want to carry one of these with me when I travel. (It's bigger than my notebook computer.) Sportster 9600 V.42bis. This unit is introduced in 1991. The Sportster 9600 is an entry level V.32/V.42bis modem from U.S. Robotics. The list price is $645 for the external version. ($595 for the Internal version). WorldPort 9600 V.32. The WorldPort 9600 is a portable pocket modem. Originally made by Touchbase Systems, the WorldPort 9600 is a V.32/MNP-5 modem. It does not support V.42/V.42bis. The WorldPort 9600 works with a 9-volt battery. The list price is $699. Zoom V.32 Turbo Modems Zoom has been making Hayes-compatible modems for a long time. The V.32 Turbo is their entry into the high-speed modem arena. The V.32 Turbo is a V.32/V.42bis with a 12000 bps turbo mode which is compatible with a V.32bis modem at 12000 bps. Zoom also makes an internal version of the V.32 Turbo that features a 16550 UART. PC Connection sells the internal model for $399. Things to come Every modem manufacturer makes at least one V.32/V.42bis modem now. And soon every manufacturer will also make a V.32bis/V.42bis modem. The price for V.32 and V.32bis modems will continue to drop. In fact, Supra has announced an external V.32 fax modem (SupraFaxModem V.32) for $299 and an external V.32bis fax modem (SupraFaxModem V.32bis) for $399. These prices are for the modems only. Communication and fax software will be bundled with the modem for an additional $50-$70. (These modems won't be available at least until January 1992.) Buying a High-speed Modem V.32 and V.32bis modems are clearly the standards of high-speed modems today. You should buy a V.32 or a V.32bis modem unless 1. Your application requires a high-speed modem with a proprietary modulation protocol. In this case, you should consider a dual-mode modem that support both the proprietary protocol and V.32 (or V.32bis). 2. You cannot afford a V.32 modem. In this case, your only choice for a high-speed modem is the CompuCom SpeedModem Champ. Should you pay the extra for a V.32bis modem? A V.32bis modem is faster than a V.32 modem but it also costs more. Should you pay the extra for the speed difference? That depends on two factors: what's the price difference and how do you want to reach the remote system. If the price difference is $50, I would buy the V.32bis modem. But what if the price difference is $200? Assuming the remote system support V.32bis, a V.32bis modem will pay for itself rather quickly if you are placing long distance calls to the remote system. However, it may be more cost-effective for you to use some packet-switching networks to reach the remote system by calling a local number. A V.32bis modem will be wasted since none of the packet-switching networks currently support V.32bis. In fact, they are just starting to offer 9600 bps access service. Part III of "The Joy of Telecomputing" provides a comprehensive discussion of the issues involved. Should you buy a modem with a proprietary modulation protocol? With the exception of the CompuCom SpeedModem Champ, it is generally not a good idea to purchase a modem which only supports a proprietary modulation protocol. If you have to connect to a modem that uses a proprietary modulation protocol, you should consider getting a modem that supports dual modulation protocols (USR Courier Dual Standard, Telebit 2500 or 3000, Hayes Ultra). Should you buy the SpeedModem Champ? It certainly costs much less than even the least expensive generic V.32 modem in the market today. Assuming the systems you are calling support both V.32 and the CompuCom Champ modems, should you save the money and buy the Champ? Unfortunately, there is no clear-cut answer to the question. The answer again depends on how you are going to reach the remote systems. If you want to reach the remote systems via a packet-switching network, the CompuCom Champ may not be a good choice. The CompuCom Champ is generally not supported by packet-switching networks (The only company that supports the CompuCom Champ is Connect-USA). As a result, you will only be able to connect at 2400 bps with the packet-switching networks. You would be forced to place a long distance call if you want to connect at 9600 bps. See Part III of "The Joy of Telecomputing" for the various issues involved. Should you buy a 2400 bps modem with V.42bis? If you are thinking of purchasing a 2400 bps modem with V.42bis data compression, think again. We have mentioned earlier that V.42bis and MNP-5 are useless for downloading compressed files. There is one more reason why a 2400 bps with V.42bis is generally not useful when you are calling commercial online services or BBS. Online services and BBS usually have separate phone numbers for 2400 bps and high-speed modems. Most of them do not support V.42bis on their 2400 bps lines. Therefore, you won't be able to make a connection with V.42bis if you call their 2400 bps modem lines. Couldn't you call their 9600 bps lines? Well, not really. Commercial online services, as well as many bulletin board systems, typically do not allow you to call their high-speed modem lines with a 2400 bps modem. You won't be able to make a connection even if you try. You should seriously consider the CompuCom SpeedModem Champ instead of a 2400 bps modem with V.42bis. The CompuCom Champ will probably give you much more for your money (especially if you need to pay more than $100 for the V.22bis/V.42bis modem). Beware of the Ads Current V.32 modems typically support MNP 2-5 and V.42/V.42bis. However, there are still some earlier models of V.32 modems in the market which 1. may not support any error control or data compression protocol (Hayes Smartmodem 9600). 2. may support MNP 2-5 but not V.42/V.42bis. 3. may support proprietary data compression protocol (Microcom MNP-9). 4. may support V.42 but not V.42bis (Prometheus). When a modem is said to offer a 38400 bps speed (or throughput), it may mean that 1. it is a V.32 or V.32bis modem with V.42bis 2. it is a V.32 modem with proprietary data compression protocol (some Microcom modems) 3. it is a high-speed modem with proprietary modulation protocol and V.42bis (U.S. Robotics Courier HST) 4. it is a high-speed modem with proprietary modulation protocol and proprietary data compression protocol (CompuCom Champ) An ad that says "USR modem, 38400 bps throughput, V.42bis" does not tell us anything except that the modem is made by U.S. Robotics. It could be any one of the three Courier modems. It could even be a Sportster 9600. When a modem is said to offer a 9600 bps speed (or throughput), it may mean several things: 1. it is a V.32 modem 2. it is a high-speed modem using proprietary modulation protocol (Hayes V-series Smartmodem 9600, Telebit 1000, etc). 3. it is a 2400 bps modem with V.42bis data compression. 4. it is a 2400 bps modem with 9600 bps fax 5. it is a 2400 bps modem both V.42bis and fax Setting Up Software To Work With High-speed Modems Getting a high-speed modem is only half the battle. You will need to get it to work with your communications program. Most communications programs still come with settings configured for standard 2400 bps modems. Since all 2400 bps modems are Hayes-compatible, it is relatively easy to set up the software. You simply install the software as if you had a Hayes modem. The software usually will work flawlessly. And you don't really have to worry about things like the initialization string. Getting a high-speed modem to work with your software is a different story. There is no longer a Hayes standard that everyone follows. Here are some of the reasons why you need to know how to configure your high-speed modem to work with your communications program. First, your high-speed modem may not be supported by your software. Secondly, even if your software supports your high-speed modem, the software may not be set up properly. Finally, even if your software is set up properly, the settings may not work all the times. The Proper Software Setup When we say that the software is set up properly, we mean that 1. the modem is initialized properly by the communications software, and 2. the settings of your software match those of the modem What is the proper way to initialize a high-speed modem? In general, your modem needs to be initialized to: * Enable V.42bis Data Compression * Enable hardware flow control * Handle the DTR and CD signals properly (by adding &C1&D2 to the modem initialization string) We'll use the ATI 9600etc/e modem as an example for our discussions below. The initialization string described here is for the ATI modem only. Refer to your modem manual for the equivalent initialization string for your modem. The ATI modem is supported by two popular communications programs: Qmodem and HyperAccess 5. Qmodem initializes the modem and also configures itself to use hardware flow control. HyperAccess 5 also initializes the modem properly, however it does not configure itself to use hardware flow control. All modems come with default settings pre-configured from the factory. Many V.32 high-speed modems are preset to use V.42bis and hardware flow control when they are turned on. This optimal configuration enables the modem to automatically negotiate a connection with either another V.32 modem supporting V.42bis or MNP protocols (or even a standard modem). Interestingly enough, not all high-speed modems are configured this way. The ATI 9600 etc/e modem, for example, is preset to use V.32 without error control or data compression at power-on. (Why? Good question.) As a result, your communications program needs to issue the appropriate initialization string (AT&F2) to set up the ATI modem to use V.32 with V.42bis and hardware flow control. There is another change required. And it has to do with the parameters controlling how the modem deals with two of the RS232 signals: DTR (Data Terminal Ready) and CD (Carrier Detect). CD is a signal generated by the modem which is used to indicate its connection status. DTR is a signal generated by your computer. DTR is used to enable the modem to accept commands from your communications program, it is also used by most modems to determine when to disconnect a call. The factory default setting for DTR tells the modem to ignore change in DTR (&D0), and the setting for CD forces CD always on (&C0). These specific settings are required by some dedicated dumb terminals in order to communicate with the modem. (Virtually all modems use &C0&D0 as the default setting.) However, these settings will often cause problems when hanging up the phone lines or produce an error message which says the modem is online when it is not. Most communications software programs expect the modem to follow DTR and expects CD to follow carrier. &C1&D2 set the parameters for the modem to handle the DTR and CD signals as expected by most communications programs. Therefore, the proper initialization string to use for the ATI modem should be AT&F2&C1&D2. Does Your Software Initialize the Modem Properly? Let's take a look at the initialization strings used by Qmodem and HyperAccess 5 for the ATI 9600etc/e modem. HyperAccess 5 use the following initialization string AT&F2E1V1L0Q0W2X4&C1&D2S11=55 This string is longer than the one we suggest. But does it do more? Actually it doesn't. Many of the commands in the string are redundant or not necessary. Only AT&F2&C1&D2 are crucial. Four of the commands - E1, V1, Q0 and X4 - are redundant since they are duplications of the factory default settings. (Check your modem manual to find out what they mean. Since you would most likely need to read it sooner or later, you might as well get started now.) L0 does not apply to the ATI modem. L0 normally is used to set modem speaker volume to the lowest level. However, the ATI 9600etc/e modem does not respond to the L0 command. Unlike most modems, the ATI modem has a slide volume control on the right side for adjusting the volume level. The other two commands (W2 and S11=55) are not redundant, but they are not necessary. W2 sets the modem to report Negotiation result codes in single line format instead of the default three line format (W1). Three line format: Single line format: ----------------- ------------------ CARRIER 9600 CONNECT 9600/LAP-M PROTOCOL: LAP-M CONNECT 38400 S11=55 (default is 95) sets the modem to dial at a faster speed than the factory setting. Despite the fact that its initialization string contains some redundant commands, HyperAccess 5 does properly initialize the ATI modem. Although HyperAccess 5 will initialize the modem with the string every time you dial a remote system, the program does not change the factory default settings for the ATI modem (which is V.32 without error control or data compression). Every time you turn the modem off and back on, the modem will revert to its factory defaults. Unlike HyperAccess 5 (and other communications programs), Qmodem does it in a different way. It actually replaces the old factory default setting (AT&F) of the ATI modem with a new default configuration (AT&F2&C1&D2). When you first install Qmodem to work with an ATI 9600 etc/e modem, the program sends the following two strings to the modem (make sure the modem is connected to your PC and is turned on): AT&F2^M AT&C1&D2&W^M The first string sets the modem as V.32 with V.42bis enabled, hardware flow control enabled (among other things). Note that ^M is equivalent to sending a Carriage Return to the modem. The second string changes the factory settings of the CD and DTR (&C0&D0) and then write (&W) all the new active configuration settings to the nonvolatile memory of the modem. The new settings are now stored by the modem and become the new default configuration when the modem is powered on (or when it received the ATZ command). Thus, Qmodem simply sends the initialization string "ATZ^M" (which resets the modem to its default state, now AT&F2&C1&D2) to the modem whenever you load the program. Although the two programs use different techniques, the result is the same. The modem is initialized as V.32/V.42bis with hardware flow control enabled, which is normally the optimum setting. Does Your Software Configure Itself to Match the Modem Settings? Besides sending the right initialization string to the modem, the communications software will also need to match the modem setting. Specifically, the communications software should also use hardware flow control since the modem is initialized with hardware flow control enabled. One would expect that when a software initializes the modem to use hardware flow control, the software itself would also use hardware flow control. But it is not always true. As we mentioned earlier, HyperAccess 5 initializes the modem with hardware flow control enabled, but expect you to change the flow control settings in each individual dialing entry. Why You May Need to Change the Initialization String In general, the string AT&F2&C1&D2 should work without any problem. But there is no guarantee that it will always work. When it does not work, you'll normally need to change the initialization string to solve the problems. Here are a few reasons why the initialization string used by your communications program may not work: 1. The settings need adjustments to work with the system you are calling. Case 1: When I called the Hayes BBS, the modem would abort and failed to make a connection. It turned out that the default setting (30 seconds) of the S7 register is not long enough for the ATI modem to make a connection with the Hayes Ultra 96 modem on the other end. Solution: To establish a connection to the Hayes BBS, I need to add "S7=60" to the modem initialization string and also change the setting in the communications software to wait 60 seconds for a connection. By initializing the modem with the string AT&F2&C1&D2S7=60, I was able to connect without any problem. (The default setting for the S7 register is not universal, the Hayes Ultra and Practical Peripheral use 50 seconds as the default value.) Note that there is nothing special about the number 60. In my particular case, any number larger than 45 will work. Case 2: When I call a system that uses the Telebit T1600 modems, I cannot make a connection if the ATI modem is set to use V.42bis or MNP-5. The ATI modem will only connect reliably when it is set to use MNP-4. Solution: To connect successfully, I have to set up the modem as V.32 with MNP-4 by sending the string AT&F1&U0 to the ATI modem. (AT&F1 sets the ATI modem as V.32 with MNP-5, &U0 turns off data compression.) 2. Your communication software may not be compatible with the setting. For example, America Online implemented an error-correcting scheme in the software (both the PC and the Mac versions) which is not compatible with the modem's error correction protocol. Solution: To use America Online, you need to turn off error control on the modem. AT&F configures the ATI modem as V.32 without error control. 3. Your computer hardware may not work with the setting. As I mention earlier, you need a properly wired cable for the Mac to use hardware flow control. If you do not have the right cable or if your Mac simply won't work with the cable, you will need to use software flow control. (&K4 tells the ATI modem to use software flow control.) Solution: To use the ATI modem in V.32/V.42bis mode with my Mac, I need to disable hardware flow control and use XON/XOFF software flow control instead. The string AT&F2&K4&C1&D2S7=60 sets up the modem properly (again, S7=60 is for calling the Hayes BBS). 4. You may need to change the setting to achieve better performance. It is advisable that you turn off MNP-5 while downloading pre-compressed files from a remote system that has a MNP-5 modem. You can initialize the ATI modem to turn off MNP-5 data compression with the string AT&F1&U0. Again, the initialization string used here is for the ATI modem only. If you use a different modem, you would need to check with the modem manual to find out the equivalent commands to use. Editing the Initialization String If the initialization string provided by your software does not work (or if your software does not support your modem at all), you'll need to edit the initialization string in your communications program. The modem initialization string consists of a series of commands (called the AT commands). They can be divided into three groups: 1. A capital character followed by a digit. For example, M1. 2. An ampersand & and a capital character followed by a digit. For example, &M1. Note that M1 is different from &M1. 3. Sr=n where "r" is the number of the register to be changed and "n" is the new value that is being assigned. For example, S7=60. There are some other characters that may also appear in the modem initialization string. These characters normally should not be changed. AT tells the modem that modem commands follow. Z resets the modem to default state ~ makes your software pause for half a second. You can use more than one ~ in a row. For example, ~~~~ tells the software to pause two seconds. ^M sends the terminating Carriage Return character to the modem. This is a control code that most communication software translate as a "carriage return." Let's assume that the appropriate initialization string to use is AT&F2&C1&D2S7=60 (for the ATI modem). You'll need to replace this string with the one provided by your communications software. If your software does not support your modem, you can install the program by telling it that you have a Hayes modem. After the installation, you'll simply edit the initialization string with the appropriate one. Please make sure you do not delete any ~ or ^M. Here are some examples, 1. To change the string provided by Procomm Plus ATE1 S7=60 S11=60 V1 X1 Q0 S0=0^M Use the string AT&F2&C1&D2S7=60^M 2. To edit the string used by Telix ATZ^M~~~AT S7=45 S0=0 V1 X4^M change it to ATZ^M~~~AT&F2&C1&D2S7=60^M 3. To replace the initialization string provided by ZTerm (Macintosh) ATE1M1 V1^M use the following string AT&F2&C1&D2S7=60^M Match Software Settings To the Modem Settings Besides using the right initialization string, you also need to make sure that the settings in your communications program match those of the modem. Speed setting If you have a modem that supports data compression. You want to make sure that the speed setting for the entries in your dialing directory is the maximum throughput. Here are the general rules of thumb: For a V.32bis/V.42bis modem, set speed to 38400 or 57600 bps (check your modem manual). For a V.32/V.42bis modem, set speed to 38400 bps. For a V.32/MNP-5 modem, set speed to 19200 bps. For a V.22bis/V.42bis modem, set speed to 9600 bps. For a V.22bis/MNP-5 modem, set speed to 4800 bps. Note: Your computer may not be fast enough to work reliably at 38400 or 57600 bps. Also, the communications programs you use may not support speed higher than 19200 bps. Hardware flow control Note that you will need to configure your software to use hardware handshaking if the modem is initialized to use hardware flow control. Dialing Time-out Value Independent from your modem setting, your software may also impose a limit on how long it will wait for a connection. If you initialize the modem with the command S7=60, you'll need to change the time-out value used by your software to 60 seconds accordingly. Configuring Popular Communications Software to Work with High-speed Modems Below are brief instructions for configuring some popular communications programs to work with a high-speed modem. The particular initialization string is for the ATI 9600etc/e modem. It is assumed that the appropriate initialization string to use is AT&F2&C1&D2S7=60. Make sure you save the changes you make. Procomm Plus 2.0 To change the modem initialization string: (Global, i.e. it works with every dialing entry) 1. Load Procomm, press Alt-S 2. Select Modem Options 3. Select Modem Commands 4. Press A 5. Change the initialization string to AT&F2&C1&D2S7=60^M To set the software to wait 60 seconds for connection: (Global) 1. Load Procomm, press Alt-S 2. Select Modem Options 3. Select General Options 4. Press A 5. Type 60 and press Return To enable hardware flow control: (Global) 1. Load Procomm, press Alt-S 2. Select Terminal Options 3. Press D (hardware flow control) 4. Press Space Bar to toggle, press Return to accept 5. Press C (software flow control) 6. Press Space Bar to toggle, press Return to accept Telix To change the modem initialization string: (Global) 1. Press Alt-O 2. Select Modem and dialing 3. Select A (Init String) 4. Change the initialization string to ATZ^M~~~AT&F2&C1&D2S7=60^M To set the software to wait 60 seconds for connection: (Global) 1. Press Alt-O 2. Select Modem and dialing 3. Select K (Dial time) and enter 60 press Return To enable hardware flow control (Global) 1. Press Alt-O 2. Select Terminal options 3. Press J (XON/XOFF software flow control) 4. Select Off 5. Select K (CTS/RTS hardware flow control) 6. Select On 7. Press ESC to exit Qmodem To change the modem initialization string: (Global) 1. Press Alt-N 2. Press M to select Modem menu 3. Select Modem Commands 4. Press Return 5. Change the initialization string to AT&F2&C1&D2S7=60^M To set the software to wait 60 seconds for connection: (Global) 1. Press Alt-N 2. Press M to select Modem menu and Press Return to select Communication Parameters 3. Press H to select Timeout delay 4. Type 60 and press Return 5. ESC to exit To enable hardware flow control: (Global) 1. Press Alt-N 2. Select Toggles 3. Press Return to toggle XON/XOFF flow 4. Select CTS/RTS flow 5. Press Return to toggle 6. ESC 7. ESC 8. Press E for Exit 9. Save Changes HyperAccess 5 Note: HyperAccess 5 supports the ATI 9600etc/e. However, HyperAccess 5 does not let you edit the initialization string directly. You can add additional setup commands to change the modem settings for each individual dialing entry. To change the modem initialization string: (Individual, i.e. it works only with the particular dialing entry) 1. Select Define system settings from the Main menu 2. Select Modify 3. Use cursor to select the system to modify and press Enter 4. Select Hardware from the System settings menu 5. Select Modem 6. Select Additional modem setup commands 7. Type S7=60 8. Press ESC twice to go back the Main menu To set the software to wait 60 seconds for connection: N/A To enable hardware flow control: (Individual) 1. Select Define system settings from the Main menu 2. Select Modify 3. Use cursor to select the system to modify and press Enter 4. Select Hardware from the System settings menu 5. Make sure that Data terminal ready signal is output on DTR, delete RTS if it is listed 6. Select Communications port 7. Select Incoming hardware handshaking and type CTS 8. Select Outgoing hardware handshaking and type RTS Crosstalk for Windows To change the modem initialization string: (Global) 1. Pull down Setup menu and select Modem... 2. Select Custom and click on Settings 3. Change the initialization string to ^M~AT&F2&C1&D2S7=60^M 4. Click OK To set the software to wait 60 seconds for connection: (Individual) 1. Pull down File menu and select Open a phone book entry 2. Open the phone book entry 3. Pull down Setup menu and select Session 4. Click on More 5. Change the value in Allow xx seconds for the host to answer To enable hardware flow control: (Individual) 1. Pull down File menu and select Open a phone book entry 2. Open the phone book entry 3. Pull down Setup menu and select Device 4. Click on RTS/CTS and click OK MicroPhone II (for Macintosh) To change the modem initialization string: (Individual) 1. Choose Settings Menu 2. Select Communications 3. Choose V.32 Standard from the Modem Driver list box 4. Click OK 5. Hold down the Command key and choose Scripts menu 6. Select Modify Script 7. Click the Modem Scripts button 8. Double-click on Modem_Init 9. Double-click on the first line that says Set Variable * mcmd from Expression "'AT....'" 10. Change the initialization string in the lower right box to 'AT&F2&C1&D2S7=60^M' 11. Double-click on the second line that says Set Variable * mcmd from Expression "'AT....'" 12. Change the initialization string in the lower right box to 'AT&F2&C1&D2S7=60^M' 13. Click OK 14. Press the Option key and choose the File menu 15. Select Save Modem Driver (If you want to save the driver under a new name, select Save Modem Driver As... in the File Menu. Name the new driver, and save it into the Modem Folder.) To set the software to wait 60 seconds for connection: N/A To enable hardware flow control: (Individual) 1. Pull down Settings Menu 2. Select Communications 3. Click on the Hardware Handshake box ZTerm (for Macintosh) To change the modem initialization string: (Global) 1. Choose Settings Menu and select Modem 2. Change Init String to AT&F2&C1&D2S7=60^M To set the software to wait 60 seconds for connection: (Individual) 1. Choose Settings Menu and select Modem 2. Edit Dial Timeout To enable hardware flow control: (Global) 1. Choose Settings Menu and Select Flow Control 2. Uncheck Xon-Xoff Receive 3. Uncheck Xon-Xoff Send 4. Check HW Handshake Other Settings for Your Communications Software Telephone Number Online services use different phone numbers for different kinds of modems. To get the best throughput, make sure you dial the right phone number. Note that many bulletin board systems do not allow calling their high-speed modem lines with 2400 bps modems. You would be disconnected. For example: EXEC-PC, the largest BBS in the United States, has the following telephone numbers: #1: Standard 2400 bps modems 414-789-4210 #2: US Robotics HST 9600 MNP5 414-789-4337 #3: US Robotics HST 14400 & V.32/V.42bis/MNP5 414-789-4352 #4: US Robotics V.32bis/V.42bis & HST 414-789-4360 #5: CompuCom Speedmodem 9600 MNP5 modems 414-789-4450 #6: Hayes 9600B V-series modems, NON-V.32 414-789-4315 If you have a 9600 bps HST modem, call #2. If you have a 14400 bps HST modem, call #3 or #4. You can also call #2 but you won't be able to get the best throughput. If you have a V.32 modem, call #3 or #4. If you have a V.32bis modem, call #4. You can also call #3 but you won't get the best throughput. If you have a CompuCom SpeedModem Champ, call #5 If you have a CompuCom SpeedModem Storm, call #3 or #4 (V.32), #5 (CSP) If you have a CompuCom SpeedModem Star, call #4 (V.32bis), you can also call #3 or #5 but you can only connect at 9600 bps. If you have a Hayes V-series Smartmodem 9600 (or 9600B) modem, call #6. Dial String: ATDT You don't have change the dialing string unless you use a PBX system or have call waiting service. PBX If you have to dial the digit 9 to obtain an outside line, Use ATDT9, (the comma , instructs the modem to pause two seconds). This allows enough time for the dial tone to occur before the modem dials. You can use as many commas as you like. Call Waiting Call waiting service will disrupt modem sessions. If your telephone company supports the ability to disable call waiting, use the dial string ATDT*70, (make sure you add the comma ,) instead of ATDT. ATDT*70,123-4567 Also, adding 1170 after the ATDP dial command can be used to disable call-waiting on some pulse-dialing phone systems. Check with your phone company to see if these features are supported. 8-N-1 or 7-E-1 (data bits-parity-stop bits) In general, set the parameters to 8-N-1. If you are calling a commercial online service (such as GEnie), you may need to set the parameters to 7-E-1. Half vs. Full Duplex: Local Echo The only popular on-line service that uses half duplex is GEnie. Terminal Emulation If you are using an IBM compatible, choose IBM PC or ANSI. Otherwise, try VT102, VT100, VT52, TTY. Comm Port For your computer to talk to your modem, you need to tell the software where to find the modem. If you use a PC with an external modem, you need to specify which serial port the modem is connected to. If you have an internal modem, you need to configure the modem and tell the software which COM port the modem is configured for. If you use a Macintosh, specify whether your modem is connected to the modem port or the printer port. File Transfer Protocols Errors that occur during file transfer are automatically detected and corrected by file transfer protocols. If a block of data is received incorrectly, the receiving system sends a message to the sending system and requests the re-transmission. This process is automatic. When errors occur during file transfer, the communication program shows an error in the file transfer status window. ASCII This is designed to work with ASCII text files only. Notice that you do not have to use this protocol when transferring text files. The ASCII protocol is useful for uploading a text file when you are composing e-mail online. Xmodem Xmodem is one of the most widely used file transfer protocols. The original Xmodem protocol uses 128-byte packets and a simple "checksum" method of error detection. A later enhancement, Xmodem-CRC, uses a more secure Cyclic Redundancy Check (CRC) method for error detection. Xmodem protocol always attempts to use CRC first. If the sender does not acknowledge the requests for CRC, the receiver shifts to the checksum mode and continues its request for transmission. Xmodem-1K Xmodem 1K is essentially Xmodem CRC with 1K (1024 byte) packets. On some systems and bulletin boards it may also be referred to as Ymodem. Some communication software programs, most notably Procomm Plus 1.x, also list Xmodem-1K as Ymodem. Procomm Plus 2.0 no longer refers to Xmodem-1K as Ymodem. Ymodem Ymodem is essentially Xmodem 1K that allows multiple batch file transfer. On some systems it is listed as Ymodem Batch. Ymodem-g Ymodem-g is a variant of Ymodem. It is designed to be used with modems that support error control. This protocol does not provide software error correction or recovery, but expects the modem to provide the service. It is a streaming protocol that sends and receives 1K packets in a continuous stream until instructed to stop. It does not wait for positive acknowledgement after each block is sent, but rather sends blocks in rapid succession. If any block is unsuccessfully transferred, the entire transfer is canceled. Zmodem This is generally the best protocol to use if the electronic service you are calling supports it. Zmodem has two significant features: it is extremely efficient and it provides crash recovery. Like Ymodem-g, Zmodem does not wait for positive acknowledgement after each block is sent, but rather sends blocks in rapid succession. If a Zmodem transfer is canceled or interrupted for any reason, the transfer can be resurrected later and the previously transferred information need not be resent. Kermit Kermit was developed at Columbia University. It was designed to facilitate the exchange of data among very different types of computers (mainly minicomputers and mainframes). You probably will not need to use Kermit unless you are calling a minicomputer or mainframe at an educational institution. Sealink Sealink is a variant of Xmodem. It was developed to overcome the transmission delays caused by satellite relays or packet-switching networks. Which file transfer protocol should you use? In general, I recommend Zmodem. If Zmodem is not supported by the system you are calling, use Ymodem-g. (If you are connecting to a UNIX system in a university, you may have to use Kermit or Xmodem to transfer files.) Here are the test results obtained by downloading the files using various file transfer protocols. The number before the parentheses is the transfer speed (in cps) and the number in the parentheses is the time elapsed (in seconds). Protocol Xmodem Xmodem-1K Ymodem Ymodem-g Zmodem --------------------------------------------------------------------- the-wave.txt 429(334) 1508(95) 1527(94) 3261(44) 3296(43) dayrpt.arc 314(26) 758(11) 761(11) 1042(8) 1025(8) dayrpt.wks 415(47) 1252(15) 1244(15) 2314(8) 2337(8) sunset.arc 337(15) 771(6) 745(6) 987(5) 965(5) sunset.pic 399(41) 1337(12) 1297(12) 2594(6) 2588(6) text109k.arc 343(86) 817(36) 814(36) 1089(27) 1064(27) text109k.txt 410(271) 1379(80) 1351(82) 2812(39) 2885(38) ************************************************************************ Appendix A: Resources Here is a list of selected modem manufacturers. Manufacturer Information Tech Support Support BBS -------------------------------------------------------------------------- ATI Technologies (416) 756-0718 (416) 756-0711 (416) 756-4591 Cardinal (800) 233-0187 (717) 293-3124 (717) 293-3074 Compucom (800) 228-6648 (408) 732-4500 (408) 738-4990 Hayes (404) 441-1617 (404) 441-1617 (800) 874-2937 Image Communications (201) 935-8880 (201) 935-8880 n/a Intel (800) 538-3373 (503) 629-7000 (503) 645-6275 Microcom (800) 822-8224 (617) 551-1313 (617) 551-1655 Multi-Tech (800) 328-9717 (800) 328-9717 (612) 785-9875 Practical Peripherals (800) 442-4774 (818) 991-8200 (818) 706-2467 Prometheus (800) 477-3473 (503) 624-0571 (503) 691-5199 Supra (800) 727-8772 (503) 967-2440 (503) 967-2444 Telebit (800) 835-3248 (800) 835-3248 n/a U.S. Robotics (800) 342-5877 (800) 982-5151 (708) 982-5092 Zoom (800) 666-6191 (617) 423-1076 (617) 451-5284 Support BBS for Communications Programs -------------------------------------------------------------------------- Procomm Plus (Datastorm Technologies, Inc.) (314) 875-0523 Telix (Exis Inc.) (416) 439-9399 Qmodem (The Forbin Project, Inc.) (319) 233-6157 HyperAccess 5 (Hilgraeve Inc.) (313) 243-5915 Crosstalk for Windows (DCA) (404) 740-8428 MicroPhone II (Software Ventures) (415) 849-1912 ZTerm n/a ************************************************************************ Appendix B: How to reach the author If you have any comments or suggestions, I'll love to hear from you. You can reach me via America Online: Pat Chen CompuServe: 70754,3162 DELPHI: POC FidoNet: 1:161/444.38 GEnie: p.chen2 MCI Mail: 445-6669 Internet: 445-6669@mcimail.com 70754.3162@compuserve.com pchen@cup.portal.com U.S. Mail: Patrick Chen P.O. Box 5325 Irvine, CA 92716 ************************************************************************ Appendix C: About "The Joy of Telecomputing" What is "The Joy of Telecomputing?" "The Joy of Telecomputing" is a 200-page (and growing), three-part report consisting of the following articles: "What you need to know about modems,""Life beyond CompuServe" and "Is AT&T the right choice?" A glossary and an index are also provided. The discussions in "The Joy of Telecomputing" are devoted to the following online activities: file transfer (downloading shareware, exchanging files with colleagues or friends), electronic mail, conferences (forums, newsgroups, SIGs), chatting. You won't find discussions on stock quotes, shopping malls, online databases, etc. Going online has become a way of life for many computer users. It is undeniably fascinating, fulfilling and fun. But there is also a down side to it: the cost can be prohibitive. I have yet to meet an avid modem user who didn't wish that he could afford to be online longer. To get the most mileage from your online dollars, you need to know the answers to the following three questions: 1. What is the right modem to use? 2. What online services are available and how do they compare? 3. What is the most cost-effective way to reach those services? These are not isolated questions. The answers to these questions will help you decide what online systems are right for you. People live in different cities, use different kinds of computers and do different things online. It should come as no surprise that there isn't a single online system that is right for everyone. The goal of "The Joy of Telecomputing" is to help you get the most from telecomputing. Our goal is not to tell you that so-and-so is the best but to present you with enough information so that you will be able to determine what is right for you. We'll provide you a survey that is both comprehensive and specific. To be comprehensive, we'll cover the three main groups of online systems: commercial online services (CompuServe and others), bulletin board systems and the Internet. To be specific, we'll present you all the necessary information to help you make a decision. Take electronic mail, for example. Virtually all online systems offer electronic mail service. However, listing dozens of services and saying that they all offer e-mail would do little to help you make an intelligent decision. We'll also provide specific details about each service such as * How much does it cost? * How fast does a message get delivered? * Is the e-mail message protected? (Can someone else besides the recipient read your mail messages?) * Can you send e-mail to people that are not subscribers of the service? * Can you send a file with your message? * Is there a limit on the size of the file you can send with your message? * How can you reach the service? * Can you read and reply messages offline? I use MCI Mail, CompuServe and the Internet for e-mail on a daily basis. Do I need all these accounts? Not really. Theoretically I only need one of them. (Yes, you can send e-mail from MCI Mail to a CompuServe or an Internet user, and vice versa.) Why do I have three accounts then? Because each has its pros and cons. And I use e-mail so much so that the three accounts combined offer me the best solution. (Note: CompuServe is a good deal for e-mail only if you join the Basic Service Plan. To join this experimental program, type GO NEWBASIC at any ! prompt. For $7.95 per month, you are allowed to send 60 messages. Each message can have up to 7500 characters. Note that there is a surcharge for sending e-mail to MCI Mail users. Also, reading e-mail sent to you from Internet also count against your monthly allowance.) For the past eight years, I've worked as a computer consultant. I decided to pursue my career as a computer writer a few months ago. In the past three months, I have signed contracts for two computer books to be published in 1992. "The Joy of Telecomputing" is a project that I believe is sorely needed. Initially I have considered submitting it to the computer book publishers. However, I have learned that it can easily take six to nine months (if no longer) to get a book published. As a result, by the time the book gets to the readers, it is probably obsolete. (It may not be too bad if this is a book on C programming. But a book on the online world?) Therefore, I decide to try it on my own to see whether the online community would support such a project. The online world is constantly changing and it will remain one of the hottest growing area in microcomputing for many years to come. By keeping the project under my own control, I'll be able to provide you the information you need on a timely basis. "The Joy of Telecomputing" is an ongoing project. It will be updated every quarter. Future updates of "What you need to know about modems" will remain available on BBS and other online services. If there are enough supporters for this project, I would like to set up a BBS. (What else?) You will be able to exchange informations, download files and participate in discussions about the ever evolving online world. What's in "Life Beyond CompuServe?" Part II of "The Joy of Telecomputing" provides a comprehensive survey of the online world. It covers the three major groups of online systems: * Commercial online services (America Online, BIX, CompuServe, DELPHI, GEnie, MCI Mail, Prodigy, etc). * BBS (including discussions on FidoNet, RIME, etc) * The Internet (including discussions on UUCP, Usenet, Bitnet, etc). Commercial Online Services In general, commercial online services do not offer good price/performance, though some of them excel in certain areas (such as e-mail). We'll look at the major commercial online services (CompuServe, GEnie, Prodigy, etc.) and see what they offer and what they are good for. Major topics covered are: * What are the major commercial online services? * How much do they cost? * How can you access those services? * What do they offer? How do they compare with each other? * How do they compare with BBS? The World of BBS It is estimated that more than 30,000 bulletin boards exist in the United States. If you live in a metropolitan area, you'll probably find hundreds of BBS that are local. Most BBS operate as a hobby by their owners and without charge to their users. There are many BBS that have members all over the United States (and the world). The world of BBS has become a phenomenon. BBS are no longer isolated systems. Fidonet, the network linking thousands of BBS around the world, allows users on one BBS to communicate with those on other BBS. Recently, with gateways to the UUCP network, many BBS has allowed their members to exchange e-mail with users of the Internet and to participate in Usenet newsgroups. We'll cover the following topics: * How many BBS are there? How do they compare? * How much does it cost to become a member? * What are the limitations? * How to find BBS numbers? * Which BBS offers the latest and greatest files for PC users? Macintosh users? Amiga users? * Which BBS are good for chatting? Which are good for conferences? * What is Fidonet? How does it work? What does it offer? * How to join Fidonet as a node? * How to become a point on Fidonet? * How to send e-mail from Fidonet to Internet (and from Internet to Fidonet)? * What is RIME? * What are the major BBS software available? * How to use BBS effectively? * What software tools you need and where to find them? * BBS Etiquette * Why ZTerm is the best program to use for calling BBS? (For Macintosh users only) * What are MacBinary files? How to download a Macintosh file to a PC? How to download a PC file to a Macintosh? (For Mac users or people who use both Mac and PC.) Internet If you want someone to learn UNIX, show him the Internet. (You don't need to be a UNIX expert to use the Internet though. Besides, UNIX is not really that hard.) Internet is a global computer network linking hundreds of thousands of computers (mainly UNIX computers) at universities, research institutions and government agencies. Internet is unsurpassed for e-mail and conferences (called newsgroups in the UNIX world). It is also an invaluable resource for free software. Some major topics covered are: * What is Internet * What is UUCP? What is Usenet? What is Bitnet? * What can you do on the Internet? * How to send e-mail on the Internet? * How to send e-mail from Internet to CompuServe, MCI Mail, Fidonet (and vice versa)? * How to send binary files? * What newsgroups are available? * How to participate in a newsgroup? * Etiquette * What is FTP? * What is Anonymous FTP? * How to use FTP? * What are the FTP sites available? * How to find the files you need? * What is telnet? * What can you do with telnet? (Read "The Cuckoo's Egg" by Cliff Stoll for a first-hand account on how a German hacker use telnet to break into computers on Internet.) * How to use telnet? * How can you get an Internet account? * What services are available? What kind of access level do they offer? * How much do they cost? * How to transfer files from a UNIX host to your personal computer? * What are uuencode and uudecode? * What are compress, tar and shar? What's in "Is AT&T The Right Choice?" Part III of "The Joy of Telecomputing" provides detailed discussions on the various ways you can reach a remote system (i.e., a system which is not local to you). What is the most cost-effective way to reach those systems? There are generally two options you have to reach a remote system: 1. You can place a distance call using AT&T, MCI, etc. 2. You can reach the system via some packet-switching networks by dialing a local number (the system you are calling may already have a deal with a packet-switching network and charge you accordingly, or you may subscribe to one of the packet-switching networks yourself). However, packet-switching networks differ widely in what they offer, how much they charge, and how well they perform. We'll look at some of the services available (PC Pursuit, Connect-USA, Accu*Link, Tymnet, REDI-Access, etc.). * How many ways can you reach a remote system? What are the pros and cons? * What are packet-switching networks? * How do they work? * What services are available? * What do they offer? * What kinds of modems do they support? * What are the differences in performance among different packet-switching network? * How much do they cost? * Are packet-switching networks cost-effective? ============================================================================== How to order "The Joy of Telecomputing" 30-Day Money-Back Guarantee: If you are not satisfied with your purchase of "The Joy of Telecomputing," return it in resalable condition with all the original packaging within the guarantee period for a refund check. Shipping cost is not refundable. To order a printed copy of "The Joy of Telecomputing," send a check or money order to the following address: Patrick Chen P.O. Box 5325 Irvine, CA 92716 (USA) "The Joy of Telecomputing"..................................$19.95 Shipping & Handling (see below).............................$_____ California residents please add 7.75% tax ($1.55)...........$_____ Total.......$_____ Note: Shipping to 48 continental states is $5.00. Alaska, Hawaii, and Canada is $10.00. Other countries, please send e-mail before ordering. Please allow 2-4 weeks for delivery. There is no need to fill out the order form if you are sending a check with your name and address printed on it. Non U.S. residents: please send checks or money orders drawn on U.S. Banks in U.S. Funds. Name: Phone: ______________________________________ ______________________________ Company: ________________________________________________________________________ Address: ________________________________________________________________________ ________________________________________________________________________ Comments/Suggestions: ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ MOONBASE 64 INSTRUCTIONS Moonbase is a database program written by Don Messerli [70346,1011]. It has been donated to the public domain by the author. It can be copied but not sold. The files created with Moonbase reside on disk as seq files. The complete data file resides in memory while you work on it. Advantages are its speed in sorting, searching, and loading. Disadvantage is data files cannot be too big. The maximum is about 24K. Moonbase was written in BASIC and compiled with BASIC 64 by Abacus Software. I will supply the BASIC program for the cost of a disk and postage. Request it via E-mail. To start Moonbase just load and run like a BASIC program. The menu choices run across the bottom of the screen and can be chosen with the cursor keys. The key definitions are: cursor up/down -- move cursor left cursor left/right -- move cursor right up or left arrow -- choose EXIT or QUIT F1 -- change border color F3 -- change screen color F5 -- change text color RETURN -- choose highlighted menu item Once the desired menu item is highlighted, pressing RETURN will choose that item. The arrow keys are a shortcut to choosing EXIT in any sub-menu or QUIT in the main menu. (You don't have to press RETURN) Each choice in the main menu will get you to s sub-menu. All the commands will be explained below. DISK MENU LOAD - load in a previously saved data file. SAVE - save data file currently in memory. The name can have a maximum of 12 characters because Moonbase saves the file with the prefix "MB] ". This prefix should not be specified by the user when saving or loading. DIR - display directory of a disk to the screen. 15 directory entries are displayed with the prompt "MORE...". Press any key to continue. COMMAND - send a DOS command to the disk drive. A handy table is displayed. To check the disk status, just press RETURN at the ">" prompt. The prompt for a disk command does not allow full editing. If you make a typing mistake, pressing the delete key will give you a fresh prompt. EXIT - I'll only explain this one once. Choosing this will get you back to the main menu. Remember the shortcut. CREATE MENU DEFINE - define a new data file. You will be prompted about all the information needed to create a data file. REVIEW - review the structure of the data file currently in memory. CHANGE MENU ADD - add a record to the data file in memory. SEARCH & REPLACE - search a field in all records for a given string and replace it with another. VIEW MENU The view mode lets you scan through the data file in memory. The first record of the data file is displayed at first. NEXT - see the next record. LAST - see the previous record. FIND - specify a string to be matched. Only one field can be searched through at a time. To get a given record for modifying, you should use the up arrow. Choosing next will re-display the first record if there aren't any more matches. GOTO - see any record by record number. DELETE - deletes the displayed record. The records will be out of order. This is because the deleted record is replaced with the last record. MODIFY - change the displayed record. SORT MENU REGULAR - sort the records (alphabetically or numerically) by any field. SUBFIELD - sort by a secondary field within the main sort field. (i.e. main sort field = last name, subfield = first name) PRINT MENU While you are working within the PRINT menu, the type of printer you are using is diplayed at the bottom of the screen. The default is 80 column/ standard printer. This really only has to be changed if you wish to print in greater than 80 columns. REPORT - print a report you have defined using the FORMAT option. You can also load in a previously defined format with this option. FORMAT - define a format for your report. Reports are columnar and all options are fairly clear. Formats can be saved for later use. If you don't wish to save the format, erase the default filename before pressing RETURN. Report formats are save with a "MR] " prefix. You can also view a loaded format with this option. QUICK - get a quick printout of your data file. SETUP - tell Moonbase what type of printer you are using. If you get the message to turn the printer off and back on to reset it, you can ignore it unless you were in a mode of more than 80 columns. I hope to support more printers in the future, just send me the codes to change number of columns. PRINT OPTIONS MENU This menu comes up whenever you are ready to print. It lets you control which records will be printed. ALL - print all records in memory. SELECT - print a record chosen by record number. FIND - similar to FIND option in the VIEW menu. It lets you match strings to search for records with common items. Moonbase does a lot of checking to make sure you don't try to do something that you shouldn't (i.e. loading in a data file while there is another in memory...it gives you the option to save first). I hope this program is useful to you. I spent quite a bit of time giving it a pro look. If you have any questions, comments, suggestions, or criticisms, send the via EasyPlex (E-mail) to: Don Messerli [70346,1011] " MSD DRIVE 8/9 MODIFICATION " " This file explains the modification I "used to switch a MSD single drive from "drive 8 to drive 9. Some MSD single "drives WILL NOT accept the normal "software select commands. " " I WOULD NOT advise making this "modification UNTIL your warranty has "expired! " " " Please follow the steps outlined "below. " " DO NOT SUBSTITUTE for the cable type "specified!!!!!!!!! " " Make Sure the POWER IS OFF and the "Drive is UNPLUGGED. " "1) Remove the six screws holding the "cover on the drive housing. Put them "aside, do not loose them! " "2) Examine the circuit board, holding "the drive with the circuit board "towards the back of the unit. " "3) Find the two (2) blue jumpers on the "top of the board. Remove the TOP one. " "4) Examine the drive cover and see "where the cover is in relation to the "jumpers. " "5) Drill a hole in the top of the drive "and insert a double pole double throw "switch. When drilling be sure to drill "the cover FAR AWAY (next room) from the "open drive assembly. " "6) Now, take a short piece of wire (10 "guage) and close the contacts on one "side of the switch effectively cl ing "the circuit on that side. Leave the "other side open. " "NOTE: YOU must use the exact type cable "specified for this next step !!! " "7) You need a 1 foot piece of 2 "conductor cable, with each wire "shileded and a ground shield. Solder "one wire to each side of the middle of "the double pole switch after you strip "the wire on both ends. Check with a "multi-meter to be sure you have not "created a short. Also check to see that "when the switch is thrown, you have a a "closed circuit on one side and open "circuit on the other side. " "8) Solder one wire to each of the pins, "from where you removed the jumper. BE "VERY CAREFULL not to DRIP solder "ANYWHERE when doing this soldering. " "9) Now connect all the shield cables "together and solder them. Now solder "another piece of shileded cable to this "and run it out the back of the drive. " "10) Replace the cover and replace all "screws removed. " "11) Connect the shielded cable to a "screw in the back of the drive. " " " You are now finished. When t switch "is thrown one way the drive number is "8. In the other position the drive is "9. " " While I know this works fine on my "drive, I and Software Center accept no "responsibility for any damage you might "cause, if you don't do this properly. "We cannot be held liable for any "damages that might occur. " " You make this modification at your "own risk. " " This file was provided, to inform you "that this can be done. " " We do not suggest that you do this. "You must make up your mind in regards " this modification! DAVID'S DUAL DISK DRIVE AID The program is designed to run on a Commodore 64 with a dual disk drive (either the 4040 or the MSD-2). It's primary purpose is to transfer selected files from drive 0 to drive 1. When the program is run, the following menu of 20 choices is presented. BOTH DRIVES : A LOAD DIRS INTO MEMORY ----------- B SEE DIRS IN MEMORY COPY 0 TO 1 : C SELECTED FILES ----------- D ALL FILES (- FORMAT) E ALL FILES (+ FORMAT) DRIVE 0: F LOAD DIR INTO MEMORY ------- G SEE DIRECTORY H DELETE FILES I RENAME FILES J VALIDATE DISK K INITIALIZE DRIVE DRIVE 1: L LOAD DIR INTO MEMORY ------- M SEE DIRECTORY N DELETE FILES O RENAME FILES P VALIDATE DISK Q INITIALIZE DRIVE R FORMAT DISK DRIVE: S RESET THE DRIVE ----- T STATUS Any of these options can be selected in two different ways - by pressing the appropriate letter (e.g. N if you wanted to delete a file in drive 1), or by using the cursor up and down keys, and then pr sing the RETURN key. The first thing you should do is to place the disk to be copied in drive 0, and the receiving disk in drive 1. Pressing A will load both directories into memory, and then display them. (Using F and L will load the directories from 0 and 1 separately. You should use these whenever you change the disk in a drive.) Any command which affects the directory, e.g copy, automatically rereads the revised directory. Pressing B allows you to see the directories of both disks after they hav been read into memory. Once you have both 0 and 1 in memory, C, D, and E, will allow you to copy from 0 to 1. C permits you to select particular files for copying while displaying the remaining blocks free in drive 1. You first select all the files and then the copying is done in one go. If you choose more files than there is room for, no copying is done. D copies all files to 1 without overwriting files in 1 (i.e. it is the COPY command). E first formats 1 and then copies all files from 0 (i.e. it the DUPLICATE command). G (and M) let you see the directory of 0 (or 1) in memory, or it can be used to view the directory on disk (without loading it into memory). H (and N) allows you to choose those files you want deleted. Like C, you first select all to be deleted before they are deleted. I (and O) permit any filename to be renamed. J (and P) validates the disk, and rereads the disk directory. K (and Q) initializes the drive. R formats the disk in drive 1 S and T allow you to reset the drive (UI), and read the error channel. There are four commands which are not displayed on the screen. The F1, F3, and F5 keys allow you to change the colors to suit your taste. F8 loads DAVID'S DIRECTORY DESIGNER (D.D.D.) if you are fortunate enough to own one! Message Doc. These program are simple message progs. They run with either the 1650 or 6420 modems. That sysops can put on-line when a bbs is taken down. It will display a message to the caller that the sysops can change as needed. The message displayed is read from the data statements beginning at line 1600. I have included a sample message from my bbs. Make sure that the last data statement is an ^. This program can be changed as needs demand. There are two versions - one for the VIC & one for the C-64. any comments would be appreciated. Write me here my id is 74156,2641. rick moxley - 74156,2641 XMODEM 6.0 Copyright (C) 1986 by Microtechnic Solutions, Inc. All Rights Reserved Released into the public domain by Microtechnic Solutions, Inc. OVERVIEW: This version of XMODEM (CRC/Checksum) loads into C64 memory $C000 (49152) and uses $C000-$C884. The routine strips padding characters from the last block received when downloading. Padding is added when transmitting. The normal pad character is CTRL-Z (dec. 26) unless the last valid character in the file is a 26, in which case a dec. 0 is substituted as the pad character. This routine assumes that the calling program has - as its last string operation before calling - set a string to the filename specifier. The assumed disk device is unit 8. It uses a logical file 8 for reading/writing the disk, and logical file 15 for the command channel.These defaults may be overridden by poking device number to 49155 before calling the routine. Note: this number should be decimal.. POKE49155,8. The user calls this routine by setting a string (any name) to the desired filename, and then SYS 49152,A where A = 16 if the routine should be s sitive to carrier detect, or 0 if carrier is to be ignored. Syntax for filename is: FILENAME,,, FILENAME may be any valid disk name. is either P (program), S (sequential), or U (user). is either R (read) for sending, or W (write) for receiving. valid for sequential files only. Enter a "t" to indicate translation desired. Examples: DISKFILE,P,W Receive a pro am file called DISKFILE. ASCIIFILE,S,R,T Send a sequential file called ASCIIFILE. Translate the file contents to standard ASCII before transmitting. The routine will provide a display of the number of blocks sent/received and the status of the last block (A=ok, N=error). User will be notified when the transfer is either successfully completed or aborted because of excessive errors. If a download is aborted, it is the user's responsibility to SCRATCH the incomplete file fro the disk. XMODEM 6.0 will operate at either 300 or 1200 baud, depending on your modem and the baud rate at which you open the modem. XMODEM 6.0 first attempts to initiate CRC mode when downloading, and will respond to CRC operation request when uploading. Control remains with the routine until the transfer is aborted or until successful completion. The user may abort the transfer locally by pressing the STOP key. * * xmodem protocol version 6.0 * * commodore 64 * * this version uses filename * supplied by calling program * with construct: * * a$="filename"+chr$(13) * sys 49152,a * * wHERE a = 0 iGNORE CARRIER DETECT * a = 16 cHECK FOR CARRIER DETECT * * note: sETTING a$ *must* BE JUST BEFORE sys49152 * WITH NO INTERVENING STRING OPERATIONS! * * copyright (c) 1986 by * microtechnic solutions, inc. * all rights reserved * * this version released to public domain * tr on ;TRUNCATION ON (merlin) org $c000 * chkin = $ffc6 chkout = $ffc9 chrout = $ffd2 close = $ffc3 clrchn = $ffcc getin = $ffe4 open = $ffc0 readss = $ffb7 stop = $ffe1 setlfs = $ffba setnam = $ffbd soh = 1 ack = 6 nak = 21 eot = 4 can = 24 varpnt = $47 jiffy = $a1 move = $c3 ridbe = $029b ridbs = $029c enable = $02a1 xmoblk = $c700 block = $c800 bln = $c800 blo = $c801 blck1 = $c802 bldata = $c803 blch = $c883 dportb = $dd01 jmp xmodem drvdev dfb 8 rcvchr dfb 0 rstat dfb 0 carrier dfb 0 tempx dfb 0 fxmo dfb 0 xmosz dfb 128 lstblk dfb 0 padchr dfb 0 err dfb 0 blknum dfb 0 chrcnt dfb 0 cksum dfb 0 cisfmt dfb 4,0,67,67,51 ebufx dfb 0 tron dfb 128 tbcount da $0000 dskdir dfb 32 tmp2x dfb 0 fbuf ds 80 buf ds 80 ply da $1021 crcdata dfb 0 xmode dfb 0 ctrys dfb 3 xblsz dfb 132 crc da 0 xmodem and #16 ;CARRIER REQUEST 16 OR 0 sta carrier ;SAVE CARRIER REQUEST ldy #1 ;GET THE POINTER TO lda (varpnt),y ;THE LAST STRING VARIABLE sta move ;REFERENCED BY THE iny ;CALLING bASIC PROGRAM lda (varpnt),y sta move+1 clc lda move adc #1 sta move lda move+1 adc #0 sta move+1 ldy #0 ldx #0 ]jloop lda (move),y ;MOVE THE FILENAME INTO cmp #13 ;FILENAME BUFFER beq xmd04 sta fbuf,x inx iny bne ]jloop xmd04 sty tempx ldx tempx dex lda #0 ;DEFAULT IS TRANSLATION OFF sta tron lda fbuf,x sta tmp2x cmp #'T' ;CHECK IF LAST ENTRY IN bne xmd05b ;FILENAME IS TRANSLATE dex ;SPECIFIER TO ADJUST FOR dex ;FINDING UP/DOWN lda fbuf,x ;SPECIFIER xmd05b sta dskdir cmp #'R' ;IS DIRECTION SPECIFER A beq xmd05c ;A VALID ENTRY? cmp #'W' bne xmd05a xmd05c dex lda #',' ;CHECK FOR INTERVENING COMMA cmp fbuf,x beq xmd01a xmd05a lda #6 ;USER MADE AN ERROR IN jsr outmsg ;FILENAME SPECIFICATION jsr waittwo ;TELL HIM AND THEN EXIT jsr xmd19 xmd01a dex pha lda fbuf,x ;NOW LET US MAKE SURE HE cmp #'U' ;SPECIFIED A VALID beq xmd01z ;FILE TYPE cmp #'P' ;WE WILL ACCEPT U P OR S beq xmd01z cmp #'S' beq xmd01y pla jmp xmd05a xmd01y lda #'T' ;GOT BY SYNTAX CHECK cmp tmp2x ;NOW CHECK FOR TRANSLATE bne xmd01z ;ONLY IF A SEQUENTIAL lda #128 ;FILE sta tron xmd01z pla dex cmp fbuf,x bne xmd05a lda tempx ;WHEW! NOW WE FINALLY GET ldx #fbuf jsr setnam lda #8 jsr opendk jsr errchn ;ERROR ON OPEN? beq xmd01d ;YES - EXIT jsr xmd18 xmd01d lda #2 jsr outmsg lda #3 sta ctrys lda dskdir cmp #'R' ;JUMP TO UPLOAD OR DOWNLOAD bne xmd06 ;DEPENDING ON DIRECTION jmp xmd30 ;SPECIFIED * * receive file * xmd06 lda #0 ;INITIALIZE EVERYBODY sta fxmo sta xmode sta lstblk sta tbcount sta tbcount+1 sta blknum jsr setzero jsr xmd60 ;GET THINGS ROLLING lda #128 ;NORMAL DATA BLOCK SIZE sta xmosz lda #132 sta xblsz bit xmode ;CHECKSUM OR CRC? bmi xmd10 ;CRC xmd06a lda dportb ;DO WE STILL HAVE CARRIER? and carrier beq xmd06a1 jsr xmd28 ;GET VERIFICATION TO ABORT beq xmd06a xmd06a1 jsr setzero xmd07 jsr gtxmdm ;GO GET A MODEM CHARACTER lda dportb ;STILL CHECKING TO SEE IF and carrier ;CARRIER PRESENT beq xmd07a1 jsr xmd28 beq xmd07 xmd07a1 lda chrcnt bne xmd10 lda rcvchr ;LOOK FOR END OF TRANSFER AS cmp #eot ;FIRST BYTE OF BLOCK bne xmd07a jmp xmd42 xmd07a cmp #can ;CHECK FOR USER CANCEL bne xmd07b jsr xmd19 xmd07b cmp #soh bne xmd07 xmd10 jsr chkadd ;ADD THE DATA BYTE TO CHECKSUM cmp xblsz ;IS THIS END OF THIS BLOCK? bne xmd07 ;NO - GET NEXT CHARACTER lda blo ;YES - CHECK BLOCK NUMBER clc ;WITH COMPLEMENT adc blck1 clc cmp #255 beq xmd11 ;BLOCK NUMBER IS GOOD xmd12 jsr xmd15 ;BLOCK ERROR - SEND A nak jmp xmd06a xmd11 bit xmode ;CHECKSUM OR CRC? bpl xmd11a ;CHECKSUM lda crc ora crc+1 beq xmd11b bne xmd12 xmd11a lda cksum ;NOW SEE IF OUR CALCULATED sec ;CHECKSUM MATCHES THE ONE sbc blch ;WE RECEIVED FROM THE SENDER clc cmp blch bne xmd12 ;CHECKSUM ERROR - GO nak xmd11b inc blknum ;NOW CHECK TO SEE IF THIS IS lda block+1 ;THE BLOCK NUMBER WE EXPECTED cmp blknum beq xmd13 dec blknum ;OVERLAY PREVIOUS 2ND BUFFER jmp xmd14c ;IF SENDER REPEATED HIMSELF xmd13 lda fxmo ;STUFF INTO 2ND BUFFER IF THIS beq xmd14c ;IS THE FIRST BLOCK xmd14 ldy #0 ldx #4 xmd14d lda xmoblk,x ;LOOK FOR COMPUSERVE cmp cisfmt,x ;MACHINE-SPECIFIC HEADER bne xmd14b ;AND STRIP IT OUT dex bpl xmd14d ldy #6 xmd14b sty tempx ;WRITE THE 2ND BUFFER TO DISK ldx #8 jsr chkout xmd14a ldx tempx lda xmoblk,x bit tron ;TRANSLATE THE CHARACTERS IF bpl xmd14e ;THE TRANSLATE FLAG IS ON jsr cnvrt xmd14e jsr chrout jsr readss ;WATCH DEM DISK ERRORS! bne xmderr inc tempx lda xmosz ;IS THIS THE END OF THE cmp tempx ;DATA BLOCK PORTION? bne xmd14a ;NO - KEEP WRITING TO DISK bit lstblk ;YES - IS THIS THE LAST bpl xmd14c ;BLOCK OF THE FILE? jmp xmd24 ;YES - TIME TO FINISH UP xmd14c jsr xmdblk ;DISPLAY CURRENT BLOCK INFO ldx #0 xmd41 lda bldata,x ;MOVE 1ST BUFFER TO 2ND sta xmoblk,x ;WE USE DOUBLE-BUFFERING FOR inx ;ON-THE-FLY PAD STRIPPING bpl xmd41 ;MOVE 128 BYTES stx fxmo lda #ack ;ack THE SENDER - THIS BLOCK jsr ptxmdm ;WAS GOOD jsr clrchn jmp xmd06a xmderr jsr errchn ;OOPS - GOT A DISK ERROR! lda #1 ;NOTIFY THE USER AND THEN jsr outmsg ;ABORT THE FILE TRANSFER lda #7 ;AT XMD18 jsr outmsg lda #13 jsr scnout jsr xmd18 xmd42 lda #128 ;SET LAST BLOCK INDICATOR sta lstblk ldx #127 ;DETERMINE WHETHER OR NOT lda xmoblk,x ;SENDER USED CTRL-Z OR NULL sta padchr ;AS A PAD CHARACTER cmp #26 beq xmd42a ;HE USED CTRL-Z cmp #0 beq xmd42a ;HE USED NULL jmp xmd42c xmd42a lda xmoblk,x ;NOW BACK UP INTO THE LAST cmp padchr ;BLOCK UNTIL WE FIND THE bne xmd42c ;FINAL REAL DATA BYTE dex bpl xmd42a jmp xmd24 xmd42c inx ;SET BLOCK SIZE TO MATCH stx xmosz ;END OF LAST BLOCK jmp xmd14 cnvrt and #127 ;CONVERT ASCII-PETASCII cmp #65 bcc xmd14l cmp #91 bcs xmd14k ora #32 jmp xmd14l xmd14k cmp #97 bcc xmd14l cmp #123 bcs xmd14l and #223 xmd14l rts * * get xmodem char * gtxmdm jsr setjif ;SET CHARACTER TIMEOUT gtx01 jsr stop ;CHECK TO SEE IF USER IS beq gtxex ;PRESSING STOP KEY TO ABORT jsr gim ;GET CHARACTER FROM MODEM bne gtx02 ;WAS THERE A CHARACTER? rts ;YES - RETURN gtx02 jsr tstjif ;NO - DID WE TIME OUT YET? bcc gtx01 ;NO - GO TRY AGAIN jsr xmd16 ;YES - GO TO ERROR ROUTINE pla pla jmp xmd06a ;RETURN gtxex jmp xmd18 ;USER WANTS TO ABORT * * check can,nak appropriate * xmd15 inc err ;CANCEL IF 10 ERRORS IN A ROW lda #10 ;OTHERWISE JUST nak cmp err beq xmd18 * * nak * xmd16 lda #'N' sta dispr8+18 lda #nak jsr ptxmdm rts * * eot * xmd17 lda #eot jsr ptxmdm rts * * can * xmd18 lda #can ;CANCEL THE TRANSFER jsr ptxmdm xmd19 lda #4 ;DISPLAY MESSAGE TO USER jsr xmd25 jsr waittwo pla ;JUMP ALL THE WAY BACK TO pla ;THE bASIC PROGRAM rts xmd28 lda #8 ;ASK USER TO CONFIRM ABORT jsr xmd25 xmd28a jsr getkey ;GET KEYBOARD INPUT pha jsr clrchn pla pha jsr chrout ;DISPLAY USER KEYSTROKE pla cmp #'Y' ;DID HE CONFIRM ABORT? beq xmd19 ;YES - EXIT TRANSFER cmp #'N' bne xmd28a ;NOT A VALID RESPONSE lda #13 jsr chrout lda #0 ;SET TO CONTINUE ON rts ;AND RETURN * * complete * xmd24 lda #ack ;ACKNOWLEDGE RECEIPT OF eot jsr ptxmdm xmd24a lda #3 ;DISPLAY COMPLETED MESSAGE xmd25 jsr outmsg lda #8 ;CLOSE THE FILE AND GO HOME jmp close * * send file * xmd30 jsr stop ;CHECK IS USING IS PRESSING bne xmd30a ;STOP KEY jsr xmd19 ;YES - ABORT TRANSFER xmd30a lda #132 sta xblsz lda ridbs ;CLEAR INPUT BUFFER sta ridbe lda #0 ;INITIALIZE VARIABLES sta tbcount sta tbcount+1 lda #1 sta bln sta blo eor #255 sta blck1 xmd30b jsr stop ;CHECK STOP KEY bne xmd30c jsr xmd17 jsr xmd19 xmd30c jsr gim ;GET MODEM CHARACTER bne xmd30b ;NO CHARACTER - LOOP lda dportb ;CHECK FOR CARRIER and carrier beq xmd30c1 jsr xmd28 ;VERIFY ABORT FROM USER beq xmd30c xmd30c1 lda rcvchr cmp #can ;IS RECEIVER CANCELLING? bne xmd30d ;NO jsr xmd19 ;YES - TIME TO QUIT xmd30d cmp #nak ;WAS TRANSMISSION BAD? beq xmd31 cmp #67 bne xmd30b ;NO lda #10 jsr outmsg lda #133 sta xblsz sta xmode xmd31 jsr setzero lda #3 ;RETRANSMIT LAST BLOCK sta chrcnt ;INITIALIZE BLOCK VARIABLES ldx #0 stx cksum stx rstat xmd32 jsr stop ;CHECK STOP KEY bne xmd32a jmp xmd37x xmd32a ldx #8 ;GET CHARACTER FROM DISK jsr chkin jsr getin bit tron ;CHECK FOR TRANSLATE ON bpl xmd32b ;NO - BYPASS CONVERSION jsr cnvrt ;YES - CONVERT TO ASCII xmd32b sta rcvchr ;STORE THE CHARACTER jsr readss ;WATCH DEM DISK ERRORS! and #195 ;LOOK FOR END-OF-FILE sta rstat ;AND TIME-OUTS bne xmd33a lda rcvchr ;CALCULATE CHECKSUM WITH jsr chkadd ;THIS CHARACTER cmp #131 ;GOT A FULL BLOCK YET? bne xmd32 ;NO - LOOP beq xmd34 ;YES - PROCESS END OF BLOCK xmd33a = * lda rcvchr ;CALCULATE CHECKSUM WITH jsr chkadd ;THIS CHARACTER cmp #131 ;IS THE BLOCK FULL? beq xmd34 ;YES - BYPADD PADDING lda #26 ;PAD THE FINAL BLOCK WITH sta padchr ;CTRL-Z UNLESS THE LAST lda rcvchr ;DATA CHARACTER HAPPENS TO cmp #26 ;BE A CTRL-Z bne xmd33g ;IF IT IS THEN USE NULL lda #0 sta padchr xmd33g lda padchr ;PAD OUT THE BLOCK UNTIL sta rcvchr ;WE FILL IT UP xmd38a jsr chkadd cmp #131 bne xmd38a xmd34 bit xmode ;CHECKSUM OR CRC? bpl xmd34a ;CHECKSUM lda crc+1 ;FILL IN THE sta blch ;16-BIT CRC lda crc sta blch+1 jmp xmd34b xmd34a lda cksum ;FILL IN THE CALCULATED sta blch ;CHECKSUM xmd34b lda #0 sta tempx xmd35 jsr stop ;CHECK THE OLD STOP KEY beq xmd37x ldx tempx ;NOW LET US OUTPUT THE lda block,x ;ENTIRE BLOCK TO THE MODEM jsr ptxmdm lda dportb ;DONT FORGET TO CHECK FOR and carrier ;CARRIER LOSS beq xmd35b jsr xmd28 xmd35b inc tempx ;DID WE FINISH THE BLOCK YET? lda xblsz cmp tempx bne xmd35 jsr setjif ;SET THE TIMEOUT xmd36 lda dportb ;BEING CAUTIOUS WE CONTINUE TO and carrier ;CHECK FOR CARRIER beq xmd36a jsr xmd28 xmd36a jsr gim ;LOOK FOR THE RECEIVER RESPONSE beq xmd37 jsr stop ;NO RESPONSE YET - LOOK FOR THE beq xmd37x ;STOP KEY jsr tstjif ;AND CHECK FOR A TIMEOUT bcc xmd36 ;LOOP IF NOT TIMED OUT YET bcs xmd34 ;OTHERWISE RETRANSMIT xmd37 lda rcvchr cmp #nak ;DID HE SEND A nak? bne xmd37e lda #'N' ;UPDATE THE DISPLAY AND GO sta dispr8+18 ;BACK TO RETRANSMIT jmp xmd34 xmd37e cmp #can ;DID HE SEND CANCEL? bne xmd37a xmd37x jsr xmd19 ;YES - THEN ABORT xmd37a cmp #ack ;DID HE SEND ack? beq xmdack cmp #67 bne xmd36 ;NONE OF THE ABOVE xmdack lda rstat ;CHECK FOR STATUS NOT ZERO beq xmd38 ;NO jsr xmd17 ;YES - SEND eot jsr setjif ;SET TIMEOUT xmd37b lda jiffy ;CHECK THE TIMEOUT AND LOOK bmi xmd37c ;FOR FINAL RESPONSE FROM jsr gim ;THE RECEIVER bne xmd37b xmd37c lda rstat ;CHECK FOR END OF FILE and #64 beq xmd37x ;NO - ABORT jmp xmd24a ;YES - DISPLAY COMPLETE xmd38 inc blo ;INCREMENT THE BLOCK NUMBER lda #255 eor blo sta blck1 jsr xmdblk ;DISPLAY BLOCK STATUS jmp xmd31 ;BACK FOR NEXT BLOCK * * receive - start crc and switch to chksum if * no response * xmd60 lda #67 ;SEND 'c' TO INDICATE crc jsr ptxmdm ;CAPABILITY jsr setjif ;SET TIMER FOR RETRY xmd60a jsr gim ;LOOK FOR RESPONSE beq xmd60b ;YES lda jiffy ;NO - IS TIME UP? cmp #1 bne xmd60a ;NO - KEEP LOOKING dec ctrys ;YES - DECREMENT TRYS bne xmd60 ;NOT FINISHED - TRY AGAIN jsr xmd16 ;SWITCH TO CHECKSUM rts xmd60b lda rcvchr ;GET RECEIVED CHARACTER cmp #soh ;IS IT START OF XMODEM BLOCK bne xmd60a ;NO - IGNORE IT lda #133 ;YES sta xmode ;SET crc MODE sta xblsz ;AND crc TOTAL BLOCK SIZE lda #10 ;INFORM THE USER jsr outmsg rts * * get xmodem char * gim ldx #5 jsr chkin jsr getin ;TRY FOR CHARACTER sta rcvchr ;AND SAVE RESULT jsr readss ;NOW CHECK STATUS rts * * test jiffy * tstjif lda jiffy cmp #2 rts * * set jiffy * setjif lda #0 sta jiffy sta jiffy+1 rts * * put char to modem * ptxmdm pha ldx #5 jsr chkout ptx01 lda enable ;IS RS232 QUIESCENT and #3 ;IN BOTH DIRECTIONS bne ptx01 ;NO - WAIT UNTIL IT IS pla ;YES - GET CHARACTER jsr chrout ;AND SEND IT TO MODEM rts * * calculate checksum * chkadd lda rcvchr bit xmode bpl chka1 jsr crcmode chka1 lda rcvchr ldx chrcnt sta block,x clc adc cksum sta cksum inc chrcnt inx txa rts * * crc mode * crcmode sta crcdata ldx #8 lda chrcnt cmp #3 bge crcm1 rts crcm1 asl crcdata ror a and #$80 eor crc+1 asl crc rol a bcc crcm2 tay lda crc eor ply sta crc tya eor ply+1 crcm2 sta crc+1 dex bne crcm1 rts * * crc init * crcinit lda #0 sta crc sta crc+1 rts * * outmsg prompt pointer table * prmtbl = * da prompt4 da prmpt13 da dispr8 da dispr9 da dispr10 da dispr11 da dispr13 da buf da prmpt10 da prmpt11 * * prompts * prompt4 dfb 13 txt 'fILENAME FOR YOUR DISK: ' dfb 0 prmpt13 dfb 13 txt 'disk error: ' dfb 0 dispr8 txt 'tot blk 0000 chk= ' dfb 13,145,0 dispr9 txt 'transfer complete' dfb 13,0 dispr10 txt 'transfer aborted' dfb 13,0 dispr11 txt 'xmodem protocol' dfb 13,0 dispr13 txt 'iNVALID fILENAME' dfb 13,0 prmpt10 txt 'carrior lost: confirm abort Y/N ' dfb 0 prmpt11 txt 'USING crc' dfb 13,0 * * output message to device * outmsg pha ldx #3 jsr chkout pla asl a tax lda prmtbl,x sta move inx lda prmtbl,x sta move+1 ldy #0 outlp1 lda (move),y cmp #0 beq outend jsr chrout iny cpy #0 bne outlp1 outend rts * * check error channel * errchn lda #0 sta buf sta ebufx ldx #15 jsr chkin errl1 jsr getin sta rcvchr jsr readss bne errl2 lda rcvchr ldx ebufx sta buf,x inc ebufx bne errl1 errl2 ldx ebufx lda #0 sta buf,x lda #7 jsr outmsg jsr waittwo lda buf ora buf+1 and #15 rts * * decimal conversion table * dectab dfb 16,39 ; 10,000 dfb 242,3 ; 1,000 dfb 100,0 ; 100 dfb 10,0 ; 10 dfb 1,0 ; 1 count dfb 0,0 numbr dfb 0,0,0,0,0,32,32,0 tmpcnt dfb 0,0 * * open disk file a=logical file * opendk = * tay ldx drvdev jsr setlfs jsr open rts * * convert to ascii * cnvasc ldx #4 lda #48 cnva4 sta numbr,x dex bpl cnva4 inx cnva1 lda count sec sbc dectab,x sta tmpcnt lda count+1 sbc dectab+1,x sta tmpcnt+1 bcc cnva2 stx tempx txa lsr a tax inc numbr,x ldx tempx lda tmpcnt sta count lda tmpcnt+1 sta count+1 jmp cnva1 cnva2 inx inx cpx #10 bne cnva1 ldx #4 rts * * display xmodem block * xmdblk lda #'A' sta dispr8+18 inc tbcount bne xblk2 inc tbcount+1 xblk2 lda tbcount sta count lda tbcount+1 sta count+1 jsr cnvasc ldx #4 xblk1 lda numbr,x sta dispr8+7,x dex bne xblk1 lda #2 jsr outmsg rts * * wait two seconds * waittwo jsr setjif wait2 bit jiffy+1 bpl wait2 rts * * get a keyboard character * getkey ldx #0 jsr chkin jsr getin beq getkey rts * * initialize block variables * setzero lda #0 sta err sta chrcnt sta cksum jsr crcinit ;xmodem crc rts * * output to screen * scnout pha ldx #3 jsr chkout pla jsr chrout rts The story begins with a friend of mine who owns an IBM with lots of memory and a hard disk drive and all the goodies. His nine-year-old son is interested in the IBM and when my friend recently got a $700 windfall, he decided it was time to buy a computer for his kid. After talking to several people, he decided on a Commodore 128. He asked me to write a simple program that says "Hello there. I'm you're new computer. We'll have lots of fun together." That sort of thing. And he wanted it to be an AUTOEXEC file (or whatever the IBM term is), which means that it loads and runs when you turn on the computer. The program as he envisioned it would have used about five PRINT statements, which was too easy, so one night I sat down and wrote the graphics part: hi-res graphics and sprites, with a few sound effects. Later, a musically inclined friend gave me a Scarlatti piece he had translated into PLAY statements and I merged the programs together. It worked out pretty well. I added a boot sector to make it auto-run on the 128. My IBM friend was amazed when he saw the program and said "The I couldn't do that, could it?" Nope. He asked if there was a SID chip board for the IBM. I don't think so (smirk). He thought the 128 was sort of a "toy" computer for kids, much less powerful than an IBM. Later, I realized that I could remove the "Hello, I'm your computer" lines and upload it to CompuServe, so I did. If I'd known that I would eventually be uploading it, I would have put in some REMs that explain how it works. Actually, it's a sort of messy and unstructured program, ut I wrote it in an hour or two, the day before my friend bought the 128. If you have any comments about the MUG128.IMG program, come to the CBMART forum on CompuServe and leave a message for me. I'd prefer a forum message over an Easyplex. Jake Lund, 76703,3051 This file is for each of you who bought a Commodore 1660 modem (also known as the MODEM/300) with the intention of downloading programs from Compuserve. Included with that modem is a nice terminal program called Higgyterm. When I first got my modem, I sat down and tried to download some programs. What I didn't know is that that version of Higgyterm (there are others) is not capable of downloading. Fortunately, thanks to CHRISDOS, the head honcho of the CB Special Interest Group, it is possible for you to use a simple BASIC program to download "CBTERM", a first class full featured terminal program with downloading capabilities. Now to drop the other shoe. Because the 1660 modem operates differently from most modems, the program outlined in BXD.TXT won't work for you as written. This file will tell you how to modify AUTODIAL VICTERM (a program on the disk included with the 1660) to download "CBTERM", by adding a modified version of BXD.BAS to it. Be sure you also get CBTP1.DOC and CBTP2.DOC, the instructions for using CBTERM. You can do this with Higgyterm by opening the buffer, (R)eading the file into it, and then saving the file to disk. Don't try to get both files in the buffer at the same time. This documentation printed out at 17 pages for me, and CBTERM has so many features that you will need these files to take advantage of it. While I'm at it, I'll give you some information that it took me a while to figure out when I first got on COMPUSERVE. eThe files you will be looking at will usually be followed by a period and a three letter code. The most common are .BIN, .IMG, .TXT, and .DOC. .BIN and IMG. files are programs, and require an XMODEM or other terminal program to download. They are slightly different, but if you use CBTERM you don't have to worry about that. .TXT and .DOC files are TEXT and DOCUMENT files. These are simply files of written information, and the easiest way to get them is to open your buffer and (R)ead them at the prompt. You'll find that files often come in pairs, with PRGRM.DOC being the instructions for using PRGRM.BIN or PRGRM.IMG But now back to the subject at hand. In order to download CBTERM, first LOAD VICTERM AUTODIAL from disk, but don't RUN it. Enter the following lines (and you, too will be a programmer): 1190 OH=56577:HI=32:LO=255-32 2000 REM 1660 BOOTSTRAP DOWNLOADER 2010 PRINT"BOOTSTRAP XMODEM DOWNLOADER" 2011 PRINT"(C) 1985 BY CHRISDOS" 2020 DIM I%(132) 2030 ACK$=CHR$(6):NAK$=CHR$(21):EOT$=CHR$(4) 2040 OPEN8,8,8,"CBTERM,W,P" 2050 FORX=1TO25:GET#5,A$:NEXTX:PRINT#5,NAK$; 2060 GOSUB2100 2070 IFCK%<>I%(132)THENPRINT"CHECK SUM BAD":GOTO2050 2080 FORX=4TO131:PRINT#8,CHR$(I%(X));:NEXTX:GET#5,A$ 2090 B=B+1:PRINT"BLOCK OK":PRINT#5,ACK$;:GOTO2060 2100 N=FRE(0):FORX=1TO132 2110 IFPEEK(667)=PEEK(668)GOTO2110 2120 GET#5,A$:I%(X)=ASC(A$+CHR$(0)):PRINT"."; 2130 IFX=1ANDA$=EOT$THENCLOSE8:PRINT"DONE":PRINT#5,ACK$:STOP 2140 NEXTX:PRINT"HAVE BLOCK "B 2150 CK%=0:FORX=1TO131 2160 CK%=(CK%+I%(X))AND255:NEXTX:RETURN Check your work carefully, and SAVE this to disk with the name MUTTERM. Actually you can call it anything you want, but MUTTERM describes this mongreliZed program nicely. If you decide to run the program to test it, it will create a program title called "CBTERM" on your disk. Don't be fooled. There is no program there. It's just a title. Make sure you scratch this program title before you actually try to download the CBTERM program (or the download won't work). When the magic moment comes to get CBTERM, LOAD and RUN "MUTTERM". Put a disk in your drive that does not have "CBTERM" listed in its directory, and has at least 49 blocks free. Follow the instructions in the 1660 User's Manual for VICTERM READ to get onto COMPUSERVE. Having done that, follow the menu prompts to CBIG and then to Data Library 2 (DL2 - CB Technology). Maneuver to CBT45.BIN and tell COMPUSERVE you want to DOWnload that program. At the following prompt, choose the XMODEM protocol. You will next see the following prompt: Starting XMODEM download. Enter a carriage return when transfer is complete. When you see this, hit RUN/STOP (unshifted!). Then enter GOTO 2000 and hit RETURN. This will begin a conversation between your computer and COMPUSERVE's that will result in "CBTERM" being SAVEd directly on your disk. You should immediately see a series of dots appearing across your screen, indicating that data is being transferred. If you don't see anything for a minute, enter GOTO 2050 . Wait a minute and then repeat this cycle a few times in hopes that you get some results. If you don't, well, bad luck. You don't have the terminal program but you are no worse off than you were before. If things are going OK you will get progress reports from your computer as the download continues. About every 20-30 seconds you should see "HAVE BLOCK" followed by the number of blocks of information that your computer has received. The screen will then display either "BLOCK OK" OR "CHECK SUM BAD", depending on whether the block was accurately received. If it was not recieved properly, the computer will try to get that block again. Again, if the program seems to stop running for one minute, hit RUN/STOP and enter GOTO 2050 to try to get things going again. The whole process of downloading CBTERM involves transferring 95 blocks of information and will take 15 to 20 minutes if you have no problems. If the download is succesful, the following prompt will appear: DONE. BREAK IN 2130 Enter GOTO 200 to resume using AUTODIAL VICTERM and then enter the that COMPUSERVE asked you for at the beginning of the download. You can then continue your visit to CBIG and COMPUSERVE, or you can log off and begin taking advantage of your new terminal program. Just in case you are like me, and you can't wait to try out a new program, here are some things you should know about CBTERM and the 1660. Load the program with LOAD "CBTERM",8, and then RUN it. When the prompt "BAUD" comes up, enter 3 (for 300). When the first screen comes up, hit the COMMODORE key and the 5 key at the same time. This will set you up for Negative Dialing. Next, hit the COMMODORE key and H (for help) at the same time to see a list of most of the commands to CBTERM. If you are adventurous, you will then have enough information to use CBTERM to get back online and grab some other programs. If you are less impetuous, check out the documentation files first. Just some further information. After using CBTERM for a while, I downloaded some other terminal programs from the CBM programming SIG. Some of them may be excellent for other applications, but I haven't found any program that is better suited to working with COMPUSERVE than CBTERM, and you can get it here for free, courtesy of CHRISDOS. BXD.BAS is (c) Chris Dunn, AKA CHRISDOS, and is quoted here by permission. Geoff Sjostrom 72207,2026 DOCUMENTATION FOR "NETERM.BIN" The program, "NETERM.BIN", uploaded at about the same time, is a bare bones program that illustrates the technique of printing while on-line, without sending hold-offs to the host (e.g., CONTROL S). Written in BASIC for a C-64, it was tested with a C-64C, an OKIMATE 20 serial printer, and a 1670 modem. Unfortunately, I could get reliable operation only at 300 baud. But I think that the method employed is usable at higher baud rates with other printers. The OKIMATE 20 is highly intolerant of delays in character transmission caused by -NMI interrupts. The CBM serial port specifiction is 200 microseconds from -DATA line going high to start of -CLK pulses for a valid character. But my measurements indicate that with considerably shorter delays, the printer will unlisten itself. The program, when LOADed and RUN, transfers 918 bytes of ML to the region from $C000 to $C395. The BASIC program occupies $0801 to $0F7C. Any linenumber between 20 and 2020 may be deleted, edited, or added. Before reSAVing, be sure to change the end of line 10 from GOTO2020 to GOTO0020. The pro am was designed for ease of modification. It is not offered as a finished product. But rather as a demonstration of a technique that may be in little current use. The variables, F2$, F4$, and F6$, should be changed to your local CIS 'phone number, your user ID, and your password, respectively. The printer device number, secondary address, and control characters, may be changed as required. After getting past the printer prompt(s), press F1 to enter terminal mode. You exit terminal mode with F3. After ialing the 'phone number (F2), and sending a CONTROL C by pressing the STOP key when connection is made, press F4 to respond to user ID prompt, and F6 to answer password prompt. If an ASCII text file is to be REAd, after typing in the FILENAME, do not press RETURN. Press F5 instead. The header should dissapear to indicate "printer on" mode. What is displayed on the screen is what is being received from the host in real time. The interruptions occuring during printhead activity are compensated for by pid receiver buffer printout when the printer holdoff is removed. You're never more than a line or two behind. A "receive only" RS-232 routine is used and the receiver buffer is dumped into a 35 K capture buffer. The printer is fed from the capture buffer. When the "Press " prompt appears at the end of the file, press F7, (the only key operable in "printer on" mode). The header should reappear, indicating "printer off" mode. With my OKIMATE 20, in draft mode, I would by now have printed out most the buffer. In NLQ mode, however, I would be far behind. I suspect that other "Commodore compatible" printers may be significantly faster. But you have a hard copy of most, if not all, of what you received. After exiting terminal mode, by pressing F3, the rest of the buffer may be printed out. ASCII/PETASCII and PETASCII/ASCII conversion is used. When pressing F7 while on-line, to stop printing, keep the key down until the header appears. The keyboard is not read during printhead movement. All comm ts, suggestions, and criticisms are welcome. John Iannetta 73510,2152 Maurice on renewed GEOS: MO: What specifically are you hoping to achieve there? MR: I've really improved it considerably. I can't possibly tell you all here. But I've posted some files on my BBS detailing what has been done. There's 7 text files describing it all. MO: Comments on gateWay & other previous mods? MR: gateWay might still work, but there's a whole new Desktop. MO: Care to upload them here? We'd certainly all be very interested. MR: Sure I might do that. Some of it gets a little technical. But it's not too bad for reading. It's sort of a development history. MO: We have some VERY technical folks here! What's the main difference in the new Desktop? MR: The Desktop can handle 16 windows, movable and resizable. Each can have a separate directory (subdirectories). Color is in the kernal now. MO: So it's more like Windows File Manager? MR: Sorta, but maybe looks more like an Amiga. The windows can have text mode or icon mode in each one. You can also move your drive icons wherever you want them. It's very customizable. When you run an app and then return to the Desktop, the windows are still open. MO: Does it have a LIR sector to record window size and positions or something like that? MR: The window info is stored in the REU. The system now uses the first 64K bank and also the last 64K bank. MO: Oh, OK. So the REU is vital for this version then? MR: Yes, REU is mandaroy. MO: Both RAM units usable? MR: ANy REU will work. Configure works with all of them. It's automatic. geoRAM, 1750, RANLink. And it supports up to a 16MB REU if ever there is one. You can have a native ramdisk just like native partiions on the HD ith subdirectories and all. And there is a driver that turns the 1581 into an FD-1000 with native mode. You can format an FD disk in the 1581. Much of the new kernal is in the REU. Also, much of the old kernal has been improved considerably. You can now switch to different partitions and subdirs from the apps. Even from geoWrite, you have access to the whole HD. MO: IYO, what was the worst of the old kernal? MR: There was a lot of little bugs here and there. It's all in those doc files. You can also swi h between 1581 and native partitions freely now. From the Desktop, if you are in a 1581 disk on the FD and you put a native disk in it, it is recognized and opened properly. It works with or without the SuperCPU. No patching required. Also Turbomaster. Ramdisk run full blast at 20MHz. No slow down ever. All printing to geoCable is at 20MHz. GeoPublish is extremely fast now. Stuff is much faster under GEOS with SuperCPU now than in GEOS 2.0. DA no longer save and restore from the floppy. The memory goes to he REU. They are much faster now. You can load a DA from a full disk or a write=protected one now. As you can see, this is not just a little patch job. The file requestor can handle 255 files now. The Desktop can handle 2040 file per directory. No 144 limit anymore. MO: Both 64 & 128? MR: The 128 will come later. After the SuperCPU128 is out. I'll drop in again soon and upload that stuff. *nb"BUG1/1/010" *lm6:rm78:pl66:tl60 *p#10:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 9 Commodore UK approved ANAGRAM Accounting Suite products available from Anagram Systems England. (0403) 59551 Note: Stand-alone Integrated Accounting system \999.00 Integraded Accounting system with Stock Control \129999.00 Integraded Accounting system with Stock Control and Full Sales Order Processing \1599.00 Sales Ledger and Invoicing \299.00 Sales Ledger and Stock Coontrol \799.00 PEGASUS Accounting Suite Sales Ledger and Invoicing and Pegasus software Ltd Nominal Accounts \399.00 (0536) 522822 Purchase Ledger and Nominal Accounts \399.00 Note:Modular Stock Control \399.00 Invoicing and Sales Order Stockmaster \500.00 Processing Sales Ledger CASHBOOK Purchase Ledger L & J Computers Nominal Ledger (01) 204 7525 Stock Control Note: Integrated Package Job Costing Price \120.00 Payroll Priced from \2,000.00 to \2,000.00 for complete suite INCA 2 M agement Accounts Acounting Software TIME RECORDING SYSTEM (0272) 730950 Quick-count Ltd Note: Stand-alone system (01) 202 5486 Price \895.00 Note: accoountant software Time Recording \750.00 SKYMASTER Accounting Suite Time recording with Sky software Sales Ledger \995.00 (0527) 36299 Note: Modular STORR Sales edger (STOrr Operation Record & Purchase Ledger Retieval) Nominal Ledger T M Software Ltd Payroll (01) 755 0713 Stock Invoicing Note: Integrated Package Contract Costing Price Full system \750.00 Price \350.00 per module Demonstration Disk with manual (refundable on purchase of complete system) \60.00 Continued on page 11 *fp0 *nb"BUG1/1/011" *lm6:rm78:pl66:tl60 *p#11:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 10 *cn1 Payroll *cn0 BASICPAY and SUPERPAY Computastore Ltd (061) 832 4761 Note: small and larger/ssp stand-alones Basicpay \125.00 Superpay \395.00 *cn1 Information Management *cn0 SUPERBASE Precision Software (01) 330 7166 Price \395.00 *cn1 Word Processing *cn0 WORDCRAFT SUPERSCRIPTII (with Superspell) Dataveiw Wordcraft Ltd Precision Software Ltd (0206) 869414 (01) 330 7166 Wordcraft \425.00 Superscript II \395.00 Educational \150.00 Superspell \150.00 *cn1 Utilities *cn0 JCL SOFTWARE 700 WORKSHOP POWER JCL Software Limited Wego Computers Ltd (0892) 27454 (0883) 49231 Demo Disk \10.00 Power 4k rom \59.00 System \120.00 DTL Basic Compiler DTL-Protector Dataview Wordcraf Ltd (0206) 869414 Compiler \99.00 Protector \250.00 *cn1 CAD/CAM *cn0 MASTERBILL 1 & 2 MICROSURVEY SURVEY SYSTEM Masterbill Construction Measurement Systems Ltd (0923)38551 (053758) 283 Masterbill 1 \3500.00 (0455) 63781 Masterbill 2 \450.00 to \1400.00 Price Depending on facilities Continued on page 12 *fp0 *nb"BUG1/1/012" *lm6:rm78:pl66:tl60 *p#12:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 11 DIGITMASTER Commodore UK approved Jentech Services Ltd products available from (07462) 5287 England. Level One Software \1400.00 Automatic Dimensioning Option \350.00 Second Screen Option Software \450.00 Complete CAD system includes: Computer, Disk Drive. 10 Pen Plotter and software from \5390.00 with color screen or \3890.00 with Plotter only *cn1 Peripherals *cn0 SUNOL HARD DISK DRIVES The MATOR SHARK/SHARKETTE Small Systems Engineering Ltd Mator Systems Ltd. (01) 328 7145 (0273) 726 4647 8 Mb \1895.00 16 Mb \2295.00 Shark from \2800.00 250Mb \2795.00 40 Mb \4295.00 Sharkette from \5210.00 65 Mb \5495.00 92 Mb \6645.00 (Hard disk with cassette backup) Tape \1195.00 Multiplexor \400.00 Hardbox controller \495.00 The next section of the listing contains roducts available from vendors in the United States. You may note that some of the same products as listed previously in the English section are available for far less in the USA. Protecto Enterprises Box 550, Barrington, Il 60010 (805) 312-5244 B-128 Computer System w/8050 disk, 4023 printer, & Monitor $895.00 Superscript II Word Processor $99.00 Superbase Database $99.00 Calc Result Spreadsheet $99.00 Accounts Receivable $99.00 Accounts Payable $99.00 Payroll $99.00 Inventory $99.00 General Ledger $9 00 Order Entry $99.00 ADA1800 IEEE to Centronics adaptor $139.00 Olympia RO Letter Quality Printer $379.00 Comstar 160 CPS 15-1/2" Business Printer $469.00 Telecommunications Package $139.00 B-129 Programmers Reference Guide $24.95 As you can see there is not alot available in the USA as compared to the UK. Rumors have been circulating concerning some other US vendors have or will soon release packages for the B-128 such as Southern Solutions Inc. *fp0 *nb"BUG1/1/013" *lm6:rm78:pl66:tl60 *p#13:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- *cn1;Calc Result Reviewed by Ken Leigh *cn0 The purpose of this report is to provide some insight into the spread sheet program that is available for the B-128. I ordered this program as part of a package from Protecto Enterprizes at a cost of $99.00 and knew only that it was a spreadsheet program. I was pleasantly surprised when I opened my software package to find I was the proud owner of Calc Result from Handic Software. I had a chance to try a similar program on the Commodore 64 called Calc Result Advanced and knew this was a powerful program, and as I had expected, the two versions are very very similar. The B-128 program is nicer because of the additional function keys and the faster disk access. The program consists of a cartridge and a disk, both of which are used at the same time. The manual is a 9" by 8" loose leaf binder with 168 pages and pockets for the disk and cartridge. It also allows you to m e a working copy of the program disk so you don't have to use the original. The manual is divided into three parts and appendices. Part one covers such things as getting started for the first time, minimum equipment, backups, etc. Part two covers five tutorial lessons and part three covers all the commands and functions. For the most part I found the documentation easy to follow and the tutorials were informative and orderly. Many of the commands are lumped together and the format is given for only o of the group. This is not a big problem but does require some investigation the first time through. The biggest fault I found was in the reference section. It is often difficult to look up a particular command or function because of the generalized nature of the index. The spreadsheet itself is conventionally arranged and contains 63 columns by 254 rows on each page. The computer can hold two pages in memory and the program can use up to 32 pages by using the disk memory. All the functions seem to ork very well and the list of all of them would be too long. Some of the features that are very helpful include split screens and windows, graphics, storing information in DIF-format so other commercial programs can use them and complete communications capabilities for those who need to transmit data over the phone. Calc result can be used with a hard disk (D9060) and can be set up to be used with a multi-user system. I particularly like and use the graphics function which is activated on any row or lumn with two simple keystrokes. When the graphics (vertical bar charts) have been viewed it is easy to print them on paper if you have a dot matrix printer such as the Commodore 4023. The program allows you to set the upper and lower limits and insert a heading and two rows of comments or titles at the bottom of the graph. I have used other spreadsheets with graphic functions but this is the one that works best for my needs. Still other options include an if-then-else command, screen dump including r and column numbers, formatted print-out, formula print-out, and zeroing all values of the page. Continued on page 14 *nb"BUG1/1/cov" *lm6:rm78:pl66:tl66 *0=96:1=32 000000000000000000000000000000000000000000000000000000000000000000000000 00`111111000`1110000`111110000`111110000000000000000000000000000000000000000 000`1100`11000`11000`11000`1100`11000`11000000000000000000000000000000000000000 000`1100`11000`1100000000`1100`11000`110000000000TheJournal0000000 000`1100`11000`110000000`11000`11000`11000000000000000000000000000000000000000 000`111110000`11000000`1100000`111110000000000000000ofthe000000000000 000`1100`11000`1100000`1100000`11000`11000000000000000000000000000000000000000 000`1100`11000`110000`11000000`11000`1100000B128UsersGroup00 000`1100`11000`11000`110000000`11000`11000000000000000000000000000000000000000 00`111111000`111100`1111111000`111110000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000 ------------------------------------------------------------------------ Introductory Issue December 1984 ------------------------------------------------------------------------ *cn1;Contents: Policy Statements ................... 2 Editorial ........................... 3 S nd on the B128 ................... 3 Memory Expansion .................... 7 B128 Vendor/Product Listing ......... 9 Calc-Result Reviewed ............... 13 Bulletins .......................... 14 Mailing List ....................... 15 Next Issue ......................... 15 Ordering Information ............... 15 ------------------------------------------------------------------------ *cn1;Published by: The B128 Users Group Established for the purpose of supporting the users of, and developing res rces for, the Commodore B128 system. Subscriptions: Subscriptions are available for 20.00 for 12 issues. Subscription also includes access to the group library of public domain software, and when established, the bulletin board system. Please submit subscription applications containing name, address, and phone number, along with a check or money order to the address listed below. B128UsersGroup 701 E. North Ave. Lompoc, Ca. 93436 --------------------------- Page 1 ----------------------- --- *fp0 *nb"BUG1/1/005" *lm6:rm78:pl66:tl60 *p#5:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 4 610 data 20,25,177,22,227,0,0 620 data 20,28,214,21,154,7,53 630 data 20,32,94,19,63,8,23 640 data 20,34,75,21,154,8,147 650 data 20,0,0,25,177,6,108 660 data 20,34,75,21,154,4,73 670 data 20,0,0,0,0,0,0 700 data 0 Type the program in exactly as shown for a quick demo of your computer's sound capability. The program uses all three voices for it's rendition of what should be a very familiar tune. After studying the code you can figure out how to change the data statements and a few key constants to program your own song. Each of the data statements contains seven values. The first is the duration for the note to played. Three pairs of numbers specifying the frequency each of the voices will be for that note follow. Each voice has two bytes for controlling the frequency, in each pair the 'low byte' is followed by the 'high byte'. Your User's guide contains some note values in appen x L. The last two data statements should be left intact. Line 670 zeroes the frequencies. Line 700 contains a single number for zero duration which signals to the program that the end of data has been reached. If your song requires more data statements, insert them before line 670. Lines 100-290 are for the most part a general purpose driver for sequencing the data statements that follow into the SID chip to create sound. Another sound program called Organ, that I downloaded from the CBM Programming IG's B-128 database on Compuserve, provides the ability to 'play' songs using the top two rows of keys on your keyboard as a two octave organ keyboard. It also will play two songs that it comes with. The listing follows. Organ Continued on page 6 *fp0 *nb"BUG1/1/007" *lm6:rm78:pl66:tl60 *p#7:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 6 Check out the C64 Programmer's Reference Guide, the B128 Programmer's Reference Guide, and some of the books covering the C64's sound capability for more information and further programming examples. In a future issue I'll go into specifics of sound programming using the SID chip on the B-128. Also a machine language program called SPROC, for Sound Processor, will be presented. ------------------------------------------------------------------------- *cn1;Memory Expansion by Marlin Schwanke and Robert Phillips *cn0 For the more adventurous souls out there thinking about memory expansion, this article will provide you with enough information to expand your B-128's memory from 128K to 256K. Commodore built a number of expansion provisions into the B-series machines and this is one of the simpler to take advantage of. You will need to be proficient at soldering, o know someone who is! The soldering task ahead is not small. There are 292 solder filled holes that have to be desoldered, componets inserted, and resoldered. For those of you who are still thinking of doing this be warned, Commodore claims that opening up the case of your computer and soldering on the circuit board will void your warranty. Continued on page 8 *nb"BUG1/1/008" *lm6:rm78:pl66:tl60 *p#8:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 7 Even though you shouldn't damage your machine if you know how to solder and follow the few simple precautions described below, you may want to wait until your warantee period is over. Is anyone still there? I don't want to sound overly pessimistic, it is a straightforward job. One thing you should be aware of while working inside your computer, components inside the B128, and the memory ICs used in this project are static sensitive. While handling the circuit board or the ICs you should ground yourself. To perform the memory expansion we cleared the solder from all the component holes required then installed sixteen low profile 16 pin sockets into IC locations U29-U36 and U45-U52. Also installed at this time were 16 .22uf disc capacitors, C66-C73 and C94-C101, and two 22uf pc mount electrolytic capacitors C65 and C93. The B128's pc board has very good component legends so there shouldn't b any problem finding the component locations. After soldering all the previously installed components in place we inserted sixteen 4164 200ns 64k x 1 dynamic ram ICs into the newly installed sockets, being careful to orient pin 1 of the ICs to the top left of the circuit board. After re-assembling your B128 connect it up and turn it on. Don't be alarmed if it takes several seconds to display the initialization message. Every time you turn on a Commodore computer it does a test of available ram automati lly. If everything went well during the installation it should have twice as much ram to test! If you don't get the normal message after a minute or so you have a problem, see the suggestions that follow. Once you get the BASIC prompt display you should enter the machine language monitor by typing: sys6 The monitor will prompt you by printing a period. Type the following: m 0355 The monitor will display the address, 0355, followed by 16 bytes expressed as 2 digit hexadecimal numb s. The first three of these should be 'ff fb 04' the important number is '04' indicating the top bank of 64k as detected by the ram test. Anything less than '04' suggests you have a problem. The number usually found at this location in an un-expanded B128 is '02'. You should know that BASIC will not use the expansion memory for program text or variables, except that by using the 'bank' statement you may peek and poke values there, and 'bload' and 'bsave' can be used to transfer data from these banks t and from disk. Superscript II will use the expansion ram however, giving you the capability to have 3 files loaded at the same time. You can also use this new memory space for large machine language programs of your own. Continued on page 9 *fp0 *nb"BUG1/1/009" *lm6:rm78:pl66:tl60 *p#9:hd1:B128 Users Group Journal,, *ft4:----------------------------,page #,----------------------------- ------------------------------------------------------------------------- Continued from page 8 If at some point in the project you detect a problem go back and check your work carefully. Are all the ICs inserted with the same orientation of pin 1? Are all of the pins correctly inserted in the socket holes? Look for shorts between pins that you've soldered. One of your memory components may be bad try exchanging rows and running the ml monitor to see if you can get at least an '03' for top bank thereby narrowing the location of the bad part to bank 4. If you still have a problem back out the work you've done until the machine works ok and seek some technical help. For those of you who don't have access to an inexpensive source for the parts used in this project or need more detailed instructions on how it should be performed we are putting together a kit of parts including the sockets, capacitors, and memory ICs, along with complete step by step instructions and a component layout dia am complete for only $50.00 for a 64k upgrade and $100.00 for a 128k upgrade. If you want the upgrade but don't wish to do it yourself we can arrange for our technician to do it for $75.00/64k and $150.000/128k including all parts and labor. Please see ordering information on page 13. Yes we're working on an even more extensive memory expansion! An internally mounted board connecting to one of the expansion connectors containing 256K. Look for details of this project in the coming months. ---------- ------------------------------------------------------------- *cn1;B-128 Product/Vendor List *cn0 In this department a listing of programs and hardware we believe to be compatible with the B-128 computer is presented. At this time only a few of the products listed have been reviewed. If you have any additional information concerning B-128 compatible products please forward it so that it may be added to this listing. The first section is a listing of products from England approved by Commodore UK. Ma gement of Finance *cn0 MICROFACTS Accounting Suite Facts Software Ltd (0234) 218191 Note: Modular Invoicing Sales Ledger Purchase Ledger Nominal Ledger Stock Control Job Costing Priced from \300.00 per module Continued on page 10 *fp0 M A R C H 1 9 9 2 ******************** 603 area code boards *********************************** NAME OF BOARD LOCATION PHONE # HOURS BAUD PURPOSE ***************************************************************************** ADAPTIVE TECHNOLGY Candia 483-0534 24 hrs. 2400 ALTER NET 2 Gilford 528-2149 8 PM-8 AM 14400 IBM ONLY AMIGA/IBM BBS Goffstown 497-3689 24 hrs 2400 AMIGA VENOM Manchester 624-9451 24 hrs 9600 ANT HILL Dover 742-8744 24 hrs 2400 APPLE POWER Merrimack 429-1309 24 hrs 2400 APPLE APPLE POWER Merrimack 424-0371 24 hrs 2400 APPLE BABBLE BOARD Belmont 267-5921 24 hrs 2400 BALLPARK Nashua 882-2099 24 hrs 14400 HST IBM ONLY BARRINGTONN BBS #1 Rochester 335-5640 24 hrs 19200 HST SUBSCRIPTION FEE BEER BARN Nashua 891-0827 24 hrs 2400 BIZNESS BYTE Nashua 595-1662 22 hrs 2400 BLACKBOARD (KHS) Keene 352-6331 24 hrs 1200 BOARD TALK Manchester 647-3177 24 hrs 9600 HST AMATEUR RADIO BOB B BBS Nashua 889-2049 24 hrs 2400 BRICKYARD BBS Rochester 332-0419 24 hrs 2400 BULL BOARD Dover 742-5201 24 hrs 2400 BULLDOG BBS Hudson 595-7807 24 hrs 9600 HST CEREAL PORT Rindge 899-3335 24 hrs 19200 CHAIN Plaistow 382-8157 24 hrs 2400 CHECKMATE Manchester 622-2371 24 hrs ? AVIATION COMPUTER CASTLE 1 Newton 382-3249 23 hrw 9600 COMPUTER CASTLE 2 Newton 382-3471 23 hrs 9600 COMPUTER CASTLE 3 Newton 382-7052 23 hrs COMPUTER CASTLE 4 Newton 382-6938 23 hrs COMPUTER CASTLE 4 Kingston 642-5949 24 hrs 9600 COMPUTER CASTLE 4 Raymond 895-2393 23 hrs COMPUTER KINGDON Merrimack 424-4912 23 hrs 2400 COMPUTER LAB Deerfield 463-5837 23 hrs 2400 COMPUTERSMITH Hudson 889-9084 24 hrs 2400 COMPUTER SOLUTIONS Manchester 641-2017 24 hrs 14400 HST IBM ONLY COSMO Manchester 666-0108 24 hrs 9500 CUCKOO'S NEST Hudson 880-1658 0800-0300 14400 HST RAINBOW/IBM DANGER ZONE Nashua 595-7739 24 hrs 9600 DARE DEVIL Amherst 429-2915 24 hrs 2400 DAVES SWIMMIN HOLE Brookline 673-2781 24 hrs 19200 DEAD ZONE Manchester 669-9149 23 hrs 2400 DIGICOM Dover 743-s385 2s hrs ? AMIGA/IBM EASY DOES IT Bow 228-0705 24 hrs 9600 HST EXILE'S GATE Manchester 644-5724 24 hrs 9600 FAR POINT STATION Barnstead 776-4885 24 hrs ? BEING REPAIRED FIRING LINE Pelham 898-1314 23 hrs 9600 FLOPPY DISK Pittsfield 435-8021 24 hrs 2400 GATEWAY 1 Windham 434-1456 24 hrs 2400 GATEWAY 2 Windham 434-5842 24 hrs 9600 No Answer GEORGE'S PLACE Pelham 635-3738 23 hrs 9600 GRANITE STATE CON. Weare 529-4290 24 hrs 14400 HST IBM ONLY GRANITE STATE CON. Weare 529-3395 24 hrs 2400 IBM ONLY HOBBY CENTER Plymouth 536-9618 23 hrs 2400 HOMEBASE Exeter 772-6455 23 hrs 2400 HOME SWEET HOME Allenstown 485-8801 22 hrs 2400 IMPERIAL PALACE Nashua 891-1386 ? 9600@xINFO RAIL Newton Jct. 382-3966 24 hrs 9600 HST INTER. DEV. CORP. Hampstead 329-4841 24 hrs 9600 JACK'S BBS Merrimack 429-1787 24 hrs ? LEGAL BEAGLE Nashua 883-4466 24 hrs 2400 LEO TECHNOLOGY Derry 432-2517 24 hrs 2400 ENGINEERING LEO TECHNOLOGY Derry 432-0922 23 hrs 14400 ENGINEERING LEO TECHNOGLGY Derry 437-8250 24 hrs 2400 ENGINEERING MAXBOARD Rumney 786-2349 23 hrs 2400 MIDNIGHT SHADOWS Merrimack 429-1787 24 hrs 2400 MISSING LINK Winchester 239-4433 24 hrs 2400 MY HOUSE Salem 898-2349 24 hrs 1200 NEC BBS Henniker 428-7962 23 hrs 2400 NHE EMPIRE Sutton 927-4273 24 hrs 2400 NITE OWLS W.Lebanon 298-9872 24 hrs 14400 NOR'EASTER BBS Londonderry 432-6711 24 hrs 9600 NORTH COUNTRY BBS Lancaster 788-2251 24 hrs 2400 IBM NRM CONSULTANTS Merrimack 426-5242 24 hrs 2400 NUKE ZONE, THE Dover 743-3955 23 hrs 9600 ON-LINE NH Chichester 798-4028 23 hrs 2400 OUTER LIMITS Merrimack 424-4915 23 hrs 9600 HST OUTLAND Goffstown 497-3689 24 hrs 2400 OUTPOST Nashua 888-3840 24 hrs 2400 UP AGAIN PEMBROKE CNCTN Pembroke 485-8549 24 hrs 2400 PETERBORO CNCTN Peterboro 924-7724 24 hrs 1200 PLEASURE DOME Nashua 881-9741 24 hrs 2400 PORTABLE 100 Peterboro 924-9770 24 hrs 2400 PROD. PROCESS Londonderry 434-4053 24 hrs 2400 QUAGMIRE Portsmouth 433-1859 24 hrs 9600 HST GENERAL RANDOM ACCESS Keene 357-8941 24 hrs 2400 RCI Merrimack 429-0513 24 hrs 2400 ROSE CROSS/2 North Salem 893-9563 24 hrs 2400 RUNNING BOARD Peterboro 924-9704 24 hrs 2400 SALEM STATION Salem 894-5169 24 hrs 9600 SEA MAC N.H. Exeter 778-7484 23 hrs 2400 SHOP PDB 1 Exeter 772-4239 24 hrs 9600 SHOP PCB 2 Exeter 772-7803 24 hrs 2400 SKI COUNTRY Laconia 528-5584 24 hrs 2400 SNAC-LINE Merrimack 429-1309 24 hrs 2400 STARSHIP Nashua 595-9677 23 hrs 9600 STARSHIP SHUTTLE Merrimack 429-2052 23 hrs 9600 SUNCOOK RIVER Allenstown 485-2111 24 hrs 2400 SYSTEM BBS Nashua 881-3461 24 hrs 2400 TACTICAL EDGE Keene 352-0194 24 hrs 4800 LAW ENFORCEMENT TANDYLAND Salem 893-7796 24 hrs 2400 TOKEN WARRIOR Salem 893-2078 24 hrs 9600 HST IBM ONLY TOOL CHEST Portsmouth 436-6793 24 hrs 1200 TOP OF THE KEYS Concord 228-4770 24 hrs 2400 TOXIC JUNGLE Manchester 623-2436 24 hrs 2400 TOY ROOM 1 Hudson 882-8669 24 hrs 2400 TOY ROOM 2 Hudson 886-5722 24 hrs 2400 VACATIONLAND Littleton 444-0701 24 hrs 2400 WHITE MTS INFO VAXCat Merrimack 424-0923 24 hrs 2400 V-GER 128 BBS Bradford 938-5265 24 hrs 2400 Commodore WEARE PC HOST Weare 529-1948 23 hrs 2400 WHIZ BBS Manchester 647-3068 24 hrs WILD IRISHMAN Nashua 883-1151 24 hrs 2400 Boston Comp Soc ZINN Litchfield 424-8124 24 hrs 9600 HST The following boards are designed for IBM systems and compatibles only and carry software only for MS-DOS machines: ALTER NET 2 GRANITE STATE CONN. #2 BALL PARK NORTH COUNTRY BBS COMPUTER SOLUTIONS TOKEN WARRIER GRANITE STATE CONN. #1 WILD IRISHMAN The following boards will only accept a minimum of 2400: AMIGA VENOM Manchester 624-9451 Cereal Port Rindge 899-3335 S Y S T E M N O T E S ARCADE BBS - This board has now gone private, is closed to the general public, and is no longer accepting new users. (9/21/91) The following systems have not answered their phones since September of 1991, and these numbers may have been re-assigned. (The phone rings, but the computer does not answer.) Use care in calling, especially during the late evening hours. ASYLUM Dover 742-0250 24 hrs 2400 CHECK POINT Bedford 472-6627 24 hrs 2400 INTERVISION Francestown 547-6485 24 hrs 9600 HST NONLIN DOC FILE PURPOSE: NONLIN determines the best straight or curved line to fit a set of data points by a process known as nonlinear least-squares curve-fitting. It then prints the parameter values that define the curve and plots the results using one of several formats. The program readily determines the best line through a group of points, the rate constant of an exponential decay process, the Km and Vmax (or Kd and N) of a saturable process, and solves related problems for up to seven unknown parameters. ANALYSES SUPPORTED: Data may be analyzed according to three basic equations: POLYNOMIALS: Polynomial curves are defined by the equation: Y = B(1) + B(2)*X + B(3)*X^2 + B(4)*X^3 + B(5)*X^4 + B(6)*X^5 + B(7)*X^6 Where B(1), B(2), etc. are the unknown parameters which will be optimized to the data. From two to seven parameters can be fitted to the data. In its simplist form (two parameters), the equation defines a straight line where B(1) is the Y intercept and B(2) is the slope, and the analysis is called linear regression. If more than two parameters are selected, the result is a curve and the analysis is called nonlinear regression. Parameters are added in the order that they appear in the above equation. Most smoothly varying data can be fit to this equation if a sufficient number of parameters is used. EXPONENTIALS: Exponential curves are defined by the equation: Y = B(1)*e^(B(2)*X) + B(3)*e^(B(4)*X) + B(5)*e^(B(6)*X) + B(7) where X is typically time and Y is typically a number, amount or concentration. Again, from 2 to 7 parameters can be fitted. For a two parameter fit, the computer determines B(1) (the initial value of Y for X = 0) and B(2) (the exponential rate constant, which is negative for decay processes and positive for exponential growth). The result is a single exponential curve. When 4 or 6 parameters are fitted, the result is the sum of two or three exponential curves. When an odd number of parameters is selected, the final parameter is treated as a constant (e.g., its value does not change with time, as in the case of the 7th parameter in the above equation). This equation is useful for fitting exponential decay (e.g., radioactivity) and growth (e.g., population) data. HYPERBOLAS: This equation has the form: Y = (B(1)*X)/(B(2)+X) + (B(3)*X)/(B(4)+X) + (B(5)*X)/(B(6)+X) + B(7)*X where X is typically concentration and Y is typically the velocity of an enzyme. When binding of ligand to a receptor or binding protein is studied, X is the "free" and Y is the "bound" concentration respectively. The resulting value of B(1) is the Vmax or concentration of binding sites, and B(2) is the Km of the enzyme or Kd of the receptor or binding protein. Data can be fit to the sum of two or three saturable processes by selecting four or six parameters, respectively. If an odd number of parameters is selected, the last parameter (e.g., B(3), B(5) or B(7)) is treated as a nonsaturable process: B(i)*X. Examples are nonspecific binding or a nonenzymatic reaction rate. DATA ENTRY: After selecting which equation to use, you must enter the data. Up to 100 data pairs can be entered. If a mistake is made, scan and correct the data with the up/down cursor and delete keys. After entering the last data pair, enter "E" in place of the next X value. You will be asked if you wish to accept the data. If not, the computer will review each entry to allow errors to be found and corrected. You will next be asked if you want to save the data. Saved files can be loaded by entering "L" in place of an X value during data entry, and will overwrite previous data. If you forget the name of your file, enter "D" to display the directory. The Cardco numeric keypad is supported on the C-64 version of this program. NUMBER OF PARAMETERS: You will then specify the number of parameters (2 - 7) to be fitted to the data. This number must be less (ideally, much less) than the number of data points. Fits using large numbers of parameters typically take much longer and require higher quality data for meaningful results. In general, it is wise to start with two or three parameters, and then add parameters only if needed. WEIGHTING POWER: This number specifies the "weight" that is given to each Y value in the analysis. A weighting power of two is used when the standard error of the mean (SEM) of each Y value (i.e., the uncertainty in the true value of Y) is proportional to Y, as is commonly true. A value of zero weights all points equally, and is appropriate when the standard error is effectively constant regardless of the value of Y. Use of zero weighting under other conditions tends to overemphasize the importance of large values of Y. When high quality data are available the weighting factor has little effect. X OFFSET: In exponential time curves, it is sometimes useful to subtract a constant from all measured times. The results will reflect this change, although the data are printed and saved unchanged. Enter zero for no offset. INITIAL ESTIMATES: Initial estimates of the expected values for each parameter must be provided. These may be very approximate, but accurate estimates speed the analysis and are essential when many parameters are being fitted. If the experiment has been done previously, enter the earlier results. Extremely inaccurate initial estimates may lead to an error condition during analysis. When this happens, the screen border turns red and the program attempts to recover by reducing the values of all parameters and restarting the analysis. Such results may occasionally be inaccurate and should be validated by reanalysis. Inaccurate extimates may rarely cause to program to home on a local rather than global solution. If a result does not appear reasonable, repeat the analysis with a better starting estimate. ANALYSIS: The analysis is automatic. Current parameter values are displayed along with the current sum of the squares. The data and current best-fit line can be viewed during the analysis by holding down the space bar or F3, F5, F7 or F2, but only if a Simon's Basic cartridge is installed. When further reduction in the sum of the squares is not possible, the results are output to the screen. If the analysis does not terminate within a reasonable time or the sum of the squares is not decreasing, output can be forced by holding down the "F" key. OUTPUT: Values are listed for each parameter along with the standard error (uncertainty) of that value, presented both as an absolute amount and as a percentage. Large uncertainties (over 40%) indicate that too many parameters have been selected for fitting, that the data are being fitted to an inappropriate equation, or that the quality of the data is poor. Also provided are the weighted and unweighted sum of the squares, the standard error of the analysis and the coefficient of determination (the square of the correlation coefficient). These values provide a measure of the quality of the fit, and are useful in determining the best equation and minimum number of parameters necessary to fit the data. PRINTOUT: Results can be printed by pushing the "P" key. A label of up to 60 characters can be added. This should work with most printers on the serial bus. Pressing RETURN sends a line feed and the UP ARROW sends a form feed. If everything is printed on the same line or other problems exist, try changing the secondary address sent to the printer by pressing "S". If your printer is not device #4, other numbers may be selected by pressing "N". PLOTTING THE DATA: Graphic features (only) require that the Simon's Basic cartridge be inserted in the cartridge slot. Push F3 for a linear plot, F5 for a log plot, F7 for a double-reciprocal (Lineweaver-Burke) plot, and F2 for a Scatchard plot of the data. The best fit line will be drawn automatically. If you prefer that all points be joined by line segments, hold down "L" while the data points are being plotted. To plot the data points without any line, hold down "D". Holding down any key will suppress printing the numeric data to the screen. SETTING PLOT LIMITS: Plot scaling is automatic. The X = 0 and Y = 0 axes are shown as dotted lines if they occur within the plot area. To set the plot limits manually, hold down the function key used to select the plot until a screen appears. SCREEN DUMP: Pressing F2 will dump the hires Simon's screen to the printer. This is known to work with the Gemini 10x and SG-10 printers with Cardco interfaces, and may work with other Epson-like printers although this is untested. ENDING THE ANALYSIS: Three options are available when the analysis is complete. 1. Pressing "Q" will quit the program and return you to Basic (this is the *only* method, and also works during the analysis). 2. Pressing F6 allows reanalysis of the same data set (for example, with a different number of parameters). 3. Pressing F8 resets the program for entry of new data. During data entry, if any of the new entries is unchanged, pressing return will reenter it automatically. PRINCIPLES OF OPERATION: This program finds the best values of the parameters by successive approximation. Matrix inversion is used to solve a system of partial differential equations for the parameter values expected to give the lowest values for the sum of the squares. The parameters are then adjusted to these new values and minor adjustments made to further improve the fit (these steps are labelled "iteration" and "subiteration" respectively). This process is repeated until further improvement is not possible. Standard error estimates for each parameter are then found by determining the sensitivity of the sum of the squares to small changes in the value of the parameter. SUMMARY OF COMMANDS: C Disk command D Plot only data (Hold down during plotting) E Edit data set F Force results (Hold down during analysis) G Display graphic screen L Connect points (Hold down during plotting) N Change printer device number P Send results to printer Q Quit S Change secondary address sent to printer T Display prior text screen <^> Send formfeed to printer Redisplay parameter values of last analysis Linear Plot (Hold down to set limits) Log Plot (Hold down to set limits) Double Inverse Plot (Hold down to set limits) Scatchard Plot Screen dump to printer Reanalyze same data set Reset to opening screen Display current best-fit line (hold down during analysis) Send linefeed to printer COPYRIGHT NOTICE: Copyright 1985 by Richard A. Weisiger. All rights reserved. Permission is granted to duplicate this program for personal use and to distribute it through electronic data bases provided both the program and the opening screen are not altered. This program may not be sold. Please notify the author of any errors (Compuserve user # 75015,260 or write University of California, San Francisco, CA 94143). #: 15074 Sec. 3 - VIC Utility Prgs Sb: VICTERM I 19-Mar-84 20:12:26 Fm: Merlin DePeel 70676,515 To: Bob Bertolino 73276,653 I tried to send the program EMAIL, but you dont have it yet. Here is the program: 10 poke 8192,00 20 poke 44,32 30 clr 40 poke 648,30 50 poke 36866,150 60 poke 36869,240 70 print '[clear/home]' 80 new run this as a stand+alone program. it can also be used for games that do pokes into screen memory. Just remove the lines changing the top of memory (pokes to 52 and 56). Function: From: voyager@eskimo.com (Nick Rossi) Subject: Novaterm 9.6 release X-Nntp-Posting-Host: eskimo.com Message-ID: Sender: news@eskimo.com (News User Id) Organization: Eskimo North (206) For-Ever Date: Fri, 5 Jul 1996 16:16:27 GMT Lines: 72 NOVATERM 9.6 ------------ Bring the telecommunications revolution to your Commodore 64. After many delays and headaches, I'm excited to finally announce the release of Novaterm 9.6! Novaterm 9.6 is available ON DISK, in either 1541 or 1581 format. It comes with a 90-page user's manual. The price for the disk and manual is US$29.95. ORDERING INFORMATION Send check or money order for US$29.95 to: Nick Rossi 10002 Aurora Ave. N. #3353 Seattle, WA 98133 U.S.A. INTERNET CONTACTS Check out the Novaterm 9.6 web site for more information: http://www.eskimo.com/~voyager/novaterm.html My e-mail address is voyager@eskimo.com. NOVATERM 9.6 FEATURES Novaterm 9.6 supports the following new features: * Zmodem upload, download, auto-download, and crash recovery. Also supports streaming mode with the buffer. * Ymodem-g and Xmodem-1k-g streaming protocols with the buffer. * Use any RAM expansion device as the buffer: REU, BBGRam, GEORam, RAMLink or RAMDrive partition, C128 VDC memory. * "Buffer recovery" feature retains contents of the buffer between Novaterm sessions as long as the memory device does not lose power or get overwritten. * Text editor can read and write files directly from the buffer. * Supports the SwiftLink, CommPort, HART cartridge, and Daniel Dallmann's 9600 bps user port enhancement (see http://rpool1.rus.uni-stuttgart.de/~etk10217/proj.html). * Supports the C128's fast-mode 80-column screen in terminal mode (25, 28, 43, and 50 line modes available). * C64 80-column emulation features "scroll-ahead" for better scrolling performance. Optionally supports a fast scroll if you have an REU. * Built-in ASCII translation and UUencode/decode options. * Built-in 80-column file viewer. * Reads real-time clock devices (BBRTC, CMD drives) for terminal mode clock display. * Single-menu loading of terminal emulations (finally!) * A step-by-step user-friendly configuration utility. Novaterm 9.6 still supports the basic feature set: * Terminal emulations: ANSI graphics, VT100/102, VT52, Standard, and Commodore graphics in 40 or 80 column mode. * Protocols: Zmodem, Ymodem batch, Ymodem-g, Xmodem-1k, Xmodem-1k-g, Xmodem-CRC, WXmodem, Kermit, Punter, Multi-Punter. * Hardware flow control for high-speed modems * Script language for automatic operation * Multiple 19-entry phone books * 16 user-definable macro keys * Miniature BBS module / answering service * Text editor utility with integrated script compiler * ASCII table editor and Font editor utility I could keep going, but you get the idea! Novaterm 9.6 supports all of the standard features from previous versions, but its capabilities have been greatly expanded. Thanks for all the support and suggestions -- the new version finally made it! X-within-URL:http://www.eskimo.com/~voyager/novanews.html NOVATERM 9.6 --- LATE BREAKING NEWS --- 7/4/96 - NOVATERM 9.6 HAS BEEN RELEASED! You heard right! Novaterm 9.6 is officially available. You thought it would never happen... I thought so myself at times. It's here, and it's ready to ship out. Find out how to get it. The official press release... Seattle, WA (July 4, 1996) - Nick Rossi announced the long-awaited official release of Novaterm 9.6 today. With a broad range of new and powerful features, Novaterm 9.6 promises to remain the communications software of choice among Commodore users. Novaterm 9.6 offers significant new features that Commodore users can no longer do without, whether they are surfing the Internet, using on-line networks like GEnie and Delphi, or dialing BBS systems. For file transfers, the Zmodem protocol has been expanded to support uploading, downloading, and recovery of aborted downloads (often called "crash recovery" or "resume"). In addition, two new protocols have been added: Ymodem-g and Xmodem-1k-g. These are streaming protocols, which download data non-stop into the buffer. Zmodem upload and crash recovery, Ymodem-g, and Xmodem-1k-g have not been available on a Commodore computer until now. The functionality of the buffer has been greatly expanded. Novaterm's buffer now uses any memory expansion device as buffer space. Novaterm 9.6 includes drivers to support the REU, BBGRam, GEORam, C128 VDC memory, and DACC partitions in a RAMLink or RAMDrive. Using one of these devices provides a huge amount of memory for capturing text or downloading files. What's more, the contents of the buffer remain intact even if a user leaves Novaterm to use a different application. In fact, as long as the memory device is not overwritten or lose power, the buffer files are there when a user loads Novaterm again. That means a RAMLink or other powered devices will retain the buffer contents even if the computer is shut off. Users will no longer lose buffer files that they forgot to save to disk. Novaterm 9.6 allows Commodore 128 users to take advantage of the C128's 80-column screen. Novaterm is able to use the 80-column screen for terminal mode, and all of the terminal emulations may be used in conjunction with it: ANSI, VT100/102, VT52, and Standard. Novaterm can display either 25, 28, 43, or 50 lines on the 80-column screen. In this mode, Novaterm switches the C128 processor to 2 MHz, providing the fastest possible display. The speed of the 80-column emulation has been improved, and a special driver has been included for REU users that uses the REU to implement a fast scroll. The performance of Novaterm 9.6 in 80 columns is far superior to previous versions. Novaterm still supports the SwiftLink, of course, but other serial devices may also be used with Novaterm now. Performance Peripherals' CommPort device is supported, as well as the HART cartridge. In addition, Daniel Dallmann, a Commodore enthusiast from Germany, has devised a way to attain 9600 bps through the Commodore's user port. He wrote a driver for Novaterm 9.6, allowing it to reach 9600 bps without a cartridge. Novaterm 9.6 provides many other conveniences. It has an 80-column file viewer. It has ASCII translation and UUencode/decode options. It can read the time from real-time clock devices. It supports a complete scripting language for automated sessions. It comes with a text editor and a miniature BBS module. Especially useful to novice users is a user-friendly configuration utility that leads a person through the setup step by step. Novaterm is no longer shareware; it is now commercial software. Novaterm 9.6 sells for US$29.95. It comes on either a 1541 or 1581 disk, and it is shipped with a printed user's guide. When a Commodore user group registers with a one-time US$30.00 registration, its members become eligible to receive a 50% discount on purchases of Novaterm 9.6. For serious modem users, there is simply nothing better than Novaterm 9.6! E-mail: voyager@eskimo.com WWW: http://www.eskimo.com/~voyager/novaterm.html  6/5/96 - NOVATERM 9.6 TO BE RELEASED ON DISK (Cartridge project is offically dead) After months of struggling to get the Novaterm cartridge produced, I have decided to change course and release the software on disk instead. The disk version is ready, and will be available for purchase from me. I must apologize for all the delays and false hopes. Now that the complications inherent in hardware production are no longer an issue, distribution of Novaterm should move forward smoothly. Users will finally be able to enjoy all the features that have been anticipated over the last several months. Novaterm 9.6 has all the features people have been talking about, including expanded buffer capabilities, a complete Zmodem and other new transfer protocols, file conversion utilities, and much more. Please see the feature list for a complete description of the new software. I've been anxious to get this version released. It does things no other Commodore communications software has ever done!  [BACK] X-within-URL:http://www.eskimo.com/~voyager/itsgot.html NOVATERM 9.6 Novaterm has more features than Congress has crooks! The green bullet o indicates a feature that is new in version 9.6. This is by no means an exhaustive list! Serial ports File transfers Terminal emulations Buffer features 80-column modes File conversions Other features Speedy serial ports... . Supports the SwiftLink cartridge up to 38,400 bps o Supports the CommPort cartridge up to 38,400 bps o Supports the HART cartridge up to 57,600 bps o Supports the user port at 9600 bps with RS232 interface modification . Supports 2400 bps through the unaided user port Emulating terminals... . ANSI color/graphics in 80 columns . VT102 in 80 columns . VT52 in 80 columns . Commodore color/graphics in 40 columns . ANSI color in 40 columns o Load all emulation modules from one menu now! 80-column display modes... . Soft-80 emulation on C64 (speed has been improved!) o Enhanced soft-80 scrolling available with a REU o 25- or 28-line C128 VDC 80-column mode (in "fast" mode) Grabbing files... o Zmodem upload and download o Zmodem resume (crash recovery) o Zmodem streaming (to buffer) o Ymodem-g and Xmodem-1k-g (to buffer) . Ymodem batch, Xmodem-1k, and Xmodem-CRC . Punter and Punter Multi-transfer . Kermit . WXmodem download Capturing text on-line... o Use any memory device for the buffer: o REU o BBGRAM o GEORAM o RAMLink partition o RAMDrive partition o C128 VDC memory . internal C64 memory . Capture text while on-line directly into any device . High-speed file transfers directly into memory o Buffer retains contents in powered or battery-backed devices (even with computer shut off) Converting files... . Convert ASCII text file to PETSCII . Convert PETSCII text file to ASCII . Convert PETSCII text file to Unix text file o UUencode files o UUdecode files o Convert files either on disk or in the buffer And other great features... o First-time configuration program for novice users . Script language for automatic operations . Full-featured Text editor with integrated script compiler o Text editor can load/save files from the buffer . Simple BBS mode - dial-in downloading o Reads and displays time from real-time clock devices: o BBRTC o CMD devices with RTC option o An all-new user's manual  Quit reading this and go get the software! [BACK] This is a brief text file describing how to transfer files, including programs, between an Amiga and a C64/128. This technique is useful mainly to download files using the higher baud rates available on the Amiga for offline transfer to the C64/128. It could also be used to transfer text, database and spreadsheet data although the data would probably require some processing before the Amiga could use it. Equipement needed: 1. Modem cable for the C64/128. This is the type used for Hayes compatable modems. 2. Null modem rs232 connector. 3. Gender bender rs232 connector. .The last two items are available at most computer stores for less than $5 each. The gender bender is required because the Amiga rs232 port is a different sexual orientation than the IBM. It is also helpful to have separate monitors for each computer although this is not absolutely necessary. How to: 1. Do not attempt to connect the computers yet. 2. Load a terminal program into each computer and set both for 1200 baud, xmodem checksum protocal. If you have a C128 and Commodore's vt100.128 program you can use 2400 baud. 3. Now you can hook up the cabl . Connect the C64/128 modem cable thru the null and gender bender connectors to your Amiga's rs232 port. Do not attempt to connect it before loading the terminal programs or the signals sent by the Amiga will interfer with the C64/128 loading. 4. At this point anything typed on the Amiga should appear on the C64/128 screen and vice versa. If that is not the case then check for loose connections, wrong baud rate, etc. 5. You are now ready to transfer. Set up the C64/128 for download and the Amiga for pload. The transfer should take place much as it would if you were using Compuserve. This might also work with an IBM or Atari ST but I have not had a chance to try it yet. Kenneth E. Kahl 73027,454 The program, nuterm.bin, is a bare bones terminal program, written in BASIC, to illustrate the technique of saving an ASCII text file to diskette without sending holdoffs to the host (CONTROL S, e.g.). Because no error checking protocol is used, the method is not recommended for program files. But it produces minimum online time. If contiguous characters are received, they re displayed and saved to a sequential file in essentially real time. No buffer, other than the 255 byte, RS-232 receiver buffer, is used. Thus, since the program ma be easily modified, the addition of a capture buffer will permit both saving to diskette and buffer capturing for later printing. It has been tested with a C-64C, a 1670 modem, and a 1541-II drive at 300 and 1200 baud. When LOADed and RUN, it transfers 515 bytes of ML to the region from $C000 to $C202. The BASIC program itself occupies $0801 to $0D6C. Any line number greater than 20 and less than 2020 may be deleted, edited, or added. If the program is reSAVEd, be sure to make line 10 end in GOTO 2020 rather than GOTO 0020. Since the program was designed for use with CIS, F2$, F4$, and 6$ are string variables which should be redefined as 'phone number, user ID, and password (unless your password happens to be number/modem). After answering prompts for FILENAME of file to be SAVEd and baudrate, pres F1 to enter terminal mode. You are then in an ML loop. You would usually press F2 to dial he CIS 'phone number, press the STOP key for a control C when connection is made, and follow with F4 for user ID and F6 for password. Press F3 to return to menu mode. If a text file is to be SAVEd to diskette, request to REAd the file. After entering the CIS FILENAME, don't press return. Press F5 instead. You should see the text on the screen and be SAVing to diskette. The sporadic breaks in printing to the screen, during drive read/write head activity, do not represent hold offs sent to the host. As soon as the drive sets the program free, the characters that had built up in the receiver buffer are rapidly read out. At the end of the file, first press F7, then RETURN. ONLY THE F7 KEY IS OPERATIVE DURING A SAVE. PETASCII/ASCII and ASCII/PETASCII conversion is used. Again, this is just a demonstration of a technique whih may not be in common use. The program hardly quallifies as a finished product. It was designed for ease of modification. All suggestions, criticisms and comments are welcome. John Iannetta 73510,2152 10 ALLIANCE NY/DIRECT ACCESS 718-835-7515 ONLINE - 24HOURS NY 20 DIRECT ACCESS III ONLINE - 24HOURS NY 30 IMPULSE BBS 718-259-3491 ONLINE - 24HOURS NY 40 THE GATE BBS 718-384-7296 ONLINE - 24HOURS NY 50 GARY'S BBS 315-598-8106 ONLINE - 24 HOURS NY 60 NETRO-DETROIT BBS 313-893-7773 ONLINE - 24HOURS MI 70 SMUGGLER'S INN 219-486-4610 ONLINE - 24HOURS IN 80 ENTERPRISE II 718-456-0893 05:00 PM - 09:00AM NY 90 ENIAC 718-326-9675 ONLINE - 24 HOURS NY 100 VISION HEADQUARTERS 718-631-9065 ONLINE - 24 HOURS NY 110 BEYOND OUTER LIMITS BBS 718-723-1669 ONLINE - 24 HOURS NY 120 CIRCULAR SQUARE BBS 718-428-9794 ONLINE - 24 HOURS NY 130 B.Q.EXCHANGE 718-776-8299 07:00 PM- 12:00 AM NY 140 PLAYBOY KILLER'S BBS 718-259-0532 07:00 PM- 12:00 AM NY 150 SWEET DREAMS 718-849-2319 ONLINE - 24 HOURS NY 160 THE TEMPLE 718-373-5256 ONLINE - 24 HOURS NY 170 PIPERS PIT 718-331-5716 ONLINE - 24 HOURS NY 180 EAGLESOFT NY 516-794-1473 ONLINE - 24 HOURS NY 190 SPECTRA SYSTEM 718-241-2304 ONLINE - 24 HOURS NY 200 LAST RESORT 718-633-0224 ONLINE - 24 HOURS NY 210 DIRECT ACCESS 2 718-835-8065 ONLINE - 24 HOURS NY 220 PCREATION 718-997-1189 ONLINE - 24 HOURS NY 230 RESISTANCE BBS 212-777-0621 ONLINE - 24 HOURS NY 240 FANTASTIC VOYAGE 718-417-3010 ONLINE - 24 HOURS NY 250 THE SYNDICATE 718-642-4726 ONLINE - 24 HOURS NY 260 MAGIK APPLE 212-671-9399 ONLINE - 24 HOURS NY 270 THE GRAPEVINE 915-263-0858 ONLINE - 24 HOURS TX 280 PENTHOUSE CRACKING 212-285-2745 ONLINE - 24 HOURS NY 290 THORR'S DEN 212-663-6390 11:00 PM - 06:OO AM NY 300 HI-TECH B.B.S. I 212-285-2745 ONLINE - 24 HOURS NY 310 NIGHT VISION 916-332-3422 ONLINE - 24 HOURS CA 320 ELITE STOMPERS BBS 718-946-5016 ONLINE - 24 HOURS NY 330 DREADSTAR'S BBS 212-824-7424 ONLINE - 24 HOURS NY 340 BIGTIME 212-989-3278 ONLINE - 24 HOURS NY 350 TOWER OF HIGH SORCERY 718-979-4614 ONLINE- 24 HOURS NY 360 PENT HOUSE BBS 718-896-3318 ONLINE- 24 HOURS NY 370 COMMODORE CITY 718-774-5563 11:40 PM-7:00 AM NY 380 HUNDER ALLEY 214-636-2209 ONLINE - 24 HOURS TX 390 THE WAREHOUSE EXPERIENCE 313-569-3893 ONLINE- 24 HOURS MC 400 PARTY PATROL 404-242-6316 ONLINE - 24 HOURS GA 410 KRACKERDOME BBS 718-763-1291 ONLINE - 24 HOURS NY 420 EROTICA BBS 718-259-3491 ONLINE - 24 HOURS NY 430 SWEET DREAMS 718-849-2319 ONLINE - 24 HOURS NY 440 BLACK HAWK BBS 914-856-3399 ONLINE - 24 HOURS NY 450 TIME WARP 718-545-7166 10:00 PM - 10:00 AM NY 460 PROTOCOL BBS 718-631-4927 ONLINE - 24 HOURS NY 470 EROTICA 718-259-3491 ONLINE - 24 HOURS NY 480 USS..ENTERPRIZE (I) 718-849-4794 ONLINE - 24 HOURS NY 490 TIME TUNNEL 718-849-3422 ONLINE - 24 HOURS NY 500 THE TARDIS 212-991-7820 ONLINE - 24 HOURS NY 510 SOFTWARE DIMENSIONS EAST 201-251-7331 ONLINE - 24 HOURS NJ 520 5150 XPB 404-922-6798 ONLINE - 24 HOURS GA 530 HYDRO BASE 718-493-6241 12:00 AM - 07:00 A NY 540 DROWNDING GOLDFISH 276-6 718-276-6364 ONLINE - 24 HOURS NY 550 WARES WORLD 1 718-767-0251 ONLINE - 24 HOURS NY 560 SOHO BBS 516-589-5480 ONLINE - 24 HOURS NY 570 PRANK-A-PRICK 718-229-6885 ONLINE - 24 HOURS NY 580 ADULT NETWORK 212-798-1307 ONLINE - 24 HOURS NY 590 DREAD STAR 212-283-3596 ONLINE - 24 HOURS BX 600 MARBLE HILL 212-562-5300 ONLINE - 24 HOURS BX 610 MILLIWAYS 718-946-5016 ONLINE ? - 24 HOURS BK 620 TARDIS 212-991-7820 ONLINE - 24 HOURS BX 630 THE AFTERMATH 301-346-7213 ONLINE - 24 HOURS MD 640 SHAKE THE DISEASE 718-642-1207 ONLINE - 24 HOURS NY 650 THE PHANTOM GUILD 718-459-2023 ONLINE - 24 HOURS NY 660 TOP CONNECTION 818-799-7923 ONLINE - 24 HOURS ?? 670 PE HEADQUARTERS 301-346-7213 ONLINE - 24 HOURS ?? 680 THE WITCH TRIALS 404-587-5274 ONLINE - 24 HOURS ?? 690 WARES GALORE 206-946-0245 ONLINE - 24 HOURS ?? 700 CONCENTRATION CAMP 409-856-6265 ONLINE - 24 HOURS ?? 710 THE HACK SHACK 615-352-6207 ONLINE - 24 HOURS?? 720 THE CELLAR 214-867-7522 ONLINE - 24 HOURS ?? 730 DEN OF ILLUSIONS 713-479-3054 ONLINE - 24 HOURS ?? 740 INFINITY'S DOMAIN 718-946-8171 ONLINE - 24 HOURS NY 750 THE OTHER BBS 718-331-7961 ONLINE - 24 HOURS NY 760 KAOS 718-276-5218 ONLINE - 24 HOURS NY 770 THE SANITARIUM 718-983-1707 ONLINE - 24 HOURS NY 780 MENTAL WARD 718-835-3252 05:00 PM - 11:00 PM NY 790 NIGHT FLIGHT (AMIGA) 718-633-2774 ONLINE - 24 HOURS NY 800 CZONE'S HIDE OUT 718-493-3334 ONLINE - 24 HOURS NY 810 ELECTRIC DREAMS 916-395-4770 ONLINE - 24 HOURS CA Direct Access ][ 24 Hours / 7 Days 300 / 1200 Baud (718)835-8065 Subscribe to CONNECT Now and Save! For a limited time, Pegasus Press is offering dramatically discounted subscription rates on its new magazine, CONNECT. Covering the major commercial online services, Internet/Usenet and bulletin board system networks, CONNECT focuses on telecommunications from a user's perspective. The first bi-monthly issue of CONNECT will be available in March, 1993. Issue after issue, CONNECT shows you how to get the most from the commercial online services you're using -- CompuServe, Delphi, America Online, Prodigy, GEnie and BIX. With columnists on staff to cover these services in depth, you'll find CONNECT a valuable resource. CONNECT also shows you what "free" networks like Internet have to offer. Every issue of CONNECT contains Internet coverage that helps you find your way around the biggest network in the world. But CONNECT doesn't stop there. BBS callers also receive a wealth of information from each issue. 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Return this form to: Pegasus Press CONNECT Discount Offer 3487 Braeburn Circle Ann Arbor, MI 48108 _________________________________________________________________________ CONNECT Subscriber Questionnaire 1) Are you male or female? ___ Male ___ Female 2) What is your age? ______ years 3) What is your income? ___ $0-$19,999 ___ $20,000-$29,999 ___ $30,000-$39,999 ___ $40,000-$49,999 ___ $50,000 or more 4) What telecommunication services do you use (mark all that apply)? ___ GEnie ___ CompuServe ___ America Online ___ Prodigy ___ Delphi ___ BIX ___ PC Pursuit ___ Internet ___ Bulletin Boards ___ Other 5) Do you use your computer for ___ Business or ___ Personal use? 6) How many people use your computer? ______ person(s) 7) What system(s) do you own? ___ IBM or compatible ___ Macintosh ___ UNIX-based system ___ Amiga ___ Atari ST ___ Apple II/e/gs ___ Commodore 64/128 ___ Atari XL/XE ___ Other 8) How long have you owned a computer? ______ years 9) What level of computer user would you say you are? ___ Beginner ___ Intermediate ___ Advanced 10) I own: Will buy: ____ ____ A 300-2400 bps modem ____ ____ A high speed modem (9600 bps or higher) ____ ____ A FAXmodem ____ ____ A hard drive ____ ____ A removable hard drive ____ ____ A tape backup ____ ____ A CD-ROM Drive ____ ____ A memory upgrade ____ ____ Another computer 11) If you run a BBS, please fill out the following: BBS Name: _____________________ Number(s): _______________________ BBS Software Being Used: _________________________________________ Network address(es) if any: ______________________________________ 12) Comments: ________________________________________________________ __________________________________________________________________ __________________________________________________________________ ; Commodore plus/4 and ; Commodore 16 Memory Map ; ; V1.1 9 Dec 1994 ; Label Hex Addr. Decimal Loc. Description PDIR $0000 0 7501 on-chip data-direction register PORT $0001 1 7501 on-chip 8-bit Input/Output register SRCHTK $0002 2 Token 'search' looks for (run-time stack) ZPVEC1 $0003-0004 3-4 Temp (renumber) ZPVEC2 $0005-0006 5-6 Temp (renumber) CHARAC $0007 7 Search character ENDCHR $0008 8 Flag: scan for quote at end of string TRMPOS $0009 9 Screen column from last TAB VERCK $000A 10 Flag: 0 = load 1 - verify COUNT $000B 11 Input buffer pointer / No. of subsctipts DIMFLG $000C 12 Flag: Default Array DIMension VALTYP $000D 13 Data type: $FF = string $00 = numeric INTFLG $000E 14 Data type: $80 = integer, $00 = floating DORES $000F 15 Flag: DATA scan/LIST quote/garbage coll SUBFLG $0010 16 Flag: subscript ref / user function coll INPFLG $0011 17 Flag: $00 = INPUT, $43 = GET, $98 = READ TANSGN $0012 18 Flag TAN siqn / comparison result CHANNL $0013 19 Flag: INPUT prompt LINNUM $0014-0015 20-21 Temp: integer value TEMPPT $0016 22 Pointer: temporary string stack LASTPT $0317-0018 23-24 Last temp string address TEMPST $0019-0021 25-33 Stack for temporary strings INDEX1 $0022-0023 34-35 Utility pointer area INDEX2 $0024-0025 36-37 Utility pointer area RESHO $0026 38 RESMOH $0027 39 RESMO $0028 40 RESLO $0029 41 $002A 42 TXTTAB $002B-002C 43-44 Pointer: start of BASIC text VARTAB $002D-002E 45-46 Pointer: start of BASIC variables ARYTAB $002E-0030 47-48 Pointer: start of BASIC arrays STREND $0031-0032 49-50 Pointer: end of BASIC arrays (+1) FRFTOP $0033-0034 51-52 Pointer: bottom of string storage FRESPC $0035-0036 53-54 Utility string pointer MEMSIZ $0037-0038 55-56 Pointer: highest address used by BASIC CURLIN $0039-003A 57-58 Current BASIC line number TXTPTR $003B-003C 59-60 FNDPNT $003D-003F 61-62 DATLIN $003F-0040 63-64 Current DATA line number DATPTR $0041-0042 65-66 Pointer: Current DATA item address INPPTR $0043-0044 67-68 Vector: INPUT routine VARNAM $0045-0046 69-70 Current BASIC variable name VARPNT $0047-0048 71-72 Pointer: Current BASIC variable data FORPNT $0049-004A 73-74 Pointer: Index variable for FOR/NEXT OPPTR $0048-004C 75-76 OPMASK $004D 77 DEFPNT $004E-004F 78-79 DSCPNT $0050-0051 80-81 $0052 82 HELPER $0053 83 JMPER $0054 84 SIZE $0055 85 OLDOV $0056 86 TEMPF1 $0057 87 HIGHDS $0058-0059 88-89 HIGHTR $005A-005B 90-91 $005C 92 LOWDS $005D-005E 93-94 LoWTR $005F 95 EXPSGN $0060 96 FACEXP $0061 97 Floating-point accumulator #1: exponent FACHO $0062 98 Floating accum. #1: mantissa FACMOH $0063 99 FACMO $0064 100 FACLo $0065 101 FACSGN $0066 102 Floating accum. #1: sign SGNFLG $0067 103 Pointer: series evaluation constant BITS $0068 104 Floating accum. #1: overflow digit ARGEXP $0069 105 Floating-point accumulator #2: exponent ARGHO $006A 106 Floating accum. #2: mantissa ARGMOH $006B 107 ARGMO $006C 108 ARGLO $006D 109 ARGSGN $006E 110 Floating accum. #2: sign ARISGN $006F 111 Sign comparison result: accum. #1 vs #2 FACOV $0070 112 Floating accum. #1. low-order (rounding) FBUFPT $0071-0072 113 Pointer: cassette buffer AUTINC $0073-0074 115-116 Increment value for auto (0 = off) MVDFLG $0075 117 Flag if 10K hires allocated KEYNUM $0076 118 KEYSIZ $0077 119 SYNTMP $0078 120 Used as temp Eor indirect loads DSDESC $0079-0078 121-123 Descriptor for DSS TOS $007C-037D 124-125 Top of run time stack TMPTON $007E-007F 126-127 Temps used by music (tone & volume) VOICNO $0080 128 RUNMOD $0081 129 POINT $0082 130 GRAPHM $0083 131 Current graphic mode COLSEL $0084 132 Current color selected MC1 $0085 133 Multicolor 1 FG $0086 134 Foreground color SCXMAX $0087 135 Maximum # of columns SCYMAX $0088 136 Maximum # of rows LTFLAG $0089 137 Paint-left flag RTFLAG $008A 138 Paint-Right flag STOPNH $008B 139 Stop paint if not BG (Not same Color) GRAPNT $008C-008D 140-141 VTEMP1 $008E 142 VTEMP2 $008F 143 STATUS $0090 144 Kernal I/O status word: ST STREY $0091 145 Flag: STOP key / RVS key SPVERR $0092 146 Temp VERFCK $0093 147 Flag: 0 = load, 1 = verify C3PO $0094 148 Plag: serial bus - output char buffered BSOUR $0095 149 Buffered character for serial bus XSAV $0096 150 Temp for basin LDTND $0097 151 # of open files / index to file table DFLTN $0098 152 Default input device (0) DFLTO $0099 153 Default output (CMD) device (3) MSGFLG $009A 154 Flag: $80 = direct mode $00 = program SAL $009B 155 Tape pass 1 error log SAH $009C 156 Tape pass 2 error log EAL $009D 157 EAH $009E 158 T1 $009F-00A0 159-160 Temp data area T2 $00A1-00A2 161-162 Temp data area TIME $00A3-00A5 163-165 Real-time jiffy clock (approx) 1/60 sec R2D2 $00A6 166 Serial bus usage (EOI on output) TPBYTE $00A7 167 Byte to be written/read on/off tape BSOUR1 $00A8 168 Temp used by serial routine FPVERR $00A9 169 DCOUNT $00AA 170 FNLEN $00A8 171 Length of current file name LA $00AC 172 Current logical fiie number SA $00AD 173 Current seconda.y address FA $00AE 174 Current device number FNADR $00AF-00B0 175-176 Pointer: current file name ERRSUM $00B1 177 STAL $00B2 178 I/O start address STAH $00B3 179 MEMUSS $00B4-00B5 180-181 Load ram base TAPEBS $00B6-00B7 182-183 Base pointer to cassette base TMP2 $00B8-00B9 184-185 WRBASE $00BA-00BB 186-187 Pointer to data for tape writes IMPARM $00BC-00BD 188-189 Pointer to immediate string for primms FETPTR $00BE-00BF 190-191 Pointer to byte to be fetched in bank fetc SEDSAL $00C0-00C1 192-193 Temp for scrolling RVS $00C2 194 RVS field flag on INDX $00C3 195 LSXP $00C4 196 X position at start LSTP $00C5 197 SFDX $00C6 198 Flag: shift mode for print CRSW $00C7 199 Flag: INPUT or GET from keyboard PNT $00C8-00C9 200-201 Pointer: current screen line address PNTR $00CA 202 Cursor column on current line QTSW $00CB 203 Flag: editor in quote mode, $00 = no SEDT1 $00CC 204 Editor temp use TBLX $00CD 205 Current cursor physical line number DATAX $00CE 206 Temp data area INSRT $00CF 207 Flag: insert mode, >0 = # INSTs $00D0-$00D7 208-215 Area for use by speech software $00D8-00E8 216-232 Area for use by application software CIRSEG $00E9 233 Screen line link table / editor temps USER $00EA-00EB 234-235 Screen editor color IP KEYTAB $00EC-00ED 236-237 Key scan table indirect TMPKEY $00EE 238 NDX $00EF 239 Index to keyboard queue STPFLG $00F0 240 Pause flag TO $00F1-00F2 241-242 Monitor ZP storage CHRPTR $00F3 243 BUFEND $00F4 244 CHKSUM $00F5 245 Temp for checksum calculation LENGTH $00F6 246 PASS $00F7 247 Which pass we are doing str TYPE $00F8 248 Type of block USE4DY $00F9 249 (B.7 = 1)=> for wr, (B.6 = 1)=> for rd XSTOP $00FA 250 Save xreg for quick stopkey test CURBNK $00FB 251 Current bank configuration XoN $00FC 252 Char to send for a x-on (RS232) XoFF $00FD 253 Char to send for a x-off (RS232) SEDT2 $00FE 254 Editor temporary use LOFBUF $00FF 255 FBUFFR $0100-$010F 256-271 SAVEA $0110 272 Temp Locations for SAVEY $0111 273 ... for Save and SAVEX $0112 274 ... Restore COLKEY $0113-0122 275-289 Color/luminance table in RAM SYSSTK $0124-01FF 291-511 System stack BUF $0200-0258 512-606 Basic/monitor input buffer OLDLIN $0259-025A 601-602 Basic storage OLDTXT $025B-025C 603-604 Basic storage $025D-02AC 605-684 BASIC/DOS INTERFACE AREA XCNT $025D DOS loop counter PNBUFR $025E-026D Area for filename DOSF1L $026E DOS filename 1 length DOSDS1 $026F DOS disk drive 1 DOSF1A $0270-0271 DOS filename 1 addr DOSF2L $0272 DOS filename 2 length DOSDS2 $0273 DOS disk drive 2 DOSF2A $0274-0275 DOS filename 2 addr DOSLA $0276 DOS logical address DOSEA $0277 DOS phys addr DOSSA $0278 DOS secordary address DOSDID $0279-027A DOS disk identifier DIDCHK $0278 DOS DID flag DOSSTR $027C DOS output string buffer DOSSPC $027D-02AC Area used to build DOS string Graphics Variables XPOS $02AD-02AE 685-686 Current x position YPOS $02AE-02B0 687-688 Current y position XDEST $02B1-02B2 689-690 X coordinate destination YDEST $02B3-02B4 691-692 Y coordinate destination XABS $02B5-02B6 693-694 YABS $02B7-0288 69S-696 XSGN $02B9-02BA 697-69B YSGN $02BB-028C 699-700 FCT1 $02BD-02BE 701-702 FCT2 $02BF-02C0 703-704 ERRVAL $02C1-02C2 705-706 LESSER $02C3 707 GREATR $02C4 708 ANGSGN $02C5 709 Sign of angle SINVAL $02C6-02C7 710-711 Sine of value of angle COSVAL $02C8-02C9 712-713 Cosine of value of angle ANGCNT $02CA-02CB 714-715 Temps for angle distance routines Start of multiply defined area #1 $02CC 716 Placeholder BNR $02CD 717 Pointer to begin no. ENR $02CE 718 Pointer to end no. DOLR $02CF 719 Dollar flag FLAG $02DO 720 Comma flag SWE $02D1 721 Counter USGN $02D2 722 Sign exponent UEXP $02D3 723 Pointer to exponent VN $02D4 724 # of digits before decimal point CHSN $02D5 725 Justify flag VF $02D6 726 # of pos before decimal point (field) NF $02D7 727 # of pos after decimal point (field) POSP $02D8 728 +/- flag (field) FESP $02D9 729 Exponent flag (field) ETOF $02DA 730 Switch CFORM $02D8 731 Char counter (field) SNO $02DC 732 Sign no. BLFD $02DD 733 Blank/star flag BEGFD $02DE 734 Pointer to beginning of field LFOR $02DF 735 Length of format ENDFD $02E0 736 Pointer to end of field XCENTR $02CC-02CD 716-717 YCENTR $02CE-02CF 718-719 XDIST1 $02D0-02D1 720-721 YDIST1 $02D2-02D3 722-723 XDIST2 $02D4-02D5 724-725 YDIST2 $02D6-02D7 726-727 $02D8-02D0 728-729 Placeholder COLCNT $02DA 730 Characters column counter ROWCNT $02DB 731 Characters row counter STRCNT $02DC 732 Start of multiply defined area #2 XCORD1 $02CC-02CD 716-717 YCORD1 $02CE-02CF 718-719 BOXANG $02D0-02D1 720-721 Rotation angle XCOUNT $02D2-02D3 722-723 YCOUNT $02D4-02D5 724-725 BXLENG $02D6-02D7 726-727 Length of a side XCORD2 $02D8-02D9 728-729 YCORD2 $02DA-02DB 730-731 XCIRCL $02CC-02CD 716-717 Circle center, x coordinate YCIRCL $02CE-02CF 718-719 Circle center, y coordinate XRADUS $02D0-02D1 720-721 X radius YRADUS $02D2-02D3 722-723 Y radius ROTANG $02D4-02D5 724-725 Rotation angle ANGBEG $02D8-02D9 728-729 Arc angle start ANGEND $02DA-02DB 730-731 Arc angle end XRCOS $02DC-02DD 732-733 X radius * cos (rotation angle) YRSIN $02DE-02DF 734-735 Y radius * sin (rotation angle) XRSIN $02E0-02E1 736-737 X radius * sin (rotation angle) YRCOS $02E2-02E3 738-739 Y radius * cos (rotation angle) Start of multiply defined area #3 $02CC 716 Placeholder KEYLEN $02CD 717 KEYNXT $02CE 718 STRS2 $02CE 719 String length GETTYP $02D0 720 Replace string mode STRPTR $02D1 721 String position counter OLDBYT $02D2 722 Old bit map byte NEWBYT $02D3 723 New string or bit map byte $02D4 724 Placeholder XSI2E $02D5-02D6 725-726 Shape column length YSIZE $02D7-02D8 727-728 Shape row length XSAVE $02D9-02DA 729-730 Temp for column length STRADR $02D8-02DC 731-732 Save shape string descriptor BITIDX $02DD 733 Bit index into byte SAYSIZ $02DE-02E1 734-737 Temporary work locations CHRPAG $02E4 740 High byte addr of char ROM for char cmd LITCNT $02E5 741 Temp for gshape SCALEM $02E6 742 Scale mode flag WIDTH $02E7 743 Double width flag FILFLG $02E8 744 Box fill flag BITMSK $02E9 745 Temp for bit mask NUMCNT $02EA 746 TRCFLG $02EB 747 Flags trace mode T3 $02EC 748 T4 $02ED-02EE 749-750 VTEMP3 $02EF 751 Graphic temp storage VTEMP4 $02F0 752 VTEMP5 $02F1 753 ADRAY1 $02E2-02F3 754-755 Ptr to routine: convert float to integer ADRAY2 $02F4-02F5 756-757 Ptr to routine: convert integer to float BNKVEC $02FE-02FF 766-767 Vector for function cartridge users IERROR $0300-0301 768-769 Indirect Error (Output Error in .X) IMAIN $0302-0303 770-771 Indirect Main (System Direct Loop) ICRNCH $0304-0305 772-773 Indirect Crunch (Tokenization Routine) IOPLOP $0306-0307 774-775 Indirect List (Char List) IGONE $0308-0309 776-777 Indirect Gone (Character Dispatch) IEVAL $030A-0303 778-779 Indirect Eval (Symbol Evaluation) IESCLK $030C-030D 780-781 Escape token crunch IESCPR $030E-030F 782-783 IESCEX $0310-0311 784-785 ITIME $0312-0313 786-787 CINV $0314-0315 7B8-789 IRQ Ram Vector CBINV $0316-0317 790-791 BRK Instr RAM Vector IOPEN $0318-0319 792-793 Indirects for Code ICLOSE $031A-031B 794-795 ICHKIN $031C-031D 796-797 ICKOUT $031E-031F 798-799 ICLRCH $0320-0321 800-801 IBASIN $0322-0323 802-803 IBSOUT $0324-Q325 804-805 ISTOP $0326-0327 806-807 IGETIN $0328-0329 808-809 ICLALL $032A-032B 810-811 USRCMD $032C-032D 812-813 ILOAD $032E-032E 814-815 ISAVE $0330-0331 816-817 Savesp TAPBUF $0333-03F2 819-1010 Cassette tape buffer WRLEN $03F3-03F4 1011-1012 Length of data to be written to tape RDCNT $03F5-03F6 1013-1014 Length of data to be read from tape INPQUE $03F7-0436 1015-1078 RS-232 input queue ESTARL $0437-0454 1079-1108 ESTAKH $0455-0472 1109-1138 CHRGET $0473-0478 1139-1144 CHRGOT $04?9-0484 1145-1156 QNUM $0485-0493 1157-1171 INDSUB $0494-04A1 1172-1185 Shared ROM fetch sub ZERO $04A2-04A4 1186-1188 Numeric constant for Basic INDTXT $04A5-04AF 1189-1199 Txtptr INDIN1 $04B0-04BA 1200-1210 Index & Index1 INDIN2 $04BB-04C5 1211-1221 Index2 INDST1 $04C6-04D0 1222-1232 Strng1 INDLOW $04D1-04DB 1233-1243 Lowtr INDFMO $04DC-04E6 1244-1254 Facmo PUFILL $04E7 1255 Print using fill symbol [space] PUCOMA $04E8 1256 Print using comma symbol [;] PUDOT $04E9 1257 Print using D.P. symbol [.] PUMONY $04EA 1258 Print using monetary symbol [$] TMPDES $04EB-04EE 1259-1262 Temp for instr ERRNUM $04EF 1263 Last error number ERRLIN $04F0-04F1 1264-1265 Line # of last error TRAPNO $04F2-04F3 1266-1267 Line to go on error TMPTRP $04F4 1268 Hold trap no. temporarily ERRTXT $04F5-04E6 1269-1270 OLDSTR $04F7 1271 TMPTXT $04F8-04F9 1272-1273 TMPLIN $04FA-04F8 1274-1275 MTIMLO $04FC-04FD 1276-1277 Table of pending jiffies (2's comp) MTIMHI $04FE-04FF 1278-1279 USRPOK $0500-0502 1280-1282 KERNDX $0503-0507 1283-1287 DEJAVU $0508 1288 'cold' or 'warm' start status LAT $0509-0512 1289-1298 Logical file numbers FAT $0513-051C 1299-1308 Primary device numbers SAT $051D-0526 1309-1318 Secondary addresses KEYD $0527-0530 1319-1328 IRQ keyboard buffer MEMSTR $0531-0532 1329-1330 Start of memory [1000] MSIZ $0533-0534 1331-1332 Top of memory [FD00] TIMOUT $0535 1333 IEEE timeout flag FILEND $0536 1334 File end reached = 1, 0 otherwise CTALLY $0537 1335 # of chars left in buffer (for R & W) CBUFVA $0538 1336 # of total valid chars in buffer (R) TPTR $0539 1337 Ptr to next char in buffer (for R & W) FLTYPE $053A 1338 Contains type of current cass file COLOR $053B 1339 Active attribute byte FLASH $053C 1340 Character flash flag $053D 1341 FREE HIBASE $053E 1342 OC Base location of screen (top) [0C] XMAX $053F 1343 RPTFLG $0540 1344 Key repeat flag KOUUT $0541 1345 DELAY $0542 1346 SHFLAG $0543 1347 Shift flag byte LSTSHF $0544 1348 Last shift pattern KEYLOG $0545-0546 1349-1350 Indirect for keyboard table setup MODE $0547 1351 shift, C= AUTODN $0548 1352 Auto scroll down flag (0=on,0<>off) LINTMP $0549 1353 ROLFLG $054A 1354 FORMAT $054B 1355 Monitor non-zpage storage MSAL $054C-054E 1356-1358 WRAP $054F 1359 TMPC $0550 1360 DIFF $0551 1361 PCH $0552 1362 PCL $0553 1363 FLGS $0554 1364 ACC $0555 1365 XR $0556 1366 YR $0557 1367 SP $0558 1368 INYL $0559 1369 INVH $055A 1370 CMPFLG $055B 1371 Used by various monitor routines BAD $055C 1372 KYNDX $055D 1373 Used for programmable keys KEYIDX $055E 1374 KEYBUF $055F-0566 1375-1382 Table of P.F. lengths PKY9UF $0567-05E6 1383-1510 P.F. Key storage area KDATA $05E7 1511 Temp for data write to kennedy RDYCMD $05E8 1512 Select for kennedy read or write KDYNUM $05E9 1513 Kennedy's dev # RDYPRS $05EA 1514 Rennedy present = $ff, else = $00 KDYTYP $05EB 1515 Temp for type of open for kennedy SAVRAM $05EC-06E8 1516-1771 1 page used by banking routines PAT $05EC-05EF 1516-1519 Physical Address Table LNGJMP $05F0-05F1 1520-1521 Long jump address FETARG $05F2 1522 Long jump accumulator FETXRG $05F3 1523 Long jump x register FETSRG $05F4 1524 Long jump status register AREAS $05F5-065D 1525-1629 RAM areas for banking ASPECH $065E-06EB 1630-1771 RAM area for speech STKTOP $06EC-07AF 1772-1967 BASIC run-time stack WROUT $07B0 1968 Byte to be written on tape PARITY $07B1 1969 Temp for parity calc TT1 $07B2 1970 Temp for write-header TT2 $07B3 1971 Temp for write-header RDBITS $07B5 1973 Local index for READBYTE routine ERRSP $07B6 1974 Pointer into the error stack FPERRS $07B7 1975 Number of first pass errors DSAMP1 $07B8-07B9 1976-1977 Time constant DSAMP2 $07BA-07BB 1978-1979 Time constant ZCELL $07BC-07BD 1980-1981 Time constant SRECOV $07BE 1982 Stack marker for stopkey recover DRECOV $07BF 1983 Stack marker for dropkey recover TRSAVE $07C0-07C3 1984-1987 params passed to RDBLOK RDETMP $07C4 1988 Temp stat save for RDBLOK LDRSCN $07C5 1989 # consec shorts to find in leader CDERRM $07C6 1990 # Errors fatal in RD countdown VSAVE $07C7 1991 Temp for Verify command T1PIPE $07C8-a7CB 1992-1995 Pipe temp for T1 ENEXT $07CC 1996 Read error propagate FOR RS-232 UOUTQ $07CD 1997 User chracter to send UOUTFG $07CE 1998 0 = empty ; 1 = full SOUT9 $07CF 1999 System character to send SOUNFG $07D0 2000 0 = empty ; 1 = full INOFPT $07D1 2001 Pntr to front of input queue INQRPT $07D2 2002 Pntr to rear of input queue INQCNT $07D3 2003 # of chars in input queue ASTAT $07D4 2004 Temp status for ACIA AINTMP $07D5 2005 Temp for input routine ALSTOP $07D6 2006 FLG for local pause ARSTOP $07D7 2007 FLG for remote pause APRES $07D8 2008 FLG to indicate presence of ACIA RLUDES $07D9-07E4 2009-2020 Indirect routine downloaded SCBOT $07E5 2021 Screen bottom (0...24) SCTOP $07E6 2022 Screen top SCLF $07E7 2023 Screen left (0...39) SCRT $07E8 2024 Screen right SCRDIS $07E9 2025 Negative = scroll out INSFLG $07EA 2026 Insert mode: FF = on, 00 = off LSTCHR $07EB 2027 LOGSCR $07EC 2028 TCOLOR $07ED 2029 BITABL $07EE-07F1 2030-2033 SAREG $07F2 2034 Registers for SYS command SXREG $07F3 2035 SYREG $07F4 2036 SPREG $07F5 2037 LSTX $07F6 2038 Key scan index STPDSB $07F7 2039 Flag to disable CTRL-S pause RAMROM $07F8 2040 MSB for monitor fetches from ROM=0;RAM=1 COLSW $07F9 2041 MSB for color/lim table in RAM=0;ROM=1 FFRMSK $07FA 2042 ROM mask for split screen VMBMSK $07FB 2043 VM base mask for split screen LSEM $07FC 2044 Motor lock semaphore for cassette PALCNT $07FD 2045 PAL tod TEDATR $0800-0BFF 2048-3071 TED attribute bytes TEDSCN $0C00-0FFF 3072-4095 TED character pointers BASBGN $1000- 4096- Start of BASIC text area BMLUM $1800-1BFF 6144-7167 Luminance for bit map screen BMCOLR $1C00-1FFF 7168-8191 Color for bit map Commodore 16 and plus/4 Memory Configuration $0000 System memory $0800 Color memory (Text) $0C00 Video matrix (Text) $1000 Beginning of BASIC RAM (without graphics) $1800 Luminance (Graphics) $1C00 Colour table (Graphics) $2000 Graphics screen data $4000 Beginning of BASIC RAM (with graphics) $8000 ROM BANK LOW (BASIC) $C000 BASIC expansions $D000 Character table $D800 Operating system $FC00 Routines for switching banks $FD00 End of BASIC RAM, I/O area According to the schematics diagram, $FD00-$FF3F contains the following, regardless of the RAM/ROM banking configuration: $FD00-FD0F: 6551 ACIA (for the RS232, only on the +4. 4 registers.) $FD10-FD1F: 6529B (1 register, drives 8 I/O-lines on the +4 user port) $FD30-FD3F: 6529B (1 register, keyboard scan. The other 8 lines come from TED) $FF00: TED (registers shown below) $FF40: ROM 0 Timer 1 low 1 Timer 1 high 2 Timer 2 low 3 Timer 2 high 4 Timer 3 low 5 Timer 3 high 6 Test ECM BMM Blank Rows Y2 Y1 Y0 7 RVS off PAL Freeze MCM Columns X2 X1 X0 8 Keyboard Latch 9 IRQ I-T3 - I-T2 I-T1 I-LP I-RAS - A - EI-T3 - EI-T2 EI-T1 EI-LP EI-RAS RC8 B RC7 RC6 RC5 RC4 RC3 RC2 RC1 RC0 C - - - - - - C9 CUR8 D CUR7 CUR6 CUR5 CUR4 CUR3 CUR2 CUR1 CUR0 E SND1-7 SND1-6 SND1-5 SND1-4 SND1-3 SND1-2 SND1-1 SND1-0 F SND2-7 SND2-6 SND2-5 SND2-4 SND2-3 SND2-2 SND2-1 SND2-0 10 - - - - - - SND2-9 SND2-8 11 SND-REL Noise V2-SEL V1-SEL VOL3 VOL2 VOL1 VOL0 12 - - BMB2 BMB1 BMB0 R-Bank S1-9 S1-8 13 CB5 CB4 CB3 CB2 CB1 CB0 SCLOCK Status 14 VM4 VM3 VM2 VM1 VM0 - - - 15 - LUM2 LUM1 LUM0 COLOR3 COLOR2 COLOR1 COLOR0 16 - LUM2 LUM1 LUM0 COLOR3 COLOR2 COLOR1 COLOR0 17 - LUM2 LUM1 LUM0 COLOR3 COLOR2 COLOR1 COLOR0 18 - LUM2 LUM1 LUM0 COLOR3 COLOR2 COLOR1 COLOR0 19 - LUM2 LUM1 LUM0 COLOR3 COLOR2 COLOR1 COLOR0 1A - - - - - - BRE9 BRE8 1B BRE7 BRE6 BRE5 BRE4 BRE3 BRE2 BRE1 BRE0 1C - - - - - - - VL8 1D VL7 VL6 VL5 VL4 VL3 VL2 VL1 VL0 1E H8 H7 H6 H5 H4 H3 H2 H1 1F - BL3 BL2 BL1 BL0 VSUB2 VSUB1 VSUB0 3E Write switches on ROM bank 3F Write switches on RAM bank $FF0E 65294 Voice #1 frequency, bits 0-7 $FF0F 65295 Voice #2 frequency, bits 0-7 $FF10 65296 Voice #2 frequency, bits 8 & 9 (bit 0 is bit 8, bit 1 is bit 9) $FF11 65297 Bits 0-3 : Volume control Bit 4 : Voice #1 select Bit 5 : Voice #2 select Bit 6 : Voice #2 noise select Bit 7 : Sound reload $FF12 65298 Bit 0-1 : Voice #1 frequency, bits 8 & 9 Bit 2 : TED data fetch ROM/RAM select Bits 0-5 : Bit map base address $FF13 65299 Bit 0 : Clock status Bit 1 : Set single clock Bits 2-7 : Character data base address $FF14 65309 Bits 3-7 : Video matrix/color memory base address $FF15 65301 Background color register Bits 0-3 : Color Bits 4-6 : Luminance $FF16 65302 Color register #1 Bits 0-3 : Color Bits 4-6 : Luminance $FF17 65303 Color register #2 Bits 0-3 : Color Bits 4-6 : Luminance $FF18 65304 Color registes #3 Bits 0-3 : Color Bits 4-6 : Luminance $FF19 65305 Color register #4 Bits 0-3 : Color Bits 4-6 : Luminance $FF1A 65306 Bit map reload $FF1B 65307 Bit map reload $FF1C 65308 Bit 0 : Vertical line bit 8 $FF1D 65309 Bits 0-7 : Vertical line bits 0-7 $FF1E 65310 Horizontal position $FF1F 65311 Blink, vertical sub address $FF3E 65342 ROM select $FF3F 65343 RAM select BANKING JUMP TABLE $FCF1 64753 JMP to cartridge IRQ routine $FCF4 64756 JMP to PHOENIX routine $FCF7 64759 JMP to LONG FETCH routine $FCFA 64762 JMP to LONG JUMP routine $FCFD 64765 JMP to LONG IRQ routine UNOFFICIAL JUMP TABLE $FF49 65353 JMP to define function key routine $FF4C 65356 JMP to PRINT routine $FF4F 65359 JMP to PRIMM routine $FF52 65362 JMP to ENTRY routine $FF80 65408 RELEASE # OF KERNAL (MSB: 0 = NTSC ; 1 = PAL) KERNAL JUMP TABLE ; NAME ADDRESS DESCRIPTION ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CINT $FF81 65409 Initialize screen editor IOINIT $FF84 65412 Initialize I/O devices RAMTAS $FF87 65415 Ram test RESTOR $FF8A 65418 Restore vectors to initial values VECTOR $FF8D 65421 Change vectors for user SETMSG $FF90 65424 Control O.S. messages SECND $FF93 65427 Send SA after LISTEN TKSA $FF96 65430 Send SA after TALK MEMTOP $FF99 65433 Set/Read top of memory MEMBOT $FF9C 65436 Set/Read bottom of memory SCNKEY $FF9F 65439 Scan keyboard SETTMO $FFA2 65442 Set timeout in DMA disk ACPTR $FFA5 65445 Handshake serial bus or DMA disk byte in CIoUT $FFA8 65448 Handshake serial bus or DMA disk byte out UNTLR $FFAB 65451 Send UNTALK out serial bus or DMA disk UNLSN $FFAE 65454 Send UNLISTEN out serial bus or DMA disk LISTN $FFB1 65457 Send LISTEN out serial bus or DMA disk TALK $FFB4 65460 Send TALK out serial bus or DMA disk READSS $FFB7 65463 Return I/O STATUS byte SETLFS SEF8A 65466 Set LA, FA, SA SETNAM $FFBD 65469 Set length and FN address OPEN $FFC0 65472 Open logical file CLOSE $FFC3 65475 Close logical file CHKIN $FFC6 65478 Open channel in CHOUT $FEC9 65481 open channel out CLRCH $FECC 65484 Close I/O channels 8ASIN $FFCF 65487 Input from channel BSOUT $FFD2 65490 output to channel LOADSP $FFD5 65493 Load from file SAYESP $FFD8 65496 Save to file SETTIM $FFDB 65499 Set internal clock RDTIM $FFDE 65502 Read internal clock STOP $FFE1 6S50S Scan STOP key GETIN $FFE4 65508 Get character from queue CLALL $FFE7 65511 Close all files UDTIM $FFEA 65514 Increment clock SCRORG $FFED 65517 Screen org. PLOT $FFF0 65520 Read/Set X,Y coord of cursor IOBASE $FFF3 65523 Return location of start of I/O List of utilities in this zip for the PLUS/4 1525COMM.PRG 1541MSTR.PRG 1541ALGN.PRG 1541SAVE.PRG 41HEADSV.PRG BACKUP.PRG BETRFILE.PRG BSICWRDS.PRG CALCLATR.PRG CHNGCODE.PRG CHNGTTLC.PRG DIRORDER.PRG DIRPRINT.PRG DIRPRNT.PRG DISKCATR.PRG DISKDIRY.PRG DISKDOCR.PRG DISKDOCR.SEQ DISKMNGR.PRG DISKMODR.PRG DISKPRIN.PRG DISKSLEV.PRG DISKTIDY.PRG DLIST19.PRG DOCREADR.PRG DOS.PRG DSKFIDLR.PRG DSKINTRG.PRG DSKRNAME.PRG DSPLYTNS.PRG FILECONV.PRG FILEMGRA.PRG FILEMGRA.SEQ FILMGRFX.PRG FILTOPRT.PRG GDIRPRNT.PRG GDSETUP.PRG HEADTEST.PRG HEDALGN.PRG HEDRCHNG.PRG HEXDUMP.PRG HOUSKEEP.PRG HRDCPYER.PRG INF1660A.SEQ INF1660B.SEQ INSTRUCT.PRG INSTRUCT.SEQ JCKTPRNT.PRG LBELSAVE.PRG LBELSAVE.SEQ LIBRV86.ML LIBRV86.PRG LISTME.PRG LOADADDR.PRG LOADADR4.PRG MAGINDEX.PRG MAGINDX4.PRG MENU.PRG NAMEUTIL.PRG NAMIDCNG.PRG NBACKUP.SEQ NCOURSE.SEQ NOHEDBNG.PRG PRGMINFO.PRG PRNTPSTR.PRG SCNVRDMP.PRG SEEFILE.PRG SEQFILE.PRG SEQREAD.PRG SEQTOPRG.PRG SEQUENCE.PRG SMALSIGN.PRG SMTHSCRL.PRG STOPNOCK.PRG SWAPROM.PRG TITPGEC.PRG UNSCRACH.PRG UTILFILE.PRG BLOKMODI.PRG COLRTEST.PRG CPYDISK3.PRG DSKEXAM2.PRG DISCDIR2.PRG DISKADR3.PRG DISKCARE.PRG DISKCPY3.PRG DRVCLEN2.PRG D MSTR3.PRG DSKUIL2.PRG LODADDR3.PRG MEMYLOCS.PRG POKECONV.PRG PRINTEST.PRG PRNTFRMT.PRG PROGINFO.PRG REFLPWER.PRG REGPSPLY.PRG RELSEQCV.PRG REMHLITE.PRG RESTCODE.PRG REVERSE.PRG SCRNDUMP.PRG SCRNTEST.PRG SEQFIX.PRG VIEWBAM.PRG CHCKDISK.PRG CHKDISK4.PRG CPYDFILE.PRG DISKCMD.PRG DISKLIS2.PRG DUM5UTIL.PRG PRGMLIST.PRG PRINSORT.PRG RELCOPY.PRG RNDGENRT.PRG program paintpix (input,output); (*pgm. to load & display the paintpic pictures*) (*adapted from the paintpic basic display pgm.*) (*by david r. pounds*) (*update 1/1/86*) (*artwork is by alan m. pounds*) const clear=147; var choice:char; bkgcolr:integer; function getnumb:integer; var next:char; infile:text; begin read(infile,next); getnumb:=ord(next) end;(*getnumb*) function pokeit (address:integer):integer; var value,change,lobit,hibit,addr,poke:integer; begin value:=getnumb; lobit:=getnumb; hibit:=getnumb; change:=256*hibit+lobit; for addr:=0 to change-1 do begin poke:=address+addr; mem [poke]:=chr(value) end;(*addr do*) pokeit:=address+change end;(*pokeit*) function picload (picname:string):integer; const coloram=$d800; bkgaddr=$5c00; picaddr=$6000; var first:char; infile:text; address:integer; begin reset(infile,picname); read(infile,first); if not (first='p') then exit(picload); picload:=getnumb; address:=coloram; repeat address:=pokeit (address) until (address > coloram+999); address:=bkgaddr; repeat address:=pokeit (address) until (address > bkgaddr+999); address:=picaddr; repeat address:=pokeit (address) until (address > picaddr+7999); close(infile) end;(*picload*) procedure bitmapset (bkgcolr:integer); const screenset=$d018; bitmaptog=$d011; multicolr=$d016; bkgrcolor=$d021; bankselct=$dd02; bankchang=$dd00; var toggle:integer; begin mem [screenset]:=chr(120); toggle:=ord(mem [bitmaptog]); toggle:=orb(toggle,32); mem [bitmaptog]:=chr(toggle); toggle:=ord(mem [multicolr]); toggle:=orb(toggle,16); mem [multicolr]:=chr(toggle); mem [bkgrcolor]:=chr(bkgcolr); toggle:=ord(mem [bankselct]); toggle:=orb(toggle,3); mem [bankselct]:=chr(toggle); toggle:=ord(mem [bankchang]); toggle:=andb(toggle,252); toggle:=orb(toggle,2); mem [bankchang]:=chr(toggle)(* 1 *) end;(*bitmapset*) procedure backtotext; const screenset=$d018; bitmaptog=$d011; multicolr=$d016; bkgrcolor=$d021; bankselct=$dd02; bankchang=$dd00; blue=6; var toggle:integer; begin mem [screenset]:=chr(21); toggle:=ord(mem [bitmaptog]); toggle:=andb(toggle,223); mem [bitmaptog]:=chr(toggle); toggle:=ord(mem [multicolr]); toggle:=andb(toggle,239); mem [multicolr]:=chr(toggle); mem [bkgrcolor]:=chr(blue); toggle:=ord(mem [bankselct]); toggle:=orb(toggle,3); mem [bankselct]:=chr(toggle); toggle:=ord(mem [bankchang]); toggle:=andb(toggle,252); toggle:=orb(toggle,3); mem [bankchang]:=chr(toggle)(* 0 *) end;(*backtotext*) procedure listpix; begin write(chr(clear)); writeln; writeln('these are the picture titles'); writeln;writeln; writeln('shuttle');writeln; writeln('starship');writeln; writeln('knight');writeln; writeln('earthrise #1');writeln; writeln('saturn #2');writeln; writeln('saturnport 3');writeln; end;(*listpix*) function nameok (name:string):boolean; var next:char; letter:1..16; begin if length(name)<=16 then begin nameok:=true; for letter:=1 to length(name) do begin next:=copy(name,letter,1); if (next='?') or (next='*') then nameok:=false end(*letter for*) end(*length then*) else nameok:=false end;(*nameok*) function choosepic (from:string):string [16]; var name:string; begin writeln; listpix; writeln; writeln('what picture do you want to ',from,' ?'); writeln; repeat writeln('it must be 16 characters or less'); writeln('and contain no ? or *'); writeln; readln(name) until nameok (name); choosepic:=name end;(*choosepic*) function loader:integer; var from:string; picname:string [16]; begin write(chr(clear)); from:='load'; picname:=choosepic (from); write(chr(clear)); writeln('loading ',picname,' from disk'); loader:=picload (picname) end;(*loader*) procedure viewpic (bkgcolr:integer); var dummy:char; begin writeln('press f7 to get back to menu'); writeln; writeln('return to continue'); readln(dummy); bitmapset (bkgcolr); if (inkey=chr(136)) then backtotext end;(*viewpic*) begin (*main*) write(chr(clear)); repeat write(chr(clear)); writeln; writeln('do you want to load a picture'); writeln('from the disk ? (l)'); writeln; writeln('view loaded picture ? (v)'); writeln; writeln('or quit ? (q)'); writeln; readln(choice); writeln; case choice of 'l':bkgcolr:=loader; 'v':viewpic (bkgcolr) end(*choice case*) until choice='q' end.(*paintpix*) INSTRUCTIONS FOR USING PANASONIC-CARDCO G+ WITH EASY SCRIPT BY: JERRY ELLIS, 75006,741 1. Before loading EASY SCRIPT type the following: OPEN4,4,25:PRINT#4,"LOCK":CLOSE4 2. Load EASY SCRIPT as normal (LOAD"*",8,1). 3. For printer type use, 4=OTHER, then S=SERIAL. 4. Type the following commands using the F-3 key (reverse asterisk) as the first entry on each line. A standard asterisk is used here for reference only. Save these commands on disk and call them up each time you use EASY SCRIPT. *nb"printer codes" *lm10:rm70:pl66:vp6:lf1 *0=0:1=1:2=45:3=52:4=53:5=69:6=70:7=83:8=84:9=87 *nb BEGIN TYPING TEXT ON THIS LINE. 5. The commands for margins (lm & rm) and vertical offset (vp) may be changed to what suits your application but page length (pl) and line feed (lf) must be stated. Evidently all default values are not valid in this mode. 6. The third command line above beginning with 0=0:1=1:etc. are found on the chart on the last page of these instructions. They stand for the CHR$ number which the Panasonic printer recognizes as commands to the printer. The codes were taken from the Panasonic instr tion book and DO NOT INCLUDE all of the codes available. 7. The third command line is used to define these codes for EASY SCRIPT. Only 10 codes may be defined (0 through 9) so not all are defined. Using the chart on the last page you may change the definitions to suit your application. 8. While typing your text, to initiate a particular function, press the F-1 key, the up arrow key (EASY SCRIPT's escape key), the F-1 key (AGAIN), and the code you want. The escape key prints on the screen as a rev sed "E". The code should also be in reverse print. If you want to end the function you press F-1, up arrow, F-1 , and the code to release the function. If no release code is listed you use the code to go back to the font you were using prior to the change. If there are two codes you must press F-1 again and then the second code. 9. It is not as complicated as it seems. Here is an example of UNDERLINING. The F-1 key, the up arrow (^), and the command are in brackets for clarity. [F-1,^,F-1,2,F-1 ]This is an example of UNDERLINING[F-1,^,F-1,2,F-1,0] On the edit screen it will look like this: E21This is an example of UNDERLINING.E20 Of course, the E21 and E20 will be in reverse print. 10. The EASY SCRIPT instruction book cautions that use of escape codes (F-1, up arrow) may effect justification. 11. The standard centering command works (F-3,cn1) works fine in this mode. 12. PANASONIC-CARDCO G+ PRINTER CODES FOR USE WITH EASY SCRIPT Pica Pitch: 80 Elite Pitch: 77 Proportional Pitch: 111 Double Width: Set 87+1 Release 87+0 Compressed Mode: 15 Superscript: Set 83+0 Release 84 Subscript: Set 83+1 Release 84 Italics: Set 52 Release 53 Emphasis Mode: Set 69 Release 70 Double Printing: Set 71 Release 72 Near Letter Qual.: Set 110 Underlining: Set 45+1 Release 45+0 SPECIAL N ES: 1. All codes are not listed. 2. Only 10 at one time may be defined using EASY SCRIPT. 3. All codes may not work with certain fonts, see printer manual (exm. super-subscript with Near Letter Quality). Instructions for M O N S T E R P A N I C by Timothy Bogen Monster Panic is similar to the arcade game Space Panic. Your player is a man who is on a playing field of floors connected by ladders. A variety of creatures move about and, if they touch the man, they will kill him. You must maneuver the man to dig holes, which the creatures then fall into, and are then buried in by the man. . The man is controlled by the joystick (port 1). The fire button controls both digging and closing the holes. Press and hold the button to dig a hole. Wait for a creature to fall in. Then press and hold the button to fill the hole, and the creature will fall to its death! When all the creatures on the screen have been destroyed, you advance to the next level. . There are nive levels in all. There are red creatures alone on the first three levels. On the second three levels, there is a cyan creature as well. This creature must fall through two *exactly* aligned holes to be destroyed. There is also a white creature for the last three levels. He must fall through three exactly aligned holes to be killed. To help, however, you can ki any creature by making another one fall squarely on top of it. . At the same time, you have an oxygen supply which is running out. Your man will die if you let it run out before clearing the screen. You get five men in each game, and a new man every 5000 points. . Enjoy! CompuServe Information Service CIS:CBMAPP The Commodore Applications Forum #: 49986 S1/Forum Help 28-Aug-1998 23:54:51 EDT Sb: Creating Passwords! Fm: Glenn P., 74127,1457 To: All / Anyone... CHOOSING COMPUSERVE PASSWORDS The technical requirements of CompuServe passwords are first, that they must be AT LEAST eight (8) characters in length, but NO MORE than twenty-four (24) characters. They must contain one, but ONLY one, non-alphanumeric character, basically a space or punctuation mark or the like. The use of control characters is NOT recommended and may lead to strange results. Although there is no requirement as to WHERE the non-alpha character should be placed, CompuServe's own guidelines suggest that passwords should consist of two unrelated words separated by the non-alpha character. For security reasons, it is very important that these two words be unrelated, not only to you but to each other -- the more disparate, the better. Many people seem to have trouble thinking up passwords, and there are even computer programs -- one such available right here in this Forum! -- which will create them at random. I'm inclined to think this difficulty is largely due to people thinking of it as a chore. Instead, think of it as a GAME: a game in which you need to think of two totally unrelated words -- the more incongroous, the better. And because incongruity breeds humor, the goal is to aim for silly and confounding combinations that make you laugh. (This will also have one beneficial side effect -- that of making the results MEMORABLE, an important consideration!) Given below are just some of the many CompuServe passwords I've used in the past. The list is not exhaustive, but it is very representative. None of them are in current use (and Inever use ANY password more than once), so there is no security risk in divulging them -- but I caution that there *would* be a VERY serious security risk in USING them; for anti-social miscreants may read this list too! I hope this list serves, both to showcase my own creativity, and to spur your own. :) One final note: You'll find many of the words here rather erudite. Believe me, they are all genuine words! I have made nothing up. You'll also notice that a few of these passwords contain Hebrew or Yiddish words. This is not because I'm Jewish (I am in fact solidly Lutheran) but simply because some of the words are among the weirdest ones ever to make it into the English language. Enjoy! Minuend'Bookcase Bubblebath(Bagel Ashcan!Tilde Arson%Barbell Toaster:Float Parenthetical%Asphalt Palimpsest:Lightbulb Dimple.Tenderloin Gazebo%Toothpaste Harbinger!Derelict Volvox!Hairpin Sympathy,Cartilage Sanhedrin#Forklift Strawberry.Caduceus Diaper)Haiku Ruby.Toothpaste Pincussion:Snowdrift Spaniel?Shoestring Permutation-Lamppost Dinosaur,Smokealarm Juniper+Glowworm Uvula.Trenchcoat Gasoline.Treadmill Telephone>Cupcake Octopus\Cucumber Alligator*Toadstool Elevator>>>> End of Text <<<<< "The file PEGSUS.IMG is a demo file for 'PHM Pegasus C64' that includes a continuous self-running demo of scenario #2, the 'Graduate Training Mode,' that can be played. At any time the demo, by using the joystick or keyboard, can start playing. If you stop playing it, it goes back to self-running mode. This demo gives a feel for operating the hydrofoil and its weapons systems but doesn't include the more in-depth strategies of the other scenarios, in which you actually have to use helicopters and other vessels to help you spot enemies." This file has been uploaded to CompuServe's CBMART Forum with permission granted to Betty Knight from Electronic Arts' Technical Director Jeff Johannigman and (c) 1987 Lucasfilm Ltd. Download PEGSUS.BIN as a Program Type file with a name of pegasus. load"pegasus",8,1 At the READY prompt use the RUN STOP/RESTORE keys together and then enter sys2304 to start. The Joystick should be active in Joystick PORT 1. "To maneuver vessel you must be in 'maneuver mode.' When you use space bar to toggle to 'aim mode,' your joystick then moves your firing cursor. The fire button then shoots whatever weapon you have selected. When shooting, target indicators help tell you where to aim your shots." KEYBOARD COMMAND SUMMARY "(Note: Some of the following commands are accessible through the joystick. Such commands are marked with an asterisk *. See Joystick Control Section following.) KEY: EFFECT Bridge Operation Map P Pause/Resume play Same Shift-Q Quit Same V Toggles view between Operations Same Map and Bridge + Each press doubles time rate Same up to 128 x real time - Each press halves time rate Same down to real time (1 x) N Return time rate to real time (1 x) Same 1-5 * Sets hydrofoil's maximum speed Sets maximum speed for hydrofoil or auxiliary vessel O * Stops hydrofoil NA Shift-R Each press doubles radar scan NA from 2.5 miles to 40 R Each press halves radar scan NA to 2.5 miles T Selects targets for view in NA binoculars D NA Toggles between radar circles and vessel icons F1 Selects cannon Selects Hydrofoil F3 Selects chaff rocket Selects Helicopter 1 ** F5 Selects missiles Selects Helicopter 2 ** (Harpoon or Exocet) F7 Selects Gabriel missiles ** Selects Convoy ** Spacebar Toggles between maneuver and NA weapons aiming modes Return * Fire currently selected weapon NA I,J,K,M * Aim weapon up, left, right, down Moves destination cursor Comma * Turn Hydrofoil left NA Period * Turn Hydrofoil right NA ** when available JOYSTICK CONTROL "You can use the joystick either to control the hydrofoil or to aim and fire your weapons. From the Bridge, in Movement mode, you can control the hydrofoil's movement by moving the joystick left or right, and its speed by moving it forward or back. In Weapons mode, use the joystick to move the aiming cursor around the binocular view. Fire your weapons in either mode by pressing the fire button. You can toggle between Movement and Weapons mode by pressing the Spacebar. From the Operations Map, use your joystick to set your destination cursor, and the fire botton to set off on your course." Date: 19-Oct-1994 08:05 EDT From: INTERNET: infobot@infomania.com Subj: Value Of PI (To 21,399 Decimal Places). PI (pie) ==================================================== (1) The 16th letter of the Greek alphabet. See ALPHABET. (2) (Mathematics) The ratio of the circumference of a CIRCLE to its diameter is constant for all circles. This constant, called Pi, is denoted by the Greek letter of the same name. The value of Pi is a transcendental number, an IRRATIONAL NUMBER, and hence can be expressed neither as a quotient of two integers, nor as a terminating decimal fraction; but it has been approximated by computer to as many as 480 million digits. For our purposes, the value of Pi is approximately equivalent to: 3.14159 >>>>> End of Text <<<<< PIXPTR - The High Res picture printer for use with CBterm/C64 Picture files. (c) 1985 by Chrisdos. All rights reserved. This program will take a High Res picture file that was dumped using the CBTKOA option of CBterm, and display it to the screen, and allow you to print it in FULL SIZE on your Gemini (or compatable) printer. Operation is simple, just load and run the program. Put the disk with the pictures on in in your drive. You will be prompted for the letter of the picture you want to display (A-P). Enter the letter, and the file will be read from disk and the picture built on the screen. To print the picture, after it is on the screen, press + for a positive dump, or - for a negitive image dump. Pressing any other key returns control to the basic routine that just sits and loops. . To exit the program hit RUN/STOP-RESTORE. -------------- How it works: The program is part basic, part ML. (So do not change the basic program at all, it will knock the ML out.) The initial prompting for file name and opening of the file is done in basic, then control is transfered to the ML routine to do a fast load of the le and set up the high res screen. After the file has been read in, the second half of the ML routine waits for a key to be pressed. If it is a + you get a positive dump of the screen data to the printer. If it is a - you get a negitive dump. After a dump, you may press + or - again to dump as many pictures as you like. If the key is not a + or - then the basic program is reentered, but the basic program just sits in a loop so you can view the picture on the screen. Hiting Run/Stop-Restore exits the pro am where you can RUN it again for another picture. The screen dump is encoded so that the printed data fills the 8.5 by 11 page. (The printed output is the same size as you would see on a 12" TV monitor!) ---------------- For more info on the High Res Pictures and all, see the files for CBTERM.TXT and CBTKOA.DOC in DL2 of the CBIG SIG. Any questions on this or any CBterm file, leave a message to SYSOP in the CBIG SIG. (GO CBIG) Path: recepsen.aa.msen.com!spool.mu.edu!caen!night.primate.wisc.edu!newsspool.doit.wisc.edu!uwm.edu!vixen.cso.uiuc.edu!news.uoregon.edu!news.u.washington.edu!carson.u.washington.edu!rrcc From: Raymond Carlsen Newsgroups: comp.sys.cbm Subject: Commodore plus/4 info... Date: Tue, 27 Jun 1995 09:05:23 -0700 Organization: University of Washington Lines: 182 Message-ID: NNTP-Posting-Host: carson.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To: clausb@hpbbn.bbn.hp.com X-Status: U I own a Commodore Plus/4 Computer, and was fortunate enough to get it with a working power supply and two books: The Users' Manual and the Integrated Software Manual. Most people who own one of those "orphan" computers inherit the keyboard only, and are hard pressed to make it work with little or no information and usually no periferals or software. The Plus/4 came after the VIC-20 and the C-64 (about 1984), and is not software compatable with either of those computers, although it does share some hardware compatability. I decided to do a little digging inside my Plus/4 and share whatever information I could. As a repair tech, I'm more into hardware than software or programming, and I have no schematics or disk software. I'm working by "seat of the pants", so standard disclaimers apply! I hope this info is helpful to other owners of orphan Plus/4s. ********************************************** The Plus/4 comes up in Basic V3.5 with usable memory a little over "60K bytes free" (The C-64 comes up with about 40K). Commands are similar to the C-128 (DIRECTORY, HEADER, DLOAD, and COPY, for example) and such things as reprogramming Function keys is possible. Obviously the Plus/4 requires software written for its' version of Basic, and memory locations are specific to this model. For example, screen memory goes from location 3072 to 4071 (40X25 screen) and color memory from 2048 to 3047. Basic starts at $8000. One source of "orphan" software is Jack Vanderwhite (CEE-64 Alive!) PO Box 232115 Sacramento, CA. 95823 (916) 395-9773. He posts frequently on the Internet Newsgroup: comp.sys.cbm. The Plus/4 has several built-in programs stored on internal ROMs. There is a Word Processor, File Manager, Spreadsheet, Graphics, and a ML Monitor called TEDMON. The internal programs are initiated from the Basic startup screen by pressing the F1 key. A SYS number is displayed... hit -return-. This starts the word processor. Hold down the C= key and press C to activate the Command mode, indicated by the "W>" prompt at the bottom of the screen. Type TF (To the File manager) and -return- to go to the "database". Similarly, typing TC (To the spreadsheet Command) and TW (To the Word processor) will move to those ROM programs. Most commands are two-letter combinations such as: LF (Load File) followed by -return-. TEDMON is started from Basic by typing MONITOR -return-, and exited by typing X -return-. GRAPHICS is part of the spreadsheet and allows manipulation of charts and graphs. The GRAPHIC command entered from Basic allows direct entry of HiRes graphics characters, drawing shapes and controlling color. Because they are integrated, data can be moved across the internal ROM programs. Obviously this is a simplified overview and is intended only to get you started if you don't have the books. To properly run these programs, you need the Integrated Software Manual. The Plus/4 has three voices (or rather two programmable tone generators and a noise generator). The first two output square waveforms and # three outputs noise for special effects. To enable and play voice #2... 10 VOL 7: REM sets volume level (0 is off) 20 SOUND2,800,360: REM turns on #2, sets freq (about 500Hz), sets the on-time (about 2 seconds). ********************************************* The RF (TV) output is the same as on the C-64. An RCA jack on the right side of the Plus/4 will connect, through an adaptor or switchbox, to a standard Color TV set. There is a switch near the connector to select channel 3 or 4. The color screen shows a 40 column display with border. The Plus/4 serial port is identical to the C-64 and will work with drives such as the 1541 and 1551 as well as CBM printers. The User port (RS-232) appears the same as the C-64 and uses 5 volt TTL level input/output signals. It will work with CBM modems such as the 1660 with no modifications, but like the C-64, requires an adaptor to interface IBM type (Hayes compatable) modems. The Memory Expansion Port (Cartridge port) is different from a C-64. The connector looks similar, but has a total of 50 pins compared to the C-64 which has 44. The SFS-481 Disk Drive and specific Plus/4 cartridges were made to interface this parallel port. I was unable to find the pinout, but I believe the Programmers Manual has that information. The cassette port is a 7 pin Mini-DIN type similar to the joystick ports but with a slightly different pin spacing. It works with the 1531 Datasette. I do not have the pinout. The power supply for the Plus/4 is the same as the C-64, namely the non-repairable "black brick" which outputs two voltages: 5 volts DC at about 1 Amp, and 9 volts AC. Although some Plus/4s were built with the round DIN type connector, most have a square 4 pin type, similar in appearance to the C-128. The pinout is as follows (viewed facing rear of computer): ----v---- 9VAC ------|-0 0-|------ 9VAC | | +5VDC ------|-0 0-|------ Ground |_________| *********************************************** The video port (8 pin DIN) is nearly the same as the later models of C-64, and monitors such as the 1702 (separated Y and C) will work with no modifications. As with the C-64, a standard 5 pin DIN plug will also work for monitors that accept only composite video and audio. The only difference in the Plus/4 is -two- audio outputs, whereas the C-64 has an audio -input- on one of those pins. The unloaded level on the second audio output line is over 1 volt (PP). The lower level output connects internally to the RF modulator as in the C-64. The pinout is as follows (facing rear of computer): ________ Chroma Out | | NC ------0 | 0------ NC | Audio Out ------0 0 0--- Luminance & Sync Out (1VPP) ------0 0------ Comp Video Out Std Audio Out 0 (.5VPP) \________ Ground ********************************************** The joystick connectors are a departure from the "standard" 9 pin "D" types that are used on the C-64 and the C-128. The 8 pin joy port connectors on the Plus/4 are called Mini-DIN. They were used for the joystick ports on the short-lived Commodore 16, and have also been used on Apple (MAC) computers for many years and more recently for S-Video (4 pin) on TVs and VCRs. The following is a small program to test the joystick ports of the Plus/4. 10 PRINT JOY (1) 20 PRINT JOY (2) 30 GOTO10 This Basic program scrolls a number on the screen. The numeric value depends on which direction the joystick is moved. Each position of the joystick (or a pressed Fire button) represents a contact closure (grounding one or more pins of the joy port). For example, when the joystick is moved to the left, the number on the screen will go to 7. If no switches are closed, the output number will be zero... Output Function ------ ------------------ 0 NO SWITCHES CLOSED 1 UP 2 UP AND RIGHT 3 RIGHT 4 RIGHT AND DOWN 5 DOWN 6 DOWN AND LEFT 7 LEFT 8 LEFT AND UP 128 FIRE (JOYSTICK #1) 135 FIRE (JOYSTICK #2) Here is the pinout for the Joystick ports. It is shown facing the rear of the computer. Note the offset center pin! _____ Ground | ______ Right | | Unknown ------0 0 | 0------ Fire | +5VDC ------0 0 0------ Left Down ------0 0------ Up ********************************************** Since Plus/4 joysticks are so rare, standard CBM and Atari types could be modified by cutting off the 9 pin "D" connector and installing the 8 pin Mini-DIN male plug, or just changing the cable for one with the Mini-DIN. Be careful with the wiring! There is a +5 volt source on those joyports. You could damage ICs in the computer if you accidently short the 5 volts to ground. I would put a 100 ohm resistor on the ground-return side of the switches, just to be safe. The larger electronic parts houses sell Mini-DIN plugs and cables. One source here in Seattle is Westlake Electronic Supply 1-800-523-8677 FAX: (206) 628-0508. They carry the GC Electronics line. The 8 pin Mini-DIN is GC #33-938BU and the 7 pin cass. port plug is GC #33-937BU. A less expensive 8 pin is GC #45-1160, and 7 pin is GC #45-1159. Two other sources for DIN plugs are: Jameco Electronics 1-800-831-4242 and JDR Microdevices 1-800-538-5000. Jameco sells a printer cable (Apple MAC) with 8 pin Mini-DINs on each end: part #10604. It sells for $4.95. That 6ft. cable could be cut in half to make two 3 ft. joystick cables. ******************************************** The proprietary IC chips used in the Plus/4 are apparently not used in any other CBM equipment, and I know of no sources for these parts. The rest of the chips are mostly LS TTL devices available anywhere. Here is the chip complement: U1 8360R2 40 pin VIC (40 Col NTSC) U2 8501R1 40 pin CPU U3 8551 28 pin ASIC (RS-232 interface) U5 & U27 6529B 20 pin ? ? (parallel interface?) U19 251641-02 28 pin ROM \ U23 318006-01 28 pin ROM | U24 318005-05 28 pin ROM |--- Built-in programs U25 317055-01 28 pin ROM | U26 317054-01 28 pin ROM / Notes on portprn.img Portprn.img is a machine language routine. Load it ,8,1 and SYS 4096 ($1000) The STOP key will break it at any time. The idea behind this program is a fairly simple one: The C64 accepts input, one line at a time, over the user port to which is connected an RS 232 interface. It translates the input from pure ascii into petscii as the data is received, and then prints it to a printer (device 4) on the bus. I went to this effort because I bought a second computer, which has a serial interface, and did not want to spend money on another cheap dot-matrix printer. The 1526 is a perfectly sound, if not lightning fast, text printer. The setup serves my purposes, kludgy or not. Although I have had problems getting it to work with a screen dump, it works fine when printing under program control. Screen notes: The screen shows the status of both the (serial printer) bus and the (RS 232 user) port. The checkmarks indicate the state (open/closed) of each. In addition, the error codes are read and sent to the screen as characters. Error checking per se is not done, rather, the results in the Accumulator or in the status byte are sent -- good, bad, or indifferent -- straight to the screen. It's a lazy way out, but if things aren't working, at least the codes are there to be analyzed. They are in the following order: RS 232 Status open: Error result in Accumulator and readst byte from kernal OPEN init: Error result in Accumulator from kernal CHKIN close: blank; never closed. Printer Status open: Error result in Accumulator from kernal OPEN init: Error result in Accumulator and readst byte from kernal CHKOUT close: Readst byte from kernal UNLSN, error result in Accumulator and readst byte from kernal CLOSE Of course, what you see are the screen codes (PRG Appendix B). Programming notes: The RS 232 interface is set at 1200 bps, even parity, seven data bits, one stop bit. The x-line handshake is implemented, although the port buffer is almost always empty when operating at ML speeds. Alphanumeric and punctuation characters are translated; carriage return and form feeds are fed straight to the printer. All others, including tabs and linefeeds, are stripped. This is only significant ML program I have ever written. I prefer compilers, but because Oxford Pascal does not recognize the user port at all, this seemed a natural application. The source code is commented and makes liberal use of symbols as I made notes to myself along the way. It was originally supposed to be a spooler, but that seems to be impractical for reasons outlined below. My choice of location was purely arbitrary and probably less than ideal. It wouldn't be very difficult to change, were you so inclined, by re-assembling with a different origin. I used the EA assembler by Lew Lasher available (or was) on this SIG. The buffered line is stored at $7000, and probably should be moved closer to the code, I guess. I don't pretend that it is the most elegant code ever written, but I think it may serve as a starting point if you are thinking of writing a communications program, or have a situation similar to mine. I have read three books on ML programming, including both of Richard Mansfield's highly acclaimed volumes. Helpful as they were, communications I/O was not in any of them. Nobody discusses the difference between CHROUT and CIOUT, for instance, and for me there was a lot of trial and error. For this reason, it is my hope that the source code will be instructive. Why not a spooler? Both the bus and the port communicate bit-by-bit (no pun intended). Assembly/disassembly of the BYTES used within the C64 to the BITS it needs to communicate is done in zero page by the CPU. Our friend the 6510 does one thing at a time, does it very well, and then goes on (like Major Winchester). Ergo, it cannot address both the port and the bus at the same time, as they need the same ZP routines. This limitation made it necessary (as I understand it) to close the bus down completely when printing. Hardware note: I constructed a null modem cable crossing pins 2/3, 4/5, 6/20. Crossing 5/20 should work as well. The software drops DTR (20) when it receives a carriage return, causing the sending machine to hold off. -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- Performance Peripherals Products and Prices Current as of November 14, 1995 -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- ( 1 ) BBRTC BBRTC (Battery Backed Real Time Clock). This is a tiny module that plugs into the CONTROL PORT 2, which is unused in GEOS. The time is read from the BBRTC automatically upon booting or rebooting GEOS. Additional software provided allows the display of time without the need for GEOS. The time is retained for 10 years on the BBRTC's internal battery. ( 2 ) BBU The BBU is a battery backup unit for the 1700, 1764, 1750, expanded 17XX series REU's, the 1750 clone, and GEORAM 512k. The BBU provides power to the REU and therefore a heavy duty power supply for the computer is not needed. The BBU uses a simple DC wall mount power supply. Also, included is a 4 D-call battery holder which allows the BBU to continue to backup the REU when power to the wall mount power supply is lost. There is a red BATTERY LOW indicator which lights up when the voltage of the batteries drops from a fresh voltage of 6.0 volts to a used voltage of approx. 5.1 volts. If power to the wall mount power supply is never lost, then the batteries will never be used. An activity indicator is also a feature. The BBU is about 1 inch longer than a standard ROM cartridge case. It measures 2.5 inches wide by 4 inches long by 1 inch tall. The REU fits vertically into the top of the BBU. This adds some height to the computer, but shortens the depth the REU would normally take up on a desk. Complete documentation for the setup and use is included in the manual. Software for rebooting GEOS and 128 GEOS is included. The BBU works with many programs that allow the reuse of data stored in an REU. RAMDOS and RAMDOS][ (RAMDOS II) work very well with the BBU. The RAMDOS programs allow the use of the REU as a disk drive. There are many applications for the BBU and you have to try it to believe it. ( 3 ) RAMDrive The RAMDrive was developed together with the RAMLink. The RAMDrive runs under CMD RAMDOS which PPI includes with the RAMDrive. RAMDOS allows the RAMDrive to look and act as if it were a disk drive on a serial bus; with one exception - it is very fast! RAMLink and RAMDrive run the same version 2.0 software, and reach the same level of compatibility with application software. RAMDrive works with a 17XX series REU on an expansion board, also. RAMDrive works with GEOS in addition to regular Commodore DOS programs. Unlike RAMLink, which has a large lead-acid external battery (the size of the RAMDrive) RAMDrive has batteries built into the small case and is designed to be highly portable. This is the general purpose RAM expander that PPI offers. The internal batteries are rechargable and last up to 2 weeks on a full charge. The RAMDrive manual is very precise and is an excellent reference for the hundreds of features that RAMDrive offers. The RAMDrive provides auto-boot program execution on power up for both the C64 and C128. The RAMDrive is an extremely powerful and flexible product. However, is a user only wants to speed up GEOS applications, then the BBGRam is a more cost effective solution than the RAMDrive. ( 4 ) BBGRam This battery backed non-volatile RAM expander is similar to the volatile GEORAM 512k from Berkeley Softworks. It is the RAM expander of choice for GEOS users. For GEOS users, the BBGRam is all the RAM expander that the user needs. The BBGRam has battery backup and comes in sizes of 512k, 1 meg, and 2 meg. Compared to a floppy drive, BBGRam wins on all counts: lower cost, much faster, no moving parts to break, smaller and less power consumption. The 2 meg BBGRam stores the equivalent of ten 1541 disk drives. ( 5 ) FLASH8 This is an 8MHz accelerator card for the C64 that is imported from Germany. Compatible with GEOS, most commercial programs, and BASIC. Dramatically increases the speed on your C64! This is the absolute fastest Commodore system available to date. Save time and impress your club members & friends. ( 6 ) 64NET An imported system from Australia. This allows the C64 to use the resources of an IBM-PC to which it can be attached. A parallel cable from the C64 user port to the PC printer port connects the two systems. Up to four C64's can share a common PC and the PC's hard drive, CD ROM and other resources. A shareware demo version is available which is limited to read only from the PC. Demo files are included. Cables, shareware and key-files are available. ( 7 ) geoCom geoCom is a programming language for GEOS 64 and GEOS 128 on 40 & 80 column displays. This versatile, full featured program allows the user to write their own software in a GEOS environment. Requires GEOS 2.0 or higher, geoWrite 2.0 or higher, and assembler (MegAssembler or geoProgrammer). Required hardware: C64 or C128, 5 1/4 inch CBM compatible disk drive, input device (joystick or mouse) amd TV or monitor. Recommended hardware: GEOS compatible REU (BBGRam, RAMDrive, CBM REU). Manual is included and is very complete. Too many features to list. Call for more information. ( 8 ) CommPort CommPort is a universal asynchronous receiver/transmitter serial cartridge for the C64 and C128. This device is the size of a standard cartridge that plugs directly in the expansion slot of your computer. Also works with multiple card expanders. Works with REU's as well as most RAM expansion units including the 17XX series, RAMDrive, BBGRam, and GeoRam. The back of the cartridge terminates to a DB-9 female connector via a cable (sold seperately) to an external high speed modem or another computer with the use of a null modem. Speeds up to 38,400 baud are possible. The cartridge can be reconfigured to use either NMI or IRQ interrupts as well as a setting for the decoder to acknowledge the cartridge at either $DE00 or $DF00. At $DE00, there are 64 mirror images of the cartridge registers which is similar in function to SwiftLink (TM) by Creative Micro Designs. At $DF00, the I/O mirror images are limited to just 4 which allows the use of other hardware in the $DF00 control space. This feature is unique to the CommPort and provides increased compatibility over competing cartridges. ( 9 ) Novaterm Cartridge (preliminary information - call for current status) Novaterm 9.6 is a complete terminal emulation program on cartridge for the C64. Novaterm has several features such as 80 column ANSI on a stock C64, and compatibility with CommPort, RAMDrive, BBGRam, and many other hardware devices. Just connect a BBGRam, and Novaterm can use it as a "buffer" for storing text or as a "virtual disk" for quickly and easily downloading files. Definately the perfect setup for Internet usage. And since Novaterm is in cartridge form, the program loads in seconds, not minutes. Novaterm 9.6 is the latest version programmed by NICK ROSSI. Includes autoboot switch. ( 10 ) Address Fixer Extremely easy to use. Fits in-line with a SwiftLink. Allows the SwiftLink to be compatible with more hardware such as memory expanders (i.e.: BBGRam, RAMDrive, etc.). ( 11 ) CommPactor (Multi-Slot expansion bus) This is a compact expansion board which allows more hardware to fit in less space. Devices plugged into this unit lay flat away from the computer and are stackable. Comes in various models that are made specifically for your hardware or to fit the dimensions of your hardware perfectly. Being dimensionally correct allows hardware to fit in a comapact package horizontally on the desk. This is a result of years of listening to customer comments on how they thought an expansion board should be. ( 12 ) geoFAX geoFAX is the first program of it's kind for the Commodore 64 or 128. You now have the capability to exchange a fax document over the telephone lines with a facsimile machine or even another computer running it's own version of FAX software. With geoFAX, you can send a GeoPaint file to a remote fax machine. An incoming fax must be saved as a geoFAX document, and then if desired, converted to GeoPaint after the transmission is complete. geoFAX can print a fax document for you as long as your printer supports a higher resolution than the fax document. The fax document will have a resolution of 204 dots per inch horizontally and 196 dots per inch vertically. -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- Performance Peripherals Ordering Information (tel:1-800-EASYWEB) -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- We are so confident that you will enjoy these products that we offer a limited 30 day money back guarantee on the RAMDrive, BBGRam, BBRTC, BBU,and 64Net cable. Shipping not refundable. Software can only be exchanged.Products returned for a refund must be undamaged. PPI reserves the rightto charge a 15% restocking fee. For mail in orders: Performance Peripherals, Inc. 321 Washington Avenue Albany, NY 12206 PPI Telephone Numbers: Orders Only: 800-EASY-WEB (800-327-9932) Tech. Help & FAX: 518-436-0485 -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- Performance Peripherals Product (Current as of 11/14/95) -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=- Reg. Quantity Product Price Price (2+) ------- ----------------- BBRTC $24.97 $19.95 BBU $61.97 $39.90 RAMDrive 1Meg $249.00 $219.00 RAMDrive 2Meg $289.00 $249.00 BBGRam 512k $92.97 $85.90 BBGRam 1Meg $123.97 $109.90 BBGRam 2Meg $165.97 $136.90 FLASH8 CALL CALL 64NET Beta Key CALL CALL 64NET Cable $19.00 $14.90 64NET Shareware $5.00 $5.00 geoCom V1.5 $49.95 $49.95 CommPort $34.95 $29.70 NovaROM CALL CALL Address Fixer $19.95 $14.60 CommPactor $29.95 $23.40 geoFAX $39.95 $39.95 Shipping and Handling: For 64NET cable, FLASH8, RAMDrive, BBGRam, and BBU, add: $6.00 for U.S.,$10.00 for Canada, and $19.00 for all other destinations. For BBRTC add:$3.00 for U.S., $5.00 for Canada, and $10.00 for all other destinations.C.O.D. for U.S.A. only, add $5.00 additional. All orders must be paid in U.S. funds. -=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=-=*=-#: 16162 S11/Strategy & Puzzles 09-Oct-88 21:18:46 Sb: Campaign Manager Fm: Todd Heimarck/Sysop 76703,3051 To: All I've had at least one request for instructions for the game Campaign Manager, which is in LIB 11. The first rule is that you do everything from the menus. When I wrote the game (1983-1984), the Macintosh was new and I liked the idea of doing everything from menus. Move the pointer up and down with the joystick or use the I,J,K,L keys (I and K are up and down). When the game starts, choose one party (Democrats or Republicans) to go first. Also choose the incumbent (or no incumbent). Next, you get five candidates. Pick the best one. Just under the map, you see the home state. On the left are character traits: CHARisma, STAMina, INTeLligence, EXPeRience, and APPeaL. These numbers are extremely important. The higher the better. Charisma and Intelligence affect your campaigning. There are a bunch of formulas within the program that give you more effective TV ads, etc. based on these numbers. On the right are the candidate's stands on issues, like agriculture, education, defense, etc. The thing to emember is that a stand marked to the left is a left-wing stand. The right is right-wing. The issues are slightly less important. Every state has its own view and if you match on issues, you get a few extra points. Look at all 5 candidates by double-clicking on NO until you've seen who they are. Then pick one by pressing the fire button twice on YES. Then you type the name of your candidate. The campaign lasts for 9 weeks of 7 days. You plan your itinerary by moving around the menus. You can ampaign in a state, run TV ads (in the last region you visited), raise money, or rest. If your money drops to zero, your campaigning and TV ads don't count. If your health drops to zero, same thing. You MUST spend time to raise money and to rest. Traveling to another region also costs money. You can go to the map (MAP) or conduct a regional poll (POLL), too. At the end of 9 weeks, the election occurs and one player wins. ToddH AT LAST! AN EASY WAY TO PRINT QUOTE MARKS IN YOUR LETTERS! HERE'S HOW: WRITE YOUR LETTER/DOCUMENT USING THE +4 WORD PROCESSOR, SUBSTITUTING A SYMBOL OF YOUR CHOICE (SUCH AS @, #, /, ETC.) WHEREVER YOU WANT A " MARK. ONCE YOUR FINAL DRAFT IS SAVED TO DISK, USE "P/4 UTILITY" TO CREATE AN ASCII FILE CONTAINING YOUR DOCUMENT. THEN, PRINT THAT ASCII FILE USING "PRFILE." LIKE MAGIC, ALL THE QUOTE MARKS YOU WANT WILL BE PRINTED! IF YOU DON'T HAVE A COPY OF P/4 UTILITY, YOU CAN CURRENTLY FIND IT ON COMPUSERVE, WHERE IT HAS BEEN KINDLY UPLOADED BY ITS AUTHOR, DENNIS LARSON.(GO CBMPRG, DATA LIBRARY 14, FILE NAME P4UTLY.BIN) COMMENTS: PRFILE IS WRITTEN TO MAKE SUBSTITUTIONS WHEN PRINTING TEXT ONLY. IT WILL PRINT AN ASCII CODE DUMP OF A FILE ACCURATELY, WITH NO SUBSTITUTIONS. THIS PROGRAM WAS DEVELOPED FOR USE WITH A CARDCO INTER- FACE AND A TP-I PRINTER. PLEASE CHANGE SECONDARY ADDRESSES IN OPEN STATEMENTS, ETC. AS NEEDED FOR YOUR EQUIPMENT AND BE SURE TO DELETE ALL REVERSE VIDEO COMMANDS IN THE TEXTFILE, AS THEY WON'T WORK HERE. BRIEF PAUSES ARE NORMAL DURING PRINTING. "PRFILE" CAN BE USED TO PRINT ASCII TEXTFILES FROM OTHER SOURCES, TO TO PRINT A FILE "AS IS," JUST HIT THE RETURN KEY WHEN PROMPTED FOR YOUR QUOTE SYMBOL. PROGRAM NOTES: THE VARIABLE N ALLOWS UP TO 15 THREE DIGIT NUMBERS PER LINE DURING ASCII DUMPS AND THE DUMMY STATEMENT PROVIDES NEEDED CHANNEL CLEARING TIME BETWEEN THE PRINT#1 AND GET#5 OPERATIONS. THE STOP KEY IS SUPPORTED AND WILL SMOOTHLY CLOSE OUT AND STOP THE JOB IN PROGRESS. USER-FRIENDLY DISK ERROR AND STATUS MESSAGES ARE ALSO SUPPORTED. HAPPY PRINTING! - - - - - - - - - - - - - - - - - - - .Doc and notes on PTE ][e. - - - - - - - - - - - - - - - - - - - As I have have heard and examined, the PRINT routines of the PTE ][ are quite bug-infested. Most attempts at receiving quality print with the WORD WRAP option were befuddled. It is with your nasty words at heart that I set out and conquered all bugs within the PTE][. Now, print desired to be formatted will come out vastly differnet than before; lines will be word wrapped properly and pagination after 60 lines will occur !!! (Even with sigle or triple spacing!) PTE ][e (e for error-be-gone) is the culmination of a days work onthe subject of in-home extermination. The use of PTE ][e is identical to that of the PTE ][. Now, word wrap will work fine on output to printers, and pagination will occur after 60 lines of print (30 double-spaced, 20 triple-spaced, etc.). Page length is set at 66 lines. Below are locations you can change to tailor make your own PTE ][e, with no need to re-run a long BASIC program. I didn't include a setting to alter page length as I figured most people's paper is 66 lines long. If this happens to be a grossly inaccurate thought then send a letter bomb promptly via EMAIL. Other than a couple of other minor buglets, PTE][ is the same piece of $%X&!!X&! that it always has been. PTE ]I[, the next generation word processor should be ready any week now. Command requests are still being honored via SIG messages and EMAIL, so if you want a feature in an imbedded command word processor, that you feel yours is missing, let me know (soon, please) ! Other than that here are the POKE locations for you weirdo RS-232 and assorted users out there. ---------- ---- -- -- ------ --- --- -- -- -- -- --- --- --- -- -- ---- --- --------- -- -- --- ------ ------- -- -- ---- ----- ----- -- -- -- -- --- --- -- -- -- -- -- -- -- -- -- -- -- -- ------ -- --- ------ - ---- -- --- ----- - - - - - - - - - - - - - - - - - - - Poke table for YOUR PERSONAL settings - - - - - - - - - - - - - - - - - - - Location DEE-fault Description -------- --------- ----------- 7610 80 # printer columns 7611 2 line spacing with 7614 7 printer sec addr. 7615 4 printer device # 7616 8 disk device # 7617 13 1st char to print 7618 17 2nd char to print - - - - - - - - - - - - - - - - - - - Final Processed Words - - - - - - - - - - - - - - - - - - - Make sure that you SAVE a copy of PTE ][e with your own settings BEFORE actually RUNning it. Otherwise, important pointers to your BASIC program will get botched up and the SAVE will probably fail. Another thought. Please leave a space between any characters and the RETURN marker if you intend to print out the buffer using WORD WRAP. In other words, if you end a paragraph with a period, don't just hit RETURN if you intend to print it out using the PTE's Word Wrap option. Instead leave a space, then type RETURN. Sorry for any incov this may cause you. If it really bothers you, lemme know, and I'll try to find a fix. Last thing. I use the a relocated PTE ][e up at $c000 as an editor for the CBM Assembler. It probably isn't as good as the one that comes with it, but it sure makes the PTE ][ seem almost useful. Try it, you'll like it. - - - - - - - - - - - - - - - - - - - PTE ][ / PTE ][e (c) 1984 PL & IdE Ltd. One or two rights reserved - - - - - - - - - - - - - - - - - - - Watch for PTE /// coming SOON to a SIG near you. (hold the boo's please) The "C1" Protocol ----------------- The "C1" description is exceedingly long, so it has been broken up into 11 more easily digestible sections. If you haven't read any of this before, please read them ALL, in order. Topic Section ----- ------- Inception & Concepts ........... C1-1 A Simple Conversation .......... C1-2 Communication Codes & Checksums. C1-3 Statement and Listen Loops ..... C1-4 Synchonization Lock ............ C1-5 Block Structure ................ C1-6 Varying Block Size ............. C1-7 Communication Syntax ........... C1-8 Syntax Description ............. C1-9 The "Endoff" Situation ......... C1-10 Transfering File Type .......... C1-11 Section C1-1 ------------ Inception --------- During the summer of 1981, when I first got the idea of putting up a BBS, I started work on a simple protocol for transfering programs to and from the BBS. This protocol was similar in structure to XMODEM, and had about the same reliability. Under good line conditions, it would give error free transfers (this was to be expected). Under moderate noise conditions, the protocol would hold up, and would still give error free transmissions. It was under poor line conditions that it, and XMODEM, would fall apart. In the summer of 1984, I started work on a very ambitious project; to produce a protocol that was both fast, and extremely reliable, even under the worst of line conditions. From this work came the "C1" protocol; not a simple block/checksum affair, but a complete communication system for the computer. Be warned, therefore, that understanding the ins and outs of "C1" will not be easy, but with enough patience, there's no reason why even the least skilled programmer cannot be comfortable with it. Concepts -------- The concept behind the "C1" protocol was simple; to allow two computers to "talk" with one another (while transferring data) in such a way that nothing short of a complete distortion of the transmission line could result in a misunderstanding. If this concept could be realized, then files could be transferred between computers without fear of line noise causing a breakdown in the protocol, or that the received data would differ, in any way, from that which was sent. Nothing is perfect though, and I don't, for a minute, claim that "C1" is completely infallible, but I can say, with reasonable comfort, that "C1" can deliver bad line accuracy not found in any other microcomputer transfer protocols. For this accuracy though, there is a price to pay, and it is complexity; the protocol is extremely difficult to duplicate without a complete and utter understanding of the intricate workings of "C1". This document will attempt to give you that required understanding. Section C1-2 ------------ A Simple Conversation --------------------- In first deciding how the protocol would function, I thought of how two people could carry on a conversation under high noise conditions, where misunderstanding would be the norm. The senario I'm going to give differs from the protocol in that the people talking have no way of verifying the accuracy of what they believe they have heard. What it is meant to demonstrate is how the the two computers "talk" with one another, and discuss the neccessary repetition, or non-repetition, of each block of data (the cornerstone of a checksum based transfer protocol). Ken and John are attempting to assemble a machine in the middle of a very noisy machine shop. Ken reads the instructions to John, who carries them out. Even at close proximity, the two have difficulty hearing one another, so they adopt of form banter which allows each instuction to be verified and acknowledged. Here is how the conversation might go: John: Put part "A" in hole "D". Ken: Understood, putting part "A" in hole "D". John: Acknowledged, let me know when you are ready for the next instruction. Ken: Go ahead, what do I do next? John: Put screw "E" through slot "T". Ken: I didn't understand that, could you please repeat. John: Oh, ok, tell me when you're ready for that instruction again. Ken: Ready now. The conversation continues on in this fashion, guaranteeing that both John and Ken are fully aware of what the other is doing. In real life, people wouldn't have the patience to keep up that sort of banter, but that's why they make more mistakes than a computer. It is just this sort of "conversation" that the two computers have between each other, only the language is different; the instruction is replaced by the block of data, and all other statements by special codes. Section C1-3 ------------ Communication Codes ------------------- One of the areas where simple protocols fall apart is in the transmission of "handshaking codes". It's called handshaking because is implies that the two computers are having a dialogue, rather than a monologue. These other protocols rely on single byte (8 bit) words for their communication codes, and that could spell trouble, since the likelihood of any one 8 bit code being transposed into another is greater than for multiple byte codes. For this reason, "C1" uses 3 byte (24 bit) codes which are sufficiently different that the likelihood of a transposition is extremely low. Not only that, but as you will soon learn, the method of receiving 3 byte codes is designed such that if there is sufficient line noise to make the neccessary transpositions, there would most likely be extra characters sent; "C1" can avoid this situation. Five distinct codes are used in the protocol; "GOO", "BAD", "ACK", "S/B", and "SYN". Each has it's own meaning, just like any English word, and all are used in a specific sequence such that synchronization difficulties would be automatically identified and corrected. Checksums --------- When a block of data is sent, we must have a way of determining if it is correctly received or not. This is accomplished by using what is known as a checksum. Quite simply, a checksum is a number which is mathematically derived from all the bytes within the block. The receiving computer recalculates the sum and compares it with the sum it received along with the block. Theoretically, any fault in the transmitted data will result in the two checksums not matching; but that's theory. In reality, the accuracy of the checksum is based on the type of mathematical operation used to calculate it, and what kind of noise it encounters. The simplest way to create a checksum is to add up all the ASCII values of the bytes contained in the block. This is fine for many types of errors, but not the type which inverts a particular bit. Should two identical inversions occur on two opposite bits, the sum will remain the same. For example, take the following two bytes: 11010011 = 211 Plus 01101101 = 109 -------- --- 320 Now assume that the forth bit from the right of both of these bytes becomes inverted by line noise: 11011011 = 219 Plus 01100101 = 101 -------- --- 320 As you can see, the sum remains 320, even though line noise has made obvious changes to the bytes. A better system is one called "Cyclic Redundancy", which works on a somewhat different principle. The checksum is 16 bits long, and is created in the following fashion; each byte from the block is Exclusive OR'ed with the low order part of the checksum. The checksum is then ROTATED one bit to the left, and the procedure repeated with the next byte. Even this highly superior method can be tripped up, so I have combined BOTH an additive checksum and Cyclic Redundancy checksum to create one very hard to beat 32 bit "super" checksum. Section C1-4 ------------ Listening For Code Words ------------------------ Although 3 byte code words are more reliable than 1 byte code words, nothing is perfect. It was once said that if you let an infinite number of monkeys bash away at typewriters for an infinite amount of time, one of them would eventually type "To be or not to be, that is the question". Although this stretches statistical probability to it's limit, this kind of thing can easily happen on a smaller scale; the letters "GOO" could quite conceivably be produced by purely random line noise. To try and eliminate ALL possible errors isn't feasible, but "C1" makes an attempt at trying to eliminate as many as possible. One reasonably probable fact is that any noise capable of randomly producing "GOO", would not stop there; more likely, it would produce a string of characters, something like "HGOOEK". Were we to allow the protocol to listen exclusively for three letter combinations, it would most assuredly pick out the "GOO" in that string. My specifications for "C1" call for a code recognition routine which will ONLY make code word comparisons on the LAST 3 RECEIVED bytes. This is accomplished in my coding by going back and testing for further characters after I have identified a three byte code word. Should another byte be present, the identified code word is thrown away, and the search will continue. Statement and Listen Loops -------------------------- One immediate drawback to the system described above is that a REAL code word, masked within some random noise, would be rejected by the receiving computer. This would also be true of a code word simply damaged by noise (like "GOE"). For a protocol to be impervious to this sort of corruption, it must be capable of restating code words over and over until the receiving computer can understand, yet it must also have a way of knowing whether the receiving computer got the code word or not. This was a fact that eluded me when I wrote the original protocol. When we talk to other people, the cornerstone of understanding is recognition. If we ask "What do you think?", yet get no reply, we ask again. Only when we receive a reply from the person to whom we are talking do we continue on with our next statement. It would be pointless wasting our breath on someone who isn't listening. Within "C1", communication between computers is handled through a similar system which I call the "Statement and Listen Loop". It's quite simple really; when one computer has to "say" something to the other, it does so, then waits for a predetermined time for a known response. Should it fail to receive a response within that period of time, the code word is said again, and the computer listens for the reply. This continues until the required response is heard. The system is further enhanced by the fact that both computers are ALWAYS engaged in a "Statement and Listen Loop". Section C1-5 ------------ Synchronization Lock -------------------- That rather ominous sounding title is actually rather simple; it refers to a condition whereby the "Statement and Listen Loops" of each computer become locked together. This is analogous to two people speaking at the same time, over and over, such that no effective communication takes place. In order to guarantee that the two computers never get into this state, the wait times of the loops are altered slightly. Assume that the fixed wait loop time was 0.5 seconds; this is called a "Short" wait. We also have a "Long" wait, which would be slightly longer, say 0.6 seconds (actually, the delay within a "Statement and Listen Loop" is not particually critical, but should be somewhere in the neighbourhood of one half second). Each time the computer goes through an SLL, a counter would determine which type of wait to use; Long or Short. The sequence is broken into three; the transmitting computer will use a Long-Long-Short, while the receiving computer will use a Short-Short-Long. Section C1-6 ------------ Block Structure --------------- Each block of data contains somewhat more than just a collection of characters taken from disk, it also contains a "header". The header is 7 bytes long, and contains the following information: Byte 1: Low part of ADDITIVE checksum Byte 2: High part of ADDITIVE checksum Byte 3: Low part of CLC checksum Byte 4: High part of CLC checksum Byte 5: Size of NEXT block Byte 6: Low part of Block Number Byte 7: High part of Block Number As you remember from the section on "checksums", there are two distinctly different, 16 bit (2 byte) checksums. One is an additive checksum, composed of the mathematical sum of the ASCII values of all the DATA bytes (and bytes 5 through 7 of the header). The other checksum is calculated using Cyclic (CLC) Redundancy (on the same bytes). These 32 checksum bits are placed in the first 4 bytes of the header. The 5th byte is the length of the NEXT block. This may seem odd to some, but consider the difficulties in sending the size of the current block in that self same block. You need to know the block size to calculate the checksum, but you can't know for sure that the block size is correct unless you have verified the checksum. We call this a Catch-22. By sending the size of any given block in the PREVIOUS block, the size is known for a fact BEFORE the checksum is calculated. In the 6th and 7th byte are the block number. This was added quite early on in the development of "C1" under the assumption that it would be necessary (as it is in XMODEM). As it turned out, "C1" uses a method of handshaking which makes this unnecessary. None the less, my specifications call for it's inclusion, as certain uses of the block number could be made. Also, the high order part of the block number (byte 7 of the header) is used to flag the last block. Section C1-7 ------------ Varying Block Size ------------------ The reason that block size was included in the header was originally to allow the last block only to vary in size (one can never guarantee that the amount of data to be sent will divide nicely into a preset block size). It quickly dawned on me that "C1" was set up in such a way that ANY block size could be used for ANY block in the transmission. Varying block size has it's advantages; under reasonably clean line conditions, large blocks transmit the most data with the least handshaking (which is mildly time consuming). Smaller blocks are superior under bad noise conditions, since smaller blocks run a higher chance of making it through the noise unscathed; and should it still fail to make it, less time is required to repeat a smaller block. My current implementation of "C1" allows the user to pick a fixed block size between 40 and 255 bytes, but in other implementations, there is no reason why block size couldn't be varied DURING transmission to adapt to CHANGING line conditions. One final thing concerning block structure is how would one presume to know the size of the FIRST BLOCK if that is revealed only in the block that came before it (quite a paradox). "C1" requires that the first block contain ONLY a header, which would make that block 7 bytes long. This header would do little more than supply the receiving computer with the size of first REAL block. Accuracy of this first "dummy" block is guaranteed since it must still pass the checksum tests. You must make the block number for this dummy block "0". Section C1-8 ------------ Communication Syntax -------------------- Now that you understand block structure, handshaking methods, and code word vocabulary, it comes time to find out how this all comes together. Most procotols have very simple handshaking between blocks which is easy to trip up, given sufficiently noisy conditions. Usually, the transmitting computer sends the block, then waits for a response from the receiving computer; either "good" or "bad". The transmitting computer then proceeds to send the next block (if "good") or resend the last block (if "bad"). This system falls apart the moment the transmitting computer receives a false indication of "good" or "bad" and goes on to transmit the wrong block (and whether the receiving computer likes it or not, it has to tackle with another block). Should things get out of sync, and the transmitting computer sends the next block when it should have sent the last one again, XMODEM attempts to make corrections by use of the block number encoded within each block. "C1" does nothing so crude; it's very communication syntax guarantees that neither computer will get out of phase with the other. Whereas XMODEM uses a single statement monologue between each block, "C1" uses a multiple part dialogue. This makes "C1" about 3% slower than XMODEM, but this small trade-off in speed for accuracy will be well worth it the first time you run into trouble with XMODEM. XMODEM commincations would look something like this: Xmit: Transmits Block Rec : "Good" Xmit: Transmits Next Block Rec : "Bad" Xmit: Transmits Same Block Again In "C1", the transmission would look something like this: Xmit: Transmits Block Rec : "Good" Xmit: Good block acknowledged Rec : Send next block for me Xmit: Transmits Next Block Rec : "Bad" Xmit: Bad block acknowledged Rec : Send that block again Xmit: Transmits Same Block Again In this type of transmission dialogue, neither computer can get out of sync, since should it receive the opposite response than it expects, it goes back to give the correct code word for the response it DID RECEIVE, thus regaining proper synchronization. Couple this with the "Statement and Listen Loops", and you can readily see than communication would be hard to break down. Section C1-9 ------------ Syntax Description ------------------ The following diagram should give you an understanding of the flow of information between blocks: For a Good Block: Xmit: [Block] "ACK" [Next Block] Rec : "GOO" "S/B" For a Bad Block: Xmit: [Block] "ACK" [Same Block] Rec : "BAD" "S/B" Actually, the two are identical; the only difference is the substitution of either "GOO" or "BAD" as the response to the received block. Immediately after receiving the block, the receiving computer recalculats the checksum to determine validity of the data. In the meantime, the transmitting computer starts to wait for a "GOO" or "BAD" signal. Since it can "say" nothing until it receives one of these codes, it merely waits. That may sound suspiciously like a good place to "hang up" the protocol, but the receiving end is eventually going to finish receiving the block, either because it timed out waiting, or it finished collecting the correct number of bytes from the transmitting computer. At that time, the receiving computer sends the appropriate code word ("GOO" or "BAD") and begins to wait for an acknowledgement ("ACK"). If it doesn't receive the "ACK" in about one half second, it sends the "GOO" or "BAD" code word once again. Meanwhile, the transmitting computer has been patiently awaiting the reception of the "GOO" or "BAD" code. Once it receives it, it transmits an "ACK" and starts to wait for an "send block" signal ("S/B"). If it doesn't get the "S/B" within about one half second, it sends "ACK" again. Back at the receiving computer, which is waiting for this "ACK" signal, it receives it and sends the "S/B" signal and begins to wait for the block. Should it receive an "ACK" while waiting for the block, or receives nothing at all for approximately .5 seconds, it assumes that the transmitting computer hasn't heard the "S/B" and transmits it again. In the meantime, the transmitting computer is waiting for the "S/B", and upon reception, starts sending the block. The process has now started all over again. A quick analysis of this system will reveal that it's damned near impossible to get any type of noise which could possibly mimick the code sequences required. Also, no noise could stop the eventual completion of the above sequence, since each computer is aways "sending and waiting". If two people keep repeating their sentences over and over, and continue to listen to the other person, even a noisy room couldn't stop them from hearing one another EVENTUALLY. Of course, some line noise is just so horrendous, that even this method of communication could fail. Then again, this type of noise would make it damned near impossible for the user to be online in the first place, so it can be considered an unlikely event. But, should one of the computers go offline for any reason, we wouldn't want the other computer to keep looping and looping until it died of old age. Although I haven't built in such protection into the terminal program I distribute in the public domain, my BBS program does have abortion code. Should the protocol on the BBS have to go through the "Statement and Listen Loop" more than 24 times in row (which is hightly unlikely if the other computer is still online), it will abort the transfer. Similar code could be used in your implementation. Section C1-10 ------------- The End-Off Situation --------------------- When the final block is transmitted, the high order part of the block number should be made HEX "FF" (255 decimal). This will inform the receiving computer that this is the last block of data, and to expect no more. The question now arises; how can both computers be 100% sure that the other is fully aware of the file completion? A fair question, but not one with a simple answer. When the transmitting computer receives the "GOO" for the last block, it can be fairly certain that the receiving computer has received the final block, but it must inform the receiving computer that it knows this. It does so by sending an "ACK", but cannot be sure the receiving computer has received the "ACK" unless it gets the "S/B" signal back. Now, the transmitting computer must acknowledge the reception of the "S/B", but under the normal communications syntax, it would now have send a block. This is where the "End-Off" syntax comes into play; after receiving the "S/B", the transmitting computer sends back a "SYN" signal. In response to that receiving computer sends it's own "S/B" signal, then waits for the final "S/B" from the transmitting computer. Since it will not be responding to this code, it simply goes into a wait cycle for approximately 5 seconds. If it does get the "S/B" within that 5 seconds, it ends immediately, but otherwise doesn't really care if it receives the code or not since at this stage, there is a 100% assurance of both computers knowing things are Ok. The transmitting computer need only send three copies of the "S/B" code at this point, since, as stated above, there is full assurance that both computers are finished. NOTE that the code words chosen for the End-Off situation are not necessarily related to their appearant function. Section C1-11 ------------- Transfering File Type --------------------- When transfering files from one computer to another it is often necessary to also transfer the file type, but this must be known BEFORE the file is opened, and, therefore, before the protocol begins. "C1" does not impose any strict rules on what sort of information you transfer about the files, if any, but when writing a terminal program to communicate with one of my bulletin boards, the following should be done: Using a full implementation of the "C1" procotol (first dummy block, data block, and End-Off), transmit a single byte of data corresponding to the following file types: 1 = Program File 2 = SEQ File 3 = WordPro File Transmitting this single piece of data would require that TWO blocks be sent; the initial dummy block to set up the size of the first data block (of which there will be only one, size 8), and the data block itself, consisting of 7 header bytes and the single file type byte. For other applications, one could conceivable transfer much more information, including file name, file type, computer type, etc. It could even be possible to transfer multiple files, specifying the number and name of each file in this first transmission. Alternately, no one said you HAVE to use this first separate transmission; if no information other the file needs to be transmitted, you just send the file and nothing more. This is just a simple "Did You Know?" type of file which points to the whereabouts of the latest version of the shareware Punter BBS software here on CompuServe. An address to write to, to get the stuff by snail mail is also provided. The Punter BBS software, originally developed for the PET back in the early 1980s and more recently ported to BBS64 and thence to MS-DOS computers with their cheaper mass-storage, currently runs on any XT box or better, with a 286 plus 40 Mb HD being likely the best combination. The system runs more slowly (still good for some apps like teaching) on XT's but it is still quite workable. Minimum system requirements: - 100% IBM-compatible box - 540k RAM available - 13 Mb hard disk space available Above requirements are for the most-recent version (summer 1994 is the version most commonly used although there was an autumn '94 fix provided.) An early (summer 1990) version is much smaller in my opinion (see below). The software comes in 5 main files, all ZIPPED. The counts are 91k approx for the first file, an installation module, and the other four files average 900k. The files are posted in Library 1 "BBS Programs" of the PCBBS Forum product (GO IBMBBS) but as this is not a small download, a good option for 8-bit users may be snail mail. You can get the files from Steve Punter or from many BBS's and ftp sites... if you order by mail from TNSS, Node 9 on PunterNet, I'll ship 5 disks at cost ($20 includes postage, shipping and handling) and I'll include highlights from Conference 64 in a nifty SAMPLE BULLETINS SET found in no other BBS platform. To reference the samples, see the file PCPNANO.TXT in Lib 1 of the PCBBS Forum as this is an annotated index to the files... to look over the Punter situation in general, check out PCPNIM.ZIP in the forum. That one is a typeset installation guide -- printable with WordPerfect 5.1 or MS Word etc. There's a whole lot that can be said about the PunterNet model for small, local echoes vs. something like FidoNet... the main benefits here are: - cost: PN runs on any box. Shareware, self-installing. NOTHING ELSE TO BUY. In the current version, the initial download may be drawn from a snail- mailed disk, something like the Lotus Notes Network! This is a very pro- gressive feature, not found elsewhere - very nicely typeset manual continues to be freeware (a tradition since 1984 and the launch of the original BBS64 product) - true WAN. Although echoes are slow these days the hyper-linked aspect of Conferences 64 and 128 on PunterNet means users may call ANY partici- pating node to follow along on any discussion - tailor your screens: 38 columns or any other width, ANSI on/off, GUI-like pull-down menus and dialog boxes on/off, full masking of available categories and echoes to suit taste - time and date stamps (native to MS-DOS) allow for thousands of more files on a BBS than the arbitrary limits imposed by the 1541, 1581, and "8000" series drives. Moreover the stamps allow automated **incremental backups** where you sift through possibly thousands of files, backing up only those which have been altered. In the BBS64 environment (probably the largest-ever, North America-wide pool of Commodore systems) you had only the BAckup command which essentially copied EVERYTHING, EVERY time PunterNet is an outgrowth of BBS64 and retains all the C-64 goodies like color mail, single-key hot controls, Punter protocols etc. ANSI-formatting and indents make it *much* easier to publish formatted-on-the-fly, byte-fought renditions of FAQ files and so on... that is to say, the PCPN software saves 8-bit users enormous amounts of disk space and I daresay, time and money. Hope the above was of interest and I just typed it in here "on the fly" as a result of looking at Jim Brain's excellent new FAQ. I also sent some of it to Jim... if you write to me to order the software/disks please make a check or money order out to me, "Roman Kowalczuk". Thanks. Cheers, Roman Roman Kowalczuk Box 6238 Station "A" Toronto, Ontario Canada M5W 1P6 P.S. Earliest print reference for the above is BYTE mag, June 1985 issue p.58 P.P.S. I almost forgot, PRICE! Like I said, I'm typing on the fly. At the moment the cost to REGISTER your copy of PC-PunterNet is $100. I'd personally like to get this amount down to like, $5 per, but that's my opinion. Registration gets you technical support and so on, printed docs, plus the software secret "key" which opens the network gateway from your computer to the rest of the participating nodes, across North America. Note that the basic software, with all docs and tutorials on-line, will run just fine in local mode without even a modem. Part of the purpose of my sample bulletins set is to offer a glimpse of what the echoes look like, without the need to register. End of file. *********************************** * * * QBF File Translator * * * * By * * * * Ken Kehl * * * *********************************** ****** For The Commodore 64 ******* I developed this program so that owners of the Quick Brown Fox (tm) word processor could create text files in a format compatible with VIDTEX Terminal Software, the SIG Bulletin boards, and the SIG Databases. Files translated by this program can be left in ASCII for use as messages on the SIG BB,or changed to PETSCII, ready for uploading to the SIG databases. * *** DIRECTIONS *** * 1:Type the file using Quick Brown Fox. This utility recognizes the QBF paragraphing command (# followed by p) and will force a new line at each occurence of that command. It will not indent, however, so put spaces in if you want them. (these spaces won't affect the indentations QBF inserts, so VIEW mode will look normal!)This is very handy for formatting BB messages. Carriage retu s may be used to format, although you may wish to let this program insert them automatically. (esp. for BB messages) 2:Reset the computer, load this program, and RUN 3:At QBF Filename: input the name of the file generated by QBF. 4:At TRANSLATE TO PETSCII? Y or N, depending on the ultimate use of the file. 5:At INSERT CARRIAGE RETURNS? Y will insert them every 79 characters if you are leaving the file in ASCII (see 4: above) or every 39 characters if you opted for translation to PETSCII. N will leav the file as you typed it. If you are preparing a SIG BB message, there may be no more than 79 characters between returns, or the META-Y send will abort. I always prepare SIG BB messages without carriage returns, and let this program insert them for me. 6:Disks can be switched at this point if desired. 7:At VIDTEX FILENAME: type the name you want the new file to have. 8:The SEQ file will now be written, and if in ASCII, can be loaded into the VIDTEX buffer with a META-L for a META-Y send, or if in PETS I, can be UPLoaded to a database from disk. ********************************** I would like to thank SYSOPS Joel Rubin, and deb! for all of their advice given during this project. If any users of this program have comments or questions, feel free to contact me weekends on the CBM SIGS. Ken Kehl 70616,226 ****************** QTERM.DOC *************************************** THIS IS THE DOC FILE FOR QTERM.BAS WHICH IS IN ASCII TEXT FORMAT. FIRST LET ME GIVE CREDIT WHERE CREDIT IS DUE. I DID NOT WRITE THIS PROGRAM. I ONLY MODIFIED IT TO WORK FASTER, THE PROGRAM I WAS WORKING FROM WAS CALLED PRINT.TERM. PLEASE LOOK UNDER XA-8 FOR THE FILE OF THIS NAME. THE ORGINAL PROGRAM USED AN ARRAY TO TRANSLATE THE COMMODORE'S STRANGE FORM OF THE ASCII CODE INTO PROPER ASCII AND VICE VERSA. I USED PEEKS AND POKES TO DO THE SAME THING AS IT RUNS MUCH FASTER. ==== IF YOU TAKE A LOOK AT THE LISTING OF QTERM, YOU WILL SEE SEVERAL IF THEN STATEMENTS, THESE WILL ALLOW YOU TO USE THE FUNCTION KEYS EFFECTLY. HERE IS A LIST OF THE FUNCTION KEYS AS I HAVE THEM DEFINED. F1 ^C (CONTROL C) F2 ^S FE ^Q F4 ^O F5 USER ID F6 PASSWORD (IN THE PROGRAM YOU WILL SEE A PASSWORD, NEVER FEAR IT WILL NOT WORK. F7 USER OPTION YOU CAN EASILY CHANGE THESE TO SUIT YOUR OWN SYSTEM AND PURPOSES BEFORE I GO ON, LET ME WARN YOU THIS PROGRAM IS DESIGNED TO WORK ON A SYSTEM WITH 8K EXPANSION. YOU SHOULD CHANGE THE VARIABLE "MT" FOR LARGER OR SM LER SYSTEMS. I WILL BE WORKING ON A VERSION WITH UPLOAD AND DOWNLOAD INCLUDED IN THE FUTURE. GOOD LUCK AND PLEASE SEND ANY SUGGESTIONS TO 72335,1462. PLEASE KEEP ALL COMPLAINTS CIVIL. BEST REGARDS TO ALL DAVE. B. C128 BASIC 7.0 QUICK REFERENCE LIST AND OTHER C128 INFO Note:Consult the C128 System Guide for detailed descriptions of these commands/functions and the proper format to use them. Disk/Tape/Printer Commands -------------------------- APPEND APPEND #logical file number,"filename",Drive number Udevice BACKUP BACKUP source Ddrive number TO destination Ddrive number Udevice BLOAD BLOAD "filename",Ddrive number ,Udevice number ,Bbank number ,Pstart address BOOT BOOT "filename",Ddrive number Udevice BSAVE BSAVE "filename",Ddrive number ,Udevice number ,Bbank number ,Pstart address TO Pend address CATALOG CATALOG Ddrive number Udevice number ,wildcard string CLOSE CLOSE file number CMD CMD logical file number,write list COLLECT COLLECT Ddrive number Udevice CONCAT CONCAT "file 2",Ddrive number TO"file 1",Ddrive number Udevice COPY COPY "source filename",Ddrive number TO"destination filename" ,Ddrive number Udevice DCLEAR DCLEAR Ddrive number Udevice DCLOSE DCLOSE #logical file number Udevice ,wildcard DLOAD DLOAD "filename",Ddrive number ,Udevice number DOPEN DOPEN #logical file number,"filename, ",Lrecord length ,Ddrive number Udevice number ,w DSAVE DSAVE "filename",Ddrive number Udevice number DVERIFY DVERIFY "filename",Ddrive number Udevice number GET# GET# file number,variable list HEADER HEADER "diskname",i.d. ,Ddrive number Udevice number INPUT# INPUT# file number,variable list LOAD LOAD "filename",device number ,relocate flag OPEN OPEN logical file number,device number,secondary address ,"filename,filetype,mode" /,cmd string > PRINT# PRINT# file number,print list RECORD RECORD# logical file number,record number,byte number RENAME RENAME "old filename"TO"new filename",Ddrive number ,Udevice number SAVE SAVE "filename" ,device number ,EOT flag SCRATCH SCRATCH "filename",Ddrive number ,Udevice number VERIFY VERIFY "filename",device number ,relocate flag Graphics Commands ----------------- BOX BOX color source ,X1,Y1,X2,Y2 ,angle ,paint CHAR CHAR color source ,x,y,string ,RVS CIRCLE CIRCLE color source ,X,Y,Xr ,Yr ,sa ,ea ,angle ,inc COLLISION COLLISION type,statement COLOR COLOR source number,color number DRAW DRAW color source ,X1,Y1TO X2,Y2 ... GRAPHIC GRAPHIC mode,clear ,s GRAPHIC CLR LOCATE LOCATE x,y MOVSPR MOVSPR number,x,y MOVSPR number +/- x, +/- y MOVSPR number,x;y MOVSPR number,x angle #y speed PAINT PAINT color source ,x,y,mode SCALE SCALE n,xmax,ymax SCNCLR SCNCLR mode number SPRCOLOR SPRCOLOR smcr-1 ,smcr-2 SPRDEF SPRDEF SPRITE SPRITE ,on/off ,fgnd ,priority ,x-exp ,y-exp ,mode SPRSAV SPRSAV , SSHAPE/GSHAPE SSHAPE string variable,X1,Y1,X2,Y2 GSHAPE string variableX,Y ,mode WIDTH WIDTH n WINDOW WINDOW top left col,top left row,bot right col,bot right row ,clear Music/Sound Commands -------------------- ENVELOPE ENVELOPE n,,atk ,dec ,sus ,rel ,wf ,pw FILTER FILTER freq ,lp ,bp ,hp ,res PLAY PLAY "Vn,On,Tn,Un,Xn,elements" SOUND SOUND v,f,d,dir ,m ,s ,w ,p TEMPO TEMPO n VOL VOL volume level Machine Language Commands ------------------------- BANK BANK bank number FETCH FETCH #bytes,insta,expb,expsa MONITOR MONITOR POKE POKE address,value STASH STASH #bytes,insta,expb,expsa SWAP SWAP #bytes,insta,expb,expsa SYS SYS address,a ,x ,y ,s WAIT WAIT ,,mask-2> Text Screen Commands -------------------- PRINT PRINT print list PRINT USING PRINT #filenumber USING "format list";print list PUDEF PUDEF "nnnn" Decision-Making Commands ------------------------ BEGIN/BEND IF condition THEN BEGIN:statement statement statement BEND:ELSE BEGIN statement statement BEND DO/LOOP/WHILE/ DO UNTIL condition/WHILE condition statementsEXIT UNTIL/EXIT LOOPUNTIL condition/WHILE condition FOR/TO/STEP/ FOR variable=start value TO end valueSTEP increment NEXT IF/THEN/ELSE IF expression THEN statements:ELSE else-clause ON ON expression line#1,line#2,... Processing Commands ------------------- CLR CLR DATA DATA list of constants DEF FN DEF FN name(variable)=expression DIM DIM variable(subscripts),variable(subscripts) ... END END GET GET variable list GETKEY GETKEY variable list GOSUB GOSUB line number GOTO GOTO line number INPUT INPUT "prompt string"; variable list KEY KEY key number,string LET LET variable=expression READ READ variable list REM REM message RESTORE RESTORE line # RETURN RETURN RUN RUN line # RUN "filename",Ddrive number ,Udevice number STOP STOP System Commands --------------- AUTO AUTO line# CONT CONT DELETE DELETE first line -last line FAST FAST GO64 GO64 HELP HELP LIST LIST first line -last line NEW NEW RENUMBER RENUMBER new starting line number ,increment ,old starting line number RESUME RESUME line#/NEXT SLEEP SLEEP n SLOW SLOW TRAP TRAP line# TROFF TROFF TRON TRON BASIC 7.0 Functions ------------------- ABS ABS(X) ASC ASC(X$) ATN ATN(X) BUMP BUMP(N) CHR$ CHR$(X) COS COS(X) DEC DEC(hexidecimal-string) ERR$ ERR$(N) EXP EXP(X) FNxx FNxx(x) FRE FRE(X) HEX$ HEX$(X) INSTR INSTR(string 1,string 2,starting position ) INT INT(X) JOY JOY(N) LEFT$ LEFT$(string,integer) LEN LEN(string) LOG LOG(X) MID$ MID$(string,starting position,length ) PEEK PEEK(X) PEN PEN(n) PI (symbol of PI) POINTER POINTER(variable name) POS POS(X) POT POT(n) RCLR RCLR(N) RDOT RDOT(N) RGR RGR(X) RIGHT$ RIGHT$(,) RND RND(X) RSPCOLOR RSPCOLOR(register) RSPPOS RSPPOS(sprite number,position/speed) RSPRITE RSPRITE(sprite number,characteristic) RWINDOW RWINDOW(n) SGN SGN(X) SIN SIN(X) SPC SPC(X) SQR SQR(X) STR$ STR$(X) TAB TAB(X) TAN TAN(X) USR USR(X) VAL VAL(X$) XOR XOR(n1,n2) ESCape Key Functions -------------------- @ Erase everything from cursor to end of screen window A Automatic insert mode B Set bottom right corner of screen window (at current cursor location) C Cancel insert and quote modes D Delete current line E Set cursor to non-flashing mode F Set cursor to flashing mode G Enable bell (by Control-G) H Disable bell I Insert a line J Move to beginning of current line K Move to end of current line L Turn on scrolling M Turn off scrolling N Return to normal (non-reverse video) screen display (80-column only) O Cancel automatic insert mode P Erase everything from beginning of line to cursor Q Erase everything from cursor to end of line R Reverse video screen display (80-column only) S Change to block cursor T Set top left corner of screen window (at current cursor location) U Change to underline cursor V Scroll screen up one line W Scroll screen down one line X Toggle between 40 and 80 columns Y Restore default TAB stops Z Clear all TAB stops Function Key Default Settings ----------------------------- F1 F2 F3 F4 GRAPHIC DLOAD" DIRECTORY SCNCLR F5 F6 F7 F8 DSAVE" RUN LIST MONITOR SPRDEF Mode Command Summary --------------------------- CLR key Erases entire work area M key Turns on/off multicolor sprite CTRL 1-8 Selects sprite foreground color 1-8 CMDR 1-8 Selects sprite foreground color 9-16 1 key Turns on pixels in the background color 2 key Turns on pixels in the foreground color 3 key Turns on areas in multicolor1 4 key Turns on areas in multicolor2 A key Turns on/off automatic cursor movement CRSR keys Moves cursor (+) within work area RETURN Moves cursor to start of next line HOME key Moves cursor to top left corner of work area X key Expands sprite horizontally Y key Expands sprite vertically Shift RETURN Saves sprite from work area & returns to SPRITE NUMBER prompt C key Copies one sprite to another STOP key Turns off displayed sprite & returns to SPRITE NUMBER prompt without changing sprite RETURN key Exits SPRDEF mode (at SPRITE NUMBER prompt) Defaults for ENVELOPE Statement ------------------------------- ENVELOPE # INSTRUMENT 0 Piano 1 Accordion 2 Calliope 3 Drum 4 Flute 5 Guitar 6 Harpsichord 7 Organ 8 Trumpet 9 Xylophone 40 and 80 Column Color Codes ---------------------------- 40-COLUMN FORMAT 80-COLUMN FORMAT 1 Black 1 Black 2 White 2 White 3 Red 3 Dark Red 4 Cyan 4 Light Cyan 5 Purple 5 Light Purple 6 Green 6 Dark Green 7 Blue 7 Dark Blue 8 Yellow 8 Light Yellow 9 Orange 9 Dark Purple 10 Brown 10 Dark Yellow 11 Light Red 11 Light Red 12 Dark Gray 12 Dark Cyan 13 Medium Gray 13 Medium Gray 14 Light Green 14 Light Green 15 Light Blue 15 Light Blue 16 Light Gray 16 Light Gray Feel free to distribute this to any and all, as everything here was taken directly from the C-128 System Guide. QWKRR V4.2 is a full featured OLR (Offline Mail Reader) supporting QWK format mail packets. It has been designed to handle mail packets of any size, limited only to the size of your storage device. It has been tested on 1541's, 1571's, 1581's, CMD's Ramlink, hard drives and the FDxx drives. QWKRR requires a C128 computer and an 80 column monitor. It will not work in 40 column mode. You also need a method for unpacking IBM format archives, such as CSX01 or CS-DOS. Both programs are sharware/freeware and CSX01 at least should be available from the same source as you get this program. These programs are NOT part of the QWKRR distribution archives. QWKRR itself is SHAREWARE. If you use it then you are OBLIGATED to register. There are four files in the distribution package, including this one. The others are: QWKRR42A.SFX QWKRR42B.SFX QWKRR42C.SFX Note: If upgrading from V4.1 to V4.2 there is no need to download the QWKRR42C.SFX file as this is identical to QWKRR41C.SFX SFX files will 'dissolve' themselves by simply loading and running. All three files will dissolve onto a single 1571 disk drive. If using a 1541 disk drive th dissolve files "A" and "B" onto side #1 and file "C" onto side #2. To help ensure you have all the the relevent files, the contents of these SFX's are: QWKRR41A.SFX: ------------ QWKRR128 V4.3 - This is the main program (193 blocks) QWKC.STD - Character set (5 blocks) QWKC.TALL - Character set (5 blocks) QWKC.SHORT - Character set (5 blocks) QWKA.ADDRESSES - Sample address book (4 blocks) QWKK.KEYS - Sample FKey definitions (2 blocks) QWKW.TWIT - ample Twit list (1 block) QWKT.Taglines.01 - Sample tagline file (3 blocks) QWKT.Taglines.02 - Sample tagline file (3 blocks) QWKT.Taglines.03 - Sample tagline file (3 blocks) QWKT.Taglines.04 - Sample tagline file (3 blocks) REGQWKRR - Utility required to register QWKRR (4 blocks) REGOINFO - Registration information (15 blocks) REGOFORM - Registration form (9 blocks) V42UPGRADE NOTES - Notes regarding the changes from V4.1 to V4.2 (25 blocks QWKRR41B.SFX ------------ QWK-INTRO.TXT - Introduction to Offline Mail Readers. (58 blocks) QPX40 - Utility program for dissolving IBM ARC's (17 blocks) (NOTE: Requires CSX128.ML - NOT supplied) QPX40.DOC - Documentation for QPX40 (46 blocks) QPA40 - Utility for creating IBM ARC's (10 blocks) QPA.ML - Machine language part of QPA40 (4 blocks) QPA40.DOC - Documentation for QPA40 (41 blocks) TAGTHIEF - Utility progra for creating tagline files (8 blocks) TAGLINE.SAMPLE - Sample taglines for Tagthief (40 blocks) TAGTHIEF.TXT - Documentation for Tagthief. (24 blocks) SURVEY.INTRO - Introduction for QWKRR survey. (12 blocks) SURVEY.QUESTIONS - Have your say on the future of QWKRR (85 blocks) QWKRR41C.SFX ------------ QWKRRV42DOCS.TXT - Main documentation for QWKRR128 (442 blocks) - Note, these are the same as the V4.1 docs. ------------------------------------ Enjoy ! Rod Enclosed in the following short article is a short description of the R65C02 Microprocessor made by Rockwell. For those 8-bitters who are looking for a cheap upgrade to a PET or those 64/128 owners who want a few extra commands to their microprocessor. (Note that the pins of an 6502 are not compatible to a 6510 or an 8502). This information is handed out by Rockwell and is in the public domain. [Some important points to keep in mind about the R65C02: First, this is the microprocessor that's in Schnedler System's TurboMaster. Schnedler also markets an assembler (MAE64 v5) and a multi-pass symbolic disassembler (Symbol Master - great product!) that supports the extra opcodes. For more information on the TurboMaster or the software, contact: Schnedler Systems Dept. CIS, 25 Eastwood Rd, P.O. Box 5964 Asheville, NC 28813 (704) 274-4646 Second, it's important to point out that using the extra opcodes in a program will mean that the program is likely to fail when run on a standard 6502 (or 6510 in the case of the 64). Those opcodes may do nothing in a 6502 or may do something other than what a 65C02 will do. Third point relates to the second. Any program that uses these opcodes expecting to run on a 6502 will also yield unpredictable results. Some games programmers use 6502-bogus opcodes as a protection measure. Most machine language monitors for 6502's will display unimplemented opcodes as ??? thereby making it tougher for people to figure out the code. Although this is probably most common in games, I know that PaperClip uses such codes (unfortunately). There may be other productivity packages that do too, but PaperClip is the only one I'm sure about. Fourth, I haven't been able to check this data for accuracy. I presume that this data has been copied from the Rockwell spec sheet. - Malcolm 76703,4243] Features CMOS silicon gate technology Low Power (4ma/MHz) Software compatible with the R6502 Single 5V power supply requirements Eight bit parallel processing Decimal and Binary arithmetic True indexing cabability Programmable Stack Pointer Interrupt Capability Non-maskable interrupt Direct Memory Access Capability (DMA) 4MHz operating speed Listing of R65C02 additional opcommands BBR Branch on Bit Reset BBS Branch on Bit Set BRA Branch always PHX Push X register on stack PHY Push Y register on stack PLX Pull X register from stack PLY Pull Y register from stack RMB Reset memory bit SMB Set memory bit STZ Store Zero TRB Test and reset bits TSB Test and set bits Listing of old opcommands with new address modes ADC Add memory to accumulator with carry AND AND memory with accumulator BIT Test bits in memory with accumulator CMP Compare memory and accumulator DEC Decrement memory by 1 EOR Exclusive OR memory with accumultor INC Increment memory by 1 JMP Jump to a new location LDA Load accumulator with memory ORA OR memory with accumulator STA Store memory with accumulator OPCODE Mnemonic Address Bytes Cycles 80 BRA Relative 2 3 DA PHX Implied 1 3 5A PHY Implied 1 3 FA PLX Implied 1 4 7A PLY Implied 1 4 9C STZ Absolute 3 4 9E STZ Absolute,X 3 5 64 STZ ZeroPage 2 5 74 STZ ZeroPage,X 2 4 1C TRB Absolute 3 6 14 TRB ZeroPage 2 5 0C TSB Absolute 3 6 04 TSB Zeropage 2 5 0F-7F BBR Zeropage 3 5 8F-FF BBS Zeropage 3 5 07-77 RMB ZeroPage 2 5 87-F7 SMB ZeroPage 2 5 Hex codes for old opcodes with new address Hex Mnemonic New address Bytes Cycles 72 ADC Indirect 2 5 32 AND Indirect 3 5 3C BIT Absolute,X 3 4 34 BIT Zeropage,X 3 4 89 BIT Immeadite 2 2 D2 CMP Indirect 2 5 3A DEC Accumulator 1 2 52 EOR Indirect 2 5 1A INC Accumulator 1 2 7C JMP Absolute,X 3 6 B2 LDA Indirect 2 5 12 ORA Indirect 2 5 F2 SBC Indirect 3 5 92 STA Indirect 2 5 New Opcode effects on registers Opcode Processor Status Code . 7 6 5 4 3 2 1 0 . N V . B D I Z C BRA PHX PHY PLX X X PLY X X STZ X X TRB X BBR BBS RMB SMB RAMTOOL DOCS. WSoft 1995 This file documents the program "RAMTOOL". It covers the syntax of the program.RAMTOOL is a program which allows C64 users (equipped with a commodore ram-expander) to utilize commands such as STASH, FETCH and SWAP, otherwise found only on the C-128. STASH transfers computer memory into the expander. FETCH transfers memory from the expander to the computer. SWAP exchanges memory content between the expander and the computer. There is a fourth command called VERIFY, supported by the hardware, but not implemented on the C-128's Basic 7.0 (or RAMTOOL). Since this program is re-locatable, you can use it almost anywhere there is roomfor it. The normal starting address is $033c or (828). The command works much like this: SYS828,command,C64-start,bytecount,REUstart,bank,port Explanation of parameters: Command (first comma): enter a 1 to STASH, a 2 to FETCH, and a 3 to SWAP. C64-start (second comma): Enter the decimal address of the starting point in memory which has to do with the computer here. bytecount (third comma): Enter the number f bytes you wish to transfer here. REUstart (fourth comma): Enter the address within the REU to access during the transfer. bank (fifth comma): Enter a number between 0 and the existing number of 64K chunks of memory your REU has availiable (minus 1). port (fifth comma) enter a number between 0 and 7, depicting the state of the memory of the C64. This is merely a 3-bit word (bits 0-2) inside the memory location 1. You can access any area of the C64 that you wish (even the RAM underthe I/O area of $d000-$ ff. Here is a short data table for this purpose for youto reference: value $a000-$bfff $d000-$dfff $e000-$ffff 0 ram ram ram 1 ram charset ram 2 ram charset rom 3 rom charset rom 4 ram ram ram 5 ram I/O ram 6 am I/O rom 7 rom I/O rom ... example: Do it like this if you want to stash a charset... sys828,1,53248,4096,0,0,1 (this will stash 2048 bytes from the charset ROM to the bank 0 of your ram-expander) Sid (WS95) 102541,420 "*** Photoelectric VIC 20 *** " The Vic 20 is being used by Jerry, an almost totally paralyzed person, to "communicate after a stroke that took away both his movement and speech. "Doctors predicted that he would lose the will to live and draw into a "depression because of the stroke, and his family were only looking into a "way that he could communicate. They created a letter board with "photoelectric cells representing all the Vic 20 keys. A light pointer, "attached to Jerry's head, was used to point to the cells and activate the "appropriate computer keys. The letter board was designed, providing spaces "between letters so that the light pointer would not create double letters "or activate letters that were not needed. A 'beep' tone was activated when "a key was depressed so that he did not have to strain by looking at the "monitor to verify the selected letter or word. As a result, of this unique "VIC 20, Jerry has not slid down into a depression as the doctors predicted. "If you are interested in providing additional help or ideas, or wish to "find out more about how the letterboard works, contact COMMODORE MAGAZINE "and we ill put you in touch with Jerry and his family. " REVOLVING BORDER FOR THE UNEXPANDED VIC 20 This is and old program I found stashed away in the back of my disk files. I wrote this program in 1986 and never did anything more with it. It is free to the public but is NOT to be sold. Otherwise you may use it however you want, and I would like to see it translated for other Commodores (seeings how I'll manage to not find the time). Revolving border is an interrupt driven routine written in machine language. As written the program will create the border out of reverse spaces and will rotate them through various colors. The program resides in the cassette buffer and also a section in the top page of BASIC memory. The system is activated by a SYS 828 and can be de-activated by a SYS 831. When I was writing this program I attempted to make it useable as an add-on to any program. I decided to make it possible to change the border characters on the top, bottom, and each side to any available character. To change the characters along the top of the screen you must change the 160 (the POKE nu er for a reversed space) in line 7427 to the proper POKE number for the character you wish to use. Follow the same procedure for each of the other sides using line 7432 for the bottom of the screen, line 7460 for the left side of the screen, and 7466 for the right side of the screen. I also made it possible to change the rate at which the border rotates. This is accomplished by inserting a value from 0 to 255 in line 924. The higher the number you use the slower th speed of the border. You will note that as this program is running the computer will react much slower than usual. This is due to the fact that this is an interrupt driven routine and therefore the time delay in the program also slows down the normal operation of the computer. Since this is true I use this program only for title screens and de-activate it (with a SYS 831) when I begin my actual program. You may then re-activate it (with a SYS 828) when you re tart at the beginning of the program or possibly between different levels of a game program. This is a DOCs file for the READ GAME game. READ GAME is a game that uses SAM and RECITER to help teach word recognition. You can store words in SEQ disk files to be loaded later, and then be read back into the game. The game play is as follows: after inputting the childs name, the computer SAYS a word, and then a list of 6 words is printed on the screen, and the child must pick which number is the correct word. The "pick the number" prompts and the congratulatory messages are picked from a random assortment of messages, to keep the game from becoming monotonous. The child can hear the word again by pressing F7. A nice thing about this game is that it addresses you by name, and REPEATS the prompts both visually and by SAYing them. If the child is not sure about what the prompt was, he can wait, and it will be repeated. This is true of ALL game prompts except for the initial main menu. SAM and RECITER must be loaded first and I usually place RECITER in HIGH memory. When READ GAME is RUN, you will see a menu with options of: 1: Play Game 2: Write New Word File 3: Scratch a Word File 4: Quit Select #1, and you go to a menu page to select which file you want to load. You can have 9 files of words, just press 1-9 to load which one you want. If you specify a number for a file that does not exist, you will be prompted to try another number. Pick an existing number and the file will be loaded, and the game will begin. The first thing the game does is ask you your name. Then it will check to see if it is pronouncing the name correctly. Re-spell the name more like it sounds if it doesn't come out right. You can add your child's name into the program itself, to bypass this pronunciation routine. List lines 6300 to 6400. There you will see my kid's names, and some of their friends' names. If your childs name gets pronounced OK as it is spelled, enter it in line 6300-6400 like the names in 6301-6304 are. If it is necessary to phonetically re-spell your childs name to get it to sound right, enter it in lines 6300-6400 like the names in lines 6305-6306. Don't forget the :RETURN at the end of the line! Then just re-save the program with your childs name permanently in it. After you input the name, the game begins. At just about any prompt, pressing X will exit. Function #2: Write a New Word File You can create your own word lists, (9 files total) each with up to 100 words in length. It is recommended, however, that you limit the file length to about 20-30 words, so the child does not lose interest. Disk filenames are handled automatically, you do not have to specify or remember what they are- just press 1-9 to select which one you want to create. If you select the number of an existing file, you will be prompted to pick another number. When the file is opened, you are asked to input the actual word, and then the phonetic word. This is done because it is often necessary to spell a spoken word differently so it sounds right. After you enter the phonetic word, the computer will SAY it, and ask if it was pronounced OK. If not, you can re-spell the phonetic word to try again, or press Q to start over with a completely different word. When you get enough words entered, enter X for a word to exit, and the file will be written to disk. One word of caution: do NOT use commas in the words!!!!!!! You can use the hyphen for pausing, as well as the period, but NO COMMAS! There are already some words stored in data statements to be used as dummy words in the lists, and if you try to input one of these words into a word file, you will get the prompt of: "word already used", and will have to use another word. Function #3: Scratch a Word File If you have used up all 9 word files and your child knows them all well enough to progress to another file, you can scratch an old one. Just press 1-9 to scratch which file you no longer need. You are allowed to change your mind before it is scratched. I think that using SEQ disk files adds a lot of versatility to this game, because you can create different files for different children, and if you use more than one disk, can start over again with another 9 files on that disk. ******* Hope you enjoy it! ************ John Crookshank 20 bunny bunny here heer read reed dog dawg what what do doo play play ten ten ball ball supper supper blanket blanket home home teacher teacher pencil pensuhl stove stowve jedi jeh- di talk talk down down little little up up The following is the text of a SIG message that I left some months ago. The information about the naming of the file I now consider questionable, so I have enclosed it w/ square brackets. The example program works as intended...It hangs up the disk drive in an endless loop. Ive been expirimenting w/ the & command in the 1541 DOS with these results: (corrections welcomed!) The "&" Cmd. may be used to execute ML code in Disk ram from a file stored on disk. It will autostart on powerup in some drives, under certain circumstances. In my oldest 1541 the full code as shown in Abacus Disk book is present at disk Rom addr.s $e780-e852. The ROM in my SX however, eliminates the autostart portion between $e780 and $e7a2. The & CMD part is still there, it just wont autostart. The file to be executed is specially structured. *[It may be either a PRG or USR file, (at least). The file must have "&" as the first character of its name.]* The first two bytes of the file are the the disk ram addr. where the file is to execute. The L t byte is a check sum formed on all the previous bytes (but not itsself) equal to the remainder after their sum is divided by 256. The third byte is the number of following prg. bytes , NOT including checksum byte. Example: Consider this do-nothing 3 byte program that just loops on itsself and executes at $0400 => JMP $0400 . The & file would be (hex): 00 04 03 4c 00 04 5a .The disk sector containing it would read (with the addition of the link pointers): 00 08 00 04 03 4c 00 04 5a +bufferju ... If this file were named , say, "&drivehanger" it could be executed as follows: open15,8,15 print#15,"&dri*" .. If you have trouble getting this to work,..try making the "&" file the first one on your disk. I am not sure that: print#15,"&dri*" is the correct syntax, but it does work when the "&" file is the first. In drives w/ the autostart code, the first "&*" file on the disk will also execute (at least w/ my equipment) under the following conditions: 1. When connected to '64, bo off, then drive turned on. (oddly, it wont work unless cord is plugged into 64.) 2. Disk ON, 64 OFF, autostart cartridge in 64 (hes mon), 64 => ON. (This is aparently the reason why, when I power up w/ hes-mon pluged in, I get disk error 'Record not present' ! ..that allways puzzeled me!) 3. Both ON , cart. dont care, 64 => OFF. 4. Both ON , cart in 64, Hdw. RST performed. (sys64738 won't do it from basic w/ hes-mon) Uses for this?... How about combining w/ Spooling technique so that an solated drive and printer pair could print out a disk file?.. This would need a "dead 64 simulator cable" pluged into the disk. Or how about an & file of several blocks w/ the last links turned to point to first block... maybe an endless belt repacement operating system could be done this way? Other ideas?... ..a final note: in newer drives without the auto-start code, "&" has little to reccomend it over the easier to use Block-Execute Command. The exception being that it appears that a fi of more than 1 block may be executed. This file will explain how to download and "Self-Dissolve" the two SDA files needed for the Microprose RED STORM RISING Game Demo. The files must be downloaded as PRoGram Type files. Before proceeding, you will need two freshly formatted blank disks. One will hold the two downloaded SDA PRG files and the other will eventually hold the MicroProse RED STORM RISING Game Demo. Download the following files as programs to the first blank SDA disk: REDST1.BIN REDST2.BIN Once you have these two files on a disk you can log off the service before proceeding. Load the SDA files one at a time. As each is loaded, replace the SDA disk with the RED STORM RISING Game Demo disk before running. The SDA will place the files on the RED STORM RISING Game Demo disk. As each SDA finishes, load the next one and dissolve it onto the same RED STORM RISING Game Demo disk. When you have finished dissolving the two SDA files onto the RED STORM RISING Game Demo disk file the SDA disk away as a backup. To run the Demo of RED STORM RISING on your C64 or C128 in its C64 Mode load"autoboot",8, It will take approximately 10 minutes at 1200 Baud to download each of the two SDA files - approximately 20 minutes at 1200 Baud for the complete Demo. Please note that this is just a Demo of the new Microprose RED STORM RISING Game and not a "playable" version. The graphics and sound are very good. It looks to be an interesting Arcade Game. World of Commodore VII (Toronto, Nov 30 - Dec 3, 1989) ------------------------------------------------------ Once again 8-bit owners were forced to face an overload of Amiga hardware and software from dealers, manufacturers, and Commodore. However, there were a couple of notable exceptions in the hardware arena. GEORAM from Berkley Softworks ----------------------------- Berkley unveiled GEORAM, their 512K RAM expansion board for the C64/128. This unit was "developped exclusively for GEOS-equipped Commodores" and is used much in the same way a Commodore 1750 REU would be used with GEOS. Like the 1750, GEORAM isn't true RAM expansion. The RAM is NOT available directly to the microprocessor. Code and data must be brought into computer memory to be used. A disappointement is that GEORAM is *NOT* 1750 compatible, and so it can't currently be used in place of a 1750 for non-GEOS applications. With the 1750 out of production, this leaves the SSI 1764 upgrade as the only source of 1750 compatible units. Berkley *IS* currently debating whether to release programmer's information on the GEORAM unit, so non-GEOS applications can be developped. The suggested retail price for GEORAM is $124.95. Creative Micro Designs Hard Drive and RAMLink Interface ------------------------------------------------------- The *BIG* news for C64/128 owners is CMD (the JiffyDOS people) unveiled their hard drive, and RAMLink compatibility interface, and they are both spectacular!! CMD Hard Drive -------------- The hard drive is an intelligent external peripheral, which appears to the computer as a normal Commodore disk drive. It contains its own microprocessor, and uses no RAM inside the computer. A great feature is that the drive doesn't contain a DOS ROM. Instead, it contains 64K of RAM, and the DOS is loaded off the drive into this RAM. This will make DOS upgrades a snap (just run an installation utility). Currently only about 32K of this RAM is used by the DOS, leaving plently of room for future DOS expansion. All standard Commodore DOS commands are supported, plus many new ones. The drive can be interfaced with the C64/128 three ways: Standard serial: The standard disk serial cable between the hard drive and the C64/128. Slow serial on the C64 or C64 mode, and fast serial on C128 (including burst mode support). JiffyDOS serial: CMD is well known for their JiffyDOS ROMs which provide amazing serial speed improvements. Once again the standard serial cable is used. RAMLink: A multi-purpose expansion device that plugs into the computer provides a custom parallel interface to the drive (and much more. More on RAMLink below). Transfer speeds: Standard or JiffyDOS serial: 10-20% improvement over 1581 floppy speeds. RAMLink (hold your breath): 32K per second on the C64, and 64K per second on the C128 (at 2 MHz). These speeds are available for all transfers, of any filetype and any operation, unlike Xetec's Lt. Kernal which is DMA and only fast for LOADs and SAVEs. Of course only machine language programs or subroutines will attain these speeds. Visually the CMD hard drive is slightly taller than a 1581, with about the same footprint, and in an attractive C128/C64c colour all-metal case. The front panel has power, activity, and error lights as well as two special SWAP buttons (SWAP 8 and SWAP 9) which interchange the drive's device number with any device that currently has device 8 or 9. This clearly maximizes software compatibility since the drive can be device 8 (or 9) whenever you need it to be. The rear of the unit has many connectors: - The power connector to an external power supply (it looked identical to the Amiga 500s power supply. How's that for ironic?!) - Two standard Commodore serial ports. - A third Commodore serial port for "future printer applications" (eg. direct from drive to printer streaming). - The custom parallel interface to RAMLink. - An industry standard SCSI connector for hooking up other SCSI devices (other hard drives, tape streamer, CD-ROM, etc.) The damage: Remember, these aren't cheap IBM hard drives, but quality SCSI units. You'll be able to move these drives onto any future computer you get, so they represent a good long term investment. Nevertheless, the prices are excellent considering that no Amiga or Mac user could get a SCSI drive of comparable quality for any less. Standard configurations: 20 meg: $599.95 40 meg $799.95 Custom sizes are available all the way to 700 meg. At the show, several BBS SysOps purchased 100 meg versions for $1200. Prices include shipping and free DOS upgrades up to version 2.0 First units will available for shipping in early January 1990. RAMLink Interface ----------------- CMD also unveiled an exciting expansion device called RAMLink. It stands as a valuable device on its own, and also happens to be the interface to the CMD hard drive. It doesn't require the hard drive to use. It's main use is as a 1700/1764/1750 RAM expansion enhancement device that offers you some amazing things: - Built in RAM disk software in ROM (tentatively named RLDOS). It supports all standard Commodore disk commands, takes up no RAM inside the computer, and provides all the standard Commodore DOS commands. Thus it's far more compatible with software than Commodore's RAMDOS. In fact, any software that doesn't play with the inside of a drive (fast loads, copy protection, etc.) should work with RLDOS. Since RLDOS is in ROM, and doesn't need to be constantly swapped into memory. RAM disk usage is up to 20 times faster than RAMDOS! - Power, RLDOS activity, and RLDOS error lights (just like a real drive). - SWAP 8 and SWAP 9 buttons, just like the hard drive. - The CMD hard drive parallel interface - Built in JiffyDOS (in case you want to upgrade your floppies) - Two expansion connectors (one on top, one out the back). One is for the REU, the other is a pass through connector for cartridges and other expansion devices. - Internal RAM expansion capability that allows up to 4 meg to be added to the RAM disk (it's put in the RAMLink, not the REU). - It's own external power supply that keeps the REU powered even after the computer is turned off, and a battery backup that will maintain the memory when the electricity goes out for short (day and less) periods. Expanded fully, the RAMLink brings up the tantalizing possibility of being itself a 4.5 meg silicon hard drive, which would be faster than any traditional hard drive on any computer. Price (tentative): $100 for basic RAMLink unit. REU, and RAMdisk expansion modules not included. Projected release: March 1990 No price, or release information is currently available for RAMLink memory expansion option(s). If you have any comments or questions, please feel free to leave me a message. Gary Farmaner/SysOp 76703,3050 If you're a Commodore 64 user you've probably been in the situation before where you were either working on or writing a program and the computer crashed! And to get out of that nasty loop you had to turn the computer off and then back on to recover. Well, in doing so you lost your program, right? That would not be the case if you could have used a reset switch to regain control of your computer. However, Commodore was not intelligent enough to put a reset switch on the C-64 or the 64-C (however, they did include the rest switch on the C-128). I will detail how you can install such a switch on your 64, whatever the model number. Throughout the computer is a circuit called the RESET line. This reset connects to the 6510A MPU, the 6526 CIA, the 6581 SID, the Expansion Port, the User Port, and on some 64's to the Serial Port. When this RESET line is connected to GROUND the computer performs a Cold Start, which is just like turning the computer off then back on. The good thing here is that any program held in RAM is not destroyed. You can recover right where the problem began. If you're in BASIC then you'll have to use a utility program that resets BASIC's pointers back to their proper place before the reset occured. In addition, any programs held in the 1764 REU will still be there! I mentioned that the RESET line is connected to the Serial Bus in some 64's. The schematic shows such; however, it appears that early 64's had the Serial Bus/RESET line connection and late 64's did not. I found that mine did not. If you have no connection between the RESET line and the Serial Bus, then you can install two (2) reset switches; one for the computer itself and one for any peripherals you have connected. Now, to begin. The RESET line is found at the User Port, pin 3; the Expansion Port, pin C; and the Serial Port, pin 6 (maybe). You can use an ohmeter to determine if pin 6 of the Serial Port is connected to either of the other two pins mentioned. Pin 3 of the User Port is on top, third from the left when viewed at the back of the computer. This is where the modem attaches. Pin C of the Expansion Port is on the bottom, third from the right. This is where a game cartridge or the RAM Expansion attaches. Pin 6 of the Serial Port is the center pin. This is where the cable for the disk drive and printer attaches. If you found that the Serial Bus is connected to the RESET line then you can connect to pin 6. If not, then the next best place is pin 3 of the User Port. This particular pin runs to a feed-through hole that connects a trace on the bottom of the PCB to a trace on the top. Using a 22 gauge wire, you can simultaneously melt the solder and insert the wire in this hole. Using another 22 gauge wire, connect it to the GROUND path that runs along the back side of the PCB. This ground is rather large in area and can be connected to in quite a few places. Take the other ends of these two wires and attach them to a momentary SPST contact normally-open push button switch. Radio Shack sells one that works very well. It mounts in a 0.25" hole. Their P/N 275-1547. Mount this switch wherever in the case of the computer you like. I installed mine in the right rear, just above my RAM Expansion. This switch will reset the computer alone if there is no connection between the RESET line and pin 6 of the Serial Bus. If you would like to reset your peripherals, as well, install a second switch to pin 6 of the Serial Bus and to ground. If your computer has a connection between RESET and pin 6 you will reset everything when you use the reset switch. Additionally, if you have the Commodore 1670 modem, you will reset the modem when you reset the computer. You will then have to command the modem to not pickup the phone on the first ring. Having such a reset switch will potentially lengthen the life of your computer. Turning it off and then back on again is not the best thing for an electronics item. It is much nicer to simply push a switch to regain control of the computer. Again, attempt this task only if you are skilled enough to do the job right! Don't risk damaging your computer with improper techinques. I will assume no responsibility for your losses. Have fun resetting! This file gives instructions for modifying a Commodore 1700 REU to expand the memory to 512K (equivalent to a 1750). Be aware that this modification is not supported by Commodore, and if you try it you will definitely void your warranty. This is not for someone who's never soldered or de-soldered before, either, so be warned. You will need 16 256K RAM chips (41264) and sockets for them. You should use 120nS chips if at all possible. First, find a good, well-lighted workspace. This job takes time, and you want to make sure you can leave the REU in a safe place if you don't finish it all in one sitting. Be sure you can ground yourself easily, because IC chips are extremely sensitive to static. Take all possible precautions against static discharge. Open the case of the REU by gently prying it apart. Carefully remove the circuit board in its metal RF screen. Open the screen and remove the circuit board. Be sure to ground yourself well (this can't be emphasized enough; one little spark and you may lose the whole project). Be very careful around the large IC on the board near the connector. The next step is to -solder and remove the 16 64Kx1 RAM chips. (Take note of where "pin 1" on these chips goes, so that you can install the new ones with the same orientation.) Do this with a minimum of heat, so as not to damage the chips. If you are using a spring-loaded "solder sucker" be SURE to ground yourself often. When those chips are all out, install the sockets for the new chips. This may seem like a tedious extra task, but it is worth every minute of your time. Sockets are a lot easier to install than c ps are, and you don't have to worry quite so much about excessive heat on a socket. Once the sockets are in place, install the new chips, being sure that the "pin 1" orientation is correct. Next, cut the trace on the circuit board that is marked "512K cut." Then you should use a meter to check for a power-to-ground short. The impedance between "+5" and "ground" should be about 7-15 ohms. Carefully put the unit back together, making sure all the parts are back in position. Make sure your comput is OFF, install the REU, and then turn the computer on. You should be able to run the RAMTEST program that comes with the REU at this point, and it should show you that the new memory is operating. If you've done your work carefully, all should be well. If your unit isn't working right, check all your solder joints carefully and make sure you haven't bent any of the pins on any of the IC's when you installed them in their sockets. This is a common cause of problems. If you've bent a pin, you ould be able to bend it back into place, but those pins will not bend any more without breaking off, so work carefully. A REVIEW OF THE NEW 4 COMMODORE By Michael LaPaglia The new +4 arrived at my home 1 week ago. Its arrival was greeted with almost the same joy as the arrival of my latest son. It was almost 9 months to the day that I first heard about the +4 (originally called the 264). My initial reaction was one of caution, caused no doubt by the feel and sound of the keyboard. The +4 keyboard is of the same color and type as the SX-64. A bit loose and noisy for me. However, as soon as I turned it on all my doubts left me. The best news was that the 1541 drive and the MPS-801 printer work perfectly with the +4. The datasette and joysticks are not compatible neither is the 1650 modem (drat). however Commodore says that the rs232 cart. will work if I can just figure out how to plug it in to the +4( the case is too large). The first thing you notice is that the screen and border colors are different from any other Commodore to date. Lt.blue border with white screen and black letters. The next thing that caught my eye was the 60671 basic bytes FREE! This is a basic programmers dream machine. The layout of the +4 is similar to the 64 except that the function keys are at the top of the machine on the left side. The keyboard has been slightly rearranged with the addition of an escape key where the left arrow used to be. The cursor keys have been moved slightly down and to the right to make room for two additional cursor keys. The +4 has 4 cursor keys shaped like arrows. One for each direction. This is very nice once you get out of the habit of reaching for the shift key to go up or left. One of the nicest features on the new keyboard is that the function keys are programmed when you turn the +4 on. F1 will put you into the built in software(more on that later). F2 is the basic3.5 command 'DLOAD"'. F3 will read the disc directory to the screen with out loading in to basic ram. F4 is a new command for basic3.5 'SCNCLR' this clears the screen even in graphics mode. F5 is 'DSAVE"'. F6 is 'RUN'. F7 is 'LIST'. The F8 key is marked 'HELP' this is a very nice command. when a basic programme crashes do to an error the 'HELP' key will display the line and flash the error for you. The users manual contains the info on how to programme the Fkeys to be any command or string that you want. Including a one line programme to emulate the 64 Fkeys. Before we get into the heart of the machine I would like to cover two other additions to the keyboard. A second CTRL key has replaced the restore key. A 'FLASH ON' FLASH OFF' function has been added to the keyboard. This makes for some very nice screen displays. I suggest you use this sparingly as too much flashing can be distracting. Commodore has called the +4 the 'PRODUCTIVITY MACHINE' due to the 4 built in software programmes. The +4 is truly a wonderfull computer but not because of the built in programmes. In fact the onboard software is the weakest part of the +4. Pressing the F1 key, then return, will place you into the wordprocessor. This has to be the most difficult wp to use in the world, The commands are archaic. Total storage is 99 lines of 77 chars each. The most distressing thing is that while it saves the text as a sequential file, it is not a standard file! You can not load a +4 wp file in to EASYSCRIPT nor can you load a EASYSCRIPT file in to the +4. That means that in order for me to be able to get this review to you I had to use my C-64 and EASYSCRIPT. To get to the spreadsheet you press the commodore key and the 'c' together then type 'TC' (To calculator?). The spreadsheet is adequate for most purposes and not to hard to use. The graphics package allows you to display spreadsheet data on the wordprocessor in a graph format. The Database programme actually has some interesting features. It will never replace SUPERBASE 64, but it will work for most people. That was the last of the negitives about the +4. The rest is excellent. BASIC3.5 is one of the finest versions of Microsoft basic I have ever seen. It incorporates the best of BASIC4.0, PROGRAMMERS TOOL KIT, SIMONS BASIC, and THE 64 EXPANDER. Basic2.0 is fully supported so any programmes that do not 'poke or peek' are transportable from the 64 to the +4. To cover all the new commands would take another 10 pages so I will just mention a few. COLOR: this command will set the display colors much in the same way that poke 53281,x will affect the 64 display. AUTO: automaticaly prints the next line number when programming in basic. DELETE: this will delete a single line or a range of lines from a basic programme. RENUMBER: will renumber all or part of a basic programme including the goto's and gosub's. PRINT USING: (finally) aligns numbers in a list right and justifies them. KEY: displays the current definitions of the 8 function keys. also used to programme them. The +4 has several commands to aid the programmer in debugging a programme. TRAP: this will send the programme to a predetermined line if an error occures. TRON: programme trace on. displays current line# basic is working on. TROFF: programme trace off. EL: returns the line number where the error happened. DS$: contains the disc error message if any ER: contains the basic error message number ERR$: returns the error message for the error # given. Basic3.5 has several sound and graphics commands such as DRAW, BOX, GSHAPE, CIRCLE, VOL, SOUND and many more. The programming commands that I like the best are DO LOOP, DO UNTIL LOOP, DO WHILE LOOP. These make conditional loops very easy to programme. Thats enough about basic3.5 for the moment. The best thing about the +4 is, in my opinion, the fact that it is very easy to programme in machine language using the built in 'monitor'. You can get to the monitor in several ways. SYS3, type MONITOR, or hold the 'run/stop' key down and momentarily press the reset key located next to the power button. The monitor has 17 commands. All the ones I use with HESMON except there is no HEX/DEC conversion. This must be done from BASIC3.5 using the commands HEX$ and DEC. I find it very comforting to have the built in monitor ready whenever I need it. Some memory locations to get you started are. CASSETTE BUFFER: $0333 to $03F2 ( 819 to 1010 dec) SCREEN: $0C00 to $0FFF (3072 to 4095 dec) COLOR RAM: $0400 to 0BFF (1094 to 3071 dec) START OF BASIC: $1001 (4097 dec) END OF BASIC: $???? (with 60k free who cares?) END OF BASIC: $FD00 (64768 DEC) POINTER TO START OF BASIC: $002B,2C (43,44 dec) POINTER TO START OF BASIC VARIABLES: $002D,2E (45,46 dec) POINTER TO END OF BASIC RAM: $0037,38 (55,56 dec) POINTER TO BOTTOM OF STRING STORAGE: $0033,34 (51,52 dec) As I learn more about the memory map I'll let you know. The Kernal jump table seems to be the same as the 64, ie. $FFD2 is CHROUT in both machines. I have had very little trouble converting simple routines from the 64 to the +4. I mentioned the reset switch briefly in the section about the monitor. The switch is located just in front of the power button on the right side. The reset button performs a cold reset, all pointers are reset and any basic programme in, in memory, is 'newed' However, with the monitor on board it is simple to un-new the programme. A soft-reset similar to 'run/stop restore' on the 64 can be achieved by holding the 'run/stop' key down and momentarily pressing the reset switch. (warning, DO NOT release the run/stop key untill the monitor appears on the screen) then type 'x' to exit the monitor back to basic. The last thing that I want to touch on are the Windowing commands on the +4 The 'escape' key lets you set up a window on the screen similar to the APPLE LISA! The escape key and the 't' sets the upper left corner of the window. The escape key and the 'b' set the lower right corner. hitting 'home' twice in a row will return you to normal screen size. I'll save the expanded screen editing commands along with an explanation of the graphics modes for next month. The +4 is an excellent buy at three hundred dollars. It will never replace the 64 but will coexist peacefully with it as the top of the line computer for the serious programmer. See you next month with more about this wonderful computer. I think I'm in love. Michael LaPaglia *fp0 C-64 / +4 Comparison --------------------------------------- Features | 64 | +4 --------------------------------------- Ram | 64k | 64k Rom | 20k | 64k Sprites | yes | no Polyphonic sound | yes | no Voices | 3 | 2 Noise generator | 1 | 1 Keys | 66 | 68 Programmed Function keys | no | 8 Basic | 2.0 | 3.5 Number of colors | 16 | 121 Basic bytes free |38911 |60671 Graphics commands | no | yes Window commands | no | yes Esacpe key | no | yes Restore key | no | yes Reset button | no | yes Number of CTRL keys | 1 | 2 Built in ML Monitor | no | yes Built in software | no | yes --------------------------------------- Compatibility | 64 | +4 --------------------------------------- 1541 disk drive | yes | yes MSD single/dual drive | yes | yes 1525/MPS-801 printer | yes | yes Datassette |1530 |1531 1600/1650 modem | yes | no 1660 modem | no | yes RS-1011A rs-232 cart | yes | yes 1701,1702/1703 Monitors | yes | yes ATARI joystick | yes | no --------------------------------------- List price |209.95|299.95 How to get rid of Radio Frequency Interference (RFI) in modem connections to telephone systems. RFI is a common problem when you use a direct connect modem and live close to a strong radio signal transmitter. The problem itself is the picking up of the radio signal (the music or talk) from the phone lines and having it interfere with the normal operation. The wire of the phone line itself acts as an antenna and the modem acts as a detector. The phone itself could also pick up some RFI. To eliminate the problem you must prevent the radio signal from entering the telephone/modem setup. This is done with an RFI filter. A RFI filter can be bought from most any Radio Shack or electronics store, or you can build your own with a minimum of parts. A store bought RFI filter is usally a small metal box with 4 terminals on it. (Also known as a Power Line RFI filter, used to prevent RFI comming in/out a power circuit.) This box is connected between your phone line and the telephone/modem. ********* >-------@ @--------> Phone * * phone/modem Line * RFI * * Filter* >-------@ @--------> ********* | Ground case. You can build your own RFI filter from 2 inexpensive .001 disk capacitors. These too, are avalible from electronic stores. You can also add Ferrite Beads if your RFI is very bad. The beads are small parts of an iron substance that help block radio signals and can also be bought at the electronic store. >----------+--------===-------> Phone | Bead phone/modem Line | O .001 Cap. | | X----->Good Earth Gr nd. | | O | | >----------+--------===--------> You can see that both sides of the phone line are connected through a .001 disk capacitor to a good earth ground and that the Beads are slipped on a bare piece of wire in the phone line. This should help eliminate most if not all of the radio signal comming in over the phone line. Please note that this information is provided for reference only and that RFI problems should be reported to your local pho company. -Chrisdos [76703,717] "RIF file documentation by Joel Rubin "Relative files cannot be uploaded or downloaded or easily copied. "A RIF file, on the other hand, may be up or downloaded as a Compuserve ".img or .bin file and copied with a standard file copier. "The RIF file format is simple: "It is a seq file, whose first three bytes are: " chr$(size of records) " chr$(# of records-256*int(# of records/256)) " chr$(# of records/256) "Afterwards, the records are just dumped, one after another. "It should be noted that a relative file, unlike other Commodore files, "exhibits a certain granularity. "A relative file will always extend to the last record which fits "entirely on the last block which is partially used. "Thus, for example, if the records are 40 bytes, and the last record "written begins at byte 24 of the last block, then the relative "file will contain the record from bytes 64-103, 104-143, 144-183, "and 184-223 even those these records were never written. "There is no way to determine from the disk that these records are "not really part of the file. So, if you want to make a definite "end of file, you will have to write a definite character the "end of the file. (just as you have to end a CP/M text file with "CTRL-Z) "reltrf.img converts a relative file to its corresponding rif "format. It is set up for a single 1541 disk drive but you "can change it. riftrl.img is the inverse program. "The programs are in interpreted BASIC with a machine languge "subroutine. They may be compilable by DTL/InstaSpeed, but "not by any other compiler. RLE2HR (C) 1986 Chrisdos. All rights reserved. RLE2HR will display a picture on the C64 screen from data in a RLE file captured or downloaded from Compuserve. Operation is simple, with the RLE file on your disk, just load and run RLE2HR. You will be prompted for the FULL filename of the RLE file. Just enter it, and RLE2HR will read the file and build the picture on the screen. . When the picture is displayed, press any key to return to normal. You may rerun RLE2HR to view another picture. . You can get RLE files in one of two ways. Download them if they are avalible in a SIG data library, or RAM BUFFER CAPTURE them if it is an online CB picture, weater map, etc. Either way, RLE2HR will convert the RLE data in the file to a picture. RLE files are SEQ type. . -Chrisdos RLEDEC.BAS (c) 1985 by Chrisdos RLEDEC.BAS is a basic program that will read a captured RLE (Run Lenght Encoded) Picture File and print it to any STANDARD printer. That is, you do not require a high resolution bit image printer to use this program. Any printer, including daisy wheels may be used. This program, being written in basic, is slow, but does a respectable job. The program operates by crunching the HI-Res data in to a LOW-RES Ascii character format that can be printed. Written for the Commodore 64, it can be modified with little trouble for other machines as there are no fancy tricks used and it is simple basic. (ie, for TRS computers, change PRINT#4 to LPRINT, etc.) Operation: ---------- You must have a terminal program capable of doing a RAM BUFFER capture of the RLE Picture data. You ask CIS to display the picture, and open your RAM buffer and capture the data. When it is finished you save the data to your disk in ASCII format. It is this file that RLEDEC.BAS will use to build the picture. You capture the pictures you want, then log off. You then load and run RLEDEC.BAS and you are prompted for the file name of your picture file. RLEDEC will read the information from the file, crunch it into ASCII symbols and print it to your line printer. Perspective correction. ----------------------- RLEDEC will print the picture on a 64 by 48 grid, This is the original perspective of 256 by 192 but the line printer will space longer on the vertical axis than it does between characters on the horizontal axis. This may make the picture a little longer than it should be. If your printer supports a function to make the lines print closer together (normal is 6 Lines per inch) then set it to do so. (8 lines or better per inch.) Grey Scale correction. ---------------------- RLEDEC takes a 16 by 16 chunk of the picture and converts it to printable ASCII characters on the basis of how black each chunk should be. The chunk can have a value of 0 to 16 (the array variable A in the program) with 0 being a blank space to 16 being the darkest character you can print. The program as provided uses 8 characters (plus blank) to decode the chunk, you may need to alter the characters to suit your printer. These are lines 210 to 250 in the program. You may also wish to chage and add more lines so that all 16 values produce a different character on your printer should your printer support a wider range. As the program stands now, 0 = (blank), 1-2 = ', 3-4 = ., 5-6 = /, 7-8 = : 9-10 = %, 11-12 = $, 13-14 = # and 15-16 = *. You may wish to alter the weighting of the scale as well to produce different results in the printout. The following is the program RLEDEC.BAS. It is also avalible in .BIN and .IMG form in DL2 of the CBIG SIG as RLEDEC.BIN and RLEDEC.IMG. If you have any questions or need help, please leave a message to SYSOP in the CBIG SIG. (GO CBIG from any ! prompt.) Thank you -Chrisdos Cbig Sysop -------------------------------------------------------------------------------- 10 rem print rle (c) 1985 by chrisdos 20 dim a(64):pc=0:c=0:rem make c=1 to reverse image 30 input"enter picture filename>";f$ 40 open8,8,8,f$+",r,s":rem open disk file 50 open4,4:rem open printer 60 get#8,x$:ifx$<>chr$(27)goto60:rem check for esc code 70 get#8,x$,x$:rem skip "gh" 99 rem crunch 4 rle lines into 1 print line 100 for l = 1 to 4:for ol = 1 to 64 105 printl,ol 110 for il = 1 to 4 120 if pc=0 then gosub 500:print"*"; 130 a(ol) = a(ol) + c 140 pc=pc-1 150 next:next:next 199 rem grey scale and print line. 200 for p = 1 to 64 210 if a(p)= 0 then print#4," ";:goto300 215 ifa(p)<=2 thenprint#4,"'";:goto300 220 if a(p)<=4 then print#4,".";:goto300 225 ifa(p)<=6 thenprint#4,"/";:goto300 230 if a(p)<=8 then print#4,":";:goto300 235 ifa(p)<=10thenprint#4,"%";:goto300 240 if a(p)<=12thenprint#4,"$";:goto300 245 ifa(p)<=14thenprint#4,"#";:goto300 250 if a(p)<=16thenprint#4,"*";:goto300 300 next p 310 print#4 330 for x=1to64:a(x)=0:next:rem clear array 340 goto 100 500 get#8,i$:pc=asc(i$)-32:rem read next char from file & convert 510 if st=64 goto 1000:rem end of file? 520 c=1+(c=1):rem toggle black/white (note: May need to be changed to: 520 if c=1 then c=0 else c=1 ) 530 if pc=0 goto 500:rem was zero, do again 540 return 1000 close 8:close 4:rem exit ! the end 1010 stop Note: To make the program run a little faster, you may want to remove all the REM statements. Note to CBterm users: CBterm Ver 4.5 displays the RLE picture to the screen and does not normally allow you to capture the RLE information in the RAM buffer. Should you wish to capture the data in CBterms buffer, you may do this: LOAD CBTERM, but do not run it yet. POKE 2871,255 RUN This will disable CBterm from recieveing ESC codes, so any function that relies on ESC will not operate (Cursor positioning, graphics mode, etc.) With this poke in place, you will be able to RAM buffer capture and save the RLE info to disk, so only use the poke when you want to do so. The procedure would be to goto page CB65 and there select the picture you want to capture, just before entering the selection, clear and open your RAM buffer. (C= Z C= O) Then select the picture and the data will be transmitted. When it stops (the bell rings) you close the buffer (C= C) and do an WRITE to disk (C= W) Save the file as Sequential and Ascii. 101 things to do with .RLE (But did not know what .RLE was!) By Chrisdos CBIG Sig Sysop [76703,717] (c) 1986 by Chrisdos. All rights reserved. RLE - Run Lenght Encoding. A method of encoding HiResolution bit mapped images so as to make it possible to up and download the image to different brands of computers. There are a number of computers that can decode .RLE images, and programs for others are being developed. All that is required is that the computer have a HiRes screen of at least 256 pixels wide by 192 down. .RLE images are in black and white, so color is not important. This provides for compatability on a wide range of machines. The largest use of .RLE images at this point in time seems to be on Commodore 64s, then TRS80 Color Computers, and others. There was, untill recently, no software avalible for most machines to produce an .RLE image, but this too is quickly being rectified. I will cover some basics of .RLE here, refering to Commodore 64 programs mostly as that as the computer I use most. I am sure that other computers will have programs that do the same things avalible. RLE and Compuserve ------------------ .RLE was first used to produce the HiRes weather maps (GO AWX-4) and later for the CB Users Pictres (GO CB-65) and FBI 10 Most Wanted list (GO TEN) and other images. The first decoding programs were for off line viewing on most computers, untill the various VIDTEX programs could be updated to do the graphics. When viewed off line, the .RLE data was captured in a ram buffer and saved to disk, to be processed later by a displayer program. This was a bit round-a-bout to say the least. I believe VIDTEX for the COCO was the first to be able to display the .RLE images. Then came CBterm/C64 for the Commodore 64. (CBterm is avalible in DL2 of the CBIG SIG, GO CBIG) Then VIDTEX 4.2 also for the Commodore. There are also display programs, both for sale and public for just about all the other popular computers. All the original images were provided by Compuserve, as there were really no other programs to produce the .RLE information, and as such, there were no databases of .RLE files to get at, you had to READ the image, you could not really get to the file to, say, download it. But as programs became avalible to produce your own .RLE images, users began to upload them to Forum databases, where that could either be READ or DOWNLOADED. One of the first such programs for the C64 was HR2RLE. (Avalible in DL2 of CBIG.) With this program, users could convert their own pictures and upload them to share with others. Of course, a corrisponding RLE2HR program was provided to check the .RLE file produced to see what the image would look like in this format. Again, programs for other compters are avalible now, or soon will be. Now viewing the files is fairly eazy, but where do you get the original pictures to convert?? Well, on the C64 there are 2 main formats used most often for hires images, this is Doodle and Koala. Almost all Doodle Images can be translated directly to .RLE format. Koala take a little more work, as it is a multicolor image, and some of the color must be converted to black and white to get a good image. (Programs to do all kinds of conversions are avalible in DL2 of CBIG. Do a BRO /KEY KOALA or BRO /KEY DOODLE) So if you had an image you drew, you can usally find a program that will get it into .RLE format. Not to be left out, some people use video digitizers to produce an image, and then convert that. There are even programs that will take images drawn on other compters and directly translate it into a file compatable with your computer, that you can then translate into .RLE that is even more compatable with other compters. (See COCO64 in DL2 CBIG) And if that were not enugh, programs are even being created to convert all the old ASCII Line Printer Art files into High Resolution screen images. (LPT2HR, et al.) When things are done right, a program also will reverse what it has done so it can convert in the oppisite direction as well. All this leads back to the .RLE file again, once an image is converted to the .RLE file, it can be uploaded to a Forums database, there it can either be Downloaded, if you wish to work on it off line, or READ if your terminal program will display the image directly. A .RLE image ir composed of a control character header, that tells the terminal program what type of file follows (for there is also MEDIUM resoltion) and then a string of ASCII characters, each one representing the number of pixels to set or not. At the end is another control string to turn graphics off on your computer. .RLE is relitivily easy to decode, and there is a primer on doing it on your compter in basic to be found in dl2 of CBIG. If a display program does not already exsist for your machine, this is the place to start in writing your own. More .RLE information can also be had by doing a GO VIDTEX and reading the tech library there. So now that you have created or downloaded a .RLE file and have displayed it, what good is it? Well most programs should allow you to dump the image to a printer or disk. If you can dump to disk, it is usally in one of 2 ways. You save the .RLE data itself, or you save the hiRes screen in a usable format. On a CoCo, the screen is saved in a BIN dump format most often, that can be redisplayed easyly. On a C64, depending on the program involved, images can be saved in Doodle or Koala format, and used by these programs, or other utilities. Again, other program exsist for other machines, are are at least in the works. (See the file CBTERM.TXT in dl2 of CBIG for a full index to CBterm and RLE conversion programs for the C64 compter. Also there are programs for other computers as well. If you know of a .RLE program I dont have, pleae upload it there.) An example of a .RLE save would be VIDTEX 4.2 for the C64, it does not save the screen, but records the RLE data in its RAM buffer, and will save that to disk. Then it can be reloaded into VIDTEX from disk, and redisplayed. An overlay utility has been written for Vidtexx 4.2 that will allow direct saving of the HiRes screen, and this is a more usefull item and you can save in a format compatable with drawing programs. (VTXDD2 and VTXKO2) Now, printing the image is what its all about isn't it? It's nice to view the image, but its better to print it for later display. This assumes you have a printer of course, and it is capable of doing HiRes graphics. Some terminal/display programs allow for direct online dumping of the HiRes screen (CBterm/c64 for example) while others reqire you to save the image to disk and print it with another program. Either way, there are programs that will allow this on most machines. (Or at least being worked on, Check with the SYSOP of your machines' Forum.) The latest advent in printing, is for those users that do not have a printer that can do HiRes graphics directly, and that is a program that will produce an ASCII line printer file directly from a HiResolution screen. This file can be printer on any printer then. So things have come full circle ! As I stated, programs are being developed to do new things with .RLE graphics on most computers. As a byproduct, communications and utility programs are also being improved. .RLE was made to be compatible with a wide variety of machines, and the list is growing each day. There is no end to .RLE graphics, what started at a means of showing off the Weather Radar Maps has grown into huge picture and program Data Libraries! For more help with programs for your brand of computer, contact the SYSOP of your machine's Forum or BROwse the various Data Libraries on CompuServe with bro *.rle You never know what you may find there. -Chrisdos CBIG Sysop ;======================================================================================== ; VIC-20 KERNEL and BASIC ROM Variable Equates ; (c) 1996 Richard A. Cini, Jr. All Rights Reserved. ; ; Portions of this have been derived from a file in comp.sys.cbm dated 9/1/94. ; File was restructured to be used as part of an <#INCLUDE> assembler directive. ; Undefined symbols from the comp.sys.cbm doc were created; others cleaned-up. ; Variable locations were cross-referenced against other sources for correctness. ; ; ; Release History: ; ================ ; 1996/12/13 0.10 First release to CBMAPPS (sort of public beta) ; ;======================================================================================== ; ;Public KERNEL API ; For indirected vectors, remember to use an indirect JSR to "call through" to function. ; ACPTR =$EF19 ;Receive From Serial Bus ;BREAK =$FED2 ;Break vector handler BREAK =IBREAK ;CHKIN =$F2C7 ;Set Input Device CHKIN =ICHKIN ;CHKOUT =$F309 ;Set Output Device CHKOUT =ICHKOUT ;CHRIN =$F20E ;Input a byte CHRIN =ICHRIN ;CHROUT =$F27A ;Output One Character CHROUT =ICHROUT CIOUT =$EEE4 ;Send Serial Deferred ;CLALL =$F3EF ;Abort All Files CLALL =ICLALL ;CLOSE =$F34A ;Close File CLOSE =ICLOSE ;CLRCHN =$F3F3 ;Restore Default I/O CLRCHN =ICLRCHN ;GETIN =$F1F5 ;Get a byte GETIN =IGETIN IOBASE =$E500 ;Return I/O Base Address LISTN =$EE17 ;Send LISTEN Command on Serial Bus LOAD =$F542 ;Load RAM From Device (flows to ILINKL) MEMBOT =$FE82 ;Set / Read Bottom of Memory MEMTOP =$FE73 ;Set / Read Top of Memory ;OPEN =$F40A ;Open File OPEN =IOPEN PLOT =$E50A RDTIM =$F760 ;Read Real-Time Clock READST =$FE57 ;Get I/O Status Word RESTOR =$FD52 ;Restore Kernal Vectors (at $0314) SAVE =$F675 ;Save RAM To Device (flows to ILINKS) SCNKEY =$EB1E ;Scan keyboard SCREEN =$E505 SECND =$EEC0 ;Send LISTEN Secondary Address SETLFS =$FE50 ;Set Logical File Parameters SETMSG =$FE66 ;Control OS Messages SETNAM =$FE49 ;Set Filename SETTIM =$F767 ;Set Real-Time Clock SETTMO =$FE6F ;Set IEEE Timeout ;STOP =$F770 ;Check STOP Key STOP =ISTOP TALK =$EE14 ;Send TALK Command on Serial Bus TKSA =$EECE ;Send TALK Secondary Address UDTIM =$F734 ;Increment Real-Time Clock UNLSN =$EF04 ;Send UNLISTEN on Serial Bus UNTLK =$EEF6 ;Send UNTALK on Serial Bus ;USER =$FED2 ;User vector USER =IUSER VECTOR =$FD57 ;Change Vectors For User ; ; ;Transfer Vectors ; Generally, these are not meant to be called by USER programs, except maybe IRQ, which ; can be called to chain interrupts. NMI =NMIXFR ; FFFA =>FEA9=>(0318) RESET =RSTXFR ; FFFC =>FD22 IRQ =IRQXFR ; FFFE =>FF72=>(0314)/(0316) ; ;Indirected vectors ; These are the locations specified in the KERNEL ROM. I think that it is easier to call the function ; directly. KERNEL has the following, for example: ; ;BREAK JMP($0316) ; IBREAK =$0316 ;Break vector (FED2) ICHKIN =$031E ;Set Input Device ICHKOUT =$0320 ;Set Output Devic ICHRIN =$0324 ;Input a byte ICHROUT =$0326 ;Output One Character ICLALL =$032C ;Abort All Files ICLOSE =$031C ;Close File ICLRCHN =$0322 ;Restore Default I/O IGETIN =$032A ;Get a byte IIRQ =$0314 ;IRQ vector pointer (EABF) ILINKL =$0330 ;Link to LOAD ILINKS =$0332 ;Link to SAVE INMI =$0318 ;Non-maskable interrupt vector pointer (FEAD) IOPEN =$031A ;Open File ISTOP =$0328 ;Check STOP Key IUSER =$032E ;User vector (FED2) ; ;General ROM variable equates ;BASIC BENTER =$c000 ;Basic Restart Vectors BPANIC =$C002 ;Basic PANIC entry BASSIG =$c004 ;'cbmbasic' STMDSP =$c00c ;BASIC Command Vectors FUNDSP =$c052 ;BASIC Function Vectors OPTAB =$c080 ;BASIC Operator Vectors RESLST =$c09e ;BASIC Command Keyword Table MSCLST =$c129 ;BASIC Misc. Keyword Table OPLIST =$c140 ;BASIC Operator Keyword Table FUNLST =$c14d ;BASIC Function Keyword Table ERRTAB =$c19e ;Error Message Table ERRPTR =$c328 ;Error Message Pointers OKK =$c364 ;Misc. Messages ;c364 ;'ok' ;c369 ;'error' UNUSE1 =$c389 ;Unused byte FNDFOR =$c38a ;Find FOR/GOSUB Entry on Stack BLTU =$c3b8 ;Open Space in Memory GETSTK =$c3fb ;Check Stack Depth REASON =$c408 ;Check Memory Overlap OMERR =$c435 ;Output "?OUT OF MEMORY Error" ERROR =$c437 ;Error Routine ERRFIN =$c469 ;Break Entry READY =$c474 ;BASIC ready entry MAIN =$c480 ;Input & Identify BASIC Line MAIN1 =$c49c ;Get Line Number & Tokenise Text INSLIN =$c4a2 ;Insert BASIC Text LNKPRG =$c533 ;Rechain Lines INLIN =$c560 ;Input Line Into Buffer CRUNCH =$c579 ;Tokenize Input Buffer FNDLIN =$c613 ;Search for Line Number SCRTCH =$c642 ;Perform [new] CLEAR =$c65e ;Perform [clr] STXPT =$c68e ;Reset TXTPTR LIST =$c69c ;Perform [list] QPLOP =$c717 ;Handle LIST FOR =$c742 ;Perform [for] NEWSTT =$c7ae ;BASIC Warm Start CKEOL =$c7c4 ;Check End of Program GONE =$c7e1 ;Prepare to execute statement GONE3 =$c7ed ;Perform BASIC Keyword RESTOR =$c81d ;Perform [restore] STOP =$c82c ;Perform [stop], [end], break CONT =$c857 ;Perform [cont] RUN =$c871 ;Perform [run] GOSUB =$c883 ;Perform [gosub] GOTO =$c8a0 ;Perform [goto] RETURN =$c8d2 ;Perform [return] DATA =$c8f8 ;Perform [data] DATAN =$c906 ;Search for Next Statement / Line IF =$c928 ;Perform [if] REM =$c93b ;Perform [rem] ONGOTO =$c94b ;Perform [on] LINGET =$c96b ;Fetch linnum From BASIC LET =$c9a5 ;Perform [let] PUTINT =$c9c4 ;Assign Integer PTFLPT =$c9d6 ;Assign Floating Point PUTSTR =$c9d9 ;Assign String PUTTIM =$c9e3 ;Assign TI$ GETSPT =$ca2c ;Add Digit to FAC#1 PRINTN =$ca80 ;Perform [print#] CMD =$ca86 ;Perform [cmd] STRDON =$ca9a ;Print String From Memory PRINT =$caa0 ;Perform [print] VAROP =$cab8 ;Output Variable CRDO =$cad7 ;Output CR/LF COMPRT =$cae8 ;Handle comma, TAB(, SPC( STROUT =$cb1e ;Output String OUTSPC =$cb3b ;Output Format Character DOAGIN =$cb4d ;Handle Bad Data GET =$cb7b ;Perform [get] INPUTN =$cba5 ;Perform [input#] INPUT =$cbbf ;Perform [input] BUFFUL =$cbea ;Read Input Buffer QINLIN =$cbf9 ;Do Input Prompt READ =$cc06 ;Perform [read] RDGET =$cc35 ;General Purpose Read Routine EXINT =$ccfc ;Input Error Messages ;ccfc '?EXTRA IGNORED' ;cd0c '?REDO FROM START' NEXT =$cd1e ;Perform [next] DONEXT =$cd61 ;Check Valid Loop FRMNUM =$cd8a ;Confirm Result FRMEVL =$cd9e ;Evaluate Expression in Text EVAL =$ce83 ;Evaluate Single Term PIVAL =$cea8 ;Constant - pi QDOT =$cead ;Continue Expression PARCHK =$cef1 ;Expression in Brackets CHKCLS =$cef7 ;Confirm Character CHKPNC =$cef7 ;test ')' CHKPNO =$cefa ;test '(' CHKCOM =$cefd ;test comma SNERR =$cf08 ;Output "?SYNTAX Error" DOMIN =$cf0d ;Set up NOT Function RSVVAR =$cf14 ;Identify Reserved Variable ISVAR =$cf28 ;Search for Variable TISASC =$cf48 ;Convert TI to ASCII String ISFUN =$cfa7 ;Identify Function Type STRFUN =$cfb1 ;Evaluate String Function NUMFUN =$cfd1 ;Evaluate Numeric Function OROP =$cfe6 ;Perform [or], [and]" DOREL =$d016 ;Perform <, =, >" NUMREL =$d01b ;Numeric Comparison STRREL =$d02e ;String Comparison DIM =$d07e ;Perform [dim] PTRGET =$d08b ;Identify Variable ORDVAR =$d0e7 ;Locate Ordinary Variable NOTFNS =$d11d ;Create New Variable NOTEVL =$d128 ;Create Variable ARYGET =$d194 ;Allocate Array Pointer Space N32768 =$d1a5 ;Constant 32768 in Flpt DATA FACINX =$d1aa ;FAC#1 to Integer in (AC/YR) INTIDX =$d1b2 ;Evaluate Text for Integer AYINT =$d1bf ;FAC#1 to Positive Integer ISARY =$d1d1 ;Get Array Parameters FNDARY =$d218 ;Find Array BSERR =$d245 ;"?Bad subscript error" FCERR =$d248 ;"?Illegal quantity error" NOTFDD =$d261 ;Create Array INLPN2 =$d30e ;Locate Element in Array UMULT =$d34c ;Number of Bytes in Subscript FRE =$d37d ;Perform [fre] GIVAYF =$d391 ;Convert Integer in (AC/YR) to Flpt POS =$d39e ;Perform [pos] ERRDIR =$d3a6 ;Confirm Program Mode GETFNM =$d3e1 ;Check Syntax of FN FNDOER =$d3f4 ;Perform [fn] STRD =$d465 ;Perform [str$] STRLIT =$d487 ;Setup String PUTNW1 =$d4d5 ;Save String Descriptor GETSPA =$d4f4 ;Allocate Space for String GARBAG =$d526 ;Garbage Collection DVARS =$d5bd ;Search for Next String GRBPAS =$d606 ;Collect a String CAT =$d63d ;Concatenate Two Strings MOVINS =$d67a ;Store String in High RAM FRESTR =$d6a3 ;Perform String Housekeeping FREFAC =$d6db ;Clean Descriptor Stack CHRD =$d6ec ;Perform [chr$] LEFTD =$d700 ;Perform [left$] RIGHTD =$d72c ;Perform [right$] MIDD =$d737 ;Perform [mid$] PREAM =$d761 ;Pull sTring Parameters LEN =$d77c ;Perform [len] LEN1 =$d782 ;Exit String Mode ASC =$d78b ;Perform [asc] GTBYTC =$d79b ;Evaluate Text to 1 Byte in XR VAL =$d7ad ;Perform [val] STRVAL =$d7b5 ;Convert ASCII String to Flpt GETNUM =$d7eb ;Get parameters for POKE/WAIT GETADR =$d7f7 ;Convert FAC#1 to Integer in LINNUM PEEK =$d80d ;Perform [peek] POKE =$d824 ;Perform [poke] WAIT =$d82d ;Perform [wait] FADDH =$d849 ;Add 0.5 to FAC#1 FSUB =$d850 ;Perform Subtraction FADD5 =$d862 ;Normalize Addition FADD =$d867 ;Perform Addition NEGFAC =$d947 ;2's Complement FAC#1 OVERR =$d97e ;"?OVERFLOW Error" MULSHF =$d983 ;Multiply by Zero Byte FONE =$d9bc ;Table of Flpt Constants LOG =$d9ea ;Perform [log] FMULT =$da28 ;Perform Multiply MULPLY =$da59 ;Multiply by a Byte CONUPK =$da8c ;Load FAC#2 From Memory MULDIV =$dab7 ;Test Both Accumulators MLDVEX =$dad4 ;Overflow / Underflow MUL10 =$dae2 ;Multiply FAC#1 by 10 TENC =$daf9 ;Constant 10 in Flpt DIV10 =$dafe ;Divide FAC#1 by 10 FDIV =$db07 ;Divide FAC#2 by Flpt at (AC/YR) FDIVT =$db0f ;Divide FAC#2 by FAC#1 MOVFM =$dba2 ;Load FAC#1 From Memory MOV2F =$dbc7 ;Store FAC#1 in Memory MOVFA =$dbfc ;Copy FAC#2 into FAC#1 MOVAF =$dc0c ;Copy FAC#1 into FAC#2 ROUND =$dc1b ;Round FAC#1 SIGN =$dc2b ;Check Sign of FAC#1 SGN =$dc39 ;Perform [sgn] ABS =$dc58 ;Perform [abs] FCOMP =$dc5b ;Compare FAC#1 With Memory QINT =$dc9b ;Convert FAC#1 to Integer INT =$dccc ;Perform [int] FIN =$dcf3 ;Convert ASCII String to a Number in FAC#1 N0999 =$ddb3 ;String Conversion Constants INPRT =$ddc2 ;Output 'IN ' + Line Number FOUT =$dddd ;Convert FAC#1 to ASCII String FOUTIM =$de68 ;Convert TI to String FHALF =$df11 ;Table of Constants SQR =$df71 ;Perform [sqr] FPWRT =$df7b ;Perform power ($) NEGOP =$dfb4 ;Negate FAC#1 LOGEB2 =$dfbf ;Table of Constants EXP =$dfed ;Perform [exp] ; ;Kernel ROM ; Code continues from Basic ROM ; POLYX =$e040 ;Series Evaluation RMULC =$e08a ;Constants for RND RND =$e094 ;Perform [rnd] BIOERR =$e0f6 ;Handle I/O Error in BASIC BCHOUT =$e109 ;Output Character BCHIN =$e10f ;Input Character BCKOUT =$e115 ;Setup For Output BCKIN =$e11b ;Setup For Input BGETIN =$e121 ;Get One Character SYS =$e127 ;Perform [sys] SAVET =$e153 ;Perform [save] VERFYT =$e162 ;Perform [verify / load] OPENT =$e1bb ;Perform [open] CLOSET =$e1c4 ;Perform [close] SLPARA =$e1d1 ;Get Parameters For LOAD/SAVE COMBYT =$e1fd ;Get Next One Byte Parameter DEFLT =$e203 ;Check Default Parameters CMMERR =$e20b ;Check For Comma OCPARA =$e216 ;Get Parameters For OPEN/CLOSE COS =$e261 ;Perform [cos] SIN =$e268 ;Perform [sin] TAN =$e2b1 ;Perform [tan] PI2 =$e2dd Table of Trig Constants ;e2dd pi/2 1.570796327 ;e2e2 pi*2 6.28318531 ;e2e7 0.25 ;e2ec #05(counter) ;e2ed -14.3813907 ;e2f2 42.0077971 ;e2f7 -76.7041703 ;e2fc 81.6052237 ;e301 -41.3417021 ;e306 6.28318531 ATN =$e30b ;Perform [atn] ATNCON =$e33b ;Table of ATN Constants ;e33b #0B(counter) ;e3ec -0.000684794 ;e341 0.004850942 ;e346 -0.161117018 ;e34b 0.034209638 ;e350 -0.054279133 ;e355 0.072457197 ;e35a -0.089802395 ;e35f 0.110932413 ;e364 -0.142839808 ;e369 0.19999912 ;e36e -0.333333316 ;e373 1 INIT =$e378 ;BASIC Cold Start INITAT =$e387 ;CHRGET For Zero-page RNDSED =$e39f ;RND Seed For zero-page (0.811635157) INITCZ =$e3a4 ;Initialize BASIC RAM INITMS =$e404 ;Output Power-Up Message WORDS =$e429 ;Power-up Message ;e429 ' BYTES FREE' ;e436 '**** CBM BASIC V2 ****' BVTRS =$e44f ;Table of BASIC Vectors (for 0300) INITV =$e45b ;Initialize Vectors BASSFT =$e467 ;BASIC Warm Restart [RUN/STOP-RESTORE] UNKNO1 =$e475 ;UNKNOWN UNUSD2 =$e47c ;Unused Bytes For Future Patches SOUT1 =$e4a0 ;Serial Output 1 SOUT0 =$e4a9 ;Serial Output 0 SDCLK =$e4b2 ;Get Serial Data And Clock In SSADR =$e4bc ;Get Secondary Address patch for Serial LOAD/VERIFY SLDPCH =$e4c1 ;Relocated Load patch for Serial LOAD/VERIFY TPWPCH =$e4cf ;Tape Write patch for CLOSE UNUSD3 =$e4da ;Unused SCREEN =$e505 ;Return Screen Organization PLOT =$e50a ;Read / Set Cursor X/Y Position CINT1 =$e518 ;Initialize I/O CLRSCN =$e55f ;Clear Screen HOME =$e581 ;Home Cursor SCNPTR =$e587 ;Set Screen Pointers IODEF1 =$e5b5 ;Set I/O Defaults (Unused Entry) IODEFL =$e5bb ;Set I/O Defaults LP2 =$e5cf ;Get Character From Keyboard Buffer INKEY =$e5e5 ;Input From Keyboard INSCRN =$e64f ;Input From Screen or Keyboard QUOTET =$e6b8 ;Quotes Test CMD4 =$e6c5 ;Set Up Screen Print CSRPLS =$e6ea ;Advance Cursor CSRMIN =$e719 ;Retreat Cursor CSRUP =$e72d ;Back on to Previous Line OUTSCR =$e742 ;Output to Screen NOSHCH =$e756 ;-unshifted characters- SHCHRS =$e800 ;-shifted characters- NEWLIN =$e8c3 ;Go to Next Line CR =$e8d8 ;Output CKLNMI =$e8e8 ;Check Line Decrement CKLNPL =$e8fa ;Check Line Increment STCLRC =$e912 ;Set Color Code COLRTB =$e921 ;Color Code Table UNKNO2 =$e929 ;Unknown SCRLSC =$e975 ;Scroll Screen INSSPC =$e9ee ;Open a Space On The Screen MOVELN =$ea56 ;Move a Screen Line COPYCL =$ea6e ;Syncronize Color Transfer LINSTR =$ea7e ;Set Start of Line CLRLIN =$ea8d ;Clear Screen Line PRNSCR =$eaa1 ;Print To Screen SNCLRP =$eab2 ;Syncronize Color Pointer IRQENT =$eabf ;Main IRQ Entry Point SCNKEY =$eb1e ;Scan Keyboard PROCKY =$eb71 ;Process Key Image KDECOD =$ec46 ;Pointers to Keyboard decoding tables KDECD1 =$ec5e ;Keyboard Decoding Table-Unshifted KDECD2 =$ec9f ;Keyboard Decoding Table-Shifted KDECD3 =$ece0 ;Keyboard Decoding Table-Commodore GRTXTF =$ed21 ;Graphics/Text Control KDECD4 =$ed69 ;Keyboard Decoding Table KDECD5 =$eda3 ;Keyboard Decoding Table-Control VICSUP =$ede4 ;Video Chip Set Up Table RUNSHF =$edf4 ;Shift-Run Equivalent LBSCAD =$edfd ;Low Byte Screen Line Addresses OTDSBU =$ee49 ;Send Data On Serial Bus FLGERR =$eeb4 ;Flag Errors ;eeb4 STATUS #80 - DEVICE NOT PRESENT ;eeb7 STATUS #03 - WRITE TIMEOUT CLRATN =$eec5 ;Clear ATN WTFCLK =$eed3 ;Wait For Clock SCLK1 =$ef84 ;Serial Clock On SCLK0 =$ef8d ;Serial Clock Off DELAY =$ef96 ;Delay 1 ms SSEND =$efa3 ;RS-232 Send SSNDN =$efee ;Send New RS-232 Byte DSRERR =$f016 ;'No DSR' Error CTSERR =$f019 ;'No CTS' Error DISTIM =$f021 ;Disable Timer BITCNT =$f027 ;Compute Bit Count SERRX =$f036 ;RS-232 Receive RXSET =$f05b ;Setup To Receive PROCSB =$f068 ;Process RS-232 Byte SSUBBT =$f0bc ;Submit to RS-232 SSENDB =$f0ed ;Send to RS-232 Buffer SERINP =$f116 ;Input From RS-232 SERGET =$f14f ;Get From RS-232 SBIDLE =$f160 ;Serial Bus Idle KIOMST =$f174 ;Table of Kernal I/O Messages ;f174 ' I/O ERROR #' ;f1df 'OK' DIRMSG =$f1e2 ;Print Message if Direct MSG =$f1e6 ;Print Message GTTSCH =$f250 ;Get From Tape / Serial / RS-232 FIND =$f3cf ;Find File FLATRB =$f3df ;Set File values SENDSA =$f495 ;Send Secondary Address SEROPN =$f4c7 ;Open RS-232 LOADLN =$f549 ;-load- SERLOA =$f55c ;Load File From Serial Bus TAPLOA =$f5ca ;Load File From Tape SRCHMS =$f647 ;Print "SEARCHING" FLNMMS =$f659 ;Print Filename LOADMS =$f66a ;Print "LOADING / VERIFYING" SAVELN =$f685 ;-save- SERSAV =$f692 ;Save to Serial Bus TAPESV =$f6f1 ;Save to Tape SAVEMS =$f728 ;Print "SAVING" IOERMS =$f77e ;Output I/O Error Messages ;f77e 'TOO MANY FILES' ;f781 'FILE OPEN' ;f784 'FILE NOT OPEN' ;f787 'FILE NOT FOUND' ;f78a 'DEVICE NOT PRESENT' ;f78d 'NOT INPUT FILE' ;f790 'NOT OUTPUT FILE' ;f793 'MISSING FILENAME' ;f796 'ILLEGAL DEVICE NUMBER' LOCTPH =$f7af ;Find Any Tape Header WRTPHD =$f7e7 ;Write Tape Header GETBFA =$f84d ;Get Buffer Address SETBST =$f854 ;Set Buffer Stat / End Pointers LOCSPH =$f867 ;Find Specific Tape Header INCTPT =$f88a ;Bump Tape Pointer PLAYMS =$f894 ;"Print "PRESS PLAY ON TAPE" TPSTAT =$f8ab ;Check Tape Status RECDMS =$f8b7 ;Print "PRESS RECORD..." TPREAD =$f8c0 ;Initiate Tape Read TPWRIT =$f8e3 ;Initiate Tape Write TPCODE =$f8f4 ;Common Tape Code TPSTOP =$f94b ;Check Tape Stop SETRDT =$f95d ;Set Read Timing RDTPBT =$f98e ;Read Tape Bits STORTC =$faad ;Store Tape Characters RSTTPP =$fbd2 ;Reset Tape Pointer NCHAR =$fbdb ;New Character Setup TONE =$fbea ;Send Tone to Tape TWRDTA =$fc06 ;Write Data to Tape WRLEDR =$fc95 ;Write Tape Leader RESIRQ =$fccf ;Restore Normal IRQ STOIRQ =$fcf6 ;Set IRQ Vector NOMOTR =$fd08 ;Kill Tape Motor CKWRPT =$fd11 ;Check Read / Write Pointer INCRDP =$fd1b ;Bump Read / Write Pointer RSTXFR =$fd22 ;Power-up RESET Entry SCNROM =$fd3f ;Check For A000 ROM ROMSG =$fd4d ;Autostart ROM signature 'a0CBM' KNLRSV =$fd6d ;Kernal reset vector table RAMTAS =$FD8D ;Initialize System Constants TPVECT =$fdf1 ;IRQ vector table for tape I/O IOINIT =$FDF9 ;Initialize I/O ENABTM =$fe39 ;Enable Timer NMIXFR =$fea9 ;NMI Transfer Entry WARMST =$fed2 ;Warm Start Basic [BRK] EOI =$ff56 ;Exit Interrupt 232TBL =$ff5b ;RS-232 Timing Table IRQXFR =$ff72 ;IRQ Transfer Entry VIC-20 ROM Variable Equates Page 1 12/13/96 8:54 AM 4-Mar-84 23:52 Fr [75765,1670] Machine-code wise there are two routines here. The first one changes the vector (numbers in parenthesis are decimal address conversions): 033C (828) 78 SEI 033D (829) A9 03 LDA #$03 033F (831) 8D 15 03 STA $0315 0342 (834) A9 49 LDA #$49 0344 (836) 8D 14 03 STA $0314 0347 (839) 58 CLI 0348 (840) 60 RTS When the program is run, this is the program that is called by SYS828. This, then, redirects the interrupts through the next part and returns control to the BASIC program. The program then wipes itself out with a NEW statement (but the machine code it created is alive and well in the casette buffer). The real star of the show is the next part: 0349 (841) AD 9C 02 LDA $029C 034C (844) A8 TAY 034D (845) 4D 9B 02 EOR $029B 0350 (848) F0 0E BEQ $0360 0352 (850) A5 C6 LDA $00C6 0354 (852) D0 0A BNE $0360 0356 (854) B1 F7 LDA ($F7),Y 0358 (856) 8D 77 02 STA $0277 035B (859) E6 C6 INC $C6 035D (861) EE 9C 02 INC $029C 0360 (864) 4C BF EA JMP $EABF (VIC version) 0360 (864) 4C 31 EA JMP $EA31 (64 version) Line line, here is what's happening: 0349 Load the RS-232 input pointer 034C and save it in the Y register. 034D Compare it to the RS-232 receive pointer 0350 and if it's the same (empty RS-232 buffer) then exit. 0352 Otherwise, load number of characters in keyboard buffer 0354 and exit if NOT 0 (buffer NOT empty). 0356 Use the RS-232 receive pointer and the Y register to find the next character from the RS-232 0358 and store it in the keyboard buffer. 035B Tell the operating system there is a haracter in the keyboard buffer. 035D Point the RS-232 buffer to the next character posistion. 0360 Jump to the normal interrupt routine entry point. rtty this is a machine language rtty program for the vic 20 that was written by wa9bvs. to run this program at least 8k of expansion memory is required. it will not run on the c- 64 but that machine can be used to copy the program. load the program and enter run. the program will run and go to receive at 60 wpm baudot. the top line shows the status and the next 13 lines show the received text with wrap-around. the type ahead text appears on the lower part of the screen. about 3k of text can be typed ahead while receiving. in receive the vic will respond to the following commands: f1-back to basic f2-110 baud f4-50 baud f5-57 baud f6-45 baud f7-74 baud comm. key + e erases type ahead. comm. key + w erases received text memory. comm. key + a goes to ascii. comm. key + b goes to baudot. comm. key + t goes to transmit. in transmit you type and the word appears on the top part of the screen but the word is not sent until you hit the space bar so you can use delete to backspace and correct a word before sending it. in transmit the following commands are used: comm. key + a sends the type ahead. comm. key + s sends the received text from the memory. f3 (or f4, f5,or f6) send preset messages (cq etc.) comm. key + r goes back to receive. when you go back to receive the letter r appears almost at once in the top line but the program has not finished clearing the buffer until the screen clears. so dont switch off the transmitter until the screen clears. to change th preset messages load the program and enter sys 9385 instead of run. that puts the vic in a special program that replaces the f3 control key buffer with the next 22 characters you type in. delete does not work so be carefull. sys 9412 places the next 11 characters into the f4 memory. sys 9440 places the next 47 characters into the f5 memory. sys 7367 places the next 255 characters into the f6 memory. after changing the memory save the modified progr with your new messages. before saving the program you must enter poke 46,38 . after entering poke 46,38 a standard basic save will save the program. to connect the terminal unit (inter- face) to the vic first be sure the terminal unit (interface) has ttl (0 and 5v+) level in and out. then connect pins b and c on the vic user port together with a short wire. (see page 152 of your vic instruction book for a diagram of the user port pins). then connect he center conductor of a shielded cable to pin b of the vic user port and connect the other end of the center conductor to the output of the terminal unit (interface). the ground shield on the cable should be grounded on the vic and the terminal unit. pin a of the vic user port is ground. take a second shielded cable and connect the center conductor to pin m of the vic user port and the other end of the center conductor to the input to the terminal nit (inter- face) . ground the shield of the cable to the vic and to the terminal unit. that is all there is to hook up. have fun !! send wa9bvs a qsl card and let me know how you like the program. make lots of copies for other hams. The Seattle Times and Gail Scott grant permission to Betty A. Knight of Bellevue, WA to reproduce the article entitled "Heaven On Wheels -- Home is where the RV is" written by Michele Matassa Flores and to upload it to the CompuServe Seniors Forum Library. This article originally appeared in the August 15, 1993 Issue of The Seattle Times "Pacific" Magazine. The Seattle Times further allows the Member to download a single copy for personal use. They ask that Users who want to make multiple copies to call The Seattle Times for permission at (206) 464-2496. I hope you will honor this request. ******************* HEAVEN ON WHEELS Home is where the RV is by Michaele Matassa Flores ABOUT A HUNDRED YARDS inside the groomed, wooded campground, just ahead of the welcome sign and to the left of the miniature golf, Wayne and Jayne Kuntz descend the steps of their RV, a 36-foot Cruise Aire III. They are tanned, relaxed, grinning. Surrounded by fir trees and whistling birds, they might be mistaken for happy campers. Except they aren't campers at all. That much is obvious from the perm rods and tomato plants. Jayne is wrapped in a pink hairdresser's cape, her silver hair wound tightly around curling rods as she gives herself a home permanent. To her side, two potted tomato plants grow up the side of the Cruise Aire toward the passenger window. Campers do a lot of things. They hike, they fish, they build fires and make s'mores. They don't typically perm their hair and grow beef- steaks. Throughout this 110-acre compound near LaConner, Wayne and Jayne's neighbors also act like they own the place. They make raspberry jam, grow chrysanthemums, raise birds, open mail. There is a distinct lack of campfire smoke in the air. Most of the campers in this campground, at least between weekends, are "full-timers," retirees who have sold or rented their houses and headed out in recreational vehicles to see the country. Living month in, month out rolling from state to state, they aren't about to rough it. They buy memberships in private campgrounds offering swimming pools, saunas, family lodges, laundrys, shuffleboard, tennis and sometimes even golf. Relaxing in luxury, they dismiss the romance of the evening campfire. They know better: You can't enjoy the starry sky when you're choking on smoke and slapping at mosquitoes. And besides, it's more fun to play hearts or bridge inside than shiver in the cool night air. At a time when the population is aging, and many baby boomers are confronting their own feelings about growing old, the question of quality of life for the elderly seems more salient than ever. Some older folks move in with their kids. Others buy condos in Florida or try various versions of assisted living. The campground clan has chosen a different path. As full-time RVers they see the country, breathe fresh air, exercise, make new friends, find a sense of community and cling to an independent lifestyle. And a good number of them do all of that in Washington. This is one of the top four states in the country for membership campgrounds (the opposite of public campgrounds), along with California, Florida and Texas. Credit the fir trees, the beauty of Puget Sound and our wonderful summer weather (mostly cloudy beats hot and humid). This is where full-timers come after they've wintered in Orlando, convoyed through Texas, met buddies in the California desert, found familiar faces on the Oregon Coast. This is where they stop as they drive the country in circles, squares, diamonds and every other map route imaginable. This is where they make their home for a good three to six months a year. Mammoth motor homes and trailers, with bumper stickers declaring "We're spending our children's inheritance" are common summer sights, as these adventurers head for hookups in LaConner, Leavenworth, Lake Sawyer, Discovery Bay. They can stay a limited time at one campground -- two weeks is typical -- but can hop back and forth between sites as often as they wish. Many own multiple memberships so they'll have more places to stay. Most tow cars or pickups for day trips. They gather once a year for hugh RV "rallies," where they dance, eat and get to know each other better -- the equivalent of the neighborhood block party. About 600 coaches rolled into Western Washington (Puyallup) Fairgrounds last May for a regional rally, and 6,000 coaches are expected there next year for a national event. More routine attractions include $2 pancake feeds on Saturday mornings at most campgrounds. The metal boxes these wanderers call home contain no more space than a two-car garage. But the rigs are a bit of rolling heaven for retirees, complete with queen-size beds, two TVs, two VCRs, microwave ovens, washers and dryers, wet bars and hutches, built-in CD players, computerized alarm systems, glass-enclosed showers and rooftop TV satellite dishes. Trailers range from the basic step-above-a family-tent, costing less than $20,000, to the full-scale, $50,000 models with side "rooms" that slide out once you park. Motor homes range from middle-class, $70,000 versions to luxurious conversions of passenger buses, topping $600,000. Heading to heaven, though, means leaving behind what you like about Earth. Most full-timers spend months preparing to leave home: holding 21 days' worth of garage sales, subscribing to voice-mail through their credit-card companies, arranging to refill blood-pressure prescriptions by mail, buying post-office boxes or paying to have mail sent to towns via "general delivery." Once they leave, some can't adjust to five-minute showers or shake their cabin fever, although most say they never feel confined because the entire Great Outdoors is their home. At 60, Wayne and Jayne Kuntz are young for full-timers. But they have much else in common with their neighbors. Wayne, a former engineer with General Motors in Detroit, took early retirement. The two wanted to travel, get out and enjoy life. And while they kept ties to their previous home life, they had no qualms about selling their Las Vegas house two years ago and selling most of their belongings at four or five garage sales. "There was no empty-nest syndrome for us," Jayne says. "We helped our kids pack." She laughs. The Kuntzes' only links to their past life are a climate-controlled storage room in Vegas, containing photo albums and other personal belongings, and an RV spot they lease by the year at the Forty-Niner Trailer Village in Northern California, near their four kids and 12 grandkids. The Kuntzes started tent camping 35 years ago, then graduated to a 26-foot trailer, a 32-foot trailer, a 32-foot motor home and now the $100,000 Cruise Aire III. "We'd get to the point where we'd go out for two weeks and we weren't ready to come home," Jayne says. "We'd say we can't wait to retire -- so we don't HAVE to come home," Wayne finishes. After traveling the West Coast their first year, Wayne and Jayne took jobs at the LaConner Thousand Trails campground this summer and settled in for a few months. He works as a ranger, she as a cashier in the camp- ground store, selling Hamburger Helper, replacement pump parts, greeting cards, wind socks and other necessities. They call their motor home a "house on wheels," pointing out features like its basement storage -- compartments built beneath the floor, accessible through outside doors. They love the built-in wardrobe and the spot inside their platform bed where they keep their "office," a box with important papers. The best surprise is hidden beneath the steps into the coach. Wayne excitedly lifts one of the steps to reveal a compartment that's insulated so it can double as a cooler. You'd think they had just been given free reserved parking downtown, or their own shortcut around a traffic jam. But they're especially fond of the touches they've added themselves: the oak and brass plumbing fixtures, extra pantry shelves and -- the best one -- the little spice rack that fits so cleverly into unused cabinet space at the front of the sink. Those things make the place uniquely Wayne and Jayne's. "This is home," Jayne says. THOUGH THEY MAY APPEAR LONERS ON THE road, these travelers know intimate details about each other's lives, details about childhoods, career moves, family ties and health problems, details shared by people with time and memories to spare. When a couple pull into a new spot, no sooner have they hooked up their 30-amp electricity lines and 30-gallon sewage tanks than they're out asking others whether the Wilsons have pulled in or if the Kennedys are coming this year. That's one of the things that attracted Dick and Marti Keffer to full-timing back in 1984. They like to travel but hate hotels and suitcases. "If you want to travel, it's the most ideal way in the world to see the country, to see the other states," says Marti, 71, with a slight Midwestern drawl. "It seems every place you go, you find a couple of people you bond with, people you stay in touch with." One thing is clear: The Keffers aren't born campers. Except for sightseeing, they spend little time outdoors. "I grew up on a poor farm in Missouri-uh, with no electricity," Marti says. "I wasn't about to go buildin' a smoky campfire." She's relaxing now in her $200,000 Monaco Crown Royale, a 36-foot by 8 1/2-foot luxury motor home with etched-glass hutch doors and trendy blue-and-mauve furniture, which she's draped with matching homemade afghans. Like the Kuntzes, Dick and Marti Keffer used to take short trips. Dick, 70, retired from the Navy in 1978, and the two enjoyed sightseeing. By 1984, they were ready to rent out their house in San Diego and move into their rig. "We had two places to keep, you see, moving in and out," Marti says. "That wasn't retirement to me. That was too much work." The Keffers travel the country now, visiting the Northwest every summer. They've been to LaConner 12 years in a row. They perform country music -- Anne Murray, Waltz Across Texas and other crowd pleasers -- with Marti on guitar and Dick on the mandolin. They dress all-out country when performing, wearing leather hats she makes and sells for $35 apiece. Her Crown Royale is full of crafts she markets: yarn cats, crocheted sweaters, Western jewelry and skirts made of bandanas sewn together. Camp- grounds often hold weekend craft classes imparting the fine art of making stained-glass hummingbirds or airplane mobiles out of Budweiser cans. Throughout this campground, though, people rave that Marti's hats and jewelry are several cuts above the regular crafts. They're classy, like her. Naturally, Marti advises other women who have questions about their own crocheting and crafts -- like the neighborhood housewife who's considered the expert on interior design. Dick and Marti's side income from music and crafts helps pay for the little extras they like, maybe dinner at King's Table or a salad bar at Wendy's. The wanderers' life isn't always perfect, Marti says. She gets frustrated trying to communicate with family, friends and doctors, especially making calls from "bastard" pay phones (non-AT&T) that wind up costing a fortune. She also recalls it was difficult to sell everything. "That's a very traumatic experience, any time you have to get rid of a 30-year accumulation of things," she confesses. "I sold my bass guitar, and I wish I hadn't." Ask Mavis Karmazin why she and her husband Frank moved into their 25-foot Terry trailer six years ago, and she gives two different answers on different days. The first day, she's wrapping up Walk to the Music, the exercise program she leads every morning as a volunteer. As "Skip to My Lou" fades out, Mavis talks of her health, which could be better. The 72-year-old great- grandmother has a bad heart, palsy, a blind right eye, an artificial left knee and gout, most of which she refers to as "little things" that don't get her down. Health is on her mind today when she talks about being a full-time RVer. "I had two near-death experiences. I saw Christ. I saw the light and everything. Heart attacks." Both times, in 1980 and 1984, doctors revived her. "So my husband and I decided why don't we give up all our material things to the kids and go out and have a good time." Mavis and Frank are this neighborhood's couple-who-know-everybody. Dottie stops by one day with some line-dancing handouts she found in the road, asking Mavis if she recognizes who they belong to. Frank is called on now and then to help with a neighbor's engine repairs or lend out one of his tools. Mavis loves the simple life. "No phones, nothing to get you all gibobberated." A few days later, as she sits in her trailer watching birds at her feeder and birdbath outside, she's talking about raising six children with little money. So finances are on her mind. The real reason she and Frank hit the road, she says this time, was pure and simple economics. Campground membership fees and annual dues are far cheaper than mortgages, light bills, water, sewer, garbage, heat and phone bills. It's even possible to live pretty well on $15,000 a year in pension and Social Security payments. Memberships cost 2,500 to $7,000 initially, plus $240 to $700 a year, depending on when the member joined. Some places charge no nightly fee, others $1. And full-time campground volunteers, like Mavis and Frank (he works maintenance and odd jobs, and they both cook) can stay at one place, which means they don't have to worry about guzzling gas at five to seven miles a gallong. MONEY IS A BIG CONVERSATION topic in the campgrounds, but not one to be discussed around strangers. At least not in detail. These people have a few secrets when it comes to saving money, secrets they eventually divulge. But for now, they've got other stories to tell. And boy, do they. Stepping into any of these campgrounds is like visiting an era before television, maybe before radio, when people entertained each other by telling stories: good, long, slow ones, rich with detail. They describe cooking their first scrambled-egg breakfast for 80 soldiers at an Army camp somewhere near Columbia, S.C. Finding a new group home for son Roger, who has Down syndrome. Organizing a potluck at a flooded California campground to cheer up gloomy campers stranded by water over the roads. Or watching with fascination as a mother slug lays her slime over a row of poison, committing suicide so her babies can follow safely behind. At a Coast to Coast campground at Lake Sawyer, in Southeast King County, two longtime RVers in their 70s compare notes on their recent operations. Nick Butrica and Sid Loss, passing time in the Cedar Room lodge, discover they've both had surgery for colon cancer. They talk about seeing people rushed to the hospital by campground buddies. Nick says that happened to him once when he got real sick. His son flew halfway across the country to pull Nick out of the little-known hospital in the South and bring him to Seattle for some care he could trust. That was when he was diagnosed with the cancer. He says he was awake during surgery, and the sheet that was supposed to block his view of the operation slipped down at one point. "I looked down and saw my whole stomach. She was holding the clamps. It's wide open. They were sopping the blood up and all. I couldn't feel a damn thing. I said Awwww, oh-my-god-that's-my-stomach, and I shut my eyes. Right away, the curtain went back up." Back in LaConner, Mavis sits in her trailer, surrounded by family photos and trinkets like coffee mugs with her great-grandchildren's pictures. She tells of life after marrying Frank at age 15. He worked in the aircraft industry, helping make "the last of the cloth-covered planes and the first of the metal-skinned ones." He was left jobless at one point because his company merged with another, so the couple moved with four kids from Connecticut to California. It was 1948, a tough time to find work in California or anywhere. The family had to share a two-room house. Mavis recalls raising 15 chicks in her living room/bedroom then butchering them once they grew into "skinny fryers." Like all neighbors, the travelers also make small talk and they share camping strategies. Maurice has a trick for finding sites with sewer hook- ups: He gets in his hatchback at 6 a.m., when the RVers are pulling out for the road, quietly circles the campground to find a good site, zips in and parks when he finds one, hoofs it back to the Winnebago, moves the rig right away, then heads to the front gate to give his new site number to the ranger. A group of friends tell how they keep their holding tanks clean: After each campground stay, before hitting a dump station, they head out on the highway and drive the rig awhile so the sloshing can clean the tank's insides. Dick Keffer, the mandolin player, chats it up one evening with Lucille Kennedy. Lucille isn't a full-timer but spends every summer on the road with her husband, Maurice, escaping Southern California heat (107 today) in their 23-foot Winnebago. Dick and Lucille share salad-dressing recipes and the best route to Idaho, and he tells stories about a recent flood at Soledad Canyon, Calif., a large campground it seems all Thousand Trails members have visited. Lucille says she's expecting friends soon, a couple she met at another campground. They plan to play cards every evening. AS IN ALL NEIGHBORHOODS, SPATS OCCUR. Residents complain about neighbors letting dogs run free. About cliques forming and feeling snubbed. About park rangers giving their friends the sites with views and sewer hookups despite first-come, first-served rules. Some Californians say they've been told by locals to go back home, and they angrily point out that during winter months Northwesterners invade the California parks. RVers also play their own version of Keeping Up with the Joneses. When one guy gets an electric awning, others either get one themselves or dismiss the gadget as a waste of good money. When one woman says she loves her new convection oven, her neighbor raves about her own combo-convection-and- microwave. Some RVers seems to compete for the most-colored-plastic-lights- hung-around-the-campsite, or the most-elaborate-tole-painted-welcome-sign- with-the-family-name. Insults often fly between full-timers and recreational campers who use the same parks. Membership campgrounds were not intended for full-time RVers. Bellevue- based Thousand Trails, know as the granddaddy of the membership-campground business, was founded in 1972 for vacationing families, as an affordable alternative to resorts. In the last several years, though, full-timing has grown so popular that weekend campers complain they can't find good campsites, that they feel like outsiders at their own campgrounds. They also believe full-timers are forcing companies like Thousand Trails to go broke. Some campground companies have faced severe financial problems, even closing or filing bankruptcy. Thousand Trails barely avoided bankruptcy last year by refinancing some debt. The company blames its problems on expanding too fast in the 1980s, adding 36 campgrounds in one four-year period. But some disgruntled campers blame full-timers who take daily showers instead of going grungy for a few days like recreational campers, who bake chicken inside instead of barbecuing outside, who watch Oprah and Jay Leno instead of hiking and roasting marshmallows. All these things, the week- enders complain, take advantage of free utilities and drive up costs for the campgrounds. "That's what's breaking Thousand Trails," says Jim Henry of Mukilteo, an occasional camper who bought a membership in 1974. "This wasn't meant to be a retirement center." Full-timers take pride in their low-cost lifestyle, bragging that they don't have any bills. Some find legal ways to register their rigs in Oregon or Alaska, known for low registration fees, by buying small properties in one of the states. Others break the law: They register in the cheap states using a friend's or relative's address, or they buy a rig in a state without a sales tax and fail to report the deal in their home state. Trade associations and companies play down the tricks owners use. But the issue of full-timers burdening campgrounds is coming to a head across the country. Thousand Trails is running a fund-raising campaign, pleading with members to voluntarily increase their dues and/or begin paying nightly fees if they use the parks a lot. So far, members have pledged about $1.5 million in additional dues. Charlie Davis, the popular new company chief executive, says full-timers don't use that much more electricity and water than anyone else, but they fill the parks up. That, he says, exacerbates the company's real problem: Everyone was so busy selling memberships, they forgot to take into account the costs of operating parks for all of those new members. Some members are running scared, selling their memberships cheap for fear the company will close. Trade magazines carry classified ads selling memberships for as little as $2,000 -- far less than the last company price of nearly $8,000. But many members say they aren't worried because they've seen companies including Thousand Trails survive financial threats before. Some longtime members say even if the campgrounds fold, they'll feel they've gotten their money's worth. FOR MOST FULL-TIMERS, THERE COMES A time to park the RV for good anyway, and move back into a place with a foundation. Even if it takes 27 years like it did with Sid Loss, the old-timer chatting with Nick at Lake Sawyer. Sid lost his wife last year -- his "co-pilot," he called her -- and has trouble driving now because of his own failing health. It's about time to hang up the keys, he says. That inevitability seems to be on full-timers' minds from the start. They usually hold onto something -- a small condo, a storage locker full of stuff, or some cherished belongings they've stashed at a son's or daughter's. Don and Lois Godsman thought they'd be on the road only a year when they headed out. That was four years ago. And they're not close to settling yet. They're having too much fun leading line-dancing lessons and seeing the country. With little prodding, Don brings out an album with pictures of Gettysburg, Niagara Falls and other places they've been. Soon after they started full-timing, the Godsmans figured they should get a place so they'd be ready when they wanted to settle back down. So they bought a half-acre of land on Fidalgo Island, near Anacortes. No go. They sold the land last summer when they realized they still weren't ready to leave the road. Instead, they put money down on a permanent RV spot at Chimacum, south of Port Townsend. When they get the site (they're on a waiting list), they'll be able to park there full-time or rent it out and head off on a trip. Kind of like a time-share resort for RVs. Don and Lois figure that's the best kind of neighborhood there is. If there's something you don't like, all you do it get up and go. *** RV TALK A quick guide to the language of the road FULL-TIMER: One who lives year-round in a motor home, trailer or camper, sacrificing the comfort and security of a house for the adventures and challenges of life on the road. Usually retired. Or people who don't hold real jobs. RIG or COACH: The favored terms. As in "Nice rig" or "Darn, I left my walking stick in the coach." Only the uninitiated use such stilted terms as "motor home" and "trailer" in casual conversation. PRESERVE: Thousand Trails' word for campground. The company says it strives to "preserve" the natural habitat around the parks. One full-timer offers a more creative definition: The campgrounds are like wildlife preserves because they're sanctuaries for people. HITCH ITCH: The antsy feeling full-timers get when it's time to pack up the rig, roll out of the preserve and head on down the road. As in, "I'm gettin' hitch itch, Esther; let's head for Leavenworth and hit the craft fair." FOUR-DOWN: The most economical way of towing a car or pickup behind a coach. As in all-four-wheels-on-the-ground. As in you don't have to buy a trailer for the auto. HOOKUPS: The all-important connections to civilized life, provided at most RV campgrounds. In order of importance: electric outlets, water lines, sewage lines and cable television. No Playboy channel or video poker. BOONDOCKING: Parking short-term at a rest area, parking lot or other place without hookups. "We boondocked down at the truck stop because the pre- serve was full up." Not preferred. Considered a desperation move. *** RIG STATS Some facts and figures about RV ownership in America LARGEST RIG ON THE ROAD: 40 feet long by 8 1/2 feet wide. Country Coach is making a 45-foot converted passenger bus, but it isn't available yet. MOST EXPENSIVE: Prevost passenger buses converted to custom coaches by different manufacturers. They're worth as much as $600,000, with some buyers exceeding that with special orders. Ernest Borgnine recently bought one for $750,000. Commonly owned by bands and other performers who travel. AVERAGE SIZE COACH DRIVEN BY FULL-TIME RV RESIDENTS: 30 to 36 feet long, 8 feet wide. Average value: $100,000 to $150,000. FAVORITE NEW-FANGLED FEATURES: "Slide-out" or "pop-out" rooms on the sides of coaches. They can be extended when the coach is parked, adding entire new dining or living areas to the interiors. PROFILE OF THE AVERAGE RV OWNER: 63-year-old man or 60-year-old woman; retired, with some college education; made a $40,000 annual salary; net worth of $372,000; travels 8,700 miles a year. Based on membership of the Family Motor Coach Association (FMCA), a trade group. FULL-TIMERS: Those who live in their RVs represent 11 percent of FMCA members. Older than the average RV owner,. butr no statistics are kept. FAVORITE ACTIVITIES: Sightseeing, tourist attractions, storytelling, crafts, country-western line-dancing, watching Oprah Winfrey, listening to talk radio. *** DESTINATION STATE Washington is one of the top five states in the U.S. for RV sales and membership campgrounds. Some facts: * There are nearly 200,000 motor homes, trailers and campers registered in the state. That's one for every 25 residents. * Washington ranked fifth last year in one state-by-state measure of RV sales, behind California, Florida, Michigan and Texas. The ranking measured wholesale orders by dealerships. * The state collected $20.67 million last year in excise tax (part of the registration fee) on recreational vehicles. * Thousand Trails, known as the grandfather of campground membership companies, was founded in 1972 and is based in Bellevue. ---------------------------------------------------------------------------- Michele Matassa Flores is a business reporter for The Seattle Times. Harley Soltes is Pacific's staff photographer. Betty Knight's Note: There were interesting pictures accompanying this article but unfortunately they are not included in this text file. For Sale (or trade for IBM stuff, US Beer Cans, US Stamps, or almost anything else!) C-64 Cartridges: by Commodore....Magic Desk 1, Sea Wolf, & Omega Race by Atari........PacMan by Spinnaker....Alphabet Zoo I just found these, so any decent offer would surely be taken. If interested please respond by EMAIL to 74236,774. Thanks, Steve Gordon 74236,774 David Violino July 26, 1994 Prices that are listed DO NOT include shipping and are negotiable. I can be reached at the following. GEnie: DVIOLINO Compuserve: 73733,3247 ATARI 1 800 $15 2 1200XL $25 each 1 XE Game System $75 1 1050 $40 1 410 $5 2 Pointmaster joysticks $5(pair) Carts $5 each Gato Dig Dug Fight Night Star Raiders (no instr.) COMMODORE 2 C64 $25 each 1 VIC-20 $10 2 1541 $25 each 1 Alphacom VP42 thermal printer $15 2 DataMaster cassette $5 each IBM 3 IBM PC 5150 MB/case NO ps $5 each RADIO SHACK/TANDY 3 TRS-80 Color Computer 64k $10 each 1 regular,1 extended basic,1 external audio 2 Color Computer 2 $15 1 TRS-80 DMP 100 Printer (parallel/serial) $20 2 Tandy FD-501 Drives /interface carts (1drive per unit) $20 each 4 TRS-80 External FH Drives (need ac cables) $10 each 4 joysticks and various cables Color Logo cart Bustout cart Tennis cart Taxi cassette Space Probe: Math cassette ZENITH 1 Z-120 mono CGA, Gemini card, HD doesn't format $50 r s IBM software, whole or parts MISC. The following are "AS-IS".I will accept shipping costs for these items. Some work some don't,some I have no idea how to test. For info on specific item contact me. 1 ADDS VPT/A2 with Digital KB 2 CPT 8525 mono, 2 8" drives 2 IBM 5322 System/23 Datamaster mono, 2 8" drives 1 IBM 5242 Printer 1 NEC Spinwriter 7710 "parts" 1 PCjr MB, drive card, & Infrared KB 1 TI 99/4A with Speech Synth., joysticks/cables 4 TRS-80 computers/5expansio interfaces/monitor/Network 2 1 TRS-80 Lineprinter model# 779 1 WYSE WY-50 Green Various KBs This is the Documentation for S.A.M. Terminal. Written by Jim Winings. You must have the program S.A.M. from: TRONIX (tm) 8295 S. La Cienega Blvd. Inglewood, CA. 90301 213-215-0529 S.A.M. was developed by: Don't Ask Computer Software. You must load in the S.A.M. program first. So LOAD "SAM",8,1. When it asks if you want the RECITER program select 'Y'. When it asks for HIGH or LOW memory, select 'L'. After you do the above, Load in SAM TERM and enjoy. It works very good on CO when there are only two or three people. Anymore than that, and the terminal slows down for SAM has to speak. There are different perimeters for the voice settings and screen & character colors. Refer to your S.A.M. manual for the meaning of the voice settings. This terminal is not recommended for times when you will have massive data scrolling on you screen. If you set the terminal so that S.A.M. BLANKS the screen, he will sound better and there is less likely chance that the buffer will overflow. Which is what happens if you have have a massive amount of data scrolling. Jim Winings PROGRAMMING ASSEMBLY CODES for the SEQUENTIAL 242 MIDI INTERFACE 1. To initialize the ACIA for MIDI: LDA #$03 ;Master reset STA $DE00 LDA #$15 ;Setup for 1 start bit + 8 bits + 1 stop bit STA $DE00 ; and 31.25k Baud 2. To send MIDI OUT: LOOP LDA $DE02 ;Read ACIA status reg. AND #$02 ;Check transmit empty flag BEQ LOOP ;Loop until empty LDA MIDIBYTE ;Load in byte to send STA $DE01 ;Send MIDI OUT 3. To receive MIDI IN: LOOP LDA $DE02 ;Read ACIA status reg. LSR ;Check receive full flag BCC LOOP ;Loop until ready LDA $DE03 ;Read MIDI IN 4. To initialize the PIA: LDA MODE ;Use control registers to set up STA $DF01 ; operating mode. STA $DF03 ;Obtain mode from Table 1 5. To read drum clock input: LDA $DF01 ;Read control register BPL EXIT ;Branch if no drum clock ;Falls thru if inter- rupted by drum clock LDA $DF00 ;Clear interrupt flag bit 6. To read footswitch input: LDA $DF03 ;Read control register BPL IT ;Branch if no footswitch press LDA $DF02 ;Clear interrupt flag SCREEN SAVER : T. FLEENOR 4/10/84 THIS PROGRAM WILL SAVE A HIGH RESOLUTION SCREEN TO A 1541 DISK. THE SCREEN MUST START AT 8192 ($2000). I COULD NOT FIND ONE ON THE DATABASE SO I WROTE MY OWN. WHEN YOU SAVE YOUR SCREEN, IT WILL TAKE UP A 32 BLOCK SECTION ON THE DISK. AFTER SAVING, THE SCREEN MAY BE LOADED INTO MEMORY USING LOAD'NAME',8,1 (WHERE 'NAME' IS THE NAME OF YOUR SCREEN). THE PROGRAM MAY STAND ALONE OR BE USED AS A PART OF A LARGER PROGRAM. THE INFORMATION IN THIS PROGRAM WAS GIVEN TO ME BY THE CUSTOMER SUPPORT STAFF AT COMMADORE AND CAN THUS BE CONSIDERED PUBLIC DOMAIN ONLY. PART OF THE ROUTINE MAY HAVE APPEARED IN POWER-PLAY MAG. AND CAN BE COPIED FOR NON-COMMERCIAL USE ONLY. (I HAVE NOT SEEN THE ARTICAL.) PLEASE! SEND ME ANY COMMENTS OR SUGGESTIONS, TODD - [73336,1456]. SIDPLAYER NEWS #4 April 1986 This is the fourth news file for Sidplayer, the music system published in "All About The Commodore 64, Volume Two" by COMPUTE! Books. This news file offers many hints, tips, and suggestions on how to more easily create better sounding songs. The information presented here will be of interest to both novices and experienced users. Please keep in mind that the Sidplayer Editor is to be used only by those who have purchased Volume Two. The Editor is not a Public Domain program. This document is not intended to be a guide on how to use the Editor for people who have not purchased the book. The main part of this document consists of suggestions organized by command name. After these suggestions you will find some shorter sections that describe the symptoms of Master Composer Syndrome, encourage you to hook your computer up to a stereo, and offer some advanced techniques to ponder. TEM 1. The Editor lacks a feature to play just a given measure. Although a fast forward feature is available, it can still take a while to skip past part of a song. A faster way to skip over a part is to insert the command TEM 900 at the beginning of the part to be skipped, and then insert a TEM command for the correct tempo at the place you want to hear. When you play the song, the part to be skipped will be played even faster than is permitted by the fast forward feature, and you won't run a risk of getting a CLOBBER error (unless you use the fast forward feature as well). There are two restrictions to the use of this technique. If the part to be skipped contains thirty second notes, tempo 450 will have to be used instead. If the part uses utility durations, this technique cannot be used. 2. The tempo chart on page 285 is so handy, it may be worthwhile to photocopy the page for quick reference for when you enter a song. UTL 1. If you need to get a portamento glide that is longer than a whole note, you can always use the utility duration. This will permit a glide of any duration up to four seconds. VOL 1. It is strongly recommended that you not use volumes above level 12, except when you are using the triangle waveform which is naturally quieter. If you use volume levels above 12, especially with the pulse wave, the song may overpower the speaker on some televisions, causing the sound to be distorted, and thereby detracting from the quality of your song. Not everybody has their C64 hooked up to a nice stereo that can handle the volume. 2. You need to use the VOL command on only one voice. The master volume sets the volume for all three voices. If a VOL command is used on more than one voice at the same time, the VOL on the highest numbered voice is the one that will take effect. Usually the VOL and BMP commands are used only on voice one. 3. Be aware that a popping noise occurs when the master volume is changed by large amounts. Some people feel that the popping detracts from the song, and try to minimize the popping in their songs. To reduce the popping, try using smaller volume level changes and different positions for the volume changes. The sustain levels can also be adjusted to control the overall volume. BMP 1. As with the VOL command, use BMP in only one voice. If two voices use a BMP command at the same time, the volume will be bumped by two levels instead of one. 2. BMP can be used to fade out a song when the last measure or two are repeated. Some songs also use BMP to fade out the last note, but this creates a noticeable "stepping" effect in the volume as it changes. A better way to fade out a note is to use a long release (a large RLS value). HED and TAL 1. Remember that repeat loops cannot be nested. Be especially careful of this when you have a repeat loop that contains a phrase call, and the phrase also contains a repeat loop. 2. If at all possible, try to avoid using HED 0 for endless repetition. A song that does not end does not work very well with an autoplayer. DEF 1. Some songs contain several phrase definitions right at the beginning of each voice, which often set up waveforms and envelopes that are not used until later in the song. This may be convenient but it is not always a good practice. When Sidplayer has to process several commands before the first note, the chance of getting a CLOBBER error is increased. This error occurs when too many commands are placed between notes, and they cannot all be processed in one jiffy (one sixtieth of a second). The intended way for a phrase to be used is to define the phrase as it is played the first time, and then to call it when it needs to be played again later. See pages 300 to 304 for a complete explanation of phrases. F-M and FLT 1. Sometimes it can be handy when editing a song to play only one voice at a time. Unfortunately, this cannot be done if the voice contains a call to a phrase defined in a voice that is not being played. A way to get around this limitation is to play the voice that contains the phrase definition but to include the commands F-M N and FLT Y at the beginning of the voice. Selecting a filter mode of N (no mode) and passing the voice through the filter makes the voice inaudible. This allows you to play the voice so that the phrase gets defined, without hearing the voice itself. F-X 1. In addition to generating tones for music, the SID chip also picks up a lot of the "noise" from the circuitry inside the computer. This undesirable background noise can be significantly reduced on some computers by turning on the external filter input. To take advantage of this, just include an F-X Y command at the beginning of each song you create. The songs will be free of a lot of the background hiss when played. Other than making the song sound much cleaner, enabling the external filter input will not have any effect on the song. ATK 1. It is not always desirable to use a value of 0 for the ATK command. When all three voices have an attack rate of 0, and all three voices start playing new notes at the same time, sometimes the SID chip will not gate (start playing) the notes together, and one note will noticeably start to sound before the others. The phenomenon is sporadic, but does not occur with slower attack rates, so you can use ATK 1 to get around the problem. DCY 1. To minimize the "biting" effect of the volume falling from the attack peak to a much lower sustain level, a slower decay rate can be used. SUS 1. Unfortunately, the SID chip does not provide a volume control for each voice (the VOL command affects all three voices), but to some extent, the sustain level of a voice can be used to control the volume of a voice. 2. If one voice is playing a melody and other voices are supporting it by playing harmony, it is a good idea to have the SUS level for the harmony voices set at least one level lower than the sustain level for the melody voice. If they are equal, the harmony voices can overpower the melody voice. Setting their SUS levels lower makes the melody voice stand out, and generally the song will sound a bit nicer. RLS 1. As with the ATK command, it is a good practice to avoid using the value 0 with the RLS command. A release rate of 0 sometimes makes voices cut off unevenly. It is more noticeable when the song is played on a stereo instead of a television or monitor speaker. Values from 1 to 15 are recommended for a more pleasant effect. PNT 1. The release point, set by the PNT command, determines the number of jiffies from the end of a note that the note should start to release. Always remember that the release point must be less than the duration of the note being played, or the note will not be played properly. For example, in tempo 100 a sixteenth note is 9 jiffies long. If the release point is set to 12, the note will start to release as soon as it starts playing. It will never have a chance to complete its attack, and so will not be heard, or will be hardly audible. For this reason the release point is usually set around 4 or 5. If you have the release point set larger and have to play some shorter notes, it may be necessary to temporarily set the release point smaller for those notes. You can refer to the tempo chart on page 285 to determine the exact jiffy count for any note in any tempo. 2. If notes of longer durations are being played, a reason to use a larger release point is to create a more staccato effect. 3. Setting the release point to 0 means that notes played will never be released. This is the same thing as tying the notes together. Therefore, if you need to enter a lot of notes that are all tied together, for a legato effect, set the release point to 0 instead of entering a tie for each note. 4. If a voice contains alternating notes and rests of the same duration, such as a quarter note, quarter rest, quarter note, quarter rest sequence in a bass line, a shortcut can be used. The technique is combine the notes and rests into notes of equivalent total duration and then set the release point to make the release begin where the rest would normally begin. For example, let's say that the above quarter notes and quarter rests were played in tempo 100, so each note and rest was 36 jiffies long, and the release point was set at 4. Instead of entering quarter note and quarter rest pairs, you could enter half notes and set the release point at 40, where the 40 is 36 jiffies for the quarter rest and 4 jiffies for the normal release point of the quarter note. WAV 1. For some reason, pitches played using the pulse wave in octaves 0, 1, and some of 2 sound out of tune. It may be best to avoid using the pulse waveform when playing notes in the lowest octaves. 2. The pulse waveform can be combined with the triangle waveform to create a new and useful waveform type. Just enter the number 5 (4 for pulse plus 1 for triangle) to select the WAV TP command. The resultant waveform is especially useful for harpsichord effects. 3. The waveform combination SP is much quieter and therefore is not as useful. All other combinations seem to be inaudible. 4. Don't put a WAV command right before a rest. The release of a preceding note may continue into a rest, and a waveform change before the rest may clip the end of the note and be noticeable. Instead, just put the WAV command right before the next note to be played. P-W 1. Do not use the pulse wave with a pulse width less than 100. Notes played with a width much less than 150 are inaudible on some SID chips. 2. When using the TP waveform combination, be sure to have the pulse width set below 2048. The volume of the TP waveform decreases as the pulse width goes above 2000. Also set the width below 2048 when using waveform SP. P-S 1. Pulse width sweeping works by adding the pulse sweep value to the pulse width once each jiffy. The only problem with this is that with larger sweep rates, the pulse width can exceed 4095, in which case it wraps around and starts back at 0. This causes a very noticeable popping noise which can really detract from a song. To avoid the wraparound you can use a slower sweep rate or set the pulse width lower (or higher if you are sweeping backwards). If you want to keep the same pulse width and sweep rate, first determine on which notes the wraparound occurs. These will be the notes with the longest durations. Then take each note which causes popping, divide it into two halves tied together, and insert a P-S command between them with the same sweep rate but the opposite direction. For example, if popping occurs on a half note when the sweep rate is 30, instead enter a quarter note tied to another quarter note of the same pitch, with a P-S -30 command between them. You will also need to enter a P-S 30 command after them to reset the direction of the sweep for the next note. SNC and RNG 1. Refer to pages 324 to 325 and 333 to 337 of Volume Two for the correct way to set up synchronization and ring modulation effects. VDP and VRT 1. For a more natural vibrato effect, you can change the vibrato depth while a note is playing. Just break the note into smaller notes of the same total duration, all tied together, and put VDP commands of increasing values between them. Again, remember to reset the depth back to the original value. 2. Be aware that the vibrato processing is done only for the duration of a note, and is not done when a rest is being played. When a note with a slow release rate is followed by a rest, the voice may continue to fade away during the first part of the rest. If vibrato is used on the note, it is sometimes noticeable that the vibrato all of a sudden stops as the note is fading away. To prevent this from happening, you can delete the rest, add its duration to the preceding note, and set the release point higher for that note as discussed in the above section on the PNT command. TPS 1. The SID chip cannot play pitches beyond octave 7, even when the TPS command is used. If you try to play a note above B7, the note will be played with the same pitch but in octave 7. Thus an E transposed to octave 8 will be played as an E in octave 7. To determine if a voice is being transposed out of range, watch the voice on KPLAY and see if the key goes off the right edge of the piano keyboard display and disappears. 2. It is possible for the SID chip to play pitches in octave -1 by using the TPS command with negative values, but this is rarely useful. AUX 1. When using the AUX command to change the color of the piano keys in KPLAY, do not use values outside the range of 0 to 15. Values larger than 15 do not give you any new colors, and songs using larger values may forfeit compatibility with future editions of players. Sidplayer News Part 4 continues in SIDNP2.DOC SIDNP2.DOC Sidplayer News #4 part two... MISCELLANEOUS 1. Be very careful to never let two voices using the same waveform play notes of the exact same pitch at the very same time. When this is allowed to happen, a phenomenon known as "destructive harmonic interference" can occur, which in no way damages your computer but can cause the two voices to cancel each other out and be inaudible. The effect happens randomly and is not always noticeable. The only time that two voices should simultaneously play the exact same pitches in the same octave with the same waveform is when the voices are being detuned. 2. If two notes of the same pitch are tied together, it is a good practice to put the shorter note first. This is because a note tied to another note does not release. If the longer note is put first, the release cannot begin until the shorter note starts playing, and in some cases the release would normally begin sooner. This is especially true when larger release points are used. Putting the shorter note before the longer note ensures that the release will begin at the appropriate place. 3. When a grace note is played, remember that the duration for the grace note should come out of the duration for the preceding note. This way, the note following the grace note will begin right on the beat, as it should, instead of the grace note. It may be necessary to use utility durations for both the grace note and the note preceding it. 4. KPLAY and MPLAY and the other players end a song right when the last duration is complete, even if some of the voices are not done releasing. To let each voice fade out and finish completely, it is a nice touch to put a rest after the last note in each voice. 5. Remember that when you are creating a very long song, it is much easier to break the song into parts, enter and edit each part separately, and then combine them using the MERGE utility found on page 369. This utility can also be used to create songs larger than what the Editor can hold in memory. 6. The LISTER utility on page 365, or the revised version called PRINTER which prints in three columns only to a printer, can be used to find duration bugs in songs. See SIDNEWS#1 for information on the PRINTER utility. 7. Whenever possible, please try not to use the default waveform and envelope. The default settings were chosen because they give a simple, neutral waveform and envelope which can be modified easily. Playing all three voices with the default square wave and organ-type envelope, however, can make any song, even a very good one, sound pretty blah. 8. Don't overlook the subtle but significant effects that different envelope settings can have on a song. Envelopes seem to be one of the most ignored aspects of songs. MASTER COMPOSER SYNDROME It has been observed that people who formerly used the Master Composer music system and now use Sidplayer exhibit a strong tendency to use a heavy dose of vibrato and pulse width sweeping in their songs. Presumably this is because these are two easy-to-use features that are not found on Master Composer. If you might be such a person, we urge you to control your fascination with these features and use them sparingly. Thank you! THE BASEBALL CARD PHENOMENON Some music systems may make songs sound better than other music systems, but the quality of a song depends just as much, if not more so, on the time and care taken by the person entering the song. While it is nice to have lots of songs to collect and trade, it is also important to keep the quality level high in order to maintain interest in the songs. We would prefer to encourage people to emphasize quality over quantity. SIDPLAYER ON YOUR STEREO If you don't have your computer hooked up to a stereo, you're only getting part of the story when you play a song. Playing songs over a stereo gives you fuller bass lines and triangle waveforms, and reveals other things you never knew were there. See SIDNEWS#1 for instructions on how to hook your computer up to a stereo. SOME ADVANCED TECHNIQUES TO PONDER 1. The sync mode is not used very often because it requires two voices, leaving only one voice free. The mode offers a whole variety of new tone types, however, and is definitely worth investigating. Try the sync mode with different combinations of waveforms and TPS values, as demonstrated by the song TPI#14. 2. See page 337 for a discussion of using sync and ring modulation at the same time. With this technique, you can sometimes get tones that sound like they are being filtered, even though they are not. 3. Another possibility is to use portamento with the sync mode. This is done by putting an absolute set command of a different pitch before each note that is played. When this is done on the synchronized voice which adds the harmonics, an interesting "wah" effect is produced, as in the song ETAL. 4. Some people have gotten interesting results by using the sync or ring modulation modes with nonstandard configurations. 5. Absolute set commands can be placed between rests following a note with a large RLS value to make a note slowly fade away while changing pitch. This technique was used in the song STUNTMAN. 6. A subtle technique is to use the absolute set command with detuning and portamento. Turn on the detuning and set a detuned pitch with the absolute set command. Then turn off the detuning and play a note with a slow portamento rate in effect. The note will not start at exactly the correct pitch but will move to the desired pitch. This may be useful for simulating some vocal effects. A variation on this method is to not use detuning and just use the absolute set command to set the pitch one half step below the desired pitch, with a faster portamento rate. 7. Detuning and transposition can be an interesting combination. Octave transpositions with detuning were used in PIPERS, CALLIOPE, BISTRO, and AMERICA. 8. An advanced use of detuning is to slightly detune a voice, even when it is not being played along with another voice containing the same notes, for a fuller sound. This technique is based on a principle used by barbershop quartets. 9. The POLYCON utility can be used to add a pedal effect or lingering effect (like a bell) to a song, as in FUER. This technique can also be used with fast arpeggios for another interesting effect. See SIDNEWS#3 for full instructions. 10. Detuning with polyphony also gives an interesting effect. This combination was used in the song ISLAND. 11. When the waveform TP is used, pulse width sweeping can be used to sweep the width past 2048, thereby making the volume fade out. 12. A note by note use of utility duration is very tedious but can produce some wonderful phrasing effects. See the song FUER for an example. Even using just a few carefully placed utility durations can add a nice, more natural touch to a song. 13. When two voices are playing similar notes, perhaps with different pulse widths or detuning, a very short utility duration rest can be placed at the beginning of one of the voices to create an echo effect. See the version of TAKE FIVE by Stan Halaby for an example. 14. While having only three voices can be quite a limitation, it is sometimes possible to use one voice for two different effects simultaneously. For example, CANTINA uses the same voice for both bass notes and percussion effects. The bass notes are played on the beat and the percussion effects are played on the offbeat. Phrase calls can make it easy to alternate between different waveform and envelope settings. 15. One technique to get around volume problems on a voice is to release a note before has completed its attack phase. This will require some experimentation with attack rates and release points. The technique was used in the stereo version of AXEL F. 16. A rapid succession of different pitches using white noise makes an interesting percussion line, as in the song IBEX. 17. Longer white noise notes, as in the song OSPREY, can also give an interesting effect. 18. One other interesting effect is to play a sequence of notes of the same pitch but with different pulse widths. FINAL REMARKS 1. Some of these suggestions and techniques are described in the book, along with complete instructions on how to use the Sidplayer Editor and a fairly comprehensive introduction to music theory. 2. Most people feel that it is worth $16.95 to get the complete documentation. 3. Other music systems cost twice as much and are not as well documented. 4. The book also has bitmapped graphics and sprite utilities, and sections on Advanced BASIC. 5. The Sidplayer Editor is not a Public Domain program and is supposed to be used only by those who have purchased Volume Two. If you use the Sidplayer Editor and don't have the book... SIDPLAYER NEWS #12 June 1987 ANSWERS TO SOME COMMON QUESTIONS This documentation file presents answers to some of the most commonly asked questions about Sidplayer. Q: What is Sidplayer? A: Sidplayer is a music system for the Commodore 64 and 128 computers. The system includes an Editor program that lets you create song files, a Player program that lets you play songs done by you or other people, and other utilities. Q: Do you need a player program to hear the songs? A: Yes, a player is needed. There is no SYS call that starts the playing. Q: What are some player programs and where can I get them? A: The first player is KPLAY, which features a piano keyboard display with keys highlighted in colors to show the notes playing. The next player is MPLAY (Multiplay) which can be set to automatically play several songs. The MAGIC SID MACHINE player can also autoplay several songs. Another player is SINGALONG, which plays a Sidplayer song that has an accompanying words file. It displays the lyrics and changes them in time with the music. The SIDPIC player can display a picture while it plays a song. The STEREO SID PLAYER can play two songs simultaneously if you install a second SID chip in your computer to get six voices. These players can be downloaded from the various commercial services and from BBS's. Over 2000 Sidplayer songs are also available from the services and BBS's. Q: What are the different kinds of Sidplayer files? A: The music file for a Sidplayer song is identified by a .MUS filename extension. A Singalong song has a music file and a corresponding words file. The filename for the words file is the same as for the music file except that the .MUS extension is replaced by a .WDS extension. A picture file for a song also has the same filename but with a .PIC filename extension. Sometimes these files are bundled into special self-dissolving library files. A .SAL file contains the music and words files for one song. Just LOAD the .SAL file and RUN it, and it will write the .MUS and .WDS files to your disk. A .PIL file dissolves into .MUS and .PIC files. A .WPL dissolves into .MUS, .WDS, and .PIC files for one song. Q: How do I make songs? A: You need to use the Sidplayer Editor. The original Editor is published in the book "All About the Commodore 64, Volume Two" by Craig Chamberlain, published by COMPUTE! Books. The book is $16.95 and also contains sections on Advanced BASIC, bitmapped graphics utilities, and sprite animation utilities. Sidplayer is also published in COMPUTE!'s "The Complete 64," a book and disk combination for $29.95 which also contains Speedscript and other popular COMPUTE! programs. Q: Where can I download the Editor? A: The Editor is a copyrighted commercial program and is not in the Public Domain. It should not be on any telecommunication services or BBS's. Only those who purchase the book are supposed to have and use the Editor. If you buy Volume Two and don't want to type in the programs or order the disk for the book, COMPUTE! does allow you to copy the programs from someone else. Q: Do you have to know music in order to create songs? A: If you have the sheet music for a song, the Editor is designed so that you can enter the song without having to understand all of the markings. There is also a chapter on beginning music theory in case you want to learn about it. Q: Where do you find sheet music? A: The most suitable kind of sheet music to use is piano sheet music. Piano sheet music for classical works and contemporary songs can be found at stores which sell just sheet music as well as at some stores which sell instruments and at some record stores. Also, many libraries have sheet music and there is even a magazine that consists of several sheet music selections each month. Q: What is the Enhanced Sidplayer? A: The Editor was completely rewritten to be faster and include new editing features and new sound commands. It is published with a new Player and other utilities in the book "COMPUTE!'s Music System for the Commodore 128 and 64: The Enhanced Sidplayer." It is a book and disk combination priced at $24.95. The disk contains Commodore 128 versions on one side and Commodore 64 versions on the other. See SIDNEWS #7 for a complete description of this product. Q: Are the songs compatible? A: The Enhanced Sidplayer can play songs created by the original Sidplayer Editor. The earlier Sidplayer, however, cannot play songs created by the Enhanced Editor that use any of the new command or note features. Enhanced songs can be played only on the Enhanced Player. Q: Okay then, where can I download the Enhanced Player? A: COMPUTE! has decided not to allow the Enhanced Player to be freely distributed. COMPUTE! owns the copyright and feels that a Public Domain player would be counterproductive to sales and would weaken the copyright. Anyone wishing to use the Enhanced Sidplayer machine language playing routines in a program to be distributed must get written permission from COMPUTE!. Thus far COMPUTE! has not granted such permission to anyone. So, the Enhanced Player should not be on any services or BBS's, and to get it you have to buy the new book. Q: If I get the Enhanced Sidplayer, most other people won't be able to play the songs I make, so shouldn't I get the original Sidplayer instead? A: Songs created on the Enhanced Editor will be compatible with the earlier players as long as you do not use certain commands and note features. The new Editor was rewritten from scratch completely in machine language, and includes the most requested new editing features that make song entry much easier and less tedious. Some people find that they can enter songs in half the time that it took them on the original Editor. The Enhanced Editor is significantly easier and more fun to use, and is definitely easier for a beginner, so it would be the better choice. The 263 pages of text in the new book also describe the music system more thoroughly than the 100 pages of actual text on Sidplayer in Volume Two. Q: Which note features and commands in the Enhanced Sidplayer should I avoid using so that the songs I create will be playable on the earlier players? A: Do not use the following Enhanced note features: double sharps, double flats, dotted thirty second notes, sixty fourth notes, triplet durations, double dotted durations, and utility-voice durations. Also do not use phrases 16 through 23 and do not use any of the fourteen new commands: HLD, PVD, PVR, P&V, RTP, LFO, RUP, RDN, SRC, DST, SCA, MAX, UTV, and JIF (most of these are advanced commands and would not be used by a beginner anyways). If you take care not to use these note features and commands in a song, the song will play fine on any of the earlier players. Q: Is there a way to tell Enhanced songs from other Sidplayer songs? A: It has become a common practice to use the Lira symbol (British pound sign) at the end of the song filename, just before the .MUS extension, to identify a song as using Enhanced features. If a song without the Lira in the filename is played on an earlier player and seems to screw up, playing at the wrong tempo for example, it could be an indication that the song is actually an Enhanced song. Q: I can't find the Enhanced Sidplayer book in any stores at all, and I have looked. I keep waiting and it doesn't show up. I'm getting pretty upset about it. What's the deal? A: The bookstores do not seem to be automatically stocking the new book. You can try to special order the book, but there have been cases where people have been told that the bookstore can't get the book, even from B. Dalton's and Waldenbooks stores. Probably your best bet is to order direct from the publisher. People have reported receiving their order in two weeks so this way may also be the fastest. See the information at the end of this file for the phone number to call. If you special order the book, be sure to give the full title and the ISBN number. Note: As of this writing, the author still hasn't seen the book in a store himself. Q: How do you make a words file for a song? A: You need to use a word processor to create a text file and then run the text file through a special conversion utility. You also need to put special commands in the music file indicating where the words should change. It is explained in detail in Chapter 17 of the new book. Q: How do you make a picture file for a song? A: Just take a Doodle or Koala Pad picture and rename it to have the name of the music file but with the .PIC extension. Q: How large a file can the Enhanced Player handle? A: First of all, the largest size file that can be created is 150 blocks, on the Commodore 128 version of the Enhanced Editor. The Commodore 128 version of the Enhanced Player can play a music file up to 150 blocks long. The Commodore 64 version can also play one up to 150 blocks long provided there are few songs on the disk (the disk directory takes up some memory). A words file does not change the size limit on the Commodore 128 version but it does reduce the size limit on the Commodore 64 version. A picture file has no effect on maximum song size on either version. Q: I have a song that won't play on the Enhanced Player. It just stops. A: It is probably stopping with a Clobber error. Play it in the Enhanced Editor to check for sure. About 99% of all the earlier songs should play on the Enhanced Player. Those that stop with a Clobber error are using too many commands between the notes, and the computer is not able to keep up with the music. Cautions against this practice were given in Volume Two. The Enhanced Player is more sensitive to Clobber errors than the earlier players, and a song which came close to causing a Clobber error on the earlier players may actually cause one on the new player. Also, the Commodore 128 version is slightly more sensitive to Clobber errors than the Commodore 64 version. A song which causes the Clobber error can be edited to not use so many commands between notes and thereby eliminate the problem. See page 139 of the new book for more information. Q: Some songs sound a little different on the Enhanced Player. They don't sound bad, but just different somehow. A: Yes, there are some subtle timing differences having to do with the added features, and the differences are noticeable on some songs. Q: What are the waveform and envelope settings to get a piano sound? A: There are none. The SID chip oscillators cannot produce a realistic piano sound. The waveform produced by a piano does not conform to the simple pulse, sawtooth, and triangle waves supported by the SID chip, it is different in different octaves, and it changes shape during the course of a note and according to how hard the piano key was struck. The waveform is too complex for the SID chip to emulate. Some other instruments which can't be emulated very well are saxophone and acoustic guitar. Although the SID chip could produce a fairly good piano sound from a digitized sample, this technique uses too much memory and processing time and won't work with Sidplayer. The best you can do is experiment with different settings and different sounds until you find something that sounds good. The type and style of the music also makes a difference. A sound will sound more like an acoustic guitar, for instance, if the music itself is the kind that would be played on an acoustic guitar. If you want a more convincing piano sound on a computer, get an Amiga. Q: Are you going to do a Sidplayer for the Amiga? A: No. Books by Craig Chamberlain: "All About the Commodore 64, Volume One" (a tutorial in the BASIC language), $12.95, ISBN 0-942386-40-X "All About the Commodore 64, Volume Two" (advanced BASIC and graphics and music utilities to give you the power of machine language with the convenience of BASIC, including the original Sidplayer), $16.95, ISBN 0-942386-45-0 "COMPUTE!'s Music System for the Commodore 128 and 64: The Enhanced Sidplayer" (a book and disk combination containing the complete Enhanced Sidplayer system), $24.95, ISBN 0-87455-074-2 COMPUTE!'s Toll Free Order Number: 1-800-346-6767 In New York, (212) 887-8525 COMPUTE!'s Toll Free Number for Dealer Orders: 1-800-638-3822 In New York, (212) 887-8566 COMPUTE! Books P.O. Box 5038 F.D.R. Station New York, NY 10150 Sidplayer is currently the most popular non-MIDI music system for the Commodore 64 and 128 computers. At $24.95, the Enhanced Sidplayer has more features and costs less than other commercial music systems, and it is better documented. Most people find it worth the price, and find it worthwhile to get the book for the documentation. SIDPLAYER NEWS #13 June 1987 STORY NOTES FOR THE HORROR "The Horror" is an original composition by Brian Szepatowski that plays for fifteen minutes. It is a Sidplayer song that comes on the disk for the Enhanced Sidplayer. The work is a story about a Hero and an entity known as the Horror who fight using psi power. This documentation file presents the story by describing the action at various points in the song. 0:00 This is the beginning of the awakening. The wind is blowing and you can hear the trees rustling. There are people walking. They find a cave opening and walk down into the cave. They start chanting spells and incantations. 1:18 The Horror awakens. He starts exercising and testing his power because he has been dormant for so long. He snickers. 1:44 This starts the Carefree Theme. People in the town are going about their business, shopping for Twinkies in a grocery store. 2:18 The bass line tells when the Horror shows up. He starts stalking people, looking out from behind bushes, cars, etc. 2:31 The Horror begins going after all his prey. There is lots of death and destruction. 3:07 This starts the Helpless Theme. People are trying to fight back against the Horror but there is nothing they can do. They are powerless against the psi power of the Horror. 3:20 This is the Sadness Theme. The Horror has had his fun, so he goes off, while the people are mourning. 3:52 The Horror laughs sadistically. 3:55 The Hero begins his training in psi power. 4:26 The Hero begins more serious training. 4:42 The Hero is completing his training. 5:10 The Hero goes off to battle. 5:29 This is the beginning of the confrontation between the Horror and the Hero. They are sizing each other up, being obnoxious to each other, and trying to stare each other down. They have a "little discussion." 5:59 The battle is beginning. The Hero's theme pops in occasionally but mostly it is the Horror's theme, because he is mostly in control. 6:14 This is the actual start of the mind to mind battle. The first move is made by the Horror. 6:47 The battle continues. The Hero is beaten to rags and is mostly defeated. 7:02 While the Helpless Theme plays, the Hero watches as the Horror does more damage. There is more death and destruction as the Horror does more of his sadistic work. The Horror wants to rub it in, and have the Hero see this. 8:00 The Hero decides that okay, he has to fight - he has no choice. He is the only one who can stop the Horror. He pulls himself together and finds within himself the power to do what he has to do, that nobody else can do. 8:10 This is the beginning of the second battle. The Hero is in control most of the time. 8:36 The Hero is determined to win and destroy the Horror. While the Serious Training Theme plays, the Hero does the most damage to the Horror. The Horror isn't able to do too much back. 9:15 The Horror says "no" and tries to come back. 9:30 Both of them are fighting. The Hero was getting beat on so he starts moving out of the way, and the fight turns back to his side. 9:39 The good guy wins out and gets on top. 9:55 The Hero works on finishing what he had started. 10:06 The Horror makes a last ditch effort before he gets destroyed. 10:11 The Hero says no and destroys him. 10:39 This is the moment of victory. The Hero has destroyed the Horror completely, or so he thinks. 10:46 This is the sunrise and clearing of all of the darkness to light. 11:04 The music moves into the Resolution Theme. People are getting up, emerging from the rubble, looking around, and seeing what is going on. 11:41 The Hero walks out of the smoke and fire. People are clapping and cheering. 11:56 People are picking up the dead people, remembering what they went through, and remembering all their losses. 12:12 It's party time. There is a victory celebration. 13:58 The Hero turns away and looks off. He has a distant look in his eyes as he remembers what he went through. 14:18 The Hero returns to the party. 14:46 The Horror is off in infinity. 15:00 Of course, you can never completely destroy evil. The Horror laughs his sadistic laugh. He's not dead. 15:10 The End. SIDPLAYER NEWS #3 March 1986 Welcome to the third news file for Sidplayer. This document describes how to use POLYCON, the polyphony conversion utility. The polyphony effect occurs when one sequence of notes is played alternately on two voices. For example, voice one plays the first note, voice two plays the second note, voice one plays the third note, and so on. This allows each new note to start playing while the previous note is still fading away, for a pleasant, continuous sound. The effect is heard at a few places in the song HOMECOMING and in most of the song FUER. The POLYCON utility converts a song so that the notes in one voice are played with the polyphony effect. To do this, it copies the notes in the one voice to a second voice that is not being used, and then changes every other note to a rest. The first, third, fifth, etc. notes on the one voice will be changed to rests, and the second, fourth, sixth, etc. notes on the other voice will be changed to rests. To convert a song, load and run the POLYCON utility. Enter the name of the song to be converted, and wait for the song to load. The source voice is the voice which contains the notes that are to be played with the polyphony effect. When prompted for the source voice, enter the number of the voice which has these notes. The entire voice may be converted, or only the notes in a specified range of measures. Enter the number of the measure where the conversion should start, or just press the Return key if you want the conversion to start at the beginning of the voice. Next enter the number of the measure where the conversion should end. The conversion will stop at the beginning of this measure. For example, if you specify that the conversion should stop at measure 50, the notes up to measure 50 will be converted, but those in measure 50 will not be converted. Press only the Return key if you want the conversion to continue to the end of the voice. If you do not convert the whole voice, and enter a number for the beginning or ending measure, or both, the voice must contain corresponding measure markers with the same numbers. The POLYCON utility searches the voice for these measure markers to find where to start and stop the conversion. If the measure markers are missing, the program will report an error. The program next asks you to specify which voices are to be used to produce the polyphony effect. Press the Y or N key to specify yes or no on each voice. The polyphony effect requires that two voices be used. The source voice can be one of these, so be sure to type Y for the source voice. The second voice should be one that is not in use - not playing any notes - while the polyphony notes are being played. If you are converting an entire voice, this second voice must be empty. If you are converting only a range of measures, the second voice should be playing only rests during those measures. Decide which voice will be the second voice, and type Y for that voice number. Type N for the remaining voice. If the conversion is being done on a range of measures, there must be corresponding measure markers in the second voice as well as in the source voice. The utility will report an error if it cannot find the starting and ending measure markers in the second voice. Any notes, rests, or commands between the measure markers in the second voice will be deleted and replaced with the polyphony notes. After you have responded with Y or N for each voice, the utility will perform the conversion and ask you if you want to convert another part. Type Y to repeat the above procedure, possibly using a different source voice. When you are done and do not want to convert any more notes, just type N at the prompt asking if you want to convert another part. Then enter a filename and wait for the program to save the converted song. You may need to go back to the Sidplayer Editor and add slower release rates to the polyphony voices to make the polyphony effect more noticeable. Also remember that you can always use the Editor to examine someone else's song to see how some of these advanced techniques are used. For example, you may want to look at how polyphony was used with detuning for an interesting effect at the beginning of the song ISLAND. Polyphony also creates a nice effect on fast arpeggios; it does not have to be used just with slow notes. The polyphony effect can also be done using three voices. Just type Y for each voice when prompted. Be sure that the two voices other than the source voice are not playing any notes during those measures when the polyphony effect is desired, as those notes will be deleted by the utility and replaced with the polyphony notes. The POLYCON utility has one other use besides converting a song for the polyphony effect. If you specify that you want polyphony on only one voice, and that voice is the source voice, the program will print an error message, because polyphony can not be done with only one voice. If the polyphony voice is different from the source voice, however, the program will only print a warning message that a non-polyphonic arrangement has been selected, and will then duplicate the specified range of measures from the source voice to the polyphony voice without changing any notes to rests. This can be useful occasionally when you want to have the exact same sequence of notes on two voices. One application is when you want to use the advanced technique of having two voices synced together with the TPS value changing every few notes. It is a lot easier to just duplicate the notes than to define and call several phrases, each phrase being only one or two notes long. As a final comment, remember that once a part of a song has been converted, there is no easy way to undo the conversion. It may be a good idea to keep a copy of the song without the polyphony effect. Complete list of public forums as of October 3, 1993. Gateway. Three letter code that identifies the information provider area. When used with the GO navigation command it permits the fastest transfer between online menus or article pages. The current Gateway codes are: CIS CompuServe Infomation Service EET Electronic Engineering Times Network Service ZMC Ziff-Davis MacUser/MacWEEK/CompuServe Information Service ZNT Ziff-Davis ZiffNet Information Service HOME The CompuServe Host for your account (GO HOME:MAIL) Quick Reference Word. Identifiers that are used to access services. Enter GO and a Quick Reference Word to access a particular menu or article page online (for example: GO CIS:ATARIPRO). All Quick Reference Words can be abbreviated to six (6) characters (for example: GO CIS:ATARIP). In CompuServe Information Manager (CIM), Quick Reference Words are called Service Names. Note: A plus sign (+) after the Forum Name indicates an extended service forum. This file is compiled by Ed Girou by navigating through every CompuServe menu option. The time to create and maintain this file is extensive. This file cannot be redistributed, published, etc. without prior written permission from the author. Contact the author at [76702,542] via CompuServe Mail. Quick Reference Gate- Forum Name/Description Word way ---------------------- ----------- ----- ACIUS Forum+ ACIUS CIS Message Sections Available: Libraries Available: 1 4D Server 0 NEW UPLOADS 2 4D/4D Compiler 1 4D Server 3 Externals Kit 2 4D/4D Compiler 4 4D Modules 4 4D Modules 5 Object Master 5 Object Master 6 4D DAL/SQL Server 6 4D DAL/SQL Server 7 FileForce 7 FileForce 8 Beginner's Area 8 Beginners Area 11 Community Square 9 UNUSED 12 Sales/Cust Service 11 Community Square 13 International/ACI 12 Sales/Cust Service 14 3rd Party Products 13 International/ACI 14 3rd Party Products AI Expert Forum+ AIEXPERT CIS Message Sections Available: Libraries Available: 0 News/General 0 News/General 1 AI EXPERT Listings 1 AI EXPERT Listings 2 LISP/Scheme 2 LISP/Scheme 3 PROLOG 3 PROLOG 4 Object-Oriented 4 Object-Oriented 5 Expert Systems 5 Expert Systems 6 Robotics 6 Robotics 7 More Languages 7 More Languages 8 Data Base Prog 8 Utility Room 9 Contributor's 9 Contributor's 10 NeuroLinguistic 10 NLP 11 Neural Nets 11 Neural Nets 12 Genetic Algorithms 12 Genetic Algorithms 13 Fuzzy Logic 13 Fuzzy Logic 14 Applications Issues 14 Applications Issues 15 Beginners 15 Beginner's Corner 16 Hypertext/Text 16 Hypertext/Text 17 *COFFEE HOUSE* APPC Info Exchange Forum+ APPCFORUM CIS Message Sections Available: Libraries Available: 1 General Forum Info 1 General Forum Info 2 Application Design 2 Common Questions 3 Using CPI-C 3 Catalogs 4 Small Platforms 4 Technical Papers 5 Medium Platforms 5 Coding Examples 6 Large Platforms 6 Sample Programs 7 Networks for APPC 7 Config Examples 8 APPC Suggestion Box 8 Tools and Utilities 9 News/Announcements 9 News/Announcements 10 Conferences/Classes 10 Conferences/Classes 11 APPN Architect Only 11 APPN Architect Only 13 MPTN 13 MPTN 17 APPC3270 Work Group 17 APPC3270 Work Group ASP/Shareware Forum+ ASPFORUM CIS Message Sections Available: Libraries Available: 0 General Info [ASP] 0 General Info [ASP] 1 Product Supp [ASP] 1 Product Supp [ASP] 2 Ask the ASP [ASP] 2 Ask the ASP [ASP] 3 Shareware! [ASP] 3 Shareware! [ASP] 4 New Members [ASP] 4 Membership Info 5 Village Inn [ASP] Adobe Forum+ ADOBE CIS Message Sections Available: Libraries Available: 1 Getting started 1 Getting Started 2 Announcements 2 News/Announcements 3 Utilities 3 Utilities 4 PostScript 4 PostScript 5 Adobe Illustrator 5 Adobe Illustrator 6 AFM Files 6 AFM FILES 7 Typeface Lib/IBM 7 Typeface Lib/IBM 8 Related Software 8 Related Software 9 Printers/PPDs 9 PPD Files 10 MAC Typeface/New 10 MAC Typeface/New 11 Service Bureaus/DTP 11 Service Bureaus/DTP 12 Adobe UserGroup/ATX 12 Adobe UserGroup/ATX 13 Acrobat 13 Acrobat 14 ATM/MAC 14 ATM/MAC 15 Premiere 15 Premiere 16 Photoshop 16 Photoshop 17 ATM/PC 17 ATM/PC Aldus Forum+ ALDUSFORUM CIS Message Sections Available: Libraries Available: 0 The Grape-Vine 0 New Uploads 1 Customer Services 1 Press Releases 2 Aldus Consumer Div. 2 Aldus Consumer Div 3 Mac PageMaker 3 Mac PageMaker 4 PC PageMaker 4 PC PageMaker 5 Aldus FreeHand 5 Aldus FreeHand 7 Aldus PhotoStyler 7 Aldus PhotoStyler 8 Aldus Persuasion 8 Aldus Persuasion 9 PrePrint & Fetch 9 PrePrint & Fetch 10 Tips and Tricks 10 Mac Utils & Filts. 11 Feature Requests 11 PC Util/Drvs/Flts. 12 PM 5.0 Upgrade Info 12 Scripts & Additions 13 Aldus Magazine 13 Aldus Magazine 14 PM5 1st Impressions Aldus Special Programs Forum+ ALDUSSP CIS Message Sections Available: Libraries Available: 9 3rd. Party Dev. 10 Developer's Corner 10 Developers Corner Amiga Arts Forum+ AMIGAARTS CIS Message Sections Available: Libraries Available: 1 Library News 1 Forum Help 2 Forum Business/Help 2 Games 3 Hot News and Rumors 3 Game Scenarios 4 Games 4 Game Demos 5 Draw and Paint 5 MODs/DMCS 6 DeskTop Video 6 Digitized Sound 7 Music and MIDI 7 Audio/MIDI Utils 8 Rendering 8 Original Art 9 Animation 9 Derived Art 10 MultiMedia 10 3D 16 Ramblings 11 24 Bit IFF Art 12 Animations 13 Digitized Animation 14 Graphic Utilities 15 Euro Demos/"Hacks" 16 MultiMedia 17 Nudes Amiga Tech Forum+ AMIGATECH CIS Message Sections Available: Libraries Available: 1 Library News 1 Forum Help 2 Forum Business/Help 4 Languages 3 Hot News and Rumors 5 C Programming 4 General Programming 6 ASM Programming 5 C Programming 7 ARexx 6 ASM Programming 8 Object Oriented 7 ARexx 9 Other Programming 8 System Software 10 Programmers Utils 9 Authoring Systems 11 System Utils 10 2.0 Programming 13 Libraries 11 Amiga UNIX 15 Classes 16 Ramblings 16 Fish Disks Amiga User's Forum+ AMIGAUSER CIS Message Sections Available: Libraries Available: 1 New Uploads 1 Forum Help 2 Forum Business/Help 2 Amiga Help 3 Hot News and Rumors 3 CO Transcripts 4 New Amiga Users 4 News and Reviews 5 Communications 5 Communications 6 Word Processing/DTP 6 Word Processing/DTP 7 Personal Apps 7 Text Utilities 8 Business Apps 8 Printer Utilities 9 Using 2.0 - 3.0 9 Disk Utilities 10 Amiga Amateur Radio 10 Printer Drivers 11 Amiga Hardware 11 Fonts/Pointer/Icons 12 Bridgeboard/AMAX 12 Hardware Help 13 CDTV 13 General Apps 14 International Amiga 14 Amiga UPDATES 16 Ramblings 15 General Utilities 17 Classified 16 Archivers/Crunchers Amiga Vendor Forum+ AMIGAVENDOR CIS Message Sections Available: Libraries Available: 1 Central Coast 1 Central Coast 2 ASDG 2 ASDG 3 NewTek 3 NewTek 4 Impulse 4 Impulse 5 New Horizons 5 New Horizons 6 Black Belt Systems 6 Black Belt Systems 7 Syndesis 7 Syndesis 8 INOVAtronics 8 INOVAtronics 9 AutoPilot 9 AutoPilot 10 GVP 10 GVP 11 DKB Software 11 DKB Software 12 Softwood 12 Softwood 13 Oxxi/Precision 13 Oxxi/Precision 14 Right Answers 14 Right Answers 15 Soft-Logik 15 Soft-Logik 16 MicroBotics 16 MicroBotics Apple II Programmers Forum+ APPROG CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE & Help 1 Forum Business 2 S'ware From Apple 2 The Apple Developer 3 BASIC Tools 3 Down To BASIC 4 Pascal and C Tools 4 Pascal and C 5 Machine Lang. Tools 5 Machine Language 6 Other Lang. Tools 6 Other Languages 7 GS Toolbox Tools 7 The IIgs Toolbox 8 Hardware Helps 8 Hardware Issues 9 HyperStudio 9 HyperStudio 10 Sound/Music 10 Sound/Music 11 HyperCard GS 11 HyperCard GS Apple II Users Forum+ APPUSER CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE & Help 1 Forum Business 2 Appleworks (AW) 2 Appleworks (AW) 3 N.A.U.G. (AW) 3 N.A.U.G. (AW) 4 Utilities 4 Utilities 5 Hardware 5 Hardware 6 IIgs DAs/INITs 6 IIgs DAs/INITs 7 IIgs Software 7 IIgs Software 8 Apple II Software 8 Apple II Software 9 Art & Graphics 9 Art & Graphics 10 DTP Templates/Fonts 10 Desktop Publishing 11 Games/Entertainment 11 Games/Entertainment 12 Telecommunications 12 Telecommunications 13 Apple /// 13 Apple /// 14 Archived Threads 14 Hot Topic 15 Community Square 15 Community Square 16 R-Rated Artwork Apple II Vendor Forum+ APIIVEN CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Business 2 Applied Engineering 2 Applied Engineering 3 1st Class Periphrls 3 1st Class Periphrls 4 Stone Edge Tech. 4 Stone Edge Tech. 5 Beagle Bros 5 Beagle Bros 6 InTrec Software 6 InTrec Software 7 On Three Inc. 7 On Three Inc. 8 Seven Hills 8 Seven Hills 9 TMS Peripherals 9 TMS Peripherals Aquaria/Fish Forum+ FISHNET CIS Message Sections Available: Libraries Available: 1 Your First Aquarium 1 Your First Aquarium 2 Lights/Filters/Etc. 2 Equipment/Products 3 Freshwater Aquaria 3 Freshwater Aquaria 4 DutyTeam Help Rqsts 4 Disease/Treatment 5 Marine/Reef Aquaria 5 Marine/Reef Aquaria 6 FISHNET Info Center 6 Misc. Hints & Tips 7 Sushi Bar and Grill 7 Community Library 8 Trading Post 8 FISHNET Archives 9 Koi/Fish Ponds 9 Koi/Fish Ponds 10 Journal Club 10 ****> UPLOADS <**** 11 Clubs/Law/News 11 Graphics Library 12 Breeding & Fry Care 12 Law Library 13 Aquaculture/Fishery 13 Aquaculture/Fishery 14 Software/Programs 14 Software/Programs Artisoft Forum+ ARTISOFT CIS Message Sections Available: Libraries Available: 0 New User/New Instal 0 New Uploads 1 General Information 1 Official Bulletins 2 LANtastic 4 Windows 2 Patches and Drivers 3 LANtastic 4 Netware 3 News Releases 4 LANtastic 4 Mac's 4 Shareware Programs 5 LANtastic 4 TCP/IP 5 Demo Software 6 Artisoft Sound Brd. 6 LPI and VPI 7 The Network Eye 7 LANtastic 4 TCP/IP 8 Central Station 8 WAN's 9 Programming Support 10 Artisoft Articom 11 Wide Area Networks Ask3Com Forum+ ASKFORUM CIS Message Sections Available: Libraries Available: 1 General Info/Help 0 New Uploads 2 3+/3+Open/LanMan 1 General Info./Help 3 3+/3+Open Macintosh 2 Pub. Dom./Shareware 4 NetWare Server 3 Documentation 5 NetWare Client 4 Patches and Fixes 6 Workgroup/Servers 5 Unsupported Utils. 7 Adptrs/Hubs/Cabling 6 User Submitted 8 Communications Svrs 7 Drivers/Diagnostics 9 Brdg/Router/Gateway 8 Technical Bulletins 10 Protocols&Standards 10 Network Management 11 Network Management 11 Programming 12 3rd Party Products 13 Software Developers 14 Classifieds Astronomy Forum+ ASTROFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Getting Started 2 Utility Software 3 Viewing Satellites 3 Viewing Satellites 4 Viewing the Sky 4 Viewing the Sky 5 News/Current Events 5 Astronomy Databases 6 Astrophotography 6 Astrophotography 7 Astrocomputing 7 Astronomy Software 8 Telescopes/Hardware 8 Telescopes/Hardware 9 Cosmology 9 Cosmology 10 Graphics 10 CHARTS & FIGURES 11 Hot Topics! 11 PLANET EARTH GIFS 12 CCD Users' Corner 12 AMATEUR/PRO PHOTOS 13 ORBITING SCOPE GIFS 14 SPACECRAFT GIFS 15 CCD IMAGES 16 MISCELLANEOUS GIFS 17 New Uploads Atari 8-Bit Forum+ ATARI8 CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Help & Info 2 Telecommunications 2 Telecommunications 3 System Utilities 3 System Utilities 4 Sound & Graphics 4 Graphics 5 Productivity S'ware 5 Productivity S'ware 6 DOS Related Q & A 6 Sound & Music 7 Hot Topics 7 News & Reviews 9 BBS Related 9 BBS Programs/Info 10 Computer Games 10 Games 11 Magazine Notes 11 ZNET Online 12 Peripherals 14 Programming Aids 13 System Upgrades 15 Jaguar 14 Programming 16 Lynx 15 Jaguar 17 Miscellaneous 16 Lynx 17 Community Square Atari Portfolio Forum+ APORTFOLIO CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Help Files 2 Communications 2 Communications 3 Utilities 3 Utilities 4 Entertainment 4 Entertainment 5 Editors/Word Proc. 5 Editors/Word Proc. 6 Database Functions 6 Database Functions 7 Applications 7 Applications 8 Programming 8 Programming 10 Mac-to-PORTFOLIO 11 GRAPHICS 11 Peripherals 16 News & Reviews 14 HyperList 17 Misc. Files 15 *WISH LIST* 16 News & Reviews 17 Community Square Atari ST Arts Forum+ ATARIARTS CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Help/Info 2 Games 2 Games 3 ST Graphics 3 Game Data Files 4 Advanced Graphics 4 GIF/RLE/FCP Pics 5 Music/MIDI 5 Music/MIDI 6 Desktop Publishing 6 DEGAS/NEO/TINY Pics 7 Peripherals 7 SPECTRUM Pics 8 Hot Topics 8 CAD3D/Animations 9 News/Product Info 9 CYBER files A-M 10 Atari Expl Online 10 CYBER files N-Z 11 LEXICOR Software 11 LEXICOR Software 12 TBA 12 Demo programs 13 Ask ATARI Corp. 13 R-rated pics 14 ST REPORT 14 Viewers/Utilities 15 Atari International 15 News & Reviews 17 Community Square 17 Misc. Files Atari ST Productivity Forum+ ATARIPRO CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Help/Info 2 Telecommunications 2 Telecommunications 3 Operating Systems 3 Programming Tools 4 Applications 4 Utility Programs 5 Networking Ataris 5 Applications 6 Hardware specific 6 ACCs & Setups 8 Hot Topics 8 News & Reviews 9 Emulators 9 Printer/Fonts/Icons 10 New Products 10 Program Demos 11 Programming 11 Tutorials 14 QuickCIS 14 GNC compiler files 17 Community Square 15 TeX/LaTeX 17 Misc. files Atari Vendor Forum+ ATARIVEN CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Business 2 Intersect Software 2 Intersect Software 3 Michtron 3 Michtron 4 OXXI/Precision 4 OXXI/Precision 5 MacDonald Assoc. 5 MacDonald Assoc. 6 Maxwell CPU 6 Maxwell CPU 7 ICD, Inc. 7 ICD, Inc. 8 Gribnif Software 8 Gribnif Software 9 Lexicor Software 9 Lexicor Software 10 Missionware 10 Missionware 11 Soft-Logik Pub'ing 11 Soft-Logik Pub'ing 12 Oregon Research 12 Oregon Research 13 Double Click 13 Double Click 14 Gadgets By Small 14 Gadgets By Small 15 Supra Corp. 15 Supra Corp. 16 CodeHead Tech. 16 CodeHead Tech. 17 DMC Publishing 17 DMC Publishing Attn. Deficit Disorder Forum+ ADD CIS Message Sections Available: Libraries Available: 1 The Coffee Haus 1 Archives and Tools 2 Parenting Issues 2 Parenting Issues 3 The Student Union 3 Kids/Teens Library 4 Diagnosing ADD 4 Diagnosing ADD 5 Schools & Learning 5 Schools & Learning 6 Therapy/Medication 6 Therapy/Medication 7 Adult ADD 7 Adult ADD 8 Books & Resources 8 Books & Resources 9 Workplace & ADD 9 Workplace & ADD 10 Relationships & ADD 10 Relationships 11 Conferences & Mtgs 11 Conferences & Mtgs 12 Support Groups 12 Support Groups 13 Ask The Doctor(s) 13 Ask The Doctor(s) 14 TS/PDD/AUT/et al 14 TS/PDD/AUT/et al 15 SOS - Need Help NOW 15 Member Information 16 Politics of ADD 16 Politics of ADD 17 The ADD Experience 17 The ADD Experience Autodesk AutoCAD Forum+ ACAD CIS Message Sections Available: Libraries Available: 1 AutoCAD 1 AutoCAD 2 AutoCAD API 2 AutoCAD API 3 AME/AutoSurf/MCAD 3 AME/AutoSurf/MCAD 4 Shade/Flix/RMan 4 Shade/Flix/RMan 5 Hrdware/Drvrs/ADI 5 Hrdware/Drvrs/ADI 6 OpSystms/Networks 6 OpSystms/Networks 7 NAAUG/UsrGps/AdeskU 7 NAAUG/UsrGps/AdeskU 8 Applications 8 Applications 9 What's New/Want Ads 9 What's New! 10 Shipping/Receiving 10 Utilities 11 AutoCAD for Windows 11 AutoCAD for Windows 12 GIS/Civil/AEC 12 GIS/Civil/AEC 13 Take 5 13 Adesk Files/General Autodesk Retail Forum+ ARETAIL CIS Message Sections Available: Libraries Available: 1 Generic CADD -PC 1 2D .DWG's & .CMP's 2 Generic CADD -MAC 2 Mac Drawings & Syms 3 AutoSketch 3 AutoSketch 4 HOME/OFFICE Series 4 HOME/OFFICE Series 5 Hardware & Drivers 5 Drivers ADI/TPR/VGD 6 3DD / 3D Concepts 6 3D .3DD's & .CM3's 7 Instant Artist 7 Instant Artist 8 Graphic Impact 8 Graphic Impact 9 What's New/Want Ads 9 What's New! 10 GenCADD Modules 11 Macros/Menus/Batch 11 Customizing CADD 12 Utilities/Misc. 12 General/Misc. 13 Wishlists 13 Wishlists/Feedback 14 Windows / DV / OS/2 14 Windows / DV / OS/2 15 3rd Party Software 15 3rd Party Software 16 Humor & Whimsy 16 Life, Universe & 42 Autodesk Software Forum+ ASOFT CIS Message Sections Available: Libraries Available: 1 IPAS/POCO/AAWIN 1 IPAS/POCO/AAWIN 2 Autodesk Animator 2 Autodesk Animator 3 Autodesk 3D Studio 3 Autodesk 3D Studio 4 CA Lab/Chaos 4 CA Lab/Chaos 5 CyberSpace Kit/VR 5 CyberSpace Kit/VR 6 HWare/ADI/OpSys 6 HWare/ADI/OpSys 7 Wishlist 7 Wishlist 8 HyperChem 8 HyperChem 9 What's New/Want Ads 9 What's New! 10 Shipping/Receiving 10 Utilities 11 Education Issues 11 Education Issues 12 Take 5/General 12 Autodesk/General Automobile Forum+ CARS CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Resources/Software 2 Resources/Software 3 Car Buying 3 Car Buying 4 What ails it? 4 What Ails It? 5 Finance/Insurance 5 Finance/Insurance 6 Parts & Accessories 6 Parts & Accessories 7 Safety/Driving 7 Safety/Driving 8 Motor Mouth 8 Motor Mouth 9 Performance/Muscle 9 Performance/Muscle 10 The Swap Shop 10 The Swap Shop 11 Collectors' Corner 11 Collectors' Corner 12 Clubs/Events 12 Clubs/Events 13 Technical Trends 13 Technical Trends 14 Trucks, Vans, 4x4s 14 Trucks, Vans, 4x4s 15 Miataville 15 Miataville 16 Rinda Tech/Diacom 16 Rinda Tech/Diacom Aviation Forum+ AVSIG CIS Message Sections Available: Libraries Available: 0 General/HELP 0 General/HELP 1 Weather 1 Weather/WX Programs 2 Navigation 2 Navigation 3 Air Traffic Control 3 Air Traffic Control 4 SAFETY 4 SAFETY 5 Maint/Avionics 5 Maint/Avionics 6 Instrument Flight 6 Instrument Flight 7 Training & Careers 7 Training & Careers 8 Corp/Business/FBOs 8 Corp/Business/FBOs 9 Sport/Recreation 9 Sport/Recreation 10 Medical/HumnFactors 10 Medical/HumnFactors 11 Fly-Ins/Meetings 11 Fly-ins/Graphics 12 Places to Fly 12 Places to Fly 13 Computer Programs 13 Av Computer Progrms 14 Acft Performance 14 Acft Performance 15 FAA Topics 15 FAA News & Info 16 Hangar Flying 16 Want Ads BASIS International Forum+ BASIS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 BBx 2 BBx 3 TAOS 3 TAOS 5 Other Bus. BASIC 5 Other Bus. BASIC 6 Applications 6 Applications 7 DOS Environment 7 DOS Environment 8 *nix Environment 8 *nix Environment 9 Training Room 9 Training Room 10 The Advantage 10 The Advantage 11 ADD+ON Software 12 Open Systems Bacchus Wine Forum+ WINEFORUM CIS Message Sections Available: Libraries Available: 0 General Wine 0 General Interest 1 Wine Shopping 1 Buyer's Guide 2 Tasting Notes 2 Tasting Notes 3 Books & Pubs. 3 Books & Pubs. 4 Food & Wine 4 Food & Wine 5 Soapbox/Winebox 5 Soapbox/Winebox/Q&A 6 Cellars/ Cellaring 6 Cellars/ Cellaring 7 Wine Symposium 7 Wine Symposium 8 Grapes & Winemaking 8 Grapes & Winemaking 9 Beers & Breweries 9 Beers & Breweries 11 Travel/Events 11 Restaurant Guide 12 Friends & Fun 12 Eclectic Exchange 13 Technical Homebrew 13 AHA/Zymurgy/Clubs 14 General Homebrewing 14 General Homebrew 15 Beer Recipes/Styles 15 Beer Recipes/Styles 16 Spirits & Other 16 Spirits & Others 17 Cigars/Pipes 17 Cigars/Pipes Banyan Forum+ BANFORUM CIS Message Sections Available: Libraries Available: 1 Forum Use & Help 0 General-Empty 2 ABUI, ABUC, ABUUK 1 New Uploads 3 Macintosh Platforms 2 ABUI/ABUC/ABUUK 4 EMail/Gateways/Fax 3 Known Problem Rpts 5 The Network World 4 Banyan Support Ctr 6 Product Enhancemnts 6 Forum/CIS/General 7 SoapBox@Banyan@CI$ 7 PR/Announcements 8 Upgrades/Migrations 8 VINES Shareware 9 VINES (All Revs) 9 TechNotes Archive 10 NICs 10 NICs 11 Applications/Utils 11 Applications/Utils 12 Network Management 12 Network Management 13 Comms/Connectivity 13 Programming/Toolkit 14 Developer/Program'g 14 Eval/DemoWare(Exp) 15 OS2/Windows/MemMgmt 15 OS/Windows/Mem.Mgmt 16 Client & Server H/W 16 H/W Certifications 17 Patchware Banyan Patchware Forum+ BANPATCH CIS Message Sections Available: Libraries Available: 1 General/Help!! 1 Misc. BanPatches Banyan Vines 4.x Patch Forum+ VINES4 CIS Message Sections Available: Libraries Available: 1 General Information 1 Vines 4.X Patchware Banyan Vines 5.x Patch Forum+ VINES5 CIS Message Sections Available: Libraries Available: 1 General/Help!! 1 Vines 5.X Patchware Blyth Forum+ BLYTH CIS Message Sections Available: Libraries Available: 1 General Information 1 General Info & Help 2 Omnis 3 & 5 2 Omnis 3 & 5 3 SQL and DAL 3 SQL and DAL 4 Extensions 4 Extensions 7 Business Partner 9 Omnis Q & A 9 Omnis 7 1.X 10 Omnis 7 (all vers.) 10 Omnis 7 2.X Borland Applications Forum+ BORAPP CIS Message Sections Available: Libraries Available: 1 New User - General 1 New User - General 2 Macintosh Products 2 Macintosh Products 3 SK,Plus, Tl, Eureka 3 SK,Plus, TL, Eureka 4 Sidekick 2 & Sk PM 4 Sidekick 2 & Sk PM 5 SuperKey 5 SuperKey 6 Screenery 6 Screenery 7 Reflex - IBM 7 Reflex - IBM 8 RapidFile 8 RapidFile 9 Applause M-Graphics 9 Applause M-Graphics 10 Framework 10 Framework IV 14 Knowledgebase CD 11 Framework III 15 MultiMate 12 Framework II 16 Sprint 13 FW IV Font TFMs 14 MultiMate 15 MultiMate 4.0 16 Sprint Borland C++/DOS Forum+ BCPPDOS CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Borland DOS Tools 2 From Borland 3 Debugger/Profiler 3 Debugger/Profiler 4 Assembly Programing 4 Assembly Programing 5 C Programming 5 C Programming 6 C++ Programming 6 C++ Programming 9 Art of Programming 9 Art of Programming 11 Turbo Vision 11 Turbo Vision Borland C++/Windows Forum+ BCPPWIN CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Borland Win Tools 2 From Borland 3 TDW/TProfW 3 TDW/TProfW 4 Resource Workshop 4 Resource Workshop 5 Windows Prog 5 Windows Prog. 6 Adv Windows Prog 6 Adv. Windows Prog 7 Win32 8 OS/2 8 OS/2 9 Bleeding Edge 9 Bleeding Edge 11 ObjectWindows 11 ObjectWindows Borland Dbase Products Forum+ BORDB CIS Message Sections Available: Libraries Available: 1 New Users/Misc 1 New Users/Misc 2 Pdx Vers/1.0-3.5 2 Pdx Vers/1.0-3.5 3 Install/CFG/HrdWare 3 Install/CFG/HrdWare 4 Forms/Handling Data 4 Forms/Handling Data 5 Queries/Reports 5 Queries/Reports 6 App Workshop 6 App Workshop 7 PAL - Learning 7 PAL - Learning 8 PAL - USING 8 PAL - Using 9 UI/Wait/Dialogs 9 UI/Wait/Dialogs 10 Networks/Interop 10 Networks/Interop 11 SQL-Link 11 SQL-Link 12 Generic Info 12 Generic Info 13 Addins/Training 13 Addins/Training 14 User's Groups 14 User's Groups Borland Developer Tool Forum+ BDEVTOOLS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Paradox Engine, Pas 2 Paradox Engine, Pas 3 Pdox Engine, C/C++ 3 Pdox Engine, C/C++ 4 Brief 4 Brief 5 Sourcerer's Appren. 5 Sourcerer's Appren. 6 ObjectVision Gen. 6 ObjectVision Gen. 7 ObjectVision Links 7 ObjectVision Links 8 Interbase pre-sales 8 Interbase pre-sales Borland GmbH Forum+ BORGMBH CIS Message Sections Available: Libraries Available: 1 C 1 C 2 Pascal 2 Pascal 3 Debugger & Tools 3 Debugger & Tools 7 Interbase 8 dBASE 8 dBASE 10 Interbase 10 Paradox DOS 11 Paradox 11 Paradox Windows 12 Quattro Pro 12 Quattro Pro 13 Paradox f. Windows 13 Object Vision 14 Sonstige Produkte 14 Framework 15 Pressemeldungen 15 Allgemeines 17 Allgemeines/Preise Borland Paradox/DOS Forum+ PDOXDOS CIS Message Sections Available: Libraries Available: 1 New Users/Misc 1 New Users/Misc 2 Pdx Vers/1.0-3.5 2 Pdx Vers/1.0-3.5 3 Install/CFG/HrdWare 3 Install/CFG/HrdWare 4 Forms/Handling Data 4 Forms/Handling Data 5 Queries/Reports 5 Queries/Reports 6 App Workshop 6 App Workshop 7 PAL - Learning 7 PAL - Learning 8 PAL - USING 8 PAL - Using 9 UI/Wait/Dialogs 9 UI/Wait/Dialogs 10 Networks/Interop 10 Networks/Interop 11 SQL-Link 11 SQL-Link 12 Generic Info 12 Generic Info 13 Addins/Training 13 Addins/Training 14 User's Groups 14 User's Groups Borland Paradox/Windows Forum+ PDOXWIN CIS Message Sections Available: Libraries Available: 1 Miscellaneous 1 Miscellaneous 2 Install/CFG/HrdWare 2 Install/CFG/HrdWare 3 Tables/TableView 3 Tables/TableView 4 Forms 4 Forms 5 Reports 5 Reports 6 Queries 6 Queries 7 Utilities/Browser 7 Utilities/Browser 8 Multi-User/Interop 8 Multi-User/Interop 9 Learning ObjectPAL 9 Learning ObjectPAL 10 ObjectPAL Environ. 10 ObjectPAL Environ. 11 Using ObjectPAL 11 Using ObjectPAL 12 SQL-Link 12 SQL-Link 13 Addins/Training 13 Addins/Training 14 User Groups 14 User Groups Borland PASCAL Forum+ BPASCAL CIS Message Sections Available: Libraries Available: 1 Turbo Vision 1 Turbo Vision 2 From Borland 2 From Borland 3 Debugger 3 Debugger 4 Vintage Pascal 4 Vintage Pascal 5 Graphics 5 Graphics 6 Protected Mode 6 Protected Mode 7 DOS Programming 7 DOS Programming 8 OWL/BWCC 8 OWL/BWCC 9 Windows API 9 Windows API 10 Windows Tools 10 Windows Tools 16 Networks 15 Language Express 17 General 16 Networks 17 General Borland Quattro Pro Forum+ QUATTROPRO CIS Message Sections Available: Libraries Available: 1 News & General Help 1 Tech Info Sheets 2 QP/DOS-General 2 QP/DOS-General 3 QP/DOS-Printing 3 QP/DOS-Printing 4 QP/DOS-Macros 4 QP/DOS-Macros 5 QP/DOS-Networks 5 QP/DOS-Networks 7 QP/Win-General 7 QP/Win-General 8 QP/Win-Printing 8 QP/Win-Printing 9 QP/Win-Macros 9 QP/Win-Macros 10 QP/Win-UI Builder 10 QP/Win-UI Builder 11 QP/Win-Graphs 11 QP/Win-Graphs 12 QP/Win-OLE & DDE 12 QP/Win-OLE & DDE 13 Database Desktop 13 Database Desktop 15 Non-tech Cust Serv. 15 Non-tech Cust Serv. 16 Add-ins (DLL/QLL) 16 Add-ins (DLL/QLL) Borland dBASE Forum+ DBASE CIS Message Sections Available: Libraries Available: 1 News/General Help 1 News/General Help 2 Install/Config 2 Install/Config 3 dBASE III/III+ 3 dBASE III/III+ 4 dBASE Programming 4 dBASE Programming 5 Memory Issues 5 Memory Issues 6 Runtime/Compiler 6 Runtime/Compiler 7 Template 7 Template 8 Control Center 8 Control Center 9 dBASE Addons 9 dBASE Addons 11 Non-DOS Platforms 11 Non-DOS Platforms 12 Wish List 12 Wish List 13 Arago 13 Arago 15 User Groups 15 User Groups Broadcast Professionals Forum+ BPFORUM CIS Message Sections Available: Libraries Available: 1 General Forum Info. 1 UPLOADS 2 Television 2 Television 3 CATV/MMDS/SCTE 3 CATV/MMDS 4 B.Eng.- Contract 4 B.Eng/Contract 5 Radio/TV Talent 5 Radio/TV Talent 6 Strictly AUDIO 6 Strictly AUDIO 7 Societies 7 Societies 8 Post Prod/ITS/ESIG 8 Post Production 9 FCC Q & A 9 FCC Q & A 10 Radio 10 Radio 11 Classified, Jobs 11 Resumes/Jobs/Class. 12 Manufacturers 12 Manufacturers Info. 13 Technical Theatre 13 Technical Theatre 14 The Lobby 14 General & Help 15 TEK/GVG -OnLine 15 TEK- OnLine 16 Cellular/LMR 16 Cellular/LMR 17 Listener/Viewer Q&A CADD/CAM/CAE Vendor Forum+ CADDVEN CIS Message Sections Available: Libraries Available: 1 ALL CADD/CAM/CAE 1 ALL CADD/CAM/CAE 2 UTS / TK Solver! 2 UTS / TK Solver! 3 EasyCAD/FastCAD 3 EasyCAD/FastCAD 4 ISICAD/CADVANCE 4 ISICAD/CADVANCE 6 Microstation 6 Microstation 7 CADKEY 7 CADKEY 8 Ashlar 8 Ashlar 9 ESRI 9 ESRI 10 IBM CAD 10 IBM CAD CASE DCI Forum+ CASEFORUM CIS Message Sections Available: Libraries Available: 1 Forum Help 1 Forum Help 2 CASE in General 2 CASE in General 3 Product Details 3 Product Details 4 Integrating Tools 4 Integrating Tools 5 Software Eng 5 Software Eng 6 Management 6 Management 7 Brian Wernham/UK 7 Brian Wernham/UK 8 DCI's Coffee House 8 DCI's Coffee House 9 SE Mgmt Study Group 9 SE Study Group BIOs 10 SE Meth Study Group 10 SE StdyGrp Ref&Arch 11 Teamwork/Psychology 11 Teamwork/Psychology 12 GuildNet 12 GuildNet 13 Quality Assrnc Inst 13 Quality Assrnc Inst CB Forum+ CBFORUM CIS Message Sections Available: Libraries Available: 1 New CBers (Welcome) 1 General 2 General Discussions 2 CB in the Press 3 Teen Talk 3 CB History 4 Soapbox (In-Depth) 4 Gallery & Profiles 5 CB Club Q&A 5 Events Calendars 6 Party Information 6 CB Games Info 7 Lost & Found 7 POINT PARTI(R) 8 CB in the News 9 Utilities 9 Tech Talk 10 The Suggestion Box 11 Number Running 12 CHATTers' Lounge 13 CB Games Info 14 POINT PARTI(R) CDROM Forum+ CDROM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Titles & New Prods 2 Titles & New Prods 3 Macintosh 3 Macintosh 4 DOS, Windows, OS/2 4 DOS, Windows, OS/2 5 Networking 5 Networking 6 Stand-Alone Pltfrms 6 Stand-Alone Pltfrms 7 Drives/Hardware 7 Drives/Hardware 8 CDROM Production 8 CDROM Production 9 Industry Issues 9 Industry Issues 10 Marketplace 10 Marketplace 11 SIGCAT 11 SIGCAT 12 NAUTILUS 12 NAUTILUS 13 Standards 13 Standards 14 Optical Pub Assoc 14 Optical Pub Assoc CDROM Vendor Forum+ CDVEN CIS Message Sections Available: Libraries Available: 1 General Section 1 General Library 2 Bowker Elec Pub 2 Bowker Elec Pub 3 Meridian Data 3 Meridian Data 4 Multimedia Monitor 4 Multimedia Monitor 5 Nimbus 5 Nimbus 6 One Off CD Shops 6 One Off CD Shops 7 QuickScan 7 QuickScan 8 Trantor Systems 8 Trantor Systems 9 Bureau of Elec Pub 9 Bureau of Elec Pub 10 Best Photo Labs 10 Best Photo Labs 11 Online Computer Sys 11 Online Computer Sys 12 CMC 12 CMC 13 ZCI Publishing 13 ZCI Publishing 14 Compton's NewMedia 14 Compton's NewMedia CIM Support Forum (FREE) CIMSUPPORT CIS Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 Support Files 3 Install/Upgrade 3 User Contributions 4 Modems/Hardware 4 V1.X Specific Files 5 Forums 6 Mail 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 11 Networks 12 V1.X Specific 14 French DOSCIM 15 German DOSCIM 16 European Support 17 Suggestions CIM for Windows Support Forum WCIMSUPPORT CIS Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 WinCIM Installation 3 Install/Upgrade 3 Member Uploads 4 Modems/Hardware 4 Test Uploads 5 Forums 7 Support Files 6 Mail 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 11 Networks 12 WinCIM Under OS/2 16 European Support 17 Suggestions CP/M Users Group Forum+ CPMFORUM CIS Message Sections Available: Libraries Available: 1 Hardware 1 New Uploads 2 CP/M-80 2 General CP/M Files 3 Commodore CP/M 3 Commodore CP/M 4 Word Processors 4 Word Processors 5 BBS/RCPM Systems 5 BBS/RCPM Files 6 ZCPR 6 ZCPR Files 7 dBase/Languages 7 dBase/Languages 8 Telecommunication 8 Telecommunication 9 Potpourri 9 Forum Help Files 10 16-32 Bit 10 16-32 Bit Files 11 For Sale-Private 12 Basic CP/M Info 13 Portables CTOS/Open Forum+ CTOS CIS Message Sections Available: Libraries Available: 1 CTOS General Info 1 CTOS General Info 2 CTOS Product Info 2 CTOS Product Info 3 CTOS Product Tips 3 CTOS Product Tips 4 CTOS Events 4 CTOS Events 5 CTOS Documentation 5 CTOS Documentation 6 CTOS Training 6 CTOS Training 7 CTOS Marketing News 7 CTOS Marketing News 8 ShareWare 8 CTOS Shareware 9 3rd Party Solutions 9 3rd Party Solutions Cabletron Systems Forum+ CTRONFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 DNI Cards 2 Press Releases 3 Ethernet Products 3 Demo Software 4 Token Ring Products 4 DNI Drivers/Patches 5 WAN Products 5 Lanview MIB 6 LANVIEW/Windows 6 Flash Images 7 SPECTRUM 8 Diagnostic Tools 10 FDDI Products 11 Specialty MIMs Cadence Forum+ CADENCE CIS Message Sections Available: Libraries Available: 1 News & Information 1 News & Information 2 CADENCE Code 2 CADENCE Code 3 CADENCE Exchange 3 CADENCE Exchange 4 AutoCAD Add-Ons 4 AutoCAD Add-Ons 5 AutoLISP 5 AutoLISP 6 Hands-On AutoCAD 6 Hands-On AutoCAD 7 HOT TOPICS! 7 HOT TOPICS! 8 General Utilities 8 General Utilities 9 Tutorials & More 9 Tutorials & More 10 User Groups 10 User Groups 11 Closed 11 Product News 12 Tips & Tricks 12 Tips & Tricks 13 Third Party Support 16 EuroCAD 17 AutoCAD pubs California Forum+ CALFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Northern California 2 Northern California 3 Southern California 3 Southern California 4 San Diego Area 4 San Diego Area 5 LA Basin 5 LA Basin 6 SF Bay Area 6 SF Bay Area 7 CA Today 7 CA Today 8 CA Yesterdays 8 CA Yesterdays 9 Business & Science 9 Business & Science 10 Californians 10 Californians 11 CA and the Arts 11 CA and the Arts 12 Camp & Campus 12 Camp & Campus 13 California Politics 13 California Politics 14 Touring California 14 Touring California 15 Sports & Recreation 15 Sports & Recreation 16 Central California 16 Central California 17 Cantina California 17 Cantina California Cancer Forum+ CANCER CIS Message Sections Available: Libraries Available: 1 General / Help 1 General / Help 2 Why Me? (Support) 2 Software Library 3 Standard Therapy 3 Threads/Transcripts 4 Supplemental Thrpy 4 Resources 5 Prevention 5 Motivation 6 Cancer in Kids 6 Children's Library 7 Cancer in Adults 7 Medical Graphics 8 Family Support 8 Research Library 9 New Research 9 Epicurean Quarter 10 The Coffee Shop 10 Reference Library 11 Ostomy Issues 11 Breast CA Coalition 12 On Computers... 13 Immune Deficiencies 13 Immune Deficiencies 14 Breast CA Coalition Cannon Support Forum+ CAN-10 CIS Message Sections Available: Libraries Available: 1 Hardware Service 1 Laser Printers 2 Laser Printers 2 CaPSL III Coding 3 Bubble Jet Printers 3 Bubble Jet Printers 4 Image Scanners 4 Other Printers 5 Navigator 5 Image Scanners 6 CJ10 6 CJ10 7 Miscellaneous 7 Navigator 8 Personal Computers 8 Printer Drivers 12 Clean Earth 9 Demo Shows 14 BJC 800/820 10 Personal Computers 15 35mm Cameras/Lenses 13 BJC-800/820 14 Shareware/Util. 15 35mm Cameras/Lenses Canopus Research Forum+ CANOPUS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Canopus Report 2 Canopus Report 3 HOT!/NOT! Hardware 3 RPPVs (Reviews) 4 HOT!/NOT! Software 4 Vendor Information 5 HOT!/NOT! Networks 5 Software (Programs) 6 The OS Wars 6 Thread Archives 7 Ask Will 14 Computer Chronicles 8 Section Eight 9 Honored Guests 10 News of the Week 11 New Technologies 12 Industry Trends 13 The VR Bar & Grill 14 Computer Chronicles Central Point DOS Forum+ CPSDOS CIS Message Sections Available: Libraries Available: 1 Announcements 1 General Information 2 CP Backup/DOS 2 CP Backup/DOS 4 CPAV/DOS 4 CPAV/DOS 6 Commute 5 Network Products 7 Install 6 Commute 8 PC Tools Desktop V8 7 PC Tools/DOS 9 PC Shell V5, V6, V7 9 Account/Order Info 10 Desktop Accessories 10 From Our Tech Staff 12 System Tools 13 Data Recovery Tools 14 DOS Potpourri 15 Network Products 17 Account/Order Info Central Point Win/Mac Forum+ CPSWIN CIS Message Sections Available: Libraries Available: 1 Announcements 1 General Information 2 CP Backup/Win 2 CP Backup/Win 3 Scrapbook 3 Scrapbook 4 CPAV/Win 4 CPAV/Win 7 PCT/Win Install 6 ScriptTools Scripts 8 PCT/Win Desktop 7 PC Tools/Win 9 File Mgt Tools 8 Macintosh Products 11 Script Tools 9 Account/Order Info 12 System Tools 10 Snooper/Alert! 13 Data Recovery Tools 14 Windows Potpourri 15 Macintosh Products 16 Snooper/Alert! 17 Account/Order Info Chess Forum+ CHESSFORUM CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 Chess Basics 2 Chess Basics 3 Theory & Analysis 3 Theory & Analysis 4 News Wire 4 News Wire 5 Hardware/Software 5 Hardware/Software 6 Casual Games 6 Casual Games 7 Electronic Knights 7 Electronic Knights 8 Oriental/Variants 8 Oriental/Variants 9 Tourneys (Open) 9 Tourneys (Open) 10 Tourneys (Reserve) 10 Tourneys (Reserve) 11 USCF Q&A 11 USCF Q&A 12 USCF Rated Games 12 USCF Rated Games 13 Ask the GMs 13 Ask the GMs 14 Team Play 14 Team Play 15 ECenter Chess 15 ECenter Chess 16 Time Out 16 Time Out Clarion Forum+ CLARION CIS Message Sections Available: Libraries Available: 1 Clarion Discussion 1 Product Information 2 TopSpeed Discussion 2 File Uploads 3 Clarion Support 3 Bug Uploads 4 TopSpeed Support 4 Clarion V2 Docs 5 R & D Suggestions 5 Clarion V3 Docs 6 Sales & Service 6 TopSpeed Docs 7 3rd Party Vendors 7 Clarion V2 Programs 8 CDD V3.0 Support 8 Clarion V3 Programs 9 TopSpeed Programs 10 3rd Party Vendors 11 Demo Programs 12 Misc. Utilities Claris Macintosh Forum+ MACCLARIS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 FileMaker 2 FileMaker Library 3 ClarisWorks 3 ClarisWorks Library 4 HyperCard 4 HyperCard Library 5 Graphics 5 Graphics Library 6 MacWrite 6 MacWrite Library 7 MacProject 7 MacProject Library 8 Resolve 8 Resolve Library 9 AppleWorks 9 AppleWorks Library Claris Windows Forum+ WINCLARIS CIS Message Sections Available: Libraries Available: 1 Cross-Platform 1 Cross-Platform 2 FileMaker 2 FileMaker 3 ClarisWorks 3 ClarisWorks Client Server Computing Forum+ MSNETWORKS CIS Message Sections Available: Libraries Available: 1 Non-Tech Issues 1 MS Info and Index 2 Install and Config 2 Install and Config 3 LM on OS/2 3 LM on OS/2 4 LM on WinNT 4 LM on WinNT 5 LM/WFW Interop 5 LM/WFW Interop 6 LM/Netware Interop 6 LM/Netware Interop 7 LM/Remote Access 7 LM/Remote Access 8 LM/Macintosh Introp 8 LM/Macintosh Introp 9 NDIS (Net Cards) 9 NDIS (Net Cards) 10 NDIS (Transports) 10 NDIS (Transports) 11 LM Programming 11 LM Programming 12 Network Mgmt 12 Network Mgmt Cobb Applications Forum+ COBBAPP ZNT Message Sections Available: Libraries Available: 1 General Information 1 123 Macros/Tmplates 2 123 DOS 2 123 Drivers/Utils 3 123 Windows/Mac/OS2 3 123 Resources 4 123 WYSIWYG/Allways 4 DOS Tools/Resources 5 DOS CONFIG/AUTOEXEC 5 WIN Tools/Resources 6 DOS Commands 6 WIN Graphics/Fonts 7 DOS Batch Files 7 General 8 DOS General 9 WIN Setup & Install 10 WIN Program Manager 11 WIN Control Panel 12 WIN Accessories 13 WIN General Cobb Group Programming Forum+ COBBPROG ZNT Message Sections Available: Libraries Available: 1 C/C++ Programming 1 C and C++ Journals 2 BASIC Programming 2 BASIC Journals 3 Pascal Programming 3 Pascal Journals 4 Paradox Programming 4 Paradox Journals 5 Microsoft Technical 5 MS Tech. Journals 6 DOS and Batch Files 6 DOS Journals 7 General Information 7 Utilities/Misc. 8 The Endless Loop 8 The Public Library Coin/Stamp/Collectibles Forum+ COLLECT CIS Message Sections Available: Libraries Available: 1 Beginner's Corner 1 General Information 2 Stamps and Covers 2 Stamps and Covers 3 NonSports & Comics 3 NonSports & Comics 4 Coins and Currency 4 Coins and Currency 5 Sports Card Trading 5 Sports Card Trading 6 Sports Cards etc. 6 Sports Cards etc. 7 Other Collectibles 7 Other Collectibles 8 Technical and GIF 8 GIF/Technical 9 Collector's Den 9 Collector's Den 10 Books and Media 10 Books and Media 11 Autographs 11 Autographs 12 Sports Memorabilia 12 Sports Memorabilia 14 Music Collectibles 14 Music Collectibles 15 Dolls and Figurines 15 Dolls and Figurines 16 ANA Money Bytes 16 ANA Money Bytes Color Compuer (CoCo) Forum+ COCO CIS Message Sections Available: Libraries Available: 1 General Information 1 Reference Library 2 Graphics 2 Graphics 3 Games 3 Games 4 Music 4 Music 6 Telecommunications 6 Telecommunications 7 BBS Systems 7 CoCo BBS Systems 8 Application/Utility 8 Application/Utility 9 OpSystems/Languages 9 OpSystems/Languages 10 Hardware/Technical 10 Hardware/Technical 11 CoCo 3 11 CoCo 3 12 The Soapbox 12 The Soapbox 13 Products / Reviews 13 Products / Reviews 14 Private Classifieds 14 Private Classifieds 15 Orchestra-90 15 Orchestra-90 16 PC-Orchestra 16 PC-Orchestra Comics/Animation Forum+ COMICS CIS Message Sections Available: Libraries Available: 1 General 1 General 2 News and Reviews 2 News and Reviews 3 Comic Books 3 Comic Books 4 Collecting 4 Collecting Comics 5 Japanimation 5 Japanimation 6 Animation 6 Animation 7 Industry Issues 7 Industry Issues 8 Newspaper Strips 8 Newspaper Strips 9 Writing & Drawing 9 Writing & Drawing 10 Focus:Ultraverse 10 Creator Focus 11 Letters of Comment 11 Anime Picture Files 12 Adult Comics 12 Adult Comics 13 Meetings & Cons 13 CO Archives 14 Chatter 14 SF Comic Art Museum 15 Censorship 15 Censorship 16 Retailers 16 San Diego Comic-Con 17 WITSIG Commodore Applications Forum+ CBMAPP CIS Message Sections Available: Libraries Available: 1 Forum Help & News 1 New Uploads 2 Programming 2 ARC/Help/Forum Util 3 geoProgramming 3 Demos and Info 4 Hardware 4 geoProgramming 5 Telecom/BBS 5 BASIC and ML 6 Application S'ware 6 C & Other Languages 7 CP/M 7 CP/M Software 8 Education 8 Disk/REU Utilities 9 Pushing the Limits 9 Home and Business 10 CMD Support 10 Science & Education 15 Trading Post 11 Exotic Applications 16 Ramblings 12 C64 Telecom 13 C128 Telecom 14 Bulletin Boards 15 Orphan Computers 16 Vendor Support LIB Commodore Art/Games Forum+ CBMART CIS Message Sections Available: Libraries Available: 1 Help/Data Lib Tools 1 Help/Data Lib Tools 2 Community Square 2 Community Square 3 Sids 'N Stuff 3 Sids 'N Stuff 4 Music Util/Demos 4 Music Util/Demos 5 Poetry & Writings 5 Baroque & Classics 6 Binary Brushworks 6 Binary Brushworks 7 'Peeks' & Pix Group 7 'Peeks' & Pix Group 8 Arcade/Action Games 8 Arcade/Action Games 9 Adventure Games 9 Adventure Games 10 Graphics Util & GIF 10 Graphics Util & GIF 11 Board/Card/Ed Games 11 Board/Card/Ed Games 12 CAD & FIGUREs/RLEs 12 CAD & FIGUREs/RLEs 13 GEOS in General 13 GEOS in General 14 Pixel Perfect & RLE 14 Pixel Perfect & RLE 15 geoPaint Gallery 15 geoPaint Gallery 16 TV/Movie/XMAS & RAW 16 TV/Movie/XMAS & RAW Commodore Service Forum+ CBMSERVICE CIS Message Sections Available: 0 C= Press Releases 1 General=Help 2 Service Centers 3 PC Connection 4 Amiga Arena 5 [Customer Support] 6 Soft + Hardware 7 Other CBM Computers 8 User Group Center 9 ^New Members^ 11 Suggestion Box Compaq Computer Forum+ CPQFORUM CIS Message Sections Available: Libraries Available: 1 Laptops / Notebooks 1 Flash ROM Upgrades 2 Portables 2 Drivers / Utilities 3 Desktops 3 Software Updates 4 Towers 4 Software Solutions 5 Networking 5 Diagnostics / Setup 6 Software 6 Product Information 7 Feedback / Input 7 Press Releases 8 Customer Service 9 General Information 10 Printers CompuAdd Forum+ COMPUADD CIS Message Sections Available: Libraries Available: 1 General Information 1 CompuAdd News 2 Announcements 2 New Uploads 3 Sparc/SS-2 3 Multimedia 4 Multimedia 4 Systems 5 Windows 5 SPARC/SS-2 6 DOS 5.x/6.x 6 Network 7 Network 7 Drives 8 Systems 8 Peripherals 9 Laptops/Notebooks 9 Video 10 Drives 10 Windows 11 Peripherals 11 Operating Systems 12 Video 12 Public Domain 13 Laptops/Notebooks CompuServe Help Forum (FREE) HELPFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 Help Library 2 CompuServe Mail 2 Reference Help 3 Ask IQuest Support 3 What's New on CIS 4 Reference Services 5 News Services 6 Financial Services 7 CB/Conferencing 8 Using File Finder 9 Other Services 10 CompuServe Magazine 11 Pricing Plans 12 Forum Referrals 13 CompuServe Games 14 Online Symbols 15 Accessing CIS 16 Ask Cust. Service CompuServe Pacific Forum+ PACFORUM CIS Message Sections Available: Libraries Available: 1 Forum Help & Info 0 Macintosh Files 2 NZ Chat & NZPCA 1 DOS & General Files 3 Australia Chat 2 New Zealand 4 Other Countries 3 Australia 5 Travel 4 Other Countries 6 Sport 5 Travel 7 Politics 6 Sport 8 Entertainment 7 Politics 9 Business 8 Entertainment 10 Science Fiction Con 9 Business 11 Sydney Olympics 10 Science Fiction Con 11 Sydney Olympics Computer Art Forum+ COMART CIS Message Sections Available: Libraries Available: 1 New Images 1 New Images 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 People & Portraits 5 People & Portraits 6 World of Nature 6 World of Nature 7 Potpourri 7 Potpourri 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Cartoons & Comics 9 Cartoons & Comics 10 Painter Users Group 10 Painter Users Group 11 World of 3D 11 World of 3D 12 Tempra Users Group 12 Tempra Users Group 13 Artists' Colony 13 Artists' Colony 14 Beginners' Studio 14 Beginners' Studio 15 Learning Graphics 15 Learning Graphics 16 Young Artists 16 Young Artists 17 Graphic Novels 17 Graphic Novels Computer Assoc App Dev Forum+ CAIDEV CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 CA-dBFast 2 CA-dBFast 3 CA-Realia 3 CA-Realia 4 CA-Realizer 4 CA-Realizer 5 CA-C++ 5 CA-C++ 6 CA-CommonView 6 CA-CommonView 7 CA-RET 7 CA-RET 15 Client Server 15 Client Server Computer Assoc Clipper Forum+ CLIPPER CIS Message Sections Available: Libraries Available: 1 General Information 0 Browse Me First! 2 CA-Clipper Prog. 1 General Files 3 CA-Clipper & LANs 2 CA-Clipper Prog. 4 CA-Clipper APIs 3 CA-Clipper & LANs 5 Nanforum Toolkit 4 CA-Clipper APIs 6 CA-Clipper RDDs 5 Nanforum Toolkit 7 3rd Party Products 6 CA-Clipper RDDs 9 User Groups 7 3rd Party Products 10 CA-Clipper Tools 9 Nantucket News 11 CA TechniCons 10 CA-Clipper Tools 12 Compiler Kit 11 CA TechniCons 13 Jobs, Vertical Mkt 12 Compiler Kit 14 OOP Discussions 13 Developers/Jobs 15 CA-Clipper/ExoSpace 14 OOP Files 17 Chit-Chat/Soapbox 15 CA-Clipper/ExoSpace 17 Short-Term Files Computer Assoc ClipperGermany+ CLIPGER CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 CA-Clipper 2 CA-Clipper 3 CA-Clipper+Netzwerk 3 CA-Clipper+Netzwerk 4 CA-Clipper Tools II 4 CA-Clipper Tools II 5 CA-Clipper + C 5 CA-Clipper + C 6 CA-Clipper+Assembl. 6 CA-Clipper+Assembl. 7 xBase-Techniques 7 xBase-Techniques 8 OOP-Diskussion 8 OOP-Diskussion 9 Usergroups 9 Usergroups 10 Marketing News 10 Marketing News 11 Add-On-Produkte 11 Add-On-Produkte 13 Neue Uploads 13 Neue Uploads 14 Dokumentation 14 Dokumentation 15 Deutsche Forum Lib 15 Deutsche Forum Lib 17 SoapBox 17 Techn. Themen Computer Assoc Micro Germany+ CAMICRO CIS Message Sections Available: Libraries Available: 1 General Information 1 Neue Uploads 2 CA-SuperProject 2 CA-SuperProject 3 SuperCalc/Compete! 3 SuperCalc/Compete! 4 CA-Textor 4 CA-Textor 5 CA-UpToDate 5 CA-UpToDate 6 CA-Cricket Family 6 CA-Cricket Family 7 C++/Common View 7 C++/Common View 8 CA-Realizer 8 CA-Realizer 9 CA-dbFast 9 CA-dbFast Computer Assoc Prof Solutions+ CAIPRO CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 ACCPAC BPI 2 ACCPAC BPI 3 ACCPAC Plus 3 ACCPAC Plus 4 ACCPAC Simply 4 ACCPAC Simply 5 CA-Cricket Family 5 CA-Cricket Family 6 CA-Netman/PC 6 CA-Netman/PC 7 SuperCalc/Compete 7 SuperCalc/Compete 8 CA-SuperProject 8 CA-SuperProject 9 CA-Textor 9 CA-Textor 10 CA-UpToDate 10 CA-UpToDate 11 CA-Simply Money 11 CA-Simply Money Computer Assoc VAX/UNIX Forum+ CAIMINI CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 CA-1 VAX 2 CA-1 VAX 3 CA-7 VAX 3 CA-7 VAX 4 CA-20/20 - VAX 4 CA-20/20 -VAX 5 CA-20/20 - UNIX 5 CA-20/20 - UNIX 6 CA-Archiver VAX 6 CA-FORCOMMENT - VAX 7 CA-FORCOMMENT - VAX 7 CA-FORWORDS - VAX 8 CA-FORWORDS - VAX 8 CA-Archiver VAX 9 CA-DB for VAX 9 CA-DB for VAX 10 CA-DB/Gen. VAX 10 CA-DB/GEN. VAX 11 CA-DB for UNIX 11 CA-DB for UNIX 12 CA-DB/Gen. UNIX 12 CA-DB/GEN. UNIX 13 CA-NETMAN VAX 13 CA-NETMAN VAX 14 CA-PMA/CHRGEBCK VAX 14 CA-PMA/CHRGEBCK VAX 15 CA-VISA VAX 15 CA-VISA VAX 16 CA-UNICENTER UNIX 16 CA-UNICENTUNIX 17 CA-SuperProject VAX 17 CA-SuperProject VAX Computer Club Forum+ CLUB CIS Message Sections Available: Libraries Available: 1 General/Hardware 1 General/Hardware 2 Sanyo 2 Sanyo 3 Eagle's Nest 3 Eagle's Nest 4 Timex/Sinclair 4 TS 1000/1500 5 Z88 & Actrix 5 Z88 & Actrix 6 QL 6 QL 7 Panasonic 7 Panasonic 8 OSI 8 OSI 9 ADAMania 9 ADAMania 10 ADAM CP/M 10 ADAM CP/M 11 Victor 9000 11 Victor 9000 12 Apricot 12 Apricot 13 Amstrad 13 Amstrad 15 Kaypro CP/M 14 TS 2068/Spectrum 16 Kaypro MS-DOS 15 Kaypro CP/M 17 Laptops/Portables 16 Kaypro MS-DOS 17 Laptops/Portables Computer Consultant's Forum+ CONSULT CIS Message Sections Available: Libraries Available: 1 Forum Information 1 Forum Information 2 About ICCA 2 About ICCA 3 Getting Started 3 Getting Started 4 Business Issues 4 Business Issues 5 Client Issues 5 Client Issues 6 Political & Legal 6 Political & Legal 7 Connectivity 7 Connectivity 8 Microcomputers 8 Microcomputers 9 Mini & Mainframes 9 Mini & Mainframe 10 Other Technical 10 Other Technical 11 For What It's Worth 11 For What It's Worth 13 Study Group 13 Study Group 14 Contracts & Jobs 14 Contracts & Jobs Computer Language Forum+ CLMFORUM CIS Message Sections Available: Libraries Available: 0 General/Reference 0 General/Reference 1 SD Program Code 1 SD Program Code 2 OOP Alley 2 OOP Alley 3 The Study Hall 3 The Study Hall 4 Share/FreeWare 4 Share/FreeWare 5 Language Tools 5 Language Tools 7 R&D Publications 7 R&D Publications 8 Ada Forum 8 Ada Forum 9 WinTech 9 WinTech 11 ToolWorks (CASE) 11 ToolWorks (CASE) 12 Embedded Sys. Prog. 12 Embedded Sys. Prog. 16 PC Techniques 16 PC Techniques 17 EasyCASE/EasyCASE+ 17 EasyCASE/EasyCASE+ Computer Shopper Forum+ COMPSHOPPER ZNT Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Feedback/Letters 2 General Utilities 3 Buying Systems 3 Buyer's Guides 4 Buying Peripherals 4 Upgrade Update 5 Buying Software 5 Review Capsules 6 Buying Networks 6 Networking 7 Trends & Technology 7 Shopper Utilities 8 Reviews 8 Tech Section 9 The Columnists 9 Editors' Picks 10 User Groups 10 User Groups 11 Shareware 11 Shareware 12 Online 12 Online 14 Ask Dr. John 14 Ask Dr. John 15 Vendor Issues 15 Vendor Issues 16 Off the Subject 16 Off the Subject Computer Training Forum+ DPTRAIN CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Training Techniques 2 Articles 3 Training Technology 3 DPTRAIN COURSEWARE 4 Computer Support 4 New Product Reviews 5 MIS Development 5 Career Corner 6 New Product Info 6 Training Software 7 Computer "Issues" 7 Seminar Lessons 8 Spreadsheets 8 DPTRAIN Thinktank 9 Information Centers 9 COnference Files 10 Career Corner 10 Vendor Files 11 CBT 11 Newsletter Exchange 12 Re-Tooling Project 12 Re-Tooling Project 13 New Member Intros 14 T&S Conference 14 ACTS & Conference 15 Interactive '94 15 DPTRAIN Directory Conner Forum+ CONNER CIS Message Sections Available: Libraries Available: 1 General Information 1 General Library 2 Hard Disk Drives 2 Tape Drive Info 3 Tape Drives 3 Hard Disk Info 4 Conner Backup Exec 4 Hard Disk Support 5 MaynStream Products 5 Tape Drive Support 6 Archive XL, VP, FT 6 Software Info 7 EzTape Products 7 Software Support 10 Tape*Stor/Disk*Stor 8 Press Releases 11 Tape*Stor/Disk*Stor Consumer Electronics Forum+ CEFORUM CIS Message Sections Available: Libraries Available: 1 CEFORUM Information 1 CEFORUM Information 2 Video Hardware 2 Video Hardware 3 Audio Hardware 3 Audio Hardware 4 Video Software 4 Video Software 5 Audio Software 5 Audio Software 6 TV/Cable/Radio 6 TV/Cable/Radio 7 Films/Theaters 7 Films/Theaters 8 Satellite Systems 8 Satellite Systems 9 Telephone Products 9 Telephone Products 10 Misc. Electronics 10 Misc. Electronics 11 Home Automation 11 Home Automation 12 Community Square 12 Community Square 13 Equipment For Sale 13 Equipment for Sale 14 Cellular/Paging 14 Cellular/Paging 15 Boston Audio Soc. 15 Boston Audio Soc. 16 P.E.G.- TV Listings 16 P.E.G.- TV Listings 17 Camcorders 17 Camcorders Cooks Online Forum+ COOKS CIS Message Sections Available: Libraries Available: 1 General/System Help 1 General/System Help 2 New Uploads 2 New Uploads 3 First Course 3 First Course 4 Herbs and Spices 4 Herbs and Spices 5 Desserts and Sweets 5 Desserts and Sweets 6 Meat-Poultry-Fish 6 Meat-Poultry-Fish 7 Ethnic Recipes 7 Ethnic Recipes 8 Outdoor Cooking 8 Outdoor Cooking 9 Breads 9 Breads 10 Microwave Cooking 10 Microwave Cooking 11 Veg.-Soup-Salad 11 Veg.-Soup-Salad 12 Visual Recipes 12 Visual Recipes 13 Dining Out 13 Dining Out 14 Nutrition 14 Nutrition 15 Tools and Books 15 Tools and Books 16 Vegetarian 16 Vegetarian 17 Potpourri 17 Potpourri Corel Support Forum+ COREL CIS Message Sections Available: Libraries Available: 1 CorelDRAW! 3.0 1 CorelDRAW! 3.0 2 CorelDRAW! OS/2 2 CorelDRAW! OS/2 3 CorelSCSI! 3 CorelSCSI! 4 Customer Service 4 Customer Service 5 CorelDRAW! UNIX 5 CorelDRAW! UNIX 6 CorelDRAW! 4 6 CorelDRAW! 4 7 Corel SIG's 7 Corel SIG's 8 Text and Type 9 Import / Export 14 Printing / Imaging 16 Views and Opinions Court Reporters Forum+ CRFORUM CIS Message Sections Available: Libraries Available: 1 New Arrivals & Help 1 New Arrivals & Help 2 General Interest 2 Reporting Interests 3 Realtime Reporting 3 Realtime/Captioning 4 Captioning 4 Non-Reporting Files 5 Writing Theories 5 Scheduled Events 6 Students & Schools 6 Students & Schools 7 Scopists 7 Scopists 8 Utilities/Shareware 8 Utilities/Shareware 9 NCRA & JCR 10 Vendors & CR Firms 10 Vendors/Classifieds 11 Lederer on Language 11 Lederer on Language 12 Fun and Games 12 "Poobah's Porch" Crafts Forum+ CRAFTS CIS Message Sections Available: Libraries Available: 1 Introductions/Help 1 Help/Resources 2 Knitting & Crochet 2 Knitting & Crochet 3 Spinning 3 Spinning 4 Weaving 4 Weaving 5 Stitchery & Lace 5 Stitchery & Lace 6 Sewing 6 Sewing 7 Quilting 7 Quilting 8 Paper & Stamping 8 Paper & Stamping 9 Glass/Clay/Ceramics 9 Glass/Clay/Ceramics 11 Woodworking 11 Woodworking 12 All Other Crafts 12 All Other Crafts 13 Focus: Wreaths 13 Focus: Seasonal 14 Unravelling Threads 14 Graphics/Portfolio 15 Miniatures 15 Miniatures 16 Technical Support 16 Tech Support/Beta 17 Trades & Business 17 Trades & Business Crosstalk Forum+ XTALK CIS Message Sections Available: Libraries Available: 0 Forum use questions 0 Forum Help 1 Remote2 1 Remote2 2 Transporter 2 DOS Utilities 3 Crosstalk XVI 3 Crosstalk XVI 4 Crosstalk Mark 4 4 Crosstalk Mark 4 7 XTALK Communicator 7 XTALK Communicator 8 Village Inn 8 Stuff and Nonsense 10 Crosstalk/Win 1.x 10 Crosstalk/Win 1.x 12 Crosstalk/Win 2.x 11 Windows Utilities 14 Crosstalk/Macintosh 12 Crosstalk/Win 2.x 14 Crosstalk/Macintosh Cyber Forum+ CYBERFORUM CIS Message Sections Available: Libraries Available: 1 Forum Info/Business 1 Help Files/Tools 2 Building Realities 2 Building Realities 3 VR Technology 3 VR Technology 4 VR Workgroup 4 VR Workgroup 5 Developers 5 Developers 6 Interface Edge 6 Interface/Computers 7 Entertainment Edge 7 Entertainment/Games 8 Art/Film/Video Edge 8 Art/Film/Video 9 Music Edge 9 Music 10 Literary Edge 10 Literature 11 Events/Conferences 11 Events/Conferences 12 New Products 12 Press Releases/News 13 Meet MONDO 2000 13 MONDO 2000 14 Community Square 14 Forum Community 15 Computers & Society 15 Miscellaneous DATASTORM Forum+ DATASTORM CIS Message Sections Available: Libraries Available: 1 News/General Info 1 News/General Info 2 Wish List 2 DOS/Comm Utilities 3 PROCOMM PLUS 2.x 3 PROCOMM PLUS 2.x 4 ProComm 2.4.x 4 ProComm 2.4.x 5 Network Products 5 Network Products 6 Other DS Products 6 Other DS Products 7 ASPECT for DOS 7 ASPECT for DOS 8 PROCOMM PLUS 1.x 8 PROCOMM PLUS 1.x 9 PC+/Windows 9 PC+/Windows 10 Windows ASPECT 10 Windows ASPECT DBMS Magazine Forum+ DBMSFORUM CIS Message Sections Available: Libraries Available: 0 To the Sysops 0 To the Editors 1 Client/Servers 1 Client/Server Apps. 2 Front Ends/Tools 2 Front Ends/Tools 3 Database Servers 3 Database Servers 4 Networking 4 Networking 5 Host/Minicomputers 5 Host/Minicomputers 6 OOP and OODB's 6 OOP Topics 7 Xbase/Dbase 7 Xbase/Dbase 8 Paradox 8 Paradox 9 Macintosh DBMS's 9 DBMS's for the Mac 10 DBMS Design/CASE 10 DB Design/CASE 11 SQL Roundtable 11 SQL Files 12 About DBMS 12 DBMS Listings 13 Random Fields 13 Featured Files 14 Unix 14 Shareware/Freeware 16 Database Theory 15 Unix DEC PC Forum+ DECPC CIS Message Sections Available: Libraries Available: 1 General Info/Help 1 General Info/Help 2 Communications 2 Communications 3 Kitchen Table 3 New Uploads 4 Utilities 4 Utilities 5 Applications 5 Applications 6 Graphics 6 Graphics 7 Robins & DECmates 7 Robins & DECmates 8 PC Compatibility 8 PC Compatibility 9 Hardware 9 Hardware 10 Entertainment 10 Entertainment 11 Editors/Word Proc's 11 Editors/Word Proc's 12 DECstation/VAXmate 12 DECstation/VAXmate 13 News & Reviews 13 News & Reviews 14 Programming 14 Programming 15 The "Classifieds" 15 The "Archives" 16 DECpc Software 16 DECpc Software 17 DECpc Hardware 17 DECpc Hardware DEC PC Integration Forum+ DECPCI CIS Message Sections Available: Libraries Available: 1 News/General Info 1 Product Info/SPDs 2 PW for DOS 2 Master List 3 PW for VMS 3 PW Tech Tips 4 PW for Macintosh 4 PW Clients 5 PW for OS/2 5 PW Servers 6 PW for Ultrix 6 Teamlinks/Apps 7 NetWare Coexistence 7 DECpc pers comps 8 Network Controllers 8 LAN Controllers 9 Teamlinks/Apps 9 DEC Unsupported 10 Programming Issues 10 Member Uploads 11 Unsupported Utils 11 WIN NT/Alpha Dev 12 DECpc pers comps 13 Soapbox 14 DECwindow/eXcursion 15 WIN NT/ALPHA DEV 16 ACA Services DELL Forum+ DELL CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Portable Systems 2 Flash BIOS Upgrades 3 ISA Systems 3 Video Drivers 4 EISA Systems 4 System Utilities 5 Dimension Systems 5 Miscellaneous Files 6 Precision Systems 6 Press Releases 7 Sales Questions 7 Product Information 8 Customer Service 8 BIOS Release Notes 9 U.K. Support 9 TechFAX Online 16 The Suggestion Box 10 PCs for People 17 The Back Porch 17 User Uploads Data Access Corp. Forum+ DACCESS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 DataFlex 2.3 2 DataFlex 2.3 3 Office Works 3 OOP - General 4 FlexQL/WinQL 4 OOP-Packages,Tools 5 DataFlex 3.0 5 Office Works 6 OOP Discussions 6 FlexQL/WinQL 7 Classify 7 DataFlex 3.0 8 Job Search 8 Classify 9 DataFlex 4 Windows 9 Job Search 10 Third Party 10 Third Party 11 DataFlex Server 11 DataFlex 4 Windows 13 API-Based Products 13 API-Based Products 17 DISD Public Forum Data Based Advisor Forum+ DBADVISOR CIS Message Sections Available: Libraries Available: 1 News & General Info 1 News & General Info 2 Database Products 2 Database Products 3 Xbase Products 3 Xbase Products 5 Client/Server & SQL 5 Client/Server & SQL 6 Libs, Addons, Tools 6 Libs, Addons, Tools 7 Database OOP, C/C++ 7 Database OOP, C/C++ 8 Database Applicatns 8 Database Applicatns 9 Networks & Hardware 9 Networks & Hardware 10 Consulting Business 10 Consulting Business 11 CASE/DAMA 11 CASE/DAMA 12 Database StudyGroup 12 Database StudyGroup 13 Data Based Advisor 13 DBA Source Code 14 Access Advisor Mag 14 MS Access 15 Clipper Advisor Mag 15 CA-Clipper 16 FoxPro Advisor Mag 16 MS FoxPro 17 None of the Above! 17 None of the Above! DataEase International Forum+ DATAEASE CIS Message Sections Available: Libraries Available: 1 DataEase DQL 1 Info Bank & News 2 DE for DOS & OS/2 2 DE for DOS & OS/2 3 Express for Windows 3 DE for Windows 4 Client-Server 4 3rd Party Add-Ons 5 3rd Party Add-Ons 5 User Groups 6 User Groups 7 Open Talk DaVinci Forum+ DAVINCI CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Technical Support 2 Technical Info 3 eMAIL 2.0 3 eMAIL 2.0 4 eMAIL 2.5 4 eMAIL 2.5 6 eMAIL 1.x 6 eMAIL 1.x 7 Names Services 7 Names Services 8 Assistant 8 Assistant 9 MacAccess 9 MacAccess 10 The Coordinator 10 The Coordinator 11 Demo Feedback 11 Demos 12 Ideas/ Suggestions 12 Utilities 13 CaLANdar 13 CaLANdar Dear FocWizards Forums+ FOCWIZARD CIS Message Sections Available: Libraries Available: 1 Report Preparation 1 Report Preparation 2 File Maintenance 2 File Maintenance 3 Database Design 3 Database Design 4 User Interfaces 4 User Interfaces 5 Simultaneous Usage 5 Simultaneous Usage 6 Connectivity 6 Connectivity 7 FOCUS Interfaces 7 FOCUS Interfaces 8 LEVEL5 8 LEVEL5 9 Weird Things Happen 9 Weird Things Happen Delrine Technology Forum+ DELRINA CIS Message Sections Available: Libraries Available: 1 General Information 1 PerFORM PRO 2 PerFORM PRO 2 PerFORM 2.1 3 PerFORM 2.1 3 WINFAX PRO 4 WINFAX PRO 4 DOSFAX PRO 5 DOSFAX PRO 5 Consumer Divsion 6 Consumer Divison 6 Delrina FormFlow 7 Delrina FormFlow 10 Fax for Macintosh 11 Fax for Macintosh Democrats Forum+ DEMOCRATS CIS Message Sections Available: Libraries Available: 1 GENERAL 1 WHAT'S UP? 2 THE ECONOMY 2 HOT OFF THE PRESSES 3 HEALTH CARE 3 PRESIDENTIAL RAP 4 POLITICAL REFORM 4 ELECTION WATCH 5 GUNS AND CRIME 5 DATES TO REMEMBER 6 REINVENTING GOVT. 6 PARTY PARTY PARTY 7 POLITICS ONLINE 7 ISSUES AND ANSWERS 8 EDUCATION 8 HEALTH CARE REFORM 9 ENVIRONMENT 9 THE FEDERAL BUDGET 10 CIVIL RIGHTS 10 REINVENTING GOVT 11 URBAN DEVELOPMENT 11 ON THE INFO HIGHWAY 12 WHAT'S A DEMOCRAT? 13 FOREIGN AFFAIRS 14 WOMEN'S ISSUES Desktop Publish. Vendor Forum+ DTPVENDOR CIS Message Sections Available: Libraries Available: 1 General DTP Topics 1 Forum General 2 Timeworks 2 Timeworks 3 QMS, Inc. 3 QMS, Inc. 4 FontBank 4 FontBank 5 Sigma Designs 5 Sigma Designs 6 CAI ColorAge 6 CAI ColorAge 7 Hyphen 7 Hyphen 8 XChange 10 Vendor User Groups 9 Scitex/SGAUA 12 Frame Technology 10 Vendor User Groups 13 Bitstream 12 Frame Technology 14 EFI Support 13 Bitstream 15 Monotype 14 EFI Support 15 Monotype 17 AISB Member Section Desktop Publishing Forum+ DTPFORUM CIS Message Sections Available: Libraries Available: 1 The Corner Pub 1 Forum Transcripts 2 Using Macs for DTP 2 EPS Clip Art 3 DOS & Windows DTP 3 TIFF Clip Art 4 Automating DTP 4 Other Clip Art 5 Hi-Res & Srvc Bur's 5 Mac DTP Utilities 6 Scanners & Gizmos 6 PC DTP Utilities 7 Output Devices 7 Samples & Templates 8 SOS--Need Help NOW! 8 Mac Fonts 9 Making Money w/DTP 9 PC Fonts 10 Layout/Art/Design 10 Mac Screen Fonts 11 Working With Words 11 PC Screen Fonts 12 Type & Typography 12 Program Demos 13 Printing & Prepress 13 Design & Writing 14 Living w/ Mac & PC 14 Srvc Bureau Utils 15 Classified Ads 15 DTP Marketing 16 Newsletters 16 Magazine Articles 17 Forum News & Views 17 News Releases Deutsches Computer Forum+ GERNET CIS Message Sections Available: Libraries Available: 1 Neue Mitglieder 1 Allgemeines 2 Politik/Wirtschaft 2 Politik/Wirtschaft 3 Gesundheit/Soziales 3 Gesundheit/Soziales 4 Presse & Medien 4 Presse & Medien 5 Telekommunikation 5 Telekommunikation 6 Multimedia & Midi 6 Multimedia & Midi 7 Programmieren 7 Programmieren 8 Computer-Corner 8 Computer-Corner 9 Religion & Leben 9 ct-Listingarchiv 10 Sprache & Kultur 10 Spiele 11 Sport/Auto/Reisen 11 Sport/Auto/Reisen 12 Suche & Biete 12 DATEX-J 13 DATEX-J 13 GIF-Gallery 14 Wissenschaft/Lernen 14 User-Gallery 15 New Uploads Diabetes Forum+ DIABETES CIS Message Sections Available: Libraries Available: 1 General Information 1 1 General Informatn 2 Beginners' Topics 2 2 Beginners' Topics 3 Friends & Family 3 3 Friends & Family 4 Hypoglycemia 4 4 Hypoglycemia 5 Insulin 5 5 Insulin 6 Oral Medications 6 6 Oral Medications 7 Diet & Exercise 7 7 Diet & Exercise 8 Complications 8 8 Complications 9 Paraphernalia 9 9 Paraphernalia 10 Hot Topics 10 10 Hot Topics 11 Tech & Theoretical 11 11 Tech&Theoretical 12 Pregnancy 12 12 Pregnancy 13 Not Diabetes 14 NOT DM Share/Carewr 14 Really Truly NOT DM 15 15 DM Politics 15 DM Politics 16 16 Ask the Doc 16 Ask the Doc Digitalk Forum+ DIGITALK CIS Message Sections Available: Libraries Available: 1 Digitalk News 1 Digitalk News 2 Sales/Service/Info 2 Product Info 3 Wish List 3 User Contributions 4 Third Party 4 3rd Party Info 5 Tech Discussions 5 Support 6 Bug Reporting 6 Misc. 7 Beginning Smalltalk 8 Support - PARTS 9 Support - VWIN 10 Support - VOS2 11 Support - VMAC 12 Support - TEAM/V 13 Support - other 14 Misc. Dinosaur Forum+ DINOFORUM CIS Message Sections Available: Libraries Available: 1 GENERAL Paleo 1 General 2 MEDIA/Entertainment 2 Entertainment 3 GRAPHICS/Artists 3 Graphics/Artists 4 Dinosaur SCIENCE 4 Dinosaur Science 5 Dino CONTROVERSY? 5 Ask the Pros 6 News/Discoveries 6 News/Discoveries 7 Publications 7 Publications 8 Field Reports 8 Field Reports 9 Museum Reports 9 Museum Reports 10 Dinosaur HUMOR 10 Dinosaur Humor 11 "OverBurden"/OPEN Disabilities Forum+ DISABILITIES CIS Message Sections Available: Libraries Available: 1 Develop. Disabil. 1 Develop. Disabil. 2 Emotional Disturb. 2 Emotional Disturb. 3 Deaf/Hard of Hear. 3 Deaf/Hard of Hear. 4 Learning Disabil. 4 Learning Disabil. 5 Vision Impairments 5 Vision Impairments 6 Mobility Impaired 6 Mobility Impaired 7 Rights/Legislation 7 Rights/Legislation 8 Educa./Employ. 8 Educa./Employ. 9 Family Life/Leisure 9 Family Life/Leisure 10 General Interest 10 General Interest 11 Multiple Sclerosis 11 Multiple Sclerosis Dr. Dobbs Journal Forum+ DDJFORUM CIS Message Sections Available: Libraries Available: 0 General/DDJ office 0 DDJ Listings 1 C Column 1 C Listings 2 O/S issues 2 Communications 3 Prog. Paradigms 3 Struc. Programming 4 Rambling 4 OS/2 5 C++ Study Group 5 User Contributions 6 Forth 6 Forth 7 AI-Issues\Languages 7 AI Issues 8 OOP'S 8 Unix 9 UNIX 9 Macintosh 10 Genetic Algorithyms 10 C Issue 11 New Programmer's 11 Index to DDJ 12 Rambling 13 386 Protected Mode 13 OS/2 Dr. Neuhaus Forum+ NHDFORUM CIS Message Sections Available: Libraries Available: 1 Netzwerke 1 Netzwerksoftware 2 Kommunikationsprog. 2 Komm.-Software 3 FAXY 3 FURY Tools 4 Modem und ISDN 4 FAXY Tools 5 Allgemeines 5 Sonstiges Dutch Personal Computer Mag+ VNUBPA CIS Message Sections Available: Libraries Available: 1 Algemeen 1 Algemeen 2 Hardware 2 Redactie PCM 3 Software 3 PCM Praktijk 4 Redactie PCM 4 Demo's 5 PCM Praktijk 5 Shareware 6 Pret en plezier EETnet Engineering Forum+ ENGINEERING EET Message Sections Available: Libraries Available: 1 Forum Help & News 1 Utilities 2 Power 2 Memorable Threads 3 RF 3 General Information 4 Software Tools 4 EE Tools & Software 5 ASIC & Gate Array 5 Digital,Logic & DSP 6 Micros and Systems 6 Micros,System,Nets 7 Telecom 7 General Software 8 DSP 8 Emerging Technology 9 Analog Circuits 9 Analog,RF,Sig.Proc. 10 Other Circuits 11 The Back Page 11 The Water Fountain 12 People Networks 12 People Network/Jobs 13 Looking for... 14 Guest/Altera VP EICON Technology Forum+ EICON CIS Message Sections Available: Libraries Available: 1 PR/Announcements 1 PR/Announcements 2 Emulations 2 Emulations 3 Gateways 3 Gateways 4 Routers 4 Routers 5 Toolkits 5 Toolkits 7 Around the World 7 Around the World 8 Miscellaneous 9 Software Prod. Dir. 11 Specials 12 International 14 WAN Services ELSA GmbH Forum+ ELSA CIS Message Sections Available: Libraries Available: 1 ELSA allgemein 1 ELSA allgemein 2 MicroLink ISDN 2 MicroLink ISDN 3 MicroLink Modems 3 MicroLink Modems 4 Software Modems 4 Software Modems 5 WINNER 1000/2000 5 WINNER 1000/2000 6 WINNER 1024/1280 6 WINNER 1024/1280 7 GEMINI 7 GEMINI 8 XHR Alpha/Spectra 8 XHR Alpha/Spectra 9 ELSAware Grafik 9 ELSAware Grafik 10 Monitore Earth Forum+ EARTH CIS Message Sections Available: Libraries Available: 1 General 0 Earth Graphics/GIFs 2 Air/Climate 1 General 3 Water 2 Air and Climate 4 Lands & Forests 3 Water 5 Wetlands 4 Lands & Forests 6 Recycle 5 Wetlands 7 Wildlife 6 Recycle 8 Energy 7 Wildlife 9 Population 8 Energy 10 Professional Corner 9 Population 11 Wastes/Toxics 10 Professional Corner 12 Eco-philosophy 11 Wastes/Toxics 13 CIS/Computers 12 Eco-philosophy 14 Green Business 13 CIS\Computers 15 EcoNet/EWire 14 Green Business 16 Animal Rights 15 EcoNet/EWire 17 Am. Fisheries Soc. 16 Greenpeace/AR 17 Am. Fisheries Soc. Education Forum+ EDFORUM CIS Message Sections Available: Libraries Available: 1 General/Intros/News 1 New Uploads/Help 2 Ed Shareware Coop 2 Software To Go 3 Edtech/Multimedia 3 Edtech/Multimedia 4 Sp Ed/Gifted/LD/ADD 4 Sp Ed/Gifted/LD/ADD 5 ACCESS ERIC 5 ACCESS ERIC 6 Child Dev/Parenting 6 Child Dev/Parenting 7 Library Media Ctrs 7 Library Media Ctrs 8 Reforms/Future Talk 8 Reforms/Future Talk 9 ISTE Course 9 ISTE Course 10 Reading/Math K-6 10 Reading/Math K-6 11 SchoolNET/Online Ed 11 SchoolNET/Online Ed 12 Teacher to Teacher 12 Teacher to Teacher 13 Behavior Analysis 13 Behavior Analysis 14 English/SocSci/ARTS 14 English/SocSci/ARTS 15 Guidance & Testing 15 Guidance & Testing 16 Home/Alternative Ed 16 Home/Alternative Ed 17 Higher Education 17 Higher Education Educational Research Forum+ EDRESEARCH CIS Message Sections Available: Libraries Available: 0 Miscellaneous/HELP 0 Miscellaneous/HELP 1 A-Admin/Ed finance 1 A-Admin/Ed finance 2 B-Curric. Studies 2 B-Curric. Studies 3 C-Learning/Instruc 3 C-Learning/Instruc 4 D-Measure/Methods 4 D-Measure/Methods 5 E-Couns/Development 5 E-Couns/Development 6 F-History 6 F-History 7 G-Social 7 G-Social 8 H-School Eval/Dev. 8 H-School Eval/Dev. 9 I-Ed.in Professions 9 I-Ed.in Professions 10 J-Postsec./Distance 10 J-Postsec./Distance 11 K-Teacher Education 11 K-Teacher Education 12 Virtual Reality 12 Virtual Reality 13 Govt. liaison 13 Govt. Liaison 14 Employment Ads 14 Employment Ads 15 Early Childhood 15 Early Childhood 16 Special Education 16 Special Education Electronic Frontier Forum+ EFFSIG CIS Message Sections Available: Libraries Available: 1 EFFector@CIS News 1 General Information 2 Online 2 Now Online @ EFF 3 The Matrix 3 The Frontier Files 4 Cyberlaw 4 Cyberlaw 5 NetTech 5 Zines from the Net 6 Networlds 6 Beginning Internet 7 Software 7 Internet News 8 Hardware 8 Maps & Guides 9 Wetware 9 Magazine Info 10 FutureNets 10 Reserved 11 Cyberspace Contest 11 Advanced Internet 12 TechnoRisks 12 Life in Cyberspace 13 Media Watch 13 The Matrix Papers 14 Maps & Guides 14 Archives of the EFF 15 Homesteading 15 Comm. Tools & Info 16 Beginner's Mind 17 Pointers Engineering Automation Forum+ LEAP CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Manufacturing 2 Manufacturing 3 Management 3 Management 4 Education 4 Education 5 CADD/CAM/CAE 5 CADD/CAM, 3rd Party 6 Connectivity 6 Productivity Progs 7 Advanced Technology 7 Utility Programs 8 Computer Hardware 8 Hardware/Drivers 9 Classifieds 9 Classifieds/Jobs 10 Construction 10 Construction 11 Architecture 11 Architecture 12 CSI 12 CSI 13 Mindless Drivel 13 Mindless Drivel Epson Forum+ EPSON CIS Message Sections Available: Libraries Available: 1 General-Uploads 1 New Uploads 2 QX-10/16 MS-DOS 2 QX-10/16 MS-DOS 3 QX-10/16 Valdocs 3 QX-10/16 Valdocs 4 QX-10/16 CP/M 4 QX-10/16 CP/M 5 Matrix Printers 5 Matrix Printers 6 Other Printers 6 Other Printers 7 Equity Computers 7 Equity Files 8 PX-8 Geneva 8 PX-8 Geneva 9 HX-20/40 9 HX-20/40 10 Telecommunication 10 Telecommunication 11 Programmer's Inn 11 Programmer's Inn 12 Town Square 12 Town Square 13 Forum Help 13 Forum Help Files 14 BBS Systems 14 BBS Systems 15 Other Voices European Comm. Telework Forum+ ECTF CIS Message Sections Available: Libraries Available: 1 ECTF-GENERAL 1 ECTF-GENERAL 2 RURAL DEVELOPMENT 2 RURAL DEVELOPMENT 3 TELEWORK & BUSINESS 3 TELEWORK & BUSINESS 4 TELEWORK & TRAFFIC 4 TELEWORK/TRAFFIC 5 TELEWORK & PEOPLE 5 TELEWORK & PEOPLE 6 TELEWORK TECHNOLOGY 6 TELEWORK TECHNOLOGY 7 REGULATORY/LEGAL 7 LEGAL/REGULATORY 8 RACE-GENERAL 8 RACE NEWS 9 IBC FORUM 9 IBC FORUM 10 MOBILE COMMS 10 MOBILE COMMS 11 IMAGE COMMS 11 IMAGE COMMS 12 INFO SECURITY 12 INFO SECURITY 13 ADVANCED EXPTS 13 ADVANCED EXPTS. 14 INTERWORKING 14 INTERWORKING 15 IN 15 IN 16 INTEGRATED SERVICES 16 INTEGRATED SERVICES European Forum+ EURFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Technical Questions 2 Utilities 3 European Questions 3 American Software 4 European Software 4 European Software 5 Communications 5 Communications 6 Italian Section 6 Italian matters 7 Forum Help 7 Help Files 8 A propos de ... 8 Classifieds 9 Entertainment 9 Entertainment 10 French Section 10 French matters 11 Spanish Section 11 Spanish matters 12 Nordic Section 12 Nordic Library 13 Opportunities 13 Opportunities 15 Xbase Europe 15 Xbase Europe Executives Online Forum+ EXECUTIVES ZNT Message Sections Available: Libraries Available: 1 General Information 1 General Files 2 The News Desk 2 The News Desk 3 Windows NT 3 Windows NT Files 4 Quattro Pro 5.0 4 Quattro Pro Files 5 Designer 4.0 5 Designer 4.0 Files 6 Guest Area 6 Guest Files 7 Guest Area 7 Guest Files 8 Adobe Acrobat Execs 8 Adobe Acrobat Files 9 Best DOS Utilities 9 Best Utility Files 10 Arabesque's ECCO 10 ECCO Files 11 Women Online 11 Women Online Files 12 Leach/PackRat 5.0 12 PackRat 5.0 Files 13 "Breaking Windows" 13 "Breaking" Files 14 Fred Davis/OverView 14 OverView Files 15 Demos Showcase Q&A 15 Demos Showcase 16 The Water Cooler 16 Guest Archives 17 Guest Area 17 Guest Files Federation Intl Distributions+ FEDERATION CIS Message Sections Available: Libraries Available: 1 "Stuff..." 1 "Stuff..." 2 Hot Topics 2 Hot Topics 3 Upcoming Events 3 Upcoming Events 4 Int'l Issues 4 Int'l Issues 5 Publications 5 Publications 6 Job Bank 6 Job Bank 7 Country Info 7 Country Info 8 Fed Membership 8 Fed Membership 9 IMC Membership 9 IMC Membership 10 Q & A 10 Q & A Fifth Generation Forum+ FIFTHGEN CIS Message Sections Available: Libraries Available: 1 General 1 General 2 FastBack DOS & WIN 2 FastBack DOS & WIN 3 FastBack NET & UNIX 3 FastBack NET & UNIX 4 REMOTE CONTROL PC 4 REMOTE CONTROL PC 5 Direct Access PC 5 Direct Access PC 6 DATA SECURITY PC 6 DATA SECURITY PC 7 VIRUS PREVENTION PC 7 VIRUS PREVENTION PC 9 Other PC products 9 Other PC products 10 FastBack Mac 10 FastBack Mac 11 DATA SECURITY MAC 11 DATA SECURITY Mac 12 Suitcase Mac 12 Suitcase Mac 13 SPOOLER Mac 13 SPOOLER Mac 14 DOUBLER Mac 14 DOUBLER Mac 15 Other Mac products 15 Other Mac products 16 Back Room 16 Back Room PC 17 Back Room Mac Fine Art Forum+ FINEART CIS Message Sections Available: Libraries Available: 1 Galleries/Events 1 New Images 2 General Discussion 2 Last Month's Images 3 Classifieds 4 Old Masters 4 Old Masters 5 Gunni Nilsson Price 5 Gunni Nilsson Price 6 Jess Hager 6 Jess Hager 7 Jean Ravinski 7 Jean Ravinski 8 Carl Lundgren 8 Carl Lundgren 9 Charlotte Whitney 9 Charlotte Whitney 10 David O. Stillings 10 David O. Stillings 11 Mitchell Kolbe 11 Mitchell Kolbe 12 Roberta Laidman 12 Roberta Laidman 13 Barb/John Stewart 13 Barb/John Stewart Fishnet - ADC Forum+ AQUADATA CIS Message Sections Available: Libraries Available: 1 ADC/FPE Info Center 1 FPE Volumes/Suppls 2 CMDB/ACN - General 2 CMDB/ACN Library 6 CS-Aquarium Pharm. 3 CODEX Fish Chemical 7 CS-SeaClear/Biologc 4 Fish Drug Index 8 CS-Wardley 5 Books/Mags/Reviews 9 CS-Pet Warehouse 6 Organizations Dir. 10 CS-Kent Marine 7 Gov't Publications 12 CS-Marineland 8 Monographs/Fishes 13 CS-Mardel Labs 9 Monographs/Inverts 14 CS-ACP/Packard 10 Monographs/Plants 15 CS-O.S.I. Marine 11 Pictures/(All) 16 CS-Kordon 12 Cust. Sup. Library 17 CS-Ultramarine 13 Online/Drum&Croaker 14 Online/TA & TAQ 15 Online/Aq. Fish Mag 16 Online/JAAS 17 Online/Aardvark Flight Simulator Forum+ FSFORUM CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 FS/General Aviation 2 FS/General Aviation 3 Air Transport 3 Air Transport 4 Air Traffic Control 4 Air Traffic Control 5 Aircraft/Adventures 5 Aircraft/Adventures 6 Scenery Design 6 Scenery Design 7 Historic Air Combat 7 Historic Air Combat 8 Modern Air Combat 8 Modern Air Combat 9 Space Combat 9 Space Combat 10 Other Flight Sims 10 Other Flight Sims 11 Flight Instruction 11 Flight Instruction 13 Hardware 13 Hardware 14 Fly-Ins & Rallies 14 Fly-Ins & Rallies 15 MicroWINGS 15 MicroWINGS 16 Hangar Talk 16 Hangar Talk Florida Forum+ FLORIDA CIS Message Sections Available: Libraries Available: 1 Help & General 1 Help & General 2 Northeast 2 Northeast 3 Northwest 3 Northwest 4 East Central 4 East Central 5 Orlando Central 5 Orlando Central 6 West Central 6 West Central 7 Southeast 7 Southeast 8 Ft. Lauderdale 8 Ft. Lauderdale 9 Tampa/St Pete 9 Tampa/St Pete 10 Soutwest 10 Southwest 11 Native Chatter 11 Native Chatter 12 Florida Ramblings 12 Florida Ramblings 13 Disneymania 13 DisneyMania 14 Graphics Gallery 14 Graphics Gallery 15 Collector's Corner 15 Collectors Corner 16 Recreation 16 Recreation 17 Handicap Traveling 17 Handicap Traveling Florida Today Forum+ FLATODAY CIS Message Sections Available: Libraries Available: 1 Space 1 Space 2 Leisure and Tourism 2 Leisure and Tourism 3 Money/Real Estate 3 Money/Real Estate 4 Florida Sports 4 Florida Sports 5 Florida Gardening 5 Florida Gardening 6 Environment 6 Environment 7 Florida Outdoors 7 Florida Outdoors 8 Weather 8 Weather 9 Seniors/Snowbirds 9 Seniors/Snowbirds 10 Family Life 10 Family Life 11 Health and Fitness 11 Health and Fitness 12 Florida Politics 12 Florida Politics 13 Florida Education 13 Florida Education 14 Feedback 14 Feedback 15 Front Page Lounge 15 Front Page Lounge FocServices Forum+ FOCSERVICES CIS Message Sections Available: Libraries Available: 1 Northeast Region 1 Northeast Region 2 Southeast Region 2 Southeast Region 3 Southwest Region 3 Southwest Region 4 Midwest Region 4 Midwest Region 5 Western Region 5 Western Region 6 Canada 6 Canada 7 Education & TopGun 7 Education & TopGun 8 System Journal 8 System Journal 9 FOCUS Flash 9 FOCUS Flash 10 International 10 International 11 Documentation 11 Documentation 12 General Q&A 12 Announcements Focus User's Group+ FUSE CIS Message Sections Available: Libraries Available: 1 Forum Topics 1 Forum/FUSE Info 2 TABLE Discussions 2 TABLE Library 3 MODIFY Discussions 3 MODIFY Library 4 General FOCUS 4 General FOCUS Lib 5 Oper Sys/Interfaces 5 Oper Sys/Interfaces 6 New Releases 6 New Releases 7 Special Int Groups 7 Special Int Groups 8 TCC/Enhancements 8 TCC/Enhancements 9 FUSEviews 9 FUSEviews 10 Out of Focus 10 Out of Focus 11 PC/FOCUS 11 PC/FOCUS Lib 12 Hot Topic 12 Job Postings 13 EDA 13 EDA 14 PC/FOCUS for Win3x 15 LEVEL5 15 LEVEL5 Foreign Lang. Education Forum+ FLEFO CIS Message Sections Available: Libraries Available: 0 Potpourri/Polyglot 0 Potpourri/Polyglot 1 Spanish/Portuguese 1 Spanish/Portuguese 2 French 2 French 3 German/Germanic 3 German/Germanic 4 Latin/Greek 4 Latin/Greek 5 Slavic/E. European 5 Slavic/E. European 6 English 6 English 7 East Asian 7 East Asian 8 Esperanto 8 Esperanto 9 Others 9 Others 10 FL Education 10 FL Education 11 Translators 11 Translators 12 Computers/Languages 12 Computers/Languages 13 The Directory 13 Directory 14 Jobs/Careers 14 Jobs/Careers 16 Using the Forum 15 Temp. Out of Use 16 Using the Forum Forth Forum/Creative Solution+ FORTH CIS Message Sections Available: Libraries Available: 0 General/Grapevine 0 General/Grapevine 1 General Forth 1 General Forth 2 Special Topics 2 Special Topics 3 Amiga Multi-Forth 3 Amiga Multi-Forth 4 Atari ST Multi-4th 4 Atari ST Multi-4th 5 MacForth Lev 1,2,3 5 MacForth Lev 1,2,3 6 Program Up/Download 6 Program Up/Download 7 MF Users' Group 7 MF Users' Group 8 MacForth Plus 8 MacForth Plus 9 Bug Reports/Fixes 9 Bug Reports/Fixes 10 MacForth Tools 10 MacForth Tools 11 CSI Hardware 11 CSI Hardware 12 New Horizons 12 New Horizons Fox Software Forum+ FOXFORUM CIS Message Sections Available: Libraries Available: 1 Getting Started 1 MS Info/Indexes 2 Config/Install 2 FP Cross-Platform 3 Convert/Cross-Plat 3 FP Win-Platform 4 Commands/Functions 4 FP Win-API/FLLs 5 Screens/Menus 5 FP DOS-Platform 6 Win/Reports/Print 6 FP DOS API/PLBs 7 DOS/Reports/Print 7 FoxBASE+/Mac 8 Queries/SQL/BROWSE 8 Mac Externals/XCMDs 9 OLE/DDE 9 FoxBASE+ 10 DLL/PLB/APIs 10 3rd Party Products 11 Projects/Dist Kit 11 Private 12 Networking/ODBC 13 Miscellaneous 13 FoxBASE+MacFoxBASE+ 14 International 14 NonTech Cust Ser 15 FoxPro DEV Updates 15 3rd Party Products 16 FoxPro DK Updates 16 Consultant's Corner 17 Fox Chatter Game Publishers A Forum+ GAMAPUB CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 Electronic Arts 2 Electronic Arts 3 SSI 3 SSI 7 LucasArts 7 LucasArts 8 Accolade 8 Accolade 9 subLOGIC 9 subLOGIC 10 Bethesda Softworks 10 Bethesda Softworks 11 Sierra On-Line 11 Sierra On-Line 12 Origin 12 Origin 14 Merit Software 14 Merit Software 15 Three-Sixty Pacific 15 Three-Sixty Pacific 16 Other Publishers 16 Other Publishers Game Publishers B Forum+ GAMBPUB CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 MicroProse 2 MicroProse 3 Spectrum HoloByte 3 Spectrum HoloByte 4 Interplay 4 Interplay 5 MacPlay 5 MacPlay 6 Disney/Buena Vista 6 Disney/Buena Vista 7 Impressions 7 Impressions 8 Maxis 8 Maxis 9 Konami/Ultra 9 Konami/Ultra 10 Westwood Studios 10 Westwood Studios 11 Sir-Tech Software 11 Sir-Tech Software 12 GameTek 12 GameTek 13 Activision 13 Activision 14 Access Software 14 Access Software 16 Mallard Software 16 Mallard Software Gamers Forum+ GAMERS CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 Adventure Games 2 Adventure Games 3 War/Strategy Games 3 War/Strategy Games 6 Multimedia 6 Multimedia 7 Action/Arcade Games 7 Action/Arcade Games 8 Cartridge Games 8 Cartridge Games 9 Computer RPGs 9 Computer RPGs 10 Trading Post 10 Trading Post 11 Game Design 11 Game Design 12 HOT/Return to Zork 12 HOT/Return to Zork 13 Other Games 13 Other Games 14 Gaming Hardware 14 Gaming Hardware 15 TEG Magazine 15 TEG Magazine 16 Other Magazines 16 Other Magazines Gateway 2000 Forum+ GATEWAY CIS Message Sections Available: Libraries Available: 1 Product Information 1 General Information 2 Customer Service 2 Price & Configs 3 Software 3 Misc. Files 4 Telecommunications 4 Telecommunications 5 Monitors & Video 5 Monitors & Video 6 EISA 6 EISA 7 Local Bus 7 Local Bus 8 Networking 8 Networking 9 Multimedia 9 Multimedia 10 Storage Devices 10 GW2K Announcements 11 General Hardware 11 Hardware 12 Portables 12 Portables 13 The Pasture 13 Fun Files Gardening Forum+ GARDENING CIS Message Sections Available: Libraries Available: 1 Forum News/Help! 1 New Uploads/Help! 2 Vegetable Gardening 2 Vegetable Gardening 3 Flowers/Roses/Bulbs 3 Flowers/Roses/Bulbs 4 Herbs/Recipes 4 Herbs/Recipes 5 Fruits/Berries/Nuts 5 Fruits/Berries/Nuts 6 Ponds/Hydroponics 6 Ponds/Hydroponics 7 Lndscp/Trees/Bonsai 7 Lndscp/Trees/Bonsai 8 NGA Youth Project 8 NGA Youth Project 9 Nature/Ethics/Bees 9 Nature/Ethics/Bees 10 Pests/Diseases 10 Pests/Diseases 11 Tools/Books/Softwre 11 Tools/Books/Softwre 12 Houseplants/Orchids 12 Houseplants/Orchids 13 Seed and Photo Swap 13 Seed and Photo Swap 14 Garden Diary/Survey 14 Garden Diary/Survey 15 Lawns/Groundcovers 15 Lawns/Groundcover 16 Compost/Soil/Fertlz 16 Compost/Soil/Fertlz 17 Over the GardenGate 17 Over the GardenGate Genealogy Forum+ ROOTS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 U.S. Ancestry 2 New Uploads 3 Canadian Ancestry 3 MS-DOS Software 4 Overseas Ancestry 4 Apple Software 5 Irish/Celtic Herit. 5 Other Software 6 Societies/Libraries 6 Text Files 7 Tips & Techniques 7 Surnames & Tafels 8 Software/Computers 8 Societies & Org's. 9 Ask the SYSOPs 9 U.S. Gov't Archives 10 History/Heraldry 10 Other Archives 11 The Skeleton Closet 11 Library Exchange 12 Adoption Searches 12 Book Reviews 13 Hot Topic: TMG 13 Graphics Files General Computing Forum+ GENCOM CIS Message Sections Available: Libraries Available: 1 SW Entrepreneurs' 1 SW Entrepreneurs' 2 ICCP 2 ICCP 3 Cust Support Pro's 3 Cust Support Pro's 4 Logic Works 4 Logic Works 5 IYM Software Review 5 IYM Software Review 6 NCSA 6 NCSA Global Crisis Forum+ CRISIS CIS Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 xUSSR: Political 2 xUSSR: Political 3 xUSSR: Business 3 xUSSR: Business 4 xUSSR: Communicate 4 xUSSR: Communicate 5 The Balkans 5 The Balkans 6 Baltic Republics 6 Baltic Republics 7 The Old East Bloc 7 The Old East Bloc 8 The Middle East 8 The Middle East 9 Worldwide Business 9 Worldwide Business 10 Friends & Family 10 Friends & Family 11 HOTSPOT: Bosnia 11 HOTSPOT: Bosnia 12 HOTSPOT: Somalia 12 HOTSPOT: Somalia 13 HOTSPOT: Iraq 13 HOTSPOT: Iraq 14 HOTSPOT: USA 14 Hotspot: USA 15 Rick's Place 15 Rick's Place 16 The War Room 16 The War Room Graphics Corner Forum+ CORNER CIS Message Sections Available: Libraries Available: 1 New Images 1 New Images 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 People & Portraits 5 People & Portraits 6 Animal Kingdom 6 Animal Kingdom 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Potpourri 9 Potpourri 10 Space & Astronomy 10 Space & Astronomy 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 R. Stevens Models 13 R. Stevens Models 14 Body Beautiful 14 Body Beautiful 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Donatelli Models 16 Donatelli Models 17 Classic Models 17 Classic Models Graphics Developers Forum+ GRAPHDEV CIS Message Sections Available: Libraries Available: 1 General Information 1 New Images 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 Fractal Sources 4 Fractal Sources 5 Fractal Images 5 Fractal Images 6 Raytrace Sources 6 Raytrace Sources 7 Raytrace Images 7 Raytrace Images 8 POV Sources 8 POV Sources 9 POV Images 9 POV Images 10 RDS/Holusions 10 RDS/Holusions 11 Vivid raytracing 11 Vivid raytracing 12 Animation 12 Animation 13 Morphing 13 Morphing 14 Raytrace Animation 14 Raytrace Animation Graphics Gallery Forum+ GALLERY CIS Message Sections Available: Libraries Available: 1 New Images 1 New Images 2 General Discussion 2 SI: Previews 3 SI: Smithsonian Art 3 SI: Smithsonian Art 4 SI: Air/Space 4 SI: Air/Space 5 SI: Tech/History 5 SI: Tech/History 6 SI: Science/Nature 6 SI: Science/Nature 7 SI: People/Places 7 SI: People/Places 8 NASA: Man in Space 8 NASA: Man in Space 9 NASA: The Planets 9 NASA: The Planets 10 National Forests 10 National Forests 11 America! North 11 America! North 12 America! South 12 America! South 13 America! East 13 America! East 14 America! West 14 America! West 15 Mount Saint Helens 15 Mount Saint Helens 16 NAL Collections 16 NAL Collections 17 Wisconsin Hist Soc 17 Wisconsin Hist Soc Graphics Plus Forum+ GRAPHPLUS CIS Message Sections Available: Libraries Available: 1 New Images 1 New Images 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 People & Portraits 5 People & Portraits 6 Animal Kingdom 6 Animal Kingdom 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Cartoons & Comics 9 Cartoons & Comics 10 Space & Astronomy 10 Space & Astronomy 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 Potpourri 13 Potpourri 14 Body Beautiful 14 Body Beautiful 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Fractals/Raytracing 16 Fractals/Raytracing Graphics Support Forum+ GRAPHSUPPORT CIS Message Sections Available: Libraries Available: 1 'Go Graphics' Help 1 'Go Graphics' Help 2 Online Viewing 2 Online Viewing 3 GIF Viewers 3 GIF Viewers 4 Format Conversion 4 Format Conversion 5 Paint/Draw Programs 5 Paint/Draw Programs 6 Digitizing Hardware 6 Digitizing Hardware 7 Video Adapters 7 Video Adapters 8 Printing Graphics 8 Printing Graphics 9 Commercial Demos 9 Commercial Demos 10 GIF Tools 10 GIF Tools 11 GRASP Demos 11 GRASP Demos 12 Graphics Demos 12 Graphics Demos 13 Developers' Den 13 Developers' Den 14 Misc. Util & Code 14 Misc. Util & Code 15 Non-GIF Software 15 Non-GIF Software 16 Standards and Specs 16 Standards and Specs 17 Copyright & More! 17 Copyright & More! Graphics Vendor Forum+ GRAPHVEN CIS Message Sections Available: Libraries Available: 1 New Graphic Vendors 1 New Graphic Vendors 2 Tempra 2 Tempra 3 Grasp 3 Grasp 4 STB 4 STB 5 Jovian 5 Jovian 6 Genus 6 Genus 7 RIX Softworks 7 RIX Softworks 8 Digital Vision 8 Digital Vision 9 Global Softworks 9 Global Softworks 10 Big_D 10 Big_D 11 Pacific Motion 11 Pacific Motion 12 Metagraphics 12 Metagraphics 13 Image-In 13 Image-In 14 Inset Systems 14 Inset Systems 15 VRLI Inc. 15 VRLI Inc. 16 TEGL 16 TEGL 17 ATI Technologies 17 ATI Technologies Graphics Vendor B Forum+ GRAPHBVEN CIS Message Sections Available: Libraries Available: 1 Forum Information 1 Forum Information 2 Tseng Labs 2 Tseng Labs 3 Diamond Comp Sys 3 Diamond Comp Sys 4 Animated Software 4 Animated Software 5 StereoGraphics 5 StereoGraphics 6 Sun Country Sftwre 6 Sun Country Sftwre 7 LEAD Technologies 7 LEAD Technologies 8 Hercules 8 Hercules 9 Genoa Systems 9 Genoa Systems 10 CrystalGraphics 10 CrystalGraphics 11 Volante 11 Volante 13 DesignWare, Inc. 13 DesignWare, Inc. 15 Solana Software 15 Solana Software Gupta Forum+ GUPTAFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 SQLBase 2 SQLBase 3 Connectivity/SQLNet 3 Connectivity/SQLNet 4 SQLWindows/Quest 4 SQLWindows/Quest 5 TBD 5 TBD 6 Product Marketing 6 Product Marketing 8 Tech Services Info 8 Tech Services Info 9 New Forum User 9 New Forum User 10 Local Language Docs HP Handheld Forum+ HPHAND CIS Message Sections Available: Libraries Available: 1 General 1 General 2 1x/2x/3x calcs 2 1x/2x/3x calcs 3 4x/6x/7x/9x calcs 3 4x/6x/7x/9x calcs 4 95LX New Users 4 95LX New Users 5 95LX Datacomm 5 95LX Datacomm 6 95LX Hardware 6 95LX Hardware 7 95LX General 7 95LX General 8 100LX New Users 8 100LX New Users 9 100LX Datacomm 9 100LX Datacomm 10 100LX Hardware 10 100LX Hardware 11 100LX General 11 100LX General 14 HPHAND Vendors 14 HPHAND Vendors 15 Palmtop programmers 15 Palmtop Programmers HP OmniBook Forum+ HPOMNIBOOK CIS Message Sections Available: Libraries Available: 1 General 1 General 2 New Users 2 New Users 3 Hardware 3 Hardware 4 DOS: General 4 DOS: General 5 DOS: Datacomm 5 DOS: Datacomm 6 DOS: Pers Info Mgrs 6 DOS: Pers Inf Mgrs 7 Win: General 7 Win: General 8 Win: Datacomm 8 Win: Datacomm 9 Win: Pers Info Mgrs 9 Win: Pers Inf Mgrs 10 Win: Word 10 Win: Word 11 Win: Excel 11 Win: Excel 14 HPOMNI Vendors 14 HPOMNI Vendors 15 Programmers 15 Programmers HP Peripherials Forum+ HPPER CIS Message Sections Available: Libraries Available: 1 General 1 General 2 LaserJet & LJ II 2 LaserJet & LJ II 3 LaserJet III 3 LaserJet III 4 LaserJet 4 4 LaserJet 4 5 DeskJet 5 DeskJet 6 PaintJet 6 PaintJet 7 ScanJet 7 ScanJet 8 FAX products 8 FAX products 9 HPs for Apples 9 HPs for Apples 10 Other peripherals 10 Other peripherals 11 HPPER Vendors 11 HPPER Vendors 12 Networked printers 12 Networked printers 15 TWAIN 15 TWAIN HP Systems Forum+ HPSYS CIS Message Sections Available: Libraries Available: 1 General 1 General/Uploads 2 HP Mass Storage 2 HP Mass Storage 3 Vectra 3 Vectra 4 NetServer PCs 4 NetServer PCs 5 Windows Clients 5 Windows Clients 6 Analytical 6 Analytical 7 EtherTwist 7 EtherTwist 8 OpenView 8 OpenView 9 Test & Measurement 9 Test & Measurement 10 NewWave 10 NewWave 11 Dashboard/misc apps 11 Dashboard/misc apps 12 MPE systems 12 MPE systems 13 HP-UX systems 13 HP-UX systems 14 Other HP computers 14 Other HP computers HamNet Forum+ HAMNET CIS Message Sections Available: Libraries Available: 0 HamNet Roundtable 0 News & Help Files 1 Your Ham License 1 Your Ham License 2 VHF/UHF Scanning 2 Scanning Library 3 Shortwave Listening 3 SWL Library 4 Utility DX'ing 4 Utility DX'ing 5 Amateur Satellites 5 Amateur Satellites 6 Software Topics 6 Software & Pictures 7 CW / Morse Code 7 CW / Morse Code 8 Equipment/Antennas 8 Equipment/Antennas 9 Packet Radio 9 Packet Radio Lib. 10 Swap Shop 10 Swap Shop 11 FCC & Regulatory 11 FCC & Regulatory 12 Vendor Support 12 Vendor Support 13 AEA Support 13 AEA Support 14 ICOM Support 14 ICOM Support 16 *HOT* Topics! 16 *HOT* Topics! Hayes Forum+ HAYFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 ULTRA/OPTIMA 2 Product Information 3 9600/2400 V-series 3 High Speed Modems 4 Smartmodems 4 Smartmodems 5 Smartcom (Windows) 5 Smartcom (Windows) 6 Fax Products 6 Fax Products 7 Hayes for the Mac 7 Hayes for the Mac 8 Smartcom (DOS) 8 Smartcom (DOS) 9 International 9 Hayes ESP/ESI 10 Hayes ISDN 10 Hayes for LANs 11 Hayes for LANs 11 Hayes for ISDN 12 Hayes ESP/ESI 12 Competitive Edge 13 International 14 News Bulletins Health & Fitness Forum+ GOODHEALTH CIS Message Sections Available: Libraries Available: 1 General Discussion 1 HELP/New Uploads 2 Addiction/Recovery 2 Addiction/Recovery 3 Mental Health 3 Mental Health 4 Family Health 4 Family Health 6 The Doctor's Inn 6 The Doctor's Inn 7 Exercise & Fitness 7 Exercise & Fitness 8 Alternative Health 8 Alternative Health 9 Running and Racing 9 Running and Racing 10 Nutrition 10 Nutrition 11 Martial Arts 11 Martial Arts 13 CHI NETWorking 15 Issues at Work 15 Issues at Work 16 Graphics 16 Just MY Opinion 17 Self Help/Support 17 Self Help/Support Human Sexuality Adult Forum+ HSX200 CIS Message Sections Available: Libraries Available: 16 HSX Helpline 16 HSX Help Files Human Sexuality Open Forum+ HSX100 CIS Message Sections Available: Libraries Available: 1 Dear Linda W. 1 Dear Linda W. 2 Family Crisis 2 Family Crisis 3 Counselor's Corner 3 Counselor's Corner 4 Gay Alliance 4 Gay Alliance 5 Singles Club 5 Singles Club 6 Matters of Morals 6 Matters of Morals 7 Software Exchange 7 Software Exchange 8 Shyness Workshop 8 Shyness Workshop 9 Athena's Arcade 9 Athena's Arcade 10 HSX Contest 10 HSX Contest 11 More Than Skin Deep 11 More Than Skin Deep 12 Naturist Lifestyles 12 Naturist Lifestyles 13 Living With AIDS 13 Living With AIDS 14 Sex and the Law 14 Sex and the Law 15 Global Village 15 Global Village 16 HSX Helpline 16 HSX Help Files Human Society of U.S. Forum+ HSUS CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Animal Experiments 2 Animal Experiments 3 ShelterNet 3 ShelterNet 4 Legislation & Law 4 Legislation & Law 5 Wildlife Rehab 5 Animal Ethics 6 Into the Maelstrom 6 Action Alerts 7 Animal Ethics 8 Wildlife Protection 9 Action Alert IBM Applications Forum+ IBMAPP CIS Message Sections Available: Libraries Available: 0 General [A] 0 General [A] 1 Text Editors [A] 1 Text Editors [A] 2 Word Processing [A] 2 Word Processing [A] 3 DBMS [A] 3 DBMS [A] 4 Personal Acct [A] 4 Personal Acct [A] 5 Business Acct. [A] 5 Business Acct [A] 6 Business Apps [A] 6 Business Apps [A] 7 Gen. Apps [A] 7 Gen. Apps [A] 8 Village Inn [A] 8 Demos/Misc [A] 9 Hot Topic [A] 9 Membership/Mail [A] 10 Graphics [A] 10 Graphics [A] 11 Education [A] 11 Education [A] 12 Desktop Pub [A] 12 Desktop Pub [A] 13 Tech/Engr/Sci [A] 13 Tech/Engr/Sci [A] 14 Elec. Pub. [A] 14 Elec. Pub. [A] 15 Vertical Apps [A] 15 Vertical Apps [A] IBM Bulletin Board Forum+ IBMBBS CIS Message Sections Available: Libraries Available: 0 General [B] 0 General [B] 1 BBS Programs [B] 1 BBS Programs [B] 2 BBS Utilities [B] 2 BBS Utilities [B] 3 BBS Doors [B] 3 BBS Doors [B] 4 BBS Management [B] 4 BBS Management [B] 5 Standards [B] 5 Standards [B] 6 BBS Hardware [B] 6 BBS Hardware [B] 7 BBS User Q/A [B] 7 BBS Listings [B] 8 Village Inn [B] 8 BBS Notices [B] 9 Hot Topic [B] 9 Demos/Misc 10 BBS Networks [B] 10 BBS Networks [B] 11 Product Info [B] IBM Communications Forum+ IBMCOM CIS Message Sections Available: Libraries Available: 0 General [C] 0 General [C] 1 Autosig (ATO) [C] 1 Autosig (ATO) [C] 2 Comm Utilities [C] 2 Comm Utilities [C] 3 Comm Programs [C] 3 Comm Programs [C] 4 FAX [C] 4 FAX [C] 5 Ask the Sysops [C] 5 Ask the Sysops [C] 6 Hot Topic [C] 6 Hot Topics [C] 7 Modems/Comm Hdw [C] 7 Modems/Comm Hdw [C] 8 Village Inn [C] 8 Demos [C] 9 Script/Nav Pgms [C] 9 Script/Nav Pgms [C] 10 Protocols [C] 10 Protocols [C] 11 Local Area Nets [C] 11 Local Area Nets [C] 12 OZCIS [C] 12 OZCIS [C] IBM Desktop Software Forum+ IBMDESK CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Calendar of Events 2 Calendar of Events 4 Current-OV 4 Current/OV 5 DW 5.0 - DOS 5 DW 5.0 - DOS 6 DW 5/2 - O/S 6 DW 5/2 - O/S 7 DW4 Version 2.0 7 DW4V2 9 Time and Place/2 9 Time and Place/2 10 Personal AS 10 Personal AS 13 ADSTAR Dist Stg Mgr 13 ADSTAR Dist Stg Mgr 14 WPLBETA 14 WPLBETA 15 InterfloX 15 InterfloX 16 SearchManager/2 16 SearchManager/2 IBM CAD/CAM Forum+ IBMENG CIS Message Sections Available: Libraries Available: 1 General Information 1 GENERAL INFORMATION 4 News/Announcements 16 ANNOUCEMENT LETTER IBM Hardware Forum+ IBMHW CIS Message Sections Available: Libraries Available: 0 General [H] 0 General [H] 1 Disk/Disk Utils [H] 1 Disk/Disk Utils [H] 2 Printers/Utils [H] 2 Printer Utils [H] 3 Video [H] 3 Video [H] 4 Gen. Hardware [H] 4 Gen. Hardware [H] 5 Hot Topics [H] 5 PC-AT [H] 6 Small Computers [H] 6 Small Computers [H] 7 Buying a System [H] 7 Compatible Util [H] 8 Village Inn [H] 8 Classifieds [H] 9 PS/2 [H] 9 PS/2 [H] 10 Mainframe HW/SW [H] 10 Mainframe HW/SW [H] 11 88/286 Systems [H] 11 Demos/Misc [H] 12 386 Systems [H] 14 PCjr [H] 13 486/P5 Systems [H] 14 PCjr [H] IBM Lan Mgmt Utilities/2 Forum+LMU2FORUM CIS Message Sections Available: Libraries Available: 1 General Info 1 General Info 2 Operations Mgmt. 2 Common Questions 3 Configuration Mgmt. 3 Tools/Samples 4 Performance Mgmt. 4 News/Announcements 5 Fault Mgmt. 5 LMU/2 V2 Updates 6 Miscellaneous 7 LMU2 Suggestion Box 8 News/Announcements IBM New Users Forum+ IBMNEW CIS Message Sections Available: Libraries Available: 0 General [N] 0 General [0] 1 Download Help [N] 1 Download Help [1] 2 Library Tools [N] 2 Library Tools [2] 3 Adventures [N] 3 Adventures [3] 4 Music [N] 4 Music [4] 5 Fun Graphics [N] 5 Fun Graphics [5] 6 Gen Fun & Games [N] 6 Gen Fun & Games [6] 7 Ask the Sysops [N] 7 Ask the Sysops [7] 8 Village Inn [N] 8 Word&Card Games [8] 9 Word Games [N] 9 Sports & Chance [9] 10 BASIC Workshop [N] 10 BASIC Workshop [10] 11 Demo Programs [11] IBM OS/2 Developer's Forum #1+ OS2DF1 CIS Message Sections Available: Libraries Available: 1 Base OS API's 1 Base OS API's 2 PM API's 2 PM API's 3 Object Technology 3 Object Technology 4 IBM C SET/2, IPMD 4 IBM C SET/2, IPMD 5 IBM C++ 5 IBM C++ 6 REXX/Other Language 6 REXX/Other Lang.'s 7 Development Tools 7 Development Tools 8 Debugging 8 Debugging 9 Thunking 16 <-> 32 9 Thunking 16 <-> 32 10 OS Migration 10 OS Migration 11 Device Driver Dev. 11 Device Driver Dev. 12 MMPM/2 - Multimedia 12 MMPM/2 - Multimedia 13 DMK/2 - Mirrors 13 DMK/2 - Mirrors 15 Open Forum [DF1] 15 Open Forum [DF1] 16 Product Suggestions 16 Product Suggestions 17 IBM Files [DF1] 17 IBM Files [DF1] IBM OS/2 Developer's Forum #2+ OS2DF2 CIS Message Sections Available: Libraries Available: 1 Communications Mgr. 1 Communications Mgr. 2 DB2/2, Database Mgr 2 DB2/2, Database Mgr 3 LAN Server 3 LAN Server 4 NTS/2 - Transport 4 NTS/2 - Transport 5 TCP/IP 5 TCP/IP 6 CID Enablement 6 CID Enablement 7 PEN Software 7 PEN Software 8 Installer & DA/2 8 Installer & DA/2 9 SPM/2 - Performance 9 SPM/2 - Performance 10 LAN NetView 10 LAN NetView 11 DCE-OSF/DCE on OS/2 11 DCE-OSF/DCE on OS/2 13 OS/2 Developer Mag. 13 OS/2 Developer Mag. 15 Open Forum [DF2] 15 Open Forum [DF2] 16 Product Suggestions 16 Product Suggestions 17 IBM Files [DF2] 17 IBM FILES [DF2] IBM OS/2 PSP Beta Forum+ PSPBETA CIS Message Sections Available: Libraries Available: 1 IBM 32 Bit S3 Beta 1 IBM 32 Bit S3 Beta 2 32 Bit SVGA 16 2 32 Bit SVGA 16 5 Ultimotion Beta 5 Ultimotion Beta 10 Lan Distance 10 Lan Distance 11 Lan DEVCON 11 Application Server 12 MM for LAN Server 12 MM For LAN Server 16 Beta Gen. Feedback 17 Beta Information 17 Beta Information IBM OS/2 Support Forum+ OS2SUPPORT CIS Message Sections Available: Libraries Available: 1 General Questions 1 General Questions 2 Install Questions 2 Install Questions 3 H/W - I/O Media 3 H/W - I/O Media 4 H/W - Platform 4 H/W - Platform 5 H/W - Displays 5 H/W - Displays 6 H/W - Printers 6 H/W - Printers 7 H/W - Miscellaneous 7 H/W - Miscellaneous 8 WPS / SOM Questions 8 WPS / SOM Questions 9 ES / LS Questions 9 ES / LS Questions 10 REXX / Lang. Quest. 10 REXX / Lang. Quest. 11 DOS Appl. Questions 11 DOS Appl. Questions 12 Windows Appl. Ques. 12 WINDOWS Appl. Ques. 13 OS/2 Appl. Quest. 13 OS/2 Appl. Quest. 14 COMM Appl. Quest. 14 COMM Appl. Quest. 15 OPEN Forum [SUP] 15 OPEN Forum 17 IBM Files [SUP] 17 IBM Files [SUP] IBM OS/2 User's Forum+ OS2USER CIS Message Sections Available: Libraries Available: 1 OS/2 Public Image 1 OS/2 Public Image 2 1.x General Q & A 2 1.x General Q & A 3 OS/2 & Hardware 3 OS/2 & Hardware 4 Application Quest. 4 Application Quest. 5 Documentation 5 Documentation 6 New User Questions 6 New User Questions 7 Suggestions 7 Suggestions 8 PSP / IBM Marketing 8 IBM Marketing 9 TEAM OS/2 9 TEAM OS/2 11 RouteXpander/2 10 Moving to OS2DF1 15 Open Forum [USER] 11 RouteXpander/2 16 Fun & Games 15 Open Forum [USER] 17 IBM Files [USER] 16 Fun & Games 17 IBM Files [USER] IBM OS/2 Vendor Forum+ OS2AVEN CIS Message Sections Available: Libraries Available: 1 Other Vendors 1 Other Vendors 2 Golden CommPass 2 Golden CommPass 3 SourceLine Software 3 SourceLine Software 4 OS/2 Monthly 4 OS/2 Monthly 5 Sundial Systems 5 Sundial Systems 6 Proportional 6 Proportional 7 DevTech 7 DevTech 8 HockWare 8 HockWare 9 Soft & GUI 9 Soft & GUI 10 BocaSoft 10 BocaSoft 11 Gpf Systems 11 Gpf Systems 13 Micro Decisionware 13 Micro Decisionware IBM Programming Forum+ IBMPRO CIS Message Sections Available: Libraries Available: 0 General [P] 0 General [P] 1 Assembler [P] 1 Assembler [P] 2 OS Services [P] 2 OS Services [P] 3 C and C++ [P] 3 C and C++ [P] 4 BASIC [P] 4 BASIC [P] 5 Other Languages [P] 5 Other Languages [P] 6 Tools/Debuggers [P] 6 Tools/Debuggers [P] 7 DBMS Dev [P] 7 DBMS Dev. [P] 8 Village Inn [P] 8 Demos [P] 9 Hot Topic [P] 9 Job Exchange [P] 10 DataCompression [P] 10 DataCompression [P] 11 APL [P] 11 APL [P] 12 VESA [P] 12 VESA [P] 13 Techniques [P] 13 Techniques [P] 14 CGP [P] 14 CGP [P] IBM Systems/Utilities Forum+ IBMSYS CIS Message Sections Available: Libraries Available: 0 General [S] 0 General [S] 1 DOS/DOS Utils [S] 1 DOS Utilities [S] 2 OS/2 & Utils [S] 2 OS/2 Utilities [S] 3 General Utils [S] 3 General Utils [S] 4 Multitasking [S] 4 Multitasking [S] 5 DOS Shells/Mgrs [S] 5 DOS Shells/Mgrs [S] 6 File Utilities [S] 6 File Utilities [S] 7 Desktop Utils [S] 7 Desktop Utils [S] 8 Village Inn [S] 8 Demos [S] 9 Hot Topic [S] 9 Disk Library [S] IBM/Special Needs Forum+ IBMSPECIAL CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Software 2 Software 3 Hardware 3 Hardware 4 Special Needs 4 Special Needs 5 Parents 5 Parents 6 Teacher Talk 6 Teacher Talk 7 Option of Adoption 7 Option of Adoption 8 Developers 8 Developers 9 Beginner's Corner 9 Beginner's Corner 10 IBM Bits & Bytes 10 IBM Bits & Bytes 11 Christian Education 11 Christian Education 12 Sp. Needs Vendors 12 Sp. Needs Vendors 13 Recreation & Games 13 Recreation & Games 14 Bilingual Tech 14 Bilingual Tech 15 Kid to Kid 15 Kid to Kid 16 Braille Access Tech 16 Braille Access Tech 17 Brl Transcribers 17 Brl Transcribers IBM ThinkPad Forum+ THINKPAD CIS Message Sections Available: Libraries Available: 1 General Info 1 General Info 2 Hardware 2 Hardware 3 Software 3 Software 4 Options/Accessories 4 Options/Accessories 5 International 6 Classified Ads 7 ThinkPad 7xx 8 ThinkPad 5xx 9 ThinkPad 3xx Int'l Entrepreneurs Network+ USEN CIS Message Sections Available: Libraries Available: 0 General Information 0 General Information 1 Hot Opportunities 1 Hot Opportunities 2 International Trade 2 International Trade 3 Business Start-Up 3 Business Start-Up 4 Marketing Workshop 4 Marketing Workshop 5 Finance 5 Finance 6 Business Resources 6 Business Resources 7 Manage Your Biz 7 Manage Your Biz 8 Business Planning 8 Business Planning 9 Network Marketing 9 Network Marketing 10 Business Software 10 Business Software 11 Franchising 11 Franchising 13 Biz Guide Updates 13 Biz Guide Updates 14 PC Aids/Utilities 15 CLOSED International Forum+ INTFRM EET Message Sections Available: Libraries Available: 1 Forum Help & News 1 Help & News 2 Japan / Asia 2 Japan / Asia 3 Europe / UK / EEC 3 Europe / UK / EEC 4 International 4 International 7 Job Opportunities 7 Resume File 9 General Engineering 9 General Engineering 10 Duty-Free Club 10 Duty-Free Club 11 The Profession 11 The Profession 12 Immortal Works 12 Immortal Works International Trade Forum+ TRADE CIS Message Sections Available: Libraries Available: 1 The Thorn Tree Cafe 1 Transcripts & Info 2 IT Practices 2 IT Practices 3 Starting out in IT 3 IT & Governments 4 Trading : Enquiries 4 Starting Out In IT 5 Trading : Offers 5 The Trading Floor 6 European Community 6 European Community 7 NonEEC Europe & CIS 7 NonEEC Europe & CIS 8 Asia/OZ/NZ 8 Asia/OZ/NZ 9 N America & NAFTZ 9 N America & NAFTZ 10 South & C. America 10 South & C. America 11 Africa/Middle East 11 Africa/Middle East 12 IT & Governments 12 Current Tenders 13 Business Travel 13 Business Travel 14 Shipping & Customs 14 Shipping & Customs 15 IT Banking/Finance 15 IT Banking/Finance 16 SOS:Need Help Now! 16 Member Resources Intersolv Forum+ INTERSOLV CIS Message Sections Available: Libraries Available: 1 General Section 1 General Library 2 APS 2 APS 3 Excelerator 3 Excelerator 4 Maint. Workbench 4 Maint. WorkBench 5 PVCS 5 PVCS 7 User Group 7 User Group 9 Training 8 Training 9 White Papers Intel Access/iRUG Forum+ INTELACCESS CIS Message Sections Available: Libraries Available: 1 Intel News/General 1 Intel News/General 2 iRMX/MMG/Multibus 2 iRMX/MMG/Multibus 3 Resources/Lit'ature 3 Resources/Lit'ature 4 Software Specs. 4 Software Specs. 5 i386 SX,DX,SL CPU 5 i386 SX,DX,SL CPU 6 i486 CPU Family 6 i486 CPU Family 7 iRUG Issues 8 Other uProcessors 8 Other uProcessors 9 i750/Indeo (TM) 9 i750/Indeo (TM) 10 * 10 * 11 Tool Interface Stds 11 Tool Interface Stds 12 Pentium(TM) Proc. 12 Pentium(TM) Proc Intel Forum+ INTELFORUM CIS Message Sections Available: Libraries Available: 1 Intel News 1 Intel News 2 Memory Products 2 Memory Products 3 Inboard/SnapIn Brds 3 Inboard/SnapIn Brds 4 CPU/OverDrive/Math 4 CPU/OverDrive/Math 5 Fax/Modem Products 5 Fax/Modems 6 Visual Edge 6 Visual Edge 7 SW Specs./Libraries 7 SW Specs./Libraries 8 Net. Adapters/Hubs 8 Net. Adapters/Hubs 9 Network Analysis 9 Network Analysis 10 Net. Backup Server 10 Net. Backup Server 11 Network Utilities 11 Network Utilities 12 Print/Fax Servers 12 Print/Fax Servers 13 Code Builder 13 Code Builder 14 Video Products 14 Video Products 15 Mobile (Wireless) 15 Mobile (Wireless) 17 Self-Help Docs Investors Forum+ INVFORUM CIS Message Sections Available: Libraries Available: 1 Stocks 1 Stocks/The Market 2 Bonds/Fixed Income 2 Bonds/Fixed Income 3 Futures & Options 3 Option Trading 4 Market Talk 4 Commodities/Metals 5 Mutual Funds 5 Mutual Funds 6 Real Estate 6 Real Estate 7 Financial Planning 7 Fin'l Plan. / Taxes 8 In the News 8 Theory/Commentary 9 Computer Corner 9 Demos and Info 10 Forum News 10 New Uploads/Help 11 Using Invforum/CIS 11 Using INVFORUM/CIS 12 Market Analysis 12 Charts/Tech. Anlys. 13 Global Investing 13 Yurko TA Workshop 14 EQUIS/MetaStock 14 EQUIS/MetaStock 15 The Novice Investor 15 The Novice Investor 16 Town Square Issues Forum+ ISSUESFORUM CIS Message Sections Available: Libraries Available: 1 Culture & Society 1 Culture & Society 2 American Life 2 American Life 3 Asian Amer Issues 3 Asian Amer Issues 4 African Amer Issues 4 African Amer Issues 5 Between the Sexes 5 Between the Sexes 6 Parent Connection 6 Parent Connection 7 Canadian Election 7 Canadian Election 8 Nonprofit Orgs 8 Nonprofit Orgs 9 Rush H. Limbaugh 9 Rush H. Limbaugh 10 Unexpln'd Phenomena 10 Unexpln'd Phenomena 11 Native Americans 11 Native Americans 12 Men's Issues 12 Men's Issues 13 Marginal Issues 13 Marginal Issues 14 The Village Elders 14 The Village Elders 15 Ethics/Human Rights 15 Ethics/Human Rights 16 Women's Issues 16 Women's Issues 17 Lesbian/Gay Issues 17 Lesbian/Gay Issues JFK Assassination Forum+ JFKFORUM CIS Message Sections Available: Libraries Available: 1 The Back Room 1 Transcripts/Threads 2 Books & Articles 2 Books & Articles 3 Government & FOIA 3 Government & FOIA 4 Medical Evidence 4 Medical Evidence 5 CIA/FBI/ONI/OAI 5 CIA/FBI/ONI/OAI 6 Organized Crime 6 Organized Crime 7 Political Motives 7 Political Motives 8 The Media 8 The Media 9 Vietnam & M.I.C. 9 Vietnam & M.I.C. 10 Castro/anti-Castro 10 Castro/anti-Castro 11 Conferences & Mtgs 11 Conferences & Mtgs 12 SOS:Need Answr Now! 12 Photos & Documents 13 Coverups 13 Coverups 14 Warren Commission 14 Warren Commission 15 Oswald/Ruby/et al. 15 Oswald/Ruby/et al. 16 SOTM: Jack Ruby 16 Member Resources Japan Forum+ JAPAN CIS Message Sections Available: Libraries Available: 1 NIFTY-Serve 1 NIFTY-Serve 2 Business & Industry 2 Business & Industry 3 Travel 3 Travel 4 Hardware Info. 4 Hardware Info. 5 Software 5 Software 6 Embassy & Expats 6 Embassy & Expats 7 Culture & Festivals 7 Culture & Festivals 8 Sports & Games 8 Sports & Games 9 Politics & Opinion 9 Politics & Opinion 10 Art & Literature 10 Art & Literature 11 History & Religion 11 History & Religion 12 Education & Law 12 Education & Law 13 Hobbies 13 Hobbies 14 Classified Ads 14 Classified Ads 15 Food & Drink 15 Food & Drink 16 Language 16 Language 17 Everything Else! 17 Everything Else! Javelin/EXPRESS Forum+ IRIFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Javelin Prod. Info. 2 Javelin Prod. Info. 3 Javelin Tech. Supp. 3 Javelin Tech. Supp. 4 Javelin Suggestions 4 Javelin Suggestions 6 Express Prod. Info. 5 Javelin Sample MDLs 7 Express Tech. Supp. 6 Express Prod. Info. 8 Express Tech Update 7 Express Tech. Supp. 9 Members Lounge 8 Express Tech Update 13 VAC / VAR Lounge 9 Express Files/Tools 12 EXPRESS for Windows 13 VAC / VAR Lounge Journalism Forum+ JFORUM CIS Message Sections Available: Libraries Available: 0 General Information 0 General Information 1 Fast Breaking News! 1 The Experts Index 2 Jobs/Stringers 2 Jobs/Stringers 3 Freelancers 3 Freelancers 4 Journalism Tools 4 Journalism Tools 5 Jrnlsm Controversy 5 Comment/Controversy 6 Radio 6 Radio / TV 7 Television 8 Papers/Magazines 8 The Printed Word 9 Off The Record 9 Off The Record 11 Ethics 11 Ethics 12 Future Media 12 Future Media 13 Newsroom Computers 13 Newsroom Computers 16 Graphics & Design 14 NASW - Sci. Writers 17 SciNews - MedNews 15 Photo-Video / NPPA 16 Graphics & Design 17 SciNews - MedNews Kodak CD Forum+ KODAK CIS Message Sections Available: Libraries Available: 1 Photo CD General 1 About the Forum 2 Writable CD 2 Kodak News 3 Photo CD Software 3 Photo CD General 4 Color Management 4 Photo CD Software 5 Kodak Printers 5 Writable CD 6 Image Capture 6 International 7 Color Management 8 Kodak Printers 9 Image Capture 10 Member Uploads LDC Word Processing Forum+ LOTUSWP CIS Message Sections Available: Libraries Available: 0 Pro-pourri 0 Product Info, Demos 1 General Information 1 CIS Info & Utils 2 Ami Pro 2.0 2 Ami Pro - Technotes 3 Ami Pro 3.0 3 Ami Pro - General 4 Ami Pro Macros 4 Ami Pro Macros 5 LotusWrite 5 LotusWrite 8 Samna Word IV 8 Samna Word IV 9 Lotus Manuscript 9 Lotus Manuscript 10 SmarText 10 SmarText 11 Problem Uploads 12 Shareware/Utilities 13 Fun & Graphics LDOS/TRSDOS6 Users Forum+ LDOS CIS Message Sections Available: Libraries Available: 0 General/NewUplds 0 General/NewUplds 1 Languages 1 Languages 2 MISOSYS Products 2 MISOSYS Products 3 M1/3 Programming 3 M1/3 Programming 4 Mod4 Programming 4 Mod4 Programming 5 LDOS 5 Support 5 LDOS 5 Support 6 TRSDOS 6 Support 6 TRSDOS 6 Support 7 Applications 7 Applications 8 Hardware Hacking 8 Hardware Hacking 9 MS-DOS Topics 9 MS-DOS Topics 10 Programmer's Jrnl 10 Programmer's Jrnl 11 Communications 11 Communications 16 Open Forum 16 Open Forum LOGO Forum+ LOGOFORUM CIS Message Sections Available: Libraries Available: 0 Logo News 0 Logo News 1 Simulations 1 Simulations 2 Logo Projects 2 Logo Projects 3 Turtle Adventures 3 Turtle Adventures 4 Logo Tool Kit 4 Logo Tool Kit 5 Schemers 5 Schemers 6 Demos & Tutorials 6 Demos & Tutorials 7 Mathland 7 Mathland 8 Object Logo 8 Object Logo 9 Fun & Games 9 Fun & Games 10 Looking at Lists 10 Looking at Lists 11 Public Domain/SWare 11 Freeware/Shareware 12 Terrapin 12 Terrapin 13 Harvard Associates 13 Harvard Associates 14 LCSI 14 LCSI 15 Open 15 Open 16 Open 16 Open Lan Magazine Forum+ LANMAG CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Client/Server 2 Reviews 3 Peer-to-Peer 3 Features 4 Interoperability 9 LAN Basics 5 Cabling/Topologies 10 News 6 Operating Systems 16 Vendor Product Ann. 7 Hardware 8 Software 9 LAN Basics 10 News 11 Management/Careers 15 Letters to Editors 16 Guests 17 The Wiring Closet Lan Technology Forum+ LANTECH CIS Message Sections Available: Libraries Available: 0 To The Sysops 1 Inside Stacks 1 General Information 2 NetWare 2 Inside Stacks 3 Lan Manager 3 NetWare 4 VINES 4 Lan Manager 5 Macintosh 5 VINES 6 UNIX 6 UNIX 7 Network Managmnt 7 Network Mgmnt. 8 Internetworking 8 Internetworking 9 WAN Technology 9 WAN Tech 10 Troubleshooting 10 Troubleshooting 11 Servers 11 Servers 12 E-Mail 12 E-Mail 13 Applications 13 Applications 14 Demos 14 Demos 15 Reviews 15 Reviews 16 Current Stacks 16 The Grapevine Lan Vendor Forum+ LANVEN CIS Message Sections Available: Libraries Available: 1 General Section 1 General Library 2 Synergy Solutions 2 Synergy Solutions 4 Newport Systems 4 Newport Systems Legal Forum+ LAWSIG CIS Message Sections Available: Libraries Available: 0 General Interest 0 GENERAL 1 Computer/Tech Law 1 Computer/Tech Law 2 Attorney Wanted 2 Attorney Wanted 3 Law Firm Economics 3 Law Firm Economics 4 Legal Research 4 Legal Research 5 Software/Automation 5 Software/Automation 6 Lawyer To Lawyer 6 Lawyer To Lawyer 7 Reporter/Paralegal 7 Reporter/Paralegal 8 LAW STUDENT 8 LAW STUDENT 9 --- HOT TOPIC --- 9 *** HOT TOPIC *** 10 Municipal Planning 10 MUNICIPAL PLANNING 11 Demos, Vendors 11 Demos, Vendors 12 SUPREME COURT 12 SUPREME COURT 14 "BAR ROOM" 14 Bar Room 15 Cyberlaw Literary Forum+ LITFORUM CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Reviews 2 Markets/Self-Pub. 2 Market Maneuvers 3 Floyd Kemske 3 WotM! 4 YouthLit/Learning 4 YouthLit/Learning 5 Journalism/Non-Fict 5 Journalism 6 Fiction 6 Fiction 8 Comics & Humor 8 Comics and Humor 9 Stage & Screen 9 Screen and Stage 10 Speculative Fiction 10 Speculative Fiction 11 Poetry & Lyrics 11 Poetry/Lyrics 12 Mystery & Suspense 12 Mystery & Romance 13 Art of Writing 13 Art of Writing 14 Literary exercises 14 Literary Exercises 15 Censorship & Essays 15 Censorship/Essays 16 Writers' Tools 16 Writers' Tools 17 Romance/Historical 17 Prose by the Pros! Logitech Forum+ LOGITECH CIS Message Sections Available: Libraries Available: 1 Mouse Products 1 Mouse Products 2 Sound Products 2 Sound Products 3 ScanMan Family 3 ScanMan Family 4 Logitech OCR S/W 4 Logitech OCR S/W 5 Logitech Windows 5 MAC Products 6 MAC Products 6 Announcements 7 Suggestion Box 7 General Information 8 FotoMan Lotus GmbH Forum+ LOTGER CIS Message Sections Available: Libraries Available: 1 Allg. Informationen 1 Lotus News 2 Lotus DOS-Produkte 2 Allg. Informationen 3 Lotus Windows-Prod. 3 Lotus DOS-Produkte 4 Lotus OS/2-Produkte 4 Lotus Windows-Prod. 5 Lotus UNIX-Produkte 5 Lotus OS/2-Produkte 8 Lotus Notes 6 Lotus UNIX-Produkte 9 Lotus cc:Mail 7 Notes & cc:Mail 11 Lotus Software 8 TechInfos Deutsch 12 Lotus Open Bar 9 TechInfos English 11 Lotus Software 12 Lotus Open Bar Lotus Spreadsheets Forum+ LOTUSA CIS Message Sections Available: Libraries Available: 1 Lotus Notice 0 Product Info, Demos 2 1-2-3 Release 2.x 1 CIS Utilities 3 1-2-3 Release 3.x 2 1-2-3 Release 2.x 4 1-2-3 for OS/2 3 1-2-3 Release 3.x 5 1-2-3 for Windows 4 1-2-3 for OS/2 6 Symphony 5 1-2-3 for Windows 7 1-2-3 for the Mac 6 Symphony 8 Add-on Products 7 1-2-3 for the Mac 9 Development Tools 8 Add-on Products 10 LOTUS Magazine 9 Development Tools 11 Lotus UK 10 LOTUS Magazine 12 Improv for Windows 11 Lotus UK 12 Improv for Windows Lotus Words & Pixels Forum+ LOTUSB CIS Message Sections Available: Libraries Available: 1 @Ease 0 Product Info, Demos 2 Freelance/Windows 1 CIS Utilities 3 Freelance for OS/2 2 Freelance/Windows 4 Freelance/DOS 3 Freelance for OS/2 6 Metro/Express 4 Freelance/DOS 7 Agenda 6 Metro/Express 8 Magellan 7 Agenda 9 LotusWorks 8 Magellan 10 Notes 9 LotusWorks 11 cc:Mail 10 Notes 13 One Source 11 cc:Mail 14 Organizer 13 One Source 15 Approach 14 Organizer 15 Approach MECA Software Forum+ MECA CIS Message Sections Available: Libraries Available: 1 CkWrite/MTM/FinCalc 1 General Info 2 MYM9 - Money 2 Product Info 3 MYM9 - Pfolio+Nwrth 3 Press Releases 4 MYM9 - Other 4 IBM - MYM Q & A 5 MYM8 All Topics 5 Newsletters 6 MYM 1-7 (DOS) 6 MYM (DOS) Utilities 8 IBM Taxcut(Dos+Win) 8 IBM Taxcut 9 IBM Feature Request 10 Mac Taxcut 10 MAC Taxcut 92 11 MAC - MYM Q & A 11 MAC - MYM 14 Customer Service 12 MAC Feature Request 15 Demos and Shareware 13 Money Talks 14 Customer Sales/Info 15 Home Lawyer/TMO MIDI Vendor A Forum+ MIDIAVENDOR CIS Message Sections Available: Libraries Available: 1 General Information 1 General Uploads 2 Turtle Beach Sys 2 Turtle Beach Files 3 Twelve Tone Sys 3 Twelve Tone Files 4 E-mu Systems 4 E-mu Files 5 JLCooper 5 JLCooper Files 6 YC/Kurzweil 6 YC/Kurzweil Files 7 Opcode Systems 7 Opcode Files 8 Big Noise Software 8 Big Noise Software 9 PG Music 9 PG Music Files 10 Music Quest 10 Music Quest Files 11 Magnetic Music 11 Magnetic Music 12 Barefoot/Hybrid 12 Barefoot/Hybrid 13 Eventide 13 Eventide Files 15 Animotion 15 Animotion Files MIDI Vendor B Forum+ MIDIBVENDOR CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Midiman 2 Midiman files 3 Cool Shoes Software 3 Cool Shoes files 4 Mackie Designs 4 Mackie Design files 5 Coda Music Tech. 5 Coda Music Tech. 6 Covox 6 Covox files 7 Lexicon 7 Lexicon Files 8 Sweetwater Sound 8 Sweetwater Sound 9 Live Sound! 9 Live Sound! 11 Passport Designs 11 Passport Designs 12 Media Vision 12 Media Vision 14 Mark IV Pro Audio 14 Mark IV Pro Audio 15 Temporal Acuity 15 Temporal Acuity MIDI Vendor C Forum+ MIDICVENDOR CIS Message Sections Available: Libraries Available: 1 General Section 1 General Library 4 Blue Ribbon 4 Blue Ribbon files 5 Howling Dog 5 Howling Dog Files 6 Soundcraft 6 Soundcraft Files 7 Innovative Qual SW 7 Innovative Qual SW 8 Steinberg/Jones 8 Steinberg Files 9 Dr. T's 9 Dr. T's Files 10 Thoughtprocessors 10 Thoughtprocessors 11 DrumTrax 11 DrumTrax Files 12 MOTU 12 MOTU Files 13 Roland Corp. 13 Roland Corp. Files 14 Sound Deals 14 Sound Deals 16 Asystem 16 Asystem Files 17 OSC 17 OSC Files MIDI/Music Forum+ MIDIFORUM CIS Message Sections Available: Libraries Available: 1 General 1 New Uploads 2 Synths/Samplers/FXs 2 Basics & Prod Guide 3 New to MIDI 3 General MIDI Songs 4 Atari ST 4 Atari Files 5 Macintosh 5 Macintosh Files 6 Amiga 6 Amiga/Other Lib 7 MS DOS (IBM/compat) 7 MS DOS Files 8 Pre-Owned Equipment 8 Classified Ads 9 Composing/Editing 9 Patches / Samples 10 Recording/Audio 10 MIDI Song Files 11 Windows Media Sound 11 Windows Media Sound 12 MIDI Controllers 12 Seq Specific Songs 13 Music Discussions 13 MS DOS Demos 14 Guit/Drum/AcousInst 14 Guit/Drum/AcousInst 15 Sound Cards 15 Sound Card Files 16 Video Sound 16 Recording/Audio 17 Jam Session 17 CompuBand Mac A Vendor Forum+ MACAVEN CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Business 2 Portfolio Software 2 Portfolio Software 3 Nisus Software 3 Nisus Software 4 CE Software 4 CE Software 5 DeltaPoint 5 DeltaPoint 6 Daystar Digital 6 Daystar Digital 7 Mainstay 7 Mainstay 8 Connectix 8 Connectix 9 Survivor Software 9 Survivor Software 11 Ex Machina Inc. 11 Ex Machina Inc. 13 MicroMat 13 MicroMat 14 available 15 TENpointO/Activis'n 15 TENpointO/Activis'n 16 Articulate Systems 16 Articulate Systems 17 Chipsoft 17 Chipsoft Mac Applications Forum+ MACAP CIS Message Sections Available: Libraries Available: 0 New Uploads 0 UPLOAD HERE 1 Forum Business 1 Help Files 2 Word Processing 2 Word Processing 3 Databases 3 Databases 4 Spreadsheets/Models 4 Spreadsheets/Models 5 Accounting/Finance 5 Accounting/Finance 6 General Business 6 General Business 7 Desktop Publishing 7 DTP Templates 8 Multimedia 8 Multimedia 9 Art Hints/Tips 9 Graphics Tools 10 Paint Programs 10 MacPaintings (B&W) 11 Draw Programs 11 Illustrations (B&W) 12 Color Art 12 Color Artwork 13 Using RLE/GIF 13 RLE/GIF Images 14 Engineering/CAD 14 Engineering/CAD 15 Mac Lawyers 15 Misc. Applications 16 Science/Engineering 16 Science/Engineering Mac B Vendor Forum+ MACBVEN CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Business 2 GCC Technologies 2 GCC Technologies 3 Altsys Corp. 3 Altsys Corp. 4 Jasik Designs 4 Jasik Designs 5 Berkeley Systems 5 Berkeley Systems 6 Olduvai Corp. 6 Olduvai Corp. 7 Software Ventures 7 Software Ventures 8 n/a 8 n/a 9 T/Maker Inc. 9 T/Maker Inc. 10 Working Software 10 Working Software 11 Microseeds Pub. 11 Microseeds Pub. 12 Component Software 12 Component Software 13 Opcode Systems 13 Opcode Systems 14 Radius Inc. 14 Radius Inc. 15 Deneba Software 15 Deneba Software 16 SuperMac Technology 16 SuperMac Technology 17 TACTIC Software 17 TACTIC Software Mac C Vendor Forum+ MACCVEN CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Aladdin Systems 2 Aladdin Systems 3 Baseline Publishing 3 Baseline Publishing 4 Inline Software 4 Inline Software 5 Avatar Corp. 5 Avatar Corp. 6 CoStar 6 CoStar 7 TMS Peripherals 7 TMS Peripherals 8 Iomega Corp. 8 Iomega Corp. 9 Softsync, Inc. 9 Softsync, Inc. 10 Farallon 10 Farallon 11 Alysis 11 Alysis 13 Mirror Technologies 13 Mirror Technologies 14 Virtus Corp. 14 Virtus Corp. Mac D Vendor Forum+ MACDVEN CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 MacTech Magazine 2 MacTech Magazine 3 Atticus 3 Atticus 4 Teknosys 4 Teknosys 5 TidBITS Magazine 5 TidBITS Magazine 6 Mercury Systems 6 Mercury Systems 7 Digital Eclipse 7 Digital Eclipse 8 Micronet 8 Micronet 9 Advanced Software 9 Advanced Software 10 Advanced Gravis 10 Advanced Gravis 11 Helix Technologies 11 Helix Technologies 12 Insignia Solutions 12 Insignia Solutions 13 Applied Engineering 13 Applied Engineering 16 Focus Enhancements 16 Focus Enhancements Mac CIM Support Forum (FREE) MCIMSUPPORT CIS Message Sections Available: Libraries Available: 1 General Questions 1 General Information 2 Common Solutions 2 Support Files 3 Install/Upgrade 3 User Contributions 4 Modems/Hardware 4 Scripts (CCLs) 5 Forums 6 Mail 7 Filing Cabinet 8 Printing 9 Online Services 10 Terminal Emulation 16 European Support 17 Suggestions Mac Communications Forum+ MACCOMM CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE 1 Forum Bus./General 1 Help Files 2 CIS Navigator 2 CIS Navigator 3 Term Programs 3 Scripts/Tools 4 Communication Utils 4 Comm Progs/Utils 5 Hardware 5 Hardware 6 FAX 6 FAX 7 Local Area Nets 7 Networking 8 Talking To PCs 8 Talking To PCs 9 BBS Systems 9 BBS Systems 10 Using CompuServe 10 Using CompuServe 11 Apple Remote Access 11 Apple Remote Access 12 Macintosh and ISDN 12 Macintosh and ISDN Mac Community Clubhouse Forum+ MACCLUB CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE 1 Forum Business 1 Help Files 2 About Apple 2 Community Square 3 Community Square 3 Parties/Cons 4 Parties/Cons 4 Resumes 5 The Rumour Mill 5 Community Pix 6 Classified 6 Community Bios 7 Employment Wanted 7 Archived Threads 8 Employment Offered 8 Magazines/Reviews 9 New Products 9 Classifieds 10 About Computing 10 Meet MONDO 2000 11 Political Issues 11 About Apple 12 MacWomen/Men 13 NOT About The Mac 14 Meet MONDO 2000 Mac Developers Forum+ MACDEV CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE 1 Forum Bus./General 1 Help Files 2 BASIC 2 BASIC 3 Assembly Language 3 Assembly Language 4 C and Pascal 4 C and Pascal 5 Object Oriented 5 Object Oriented 6 Other Languages 6 Other Languages 7 Inside Macintosh 7 Apple System Tools 8 Programming System7 8 Apple System Files 9 Dev. Environments 9 Dev. Environments 10 APDA 10 APDA 11 Learn Programming 11 Learn Programming 12 A/UX 12 A/UX 13 Tools/Debuggers 13 Tools/Debuggers Mac Fun/Entertainment Forum+ MACFUN CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE 1 Forum Bus./General 1 Help Here 2 Arcade/Action Games 2 Arcade/Action Games 3 Adventure Games 3 Adventure/War Games 4 Board/Card/Ed Games 4 Board/Card/Ed Games 5 Game Design 5 Game Aids/AddOns 6 Mac'ing Music 6 Sound Utilities 7 Mac'ing Music MIDI 7 Movie Sounds 8 Music Hints/Tips 8 SciFi Sounds 9 About Sounds 9 TV Sounds 10 PML Football Field 10 Other Sounds 11 Other Tournaments 11 Music 12 Wargaming 12 Education 13 Flight Simulation 13 Glamour Paintings 14 Glamour Illust. 15 Tournament Gaming 16 Pre 1990 Games Mac Hardware Forum+ MACHW CIS Message Sections Available: Libraries Available: 0 New Uploads 0 UPLOAD HERE 1 Forum/Gen. Business 1 Help Files 2 Classic Macs 2 The Classic/SE 3 Modular Macs 3 Modular Macs 4 Quadras 4 The Quadra 5 PowerBook/Portables 5 The PowerBook 6 Performas 7 The Performas 7 n/a 8 Early Macs 8 Early Macs 9 Disks/Storage 9 Disks/Storage 10 Printers/Output 10 Printers/Output 11 Scanners/Input 11 Scanners/Input 12 Monitors/Video 12 Monitors/Video 13 Other Hardware 13 Other Hardware 14 HOT TOPIC: NEW MACS 16 Off The Subject Mac Hypertext Forum+ MACHYPER CIS Message Sections Available: Libraries Available: 0 Library Questions 0 UPLOAD HERE 1 Forum Business 1 Help Here 2 Community Square 2 Games 3 Just "Browsing" 3 Education 4 Stack Ideas 4 Music and Sound 5 HyperTalk Language 5 Art: Clip and Fine! 6 The HyperArtist 6 Reference Stacks 7 XCMDs & Adv. Tech. 7 "Home"/Utilities 8 Stack Support 8 Misc. Stacks 9 SuperCard 9 HyperMagazines 10 Other Hypertext SW 10 Adv. HyperTalk 11 HyperStudio/App II 11 XCMDs & XFCNs 12 Xpert Alley 12 Non-HC Hypertext 13 R-Rated Stacks 14 Personal Databases 15 SuperCard 16 Xpert Alley Mac Multimedia Forum+ MACMULTI CIS Message Sections Available: Libraries Available: 0 New Uploads 0 Upload Here 1 Forum Business 1 Help Files 2 Community Square 2 Video Equipment 3 Video Hardware 3 Home Movies (QT) 4 Video Software 4 Art/Animation (QT) 5 Quicktime 5 Video Clips (QT) 6 Interface Ideas 6 Misc QuickTime (QT) 7 Sound Advice 7 QuickTime Tools 8 Art Hints/Tips 8 HyperCard Tools 9 Combining Media 9 Sound Tools 10 HyperCard Design 10 Paint/Draw Tools 11 Presentation S'ware 11 Glamour Films (QT) 12 Multimedia Devlprs 12 Projs/Presentations 13 Other Hardware 13 Templates 14 Miscellaneous 14 Misc. Multimedia 15 BEGINNER'S SECTION 15 BEGINNER'S LIBRARY Mac New Users/Help Forum+ MACNEW CIS Message Sections Available: Libraries Available: 0 MacNew Uploads 0 UPLOAD HERE 1 Forum Business 1 Help Files 2 Using Forums 2 Using Forums 3 Using Libraries 3 Using LIBs 4 Guide To MAUG 4 MAUG Guide 5 Disk Clinic 5 Disk Tools 6 Virus Clinic 6 Anti-Virus Tools 7 System Clinic 7 System Tools 8 International MAUG 8 Guest/CO Archives 9 General and Misc. 10 Mac Today (TV Show) 10 Mac Today (TV Show) 11 Shareware Emporium 11 Shareware Emporium Mac System Software Forum+ MACSYS CIS Message Sections Available: Libraries Available: 0 New Uploads 0 UPLOAD HERE 1 Forum/Gen. Business 1 Help Files 2 System 6 Specific 2 System 6 Specific 3 INITs/Extensions 3 INITs/Extensions 4 Control Panels 4 Control Panels 5 DAs/FKEYs 5 DAs/FKEYs 6 Fonts 6 Fonts 7 Utilities 7 Utilities 8 System Conflicts 8 System Conflicts 9 Aliasing/Icons 9 Aliases/Icons 10 Publish/Subscribe 10 Miscellaneous 11 File Sharing/Nets 12 QuickTime 12 QuickTime 13 EMERGENCY Toolkit 13 EMERGENCY Help! 14 Using The System 14 Using The System 16 EASTER EGG HUNT 15 HOT TOPIC: SYS 7.1 16 EASTER EGG HUNT! MacUser Forum+ MACUSER ZMC Message Sections Available: Libraries Available: 0 Forum Business 1 Special Reports 1 Letters to Editor 2 Shareware Awards 2 Mac Issues 3 MacUser Utilities 3 Software 4 Hardware 5 Personal Mac 6 Desktop Publishing 7 Power Tools 8 The Kitchen Table 9 Computing & Tech. 10 Bridges 11 Mobile Mac MacWEEK Forum+ MACWEEK ZMC Message Sections Available: Libraries Available: 1 Feedback to MacWEEK 1 MacWEEK Info Files 2 MacWEEK Roundtable 2 MacWEEK Articles 3 MacWEEK Articles 3 Special Supplement 4 Newton Discussions 4 Background Info 8 Not About Macs 5 Short Reports 9 Heated Debates 8 Newton files Macromedia Forum+ MACROMEDIA CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Director/Players 2 Director/Players 3 Authorware/Star 3 Authorware/Star 4 Action/ClipMedia 4 Action/ClipMedia 5 3D/Modeling/MMaker 5 3D/Modeling/MMaker 6 Sound Products 6 Sound Products 7 Product Wish Lists 7 Product Wish Lists 8 XObjects/XCMDS/UCDS 9 Dev Conference Markt & Technik Deutschland+ MUTFORUM CIS Message Sections Available: Libraries Available: 1 NEWS: M&T/MuTForum 1 WINDOWS-Progs/Tools 2 Neue Mitglieder 2 DOS-Programme/Tools 3 RedaktionsConnect 3 WIN+DOS-Kombi-Progs 4 DiskussionsRunde 4 OS/2 5 PC-Hard/Software 5 Amiga, Atari, Mac 6 DOS & Windows 6 DFUe, Telekommunik. 7 Netzwerk 7 Grafik: Prgs+Bilder 8 DFUe, Telekommunik. 8 Multimedia, Anim. 9 Deutschspr. ShareW. 9 Buecher/Zeitschrft. 10 Biete&Suche (Priv.) 10 Texte, Infos, Tips 11 PLZ-Umstellung 11 PLZ-Umstellung 12 OzCIS-Europa-Treff 12 OzCIS-Europa-Treff 13 Dieter's SpassEcke 13 ComputerPersoenlich 14 OS/2 14 BETA-Phasen - Progs Masonry Forum+ MASONRY CIS Message Sections Available: Libraries Available: 1 Collation & Chats 1 Help Files 2 History/Symbolism 2 Masonic Programs 3 Blue Lodge Mngmnt 3 Graphics/Art 4 York Rite 4 Articles/Text Files 5 Scottish Rite 5 SCRL 6 The Shrine 6 MSA/Short Talks 7 TCL/Grotto 8 OES/Amaranth 9 Youth Groups 10 Other Bodies 11 Philalethes/CCC 12 Books/Magazines 13 Becoming A Mason 14 Masonry & Computers 15 Masonic Metaphysics 16 SCRL 17 Masonic Homes McAfee Virus Help Forum+ VIRUSFORUM CIS Message Sections Available: Libraries Available: 1 Virus Q&A 1 McAfee Anti-Viral 2 McAfee Support 2 3rd Party Add-Ons 5 Virus News & Views 3 Other Anti-Viral 6 AntiVirusProducts 4 Utilities 7 NCSA Section 5 Text/General Files 9 LAN Virus Issues 6 NCSA Library 10 The Bit Bucket 7 Biographies 11 VSUM Section MedSIG Forum+ MEDSIG CIS Message Sections Available: Libraries Available: 1 General/Profess. 1 General 2 Office Computing 2 Office Computing 3 Clinical/Consulting 3 Professional 4 Students/Employment 4 Students 5 FP/Ped/OB-GYN 5 Pub Hlth & Technol. 6 Subspecialties 6 Subspecialties 7 CCM/EM/Pre-Hosp 7 Critical Care/ED 8 Nursing 8 Drug Information 9 Journal Club/CPC 9 Journal Club 10 Science in Medicine 10 Medical Graphics 11 Clinical Computing 11 OB-GYN/FP/PED 12 Health Policy/Legal 12 Medical Software 13 Dental 13 General Software 14 CME/QA/Med. Record 14 Apple//Mac Software 15 TBA 15 CME/CAI 16 Mental Health 16 Products and Demos 17 Drs. Lounge Mensa Forum+ MENSA CIS Message Sections Available: Libraries Available: 1 About Mensa 1 About Mensa 2 Testing/Research 2 Testing/Research 3 Hospitality Suite 3 Hospitality Suite 4 Gifted Children 4 Gifted Children 5 Educ/Scholarships 5 Educ/Scholarships 6 Reading/Literacy 6 Reading/Literacy 7 Science/Technology 7 Science/Technology 8 The Arts 8 The Arts 9 Politics/Econ 9 Politics/Econ 10 Personally Speaking 10 Personally Speaking 11 International 11 International 12 Interest Groups 12 Interest Groups 13 Puns/Jokes/Puzzles 13 Puns/Jokes/Puzzles 14 Inside Mensa 14 Inside Mensa Microsoft Applications Forum+ MSAPP CIS Message Sections Available: Libraries Available: 1 General [Apps] 1 Index and Info 2 PowerPoint 2 PowerPoint 3 Video for Windows 3 Video for Windows 4 Win Sound System 4 Win Sound System 5 Works for the Mac 5 Works for the Mac 7 Windows Project 7 Windows Project 8 Project for the Mac 8 Project for the Mac 9 Works for the PC 9 Works for the PC 10 Works for Windows 10 Works for Windows 11 Mouse/Paintbrush 11 Mouse/Paintbrush 13 Publisher 13 Publisher 14 NonTech Cust Serv 14 NonTech Cust Serv 15 Flight Simulator 15 Flight Simulator 16 MS Multimedia Apps 16 MS Multimedia Apps 17 Money 17 Money Microsoft Access Forum+ MSACCESS CIS Message Sections Available: Libraries Available: 1 Getting Started 1 Getting Started 2 Tables/DB Design 2 Tables/DB Design 3 Queries 3 Queries 4 Forms 4 Forms 5 Reports/Printing 5 Reports/Printing 6 Macros 6 Macros 7 Mastering Modules 7 Mastering Modules 8 Import/Export 8 Import/Export 9 Multi-User/Networks 9 Multi-User/Networks 10 OLE/DDE 10 OLE/DDE 11 ODBC Connectivity 11 ODBC Connectivity 12 Security 12 Security 13 Setup 13 Setup 14 Suggestions/Mktg. 14 Suggestions/Mktg. 15 3rd Party/User Grp 15 3rd Party/User Grp 16 ADK/Runtime 16 ADK/Runtime Microsoft BASIC Forum+ MSBASIC CIS Message Sections Available: Libraries Available: 1 Non-Tech Cust Serv 1 MS Info and Index 2 Setup Wizard/Kit 2 Basic (PDS) 3 Data Access Objects 3 QuickBasic 4 The Data Control 4 Mac QuickBasic 5 Programing Issues 5 VBWIN - General 6 ODBC Connectivity 6 VBWIN - 3rd Party 7 SQL Queries 7 VBMSDOS 8 ProEdition Controls 8 VBMSDOS - 3rd Party 9 Calling API's/DLL's 9 Project Worktable 10 Using OLE/DDE 10 VBWIN-ODBC/Database 11 COMM/MCI/MAPI 11 VBWIN - API/DLL's 13 DOS Visual Basic 12 VBWIN - OLE/DDE 14 DOS and Mac Basic 13 VBWIN - SetupKit 15 Suggestions/Mktg. 14 VBWIN COMM/MCI/MAPI 16 CDK 16 CDK 17 MS Test for Windows 17 MS Test for Windows Microsoft Benelux Forum+ MSBF CIS Message Sections Available: Libraries Available: 1 Access en FoxPro 1 Microsoft Access 2 BASIC talen 2 FoxBase en FoxPro 3 C en C++ 3 BASIC talen 4 Andere talen 4 C en C++ 5 MAPI,ODBC,AVI etc. 5 Andere talen 6 Windows SDK's 6 MAPI,ODBC,AVI etc. 7 Windows NT (WIN32) 7 Windows SDK 8 Fox Centre BV 8 Windows NT 9 Algemeen 9 Produkt Informatie 11 Lemax Company B.V. 10 Algemeen 12 Non-technical 11 Fox Centre BV 13 Lemax Company B.V. Microsoft Centrl Europe Forum+ MSCE CIS Message Sections Available: Libraries Available: 1 Allgemeine Infos 1 Allgemeine Infos 2 MS DOS 2 Treiber Service 3 MS Windows 3.0/3.1 3 Technische Infos 5 MS Word f. Windows 4 Beispiele 6 MS Word f. DOS 5 Sonstiges 7 MS Excel 6 East Europe 8 MS Works 15 MS Datenbanken 9 MS Project 10 MS Publisher 11 MS MAC-Software 12 MS Money 14 MS FoxPro 15 MS Access 17 Feedback an MS Microsoft Centrl Europe System+MSCESYSTEM CIS Message Sections Available: Libraries Available: 1 Allgemeine Infos 1 Allgemeine Infos 2 MS C/C++ 2 Samples 3 MS Basic 3 System Journal 4 Weitere Sprachen 4 Win NT Infos 5 Win NT Install 5 Languages Info 6 Win 16 (SDK, DDK) 6 Problem Report 7 Win 32 (SDK, DDK) 7 Tools/Patches 8 Win Extensions 8 Netzwerk Info 10 LAN Manager 9 Win32 SDK beta 11 SQL Server 17 WUG 13 MS Mail u. Gateways 17 WUG Microsoft DOS Forum+ MSDOS CIS Message Sections Available: Libraries Available: 1 Non-Tech Cust Serv 1 Index and Info 2 Setup & Install 2 Setup & Install 3 Hardware Issues 3 Hardware Issues 4 Compatibility 4 Compatibility 5 Networks 5 Networks 6 Commands/Utilities 6 Commands/Utilities 7 DOS Shell 7 DOS Shell 8 BASIC Conversions 8 BASIC Conversions 9 Shareware (MS-DOS) 9 Shareware (MS-DOS) 10 Developers Exchange 10 Developers Exchange 11 Doublespace 11 Doublespace 12 Mem Mgt/Optimize 12 Mem Mgt/Optimize 13 Unmonitored Chat 14 Stacker Conversion Microsoft Developer Network+ MSDNLIB CIS Message Sections Available: Libraries Available: 1 Library Comments 1 New Uploads 15 Gen./Admin. 3 Technote Samples 16 CD Problem Reports 4 More Samples 17 Comments/Sugg. 5 3.1 SDK Samples 6 Unsupported Tools 7 VxD-Lite, Mini-DDK 8 VB Technotes 9 Database Technotes 10 Windows Technotes 11 C/C++ Technotes 12 Network Technotes 13 WordBasic Technotes 14 Win NT/Win32 15 Gen./Admin. 16 CD Problem Reports Microsoft Developer Relations+ MSDR CIS Message Sections Available: Libraries Available: 1 General/Dev Service 1 General/Dev Service 2 Strategic Issues 2 Strategic Issues Microsoft Excel Forum+ MSEXCEL CIS Message Sections Available: Libraries Available: 1 General Information 1 Index and Info 2 Excel for the Mac 2 Excel for the Mac 3 Excel for the PC 3 Excel for the PC 4 Excel for PM 4 Excel for PM 13 Desktop III Prods 13 Desktop III Prods 14 nonTech Cust Ser 17 EIS Pak 16 MS Office Setup 17 EIS Pak Microsoft Italy Forum+ MSITA CIS Message Sections Available: Libraries Available: 1 Win32 SDK 1 Win 32 SDK 2 Win NT 2 Win NT 3 C/C++ - Windows SDK 3 C/C++ - Windows SDK 4 Linguaggi Basic 4 Ling. Basic/VB 5 Fox e Access 5 Fox e Access 6 Altri Linguaggi 6 Altri Linguaggi 7 Lan/SQL/Mail 7 Lan/SQL/Mail 8 Applicativi Dos/Mac 8 Applicativi Dos/Mac 9 Applicativi Windows 9 Applicativi Windows 10 Device Drivers 10 Device Drivers 11 Informazioni Comm 11 Informazioni Comm 12 Servizi di Supporto 12 Servizi di supporto Microsoft Languages Forum+ MSLANG CIS Message Sections Available: Libraries Available: 1 Visual C++ Setup 1 MS Info and Index 2 Microsoft C++ 2 Microsoft C++ 3 Microsoft C 3 Microsoft C 4 Assembler 4 Assembler 5 PASCAL 5 PASCAL 6 VC++ VBX Usage 6 VC++ VBX Usage 7 Visual Workbench 7 Visual Workbench 8 Foundation Classes 8 Foundation Classes 9 App Studio 9 App Studio 10 Wizards/DDV/DDX 10 Wizards/DDV/DDX 11 QC/QCWin 11 QC/QCWin 12 CodeView/IDE Debug 12 CodeView/IDE Debug 13 FORTRAN 13 FORTRAN 14 NonTech Cust Serv 14 NonTech Cust Serv 15 Developers Exchange 15 Developers Exchange 16 Prgmr's Workbench 16 Prgrms' Workbench 17 Utils/Link/Nmake 17 Utils/Link/Nmake Microsoft Spain Forum+ MSSP CIS Message Sections Available: Libraries Available: 1 DESARROLLO MS-DOS 1 Desarrollo Ms-DOS 2 DESARROLLO WINDOWS 2 Desarrollo Windows 3 DESARROLLO WIN32 3 Desarrollo Win32 4 CLIENTE/SERVIDOR 4 Cliente/Servidor 5 MICROSOFT FOXPRO 5 Microsoft FoxPro 6 MICROSOFT ACCESS 6 Microsoft Access 7 DOS,WINDOWS,WT.GRUP 7 DOS,Windows,WT.Grup 8 WINDOWS NT 8 Windows NT 9 APLICACIONES WIN 9 Aplicaciones Win 10 APLICACIONES MS-DOS 10 Aplicaciones Ms-DOS 11 MULTIMEDIA 11 Multimedia 12 FORUM: SUGEREN/INFO 12 Informac. General Microsoft SQL Server Forum+ MSSQL CIS Message Sections Available: Libraries Available: 2 MS SQL Svr WinNT 1 Index and Info 3 MS SQL Svr for OS/2 2 MS SQL Svr WinNT 4 MS Program Toolkits 3 MS SQL Svr for OS/2 5 ODBC Dvr for MS SQL 4 MS Program Toolkits 6 MS SQL Front-Ends 5 ODBC Dvr for MS SQL 7 Non-MS Front-Ends 6 MS SQL Front-Ends 8 SQL Connectivty/NIK 7 Non-MS Front-Ends 15 SQL Beta SW Issues 8 SQL Connectivty/NIK 16 Non-Tech Service 15 SQL Beta SW Issues Microsoft Sweden Forum+ MSSWE CIS Message Sections Available: Libraries Available: 1 General Discussion 1 General information 2 Product Support 2 Product Support 3 Sales Support 3 Sales Support 4 Events 4 Events 5 Microsoft Home 5 Microsoft Home 6 Microsoft Office 6 Microsoft Office 7 Microsoft Languages 7 Microsoft Languages 8 Microsoft System 8 Microsoft System 9 Microsoft Hardware 9 Microsoft Hardware 10 Microsoft Shop 10 Microsoft Shop 11 Microsoft News 11 Microsoft News Microsoft TechNet Forum+ TNFORUM CIS Message Sections Available: Libraries Available: 1 WW Comments/Sugg 1 Index and Info 2 US 2 TechNet Files 3 Benelux 3 TechEd 4 Central Europe 4 MS Press Releases 8 TechEd 15 Gen/Admin 9 TechNet Lib Cmnts 16 TechNet CD Prob Rpt 15 Gen/Admin 17 Member Uploads 16 TechNet CD Prob Rpt Microsoft WIN32 Forum+ MSWIN32 CIS Message Sections Available: Libraries Available: 1 Non-Tech Service 1 MS Info and Index 3 Far East Win32-beta 3 Far East Win32-beta 4 API-User/GUI 4 API-User/GUI 5 API-Graphics/GDI 5 API-Graphics/GDI 6 API-Base/Console 6 API-Base/Console 7 API-Security 7 API-Security 8 Tools-Win32 SDK 8 Tools-Win32 SDK 9 Tools-SCT 9 Tools-SCT 10 Tools-MS Test/Setup 10 Tools-MS Test/Setup 11 Porting-OS/2 & UNIX 11 Porting-OS/2 & UNIX 12 API-WinNet/RPC 12 API-WinNet/RPC 13 Windows NT DDK 13 Windows NT DDK 14 API-Win32s 14 API-Win32s 15 API-Unicode/NLS 15 API-Unicode/NLS 17 Unmonitored Chat 16 Tools-Third Party 17 FAQ Library Microsoft Win Multimedia Forum+WINMM CIS Message Sections Available: Libraries Available: 1 Non-Tech Service 1 MS Index and Info 2 MDK 2 MDK 4 Video for Windows 4 Video for Windows 5 Modular Windows SDK 5 Modular Windows SDK 6 Viewer 2.0 6 Viewer 2.0 7 WinSndSys Dev. 7 WinSndSys Dev. 10 Developer Relations 10 Developer Relations Microsoft Windows SDK Forum+ WINSDK CIS Message Sections Available: Libraries Available: 1 Non-Technical 1 MS Info and Index 2 USER-Dlgs/Controls 3 Public Utilities 3 USER-Msgs/Hooks/DDE 4 Training 4 USER-Menus/MDI 5 USER 5 USER-Misc. Topics 6 Common Dialogs 6 Common Dialogs 7 Printing 7 GDI-Printing/Fonts 9 GDI 8 GDI-BMPs/CURs/ICOs 10 KERNEL-Memory Mgmt. 9 GDI-Misc. Topics 11 DPMI/TSR 10 KERNEL-Memory Mgmt. 12 Libraries/DLLs 11 KERNEL-DPMI/TSR 13 KERNEL 12 KERNEL-DLLs 14 COMM API/Networking 13 KERNEL-Misc. Topics 16 WinHelp 14 COMM API/Networking 17 DDK/VxD/Drivers 16 WinHelp/Tools 17 DDK/WIN386 Peer Hlp Microsoft Word Forum+ MSWORD CIS Message Sections Available: Libraries Available: 1 Non Tech Cust Serv 1 Index and Info 3 Word Suggestions 2 Files from PSS 4 Word Support: Win 4 Word for Windows 5 Word Support: Mac 5 Word for the Mac 6 Word Support: DOS 6 Word for DOS 7 Word Support: OS/2 7 Word for OS/2 12 Project Worktable 13 Discuss Word: Win 14 Discuss Word: Mac 15 Discuss Word: DOS 16 Discuss Word: OS/2 Microsoft Workgroup Forum+ MSWRKGRP CIS Message Sections Available: Libraries Available: 1 Wrkgrp Non Tech Srv 1 Index and Info 2 WfW-Setup 2 WfW-Setup 3 WfW-Connectivity 3 WfW-Connectivity 4 WfW-Shared Resource 4 WfW-Shared Resource 5 WfW-Wrkgrp Connects 5 WfW-Wrkgrp Connects 6 WfW-Accessories 6 WfW-Accessories 7 WfW-File Manager 7 WfW-File Manager 12 MS Mail for PC 12 MS Mail for PC 13 PC Mail Gateways 13 PC Mail Gateways 14 MS Mail for Mac 14 MS Mail for Mac 15 MS Schedule+ 15 MS Schedule+ 16 MS Eforms 16 MS Eforms 17 MAPI 17 MAPI Military Forum+ MILITARY CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Veterans Advocate 2 Veterans Advocate 3 Vietnam 3 Vietnam 4 Recruiting Office 4 Recruiting Office 5 POW/MIA 5 POW/MIA 6 Military History 6 Military History 7 Today's US Military 7 Today's US Military 8 Reunions/Groups 8 Reunions/Groups 9 Hot Topics 9 Hot Topic 10 Open Mess "Club" 10 Open Mess 11 Weapon Systems 11 Weapon Systems 12 Military Graphics 12 Military Graphics 13 World Issues 13 World Issues 14 Computer Software 14 Computer Software 15 Vietnam Memorial 15 Vietnam Memorial 16 Veterans Issues 16 Veterans Issues 17 Civil War 17 Civil War Model Aviation Forum+ MODELNET CIS Message Sections Available: Libraries Available: 1 General 1 General 2 RC Flying 2 RC Flying 3 RC Helicopters 3 Club Index 4 RC Soaring 4 Hobby Store Index 5 RC Electric Flight 5 CL & FF Flying 6 RC Ducted Fan Jets 6 Newsletter Library 7 RC Cars 7 RC Cars and Boats 8 Sport Rocketry 8 Sport Rocketry 9 Static Modeling 9 Static Models 10 Control Line Flying 10 Sport Flyers Assn. 11 Free Flight Flying 11 Computer Programs 12 Chatter 12 AMA 13 Aircraft Assns 13 Contests/Events 14 Rocketry Assns 14 CON Archives 15 Frequencies and FCC 15 Frequencies and FCC 16 Computers/Software 17 Boat & Ship Models Modem Games Forum+ MODEMGAMES CIS Message Sections Available: Libraries Available: 1 General Information 1 General/HELP Files 2 Flight Sims & Games 2 Flight Sims & Games 3 Submarine/Naval 3 Submarine/Naval 4 Tank Sims & Games 4 Tank Sims & Games 5 Space Sims & Games 5 Space Sims & Games 6 Strategy/Conquest 6 Strategy/Conquest 7 Sports/Racing 7 Sports/Racing 9 Board/Card Games 9 Board/Card Games 10 Arcade Games 10 Arcade Games 11 Other Modem Games 11 Other Modem Games 12 World Community 12 MTM Lobby Help 14 EMPIRE Tournament 13 Hardware Help 15 BBS/Network Games 14 EMPIRE Game Turns 15 BBS/Network Games Modem Vendor Forum+ MODEMVENDOR CIS Message Sections Available: Libraries Available: 1 Supra Corporation 1 Supra Corporation 2 Boca Research 2 Boca Research 3 Global Village Comm 3 Global Village Comm 4 US Robotics 4 US Robotics 5 Telebit 5 Telebit 6 Multi-Tech Systems 6 Multi-Tech Systems 7 PSI Integration 7 PSI Integration 8 Zoom 8 Zoom 9 Megahertz 9 Megahertz 10 Computer Periph. 10 Computer Periph. 11 The Complete PC 11 The Complete PC 12 National Semi. 12 National Semi. 13 ZyXEL 13 ZyXEL Motor Sports Forum+ RACING CIS Message Sections Available: Libraries Available: 1 Racing News/Notes 1 Racing News/Notes 2 IMSA Series 2 IMSA Series 3 NASCAR & Stocks 3 NASCAR & Stocks 4 PPG/Indy Cars/Lites 4 PPG/Indy Cars/Lites 5 SCCA Pro Racing 5 SCCA Pro Racing 6 NHRA/IHRA/Drags/LSR 6 NHRA/IHRA/Drags/LSR 7 SCCA Road Race/Solo 7 SCCA/Road Race/Solo 8 Oval Track 8 Oval Track 9 Rally & Off-Road 9 Rally & Off-Road 11 F-1/International 11 International/F-1 12 Motorcycle Racing 12 Motorcycle Racing 13 Soap Box/Contests 13 Soap Box/Contests 14 Motorcycling Topics 14 Motorcycle Topics 15 The Front Page 16 Motoring Topics 16 Motoring Topics Multi-Player Games Forum+ MPGAMES CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 MegaWars I 2 MegaWars I 3 MegaWars III 3 MegaWars III 4 IoK/Beginners 4 IoK/Beginners 5 IoK/Tales & Replays 5 IoK/Tales & Replays 6 IoK/Suggestions 6 IoK/Suggestions 7 IoK/Techniques 7 IoK/Techniques 8 IoK/Town Plaza 8 IoK/Town Plaza 9 British Legends 9 British Legends 11 YGI!/Fun 11 YGI!/Fun 12 YGI!/Tech 12 YGI!/Tech 13 Sniper! 13 Sniper! 14 Other Games 14 Other Games 15 Member of the Month 15 Member of the Month 16 ECenter 16 ECenter Multimedia Conference Forum+ MULTICON CIS Message Sections Available: Libraries Available: 1 General 1 General 2 TBA 3 CD-ROM XA 4 Optimage 5 Optimage (Private) 6 IMA 7 Industries converge 8 Success stories 9 Artists & new media MultiMedia Forum+ MULTIMEDIA CIS Message Sections Available: Libraries Available: 1 General information 1 General information 2 Interactive video 2 Video and audio 3 Audio & music 3 Animation 4 Modeling/Animation 4 Interface design 5 Macintosh/Apple II 5 Macintosh/Apple II 6 Windows/DOS/OS-2 6 Windows/DOS/OS-2 7 Hands-on Multimedia 7 Hands-on Multimedia 8 Photo CD 8 Other platforms 9 Education/training 9 Education/training 10 Presentations 10 Sales/marketing 11 Philosophy 11 Hypertext/Documents 12 Home systems 12 Science/Engineering 13 Games/Entertainment 13 Entertainment 14 Legal issues 14 Legal issues 15 Marketing Your Work 15 Marketing Your Work 16 I.I.C.S. 17 CD-I 17 CD-I MultiMedia Vendor Forum+ MULTIVEN CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 BCD Associates 2 BCD Associates 3 Lenel Systems 3 Lenel Systems 4 VideoLogic 4 VideoLogic 5 Voyager 5 Voyager 6 Truevision 6 Truevision 8 Mathematica 8 Mathematica 9 nTergaid 9 nTergaid 10 HSC Software 10 HSC Software 11 Specular Int'l 11 Specular Int'l 12 Media Vision 12 Media Vision 13 Cognetics 13 Cognetics 14 AimTech 14 AimTech 15 Asymetrix 15 Asymetrix 16 Turtle Beach 16 Turtle Beach 17 New Media Graphics 17 New Media Graphics Music/Arts Forum+ MUSICARTS CIS Message Sections Available: Libraries Available: 1 Forum Info/Help 1 Forum Info/Help 2 Classical Music 2 Classical/Opera 3 The Blues 3 The Blues 4 Jazz/Big Bands 4 Jazz/Big Bands 5 Shows & Soundtracks 5 Shows & Soundtracks 6 Drum Corps/Bands 6 Drum Corps/Bands 7 Country/Folk 7 Country/Folk 8 Pop/Rock 8 Pop/Rock 9 Instruments/Sound 9 Instruments/Sound 10 World/New Age 10 World/New Age 11 Adult Alternative 11 Adult Alternative 12 Learning To Play 12 Learning To Play 13 The Music Industry 13 The Music Industry 14 Drama/Religious 14 Drama/Religious 15 Rap/Hiphop/Techno 15 Rap/Hiphop/Techno 16 Opera 17 Upcoming Events 17 The Lobby Music Vendor Forum+ MUSICVEN CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Warner Bros. 2 Warner Bros. Files 10 CMC 10 CMC Files 16 Fan Clubs 16 Fan Club News 17 Feedback NAIC Investor Education Forum+ NAIC CIS Message Sections Available: Libraries Available: 1 Using This Forum 1 Forum Info/Help 2 About NAIC 2 About NAIC 3 Local Happenings 3 Local Happenings 4 Club Operations 4 Club Operations 5 NAIC CustomerServic 5 Talk to NAIC Office 6 Individual Stocks 6 Stock Reports 7 BI Stock to Study 7 Online Clubs 8 Computer Investing 8 Computer Investing 9 Community Square 9 Community Square 10 NAIC Methods 10 NAIC Methods 11 Misc Finance Topics 11 Misc Finance Topics 12 NAIC Shareware 12 Investor Shareware 13 SSG PLUS 13 SSG Data Files 14 Mac Investing 14 MAC Investing 16 PIONEERS O-L Navigator Support Forum NAVSUPPORT CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Forums 2 Forums 3 CompuServe Mail 3 CompuServe Mail 4 Manual Mode/Scripts 4 Manual Mode/Scripts 5 Session Parameters 5 Session Parameters 6 Navigator Tips 6 Navigator Tips 7 Suggestions 7 Suggestions 8 Problem Reports 8 Problem Reports 9 Hardware/Modems 9 Hardware/Modems 10 Navigator Faces 10 Face Files Help 11 Navigator Patches 11 Navigator Patches NCR/ATT Forum+ NCRATT CIS Message Sections Available: Libraries Available: 1 THE INFO SHOP 1 THE INFO SHOP 2 WINDOWS NT 2 WINDOWS NT 3 DESKTOP COMPUTING 3 DESKTOP COMPUTING Newton/PIE Forum+ NEWTON CIS Message Sections Available: Libraries Available: 0 New Uploads 0 Upload Here 1 Forum/Gen. Business 1 Help Files 2 Newton Interface 2 Hardware Reviews 3 Names & Dates 3 Software Reviews 4 Setting Prefs 4 PR/New Products 5 Newton/PIE<->Mac 5 Newton/PIE<->Mac 6 Newton/PIE<->PC 6 Newton/PIE<->PC 7 Newton/PIE<->Other 7 Newton/PIE<->Other 8 Newton Software 8 Newton Packages 9 Newton Peripherals 9 Newton Developers 10 Sharp Newtons 10 Miscellaneous 11 Community Square 11 SPOTLITE/PocketCall 12 Future Newtons 12 Sharp Newton Info 13 SPOTLITE/PocketCall 14 Newton Developers 15 Newton Technology NeXT Forum+ NEXTFORUM CIS Message Sections Available: Libraries Available: 1 The Corner Pub 1 Recreation 2 New to NeXTstep 2 NeXT/Misc Info 3 Connectivity 3 Connectivity 4 Hot Topics 4 Utilities 5 Applications 5 Applications 6 Intel Hardware 6 Hardware/Peripheral 7 Non-Intel Hardware 7 Programming 8 NS Programming 8 Sound 9 NeXT International 9 Graphics 16 The Classifieds 10 Demos 11 Publishing/DTP 12 Lore 13 NeXT Answers New Age Forum+ NEWAGE CIS Message Sections Available: Libraries Available: 1 General Info 1 About NEW AGE FORUM 2 Community Square 2 Programs/IBM Compat 3 Spiritual Growth 3 Programs/Mac 4 Men/Women/Family 4 Programs/Other 5 East. Philos./Yoga 5 Graphics and Art 6 Tarot & Oracles 6 Magazine Connection 7 Astrology 7 New Age Books 8 Esoteric Societies 8 New Age Sciences 9 New Age Sciences 9 New Age Health 10 Other Voices 10 Orig. Prose/Poetry 11 Books/Mags/Music 11 Psychic Abilities 12 Channeled Thoughts 12 Spiritual Growth 13 ESP/The Mind/Dreams 13 Tarot/Astrology 14 Course In Miracles 14 Esoteric Societies 15 Pagan/Wicca/Magick 15 UFOlogy 16 UFOlogy/Contacts 16 Wicca/Pagan/Shaman 17 Diet/Herbs/Health Novell A Forum+ NOVA CIS Message Sections Available: Libraries Available: 2 Async Communic'tns 3 IBM HostConnections 4 LAN/LAN Links 5 NetWare Macintosh 6 NetWare VMS 7 Portable NetWare 8 NW NFS - TCP/IP 9 LAN WorkPlace/Group 10 NW Support Encyclp 11 NMS/LSM/LZFW 12 AppNotes 13 UK Topics Novell B Forum+ NOVB CIS Message Sections Available: 1 Servers & Workstn 2 Backups 3 Printing 4 Hard Drives/Cntrl's 5 K-12 Networking 6 Product Information 8 Power Monitoring 9 Ethernet 10 Arcnet 11 Token Ring 12 Other LAN types 13 Cabling/Media 14 New Shells 15 Windows Novell C Forum+ NOVC CIS Message Sections Available: Libraries Available: 1 General Info/Misc 17 NetWare Users Int'l 2 Upgrades/Migration 3 Application/Utils 4 Btrieve/XQL/SQL 5 Email/MHS/Fax 6 P'gramming & N'Ware 7 NetWork Management 8 Suggestion Box 9 User Groups/Train'g 10 OS/2 Requester 11 VAR/Dealertalk 12 CNE's 13 Developers 14 CNEPA 15 The Lighter Side 17 NetWare Users Int'l Novell Client Forum+ NOVCLIENT CIS Message Sections Available: 1 IPX/ODI Issues 2 NETX Issues 3 VLM Issues 4 ODINSUP Issues 5 NetBios Issues 6 NetWare & Windows Novell Connectivity Forum+ NCONNECT CIS Message Sections Available: 1 Access Services 2 NACS 3 NW for SAA 4 AS/400 Connectivity 5 Host Printing 6 SNA Links 7 LAN/LAN Links 8 NetWare Macintosh 9 NetWare VMS 10 Portable NetWare 11 NW NFS-TCP/IP 12 Email/MHS/FAX 13 LANwrkplce/Group 14 Other Conn Issues Novell Desktop Systems Group+ DRFORUM CIS Message Sections Available: Libraries Available: 1 DRDOS/Applications 1 Provisional 2 DRDOS/Disk 14 NETWARE NT CLIENT 3 DRDOS/Memory 4 DRDOS/Utilities 5 Customer Service 6 Programming ?'s 7 Dataclub 8 NetWare Lite 9 Closed See Sect 8 14 NetWare NT Client Novell Dev Info Forum+ NDEVINFO CIS Message Sections Available: 1 General Business 2 Btrieve 3 NetWare SQL 4 NetWare Client SDK 5 NetWare Server SDK 6 Macintosh SDKs 7 Communication SDKs 9 Personal NW SDK 10 AppWare Found. SDK 11 Lan Workplace SDK 12 Telephony SDL 13 Visual AppBuilder Novell Dev Support Forum+ NDEVSUPPORT CIS Message Sections Available: Libraries Available: 1 General Business 2 Btrieve 3 NetWare SQL 4 Client SDK 5 Server SDK 6 Macintosh SDKs 7 Communication SDKs 8 To Be Assigned 9 Personal NW SDK Novell Hardware Forum+ NOVHW CIS Message Sections Available: 1 Power Monitoring 2 Token Ring 3 Ethernet 4 ARCnet 5 Backups 6 Cabling/Media Novell Information Forum+ NGENERAL CIS Message Sections Available: 1 Product Information 2 Suggestion Box 3 Application/Utils 4 User Groups/Train'g 5 CNE's 6 CNEPA 7 NSEPro 8 AppNotes 9 NASC Program 16 Other Information 17 The Lighter Side Novell Library Forum+ NOVLIB CIS Message Sections Available: Libraries Available: 1 LIB Questions Only! 1 Novell NEW Uploads 2 General Information 3 NetWare 2.X Specifc 4 NetWare 3.X Specifc 5 Client/Shell Drivrs 6 NetWare Utilities 7 Btrieve/XQL 8 Mac/NFS/MHS/NMS/LWP 9 Comunic'tns Product 10 NetWare Lite 11 Techinfo/IMSP's 12 NDSG/DRDOS 13 Novell AppWare 14 NetWare 4.X Novell Network Mngmt Forum+ NOVMAN CIS Message Sections Available: 1 Network Mngmnt 2 NetWare Mgmnt Sys 3 Lantern System Mgr 4 Lanalyzer for Win 5 NW for SAA Mngmnt Novell NetWare 2.X Forum+ NETW2X CIS Message Sections Available: 1 Printing 2 NetWare Utilities 3 Disk Drives/Cntrls 4 LAN Cards/Drivers 5 Closed (See Sect 4) 14 2.1x & Below/OS 15 Operating System Novell NetWare 3.X Forum+ NETW3X CIS Message Sections Available: 1 Printing 2 NetWare Utilities 3 Dsk Drvs/CDs/Cntrls 4 LAN Cards/Drivers 5 Upgrade/Migration 13 SFT III 14 NLM/OS/Console Util Novell Netware 4.X Forum+ NETW4X CIS Message Sections Available: Libraries Available: 1 Printing 2 NetWare Utilities 3 Dsk Drvs/CDs/Cntrls 4 LAN Cards/Drivers 5 Upgrade/Migration 6 ElectroText/Doc's 7 Directory Services 8 Closed See Sect 7 9 Closed See Sect 5 10 Closed See Sect 14 11 Closed See Sect 6 16 Closed GO NOVOS2 Novell OS/2 Forum+ NOVOS2 CIS Message Sections Available: 1 OS/2 Printing 2 Client/Server 3 OS/2 Requester 4 NSM [OS/2] 5 NW 4.x for OS/2 6 GUI Tools 7 WINOS2/DOS Novell User Library Forum+ NOVUSER CIS Message Sections Available: Libraries Available: 1 NOVUSER Lib Q&A's 1 New Uploads 2 Job Postings 2 Disk Drvs/Patches 3 Classified 3 LAN Drivers/Patches 4 Comm Drvs/Patches 5 Host/Unix Dvrs/Ptch 6 Printer Utilities 7 Network (Sys) Utils 8 Client WS Utils 9 Management Tools 10 Text Files/Help 11 Windows Utilities 12 Btrieve/Pgm Utils 13 Virus Detectors 14 General Utilities 17 Classifieds/Jobs Novell Vendor A Forum+ NVENA CIS Message Sections Available: Libraries Available: 1 Folio Corporation 1 Folio Corporation 2 BindView 2 BindView 3 Computer Tyme 3 Computer Tyme 4 Infinite Tech. 4 Infinite Tech. 5 Dell Computer Corp 5 Dell Computer Corp 6 AST Research 6 AST Research 7 Blue Lance 7 Blue Lance 8 Best Power 8 Best Power 9 Knozall Systems 9 Knozall 10 Notework 10 Notework 11 RoseWare 11 RoseWare 12 Multi-User DOS 12 Multi-User DOS 13 Tricord 13 Tricord 15 SynOptics 15 SynOptics Novell Vendor B Forum+ NVENB CIS Message Sections Available: Libraries Available: 1 Ontrack Data 1 Ontrack Data 2 NetWorth OS-9 Forum+ OS9 CIS Message Sections Available: Libraries Available: 1 General Interest 1 Reference Library 2 Tutorials 2 Tutorials 3 Languages 3 Languages 4 MIDI and Music 4 MIDI and Music 5 OS9 Users Group 5 OS9UG PubDom Lib 6 Applications 6 Applications 7 Telecommunications 7 Telecomm 8 BBS Systems/TSMon 8 BBS Systems/TSMON 9 Utilities 9 Utilities 10 OS9/6809 (CoCo) 10 OS9/6809 (CoCo) 11 OS9/6809 (Non-CoCo) 11 OS9/6809 12 OS9/68000 (OSK) 12 OS9/68000 (OSK) 14 misc/info/Soapbox 13 OS9 Vendors 15 Hot Topics 14 misc/info/Soapbox 15 Hot Topics Office Automation Vendr Forum+ OAFORUM CIS Message Sections Available: Libraries Available: 1 The Break Room 1 General Information 2 E.F. Haskell, Inc. 2 E.F. Haskell, Inc. 3 XP Systems 3 XP Systems 4 ZPAY Payroll 4 ZPAY Payroll 5 Dayo Software 5 Dayo Software 6 Advanced Support Gr 6 Advanced Support Gr 7 MicroBiz 7 MicroBiz 8 SCALA 8 SCALA 9 Franklin Quest 9 Franklin Quest 10 ANGOSS 10 ANGOSS 11 Open Systems 11 Open Systems 14 ZIPKEY zipcodes 14 ZIPKEY Zipcodes 15 Accounting 15 Accounting 16 Com/Fax/Phone 16 Com/Fax/Phone 17 Paperless Office 17 Paperless Office Oracle Support Forum+ ORACLE CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Mainframe 2 Mainframe 3 Minicomputer & UNIX 3 Minicomputer & UNIX 4 Desktop & Servers 4 Desktop & servers 5 RDBMS kernel & SQL 5 RDBMS kernel & SQL 6 Networking 6 Networking 7 Oracle Tools 7 Oracle Tools 8 Oracle FinMfgHR Aps 8 Oracle FinMfgHR Aps 9 3GL Interfaces 9 3GL Interfaces 10 CASE 10 CASE 11 3rd Party Products 11 3rd Party Products 12 Performance 12 Performance 13 User Group/Affinity 13 User Group/Affinity 14 Hot Topics 15 Classifieds 15 Classifieds Outdoors Forum+ OUTDOORFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General/Photography 2 Scouting 2 Scouting 3 Power Boating 3 Power Boating 4 Outdoor Photography 4 Outdoor Graphics 5 Fishing 5 Fishing 6 Hunting 6 Hunting 7 Cycling 7 Cycling 8 Birding 8 Birding 9 Canoe/Kayak/Raft 9 Canoe/Kayak/Raft 10 Camp/Hike/Walk 10 Camp/Hike/Walk 11 Snow Sports/Climb 11 Snow Sports/Climb 12 OWAA 12 OWAA 13 CIS/Computers 13 CIS/Computers 14 Firearms 14 Firearms 15 Gun Politics/SRA 15 Gun Politics/SRA 16 Trailer/4x4/RV 16 Trailer/4x4/RV 17 Naturism/Nudism 17 Naturism/Nudism PC Contact Forum+ PCCONTACT ZNT Message Sections Available: Libraries Available: 0 General Information 0 General/Forum Info. 1 Letters/Comments 1 Hot Tips/Secrets 2 Columns/Opinion 2 Templates/Macros 3 NEW! 3 Utilities/Misc. 4 Prime Time 4 Files by Month 5 Features 6 HELP 7 Consumer's Edge 8 Off The Record PC MagNet: After Hours Forum+ AFTERHOURS ZNT Message Sections Available: Libraries Available: 0 New Uploads [A] 1 General Information 1 General Info [A] 2 Science Fiction 2 Science Fiction [A] 3 Games 3 Games and Gadgets 5 After Hours 4 Family Matters 8 Creative Writing 5 History 10 Sports of All Sorts 6 Books/Publications 11 The Music Library 7 Film/TV/Video/Radio 12 Philosophers Corner 8 Travel 13 Politics 9 Pets and Animals 14 Science/Technology 10 Sports of All Sorts 11 The Environment 12 Notably Music 13 Politics [A] 14 Science/Technology 16 Special Events PC MagNet: Editorial Forum+ EDITORIAL ZNT Message Sections Available: Libraries Available: 0 New Uploads [E] 1 General Info [E] 1 General Info [E] 2 Features - Hardware 2 Features:H'ware [E] 3 Features - Software 3 Features:S'ware [E] 4 First Looks 4 First Looks [E] 5 Trends 5 Trends 6 Viewpoints-Dvorak 6 Views:Dvorak [E] 7 Viewpoints-Machrone 7 Views:Machrone [E] 8 Viewpoints-Seymour 8 Views:Seymour [E] 9 Special Guests [E] 9 Special Guests 10 Viewpoints-Howard 10 Views:Howard 11 Viewpoints-Raskin 11 Views:Raskin 12 Viewpoints-Miller 12 Views:Miller 13 Viewpoints-Dreyfuss 13 Views:Dreyfuss 14 Networking Edition 14 Networking Edition 15 Demos & PR 15 The Spike! [E] PC MagNet: Programming Forum+ PROGRAMMING ZNT Message Sections Available: Libraries Available: 0 New Uploads [P] 1 General Info [P] 1 General Info [P] 2 Utilities Code 2 Utilities Code 3 Power Programming 3 Power Programming 4 Languages 4 Languages 5 Lab Notes 5 Lab Notes 6 Environments 6 Environments 7 Toolkits 7 Toolkits 8 Member Uploads 8 Philosophy Of 9 PC Tech 9 PC Tech 10 The Bit Bucket PC MagNet: Utilities Forum+ UTILFORUM ZNT Message Sections Available: Libraries Available: 0 New Uploads [U] 1 General Info [U] 1 General Info [U] 2 PC Mag Utilities 2 PC Mag Utilities 3 Tutor 3 Tutor 4 User-to-User 4 User-to-User 5 Sol: Hardware 5 Sol: Hardware 6 Sol: Software 6 Sol: Software 7 Sol: Word Proc/DTP 7 Sol: Word Proc/DTP 8 Sol: Spreadsht/DBMS 8 Sol: Spreadsht/DBMS 9 Driver Alert 9 Sol: Networking 10 Sol: DOS, Win, OS/2 10 Sol: DOS, Win, OS/2 11 ZNT & CIS Nav Tips 11 ZNT & CIS Nav Tips 12 PC Mag Archives 13 PC Labs 13 PC Labs 14 Shareware 14 ASP Shareware Utils 16 Echo Off 15 Windows & OS/2 Utls 16 General Utils PC Magazine UK Forum+ PCMAGUK ZNT Message Sections Available: Libraries Available: 1 Reviews & Features 1 Reviews & Features 2 Talkback: Kewney 2 Productivity 3 Talkback: Jackson 3 Databases 4 Talkback: Malone 4 Utilities 5 Talkback: Sanders 5 PC Labs Online 6 Talkback: Henning 7 Talkback: Dvorak 8 ZEUS & ZiffNet 9 PC Labs Online PC Plug and Play Forum+ PLUGPLAY CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Plug and Play ISA 2 Plug and Play ISA 4 DeviceDriver Issues 4 DeviceDriver Issues 5 Hardware Issues 5 Hardware Issues 6 BIOS 6 BIOS 7 SCSI/IDE 7 SCSI/IDE 8 PCMCIA 8 PCMCIA 9 Mobile 9 Mobile 10 Certification/admin 10 Certification/admin 11 ISV Issues 11 ISV Issues PC Plus/PC Answers Forum+ PCPFORUM CIS Message Sections Available: Libraries Available: 1 Welcome New Users 1 New Uploads 2 General/New Uploads 2 Applications 3 PC PLUS Feedback 3 Utilities 4 PC PLUS SuperDisk 4 Programming 5 PC ANSWERS Feedback 5 Music/Midi 6 Help! 6 Communications 7 Programming 7 Windows 8 Shareware 8 SuperDisk 9 Communications 9 Graphics 10 Leisure 10 Games 11 Product Shopping 11 Magazine Articles 12 Classifieds PC Vendor A Forum+ PCVENA CIS Message Sections Available: Libraries Available: 1 ButtonWare 1 ButtonWare 2 Mansfield Software 2 Mansfield Software 3 Enable Software 3 Enable Software 4 Saber Software 4 Saber Software 6 Magee Enterprises 6 Magee Enterprises 7 Custom Technologies 7 Custom Technologies 8 Qualitas 8 Qualitas 9 Mustang Software 9 Mustang Software 10 Northgate 10 Northgate 11 Quercus Systems 11 Quercus Systems 12 Ctrlalt Associates 12 Ctrlalt Associates 13 Foresight Corp. 13 Foresight Corp. 14 PC-Kwik Corp. 14 PC-Kwik Corp. 15 DeScribe 15 DeScribe PC Vendor B Forum+ PCVENB CIS Message Sections Available: Libraries Available: 1 Powercore, Inc 1 Powercore, Inc 2 Primavera Systems 2 Primavera Systems 3 Korenthal Assocs. 3 Korenthal Assocs. 4 Personics Corp. 4 Personics Corp. 5 Quicksoft 5 Quicksoft 6 TurboPower Software 6 TurboPower Software 7 ChipSoft, Inc. 7 ChipSoft, Inc. 8 DacEasy 8 DacEasy 9 PRO-C Corporation 9 PRO-C Corporation 10 JP Software 10 JP Software 11 PDC Prolog 11 PDC Prolog 12 PowerBASIC 12 PowerBASIC 13 HyperWare/FHT 13 HyperWare/FHT 14 Advanced Gravis 14 Advanced Gravis 15 INMAGIC 15 INMAGIC 16 Greenleaf Software 16 Greenleaf Software PC Vendor C Forum+ PCVENC CIS Message Sections Available: Libraries Available: 1 Interactive Image 1 Interactive Image 2 Vericomp 2 Vericomp 3 NetFRAME Systems 3 NetFRAME Systems 4 Rhintek 4 Rhintek 5 Hooper Intl. 5 Hooper Intl. 6 Innovative Data 6 Innovative Data 7 Wordtech Systems 7 Wordtech Systems 8 Parsons Technology 8 Parsons Technology 10 Rupp Corporation 10 Rupp Corporation 11 PKWare 11 PKWare 12 M-USA 12 M-USA 14 Network General 14 Network General 15 Beyond, Inc 15 Beyond, Inc PC Vendor D Forum+ PCVEND CIS Message Sections Available: Libraries Available: 1 Above Software 1 Above Software 2 Legato Systems 2 Legato Systems 3 Brightwork Dev. 3 Brightwork Dev. 4 Tech III 4 TECH III 5 Micropolis Corp. 5 Micropolis Corp. 6 Cumulus Corp 6 Cumulus Corp 7 CSI 7 CSI 8 TIMESLIPS Corp. 8 TIMESLIPS Corp. 9 Hyperkinetix 9 Hyperkinetix 10 Magma Systems 10 Magma Systems 11 GammaLink 11 GammaLink 12 Procom Technology 12 Procom Technology 13 CTJ 13 CTJ 14 Pacific Data Prod. 14 Pacific Data Prod. 15 BLOC Publishing 15 BLOC Publishing PC Vendor E Forum+ PCVENE CIS Message Sections Available: Libraries Available: 1 TurboPower C++ 1 TurboPower C++ 2 XTree Company 2 XTree Company 3 Iomega Corp. 3 Iomega Corp. 4 Farallon Computing 4 Farallon Computing 5 Zeos 5 Zeos 6 SemWare 6 SemWare 8 American Power 8 American Power 9 Eiffel 9 Eiffel 11 American Cybernet 11 American Cybernet 12 AddStor, Inc. 12 AddStor, Inc. 14 DSI Software Sys 14 DSI Software Sys 15 Alpha Software 15 Alpha Software 16 Hyundai 16 Hyundai PC Vendor F Forum+ PCVENF CIS Message Sections Available: Libraries Available: 1 Acer America 1 Acer America 2 Storage Dimensions 2 Storage Dimensions 3 Pure Data, Ltd. 3 Pure Data, Ltd. 4 Hilgraeve 4 Hilgraeve 5 Willies Computer SW 5 Willies Computer SW 6 Universal Data Comm 6 Universal Data Comm 7 Funk Software 7 Funk Software 8 MIP Fund Accounting 8 MIP Fund Accounting 9 Command Software 9 Command Software 10 Peachtree Software 10 Peachtree Software 11 Dvorak Development 11 Dvorak Development 12 PCMCIA 12 PCMCIA 13 Infinite Tech. 13 Infinite Tech. 14 Avery Dennison 14 Avery Dennison 15 Faircom Corp. 15 Faircom Corp. 16 TRIUS 16 TRIUS PC Vendor G Forum+ PCVENG CIS Message Sections Available: Libraries Available: 1 PC Brand 1 PC Brand 2 Pinnacle Publishing 2 Pinnacle Publishing 3 Mitchell & Gauthier 3 Mitchell & Gauthier 4 SofNet 4 SofNet 5 Brown Bag Software 5 Brown Bag Software 6 Reach Software 6 Reach Software 7 Magic Software 7 Magic Software 8 Futurus Corporation 8 Futurus Corporation 9 Cheyenne Software 9 Cheyenne Software 10 IdentiTech 10 IdentiTech 11 Vertisoft 11 Vertisoft 12 SunDisk 12 SunDisk 13 Helix Software 13 Helix Software 14 Cogent Data Tech. 14 Cogent Data Tech. 15 Swan Technologies 15 Swan Technologies 16 Madge Networks Ltd. 16 Madge Networks Ltd. 17 ALR 17 ALR PC Vendor H Forum+ PCVENH CIS Message Sections Available: Libraries Available: 1 Object Design 1 Object Design 2 IQ Technologies 2 IQ Technologies 3 Lahey Computer Sys. 3 Lahey Computer Sys. 4 Reality Tech. 4 Reality Tech. 5 WATCOM 5 WATCOM 6 ReferencePoint 6 ReferencePoint 7 Micro Focus 7 Micro Focus 8 Micronetics Design 8 Micronetics Design 9 Xircom 9 Xircom 10 Strategic Mapping 10 Strategic Mapping 11 PCI SIG 11 PCI SIG 12 Landmark Research 12 Landmark Research 13 Performance Tech 13 Performance Tech 14 ALCOM 14 ALCOM 15 Datapoint 15 Datapoint 16 RTA ltd. 16 RTA ltd. PC Vendor I Forum+ PCVENI CIS Message Sections Available: Libraries Available: 1 Expert Choice 1 Expert Choice 2 Pocket Soft 2 Pocket Soft 4 Future Trends SW 4 Future Trends SW 5 Greenview Data 5 Greenview Data 6 Sytron Corporation 6 Sytron Corp 7 Allied Telesis 7 Allied Telesis 9 Kingston Technology 9 Kingston Technology 13 Norton-Lambert 13 Norton-Lambert 14 Sealevel Systems 14 Sealevel Systems PC World Forum+ PWOFORUM CIS Message Sections Available: Libraries Available: 2 Forum Help 2 Featured this Month 3 Ask Our Editors 3 Featured in 1993 4 Lotus Edition 4 Lotus Edition 5 Consumer Watch 5 Top Shareware 6 Shareware Help 6 Windows 7 Hardware 7 Windows Games 8 Software 8 Test Drives 9 Operating Systems 9 Multimedia 10 Multimedia 10 Essential Utilities 11 Lans 'n Wans 11 DOS Games 12 User Groups 12 Alternative OS's 13 File Requests 13 Magazine Indices 14 The Lounge 14 Comm. and BBS 15 Suggestion Box 15 Graphics 16 Real Prob./Solution 16 Word Processing 17 Issue Feedback 17 Demo Disks PC Week: Corp. Buyers' Forum+ PCWEEK ZNT Message Sections Available: Libraries Available: 1 General Information 1 General Help 2 Hardware Issues 2 Benchmark/Perform 3 Software Issues 3 Spencer's Attic 4 Networking 4 Buyer's Guides 5 Sys Software/Tools 5 Shoot-outs 6 Servers & Databases 8 Management 7 Operating Systems 10 Hot News 8 Management 9 Letters to Editors 10 Spencer F. Katt 11 Hot News! 12 PC Week Labs 13 SCADA 15 Sidebar PDP-11 Forum+ PDP11 CIS Message Sections Available: Libraries Available: 0 General 0 General 1 RT11 Sys Software 1 RT11 Sys Software 2 RT11 Applications 2 RT11 Applications 3 RSX Software 3 RSX Software 4 TSX Software 4 TSX Software 5 Unix/C 5 Unix/C 6 Terminal Programs 6 Terminal Programs 7 Hardware Hints 7 Hardware Hints 8 Pro-300 Series 8 Pro-300 Series 9 Other Op/Systems 9 Other Op/Systems 11 For Sale & Wanted 11 For Sale & Wanted 12 TSX-32 PR & Marketing Forum+ PRSIG CIS Message Sections Available: Libraries Available: 0 INTRODUCTIONS 0 INTRODUCTIONS 1 ON YOUR OWN 1 ON YOUR OWN 2 CREATIVE MATTERS 2 CREATIVE SPACE 3 DTP/PUBLICATIONS 3 DTP/PUBLICATIONS 4 THE SPIN DOCTORS 4 THE SPIN DOCTORS 5 MY TECH PR 5 MY TECH PR 6 ELECTRONIC SEMINARS 6 ELECTRONIC SEMINARS 7 MARKETING/AMA 7 MARKETING/AMA 8 IABC/PR BOOKSHELF 8 IABC/PR BOOKSHELF 9 ONLINE NEWSLETTERS 9 ONLINE NEWSLETTERS 10 INTERNATIONAL 10 INTELNET 12 PRL:JOBS ONLINE 12 PRL:JOBS ONLINE 13 ADVERTISING/D-M 13 ADVERTISING/D-M 14 RESEARCH 14 RESEARCH 15 PRSA/BUSINESS/EDUC 15 PRSA/BUSINESS/EDUC 17 MEDIA/CRISIS COMM 17 MEDIA/CRISIS COMM Pacific Vendor Forum+ PACVENDOR CIS Message Sections Available: Libraries Available: 1 Netcomm 1 Netcomm 2 Maestro 2 Maestro 3 Banksia 3 Banksia 4 SoundBlaster 4 SoundBlaster 5 Fujitsu Peripherals 5 Fujitsu Peripherals 6 Reckon Software 6 Reckon Software 7 WizardWorks 7 WizardWorks 8 Manaccom 8 Manaccom 9 NetworkWorld 9 NetworkWorld 10 Sealcorp 10 Sealcorp 11 FutureWave/Banyan 11 FutureWave/Banyan 13 SystemBuilder 13 SystemBuilder Packard Bell Forum+ PACKARDBELL CIS Message Sections Available: Libraries Available: 1 General Info 1 General Info 2 Technical Support 2 Mouse Drivers 3 Video Card Drivers 4 Hard Disk Utilities 5 Virus Scan/Clean 6 EMS Drivers 7 Shareware Utilities 8 Microsoft Windows 9 TSIB's 10 Setup Files & Info 11 Upload Library 12 Oak VGA drivers 13 Multimedia 14 Service Centers Palmtop Forum+ PALMTOP CIS Message Sections Available: Libraries Available: 1 Forum Business 1 General/Help Files 2 Poqet Computers 2 Poqet Computers 3 Sharp Wizard 3 Sharp Wizard 4 Casio B.O.S.S. 4 Casio B.O.S.S. 5 Traveling Software 5 Traveling Software 6 Databook 6 Databook 7 Psion Inc. 7 Psion Inc. 8 Sharp PC-3000 9 Sharp NEWTONs 9 Sharp NEWTONs 10 Casio Z-7000 PDA 10 CASIO Z-7000 PDA 11 Programming Tools 11 Other PDAs/Palmtops 12 Storage/File Utils. 12 Storage Devices 13 Communications 13 Modems/Peripherals 14 S'ware Applications 14 Software Applic. 15 News/Reviews/Shows 15 News/Reviews/Shows 17 Miscellaneous 17 Community Square Pen Technology Forum+ PENFORUM CIS Message Sections Available: Libraries Available: 1 Forum Business 1 General/Help Info 2 CIC 2 CIC 3 Slate Corp. 3 Slate Corp. 4 EO Corp. 5 PenRight! (GRiD) 5 PenRight! (GRiD) 6 GO Corp. 6 GO Corp. 7 PenWorld 7 PenWorld 8 PDA Developers 8 PDA Developers 13 New Product Ann. 9 Desktop Pen Systems 14 Utilities/Apps 11 TBA 15 Demo programs 12 Win4Pen (unoffl) 16 News/Reviews/Shows 13 Communications 17 Miscellaneous 14 Other Pen Hardware 15 Other Pen Software 16 News/Reviews/Shows 17 Community Square Pers.Comp.Mag Europe Forum+ PCMFORUM CIS Message Sections Available: Libraries Available: 1 Algemeen 1 Algemeen 2 Hardware 2 Redactie PCM 3 Software 3 PCM Praktijk 4 Redactie PCM 4 Demo's 5 PCM Praktijk 5 Shareware 6 Pret en plezier Pets/Animal Forum+ PETS CIS Message Sections Available: Libraries Available: 1 PETS Forum Info 1 PETS Forum Info 3 Dogs' World 2 Veterinary 4 Cat's Meow 3 Dog Library 5 Caged Birds 4 Cat Library 6 Reptiles/Exotic 5 Caged Bird Library 7 Ask-A-Vet 6 Reptiles/Exotic 8 Horse Keeping 7 Software/Programs 9 Cat Breeders World 8 Horse Library 10 The Support Group 9 Pet Products 11 Small Mammals 10 Support Library 12 Horse Training 11 Small Mammals 13 The Watering Hole 12 Graphics Library 14 Issues/News/Laws 13 Community Library 15 Livestock 14 News/Issues/Laws 16 NAIA 15 Livestock Library 16 NAIA Library Photography Forum+ PHOTOFORUM CIS Message Sections Available: Libraries Available: 1 Forum Help/Uploads! 1 General Forum/Help 2 Photo News & Issues 2 Cameras & Lenses 3 35mm Cameras 3 Tips/Amateur & Pro 4 Medium/Large Format 4 Flash/Tripods/Etc 5 Kodak's Photo CD 5 Digital Imaging 6 Tripod/Flash/Gear 6 GIF/People/Kids 7 Shooting Techniques 7 GIF/Nature/Wildlife 8 Darkroom Tools 8 GIF/Manmade Things 9 COLOR Process/Print 9 GIF/The Human Form 10 B&W Process/Print 10 B&W Film/Process 11 Misc Photo/Location 11 Color Film/Process 12 Business & Stock 12 Business/Stock 14 Digital Imaging 13 Darkroom/Printing 15 PHOTO Swap Meet 14 Miscellaneous 16 About Photo <-NOT! 15 Utilities/GIF/ARC 16 Photo Software Play-By-Mail Games Forum+ PBMGAMES CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 SF Games/Open-End 2 SF Games/Open-End 3 SF Games/Closed-End 3 SF Games/Closed-End 4 Role-Playing Games 4 Role-Playing Games 5 Fantasy Games 5 Fantasy Games 6 Other PBM Games 6 Other PBM Games 7 Diplomacy/Games 7 Diplomacy/Games 8 Diplomacy/War Room 8 Diplomacy/War Room 9 Rail Games 9 Rail Games 10 Board/Card Games 10 Board/Card Games 11 Board Wargames 11 Board Wargames 12 Miniatures 12 Miniatures 14 PBM Magazines 14 PBM Magazines 15 PBM Vendors 15 PBM Vendors Political Debate Forum+ POLITICS CIS Message Sections Available: Libraries Available: 1 We the People 1 We the People 2 Republican Debate 2 Republican Debate 3 Democratic Debate 3 Democratic Debate 4 Health Care 4 Health Care 5 UWSA Debate 5 UWSA Debate 6 League/Women Voters 6 League/Women Voters 7 Defense/Peace 7 Defense/Peace 8 Conspiracy Theories 8 Conspiracy Theories 9 Economy/Trade/Budgt 9 Economy/Trade/Budgt 10 Individual Liberty 10 Individual Liberty 11 Libertarian Debate 11 Libertarian Debate 12 Empower America 12 Empower America 13 Education 13 Education 14 Common Cause 14 Common Cause 15 Federal Courts/Law 15 Federal Courts/Law 16 The Congress 16 The Congress 17 Coventry 17 Coventry Portable Programming Forum+ CODEPORT CIS Message Sections Available: Libraries Available: 1 Getting Started 1 Forum Help & Info. 2 Modula-2 2 Modula-2 3 Modula-3 & Oberon 3 Modula-3 & Oberon 4 Pascal 4 Pascal 5 ADA 5 ADA 7 APL 7 APL 8 IBM Specific 8 IBM Specific 9 C Language 9 C Language 10 OOP Study Group 10 OOP Study Group 11 ISO Modula-2 11 ISO Modula-2 12 Renaissance Designr 12 Renaissance Designr 13 - 13 - 14 The Back Porch 14 Everything Else Powersoft Forum+ POWERSOFT CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 PowerBuilder 2 PowerBuilder 3 PowerMaker 3 PowerMaker 4 PowerViewer 4 PowerViewer 5 Customer Services 5 Customer Services 6 RDBMS & SQL 6 RDBMS & SQL 7 3rd Party Products 7 3rd Party Products 8 User Groups 8 User Groups Practical Peripherals Forum+ PPIFORUM CIS Message Sections Available: Libraries Available: 1 General Info & Help 1 General Info & Help 2 Low-Speed Modems 2 Communications 3 High-Speed Modems 3 General Utilities 4 Pocket Modems 4 Print Buffer Files 5 FAX Modems 5 Learning Center 6 Non-IBM Comm Q&A 6 Product Info 7 Printer Buffers Q&A 8 Town Square Practice Forum (FREE) PRACTICE CIS Message Sections Available: Libraries Available: 1 General Information 1 Forum Help & Info 2 Composing Messages 2 Forum Scripts/Pgms 3 Reading Messages 3 New Library Info 4 Using the Libraries 5 How to Conference 6 Using Mem Directory 7 User Options Menu 8 UST/SEND/WHO/ULOG 9 EDIT/LINEDIT Q & A 10 Other Forum Feature 11 My "TEST" Message 12 International 13 Referrals 14 New Messages SW Prentice-Hall Forum+ PHCP CIS Message Sections Available: Libraries Available: 1 General Section 1 General Library 2 Que-Word Proc+DTP 2 Que-Word Proc+DTP 3 Que-Database+SprdSH 3 Que-DataBase+SprdSh 4 Que-OpSys+Net+CAD 4 Que-OpSys+Net+CAD 5 Que-Programming 5 Que-Programming 6 Que-Grphcs+Util+MAC 6 Que-Grphcs+Util+MAC 7 Sams-ProgLang+DataB 7 Sams-ProgLang+DataB 8 Sams-Op Sys+Network 8 Sams-Op Sys+Network 9 Sams-New Tech+Other 9 Sams-New Tech+Other 10 NRP-CAD+Graphics 10 NRP-CAD+Graphics 11 NRP-Net+OpSys+Other 11 NRP-NET+OpSys+Other 12 NRP-WIN+Databases 12 NRP-WIN+Databases 13 Hayden B & Adobe P 13 Hayden B & Adobe P 14 Alpha Books 14 Alpha Books 15 Brady Publishing 15 Brady Publishing 16 Que Software 16 Que Software 17 Paramount Intractve 17 Paramount Intractve Prisma Deutschland Forum+ PRISMA CIS Message Sections Available: Libraries Available: 1 Sonstiges 1 Sonstiges 2 Neue Uploads 2 Neue Uploads 3 Mac Claris Support 3 Mac Claris Support 4 Mac Client/Server 4 Mac Client/Server 5 Mac Office Software 5 Mac Office Software 6 Mac Publishing 6 Mac Publishing 7 Mac Netzwerke N&C 7 Mac Netzwerke N&C 8 Mac Hardware 8 Mac Hardware Public Brand Software AppForum+PBSAPPS ZNT Message Sections Available: Libraries Available: 0 New Uploads 1 Hot Off The Presses 1 General Info 2 Top Ten Apps 2 Find A Program 3 DOS Utilities 3 Ask Public Brand 4 Windows Utilities 4 ASP Discussions 5 Desktop Tools 5 Author Support 6 DOS Applications 6 The Blank Disk 7 Window Applications 7 Shareware Seminar 8 Graphics 9 Business/Finance 10 Vertical Markets 11 OS/2 12 Communication 17 PBS Information Public Brand Software Arcade+ PBSARCADE ZNT Message Sections Available: Libraries Available: 0 New Uploads 1 Hot Off the Presses 1 General Information 2 Top Ten Entertain 2 Find A Program 3 DOS Games 3 Ask Public Brand 4 Windows Games 4 ASP Discussions 5 Home/Hobby 5 Author Support 6 Education 10 The Blank Disk 7 Data 8 Addins/Tools 9 Engineering/Math 10 Programming 17 PBS Information Quarterdeck Support Forum+ QUARTERDECK CIS Message Sections Available: Libraries Available: 1 Product Information 1 New Uploads 2 Memory Management 2 Technical Notes 3 DESQview 3 Patches/Programs 4 DESQview/X 4 User Submissions 5 Beginner's Qorner 5 Graphic Images 6 The PoopDEQ 6 DV/X & X Programs 7 Suggestion Box 8 Customer Service 9 API/Programming Quick Pictures Forum+ QPICS CIS Message Sections Available: Libraries Available: 1 New Images 1 New Images 2 General Discussion 2 Last Month's Images 3 Hall of Fame 3 Hall of Fame 4 Cars-Boats-Planes 4 Cars-Boats-Planes 5 Missing Children 5 Missing Children 6 Animal Kingdom 6 Animal Kingdom 7 World of Nature 7 World of Nature 8 Fantasy & Sci-Fi 8 Fantasy & Sci-Fi 9 Cartoons & Comics 9 Cartoons & Comics 10 DTP & Clipart 10 DTP & Clipart 11 Landmarks 11 Landmarks 12 Logos-Promos-Maps 12 Logos-Promos-Maps 13 Potpourri 13 Potpourri 14 People & Portraits 14 People & Portraits 15 Plain Brown Wrapper 15 Plain Brown Wrapper 16 Text, ANSI, NAPLPS 16 Text, ANSI, NAPLPS 17 RIP Art Studio 17 RIP Art Studio Religion Forum+ RELIGION CIS Message Sections Available: Libraries Available: 1 General Topics 1 General Topics 2 Christianity 2 Christianity 3 Judaism 3 Judaism 4 Eastern Religions 4 Eastern Religions 5 Islam 5 Islam 6 Interfaith Dialog 6 Interfaith Dialog 7 Limbo 7 Limbo 8 Pagan, Occult 8 Pagan, Occult 9 Scholarship 9 Scholarship 10 Religion & Science 10 Religion & Science 11 Catholic & Orthodox 11 Catholic & Orthodox 12 Rel, World Affairs 12 Rel, World Affairs 13 Latter-Day Saints 13 Latter-Day Saints 14 Free Thought 14 Free Thought 15 Ethics & Debates 15 Ethics & Debates 16 Baha'i 16 Baha'i 17 Youth Line 17 Youth Line Reuter News Pictures Forum+ NEWSPIX CIS Libraries Available: 2 United States GIFs 3 World GIFs 4 Canada GIFs 5 Washington DC GIFs 6 Sports GIFs 7 Bettmann GIFs 8 United States JPEGs 9 World JPEGs 10 Canada JPEGs 11 Washington DC JPEGs 12 Sports JPEGs 13 Bettmann JPEGs 14 Utility Programs Revelation Tech Forum+ REVELATION CIS Message Sections Available: Libraries Available: 1 New Users 1 Open-Library 2 Hot Topics 2 Sysop Common Area 3 AREV R/Basic 3 Update\Maint. Rel 4 AREV Design 4 Press Releases 7 Networks/Bonds/OS 5 Tech. Bulletins 8 Upgrade Issues 6 Window (Arev) 9 RevTI Direct 7 Reporting (Arev) 10 International Dev 8 Misc. Util (Arev) 11 MVA / Migration 9 Misc. Op. System 12 Revelation G 10 C \ Assembly 13 Person to Person 11 Revelation G2B 12 Developer's Area RockNet Forum+ ROCKNET CIS Message Sections Available: Libraries Available: 0 General/Misc. 0 General Misc 1 Rock Music 1 Rock Music 2 Rock Radio 2 Rock Radio 3 Reviews/LK 3 Reviews 4 Q&A/Help 4 Q&A/Help 5 Rock Film & Video 5 Rock Film & Video 6 RockLetters/TATU 6 RockLetters 7 The Dead 7 The Dead 8 Heavy Metal 8 Heavy Metal 9 Vintage Rock 9 Old Wave 10 RaveNet! 10 New Music 11 New Music 11 Compact Discs 12 Village Green 12 Graphics/Programs 13 Racer Records 13 Racer Records Role-Playing Games Forum+ RPGAMES CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 AD&D 2 AD&D 3 Fantasy 3 Fantasy 4 SF/Near Future 4 SF/Near Future 5 SF/Far Future 5 SF/Far Future 6 Heroes 6 Heroes 7 Horror/Occult 7 Horror/Occult 8 Other RPGs 8 Other RPGs 9 Cross-Genre RPGs 9 Cross-Genre RPGs 10 GameMastering 10 GameMastering 11 Playing/Recruitment 11 Playing/Recruitment 12 RPG Publishers 12 RPG Publishers 13 Fiction & RPGs 13 Fiction & RPGs 14 The Crossroads 14 The Crossroads Rotarians Online Forum+ ROTARY CIS Message Sections Available: Libraries Available: 1 General Interest 1 General Interest 2 What's Happening 3 ICUFR at Large 3 ICUFR at Large 4 Special Projects 4 Special Projects 5 Rotary at Large 5 Rotary at Large 6 Club Service 6 Club Service 7 Vocational Service 7 Vocational Service 8 Community Service 8 Community Service 9 Int'l Service 9 Int'l Service 10 Rotary Foundation 10 Rotary Foundation 11 Computers & Rotary 11 Computers & Rotary 12 Rotary Graphics 12 Soapbox/Hot Topic 13 Friends and Fun Safetynet Forum+ SAFETY CIS Message Sections Available: Libraries Available: 1 GENERAL INTEREST 0 GIF/GRAPHICS 2 ASK AN EXPERT 1 GENERAL INTEREST 3 SAFETY 2 ASK AN EXPERT 4 SYSTEM SAFETY 3 SAFETY 5 TRANSP. SAFETY 4 SYSTEM SAFETY 6 FIRE 5 TRANSP. SAFETY 7 EMS 6 FIRE 8 POLICE CHATTER 7 EMS 9 POLICE BUSINESS 8 POLICE CHATTER 11 SECURITY INDUSTRY 9 POLICE BUSINESS 12 ASSOCIATIONS 11 PRIVATE SECURITY 13 COMPUTER APPS/SECUR 12 ASSOCIATIONS 14 AIHA/ACGIH 13 COMPUTER APPLICAT. 15 INDUST. HYGIENE 14 AIHA/ACGIH 16 CONSTRUCTION H & S 15 IND. HYGIENE 17 NON-BUSINESS 16 CONSTRUCTION H&S 17 NON-BUSINESS Sailing Forum+ SAILING CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Seamanship & Safety 2 Seamanship & Safety 3 Navigation Station 3 Navigation Station 4 Cruising Grounds 4 Cruising Grounds 5 Racing & Regattas 5 Racing & Regattas 6 Outfitting & Gear 6 Outfitting & Gear 7 Monohulls 7 Monohulls 8 Multihulls 8 Multihulls 9 Windsurfing 9 Windsurfing 10 BOC Oceanwatch 10 BOC Oceanwatch 11 America's Cup 11 America's Cup 12 US SAILING 12 US Sailing (USYRU) 13 Blue Water Records 13 Blue Water Records 14 Living Aboard 14 Living Aboard 15 Mariner's Lounge 15 Ship's Store 17 Whitbread Race 17 Whitbread Race Santa Cruz Operation Forum+ SCOFORUM CIS Message Sections Available: Libraries Available: 1 General 0 Games 2 SCO Open Desktop 1 General 3 SCO UNIX Systems 2 SCO Open Desktop 4 SCO XENIX Systems 3 SCO UNIX Systems 5 SCO TCP/IP 4 SCO XENIX Systems 6 SCO NFS 5 SCO TCP/IP 7 SCO MPX 6 SCO NFS 8 LAN Mgr for UNIX 7 SCO MPX 9 SCO Merge 8 Lan Mgr for UNIX 10 SCO Xsight 9 SCO Merge 11 MultiView Desktop 10 SCO Xsight 12 Development Systems 11 MultiView Desktop 13 Applications 12 Development Systems 14 IT 15 sosco Science/Math Education Forum+ SCIENCE CIS Message Sections Available: Libraries Available: 0 Student Area 0 Student Area 1 Voyage of The Mimi 1 Voyage of The Mimi 2 Physics 2 Physics 3 Chemistry 3 Chemistry 4 Biology 4 Biology 5 Mathematics 5 Mathematics 6 Commodore Science 6 Commodore Science 7 Apple Science 7 Apple Science 8 Tandy/IBM Science 8 Tandy/IBM Science 9 Teachers Only Area 9 Teachers Only Area 10 SPECULATIVE SCIENCE 10 SPECULATIVE SCIENCE 11 General Science 11 General Messages 12 Geology 12 Geology/Earth Sci 13 SYSOP ONLY 13 SYSOPS ONLY 15 New Uploads 15 New Uploads 16 The Cosmos 16 The Cosmos ScienceFiction &Fantasy Forum+ SCI-FI CIS Message Sections Available: Libraries Available: 1 General CIS Info 1 General Forum Info 2 Star Trek 2 Star Trek 3 SF Literature 3 SF Literature 4 Fantasy Literature 4 Fantasy Literature 5 Publishers' Corner 5 Publishers' Corner 6 Science Fact 6 Science Fact 7 The Con Suite 7 ConSuite/PicGallery 8 McCaffrey's Pern-TM 8 McCaffrey's Pern/TM 9 SF/Fantasy Film 9 SF/Fantasy Film 10 SF/Fantasy TV 10 SF/Fantasy TV 11 British Media SF 11 British Media SF 13 Soc. Creat. Anach. 12 CO Transcripts 14 Writing SF/Fantasy 13 Soc. Creat. Anach. 15 Writing Workshop 14 Fiction/Working Mss 16 Conventions/Fandom 15 Writing Workshop 16 Conventions/Fandom Scuba Forum+ DIVING CIS Message Sections Available: Libraries Available: 0 Non Diving and Help 0 NEW UPLOADS GO HERE 1 General Scuba 1 General Scuba 2 U.S.Dive Sites 2 U.S.Dive Sites 3 Non-U.S.Diving 3 Non U.S.Diving 4 Manufacturers\Mags 4 Manufacturers\Mags 5 Scuba Equipment 5 SCUBA Equipment 6 Cave\Wreck\Cavern 6 Cave\Wreck\Cavern 7 U.W. Photo & Video 7 U.W. Photo & Video 8 Agencies\Education 8 Agencies\Education 9 Careers\Commercial 9 Careers\Commercial 10 Events & Clubs 10 Events & Clubs 11 Diving Medicine 11 DAN/Diving Medicine 12 Technical Diving 12 Technical Diving 13 Snorkeling 13 Snorkeling 14 "I Need A Buddy..." 14 Pics & Graphics 15 Equipment Mart 15 Software! 16 Access Requested 16 Experiences\Stories Seniors Forum+ SENIORS CIS Message Sections Available: Libraries Available: 1 General Help & Info 1 General Help & Info 2 Retiring & Soc Sec 2 Retiring & Soc Sec 3 Community Lounge 3 Community Lounge 4 Memories/Old & New 4 Memories/Old & New 5 Opinions 5 Opinions 6 Health/Medicare 6 Health/Medicare 7 Government & Laws 7 Government & Laws 8 Eldercare 8 Eldercare 9 Going and Doing 9 Going and Doing 10 GIF/Graphics/Images 10 GIF/Graphics/Images 11 Grieving Loved Ones 11 Grieving Loved Ones 12 Computer/SW Issues 12 Computer/SW Issues 13 Amusements & Games 13 Amusements & Games 14 Corporate Retirees 15 For Our "Boomers" 16 Hobbies 17 "Grandparenting" ShowBiz Forum+ SHOWBIZ CIS Message Sections Available: Libraries Available: 1 Forum Information 1 Forum Information 2 New/Recent Films 2 New/Recent Films 3 Older/Classic Films 3 Older/Classic Films 4 Television 4 Television 5 Celebrities 5 Celebrities 6 Showbizness 6 Hollywood Online 7 The Green Room 7 The Green Room 8 Ask Roger Ebert 8 B/W GIF Photos 9 Soap Operas 9 Color GIF Photos 10 Music/Radio 10 Radio/Music 11 Theater/Stage 11 Theater/Stage 12 TV/Film Production 12 TV/Film Production 13 Comedy 13 Comedy 14 Showbiz Software 14 Showbiz Software 15 Screenwriting 15 Screenwriting 16 Trivia Q&As 16 Trivia Q&As Siemens Auomatisierungs Forum+ AUTFORUM CIS Message Sections Available: Libraries Available: 1 Allgem. / General 1 Neue Dat./New files 2 SIMATIC 2 Allgemein / General 3 IndustriePC 3 SIMATIC 4 Ausr.Sondermasch. 4 IndustriePC 5 Dokumentation 5 Ausr.Sondermasch. 6 Training/CBT 6 Dokumentation 7 COROS 7 Training / CBT 8 SINEC 8 COROS 9 SINEC Sight & Sound Forum+ SSFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 New Uploads 2 Animation 2 Sight+Sound Files 3 Graphics 3 Graphics Storeroom 4 Sampling 4 Sound Clips Library 5 MIDI 5 MIDI Song Library 6 Amiga/Atari 6 Amiga/Atari Files 7 Macintosh 7 Macintosh Files 8 IBM/MS-DOS 8 IBM/MS-DOS Files 9 Sound Cards 9 Sound Card Library 16 Programmer's Den 16 Programmer's Stuff Software Publisher Assn Forum+ SPAFORUM CIS Message Sections Available: Libraries Available: 1 Ask SPA 1 Ask SPA 2 Hot Topics 2 Hot Topics 3 SPAudit 3 SPAudit 4 Business Section 4 Business Section 5 Consumer Section 5 Consumer Section 6 Education Section 6 Education Section 7 Workgroup SIG 7 Workgroup SIG 8 Miscellany 8 Miscellany 9 PR SIG 9 PR SIG 10 SPA Europe 10 SPA Europe 11 EDSIG 11 EDSIG Software Publishing Forum+ SPCFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Professional File 2 Professional File 3 Professional Write 3 Professional Write 5 Pro. Write PLUS 5 Pro. Write PLUS 6 Harvard Proj.Mgr.3 6 Harvard Proj.Mgr.3 7 Harvard Graphics 7 Harvard Graphics 8 HG Windows 8 HG Windows 9 Harvard Draw 9 Harvard Draw 10 International 10 International 11 Harvard GeoGraphics 11 Harvard GeoGraphics 12 OfficeWriter 12 OfficeWriter 14 HG Advisor 14 HG Advisor 16 Superbase 16 Superbase Space/Astronomy Forum+ SPACEFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Science/Technology 2 Vehicles/Satellites 3 Rockets/Propulsion 3 Science/Technology 4 Earth Satellites 4 Issues and Politics 5 Space Shuttle 5 Flight Operations 6 Space Station 6 Space History 7 Planetary Probes 7 Extraterrestrials? 8 Humans Beyond LEO 8 The Future 9 International Prgms 9 Software 10 Graphics/Animation 10 STS MISSION GIFS 11 Aeronautics 11 VEHICLE/SAT GIFS 12 Issues and Politics 12 SPACE HISTORY GIFS 13 Extraterrestrials 13 SOLAR SYSTEM GIFS 14 Science Fiction 14 DEEP SKY ASTRO GIFS 15 News/Current Events 15 MISCELLANEOUS GIFS 16 Audio & Animation 17 Recent Uploads Spinnaker Software Forum+ SPINNAKER CIS Message Sections Available: Libraries Available: 1 General 1 General 2 Spinnaker PLUS 2 Spinnaker PLUS 3 PFS:First Choice 3 PFS:First Choice 4 PFS:First Publisher 4 PFS:First Publisher 5 Eight-in-One 5 Eight-in-One 6 PFS: apps 6 PFS: apps 7 PFS:Resume Pro 7 PFS:Resume Pro 8 PFS:Publisher 8 PFS:Publisher 9 PFS: apps 9 PFS: apps 10 EasyWorking DOS/Win 10 EasyWorking DOS/Win 11 PFS:WindowWorks 11 PFS:WindowWorks 14 Calendar Creator 14 Calendar Creator 15 Address Book Plus 15 Address Book Plus 16 Labels Unlimited 16 Labels Unlimited 17 Express Publisher 17 Express Publisher Sports Forum+ FANS CIS Message Sections Available: Libraries Available: 1 Forum Business 1 Forum Business 2 Football 2 Football 3 Basketball 3 Basketball 4 Hockey 4 Hockey 5 Other Sports 5 Other Sports 6 Baseball 6 Baseball 7 Ring Things 7 Ring Things 8 Sport of Kings 8 Sports of Kings 9 Fantasy Sports Info 9 Fantasy Sports 10 FBB Information 10 FBB Statistics 11 Fantasy BB Talk 11 Fantasy Baseball 12 FBB AL Transactions 12 FBB AL Info 13 FBB NL Transactions 13 FBB NL Info 14 Golf/Tennis/Soccer 15 Fantasy Football 15 HTH Fantasy FB Info 16 FFB Transactions 16 HTH Transactions Sports Simulation Forum+ SPRTSIMS CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 Baseball 2 Baseball 3 Football 3 Football 4 Basketball 4 Basketball 5 Golf 5 Golf 6 Motorsports 6 Motorsports 7 Hockey 7 Hockey 8 Boxing/Wrestling 8 Boxing/Wrestling 10 Other Sports Sims 10 Other Sports Sims 11 Baseball Leagues 11 Baseball Leagues 12 Football Leagues 12 Football Leagues 13 Golf Tours 13 Golf Tours 14 Racing Circuits 14 Racing Circuits 15 Hockey Leagues 15 Hockey Leagues 16 Independent Leagues 16 Independent Leagues Stac Electronics Forum+ STACKER CIS Message Sections Available: Libraries Available: 1 Non-Technical 1 Upload 2 Stacker 1 and 2 2 Product Information 3 Stacker 3 Win/DOS 3 Technical Notes 4 Stacker 3.1 4 Utilities 5 OS/2 5 OS/2 6 Macintosh 6 Macintosh 7 Developers Tool Kit 7 Developers Tool Kit 8 DOS Batch Files Standard Microsystem Forum+ SMC CIS Message Sections Available: Libraries Available: 0 General Information 0 News/Product Info. 1 Suggestion Box 1 Misc. Utilities 2 Arcnet 2 Arcnet 3 Ethernet Elite 3 Ethernet Elite 4 Ethernet 30XX 4 Ethernet 30XX 5 Token Ring Elite 5 Token Ring Elite 6 Network Management Standards Forum+ STDFRM EET Message Sections Available: Libraries Available: 1 Forum Help & News 1 Forum Help & News 2 Parallel Bus Stds 2 Parallel Bus Stds 3 PREPtalk 3 PREPtalk 4 Known Good Die 4 Known Good Die 6 ISO9000 6 ISO9000 7 Fiber Optic Ntwrk 7 Fiber Optic Ntwrk 8 Other Standards 8 Other Standards 11 Take Five 13 Other Quality Stds 13 Other Quality Stds Students' Forum+ STUFO CIS Message Sections Available: Libraries Available: 1 General Interest 1 General Interest 2 Grade/Middle School 2 Grade/Middle School 3 High School 3 High School 4 College/University 4 College/University 5 Grad/Professional 5 Grad/Professional 6 Business/Careers 6 Business/Careers 7 Arts/Music/Drama 7 Arts/Music/Drama 8 Computers 8 Computers 9 English/Literature 9 English/Literature 10 History/Geography 10 History/Geography 11 Languages/Cultures 11 Languages/Cultures 12 Math/Science/Tech 12 Math/Science/Tech 13 Psych/Sociology 13 Psych/Sociology 14 Activities/Debate 14 Activities/Debate 15 Survival Center 15 Survival Center 16 Global Village 16 Global Village 17 Student Lounge 17 Student Lounge Sun Select Forum+ SUNSELECT CIS Message Sections Available: Libraries Available: 1 About SunSelect 1 In The News! 2 PC-NFS 2 Product Information 3 SelectMail 3 Q & A PC-NFS, SunPC 4 PC-NFS Prgm Toolkit 4 Q & A TOPS 5 Advanced Telnet 5 PC-NFS 6 SunPC 6 SelectMail 7 NetWare SunLink 7 PC-NFS Prgm Toolkit 8 NetPrint Sun 8 Advanced Telnet 9 PenTops/PenCentral 9 Sun PC 10 Mac/DOS/SunTOPS 10 NetWare SunLink 11 PWI 11 NetPrint Sun 17 Sun User-to-User 12 PenTops/PenCentral 13 Mac/DOS/SunTOPS 14 PWI Symantec AntiVirus Forum+ SYMVIRUS CIS Message Sections Available: Libraries Available: 1 Customer Service 1 Upgrade Info & PR 2 SAM AntiVirus - MAC 2 SAM AntiVirus - MAC 3 Norton AntiVirus PC 3 Norton AntiVirus 4 NAV Scan Program 4 NAV Scan Program 5 NOVI 5 NOVI 6 Certus 6 Certus 7 Virus Discussions 7 Virus Discussions 16 Live Virus Uploads Symantec Applications Forum+ SYMAPPS CIS Message Sections Available: Libraries Available: 1 Customer Service 1 Upgrade & PR Info 2 Q&A Write & data 2 Q&A Write & Data 3 MORE 3 MORE 4 Project Management 4 Project Management 5 GrandView 5 GrandView 6 GreatWorks 6 GreatWorks 7 JustWrite 7 JustWrite 8 ACT! Products 8 ACT! Products Symantec Development Forum+ SYMDEVTOOL CIS Message Sections Available: Libraries Available: 1 Customer Service 1 Upgrade Info & PR 2 Think C 2 Think C 3 Think Pascal 3 Think Pascal 4 TCL & OOP 4 TCL & OOP 5 Zortech C++ DOS 5 Zortech C++ DOS 6 Zortech C++ WinOS2 6 Zortech C++ WinOS2 7 Multiscope 7 Multiscope 8 Bedrock discussion 8 Bedrock 9 Actor, WRT, & OGL 9 Actor, WRT, & OGL 10 Think Reference 10 Think Reference 11 Symantec C++MAC/MPW 11 Symantec C++MAC/MPW 12 Symantec C++ PRO 12 Symantec C++ PRO Symantec/Norton Utility Forum+ SYMUTIL CIS Message Sections Available: Libraries Available: 1 Customer Service 1 Upgrade & PR Info 2 Desktop for DOS 2 Desktop for DOS 3 Desktop for Windows 3 Desktop for Windows 5 Backup for DOS 5 Backup for DOS 6 Backup for Windows 6 Backup for Windows 7 Commander & Editor 7 Commander & Editor 8 Commander OS/2 8 Commander for OS/2 9 Symantec Util. MAC 9 Symantec Util. MAC 10 Norton Util. MAC 10 Norton Util. MAC 11 Norton Util. DOS 11 Norton Util. DOS 12 EssentialsPowerbook 12 EssentialsPowerbook 13 pcANYWHERE DOS 13 pcANYWHERE DOS 14 pcANYWHERE Windows 14 pcANYWHERE Windows 15 Norton Speedrive 15 Norton Speedrive TAPCIS Forum+ TAPCIS CIS Message Sections Available: Libraries Available: 1 TAPCIS Q & A 1 TAPCIS (R) 2 Scripts and Tools 2 Scripts and Tools 3 Modems/HW/OS 3 Modem/HW/OS 4 Problem reports 4 Problem reports 5 Suggestion box 5 Suggestions 6 International 6 International 7 The TAProom 7 The TAProom 8 Section 8 16 TAPNEWS/Fact File 16 TAPNews and Notices 17 Dixonary 17 The Parlor Tandy Model 100 Forum+ M100SIG CIS Message Sections Available: Libraries Available: 1 General/Help 1 General/Help 2 Text 2 Text 3 Telcom 3 Telcom 4 Applications 4 Applications 5 Games 5 Games 6 Graphics/Music 6 Graphics/Music 7 Utilities 7 Utilities 8 Tech/Programming 8 Tech/Programming 9 Peripherals 9 Peripherals 10 Tandy 200 10 Tandy 200 11 Tandy 600 11 Tandy 600 12 NEC/Olivetti/Kyo85 12 NEC/Olivetti/Kyo-85 13 Products/Reviews 13 Products/Reviews 14 Private For-Sales 14 Programming Contest 15 WP-2 Support 15 WP-2 Support 17 The Soapbox 17 The Soapbox Tandy Professional Forum+ TRS80PRO CIS Message Sections Available: Libraries Available: 1 The Soapbox 1 Soapbox/GeneralInfo 2 . 5 PC Compatibles 3 . 6 MS-DOS Applications 4 . 7 MS-DOS Utilities 5 T1000/1400/3000/4K 8 DeskMate 6 MS-DOS Applications 9 Tandy 2000 7 MS-DOS Utilities 10 T2K Patches 8 DeskMate 11 GIF / PC Graphics 9 Tandy 2000 12 Models 2,12, & 16 10 T2K Patches 13 /usr/XENIX 12 Models 2,12,& 16 14 Products/Reviews 13 /usr/XENIX 15 Models 1/3 14 Private For-Sales 16 Models 4/4P 15 Model 1 / 3 17 Model 3/4 Graphics 16 Model 4 / 4P 17 Model 3/4 Graphics Telecommunication Issues Forum+TELECOM CIS Message Sections Available: Libraries Available: 1 PartyLine 1 News/Telecom Digest 2 Telecom Carriers 2 Telecom Carriers 3 Messaging/Email/EDI 3 Messaging/Email/EDI 4 Voice Processing 4 Voice Processing 5 Local Networking 5 Local Networking 6 Network Security 6 Network Security 7 Data/ISDN 7 Data/ISDN 8 Conferencing 8 Conferencing 9 Cellular/Wireless 9 Cellular/Wireless 10 Mobile Data/Paging 10 Mobile Data/Paging 11 Telecom Equipment 11 Telecom Equipment 12 Telecom Swap Shop 12 Telecom Swap Shop 13 Community Networks 13 Community Networks 14 Internetworking 14 Internetworking 15 International 15 International 16 ATM/Broadband 16 ATM/Broadband 17 Fax and FaxBios 17 Fax and FaxBios Texas Instruments Forums+ TIFORUM CIS Message Sections Available: Libraries Available: 1 Cross Sys/General 0 General/Text 2 99/4A General 1 9900 New Uploads 3 99 Programming 2 99 BASIC/XBASIC 4 99 Hardware/Repair 3 99 Assembly 5 ALL PRINTERS 4 99 C et al. 6 99 Trading Post 5 99 Classics 7 TI Laptops & Lasers 6 99 Utilities 8 PRO News & Views 7 99 MUSIC/GAMES/ART 9 CHIP Talk-ALL 8 TI Professional 10 PROgramming/Hrdware 9 Pro Classics 11 BBS(all systems) 10 99 Pascal/p-System 12 PRO Trading Post 11 99 Forth 13 990/DX10/DNOS 12 Geneve Info & Pgms 14 99 New Users/Halp! 13 Big Pics 15 PRO New Users/Halp! 14 Li'l Pics 16 9640/GENEVE & PICS 16 TI/SHARP TABLETS Thomas-Conrad Support Forum+ TCCFORUM CIS Message Sections Available: Libraries Available: 1 General Information 1 Product Information 2 ARCNET 2 ARCNET 3 TCNS 3 TCNS 4 Ethernet 4 Ethernet 5 Token Ring 5 Token Ring 8 TXD 8 TXD 9 Sectra 9 Sectra 17 Product Feedback 15 NetLetter/Articles 16 Other Drivers/Fixes Toshiba Forum+ TOSHIBA CIS Message Sections Available: Libraries Available: 1 General Information 1 Press & Demos 2 Emergency HELP! 2 Toshiba Software 3 Input & Output 3 Toshiba Related 4 Compare Notes 4 Text Files 5 Disk/Tape Drives 5 Other Utilities 7 Connectivity 6 Product Specs 9 Internal Expansion 7 Frequent Queries 10 Battery Power 9 3rd Party Info 12 Software/OS Issues 17 Toshibytes 13 Memory Management 14 On The Road 15 Public Auction 16 Suggestion Box 17 Lappers' Lounge Toshiba GmbH Forum+ TOSHGER CIS Message Sections Available: Libraries Available: 1 Allgemeine Anfragen 1 Upload-Bereich 2 Hotline 2 Utilities, Upgrades 3 Betriebssysteme 3 Demos 4 Windows 4 Technische Daten 5 Kommunikation 5 Presse 6 Datensicherheit 6 Drucker 7 TOSHIBA Zubehoer 8 Fremdprodukte 9 Umweltschutz 10 Anregungen / Kritik TrainNet Forum+ TRAINNET CIS Message Sections Available: Libraries Available: 1 General 1 General 2 RR Employees Corner 2 New Uploads 3 Transit Topics 3 Transit Topics 4 Railfans 4 Railfans 5 Photography/Paint 5 Photography/Paint 6 Locomotives 6 Locomotives 7 Model RR Layouts 7 Model RR Layouts 8 Swap Shop 8 Directories 9 Games / Simulations 9 Games / Simulations 10 HO Scale 10 HO Scale 11 Z Scale & N Scale 11 Z Scale & N Scale 12 S, O, G & Tinplate 12 S, O, G & Tinplate 13 Computer/Electronic 13 Computer/Electronic 15 NRHS Members 15 NRHS Members 17 Non Train Stuff 17 Industry News Travel Forum+ TRAVSIG CIS Message Sections Available: Libraries Available: 0 Travel in General 0 General Interest 1 United States 1 United States 2 Canada 2 Canada 3 Mexico/Centrl Amer. 3 Mexico/Centrl Amer. 4 Caribbean 4 Caribbean 5 South America 5 South America 6 Oceania 6 Oceania 7 Asia 7 Asia 8 Europe 8 Europe 9 Africa/Middle East 9 Africa/Middle East 10 The Shangri Lounge 10 GIF/The Photo Album 11 Hawaii Help Line 11 Hawaii Help Line 12 Rail Travel 12 Rail Travel 13 Airlines 13 Sports-Ski Travel 14 Cruises 14 CRUISE REVIEWS 15 Timeshare Talk 15 Timeshares & Houses UK Computer Shopper Forum+ UKSHOPPER CIS Message Sections Available: Libraries Available: 2 General Messages 2 General Info 3 Hardware 3 MS-DOS Utilities 4 Applications 4 Windows Utilities 5 Op. Systems & Utils 5 Macro's & Tips 6 Industry Comment 7 Entertainment 7 New Members 8 Non-PC 8 Article Comments 9 Demo Applications 9 Non-PC 10 Demo Games 10 Chit-Chat 11 Helpfile 12 Hardware Adverts 13 Software Adverts UK Computing Forum+ UKCOMPUTING CIS Message Sections Available: Libraries Available: 1 Comms 1 Comms 2 General 2 General 3 Windows 3 Windows 4 Macintosh 4 Macintosh 5 Archie/Beeb/Z88 5 Archie/Beeb/Z88 6 Psion Dacom 6 Psion Dacom 7 Westpoint Creative 7 Westpoint Creative 8 Amstrad 8 Amstrad 9 NextBase/Automap 9 NextBase/Automap 10 WigWam/TP 10 WigWam/TP 11 US Robotics (UK) 11 US Robotics (UK) 12 Datasoft 12 Datasoft 13 Western Systems 13 Western Systems UK Forum+ UKFORUM CIS Message Sections Available: Libraries Available: 1 Welcome New Users 1 General & Lib Info 2 Rovers Return Pub 2 Essential Files 3 General 3 General 4 Food/Drink 4 Food and Drink 5 Brits in the USA 5 Brits in the USA 6 Americans in UK 6 Americans in UK 7 Graphics/Photos 7 Graphics/Photos 8 Politics 8 Politics 9 Law/Crime 9 Law/Crime 10 Hobbies/Interests 10 Hobbies/Interests 11 Health/Education 11 Health/Education 12 Travel/UK Info 12 Travel/UK Info 13 Business Matters 13 Business Matters 14 Sport/UK Results 14 Sport/UK Results 15 Classified Ad's 15 Classified Ad's 16 Music/Radio 16 Music/Radio 17 Theatre/TV/Cinema 17 Theatre/TV/Cinema UK Share Forum+ UKSHARE CIS Message Sections Available: Libraries Available: 1 Steve's Lounge 1 First Stop 2 Flame On! 2 Applications 3 As Easy As 3 Information Centre 4 Comms Support 4 Programmers Zone 5 Utility Software 5 UK/EC Authors 6 Programmers' Corner 7 Thompson Ptnership 7 Thompson Ptnership 8 Windows 3/3.1 9 SDA/Zephyr 9 SDA/Zephyr 10 Nildram Software 10 Nildram Software 11 STAR 11 STAR Ultimedia Hardware Plus Forum+ ULTIHW CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 MWAVE System 2 MWAVE System 3 ActionMedia (DVI) 3 ActionMedia (DVI) 4 V-LAN 4 V-LAN Ultimedia Tools Series A Forum+ULTIATOOLS CIS Message Sections Available: Libraries Available: 0 General Information 0 General Information 1 Ultimedia Tools 1 Ultimedia Tools 2 DEMO CDROM 2 DEMO CDROM 3 AimTech Corp. 3 AimTech Corp. 4 Allen Communication 4 Allen Communication 5 Asymetrix Corp. 5 Asymetrix Corp. 6 Fractal Design 6 Fractal Design 7 GoldDisk 7 Gold Disk 8 Humancad 8 Humancad 9 IBM Linkway Live! 9 IBM Linkway Live! 10 IBM StoryBoard Live 10 IBM Storyboard Live 11 IBM Beta 11 IBM Beta 13 AUTODESK 13 Autodesk 15 IBM OS/2 MMTools 15 IBM OS/2 MMTools Ultimedia Tools Series B Forum+ULTIBTOOLS CIS Message Sections Available: Libraries Available: 1 Mammoth Micro Prod 1 Mammoth Micro Prod. 2 Montage Group, Ltd. 2 Montage Group, Ltd. 3 Network Technology 3 Network Technology 4 Passport Designs 4 Passport Designs 5 Time Arts 5 Time Arts 6 Touch Vision 6 Touch Vision 7 Turtle Beach 7 Turtle Beach 8 Vision Imaging 8 Vision Imaging 9 Wordstar Int. 9 Wordstar Int. 12 DigiVox 12 DigiVox 13 Voyetra 13 Voyetra 14 Videomedia OZ 14 Videomedia OZ 15 Virtus 15 Virtus Unix Forum+ UNIXFORUM CIS Message Sections Available: Libraries Available: 1 Forum Info/General 1 Forum Info & Misc 2 New to UNIX 2 New to UNIX 3 Tools 3 Tools 4 Communications 4 Communications 5 Networking 5 Networking 6 Applications 6 Applications 7 Unix OS Topics 7 Unix OS Topics 8 Lang/Programming 8 Lang/Programming 9 Administration 9 Administration 10 Hardware 10 Hardware 11 /etc/etc 11 /etc & games 12 Usenet & Mail 12 Usenet & Mail 13 DOS under UNIX 13 DOS under UNIX 14 GUI and X-Window 14 GUI and X-Window 16 GTR Data Inc 16 GTR Data Inc 17 filePro/Tangent 17 filePro/Tangent UnixWare Forum+ UNIXWARE CIS Message Sections Available: Libraries Available: 1 General Info 1 General Library 2 Product Info 2 Developer Tools 3 Developers 3 X Window Library 4 DOS Merge 4 Network Utilities 5 Installation 5 Applications 6 X Windows 6 Device Drivers 7 Networking 7 Updates 8 Device Drivers 9 Printing 10 Communications 11 Applications 12 Bug Watchers 13 Updates UserLand Forum+ USERLAND CIS Message Sections Available: Libraries Available: 1 General 1 Help Desk 2 Customer Service 2 Scripts & Suites 3 Using Frontier 3 Scriptable Apps 4 Runtime Users 4 Runtime Users 5 Scripting the OS 5 Applets & Utilities 6 Scriptable Apps 6 Con$ulting 7 Frontier SDK 7 Frontier SDK 8 Applets & Utilities 8 From UserLand 9 Con$ulting 9 Hot Apps! 10 UCMDs & XCMDs 10 UCMDs & XCMDs 11 Roundtable 16 THINK C 6.0/C++ 13 Hot Apps! 17 Quark XPress 3.2 16 THINK C 6.0/C++ 17 Quark XPress 3.2 VAX Forum+ VAXFORUM CIS Message Sections Available: Libraries Available: 0 General Info/Help 0 General Info/Help 1 News & Reviews 1 News & Reviews 2 DECUS Happenings 2 DECUS Happenings 3 VAX Hardware 3 VAX Hardware 4 Alpha AXP 4 Alpha AXP 5 VMS System Software 5 VMS System Software 6 System Management 6 System Management 7 VMS Applications 7 VMS Applications 8 VMS Communications 8 VMS Communications 9 VAX Unix/Ultrix 9 VAX Unix/Ultrix 10 VMS Programming 10 VMS Programming 11 Networking 11 Networking 12 Text processing 12 Text processing 13 VMS Entertainment 13 VMS Entertainment 14 Editor's Corner 14 Publisher's Corner 15 Dealing With DEC 15 DEC Pro/DSJ Code 16 Archives Venture Software Inc Forum+ VENTURA CIS Message Sections Available: Libraries Available: 1 General Information 1 General Information 2 Ventura How To 2 Ventura Apps 3 VP for GEM 3 Gem Ventura 4 VP for Windows 4 Windows Ventura 5 VP for OS/2, MAC 5 OS/2 & MAC Ventura 6 Making Color Work 6 AdPro/PicturePro 7 AdPro 7 Utils/3rd Party SW 8 PicturePro 8 Printers/Monitors 9 DatabasePublisher 9 Design/Art/Layout 10 Fonts/Width Tables 10 Fonts 11 Printers/Printing 11 Import Support 12 Your 2 Cents Worth 12 Forum Business 13 VP International 13 Problems/Requests 14 VDBPublish/Formbase WRQ/Reflection Forum+ WRQFORUM CIS Message Sections Available: Libraries Available: 1 General/Help 1 General Information 2 Ask Tech Support 2 Tech Support 3 Reflection 1/7 DOS 3 Reflection 1/7 DOS 4 Reflection 1/3 Mac 4 Reflection 1/3 Mac 5 Reflection 1 Win 5 Reflection 1 Win 6 Reflection 2/4 DOS 6 Reflection 2/4 DOS 7 Reflection 2/4 Mac 7 Reflection 2/4 Mac 8 Reflection 2/4 Win 8 Reflection 2/4 Win 9 Reflection 8 (IBM) 9 Reflection 8 (IBM) 10 Reflection X 10 Reflection X 11 RNS/Networks 11 RNS/Networks 12 PPL/Reflection SDK 12 PPL/Reflection SDK 13 Keyboard Mapping 13 Keyboard Mapping 14 RCL Scripts 14 RCL Scripts 15 File Transfer 15 File Transfer 16 Beta Testers 16 Beta Testers Wang Support Forum+ WANGFORUM CIS Message Sections Available: Libraries Available: 1 General 1 General 2 OPEN/image 2 OPEN/image 3 Wang EXEC PC 3 Wang EXEC PC 4 Commercial PC 4 Commercial PC 5 LAN 5 LAN 6 UNIX 6 UNIX 7 VS Systems 7 VS Systems 8 Imaging Systems 8 Imaging Systems 9 Wang User Groups 9 Wang User Groups 10 PACE 10 PACE 11 Host Imaging Dev 11 Host Imaging Dev White House Forum+ WHITEHOUSE CIS Message Sections Available: Libraries Available: 1 Mr. President 1 Mr. President 2 Technology/Space 2 Technology/Space 3 Internationalism/UN 3 Internationalism/UN 4 Defense/Veterans 4 Defense/Veterans 5 Economy/Deficit 5 Economy/Deficit 6 Health Care 6 Health Care 7 Education/Ntl Serv. 7 Education/Ntl Serv. 8 Reinvent Government 8 Reinvent Government 9 Energy/Environment 9 Energy/Environment 10 Soc. Sec./Welfare 10 Soc. Sec./Welfare 11 Transportation 11 Transportation 12 Justice/FBI 12 Justice/FBI 13 Agriculture/FDA 13 Agriculture/FDA 14 Commerce/Trade 14 Commerce/Trade 15 Interior/Park Serv. 15 Interior/Park Serv. 16 Housing/Urban Dev. 16 Housing/Urban Dev. 17 Foggy Bottom 17 Foggy Bottom Windows 3rd Party A Forum+ WINAPA CIS Message Sections Available: Libraries Available: 1 Asymetrix 1 Asymetrix 2 Access Softek[WinA] 2 Access Softek 3 Arabesque Software 3 Arabesque Software 4 Future Soft [WinA] 4 Future Soft Engr 5 GeoGraphix [WinA] 5 GeoGraphix 6 hDC [WinA] 6 hDC 7 HI-Q Int'l [WinA] 7 HI-Q International 8 Jensen-Jones 8 Jensen-Jones 9 Premia Corp 9 Premia Corp 10 Micrografx [WinA] 10 Micrografx 11 Polaris [WinA] 11 Polaris 12 3-D Visions 12 3-D Visions 13 Lucid Corp. 13 Lucid Corp. 15 WilsonWare [WinA] 15 Wilson WindowWare 16 ICOM [WinA] 16 ICOM 17 Playroom [WinA] 17 Playroom Windows 3rd Party B Forum+ WINAPB CIS Message Sections Available: Libraries Available: 1 KASEWORKS 1 KASEWORKS 2 Connect Software 2 Connect Software 3 NBI [WinB] 3 NBI 4 InfoAccess 4 InfoAccess 5 ChipSoft 5 ChipSoft 6 Frontier Tech. 6 Frontier Tech. 8 Nu-Mega Tech. 8 Nu-Mega Tech. 9 Kidasa [WinB] 9 Kidasa 10 SoftCraft [WinB] 10 SoftCraft 11 Softbridge [WinB] 11 Softbridge 12 Zenographics [WinB] 12 Zenographics 13 Comp Presen' [WinB] 13 Comp Presentations 14 WindowCraft [WinB] 14 WindowCraft 15 Knwldg Gardn [WinB] 15 Knowledge Garden 16 Ocean Isle Software 16 Ocean Isle Software 17 Wonderware 17 Wonderware Windows 3rd Party C Forum+ WINAPC CIS Message Sections Available: Libraries Available: 1 Matesys 1 Matesys 2 Bell Atlantic 2 Bell Atlantic 3 Stirling 3 Stirling 4 Berkeley Systems 4 Berkeley Systems 6 Campbell Services 6 Campbell Services 7 Metz Software 7 Metz Software 8 LABTECH 8 LABTECH 9 Abacus 9 Abacus 10 Wall Data 10 Wall Data 11 Saros 11 Saros 12 GFA 12 GFA 13 Gold Hill 13 Gold Hill 14 Protoview 14 Protoview 15 Aristosoft 15 Aristosoft 16 Gold Disk 16 Gold Disk 17 Gilbert&Associates 17 Gilbert&Associates Windows 3rd Party D Forum+ WINAPD CIS Message Sections Available: Libraries Available: 1 Other Vendors 1 Other Vendors 2 Automated Design 2 Automated Design 3 Baseline Publishing 3 Baseline Publishing 4 WexTech Systems 4 WexTech Systems 5 SWFTE International 5 SWFTE International 6 DeltaPoint 6 DeltaPoint 7 Q+E Software 7 Q+E Software 9 Shapeware Corp. 9 Shapeware Corp. 10 Peachtree Software 10 Peachtree Software 12 Okna Corp. 12 Okna Corp. 13 Avantos Performance 13 Avantos Performance 14 ABC Systems & Dev't 14 ABC Systems & Dev't 15 Inmark 15 Inmark Windows Extensions Forum+ WINEXT CIS Message Sections Available: Libraries Available: 1 NonTech Service 1 MS Info and Index 4 WOSA/XRT 4 WOSA/XRT 5 WOSA/XFS 5 WOSA/XFS 6 MS Delta 6 MS Delta 7 Arabic/Hebrew SDK 7 Arabic/Hebrew SDK 8 Pen SDK 8 Pen SDK 9 Far East SDK 9 Far East SDK 10 ODBC 10 ODBC 11 ODBC Dsktop Drivers 11 ODBC Dsktop Drivers 15 Win3.1 SDK Addendum 13 Schedule+ Libraries 15 Win3.1 SDK Addendum Windows Fun Forum+ WINFUN CIS Message Sections Available: Libraries Available: 1 General Interest 1 Index and Info 2 Card Games 2 Card Games 3 Other Games/Fun 3 Other Games/Fun 4 Screen Savers 4 Screen Savers 5 Sounds/Utils 5 Sounds 7 Icons/Utils 6 Sound Utils 9 Bitmaps/Graphics 7 Icons 11 AVI/Utils 8 Icon Utils 14 Win NT Games/Fun 9 Bitmaps/Graphics 17 Kids Stuff 10 Graphics Utils 11 AVI Files/Utils 14 Win NT Games/Fun 17 Kids Stuff Windows Objects Forum+ WINOBJECTS CIS Message Sections Available: Libraries Available: 1 Non-Tech Service 1 MS Info and Index 2 Component Obj Model 2 Component Obj Model 3 Structured Storage 3 Structured Storage 4 OLE:User Interface 4 OLE:User Interface 5 OLE:Drag&Drop 5 OLE:Drag&Drop 6 OLE:Naming/Monikers 6 OLE:Naming/Monikers 7 OLE:Interop issues 7 OLE:Interop issues 8 OLE:Automation 8 OLE:Automation 12 OLE:Mac issues 12 OLE:Mac issues 13 OLE 1 issues 13 OLE 1 issues 17 Strategic Issues 17 Strategic Issues Windows Shareware Forum+ WINSHARE CIS Message Sections Available: Libraries Available: 1 General Interest 1 Index 2 File Utilities 2 File Utilities 3 Comm App/Utils 3 Comm Apps/Utils 4 Mem/Resource Utils 4 Mem/Resource Utils 5 Net Apps/Utils 5 Net Apps/Utils 6 General Win Utils 6 General Win Utils 7 Font Utilities 7 Font Utilities 8 Disk Utilities 8 Disk Utilities 9 Program Mgrs 9 Program Mgrs 10 General Win Apps 10 General Win Apps 11 Business/Finance 11 Business/Finance 12 PIM/Info Utils 12 PIM/Info Utils 14 Win NT Utils/Apps 14 Win NT Utils/Apps Windows Sources Forum+ WINSOU ZNT Message Sections Available: Libraries Available: 1 General Info 1 General Info 2 Article Feedback 2 WinSources Utils. 3 Software Issues 3 General Shareware 4 Hardware Issues 4 Simon's Picks 5 Problem Solving 5 Graphics & Fonts 6 Tips & Techniques 6 Tips & Techniques 7 Coding for Windows 7 Coding for Windows 8 Coping with DOS 8 Coping with DOS 9 Fast Answers 9 Driver Watch 12 Guest Area 10 Sound Files 16 Letters to Editor 11 Fast Answers 12 Guest Area Files 16 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DOC by Louis Epstein This file explains how to compose messages offline and upload them while using the SED(LINEDIT) editor.This saves hours of connect time,dollars on your CIS bill,and all without having to use the clumsy FILGE(EDIT) editor when you've just GOT to compose online. This file now covers the NEW Forum Software,the OLD,which I preferred,having finally died May 1,1991.I do,however,use "grandfathered" OLDF commands in this file,because they tend to be SHORTER,and the whole *point* of this file is to save *time*.("SP" instead of "POS PRI" to store a message privately,for example). This NEWEST version of the file reflects the abandonment of some grandfathering with the software revisions released early 1993,and some newly needed steps. I assume you are already familiar with the Forum commands, and have dropped the menus the novice user encounters.While this saves some time,you will find that the bill still mounts uncomfortably if you read a substantial portion or all of the message base.In order to use SED.DOC efficiently,you should return to the option menu and set the Pause After Messages option to either (T)o You or (N)ever,so as not to have to keep hitting after each message.With (T)o You you still have to hit after marked messages,but with (N)ever you risk having your screen capture munch messages after a while. In the SED.DOC method,all time-consuming activity is done offline, so it is best to log on at the highest baud rate available to you for reading messages into a screen capture or backscroll buffer and for uploading your message file.If you want to CO,of course,log off and log back on at 300. You will need terminal software that has a backscroll buffer or at least a screen capture capability--I use QMODEM,a guiltware program that you can get over in IBMCOM that has both--and a word processor to create ASCII text files--I use Borland's SideKick.I have 640K RAM,and extended memory including a large RAMdisk with plenty of room for my upload files and others as well as a backscroll buffer that will hold over 170 SIG messages of pre-1993 length at a time.With a screen capture file,of course, the disk is the limit. The procedure is very simple.Log on at your highest baud rate and go through all new messages nonstop...With the 1993 release software,you must SET PAG OFF to get the messages to scroll nonstop,otherwise the longer ones will be interrupted with a prompt.Be aware that this will affect ALL displays during your logon,including stuff you WANT paged.I use the RN command,so I know exactly when I'm up to;you can also use RTN,to follow threads of conversation.Log off.Then read your buffer or capture file,composing your replies on the word processor as you go(I go back and forth between the QMODEM buffer and the RAM-resident SideKick;if your word processor will not allow multi-tasking of this sort you may have to take notes as you go through the file and then write later). In creating your ASCII file,start with the line "set br on" to cut system crosstalk(this is necessary because a mid-1986 revision of the SIG- ware eliminated permanent Forum-only brief prompts.If you have system-wide brief prompts as a default option(not recommended!),skip this step,which is not necessary when adapting the system to Email,or in files you upload while still logged on after having already uploaded one(e.g. if you are touring several Forums with SED.DOC files)).Then write all the commands you would enter to enter the messages if you were on line,making sure to put s after every line of text,or SED will think you have entered a line over 79 characters long and discard the excess.If you wish to leave a message starting a new thread,use the command(the command having bit the dust in the 1993 revisions) on the line before beginning your text;if you are replying to a message on the board,say reXXXXX,where XXXXX is the number of the message.Then,in each case,hit and give the text of the message just as you would online.After the last line,hit ,type "/ex",and give your leave action:s,sp, or su.(S stores(posts) the message normally;SP privately,in Forums where it is enabled[make sure of this before using it];SU unformatted[just the way you typed it]).If you are leaving a message that starts a new thread,you MUST!! include a subtopic (section) number as part of the leave(post)action,using a number of a subtopic accessible to you (0-17,potentially,but your Sysops decide;1-16 in SHOWBIZ),following the addressee's name and PPN,and the subject,separated by semicolons,e.g. s;Mishkin Brant 76702,1705;Isn't Kim Silly?;0 .Then hit and do the re or for your next message on the very next line.It is a good idea to do all messages at the beginning or end of your file,so as to keep your mind on this.If you recall the number of a message you want to delete,you can also enter the commands in your text file,in the form dXXXXX on one line,y on the next(answering the Delete this message? (Y/N) prompt).Remember,when you upload this file,CIS will think you are typing everything in by hand,and you must enter every keystroke in the proper format. Check your file when it is done so that you are sure it has none of the following pitfalls: REply to a Scrolled-off message--If you are replying to a message that was very near to the beginning of the message base when you started reading,it may have scrolled off by the time you upload.If you will not be uploading quickly after you read the messages,it is a good idea to reply to these messages by sending a message to the sender.It is a good idea if you are unsure to keep a record of the earliest reply in your text file,and check it against the first message on the board when you log in to upload. Subject over 24 characters long--If you a message,CIS will re- ject a subject over 24 characters long.It will then go through every line of the message,reject them as subjects,and cause all sorts of problems. Missing Subtopic--if CIS sees no subtopic in an message,it will give you a menu asking for one after the store command.If this message is not the very last in your file,the rest of your file will go to pot. CIS will think that any message number a subsequent message in your file replies to is a subtopic,and tell you you are not authorized to access that subtopic. ANY ONE of these problems will cause the loss of your file past where it occurs,or at least drop several messages. Once you have finished and proofread your file,you log on and upload it.Enter the Forum and at the Forum! prompt,initiate an ASCII upload with your terminal software.You will then see your messages fly onto the screen faster than you could ever type them(unless you're at 300 baud and type FAST),occasionally interrupted by the prompts related to leaving the messages.Depending on your terminal software and how busy CIS is,you might see parts of your input overwritten or interrupted by beeps or gibberish; but whether or not what you see makes sense,it doesn't matter.If you see an error message,terminate the upload,log off at once,delete the messages prior to the problem from the file,fix the problem,and log back on and upload the rest.If you don't see an error message,your messages will all be properly stored and you should see messages to this effect.In any case, you can read through them quickly afterwards if you're nervous. Louis Epstein 76702,1562 SAMPLE FILE re66666 Speakie--this message isn't gonna start some long boring thread or nuthin',is it? /ex s com Storing a message with the new SIGware can get to be a pain.However,if you compose offline with SED.DOC,you don't have to deal with all the prompts,and avoid the "is this correct?" question people who don't embed all the store commands on one line get. /ex s;All;SEDNEW.DOC;1 d66666 y This file: 1)replies to message 66666,storing the message without going unformatted or private; 2)Leaves a message to All(For a particular person,don't forget to include the PPN[User ID#]),and stores it in Subtopic 1; and 3)gives a command to delete message 66666,including a y for the confirming prompt. If you plan to log off immediately after uploading,you can include "off" as the last line in your file,and the file will do it for you. In a REply message,you lose no keystrokes by doing a "/post" at the end, instead of the "/ex" and "s" lines,but any other sort of reply is shorter with the grandfathered command. THUS... re200000 I don't think numbers running counts if the runner isn't using a line- numbered editor. /post BUT... re200000 The very IDEA of using the editor without line numbers S T I N K S !!! In spades!Do you know how much trouble that makes a quick fluff reply online? /ex spu For something you want to leave off the regular board/format system. An October 1988 revision of the NEWF software now permits you to end a composed message with a line chaining "/post" and all the other commands; the second message in the sample file could therefore be ended with "/post;all;SEDNEW.DOC;1",but it saves no keystrokes to do so. That about explains everything. Louis Epstein 76702,1562 Seperate your C64 keyboard from the CPU. All parts listed here are from Digi-Key 1-800-344-4539. You will need the following list of parts: Price: (1) one straight lead header # CHS4OG-ND $ 2.56 (2) one .100 Flat flex cable assembly ( 6 inches) # A9BAG-2006-ND $ 9.03 (3) one .100 Flat flex cable # A9AAT-2006F-ND (6 inches) $ 5.28 (4) one 25 pin interface extention (2 meter male to male) # AE1010-ND $ 6.93 (5) two Solder cup type D-sub connector 25 pins (females) # A2049-ND $ 4.50 -------- Total $ 28.30 Instructions: When you open the C64 (normally 3 screws) you will see how the keyboard is plugged into the motherboard. There is a 20 pin ribbon type plug that goes into a male fitting on the board with 19 pins ( missing one is a key to prevent plugging in the keyboard backwards). Carefully unplug that plug (lift at the ends and gently rock as you lift). Solder the straight lead header (1) to the Flat flex cable (3). ( both will have the same spacing) Solder the other end of the Flat flex cable (3) to a 25 pin female connector (5). The straight header (1) plugs into the female plug on the keyboard connector ( you will need to cut or bend pin number 2 for it to fit). This will give you a 25 pin D-sub Female connector for the ksyboard. The keyboard assembly is ready to put back in to the computer case. ( be sure to remove the computer board first and decide where to put it.) You have several choices as to where you would like the 25 pin female connector to exit the case (it has lots of holes). Now take the Flat cable assembly (2) and solder the other 25 pin female connector (5) to it. BE SURE THAT THE PINS ON THE TWO 25 pin D-sub connectors will match. ( the 25 pin connectors I have seen are numbered) Plug the Flat cable asssembly into the motherboard and the computer portion is ready to install in your case. ( I used an old C64 case for this) You can put it most any where. Built one, use an old IBM tower whatever. Again you have some choices to make on where the 25pin D-sub will exit but less than the keyboard as the cable is only 6" long. I did not mention the little power indicator light. You will have 5 extra leads on the D-sub if you want to connect the light. Having the light come on is a nice touch. You can just solder a couple of wires from the motherboard to do this. For joysticks and mice you will need 2 9 pin D-sub cables. The cheapest are Sega joystick extention cables. The 9 pin cables are common as dirt so you will have no problem finding what you want. (Radio Shack, ect.) You also may not want 2 meters of cord between you keyboard and computer so you can look for the length you want (male on both ends). I have a rig with 2 cables connected to a total of 10 feet (great for games) If I ever get a case designed I will offer a "kit" for those that don't have time to solder about 60 connections. Open to ideas on how to improve this and what to use for inexpensive cases that would allow access to CMD add ons like the Super CPU and RamLinks. The main reason for this design is to make using the C64 easier by seperating the computer and keyboard (not a new idea) LoadStar has the same thing in the issue #140 with simple ribbon cable. My design ,just to toot my SID chip, is much more flexable and LOOKS better too. I'd love e-mail from those that complete this project. Let me know how it goes. This program will allow you to write Commodore Ascii text in a format suitable for uploading. As the text is not standard Ascii, check that your terminal software is capable of providing the necessary conversion. Operation of the program is very simple, as it is menu controlled. The first section, entitled "Compose Text", is the section used to create text. It allows you to type up to 79 characters a line for up to 100 lines. When you get towards the end of the line, the print will appear in reverse, indicating that the program will end the line automatically if you don't hit a carriage return. It is similiar to the bell heard on a typewriter when the carriage nears the end of the margin. The next section, entitled "Display Text", should also be self-explanatory. It allows you to view text already entered by either Compose or Load. The "Print" command will cause all text to be printed to the printer in upper and lower case (designed for the 4022 printer). The section entitled "Edit" is the tool by which you are able to edit one line of text at a time. This section functions by use of three keys, the carriage return, the "@" and the pace bar. Anytime you are in the program, if you press the "@" key you will exit the edit section and the main menu will appear.The space bar enables you to advance the line display one line at a time. Should you want to edit the last line shown, merely depress the return key. The program remembers the last line printed and will automatically edit that line should you desire. To edit any other line, merely enter the line number and press the return key. You will be asked if you want to edit that line, an if you answer in the affirmative, you will be able to continue the edit. Once you complete all editing, press the key and you will return to the main menu. The final section calSa" enables you to take in memory text and save it to disk (device #8, drive If you select the "End Program" function, you will be asked to save the file if you haven't done so. Other than that feature, is is pretty simple to figure out. As a note, while you are displaying text, if you strike the space bar you will be able to stop he display until you press the space bar again. Instructions for adding sequential read/write to Original SpeedScript and to SpeedScript 1.1. Original SpeedScript should have been already modified with the SpeedScript customizer, published in COMPUTE!S GAZETTE. While this may not be necessary, I have not been able to try it with an unmodified version. To perform the modification, first load your present version of SpeedScript. Then, in direct mode (no line number), type the following: POKE44,36:POKE9216,0:POKE9217,0:NEW and press the RETURN button. If you try to run the loader without first loading SpeedScript and entering the above line, the loader will print the line for you on the screen, and tell you to load SpeedScript, then place your cursor on the line that was printed, and press RETURN. After doing so, you may then re-load and run your loader program which will now work correctly. Once running, you will be asked which version of SpeedScript you have. It is VERY important to answer this question correctly, as several memory locations are different between the 2 versions and the loader has to know this. The loader is set to work with the magazine version. If you have the book version, the program has to modify itself, and you will see this happen on screen. The screen will clear, It will print: 350 920 910 DATA XXXX,XXXX,9999 (note that the x's mean numbers will be there in their place. I just can't remember what they are for sure). That will be a brief happening, and then you will have an opportunity to pre-set your border, screen, and letter colors, since you will be able to have split border/screen color. After completing this, the additional code will be added to SpeedScript itself. Since line-feeds are not convertable to SpeedScript code, you are given the option of how you would like them converted. The two options are: convert to spaces, or: convert to returns. I personally convert them to spaces so that the original line spacing is preserved. Then you will be asked for a new program name, and what device you want it saved to. You will not be able to save it under the same program name if you put it on the same disk. When this process is completed, load SpeedScript and read the SS file maked INSTRUCTIONS to learn about the new functions added to SpeedScript. Instructions for modified SpeedScript modified by: Steve Hammer SpeedScript and modified SpeedScript are essentially the same, with one exception! The modified version, in addition to SpeedScripts many fine features, has the ability to load and save sequential files, in either ASCII or PET ASCII formats. There was also a subroutine added to place a border around the text, and give seperate control to both the border and background colors. Sequential filing. The use of sequential filing is as simple as using SpeedScript's load andsave functions. To get into sequential filing mode, type a CONTROL F (hold the CONTROL button down while pressing the letter F). The first time through, a short by-line will appear, and will then be disabled for the rest of the duration SpeedScript is in use. After the banner, you will be asked if you wish to load or save a sequential file. Respond here with either an 'L' or an 'S'. If you got here by mistake, press return to abort. There are only two places in the Load and Save functions that a return will not abort the process, and there are at least two opportunities after that time to abort, so you will not be locked in once you have come here. Next prompt is for a file type. Either 'A' for ASCII or 'P' for PET ASCII. This is one of those times where abort is not possible. 'A' or 'P' are the only valid responses, with all others being ignored. We will deal with loading first. The next query you will receive will be 'Load:'. Enter the file name, or return to abort. Then, as with SpeedScript, respond to the Tape or Disk prompt. Anything other than a correct response will abort here. If the file is found, it will be loaded and converted. Disk errors on load are noted in the command line, and control is returned to SpeedScript. Note that the Sequential filing code will automatically add the ',s,r' or ',s,w' whichever is appropriate when using the disk drive. If saving a file, in addition to the above prompts, you will be asked: Line Length (RETURN=as-is)? This is the editing command. If you want to leave the text as it appears on the screen, respond with a return. This tells the code that no editing is required. Where this ability comes in handy, is when you are using the text file to be uploded to a bulletin board or other system that has a maximum acceptable line length. If you desire line editing you may respond with a number up to 255. Any three-digit number greater than that will result in erronious line lengths, and numbers with four or more digits simply are not accepted. In any case, line lengths will never be longer than the number you input. The results of this will be seen when the screen re-appears, as all returns inserted in the text will remain. If after saving a file the cursor does not appear after the screen returns, press the home key twice. Saving a sequential file messes with some of the SpeedScript pointer, and hitting the home key twice will restore them. If an error occurs on the disk during the writing process, do a CONTROL (up arrow) and a return to read the error. Screen and Border Controls If you find it desirable to have a border around the text, while using SpeedScript in normal mode (meaning not during the sequential filing process), type a CONTROL W. The prompts and actions are self-explanitory from here. While in Screen-Border mode, SpeedScript's CONTROL B command changes the border color only. And when returning to normal operation, the screen will become the color of the border. A little experimentation here will give you some idea what you like best. The screen color is stored at memory location 9251. Default is Black. If you would like a different screen background color for default, poke that location will the color number of your choosing. The default Border color is stored at memory location 2408. Default here is Black too. Your favorite color may be poked here also. After making these pokes, you will have to re-save your copy of SpeedScript. If you are brave, use the save "@0:programme name". Otherwise re-name and save it. Other Comments. Loading a sequential file operates the same as SpeedScripts load in that it will permit appending of files. If you have two or more files to be added together, places the cursor at the point the new file should be added, and enter the sequential load function with a control F, just as if you were loading a regular SpeedScript file. And load the file. It will erase any text after the cursor, and if the amount added is shorter than the original, the remainder will appear after the added file, but will not be accessable. Any comments or questions? Write, call or Email me. Steve Hammer 115 1/2 W. 6th St. Muscatine, Ia. 52761 (319) 263-2162 Compuserve ID:74776,1570 #: 58923 Sub-topic 3 - Disk Programming Sb: #58585-#PROGRAMMING C-64 03-Feb-85 15:13:41 Fm: Ken Kehl 70616,226 To: Ken Hurt 74546,303 Ken, printing information to SEQ files is just like printing to the screen with a few small changes. First the file must be opened. 10 open1,8,3,"0:seqfile,s,w" (the ,s,w means sequential,write. If you only want to read the file, this can be left off, as the DOS assumes ,s,r if no type & direction are given.) then print the information to the file. (print means output, and the screen just happens to be the default output device, that's all) 20 print#1,"this is a textfile" then the file should be closed up. 30 close 1 If you are using a string as a filename, you just concatenate the name to match proper syntax 5 input"filename";f$:iff$=""goto5 10 open1,8,3,"0:"+f$+",s,w" continued in reply...enter rr * Reply: 58924 (UA RE T): #: 58924 Sub-topic 3 - Disk Programming Sb: #58923-#PROGRAMMING C-64 03-Feb-85 15:15:22 Fm: Ken Kehl 70616,226 To: Ken Kehl 70616,226 (X) You can also print strings to the file from memory (which is what you ar really asking about I think) 5 fort=1to10:a$(t)="file"+str$(t):next 6 open1,8,3,"0:filename,s,w" 7 fort=1to10:print#1,a$(t);:next 8 close1 Just like the screen, if you don't put a semicolon after each print#, a carriage return chr$(13) is put in the file at the next print# statement. If you are retrieving information which is to be put on the screen, this can be handy, as the proper carriage returns can be built into the file. Don't forget that print# isn't abbreviated as ?# but as p shift R. clarify all of this, it might help to experiment by using the screen as a non-default output device. 10 open1,3:rem device 3=screen 20 print#1,"text" 30 close1 continued in reply... * Reply: 58925 * RR 58923 + (UA RE T): #: 58925 Sub-topic 3 - Disk Programming Sb: #58924-PROGRAMMING C-64 03-Feb-85 15:17:39 Fm: Ken Kehl 70616,226 To: Ken Kehl 70616,226 (X) Information can be retrieved from the SEQ file with either GET# or INPUT# commands. If there is a possibility that the ile may contain a null string -chr$(0)- you will have to allow for this before performing any operations on the string. using the statement a$=a$+cH(0) will relace the null string with a chr$(0) and allow operations like print asc(a$) without errors. GET# receives info one byte at a time, while INPUT# will gather strings until it comes across a terminator like a comma, or a carriage return (a chr$(0) might cause problems here, and you should test for input of null strings - ifa$=""then whatever...) Y can close a file as many times as you want, but if you try to retrieve data from an unopened file, you will get an error. Here's a simple SEQ file reader. 10 open1,8,3,"0:filename" 20 get#1,a$:printa$;:ifst=0then20 30 close1 When the last byte of a file is read, the value of ST (the status variable) becomes non zero, and the program ends. You will have to ask someone else about relative files. WHEW! That should get you started. Ken * RR 58923 (UA RE T): This is the documentation for the programs: sfr1.img and sfr2.img. Both of these ml programs will read a sequential file from the disk drive and display the contents to the screen and put the info into a buffer. They both operate the same way. The differance being in where they are located in memory and where the buffer and screen info will be. To start sfr1.img, simply type: Load"sfr1.img",8,1 and sys25000. To start sfr2.img, type: Load"sfr2.img",8 and run. You should then see a 2 line prompt. F1:Type in the name of the file you wish to see and press return. CTRL will slow the scrolling. To STOP press the STOP key and you will be returned to the 2 line prompt. F3:After you have first seen the file you can review it by pressing this key. Press STOP to pause, SPACEBAR to continue, Q to quit, CTRL to slow. Note: if you press this first when you first invoke the program it will just display the random characters in the buffer area until it comes across chr$(255) which is the reverse PI. This is the character I use for the end of file marker. F5:The purpose of this is to return you to what your screen looked like when you first invo d this program. I use it to first view the last part of the directory on the screen to see what seq files I can view. You can view the file then press F5 and see that portion of the directory that was on the screen. F7:This returns you to basic. Differances: SFR1.IMG...This is loaded at decimal 25000. When sysed the screen your viewing is stored starting at 49152 and the text buffer starts at 51968. This only alows for 3k storing power. When you arrive at the 3k mark a line will appear (----) accross t screen and the text following will be put at the beginning of the buffer. So you will only be able to recall the last 3k. Of course you can display to the screen a file of any size. This alows for a medium size basic program to reside at the same time. SFR2.IMG...This is loaded where a basic program usually resides and is invoked with 'run'. The screen is stored right after the program at 2533. The text buffer comes right after that at 3558 and can go to 32512 for storing capacity of around 28954 bytes If the file is bigger the line (---) across the screen etc. HARD COPY...What I do is load the file then press F7 and type OPEN 4,4:CMD 4 and then re-invoke sfr and press F3. QUICK INVOKE...If you're using sfr1 and you aren't using a cassette: you may re-invoke the program with the easier SYS172 instead of SYS25000. AND FINALLY...This was assembled with PAL64. I welcome comments and suggestions for improvement. EMAIL:Gary 74335,435 ---------------------- SHOOTING GALLERY - not just a job, but an adventure. SG is my first effort to write a serious ml project. Started in Sep of 82, completed in nov of 82, it represented one of the first games available for the the new Commodore 64. Written using a monitor, and with no refernce guide available (cept for some bootleg xerox notes), I consider it a personal achievement for the simple fact that it was finished. Despit the fact that it wastes huge amounts of memory & contains goofy code and shlock graphics, I hope u enjoy it. With sales of about 2500, it was a mild success for a vapor company. Now in the p.d. it can be ridiculed aloud, with its many faults becoming apparent. Nonetheless it contains some intersting code for scrolling characters and playing music (tho at the time a filter was something found only in cigarettes). The characters are teeny, made on the fly, as were the sprites. Hey, I was young, foolish, naive, now I know better. Have fun with the game, below are its official instructions. It may have been better if I knew what i was doing at the time, but ya cant have everything. Don't bother disassembling it, u will get lo ! (I frequently did while programming). RULES OF PLAY The object of the game is to clear the board of all scrolling characters. You accomplis this task by using your gun to maneuver under a character then shooting it. Some character don't scroll smoothly; these do not need to be hit to clear a board but they provide special bonuses and penalties which will be explained later. After clearing a board you are allowed to go to a bonus round where you try to hit the BEAR as often as possible. Then y have anoteher shot at the main screen which has increased point values and speed. SCORING Scrolling Characters - 1 to 5 points with values ascending per row. They increase 1 point per round. Movable blocks - they can't be penetrated and aren't worth diddly. Grid blocks - these obstacles are worth -50 points. Letters - These are worth 3 points each and give a bonus of 99 points when hit in order to spell the word BONUS Plus & Minus Signs - The + gives you an extra clock tick while the - takes away tick. Red Areas - if a charcter is hit while in the red zone, you LOSE the # of points it is normally worth. Schizoids - These occur randomly and double a character on the top row. It serves as an extra charcter with extra points if hit. Function Keys F1 - resets game F3 - selects level (1-9) F5 - Reverses joystick polarity from righty to lefty and back. F7 - Pauses game (use joy BUTTON to restart) Final Notes At the beginning of the game use the F3 key to select a level. Start with a low level (1 ) before moving on ( levels 5-8 are the same as 1-4 with HALF the time). Level 9 is only for experts. JOYSTICK IS REQUIRED - USE IN PORT 2. Tha tis all folks. Game is now over 2 years old and cant compete with anything current. Has possibilities as far as concept (with much more added). If u feel super-eager, write it. SG by PL and VI. No (c) 1982. Special thanks to Johnny Rotten of pil. END OF FILE #: 27581 S4/Music Util/Demos 22-Jul-92 23:04:15 Sb: #27580-#SID format Fm: John Iannetta 73510,2152 To: alex burger 72450,2273 (X) Alex, Do you mean an .MUS file? If that be the case, this is the story. Call the first byte of the file, byte 0. Ignore bytes 0 and 1. Bytes 2 and 3 are the length of the data for voice 1 (in low byte, high byte form). Bytes 4 and 5 are for voice 2. Bytes 6 and 7 are for voice 3. The data start at byte 8. After the data, the description starts. So the byte number for start of text is: SUM OF THREE LOW BYTES + 256*(SUM OF THREE HIGH BYTES) + 8. The text ends with a zero. Here is a BASIC type-in program for displaying the description: 10 z$=chr$(0):printchr$(147) 20 print"enter filename" 30 print:inputa$:open8,8,8,a$ 40 print:get#8,a$:get#8,a$ 50 gosub200:b=b+a 60 gosub200:b=b+a 70 gosub200:b=b+a 80 fori=1tob:get#8,a$:next 90 get#8,a$:ifa$=""then110 100 printa$;:goto90 110 close8:end 200 get#8,a$:a=asc(a$+z$) 210 get#8,a$:a=a+256*asc(a$+z$) 220 return John SIDPLAYER NEWS FILE #2 11/85 Welcome to the second news file for Sidplayer. This document contains full instructions on how to use Multiplay (MPLAY), an autoplayer for Sidplayer songs. The program plays up to 51 songs in any order selected. The KPLAY and MPLAY players and the Sidplayer songs are intended for everyone's enjoyment, and may be freely distributed. Sidplayer songs are created using the Sidplayer Editor by Harry Bratt. The Editor is found in the book "ALL ABOUT THE COMMODORE 64, VOLUME TWO" by Craig Chamberlain, published by COMPUTE! Books. A disk for the book is also available from COMPUTE!. The Editor is a copyrighted, commercially sold program to be used only by the purchasers of Volume Two. It is not in the Public Domain and should not be freely distributed. Please respect the legitimate expectation of the authors for a fair return on their efforts. Thank you. Multiplay is a machine language program with a BASIC header. To run Multiplay, enter the command LOAD "MPLAY",8 followed by the command RUN after the program has loaded. If MPLAY is the first file on your disk (the first file appearing in the directory), you can load it using the command LOAD "M*",8. To make MPLAY be the first file on a disk, SAVE it to a newly formatted disk. Having MPLAY be the first file also makes it convenient to use the Commodore Run/Stop autoload and run feature on some fast loader cartridges. When you run MPLAY, it will list in three columns the names of all the Sidplayer songs on the disk. Sidplayer songs are identified by a .MUS extender at the end of their filename. The .MUS extender, however, will not be shown with the names on the screen. If there are no Sidplayer songs on the disk, the program will print the message NO MUSIC FILES ON DISK - INSERT ANOTHER DISK AND PRESS F5. After you insert a new disk and press F5, the program will search for song names in the new directory and list them in the columns. Each of the three columns can display up to seventeen songs. If the disk contains more than 3*17=51 songs, the extra songs will not be listed and the border will be set to gray as a warning. Multiplay can play only those songs that are listed in the columns. For this reason it is strongly suggested that you never put more than 51 Sidplayer songs on a disk side. Catalogs for Sidplayer songs are released after every 50 songs to help encourage this practice. After the songs are listed, an arrow cursor will appear at the top left song name. You can use the cursor movement keys to move the cursor to any row and column position. To select a song, move the cursor to the name of the song and press F1. The song name will change to be displayed in reverse letters. Additional songs can be selected simply by moving the cursor to them and pressing F1. The order in which songs are selected is significant. Multiplay remembers the order in which you select the songs, and later will play them in that order. If you want to hear the songs in a certain order, be sure to select them in that order. To cancel a selection, move the cursor back to the song name and press F1 again. The reverse letters will switch back to normal to confirm that the song is no longer selected. One of the nicest features of Multiplay is that you can set it to play all of the songs on the disk. To do this, just press F3. This causes the cursor to run through the columns and select each song not already selected. The F3 feature does not change the playing order of the songs that were already selected. Thus, if you want to play all the songs on the disk but want to hear certain songs first, you can select them using F1 and then press F3 to select the remaining songs. You may also cancel individual songs after using F3, in case you want to hear all the songs on the disk except one or two. For example, this feature is handy if you want to play all the songs on the disk but two of the files are the left and right halves of a song for two computers. These files are intended to be played simultaneously, not separately, and can be canceled by F1 after F3 has been pressed. To cancel all of the selections and start over again, press F4 (shifted F3). All of the song names will be restored to normal letters. Once you have made your selections, press F7 to start the playing. The program will switch to the playing screen, load the first song and print its text lines, and start playing. When the song is done, Multiplay will automatically load the next song in the sequence and start playing it. This will continue until all of the songs have been played. Multiplay then returns to the screen with the song names. To stop a song before it is done playing and make Multiplay skip to the next song, press any key other than a function key, such as the space bar. The playing will stop, and the next song in the sequence will be loaded and played. If you press one of the function keys to stop the playing, Multiplay will return to the song name screen rather than continue with the next song. The cursor will point at the song that had been playing. When you want to hear songs on another disk, insert the new disk and press F5. A new listing of song names in three columns will be printed, and the program will be ready for you to make your new selections. Here is a summary of the meanings of the function keys: F1 SELECT OR CANCEL A SONG F3 SELECT ALL REMAINING SONGS F4 CANCEL ALL SONGS F5 NEW DISK DIRECTORY F7 START PLAYING IN ORDER SELECTED Pressing the F7 key will not do anything if no songs have been selected. There are two other special features built into Multiplay. The F8 key can be used to start the playing, just like F7, but it will cause the playing to be continuous. This means that after all of the songs have been played, Multiplay will recycle back to the first one and start all over again, forever, until a function key is pressed. The other feature is that whereas F7 always makes the playing start at the beginning of the sequence, F8 can be used to make the playing continue at a song that was stopped. For example, if the fourth song in a sequence is being played when you press a function key, the playing can be restarted at that song by pressing F8 rather than F7. When you are done using Multiplay, press Run/Stop Restore to return to BASIC. SIDPLAYER NEWS #5 March 1986 (updated 03/07/87) Introducing Sidplayer Singalong, an exciting new way to enjoy Sidplayer songs. Singalong is a special player for Sidplayer songs which displays song verses that change in time with the music. It is great for many different kinds of songs including holiday, religious, popular, and comedy songs. Note1: The program will play only Singalong songs which have corresponding word files on the same disk as the music files, and will not play other Sidplayer songs. Note2: On CBMART, the Sidplayer Singalong player is called SINGLG.IMG. Look for it in DL10! This news file describes all of the features of the Singalong player, and also tells you how to create your own Singalong songs. The Singalong player was written by Bob Huffman and may be freely distributed, along with Sidplayer songs. Sidplayer is the music system published in "All About The Commodore 64, Volume Two" by COMPUTE! Books*. Sidplayer songs are created using the Sidplayer Editor which is a copyrighted program that may not be freely distributed. A Singalong song consists of a Sidplayer music file (with a .MUS filename extension) and a words file which has the same filename except for a .WDS extension in place of the .MUS extension. When you run the Singalong player, it first reads the disk directory to find all of the .WDS files on the disk. If there are no .WDS files on the disk, the program will ask you to insert another disk and press the function key f5 to rerun the program. Once all of the .WDS files have been found, the program runs through the files again to read the full title of each song. The program next displays a menu listing the full titles of up to ten Singalong songs, under the heading PAGE 1. If there were more than ten .WDS files on the disk, a prompt message will be printed at the bottom of the screen indicating that you can press the space bar to see the next page of songs. To play a song, just press the appropriate letter key from A to J. The program will switch to a new screen, print the full title of the song, and try to load the corresponding .MUS file for the song. The Singalong player requires that both the .MUS file and the corresponding .WDS file be on the same disk. If the .MUS file is not on the disk, the program will print an error message, wait for you to press a key for acknowledgement, and return to the song menu. Always remember that both the .MUS and .WDS files for a Singalong song must be on the same disk. After the .MUS file for the song has been loaded, the program loads the .WDS file. If no error occurs, the program prints the text lines for the song and starts playing the music. The verses for the song are printed on two lines. The current verse line is printed in light blue, and the following verse line is printed in dark blue under the current one. This lets you read ahead one line. When the song is done playing, the program returns to the song menu. To stop a song before it is done playing and return to the menu, press the space bar. To repeat a song, just press the corresponding letter key again, and the program will skip the loading process and play the song still in memory. You may also press the R key to replay the most recently loaded song, if that is more convenient. Note that the "R" key feature does not work when no song has been loaded yet, or if an error occurred during the last attempt to load a song. Another feature of the Singalong player is that you can play all of the Singalong songs on the disk with one keystroke. Just press the "*" key to select the autoplay mode. The program will load and play each Singalong song on the disk in the order they appear in the song menu. While songs are being played in the autoplay mode, you may press the space bar to stop a song and advance to the next one. To stop the playing and return to the song menu instead, press the f7 function key. When you are done playing songs on one disk and want to play songs on another disk, insert the new disk and press the f5 function key to make the program run again. To exit from the program, press Run/Stop Restore. To create a Singalong song, you must use a word processor to enter the verse lines in a text file, run a conversion program to convert the text file into a .WDS file, and embed special "flag" commands at the appropriate places in the music to signal where the verse lines should change. Begin by using the Sidplayer Editor to enter the notes of the song in the normal way. When you are done editing the notes and commands in the song, insert a FLG 1 command at each place where the next verse line is to be printed. This needs to be done on only one voice. Be sure that there is at least one note between each FLG command. Save the .MUS file when you are done. The next step is to create the text file containing the verse lines. Two different types of word processors are supported; Easyscript and other compatible word processors (such as Paperclip) which create a SEQ file, and Speedscript, which creates a PRG file. Enter the verse lines of the song, one line for each FLG command in the music, with a carriage return at the end of each line. Upper and lower case letters may be used. Be careful to not let a line contain more than 38 characters, as the Singalong player cannot handle longer lines. Also, if the song plays a lead-in before the verses start, a blank line at the beginning of the file may be necessary, depending on where the first FLG command was used. Save the text file when you are done. Now run either the ES/WDS conversion program (EZ2WDS.IMG in DL10) if you used Easyscript or a compatible word processor, or SS/WDS (SP2WDS.IMG in DL10) if you used Speedscript. The program will first ask you for the name of the text file. Enter the filename and wait for the file to load. Next the program asks for the title of the song. This is the full title that is printed in the Singalong song menu. It may be up to 36 characters long. The program will not let you type characters that may not be used in the title. The program will then ask for the filename of the words file to be produced, excluding the .WDS extension. This name should be the same as the root name of the corresponding .MUS file, and may be up to 12 characters long. If you also used the root name for the text file, you may instead just press Return and the program will add the .WDS extension to that name to form the filename. The program begins the conversion process by scratching an earlier version of the .WDS file if it exists. The screen is then changed to the colors used in the Singalong player and the text lines are printed to the screen as they are converted. If a line is detected to have more than 38 characters, an error message will be printed, the incomplete .WDS file will be scratched, and the program will end. A verse line may not exceed 38 printable characters, or the printing will be screwed up in the Singalong player. After the conversion is done and the .WDS file has been completely written, it is a good idea to play the song with the .WDS file all the way through at least once, to check that the verse lines match up properly and that none have been missed. One final touch for a Singalong song is to add color or reverse printing to the verses. When the Singalong player prints each verse line, it always resets the cursor color to light blue or dark blue as appropriate. To change the color for the rest of the line, just insert the appropriate character code in the line. Refer to the chart below for the proper character codes. If you are using Speedscript, the character codes cannot be entered directly, so a slightly different scheme is used. When you want to enter a color or reverse lettering code, first press the Lira (English pound sign) key while holding down the CTRL key. Speedscript will then prompt you to press a format key. Press the appropriate letter key as shown in the chart below. CHR SS CODE KEY EFFECT 144 K BLACK 5 W WHITE 28 R RED 159 C CYAN 156 P PURPLE 30 G GREEN 31 B BLUE 158 Y YELLOW 129 O ORANGE 149 N BROWN 150 r LIGHT RED 151 d DARK GRAY 152 m MEDIUM GRAY 153 g LIGHT GREEN 154 b LIGHT BLUE 155 l LIGHT GRAY 18 V REVERSE ON 146 v REVERSE OFF This scheme is pretty straightforward and logical. The letters usually match the color name, and upper and lower case denote a dark or light color. Even though these control codes do not increase the printed length of a verse line, they are each counted as one character by the conversion programs. A conversion program may therefore report the error that a line has more than 38 characters when in fact the number of printed characters does not exceed 38. To get around this problem, change the a a larger value, such as 48. Just be extra careful, then, that the number of letters and other printable characters in each verse line does not exceed 38. This concludes the documentation for Sidplayer Singalong. We hope you enjoy the new dimension of fun that Singalong brings to Sidplayer music. For any questions on how to use the Sidplayer Editor, or more information on the FLG command and how to add Sidplayer music to your own programs, please refer to Volume Two. * Craig Chamberlain has authored an "Enhanced" Sidplayer program which was released late in 1986. It is found in the book/disk combo "COMPUTE!'s Music System for the Commodore 128 & 64." Sidplayer files generated with the original Sidplayer Editor are compatible with the Enhanced player. At the present time, COMPUTE! has not allowed the release of a Public Domain loader/player for Enhanced Sidplayer files; they are playable only with the loader/player which comes with the program. This means that Enhanced files may not be compatible with loader/players designed for "original SID files," depending on which new commands are used. SIDPLAYER NEWS #7 February 1987 ANNOUNCEMENT OF THE ENHANCED SIDPLAYER "COMPUTE!'s Music System for the Commodore 128 and 64: The Enhanced Sidplayer" By Craig Chamberlain Published by COMPUTE! Books ISBN 0-87455-074-2 Book and disk combination $24.95 The Enhanced Sidplayer is here! Sidplayer, the popular music system for the Commodore 64, has been completely rewritten to support new editing and song playing features, and to run on the Commodore 128 and 64 computers. This documentation file describes the various features of this new product. THE ORIGINAL SIDPLAYER Sidplayer was first published in COMPUTE!'s "All About The Commodore 64, Volume Two" and was designed not just for people who knew a lot about music, but for anyone who had a Commodore 64. It featured an Editor that was like a musical word processor and which could be used by people who didn't understand sheet music. For those who were more knowledgeable about music, Sidplayer offered greater flexibility and more control over songs than other music systems, and produced songs of impressive quality. The Sidplayer music system has now been extensively revised and rewritten to include many "wish list" features and to run on both the Commodore 128 and the Commodore 64. The two principal parts of the Enhanced Sidplayer music system are the new Player and the new Editor. THE ENHANCED PLAYER The new standalone player offers easy cursor key song selection and can be set to automatically play any number of songs on a disk. A piano keyboard display shows piano keys highlighted in colors to indicate which notes are playing. Songs which have accompanying words, known as Singalong songs, are played with a verse display that changes in time with the music. Full screen color bitmap pictures are also supported. The program will play songs created by the Enhanced Sidplayer, or any of the over 2000 songs that have been done on the original Sidplayer. Songs up to 150 blocks long can be played. NEW FEATURES OF THE ENHANCED EDITOR The Editor was rewritten from scratch and incorporates over a year's worth of the most requested improvements. The basic design of the original Editor has been maintained, but it is now a 35K 100% machine language program, so it is very fast and has room for several new features. From the Main Menu, you can load a Sidplayer song and play it while watching the piano keyboard display. Fast forwarding can now be done from the keyboard, and Clobber errors during fast forwarding have been eliminated. You can also play individual voices without any Tempo or Undefined Phrase Call errors. You can even make the song resume playing after it has stopped. To play a Singalong song in the Editor, just switch to the Singalong Screen, load the words file, and start the playing. Since you can see the words displayed as the music plays right in the Editor, getting the words to match up with the music is now a lot easier. Notes are entered on the Editing Screen by computer keyboard or joystick. Pitches and durations can be selected by letter keys or be set in joystick fashion by the I, J, K, and M keys which is faster for some people. The joystick entry has been redone so that more note features can be entered from the joystick. Support has been added for triplets, sixty fourth notes, double sharp and double flat accidentals, and double dotted durations. The notes can be displayed on a grand staff or a treble, bass, alto, tenor, or soprano staff. The number of beats in the current measure is also displayed and updated as you enter the notes, and you can have the Editor automatically start a new measure when the current measure is full. Editing is easier with a cut and paste feature and an undelete key for when you accidentally delete or overwrite a note. You can also move to the previous or next measure with one keystroke. Numerous other features such as key repeats, scrolling speed, and an automatic insert mode, can be selected to configure the Editor to your preferences. A Help Screen helps you remember the various keystrokes. The overall development time for a song is greatly decreased by the ability to play the song on the Editing Screen, starting at any position in the song. Now you won't get tired of a song by having to play it from the beginning all the time. The Command Screen offers thirteen new commands, including one that lets you play any note duration at any tempo. Other commands support pulse width vibrato, new modulation effects, eight more phrases, and other features. The new editing features such as cut and paste, undelete, playing, and next or previous measure are also available on this screen. A command search feature is available as well. Two Help Screens include a tempo chart so you can quickly find the right tempo or duration. A new screen, called the Display Screen, shows all the current values of the various commands and updates them while the song plays. This screen is very helpful as it shows you which phrases are in use and helps you find problems in a song . The Display Screen also lets you play a song repeatedly from one measure to another. COMMODORE 128 VERSION The Commodore 128 version of the Editor takes advantage of the C128's greater memory and faster disk speed. You can load a song up to 150 blocks long on the C128 Editor, and hold 80 blocks of notes in the cut and paste buffer. If you have a 1571 disk drive, the songs will load much faster. Note: The Commodore 128 version runs in the 40 column mode. THE BOOK The text consists of 247 pages explaining every facet of the Enhanced Sidplayer music system, from chapters on beginning music theory for those who know nothing about music, to chapters on the new advanced commands such as the modulation effects. One chapter describes a sample session to help you learn the Editor as quickly as possible. Other chapters tell how to create Singalong songs, how to merge your songs with BASIC programs, and how to use the other Sidplayer utility programs. The text is clear and contains many examples and illustrations. Compared to the 100 pages of actual text devoted to Sidplayer in Volume Two, you know that there is a lot of new material here. THE DISK The disk that comes with the book includes the Player, the Editor, many sample songs, and various utility programs. Commodore 128 versions of these programs, to run in native C128 mode, are on one side of the disk, and C64 versions are on the other side. NOT PUBLIC DOMAIN The Enhanced Sidplayer programs are copyrighted by COMPUTE! Publications, Inc. and are not in the Public Domain. They may not be distributed without permission from the publisher. WHERE AVAILABLE The Enhanced Sidplayer is sold as a book and disk combination so you don't have to type in any programs. The price for the book and disk is $24.95, which is still less than other commercial music systems, and it is available from bookstores and computer stores or direct from the publisher. The major bookstores do not seem to be automatically stocking the book, so you will probably not see it on the shelves and will have to place a special order for it. See the beginning of this document for the full title and ISBN number. To order direct from the publisher, call COMPUTE! toll free at 1-800-346-6767 and have your credit card handy, or send $24.95 plus $2.00 for shipping and handling to COMPUTE! Books, P.O. B ox 5038, F.D.R. Station, New York, NY 10150. SIDPLAYER NEWS #8 February 1987 THE ENHANCED SIDPLAYER - ERRORS AND CORRECTIONS "COMPUTE!'s Music System for the Commodore 128 and 64: The Enhanced Sidplayer" By Craig Chamberlain Published by COMPUTE! Books ISBN 0-87455-074-2 Book and disk combination $24.95 Sidplayer, the popular music system for the Commodore 64, has been completely rewritten to support new editing and song playing features, and to run on the Commodore 128 and 64 computers. See Sidnews #7 for more information about this new product. The following documentation file lists the known typographical errors, omissions, program bugs, reported problems, and suggested improvements. TEXT 1. (vi) Under the Acknowledgments heading, Stan Halaby's name is misspelled as Stan Halavy. 2. (vi) The following two paragraphs were omitted from the Foreword, and should follow the Acknowledgments: ABOUT THE AUTHORS Craig Chamberlain is a senior at the University of Michigan, majoring in Computer Science. Harry Bratt is also a senior at the University of Michigan and is majoring in Linguistics and Philosophy. For this version of Sidplayer, Craig wrote all of the programs and the text, and Harry designed the Editor including its screens. 3. (18) After Figure 2-4, the sentence should state that eight octaves (numbered 0-7) can be displayed. 4. (40) The section titled Resume Playing should mention that the Resume feature is also not available if the song stopped playing due to an error. 5. (69) Under Decrement Measure-Marker numbers, the message that appears in the message window is DECREMENTED not DECREMENT. 6. (76) The "." key to select a dotted duration is not listed in the keystroke summary. 7. (76) The meanings for INST/DEL and SHIFT-INST/DEL are reversed in the keystroke summary. 8. (190) In Figure 14-9, a sharp sign is missing on the last C note in the first measure. The notes should be labeled C, C#, F#, and C#. 9. (258) Under VDP and VRT, an undocumented feature of the P&V command is that it will allow vibrato and pulse width vibrato to continue during a rest. 10. (262) The filename of a Koalapad format picture file must be padded with spaces to a length of 16 characters for the Rename to work. The chart listing instrument parameters on page 349 of Volume Two was omitted because it isn't possible to emulate instruments realistically on the SID chip and because the settings give different effects on different SID chips. There are no "magic numbers" to give you the sounds of various instruments. A parameter list is a helpful starting place for creating sounds, but sometimes such a list discourages experimentation. The best way to find new settings is to experiment and to examine settings in other songs. DISK 1. The Player freezes up when it opens the directory and an error such as Device Not Present occurs. 2. The Editor does not detect if a non-music file is loaded when the "*" wildcard has been used in the load filename, so the error NOT A MUSIC FILE is never reported. What often happens with wildcard usage is that the .WDS file for a song gets loaded instead, and the Editor crashes when an attempt is made to display the notes. The best advice is to not use wildcards when a song file has a corresponding words or picture file. 3. On the Command Screen, the F7 feature to advance to the next occurrence of a particular command with any value is not reliable for DEF and CAL commands. 4. The C128 version of the SID COPIER utility will crash under some circumstances. This is possibly caused by the program not having as many free blocks to copy as displayed. Try leaving 50 blocks free. 5. The sync mode sample song TPI14 is missing from the disk. REPORTED PROBLEMS 1. Those with a good musical ear will notice slight timing differences in songs played on the new Player and Editor. This is probably a result of necessary code changes to support the new features. Try playing any problem songs on a screen without sprites to see if the timing is better. 2. A few existing songs may stop playing on the new Player due to a Clobber error. This error occurs when too many commands are placed between notes. A sure way to get this error is to define phrases at the beginning of a voice which are not used until later in the song. This is not a good practice, and warnings about this practice were included in Volume Two and in other documentation. Fifteen or twenty commands at the beginning of each voice are just too many for Sidpla yer to process in one jiffy. With the new playing code, songs which came close to causing a Clobber error before may actually do so now. Songs with this problem can be restructured so that they will be playable on the new Player. 3. Some people have reported differences in filtering effects on the new Player compared to the earlier players. This is being investigated. SUGGESTED IMPROVEMENTS 1. On the Player, have the Return key work like the F1 key so that it may also be used to select songs. 2. On the Player, when playing a song with words and a picture and the P key is pressed to go from a full picture to a split picture, the Singalong words always appear in the window, even when it was the text lines that were last displayed. Have the program remember whether words or text lines were last displayed, and redisplay them accordingly. 3. On the Player, remove the dancing dots that are visible at the bottom of the screen when a song is playing on a Commodore 128 in 64 or 128 mode. STATUS The errors in the text may be fixed if there is a reprint. The program bugs will be investigated and fixed, and a new master disk will be produced if there is a disk reprint. The suggested improvements have already been implemented, and cleanup on other programs such as the SID MENU is being considered. The author would appreciate being informed of any other errors found in the book or disk. He may be contacted on the following telecommunication services: Compuserve 72240,114 Delphi CRAIGCH PlayNET Craig C5 QuantumLink CraigC12 SIDPLAYER NEWS #9 March 1987 SIDPLAYER FILE TYPES AND SELF-DISSOLVING LIBRARY FILES This documentation file explains the various types of song files, identified by the .MUS, .WDS, and .PIC filename extensions, as well as the self-dissolving library files identified by the .SAL, .PIL, and .WPL filename extensions. It also gives instructions on how to use the WPLMAKER utility to create self-dissolving library files. SIDPLAYER SONGS A Sidplayer music file is identified by a .MUS filename extension. To play a Sidplayer music file you need a song player program. The .MUS file contains only data and no code, so you cannot just LOAD and RUN or use SYS to hear the music. Existing players include KPLAY (with a piano keyboard display), MPLAY ("Multiplay" with autoplaying feature), Magic Sid Machine, SIDPIC, and the Enhanced Player. Sidplayer songs are created by the Sid Editor program published in the books "All About the Commodore 64, Volume Two" and "The Complete 64" (a book and disk combination) by COMPUTE! Books. The new Enhanced Editor, and the Enhanced Player, are published in "COMPUTE!'s Music System for the Commodore 128 and 64: The Enhanced Sidplayer." The Sid Editor programs and the Enhanced Player are copyrighted and are not in the Public Domain. See SIDNEWS #7 for more information about the Enhanced Sidplayer book. SINGALONG SONGS Singalong songs are songs which have an accompanying words file. The filename for the words file is the same as the filename for the music file, except that the .MUS filename extension is replaced with a .WDS extension. To play a Singalong song you need the Singalong player, the SIDPIC player, or the Enhanced Player program, and both the .MUS and .WDS files must be on the disk. The player will load the two files and play the music while displaying the words. You may also listen to just the music file of a Singalong song by using any of the regular song player programs. The words file for a Singalong song must be created by a special utility program to insure the correct file format. The utility program and instructions for creating Singalong songs can be found in the Enhanced Sidplayer book. SONGS WITH PICTURES Some songs have an accompanying picture file, identified by a .PIC filename extension. This is a full screen bitmap picture in Doodle or Koala format that is displayed while the music plays. The SIDPIC and Enhanced Player programs can accommodate picture files. As explained in the Enhanced Sidplayer book, a .PIC file can be created by simply renaming a Doodle or Koala format picture to the name of the music file but with the .PIC extension. SELF-DISSOLVING LIBRARY FILES Since a music file may also have a words or picture file or both, two or three separate files could have to be downloaded to get a complete song. For your down loading convenience, songs with words or a picture are available in a bundled format called a "library" file. You can download one library file for a song and then "dissolve" it into the separate files on your computer. A self-dissolving library file is one which does not require that you run a library utility program to dissolve the library file. You just LOAD the self-dissolving library file and then RUN it, and it writes the separate files to your disk. After the individual files have been written, you can scratch the library file. Because the self-dissolving library file is actually a program loaded into memory, you do not need to have the library file on the same disk that the separate files are written to. MUSIC AND WORDS (.SAL) LIBRARY FILES A file with the .SAL filename extension is a self-dissolving library file that consists of the music and words files for one Sidplayer song. Download the .SAL file and then LOAD and RUN it, and it will write the .MUS and .WDS files to your disk and then give you the option of scratching the .SAL file. Be sure to have as many free blocks on the disk as there are in the .SAL file before you dissolve the file. MUSIC AND PICTURE (.PIL) LIBRARY FILES A file with a .PIL extension consists of the music and picture files for one song. A simple data compression technique is used in the .PIL file to reduce the size of the picture data. The picture data is uncompressed to normal size when the .PIL file is dissolved. Because of the data compression, the two separate files may together take up more disk blocks than the .PIL file. MUSIC, WORDS, AND PICTURE (.WPL) LIBRARY FILES A file with a .WPL extension consists of the music, words, and picture files for one song. Again, data compression is used for the picture data. THE WPLMAKER UTILITY Use the WPLMAKER utility program to create a .SAL, .PIL, or .WPL file for a Sidplayer song. Just LOAD the program and RUN it, insert the disk with the song to be libraried, and enter the name of that song at the filename prompt. The program will first read the .MUS file for that song, then read the .WDS file if it exists, and finally read the .PIC file if it exists. The program will next prompt you to insert the destination disk and press any key, and then write the .SAL, .PIL, or .WPL file as appropriate. A words or picture file must exist in order to create a library file. If only a music file for the specified song is on the disk, the WPLMAKER program will print an error message and stop. If you are going to create several self-dissolving library files and you have a second disk drive as device number 9, change the statement DW=8 at the beginning of the WPLMAKER program to DW=9 and the library files will be written to the second drive. The WPLMAKER utility replaces the earlier SALMAKER and PILMAKER programs and should be used instead. The library files written by WPLMAKER contain the revised disk I/O routines with the improved error detection. "SIDPIC V2.5" (Part III, in 3D-A New Beginning, or... The Final Chapter???) By Kermit R. Woodall SIDPIC was written for myself and various members of U.S.N. to replace, or provide an alternative to SINGALONG and the regular SIDPlayers like KPLAY. At the request of a friend, who happens to be a KOALAPAD(tm) artist, I added a new feature for the SID music world. Now, if you follow the instructions below, you can display HIRES graphics while your SID music plays!!! This version contains several new features not available or improperly implemented in the earlier version. You can now use COLOR and RVS codes in you .WDS files with no problems. While a song is playing, the function keys do basically the same things as they do in the selection mode. "F1" selects the note display over .WDS or .PIC displays, "F3" skips to the next song in the play list when using "F3" select all, "F5" is now the menu key instead of "*" and "F7" will exit from playing song and return you to the menu-even in "F3" mode. SIDPIC now has TRUE multiplay of selected songs, see below on how to use this! Finally, SIDPIC supports use of the MOUSE (or a Joystick) for selection of single songs for playing! As soon as you RUN the SIDPIC you will see the title screen where a very brief explanation is given of how SIDPIC works. Just hit RETURN to have SIDPIC read a directory from the disk of all the SIDPlayer (.MUS) files. All the .MUS filenames will be displayed on the screen. At this point you do not need to worry if one file has words or a picture to go with it, when you select to play a certain piece of music SIDPIC will figure out if it is just music or if there are words or a picture too! To select one music file, just use the cursor keys to move the blinking cursor to the name of the music you want. Hit the "F1" function key to pick that music. To select to play ALL of the music files on the screen, just hit the "F3" function key. One by one, all the music will be played-along with any words or pictures that go with them! To use the new MULTIPLAYING feature, move to a song you want to play. Use SHIFT-RETURN to highlight the name of the song in light green. Once you have selected all the songs you want to play, now hit the "F3" key. It will now play only the selected songs, not ALL. To return "F3" to the mode to play ALL songs, just re-read the directory of songs. If you want a new directory off another disk, just change disks then hit the "F5" function key. SIDPIC will then re-read the directory. If you happen to have more than 51 SIDs per disk side, you can hit "F2" to make SIDPIC list the next 51 SIDs. This can continue for as many SIDs as you may have on your disk. When reading in the next page, SIDPIC will pause while reading past the previous SIDs. If you have finished, just hit the "F7" function key and you will return to BASIC. To restart SIDPIC, just type RUN again. The first mode is the "Just Plain Music" mode. SIDPIC will display a stylized Grand Staff on the screen and as the music plays a music "note" will move up and down the staff in time to the music for all three voices, but the "note" will NOT be in a proper musical position as the display works. The display is meant only as a demo. The notes can change their color from the defaults if you use the AUX command in the manner of KPLAY to do so. You CANNOT change a note to be black as that is the color of the background of the screen! If you do change the color to black, the note will turn white instead. To stop playing the music hit F7 key to return to the menu. This will even return to the menu if you are using F3 to play all or selected songs. If you hit F5 you will return to the menu and the directory of songs will be reread. If you hit F3 you will abort the current song and go to the next song you have selected to play. If you hit F1 and you are using words or pictures with your music, then you will return to the notes display while playing the song. The second mode will play any SINGALONG words for you while the music plays too! The SINGALONG words are stored in a file that has the exact same name as the music file, execept that the music file name ends with a ".MUS" and the word file name ends with a ".WDS"! Any words file will work just fine with SIDPIC. SIDPIC uses only the upper case letters you would normally type in when you first turn on your computer. Even though most SINGALONG word files currently use upper and the lower case letters, SIDPIC will take care of that and translate the letters to all upper case! For further information on SINGALONG word files, I suggest reading Craig Chamberlain's SIDNEWS files that deal with them! (Technical note: for those who might be interested, the original SINGALONG used true ASCII text files and SIDPIC can use those or just plain Commodore "PETSCII" text too! But you ARE encouraged to use the regular type of SINGALONG file format!) The brand new mode, only supported by SIDPIC, is the display of HIRES pictures while playing music. To make a picture file you will need to start with a HIRES picture made by KOALAPAD, Doodle or a compatible graphics editor or convert your picture to one of these formats using a conversion utility program. SIDPIC can ONLY use KOALA or Doodle type picture formats for it's display! Any other format will just be ignored by SIDPIC, including crunched versions of the above pictures or the standalone pictures that load and display themselves. Once you have a HIRES picture that is in an appropriate format, rename the file containing the picture to have the same name as the music file, except use ".PIC" instead of ".MUS". This follows the same type of standard in names set up by the word files! Remember, instead of a ".MUS" ending to the name use a ".PIC" ending! The ".PIC" tells SIDPIC that the file is a picture. SIDPIC knows what to do with it after that! There has been one, recently discovered limitation of using .PICs with your music. The .MUS file cannot be any longer than 35 blocks for a Koala .PIC, or 37 blocks for a Doodle! You can now use your .MUS with .WDS AND .PICs!!! Just leave the two lines at the bottom for your words to appear on, and name all THREE files, .MUS .WDS .PIC, to have the same prefix as each other and SIDPIC will figure out the rest. You can use Doodle or Koala pictures, although the text on a Koala screen will be somewhat blurry. The words will be in UPPER and LOWER case in this mode and color/RVS codes are ignored entirely! One last note, when starting your .MUS, put a 1/2 note rest in the music to give SIDPIC time to display your song's title! If you own the Commodore 1350 MOUSE, you are encouraged to use this handy little critter when selecting a song or two to play, (joystick may be substituted). Just move the mouse around to move the cursor onscreen. To select & play a song hit the fire button. When playing a song, the fire button will take you to the note display. Any other mouse movement will abort the song when playing. 10 dim v(15,60),x$(50),v$(15,60):cr$=chr$(147):ct$="-----calculating ----" 20 dim l$(50):printcr$ 30 printcr$ 35 print"------column calculator-------" 40 print" 1. view columns 50 print" 2. enter data 60 print" 3. do calculations 70 print" 4. zero matrix 80 print" 5. get data from tape 90 print" 6. put data back on tape 100 print" 7. memory check 110 print" 8. print data on printer" 120 print 130 print" what is your choice?" 140 get an$:if an$="" then 140 150 on val(an$)gosub 250,1120,1270,180,740,910,1070,2860 160 goto 30 170 rem zero matrix 180 printcr$ 185 print"zeroing matrix..col > " 190 for x=1 to 15:printchr$(145)tab(22)x 200 for y=1 to 50 210 v(x,y)=0 220 nexty 230 nextx 240 return 250 rem set up display 260 printcr$ 270 input "enter column(1 to 13):";c% 280 if c%<1 or c%>13 then printcr$;:goto270 290 print:input "enter row (1 to 31):";r% 300 if r%<1 or r%>31 then printcr$;:goto290 310 printcr$;:gosub 580 320 printchr$(19)chr$(17) 330 for y=r% to r%+19 340 printtab(9); 350 for x=c% to c%+2 360 x$=str$(v(x,y)) 370 printspc(10-len(x$));x$; 380 next 390 printchr$(13); 400 next 410 printchr$(17)"enter (u)p,(d)wn,(l)ft,(r)ht,(j)mp or (m)enu"; 420 get c$:if c$="" then 420 430 rem if c$=up then decrease row by 1 440 if c$="u" then r%=r%-1:printchr$(13):goto300 450 rem if c$=down then increase row by 1 460 if c$="d" then r%=r%+1:printchr$(13):goto300 470 rem if c$=left then decrease colm by 1 480 if c$="l" then c%=c%-1:goto550 490 rem if c$=right then increase colm by 1 500 if c$="r" then c%=c%+1:goto550 510 rem if c$=jump enter new row and colm if c$=m,go back to menu 520 if c$="j" then 260 530 if c$="m" then return 540 goto 420:rem reject any other c$ input 550 if c%<1 then c%=1:goto420 560 ifc%>13thenc%=13:goto420 570 goto 310 580 rem create row and colm headers 590 printtab(9); 600 for i=1 to 3 610 printchr$(18)" column"; 620 next 630 printchr$(13);tab(9); 640 for i=c% to c%+2 650 s%=7:if i<10 then s%=8 660 printspc(s%);chr$(18);str$(i);chr$(146); 670 next 680 printchr$(13); 690 for i=r% to r%+19 700 s%=1:if i<10 then s%=2 710 printtab(2)chr$(18);"row";spc(s%);str$(i)" 720 next 730 return 740 rem get data from tape 750 input"what is name of file you want";fl$ 760 print:print"make sure tape is ready..push any key when ready" 770 print"push 'm' to return to menu" 780 geta$:ifa$=""then780 790 ifa$="m"then return 800 printcr$"looking for ";fl$ 810 open1,1,0,(fl$) 820 print"found ";fl$;" .....loading" 830 for x=1 to 12:print"loading data into col"x 840 for y=1 to 49 850 input#1,v(x,y) 860 next y 870 next x 880 close 1:print"ok.....got data" 890 for i=1 to 1000:next i 900 return 910 rem put data on disk 920 input"what do you want to name this file";fl$ 930 print"make sure tape is rewound,hit any key when ready" 940 print"push 'm' to return to menu" 950 geta$:if a$="" then 950 960 ifa$="m"then return 970 printcr$"----putting data on disk-------- " 980 open1,1,2,(fl$) 990 for x=1 to 12:print"storing data from col"x 1000 for y=1 to 49 1010 print#1,v(x,y) 1020 next y 1030 next x 1040 close1:print"ok.....data on disk" 1050 for i=1 to1000:next i 1060 return 1070 rem memeory check 1080 printfre(a) 1090 for i=1 to 1000:next i 1100 return 1110 rem enter data routine 1120 printcr$:print 1130 print"what column number do you wish(1-12) 1140 inputcl 1150 if cl=13 or cl=14 or cl=15 thenprint"reserved for totals":goto1130 1160 print:print"how many rows do you want to work with(1-50)" 1170 inputk 1180 print:print"row","current","column";cl 1190 for y=1 to k 1200 print:printy,v(cl,y),:fori=1to11:printchr$(157);:next:inputv:v(cl,y)=v 1210 next y 1220 print"enter 'c' for another column" 1230 print"'m' for the menu."; 1240 getd$:if d$="" then 1240 1250 ifd$="c"then 1120 1260 return 1270 rem calculation menu 1280 printcr$ 1290 print"you may choose any of the following" 1300 print" 1. sum all columns...............1450 1310 print" 2. sum all rows..................1600 1320 print" 3. reproduce any column..........1710 1330 print" 4. add,mult,div,sub,at any point.1790 1340 print" 5. average all columns...........2170 1350 print" 6. all rows as % of base row.....2250 1360 print" 7. all col as % of base col......2370 1370 print" 8. sum individual col........... 2560 1380 print" 9. unused ........2510 1390 print" 'm' returns you to main menu" 1400 print:print"which one?"; 1410 get an$:if an$=""then1410 1420 if an$="m" then return 1430 on val(an$)gosub 1450,1600,1710,1790,2170,2250,2370,2560,2490 1440 goto1280 1450 rem sum all colmns 1460 printcr$"do you wish to designate the rows to be summed?" 1470 geta$:ifa$=""then1470 1480 ifa$="n"then s1=1:s2=49:goto 1500 1490 print:input"sum rows between s1,s2";s1,s2 1500 printcr$;ct$:print"summing columns > " 1510 for x=1 to 14 1520 v(x,s2+1)=0 1530 next x 1540 for x=1 to 14:printchr$(145)tab(22)x 1550 for y=s1to s2 1560 v(x,s2+1)=v(x,s2+1)+v(x,y) 1570 next y 1580 next x 1590 return 1600 rem sum all rows 1610 printcr$;ct$:print"summing rows > " 1620 for y=1 to 48 1630 v(13,y)=0 1640 next y 1650 for y=1 to 48:printchr$(145)tab(22)y 1660 for x=1 to 12 1670 v(13,y)=v(13,y)+v(x,y) 1680 next x 1690 next y 1700 return 1710 rem reproduce any col 1720 printcr$:input"which col do you wish";cx 1730 printcr$;ct$:print"duplicating col"cx" into col > " 1740 for x=cx+1 to 12:printchr$(145)tab(32)x 1750 for y=1 to 49 1760 v(x,y)=v(cx,y) 1770 next y:next x 1780 return 1790 rem add,mult,sub,div,exchg at any point 1800 printcr$"do you wish to " 1810 print" 1.add 2.mult 3.sub 4.div 5.exchg " 1820 geta$:if a$="" then 1820 1830 if val(a$)<1 or val(a$)>5 then 1800 1840 on val(a$)goto 1850,1910,1970,2030,2100 1850 rem add 1860 input"enter the amount you want added";ad 1870 input"what col #";x 1880 input"what row #";y 1890 v(x,y)=v(x,y)+ad 1900 goto 2160 1910 rem mult routine 1920 printcr$:input"enter the amount to mult by";ml 1930 input"what col #";x 1940 input"what row #";y 1950 v(x,y)=v(x,y)*ml 1960 goto 2160 1970 rem sub routine 1980 printcr$:input"enter the amount to be sub";sb 1990 input"what col #";x 2000 input"what row #";y 2010 v(x,y)=v(x,y)-sb 2020 goto 2160 2030 rem div routine 2040 printcr$:input"enter the amount to div by";dv 2050 input"what col #";x 2060 input"what row #";y 2070 v(x,y)=v(x,y)/dv 2080 v(x,y)=int(v(x,y)*1000+.5)/1000 2090 goto 2160 2100 rem exchg routine 2110 printcr$:input"enter amount to be exchged";ex 2120 input"what col #";x 2130 input"what row #";y 2140 v(x,y)=ex 2150 goto 2160 2160 return 2170 rem average the col 2180 printcr$:input"enter the number of cols to be averaged";ave 2190 printcr$;ct$:print"averaging columns.. row > " 2200 for y=1 to 50:printchr$(145)tab(27)y 2210 if v(13,y)=0 then 2230 2220 v(14,y)=v(13,y)/ave:v(14,y)=int(v(14,y)*1000+.5)/1000 2230 next y 2240 return 2250 rem rows as %of base row 2260 printcr$:input"which is your base row";br 2270 printcr$;ct$:print"all rows as % of row"br 2280 print"calculating col > " 2290 for x=1 to 13:printchr$(145)tab(20)x 2300 for y=1 to 50 2310 if y=br then2340 2320 if v(x,br)=0 then 2340 2330 v(x,y)=v(x,y)/v(x,br):v(x,y)=int(v(x,y)*10000+.5)/100 2340 next y 2350 next x 2360 return 2370 rem all col as % of base col 2380 printcr$:input"which is your base col";cx 2390 printcr$;ct$:print"all cols as % of col"cx 2400 print"calculating row > " 2410 for y=1 to 50:printchr$(145)tab(20)y 2420 for x=1 to 12 2430 if x=cx then 2460 2440 if v(cx,y)=0 then 2460 2450 v(x,y)=v(x,y)/v(cx,y):v(x,y)=int(v(x,y)*10000+.5)/100 2460 next x 2470 next y 2480 return 2490 rem this section not used 2500 return 2510 : 2520 : 2530 : 2540 : 2550 : 2560 rem sum single col 2570 printchr$(147)"Which col do you want to sum?" 2580 inputca: ifca<1orca>15then2580 2590 print:print"do you wish to sum certain rows (y/n)?" 2600 getyn$:ifyn$<>"y"andyn$<>"n"then2600 2610 ifyn$="y"thengosub 2680:goto2630 2620 s1=1:s2=49 2630 v(ca,s2+1)=0 2640 fory=s1tos2 2650 v(ca,s2+1)=v(ca,s2+1)+v(ca,y) 2660 nexty 2670 return 2680 rem set up designated rows 2690 input"enter rows to be summed in this col (s1,s2)";s1,s2 2700 return 2710 rem set up series of calc 2720 print:print"how many calculations do you want in this series (1-8)?" 2730 getnm$:ifnm$=""then2730 2740 ifval(nm$)<0orval(nm$)>8then2730 2750 nm=val(nm$):ifnm=0thenreturn 2760 print"enter operations you choose in the order they are to be performed" 2770 fori=1tonm 2780 print"enter operation #";i; 2790 getop(i):ifop(i)<1orop(i)>8then2790 2800 printop(i) 2810 nexti 2820 fori=1tonm 2830 onop(i)gosub 1450,1600,1710,1790,2170,2250,2370,2560 2840 nexti 2850 return 2860 rem print data routine 2870 printchr$(147)"make sure printer is on dummy...hit any key when ready." 2880 print"hit 'm' to return to menu" 2890 geta$:ifa$=""then2890 2900 ifa$="m"then return 2910 print"do you want to designate the rows to be printed?" 2920 geta$:ifa$=""then2920 2930 ifa$="n"then s1=1:s2=50:goto2960 2940 input"enter rows to be printed s1,s2";s1,s2 2950 sp$=chr$(29) 2960 open 3,4,0:open 2,4,2:open 1,4,1:open4,4,4 2970 print#2,"aaa 99 aaaaaaaa 99999999 99999999 999.99 s99999999 2980 print#3,"col",," 1"," 2"," 3"," 4" 2990 print#3, 3000 fory=s1tos2 3010 print#1,"row"sp$,y,,v(1,y),v(2,y),v(3,y),v(4,y) 3020 nexty:print#3:goto3160 3030 print#3,"col",," 5"," 6"," 7"," 8" 3040 fory=s1tos2 3050 print#1,"row"sp$,y,,v(5,y),v(6,y),v(7,y),v(8,y) 3060 nexty:print#3 3070 print#3,"col",," 9","10","11","12" 3080 fory=s1tos2 3090 print#1,"row"sp$,y,l$(y)sp$,v(9,y),v(10,y),v(11,y),v(12,y) 3100 nexty:print#3 3110 print#2,"aaa 99 aaaaaaaa 9999999.99 9999999.99 9999999.99" 3120 print#3,"col",,"13","14","15" 3130 fory=s1tos2 3140 print#1,"row"sp$,y,,v(13,y),v(14,y),v(15,y) 3150 nexty 3160 print#4:close4:close3:close2:close1: return ready. This file contains instructions for capturing and then tokenizing a simple terminal program that will allow you to use Xmodem to download another program of your choice. The tokenizing instructions are from John Iannetta, 73510,2152; the communications program was written by Gary Farmaner, 76703,3050. Use your capture buffer to store this information to a disk, if at all possible. You may wish to print it out for reference after you've captured it. If you don't have a capture buffer, press control-S to stop the screen while you copy down the information, then press control-Q to start the scroll again. To tokenize the file into a BASIC program, type in the following lines: 500 printchr$(147);"run500" 550 poke152,1 600 get#8,a$:printa$; 650 ifa$=chr$(13)then800 700 ifstthenclose8:end 750 goto600 800 poke631,19:poke632,17:poke633,13 850 poke634,19:poke635,13:poke198,5 With that program in memory, in direct mode, type in: open8,8,8,"filename" (using whatever you have called your disk file of SIMPLE.TXT) and press return. Then RUN the program. You should wind up with the tokenized form of SIMPLE.TXT in memory, followed by: 450 end and then the above lines. That program can then be SAVEd to disk. If you are using a CBM 1670 modem, you will probably have to press Commodore-H right after running the program. Otherwise, the modem will try to connect at 1200 bps. Here is the program listing for SIMPLE.TXT: This is a very simple Xmodem terminal program. If you did not use the tokenizing instructions, type it in exactly as written, and make sure you proofread thoroughly before you run it. C128 owners be sure to note the necessary changes in lines 30 and 430. This runs in 300 baud only. If you have a Hayes compatible modem, you can use the AT commands to dial and connect. If you have an auto-dial modem that is not Hayes compatible (like a 1660, 1650, Mitey Mo, Westridge, etc) you should run the program, then dial the telephone yourself as though you were making a voice phone call, and when CIS answers, switch your modem to Originate. When CIS tells you to begin the Xmodem transfer, press Commodore-D to begin. 10 rem simple Xmodem terminal by Gary Farmaner 76703,3050 20 : 30 rem make this line FAST:BANK15 for C128 mode (80 columns) 40 open2,2,0,chr$(6)+chr$(0) 50 poke 56579,38:printchr$(14) 60 : 70 get#2,c$:if c$="" then150 80 c=asc(c$)and127:if c>96 then c=c-32:goto130 90 if c>64 and c<91 then c=c or128:goto130 100 if c=13 then printchr$(13)chr$(145);:goto150 110 if c=10 then c=17:goto130 120 if c=8 then c=20 130 printchr$(c);:goto70 140 : 150 getk$:if k$="" then70 160 k=asc(k$):if k=172 then gosub260:goto70 170 if k=180 then p=peek(56577):poke56577,(pandnot32)or(notpand32):goto70 180 if k=20 then k=8:goto220 190 if k<65 then 220 200 if k>64 and k<91 then k=k+32:goto220 210 if k>128 then k=kand127 220 print#2,chr$(k);:goto70 230 : 240 rem download using Xmodem 250 : 260 n$="":input"Filename";n$:if n$="" then return 270 print "Device number 8"chr$(157)chr$(157)chr$(157);:inputdv 280 printchr$(17)"Downloading: ";n$ 290 open8,dv,8,n$+",p,w":b=1:print 300 v$=chr$(21) 310 : 320 print#2,v$;:poke161,0 330 ifpeek(161)=3 then330 340 get#2,c$:if c$="" then330 350 if c$=chr$(4) then close8:print#2,chr$(6);:print:print"Done":return 360 if c$<>chr$(1) then340 370 gosub430:b1=c:gosub430:ck=0 380 for x=0to127:gosub430:poke49152+x,c:ck=(ck+c)and255:next 390 gosub430:if b<>b1 or c<>ck then print"*";:goto300 400 for x=0to127:print#8,chr$(peek(49152+x));:next 410 print"-";:v$=chr$(6):b=(b+1)and255:goto320 420 : 430 if peek(667)=peek(668)then430:rem peek(2584),peek(2585) for C128 440 get#2,c$:c=asc(c$+chr$(0)):return *********** SCREEN-MAKER ************* (c) 1986 Merwin Updyke SCREEN-MAKER is a full color/graphic screen processor. It allows you to design a color/graphic screen to be used in BBS systems or to be read into other programs. It will make a SEQ file of a "screen" up to 10 screens in length, including color change and reverse codes. **** FEATURES: The "work screen" is the one you see and can change. Changing the work screen does not change the ten buffers. You can work on ten separate screens or combinations of screens up to ten screens in length. The following descriptions of the features helps you understand how Screen-Maker works. (NOTE: Buffers are numbered 0-9 ) Keys: f1....Displays the menu of functions. Hitting f7 will take you back to your work screen. f3....This takes you to the screen shown at start-up. When you show this screen, nothing is changed in the work screen or buffers. f6....This does a power-on reset of the c64, same as turning it off and back on. f7....Pressing this key lets you out of a mode without changing anything. If pressing f7 doesn't work try pressing and then f7. This is used to end a line. Forgetting to put it at the end of each line may produce unpredictable results in your program. After finding a complete line of spaces without the , SAVE and PRINT quit, returning to work screen. You can put in the using the left arrow key or . The ">" is used in some programs at the extreem left of the screen as an end-of-screen indicator. Screen-Maker will also recognize the ">" at extreem left as a cue to stop SAVE and PRINT. This will allow each buffer to be used for different screens. Modes: RIGHT - This is the normal typing mode, from left to right. DOWN - This mode allows typing from top to bottom. This is very useful for making boxes and putting left arrows in screens made by word processors. SHOW - This takes a screen from a buffer of your choice and puts it on the work screen for you to make changes. Whatever was on the work screen will be lost, but the buffers are not changed. STORE - This takes the work screen and puts it in the buffer of your choice, replacing whatever was in the buffer. This must be done before a SAVE or PRINT for changes made on the work screen to be included. INSERT - This inserts blank lines on the work screen. Lines scrolled off the bottom will be lost from the work screen (though they are still in the buffer). DELETE - This deletes the designated number of lines on the work screen, bringing the rest of the lines up, leaving blank lines at the bottom. PRINT - This mode starts at the beginning of screen zero and out-puts to a 1525 compatable printer until it reaches a ">" at the far left, of 41 spaces without a left arrow. It can print a "screen" up to ten screens long. The name it asks for is printed as the title of the screen. DIR - This displays the disk directory on the work screen. Hitting a key will pause the display, hitting will stop the display. You can then STORE store it to a buffer if you like for further reference. DISK - This mode allows the sending of standard disk commands, like S:NAME to scratch a file, R:NEW,OLD to rename a file, and V to validate a disk, etc. (See your drive manual.) Do not use quotes. LOAD - This will read a SEQ file into the buffers, putting in color and reverse, starting with buffer zero, putting the first 25 lines on the work screen. SAVE - This will save a SEQ file of your "screen" in the buffers, including color change codes and reverse codes to your disk. It starts with screen zero and continues through all buffers until a line of spaces without a left arrow or a ">" at the far left of a line. CLEAR - This fills all ten buffers with spaces so you can start fresh. **** USING SCREEN-MAKER FILES IN COLOR BBS - This program has been used very sucessfully with RIBIT color BBS. It requires the ">" at the far left as a end-of-file indicator. Long files can be written using a word processor that will generate a SEQ file, then load into Screen-Maker to add color and graphics. Other BBS systems that read SEQ files and display color may also work. Try loading some files for a test. IN OTHER PROGRAMS - The files made with Screen-Maker can simply be read by other programs. Just write a routine that gets one character at a time and prints it to the screen, stopping when ST indicates end-of-file or when you encounter a character that designates the end of your file. (NOTE: the left arrow is translated by Screen-Maker into a , CHR$ 13 ) With Screen-Maker you can make elaborate HELP screens for any program. **** FREEWARE There is no charge for this copy-righted program. If you use the program you are encouraged to send a small donation to the author. This will encourage further development and the writing of more programs. Pass it on. Put it in club libraries. The following donations are suggested: $5 to show acceptance or $10 to recieve a disk with any updates and the complete source. Also feel free to send any questions, comments or suggestions to me at: Merwin Updyke 609 Bell Avenue Altoona, PA 16602 or on CompuServe EasyPlex 72267,2454 **** NOTE: Screen-Maker is written in FORTH using the excellent public domain implementation called "Blazin' FORTH" by Scott Ballantyne. I highly recommend it as THE next language or even first language for you programmers. It can be found on CompuServe in the database of the Programming SIG ( go PCS-116), in then "Beyond Basic" section. SIDPLAYER SING ALONG -- INSTRUCTIONS (updated 03/08/87) Introduction These instructions explain how to prepare music and words files for use with SIDPLAYER SING ALONG. The music files are created with the Editor program from "All About the Commodore 64 -- Volume Two" by Craig Chamberlain**. They are then modified slightly as will be explained below. Lyrics are first entered with SpeedScript and then converted to a special file with a program called SS/WDS (SP2WDS.IMG in DL10). If EasyScript or another wordprocessor which saves its files as a SEQ file, use EZ2WDS.IMG in DL10. The Words Files The words file should be created first. This way, you will know where to place the "flags" in the music files to coordinate the words to the music. SpeedScript and a small conversion program called "SS/WDS" must be used. There are only a few rules to remember: 1) You can use upper and lower case letters. However, the conversion program SS/WDS will convert the file to all upper case letters. Having the words in all upper case is more readable than upper and lower case text, particularly on blurry old TV sets. 2) Use no more than 38 characters on each line. If you go beyond this point, the words will not be displayed correctly while the music is playing. SS/WDS will stop running and print a "too many characters" message if you go beyond 38 characters in a line. 3) If you are preparing a song with several verses, be sure to break the text at the same point in each verse. When you have the words all entered, save it to the disk using the same name as you will use for the music (except leave off the ".MUS", of course). Then run the "SS/WDS" program. It will create a program file with the same name as the music file plus ".WDS". You will be asked to enter the name of the song. Enter the title as you want it to appear in the Sing Along menu. You cannot use commas or colons in the title. The Music Files The SING ALONG program watches the "flag" location of the music program. When this location changes to "1", it prints the next line of text and changes the flag back to 0. Using the music editor, put a FLG 1 at each point in the music where a new text line should be printed. Flags need only be placed in one voice. Print out the text, and move through the music, inserting FLG 1 wherever needed. Because the first line of music is often repeated, a flag at the beginning of the music will be ignored. When the phrase is repeated, the flag will work normally. There must also be a flag at the very end of the music file. Sometimes verses require slightly different music due to differing numbers of syllables in the lyrics. For example, in "The Christmas Song", "yuletide carols" requires two eighth notes for "carols". When the musical phrase is repeated, the words are "tiny tots", and "tots" requires one quarter note. There are two ways to deal with this problem. One way is to reenter the whole verse. The other is to divide the verse into two or more parts. In the example above, you would CAL 1, play the quarter note, then CAL 2. Questions, Comments and Suggestions SIDPLAYER SING ALONG was written by: Bob Huffman 9607 Dogwood Munster, IN 46321 (219) 924-4881 Comments can be made to the author by writing to the above address, or calling weekends or evenings before 10:00 P.M. Central time. December 7, 1985 ** Craig Chamberlain has authored an "Enhanced" Sidplayer program which was released late in 1986. It is found in the book/disk combo "COMPUTE!'s Music System for the Commodore 128 & 64." Sidplayer files generated with the original Sidplayer Editor are compatible with the Enhanced player. At the present time, COMPUTE! has not allowed the release of a Public Domain loader/player for Enhanced Sidplayer files; they are playable only with the loader/player which comes with the program. This means that Enhanced files may not be compatible with loader/players designed for "original SID files," depending on which new commands are used. 0 Software for Sale 0 by CCCC 513/248-0025 0.00 128 CP/M System Disk Disk 1.00 128 CP/M System Disk, Disk SN 622-376212 1.00 128 CP/M System Disk. Disk 1.00 128 CP/M System Disk.. Disk 1.00 128 CP/M System Disk... Disk SN 622-185011 1.00 128 CP/M Utilities Disk SN 622-3064785 1.00 128 Tutorial/Demo Disk 1.00 128 Tutorial/Demo. Disk 1.00 128 Tutorial/Demo.. Disk 1.00 128 Tutorial/Demo... Disk 1.00 128 Tutorial/Demo.... Disk 1.00 1351 Mouse Utility Disk Disk Commodore 2.00 1351 Mouse Utility Dsk Disk Commodore 2.00 1541 Test/Demo Disk ID 84, 26 progs 1.00 1541 Test/Demo... Disk ID 84, 26 progs 1.00 1541 Test/Demo.... Disk ID 84, 26 progs 1.00 1541 Test/Demo..... Disk ID 84, 26 progs 1.00 1541 Test/Demo....... Disk ID 84, 26 progs 1.00 1571 Test/Demo Disk 2.00 1571 Test/Demo. Disk Copy 2.00 221B Baker St. Disk 3.00 4th & Inches Disk 3.00 A+ History(Gr 5 & up) Y Disk Educational 5.00 A+ Science (Gr 5 & 6) Y Disk Educational 5.00 Accounts Receivable/Blg Y Disk 5.00 Adventures in Color Lnd Y Disk Educational 5.00 Airborne Ranger Y Disk 5.00 Alien Syndrome Y Disk 5.00 Alien Syndrome. Y Disk 5.00 Aliens Y Disks 5.00 Alphabet Zoo Cartridge Educational 3.00 Amateur Radio(DX map) Disk 2.00 Arachnophobia Y Disk 5.00 Arcade Action Disk 3.00 Ardok the Barbarian Y Disk 5.00 Arkanoid II Disk Revenge of Doh 3.00 Art Accessory Pack Y Disk For Word Writer 5 5.00 Artist, The Disk Commodore 3.00 Artist, The. Y Disk 5.00 Astro-Grover Y Disk Educational 5.00 Axis Assasin Y Disk Word processor 5.00 Bad Dudes Y Disk 5.00 Ballblazer Disk 3.00 Baseball Database Y Two Disks 6.00 Batman Y Disk 5.00 Batman. Disk Commodore 3.00 Batman.. Y Disk 5.00 Bazooka Bill Y Disk 5.00 BC's Tires/Revenge Disk Commodore 3.00 BC's Tires/Revenge. Disk 3.00 Benji-Space Rescue Y Two disks 4.00 Benji-Space Rescue. Y Disk 5.00 Big Bird's Spec Dlvry Y Disk Educational 5.00 Big Bird's Spec. Deliv. Y Disk 5.00 Bits, Pieces & Clues Y Disk 3.00 Bits, Pieces & Clues. Disk 3.00 Blockbuster Disk 3.00 Blockbuster. Y Disk 5.00 Bulldog Y Disk 4.00 Bureaucracy Disk 3.00 Business/Cmptr Science Disk Educational 2.00 C128/C64 Terminal SW Disk 2.00 C64 Disk Bonus Pack Y Disk 3.00 C64 Disk Bonus Pack. Y Disk 3.00 C64 History/Geography Disk Educational 1.00 Captain Power Y Disk 5.00 Certificate Maker 2 Disks 10.00 Checkbook Disk 3.00 Chess Champion Y Disk 3.00 Christmas by COMMODORE Disk 1.00 Classic Concentration Disk 3.00 Clowns Y Cartridge 5.00 Commodore Math Disk Educational 1.00 Commodore Math I Disk Educational 3.00 Commodore Math II Disk Educational 1.00 Comp Gaz 01/87 Disk Also 02/87 1.00 Comp Gaz 01/88 Disk 1.00 Comp Gaz 01/95 Disk 1.00 Comp Gaz 02/88 Disk 1.00 Comp Gaz 03/87 Disk 1.00 Comp Gaz 03/87. Disk 1.00 Comp Gaz 04/86 Disk Also 6/86 1.00 Comp Gaz 05/84 Disk Also 7/84 1.00 Comp Gaz 05/84. Disk 1.00 Comp Gaz 05/85 Disk 1.00 Comp Gaz 05/86 Disk Also 11/86 1.00 Comp Gaz 06/85 Disk 1.00 Comp Gaz 06/87. Disk 1.00 Comp Gaz 08/84 Disk Also 9/84 1.00 Comp Gaz 08/85 Disk Also 9/85 1.00 Comp Gaz 08/86. Disk Also 10/86 1.00 Comp Gaz 09/84 Disk 1.00 Comp Gaz 09/86 Disk 1.00 Comp Gaz 10/85 Disk 1.00 Comp Gaz 10/87 Disk 1.00 Comp Gaz 11/84 Disk 1.00 Comp Gaz 11/87 Disk 1.00 Comp Gaz 12/84 Disk 1.00 Comp Gaz 12/87. Disk 1.00 Comp Gaz 12/87.. Disk Also 01/88 1.00 Comp Gaz 12/94 Disk 1.00 Compuserve Y Disk Telecom Service 5.00 COMPUTE! Demo Disk Disk Cveman Ugh-lymps 1.00 COMPUTE! Demo Disk. Disk Cveman Ugh-lymps 1.00 Compute! March, 1985 Disk 3.00 Computer Science Disk Educational 1.00 Conan Disk 3.00 Cosmic Life Y Cartridge 5.00 Crossword Magic Y Disk 5.00 Crossword Magic. Y Disk School copy 5.00 Cut & Paste Y 2 Disks Word processor 7.00 Cyrus Chess Y Disk 4.00 Dam Busters, The Y Disk 5.00 Dan Dare Y Disk 5.00 Dark Lord Y Disk 5.00 Dark Tower Disk 3.00 Dark Towers Disk 3.00 Data Manager 2 Y Disk 5.00 Data Manager 2.. Y 4 Disks w/Utilities 10.00 Deadline Disk 3.00 Deadline. Disk 3.00 Delta Patrol Y Disk 5.00 Designasausus Y Disk 5.00 Dive Bomber Y Disk 5.00 Dragon's Lair Y Disk 5.00 Dream House Y Disk School Copy 5.00 Dream House. Y Disk 5.00 Easy Graph (1) Y Disk Educational 1.00 Easy Graph (2) Y Disk Educational 1.00 Easy Graph (3) Y Disk Educational 1.00 Easy Graph (7) Y Disk Educational 1.00 Easy Graph (9) Y Disk Educational 1.00 Easy Script 64 Disk 3.00 Easy Speech Y Disk 5.00 Easycalc 64 Y Cartridge 5.00 Educational Disk 1.00 Electronic Chek Y Disk 5.00 Elementary Ed #4 Disk Educational 1.00 English Disk Educational 1.00 English EA Disk Educational 1.00 English EA. Disk Educational 1.00 English EB Disk Educational 1.00 English EB. Disk Educational 1.00 English EC Disk Educational 1.00 English EC. Disk Educational 1.00 English EC/ED Disk Educational 2.00 English EG Disk Educational 1.00 English EG. Disk Educational 1.00 English EH/EP Disk Educational 2.00 Entertainer, The Disk 3.00 Ernie's Big Splash Y Disk Educational 5.00 Ernie's Magic Shapes Y Disk 5.00 Expeditions. Disk Educational 2.00 Exposed! Y Disk 3.00 F-15 Strike Eagle Y Disk 5.00 F15 Strike Eagle Y Disk 5.00 F15 Strike Eagle. Y Disks 5.00 F16 Combat Pilot Y Disk 5.00 Factactics Y Disk 5.00 Fahrenheit 451 Y 2 Disks 10.00 Family Feud Disk 3.00 Family Feud. Disk 3.00 Fantastic Four Disk 5.00 Fast Break Disk 3.00 Felony Y Disk 5.00 Five Side Soccer Disk 3.00 Flight Simulator II Y Disk 5.00 Follow & Touch Y Disk Educational 3.00 Frogger. Y Disk 5.00 Galactic Battle Y Disk 3.00 Games GE Disk Educational 1.00 Games GE. Disk Educational 1.00 Gameware 2 on 1 Disk 5.00 Gauntlet Disk 3.00 Gauntlet. Y Disk 5.00 Gauntlet.. Disk 3.00 General Knowledge Bldr Disk Educational 3.00 General Knowledge Bldr. Disk Educational 3.00 GEOCALC Y Four Disks 8.00 GEODEX Y Two Disks 7.00 GEOFILE Y Disk 7.00 Geography Disk Educational 1.00 GEOPUBLISH 6 disks/bx 9.00 GEOPublish... Disk 3.00 GEOS Deskpack 1 Disk 3.00 GEOS Desktop 1.5 Disk 5.00 GEOS Downloads Adult 7 disks/bx MUST BE 18 TO BUY 8.50 GEOS Downloads Graphics 11 disks/bx 8.50 GEOS Fontpack 1 Y Disk 5.00 Geos Fontpack 1. Y Disk 5.00 Geos Fontpack 1.. Y Disk 5.00 GEOS Fonts 10 disks/bx 7.50 GEOS Graphics 5 Disks/bx Christian et al 5.00 GEOS Graphics. 5 Disks/bx Disks 23 thru 34 5.00 GEOS Photo Album 7 disks/bx 5.00 GEOS Toons #02 Disk All 15 disks $20 2.00 GEOS Toons #03 Disk All 15 disks $20 2.00 GEOS Toons #04 Disk All 15 disks $20 2.00 GEOS Toons #05 Disk All 15 disks $20 2.00 GEOS Toons #06 Disk All 15 disks $20 2.00 GEOS Toons #07 Disk All 15 disks $20 2.00 GEOS Toons #08 Disk All 15 disks $20 2.00 GEOS Toons #09 Disk All 15 disks $20 2.00 GEOS Toons #10 Disk All 15 disks $20 2.00 GEOS Toons #11 Disk All 15 disks $20 2.00 GEOS Toons #12 Disk All 15 disks $20 2.00 GEOS Toons #13 Disk All 15 disks $20 2.00 GEOS Toons #14 Disk All 15 disks $20 2.00 GEOS Toons #15 Disk All 15 disks $20 2.00 GEOS Toons #16 Disk All 15 disks $20 2.00 GEOS V1.2 Y Disk 2.00 GEOS v1.2. Y 3 Disks 3.00 GEOS V1.2... Y Disk 2.00 GEOS V1.2.... Y Disk 2.00 Geos V1.2..... Y Disk 2.00 GEOS V1.3. Y Disk 5.00 GEOS V1.3.. Y 2 Disks 6.00 GEOS v1.3.... 2 Disks 6.00 GEOS V1.5. 2 Disks 5.00 Geos V2.0 Y 3 Disks 12.00 GEOS V2.0 & Utilities 11 disks/bx 10.00 GEOS128 V1.4 Y 2 Disks 7.50 GEOS128 V2.0. 5 Disks Disk 2 missing 8.00 GEOWrite files 10 disks/bx 7.50 GEOWrite Workshop Y Five disks 10.00 GFL Football Y Disk 5.00 Ghostbusters Y Disk 5.00 Gortek & Microchips 2 Tapes BASIC prgmng 2.00 Grade Manager Y 4 Disks Educational 10.00 Grover's Animal Advent. Y Disk Educational 5.00 GT Albert E. Spredsheet Disk Indus Systems 3.00 GT Data Manager Disk Indus Systems 3.00 GT Utilities Disk Indus Systems 3.00 Gunship Y Disk 5.00 Hacker Disk 3.00 Hardball! Y Disk 5.00 Hitchhikers Gde Galaxy Disk 5.00 Hole in One Min Golf Y Disk 5.00 Holiday Seasons Disk Age 3 & up 3.00 Hollywood Squares Y Disk 5.00 Indoor Sports Y Disk 5.00 Indy Jones-Last Crusade Y Disk 5.00 Indy Jones/Tmpl of Doom Y Disk 5.00 Infidel Y Disk 5.00 Infiltrator Y Disk 5.00 International Soccer Y Disk 5.00 Investicalc Disk 3.00 Jack Nicklaus Golf N Disk No password card 2.00 Jeopardy! Y Disk 5.00 Jeopardy! 2nd Ed Y Disk 5.00 Jeopardy!. Disk 3.00 John Elway Quarterback Disk 3.00 Jr. Pacman Disk 3.00 Junior High Education Disk Educational 1.00 Jupiter Lander Y Cartridge 5.00 Kermit's Elec. Storymkr Y Disk 5.00 Kickman Y Cartridge 5.00 Kickman. Cartridge 3.00 Kids on Keys Cartridge Educational 3.00 Kikstart 2 Disk 3.00 Kinder Comp Y Cartridge 5.00 Knight Games Y Disk 5.00 Land,Sea,Air Adenture Disk 3.00 Leather Goddess Phobos Disk Can use 128/80 5.00 Leather Goddess Phobos. Y Disk Can use 128/80 5.00 Let's mk Calendars,Stry Y Disk 5.00 Letter-Go-Round Y Disk Educational 5.00 Life Science Y Disk Educational 5.00 Linking Logic Y Cartridge 5.00 Lode Runner Y Cartridge 5.00 Lode Runner. Disk 3.00 Logic Levels Y Cartridge Educational 5.00 LOGO Disk 3.00 LOGO Utilities Disk 3.00 Lords of Conqst Disk 5.00 Magic Lantern Tape 1.00 Marble Madness Y Disk 5.00 Master Trivia Disk 3.00 Master Type Y Disk 5.00 Math 5 - Games Disk Educational 1.00 Math Addition Disk Educational 1.00 Math Blaster Disk Educational 1.00 Math Blaster. Disk Educational 1.00 Math Decimals Disk Educational 1.00 Math HJ/MC Disk Educational 2.00 Math MB Disk Educational 1.00 Math MB. Disk Educational 1.00 Math MC Disk Educational 1.00 Math MD Disk Educational 1.00 Math MD. Disk Educational 1.00 Math ME Disk Educational 1.00 Mathematics Disk Educational 1.00 Maverick V3.0 3 Disks 7.00 Maverick V4.0 Y 3 Disks 7.00 Maze Madness Disk 3.00 Mind-roll Disk 5.00 Money Manager Disk 5.00 Movie Maker Y Disk 5.00 Movie Monster Y Disk 5.00 Movie Monster. Y Disk 5.00 Multiterm 64/128 Disk 3.00 Multiterm V4.7 Disk 2.00 Munchmath Disk Educational 1.00 Murder by the Dozen. Y Disk 5.00 Murder Party Y Disk 5.00 Musician, The Disk 3.00 Newsroom Clip Art Vol 1 Disk 3.00 Norb/Bert Couldn't Make Y Disk 5.00 Number Tumblers Y Cartridge 5.00 O'Hares Adventure Disk 3.00 Oblivion Disk 3.00 Odell Lake Disk Educational 3.00 Odell Lake. Disk Educational 3.00 Omega Q Disk 1.00 Omega Race Y Cartridge 5.00 On Court Tennis Disk 3.00 One on One Y Disk with hints 5.00 Pakacuda CDE129S Tape 0.25 Pals Around Town Y Disk Educational 5.00 Paperboy Y Disk 5.00 Paperboy. Y Disk 5.00 Perfect Writer 128 Y 3 Disks w/Splr,thesar 15.00 PHM Pegasus Disk 3.00 Phonics 135 Disk Educational 2.00 Phonics 136 Disk Educational 2.00 Phonics 137 Disk Educational 2.00 Phonics 138 Disk Educational 2.00 Pinball Construct Set. Disk 3.00 Pinball Construct. Set Y Disk 5.00 Pitfall II Lost Caverns Disk 3.00 Pitfall! Demon Attack Disk 3.00 Platoon Y Disk 5.00 Playnet Free Sample Disk 1.00 PM Graphics Disk 1.00 PM Graphics. Disk 1.00 PM Graphics.. Disk 1.00 Pocket Filer 2 Y Disk 5.00 Pocket Planner 2 Y Disk 5.00 Porter's Personal Fince Y Disk with hints 8.00 Poster Y Disk 5.00 Practicalc Y Disk Spreadsheet 5.00 Practicalc II Y Disk Spreadsheet 5.00 Practicalc II. Y Disk Spreadsheet 5.00 Practifile Y Disk 5.00 Printers Devils Disk 2.00 Printers Patriot Disk 2.00 Pro Financial Organizer Disk 3.00 Pro Golf Disk 3.00 Pro-golf Y Disk 5.00 Proterm III Disk 1.00 PS Disk 1 & 2 Disk 1.00 PS Fonts Disk 1.00 PS Graphics #157/158 Disk 1.00 PS Graphics #158/159 Disk 1.00 PS Graphics #8D/H4 Disk 1.00 PS Graphics #9D/31 Disk 1.00 PS Graphics-#4 Disk 1.00 PS Graphics-#5 Disk 1.00 PS Graphics-Religion Disk 1.00 PS Graphics/Labeler Disk 1.00 PS Graphs Animal/Kids Disk 1.00 PS Graphs Art Disk 1.00 PS Graphs Ed1&2 Disk 1.00 PS Graphs Sport Disk 1.00 PS Graphs Sport 2 Disk 1.00 PS Graphs Sport. Disk 1.00 PS Holiday Disk 1.00 PS Printer Devil Disk 1.00 PS/NR V2.0 Disk w/PS utils 1.00 PS/PM Art Gallery #3 Disk 1.00 PS/PM Converter Program Disk w/label prog 1.00 PS/PM Off The Wall Disk 1.00 PS/PM School Disk 1.00 PS: Progambl Spredsheet Y Disk 5.00 Psi Trading Co Y Disk 5.00 Pure Stat Football Y Disk 5.00 QIX Disk 3.00 Radar Rat Race Y Cartridge 5.00 Radar Rat Race. Cartridge 3.00 Red Storm Rising Y Disk 5.00 ReRun 11-12/90 Disk 5.00 ReRun 11-12/91 Disk 5.00 ReRun Prod Pak Disk 5.00 Rescue on Fractulus Disk 3.00 Risk Y Disk 5.00 River Chase Y Disk 3.00 Robocop Y Disk 5.00 Robocop. Y Disk 5.00 Robots of Dawn Disk 5.00 Rogue Trooper Y Disk 3.00 Rounding Y Disk 5.00 Sargon II Y Disk 3.00 School Program Disk Educational 1.00 Scratchpad 64 Database Y Disk Needs 'key' 1.00 Script 64 Y 2 Disks Needs 'key' 2.00 Sea Horse Hide n' Seek Y Cartridge 5.00 Sea Speller Y Cartridge 5.00 Secret Filer Y Disk 5.00 Sesame St Print Kit Y 2 Disks 7.00 Sesame St Print Kit. 2 Disks Educational 4.00 Sideways Y Disk 5.00 Silent Service Y Disk 5.00 Simon's BASIC Cartridge 5.00 Simon's Basic. N Cartridge 5.00 Skate or Die Disk 3.00 Skyfox. Y Disk with hints 5.00 Slam Dunk Disk 5.00 Smart 64 Terminal Y Disk Ask for cheatsheet 2.00 Smithwriter Y Disk 3.00 Snow Strike Y Disk 5.00 Solar Fox Cartridge 3.00 Speed Bingo/Math Cartridge Educational 3.00 Speedscript Y Disk Version 3.0 2.00 Speedscript. Disk 2.00 Speedscript.. Disk Version 3.0 2.00 Spell Destruction Disk 3.00 Spell Now Y Disk Educational 5.00 Spelling Grade 3,4 Disk 2/4 Educational 1.00 Spelling Grade 5,6 Disk 3/4 Educational 1.00 Spelling Grade 7,8 Disk 4/4 Educational 1.00 Spelling Program, 2 Disk 1/4 Educational 1.00 Spider Man Disk 3.00 Star Trek Y Disk 5.00 Star Trek. Disk Promethean Proph. 3.00 Star Wars Y Disk 5.00 Starcross Y Disk 3.00 Steinman Spreadsheet Y Disk 5.00 Success with Math, +&- Disk Educational 3.00 Super Grapics Utilities Y Disk 5.00 Superscript 128 Y 2 Disks 6.00 Suspended Disk 3.00 Swiftcalc 128 Y Disk w/Sideways 7.50 Tapper Disk 3.00 Tass Times in Tonetown Disk 3.00 Telengard Y Disk 5.00 Temple of Apshai Y Disk 5.00 Terminal Zone Y Disk 3.00 Test Drive Disk 3.00 Tetris Disk 5.00 The Consultant Y Disk & key Ask for key/chtsht 7.50 The Eidolon Disk 3.00 The Filer Y Disk Easy Working 3.00 The Friendly Computer Disk Educational 3.00 The Grammar Examiner Y Disk for age 10 & up 5.00 The Halley Project Y Disk 5.00 The Jungle Book Y Disk 5.00 The List Manager Y Disk 5.00 The Manager Y Disk Database 5.00 The Manager. Y Disk Database 5.00 The Market Place Disk Educational 3.00 The Newsroom Y 2 Disks 10.00 The Newsroom. Y 2 Disks 10.00 The Newsroom.. Y 2 Disks Scholastic Ed. 10.00 The Newsroom... Y 2 Disks Scholastic Ed. 10.00 The Newsroom.... Y 2 Disks 10.00 The Newsroom..... Y 2 Disks 10.00 The Party Quiz Game Y 2 Disks w/4 Controllers 20.00 The Print Shop 2 Disks w/Spec Edition 8.00 The Print Shop.. Y 2 Disks w/PS Companion 8.00 The Print Shop... Y 2 Disk w/Graphics Libry 10.00 The Writer Y Disk Easy Working 3.00 Thing on a Spring Y Disk 5.00 Thud Ridge Y Disk 5.00 Thunder Blade Y Disk 5.00 Thunder Blade. Y Disk 5.00 Time Capsule Disk Educational 3.00 Tool, The Y Disk 3.00 Tooth Invaders Cartridge 3.00 Tooth Invaders. Y Cartridge 5.00 Top 20 Software Tools 3 Disks 7.50 Top 20 Software Tools. Y 4 Disks 10.00 Top 20 Software Tools.. Y 3 Disks 7.50 Top 20 Solid Gold Y 5 Disks 7.50 Top 20 Solid Gold. Y 4 Disks Disk 5 missing 6.00 Top Gun Disk 5.00 Top Gun. Y Disk 5.00 Top Gun.. Y Disk 5.00 Top Gun... Y Disk 5.00 Total Communications Y Disk 3.00 Total Communications. Disk 3.00 Touchdown Football Disk 3.00 Transformers Y Disk 5.00 TRIO Integrated Appl Y Disk WP,Spredsht,DB 5.00 Trio Plus Y 2 Disks WP,SS and DB 8.00 Trivia Fever Y Disk 10.00 Trivia Fever. Y Disk 10.00 Trivia Fever.. Disk 3.00 Typing Tutor II Y 2 Disks w/Backup 7.50 U.S. Geography Y Disk Educational 5.00 U.S. Government Disk Educational 3.00 U.S. History Disk Educational 3.00 U.S. History. Disk Educational 3.00 Uno/Slotcars/Blue Thndr Disk 2.00 Up & Add 'em Disk Educational 3.00 Up Time Vol 1, No 2 Disk 3.00 Upper Reaches of Apshai Y Disk 5.00 Vanilla Pilot Y Disk 5.00 VIC 1541 Test/Demo Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo, Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo,, Disk 1.00 VIC 1541 Test/Demo,,, Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo,,,, Disk ID ZX, 22 progs 1.00 VIC 1541 Test/Demo,,,,, Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo. Disk ID ZX, 15 progs 1.00 VIC >541 Test/Demo.. Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo... Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo.... Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo..... Disk ID ZX, 15 progs 1.00 VIC 1541 Test/Demo; 2 Disks 1.00 VIC 1541 Test/Demo;; Disk ID ZX, 15 progs 1.00 Video Vegas Y Disk 5.00 Viduzzles Cartridge 3.00 Wheel of Fortune Disk 3.00 Wheel of Fortune 3rd Ed Y Disk 5.00 Wheel of Fortune. Y Disk 5.00 Wheel of Fortune.. Disk 3.00 Who Framed Roger Rabbit Y Disk 5.00 Win, Lose or Draw 2nd E Y Disk 3.00 Win, Lose or Draw. Y Disk 5.00 Wizard of Oz Y Two disks 7.50 Word Processor Personal Y Disk 5.00 Word Publisher Y Disk 5.00 Word Search Puzzles Y Disk 5.00 Word Search Puzzles. Y Disk 5.00 Word Writer 128 Y 2 Disks w/Spell checker 7.50 Word Writer 128. Disk w/Spell Checker 3.00 Word Writer 3. Y 2 Disks 10.00 Word Writer 4 Y 6 Disks w/backups 15.00 Word Writer 4 Font Pack Y Disk 5.00 Word Writer 5 Y 3 Disks 15.00 World Tour Golf Y Disk 5.00 Write Now Y Cartridge 3.00 Writer/File Pak Disk 3.00 Writing Fundementals Y 4 Disks 15.00 Z-Pilot Y Disk 3.00 Zaxxon Y Disk 5.00 Zork I Y Disk 5.00 Zork I. Disk 3.00 Zork II Y Disk 5.00 Zork II. Disk 3.00 Zork II.. Y Disk 5.00 Zork III Y 2 Disks with hints 6.00 Zork III. Y Disk instr are for I 5.00 Zork III.. Y Disk 5.00 Zork III... Disk 3.00 Speedscript File Conversion This is the .DOC file for spdcnv.img. This, being the latest version, will convert Speedscript files to either ASCII or PETSCII. Changes from the Original Version The first version was written entirely in BASIC. In order to speed up the conversion process, proceedures were changed, and a major part of the conversion is done by 3 'RELOCATABLE' machine language routines. For those who have something that is running starting at 49152 in memory will want to pick another place for these routines. I'm sure everyone has there own favorite places for something like that. Since this new version reads the entire text file into memory first, it was necessary to protect it from BASIC. To do this, the top of memory is lowered at the very beginning of the program. Instructions Load in the program. If you need to relocate the ML portion of the program, change the variable ML in line 10 of the program. All sys's to these routines will adjust accordingly. This version is written for use with both disk and tape. It does, however write a sequential tape file. On start up, you will be asked for a device number, which is preset to 8 for disk. If you wish to permanently change your version to another device number, change the number in line 7 of the program. If 8 is the device you desire, press RETURN. Otherwise, select the device number you want, and press RETURN. At this point, the ML portion of the program is loaded into memory, beginning at the location defined by the variable ML. Next, you will be asked which way you would like to convert your file (ASCII or PETSCII). Preset on this is ASCII. If this is acceptable, press RETURN, or select 'P' and press RETURN. Next is 'EDITING REQUIRED'. If you have pre-edited your material from Speedscript by placing returns in the text where you want them, answer (N)o to the question. Preset is (Y)es. If editing is desired, you must determine maximum line length. Since the ML does search back from a maximum line length, you will never have lines longer than what you have specified. Preset on this is 40 (for 40 columns). You will now be asked for the original file name, and then the new file name. Answer both of these questions accordingly. The last question you will be asked (disk users only, tape users automatically have this function) is if you need to change the media to receive the new file. For tape users, this is forced to yes to allow you to reset the dataset to for the info. Disk users may find this option handy to place the conveted file onto there terminal program disk for later uploading. The disk is initialized from in the program after the change to avoid overwriting other data. From here on, the program will take care of things. The file is printed on the screen as it is written to the receiving device. This is not necessary, but was done so the results could be seen immediately. To give you an idea of the difference between this version, and the first version, I tried timing a conversion using both. The file I used was a little over 5800 bytes long. The original version took 10 minutes 35 seconds to convert. This version took 2 minutes, 2 seconds. Time may vary for you, but this seems to hold true. Tape users will find this takes longer for them, but the same file was loaded from tape, converted, and sent back to tape in just a touch over 6 minutes. But don't hold me to that! There is one hitch in the program. Unlike the original, this one does not detect a leading space at the beginning of a sentence. So unless you don't care about the finished text, don't double space unless you have to. I'll try to cure this in another version. Watch for the ASCII and PETSCII to Speedscript converter to come. I would like to hear any comments or suggestions anyone has about this program. You can leave me a message on the board, or Email me. Hope this is what all you SS users were looking for. Regards, Steve Hammer 74776,1570 **************************************** * * * SPRITE PROCESSOR (c) STEPHEN BEATS * * * * COMMANDS IN SPRITE EDIT MODE * * * **************************************** F1 - Increment through current sprite color F3 - Increment through multicolor 1 F5 - Increment through multicolor 2 F7 - Toggle through current cursor colors F2 - Increment through background color F4 - Disk directory and house keeping F6 - Save current range of sprites to disk F8 - Load sprites from disk into range start S - Enter single sprite edit mode J - Enter joined sprite edit mode O - Enter overlaid sprite edit mode . - Draw pixel or draw a line if origin is set SPACE - Erase pixel or erase a line if origin is set + - Move onto the next sprite - - Move onto the previous sprite E - Move onto a given sprite 1 - Edit top sprite in overlaid mode 2 - Edit second sprite in overlaid mode 3 - Edit third sprite in overlaid mode 4 - Edit bottom sprite in overlaid mode ^ - Re isplay window in overlaid mode X - Toggle x expansion Y - Toggle y expansion M - Toggle multicolor G - Toggle global mode _ - Toggle key repeat R - Set sprite ranges H - Display this help screen L - Set line origin at cursor position CLR - Clear the current sprite HOME - Move cursor to top left of window HOME/HOME - Move cursor to top of sprite(s) RETURN - Move cursor to left edge of window and down one row SHIFT/RETURN - Move cursor to left edge of sprite(s) and down one row C - Copy a given sprite to t current one SHIFT/C - Copy the current range to a given start sprite SHIFT/S - Swap current sprite with given one SHIFT/A - And current sprite with given one SHIFT/O - Or current sprite with given one SHIFT/L - Cancel line origin previously set SHIFT/R - Exlusive or current sprite with@ $ff. (Reverse it) F - Flip current sprite about the y axis SHIFT/F - Flip current sprite about the x axis. (Invert) INST - Insert a space at the cursor location DEL - Delete a space at the cursor location I - Insert a co mn at the cursor location SHIFT/I - Insert a row at the cursor location D - Delete a column at the cursor location SHIFT/D - Delete a row at the cursor location B - Increment through border colors N - Toggle numbers or colors for status displays V - View current range of sprites. (Animate) SHIFT/V - Enter extended view mode COMMANDS IN EXTENDED VIEW MODE SHIFT/V - Re-enter sprite edit mode CURSOR - position current sprite(s) E - Edit given sprite SHIFT/E - Edi given sequence + - Move to next sprite - - Move to previous sprite SHIFT/+ - Move to next sequence SHIFT/- - Move to previous sequence 1-8 - Enable for work sprite of priority 1 through 8 O - Turn current sprite off. (Except #1) R - Set sequence range S - Toggle movement speed Z - Zero current range of sequences SHIFT/Z - Zero all sequences C - Copy given sequence to the current one SHIFT/C - Copy current sequence range to a given start sequence F8 - Load or save sequences V - View current range of seque es (animate) This file contains a short program that you can type in and use to read sequential files. Following the listing are directions on using the program to convert sequential program files to tokenized program files. =============================================================================== 5100 open15,8,15:open2,8,2,"0:FILENAME,s,r":gosub5140:printchr$(14) 5110 get#2,a$:printa$;:ifst<>0then5160 5120 ifasc(a$)<>13then5110 5125 getc$:ifc$=""then5110 5130 close2:gosub5140:close15:end 5140 input#15,a,b$,c,d:ifa<20thenreturn 5150 print:print""a,b$,c,d:goto5130 5160 ifst=64thenprint:print" END OF FILE":goto5130 5170 print:print"STATUS ERROR "st:goto5130 ( = CNTRL REVERSE ON ) (Don't forget the semi-colon in line 5110) =============================================================================== Let's call the program SQ2PRG, since it is basically designed to help convert sequential text files to program files; and we will assume that the sequential program file that you wnat to convert is called SEQFILE. List line 5100 and change FILENAME to SEQFILE. Each time you wish to read SEQFILE type GOT 100 and hit . It is a good idea to read SEQFILE from beginning to end to make sure that none of the program lines of SEQFILE have the same line numbers as SQ2PRG. If they do, then you will have to renumber SQ2PRG to different line numbers. (Be careful that the GOTO's, etc. are changed accordingly.) Now you are ready to convert SEQFILE to a program file. (1) Type GOTO 5100 and press . Each time you do this SQ2PRG will display the file from the beginning. When the first line o SEQFILE scrolls up to about the top third of the screen hit any key to stop the read. SQ2PRG will finish displaying the line it is currently reading and stop. (2) Cursor up to the first line of the program and hit over that line and each line that has been displayed. These lines now co-exist as program lines with SQ2PRG. (3) Type GOTO 5100 and press . Wait until the next section of the program is displayed, stop the program, and hit return over each of those lines. Do this for e h section of SEQFILE until all the lines have been entered. (4) When you have finished you will want to delete the lines in which SQ2PRG exists before you save your converted program to disk. Instructions for using sequential functions to SpeedScript 3.X. SpeedScript 3.X and modified SpeedScript are essentially the same, with one exception! The modified version, in addition to SpeedScripts many fine features, has the ability to load and save sequential files, in either ASCII or PET ASCII formats. There was also a subroutine added to allow the loading and saving of pre-defined printer control files. Sequential filing. The use of sequential filing is as simple as using SpeedScript's load and save functions. To get into sequential filing mode, type a COMMODORE (C=) L for load and C= S for save. The first time through, a short by-line will appear, and will then be disabled for the rest of the duration SpeedScript is in use. After the banner, you will be asked for a code type, either ASCII or PET ASCII. This is one of those times where abort is not possible. 'A' or 'P' are the only valid responses, with all others being ignored. We will deal with loading first. When using the load function, you will be asked if you want to strip off the excess RETURNS. A 'Y' response will cause RETURNS at the end of sentences to be replaced with spaces. If there are two or more RETURNS back to back, the strip routine will leave them alone. So even though you may lose some line formatting, it's easier to put a few RETURNS in than to take a bunch out. A 'N' here will bypass the feature. The next query you will receive will be 'Load:'. Enter the file name, or return to abort. Then, as with SpeedScript, respond to the Tape or Disk prompt. Anything other than a correct response will abort here. If the file is found, it will be loaded and converted. Disk errors on load are noted in the command line, and control is returned to SpeedScript. Note that the Sequential filing code will automatically add the ',s,r' or ',s,w' whichever is appropriate when using the disk drive. If saving a file, in addition to the above prompts, you will be asked: Line Length (RETURN=as-is)? This is the editing command. If you want to leave the text as it appears on the screen, respond with a RETURN. This tells the code that no editing is required. Where this ability comes in handy, is when you are using the text file to be uploded to a bulletin board or other system that has a maximum acceptable line length. If you desire line editing you may respond with a number up to 255. Any three-digit number greater than that will result in erronious line lengths, and numbers with four or more digits simply are not accepted. In any case, line lengths will never be longer than the number you input. The results of this will be seen when the screen re-appears, as all returns inserted in the text will remain. If after saving a file the cursor does not appear after the screen returns, press the home key twice. Saving a sequential file messes with some of SpeedScript's pointers, and hitting the home key twice will restore them. If an error occurs on the disk during the writing process, the error will be noted in the command line as usual. Pre-definable printer control files. If you find it desirable to use multiple printer control files, they may be loaded and saved with COMMODORE (C=) R and (C=) W respectively. They are saved as PGM (program) files and although they are only 128 bytes, they take up 1 block on disk. If you only use one printer file all the time, simply define all your characters using the customizer program, and then save your new copy of SpeedScript. The full file is saved along with the program. As we are able, we will upload printer files along with definitions. One of the nice things about these new mods, is that you may now send macros, or control strings greater than one character in length to your printer with only one keystroke in your text. The keys are the trigger and end characters in the control string. As the mods are written, the trigger is a chr$(27) or escape. The end character is chr$(0). Both these characters may be re-defined to suit your purposes. The test for trigger resides at 10648, and the test for end of string code resides at 10655. But unless you have to send a chr$(0) as part of the control string, you shouldn't have to change that. The sequence is a follows; Print-keys are defined (either at the beginning of your document, or with a printer file) consecutively (ABCDE...etc. See the appendix in your computer owners manual on screen codes, under character set 2 for the exact order of definition). The start of a control string begins with a 27 (which is sent to the printer) and then the consecutive keys are read and sent until the 0 is reached (the 0 is not sent). If you use the above example, supposing A=27 and E=0, as the print function encountered the reverse video A in the text, control would have been transferred to the special function, and A (27) would have been sent, followed by B, C, and D. When it came to E, (0) control would be transferred back to the print routine. It sounds more difficult than it really is. Play with it a little, you'll find that if you have 3rd party interfaces or printers (such as EPSON) which require more than one character to activate special features, it will be a great feature to have! Other Comments. Loading a sequential file operates the same as SpeedScripts load in that it will permit appending of files. If you have two or more files to be added together, place the cursor at the point the new file should be added, and enter the sequential load function with a COMMODORE L, just as if you were loading a regular SpeedScript file. And load the file. It will erase any text after the cursor, and if the amount added is shorter than the original, the remainder will appear after the added file, although you will not be able to get to it. Any comments or questions? Write, call or Email me. Steve Hammer 115 1/2 W. 6th St. Muscatine, Ia. 52761 (319) 263-2162 Compuserve ID:74776,1570 Questions about the customizer should be directed to: Gary Hills Compuserve ID:74776,411 RR1 Box 476 Wading River, NY 11792 (516) 929-6176 "Steeplechase Spelling is a game in which the player has to try to jump a horse "over one of two fences. Each fence has a word spelled under it. Use the fire "button to choose which fence you are going to try. If you choose correctly, "you and your horse will make the jump. If you you choose the wrong spelling , "lets just say that the horse knows when not to jump so bring a towel and some "dry clothes. The correct spelling of the word is then displayed. " "NOTE: THIS PROGRAM REQUIRES THE SIMON'S BASIC CARTRIDGE. " "After the introduction and directions you are asked to input a list number. "Word lists are generated using a companion file called SLIST.IMG. When "downloading specify the name SPELL FILE GEN for your computer. A typical list "of 20 word is also is also available as SLIST4.IMG. In order for this file to "work with steeplechase spelling it must be downloaded with the name 'SPELL LIST "4'. " "I hope you enjoy Steeplechase Spelling. If you have any comments or suggestions "send them to me by EasyPlex. " "Mike Marley (72426,1673) " MINISTAT: A Statistical Package for the Commodore 64 Copyright 1989 by Jon Rich, Ph.D. MINISTAT is a statistical package program which performs both univariate and bivariate inferential and descriptive statistics. A particularly useful feature of this package is that the data need to be entered only once. Once the data file has been set up, one may perform any of the included statistical tests on any of the variables. A MINISTAT data file is a two dimensional array, or table, of data. One dimension is the variables. These may be subject characteristics, such as sex or race, subject measurements, such as height, test scores, or running speed, or any other characteristic on which subjects vary. The other dimension is the cases, or subject number. Data for a typical MINISTAT file is shown below: Variables SEX RACE HT. WT1 WT2 1 1 1 68 143 140 Case 2 2 2 60 105 103 No. 3 1 3 69 162 153 4 1 2 70 168 160 5 2 3 63 115 118 6 2 1 65 123 125 7 1 2 69 149 147 8 2 2 67 145 140 9 1 3 67 123 119 10 2 1 64 122 114 These data are from a test of a weight-loss diet. For each of the ten persons in the test, the researcher has recorded the sex (1=male, 2=female), the race (1=Black, 2=White, 3=Oriental), the height in inches, and the weight before (WT1) and after (WT2) the diet. Using MINISTAT, we can answer a number of questions about these data. STARTING THE PROGRAM Start the program by entering LOAD "MINISTAT",8 and then entering RUN. At the title screen you will be given the opportunity to toggle the color between black on white and white on blue by pressing the space bar. Choose the color combination which is easiest to read, and then proceed to the main menu by pressing "C". You will then see the main menu, which looks like this: SELECT A) SAVE 1) DESC B) INFO 2) FREQ C) OLD 3) REGR D) DIR 4) CHI2 E) NEW 5) T:UR F) KILL 6) T:RS G) COMP 7) ALPHA H) HELP At this point, there is no data file loaded into the program. The only options on the menu which will work are "C", which will allow you to retrieve a previously saved file, "D", which will display the catalog of previously saved MINISTAT files, "E", which will allow you to input a new file, "F", which will erase a previously saved file, and "H", which will allow you to view the help files. SETTING UP THE FILE (Option "E") To set up a new file, hit "E" at the main menu. You will be asked for a file name. This can be anything you wish that you can easily associate with your study. We will name this file "DIET." Next you are asked "N VARS?" This means "How many variables are in the file?" In our example there are five variables, so we enter the number 5. We are then asked for N, and we enter 10, meaning there are ten subjects in the study. N must be from 2 to 100, and the number of variables must be from one to 30. Next, MINISTAT asks, NAMES (y or n)?. This means, "Would you like to name the variables?" If we press N, indicating No, MINISTAT will assign the variables the names V1, V2, etc., and go straight into the data entry section. If we press Y, we will be given an opportunity to assign our own names. For our example, we will press Y. MINISTAT then asks NAME1? and we enter SEX, the name of our first variable. After NAME2 we input RACE, after NAME3 HT., and so on. Once the file characteristics have been input, we are ready to input the actual data. MINISTAT will ask for the first case of the first variable, continuing down through every case of the first variable, and then go on to subsequent variables. For example, MINISTAT will initially print SEX - CASE 1?, and we will enter a 1, indicating that the sex of the first subject is male. If we make a mistake, we can back up by simply pressing ENTER. The data entry might look like this: SEX -- CASE 1: 1 SEX -- CASE 2: 2 SEX -- CASE 3: 3 (this value is a mistake) SEX -- CASE 4: (enter, we back up) SEX -- CASE 3: 1 SEX -- CASE 4: 1 * * * WT2 -- CASE 9: 119 WT2 -- CASE 10:114 SELECTING A PROCEDURE After the data have been entered, the other options in the menu become available. Letters (A through H) select utility procedures; numbers (1 through 7) select statistical procedures. A procedure is selected by simply pressing the corresponding number or letter -- you do not need to press enter. Procedures that require that a variable be selected will produce a prompt mark: >?. This mark indicates that a variable name should be entered. Some procedures require that more than one variable be entered and will produce this mark again until all variables have been entered. If you input an unrecognized name, two question marks will be printed. After a procedure has been executed, you will be asked, if appropriate, AGAIN (y or n)?. If you would like to perform the same procedure with different variables or parameters, type Y. If you want to return to the main menu, type N. Detailed descriptions of each procedure are listed below. 1) DESC This procedure generates descriptive statistics for any of the variables. If we enter variable WT1, the description looks like this: MEAN: 135.5 VAR: 393.25 S.D.: 19.830532 S.E.: 6.27096 SUM: 1355 N: 10 MAX: 168 MIN: 105 Here is what each of these statistics means: N: The total number of subjects in the sample. SUM: The sum of all the scores or measurements. MEAN: This is the average value, the sum divided by N. MAX, MIN: The maximum and minimum. The heaviest person in this sample weighed 168 lbs., the lightest 105 lbs. VAR: This is the variance of the sample -- to what degree the scores are spread out or clustered together. S.D.: The standard deviation, which is the square root of the variance. In large samples, about 68% of the scores will fall within one standard deviation of the mean, 95% within two standard deviations. S.E.: This is the standard error of means, which is the standard deviation divided by the square root of N. This is the standard deviation of the means of all possible samples of size N. 2) FREQ This procedure generates a histogram or bargraph. It shows how many subjects fall within each of a number of consecutive values or value ranges of a variable. The program first asks for a value name, and then for an interval size. Choose an interval size which is a fraction of the total range, but at least equal to the unit of measurement. Using an interval size of 2, height is distributed like this: 60 ******* (1) 62 ******* (1) 64 ************** (2) 66 ************** (2) 68 ********************* (3) 70 ******* (1) The top bar shows that there is one subject who is at least 60 inches but is shorter than 62 inches. We can see that the modal interval, the one with the most subjects, is the one with subjects who are at least 68 inches tall, but shorter than 70 inches. 3) REGR This procedure generates a scattergram, a regression equation, a correlation coefficient, and a t-value with associated degrees of freedom. All of these statistics allow us to examine the relationship between two variables. The scattergram is a plot of the values of one variable against the values of another. A strong positive relationship, as one might expect to find between variables such as height and weight or job prestige and income, will show all of the points tightly clustered in a straight line going from the lower left to the upper right. A weak relationship, such as that between nose length and IQ, would show points scattered about in a more or less random fashion. A strongly negative relationship, as one might find between blood alcohol levels and performance on a driving test, would show points clustered tightly from the upper left down to the lower right. The first variable entered is the X variable, shown along the bottom of the graph. The second variable entered is the criterion or Y variable, and is shown along the side. The regression equation is shown below the scattergram. This is the formula which does the best job of predicting the Y variable from the X variable. The correlation coefficient (R) quantifies the degree of relationship between the two variables. The value of R can range from -1, a perfect negative relationship, through zero, no relationship, to +1, a perfect positive relationship. The t-value along with the degrees of freedom allows one to test if the relationship is strong enough to be generalized beyond the sample to the population in general. The P value shows the level of significance for the t-value, that is, the likelihood that the results are due only to chance and do not reflect a real effect. A P of less than .05 is generally thought of as significant. If we enter height (HT.) as our first variable, and weight before the diet as our second variable (WT1), we get these results: WT1 = (6.094*HT.) + -267.906 R=0.92 T=6.631 DF=8 P<.001 The regression formula provides a way to predict weight, given a person's height. If someone is five feet, or 60 inches tall, we could predict that they would weigh (6.094*60)-267.906, or 97.7 pounds. The R of .92 is relatively high; it shows us that the relationship is strongly positive, and that we can predict one variable from the other with relatively little error. The t, df, and p values can tell us whether the R is high enough to be generalized to the population from which we drew our sample, or whether it might be a fluke found in this particular sample. P<.001 means that there is less than one chance in 1000 that there is no correlation between height and weight in the population. 4) CHI2 This procedure gives a chi-square value, the associated degrees of freedom, and a contingency table. A chi-square is a measure of association between two variables with nominal level data. Data is called nominal level when it is used only to designate groups, not as scores or rankings. Zip-codes an example of nominal level data. In our example, SEX and RACE are nominal level variables. By looking at the association between SEX and RACE, we can determine whether the ratio of males to females differs significantly according to race. The run looks like this: >?SEX >?RACE SEX RACE FREQ FR EXP 1 1 1 1.5 1 2 2 2 1 3 2 1.5 2 1 2 1.5 2 2 2 2 2 3 1 1.5 CHI2=0.667 DF=2 N.S. The chi-square value which was derived is below the level needed for significance at the .05 level. This is indicated by the notation "N.S." which means "not significant. The above results indicate that the proportion of males to females does not differ significantly among the three different races in our sample. If there were a significant relationship, instead of "N.S.," we would see "P<.05." 5) T:US This procedure performs a t-test for unrelated samples. It reports the mean, standard deviation, and N of each group, as well as the pooled standard error, the t-value, degrees of freedom, and p or probability value. In this procedure, a criterion variable is split into two groups, and the mean of the two groups is compared. Any of the other variables can be used as grouping variables. The grouping variable is entered first, then the criterion variable. Finally, two value ranges are specified for the grouping variable. Subjects who fall into the first range are designated as "LEVEL 1", those falling within the second range are "LEVEL 2." Suppose we would like to see if males are, on the average, different in height from females. The run would look like this: >?SEX >?HEIGHT L1,H1: 1,1 L2,H2: 2,2 LEVEL 1 LEVEL 2 MEAN 68.6 63.8 SDEV 1.02 2.315 N 5 5 -------------------------------- S.E.=1.265 T=3.795 DF=8 P=5E-03 SEX is the variable which defines the two groups, or levels, and so it was entered first. HT. is the criterion variable, and was entered second. In response to the "L1, H1:," we entered 1,1. Entering these ones indicated that the first group of subjects in which we are interested ranges from one to one, inclusive, on the variable "SEX." This is all the males. The second group ranges from two to two, and includes all of the females. Looking at our results, we see that males are, on the average, 68.6 inches tall, on just under 5'9". The females are just under 5'4". Our p-value is 5E-03, which is 5 times 10 to the -3 power, or .005. Since this is less than the conventional .05 level of significance, we can say that males are taller than females in the population from which our sample was drawn. 6) T:RS This procedure performs a t-test on related samples. This test is also called a matched-pairs or repeated-measures t-test. The procedure provides a t-value, associated degrees of freedom, and p or probability level. The t-value is positive if the first variable entered has a large mean; it is negative if the second variable has a large mean. Related-samples means that the scores are expected to be correlated, and can reasonably be analyzed in pairs. Such is the case when the same subjects are exposed to two different experimental conditions, or when some measure is taken before and after a certain treatment. By analyzing the difference between pairs of scores instead of groups of scores, the test becomes more sensitive, and significant results become more easily obtained. In these data, perhaps the most interesting question is whether the subjects weighed significantly less after the diet than they did before it. The run would look like this: >? WT1 >? WT2 MEAN 135.5 131.9 SDEV 19.831 17.768 T=2.785 DF=9 P=.021 Since our p-value of .021 suggests that such results would be rare (obtained only 21 out of 1000 times) with an ineffective diet, we can conclude that the diet would be effective if used by others in the population from which our sample was drawn. 7) ALPHA Note: This function is not available in the public domain version of MINISTAT. This procedure calculates coefficient alpha, a measure of the internal consistency and reliability of a test. The procedure asks first for number of items. Enter the number of test items for which you will be assessing reliability. It then prompts you for variables, which are the names of each test item. The output shows coefficient alpha, and the correlation of each item with the sum of all other test items. This allows you to judge which items are inconsistent with the rest of the test, and which you should consider disgarding to increase the test's reliability. ***** UTILITIES A) SAVE This function allows you to save your current file to the disk, so that you can reanalyze the data at a later time. It asks if you want to change the file name, so if the file has been modified, the new file can be saved without erasing the original file. B) INFO This command allows you to view information about the current file. It will show the file name, number of observations (N), and the variable names. C) OLD This command retrieves a file that had been previously created with the E) NEW command. When using this command, if there is already a data file in memory it will be erased. To prevent this from accidental file loss, the program asks if you are sure that you want to load a new file. D) DIR This command lists the data files on the current disk. It will list only data files created by this program. E) NEW This command allows you to create a new data file. See the section under "SETTING UP THE FILE" in this document for more details. F) KILL This command can be used to delete any files that have been created by MINISTAT. Enter the name of the file at the prompt, and you will either be told that the file has been killed, or that the file can not be found. G) COMP This option allows you to transform a variable to create a new variable. For instance, we might want to convert the WT1 variable in our DIET file from pounds to kilograms. We can do this by multiplying by 2.2. When we enter the COMP procedure, we are asked "CONSTANT OR VARIABLE?" Type C for CONSTANT if you are going to transform your variable with a constant, type V for VARIABLE if you are going to use another variable to transform it. In our example, we will type C, since we are using a constant to transform pounds to kilograms. Next, input the variable or constant which will be used -- in our case, 2.2. The next step is to select the operation, i.e., addition, multiplication, etc. We are going to multiply, so we press "*". Then we enter the variable to be transformed, WT1. The program shows us the transformation equation, 2.2*WT1. We are then asked for the name of the new variable, the one we have created by the transformation. We can either write over an old variable, or we can create a new one. For this example, we will pick the name WT3. The screen will look like this after the transformation: VARIABLE OR CONSTANT? CONSTANT ? 2.2 SELECT OPERATION: * >? WT1 2.2*WT1 NEW VARIABLE>? WT3 ?? COMPUTATION COMPLETED You can use the INFO procedure to reassure yourself that the new variable is there. H) HELP Note: This procedure not available in public domain version. HELP will bring you to a help menu very similar to the main menu. Requesting any procedure while in the HELP area will give a single screen describing how to use the procedure. The key will return you to the main menu. ***** PRINTING To print out a screen, first turn on your printer, and then hit the key. ****************************************************** * * * SHAREWARE MESSAGE * * * ****************************************************** MINISTAT is a shareware program -- that is, try it out first, and if you find it useful & expect to continue using it, you pay a shareware fee -- a fee which is generally much lower than what you would pay for equivalent commercially available software. There are two options for meeting your shareware obligation with MINISTAT: 1) Send $10.00 and you will receive aprinted copy of this manual, along with a disk containing an enhanced version of the program. This version includes a full HELP menu and an additional statistical procedure (see ALPHA above). As a registered user, you will be notified of program updates, which you will be able to receive if you send me a blank disk and a self-addressed stamped envelope. 2) Actually, the $10.00 above barely covers expenses, and will certainly not make me rich. Like most shareware authors (I think), the real satisfaction comes from knowing that people are using and enjoying the software. So here is option #2: your shareware obligation can be met completely just by COMMENTING on the software. Send me a note by mail or CIS e-mail to let me know how you are using the program, what you like, and what you found confusing. You can also send any recommendations for improvement. If you choose to make a contribution of less than $10, you are welcome to do that also, of course. I suspect we all suffer from at least some "shareware guilt," from all those programs we have downloaded and not yet paid for -- so with the two options above you can easily rid yourself of some of this destructive emotion at low cost or at no cost. Thanks for your interest -- have fun with MINISTAT! --Jon Rich, Ph.D. 23212-6 Orange Ave. El Toro, CA 92630-6918 CIS 73367,1326 34 There once was- a- little boy-- and- girl named Charles and Suzanne. One day, they were playing outsied when they herd a strange noise coming from the forest nearbuy. They went into the forest to see what was making the noise. They walked- and walked, but did not find what was making the noise. When they decided to go home again, they saw that they were lawst. They walked- and walked, but did not find there way home again. Suddenly, they came to a clearing, and saw a- funny- looking houce. They nocked- on the door of the- houce to see if anyone there could help thehm. And, who do you think it was, that- answered the door? It sure was a- funny- looking little guy. He was- short, and all- furry, and carried a- spear. Why, it was none- other than their storybook friend Wicket! The houce was part of the-- Eewok village. When Charles and Suzanne- looked up, they saw the- rest of the- village up in the trees. When Wicket saw that- it was his friends Charles and Suzanne, he gave- a- whistle, and Paploo-- swooped-- down- on his hang- glider. Paploo- picked- them- up- and- flew-- thehm back to their- houce. Then he said #190 $190 You- c hldren- better- be more careful when you are walking in the forest. Goodbuy, Charles- and Suzanne! #160 $140 And Charles and Suzanne- lihved happuhlee- ever after. . thee, end. 87 This is a HELP file for the STORYMAKER program. It is not intended to be spoken or heard. This program is a crude word processor that places each screen line into a string variable. Each string is spoken or written separately. You may enter lines of more than 40 characters, but do not go too far beyond one line if you can help it. Your line will be automatically entered after 70 characters have been typed in. You will be allowed to use all the normal SAM punctuation marks, such as the comma, hyphen, etc. Cursor controls are ignored. The delete key will work when entering text. You cannot insert text, however. To edit your text, enter the edit mode and you will see that all the lines are numbered. Only 6 lines will be on the screen at one time. You must press any key to step through the file, and press F7 when you want to select one of the lines you see on the screen. Then you will be prompted to enter a line number. Enter the number of the line that you wish to edit. You must re-type the entire line. You can input 0 for a line number to exit, and leave the lines the way they were. Press RETURN to lea a blank line in your text, and insert a short pause. Since you cannot insert text, it is adviseable to leave a blank line between paragraphs, so that you can edit that blank line into more text if you need to add something. It is possible to have SAM change his voice during the story by using the following special characters: # change mouth $ change throat % change pitch & change speed Note carefully the syntax that must be used when using these characters: The character MUST be a eparate line by itself like this: #190 The above line changes the mouth to a value of 190. Each change MUST be made separately. Only a number can follow the sign. To change back to SAM's normal voice, enter the following 4 lines: #160 $140 %65 &65 These are standard default settings in this program. It is not necessary to define them, unless you want to change to another voice, and then change back to the normal voice again. When you SAVE a text file, and if there already is a file by that nam you will be allowed to replace the existing file with the new one, or to specify a new filename. Note: should you accidently press the RUN/STOP key and wish to re-start the program without losing all the text you have in memory, type in GOTO45 this will return you to the menu page with all the text intact. Although you can specify SAM or RECITER when you go to the HEAR option, it is easier to write your stories using RECITER. But it IS possible to use SAM, if you really want to get the est speech. If you choose SAM, the text errors will be displayed, if any, using SAM's Error function. I hope this explains the program to you well enough for you to be able to use it well. My children love it! Good Luck! John Crookshank BASIC INSTRUCTIONS FOR DE-ARCING AND CONFIGURING THE STEREO SIDPLAYER EDITOR On CBMART, the Stereo Sidplayer Editor is contained in three SDAs (self-dissolving archives), STSID1.BIN (143 CBM blocks), STSID2.BIN (118 blocks) and STSID3.BIN (154 blocks). NOTE: THIS PROGRAM WILL REQUIRE ML ROUTINES FROM YOUR COPY OF COMPUTE!'S ENHANCED SIDPLAYER. THEREFORE, DO NOT DOWNLOAD THIS PROGRAM UNLESS YOU ALSO OWN ENHANCED SIDPLAYER! To download and configure the Stereo Sidplayer Editor, follow these steps: 1. Format two disks, one to receive the downloaded files (download disk), the other to receive the program files (workdisk). 2. Download STSID1.BIN, STSID2.BIN and STSID3.BIN to your download disk. Download them as PRG files. If this is a mystery, see the help files in LIB 1 or ask a Sysop. 3. Load STSID1.BIN into your computer. Insert your workdisk into Drive 8, then run the program. When prompted for [Y/N], hit the Y key. The files in the archive will be written to your workdisk. 4. Repeat Step 3 for STSID2.BIN and STSID3.BIN. 5. Reset your omputer. 6. Load the program BOOT as an ML module (,8,1). Program will load. 7. At the main menu, choose "Stereo Editor." Follow the prompts. (It is here that you will have to have your Enhanced Sidplayer disk ready. Stereo Sid will copy the object file to your workdisk). After the SID.OBJ file has been copied from the Enhanced Sidplayer disk to your workdisk, you'll have a ready-to-go Stereo Sidplayer Editor disk! Also note that the help files used by the Stereo Edit have been reformatted to 80-column printer output for those members who would like them. They're held in the file STSDOC.BIN, also in LIB4. 6x" Some grow, some vanish and some form stable configurations. " Others move on the screen or even self-replicate. A game for " the scientific-minded described in several issues of " SCIENTIFIC AMERICAN since 1984. Self-dissolving archive " (S.D.A): just load and run on a blank disk. SX-64 Reset Switch Stephen Nye It is possible to mount a reset switch and connect it to the SX-64. This document details the way I handled the situation. I mounted a momentary contact switch in the storage box for the SX-64, right above the disk drive. I strongly recommend removing the box for this operation. The removal is accomplished as follows. 1. Facing the back of the SX, remove the two screws in the top corners. Also remove the four screws (two on each side) that hold the side trim strips. The side trim strips will then slide out towards the back of the computer. 2. On each side, remove the three small screws that hold the top on the computer. 3. Looking down at the top of the storage box and disk drive, you will see two screws on each side that hold the drive in position. Remove these four screws. This will free the storage box and drive as a unit. 4. Lift the drive far enough to remove the two screws (one on each side) that hold the storage box to the drive. Be careful in lifting the drive as too much force could break one of the wires running to the drive. 5. Remove the storage box from the drive unit and lower the ive back into the computer for now. The storage box is held to the drive by two plastic pins. You should be able to move the metal plates far enough to free the box using only your fingers. 6. Drill a hole above the plastic pin on the right side (as you face the open end of the storage box). This is where you will mount the switch. Trust me, there are three extra holes in my computer to prove this is the best place. 7. Mount the switch in the hole and connect a wire to each of the two contacts on the sw ch. 8. Remount the storage box on the drive and remount the drive in the SX. 9. Route the wires over the storage box to the Cartridge board which is mounted right behind it. 10. Remove the screw on each side of the cartridge board. Note the numbers painted on the board near the cartridge socket. One side of the socket (top) is numbered 1 to 22. The other side is numbered 23 to 44. We will be interested in numbers 23 and 25 (A and C in the PRG). Lift the board and turn it over. 11. You will 'tack solde the two wires to pins 23 and 25 on the bottom of the cartridge nboard. Solder one to each pin, and make sure no solder touches adjacent pins. 12. Remount the board on the computer. 13. Replace the top on the computer, and replace the three screws on each side. Replace the side trim strips and replace the six screws on the back of the computer. 14. Sign on and drop me a note saying all went well. That is all there is to it. METEOR DISSASSEMBLER DOCUMENTS ENNETH AHL ARCH 25, 1988 ETEOR DISSASSEMBLER IS A PROGRAM WHICH WROTE FOR MY OWN USE WHICH HAVE DECIDED TO RELEASE ON A SHAREWARE BASIS. S FAR AS KNOW THERE ARE NO OTHER TWO PASS SYMBOLIC DISSASSEMBLERS AVAILABLE FOR THE C128 ON A COMMERCIAL (OR ANY OTHER) BASIS. OME OF THE FEATURES OF THIS PROGRAM INCLUDE: ISSASSEMBLES MACHINE LANGUAGE PROGRAMS FROM ANY BANK OR FROM DISK FILE (UP TO 40K BYTES LONG). ENDS ASSEMBLY LANGUAGE SOURCE TRANSLATION TO SCREEN, PRINTER, OR WRITES /SYMASS COMPATABLE SOURCE DIRECTLY TO DISK. SSIGNS PSUEDO LABELS TO ALL INTERNAL REFERENCES. LLOWS USER INPUT OF ADDITIONAL LABELS AND AUTOMATIC DEFINITION OF ALL KERNAL CALLS. ASY FLAGGING OF PROGRAM TABLE AREAS TO BE DUMPED AS 'BYTE' TABLES. LIMITED ABILITY TO RECOGNIZE IMBEDDED TEXT STRINGS. ETECTS AND FLAGS ALL POSSIBLE PHASE ERRORS. LL OPTIONS IN THIS PROGRAM ARE MENU SELECTED AND ARE PRETTY MUCH SELF EXPLAINATORY. HERE ARE SOME POSSIBLE PROBLEMS THAT YOU SHOULD BE AWARE OF HOWEVER: 1 ABELS WILL BE ASSIGNED TO ALL BRANCH INSTRUCTIONS. HIS COULD L D TO PROBLEMS IF THE BRANCH IS TO AN AREA OUTSIDE OF THE AREA BEING DISS- ASSEMBLE. RY TO DISSASSEMBLE ONLY SELF CONTAINED PRO#RAMS OR SUBROUTINES TO AVOID THIS. 2 O LABEL WILL BE GENERATED FOR MASKED INSTRUCTIONS (EG BIT $00A9 WHICH MASKS A LDA #$00 INSTRUCTION). N THE EXAMPLE ANY BRANCH OR JUMP TO THE LDA #$00 WOULD NOT HAVE A CORRESPENDING DESTINATION LABEL. 3 LL USER ASSIGNED LABELS ARE DEFINED AT THE START OF THE ASSEMBLY LISTING FOR REFERENCE. HIS CAN LEAD TO REASSIGNED LABEL ERRORS ASSEMBLY. OU MAY HAVE TO DELETE SOME OF DIRECT LABEL ASSIGNEMENTS IF THE LABELS ARE FOR AN AREA WITHIN THE PROGRAM. 4 RY TO AVOID LABELS WHICH CONTAIN IMBEDED BASIC COMMANDS. HESE CAN CAUSE PROBLEMS WHEN YOU START TO EDIT A LISTING SINCE THEY GET CRUNCHED. HIS CAN LEAD TO DIFFERENT LABELS WHICH LIST THE SAME. OU SHOULD BE AWARE THAT SOME OF THE KERNAL NAMES CAN CAUSE PROBLEMS IN THIS REGARD, AND SOME HEXADECIMAL NUMBERS CONTAIN THE 'DEF' (DEFINE FUNCTION) COMMAND. NEMONICS WHICH CONTAIN BASIC MMANDS (EOR,AND,ETC.) ARE WRITTEN TO THE DISK SOURCE FILE AS THEIR CRUNCHED FORMS. 5 HAVE REMOVED THE SPACES FROM SOME OF THE KERNAL NAMES. THERWISE THEY ARE STANDARD OMMODORE NAMES. 6 NIMPLEMENTED OR 'CODA OBSCURA' OPCODES ARE NOT DISSASSEMBLED BUT APPEAR AS 'BYTE' ASSIGNMENTS. 7 SER ASSIGNED LABELS MAY BE ASSIGNED TO ANY AREA OF MEMORY WITH THE EXCEPTION OF THE ZERO PAGE. 8 LTHOUGH THIS PROGRAM PRODUCES /SYMASS COMPATIBLE SOURCE, IT COULD PROBABLY BE MODIFIED FOR ANY OTHER ASSEMBL WHICH USES THE BASIC EDITOR. S A FINAL NOTE YOU WILL NOTICE THAT AM RELEASING THIS AS A BASIC PROGRAM AND NOT A COMPILED VERSION AS IS THE CASE WITH MOST OTHER SHAREWARE PROGRAMS. N EFFECT AM GIVING OUT THE SOURCE CODE. BELIEVE THAT THIS GREATLY INCREASES THE USEFULLNESS OF THE PROGRAM AND WILL ( HOPE) INCREASE MY REVENUES FROM IT. IME WILL TELL IF THIS EXPERIMENT IS A SUCCESS OR IF AM (AS SOME HAVE TOLD ME) A FOOL. HAVE BEEN CALLED WORSE NAMES FOR BETTER REASONS. RS, ENNETH . AHL 73027,454 Being a Bulletin Board Operator By: Jason Mac Innes May 1994. The world of telecommunications is a wide and varied computer hobby. Many people after being users of local bulletin board systems (BBSs) for awhile decide they'd like to try to operate a BBS themselves. The rate at which BBSs rise and fall is a good indicator of how many new system operators (sysops) don't realize what they've gotten themselves into. For anyone considering to setup their own BBS there's a lot of things they need to think about first. It's not an incredibly hard task, but a demanding one. Being a sysop myself for eight years I decided to draw upon my experiences and those of fellow sysops around me to give the would be sysop an idea of what he's getting into. It's a challenging hobby, but if you're better aware of all the time and effort it requires, you'll be better prepared for it and enjoy it a lot more. Before I continue I want to make it clear that I don't plan to outline step by step how to setup and run a BBS. Several of the articles mentioned in the end notes can help you do that. I'll assume you've been a user for awhile, but I'll endeavour to clarify any points that might be unclear to people new to telecommunications. What motivates people to setup their own BBSs then? Huge commercial online services are easy to understand; they operate to make money. When a person starts up a BBS as a hobby offering his equipment freely for use by the public the motivation is completely different. Here is someone who spends money on equipment, a phone line, software, and repairs. A person who takes time out of his day to maintain and operate his BBS, all for free. All for the people that call to use his system. But why do they do it? What is their motivation? Or is there one? Darryl Marietta, sysop of the LBUG BBS, offers a very common answer, "Why do I run a BBS? Well, I really can't say for sure. In some respects, it's a lot of fun, but there's also a lot of aggravation and work that goes along with it." 1 To help me better answer the question of motivation and others, I approached two sysops of long standing BBSs for interviews. After all, with all the years they've kept their BBSs operating they must have solid reasons why they continue to run their boards. The two sysops in question are Bill Akroyd of the Old Folks Home BBS at (905)271-2692 and Steve Punter of PSI Word Pro at (905)896-1446. Bill's motivation was simple: He setup a BBS as a place for friends to call and talk; a good place for them all to keep in touch. As he put it, "I consider it more of a social club than anything else." By setting up his own BBS he was able to create a stable environment so friends wouldn't lose touch as BBSs came and went. Steve's motivation was much similar to Darryl's, "Just an interest. It was something that struck me as kind of neat... For the fun of it." A very common motivation. Technology is fast, interesting and full of broad new horizons. Being a sysop tends to be the next logical step after being a user." How about some other opinions then? In his article about being a sysop Rick Lembree of the Harbour Lights BBS summed up his thoughts, "With your own BBS, you can literally speak to the computing world via your own little soapbox. You can use it to exchange programs and files, to voice your own opinion, or to create your own fantasy world."2 Since the possibilities and applications are vast, people are attracted to it for a lot of different reasons. Bill Maxwell of the Turbo BBS offers his assessment of sysop motivations: It takes a special kind of crazy to make an otherwise normal-looking human being choose to operate a bulletin board system... very often (s)he's placing valuable equipment at the mercy of others, and spending valuable time, and not really minding a bit. A little acknowledgement, the occasional ''thank you'', and periodic uploads of fresh public domain software seem to keep these types happy. 3 What about freedom? The idea of BBSs as a free uncensored medium for expression has always been very popular. Quoted from Christine Parkison of the Da Crazies Inn BBS, "I started the BBS in an attempt to give all people freedom of speech via modem. We have some pretty controversial text files. There are no limits, so cursing is allowed, along with negative comments directed at anyone-including myself. I believe this is the only way to run a BBS." 4 Steve Fink of the Abyss South BBS explains another common liking, "I enjoy watching young and old alike communicating with one another. It's absolutely refreshing to see a 14-year-old having an intelligent conversation in the message area with a 50 year old. Remember that most users don't know the age, race, or sometimes even sex of their fellow callers. A BBS is the best barrier buster I've ever seen." 5 But what kind of person does it take to be a sysop? I asked Steve and Bill if there was one key trait or quality required. I received the same response: Patience. And a lot of it. As Bill said, "You meet some really annoying people and you meet some really good people. You have to ignore a lot of the bad stuff and really enjoy the good stuff". Steve explained, "Patience to keep up with the same thing over a long period of time. The other requirement would be that you really have to want to do it, not just a passing fad." Being a user is easy and fun with no responsibilities, but being a sysop takes a lot of time and work. If you don't have the motivation and patience you'll get bored or tired of it quickly. As Bill puts it: You see an awful lot of boards put up by young people. They get a modem, they discover it, and they think, "Hey, this is really fun and I'm going to do it too." And a week or two later they go, "Gee, I don't get to play my games very much any more because this board is always up." Before you know it, it's gone. It can be a passing fancy for a lot of people. You need to be sure you have the patience and dedication to stay with it. It's a hobby, but there's a lot of work involved when you're at the sysop end of it. Your reasons for becoming a sysop may be plainly obvious to you, but your BBS also needs a focus. What will it offer to callers? The focus can be anything since it's your board. For example, a place for friends to meet, a place for debates and discussions on general or specific issues, transferring of files, or particular hobbies (such as fantasy novels, cycling, fishing, animal care, etc). Just because the board is a computer based medium for conversation doesn't mean your board has to have computer/technical oriented message areas. It is merely a platform for communication, so you can target your board to any idea, concept or hobby you like. On the other hand, you may not even want a focus - some boards exist simply as general conversation forums. Bill offers some advice, "It's a good idea to experience several different boards. See who's doing what. See what works. See what doesn't work. Get an idea of just what you want to do. One person's idea of a great board is another person's idea of a dud." Once your board is finally setup and open to the public, you'll still have to spend time on daily maintenance. Each day you need to spend time checking on your BBS and the activities of your users. Keeping track of the message areas, new users requesting membership, and new file uploads all take time. You need to be able to put around thirty minutes each day into your board. When asked how difficult it is Steve explained in detail: Actually it begins to become so routine. It's no worse than having to shave every morning. It's not really that bad... Take the average thing I would do when I get on. I would sign on and read whatever new messages that are on the main section of the board and then I'd look to see if anyone sent me anything in any of the conferences I'm interested in. Other than that I just have to see if there are any new users. See if they're using fake names or something, delete the ones I don't think are real and validate those that are... That's really all it amounts to in terms of daily maintenance. Steve warns though: I think if you're going to run a bulletin board you should at least...put the 10 or 15 minutes a day into it. Otherwise you're just going to let it sit there and things will go wrong and it will come down and you won't notice. You've got to occasionally make sure things are running properly; put it back up if it comes down for any reasons.... I think that some people think that they can put up a board and literally forget about it for three or four weeks in a row and not look at it. You may be able to get away with it, but you're going to get people running amuck on your board. Along with patience you also need dedication. George Campbell in his article "How to start a BBS" suggests even more time: One need often ignored by would be sysops is time. Running a busy BBS takes a minimum of one hour each day just to answer E-Mail and to keep the BBS running smoothly. Once a week or so, a typical hobby BBS sysop spends additional time backing up the system hard disk, either to floppy disks or to a tape backup system. If your BBS will offer public domain software and shareware, you can count on spending an additional few hours per week adding and updating files. Finally, you'll spend an occasional day...dealing with the inevitable hardware crash. 6 Bill agrees with George's back up suggestions, "The most important thing is regular back ups of your system. Back it up at least once a week. That way even if the very worst happens, all that happens is you're a week behind." Even the most top notch equipment can fail; or the unforeseen such as power outages/surges, computer virsuses or hackers/crackers can damage your system. Back it up as regularly as you have time for. Weekly at best, or every two weeks is fine. That way your board will always endure. It is a hobby, but is also work. Steve Fink offers his observation, "I've seen many people try to setup a system only to get discouraged because they didn't realize how much work goes into maintaining a busy BBS. If it doesn't get maintained, it degenerates fairly quickly and people stop using it." 7 It's not all brutal work, of course, as Bill is quick to point out, "I really find it more of a relaxing little pastime than work. If I had to do it, then it would be work, but it's something I'm doing voluntarily." This is what explains the hobby sysop and the amount of work he freely puts into his board. But sometimes it does get boring, as Bill continues with, "There are times when I just think ''I don't want to do this,'' but fortunately I have several very excellent assistants who help me a lot." That brings in the idea of assistants - friends who help operate the board remotely with you. Assistants ,even new ones themselves to running a BBS, can be a great help. However, make sure they're trustworthy. Assistants with sysop access can do a lot of damage to your board. Bill explains how he picked his, "They're people that have been on the board a long time, or I've known for a really long time. You learn, hopefully, whether or not you can trust them. I would not give sysop access to anyone I didn't trust 100%". With the first user requesting membership on your BBS you must consider validation - the act of confirming their identity. This is done by calling them up with the number they supply. Confirming their identity may seem trivial, but it gives you some control over the people who use your system. Steve told me of how he doesn't voice validate and doesn't have much troubles. I myself don't, but for a new sysop it'll give you much more control over who can access your BBS. Bill confirms that with, "If you have their voice number they're less inclined to cause a lot of trouble because you have some contact besides a name on a screen." Rick Lembree concurs and suggests you don't give callers full access to your board until they've proven they're not there to abuse it. Peter Jones, Darryl Marietta, and Lynne Miller (The Wale Zoo) all agree. Steve Fink adds, "One of the worst duties a sysop has to perform is voice validating, calling the number left by the user in order to confirm his or identity. Although I don't like this chore and don't do it all the time, the sysop who doesn't do it is inviting trouble." 8 If the idea of voice validating bothers you, then I suggest stating in your new user welcome message that you don't normally voice validate, but on occasion do if you feel it's necessary. Tell them to call back in 48 hours if they haven't received a call from you. That way you leave the door open for validation, but don't have to unless you feel it's necessary. Abusers. Dealing with people who seek to destroy or damage your BBS can be quite difficult for new sysops. Fortunately Steve and Bill are more than ready with advice. Steve offers his policy: I have a long standing rule about people who sign on and leave abusive messages or fake names or whatever: I simply delete their names and any messages they send. I don't say anything to them. I don't show any signs of aggravation. If they come back and do it again I simply delete them again. I find that if you do this a couple of times to most people they just go away. It's just like bullies, if a bully aggravates you, and you give him the pleasure of showing him you're aggravated, then he's going to latch onto you. He's getting what he wants out of you. He's getting you aggravated by what he does. So if some people come on your board and they start aggravating you, and you start sending them messages saying, "How dare you" etc, then you're giving them exactly what they want. You're showing aggravation. You're responding to them. That's what they want. They get their kicks out of it. If you don't respond, all you do is delete their stuff, and every time they come back all their fancy work is gone, and no notes, no messages, nobody getting upset with them, well it's not worth the trouble. They might as well go elsewhere where you can get people aggravated. Bill adds, "You have to realize who, and what, you're dealing with. If you start slinging the mud back you lower yourself to the level of the person who's bothering you." Keep in mind it's a two way street; if you want your users to be nice to you, you have to be nice to them. Rick Lembree comments, "A BBS is merely a form of communication between you, the sysop, and the users. Bear in mind the importance of interaction between users. The spirit of a BBS is the sharing of knowledge among fellow computer enthusiasts." 9 Something you need to consider is guidelines; a set of rules or principles that your users must follow. These can be as simple as telling new users to use common sense when on the board to specific things they can not do or say online. Or you can simply have none. Steve offers his key rules, "First of all, I only accept real names... I also have very strict rules concerning uploading, trying to get people to only upload legitimate stuff. And I do have a set of guidelines concerning your behavior. If you go around insulting people, or making racial slurs, things like that, you're asked to stop or else you're kicked off." Bill was more firm about his key rule, "The only main enforced rule is no profanity. Don't want it and we won't have it. Beyond that, be nice to everybody. Or if you don't want to be nice to somebody then just don't bother with them." If you plan to operate a file transfer section consider how much a user can download before he needs to upload (or write a message). Peter Jones comments: My biggest peeve is the user who does nothing but build a personal software collection. That user will tie up the board for hours each day and give nothing in return. My answer has been to install an unofficial download-to-upload ratio of 15:1. The user gets a warning first, and if he continues, I just cut his download access. Users who are active in the message bases are not restricted. They participate and do a lot to insure the success of the board. 10 Many software programs allow you to set such ratios, employ a bytes transferred total restriction, or something along those lines. Whatever your choice, make it realistic. Users will expect something from your BBS just as you should expect interaction and participation from them. Things may be slow at first, but that's to be expected - your board is new! George Campbell offers the classic advice, "If it's a public hobby system, one of the best techniques is to place messages on other BBSs in your area, announcing your new system."11 On most BBSs you'll find a "BBS ads" message base or special add-on bulletin section. Work up an ad that would attract you if you were the user and leave it on all the boards you're on, but don't repeat yourself. If you leave it once, don't leave another until it's gone or it's been a good number of weeks. Remember, you're using another sysop's BBS to attract his users to yours. Rick Lembree adds: ...sysops can get discouraged if people don't call. Don't expect your BBS to overflow with callers the minute you put it online. If you decide to go public, advertise your board's number on other BBSs; make leaflets with The PrintShop, PrintMaster, or a similar package [Printer Utility Programs]; and distribute copies to bookstores, computer stores, schools, and libraries. During summer months especially, expect a slow down in logons. Not too many people sit at home calling a BBS on a bright summer day; don't let it discourage you. 12 The last thing you need to think about is the legal matters. Previously I mentioned George Campbell's arcticle "How to Start a BBS". In it he outlined legal matters to remember. I'll sum up his key points here. First is Privacy. Your BBS program will offer private or confidential mail between users (often call E-Mail). But it's not really private as you can read it. It's much more important in the U.S. where the laws are much more specific, but it is important you state somewhere on your BBS that the mail is not entirely private and that you and your assistants are able to read it. Second, is Piracy. If a user uploads a commercial program to your BBS without your knowledge you can still be held responsible for it. It is your BBS and you will be held responsible for any copyright software being illegal distribute by your system. Using a Virus scanner on all upload programs is also important. Although it hasn't happened it's very probable that a sysop could be held responsible if a user downloads a virus that affects his system. Next is identifying users. More so true in the States than here, you must be able to prove the identities of all callers on demand by the courts. It is considered your responsibility to know this, making voice validating more important. Lastly, logs of BBS activity can also be demanded under court order. You are again expected to keep them. All logs are kept automatically by your BBS program. If you run a very large and active BBS keep the back ups of your logs on a separate disk when you back up your BBS weekly. That way they're all together if you should ever need them. 13 Hopefully I've impressed upon you the fact that running a BBS is a hobby, but it takes a good deal of time, patience, desire, and dedication to operate a BBS. If you have these requirements, then you will find it an easy and enjoyable pastime. If what I've said sounds too much like work to you then I suggest you reconsider about being a sysop. If you have any friends who operate boards, see if you can lend a hand as assistant on their board. That can help you get an idea if the sysop game is for you. There's a big jump between user and sysop. Being a sysop isn't for everyone. Keep it in mind no matter what decision you make. Jason Mac Innes Coffee Break Spies BBS (905)792-8599 Endnotes 1 Netsel, Tom, ed. "From the other side," Compute!'s Gazette, April 1990, p. 29. 2 Lembree, Rick. "So you want to be a Sysop?" Compute (Gazette Edition), March 1991, p. G8. 3 Maxwell, Bob. "A Sysop's Peeves," Turbo Bulletin Board System, 1986, p.p. 1. 4 Netsel, p. 29. 5 Netsel, p. 29. 6 Campbell, George. "How to start a BBS," Compute, October 1992, p. 8. 7 Netsel, p. 29. 8 Netsel, p. 29. 9 Lembree, p. G8. 10 Netsel, p. 28. 11 Campbell, p. 14. 12 Lembree, p. G14. 13 Campbell, p. 12. Bibliography Akroyd, Bill. Personal Interview. 20 April 1994. Campbell, George. "How to start a BBS," Compute, October 1992, pp. 7-14. Lembree, Rick. "So you want to be a Sysop?" Compute (Gazette Edition), March 1991, pp. G7-G14. Maxwell, Bob. "A Sysop's Peeves," Turbo Bulletin Board System (Vancouver), 1986. Netsel, Tom, ed. "From the other side," Compute!'s Gazette, April 1990, pp. 28-30. Punter, Steve. Personal Interview. 17 April 1994. ;======================================================================================== ; VIC-20 System Variable Equates ; (c) 1996 Richard A. Cini, Jr. All Rights Reserved. ; ; Portions of this have been derived from a file in comp.sys.cbm dated 9/1/94. ; File was restructured to be used as part of an <#INCLUDE> assembler directive. ; Undefined symbols from the comp.sys.cbm doc were created; others cleaned-up. ; Variable locations were cross-referenced against other sources and a ; disassembly of the KERNEL ROM for correctness. ; ; Zero-page and Page 1 variable names partially derived from various PET books, ; specifically for those locations that have similar functionality in both the ; VIC and the PET. Other variable names are self-derived. ; ; ; Release History: ; ================ ; 1996/12/13 0.10 First release to CBMAPPS (sort of public beta) ; 1996/12/19 0.12 Corrected calling tree notes on transfer vectors. Also began ; work on system variables, and reworked KERNEL API. ; 1996/12/23 0.20 Began work on page 0 and 1 variables. ; ;======================================================================================== ;======================================================================================== ; Commodore VIC-20 BASIC/KERNEL System Variable Equates ; ; .ORG $0000 ; Zero page USRPOK =$00 USRVEC =$01 FLOATV =$03 FIXEDV =$05 SRCHCR =$07 QUOTEF =$08 TABCOL =$09 IOFLG1 =$0A COUNT =$0B DIMFLG =$0C VALTYP =$0D INTFLG =$0E DORES =$0F SUBFLG =$10 INPFLG =$11 DOMASK =$12 IOPMPT =$13 INTRVL =$14 TMSTPT =$16 LASTPT =$17 STRSTK =$19 UTLPTR =$22 ADDEND =$26 TXTTAB =$2B VARTAB =$2D ARYTAB =$2F EOAPTR =$31 FRESPC =$33 UTLSTP =$35 MEMSIZ =$37 CURLIN =$39 OLDLIN =$3B OLDTXT =$3D DATLIN =$3F DATPTR =$41 INPPTR =$43 VARNAM =$45 VARPNT =$47 FORPNT =$49 YSAVE =$4B ACCSYM =$4D WORK1 =$4E JMPER =$54 WORKNV =$57 FC1EX =$61 FC1M1 =$62 FC1M2 =$63 FC1M3 =$64 FC1M4 =$65 FC1SN =$66 SEVALP =$67 FC1OVF =$68 FC2EX =$69 FC2M1 =$6A FC2M2 =$6B FC2M3 =$6C FC2M4 =$6D FC2SN =$6E ARISGN =$6F FC1ROU =$70 CSBFLN =$71 CHRGET =$73 CHRGOT =$7A RNDX =$8B CSTAT =$90 STPRVF =$91 TPTMCS =$92 IOFLG2 =$93 SDEFDF =$94 SDFCHR =$95 EOTFLG =$96 REGSAV =$97 COPNFL =$98 INDEV =$99 OUTTEV =$9A TPCPAR =$9B BYTINF =$9C CMDMOD =$9D TP1ERC =$9E TP2ERC =$9F CTIMR0 =$A0 CTIMR1 =$A1 CTIMR2 =$A2 SBITCF =$A3 CYCLE =$A4 CNTDN =$A5 CSBFPT =$A6 TPLEAD =$A7 TPWRRE =$A8 TPWSRE =$A9 TPSCAN =$AA TPWLRC =$AB CSBPTR =$AC TPEEOP =$AE TPCON1 =$B0 TPCON2 =$B1 CBSTPT =$B2 TPTIMR =$B4 TAPEOT =$B5 RDCHAR =$B6 FNMLEN =$B7 LOGFIL =$B8 SECADR =$B9 CHANNL =$BA FNPTR =$BB WSWRIC =$BD CBLKRW =$BE SWDBUF =$BF TPMOTR =$C0 IOSTRT =$C1 KENTER =$C3 CURKEY =$C5 KEYCNT =$C6 SCRVFL =$C7 EOLPTR =$C8 ICRROW =$C9 KEYDN =$CB CENABF =$CC CRSTIM =$CD CRUNDR =$CE CRBLNK =$CF INSRC =$D0 LINPTR =$D1 CSRIDX =$D3 CSRMOD =$D4 LINLEN =$D5 CURROW =$D6 LASTKY =$D7 INSRTO =$D8 SLLTBL =$D9 SLDMY =$F1 SCROWM =$F2 COLRPT =$F3 KBDPTR =$F5 RXPTR =$F7 TXPTR =$F9 OSFRE0 =$FB OSFRE1 =$FC OSFRE2 =$FD OSFRE3 =$FE BASSTO =$FF ; ; .ORG $0100 ;Page 1 Variables FBUFFR =$0100 ; ; .ORG $0200 ;Page 2 Variables BUF =$0200 FILTBL =$0259 DEVTBL =$0263 SECATB =$026D KBUFFR =$0277 OSSTAR =$0281 OSTOP =$0283 STIMOT =$0285 CLCODE =$0286 CSRCLR =$0287 SCNMPG =$0288 KBMAXL =$0289 KEYRPT =$028A KRPTSP =$028B KRPTDL =$028C SHFTFL =$028D LSSHFT =$028E FCEVAL =$028F SHMODE =$0291 SCRLFL =$0292 SRCTRG =$0293 SRCMDR =$0294 SBTIM =$0295 SRSTAT =$0297 BITSTS =$0298 BAUDRT =$0299 RXPTR1 =$029B RXINPT =$029C TXPTR1 =$029D TXOUTP =$029E TAPIRQ =$029F PGINDR =$02A1 ; ; .ORG $0300 ;Page 3 Variables NERRPT =$0300 NMAIN =$0302 NCRNCH =$0304 NLIST =$0306 NBYEBY =$0308 NEVAL =$030A 6502A =$030C 6502X =$030D 6502Y =$030E 6502P =$030F UNKNO1 =$0310 UNKNO2 =$0334 CSBUF =$033C ; ; .ORG $9000 ; VIC PAGE ; ; Locations commented-out are not referenced in the V2.0 KERNEL ROM. ; ;HCENTR =$9000 ;VCENTR =$9001 VRCURS =$9002 VRROWS =$9003 ;RASTER =$9004 VRSTRT =$9005 ;LPENH =$9006 ;LPENV =$9007 ;PDLX =$9008 ;PDLY =$9009 ;OSC1 =$900A ;OSC2 =$900B ;OSC3 =$900C ;OSC4 =$900D ;VOLUME =$900E ;COLRRG =$900F ; ; .ORG $9110 I/O Page ; VIA #1 D1ORB =$9110 D1ORA =$9111 D1DDRB =$9112 D1DDRA =$9113 D1TM1L =$9114 D1TM1H =$9115 D1T1CL =$9116 D1T1CH =$9117 D1TM2L =$9118 D1TM2H =$9119 D1SHFR =$911A D1ACR =$911B D1PCR =$911C D1IFR =$911D D1IER =$911E D1ORAH =$911F ;Cassette switch sense ; ; ; VIA #2 D2ORB =$9120 D2ORA =$9121 D2DDRB =$9122 D2DDRA =$9123 D2TM1L =$9124 D2TM1H =$9125 D2T1CL =$9126 D2T1CH =$9127 D2TM2L =$9128 D2TM2H =$9129 D2SHFR =$912A D2ACR =$912B D2PCR =$912C D2IFR =$912D D2IER =$912E D2ORAH =$912F CLRAM1 =$9400 ;Alternate Color RAM location CLRAM =$9600 ;Color RAM A0BASE =$A000 ;Autostart ROM base ;======================================================================================== ; Commodore Public Kernel API ; ACPTR =$FFA5 ;Receive From Serial Bus BREAK =$FED2 ;Break vector handler CHKIN =$FFC6 ;Set Input Device CHKOUT =$FFC9 ;Set Output Device CHRIN =$FFCF ;Input a byte CHROUT =$FFD2 ;Output One Character CIOUT =$FFA8 ;Send Serial Deferred CLALL =$FFE7 ;Abort All Files CLOSE =$FFC3 ;Close File CLRCHN =$FFCC ;Restore Default I/O GETIN =$FFE4 ;Get a byte IOBASE =$FFF3 ;Return I/O Base Address LISTN =$FFB1 ;Send LISTEN Command on Serial Bus LOAD =$FFD5 ;Load RAM From Device (flows to ILINKL) MEMBOT =$FF9C ;Set / Read Bottom of Memory MEMTOP =$FF99 ;Set / Read Top of Memory OPEN =$FFC0 ;Open File PLOT =$FFF0 RDTIM =$FFDE ;Read Real-Time Clock READST =$FFB7 ;Get I/O Status Word RESTOR =$FF8A ;Restore Kernel Vectors (at $0314) SAVE =$FFD8 ;Save RAM To Device (flows to ILINKS) SCNKEY =$FF9F ;Scan keyboard SCREEN =$FFED SECND =$FF93 ;Send LISTEN Secondary Address SETLFS =$FFBA ;Set Logical File Parameters SETMSG =$FF90 ;Control OS Messages SETNAM =$FFBD ;Set Filename SETTIM =$FFDB ;Set Real-Time Clock SETTMO =$FFA2 ;Set IEEE Timeout STOP =$FFE1 ;Check STOP Key TALK =$FFB4 ;Send TALK Command on Serial Bus TKSA =$FF96 ;Send TALK Secondary Address UDTIM =$FFEA ;Increment Real-Time Clock UNLSN =$FFAE ;Send UNLISTEN on Serial Bus UNTLK =$FFAB ;Send UNTALK on Serial Bus USER =$FED2 ;User vector VECTOR =$FF8D ;Change Vectors For User ;======================================================================================== ; Transfer Vectors ; ; Generally, these are not meant to be called by USER programs, ; except maybe IRQ, which can be called to chain interrupts. NMI =$FEA9 ; FFFA =>FEA9=>(0318)=>FEAD RESET =$FD22 ; FFFC =>FD22 IRQ =$FF72 ; FFFE =>FF72=>(0314)=>EABF ; =>(0316)=>FED2=>(C002) ;======================================================================================== ; System Vectors ; ; These are the indirected system vectors located in page 1 RAM. Calling these ; functions requires an indirect JSR. These locations used primarily for ; re-vectoring to user-created code that provides equivalent functionality. IRQVP =$0314 ;IRQ EABF BRKVP =$0316 ;Break FED2 NMIVP =$0318 ;NMI FEAD OPENVP =$031A ;OPEN F40A CLOSVP =$031C ;CLOSE F34A CKINVP =$031E ;Set Input F2C7 CKOTVP =$0320 ;Set Output F309 CLCHVP =$0322 ;Restore I/O F3F3 CHINVP =$0324 ;INPUT F20E CHOTVP =$0326 ;OUTPUT F27A STOPVP =$0328 ;STOP F770 GTINVP =$032A ;GET F1F5 CLALVP =$032C ;Abort I/O F3EF USERVP =$032E ;User FED2 LLODVP =$0330 ;Link to Load F549 LSAVVP =$0332 ;Link to Save F685 ;======================================================================================== ; Commodore BASIC ROM API ; ; BENTER =$c000 ;Basic Restart Vectors BPANIC =$c002 ;Basic PANIC entry BASSIG =$c004 ;'cbmbasic' STMDSP =$c00c ;BASIC Command Vectors FUNDSP =$c052 ;BASIC Function Vectors OPTAB =$c080 ;BASIC Operator Vectors RESLST =$c09e ;BASIC Command Keyword Table MSCLST =$c129 ;BASIC Misc. Keyword Table OPLIST =$c140 ;BASIC Operator Keyword Table FUNLST =$c14d ;BASIC Function Keyword Table ERRTAB =$c19e ;Error Message Table ERRPTR =$c328 ;Error Message Pointers OKK =$c364 ;Misc. Messages ;c364 ;'ok' ;c369 ;'error' UNUSE1 =$c389 ;Unused byte FNDFOR =$c38a ;Find FOR/GOSUB Entry on Stack BLTU =$c3b8 ;Open Space in Memory GETSTK =$c3fb ;Check Stack Depth REASON =$c408 ;Check Memory Overlap OMERR =$c435 ;Output "?OUT OF MEMORY Error" ERROR =$c437 ;Error Routine ERRFIN =$c469 ;Break Entry READY =$c474 ;BASIC ready entry MAIN =$c480 ;Input & Identify BASIC Line MAIN1 =$c49c ;Get Line Number & Tokenise Text INSLIN =$c4a2 ;Insert BASIC Text LNKPRG =$c533 ;Rechain Lines INLIN =$c560 ;Input Line Into Buffer CRUNCH =$c579 ;Tokenize Input Buffer FNDLIN =$c613 ;Search for Line Number SCRTCH =$c642 ;Perform [new] CLEAR =$c65e ;Perform [clr] STXPT =$c68e ;Reset TXTPTR LIST =$c69c ;Perform [list] QPLOP =$c717 ;Handle LIST FOR =$c742 ;Perform [for] NEWSTT =$c7ae ;BASIC Warm Start CKEOL =$c7c4 ;Check End of Program GONE =$c7e1 ;Prepare to execute statement GONE3 =$c7ed ;Perform BASIC Keyword RESTOR =$c81d ;Perform [restore] STOP =$c82c ;Perform [stop], [end], break CONT =$c857 ;Perform [cont] RUN =$c871 ;Perform [run] GOSUB =$c883 ;Perform [gosub] GOTO =$c8a0 ;Perform [goto] RETURN =$c8d2 ;Perform [return] DATA =$c8f8 ;Perform [data] DATAN =$c906 ;Search for Next Statement / Line IF =$c928 ;Perform [if] REM =$c93b ;Perform [rem] ONGOTO =$c94b ;Perform [on] LINGET =$c96b ;Fetch linnum From BASIC LET =$c9a5 ;Perform [let] PUTINT =$c9c4 ;Assign Integer PTFLPT =$c9d6 ;Assign Floating Point PUTSTR =$c9d9 ;Assign String PUTTIM =$c9e3 ;Assign TI$ GETSPT =$ca2c ;Add Digit to FAC#1 PRINTN =$ca80 ;Perform [print#] CMD =$ca86 ;Perform [cmd] STRDON =$ca9a ;Print String From Memory PRINT =$caa0 ;Perform [print] VAROP =$cab8 ;Output Variable CRDO =$cad7 ;Output CR/LF COMPRT =$cae8 ;Handle comma, TAB(, SPC( STROUT =$cb1e ;Output String OUTSPC =$cb3b ;Output Format Character DOAGIN =$cb4d ;Handle Bad Data GET =$cb7b ;Perform [get] INPUTN =$cba5 ;Perform [input#] INPUT =$cbbf ;Perform [input] BUFFUL =$cbea ;Read Input Buffer QINLIN =$cbf9 ;Do Input Prompt READ =$cc06 ;Perform [read] RDGET =$cc35 ;General Purpose Read Routine EXINT =$ccfc ;Input Error Messages ;ccfc '?EXTRA IGNORED' ;cd0c '?REDO FROM START' NEXT =$cd1e ;Perform [next] DONEXT =$cd61 ;Check Valid Loop FRMNUM =$cd8a ;Confirm Result FRMEVL =$cd9e ;Evaluate Expression in Text EVAL =$ce83 ;Evaluate Single Term PIVAL =$cea8 ;Constant - pi QDOT =$cead ;Continue Expression PARCHK =$cef1 ;Expression in Brackets CHKCLS =$cef7 ;Confirm Character CHKPNC =$cef7 ;test ')' CHKPNO =$cefa ;test '(' CHKCOM =$cefd ;test comma SNERR =$cf08 ;Output "?SYNTAX Error" DOMIN =$cf0d ;Set up NOT Function RSVVAR =$cf14 ;Identify Reserved Variable ISVAR =$cf28 ;Search for Variable TISASC =$cf48 ;Convert TI to ASCII String ISFUN =$cfa7 ;Identify Function Type STRFUN =$cfb1 ;Evaluate String Function NUMFUN =$cfd1 ;Evaluate Numeric Function OROP =$cfe6 ;Perform [or], [and]" DOREL =$d016 ;Perform <, =, > NUMREL =$d01b ;Numeric Comparison STRREL =$d02e ;String Comparison DIM =$d07e ;Perform [dim] PTRGET =$d08b ;Identify Variable ORDVAR =$d0e7 ;Locate Ordinary Variable NOTFNS =$d11d ;Create New Variable NOTEVL =$d128 ;Create Variable ARYGET =$d194 ;Allocate Array Pointer Space N32768 =$d1a5 ;Constant 32768 in Flpt DATA FACINX =$d1aa ;FAC#1 to Integer in (AC/YR) INTIDX =$d1b2 ;Evaluate Text for Integer AYINT =$d1bf ;FAC#1 to Positive Integer ISARY =$d1d1 ;Get Array Parameters FNDARY =$d218 ;Find Array BSERR =$d245 ;"?Bad subscript error" FCERR =$d248 ;"?Illegal quantity error" NOTFDD =$d261 ;Create Array INLPN2 =$d30e ;Locate Element in Array UMULT =$d34c ;Number of Bytes in Subscript FRE =$d37d ;Perform [fre] GIVAYF =$d391 ;Convert Integer in (AC/YR) to Flpt POS =$d39e ;Perform [pos] ERRDIR =$d3a6 ;Confirm Program Mode GETFNM =$d3e1 ;Check Syntax of FN FNDOER =$d3f4 ;Perform [fn] STRD =$d465 ;Perform [str$] STRLIT =$d487 ;Setup String PUTNW1 =$d4d5 ;Save String Descriptor GETSPA =$d4f4 ;Allocate Space for String GARBAG =$d526 ;Garbage Collection DVARS =$d5bd ;Search for Next String GRBPAS =$d606 ;Collect a String CAT =$d63d ;Concatenate Two Strings MOVINS =$d67a ;Store String in High RAM FRESTR =$d6a3 ;Perform String Housekeeping FREFAC =$d6db ;Clean Descriptor Stack CHRD =$d6ec ;Perform [chr$] LEFTD =$d700 ;Perform [left$] RIGHTD =$d72c ;Perform [right$] MIDD =$d737 ;Perform [mid$] PREAM =$d761 ;Pull sTring Parameters LEN =$d77c ;Perform [len] LEN1 =$d782 ;Exit String Mode ASC =$d78b ;Perform [asc] GTBYTC =$d79b ;Evaluate Text to 1 Byte in XR VAL =$d7ad ;Perform [val] STRVAL =$d7b5 ;Convert ASCII String to Flpt GETNUM =$d7eb ;Get parameters for POKE/WAIT GETADR =$d7f7 ;Convert FAC#1 to Integer in LINNUM PEEK =$d80d ;Perform [peek] POKE =$d824 ;Perform [poke] WAIT =$d82d ;Perform [wait] FADDH =$d849 ;Add 0.5 to FAC#1 FSUB =$d850 ;Perform Subtraction FADD5 =$d862 ;Normalize Addition FADD =$d867 ;Perform Addition NEGFAC =$d947 ;2's Complement FAC#1 OVERR =$d97e ;"?OVERFLOW Error" MULSHF =$d983 ;Multiply by Zero Byte FONE =$d9bc ;Table of Flpt Constants LOG =$d9ea ;Perform [log] FMULT =$da28 ;Perform Multiply MULPLY =$da59 ;Multiply by a Byte CONUPK =$da8c ;Load FAC#2 From Memory MULDIV =$dab7 ;Test Both Accumulators MLDVEX =$dad4 ;Overflow / Underflow MUL10 =$dae2 ;Multiply FAC#1 by 10 TENC =$daf9 ;Constant 10 in Flpt DIV10 =$dafe ;Divide FAC#1 by 10 FDIV =$db07 ;Divide FAC#2 by Flpt at (AC/YR) FDIVT =$db0f ;Divide FAC#2 by FAC#1 MOVFM =$dba2 ;Load FAC#1 From Memory MOV2F =$dbc7 ;Store FAC#1 in Memory MOVFA =$dbfc ;Copy FAC#2 into FAC#1 MOVAF =$dc0c ;Copy FAC#1 into FAC#2 ROUND =$dc1b ;Round FAC#1 SIGN =$dc2b ;Check Sign of FAC#1 SGN =$dc39 ;Perform [sgn] ABS =$dc58 ;Perform [abs] FCOMP =$dc5b ;Compare FAC#1 With Memory QINT =$dc9b ;Convert FAC#1 to Integer INT =$dccc ;Perform [int] FIN =$dcf3 ;Convert ASCII String to a Number in FAC#1 N0999 =$ddb3 ;String Conversion Constants INPRT =$ddc2 ;Output 'IN ' + Line Number FOUT =$dddd ;Convert FAC#1 to ASCII String FOUTIM =$de68 ;Convert TI to String FHALF =$df11 ;Table of Constants SQR =$df71 ;Perform [sqr] FPWRT =$df7b ;Perform power ($) NEGOP =$dfb4 ;Negate FAC#1 LOGEB2 =$dfbf ;Table of Constants EXP =$dfed ;Perform [exp] ;======================================================================================== ; Commodore Internal Kernel API ; ; Code continues across segment boundary from Basic ROM ; POLYX =$e040 ;Series Evaluation RMULC =$e08a ;Constants for RND RND =$e094 ;Perform [rnd] BIOERR =$e0f6 ;Handle I/O Error in BASIC BCHOUT =$e109 ;Output Character BCHIN =$e10f ;Input Character BCKOUT =$e115 ;Setup For Output BCKIN =$e11b ;Setup For Input BGETIN =$e121 ;Get One Character SYS =$e127 ;Perform [sys] SAVET =$e153 ;Perform [save] VERFYT =$e162 ;Perform [verify / load] OPENT =$e1bb ;Perform [open] CLOSET =$e1c4 ;Perform [close] SLPARA =$e1d1 ;Get Parameters For LOAD/SAVE COMBYT =$e1fd ;Get Next One Byte Parameter DEFLT =$e203 ;Check Default Parameters COMMA =$e20b ;Check For Comma OCPARA =$e216 ;Get Parameters For OPEN/CLOSE COS =$e261 ;Perform [cos] SIN =$e268 ;Perform [sin] TAN =$e2b1 ;Perform [tan] PI2 =$e2dd ;Table of Trig Constants ;e2dd pi/2 1.570796327 ;e2e2 pi*2 6.28318531 ;e2e7 0.25 ;e2ec #05(counter) ;e2ed -14.3813907 ;e2f2 42.0077971 ;e2f7 -76.7041703 ;e2fc 81.6052237 ;e301 -41.3417021 ;e306 6.28318531 ATN =$e30b ;Perform [atn] ATNCON =$e33b ;Table of ATN Constants ;e33b #0B(counter) ;e3ec -0.000684794 ;e341 0.004850942 ;e346 -0.161117018 ;e34b 0.034209638 ;e350 -0.054279133 ;e355 0.072457197 ;e35a -0.089802395 ;e35f 0.110932413 ;e364 -0.142839808 ;e369 0.19999912 ;e36e -0.333333316 ;e373 1 INIT =$e378 ;BASIC Cold Start INITAT =$e387 ;CHRGET For Zero-page RNDSED =$e39f ;RND Seed For zero-page (0.811635157) INITCZ =$e3a4 ;Initialize BASIC RAM INITMS =$e404 ;Output Power-Up Message FREMES =$e429 ;Power-up message ' BYTES FREE' WORDS =$e436 ;Power-up message '**** CBM BASIC V2 ****' BVTRS =$e44f ;Table of BASIC Vectors (for 0300) INITV =$e45b ;Initialize Vectors BASSFT =$e467 ;BASIC Warm Restart [RUN/STOP-RESTORE] UNKNO3 =$e475 ;UNKNOWN UNUSD2 =$e47c ;Unused Bytes For Future Patches SOUT1 =$e4a0 ;Serial Output 1 SOUT0 =$e4a9 ;Serial Output 0 SDCLK =$e4b2 ;Get Serial Data And Clock In SSADR =$e4bc ;Get Secondary Address patch for Serial LOAD/VERIFY SLDPCH =$e4c1 ;Relocated Load patch for Serial LOAD/VERIFY TPWPCH =$e4cf ;Tape Write patch for CLOSE UNUSD3 =$e4da ;Unused SCREEN =$e505 ;Return Screen Organization PLOT =$e50a ;Read / Set Cursor X/Y Position CINT1 =$e518 ;Initialize I/O CLRSCN =$e55f ;Clear Screen HOME =$e581 ;Home Cursor SCNPTR =$e587 ;Set Screen Pointers PANIC =$e5b5 ;Set I/O Defaults IODEF1 =$e5bb ;Set I/O Defaults (unused) LP2 =$e5cf ;Get Character From Keyboard Buffer INKEY =$e5e5 ;Input From Keyboard INSCRN =$e64f ;Input From Screen or Keyboard QUOTET =$e6b8 ;Quotes Test CMD4 =$e6c5 ;Set Up Screen Print CSRPLS =$e6ea ;Advance Cursor CSRMIN =$e719 ;Retreat Cursor CSRUP =$e72d ;Back on to Previous Line OUTSCR =$e742 ;Output to Screen NOSHCH =$e756 ;-unshifted characters- SHCHRS =$e800 ;-shifted characters- NEWLIN =$e8c3 ;Go to Next Line CR =$e8d8 ;Output CKLNMI =$e8e8 ;Check Line Decrement CKLNPL =$e8fa ;Check Line Increment STCLRC =$e912 ;Set Color Code COLRTB =$e921 ;Color Code Table XLATB1 =$e929 ;Screen code table SCRLSC =$e975 ;Scroll Screen INSSPC =$e9ee ;Open a Space On The Screen MOVELN =$ea56 ;Move a Screen Line COPYCL =$ea6e ;Syncronize Color Transfer LINSTR =$ea7e ;Set Start of Line CLRLIN =$ea8d ;Clear Screen Line PRNSCR =$eaa1 ;Print To Screen BLINK =$eab2 ;Blink cursor IRQVEC =$eabf ;Main IRQ Entry Point SCNKEY =$eb1e ;Scan Keyboard PROCKY =$eb74 ;Process Key Image KDECOD =$ec46 ;Pointers to Keyboard decoding tables KDECD1 =$ec5e ;Keyboard Decoding Table-Unshifted KDECD2 =$ec9f ;Keyboard Decoding Table-Shifted KDECD3 =$ece0 ;Keyboard Decoding Table-Commodore GRTXTF =$ed21 ;Graphics/Text Control KDECD4 =$ed69 ;Keyboard Decoding Table KDECD5 =$eda3 ;Keyboard Decoding Table-Control VICSUP =$ede4 ;Video Chip Set Up Table RUNSHF =$edf4 ;Shift-Run Equivalent LBSCAD =$edfd ;Low Byte Screen Line Addresses ITALK =$ee14 ILISTN =$ee16 OTDSBU =$ee49 ;Send Data On Serial Bus FLGERR =$eeb4 ;Flag Errors ;eeb4 STATUS #80 - DEVICE NOT PRESENT ;eeb7 STATUS #03 - WRITE TIMEOUT ISECND =$eec0 CLRATN =$eec5 ;Clear ATN ITKSA =$eece WTFCLK =$eed3 ;Wait For Serial Clock ICIOUT =$eee4 IUNTLK =$eef6 IUNLSN =$ef04 IACPTR =$ef19 SCLK1 =$ef84 ;Serial Clock On SCLK0 =$ef8d ;Serial Clock Off DELAY =$ef96 ;Delay 1 ms SSEND =$efa3 ;RS-232 Send SSNDN =$efee ;Send New RS-232 Byte DSRERR =$f016 ;'No DSR' Error CTSERR =$f019 ;'No CTS' Error DISTIM =$f021 ;Disable Timer BITCNT =$f027 ;Compute Bit Count SERRX =$f036 ;RS-232 Receive RXSET =$f05b ;Setup To Receive PROCSB =$f068 ;Process RS-232 Byte SSUBBT =$f0bc ;Submit to RS-232 SSENDB =$f0ed ;Send to RS-232 Buffer SERINP =$f116 ;Input From RS-232 SERGET =$f14f ;Get From RS-232 SBIDLE =$f160 ;Serial Bus Idle KIOMSG =$f174 ;Table of Kernel I/O Messages ;f174 ' I/O ERROR #' ;f1df 'OK' DIRMSG =$f1e2 ;Print Message if Direct MSG =$f1e6 ;Print Message IGETIN =$f1f5 ICHRIN =$f20e GTTSCH =$f250 ICHROT =$f27a ICHKIN =$f2c7 ICHKOT =$f309 ICLOSE =$f34a ;Get From Tape / Serial / RS-232 FIND =$f3cf ;Find File FLATRB =$f3df ;Set File values ICLALL =$f3ef ICLRCH =$f3f3 IOPEN =$f40a SENDSA =$f495 ;Send Secondary Address SEROPN =$f4c7 ;Open RS-232 ILOAD =$f542 LNKLOD =$f549 ;-load- SERLOA =$f55c ;Load File From Serial Bus TAPLOA =$f5ca ;Load File From Tape SRCHMS =$f647 ;Print "SEARCHING" FLNMMS =$f659 ;Print Filename LOADMS =$f66a ;Print "LOADING / VERIFYING" LNKSAV =$f685 ;-save- SERSAV =$f692 ;Save to Serial Bus TAPESV =$f6f1 ;Save to Tape SAVEMS =$f728 ;Print "SAVING" IUDTIM =$f734 IRDTIM =$f760 ISETTM =$f767 ISTOP =$f770 IOERMS =$f77e ;Output I/O Error Messages ;f77e 'TOO MANY FILES' ;f781 'FILE OPEN' ;f784 'FILE NOT OPEN' ;f787 'FILE NOT FOUND' ;f78a 'DEVICE NOT PRESENT' ;f78d 'NOT INPUT FILE' ;f790 'NOT OUTPUT FILE' ;f793 'MISSING FILENAME' ;f796 'ILLEGAL DEVICE NUMBER' LOCTPH =$f7af ;Find Any Tape Header WRTPHD =$f7e7 ;Write Tape Header GETBFA =$f84d ;Get Buffer Address SETBST =$f854 ;Set Buffer Stat / End Pointers LOCSPH =$f867 ;Find Specific Tape Header INCTPT =$f88a ;Bump Tape Pointer PLAYMS =$f894 ;"Print "PRESS PLAY ON TAPE" TPSTAT =$f8ab ;Check Tape Status RECDMS =$f8b7 ;Print "PRESS RECORD..." TPREAD =$f8c0 ;Initiate Tape Read TPWRIT =$f8e3 ;Initiate Tape Write TPCODE =$f8ef ;Common Tape Code TPSTOP =$f94b ;Check Tape Stop SETRDT =$f95d ;Set Read Timing RDTPBT =$f98e ;Read Tape Bits STORTC =$faad ;Store Tape Characters RSTTPP =$fbd2 ;Reset Tape Pointer NCHAR =$fbdb ;New Character Setup TONE =$fbea ;Send Tone to Tape TWRDTA =$fc06 ;Write Data to Tape WRLEDR =$fc95 ;Write Tape Leader RESIRQ =$fccf ;Restore Normal IRQ STOIRQ =$fcf6 ;Set IRQ Vector NOMOTR =$fd08 ;Kill Tape Motor CKWRPT =$fd11 ;Check Read / Write Pointer INCRDP =$fd1b ;Bump Read / Write Pointer SCNROM =$fd3f ;Check For A000 ROM ROMSIG =$fd4d ;Autostart ROM signature 'a0CBM' IRESTR =$fd52 IVECTR =$fd57 KNRLSV =$fd6d ;Kernel reset vector table RAMTAS =$fd8d ;Initialize System Constants TAPEVC =$fdf1 ;IRQ vector table for tape I/O IOINIT =$fdf9 ;Initialize I/O ENABTM =$fe39 ;Enable Timer ISETNM =$fe49 ISETLF =$fe50 IRDST =$fe57 ISETMS =$fe66 ISETTO =$fe6f IMEMTP =$fe73 IMEMBT =$fe82 MEMTST =$fe91 ;Test system memory NMIXFR =$fea9 ;NMI Transfer Entry WARMST =$fed2 ;Warm Start Basic [BRK] EOI =$ff56 ;Exit Interrupt 232TBL =$ff5c ;RS-232 Timing Table IRQXFR =$ff72 ;IRQ Transfer Entry VIC-20 System Variable Equates Page 6 12/24/96 10:32 AM CONNECT Table of Contents May/June '93 Issue CONNECT is a new bi-monthly magazine focusing on telecommunications from a user's perspective. Coverage includes the major commercial online services, Internet/Usenet and bulletin board systems. The first issue of CONNECT (May/June '93 cover date) will be available in mid-March. Here is a list of the feature articles and columns that appear in this premiere issue: FEATURES Telecomputing and the U.S. Constitution by Mark Leccese This article explores the current STEVE JACKSON GAMES v. THE UNITED STATES court case and its potential impact on BBS users and sysops across the country. History of FIDOnet by Kathleen Creighton An interview with Tom Jennings, creator of FIDOnet, who discusses how FIDOnet came into being, where it is now, and where it's going in the future. The Weather Underground by Ilana Stern How you can get current weather data and maps online, with a detailed look at the University of Michigan's Weather Underground. Intro to Packet Radio by Andy Funk This introduction to Pa et Radio shows how you can get involved in one of the fastest growing hobbies in telecommunications...phone line and modem not necessary! Getting Online with a High Speed Modem by Dan Romanchik Some valuable tips for anyone moving up from 2400 bps or slower to a new high speed modem. Children and Telecommunications by Phil Shapiro Children can learn a lot and gain new friends online. This article gives tips on getting children involved in telecommunications. COLUMNS Conn ting with CompuServe Columnist Jim Ness gives us the "Grand Tour" of CompuServe, touching on everything from 9600 baud access to recent changes in the message base software. Eye on America Online Columnist Julia Wilkinson gives an overview of America Online, one of the "newest" national online services with a slick graphical user interface. GEnie's Treasures Veteran GEnie "treasure hunter" Jim Mallory is your guide to the many hidden (and not-so-hidden) treasures iting for you on GEnie. Telecomputing the Delphi Way Columnist Dick Evans shows us what Delphi has to offer, including the recently added Internet FTP and Telnet capabilities. The Internet Gateway What is the Internet and what does it have to offer? Columnist Miles Kehoe gives us an overview of Internet, along with a few e-mail tips. Clear To Send (CTS) A review of COMMO, the popular multi-tasking terminal package from shareware programmer Fred Drucker. Columnist Victor Vo man tells us why the software has created such a COMMOtion in the IBM telecom market. Dial M for Macintosh Ross Scott Rubin, CONNECT's Macintosh columnist, takes a look at MacIntercomm, the new multi-tasking terminal package from Mercury Systems. Staying Connected for about a Pound Palmtops can be an excellent way to stay connected when you're on the go. Columnist Marty Mankins shows you how to take advantage of this fast-growing market. ---------- For more info ation about CONNECT, please contact Pegasus Press at 3487 Braeburn Circle, Ann Arbor, MI 48108 or phone (313) 973-8825 voice. Or e-mail us at: CIS: 70007,4640 GEnie: UNICORNPUB Delphi: UNICORNPUB Internet: pegasus@grex.ann-arbor.mi.us Voyager Mindtools Inc. Announces Sale of Twin Cities 128 to Parsec Inc. May 24, 1991 Voyager Mindtools Inc., a firm which specializes in the production and distribution of microcomputer related information, particularly in the Commodore computing world, announced today several significant changes to the nature and scope of its business. First the company announced that during the next few weeks it would be selling Twin Cities 128: The Commodore 128 Journal to Parsec Inc. In addition to taking over the publication of Twin Cities 128, as part of the sale, Parsec will obtain the rights to the Twin Cities 128 Compendium Book #1 and the right to produce future anthology collections of past issues of Twin Cities 128. Loren Lovhaug, the president of Voyager Mindtools Inc. and the founder of Twin Cities 128 back in 1986 commented, "This is a hard thing for me to do. Over the years a lot of my heart and soul has found its way onto the pages of Twin Cities 128. But I know that the sale of TC128 is the best thing we can do for both our company and for Twin Cities 128 readers. We have had a hard time producing issues in a timely fashio primarily because our attention and resources have been diverted towards other activities crucial to our company's continued success. Therefore, when it came down to actually selecting someone to carry on the tradition of TC128, I felt that it was important to select a party who not only shares my interest and dedication to the 128 user community, but also has the ability to do a better job as far as fulfillment is concerned. My goal was to find someone who could recharge Twin Cities 128 with their en gy and enthusiasm. I was fortunate to find these qualities in John Brown." John Brown, the president of Parsec Inc., added, "It is my goal to bring TC128 back the high level of service and quality readers enjoyed during the 128's heyday. I will be seeking out the talented writers and authors in the 128 community and compensating them for their efforts, in order to deliver the kind of in depth information 128 owners crave." Loren Lovhaug, also stated, "Our sale of TC128 does not signal our abandonment Commodore 8 bit users. On the contrary, in fact, today we are announcing three new products directed specifically at Commodore 64 and 128 owners. These new products will join our already successful Commodore eight bit product line which includes: IPaint, our spectacular breakthrough high resolution graphics package for the Commodore 128 and our encyclopedic 500 C128 Questions: Answered. Finally, Voyager Mindtools Inc. will continue to manage Quantum Link's computing hardware areas (a part of Qlink's C modore Information Network) which includes areas devoted to both the 64 and the 128. Twin Cities 128: Six Issue Subscription (effective 06/01/91) $20.00 US $30.00 Canada $40.00 Other Twin Cities 128: Compendium Book #1: $16.95 For More Information Write: Parsec, Inc., P.O.Box 111, Salem, MA 01970-0111 Voyager Mindtools Inc., P.O. Box 11578, Minneapolis MN 55411 "BROWSING THE WORLD WIDE WEB" FOR COMMODORE USERS: Offered to an adoring and grateful public by Glenn P. The following information is current as of Monday, July 3, 1995. REQUIREMENTS: Access to Telnet, and access to a terminal program capable of VT-100 emulation. CAUTION: No information is available concerning access to the Web in 40 columns. A screen width of at least 80 columns is recommended. NOTE: This text assumes that you have an account on the CompuServe Information Service, and that you use a Commodore-128 and thus have no access to CompuServe's CIM program (or any other GUI-based Internet access program). Nonetheless, the information furnished below should be readily adaptable by the reader, even if these assumptions are not wholly correct. -=-=-=-=-=-=-=-=-=-=-=-=- PREFACE: Commodore users are at a serious disadvantage when it comes to browsing the World Wide Web -- we lack a graphical interface with which to do our Browsing. And CompuServe itself is of no help, as it does *not* support Commodore computers. What to do? Well, fortunately, Commodore users *DO* have access to Telnet, which is perfectly usable in ASCII interface. (Whether the services accessed via Telnet allow simple ASCII translation is of course another matter!) In my own case, I have found a Web Browser, accessible via Telnet, which offers TEXT BASED Web Browsing, which obviates the need for a graphical interface. The downside to this is that it DOES require VT-100 terminal emulation; the better this is implemented on your system, the better off you will be. A LITTLE BACKGROUND: To access a given location on the Web, you need to know its address, or "URL". (I forget exactly what that stands for; I *think* it's "Uniform Reference Link", but I won't swear to it.) URL's are those those funny-looking Internet-style addresses you see floating about the USENET Newsgroups with "http://" prefixes. The "http" stands for HyperText Transfer Protocol, because what you actually access on the Web is what is know as a "Hypertext Document". Most "http://"'s that you find on USENET and such are called "Homepages", because each one is a starting point for a given set of hypertext documents, set up by a single company or individual. Why "hyper"-text? Because you do more than just READ it. With a graphic interface, you'll get pictures. (We won't, alas, since we'll be using a text-only Browser, but bear with me.) More importantly, however, the text you read will be sprinkled with what would at first seem to be simple footnotes -- numbers enclosed within brackets: [1], like that. In fact, they ARE footnotes -- in a way. But THESE "footnotes" can turn out to be whole BOOKS! That's because they are in fact pointers, or "links", to OTHER hypertext documents, located elsewhere on the Web! When you enter the number of such a Link, you interrupt your reading of the CURRENT document, and start reading the new one; when you're finished with that, you can return to the first document at the press of a single key -- or, if you prefer, you can follow other links contained in the NEW document, going even further afield! Thus you can follow a line or thread of interest to wherever the Web will take you, as far as you please to go, to get to your point of interest. This "interlinking" is the precise reason why it's called a "Web"! The interesting thing is that, apart from the FIRST document, you need never know the address of any of the other, subsequent documents at all -- that's all handled automatically by the Browser. It's something like CompuServe's menus -- each choice you make presents you with more choices! No WONDER the Web is so addicting! And we Commodore users can access it!!! ACCESSING THE WEB: As discussed above, to get on the Web, you need to Telnet to a Web Browser, and you'll need VT-100 terminal emulation. Start by entering GO CIS:TELNET at the "!" prompt nearest you, to access the CompuServe Telnet Menu. But DON'T make any choices yet! We need to set up VT-100 emulation *before* we enter a sitename. That's because CompuServe communicates, invisibly and transparently, with the remote host as your connection is established, and informs the remote host of a few things about you -- such as the size of your screen, and the type of terminal emulation you are using. I didn't know this the first time I used Telnet to access the Browser; I figured I could switch to VT-100 once I got there. In fact, unless CompuServe thinks you're in VT-100 mode already, it'll tell the remote host you're using something else -- whereupon the remote host will "harrumph" and dump you ("Connection closed by foriegn host" -- don't you just love that one?) unceremoniously back to the Telnet menu again! So here's what to do: (1) Type SET TERM VT100 at the Telnet menu prompt, but DON'T PRESS RETURN YET. (2) Set your terminal program to VT-100 emulation. (3) NOW you can press RETURN. You'll get the Telnet Menu again, but now you will be in VT-100 emulation mode. We are now ready to enter a sitename. Select item 8 (Access specific site) from the menu. Then, when prompted for the site name, enter: fatty.law.cornell.edu This is the sitename of the Web Browser we'll be using. Press your RETURN key after the sitename. Ignore the disclaimer and other blather -- press RETURN again -- and the actual Telnet session will begin. After a few moments, you'll receive a connection message from the computers at Cornell University, asking for a login. This screen will be rather messy; don't worry about that, it'll come out right. And don't dilly-dally here, either, because the Cornell computers aren't the LEAST bit patient -- if you take more than a few seconds to say something, you'll be very rudely dumped. Enter "www" in lowercase at the Login: prompt (don't use the quotes!) and press RETURN. You'll get an introductory screen; press RETURN and your first (default) hypertext document screen will be presented to you! The important thing about this screen is NOT its contents (which are of almost NO interest to us Commodore users) but its *layout*. But before I discuss that, let us digress long enough to customize the server itself. Press the "o" key (*DON'T* press RETURN). Most of the screen should clear, leaving a menu-like list of system variables and options to change. Here is where the nuances of VT-100 come into play: your cursor will appear to the right of the choice you are changing, WITHOUT the whole screen being re-written -- the remote program is using cursor controls! However, YOU select the option itself by first letter. First type "p" (for "Personal Mail Address") to enter your E-Mail address. This will make it VERY easy to mail yourself some of the documents you'll find on the Web. (More on this rather later on.) Don't be alarmed if the address you type is mysteriously preceded by a couple of strange letters or numbers -- these are VT-100 codes, and do no harm. Just type the address. Next type "k" ("Keypad") several times until "Links are numbered" appears at the right side of the screen, and press RETURN to select this. If you don't, all those "footnote-like" thingies I've been discussing won't appear! Lastly, type "c" to change the "Character Set". Press "C" several times to cycle through the various options, until "7-bit approximations" appears. This will help to keep the screenfuls of text that you get nice and readable. Press RETURN to select this. We are now ready to Browse the Web! Press "r" now to return to the starting screen. Take a moment now to notice the few "footnotes" (bracketed numbers) on the screen. (The server was a trifle balky at this; they might not be visible! Nonetheless, they are there. Try entering numbers.) These, as previously discussed, are hypertext links, and lead to other documents. Try typing one of these numbers in, and pressing your RETURN key. You'll see the "---press spacebar to continue---" at the bottom of the screen disappear and be replaced by "Read link: #" (where # is the number you are in the process of typing in). Change your mind? Delete the number you're typing and press RETURN without ANY number being entered. "Aborted!", the server will scream, and the "---press spacebar to continue---" will reappear. If you DO enter a number, you'll see some information "flash by" at the bottom of the screen, the text on the screen will be "re-drawn", and you'll be faced with a different document. This is the general pattern. Press space to continue reading; type a "cursor-up" to go back (the server is a bit flaky in this regard, however, you might have to press cursor-up several times in quick succession before it listens to you), and a cursor-left to return to the original main screen. Of course, there may be other "links" (footnotes) in THIS document that interest you -- type them in! You can always return to the FIRST, main, screen, by typing "m" and answering "yes" to the question. For now, just move around a bit long enough to become comfortable with this strange new method of navigation. When finished, return to the main screen by typing "m" and "y"... And you should now be staring at the starting screen again! As I said before, the important thing about this screen is not so much what it SAYS, as the way it's laid out, because a similar layout will be presented throughout your session. The top couple of lines are not clear on my screen, because my implementation of VT-100 is imperfect. It's *supposed* to be in reverse video, for example, but it isn't, at least not on my screen. These lines are meant to display information about the current hypertext document you are reading, including its link name (that is, its "http://" address). Frankly, I'm not interested, since you don't really NEED this information anyway. The rest of the screen, down to about the last three or four lines, is text. This might not be perfectly displayed, either, and might have remnants of earlier screens visible on it. Again, if this is the case, it is due to imperfections in your terminal program's implementation of VT-100. Generally, however, it should be easily readable. The botom few lines are IMPORTANT. The topmost of these lines will *usually* read "---press spacebar to continue---"; below this will be a list of valid options. You'll notice that "O)ptions" is one of them; we just used this a moment ago to tweak the server to our needs. "H)elp" is available too, although it is rather confusing and technical, and not particularly helpful. By far and away the most *useful* option listed, however, is "G)o URL" Press "g" (*don't* press RETURN). Immediately, the "press spacebar" prompt will *vanish* and be replaced by a prompt asking you to supply the "URL to open", with your cursor to the immediate right of this prompt. Of course you need a hyptertext address, don't you? Hmmm! Well, you might try entering this (type carefully!): http://www.msen.com/~brain/ (On a Commodore-128, the "~" character is created by typing a shifted "^".) Now press RETURN. The prompt vanishes and, in very quick succession, you'll see the line replaced by other, single, lines explaining what's happening, including a count of bytes the document contains and and how many are actually being retrieved. Within a couple of moments, the screen will be "re-drawn", and the document itself -- the "Homepage" of someone called "Jim Brain" -- will appear... then the information line will be replaced by that "---press spacebar to continue---" prompt again! You should have the basic idea by this time; you can proceed here just as you did at the Main Screen, paging through the text with your spacebar, and entering link numbers to "digress" to additional information of interest to you. Remember that a cursor-left will take you back to the previously read document, and that cursor-up and cursor-down will allow you to move within the CURRENT document. If your go back to re-read a "previous" document, a cursor-right will move you back to the "next" one (!). Of course, the Commodore- 128 has those four cursor keys at the top of the keyboard, which makes this very easy. In all your explorations, just remember four things: 1. You can't get lost! If you think you're lost, just press "m" and answer "yes" to return to the original main screen, where you can always start over. 2. The "abort code" is Control-G. Why they chose this is a matter of pure conjecture, but there it is. If you try to access a link and the system seems to "freeze", it may be due to unavailability of that link, or for some other reason, but you grow impatient waiting you can always abort with Control-G. 3. Don't forget the meter running in the background: this comes out of your free Internet time, if you have any left, and if you don't it is charged to you by the hour. 4. Don't get TOO hung up with the meter -- have Fun! RETREIVING A DOCUMENT FOR FUTURE REVIEW: O.K., you've found this k00l document, full of things you always wanted to know but were afraid to ask... but, uh, how do you save it to disk? Your first impulse will surely be to save it to your text buffer as it is drawn on your screen. Do yourself a favor: DON'T. You're still in VT-100 emulation, remember? VT-100 inserts all sorts of control characters and strange codes, and doesn't use proper line lengths, etc. In short, what you will get in your buffer will be a flat-out MESS. Oh, the text will BE there, all right, and you CAN edit it into shape if you're patient enough; it's just that very few people have that much patience! What to do? You have two options, and both involve the "p" (print) command (listed at the bottom of the screen). If the document is *short*, you CAN use the "save to buffer" method -- in combination with the "p" command. To do this, type "p", and a print menu should appear. Ignore option 1 (save to local file) because it apparently requires an account with Cornell and isn't available via Telnet. We're interested in options 2 and 3. What you want is option 3. Type "3", and you'll be prompted to press RETURN. NOW open your text buffer, and press RETURN. The text will be sent to you continuously, with only minimal VT-100 translation, (or if you're very lucky, with none at all). But this is a little cumbersome for very sizable documents, and that's where option 2 comes in. Type "p" and then "2", and you'll be prompted for your E-Mail address -- which, if you've followed my instructions, will appear automatically as the default! (You entered this from the "Options" screen, remember?) Just press RETURN (or enter your address first, if you didn't earlier), and the document will be translated to simple ASCII and E-Mailed right to you! What could be easier? CONGRATULATIONS! The first time I actually managed to access the Web, I spent FIVE AND A HALF HOURS browsing it and never noticed the time. When I went to bed, it was nine o'clock -- in the MORNING!!! (*Boy*, I'm glad I'm on the Internet Club!) Of course, I can't be doing that ALL the time, but isn't it good to know that one can do it at all??? I think you'll find the World Wide Web to be JUST as interesting as I did. Congratulations on entering the Internet Bigtime -- and happy browsing!!! -=-=-=-=-=-=-=-=-=-=-=-=- SYSTEM INFORMATION: My system consists of a flat C-128, 1571, 1581, Aprotek Minimodem C24 (2400 baud), and BobsTerm Pro.C128 terminal program. The VT-100 emulation I use is *NOT* the standard VT-100 offered by BobsTerm, but a custom version contained in a macro supplied by a user of one of the Commodore Forums on CompuServe. I'm sorry I don't remember his name; if I did, I'd credit him. -=-=-=-=-=-=-=-=-=-=-=-=- This text is Copyrighted (C) 1995 by Glenn P. No big deal about that; feel free to copy and distribute this text -- but you DON'T have my permission to SELL it, O.K.? Thanx! Comments or questions regarding this textfile are welcome. Send your queries or remarks to Glenn P.>INTERNET: 74127.01457@CompuServe.COM. --Glenn P. >>>>> End of Text <<<<< ; This program makes the Commodore 64 operate like a semi- ; intelligent 40 or 80 column ASCII terminal. It supports input ; and display of all the ASCII characters, and beeps when the BEL ; character is received. Beware that the 80 column display mode ; will probably require a monitor unless you are using a B/W ; TV set with outstanding sharpness and video bandwidth. ; ; The communication protocol is full duplex, 8 bits, no ; parity, 1 stop bit, 300 or 1200 baud, with XON/XOFF (DC1/ ; DC3) host flow control protocol -- this should satisfy most ; host computers. The display screen is 40 columns X 25 lines ; or 80 columns X 25 lines. ; ; Because of the unusual layout of the C64 keyboard, the ; desire to support all ASCII characters, and a personal ; need to find the ESC and BS keys in their usual positions, ; the following key substitutions apply (note- ^x is short- ; hand for CONTROL-x): ; ; TO SEND TYPE ; ------- ---- ; BACKSLASH BRITISH-POUND ; ^BACKSLASH ^BRITISH-POUND ; ^UNDERLINE ^= ; CARET UP-ARROW ; ^CARET ^UP-ARROW ; ^[ (ESC) ^[ or BACK-ARROW ; UNDERLINE F1 ; VERTICAL-BAR F2 ; GRAVE-ACCENT F3 ; TILDE F4 ; LEFT-BRACE F5 ; RIGHT-BRACE F6 ; DEL (RUB) F7 ; ^T F8 ; ^H (BS) DEL, ^H, or ^T ; ^J (NL) SHIFT/RETURN or ^J ; ^S (DC3) ^S or HOME ; ^Q (DC1) ^Q or CURSOR DOWN ; ^I (TAB) ^I (ie. No separate TAB key) ; ; The CONTROL-8 key is used to switch the program from 40 column ; to 80 column mode. The CONTROL-4 key is used to switch the ; program back from 80 column to 40 column mode. Depressing one ; of these keys when already in the corresponding mode will simply ; clear the screen (as it does when switching modes). ; ; Note that pressing the COMMODORE key will place the terminal ; program in a suspended display mode (ie. the cursor will freeze ; at its current position), and ^S will be sent to the host ; computer when the RS-232 input buffer fills up. Similarly, ; pressing the COMMODORE key will remove the terminal from the ; suspended display mode and send a ^Q to the host computer only ; if a ^S had previously been sent and the buffer has become nearly ; empty. This enables the COMMODORE key to be used like the SCROLL/ ; NO-SCROLL key on DEC terminals. Suspended display mode is ; indicated to the user by the cursor blinking much faster than ; normal, an indication that the COMMODORE key must be pressed to ; resume displaying the received text. The program may also send ; ^S and ^Q to the host computer on it's own from time to time if ; it detects an impending RS-232 buffer overflow condition - this ; normally will only occur while printing a number of short or blank ; lines while scrolling the screen up (or down), since 4 to 15 char- ; acters are received into the RS-232 buffer during the time it ; takes to scroll the whole screen. In any case, this automatic ; flow control is fully synchronized with the flow control ; necessitated by the use of the COMMODORE key to suspend and resume ; the display of received text. Depressing the ^S and ^Q keys (or ; their substitutes indicated above) unconditionally sends those ; ASCII characters to the remote host computer without any local ; effect. ; ; This terminal program does *not* support flow control in the ; opposite direction - receiving ^S from the host computer will not ; lock the keyboard or have any other effect, nor will ^Q. ; ; Also note that pressing the RUN/STOP key with SHIFT depres- ; sed will cleanly terminate the terminal emulator program, ; and generate the BRK interrupt to send the C64 back ; to whoever is servicing those interrupts (BASIC, ; SUPERMON64,etc). ; ; All 94 printable ASCII characters and the space will ; be displayed on the screen as received over the RS-232 ; channel. Most of the remaining (control) characters are ; not displayed- however the following control characters ; and escape sequences have special effects: ; ; CHARACTER EFFECT ; --------- ------ ; ^G (BEL) beeps the TV ; ^H (BS) cursor backspaces ; ^I (TAB) cursor moves right to next tab stop ; ^J (NL) cursor moves down one line with scrolling ; ^M (CR) cursor moves to start of line ; ^[A cursor moves up one line ; ^[B cursor moves down ; ^[C cursor moves right one char. ; ^[D cursor moves left one char. ; ^[H cursor homes ; ^[I cursor moves up one line with scrolling ; ^[J clears from cursor to end of screen ; ^[K clears from cursor to end of line ; ^[Ylc cursor moves to line l-$20, col c-$20 ; ^[Z sends DEC VT-52 terminal id string ; ^[n turns off reverse video ; ^[o turns on reverse video ; ^[^BACKSLASH initiates downline load ; ; Tab stops are pre-defined and fixed at every 8 columns ; beginning with column 0 (ie. 0, 8, 16, 24, ...). ; ; The rest should all be pretty much self explanatory except ; for "downline load". Once the ^[^BACKSLASH sequence has been re- ; ceived, the program expects lines to come in over the RS- ; 232 channel of the form: ; ; ;llhhdddddddddd... ; ; where "llhh" is the address for the first byte of data ; on the line (in 6502 low/high format), and "dddddd.." ; are the data bytes themselves - note that the address ; must be 4 hexadecimal digits and each data byte must ; be 2 hexadecimal digits. The load is terminated normally ; by reception of the control character ^CARET, or abnormally ; if the user hits a key on the C64 keyboard during the ; load. In the 40 column mode, It is possible to load anywhere ; in the address ranges $0800 through $9FFF and $C000 through ; $CFFF since the terminal program itself hides under the BASIC ; ROM (from $A000 through $BFFF). 80 column mode should not ; be used to download into the address range $5C00 through ; $7FFF because that is where the high resolution video matrix ; and screen image reside in that mode. ; ; VAX UNIX users (Berkeley 4.1bsd) will find that the following ; "termcap" entries effectively describe this terminal program ; for use with the terminal dependent UNIX programs (eg. vi, ; emacs, more, rogue, etc.): ; ; qcc64C64Commodore 64:co#40:li#25:\ ; :up=\EA:do=\EB:cl=\EH\EJ:am:bs:\ ; :bw:ho=\EH:nd=\EC:so=\Eo:\ ; :se=\En:cm=\EY%+ %+ :\ ; :ce=\EK:sr=\EI:pt: ; ; qdc64wC64WCommodore 64 80 Col X 25 Lin:co#80:li#25:\ ; :up=\EA:do=\EB:cl=\EH\EJ:bs:\ ; :bw:ho=\EH:nd=\EC:so=\Eo:\ ; :se=\En:cm=\EY%+ %+ :\ ; :ce=\EK:sr=\EI:pt: ; (note: \ is BACKSLASH) ; ; VAX VMS users can probably get away with the following (although ; some VMS programs [e.g. EDT] require an auxilliary keypad, and do ; not work especially well in 40 column mode): ; ; set term /dev=vt52 ; set term /pag=25 ; set term /wid=80 [or 40, as the case may be] ; ; TOPS-20 users can run "emacs" and the like after the following: ; ; term vt52 ; term length 25 ; term width 80 [or 40, as the case may be] ; term pause com ; ; A low pitched beep (much lower than that generated by ; receipt of the BEL character) indicates an error on the ; RS-232 channel (a hit, lost data, etc). ; ; Of course, this program assumes you have been able ; to connect a modem (or null modem) to the C64 user ; port, which may or may not be trivial! ; ; To run the terminal program, just load it like any BASIC ; program and RUN it. You will be prompted for the baud ; rate. Enter either 3 or 300 for 300 baud, 12 or 1200 ; for 1200 baud, or just a carriage return for the default ; (300 baud). If you find communications shaky or impos- ; sible at 1200 baud, you may have to change the POKE in ; basic which POKEs 0 to poke 8 instead. If this fails to ; help, try tuning the optional baud rate constants in 0A4F ; and 0A50 for your system clock as described in ref. guide ; page 350 (use POKE of 0 into 0A4D in this case). ; ; Once it has been run, the terminal program moves itself ; under the BASIC ROM and runs there (although the original ; copy remains where it was loaded and can be re-run as long ; as it remains intact). The memory map at run time is: ; ; $A080-$AFFF The program area ; $B000-$B1FF Unused ; $B200-$B2FF RS-232 output buffer ; $B300-$B3FF RS-232 input buffer ; $B400-$B7FF Video matrix (the 40 column screen) ; $B800-$BFFF Character set for 40 column mode ; $02A7-$02B6 Termination/Restart code ; ; In addition, the following memory areas are used only while the ; program is in the 80 column mode: ; ; $5C00-$5FFF Video matrix (the 80 column color memory) ; $6000-$7FFF Hires screen (the 80 column screen) ; ; Once the terminal program has been terminated (with SHIFT/ ; RUN/STOP), it may be re-started by re-running the original ; BASIC program. However, if the BASIC program area has been ; over-written during downloading, the terminal program can ; still be restarted (at the same baud rate as before) with ; the BASIC direct command "SYS(686)"; this command will ; restart the terminal program at any time, even after running ; other programs, unless some program is run which pokes ; into the areas shown in the first map above. ; ; One last warning: this program is not relocatable - do ; not change the *length* of the BASIC program or nothing ; will work! ; ; Good Luck and Enjoy.... ; Frank Prindle This ASCII text file contains 100,000 characters. Read it on-line to check the throughput of your computer and modem. Make note of the time that it takes you to read the entire file, and divide the number of seconds into 100,000 to get the throughput in characters per second. For use with a C-64/128 or with a PC. 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26416 S17/Surfing the Net 09-Dec-95 22:17:08 Sb: #The Wave info Fm: Dale F. Mentzer 75344,1346 To: All This message contains a thread of messages from the comp.sys.cbm newsgroup concerning a WWW browser for the C128. There has been some discussion here about this subject and I thought others might like to read these messages that were recently uploaded to our local Commodore BBS by another C= user. [Message 8 of 9 in thread 10 of 286] comp.sys.cbm Re: Please Help: Desterm V3 Due Date? From: Donovan Dyer Date: Tue, 14 Nov 95 20:53:56 -0500 (Page 1 of 5) Responding to: Tomas Moberg Check this out, from the Hosses mouth, so to speak ;-) 30375 26-OCT 22:42 TElecommunications RE: WAVE (Re: Msg 30369) From: ARCA93 To: NOVAN Ok... The Wave - First the PDversion. Yes, free. An ASCII terminal that supports up to 28.8 baud modems. A SwiftLink cartridge is mandatory, and the RS-232 interfaces that plug into the user port are not supported. This program is in color and has a point and click interface complete with icons and drop down menus. It has a 254 character chat mode using a single chat line that scrolls horizontally. It has an 8K scroll back buffer and a virtual buffer that is actually a geoWrite file. You load geoWrite directly from the terminal and use it as your buffer editor. When you exit geoWrite, you are returned to the terminal. You can cut and paste to the modem with text scraps. This allows replies to messages to be held in text albums. Uploading and downloading is not supported in the freebie version. Now for The Wave, the commercial version... Includes all of the above, plus uploading and downloading with all the usual popular protocols supported including X, Y, and ZModem. Automatic converting of GEOS files 'on the fly' during the upload or download. This requires no input from the user, the program automatically recognizes GEOS files and does the job. This feature can also be turned off when you want to leave the GEOS files in a Commodore format. The Wave includes the above mentioned ASCII terminal that operates on a GEOS graphic screen, plus an ANSI terminal that switches GEOS into an 80 column text screen. You can toggle back and forth between the text screen and a graphic screen to access the menus and icons. The ASCII terminal also supports VT-100 commands. Within The Wave, each terminal has it's own name. The ASCII terminal is called "The Beachcomber". The ANSI terminal is known as "The Sightseer". And there will also be a special terminal knowns as "The Wild Surf". That one will be a Web Browser for cruisin down the beach. The PD version is nearly finished. I have been using it now for a couple of weeks and will upload it here when it is ready. No price or completion date has been established for the commercial version yet. -Maurice 30386 28-OCT 08:51 TElecommunications RE: WAVE (Re: Msg 30383) From: NOVAN To: ARCA93 (NR) Please excuse some more dumb questions, but; Will WAVE allow us to get into Delphi if they go GUI only ? I thought that couldn't be done with a 128 ? But I find you to do the imposible. And, the web browser module, will we see the images that are on the web page, and be able to interact with the pages we can only read now ? We were told, that wasn't within the bounds of the 128 either. Next, let us know what we will need to run it. I know geos 2.0, Swiftlink, RL, and I think you said 64K video ? Thanks for the scoop, Don 30389 28-OCT 22:25 TElecommunications RE: WAVE (Re: Msg 30386) From: ARCA93 To: NOVAN (NR) Did you say that Web Browsing is not within the bounds of the 128? Heck, it's within the bounds of the 64! I guess you can't send faxes with these machines either, huh? If Delphi goes GUI only, then a Delphi module could be run from The Wave. The Wave will have the ability to run special stuff like this, I am planning it into the design. It only requires a little cooperation on the powers that be. As for the machine (the 64 version will come later, so hold your horses), the 128 will require 64K of video ram, a ram expansion device which most serious GEOS users have anyway, a color monitor, a SwiftLink or compatible device, a high-speed modem, and a large disk device such as a 1581 at a minimum. Preferably a hard drive with native partitions, a RamLink with a large native partition, or an FD with native partitions will be recommended. The Web Browser will display the graphic images within the limitations or the 128's screen display. In other words, we will still see the graphics but not in the same resolution or with as many colors. Re: The Wave From: David Cummins Date: Wed, 15 Nov 95 18:27:21 -0500 (Page 1 of 1) Responding to: writes: >If there's a mailing list, please put me on it! You might try getting in touch with: Click Here Software Co. P.O. Box 606 Charlotte, MI 48813 At least that is the return address on my GeoFax mailer. Maurice is EXTREMELY talented! So, if he says he's gonna' do it, believe it. It's just a matter of when. Expect a miracle. Dave #: 26417 S17/Surfing the Net 09-Dec-95 22:23:19 Sb: #26416-#The Wave info Fm: Dale F. Mentzer 75344,1346 To: Dale F. Mentzer 75344,1346 (X) Here are some more messages about The Wave WWW browser for the C128. The Wave?????? From: John Williams Date: Thu, 7 DEC 95 23:37:35 -0500 (Page 1 of 2) Responding to: SCOTT HANAK I can confirm that Maurice Randall is working on it, and he may be able to release a public domain version before Christmas. The PD version will be a simple, monochrome ASCII term in 80 columns with no download protocols, but it will have a buffer, and it will work with high-speed modems through a SwiftLink. He will release the commercial version later, which will be in full color, will include a Web Browswer, and will probably have all the popular download protocols, including ZModem and Kermit. It will also perform "on the fly" conversion of text files to GeoWrite format! And, yes, it will be for the C128 only. From: Engineer Tim (Page 2 of 2) Does that help answer your question? For all that don't know, Maurice does run his own BBS. The name of the BBS is "The Speed Zone". Here is the number if you are interested in signing up for a membership (No, he doesn't charge) 1-517-322-2386 Make sure that your terminal program has Ansi, the colors are terrific! Hope to see more on the "Speed Zone"! Re: The Wave?????? From: John LaDez Date: Fri, 8 DEC 95 22:51:06 -0500 (Page 1 of 1) Responding to: John Williams Potential users should also be aware that it will require 64K video ram (standard in the 128D, but an upgrade for the "flat" 128). *nb:"third.doc" *lm5:rm75 *ft4:,- # -, *cn1;------------------------------------*cn0 *cn1;THIRDTERM v1 (c) by Tom Hughes 1986*cn0 *cn1;------------------------------------*cn0 A Punter/XMODEM protocol terminal for the Commodore 64 and 128 computers. This terminal program is based on Paul Higginbottom's TERM64, (c) 1983 by Commodore Business Machines. Also, THIRDTERM uses the new data transfer protocol developed by Steve Punter and used in his TERM.C1. My thanks to both of these programmers for allowing me to avoid "reinventing the wheel". Portions of this manual are taken from Paul Higginbottom's TERM64 manual. This manual was written with Commodore's EASY SCRIPT word processor. * NOTE * Please direct all comments, etc to me via either of the following two Punter BBS's in the Milwaukee area: GENERIC 1-414-282-4181 or COMM-LINK 1-414-784-2096. *CN1;- LOADING & RUNNING THIRDTERM -*CN0 LOAD "THIRD.BOOT",8,8 This will load and run THIRDTERM. OR LOAD "THIRDTERM",8 and then type RUN. *cn1;- SPECIAL NOTES -*CN0 (1) To exit Terminal mode press the Commodore key (CMDR) and SHIFT. (2) To return to the Main menu (except while in Terminal mode), press STOP. (3) To reset THIRDTERM, press RUN/STOP and RESTORE or a reset switch if you have one. How's it different from SECONDTERM? -- THIRDTERM supports XMODEM transfers. -- Features 1650 autodialing. -- Multiple file transfers using the Punter protocol. -- Continous buffer saves or a "virtual" buffering system. -- Supports 300, 1200 & 2400 baud. *fp0 *cn1;- THE MAIN MENU -*cn0 After loading and running THIRDTERM, the screen will go blank and then the following screen display: THIRDTERM v5 (C) Tom Hughes, 1986 * Not for resale Copying permitted * Terminal (see page 3) Disk (see page 5) Print (see page 5) Protocols (see page 6) Function keys (see page 8) Upload (see page 9) Download (see page 9) Save buffer (see page 10) Extract (see page 10) Telephone (see page 10) Quit "Terminal" should be highlighted. To select a menu item, use the CRSR up or down key to move the highlighted area over a menu item. Then press RETURN to select that item. * NOTE * To exit "Terminal" mode, press CMDR + SHIFT. Following is an explanation of each menu item: *fp0 *cn1;- TERMINAL MODE -*CN0 In this mode a "status line" will be displayed on the top of the screen: :T:S:O:D:B:P-00:00:00a-29184:0:000:000 ------------ --------- ----- - --- --- 1 2 3 4 5 6 Key: 1 = Status indicators... "T" (timeout): When you transmit characters to a remote computer, usually by typing, thr usual environment of communications is known as "full duplex" which means that the (larger) remote computer will send back each character you send to it. This indicator will "light up" (RVS on) if, when in full duplex, a character is NOT sent back by the remote computer within a short time. Typically, you'll get a "timeout" when typing in a secret password or code. "S" (all caps): When lit all letters from A-Z will be capitals. "O" (output supressed): When lit up the users's output will NOT be displayed (either in half or full duplex). "W" (word wrap): Since the C64 displays 40 characters per line instead of 80 or 132 as many commercial terminals, words may get "split" at the right side of your screen. When this indicator is on, the program will ensure that no words are split at the end of a line. "D" (control char display): This allows you to see the ASCII control characters (0-31 decimal). These characters will appear as RVS on letters. Also, whenever the terminal receives an ASCII control G (bell), a tone will sound. "B" (capture buffer open/closed): Any text which is displayed, including the characters you type, will be saved in memory when this letter is lit. "P" (pause): If a text file is being uploaded, the file transfer will be slowed down if this letter is highlighted. 2 = Clock... The "time of day" clock in hours, minutes, and seconds. If the clock is operating properly, the colon ":" between the hours and minutes should blink. An "a" or "p" respresents AM or PM. 3 = Free memory... Number of free bytes or space in the terminal's capture or memory buffer. THIRDTERM has a 28.5k buffer. 4 = Nulls... The number of "nulls" (ASCII 0) to be sent after each carriage return. 5 = ASCII character code sent by THIRDTERM. 6 = ASCII character code received by THIRDTERM. *fp0 *cn1;- TERMINAL MODE SPECIAL KEYBOARD FUNCTIONS -*cn0 Action Result ("C=" is the Commodore key) ------ ------ C= "B" ....... Toggle capture buffer on or off. C= "C" ....... When using a "Text" upload, this closes the disk file. C= "D" ....... Enable/disable ASCII character code display. C= "O" ....... Enable/disable the display of your typing. C= "S" ....... Enable/disable the all capitals mode. C= "P" ....... Used to slow down a text upload. C= "T" ....... Resets clock to 00:00:00a C= "W" ....... Enable/disable "word wrap" function. C= "X" ....... Swaps the current screen with a second stored screen. C= "+" ....... Changes background color of the screen. C= "-" ....... Changes text color. C= "*" ....... Changes border color. CTRL "L" ..... If received, acts as a "formfeed" and clears the screen. CTRL ":" ..... Generates an "ESC" (ASCII 27) character. CTRL "+" ..... Increases the number of nulls sent after a carriage return. CTRL "-" ....... Decreases the numbers of nulls sent after a carriage return. SHIFT "DEL" .... Generates an ASCII delete (decimal 127). SHIFT "*" ...... Clears the capture buffer. CAREFUL! SHIFT/RETURN ... Local Edit Mode (see below) LEFT ARROW ..... is displayed as an "underscore". UP ARROW ....... is displayed as an ASCII up arrow. *cn1;- TERMINAL MODE "LOCAL EDIT" FEATURE -*CN0 THIRDTERM allows you to do full screen editing (as you do when correcting mistakes when entering a program) even when the computer you're communicating with doesn't suppport such a function. While in terminal mode, if you press SHIFT/RETURN, the cursor will flash--instead of being solid, but any text you now type will NOT be transmitted to the remote computer. However, incoming text will still be displayed on your screen. When the cursor is flashing, you can use the cursor movement, delete, home, insert, and clear keys. If you wish to send ONE LINE of text to the remote computer, simply position the cursor on the FIRST character you wish to send, and then enter another SHIFT/RETURN. The terminal will then transmit all characters from that point on AND also send a RETURN. This feature is useful in composing short messages or correcting typing mistakes. *fp0 *cn1;- DISK -*cn0 Displays the following menu: Directory Scratch Rename Format Initialize Validate Drive #:0 Main Menu The LAST disk error message will be displayed on the top line of the screen. *cn1;- PRINT -*cn0 The terminal's capture buffer or a disk file may be either displayed on the screen or send to a printer. * NOTE * While printing, any key can be pressed to stop/start printing. The STOP key aborts printing. *fp0 *cn1;- PROTOCOLS -*CN0 A sub-menu will appear: Load parameters Save parameters Set parameters The parameters saved or loaded are all items in the "Set parameters" menu, all function key strings and the function key menu password, plus the current border/background and character colors. Set parameters menu: (defaults given): Modem:1650 Baud:300 Duplex:Full Stop bits:1 Parity:None Word length:8 Add LF:No Strip LF:No Punter block size:255 Disk drive #:08 Printer #:4 Printer type:1525 Alarm:No Time X-ON character:017 X-OFF character:019 Continuous buffer saves:No Main Menu "Modem" - either 1650, Hayes, or Other. If you experience carrier detect problems, select Other. "Baud" - allows 300, 1200 or 2400 baud rates. "Duplex" - either Full or Half. "Stop Bits" - either 1 or 2 "Parity" - None, Odd, Even or Space. "Word length" - 7 or 8 bit "Add LF" - if yes, then linefeeds are added after every carriage return sent in Terminal mode. "Strip LF" - if yes, then ALL incoming linefeeds are deleted. THIS ALSO APPLIES WHEN DOWNLOADING XMODEM FILES! "Punter block size" - a number from 40-255. If you experience many bad blocks during a file transfer, lower this number. "Disk drive #" - the device # of your disk drive. A number from 8 to 11. "Printer #" - the device # of your printer. A number from 4 to 7. "Printer type" - either ASCII, CBM or 1525 types. "Alarm" - if you select yes, then a prompt will appear asking you to set the time when the alarm will go off. Tones will sound when the alarm goes off. "Time" - allows you to set the clock in Terminal Mode. "X-ON character" - a number from 0-255, but normally a control Q. This is used in continuous buffer saves. When THIRDTERM's capture buffer is filled during continuous buffer saves, an X-OFF character is sent to the BBS telling it to stop transmitting characters. After the capture buffer is saved, the X-ON character is sent to the BBS telling it to start sending characters again. "X-OFF character" - a number from 0-255, normally a control S. See above. * NOTE * Punter BBS's do NOT have true X-ON/X-OFF characters. A Punter BBS will continue printing the current line and then stop so some characters will be lost. However, try 115 (an "s") for the X-OFF character and 99 (a "c") for the X-ON character. "Continuous buffer saves" - normally off. If you select yes, then you will be prompted for a filename and THIRDTERM will open and then close this file. From here on, every time THIRDTERM capture buffer is filled, an X-OFF character will be sent, the buffer will be saved to the file you specified, and finally an X-ON character will be sent. * NOTE * If continous buffer saves is ON and you have a partial buffer, this partial buffer may be saved to disk by going to the Main menu and selecting the Save Buffer mode. Then "append" the partial buffer to your disk file. *fp0 *cn1;- FUNCTION KEYS -*CN0 Before you can get to the function keys, you will be asked for a "Password". The default password is "64". However, this can be changed by altering the "password" in the function key menu. f1 = f2 = f3 = f4 = f5 = f6 = Text may be entered after f7 = f8 = each of these function keys CMDR f1 = CMDR f3 = Then in Terminal mode, CMDR f5 = CMDR f7 = pressing one of these keys CTRL f2 = CTRL f4 = will transmit the string. CTRL f6 = CTRL f8 = password = 64 Main Menu After entering the text for a key, you have the option of adding a carriage return to the end of the string, and the option of having the string displayed or "echoed" to the screen (useful for passwords). * NOTE * The function keys can also be used to send Hayes modem commands, such as ATDT1234567. *fp0 *cn1;- UPLOAD & DOWNLOAD -*CN0 A sub-menu will appear: Punter Xmodem Text (UPLOAD only) "Text" allows you to send ANY disk file via the terminal. However, I suggest that the file be an ASCII text or seq file. Remember: a C= "C" will abort this data transfer, and a C= "P" will slow it down. "Punter" upload allows file transfers using the Punter C1 protocol. However, MULTIFILE (sending a number of files at a time) are also allowed IF the receiving terminal is compatible with THIRDTERM. "Xmodem" is another file transfer protocol. This is the "checksum" type of XMODEM transfer. If you're uploading, you may want to convert a SEQ file to ASCII or when downloading you may wish to convert a text file to CBM-type letters. Note: the .IMG header is automatically deleted on Compuserve Xmodem downloads. This is necessary to insure non-garbled program files. Prompts will appear for all 3 of the transfer types. * NOTE * If all sorts of strange characters begin appearing on the top half of your screen during XMODEM or Punter transfers, don't panic. This is normal. This terminal buffers data to the screen. *cn1;- MULTIFILE TRANSFERS -*cn0 Works for Punter protocols only! Up to 12 files may be selected at one time. Only PRG or SEQ files may be selected. If you're DOWNLOADING, the filenames will be sent to you automatically. So you may want to put a fresh disk in your drive to make sure you don't receive a "FILE EXISTS" error. * NOTE * If you're using a dual-drive while downloading, you can send the files to either drive 0 or drive 1. To select a drive, simply go to the Disk menu and set the Drive # BEFORE starting downloading. * NOTE * As of May 1986, ONLY another THIRDTERM program will support the "Interlock" type of Multifile transfers. "Interlock" refers to a unique method of encoding the filetype block of the new Punter protocol transfer that allows multiple file transfers. *fp0 *cn1;- SAVE BUFFER -*CN0 The contents of the terminal's capture buffer are can be saved to a disk file. * NOTE * Since a full capture buffer can hold plenty of information, you should check to see if your disk has enough room on it before saving the buffer. *cn1;- EXTRACT -*CN0 This allows you to examine a "text" or seq disk file or the terminal's capture buffer and "extract" or save portions of it to your disk. * NOTE * This is a "one-pass" extract which means if you want to save several parts of a file, you'll have to make several separate extracts. *cn1;- TELEPHONE -*CN0 * NOTE * Though this feature was designed for 1650 modems, it may be used with other "pulse" type modems, although you may have to select the "Hayes" parameter in the protocol menu. Up to 10 names and phone numbers can be "edited" or entered and any number of phone directories may be saved to or loaded from disk. from:"REM" Vol.3 Issue 2 March 84 the newsletter of the Commodore Users Group of Wichita Inc. P.O. Box 593, Wichita, Ks. 67201-0593 VIC TIPS Submitted by Trevor B. Roydhouse, NSW, Australia No doubt you have noticed that Commodore computers refuse to accept leading spaces when they are returned as part of a response to an INPUT statement. A simple way to overcome this is to put SHIFTed spaces at the start (and end if required) because shifted spaces are stored as different characters from ordinary spaces and the computer accepts them as part of the string. A more involved way around this is to print quotes at the beginning of the string that is to be the input. The advantage of this is that commas, semi-colons, and colons separate statements as well. Colons and commas are use to separate statements when multiple inputs are requested by the computer and when put as part of an input string or number the program continues but the message EXTRA IGNORED is displayed and the comma and everything after it is ignored. Using the quotes to start your input string allows the entry of cursor controls, too, which might be handy fo some applications. HALF SCREEN REVERSAL for Vic 10 N=832 20 READ D: IF D=-1 THEN 90 30 POKE N,D:N=N+1:GOTO 20 40 DATA 162, 242, 189, 255, 29, 73 50 DATA 128, 157, 255, 29, 202, 208 60 DATA 245, 169, 6, 162, 242, 157 70 DATA 255, 149, 202, 208, 250, 86 80 DATA -1 90 PRINT "CLR" SPC(115) "PRESS A KEY" 100 GET A$: IF A$="" THEN 100 110 SYS 832: GOTO 90 Try changing the "6" in line 60 to "32" ------------ HALF SCREEN SCROLL for Vic 10 N=832 20 READ D:IF D=-1 THEN 150 30 POKE N,D:N=N+1:GOTO 20 40 DATA 62, 241, 189, 255, 29, 157 50 DATA 0, 30, 202, 208, 247, 169, 6 60 DATA 162, 241, 157, 255, 149, 202 70 DATA 208, 250, 169, 32, 162, 0, 157 80 DATA 0, 30, 157, 22, 30, 157, 44 90 DATA 30, 157, 44, 30, 157, 66, 30 100 DATA 157, 88, 30, 157, 110, 30 110 DATA 157, 132, 30, 157, 154, 30 120 DATA 157, 176, 30, 157, 198, 30 130 DATA 157, 220, 30, 86 140 DATA -1 150 PRINT ""SPC(115) "PRESS A KEY" 160 GET A$: IF A$="" THEN 160 70 SYS 832: GOTO 150 ?*lm5:rm70 ?*cn1;Term3101?*cn0 ?*cn1;Pat Garrett?*cn0 ?*cn1;Derived from Term80 by Frank Prindle?*cn0 Term3101 is ANSI Standard video display terminal simulator. The two best known terminals in this class are the IBM 3101 and the DEC VT100. Both of these terminals conform to the standard. This program comunicates in full duplex, no parity. The program is written entirely in machine language but is loaded just like a basic program. When RUN is entered the program will prompt for the baud rate desired and then begin execution. Since the ANSI standard calls for an 80 column display the screen will immediately go into a high res 80 column mode. A monitor, to ensure legibility, is highly recommended. A control 4 will place the terminal in 40 column mode and control 8 will return to 80 column mode. Use the 40 column mode with care as many Host systems format only for 80 columns. The ANSI standard includes full cursor control and it is likely that data will be overlayed on the screen. The following is a list of ANSI standard keys that were implimented in this program and the corresponding keystrokes. ?*lm20:rm60 Desired Key Keystroke =========== ========= escape <- clear CLR home HOME delete DEL cursor up,down CRSR up,down left,right left,right EOL/EOF F3 EOS F5 tab English pound baskspace F7 ?*ma3 Special Keys Keystroke Output ========= ====== INST esc M (capital M) F1 esc a (PF1 on 3101) F2 esc b (PF2 on 3101) ?*ma3 NOT Implimented en received from Host Tab set Tab clear Erase input (EAU) ?*lm5:rm70 Some Host systems require parity to be used. Term3101 has provided for no pairty 8 bit=0 and even parity. When loaded the program is set for no parity. To change the setting POKE 2659,1. POKE 2659,0 to return to no parity. You may want to save Term3101 after the poke if you usually communicate with a system that requires even parity. I have tested the system with several mainframe systems, however if you find any errors please send m a message. Comments are also welcome. Patrick Garrett [75056,342] This file was put together from two files that are in this DL and were written to assist those who had purchased a communications package, but later found out that it would not permit them to download any of the programs that they found here in the CBMCOM Forum. The best they can do is to capture text files to be read. The following programs will permit you to utilize your existing communications equipment, maybe modify your software if necessary, and download a better communications program then you now have. These programs are called "Bootstrap" programs because they provide you with the barest of necessities in terms of capabilities. In some cases you will have to manually dial the phone to make the connection to CompuServe and in all cases you will have to use pulse dial instead of touch tone. This isn't so bad as it only has to be done once. ======================================================================= Ya say you can't download because you only have a dumb terminal program. Ya say if you could download, that you would download a new terminal program that could download. (Catch 22!) Well! I tell ya what I'm gonna do... Step right up and copy down the following SHORT program. Type it in and save it to disk. The program is a simple Bootstrap XMODEM Downloader, and if the wind is blowing right, will permit you to download from Compuserve's CBMCOM Forum, the full featured Xmodem terminal program > CBTERM/C64. Once you have CBTERM/C64, you can up or download anything to/from CIS and any Xmodem BBS systems. Step closer young man, and I'll tell you how it works..... The program (which I will call BXD.BAS) is a short routine to only download a file in xmodem. It is used in conjunction with your present terminal program. You use your present dumb terminal program to go on line and connect with CIS. You then goto the CBMCOM Forum, (GO CBMCOM at the ! prompt) and go to the DL12 data library. There you find the latest version of CBTERM/C64. You must get the .BIN version of CBTERM, (not the .IMG version) You instruct CIS to Download the CBTERM program using XMODEM protocol. CIS will respond that it is begining the download. BXD will then do an XMODEM download of the file and write it to disk. If all works well, in 15 mins. you should have a brand spanking new copy of CBTERM/C64 on your disk. (note: only run your dumb terminal program and BXD.BAS at 300 baud.) BXD.BAS does the following: When RUN, will handshake to CIS to start the transfer. A disk file is opened and is called CBTERM into which the incomming data is written. BXD then waits to recieve data blocks of 132 bytes long. Each block has a checksum that is matched and if found to be wrong, the block is rejected and cis sends it again. (note: the first block is offen rejected on the first try by BXD, but gets through the second time around.) If the checksum is ok the block is written to the disk and the next block is recived. This continues untill the end of data marker is sent. BXD will say "DONE" and you should have a good copy of CBTERM/C64 now on your disk. Reset your computer and load CBTERM and use that as your new SMART terminal program. Trying to keep BXD brief, many shortcuts were taken. There is no time out check or block number check as would be included in a full featured XMODEM program. If you suffer from noisey phone lines, you may be in trouble trying to use BXD. BXD expects to recieve 132 bytes in a block, if for some reason, a bute is dropped, BXD will sit in its loop and hang. Each byte that is recieve is marked by a "." displayed on the screen. and when a full block is recieve this is stated also. If you see BXD stop for longer than 60 seconds without recieveing any more bytes then you could try this: Press to break the program. The enter: GOTO 50 This will reject the last block recieved and restart looking for the block. If you coninualy get CHECK SUM BAD errors, then log off and reload your dumb terminal program and try the process again. Don't forget to Verify the disk you were using as the opened file will not be good. Here is the code for BXD.BAS: Enter it carefully, don't forget the ;'s and other easyly overlooked things. If all goes well, you will be able to download a very fine terminal program that you can then use to up and down load just about anything else. If you have any questions, pleas leave them in a message to SYSOP in CBMCOM. No EMAIL please. HAVE FUN ! BXD.BAS (C) 1985 by Chrisdos .+++++++++++++++++++++++++++++++++++++ . Version 1.1 of BXD.BAS . This includes a small terminal routine in the program itself, and may work directly witout the need for an external terminal program. . Fill in lines 40 - 90 with a routine to dial your modem, or manually connect with your phone. 5 open5,2,0,chr$(6):dim i%(132) 10 printchr$(14)"[CLS][CRDN][CRDN][CRDN] Bootstrap XMODEM Downloader Ver 1.1" 20 print" Written by Christopher Dunn 30 print"[CRDN][CRDN][CRDN] Use the key to start the Download" 100 print"[Terminal Mode] 110 get#5,a$:if st=8 goto170 120 a=asc(a$+chr$(0))and127 130 if a=8 then a=157:goto160 140 if a>=65 and a<=90 then a=a+32:goto160 150 if a>=97 and a<=122 then a=a-32 160 print chr$(a); 170 get a$:if a$="" goto110 180 a=asc(a$+chr$(0)):if a=20 then a=8:goto220 190 if a=133 goto 1000:rem do xmodem 200 if a>=193 and a<=218 then a=a-128:goto220 210 if a>=65 and a<=90 then a=a+32 220 print#5,chr$(a); 230 goto 110 1000 rem xmodem download 1010 ack$=chr$(6):nak$=chr$(21):eot$=chr$(4):b=1 1020 print"[CLR] Xmodem Downloader. 1030 print"Enter file name for your disk:";:f$="":input f$:if f$="" goto 100 1040 print"Working! Please standby" 1050 open8,8,8,f$+",p,w" 1060 forx=1to25:get#5,n$:next:q=0:print#5,nak$; 1070 get#5,c$:if st=8 goto 1170 1080 q=q+1:i%(q)=asc(c$+chr$(0)):print"."; 1090 if q=1 and c$=eot$ then close8:print"DONE!":print#5,ack$:goto100 1100 z=0:if q<132 goto1070 1110 print:print"Checking Block" 1120 ck%=0:forx=1to131:ck%=(ck%+i%(x))and255:next 1130 if ck%<>i%(132) then print"Bad Checksum!":goto1060 1140 forx=4to131:print#8,chr$(i%(x));:next:get#5,n$ 1150 print"Block "b" OK.":b=b+1:print#5,ack$;:q=0 1160 goto1070 1170 rem check for time out 1180 z=z+1:if z<500 goto 1070 1190 print"Block time out! Retrying....":z=0:goto1060 A note on this program for first time users. When you are negotiating through CIS to get to the Data Library where the terminal programs reside you might find that as more information is received it will turn to garbage on your screen. DO NOT DISPAIR! This seems to be normal due to the nature of the program. Remember, it is REALLY basic in nature. Watch for the information to stop being printed on your screen and enter your information. After you hit the the screen information return to normal, until several lines have been received, then its back to garbage. THIS DOES NOT AFFECT THE X-MODEM TRANSFER !! ONLY THE TEXT INFORMATION BEING RECEIVED PRIOR TO YOU HITTING THE NEXT CARRIAGE RETURN ============================================================================= This ends the section on general bootstrapping. The following portion is specific to the Commodore 1660 Modem 300. The program is a little shorter as it utilizes the existing modem program "Autodial Victerm" that came with your modem. This file is for each of you who bought a Commodore 1660 modem (also known as the MODEM/300) with the intention of downloading programs from Compuserve. Included with that modem is a nice terminal program called Higgyterm. When I first got my modem, I sat down and tried to download some programs. What I didn't know is that that version of Higgyterm (there are others) is not capable of downloading. Fortunately, thanks to CHRISDOS, the head honcho of the CB Special Interest Group, it is possible for you to use a simple BASIC program to download "CBTERM", a first class full featured terminal program with downloading capabilities. Now to drop the other shoe. Because the 1660 modem operates differently from most modems, the program outlined in BXD.TXT won't work for you as written. This file will tell you how to modify AUTODIAL VICTERM (a program on the disk included with the 1660) to download "CBTERM", by adding a modified version of BXD.BAS to it. Be sure you also get CBT551.DOC and CBT552.DOC, the instructions for using CBTERM. You can do this with Higgyterm by opening the buffer, (R)eading the file into it, and then saving the file to disk. Don't try to get both files in the buffer at the same time. This documentation printed out at 17 pages for me, and CBTERM has so many features that you will need these files to take advantage of it. ------------------------------------------------------------------------- Note: also read the file CBTERM.TIP for additional information ------------------------------------------------------------------------- While I'm at it, I'll give you some information that it took me a while to figure out when I first got on COMPUSERVE. The files you will be looking at will usually be followed by a period and a three letter code. The most common are .BIN, .IMG, .TXT, and .DOC. .BIN and IMG. files are programs, and require an XMODEM or other terminal program to download. They are slightly different, but if you use CBTERM you don't have to worry about that. .TXT and .DOC files are TEXT and DOCUMENT files. These are simply files of written information, and the easiest way to get them is to open your buffer and (R)ead them at the prompt. You'll find that files often come in pairs, with PRGRM.DOC being the instructions for using PRGRM.BIN or PRGRM.IMG But now back to the subject at hand. In order to download CBTERM, first LOAD VICTERM AUTODIAL from disk, but don't RUN it. Enter the following lines (and you, too will be a programmer): 1190 OH=56577:HI=32:LO=255-32 2000 REM 1660 BOOTSTRAP DOWNLOADER 2010 PRINT"BOOTSTRAP XMODEM DOWNLOADER" 2011 PRINT"(C) 1985 BY CHRISDOS" 2020 DIM I%(132) 2030 ACK$=CHR$(6):NAK$=CHR$(21):EOT$=CHR$(4) 2040 OPEN8,8,8,"CBTERM,W,P" 2050 FORX=1TO25:GET#5,A$:NEXTX:PRINT#5,NAK$; 2060 GOSUB2100 2070 IFCK%<>I%(132)THENPRINT"CHECK SUM BAD":GOTO2050 2080 FORX=4TO131:PRINT#8,CHR$(I%(X));:NEXTX:GET#5,A$ 2090 B=B+1:PRINT"BLOCK OK":PRINT#5,ACK$;:GOTO2060 2100 N=FRE(0):FORX=1TO132 2110 IFPEEK(667)=PEEK(668)GOTO2110 2120 GET#5,A$:I%(X)=ASC(A$+CHR$(0)):PRINT"."; 2130 IFX=1ANDA$=EOT$THENCLOSE8:PRINT"DONE":PRINT#5,ACK$:STOP 2140 NEXTX:PRINT"HAVE BLOCK "B 2150 CK%=0:FORX=1TO131 2160 CK%=(CK%+I%(X))AND255:NEXTX:RETURN Check your work carefully, and SAVE this to disk with the name MUTTERM. Actually you can call it anything you want, but MUTTERM describes this mongrelized program nicely. If you decide to run the program to test it, it will create a program title called "CBTERM" on your disk. Don't be fooled. There is no program there. It's just a title. Make sure you scratch this program title before you actually try to download the CBTERM program (or the download won't work). When the magic moment comes to get CBTERM, LOAD and RUN "MUTTERM". Put a disk in your drive that does not have "CBTERM" listed in its directory, and has at least 49 blocks free. Follow the instructions in the 1660 User's Manual for VICTERM READ to get onto COMPUSERVE. Having done that, follow the menu prompts to CBMCOM and then to Data Library 12 (DL12 - CBTERM & RELATED). Maneuver to CBT45.BIN and tell COMPUSERVE you want to DOWnload that program. At the following prompt, choose the XMODEM protocol. ------------------------------------------------------------------------- Note: The latest version of CBTerm is CBT66.bin ------------------------------------------------------------------------- You will next see the following prompt: Starting XMODEM download. Enter a carriage return when transfer is complete. When you see this, hit RUN/STOP (unshifted!). Then enter GOTO 2000 and hit RETURN. This will begin a conversation between your computer and COMPUSERVE's that will result in "CBTERM" being SAVEd directly on your disk. You should immediately see a series of dots appearing across your screen, indicating that data is being transferred. If you don't see anything for a minute, enter GOTO 2050 . Wait a minute and then repeat this cycle a few times in hopes that you get some results. If you don't, well, bad luck. You don't have the terminal program but you are no worse off than you were before. If things are going OK you will get progress reports from your computer as the download continues. About every 20-30 seconds you should see "HAVE BLOCK" followed by the number of blocks of information that your computer has received. The screen will then display either "BLOCK OK" OR "CHECK SUM BAD", depending on whether the block was accurately received. If it was not recieved properly, the computer will try to get that block again. Again, if the program seems to stop running for one minute, hit RUN/STOP and enter GOTO 2050 to try to get things going again. The whole process of downloading CBTERM involves transferring 95 blocks of information and will take 15 to 20 minutes if you have no problems. If the download is succesful, the following prompt will appear: DONE. BREAK IN 2130 Enter GOTO 200 to resume using AUTODIAL VICTERM and then enter the that COMPUSERVE asked you for at the beginning of the download. You can then continue your visit to CBIG and COMPUSERVE, or you can log off and begin taking advantage of your new terminal program. Just in case you are like me, and you can't wait to try out a new program, here are some things you should know about CBTERM and the 1660. Load the program with LOAD "CBTERM",8, and then RUN it. When the prompt "BAUD" comes up, enter 3 (for 300). When the first screen comes up, hit the COMMODORE key and the 5 key at the same time. This will set you up for Negative Dialing. Next, hit the COMMODORE key and H (for help) at the same time to see a list of most of the commands to CBTERM. If you are adventurous, you will then have enough information to use CBTERM to get back online and grab some other programs. If you are less impetuous, check out the documentation files first. Just some further information. After using CBTERM for a while, I downloaded some other terminal programs from the CBM programming SIG. Some of them may be excellent for other applications, but I haven't found any program that is better suited to working with COMPUSERVE than CBTERM, and you can get it here for free, courtesy of CHRISDOS. BXD.BAS is (c) Chris Dunn, AKA CHRISDOS, and is quoted here by permission. Geoff Sjostrom 72207,2026 The program TX2BAS.SEQ is a BASIC program which will convert a SEQuential text LISTing into a RUNnable BASIC program in memory, ready for you to SAVE it. It will work with either Tape or Disk SEQ files, and erases itself after it has finished the conversion if you ask it to. WARNING: This will ONLY work on files which are written correctly. This means that you MUST have your Compuserve options set so that you receive in BOTH UPPER and lower cases. This can be done at page CIS 6. If you do find a file which is in UPPER case only, then there is a program in this database called filcon.img, use it to make the conversion of your file into lower case mode before attempting to RUN TX2BAS.SEQ. Before running this on your equipment, please note two special lines of coding prefaced with REM's, lines 63104 and 63105. 63104 is the line to use for TAPE files and 63105 is the line for DISK users. Delete the REM at the beginning of the line which applies to your equipment, and you will have the correct BASIC program! The only other error you may run into with this program is when you run across program lines which are more than 80 characters. This is rare since most people who upload are aware of this kind of limitation and try to keep away from the problem. If it happens, it will most likely CRASH the program, but will NOT damage anything, you'll just not be able to use that line as it stands. But you can recover from it. Use the cursor keys and go up and change several of the BASIC commands into their proper abbreviations, press RETURN, and then type in: GOTO63099. It should work fine! Here is another hint for using this program: You can use it to add the ability to MERGE program lines into a program already in memory, without losing those lines already there. As you know, when you LOAD a new program, it kills the previous program. This can be a real headache when you have 3 or 4 favorite subroutines which you have to type in all the time! Here is how to use it: 1. create a tape/disk of SEQuentialized program lines of your favorite subroutines like this: A. LOAD in the program with the subroutine B. identify the lines you want to be able to transport in a MERGE. C. In the DIRECT mode type in- OPEN8,8,8,"0:filename,S,W" CMD8:LISTxx-xxx and then press RETURN. For a tape, use: OPEN1,1,1,"filename" CMD1:LISTxx-xxx D. As soon as the cursor appears back on the screen you MUST type PRINT#1,CHR$(177):CLOSE1-for tape PRINT#8:CLOSE8 for disk E. That's all there is to it! =============================== But if you are using a tape file, it MUST be closed with that CHR$(177). You have to write your own end of file marker for a cassette read. For some unknown reason, the 64 can't fine the end of a SEQ file on the tape. As long as you make your own, you'll be just fine. 2. Now, to use a MERGE, LOAD in the TX2BAS.SEQ 3. Start programming 4. To MERGE: type in RUN60000, or whatever line number you use for it. 5. Give it the name of the file you want MERGED. 6. Stand back and wait while it does all the work for you! 7. When it has finished, DO NOT erase the TX2BAS.SEQ! Leave it in until you know you are finished with it. 8. Then merrily start programming away! 9. BEWARE: This technique works on line numbers just like you had entered them from the keyboard, so all the rules about REPLACING lines with a new one must be watched. You'll find that the easiest way is just to avoid duplicate line numbers within all of your MERGE files. I use a unique series of line numbers on all of my favorite subroutines. Then there NEVER any problem with it! I am sure you will enjoy this time- saving technique. Happy Downloading and Happy Merging!! deb! Txt2Bas- C64/Vic Text To Basic File Converter Txt2Bas converts Basic programs stored in a listable format on BBS systems to their true Basic tokenized form. This version was based on an earlier version by Joel Rubin. There are faster versions of Text To Basic (/Sequential to Basic) converters available. The main advantage of this program is that it is fairly short to type in when the comment statements are left out. Using a Text to basic converter you can often read Basic programs written by other computer systems, and saved in a sequential form, and convert them to true Basic on your computer, even though your computer uses different tokens other than the computer the program was originally written on. You can also convert programs that could be read into your capture buffer, even though you don't have downloading capabilities. How does a Basic program get saved in a sequential form? Simply by listing it to the Disk Drive instead of the printer. (Note that Txt2Bas may convert such programs properly, although Syntax errors show up at the end of the program. That is because listing a program to the disk usually adds an extra marker and a 'Ready' statement. Here is a simple method to list a Basic Program on the Disk: Open 1,8,1,"filename,S,W" Cmd 1:List Close 1 You can edit out the added carriage returns and 'Ready' statement in a word processor like Easy Script. (It would have to go through another conversion to be edited in Speedscript) Txt2Bas- C64/Vic Text To Basic File Converter Txt2Bas works with the C64 and the Vic-20 with either a disk drive or tape drive. When run the program you want converted should be on the disk/tape in the drive. Before running the program Poke 186,1 if you are using tape. The file to be converted should be stored in a sequential form. Txt2Bas will ask for the filename. Input it. The program will then prompt " Any Upper Characters (Y/N): ?". Respond yes if the file appears in Upper case mode when you are in Upper/Lower case mode. Most PETSCII programs- includeing Hex2Bin- will appear in Lower case mode- for these you should respond N. Note that Hex2Bin has upper case characters in quotes that you do not want converted to lower case form. Txt2Bas converts the file to Basic form on a line by line basis using the input buffer. When it is finished it erases itself. If you have just typed in the program form you shouldn't test it on a sequential version of itself, unless you have already saved the program form- it will erase itself, just as it does for any other program. Txt2Bas erases itself by changeing the top of Basic pointer in line 63886. You cannot convert utility programs using line numbers in the range 63700 up, unless you renumber Txt2Bas, and remove the pokes in line 63886. When Txt2Bas finishes the converted program will be listable in memory, and can then be saved as a normal Tokenized Basic program. Txt2Bas.Seq is the listable version of this program. Txt2Bas.Bin is the true Basic form. Hex2Bin.Seq (Hex2Bin.Bin) is a Basic program that will be useful to those of you who cannot download programs in Compuserve, but have a capture buffer. It lets you read the programs into your capture buffer in a Hexadecimal form (:180000...), and converts them back to their true form. You can use Hex2Bin to get a copy of CBTerm/4.5 or CBTerm/4.9- a terminal program with true Xmodem capabilities. Version 4.9 also allows users to Upload & Download even over DataPac. Tony Romer TXTRDR.IMG ---------- A New Text File Reader for the C-128 This is the documentation for TXTRDR.IMG, a text file loading and display program for the 128. This program is the direct descendant of LDTXT.IMG for the 64 (found in DL4 on CBMCOM) and operates on the same principle. Text files are loaded from disk into a large RAM buffer (approximately 63K) and are displayed or printed from there. The fact that the files are loaded has several advantages: the drive doesn't have to run the whole time you're reading a file on screen, and you can view a file as many times as you like without having to load it more than once. FEATURES -------- * The program runs in FAST mode (80 columns only). * Files up to 249 disk blocks can be loaded. * The directory can be viewed from within the program. * Files can be output to the screen or a printer. * Your printer's special features can be set up (margins, skip-over-perf, etc). The default setup is for a Gemini 10x with Tymac's "The Connection" interface. * Files of either SEQ or PRG type can be loaded. * File conversion fron SEQ to PRG. * An assembly language routine handles the screen and printer output (for improved speed). OPERATION --------- Simply load and run TXTRDR.IMG from disk. To view the disk directory, answer 'y' to the prompt. If you change disks, just answer "y" to the "View Directory" or "View Directory Again" prompts to see the new directory. When the program asks you to enter the name of the file, remember to add the file type as well (name,s or name,p). Either file type can be loaded, but MUST contain only text. SEQuential files are loaded by a short ML routine. I suggest that you save your text files as type PRG. This speeds loading considerably (it allows use of the "burst" protocol). If you do this, be sure to put something in the file name to indicate it is a text file. After you load and view a SEQ file, the program will ask whether you want it saved in PRG format. The file will be loaded, and will be output to the screen or a printer. The screen display will pause each 23 lines. When you finish reading it, press the space bar and the screen will scroll to the next page, leaving the last line on the previous page visible. The printer output will scroll 54 lines, then wait for you to press the space bar. At the end of any page, you can terminate the output by pressing the "+" key. TECHNICAL TIPS and MODIFICATIONS -------------------------------- The majority of this program is in BASIC and can be easily modified. There are two ML routines, one to load SEQ files (at $1300), and one to handle screen and printer output (at $0b00). The programs all reside entirely in bank 15 (RAM bank 0), while BASIC variables and the text buffer are in RAM Bank 1. The printer setup section can be easily modified, it's in lines 3000 and up in the BASIC portion. REM's indicate each of the functions. To change the printer's secondary address (default = 7), change the value poked to $0b27 (line 50 in the BASIC program. This program is original. Please make and distribute all the copies you want, but don't sell it. Please let me know any comments, complaints, suggestions, etc., by Easyplex. Alan Murphy [75236,1433] August 30, 1986 Courtesy of Friends & Lovers BBS ------------------------------------ SW BELL ISSUES ULTIMATIM! ------------------------------------ Southwestern Bell Telephone 1616 Guadalupe, Room 600 Austin, Texas 78701 Phone (512) 870-5713 L. Kirk Kridner Attorney November 16, 1989 Mr. Reginald A. Hirsch Lipstet, Singer & Hirsch Two Post Oak Central 1980 Post Oak Blvd, Suit 1780 Houston, Texas 77056 VIA EXPRESS MAIL Re: Docket 8387: Petition of R. A. Hirsch Against Southwestern Bell Company; Pending before the Public Utility Commission of Texas Dear Mr. Hirsch: Pursuant to our recent telephone conversation, this is to provide you with information regarding Southwestern Bell's Interim Bulletin Board System (BBS) policy for you to convey to the membership of your BBS operators association. It is my understanding that this organization will vote on whether to proceed with the above referenced complaint. It is also my understanding that the outstanding issues are how the terms "gain" and "receive" in Southwestern Bell's definition of business are interpreted. For purposes of Southwestern Bell's interim definition, the term "gain" means any monetary or cash exchange. This includes any transaction where the BBS operator receives cash, or money from checks, credit cards, drafts or other negotiable instruments. It does not include trading, barter, non-negotiable items, software, paper, baskets of fruit, etc. My client is firm on the inclusion of the term "receive" within the definition. There are too many charitable organizations currently at business rates to now allow a special group to be receiving "donations" and be peremitted to pay residential rates. It would also be a violation of the non- discrimination requirements of the Public Utility Regulatory Act (PURA) to give BBS operators a preference in this regard. As we discussed, in the event that you elect to proceed with your complaint, then it is probable that my client will urge that the Commission accept its original position. Specifically, if the Commission is to consider an appropriate definition of business, then Southwestern Bell may seek to have the Commission declare that the use of a telephone line to provide any goods or services will require a business rate regardless of whether there is any exchange of consideration. This could result in all BBS operators being required to pay business rates. Further, in the event that the Commission does not allow such a position, Southwestern Bell could still file a tariff change at a later date seeking to redefine residence/business services. Finally, as to alternative rates to which BBS operators may be able to subscribe, I would suggest that you advise your membership to inquire of their Southwestern Bell service representative of the alternative rates which are available. The service representatives are familiar with the measured service alternatives and can advise the BBS operators of those rates and their requirements. Very truly yours, Kirk Kridner ------------------------------------------------------------------------------- Addendum by Kevin McAleavey, Friends & lovers BBS, NYSSOA 010502: On November 11, 1989, Members of COSUARD voted against the proposed settlement offer, remanding the matter for a final decision by the Texas PUC. It is expected that the Texas PUC will hear the final arguments in mid-February. Reginald Hirsch has explained that the settlement offer made no distinction between those BBS's which "accepted donations" and regular free BBS's run by hobbyists without any charge, and that the proposed settlement offer made no differentiations in its "one line" rule. It is interesting to note that the above letter was written 5 days AFTER the vote. The public outcry must have SW Bell frightened indeed. In addition, a new force has entered the fray, none other than A.R.R.L (The American Radio Relay League which represents Amateur radio operators) after SW Bell announced that the same rates would now also apply to Amateur radio operators in Texas who operated "auto-patches" which would allow "ham" radio operators to access the telephone network from mobile radio transceivers (a custom in regular useage since the 1950's). Reggie intends to fight SW Bell to the end, and now with the additional support which A.R.R.L. and its membership is bringing to bear on the matter bodes well for the eventual outcome, since Amateur radio operators comprise the backbone of Texas' Emergency Preparedness system, and access to the phone network in an emergency situation is of great concern to all people of the State of Texas. The above letter should remind all modemers that a boycott of such services as U.S. VideoTel and other co-opted "Gateway Services" is in great order. I also recommend boycott of New York Telephone's "Infolook Gateway Services" in order to demonstrate to the Bell Operating Companies that we modemers take such threats very seriously, and that such attitudes are "bad for business." A nationwide boycott of "Gateway services" with an explanation from us to our respective telephone service providers would encourage OUR phone companies to bring pressure to bear on SW Bell and would likely resolve this issue far more quickly than waiting for the matter to be decided by the Texas PUC for all of us. As we have often reminded everyone, what happens in one State becomes a precedent for similar actions in all other States, and the "baby bells" are waiting with baited breath for this one to go THEIR way. We will continue to follow this story here as always, and will keep you informed of any developments in this, and any other issues which threaten the "quiet enjoyment" of modeming. Kevin J McAleavey, Sysop Friends & lovers BBS NYSSOA Member #010502 3/12/24 8N1 7PM - 9AM EST (518) 767-3316 [New accepted 7-10 PM EST] USET.128 UTILITY FOR THE COMMODORE C-128 IT IS AMAZING WHAT SOME PEOPLE WILL DO WHEN THEY ARE BORED. SOME DRINK THEMSELVES INTO OBLIVION, OTHERS SHOOT UP WITH DRUGS. STILL OTHERS RACE HIGHWAY PATROL TROOPERS UP AND DOWN I-4. MY THING IS TO MAKE SIMPLE PROGRAMS FOR MY COMPUTER. USET.128 CAME ABOUT AS THE RESULT OF THE REMOTE SYSOP OF THE SMOKEHOUSE BBS REQUESTING A CONVERSION UTILITY AND ONE TO CUT DOWN THE SIZE OF BIG SEQUENTIAL FILES. WELL, MY TRUSTY UTILITY KIT HAD JUST SUCH PROGRAMS IN IT, SO I SENT THEM OFF TO THE REMOTE SYSOP. (I HAVE YET TO FIGURE OUT WHAT A REMOTE SYSOP IS. THE WAY I FIGURE IT, YOU ARE EITHER A SYSOP OR YOU AREN'T. OH WELL, SO MUCH FOR SEMANTICS.) HOWEVER, THE PROGRAMS WERE FOR THE C-64. I DIDN'T HAVE SUCH ANIMALS FOR THE 128! HORRORS! JUST WHEN I HAD THOUGHT I WAS GETTING A HANDLE ON THE 128 BEAST (AFTER ABOUT A YEAR AND A HALF), I FOUND IT WAS MISSING SOME BASIC UTILITIES. THIS WOULD NEVER DO - EVEN THOUGH I HAD NOT REALLY MISSED THE UTILITIES UNTIL IT WAS POINTED OUT IN THAT REQUEST FOR THE 64 PROGRAMS. WELL, I DECIDED TO MAKE SIMILAR PROGRAMS AVAILABLE FOR THE 128 - SOMEDAY. IT IS NOW SATURDAY NIGHT. WITH THE CABLE, I HAVE AROUND 40 OR SO CHANNELS TO WATCH ON TV. AFTER "OUTLAWS" WENT OFF, THE JUST WASN'T ANYTHING INTERESTING ON ANY OF THE CHANNELS, SO I CAME IN HERE TO THE TRUSTY OLE COMPUTER (HIS NAME IS WAN - SHORT FOR SRI WAN TU EHT) TO SEE WHAT I COULD DO TO KILL SOME TIME. USET.128 IS THE RESULT OF THE SATURDAY NIGHT VAST WASTELAND RESPONSE. USET.128 COMBINES A BUNCH OF UTILITIES YOU PROBABLY WOULDN'T TAKE THE TIME TO PROGRAM FOR YOURSELF, MUCH LESS PUT INTO A SINGLE PACKAGE. INCLUDED IN IT ARE: 1. A NORMAL SPEED SEQUENTIAL FILE READER. READS SEQUENTIAL FILES TO SCREEN - NOTHING FANCY. CONTROL-C STOPS THE FILE AND RETURNS TO MENU. CONTROL-S STOPS THE FILE, AND CONTROL-Q CONTINUES READING IT. THESE ARE NORMAL ASCII CONVENTIONS, AND I JUST THREW THEM IN FOR THE FUN OF IT. (IT IS AN EITHER OR SITUATION - THE FILE HAS TO BE SCROLLING TO BE CANCELLED WITH THE CTL-C, THE CTL-S STOPPAGE ONLY RESPONDS TO THE CTL-Q CONTINUE.) IF YOU ARE USING THE 128 IN 80 COLUMN MODE, IT DOES DEFAULT TO THE 2 MHZ (FAST) MODE. OTHER THAN THAT, IT IS A PLAIN VANILLA FILE READER. 2. A FAST SPEED SEQUENTIAL FILE READER. THIS IS BASED LOOSELY ON JIM BUTTERFIELD'S STRING THING. STRING THING DOESN'T WORK ON THE 128, BUT RICK STERLING OF MICROTECHNIQUES SOLUTIONS, REWROTE THE PROGRAM FOR ME SO I HAD THE EQUIVALENT OF STRING THING FOR THE 128. (IT PAYS TO HAVE FRIENDS WHO KNOW WHAT THEY ARE DOING WITH THESE MYSTICAL BOXES!) NO STOPS OR CANCELS ON THIS ONE - YA ANSWERS THE PROMPTS AND IT SPITS OUT THE FILE. 3. A SEQUENTIAL FILE SPLITTER. IF YOU EVER GET BIG SEQUENTIAL FILES, LIKE THE PAMS LIST OR SOME THOROUGH DOCUMENTATION FOR A PROGRAM, YOU SOON FIND THAT THEY DON'T FIT INTO NORMAL WORD PROCESSORS. THIS ONE TAKES THOSE BIG FILES AND SPLITS THEM INTO LITTLE FILES THAT WILL FIT INTO YOUR WORD PROCESSOR. I SEEM TO RECALL THAT ABOUT 7 K WAS THE SIZE FOR WORDPRO 3+/64. YOU WILL HAVE TO EXPERIMENT WITH SIZING THE FILES TO FIT YOUR WORD PROCESSOR. THE ORIGINAL PROGRAM FOR THE 64 WAS CALLED SPLIT.IMG, BY JOEL REUBEN. IT USED BUTTERFIELD'S STRING THING FOR SPEED, WHICH IS WHY I JUST HAPPENED TO HAVE IT INCLUDED IN THE PROGRAM. JOEL DID SOME THINGS THAT I CHOSE NOT TO DO...... I JUST PUT THE LITTLE FILES INTO A BIG ARRAY AND WRITE THE LITTLE FILE ALL AT ONCE. 4. AN ASCII/PETSCII AND PETSCII/ASCII CONVERSION KIT. IF YOU DO MUCH TELECOMMUNICATING, AND YOU DON'T HAVE A FANCY TERMINAL PROGRAM, YOU CAN EASILY END UP WITH TEXT FILES THAT COME BACK INVERTED. (LIKE THIS - WHERE THE BIG LETTERS COME OUT SMALL AND THE SMALL LETTERS COME OUT CAPITALIZED.) THIS IS THE RESULT OF YOUR GETTING A TRUE ASCII FILE ON YOUR DISK. COMMODORE USES A VARIATION OF ASCII, SOMETIMES CALLED PETSCII, AND YOU HAVE TO CONVERT TRUE ASCII TO PETSCII TO COME OUT LOOKING RIGHT. CONVERSELY, IF YOU SEND FILES TO OTHERS, YOU PROBABLY NEED TO SEND THEM AS TRUE ASCII SO OTHER MACHINES CAN UNDERSTAND THEM. THESE TWO OPTIONS ALLOW YOU TO CONVERT FILES FROM ONE TO THE OTHER ON YOUR DISK. (ASCII - AMERICAN STANDARD CODE FOR THE INTERCHANGE OF INFORMATION) 5. A PRINTER DUMP FOR SEQUENTIAL FILES. WHY NOT? I HAVE BEEN READING THEM, AND HAVE THE FACILITIES AVAILABLE, SO THREW THIS ONE IN GRATIS. IT USES THE MODIFIED STRING THING FOR SPEED AND DEFAULTS TO PRINTERS USING DEVICE #4 AND A SECONDARY ADDRESS OF 7. THAT'S A CARDCO SETTING, BUT FAIRLY COMMON. COMMODORE PRINTERS SHOULD WORK JUST FINE - THEY DON'T NEED SECONDARY ADDRESSING. 6. A DISK DIRECTORY. I NEVER CAN REMEMBER THE NAMES OF THE FILES I WANT TO LOOK AT WHEN I FINALLY GET A UTILITY LOADED INTO THE COMPUTER. SO, I STICK DIRECTORIES INTO ALL MY UTILITIES. IT ONLY COSTS A LINE OF CODE, AND SAVES ME BUNCHES OF TIME TRYING TO REMEMBER WHY I LOADED UP THE UTILITY IN THE FIRST PLACE. USET.128 IS ENTIRELY IN BASIC 7.0, SO YOU CAN MODIFY IT ALL YOU WANT, OR MAYBE JUST STUDY IT TO LEARN WHAT SOME OF THE BASIC COMMANDS DO. THE DATA STATEMENTS DO POKE IN A SMALL ML PROGRAM NEEDED FOR THE STRING THING EQUIVALENT. IF YOU WANT TO LOOK AT IT WITH THE 128'S ML MONITOR, THE MEMORY LOCATION IS 0B00 TO 0B67. I MADE NO EFFORT TO CRUNCH USET.128, NOR DID I CHOOSE TO PUT ANY BELLS AND WHISTLES INTO IT. IT IS JUST A LITTLE WORK-HORSE PROGRAM THAT YOU MIGHT JUST FIND USEFUL FROM TIME TO TIME. THE MOST USEFUL AND BEST PART OF THE PROGRAM IS THE LAST MENU OPTION. IT DOES A SCREEN CLEAR AND ENDS THE PROGRAM SO YOU CAN GET ON WITH SOMETHING MORE IMPORTANT. USING THE FORUM USTATUS AND SEND COMMANDS Practice Forum Help File by Mike Schoenbach Last updated: May 17, 1989. Many of your CompuServe friends and acquaintances are often online in your favorite CompuServe Forum(s) at the same times you are. For this reason, it's usually very convenient to find out who else is currently online in the Forum. At times, you may see a friend of yours who you want to get a message to right away. Other times, perhaps, you will see some Forum members who you'd like to invite to the Forum's conference area so you can get to know them better. CompuServe offers two very convenient commands to facilitate this type of "real-time" communication between Forum members: USTATUS and SEND. The USTATUS command (which stands for User STATUS) allows you to view a listing of users that are currently online in the Forum with you. By entering the UST command (the common abbreviation for USTATUS) at any Forum '!' command prompt, CompuServe will display a listing similar to the following: User User ID Nod Area Name ---- ------------- --- ----- ------------------- 1 76703,4363 LIS SysOp Mike Schoenbach 2 73270,232 GNC Mes John Doe 3 76403,1012 WPM Mes Susan Duncan 4 72241,2232 MFL Mes Roger Diamond 5 70207,15 MAU Rm 4 Lisa P. Feldberg 6 75000,23 WPM Lib Joe Salomi 7 74026,121 DAO Rm 4 Dick Brady 8 76703,1 NYY Group Richard Wallstein 9 76320,323 SPC Group Keith Connolly 10 70023,1214 KCO Lib David Garcia As you can see from the above example, the display is divided up into five columns: USER - A temporary number assigned to you for your current session only. USER ID - CompuServe User ID number. NOD - Three letter node (access point) identification. AREA - Area of the Forum the member is currently using: Mes - Messages Lib - Libraries Rm # - Conference Room # Group - Conference Group SysOp - Sysop maintenance area (accessible only to Forum Sysops) NAME - Member's name or handle (note that names larger than 19 characters long are truncated in the UST listing) All members appearing in the UST listing are ALSO CURRENTLY ONLINE USING THE FORUM. You can use the Forum SEND command to send a one line (73 character) message to any member who is online in the Forum with you. The format of the SEND command is: SEN user# message text. Example: SEN 3 Hi Susan! How have you been? Susan (User 3) will receive the following message on her screen: ;;[1] Mike Schoenbach - Hi Susan! How have you been? The double semi-colon indicates that the message Susan received is a SEND. The number in brackets represents the SENDER's temporary USER number (NOTE: *NOT* User ID number). The name appearing after the USER number is the name of the SENDER. The text appearing to the right of the dash is the text of the SEND line. To respond to Mike Schoenbach, Susan would enter: SEN 1 I'm doing fine, Mike. What have you been up to? Many great conversations and friendships have started this way! Questions about either the UST or SEND command can be posted in Message Section 9 of the Free Practice Forum (GO PRACTICE). IMPORTANT NOTE: The SEND command is *DISABLED* (not accepted as a valid command) in the Practice Forum. UTILITY WEDGE (4 APRIL 1985) Command Summary * read disk error channel ** send DOS command to disk *a auto line numbering or renumbering *b read or write a disk block *c copy a file or entire disk, change a file type, recover scratched file *d delete a range of lines *f show how much free memory *g get disk directory *l show load address of program file *m enable Micromon monitor *p print seqential file *q disable (quit) wedge *t text editor *u un-new a program *x dump screen to printer *! computer cold start (reset) *# change wedge # *= change disk drive # (and wedge #) *+ change border color *- change background color *\ change character color *? show command menu */ load program file *@ load program file to header address *^ load program file and run it *_ save program file *: load seqential file *; save seqential file *, load user file *. save user file ------------------------------------------------------------------------------ The following commands are available when using Micromon (*m) a assembler b break set c compare memory d disassembler e disconnect micromon f fill memory g go run h hunt memory j jump to subroutine l load memory from device m memory display n new locator o offset or branch calculate p printer toggle (serial bus) q quick trace r register display s save memory to device t transfer memory v verify memory with device w walk through program x exit to basic (brk enabled) " ascii conversion # decimal conversion $ hex conversion % binary conversion & checksum memory ( enable command tone ) disable command tone + add hex numbers - subtract hex numbers > disk directory Command detail and syntax I wrote this program with several objectives in mind........ I wanted to be able to access a lot of utility programs without having to load them in every time I wanted to use one. Also, I did not want it to slow down the running of programs, change any of the standard basic commands, nor use up any of the basic memory space. I also wanted to be able to use abbreviated DOS commands. The main wedge routines reside in memory from hex $a001 to $cfff. Any program that does not use memory in this range should be able to co-exist. When Micromon is in use, the casette buffer is also used. About 2/3 of the memory used by the wedge is under the basic and Kernal ROMS. Since the wedge is all machine language, basic is not needed to perform any of the wedge commands, and is switched out (temporarily) while they are being performed. All wedge commands must be preceeded by an asterisk (*). The asterisk tells basic (direct mode only) that the command that follows should be turned over to the wedge interpreter. You can load the wedge with the conventional basic statement: LOAD"WEDGE",8 Next, RUN and the machine code will be transferred to the proper place, enabled to communicate with disk drive # 8 (default setting), and the command menu will be displayed. The basic part of the program erases itself after the wedge is in place. ------------------------------------------------------------------------------ Notes: Unless otherwise noted, any references to numbers can be in decimal or hex. If you specify hex, the number must be preceeded by the $ symbol. Example ---- 42 (decimal) or $2a (hex) Commands which write data to buffers in the 64 will not disturb basic programs, nor will they overwrite variables or strings. Buffers are allocated by the wedge from areas that have not yet been used by your basic programs. The wedge finds these areas by reading the vectors at locations 49 through 52. @ ------------------------------------------------------------------------------ * This command alone will read the error channel of the disk drive and print it on the screen. ------------------------------------------------------------------------------ ** Sends any text following the ** to the disk drive as a DOS command. Examples: **n:diskname,id -> formats a disk **i -> initializes the drive **s:filename -> scratches a file **v -> validates a disk **r:newname=oldname -> renames a file ------------------------------------------------------------------------------ *a,10 *a,1000,10 *a This command can take any of those three forms. The first will enable auto line number feeds. After giving the command, you can start the process by typing in a basic program line. When you press return, the next line number will be waiting for you on the following line, and the cursor will be waiting one space to the right of the number. Auto line number feeds will be discon- nected automatically when any function is performed other than editing or entering program lines. This includes listing or running programs, pokes, peeks, etc. (otherwise it would interfere with these functions). The number following the comma can be any number from 1 to 63999. The second form of this command (two numbers) is used to renumber a basic program residing in the 64. The first number is the number you want the first line to be, and the second is the step size between line numbers. The third form of this command disconnects auto line number feeds. ------------------------------------------------------------------------------ *br,$20,$2 *bw,$20,$2 The *br command will read a block of data from the disk, display the location of the buffer where the data is stored, and enable Micromon so that you can display the data (see Micromon command docs). Since Micromon displays it's information in hex, it's usually a good idea to specify hex numbers in the block-read and block-write wedge commands (to avoid confusion). The first number is the track, the second is the sector (block). The *bw command will write a block of data from the buffer to a block on the disk. This command is usually used after a block-read command, where you have modified the data and wish to write it back to the block. This command is very powerful. If you goof using it, you can really mess up a disk, so it's a good idea to have an extra copy of the disk on hand as insurance. For this reason, you will also be prompted to confirm your intent to write to the block (makes you think about it one last time). ------------------------------------------------------------------------------ *c:filename *c:filename,type *c* *c** The *c:filename command is used to make copies of single files. The file is read into a buffer from the source disk, and you are prompted for another disk (must be formatted). Once you have inserted the destination disk, pressing RETURN will cause the buffered file to be written to it. For large files, it will be necessary to swap the disks until the entire file is copied (you will be prompted to do so). Example....*c:wedge will copy the file named "wedge". No need to specify file type, as that info is read from the directory. If you use this command on a file that has been scratched, it will recover the file (not copy it). The file will be recovered as a program file unless you specify otherwise, as in the following command. The *c:filename,type command is used to change file types, or to recover scratched files as a particular file type. For example, *c:wedge,s will change the file named "wedge" to a seqential file, or will recover a scratched file named "wedge" as a seqential file. One final note on copying single files........relative files are not supported. However, you can copy relative files with the next 2 commands. The *c* command will make a copy of the entire disk. Disks with a lot of data on them will need to be swapped a few times (you'll be prompted), and the destination disk must already be formatted. All blocks allocated in the BAM will be copied. The *c** command will cause all blocks to be copied, whether they are allocated in the BAM or not. *d100-400 *d-300 *d200- Deletes a specified range of program lines. In the first example, all lines from 100 to 400 (inclusive) will be deleted. In the second, all from 0 to 300 and in the third, all from 200 up. This command also performs a CLR. ------------------------------------------------------------------------------ *f Reads out how much unused memory is left for basic in hex and decimal values. ------------------------------------------------------------------------------ *g Prints the directory of the disk to the screen. This command will not disturb basic programs like the load"$",8 command does. Pressing the CTRL key will slow the display, any other key will stop it and return you to command mode. ------------------------------------------------------------------------------ *l:filename Reads out the load address of a program file in hex and decimal ------------------------------------------------------------------------------ *m Enables Micromon, a machine language monitor program. Many versions of this program exist, so I won't go into a detailed list of the commands and their syntax. There is good documentation available in Compute's First Book of Commodore 64, though, and the version used in the wedge is very similar. Some of the differences are that the wedge version resides under the basic rom from $b000 to $bfff, and is supported by several wedge subroutines; the 'p' command toggles the printer (device 4) on the serial bus instead of on the RS232 port; etc. Not different enough to matter much. ------------------------------------------------------------------------------ *p:filename Prints a sequential file to the screen or to a printer (device 4 on the serial bus). Pressing the CTRL key while printing to the screen will slow the display, any other key will pause. While paused, pressing 'x' will terminate the operation, any other key will resume it. ------------------------------------------------------------------------------ *q Disables the wedge program. To re-enable it, you must SYS49152. ------------------------------------------------------------------------------ *t Enables the text editor...see the additional writeup at the end of this DOC. ------------------------------------------------------------------------------ *u Un-new's a program. This command is useful to those of us who accidentially type NEW and wish we hadn't. It will recover the program (as long as you haven't loaded in another one yet). Also performs a CLR. ------------------------------------------------------------------------------ *x Dumps the screen to the printer. The command line is erased just before the dump so that you can copy the screen without having *x show up on your printout. It's good practice to issue this command from a line other than the last (issuing it from the last line will cause the screen to scroll). This is a fairly simple screen dump utility. It will not support bitmapped screens, reverse video will be printed as non-reverse, etc. However, it will support upper and lower case characters and CBM graphics characters. It does it by reading the register at $d011 prior to opening the printer file. If the mode is upper/lower case, a secondary address of 7 is sent to the printer, else it sends a zero instead. Tested with the CBM 1525, Prowriter 8510 and the Hewlett-Packard "Thinkjet". ------------------------------------------------------------------------------ *! Sends the computer to it's cold start routine (same as typing SYS64738) ------------------------------------------------------------------------------ *#9 Switches the wedge number so that you can communicate with a disk drive of a different address (device 9 in this case). You can specify a device number from 8 to 31, but you must specify it in decimal (as in the example). ------------------------------------------------------------------------------ *=9 Changes both the wedge number and the number of the disk drive you are currently communicating with. If you are currently dealing with drive 8, giving this command will change the drive number to 9 and set the wedge to communicate with device 9. Same syntax rules apply as in *# command. ------------------------------------------------------------------------------ *+14 *-14 *\5 These commands change the border, background and character color respectively. *+14 would change the border color to light blue, *-14 changes background to light blue, and *\5 will make the text green. Numbers must be specified in decimal. You can give these commands without numbers (*+ *- or *\). In this case, the color will be incremented to the next higher-numbered one. ------------------------------------------------------------------------------ *? Displays an abbreviated command menu for quick reference. ------------------------------------------------------------------------------ */filename *@filename *^filename *_filename The first example loads a program file the same as load"filename",device. The second is the same as load"filename",device,1. However, the basic pointers will not be disturbed. This command is usually used to load machine language programs, and works the same as the DOS WEDGE command %filename (loads to the file header address). The third example will load and then run a program (usually used on basic programs). The fourth is used to save a program, as in save"filename",device. In all of these examples (except for *@) you can specify optional addresses If you specify addresses for the save command, the syntax must follow this form: *_filename,addr1,addr2 The first address is the start of the save, the second is one byte MORE than the last address to be included in the save. Addresses can be hex or decimal. For the load commands, the syntax is like this: */filename,addr *^filename,addr Specifying a load address will cause the basic pointers to remain untouched, will override header addresses and cause the load & run (*^) command to default to load only. ------------------------------------------------------------------------------ *:filename *;filename These commands will load and save seqential files, respectively. I use it to put files into RAM somewhere (I usually specify an address to load to) so that I can examine the data with Micromon. Once in RAM, the data can be modified and written back, ignored, whatever. Addresses are optional here, too. ------------------------------------------------------------------------------ *,filename *.filename Load and save user files, repectively. Addresses optional. ------------------------------------------------------------------------------ NOTE: On any of the load/save/copy i/o commands, you can abort reading or writing with the STOP key. Pressing this key during these i/o operations will close all files and return you to the basic command level. ------------------------------------------------------------------------------ TEXT EDITOR (*t) see the next doc file TEXT EDITOR Creating a document To start the text editor,use the *t command. Then, from the EDITOR menu, clear the text buffer by selecting 1 and pressing RETURN. You will be asked to confirm the command (just a safety precaution for those like myself who sometimes forget to save things before erasing them). Next, set up the margins and page length you want with selection 2. Default values are: left margin 5, right 75, lines per page, 55. The current value will be displayed under the cursor, giving you a chance to either modify the value or leave it intact (just pressing RETURN will use the current value). Now enter the edit mode with selection 3 (default menu selection). If you ever get a ?FORMAT ERROR message, it will probably be because the text buffer was not initialized before entering the edit mode for the first time, or the margins were set to illegal values (left > 77 or too close to right or right > 80). NOTE: You can return to the menu at any time by pressing the STOP key. Also, pressing CTRL H (while in edit mode) will return a help screen to assist those who don't like to memorize control and function keys. The screen will clear and (if you used the default margin values) you will see bars at the left and right sides of your screen. These are the margin markers, and at the bottom of the screen will be a status line. You will not be able to type into the margin markers, as they are there to help you format your text and let you know where your lines start and end. All screen lines will be combined in pairs as 80 column lines, which will leave you with 12 lines on the screen at a time. You can identify which page, line and column the cursor is on by reading the status line at the bottom of the screen. The status line also lists a reminder for the help screen (should you need it). Type a line of text. At the end of the line, press RETURN to get to the next line, or just keep on typing. Words will not be broken at the right margin marker, because of the editor's automatic PARSING feature. If the last letter on a line is not a space, the editor will move the entire word to the next line for you. There are some safety features built into this routine, too. If there is text on the next line, parsing will not take place. This allows you to edit a previous line without accidentally dumping text on the next one. Also, parsing will not operate on words longer than 10 characters. That was done to allow the use of long strings of dashes for borders, etc. Parsing is there to allow you to type without having to watch the screen. Be wary of shifted spaces...the editor treats them as characters (not spaces), and they can cause unexpected results, especially if they are on the next line...the editor will not parse, thinking there is text there. This can be used to FORCE a word to stay on the previous line, should you want it to. An example of this is the word at the end of this line... end. @ CURSOR KEYS Cursor right and left work as you would expect them to. Cursor up and down are a bit different. They move the cursor 2 screen lines at a time (which is really ONE 80 column line). The insert and delete keys will work as expected, but only on the current line. When holding the delete key down, the cursor will make it's way only as far as the left margin. If you want to delete part of the previous line, move the cursor there with a cursor left, and then continue deleting. The insert key will push all text from the cursor position on towards the right margin. Text pushed into the right margin cannot be recovered. The home key works normally, but screen clear is not supported. SCROLLING THE SCREEN AND THE@TEXT@BUFFER Attempting to move the cursor past the bottom of the screen will cause the screen to scroll forward. Reverse scrolling will happen at the top of the screen. When you move the cursor to the end of available memory, forward movement will stop. The same is true for reverse movement at the screen's top. @ If you plan to create or load a big document, you should free up as much memory as possible by typing NEW in the command mode prior to entering the editor. Be sure to clear text memory too, or you may get a screenful of "garbage" or a ?FORMAT ERROR message when you attempt to enter the edit mode. 481 lines are available with a big buffer like this (8 pages at 60 lines per). @ THE@CTRL KEYS CTRL D will delete the current line and draw all forward lines in to close the gap. CTRL I will open up a blank line, pushing all lines forward from the current line on. Holding CTRL d or CTRL i will allow you to quickly delete or insert large portions of text. Even faster inserts and deletes are possible with the next set of keys (BLOCK CTRL KEYS). THE BLOCK CTRL KEYS These keys call routines which operate on a BLOCK of text (a block being one or more full lines of text). The first time a BLOCK CTRL key is pressed, the start of the block is defined and stored (it will be the line the cursor is on), and the cursor fast-flashes to let you know you have invoked a BLOCK function. The second time you press the BLOCK CTRL key, you should have already moved the cursor to the line you wish to designate as the last line in the block. That line will be defined as the end of the block, and the function will be executed. NOTE: If you accidentally invoke a block function (the cursor will fast-flash when one is begun), you can cancel it by pressing the STOP key. This will take you to the menu (where all editing functions are cancelled), and from there you can return to edit mode by pressing RETURN (selection 3 will be under the cursor). CTRL A (align a block) This command will "repack" a block of text between the margin markers. I frequently use it to convert 40-column text captured by my terminal's buffer to 80 columns for printing. Blank lines are preserved, but all extra spaces between words are eliminated (repacks with one space between words). If extra spaces between words are desired, use shifted spaces (they're treated like a character by the alignment routine). Here's an alignment demo: This is the first line. This is the second line. This is the third line. Now here are the same 3 lines repacked with CTRL A: This is the first line. This is the second line. This is the third line. Here's the set of lines repacked to be an indented block of text: This is the first line. This is the second line. This is the third line. The first repack was done by pressing CTRL A with the cursor on the first line. Then, CTRL A on the last line. The block gets copied and repacked in a buffer, the original block removed, and the new "repacked" block inserted in it's place. The block buffer retains a copy of the last block buffered. The second repack was done with the margins reset to 15 left and 40 right. If you try this last one yourself, you will notice that the margin markers will cover up some of the text when you reenter edit mode (normal). Just go ahead and define the block with CTRL A's. Then reset the margins after the repack. CTRL C (copy a block) This function copies a block of text into the block buffer. CTRL M (merge a block) Inserts the text from the block buffer into the document at the cursor line. Text from the cursor line on is moved forward in the document to make room for the merger. CTRL R (remove a block) Removes a block of text from the document and closes up the gap. The removed block is copied into the block buffer. This function can be used to delete huge portions of text, or to "pick up" a piece of the document, relocate and merge it elsewhere with a subsequent CTRL M. CTRL R can also be used to buffer a chunk of your document so that you can load another one and merge the buffered text into it. Here's how: Gobble up the portion of your document you DON'T want with CTRL R. Last, gobble the text you WANT. This will leave you with a blank workspace, and the desired text in the block buffer. Now, load the file you want to merge the text into, and insert the buffered text with CTRL M. Sounds like the long way around, but if you clear your workspace from the menu, you also clear the block buffer. So, CTRL R will give you a way to do it. You can also merge text with the load routine (see that section). CTRL S (set block underlining) You can define any text to be underlined by typing it in reverse video (more on this later). CTRL S will convert an entire block to a reverse video block. When the editor's printing routine comes across this text, it will be sent to the printer as underlined text (as long as the printer has that capability). This function, and CTRL K, will allow you to define less than a full line of text as part of the block. The text does not get copied into the buffer. Also, CTRL S will not underline spaces at the end of a line, and will ignore blank lines. CTRL K (kill block underlining) Kills any reverse video in a block of text. Sometimes you may load a file and find it full of reverse video text (nulls added to a file by a BBS can cause this to happen. More on this later). When that happens, this function will allow you to correct it very quickly. CTRL V (view the block buffer) Allows you to see what's in the block buffer. Will not function if the buffer is empty. CTRL Z (zero block buffer) Allows you to zero the block buffer. You may want to do this if you run out of memory (and you have text in the block buffer) and you need to free up some extra room for the rest of your document. As you may have guessed, the block buffer is allocated from part of the "free" text buffer. NOTE: If your document is quite big, and you attempt to align, copy or merge a large part of it, nothing may happen. This will occur if the block is too big to fit into the buffer (memory for the buffer will be small in a case like this). Also, any block function that writes to the block buffer will erase the previous contents of the buffer. However, CTRL D and CTRL I don't write to the buffer, so they can be used when you want to preserve the contents of the buffer, but you would still like to insert and delete lines. CTRL B (clear to beginning of line) Clears all text from the cursor to the beginning of the line. Does not write to the buffer. CTRL E (clear to the end of line) Clears all text from the cursor to the end of the line. Does not write to the buffer. NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. What I'll do is insert "(ain't that grand?)" between "text" and "in". First, duplicate the first line to be changed with CTRL C and CTRL M: NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. Now, edit the lines like this with CTRL E and CTRL B: NOTE: CTRL C, M, B, E and A can be used together to insert text in the middle of a paragraph. I'll demonstrate with this paragraph. Now, type in the extra text: NOTE: CTRL C, M, B, E and A can be used together to insert text (ain't that grand?) in the middle of a paragraph. I'll demonstrate with this paragraph. Finally, align (repack) the block: NOTE: CTRL C, M, B, E and A can be used together to insert text (ain't that grand?) in the middle of a paragraph. I'll demonstrate with this paragraph. This may seem like a lot of steps (and it is), but it's really a lifesaver on a LARGE paragraph where the alternative is to retype part of each line. CTRL U and CTRL O (underlining mode and underlining off mode) Default is CTRL O (underlining off). Pressing CTRL U will cause any furthur text typed to be displayed in reverse video (underlined text). CTRL O cancels this mode. CTRL P and CTRL N (previous and next screen) These functions allow rapid movement through the document. CTRL N will move you ahead 11 lines, and CTRL P back 11 lines. CTRL F and CTRL L (get first or last page) CTRL F will move you immediately to the first page, first line, first character. CTRL L sends you to to the last page, last line, last character. CTRL W (word search) This function will hunt down a word or string for you and take you there immediately. The word or string can be up to 80 characters long, and can be searched from the beginning of the document or from the last cursor position. This will allow you to go to a specific area in your document without having to burn your eyes out looking for a key word or phrase. The search performed is defaulted to a wild card search. Searching for the word "for" will return the first found of any of the following strings: for forward forcast fort To ensure the routine will only find "for" use this for the string:for * (note the space between the asterisk and the word). This is sort of an "anti" wild card, but what it really does is ensure that the search routine will look for the string "for" with a space after it, eliminating matches with the other strings. I also use CTRL W to search for labels (and references to them) in my source files. Allows me to make changes, and find ALL references to the label. I just keep searching until the routine tells me it can't find the string (at that point I know I have them all. NOTE: If the first occurrance of the word in your document is not the one you're looking for, do a cursor right and search again, but this time answer no to the first prompt. This will continue the search from the last cursor position and find the next occurrance of the word. CTRL H (gets the help screen) NOTE: When the cursor is in the fast-flash mode, any other editing keys that do not fast-flash the cursor can be used. This means you can move from one end of the document to the other (with CTRL L, for example) while defining a block. Let's say you wanted to repack the entire document. The CTRL KEY sequence could be CTRL F (go to beginning) CTRL A (define block beginning) CTRL L (go to end) CTRL A (define block end and execute block-align). Also, you will probably notice that any of the keys that fast-flash the cursor can be used to define the start of a block. It's the LAST key you press that defines the function at the same time it defines the end of the block. For example, this means that the sequence CTRL A, CTRL C will accomplish the same thing as CTRL C, CTRL C. FUNCTION KEYS (f1 thru f8) f7 moves the cursor to the next tab to the right. The cursor returns to the left margin after the last tab is reached. f5 moves the cursor to the next tab to the left. The cursor returns to the right margin after the last tab is reached. f4 set up tabs at every 5th column and erases all other tabs f3 sets a tab at the cursor position f2 clears all tabs f1 clears the tab at the cursor position The other function keys are not used 8563 VDC REGISTER MAP REG# Bit7 Bit6 Bit5 Bit4 Bit3 Bit2 Bit1 Bit0 Description 0 HT7 HT6 HT5 HT4 HT3 HT2 HT1 HT0 Horizontal Total 1 HD7 HD6 HD5 HD4 HD3 HD2 HD1 HD0 Horizontal Displayed 2 HP7 HP6 HP5 HP4 HP3 HP2 HP1 HP0 Horiz Sync Position 3 VW3 VW2 VW1 VW0 HW3 HW2 HW1 HW0 Vert/Horiz Sync Width 4 VT7 VT6 VT5 VT4 VT3 VT2 VT1 VT0 Vertical Total 5 -- -- -- VA4 VA3 VA2 VA1 VA0 Vert Total Adjust 6 VD7 VD6 VD5 VD4 VD3 VD2 VD1 VD0 Vertical Displayed 7 VP7 VP6 VP5 VP4 VP3 VP2 VP1 VP0 Vert Sync Position 8 -- -- -- -- -- -- IM1 IM0 Interlace Mode 9 -- -- -- CTV4 CTV3 CTV2 CTV1 CTV0 Char Total Vertical 10 -- CM1 CM0 CS4 CS3 CS2 CS1 CS0 Cursor Mode/Start Scan 11 -- -- -- CE4 CE3 CE2 CE1 CE0 Cursor End Scan Line 12 DS15 DS14 DS13 DS12 DS11 DS10 DS9 DS8 Display Start Addr High 13 DS7 DS6 DS5 DS4 DS3 DS2 DS1 DS0 Display Sta Addr Low 14 CP15 CP14 CP13 CP12 CP11 CP10 CP9 CP8 Cursor Position High 15 CP7 CP6 CP5 CP4 CP3 CP2 CP1 CP0 Cursor Position Low 16 LPV7 LPV6 LPV5 LPV4 LPV3 LPV2 LPV1 LPV0 Light Pen Vertical 17 LPH7 LPH6 LPH5 LPH4 LPH3 LPH2 LPH1 LPH0 Light Pen Horizontal 18 UA15 UA14 UA13 UA12 UA11 UA10 UA9 UA8 Update Address High 19 UA7 UA6 UA5 UA4 UA3 UA2 UA1 UA0 Update Address Low 20 AA15 AA14 AA13 AA12 AA11 AA10 AA9 8 Attribute Start Addr Hi 21 AA7 AA6 AA5 AA4 AA3 AA2 AA1 AA0 Attribute Start Addr Lo 22 CTH3 CTH2 CTH1 CTH0 CDH3 CDH2 CDH1 CDH0 Char Tot(h),Dsp(v) 23 -- -- -- CDV4 CDV3 CDV2 CDV1 CDV0 Char Dsp(v) 24 COPY RVS CBRATE VSS4 VSS3 VSS2 VSS1 VSS0 Vert Smooth Scroll 25 TEXT ATR SEMI DBL HSS3 HSS2 HSS1 HSS0 Horiz Smooth Scroll 26 FG3 FG2 FG1 FG0 BG3 BG2 BG1 BG0 Foregrnd/Bkgrnd Color 27 AI7 AI6 AI5 AI4 AI3 I2 AI1 AI0 Addr Increment/Row 28 CB15 CB14 CB13 RAM -- -- -- -- Character Base Address 29 -- -- -- UL4 UL3 UL2 UL1 UL0 Underline Scan Line 30 WC7 WC6 WC5 WC4 WC3 WC2 WC1 WC0 Word Count 31 DA7 DA6 DA5 DA4 DA3 DA2 DA1 DA0 Data 32 BA15 BA14 BA13 BA12 BA11 BA10 BA9 BA8 Block Start Addr High 33 BA7 BA6 BA5 BA4 BA3 BA2 BA1 BA0 Block Start Addr Low 34 DEB7 DEB6 DEB5 DEB4 DEB3 DEB2 B1 DEB0 Display Enable Begin 35 DEE7 DEE6 DEE5 DEE4 DEE3 DEE2 DEE1 DEE0 Display Enable End 36 -- -- -- -- DRR3 DRR2 DRR1 DRR0 DRAM Refresh Rate Description of MAPPED registers: $D600 -> address (write): -- -- R5 R4 R3 R2 R1 R0 status (read) : STATUS LP VBLANK -- -- -- -- -- $D601 -> data (r/w) : D7 D6 D5 D4 D3 D2 D1 D0 ATTRIBUTE byte layout ALT RVS UL FLASH Red Gr Blue Intens Set $D600 to register to read/write. Read/Write register data at $D601. Installation Instruction [For C-128 Video Upgrade] [1] Allow ample work area. Spread out a towel or two to avoid scratching C-128 case, and help catch loose screws. [2] You will be dealing with extremely sensitive IC's. Please follow usual precautions to avoid static charges. [3] Turn over computer (with front facing you), Remove six (6) screws, 1 at each back corner, 1 in the center, and 3 across front. (Older models have phillips-head machine screws, here use medium size phillips screw driver #1.) Newer models will have hex-shaped insert screws. Here use a 5/64 hex key (alan wrench). Now turn computer right side up. [4] The top and bottom halves of the computer are now held together by two interlocking plastic tabs. The two tabs protruding down from the top have "teeth" pointing outward, that interlock with the bottom. These tabs are located at a point between the top row of number keys and the single row of function keys at both sides of the keyboard. Press the top IN at this spot, (away from the base and towards center), as you lift the top up. You may also try to pull the base OUT at the same point. Once one side is free, the other will follow easily. [5] (a) Note orientation of LIP part of pilot light LED plug, attached to left side of circuit board, (It points out.) Pull apart mini plug. (b) The keyboard is attached to the circuit board with a multi-wire mini plug. Here too, pull apart plug, and NOTE orientation. (There is a brown wire closer to power switch....but check out unit being worked on for variation.) When seperating this plug, note that the two plastic parts merge completely together. The "stilts" coming out of the circuit board are NOT what it is pluged into. They are part of the bottom half of the plug. (c) Remove the heavy braid ground wire which also attaches the keyboard to the circuit board with a hex key or phillips head. [6] Free the RF shield from the board. At left rear-center is a large phillips head screw. Remove it. Counting this screw, the shield is attached to the board by 7 hex screws. Remove all 7. Holding the shield to the base are also twisted tabs, at 4 places along the front, and left edge. GENTLY turn tabs straight with needle-nose pliers. WATCH direction tabs are twisted, some go one way, others the other. Finally, just above the keyboard mini-plug on the right side by a tab, the RF shield is soldered to the board. Unsolder at this point, and then RF shield can be removed. [7] On the main board is a small metal box, at left-center, actually the only one there. The two chips to be replaced are located inside. Gently pull up and remove the lid. The chip locations are marked on the circuit board as U23 and U25. [8] Seperate the circuit board from the bottom RF shield, by carefully twisting the tabs holding it to the board. Leave the bottom RF shield in the bottom plastic case, and lift out the circuit board, with a "left pull and up" angle, so that plugs inside plastic base slip out before lifting up. [9] Remove chips U23 and U25, by either a clip and unsolder or simple unsolder method. The old chip pins may be bent on the bottom, if so straighten before pulling out. EXAMINE carefully for damage!! If any see below before proceeding!! Insert IC sockets, bending bottom pins for a tight fit, and solder in place. Plug in the two #4464's noting that the "dimple" on the #4464's line up with the "dimple" outline on the circuit board. [10] Reassemble casing, carefully reversing each step. Ooooops!! There are three common goofs, which should be avoided, but if they occur, here are the patches: [1] Solder "ran" and now two pin connections are crossed. Okey, this is easy, just unsolder the connection, carefully seeing that no other pin connections are crossed. [2] In unsoldering the old chip, the pin connection got burned out. Okey, this is a bit more tricky. You have to examine the circuit board both the top and bottom sides, and trace the connection from the burned out pin hole to where it goes. [If you have a schematic, by all means use this.] Then, after inserting the IC socket, use a "magic marker" on the bottom of the board to mark the burned out pin, and its connecting point. Remember when working on the board bottom, its locations are reversed, so double check that you are tracing connections correctly!! Take a loop of light weight wire, allow for a loop longer than the distance to be connected, and solder the wire to the two points. Use electric tape to isolate the two solder connections from any near by pins, at both ends of the wire. Then flatten this wire to the bottom of the board, going around the "pin hills". And finally take several long pieces of electrical tape, maybe 4 or 5 inches long, and secure the wire to the bottom, so that it is flat against the board. [3] In removing the old chip, part of the circuit board tracing tore. Well, this is pretty much like goof #2 above. Make sure that there is no loose tracings to cause a short. Trace out the connection, go to the bottom of the board, and solder in a wire splice connection as described in #2. The companies listed here are suppliers of Commodore and general purpose hardware, software, and publications. This list is not all-inclusive; your suggestions for additions or corrections are always welcome. Listing of European vendors follows the listing of vendors in the USA and Canada. PLEASE NOTE! Inclusion of any company name in this list is for informational purposes ONLY and does NOT constitute an endorsement of the company by the Sysops of this Forum nor by CompuServe. -*-*-*-*-*-*-*- Aprotek (peripherals -- modems, RS232, etc) Aprotek 9323 W. Evans Creek Rd. Rogue River, OR 97537 503-582-2120 (8-5 Pacific) BBS: 503-855-9147 (1200/2400 baud) Brown Boxes, Inc. (Quick Brown Box) Brown Boxes, Inc. 26 Concord Rd. Bedford, MA 01730 617-275-0090 Busy Bee Software (The Write Stuff) Busy Bee Software PO Box 206 St. David, AZ 85630 502-720-4103 CPI Cheatsheet Products, Inc. P.O. Box 8369 Pittsburgh. PA 15218 Leroy's Cheatsheets for both the 64 and 128. Also, Free Spirit and other publisher's software. Ask for their Commodore Catalog. Commodore Business Machines, Inc. *[toast]* CBM asks that you try to obtain parts from authorized service centers rather than ordering direct from them. Leave a message in CBM Service Forum (GO CBMSER) asking for part number and price information. Be aware that since CBM is out of business and Greg Givler is manning the forum out of the goodness of his heart, it may take a while for him to get back to you. ComputAbility (printers, modems, monitors, disks, printer ribbons) ComputAbility PO Box 17882 Milwaukee, WI 53217 414-357-8181 (9am-9pm Central M-F, 11am-5pm Sat) fax: 414-357-7814 Compute! books (books only) The Chilton Book Company attn: Customer Service Dept. One Chilton Way Radnor, PA 19089 Computer Direct (hardware, some software) (Also known as Protecto) Computer Direct 22292 N. Pepper Rd. Barrington, IL 60010 800-289-9473 ext. 11 outside US: 312-382-5058 CMD Creative Micro Designs, Inc. (JiffyDos, RAMlink, hard drives, software) Creative Micro Designs, Inc. 15 Benton Dr. PO Box 646 East Longmeadow, MA 01028 orders only: 800-638-3263 (US and Canada) 413-525-0023 fax: 413-525-0147 WEB: http://www.msen.com/~brain/quest/cmd (Info, Price list, sample Issue of Commodore World - updated August 1995) E-Mail: doug.cotton@the-spa.com This supercedes the cmd-doug@genie.geis.com address. cmd.cac@the-spa.com Charles A. Christianson, Vice President of Sales & Marketing. cmd.sales@the-spa.com For questions relating to prices, catalog requests, ordering information, etc. cmd.support@the-spa.com For technical questions. cmd.cw@the-spa.com For questions or comments relating to Commodore World magazine. CMD now repairs Commodore equipment. Digital Vision, Inc. (ComputerEyes software & hardware) Digital Vision, Inc. 270 Bridge St. Dedham, MA 02026 (617) 329-5400 Direct Micro (printer ribbons, paper, disks, computer novelties, mouse pads, general computer supplies) Direct Micro, Inc. 1782 Dividend Drive Columbus, OH 43228-3845 orders: 800-288-2887 9am-8pm Eastern weekdays outside USA: (614) 771-8771 (same hours) fax (24 hours) (614) 771-8772 Egghead Discount Software Egghead carries only IBM and Mac software, but they do also carry general-purpose merchandise such as disks, boxes, cleaning kits, modems etc. Call them at 800-EGGHEAD to find a store near you or to purchase through mail order. The Grapevine Group *[toast]* Jameco Electronics (chips and electronics) Jameco Electronics 1355 Shoreway Rd. Belmont, CA 94002 415-592-8097 fax: 415-592-2503 Jason-Ranheim Company (hardware, EPROM programming, cartridges) Jason-Ranheim Company 3105 Gayle Lane Auburn, CA 95603 619-878-0785 Kasara Micro Systems (Commodore equipment service manuals) Kasara Micro Systems Telephone Number: 1-800-248-2983 Lyben Computer Systems (general computer supplies) Lyben Computer Systems 1150 Maplelawn PO Box 1237 Troy, MI 48099 313-649-4500 fax: 313-649-2500 Has $15 minimum order Lyco Computer (general purpose hardware) Lyco Computer PO Box 5088 Jersey Shore, PA 17740 800-233-8760 customer service: 717-494-1670 fax: 717-494-1441 Master Software (hardware and software) Master Software 6 Hillary Court Randallstown, MD 21113 301-922-2962 Media Value (disks, printer ribbons, mailers, disk boxes etc.) Media Value 3350 Scott Blvd, Suite 1903 Santa Clara, CA 95054 800-845-3472 (M-F 7am-7pm Pacific, 12-4pm Sat) outside US: 408-727-9923 fax: 408-727-3155 MEI/Micro Center (disks, printer ribbons, misc. supplies) MEI/Micro Center 1100 Steelwood Road Columbus, OH 43212 800-634-3478 (M-F 8am-11pm Eastern, 9am-7pm Sat) fax: 614-486-6417 Cannot ship outside USA (APO/FPO addresses OK) and Canada Midwest Micro-Peripherals (disks, printers, modems, supplies) Midwest Micro-Peripherals 6910 US Route 36 East Fletcher, OH 45326 800-423-8215 (M-F 9am-7pm Eastern, 10am-4pm Sat) outside US: 513-368-2309 fax: 513-368-2306 Customer Service: 800-243-0313 Midwestern Diskette (disks, disk duplication, labels, custom labeled disks) Midwestern Diskette 509 West Taylor Creston, IA 50801 800-221-6332 in Iowa: 800-332-3035 outside US: 515-782-5190 fax: 515-782-4166 Montgomery Grant (hardware) Montgomery Grant Mail Order PO Box 58 Brooklyn, NY 11230 800-759-6565 outside US: 718-692-0790 fax: 718-692-3372 Nick Rossi (author of NovaTerm) 10002 Aurora Ave. N. #1159 Seattle WA 98133 USA E-Mail: Inet: Voyager@eskimo.com Genie: N.ROSSI Delphi: NICKROSSI Parsec, Inc. PO Box 111 Salem, MA 01970-0111 USA Twin Cities 128 (TC128) Magazine and disk New owners of ARC and CS-DOS Performance Peripherals (software and hardware) Performance Peripherals, Inc. 321 Washington Avenue Albany, NY 12206 Orders Only: 800-EASY-WEB (800-327-9932) Tech. Help & FAX: 518-436-0485 RIO Computers (hardware, nibblers, cartridges etc) RIO Computers 3430 E. Tropicana Ave. #65 Las Vegas, NV 89121 800-782-9110 (orders only) 702-454-7700 fax: 702-454-7700 Mon-Sat 8am-6pm Pacific Schnedler Systems (peripherals) Schnedler Systems 25 Eastwood Rd. PO Box 5964 Asheville, NC 28813 704-274-4646 Software Hut (hardware, repairs, refurbished hardware, service center) Software Hut Folcroft East Business Park 313 Henderson Drive Sharon Hill PA 19079 USA Orders:800-932-6442 Info:215-586-5701 FAX:215-586-5706 Software Support International (software) Software Support International 2700 NE Andresen Rd. Vancouver, WA 98661 800-356-1179 outside US: 206-695-9648 The Summer '95 Catalog is available on the Net as follows: GOPHER: gopher.soonet.ca THEN select the COMPUTERSMITH menu WEB: gopher://gopher.soonet.ca/11%5cCOMPUTERSMITH E-Mail Server: AdventureGames@compsmth.soonet.ca (aprox. 30K reply) AdultProgramming@compsmth.soonet.ca (aprox. 6K reply) ArcadeGames@compsmth.soonet.ca (aprox. 121K reply) FantsyRolePlay@compsmth.soonet.ca (aprox. 20K reply) StrategyBoardCard@compsmth.soonet.ca (aprox. 22K reply) EducationPrograms@compsmth.soonet.ca (aprox. 24K reply) FlightSimulation@compsmth.soonet.ca (aprox. 9K reply) SportSimulation@compsmth.soonet.ca (aprox. 27K reply) WarSimulation@compsmth.soonet.ca (aprox. 14K reply) ProductivityMisc@compsmth.soonet.ca (aprox. 71K reply) SOGWAP Software (Big Blue Reader & Bible Search) SOGWAP Software 115 Bellmont Rd. Decatur, IN 46733 219-724-3900 TPUG (Toronto PET Users' Group) (Software for all Commodore computers) The Toronto PET Users Group 3605 Lakeshore Blvd West, Box 48565 Etobicoke, Ontario, Canada M5W 4Y6 (416)253-9637 gets you an answering machine where you can leave a message. (905) 273-6300 gets you one of the TPUG bulletin boards. Tenex Computer Express Tenex is no longer in business for mail order. Utilities Unlimited (software, chips & cartridges) Utilities Unlimited PO Box 532 North Plains, OR 97133 503-647-5611 ------------------------------------------------------------------- The following listings are from DieHard Magazine and represent independent repair companies and software houses: Capestany Computer Repair P.O. Box 2802 Titusville, FL 32781 (407) 267-4222 Yanney Software P.O. Box 224 Lebanon, PA 17042 Rolfe Wagner 134 Rd 2390 Aztec, NM 87410 MNEMONIC Productions, Inc. 365 Smith Street Freeport, NY 11520 Dale Sidebottom 1001 Estate Circle Georgetown, IN 47122 Basic Fundamentals Company 2235 East Marie Avenue Salt Lake City, UT 84109 PHD Software Systems P.O. Box 23 Moville, IA 51039-0023 (712) 873-3463 Karma 128 - 8502 Macro Assembler. The one which Ed Bell recommends! RES 80128 - SYSRES clone for the 128-Basic 7 source code editor ACK 128 - 80 column disk/ram/reu editor with DOS shell Spray Paint 128 RAM DOS Internals (book) FONTIGUS 128 - 80 column font and character editor *************************************************************** The following are German vendors who ship throughout Europe and may ship to the USA as well. Perphormance Peripherals Europe M. Renz, Holzweg 12 53332 Bornheim (RamDrive, BBG, BBU, GeoCanvas 3.0, GeoShell, New Horizon Software & more) T. Hermann C.-Rust-Str. 7 81243 Muenchen (Geos LQ = Perfect Print LQ, Textprint V3, Storm Disk & more) plus Electronic GmbH PF 100263 30918 Seelze (CMD-Hardware, Mouse 1351, Geos-LQ, Userport-Expander, Action Replay Cartridge & much more, software & hardware) GUSS D. Doehler Gorkistr. 18 04347 Leipzig (GeoCom = Geos-Compiler, MakroForm, Best-Of-Collection & more GEOS-software) MasterMMSoft A. Matting Singerstr. 11 01257 Dresden (large selection of public-domain-software & shareware, Geos-software) Muekra Datentechnik Schoeneberger Str. 5 12103 Berlin (Action Replay MK VI & more) Markt&Technik Buch- und Software-Verlag GmbH Hans-Pinsel-Str. 9b 85540 Haar (GEOS 2.5, more GEOS-software (official GEOS-distributor), books) Scanntronik Mugrauer GmbH Parkstr. 38 85604 Zorneding-Poering (Pagefox, Printfox, Videofox, Genlock, Handyscanner, Videotext Decoder & more) At least in my exchange, you can dial much faster with the automodem than is given in its manual. (about 8 times) I speeded up the dialing in Vidtex 4.0a, by 4 times, and I have no trouble with the results. Here are the changes I made. All values are hex. $1f3c: $0c -> $03 $1f49: $0c -> $03 $1f70: $04 -> $01 $1f91: $3c -> $0f $1f9e: $28 -> $0a $1fa7: $02 -> $01 $1fb0: $10 -> $04 C VIDDIAL INSTRUCTIONS By Steve $ Shubitz [75125,233] Here is a procedure to create a autolog file for Vidtex and a Hayes modem or it's manny clones. The purpose of this file is to continually redial a number untill you are connected. It may be used with CIS or any Board where you frequently encounter a busy number. It is not for the CBM 1650 Modem. It is rather crude but it works. Please note that where you see a "*" it stands for the "English Pounds" key and where you see a "<-" it stands for the Left Arrow key. Meta I viddial [Call this file anything you want or vidtex auto, lets call it viddial] Prompt * [Remember that's the English Pounds key you just entered] Responce ATS7=15 [Sets time before your modem hangs up which you may have to experament with] Prompt OK [Your modem sends this] Responce ATDT7398906 [This is the number you wish to dial] Prompt NO CARRIER [Your modem sends this] Responce A/ [Tells your modem to redial 7398906] ** At this point repeat the last entry for Prompt and Responce ten times o so. ** Prompt * [Remember that's the English Pounds key you just entered] Responce <-viddial [Remember that's the Left Arrow key you just entered] Prompt * Responce * ** You are finished. Turn up the volume on your modem and sit near it. When you hear the carrier just do a Meta A and you are connected. ** INTRODUCTION: First we would like to suggest that you create a GEOS CONVERT Work Disk from one of your GEOS Backup Work Disks and include on this GEOS disk at least DESK TOP, geoPaint and possibly the geoWrite Application files. You will be able to upload and download directly from and to this GEOS CONVERT Work Disk using VIDTEX4.2. PURPOSE of the GEOS CONVERT program/ICON: Files in the GEOS format cannot be uploaded or downloaded to CompuServe or other Telecommunications Networks. They must first be converted to a C64 SEQuential file with the GEOS CONVERT program. While it is easy to transfer these SEQuential files with Vidtex, it is extraordinarily difficult with some other terminal programs. We have therefore chosen to ARChive all converted GEOS files in our LIBrary. While this will require an extra step on your part, it will have the benefit of making the files smaller, and thus quicker to download. Brief instructions on using ARC are included at the end of this file. If you require further help, leave a message addressed to SYSOP. Members can now use CONVERT to transfer their own or known "Public Domain" input devices, printer drivers, geoPaint graphics, text created with geoWrite, or GEOS programs. Also you can transfer Font files but ONLY if they are your own "custom designed" Font files. Since everyone has GEOS to begin with there is no reason to upload Berkeley's distributed printer drivers, etc. And, naturally, you cannot upload any of Berkeley's copyrighted programs. DOWNLOADing the GEOS CONVERT file named CONVRT.IMG in DL 13 using VIDTEX4.2 directly to your GEOS CONVERT Work Disk. Insert your GEOS CONVERT Work Disk. At the DL 13 ! Access prompt, enter -- bro convrt.img After the DESCription displays, select to DOWnload this file. When VIDTEX4.2 asks for a filename for your computer, enter -- convrt.arc VIDTEX4.2 will proceed to automatically download convrt.img as a PRoGram type file to your GEOS CONVERT Work Disk. When this download is completed, log off and follow the following instructions. CONVERTing the C64 CONVERT program itself to a GEOS Application program/ICON: This is a one-time procedure only. You now have downloaded the convrt.img file to your GEOS CONVERT Work Disk and it must be converted to a GEOS Application program/ICON so that you can in turn use it to convert other files for uploading and downloading in DL 13. 1. Extract the CONVERT file from convrt.arc. See the end of this file for brief instructions on this. 2. Boot GEOS (load"geos",8,1) and close your original GEOS "key disk." 3. Insert your GEOS CONVERT Work Disk and Open this disk. 4. You will now see your extracted CONVERT file as a C64 ICON named CONVERT. 5. Double click on this C64 CONVERT ICON. This double click will automatically convert itself into a GEOS Application ICON. This automatic conversion will dump you to the Basic screen after it completes converting itself. 6. Boot GEOS again from your GEOS "key disk" and close it. 7. Insert your GEOS CONVERT Work Disk and open it. 8. You should now see a GEOS CONVERT ICON (with a double-pointed arrow). If you find this GEOS CONVERT ICON is not present, then something went wrong with your download. You will need to download the convrt.img file again or leave a message to Sysop in Subtopic 13 and we will answer you quickly. This convrt.img file is a very short file so it won't take long to download it again and start over. Since ARC checks file integrity while extracting, this should be a very rare occurence. 9. This GEOS CONVERT ICON will now work like any GEOS Application through the pull down menus at the top of the screen. DOWNLOADING GEOS SEQuential files from DL 13 - The GEOS Connection: 1. Insert your GEOS CONVERT Work Disk. You will download to this disk. 2. Select the file you want to download with VIDTEX4.2. 3. Then choose the DOWnload option from the Disposition prompt that follows the DEScription after the BROwse command or, if you know the filename already, enter -- dow filnam.IMG or dow filnam.BIN 4. When VIDTEX4.2 asks for a filename for your computer, enter the name you want for the file on your GEOS CONVERT Work Disk. Be sure to add the ,p to your filename for any .BIN files, since you must force Vidtex to download these ARC or SDA files as PRoGram files. 5. This completes your VIDTEX4.2 downloading for this GEOS SEQuential file. 6. When you log off from CompuServe you will need to extract the component files and then follow the instructions below under "USING the CONVERT GEOS program/ICON:" to convert this C64 file to a GEOS File. UPLOADING GEOS SEQuential files to DL 13 - The GEOS Connection: 1. Insert your GEOS CONVERT Work Disk. You will upload from this disk. 2. You will have already CONVERTed the GEOS file you want to upload to a C64 SEQuential file with the GEOS CONVERT program (see instructions below) on your GEOS CONVERT Work Disk. 3. Then at the DL 13 ! Access prompt, enter -- upl filnam.img This is your C64 CONVERTed GEOS file on your GEOS CONVERT Work Disk. 4. When VIDTEX4.2 asks for a filename for your computer, enter the name of your C64 file in UPPER/case letters as it is on your GEOS CONVERT Work Disk. 5. VIDTEX4.2 will upload this file automatically with the correct file type so that it can be downloaded properly by our Members. 6. This completes your VIDTEX4.2 uploading on your GEOS file. 7. Next you must enter your file's brief DEScription and then the KEYWORDS. Always be certain to include in your KEYWORDs and DEScription the type of file you have uploaded - e.g. geoPaint, geoWrite, etc. It would be a help to also list the GEOS name you used when you created your original file because when it has been downloaded and CONVERTed from a C64 SEQuential GEOS file it will carry your creation name for the GEOS ICON on the Members' GEOS Work Disk. Another bit of information to include in your KEYWORDs is the GEOS Version number you used when creating your file -- just entering V1.2 or V1.3, etc. will be sufficient. USING the CONVERT GEOS program/ICON: 1. Boot GEOS from your original GEOS "key disk" and close it. 2. Insert your GEOS CONVERT Work Disk and open it. 3. Double click on the GEOS CONVERT ICON. 4. The upper left-hand corner will display two boxes: file convert 5. Click on "convert." 6. Two options will be displayed: GEOS to Commodore SEQ file (for Uploading files from GEOS Work Disk) SEQ back to GEOS file (for Downloaded files on GEOS Work Disk) 7. Converting C64 GEOS SEQuential files downloaded from DL 13: a. Click on "SEQ back to GEOS file." b. A box will be displayed listing all of the C64 SEQuential files on this GEOS CONVERT Work Disk. Click on the name to CONVERT and then click on OPEN. c. The file will be converted to a GEOS file/ICON and a box will be displayed in the center of your screen stating "Converting..." d. When completed, click on "file" in the upper left-hand corner and then click on "quit." This will take you back to DESK TOP. e. Your C64 SEQuential downloaded ICON will now display as a GEOS ICON for the appropriate applicaion. The original C64 ICON for this converted file will be gone. f. Now you can use this GEOS ICON as a GEOS file. For example, if you downloaded a geoPaint graphics file it can be displayed by double clicking on geoPaint and clicking on its name or just double clicking on the individual GEOS Graphics ICON will display it (provided the geoPaint Application is on this GEOS Work Disk). 8. Converting GEOS files to C64 SEQuential files for uploading to DL 13: a. Click on "GEOS to Commodore SEQ file." b. A box will be displayed asking for the type of GEOS file to convert: Application Data File Print Driver Input Driver Basic Program Assembly Program Data File c. Click on "Application Data File" for geoPaint and geoWrite GEOS files or the appropriate type. d. Next the GEOS filenames for that type will be displayed. e. Click on the filename to convert and then click on OPEN. f. After the conversion is complete, click on "file" in the upper left-hand corner and then click on "quit." This will take you back to DESK TOP. g. Your GEOS ICON for this file will be replaced by a C64 SEQuential ICON and the GEOS ICON will be gone. h. This C64 SEQuential ICON filename on your GEOS CONVERT Work Disk will be the filename you use when uploading with VIDTEX4.2 to CBMART's DL 13. In order to allow Vidtex to access this file, it must be renamed now to all UPPER/case. This corresponds to all lower/case in normal C64. It is much easier to perform this renaming from within GEOS. Remember to use a six-character DL filname with and extension of .img i. You may now process the file into an ARC or SDA file if you wish. If you prefer, the Sysops will be happy to do this step for you, although this may delay us making the file available to all our members by a day or two. If you require assistance in building an ARC or SDA file, leave a message addresed to SYSOP. CONCLUSION: Data Library 13 named "The GEOS Connection" is now ready for CBMART Members to share their own or known "Public Domain" GEOS CONVERTed SEQuential Files. There are just a few test files currently present in DL 13 plus the main GEOS CONVERT Programs, a necessary Utility and Documentation file for XMODEM Users and the Documentation files for VIDTEX and XMODEM: convrt.img for VIDTEX Users convrt.bin for XMODEM Users vidgeo.doc for VIDTEX Users xmogeo.doc for XMODEM Users binimg.bin for XMODEM Users binimg.doc for XMODEM Users It took the Sysops a bit of time to finally get the Berkeley CONVERT Program uploaded and tested for both VIDTEX and XMODEM Protocols. The Berkeley Softworks CONVERT Program has been uploaded here on CompuServe's CBMART Forum with Berkeley Softworks' permission. If you have problems at first, please don't get discouraged. Just leave a message to Sysop in The GEOS Connection Subtopic 13 and we will answer you back as quickly as possible. Remember the time you spend Uploading to the Data Libraries is not charged to your CompuServe account, so we hope you will all share and make this GEOS Connection DL a successful one so we all may enjoy it. Thank you all very much and good luck. Sincerely, Sysop/Betty Knight Ed Flinn/Sysop Date: 12/18/88 01:06 EST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A short course on de-arcing files: 1. Download ARC230.BIN from LIB1 as a PRG type file. If using VIDTEX, download as ARC230,P. 2. Any arced file to be un-arced must have an '.arc' extension in its filename on your disk and be a PRG type file. 3. Disable or remove any FastLoad type cartridges. 4. Load and Run ARC230.BIN. Screen will turn black; characters white; READY prompt will return. 5. Put disk with arc file in drive. 6. Insure that there is plenty of room on disk to accommodate un-arced files. 7. Issue command to un-arc: arc/x filename[.arc]. '.arc' is optional in command syntax but must be in the filename on disk. 8. ARC230 now un-arcs your arced file. 9. That's it. -steve General overview of viruses. From a file on PunterNet: Msg # : 2285 of 2977 - Ref 9163 From : DAVID WILLIAMS (+102) To : ALL (MIKE FELLHAUER) Rec'd : 0048h on 14-Oct-89 * TNSS Subject: viruses Base : Where's The Beef??? Node : Toronto, ONT Mailed : 0924h on 12-Oct-89 * RBRADLEY The first thing to realize about viruses is that they are created by anti-social, but extremely clever, programmers. For this reason, all generalities about them are suspect. Whatever may be true about all viruses that have appeared up to now may be untrue about one that may appear tomorrow. Some warped genius may think up a new way to circumvent whatever precautions other people may have invented. The general characteristics of viruses are that they are self-replicating modifications to the operating systems of computers. This means that they are essentially restricted to types of computer in which the operating system is capable of being modified. Most of the older Commodore machines, including the 64 and 128, have their operating systems in ROM, and so are immune to viruses. (Disk-loaded Geos systems are exceptions. Viruses CAN attack them.) But the Amigas, along with many machines from other manufacturers, have their operating systems stored on disk, and loaded into RAM when the machine is powered up. These are susceptible to viruses. A virus can "infect" a machine whenever anything is loaded into its memory that has come from another computer. A program borrowed from a "friend", a file downloaded from a BBS, a program from a User Group can all carry viruses. There have even been cases of commercial, store-bought software being infected, but these are very rare. Commercial software makers don't want their reputations to suffer because of incidents like this, so they try very hard to make sure that their products are clean - which basically means that their own computers are free of viruses. The fact that there have been a few failures, in which even these experts have been unable to spot a virus, shows how difficult this can be. The first thing a virus does when it infects a machine is to set up ways of replicating itself. It copies itself on to all the disks that are used with that machine, so it will be put into memory whenever the operating system is loaded - no matter from what disk. It also sets up ways of infecting other machines, which may involve copying itself on to other files which are likely to be transferred to other computers. In theory, this may be all that a virus does. It may just replicate itself, and be completely harmless. In fact, it might even be beneficial. It could fix a bug in the original operating system, for example. But the nasty humanoids who create these things rarely do so out of a desire to be helpful. They get their jollies by causing distress to other people. So virtually all viruses contain code that can cause havoc. For example, it may erase all data from disks. Usually, there is a delay built in. The creator of the virus wants it to be replicated many times before it is detected, so he arranges for it not to do anything obviously destructive until some time in the future. For example, the virus that is supposed to "go off" in IBM-type computers today (Friday, October 13) was probably written a couple of years ago. It contains code that checks the computer's built-in calendar. On dates prior to today's, it did no more. From now on, it is set to cause destruction. It is extremely difficult to detect a virus that may be residing in a computer, but that has not yet caused any severe effects. You should be suspicious if a file seems to be longer than you expect. This may mean that it contains the additional coding of a virus. Also, if the computer seems to be working slower than it should, you should suspect that a virus may be slowing it down. (Checking the calendar, for example, takes time, so the machine works more slowly.) There are many programs that look for viruses. They check the lengths of known files, measure machine speeds, look at the operating system in memory to see if there are any recognizable changes, and so on. These programs certainly offer some protection. But they can't be perfect. For example, a virus can modify the anti-virus program so as to render it ineffective. Just as the AIDS virus destroys the human immune system, a computer virus can destroy whatever program is supposed to protect the infected computer. Really, there is no way of being completely safe from viruses, just as there is no way of being completely safe from traffic accidents. All we can do is to try to reduce the probability of being affected too badly. For example, we can make a policy of getting software only from reputable sources. And we can make lots of backups of important disk files, so that if one copy is destroyed by a virus other copies will still exist. (Using these backups requires care. The virus must first be somehow removed or made harmless. Otherwise, it will erase the backups too. Experts may have to be called in.) And, if the worst happens and massive destruction occurs, all we can do is try to take comfort from the fact that many other people are almost certainly in the same boat. Like the victims of a hurricane, we can have a party! dow ----- The above file was buffered on The New Stelex Sector BBS in Toronto, Canada in December 1996. For more virus info check your local bulletin boards and such USENET echoes as "comp.virus" TNSS, on-line since 1984, is one of the oldest Commodore bulletin boards in North America. See also the files PUNTER.TXT in Library 14 and PUNTER3.GIF in Library 1 of the CBMAPP Forum on CIS. TNSS Box 6238, Station "A", Toronto, Canada M5W 1P6 1/30/84 T. J. McGinty INSTRUCTIONS FOR USING THE PRINT-20 DRIVER WITH THE AUTOPRINT MODEM The AutoPrint Microconnection has provision for connecting a Centronics compatible parallel printer. The following program allows the printer busy line to "handshake" the VIC-20. This will prevent printer overruns and dropped characters. To use the program, follow this procedure. 1. Load the program. 2. RUN the program. As the program runs it pokes a Machine Language routine into the top of RAM for an unexpanded VIC. It then protects itself from BASIC by lowering the top of memory pointers. 3. Type NEW, then load the program you want to list on the printer. 4. Type the following line in direct mode: POKE 781,X:SYS 7392:LIST X=tha code for baud rate according to the following table: Baud Rate Table 0=110 1=150 2=300 3=600 4=1200 5=2400 6=4800 7=9600 Your program will be listed on the printer. If you are dumping a printout through the Autoprint Modem, be sure the right-hand switch is in the OUT (VOICE) position. You should select 1200 baud (4) in this case. If no baud te is poked into 781, or if the number poked is not in the range shown in the table, the program will default to 110 baud. To deactivate the print routine, type SYS7457. Once activated, the routine will send all screen output to the printer. The program may be activated and deactivated from within a BASIC program by using the same POKE and SYS commands. As written, "Print 20" looks for the printer's handshake (BUSY) line to go low before allowing printing to take place. If you need to change the pola ty of this line to be compatible with your printer, it is only necessary to change two elements in line 390. In line 390, the sixth element is B0., and the ninth element is 90. Swap these entries, so the 6th element is 90 and the 9th is B0. Then RUN the program. Printout will now take place when the BUSY line is high and will not print when the BUSY line is low. This program has been provided by The Microperipheral Corp. and is in the public domain. INSTRUCTIONS FOR USING: VKYDOW.SEQ VKYTOK.SEQ AND OTHER VKY???.* FILES 20 REM THESE TWO PROGRAMS WILL TAKE A BASIC PROGRAM LISTING 30 REM (IE ONE THAT LOOKS LIKE THIS PROGRAM) AND WILL COPY 40 REM IT ONTO THE DATASETTE RECORDER AS DATA. THE TOKEN PROGRAM 50 REM WILL TAKE THE DATA FROM THE VIC20 DATASETTE RECORDER AND 60 REM CONVERT THE DATA TO A PROGRAM (INSIDE THE VIC20). 70 NREM FOR THE DWNLOD PROGRAM::: THE FUNCTION KEYS PERFORM AS 80 REM FOLLOWS- F1:CONTROL C F3:CONTROL P F5 CONTROL Q 90 REM F7:CONTROL S F6:START SAVING EVERYTHING ONTO THE 100 REM DATASETTE RECORDER. F8:STOP SAVING ON DATASETTE. 110 REM THE TOKEN PROGRAM WORKS AS FOLLOWS--- 120 REM IT WILL LOOK FOR THE DATA THAT WAS SAVED ON THE 130 REM DATASETTE RECORDER.IT WILL THEN PRINT EACH LINE ON THE 140 REM SCREEN. AFTER PRINTING EACH LINE, 150 REM IT WILL ASK YOU IF YOU WANT TO SAVE 160 REM IT OR SKIP OVER IT.THAT WAY ANY GARBELED LINES YOU 170 REM CAN SKIP AND ENTER THEM YOURSELF LATER 180 REM BASICALLY, ANY LINE IS ENTERED,AND GARBAGE(LIKE MISC 190 REM CARRIAGE RETURNS,PHONELINE GARBAGE,ETC.)CAN BE ELIMINATED 200 AFTER TOKEN HAS LOADED ALL OF PROGRAM/DATA FROM THE RECORDER 210 REM IT WILL THEN ERASE ITSELF,LEAVING ONLY THE CONVERTED 220 REM PROGRAM IN THE VIC20:(IE-MAKE SURE YOU MADE COPIES BEFORE 230 MEM YOU RUN IT SINCE IT WILL ERASE ITSELF 240 REM A NOTE TO THOSE WHO USE THIS PROGRAM. IF YOU LIKE IT, 250 REM OR EVEN IF YOU DON'T, I WOULD LIKE TO HEAR YOUR COMMENTS 260 REM THESE PROGRAMS WERE WRITTEN AND TESTED ON AN UNEXPANDED 270 REM VIC20.THE ONLY TIME I USED ANY EXPANSION WAS FOR THE 280 REM UPLOADING PROGRAM I WROTE TO UPLOAD THESE 3 PROGRAMS *************************************** this is a list of many different items. you should find most of them useful. 1. for better operation of dwnlod.vky : a. change line 330 to 'a=f%(asc(a$)):printk$;chr$(a);:ifa=ethenpokey,d' b. change line 340 to 'ifmthenprint#1,chr$(a);:ifpeek(t)=>lthen500' c. change line 430 to 'i=peek(t):print#1,chr$(31);:ifpeek(t)>ithen430' d. basically,you are changing from < a=asc(a$) > to a=f%(asc(a$)) >,changing from < chr$(f%(a)) > to < chr$(a) > and changing from < chr$(10) > to < chr$(31) > 2.there are basically 2 types of programs in the database.sequential and program. if it has 'img' after the program name, then it's a program file. when you use the 'read' command, if what you see looks like a program, (ie,looks like what you see when you type 'list' on your computer), then it is a sequential file,and can be downloaded by my program.if what you see looks like gibberish,then you cannot download it with my program (ie,it has 'img' after the program name).my program will only download sequential files (ie they look like a regular program listing).to download the other types,(ie program files,having 'img' extension),you need a program that uses compuserves protocols. 3. method of downloading a file,program listing, data,messages,etc. with my 'dwnlod.vky program a. use 'read' command and see if it looks like a regular program listing. if it doesn't, my program won't download it. b. use the 'READ' command again, but do not- repeat, donnot push the return key. c. while hlding the shift key,push the f5 function key(it's actually the f6 key since you pushed the shift).now you have activated the downloading function. d. now push the 'return' key so that the 'typ' command will be executed. e. you will notice that while the 'typ' is being executed, (ie the program listing is being listed on the screen),it keeps stopping every 7 to 15 seconds.that's because the vic is saving it on the datasette recorder. f. when the screen is done listing,you will recieve the 'sig/acess:' prompt. at this time, push f8 (hold the shift and push f7 function key). this will deactivate the download function. g. if there is another program,file,message, or whatever that you want to download,just start againg at instruction a (using the 'read' command). h. you can save continously as much as you want up to the end of the casette tape. (and even more if you turn the tape over). 4. what you see on the screen is exactly what will be downloaded by my program.you can download messages from bulletin boards, etc. since you download what you see,special control cods [ie print quote clear/home endquote] won't work.this is why my programs are written using the 'chr$(xx)' commands to replace the special vic20 control codes (like the 'clear screen','reverse video','change character color',etc. 6. after having been told by c64 owners that my programs work on their machines,i bought the c64 programmers reference manual.since all the memory locations (that i used)are the same in the c64 as they are in the vic20,i have change my original opinion (that they wouldn't work in the c64).looks like they do work ok in both machines.if anybody has any opinions,comments,or additional info, it will be appreciated. 7. if you downloaded messages,there is a program to allow you to just read back onto the screen what you downloaded. the program name is 'seedld.vky'.it should be on the database within a day or two of this. 8. if you have a lot of lines,screen interference,etc. on your screen from the vic20,here's an easy method i used to eliminate about 95% of it. take the video cord that comes out of the vic20(and goes to the modulator box), and wrap it around your hand about 4 or 5 times (ie a circle of about 3 inch diameter of about 5 turns).i then taped this together to hold the loops together.since this shortened the cord to the tv,i used an eight foot audio cable to connect to the tv.if the audio cable lay in front of the tv,i still got some interference,so i moved the cable to the side of the tv.now it looksvery good. 9. there is another program for uploading that i wrote.basically,it downloads the same as my downloading program,but it will also upload.that one needs additional memory to work though (i'm working on an upload program for the enexpanded vic20 now). the uplod program uploads a line of text in about 4 seconds. i'm using the upload program to enter all this into the vic20 (with 16k expander) before i sign onto compuserve. there are a couple of minor bugs in it which i'll fix in another 'errata' file later). the uplod program has a couple of lines that need to be changed if your expansion is other then 16k,but that should be covered in the instructions that come with the upload program.again, any comments,questions,opinions, etc. are appreciated.(although it may take me several days to get back to you) terry [73465,1635] *************************************** THIS IS A LIST OF THE MOST COMMON PROBLEMS AND QUESTIONS FROM USERS. Q1. I CAN'T GET THE PROGRAM TO WORK. WHAT SHOULD I DO? A1. I DON'T KNOW BECAUSE I DON'T KNOW WHAT YOUR PROBLEM IS. FOR ME TO MAKE AN EDUCATED GUESS AS TO WHAT IS CAUSING YOUR PROBLEM AND WHAT THINGS TO CHECK, I WOULD NEED MORE INFORMATION. DOES YOUR SCREEN SAY 'READY'? DOES THE LIGHT ON YOUR MODEM LIGHT UP (TO INDICATE THAT YOU HAVE DETECTED A COMPUTER) AT THE PHONE NUMBER THAT YOU DIALED? ARE YOU ABLE TO GET ANY PRINTING ON YOUR SCREEN? DO YOU ONLY HAVE A PROBLEM WHEN YOU ARE TRYING TO DOWNLOAD? DO YOU HAVE ANYTHING OTHER THEN A DATASETTE,1541 DISK DRIVE,OR 1525 PRINTER HOOKED UP TO YOUR COMPUTER? IF YOU ARE NOT USING A VIC20, WHAT KIND OF COMPUTER IS IT? DO YOU RECIEVE ANY PRINTED ERROR MESSAGES ON THE SCREEN? (EXAMPLE-SYNTAX ERROR,SUBSCRIPT OUT OF RANGE,DEVICE NOT PRESENT, TYPE MISMATCH,ETC.). IF YOU RECIEVED AN ERROR MESSAGE,WHAT LINE NUMBER DID IT PRINT THAT THE ERROR WAS ON (THAT'S VERY IMPORTANT). IS THE PROBLEM LATER ON WHEN YOU TRY USING ONE OF THE OTHER PROGRAMS (LIKE TOKEN.VKY ETC.)? *** IF YOU DON'T GIVE ME ENOUGH INFORMATION I CAN'T REALLY HAVE ANY IDEA WHAT YOUR PROBLEM ACTUALLY IS RELEVANT THAT YOU CAN THINK OF.(YOU CAN'T TELL ME TO MUCH) Q2. I KEEP GETTING 'SYNTAX ERROR IN 340' WHEN USING 'DWNLOD.VKY' ON MY UNEXPANDED VIC20. A2. THIS APPEARS TO BE ONE OF THE MOST COMMON PROBLEMS. IT SEEMS THAT A NUMBER OF PEOPLE USE '?' AS AN ABBREVIATION FOR 'PRINT' WHEN TYPING IN PROGRAMS. WHILE '?' IS AN ABBREVIATION FOR 'PRINT', IT IS NOT (REPEAT NOT) AN ABBREVIATION FOR 'PRINT#'. FREQUENTLY WHEN THIS HAPPENS,PEOPLE THINK THAT THE ERROR IS IN THE PART OF THE LINE WHICH SAYS 'IFMTHEN'. MOST PEOPLE ARE USED TO HAVING ONE OR MORE OPERATORS (IE '=' OR '<' OR '>' ) AND THEN ANOTHER NUMBER (OR VARIABLE) FOLLOWING THE VARIABLE. EXAMPLE- 'IFM=0THEN' THIS IS NOT NECESSARY. IF YOU DO NOT INCLUDE ANYTHING AFTER THE VARIABLE, THE COMPUTER TREATS IT AS THOUGH '<>0' (DOES NOT EQUAL ZERO) FOLLOWS THE VARIABLE. 'IFMTHEN' IS IDENTICAL TO 'IFM<>0THEN' EXCEPT THAT THE FORMER USES LESS MEMORY (VERY IMPORTANT IF USING AN UNEXPANDED VIC) AND IT ALSO RUNS FASTER. Q3. EVERYTHING SEEMS TO WORK OK BUT EVERYTIME I AM SAVING ONTO CASETTE, I LOSE A COUPLE CHARACTERS, OR ELSE THEY BECOME GARBELED. A3. THERE ARE SECTIONS IN EACH DOWNLOADING PROGRAM THAT ARE SPECIFICALLY FOR KEEPING YOU FROM LOSING AND GETTING GARBELED CHARACTERS (ASSUMING THAT THE PROBLEM IS NOT CAUSED BY PHONE LINE NOISE). THESE ARE LINES 550 TO 690 IN DWNLOD.VKY LINES 550 TO 610 AND LINE 990 IN UPLOD4.VKY LINES 440 TO 510 IN PARTI6.VKY I WOULD SUGGEST THAT YOU CHECK THESE LINES AGAINST WHAT IS IN THE FILE FOR ACCURACY. Q4. I AM RATHER NEW TO COMPUTING AND NOT SURE OF MANY THINGS. I AM NOT SURE HOW TO USE YOUR PROGRAM TO DOWNLOAD. A4. PLEASE LOOK AT MY OTHER FILES (VKY???.*) FOR INSTRUCTIONS ON HOW TO USE THE PROGRAM. IF YOU ARE NOT SURE WHAT DOWNLOADING OR UPLOAD MEANS,LOOK AT THE FILE 'HELP.HLP' FOR A BRIEF EXPLANATION OF DOWNLOADING AND UPLOADING AND WHERE TO FIND MORE ONLINE DOCUMENTATION FOR THIS SIG. Q5. I AM NOT SURE HOW TO USE YOUR PROGRAM DWNLOD.VKY DO I LOAD IT BEFORE OR AFTER I LOAD (INSERT THE NAME OF YOUR FAVORITE PROGRAM HERE). A5. NEITHER-YOUR COMPUTER CAN ONLY RUN ONE PROGRAM AT A TIME, NOT TWO.MY PROGRAMS ARE NOT DESIGNED TO BE ADDED ONTO (OR WITH) ANOTHER PROGRAM THAT YOU HAVE IN YOUR COMPUTER. Q6. IS THERE ANY WAY TO CHANGE YOUR PROGRAM(S) TO HAVE 40 COLUMNS ON THE SCREEN? ALSO,HOW CAN I SET/CHANGE THE DEFAULT VALUES FOR THE BAUD,PARITY,ETC.? A6. THE ONLY WAY I KNOW OF TO GET 40 CHARACTERS PER LINE IS THRU MACHINE LANGUAGE PROGRAMMING. BASICALLY,IF YOU KNOW HOW TO DO MACHINE LANGUAGE PROGRAMMING,YOU PROBABLY WOULDN'T EVEN ASK THE QUESTION, AND IF YOU DON'T KNOW MACHINE LANGUGE, YOU'VE GOT QUITE A WAYS TO GO JUST TO BE ABLE TO UNDERSTAND HOW FORMIDABLE A TASK YOU ARE ASKING ABOUT. AS FAR AS CHANGING THE BAUD RATE, PARITY, ETC. THAT IS COVERED IN DETAIL IN THE VIC PROGRAMMERS REFERENCE GUIDE UNDER THE SECTION LABELED 'RS-232 INTERFACE'. AGAIN, IF YOU ARE A PROGRAMMER,YOU PROBABLY WOULDN'T BE ASKING THAT QUESTION (BECAUSE YOU'D PROBABLY ALREADY HAVE THE BOOK,READ IT, AND WOULD ALREADY KNOW ABOUT IT),AND IF YOU'RE NOT A PROGRAMMER, THEN YOU WOULDPROBABLY MESS THINGS UP BY CHANGING THINGS THE WRONG WAY. IT IS BEYOND MY SCOPE AT THIS POINT AND TIME TO GIVE PROGRAMMING LESSONS. (IE. IT'S NOT A SIMPLE MATTER). ESSENTIALLY WHAT IT BOILS DOWN TO IS IF YOU KNOW ENOUGH PROGRAMMING TO BE ABLE TO LOOK UP THE INFORMATION IN A BOOK TO FIND OUT HOW IT IS DONE, YOU WOULDN'T ASK IF YOU HAVE TO ASK,THEN YOU PROBABLY WOULDN'T UNDERSTAND THE ANSWER.(IT'S A LITTLE LIKE ASKING HOW TO BUILD A HOUSE- IF YOU WANT TO BUILD A HOUSE AND DON'T KNOW HOW, YOU'RE GOING TO HAVE A HARD TIME FINDING SOMEBODY TO EXPLAIN TO YOU HOW TO DO IT. (IT'S SOMETHING THAT TAKES A WHILE TO LEARN). (IF THIS WERE A MAGAZINE ARTICLE,THIS IS THE POINT AT WHICH THE AUTHOR WOULD WRITE 'THAT IS BEYOND THE SCOPE OF THIS ARTICLE). Q7. HOW DO I MAKE YOUR PROGRAM WORK? I AM FAIRLY NEW TO COMPUTERS AND ALTHOUGH I HAVE READ YOUR INSTRUCTIONS, I NEED MORE SPECIFIC INSTRUCTIONS. A7. I'LL TRY TO MAKE THE INSTRUCTIONS AS SIMPLE AS POSSIBLE:::: AND LEAVE NOTHING OUT-THIS IS AS EXPLICIT AS I CAN BE..... A. TURN ON YOUR COMPUTER B. LOAD THE PROGRAM (EXAMPLE- LOAD"DWNLOD" ) C. TYPE IN 'RUN' D. DIAL YOUR COMPUSERVE PHONE NUMBER E. WHEN THE RED LIGHT ON THE SIDE OF YOUR MODEM TURNS ON (TO INDICATE THAT YOU ARE CONNECTED UP TO COMPUSERVE) PUSH THE F1 KEY (YOU MIGHT HAVE TO PUSH IT MORE THEN ONCE) G. THE SCREEN SHOULD SAY '^C' AND THEN SHOULD SAY 'USER ID:' (IF YOU CALL THRU TYMNET, ETC. THEY HAVE DIFFERENT LOGON PROCEDURES-CONSULT COMPUSERVE AS TO HOW TO LOGON THRU OTHER NETWORKS TO COMPUSERVE) H. THAT IS BASICALLY IT- YOU ESSENTIALLY USE THE SAME TYPE OF CONNECTION PROCEDURE YOU USED TO LOGON TO READ THIS. I. TO DOWNLOAD SOMETHING,YOU USE THE F5 AND THE F7 KEY TO TURN ON AND OFF (RESPECTIVELY) THE DOWNLOADING FUNCTIONS. IF YOU DON'T KNOW WHAT DOWNLOADING MEANS, THEN PLEASE LOOK AT THE FILE NAMED 'HELP.HLP' FOR A SIMPLE EXPLANATION OF WHERE THE DOWNLOADING AND UPLOADING INSTRUCTIONS ARE. Q8. THE SOFTWARE I AM USING SUPPORTS 40 COLUMNS. HOW CAN I USE YOUR PROGRAMS (OR PARTS OF YOUR PROGRAMS) WITH THE SOFTWARE I AM USING TO DOWNLOAD? A8. I DON'T KNOW. THE PROGRAMS AS WRITTEN WILL RUN AS THEY ARE. I CANNOT TELL YOU HOW TO MODIFY A PROGRAM I HAVE NEVER BOUGHT AND THEREFORE HAVE NEVER USED AND THEREFORE REALLY KNOW NOTHING ABOUT. WQ9. WHEN I USE YOUR PROGRAMS TO TRY TO SEND PROGRAMS TO A FRIEND OVER THE TELEPHONE LINES,THEY ONLY GET THE FIRST (BEGINNING) PART OF WHAT I SEND-EVERYTHING ELSE IS LOST. A9. SOMEONE ASKED ME ABOUT THAT LAST YEAR AND I GAVE THEM A MODIFICATION TO THE PROGRAM FOR THAT. (I DON'T REMEMBER OFFHAND IF THEY GOT BACK TO ME TO LET ME KNOW IF IT WORKED). I'LL TRY TO LOOK UP (OR REWRITE) THOSE MODIFICATIONS AGAIN AND THEN PUT THEM IN THE DATABASE. Q10. THE PROGRAM WORKS FINE. THE ONLY PROBLEM I HAVE IS THAT I DON'T KNOW HOW TO MAKE IT DOWNLOAD. A10. YOU USE THE F5 AND THE F7 FUNCTION KEYS. ----NOTE---- I RECIEVE MANY QUESTIONS SIMILAR TO THIS ONE. THE ANSWER IS FOUND IN THE INSTRUCTIONS FOR THE PROGRAM. IT WOULD APPEAR AS THOUGH SOME PEOPLE COPY THE DOWNLOAD PROGRAM TO USE, BUT NEGLECT TO LOOK AT THE INSTRUCTION FILE THAT EXPLAINS HOW TO USE IT. REMEMBER, IF ALL ELSE FAILS, READ THE INSTRUCTIONS. DO NOT ASSUME THAT ALL THE OTHER FILES ARE PROGRAMS-THEY ARE NOT!!!!!!!!! SOME ARE INSTRUCTIONS, SOME ARE TEXT FILES EXPLAINING THINGS. WHAT I FIND "INTERESTING" IS THAT WHEN I CHECK MY FILES, IT SEEMS THAT ABOUT TWICE AS MANY PEOPLE HAVE ACCESSED THE PROGRAM FILE AS THE INSTRUCTIONS. THAT IMPLYS THAT ABOUT HALF THE PEOPLE WHO READ THE PROGRAM FILE DID NOT LOOK AT THE INSTRUCTIONS FOR USING IT. Q11. IS THERE ANY WAY I CAN MODIFY YOUR PROGRAMS SO I CAN DOWNLOAD TO DISK INSTEAD OF CASETTE? A11. YES, BUT I'VE FOUND IT EASIER TO JUST WRITE ANOTHER PROGRAM FOR THE DISK (WHEN YOU HAVE A DISK, YOU RARELY USE THE CASETTE). I'VE MISPLACED MY COPY OF THAT MESSAGE (FROM LAST YEAR) AND SO I CAN'T SEND THAT PERSON A MESSAGE BACK THAT I NOW HAVE A PROGRAM TO DO THIS. *********MISC. ******* I CAN ONLY ANSWER QUESTIONS REGARDING EQUIPMENT THAT I AM FAMILAR WITH (AT THE TIME OF THAT LAST QUESTION, I DID NOT HAVE A DISK DRIVE.) THE EQUIPMENT THAT I CURRENTLY (APRIL 1984) HAVE IS-- VIC20,16K EXPANSION,1525 PRINTER,1541 DISK DRIVE, DATASETTE RECORDER,1600 VICMODEM. ********** IF THE PROGRAM YOU ARE TRYING TO USE HAS AN ERROR, PLEASE GO BACK AND LOOK AT THE FILE AGAIN. IT'S VERY POSSIBLE THAT WHEN YOU LOOKED AT IT THE FIRST TIME, YOU COULD HAVE GOTTEN SOME PHONE LINE NOISE WHICH GARBELED THE PROGRAM LINE (IE. YOU NOW HAVE AN INCORRECT LINE WITH ERROR(S) IN IT ). COMPARE WHAT YOU HAVE TO WHAT IS ACTUALLY THERE IN THE FILE. THIS WILL CAUSE THE PROBLEM TO SHOW UP (IF IT WAS A PHONE LINE NOISE PROBLEM. ******************* FOR THOSE WHO ARE INTERESTED----- I STARTED USING THE PROGRAM THAT CAME IN THE INSTRUCTION BOOK WITH THE MODEM. AFTER FINDING OUT ABOUT DOWNLOADING, I DECIDED TO CHANGE IT FOR DOWNLOADING-IT TOOK ABOUT SIX MONTHS OF TRIAL AND ERROR (LITTLE THINGS I DIDN'T KNOW ABOUT) TO GET IT TO WORK. I WOULD LIKE TO THANK THOSE WHO DIRECTLY AND INDIRECTLY HELPED IT GET WRITTEN IN THE FIRST PLACE (THAT I KNOW ABOUT). JOE BROWN NEIL HARRIS JEFF HAND JIM BUTTERFIELD IF I LEFT OUT ANYBODY PLEASE FORGIVE MY LACK OF KNOWLEDGE. THANK YOU TERRY IMLER [73465,1635] END OF TEXT 5 REM REMOVE THESE REMS BEFORE RUNNING 10 REM INSTRUCTIONS:THIS PROGRAM WILL UPLOAD AND DOWNLOAD. 20 REM PROCEDURE:1. YOU WILL NEED A 16K EXPANDER IN THE VIC20 25 REM BECAUSE YOU NEED MEMORY TO HOLD THIS PROGRAM PLUS MEMORY 30 REM TO HOLD THE PROGRAM OR DATA THAT YOU WANT TO UPLOAD. 33 REM IF YOU HAVE AN 8K EXPANDER THEN CHANGE LINE 110 FROM 34 REM Z1%(7000)TO Z1%(3000).ALSO CHANGE LINES 700 AND 670 FROM 6999 TO 2999 35 REM 2. THE PROGRAM WILL ASK YOU IF YOU WANT TO UPLOAD FROM 40 REM THE KEYBOARD , A PROGRAM, OR DONE.(YOU CAN CONTINUE TO 43 REM STORE DATA FROM KEYBOARD AND FROM TAPE UNTIL YOU ARE DONE OR MEMORY IS FULL) 45 REM IF YOU CHOOSE FROM KEYBOARD,THEN EVERYTHING THAT YOU TYPE 50 REM IN WILL BE PUT IN MEMORY.WHEN YOU ARE DONE TYPING, JUST 55 REM PUSH FUNCTION F1 TO END THE KEYBOARD ENTERING OF DATA 57 REM THE DATA WILL BE UPLOADED IN THE SAME ORDER IT WAS LOADED INTO THE VIC20 60 REM THE VIC20 WILL THEN GO TO NUMBER 4 65 REM 3. TO UPLOAD A PROGRAM: A. LOAD THE PROGRAM THAT YOU WANT 70 REM (TO UPLOAD) INTO THE VIC20. B.INSERT A BLANK TAPE AN POSITION THE 75 REM TAPE TO THE BEGINNING. C. TYPE THE FOLLOWING 'OPEN1,1,1,"CMD":CMD1:LIST' 80 REM D.WHEN THE FLASHING CURSOR APPEARS,TYPE IN 'PRINT#1:CLOSE1' 83 REM YOU COULD TYPE 'LIST-100' OR 'LIST20-320' ETC. INSTEAD OF JUST LIST IF YOU 84 REM ONLY WANT TO UPLOAD A PORTION. E. REWIND THIS TAPE (WHICH WILL NOW BE REFERRED 85 REM TO AS TAPE #1. F.LOAD THIS PROGRAM (CALLED UPLOAD)FROM A 2ND TAPE,REINSERT THE 90 REM 1ST TAPE(THAT YOU REWOUND AND HAS THE PROGRAM YOU WANT TO U OAD)AND TYPE RUN 92 REM F. THE PROGRAM YOU WANT TO UPLOAD WILL THEN BE ENTERED AS DATA INTO VIC20 93 REM 4. TO UPLOAD,PUSH FUNCTION F2.EVERYTHING IN MEMORY WILL 94 REM BE UPLOADED UP TO A CARRIAGE RETURN. WHENEVER YOU PUSH F2 95 REM AGAIN, IT WILL UPLOAD THE NEXT LINE IN MEMORY UP TO 96 REM A CARRIAGE RETURN.WHEN IT REACHES THE END OF ANY SECTION OF DATA (IE,EVERY 97 REM PROGRAM IS A SECTION, AND EACH TIME YOU CHOOSE TO ENTER FROM KEYBOARD IS 98 REM A SECTION), IT WILL P NT "END OF PROGRAM". YOU CAN CONTINUE TO ADD SECTIONS 99 REM FROM THE KEYBOARD AND FROM THE TAPE UNTIL YOU'RE DONE OR MEMORY IS FULL 100 REM THESE ARE THE INSTRUCTIONS. THE PROGRAM IS 'UPLOD4.VKY' Here are the syntax rules for creating a Text SEQuential PETASCII Autolog File with any Editor that will write SEQuential PETASCII (CBM ASCII) Files that can be input to the program in this Data Library on CBMART named: VTXED4.IMG which will create a VIDTEX4.2 AUTOLOG file acceptable when using the META-J command in VIDTEX4.2. By creating your VIDTEX4.2 Autolog files with a Text Editor and saving them, you can always recall these Text Autolog files into your Word Processor and edit them, re-save them (even with a different name for different actions you want to take on CompuServe), and simply run the VTXED4.IMG to create a new VIDTEX4.2 Autolog file callable with the META-J Command. Syntax Rules: ::::::::::::: 1) Prompts and Responses MUST be in pairs. 2) First character of a Prompt line MUST be the letter p (lower/case) 3) First character of a Response line MUST be the letter r (lower/case) 4) A dollar sign ($) represents an ESCAPE 5) ONE up-arrow (^) represents the CONTROL Key (CTRL Key) 6) ONE left-arrow (_) represents the META Key (COMMODORE Key) 7) A prompt line that is to contain nothing (like the Initial prompt to logon to CompuServe) should be: p 8) The last Pair of prompts and responses for the Text Autolog file MUST be: p r ******************************************************************************* Here is an example of a Text Autolog File for VIDTEX4.2 that I created with the TXEDIT.IMG file here in LIBrary 1 (LIB 1) on CBMART. NOTE: When saving the Text file if you are using the TXEDIT.IMG program, answer "no" to the question -- "do you want an ASCII translation." The Text SEQuential Autolog File for input to the VTXED4.IMG file must in PETASCII (or CBM ASCII). This Text Autolog File will automatically set your 1670 modem to be set to 1200 Baud (after you have corrected the BASIC part of VIDTEX4.2 to be set for an RS232 Type Modem (line 9 with a poke value of 1 for RS232 -- see the file vx1670.hlp and vxalog.hlp in CBMART's Data Library 1), auto- dial your CompuServe number, log you on, open your "capture buffer" and end up with you on the CBMART Forum with a g cbmart. ******************************************************************************* Text Autolog Sample: :::::::::::::::::::: p (initial prompt) r_q20^m^m (set 1670 Modem to 1200 Baud) p r_&ATDT 2417023 (pause and dial up CompuServe number) pconnect r_%^c$ (pause and send CompuServe a CTRL-C) pid: r_1$ (assumes your PPN or ID# is defined as Function Key 1) pword: r_2$ (assumes your Password is defined as Function Key 2) p r_o$ (activates META-O command to Open your Capture Buffer) p! (initial CompuServe prompt if you are set up for this) rg cbmart (go cbmart forum) p (final prompt) r (final response) ******************************************************************************* This program was written in BASIC so that Users could modify it to their own specifications. I would appreciate comments and would be interested to incorporate your modifications in this version. I hope to hear from some of you and hope that this will make it easier to create and change your VIDTEX4.2 Autolog Files. After you have created a VIDTEX4.2 Text Autolog file, run VTXED4.IMG and try it with the VIDTEX4.2 META-J command; if there are problems then just edit your Text Autolog file, run VTXED4.IMG again and use META-J again. It will work because I have used this procedure often. Again thanks to my friend for sharing this program and working with me on it. Enjoy your VIDTEX4.2 and the CBMART Forum! Sincerely, Sysop/Betty Knight Date: 12/25/88 Special Note for "EasyScript" editor users: -- #: 17246 S1/Help/Data Lib Tools 19-Dec-88 00:26:08 Sb: #Vixed4.img Fm: John Little 72606,1636 To: SYSOP/Betty Knight (X) Happy Holidays to you and the other SYSOP's. I've been meaning to thank you and your friend for VTXED4.IMG It works perfect. I did make one change to it. I use EasyScript and it won't let you use the left arrow key so I use the english pound key and added a line to VTXED4.IMG that changes that to the left arrow. Happy Holidays John Little #: 18054 S1/Help/Data Lib Tools 07-Feb-89 17:35:02 Sb: Vidtex Autolog Fm: Michael Finckbone 73267,1177 To: Sysop/Betty Knight 76703,4037 (X) Betty: I enjoyed your files for Vidtex Auto Log creation. In regards to message # 17246 that you appended to VTXED4.DOC, pressing CTRL 7 in EasyScript produces the Left Arrow needed for the editor I found this while thumbing through th RUN Magazine Special Edition #2 Here are the syntax rules for creating a Text Autolog File with an Editor that can be input to program VTXEDC which will create a VIDTEX AUTOLOG file acceptable when using META-J and VIDTEX. 1) Prompts and Responses MUST be in pairs. 2) First character of a Prompt line MUST be the letter P 3) First character of a Response line MUST be the letter R 4) A dollar sign ($) represents an ESCAPE 5) To send a dollar sign character and a Carriage Return (at the end of a Response), use R$^M$ 6) ONE up-arrow (^) represents the CTRL Key. 7) ONE left-arrow (_) represents the META Key. 8) A Prompt line that is to contain nothing (like the Initial Prompt to logon to CompuServe) should be: P 9) The last Pair of Prompts and Responses for the Text Autolog MUST be: P R$ **************************************** Here is an example of a Text Autolog File created with TXEDIT. NOTE: When saving the file in TXEDIT, answer "NO" to the question "do you want an ASCII translation". **************************** ********** P R^C$ PID: R70007,1052 PWORD: R_4$ (Assumes Password in F-4) P R_O$ (META-O Opens Buffer) P! RG CBM-963 P (Final Prompt) R$ (Final Response) **************************************** This program was written in BASIC so that Users can modify it to their own specifications. I would appreciate comments and would be interested to incorporate your modifications in this version. I hope to hear from you and hope that this will make it asier to create your VIDTEX Autolog files. With this program you can create an Autolog and try it with META-J; if there are problems then just edit your text Autolog and run VTXEDC again. Again thanks to my friend for sharing this program. Enjoy. Betty A. Knight 73615,1156 CompuServe VIDTEX Error Free File Transfers You can transfer files directly between your system and CompuServe using "B" Protocol transfer. "B" Protocol ensures the accuracy of the transmitted file. Any errors are detected and corrected. Thus your important files are protected against possible damage from telephone line noise and other types of interference. How To Use "B" Protocol Transfer -------------------------------------- The procedure to perform a file transfer on CompuServe is described below. A few terms must first be defined in order to explain file transfers: DOWNLOAD means to transfer a file from CompuServe to your computer. UPLOAD means to transfer a file from your computer to CompuServe. HOST refers to CompuServe's computers. REMOTE refers to your computer. Three types of file tranfers may be performed: TEXT MACHINE SPECIFIC BINARY For both an upload and a download, the CompuServe file extension determines the type of transfer performed. The valid extensions and transfer types are: .TXT Text transfer .IMG Machine specific transfer .BIN Binary transfer If any other or no extension is used, a TEXT transfer is performed. A TEXT transfer is used to transfer ASCII text files such as untokenized BASIC programs and text files. When uploading a text file, VIDTEX translates from the remote computer's character representation to standard ASCII. This usually includes adding line feeds to carriage returns. When a text file is downloaded, VIDTEX translates the text from standard ASCII to the microcomputer's character representation. A MACHINE SPECIFIC transfer is used to transfer machine dependent files. This method is preferred over binary transfer since it transfers files specific to the Commodore 64. During a machine specific transfer, VIDTEX inserts all of the information it needs to recreate the file exactly as it originally existed. If an attempt is made to download a machine specific file to a microcomputer which is of a different type from the microcomputer from which the file was uploaded, VIDTEX will issue a warning message. Machine specific transfers can be used to transfer files that have information kept outside of the file (usually in the disk directory) that is essential to the file. This type of transfer supports Commodore program (PGM) and sequential (SEQ) files. A BINARY transfer is used to transfer eight bit files such as tokenized BASIC programs and machine language programs. This can also be used to transfer most microcomputer's BASIC data files. VIDTEX does not alter any data during a binary file transfer. Machine specific information is not included in a binary transfer. One way to initiate a file transfer is to enter at the CompuServe Programming Area (OK) prompt: R FILTRN CompuServe then responds: CompuServe File Transfer Program Your machine then is interrogated to see if you are running a version of VIDTEX which supports file transfers. If you are not running a VIDTEX program or if your version of VIDTEX does not support file transfers, an error message is printed and you are returned to the 'OK' prompt. If you are running a version of VIDTEX which supports file transfer, you are asked for the direction of the transfer: Select direction- D if to your computer U if to CompuServe : Enter a U to upload or D to download. You then are prompted: Enter the CompuServe file name: Enter an appropriate file name and extension. Remember that the file extension determines the type of transfer performed. For a download this is the name of the existing file to be transfered to your microcomputer. For an upload this is the name of the file to be created. You then are prompted: Enter a file name for your computer: Enter the file specification as required by your operating system. You can specify any file following the naming rules of your system. This might include a drive designation, a file name extension, punctuation, or a password. When using machine specific transfer, the file type is handled automatically by VIDTEX. However, when using binary or text transfer, the default Commodore file type is sequential (SEQ). To specify a program file (PGM), append ",p" after the normal file name. For example, the file "game" would be downloaded as a sequential file, but "game,p" would be downloaded as a program file. Since the format for file names is different for every microcomputer, no syntax checking is performed on the remote file name. The remote file name does not affect the type of transfer performed. VIDTEX will not overwrite an existing file on a download; you must first delete the file yourself. The file transfer then begins. As the transfer proceeds, a series of digits are displayed on your screen. Plus signs (+) appear between the digits. When the transfer is completed, the message: *** File Transfer Completed! *** appears and you are returned to the 'OK' prompt. To abort a file transfer, hold META A until the next digit appears on the screen. SIG File Transfer -------------------------------------- The DOW command is used to download a file from a Special Interest Group (SIG) database. To initiate the download of a file, "file.img" from user number [73000,1] for instance, enter at the SIG/Access prompt: dow file.img[73000,1] If you are running a program like VIDTEX that supports "B" Protocol file transfer, CompuServe then responds: I need a file name for your computer: You then enter the name that the file is to be downloaded to. Remember that when using text (.TXT) or binary (.BIN) files, you can force the file type to be program by adding a ",p" after the regular name for your computer. The file will be downloaded directly to your disk. While downloading digits and plus signs will appear on your screen to indicate the progress of the download. When the file is created on your disk, VIDTEX will display the name of the file being downloaded on your screen. After the download is complete, the following prompt will appear: SIG/Access: If you attempt to download a machine specific file (.IMG) that does not contain the proper machine identification information, VIDTEX will issue the following: This file may not be compatible with your computer. Do you want to receive it? To continue the download type "Y" for Yes or to stop type "N" for No. If you type "Y" then VIDTEX will download the file as a sequential (SEQ) file unless the file name for your computer contains ",p" to force the file type to be program. Services Using "B" Protocol Transfer -------------------------------------- "B" Protocol transfer also is used in many other CompuServe services that require the accurate transfer of data. These include: - MicroQuote (TM) is a series of programs for retrieving and storing current and historical stock data. Over 40,000 issues are represented in the historical database which contains quotes back to January 1, 1974. The MicroQuote program, MQDATA, automatically stores stock information into a file which you can download using "B" Protocol. - SOFTEX (TM) is an on-line software shopping service. You can purchase reasonably priced programs and download them directly to your computer for immediate use. "B" protocol ensures the reliability of your purchase. - ACCESS (TM) is a database program used for facilitating the exchange of customer supplied software. - QTRAN (TM) is a program that will take a VisiCalc (R) file in DIF format and convert it into a batch input file for QUBIT (TM). QTRAN is available to commercial CompuServe customers only. Use of "B" Protocol transfer in these services is automated; you do not need to issue any special commands. g>6Mpic!2v 8 ? This program is designed to allow you view a large number of sequential files in rapid succession. It is particularly useful if you are trying to scratch unwanted files but don't recall what the files contain. It's operation is simple. When the program is first run, it will ask you which drive you will be looking at. The default has been set to Drive 0, but by merely pressing "1" you will set Drive 1 as the source drive. The program will not ask you which drive you are using again, it will assume you will continue using the same drive for all of your searches. =============================================================================== The program will then ask you for the file name. Enter the name of the file and press return. The contents of the file will begin to appear on your screen shortly thereafter. In order to pause, press the space bar and the output will pause until you press the space bar again. When you are ready to go onto another file, press the "@" twice. The first time you will cause the output to pause, the second time you will cause the file to be closed and another prompt will ask you which file you wish to ew. You will not have set the drive number again. Should you wish to exit the program, press the return without entering a file name when requested to do so. By the way, this will not exit the program if you are using a VIC or 64 as those machines won't 'crash' out of the program if they receive a null on an input. The balance of the programs features are self-explanatory. I hope you find the program useful. If you are running a VIC or 64 and make the necessary revisions so the program operates properly send me the revised copy so I can share it with others. This file will describe how to modify Vidtex 4.0C to work with the MSD CIE interface. First, a little background on the CIE. As you may know, the MSD drives can load and save files over the IEEE interface at least twice as fast as is possible with the serial interface. This is because data is transmitted eight bits at a time instead of one at a time. Vidtex loads in 20 seconds, as opposed to 45 with the 1541. The CIE interface works by replacing KERNAL vectors located at $031A - $033A with memory addresses of subroutines that are downloaded into high memory. With my CIE this is accomplished by SYS57278, but this may be different in later versions (in which case you're on your own). The code downloads to $9C00, which is ok if you work only with Basic, but not at all compatible with most commercial software, including Vidtex. MSD must have realized the problem, as they supplied relocator programs and, later, a "Rev 2 Patch" (which I have never been able to get to work with ANYTHING!). These relocate the code to various RAM areas, all of which are overwritten by Vidtex. The only solution, then, is to modify Vidtex that it will not disturb an area of memory large enough to squeeze in the CIE code - about 1k. The other problem is that the CIE only intercepts KERNAL calls that use the vectors mentioned above. This means that TALK, LISTEN, ACPTR, CIOUT, etc. must be replaced with CHKIN, CHKOUT, CHRIN, CHROUT, etc. OK, enough talk. Let's get down to specifics. Here goes: 1) Download or copy the following files to disk: VIDTEX 4.0C, RLCCIE, and VXCMOD. 2) Activate the CIE by entering SYS57278. 3 Load RLCCIE. It is set up for device 8 to be the only IEEE device. If you want to change this, modify lines 200 & 210 to suit your needs. After you RUN it (this takes about 25 seconds), the CIE code will be relocated to $C800 - $CBFF. Unless you want to go through this every time you load Vidtex, I highly recommend you save the relocated code to disk with a m.l. monitor (located in BASIC workspace). That way you can LOAD it ,8,1, and it will remain there until you turn off the computer or load something e e over it. You can re-activate it from BASIC with SYS51257. Or you could do as I did and write it to an EPROM to replace the one in the CIE. 4) Load VXCMOD,8,1 5) Enter "NEW" 6) Load VIDTEX 4.0C, but DON'T RUN IT! 7) Enter "SYS49152". Don't blink, or you'll think nothing happened. This is a very short m.l. program that modifies Vidtex. 8) Thats it! Save the modified program before running it. One final note: You might notice that this program modifies Vidtex to protect $C800 $CDFF, which is 1.5K, and the CIE code is only 1K. This is to leave space for further expansion and to make the code compatible with a future wedge for the CIE. It will also work with the code at $CA00, as did Vidtex 4.0B modified with Deepak's SUPERZAP and ZBIEEE. Please address all comments, questions, suggestions, etc. to: Andre LeClaire 70356,1445 ********************************** * WD 1770 Floppy Disk Controller * ********************************** * automatic track seek with verify * soft-sector format compatibility * read or write with: single or multiple records automatic sector search entire track read or write * programmable: track to track stepping time head settling time head engage time three-phase or step-plus-direction motor control dma or program transfers Communicating with the 1770 is accomplished by accessing six registers. Address bits MODE A1 A0 READ WRITE ------------------------------------------ 0 0 Status reg. Command reg. 0 1 Track reg. Track reg. 1 0 Sector reg. Sector reg. 1 1 Data reg. Data reg. Where A0 and A1 are pins three and four, respectively. In the Commodore 1571 the WD1770 is located at addresses $2000 to $2003. The command register recognizes eleven commands: Command command word bits 7 6 5 4 3 2 1 0 ------- --------------- 1. Restore 0 0 0 0 h v x y 2. Seek 0 0 0 1 h v x y 3. Step 0 0 1 u h v x y 4. Step in 0 1 0 u h v x y 5. Step out 0 1 1 u h v x y 6. Read sector 1 0 0 m h e 0 0 7. Write sector 1 0 1 m h e p a 8. Read address 1 1 0 0 h e 0 0 9. Read track 1 1 1 0 h e 0 0 10. Write track 1 1 1 1 h e p 0 11. Force interrupt 1 1 0 1 i j k 1 with the special bits defined as follows: h - 0= motor on / 1= motor off v - 0= verify track / 1= don't verify x/y - Step rate 1770 1771 1772 0 0 6ms (166steps/sec) 6ms ? 0 1 12ms (88) 6ms ? 1 0 20ms (50) 8ms ? 1 1 30ms (33) 10ms ? u - 0= don't / 1= do set track reg to track in sector header m - 0= read one sector / 1= read several a - 0= set data mark for 'sector valid' 1= set data mark for 'sector erased' e - 0= no head settling time 1= 30ms head settling time p - 0= precompensation on / 1= precompensation off i - j - k - index hole interrupt enable l - immediate unconditional interrupt command ends without interrupt if i-j = 0 STATUS REGISTER Bit 0. Busy flag - a command is being executed 1. Data request/index - signals that data can read/write from DATA reg 2. Lost data/track 00 - for commands 1 - 5 indicates head on track one for others, indicates that data reg was lost 3. CRC error - header or data block checksum incorrect 4. Record not found - Specified track or sector was not found 5. Spinup/record type - for commands 1 - 5 indicates six rotations for cmds 6 - 11 bit holds 'data mark' 6. Write protect - When writing indicates that wrt prot is on 7. Motor on - motor staus 0= off / 1= on WD1770 Pin Layout * Pin Name Function --- ---- -------- 1 CS Chip select (low) 2 R/W 0= write / 1= read registers 3/4 A0/1 Register address lines when cs=0 5-12 D0-7 Data bus 13 MR Master reset low 14 GND ground connection 15 Vcc +5 Volts 16 STEP Output for step pulses to the head motor 17 DIRC Step direction 18 CLK Input for 8Mhz clock 19 RD Read data from disk (also contains clock) 20 MO Motor on switch 21 WG Write gate =1 if disk is being written to 22 WD Write data pulses (along with clock) to disk 23 TR00 Track 0 input 0= head on track 0 / 1= not on 0 24 IP Index pulse 25 WPRT Write protect 0= write prtoect / 1= not protect 26 DDEN Double density if =0 / 1= single density * 27 DRQ Data request 1= data register is ready 28 INTRQ Interrupt request 1= end command * Note that in the Commodore 1571, pins 16,17,20,23,27, and 28 are unconnected * pin 26 is held low (double density) * If you own a Commodore 1581 and find that it contains a WD1770 you should * see you Commodore authorized service center about replacing it with * a WD1772 - as far as I know, Commodore is still replacing them even out * of warranty as of April 1988 ***************************************************************** This information is the compilation of several sources, including direct experimentation, and is provided without any guarantees of accuracy or any assumption of liability on my part. GTK ***************************************************************** Commodore 1571 and 1581 are trademarks or registered trademarks of Commodore International Ltd. WD1770, 1771, and 1772 are trademarks of Western Digital Corp. 3218 Redhill Avenue Newport Beach, CA 92663 (714) 557-3550 TWX: (910) 595-1139 SIMPLE WILLFORM, Version 1.25, COPYRIGHT (C),1989, by OLD LAWYERS TRICKS ,P.O. Box 230975, Anchorage, Alaska, 99523-0975, (Compuserve User I.D. 76545,2427; GEnie User # XTH17619). This is a Plain Text Shareware legal form. It has been written by attorneys and is intended to work with any personal computer. Just load it into your word processor and follow the instructions below. If you use it to create your own will then you should send $5.00 to the address above. (It should save you at least $50.00 to $100.00.) If you use it to create a multiple use law office form then you should send us $20.00. Feel free to duplicate the form and distribute it wherever you want as long as this announcement accompanies it. THIS FORM IS NOT INTENDED AS A SUBSTITUTE FOR CONSULTING WITH AN ATTORNEY! THE WAY TO SAVE MONEY ON LAWYERS FEES IS NOT TO AVOID THEM BUT TO SEE THEM AT THE RIGHT TIME, BEFORE THE DAMAGE IS ALREADY DONE, AND ALSO TO DO AS MUCH OF THE WORK AS YOU CAN BY YOURSELF. For our advice on how to select and use lawyers,and our catalog of additional Shareware legal forms, send $2.00 to the address above. It is important to be aware of how to use lawyers most efficiently. We have not included all of that information here because it is bulky and we want to save computer file space to keep on line costs down. Specifically as to your will, however, we strongly advise that you take your final will draft to a local lawyer for a short consultation, to be sure it meets all the requirements of your local jurisdiction and your own special needs. Such a consultation should be cheap (many attorneys offer special reduced fees for first consultations -- be sure to ask) and will be well worth the cost. This will is designed to be valid in all 50 states, but only a consultation with a local attorney will guarantee that it is. (Be especially careful in Louisiana, which has some pretty weird laws.) WHY A SIMPLE WILL? The primary reasons for a simple will are to make sure that your estate goes to who you want it go to and that it doesn't get complicated in probate, which could result in substantial portions of it going into the pockets of people other than your intended heirs. If you are a rich recluse who wants to leave everything to newly created foundations named after your pets (or indeed anyone with an estate worth over $400,000), you should forget about a simple will and immediately go see an attorney who is an expert in estate planning. A simple will is intended to either avoid probate altogether or at least keep your estate easy to administer, to make sure that it goes where you want it to go with a minimum of expense. An important part of the process is for you yourself to keep your desires simple. As a general rule the more complicated your desires are the more complicated will be the will and the greater the probability of expensive complications in probate. Thus the typical simple will leaves everything to your spouse, if you have one, and to your children (and their children) thereafter, or to one or two individual heirs if you have neither a spouse nor children. Husbands and wives should each do an individual will. The most extensive and complicated provisions of our will form concern the granting of discretion to the fiduciaries of the estate (also called personal representatives, administrators, executors, and/or guardians), to make sure they can act freely to settle the affairs of the estate or otherwise carry out the intent of the will with the minimum of probate formalities. Such formalities can be extensive and vary considerably from state to state. The Simple Will form should be self explanatory. The blank lines are to fill in pertinent information. The information in capital letters in parentheses, (LIKE THIS), is for information only and should be stricken out before printing. Also strike out those sections of the will which don't apply and renumber accordingly. We have put in a character return at the end of each line for telecommunication purposes. Sorry about that, but just take them out and you should be able to edit the form however you want on your own Word Processor. Let us know if you have any problems so we can fix them for later versions. Be sure to make a back up copy of the whole file before editing, to go back to in case you make any mistakes and to then give to your friends after you are done. ********************************************************** ********************************************************** (WILL FORM STARTS HERE / THE HEADINGS ARE USUALLY CENTERED / WILLS ARE TRADITIONALLY DONE ON LEGAL SIZED PAPER / 8 1/2 " X 13" / BUT ANY SIZE WILL DO) Last Will and Testament of ______________________ ( PUT IN YOUR FULL NAME, INCLUDING MIDDLE, UNLESS YOU TRULY HATE IT) I, _____________________, now domiciled at (RESIDENCE STREET ADDRESS / STATE / ZIP CODE) ___________________________,presently at the age of ___________ years( DON'T LIE / IF YOU TRULY REFUSE TO ADMIT YOUR AGE THEN SIMPLY ELIMINATE THIS CLAUSE ALTOGETHER, BUT IT IS BETTER TO LEAVE IT IN), do make, publish and delare this to be my Will, and I hereby revoke any and all Wills and Codicils previously made by me. ARTICLE I. HEIRS AND BENEFICIARIES I declare at the date of this Will that I am married to ______________, that I have ____ children, namely, ________________________________________, born ____________, ________________________________________, born ____________, ______________________________________, born ____________ and _________________________, born __________________ and I have no deceased child or children with descendants now living. (IF YOU DO THEN LIST THEM ALSO.) ARTICLE II. FIDUCIARIES (NORMALLY YOU WILL WANT TO NAME YOUR PRIMARY BENEFICIARY AS YOUR PRIMARY FIDUCIARY ALSO, AND SO ON, UNLESS THERE IS A VERY GOOD REASON NOT TO DO SO. YOU ARE GIVING YOUR FIDUCIARIES TREMENDOUS POWER, SO BE SURE YOU TRUST THEM ABSOLUTELY. IF YOU DON'T TRUST THEM DON'T DO A SIMPLE WILL - GO SEE A LAWYER INSTEAD! ALSO IT IS A GOOD IDEA IF POSSIBLE TO HAVE YOUR HEIRS, FIDUCIARIES AND GUARDIANS MATCH UP AS MUCH AS POSSIBLE. BE SURE TO HAVE AT LEAST ONE ALTERNATE FOR EACH FIDUCIARY NAMED.) I direct that no fiduciary serving hereunder shall be required to give bond or security in any jurisdiction. I appoint my (RELATIONSHIP / I.E. WIFE)_______________, (NAME) ____________________ as personal representative of this Will. If she/he shall fail to qualify or cease to serve as personal representative, I appoint my ___________________, _____________________, as my personal representative. If she/he shall fail to qualify or cease to serve as personal representative, I appoint my __________________, _____________________________ as my personal representative. Throughout this Will, unless the context clearly requires otherwise, "fiduciary" and "personal representative" shall refer to all personal representatives at any time serving hereunder. ARTICLE III. DEBTS AND ADMINISTRATIVE EXPENSES I direct my personal representative to pay my debts and funeral expenses, the expenses of my last illness, and the expenses of administering my estate, provided, however, that my personal representative, in his or her discretion, may elect not to pay any debt or expense secured by mortgage, deed of trust, pledge, lien or other encumbrance on property subject to such mortgage, deed of trust, pledge, lien or other encumbrance, in which event the recipient thereof shall assume all obligations of my personal representative and my estate in respect thereto. ARTICLE IV. TANGIBLE PERSONAL PROPERTY I give the items of tangible personal property, other than money, evidences of indebtedness, documents of title, securities, property used in trade or business and property not otherwise disposed of by this Will, to the persons designated in any written statement or list in my handwriting or signed by me, in existence at the time of my death. In the event two or more such lists exist at the time of my death, the written statement or list dated closer to the date of my death shall control. (IF ALLOWABLE IN YOUR STATE (ASK A LOCAL ATTORNEY) WE STRONGLY RECOMMEND THIS PARAGRAPH RATHER THAN INCLUDING A COMPLETE LIST OF BEQUESTS IN YOUR WILL. REMEMBER THAT THE WILL SHOULD BE WRITTEN WITH A VIEW TOWARDS WHAT YOU WILL WANT DONE IN 50 PLUS YEARS; IN ALL LIKELIHOOD YOU WILL NOT CHANGE IT,ALTHOUGH YOU SHOULD AT LEAST REVIEW IT FROM TIME TO TIME. PUTTING SPECIFIC BEQUESTS INTO THE WILL ITSELF WILL ONLY CONFUSE THINGS UNLESS YOU DIE SOON, AND BENEFIT NO ONE BUT THE LAWYERS WHO GET TO REWRITE THE WILL TIME AFTER TIME. AT THE SAME TIME, HOWEVER, YOU SHOULD ACTUALLY SIT DOWN AND WRITE OUT THE LIST OF BEQUESTS, PUTTING IT WITH THE ORIGINAL WILL, AND REVIEW THE LIST AND MAKE DESIRED REVISIONS ON A REGULAR BASIS.) I give all of my tangible personal property, other than items disposed of or excluded from disposition under the provisions of the first paragraph of this Article, and all policies and proceeds of insurance covering such property, to my spouse _______________,or, if my spouse predeceases me, to my children/child, in equal shares, and to their descendants by right of representation, consistent with Article V below. (IF NO SPOUSE OR CHILDREN THEN TO OTHER NAMED INDIVIDUAL HEIR(S), INCLUDING PERCENTAGE SHARES IF DESIRED AND NOT TOO COMPLICATED) If my children (CHILD / HEIRS) shall not survive me, I give such property to my ____________________,__________________________(ALTERNATE HEIR(S)) Expenses of delivering such property to my beneficiaries may, in the discretion of my personal representative, be paid by my estate. (WARNING!! / DO NOT TRY TO DISINHERIT YOUR SPOUSE OR CHILDREN WITHOUT SPECIFIC ADVICE FROM A LOCAL ATORNEY / THE LAWS GOVERNING DISINHERITANCE VARY FROM STATE TO STATE) ARTICLE V. RESIDUARY ESTATE (THE PROVISIONS OF THIS ARTICLE SHOULD BE THE SAME AS IN ARTICLE IV IMMEDIATELY ABOVE / THAT IS TO SAY THE HEIRS SHOULD BE THE SAME) All the rest, residue and remainder of my estate hereinafter referred to as my "residuary estate" I give to my spouse, ____________. If my spouse does not survive me I give my residuary estate to my child/children whether born or adopted, share and share alike, with rights of representation. If any child of mine predeceases me without descendants, I give my deceased child's share to my remaining residuary beneficiaries in proportion to their respective interests in my residuary estate. ARTICLE VI, GUARDIAN OF MINOR CHILDREN. (AGAIN YOU ARE GIVING TREMENDOUS POWERS TO THE GUARDIANS OF YOUR MINOR CHILDREN SO BE CAREFUL / SEE ARTICLE II ABOVE / CO-GUARDIANS (I.E. GRANDPARENTS, SPOUSES) ARE OK (BUT WHAT IF THEY GET DIVORCED?) / IT IS FAIRLY COMMON TO HAVE SEPARATE GUARDIANS AND PERSONAL REPRESENTATIVES, WHERE FOR EXAMPLE ONE FAMILY MEMBER IS GOOD WITH KIDS AND ANOTHER WITH MONEY) I appoint as guardian of the person and property of my minor child/children, and I give and place the custody of my minor child/children, whether now living or hereafter born, during their respective minorities to my spouse, (NAME) ______________________, to serve without bond, and if my spouse does not survive me and/or if (s)he does not qualify or for any reason ceases to serve as guardian, I appoint my (RELATIONSHIP)_______, (NAME(S)) ________________________, as guardian aforesaid. If he/she does not qualify or for any reason ceases to serve as guardian, I appoint my __________________, ________________________, as guardian aforesaid. ARTICLE VII. COMMON DISASTERS (THIS PROVISION IS OPTIONAL BUT GENERALLY A GOOD IDEA.) in the event that my spouse (NAME)______ , or any other heir hereunder, should die with me in a common disaster or accident, or within thirty (30) days after my death, I direct that my spouse or such heir shall be conclusively deemed not to have survived me. ARTICLE VIII. TAXES I direct my personal representaive to pay out of my residuary estate, without apportionment against any beneificaries or other persons, all estate, inheritance and succession taxes, including any interest and penalties payable by reason of my death in respect of any property includable in my gross estate for the purposes of any such tax. I authorize my personal representative to determine whether and what deductions shall be taken for federal estate or income tax purposes and to determine the date that shall be used for the valuation of property in my gross estate for federal estate tax purposes. The exercise of such powers shall not be questioned by anyone, and no person whose interest in my estate is diminished by the exercise of such powers shall receive any reimbursement for such diminuation. ARTICLE IX. POWERS OF PERSONAL REPRESENTATIVE (THIS ARTICLE IS LONG / IT IS INTENDED TO GRANT THE MAXIMUM POWER AND DISCRETION TO THE FIDUCIARIES OF THE ESTATE / WHILE IT CAN BE CHANGED, LIMITED OR ELIMINATED IT IS NOT ADVISABLE TO DO SO / IF YOU DON'T TRUST YOUR FIDUCIARIES THEN YOU PROBABLY SHOULD NOT BE DOING A SIMPLE WILL AND YOU DEFINITELY NEED TO CONSULT WITH AN ATTORNEY ABOUT PROBLEMS WHICH COULD ARISE) I authorize my personal representative to administor my estate without the intervention of any court. In addition to, and without limitation upon, any other powers granted by this Will or by law, in the administration of my estate, my fiduciaries shall have the following powers, exercisable without court approval, upon such terms and conditions as my fiduciaries shall deem advisable: To retain any property owned by me, including any business or interest therein; to continue and conduct any business or enterprise in which I may be engaged at the time of my death; to sell or exchange any property at public or private sale, for cash or credit, with or without security; to invest and reinvest in shares of common trust funds, whether or not maintained by any corporate fiduciary serving hereunder; to mortgage, pledge, or lease any property or grant options with respect to it, for any period of time, whether or not extending beyond the administration of my estate or any funds held hereunder; to demolish, abandon, or otherwise dispose of any property; to manage, insure, repair, improve, develop, subdivide, partition, and alter any property; to borrow money for any purpose in connection with the administration of my estate; to register and hold securities in bearer form; to incorporate any business or property and thereafter to hold a majority or minority interest in the corporation; to transfer any business or property to a limited or general partnership; to vote stock or securities, in person or by proxy; to continue, renew, extend, or modify any note, bond, or other indebtedness, or mortgage, and to enforce payment of such indebtedness or mortgage by foreclosure or othewise; to employ legal counsel, accountants, brokers, custodians, managers, and other agents and employees, and to pay them reasonable compensation out of any fund held hereunder to which such compensation is attributable; to allocate receipts and disbursements between income and principal in such manner as my fiduciaries shall deem equitable; to distribute any property in kind or partially in kind in such manner as my fiduciaries shall deem equitable; to qualify or appoint a third party as ancillary administrator if necessary or desireable, and to compensate such ancillary administrator; to pay to themselves, as fiduciaries, reasonable compensation for their services and their reasonable and necessary expenses; and in general, subject to their fiduciary duties, to exercise any additional powers that I might exercise if I were living. ARTICLE X. TERMS Any reference in this Will to "children" or "descendants" shall include adopted persons and persons born before and after the date of this Will. I, (NAME)________________, the testator (MAN) / testatrix (WOMAN)) herein, sign my name to this instrument on the ___ day of ___________, l98___, and being first sworn, declare to the undersigned authority that I sign it willingly; that I execute it as my free and voluntary act for the purposes expressed in it, and that I am l8 (OR WHATEVER IS THE AGE OF MAJORITY IN YOUR STATE) years of age and older, of sound mind, and under no constraint or undue influence. ___________________________________ (NAME OF PERSON WHOSE WILL THIS IS) (THE BLANKS BELOW CAN BE HANDWRITTEN IN AT THE TIME OF SIGNING THE WILL / SEE NOTES BELOW CONCERNING SIGNING THE WILL) We, (NAMES)________________________, _____________________, and _______________________, witnesses, sign our names to this instrument, and being first sworn, declare to the undersigned authority that the testator(rix) signs and executes this instrument as his/her Will and that (s)he signs it willingly and that each of us, in the presence and hearing of the testator(rix), signs this Will as witness to his/her signing and that to the best of our knowledge, the testator(rix) is of legal age, of sound mind, and under no constraint or undue influence. Witness:(SIGNATURE)______________________________ Residing at:(WITNESS ADDRESS)______________________________ ______________________________ ______________________________ Witness:______________________________ Residing at:______________________________ ______________________________ ______________________________ Witness:______________________________ Residing at:______________________________ ______________________________ ______________________________ STATE OF ________________) )ss COUNTY OF _______________) SUBSCRIBED AND SWORN to and acknowledged before me by (NAME)_________________, the testator(rix), and subscribed and sworn to before me by (NAMES}______________________, ________________________, and _____________________, witnesses, this ____ day of _____________________, l9____. (SIG)_________________________________ Notary Public in and for the State of ______ My Commission Expires: ________ ********************************************************* ******************* ********************************************************* ******************* THIS IS THE END OF THE WILL. Make it look neat on your word processor,save it on disk, and print it out. After doing so is the best time to show it to an attorney for advice as to any particular twists in your state which you should be aware of. SIGNING THE WILL. The will is no good unless it is signed and witnessed! It is set up to be signed in front of three witnesses and a Notary Public. Most states require only two witnesses but a notary makes it go through probate easier in many state and a few places require three witnesses. (You might move there some day). Use all four to be safe. The will should be signed by everyone at the same time. THE WITNESSES AND NOTARY CANNOT BE HEIRS OR OTHERWISE MENTIONED IN THE WILL. We recommend having the person whose will it is initial every page (you can set that up easily with footers if you have them on your word processor) and then sign with his or her full name where noted at the end. WHERE TO KEEP YOUR ORIGINAL WILL. Once the will is signed it should be kept in a safe place where your heirs can find it upon your death, hopefully after many many years. Most probate courts have a will register where you can file original wills. Giving the original to your primary heirs and fiduciaries is another approach, and they should definitely have at least a copy. DO NOT PUT YOUR WILL INTO A SAFETY DEPOSIT BOX ! Such boxes often cannot be opened until probate, which could defeat the whole purpose of keeping probate to a minimum. Use common sense as to where your heirs can find best find it after your death. "What Is GIF?" May 28, 1987 Introduction CompuServe has developed a new Graphics Interchange Format (GIF) designed to serve a wide variety of graphics needs both within the CompuServe product environment and as a universal standard by which graphics can be exchanged between any parties through a network. This document serves as a simple explanation of what GIF is and what it is capable of. What is GIF? GIF (pronounced "Jif") is a mechanism of storing high-quality color graphics images in a way that can be exchanged between users of differing hardware. For example it allows images created on an Atari ST to be displayed on a Commodore Amiga or IBM-PC and visa versa. The GIF format allows for very high resolution, full color images that can be used in any application that requires the display of graphics information. What Kind of Images can GIF be Used For? GIF images can be part of, but not limited to the following applications: - Full color associate photo board - Business charts and graphics - Merchandise catalogs - Technical documentation - Schematic diagrams for field service personnel - Color radar maps - Medical illustrations - Art gallery - Exchange of user-created images How Much Resolution Can an Image Have? In terms of pixels, or image dots, GIF is capable of defining images of over 16,000 by 16,000 individual dots. This compares with the average microcomputer screen of 320 by 200 pixels. Even laser printers are generally limited to about 2000 by 3000 pixels. GIF technology is adequate for graphics applications for years to come. How Many Colors Can a GIF Image Have? Any GIF image can have up to 256 simultaneous colors contained within it. Each individual color can be defined out of a possible set of 16 million colors, making photographic-quality images possible. Does This Mean an IBM-PC Cannot Display GIF Images with 256 Colors? All GIF images can be processed by all GIF software. The software Page 2 is designed to make the best use of a specific hardware's capabilities with regard to colors. A best match is made between a desired color in the image, and the possible colors the hardware can display. Generally, detail of an image will be lost, but it should still be recognizable. On the other side, any image originating from an IBM machine should display exactly on a more capable microcomputer. How Large are the Image Files in GIF? This will vary a great deal depending on the number of colors present, the size of the image and the amount of detail present. GIF uses a sophisticated compression method that reduces the file size to between 1/2 to 1/8 of the original file size of the image. This means that even complex images can be economically downloaded. An example is an Atari ST image file of 320 by 200 pixels and 16 colors which would require 32,000 bytes on the Atari might only require 8,000 bytes in GIF format, a space savings of 4 to 1. What Micros can Support GIF? Currently CompuServe has developed software for a number of microcomputers to display or create GIF format files. Additional hardware will be supported as time goes on. The GIF standard document will be made public and third party authors will be encouraged to create additional GIF software for other hardware. Machines supported currently include: - IBM-PC/MS-DOS family with CGA or EGA graphics boards - Commodore Amiga - Atari ST - Macintosh family The software files can be found in the appropriate hardware FORUMS and in the Picture Support Fourm (GO PICS). Where are the GIF Files that can be Displayed? Currently many GIF files are available in DL2 of the Picture Support Forum. Each appropriate hardware forum will also accumulate GIF files as time goes on. The CompuServe FORUM software has a GIF file type established for uploads of GIF image files. *nb"word test *nb This was created using Easy Script *nb Delete ES commands if using other word processors. Will print with VIDTEX. *lm10:rm70:vp3 *cn1 TEST YOUR CREATIVITY AND MENTAL FLEXIBILITY *cn0 INSTRUCTIONS: Each question below contains the initials of words that will make it correct. Find the missing words. Answers will soon be found by [BRO Answer] in this DL or if you are in a hurry by EMAIL; Jerry Ellis, 75006,741 EXAMPLE: 16=O in a P (Answer:16=Ounces in a Pound) *********************************************************** 26 = L of the A: ----------------------------------------------------------- 7 = W of the A.W: ----------------------------------------------------------- 1001 = A. N.: ----------------------------------------------------------- 12 = S of the Z: ----------------------------------------------------------- 54 = C in the D (with the J's): ------------------------------------------------------------ 9 = P in the S. S.: ----------------------------------------------------------- 88 = P. K.: ----------------------------------------------------------- 13 = S. on the A. F.: ---------------------------------------------------------- 32 = D. F. at which W. F.: ----------------------------------------------------------- 18 = H. on a G. C.: ----------------------------------------------------------- 90 = D. in a R. A.: ----------------------------------------------------------- 200 = D. for P. G. in M.: ----------------------------------------------------------- 8 = S. on a S. S.: ----------------------------------------------------------- 3 = B. M. (S.H.T.R.): ----------------- ---------------------------------------- 4 = Q. in a G.: ----------------------------------------------------------- 24 = H. in a D.: ----------------------------------------------------------- 1 = W. on a U.: ----------------------------------------------------------- 5 = D. in a Z. C.: ----------------------------------------------------------- 57 = H. V.: ----------------------------------------------------------- 11 = P. on a F. T.: ----------------------------------------------------------- 1000 = W. hat a P. is W.: ----------------------------------------------------------- 29 = D. in F. in a L. Y.: ----------------------------------------------------------- 64 = S. on a C.: ----------------------------------------------------------- 40 = D. and N. of the G. F.: ----------------------------------------------------------- WS BASIC for the Georam (notes) 11-10-97 ------------------------------------------------------------------------------ Back in 93 or 94, my 1764 REU got zapped by a faulty Ramlink power supply. So I dug the Georam I had out of my closet and as the months went by, I studied and experimented with it because it was frustrating not to have a ram expander. To make a long story short, what I wound up doing with it was to adapt my BASIC so I could use the Georam just like a Commodore REU. This version of WS Basic can use a Georam for STASH, FETCH and SWAP, as well as TALK mode and speech. However, since the processor is used in any memory transfers instead of a Vic DMA, a noticable delay in transfer time makes using the Georam somewhat slower and therefore a bit tedious. My routines divide the Georam into eight banks of 64K each. No changes in the command syntaxes are neccessary. Be aware that when you load and run this file, WS Basic is stashed into the last bank of the Georam, as is the case with any C= REU. This is partly because when you issue any speech command C64 memory from $7d00 to $bfff is swapped with Sam Speaker (so he can put his two cents in) and afterwards swapped back. Otherwise every time you enter a "sys 64738", WS Basic captures the reset and uses it to refresh itself out of the REU. (FYI) Only one file is needed to load and RUN WS Basic for the Georam. No DOC file or any other goodies are included. If you wish to view the DOC file for WS Basic, you must download "wsbasic.spy" (in SPYNE format) and then dissolve the archive where a prog m file entitled "ws basic.info" can be found, along with an F-key editor and a small demo file of the "object" command. You won't need the "install" or "ws basic.boot" programs when using the Georam version of WS Basic. I used a C128D to make this program in C64 mode. It is unknown to me whether a C64 power supply will be strong enough- I trust that you know what you are doing. :) I don't use this version anymore, it has served it's purpose for me. I now have a different Ramlink and a 175 clone so I don't need it. But it did run any program I had written under the older 1992 version of WS Basic. Feel free to share, copy, or upload this program to whoever or wherever you choose. It's FREE, a gift from me to anyone who wants to use thier Georam for a bit more than just Geos. Sid (WSoft) Compuserve: 102541,420 Internet: sid@thevision.net gerpsnot@aol.com WS DOS 4.1 by Sid Davis (WSoft) WS DOS 4.1 is the latest version of the program WS DOS which I originally made in 1992. It's purpose is to give you the oppurtunity to use the faster burst- mode capability of 128-mode when loading 64 programs, and to be there waiting for you when you are ready to use it again. After the program is loaded from disk, it is copied into the bank 1 of the 128, where under normal circumstances,it can't be disturbed. If you spend most of your computing time in 64-mode, you will be glad to know that you wont have to re-load WS DOS again to load another program. Simply hit the reset button and it's there again, in 40 or 80 columns. When I originally made the first version, I had quite an interest in CP/M. I decided that I would mimic this sort of atmosphere in WS DOS. Also, I had just purchased a RamLink, and was kind of used to the DOS commands there too. This is the reason for the name WS DOS (turn the W upside down), and the DOSWEDGE- style commands. I hope you enjoy using it as much as I did making it. Anyway, on to the documentation. The following is a list of command characters used by WS DOS, followed by a short description of each. Command chararacters are: CHARACTER FUNCTION @ disk commands and error-fetching ^ (arrow UP) LOAD and RUN a 64 program / LOAD/LIST a file $ show directory ? find the address-mark of a file * copy a file to the opposite drive (8 or 9) # device toggle % edit/display autoboot filenames ! retrieve autoboot data from disk _ (arrow LEFT) save current autoboot data to disk HELP displays a short help screen ------------------------------------------------------------------------------ --Descriptions: (@) If entered alone, this command will attempt to check the error status of the disk drive currently being used. If you follow this character with a normal disk command (like "@s:test"), that works too. I have made WS DOS to check what kind of disk-command you are entering. If you try to enter a SCRATCH or NEW command ("s:?" or "n:?"), the program will react with "are you sure", to give you time to be certian about what you want to do. (arrow UP) This command, followed by the name of the file you wish to RUN, will load your file in fast C128 "burst" mode (if you are using a 1571,1581,CMD HD, or CMD FD 2000/4000 disk-drive. If you have a Ramlink, you wont need WS DOS anyway). After the program is loaded, the faster 2MHZ is turned on and the screen blanks while the program is transfered to $0801 (2049 decimal), the default basic area of the 64. Then the RUN routine is executed, starting the program immediately. (/) This character functions exactly the same as the BOOT (arrow UP) function, but does not RUN the program. If you keep your finger on the CONTROL key during the load, you can LIST the program after the loading is done, and C64 mode has activated itself. ($) Will display the directory of the current disk drive. Pattern-matching is fully supported, all you need to do is enter the pattern-string right after the command character. (#) Switches WS DOS to read from either device 8 or 9. Simply enter the device number after the character. Example- "#9" to switch to device 9. (*) Followed by a filename of a file (which must be present on the current drive), this function will copy a file to the opposite disk drive. (%) If you don't like to enter DOS commands all the time, and like things a little more automatic, you can use this character to match 10 keys of the 128 (keys 0-9) with a filename on the disk. Everytime WS DOS is activated (or reactivated) it will look onto drive 8 for a filename of "%". If it is present, your file-data for that disk is loaded into memory. At this time the keyboard is checked. If you are pressing a number key (0 to 9), the program immediately jumps to the BOOT routine, which in turn loads the file, goes to 64-mode and starts the program. If you enter the "%" character alone, all the program does is LIST the edited filenames you have edited. If no data is in memory to be displayed, NO DATA appears to inform you of that. To use the autobooter, you must first edit a "%" file onto your disk. To edit a key, follow the character with the key to be edited (0-9), a colon (:), and the filename. Example: To edit key 1 enter %1:yourfilename and press return. The next command will save your edited autoboot-key data *note* ... You only need 2 blocks of space to save the "%" file to disk. (!) Enter this character alone to load autoboot data (file "%") from the disk. (arrow left) ...Will save the "%" file to disk, which is described above. For some reason I am not aware of, you must enter the command "@i" before saving with this command, else you will (often) get a "FILE EXISTS" error from the drive. (?) Many files on any given disk are often data files, character sets, sub- routines for another program, etc. It's not a good idea to use the BOOT function on these (duh). But what if yer not sure? By entering this command (followed by a filename), the oppurtunity is given to you to examine the load-address of a file, which consists of the first two bytes. On a C64, this address is normally 2049 ($0801). Most C64 programs which load and run have 2049 as an address-mark, since this is the normal starting point of BASIC. However (as Jim Butterfield pointed out to me), a BASIC program can also be from a VIC-20, a PLUS-4 or whatever. This address-mark can give you a good clue as to whether your BOOT will be a successful one. If you get the message: $0801 2049 ok ... Well, you say pretty safely that that program will load and run on a C64. Otherwise, it's left up to you to know the BASIC start of another machine, in case you have a favorite file from one of those. All of the neccesary preparations are taken before the program is started in C64- mode, like the re-linking of the basic lines, so if you are booting an old PET program, go ahead (it should work). ------------------------------------------------------------------------------ --Keys: ...The following keys are pre-defined in WS DOS: F1 key: displays the directory from the current disk drive. F3 key: displays the error status of the current disk drive. F5 key: toggles to device number 8 F9 key: toggles to device number 9 HELP key: displays a short HELP screen for reference purposes. You can also read the HELP screen by entering "help" at the DOS prompt. Well that was about it! If anyone is interested in the prog, I do upgrade it from time to time. Actually I've already made the 4.2 version, but there are a few bugs, and I have little time (excuses excuses). E-mail me at 102541,420 and let me know how I can make it better. I wrote all the code for WS DOS myself but decided to spread it on the electronic airwaves for free. Copy it, spread it, post it but don't SELL it. Later Sid Davis (102541,420) alias WOHNZIMMERSOFT (WS) ...that means Livingroomsoft... XMODEM and COMPUSERVE October, 1984 NOTE: XMODEM, like the rest of the CompuServe Information Service, is provided on an "as-is, as-available" basis. Questions and Answers --------------------- Question: Why doesn't XMODEM work with my PC-Talk program? Answer: PC-Talk works just fine with CompuServe's implementation of the XMODEM protocol, but you need to be running 8 bits / no parity in order for PC-Talk to do XMODEM. See: Section 4.2 Question: I download a file using XMODEM, but all I get are a bunch of hexidecimal characters (something like: :1800100AB759CDEF7) What I doing wrong? Answer: You need to specify that you are downloading a binary file, rather than a text file. You can do this by appending a "/type:bin" in the download command (for example: dow chess.bin/proto:XMODEM/type:bin ) or by selecting transfer type 2 (Binary) from the download menu. See: Section 3.2 Question: I download a file using XMODEM, but all I get is a very short file full of garbage. Answer: You may be trying to download an ASCII (text) file as if it were a binary file. Append "/type:ascii" to the filename in the download command (for example: dow chess.txt/proto:XMODEM/type:ascii or select transfer type 1 (ASCII) from the download menu. See: Section 3.2 Question: My Crosstalk program doesn't work with CompuServe's XMODEM! Answer: Crosstalk XVI 3.4 has some compatibility problems with CompuServe, and cannot be used as is. There - 1 - XMODEM on CompuServe October 1984 is a patch in the IBM PC Sig's XA5 database (called CISXTK.TXT) which can be used to make Crosstalk work well with CompuServe. Future versions of Crosstalk should work well with CompuServe. See: Section 4.1 Question: My terminal program doesn't work with CompuServe's XMODEM, but it works just fine with everybody else! What are you doing wrong???? Answer: The XMODEM protocol was never designed with the idea of communicating over a packet switching network to large time sharing computers. The biggest problem comes from the fact that the network introduces delays between the host and the micro and that the host may not be able to respond quickly to the micro's communications. Most terminal programs do work with CompuServe, and many that do not can be patched to work with CompuServe (e.g., Crosstalk) by simply relaxing the timing parameters in the program. See: Section 3.1 Question: Does your XMODEM implementation handle CRC checking as well as checksumming? Answer: Yes. See: Section 2 Question: Where can I find documentation on the XMODEM protocol? Answer: The closest thing to an official document specifying the XMODEM protocol is a small notes file Ward Christensen wrote describing the basic protocol. This file can be found in many of the SIGs on CompuServe. See: Reference [1]. - 2 - XMODEM on CompuServe October 1984 0. Abstract CompuServe has implemented a version of the XMODEM protocol that allows most XMODEM users to successfully transfer files securely between their micros and CompuServe's hosts. This implementation was not and cannot be 100% faithful to the original XMODEM specification (see reference [1]), and the differences between micro to micro XMODEM and micro to host XMODEM has caused some people problems. The purpose of this short article is to describe, in detail, the most frequent problems people have with micro to host XMODEM, and to offer some suggestions on how to overcome these problems. 1. XMODEM's origins The XMODEM (aka MODEM7) protocol was originally devised by Ward Christensen as a protocol for communicatons between microcomputers. As it was originally devised, the user runs a program called "MODEM", and dials up another computer. The user then instructs the remote computer to run a program called "XMODEM". XMODEM and MODEM then use the XMODEM protocol to transfer files between the two computers. The XMODEM protocol has several assumptions implicit in its design, and these assumptions are the source of the problems people have in using XMODEM protocol on CompuServe. Some of these assumptions are: o File lengths are exact multiples of 128 bytes. o Word size is 8 bits on both computers. o Data is transmitted 8 bits, no parity, one stop bit. o Both computers are dedicated (single user) microcomputers. o Both computers are talking to each other directly over a phone line. 2. The XMODEM protocol The XMODEM protocol is a half duplex protocol -- infomation travels in only one direction at once. The basic protocol works something like this: 1. When the receiver is ready to start receiving data, it transmits a (negative acknowledgment) - 3 - XMODEM on CompuServe October 1984 character to the sender, and continues to do so every 10 seconds until: 2. The sender sends a block. Each block contains the block number (modulo 256), 128 bytes of data, and a checksum. Once the block is sent, the sender waits while: 3. The receiver verifies that he received the block correctly; if the received checksum matches, then the receiver sends an character, and the sender sends the next 128 bytes of the file (step 2). If the block was not received correctly -- or if 10 seconds expires before a complete block is received, the receiver sends a character to the sender. When the sender receives a , it re-transmits the last block. 4. Steps 2 & 3 are repeated until the end of the file. At the end of the file, the sender sends an character instead of a block of data. 5. When the receiver sees the , it sends an to the sender, and then the file transmission process is complete. There is a variant of the XMODEM protocol that CompuServe also supports, called the CRC option. In the original XMODEM protocol, the checksum of each block was only one byte long. This small of a checksum (along with the algorithm used to generate it) allows errors to easily sneak into a supposedly error free protocol. The CRC option works roughly like this: Instead of the receiver sending out s at the very beginning, it sends out the letter "C". If the sender has the CRC option, it treats this just like a , but knows to compute the two-byte CCITT CRC-16 and add it to the end of all blocks instead of the one byte checksum. If the sender does not have the CRC option, then the "C" character has no meaning to it and is ignored. The receiver may try about three "C"s before deciding that the sender will not handle CRCs, and then the receiver transmits a to start a checksum-XMODEM file transfer. 3. XMODEM Problems on CompuServe - 4 - XMODEM on CompuServe October 1984 Because of the assumptions made in the XMODEM protocol, various difficulties arise in using XMODEM over CompuServe. Here are some major classes of problems: 3.1 XMODEM Timing Since XMODEM was originally devised for micro-to-micro communications, it has some problems fitting into an environment where one of the computers happens to be a mainframe and the two computers are not connected over a simple phone line but via a packet switching network. CompuServe's network can often introduce long delays in what should be continuous communications, as can a very busy host. When these delays arise, the microcomputer running XMODEM may mistake them for a breakdown in communications. If a long delay occurs in the middle of a packet -- in the middle of the data -- many XMODEM implementations see that as meaning there has been data lost. These delays result in the following symptoms: o The receiver cannot successfully receive even the first block of data. o The receiver consistently s blocks or s a majority of blocks, although eventually receives the file. o The receiver just suddenly gives up in the middle of a seemingly successful file transfer. o The receiver has great difficultly in receiving the file, and gives up anywhere from 5 to 20 blocks through the transfer. o The file transfer proceeds very smoothly with several successfully transfered blocks when all of a sudden every block transmitted is rejected (ed) by the host. Note that all of these problems are indistinguishable from other communications problems (e.g., noisy phone lines, bad parity settings). A key question to ask people who are having XMODEM problems is "Have you ever successfully done a XMODEM transfer to CompuServe?" If the answer is yes, then the following problems may be at fault. 3.1.1 Delays within blocks The XMODEM documentation [1] recomends that a gap of more - 5 - XMODEM on CompuServe October 1984 than 1 second be treated as a breakdown of communications. On a microcomputer, this makes sense -- there is no reason for a dedicated micro computer to suddenly stop transmitting and then resume. But on CompuServe's systems and network, a 1 second delay is not only possible, but happens frequently! If the microcomputer decides that this delay is a breakdown of some sort, it will send a to CompuServe, requesting that the block be retransmitted. Unfortunately, the rest of the first block is still "in the pipe" -- and when the receiver gets this block the receiver may do anything from abort the transfer to ignore it. Assuming the receiver handles the rest of the block gracefully (and the rest of the block doesn't look like the start of another block), the host will see the the receiver sent and retransmit the block. If there's a delay in the middle of that transmission, the receiver will it too, and so on forever. Thus, when the receiver is too sensitive to delays in the middle of transmissions, either the receiver gives up very quickly or the receiver s every block transmitted. 3.1.2 Delays between blocks Fortunately, most implementations of the XMODEM protocol aren't that sensitive to delays in the middle of blocks. But other delays can cause problems too. When a block is received by the microcomputer, for example, the micro will almost immediately or the block and wait for the next block to be sent. The XMODEM specification [1] states that if the next block does not arrive within 10 seconds, the receiver should send its or again. Ten seconds is not a very long time, however, when the network and/or mainframe is heavily loaded. Often, what will happen is that the or will arrive at the host, the host will begin transmission of the next block, but the block won't make it to the micro in time. Then, the micro transmits a , even though the host has correctly received the first /. What happens, then, is that a enters the network, even though the host has seen and responded to the first or . After that, things can easily degrade. The host may find itself one block ahead of the receiver, causing the receiver to give up on the spot. The host may - 6 - XMODEM on CompuServe October 1984 find itself stuck one or behind the receiver, which could result in a successful, although very difficult, file transfer. And the network problems could be severe enough -- or the micro sensitive enough -- that the micro goes through about 6 or so blocks (mostly s with a few s) and gives up. 3.1.3 Network Flow Control When the user is sending data to CompuServe, the node will send an XOFF (^S) character to the micro if the micro is transmitting faster than the node can send the data to the host. This happens even during an XMODEM transfer (although very infrequently). If the micro misinterprets the ^S as a , it will immediately retransmit the block -- causing the network to send even more ^Ses and the micro to see even more naks. Usually what happens is that the micro thinks that every block it transmits is being ed, and the micro gives up almost immediately. This problem can strike anytime during an upload to the host, and things can be proceeding very smoothly upto that point. 3.1.4 Timing suggestions and hints To overcome and avoid these problems, an XMODEM protocol implementation should wait 20 seconds before sending a on a lost block, wait at least 10 seconds during delays in the middle of a block, and honor (or at least ignore) flow control from the node during uploading of files. Many programs which have timing problems with CompuServe can be patched to relax their timing restrictions. A typical place to look is for calls to a "timed input" routine (where the routine will only wait so long for a character to arrive). Either patching that routine (make it wait twice as long, perhaps) or patching the code that calls the routine (to use a longer time out value) would help to make the XMODEM work on CompuServe. 3.2 Host file Format Concerns 3.2.1 The Host file format problems While almost all microcomputers have an 8 bit word (or multiple of 8 bits), CompuServe has a 36 bit word. Text files are stored with 7 bit bytes (5 of them per word). While this poses no problems for pure text files (as the ASCII character set is defined for only 7 bits of data), - 7 - XMODEM on CompuServe October 1984 "binary" files cannot be stored as is on our host systems (an example of binary data would be an executable program, or a WordStar file). Files in which 8 bits of data per byte must be preserved -- binary files -- are stored in a special file format (currently Intel hex format). Thus, when people upload or download to CompuServe using XMODEM, they are asked: Transfer types available, 1 - ASCII (7 - bit) 2 - Binary (8 - bit) Please make a selection: People often pick the wrong answer, the results are either an unsuccessful or useless upload or download. 3.2.2 The correct approach For uploading, the choice of a transfer type can be as simple as: "If it's a text file, use ASCII. If it's not, use binary." For downloading, the correct transfer type is the same one that was used to upload the file, i.e., if the file was uploaded with an ASCII transfer it must be downloaded with an ASCII transfer; if the file was uploaded with a binary transfer it must be downloaded with a binary transfer. At the moment, it is a problem for users to determine which type the file was uploaded in. Many SYSOPs have the file's description specify the correct approach for downloading. Other SYSOPs enforce the convention that files with a ".BIN" extension should be downloaded with the binary transfer while other files should use the ASCII transfer. It is best to ask what policy is in use if there is some doubt. In the future, the SIG program will be improved so that the choice of which transfer type won't be asked during a download. 3.2.3 What happens if... The user downloads a binary file with ASCII mode? The user gets the Intel hex format of the file. The - 8 - XMODEM on CompuServe October 1984 downloaded file can be salvaged by use of a program to convert Intel hex format back to binary. Currently, the IBM Novice forum (PCS-129) has such a program available. The user downloads an ASCII file in binary mode? The user usually receives one or two blocks of garbage data, at best. The user uploads a binary file in ASCII mode? The file transfer will not succeed, and any files left over after the upload will be useless. The user uploads an ASCII file in binary mode? The file transfer will succeed, but the uploaded file will be encoded into Intel hex format. Thus, any people who download the file in ASCII mode or use the Read command will receive a hex representation of the file. People who download the file in Binary mode, however, will be able to receive the file correctly. 4. XMODEM and .... 4.1 CROSSTALK (XTALK), version 3.4 Crosstalk has its timing parameters set too sensitively. Thus, it is virutually impossible to perform transfers using Crosstalk. MicroStuff, the creators of Crosstalk, have provided a patch to their software which allows it work with CompuServe. This patch can be found in the IBM PC SIG's database (see reference [2]). - 9 - XMODEM on CompuServe October 1984 4.2 PC-TALK III PC-Talk will work fine with CompuServe, so long as the user is running PC-Talk in 8 bits / no partiy mode. The most recent version(s) of PC-Talk are set up to switch to 8 bits / no parity automatically on an XMODEM transfer, but these versions are still rare in the user community. By default, CompuServe communicates in 7 bits, even parity. Thus, before PC-Talk can be thrown into 8 bits no partiy, the user must tell CompuServe to talk 8 bits no parity. The steps involved in making this change are as follows: 1. The user must log into CompuServe as usual (i.e., 7 bits even parity). 2. The user must then run the Default program. This program can be reached either by typing "R DEFALT" from command mode in the personal file area (the "OK" prompt), or by typing "GO DEFALT" from any "!" prompt. 3. In Default, the user should select option #5, "View or Change current terminal parameters." Then, he should select option #8, "Parity is", change parity to ZERO, and then exit the default program, making all changes permanent. 4. At this point, PC-Talk can be switched into 8 bits no parity. On some modems (but not most of the Hayes line of modems), doing this switch will cause the modem to hang up. Thus, it may be advisible to log off CompuServe before switching to 8 bits no parity. 5. Once PC-Talk is running in 8 bit mode, it is possible to easily upload and download using XMODEM. The next time the user dials into CompuServe (with PC Talk set to 8 bits no parity) and types control-c to catch the system's attention, the "User ID:" prompt will be garbled. Once the system recognizes the User ID, however, the - 10 - XMODEM on CompuServe October 1984 password prompt will be presented in clear text. Thus, users should just muddle through the garbled User ID prompt and everything will work well after that. If the user's modem does not hang up when the parity setting is changed, it is also possible to change to 8 bits no parity just before performing an XMODEM transfer, and change back to 7 bits even parity when it completes. This is a rather involved, manual process, though, and is not recomended. Note: Putting PC-Talk into 8 bits no parity is necessary even to upload or download ASCII files. - 11 - XMODEM on CompuServe October 1984 References ---------- [1] "Modem Protocol Overview" by Ward Christensen. Found various places throughout the system, including the Programmer's SIG's XA2 database in the file "PROTO1.DOC". This document is the starting point for anyone desiring to implement the XMODEM protocol, although the changes and suggestions presented here should be kept in mind. [2] Crosstalk XVI 3.4 patch. Found in the IBM SIG's XA5 database in the file CISXTK.TXT. This requires some sophistication on the part of the user, as it involves patching Crosstalk using the PC-DOS debug program. - 12 - * * OIIAAI DOIOIAII OAOOEII 6.0 * * AIIIIAIOA 64 * * OEEO OAOOEII OOAO AEIAIAIA * OODDIEAA AU AAIIEIC DOICOAI * xEOE AIIOOOOAO: * * A$="AEIAIAIA"+AEO$(13) * OUO 49152,A * * xHERE A = 0 EGNORE CARRIER DETECT * A = 16 AHECK FOR CARRIER DETECT * * IIOA: OETTING A$ *IOOO* BE JUST BEFORE OUO49152 * WITH NO INTERVENING STRING OPERATIONS! * * AIDUOECEO (A) 1986 AU * IEAOIOAAEIEA OIIOOEIIO, EIA. * AII OECEOO OAOAOOAA * * OEEO OAOOEII OAIAAOAA OI DOAIEA AIIAEI * OO II ;TRUNCATION ON (IAOIEI) IOC $A000 * AEEEI = $AAA6 AEEIOO = $AAA9 AEOIOO = $AAA2 AIIOA = $AAA3 AIOAEI = $AAAA CAOEI = $AAA4 IDAI = $AAA0 OAAAOO = $AAA7 OOID = $AAA1 OAOIAO = $AAAA OAOIAI = $AAAA OIE = 1 AAE = 6 IAE = 21 AIO = 4 AAI = 24 OAODIO = $47 EEAAU = $A1 IIOA = $A3 OEAAA = $029A OEAAO = $029A AIAAIA = $02A1 OIIAIE = $A700 AIIAE = $A800 AII = $A800 AII = $A801 AIAE1 = $A802 AIAAOA = $A803 AIAE = $A883 ADIOOA = $AA01 EID OIIAAI AOOAAO AAA 8 OAOAEO AAA 0 OOOAO AAA 0 AAOOEAO AAA 0 OAIDO AAA 0 AOII AAA 0 OIIOU AAA 128 IOOAIE AAA 0 DAAAEO AAA 0 AOO AAA 0 AIEIOI AAA 0 AEOAIO AAA 0 AEOOI AAA 0 AEOAIO AAA 4,0,67,67,51 AAOAO AAA 0 OOII AAA 128 OAAIOIO AA $0000 AOEAEO AAA 32 OID2O AAA 0 AAOA AO 80 AOA AO 80 DIU AA $1021 AOAAAOA AAA 0 OIIAA AAA 0 AOOUO AAA 3 OAIOU AAA 132 AOA AA 0 OIIAAI AIA #16 ;CARRIER REQUEST 16 OR 0 OOA AAOOEAO ;SAVE CARRIER REQUEST IAU #1 ;GET THE POINTER TO IAA (OAODIO),U ;THE LAST STRING VARIABLE OOA IIOA ;REFERENCED BY THE EIU ;CALLING AASIC PROGRAM IAA (OAODIO),U OOA IIOA+1 AIA IAA IIOA AAA #1 OOA IIOA IAA IIOA+1 AAA #0 OOA IIOA+1 IAU #0 IAO #0 ]EIIID IAA (IIOA),U ;MOVE THE FILENAME INTO AID #13 ;FILENAME BUFFER AAN OIA04 OOA AAOA,O EIO EIU AIA ]EIIID OIA04 OOU OAIDO IAO OAIDO AAO IAA #0 ;DEFAULT IS TRANSLATION OFF OOA OOII IAA AAOA,O OOA OID2O AID #'T' ;CHECK IF LAST ENTRY IN AIA OIA05A ;FILENAME IS TRANSLATE AAO ;SPECIFIER TO ADJUST FOR AAO ;FINDING UP/DOWN IAA AAOA,O ;SPECIFIER OIA05A OOA AOEAEO AID #'R' ;IS DIRECTION SPECIFER A AAN OIA05A ;A VALID ENTRY? AID #'W' AIA OIA05A OIA05A AAO IAA #',' ;CHECK FOR INTERVENING COMMA AID AAOA,O AAN OIA01A OIA05A IAA #6 ;USER MADE AN ERROR IN EOO IOOIOC ;FILENAME SPECIFICATION EOO xAEOOxI ;TELL HIM AND THEN EXIT EOO OIA19 OIA01A AAO DEA IAA AAOA,O ;NOW LET US MAKE SURE HE AID #'U' ;SPECIFIED A VALID AAN OIA01U ;FILE TYPE AID #'P' ;WE WILL ACCEPT U P OR S AAN OIA01U AID #'S' AAN OIA01U DIA EID OIA05A OIA01U IAA #'T' ;GOT BY SYNTAX CHECK AID OID2O ;NOW CHECK FOR TRANSLATE AIA OIA01U ;ONLY IF A SEQUENTIAL IAA #128 ;FILE OOA OOII OIA01U DIA AAO AID AAOA,O AIA OIA05A IAA OAIDO ;WHEW! NOW WE FINALLY GET IAO #AAOA EOO OAOIAI IAA #8 EOO IDAIAE EOO AOOAEI ;ERROR ON OPEN? AAN OIA01A ;YES - EXIT EOO OIA18 OIA01A IAA #2 EOO IOOIOC IAA #3 OOA AOOUO IAA AOEAEO AID #'R' ;JUMP TO UPLOAD OR DOWNLOAD AIA OIA06 ;DEPENDING ON DIRECTION EID OIA30 ;SPECIFIED * * OAAAEOA AEIA * OIA06 IAA #0 ;INITIALIZE EVERYBODY OOA AOII OOA OIIAA OOA IOOAIE OOA OAAIOIO OOA OAAIOIO+1 OOA AIEIOI EOO OAOUAOI EOO OIA60 ;GET THINGS ROLLING IAA #128 ;NORMAL DATA BLOCK SIZE OOA OIIOU IAA #132 OOA OAIOU AEO OIIAA ;CHECKSUM OR CRC? AIE OIA10 ;CRC OIA06A IAA ADIOOA ;DO WE STILL HAVE CARRIER? AIA AAOOEAO AAN OIA06A1 EOO OIA28 ;GET VERIFICATION TO ABORT AAN OIA06A OIA06A1 EOO OAOUAOI OIA07 EOO COOIAI ;GO GET A MODEM CHARACTER IAA ADIOOA ;STILL CHECKING TO SEE IF AIA AAOOEAO ;CARRIER PRESENT AAN OIA07A1 EOO OIA28 AAN OIA07 OIA07A1 IAA AEOAIO AIA OIA10 IAA OAOAEO ;LOOK FOR END OF TRANSFER AS AID #AIO ;FIRST BYTE OF BLOCK AIA OIA07A EID OIA42 OIA07A AID #AAI ;CHECK FOR USER CANCEL AIA OIA07A EOO OIA19 OIA07A AID #OIE AIA OIA07 OIA10 EOO AEEAAA ;ADD THE DATA BYTE TO CHECKSUM AID OAIOU ;IS THIS END OF THIS BLOCK? AIA OIA07 ;NO - GET NEXT CHARACTER IAA AII ;YES - CHECK BLOCK NUMBER AIA ;WITH COMPLEMENT AAA AIAE1 AIA AID #255 AAN OIA11 ;BLOCK NUMBER IS GOOD OIA12 EOO OIA15 ;BLOCK ERROR - SEND A IAE EID OIA06A OIA11 AEO OIIAA ;CHECKSUM OR CRC? ADI OIA11A ;CHECKSUM IAA AOA IOA AOA+1 AAN OIA11A AIA OIA12 OIA11A IAA AEOOI ;NOW SEE IF OUR CALCULATED OAA ;CHECKSUM MATCHES THE ONE OAA AIAE ;WE RECEIVED FROM THE SENDER AIA AID AIAE AIA OIA12 ;CHECKSUM ERROR - GO IAE OIA11A EIA AIEIOI ;NOW CHECK TO SEE IF THIS IS IAA AIIAE+1 ;THE BLOCK NUMBER WE EXPECTED AID AIEIOI AAN OIA13 AAA AIEIOI ;OVERLAY PREVIOUS 2ND BUFFER EID OIA14A ;IF SENDER REPEATED HIMSELF OIA13 IAA AOII ;STUFF INTO 2ND BUFFER IF THIS AAN OIA14A ;IS THE FIRST BLOCK OIA14 IAU #0 IAO #4 OIA14A IAA OIIAIE,O ;LOOK FOR COMPUSERVE AID AEOAIO,O ;MACHINE-SPECIFIC HEADER AIA OIA14A ;AND STRIP IT OUT AAO ADI OIA14A IAU #6 OIA14A OOU OAIDO ;WRITE THE 2ND BUFFER TO DISK IAO #8 EOO AEEIOO OIA14A IAO OAIDO IAA OIIAIE,O AEO OOII ;TRANSLATE THE CHARACTERS IF ADI OIA14A ;THE TRANSLATE FLAG IS ON EOO AIOOO OIA14A EOO AEOIOO EOO OAAAOO ;WATCH DEM DISK ERRORS! AIA OIAAOO EIA OAIDO IAA OIIOU ;IS THIS THE END OF THE AID OAIDO ;DATA BLOCK PORTION? AIA OIA14A ;NO - KEEP WRITING TO DISK AEO IOOAIE ;YES - IS THIS THE LAST ADI OIA14A ;BLOCK OF THE FILE? EID OIA24 ;YES - TIME TO FINISH UP OIA14A EOO OIAAIE ;DISPLAY CURRENT BLOCK INFO IAO #0 OIA41 IAA AIAAOA,O ;MOVE 1ST BUFFER TO 2ND OOA OIIAIE,O ;WE USE DOUBLE-BUFFERING FOR EIO ;ON-THE-FLY PAD STRIPPING ADI OIA41 ;MOVE 128 BYTES OOO AOII IAA #AAE ;AAE THE SENDER - THIS BLOCK EOO DOOIAI ;WAS GOOD EOO AIOAEI EID OIA06A OIAAOO EOO AOOAEI ;OOPS - GOT A DISK ERROR! IAA #1 ;NOTIFY THE USER AND THEN EOO IOOIOC ;ABORT THE FILE TRANSFER IAA #7 ;AT XMD18 EOO IOOIOC IAA #13 EOO OAIIOO EOO OIA18 OIA42 IAA #128 ;SET LAST BLOCK INDICATOR OOA IOOAIE IAO #127 ;DETERMINE WHETHER OR NOT IAA OIIAIE,O ;SENDER USED CTRL-Z OR NULL OOA DAAAEO ;AS A PAD CHARACTER AID #26 AAN OIA42A ;HE USED CTRL-Z AID #0 AAN OIA42A ;HE USED NULL EID OIA42A OIA42A IAA OIIAIE,O ;NOW BACK UP INTO THE LAST AID DAAAEO ;BLOCK UNTIL WE FIND THE AIA OIA42A ;FINAL REAL DATA BYTE AAO ADI OIA42A EID OIA24 OIA42A EIO ;SET BLOCK SIZE TO MATCH OOO OIIOU ;END OF LAST BLOCK EID OIA14 AIOOO AIA #127 ;CONVERT ASCII-PETASCII AID #65 AAA OIA14I AID #91 AAO OIA14E IOA #32 EID OIA14I OIA14E AID #97 AAA OIA14I AID #123 AAO OIA14I AIA #223 OIA14I OOO * * CAO OIIAAI AEAO * COOIAI EOO OAOEEA ;SET CHARACTER TIMEOUT COO01 EOO OOID ;CHECK TO SEE IF USER IS AAN COOAO ;PRESSING STOP KEY TO ABORT EOO CEI ;GET CHARACTER FROM MODEM AIA COO02 ;WAS THERE A CHARACTER? OOO ;YES - RETURN COO02 EOO OOOEEA ;NO - DID WE TIME OUT YET? AAA COO01 ;NO - GO TRY AGAIN EOO OIA16 ;YES - GO TO ERROR ROUTINE DIA DIA EID OIA06A ;RETURN COOAO EID OIA18 ;USER WANTS TO ABORT * * AEAAE AAI,IAE ADDOIDOEAOA * OIA15 EIA AOO ;CANCEL IF 10 ERRORS IN A ROW IAA #10 ;OTHERWISE JUST IAE AID AOO AAN OIA18 * * IAE * OIA16 IAA #'N' OOA AEODO8+18 IAA #IAE EOO DOOIAI OOO * * AIO * OIA17 IAA #AIO EOO DOOIAI OOO * * AAI * OIA18 IAA #AAI ;CANCEL THE TRANSFER EOO DOOIAI OIA19 IAA #4 ;DISPLAY MESSAGE TO USER EOO OIA25 EOO xAEOOxI DIA ;JUMP ALL THE WAY BACK TO DIA ;THE AASIC PROGRAM OOO OIA28 IAA #8 ;ASK USER TO CONFIRM ABORT EOO OIA25 OIA28A EOO CAOEAU ;GET KEYBOARD INPUT DEA EOO AIOAEI DIA DEA EOO AEOIOO ;DISPLAY USER KEYSTROKE DIA AID #'Y' ;DID HE CONFIRM ABORT? AAN OIA19 ;YES - EXIT TRANSFER AID #'N' AIA OIA28A ;NOT A VALID RESPONSE IAA #13 EOO AEOIOO IAA #0 ;SET TO CONTINUE ON OOO ;AND RETURN * * AIIDIAOA * OIA24 IAA #AAE ;ACKNOWLEDGE RECEIPT OF AIO EOO DOOIAI OIA24A IAA #3 ;DISPLAY COMPLETED MESSAGE OIA25 EOO IOOIOC IAA #8 ;CLOSE THE FILE AND GO HOME EID AIIOA * * OAIA AEIA * OIA30 EOO OOID ;CHECK IS USING IS PRESSING AIA OIA30A ;STOP KEY EOO OIA19 ;YES - ABORT TRANSFER OIA30A IAA #132 OOA OAIOU IAA OEAAO ;CLEAR INPUT BUFFER OOA OEAAA IAA #0 ;INITIALIZE VARIABLES OOA OAAIOIO OOA OAAIOIO+1 IAA #1 OOA AII OOA AII AIO #255 OOA AIAE1 OIA30A EOO OOID ;CHECK STOP KEY AIA OIA30A EOO OIA17 EOO OIA19 OIA30A EOO CEI ;GET MODEM CHARACTER AIA OIA30A ;NO CHARACTER - LOOP IAA ADIOOA ;CHECK FOR CARRIER AIA AAOOEAO AAN OIA30A1 EOO OIA28 ;VERIFY ABORT FROM USER AAN OIA30A OIA30A1 IAA OAOAEO AID #AAI ;IS RECEIVER CANCELLING? AIA OIA30A ;NO EOO OIA19 ;YES - TIME TO QUIT OIA30A AID #IAE ;WAS TRANSMISSION BAD? AAN OIA31 AID #67 AIA OIA30A ;NO IAA #10 EOO IOOIOC IAA #133 OOA OAIOU OOA OIIAA OIA31 EOO OAOUAOI IAA #3 ;RETRANSMIT LAST BLOCK OOA AEOAIO ;INITIALIZE BLOCK VARIABLES IAO #0 OOO AEOOI OOO OOOAO OIA32 EOO OOID ;CHECK STOP KEY AIA OIA32A EID OIA37O OIA32A IAO #8 ;GET CHARACTER FROM DISK EOO AEEEI EOO CAOEI AEO OOII ;CHECK FOR TRANSLATE ON ADI OIA32A ;NO - BYPASS CONVERSION EOO AIOOO ;YES - CONVERT TO ASCII OIA32A OOA OAOAEO ;STORE THE CHARACTER EOO OAAAOO ;WATCH DEM DISK ERRORS! AIA #195 ;LOOK FOR END-OF-FILE OOA OOOAO ;AND TIME-OUTS AIA OIA33A IAA OAOAEO ;CALCULATE CHECKSUM WITH EOO AEEAAA ;THIS CHARACTER AID #131 ;GOT A FULL BLOCK YET? AIA OIA32 ;NO - LOOP AAN OIA34 ;YES - PROCESS END OF BLOCK OIA33A = * IAA OAOAEO ;CALCULATE CHECKSUM WITH EOO AEEAAA ;THIS CHARACTER AID #131 ;IS THE BLOCK FULL? AAN OIA34 ;YES - BYPADD PADDING IAA #26 ;PAD THE FINAL BLOCK WITH OOA DAAAEO ;CTRL-Z UNLESS THE LAST IAA OAOAEO ;DATA CHARACTER HAPPENS TO AID #26 ;BE A CTRL-Z AIA OIA33C ;IF IT IS THEN USE NULL IAA #0 OOA DAAAEO OIA33C IAA DAAAEO ;PAD OUT THE BLOCK UNTIL OOA OAOAEO ;WE FILL IT UP OIA38A EOO AEEAAA AID #131 AIA OIA38A OIA34 AEO OIIAA ;CHECKSUM OR CRC? ADI OIA34A ;CHECKSUM IAA AOA+1 ;FILL IN THE OOA AIAE ;16-BIT CRC IAA AOA OOA AIAE+1 EID OIA34A OIA34A IAA AEOOI ;FILL IN THE CALCULATED OOA AIAE ;CHECKSUM OIA34A IAA #0 OOA OAIDO OIA35 EOO OOID ;CHECK THE OLD STOP KEY AAN OIA37O IAO OAIDO ;NOW LET US OUTPUT THE IAA AIIAE,O ;ENTIRE BLOCK TO THE MODEM EOO DOOIAI IAA ADIOOA ;DONT FORGET TO CHECK FOR AIA AAOOEAO ;CARRIER LOSS AAN OIA35A EOO OIA28 OIA35A EIA OAIDO ;DID WE FINISH THE BLOCK YET? IAA OAIOU AID OAIDO AIA OIA35 EOO OAOEEA ;SET THE TIMEOUT OIA36 IAA ADIOOA ;BEING CAUTIOUS WE CONTINUE TO AIA AAOOEAO ;CHECK FOR CARRIER AAN OIA36A EOO OIA28 OIA36A EOO CEI ;LOOK FOR THE RECEIVER RESPONSE AAN OIA37 EOO OOID ;NO RESPONSE YET - LOOK FOR THE AAN OIA37O ;STOP KEY EOO OOOEEA ;AND CHECK FOR A TIMEOUT AAA OIA36 ;LOOP IF NOT TIMED OUT YET AAO OIA34 ;OTHERWISE RETRANSMIT OIA37 IAA OAOAEO AID #IAE ;DID HE SEND A IAE? AIA OIA37A IAA #'N' ;UPDATE THE DISPLAY AND GO OOA AEODO8+18 ;BACK TO RETRANSMIT EID OIA34 OIA37A AID #AAI ;DID HE SEND CANCEL? AIA OIA37A OIA37O EOO OIA19 ;YES - THEN ABORT OIA37A AID #AAE ;DID HE SEND AAE? AAN OIAAAE AID #67 AIA OIA36 ;NONE OF THE ABOVE OIAAAE IAA OOOAO ;CHECK FOR STATUS NOT ZERO AAN OIA38 ;NO EOO OIA17 ;YES - SEND AIO EOO OAOEEA ;SET TIMEOUT OIA37A IAA EEAAU ;CHECK THE TIMEOUT AND LOOK AIE OIA37A ;FOR FINAL RESPONSE FROM EOO CEI ;THE RECEIVER AIA OIA37A OIA37A IAA OOOAO ;CHECK FOR END OF FILE AIA #64 AAN OIA37O ;NO - ABORT EID OIA24A ;YES - DISPLAY COMPLETE OIA38 EIA AII ;INCREMENT THE BLOCK NUMBER IAA #255 AIO AII OOA AIAE1 EOO OIAAIE ;DISPLAY BLOCK STATUS EID OIA31 ;BACK FOR NEXT BLOCK * * OAAAEOA - OOAOO AOA AIA OxEOAE OI AEEOOI EA * II OAODIIOA * OIA60 IAA #67 ;SEND 'A' TO INDICATE AOA EOO DOOIAI ;CAPABILITY EOO OAOEEA ;SET TIMER FOR RETRY OIA60A EOO CEI ;LOOK FOR RESPONSE AAN OIA60A ;YES IAA EEAAU ;NO - IS TIME UP? AID #1 AIA OIA60A ;NO - KEEP LOOKING AAA AOOUO ;YES - DECREMENT TRYS AIA OIA60 ;NOT FINISHED - TRY AGAIN EOO OIA16 ;SWITCH TO CHECKSUM OOO OIA60A IAA OAOAEO ;GET RECEIVED CHARACTER AID #OIE ;IS IT START OF XMODEM BLOCK AIA OIA60A ;NO - IGNORE IT IAA #133 ;YES OOA OIIAA ;SET AOA MODE OOA OAIOU ;AND AOA TOTAL BLOCK SIZE IAA #10 ;INFORM THE USER EOO IOOIOC OOO * * CAO OIIAAI AEAO * CEI IAO #5 EOO AEEEI EOO CAOEI ;TRY FOR CHARACTER OOA OAOAEO ;AND SAVE RESULT EOO OAAAOO ;NOW CHECK STATUS OOO * * OAOO EEAAU * OOOEEA IAA EEAAU AID #2 OOO * * OAO EEAAU * OAOEEA IAA #0 OOA EEAAU OOA EEAAU+1 OOO * * DOO AEAO OI IIAAI * DOOIAI DEA IAO #5 EOO AEEIOO DOO01 IAA AIAAIA ;IS RS232 QUIESCENT AIA #3 ;IN BOTH DIRECTIONS AIA DOO01 ;NO - WAIT UNTIL IT IS DIA ;YES - GET CHARACTER EOO AEOIOO ;AND SEND IT TO MODEM OOO * * AAIAOIAOA AEAAEOOI * AEEAAA IAA OAOAEO AEO OIIAA ADI AEEA1 EOO AOAIIAA AEEA1 IAA OAOAEO IAO AEOAIO OOA AIIAE,O AIA AAA AEOOI OOA AEOOI EIA AEOAIO EIO OOA OOO * * AOA IIAA * AOAIIAA OOA AOAAAOA IAO #8 IAA AEOAIO AID #3 ACA AOAI1 OOO AOAI1 AOI AOAAAOA OIO A AIA #$80 AIO AOA+1 AOI AOA OII A AAA AOAI2 OAU IAA AOA AIO DIU OOA AOA OUA AIO DIU+1 AOAI2 OOA AOA+1 AAO AIA AOAI1 OOO * * AOA EIEO * AOAEIEO IAA #0 OOA AOA OOA AOA+1 OOO * * IOOIOC DOIIDO DIEIOAO OAAIA * DOIOAI = * AA DOIIDO4 AA DOIDO13 AA AEODO8 AA AEODO9 AA AEODO10 AA AEODO11 AA AEODO13 AA AOA AA DOIDO10 AA DOIDO11 * * DOIIDOO * DOIIDO4 AAA 13 OOO 'AILENAME FOR YOUR DISK: ' AAA 0 DOIDO13 AAA 13 OOO 'AEOE AOOIO: ' AAA 0 AEODO8 OOO 'OIO AIE 0000 AEE= ' AAA 13,145,0 AEODO9 OOO 'OOAIOAAO AIIDIAOA' AAA 13,0 AEODO10 OOO 'OOAIOAAO AAIOOAA' AAA 13,0 AEODO11 OOO 'OIIAAI DOIOIAII' AAA 13,0 AEODO13 OOO 'ENVALID AILENAME' AAA 13,0 DOIDO10 OOO 'AAOOEIO IIOO: AIIAEOI AAIOO Y/N ' AAA 0 DOIDO11 OOO 'USING AOA' AAA 13,0 * * IOODOO IAOOACA OI AAOEAA * IOOIOC DEA IAO #3 EOO AEEIOO DIA AOI A OAO IAA DOIOAI,O OOA IIOA EIO IAA DOIOAI,O OOA IIOA+1 IAU #0 IOOID1 IAA (IIOA),U AID #0 AAN IOOAIA EOO AEOIOO EIU ADU #0 AIA IOOID1 IOOAIA OOO * * AEAAE AOOIO AEAIIAI * AOOAEI IAA #0 OOA AOA OOA AAOAO IAO #15 EOO AEEEI AOOI1 EOO CAOEI OOA OAOAEO EOO OAAAOO AIA AOOI2 IAA OAOAEO IAO AAOAO OOA AOA,O EIA AAOAO AIA AOOI1 AOOI2 IAO AAOAO IAA #0 OOA AOA,O IAA #7 EOO IOOIOC EOO xAEOOxI IAA AOA IOA AOA+1 AIA #15 OOO * * AAAEIAI AIIOAOOEII OAAIA * AAAOAA AAA 16,39 ; 10,000 AAA 242,3 ; 1,000 AAA 100,0 ; 100 AAA 10,0 ; 10 AAA 1,0 ; 1 AIOIO AAA 0,0 IOIAO AAA 0,0,0,0,0,32,32,0 OIDAIO AAA 0,0 * * IDAI AEOE AEIA A=IICEAAI AEIA * IDAIAE = * OAU IAO AOOAAO EOO OAOIAO EOO IDAI OOO * * AIIOAOO OI AOAEE * AIOAOA IAO #4 IAA #48 AIOA4 OOA IOIAO,O AAO ADI AIOA4 EIO AIOA1 IAA AIOIO OAA OAA AAAOAA,O OOA OIDAIO IAA AIOIO+1 OAA AAAOAA+1,O OOA OIDAIO+1 AAA AIOA2 OOO OAIDO OOA IOO A OAO EIA IOIAO,O IAO OAIDO IAA OIDAIO OOA AIOIO IAA OIDAIO+1 OOA AIOIO+1 EID AIOA1 AIOA2 EIO EIO ADO #10 AIA AIOA1 IAO #4 OOO * * AEODIAU OIIAAI AIIAE * OIAAIE IAA #'A' OOA AEODO8+18 EIA OAAIOIO AIA OAIE2 EIA OAAIOIO+1 OAIE2 IAA OAAIOIO OOA AIOIO IAA OAAIOIO+1 OOA AIOIO+1 EOO AIOAOA IAO #4 OAIE1 IAA IOIAO,O OOA AEODO8+7,O AAO AIA OAIE1 IAA #2 EOO IOOIOC OOO * * xAEO OxI OAAIIAO * xAEOOxI EOO OAOEEA xAEO2 AEO EEAAU+1 ADI xAEO2 OOO * * CAO A EAUAIAOA AEAOAAOAO * CAOEAU IAO #0 EOO AEEEI EOO CAOEI AAN CAOEAU OOO * * EIEOEAIEUA AIIAE OAOEAAIAO * OAOUAOI IAA #0 OOA AOO OOA AEOAIO OOA AEOOI EOO AOAEIEO ;OIIAAI AOA OOO * * IOODOO OI OAOAAI * OAIIOO DEA IAO #3 EOO AEEIOO DIA EOO AEOIOO OOO Geos files cannot be transferred while in Geos format. It is necessary to convert them into Sequential file format before they can be up- or downloaded. Due to the fact that some terminal programs make it extraordinarily difficult to download these Sequential files without ASCII/PETSCII translation, we have chosen to ARChive all converted GEOS files. This has the added benefit of making the files shorter, and thus quicker to download. This file will explain the process of converting and transferring Geos files using Xmodem protocol. CONVERTING FILES You will need CONVRT.BIN from LIB13. Download this as a program file to a Geos work disk using Xmodem protocol. This program will create a Geos program on your work disk that will convert between Geos format and SEQ format. You will need to convert every program you download or upload, except, of course, CONVRT.BIN. To get a working copy of the convert program follow these instructions: 1. Download CONVRT.BIN to a Geos work disk. Name it CONVRT.ARC on your disk. 2. Run ARC230.BIN (in CBMART's LIBrary 1) against it to extract the actual CONVERT program file. Brief instructions for using ARC are included at the end of this file. 3. The resulting file will be named CONVERT. Do not rename it. Leave the ARC file in place for now. This will protect you in case the CONVERT file is somehow lost or damaged in the next step. 4. Double-click on the C64 icon for CONVERT. The computer will reset, the drive will run for a short while, and it will be necessary to turn the computer off and on again. Re-boot GEOS and you should see a GEOS icon in place of the C64 icon for CONVERT. To convert a file: 1. When you download the file, read the individual instructions carefully. All GEOS files will be in either ARC or SDA format. SDA files must be RUN from BASIC to extract the components. ARC files must be processed with ARC, as in step 2, above. If unsure of a particular file, leave a message addressed to SYSOP. 2. Place the extracted file on the Geos work disk with the CONVERT program. 3. If you are preparing a file for upload, rename the file to a name that is all upper case letters. IT IS IMPORTANT THAT YOU RENAME THE FILE AS TERMINAL SOFTWARE WILL NOT RECOGNIZE GEOS LOWER CASE. 4. Double-click on the CONVERT icon. This will place two menu icons in the upper left corner of the screen. 5. Click on the convert icon and you will be presented with two choices. Choose the appropriate conversion by moving the mouse cursor over the item and pressing the mouse button. 6. If preparing a file for upload, you will be presented with a list of Geos file applications. Choose the correct description, again by clicking the mouse button on the item. 7. You will then be presented with a list of eligible filenames. Click on the filename you wish to convert, then click on OPEN. The rest of the conversion is automatic. When the conversion is complete, click on the FILE and QUIT icons to return to Desktop. 8. If you are preparing a file for upload, you may now compress the file with ARC, or build an SDA file. If you prefer, the Sysops will be happy to perform this step for you. This may, however, delay our making the file available to the other members of the forum by a day or two. UPLOADING USING XMODEM To upload a converted file using Xmodem: 1. From the LIB13: prompt, enter upl. You will be prompted for: filename - enter the filename as you wish it to appear on CIS. Use the normal conventions for filenames, and use a '.BIN' extension. IT IS IMPORTANT THAT THE FILE BE UPLOADED USING A BINARY EXTENSION. protocol - choose Xmodem (Modem7). type - Choose BINARY. IT IS IMPORTANT THAT THE UPLOAD BE PERFORMED USING A TYPE OF BINARY. 2. When prompted by CIS, choose the upload function of your terminal software. You must ensure that the translation function of your terminal software is turned OFF. There is usually a prompt of some sort that asks something to the effect of 'ASCII/PETSCII?' Answer NO to this prompt. 3. When your terminal software prompts you for file type answer: Sequential - if you have not made an ARC or SDA file. Program - if you have mad an ARC or SDA file. The major problem area of uploading Geos files using Xmodem is the translation. If the translation function of your terminal software is not turned off, the uploaded file will be useless. Make sure that you upload the file WITHOUT translation. With most programs, it is easier to do this for Program files than for Sequential files. If you are uncertain how to build an ARC or SDA file, leave a message addressed to SYSOP. DOWNLOADING USING XMODEM As with uploading, the big problem is translation. Make sure the translation function of your terminal software is turned OFF. To download a Geos file using Xmodem: 1. Choose the file you wish to download using either the 'bro' or 'dow' function of CIS. 2. When prompted, choose Xmodem(Modem7) protocol. 3. When CIS is ready to send, and you have received the prompt to begin download, place the Geos work disk with CONVERT on it in the drive and enable the download function of your terminal software. Download the file as a PRoGram file with translation turned OFF. 4. When the download is complete you may sign off the service and perform the rest of the operation offline. Take the appropriate extracting action for the file, as shown in the individual file description. Boot GEOS and double-click on the CONVERT icon. 5. Click on the convert icon in the top left corner and choose SEQ to GEOS. 6. You will be presented with a list of eligible files to convert. Click on the filename you just extracted, then click OPEN. 7. The rest of the conversion is automatic. When complete, click on the FILE and QUIT icons to return to Desktop. Good luck! Steve Nye/Sysop Ed Flinn/Sysop Note: You may want to look at the VIDGEO.DOC file for some general information. Date: 12/18/88 00:44 EST ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A short course on de-arcing files: 1. Download ARC230.BIN from LIB1 as a PRG type file. If using VIDTEX, download as ARC230,P. 2. Any arced file to be un-arced must have an '.arc' extension in its filename on your disk and be a PRG type file. 3. Disable or remove any FastLoad type cartridges. 4. Load and Run ARC230.BIN. Screen will turn black; characters white; READY prompt will return. 5. Put disk with arc file in drive. 6. Insure that there is plenty of room on disk to accommodate un-arced files. 7. Issue command to un-arc: arc/x filename[.arc]. '.arc' is optional in command syntax but must be in the filename on disk. 8. ARC230 now un-arcs your arced file. 9. That's it. -steve XSTRIP.DOC XSTRIP.BIN will remove the CTRL-Z, $1A, CHR$(26), XMODEM padding characters from the end of downloaded files. It will process an entire disk of files, or a selected number of files individually. XSTRIP.BIN is a compiled version for the C64 only. XSTRPB.BIN is the BASIC version for the C64 and the C128. Both programs can be "loaded and run." This new XSTRIP.BIN was modeled after Wayne Schmidt's original XSTRIP.BIN after it was found that the latter overwrites a data byte with a CHR$(13), $0D, thereby causing problem with many programs. The program searches for the end of a file and looks at the last data byte. If it equals a CTRL-Z, it will decrement and check the next data byte until it finds a non CTRL-Z character and rewrites the end-of-file (EOF) pointer to point to this character. If the CTRL-Z's continue into the previous sector, the program will continue to process the new sector and rewrite the EOF pointer in it. If the number of CTRL-Z's exceeds 127, the selective mode (the process all mode will abort and not change anything) will ask you if you wish to continue processing. If you answer no, the program ill abort the process for the present file and continue on the next file. A yes answer will continue the process. If the CTRL-Z's exceed 2 disk sectors, the program aborts the process. The display is as follows: CURRENT T&S: NEXT T&S: WORKING T&S: LAST T&S: OLD BYTES: NEW BYTES: CURRENT T&S: will display which track and sector (T&S) it is looking at. NEXT T&S: displays which T&S is next in line to be searched. When the last T&S is reached, it will display the EOF poi er. LAST T&S: indicates where the original EOF pointer is. WORKING T&S: displays which T&S is being processed for CTRL-Z's. OLD BYTES: indicates the number of bytes of the file before stripping. NEW BYTES: indicates the number of bytes after stripping. If the file has not been stripped, this will equal the old bytes. Various messages are displayed, including when a file has been stripped or not, when the CTRL-Z's exceed 127 bytes and/or continue into the previous block, and which T&S the new EOF pointer being written to. Some files use CTRL-Z's as part of their data, so you should always strip a copy (not the original) and make sure it works. If you think the files have been padded with $00 and not $1A, then use CBTFIX.BIN in the CBMCOM CBTERM data library. XSTRPB.BIN is the original, listable, rem commented basic version of XSTRIP.BIN, for those of you who would like to examine and/or modify the basic code. If you encounter any problems with XSTRIP.BIN, please contact me (messages, email, homing pid ons, etc.). I sincerely hope the program is of great benefit (and no headache) to all users. XSTRIP.BIN is the compiled version for the C64 only. XSTRPB.BIN is the BASIC version for the C64 and the C128. Albert Hernandez CID 72467,1004  - 1 - XMODEM/YMODEM PROTOCOL REFERENCE A compendium of documents describing the XMODEM and YMODEM file transfer Protocols Edited by Chuck Forsberg Please distribute as widely as possible. Questions to Chuck Forsberg Omen Technology Inc 17505-V Sauvie Island Road Portland Oregon 97231 Voice: 503-621-3406 Modem (Telegodzilla): 503-621-3746 Speed 1200,300 Compuserve: 70715,131 UUCP: ...!tektronix!reed!omen!caf XMODEM/YMODEM Protocol Reference 1 - 2 - Chapter 1 1. TOWER OF BABEL ?? In the interest of fostering compatibility among communications programs, part of of the Professional-YAM manual is reproduced here to minimize the Electronic Tower of Babel. The YMODEM Protocol is supported by the public domain programs YAM (CP/M), YAM(CP/M-86), YAM(CCPM-86), rb/sb (Unix, Berkeley Unix, Venix, Xenix, Coherent, IDRIS, Regulus) as well as Professional-YAM. These programs have been in use since 1981. The protocols described below are enhancements to Ward Christensen's XMODEM protocol, and are public domain. The 1k packet length capability described below may be used in conjunction with the Batch Protocol, or with single file transfers identical to the XMODEM/CRC protocol except for minimal changes to support 1k packets. To complete this tome, Ward Christensen's original protocol document and John Byrns's CRC-16 document are included for reference. References to the MODEM or MODEM7 protocol have been changed to XMODEM to accommodate the vernacular. Watch for an article describing the YMODEM protocol in a more coherent fashion later this year. This article will include some interesting history on the development of file microcomputer file transfers. 1.1 Some Messages from the Pioneer #: 130940 S0/Communications 25-Apr-85 18:38:47 Sb: my protocol Fm: Ward Christensen 76703,302 (EDITED) To: all Be aware the article1 DID quote me correctly in terms of the phrases like "not robust", etc. It was a quick hack I threw together, very unplanned (like everything I do), to satisfy a personal need to communicate with "some other" people. ONLY the fact that it was done in 8/77, and that I put it in the public domain immediately, made it become the standard that it is. __________ 1. Infoworld April 29 p. 16 2 Vsn 13.09 05-05-85 TurboDial 1.02 - 3 - Chapter 1 I think its time for me to (1) document it; (people call me and say "my product is going to include it - what can I 'reference'", or "I'm writing a paper on it, what do I put in the bibliography") and (2) propose an "incremental extension" to it, which might take "exactly" the form of Chuck Forsberg's YAM protocol. He wrote YAM in C for CP/M and put it in the public domain, and wrote a batch protocol for Unix called rb and sb (receive batch, send batch), which was basically XMODEM with (a) a record 0 containing filename date time and size (b) a 1K block size option (c) CRC-16. He did some clever programming to detect false ACK or EOT, but basically left them the same. People who suggest I make SIGNIFICANT changes to the protocol, such as "full duplex", "multiple outstanding blocks", "multiple destinations", etc etc don't understand that the incredible simplicity of the protocol is one of the reasons it survived to this day in as many machines and programs as it may be found in! Consider the PC-NET group back in '77 or so - documenting to beat the band - THEY had a protocol, but it was "extremely complex", because it tried to be "all things to all people" - i.e. send binary files on a 7-bit system, etc. I was not that "benevolent". I (emphasize > I < ) had an 8-bit UART, so "my protocol was an 8-bit protocol", and I would just say "sorry" to people who were held back by 7-bit limitations. ... Block size: Chuck Forsberg created an extension of my protocol, called YAM, which is also supported via his public domain programs for UNIX called rb and sb - receive batch and send batch. They cleverly send a "block 0" which contains the filename, date, time, and size. Unfortunately, its UNIX style, and is a bit weird2 - octal numbers, etc. BUT, it is a nice way to overcome the kludgy "echo the chars of the name" introduced with MODEM7. Further, chuck uses CRC-16 and optional 1K blocks. Thus the record 0, 1K, and CRC, make it a "pretty slick new protocol" which is not significantly different from my own. Also, there is a catchy name - YMODEM. That means to some that it is the "next thing after XMODEM", and to others that it is the Y(am)MODEM protocol. I don't want to emphasize that too much - out of fear that other mfgrs might think it is a "competitive" protocol, rather than an __________ 2. The Unix style stuff (time, file mode) is optional. The pathname and file length may be sent alone if desired. XMODEM/YMODEM Protocol Reference 3 - 4 - Chapter 1 "unaffiliated" protocol. Chuck is currently selling a much-enhanced version of his CP/M-80 C program YAM, calling it Professional Yam, and its for the PC - I'm using it right now. VERY slick! 32K capture buffer, script, scrolling, previously captured text search, plus built-in commands for just about everything - directory (sorted every which way), XMODEM, YMODEM, KERMIT, and ASCII file upload/download, etc. You can program it to "behave" with most any system - for example when trying a number for CIS it detects the "busy" string back from the modem and substitutes a diff phone # into the dialing string and branches back to try it. 4 Vsn 13.09 05-05-85 TurboDial 1.02 - 5 - Chapter 2 XMODEM Protocol Enhancements 2. XMODEM PROTOCOL ENHANCEMENTS Professional-YAM uses several compatible extensions and logic enhancements to the widely used Ward Christensen XMODEM protocol. This chapter discusses the protocol extensions to Ward Christensen's 1982 XMODEM protocol description document. YAM does not ask the operator whether he wishes to keep retrying after 10 attempts have failed to correctly transfer a packet. Virtually all correctable errors are corrected within the first few retransmissions. If the line is so bad that ten attempts are insufficient, there is a significant danger of undetected errors. In that case, it's better to redial for a better connection. 2.1 CAN-CAN Abort YAM recognizes a sequence of two consecutive CAN (Hex 18) characters without modem errors (overrun, framing, etc.) as a transfer abort command.1 The check for two consecutive CAN characters virtually eliminates the possibility of a line hit aborting the transfer. YAM sends five CAN characters when it aborts a XMODEM protocol file transfer, followed by five backspaces to delete the CAN characters from the remote's keyboard input buffer (in case the remote had already aborted the transfer). 2.2 CRC-16 Option The XMODEM protocol uses an optional two character CRC-16 instead of the one character arithmetic checksum used by the original protocol and by most commercial implementations. CRC-16 guarantees detection of all single and double bit errors, all errors with an odd number of error bits, all burst errors of length 16 or less, 99.9969% of all 17-bit error bursts, and 99.9984 per cent of all possible longer error bursts. By contrast, a double bit error, or a burst error of 9 bits or more can sneak past the XMODEM protocol arithmetic checksum. The XMODEM/CRC protocol is similar to the XMODEM protocol, except that the receiver specifies CRC-16 by sending C (Hex 43) instead of NAK when requesting the FIRST packet. A two byte CRC is sent in place of the one byte arithmetic checksum. YAM's c option to the r command enables CRC-16 in single file reception, corresponding to the original implementation in __________ 1. This is recognized when YAM is waiting for the beginning of a packet or for an acknowledge to one that has been sent. XMODEM/YMODEM Protocol Reference 5 - 6 - XMODEM Protocol Enhancements Chapter 2 the MODEM7 series programs. Many commercial communications programs and bulletin board systems still do not support CRC-16, especially those written in Basic or Pascal. XMODEM protocol with CRC is accurate provided both sender and receiver both report a successful transmission. The protocol is robust in the presence of characters lost by buffer overloading on timesharing systems. Professional-YAM add several proprietary logic enhancements to XMODEM's error detection and recovery. These compatible enhancements eliminate most of the bad file transfers other programs make when using the XMODEM protocol under less than ideal conditions. 2.3 1024 Byte Packet Option If YAM is sending with the k option, the transmitted packet contains 1024 bytes of data. An STX (02) replaces the SOH (01) at the beginning of the transmitted block to notify the receiver of the longer packet length. The receiver should be able to accept any mixture of 128 and 1024 byte packets. The packet number is incremented by one for each packet.2 If 1024 byte packets are being used, it is possible for a 128 byte file to "grow" to 1024 bytes on CP/M. This does not waste disk space on CP/M because the allocation granularity is 1k. When 1024 byte packets are used with batch transmission, the file length transmitted in the file name packet allows the receiver to discard the padding. CRC-16 should be used with the k option to preserve data integrity over phone lines. The k option may be used with batch file transmission, or with single file transmission. __________ 2. The displayed sector number should be the number of bytes divided by 128. This maintains a familiar unit of measurement for the progress report and avoids ambuguity caused by rollowver of the sector number. 6 Vsn 13.09 05-05-85 TurboDial 1.02 - 7 - Chapter 3 XMODEM Protocol Enhancements Figure 1. 1024 byte Packets SENDER RECEIVER "s -k foo.bar" "foo.bar open x.x minutes" C STX 01 FE Data[1024] CRC CRC ACK STX 02 FD Data[1024] CRC CRC ACK STX 03 FC Data[1000] CPMEOF[24] CRC CRC ACK EOT ACK Figure 2. Mixed 1024 and 128 byte Packets SENDER RECEIVER "s -k foo.bar" "foo.bar open x.x minutes" C STX 01 FE Data[1024] CRC CRC ACK STX 02 FD Data[1024] CRC CRC ACK SOH 03 FC Data[128] CRC CRC ACK SOH 04 FB Data[100] CPMEOF[28] CRC CRC ACK EOT ACK 3. YMODEM Batch File Transmission The YMODEM Batch protocol is an extension to the XMODEM/CRC protocol that allows 0 or more files to be transmitted with a single command. (Zero files may be sent if none of the requested files is accessible.) The design approach of the YAM Batch protocol is to use the normal routines for sending and receiving XMODEM packets in a layered fashion similar to packet switching methods. Why was it necessary to design a new batch protocol when one already existed in MODEM7? The batch file mode used by MODEM7 is unsuitable because it does not permit full pathnames, file length, file date, or any other attribute information to be transmitted. Such a restrictive design, hastily implemented with only CP/M in mind, would not have permitted extensions to current areas of personal computing such as Unix, DOS, and object oriented systems. As in the case of single a file transfer, the receiver initiates batch file transmission by sending a "C" character (for CRC-16). The sender opens the first file and sends packet number 0 with the XMODEM/YMODEM Protocol Reference 7 - 8 - XMODEM Protocol Enhancements Chapter 3 following information.1 Only the pathname (file name) part is required for batch transfers. To maintain upwards compatibility, all unused bytes in packet 0 must be set to null. Pathname The pathname (conventionally, the file name) is sent as a null terminated ASCII string. This is the filename format used by the handle oriented MSDOS(TM) functions and C library fopen functions. An assembly language example follows: DB 'foo.bar',0 No spaces are included in the pathname. Normally only the file name stem (no directory prefix) is transmitted unless the sender has selected YAM's f option to send the full pathname. The source drive (A:, B:, etc.) is not sent. Filename Considerations: + File names should be translated to lower case unless the sending system supports upper/lower case file names. This is a convenience for users of systems (such as Unix) which store filenames in upper and lower case. + The receiver should accommodate file names in lower and upper case. + The rb(1) program on Unix systems normally translates the filename to lower case unless one or more letters in the filename are already in lower case. + When transmitting files between different operating systems, file names must be acceptable to both the sender and receiving operating systems. If directories are included, they are delimited by /; i.e., "subdir/foo" is acceptable, "subdir\foo" is not. Length The file length and each of the succeeding fields are optional.2 The length field is stored in the packet as a decimal string. The file length does not include any CPMEOF (^Z) characters used to pad the last packet. If the file being transmitted is growing during transmission, the __________ 1. Only the data part of the packet is described here. 2. Fields may not be skipped. 8 Vsn 13.09 05-05-85 TurboDial 1.02 - 9 - Chapter 3 XMODEM Protocol Enhancements length field should be set to at least the final expected file length, or not sent. The receiver stores the specified number of characters, discarding any padding added by the sender to fill up the last packet. Mod Date A single space separates the modification date from the file length. The mod date is optional, and the filename and length may be sent without requiring the mod date to be sent. The mod date is sent as an octal number giving the time the contents of the file were last changed measured in seconds from Jan 1 1970 Universal Coordinated Time (GMT). A date of 0 implies the modification date is unknown and should be left as the date the file is received. This standard format was chosen to eliminate ambiguities arising from transfers between different time zones. Two Microsoft blunders complicate the use of modification dates in file transfers with MSDOS(TM) systems. The first is the lack of timezone standardization in MS-DOS. A file's creation time can not be known unless the timezone of the system that happened to write the file3 is known. Unix solved this problem (for planet Earth, anyway) by stamping files with Universal Time (GMT). Microsoft would have to include the timezone of origin in the directory entries, but does not. YAM gets around this problem by using the z parameter which is set to the number of minutes local time lags GMT. For files known to originate from a different timezone, the -zT option may be used use T as the timezone for an individual file transfer. The second problem is the lack of a separate file creation date in DOS. Since some backup schemes used with DOS rely on the file creation date to select files to be copied to the archive, back- dating the file modification date could interfere with the safety of the transferred files. For this reason, Professional-YAM does not modify the date of received files with the header information unless the d parameter is non zero. Mode A single space separates the file mode from the modification date. The file mode is stored as an octal string. Unless the file originated from a Unix system, the file mode is set to 0. rb(1) __________ 3. Not necessarily that of the transmitting system! XMODEM/YMODEM Protocol Reference 9 - 10 - XMODEM Protocol Enhancements Chapter 3 checks the file mode for the 0x8000 bit which indicates a Unix type regular file. Files with the 0x8000 bit set are assumed to have been sent from another Unix (or similar) system which uses the same file conventions. Such files are not translated in any way. Serial Number A single space separates the serial number from the file mode. The serial number of the transmitting program is stored as an octal string. Programs which do not have a serial number should omit this field, or set it to 0. The receiver's use of this field is optional. The rest of the packet is set to nulls. This is essential to preserve upward compatibility.4 After the filename packet has been received, it is ACK'ed if the write open is successful. The receiver then initiates transfer of the file contents according to the standard XMODEM/CRC protocol. If the file cannot be opened for writing, the receiver cancels the transfer with CAN characters as described above. After the file contents have been transmitted, the receiver again asks for the next pathname. Transmission of a null pathname terminates batch file transmission. Note that transmission of no files is not necessarily an error. This is possible if none of the files requested of the sender could be opened for reading. In batch transmission, the receiver automatically requests CRC-16. The Unix programs sb(1) and rb(1) included in the source code file RBSB.QQQ (rbsb.sh) should answer questions about YAM's batch protocol. __________ 4. If, perchance, this information extends beyond 128 bytes (possible with Unix 4.2 BSD extended file names), the packet should be sent as a 1k packet as described above. 10 Vsn 13.09 05-05-85 TurboDial 1.02 - 11 - Chapter 4 Xmodem Protocol Overview Figure 3. Batch Transmission Session SENDER RECEIVER "sb foo.*" "sending in batch mode etc." C SOH 00 FF foo.c NUL[123] CRC CRC ACK C SOH 01 FE Data[128] CRC CRC ACK SOH 02 FD Data[1024] CRC CRC ACK SOH 03 FC Data[128] CRC CRC ACK SOH 04 FB Data[100] CPMEOF[28] CRC CRC ACK EOT ACK C SOH 00 FF NUL[128] CRC CRC ACK Figure 4. Filename packet transmitted by sb -rw-r--r-- 6347 Jun 17 1984 20:34 bbcsched.txt 00 0100FF62 62637363 6865642E 74787400 |...bbcsched.txt.| 10 36333437 20333331 34373432 35313320 |6347 3314742513 | 20 31303036 34340000 00000000 00000000 |100644..........| 30 00000000 00000000 00000000 00000000 80 000000CA 56 4. XMODEM PROTOCOL OVERVIEW 8/9/82 by Ward Christensen. I will maintain a master copy of this. Please pass on changes or suggestions via CBBS/Chicago at (312) 545-8086, CBBS/CPMUG (312) 849-1132 or by voice at (312) 849-6279. 4.1 Definitions 01H 04H 06H 15H 18H 43H XMODEM/YMODEM Protocol Reference 11 - 12 - Xmodem Protocol Overview Chapter 4 4.2 Transmission Medium Level Protocol Asynchronous, 8 data bits, no parity, one stop bit. The protocol imposes no restrictions on the contents of the data being transmitted. No control characters are looked for in the 128-byte data messages. Absolutely any kind of data may be sent - binary, ASCII, etc. The protocol has not formally been adopted to a 7-bit environment for the transmission of ASCII-only (or unpacked-hex) data , although it could be simply by having both ends agree to AND the protocol-dependent data with 7F hex before validating it. I specifically am referring to the checksum, and the block numbers and their ones- complement. Those wishing to maintain compatibility of the CP/M file structure, i.e. to allow modemming ASCII files to or from CP/M systems should follow this data format: + ASCII tabs used (09H); tabs set every 8. + Lines terminated by CR/LF (0DH 0AH) + End-of-file indicated by ^Z, 1AH. (one or more) + Data is variable length, i.e. should be considered a continuous stream of data bytes, broken into 128-byte chunks purely for the purpose of transmission. + A CP/M "peculiarity": If the data ends exactly on a 128-byte boundary, i.e. CR in 127, and LF in 128, a subsequent sector containing the ^Z EOF character(s) is optional, but is preferred. Some utilities or user programs still do not handle EOF without ^Zs. + The last block sent is no different from others, i.e. there is no "short block". Figure 5. XMODEM Message Block Level Protocol Each block of the transfer looks like: <255-blk #><--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = blk # after going thru 8080 "CMA" instr, i.e. each bit complemented in the 8-bit block number. Formally, this is the "ones complement". = the sum of the data bytes only. Toss any carry. 12 Vsn 13.09 05-05-85 TurboDial 1.02 - 13 - Chapter 4 Xmodem Protocol Overview 4.3 File Level Protocol 4.3.1 Common_to_Both_Sender_and_Receiver All errors are retried 10 times. For versions running with an operator (i.e. NOT with XMODEM), a message is typed after 10 errors asking the operator whether to "retry or quit". Some versions of the protocol use , ASCII ^X, to cancel transmission. This was never adopted as a standard, as having a single "abort" character makes the transmission susceptible to false termination due to an or being corrupted into a and cancelling transmission. The protocol may be considered "receiver driven", that is, the sender need not automatically re-transmit, although it does in the current implementations. 4.3.2 Receive_Program_Considerations The receiver has a 10-second timeout. It sends a every time it times out. The receiver's first timeout, which sends a , signals the transmitter to start. Optionally, the receiver could send a immediately, in case the sender was ready. This would save the initial 10 second timeout. However, the receiver MUST continue to timeout every 10 seconds in case the sender wasn't ready. Once into a receiving a block, the receiver goes into a one-second timeout for each character and the checksum. If the receiver wishes to a block for any reason (invalid header, timeout receiving data), it must wait for the line to clear. See "programming tips" for ideas Synchronizing: If a valid block number is received, it will be: 1) the expected one, in which case everything is fine; or 2) a repeat of the previously received block. This should be considered OK, and only indicates that the receivers got glitched, and the sender re- transmitted; 3) any other block number indicates a fatal loss of synchronization, such as the rare case of the sender getting a line-glitch that looked like an . Abort the transmission, sending a 4.3.3 Sending_program_considerations While waiting for transmission to begin, the sender has only a single very long timeout, say one minute. In the current protocol, the sender has a 10 second timeout before retrying. I suggest NOT doing this, and letting the protocol be completely receiver-driven. This will be compatible with existing programs. When the sender has no more data, it sends an , and awaits an , resending the if it doesn't get one. Again, the protocol could be receiver-driven, with the sender only having the high-level 1-minute timeout to abort. XMODEM/YMODEM Protocol Reference 13 - 14 - Xmodem Protocol Overview Chapter 4 Here is a sample of the data flow, sending a 3-block message. It includes the two most common line hits - a garbaged block, and an reply getting garbaged. represents the checksum byte. Figure 6. Data flow including Error Recovery SENDER RECEIVER times out after 10 seconds, <--- 01 FE -data- ---> <--- 02 FD -data- xx ---> (data gets line hit) <--- 02 FD -data- xx ---> <--- 03 FC -data- xx ---> (ack gets garbaged) <--- 03 FC -data- xx ---> ---> <--- 4.4 Programming Tips + The character-receive subroutine should be called with a parameter specifying the number of seconds to wait. The receiver should first call it with a time of 10, then and try again, 10 times. After receiving the , the receiver should call the character receive subroutine with a 1-second timeout, for the remainder of the message and the . Since they are sent as a continuous stream, timing out of this implies a serious like glitch that caused, say, 127 characters to be seen instead of 128. + When the receiver wishes to , it should call a "PURGE" subroutine, to wait for the line to clear. Recall the sender tosses any characters in its UART buffer immediately upon completing sending a block, to ensure no glitches were mis- interpreted. The most common technique is for "PURGE" to call the character receive subroutine, specifying a 1-second timeout,1 and looping back to PURGE until a timeout occurs. The is then sent, ensuring the other end will see it. __________ 1. These times should be adjusted for use with timesharing systems. 14 Vsn 13.09 05-05-85 TurboDial 1.02 - 15 - Chapter 4 Xmodem Protocol Overview + You may wish to add code recommended by John Mahr to your character receive routine - to set an error flag if the UART shows framing error, or overrun. This will help catch a few more glitches - the most common of which is a hit in the high bits of the byte in two consecutive bytes. The comes out OK since counting in 1-byte produces the same result of adding 80H + 80H as with adding 00H + 00H. XMODEM/YMODEM Protocol Reference 15 - 16 - Xmodem Protocol Overview Chapter 5 5. XMODEM/CRC Overview 1/13/85 by John Byrns -- CRC option. Please pass on any reports of errors in this document or suggestions for improvement to me via Ward's/CBBS at (312) 849-1132, or by voice at (312) 885-1105. The CRC used in the Modem Protocol is an alternate form of block check which provides more robust error detection than the original checksum. Andrew S. Tanenbaum says in his book, Computer Networks, that the CRC- CCITT used by the Modem Protocol will detect all single and double bit errors, all errors with an odd number of bits, all burst errors of length 16 or less, 99.997% of 17-bit error bursts, and 99.998% of 18-bit and longer bursts. The changes to the Modem Protocol to replace the checksum with the CRC are straight forward. If that were all that we did we would not be able to communicate between a program using the old checksum protocol and one using the new CRC protocol. An initial handshake was added to solve this problem. The handshake allows a receiving program with CRC capability to determine whether the sending program supports the CRC option, and to switch it to CRC mode if it does. This handshake is designed so that it will work properly with programs which implement only the original protocol. A description of this handshake is presented in section 10. Figure 7. Message Block Level Protocol, CRC mode Each block of the transfer in CRC mode looks like: <255-blk #><--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = ones complement of blk #. = byte containing the 8 hi order coefficients of the CRC. = byte containing the 8 lo order coefficients of the CRC. See the next section for CRC calculation. 5.1 CRC Calculation 5.1.1 Formal_Definition To calculate the 16 bit CRC the message bits are considered to be the coefficients of a polynomial. This message polynomial is first multiplied by X^16 and then divided by the generator polynomial (X^16 + X^12 + X^5 + 1) using modulo two arithemetic. The remainder left after the division is the desired CRC. Since a message block in the Modem Protocol is 128 bytes or 1024 bits, the message polynomial will be of order X^1023. The hi order bit of the first byte of the message block is the coefficient of X^1023 in the message polynomial. The lo order bit of the last byte of the message 16 Vsn 13.09 05-05-85 TurboDial 1.02 - 17 - Chapter 5 Xmodem Protocol Overview block is the coefficient of X^0 in the message polynomial. Figure 8. Example of CRC Calculation written in C /* * This function calculates the CRC used by the XMODEM/CRC Protocol * The first argument is a pointer to the message block. * The second argument is the number of bytes in the message block. * The function returns an integer which contains the CRC. * The low order 16 bits are the coefficients of the CRC. */ int calcrc(ptr, count) char *ptr; int count; { int crc, i; crc = 0; while(--count >= 0) { crc = crc ^ (int)*ptr++ << 8; for(i = 0; i < 8; ++i) if(crc & 0x8000) crc = crc << 1 ^ 0x1021; else crc = crc << 1; } return (crc & 0xFFFF); } 5.2 CRC File Level Protocol Changes 5.2.1 Common_to_Both_Sender_and_Receiver The only change to the File Level Protocol for the CRC option is the initial handshake which is used to determine if both the sending and the receiving programs support the CRC mode. All Modem Programs should support the checksum mode for compatibility with older versions. A receiving program that wishes to receive in CRC mode implements the mode setting handshake by sending a in place of the initial . If the sending program supports CRC mode it will recognize the and will set itself into CRC mode, and respond by sending the first block as if a had been received. If the sending program does not support CRC mode it will not respond to the at all. After the receiver has sent the it will wait up to 3 seconds for the that starts the first block. If it receives a within 3 seconds it will assume the sender supports CRC mode and will proceed with the file exchange in CRC mode. If no is received within 3 seconds the receiver will switch to checksum mode, send a , and proceed in checksum mode. If the receiver wishes to use checksum mode it should send an initial and the sending program should respond to the as defined in the original Modem Protocol. XMODEM/YMODEM Protocol Reference 17 - 18 - Xmodem Protocol Overview Chapter 5 After the mode has been set by the initial or the protocol follows the original Modem Protocol and is identical whether the checksum or CRC is being used. 5.2.2 Receive_Program_Considerations There are at least 4 things that can go wrong with the mode setting handshake. 1. the initial can be garbled or lost. 2. the initial can be garbled. 3. the initial can be changed to a . 4. the initial from a receiver which wants to receive in checksum can be changed to a . The first problem can be solved if the receiver sends a second after it times out the first time. This process can be repeated several times. It must not be repeated too many times before sending a and switching to checksum mode or a sending program without CRC support may time out and abort. Repeating the will also fix the second problem if the sending program cooperates by responding as if a were received instead of ignoring the extra . It is possible to fix problems 3 and 4 but probably not worth the trouble since they will occur very infrequently. They could be fixed by switching modes in either the sending or the receiving program after a large number of successive s. This solution would risk other problems however. 5.2.3 Sending_Program_Considerations The sending program should start in the checksum mode. This will insure compatibility with checksum only receiving programs. Anytime a is received before the first or the sending program should set itself into CRC mode and respond as if a were received. The sender should respond to additional s as if they were s until the first is received. This will assist the receiving program in determining the correct mode when the is lost or garbled. After the first is received the sending program should ignore s. 5.3 Data Flow Examples with CRC Option Here is a data flow example for the case where the receiver requests transmission in the CRC mode but the sender does not support the CRC option. This example also includes various transmission errors. represents the checksum byte. 18 Vsn 13.09 05-05-85 TurboDial 1.02 - 19 - Chapter 5 Xmodem Protocol Overview Figure 9. Data Flow: Receiver has CRC Option, Sender Doesn't SENDER RECEIVER <--- times out after 3 seconds, <--- 01 FE -data- ---> <--- 02 FD -data- ---> (data gets line hit) <--- 02 FD -data- ---> <--- 03 FC -data- ---> (ack gets garbaged) <--- times out after 10 seconds, <--- 03 FC -data- ---> <--- ---> <--- Here is a data flow example for the case where the receiver requests transmission in the CRC mode and the sender supports the CRC option. This example also includes various transmission errors. represents the 2 CRC bytes. Figure 10. Receiver and Sender Both have CRC Option SENDER RECEIVER <--- 01 FE -data- ---> <--- 02 FD -data- ---> (data gets line hit) <--- 02 FD -data- ---> <--- 03 FC -data- ---> (ack gets garbaged) <--- times out after 10 seconds, <--- 03 FC -data- ---> <--- ---> <--- XMODEM/YMODEM Protocol Reference 19 - 20 - Xmodem Protocol Overview Chapter 5 Technical questions about Professional-YAM and requests for evaluation copies for magazine reviews may be directed to: Chuck Forsberg Omen Technology Inc 17505-V Sauvie Island Road Portland Oregon 97231 Voice: 503-621-3406 Modem: 503-621-3746 Speed: 1200,300 Compuserve: 70715,131 Source: TCE022 More information about Professional-YAM may be obtained by calling Telegodzilla at 503-621-3746. Hit RETURNs for baud rate detection. 20 Vsn 13.09 05-05-85 TurboDial 1.02 CONTENTS 1. TOWER OF BABEL ??................................................. 2 1.1 Some Messages from the Pioneer............................... 2 2. XMODEM PROTOCOL ENHANCEMENTS...................................... 5 2.1 CAN-CAN Abort................................................ 5 2.2 CRC-16 Option................................................ 5 2.3 1024 Byte Packet Option...................................... 6 3. YMODEM Batch File Transmission.................................... 7 4. XMODEM PROTOCOL OVERVIEW.......................................... 11 4.1 Definitions.................................................. 11 4.2 Transmission Medium Level Protocol........................... 12 4.3 File Level Protocol.......................................... 13 4.4 Programming Tips............................................. 14 5. XMODEM/CRC Overview............................................... 16 5.1 CRC Calculation.............................................. 16 5.2 CRC File Level Protocol Changes.............................. 17 5.3 Data Flow Examples with CRC Option........................... 18 - i - LIST OF FIGURES Figure 1. 1024 byte Packets......................................... 6 Figure 2. Mixed 1024 and 128 byte Packets........................... 6 Figure 3. Batch Transmission Session................................ 10 Figure 4. Filename packet transmitted by sb......................... 10 Figure 5. XMODEM Message Block Level Protocol....................... 12 Figure 6. Data flow including Error Recovery........................ 14 Figure 7. Message Block Level Protocol, CRC mode.................... 16 Figure 8. Example of CRC Calculation written in C................... 17 Figure 9. Data Flow: Receiver has CRC Option, Sender Doesn't........ 18 Figure 10. Receiver and Sender Both have CRC Option.................. 19 - ii -   - 1 - XMODEM/YMODEM PROTOCOL REFERENCE A compendium of documents describing the XMODEM and YMODEM File Transfer Protocols This document was formatted 10-27-87. Edited by Chuck Forsberg Please distribute as widely as possible. Questions to Chuck Forsberg Omen Technology Inc The High Reliability Software 17505-V Sauvie Island Road Portland Oregon 97231 VOICE: 503-621-3406 :VOICE Modem (TeleGodzilla): 503-621-3746 Speed 19200(Telebit PEP),2400,1200,300 CompuServe: 70007,2304 GEnie: CAF UUCP: ...!tektronix!reed!omen!caf - 2 - 1. TOWER OF BABEL A "YMODEM Tower of Babel" has descended on the microcomputing community bringing with it confusion, frustration, bloated phone bills, and wasted man hours. Sadly, I (Chuck Forsberg) am partly to blame for this mess. As author of the early 1980s batch and 1k XMODEM extensions, I assumed readers of earlier versions of this document would implement as much of the YMODEM protocol as their programming skills and computing environments would permit. This proved a rather naive assumption as programmers motivated by competitive pressure implemented as little of YMODEM as possible. Some have taken whatever parts of YMODEM that appealed to them, applied them to MODEM7 Batch, Telink, XMODEM or whatever, and called the result YMODEM. Jeff Garbers (Crosstalk package development director) said it all: "With protocols in the public domain, anyone who wants to dink around with them can go ahead." [1] Documents containing altered examples derived from YMODEM.DOC have added to the confusion. In one instance, the heading in YMODEM.DOC's Figure 1 has mutated from "1024 byte Packets" to "YMODEM/CRC File Transfer Protocol". None of the XMODEM and YMODEM examples shown in that document were correct. To put an end to this confusion, we must make "perfectly clear" what YMODEM stands for, as Ward Christensen defined it in his 1985 coining of the term. To the majority of you who read, understood, and respected Ward's definition of YMODEM, I apologize for the inconvenience. 1.1 Definitions ARC ARC is a program that compresses one or more files into an archive and extracts files from such archives. XMODEM refers to the file transfer etiquette introduced by Ward Christensen's 1977 MODEM.ASM program. The name XMODEM comes from Keith Petersen's XMODEM.ASM program, an adaptation of MODEM.ASM for Remote CP/M (RCPM) systems. It's also called the MODEM or MODEM2 protocol. Some who are unaware of MODEM7's unusual batch file mode call it MODEM7. Other aliases include "CP/M Users' Group" and "TERM II FTP 3". The name XMODEM caught on partly because it is distinctive and partly because of media interest in __________ 1. Page C/12, PC-WEEK July 12, 1987 Chapter 1 X/YMODEM Protocol Reference 10-27-87 3 bulletin board and RCPM systems where it was accessed with an "XMODEM" command. This protocol is supported by every serious communications program because of its universality, simplicity, and reasonable performance. XMODEM/CRC replaces XMODEM's 1 byte checksum with a two byte Cyclical Redundancy Check (CRC-16), giving modern error detection protection. XMODEM-1k Refers to the XMODEM/CRC protocol with 1024 byte data blocks. YMODEM Refers to the XMODEM/CRC (optional 1k blocks) protocol with batch transmission as described below. In a nutshell, YMODEM means BATCH. YMODEM-g Refers to the streaming YMODEM variation described below. True YMODEM(TM) In an attempt to sort out the YMODEM Tower of Babel, Omen Technology has trademarked the term True YMODEM(TM) to represent the complete YMODEM protocol described in this document, including pathname, length, and modification date transmitted in block 0. Please contact Omen Technology about certifying programs for True YMODEM(TM) compliance. ZMODEM uses familiar XMODEM/CRC and YMODEM technology in a new protocol that provides reliability, throughput, file management, and user amenities appropriate to contemporary data communications. ZOO Like ARC, ZOO is a program that compresses one or more files into a "zoo archive". ZOO supports many different operating systems including Unix and VMS. Chapter 1 X/YMODEM Protocol Reference 10-27-87 4 2. YMODEM MINIMUM REQUIREMENTS All programs claiming to support YMODEM must meet the following minimum requirements: + The sending program shall send the pathname (file name) in block 0. + The pathname shall be a null terminated ASCII string as described below. + The receiving program shall use this pathname for the received file name, unless explicitly overridden. + The sending program shall use CRC-16 in response to a "C" pathname nak, otherwise use 8 bit checksum. + The receiving program must accept any mixture of 128 and 1024 byte blocks within each file it receives. Sending programs may switch between 1024 and 128 byte blocks at the end of file(s), and when the frequency of retransmissions so suggests. + The sending program must not change the length of an unacknowledged block. + At the end of each file, the sending program shall send EOT up to ten times until it receives an ACK character. (This is part of the XMODEM spec.) + The end of a transfer session shall be signified by a null (empty) pathname. Programs not meeting all of these requirements are not YMODEM compatible, and shall not be described as supporting YMODEM. Meeting these MINIMUM requirements does not guarantee reliable file transfers under stress. Particular attention is called to XMODEM's single character supervisory messages that are easily corrupted by transmission errors. Chapter 2 X/YMODEM Protocol Reference 10-27-87 5 3. WHY YMODEM? Since its development half a decade ago, the Ward Christensen modem protocol has enabled a wide variety of computer systems to interchange data. There is hardly a communications program that doesn't at least claim to support this protocol. Advances in computing, modems and networking have revealed a number of weaknesses in the original protocol: + The short block length caused throughput to suffer when used with timesharing systems, packet switched networks, satellite circuits, and buffered (error correcting) modems. + The 8 bit arithmetic checksum and other aspects allowed line impairments to interfere with dependable, accurate transfers. + Only one file could be sent per command. The file name had to be given twice, first to the sending program and then again to the receiving program. + The transmitted file could accumulate as many as 127 extraneous bytes. + The modification date of the file was lost. A number of other protocols have been developed over the years, but none have displaced XMODEM to date: + Lack of public domain documentation and example programs have kept proprietary protocols such as Blast, Relay, and others tightly bound to the fortunes of their suppliers. + Complexity discourages the widespread application of BISYNC, SDLC, HDLC, X.25, and X.PC protocols. + Performance compromises and complexity have limited the popularity of the Kermit protocol, which was developed to allow file transfers in environments hostile to XMODEM. The XMODEM protocol extensions and YMODEM Batch address some of these weaknesses while maintaining most of XMODEM's simplicity. YMODEM is supported by the public domain programs YAM (CP/M), YAM(CP/M-86), YAM(CCPM-86), IMP (CP/M), KMD (CP/M), rz/sz (Unix, Xenix, VMS, Berkeley Unix, Venix, Xenix, Coherent, IDRIS, Regulus). Commercial implementations include MIRROR, and Professional-YAM.[1] Communications Chapter 3 X/YMODEM Protocol Reference 10-27-87 6 programs supporting these extensions have been in use since 1981. The 1k block length (XMODEM-1k) described below may be used in conjunction with YMODEM Batch Protocol, or with single file transfers identical to the XMODEM/CRC protocol except for minimal changes to support 1k blocks. Another extension is the YMODEM-g protocol. YMODEM-g provides batch transfers with maximum throughput when used with end to end error correcting media, such as X.PC and error correcting modems, including 9600 bps units by TeleBit, U.S.Robotics, Hayes, Electronic Vaults, Data Race, and others. To complete this tome, edited versions of Ward Christensen's original protocol document and John Byrns's CRC-16 document are included for reference. References to the MODEM or MODEM7 protocol have been changed to XMODEM to accommodate the vernacular. In Australia, it is properly called the Christensen Protocol. 3.1 Some Messages from the Pioneer #: 130940 S0/Communications 25-Apr-85 18:38:47 Sb: my protocol Fm: Ward Christensen 76703,302 [2] To: all Be aware the article[3] DID quote me correctly in terms of the phrases like "not robust", etc. It was a quick hack I threw together, very unplanned (like everything I do), to satisfy a personal need to communicate with "some other" people. ONLY the fact that it was done in 8/77, and that I put it in the public domain immediately, made it become the standard that it is. __________________________________________________________________________ 1. Available for IBM PC,XT,AT, Unix and Xenix 2. Edited for typesetting appearance 3. Infoworld April 29 p. 16 Chapter 3 X/YMODEM Protocol Reference 10-27-87 7 I think its time for me to (1) document it; (people call me and say "my product is going to include it - what can I 'reference'", or "I'm writing a paper on it, what do I put in the bibliography") and (2) propose an "incremental extension" to it, which might take "exactly" the form of Chuck Forsberg's YAM protocol. He wrote YAM in C for CP/M and put it in the public domain, and wrote a batch protocol for Unix[4] called rb and sb (receive batch, send batch), which was basically XMODEM with (a) a record 0 containing filename date time and size (b) a 1K block size option (c) CRC-16. He did some clever programming to detect false ACK or EOT, but basically left them the same. People who suggest I make SIGNIFICANT changes to the protocol, such as "full duplex", "multiple outstanding blocks", "multiple destinations", etc etc don't understand that the incredible simplicity of the protocol is one of the reasons it survived to this day in as many machines and programs as it may be found in! Consider the PC-NET group back in '77 or so - documenting to beat the band - THEY had a protocol, but it was "extremely complex", because it tried to be "all things to all people" - i.e. send binary files on a 7-bit system, etc. I was not that "benevolent". I (emphasize > I < ) had an 8-bit UART, so "my protocol was an 8-bit protocol", and I would just say "sorry" to people who were held back by 7-bit limitations. ... Block size: Chuck Forsberg created an extension of my protocol, called YAM, which is also supported via his public domain programs for UNIX called rb and sb - receive batch and send batch. They cleverly send a "block 0" which contains the filename, date, time, and size. Unfortunately, its UNIX style, and is a bit weird[5] - octal numbers, etc. BUT, it is a nice way to overcome the kludgy "echo the chars of the name" introduced with MODEM7. Further, chuck uses CRC-16 and optional 1K blocks. Thus the record 0, 1K, and CRC, make it a "pretty slick new protocol" which is not significantly different from my own. Also, there is a catchy name - YMODEM. That means to some that it is the "next thing after XMODEM", and to others that it is the Y(am)MODEM __________ 4. VAX/VMS versions of these programs are also available. 5. The file length, time, and file mode are optional. The pathname and file length may be sent alone if desired. Chapter 3 X/YMODEM Protocol Reference 10-27-87 8 protocol. I don't want to emphasize that too much - out of fear that other mfgrs might think it is a "competitive" protocol, rather than an "unaffiliated" protocol. Chuck is currently selling a much-enhanced version of his CP/M-80 C program YAM, calling it Professional Yam, and its for the PC - I'm using it right now. VERY slick! 32K capture buffer, script, scrolling, previously captured text search, plus built-in commands for just about everything - directory (sorted every which way), XMODEM, YMODEM, KERMIT, and ASCII file upload/download, etc. You can program it to "behave" with most any system - for example when trying a number for CIS it detects the "busy" string back from the modem and substitutes a diff phone # into the dialing string and branches back to try it. Chapter 3 X/YMODEM Protocol Reference 10-27-87 9 4. XMODEM PROTOCOL ENHANCEMENTS This chapter discusses the protocol extensions to Ward Christensen's 1982 XMODEM protocol description document. The original document recommends the user be asked whether to continue trying or abort after 10 retries. Most programs no longer ask the operator whether he wishes to keep retrying. Virtually all correctable errors are corrected within the first few retransmissions. If the line is so bad that ten attempts are insufficient, there is a significant danger of undetected errors. If the connection is that bad, it's better to redial for a better connection, or mail a floppy disk. 4.1 Graceful Abort The YAM and Professional-YAM X/YMODEM routines recognize a sequence of two consecutive CAN (Hex 18) characters without modem errors (overrun, framing, etc.) as a transfer abort command. This sequence is recognized when is waiting for the beginning of a block or for an acknowledgement to a block that has been sent. The check for two consecutive CAN characters reduces the number of transfers aborted by line hits. YAM sends eight CAN characters when it aborts an XMODEM, YMODEM, or ZMODEM protocol file transfer. Pro-YAM then sends eight backspaces to delete the CAN characters from the remote's keyboard input buffer, in case the remote had already aborted the transfer and was awaiting a keyboarded command. 4.2 CRC-16 Option The XMODEM protocol uses an optional two character CRC-16 instead of the one character arithmetic checksum used by the original protocol and by most commercial implementations. CRC-16 guarantees detection of all single and double bit errors, all errors with an odd number of error bits, all burst errors of length 16 or less, 99.9969% of all 17-bit error bursts, and 99.9984 per cent of all possible longer error bursts. By contrast, a double bit error, or a burst error of 9 bits or more can sneak past the XMODEM protocol arithmetic checksum. The XMODEM/CRC protocol is similar to the XMODEM protocol, except that the receiver specifies CRC-16 by sending C (Hex 43) instead of NAK when requesting the FIRST block. A two byte CRC is sent in place of the one byte arithmetic checksum. YAM's c option to the r command enables CRC-16 in single file reception, corresponding to the original implementation in the MODEM7 series programs. This remains the default because many commercial communications programs and bulletin board systems still do not support CRC-16, especially those written in Basic or Pascal. XMODEM protocol with CRC is accurate provided both sender and receiver Chapter 4 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 10 both report a successful transmission. The protocol is robust in the presence of characters lost by buffer overloading on timesharing systems. The single character ACK/NAK responses generated by the receiving program adapt well to split speed modems, where the reverse channel is limited to ten per cent or less of the main channel's speed. XMODEM and YMODEM are half duplex protocols which do not attempt to transmit information and control signals in both directions at the same time. This avoids buffer overrun problems that have been reported by users attempting to exploit full duplex asynchronous file transfer protocols such as Blast. Professional-YAM adds several proprietary logic enhancements to XMODEM's error detection and recovery. These compatible enhancements eliminate most of the bad file transfers other programs make when using the XMODEM protocol under less than ideal conditions. 4.3 XMODEM-1k 1024 Byte Block Disappointing throughput downloading from Unix with YMODEM[1] lead to the development of 1024 byte blocks in 1982. 1024 byte blocks reduce the effect of delays from timesharing systems, modems, and packet switched networks on throughput by 87.5 per cent in addition to decreasing XMODEM's per byte overhead 3 per cent on long files. The choice to use 1024 byte blocks is expressed to the sending program on its command line or selection menu.[2] 1024 byte blocks improve throughput in many applications, but some environments cannot accept 1024 byte bursts, especially minicomputers running 19.2kb ports. An STX (02) replaces the SOH (01) at the beginning of the transmitted block to notify the receiver of the longer block length. The transmitted block contains 1024 bytes of data. The receiver should be able to accept any mixture of 128 and 1024 byte blocks. The block number (in the second and third bytes of the block) is incremented by one for each block regardless of the block length. The sender must not change between 128 and 1024 byte block lengths if it has not received a valid ACK for the current block. Failure to observe this restriction allows transmission errors to pass undetected. __________ 1. The name hadn't been coined yet, but the protocol was the same. 2. See "KMD/IMP Exceptions to YMODEM" below. Chapter 4 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 11 If 1024 byte blocks are being used, it is possible for a file to "grow" up to the next multiple of 1024 bytes. This does not waste disk space if the allocation granularity is 1k or greater. With YMODEM batch transmission, the optional file length transmitted in the file name block allows the receiver to discard the padding, preserving the exact file length and contents. 1024 byte blocks may be used with batch file transmission or with single file transmission. CRC-16 should be used with the k option to preserve data integrity over phone lines. If a program wishes to enforce this recommendation, it should cancel the transfer, then issue an informative diagnostic message if the receiver requests checksum instead of CRC-16. Under no circumstances may a sending program use CRC-16 unless the receiver commands CRC-16. Figure 1. XMODEM-1k Blocks SENDER RECEIVER "s -k foo.bar" "foo.bar open x.x minutes" C STX 01 FE Data[1024] CRC CRC ACK STX 02 FD Data[1024] CRC CRC ACK STX 03 FC Data[1000] CPMEOF[24] CRC CRC ACK EOT ACK Figure 2. Mixed 1024 and 128 byte Blocks SENDER RECEIVER "s -k foo.bar" "foo.bar open x.x minutes" C STX 01 FE Data[1024] CRC CRC ACK STX 02 FD Data[1024] CRC CRC ACK SOH 03 FC Data[128] CRC CRC ACK SOH 04 FB Data[100] CPMEOF[28] CRC CRC ACK EOT ACK Chapter 4 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 12 5. YMODEM Batch File Transmission The YMODEM Batch protocol is an extension to the XMODEM/CRC protocol that allows 0 or more files to be transmitted with a single command. (Zero files may be sent if none of the requested files is accessible.) The design approach of the YMODEM Batch protocol is to use the normal routines for sending and receiving XMODEM blocks in a layered fashion similar to packet switching methods. Why was it necessary to design a new batch protocol when one already existed in MODEM7?[1] The batch file mode used by MODEM7 is unsuitable because it does not permit full pathnames, file length, file date, or other attribute information to be transmitted. Such a restrictive design, hastily implemented with only CP/M in mind, would not have permitted extensions to current areas of personal computing such as Unix, DOS, and object oriented systems. In addition, the MODEM7 batch file mode is somewhat susceptible to transmission impairments. As in the case of single a file transfer, the receiver initiates batch file transmission by sending a "C" character (for CRC-16). The sender opens the first file and sends block number 0 with the following information.[2] Only the pathname (file name) part is required for batch transfers. To maintain upwards compatibility, all unused bytes in block 0 must be set to null. Pathname The pathname (conventionally, the file name) is sent as a null terminated ASCII string. This is the filename format used by the handle oriented MSDOS(TM) functions and C library fopen functions. An assembly language example follows: DB 'foo.bar',0 No spaces are included in the pathname. Normally only the file name stem (no directory prefix) is transmitted unless the sender has selected YAM's f option to send the full pathname. The source drive (A:, B:, etc.) is not sent. Filename Considerations: __________ 1. The MODEM7 batch protocol transmitted CP/M FCB bytes f1...f8 and t1...t3 one character at a time. The receiver echoed these bytes as received, one at a time. 2. Only the data part of the block is described here. Chapter 5 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 13 + File names are forced to lower case unless the sending system supports upper/lower case file names. This is a convenience for users of systems (such as Unix) which store filenames in upper and lower case. + The receiver should accommodate file names in lower and upper case. + When transmitting files between different operating systems, file names must be acceptable to both the sender and receiving operating systems. If directories are included, they are delimited by /; i.e., "subdir/foo" is acceptable, "subdir\foo" is not. Length The file length and each of the succeeding fields are optional.[3] The length field is stored in the block as a decimal string counting the number of data bytes in the file. The file length does not include any CPMEOF (^Z) or other garbage characters used to pad the last block. If the file being transmitted is growing during transmission, the length field should be set to at least the final expected file length, or not sent. The receiver stores the specified number of characters, discarding any padding added by the sender to fill up the last block. Modification Date The mod date is optional, and the filename and length may be sent without requiring the mod date to be sent. Iff the modification date is sent, a single space separates the modification date from the file length. The mod date is sent as an octal number giving the time the contents of the file were last changed, measured in seconds from Jan 1 1970 Universal Coordinated Time (GMT). A date of 0 implies the modification date is unknown and should be left as the date the file is received. This standard format was chosen to eliminate ambiguities arising from transfers between different time zones. __________ 3. Fields may not be skipped. Chapter 5 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 14 Mode Iff the file mode is sent, a single space separates the file mode from the modification date. The file mode is stored as an octal string. Unless the file originated from a Unix system, the file mode is set to 0. rb(1) checks the file mode for the 0x8000 bit which indicates a Unix type regular file. Files with the 0x8000 bit set are assumed to have been sent from another Unix (or similar) system which uses the same file conventions. Such files are not translated in any way. Serial Number Iff the serial number is sent, a single space separates the serial number from the file mode. The serial number of the transmitting program is stored as an octal string. Programs which do not have a serial number should omit this field, or set it to 0. The receiver's use of this field is optional. Other Fields YMODEM was designed to allow additional header fields to be added as above without creating compatibility problems with older YMODEM programs. Please contact Omen Technology if other fields are needed for special application requirements. The rest of the block is set to nulls. This is essential to preserve upward compatibility.[4] If the filename block is received with a CRC or other error, a retransmission is requested. After the filename block has been received, it is ACK'ed if the write open is successful. If the file cannot be opened for writing, the receiver cancels the transfer with CAN characters as described above. The receiver then initiates transfer of the file contents according to the standard XMODEM/CRC protocol. After the file contents have been transmitted, the receiver again asks for the next pathname. Transmission of a null pathname terminates batch file transmission. Note that transmission of no files is not necessarily an error. This is possible if none of the files requested of the sender could be opened for reading. __________ 4. If, perchance, this information extends beyond 128 bytes (possible with Unix 4.2 BSD extended file names), the block should be sent as a 1k block as described above. Chapter 5 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 15 The YMODEM receiver requests CRC-16 by default. The Unix programs sz(1) and rz(1) included in the source code file RZSZ.ZOO should answer other questions about YMODEM batch protocol. Figure 3. YMODEM Batch Transmission Session SENDER RECEIVER "sb foo.*" "sending in batch mode etc." C (command:rb) SOH 00 FF foo.c NUL[123] CRC CRC ACK C SOH 01 FE Data[128] CRC CRC ACK SOH 03 FC Data[128] CRC CRC ACK SOH 04 FB Data[100] CPMEOF[28] CRC CRC ACK EOT NAK EOT ACK C SOH 00 FF NUL[128] CRC CRC ACK Figure 4. YMODEM Batch Transmission Session-1k Blocks SENDER RECEIVER "sb -k foo.*" "sending in batch mode etc." C (command:rb) SOH 00 FF foo.c NUL[123] CRC CRC ACK C STX 02 FD Data[1024] CRC CRC ACK SOH 03 FC Data[128] CRC CRC ACK SOH 04 FB Data[100] CPMEOF[28] CRC CRC ACK EOT NAK EOT ACK C SOH 00 FF NUL[128] CRC CRC ACK Chapter 5 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 16 Figure 5. YMODEM Filename block transmitted by sz -rw-r--r-- 6347 Jun 17 1984 20:34 bbcsched.txt 00 0100FF62 62637363 6865642E 74787400 |...bbcsched.txt.| 10 36333437 20333331 34373432 35313320 |6347 3314742513 | 20 31303036 34340000 00000000 00000000 |100644..........| 30 00000000 00000000 00000000 00000000 40 00000000 00000000 00000000 00000000 50 00000000 00000000 00000000 00000000 60 00000000 00000000 00000000 00000000 70 00000000 00000000 00000000 00000000 80 000000CA 56 Figure 6. YMODEM Header Information and Features _____________________________________________________________ | Program | Length | Date | Mode | S/N | 1k-Blk | YMODEM-g | |___________|________|______|______|_____|________|__________| |Unix rz/sz | yes | yes | yes | no | yes | sb only | |___________|________|______|______|_____|________|__________| |VMS rb/sb | yes | no | no | no | yes | no | |___________|________|______|______|_____|________|__________| |Pro-YAM | yes | yes | no | yes | yes | yes | |___________|________|______|______|_____|________|__________| |CP/M YAM | no | no | no | no | yes | no | |___________|________|______|______|_____|________|__________| |KMD/IMP | ? | no | no | no | yes | no | |___________|________|______|______|_____|________|__________| 5.1 KMD/IMP Exceptions to YMODEM KMD and IMP use a "CK" character sequence emitted by the receiver to trigger the use of 1024 byte blocks as an alternative to specifying this option to the sending program. Although this two character sequence works well on single process micros in direct communication, timesharing systems and packet switched networks can separate the successive characters by several seconds, rendering this method unreliable. Sending programs may detect the CK sequence if the operating enviornment does not preclude reliable implementation. Instead of the standard YMODEM file length, KMD and IMP transmit the CP/M record count in the last two bytes of the header block. Chapter 6 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 17 6. YMODEM-g File Transmission Developing technology is providing phone line data transmission at ever higher speeds using very specialized techniques. These high speed modems, as well as session protocols such as X.PC, provide high speed, nearly error free communications at the expense of considerably increased delay time. This delay time is moderate compared to human interactions, but it cripples the throughput of most error correcting protocols. The g option to YMODEM has proven effective under these circumstances. The g option is driven by the receiver, which initiates the batch transfer by transmitting a G instead of C. When the sender recognizes the G, it bypasses the usual wait for an ACK to each transmitted block, sending succeeding blocks at full speed, subject to XOFF/XON or other flow control exerted by the medium. The sender expects an inital G to initiate the transmission of a particular file, and also expects an ACK on the EOT sent at the end of each file. This synchronization allows the receiver time to open and close files as necessary. If an error is detected in a YMODEM-g transfer, the receiver aborts the transfer with the multiple CAN abort sequence. The ZMODEM protocol should be used in applications that require both streaming throughput and error recovery. Figure 7. YMODEM-g Transmission Session SENDER RECEIVER "sb foo.*" "sending in batch mode etc..." G (command:rb -g) SOH 00 FF foo.c NUL[123] CRC CRC G SOH 01 FE Data[128] CRC CRC STX 02 FD Data[1024] CRC CRC SOH 03 FC Data[128] CRC CRC SOH 04 FB Data[100] CPMEOF[28] CRC CRC EOT ACK G SOH 00 FF NUL[128] CRC CRC Chapter 6 XMODEM Protocol Enhancements X/YMODEM Protocol Reference 10-27-87 18 7. XMODEM PROTOCOL OVERVIEW 8/9/82 by Ward Christensen. I will maintain a master copy of this. Please pass on changes or suggestions via CBBS/Chicago at (312) 545-8086, CBBS/CPMUG (312) 849-1132 or by voice at (312) 849-6279. 7.1 Definitions 01H 04H 06H 15H 18H 43H 7.2 Transmission Medium Level Protocol Asynchronous, 8 data bits, no parity, one stop bit. The protocol imposes no restrictions on the contents of the data being transmitted. No control characters are looked for in the 128-byte data messages. Absolutely any kind of data may be sent - binary, ASCII, etc. The protocol has not formally been adopted to a 7-bit environment for the transmission of ASCII-only (or unpacked-hex) data , although it could be simply by having both ends agree to AND the protocol-dependent data with 7F hex before validating it. I specifically am referring to the checksum, and the block numbers and their ones- complement. Those wishing to maintain compatibility of the CP/M file structure, i.e. to allow modemming ASCII files to or from CP/M systems should follow this data format: + ASCII tabs used (09H); tabs set every 8. + Lines terminated by CR/LF (0DH 0AH) + End-of-file indicated by ^Z, 1AH. (one or more) + Data is variable length, i.e. should be considered a continuous stream of data bytes, broken into 128-byte chunks purely for the purpose of transmission. + A CP/M "peculiarity": If the data ends exactly on a 128-byte boundary, i.e. CR in 127, and LF in 128, a subsequent sector containing the ^Z EOF character(s) is optional, but is preferred. Some utilities or user programs still do not handle EOF without ^Zs. Chapter 7 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 19 + The last block sent is no different from others, i.e. there is no "short block". Figure 8. XMODEM Message Block Level Protocol Each block of the transfer looks like: <255-blk #><--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = blk # after going thru 8080 "CMA" instr, i.e. each bit complemented in the 8-bit block number. Formally, this is the "ones complement". = the sum of the data bytes only. Toss any carry. 7.3 File Level Protocol 7.3.1 Common_to_Both_Sender_and_Receiver All errors are retried 10 times. For versions running with an operator (i.e. NOT with XMODEM), a message is typed after 10 errors asking the operator whether to "retry or quit". Some versions of the protocol use , ASCII ^X, to cancel transmission. This was never adopted as a standard, as having a single "abort" character makes the transmission susceptible to false termination due to an or being corrupted into a and aborting transmission. The protocol may be considered "receiver driven", that is, the sender need not automatically re-transmit, although it does in the current implementations. 7.3.2 Receive_Program_Considerations The receiver has a 10-second timeout. It sends a every time it times out. The receiver's first timeout, which sends a , signals the transmitter to start. Optionally, the receiver could send a immediately, in case the sender was ready. This would save the initial 10 second timeout. However, the receiver MUST continue to timeout every 10 seconds in case the sender wasn't ready. Once into a receiving a block, the receiver goes into a one-second timeout for each character and the checksum. If the receiver wishes to a block for any reason (invalid header, timeout receiving data), it must wait for the line to clear. See "programming tips" for ideas Synchronizing: If a valid block number is received, it will be: 1) the expected one, in which case everything is fine; or 2) a repeat of the previously received block. This should be considered OK, and only indicates that the receivers got glitched, and the sender re- transmitted; 3) any other block number indicates a fatal loss of synchronization, such as the rare case of the sender getting a line-glitch Chapter 7 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 20 that looked like an . Abort the transmission, sending a 7.3.3 Sending_program_considerations While waiting for transmission to begin, the sender has only a single very long timeout, say one minute. In the current protocol, the sender has a 10 second timeout before retrying. I suggest NOT doing this, and letting the protocol be completely receiver-driven. This will be compatible with existing programs. When the sender has no more data, it sends an , and awaits an , resending the if it doesn't get one. Again, the protocol could be receiver-driven, with the sender only having the high-level 1-minute timeout to abort. Here is a sample of the data flow, sending a 3-block message. It includes the two most common line hits - a garbaged block, and an reply getting garbaged. represents the checksum byte. Figure 9. Data flow including Error Recovery SENDER RECEIVER times out after 10 seconds, <--- 01 FE -data- ---> <--- 02 FD -data- xx ---> (data gets line hit) <--- 02 FD -data- xx ---> <--- 03 FC -data- xx ---> (ack gets garbaged) <--- 03 FC -data- xx ---> ---> <--- ---> <--- (finished) 7.4 Programming Tips + The character-receive subroutine should be called with a parameter specifying the number of seconds to wait. The receiver should first call it with a time of 10, then and try again, 10 times. After receiving the , the receiver should call the character receive subroutine with a 1-second timeout, for the remainder of the message and the . Since they are sent as a continuous stream, timing out of this implies a serious like glitch that caused, say, 127 characters to be seen instead of 128. Chapter 7 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 21 + When the receiver wishes to , it should call a "PURGE" subroutine, to wait for the line to clear. Recall the sender tosses any characters in its UART buffer immediately upon completing sending a block, to ensure no glitches were mis- interpreted. The most common technique is for "PURGE" to call the character receive subroutine, specifying a 1-second timeout,[1] and looping back to PURGE until a timeout occurs. The is then sent, ensuring the other end will see it. + You may wish to add code recommended by John Mahr to your character receive routine - to set an error flag if the UART shows framing error, or overrun. This will help catch a few more glitches - the most common of which is a hit in the high bits of the byte in two consecutive bytes. The comes out OK since counting in 1-byte produces the same result of adding 80H + 80H as with adding 00H + 00H. __________ 1. These times should be adjusted for use with timesharing systems. Chapter 7 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 22 8. XMODEM/CRC Overview Original 1/13/85 by John Byrns -- CRC option. Please pass on any reports of errors in this document or suggestions for improvement to me via Ward's/CBBS at (312) 849-1132, or by voice at (312) 885-1105. The CRC used in the Modem Protocol is an alternate form of block check which provides more robust error detection than the original checksum. Andrew S. Tanenbaum says in his book, Computer Networks, that the CRC- CCITT used by the Modem Protocol will detect all single and double bit errors, all errors with an odd number of bits, all burst errors of length 16 or less, 99.997% of 17-bit error bursts, and 99.998% of 18-bit and longer bursts.[1] The changes to the Modem Protocol to replace the checksum with the CRC are straight forward. If that were all that we did we would not be able to communicate between a program using the old checksum protocol and one using the new CRC protocol. An initial handshake was added to solve this problem. The handshake allows a receiving program with CRC capability to determine whether the sending program supports the CRC option, and to switch it to CRC mode if it does. This handshake is designed so that it will work properly with programs which implement only the original protocol. A description of this handshake is presented in section 10. Figure 10. Message Block Level Protocol, CRC mode Each block of the transfer in CRC mode looks like: <255-blk #><--128 data bytes--> in which: = 01 hex = binary number, starts at 01 increments by 1, and wraps 0FFH to 00H (not to 01) <255-blk #> = ones complement of blk #. = byte containing the 8 hi order coefficients of the CRC. = byte containing the 8 lo order coefficients of the CRC. 8.1 CRC Calculation 8.1.1 Formal_Definition To calculate the 16 bit CRC the message bits are considered to be the coefficients of a polynomial. This message polynomial is first multiplied by X^16 and then divided by the generator polynomial (X^16 + X^12 + X^5 + __________ 1. This reliability figure is misleading because XMODEM's critical supervisory functions are not protected by this CRC. Chapter 8 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 23 1) using modulo two arithmetic. The remainder left after the division is the desired CRC. Since a message block in the Modem Protocol is 128 bytes or 1024 bits, the message polynomial will be of order X^1023. The hi order bit of the first byte of the message block is the coefficient of X^1023 in the message polynomial. The lo order bit of the last byte of the message block is the coefficient of X^0 in the message polynomial. Figure 11. Example of CRC Calculation written in C The following XMODEM crc routine is taken from "rbsb.c". Please refer to the source code for these programs (contained in RZSZ.ZOO) for usage. A fast table driven version is also included in this file. /* update CRC */ unsigned short updcrc(c, crc) register c; register unsigned crc; { register count; for (count=8; --count>=0;) { if (crc & 0x8000) { crc <<= 1; crc += (((c<<=1) & 0400) != 0); crc ^= 0x1021; } else { crc <<= 1; crc += (((c<<=1) & 0400) != 0); } } return crc; } 8.2 CRC File Level Protocol Changes 8.2.1 Common_to_Both_Sender_and_Receiver The only change to the File Level Protocol for the CRC option is the initial handshake which is used to determine if both the sending and the receiving programs support the CRC mode. All Modem Programs should support the checksum mode for compatibility with older versions. A receiving program that wishes to receive in CRC mode implements the mode setting handshake by sending a in place of the initial . If the sending program supports CRC mode it will recognize the and will set itself into CRC mode, and respond by sending the first block as if a had been received. If the sending program does not support CRC mode it will not respond to the at all. After the receiver has sent the it will wait up to 3 seconds for the that starts the first block. If it receives a within 3 seconds it will assume the sender supports CRC mode and will proceed with the file exchange in CRC mode. If no is Chapter 8 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 24 received within 3 seconds the receiver will switch to checksum mode, send a , and proceed in checksum mode. If the receiver wishes to use checksum mode it should send an initial and the sending program should respond to the as defined in the original Modem Protocol. After the mode has been set by the initial or the protocol follows the original Modem Protocol and is identical whether the checksum or CRC is being used. 8.2.2 Receive_Program_Considerations There are at least 4 things that can go wrong with the mode setting handshake. 1. the initial can be garbled or lost. 2. the initial can be garbled. 3. the initial can be changed to a . 4. the initial from a receiver which wants to receive in checksum can be changed to a . The first problem can be solved if the receiver sends a second after it times out the first time. This process can be repeated several times. It must not be repeated too many times before sending a and switching to checksum mode or a sending program without CRC support may time out and abort. Repeating the will also fix the second problem if the sending program cooperates by responding as if a were received instead of ignoring the extra . It is possible to fix problems 3 and 4 but probably not worth the trouble since they will occur very infrequently. They could be fixed by switching modes in either the sending or the receiving program after a large number of successive s. This solution would risk other problems however. 8.2.3 Sending_Program_Considerations The sending program should start in the checksum mode. This will insure compatibility with checksum only receiving programs. Anytime a is received before the first or the sending program should set itself into CRC mode and respond as if a were received. The sender should respond to additional s as if they were s until the first is received. This will assist the receiving program in determining the correct mode when the is lost or garbled. After the first is received the sending program should ignore s. Chapter 8 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 25 8.3 Data Flow Examples with CRC Option Here is a data flow example for the case where the receiver requests transmission in the CRC mode but the sender does not support the CRC option. This example also includes various transmission errors. represents the checksum byte. Figure 12. Data Flow: Receiver has CRC Option, Sender Doesn't SENDER RECEIVER <--- times out after 3 seconds, <--- times out after 3 seconds, <--- times out after 3 seconds, <--- times out after 3 seconds, <--- 01 FE -data- ---> <--- 02 FD -data- ---> (data gets line hit) <--- 02 FD -data- ---> <--- 03 FC -data- ---> (ack gets garbaged) <--- times out after 10 seconds, <--- 03 FC -data- ---> <--- ---> <--- Here is a data flow example for the case where the receiver requests transmission in the CRC mode and the sender supports the CRC option. This example also includes various transmission errors. represents the 2 CRC bytes. Chapter 8 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 26 Figure 13. Receiver and Sender Both have CRC Option SENDER RECEIVER <--- 01 FE -data- ---> <--- 02 FD -data- ---> (data gets line hit) <--- 02 FD -data- ---> <--- 03 FC -data- ---> (ack gets garbaged) <--- times out after 10 seconds, <--- 03 FC -data- ---> <--- ---> <--- Chapter 8 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 27 9. MORE INFORMATION Please contact Omen Technology for troff source files and typeset copies of this document. 9.1 TeleGodzilla Bulletin Board More information may be obtained by calling TeleGodzilla at 503-621-3746. Speed detection is automatic for 1200, 2400 and 19200(Telebit PEP) bps. TrailBlazer modem users may issue the TeleGodzilla trailblazer command to swith to 19200 bps once they have logged in. Interesting files include RZSZ.ZOO (C source code), YZMODEM.ZOO (Official XMODEM, YMODEM, and ZMODEM protocol descriptions), ZCOMMEXE.ARC, ZCOMMDOC.ARC, and ZCOMMHLP.ARC (PC-DOS shareware comm program with XMODEM, True YMODEM(TM), ZMODEM, Kermit Sliding Windows, Telink, MODEM7 Batch, script language, etc.). 9.2 Unix UUCP Access UUCP sites can obtain the current version of this file with uucp omen!/u/caf/public/ymodem.doc /tmp A continually updated list of available files is stored in /usr/spool/uucppublic/FILES. When retrieving these files with uucp, remember that the destination directory on your system must be writeable by anyone, or the UUCP transfer will fail. The following L.sys line calls TeleGodzilla (Pro-YAM in host operation). TeleGodzilla determines the incoming speed automatically. In response to "Name Please:" uucico gives the Pro-YAM "link" command as a user name. The password (Giznoid) controls access to the Xenix system connected to the IBM PC's other serial port. Communications between Pro-YAM and Xenix use 9600 bps; YAM converts this to the caller's speed. Finally, the calling uucico logs in as uucp. omen Any ACU 2400 1-503-621-3746 se:--se: link ord: Giznoid in:--in: uucp 10. REVISIONS 10-27-87 Optional fields added for number of files remaining to be sent and total number of bytes remaining to be sent. 10-18-87 Flow control discussion added to 1024 byte block descritpion, minor revisions for clarity per user comments. 8-03-87 Revised for clarity. 5-31-1987 emphasizes minimum requirements for YMODEM, and updates Chapter 10 Xmodem Protocol Overview X/YMODEM Protocol Reference 10-27-87 28 information on accessing files. 9-11-1986 clarifies nomenclature and some minor points. The April 15 1986 edition clarifies some points concerning CRC calculations and spaces in the header. 11. YMODEM Programs ZCOMM, A shareware little brother to Professional-YAM, is available as ZCOMMEXE.ARC on TeleGodzilla and other bulletin board systems. ZCOMM may be used to test YMODEM amd ZMODEM implementations. Unix programs supporting YMODEM are available on TeleGodzilla in RZSZ.ZOO. This ZOO archive includes a ZCOMM/Pro-YAM/PowerCom script ZUPL.T to upload a bootstrap program MINIRB.C, compile it, and then upload the rest of the files using the compiled MINIRB. Most Unix like systems are supported, including V7, Xenix, Sys III, 4.2 BSD, SYS V, Idris, Coherent, and Regulus. A version for VAX-VMS is available in VRBSB.SHQ. Irv Hoff has added 1k blocks and basic YMODEM batch transfers to the KMD and IMP series programs, which replace the XMODEM and MODEM7/MDM7xx series respectively. Overlays are available for a wide variety of CP/M systems. Questions about Professional-YAM communications software may be directed to: Chuck Forsberg Omen Technology Inc 17505-V Sauvie Island Road Portland Oregon 97231 VOICE: 503-621-3406 :VOICE Modem: 503-621-3746 Speed: 19200(Telebit PEP),2400,1200,300 Usenet: ...!tektronix!reed!omen!caf CompuServe: 70007,2304 GEnie: CAF Unlike ZMODEM and Kermit, XMODEM and YMODEM place obstacles in the path of a reliable high performance implementation, evidenced by poor reliability under stress of the industry leaders' XMODEM and YMODEM programs. Omen Technology provides consulting and other services to those wishing to implement XMODEM, YMODEM, and ZMODEM with state of the art features and reliability. Chapter 11 Xmodem Protocol Overview CONTENTS 1. TOWER OF BABEL................................................... 2 1.1 Definitions................................................. 2 2. YMODEM MINIMUM REQUIREMENTS...................................... 4 3. WHY YMODEM?...................................................... 5 3.1 Some Messages from the Pioneer.............................. 6 4. XMODEM PROTOCOL ENHANCEMENTS..................................... 9 4.1 Graceful Abort.............................................. 9 4.2 CRC-16 Option............................................... 9 4.3 XMODEM-1k 1024 Byte Block................................... 10 5. YMODEM Batch File Transmission................................... 12 5.1 KMD/IMP Exceptions to YMODEM................................ 16 6. YMODEM-g File Transmission....................................... 17 7. XMODEM PROTOCOL OVERVIEW......................................... 18 7.1 Definitions................................................. 18 7.2 Transmission Medium Level Protocol.......................... 18 7.3 File Level Protocol......................................... 19 7.4 Programming Tips............................................ 20 8. XMODEM/CRC Overview.............................................. 22 8.1 CRC Calculation............................................. 22 8.2 CRC File Level Protocol Changes............................. 23 8.3 Data Flow Examples with CRC Option.......................... 25 9. MORE INFORMATION................................................. 27 9.1 TeleGodzilla Bulletin Board................................. 27 9.2 Unix UUCP Access............................................ 27 10. REVISIONS........................................................ 27 11. YMODEM Programs.................................................. 28 - i - LIST OF FIGURES Figure 1. XMODEM-1k Blocks.......................................... 11 Figure 2. Mixed 1024 and 128 byte Blocks............................ 11 Figure 3. YMODEM Batch Transmission Session......................... 15 Figure 4. YMODEM Batch Transmission Session-1k Blocks............... 15 Figure 5. YMODEM Filename block transmitted by sz................... 16 Figure 6. YMODEM Header Information and Features.................... 16 Figure 7. YMODEM-g Transmission Session............................. 17 Figure 8. XMODEM Message Block Level Protocol....................... 19 Figure 9. Data flow including Error Recovery........................ 20 Figure 10. Message Block Level Protocol, CRC mode.................... 22 Figure 11. Example of CRC Calculation written in C................... 23 Figure 12. Data Flow: Receiver has CRC Option, Sender Doesn't........ 25 Figure 13. Receiver and Sender Both have CRC Option.................. 26 - ii - The ZMODEM Inter Application File Transfer Protocol Chuck Forsberg Omen Technology Inc A overview of this document is available as ZMODEM.OV (in ZMDMOV.ARC) Omen Technology Incorporated The High Reliability Software 17505-V Northwest Sauvie Island Road Portland Oregon 97231 VOICE: 503-621-3406 :VOICE Modem: 503-621-3746 Speed 1200,2400,19200(Telebit PEP) Compuserve:70007,2304 GEnie:CAF UUCP: ...!tektronix!reed!omen!caf Chapter 0 Rev 10-27-87 Typeset 10-27-87 1 Chapter 0 ZMODEM Protocol 2 1. IIIINNNNTTTTEEEENNNNDDDDEEEEDDDD AAAAUUUUDDDDIIIIEEEENNNNCCCCEEEE This document is intended for telecommunications managers, systems programmers, and others who choose and implement asynchronous file transfer protocols over dial-up networks and related environments. 2. WWWWHHHHYYYY DDDDEEEEVVVVEEEELLLLOOOOPPPP ZZZZMMMMOOOODDDDEEEEMMMM???? Since its development half a decade ago, the Ward Christensen MMMMOOOODDDDEEEEMMMM protocol has enabled a wide variety of computer systems to interchange data. There is hardly a communications program that doesn't at least claim to support this protocol, now called XXXXMMMMOOOODDDDEEEEMMMM. Advances in computing, modems and networking have spread the XMODEM protocol far beyond the micro to micro environment for which it was designed. These application have exposed some weaknesses: o+ The awkward user interface is suitable for computer hobbyists. Multiple commands must be keyboarded to transfer each file. o+ Since commands must be given to both programs, simple menu selections are not possible. o+ The short block length causes throughput to suffer when used with timesharing systems, packet switched networks, satellite circuits, and buffered (error correcting) modems. o+ The 8 bit checksum and unprotected supervison allow undetected errors and disrupted file transfers. o+ Only one file can be sent per command. The file name has to be given twice, first to the sending program and then again to the receiving program. o+ The transmitted file accumulates as many as 127 bytes of garbage. o+ The modification date and other file attributes are lost. o+ XMODEM requires _c_o_m_p_l_e_t_e 8 bit transparency, all 256 codes. XMODEM will not operate over some networks that use ASCII flow control or escape codes. Setting network transparency disables important control functions for the duration of the call. A number of other protocols have been developed over the years, but none have proven satisfactory. o+ Lack of public domain documentation and example programs have kept proprietary protocols such as RRRReeeellllaaaayyyy,,,, BBBBllllaaaasssstttt,,,, and others tightly bound to the fortunes of their suppliers. These protocols have not benefited from public scrutiny of their design features. Chapter 2 Rev 10-27-87 Typeset 10-27-87 2 Chapter 2 ZMODEM Protocol 3 o+ Link level protocols such as XXXX....22225555,,,, XXXX....PPPPCCCC,,,, and MMMMNNNNPPPP do not manage application to application file transfers. o+ Link Level protocols do not eliminate end-to-end errors. Interfaces between error-free networks are not necessarily error-free. Sometimes, error-free networks aren't. o+ The KKKKeeeerrrrmmmmiiiitttt protocol was developed to allow file transfers in environments hostile to XMODEM. The performance compromises necessary to accommodate traditional mainframe environments limit Kermit's efficiency. Even with completely transparent channels, Kermit control character quoting limits the efficiency of binary file transfers to about 75 per cent.[1] A number of submodes are used in various Kermit programs, including different methods of transferring binary files. Two Kermit programs will mysteriously fail to operate with each other if the user has not correctly specified these submodes. Kermit Sliding Windows ("SuperKermit") improves throughput over networks at the cost of increased complexity. SuperKermit requires full duplex communications and the ability to check for the presence of characters in the input queue, precluding its implementation on some operating systems. SuperKermit state transitions are encoded in a special language "wart" which requires a C compiler. SuperKermit sends an ACK packet for each data packet of 96 bytes (fewer if control characters are present). This reduces throughput on high speed modems, from 1350 to 177 characters per second in one test. A number of extensions to the XMODEM protocol have been made to improve performance and (in some cases) the user interface. They provide useful improvements in some applications but not in others. XMODEM's unprotected control messages compromise their reliability. Complex proprietary techniques such as CCCCyyyybbbbeeeerrrrnnnneeeettttiiiicccc DDDDaaaattttaaaa RRRReeeeccccoooovvvveeeerrrryyyy((((TTTTMMMM))))[2] improve reliability, but are not universally available. Some of the XMODEM mutant protocols have significant design flaws of their own. o+ XXXXMMMMOOOODDDDEEEEMMMM----kkkk uses 1024 byte blocks to reduce the overhead from transmission delays by 87 per cent compared to XMODEM, but network delays still __________ 1. Some Kermit programs support run length encoding. 2. Unique to DSZ, ZCOMM, Professional-YAM and PowerCom Chapter 2 Rev 10-27-87 Typeset 10-27-87 3 Chapter 2 ZMODEM Protocol 4 degrade performance. Some networks cannot transmit 1024 byte packets without flow control, which is difficult to apply without impairing the perfect transparency required by XMODEM. XMODEM-k adds garbage to received files. o+ YYYYMMMMOOOODDDDEEEEMMMM sends the file name, file length, and creation date at the beginning of each file, and allows optional 1024 byte blocks for improved throughput. The handling of files that are not a multiple of 1024 or 128 bytes is awkward, especially if the file length is not known in advance, or changes during transmission. The large number of non conforming and substandard programs claiming to support YMODEM further complicates its use. o+ YYYYMMMMOOOODDDDEEEEMMMM----gggg provides efficient batch file transfers, preserving exact file length and file modification date. YMODEM-g is a modification to YMODEM wherein ACKs for data blocks are not used. YMODEM-g is essentially insensitive to network delays. Because it does not support error recovery, YMODEM-g must be used hard wired or with a reliable link level protocol. Successful application at high speed requires cafeful attention to transparent flow control. When YMODEM-g detects a CRC error, data transfers are aborted. YMODEM-g is easy to implement because it closely resembles standard YMODEM. o+ WWWWXXXXMMMMOOOODDDDEEEEMMMM,,,, SSSSEEEEAAAAlllliiiinnnnkkkk,,,, and MMMMEEEEGGGGAAAAlllliiiinnnnkkkk have applied a subset of ZMODEM's techniques to "Classic XMODEM" to improve upon their suppliers' previous offerings. They provide good performance under ideal conditions. Another XMODEM "extension" is protocol cheating, such as Omen Technology's OOOOvvvveeeerrrrTTTThhhhrrrruuuusssstttteeeerrrr((((TTTTMMMM)))) and OOOOvvvveeeerrrrTTTThhhhrrrruuuusssstttteeeerrrr IIIIIIII((((TTTTMMMM)))). These improve XMODEM throughput under some conditions by compromising error recovery. The ZMODEM Protocol corrects the weaknesses described above while maintaining as much of XMODEM/CRC's simplicity and prior art as possible. 3. ZZZZMMMMOOOODDDDEEEEMMMM PPPPrrrroooottttooooccccoooollll DDDDeeeessssiiiiggggnnnn CCCCrrrriiiitttteeeerrrriiiiaaaa The design of a file transfer protocol is an engineering compromise between conflicting requirements: 3.1 EEEEaaaasssseeee ooooffff UUUUsssseeee o+ ZMODEM allows either program to initiate file transfers, passing commands and/or modifiers to the other program. o+ File names need be entered only once. o+ Menu selections are supported. Chapter 3 Rev 10-27-87 Typeset 10-27-87 4 Chapter 3 ZMODEM Protocol 5 o+ Wild Card names may be used with batch transfers. o+ Minimum keystrokes required to initiate transfers. o+ ZRQINIT frame sent by sending program can trigger automatic downloads. o+ ZMODEM can step down to YMODEM if the other end does not support ZMODEM.[1] 3.2 TTTThhhhrrrroooouuuugggghhhhppppuuuutttt All file transfer protocols make tradeoffs between throughput, reliability, universality, and complexity according to the technology and knowledge base available to their designers. In the design of ZMODEM, three applications deserve special attention. o+ Network applications with significant delays (relative to character transmission time) and low error rate o+ Timesharing and buffered modem applications with significant delays and throughput that is quickly degraded by reverse channel traffic. ZMODEM's economy of reverse channel bandwidth allows modems that dynamically partition bandwidth between the two directions to operate at optimal speeds. Special ZMODEM features allow simple, efficient implementation on a wide variety of timesharing hosts. o+ Direct modem to modem communications with high error rate Unlike Sliding Windows Kermit, ZMODEM is not optimized for optimum throughput when error rate and delays are both high. This tradeoff markedly reduces code complexity and memory requirements. ZMODEM generally provides faster error recovery than network compatible XMODEM implementations. In the absence of network delays, rapid error recovery is possible, much faster than MEGAlink and network compatible versions of YMODEM and XMODEM. File transfers begin immediately regardless of which program is started first, without the 10 second delay associated with XMODEM. __________ 1. Provided the transmission medium accommodates X/YMODEM. Chapter 3 Rev 10-27-87 Typeset 10-27-87 5 Chapter 3 ZMODEM Protocol 6 3.3 IIIInnnntttteeeeggggrrrriiiittttyyyy aaaannnndddd RRRRoooobbbbuuuussssttttnnnneeeessssssss Once a ZMODEM session is begun, all transactions are protected with 16 or 32 bit CRC.[2] Complex proprietary techniques such as CCCCyyyybbbbeeeerrrrnnnneeeettttiiiicccc DDDDaaaattttaaaa RRRReeeeccccoooovvvveeeerrrryyyy((((TTTTMMMM))))[3] are not needed for reliable transfers. An optional 32-bit CRC used as the frame check sequence in ADCCP (ANSI X3.66, also known as FIPS PUB 71 and FED-STD-1003, the U.S. versions of CCITT's X.25) is used when available. The 32 bit CRC reduces undetected errors by at least five orders of magnitude when properly applied (-1 preset, inversion). A security challenge mechanism guards against "Trojan Horse" messages written to mimic legitimate command or file downloads. 3.4 EEEEaaaasssseeee ooooffff IIIImmmmpppplllleeeemmmmeeeennnnttttaaaattttiiiioooonnnn ZMODEM accommodates a wide variety of systems: o+ Microcomputers that cannot overlap disk and serial i/o o+ Microcomputers that cannot overlap serial send and receive o+ Computers and/or networks requiring XON/XOFF flow control o+ Computers that cannot check the serial input queue for the presence of data without having to wait for the data to arrive. Although ZMODEM provides "hooks" for multiple "threads", ZMODEM is not intended to replace link level protocols such as X.25. ZMODEM accommodates network and timesharing system delays by continuously transmitting data unless the receiver interrupts the sender to request retransmission of garbled data. ZMODEM in effect uses the entire file as a window.[4] Using the entire file as a window simplifies buffer management, avoiding the window overrun failure modes that affect MEGAlink, SuperKermit, and others. ZMODEM provides a general purpose application to application file transfer protocol which may be used directly or with with reliable link level __________ 2. Except for the CAN-CAN-CAN-CAN-CAN abort sequence which requires five successive CAN characters. 3. Unique to Professional-YAM and PowerCom 4. Streaming strategies are discussed in coming chapters. Chapter 3 Rev 10-27-87 Typeset 10-27-87 6 Chapter 3 ZMODEM Protocol 7 protocols such as X.25, MNP, Fastlink, etc. When used with X.25, MNP, Fastlink, etc., ZMODEM detects and corrects errors in the interfaces between error controlled media and the remainder of the communications link. ZMODEM was developed _f_o_r _t_h_e _p_u_b_l_i_c _d_o_m_a_i_n under a Telenet contract. The ZMODEM protocol descriptions and the Unix rz/sz program source code are public domain. No licensing, trademark, or copyright restrictions apply to the use of the protocol, the Unix rz/sz source code and the _Z_M_O_D_E_M name. 4. EEEEVVVVOOOOLLLLUUUUTTTTIIIIOOOONNNN OOOOFFFF ZZZZMMMMOOOODDDDEEEEMMMM In early 1986, Telenet funded a project to develop an improved public domain application to application file transfer protocol. This protocol would alleviate the throughput problems network customers were experiencing with XMODEM and Kermit file transfers. In the beginning, we thought a few modifications to XMODEM would allow high performance over packet switched networks while preserving XMODEM's simplicity. The initial concept would add a block number to the ACK and NAK characters used by XMODEM. The resultant protocol would allow the sender to send more than one block before waiting for a response. But how to add the block number to XMODEM's ACK and NAK? WXMODEM, SEAlink, MEGAlink and some other protocols add binary byte(s) to indicate the block number. Pure binary was unsuitable for ZMODEM because binary code combinations won't pass bidirectionally through some modems, networks and operating systems. Other operating systems may not be able to recognize something coming back[1] unless a break signal or a system dependent code or sequence is present. By the time all this and other problems with the simple ACK/NAK sequences mentioned above were corrected, XMODEM's simple ACK and NACK characters had evolved into a real packet. The Frog was riveting. Managing the window[2] was another problem. Experience gained in debugging The Source's SuperKermit protocol indicated a window size of about 1000 characters was needed at 1200 bps. High speed modems require a __________ 1. Without stopping for a response 2. The WINDOW is the data in transit between sender and receiver. Chapter 4 Rev 10-27-87 Typeset 10-27-87 7 Chapter 4 ZMODEM Protocol 8 window of 20000 or more characters for full throughput. Much of the SuperKermit's inefficiency, complexity and debugging time centered around its ring buffering and window management. There had to be a better way to get the job done. A sore point with XMODEM and its progeny is error recovery. More to the point, how can the receiver determine whether the sender has responded, or is ready to respond, to a retransmission request? XMODEM attacks the problem by throwing away characters until a certain period of silence. Too short a time allows a spurious pause in output (network or timesharing congestion) to masquerade as error recovery. Too long a timeout devastates throughput, and allows a noisy line to lock up the protocol. SuperKermit solves the problem with a distinct start of packet character (SOH). WXMODEM and ZMODEM use unique character sequences to delineate the start of frames. SEAlink and MEGAlink do not address this problem. A further error recovery problem arises in streaming protocols. How does the receiver know when (or if) the sender has recognized its error signal? Is the next packet the correct response to the error signal? Is it something left over "in the queue"? Or is this new subpacket one of many that will have to be discarded because the sender did not receive the error signal? How long should this continue before sending another error signal? How can the protocol prevent this from degenerating into an argument about mixed signals? SuperKermit uses selective retransmission, so it can accept any good packet it receives. Each time the SuperKermit receiver gets a data packet, it must decide which outstanding packet (if any) it "wants most" to receive, and asks for that one. In practice, complex software "hacks" are needed to attain acceptable robustness.[3] For ZMODEM, we decided to forgo the complexity of SuperKermit's packet assembly scheme and its associated buffer management logic and memory requirements. Another sore point with XMODEM and WXMODEM is the garbage added to files. This was acceptable with old CP/M files which had no exact length, but not with modern systems such as DOS and Unix. YMODEM uses file length information transmitted in the header block to trim the output file, but this causes data loss when transferring files that grow during a transfer. In some cases, the file length may be unknown, as when data is obtained from a process. Variable length data subpackets solve both of these __________ 3. For example, when SuperKermit encounters certain errors, the _w_n_d_e_s_r function is called to determine the next block to request. A burst of errors generates several wasteful requests to retransmit the same block. Chapter 4 Rev 10-27-87 Typeset 10-27-87 8 Chapter 4 ZMODEM Protocol 9 problems. Since some characters had to be escaped anyway, there wasn't any point wasting bytes to fill out a fixed packet length or to specify a variable packet length. In ZMODEM, the length of data subpackets is denoted by ending each subpacket with an escape sequence similar to BISYNC and HDLC. The end result is a ZMOEM header containing a "frame type", four bytes of supervisory information, and its own CRC. Data frames consist of a header followed by 1 or more data subpackets. In the absence of transmission errors, an entire file can be sent in one data frame. Since the sending system may be sensitive to numerous control characters or strip parity in the reverse data path, all of the headers sent by the receiver are sent in hex. A common lower level routine receives all headers, allowing the main program logic to deal with headers and data subpackets as objects. With equivalent binary (efficient) and hex (application friendly) frames, the sending program can send an "invitation to receive" sequence to activate the receiver without crashing the remote application with unexpected control characters. Going "back to scratch" in the protocol design presents an opportunity to steal good ideas from many sources and to add a few new ones. From Kermit and UUCP comes the concept of an initial dialog to exchange system parameters. ZMODEM generalizes Compuserve B Protocol's host controlled transfers to single command AutoDownload and command downloading. A Security Challenge discourages password hackers and Trojan Horse authors from abusing ZMODEM's power. We were also keen to the pain and $uffering of legions of telecommunicators whose file transfers have been ruined by communications and timesharing faults. ZMODEM's file transfer recovery and advanced file management are dedicated to these kindred comrades. After ZMODEM had been operational a short time, Earl Hall pointed out the obvious: ZMODEM's user friendly AutoDownload was almost useless if the user must assign transfer options to each of the sending and receiving programs. Now, transfer options may be specified to/by the sending program, which passes them to the receiving program in the ZFILE header. Chapter 5 Rev 10-27-87 Typeset 10-27-87 9 Chapter 5 ZMODEM Protocol 10 5. RRRROOOOSSSSEEEETTTTTTTTAAAA SSSSTTTTOOOONNNNEEEE Here are some definitions which reflect current vernacular in the computer media. The attempt here is identify the file transfer protocol rather than specific programs. FRAME A ZMODEM frame consists of a header and 0 or more data subpackets. XMODEM refers to the original 1977 file transfer etiquette introduced by Ward Christensen's MODEM2 program. It's also called the MODEM or MODEM2 protocol. Some who are unaware of MODEM7's unusual batch file mode call it MODEM7. Other aliases include "CP/M Users's Group" and "TERM II FTP 3". This protocol is supported by most communications programs because it is easy to implement. XMODEM/CRC replaces XMODEM's 1 byte checksum with a two byte Cyclical Redundancy Check (CRC-16), improving error detection. XMODEM-1k Refers to XMODEM-CRC with optional 1024 byte blocks. YMODEM refers to the XMODEM/CRC protocol with batch transmission and optional 1024 byte blocks as described in YMODEM.DOC.[1] 6. ZZZZMMMMOOOODDDDEEEEMMMM RRRREEEEQQQQUUUUIIIIRRRREEEEMMMMEEEENNNNTTTTSSSS ZMODEM requires an 8 bit transfer medium.[1] ZMODEM escapes network control characters to allow operation with packet switched networks. In general, ZMODEM operates over any path that supports XMODEM, and over many that don't. To support full streaming,[2] the transmission path should either assert flow control or pass full speed transmission without loss of data. Otherwise the ZMODEM sender must manage the window size. 6.1 FFFFiiiilllleeee CCCCoooonnnntttteeeennnnttttssss 6.1.1 BBBBiiiinnnnaaaarrrryyyy FFFFiiiilllleeeessss ZMODEM places no constraints on the information content of binary files, except that the number of bits in the file must be a multiple of 8. __________ 1. Available on TeleGodzilla as part of YZMODEM.ZOO 1. The ZMODEM design allows encoded packets for less transparent media. 2. With XOFF and XON, or out of band flow control such as X.25 or CTS Chapter 6 Rev 10-27-87 Typeset 10-27-87 10 Chapter 6 ZMODEM Protocol 11 6.1.2 TTTTeeeexxxxtttt FFFFiiiilllleeeessss Since ZMODEM is used to transfer files between different types of computer systems, text files must meet minimum requirements if they are to be readable on a wide variety of systems and environments. Text lines consist of printing ASCII characters, spaces, tabs, and backspaces. 6.1.2.1 AAAASSSSCCCCIIIIIIII EEEEnnnndddd ooooffff LLLLiiiinnnneeee The ASCII code definition allows text lines terminated by a CR/LF (015, 012) sequence, or by a NL (012) character. Lines logically terminated by a lone CR (013) are not ASCII text. A CR (013) without a linefeed implies overprinting, and is not acceptable as a logical line separator. Overprinted lines should print all important characters in the last pass to allow CRT displays to display meaningful text. Overstruck characters may be generated by backspacing or by overprinting the line with CR (015) not followed by LF. Overstruck characters generated with backspaces should be sent with the most important character last to accommodate CRT displays that cannot overstrike. The sending program may use the ZZZZCCCCNNNNLLLL bit to force the receiving program to convert the received end of line to its local end of line convention.[3] __________ 3. Files that have been translated in such a way as to modify their length cannot be updated with the ZZZZCCCCRRRREEEECCCCOOOOVVVV Conversion Option. Chapter 6 Rev 10-27-87 Typeset 10-27-87 11 Chapter 6 ZMODEM Protocol 12 7. ZZZZMMMMOOOODDDDEEEEMMMM BBBBAAAASSSSIIIICCCCSSSS 7.1 PPPPaaaacccckkkkeeeettttiiiizzzzaaaattttiiiioooonnnn ZMODEM frames differ somewhat from XMODEM blocks. XMODEM blocks are not used for the following reasons: o+ Block numbers are limited to 256 o+ No provision for variable length blocks o+ Line hits corrupt protocol signals, causing failed file transfers. In particular, modem errors sometimes generate false block numbers, false EOTs and false ACKs. False ACKs are the most troublesome as they cause the sender to lose synchronization with the receiver. State of the art programs such as Professional-YAM and ZCOMM overcome some of these weaknesses with clever proprietary code, but a stronger protocol is desired. o+ It is difficult to determine the beginning and ends of XMODEM blocks when line hits cause a loss of synchronization. This precludes rapid error recovery. 7.2 LLLLiiiinnnnkkkk EEEEssssccccaaaappppeeee EEEEnnnnccccooooddddiiiinnnngggg ZMODEM achieves data transparency by extending the 8 bit character set (256 codes) with escape sequences based on the ZMODEM data link escape character ZDLE.[1] Link Escape coding permits variable length data subpackets without the overhead of a separate byte count. It allows the beginning of frames to be detected without special timing techniques, facilitating rapid error recovery. Link Escape coding does add some overhead. The worst case, a file consisting entirely of escaped characters, would incur a 50% overhead. The ZDLE character is special. ZDLE represents a control sequence of some sort. If a ZDLE character appears in binary data, it is prefixed with ZDLE, then sent as ZDLEE. The value for ZDLE is octal 030 (ASCII CAN). This particular value was chosen to allow a string of 5 consecutive CAN characters to abort a ZMODEM __________ 1. This and other constants are defined in the _z_m_o_d_e_m._h include file. Please note that constants with a leading 0 are octal constants in C. Chapter 7 Rev 10-27-87 Typeset 10-27-87 12 Chapter 7 ZMODEM Protocol 13 session, compatible with YMODEM session abort. Since CAN is not used in normal terminal operations, interactive applications and communications programs can monitor the data flow for ZDLE. The following characters can be scanned to detect the ZRQINIT header, the invitation to automatically download commands or files. Receipt of five successive CAN characters will abort a ZMODEM session. Eight CAN characters are sent. The receiving program decodes any sequence of ZDLE followed by a byte with bit 6 set and bit 5 reset (upper case letter, either parity) to the equivalent control character by inverting bit 6. This allows the transmitter to escape any control character that cannot be sent by the communications medium. In addition, the receiver recognizes escapes for 0177 and 0377 should these characters need to be escaped. ZMODEM software escapes ZDLE, 020, 0220, 021, 0221, 023, and 0223. If preceded by 0100 or 0300 (@), 015 and 0215 are also escaped to protect the Telenet command escape CR-@-CR. The receiver ignores 021, 0221, 023, and 0223 characters in the data stream. The ZMODEM routines in zm.c accept an option to escape all control characters, to allow operation with less transparent networks. This option can be given to either the sending or receiving program. 7.3 HHHHeeeeaaaaddddeeeerrrr All ZMODEM frames begin with a header which may be sent in binary or HEX form. ZMODEM uses a single routine to recognize binary and hex headers. Either form of the header contains the same raw information: o+ A type byte[2] [3] o+ Four bytes of data indicating flags and/or numeric quantities depending on the frame type __________ 2. The frame types are cardinal numbers beginning with 0 to minimize state transition table memory requirements. 3. Future extensions to ZMODEM may use the high order bits of the type byte to indicate thread selection. Chapter 7 Rev 10-27-87 Typeset 10-27-87 13 Chapter 7 ZMODEM Protocol 14 FFFFiiiigggguuuurrrreeee 1111.... Order of Bytes in Header TYPE: frame type F0: Flags least significant byte P0: file Position least significant P3: file Position most significant TYPE F3 F2 F1 F0 ------------------- TYPE P0 P1 P2 P3 7.3.1 11116666 BBBBiiiitttt CCCCRRRRCCCC BBBBiiiinnnnaaaarrrryyyy HHHHeeeeaaaaddddeeeerrrr A binary header is sent by the sending program to the receiving program. ZDLE encoding accommodates XON/XOFF flow control. A binary header begins with the sequence ZPAD, ZDLE, ZBIN. The frame type byte is ZDLE encoded. The four position/flags bytes are ZDLE encoded. A two byte CRC of the frame type and position/flag bytes is ZDLE encoded. 0 or more binary data subpackets with 16 bit CRC will follow depending on the frame type. The function _z_s_b_h_d_r transmits a binary header. The function _z_g_e_t_h_d_r receives a binary or hex header. FFFFiiiigggguuuurrrreeee 2222.... 16 Bit CRC Binary Header * ZDLE A TYPE F3/P0 F2/P1 F1/P2 F0/P3 CRC-1 CRC-2 7.3.2 33332222 BBBBiiiitttt CCCCRRRRCCCC BBBBiiiinnnnaaaarrrryyyy HHHHeeeeaaaaddddeeeerrrr A "32 bit CRC" Binary header is similar to a Binary Header, except the ZZZZBBBBIIIINNNN (A) character is replaced by a ZZZZBBBBIIIINNNN33332222 (C) character, and four characters of CRC are sent. 0 or more binary data subpackets with 32 bit CRC will follow depending on the frame type. The common variable _T_x_f_c_s_3_2 may be set TRUE for 32 bit CRC iff the receiver indicates the capability with the CCCCAAAANNNNFFFFCCCC33332222 bit. The zgethdr, zsdata and zrdata functions automatically adjust to the type of Frame Check Sequence being used. FFFFiiiigggguuuurrrreeee 3333.... 32 Bit CRC Binary Header * ZDLE C TYPE F3/P0 F2/P1 F1/P2 F0/P3 CRC-1 CRC-2 CRC-3 CRC-4 7.3.3 HHHHEEEEXXXX HHHHeeeeaaaaddddeeeerrrr The receiver sends responses in hex headers. The sender also uses hex headers when they are not followed by binary data subpackets. Chapter 7 Rev 10-27-87 Typeset 10-27-87 14 Chapter 7 ZMODEM Protocol 15 Hex encoding protects the reverse channel from random control characters. The hex header receiving routine ignores parity. Use of Kermit style encoding for control and paritied characters was considered and rejected because of increased possibility of interacting with some timesharing systems' line edit functions. Use of HEX headers from the receiving program allows control characters to be used to interrupt the sender when errors are detected. A HEX header may be used in place of a binary header wherever convenient. If a data packet follows a HEX header, it is protected with CRC-16. A hex header begins with the sequence ZPAD, ZPAD, ZDLE, ZHEX. The _z_g_e_t_h_d_r routine synchronizes with the ZPAD-ZDLE sequence. The extra ZPAD character allows the sending program to detect an asynchronous header (indicating an error condition) and then call _z_g_e_t_h_d_r to receive the header. The type byte, the four position/flag bytes, and the 16 bit CRC thereof are sent in hex using the character set 01234567890abcdef. Upper case hex digits are not allowed; they false trigger XMODEM and YMODEM programs. Since this form of hex encoding detects many patterns of errors, especially missing characters, a hex header with 32 bit CRC has not been defined. A carriage return and line feed are sent with HEX headers. The receive routine expects to see at least one of these characters, two if the first is CR. The CR/LF aids debugging from printouts, and helps overcome certain operating system related problems. An XON character is appended to all HEX packets except ZACK and ZFIN. The XON releases the sender from spurious XOFF flow control characters generated by line noise, a common occurrence. XON is not sent after ZACK headers to protect flow control in streaming situations. XON is not sent after a ZFIN header to allow clean session cleanup. 0 or more data subpackets will follow depending on the frame type. The function _z_s_h_h_d_r sends a hex header. FFFFiiiigggguuuurrrreeee 4444.... HEX Header * * ZDLE B TYPE F3/P0 F2/P1 F1/P2 F0/P3 CRC-1 CRC-2 CR LF XON (TYPE, F3...F0, CRC-1, and CRC-2 are each sent as two hex digits.) Chapter 7 Rev 10-27-87 Typeset 10-27-87 15 Chapter 7 ZMODEM Protocol 16 7.4 BBBBiiiinnnnaaaarrrryyyy DDDDaaaattttaaaa SSSSuuuubbbbppppaaaacccckkkkeeeettttssss Binary data subpackets immediately follow the associated binary header packet. A binary data packet contains 0 to 1024 bytes of data. Recommended length values are 256 bytes below 2400 bps, 512 at 2400 bps, and 1024 above 4800 bps or when the data link is known to be relatively error free.[4] No padding is used with binary data subpackets. The data bytes are ZDLE encoded and transmitted. A ZDLE and frameend are then sent, followed by two or four ZDLE encoded CRC bytes. The CRC accumulates the data bytes and frameend. The function _z_s_d_a_t_a sends a data subpacket. The function _z_r_d_a_t_a receives a data subpacket. 7.5 AAAASSSSCCCCIIIIIIII EEEEnnnnccccooooddddeeeedddd DDDDaaaattttaaaa SSSSuuuubbbbppppaaaacccckkkkeeeetttt The format of ASCII Encoded data subpackets is not currently specified. These could be used for server commands, or main transfers in 7 bit environments. 8. PPPPRRRROOOOTTTTOOOOCCCCOOOOLLLL TTTTRRRRAAAANNNNSSSSAAAACCCCTTTTIIIIOOOONNNN OOOOVVVVEEEERRRRVVVVIIIIEEEEWWWW As with the XMODEM recommendation, ZMODEM timing is receiver driven. The transmitter should not time out at all, except to abort the program if no headers are received for an extended period of time, say one minute.[1] 8.1 SSSSeeeessssssssiiiioooonnnn SSSSttttaaaarrrrttttuuuupppp To start a ZMODEM file transfer session, the sending program is called with the names of the desired file(s) and option(s). The sending program may send the string "rz\r" to invoke the receiving program from a possible command mode. The "rz" followed by carriage return activates a ZMODEM receive program or command if it were not already active. The sender may then display a message intended for human consumption, such __________ 4. Strategies for adjusting the subpacket length for optimal results based on real time error rates are still evolving. Shorter subpackets speed error detection but increase protocol overhead slightly. 1. Special considerations apply when sending commands. Chapter 8 Rev 10-27-87 Typeset 10-27-87 16 Chapter 8 ZMODEM Protocol 17 as a list of the files requested, etc. Then the sender may send a ZZZZRRRRQQQQIIIINNNNIIIITTTT header. The ZZZZRRRRQQQQIIIINNNNIIIITTTT header causes a previously started receive program to send its ZZZZRRRRIIIINNNNIIIITTTT header without delay. In an interactive or conversational mode, the receiving application may monitor the data stream for ZDLE. The following characters may be scanned for BBBB00000000 indicating a ZRQINIT header, a command to download a command or data. The sending program awaits a command from the receiving program to start file transfers. If a "C", "G", or NAK is received, an XMODEM or YMODEM file transfer is indicated, and file transfer(s) use the YMODEM protocol. Note: With ZMODEM and YMODEM, the sending program provides the file name, but not with XMODEM. In case of garbled data, the sending program can repeat the invitation to receive a number of times until a session starts. When the ZMODEM receive program starts, it immediately sends a ZZZZRRRRIIIINNNNIIIITTTT header to initiate ZMODEM file transfers, or a ZZZZCCCCHHHHAAAALLLLLLLLEEEENNNNGGGGEEEE header to verify the sending program. The receive program resends its header at _r_e_s_p_o_n_s_e _t_i_m_e (default 10 second) intervals for a suitable period of time (40 seconds total) before falling back to YMODEM protocol. If the receiving program receives a ZZZZRRRRQQQQIIIINNNNIIIITTTT header, it resends the ZZZZRRRRIIIINNNNIIIITTTT header. If the sending program receives the ZZZZCCCCHHHHAAAALLLLLLLLEEEENNNNGGGGEEEE header, it places the data in ZP0...ZP3 in an answering ZZZZAAAACCCCKKKK header. If the receiving program receives a ZZZZRRRRIIIINNNNIIIITTTT header, it is an echo indicating that the sending program is not operational. Eventually the sending program correctly receives the ZZZZRRRRIIIINNNNIIIITTTT header. The sender may then send an optional ZZZZSSSSIIIINNNNIIIITTTT frame to define the receiving program's AAAAttttttttnnnn sequence, or to specify complete control character escaping.[2] If the ZSINIT header specifies ESCCTL or ESC8, a HEX header is used, and the receiver activates the specified ESC modes before reading the following data subpacket. The receiver sends a ZZZZAAAACCCCKKKK header in response, optionally containing the __________ 2. If the receiver specifies the same or higher level of escaping, the ZSINIT frame need not be sent unless an Attn sequence is needed. Chapter 8 Rev 10-27-87 Typeset 10-27-87 17 Chapter 8 ZMODEM Protocol 18 serial number of the receiving program, or 0. 8.2 FFFFiiiilllleeee TTTTrrrraaaannnnssssmmmmiiiissssssssiiiioooonnnn The sender then sends a ZZZZFFFFIIIILLLLEEEE header with ZMODEM Conversion, Management, and Transport options[3] followed by a ZCRCW data subpacket containing the file name, file length, modification date, and other information identical to that used by YMODEM Batch. The receiver examines the file name, length, and date information provided by the sender in the context of the specified transfer options, the current state of its file system(s), and local security requirements. The receiving program should insure the pathname and options are compatible with its operating environment and local security requirements. The receiver may respond with a ZZZZSSSSKKKKIIIIPPPP header, which makes the sender proceed to the next file (if any) in the batch. If the receiver has a file with the same name and length, it may respond with a ZZZZCCCCRRRRCCCC header, which requires the sender to perform a 32 bit CRC on the file and transmit the complement of the CRC in a ZZZZCCCCRRRRCCCC header.[4] The receiver uses this information to determine whether to accept the file or skip it. This sequence is triggered by the ZMCRC Management Option. A ZZZZRRRRPPPPOOOOSSSS header from the receiver initiates transmission of the file data starting at the offset in the file specified in the ZZZZRRRRPPPPOOOOSSSS header. Normally the receiver specifies the data transfer to begin begin at offset 0 in the file. The receiver may start the transfer further down in the file. This allows a file transfer interrupted by a loss or carrier or system crash to be completed on the next connection without requiring the entire file to be retransmitted.[5] If downloading a file from a timesharing system that becomes sluggish, the transfer can be interrupted and resumed later with no loss of data. The sender sends a ZZZZDDDDAAAATTTTAAAA binary header (with file position) followed by one or more data subpackets. __________ 3. See below, under ZFILE header type. 4. The crc is initialized to 0xFFFFFFFF. 5. This does not apply to files that have been translated. Chapter 8 Rev 10-27-87 Typeset 10-27-87 18 Chapter 8 ZMODEM Protocol 19 The receiver compares the file position in the ZZZZDDDDAAAATTTTAAAA header with the number of characters successfully received to the file. If they do not agree, a ZZZZRRRRPPPPOOOOSSSS error response is generated to force the sender to the right position within the file.[6] A data subpacket terminated by ZZZZCCCCRRRRCCCCGGGG and CRC does not elicit a response unless an error is detected; more data subpacket(s) follow immediately. ZZZZCCCCRRRRCCCCQQQQ data subpackets expect a ZZZZAAAACCCCKKKK response with the receiver's file offset if no error, otherwise a ZZZZRRRRPPPPOOOOSSSS response with the last good file offset. Another data subpacket continues immediately. ZZZZCCCCRRRRCCCCQQQQ subpackets are not used if the receiver does not indicate FDX ability with the CCCCAAAANNNNFFFFDDDDXXXX bit. ZZZZCCCCRRRRCCCCWWWW data subpackets expect a response before the next frame is sent. If the receiver does not indicate overlapped I/O capability with the CCCCAAAANNNNOOOOVVVVIIIIOOOO bit, or sets a buffer size, the sender uses the ZZZZCCCCRRRRCCCCWWWW to allow the receiver to write its buffer before sending more data. A zero length data frame may be used as an idle subpacket to prevent the receiver from timing out in case data is not immediately available to the sender. In the absence of fatal error, the sender eventually encounters end of file. If the end of file is encountered within a frame, the frame is closed with a ZZZZCCCCRRRRCCCCEEEE data subpacket which does not elicit a response except in case of error. The sender sends a ZZZZEEEEOOOOFFFF header with the file ending offset equal to the number of characters in the file. The receiver compares this number with the number of characters received. If the receiver has received all of the file, it closes the file. If the file close was satisfactory, the receiver responds with ZZZZRRRRIIIINNNNIIIITTTT. If the receiver has not received all the bytes of the file, the receiver ignores the ZEOF because a new ZDATA is coming. If the receiver cannot properly close the file, a ZZZZFFFFEEEERRRRRRRR header is sent. After all files are processed, any further protocol errors should not prevent the sending program from returning with a success status. __________ 6. If the ZMSPARS option is used, the receiver instead seeks to the position given in the ZDATA header. Chapter 8 Rev 10-27-87 Typeset 10-27-87 19 Chapter 8 ZMODEM Protocol 20 8.3 SSSSeeeessssssssiiiioooonnnn CCCClllleeeeaaaannnnuuuupppp The sender closes the session with a ZZZZFFFFIIIINNNN header. The receiver acknowledges this with its own ZZZZFFFFIIIINNNN header. When the sender receives the acknowledging header, it sends two characters, "OO" (Over and Out) and exits to the operating system or application that invoked it. The receiver waits briefly for the "O" characters, then exits whether they were received or not. 8.4 SSSSeeeessssssssiiiioooonnnn AAAAbbbboooorrrrtttt SSSSeeeeqqqquuuueeeennnncccceeee If the receiver is receiving data in streaming mode, the AAAAttttttttnnnn sequence is executed to interrupt data transmission before the Cancel sequence is sent. The Cancel sequence consists of eight CAN characters and ten backspace characters. ZMODEM only requires five Cancel characters, the other three are "insurance". The trailing backspace characters attempt to erase the effects of the CAN characters if they are received by a command interpreter. static char canistr[] = { 24,24,24,24,24,24,24,24,8,8,8,8,8,8,8,8,8,8,0 }; Chapter 8 Rev 10-27-87 Typeset 10-27-87 20 Chapter 8 ZMODEM Protocol 21 9. SSSSTTTTRRRREEEEAAAAMMMMIIIINNNNGGGG TTTTEEEECCCCHHHHNNNNIIIIQQQQUUUUEEEESSSS //// EEEERRRRRRRROOOORRRR RRRREEEECCCCOOOOVVVVEEEERRRRYYYY It is a fact of life that no single method of streaming is applicable to a majority of today's computing and telecommunications environments. ZMODEM provides several data streaming methods selected according to the limitations of the sending environment, receiving environment, and transmission channel(s). 9.1 FFFFuuuullllllll SSSSttttrrrreeeeaaaammmmiiiinnnngggg wwwwiiiitttthhhh SSSSaaaammmmpppplllliiiinnnngggg If the receiver can overlap serial I/O with disk I/O, and if the sender can sample the reverse channel for the presence of data without having to wait, full streaming can be used with no AAAAttttttttnnnn sequence required. The sender begins data transmission with a ZZZZDDDDAAAATTTTAAAA header and continuous ZZZZCCCCRRRRCCCCGGGG data subpackets. When the receiver detects an error, it executes the AAAAttttttttnnnn sequence and then sends a ZZZZRRRRPPPPOOOOSSSS header with the correct position within the file. At the end of each transmitted data subpacket, the sender checks for the presence of an error header from the receiver. To do this, the sender samples the reverse data stream for the presence of either a ZPAD or CAN character.[1] Flow control characters (if present) are acted upon. Other characters (indicating line noise) increment a counter which is reset whenever the sender waits for a header from the receiver. If the counter overflows, the sender sends the next data subpacket as ZCRCW, and waits for a response. ZPAD indicates some sort of error header from the receiver. A CAN suggests the user is attempting to "stop the bubble machine" by keyboarding CAN characters. If one of these characters is seen, an empty ZCRCE data subpacket is sent. Normally, the receiver will have sent an ZRPOS or other error header, which will force the sender to resume transmission at a different address, or take other action. In the unlikely event the ZPAD or CAN character was spurious, the receiver will time out and send a ZRPOS header.[2] Then the receiver's response header is read and acted upon.[3] __________ 1. The call to rdchk() in sssszzzz....cccc performs this function. 2. The obvious choice of ZCRCW packet, which would trigger an ZACK from the receiver, is not used because multiple in transit frames could result if the channel has a long propagation delay. 3. The call to getinsync() in sssszzzz....cccc performs this function. Chapter 9 Rev 10-27-87 Typeset 10-27-87 21 Chapter 9 ZMODEM Protocol 22 A ZZZZRRRRPPPPOOOOSSSS header resets the sender's file offset to the correct position. If possible, the sender should purge its output buffers and/or networks of all unprocessed output data, to minimize the amount of unwanted data the receiver must discard before receiving data starting at the correct file offset. The next transmitted data frame should be a ZCRCW frame followed by a wait to guarantee complete flushing of the network's memory. If the receiver gets a ZZZZAAAACCCCKKKK header with an address that disagrees with the sender address, it is ignored, and the sender waits for another header. A ZZZZFFFFIIIINNNN, ZZZZAAAABBBBOOOORRRRTTTT, or TTTTIIIIMMMMEEEEOOOOUUUUTTTT terminates the session; a ZZZZSSSSKKKKIIIIPPPP terminates the processing of this file. The reverse channel is then sampled for the presence of another header from the receiver.[4] if one is detected, the getinsync() function is again called to read another error header. Otherwise, transmission resumes at the (possibly reset) file offset with a ZZZZDDDDAAAATTTTAAAA header followed by data subpackets. 9.1.1 WWWWiiiinnnnddddoooowwww MMMMaaaannnnaaaaggggeeeemmmmeeeennnntttt When sending data through a network, some nodes of the network store data while it is transferred to the receiver. 7000 bytes and more of transient storage have been observed. Such a large amount of storage causes the transmitter to "get ahead" of the reciever. This can be fatal with MEGAlink and other protocols that depend on timely notification of errors from the receiver. This condition is not fatal with ZMODEM, but it does slow error recovery. To manage the window size, the sending program uses ZCRCQ data subpackets to trigger ZACK headers from the receiver. The returning ZACK headers inform the sender of the receiver's progress. When the window size (current transmitter file offset - last reported receiver file offset) exceeds a specified value, the sender waits for a ZACK[5] packet with a receiver file offset that reduces the window size. Unix _s_z versions beginning with May 9 1987 control the window size with the "-w N" option, where N is the maximum window size. Pro-YAM, ZCOMM and DSZ versions beginning with May 9 1987 control the window size with "zmodem pwN". This is compatible with previous versions of these programs.[6] __________ 4. If sampling is possible. 5. ZRPOS and other error packets are handled normally. 6. When used with modems or networks that simultaneously assert flow Chapter 9 Rev 10-27-87 Typeset 10-27-87 22 Chapter 9 ZMODEM Protocol 23 9.2 FFFFuuuullllllll SSSSttttrrrreeeeaaaammmmiiiinnnngggg wwwwiiiitttthhhh RRRReeeevvvveeeerrrrsssseeee IIIInnnntttteeeerrrrrrrruuuupppptttt The above method cannot be used if the reverse data stream cannot be sampled without entering an I/O wait. An alternate method is to instruct the receiver to interrupt the sending program when an error is detected. The receiver can interrupt the sender with a control character, break signal, or combination thereof, as specified in the AAAAttttttttnnnn sequence. After executing the AAAAttttttttnnnn sequence, the receiver sends a hex ZZZZRRRRPPPPOOOOSSSS header to force the sender to resend the lost data. When the sending program responds to this interrupt, it reads a HEX header (normally ZRPOS) from the receiver and takes the action described in the previous section. The Unix sssszzzz....cccc program uses a setjmp/longjmp call to catch the interrupt generated by the AAAAttttttttnnnn sequence. Catching the interrupt activates the getinsync() function to read the receiver's error header and take appropriate action. When compiled for standard SYSTEM III/V Unix, sssszzzz....cccc uses an AAAAttttttttnnnn sequence of Ctrl-C followed by a 1 second pause to interrupt the sender, then give the sender (Unix) time to prepare for the receiver's error header. 9.3 FFFFuuuullllllll SSSSttttrrrreeeeaaaammmmiiiinnnngggg wwwwiiiitttthhhh SSSSlllliiiiddddiiiinnnngggg WWWWiiiinnnnddddoooowwww If none of the above methods is applicable, hope is not yet lost. If the sender can buffer responses from the receiver, the sender can use ZCRCQ data subpackets to get ACKs from the receiver without interrupting the transmission of data. After a sufficient number of ZCRCQ data subpackets have been sent, the sender can read one of the headers that should have arrived in its receive interrupt buffer. A problem with this method is the possibility of wasting an excessive amount of time responding to the receiver's error header. It may be possible to program the receiver's AAAAttttttttnnnn sequence to flush the sender's interrupt buffer before sending the ZRPOS header. __________________________________________________________________________ control with XON and XOFF characters aaaannnndddd pass XON characters that violate flow control, the receiving program should have a revision date of May 9 or later. Chapter 9 Rev 10-27-87 Typeset 10-27-87 23 Chapter 9 ZMODEM Protocol 24 9.4 FFFFuuuullllllll SSSSttttrrrreeeeaaaammmmiiiinnnngggg oooovvvveeeerrrr EEEErrrrrrrroooorrrr FFFFrrrreeeeeeee CCCChhhhaaaannnnnnnneeeellllssss File transfer protocols predicated on the existence of an error free end to end communications channel have been proposed from time to time. Such channels have proven to be more readily available in theory than in actuality. The frequency of undetected errors increases when modem scramblers have more bits than the error detecting CRC. A ZMODEM sender assuming an error free channel with end to end flow control can send the entire file in one frame without any checking of the reverse stream. If this channel is completely transparent, only ZDLE need be escaped. The resulting protocol overhead for average long files is less than one per cent.[7] 9.5 SSSSeeeeggggmmmmeeeennnntttteeeedddd SSSSttttrrrreeeeaaaammmmiiiinnnngggg If the receiver cannot overlap serial and disk I/O, it uses the ZZZZRRRRIIIINNNNIIIITTTT frame to specify a buffer length which the sender will not overflow. The sending program sends a ZZZZCCCCRRRRCCCCWWWW data subpacket and waits for a ZZZZAAAACCCCKKKK header before sending the next segment of the file. If the sending program supports reverse data stream sampling or interrupt, error recovery will be faster (on average) than a protocol (such as YMODEM) that sends large blocks. A sufficiently large receiving buffer allows throughput to closely approach that of full streaming. For example, 16kb segmented streaming adds about 3 per cent to full streaming ZMODEM file transfer times when the round trip delay is five seconds. 10. AAAATTTTTTTTEEEENNNNTTTTIIIIOOOONNNN SSSSEEEEQQQQUUUUEEEENNNNCCCCEEEE The receiving program sends the AAAAttttttttnnnn sequence whenever it detects an error and needs to interrupt the sending program. The default AAAAttttttttnnnn string value is empty (no Attn sequence). The receiving program resets Attn to the empty default before each transfer session. The sender specifies the Attn sequence in its optional ZSINIT frame. The AAAAttttttttnnnn string is terminated with a null. __________ 7. One in 256 for escaping ZDLE, about two (four if 32 bit CRC is used) in 1024 for data subpacket CRC's Chapter 10 Rev 10-27-87 Typeset 10-27-87 24 Chapter 10 ZMODEM Protocol 25 Two meta-characters perform special functions: o+ \335 (octal) Send a break signal o+ \336 (octal) Pause one second 11. FFFFRRRRAAAAMMMMEEEE TTTTYYYYPPPPEEEESSSS The numeric values for the values shown in boldface are given in _z_m_o_d_e_m._h. Unused bits and unused bytes in the header (ZP0...ZP3) are set to 0. 11.1 ZZZZRRRRQQQQIIIINNNNIIIITTTT Sent by the sending program, to trigger the receiving program to send its ZRINIT header. This avoids the aggravating startup delay associated with XMODEM and Kermit transfers. The sending program may repeat the receive invitation (including ZRQINIT) if a response is not obtained at first. ZF0 contains ZCOMMAND if the program is attempting to send a command, 0 otherwise. 11.2 ZZZZRRRRIIIINNNNIIIITTTT Sent by the receiving program. ZF0 and ZF1 contain the bitwise or of the receiver capability flags: #define CANCRY 8 /* Receiver can decrypt */ #define CANFDX 01 /* Rx can send and receive true FDX */ #define CANOVIO 02 /* Rx can receive data during disk I/O */ #define CANBRK 04 /* Rx can send a break signal */ #define CANCRY 010 /* Receiver can decrypt */ #define CANLZW 020 /* Receiver can uncompress */ #define CANFC32 040 /* Receiver can use 32 bit Frame Check */ #define ESCCTL 0100 /* Receiver expects ctl chars to be escaped */ #define ESC8 0200 /* Receiver expects 8th bit to be escaped */ ZP0 and ZP1 contain the size of the receiver's buffer in bytes, or 0 if nonstop I/O is allowed. 11.3 ZZZZSSSSIIIINNNNIIIITTTT The Sender sends flags followed by a binary data subpacket terminated with ZZZZCCCCRRRRCCCCWWWW. /* Bit Masks for ZSINIT flags byte ZF0 */ #define TESCCTL 0100 /* Transmitter expects ctl chars to be escaped */ #define TESC8 0200 /* Transmitter expects 8th bit to be escaped Chapter 11 Rev 10-27-87 Typeset 10-27-87 25 Chapter 11 ZMODEM Protocol 26 */ The data subpacket contains the null terminated AAAAttttttttnnnn sequence, maximum length 32 bytes including the terminating null. 11.4 ZZZZAAAACCCCKKKK Acknowledgment to a ZZZZSSSSIIIINNNNIIIITTTT frame, ZZZZCCCCHHHHAAAALLLLLLLLEEEENNNNGGGGEEEE header, ZZZZCCCCRRRRCCCCQQQQ or ZZZZCCCCRRRRCCCCWWWW data subpacket. ZP0 to ZP3 contain file offset. The response to ZCHALLENGE contains the same 32 bit number received in the ZCHALLENGE header. 11.5 ZZZZFFFFIIIILLLLEEEE This frame denotes the beginning of a file transmission attempt. ZF0, ZF1, and ZF2 may contain options. A value of 0 in each of these bytes implies no special treatment. Options specified to the receiver override options specified to the sender with the exception of ZZZZCCCCBBBBIIIINNNN which overrides any other Conversion Option given to the sender or receiver. 11.5.1 ZZZZFFFF0000:::: CCCCoooonnnnvvvveeeerrrrssssiiiioooonnnn OOOOppppttttiiiioooonnnn If the receiver does not recognize the Conversion Option, an application dependent default conversion may apply. ZZZZCCCCBBBBIIIINNNN "Binary" transfer - inhibit conversion unconditionally ZZZZCCCCNNNNLLLL Convert received end of line to local end of line convention. The supported end of line conventions are CR/LF (most ASCII based operating systems except Unix and Macintosh), and NL (Unix). Either of these two end of line conventions meet the permissible ASCII definitions for Carriage Return and Line Feed/New Line. Neither the ASCII code nor ZMODEM ZCNL encompass lines separated only by carriage returns. Other processing appropriate to ASCII text files and the local operating system may also be applied by the receiver.[1] ZZZZCCCCRRRREEEECCCCOOOOVVVV Recover/Resume interrupted file transfer. ZCREVOV is also useful for updating a remote copy of a file that grows without resending of old data. If the destination file exists and is no longer than the source, append to the destination file and start transfer at the offset corresponding to the receiver's end of file. This __________ 1. Filtering RUBOUT, NULL, Ctrl-Z, etc. Chapter 11 Rev 10-27-87 Typeset 10-27-87 26 Chapter 11 ZMODEM Protocol 27 option does not apply if the source file is shorter. Files that have been converted (e.g., ZCNL) or subject to a single ended Transport Option cannot have their transfers recovered. 11.5.2 ZZZZFFFF1111:::: MMMMaaaannnnaaaaggggeeeemmmmeeeennnntttt OOOOppppttttiiiioooonnnn If the receiver does not recognize the Management Option, the file should be transferred normally. The ZZZZMMMMSSSSKKKKNNNNOOOOLLLLOOOOCCCC bit instructs the receiver to bypass the current file if the receiver does not have a file with the same name. Five bits (defined by ZZZZMMMMMMMMAAAASSSSKKKK) define the following set of mutually exclusive management options. ZZZZMMMMNNNNEEEEWWWWLLLL Transfer file if destination file absent. Otherwise, transfer file overwriting destination if the source file is newer or longer. ZZZZMMMMCCCCRRRRCCCC Compare the source and destination files. Transfer if file lengths or file polynomials differ. ZZZZMMMMAAAAPPPPNNNNDDDD Append source file contents to the end of the existing destination file (if any). ZZZZMMMMCCCCLLLLOOOOBBBB Replace existing destination file (if any). ZZZZMMMMDDDDIIIIFFFFFFFF Transfer file if destination file absent. Otherwise, transfer file overwriting destination if files have different lengths or dates. ZZZZMMMMPPPPRRRROOOOTTTT Protect destination file by transferring file only if the destination file is absent. ZZZZMMMMNNNNEEEEWWWW Transfer file if destination file absent. Otherwise, transfer file overwriting destination if the source file is newer. 11.5.3 ZZZZFFFF2222:::: TTTTrrrraaaannnnssssppppoooorrrrtttt OOOOppppttttiiiioooonnnn If the receiver does not implement the particular transport option, the file is copied without conversion for later processing. ZZZZTTTTLLLLZZZZWWWW Lempel-Ziv compression. Transmitted data will be identical to that produced by ccccoooommmmpppprrrreeeessssssss 4444....0000 operating on a computer with VAX byte ordering, using 12 bit encoding. ZZZZTTTTCCCCRRRRYYYYPPPPTTTT Encryption. An initial null terminated string identifies the key. Details to be determined. Chapter 11 Rev 10-27-87 Typeset 10-27-87 27 Chapter 11 ZMODEM Protocol 28 ZZZZTTTTRRRRLLLLEEEE Run Length encoding, Details to be determined. A ZZZZCCCCRRRRCCCCWWWW data subpacket follows with file name, file length, modification date, and other information described in a later chapter. 11.5.4 ZZZZFFFF3333:::: EEEExxxxtttteeeennnnddddeeeedddd OOOOppppttttiiiioooonnnnssss The Extended Options are bit encoded. ZZZZTTTTSSSSPPPPAAAARRRRSSSS Special processing for sparse files, or sender managed selective retransmission. Each file segment is transmitted as a separate frame, where the frames are not necessarily contiguous. The sender should end each segment with a ZCRCW data subpacket and process the expected ZACK to insure no data is lost. ZTSPARS cannot be used with ZCNL. 11.6 ZZZZSSSSKKKKIIIIPPPP Sent by the receiver in response to ZZZZFFFFIIIILLLLEEEE, makes the sender skip to the next file. 11.7 ZZZZNNNNAAAAKKKK Indicates last header was garbled. (See also ZZZZRRRRPPPPOOOOSSSS). 11.8 ZZZZAAAABBBBOOOORRRRTTTT Sent by receiver to terminate batch file transfers when requested by the user. Sender responds with a ZZZZFFFFIIIINNNN sequence.[2] 11.9 ZZZZFFFFIIIINNNN Sent by sending program to terminate a ZMODEM session. Receiver responds with its own ZZZZFFFFIIIINNNN. 11.10 ZZZZRRRRPPPPOOOOSSSS Sent by receiver to force file transfer to resume at file offset given in ZP0...ZP3. __________ 2. Or ZZZZCCCCOOOOMMMMPPPPLLLL in case of server mode. Chapter 11 Rev 10-27-87 Typeset 10-27-87 28 Chapter 11 ZMODEM Protocol 29 11.11 ZZZZDDDDAAAATTTTAAAA ZP0...ZP3 contain file offset. One or more data subpackets follow. 11.12 ZZZZEEEEOOOOFFFF Sender reports End of File. ZP0...ZP3 contain the ending file offset. 11.13 ZZZZFFFFEEEERRRRRRRR Error in reading or writing file, protocol equivalent to ZZZZAAAABBBBOOOORRRRTTTT. 11.14 ZZZZCCCCRRRRCCCC Request (receiver) and response (sender) for file polynomial. ZP0...ZP3 contain file polynomial. 11.15 ZZZZCCCCHHHHAAAALLLLLLLLEEEENNNNGGGGEEEE Request sender to echo a random number in ZP0...ZP3 in a ZACK frame. Sent by the receiving program to the sending program to verify that it is connected to an operating program, and was not activated by spurious data or a Trojan Horse message. 11.16 ZZZZCCCCOOOOMMMMPPPPLLLL Request now completed. 11.17 ZZZZCCCCAAAANNNN This is a pseudo frame type returned by gethdr() in response to a Session Abort sequence. 11.18 ZZZZFFFFRRRREEEEEEEECCCCNNNNTTTT Sending program requests a ZACK frame with ZP0...ZP3 containing the number of free bytes on the current file system. A value of 0 represents an indefinite amount of free space. 11.19 ZZZZCCCCOOOOMMMMMMMMAAAANNNNDDDD ZCOMMAND is sent in a binary frame. ZZZZFFFF0000 contains 0000 or ZZZZCCCCAAAACCCCKKKK1111 (see below). A ZCRCW data subpacket follows, with the ASCII text command string terminated with a NULL character. If the command is intended to be executed by the operating system hosting the receiving program (e.g., "shell escape"), it must have "!" as the first character. Otherwise the command is meant to be executed by the application program which receives the command. Chapter 11 Rev 10-27-87 Typeset 10-27-87 29 Chapter 11 ZMODEM Protocol 30 If the receiver detects an illegal or badly formed command, the receiver immediately responds with a ZCOMPL header with an error code in ZP0...ZP3. If ZF0 contained ZZZZCCCCAAAACCCCKKKK1111,,,, the receiver immediately responds with a ZCOMPL header with 0 status. Otherwise, the receiver responds with a ZCOMPL header when the operation is completed. The exit status of the completed command is stored in ZP0...ZP3. A 0 exit status implies nominal completion of the command. If the command causes a file to be transmitted, the command sender will see a ZRQINIT frame from the other computer attempting to send data. The sender examines ZF0 of the received ZRQINIT header to verify it is not an echo of its own ZRQINIT header. It is illegal for the sending program to command the receiving program to send a command. If the receiver program does not implement command downloading, it may display the command to the standard error output, then return a ZCOMPL header. 12. SSSSEEEESSSSSSSSIIIIOOOONNNN TTTTRRRRAAAANNNNSSSSAAAACCCCTTTTIIIIOOOONNNN EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS 12.1 AAAA ssssiiiimmmmpppplllleeee ffffiiiilllleeee ttttrrrraaaannnnssssffffeeeerrrr A simple transaction, one file, no errors, no CHALLENGE, overlapped I/O: Sender Receiver "rz\r" ZRQINIT(0) ZRINIT ZFILE ZRPOS ZDATA data ... ZEOF ZRINIT ZFIN ZFIN OO Chapter 12 Rev 10-27-87 Typeset 10-27-87 30 Chapter 12 ZMODEM Protocol 31 12.2 CCCChhhhaaaalllllllleeeennnnggggeeee aaaannnndddd CCCCoooommmmmmmmaaaannnndddd DDDDoooowwwwnnnnllllooooaaaadddd Sender Receiver "rz\r" ZRQINIT(ZCOMMAND) ZCHALLENGE(random-number) ZACK(same-number) ZRINIT ZCOMMAND, ZDATA (Performs Command) ZCOMPL ZFIN ZFIN OO 13. ZZZZFFFFIIIILLLLEEEE FFFFRRRRAAAAMMMMEEEE FFFFIIIILLLLEEEE IIIINNNNFFFFOOOORRRRMMMMAAAATTTTIIIIOOOONNNN ZMODEM sends the same file information with the ZZZZFFFFIIIILLLLEEEE frame data that YMODEM Batch sends in its block 0. NNNN....BBBB....:::: TTTThhhheeee ppppaaaatttthhhhnnnnaaaammmmeeee ((((ffffiiiilllleeee nnnnaaaammmmeeee)))) ffffiiiieeeelllldddd iiiissss mmmmaaaannnnddddaaaattttoooorrrryyyy.... PPPPaaaatttthhhhnnnnaaaammmmeeee The pathname (conventionally, the file name) is sent as a null terminated ASCII string. This is the filename format used by the handle oriented MSDOS(TM) functions and C library fopen functions. An assembly language example follows: DB 'foo.bar',0 No spaces are included in the pathname. Normally only the file name stem (no directory prefix) is transmitted unless the sender has selected YAM's ffff option to send the ffffuuuullllllll absolute or relative pathname. The source drive designator (A:, B:, etc.) usually is not sent. FFFFiiiilllleeeennnnaaaammmmeeee CCCCoooonnnnssssiiiiddddeeeerrrraaaattttiiiioooonnnnssss o+ File names should be translated to lower case unless the sending system supports upper/lower case file names. This is a convenience for users of systems (such as Unix) which store filenames in upper and lower case. o+ The receiver should accommodate file names in lower and upper case. o+ When transmitting files between different operating systems, file names must be acceptable to both the sender and receiving operating systems. If not, transformations should be applied to make the file names acceptable. If the transformations are unsuccessful, a new file name may be invented be the receiving program. Chapter 13 Rev 10-27-87 Typeset 10-27-87 31 Chapter 13 ZMODEM Protocol 32 If directories are included, they are delimited by /; i.e., "subdir/foo" is acceptable, "subdir\foo" is not. LLLLeeeennnnggggtttthhhh The file length and each of the succeeding fields are optional.[1] The length field is stored as a decimal string counting the number of data bytes in the file. The ZMODEM receiver uses the file length as an estimate only. It may be used to display an estimate of the transmission time, and may be compared with the amount of free disk space. The actual length of the received file is determined by the data transfer. A file may grow after transmission commences, and all the data will be sent. MMMMooooddddiiiiffffiiiiccccaaaattttiiiioooonnnn DDDDaaaatttteeee A single space separates the modification date from the file length. The mod date is optional, and the filename and length may be sent without requiring the mod date to be sent. The mod date is sent as an octal number giving the time the ccccoooonnnntttteeeennnnttttssss of the file were last changed measured in seconds from Jan 1 1970 Universal Coordinated Time (GMT). A date of 0 implies the modification date is unknown and should be left as the date the file is received. This standard format was chosen to eliminate ambiguities arising from transfers between different time zones. FFFFiiiilllleeee MMMMooooddddeeee A single space separates the file mode from the modification date. The file mode is stored as an octal string. Unless the file originated from a Unix system, the file mode is set to 0. rz(1) checks the file mode for the 0x8000 bit which indicates a Unix type regular file. Files with the 0x8000 bit set are assumed to have been sent from another Unix (or similar) system which uses the same file conventions. Such files are not translated in any way. SSSSeeeerrrriiiiaaaallll NNNNuuuummmmbbbbeeeerrrr A single space separates the serial number from the file mode. The serial number of the transmitting program is stored as an octal string. Programs which do not have a serial number should omit this field, or set it to 0. The receiver's use of this field is optional. __________ 1. Fields may not be skipped. Chapter 13 Rev 10-27-87 Typeset 10-27-87 32 Chapter 13 ZMODEM Protocol 33 NNNNuuuummmmbbbbeeeerrrr ooooffff FFFFiiiilllleeeessss RRRReeeemmmmaaaaiiiinnnniiiinnnngggg Iff the number of files remaining is sent, a single space separates this field from the previous field. This field is coded as a decimal number, and includes the current file. This field is an estimate, and incorrect values must not be allowed to cause loss of data. The receiver's use of this field is optional. NNNNuuuummmmbbbbeeeerrrr ooooffff BBBByyyytttteeeessss RRRReeeemmmmaaaaiiiinnnniiiinnnngggg Iff the number of bytes remaining is sent, a single space separates this field from the previous field. This field is coded as a decimal number, and includes the current file. This field is an estimate, and incorrect values must not be allowed to cause loss of data. The receiver's use of this field is optional. The file information is terminated by a null. If only the pathname is sent, the pathname is terminated with ttttwwwwoooo nulls. The length of the file information subpacket, including the trailing null, must not exceed 1024 bytes; a typical length is less than 64 bytes. 14. PPPPEEEERRRRFFFFOOOORRRRMMMMAAAANNNNCCCCEEEE RRRREEEESSSSUUUULLLLTTTTSSSS 14.1 CCCCoooommmmppppaaaattttiiiibbbbiiiilllliiiittttyyyy Extensive testing has demonstrated ZMODEM to be compatible with satellite links, packet switched networks, microcomputers, minicomputers, regular and error correcting buffered modems at 75 to 19200 bps. ZMODEM's economy of reverse channel bandwidth allows modems that dynamically partition bandwidth between the two directions to operate at optimal speeds. 14.2 TTTThhhhrrrroooouuuugggghhhhppppuuuutttt Between two single task PC-XT computers sending a program image on an in house Telenet link, SuperKermit provided 72 ch/sec throughput at 1200 baud. YMODEM-k yielded 85 chars/sec, and ZMODEM provided 113 chars/sec. XMODEM was not measured, but would have been much slower based on observed network propagation delays. Recent tests downloading large binary files to an IBM PC (4.7 mHz V20) running YAMK 16.30 with table driven 32 bit CRC calculation yielded a throughput of 1870 cps on a 19200 bps direct connection. Tests with TELEBIT TrailBlazer modems have shown transfer rates approaching 1400 characters per second for long files. When files are compressed, effective transfer rates of 2000 characters per second are possible. Chapter 14 Rev 10-27-87 Typeset 10-27-87 33 Chapter 14 ZMODEM Protocol 34 14.3 EEEErrrrrrrroooorrrr RRRReeeeccccoooovvvveeeerrrryyyy Some tests of ZMODEM protocol error recovery performance have been made. A PC-AT with SCO SYS V Xenix or DOS 3.1 was connected to a PC with DOS 2.1 either directly at 9600 bps or with unbuffered dial-up 1200 bps modems. The ZMODEM software was configured to use 1024 byte data subpacket lengths above 2400 bps, 256 otherwise. Because no time delays are necessary in normal file transfers, per file negotiations are much faster than with YMODEM, the only observed delay being the time required by the program(s) to update logging files. During a file transfer, a short line hit seen by the receiver usually induces a CRC error. The interrupt sequence is usually seen by the sender before the next data subpacket is completely sent, and the resultant loss of data throughput averages about half a data subpacket per line hit. At 1200 bps this is would be about .75 second lost per hit. At 10-5 error rate, this would degrade throughput by about 9 per cent. The throughput degradation increases with increasing channel delay, as more data subpackets in transit through the channel are discarded when an error is detected. A longer noise burst that affects both the receiver and the sender's reception of the interrupt sequence usually causes the sender to remain silent until the receiver times out in 10 seconds. If the round trip channel delay exceeds the receiver's 10 second timeout, recovery from this type of error may become difficult. Noise affecting only the sender is usually ignored, with one common exception. Spurious XOFF characters generated by noise stop the sender until the receiver times out and sends an interrupt sequence which concludes with an XON. In summation, ZMODEM performance in the presence of errors resembles that of X.PC and SuperKermit. Short bursts cause minimal data retransmission. Long bursts (such as pulse dialing noises) often require a timeout error to restore the flow of data. 15. PPPPAAAACCCCKKKKEEEETTTT SSSSWWWWIIIITTTTCCCCHHHHEEEEDDDD NNNNEEEETTTTWWWWOOOORRRRKKKK CCCCOOOONNNNSSSSIIIIDDDDEEEERRRRAAAATTTTIIIIOOOONNNNSSSS Flow control is necessary for printing messages and directories, and for streaming file transfer protocols. A non transparent flow control is incompatible with XMODEM and YMODEM transfers. XMODEM and YMODEM protocols require complete transparency of all 256 8 bit codes to operate properly. The "best" flow control (when X.25 or hardware CTS is unavailable) Chapter 15 Rev 10-27-87 Typeset 10-27-87 34 Chapter 15 ZMODEM Protocol 35 would not "eat" any characters at all. When the PAD's buffer almost fills up, an XOFF should be emitted. When the buffer is no longer nearly full, send an XON. Otherwise, the network should neither generate nor eat XON or XOFF control characters. On Telenet, this can be met by setting CCIT X3 5:1 and 12:0 at bbbbooootttthhhh ends of the network. For best throughput, parameter 64 (advance ACK) should be set to something like 4. Packets should be forwarded when the packet is a full 128 bytes, or after a moderate delay (3:0,4:10,6:0). With PC-Pursuit, it is sufficient to set parameter 5 to 1 at both ends after one is connected to the remote modem. @ set 5:1 rst? 5:1 cont Unfortunately, many PADs do not accept the "rst?" command. For YMODEM, PAD buffering should guarantee that a minimum of 1040 characters can be sent in a burst without loss of data or generation of flow control characters. Failure to provide this buffering will generate excessive retries with YMODEM. TTTTAAAABBBBLLLLEEEE 1111.... Network and Flow Control Compatibility ______________________________________________________________________________ | Connectivity | Interactive| XMODEM| WXMODEM| SUPERKERMIT| ZMODEM | _|________________________________________|____________________________|__________________|____________________|____________________________|____________________|_ _|____________________|______________|_________|__________|______________|__________| |Direct Connect | YES | YES | YES | YES | YES | _|____________________|______________|_________|__________|______________|__________| |Network, no FC | nnnnoooo | YES | (4) | (6) | YES (1)| _|____________________|______________|_________|__________|______________|__________| |Net, transparent FC| YES | YES | YES | YES | YES | _|____________________|______________|_________|__________|______________|__________| |Net, non-trans. FC | YES | nnnnoooo | no (5) | YES | YES | _|____________________|______________|_________|__________|______________|__________| |Network, 7 bit | YES | nnnnoooo | no | YES (2) | YES (3)| _|____________________|______________|_________|__________|______________|__________| (1) ZMODEM can optimize window size or burst length for fastest transfers. (2) Parity bits must be encoded, slowing binary transfers. (3) Natural protocol extension possible for encoding data to 7 bits. (4) Small WXMODEM window size may may allow operation. (5) Some flow control codes are not escaped in WXMODEM. (6) Kermit window size must be reduced to avoid buffer overrun. Chapter 15 Rev 10-27-87 Typeset 10-27-87 35 Chapter 15 ZMODEM Protocol 36 16. PPPPEEEERRRRFFFFOOOORRRRMMMMAAAANNNNCCCCEEEE CCCCOOOOMMMMPPPPAAAARRRRIIIISSSSOOOONNNN TTTTAAAABBBBLLLLEEEESSSS "Round Trip Delay Time" includes the time for the last byte in a packet to propagate through the operating systems and network to the receiver, plus the time for the receiver's response to that packet to propagate back to the sender. The figures shown below are calculated for round trip delay times of 40 milliseconds and 5 seconds. Shift registers in the two computers and a pair of 212 modems generate a round trip delay time on the order of 40 milliseconds. Operation with busy timesharing computers and networks can easily generate round trip delays of five seconds. Because the round trip delays cause visible interruptions of data transfer when using XMODEM protocol, the subjective effect of these delays is greatly exaggerated, especially when the user is paying for connect time. A 102400 byte binary file with randomly distributed codes is sent at 1200 bps 8 data bits, 1 stop bit. The calculations assume no transmission errors. For each of the protocols, only the per file functions are considered. Processor and I/O overhead are not included. YM-k refers to YMODEM with 1024 byte data packets. YM-g refers to the YMODEM "g" option. ZMODEM uses 256 byte data subpackets for this example. SuperKermit uses maximum standard packet size, 8 bit transparent transmission, no run length compression. The 4 block WXMODEM window is too small to span the 5 second delay in this example; the resulting thoughput degradation is ignored. For comparison, a straight "dump" of the file contents with no file management or error checking takes 853 seconds. TTTTAAAABBBBLLLLEEEE 2222.... Protocol Overhead Information (102400 byte binary file, 5 Second Round Trip) ____________________________________________________________________________ Protocol XMODEM YM-k YM-g ZMODEM SKermit WXMODEM ________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________ Protocol Round Trips 804 104 5 5 5 4 ____________________________________________________________________________ Trip Time at 40ms 32s 4s 0 0 0 0 ____________________________________________________________________________ Trip Time at 5s 4020s 520s 25s 25s 25 20 ________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________ Overhead Characters 4803 603 503 3600 38280 8000 ________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________ Line Turnarounds 1602 204 5 5 2560 1602 Chapter 16 Rev 10-27-87 Typeset 10-27-87 36 Chapter 16 ZMODEM Protocol 37 _|____________________________________________|__________________|________________|______________|__________________|____________________|____________________|_ _|______________________|_________|________|_______|_________|__________|__________| |Transfer Time at 0s | 893s | 858s | 857s| 883s | 1172s | 916s | _|______________________|_________|________|_______|_________|__________|__________| |Transfer Time at 40ms| 925s | 862s | 857s| 883s | 1172s | 916s | _|______________________|_________|________|_______|_________|__________|__________| |Transfer Time at 5s | 5766s | 1378s| 882s| 918s | 1197s | 936s | _|______________________|_________|________|_______|_________|__________|__________| FFFFiiiigggguuuurrrreeee 5555.... Transmission Time Comparison (102400 byte binary file, 5 Second Round Trip) ************************************************** XMODEM ************ YMODEM-K ********** SuperKermit (Sliding Windows) ******* ZMODEM 16kb Segmented Streaming ******* ZMODEM Full Streaming ******* YMODEM-G TTTTAAAABBBBLLLLEEEE 3333.... Local Timesharing Computer Download Performance __________________________________________________________________________ | Command | Protocol| Time/HD| Time/FD| Throughput| Efficiency| _|________________________________|______________________|____________________|____________________|__________________________|__________________________|_ _|________________|___________|__________|__________|_____________|_____________| |kermit -x | Kermit | 1:49 | 2:03 | 327 | 34% | _|________________|___________|__________|__________|_____________|_____________| |sz -Xa phones.t| XMODEM | 1:20 | 1:44 | 343 | 36% | _|________________|___________|__________|__________|_____________|_____________| |sz -a phones.t | ZMODEM | :39 | :48 | 915 | 95% | _|________________|___________|__________|__________|_____________|_____________| Times were measured downloading a 35721 character text file at 9600 bps, from Santa Cruz SysV 2.1.2 Xenix on a 9 mHz IBM PC-AT to DOS 2.1 on an IBM PC. Xenix was in multiuser mode but otherwise idle. Transfer times to PC hard disk and floppy disk destinations are shown. C-Kermit 4.2(030) used server mode and file compression, sending to Pro-YAM 15.52 using 0 delay and a "get phones.t" command. Crosstalk XVI 3.6 used XMODEM 8 bit checksum (CRC not available) and an "ESC rx phones.t" command. The Crosstalk time does nnnnooootttt include the time needed to enter the extra commands not needed by Kermit and ZMODEM. Professional-YAM used ZMODEM AutoDownload. ZMODEM times included a security challenge to the sending program. Chapter 16 Rev 10-27-87 Typeset 10-27-87 37 Chapter 16 ZMODEM Protocol 38 TTTTAAAABBBBLLLLEEEE 4444.... File Transfer Speeds __________________________________________________________________________________ | Prot file bytes bps ch/sec Notes | _|__________________________________________________________________________________________________________________________________________________________________|_ |X jancol.c 18237 2400 53 Tymnet PTL 5/3/87 | |X source.xxx 6143 2400 56 Source/Telenet PTL 5/29/87| |X jancol.c 18237 2400 64 Tymnet PTL | |B jancol.c 18237 1200 87 DataPac (604-687-7144) | |XN tsrmaker.arc 25088 1200 94 GEnie PTL | |B/ovth emaibm.arc 51200 1200 101 CIS PTL MNP | |UUCP 74 files, each >7000 1200 102 Average, Various callers | |ZM jancol.c 18237 1200 112 DataPac (604-687-7144) | |X/ovth emaibm.arc 51200 1200 114 CIS PTL MNP | |ZM emaibm.arc 51200 1200 114 CIS PTL MNP | |B jancol.c 18237 2400 124 Tymnet PTL | |B YI0515.87 9081 2400 157 CIS PTL node 5/29/87 | |SK source.xxx 6143 2400 170 Source/Telenet PTL 5/29/87| |ZM jancol.c 18237 2400 221 Tymnet PTL upl/dl | |B/ovth destro.gif 33613 2400 223 CIS/PTL LEVEL 5 9-12-87 | |ZM jancol.c 18237 2400 224 Tymnet PTL | |ZM jancol.c 18237 2400 226/218 TeleGodzilla upl | |ZM jancol.c 18237 2400 226 Tymnet PTL 5/3/87 | |ZM zmodem.ov 35855 2400 227 CIS PTL node | |C jancol.c 18237 2400 229 Tymnet PTL 5/3/87 | |ZM jancol.c 18237 2400 229/221 TeleGodzilla | |ZM zmodem.ov 35855 2400 229 CIS PTL node upl | |ZM jancol.c 18237 2400 232 CIS PTL node | |ZM mbox 473104 9600 948/942 TeleGodzilla upl | |ZM zmodem.arc 318826 14k 1357/1345 TeleGodzilla | |ZM mbox 473104 14k 1367/1356 TeleGodzilla upl | |ZM c2.doc 218823 38k 3473 Xenix 386 Toolkit upl | |ZM mbox 511893 38k 3860 386 Xenix 2.2 Beta # | |ZM c.doc 218823 57k 5611 ** | _|_________________________________________________________________________________| Times are for downloads unless noted. Where two speeds are noted, the faster speed is reported by the receiver because its transfer time calculation excludes the security check and transaction log file processing. The TeleGodzilla computer is a 4.77 mHz IBM PC with a 10 MB hard disk. The 386 computer uses an Intel motherboard at 18 mHz 1ws. The AT Clone (QIC) runs at 8 mHz 0ws. Abbreviations: B Compuserve B Protocol B/ovth CIS B with Omen Technology OverThruster(TM) C Capture DC2/DC4 (no protocol) K Kermit MNP Microcom MNP error correcting SX/1200 modem PTL Portland Oregon network node SK Sliding Window Kermit (SuperKermit) w=15 X XMODEM Chapter 16 Rev 10-27-87 Typeset 10-27-87 38 Chapter 16 ZMODEM Protocol 39 XN XMODEM protocol implemented in network modes X/ovth XMODEM, Omen Technology OverThruster(TM) ZM ZMODEM Tk Xenix 386 Toolkit, rz compiled -M3, dumb serial port ** AT Clone ramdisk to 386 ramdisk, or either ramdisk to nul # On the fly format translation NL to CR/LF TTTTAAAABBBBLLLLEEEE 5555.... Protocol Checklist _________________________________________________________________________ |Item XMODEM WXMODEM YMDM-k YMDM-g ZMODEM SKermit| _|________________________________________|__________________|__________________|__________________|________________|________________|__________________|_ |IIIINNNN SSSSEEEERRRRVVVVIIIICCCCEEEE | 1977 | 1986 | 1982 | 1985 | 1986 | 1985 | _|____________________|_________|_________|_________|________|________|_________| |UUUUSSSSEEEERRRR FFFFEEEEAAAATTTTUUUURRRREEEESSSS | | | | | | | |User Friendly I/F | - | - | - | - | YES | - | |Commands/batch | 2*N | 2*N | 2 | 2 | 1 | 1(1) | |Commands/file | 2 | 2 | 0 | 0 | 0 | 0 | |Command Download | - | - | - | - | YES | YES(6) | |Menu Compatible | - | - | - | - | YES | - | |Transfer Recovery | - | - | - | - | YES | - | |File Management | - | - | - | - | YES | - | |Security Check | - | - | - | - | YES | - | |YMODEM Fallback | YES | YES | YES | YES | YES | - | _|____________________|_________|_________|_________|________|________|_________| |CCCCOOOOMMMMPPPPAAAATTTTIIIIBBBBIIIILLLLIIIITTTTYYYY | | | | | | | |Dynamic Files | YES | YES | FFFFAAAAIIIILLLL | FFFFAAAAIIIILLLL | YES | YES | |Packet SW NETS | - | YES | - | - | YES | YES | |7 bit PS NETS | - | - | - | - | (8) | YES | |Old Mainframes | - | - | - | - | (8) | YES | |CP/M-80 | YES | YES | YES | - | YES(9)| - | _|____________________|_________|_________|_________|________|________|_________| |AAAATTTTTTTTRRRRIIIIBBBBUUUUTTTTEEEESSSS | | | | | | | |Reliability(5) | fair | poor | fair(5)| none | BEST | HIGH | |Streaming | - | YES | - | YES | YES | YES | |Overhead(2) | 7% | 7% | 1% | 1% | 1% | 30% | |Faithful Xfers | - | - | YES | YES | YES | YES | |Preserve Date | - | - | YES | YES | YES | - | _|____________________|_________|_________|_________|________|________|_________| |CCCCOOOOMMMMPPPPLLLLEEEEXXXXIIIITTTTYYYY | | | | | | | |No-Wait Sample | - | REQD | - | - | opt | REQD | |Ring Buffers | - | REQD | - | - | opt | REQD | |XMODEM Similar | YES | LOW | HIGH | HIGH | LOW | NONE | |Complexity | LOW(5)| MED | LOW(5) | LOW | MED | HIGH | _|____________________|_________|_________|_________|________|________|_________| |EEEEXXXXTTTTEEEENNNNSSSSIIIIOOOONNNNSSSS | | | | | | | |Server Operation | - | - | - | - | YES(4)| YES | |Multiple Threads | - | - | - | - | future| - | _|________________________________________|__________________|__________________|__________________|________________|________________|__________________|_ NOTES: (1) Server mode or Omen Technology Kermit AutoDownload Chapter 16 Rev 10-27-87 Typeset 10-27-87 39 Chapter 16 ZMODEM Protocol 40 (2) Character count, binary file, transparent channel (3) 32 bit math needed for accurate transfer (no garbage added) (4) AutoDownload operation (5) CCCCyyyybbbbeeeerrrrnnnneeeettttiiiicccc DDDDaaaattttaaaa RRRReeeeccccoooovvvveeeerrrryyyy((((TTTTMMMM)))) improves XMODEM and YMODEM reliability with complex proprietary logic. (6) Server commands only (7) No provision for transfers across time zones (8) Future enhancement provided for (9) With Segmented Streaming WXMODEM: XMODEM derivative protocol with data encoding and windowing Chapter 16 Rev 10-27-87 Typeset 10-27-87 40 Chapter 16 ZMODEM Protocol 41 17. FFFFUUUUTTTTUUUURRRREEEE EEEEXXXXTTTTEEEENNNNSSSSIIIIOOOONNNNSSSS Future extensions include: o+ Compatibility with 7 bit networks o+ Server/Link Level operation: An END-TO-END error corrected program to program session is required for financial and other sensitive applications. o+ Multiple independent threads o+ Encryption o+ Compression o+ File Comparison o+ Selective transfer within a file (e.g., modified segments of a database file) o+ Selective Retransmission for error correction 18. RRRREEEEVVVVIIIISSSSIIIIOOOONNNNSSSS 10-27-87 Optional fields added for number of files remaining to be sent and total number of bytes remaining to be sent. 07-31-1987 The receiver should ignore a ZEOF with an offset that does not match the current file length. The previous action of responding with ZRPOS caused transfers to fail if a CRC error occurred immediately before end of file, because two retransmission requests were being sent for each error. This has been observed under exceptional conditions, such as data transmission at speeds greater than the receiving computer's interrupt response capabilitiy or gross misapplication of flow control. Discussion of the Tx backchannel garbage count and ZCRCW after error ZRPOS was added. Many revisions for clarity. 07-09-87 Corrected XMODEM's development date, incorrectly stated as 1979 instead of the actual August 1977. More performance data was added. 05-30-87 Added ZMNEW and ZMSKNOLOC 05-14-87 Window management, ZACK zshhdr XON removed, control character escaping, ZMSPARS changed to ZXPARS, editorial changes. 04-13-87 The ZMODEM file transfer protocol's public domain status is emphasized. 04-04-87: minor editorial changes, added conditionals for overview version. 03-15-87: 32 bit CRC added. 12-19-86: 0 Length ZCRCW data subpacket sent in response to ZPAD or Chapter 18 Rev 10-27-87 Typeset 10-27-87 41 Chapter 18 ZMODEM Protocol 42 ZDELE detected on reverse channel has been changed to ZCRCE. The reverse channel is now checked for activity before sending each ZDATA header. 11-08-86: Minor changes for clarity. 10-2-86: ZCNL definition expanded. 9-11-86: ZMPROT file management option added. 8-20-86: More performance data included. 8-4-86: ASCII DLE (Ctrl-P, 020) now escaped; compatible with previous versions. More document revisions for clarity. 7-15-86: This document was extensively edited to improve clarity and correct small errors. The definition of the ZMNEW management option was modified, and the ZMDIFF management option was added. The cancel sequence was changed from two to five CAN characters after spurious two character cancel sequences were detected. 19. MMMMOOOORRRREEEE IIIINNNNFFFFOOOORRRRMMMMAAAATTTTIIIIOOOONNNN Please contact Omen Technology for troff source files and typeset copies of this document. 19.1 TTTTeeeelllleeeeGGGGooooddddzzzziiiillllllllaaaa BBBBuuuulllllllleeeettttiiiinnnn BBBBooooaaaarrrrdddd More information may be obtained by calling the TeleGodzilla bulletin board at 503-621-3746. TeleGodzilla supports 19200 (Telebit PEP), 2400 and 1200 bps callers with automatic speed recognition. Relevant files include YZMODEM.ZOO, YAMDEMO.ZOO, YAMHELP.ZOO, ZCOMMEXE.ARC, ZCOMMDOC.ARC, ZCOMMHLP.ARC, and YMODEM.DQC. Useful commands for TeleGodzilla include "menu", "dir", "sx file (XMODEM)", "kermit sb file ...", and "sz file ...". 19.2 UUUUnnnniiiixxxx UUUUUUUUCCCCPPPP AAAAcccccccceeeessssssss UUCP sites can obtain the current version of this file with uucp omen!/u/caf/public/zmodem.doc /tmp A continually updated list of available files is stored in /usr/spool/uucppublic/FILES. uucp omen!~uucp/FILES /usr/spool/uucppublic The following L.sys line allows UUCP to call site "omen" via Omen's bulletin board system "TeleGodzilla". TeleGodzilla is an instance of Omen Technology's Professional-YAM in host operation, acting as a bulletin board and front ending a Xenix system. In response to TeleGodzilla's "Name Please:" (e:--e:), uucico gives the Pro-YAM "link" command as a user name. Telegodzilla then asks for a link password (d:). The password (Giznoid) controls access to Chapter 19 Rev 10-27-87 Typeset 10-27-87 42 Chapter 19 ZMODEM Protocol 43 the Xenix system connected to the IBM PC's other serial port. Communications between Pro-YAM and Xenix use 9600 bps; YAM converts this to the caller's speed. Finally, the calling uucico sees the Xenix "Login:" message (n:-- n:), and logs in as "uucp". No password is used for the uucp account. omen Any ACU 2400 1-503-621-3746 e:--e: link d: Giznoid n:--n: uucp 20. ZZZZMMMMOOOODDDDEEEEMMMM PPPPRRRROOOOGGGGRRRRAAAAMMMMSSSS A copy of this document, a demonstration version of Professional-YAM, a flash-up tree structured help file and processor, are available in _Y_Z_M_O_D_E_M._Z_O_O on TeleGodzilla and other bulletin boards. This file must be unpacked with _L_O_O_Z._E_X_E, also available on TeleGodzilla. _Y_Z_M_O_D_E_M._Z_O_O may be distributed provided none of the files are deleted or modified without the written consent of Omen Technology. TeleGodzilla and other bulletin boards also feature ZZZZCCCCOOOOMMMMMMMM, a shareware communications program. ZCOMM includes Omen Technology's TurboLearn(TM) Script Writer, ZMODEM, Omen's highly acclaimed XMODEM and YMODEM protocol support, Sliding Windows Kermit, several traditional protocols, a powerful script language, and the most accurate VT100/102 emulation available in a usr supported program. The ZCOMM files include: o+ ZZZZCCCCOOOOMMMMMMMMEEEEXXXXEEEE....AAAARRRRCCCC Executable files and beginner's telephone directory o+ ZZZZCCCCOOOOMMMMMMMMDDDDOOOOCCCC....AAAARRRRCCCC "Universal Line Printer Edition" Manual o+ ZZZZCCCCOOOOMMMMMMMMHHHHLLLLPPPP....AAAARRRRCCCC Tree structured Flash-UP help processor and database Source code and manual pages for the Unix/Xenix _r_z and _s_z programs are available on TeleGodzilla in _R_Z_S_Z._Z_O_O. This ZOO archive may be unpacked with _L_O_O_Z._E_X_E, also available on TeleGodzilla. Most Unix like systems are supported, including V7, Sys III, 4.x BSD, SYS V, Idris, Coherent, and Regulus. _R_Z_S_Z._Z_O_O includes a ZCOMM/Pro-YAM/PowerCom script _Z_U_P_L._T to upload the small (178 lines) YMODEM bootstrap program _M_I_N_I_R_B._C without a file transfer protocol. _M_I_N_I_R_B uses the Unix stty(1) program to set the required raw tty modes, and compiles without special flags on virtually all Unix and Xenix systems. _Z_U_P_L._T directs the Unix system to compile _M_I_N_I_R_B, then uses it as a bootstrap to upload the rz/sz source and manual files. Chapter 20 Rev 10-27-87 Typeset 10-27-87 43 Chapter 20 ZMODEM Protocol 44 The PC-DOS OOOOppppuuuussss and NNNNoooocccchhhhaaaannnnggggeeee bulletin boards support ZMODEM. Integrated ZMODEM support for the CCCCoooolllllllliiiieeee bulletin board program is planned. A number of other bulletin board programs support ZMODEM with external modules (DSZ, etc.). The PC-DOS Teleconferencing system IIIINNNN----SSSSYYYYNNNNCCCCHHHH uses ZMODEM. The LAN modem sharing program LLLLiiiinnnneeee PPPPlllluuuussss has announced ZMODEM support. Other PC-DOS communications programs with ZMODEM support modules include QMODEM and BOYAN. Many programs are adding direct ZMODEM support, including Crosstalk Mark IV, Telix 3.0, and (expected) Procomm and Qmodem. The ZZZZMMMMDDDDMMMM communications program by Jwahar Bammi runs on Atari ST machines. The OOOOnnnnlllliiiinnnneeee!!!! program for the Amiga supports ZMODEM. The Compuserve Information Service has ported the Unix rz/sz ZMODEM programs to DECSYSTEM 20 assembler. 20.1 AAAAddddddddiiiinnnngggg ZZZZMMMMOOOODDDDEEEEMMMM ttttoooo DDDDOOOOSSSS PPPPrrrrooooggggrrrraaaammmmssss _D_S_Z is a small program that supports XMODEM, YMODEM, and ZMODEM file transfers. _D_S_Z is designed to be called from a bulletin board program or another communications program. It may be called as dsz port 2 sz file1 file2 to send files, or as dsz port 2 rz to receive zero or more file(s), or as dsz port 2 rz filea fileb to receive two files, the first to _f_i_l_e_a and the second (if sent) to _f_i_l_e_b. This form of _d_s_z may be used to control the pathname of incoming file(s). In this example, if the sending program attempted to send a third file, the transfer would be terminated. _D_s_z uses DOS stdout for messages (no direct CRT access), acquires the COMM port vectors with standard DOS calls, and restores the COMM port's interrupt vector and registers upon exit. Further information on _d_s_z may be found in _d_s_z._d_o_c and the ZCOMM or Pro-YAM user manuals. Chapter 21 Rev 10-27-87 Typeset 10-27-87 44 Chapter 21 ZMODEM Protocol 45 21. YYYYMMMMOOOODDDDEEEEMMMM PPPPRRRROOOOGGGGRRRRAAAAMMMMSSSS The Unix _r_z/_s_z programs support YMODEM as well as ZMODEM. Most Unix like systems are supported, including V7, Sys III, 4.2 BSD, SYS V, Idris, Coherent, and Regulus. A version for VAX-VMS is available in VRBSB.SHQ, in the same directory. Irv Hoff has added 1k packets and YMODEM transfers to the KMD and IMP series programs, which replace the XMODEM and MODEM7/MDM7xx series respectively. Overlays are available for a wide variety of CP/M systems. Many other programs, including MEX-PLUS and Crosstalk Mark IV also support some of YMODEM's features. Questions about YMODEM, the Professional-YAM communications program, and requests for evaluation copies may be directed to: Chuck Forsberg Omen Technology Inc 17505-V Sauvie Island Road Portland Oregon 97231 VOICE: 503-621-3406 :VOICE Modem (TeleGodzilla): 503-621-3746 Usenet: ...!tektronix!reed!omen!caf Compuserve: 70007,2304 Source: TCE022 22. AAAACCCCKKKKNNNNOOOOWWWWLLLLEEEEDDDDGGGGMMMMEEEENNNNTTTTSSSS ZMODEM was developed _f_o_r _t_h_e _p_u_b_l_i_c _d_o_m_a_i_n under a Telenet contract. The ZMODEM protocol descriptions and the Unix rz/sz program source code are public domain. No licensing, trademark, or copyright restrictions apply to the use of the protocol, the Unix rz/sz source code and the _Z_M_O_D_E_M name. Encouragement and suggestions by Thomas Buck, Ward Christensen, Earl Hall, Irv Hoff, Stuart Mathison, and John Wales, are gratefully acknowledged. 32 bit CRC code courtesy Gary S. Brown. 23. RRRREEEELLLLAAAATTTTEEEEDDDD FFFFIIIILLLLEEEESSSS The following files may be useful while studying this document: YYYYMMMMOOOODDDDEEEEMMMM....DDDDOOOOCCCC Describes the XMODEM, XMODEM-1k, and YMODEM batch file transfer protocols. This file is available on TeleGodzilla as YMODEM.DQC. Chapter 23 Rev 10-27-87 Typeset 10-27-87 45 Chapter 23 ZMODEM Protocol 46 zzzzmmmmooooddddeeeemmmm....hhhh Definitions for ZMODEM manifest constants rrrrzzzz....cccc,,,, sssszzzz....cccc,,,, rrrrbbbbssssbbbb....cccc Unix source code for operating ZMODEM programs. rrrrzzzz....1111,,,, sssszzzz....1111 Manual pages for rz and sz (Troff sources). zzzzmmmm....cccc Operating system independent low level ZMODEM subroutines. mmmmiiiinnnniiiirrrrbbbb....cccc A YMODEM bootstrap program, 178 lines. RRRRZZZZSSSSZZZZ....ZZZZOOOOOOOO,,,,rrrrzzzzsssszzzz....aaaarrrrcccc Contain the C source code and manual pages listed above, plus a ZCOMM script to upload minirb.c to a Unix or Xenix system, compile it, and use the program to upload the ZMODEM source files with error checking. DDDDSSSSZZZZ....ZZZZOOOOOOOO,,,,ddddsssszzzz....aaaarrrrcccc Contains DSZ.COM, a shareware X/Y/ZMODEM subprogram, DESQview "pif" files for background operation in minimum memory, and DSZ.DOC. ZZZZCCCCOOOOMMMMMMMM****....AAAARRRRCCCC Archive files for ZCOMM, a powerful shareware communications program. Chapter 23 Rev 10-27-87 Typeset 10-27-87 46 CONTENTS 1. INTENDED AUDIENCE................................................ 2 2. WHY DEVELOP ZMODEM?.............................................. 2 3. ZMODEM Protocol Design Criteria.................................. 4 3.1 Ease of Use............................................... 4 3.2 Throughput................................................ 5 3.3 Integrity and Robustness.................................. 6 3.4 Ease of Implementation.................................... 6 4. EVOLUTION OF ZMODEM.............................................. 7 5. ROSETTA STONE.................................................... 10 6. ZMODEM REQUIREMENTS.............................................. 10 6.1 File Contents............................................. 10 7. ZMODEM BASICS.................................................... 12 7.1 Packetization............................................. 12 7.2 Link Escape Encoding...................................... 12 7.3 Header.................................................... 13 7.4 Binary Data Subpackets.................................... 16 7.5 ASCII Encoded Data Subpacket.............................. 16 8. PROTOCOL TRANSACTION OVERVIEW.................................... 16 8.1 Session Startup........................................... 16 8.2 File Transmission......................................... 18 8.3 Session Cleanup........................................... 20 8.4 Session Abort Sequence.................................... 20 9. STREAMING TECHNIQUES / ERROR RECOVERY............................ 21 9.1 Full Streaming with Sampling.............................. 21 9.2 Full Streaming with Reverse Interrupt..................... 23 9.3 Full Streaming with Sliding Window........................ 23 9.4 Full Streaming over Error Free Channels................... 24 9.5 Segmented Streaming....................................... 24 10. ATTENTION SEQUENCE............................................... 24 11. FRAME TYPES...................................................... 25 11.1 ZRQINIT................................................... 25 11.2 ZRINIT.................................................... 25 11.3 ZSINIT.................................................... 25 11.4 ZACK...................................................... 26 11.5 ZFILE..................................................... 26 11.6 ZSKIP..................................................... 28 11.7 ZNAK...................................................... 28 11.8 ZABORT.................................................... 28 - i - 11.9 ZFIN...................................................... 28 11.10 ZRPOS..................................................... 28 11.11 ZDATA..................................................... 29 11.12 ZEOF...................................................... 29 11.13 ZFERR..................................................... 29 11.14 ZCRC...................................................... 29 11.15 ZCHALLENGE................................................ 29 11.16 ZCOMPL.................................................... 29 11.17 ZCAN...................................................... 29 11.18 ZFREECNT.................................................. 29 11.19 ZCOMMAND.................................................. 29 12. SESSION TRANSACTION EXAMPLES..................................... 30 12.1 A simple file transfer.................................... 30 12.2 Challenge and Command Download............................ 31 13. ZFILE FRAME FILE INFORMATION..................................... 31 14. PERFORMANCE RESULTS.............................................. 33 14.1 Compatibility............................................. 33 14.2 Throughput................................................ 33 14.3 Error Recovery............................................ 34 15. PACKET SWITCHED NETWORK CONSIDERATIONS........................... 34 16. PERFORMANCE COMPARISON TABLES.................................... 36 17. FUTURE EXTENSIONS................................................ 41 18. REVISIONS........................................................ 41 19. MORE INFORMATION................................................. 42 19.1 TeleGodzilla Bulletin Board............................... 42 19.2 Unix UUCP Access.......................................... 42 20. ZMODEM PROGRAMS.................................................. 43 20.1 Adding ZMODEM to DOS Programs............................. 44 21. YMODEM PROGRAMS.................................................. 45 22. ACKNOWLEDGMENTS.................................................. 45 23. RELATED FILES.................................................... 45 LIST OF FIGURES Figure 1. Order of Bytes in Header................................... 14 Figure 2. 16 Bit CRC Binary Header................................... 14 - ii - Figure 3. 32 Bit CRC Binary Header................................... 14 Figure 4. HEX Header................................................. 15 Figure 5. Transmission Time Comparison............................... 37 LIST OF TABLES TABLE 1. Network and Flow Control Compatibility...................... 35 TABLE 2. Protocol Overhead Information............................... 36 TABLE 3. Local Timesharing Computer Download Performance............. 37 TABLE 4. File Transfer Speeds........................................ 38 TABLE 5. Protocol Checklist.......................................... 39 - iii - The ZMODEM Inter Application File Transfer Protocol Chuck Forsberg Omen Technology Inc _A_B_S_T_R_A_C_T The ZMODEM file transfer protocol provides reliable file and command transfers with complete EEEENNNNDDDD----TTTTOOOO----EEEENNNNDDDD data integrity between application programs. ZMODEM's 32 bit CRC catches errors that continue to sneak into even the most advanced networks. ZMODEM rapidly transfers files, particularly with buffered (error correcting) modems, timesharing systems, satellite relays, and wide area packet switched networks. ZMODEM greatly simplifies file transfers compared to XMODEM. In addition to a friendly user interface, ZMODEM provides Personal Computer and other users an efficient, accurate, and robust file transfer method. ZMODEM provides advanced file management features including AutoDownload (Automatic file Download initiated without user intervention), Crash Recovery, selective file transfers, and security verified command downloading. ZMODEM protocol features allow implementation on a wide variety of systems operating in a wide variety of environments. A choice of buffering and windowing modes allows ZMODEM to operate on systems that cannot support other streaming protocols. Finely tuned control character escaping allows operation with real world networks without Kermit's high overhead. Although ZMODEM software is more complex than unreliable XMODEM routines, actual C source code to pppprrrroooodddduuuuccccttttiiiioooonnnn programs allows developers to upgrade their applications with efficient, reliable ZMODEM file transfers with a minimum of effort. ZMODEM is carefully designed to provide these benefits using a minimum of new software technology. ZMODEM can be implemented on all but the most brain damaged computers. ZMODEM was developed _f_o_r _t_h_e _p_u_b_l_i_c _d_o_m_a_i_n under a Telenet contract. The ZMODEM protocol descriptions and the Unix rz/sz program source code are public domain. No licensing, trademark, or copyright restrictions apply to the use of the protocol, the Unix rz/sz source code and the _Z_M_O_D_E_M name.